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oneshots:2025.12.6 [2025/12/07 08:51] – [AI Summary] rabidbaboononeshots:2025.12.6 [2025/12/07 08:53] (current) – [AI Summary] rabidbaboon
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 ===== AI Summary ===== ===== AI Summary =====
-* Merrick, a weary corporate operative with a side hustle in espionage, regularly hires the cheap but deadly Headlock as muscle and occasionally relies on Zero, a punked-out ganger with a green mohawk, cyber eyes, and gun-linked hands, as part of his crew.+  * Merrick, a weary corporate operative with a side hustle in espionage, regularly hires the cheap but deadly Headlock as muscle and occasionally relies on Zero, a punked-out ganger with a green mohawk, cyber eyes, and gun-linked hands, as part of his crew.
  
-* The trio’s biggest past success was hijacking a rival corporation’s transport, fencing prototype gear on the black market, and earning enough of a reputation that flashy fixer Lenny T (all leopard print and gold chains) starts sending them work.+  * The trio’s biggest past success was hijacking a rival corporation’s transport, fencing prototype gear on the black market, and earning enough of a reputation that flashy fixer Lenny T (all leopard print and gold chains) starts sending them work.
  
-* Lenny texts Merrick about a paying job and sends him to meet a contact named Bert at the Irish-themed cyberpunk nightclub “The Lucky Leprechaun,” where Merrick dresses to blend in with the theme and calls Zero for backup while Headlock agrees to act as outside spotter near the back exit.+  * Lenny texts Merrick about a paying job and sends him to meet a contact named Bert at the Irish-themed cyberpunk nightclub “The Lucky Leprechaun,” where Merrick dresses to blend in with the theme and calls Zero for backup while Headlock agrees to act as outside spotter near the back exit.
  
-* At the club, bartender Stuart (an old acquaintance of Merrick’s) connects them with Bert, a nervous, overweight Stuff Shack manager who wants them to sabotage the rival manager Squid’s store so Bert wins an open district director promotion, offering 3,000 credits after some failed haggling.+  * At the club, bartender Stuart (an old acquaintance of Merrick’s) connects them with Bert, a nervous, overweight Stuff Shack manager who wants them to sabotage the rival manager Squid’s store so Bert wins an open district director promotion, offering 3,000 credits after some failed haggling.
  
-* While Bert steps out to argue with a tech about repairing his auto-turret, his bold and domineering wife Barbie slides into the booth, secretly hires the crew to outright kill Squid instead, and promises to pay them double whatever Bert is paying, turning the job into a quiet assassination for 9,000 credits.+  * While Bert steps out to argue with a tech about repairing his auto-turret, his bold and domineering wife Barbie slides into the booth, secretly hires the crew to outright kill Squid instead, and promises to pay them double whatever Bert is paying, turning the job into a quiet assassination for 9,000 credits.
  
-* Headlock begins surveillance on Squid’s Stuff Shack by disguising himself as a homeless man sleeping by the back door; Squid emerges one night as a friendly, dreadlocked manager with a pink “squid” bun, gives Headlock day-old donuts, and unwittingly reveals both his routine and his cheap Blue Falcon Bronze trauma-bracelet coverage.+  * Headlock begins surveillance on Squid’s Stuff Shack by disguising himself as a homeless man sleeping by the back door; Squid emerges one night as a friendly, dreadlocked manager with a pink “squid” bun, gives Headlock day-old donuts, and unwittingly reveals both his routine and his cheap Blue Falcon Bronze trauma-bracelet coverage.
  
-* Merrick researches the Blue Falcon trauma service and rigs a cyber program meant to remotely deactivate or blind Squid’s trauma bracelet within short wireless range, while Headlock identifies an ideal hidden overwatch position for Merrick and a sniper-like rooftop or high angle for Zero.+  * Merrick researches the Blue Falcon trauma service and rigs a cyber program meant to remotely deactivate or blind Squid’s trauma bracelet within short wireless range, while Headlock identifies an ideal hidden overwatch position for Merrick and a sniper-like rooftop or high angle for Zero.
  
-* Zero recruits a couple of his old gang contacts for a later smash-and-grab: they will stage a violent robbery at Squid’s Stuff Shack right after the hit, ensuring the scene looks like a gang riot rather than a professional contract killing.+  * Zero recruits a couple of his old gang contacts for a later smash-and-grab: they will stage a violent robbery at Squid’s Stuff Shack right after the hit, ensuring the scene looks like a gang riot rather than a professional contract killing.
  
-* Over the next day or two, Headlock confirms Squid’s regular schedule—arriving around 7 a.m. and leaving around 9 p.m.—and the crew agrees to strike at closing time, with Headlock at the back door, Merrick in concealed line-of-sight for the hack, Zero set up for covering fire, and the gangers ready to crash the store on signal.+  * Over the next day or two, Headlock confirms Squid’s regular schedule—arriving around 7 a.m. and leaving around 9 p.m.—and the crew agrees to strike at closing time, with Headlock at the back door, Merrick in concealed line-of-sight for the hack, Zero set up for covering fire, and the gangers ready to crash the store on signal.
  
-* On the chosen night, as Squid steps out the back with another bag of trash and a tray of donuts for the “bum,” Merrick’s attempt to digitally disable the trauma bracelet misfires, forcing the crew to proceed without the safety net of stopping the emergency beacon.+  * On the chosen night, as Squid steps out the back with another bag of trash and a tray of donuts for the “bum,” Merrick’s attempt to digitally disable the trauma bracelet misfires, forcing the crew to proceed without the safety net of stopping the emergency beacon.
  
