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savacola:campaign_one:session.1 [2024/09/01 17:03] rabidbaboonsavacola:campaign_one:session.1 [2024/09/26 16:48] (current) rabidbaboon
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 {{ :savacola:campaign_one:session.1.2024.08.31.mp3 | Recording}} {{ :savacola:campaign_one:session.1.2024.08.31.mp3 | Recording}}
  
-===== AI Transcribe Audio =====+===== AI Transcribed Audio ===== 
 +Speaker A: Someone did it already.
  
 +Speaker B: I always done it for like three games or four games.
  
-Otherwise, someone did it already. Oh, it's done it for, like, 3 games or 4 games. So Yeah. Yeah. I don't know.+Speaker C: Yeah.
  
-People be trippingI don't get help. So many people will be okay at that stuff. I guess through all From the wrong people, I'll be the same. It's like, why?+Speaker A: Yeah.
  
-Yeah. A lot farther than Not to mention that would be an intellectual property that could have done a lot. Yeah. It's it's out correctly. It almost feels like it was supposed to be like either a longer movie or a TV series.+Speaker D: I don't know.
  
-Yeah. Like, look out. Follow-up fallout. Fallout and laugh the listener. Yeah.+Speaker A: People be tripping.
  
-At least, like, talk to the source material people. Ask the question. Then going, like This is over the top is 1 on top. Yep. Oh, check it out an inch.+Speaker B: I don't get help. So many people have to okay that.
  
-FigureThat'for the paranoia aspect. What was that? Ohcharacter background. Oh, yeah.+Speaker A: Stuff, it gets through all from the wrong people, obviouslyIt'likewhy? Not to mention that would be an intellectual property that could have done a lot.
  
-It'd be, like, 20. I don't think we ever had any. It would be, like, late 20. Yes. Search looking for script.+Speaker D: Yeah.
  
-Yeah. This is like being like, when he's with yellow light. But I've gotten to the point where I asked chat GPT to make me a pro. Oh, someone that looks like this, and then I take that and go dump it into an archangulator into a kit. It was like, it gets close.+Speaker A: If they played it out correctly.
  
-And I just do, like I tell it to belikefull body concept and, like, you know, like, you know, 2 d style or anime stuff. Microsoft Edge won't go right. That's all I need. That's what I did though. Last one I had for the house.+Speaker B: It almost feels like it was supposed to be like either longer movie or a tv series.
  
-I could iterate on it. Yeah. Which was at the time kind of unheard of. Now it's pretty common. That's fine.+Speaker A: Yeah, like, look out.
  
-I have questions about the character. But it's done. Yeah. Oh, it's not the way I want. Guess we'll we'll need that if we go on the twilight.+Speaker D: Fallout.
  
-Lands. Wilds. That's perfect. I did. Yeah.+Speaker A: Fallout.
  
-So turn the mouse go. There it is. Okay. Now pretty much almost everything has been updated onto the Wiki, And then I updated the maps with some of the places that have been named. And there's a a nifty compass rose now, so we always know which way is north.+Speaker C: Fallout.
  
-North. I guess that'll be something too if you guys don't if you don't have a place where your character's from already. Just think on it or use one that's been named already or just pick a number. But, let's see. I did get a new sink faucet, so it does spit out water.+Speaker B: And last of us.
  
-So when you turn it on, it doesn't doesn't need much to get a lot of water to come outYep. Yep. Map and Wiki updated. And then we do we we can set the moon phases, like, how long they how long the phase lasts for between full to nothing and back.+Speaker A: YeahThey at least like, talk to the source material people.
  
-And then, basically, the name of it now. Nick 2. That one's always full, basically. You said all of them at the right time? No.+Speaker C: Last of us is how you make a video game movie.
  
-There are a couple of times a year where all 3 moons will be full. That one's not gonna be so bright. That's when you speak furniture. Yeah. 100%.+Speaker B: And the mortal Kombat movie or the newer mortal Kombat movies are just fun.
  
-I was just messing about with setting their phases, but It looks so far out there. It's just right. I think it's always reflecting. Yep. That one has doesn't have a it's always Kinda like.+Speaker A: Are they?
  
-It's obvious facing the sun. Yeah. It's always, like, full moon, so when you can which it's basically always visible on the planet. But, yeah, those are definitely Let's say I have one at 30 days and the other one at 60 days, but we can also we can just change that too to it really only matters actually, it doesn't really matter until we have some specific war for when all 3 moons are full, which I don't know. Let's see.+Speaker C: Yeah.
  
-That'll be a little while before Are you Oh, I was kinda curious. On the the weird trackerdoes that reset a recession? Or is that constant? That's permanentOkay.+Speaker A: I've only seen the originalwhich has an amazing trendNew ones.
  
-That's permanent? When you're on this, you're weird. Oh, those don't get it. That's the last time as well. It's like, don't use that unless you absolutely.+Speaker B: This is over as top as Mortal Kombat.
  
-Yeah. Because that's character. It's like the I win button. Mhmm. Or I need I need to know this now.+Speaker C: Yep.
  
-I was trying to figure out Oh, crap buttonFancy. I mean, the suggestions of where is your inner power energy? And it does what? It looks like the northern lights.+Speaker D: Oh, shitWent down the edge. Figure mid teens. That's for the paranoia aspect.
  
-I don't know. Or we use spectral energies around us all. Maybe that's a good teleport to get us out of college quick. I was trying to figure out what the effect would be gathered then. So that is probably it's pretty much just gonna be probably in line with your character.+Speaker A: What was that?
  
-BecauseI mean, they do have check boxes or a custom one, especially like the fighter. Yeah. They all have specific ruinations. Yeah. No.+Speaker D: Ohcharacter background.
  
-That was where this one are basically weirdThe ones they had suggested are, release your inner power and energy. Weave the the spectral energies around us all and allow greater beings to present your form. So could they be really cool in storytelling? Yes.+Speaker B: My guy would be like twentiesI don't think he ever had an age.
  
-What's the right thing? Could they have on storytelling? don't know. It all depends on what you end up doing it with Yeah. Or doing with it.+Speaker A: gotta be like late twenties.
  
-As long as they don't get 2 years now, you know, I I figured out what that'll be laterYepBecause mean, you you use your your ruination at least 4 at least 3 times before you have to worryYeahBefore you roll in your character.+Speaker B: I've gotten to the point where asked chat GPT to make me a pro of someone that looks like this. And then take that and go dump it into an art generator, into a pitIt's like it gets closeThen just do like, I tell it. Do like a full body concept and like, either like, you know, 2d style or anime styleMicrosoft's edge one does all rightThat's all I use.
  
-Well, it doesn't necessarily mean your your guy is gone gonebut it does seem to come to weird and become a monster. So it'kind of a weird and become a monsterI don't know. If I became a monster, would I be playable? That will probably be up for discussion when that happens.+Speaker A: That's how I did the last one I had for I could iterate on, which was, at the time, kind of unheard of nowIt's pretty common.
  
-It'll probably be extremely challenging to be a monster and be in a civilized place. And do good things. You just shout out the party. There you go. You feed me.+Speaker C: That.
  
-I gotta watch. I will use the I use the perilous wilds travel moves when we when you guys actually travel over land. Well, let's see. Yeah. So I guess we can unless there's any questions I'm sure they're both.+Speaker A: Actually did not generate an image from a character.
  
-Related to, like, your if there'any questions related to the character creation that you need answered here. Anything immediate? Your background and appearance. Did they really have an effect on your character other than your starting kid? I don't think so.+Speaker C: That'fine.
  
-It's just Now your backgroundyou just get And it has an item. Yeah. And questions. And it'fiction more than anything. I guess we can introduce characters and horses.+Speaker A: Questions about the characterbut it'done, essentially.
  
-HeyWanna go first? I'll go firstAlrightMy guy'name is the Jacquez Valdez or Jack Watts.+Speaker C: YeahGuess we'll need that if we go in the Twilight land wilds. It's permanent twilight. did. Yeah. So that's. Where'd the mouse go? There it isNow pretty much almost everything has been updated onto the wiki. And then I updated the maps with some of the places that have been namedAnd there'a nifty compass rose now, so we always know which way is north. And that. I guess that'll be something too. If you guys don't. If you don't have a place where your character is from already, think on it. Or use one that's been named already. Or just pick a number. But let's see. I did get a new sink faucet. So it does spit out water. So when you turn it on, it doesn't need much to get a lot of water to come out. Map and wiki updated. And then we do, we can set the moon phases like how long they, how long the fades last for between full to nothing and back. And then basically the. I don't remember the name of it now. Next two. That one's always full. Basically.
  
-Background is outlaw. Then it's clothing everywhere. Tattered sleeveless duster over leather vest paired with worn jeans and boots. He got fingerless gloves, wide brim hat, and a black bandana around his neckDual revolvers named.+Speaker B: You say it all at the right timeSomething.
  
-He also carries rifle on his back. Renee's he's lean and muscular with a few old scars and has long uncut black hair. And amber eyes that seem to flicker like candlelight in the dark. His personality is either foul mouth, fiercely independent, hair trigger, temper, loud roots, sarcastic, competitive, and cynical. And he'heavy smoker and drinker.+Speaker C: Well, there are couple times year where all three moons will be full.
  
-And he'smiling whenever in a fight and love living on the edge. He believes in his name, money and guns. And of course, I guess, is a black stallion named Chuckles. That can do the tricks and bad behavior part of it. If you want, you can tell your party what your horse like, what you can do.+Speaker B: That one'not gonna be so bright.
  
-He'll gallop to the rider with all or whistle, and then if bad behavior is he likes biting people, trying to add or move the saddle. Alrighty. Next. Unless you have anything else to add. Likehe grew up.+Speaker D: That's when you speakBrendan.
  
-Or he Yeah. That's right. He grew up, thinkHe grew up on Laguna Shorewhich is settlement smuggling settlement way down here on the Marl CoastLaguna Shore will probably be I haven't put the actual towns on that, but it'll be one of these towns. Towns.+Speaker C: was just messing about with setting their phasesbut yeahthat one doesn't have a. It's always kind of like ranker.
  
-It'll probably be this. It'll be this one. Whatever one'close to the water since it is monstrous. Yep. And the weird there is it's just permanent foggy.+Speaker D: It'always facing the side.
  
-Yep. Heavy fog. So it's like 50 feet of visibilityAnd he worked his past lifeI guessHe worked for a company called Sable.+Speaker C: Yeah, it's always like full moon. So when you can. Which it'basically always visible on the planet. Looks like I have one at 30 days and the other one at 60 daysBut we can alsowe can just change that toIt really only matters actually, it doesn't really matter until we have some specific lore for when all three moons are full, which, let's see, it'll be little while before lichens.
  
-Sable and CNG Trading Co, where they would smuggle whatever it would be outside of the official line. Not where we are. Nope. You guys don't know where you're at. I'll put that on there.+Speaker B: It's when the weird really gets weird.
  
-Let's see if can push your call. And then he left because they started doing too much weird hold and stuff. His last job, and it might be some. And I already have it here. Mhmm.+Speaker D: Oh, was kind of curious on the weird trackerDoes that reset every session or is that constant?
  
-You haven't changed anything since you sent me. Mhmm. Okay. That'the other thing too. I don't want digital copies of your guys' character stuff.+Speaker C: That'permanent.
  
-What was the Laguna with Juan? Laguna Shore. That's the point. Yeah. Yes.+Speaker D: Okay.
  
-I mean, Laguna Shore is, like, Mosai Mosai. Wild. No. Or Tortuga. Don't do that.+Speaker B: When you unleash your weird.
  
-Yeah. Where's the area that has, like, an open prairie? There's a Is there an open query? There's a fair amount. Kind of Savannah.+Speaker A: Oh yeah.
  
-It'll show up though. So all this here now oops. Let me get the sorry. I think most of the Savannah's, like, prairie stuff is gonna be, like, in here. That's what all this is.+Speaker C: It's like the I win button or I need. I need to know this now.
  
-I don'tI'll let you know when I come up with the namebut IndiaThere'some here, it looks like, over hereA midsized counter, kind of a Kansas Prairie ViewIt could seem like you're right in the tent.+Speaker D: You release your inner power and energy and it does what it looks likeThe northern lightseveryoneOr spectral energies around us all. Maybe that'a good teleporterGet us out of college quickI was trying to figure out what the effect would be other than.
  
