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oneshots:2025.8.30 [2025/08/31 09:03] – rabidbaboononeshots:2025.8.30 [2025/08/31 09:23] (current) – [Summary] rabidbaboon
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 ====== Session ====== ====== Session ======
 ===== Recorded Audio ===== ===== Recorded Audio =====
-{{ :oneshots:dragonbane.oneshot.2025.8.30.mp3 |}}+{{ :oneshots:dragonbane.oneshot.2025.08.30.mp3 |}}
  
 ===== Summary ===== ===== Summary =====
 AI generated from session transcription and edited. AI generated from session transcription and edited.
 +
 +=== Arrival ===
 +  * The party — **Archmaster Aodhan**, **Orla Moonsilver**, and **Makander of Halfbay** — gathered at the Three Stags inn in the frontier town of Outskirt.
 +  * The dwarf **Severin Goldtooth**, posing as a friendly merchant, recruits them to seek rumored Dragon Empire treasure hidden within a flooded lodge, offering a split of the loot.
 +
 +----
 +
 +=== The Journey Begins ===
 +
 +  * The party traveled through the forest.
 +  * That first night, Orla discovered goblins raiding their supply cart; she signaled and fired, triggering a skirmish.
 +    * Together, Orla (archery/stealth), Makander (axe and shield), and Aodhan (fireballs) defeated the goblins, claimed loot, and rested.
 +  * Arrived at the lake after two days of travel. The mysterious lake believed to hide the sunken lodge, guided by Severin.
 +  * The group discussed means of crossing the lake, building a raft with bushcraft and receiving magical water-breathing stones from Severin.
 +
 +----
 +
 +=== Underwater Descent and the Kelp Forest ===
 +  * At the lakeshore, the group discussed the lake monster legend, then rafted across the water
 +  * Used enchanted stones for easy underwater travel (plus Aodhan's magic warmth).
 +  * Descended the submerged tower's spiral stairs, reaching the flooded valley floor near a ruined lodge amid dense kelp.
 +  * Makander led the way cutting kelp, Orla and Aodhan watched for dangers, and were soon ambushed by hostile merfolk.
 +  * Orla attacked from a distance, Makander tanked and countered, Aodhan used spells; Makander was almost drowned but broke free.
 +  * Severin was paid by the merfolk and fled.
 +
 +----
 +
 +=== Exploring the Lodge Ruins ===
 +  * After the ambush, Aodhan and Orla performed battlefield healing and tracked their resting options, exploring the ancient lodge's rooms.
 +  * They found silver and old wine, then a giant octopus lurking under a table; coordinated ranged attacks killed the beast.
 +  * Orla was poisoned by a trapped dagger among the treasure, nearly dying until Aodhan stabilized her.
 +  * The party collected magical items, gold, and continued onward.
 +
 +----
 +
 +=== The Lake Monster and Climax ===
 +  * Exiting the ruins, the party was ambushed by a **massive lake monster**.
 +  * Makander took the brunt of its attacks (using Guardian to protect Orla), while Orla delivered strong arrow strikes and Aodhan depleted his willpower on spells.
 +  * After a desperate fight — Makander nearly devoured — Orla slew the monster with a critical shot, and the group stabilized Makander.
 +  * They took trophies and readied to return home.
 +
 +----
 +
 +=== Resolution: Treachery and Aftermath ===
 +  * On the return trip, the party intercepted Severin on his way back to town.
 +  * Aodhan used stone magic to wreck Severin's cart; Orla readied her bow; the traitorous dwarf was confronted and given a second chance to be the party's guide for future excursions.
 +  * Makander and Orla branded Severin
 +
  
  
 ===== AI Transcription ===== ===== AI Transcription =====
 +Speaker A: Should be fun.
 +
 +Speaker B: Yes, it should.
 +
 +Speaker C: I don't think I've ever not had that. Well, I sent two messages this weekend.
 +
 +Speaker A: Other than that, how it worked not.
 +
 +Speaker C: To have any work this weekend.
 +
 +Speaker A: So it should be.
 +
 +Speaker B: I was gonna say that because it's Labor Day.
 +
 +Speaker C: No, I actually get Monday off.
 +
 +Speaker D: Wow.
 +
 +Speaker C: There will be no one to talk to me even if I wanted to work it. I'll be my own stuff. I like my work. If I get bored on Monday, I might actually. This work is fun.
 +
 +Speaker B: If you really feel the need to.
 +
 +Speaker A: Work, work on the game.
 +
 +Speaker C: Actually, I have the market.
 +
 +Speaker B: I notice there's other questions coming up.
 +
 +Speaker C: Yeah, I'll start popping those out more often, but.
 +
 +Speaker A: And then.
 +
 +Speaker C: So some fun random. More tidbits to go. What's in Paul's head? Give some context to it slowly, over time. But your feedback is super helpful. Makes me think about it while I'm building stuff.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: I was thinking of all the games I played. I mean, all the way back to.
 +
 +Speaker A: Wow.
 +
 +Speaker B: I love the class quests. That opened up something new, something different about your class. And I was bummed when I took them out.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Progression's hard. It's like progression, but also, like, ownership of your character. So, like, you actually care about building it out.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: But no, that was the main reason to play the Hunter. You had a class quest just for skills.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: And you couldn't avoid. Forced you to go out in the world and explore so that you could train animals to get the skills you needed to progress.
 +
 +Speaker C: In your conversation we had the other day about how Dragon Age felt like it had ever been fully played. Like, over time, like, when you get that higher level, it feels like everything's broken after, like, nine or something like that.
 +
 +Speaker A: Oh, yeah.
 +
 +Speaker B: For the tabletop.
 +
 +Speaker C: Yeah. It's like, it makes you think about it more when you're, like, trying to make a system. You're like, I can see why the.
 +
 +Speaker A: System got that way.
 +
 +Speaker C: It's because you really have to sit down and play it for a while to kind of know the bounds of things. There's just no other way than to simulate it or just play it on the table.
 +
 +Speaker B: I think there's a point where the damage for certain skills need to cap in, like, 10 or whatnot. And then you have to start thinking strategically. It's like, okay, so a mage has the. The arcane blast. It does this much damage. What if I ricochet it off or I put something else in front of it?
 +
 +Speaker A: Right.
 +
 +Speaker B: Or if I use that gust to give somebody haste.
 +
 +Speaker C: Well, just the. I Don't mind like magic being dark or like severe. But it felt like in Dragon Age like we got to the point like if you saw a caster you're like just kill it.
 +
 +Speaker A: Oh yeah.
 +
 +Speaker C: We had like just the first thing you do is kill the caster. Which isn't necessarily bad. But it was like because you know it's. If you're like you guys were saying if your cons too low you're like just put some kind of dot on me. That lasts for.
 +
 +Speaker B: Even for warriors. You kept the damage of the weapon and you've got to think more strategically of that weapon can still save you new massive turn of events. But that's where you've got to figure out your own skills and how you're going to apply them. The damage doesn't get any better. But you have to start using your experience to.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: At the higher levels at the beginning. Let's face it. Sword and board is exactly what it's meant to be.
 +
 +Speaker C: System now run actually like paper play testing pieces of it to see that try to make force problems. At least get rid of the low level ones before we actually try to use it by making like a list of like 70 things that like slowly over template. So I'm going to make this into a book and just have it like as a. I made a thing with friends. Be kind of fun. Even if it ends up sucking. It'll be a fun experience.
 +
 +Speaker A: I mean the systems aren't very good. Yeah. Yeah.
 +
 +Speaker C: This won't be the worst of them.
 +
 +Speaker A: We've played a couple. I've read a couple for sure.
 +
 +Speaker B: Would be conversing at higher levels if you develop your own skills based on what you've learned. Like for a warrior, your shield bass involves a weapon hook at the foot. So it knocks them off balance and makes them prone instead of just knocking them back. Space predates it.
 +
 +Speaker C: Yeah. And I'm trying to like avoid my internal thing of like make it overly mathematical but still interesting. So when it comes to like tweaking those kinds of things you can make it like super complex trees and stuff where it's like oh yeah. Was it a path of Exile skill tree. You know.
 +
 +Speaker A: Wow.
 +
 +Speaker D: Which.
 +
 +Speaker C: Which was an interesting game. But it's like you put that on tabletop and be like I can't keep track of anything.
 +
 +Speaker B: That's where you just leave Dungeon world level progression.
 +
 +Speaker A: Yeah. Don't worry.
 +
 +Speaker C: It won't be bad.
 +
 +Speaker A: Pilot system still one of the best systems. Which one?
 +
 +Speaker D: Apocalypse.
 +
 +Speaker A: Yeah. Yeah.
 +
 +Speaker B: Whenever I'm playing one and it's like I'm not sure about this mechanic. That's usually where I go. It's like, do I want to figure out XP for every beast and tell them to track it themselves? Or let's just go for the apocalypse.
 +
 +Speaker C: Yeah, I'm kind of broken for having. I like having objectives like you're having to as a player kind of form your own objectives. Maybe as a player or I think you have them. But that just makes it way more fun because it's self defined arcs. It puts some prep on the GN but way more on the table. Just figuring out what you want to.
 +
 +Speaker B: Do well, just like everyone. So what are your characters wanting to do?
 +
 +Speaker A: Yeah.
 +
 +Speaker B: What'S your goal? And I like that because that takes a lot of stress off the gm.
 +
 +Speaker A: All right.
 +
 +Speaker B: Congratulations.
 +
 +Speaker C: Welcome to the railroad.
 +
 +Speaker B: Today's stop is. And that's the hard thing is balancing sandbox with with the plans. Because the table that I tied, three of us really wanted sandbox. That ability to think and do whatever in the world and deal with those repercussions. The other three, if they didn't have rails, they wouldn't move.
 +
 +Speaker C: It's a hard balance. Or you get word Reggie. That's a whole other class.
 +
 +Speaker A: Maybe a lot funner now that I have experience with tabletop. Like first table talk experience like the CR is this guy doing Now I just be like, okay, this is what we're doing.
 +
 +Speaker C: You guys might handle it the same way as you did that one time where you hit him with your ax.
 +
 +Speaker D: Context like that.
 +
 +Speaker A: Probably might have just murdered him. Probably would have murdered him. Came close.
 +
 +Speaker C: It's like we need you to roll another sheet.
 +
 +Speaker D: Trying to.
 +
 +Speaker A: He's been Concussion, amnesia.
 +
 +Speaker D: It's a different person.
 +
 +Speaker A: We should have just like choked him out and left him.
 +
 +Speaker C: You come to in a hay cart 100 miles away from your party.
 +
 +Speaker B: I'm glad you didn't. Because that's hard enough to split your mind in two completely different directions.
 +
 +Speaker A: Choke them out and take them to the local jail. Like, hey, we found this guy burning hell. That's probably what I would have done now trying to escape the rest of the time. Yeah, he's just like in a jail.
 +
 +Speaker B: The back wall's got bricks that have been removed and put back so many times in a little crumbly.
 +
 +Speaker C: He can get out or he has to seduce the jailer.
 +
 +Speaker A: Or I would have really just like tied him up into a tree and just left him. So he's just hanging upside down.
 +
 +Speaker C: Slow hanging trap.
 +
 +Speaker B: That's a good character introduction. Next group Comes by.
 +
 +Speaker A: Yeah. Got hanging in the tree and what happened to you?
 +
 +Speaker C: So we don't have west to speak?
 +
 +Speaker D: No.
 +
 +Speaker A: Okay. Nobody. Well, this is. Remind me. This is a whole under system. I have to remember that too. Oh no.
 +
 +Speaker C: Oh wait.
 +
 +Speaker A: Natural twenties are bad ones are good demons and dragons. Yeah. And this may be a dandy system. I'm sure it seems like it could be both ways. A hard hitting system. You have your sheet little combat sheet actions and free action, that type of thing. This adventure takes us to the land of Misty Veil. A fabled place that for centuries remained beyond reach. According to legend, the valley was once the heart of a powerful dragon worshiping empire. But this great civilization fell into ruin and the valley was overrun by orcs. A decade has now passed since humans started returning to the Misty Vale as they call it due to the thick haze that covers the valley. Drawn by rumors and legends of hidden riches and lost knowledge from an old dragon worshipping implants. Equally significant was that the dwarves of the Kumar mountains who for centuries have traded with human settlements reported that the ferocious orcs who long dominated the Misty Veil soon to be withdrawn. So many adventurers fastened their swords to their belts and made their way to the mysterious valley. But settlers with pickaxes and ox drawn carts were also attracted to the legendary state. Like many stories of old, we find an adventuring party just having trekked through the dark mar paths to reach the Misty Vale. Arriving in the main town of Outscore. Outskirt. Here we find them at the Three Stags. An impressive two story building with a massive thatched roof, half timbered walls. Outside the door hangs a red sign that says the Three Stags. Beer, bed and food at heavenly prices. Cheery voices. Cheery voices spill out onto the street along with the smell of roasted boar. Sitting at a table near the fireplace, warming up and resting for the evening. Paul, if you would introduce your character. What are they eating and drinking for the moon?
 +
 +Speaker D: Silver.
 +
 +Speaker C: An adult elf more than likely. Clearly a hunter. By the bow that's probably strung across me. You'll notice from my ears poking through my long white golden light hair that I'm an elf.
 +
 +Speaker A: If you want you can watch me.
 +
 +Speaker C: Walk across the room, smooth and confident. My eyes are clear, but I am scrutinizing everyone in the room. Likely drinking a healthy tanker of ale and eating some sort of bread and meat from my own fat instead of the bar.
 +
 +Speaker A: Who are you and what are you eating and drinking?
 +
 +Speaker B: I'm a kender of half bay. I stand about 3 foot tall. I'm A black mallard in full plate. I'm enjoying a good leg of lamb and I have a flag in a veil. And there just to make my mother happy. I always managed to get some potatoes or some greenery in there. And I'm eating with gusto while keeping an eye out for. For nerve Wells. Nobody's getting my coin.
 +
 +Speaker C: What's the. What's the name?
 +
 +Speaker B: A cander of half Bay.
 +
 +Speaker A: A cander I can't.
 +
 +Speaker B: Get an idea of.
 +
 +Speaker C: Yeah, yeah, I saw that picture.
 +
 +Speaker A: Thank you. Okay. All right, Diego, who are you and what are you?
 +
 +Speaker D: You see, I'm very like tall, probably six. Six feet tall. Long white beard that's probably about three feet long. Big like bushy like white eyebrows and then very like sharp eyes. Better just like watching people and stuff that's going on, I guess. I'm wearing kind of like a. Mostly like a big like dark green cloak over my red robes. I have a stick in my hand that I'm constantly flicking on and off with fire that's just constantly igniting and puffing out as I drink on. Drink a glass of wine and share.
 +
 +Speaker A: Stories of my adventures.
 +
 +Speaker C: The first name again?
 +
 +Speaker D: I am art master Oda.
 +
 +Speaker A: Oda, huh? Yeah, I'm Oda.
 +
 +Speaker D: He sounds like Dr. Kate. And I guess he's here more. Not so much for the adventure, but.
 +
 +Speaker A: For knowledge, alignment, the things that. The past things that are coming.
 +
 +Speaker C: Do we know each other?
 +
 +Speaker A: You would. Yeah, I'd say you're at a party that heard of Misty Veil and we're coming informed to come explore it. Adventuring party?
 +
 +Speaker D: Yeah, probably. When he's not looking around, he always.
 +
 +Speaker A: Checks the fire and the pattern to make sure it's burning. Well, just staring into the flames sometimes.
 +
 +Speaker D: My guy is good with the brains and the will and some charisma. Don't expect me to do anything in the way to strengthen her too.
 +
 +Speaker C: Definitely of the woods and physical.
 +
 +Speaker D: I guess there would be like a staff that's like leaning against my chair too.
 +
 +Speaker A: After some time of you guys sitting there eating conversation, you would see a dwarf with a long brown beard. Like a Green Hood Tavern. And then like it's kind of outlined with like gold thread or like it looks like gold thread. He comes up and comes up friendly and he's like, oh, are you guys an adventuring party?
 +
 +Speaker C: I just.
 +
 +Speaker A: They all happen much stories to share. He goes, oh, yeah, Bartender around for my friends here. What exploits are you guys doing? You have a good adventuring story?
 +
 +Speaker D: I would probably share, I guess. A story of.
 +
 +Speaker A: Going through some ruins.
 +
 +Speaker D: On the outskirts of, like, this place.
 +
 +Speaker A: Finding, like a small cache of like, old scrolls that I'm still reading through.
 +
 +Speaker B: Like, I'm very interesting.
 +
 +Speaker A: It's like I'm Seon Golden Tooth that mean to be rude and not be myself.
 +
 +Speaker B: Maander just gives him a side eye and continues eating.
 +
 +Speaker A: The arc master.
 +
 +Speaker C: Takes a drink, deep drink. And just looks at him over her cup.
 +
 +Speaker B: Apparently my companions here's the son of.
 +
 +Speaker A: Surely the mallard in the armor has glorious stories to tell.
 +
 +Speaker B: The side eye now turns into a grumble.
 +
 +Speaker C: Let my.
 +
 +Speaker B: Let me eat my meal in peace. Once I finish my meal, I'll regale you with tales of the Mallard clan until you're ready to bed. But for now, food first.
 +
 +Speaker A: He's like, oh, begging me. Pardon me. I think.
 +
 +Speaker C: Orlando pulls a thing out on a chain, says, this is from a troll who doesn't need it anymore.
 +
 +Speaker A: When she puts it back, he's like, oh. He's like, impressed. That seemed like a mighty adventuring party.
 +
 +Speaker C: Or that says, well, at least two of us are. She grins and drinks a drink.
 +
 +Speaker D: I just go in and out.
 +
 +Speaker B: I'm not much for the actual adventure, but.
 +
 +Speaker D: And then I'll like make like a big puff of smoke, just blow up on the table.
 +
 +Speaker A: And then he's just like, wow, you.
 +
 +Speaker B: Guys truly are kind of leans back.
 +
 +Speaker A: In his chair.
 +
 +Speaker B: Takes a big dream. Would you leave my feathers out of this?
 +
 +Speaker C: Looks like just like covers the table with smoke.
 +
 +Speaker D: Yep. But I keep him out of trouble.
 +
 +Speaker A: That's good. And after that, he kind of looks around and he leans in a little bit that I think you guys would be the right fit. I may have an opportunity that would be beneficial to both of us. I have some information about ancient treasure from the time of the Dragon Empire.
 +
 +Speaker D: Spill the beans.
 +
 +Speaker A: Share the tale.
 +
 +Speaker B: I'm intrigued. Mikanda starts eating a little slower. He's trying to catch this.
 +
 +Speaker D: As you now, like, get out this very really old war diary. Turn the, like, just get ready to write. And I just stare like super intent at him. Full active.
 +
 +Speaker A: Listen.
 +
 +Speaker C: Pulls over another chair and puts her boots up on it.
 +
 +Speaker A: Bring it back a little. There's a large lake about two days journey from here, northeast here on the southern border of the Magno Woods. Many mentions this lake, he says was not always a lake. But in the days of the Dragon Empire, with the rich and fertile valley teeming with wildlife, this is favorite hunting spot of the Emperor. So much so that they had a lodge. Hunting lodge was built there for their use. Watchtower is built on a hill at the eastern end of the valley where guards would watch for any approaching threat. And then he says the sprout staircase was carved in the rock. Led from the lowest level of the wash fair straight down the depths of the hill. On the bottom of the staircase the tunnel ran out those sides of the hunting line. And he goes. But some reason due to time, I'm not sure the decision was made to flood the valley. The channel was dug from the nearby Puma river, departing its flow into the valley and transforming it into a great laker lodge. Was abandoned to the waters and forgotten. All the watchtower remains top part on the hill which stood on the island on the eastern end of the lake. And I mentioned how we can get down there. There's probably great treasure in that hunting.
