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fracterra:cities:solaris [2023/06/25 08:35] – removed - external edit (Unknown date) 127.0.0.1fracterra:cities:solaris [2023/06/25 08:35] (current) – ↷ Page moved from dw:encyclopedia:cities:solaris to fracterra:cities:solaris rabidbaboon
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 +====== Solaris - Great City ======
 +
 +  * Population
 +      * 55093
 +  * Attitude / Atmosphere
 +      * Fake/False
 +  * Architecture Style
 +      * Victorian
 +  * Main Material
 +      * White Brick
 +  * Rooftops
 +      * Beamed
 +  * Layout
 +      * Circular
 +  * Law
 +      * Guards are as bad, if not worse, than most criminals
 +  * Ruler
 +      * Mayor (Nominated by council)
 +
 +
 +
 +===== Forge Dale - Town Center =====
 +
 +  * Peasant Court
 +  * Tavern (High-End)
 +  * Healer
 +  * Clerk’s Office
 +  * Pawn Shoppe
 +  * Lodge
 +  * Library (Common)
 +
 +
 +
 +===== Gate Street - Craftsman’s District (Alchemical) =====
 +  * Alchemy Shop
 +  * Tavern (Common)
 +  * Lodge
 +  * Tailor (Common)
 +  * Healer
 +  * Bookseller (Academic)
 +  * Library (Common)
 +  * Bookseller (Common)
 +
 +
 +
 +===== Onyx Vale - Craftsman’s District (Alchemical) =====
 +
 +  * Alchemy Shop
 +      * Mad Kraken
 +  * Tavern (Common)
 +      * The Pesky Giant
 +  * Barber / Surgeon
 +  * Lodge
 +  * Bookseller (Academic)
 +  * Curiosity Shop (Common)
 +  * Bookseller (Occult)
 +  * Tailor (Common)
 +
 +
 +
 +===== Paper Square - District: Market =====
 +
 +  * Baker
 +  * Barber / Surgeon
 +  * Black Smith (Common)
 +  * Butcher (Common)
 +  * Carpenter (Common)
 +  * Church
 +  * Curiosity Shop (Common)
 +  * Outfitter
 +  * Produce Seller
 +  * Tailor (Common)
 +  * 3 Taverns (Common)
 +  * Book Seller (Common)
 +  * Herbalist (Urban)
 +  * Book Seller (Common)
 +  * Book Seller (Common)
 +  * Craftsman (Weaponsmith)
 +
 +
 +
 +===== Priest Road - District: Wharf =====
 +
 +  * 3 Taverns (Low-End)
 +  * Boatwright
 +  * Fishmonger
 +  * Shipwright
 +      * Red Voyage
 +  * Black Smith (Common)
 +  * Barber / Surgeon
 +  * Pawn Shoppe
 +  * Gambling Den
 +      * The Nugget Casino
 +  * Church
 +  * Lodge
 +
 +
 +
 +===== Rain Field - Citadel =====
 +
 +  * Entrance Tax 10c
 +  * Craftsman (Armorer)
 +  * Craftsman (Bowyer / Fletcher)
 +  * Craftsman (Weaponsmith)
 +  * High Court
 +  * Tavern (High-End)
 +  * Clerk’ Office
 +  * Carpenter (High-End)
 +  * Clerk’ Office
 +  * Church
 +  * Healer
 +  * Tea House
 +
 +
 +
 +===== Red Stone Corner - Market (Urban, Secondary) =====
 +
 +  * Tavern (Common)
 +  * Outfitter
 +  * Curiosity Shop (Common)
 +  * Black Smith (Common)
 +  * Black Smith (Common)
 +  * Tailor (Common)
 +  * Cartwright
 +
 +
 +
 +===== Shield Market - Brothel District (Low End) =====
 +
 +  * 3 Taverns (Low-End)
 +  * Tailor (Low-End)
 +  * Abandoned Building
 +  * Butcher (Low-End)
 +  * Abandoned Building
 +  * Carpenter (Common)
 +  * Butcher (Low-End)
 +
 +
 +
 +===== Songbird Shire - Tavern District =====
 +
 +  * 5 Taverns (Common)
 +  * Tavern (Luxury)
 +  * Curiosity Shop (Common)
 +  * Herbalist (Urban)
 +  * Carpenter (Common)
 +  * Carpenter (Common)
 +
 +
 +
 +===== Songbird Wood - Bank =====
 +
 +
 +
 +===== Templar Wood - Discrtict: Slums =====
 +
 +  * 3 Taverns (Low-End)
 +  * Curiosity Shop (Common)
 +  * Gambling Den
 +  * Tailor (Low-End)
 +  * Butcher (Low-End)
 +  * Tailor (Low-End)
 +  * Herbalist (Urban)
 +
 +
 +
 +===== White Stone Field - Housing (Middle) =====
 +
 +
 +
 +===== Wind Block - Market =====
 +
 +  * Tavern (Common)
 +  * Baker
 +  * Baker
 +  * Carpenter (Common)
 +  * Curiosity Shop (Common)
 +  * Book Seller (Common)
 +  * Barber / Surgeon
 +
 +
 +
 +===== Wind Road - Sewers =====
 +