-Kinda scrubby Vagabond. Definitely would look like they had better days. If you had to hazard a guess for age, you'probably think mid teensHe's wearing a canvas luster that at one time was probably a dark brown or redNow it's just kind of that rusty muted faded color.+Speaker C: It'S pretty much just going to be probably in line with your characterI mean, they do have check boxes or custom one especially like the fighterYeah, they all have specific ruinations.
  
-It's got a collar of shirt and a dark vest underneath with a leather tether connected to a broken pocket watch in the pocketHe's got a pistol to the side and a rifle on the sheet on the saddle. That knife tucked into his belt. Looks like he's on a mission. Ragged, scruffy.+Speaker D: Yeah, no, that was for this one. Releasing weird. The ones they had suggested are release your inner power and energy, weave the spectral energies around us all and allow greater beings to possess your form. So could they be really cool in storytelling? YesWhat sort of effect would they have on storytelling? I don't know.
  
-He's always been on the road an extended amount of time, but still trying to to keep looking for simple. Is, I just changed the color of his eyes to a to a nice blue, and they just look tired with the trim. It is a backstory. His name is Aubrey Wicks, w b r I. He grew up in a pretty good situation.+Speaker C: Depends on what you end up doing it with.
  
-His dad was a preacher. The folks seem to like him. A bit on the mischievous side, he managed to stay on the proper side of the church and wasn't on the run for many country while bringing. Aubrey found old man Jackson fast asleep. Just a guy in the community.+Speaker D: Yeah.
  
-He lived the types of adventures Aubrey could only dream ofThat was until Aubrey started living the dreamThat started when Audrey found the cursed item in old man Jackson's place after the murder. His place was a mess, but whatever they were after, they didn't find itAudrey did.+Speaker C: Or doing with itYepBecause I be eligible to use your ruination at least four timesAt least three times before you have to worry.
  
-Turned out to be touched by the weird via the cursed game choker, if you could call it that. Scroll down one side, it says scorches, burned into the wood with strange iridescence. Came with a map that simply pointed the direction. Can't throw either away. Damn thing just keeps running back with a brief note stating that there's only 2 ways to survive the to survive, run, and get all the tokens or hide.+Speaker D: Before you roll new character.
  
-Wellhiding didn'farewell for old man JacksonSo Audrey's been doing his best to stay alive and kill all of the athletes. His personality he's fairly personable, and he started out with not too many cares. Now he'bit paranoid. Not sure who or what might be coming for him now, and he's got that scorches chip in his pocket.+Speaker C: Noit doesn'necessarily mean your, your guy is gone gone, but it doesYou succumb to weird and become monster.
  
-There's no such thing as paranoia. Your worst fears can come true at any moment. I'm sure it'sButof course, they cover our stallion in Knox. It's strict guard duty, and they are winning signs of danger, which really feeds into his paranoia.+Speaker D: So come to the weird and become monster. I don't knowIf I became a monsterwould I be playable?
  
-And the bad behavior, dislikes wearing blockersSo the horse is bit too. So we have 2 stallions in our party already. Some mean horses. Be fitting, though.+Speaker C: That will probably be up for discussion when that happensBut it'll probably be extremely challenging to be monster and be in a civilized place and do good things.
  
-The breed is a smaller horse, so it fits a smaller brain. So where you're gonna be from? No work. I think it like a Oh, no. Sitting in a plane.+Speaker D: You don't.
  
-Was this the one that had the port in it? Not down here. This yeah. Down here is where is Maro Co. So it's monster control, and that's where Jack's Jack was.+Speaker B: You feed me.
  
-Jack was or just Jack? Jack was. Call him whatever. I'll be calling him Jack. No.+Speaker D: got watch.
  
-JackOr until your party comes up with nicknamesWell, I don't give my guy one. I'gonna see what comes outI'll just call you RW, wrath and ruin.+Speaker C: I will use the perilous wilds travel moves when weWhen you guys actually travel over land. But let's seeYeahso guess weUnless there's any questions I'sure there will be related to, like yourIf there's any questions related to character creation that you need answered or anything immediate.
  
-Let's see how that thing is ruined. SeeI'm not sure which cut for each other, but definitely, planes. You wanna be quick, you can just be from rim rim water, which is where has planes in it. Yep. Or you can be from the territory south of it, basically, or north of it.+Speaker A: Your background and appearancethey really have an effect on your character other.
  
-So this is, yeah, this is your water here. If you can even see my pointer, I guess, I'll zoom in a little bitYeah. You can be pretty much 4, 6, and 7 are the plains, and the rest of it is like be like there'gonna be tropicalThere's a fair amount tropical, so there's not yes.+Speaker C: Than your starting kid, I don't think soIt's just not your background. You just get an item. Yeah, and questions. And it'fiction more than anythingI guess we can introduce characters and horses. Anyone want to go first? All right.
  
-Can I have stitch back here if we need And brass back here? YeahThat'what Who knows? Maybe you're maybe that'll be answered in play tonight when we when you guys find out where you're at and what you're doingYeah.+Speaker B: My guy's name is Jaquez Valdez or Jaquez. His background is outlawed. Then his clothing, as he wears tattered sleeveless duster over leather vest paired with worn jeans and boots. He has fingerless gloves, a wide brim hat, and a black bandana around his neck. Dual revolver named Wrath and Ruin. He also carries a rifle on his back. He'lean and muscular with a few old scars, has long, uncut black hair, and then amber eyes that seem to flicker like candlelight in the dark. His personality is he's a foul mouth, fiercely independent, with a hair trigger temper, loud, rude, sarcastic, competitive, and cynical. And he's a heavy smoker and drinker and is smiling whenever in a fight, and loves living on the edgeHe believes in two things, money and guns. This horse, I guess, is a black stallion named chuckles that can do the tricks and bad behavior part of it.
  
-Wellwe've worked in. He could be just straight out of getting into the years himself. So in the age model run. Bottom flats is a good name for a tail. There you go.+Speaker C: If you want, you can tell your party what your horse like, what he can do.
  
-It should beBottom flats in in waterThere you go. Somebody posted that with a map of all the town names in So I got Pretty crazy. It really was.+Speaker B: He'll gallop because a rider would call or whistleAnd then it's bad behaviorsHe likes biting people and trying to add or remove the saddle.
  
-It had the sounds of likesome local town people were goingNot hereAlright. Swaddie. His name is Roland Mac.+Speaker C: AlrightynextUnless you have anything else to addOh, yeah, that's right.
  
-We'll go by rolling, we'll go by backWe'll go by back. Late twentiesbrown hair, hazel eyes. Short, trimmed, kept beard. I generated picture.+Speaker B: He grew upHe grew up on Laguna Shorewhich is smuggling settlement way down here on the morrow coast.
  
-There you goNice. So let's thinkThat's from Bing, by the wayThe Copilot.+Speaker C: And Laguna Shore will probably beI haven't put the actual towns on that, but it'll be one of these townsIt'll probably be thisIt'll be this one.
  
-You can just say the top left one. Iterate that. Do this. Yeah. And itlike, keeps the pace and the best stuff to it.+Speaker B: Whatever one's close to the watersince it is monsters.
  
-Microsoft one at all. Yeah. Pretty stinking good. It still but perhaps the better as well. Oh, yeah.+Speaker C: Yeah.
  
-It might be a lot of Those those image generators. What are you doing? It came in from a rural area and townships, in zone 12. Either the township can be Fairhaven or the zone. I don't know if this kind of means stuff for you.+Speaker B: And the weird there is it's just permanent foggy.
  
-The port town. So but he'more in, like, the rural areas and kinda goes back and forth between the coast from time to time and then ventures out from there. So most of the experience is usually closer to the port areas. And he's traveled a lot. He fixes up whoever he tells.+Speaker C: Yep. Heavy fog. So it's like 50ft of visibility.
  
-He believes in godbut some churches have not always been kind to his fixing up anyone who comes under his nameThey're not always cool with that. But he'll fix up anybody and run aroundHis horse is called Mayday. It's called a Day.+Speaker B: He worked his past lifeI guess he worked for a company called SableSable and senior trading coatWhere they would smuggle whatever was needed outside of the official lines.
  
-It's dark brown, white leg below the knees, white back is on the belly, has a white stripe down the faceIt's a subpoena rocking horse, stallion named. That is friendly. It's trickKneel beside a wounded rider so they can pounce.+Speaker C: NopeYou guys don't know where you're atPut that on there.
  
-And that behavior is nervous around them. I don't know all the backstory stuff you wanna go intoIt's however much you wanna share now. It's it's whatever. And so you would know that he was, he tried to touch the veil as a child, but tried to wander into the point where the veil was torn more intensely, exploring where he shouldn't.+Speaker B: And then he left because they started doing too much weird cold and stuff. His last job, he didn'like what he saw.
  
-He started having dreams and heard voices. And guess he would just tell youHow long have we been together? It'a few years. Probably not probably not very long.+Speaker C: Then already haven't. He doesn't change anything since he sent meOkay. That'the other thing too, is I'll want digital copies of your guys's character stuffWhat was the Laguna? What?
  
-I was yeah. I'll say probably not super long. Okay. I don't wanna say the whole time. Then I just say that he you know that he's he's interacting with the veil, Then he travels around.+Speaker B: Laguna shore and the morrow code?
  
-He doesn't care who he fixes up. He seems kinda great that way. You know that sometimes he talks in his sleep, so has chaotic and random dreams. And sometimes he speaks in voices that are not his or languages that are not his. Sometimes words go on.+Speaker C: Yeah.
  
-But he enjoys traveling, can demonstrateHe made a lot of friends and came watching and has some protection kind of being the person that's proven to patch holes as opposed to creating themAnd, so he's an acquaintance to everyone wherever he goes. There's always someone willing to because he he believes there's always someone willing to pay coin to stop the pain, so he's the guy that shows up and does it. And, he's worked for a lot of groups over the years and some of them not friendly to each other.+Speaker B: Languna shores like mostEyes wildWhere Tortuga.
  
-So you know that it'kinda where he gets gray. So sometimes these groups understand that, we're all agnostic to their causes when it comes to just fixing people. Sometimes groups don't take time to each of their foes getting patched even by a stranger. But the money's getting back to all patched even what comes out of the veil. And he carries a black ivory handle pistol that he got a job that he did for someone at one of the major railroads as a gift for his work.+Speaker D: Where'an area that has like an open prairie?
  
-And you have seen him kill? Like, he'if we've been together for any time, he'not afraid to do what he's got to doYeah. I'll say, say, like, 6 months to a yearOkay.+Speaker C: There's. There'a fair amount of kind of the savannah. It'll show up. So all this. Let me get theSorry. I think most of the Savannah'like, prairie stuff is going to be like, in here is what all this isUm, I don't.
  
-Then you've seen kill someone. If if if we're basically a description Yeah. We probably could see them. Okay. But they had it coming.+Speaker D: I'll let you know when I come with the name.
  
-Are you just letting me? Jack knew all the coming. I'm not thereI guess, so what'd you get this from? A dead man?+Speaker C: But India, there's some here. It looks like over here.
  
-MaybeI don't know. He wasn't making that anymore. I sure doAlrighty.+Speaker D: A mid sized count by Kansas Prairie FieldIf you're seeing my character right into town. Kind of scruffy vagabond. Definitely would have looked like they had better days. If you had to hazard a guess for age, you'd probably think mid teens. He's wearing a canvas duster that at one time was probably a dark brown or a red. Now it's just kind of that rusty, muted, faded color. He's got a collar of a shirt and a dark vest underneath with a leather tether connected to a broken pocket watch. In the pocket, he's got a pistol to the side and the rifle and the sheath on the saddle. That knife tucked into his belt, he looks like he's on ovation. Ragged, scruffy, as though he's been on the road an extended amount of time, but still trying to keep looking for somewhere. I just changed the color of his eyes to an ice blueAnd they just look tired with turning. Here's a back story.
  
-Huge worker. Just say I've I've been hanging around with you guys for 6 months to a year. Strange crap has been coming at me on a regular basis. I'm obliged. I'm being a little Yeah.+Speaker B: Audrey.
  
-So you guys are, in Grimwater about day's ride south of Brave Landing, which is this little token here that my mouse oh, right hereThat's hereYou have arrived at the why is that so good? At the Black Rock MineIt's been abandoned.+Speaker D: His name is Audrey Wick Odri. He grew up in a pretty good situationHis dad was a preacher. Folks seemed to like him. A bit on the mischievous side. He managed to stay on the proper side of the church and wasn't on the run for many country law law bringers. Audrey found old man Jackson fascinatedJust the guy in the communityHe lived the types of adventures Audrey could only dream of. That was until Audrey started living the.
  