 +
 +Speaker C: Head.
 +
 +Speaker A: Sounds good. When do we leave? Could leave tomorrow morning. Ready to go even now I just have to get my cart and my horse and we can go.
 +
 +Speaker C: Did he mention everyone.
 +
 +Speaker A: He mentions? Pretty justified one he mentions. We'll take. We can split the treasure. He says I'll take one third and you guys can split the remaining 2/3. Agreeable to me.
 +
 +Speaker B: How about a quarter share?
 +
 +Speaker A: All.
 +
 +Speaker B: You brought the information, but we.
 +
 +Speaker A: Don'T know what we're fighting. He thinks about it and he's like, oh, that's fair.
 +
 +Speaker C: Asking you fight.
 +
 +Speaker A: He mentions. I. I'm good with a hand. A dagger.
 +
 +Speaker B: Are you blessed with the guilt of stealth?
 +
 +Speaker A: He kind of laughed and goes I'm a dwarf. We're never stealthy anytime. Really. Just.
 +
 +Speaker B: But what time of day is it?
 +
 +Speaker A: It would have been evening. Because you guys from the past to the outskirts would take like half a day to get through the mountain pass. How long will it take to get to the lake? Two days or. I don't know.
 +
 +Speaker B: Do we want to leave at first light or do we want to leave in the dark?
 +
 +Speaker D: I don't care.
 +
 +Speaker A: I'm indifferent. You want to wait till morning, that's fine.
 +
 +Speaker B: And how many other people have this knowledge of a lodge.
 +
 +Speaker A: He mentions? Not much. Where people believe it's just rumors. And there's more rumors from the place, but no one's been brave enough to either go with him or dismiss it.
 +
 +Speaker D: We'll solve it.
 +
 +Speaker A: Prove it true or false.
 +
 +Speaker D: Either way, something's been linked.
 +
 +Speaker C: Or this. Inches up. She's had her food on a little like burlapy licking cloth. She just stitches it up quickly puts it on her belt, pulls her feet into the chair and she just steps up in her chair and over the table to the other side. Walks to the door.
 +
 +Speaker A: You kind of yells at you like, hey, what are you doing?
 +
 +Speaker C: Says, I'll be waiting for you outside.
 +
 +Speaker A: Like, all right. Get stuff.
 +
 +Speaker B: The cander orders a some bread and rations and more mutton. Finishes his ale, then walks towards the bar to pick up the. He doesn't know how long he's gonna be.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Fresh rations are always good over stale bread.
 +
 +Speaker A: Right. When he makes his wig the door.
 +
 +Speaker B: And falls to make sure he gets in the right cart then promptly falls asleep once he's in the back of the cart.
 +
 +Speaker A: You would see his cart and like as full of just like stuff he isn't. He mentioned he's a merchant and then he has like a carp over it and he has like, oh, here's my sturdy meal. He's like, well, we'd be gone.
 +
 +Speaker D: It's lore wise when people travel at night in this world.
 +
 +Speaker A: Actually probably wouldn't because in this lore that's when like the goblins and orcs, they're like knights, kind of like Lord of the Rings in a way that they more travel at night or active at night. So you guys maybe wouldn't.
 +
 +Speaker D: Yeah. So our characters would when they wizard.
 +
 +Speaker A: Reverted in the morning.
 +
 +Speaker C: Yeah. It's true of test and sake that you killing at some point.
 +
 +Speaker A: We'll have fun. Catch you on the road.
 +
 +Speaker C: He says it's a good thing. I like you.
 +
 +Speaker A: Sure.
 +
 +Speaker B: Contender leaves an order for the next morning.
 +
 +Speaker A: Or if you didn't someone be like, oh, I can get that.
 +
 +Speaker B: This place has a great herby spicy blend. Sleeping in your own. We watch the door closed.
 +
 +Speaker C: Ask for protection.
 +
 +Speaker A: Yes. In the morning you got to leave and head towards it. Because he's leading. He knows where it's at. And you guys have rations. About that first day night. Nothing happens. You guys get. And then on the first. Halfway through the first day you can see that like the massive lake on the horizon as you're getting closer. And he's like, that's where we're heading.
 +
 +Speaker C: We were near the magnet Woods.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: First n Woods.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Great place for fishing and swimming most likely. So is the tower on an island in the lake or was it on.
 +
 +Speaker A: A hill.
 +
 +Speaker C: Like a ruin and the.
 +
 +Speaker B: Lodge is somewhere underwater the lot.
 +
 +Speaker A: Yeah. He mentions the lodge is underwater, but there was a tower that you could.
 +
 +Speaker D: Go down and then go down the lodge. The lodge is on the edge of the lake. Or was it partly flooded by the. Partly in the flooded valley.
 +
 +Speaker A: It's in the flooded valley. Okay.
 +
 +Speaker D: So the top of it's like exposed.
 +
 +Speaker B: I'm sitting on the Top of the tower.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: There'll be a lot soon.
 +
 +Speaker A: Yeah. But then when you mentioned that, he's like, oh, I gotta picture that. And he pulls out there's like blue stone that like fits in your mouth. And he's like, these are torbin stones. He's like, if you put these in your mouth, you can breathe. And water doesn't really have an effect. Like you're just walking. Puts it back in his satchel for now. He says the one. Yes. He has enough for. Okay.
 +
 +Speaker B: That could be him. Swimming in full plate has never been an easy task.
 +
 +Speaker C: You mean walking in full plate at the bottom of Lily.
 +
 +Speaker D: Might be able to click reconnect.
 +
 +Speaker A: Yeah. Or trying to update or. Okay, this day is traveling get closer and you're kind of in between like the lake and the woods. And he set up by like this is old wood kind of watch like an old watchtower some time ago. And he's like, this would be a good place to camp for this. We need to keep watch because creatures come out of those woods sometimes.
 +
 +Speaker C: Multiple.
 +
 +Speaker B: Kind of walks around the room, kicks it a couple of times. And yeah, it's defensible.
 +
 +Speaker D: We need to do watches and like. Yeah, yeah, I'll take less.
 +
 +Speaker A: That one's like, I could kill one.
 +
 +Speaker B: You can have me tell you about it. Just point me out. Where do you think the trouble will come from?
 +
 +Speaker A: All right. Yes. I'm sorry. Got the first awareness rule. If you're gonna be on watch or if you don't watch, first roll. Let's go.
 +
 +Speaker C: Awareness?
 +
 +Speaker A: Yeah. An awareness watch for this and frame or. Yeah. Okay.
 +
 +Speaker C: So does there bonuses or anything to it or how do you calculate that?
 +
 +Speaker D: Just roll under your awareness?
 +
 +Speaker A: Yeah, just got.
 +
 +Speaker D: Roll under or match it? I guess.
 +
 +Speaker C: I'm just having curious.
 +
 +Speaker D: So I understand.
 +
 +Speaker C: Like it says awareness and what is in do you're getting under your awareness role. Does ants contribute to that in some way or.
 +
 +Speaker D: It probably did. That's what it's based off of.
 +
 +Speaker A: Yeah, I think it adds and all that.
 +
 +Speaker D: Those numbers are.
 +
 +Speaker C: They're based on that?
 +
 +Speaker D: Yeah, yeah. So you're just rolling against the skill. Yeah, that's how that works.
 +
 +Speaker A: Guys. I did not. I was 13 by 12. Awareness.
 +
 +Speaker B: Would you add your dent to awareness?
 +
 +Speaker C: That's what I was asking you.
 +
 +Speaker A: No, that's just your. That builds into it. It's kind of, I think like Warhammer, how you add up your base stat.
 +
 +Speaker B: Yeah, it's just with the int at.
 +
 +Speaker D: The end that just tells you that's how the stat's calculated. It doesn't add to it.
 +
 +Speaker A: So halfway through the night or halfway through your watch, I guess, you start hearing some noise over by the cart. How far away is the cart? It's like 15 meters away. It's not that long. 15, like, actually, like, 10 meters.
 +
 +Speaker C: So she kind of, like, circle around at a distance to kind of see if there's anything there.
 +
 +Speaker A: You hear some.
 +
 +Speaker C: She has her bow.
 +
 +Speaker A: Rummaging sound.
 +
 +Speaker C: Could she see in darkness?
 +
 +Speaker D: No. No.
 +
 +Speaker A: Because this is his dome that's built.
 +
 +Speaker B: Only the bad guys can see it like that.
 +
 +Speaker A: Yeah, probably.
 +
 +Speaker C: So can I see anything?
 +
 +Speaker A: No, because it is dark over there. Oh, you got your campfire.
 +
 +Speaker C: Under a stealth. I'm gonna, like, put the bow in, pull my bleed out. And I'm still up.
 +
 +Speaker A: Make a sneaking rule.
 +
 +Speaker C: So the sneaking. Agility.
 +
 +Speaker A: Yeah, he's rolling her. That's all.
 +
 +Speaker C: Just roll under?
 +
 +Speaker A: Yeah. So sneaking up, you hear your person hates. Yeah. You hear the familiar voices, but you don't know what they're saying. Goblins. And you hear them going back and forth. And then from you, you can tell there's at least four. You hear them, like, arguing about what to get out of this cart, kind of. But you don't. At least you assume it's artery. So what do you do?
 +
 +Speaker C: What do I know about goblins as far as toughness?
 +
 +Speaker A: Even though they might be equal. Right. And they are dangerous.
 +
 +Speaker C: Each one is.
 +
 +Speaker A: Yep.
 +
 +Speaker D: Okay, so we're doing one V.4 would be killed.
 +
 +Speaker A: Yeah. Yeah.
 +
 +Speaker C: That's what I want. Because if it's the goblins, like, you know, Chebs, I'll be like, okay, let's do this.
 +
 +Speaker A: I don't know. Jabs killed a lot of people.
 +
 +Speaker C: That's true. He had a front line.
 +
 +Speaker A: Yep.
 +
 +Speaker C: How far am I from the sleeping group?
 +
 +Speaker A: Like, 10 years.
 +
 +Speaker C: Oh, so we're all really close.
 +
 +Speaker A: Yeah. The cart wasn't too far away because you're out in the wild. Okay. Yeah.
 +
 +Speaker C: I'm gonna take the bow out. I'm gonna, like, slink back. I'm gonna get my shot. Right now what I'm gonna do is I'm gonna let it shot out and then sit in the yell charms. Just fire into the first one.
 +
 +Speaker A: That's all right. Roll ring.
 +
 +Speaker D: It would be your bow.
 +
 +Speaker A: Yeah. All right.
 +
 +Speaker C: And then this damage just the.
 +
 +Speaker D: It should be listed on the bottom of your weapon. And then you. And then you do add.
 +
 +Speaker A: And then you do add the bonus.
 +
 +Speaker C: Oh, it's a teacher. I gotta use a 12.
 +
 +Speaker B: Sweet.
 +
 +Speaker C: My 12's in here. Crying.
 +
 +Speaker D: Finally get to be used.
 +
 +Speaker C: I don't even know if this 12's any good. Why has I got a big weighted bubble?
 +
 +Speaker A: That's a 12. And then you. For you get the damage. Bonus agility. So you got a D6 12 move.
 +
 +Speaker C: Okay, so I'll just roll these.
 +
 +Speaker A: Successful.
 +
 +Speaker D: The damage.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Oh, I hit. I rolled a six. And then the damage is eight.
 +
 +Speaker A: Almost. You hit one here.
 +
 +Speaker C: So I left it out like two arms Goblins.
 +
 +Speaker A: He just, like, falls over, but you can see still, like, flailing. And then you hear them, like, talking.
 +
 +Speaker C: I start falling back to the team.
 +
 +Speaker A: All right, I'll say this is the one you got. You hit and then. What's that?
 +
 +Speaker C: Oh, that's what.
 +
 +Speaker A: Yeah, yeah.
 +
 +Speaker C: Slingers, strapping.
 +
 +Speaker A: I won't say it. And I guess this is for the wolf, right? So with that. Oh, run away from him. That's a big source. Oh, the initiative. The initiative. Oh, snap on the federal initiative. I was like, wait, you don't do it. Draw for initiative. Oh, time to get t. Yeah.
 +
 +Speaker D: I think so.
 +
 +Speaker A: We draw Initiative. Car is the box. As each player takes part in. Player draws a random card draw.
 +
 +Speaker D: Actually, here. Let's do this.
 +
 +Speaker A: Pick one. As far as I can tell, everyone draws them. The GM draw. They don't really explain.
 +
 +Speaker D: I'll just take the top one.
 +
 +Speaker A: Yeah. And you flip it over.
 +
 +Speaker D: Flip it over to.
 +
 +Speaker A: Oh, eight, eight, three.
 +
 +Speaker D: So as high, as fast. Or is it slow as.
 +
 +Speaker A: Or low, as if it's 1 to 10. So it's. First one is.
 +
 +Speaker D: Okay, so that's the order. So I'm going last number above the size of turn.
 +
 +Speaker A: Oh, Goblins go one and ten. So they'll be in do two group. Yeah, they're paired. That's how it works for the gm.
 +
 +Speaker D: I can. Okay, so is there. Can you trade right across the back?
 +
 +Speaker A: No, it's waiting on your turn and around. You choose to wait. This means that you swap initiative cards.
 +
 +Speaker D: Okay. So like, so with another creature or player. So I could swap both. Swap with the. The Goblins.
 +
 +Speaker A: Okay. As long as that card hasn't gone right.
 +
 +Speaker D: If it's not flipped. Yeah. Once it's flipped, it's done.
 +
 +Speaker C: Oh, gotcha. Because you're holding.
 +
 +Speaker A: Yeah. All right.
 +
 +Speaker D: And then I guess. Do you want to remind us how.
 +
 +Speaker C: Action, reaction, dodge, parry works?
 +
 +Speaker D: Because that may be super critical here. Really quick.
 +
 +Speaker C: Yeah, I see an event option.
 +
 +Speaker D: Yes. Well, you guys, this is where the tactical comes in. Because it. It eats your action if you dodge or parry.
 +
 +Speaker A: Yes. Here. Active energy action. Some of the actions are not performed on your turn, but on that Opponent. They're called reaction, including things like training or die. This uses up your turn and around, which means that you cannot perform a reaction if you have already had your turn. Flip your initiative card.
 +
 +Speaker D: So going early may be good, but.
 +
 +Speaker A: It may be bad.
 +
 +Speaker D: So once you. Once you use. Once you use your action, you don't get. You don't have the option to dodge or anymore. You basically get to do one thing.
 +
 +Speaker A: Around.
 +
 +Speaker D: And then when for moving. Can you break that up or is it all at once?
 +
 +Speaker A: It's whenever your car dice.
 +
 +Speaker D: So you can do your action and then keep moving or whatever.
 +
 +Speaker A: These squares are 2 meters. So just after movement on your character, shoot. And that's how many square. I mean squarely for the pur.
 +
 +Speaker D: Yeah. I was going to say you might have to go to the property to change the opacity. That's true on the grid because. Yeah. I don't even.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: Are they actually on the map map. Or is it. Okay, so you set it up.
 +
 +Speaker A: There we go.
 +
 +Speaker D: Oh, that's much better.
 +
 +Speaker A: That's what was wrong with opacity.
 +
 +Speaker D: Okay, so. So I have eight. So I can move four. Yes. Four squares.
 +
 +Speaker A: Okay.
 +
 +Speaker D: And is diagonal like. Or is it just always. I can't remember what we did when we did before. Or is it like the weird pathfinder thing where it's like, first one's free, but the second one is like double. Like a weird thing like that.
 +
 +Speaker A: You can attack diagonal. Honestly, say you move diagonal. Oh, there's not an enemy. Anyway. I'm fine.
 +
 +Speaker B: Villas have attack of opportunity. If somebody passes.
 +
 +Speaker A: I think there's skills for it. But. Or traits.
 +
 +Speaker D: But by default.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: I don't think you do.
 +
 +Speaker A: Okay. I guess if you wanted. Or you can set up how you would want to be. I'm.
 +
 +Speaker D: I would just be sleeping by the fire. So.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: I mean, I. I just got up.
 +
 +Speaker A: But yeah.
 +
 +Speaker B: If somebody comes running by or if I go running by somebody and I.
 +
 +Speaker A: Get clipped, then.
 +
 +Speaker D: Fine.
 +
 +Speaker A: Being where we're. Yeah.
 +
 +Speaker D: Sleeping at. So I probably would sleep with like my back against the watch.
 +
 +Speaker A: Base of the watchtower or whatever.
 +
 +Speaker D: Anyway.
 +
 +Speaker B: So tempting to sleep on the watchtower.
 +
 +Speaker A: Someone wanted to. This guy's gonna run up and try and take a swing at the duck. And then let's see. This guy that you shot is gonna run up. He gets snoring. We'll see what's his skill. He's gonna take a swing with a.
 +
 +Speaker C: Short swing side by.
 +
 +Speaker A: So she skinned that sword. Just seems like it goes off your armor. See what this guy's saying? Got the short sword. We hit.
 +
 +Speaker D: So does he. Who is he? Set.
 +
 +Speaker A: Oh, the moon. Now the. The duck. He missed or bounced off his armor. Rock. So moon, silver. The goblin took a swing at you, and it did connect. So I think you can see. Yeah, you can dodge or. Perry.
 +
 +Speaker D: I don't just. I think you have to have a shield to parry.
 +
 +Speaker A: Yeah, you could dodge.
 +
 +Speaker D: See how the dodge option. Parry. Let's see. Both melee types can be parry.
 +
 +Speaker A: But 11%. Well, maybe you can parry.
 +
 +Speaker D: Your weapon can parry, but. Yeah, yeah. So it's the ranged weapons that you have to have a shield to parry.
 +
 +Speaker A: Neither you can dodge, or you can just take the hit.
 +
 +Speaker C: Let's dodge because she'll try to stick us. Actually, is there an option when you evade for, like, getting distance, like moving away?
 +
 +Speaker D: Is that far as dodge?
 +
 +Speaker A: Yeah, dodge. You can move, I think, a square away.
 +
 +Speaker D: And then. Or.
 +
 +Speaker A: Find that.
 +
 +Speaker C: She'S actually gonna just take the board. Let's just try this.
 +
 +Speaker A: All right. He hits you for 40.
 +
 +Speaker C: Where's my damage?
 +
 +Speaker A: If you have armor, you subtract that armor. Those guys are done.
 +
 +Speaker D: There's also a thinner pen if you want to actually. What is right on the sheet? Yeah.
 +
 +Speaker A: And number three. Goons.
 +
 +Speaker D: Okay, so three. Yeah, this Silver.
 +
 +Speaker A: Silver. Let's go.
 +
 +Speaker C: Oh, sorry. Me?
 +
 +Speaker D: Yeah, you are.
 +
 +Speaker A: And the guy in front of you is the guy you hit. And he's like, almost there.
 +
 +Speaker C: You see her quickly pull out. She notches a second arrow. She pulls it back, and she fires at a angle between the two of them. She's going to do a twin shot. Full power points.
 +
 +Speaker D: Yeah. Which are down at the bottom. They're green, so it spins three of those.
 +
 +Speaker C: And then it says, R just wants to hit with a bane.
 +
 +Speaker A: Obeying is disadvantaged. So you just roll 2d20 and pick the fire.
 +
 +Speaker C: I'm just trying this.
 +
 +Speaker A: This is what this is for. It's swinging on the system field.
 +
 +Speaker C: Hey, I still did it.
 +
 +Speaker D: Nice.
 +
 +Speaker C: So one arrow, which will be the first W.6 damage.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Then the other guy takes.
 +
 +Speaker D: Is it just damage, bro?
 +
 +Speaker C: It actually says bro wants to hit damage. Roll separately.
 +
 +Speaker A: Nice.
 +
 +Speaker C: So I did six to this guy. I just did 14 to this guy.
 +
 +Speaker A: All dude's gone.
