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| oneshots:2025.12.6 [2025/12/07 08:37] – [Recorded Audio] rabidbaboon | oneshots:2025.12.6 [2025/12/07 08:53] (current) – [AI Summary] rabidbaboon | ||
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| ===== System ===== | ===== System ===== | ||
| - | [[https://www.drivethrurpg.com/en/product/ | + | [[https://sine-nomine-publishing.myshopify.com/products/cities-without-number-deluxe-pdf|Cities Without Number]] |
| </ | </ | ||
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| {{ : | {{ : | ||
| - | ===== Summary ===== | + | ===== AI Summary ===== |
| + | * Merrick, a weary corporate operative with a side hustle in espionage, regularly hires the cheap but deadly Headlock as muscle and occasionally relies on Zero, a punked-out ganger with a green mohawk, cyber eyes, and gun-linked hands, as part of his crew. | ||
| + | |||
| + | * The trio’s biggest past success was hijacking a rival corporation’s transport, fencing prototype gear on the black market, and earning enough of a reputation that flashy fixer Lenny T (all leopard print and gold chains) starts sending them work. | ||
| + | |||
| + | * Lenny texts Merrick about a paying job and sends him to meet a contact named Bert at the Irish-themed cyberpunk nightclub “The Lucky Leprechaun, | ||
| + | |||
| + | * At the club, bartender Stuart (an old acquaintance of Merrick’s) connects them with Bert, a nervous, overweight Stuff Shack manager who wants them to sabotage the rival manager Squid’s store so Bert wins an open district director promotion, offering 3,000 credits after some failed haggling. | ||
| + | |||
| + | * While Bert steps out to argue with a tech about repairing his auto-turret, | ||
| + | |||
| + | * Headlock begins surveillance on Squid’s Stuff Shack by disguising himself as a homeless man sleeping by the back door; Squid emerges one night as a friendly, dreadlocked manager with a pink “squid” bun, gives Headlock day-old donuts, and unwittingly reveals both his routine and his cheap Blue Falcon Bronze trauma-bracelet coverage. | ||
| + | |||
| + | * Merrick researches the Blue Falcon trauma service and rigs a cyber program meant to remotely deactivate or blind Squid’s trauma bracelet within short wireless range, while Headlock identifies an ideal hidden overwatch position for Merrick and a sniper-like rooftop or high angle for Zero. | ||
| + | |||
| + | * Zero recruits a couple of his old gang contacts for a later smash-and-grab: | ||
| + | |||
| + | * Over the next day or two, Headlock confirms Squid’s regular schedule—arriving around 7 a.m. and leaving around 9 p.m.—and the crew agrees to strike at closing time, with Headlock at the back door, Merrick in concealed line-of-sight for the hack, Zero set up for covering fire, and the gangers ready to crash the store on signal. | ||
| + | |||
| + | * On the chosen night, as Squid steps out the back with another bag of trash and a tray of donuts for the “bum,” Merrick’s attempt to digitally disable the trauma bracelet misfires, forcing the crew to proceed without the safety net of stopping the emergency beacon. | ||
| + | |||
| + | * Headlock immediately sucker-punches Squid from behind with brutal, augmented force, crushing his spine and snapping his neck in rapid follow-up blows, killing the generous manager in the alley before he can even register what happened. | ||
| + | |||
| + | * At Zero’s cue, his two ganger allies sprint across the street and hurl a cinder block through the Stuff Shack window to begin the planned “riot,” but the shop’s auto-turret activates and riddles them with fire, driving them back out in disarray; as they flee, Zero calmly puts a lethal shot into one of the retreating gangers, leaving him dead in the neon-lit gutter. | ||
| + | |||
| + | * With the trauma bracelet still active, a Blue Falcon armed-response medevac team quickly arrives by gunship, deploying armored paramedics who attempt to secure the scene and begin scan-and-rescue, | ||
| + | |||
| + | * As sirens and rotor noise fill the night, the crew scatters: Headlock strolls away as an anonymous bum, Zero darts through back alleys after a burst of covering fire, and Merrick tries to blend into the crowd before realizing two trauma operatives are rushing after him. | ||
| + | |||
| + | * Merrick calls for help; Zero and Headlock coordinate over comms that the team is too heavily armed to fight head-on, and the plan shifts to full evasion—Zero briefly trades shots to distract them while Headlock positions himself as a nearby unseen backup, but both focus on letting Merrick run. | ||
| + | |||
| + | * Merrick pushes himself through the streets, turning corners and changing appearance on the fly by grabbing a jacket and hat off a street rack, then manages to stay ahead of the pursuing trauma troopers long enough to slip their line of sight and vanish into the city. | ||
| + | |||
| + | * Headlock, still in full bum disguise, avoids drawing attention and watches the armored medics storm past without recognizing him, then peels away into another alley; Zero likewise sprints, dives through side routes, and beats the gunship’s search pattern, escaping clean. | ||
| + | |||
| + | * Later, once all three confirm they are clear, the crew regroups at a greasy Waffle House for a debrief over breakfast, verifying everyone survived the op despite the complications with the trauma team and the gang “cover” going sideways. | ||
| + | |||
| + | * Merrick contacts Bert through his burner to report that Squid will “miss” his interview; Bert, relieved and oblivious to the full extent of the violence, transfers the promised 3,000 credits, which the crew splits. | ||
| + | |||
| + | * The trio then sends proof of Squid’s death to Barbie—such as a snapped shot of the body or letting her see the headlines—and she promptly wires the larger contracted fee, bringing the total payout to 9,000 credits for the job before Merrick destroys the burner phone to sever the paper trail. | ||
| + | |||
| + | * With their reputations as effective if ruthless operators reinforced in Night City’s underworld, Merrick, Zero, and Headlock each walk away with a solid stack of creds and one more bloody story added to their growing legend. | ||
| + | ===== AI Transcription ===== | ||
| + | Speaker A: Notice, like, completely nondescript. | ||
| + | |||
| + | Speaker B: Yeah. Yeah. Kind of like a gray man. | ||
| + | |||
| + | Speaker C: He's just. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker A: How did you meet these two killers? Basically? What do you use them for? | ||
| + | |||
| + | Speaker B: Well, sometimes people try and find me, and I. | ||
| + | |||
| + | Speaker B: It's hard to not have enemies working for corporate like that. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker A: It's a cutthroat world. | ||
| + | |||
| + | Speaker B: It really is. So occasionally I need to hire some help. And P. Yep. | ||
| + | |||
| + | Speaker D: Answered the Craigslist. | ||
| + | |||
| + | Speaker B: He works for cheap, and I can. | ||
| + | |||
| + | Speaker A: Yeah, it's very affordable. Yes. | ||
| + | |||
| + | Speaker B: But pretty much depending on the job. Sometimes I either need him for protection. Usually I need more protection. | ||
| + | |||
| + | Speaker D: But kind. | ||
| + | |||
| + | Speaker B: Of a side PI. | ||
| + | |||
| + | Speaker B: If I really need to. Usually it's more corporate espionage. | ||
| + | |||
| + | Speaker A: Yeah. So you make your money act corporate, but you have the side hustle, too, which maybe you make even more at, but it just ebbs and flows because you might have a big score and then you might be dry. You might have to go to ground for a while. Yeah, yeah, yeah. | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker D: All right. | ||
| + | |||
| + | Speaker A: Zero. | ||
| + | |||
| + | Speaker C: Yeah, my guy's name's Zero. He's a ganger. Like, you'd see, like, he's wearing punk clothes. Like, the combat boots, those leather ones that, like, are, like. Yeah, yeah. Ankle high. Wearing, like, a leather jacket. I'll have a green Mohawk. Why not? Absolutely. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: He's covered in piercings, tattoos, probably smoke. Then his eyes are chrome. | ||
| + | |||
| + | Speaker A: Are they, like, blank or, like, shiny? Do they have pupils still, or are they just, like, glowing? | ||
| + | |||
| + | Speaker C: They would have. They'd be black. Like, the outsides would be black. And then, like, where the color would be, they'd just be, like, red skulls. | ||
| + | |||
| + | Speaker A: Yeah. This guy knows that. | ||
| + | |||
| + | Speaker B: Jumped. It went from pitch black to. | ||
| + | |||
| + | Speaker A: Oh, my. Yeah, I like this. | ||
| + | |||
| + | Speaker C: The lights would just be, like, black, and then just where the normal color would be would just be, like, bright red. Just stole. | ||
| + | |||
| + | Speaker A: That's intimidating. He understands that style is a big part of cyberpunk. What you look like is matters as much as what you do. | ||
| + | |||
| + | Speaker C: Then, like, his hands would be cybered, like, with his gun link, so, you know, like, he's tucked up. | ||
| + | |||
| + | Speaker A: Yeah. And how did you get roped for this? | ||
| + | |||
| + | Speaker C: Probably knew headlock first and then got roped into. | ||
| + | |||
| + | Speaker B: I don't know. How much does it pay to keep peace on the streets? | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: Take out rebel rousers. | ||
| + | |||
| + | Speaker A: Y. | ||
| + | |||
| + | Speaker C: Maybe I tried to rob you or something at some point. | ||
| + | |||
| + | Speaker A: Would you like a joke? Okay. | ||
| + | |||
| + | Speaker B: Your prosthetics major gun lock a little better. | ||
| + | |||
| + | Speaker A: Yeah. So you guys have done jobs in the past before? Probably low level. Really? Like, street, sort of survival, mini scores type of things. What's one or what's like the biggest score you guys have had so far. As the three of you. | ||
| + | |||
| + | Speaker A: What do you think? | ||
| + | |||
| + | Speaker D: Probably stole some like corpo transport, I think. | ||
| + | |||
| + | Speaker C: I feel like most of our jobs would be related to espionage types ripping off other corporations. | ||
| + | |||
| + | Speaker A: Was it a rival corporation to you at Circuit City or whatever you said. | ||
| + | |||
| + | Speaker A: It was? | ||
| + | |||
| + | Speaker D: Circuit City put them out of business. | ||
| + | |||
| + | Speaker A: Oh, we forgot to rob Circuit City. That's why they don't exist anymore. | ||
| + | |||
| + | Speaker C: We were best buying. We took out Circuit City. | ||
| + | |||
| + | Speaker B: Yeah, GameStop was our next possibility, | ||
| + | |||
| + | Speaker A: Yeah, you intercepted a transport and you got the hot new item and sold it on the black market before it even released. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker C: Messed up some launches. | ||
| + | |||
| + | Speaker A: Yeah, I made a killing. | ||
| + | |||
| + | Speaker B: Got some prototypes. | ||
| + | |||
| + | Speaker A: Yeah. And I think at that point, that's when you started to get on the radar of some of the fixers in town. So you probably worked for a few fixers at this point. Point, your favorite fixer goes by the name Lenny T. So Lenny T, he' | ||
| + | |||
| + | Speaker A: He'S all about the leopard print. He's got like a leopard print top hat, shutter shades, gold chains, and then leopard print blazer, and then the zebra print pants. I say, he's working, he's trying to stand up enough for the leopard print pants. | ||
| + | |||
| + | Speaker C: If they' | ||
| + | |||
| + | Speaker A: Exactly. | ||
| + | |||
| + | Speaker A: A huge fortune these days. | ||
| + | |||
| + | Speaker A: So I think he reaches out to you, Merrick, and he, he's, he's, he's, he's got a job for you. He just texts you, basically. Do you have a phone or do you have like an implant? | ||
| + | |||
| + | Speaker B: I've got the, the jack and the. | ||
| + | |||
| + | Speaker A: Yeah, I keep a burner, of course. | ||
| + | |||
| + | Speaker B: It's easy to get rid of. | ||
| + | |||
| + | Speaker A: Sure. | ||
| + | |||
| + | Speaker B: Not traceable. I found that some implants are a little bit too hot to handle. You call directly into my brain, I get fried, business is done. | ||
| + | |||
| + | Speaker C: You don't trust the tech in your head? | ||
| + | |||
| + | Speaker B: Sometimes the tech I've got control over. | ||
| + | |||
| + | Speaker A: All right, so. Well, you see, Lenny T's name pops up on your hud, basically. And there' | ||
| + | |||
| + | Speaker B: Spots. | ||
| + | |||
| + | Speaker A: Yeah, exactly. | ||
| + | |||
| + | Speaker C: And. | ||
| + | |||
| + | Speaker A: And it says, got a. Got. I got a friend that needs a favor. The paying kind of favor. You interested? | ||
| + | |||
| + | Speaker B: I'm interested. | ||
| + | |||
