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dw:system_conversions [2024/07/07 12:25] rabidbaboondw:system_conversions [2024/07/13 21:40] (current) rabidbaboon
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 ====== Guidelines for Converting a System to Dungeon World ====== ====== Guidelines for Converting a System to Dungeon World ======
-When making your starter moves, try and capture the essence of character.+When making your starter moves, try and capture the essence of your character.
  
 When making advanced moves, you only have 10 level ups, so keep that in mind and do your best to capture your characters growth. When making advanced moves, you only have 10 level ups, so keep that in mind and do your best to capture your characters growth.
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 Damage is chosen from the dice available: d4, d6, d8, d10. The Dungeon World classes all use a single die with no static bonus, but there’s no reason not to experiment with other options: 2d4 or 1d6+2, for example. High HP and damage tend to go together, but your new class could be a pacifistic brick wall or a glass cannon—fragile but dangerous. - Dungeon World pg347  Damage is chosen from the dice available: d4, d6, d8, d10. The Dungeon World classes all use a single die with no static bonus, but there’s no reason not to experiment with other options: 2d4 or 1d6+2, for example. High HP and damage tend to go together, but your new class could be a pacifistic brick wall or a glass cannon—fragile but dangerous. - Dungeon World pg347 
  
 +==== Max Load ====
 +A classes max load usually follows its base HP. 6+STR for 6 HP, 10+STR for 10 HP, etc, but feel free to pick a load that fits your character.
  
 ==== Spell Casting Examples==== ==== Spell Casting Examples====
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   * 10+ You do it   * 10+ You do it
   * 7-9 You do it but you're put in spot. The GM will tell you how   * 7-9 You do it but you're put in spot. The GM will tell you how
 +
 +**Treat Wounds**\\
 +When you heal an ally with your hands roll+WIS
 +  * 10+ heal them for 2d10
 +  * 7-9 heal them for 1d10
dw/system_conversions.1720376753.txt.gz · Last modified: 2024/07/07 12:25 by rabidbaboon