 +
 +Speaker C: So when she takes that hit, she's.
 +
 +Speaker A: Like, that guy good. That guy good. I forgot to draw initiative with more.
 +
 +Speaker D: That's fine.
 +
 +Speaker C: My banner roll. 64.
 +
 +Speaker D: So you could draw another card.
 +
 +Speaker A: 9.
 +
 +Speaker D: Oh, is it the D? But we didn't have one.
 +
 +Speaker A: And then you flip your card when. Oh, it's like you can't move still. Then you have your action and moon. Yeah.
 +
 +Speaker C: Should probably just move. So I don't know what range is.
 +
 +Speaker D: You have your. Oh, for the actual. Because there's two meter squares.
 +
 +Speaker A: Yeah, they're two by two.
 +
 +Speaker D: 100.
 +
 +Speaker A: There you go.
 +
 +Speaker C: I don't know if there's obstacles on this kid.
 +
 +Speaker A: No, there is kind of planes and then trees and. All right, so five is up. Let's go.
 +
 +Speaker B: So he charges, and he's so short he can't hop the card anyway.
 +
 +Speaker D: Movement is the top. Yeah, right there. Divide it by two so you get four. So you could get to.
 +
 +Speaker A: You want to hit the gun by two for left or hit one over.
 +
 +Speaker D: How many squares you can actually move as your movement number at four.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: If I go diagonal, that's how many meters gets me.
 +
 +Speaker C: Oh, gotcha. There's a 2 meter square.
 +
 +Speaker D: Up.
 +
 +Speaker A: 7.
 +
 +Speaker D: So we get right next to the other Goblin.
 +
 +Speaker B: Did 7 points of battle ax damage.
 +
 +Speaker A: 7. Once you add your bonus damage, that's what the bonus.
 +
 +Speaker B: The D8s have not been rolled in so long. I gotta knock the dust off them or.
 +
 +Speaker A: Almost killed that guy. All right, thanks. Number eight.
 +
 +Speaker D: I'm going to.
 +
 +Speaker A: And that one's like, on the cart legit, like, right.
 +
 +Speaker D: So I'm going to wait and swap. And I can. So if I wait, I swap with these guys, right? Oh, you can swap it even with. Or I'm gonna swap.
 +
 +Speaker A: Well, that has me gone with my understanding. And you can just even swap with a player and they can be like, oh, they can't say yes or no.
 +
 +Speaker D: And if they've gone already, do they to go? Surely they don't get to go again?
 +
 +Speaker A: No.
 +
 +Speaker D: Okay, that's it.
 +
 +Speaker A: No.
 +
 +Speaker D: Once the cards flip, you're. Yeah. So I Wait.
 +
 +Speaker C: We're about to shoot three fireballs.
 +
 +Speaker A: Let's go.
 +
 +Speaker D: We go to the. The number eight. The goblins.
 +
 +Speaker A: Okay, well, that one in front's gonna swing at Mac Canard.
 +
 +Speaker D: Dark.
 +
 +Speaker A: Yeah, that's what Otohan calls silver and dark.
 +
 +Speaker D: If you complain, you don't.
 +
 +Speaker A: Welcome yoru. Do you see him go for a swing? And that sword slips out his hand and goes. Because he rolled a demon.
 +
 +Speaker D: Oh, yeah, I forgot. This does have those.
 +
 +Speaker A: Middle of the 20. The Goblin. That's fine. You see the sword go over your head and he's just like. Then he starts to run away. And then this guy will jump down and I guess take a swing because he's gonna close it. Get out of here. Enroll in the demon too. Double that. Double demons. Whoa. He hits himself with his sword and takes three Damage.
 +
 +Speaker D: Do these guys. Did he actually run like. Or is he just turning? Is he. They're actually running away now.
 +
 +Speaker A: He did. This guy ran down here. Ran away because he threw it. Can you not see down there? No.
 +
 +Speaker D: Well, the tokens didn't move.
 +
 +Speaker A: I wonder if that's. Oh, yeah. Move over there either. That's strange. Okay. Yeah. That's weird.
 +
 +Speaker D: So this guy ran.
 +
 +Speaker A: Yeah, he's down there. And that's. There's part.
 +
 +Speaker D: Did this guy run too?
 +
 +Speaker A: No, he hit himself. He didn't throw it. So this turned into a goblin.
 +
 +Speaker D: Yeah. Dwarfed up.
 +
 +Speaker A: Someone wants to drive him. He's just melee. He's got an axe.
 +
 +Speaker C: What's his movement?
 +
 +Speaker A: It's really four or three. They have a hand axe skill of 13. He's gonna go.
 +
 +Speaker C: Is it two to go? Diagonal.
 +
 +Speaker A: I don't. They didn't. I don't think it is. I was gonna say it's not for right now.
 +
 +Speaker C: So you can go on that.
 +
 +Speaker D: I think I said it's moving forward.
 +
 +Speaker A: Whoa. Now they all updated.
 +
 +Speaker C: He said the angle was on.
 +
 +Speaker D: Yeah, Like I was just moving him up.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: Up here anyways.
 +
 +Speaker A: To watch the corn. I guess he maybe.
 +
 +Speaker D: I don't know. Is he a fighter type or is he a defender type?
 +
 +Speaker A: But since they're on his cart.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: Get away from my car.
 +
 +Speaker C: He's running for his part.
 +
 +Speaker A: I'm not stealing my.
 +
 +Speaker D: And if he doesn't have range, I guess he's done it. Oh, you can die. Can you dash?
 +
 +Speaker A: You can dash, but I think it takes an action.
 +
 +Speaker D: Okay. Dash. I'm sorry. Yeah, dash. Dash indulgement. Let me pull.
 +
 +Speaker B: Throw his axe.
 +
 +Speaker A: Sure. If you want to do a range attack with the stats. No, I think he's just gonna. No, he's gonna hold on to his axe. Run.
 +
 +Speaker D: He would just run up.
 +
 +Speaker A: Yeah, he's just yelling.
 +
 +Speaker D: All right.
 +
 +Speaker A: All right. And now.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: Oh, what a horns up. Can I see both of them? Sure. Okay. So I'm not gonna mess with light and dark.
 +
 +Speaker D: So I'll step around here a little bit, and then you'll just see me start guess sharing.
 +
 +Speaker A: And then I go haboro. And you see two fireballs shoot out. Oh, God.
 +
 +Speaker D: So I did that at a power level too. So that's.
 +
 +Speaker A: Six.
 +
 +Speaker D: So that's under my thing. So I shoot out 2 million fireballs.
 +
 +Speaker A: Each pile will be on the first. If they don't reach another fireball. Get Caleb in here. Fireball, Fireball.
 +
 +Speaker B: There goes the card and the duck and the door.
 +
 +Speaker D: All right. So the guy that's Running Gets hit.
 +
 +Speaker A: With nine that killed them. Burn top however he looks.
 +
 +Speaker D: Yeah. You just see like the traditional. I guess it's. I guess so small like they like softball size. Fireball. This flies out of one hand and then the other out of my other hand and probably pick up my stun off. And then this is eight damage.
 +
 +Speaker A: Guy's dead because that was the one that hit him. So.
 +
 +Speaker D: Then I'll walk to like the nearest guy and just like rummage around and see if there's anything interesting on any.
 +
 +Speaker A: On any other bodies.
 +
 +Speaker B: We wouldn't loot the other two by the cart too.
 +
 +Speaker D: Oh sorry.
 +
 +Speaker B: See if he took anything from the car. The doors now take stuff from my cart.
 +
 +Speaker D: Sa.
 +
 +Speaker A: Besides their short swords and crusty leather armor. Find full treasure. A treasure card. 36 gold rich galaxy. Four gold coins. One more. See what you find. I don't know what's really on here.
 +
 +Speaker C: I know a gold amulet that's value is 2d 6 times 5 gold silver coins.
 +
 +Speaker B: 3D 6 times 10.
 +
 +Speaker A: That's a good loop.
 +
 +Speaker C: An instrument is a flute. Guessing the conflict is not super sassy. Just maybe it's a regular.
 +
 +Speaker A: Just those inner quarters from pool.
 +
 +Speaker B: 130 silver coins.
 +
 +Speaker A: Dang. You found some loot.
 +
 +Speaker B: I don't know what the breakdown is compared to.
 +
 +Speaker C: It's probably a 10 to 1.
 +
 +Speaker B: But this goblin's been stealing from other tents for quite a while.
 +
 +Speaker A: Yeah. I hate these.
 +
 +Speaker B: Goblin always trying to steal stuff.
 +
 +Speaker D: They have like any like clan markings on them or are they that kind of stuff or is they just.
 +
 +Speaker A: Not these ones. They wouldn't. They were just out. Probably come from the wood. You would know that they made it be from. Yeah.
 +
 +Speaker B: So the dwarf has a a safe box on the cart. Put this silver in.
 +
 +Speaker A: He does. He would. He'd have this.
 +
 +Speaker D: But yeah.
 +
 +Speaker A: I keep this hidden so they can't find it.
 +
 +Speaker B: We'll divvy it up when we get out of here.
 +
 +Speaker A: So I guess it was first launch. So that's probably went back to bed.
 +
 +Speaker D: I was gonna say I'd like. If I didn't find anything interesting I.
 +
 +Speaker A: Would just go no. You found that treasure.
 +
 +Speaker C: Is this considered a stretch rest?
 +
 +Speaker A: Yes it would be. Because if you're gonna rest till morning.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: So we didn't get polar. Yeah.
 +
 +Speaker C: How much do you heal on stretch rest?
 +
 +Speaker B: On D6.
 +
 +Speaker D: I think it's everything.
 +
 +Speaker A: Stretch rest is healed well.
 +
 +Speaker D: We would do shift rest right?
 +
 +Speaker A: Yes. It would be a shift rest because we recover every night.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: Shift rest is like six hours. Is it?
 +
 +Speaker C: Or is it.
 +
 +Speaker D: Oh yeah, Shift. Yeah, yeah, that's stretch.
 +
 +Speaker A: My bad. Stretch is 15.
 +
 +Speaker C: So which are we doing?
 +
 +Speaker A: As you guys plan on going back to bed?
 +
 +Speaker D: Yeah.
 +
 +Speaker A: He'S old man.
 +
 +Speaker C: And what? Answering. What are you recovering?
 +
 +Speaker D: Everything. Everything.
 +
 +Speaker C: Still doesn't really make sense.
 +
 +Speaker A: Which one?
 +
 +Speaker D: And the shifter, it says that's.
 +
 +Speaker C: As an elf, you can meditate deeply during a stretch rest, which is the longer one, right?
 +
 +Speaker A: No, that's the 15.
 +
 +Speaker C: Okay.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: Shift is the long rest, basically. Okay.
 +
 +Speaker D: That'S right. It's gonna come around. Yeah. And get us.
 +
 +Speaker A: Brutal. No, I. That fit. Goblins sucked. Oh, nothing. Night happened. All right. So it is morning. And he's like, oh, we only got like a couple more hours and we'll be there. Excellent. And he mentioned you guys heard the rumors of as you're like, looking out over the lake, like, nice here. The rumor of the great sea base supposedly that lives in these lakes.
 +
 +Speaker C: No, please tell me.
 +
 +Speaker A: Supposedly there's a great sea beast. And these people say. Other people say it's not true. Other people say they've seen it. And if you want, you can make rareness roll with a bane. Awareness, you know, awareness of the vein. Looking out over the water, you can see.
 +
 +Speaker D: Let's see. Oh, well, that's a demon for the first one. So I think. Yeah, because it's the stuck here. So.
 +
 +Speaker A: Yeah, I don't see anything. No, I don't see anything. I guess I don't see anything.
 +
 +Speaker B: The only way to find it is to go swimming for it.
 +
 +Speaker A: Now.
 +
 +Speaker B: See what it tastes like.
 +
 +Speaker A: So about midday, you arrive on the eastern end of the lake. And about 100 meters from the shore, you see the ruined watch count and it mentions. That's where we need to get.
 +
 +Speaker D: You said 100 meters?
 +
 +Speaker A: Yeah. From the. From the shore.
 +
 +Speaker D: Well, dar, you're a duck.
 +
 +Speaker B: How deep is the water in this section?
 +
 +Speaker A: It gets pretty deep. He says you can either swim it, or maybe we can build something like a raft.
 +
 +Speaker B: How long are the stones good for?
 +
 +Speaker A: I've never had one run out.
 +
 +Speaker C: I do have bushcraft.
 +
 +Speaker A: Yeah, that would be a.
 +
 +Speaker D: Yeah, yeah.
 +
 +Speaker A: It'D be a bushcraft or a crafting room.
 +
 +Speaker C: I don't have seamanship, though.
 +
 +Speaker A: Oh, it'd just be like a wrap. Like you want it just be pad. Like, I'd assume people know how to paddle.
 +
 +Speaker C: Yeah, it's not like sailing.
 +
 +Speaker A: No. And you're only going up. Like, the river's not crappy or bushcraft. Yeah, I'd say crappy or bushcrafty. You want to try and build the rack?
 +
 +Speaker B: Look at this dome I got this heavy plate. It's going to be just as easy to walk there.
 +
 +Speaker C: That's the bottom.
 +
 +Speaker B: Swimming it I wasn't clear. There's one of the spells that Mellords have is they swim at full speed. But it says if you're wearing plate you have to roll like every turn.
 +
 +Speaker A: Yeah. Yeah. I think it's just plate.
 +
 +Speaker D: I think it's just heavy.
 +
 +Speaker A: See if you can stay afloat with. Yeah. That's interesting.
 +
 +Speaker B: If we did a group thing for building. Let's say I tacked the woodcraft. Is that multiple dice roll or do.
 +
 +Speaker A: We all roll and we've got to.
 +
 +Speaker B: Get under the bushcraft number.
 +
 +Speaker A: I would say you could get a boon which is advantage.
 +
 +Speaker D: Just do one person rules.
 +
 +Speaker A: Yeah. Okay.
 +
 +Speaker D: Something who's let's bushcraft is 12. Yeah. I'm at 14 bushcraft crafting seven seaman ship. Well no for like I'm just thinking like lore wise who would like I guess fiction wise who would know more how to build a boat.
 +
 +Speaker B: Crafting is at 7. Wishcraft is at 5.
 +
 +Speaker C: So I'll help you.
 +
 +Speaker B: I'll direct everyone to build the boat.
 +
 +Speaker A: You youngins can get to work.
 +
 +Speaker B: Pull out the battle ax.
 +
 +Speaker A: I got one swing in those gauntlets. Sorry.
 +
 +Speaker D: Oh a two easy and then a 19.
 +
 +Speaker A: Yeah. So you build a decent enough raft for everyone to get on it take.
 +
 +Speaker D: Like half the day. Guess we could just convert his wagon into.
 +
 +Speaker A: He shouldn't be. You would protest that. That cuz there's like we little Oregon trail. Hold that up.
 +
 +Speaker C: Oh good question. I just noticed on armor it has bangs. Is that for all armor or do you have to like fill that in?
 +
 +Speaker A: It's I mostly plate. I have bang cuz it says bang.
 +
 +Speaker C: On and it has three things, you know.
 +
 +Speaker A: Yeah. Cuz he like with plate like. Yeah. That I'm looking at like.
 +
 +Speaker C: Is yours marked?
 +
 +Speaker B: Yeah, all three of them.
 +
 +Speaker A: Okay.
 +
 +Speaker C: So his was already marked. Mine's not. Okay. So you have to mark.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Screw up earlier.
 +
 +Speaker A: No, no.
 +
 +Speaker D: These are. These are pre market pretty.
 +
 +Speaker A: Yes.
 +
 +Speaker D: This came with adventures.
 +
 +Speaker B: You just don't sneak as well.
 +
 +Speaker C: Oh plus I was gonna think that would suck if you're in leather and you can't sneak like that's. That's the antithesis of all RPGs.
 +
 +Speaker B: Everywhere it was tethered leather.
 +
 +Speaker C: Yeah, that's right. Camouflage leather.
 +
 +Speaker D: Put bells on you put redecorating your.
 +
 +Speaker A: Armor with bells of my sneaking armor.
 +
 +Speaker C: It's a vow that I have.
 +
 +Speaker B: I was a gesture for the king and he would let me wear traditional Armor.
 +
 +Speaker C: His deity is a. Is a jester. That's where that bells have to be worn or he'll be smoked.
 +
 +Speaker A: All right. Let's see.
 +
 +Speaker B: King said I scared him too many times.
 +
 +Speaker A: Severin like ties his horse up to a tree or his mule I guess. I see him rummage through his cart and he pulls out a health pot for every. He's like I want you. And they are insulin heal 2D 6 GP almost 4 healed. And then he also gives you the stone. One of the breathing stones. They mentioned again that they're rare mineral mine. By escape your mouth. They allow you to breathe underwater and act like the water. You're on dry land.
 +
 +Speaker D: So if I use this I'd still.
 +
 +Speaker A: Be able to cast fireballs. Nope.
 +
 +Speaker B: Somebody were to suck on this thing. When you're on dry land, do you die of drowning?
 +
 +Speaker A: You can find out.
 +
 +Speaker D: I just take it and starting this laugh. Just put it in my mouth and spray it up.
 +
 +Speaker A: Yeah Ben. It would be like a smooth almost like opal bluish, you know color. It's not like jagging.
 +
 +Speaker C: Tastes like door sweat.
 +
 +Speaker A: Oh who knows they've just been in a pouch somewhere. Don't know.
 +
 +Speaker C: It's been in my pocket all day. Do you want to Jo.
 +
 +Speaker B: Just kind of watches. Watches the wizard just to see what's.
 +
 +Speaker A: Going to be like oh they only work underwater.
 +
 +Speaker D: I'd probably go up to the lake and just stick my head underwater.
 +
 +Speaker A: Maybe. Let's see you notice as long as like. And if you like took it out. I didn't even notice.
 +
 +Speaker D: I still get wet.
 +
 +Speaker A: Yep.
 +
 +Speaker C: She would ask how long do they last?
 +
 +Speaker A: As long as you have it in your mouth. It's just part of the minerals properties. All right.
 +
 +Speaker C: Let's get out there.
 +
 +Speaker A: Yeah. So you guys start paddling out there.
 +
 +Speaker B: Have these been used before?
 +
 +Speaker A: Because I wipe them off. Doesn't like slice them off on his hand.
 +
 +Speaker D: My guy just be like odon dark quick being a baby.
 +
 +Speaker B: I'm just curious. This is awfully smooth. Like somebody stuck.
 +
 +Speaker C: It's a little bit of like a ale pouch. And like pour some over the swipes it off.
 +
 +Speaker B: Kind of like a worry stone. This was done with somebody's tongue.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: Here you guys paddle out. No problem. And he leads you to the tower. Making it because there's some rubble from like. And then he leads you to the staircase down. And after a bit I can come to the like the water came up to it. So.
 +
 +Speaker B: This is dark water. I'm good with getting wet but I would imagine we don't have Waterproof torches for a stick, sir.
 +
 +Speaker A: Yeah. Someone like, smiles at you, pulls out like these glistening like stones that glow green. And he's like, oh, I got fixed for these. And it lights up the area.
 +
 +Speaker B: Then away we go.
 +
 +Speaker A: Yep.
 +
 +Speaker B: And Andrew pops the rock in his mouth. Down into the water he goes.
 +
 +Speaker A: Putting the dwarven stones in your mouth and plunging into the cold water. That would help against that.
 +
 +Speaker D: All right, so actually I once I like. Yeah. Once we realize it's pulled, I will do heat chill around me and spend a will PowerPoint to make it pleasantly warm.
 +
 +Speaker A: Around you.
 +
 +Speaker D: I don't think it says it. How large of an area? Oh, 10 meters. So we're good. Everybody that's pleasantly warm.
 +
 +Speaker B: That would be the reaction.
 +
 +Speaker A: Whoa. That's true. Good warm water.
