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oneshots:2025.7.19 [2025/07/20 08:32] – rabidbaboononeshots:2025.7.19 [2025/07/27 08:59] (current) – [Session 2025.7.19] rabidbaboon
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 <WRAP half column> <WRAP half column>
 ===== System ===== ===== System =====
-Offworlders+[[https://www.drivethrurpg.com/en/product/257632/offworlders|Offworlders]]
 </WRAP> </WRAP>
  
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 <WRAP group> <WRAP group>
 <WRAP third column> <WRAP third column>
-==== Merrick ====+==== Merrick (Steve) ====
 Cultured Tech Outlaw Cultured Tech Outlaw
 {{ :oneshots:merrik.png?direct&200 |}} {{ :oneshots:merrik.png?direct&200 |}}
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 <WRAP third column> <WRAP third column>
-==== Patches ====+==== Patches (Paul) ====
 Medical Chemist Geek Medical Chemist Geek
 {{ :oneshots:patches.jpg?direct&200 |}} {{ :oneshots:patches.jpg?direct&200 |}}
 </WRAP> </WRAP>
 <WRAP third column> <WRAP third column>
-==== Whiplash ====+==== Whiplash (Jacob) ====
 Athletic Psychic Pilot Athletic Psychic Pilot
 {{ :oneshots:whiplash.png?direct&200 |}} {{ :oneshots:whiplash.png?direct&200 |}}
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 </WRAP> </WRAP>
  
-====== Session Notes ====== +====== Session ======
 ===== Recorded Audio ===== ===== Recorded Audio =====
 {{ :oneshots:oneshot.offworlders.2025.7.19.mp3 |}} {{ :oneshots:oneshot.offworlders.2025.7.19.mp3 |}}
 +
 +===== Summary =====
 +AI generated from session transcription and edited.
 +
 +=== System & Setup ===
 +  * The session focuses on a sci-fi, spacefaring tabletop RPG, Offworlders, Powered by the Apocalypse-inspired system.
 +
 +=== Player Characters & Party Composition ===
 +  * **Whiplash:** Ship’s pilot – thin, intense, gold-eyed, augmented, distinctive voice and style (soprano Jar Jar Binks).
 +  * **Merrick:** Information broker/tech specialist – suave, client-focused, stylish, gadget user.
 +  * **Patches:** Gruff combat medic – heavily scarred, ex-military, pragmatic, carries medical/combat gear.
 +  * The crew serves as an established unit aboard the ship ''Afterthought''.
 +
 +=== Mission 1: Cargo Ship Heist ===
 +  * Hired by the ''Crimson Resistance'' to steal medical/military cargo from a Terran Federation ship.
 +    * Ship is protected by fighters; PCs plan:
 +      * Ambush
 +      * Jam communications
 +      * Board the vessel
 +    * Space combat ensues.
 +    * Boarding crew faces robotic defenders and some human crew.
 +    * Patches infiltrates, hacks systems, and downloads cargo manifests.
 +    * The crew disables/ejects defending robots and loots valuable cargo (e.g., cybernetic prosthetics, exotic animals).
 +    * PCs erase their tracks:
 +      * Alter logs
 +      * Vent ship compartments
 +      * Send fake distress signals
 +    * Main cargo goes to the Resistance; extras are kept for the crew.
 +
 +=== Downtime & Roleplay ===
 +  * The team celebrates at a space station:
 +    * Repairs, medical treatment, carousing, and romantic pursuits.
 +    * Interpersonal Q&A builds backstory, reveals latent psychic/teleportation power in Whiplash, and Patches’ risk-taking with drugs.
 +
 +=== Mission 2: Extraction Operation ===
 +  * New job: extract ''Kaya Tyndall'' (undercover informant) before discovery on policed planet ''Aira''.
 +    * Plan:
 +      * Arrange a fake lunch, send covert messages/gifts, attempt subtle extraction.
 +      * When subtlety fails, execute a direct rescue:
 +        * Merrik wants with escape vehicle
 +        * Whiplash teleports into target’s office
 +        * Patches melts a hole in the glass
 +        * Disguise applied to Kaya
 +        * Sleeping gas and force-wall used to outmaneuver guards
 +        * Firefight breaks out; clever radio diversion and force-wall aid escape
 +    * Team escapes and exchanges Kaya for payment.
  
 ===== AI Transcription ===== ===== AI Transcription =====
oneshots/2025.7.19.1753021959.txt.gz · Last modified: by rabidbaboon