User Tools

Site Tools


dw:system_conversions

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
dw:system_conversions [2024/07/13 19:49] – [Pathfinder 2e] rabidbaboondw:system_conversions [2024/07/13 21:40] (current) rabidbaboon
Line 1: Line 1:
 ====== Guidelines for Converting a System to Dungeon World ====== ====== Guidelines for Converting a System to Dungeon World ======
-When making your starter moves, try and capture the essence of character.+When making your starter moves, try and capture the essence of your character.
  
 When making advanced moves, you only have 10 level ups, so keep that in mind and do your best to capture your characters growth. When making advanced moves, you only have 10 level ups, so keep that in mind and do your best to capture your characters growth.
Line 15: Line 15:
 Damage is chosen from the dice available: d4, d6, d8, d10. The Dungeon World classes all use a single die with no static bonus, but there’s no reason not to experiment with other options: 2d4 or 1d6+2, for example. High HP and damage tend to go together, but your new class could be a pacifistic brick wall or a glass cannon—fragile but dangerous. - Dungeon World pg347  Damage is chosen from the dice available: d4, d6, d8, d10. The Dungeon World classes all use a single die with no static bonus, but there’s no reason not to experiment with other options: 2d4 or 1d6+2, for example. High HP and damage tend to go together, but your new class could be a pacifistic brick wall or a glass cannon—fragile but dangerous. - Dungeon World pg347 
  
 +==== Max Load ====
 +A classes max load usually follows its base HP. 6+STR for 6 HP, 10+STR for 10 HP, etc, but feel free to pick a load that fits your character.
  
 ==== Spell Casting Examples==== ==== Spell Casting Examples====
dw/system_conversions.1720921797.txt.gz · Last modified: 2024/07/13 19:49 by rabidbaboon