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oneshots:2026.4.25 [2026/04/26 09:44] – created rabidbaboononeshots:2026.4.25 [2026/04/26 09:51] (current) – rabidbaboon
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 ====== Session ====== ====== Session ======
 ===== Recorded Audio ===== ===== Recorded Audio =====
 +{{ :oneshots:26.4.25.oneshot.knave2e.goblins.mp3 |}}
  
 ===== AI Summary ===== ===== AI Summary =====
 +=== Setup and Goblin Crew ===
 +
 +  * The Goblin King sends a large mob of goblins to loot the newly uncovered Tomb of the Serpent King, with replacement goblins rotating in as others die.
 +  * Players briefly establish that they can “stack” goblins for extra dice at the cost of shared consequences, and that running out of goblins ends the delve.
 +  * Goblin personalities are introduced: Stumble the weak willed chatterbox proselytizer; Goth Root Licker, a peg leg addict who hands out cursed root; Scholar/“Swindler,” a pompous astrologer orator in shiny armor; plus other bench goblins in reserve.
 +
 +
 +=== Entering the Tomb ===
 +
 +  * The goblins arrive at the tomb entrance: a 10 foot wide corridor with sunlight extending about 30–40 feet, then shadow and two open doorways to the north and south.
 +  * Scholar grandly declares this a glorious mission for empire and king, while Goth loudly rhymes badly and stomps inside, making stealth impossible.
 +
 +
 +=== First Coffins and Poisoned Snake Statues ===
 +
 +  * The party reaches two side rooms, each with a human sized wooden coffin holding a clay statue of a snake man (human torso, serpentine lower body).
 +  * Goth smashes the first statue; it bursts, revealing a gold amulet and a dried snake skeleton, but also releases a cloud of poison gas that hits nearby goblins for significant damage.
 +  * Scholar slyly pockets the first gold amulet during the chaos, beating Goth on a contested roll.
 +  * In the second room, Stumble opens the coffin and finds an identical statue; another goblin hurls the statue down the hallway, where it explodes near Scholar, killing that goblin and exposing a second amulet.
 +  * A surviving goblin loots Scholar’s corpse, taking the matching amulet and starting a growing hoard of snake king jewelry.
 +
 +
 +=== Scholar’s Side Tomb and the Enchanted Ring ===
 +
 +  * At the next junction, the corridor branches to a “scholarly” tomb to the north (star charts and scholar iconography) and a “sorcerous” tomb to the south.
 +  * Scholar explores the northern “scholar” tomb, prying open a coffin and finding only another snake statue and crumbled, dust like scrolls; he searches carefully to avoid another poison burst but finds no treasure.
 +  * In the southern “sorcerer” tomb, a robed snake man statue bears a silver ring; the goblins hurl the statue into the hallway to trigger its poison safely, revealing another amulet, the ring, and a snake skeleton in the rubble.
 +  * Goth claims the silver ring; when he wears it, a fingernail elongates and splits into a forked, poisoned fang, effectively turning his finger into a venomous stabbing weapon.
 +  * Goth immediately tests the new “snake finger” on Scholar, stabbing him and forcing a failed CON save that deals poison damage and provokes a wrestling match as Scholar tries to disarm him.
 +
 +
 +=== The Great Stone Door and the Hammer Trap ===
 +
 +  * The goblins reach a massive stone door barred by a heavy stone beam resting on iron pegs; it clearly requires all three goblins to lift.
 +  * As they heave the bar free, the iron pegs start rising ominously; finishing the lift triggers a giant stone hammer trap that swings down behind them.
 +  * All goblins attempt to dodge, with one using a companion as a springboard; rolls go badly, and the hammer smashes at least one goblin (Scholar) for lethal damage, scattering gear into the corridor and marking the first clear fatality.
 +  * The door swings open as the hammer resets, leaving the survivors bruised but through, and triggering the appearance of a new goblin (Timmy the fiddler/looter) to replace the fallen Scholar.
 +
 +
 +=== Serpent King’s Antechamber and Snake Skeleton Guardians ===
 +
 +  * Beyond the door lies a grand 40×80 chamber with a high dome and three ornate coffins on the north wall, the central one larger and finer, all painted with stylized sleeping snake men.
 +  * Stumble and Goth immediately try to open the central coffin; as they do, all three coffin lids explode outward and three skeletal snake men rise, one from each coffin.
 +  * A brutal melee ensues:
 +    * Stumble uses a shovel to shatter one skeleton with a critical hit.
 +    * The remaining skeletons claw goblins for significant damage, killing Stumble and forcing new goblin leaders to rotate in.
 +    * Timmy arrives with a bow, then later a sword, and helps finish off the last skeleton after multiple rounds of misses, crits, and broken weapons.
 +  * After the fight, the goblins search the coffins and skeleton remains but find no additional treasure, grumbling that these honored snake dead were “weak and poor.”
 +
 +
 +=== The Hideous Snake God Statue and Secret Trapdoor ===
 +
 +  * The party proceeds south into a new chamber dominated by a grotesque statue of a snake god described as part toad, part heap of intestines, and part melted candle; water trickles through the room, under the statue.
 +  * As the goblins approach, all their torches sputter out simultaneously, plunging them into darkness except for dying embers.
 +  * Timmy uses the embers to light a candle and surveys the room; the candlelight reflects off the water and reveals that it is feeding into a hidden trapdoor in the floor beneath the statue.
 +  * They pry open the concealed hatch and descend into a damp, narrow passage leading to a long hall filled with massive, heavily armed snakeman statues.
