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| daggerheart:home [2025/09/25 08:04] – [Action Roll Results p36] rabidbaboon | daggerheart:home [2025/11/04 10:48] (current) – [Resources] rabidbaboon | ||
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| - | ====== | + | ====== |
| Page numbers are for the linked SRD pdf | Page numbers are for the linked SRD pdf | ||
| ===== Core Mechanics ===== | ===== Core Mechanics ===== | ||
| - | |||
| ==== Rolling p37-38 ==== | ==== Rolling p37-38 ==== | ||
| - | * Players: | + | <WRAP group> |
| - | * 2d12 + Stat | + | <WRAP half column> |
| - | * Hope and Fear Die | + | === Players |
| - | * Tag Team: Once per session, each player can choose to spend 3 Hope and initiate a Tag Team Roll between their character and another PC. | + | |
| - | | + | |
| - | * With disadvantage subtract a d6 from your total. | + | * Hope and Fear Die |
| + | * With advantage you add a d6 die to your total. | ||
| + | * With disadvantage subtract a d6 from your total. | ||
| - | * GM: 1d20 + Stat | ||
| - | | ||
| * Group Action: | * Group Action: | ||
| - | | + | |
| - | | + | |
| - | | + | |
| - | | + | |
| - | ---- | ||
| - | <WRAP group> | + | |
| - | <WRAP half column> | + | * Once per session, each player can choose to spend 3 Hope and initiate a Tag Team Roll between their character and another PC. |
| - | ==== Hope and Fear p38 ==== | + | |
| - | Hope and Fear are meta currencies | + | |
| - | | + | |
| - | * They roll with Hope on an action roll | + | |
| - | * Short rest: Prepare. p41 | + | |
| - | * Long rest: Prepare. p41 | + | |
| - | * Use an item that grants Hope | + | |
| - | + | ||
| - | * GM gains Fear: | + | |
| - | * When players roll with Fear on an action roll | + | |
| - | * Short rest: 1d4. p41 | + | |
| - | * Long rest: 1d4 + Characters. p41 | + | |
| </ | </ | ||
| <WRAP half column> | <WRAP half column> | ||
| - | ==== Damage Types p40 ==== | + | === GM === |
| - | * **Physical**: Dealt through mundane physical blows, usually without | + | |
| + | * 1d20 + Stat | ||
| + | | ||
| + | | ||
| - | * **Magic**: Dealt through magical means. Most harmful spells deal magic damage. | ||
| - | * **Direct**: Is physical or magic damage that Armor Slots can’t be used to reduce. | + | === Roll Difficulty Range === |
| + | | TN | ||
| + | ^ 5 ^ 10 ^ 15 | ||
| + | | Very Easy | Easy | Average | ||
| </ | </ | ||
| </ | </ | ||
| + | |||
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| + | |||
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| ---- | ---- | ||
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| <WRAP half column> | <WRAP half column> | ||
| ==== Hope p38 ==== | ==== Hope p38 ==== | ||
| - | Your Hope carries over between sessions, but you can only hold a maximum of 6 Hope at a time, so look for opportunities | + | Players |
| - | to spend it. | + | |
| - | Spend hope to: | + | * Players gain hope when: |
| + | * They roll with Hope on an action roll | ||
| + | * Short rest: Prepare. p41 | ||
| + | * Long rest: Prepare. p41 | ||
| + | * Use an item that grants Hope | ||
| + | |||
| + | Spend hope to: | ||
| * Help an Ally | * Help an Ally | ||
| * Utilize an Experience | * Utilize an Experience | ||
| * Initiate a Tag Team Roll | * Initiate a Tag Team Roll | ||
| - | * Activate a Hope Feature | + | * Activate a Hope Feature |
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Fear p38 ==== | ||
| + | GM can hold up to a maximum of 12 Fear. GM starts a campaign with Fear equal to the number of PCs | ||
| + | |||
| + | GM gains Fear: | ||
| + | * When players roll with Fear on an action roll | ||
| + | * Short rest: 1d4. p41 | ||
| + | * Long rest: 1d4 + Characters. p41 | ||
| + | GM spends Fear to: | ||
| + | * Interrupt the players to make a move. | ||
| + | * Make an additional GM move. | ||
| + | * Use an adversary’s Fear Feature. | ||
| + | * Use an environment’s Fear Feature. | ||
| + | * Add an adversary’s Experience to a roll. | ||
| </ | </ | ||
| <WRAP half column> | <WRAP half column> | ||
| + | |||
| ==== Stress p39 ==== | ==== Stress p39 ==== | ||
| Stress represents the mental and physical strain your character suffers during their adventures. Some features, such as your spells or abilities, might require you to mark a Stress to use them. Additionally, | Stress represents the mental and physical strain your character suffers during their adventures. Some features, such as your spells or abilities, might require you to mark a Stress to use them. Additionally, | ||
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| If you’re forced to mark Stress but your slots are already full, you must instead mark 1 Hit Point. | If you’re forced to mark Stress but your slots are already full, you must instead mark 1 Hit Point. | ||
| + | ---- | ||
| + | |||
| + | ==== Damage Types p40 ==== | ||
| + | * **Physical**: | ||
| + | |||
| + | * **Magic**: Dealt through magical means. Most harmful spells deal magic damage. | ||
| + | |||
| + | * **Direct**: Is physical or magic damage that Armor Slots can’t be used to reduce. | ||
| </ | </ | ||
| </ | </ | ||
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| - Pick Community (p32-34) | - Pick Community (p32-34) | ||
| - Assign Traits (+2, +1, +1, 0, 0, −1) | - Assign Traits (+2, +1, +1, 0, 0, −1) | ||
| - | - Record Evasion (Class), Max HP (Class), and Stress (6) | + | - Record Evasion (Class), Max HP (Class), Starting Hope(2), and Max Stress (6) |
| - | - Pick Starting Gear (Tier 1) | + | - Pick Starting Gear (Tier 1) - {{ : |
| * Proficiency 1 | * Proficiency 1 | ||
| * Weapon: Primary and Secondary (p44-45 & p52-53) | * Weapon: Primary and Secondary (p44-45 & p52-53) | ||
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| * [[https:// | * [[https:// | ||
| * [[https:// | * [[https:// | ||
| + | * {{ : | ||
| + | * Intro to Daggerheart : [[https:// | ||