| + | Speaker B: How much is this favor worth to him? | ||
| + | |||
| + | Speaker A: Negotiate with him. And then he sends you the address to a nightclub for 9pm tonight. The Lucky Leprechaun. We'll call it. That's the nightclub. | ||
| + | |||
| + | Speaker B: And how will I know him? | ||
| + | |||
| + | Speaker A: Ask for Bird at the bar. | ||
| + | |||
| + | Speaker D: Big bird. | ||
| + | |||
| + | Speaker C: Bird. | ||
| + | |||
| + | Speaker D: Okay. Thought I heard that. | ||
| + | |||
| + | Speaker A: Right. | ||
| + | |||
| + | Speaker B: I just kind of. | ||
| + | |||
| + | Speaker B: You know, you've been good to me so far. | ||
| + | |||
| + | Speaker C: So I' | ||
| + | |||
| + | Speaker B: I'll take this on faith. | ||
| + | |||
| + | Speaker B: We'll check it out. | ||
| + | |||
| + | Speaker A: He sends you like a fist emoji. | ||
| + | |||
| + | Speaker B: And then it. I hang out from him and then. | ||
| + | |||
| + | Speaker B: What sort of place is a Leprechaun bar? | ||
| + | |||
| + | Speaker A: Yeah. I don't know if you've been to the Lucky Leprechaun. It's. It's a. Probably a typical nightclub, but it's going to be obviously Irish themed. So if you can imagine an Irish pub in cyberpunk, blaring music. But it's probably like electronic Irish music. | ||
| + | |||
| + | Speaker B: Electronic kilt. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: Think like an updated worst flogging, Molly Dropkick Murphy type thing. It's like loud and proud and. Yeah. | ||
| + | |||
| + | Speaker A: Lots of beer. | ||
| + | |||
| + | Speaker C: Green. | ||
| + | |||
| + | Speaker A: Green beer. Yeah. Whiskey. | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker B: I probably give. | ||
| + | |||
| + | Speaker B: Zero a call just because I think he might blend in a little better with his green Mohawk. | ||
| + | |||
| + | Speaker A: Sure. | ||
| + | |||
| + | Speaker B: And I don't know. I've got a meeting with a client at the the Lucky Leprechaun and nine if he's available for backup. | ||
| + | |||
| + | Speaker D: Yep. | ||
| + | |||
| + | Speaker C: When you caught be like, what's up? | ||
| + | |||
| + | Speaker C: Get our hands on some creds yet? | ||
| + | |||
| + | Speaker B: Possibility. Looks like another job's coming down the line. | ||
| + | |||
| + | Speaker C: All right. Where are we going? | ||
| + | |||
| + | Speaker B: Got a meeting with possible client. Lucky Leprechaun, 9 o'. | ||
| + | |||
| + | Speaker C: Clock. | ||
| + | |||
| + | Speaker B: Thinking we might want to get there a little early, scope out the place. | ||
| + | |||
| + | Speaker C: Sounds good. | ||
| + | |||
| + | Speaker B: How about calling Headlock, But I'm not sure. | ||
| + | |||
| + | Speaker B: Do you think he'd blend into the Lucky Leprechaun? | ||
| + | |||
| + | Speaker C: We'll see. No, we can always have him wait outside. | ||
| + | |||
| + | Speaker B: Having him cover the place. That would be good. You want to contact him or should I give him a call? | ||
| + | |||
| + | Speaker C: I'm calling him. Okay. | ||
| + | |||
| + | Speaker B: See you about 7:30. | ||
| + | |||
| + | Speaker C: Sounds good. | ||
| + | |||
| + | Speaker B: So we can case the place. | ||
| + | |||
| + | Speaker D: Then. | ||
| + | |||
| + | Speaker B: I'd hang up. | ||
| + | |||
| + | Speaker C: Yep. And I call headlock. | ||
| + | |||
| + | Speaker C: Merrick' | ||
| + | |||
| + | Speaker A: Get us some credits. | ||
| + | |||
| + | Speaker C: This guy go for the lucky leprechaun at 7:30. | ||
| + | |||
| + | Speaker A: That's gonna do Dumpster. | ||
| + | |||
| + | Speaker C: Is it an upscale place? Place you could blend into? | ||
| + | |||
| + | Speaker D: Damn it. Kicked me out. | ||
| + | |||
| + | Speaker A: All right, I'll shower that. | ||
| + | |||
| + | Speaker A: I'll make my way over there. | ||
| + | |||
| + | Speaker C: Sounds good. | ||
| + | |||
| + | Speaker A: All right, well, we'll just. We'll just cut to 7:30 as you guys run at the Lucky Leprechaun. Early. | ||
| + | |||
| + | Speaker A: It's pretty early in the night for a nightclub, but it is open. It opened at seven so you're good. It's got the. Like, the double doors. All the windows are blacked out, but you can hear, like, the low sound of bagpipes blasting inside and the bass drum coming through the walls. There' | ||
| + | |||
| + | Speaker B: I got some dark doctors on. | ||
| + | |||
| + | Speaker D: They' | ||
| + | |||
| + | Speaker B: They' | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: The shirt' | ||
| + | |||
| + | Speaker A: Oh, hell, yeah. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker A: Welcome in, gentlemen. | ||
| + | |||
| + | Speaker B: Glasses and a hat. Vest. | ||
| + | |||
| + | Speaker A: Yes. Like, you're dressed to the nines. | ||
| + | |||
| + | Speaker B: To match the club. | ||
| + | |||
| + | Speaker A: To match the club. Yes. | ||
| + | |||
| + | Speaker A: Gentlemen. | ||
| + | |||
| + | Speaker B: And we've kind of scoped out the outside, so. | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker B: I know where Headlock' | ||
| + | |||
| + | Speaker A: Door we're going to have to go out. Yeah. There' | ||
| + | |||
| + | Speaker B: I guess every night. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker A: That's so good. | ||
| + | |||
| + | Speaker C: Say so. Man. | ||
| + | |||
| + | Speaker A: It's just like, right back there. It smells fierce. | ||
| + | |||
| + | Speaker B: So after we get everything figured out. | ||
| + | |||
| + | Speaker A: Yeah. How you loop the block and scope it out. | ||
| + | |||
| + | Speaker B: Then I'd go in. I'd find a table. We're still fairly early meeting, like I said was at nine. | ||
| + | |||
| + | Speaker C: So. | ||
| + | |||
| + | Speaker A: Yeah. I think the host. The hostess leads you basically to, like, a back booth, asks for how many in your party. | ||
| + | |||
| + | Speaker A: Hello, Zero. | ||
| + | |||
| + | Speaker B: Are you flanking me as I. Yep. | ||
| + | |||
| + | Speaker C: I'd come in, and then if Headlock wants to come in, I'd love him. Like, I don't see a problem with him there. | ||
| + | |||
| + | Speaker D: I'd be just camped out. Okay. Across the street from the entrance. | ||
| + | |||
| + | Speaker A: Okay. Yeah. You' | ||
| + | |||
| + | Speaker D: Yep. Yeah. | ||
| + | |||
| + | Speaker C: If I already gave them details to Lenny. | ||
| + | |||
| + | Speaker C: Or. | ||
| + | |||
| + | Speaker C: Or Burt, I guess we're supposed to be. | ||
| + | |||
| + | Speaker D: Ask for Bert. Yeah. | ||
| + | |||
| + | Speaker B: So we'd order some appetizers. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: And whatnot. Little green beer. | ||
| + | |||
| + | Speaker A: Absolutely. | ||
| + | |||
| + | Speaker B: Something else, just kind of relaxing. Scoping out the room, seeing how it fills in, see if there' | ||
| + | |||
| + | Speaker A: Some Guinness? Yeah. | ||
| + | |||
| + | Speaker A: Yeah. There' | ||
| + | |||
| + | Speaker A: Otherwise, there' | ||
| + | |||
| + | Speaker B: Okay, so that. This is straight? | ||
| + | |||
| + | Speaker A: Well, yeah. And I don't know if you have, like, a work or talk or. | ||
| + | |||
| + | Speaker C: I've got both. | ||
| + | |||
| + | Speaker A: Roll one of those, too. | ||
| + | |||
| + | Speaker B: It's a zero. | ||
| + | |||
| + | Speaker A: It doesn' | ||
| + | |||
| + | Speaker A: Trying to get better than an eight. | ||
| + | |||
| + | Speaker B: I got an eight. | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker B: I quit. No, wrong system. | ||
| + | |||
| + | Speaker A: Wrong system. | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker A: You recognize somebody? Who do you want to recognize? What type of person? | ||
| + | |||
| + | Speaker B: It turns out that I know Bert or I know somebody who knows Bert. | ||
| + | |||
| + | Speaker C: They' | ||
| + | |||
| + | Speaker B: The bartender. So they come up, and it's like, hey, how you doing? Yeah, I'm waiting here to meet somebody. And then I would bring up so, do you know Bert? And there' | ||
| + | |||
| + | Speaker D: Oh, really? | ||
| + | |||
| + | Speaker A: Yeah. Bert's a regular here? | ||
| + | |||
| + | Speaker B: Yeah, pretty much. Yeah. Or he might even sit down next to me and say, wouldn' | ||
| + | |||
| + | Speaker A: I'm Burt. | ||
| + | |||
| + | Speaker A: Yeah, I like the idea. That's a bartender that, like, knows Bert because Bert's a regular. And you know the bartender because he used to work at your favorite joint before, which was, I don't know, the Tiger Lily or something. | ||
| + | |||
| + | Speaker A: Next to the next Shenanigans. Yeah, Shenanigans. You're at Shenanigans. | ||
| + | |||
| + | Speaker A: And so he. He is no longer working at Shenanigans, | ||
| + | |||
| + | Speaker B: He got tired of the rules of flair. | ||
| + | |||
| + | Speaker A: Yes, he did. Yeah. He's like, this place is great. I don't have to wear any flare unless I want to. All I got to do is wear this plaid skirt. It's not a big deal. | ||
| + | |||
| + | Speaker B: I think it's a kill, but for you. | ||
| + | |||
| + | Speaker A: What is this? | ||
| + | |||
| + | Speaker B: It's a skirt. | ||
| + | |||
| + | Speaker A: It's nice. I don't mind it. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker A: It's good to see you. I'm glad you. You found them at a new place. Are you gonna come here often? I don't know. | ||
| + | |||
| + | Speaker B: This is my first night coming in, and now that I know somebody here, I mean, the odds are always better. | ||
| + | |||
| + | Speaker A: Yeah. Your favorite bartender. I work every other day. Tuesday, Thursday. What's the day after that? | ||
| + | |||
| + | Speaker D: Saturday. | ||
| + | |||
| + | Speaker A: Yeah. And then just rotates, and then it Just rotates. It keeps going forever. Oh, God. | ||
| + | |||
| + | Speaker B: Forever. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker A: You said you're waiting for Bert? He's like my best customer. He comes and drinks a lot. | ||
| + | |||
| + | Speaker B: What do you know about. | ||
| + | |||
| + | Speaker A: I think he works at, like, the stuff shack down the way, which, you know, is like a 711 convenience store, basically. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: Cybernetic 7 11. | ||
| + | |||
| + | Speaker A: He basically works there. I think he's like. He's kind of like a knock. He's a manager or something? I'm pretty sure. Yeah. | ||
| + | |||
| + | Speaker C: I don't know. | ||
| + | |||
| + | Speaker A: He comes in and drinks a lot. I don't. I don't think he likes his job. I don't think he likes his. His old lady. I hear a lot of complaints about her, but. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: Who. | ||
| + | |||
| + | Speaker A: Who doesn' | ||
| + | |||
| + | Speaker B: We all have our moments. | ||
| + | |||
| + | Speaker A: Yeah. Yeah. No, he's kind of. I don't know. He's kind of a pushover, actually, if you ask me. Sounds like the wife's the one that wears the pants or the kilt in the family. | ||
| + | |||
| + | Speaker B: Well, when he comes in, you want to go ahead and send him over? | ||
| + | |||
| + | Speaker A: Oh, yeah, my pleasure. | ||
| + | |||
| + | Speaker C: No problem. | ||
| + | |||
| + | Speaker A: Hey, and this is on the house. And he gives you, like, a picture of Guinness to drink. Makes big. | ||
| + | |||
| + | Speaker B: Nice. | ||
| + | |||
| + | Speaker A: He heads back behind the bar. Absolutely. Hope to see you again soon. | ||
| + | |||
| + | Speaker B: Odds are always good. | ||
| + | |||
| + | Speaker A: You see him go in the back, he puts on, like, a hair net and starts washing dishes. | ||
| + | |||
| + | Speaker A: All right, you guys just chilling out until. | ||
| + | |||
| + | Speaker A: Scoping it out. Yeah. | ||
| + | |||
| + | Speaker B: Bert might have his own protection. | ||
| + | |||
| + | Speaker D: Or. | ||
| + | |||
| + | Speaker B: He might just come in. He might be a complete novice at what he's trying to do. This is like the husband asking for a hit on his wife. | ||
| + | |||
| + | Speaker B: And he goes to the nearest cop, and he doesn' | ||
| + | |||
| + | Speaker A: Exactly. The Craigslist ad. That's an FBI agent. | ||
| + | |||
| + | Speaker C: No. | ||
| + | |||
| + | Speaker A: All right. You're outside watching Headlock. I don't know all the skill names in this game. What's perception? | ||
| + | |||
| + | Speaker A: Notice. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker A: Make me a notice rule. | ||
| + | |||
| + | Speaker D: That's probably what with wisdom. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker D: Okay. Minus one. So with my plus one wisdom. So just a flat skill rule. | ||
| + | |||
| + | Speaker D: Five. | ||
| + | |||
| + | Speaker C: I don't think I. All right. | ||
| + | |||
| + | Speaker A: Yeah, you're distracted. You're thinking about the haggis in that dumpster. It might still be okay. | ||
| + | |||
| + | Speaker B: It's an Irish place with Scottish food. | ||