-You're here because someone your party or a meal that your party owes a debt to wants you to bring back a wagon load of gold from this abandoned mineSo you guys are have just arrived on the at the scene with your horses and a wagon pulled by a pair of mules. How old oars? He didn't specify. Was it Emile?+Speaker A: Dream.
  
-Mule2 mealsNo other guysOhEmileYeah.+Speaker D: That started when Audrey found the cursed item in old man Jackson's place after the murderHis place was a mess, but whatever they were after, they didn't find itAudrey didTurned out to be touched by the weird via the cursed game. Choke itif you could call it thatScrawled on one side, it says scorches. Burned into the wood with a strange iridescence. Came with a map that simply pointed the direction. Can't throw either away. Damn thing just keeps going back with a brief moment. Note stating that there's only two ways to survive. To survive, run and get all the tokens, or hide. Well, hiding didn't fare well for old man Jackson. So Audrey's been doing his best to stay alive and go where the map leads. His personality, he's fairly personable. And he started out with not too many cares. Now he's a bit parent, not sure who or what might be coming for him now. And he's got that scorches chip in his pocket. There's no such thing as paranoia. Your worst fears can come true at any moment. Hunter Scopson. The horse is a bay cover of stallion. In Knox. It's strict guard duty may or when with signs of danger, which really feeds into his paranoia. Bad behavior, dislikes wearing blinders, so the horse is a bit paranoid, too.
  
-EMINo. Emile. Yeah. Before you had left townGiggles Traveling Circus had arrived at Braveland.+Speaker C: Two stallions in our party alreadySome mean horses be fittingthough.
  
-Clinton was setting up shop as you guys rode out. No. Your horse is jealous. Jackal. And giggle.+Speaker D: The breed is a smaller horse, so it fits a smaller brain.
  
-What was yours? Alex. K o x. Right now, he'notHow big is this?+Speaker A: That'where you end up being from.
  
-Mhmm. And we have to find. Yeah. So at the Is there a town by it, or is it just an abandoned? It's an abandoned Maya day ride from Brave Landing, which is the town you guys just left from left from yesterday.+Speaker C: Nowhere.
  
-Yep. He just sat there's a Anthony is driving the wagon for you guys. He's slender, broad face, chestnut brown eyes with a light and it's kind of like in a curly Afro brown hair. The mind is confusing. It'like a tunnel man.+Speaker D: Think of like a Kansas Savannah plane.
  
-Now as you come up to it Elevator down. That'the person in the man field. Mockets all over the house. As you've, it's rode up to it. You come up to it, and it's like a it's a stone like, there's actually, like, a stone building, like, built over the entrance of, like, this low cave or low hill, I guess, that's been built into it.+Speaker A: Was this the one that had the port in it? Down here?
  
-And you can see at the top of itthere is like an almost like a guard towerAnd then there'2 doors that are large enough, like an entrance that'large enough for 2, like, wagons to go side by sideSo don't roughly 20 feet wideAnd they're kinda like they're right now, they're open just enough for, like, a person to go throughAnyone in the garden tower?+Speaker C: This, yeahdown here is where is Morrow coastIt'monster controlled. And that'where Jack's. Jack was. Jaques call him whatever. I'll be calling him Jack JackOr until your party comes up with nicknames.
  
-It's pretty quiet, and you don't Does the garden tower look dis repaired? Or Yeah. It's Oh. It looks it'been probably about 5 years. What you learned that from Emil.+Speaker D: Give my guy one off and let's.
  
-And you said there is while they were mining in some of the deeper parts, large, like, centipedes started burrowing out of the walls. Is that all too deep? He's in we have any extra information. Like, So we open the source. We're just going in.+Speaker B: See what comes out.
  
-Right? Why you drag there? Just gonna pull right on out. Right? It's like you say so.+Speaker C: This is calling it rw rat and ruin.
  
-Yeah. I'just the hired wagon driver. These are unloader, and we don't have to load the old new thing. That's good. He goes, no, sir.+Speaker D: See, I'not sure which continent.
  
-I was paid to drive. I'll go look at the gatesee if we can open it moreIt's gonna I'm keeping an eye on the shadow of ZeusYeah. Okay.+Speaker C: You want to be quickYou can just be from grim water, which is where has planes in it. Or you can be from the territory south of it, basically, or north of it. This is germwater here. If you can even see my pointer, I guess I'll zoom a little bit. Yeahyou can be pretty much four, six and seven are the planesAnd the rest of it is like, be like, there's gonna be tropical, or it's a fair amount tropicalSo there's not yes.
  
-Yeah. So you walk up to it, and you do see, like, you do see some, like, don't know, like, human, like, footprints that are, like, small, like a 2 year old19 monthHow big? How many footprints do I have?+Speaker B: I'll stitch back here if we needAnd Braxton is back here.
  
-There there is kinda like just like a mishmashLike, it's just someone's been going in and out of thereIf you need Torches, is this well lit? I'd say you peek in there and there's no no. You there's the light that comes in through the entrance a little bit, and that's about it.+Speaker C: Who knows? Maybe you'reMaybe that'll be answered in play tonight when weWhen you guys find out where you're at and what you're doing.
  
-There's no light or anything in there. Light up the towersHang on the metalIs there anyone in here? Wanna inquire.+Speaker D: Yeah. If we're in grimwater, he could be just straight out of getting into the weirdestSo be in the eight mile runBottom flats. There's a good name for a tail. There you go.
  
-Your name is not. No. You don't. After a little bit of waiting, you don't hear anything. Trying to open the gate then.+Speaker C: It could be bottom flats.
  
-It's a troll on me. It's probably You gotta, pull on it, and they're pretty rusted and dirt's been, like, built up along the, like, the bottom of it. So you'll need some help. Did they pull out or go? Oh, these ones out.+Speaker B: There you go.
  
-Doc, did you struggle with the It's down thereGuyscome help. It's open. The way it is done. Right.+Speaker D: Somebody posted a map of all the town namesMadagascarsomething like that.
  
-Anthony, you got a rope. I had around one of the the doors and have it to pull back. They're attached to a wagon, so I don't know if you want to. I'll just use. You could use your own horses too.+Speaker B: Crazy.
  
-Wrap it around the horn and on the gate and start pulling the gate. It's kinda walking my horse sideways away from here. It's knocks a little bit. And as the door's coming through the rusteverything else? Yeah.+Speaker D: It really was. It had the sounds oflike some local telling people where to go.
  
-They're on. They drag, dig in, like, push dirt out of the way. After about 5 minutes, you get the one door open. Some light pours in. It's a you can see that it's like it's a it seems like it's a large open, like, room where wagons would come in to get loaded and stored.+Speaker B: Nice.
  
-Yeah. Ask Anthony if he has any lights. I'm sitting here. Do you guys have you should have some beer. I don't know if we do.+Speaker C: All right, Swami.
  
-Bags have a beer. Adventuring gear. Ramado you want a perception? He looked at me and I was likewhat do you mean? Fuck.+Speaker A: His name is Roland Mackor Doc by Rolandlate twenties, brown hair, hazel eyes, short trimmed, kept beard, generated a picture.
  
-We got Tinder all over the place. I guess I have camping here. Because I'm looking at the watch towers. Yeah. Go on for it.+Speaker B: There you go.
  
-Or make one YeahLight it with your camping gear. Timber, I guess. Flint and steel. Is there anything left behind in the in the towers or on the inside?+Speaker C: Nice.
  
-So the the tower that you is like is right here, and it'up about 20 feet up. So you can't you don't there'no way to access it from from outside that you can see. OkayIf you wanna be a door or something going on. Like, stuff in.+Speaker A: So that'the, that's from bing, by the way, the co pilotBingto say, the top left one. Iterate that do this and it like keeps the face and does stuff to it. It still craps the bedroom as well.
  
-Okay. Yep. You enter into a large room. Oh, let'like that. The floor is like compacted dirt.+Speaker C: That'just those image generators.
  
-And you see itThat's like straight across from you is another door about this size for, like, mine carts to come into. A few of them. And there, I guess, there would be you would see that no. You can't.+Speaker B: What are you doing?
  
-Yeah. Across the way, you see another large door, and you seelike like, 3 sets of mine cart tracks, like, end here Where they would come and shove their carts to the north is another door and then see 2 small, like, human doors, regular doors hereAny more track or? It'too compact in dirt in hereYou maybe you'd see, like, a trail that basically just goes over to these theselike, stairwell that goes up.+Speaker A: Human from a rural area and townships in zone twelveeither the township can be fairhaven or the zone. I don't think it's called port townso. But he's more in like, the rural areas and kind of goes back and forth between the coasts from time to time and then ventures out from thereSo most of the experience is usually closer to the port areas. But he'traveled a lot. He fixes up whoever he tell he believes in GodBut some churches have not always been kind to hisfixing up anyone who.
  
-Any other wagons? No. There are no wagons in here. Do you have anything to watch the horses? Got it, boss.+Speaker D: Comes under his life.
  
-We're gonna follow when we find the gold. We don't have to mine itdudeMhmmHold on. Just to find it.+Speaker A: They're not always cool with thatbut he'll fix up anybody and roams aroundHis horse is called maydayIt's called a day. It's dark brown, white legs below the knees, white patches on the bellyHas a white stripe down the face. It's a sabino racking horse stallion named.
  
-You know, it's gonna be why you have set if you show up with a card saying there's no gold in this place. They shut it down. More information at the tower. Because I probably do you have Vietnam? K.+Speaker B: May.
  
-Watch the back. Just need to pull my pistol out. Why don't you let us know if anything strange happens to you, bud? It's strange out. Yeah.+Speaker D: That is friendly.
  
-So you go start heading up the stairs. You do notice, like, there's some muddy tracks and some and little bit of blood on the stairsThe old, dry bloodThere is some, and then there's some that's, likes fresher, but it's still, like, it's not quite, like, dried outAre these little 2 year old tracks?+Speaker A: His trick kneeled beside wounded rider so they can mountA bad behavior is nervous around themI don't know all the backstory stuff.
  
-Are these No. Yeah. The only tracks that look tracks that are recent are about 2 year old human size feet. But the blue onesthe ones we're seeing on the stairs since we're going up are larger. No.+Speaker C: You want to go intoit's however much you want to share now. It's whatever.
  
-They're 2 year old too Size. Yeah. The the the couple from, like, little bits of mud. You can see that they're in the same, like, small feets with few drops of blood here and thereAnd then as you're you go up the flight of stairs, it'just about a standard flight of stairs, and you come up to, like, a there's a hearth, like, a living quarter, like a little gathering, like small mess hall type area, like, where the miners would would have used.+Speaker A: So you would know that he was. You tried to touch the veil as child and tried to wander into the point where the veil was torn more intenselyExploring where you shouldn't be. Started having dreams and heard voices and I guess he would just tell you. How long have we been together?
  
-And then just the party. Yeah. And then, like, on this wall, there's, like, another stairwell that goes up to the actual towerIt'not hard to do oneIs there a It's cold.+Speaker C: It's up to you guysProbably not. Probably not. Very long. Yeah, I'll say probably not super long.
  
-It's been cold and dustyBut you do kinda, like, see, like, guess, in front of it. But it does look like either someone or something is, like, laid in front of it. Someone is late for it? Mhmm.+Speaker A: Okay. I won't say a whole time.
  
-Not Hazley, not his late. Yeah. Haz. As a as a surgeon, can I tell from the amount of blood if someone has died or if they're just gonna be No? It looks like like it's it, like, doesn't, like, dripped off.+Speaker C: Then.
  
-It's not very muchIt'like a fewlikedrops on stair or 2It just sticks out because it's not, likedried out. It still has some red in itYeah.+Speaker A: I have to say that, you know, that he'interacting with the veil. Then he travels around. He doesn't care who he fixes up. This is kind of gray that way. You know that sometimes he talks in his sleep, so has chaotic and random dreams, but sometimes he speaks in voices that are not his or languages that are not hisSometimes words go on there'therefore. But he enjoys travelinggoodnesstrade. He's made lot of friends and came lodging and has some protection, kind of being the person that's proven to patch holes as opposed to creating themAnd so he's an acquaintance to everyone. Wherever he goes, there's always someone willing to. Because he believes there's always someone willing to pay coin to stop the pain. So he's the guy that shows up and does it. He'worked for a lot of groups over the years, and some of them not friendly to each other. Soyou knowthat's kind of where he's gray. So sometimes these groups understand that Roland's agnostic to their causes when it comes to just fixing people. Sometimes groups don't take kindly to their foes getting patched, even by a stranger. But if the money's good enough, I'll patch even what comes out of the veilAnd he carries black ivory handle pistol that he got from a job that he did for someone at one of the major railroads as a gift for his workAnd you have seen him kill. If we've been together for any time, he's not afraid to do what he does.
  
