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| -Dungeonworld pg17-18 | -Dungeonworld pg17-18 | ||
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| + | ===== Death ===== | ||
| + | Death stalks the edges of every battle. A character who is reduced to 0 HP immediately takes his Last Breath. **Death comes for commoner and king alike—no stat is added to the Last Breath roll.** | ||
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| + | Death offers bargains to some, from the simple to the costly. Death is capricious and may ask a favor in the future or exact a toll. He may demand a sacrifice or ask for something strange and seemingly innocent. Death’s whim cannot be predicted. | ||
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| + | Depending on the outcome of the **Last Breath** the character may become stable. A stable character stays at 0 HP but is alive and unconscious. If they receive healing they regain consciousness and may return to battle or seek safety. **If a stable character takes damage again they draw their Last Breath once more and return to face Death.** | ||
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| + | If your character dies you can ask the GM and the other players to try and resurrect you. The GM will tell them what it will cost to return your poor, dead character to life. If you fulfill the GM’s conditions the character is returned to life. The Resurrection spell is a special case of this: the magic of the spell gives you an easier way to get a companion back, but the GM still has a say. | ||
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| + | No matter the prospects of resurrection for now you make a new character. | ||
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| + | If your original character returns to life you can play either character, switching between them as you please (so long as it makes sense). | ||
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| + | **Remember: Death never forgets a soul stolen from his realm.** | ||
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| + | -Dungeonworld pg24-25 | ||