| + | |||
| + | Speaker A: Wearing kilts, too. You know, it's cyberpunk. It doesn' | ||
| + | |||
| + | Speaker C: Matched and new ones. | ||
| + | |||
| + | Speaker A: Now it's just an aesthetic. Yeah. So you. You probably don't notice much happening. | ||
| + | |||
| + | Speaker B: You' | ||
| + | |||
| + | Speaker A: You're just seeing customers coming and going and the line starts to build as, like, more people come in. Seems like the music turns up the light, the sun sets, and more cars are going by, like, this night, like, nights, or the lights of night city come to life. | ||
| + | |||
| + | Speaker D: They didn't give me a description of her anyway, so. | ||
| + | |||
| + | Speaker C: Yeah, yeah, I don't think we got a description of her. | ||
| + | |||
| + | Speaker A: But you guys do see somebody go to the bar. He's like a bald, portly man, goes to the bar. He's. He's wearing what's clearly like, still a Stuff Shack uniform. | ||
| + | |||
| + | Speaker A: And you see him go talk to Stuart. And Stuart immediately, | ||
| + | |||
| + | Speaker B: You settled hammer. | ||
| + | |||
| + | Speaker A: And. And he, like, walks over kind of sheepishly, like he's looking at the ground like he's avoiding eye contact until he doesn' | ||
| + | |||
| + | Speaker C: I'd lean over to Mary, be like, five creds. This guy gets a promise and make him wet his pants. | ||
| + | |||
| + | Speaker B: Let's find out how much he pays first. | ||
| + | |||
| + | Speaker D: He. | ||
| + | |||
| + | Speaker A: He slide. He slides in the booth, and he looks a little nervous, but he. He nods at each of you, and he. He, like, whispers, did Lenny T. Send you? | ||
| + | |||
| + | Speaker B: I don't know. | ||
| + | |||
| + | Speaker A: Are you Bert? | ||
| + | |||
| + | Speaker B: And I pour him a glass of Guinness. | ||
| + | |||
| + | Speaker A: He. He literally looks at his name. | ||
| + | |||
| + | Speaker A: He says, yes, I'm burned. | ||
| + | |||
| + | Speaker B: So. | ||
| + | |||
| + | Speaker B: Lenny T. Says, you have something we might be able to help. Help you out with? | ||
| + | |||
| + | Speaker A: I do. I do. He reaches for the tall glass of Guinness, takes a sip, and then takes, like, a large glug. As slow. He's, like, trying to. | ||
| + | |||
| + | Speaker A: Collect his thoughts. Yeah, build some courage, he says. All right, well, I work at the Stuff Shack just down the road. | ||
| + | |||
| + | Speaker C: I just pointed his name tag right there. | ||
| + | |||
| + | Speaker A: Yes, exactly. I'm not used to these kinds of meetups, to be. To be honest with you. I'm the manager there, and, well. | ||
| + | |||
| + | Speaker A: The district director position just came open, and it's going to be between me and Squid, who manages the one on Madison and 8th. And I just want to get the promotion. Okay. I'm not saying you guys do anything violent or rash, but just mess up his store or, like, cook his books or, like, make him look bad, right? He's not a bad guy. I just deserve this promotion, and I want it. Okay. | ||
| + | |||
| + | Speaker B: How bad do you want it? | ||
| + | |||
| + | Speaker A: Well, he clears his throat again. | ||
| + | |||
| + | Speaker C: He's clearly. | ||
| + | |||
| + | Speaker A: He. He comes. He's like. He's businessman, | ||
| + | |||
| + | Speaker B: Now, because I've been in this line of work for a while. Is that a good price? Should I. | ||
| + | |||
| + | Speaker A: Is this. | ||
| + | |||
| + | Speaker A: A little low? But it also sounds like a pretty easy job. So it's not crazy, but the like, it. You probably wouldn' | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker B: In order to really give you a lock on this job, you might have to do something extra. Can you go 4,000 credits? | ||
| + | |||
| + | Speaker A: He takes another big go of the Guinness. And then you see his comm device that's implanted into his wrist pings. He's like, oh, that's work. Give me a second. And he gets up from the table and heads out to where it's quieter outside. At this point, you see him come out the front door because you know that they' | ||
| + | |||
| + | Speaker C: Do you have a comms in your head? | ||
| + | |||
| + | Speaker D: Not a comm. I have a cell phone. | ||
| + | |||
| + | Speaker C: Yeah, I would have called a cell phone probably, or sent you a text. Be like, hey, this guy's coming outside with a picture. | ||
| + | |||
| + | Speaker D: Yeah, I just go walk, like, not up to him, but, like, next. Like, yeah, next to him and just, like, lean against the wall. | ||
| + | |||
| + | Speaker D: All right. | ||
| + | |||
| + | Speaker A: Are you trying to overhear the conversation? | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker A: Okay, make a notice. Well, make a stealth to see how close you get and then a notice to overhear it. | ||
| + | |||
| + | Speaker D: So I'm not. I'm not sneaking. I'm just. I'm just. I just walking across. | ||
| + | |||
| + | Speaker A: I'm not trying to surreptitious. | ||
| + | |||
| + | Speaker D: I just walk up to, like, the. | ||
| + | |||
| + | Speaker B: He's above me. | ||
| + | |||
| + | Speaker D: Just goes up the corner. I just go by the corner of the building, like, near where he like, to the smallest. | ||
| + | |||
| + | Speaker D: 2D6 notice I don't have. Wait here. Is that wiz also? | ||
| + | |||
| + | Speaker A: Yes. | ||
| + | |||
| + | Speaker D: Okay, so platinum roll. | ||
| + | |||
| + | Speaker D: Seven. | ||
| + | |||
| + | Speaker A: Okay. You overhear what sounds like a conversation. He's talking to, like, a technician about trying to get an auto turret repaired in his shop. | ||
| + | |||
| + | Speaker A: Like, it sounds like it's down right now. And he's like, yeah, I can't have people working when. When you don't have an auto turret up. We can get robbed and be. There would be nobody there to protect us. | ||
| + | |||
| + | Speaker A: So I need it done tonight. And the guy's like. You hear him like, making excuses like he doesn' | ||
| + | |||
| + | Speaker B: Congratulations. You're on the night shift. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker A: After he got up and left, like, 30 seconds go by, and then a heavyset woman in, like, an updo, like a beehive outfit, heavy makeup, slides into the booth. And she, like, leans forward. Unlike Bert, who seemed nervous, she seems almost, like, predatory. | ||
| + | |||
| + | Speaker B: Large and in charge. | ||
| + | |||
| + | Speaker A: Yes, Large and in charge. And she says, I see you just met my husband. My name's Barbie. And I don't care what he just said. I want you to kill Squid. | ||
| + | |||
| + | Speaker B: And I want. | ||
| + | |||
| + | Speaker A: And I'll double whatever he pays you. Do it. Okay. | ||
| + | |||
| + | Speaker C: He was going to pay us 4,500. | ||
| + | |||
| + | Speaker A: So 9K credits. | ||
| + | |||
| + | Speaker C: Yep. All right. | ||
| + | |||
| + | Speaker A: Kill squid and it's yours. And she. I gotta go before he comes back. And she gets up and heads out, like, the back door. | ||
| + | |||
| + | Speaker A: You hear him shake his head or you back outside? He shakes his head and he's like, fine, I'll do it myself. And he. He hangs up. And then he heads back in. He slides back in the booth. He's like, all right, gentlemen, where were we? | ||
| + | |||
| + | Speaker A: Yeah. Yeah. I just need you to make squid look bad. | ||
| + | |||
| + | Speaker C: We can do that for 45k. | ||
| + | |||
| + | Speaker A: Make a. | ||
| + | |||
| + | Speaker A: What is business role. What do you call it? | ||
| + | |||
| + | Speaker B: I don't know any of the skills of mosquito intimidation. | ||
| + | |||
| + | Speaker D: Oh, yeah, Talk. | ||
| + | |||
| + | Speaker A: Yeah. If you're trying to intimidate her. It could be talking. | ||
| + | |||
| + | Speaker D: Or maybe a combat. | ||
| + | |||
| + | Speaker A: Yeah, Honestly, I'd let you roll a combat skill if you're just trying to intimidate him. | ||
| + | |||
| + | Speaker C: I could just put my piece on the table. | ||
| + | |||
| + | Speaker A: Yeah. 45k or not. | ||
| + | |||
| + | Speaker D: Everybody. | ||
| + | |||
| + | Speaker C: 4,500. 4,545. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: Sorry, you wouldn' | ||
| + | |||
| + | Speaker A: He's like, I don't have that much. | ||
| + | |||
| + | Speaker C: And that would just be with shoot. | ||
| + | |||
| + | Speaker A: Yeah, you can just roll. Shoot index plus 3 just to see how dangerous you look. | ||
| + | |||
| + | Speaker C: A 7. | ||
| + | |||
| + | Speaker A: I think normally you need an 8 to succeed, so I think you narrowly fail. | ||
| + | |||
| + | Speaker C: He's so nervous, he hasn't even noticed the gun. Yeah. | ||
| + | |||
| + | Speaker A: Yeah, exactly. | ||
| + | |||
| + | Speaker B: Can I help with this? Can I like. | ||
| + | |||
| + | Speaker A: Yes. How do you want to help? | ||
| + | |||
| + | Speaker B: I would just say from that. Like, my associate does bring up a point. You want him to look really bad, and we can do that for you. But as you said, we've got our overhead to handle to get in and get out. And. | ||
| + | |||
| + | Speaker B: 4,500. | ||
| + | |||
| + | Speaker D: We would be. | ||
| + | |||
| + | Speaker B: Very. | ||
| + | |||
| + | Speaker C: Helpful. | ||
| + | |||
| + | Speaker A: All right. Make a, like, work charisma rule or connect or talk charisma roll. And then if you score, if you get better than an eight, you'll give him a plus one, which will make his a success. | ||
| + | |||
| + | Speaker A: Okay, I rolled a six. | ||
| + | |||
| + | Speaker B: And everything I've got is pretty much the only thing I've got a plus one on is I think. | ||
| + | |||
| + | Speaker A: Okay, he's. He's just like. The most I can give you is 3k, half up front, half afterwards. I promise. That's just all I have. | ||
| + | |||
| + | Speaker C: I guess. | ||
| + | |||
| + | Speaker D: Yep. | ||
| + | |||
| + | Speaker B: And then I'd ask for additional squid information. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker B: Is he always at the shop? | ||
| + | |||
| + | Speaker A: So he's a manager there. He works on the. Like I said, the Madison 8th corner of stuff Shack. | ||
| + | |||
| + | Speaker A: We managers don't work all the time as long as we have somebody to cover the shift. You know, a lot of the cashiers are automated at this point. We have automated security systems, that kind of thing. But he might. He'll probably be in the back. He'll be doing inventory. He might restock. He might be ordering. He's going to have an office there. You know, like most of us, we got to work 12 hours a day to make ends meet. So he's probably gonna be there between like 8am and 8pm Maybe later, but I don't know. That' | ||
| + | |||
| + | Speaker B: Generally, is it better to hit in the morning as he just opens, or do we want to, like, time this out so as they' | ||
| + | |||
| + | Speaker A: I'm gonna leave that to you, to you guys as the professionals. I don't. I've never done anything like this before. | ||
| + | |||
| + | Speaker B: When you go in the morning, is it always relaxed or is it in the evening when things calm down? | ||
| + | |||
| + | Speaker A: Well, evenings hit or miss because it could be really calm and people might not be out, or you might get the psychos coming in. Or in mornings, maybe are quiet or at first, but then can ramp up. People mountain about in the mornings, more of them. Sort of depends on the neighborhood and what's going on. Right. So, yeah. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker B: I take that under advisement. I offer him another glass of Guinness. He looks like he needs it. | ||
| + | |||
| + | Speaker A: Yeah, he does. | ||
| + | |||
| + | Speaker C: He floats. | ||
| + | |||
| + | Speaker A: He's like, oh, I really shouldn' | ||
| + | |||
| + | Speaker B: But this is liquid nutrition. | ||
| + | |||
| + | Speaker A: Bottoms up, boys. To New Business Ventures. | ||
| + | |||
| + | Speaker B: Oh, and Glugset, I'd ask one final question about the security on the. On the stuffed shacks. Can you enter it from outside or do you have to be inside the building? | ||
| + | |||
| + | Speaker A: He thinks for a minute. He says, mine is inside, but you might be able to open a Panel or something and get to it outside as well. | ||
| + | |||
| + | Speaker A: The network' | ||
| + | |||
| + | Speaker D: Wireless. | ||
| + | |||
| + | Speaker A: Cyberpunk doesn' | ||
| + | |||
| + | Speaker B: Well, they have transmissions, | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: I don't really do wireless. | ||
| + | |||
| + | Speaker A: Wireless, actually. In this book, I think it says it only works out to, like, 30ft. So you have to, like, trans. Have transmitters every 30ft. | ||
| + | |||
| + | Speaker C: It's blue. | ||
| + | |||
| + | Speaker B: At which point it's 5G. | ||
| + | |||
| + | Speaker A: Pretty much. @ which point you might as well just run a. | ||