 +
 +Speaker C: We all look at the duck.
 +
 +Speaker D: Yeah. 15 minutes. I get ready.
 +
 +Speaker A: Shift.
 +
 +Speaker D: Yeah. Oh, never mind.
 +
 +Speaker A: That's a. That's the. Like the shift is the whole day.
 +
 +Speaker D: The long one.
 +
 +Speaker A: Yeah. It's like six hours.
 +
 +Speaker D: Yeah.
 +
 +Speaker C: Yeah. See, it's because stretch seems like it'd be the long one to me. A shift.
 +
 +Speaker D: So.
 +
 +Speaker A: Yeah. Yeah, I guess.
 +
 +Speaker C: So when we go under, are we able to talk to each other?
 +
 +Speaker A: Sure.
 +
 +Speaker C: Even with the rock in our heart?
 +
 +Speaker A: It doesn't mention that, but I want to say, sure, yeah, that'd be d. Yeah.
 +
 +Speaker B: You just put it in your cheek.
 +
 +Speaker C: For a smaller rock.
 +
 +Speaker A: Yeah. Just have your hands. Thanks. Yeah.
 +
 +Speaker B: And if you swallowed the rock.
 +
 +Speaker A: You probably can't breathe anymore. No. Once it's out of here.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: You would know that. Definitely after you experimenting. Like, once it's out of your mouth, it's like it's gone.
 +
 +Speaker B: Just again, if it gets smaller.
 +
 +Speaker A: Don'T swallow it. So after plunging in the cold water, I guess you find out that you not only can breathe, but you can move underwater almost easy if you were walking on land. And then it takes about 10 minutes to slowly descend the spiral staircase.
 +
 +Speaker D: Jump.
 +
 +Speaker B: It down like an astronaut. There's a lower gravity, four steps at.
 +
 +Speaker C: A time.
 +
 +Speaker A: In the middle.
 +
 +Speaker C: I would ask him, like, I'm assuming that while we move ourselves that we won't be able to like, throw or shoot anything. Are we pretty much going to be close quarters if we have to fight down here?
 +
 +Speaker A: Draw your bow. Just like my fireball. Work firework down here. So. And you know, it's like if you pull your bow, it's like this is like on land.
 +
 +Speaker C: He's like. Shakes her head.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: She'll keep one nosh as we're walking.
 +
 +Speaker D: You just see otohon.
 +
 +Speaker C: Just a slight Smirk.
 +
 +Speaker A: Yeah. So you go down this, and then as you reach the bottom. Let's see.
 +
 +Speaker C: You're used to that more. You just do the. You know, that's funny to.
 +
 +Speaker A: Yeah. So if you go to the bottom, it's like all the tunnel that did connect it is destroyed. So out in front of it, you see this lodge off in the distance. But around it is just a towering forest of kelp. Several kind of like points. That's where we need to go through this kelp forest first. Ain't the way dark? I got the beer.
 +
 +Speaker B: Depending on how thick the kelp is, he'd be using his ax like a machete, blazing a trail through the. The kelp forest.
 +
 +Speaker A: All right. Oh, we're watch.
 +
 +Speaker D: And I'd be in the back. Watch. But I. That's why I'm in the back. I'm watching.
 +
 +Speaker C: I would probably hang back next to you.
 +
 +Speaker A: All right. Make awareness rules to see if you just.
 +
 +Speaker C: Straight awareness.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Nothing I didn't notice.
 +
 +Speaker A: It's a foreign environment. Not used to 13.
 +
 +Speaker C: Now just under my 14.
 +
 +Speaker A: And.
 +
 +Speaker B: But for some reason, only wear at 5.
 +
 +Speaker D: I feel like you're busy chopping.
 +
 +Speaker A: You know, I'm always watching. You say you got a five.
 +
 +Speaker B: That's what I'm like.
 +
 +Speaker A: You got five. That's good.
 +
 +Speaker D: Looks like my acrobatics and stuff is way down there.
 +
 +Speaker A: Says you're chopping. You would notice like some movement, something dart by.
 +
 +Speaker D: Probably just whistle. And it would be kind of like.
 +
 +Speaker A: A pick up your ears and keep going.
 +
 +Speaker C: I would look to you to be like, knowingly, like, what direction? Without saying.
 +
 +Speaker D: I just nod in the where I saw it.
 +
 +Speaker B: Let me know if you find lunch.
 +
 +Speaker A: As you're chopping, you notice more movement. And then all of a sudden you notice there's four merfolk kind of around you. And they. They're not friendly. They got big feet, like nasty teeth.
 +
 +Speaker D: Oh, so they're monsters.
 +
 +Speaker A: Yeah, they're monstrous merfolk.
 +
 +Speaker D: Okay, so they're not. We wouldn't try to talk.
 +
 +Speaker A: No. There. You know, if they're coming for you.
 +
 +Speaker C: And that is.
 +
 +Speaker A: Activate the battle Max.
 +
 +Speaker D: Oh, yeah.
 +
 +Speaker A: This is what came with it. Be that low grab kind of hop.
 +
 +Speaker B: Like if you're on a nose.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: Does it load on yours?
 +
 +Speaker A: Yes. Or play. You know what?
 +
 +Speaker C: The bamboo.
 +
 +Speaker D: My server.
 +
 +Speaker B: It's actually quicker to sink to the bottom.
 +
 +Speaker A: You would have noticed probably behind board for whatever.
 +
 +Speaker D: And then the duck beds in the.
 +
 +Speaker A: Front, they aren't updating. And they go. They're there like that here.
 +
 +Speaker D: Yeah. I'm in the Back. It's where they're just going in a line.
 +
 +Speaker A: Yeah. Because it would just. Because it's like dense kelp forest.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: Shuffle up and drop it. I need to get my jam. This one I'm gonna buy one of the auto shoppers. There you go.
 +
 +Speaker D: You can just leave these with the player.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: You know, just essentially.
 +
 +Speaker B: Shuffler. I can see it now.
 +
 +Speaker A: The players go first, but they're only 10, 20 or.
 +
 +Speaker D: Okay. We could just didn't just deal on.
 +
 +Speaker A: Yeah, yeah.
 +
 +Speaker D: And then we need. Do you want. How many for.
 +
 +Speaker A: Five? I need one for the dwarf. Yeah. Make sure you draw the dwarf.
 +
 +Speaker D: Dwarf is six.
 +
 +Speaker A: I'll. I'll hold. I'll hold.
 +
 +Speaker D: The dwarf that works.
 +
 +Speaker A: I have the book as a statute. They each get their own. They are monsters. Oh monsters mean you can't harry them. You can only dodge on what the creatures are considered monsters. You can't parry them. You can only dodge. That's just part of the rules. We got 3 and 4.
 +
 +Speaker D: So it's L or silver. And then these are monsters.
 +
 +Speaker A: Okay.
 +
 +Speaker D: Which are three and four. So they're up. And then dwarf is six.
 +
 +Speaker A: Okay.
 +
 +Speaker D: He's right. He's after. He's after a minute. I'll die. I'll just move my arm.
 +
 +Speaker A: Yep. Yes. There's the more folk.
 +
 +Speaker D: Oh wait. We're just using it.
 +
 +Speaker A: Oh, you got them. Yeah.
 +
 +Speaker D: This would be better.
 +
 +Speaker A: They're more fitting. Yeah. And they're like six feet. They're human size.
 +
 +Speaker D: Okay, roger that.
 +
 +Speaker A: And so monsters also for me they just have. I roll a D6 and that's what they do. There's a sheet I actually roll. They don't have move like they have moves.
 +
 +Speaker C: And after you pick they just do it.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Right. I'm assuming that she would mainly just see what's in front.
 +
 +Speaker D: So we're aware of these.
 +
 +Speaker A: Yeah. With your. Since you saw them like you started noticing like we're getting surrounded kind of.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: You're in plate so yeah.
 +
 +Speaker C: You're going to handle those.
 +
 +Speaker D: That's a problem.
 +
 +Speaker C: You have a shield.
 +
 +Speaker D: Okay.
 +
 +Speaker C: She probably would not even bother with the ones in front. She probably would just go off to one to the side. So she'll take that one over by just a one shot.
 +
 +Speaker B: Here's something akin did and it double check Donald almost Murloc for six damage.
 +
 +Speaker A: And you're shooting.
 +
 +Speaker D: I guess the southern one.
 +
 +Speaker A: Okay. Six damages. Get our directional hero. Now one takes it and it looks a little wounded foundation on your computer. It's not savings.
 +
 +Speaker D: Oh it make sure you push you.
 +
 +Speaker A: Hit enter when you change saving there. Oh, there it goes.
 +
 +Speaker D: Yeah. Make sure you push enter. Yes, there we go.
 +
 +Speaker A: And who's up next?
 +
 +Speaker D: Merfolk 3 and 4.
 +
 +Speaker A: I'll say. Let's see. Let's go from this.
 +
 +Speaker D: Or you're on top to bottom.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: Okay, so this is three.
 +
 +Speaker A: And he'll come down and just take a swing at the duck. I'll try to see what he does. So this one actually, I need the duck and otahan to make a will roll as it starts to sing an enchanting song.
 +
 +Speaker D: Just flat volt will.
 +
 +Speaker A: Yeah. Okay, good. I said roll under.
 +
 +Speaker D: Good thing I got 14 under my 18.
 +
 +Speaker B: The demon has bewitched me.
 +
 +Speaker A: Oh, a demon. Well, yeah.
 +
 +Speaker B: That's a 20.
 +
 +Speaker A: What does it.
 +
 +Speaker D: I don't think it.
 +
 +Speaker A: No, it doesn't do anything. So you are enhanced. You're memorized by this. And you cannot act until you're next. Until they're next turn.
 +
 +Speaker B: I'm swaying back and forth.
 +
 +Speaker A: Your duck has been memorized by a chanting song. Oh no.
 +
 +Speaker C: Is it just him?
 +
 +Speaker A: Yeah. Okay.
 +
 +Speaker D: And I resisted like so.
 +
 +Speaker A: That's the turn on mount. I don't need to do it.
 +
 +Speaker C: I don't need to roll it.
 +
 +Speaker A: No, listen, you were just out of range.
 +
 +Speaker D: Okay, wait, so I'm way back here and he's here.
 +
 +Speaker B: It'd be the dwarf.
 +
 +Speaker D: Is it the dwarf that needed to roll the dwarf?
 +
 +Speaker A: Yes, I rolled it up.
 +
 +Speaker D: I rolled a 14.
 +
 +Speaker A: Then you pass.
 +
 +Speaker D: Well, for my Otohan, yes. But that's what I ordered.
 +
 +Speaker A: Oh, he got moved or did he move?
 +
 +Speaker D: No, he's. He's just over one. Oh yeah, you were just not in the line, so.
 +
 +Speaker A: Oh, okay.
 +
 +Speaker D: Yeah, you need to move. Silver moon west one square. Yeah, you just swapped us now.
 +
 +Speaker A: No.
 +
 +Speaker D: Silver moon east once and then dwarf north one. So we're in the line. There you go. That's how we were. So. Yeah, so I rolled a 14 on this.
 +
 +Speaker A: Quiet.
 +
 +Speaker D: Yeah, so I rolled 14. If you wanted to use my rule.
 +
 +Speaker A: Three.
 +
 +Speaker D: Yep. Three went. So four is.
 +
 +Speaker A: Let's see what he. They are memorized and cannot take an action on their next turn. So it's just for the round. He's swaying to the music. Now that I made a big difference. This one's 20 years. Another blood chilling scream. This creature lets out an honorific high pitched scream of rage and hunger. Everyone within 20 meters look like a Wilville through a sphere.
 +
 +Speaker D: All of us.
 +
 +Speaker C: Now.
 +
 +Speaker B: Do I need to do that?
 +
 +Speaker C: Because it broke the mesmerize.
 +
 +Speaker D: I'd say this is a new Effect, right?
 +
 +Speaker A: Yeah, it's fear.
 +
 +Speaker D: So you may be mesmerizing and dancing in fear and then get it looks like fear has different things too.
 +
 +Speaker A: Oh, there is fear Roll. All right. Don't roll under your will 17.
 +
 +Speaker D: I just went under it.
 +
 +Speaker A: I feel so rolling D8 and see what the effect is that I. All right. On your sheet. It's down there.
 +
 +Speaker D: I'll roll for the dwarf too. He run to five. I rolled a 17.
 +
 +Speaker A: And you still survive.
 +
 +Speaker D: Yep. I have 18 will.
 +
 +Speaker A: So I'm getting ready to curse some people.
 +
 +Speaker C: I become disheartened and I lose 2d6 power points.
 +
 +Speaker A: All unstable.
 +
 +Speaker D: Yeah. And then become disparate, I guess this guy, which is that. Oh, and disparate is also charisma.
 +
 +Speaker A: Three of them. Bane on your charisma.
 +
 +Speaker D: So yeah, there's a little diamond under your.
 +
 +Speaker A: All right. So that's that guy's turn. He just moved up to get closer to the duck. Okay. This guy?
 +
 +Speaker D: Yeah, he screamed and ran up.
 +
 +Speaker A: Yeah. Cool.
 +
 +Speaker D: All right. Do I want to thinks that the duck got knocked out. Yeah. But I'm gonna exchange anyway. So I'm going to wait.
 +
 +Speaker A: In the back. Roger that.
 +
 +Speaker D: So dwarf. So he would. He would technically go now. Right. The dot. But that's what I'm saying is he.
 +
 +Speaker A: Normally would have went been up.
 +
 +Speaker D: Okay. So now the dwarf is all right. And he's been fine.
 +
 +Speaker A: You'll see. I don't know the door.
 +
 +Speaker D: Okay.
 +
 +Speaker C: So is there. What are you thinking about?
 +
 +Speaker A: Weed.
 +
 +Speaker D: Oh, I was. He's next gonna drive the door.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: No, I mean waiting your character.
 +
 +Speaker D: Oh, because I'm just gonna wait to see what they do.
 +
 +Speaker A: Because there's still two more.
 +
 +Speaker D: There's two more to go. Have still to go. So I'm just gonna. I'm holding.
 +
 +Speaker A: You had seen the dwarf run down here in case I need.
 +
 +Speaker D: To do something else.
 +
 +Speaker A: When you see him some money exchanged hands and then he starts swimming away. That is his turn. And he is gone.
 +
 +Speaker B: The dwarf soon's away.
 +
 +Speaker A: Yeah. The mermpolk gave him from like. I guess moon silver and Otohan would have like. See now like there was exchanging of something. I saw that for sure. Yes, he both saw it without my diary.
 +
 +Speaker C: Yeah, he swam lucky that I already went because there'd be a arrow coming his way.
 +
 +Speaker A: And so he's done and out of the fight.
 +
 +Speaker D: Okay.
 +
 +Speaker A: So Severin. Yeah, I keep want to say Severun, but that's. I know that's a dragon and that is his turn.
 +
 +Speaker D: Actually the lore changed on that he was he's actually a beast. Seven Grun. That's true. Zendrix has in a. Well, he was originally black dragon, but to match the lore with the world's now being it. It was actually a demon. All right. Okay, so back to the. Back to the game.
 +
 +Speaker A: Yeah, Seven.
 +
 +Speaker D: Yes, seven. Which are these? The two, though are next phones. And so actually I'll wait out my turn.
 +
 +Speaker A: I won't destruct. Yeah. This one goes up here. He sees the doctors dancing and swaying.
 +
 +Speaker D: Run up to the doctor.
 +
 +Speaker A: He ran up soon. See what he does. This creature comes running or swimming up. It's just grabbing like seaweed. And you see it. It comes out when it's trying to stuff seaweed into your mouth to like knock the rock out. Let's see here. And you must make a strength roll on their next turn to break free of the creature. Deadly and break or start to drown. And that's the turn from that creature.
 +
 +Speaker D: Okay.
 +
 +Speaker A: Just grabs them and it's trying to.
 +
 +Speaker D: Stuff seaweed in your mouth. Fell. They do strength roll on next turn.
 +
 +Speaker A: Yep. And then is the next one up?
 +
 +Speaker D: Yep, our south one.
 +
 +Speaker A: The other one. Yeah, I got it out of order. So this one was down here. This one was ran up. Yeah, this one just moved up actually on the train there. This one takes a bite out of you. So he can either. Or did you already go?
 +
 +Speaker D: Yeah, he has. No. Yeah. So he actually hit already.
 +
 +Speaker A: Yeah, they don't roll it. Since they're a monster. They just do the.
 +
 +Speaker D: Oh, they just auto did.
 +
 +Speaker A: And so you take six points of damage as a fight.
 +
 +Speaker D: Yeah, I can't do anything about it.
 +
 +Speaker A: Nope, not with that swing.
 +
 +Speaker B: I could have maybe done something, but yeah, I'm swing.
 +
 +Speaker A: That's all their attorneys. Okay, so now I get to go. Yeah. All right.
 +
 +Speaker D: None of these have been damaged here yet.
 +
 +Speaker A: Right.
 +
 +Speaker B: Actually, we'll have a shot.
 +
 +Speaker D: I like one of the far ones you got. Okay.
 +
 +Speaker A: This one does the bottom south.
 +
 +Speaker D: So it's the wounded already.
 +
 +Speaker A: Six points.
 +
 +Speaker D: Yeah, it's six points of damage to it.
 +
 +Speaker A: Yes. So let's. Why are they focusing? I'm going to.
 +
 +Speaker D: Are these guys large or huge?
 +
 +Speaker A: No, they are not normal. They're humans. They're human size. Six foot, five foot.
 +
 +Speaker C: So that you see me, I just.
 +
 +Speaker D: Do like this slashing motion.
 +
 +Speaker A: Go vento.
 +
 +Speaker D: And then I'm gonna blast these guys away with.
 +
 +Speaker A: Yeah, hopefully the 12.
 +
 +Speaker D: Which is the highest. Oh, no. Okay, good. 14. All right, so 12. So that goes off. It doesn't do any actual damage to them, but it does blow them. Let's see how far away it blows away. All right, now let's see. Mario effect and pushed away.
 +
 +Speaker A: So.
 +
 +Speaker D: Yeah, so I'm gonna try and blow these guys away.
 +
 +Speaker A: 4 and 1.
 +
 +Speaker D: So five points of bludgeoning damage. Oh, oh, wait, never mind. That's monsters that are large or huge. So 5 bludgeoning damage.
 +
 +Speaker C: Push 3, 4 meters away from you and suffer this.
 +
 +Speaker D: Oh, so they're also pushed five meters away. Oh, yeah. Yeah, that's right. Two squares.
 +
 +Speaker A: And they both take five damage.
 +
 +Speaker D: Yes, Five damage each and five meters back.
 +
 +Speaker A: That one you. That one of them that already was damaged, guys. Okay, so we'll just say that one.
 +
 +Speaker D: Yep, sure.
 +
 +Speaker A: Boundary group. Five points that round. Yeah, you're good.
 +
 +Speaker C: Actually, let me check the range on my spells. 20 others. So that's 10.
 +
 +Speaker D: Yeah, I will.
 +
 +Speaker A: I will actually step back one. Okay.
 +
 +Speaker D: Yeah. Let's go.
 +
 +Speaker A: Diagonal shuffle them up and you're no longer. You're actually lucky, like, because it's like, on their next turn. So if you already did your turn, your next round would be not.
 +
 +Speaker D: Yeah.
 +
 +Speaker B: Shake it off.
 +
 +Speaker D: Sound kind of like one's gonna deal with.
 +
 +Speaker A: Yeah, that's fine.
 +
 +Speaker D: Oh, no, I need three for them.
 +
 +Speaker A: Yeah. One day. Oh, number one, I'm just going to. Here you show hand motions and then you haboro.
 +
 +Speaker D: And I'm going to cast fireball. Actually, I'm going to cast. That one's too far away. But I'm going to cast two fireballs hopefully.