-* Headlock immediately sucker-punches Squid from behind with brutal, augmented force, crushing his spine and snapping his neck in rapid follow-up blows, killing the generous manager in the alley before he can even register what happened.+  * Headlock immediately sucker-punches Squid from behind with brutal, augmented force, crushing his spine and snapping his neck in rapid follow-up blows, killing the generous manager in the alley before he can even register what happened.
  
-* At Zero’s cue, his two ganger allies sprint across the street and hurl a cinder block through the Stuff Shack window to begin the planned “riot,” but the shop’s auto-turret activates and riddles them with fire, driving them back out in disarray; as they flee, Zero calmly puts a lethal shot into one of the retreating gangers, leaving him dead in the neon-lit gutter.+  * At Zero’s cue, his two ganger allies sprint across the street and hurl a cinder block through the Stuff Shack window to begin the planned “riot,” but the shop’s auto-turret activates and riddles them with fire, driving them back out in disarray; as they flee, Zero calmly puts a lethal shot into one of the retreating gangers, leaving him dead in the neon-lit gutter.
  
-* With the trauma bracelet still active, a Blue Falcon armed-response medevac team quickly arrives by gunship, deploying armored paramedics who attempt to secure the scene and begin scan-and-rescue, while Merrick’s earlier cyber probe pings their systems and inadvertently draws their attention to him.+  * With the trauma bracelet still active, a Blue Falcon armed-response medevac team quickly arrives by gunship, deploying armored paramedics who attempt to secure the scene and begin scan-and-rescue, while Merrick’s earlier cyber probe pings their systems and inadvertently draws their attention to him.
  
-* As sirens and rotor noise fill the night, the crew scatters: Headlock strolls away as an anonymous bum, Zero darts through back alleys after a burst of covering fire, and Merrick tries to blend into the crowd before realizing two trauma operatives are rushing after him.+  * As sirens and rotor noise fill the night, the crew scatters: Headlock strolls away as an anonymous bum, Zero darts through back alleys after a burst of covering fire, and Merrick tries to blend into the crowd before realizing two trauma operatives are rushing after him.
  
-* Merrick calls for help; Zero and Headlock coordinate over comms that the team is too heavily armed to fight head-on, and the plan shifts to full evasion—Zero briefly trades shots to distract them while Headlock positions himself as a nearby unseen backup, but both focus on letting Merrick run.+  * Merrick calls for help; Zero and Headlock coordinate over comms that the team is too heavily armed to fight head-on, and the plan shifts to full evasion—Zero briefly trades shots to distract them while Headlock positions himself as a nearby unseen backup, but both focus on letting Merrick run.
  
-* Merrick pushes himself through the streets, turning corners and changing appearance on the fly by grabbing a jacket and hat off a street rack, then manages to stay ahead of the pursuing trauma troopers long enough to slip their line of sight and vanish into the city.+  * Merrick pushes himself through the streets, turning corners and changing appearance on the fly by grabbing a jacket and hat off a street rack, then manages to stay ahead of the pursuing trauma troopers long enough to slip their line of sight and vanish into the city.
  
-* Headlock, still in full bum disguise, avoids drawing attention and watches the armored medics storm past without recognizing him, then peels away into another alley; Zero likewise sprints, dives through side routes, and beats the gunship’s search pattern, escaping clean.+  * Headlock, still in full bum disguise, avoids drawing attention and watches the armored medics storm past without recognizing him, then peels away into another alley; Zero likewise sprints, dives through side routes, and beats the gunship’s search pattern, escaping clean.
  
-* Later, once all three confirm they are clear, the crew regroups at a greasy Waffle House for a debrief over breakfast, verifying everyone survived the op despite the complications with the trauma team and the gang “cover” going sideways.+  * Later, once all three confirm they are clear, the crew regroups at a greasy Waffle House for a debrief over breakfast, verifying everyone survived the op despite the complications with the trauma team and the gang “cover” going sideways.
  
-* Merrick contacts Bert through his burner to report that Squid will “miss” his interview; Bert, relieved and oblivious to the full extent of the violence, transfers the promised 3,000 credits, which the crew splits.+  * Merrick contacts Bert through his burner to report that Squid will “miss” his interview; Bert, relieved and oblivious to the full extent of the violence, transfers the promised 3,000 credits, which the crew splits.
  
-* The trio then sends proof of Squid’s death to Barbie—such as a snapped shot of the body or letting her see the headlines—and she promptly wires the larger contracted fee, bringing the total payout to 9,000 credits for the job before Merrick destroys the burner phone to sever the paper trail.+  * The trio then sends proof of Squid’s death to Barbie—such as a snapped shot of the body or letting her see the headlines—and she promptly wires the larger contracted fee, bringing the total payout to 9,000 credits for the job before Merrick destroys the burner phone to sever the paper trail.
  
-* With their reputations as effective if ruthless operators reinforced in Night City’s underworld, Merrick, Zero, and Headlock each walk away with a solid stack of creds and one more bloody story added to their growing legend.+  * With their reputations as effective if ruthless operators reinforced in Night City’s underworld, Merrick, Zero, and Headlock each walk away with a solid stack of creds and one more bloody story added to their growing legend.
 ===== AI Transcription ===== ===== AI Transcription =====
 Speaker A: Notice, like, completely nondescript. Speaker A: Notice, like, completely nondescript.
oneshots/2025.12.6.1765122706.txt.gz · Last modified: by rabidbaboon