| + | |||
| + | Speaker D: Wireless. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker A: Okay. He's like, that's the best I got. Okay. They' | ||
| + | |||
| + | Speaker C: Better. | ||
| + | |||
| + | Speaker C: Okay, sounds. | ||
| + | |||
| + | Speaker B: Good. | ||
| + | |||
| + | Speaker B: And then I ask him for his contact. | ||
| + | |||
| + | Speaker A: Information. Yeah. He like, swipes it to. | ||
| + | |||
| + | Speaker B: You. | ||
| + | |||
| + | Speaker B: It's like, okay, when the job's done, we'll give you a. | ||
| + | |||
| + | Speaker A: Call. All right. | ||
| + | |||
| + | Speaker A: Thank. | ||
| + | |||
| + | Speaker B: You. | ||
| + | |||
| + | Speaker B: He just kind of nouns like. | ||
| + | |||
| + | Speaker A: You'Re welcome, and he like, awkwardly gets up. | ||
| + | |||
| + | Speaker A: And heads. | ||
| + | |||
| + | Speaker B: Out. | ||
| + | |||
| + | Speaker B: Look at zero is like, is there any psychoactivity going on over there by. | ||
| + | |||
| + | Speaker B: Madison and. | ||
| + | |||
| + | Speaker C: 8? Maybe later at. | ||
| + | |||
| + | Speaker B: Night. | ||
| + | |||
| + | Speaker A: Gravel. We can. | ||
| + | |||
| + | Speaker C: Round. | ||
| + | |||
| + | Speaker C: Late nights. | ||
| + | |||
| + | Speaker D: Probably. You can get some people. | ||
| + | |||
| + | Speaker B: Easy. I mean, it would be a shame if something were to break out in that. | ||
| + | |||
| + | Speaker C: Area. | ||
| + | |||
| + | Speaker C: Damn. Someone smashed up and. | ||
| + | |||
| + | Speaker A: Stewart. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker B: Did a little bit of COVID looting. | ||
| + | |||
| + | Speaker B: And then we'd enjoy what's left of the. | ||
| + | |||
| + | Speaker A: Guinness. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: Yeah. I don' | ||
| + | |||
| + | Speaker B: Know. Can you take Guinness out of the. | ||
| + | |||
| + | Speaker A: Park? Can I get him to go cup for. Exactly. Yeah. They form because you. You and Stuart are buddies. He hooks you. | ||
| + | |||
| + | Speaker C: Up. Headlock might like. | ||
| + | |||
| + | Speaker B: It. Exactly. That's what I'm. | ||
| + | |||
| + | Speaker A: Thinking. | ||
| + | |||
| + | Speaker D: For. | ||
| + | |||
| + | Speaker D: When he leaves, I would just walk. | ||
| + | |||
| + | Speaker C: In. | ||
| + | |||
| + | Speaker D: Yeah. When I see him leave, I just walk in and dump the. Find out what we're doing. | ||
| + | |||
| + | Speaker C: Yep. Filming. | ||
| + | |||
| + | Speaker A: Him. They bring you up to. | ||
| + | |||
| + | Speaker D: Speed. I'd be like, well. | ||
| + | |||
| + | Speaker D: Well, she wants him. | ||
| + | |||
| + | Speaker C: Dead. Yeah. I wouldn' | ||
| + | |||
| + | Speaker A: Time. But you' | ||
| + | |||
| + | Speaker D: Something. | ||
| + | |||
| + | Speaker D: Just a normal loud. | ||
| + | |||
| + | Speaker A: Talker. | ||
| + | |||
| + | Speaker C: Yeah. Right. As the music. | ||
| + | |||
| + | Speaker D: Stops. | ||
| + | |||
| + | Speaker D: I'd be like, oh, I just camp out and. | ||
| + | |||
| + | Speaker A: Get him in the morning when he. | ||
| + | |||
| + | Speaker D: Leaves, which is one bunch of rotten. | ||
| + | |||
| + | Speaker C: Ads. | ||
| + | |||
| + | Speaker C: Oh, I would do. | ||
| + | |||
| + | Speaker A: It. Oh, the trauma score on. | ||
| + | |||
| + | Speaker D: That. | ||
| + | |||
| + | Speaker D: Said you guys beyond the roof. Easy peasy, easy. | ||
| + | |||
| + | Speaker C: 9K. | ||
| + | |||
| + | Speaker B: Okay. We might be able to actually. | ||
| + | |||
| + | Speaker C: Juice that up to 12. | ||
| + | |||
| + | Speaker B: Maybe. | ||
| + | |||
| + | Speaker B: If she pays us nine and he pays us. | ||
| + | |||
| + | Speaker A: Three. | ||
| + | |||
| + | Speaker D: Yep. That'd be a good. | ||
| + | |||
| + | Speaker C: Deal. Or we can go hit his store after we're done do a little double. | ||
| + | |||
| + | Speaker B: Cross. | ||
| + | |||
| + | Speaker B: Let'S get paid. | ||
| + | |||
| + | Speaker C: First. | ||
| + | |||
| + | Speaker C: Headlocked in over here his auto. | ||
| + | |||
| + | Speaker A: Turret was broken yeah we should just. | ||
| + | |||
| + | Speaker D: Do our job we got a rep. | ||
| + | |||
| + | Speaker A: Too. | ||
| + | |||
| + | Speaker A: We wear. | ||
| + | |||
| + | Speaker D: Masks. | ||
| + | |||
| + | Speaker D: I swear my bum clothes I'm just sleep outside a few days be there in the mornings he won't even notice me then on that third day. | ||
| + | |||
| + | Speaker C: No. | ||
| + | |||
| + | Speaker C: Sounds good to me the cleaner the better so we. | ||
| + | |||
| + | Speaker D: Got a few days for the. | ||
| + | |||
| + | Speaker A: Interview. | ||
| + | |||
| + | Speaker A: Sounds like my kind of planet. | ||
| + | |||
| + | Speaker A: Relive my bump. | ||
| + | |||
| + | Speaker D: Days. | ||
| + | |||
| + | Speaker D: I guess since we've done good jobs above table I guess I'd have an apartment and stuff so I don't always look like the bum easy to do now because that's my. | ||
| + | |||
| + | Speaker A: Background do it for. | ||
| + | |||
| + | Speaker C: Work. Yeah so yeah habits die hard. | ||
| + | |||
| + | Speaker A: Man. I'm going to relive my bum yeah sometimes I sleep better outside on the street on a great used to that bed yet it's too. | ||
| + | |||
| + | Speaker C: Soft. | ||
| + | |||
| + | Speaker C: Running. | ||
| + | |||
| + | Speaker B: Water no so probably try and match out the the day you want to. | ||
| + | |||
| + | Speaker D: Smack it I'll just go start sleeping there tonight oh yeah no in the. | ||
| + | |||
| + | Speaker B: Morning and then you can see him figure out what his his schedules are like and then if we get a a small riot happening that morning yeah. | ||
| + | |||
| + | Speaker C: We'Ll see when we. | ||
| + | |||
| + | Speaker B: Get. | ||
| + | |||
| + | Speaker B: How what sort of reputation does. | ||
| + | |||
| + | Speaker A: Stuff shack have I like a 711 this is pretty it doesn' | ||
| + | |||
| + | Speaker B: Some 7 11s I've seen where they it just looks guzzy and there' | ||
| + | |||
| + | Speaker A: Where it's like yeah it depends on the 711 depends on the stuff shed. | ||
| + | |||
| + | Speaker C: Yeah depends on the neighborhood yeah you. | ||
| + | |||
| + | Speaker D: Say if it's an upper class neighborhood. | ||
| + | |||
| + | Speaker A: Then there might be this one's definitely not an upper class neighborhood it's probably like normal cyberpunk so fairly dirty but. | ||
| + | |||
| + | Speaker D: Like dirty it's not total gutter I probably even know where that is yeah. | ||
| + | |||
| + | Speaker A: Easy to blend in probably been there before yeah easy I'll just camp out. | ||
| + | |||
| + | Speaker D: By the door in the back to sleep. | ||
| + | |||
| + | Speaker D: Fine Then he'll probably get pissed at me and probably kick at me and stuff and then I'll just be. | ||
| + | |||
| + | Speaker C: There in the morning yeah tag along. | ||
| + | |||
| + | Speaker D: For my creds ask him for some. | ||
| + | |||
| + | Speaker A: Creds make a little. | ||
| + | |||
| + | Speaker B: Extra. | ||
| + | |||
| + | Speaker B: Sounds like a plan I'm in banana here I don't know what do you what should I do on. | ||
| + | |||
| + | Speaker D: That? It's maybe you can get like his maybe you can like hackerman' | ||
| + | |||
| + | Speaker C: Oh they probably have auto turret that other one but that's probably inside, not. | ||
| + | |||
| + | Speaker B: Outside. If there' | ||
| + | |||
| + | Speaker C: The building, see what type of security they. | ||
| + | |||
| + | Speaker D: Have. Maybe even tag his car, then. | ||
| + | |||
| + | Speaker A: I know where he. | ||
| + | |||
| + | Speaker C: Comes. | ||
| + | |||
| + | Speaker D: But. | ||
| + | |||
| + | Speaker D: I'll go get ready for tonight. | ||
| + | |||
| + | Speaker D: And then I just. | ||
| + | |||
| + | Speaker C: Bounce. All right. | ||
| + | |||
| + | Speaker A: Yep. So you're going to stick it. | ||
| + | |||
| + | Speaker D: Out? Yeah, I go. I would go, like, back to my apartment. Like, take off my, like, street clothes and put on, like, these, like, raggedy. Like, it'd almost be like an urban, like, ghillie suit. Like, so I would just, like. | ||
| + | |||
| + | Speaker A: Blend in, like a pile of trash. | ||
| + | |||
| + | Speaker D: Bags. I look like. I look like one of those, like, maybe like one of those, like, crazy people that, like, like, had tons of coats. And I got my, like, shopping cart. Shopping cart of, like, tin cans or. | ||
| + | |||
| + | Speaker C: Whatever. | ||
| + | |||
| + | Speaker D: Apartment. | ||
| + | |||
| + | Speaker A: Yep. That's my kind of. | ||
| + | |||
| + | Speaker D: Rally. Nobody notices. It's just like a ladder. Like a homeless bum with stuff. Nobody notices. | ||
| + | |||
| + | Speaker C: Me. | ||
| + | |||
| + | Speaker D: Yeah. Especially in. | ||
| + | |||
| + | Speaker A: Cyberpunk. Yeah. | ||
| + | |||
| + | Speaker D: Exactly. | ||
| + | |||
| + | Speaker D: So, yeah, that's what I do. I go and get my bum on and then just go, like, sleep. Like, find the back door and just, like, sleep on the back door. Start sleeping there. And every time, anytime someone comes. | ||
| + | |||
| + | Speaker A: Or goes, I say, you got some credits for me? Yeah, that's for the. | ||
| + | |||
| + | Speaker C: Poor. | ||
| + | |||
| + | Speaker D: Thanks. | ||
| + | |||
| + | Speaker D: And I'll just be there. | ||
| + | |||
| + | Speaker B: First. A ripped coffee cup sitting out. | ||
| + | |||
| + | Speaker D: There. Yeah, got. | ||
| + | |||
| + | Speaker A: It. | ||
| + | |||
| + | Speaker A: I keep making you make notice rolls, but I feel like that's the best roll again to see how long this takes to learn. | ||
| + | |||
| + | Speaker D: Anything. | ||
| + | |||
| + | Speaker D: Oh, double five. So. | ||
| + | |||
| + | Speaker A: Ten. Nice. All right. This is a pretty good one. It doesn' | ||
| + | |||
| + | Speaker D: Right? Yeah, I went. I went and got ready and got my shopping. | ||
| + | |||
| + | Speaker A: Cart. So you're like, the back door and he like. And somebody opens the door and, like, the light spills out into the alley on you, and you can see a guy there. He's. He's a little younger than Bert was. And he's got, like, dreadlocks, basically. | ||
| + | |||
| + | Speaker A: And then he's got like a. A ball at the top that looks like a pink squid. Basically, that' | ||
| + | |||
| + | Speaker D: Man. You're a. | ||
| + | |||
| + | Speaker A: Saint. Best of luck to you. Thank you very. | ||
| + | |||
| + | Speaker D: Much. Anything good in that trash you just put. | ||
| + | |||
| + | Speaker A: Out? | ||
| + | |||
| + | Speaker A: No, we had a break in earlier today. It's a lot of shattered glass and gauze. Oh, that's a shame. | ||
| + | |||
| + | Speaker A: Because you rolled so well on your notice roll as well. You see he's got a bracelet and you recognize it immediately as like the Blue Falcon Company' | ||
| + | |||
| + | Speaker D: Up. | ||
| + | |||
| + | Speaker D: And then I guess above table. We've all played cyberpunk, right? Yeah, you play. The 2077 trauma team is like a high end medical forces. Yeah, forces and come in and just mess you up. If you're in that zone, how. | ||
| + | |||
| + | Speaker B: Long does it take them to get. | ||
| + | |||
| + | Speaker A: There? But the Blue Falcon brand has a reputation for being quickest. That's their brand. Now. It's only a bronze. | ||
| + | |||
| + | Speaker D: Plan. | ||
| + | |||
| + | Speaker D: So yeah, with that info, I' | ||
| + | |||
| + | Speaker C: Wait. But then they do like arrive with guns. | ||
| + | |||
| + | Speaker C: They' | ||
| + | |||
| + | Speaker A: Doing? Armed paramedics. They chop her. | ||
| + | |||
| + | Speaker C: In. Yeah. | ||
| + | |||
| + | Speaker D: Okay. And then like, I guess too, like I would like try and like glance in the doors and stuff like every time it. | ||
| + | |||
| + | Speaker A: Opens. Oh. | ||
| + | |||
| + | Speaker D: Yeah. Like close enough just to see if there' | ||
| + | |||
| + | Speaker A: Anything. Do you look inside and it looks like this is a back room. And it probably comes out of like where the, the little kitchen is where they have one of those little stainless steel, you know, cooker things so they can do the hot and ready stuff. And then there' | ||
| + | |||
| + | Speaker B: Do. How does the bracelet communicate? | ||
| + | |||
| + | Speaker B: Is it like seven, like a cell. | ||
| + | |||
| + | Speaker A: Phone? Basically. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker B: So once I have that information, | ||
| + | |||
| + | Speaker D: Bracelet. Yeah, it would be like probably because he. That was. Was that and that was the end of the day. Yeah. So I'd wait for him to go. | ||
| + | |||
| + | Speaker A: Home. Y. Like so he probably leaves shortly after that. Unless you do anything to stop him. | ||
| + | |||