 +
 +Speaker A: Oh, demon. It's in Westy 10. Good.
 +
 +Speaker D: That's under. So success. So five damage to both of them.
 +
 +Speaker A: Two north floors up. Yeah. And they're still standing, but they were looking pretty beat up.
 +
 +Speaker C: So which ones did you hit?
 +
 +Speaker D: These two. And I stepped back a little bit further.
 +
 +Speaker A: That's smart.
 +
 +Speaker C: I've seen them scream two different things.
 +
 +Speaker D: Yep.
 +
 +Speaker A: All right, next person.
 +
 +Speaker C: So you can move and attack.
 +
 +Speaker D: Silver Moon. Silver moon. Yes. Then we have a. A smart person.
 +
 +Speaker A: Okay.
 +
 +Speaker D: Yes.
 +
 +Speaker A: You can move. And then you. And you can split it up.
 +
 +Speaker C: So I can move seven squares.
 +
 +Speaker A: Your fast forward nuke.
 +
 +Speaker C: I'm actually going to go to the.
 +
 +Speaker B: Other side.
 +
 +Speaker C: So we don't group up and get all nailed by aoe.
 +
 +Speaker D: Yeah.
 +
 +Speaker C: So I run at seven.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: And then.
 +
 +Speaker A: I'm gonna. They're all looking trash. Yeah, yeah. To vote on there.
 +
 +Speaker C: There is.
 +
 +Speaker D: It looks like a free attack. So if you're within two meters, you got. And you voluntarily move away, you have to evade.
 +
 +Speaker A: Okay.
 +
 +Speaker D: But no one was in.
 +
 +Speaker C: No, like, attack of opportunity.
 +
 +Speaker A: I must have missed that.
 +
 +Speaker D: That's all right. I was looking at. I was looking at the diagonal movement.
 +
 +Speaker A: Killed the one that was trying to.
 +
 +Speaker C: Team portal 15 points of damage.
 +
 +Speaker A: Which one to sell. Yeah. Okay. Yeah. You killed that guy.
 +
 +Speaker D: That's your. That's. I guess that's up to you. If you're. If you're going to High Low then 7 is up here. Would be up here. And this guy would have been a 10.
 +
 +Speaker A: Oh yeah.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: See what does that mean?
 +
 +Speaker D: And then duck. So yeah.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: Monster dar. And then monster.
 +
 +Speaker A: This one swims up to the car. Or Max and harsh. I just say one.
 +
 +Speaker C: They were all in range.
 +
 +Speaker A: He starts chopping seaweed in your mouth. Trying to drown you and just grabbing hold of you. Then you're strong and that's their turn. They're trying to drown you.
 +
 +Speaker C: So they're both done.
 +
 +Speaker D: One of them is done.
 +
 +Speaker A: And there's whoever said.
 +
 +Speaker B: You mean. So can I hit them as they're trying to this stuff. Stuff in my mouth or do I have to break a grip before I can do anything?
 +
 +Speaker A: You have to make a strength rule again to stop according to the move.
 +
 +Speaker C: Cut its arms off.
 +
 +Speaker B: That's what I was thinking.
 +
 +Speaker A: I'm fine with that. It was kind of weird.
 +
 +Speaker D: And what's the draw like if. So if you're drowning you just start taking damage every turn or something. Yeah.
 +
 +Speaker A: I give them a roll on con or something. Okay. I'll have to look that up.
 +
 +Speaker B: So I have to do a strength test first to break three.
 +
 +Speaker D: And then I.
 +
 +Speaker B: My arms are free to.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: Remove his.
 +
 +Speaker A: Because he's just like holding on to you. Just like stuffing seaweed in your mouth.
 +
 +Speaker B: Well 7.
 +
 +Speaker A: So definitely. Yeah.
 +
 +Speaker B: Ax and shield.
 +
 +Speaker D: So yeah.
 +
 +Speaker B: I tried to dodge and unfortunately I swung wide. Just barely evaded.
 +
 +Speaker C: I was going to kneecap him.
 +
 +Speaker B: Would have had some good damage on.
 +
 +Speaker A: That too if I connected up. All right. So there other ones up.
 +
 +Speaker D: Yes.
 +
 +Speaker A: This one comes up and hits you with their razor sharp claws. Nine points of damage.
 +
 +Speaker B: Okay. So the armor reduces.
 +
 +Speaker D: Yes.
 +
 +Speaker B: I got elder red armor.
 +
 +Speaker D: That's another topic.
 +
 +Speaker A: Yeah. Fair move. I'm monster mice. The game decides what they're gonna do. Kind of.
 +
 +Speaker C: If you run out of willpower points.
 +
 +Speaker D: It'S not a big deal.
 +
 +Speaker C: You just don't have any.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: You can spend your turn to do a round rest and you get a D6. But. All right.
 +
 +Speaker D: Mer people. There's a few others. Only two left.
 +
 +Speaker A: Yeah. They're going first. Okay. Yeah.
 +
 +Speaker C: So that's like. That's right.
 +
 +Speaker A: So the one that you pushed away that was trying to stuff through me. Reaches down, picks up a boulder, just.
 +
 +Speaker D: Tries to bring you.
 +
 +Speaker A: Well, that's 2d6 damage. That's 12 points of damage. Two flexes.
 +
 +Speaker C: But he can avoid it though, right?
 +
 +Speaker D: You could dodge or parry because you have the shield. He has to.
 +
 +Speaker A: Oh, Penny. Yeah. You can parry monster.
 +
 +Speaker D: Oh, wait. Yeah. Oh, I don't know.
 +
 +Speaker A: Yeah, That's a dodge on. That's a big rock. Yeah.
 +
 +Speaker B: Has a sharp bit on it.
 +
 +Speaker A: As a rule, a monster fat can be dodged but not parry. As applies to attacks on area effect as well, but not per attack.
 +
 +Speaker B: Is it just an automatic dodge or is it a.
 +
 +Speaker A: You have to roll. Okay.
 +
 +Speaker D: Are they fights against your dodge, dodge.
 +
 +Speaker A: Melee or range attacks. Also evade.
 +
 +Speaker C: If I be evade invaders.
 +
 +Speaker A: Action.
 +
 +Speaker D: Yeah. Roll for evade there. Yep. It's under dodging on page 47. Yeah. So you roll. Roll for an evade on success. You evade the attacker. Take no damage on a failure hit by the attack. And if you successfully on a successful dodge, you can move to meters in any direction.
 +
 +Speaker C: What about on the shield thing?
 +
 +Speaker A: What can he do?
 +
 +Speaker D: He can't parry.
 +
 +Speaker A: They're considered monster. So you can only dodge.
 +
 +Speaker C: That seems weird.
 +
 +Speaker D: I think it has to do with them being like, strong and they're not actually attacking with like a weapon.
 +
 +Speaker A: Yeah. This is probably the Lord.
 +
 +Speaker B: If I attempt to evade and I fail, does that still end?
 +
 +Speaker A: My.
 +
 +Speaker B: My turn when it comes around?
 +
 +Speaker D: Yes. Yeah. Yeah. This is your action.
 +
 +Speaker B: I'd have to roll under a five.
 +
 +Speaker D: Oh. To evade.
 +
 +Speaker B: So if I did it and I failed and I still had a turn, it'd be worth the risk.
 +
 +Speaker D: Yeah, yeah, yeah.
 +
 +Speaker A: What is the shield?
 +
 +Speaker D: It lets you parry. That's ranged attack, basically. But it says you can parry with drawed weapons. But it's only for like. I'm not really sure what it does.
 +
 +Speaker B: You can also do a shield bash with it.
 +
 +Speaker A: Damage another mer, folks.
 +
 +Speaker D: Oh, supering is on. Your turn. Yeah, I know. That's weird. Note that you cannot draw.
 +
 +Speaker A: Oh.
 +
 +Speaker D: Or to parry it if reaction. Oh, never mind.
 +
 +Speaker A: That's incorrect.
 +
 +Speaker B: With plate, I was able to to eat 6 of the damage. So it only was 6. It's still a good rot, but yeah.
 +
 +Speaker A: Big old grin.
 +
 +Speaker D: So parrying, you roll against your weapon that you're using your skill, but otherwise it's the exact same as village.
 +
 +Speaker A: And the other one don't take a bite out of you. It swung back around. 10 points of damage.
 +
 +Speaker C: That be up barely.
 +
 +Speaker A: All right.
 +
 +Speaker D: So that's both of them.
 +
 +Speaker A: One. Yep. That's their turns. He's chewing the duck up.
 +
 +Speaker C: Did you win?
 +
 +Speaker A: No, I'M sorry. No. For only ones that we.
 +
 +Speaker D: Yeah. Two and four are done. So five.
 +
 +Speaker A: Let's go.
 +
 +Speaker D: Dar.
 +
 +Speaker A: Let's go.
 +
 +Speaker C: Please.
 +
 +Speaker A: Please.
 +
 +Speaker B: If only I had that skill.
 +
 +Speaker A: I know. Okay.
 +
 +Speaker B: I made that the attack. And one of them is eating 10 points of battle axe damage.
 +
 +Speaker A: How do you do this? Until one of them. Which one?
 +
 +Speaker B: Oh, it's one of those. It's like watching Daffy Duck when he gets mad. This ax come across takes off a knee and then comes back across the top. Just buried in the middle of his head.
 +
 +Speaker C: Making an example for the other one.
 +
 +Speaker B: And he's cursing. It's just the ill temper is just flying out.
 +
 +Speaker A: That one.
 +
 +Speaker B: Then pure intimidation on the other one. It's like you want to hit me? You hit me just kind of nice.
 +
 +Speaker D: All right. So then I'll be up here over there.
 +
 +Speaker C: Which I do for nine damage.
 +
 +Speaker A: That one's dead too. Right to the neck. Yeah. That is the end of combat.
 +
 +Speaker B: Not to be search your honorable kill. But I'd probably beheaded anyway.
 +
 +Speaker D: Yeah. Right.
 +
 +Speaker C: I would not be surprised. I would go over to the one that got that money. Just like rip it out.
 +
 +Speaker A: Oh no. They gave Severan money.
 +
 +Speaker C: Oh, they gave them.
 +
 +Speaker D: Oh yeah.
 +
 +Speaker A: Right, right. That's right.
 +
 +Speaker C: I still check on him though.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Has anything of value there it is.
 +
 +Speaker A: I gave it most of it. So.
 +
 +Speaker C: Any messages or.
 +
 +Speaker A: No, nothing.
 +
 +Speaker C: That's a sign of the agreement they made.
 +
 +Speaker A: Just. You got it like they're feeding him some of the treasure. Maybe to bring people down here.
 +
 +Speaker D: Yeah. Yeah.
 +
 +Speaker B: Search the other two bodies now.
 +
 +Speaker D: They don't like have anything.
 +
 +Speaker A: They just wanted monsters.
 +
 +Speaker D: We probably need to do a shift rest or stretch. Stretch rest. Yeah. Stretch rest. I will. I will go over to darling attempt to heal. Let's see. Kill D6 or two D6 GP is someone else succeeds with healing role.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: That's like 15. So I'm gonna. Yeah. 15 minute breathers. So it takes 15 minutes to patch up dart here. So let's see. Where's my healing? All right. So media 14 or less.
 +
 +Speaker A: Let's go two.
 +
 +Speaker C: Oh, nice.
 +
 +Speaker A: Almost a crit.
 +
 +Speaker D: All right.
 +
 +Speaker A: So is there crit? I don't know.
 +
 +Speaker D: I don't know if there's a crit on the.
 +
 +Speaker A: There's Chris in combat though.
 +
 +Speaker D: Really freaking double one.
 +
 +Speaker C: It's two more than he has.
 +
 +Speaker A: You guys do have the health pots.
 +
 +Speaker D: And then I. And then I would recover. And then you recovered D6HP.
 +
 +Speaker C: For the stretch rest. You get one D6 of each back.
 +
 +Speaker A: Heal D6HP or two D6HP.
 +
 +Speaker D: So else you see. Do you want me to try and heal you?
 +
 +Speaker C: So I. I'm. I. What's that mean? What was that you said?
 +
 +Speaker A: If someone else is healing you, you get 2D 6 HP.
 +
 +Speaker C: Oh, got you. If it doesn't cost you anything, I don't want to.
 +
 +Speaker D: Well, I think. I think what happened. I think it's if. If I fail the world and you don't heal, that's the.
 +
 +Speaker C: But do you blow willpower to do this?
 +
 +Speaker D: No, it's not costing me anything.
 +
 +Speaker A: Oh.
 +
 +Speaker D: But yeah, I think it's. I think it's just an either or. Yeah, it doesn't, like, successfully. Okay. Seven.
 +
 +Speaker A: It's not risky surgery.
 +
 +Speaker D: Oh, there's the seven.
 +
 +Speaker C: I got seven healing.
 +
 +Speaker D: Yeah, you got seven healing backs. That's what we needed for dark. I got scanned on my willpower. Serves me right, though. So how about how beat up is Dar looking?
 +
 +Speaker B: He's roughly. See five points from dive.
 +
 +Speaker D: Oblivion from zero.
 +
 +Speaker B: I think I'm gonna go for.
 +
 +Speaker A: My damage was out of control.
 +
 +Speaker C: Well, we're about to go stretch. Are we doing a stretch rest or not?
 +
 +Speaker A: I just did a stretch. Right. But.
 +
 +Speaker C: Oh, that counts as the recovery during the stretch.
 +
 +Speaker A: So.
 +
 +Speaker C: Can he do that to a person more than once or just once? My question is if you can do it to multiple people. I should roll my recovery because I have inner piece where I get an extra D6 HP and extra D6 full power down stretch rest. So I should roll that first on mine to see I only had six damage.
 +
 +Speaker A: Yeah. Yeah. I'd say you can only do it once because it would be the whole stretch to heal someone.
 +
 +Speaker C: Gotcha. Okay.
 +
 +Speaker A: That would make sense.
 +
 +Speaker D: All right. So. So, yeah.
 +
 +Speaker A: And you are in the felt forest, so taking multiple. Yeah, great.
 +
 +Speaker C: But we get to roll for willpower.
 +
 +Speaker A: That we.
 +
 +Speaker D: Well, yeah, that's what I. I rolled. That's what it says. Stretch for us. You get D6 each willpower or.
 +
 +Speaker C: My question is, do you heal HP and willpower or is it.
 +
 +Speaker A: Or willpower.
 +
 +Speaker D: That's both.
 +
 +Speaker A: Okay.
 +
 +Speaker C: That's what it said.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: So am I rolling anything on healing or am I taking a pot?
 +
 +Speaker A: I think you can roll healing. He used his stretch time to heal you. Okay. As far as I understand myself.
 +
 +Speaker D: Yeah. Yeah. I just. Yeah, he'll. Well, I just say because it's healed D6HP or 2 D6. Is someone.
 +
 +Speaker A: Oh, yeah.
 +
 +Speaker D: Yeah. I don't know. So maybe you can heal full three D6 if someone spends their rest healing.
 +
 +Speaker B: So two D6 or it's pre needs.
 +
 +Speaker D: It's just D6. Yeah. Unless you have like test power.
 +
 +Speaker B: And that's a one.
 +
 +Speaker A: Wow.
 +
 +Speaker D: You just didn't want to heal. You're too mad, too angry. You keep moving around.
 +
 +Speaker A: You're like let's go find this. All right.
 +
 +Speaker D: Yep. So did our stretch for us.
 +
 +Speaker B: We continue on. I I take out my anger on the kelp forest.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: So I just sit in the back.
 +
 +Speaker A: Watching as we reverse through the.
 +
 +Speaker D: I'll probably actually be back a step.
 +
 +Speaker A: Yeah. A couple meters.
 +
 +Speaker B: Warm water, low mist.
 +
 +Speaker A: This point.
 +
 +Speaker B: You probably look at it and he's chewing on the blue stone.
 +
 +Speaker A: Yes. You make it through the Kel 4 is heading south. Go on an adventure. Yeah. So you. There it goes.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: So you're like heading up this.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: It's like going up this way you would find like down here you find like a pathway. An old one that's kind of all falling in. And then up north would be the hunting lodge on lake north would be.
 +
 +Speaker D: Yeah it's north for us on the up here. A big hunting launch.
 +
 +Speaker A: I didn't. Yeah it was actual launch.
 +
 +Speaker D: I was. For some reason I was thinking cabin.
 +
 +Speaker A: No listen for the kings. Rumors kings and emperors. This whistle. Yeah.
 +
 +Speaker D: And like. Oh, do you have anything?
 +
 +Speaker A: Yeah. Like stepping in. This is like the main hall of a great use table for feasting. Singing among the rubble. Let's see. And then if you guys want you can roll a spot hidden to see if you find any.
 +
 +Speaker D: That's what I said. If I do a quick look to see if I saw any of enemies and then if not I would make.
 +
 +Speaker A: A just start roll awareness roll if you want to see if you can find any more nasty people.
 +
 +Speaker D: Successful.
 +
 +Speaker B: So one rule for spot hidden. One for awareness.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Oh spot hidden as well.
 +
 +Speaker A: Yeah. If you're looking for more burn focus Only one spot hit him going crazy.
 +
 +Speaker B: The odds of me rolling below a five right now are really slow.
 +
 +Speaker A: And only six silver.
 +
 +Speaker D: Let's see how many silver find two.
 +
 +Speaker A: You found some on the ground. Okay.
 +
 +Speaker C: There's just like a crab walking in there.
 +
 +Speaker A: Very two silver and Isaiah take a stretch amount of time. So it's 15 minutes. Looking Exploring the room, running that time. Some mer. Oh I'm swimming there.
 +
 +Speaker C: Are they monster looking.
 +
 +Speaker D: They're same looking.
 +
 +Speaker A: Once there's four more of them come swimming in this. I don't know if I agree with this guys. How many they're supposed to be here.
 +
 +Speaker B: As long as I don't.
 +
 +Speaker D: Yeah. We have pick like yes.
 +
 +Speaker A: You could be because you'd be searching the room.
 +
 +Speaker D: I'll Be back.
 +
 +Speaker A: And then since you got in the awareness role you saw coming. Unheard of. No, it's supposed to be double the players. 6.
 +
 +Speaker D: That'd probably be okay.
 +
 +Speaker A: Damage.
 +
 +Speaker C: If we saw them. If I could move before.
 +
 +Speaker D: Yes.
 +
 +Speaker C: We take action. I would move knowing that they could like screech and crap.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: I'd like move off to the like far side.
 +
 +Speaker A: You're overviating.
 +
 +Speaker D: Yeah. I'm always. I would be behind everyone as much.
 +
 +Speaker B: As possible and I'd probably be being ready to charge.
 +
 +Speaker A: Yeah. Something like that.
 +
 +Speaker D: As they click the On Foundry.
 +
 +Speaker A: Click the button.
 +
 +Speaker D: Move for us.
 +
 +Speaker A: There we go. So I guess we can roll initiative. Are you all the way up here?
 +
 +Speaker B: I will be headed that way.
 +
 +Speaker A: Wherever you want to be.
 +
 +Speaker D: Yeah. Just put yourself so it doesn't like. Doesn't matter. Super long but stuff.
 +
 +Speaker C: Sure you want to take a drink before?
 +
 +Speaker A: What?
 +
 +Speaker B: I'm not thinking straight.
 +
 +Speaker D: I got two. Then we got a four.
 +
 +Speaker A: Oh. I think monsters get their own initiative because they have.
 +
 +Speaker D: Yeah, because they have their own.
 +
 +Speaker A: They have their ferocity skill that tells you how many cards you drop. They all have ones.
 +
 +Speaker D: Yeah. Makes sense to me. So merfolk.
 +
 +Speaker A: Merfolk. And then out.
 +
 +Speaker D: Then Mini Otahan.
 +
 +Speaker C: This will be.