-Wellit's it's it's just like a stairwell that goes up to the the little guard tower area. I go look up there. Yeah. Just get it kinda goes up there. There'guard tower.+Speaker C: YeahI'll say. Say like six months to a year.
  
-There's, like, an old, like, cannon mountThat's what this thing is. And then there's should I and there'slike, some old, like, like, guns and stuff that we have left. They're pretty weathered and rusted up there and some barrels and rusty cannonballs, that kind of stuff up there. No more bladders.+Speaker A: Then you see him kill someoneWe probably kill someonebut they had it coming.
  
-What? Mm-mm. This area looks like it's been undisturbed. We can go on there while I can't. Can't tell if it's loaded or not.+Speaker D: What do you get this fromDead man, maybe.
  
-In the office, is there like a desk? Is there any paperwork that might tell us where where the order is that we're supposed to pick up? There yeah. This is up where you're at. You haven't found, any offices.+Speaker B: Fine man.
  
-The topper area is kinda just like it's got an overhangThey, like, keep the powder and arms protected, but the cannon is basically the only thing that's up in that upper area. Is there even powder on it? There are some powder kegs up there. You wanna shoot it?+Speaker D: He wasn't needed anymore.
  
-I'm not gonna shoot it, but I'm gonna remember it. We might do it. Actually, we're scrutinized. Yes. Let's have a roll.+Speaker A: Sure do.
  
-ScrutinizedThis if you wanna try to determine if any of that powder is Smart. Is viable still. So who's you guys all looking at it or just one of you? I guess if you're asking a question about it, I'd be like, I'll go take a look.+Speaker C: All rightyHuge worker.
  
-Yeah. I'd like to take lookYou're smart to better line it up. I've been to chemicals of all kindsIt's so 3 d 6?+Speaker D: I've been hanging around with you guys for six months to a yearStrange crap has been coming at me on a regular basis. I'm obliged.
  
-NoD 62 d 6OkaySo it's just regular.+Speaker C: YeahSo you guys are in grim water about a day's ride south of brave landing, which is this little token hereThat my mouse right hereThat's hereUm, you have arrived at the. Why is that? Zoomed out at the Blackrock mine. It'been abandoned. You're here because someone, your party, or a meal that your party owes a debt to, wants you to bring back a wagon load of gold from this abandoned mine. So you guys have just arrived on the. At the scene with your horses and a wagon pulled by a pair of mules.
  
-Yeah. 11 with I guess it's plus 2. RightI'm smart sort of 2. Yep.+Speaker D: Cold ore or smelting tars?
  
-Alright. So we got 11. No. Fine. So ask on 10 plus, ask the GM 2 questions from the list below.+Speaker B: Hopefully not smelled.
  
-And so what am I looking at exactly? Just a powder keg? Yeah. You're looking at there are some powder keg storage in one of the against the wall over there. I guess I just we don't I didn'see those questions, but you would there is still if you like, look through the powder kegs, and one of them that's back in the bottom of the pile or whatever is still hasn't been gotten damp or anything yet.+Speaker C: He didn'specify.
  
-Oh, nice. No. I don't have to wind it all by handThey're like the powder type like that. Yeah.+Speaker D: It's not thatBars and Cozori's eyes.
  
-I just pick it up and take it start taking it back down. My knee is sliding. How'd you go? And I try and help you too. Let's see if I got the muscle for it.+Speaker C: Just get.
  
-You one person could carry could carry it or not. I thought they're multiple. No. There's only one. The other ones, there There's one powder keg in there that was still viable still has a viable pattern in it.+Speaker D: A meal.
  
-What else is it? Old gunsI have no use in a cannonball. Probably not. Maybe a good club.+Speaker C: MuleTwo mules.
  
-A cannonball. Old cannonball. Alrighty. I gave it to Anthony once I got done. Hold on.+Speaker B: No other guy's name.
  
-I'll get near flames. Just be likeput it in the cartPut it in the bag of the cart. I've had it in the that goes onI'll even I'll be able to help you.+Speaker C: OhEmilYeahE m l. Emil. Yeah. Before you had left town, giggles traveling circus had arrived at BravelandClinton was setting up shop as you guys rode out.
  
-I didn't have the door? Yeah. There's 2 doors there. There's 2. Oops.+Speaker B: Wait a minute.
  
-There's 2 doors here. I'm gonna try those doors. Push your whole. NoYou open That one.+Speaker D: No, your horse isChuckles.
  
-Nope. You open the the first one, and it's a it's like a small little office that looks like somebody left in a hurry. All the drawers and stuff are, like, all pulled open. Found your papersYou're facing?+Speaker B: Chuckle and giggle.
  
-I think it's just I'm wondering if we're gonna have to mine gold. Is there some note something that saysyou know whatWe've got a pile. Oh, I'm looking for it. Okay.+Speaker D: What was your worstAlex?
  
-He was looking for papers. Michael, over at my gun away and I start writing up to the papers. I have a skill called dig up the dirt. It says when you get, interview leads, witnesses, or study documents, papers concerning a particular group organization or people, so you can dig up information. So I can just dig up.+Speaker A: How big is this?
  
-If you wanna see if we can get to your point, and we can learn where the goal is at. So what they do with itI don't know, buddy, but it's gonna take me days if I gotta mine this stuff. So I gotta We'll go back to town and hire people. No.+Speaker B: Are we at the bottom?
  
-Tell him. Yeah. He's going. For what? For that to get the dirt.+Speaker C: Yeah. So at the.
  
-Is that a move or is it Yeah. Are you scrutinizing somethingNo. It's a move. I'll dig up the dirt.+Speaker B: A town by it or has it just been abandoned?
  
-That's the when you interview leads, witnesses, or study documents, papers concerning particular grouporganizationor people so you can pick up information on them10 plusChoose 2 on 7 to 9. Choose 1. The options are choose any 2 NPCs from the group that now share a personal connection.+Speaker C: It'an abandoned mine a day ride from brave landing. Which is the town you guys just left from. Left from yesterday. Yep. He just sent. There'a. Anthony is driving the wagon for you guys. He's slenderbroad facechestnut brown eyesWith it likeIt's kind of like in curly afro, brown hair.
  
-If you get who is really in charge of the group or what's the group's next move, objective, and goal. Last thing I'd wanna do is, figure out what the group's goal was, which would probably be making goals out of the mind and see how I can figure that out. Or what it looks like. Or what side of the mind they were in, whatever is helpful to build that? I was gonna say what you I guess what you find is that they left extremely fast, and there's likely, like, carts of ore still in there that have yet to be emptied.+Speaker B: It.
  
-I'm glad to be there. GoodBecause haven'seen any pictureBad news is they left fast. And we learned about centipedes then.+Speaker C: As you come up to it. As you rode up to it, you come up to it and it's like a. It's a stone. Like there's actually like a stone building, like built over the entrance of like this low cave or low hill. guess it's been built into it. And you can see at the top of it there is like anAlmost like a guard towerAnd then there's two doors that are large enough, like an entrance that's large enough for two, like, wagons to go side by side. So don't. Roughly 20ft wide. And they're kind of like. They're. Right now they're open just enough for, like, a person to go through should. Everyone in the garden tower, it's pretty quiet. And you don't.
  
-Mhmm. So that's yeah. Tunnel Critters. So other than the tunnel Critters, there'll be gold. After that room, have to open up the next one.+Speaker B: Does garden tower look disrepaired or.
  
-Yeah. Leaning at the wall, smoking a cigarette, waiting. Yeah. And you go on the other roomand it's looks like it was probably the supervisor'roomAnd it's this little, like, small bedroom desk that looks like it's been emptied, and all the drawers are still hanging out or on the floor.+Speaker C: Yeah, it's. It looks. It'been probably about five yearsWould you learn that from Emile? While they were mining in some of the deeper partslarge like centipedes started burrowing out of the walls.
  
-You do notice that the bed islike, has, newer blankets on it, and they're ruffledIs there a map or anything on the wall for what the line looks likeNope. Let's see if there's any personal effects left by the beddon'know who's sleeping Yeah.+Speaker D: So we open these doorswe're just going inRightWagons right there. Just don'pull right on out.
  
-You didn't you didn't they don't find anything of note other than bed linens and that are newer than they should be. Any spots to blow it offOn the actual bedsheets, you probably yeah. You would probably see, like, some, like, small hand, like, grab points, like, where someone's, like, grabbing and, like, pulling them up or whatever on the and they would be about the size of, like, a 2 year old's hands. Five fingers?+Speaker C: You saySo?
  
-Mhmm. Okay. You're looking for the 6 fingered man? They're the size of a child. It doesn't mean it is.+Speaker A: Yeah.
  
-That's true. We're dealing with the weird, bro. know it's in 3 fingers. Child one finger. Maybe.+Speaker C: I'm just hired wagon driver.
  
-So do you wanna go through the double doors next, or do you wanna check out the door on the other side? Check the back doorOh, what time of day is it? I'm gonna say I'll say you guys rode here, so it's probably like, the sun was probably, like, setting as you arrived. I'll just say that.+Speaker B: He's our loaderWe don't have to load the gold here, captain.
  
-I think it'approaching evening. Or the sun I'll say the sun is, like, set as you arrived. Is there, like, a stable in this large area where we're at? You don't see a stable area where you're where you're at. Yeah.+Speaker D: That'good.
  
-You haven't come across anythingOkay. So I'm thinking side door, but then the horses might fit in the the mess area. Take them up and fly the stairs. Wagon down.+Speaker C: He goes, no, sir. I was paid to drive.
  
-Let's say this door up here is decentlike, 10 foot across this north door. That's right. That door. Just saying when it's time to go to bed because too late to do too much fighting or go back. Yeah.+Speaker B: I'll go look at the gatesee if we can open it more.
  
-So you guys head up to the north door. That's kind of just like a a big wooden, like, double door. And when you and it opens pretty easy. Then you get, like, a whiff of manure and rotten hay when you open it. And looking in there, it looks like it's just like a natural cave that they turned into.+Speaker D: I'm keeping an eye on the shadows.
  
-No. Good thing we brought feet. It just opens up into a cavern that you can see that's about 15 feet tall and goes back and keeps going back until your light runs out. Will we be the eyes glaring back in? Oh, you don't hear anything.+Speaker B: Yeah.
  
-NoYou don't see anything else from the the door unless you actually walk deeper into the place. What do you guys want? wanna find a cart full of gold so we can go home. Gold's probably the other night.+Speaker C: OkayYeah. So you walk up to it and you do see. Like, you do see some, like, don't know, like human like footprints that are, like, small. Like a two year old.
  
-It's probably through the door that has those 3 tracks coming. Yeah. Yeah. Okay. I haven't got open that door.+Speaker B: Some kid around here.
  
-Cool. It'stableso it doesn't smell so badYeahWe we probably smell like that. No.+Speaker C: How many footprints there? There'kind of like a mishmash. Like, it's just someone's been going in and out of thereI say you peek in there and there is noThere's the light that comes in through the entrance a little bitAnd that's about it. There's no light or anything in there.
  
-I got a snack cigarette. You smell fresher than that. I don't think that. Nancy was setting up. He actually would probably would've asked if you guys wanna set up camp in this big room or just go out or set up outside.+Speaker D: Light up the towers.
  
-Is that alrightCovered. Alright. I'll get dinner. I'll get the animals squared away and dinner cooking.+Speaker B: Bang on the metal. Is there anyone in here? Your ankle?
  
-Hopefullythat hearth up there you were found stowingsLook like it. Be careful with the gunpowder. He looks at you like, do I look stupid? Give him a crap.+Speaker C: No, you don'tAfter a little bit of waiting, you don't hear anything.
  
-What sort of season it isthough? It's spicyNitro. Nitro. How big was this door?+Speaker B: Try and open the gateMandy.
  
-Is it like a big metal door? Yeah. It's, I guess, it's several feet. It's about 10 feet wide, like the 3 three tracks coming underneath it. Open it up.+Speaker D: It'a troll on the insideprobably.
  