| + | Speaker D: Or. No, I would just like kind of like once he's actually gone, I'd like check my watch and like write down when he. | ||
| + | |||
| + | Speaker A: Like. Yeah, like. | ||
| + | |||
| + | Speaker D: 8:45Pm. | ||
| + | |||
| + | Speaker D: And then. Yeah, I'd make Note of the trauma bond band. And then I would just dial up Merrick. | ||
| + | |||
| + | Speaker A: Right. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker D: Merrick got trauma band. Ron's plan. See if you can get some more info. But otherwise fairly consistent. Actually, I guess it's his. Is his, like. Is his, like, arrival and leave times been actually I don't know how many days. | ||
| + | |||
| + | Speaker A: Yeah. That was only one. | ||
| + | |||
| + | Speaker D: Day. | ||
| + | |||
| + | Speaker A: Okay. I don't know. | ||
| + | |||
| + | Speaker D: Yet. | ||
| + | |||
| + | Speaker A: Okay. But it sort of lines up with at least what Burt thought it might. | ||
| + | |||
| + | Speaker D: Be. So we got donuts. | ||
| + | |||
| + | Speaker A: Anyways. Laser. | ||
| + | |||
| + | Speaker D: Tube. | ||
| + | |||
| + | Speaker D: Donuts. | ||
| + | |||
| + | Speaker D: And then I would just, like. I would probably, like, walk around the area, like, after he's gone, like, late at night and just see, like, what kind of like, get my shopping cart, push it around a little bit. | ||
| + | |||
| + | Speaker A: Just to, like, see if street lines won't roll. | ||
| + | |||
| + | Speaker C: Survival. | ||
| + | |||
| + | Speaker A: Survival. Oh. | ||
| + | |||
| + | Speaker D: Yeah. That's also. | ||
| + | |||
| + | Speaker C: Wisdom. | ||
| + | |||
| + | Speaker A: Yeah. Okay. Plus two. Let' | ||
| + | |||
| + | Speaker D: Go. | ||
| + | |||
| + | Speaker D: Too bad, low poopy. | ||
| + | |||
| + | Speaker C: Dice. Those donuts are too. | ||
| + | |||
| + | Speaker D: Good. Yep. Munching on my. | ||
| + | |||
| + | Speaker A: Donuts. Yeah. Oh. Cream fill. | ||
| + | |||
| + | Speaker A: Sugar shakes. | ||
| + | |||
| + | Speaker A: All right. Yeah. You're walking around with your cart. You see a few other bombs, and you see, you know, glimpses of, like, silhouettes gathering, you know, and then they go inside. You're like. That could be like, some gangers or something, but it's tough to tell who or what they' | ||
| + | |||
| + | Speaker A: Also, everything is wet because it's always just. | ||
| + | |||
| + | Speaker D: Rained. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker C: Fun. | ||
| + | |||
| + | Speaker D: Place. | ||
| + | |||
| + | Speaker D: Yeah. If I do, like, a little walk around and then I would just go back to my spot and, like, for the. | ||
| + | |||
| + | Speaker A: Night. | ||
| + | |||
| + | Speaker A: All right, either of you two doing anything, we want to skip to. | ||
| + | |||
| + | Speaker B: Some more surveillance until I meet up and I. I find out about the Blue. | ||
| + | |||
| + | Speaker A: Falcon. He messaged you on it, I. | ||
| + | |||
| + | Speaker D: Think. Yeah, I called you. | ||
| + | |||
| + | Speaker C: That' | ||
| + | |||
| + | Speaker C: Like, I might if you're down. I mean. | ||
| + | |||
| + | Speaker D: Like. | ||
| + | |||
| + | Speaker D: Threads in it. | ||
| + | |||
| + | Speaker C: Some creds in it for you. I'll just give you a. | ||
| + | |||
| + | Speaker A: Date. Make a. Make a lead role. What is that with. | ||
| + | |||
| + | Speaker D: Charisma? Flat. | ||
| + | |||
| + | Speaker C: Roll. | ||
| + | |||
| + | Speaker C: Seven. Nice. Like. | ||
| + | |||
| + | Speaker A: Seven. I think that's still a. | ||
| + | |||
| + | Speaker C: Failure. | ||
| + | |||
| + | Speaker A: Yeah. So you're not going to get any act. Nobody' | ||
| + | |||
| + | Speaker C: Credits. I'm throw a thousand. | ||
| + | |||
| + | Speaker D: Food. All. | ||
| + | |||
| + | Speaker A: Right. You can get a couple guys. Yeah. That you've run with. | ||
| + | |||
| + | Speaker C: Before. You're like. | ||
| + | |||
| + | Speaker A: They' | ||
| + | |||
| + | Speaker C: Interested. Let' | ||
| + | |||
| + | Speaker A: Go. They' | ||
| + | |||
| + | Speaker B: Joints. | ||
| + | |||
| + | Speaker C: Yeah. Smash and grab. All right. Thrash the place a little bit. | ||
| + | |||
| + | Speaker C: Whatever you guys steal, it' | ||
| + | |||
| + | Speaker D: Yours. | ||
| + | |||
| + | Speaker D: Kid. All. | ||
| + | |||
| + | Speaker C: Right. | ||
| + | |||
| + | Speaker C: When. | ||
| + | |||
| + | Speaker C: I'll shoot you the. | ||
| + | |||
| + | Speaker A: Deep. All right, you got two guys. | ||
| + | |||
| + | Speaker B: Ready. | ||
| + | |||
| + | Speaker B: And I begin researching out to about Blue Falcon, what sort of security they have. | ||
| + | |||
| + | Speaker B: I use an anonymous alias avatar, so it not easily to research it, but the security, how it. | ||
| + | |||
| + | Speaker C: Reacts. The VPN through a. | ||
| + | |||
| + | Speaker B: Vpn. Yeah. It's a poor. | ||
| + | |||
| + | Speaker A: Deal. Yeah. I mean, if you're asking how does the actual cyberware work or how does the actual network work, I'm the wrong guy. I don't know how it works in real life. So I just plug things in. Just find that in general, make a program. | ||
| + | |||
| + | Speaker B: Role. | ||
| + | |||
| + | Speaker B: It'd be like, I just want the. The. | ||
| + | |||
| + | Speaker D: Manuals. Yeah, yeah. | ||
| + | |||
| + | Speaker A: Yeah. Well, that's probably easy. You probably have to roll for. | ||
| + | |||
| + | Speaker D: That. Yeah. And then even just like looking for general, like their average response times, because I'm sure they would advertise you' | ||
| + | |||
| + | Speaker A: Shopping for a. Yeah, absolutely. | ||
| + | |||
| + | Speaker C: Yeah. On how hacking works. But maybe you can make like a virus that just stops the signal from going. | ||
| + | |||
| + | Speaker B: Up. Well, that's what I'm thinking. I was looking at the. The words I' | ||
| + | |||
| + | Speaker A: Got. | ||
| + | |||
| + | Speaker B: Yeah. And I got cyber, which allows me to do a wireless tap. | ||
| + | |||
| + | Speaker A: Roll. | ||
| + | |||
| + | Speaker B: Yep. And I want to know if I deactivate it, will that send a signal? No, I think it. It might, but I can blind it for a. | ||
| + | |||
| + | Speaker A: While. | ||
| + | |||
| + | Speaker A: Was it. What are the verbs? I think glitch is one of. | ||
| + | |||
| + | Speaker B: Them. I didn't see. | ||
| + | |||
| + | Speaker D: Glitch. | ||
| + | |||
| + | Speaker D: That. 90. | ||
| + | |||
| + | Speaker B: Something. 98. Well. | ||
| + | |||
| + | Speaker D: 9798. | ||
| + | |||
| + | Speaker D: Oh. | ||
| + | |||
| + | Speaker D: Yep. There' | ||
| + | |||
| + | Speaker B: Glitch. | ||
| + | |||
| + | Speaker A: Yeah. Page. | ||
| + | |||
| + | Speaker B: 100. I totally missed all. | ||
| + | |||
| + | Speaker D: Those. Or erase. | ||
| + | |||
| + | Speaker D: Just erase this. | ||
| + | |||
| + | Speaker A: Thing. Maybe for your verb, erase a data. | ||
| + | |||
| + | Speaker D: File. Yeah. Because you would cyber and then deactivate. Do you have. | ||
| + | |||
| + | Speaker B: Deactivate? I got activate, deactivate, analyze, decrypt, and blind. And blind. I would use like a. | ||
| + | |||
| + | Speaker D: Glitch. | ||
| + | |||
| + | Speaker A: Yeah. I think. I don't know. I'm good with any of those working. | ||
| + | |||
| + | Speaker D: Honestly. All right. | ||
| + | |||
| + | Speaker A: Yeah. So they all make sense to. | ||
| + | |||
| + | Speaker B: Me. So I could go like program. | ||
| + | |||
| + | Speaker A: Deactivate. Deactivate. Yeah. Like you set up. You basically write your program, which is the virus he's talking about writing. And it's for cyber deactivate or whatever. Yeah, yeah. So you. I think you just have it prepared now. And then we will roll when you actually do it to actually make it happen. | ||
| + | |||
| + | Speaker A: But yeah. | ||
| + | |||
| + | Speaker B: Yeah. And I can with cyber, I just have to be within. | ||
| + | |||
| + | Speaker A: 30Ft. Yes. And then you can do it. | ||
| + | |||
| + | Speaker B: Wirelessly. | ||
| + | |||
| + | Speaker A: Yeah. But yeah. | ||
| + | |||
| + | Speaker D: Yeah. So that would be one thing I would look for like on my night thing is if there' | ||
| + | |||
| + | Speaker A: Like. So you're looking for like a hiding kind of. | ||
| + | |||
| + | Speaker D: Like. Yeah. Like a H spot for like for Zero. | ||
| + | |||
| + | Speaker A: End. | ||
| + | |||
| + | Speaker A: I'd let you roll. Survive for that, I think. Trying to find a good. | ||
| + | |||
| + | Speaker D: Spot. | ||
| + | |||
| + | Speaker D: Oh, double five. These dice are weird. I don't know if I like them. That's a. | ||
| + | |||
| + | Speaker C: 12. | ||
| + | |||
| + | Speaker A: Okay. Yeah. So yeah. What we can put whatever hiding spot you basically want. You can. It could be, you know, a little cutout behind the dumpster or it could be like some constructions going on and like there' | ||
| + | |||
| + | Speaker D: Scaffolding or that's probably what I do. Something like that. So Merrick would be out of. Would be in range but. | ||
| + | |||
| + | Speaker A: Safe. | ||
| + | |||
| + | Speaker D: Yeah. And then Zero would have line of sight to wherever a spot. Since him and I have worked together quite a bit, I kind of generally know where you would like to set. | ||
| + | |||
| + | Speaker C: Up. | ||
| + | |||
| + | Speaker D: So. Yeah. So that would be part of my night. Like my. | ||
| + | |||
| + | Speaker A: Report. | ||
| + | |||
| + | Speaker D: Okay. I'd just be like. | ||
| + | |||
| + | Speaker D: I'd call Mary. All right. Got a spot for you sitting. | ||
| + | |||
| + | Speaker A: Here. He's got trauma bronze. | ||
| + | |||
| + | Speaker D: Plan. Then I'd cause you to go to six spot for you to. | ||
| + | |||
| + | Speaker A: Sit. Frame. | ||
| + | |||
| + | Speaker A: Frame. | ||
| + | |||
| + | Speaker B: Tomb. | ||
| + | |||
| + | Speaker A: Amazing. | ||
| + | |||
| + | Speaker B: Yeah. You just. | ||
| + | |||
| + | Speaker C: Overloaded. | ||
| + | |||
| + | Speaker B: Nice. Lethal damage to an enemy avatar equal to 1d10 per program. Skill. | ||
| + | |||
| + | Speaker A: Level. | ||
| + | |||
| + | Speaker B: Yeah. Minimum of 1 to 10 on. | ||
| + | |||
| + | Speaker D: Success. | ||
| + | |||
| + | Speaker A: Another. Another netrunner could do that to you too. It's a dangerous world. It. | ||
| + | |||
| + | Speaker C: Is. | ||
| + | |||
| + | Speaker B: Yeah. That's why I've got low level skills. I'm not. | ||
| + | |||
| + | Speaker A: Really. | ||
| + | |||
| + | Speaker D: Yeah. Yeah. We're low polys. Break it into the big times. That's why I gotta do this job good and get good. | ||
| + | |||
| + | Speaker B: Rep. I need to skill up so I get all the. | ||
| + | |||
| + | Speaker A: Words. | ||
| + | |||
| + | Speaker B: Yeah. And some gear that blocks anybody else from using it on. | ||
| + | |||
| + | Speaker D: Me. | ||
| + | |||
| + | Speaker D: But yeah. Then after my report got that, I would just go. | ||
| + | |||
| + | Speaker A: Sleep. All right. Yeah. He, he. It does seem like he shows up around like 7 in the morning and leaves around 9 at night. Ish. | ||
| + | |||
| + | Speaker A: So you do that for like a day or two and then you probably. It's probably the day of you got to do it. Otherwise he's gonna interview. Anything else you guys wanted me to prepare? Oh, I. | ||
| + | |||
| + | Speaker D: Got. No, I don't think. | ||
| + | |||
| + | Speaker A: So. All right. How you guys set up and. | ||
| + | |||
| + | Speaker D: How do you do it then I'd wait till he's leaving for the night. And that would be my. That'd be my. It's like, you know, Scared. What, he's coming out for. | ||
| + | |||
| + | Speaker C: Night. | ||
| + | |||
| + | Speaker A: Yeah. He keeps giving you, like, Dale donuts, too, it. | ||
| + | |||
| + | Speaker B: Seems. Ashamed to kill. | ||
| + | |||
| + | Speaker D: Him. | ||
| + | |||
| + | Speaker D: Headlock. Don' | ||
| + | |||
| + | Speaker C: Care. | ||
| + | |||
| + | Speaker C: Tough world out there. We all gotta. | ||
| + | |||
| + | Speaker A: Survive. You know how many donuts he could buy for a thousand credits or whatever? | ||
| + | |||
| + | Speaker A: 3,000. | ||
| + | |||
| + | Speaker C: Credits. It's like. | ||
| + | |||
| + | Speaker D: Yeah. So he's been pretty consistent. So we're just rolling around this time. You guys get set up. I didn't see any cameras. | ||
| + | |||
| + | Speaker B: So. | ||
| + | |||
| + | Speaker B: What time do you want the two guys to. | ||
| + | |||
| + | Speaker C: Bust? I think after we do. | ||
| + | |||
| + | Speaker D: It. Yep, after. | ||
| + | |||
| + | Speaker C: After. And they' | ||
| + | |||
| + | Speaker D: Like. Yeah, we just look it like the gang did. | ||
| + | |||
| + | Speaker C: It. The gang did. | ||
| + | |||
| + | Speaker A: It. | ||
| + | |||
| + | Speaker D: Casualty. | ||
| + | |||