 +
 +Speaker A: This one. Swims up to the mallard and starts stuffing stuff in your mouth. They only got a decent worth of moves, so the round keeps coming out. They're just trying to drown you.
 +
 +Speaker D: So that one's done.
 +
 +Speaker A: Two.
 +
 +Speaker D: No. Two. It doesn't mean.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: Do you want to.
 +
 +Speaker A: I don't know.
 +
 +Speaker D: You going later?
 +
 +Speaker A: Might be.
 +
 +Speaker D: Because then you have your dodge.
 +
 +Speaker B: I don't know if I just want.
 +
 +Speaker D: To start blasting right now and I probably should.
 +
 +Speaker B: I'm not sure how much I'm going to be evading because that's a five.
 +
 +Speaker D: Okay. So you probably don't. So it's better if you act early.
 +
 +Speaker C: So do enough damage to get through. It's on there. That's part of the problem. Yeah.
 +
 +Speaker D: So I'm going to swap with you. So you get to go now.
 +
 +Speaker A: And.
 +
 +Speaker D: There'S there one guy and then we'll go before the last. Yeah.
 +
 +Speaker C: Probably a good call.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: A lot of the.
 +
 +Speaker B: The skills in a regular game like you always go for the high decks for. For the evasion whatnot.
 +
 +Speaker A: It just.
 +
 +Speaker B: It's a good thing I got calm.
 +
 +Speaker C: Yeah.
 +
 +Speaker D: Yep. You're a face tank.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: So yeah. If you're. And so it's your turn.
 +
 +Speaker B: Well, I've got a bricks granny.
 +
 +Speaker D: Oh yeah.
 +
 +Speaker B: Get an arm free.
 +
 +Speaker D: Avoid being grounded.
 +
 +Speaker B: No, I'm being drowned.
 +
 +Speaker D: Well, yeah, so I think. So I think then you would do a con roll.
 +
 +Speaker B: Well, I'm just. I'm still grabbed.
 +
 +Speaker D: Okay.
 +
 +Speaker B: He hasn't quite done it. I just fail the strip.
 +
 +Speaker A: No.
 +
 +Speaker C: 16.
 +
 +Speaker A: I tied.
 +
 +Speaker D: So you're successful for what? For the dragon. Yeah. That's strange. We're also past that.
 +
 +Speaker A: Then you're hitting them. Oh, yeah.
 +
 +Speaker B: Routine. I match that. If imparted, I hit for 10.
 +
 +Speaker A: They almost killed.
 +
 +Speaker B: He's trying to shove stuff down my mouth, but I'm so short. I just kneecap him. He's missing one leg.
 +
 +Speaker A: Yeah, he would. Super, buddy. All right.
 +
 +Speaker D: Another monster.
 +
 +Speaker A: See what he knows first.
 +
 +Speaker D: Don't do anything with it.
 +
 +Speaker A: You can only get to here. It's his turn. And he was trying to bite you, but then it made the three skips warming up.
 +
 +Speaker D: Alrighty. So that guy's done. So.
 +
 +Speaker C: All right.
 +
 +Speaker D: You can only swap once, right? Yeah.
 +
 +Speaker C: I can still hit D3 in my range. If we need to.
 +
 +Speaker D: If we're coordinating, I think I will just blast the two on the duck.
 +
 +Speaker A: Then I would definitely recommend coordinator.
 +
 +Speaker D: Yeah. So I'll. I'll attack the. Well, if I'm successful, we'll see here. I'm gonna spend 4 willpower to double.
 +
 +Speaker A: 14. Come on, big numbers, let's go.
 +
 +Speaker D: Oh, 11, let's go. Yep.
 +
 +Speaker A: On these two, one's dead.
 +
 +Speaker D: You just go. Actually, this come out of my staff, guys.
 +
 +Speaker A: This guy's pretty. He's on his last legs.
 +
 +Speaker C: All right, I fired that one.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Let's get there. As effective. Well, they're as effective at one point as they are at other. This means they're gonna have to run this turn.
 +
 +Speaker D: Yeah, there's one dead.
 +
 +Speaker C: But, I mean, I'm open to no understanding the tactics.
 +
 +Speaker D: No, that's. That is better. I was just gonna say, depending on initiative, if you can hit them, they might get weaker. And then. Then we. Then we hope on initiative and finish them off. Because I could. I can burn. I could burn six willpower and shoot all three of them when they're on top of him.
 +
 +Speaker C: I get a Bane on twin shot. If I hit it, I could damage both of them.
 +
 +Speaker A: Or you can take out or just kill the guy.
 +
 +Speaker D: Kill that guy or the Bane.
 +
 +Speaker A: Yeah, but to hit 2, it requires.
 +
 +Speaker C: A Bane on the roll.
 +
 +Speaker D: That's. Yeah, that's your call then, if you want. Yeah, well, if.
 +
 +Speaker C: If he wasn't so damaged, it's gonna kill him.
 +
 +Speaker B: I found like, six extra hit points in play. Yeah, that means I got 12 hit points.
 +
 +Speaker C: Yeah, but how much do you have?
 +
 +Speaker A: Left. That's true.
 +
 +Speaker D: Yeah.
 +
 +Speaker B: I don't know. So you add the armor. I got 12 hit.
 +
 +Speaker A: Would survive most of their attacks.
 +
 +Speaker C: If I hit, I do for nine damage.
 +
 +Speaker A: The weak one. Yeah, he's dead.
 +
 +Speaker C: So they're all trying to chew on you. And a fireball comes in. And then an arrow comes in on the other.
 +
 +Speaker B: That's why I'm short.
 +
 +Speaker A: And then the other two are up.
 +
 +Speaker D: Yo.
 +
 +Speaker A: One makes it fair.
 +
 +Speaker B: Scenario. The short take makes it easier for the DPS to shoot over them.
 +
 +Speaker A: The other one makes it fair. I swim over that big table, made a stone. Oh, nice. All right.
 +
 +Speaker C: Can you burn one down with full shots?
 +
 +Speaker D: I could burn one down with dice roll. So I will do that. Yeah. So.
 +
 +Speaker A: Haiburo, Haburo.
 +
 +Speaker D: And then fix it all dice. And I will. I'll bump it up with power level. So I'll have 3D6 damage instead of shooting at 2.
 +
 +Speaker C: Yeah, that's not really a wrong call. That's right. They're all needed.
 +
 +Speaker A: Wait.
 +
 +Speaker D: Okay, that was a 13 thing, throwing an extra D in here. Oh, snap. I should have just done 1:13.
 +
 +Speaker A: That. Yeah. You kill which one?
 +
 +Speaker D: I'll just kill the one that's closest to me. 12 damage might have been enough to.
 +
 +Speaker A: Kill both of them. I don't know. What's good?
 +
 +Speaker C: Well, they're. They're fresh, though.
 +
 +Speaker D: You see a larger fireball come out this time. All right, one of the. The last standing merfolk is.
 +
 +Speaker A: He's up.
 +
 +Speaker D: Since we've been going north south on initiative, I probably should have just shot number.
 +
 +Speaker A: I really like that. Thumbs up and start stuffing seaweed in here. Drown the duck.
 +
 +Speaker D: All right. Oh, he's nine.
 +
 +Speaker B: Oh, you're nine? Eating it upside down. I thought you were six.
 +
 +Speaker A: Nope.
 +
 +Speaker C: Enjoy your see me.
 +
 +Speaker A: Yeah, I guess. You know, mom, that's a demon roll. Oh.
 +
 +Speaker D: Yeah. So you have a miss after all, I think.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: I couldn't break the.
 +
 +Speaker D: Or are you doing the offense so I gotta break. Oh, you were trying to break his.
 +
 +Speaker A: Fail, and now you are considered drowning. Yeah, because they knocked the rock out of your mouth.
 +
 +Speaker D: So he has to make a con roll or start taking damage. Yeah, I load it up because of that.
 +
 +Speaker A: That's 53.
 +
 +Speaker B: There's a five. So I. I made the con.
 +
 +Speaker A: Oh, yeah. All right, so you're not drowning for now. You are holding your breath. The stone is at your foot. Feet. All right, Silver, let's go.
 +
 +Speaker C: I think what the average damage would be. It'll be like nine.
 +
 +Speaker A: Yeah, but not one is healthy with.
 +
 +Speaker C: All right, we're gonna Whisper. I'm gonna whisper. Twin shot for. For giggles.
 +
 +Speaker A: There we go.
 +
 +Speaker C: It's gonna be exciting if we do it.
 +
 +Speaker A: Yeah. Yeah. Memorable moment.
 +
 +Speaker C: Yeah, It'll be memorable either way.
 +
 +Speaker A: All right. No demons. No demons. Yeah. You killed. No.
 +
 +Speaker C: Successful. I do 11 damage on the first arrow, and the second arrow goes into him for 10.
 +
 +Speaker A: That kills. Killed them all. No damage.
 +
 +Speaker B: Our kind of turns nuts, then bends down and picks up his. He's tempted to do another stretch and try and heal a little bit.
 +
 +Speaker A: Can if you want.
 +
 +Speaker D: Yeah, we would. I will go. I'll try and help heal. Bandage you. Yeah, it would take another 15 to do that. Five. So I was successful on that. And let's go six.
 +
 +Speaker C: Nice.
 +
 +Speaker D: Six for me.
 +
 +Speaker C: And then I. I don't give any hundred.
 +
 +Speaker D: Yeah. Well, I'm gonna try and recover. Hoping I get four.
 +
 +Speaker A: Blower back.
 +
 +Speaker D: I get my spell back.
 +
 +Speaker B: So you go map.
 +
 +Speaker A: And then.
 +
 +Speaker B: So I don't owe it back.
 +
 +Speaker A: Yeah, it's all.
 +
 +Speaker C: Well, I think he said you get both because. Because Nikki does normal healing too.
 +
 +Speaker D: Oh, that's what Nick said. That's Nick stretch for us. D6, pale and fit.
 +
 +Speaker A: Someone else is healing you. That's right. That's the way that's worded.
 +
 +Speaker D: Yeah. I just read it as either or.
 +
 +Speaker A: Yeah, but I'll drink that one.
 +
 +Speaker D: I'll find it. Whatever.
 +
 +Speaker B: Well, if I get a guy in the deal I'm finishing, I'm capped off.
 +
 +Speaker D: Yeah, it looks like it is either or. And then the caregiver cannot rest during the same stretch and can only heal one person. So I don't get my.
 +
 +Speaker C: But that's a spell you're casting. You do that?
 +
 +Speaker D: No, I'm just using the heal skill bandages. Oh, just banding it.
 +
 +Speaker C: Well, then I should do that. Can I do that to him, or is it only one person can?
 +
 +Speaker D: You wouldn't be able to get your rest in, though.
 +
 +Speaker C: Yeah, but that's the thing, is I don't need to, so it'd be better for me to try it.
 +
 +Speaker A: Yeah. You want to spend your stretch.
 +
 +Speaker C: And then you would get your spell back. I mean, you're already successful, though, but.
 +
 +Speaker D: Yeah.
 +
 +Speaker B: Well, now we get to your willpower.
 +
 +Speaker D: Fine on that for now. Yeah, we'll just play it as we.
 +
 +Speaker B: Did next time is.
 +
 +Speaker C: I was thinking about the spell you were doing.
 +
 +Speaker D: No, that's my bad.
 +
 +Speaker B: As the mellow gets hammered next time.
 +
 +Speaker A: Yeah. No bolt there, man.
 +
 +Speaker C: Well, I'll suck at that, so it won't be good. Yeah, I should look at that. It's literally six.
 +
 +Speaker D: Oh, yeah. No.
 +
 +Speaker A: Exploring this room. You find you're better than me.
 +
 +Speaker B: I'm five.
 +
 +Speaker A: Over here. The storeroom. If you guys want to spend a stretch searching the room, you can make a pocket.
 +
 +Speaker D: I will do that.
 +
 +Speaker A: It's like an old store room. Let's go.
 +
 +Speaker D: I was success.
 +
 +Speaker C: Not success.
 +
 +Speaker A: Nope. You find two bottles of wine. It's worth one gold. Been in here a long time. And they're chilling. Yeah.
 +
 +Speaker D: I just show both of them.
 +
 +Speaker A: Be like, this will be good drinking later.
 +
 +Speaker D: And just stuck them in my pack. How much gold is it?
 +
 +Speaker A: As one gold each. Okay. Each bottle of wine. Century old wine. Who knows how long it's been done.
 +
 +Speaker B: Sediment's nice and thick and sludgy the way you like it.
 +
 +Speaker A: Nice and vinegary.
 +
 +Speaker C: It's a wine biscuit.
 +
 +Speaker A: Yes.
 +
 +Speaker B: The bottle itself is actually with a gold.
 +
 +Speaker A: We're not sure it's the name on the bottle. Yeah, like a lore P. Now I'm going through here. You find like, this is like lift cook room or something. There's nothing interesting. Working your way through this room. You guys can spend another stretch. Rest this thing.
 +
 +Speaker D: Yep. Spot hidden.
 +
 +Speaker A: Spot hidden. And then an awareness roll. Okay.
 +
 +Speaker D: Succeeded on the spot. Just match the word. Such success unfold.
 +
 +Speaker A: You're looking through this room. You notice under one of the tables on his bed, there's a veiled octopus just sitting there waiting. What do you guys do?
 +
 +Speaker D: Like, I guess, like how. Like, it's big.
 +
 +Speaker A: It's like, as big as you guys. Oh, it looks kind of like. Oh.
 +
 +Speaker B: You stand towards the back of the room and you just pummel it at range.
 +
 +Speaker A: And if it looks too fancy, then.
 +
 +Speaker B: It'Ll get in the way.
 +
 +Speaker A: It's good.
 +
 +Speaker D: We would know. Like, these are like. Nah. Is it like. It's not monstrous looking like a giant octopus?
 +
 +Speaker A: Well, it looked like if you approached it, it would attack you.
 +
 +Speaker C: Is there anything over there that we need?
 +
 +Speaker A: We're looking for another room.
 +
 +Speaker D: I. I was successful on my spot hidden, if that gives me anything besides the awareness rule.
 +
 +Speaker A: No, but I'm just read that there was no spot. Okay. All right.
 +
 +Speaker D: So.
 +
 +Speaker A: So you just notice in this room. Well.
 +
 +Speaker B: You guys detecting something?
 +
 +Speaker D: Yep. Or if you like.
 +
 +Speaker A: Kyle. Marv. Oh, my duck. If need be.
 +
 +Speaker B: And it's done correctly.
 +
 +Speaker A: Can be quite tasty.
 +
 +Speaker B: Otherwise, too much calamari has been ruined as erasers.
 +
 +Speaker A: Well, I guess Dar Yoda.
 +
 +Speaker B: You want me to go pick a fight? I'll pick a fight.
 +
 +Speaker D: Feel like thinking.
 +
 +Speaker C: That's a lot of arms to shove seaweed in your mouth. I don't know if it's this octopus.
 +
 +Speaker A: I know. Yeah.
 +
 +Speaker B: If anything, it's just. Want to give me a hug.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: And honestly, right now, I wouldn't mind giving something else a hug for once.
 +
 +Speaker D: So.
 +
 +Speaker A: Yeah. All right, Moon. Let's play Silver. Let's start it off. Kick it off. Yeah. Just say when this will count as free.
 +
 +Speaker D: Free action.
 +
 +Speaker A: Yeah. And then we'll do initiative. All right.
 +
 +Speaker D: So Silver gets free shot.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: As Dar is charging in.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: And I'm just standing in the back.
 +
 +Speaker C: Well, then I'm gonna go for the crazy shot like this. Let's injure it hard. The pain thing is after that, so far I haven't failed it, which means I'm going to fail it this time. But it's just so much damage. If you can, don't shoot me in.
 +
 +Speaker A: The back of the head. Almost. Almost. I feel it.
 +
 +Speaker C: Crap. Ton of damage.
 +
 +Speaker A: Draw. Initiative.
 +
 +Speaker C: I almost rolled Max down.
 +
 +Speaker D: Oh, hey. Look at that. Initiative. And then the Octopus is going last.
 +
 +Speaker A: All right.
 +
 +Speaker D: So Dar's up first. Yep. There.
 +
 +Speaker B: Before it has a chance to give me a mighty hug.
 +
 +Speaker D: Click that button.
 +
 +Speaker A: Aspect ratio is different.
 +
 +Speaker D: Yeah. You look over there, and it makes it easier.
 +
 +Speaker B: So I go up. And you see this? See the axes? Like, over the head. I'm doing that. That jump like you'd expect on a boner being underwater. And I come down for 12 points of battle. Axe damage.
 +
 +Speaker A: Take a Babel trunk out of it. But it's still up. One of the arms is going away. Yeah. We cut one of the arms out.
 +
 +Speaker D: I'm gonna just swap with you.
 +
 +Speaker A: I want to go last. All right.
 +
 +Speaker C: Send it.
 +
 +Speaker B: I miss again.
 +
 +Speaker C: Wait. Yeah, it is.
 +
 +Speaker A: Go wide.
 +
 +Speaker B: As long as you don't hit me.
 +
 +Speaker A: Roll a demon. I'll find out. Yeah.
 +
 +Speaker C: Bad time to do two misses.
 +
 +Speaker A: But.
 +
 +Speaker B: In a previous life, I did a knife fight against a gunfighter. Got finished off.
 +
 +Speaker A: Y.
 +
 +Speaker C: That's right.
 +
 +Speaker A: Octopus upper.
 +
 +Speaker D: I'm okay. I'm just deciding if I want to try to do this. How. How high is the. Is there a ceiling still in here?
 +
 +Speaker A: There would be.
 +
 +Speaker D: Is it. How is it?
 +
 +Speaker A: It'd be fairly high since this was a big lodge.
 +
 +Speaker D: So it's more than three meters, which is nine feet. Yeah.
 +
 +Speaker A: It would be. We'd have lofted.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: Partly collapsed. Then fall on him.
 +
 +Speaker D: I'm just going to. You just go haburu and just do just a regular.
 +
 +Speaker A: So Powerball.
 +
 +Speaker D: All right. Just matches successful.
 +
 +Speaker A: Fate.
 +
 +Speaker D: Damage.
 +
 +Speaker A: Damage.
 +
 +Speaker C: It wouldn't be used to heat like that. Oh, nice.
 +
 +Speaker A: I only had 16 HP. Minus one. Two armor. Thank you. We both Just destroyed it. Lunch.
 +
 +Speaker B: Grab a floating arm out of the water.
 +
 +Speaker C: It's partially cooked.
 +
 +Speaker D: Yeah, if I go and look under.
 +
 +Speaker A: The bed, why not.
 +
 +Speaker C: See if there's anything else over there.
 +
 +Speaker A: Oh, it's the silver coins from last time. Oh, we got six of them.
 +
 +Speaker B: You find that dwarf, we'll take back the whole 130 I left in the cart.
 +
 +Speaker A: He going down.
 +
 +Speaker B: Might even get a cool green cloak with gold.
 +
 +Speaker C: Well, he operated the three stags in too, didn't he?
 +
 +Speaker D: No, he was just a shady character.
 +
 +Speaker C: G. Say, we're about to own a in too.
 +
 +Speaker A: Already.
 +
 +Speaker B: Yeah, we need to get a booster for you. So is there a door here and.
 +
 +Speaker A: A door there and I kind of misread the map, but there's a door here and then there's a door.
 +
 +Speaker D: Yeah, there are.
 +
 +Speaker A: Yeah, there's a door over here.
 +
 +Speaker B: Really hard to eat. Keep this stone in my mouth.
 +
 +Speaker A: And this doorway goes down to look like a basement.
 +
 +Speaker D: Leading the way.
 +
 +Speaker A: Dark. You wouldn't even have to tell them.
 +
 +Speaker B: Did the dwarf drop the shiny glowing orbs each.
 +
 +Speaker A: I have one.
 +
 +Speaker D: Yeah, yeah.
