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| oneshots:2025.7.26 [2025/07/27 08:39] – [AI Transcription] rabidbaboon | oneshots:2025.7.26 [2025/07/27 08:57] (current) – rabidbaboon | ||
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| <WRAP half column> | <WRAP half column> | ||
| ===== System ===== | ===== System ===== | ||
| - | Offworlders | + | [[https:// |
| </ | </ | ||
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| ===== Players ===== | ===== Players ===== | ||
| - | * Nick | + | * Nick (Jonju "Wing Breaker" |
| - | * Jacob | + | * Jacob (Luah Ewe) |
| - | * Paul | + | * Paul (Torgut) |
| * Steve (GM) | * Steve (GM) | ||
| </ | </ | ||
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| AI generated from session transcription and edited. | AI generated from session transcription and edited. | ||
| + | * **Character Introductions & Setup** | ||
| + | * **Luah Ewe:** Old, round, dumpster-diviner, | ||
| + | * **Jonju "Wing Breaker": | ||
| + | * **Torgut:** Thin, shy, diaper-helmeted trapmaker, eager and rambly; seeks to use traps throughout the adventure. Played by Paul | ||
| + | * Players receive starting resources: 2 glory and 3 garbage cards each. | ||
| + | * Group discusses card mechanics, resource hand limits, and creative crafting options. | ||
| + | |||
| + | * **Entrance & Early Obstacles** | ||
| + | * Players attempt to decipher ancient runes with Lore rolls; all fail. | ||
| + | * **Torgut** crafts a rope handrail from trash/ | ||
| + | * **Wing Breaker** attempts to climb directly, gets stuck, and is helped by **Lua** (cooperative moment). | ||
| + | |||
| + | * **Tunnel Navigation** | ||
| + | * The group explores multiple passages, searches dead-end trash rooms for loot and upgrades (mostly useless results). | ||
| + | * **Torgut** triggers a trash avalanche trap while searching, forcing a group Wriggle check. All fail and are washed back, but remain undamaged. | ||
| + | * After regrouping, they re-ascend and change direction. | ||
| + | |||
| + | * **Rat Bandit Ambush** | ||
| + | * Players collaborate on tactics: laying a rubber band/fork trap, planning an ambush, and discussing whether to use deception or bravado. | ||
| + | * **Torgut** tries to lure rats with a trick (" | ||
| + | * Combat: | ||
| + | * **Torgut** opens with a bow attack, **Wing Breaker** challenges rats to melee, **Lua** supports with morale-insulting barbs. | ||
| + | * Players employ: | ||
| + | * **Barbed Quips** (verbal attacks to damage enemies' | ||
| + | * **Traps** (trip/pin rats) | ||
| + | * **Scrap & Hurl skills** for melee and ranged attacks | ||
| + | * **Lua** uses a healing ability (Gift of the Pile) to recover after injury. | ||
| + | * After incapacitating the rats and looting the area, the group debates trash vs. valuable garbage distinctions. | ||
| + | |||
| + | * **Ogre Hazards in the Deep** | ||
| + | * Players face high-difficulty stealth checks to sneak through ogre-patrolled catacombs. | ||
| + | * They collaborate to craft "quiet footwear" | ||
| + | * With group effort and creative roleplay, they manage multiple high-pressure sneak and scrap (escape) challenges, describing distractions and evasive maneuvers (e.g., sand-in-the-eyes, | ||
| + | * The GM halves the TNs due to group size, making creative problem-solving vital. | ||
| + | |||
| + | * **Final Challenge: Facing the Bin Man** | ||
| + | * The party enters the main chamber with the massive ogre (Bin Man) and legendary garbage piles. | ||
| + | * Objectives: | ||
| + | * Avoid capture (TN 4 skill checks, any skill that fits) | ||
| + | * Collect one garbage card per raccoon (Wriggle TN 3 per try) | ||
| + | * Escape with loot | ||
| + | * Coordination highlights: | ||
| + | * **Torgut** distracts the Bin Man (throwing objects, growling), creating openings for others. | ||
| + | * **Lua** helps boost **Wing Breaker** into bins (" | ||
| + | * **Wing Breaker** climbs and tosses out garbage, aided by teammates' | ||
| + | * Players describe each attempt and adjustment, improvising methods to support each other. | ||
| + | * Escape sequence: | ||
| + | * As the Bin Man closes in, they quickly cobble together dangerous traps from collected trash (bent wire, glass, slap-hands). | ||
| + | * Players roll Scrap and Trick, working together to slow the ogre and escape as a team. | ||
| + | |||
| + | * **Improvisation, | ||
| + | * Players continually repurpose trash into gadgets, traps, or distractions. | ||
| + | * Problem-solving is collaborative, | ||
| + | * The group notes that system TNs are punishing for small tables; GM modifies them for balance. | ||
| + | * Players discuss and praise the creative, light-hearted pacing and raccoon-flavored mischief. | ||
| + | |||
| + | * **Resolution** | ||
| + | * Group escapes with legendary garbage, leaving behind a tale of raccoon heroics. | ||
| + | * Players celebrate their teamwork, reflect on system mechanics, and joke about notorious raccoon exploits. | ||
| ===== AI Transcription ===== | ===== AI Transcription ===== | ||