 +
 +
 +=== Statue Hall and the Secret Guardroom ===
 +
 +  * The goblins advance into the statue hall and notice that one large snake guard statue is slightly twisted out of alignment.
 +  * Two goblins push on the misaligned statue; instead of toppling, it slides aside, grinding stone and revealing a secret door behind it.
 +  * Beyond lies an ancient guardroom with rotten furniture, two usable hooked polearms on the wall, and a heavy silver icon depicting a scowling snake king between them.
 +  * Goblins loot the room: one takes a polearm as a two handed weapon; another claims the silver snake icon, which is heavy enough to be worth several thousand coins back home.
 +
 +
 +=== The Great Statue Chamber and Oily Pool of “Holy” Water ===
 +
 +  * Continuing onward, the goblins emerge into a large, statue ringed chamber with many doors (most heavy stone, one wooden) and a central pit full of dark, oily water that reeks of licorice and corruption.
 +  * Despite warnings, Bogfoot rushes to the pool and is immediately attacked by two disembodied, rotting hands that leap from the water; one latches onto his throat and claws him, the other skitters across the floor toward another goblin.
 +  * A tense combat with the hands follows:
 +    * Multiple goblins are grabbed and strangled, taking repeated damage as the hands cling to their necks.
 +    * Allies attempt to hammer, shovel, and sword the hands off, often injuring the grabbed goblin due to bad rolls and partial successes.
 +    * Eventually the group wears the hands down: one is smashed by Bogfoot’s shovel, the other is pinned and hacked apart by Timmy and a new goblin, though not before several goblins are badly mauled and another dies.
 +
 +
 +=== Diving for Treasure and Weird Transformations ===
 +
 +  * After the fight, the goblins notice glittering shapes at the bottom of the oily pool; Bogfoot eagerly drinks the water, which tastes like licorice and infuses him with a foul power, marking him to rise as a venomous mummy when he eventually dies.
 +  * Inspired, Bogfoot dives in and discovers: a screaming mummy head, a heavy gold chain, a silver ring, and a sealed bottle.
 +  * He retrieves the gold chain first; as he surfaces, another goblin secretly casts a spell to teleport the chain into his own hand, successfully stealing it without Bogfoot noticing.
 +  * Bogfoot and Timmy jointly dive again; they collect the silver ring and the strange fuchsia, cream of wheat like potion in a bottle, carefully avoiding the hostile mummy head.
 +  * Bogfoot puts on the ring: his left eye turns to glass, pops out, rolls away, and remains usable as a remote camera; he reinserts it, realizing he now has a detachable “ring of eyesight.”
 +  * Timmy drinks the fuchsia potion; it smells like a clean newborn and heals two of his severe wounds, which are replaced by two extra arms, giving him four arms for future combat and carrying capacity.
 +
 +
 +=== Exploring Side Doors and Mapping Threats ===
 +
 +  * Before descending deeper, Timmy systematically opens the various doors around the statue chamber to “mark” future loot and threats:
 +    * One chamber holds a valuable metal disc and another coffin with an unreadable plaque.
 +    * Another is partially collapsed with sounds of something skeletal moving behind rubble; the goblins slam this door shut and leave it.
 +    * A rough stone room contains a plain coffin with a plaque, possibly an unfinished tomb.
 +    * A priestly dormitory room has old beds and shelves but little of immediate value.
 +  * A corridor with rows of clay snakeman statues and rusted swords is also discovered, foreshadowing more guardians or traps.
 +
 +
 +=== Deep Stairs and Clay Snake Statues ===
 +
 +  * Through an ornate door carved with images of snakes raining from the sky, the goblins find stairs descending further into darkness; this becomes their chosen route after scouting the side rooms.
 +  * Stairs turn into a slide with spikes at the bottom. Goblins survive being inpelled
 +  * In the lower halls, they encounter life sized clay snake warrior in a room filled with shields...
 +
 +
 +=== The Snakeman Guardian and Cascading Goblin Deaths ===
 +
 +  * Ultimately the group reaches the lair of a powerful clay snakeman warrior (likely a serpent king guardian), who rises from a central position and immediately attacks the front line goblins.
 +  * Combat with the warror is vicious and attritional:
 +    * The warriror’s claws hit extremely hard, often dealing 6–9 damage per attack and shredding goblins in single blows.
 +    * Goblins cycle through rapidly: several die in consecutive rounds, their gear spilling across the floor, while replacements sprint in from the back ranks.
 +    * Bogfoot’s pre marked curse eventually triggers; after dying, he reanimates as a venomous goblin mummy, forcing his former allies to fight him as well.
 +  * In a desperate bid, a blind goblin throws holy water at the mummy and misses; another armored goblin with a puppet and chain and padlock weapon joins the fray late to tank hits.
 +  * The fight devolves into a revolving door of new goblins versus an almost boss like mummy, with many goblins cursing, bleeding out, or having their items shattered while slowly whittling the creature down.
 +
 +
 +=== Final Destruction of Bogfoot and Surviving Goblins ===
 +
 +  * In the end, the blind goblin Yoso lands a crucial hit with his sickle despite disadvantage, dealing enough damage to finally destroy the mummified Bogfoot, whose desiccated form collapses into a pile of sand and wrappings.
 +  * The surviving goblins gather what treasure they can carry: multiple gold amulets, the stolen gold chain, the silver snake king icon, rings, and miscellaneous gear scavenged from the many dead comrades.
 +  * The table wraps with post game chatter about character sheets, weird goblin traits (smelly, deaf, food addicted, vampire phobic), and future travel plans
oneshots/2026.4.25.1777218281.txt.gz · Last modified: by rabidbaboon