 +
 +Speaker B: Oh, he gave them to us.
 +
 +Speaker A: Yeah, I would say it doesn't say he does that but like otherwise this.
 +
 +Speaker B: Has all been in.
 +
 +Speaker A: Yeah, you guys would have been rolling veins on everything.
 +
 +Speaker D: No, I was gonna say yeah, when.
 +
 +Speaker A: The lighting rules it, you get pain. But yeah, delve into those too much.
 +
 +Speaker D: That's what I interpreted when.
 +
 +Speaker A: Yeah, doesn't say they do that, but they're like, oh, he betrays them. It's like what does it make sense? He just leaves you in the dark.
 +
 +Speaker B: We would have put the quest on hold.
 +
 +Speaker A: Sandwiches.
 +
 +Speaker B: There's a little bit of crafting how to attach an orb to the from the shield so I can see it.
 +
 +Speaker A: As you go down. This is like the base of the tower and it's been collapsed and covered in rumble. And as you go around the corner and it opens up into like a 4x4 room on the floor. The chambers is covered in rubble and streaming with bones of at least a dozen people.
 +
 +Speaker D: I. I would.
 +
 +Speaker A: I would go.
 +
 +Speaker D: I would count. I would make a note of like all the skulls. And then I'm just gonna assume I'm gonna attribute him to Severin.
 +
 +Speaker A: That's true. Give me whatever you want. Right as they don't explain.
 +
 +Speaker D: Actually, yeah, yeah, that's what I'm. Because it's like, well, we weren't the first. We'll be the last though.
 +
 +Speaker A: Then. If you want to roll a spot him now look through the room.
 +
 +Speaker D: No, no, I be certain everything Success.
 +
 +Speaker B: But I am paying attention. I actually passed that one. Now there's nothing to see.
 +
 +Speaker A: Y. We looking around the room. You find that you can.
 +
 +Speaker D: If you don't want, you can just cut the deck and give me the middle card.
 +
 +Speaker A: No, you guys find under an ancient flagstone 12 treasure carts. Holy crap. Wow. There's the ancient treasure. 3, 4, 5, 6, 7, 8, 9, 10, 11, 12. Oh, those are one boots. I don't. I don't know. I mean, looked it through some of these.
 +
 +Speaker D: Oh, it's a roll of D3. Let's see what it is.
 +
 +Speaker A: The cloak.
 +
 +Speaker D: Oh, no, it's just a cloak. Yes.
 +
 +Speaker A: Find an age. I'm here for.
 +
 +Speaker C: For the school.
 +
 +Speaker D: Yes. I find that.
 +
 +Speaker B: Short spear.
 +
 +Speaker A: General Mag. Break one spell.
 +
 +Speaker C: I have to roll for evade. If I fail, I suffer d4 damage from that. I grabbed it so I could keep it.
 +
 +Speaker B: An underwater rat. You think of a drown.
 +
 +Speaker A: Oh, you can redraw.
 +
 +Speaker D: There's a rat.
 +
 +Speaker A: Yeah, yeah. They're the ones that don't make sense. Eight copper coins.
 +
 +Speaker C: How many copper?
 +
 +Speaker A: You said eight.
 +
 +Speaker C: And then what was the 11?
 +
 +Speaker A: Right now?
 +
 +Speaker B: Yeah, just a short spear.
 +
 +Speaker D: So I found that the Grimora has three rank one spells from general magic in it. They just randomize that.
 +
 +Speaker A: Yeah, yeah, I got the General. General Magic.
 +
 +Speaker B: 14 gold coins.
 +
 +Speaker C: You want to do this one because it's an item.
 +
 +Speaker A: Oh, for advantage. You fail, you cut yourselves. Sure. If not the rat, the rat didn't make sense. 14 gold. I don't need aid.
 +
 +Speaker C: So I take some nasty poisons.
 +
 +Speaker A: I don't want to lay this in the sheath.
 +
 +Speaker C: So it would be lethal.
 +
 +Speaker A: Poison. Oh, I didn't know we got poison.
 +
 +Speaker D: Poison. Lethal pull effect. Take P6 damage per round on your turn until you reach 0hp. If you consume the antidote, time the effective, let's say potions. Oh, that's clearly. You might have a roll here too. It looks like.
 +
 +Speaker A: Yeah. Because you have to do the Congo.
 +
 +Speaker D: Okay, so it's. Since it's a lethal, it's a 15. So GM is rolling against 15 open roll or. But I mean joining us 15 and then you're rolling con against your con. And whoever wins, if you win and the poison has limited and if you lose, you die.
 +
 +Speaker C: I'm supposed to roll against Khan.
 +
 +Speaker D: Yes, you're rolling against your con.
 +
 +Speaker A: And then I'm rolling a 15 on lower.
 +
 +Speaker D: Yeah, well if. Yeah, I mean that's if you for. Yeah, you're rolling against 15. Yeah, because the potency is lethal. I failed.
 +
 +Speaker A: Mine was a six.
 +
 +Speaker D: So. Yeah. So the GM So the poison was successful. So it is the full effect. So, yeah, you basically. On each turn until you reach 0hp, we consume an antidote and time the effect. So you basically get poisoned and.
 +
 +Speaker A: No, he doesn't. No, you don't die, but you go down to 0hp because it's a lethal poison. Yeah, we found a good one.
 +
 +Speaker C: What's interesting though, is I can enter inner piece and do two D6 every turn and slow it.
 +
 +Speaker A: Or every 15 minutes. This is per round.
 +
 +Speaker D: So this is like 10 seconds. You're taking D6 damage.
 +
 +Speaker A: This is round.
 +
 +Speaker D: Yeah, yeah. So, yeah, so you go to zero and then I will have to, like, try and heal you and wake you up.
 +
 +Speaker C: There's no other saves after that?
 +
 +Speaker A: Nope.
 +
 +Speaker D: No. Lethal Poison's nasty. Holy crap.
 +
 +Speaker C: All right, well, I'm gonna get to zero.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: Yeah. So you go to zero.
 +
 +Speaker A: Death race speed reaches zero, you drop to the ground. Risk dying. Cannot move Death row. On your turn, you must make a death roll against your con. The death roll cannot be pushed if the option roll is used. Record the result. After three successful death rolls, you recover D6 GP and stop making death.
 +
 +Speaker C: Does the poison stop at that point?
 +
 +Speaker D: But we can. Yeah, yeah. Oh, I think the poison stops when you're at zero. Because that's what it says. Because you don't go to negative. You don't count negative HP in this. Unless. Unless the damage you take would equal your health, like double your health. Then you just instant that.
 +
 +Speaker A: Yeah, that'd be dumb.
 +
 +Speaker D: So when you have zero hp, another person next to you save your life. And that's what's really. Well, without bandages that you get on the boat. So.
 +
 +Speaker C: So do you do that before I.
 +
 +Speaker A: Go to death pump?
 +
 +Speaker D: Yeah. So we can do. I mean, it's kind of.
 +
 +Speaker A: What are you trying to do?
 +
 +Speaker D: I'm trying to save his life. Saving life.
 +
 +Speaker A: Because it would be rally and if that doesn't work, then we do death goal.
 +
 +Speaker D: Well, I can do saving life when you. When you have another person next to you can save your life.
 +
 +Speaker A: Successful healing roll without bandos. They get a band in the roll.
 +
 +Speaker D: There's no Damian rolls have no effect. Once you're no longer zero.
 +
 +Speaker A: Yeah, you're either rallying or saving the money.
 +
 +Speaker D: So I'm going to try and. Sol, we're rummaging through this loot, then you just like collapse or. I don't. Do you say anything when you get cut?
 +
 +Speaker C: Oh, absolutely. I would be like, this is not good. Just don't touch this blade.
 +
 +Speaker A: I feel funny. Yeah, no, yeah.
 +
 +Speaker D: And then you just collapse.
 +
 +Speaker A: Yeah, brutal.
 +
 +Speaker D: And then I run over and that was successful.
 +
 +Speaker C: Orla would say something to the effect while she's going to the ground, she'd be like who stores a poison dagger in their stuff?
 +
 +Speaker D: And you recover 2 hp. So you're at 2 hp.
 +
 +Speaker A: On your feet.
 +
 +Speaker C: Then I'm going to go into and.
 +
 +Speaker B: Your picks it up and says this.
 +
 +Speaker C: Could work wonders if you guys are.
 +
 +Speaker B: I'm going to a stretch fishyman and a poison dagger. And we can add total of 49.
 +
 +Speaker C: Gold from what I found at the amulet.
 +
 +Speaker A: I don't know how much gold like how fast you can spend gold if.
 +
 +Speaker B: You can find it that fast.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: And then if we ever kill that dwarf.
 +
 +Speaker C: But they weren't poison marbles. Sounds fun.
 +
 +Speaker D: We did too many stretch rests too because you can only do one per shift.
 +
 +Speaker A: Oh, brutal. Oh, okay. I was.
 +
 +Speaker D: Well I was seeing the round rest and stretch rest marks on here on the character sheet.
 +
 +Speaker A: Okay, that makes sense.
 +
 +Speaker D: So we rested way too much. Yeah. You suck it to not health.
 +
 +Speaker A: But yeah.
 +
 +Speaker D: So yeah.
 +
 +Speaker A: Okay.
 +
 +Speaker D: Yeah. So the system is quite.
 +
 +Speaker A: Yeah, okay.
 +
 +Speaker D: Quite brutal.
 +
 +Speaker A: Good to know.
 +
 +Speaker D: Even though if we wanted to be less brutal, just letting doing a shift rest their stretch after each fight makes it less. Way less dangerous.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: But yeah, so yeah, that's gnarly. Okay, good to know. Yeah. Because I was just reading that on the healing after the healing roll.
 +
 +Speaker A: Okay.
 +
 +Speaker D: So does this go down any further?
 +
 +Speaker A: No, this is like it. You assume this is the traitor room. That was so. Yeah. So you guys can make your way back out and as you're back in the main hall.
 +
 +Speaker B: So the poison dagger, did it crumble after you poked yourself?
 +
 +Speaker A: Yeah, I'd have to look how poison if it.
 +
 +Speaker B: If it's still a viable dagger.
 +
 +Speaker A: Probably a dagger would be good. But the poison may be off. It's a knife. Yeah.
 +
 +Speaker B: Poison still on it. We might run into Fishman to try it out.
 +
 +Speaker A: Hear me Leaving the main hall. Overhead a shadow on the floor.
 +
 +Speaker B: Into the kelp forest.
 +
 +Speaker A: As you guys are making your way out a big lake monster approaches. Comes more movement. This is where the fight will take place. This giant, its size is huge.
 +
 +Speaker D: So it's because I can't blow it away.
 +
 +Speaker A: Yeah, massive like constitute.
 +
 +Speaker D: I guess we're like coming out this way and saw it and it's noticed us and it's coming to eat us.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: Okay.
 +
 +Speaker A: All the noise in my.
 +
 +Speaker D: No, you just click the button again and it'll stop moving.
 +
 +Speaker A: Getting used to looking at that screen instead of.
 +
 +Speaker D: Oh yep, it is Weird to move it around. I'll see what's set up so you.
 +
 +Speaker A: Guys can be where you're at or where you want to be. Draw initial.
 +
 +Speaker D: So if we're on our way, walking out, we'd kind of just be in our march.
 +
 +Speaker A: Yeah. This monster has ferocious three, so it gets three. Initiative.
 +
 +Speaker C: Legendary.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: Nice knowing you guys.
 +
 +Speaker A: It's all seeing you guys have been doing.
 +
 +Speaker D: Yeah, we've been doing really good. But I may open big and then round rest and then do it again. We'll see. But once I'm out of willpower, I'm, like, useless.
 +
 +Speaker A: You have new round. You hope you get.
 +
 +Speaker D: Well, I think it looks like it had a check on it, buddy. I think you can only do that once per combat.
 +
 +Speaker A: Once. Yeah. Okay.
 +
 +Speaker D: Yeah. So this is, though, with how fast you can burn Willpower.
 +
 +Speaker A: I'm.
 +
 +Speaker D: I'm kind of liking the stretch rest after each fight.
 +
 +Speaker A: Yeah. Well, next time, whenever. We'll do this next time. We'll actually do it proper.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: Only 10 cards.
 +
 +Speaker D: Yeah, I know. Oh, Doug's going first, and then monster has got 10.
 +
 +Speaker A: All right.
 +
 +Speaker C: So you guys the monster twice, then me.
 +
 +Speaker A: I'll see how this goes.
 +
 +Speaker D: All right, Dar.
 +
 +Speaker B: So it's aquatic.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Try and hit it once and see what happens. And then figure out from there.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Maybe it'll try to gum me and I can get down into its throat.
 +
 +Speaker A: Stick it. So.
 +
 +Speaker B: Once again, we jump forward and.
 +
 +Speaker A: Yep, it's big.
 +
 +Speaker B: Feel like representative of lollipop league.
 +
 +Speaker A: Okay.
 +
 +Speaker B: We're successful in nine points of.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Nine points of possible damage. I touched it.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Are there any boons or bonuses for its size for us shooting at it and stuff?
 +
 +Speaker A: It looks like it. Nine points of damage.
 +
 +Speaker B: I'd imagine it's got armor of 12.
 +
 +Speaker A: Has armor of three, so it's not bad.
 +
 +Speaker C: That would be me.
 +
 +Speaker D: Should we just let it go three.
 +
 +Speaker A: Times in a row, which we want to go damage. Well, because I'm.
 +
 +Speaker D: I could swap to 10, and then it would just go three in a.
 +
 +Speaker C: Row unless it incapacitates the opportunity. Although it also could do something if your turn's gone. You won't be able to dodge it.
 +
 +Speaker D: I know.
 +
 +Speaker C: So you do get an extra bonus by doing at the end of being able to react. But then it takes your turn.
 +
 +Speaker D: It's gonna do that.
 +
 +Speaker C: It's not that much different.
 +
 +Speaker A: So I don't know. This thing may be okay.
 +
 +Speaker C: Let's find out.
 +
 +Speaker A: We're about to find out. Yeah.
 +
 +Speaker B: One of the poison dagger would have been really handy.
 +
 +Speaker D: So we still have it and someone.
 +
 +Speaker A: Used the poison on it.
 +
 +Speaker D: Did it get used up?
 +
 +Speaker A: As far as I see.
 +
 +Speaker C: I used to. That's all greedy. I love me some poison.
 +
 +Speaker A: The monster up.
 +
 +Speaker D: Yeah. Monsters. Three turns.
 +
 +Speaker A: I'm small.
 +
 +Speaker B: I'll be hard to catch.
 +
 +Speaker A: Hopefully. Okay. Yeah.
 +
 +Speaker B: Famous last words.
 +
 +Speaker C: The monster eats each one of you for each of his moves.
 +
 +Speaker B: Snickersnap.
 +
 +Speaker A: Three bites. These guys are stupid.
 +
 +Speaker B: Stupid in a good way or stupid in a bad way?
 +
 +Speaker A: Good for the gm. Bad theme. Just dizzying. Blown. It smashes you with its tail for 14 points of damage. 2D8. And they're rolling stupid high.
 +
 +Speaker C: Well, that six.
 +
 +Speaker B: I drink my health pot as I'm flying back.
 +
 +Speaker C: It's not going to kill you, was it? Because you have armor?
 +
 +Speaker A: I've got. Well, let's see. Yeah.
 +
 +Speaker B: Minus 14, minus 6, minus your own. It definitely puts a dent.
 +
 +Speaker A: You're alive for the moment.
 +
 +Speaker B: I got four hit points left. But he has two more attacks and I'm close.
 +
 +Speaker C: I heard him.
 +
 +Speaker A: Yep.
 +
 +Speaker C: It was like one of those wow fights where everybody's yelling, kite him.
 +
 +Speaker A: Back into the house.
 +
 +Speaker B: Where's the priest? Where is the priest?
 +
 +Speaker D: Probably should have actually done that.
 +
 +Speaker C: I don't know if you can fit through the door.
 +
 +Speaker D: Probably still could fit in there, but it might be.
 +
 +Speaker A: So it whips around, hits you with a tail, comes back with a tail and then throws you into the ground. Six meters and you take four points a day.
 +
 +Speaker C: That's your armor.
 +
 +Speaker A: Yeah. Then it goes again.
 +
 +Speaker D: Yep.
 +
 +Speaker A: Last time.
 +
 +Speaker D: Not terrible.
 +
 +Speaker B: You see a duck bounce. There's little. Little marks and silt is kind of raised up around.
 +
 +Speaker A: And so after that, it comes flying in and grabs you in its mouth and does seven points of damage in its mouth. And you must make a strength roll to break free. This counts as their action. If they fail, they suffer a further 2d10 damage. Oh, you better on your next turn. That's what you. And that's that thing. So. All right, Silver, let's go. We're gonna go after the eviction because.
 +
 +Speaker C: You can't survive many three rounds. Like, as much damage as possible.
 +
 +Speaker B: Just escaping.
 +
 +Speaker D: Success.
 +
 +Speaker C: So it's gonna take 15 from the.
 +
 +Speaker A: First arrow and then it's gonna take.
 +
 +Speaker C: 12 from the second arrow final.
 +
 +Speaker A: That's big damage. That's 24 points of damage. Yeah. Oh, three and a five on that.
 +
 +Speaker D: There you go.
 +
 +Speaker A: Shoot it like. And it's high.
 +
 +Speaker C: That's how she aims. She aims like, dude, look at it. Turns it sideways.
 +
 +Speaker A: Thing is looking really bloody.
 +
 +Speaker B: That cause him to let go of me.
 +
 +Speaker A: No, it Bites down more because of the pain as it's trying to bite down.
 +
 +Speaker D: All right, then you hear me gesture largely. And my end of my staff is glowing like firearms. And I just go. And I go full six willpower points, which is my last spell, which gives me 46 damage.
 +
 +Speaker A: And the damage does swing back and forth.
 +
 +Speaker D: So let's see.
 +
 +Speaker A: Come on.
 +
 +Speaker C: 13. 13.
 +
 +Speaker A: Let's go.
 +
 +Speaker D: All sixes. Only got one six.
 +
 +Speaker A: 12. 16 damage.
 +
 +Speaker C: Nice.
 +
 +Speaker A: The magic.
 +
 +Speaker B: I need to look in this magic negate armor.
 +
 +Speaker D: No, I don't. It doesn't get 16. Yeah.
 +
 +Speaker A: It's barely hanging off.
 +
 +Speaker D: That's gonna be that, and then I'm gonna run inside.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: Yeah. You guys wanted to move. You can, like. No, I can't. Oh, you can't move Silver to the doors.
 +
 +Speaker C: We can see, though.
 +
 +Speaker A: Yeah. As far as your movement.
 +
 +Speaker C: Although, was that an AOE looking thing? Like, would everybody get hit and then swing?
 +
 +Speaker A: Which thing was spinning? No. Okay. Guys are too far away.
 +
 +Speaker C: No, I'm saying if we would have been in there. Was it like a. Everybody's getting out.
 +
 +Speaker A: Yeah. Like killer weld.
 +
 +Speaker D: Yeah. I run in there and go, I need to freezer. I just run in there. My next turn, I'm just gonna round rest.
 +
 +Speaker C: Yeah. I run backwards.
 +
 +Speaker D: They get some willpower. Hopefully I'll roll big on it so.
 +
 +Speaker A: I can do another giant spirit. Awesome new initiative, I think. Yep.
 +
 +Speaker C: Life comes down to. If we could go once before.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: This one's gonna. Yeah, this is where I. I like the initiative system. All right.
 +
 +Speaker A: I like this system.
 +
 +Speaker D: Oh, I got three. That's good.
 +
 +Speaker A: Oh.
 +
 +Speaker C: Oh, that one's still out there.
 +
 +Speaker A: Oh.
 +
 +Speaker D: A ten, a nine, and a one.
