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dw:home [2022/11/05 16:05] rabidbaboondw:home [2024/09/04 16:08] (current) – ↷ Links adapted because of a move operation rabidbaboon
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 - Dungeon World pg6 - Dungeon World pg6
  
-===== Our Story ===== +===== Fracterra ===== 
-[[dw:encyclopedia:home|Fracterra Encyclopedia]]+[[fracterra:home|Encyclopedia]] - [[dw:sessions_fracterra|Sessions]]
  
 ===== Resources ===== ===== Resources =====
   * [[dw:session_zero|Session Zero Outline]]   * [[dw:session_zero|Session Zero Outline]]
   * **[[dw:rules|Rules Overview]]**   * **[[dw:rules|Rules Overview]]**
 +  * [[dw:system_conversions|Guidelines for Converting a System to Dungeon World]]
  
   * **[[dw:playbooks|Playbooks]]**   * **[[dw:playbooks|Playbooks]]**
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   * **[[dw:tags|Tags]]**   * **[[dw:tags|Tags]]**
  
-  * {{ :dw:dw_player_agenda.pdf | Player's Agenda}} +  * {{ files:dw:dw_player_agenda.pdf | Player's Agenda}} 
-  * {{ :dw:dungeonworld.pdf | Dungeon World Rule Book}}+  * {{ files:dw:dungeonworld.pdf | Dungeon World Rule Book}}
   * {{ :ten-improv-rules.pdf | Ten Improv Rules }}   * {{ :ten-improv-rules.pdf | Ten Improv Rules }}
  
-  * {{ :dw:the_perilous_wilds.pdf | Perilous Wilds}} +  * {{ files:dw:the_perilous_wilds.pdf | Perilous Wilds}} 
-  * {{ :dw:dwarfare_strongholds.pdf | Strongholds}} +  * {{ files:dw:dwarfare_strongholds.pdf | Strongholds}} 
-  * {{ :dw:mounted_combat.pdf | Mounted Combat}}  +  * {{ files:dw:mounted_combat.pdf | Mounted Combat}}  
  
 +==== GMing ====
 +  * [[https://www.reddit.com/r/DungeonWorld/wiki/gming_dungeon_world/|Reddit DW Wiki]]
 +  * [[http://www.latorra.org/2012/05/15/a-16-hp-dragon/|A 16 HP Dragon]]
 +  * [[https://docs.google.com/document/d/1MC_W_qxY7kScRK_2arLhGvATX0HyQz6dTIKFj_HI2T4/edit|Suddenly Ogres]]
  
 ===== Required Reading ===== ===== Required Reading =====
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 ==== World Creation ==== ==== World Creation ====
-Every player will need to create a region for the world. I suggest reading through pages 4-9 of {{ :dw:the_perilous_wilds.pdf | Perilous Wilds}} for ideas and examples. A region can be anything, floating islands in the sky, underground city, chain of islands in the ocean, the shire, a city on the back of a behemoth, whatever.+Every player will need to create a region for the world. I suggest reading through pages 4-9 of {{ files:dw:the_perilous_wilds.pdf | Perilous Wilds}} for ideas and examples. A region can be anything, floating islands in the sky, underground city, chain of islands in the ocean, the shire, a city on the back of a behemoth, whatever.
  
 "A region is a large swath of landscape with a set boundary, or outline. The overall character of a particular region is determined by its dominant natural or political aspect. For instance, one region might be contain mostly a single terrain type—such as forest or desert—while another might be defined by its political border—such as a kingdom or barony. The decision of what exactly constitutes a region in a given campaign is left to the GM and players; the main thing to understand is that regions break the map into distinct, manageable units, like spaces on the board in a boardgame  "A region is a large swath of landscape with a set boundary, or outline. The overall character of a particular region is determined by its dominant natural or political aspect. For instance, one region might be contain mostly a single terrain type—such as forest or desert—while another might be defined by its political border—such as a kingdom or barony. The decision of what exactly constitutes a region in a given campaign is left to the GM and players; the main thing to understand is that regions break the map into distinct, manageable units, like spaces on the board in a boardgame 
  
-Each region has an associated almanac, or written record of that region’s contents, including tags, places, general impressions, obstacles, hazards, and anything else of interest. An almanac may be pre-written (by the GM or a third party), outlined during collaborative world-building (see page 10), or filled in by the GM on the fly. An almanac is a living document which can grow and change over the course of play." - pg 4 {{ :dw:the_perilous_wilds.pdf | Perilous Wilds}}+Each region has an associated almanac, or written record of that region’s contents, including tags, places, general impressions, obstacles, hazards, and anything else of interest. An almanac may be pre-written (by the GM or a third party), outlined during collaborative world-building (see page 10), or filled in by the GM on the fly. An almanac is a living document which can grow and change over the course of play." - pg 4 {{ files:dw:the_perilous_wilds.pdf | Perilous Wilds}}
  
-"When you add a region, say whether it’s defined by its terrain or a political border, and then write its name on the map (“The Broken Waste,” “The Barony of Blutarch,” etc.). If you find yourself at a loss, don’t drag it out—just roll up the region’s name using the Random Region table on page 16." - pg 11&13 {{ :dw:the_perilous_wilds.pdf | Perilous Wilds}}+"When you add a region, say whether it’s defined by its terrain or a political border, and then write its name on the map (“The Broken Waste,” “The Barony of Blutarch,” etc.). If you find yourself at a loss, don’t drag it out—just roll up the region’s name using the Random Region table on page 16." - pg 11&13 {{ files:dw:the_perilous_wilds.pdf | Perilous Wilds}}
  
 Sites, Dangers and other optional details don't have to be fleshed out till we visit them, but feel free to make stuff up. Sites, Dangers and other optional details don't have to be fleshed out till we visit them, but feel free to make stuff up.
  
-**The minimum needed** - Pages listed for {{ :dw:the_perilous_wilds.pdf | Perilous Wilds}}+**The minimum needed** - Pages listed for {{ files:dw:the_perilous_wilds.pdf | Perilous Wilds}}
   * Name   * Name
   * Dominate Terrain or Political aspect   * Dominate Terrain or Political aspect
dw/home.1667685928.txt.gz · Last modified: 2022/11/05 16:05 by rabidbaboon