| + | Speaker D: Okay. I want to be sleeping here. And then I like when you guys actually, like, arrived, I'd be like. | ||
| + | |||
| + | Speaker A: I hope you guys don't mind camping. | ||
| + | |||
| + | Speaker D: Out. | ||
| + | |||
| + | Speaker D: But. Yeah, I was gonna say, I guess we would in person. We'd probably, like, meet somewhere at night and then just be like, just roll. Roll in. So near the end of his. | ||
| + | |||
| + | Speaker B: Ship. Or have they replaced the windows on stuff shack? He said it just been busted. | ||
| + | |||
| + | Speaker A: In. Oh. | ||
| + | |||
| + | Speaker B: Yeah. Glass all over the. | ||
| + | |||
| + | Speaker A: Place. He has. He has replaced. | ||
| + | |||
| + | Speaker C: It. It's a weekly. | ||
| + | |||
| + | Speaker A: Occurrence. Yeah, it happens all the. | ||
| + | |||
| + | Speaker D: Time. | ||
| + | |||
| + | Speaker D: But no, I would. I would point for Mary. I'd be like, oh, he's, you know, right over there. That construction seats within range. Should be able to hack him. And he won't see you. So he should be free and clear. The zero. That spot up there looks pretty. | ||
| + | |||
| + | Speaker C: Favorable. Looks. | ||
| + | |||
| + | Speaker D: Good. So if I don't get him with my W punch, stop. | ||
| + | |||
| + | Speaker B: Him. | ||
| + | |||
| + | Speaker B: So when I deactivate his bracelet, how long does that stay deactivated. | ||
| + | |||
| + | Speaker A: For? I think it says a couple. | ||
| + | |||
| + | Speaker D: Rounds. | ||
| + | |||
| + | Speaker D: That should be plenty long. | ||
| + | |||
| + | Speaker A: Yep. We'll see how well you roll. How's that. | ||
| + | |||
| + | Speaker B: Sound? That' | ||
| + | |||
| + | Speaker C: Fair. Going to be dice. | ||
| + | |||
| + | Speaker D: Roll. Yep. The only way to do. | ||
| + | |||
| + | Speaker C: It. All. | ||
| + | |||
| + | Speaker A: Right. | ||
| + | |||
| + | Speaker A: Set up a. | ||
| + | |||
| + | Speaker B: Beacon. Just keeps deactivating it. Every build rule. Doesn' | ||
| + | |||
| + | Speaker C: Again. | ||
| + | |||
| + | Speaker C: Yep. So I guess we get in position. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker A: All right. You guys get in position. He comes out and throws away his plastic bag of trash, hands you some donuts, and locks the door behind. | ||
| + | |||
| + | Speaker D: Him. I just sucked her punching, like, right in the kidney. Just locking the. | ||
| + | |||
| + | Speaker B: Door. As he opens up the door and he's coming out, he's offering. | ||
| + | |||
| + | Speaker A: Donuts. I try and flip the program. All right. Let's do the program. | ||
| + | |||
| + | Speaker C: First. I call you on comms and let you know when the punch. | ||
| + | |||
| + | Speaker D: Happens. He can. | ||
| + | |||
| + | Speaker A: See. Oh, okay, fine. Okay. | ||
| + | |||
| + | Speaker C: Yeah. All. | ||
| + | |||
| + | Speaker A: Right. You did not deactivate it. I'm like, you know. You didn't deactivate. | ||
| + | |||
| + | Speaker B: It. Oh. | ||
| + | |||
| + | Speaker A: Crap. Oh, crap. The program' | ||
| + | |||
| + | Speaker D: Punch. All right, so that's D20 plus. | ||
| + | |||
| + | Speaker A: Two. Yeah, plus. | ||
| + | |||
| + | Speaker D: Punch. I have the one deck and one. | ||
| + | |||
| + | Speaker B: Punch. This is a service spot. | ||
| + | |||
| + | Speaker D: Of. Oh. | ||
| + | |||
| + | Speaker A: Crap. Oh. | ||
| + | |||
| + | Speaker B: Crap. Oh. | ||
| + | |||
| + | Speaker A: Crap. Come on, do it. | ||
| + | |||
| + | Speaker D: Dude. Oh, that is a 19 for a 21. Now for my damage. So the green die is my damage, and red is. | ||
| + | |||
| + | Speaker A: Trauma. | ||
| + | |||
| + | Speaker D: Okay. Okay. So green is a four plus. | ||
| + | |||
| + | Speaker D: Two. | ||
| + | |||
| + | Speaker D: So that six damage, and then my trauma is. | ||
| + | |||
| + | Speaker D: Alt is three, I. | ||
| + | |||
| + | Speaker A: Think. Okay, so trauma' | ||
| + | |||
| + | Speaker D: Die? It would be. | ||
| + | |||
| + | Speaker D: Yes, six. | ||
| + | |||
| + | Speaker C: Total. | ||
| + | |||
| + | Speaker A: Okay. This is a guy with very little cyber and not wearing any armor or anything. You sucker punch him in the back. He does not see it coming. I think your first punch probably fractures his spine, and he's, like, paralyzed. And then you hit him again, just. | ||
| + | |||
| + | Speaker D: Instinctually. Does that kill. | ||
| + | |||
| + | Speaker A: Him? That kills. | ||
| + | |||
| + | Speaker D: Him. Okay. Yeah. So, yeah, I would have, like, left hook just fragged him and then would have, like, wrapped around and just, like, broke his neck. Yeah, if that killed him, that' | ||
| + | |||
| + | Speaker A: All I did is he's immediately dead. | ||
| + | |||
| + | Speaker A: All right. Did you want to do anything? | ||
| + | |||
| + | Speaker C: Zero. | ||
| + | |||
| + | Speaker C: I would have called my troops. And then, like, hey, the break in, like, within, like, you know, I would have set it up so it was, like. As a punch. | ||
| + | |||
| + | Speaker A: Happened. | ||
| + | |||
| + | Speaker C: Yeah. The break ends, like. | ||
| + | |||
| + | Speaker A: Season. You basically are just like, no. | ||
| + | |||
| + | Speaker C: No. | ||
| + | |||
| + | Speaker D: Yeah. All. | ||
| + | |||
| + | Speaker A: Right. You see two figures running across the street, and one of them eats a cinder block through the window and, like, goes in. | ||
| + | |||
| + | Speaker A: And then we'll go back to. | ||
| + | |||
| + | Speaker D: You. | ||
| + | |||
| + | Speaker D: Yeah, as soon as he dies, I just get my stuff and go and walk. | ||
| + | |||
| + | Speaker B: Off. Okay, yeah, that's a good thing because that's another. | ||
| + | |||
| + | Speaker A: Five. | ||
| + | |||
| + | Speaker B: Okay. | ||
| + | |||
| + | Speaker A: Yeah. I think at this point, the alert has gone out to the trauma. | ||
| + | |||
| + | Speaker C: Team. Oh, yeah, I'm. | ||
| + | |||
| + | Speaker A: Bugging. | ||
| + | |||
| + | Speaker A: Inside of the. The shake shack or the stuff shack. You hear the unmistakable sound of an auto turret locking in and starts shooting. And you hear them, like, shouting in there. | ||
| + | |||
| + | Speaker A: They quickly, like, stumble out, and one of them is, like, trying to shoot their pistol back at them at the turret. One's clearly bleeding. And they bail pretty quickly. I didn't really think. | ||
| + | |||
| + | Speaker B: That. | ||
| + | |||
| + | Speaker B: They almost didn't have to pay him the thousand. | ||
| + | |||
| + | Speaker A: Grand. | ||
| + | |||
| + | Speaker A: I mean, you took them out. Now you wouldn' | ||
| + | |||
| + | Speaker C: Me. I was. Yeah, I think I would actually try that. If they' | ||
| + | |||
| + | Speaker A: Them. All right, it's your. | ||
| + | |||
| + | Speaker C: Turn. | ||
| + | |||
| + | Speaker C: That just might add my. | ||
| + | |||
| + | Speaker A: Modifiers. Yeah. Yes. So make a D20, and then add shoot plus decks, plus three base attack, which is. | ||
| + | |||
| + | Speaker D: Zero. Unless you have. | ||
| + | |||
| + | Speaker A: The. Unless it's, like, the killer edge. | ||
| + | |||
| + | Speaker D: Or. | ||
| + | |||
| + | Speaker C: Whatever. | ||
| + | |||
| + | Speaker C: 13 meets it beats. | ||
| + | |||
| + | Speaker A: It. That' | ||
| + | |||
| + | Speaker D: A. | ||
| + | |||
| + | Speaker D: D8. | ||
| + | |||
| + | Speaker A: Damage. So roll the D8, and then I have it. There should be a trauma. | ||
| + | |||
| + | Speaker C: Dice. | ||
| + | |||
| + | Speaker C: So it's three on the D8 and six on the. | ||
| + | |||
| + | Speaker A: Trauma. Okay. This is a trauma hit. It's a trauma, traumatic. | ||
| + | |||
| + | Speaker B: Hit. So the other guy is traumatized because of. | ||
| + | |||
| + | Speaker A: The. So what. What is your trauma? | ||
| + | |||
| + | Speaker C: Times. Times. | ||
| + | |||
| + | Speaker A: Three. So three times whatever you rolled on the D8 is how much damage you actually. | ||
| + | |||
| + | Speaker C: Did. Eighteen. Three times six. | ||
| + | |||
| + | Speaker D: Eight. | ||
| + | |||
| + | Speaker D: Blowed his. | ||
| + | |||
| + | Speaker A: Head. Yeah. This guy's wearing, like, street leathers and everything, and I don't think it matters. I think he just absolutely pop this guy. You hit him in, like, the T kill zone, and he just goes down like a sack of potatoes. Face down in the gutter, the neon shining on the wet street, Changing colors dancing around him. But he' | ||
| + | |||
| + | Speaker B: Dead. | ||
| + | |||
| + | Speaker B: The killer has been. | ||
| + | |||
| + | Speaker D: Found. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker C: Still on the roof. I'd be climbing down and running. I think a new trauma was. | ||
| + | |||
| + | Speaker A: Coming. All right, make everybody make a luck save. I don't. There are chase rules, but I don't want to learn them. So everybody just make a luck save. We'll see if you guys get away before the trauma team. | ||
| + | |||
| + | Speaker C: Arrives. They have to roll. | ||
| + | |||
| + | Speaker A: Under. You want to roll under the number? | ||
| + | |||
| + | Speaker D: Yeah. What's the. | ||
| + | |||
| + | Speaker B: Number? I need to run all under. | ||
| + | |||
| + | Speaker A: 15. Roll a D20. And if you want. You want to roll under the. | ||
| + | |||
| + | Speaker B: 15. I rolled the 2D 6, and I. | ||
| + | |||
| + | Speaker C: Got. I'm like, yeah, I got a 2 on 9. I walked away. | ||
| + | |||
| + | Speaker A: Breathing. Nobody. | ||
| + | |||
| + | Speaker C: Knows. Typical game. | ||
| + | |||
| + | Speaker D: Work. | ||
| + | |||
| + | Speaker D: Nobody bothers. | ||
| + | |||
| + | Speaker C: Pumps. Typical game. | ||
| + | |||
| + | Speaker B: Work. 16, and I needed to roll under. | ||
| + | |||
| + | Speaker D: 15. | ||
| + | |||
| + | Speaker A: Yep. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker B: I'm. What's this guy doing in this. | ||
| + | |||
| + | Speaker C: Neighborhood that doesn' | ||
| + | |||
| + | Speaker A: Ay. No, I tried. I tried pinging, but, yeah, maybe that's how they track you because you hear the unmistakable sound of, like, ornithopter from a team copter coming in. It lands, they see he's dead. Like, one or two of them are over there trying to resuscitate. | ||
| + | |||
| + | Speaker C: Him. Get out of. | ||
| + | |||
| + | Speaker A: There. And. And, like, what? It looks like somebody in the chopper is, like, scanning for cyberware. And, like, they. I guess they pick up on your trail that you had just tried to ping off of their device. | ||
| + | |||
| + | Speaker A: And so they catch you as you' | ||
| + | |||
| + | Speaker C: Not? I come back, if I saw him, I'd be like, get out of. | ||
| + | |||
| + | Speaker A: American. Yeah, maybe Merrick has to raise you on. | ||
| + | |||
| + | Speaker D: Comms. Yeah, if you call for back. | ||
| + | |||
| + | Speaker B: I call on the cell phone. It's like, yeah, that did not go as. | ||
| + | |||
| + | Speaker C: Planned. And I'd figure since Merrick' | ||
| + | |||
| + | Speaker D: Man. | ||
| + | |||
| + | Speaker D: Yeah. So, yeah, I would make my way there. I wouldn' | ||
| + | |||
| + | Speaker A: Anything. | ||
| + | |||
| + | Speaker D: Okay. I'd be walk. I'd be walking, like, faster. But I'm not, like, booking it because I'm still in being. | ||
| + | |||
| + | Speaker B: Inconspicuous. It's on Madison and 8th. I'm, like, walking down the street with other people. I'm just kind of blending. | ||
| + | |||
| + | Speaker D: In. | ||
| + | |||
| + | Speaker D: There he is. | ||
| + | |||
| + | Speaker B: Shopping. Just kind of maybe Chinese. | ||
| + | |||
| + | Speaker A: Food. You see a couple of them have spotted you. Clearly, they' | ||
| + | |||
| + | Speaker B: You. | ||
| + | |||
| + | Speaker B: Let' | ||
| + | |||
| + | Speaker A: Roll. Initiative Restaurant. | ||
| + | |||
| + | Speaker A: So only one of you guys rolls. | ||
| + | |||
| + | Speaker C: Initiative? Me. I' | ||
| + | |||
| + | Speaker A: Roll. Add decks to it to D8, plus decks. I guess I roll up. | ||
| + | |||
| + | Speaker D: Too. | ||
| + | |||
| + | Speaker C: Yeah. Don't fail now. D8. | ||
| + | |||
| + | Speaker A: 7. Okay. You beat me. You get to go first. There' | ||
| + | |||
| + | Speaker D: On. | ||
| + | |||
| + | Speaker D: So I guess it's PC side. | ||
| + | |||
| + | Speaker A: Right? | ||
| + | |||
| + | Speaker D: Yes. If I'm in range of that, and I realize it's trauma, I. I would just tell Mary, you better just run and hope you get. | ||
| + | |||
| + | Speaker B: Away. | ||
| + | |||
| + | Speaker B: Gotta find a hard. | ||
| + | |||
| + | Speaker D: Line. We're not. I don't think we would be equipped. We would know. We. We would like. | ||
| + | |||
| + | Speaker A: As. Yeah. You're not gonna be able to take them. | ||
| + | |||
| + | Speaker C: Really? | ||
| + | |||
| + | Speaker D: No. Yeah, that' | ||
| + | |||