 +
 +Speaker A: Let's see here.
 +
 +Speaker B: Can I trade?
 +
 +Speaker D: Yeah, Right.
 +
 +Speaker A: Let's see. It doesn't. It kind of doesn't make sense because like it says, the monster clamps down on teeth on an opponent, dealing the damage on the victim's next turn. So it's still in its mouth, I guess. Yeah. And you guys are.
 +
 +Speaker D: So I can overturn or the victim.
 +
 +Speaker A: The victim's turn. So he's just in his mouth. So we'll see what this thing is.
 +
 +Speaker D: Yeah. So it could just, like, spit him out or just buy it.
 +
 +Speaker A: Yeah, it's just gonna keep him in his mouth, and then it's gonna charge over there for 2D8.
 +
 +Speaker C: Can it make it that far?
 +
 +Speaker D: Yep. Now, these 2 meter squares are 1 meter squares.
 +
 +Speaker A: 2 meter, 2 by twos. Okay. It can. It happens like giga move.
 +
 +Speaker D: Oh, it isn't water surface.
 +
 +Speaker C: This thing. Can one shot me.
 +
 +Speaker A: Or ten points of damage. Oh.
 +
 +Speaker C: So it's nine.
 +
 +Speaker A: So I'm still. Or you can dodge it.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: But it is super not looking good.
 +
 +Speaker D: That's for next round dodge.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: Oh, actually, you know what? No, I'm going to.
 +
 +Speaker A: Can you do something?
 +
 +Speaker D: I. I can. I can use power from my blood and hurt myself and get that much willpower back. I forgot about that.
 +
 +Speaker A: That's true. There isn't. Yeah.
 +
 +Speaker B: I be. You can definitely put a kibosh on this. I have Guardian. It's a will power. Two points. I'm within range and I can take the damage.
 +
 +Speaker A: Auto balance.
 +
 +Speaker C: I'm up. It hasn't killed me.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: You do not hesitate to take a hit to protect your friends. If you are another player character are both within 2 meters of the same enemy and the enemy tries to attack the other character, you can sacrifice this ability to force the enemy to attack you instead.
 +
 +Speaker A: I'd say I'd allow it. And you're like hitting in its mouth because it's as you see it going first over.
 +
 +Speaker D: Yeah. So like it still charges at him, but instead of hitting silver, it just bites.
 +
 +Speaker A: Yeah. Bites down. Yeah.
 +
 +Speaker B: So that was eight points.
 +
 +Speaker A: 10 points.
 +
 +Speaker B: 10 points minus six.
 +
 +Speaker A: Yeah. Minus your one.
 +
 +Speaker B: So that's four.
 +
 +Speaker C: Are you still up and.
 +
 +Speaker B: No, I'm kind of weak Bead.
 +
 +Speaker C: But you're alive.
 +
 +Speaker B: There's death rolls.
 +
 +Speaker D: Okay. Yeah.
 +
 +Speaker A: Yeah. It bites down. That's what you see as the creature crunches. Crunches down him.
 +
 +Speaker D: Rushes it. Yeah, that would be. It's chewing the duck and then it's rushing over for the next meal.
 +
 +Speaker A: All right, you guys are up. It's looking pretty bloody. But I'm like.
 +
 +Speaker B: I see this happening.
 +
 +Speaker C: I shoot it to while I was coming in. I aim for its throat.
 +
 +Speaker A: Do 10.
 +
 +Speaker C: An arrow for 10 points again.
 +
 +Speaker A: How do you want to do this?
 +
 +Speaker C: Yeah, it just goes like through its throat and hit something critical.
 +
 +Speaker D: But it's like at an upward angle, right?
 +
 +Speaker C: Yeah.
 +
 +Speaker B: And you see the arrow pass through.
 +
 +Speaker D: A duck on the.
 +
 +Speaker C: Yeah. It's like. Like. But it does kind of go up and the arrows just disappears.
 +
 +Speaker A: Yeah. Then you see as it's coming towards you and you like to step out of the way immediately.
 +
 +Speaker C: I'm like pulling the jaws open, pulling out the duck.
 +
 +Speaker D: Duck. Knock that. Right.
 +
 +Speaker A: Yes. That duck is down.
 +
 +Speaker D: So then on my turn I would run over.
 +
 +Speaker A: Yeah. We'll stay in the distance.
 +
 +Speaker D: If I just run that. I sound. If I can run that far.
 +
 +Speaker A: We'll stay in initiative just for the.
 +
 +Speaker D: I can only go like 4. So I can get like here.
 +
 +Speaker A: You can dash when you're.
 +
 +Speaker D: That's right. And I dash again.
 +
 +Speaker A: So you get four more.
 +
 +Speaker C: So can I stabilize him?
 +
 +Speaker A: Can you can.
 +
 +Speaker D: It's rally. Yeah, you could round rally or heal.
 +
 +Speaker A: Rally.
 +
 +Speaker C: I suck at heal.
 +
 +Speaker D: But you did your action already, Right. So we're initiative order.
 +
 +Speaker C: Oh, yeah, I did.
 +
 +Speaker D: Yes. Still.
 +
 +Speaker A: Yeah. We're going to stay in initiative just since he has.
 +
 +Speaker C: So he has to do his thing.
 +
 +Speaker D: Yeah. The death roll.
 +
 +Speaker A: So you can do it just on first con. Oh, two.
 +
 +Speaker C: So.
 +
 +Speaker A: Yeah. One for.
 +
 +Speaker D: So I might.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: Next round, I run over, see if I. We got a five. That's good. All right. Yeah, we've had initiatives. Just a six. So four. Successfully turn over, punch you in the head.
 +
 +Speaker B: Falls back in. Four points.
 +
 +Speaker D: Yes.
 +
 +Speaker A: Four points.
 +
 +Speaker D: Per se. If that thing has any, like, tentacles or teeth or something. It would definitely have ripping something out for a trophy.
 +
 +Speaker A: Kind of like lock. Messy, though. Like nesty. Yeah. Dinosaurs.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: I don't remember their names. Yeah, the long neck and flippers.
 +
 +Speaker B: All right, Willie, spit out them teeth.
 +
 +Speaker A: Yep. And then you guys after. Do what you do, just go back up and swim up to the surface after set. Yeah. He wouldn't be hard to find because we thought you guys were, you know, done and so you would just like.
 +
 +Speaker C: Like camping at the mouth.
 +
 +Speaker A: No, you would find him on the road back to Outskirt with his cart. That's what you guys want to do.
 +
 +Speaker D: So we would. We would be full heel at that.
 +
 +Speaker A: Yes.
 +
 +Speaker D: Right. Yeah.
 +
 +Speaker A: Because he expects you guys are dead.
 +
 +Speaker B: It'd be like.
 +
 +Speaker D: Because we would have, like, rested. That would have been like, I need this. I need to sleep. So he's sleeping at full heel. And then the next day, we're just.
 +
 +Speaker A: Like, Rose just has his cart.
 +
 +Speaker C: We see him on the road. I'd be like, I think I can hit him from here.
 +
 +Speaker A: Yeah, you would see him on the road.
 +
 +Speaker C: Unless you want him to die some.
 +
 +Speaker B: Other death, you might want to talk to him first. There's bound to be some extra information with me.
 +
 +Speaker D: Plus, I want to see his face.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: This stuff wants to flail down the door.
 +
 +Speaker D: So I would. I would actually. Probably underneath this cart. I would actually guess once we'd run up. Run up at 20, as soon as I was in within 10 meters of them, I would just go and shout it. And I'm gonna cast my pillar at level three. So this one meter chunk of stone that is. Let's see, three plus three is six. Is six meter high. Just shoots out of the ground under his cart.
 +
 +Speaker A: Yeah. Shoots up and blows cart on his.
 +
 +Speaker C: Person or in the middle of the cart.
 +
 +Speaker A: Cart just like goes flying up and like explode from you. The mule goes with it.
 +
 +Speaker B: It's hanging. This traps the cart. Stilted forward a little bit.
 +
 +Speaker A: And then he would have got blasted off. He's laying on the ground. Yeah.
 +
 +Speaker C: Oh, dang. That's the damage I needed against the thing.
 +
 +Speaker D: 6653.
 +
 +Speaker C: That's like 20 damage to the card, you know.
 +
 +Speaker A: And that car just explodes. Like all this stuff. And then like, you see all the stuff that was under, like the tarp with like adventuring gear and swords that you would probably gather from previous adventures.
 +
 +Speaker B: 130 silver coins bringing.
 +
 +Speaker A: Yeah. The chest flies up at your feet. And then he's just laying on the ground. Like, what the heck?
 +
 +Speaker C: He would quickly see anyone.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Arrow notched.
 +
 +Speaker A: Then he looks back and he sees you. And he just goes like, you guys are supposed to be dead.
 +
 +Speaker C: Just looks down at it.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: I'm too old. Like, oh.
 +
 +Speaker C: Get on your knees, dwarf. Faithless. Honorless.
 +
 +Speaker B: What does dwarf jerky taste like?
 +
 +Speaker A: I don't know. It'd probably be pretty bad.
 +
 +Speaker D: I'd be like, oh, what other rumors and information do you have of this valley?
 +
 +Speaker A: Where's your knowledge? You think about it. When they were mentioned some other places, he's like, oh, there's a room.
 +
 +Speaker D: You're my guide.
 +
 +Speaker B: I think you'll be leading from the front.
 +
 +Speaker A: Yes.
 +
 +Speaker B: And this is here.
 +
 +Speaker A: 1.
 +
 +Speaker D: And hold me straight. I believe in second chances.
 +
 +Speaker B: You're lucky I don't.
 +
 +Speaker C: Yeah, I'm not so sure.
 +
 +Speaker A: Well, you guys will be more watchful. Then.
 +
 +Speaker B: These claims of toes, I don't want them running way too fast.
 +
 +Speaker D: I'd say we save that first in the final strike. Or strike two. Then maybe we'll see if he wants gets a third.
 +
 +Speaker B: No, that's when we take a leg and leave it.
 +
 +Speaker C: Or kind of just left for the animals to come find out.
 +
 +Speaker A: Anyways, Mr. Gold Tooth, you are Art and you recruit me now. Yeah.
 +
 +Speaker D: We'Ll see you in town.
 +
 +Speaker A: And then I'm just gonna like.
 +
 +Speaker D: And I would just like, also be like, don't make me come find you. And then I just, like, start walking down the road.
 +
 +Speaker A: Tent.
 +
 +Speaker B: You, like, bind him in some way.
 +
 +Speaker A: I know.
 +
 +Speaker B: Just to mark him so people kind of know he's. He's yours. Sure.
 +
 +Speaker D: And then I'll just. I'll come back and like.
 +
 +Speaker A: Oh.
 +
 +Speaker D: Probably just like, honest. Actually. I won't make it super obvious.
 +
 +Speaker A: Well, maybe I would. I don't know.
 +
 +Speaker D: I don't think our guy would brand. He's just more interested in knowledge.
 +
 +Speaker C: Or a little too.
 +
 +Speaker D: So yeah, my guy. I would just keep walking down the road like, I'm just annoyed now. Ready to go get a hot meal in a bath.
 +
 +Speaker A: Yeah. We got another day's travel at least.
 +
 +Speaker C: Or I would take out her dagger and it would have like a family symbol on it or something. And she'd say, pull out your flame.
 +
 +Speaker A: Oh.
 +
 +Speaker D: I walked out like, oh, you want me to eat it up?
 +
 +Speaker B: I got a flint and Tinder. Let's get a little fire going.
 +
 +Speaker A: There's beast.
 +
 +Speaker D: Yeah. I've left the scene.
 +
 +Speaker C: Yeah. Then he would. She would just like on his arm, like up here. Just be like.
 +
 +Speaker A: You'Re ours now.
 +
 +Speaker B: That level of dishonor.
 +
 +Speaker C: Oh, you tried to kill us.
 +
 +Speaker B: Your life is ours handed.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: So how much silver did it cost for you to get that sweet brand?
 +
 +Speaker A: Yeah. And that's what we end up.
 +
 +Speaker C: Guys.
 +
 +Speaker A: Head back to Outskirt with a ton of stuff.
 +
 +Speaker B: Let's see.
 +
 +Speaker A: 103.
 +
 +Speaker B: That would definitely be two slots plus the other gear.
 +
 +Speaker C: It's interesting playing this because.
 +
 +Speaker A: I don't.
 +
 +Speaker C: Know if I was telling one of you guys that I was working on doing something in this new system to make initiative, like more streamlined. And this. It's interesting because there's some elements of this that are similar but not the same that I get working with the testing. So it's cool to play assistant that's.
 +
 +Speaker B: Actually trying to do something similar.
 +
 +Speaker A: I like the card system furnished. Yeah. I was interested because there's a tag.
 +
 +Speaker C: Because that's. It should be both tactical and part of the story.
 +
 +Speaker B: Now you've got to make sure you've got enough cards. Especially when a monster can have more than one.
 +
 +Speaker D: That was.
 +
 +Speaker A: Yep.
 +
 +Speaker C: Because even in the systems where we're like, you're just rolling above or below and it's either you and the enemy's going first. In my sandwich. Even that. Then you have to go, okay, tactically, what should we do? Because you're going after the enemies were going before. This just makes it a little more detailed of that order.
 +
 +Speaker A: Yeah. Yeah.
 +
 +Speaker B: It's quicker. I. I liked it. It's just making sure you got enough cards.
 +
 +Speaker C: I'm saying the simple one where it's just above or below without the cards achieves the same result but with less granularity. Oh, yeah. When you have multiple creatures. This is more for.
 +
 +Speaker A: For the. Yeah.
 +
 +Speaker B: Like for the tactical. With the cards versus group battles. And if you're higher or lower, monsters go first.
 +
 +Speaker D: Yeah.
 +
 +Speaker C: And the big guy might go between.
 +
 +Speaker A: Us if they weren't monsters. You group your guys that says that. So like the goblins, you know, I could have put them all at once. They all went at once. So it only be one card. Whereas monsters have like the ferocity and I don't know why the sea creature, the merfolk were monsters.
 +
 +Speaker D: Probably just because you're ever like. I don't know, maybe they're just a monster.
 +
 +Speaker A: They probably are actually monstrous.
 +
 +Speaker D: I'll tell it to like. Yeah. They're just like mean humanoid fish. Yeah.
 +
 +Speaker B: Like if it swims in the water, it's food.
 +
 +Speaker A: Yeah. Yeah. No, I like their monster system.
 +
 +Speaker D: I really enjoyed this. Yeah.
 +
 +Speaker A: Once I memorize the rule, it's not.
 +
 +Speaker D: Very like I don't like and I didn't no one that really got it. Oh yeah. But. Well that's because I didn't. I didn't read that. No, I didn't like.
 +
 +Speaker A: I know I read that once at least.
 +
 +Speaker D: Well, it's like right on the end of the.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: So it's easy to admit.
 +
 +Speaker C: What's. Is it like difficult to play?
 +
 +Speaker A: No. There's a good mix of kind of crunching, but then also kind of dungy worldly. That's what I like about it.
 +
 +Speaker D: Yeah. I like the initiative and the tactical aspect of that.
 +
 +Speaker B: The healing and the rest.
 +
 +Speaker A: That. That could be. It's brutal.
 +
 +Speaker C: That makes it way brutal. Because I don't think we could have made it if there were towns. Unless you're doing like day long rests.
 +
 +Speaker D: Yeah, we could have made it.
 +
 +Speaker A: Well, it's kind of like how you're supposed to. Because they do in this system. Like the rest. You have to leave the adventuring thing. And then there's like moves in between of like. Oh, when you come back to the rest. Like venture site. Something may have changed or someone else could be there and you have to deal with them. That's kind of interesting.
 +
 +Speaker D: Yeah. So they don't really because like we've probably bought. I guess we could have slept underwater.
 +
 +Speaker A: I don't know.
 +
 +Speaker D: No, you probably would have like swim.
 +
 +Speaker A: No. And if we weren't doing a one.
 +
 +Speaker D: Shot, I would have done that probably.
 +
 +Speaker A: Like, oh, if you guys need to.
 +
 +Speaker D: Rest, you have to go back to sleep. Yeah.
 +
 +Speaker A: Yeah. That damage was brutal. I saw that.
 +
 +Speaker D: I was like holy boulder in a bite.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: At least you got down to a monster. I got down to treasure.
 +
 +Speaker B: I was glad that the armor was her attack.
 +
 +Speaker C: Oh yeah.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: There's no way I would have made this without plate.
 +
 +Speaker C: You tanked like 70 damage.
 +
 +Speaker A: No.
 +
 +Speaker D: Which is awesome that like you can tank as a tank.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: But I would definitely be looking for a healer and I. The premade that we had, I didn't see a healer.
 +
 +Speaker D: I don't know if there's actually magic. There might not actually be. I'm not sure if magic. I think there's some, but there is like some.
 +
 +Speaker C: Is that what you transfer?
 +
 +Speaker D: I hope. That's one of my gramora spells. I mean, take willpower from other humanoid creatures and transfer it to me or someone else.
 +
 +Speaker C: I steal bill battery for you. I wouldn't even use mine if that was case.
 +
 +Speaker D: Yeah, that's like. Yeah. Then that would make mage freaking nasty.
 +
 +Speaker C: Can you take it from the other player characters?
 +
 +Speaker A: Yeah.
 +
 +Speaker D: It says you can steal will power from other humanoid creatures or transfer your willpower to someone else.
 +
 +Speaker A: Does it hurt?
 +
 +Speaker D: No, it's just willpower. No, I just have to roll. Yeah.
 +
 +Speaker C: Just pluck arrows and you have another 10 and yeah.
 +
 +Speaker D: Twice the cost of the spell. So I can like. I could spend one turn and like basically refill my battery.
 +
 +Speaker C: Plus this character on those stretch rest gets 2d6 back. Oh, that'd be a fast charging battery.
 +
 +Speaker D: There is a healing spell. Heal wound. You have heal alert. Reach for 2 HP and 1 non permanent severe end period.
 +
 +Speaker A: Nice.
 +
 +Speaker D: For each power level beyond the first when you add additional D8. So you can heal it for up to 48 when it's touched though. So he's got to be next to it.
 +
 +Speaker A: Yep.
 +
 +Speaker C: That makes sense though.
 +
 +Speaker A: I like this.
 +
 +Speaker B: Oh, that's how that was supposed to work. Ill tempered. You could spend three willpower to give yourself a boom. You could go down on somebody.
 +
 +Speaker A: Yeah. Mad party of Mallard every. Don't piss him off.
 +
 +Speaker B: That mallard's awesome.
 +
 +Speaker D: I know.
 +
 +Speaker A: I love the mallards.
 +
 +Speaker B: The first time I ever saw any of the artwork for this system was the Rogue.
 +
 +Speaker A: It is like Darkwing Duck.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: Yeah. Kind of why I saw Dragon Vein. I was like, what's that? The art was cool. And I was like, this game looks sick. Wait.
 +
 +Speaker B: To go through and build a character. Have to read more on classes.
 +
 +Speaker D: Yeah. I have an idea for my character, but I don't know. I may. He may turn into Caster.
 +
 +Speaker A: I don't know. I was actually.
 +
 +Speaker D: I really like the magic system.
 +
 +Speaker B: Seem to do really well. I mean, one of the things I've always been wary of is slots. And it's like now what do you do?
 +
 +Speaker A: Well, I like this. It's kind of like dragonite with like various consequences. The magic if you roll.
 +
 +Speaker B: And with it being willpower, it's easier to juggle than a mana pool.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: That'S fine. Thanks.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Try not to work too hard. I know you'll go through withdrawals.
 +
 +Speaker C: Oh, I'm not actually working tonight on that. I had some other stuff you got to finish before I see.
 +
 +
oneshots/2025.8.30.1756652595.txt.gz · Last modified: by rabidbaboon