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| dw:home [2022/11/05 16:08] – [Our Story] rabidbaboon | dw:home [2024/09/04 16:08] (current) – ↷ Links adapted because of a move operation rabidbaboon | ||
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| - Dungeon World pg6 | - Dungeon World pg6 | ||
| - | ===== Our World ===== | + | ===== Fracterra |
| - | [[dw: | + | [[fracterra: |
| ===== Resources ===== | ===== Resources ===== | ||
| * [[dw: | * [[dw: | ||
| * **[[dw: | * **[[dw: | ||
| + | * [[dw: | ||
| * **[[dw: | * **[[dw: | ||
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| * **[[dw: | * **[[dw: | ||
| - | * {{ : | + | * {{ files: |
| - | * {{ : | + | * {{ files: |
| * {{ : | * {{ : | ||
| - | * {{ : | + | * {{ files: |
| - | * {{ : | + | * {{ files: |
| - | * {{ : | + | * {{ files: |
| + | ==== GMing ==== | ||
| + | * [[https:// | ||
| + | * [[http:// | ||
| + | * [[https:// | ||
| ===== Required Reading ===== | ===== Required Reading ===== | ||
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| ==== World Creation ==== | ==== World Creation ==== | ||
| - | Every player will need to create a region for the world. I suggest reading through pages 4-9 of {{ : | + | Every player will need to create a region for the world. I suggest reading through pages 4-9 of {{ files: |
| "A region is a large swath of landscape with a set boundary, or outline. The overall character of a particular region is determined by its dominant natural or political aspect. For instance, one region might be contain mostly a single terrain type—such as forest or desert—while another might be defined by its political border—such as a kingdom or barony. The decision of what exactly constitutes a region in a given campaign is left to the GM and players; the main thing to understand is that regions break the map into distinct, manageable units, like spaces on the board in a boardgame | "A region is a large swath of landscape with a set boundary, or outline. The overall character of a particular region is determined by its dominant natural or political aspect. For instance, one region might be contain mostly a single terrain type—such as forest or desert—while another might be defined by its political border—such as a kingdom or barony. The decision of what exactly constitutes a region in a given campaign is left to the GM and players; the main thing to understand is that regions break the map into distinct, manageable units, like spaces on the board in a boardgame | ||
| - | Each region has an associated almanac, or written record of that region’s contents, including tags, places, general impressions, | + | Each region has an associated almanac, or written record of that region’s contents, including tags, places, general impressions, |
| - | "When you add a region, say whether it’s defined by its terrain or a political border, and then write its name on the map (“The Broken Waste,” “The Barony of Blutarch, | + | "When you add a region, say whether it’s defined by its terrain or a political border, and then write its name on the map (“The Broken Waste,” “The Barony of Blutarch, |
| Sites, Dangers and other optional details don't have to be fleshed out till we visit them, but feel free to make stuff up. | Sites, Dangers and other optional details don't have to be fleshed out till we visit them, but feel free to make stuff up. | ||
| - | **The minimum needed** - Pages listed for {{ : | + | **The minimum needed** - Pages listed for {{ files: |
| * Name | * Name | ||
| * Dominate Terrain or Political aspect | * Dominate Terrain or Political aspect | ||