| + | Speaker C: Be. No, I would have probably slammed against a car, an alleyway and just be like covering fire. America. Shooting and moving. | ||
| + | |||
| + | Speaker D: Basically. | ||
| + | |||
| + | Speaker D: Yeah. If you. If you engage, I will, like, go behind, like, hide in a corner, like, I'm hiding in case any of them rush. | ||
| + | |||
| + | Speaker C: You. Then would just be, like. | ||
| + | |||
| + | Speaker D: Covering. I'd be like, you' | ||
| + | |||
| + | Speaker B: Yeah. You' | ||
| + | |||
| + | Speaker A: Married. You better book. | ||
| + | |||
| + | Speaker C: It. Yeah, that'd be me. Or true. | ||
| + | |||
| + | Speaker D: One. We can't fight. | ||
| + | |||
| + | Speaker C: These. You don't mess with them. | ||
| + | |||
| + | Speaker C: If they bring it with. | ||
| + | |||
| + | Speaker A: Them. All right. Do you want to shoot at. | ||
| + | |||
| + | Speaker C: Them? Yeah, roll it. That's not the right dice. Or is it a. | ||
| + | |||
| + | Speaker D: D20? | ||
| + | |||
| + | Speaker A: 18. 20 for attack. | ||
| + | |||
| + | Speaker C: Rolls. Yes. It's only a. | ||
| + | |||
| + | Speaker A: 12. Okay. That misses you pro. You hit them, but it just deflects right off their armor. And that really just serves to get one of their attentions. He, like, you hit him, it pings off his helmet. He immediately looks like at you and raises it. Submachine gun to return. | ||
| + | |||
| + | Speaker D: Fire. You say you can drop prone. It's an instant or it's, I think, on turn action. So you could shoot and drop prone, which makes them. Or just, I guess, book it and then go. | ||
| + | |||
| + | Speaker A: Prone. | ||
| + | |||
| + | Speaker D: Yeah. To get. | ||
| + | |||
| + | Speaker A: Cover. Yeah. Do you want to bail as soon as you get fired, or do you want to drop. | ||
| + | |||
| + | Speaker C: Prone? I guess a lot of. | ||
| + | |||
| + | Speaker A: Bail. Okay, you're out of. | ||
| + | |||
| + | Speaker C: Here. I'd be like. | ||
| + | |||
| + | Speaker D: Oh. | ||
| + | |||
| + | Speaker D: I'm probably gonna. I'm. | ||
| + | |||
| + | Speaker A: Gonna. You're blending. | ||
| + | |||
| + | Speaker D: In. I'm blending in. So, like, I'd say. I would assume either. Either you. I will try and get, like, maybe I'll work my way. I guess it depends on where I came from. If I can. I would be in, like, this position to where, like, Merrick would be able to run past me. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker D: Okay. And I'll be just already like a. | ||
| + | |||
| + | Speaker B: Trip. The stumbling drunk that gets in the way. | ||
| + | |||
| + | Speaker D: And. Oh, it'll just be my leg. I walk into these guys, they' | ||
| + | |||
| + | Speaker A: You. | ||
| + | |||
| + | Speaker D: Yeah. You get in the. | ||
| + | |||
| + | Speaker A: Way. Pretty. | ||
| + | |||
| + | Speaker D: Much. Yeah. So I will be, like, at, like, an. An alley, like, kind of watching you run by, and I'll be ready to, like, if I can. Ready. Can you only hear actions or is it a. | ||
| + | |||
| + | Speaker A: Move? I don' | ||
| + | |||
| + | Speaker D: Know. I will ready a charge, which will just be like, I run into them. | ||
| + | |||
| + | Speaker D: With my shopping. | ||
| + | |||
| + | Speaker A: Cart. I think I do want a sneak roll still. Just to one, be in the right position. And two. | ||
| + | |||
| + | Speaker A: Make it serif. Yeah. Make it less obvious. | ||
| + | |||
| + | Speaker C: Enough. John. I think they' | ||
| + | |||
| + | Speaker D: No. The bum on the street. And let's see, that's with Dex no. | ||
| + | |||
| + | Speaker C: Sneak. So flat. | ||
| + | |||
| + | Speaker B: Roll. | ||
| + | |||
| + | Speaker D: Skill. Oh, a. | ||
| + | |||
| + | Speaker A: Nine. All right, you're where you want to be. | ||
| + | |||
| + | Speaker C: Then. | ||
| + | |||
| + | Speaker C: All. | ||
| + | |||
| + | Speaker A: Right. What are you trying to do, Merrick? Are you bailing. | ||
| + | |||
| + | Speaker B: Or. I'm trying to. All right, I. I've seen where it's set up, and I'm using that as a blind now for that alley. How's it set up? Is it like the classic, hey, we're going to send a car down there and everybody runs in a straight line, or is there a good place to. | ||
| + | |||
| + | Speaker A: Hide? There could. | ||
| + | |||
| + | Speaker B: Be. There could. | ||
| + | |||
| + | Speaker A: Be. Okay, we'll roll for. | ||
| + | |||
| + | Speaker D: It. I. I'd say. I would say. | ||
| + | |||
| + | Speaker A: Like. | ||
| + | |||
| + | Speaker A: Yeah, if you're looking for a place to hide, I think we could just make a sneak. | ||
| + | |||
| + | Speaker C: Roll. And if Headlock might know some. | ||
| + | |||
| + | Speaker D: Places. No, I was gonna say headlock would just. Totally. Just to run. You run till they don't chase. | ||
| + | |||
| + | Speaker B: You, then that's what I. | ||
| + | |||
| + | Speaker A: Do. In that case, just make like a physical save to try and just get run. | ||
| + | |||
| + | Speaker D: Away. | ||
| + | |||
| + | Speaker D: Because if you run far enough, they should stop. | ||
| + | |||
| + | Speaker A: Chasing. Or. Or the evasive is one of the other saves. | ||
| + | |||
| + | Speaker D: Right? | ||
| + | |||
| + | Speaker A: Yeah. I'll let you do roll either of those. There' | ||
| + | |||
| + | Speaker D: Think. | ||
| + | |||
| + | Speaker A: Yes. | ||
| + | |||
| + | Speaker D: Yeah. After the saving throws. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: Yeah. What number do I want to get. | ||
| + | |||
| + | Speaker D: Under? Probably 15. If you don't have any plus ones on any of your. | ||
| + | |||
| + | Speaker B: Stats. No. | ||
| + | |||
| + | Speaker B: Con. That's the only place I got a plus. | ||
| + | |||
| + | Speaker A: One. Everything is a. | ||
| + | |||
| + | Speaker D: Zero. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: 12. Okay. So, yeah. | ||
| + | |||
| + | Speaker C: You. | ||
| + | |||
| + | Speaker A: You' | ||
| + | |||
| + | Speaker C: Essentially. Like. | ||
| + | |||
| + | Speaker A: You. You duck and weave, and you're not too out of breath yet. You're picking up speed, basically as you turn some corners and alleys and make your way. | ||
| + | |||
| + | Speaker B: Down. There' | ||
| + | |||
| + | Speaker A: Jackets. Yeah, yeah. | ||
| + | |||
| + | Speaker B: Exactly. And a baseball hat. Gotta have the baseball. | ||
| + | |||
| + | Speaker A: Hat. You gotta have the. | ||
| + | |||
| + | Speaker D: Baseball. Yeah. If I see him getting away, I just walk. | ||
| + | |||
| + | Speaker A: Away. | ||
| + | |||
| + | Speaker D: Okay. | ||
| + | |||
| + | Speaker D: Go down the alley or across, like, just. Yep. I just didn't just be a. | ||
| + | |||
| + | Speaker A: Bum. Yeah. I think you basically made it away because you succeeded on that roll. And they just walk past you. Because you succeeded on your sneak. You're running still, but we haven' | ||
| + | |||
| + | Speaker C: Save. Yeah, or evasive save6. | ||
| + | |||
| + | Speaker C: Like running. | ||
| + | |||
| + | Speaker C: Using different Alleyways or backways and all right. Cutting. | ||
| + | |||
| + | Speaker A: Through. Yeah. You book it out of Dodge as well. Escape. | ||
| + | |||
| + | Speaker A: And you guys are scot. | ||
| + | |||
| + | Speaker C: Free. You' | ||
| + | |||
| + | Speaker A: Good. | ||
| + | |||
| + | Speaker A: Mission. | ||
| + | |||
| + | Speaker C: Accomplished. Where are we meeting. | ||
| + | |||
| + | Speaker B: Up. | ||
| + | |||
| + | Speaker B: Once we're all. | ||
| + | |||
| + | Speaker D: Free? | ||
| + | |||
| + | Speaker B: We. We meet up again at a designated. | ||
| + | |||
| + | Speaker D: Location. At. | ||
| + | |||
| + | Speaker A: Night. | ||
| + | |||
| + | Speaker D: Yeah. Or I guess we did that. It was. | ||
| + | |||
| + | Speaker A: Night. It is. | ||
| + | |||
| + | Speaker D: Nice. So it'd be morning. We'd meet at. | ||
| + | |||
| + | Speaker C: Breakfast. The local dine. The usual. | ||
| + | |||
| + | Speaker A: Diner. | ||
| + | |||
| + | Speaker B: Yeah. Waffle. | ||
| + | |||
| + | Speaker A: House. Hell. | ||
| + | |||
| + | Speaker D: Yeah. There you. | ||
| + | |||
| + | Speaker C: Go. I can imagine. Waffle House and Saber Pumpkin Cricket. | ||
| + | |||
| + | Speaker B: Waffles. | ||
| + | |||
| + | Speaker B: They sing to. | ||
| + | |||
| + | Speaker C: You. The reputational Waffle houses in Cyberpunk. | ||
| + | |||
| + | Speaker C: Fist fights 24. | ||
| + | |||
| + | Speaker B: 7. So we'd meet, make sure everybody' | ||
| + | |||
| + | Speaker A: Done. | ||
| + | |||
| + | Speaker A: Not a moment too soon. He's supposed to interview in five minutes. Thank. | ||
| + | |||
| + | Speaker B: You. He won' | ||
| + | |||
| + | Speaker D: Make. | ||
| + | |||
| + | Speaker D: Might be. | ||
| + | |||
| + | Speaker A: Late. | ||
| + | |||
| + | Speaker A: Lenny T wasn't lying. You guys are legit. Thank you. Thank. | ||
| + | |||
| + | Speaker B: You. And then I don't know. Do we get paid in. | ||
| + | |||
| + | Speaker A: Bitcoin? Yeah. And then I think it just deposits in your wallet. Digital. | ||
| + | |||
| + | Speaker C: Wallet. Everyone has. | ||
| + | |||
| + | Speaker A: Digital. Everybody. You each get 3k credits in. | ||
| + | |||
| + | Speaker D: Your. Oh yeah. But you'd have to contact Barbie. | ||
| + | |||
| + | Speaker A: Too. Yeah. Oh yeah. He. | ||
| + | |||
| + | Speaker D: Pays. He pays you the. | ||
| + | |||
| + | Speaker A: 3K. Three total. So you just get one and. | ||
| + | |||
| + | Speaker B: Then we make contact with Barbie and get the. | ||
| + | |||
| + | Speaker A: Rest. Yeah. You like send her a news. | ||
| + | |||
| + | Speaker B: Report? | ||
| + | |||
| + | Speaker B: Oh, she just reads. | ||
| + | |||
| + | Speaker A: It. Yeah. Yeah. And then. Okay. The rest of it's got 4k. | ||
| + | |||
| + | Speaker D: Or I would just snapped a picture before I walked. | ||
| + | |||
| + | Speaker A: Off. | ||
| + | |||
| + | Speaker D: Sure. Yeah, people just walked off. And finally. | ||
| + | |||
| + | Speaker C: Man. Thumbs up. | ||
| + | |||
| + | Speaker C: All. | ||
| + | |||
| + | Speaker B: Right. | ||
| + | |||
| + | Speaker B: And then after we confirm the money in is in. Break the. | ||
| + | |||
| + | Speaker A: Burner. Go get another. | ||
| + | |||
| + | Speaker D: Phone. | ||
| + | |||
| + | Speaker A: Yeah. Nailed. | ||
| + | |||
| + | Speaker D: It. Yeah. | ||
| + | |||
| + | Speaker A: 4K. Let' | ||
| + | |||
| + | Speaker C: Go. I think that covers my monthly subscriptions. | ||
| + | |||
| + | Speaker C: I have a little bit left. | ||
| + | |||
| + | Speaker D: Over. | ||
| + | |||
| + | Speaker D: I think even if I miss that guy. How much HP did? I guess if whiff were done, he had. | ||
| + | |||
| + | Speaker A: Five. Yeah, we're done. That's all I had planned at. | ||
| + | |||
| + | Speaker D: Least. No, that. That was. | ||
| + | |||
| + | Speaker C: Awesome. This is a good. | ||
| + | |||
| + | Speaker D: Sign. I could have potentially killed him if I. | ||
| + | |||
| + | Speaker A: Missed. I thought you might. I was like. I don't know. He's like just a. | ||
| + | |||
| + | Speaker D: Guy. Yeah, exactly. Well that's like even like cuz like everyone and even dagger hurt like most of people you fight are just guys be like tier one, some tier twos you will eventually just dump through them because that's how the lore is. Yeah. A good. | ||
| + | |||
| + | Speaker A: System. Yeah. That was. | ||
| + | |||
| + | Speaker D: Fun. Yeah, that was a good job. Cyberpunk I enjoyed. | ||
| + | |||
| + | Speaker C: Myself. Good. | ||
| + | |||
| + | Speaker D: Cyberpunk. | ||
| + | |||
| + | Speaker A: Yeah. I've read a lot of cyberpunk systems. This is the one that I think I like the most so far. Oh, scratches the cyberpick. Punk itches the right. | ||
| + | |||
| + | Speaker D: Way. Yes. Well, I just read just a little bit I read on the hacking tonight. That sounds sick. So going into cyberspace is definitely one of the best I' | ||
| + | |||
| + | Speaker A: Seen. | ||
| + | |||
| + | Speaker D: Yeah. And then the cyberware, I mean both of this one and like Stars Outnumber has really good like gear upgrades. | ||
| + | |||
| + | Speaker A: Too. Yeah, they do a good job with the gear these games. What's the author' | ||
| + | |||
| + | Speaker D: Name? Kevin. | ||
| + | |||
| + | Speaker A: Crawford. Kevin Crawford. | ||
| + | |||
| + | Speaker D: Yeah. And I just played Just gotta order the PDF print for axes without number. So I'll have the fourth. | ||
| + | |||
| + | Speaker A: One. | ||
| + | |||
| + | Speaker D: Nice. So when we get done with Sabicola, we'll have. We'll have. I have three options I'm cooking up right now. One is Sci Fi plus Magic. So it's going to be everything and it'll probably just be stars without number or the without number system. And then I'm. Then I also have a fantasy Sea of Thieves. | ||
| + | |||
| + | Speaker D: Setup. So you basically you're all islands with boats and that' | ||
| + | |||
| + | Speaker A: Well. | ||
| + | |||