-Alright. Yep. You open it up, and it squeals really loud. And you get the smell of, like, damp air, and you hear, like, water sloshingAnd then now you see, like oops.+Speaker C: You got a pull on it. And they're pretty rusted. And dirt's been, like, built up along the, like the bottom of itSo you'll need some help these ones out.
  
-That's not a drawing towards my tool. Give me this. Yep. Then you see, like, one track goes that way, and then the other ones turn down to the the right. I guess head south.+Speaker A: Doc sees you struggling with the. Gets down there.
  
-Out of the track? Yeah. The mine cart tracks. That's where I've been heading all the track. Maybe the one that looks the most used.+Speaker B: Guys, come help.
  
-They don't look I mean, they look all the same. Now what the heck? Where's that? Stupid foundry. Have we come across, like, mining hacks or pits or shovels.+Speaker C: Anthony.
  
-You would see some in this room as you, like, wander into itThey're kind of just, like, haphazardly, like, thrown on the ground, like Candles and torches and stuffYeahIf you're looking up north, like, you see, like, it's, like, shelves with stuff on them and tools and some mining tools and hats and lantern oil and that kind of stuff all up there. Probably try and check down the hat.+Speaker D: You got himRope around one of the doorsAnd howThe two fountains pull back.
  
-That's an oil. Yeah. You can find one. Not a big thing up to the north. Don't quite fit rightbut it's better than nothing.+Speaker C: They're attached to a wagonso I don't know if you want to.
  
-I'll just use this. No. Go. These tracks, that's one of my end. No.+Speaker A: I'll just use.
  
-It doesn't. It keeps going. It's just just as far as I drew it. Keep going that way then. Follow on the track.+Speaker C: You can use your own horses too.
  
-Open and listen for noises and. Definitely drop a little bit since we've got this. Okay. That switched track where you're on. That'straightened.+Speaker A: Wrap it around the horn and on the gate and start pulling the gateIt'kind of walking my horse sideways away from the girdle.
  
-Yep. So as you're following it, you see that, like, the oops. Kinda gets terraced down this way, but the track continues, like, along across the the lake about 15 feet off the surface of the water as it continues level from where you guys are at. Still looks sturdy. But you do I I guess, like, by the edge here, you do see a cart.+Speaker D: Knocks a little bit as the door.
  
-Is there anything in it? Yeah. It'almost fullIs it on the track or is it not? No.+Speaker C: Yeah. Drag. Digging, like, push dirt out of the way. After about five minutes, you get the one door open. Yeah. Some light pours in it. You can see that it's like. It'aIt seems like it's a large, open, like, room where wagons would come in to get loaded and stored. Yeah.
  
-It's on the it's on the track. How easy does it roll? Not strong. It it'll take 2 of you to, like, get it moving, and it's got, like, handles on the side to, like, grip it and get pushing. I'll make sure that breaks that in there before we start.+Speaker B: Ask Anthony if he has any lights or if we were smart enough to break.
  
-YeahThese are prettyBut so how many of these do we need before we fill up the wagon? See, like, looking at that, you probably need it'll probably take, like, 4What is it actually full with?+Speaker C: I said, you guys haveYou should have some gearYour saddlebags have adventuring gear.
  
-I'm sure it's not the the runoff rocks. What's that? Yeah. I'm sure. Yay.+Speaker A: Rummage one per session.
  
-Water and sediment. Nope. It looks like it's gold ore. You can see flexing gold in it. And glinting off the OhYep.+Speaker D: He looked at me and I was like, what do you mean? We got Tinder all over the place.
  
-There you goFirst thing along the line. Oh, John, keep it put minor down on your resume. They're like a hard stop at the end of the track, or is the track just going out? Where?+Speaker B: I guess I have camping here because.
  
-Oh. Here. And they're like a stopper? YeahIt's gonna be a stopper.+Speaker D: I'm looking at the watchtowersGot pull out torch.
  
-Telling her to need to back up the car to the door. Yeah. Yep. He he parked it there. Oh.+Speaker C: Or make one?
  
-That's parked there, and you you can hear him you hear him faintly singing up from over by the forest fire. I'll move this one or leave it here. I think we get all the cards first. I'm always gonna take a one off of them. We're committed.+Speaker B: Yeah.
  
-Let's goThat's 1. You already know. And when keep going down this track, across the water, only 1Let's check out those other two lines.+Speaker C: Light it with your camping gearTinder, guessFlint and steel.
  
-Yeah. Let's figure out if you're running the center piece with there, like, before we can get a lot of waterAlright. Yep. You travel down there, and one one of the tracks heads east and the other one ends at the here.+Speaker D: Is there anything left behind in the. And the towers are along the inside.
  
-Not like one of the actual minesMhmmNoPretty much walk in till either line ends or strike the more cardYep.+Speaker C: So the. The tower that you is like, is right hereAnd it's up about 20ft upSo you can't. You don't. There's no way to access it fromFrom outside that you can see.
  
-Now it comes up, but you can you can see the walls glitter like so it's still it was a very rich depositI wonder why Neil closed this place down. Wait minute. Is this place in Neil's? I don't know.+Speaker D: OkayThere might be door or something going on.
  
-Told you it was an abandoned mine because of too many tunnel. No. Tunnel critters. It wasn't mine. So pretty much we hit there.+Speaker B: Light stuff.
  
-It's a glittery wallbut we haven't come in the report cardNopeBut there'some tunnel down this way and then tunnel up this way too. But no more traffic? Correct.+Speaker C: Yeah. You enter into a large room. Like, the floor is like, compacted dirt. And you see it that'like straight across from you is another door about this size for, like, minecarts to come into few of them. And there I guess there would be. You would see that. Noyou can't. Yeah. Across the way, you see another large door. And you see, like, three sets of mine cart tracks, like, end here where they would come and shove their cart to the north is another doorAnd then see two small, like, human doors, regular doors hereIt's too compact and dirt in hereYou maybe you see like a trail that basically just goes over to these. This, like, stairwell that goes up.
  
-Okay. Let's take a look at the other line. Mhmm. The bluey. You gotta make sure we get the right wall for that.+Speaker D: Any other wagons?
  
-Alright. Yeah. So this one Is it thin? Goes along in thelikethe edge of the wall. Well, but it's it's got a wide enough pass so you can, like, 2 people can walk on the the side of it.+Speaker C: Umnothere are no wagons in here.
  
-Goes around and crosses over a small river. It's about 5 feet wide that's kinda cut into the bottom. Oh, and then you see another cart. Yep. Okay.+Speaker B: Tell Anthony to watch the horses.
  
-NopeYep. They're golden last month. Mhmm. They're golden there?+Speaker C: Got it, boss.
  
-YepOops. They they they little select grades who can write it out. Nope. It's remarkably level.+Speaker B: FallingWhen we find the gold.
  
-Check the break and then start the whole one. Careful on the corners. Yep. Yep. So as youstart moving this one outgoes off with a good squeak, especially in this one.+Speaker D: We don't have to mine itdudeI hope not.
  
-You can tell it has lots of rust on it because it's a lot damper in this little area. That's it. Before it starts moving, and then just as it starts moving smoothly, you hear a bunch of, like, skittery and clacking coming up I'm going. Behind you. Faster, Jim.+Speaker B: Just find it.
  
-Faster. Did it get it across the water? They keep going up. I'll pull my gun, follow behind the cart, like, walk on the backAlright.+Speaker D: We're going to be mighty upset if we show up with a car, say there's no gold in this placeThey shut it down.
  
-Where they have to cross in a narrow space. If I can get enough momentum along the card. I'm jumping in. YeahSo as Jack and Doc's watching here, and he's not pushing.+Speaker A: Watch the. Immediately pull my pistol out.
  
-Oh, godIs it Orty? Is that your name, Steve? Ordie? Sorry.+Speaker D: Let us know if anything strange happensYou let scream loud.
  
-AlrightAudreyAudrey. That'what you knowAudrey.+Speaker C: YeahSo you go start heading up the stairsYou do notice, like, there'some muddy tracks and someAnd a little bit of blood on the stairs. There is some, and then there's some that's, like, fresher, but it's still, like, it's not quite, like, dried out.
  
-Basically, I took weirdo and spelled it backwards. And the first part's like, hey. That works for a name. Alright. Yeah.+Speaker D: Are these little two year old cracks or are these.
  
-So Audrey and Jack are pushing the cartAnd then doc is here watching their rearYou see a large centipede, about the size of a dog, crawling on the ground, and then you notice that there's, like, a few more on the the wall and the ceilingGuys, I use the they're obviously coming towards us. Oh, yeah.+Speaker C: NoYeahThe only tracks that lookTracks that are recent are about two year old human size feet.
  
-Okay. I'm gonna do the spray and spray move. Just try to hit as many of them as we canAlright. Likeeither secure or Yep.+Speaker D: But the bloody ones, the ones we're seeing on the stairs as we're going up, are largerNothey're two year old too. Size.
  
-Run and roll? YepAnd you're spraying and sprayingAnother good push with one arm and firing the other oneSo I don't need because choose 1.+Speaker C: YeahThe couple from, like, little bits of mud, you can see that they're the same, like, small feats with a few drops of blood here and thereAnd as you go up the flight of stairs, it's about a standard flight of stairs. And you come up to, like, a yemenite. There's a hearth, like a living quarter, like a little gathering, like, small mess hall type area, like where the miners would have used. And then. Yeah, and then, like, on this wall, there's, like, another stairwell that goes up to the actual towerIt's cold. It's been cold and dusty, but you do kind of like, see, like, guess in front of it, it does look like either someone or something is, like, laid in front of it.
  
-I don't want an unintended target to hit it. Thank you. I don't wanna make it a misnomer. I mean, I'm just gonna have them start to focus on it might be a mistake for that. Let's see.+Speaker D: Someone is laid in person.
  
-Can I start reloading? NoI don't know how new and. So how much damage do I do? I'll tell you.+Speaker C: YeahHas.
  
-You don't. It's one of those tags. It's not even tags. It's just it's fiction based Okay. Essentially.+Speaker A: As a surgeon, can I tell from the amount of blood if someone.
  
-So spring up pretty far your targets target for targets without care or precision real reflexes. On 7 plus, you hit your targets as directed by the GM. On 7 to 9, you also choose 1, which I chose the LED is the focus on. Mhmm. Okay.+Speaker D: Has died or they're just wounded?
  
-Yeah. I was gonna say so, yeahyou're shooting, and you see lot of your most of your shots, like, glance off their arm, but you do hit 1 in the the face and it keels over squealingIt squeals. There'crap on meI have to go faster.+Speaker C: Noit looks like it just dripped off. It's not very much. It's like few drops on a stair or two. It just sticks out because it's not, like, dried out. It still has some red in it. Yeah, well, it's just like a stairwell that goes up to the little guard tower area. Yeah, it kind of goes up thereThere's a guard tower. There'like, an old, like, cannon mountThat's what this thing is. And then there's.
  
-Push. Push. Oh, is it still dragging the map around? No. Upward in my finger.+Speaker D: Yeah.
  
-Alright. Jeez. Okay. Alright. I'll say if you're you have your hand onthen he starts pushing further so you canaim and fire with disadvantage.+Speaker C: And there'slikesome old, like, guns and stuff that I've got left that are pretty weathered and rusted up there in some barrels and rusty cannonballs, that kind of stuff up there.
  
-Disadvantage. Yeah. So you roll 3 d 6 and keep the lowest. Because you're holding on the carton. Audrey is pushing faster, so it kinda jerks you.+Speaker B: No more bladder flip flops.
  
-So what'your fire. So what's your 7 and I? Alright. Yep. So they rush up.+Speaker C: This area looks like it'been undisturbed.
  
-You shot does kill 1, but, the other ones are right up on top of you. And one goes to lunge at you. You can see, like, its mandibles open up, and they're, like, wide enough to, like, wrap around your waist. Mhmm. Gotcha out of the way.+Speaker D: Looking down a barrelcan't tell if it's loaded or nothing. In the office, is there, like, a desk? Is there any paperwork that might tell us where the order is that we're supposed to pick up.
  
-Alright. 9 here. Alright. You can get grabbed or or have to let go of the Oh, I'like, go of the carAnd then the cart starts slowing down.+Speaker C: There? This is up where you're at. You haven't found any offices. The topper areas kind of just like. It's got an overhang. They, like, keep the powder and arms protectedBut the cannon is basically only thing that's up in that upper area. There are some powder kegs up there.
  
