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oneshots:2025.7.26 [2025/07/27 08:39] – [AI Transcription] rabidbaboononeshots:2025.7.26 [2025/07/27 08:57] (current) – rabidbaboon
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 <WRAP half column> <WRAP half column>
 ===== System ===== ===== System =====
-Offworlders+[[https://www.drivethrurpg.com/en/product/492355/garbage-glory-trashrun-free-rpg-day?src=also_purchased|Garbage and Glory]]
 </WRAP> </WRAP>
  
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 ===== Players ===== ===== Players =====
  
-  * Nick +  * Nick (Jonju "Wing Breaker") 
-  * Jacob +  * Jacob (Luah Ewe) 
-  * Paul+  * Paul (Torgut)
   * Steve (GM)   * Steve (GM)
 </WRAP> </WRAP>
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 AI generated from session transcription and edited. AI generated from session transcription and edited.
  
 +  * **Character Introductions & Setup**
 +    * **Luah Ewe:** Old, round, dumpster-diviner, describes wise appearance, intends to focus healing mostly on himself. Played by Jacob
 +    * **Jonju "Wing Breaker":** Muscular, scarred martial artist, introduces himself with bravado, ready for melee combat. Played by Nick
 +    * **Torgut:** Thin, shy, diaper-helmeted trapmaker, eager and rambly; seeks to use traps throughout the adventure. Played by Paul
 +    * Players receive starting resources: 2 glory and 3 garbage cards each.
 +    * Group discusses card mechanics, resource hand limits, and creative crafting options.
 +
 +  * **Entrance & Early Obstacles**
 +    * Players attempt to decipher ancient runes with Lore rolls; all fail.
 +    * **Torgut** crafts a rope handrail from trash/fishing line/rebar to help everyone ascend ogre-sized steps.
 +    * **Wing Breaker** attempts to climb directly, gets stuck, and is helped by **Lua** (cooperative moment).
 +
 +  * **Tunnel Navigation**
 +    * The group explores multiple passages, searches dead-end trash rooms for loot and upgrades (mostly useless results).
 +    * **Torgut** triggers a trash avalanche trap while searching, forcing a group Wriggle check. All fail and are washed back, but remain undamaged.
 +    * After regrouping, they re-ascend and change direction.
 +
 +  * **Rat Bandit Ambush**
 +    * Players collaborate on tactics: laying a rubber band/fork trap, planning an ambush, and discussing whether to use deception or bravado.
 +    * **Torgut** tries to lure rats with a trick ("I'm a sexy, ugly, super rat"), but instead draws notice by yelling.
 +    * Combat:
 +      * **Torgut** opens with a bow attack, **Wing Breaker** challenges rats to melee, **Lua** supports with morale-insulting barbs.
 +      * Players employ:
 +        * **Barbed Quips** (verbal attacks to damage enemies' morale and apply penalties)
 +        * **Traps** (trip/pin rats)
 +        * **Scrap & Hurl skills** for melee and ranged attacks
 +      * **Lua** uses a healing ability (Gift of the Pile) to recover after injury.
 +      * After incapacitating the rats and looting the area, the group debates trash vs. valuable garbage distinctions.
 +
 +  * **Ogre Hazards in the Deep**
 +    * Players face high-difficulty stealth checks to sneak through ogre-patrolled catacombs.
 +    * They collaborate to craft "quiet footwear" from napkins, gloves, and gum, lowering the stealth TN.
 +    * With group effort and creative roleplay, they manage multiple high-pressure sneak and scrap (escape) challenges, describing distractions and evasive maneuvers (e.g., sand-in-the-eyes, toe-nibbling, foaming at the mouth).
 +    * The GM halves the TNs due to group size, making creative problem-solving vital.
 +
 +  * **Final Challenge: Facing the Bin Man**
 +    * The party enters the main chamber with the massive ogre (Bin Man) and legendary garbage piles.
 +    * Objectives:
 +      * Avoid capture (TN 4 skill checks, any skill that fits)
 +      * Collect one garbage card per raccoon (Wriggle TN 3 per try)
 +      * Escape with loot
 +    * Coordination highlights:
 +      * **Torgut** distracts the Bin Man (throwing objects, growling), creating openings for others.
 +      * **Lua** helps boost **Wing Breaker** into bins ("using self as a raccoon stool").
 +      * **Wing Breaker** climbs and tosses out garbage, aided by teammates' distraction.
 +      * Players describe each attempt and adjustment, improvising methods to support each other.
 +    * Escape sequence:
 +      * As the Bin Man closes in, they quickly cobble together dangerous traps from collected trash (bent wire, glass, slap-hands).
 +      * Players roll Scrap and Trick, working together to slow the ogre and escape as a team.
 +
 +  * **Improvisation, Teamwork, & System Reflection**
 +    * Players continually repurpose trash into gadgets, traps, or distractions.
 +    * Problem-solving is collaborative, character-driven, and humorous (rat insults, raccoon antics).
 +    * The group notes that system TNs are punishing for small tables; GM modifies them for balance.
 +    * Players discuss and praise the creative, light-hearted pacing and raccoon-flavored mischief.
 +
 +  * **Resolution**
 +    * Group escapes with legendary garbage, leaving behind a tale of raccoon heroics.
 +    * Players celebrate their teamwork, reflect on system mechanics, and joke about notorious raccoon exploits.
  
 ===== AI Transcription ===== ===== AI Transcription =====
oneshots/2025.7.26.1753627185.txt.gz · Last modified: by rabidbaboon