| + | Speaker D: Nice. Oh but they have. Apparently the guy made a Sunder Dials which is all just islands like perfect for a Sea of Thief style campaign. And then also like Dagger Heart or Dungeon World or Shadow of the Weird Wizard I think is the four options I have for that. But we also too like we may like if. If people want to like do try out Malt. We may just do like. | ||
| + | |||
| + | Speaker D: Short stories to see if like if there' | ||
| + | |||
| + | Speaker A: Like. All. | ||
| + | |||
| + | Speaker D: Right. All right. Let's do a full long campaign in this system. And then I have like Zombie Apocalypse in. | ||
| + | |||
| + | Speaker A: Cordelane. Hell. | ||
| + | |||
| + | Speaker D: Yeah. Either. Either using. | ||
| + | |||
| + | Speaker D: Apocalypse World 2nd Edition, which is a dungeon world is what is the game Dungeon world was. Came from Powered by the. | ||
| + | |||
| + | Speaker B: Apocalypse. Pick up a map at the. | ||
| + | |||
| + | Speaker A: Rotary. | ||
| + | |||
| + | Speaker D: The. | ||
| + | |||
| + | Speaker B: Yeah. Chamber of. | ||
| + | |||
| + | Speaker A: Commerce. Oh. | ||
| + | |||
| + | Speaker B: Yeah. Get a city. | ||
| + | |||
| + | Speaker A: Map. Actually I have a big map of all of Kootenai county. | ||
| + | |||
| + | Speaker D: Already. Yeah. Yeah. I was gonna say we probably. We would need like. It would just be Coeur d' Alene because you. You guys would have to go venturing. But yeah, post apocalypse type stuff. | ||
| + | |||
| + | Speaker C: Where you have to walk across the. | ||
| + | |||
| + | Speaker D: Country. | ||
| + | |||
| + | Speaker C: Yeah. They like spend time on foot and horse. | ||
| + | |||
| + | Speaker D: Stuff. Yeah, so those are like that. So yeah, that'd be Apocalypse World or Ashes without number. So I'll be curious to see. | ||
| + | |||
| + | Speaker A: What. Yeah, we'll see how with that number. | ||
| + | |||
| + | Speaker D: Feels. But yeah, that's stuff I'm thinking of thinking on for the. | ||
| + | |||
| + | Speaker A: Future. Those are all. | ||
| + | |||
| + | Speaker B: Exciting. Aliens just released an. | ||
| + | |||
| + | Speaker A: Upgrade. Oh yeah, I saw. | ||
| + | |||
| + | Speaker B: That. And then there' | ||
| + | |||
| + | Speaker A: Corliss. Oh yeah. Which is it like sort of dude inspired. But yeah, I do like the Free Leagues Year zero engine that they use for like those games where it's just dice. | ||
| + | |||
| + | Speaker D: Pools. | ||
| + | |||
| + | Speaker D: I haven' | ||
| + | |||
| + | Speaker A: Yet. Well, I'll run alien at some. | ||
| + | |||
| + | Speaker B: Point I get caught in world lore and then it's like okay, now how do I build this character? Yeah, and that's usually. | ||
| + | |||
| + | Speaker B: I guess I back end it. It's not build this character. Now let's see what we can do with. | ||
| + | |||
| + | Speaker C: It. Like the brake system down there. Super cool world and large, but system is trash. Yeah, it's like an anime Zelda theme looking one. That's pretty. | ||
| + | |||
| + | Speaker D: Cool. The white look. | ||
| + | |||
| + | Speaker D: Yeah. Most of that I think is. | ||
| + | |||
| + | Speaker C: Lore. Lore is super cool though because it's like the sun. Something happened with the sun and it doesn' | ||
| + | |||
| + | Speaker C: It'S the races and stuff are cool. It's all like heavily anime looking. | ||
| + | |||
| + | Speaker B: And it looks like it from the. | ||
| + | |||
| + | Speaker C: Art on the COVID. | ||
| + | |||
| + | Speaker B: But. And. | ||
| + | |||
| + | Speaker A: Inside. | ||
| + | |||
| + | Speaker C: Yeah. And then there is. There' | ||
| + | |||
| + | Speaker D: Animals. | ||
| + | |||
| + | Speaker C: Yeah. Where you get like. | ||
| + | |||
| + | Speaker A: Sucked. Is that what it' | ||
| + | |||
| + | Speaker B: Called? Yeah, it's a. | ||
| + | |||
| + | Speaker A: Good. | ||
| + | |||
| + | Speaker C: Okay. Yeah, no, that's a cool like the system. Yeah, the system' | ||
| + | |||
| + | Speaker D: Though. | ||
| + | |||
| + | Speaker A: Yeah. Oh my God, look at this. | ||
| + | |||
| + | Speaker C: Art. Yeah, it's cool. That's why I backed it on Kickstarter. I saw that art. It was like heck. | ||
| + | |||
| + | Speaker D: Yeah. I think I started reading some of it. That was just. | ||
| + | |||
| + | Speaker C: Weird. Yeah, it was super. | ||
| + | |||
| + | Speaker D: Weird. System is not very. | ||
| + | |||
| + | Speaker B: Good. It looked like they were releasing some others soon. One was like a classic from Japan. They' | ||
| + | |||
| + | Speaker C: Sword. I know Free League just released or they' | ||
| + | |||
| + | Speaker A: Inspired. | ||
| + | |||
| + | Speaker D: Really? | ||
| + | |||
| + | Speaker C: Yeah. Links to the art and. | ||
| + | |||
| + | Speaker D: Stuff. Starts telling like three month. | ||
| + | |||
| + | Speaker C: Stories. | ||
| + | |||
| + | Speaker C: I just want to find like one system that's like Dragon Band trying a new. | ||
| + | |||
| + | Speaker D: System. I just run. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker B: Some. | ||
| + | |||
| + | Speaker A: Serious. | ||
| + | |||
| + | Speaker A: Bane. Dragon Bane. Dimensional. | ||
| + | |||
| + | Speaker C: Stray. Yeah, dimensional stray. So you're like from this farm world. But you got. Somehow you ended up in that. | ||
| + | |||
| + | Speaker A: World. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker B: And your name is Kakarot. | ||
| + | |||
| + | Speaker A: Yeah. The art's pretty sick. Yeah. | ||
| + | |||
| + | Speaker A: I didn't know they were making a Zelda game. Actually, my fiance. | ||
| + | |||
| + | Speaker C: Loves. Well, it's like inspired by like the art and. | ||
| + | |||
| + | Speaker A: Stuff. I feel like I can get her play that. | ||
| + | |||
| + | Speaker B: Game. | ||
| + | |||
| + | Speaker B: That' | ||
| + | |||
| + | Speaker D: Funny. I was gonna say if she's in. In town and you're comfortable, | ||
| + | |||
| + | Speaker A: Tonight. I was like, you should come. I'm running the game. She's like, no, I don't really wanna. She's still very new to. | ||
| + | |||
| + | Speaker C: TTRPGs. | ||
| + | |||
| + | Speaker D: Yeah. So we could play something like Dungeon World, in which I should get you the login. Actually, it's just Tabletop. Tabletop. But on our website and it has. I have like 100 playbooks for Dungeon. | ||
| + | |||
| + | Speaker C: Wolves. And you just have a playbook. | ||
| + | |||
| + | Speaker B: And then expand it. | ||
| + | |||
| + | Speaker C: Again. Yeah, no. | ||
| + | |||
| + | Speaker D: It'S. Oh, actually that's true. You have. You probably have seen that. | ||
| + | |||
| + | Speaker C: List. There' | ||
| + | |||
| + | Speaker D: Junk. There' | ||
| + | |||
| + | Speaker C: Like. | ||
| + | |||
| + | Speaker C: Or the Cannoneer. That was completely. | ||
| + | |||
| + | Speaker D: Busted. Yes. That was. | ||
| + | |||
| + | Speaker C: Insane. Just the dwarf that carries like. | ||
| + | |||
| + | Speaker D: A. My shit. Sounds awesome. It was awesome. | ||
| + | |||
| + | Speaker A: Ridiculous. Say. | ||
| + | |||
| + | Speaker C: Less. Well, I got so. | ||
| + | |||
| + | Speaker D: Busted. Dungeon World is awesome. And is like. Probably one is probably the. I would say it's probably the perfect system to introduce people into Tabletop. Because you get a playbook that tells you everything. | ||
| + | |||
| + | Speaker A: Yeah. These are the things you can do. That's all you can. | ||
| + | |||
| + | Speaker D: Do. Yeah. And when you're starting, it's just. It's just the front page a. | ||
| + | |||
| + | Speaker C: Lot. Like, here's how your character should play. Or. | ||
| + | |||
| + | Speaker D: Like. Yeah. This is generally because you pick the playbook for the character. Generally for the type of character you actually want to play. Oh, it's. They don't. Well, I guess there are some. There are traditional classes like the original 10, but I have like 100 playbooks that you can pick. | ||
| + | |||
| + | Speaker B: From. That's are generally from an. | ||
| + | |||
| + | Speaker A: Array. | ||
| + | |||
| + | Speaker B: Yeah. So you're not rolling. It doesn' | ||
| + | |||
| + | Speaker C: Way. There' | ||
| + | |||
| + | Speaker D: Something. Yeah, no, just two D6. Plus your damage. | ||
| + | |||
| + | Speaker A: Died. Yeah. I've never played it, but I have. I read it because I heard a lot about. | ||
| + | |||
| + | Speaker B: It. It's for. | ||
| + | |||
| + | Speaker A: Storytellers. | ||
| + | |||
| + | Speaker C: Yeah. No. | ||
| + | |||
| + | Speaker A: It'S. I like. | ||
| + | |||
| + | Speaker D: It. Which is really cool. | ||
| + | |||
| + | Speaker C: It' | ||
| + | |||
| + | Speaker D: I. It's a tie now, but I think between Daggerheart and Daggerheart Dungeon World. Both of those are probably my number ones to my left ear. I would probably still. I think I still edge right now. I'd say Dungeon World is still my number one. Dagger heart number two for fantasy. Well, Dungeon World can do everything, I guess because the. | ||
| + | |||
| + | Speaker A: Playbooks. Yeah. Any of them powered by the apocalypse. You can do almost. | ||
| + | |||
| + | Speaker D: Anything. Yeah. The playbooks that I guess that could be another option is we Dungeon World Spade. Like. | ||
| + | |||
| + | Speaker A: It' | ||
| + | |||
| + | Speaker C: Yeah. Sci fi McLaren that can just plague entire planets canon. | ||
| + | |||
| + | Speaker B: Here. It's like I'm going into. | ||
| + | |||
| + | Speaker D: Space. | ||
| + | |||
| + | Speaker D: That be sick. Now you just got like a freaking like plasma. | ||
| + | |||
| + | Speaker C: Cannon. Better than the real. Can you somehow carry it around. | ||
| + | |||
| + | Speaker D: Cannonballs. Yeah, that's true. You got carried around like four. Four cannonballs with actual like ship cannon battery packs. | ||
| + | |||
| + | Speaker C: Yeah. So that character was crazy. | ||
| + | |||
| + | Speaker D: For. I'll have to add that to my. Maybe we'll. Maybe we'll think about. If no one's got New Year's plans. Maybe we'll do a dungeon one shot for. I have to for that that day or that after that and still do like the six to. | ||
| + | |||
| + | Speaker C: Nine. Oh, I know when New Year's is, it's like. | ||
| + | |||
| + | Speaker A: Wins. | ||
| + | |||
| + | Speaker D: Yeah. I think terrible. I think New Year's Eve is like. | ||
| + | |||
| + | Speaker A: Wednesday. | ||
| + | |||
| + | Speaker C: Yeah. It's the sucky in the middle of the. | ||
| + | |||
| + | Speaker D: Week. Middle of the week. It's trash. But we just do like if you. | ||
| + | |||
| + | Speaker A: Yeah. Oh, you're right. I think it's like the 31st is Monday. I'm pretty. | ||
| + | |||
| + | Speaker C: Sure. | ||
| + | |||
| + | Speaker D: Yeah. You actually have a full calendar on here. | ||
| + | |||
| + | Speaker C: Somewhere. You should on your. | ||
| + | |||
| + | Speaker D: Phone. I never use my phone for anything. No. Google. No. | ||
| + | |||
| + | Speaker D: That might be something to do because that'd be easy. Oh yeah. Dungeon rolled one shots are. | ||
| + | |||
| + | Speaker C: Insane. And like fist one shots. | ||
| + | |||
| + | Speaker C: Well, you don' | ||
| + | |||
| + | Speaker A: Die. You don' | ||
| + | |||
| + | Speaker C: Die. Instead the planning is like we're doing this mission. How many guys? How many players? | ||
| + | |||
| + | Speaker D: Okay. | ||
| + | |||
| + | Speaker D: No, yeah, I'm pretty sure. I think New Year's itself is. | ||
| + | |||
| + | Speaker A: Thursday. Yeah, I think you' | ||
| + | |||
| + | Speaker C: Right. Surprise. They haven' | ||
| + | |||
| + | Speaker D: Room. Which if everybody has a day off, I mean that'd be fine. We need. If we want to. We could even do it earlier in the day game like post lunch or do an evening six to nine standard. | ||
| + | |||
| + | Speaker D: I'll post that on there. | ||
| + | |||
| + | Speaker C: Instead. | ||
| + | |||
| + | Speaker C: I think we need the new rule that after Thanksgiving it all just takes a month. Everyone has. | ||
| + | |||
| + | Speaker A: December. Everybody got the whole time. | ||
| + | |||
| + | Speaker C: Off. Get a month off after. | ||
| + | |||
| + | Speaker A: Thanksgiving. Man, that would be. | ||
| + | |||
| + | Speaker C: Nice. Nothing is done in. | ||
| + | |||
| + | Speaker D: December. Oh. | ||
| + | |||
| + | Speaker A: Yeah. Usually that's what it feels. | ||
| + | |||
| + | Speaker D: Like. | ||
| + | |||
| + | Speaker C: Yes. It wasn't Microsoft because everyone still had vacation. | ||
| + | |||
| + | Speaker A: Time. It's like, use lose at this. | ||
| + | |||
| + | Speaker B: Point. | ||
| + | |||
| + | Speaker C: So. So, like, half the floor would just be exactly gone. And so, like, all the texts that don't get Microsoft benefit for, like, no work because all the engineers were. | ||
| + | |||
| + | Speaker C: Off on vacation, so we just sat and stared at a computer. | ||
| + | |||