-I'd like to go to the cart and just draw my other gun in spring. RightAlright. Yeah. You can shoot.+Speaker B: You want to shoot it?
  
-Do you ever have to worry about reloading? I'm not not gonna worry about that. Cool. Because there's specific moves that say oh, yeah. So like spray and pray, so like docs having to reload.+Speaker D: We might need it.
  
-So I'll say you're still doing that in this quick succession13 on 2 at both of themOh my gosh. So you what from did you do? Aim and fire?+Speaker C: Actually, we're scrutinizedYesLet's have a roll. Scrutinize this if you want to try to determine if any of that powder is smart is viable still. So who'you guys all looking at it or just one of you?
  
-Right. Right. Okay. So you empty your guns? Yep.+Speaker A: I guess if you're asking a question about it, be like, I'll go take a look.
  
-Okay. And you had 9and then have 1 with 13Oh, okay. And that one that's close to him, can I kick it? I can come shoot them both.+Speaker D: Yeah, I'd let you take lookYour sparks are better than mine document.
  
-You don't need to because he shoots them. Kills them. Yeah. Unloads both his gun and kills them. Then reload my gun.+Speaker A: I've been to chemicals of all kinds.
  
-Alright. Once my guns are doneI'll push the coin. You like that? That's it. That's it.+Speaker C: Notwo D six.
  
-People left because of that. Actuallythat'the advantage between aim and fire and spring. It's the aim and fire, you're you're not emptying your gun unless you 6 minus it. But I'm not wondering why why would you ever do spray and create another look at it? Multiple target.+Speaker A: Okayso it'just regular roll groups.
  
-Targets? Because the aim and fire says, to aim and fire target targets. I don't know. That's weird. It's fiction, and then you may just not be able to aim and fire, depending on what you're doing.+Speaker C: Yeah.
  
-Or if you had, like, a rifle, you can only really shoot at 1Yeah. They're looking. Cool. It's another action.+Speaker A: Eleven withI guess it's plus two, right? I'm smarter than two.
  
-Are they all dead? Yes. Where should they go? I'm gonna go up to one that's dead and actually, like, take a leave. Alright.+Speaker C: Yeah.
  
-YeahMystery beach. Yeah. Probably. So they're pretty small, like, dog size then?+Speaker A: All right, so I got an eleven.
  
-Yeah. They're size of a large dog. Okay. I'll take I'll put 2 of them on the cart. Is this for dinner?+Speaker C: Okay.
  
-Are you making armor? I'm gonna check them out. I'surgeon. Oh, that makes it. Alright.+Speaker A: So on ten plus, ask the GM two questions from the list belowAnd so what am looking at exactly? Just powder keg.
  
-Soyeah, so you get that cart parked next to the other cartMoreDo you wanna do it tonightor do you wanna have dinner at? How long is that? Oh, probably, like, 20 minutes to push that back.+Speaker C: Yeah, you're looking at. There are some powder keg storage in one of the. Against the wall over thereI guess I just. We don't. I didn't see those questionsbut you would. There is still, like, look through the powder kegs, and one of them that'back in the bottom of the pile or whatever is. Still hasn't been gotten damp or anything yet.
  
-Go againOkay. Yeah. I'd say it just take, like, 20 minutes to push it back. I just continue doing that one.+Speaker D: NiceNow, don't have to mine it all by hand.
  
-The same one that you guys went on? Okay. Yeah. There's number bugs there. There you go.+Speaker B: They're like the powder cake.
  
-Yeah. We'll find out. Yeah. Yeah. You get down, and you follow it to the end, and, there's like a walkway above you, as this goes underneath it, and then the track ends by the the walkway.+Speaker A: Like that.
  
-The next thing is your favorite tracks. Just for the moments. Yeah. That's what do you think. I'm fine if you wanna explore.+Speaker C: Yeah.
  
-Mhmm. How much other he wants? I'just here for labor. I'd go back to the next track. It would just be about getting the job done.+Speaker B: I just pick it up and take it, start taking it back down my knee.
  
-Yep. Nope. Yeah. That was Yep. Yeah.+Speaker C: Just like.
  
-So you go back to the top one. That's stable. Right? Yeah. No.+Speaker D: You, too. See if I got the muscle for it.
  
-And you see, like, some of the wood is, like, starting to show signs, but it's only, like, 5 yearsOh, yeah. It's only been abandoned for 5 years. So it's still fine. Pops out of there.+Speaker C: One person could carryCould carry it because they're not.
  
-Come onOops. Yeah. So you get it splits. So which one do you want?+Speaker D: Oh, I thought there were multiple.
  
-North or south? Go south. Let'seeAlrightYeah.+Speaker C: No, there'only oneThe other ones. There's one powdered keg in there that was still viableStill has a viable powder in it.
  
-Here you go. So you're going south. Walking down here, you hear a bunch of skittering coming from behind you. From behind you. And then some in front in, like, in front of you.+Speaker A: What else is it?
  
-And, like, when you look behind you up here, you see, like, bunch of, like, holes in that wall, and you see, like, 3 tunnel critters come out of it, and then, like, 2 come out from this narrow or I guess, out of this area here. Alright. That aim and fire, we'll have 2 pistols. That aim and fire2. I'm sorry.+Speaker B: Old guns that are no use in cannonbut probably not.
  
-Yes. That that would be fine. Which way are you firing? I don't think anything. The front ones.+Speaker D: Maybe a good club.
  
-YeahBig handAlrightThey're done. Alright.+Speaker B: CannonballOld cannonballI gave it to Anthony onceI got down, and he said, hold on to this.
  
-Can't negotiateI wanna negotiate. What is your motivation? Originally, I started looking for cover. There is no cover.+Speaker C: Just be likePut it in the cart.
  
-So I draw my gun. We'll take 1. I might even take 2. Alright. The picks on the side.+Speaker B: Put it in the back of the cart. I pat it.
  
-Alright. Yeah. I got 4. Oh, sorry. 5.+Speaker A: That goes offNot even I'll be able to help you.
  
-That still sucks. Ohluck. One luckNoI had luck.+Speaker C: Yeahthere's two doors thereThere's twoThere's two doors here.
  
-Yeah. So they rush up to you, and one of them latches onto your, like, waist and jerks you to the, ground and starts, like, carrying, dragging you backwards, and you'll take a a minor trauma. And then Audrey. My reflexes aren't so good, so my 7 became a 6. Poof.+Speaker B: Push your hole in place.
  
-I realized I missedand I pulled my knife outAnd as it'coming at me, I noI can't put the trigger fast enoughI'm trying to stab down on it. Alright.+Speaker C: Noyou open, umNope, you open the. The first one, and it'aIt's like a small little office that looks like somebody left in a hurryAll the drawers and stuff are, like, all pulled open.
  
-Yeah. So it, grabs you, like, around the waist and knocks you to the ground, and it has you, like, grabbed. So you take a minor trauma, and then you can draw your knife and roll that if you want. Oh, yeah. And then Jack, you can also Yeah.+Speaker B: I found your papers.
  
-I'll see it. I'll wait for this result13th. Put my grid on there. Put an 11.+Speaker D: Your papers. I'm wondering if we were gonna have to mine the goldIs there some note, something that says, you know what? We've got a pile.
  
-Alright. So he goes get me in the the blade. I shove it in his head. It's like where the mouth is. You're not eating me now.+Speaker B: He was looking for papers.
  
-OkayYeahSo you do on a 10 plusYou subdue or restrain enemyYou deal decisive critical damage.+Speaker A: I go over and put my gun away, and I start writing through the papersI have a skill called dig up the dirtIt says, when you interview leads, witnesses, or study documentsPapers concerning a particular group, organization or people. So you can dig up information. So I can just dig up. Infill on that and see if we can get to your pointMaybe we can learn where the gold's at.
  
-You avoid their direct counter attack. So what do you do? I kill it. So you're dealing decisive critical damage? Okay.+Speaker D: So what they do with it. I don't know about you, but it's gonna take me days if I gotta mine this stuff.
  
-I'm not trying to run all the way out of the way. Yep. Yeah. So It's a panic stab. Yep.+Speaker A: So I gotta.
  
-So as you, stab it, you also take a moderate wound as it as you get injected with something and you feel like part of your lower waist going numb. Oh. That's you're on the ground and you stab up through its head. Okay. So one of them is dead.+Speaker B: We'll go back to town and hire people.
  
-Alright. You can go jack and then Yeah. I would spin around and see that. Mark's getting pulled away. Aim and fire both the ones I see or just one.+Speaker C: For what? Set a move? Or is itAre you scrutinizing something?
  
-little higherA little higherYou can do both of your onesThat'snakeguysRoll the character.+Speaker A: No, it's a movie called dig up the dirtThat's the. When you interview these witnesses or study documents, papers concerning a particular group, organization, or peopleSo you can pick up information from on a ten plus choose twoOn a seven to nine, choose one. The options are choose any two NPC'from the group that now share a personal connection. Who is really in charge of the group or what's the group's next moveobjective and goalAnd that'the one I want to do, is figure out what the group's goal was, which would probably be moving gold out of the mine. See how I can figure that out.
  
-Alright. I got steak, guys. Alright. Yep. I'll say.+Speaker B: Or where they would store it or.
  
-Let me something real quickYep. Okay. So we'll do this. Yeah.+Speaker A: What side of the mine they were inWhatever is helpful to build up.
  
-So yeahSo Jack firesHave fun. Docyou get hit in your left arm. See a moderate gunshot wound to your left arm.+Speaker C: I was gonna say what youI guess what you find is that they left extremely fastAnd there's likelylike, carts of ore still in there that have yet to be emptied.
  
-So is that separatelike, from the minor we've had? YeahIt's more trauma. It's it's a moderate trauma. Does the tape matter or just the fact that it's moderate?+Speaker D: Goodbecause I hadn't seen any pics yet.
  
-No. It's moderate, and it's a you're you have a gunshot wound on your left arm. Surgery on the arm. That's always goodSo that will play into fiction.+Speaker A: Bad news is they left fastAnd we learned about centipedes then.
  
-Yes3 3 minor for a moderate? 3 minor to moderate to majorIt might be on your character sheet. Space somewhere is maybe.+Speaker C: Mm hmmYeahTunnel critters.
  
-Fine line on Oh, it's I'm finding I'm moving my sheet into a light to get contrast. Yeah. It's, like, right below the appearance line is where your trauma track thing is. It looks like if you have the ohwait. Never mind.+Speaker A: Other than the toilet crittersthere be.
  
-That's the different character sheet. That's not the Google one. That's the other character sheet. So too moderate. Mhmm.+Speaker C: Gold.
  
-OkayOkay. Yeah. So you you get hit by and jack the other bullet misses or glances off the one that was on or the other one. Did you shoot both you're shooting at both of them.+Speaker D: After that roomHave to open up the next one.
  
-Right? Yeah. Yeah. The other one It's the dirt and skips because too many people are in the way. It's a dirt.+Speaker C: Yeah.
  
-I think, AMI or AMI. Yep. Yep. As this as the other one comes to is scuttling up, the and you'll be in danger shortly, butwhat are you doingdoc? Get out of my head.+Speaker B: Just lean against the wallsmoking a cigarettewaiting.
  
-Shove into the open meaty mouth and pull my trigger. She'spraying or aiming? Just it'aiming him right up on it. So there'not a lot of aiming to doAim on fire.+Speaker C: Yeah. Then you go in the other room, and it looks like it was probably the supervisor'room. And it'just little, like, small bedroom desk that looks like it'been emptied and all the drawers are still hanging out or on the floorYou do notice that the bed is like, has newer blankets on it and they're ruffled.
  
-I've been aim on fire because regarding the spray or freight, you have to reload them. Yeah. Well, also, I think aim when I think aim and fire too, you're just you're fanning or you're levering, so you're not gonna be able to spray and pray if you're with dual wielding. I know. Yeah.+Speaker D: Is there a map or anything on the wall for what the mine looks like?
  
-Well, actually But this is not. But this is not. Okay. Tramoid. I said you kill it, but it's, like, you're kinda tangled up in it now.+Speaker C: Nope.
  
-And the other one, which you'll see. And then another one comes out of the wall rushing towards you. Alright. Audrey, you have one that's coming to drag you away. You let your left leg is, like, numb now.+Speaker D: Come on.
  
