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| oneshots:2026.4.25 [2026/04/26 09:50] – [AI Summary] rabidbaboon | oneshots:2026.4.25 [2026/04/26 09:51] (current) – rabidbaboon | ||
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| ===== AI Summary ===== | ===== AI Summary ===== | ||
| - | ===== Setup and Goblin Crew ===== | + | === Setup and Goblin Crew === |
| * The Goblin King sends a large mob of goblins to loot the newly uncovered Tomb of the Serpent King, with replacement goblins rotating in as others die. | * The Goblin King sends a large mob of goblins to loot the newly uncovered Tomb of the Serpent King, with replacement goblins rotating in as others die. | ||
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| - | ===== Entering the Tomb ===== | + | === Entering the Tomb === |
| * The goblins arrive at the tomb entrance: a 10 foot wide corridor with sunlight extending about 30–40 feet, then shadow and two open doorways to the north and south. | * The goblins arrive at the tomb entrance: a 10 foot wide corridor with sunlight extending about 30–40 feet, then shadow and two open doorways to the north and south. | ||
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| - | ===== First Coffins and Poisoned Snake Statues | + | === First Coffins and Poisoned Snake Statues === |
| * The party reaches two side rooms, each with a human sized wooden coffin holding a clay statue of a snake man (human torso, serpentine lower body). | * The party reaches two side rooms, each with a human sized wooden coffin holding a clay statue of a snake man (human torso, serpentine lower body). | ||
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| - | ===== Scholar’s Side Tomb and the Enchanted Ring ===== | + | === Scholar’s Side Tomb and the Enchanted Ring === |
| * At the next junction, the corridor branches to a “scholarly” tomb to the north (star charts and scholar iconography) and a “sorcerous” tomb to the south. | * At the next junction, the corridor branches to a “scholarly” tomb to the north (star charts and scholar iconography) and a “sorcerous” tomb to the south. | ||
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| - | ===== The Great Stone Door and the Hammer Trap ===== | + | === The Great Stone Door and the Hammer Trap === |
| * The goblins reach a massive stone door barred by a heavy stone beam resting on iron pegs; it clearly requires all three goblins to lift. | * The goblins reach a massive stone door barred by a heavy stone beam resting on iron pegs; it clearly requires all three goblins to lift. | ||
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| - | ===== Serpent King’s Antechamber and Snake Skeleton Guardians | + | === Serpent King’s Antechamber and Snake Skeleton Guardians === |
| * Beyond the door lies a grand 40×80 chamber with a high dome and three ornate coffins on the north wall, the central one larger and finer, all painted with stylized sleeping snake men. | * Beyond the door lies a grand 40×80 chamber with a high dome and three ornate coffins on the north wall, the central one larger and finer, all painted with stylized sleeping snake men. | ||
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| - | ===== The Hideous Snake God Statue and Secret Trapdoor | + | === The Hideous Snake God Statue and Secret Trapdoor === |
| * The party proceeds south into a new chamber dominated by a grotesque statue of a snake god described as part toad, part heap of intestines, and part melted candle; water trickles through the room, under the statue. | * The party proceeds south into a new chamber dominated by a grotesque statue of a snake god described as part toad, part heap of intestines, and part melted candle; water trickles through the room, under the statue. | ||
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| - | ===== Statue Hall and the Secret Guardroom | + | === Statue Hall and the Secret Guardroom === |
| * The goblins advance into the statue hall and notice that one large snake guard statue is slightly twisted out of alignment. | * The goblins advance into the statue hall and notice that one large snake guard statue is slightly twisted out of alignment. | ||
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| - | ===== The Great Statue Chamber and Oily Pool of “Holy” Water ===== | + | === The Great Statue Chamber and Oily Pool of “Holy” Water === |
| * Continuing onward, the goblins emerge into a large, statue ringed chamber with many doors (most heavy stone, one wooden) and a central pit full of dark, oily water that reeks of licorice and corruption. | * Continuing onward, the goblins emerge into a large, statue ringed chamber with many doors (most heavy stone, one wooden) and a central pit full of dark, oily water that reeks of licorice and corruption. | ||
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| - | ===== Diving for Treasure and Weird Transformations | + | === Diving for Treasure and Weird Transformations === |
| * After the fight, the goblins notice glittering shapes at the bottom of the oily pool; Bogfoot eagerly drinks the water, which tastes like licorice and infuses him with a foul power, marking him to rise as a venomous mummy when he eventually dies. | * After the fight, the goblins notice glittering shapes at the bottom of the oily pool; Bogfoot eagerly drinks the water, which tastes like licorice and infuses him with a foul power, marking him to rise as a venomous mummy when he eventually dies. | ||
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| - | ===== Exploring Side Doors and Mapping Threats | + | === Exploring Side Doors and Mapping Threats === |
| * Before descending deeper, Timmy systematically opens the various doors around the statue chamber to “mark” future loot and threats: | * Before descending deeper, Timmy systematically opens the various doors around the statue chamber to “mark” future loot and threats: | ||
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| - | ===== Deep Stairs and Clay Snake Statues | + | === Deep Stairs and Clay Snake Statues === |
| * Through an ornate door carved with images of snakes raining from the sky, the goblins find stairs descending further into darkness; this becomes their chosen route after scouting the side rooms. | * Through an ornate door carved with images of snakes raining from the sky, the goblins find stairs descending further into darkness; this becomes their chosen route after scouting the side rooms. | ||
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| - | ===== The Snakeman Guardian and Cascading Goblin Deaths | + | === The Snakeman Guardian and Cascading Goblin Deaths === |
| * Ultimately the group reaches the lair of a powerful clay snakeman warrior (likely a serpent king guardian), who rises from a central position and immediately attacks the front line goblins. | * Ultimately the group reaches the lair of a powerful clay snakeman warrior (likely a serpent king guardian), who rises from a central position and immediately attacks the front line goblins. | ||
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| - | ===== Final Destruction of Bogfoot and Surviving Goblins | + | === Final Destruction of Bogfoot and Surviving Goblins === |
| * In the end, the blind goblin Yoso lands a crucial hit with his sickle despite disadvantage, | * In the end, the blind goblin Yoso lands a crucial hit with his sickle despite disadvantage, | ||
| * The surviving goblins gather what treasure they can carry: multiple gold amulets, the stolen gold chain, the silver snake king icon, rings, and miscellaneous gear scavenged from the many dead comrades. | * The surviving goblins gather what treasure they can carry: multiple gold amulets, the stolen gold chain, the silver snake king icon, rings, and miscellaneous gear scavenged from the many dead comrades. | ||
| * The table wraps with post game chatter about character sheets, weird goblin traits (smelly, deaf, food addicted, vampire phobic), and future travel plans | * The table wraps with post game chatter about character sheets, weird goblin traits (smelly, deaf, food addicted, vampire phobic), and future travel plans | ||