-Whichever ones that got me is the one I try to stick with a knife. That one'dead. You killed that one that actually poisoned the the poison. One. There is a second one coming, like it's like climb I guess it's climbed over the top of the dead one is like coming to.+Speaker A: Take it through the desk and see if there'any more papers or anything.
  
-Oh. I cross my fingers and I I shoot at it as it'coming over the top of this buddy'body8 and my reflexes is equal minus 1. So it'7So we managed to hit it.+Speaker D: Let'see if there'any personal effects left by the bedI don't know who'sleeping here, but they don't handleMake a bed with veins.
  
-YepSo you'be placed in danger or it'a glancing and less effective? I'm in dangerOkay. So if I kill itI'm already in danger.+Speaker C: YeahYou don't find anything of note other than bed linens and that are newer than they should be. Any spots of glue on the actual bed sheets? You probably. Yeah, you would probably see, like, some, like, small hand, like, grab points, like, where someone's, like, grabbing and, like, pulling them up or whatever on theThey would be about the size oflike, a two year old's hands.
  
-If I don't kill it, I'm still in danger. So Glancing is gonna just put me in danger anyway. Yeah. So you stop showing up. Yeah.+Speaker D: Five fingers.
  
-So you you kill it, and it, like, falls on top of it, like you have, like, 2 of them kinda, like, pinning you to the ground. Alright. Junk. Hold through my gun because I have to reload them and pull out my rifle and take and then fire it that way. Okay.+Speaker C: Mm hmm.
  
-Work on. Ouch. Yep. You hit the dirt next to it, then it grabs onto Audrey and actually, no. It grabs Doc'leg and starts pulling him.+Speaker D: Okay. You looking for the six fingered man? They're the size of a child. It doesn't mean it is. That's true. And we're dealing with the weird. For all I know, it'only three fingers.
  
-Alright. Doc, what are you doing? Another one, like, execution in the head. 5. Alright.+Speaker A: Child mind neighborhood maybe.
  
-Yeah. So as it grabs your shit, cheater. It grabs your leg, and you feel a prick and then, like, warm liquid injects into your legs. So you have a This may go well. Yeah.+Speaker D: So do we want to go through the double doors next, or do we want to check out the door on the other side? What time of day is it?
  
-ModerateNoModerateRight leg is numb. Yeah.+Speaker C: I say, I'll say you guys rode hereSo it's probably, probably like the sun was probably, like, setting as you arrivedI'll just say that, like, it's approaching evening or the sunI'll say the sun is, like, set as you arrived.
  
-I see the see you're going after dog. Yeah. You can see dog. 2 piles. You would see because you're out like, you're pretty close to each other.+Speaker D: Is there, like, a stable in this large area where we're at?
  
-So you could see him getting dragged away now. Can I take shot at it? Yeah. Yeah. Well, while he's doing that too, I would as soon as I feel that inject, I would grab my from my medical pouch, grab my scalpel and pull it out and just, like, jam it in its eye.+Speaker C: You don't have see a stable area where you're. Where you're at? Yeah. You haven't come across anything.
  
-Alright. got 7NiceAlright. I'll do your fixing shear rolling too.+Speaker D: So I'm thinking side doorBut then the horses might fit in the mess areaTake them up a flight of stairs, wagon down.
  
-YeahWhat does that mean? And fight. Yeah. And grit.+Speaker C: I say this door up here is decentLike ten foot across this north door.
  
-Yes. The street night. Alright. So somewhere between the flash of my gun and the scalpel going in its eye, I think I'd be decapitated. Yeah.+Speaker D: Just saying when it's time to go to bed because I'm too late to do too much finding or go back.
  
-Let's see. Alright. Yeah. On the soyeah, you you stab it into its head and thenthe shot comes in, and thenyou lose the scaffolding in the head of its body. So you're currently disarmed for your meleebut it is dead.+Speaker C: Yeah. So you guys head up to the north door. It's kind of just like a big woodenlikedouble door. And when you. And it opens pretty easy, then you get like a whiff of manure and rotten hay when you open it and looking in there, it looks like it's just like a natural cave that they turned into.
  
-Alright. I start reloading in the Yep. After reload all mine. It's like You have to reload your rifle. You're dying to your van.+Speaker D: Good thing we brought feet.
  
-On and on and on 6 minus, you spend on your own. Oh, yep. Yeah. So describe it like yeah. Make sure you guys describe that stuff too since it'part of your move.+Speaker C: It just opens up into cavern that you can see that'about 15ft tall. Then goes back, keeps going back until your light runs out.
  
-Okay. Hold on. Push off and Right. Just grab this stuff. Hold on.+Speaker D: No, Weeb di's.
  
-The dead body. This is worse than that title, that guy's tricking to taking the peyote button. Laugh about that. You're like, well, on your feet. He get me up, but I got a wall.+Speaker C: You don't hear anything? No. You don't see anything else from the door unless you actually walk deeper into the place you guys want.
  
-Yeah. Well, asked you what in the world's going on with that. I got my legs. Let's get you over to the cart. I can push some help on one leg.+Speaker D: want to find a cart full of gold so we can go home.
  
-I can do it. Now look over at doc and make sure there. Hold on. So reloading done. Slow moving.+Speaker B: Gold thrown together.
  
-Oh, they say you do, gain a minor, bleeding armFrom your gunshot wound. Yes. Oh, no. For the minor gunshot wound?+Speaker C: It's probably through the door that has the three tracks coming.
  
-Yes. Because you haven't done anything to treat it yet, so then you have a minor bleedingYeahHow how that working? Can you figure yours on?+Speaker B: That's where I can goOpen that door.
  
-Turns and It by the turns. It can get worse if you don't do anything with it. Yes. I don't know what move or. Some of us fiction based.+Speaker D: Close the stable.
  
-I mean, you I could ramble. I can go back and get dumped on. Here. Let's pack some dirt in it while we got the chance. I mean, you guys have clothes and you have medical supplies.+Speaker B: So good.
  
-I would have done that right nowI just thought it was something I had to go out. I got trailer action. Okay. How many of you guys are out of combat?+Speaker D: Smell so bad.
  
-You but you said you're you're, like, reloading, so you didn't Yeah. Mess with it. So it just. I get it. Yeah.+Speaker A: We probably smell like that.
  
-No. It's alright. Yeah. Once we move the sure. I'll get your shirt in.+Speaker B: Cigarette.
  
-Oh, the mercy kit. I don't know. That I'm trying to find my email. Stop it. You would you'd be able to dig it out.+Speaker D: You smell fresher than that.
  
-Like, you'd still see itIt's mostly just, like, it's slick and then it's getting shot and Oh, yeahJerk it out of your hand. That would be like that's not badIs that what it means, Mike?+Speaker C: Anthony would have been setting up. He actually would probably asked if you guys want to set up camp in this big room or just go out or set up outside. All right. I'll get dinnerI'll get the animals squared away and dinner cookingHopefully. That hearth up there you work found. Still works.
  
-Yeah. Yeah. That means it's code for it. Get the heck out of here. Yeah.+Speaker B: Look like it. Be careful with the gunpowder.
  
-Just point to go. I'll do it after that. Alright. So you guys you guys are all reloaded. You stopped the bleeding.+Speaker C: He looks at you like, do look stupid?
  
-Or he slowed it, I guessI go over to the cart, and it's like, damn it. Last time tonight. Well, we know where the cart's atDo we wanna, like, backtrack or risk making noise?+Speaker D: Give him a crapWhat sort of season it is.
  
-Oh, their leg, like I don't know their legs are numb other than they're walking funny. Yeah. So you guys would be like your legs are as like, your leg is asleep. Well, I'm leaning into the cart to get it still. I I would say let's wait on the cart and go back and feel it.+Speaker A: Spicy nitro.
  
-Well, this is downhill right here, isn'it? No. It's low level. It's basically level. Oh, even this part Well, before the ground is not, but this is raised up.+Speaker B: How big was this door? Is it like a big metal door?
  
-Yeah. Yeah. So this this slope down tolike, the waterWe'll go backI was thinking we get that thing started and that part has a little bit of a slope to it.+Speaker C: Yeah, it'sI guess it's several feetIt's about 10ft wide. Let the three tracks come in underneath it.
  
-We can My concern is that we would wake things up. Because I don't know that we can handle another round of this. I think we already woke them up. They're sleeping now. You guys you guys do that.+Speaker B: Open it up.
  
-What's that? You guys can't walk right. We definitely go backIt's be like when your leg is asleep. Like, it still functionsbut, like, you're not sure about it.+Speaker C: All right. YepYou open it up and it squeals really loud and you get the smell oflikedamp air and you hear like, water sloshing and then you see, like, oops, that'not a drawing tool. Where's my tool? Give me this. Yep. Then you see, like, one track goes that way and then the other ones turn down to the right. I just head south.
  
-You push, we'll guard. I'd slap one of their legs. You see the weights and all. Oh, that's just last ago. Remind me not to ever let you do medicine on me.+Speaker D: Track?
  
-How what is does this spend downtime patching up? How long is downtime? That's gonna be so most of the stuff in here is, like NoLike, minor is, like, of of light uninterrupted rest. So probably, like, an hour or 2.+Speaker C: YeahThe minecart tracks that ride head and.
  
-Okay. So then we need to go back and attach everybody else. Moderate is like you gotta, like, sleep it off or more, like or someone or get actual help with the majors. You have to go. The car.+Speaker B: Fall in the track.
  
-I I'm like, I'm here. I don'wanna come backYou know, if I'm functional enough, you or if you wanna push it We'll put doc in the carThere you goYou keep an eye out.+Speaker C: They don'look. I meanthey look all the same. What the heck? Where's that stupid foundry? You would see some in this room as you, like, wander into it. They're kind of just like haphazardly thrown on the groundLike candles and torches and stuff. Yeah. Looking up north, you see likeLike shelves with stuff on them. Tools and some mining tools and hats and lantern oil and that kind of stuff all up there.
  
-She's stuck in the You're pretty good, Abe. That is what I mean. Yeah. Where's that? Let me put your rifle up here.+Speaker D: Probably try and check down the hat.
  
-I can have an extra shot. There you go. You can. Extra shot. Although it's better in your hands, actually.+Speaker C: Yeah. You can find oneNot a big deal up to the north.
  
-There you go. Get it back out. Generally better with an iPad. We're now a tank. Start pushing it.+Speaker D: Doesn't quite fit right, but it's better than nothing.
  
-Alright. Kinda take a step. Yeah. This is mostly Josh pushing. Yeah.+Speaker B: Gold news tracks as well.
  
-Ashleyas yeahSo so Doc'riding in the car, and then you're pushing, and then you're pushing on. I'm probably about a half the push because my full push on the other side. Okay. I'm watching for the bees.+Speaker C: Noit doesn'tIt keeps going. That'just as far as drew it.
  
-Don't they fall off? YeahLet's have It should be pretty easy to stay on top of the rocksAudreylike, well, when you guys get over the water, Audrey, give me a a react to danger roll with advantage. Oh, for swim.+Speaker B: Keep going that wayThen follow on the track looking and listening for noisesA kidapparently.
  
-Do I add anything to that? Here, reef let's say reflexes, so you're not trying to think of that one. React to danger is whatever as long as you can. Yeah. Well, he's trying to maintain, I guess, balance or, like, not See if I can grip myself up.+Speaker A: Definitely draw a weapon.
  
-YeahThat'd be finePowerso you can grab the cartYeahGrit would be fine.+Speaker C: Switch track where you followYepSo as you're following it, you see that, like the. It kind of gets terraced down this wayBut the track continues like a long across the lake, about 15ft off the surface of the water as it continues level from where you guys are at. Still looks sturdy. But you do like. I guess, like by the edge here, you do see a cartoo.
  
-By far my best. So that would be 11. Okay. Pretty good. Yep.+Speaker D: Is there anything in it?
  
-It just looks awkward. The bow my reflexes sucks. That would have been a pointless one. That would have taken me to an 8. It would have held onbut it wouldn't have been.+Speaker C: Yeah, it's almost full.
  
-Anywhere in here is pretty. Yeah. So you navigate the treacherous, the narrow section successfully. It'd be more like because we're going over the water, kinda hang off the to the. And you guys, like, make it back to Want more than done.+Speaker B: On the track.
  
-YeahWe're after that. Me to borrow. Mhmm. My surgeon still says he can spend downtime patching up an ally.+Speaker C: Or is it on the track? No, it's on theIt's on the track.
  
-All all their trauma is reduced by one level, and all minor trauma is removed. Yeah. So if you work on me and my moderate becomes a minor, by morning, does it go awayBecause minor would clear after a couple of hours at that point. I guess it depends on how long it'll be.+Speaker D: How easy does it roll?
  
-It probably would just because you would be able to sleep. Mostly, you know, you'd be all sick. I'm trying to put you in. Oh. I the minor from getting.+Speaker B: How strong?
  
-Yeah. The moderate and the moderate poison. WellI have 2 moderatesso screw youYou see documenting me, you're catching yourself up. Welllet me know if you can get hold pulling out that bolt.+Speaker C: It'll take two of you tolikeget it movingAnd it's gotlike, handles on the side that, like, grip it and get pushing.
  
-That's right. You you be next. You be next. Maybe I'll let the medical techniques as I'm digging around. I just see you looking at me.+Speaker D: I'll make sure the brakes not enabled before we start.
  
-I waslike, fixing myself over the dirty lips and be like, you're next. Doctor's gotta make himself well to help you. No. That that's okay. Because in the modernity, it comes in when it's through the fall and still was just kinda curious if you're working on something, takes it to 1.+Speaker A: Yeah, I would just instantly.
  
-Yeah. I don't know. That's a It would. Like, it's from my understanding of the move and how minor strongly goes away. Because it just says that's just the stuff that just rests up after a couple hours, periods of light uninterrupted rest.+Speaker D: Say so how many of these do we need before we fill up the wagon?
  
-So moderate stuff would definitely all be gone by the time you slept or even, like, ate a meal. Severes e vER. Does it look like? Yeah.+Speaker C: See, like, looking at thatyou probably needIt'll probably take like, four.
  
-Yep. So I severe. Your ear. So you're right. The minors go away.+Speaker A: What isn't actually full width.
  
-I can turn the moderates in the minors. Yep. Depending how long you guys want downtimeSoyeahwhat are you guys doing when you got back here? Dinner.+Speaker D: Or make sure it's not the runoffRockswatersediment.
  
-If I have time, I'd actually like to sleep and then figure out next morning what it would take to get that 4th cardYeah. I'll find it. Probably after that. We're gonna spend the whole night here.+Speaker C: Nope. It looks like it's gold oreYou can see flecks and gold in it. Clinting off the.
  
-Considering you got cardswe have loaded them into the wagon yetYeah. Okay. I think that's pretty much. What I'd be doing my time.+Speaker D: Come onjockYou can put minor down on your resume.
  
-Okay. Then I would fix him up too, and then I'd take one of the bodies. And as a surgeon, I can perform an autopsy on the future to learn more of its nature. Hopefully not the things. Alright.+Speaker B: Wonder what we owe.
  
-So if you do if you do all that stuff, then you'I don'think you would probably wouldn't need to have Yeah. So so what's everybody doing? I just be offloading the parts on the other part. My main goal is fixing this to it. Right.+Speaker C: I don'know.
  
-If we're gonna spend it in the whole nightI need some food. Yeah. And then you're gonna spend the rest of the evening. Could Anthony help you with that, or is he really just the driver?+Speaker B: Burnt down there.
  
-I might make Anthony helpYou have 2 options, Anthony. Go in the cave with us and play with britters. Why does Anthony think of the centipede then? He's not.+Speaker D: BarsA lot of work left before you do anything with it.
  
-The doc brought that. He's the creeped out by it, but and be like yeah. Mostly creeped out by it because he is basically like a truck driver. And he's and he would just say this ain'the weirdest thing I've seen, but not so nasty creature. Go and watch the autopsy.+Speaker B: Is there like a hard stop at the end of the track or is the track just run out?
  
-I think we could drive a while. I mean, I have time for that. My focus is to get It's healing. Up first. If I have time for the other.+Speaker C: Where?
  
-Yeah. But I was gonna say, if you wanna do, like, the autopsy and heal both of the guys, your minor wounds won't be healed because you're not resting. Yeah. The creature is secondary. Okay.+Speaker B: Oh, like a stopper?
  
-In that caseI kinda poke at it. Why not? You think we could drag wagon over the top of these and they go crunch or would they cause a wagon flip? I don't know. That's a really interesting question.+Speaker C: Yeahmaybe stopper.
  
-For scienceThey put both of them. Yeah. Signs. So if he has a moderate do you have a severe or no?+Speaker B: Tell Anthony to back up the cart to the door.
  
-NoI had a a moderate and a minorSo he had a moderate and a minor, that'wrong in him, which removes all of his minorThe other one becomes a minor. Nice.+Speaker C: Yeah, yeahHe parked it thereIt'parked there. And you can hear him. You hear him faintly singing up from over by the hearth fire as he's.
  
-Does it stay there, or does the sleep for the night also remove the minor? Yeah. Are you guys sleeping? Because it doesn't sound like it. I'gonna be after dinner.+Speaker B: We get all the cards first before we suppose it'gonna take a while to offer.
  
-And not too much. It's So we're sleeping overnight? I Nothing. Yeah. I'm okay.+Speaker A: We're committed.
  
-Yeah. What are you guys doing? At this point, it'getting into early late eveningEven if we did hell before, I didn't probably be headed back in the dark. So do you guys have differences if we don't sleep?+Speaker D: Let'go.
  
-You we're we're sick we're earlier, but we keep our minorsI'd rather go on Neil. Do that. OhI'd be offloading the cardsThat's not good, and Neil doesn't have to pay me.+Speaker B: I wanna keep goingDown this trackacross the waterOne new line.
  
-Damn it. I'm debating because I know there'a fresh nice bed over there. Except for the bloody handprints. So you get a luck point every time you fail? Yep.+Speaker D: Let'check out those other two lines.
  
-And then you can spend those whenever you need itYepBut not all of them. No. You can spend them all at once if you wanted to.+Speaker A: Yeah, let's figure outWe run into centipedesWhat they're like before we meet them on water and.
  
-At a time? Like you okay. You don'have to spend them all? No. You just I was curious.+Speaker C: Yep. You travel down there and one. One of the tracks heads east and the other one ends at the. Here. Like one of the actual mines. I don'know.
  
-They just add a value to your role. Cool. And they don't expire. Like, you live through the failures. Exactly.+Speaker D: Pretty much walk in till either the line ends or strike an ore cardinal.
  
-NoAlright. So where are you guys sleeping? Wherever you guys wantAnd where are you putting the horses in the stable area or just leaving them in the main room with you?+Speaker C: YepThat comes up and you canYou can see the walls glitter, like, so it's still. It was a very rich deposit.
  
-Like, well, yeah, what are you guys doing? I'm just keeping them in the main room with usMhmmWe're also really warning systems. Yeah.+Speaker D: wonder whyClose this place downWait a minuteIs this place in the elves?
  
-Maybe keep them, like, away from the doorsThere's that overhead area. No. It's broke down and have tended to but don't knowI'm free.+Speaker C: Probably not. I told you it was an abandoned mine because of too many tunnelsYeah, tunnel critters.
  
-Doors are closedDon't get into troubleOr turn one of those opposites into makeshift stable. They're bigger. They would they're not bigger.+Speaker D: So pretty much we hit thereIt's a glittery wallBut we haven't found another ore car.
  
-There'the stable or you just keep them in the room with you? In the room. That's probably asleep. Yeah. We'll finish.+Speaker C: Nope. There'some tunnel down this way and then tunnel up this way, too.
  
-We'll make sense. Ketchup and put it on that same wire. Alright. So you guys all just sleep in the main room. Yeah.+Speaker D: But no more tracks.
  
-What what might be living in that old viewer's shop? NoProbably with a kid, but It's the hatchet. Couldn't make. You guys didn't do any watches?+Speaker C: Correct.
  
-I wouldYeah. I just think that. Alright. I'd probably just upload cards so I can get, like, 4 or 5 hours of sleep.+Speaker D: Okay, let's take a look at the other lineYou gotta make sure we hit the right wall for that.
  
-Yeah. Just whateverSureOkay. And I guess what'your watch order hereMB?+Speaker C: All right. Yeah. So this one goes along, like, the edge of the wallWallBut it'got a wide enough pass so you canlike, two people can walk on the side of it. Boom. Goes around and he crosses over a small river. It's about 5ft wide. That's kind of cut into the bottom. And then you see another cart.
  
-We're getting a little selfie. So you probably would be first. Yep. Especially if you're gonna load until last one. Yep.+Speaker B: Is there gold in there?
  
-Take 1stI think by the end of 3 or 4. I could take 1st in 2nd. No, I was thinking Anthony's. Anthony will do a watch.+Speaker C: YepOops.
  
-I'll take 1stRight. Yeah. Maybe 1 on the second one. Yeah.+Speaker D: They build a little slight gradeSo we can write it out.
  
-SureWho'doing second? Alright. Aubrey, give me a actually, where is it at? Oh, yes.+Speaker C: NopeIt'remarkably level.
  
-Yeah. You give me a roll with your highest stat. Actually, actually, I guess it's just with plus 2. 9? Mhmm.+Speaker B: Check the brake and then start.
  
-If I wake up poison againI'm gonna get this. Ohfigure. I might have to go through and just kill them offMommy. Mommy.+Speaker C: Yep. So as you start movingthis one out goes off with a good squeak, especially in this one, you can tell has lots of rust on because it's a lot damper in this little area before it starts movingAnd then just as it starts moving smoothly herea bunch of, like, skittering and clackingComing up behind you.
  
-Mommy. Okay. Yep. See, the night passesand the people that had watched after Anthony know he had a a bad night of sleepBad dreams?+Speaker D: Fastergetting faster.
  
-YepHe waslike, muttering and, like, rolling aroundThen he then in the morning, he just asks you guys with his I forgotHe has a stupid voice. It's no.+Speaker A: Get it across the waterI keep goingI'll pull my gunFollow behind the cartLike watching the back.
  
-He's I'm sorry. That was someone else that had Russian. But no. He has, like, a Haitian Mickey Mouse voice. Oh, but he does ask, though.+Speaker C: All right.
  
-Any of the rest of you guys have dreams about little, like, cat eyed baby? Cat eyed baby? Yes. Did I have? They was staring at me with blood dripping on its mouth.+Speaker A: Try to get them where they have to cross in narrow space.
  
-Looking creepy. Ohbut wasn't hungry? Didn't look hungry, and the blood's pouring out of its mouth dripping out of its mouth. So let's just see. They're watching me.+Speaker D: If I can get enough momentum in the cartaI'm jumping in.
  
-From where? Oh, it'in my dream. No. I'm saying that if the dream match the room, where do we standI don't remember anything of where where I was.+Speaker C: Yeah. So as Jack and Doc'watching her and he's not pushing. Is it Ordie? Is that your nameSteve Ordie? Sorry.
  
-It's just black. Curiosity, dad. Go over to the one office that is the bad at and open the door. Okay. Just to see if it's changed.+Speaker D: Audrey.
  
-It is has changedJosh, I think your medication is wandering around here for you. There's no blood? There is some fresh blood on on the door handle. So let'look at here.+Speaker C: AudreyThat'Audrey.
  
-It scared down after you for who else had alongBut still wanna go seeSo they don't seem overly vengeful. There'just so many other stuff you've seen come after me. They're dropping the thing.+Speaker D: BasicallyI took weirdo and spelled it backwardsAnd the first part'like, hey, that works for.
  
-They're all good. A little bit of a chuckle. Check the stable areaSee if anything down there. Let'go get that last card.+Speaker C: All right. Yeah. So Audrey and Jack are pushing the cartae. And then doc, as you're watching the rear, you see a large centipede about the size of a dog crawling on the groundAnd then you notice that there's, like, a few more on the wall and ceiling.
  
-Sounds good to meSo you say you loaded up 1? Yay. Breakfast of cigarettes. Anthony would cook breakfast would I cook breakfast?+Speaker A: Obviously coming towards us.
  
-You're not letting him up. You're just Oh. Oh. I got an MSU and a cigar and a higher quality. Now he fries up some bacon and beans.+Speaker C: Oh, yeah.
  
-Some wine. No bacon. Well, it can't be all badAlright. We can't need to upload one of the other carts.+Speaker A: I'm gonna do the spray and brain moveTry to hit as many of them as we can.
  
-Go search into the carton before. And we can focus on just soft boarding those. You have a more real one? There's there's one split north south and one south. So there's a possibility of moving that part to north.+Speaker C: All right.
  
-Mhmm. That's a good check then. They've got it maybe a bug bomb. But is there a switch there? Right and right.+Speaker A: Like, either scare.
  
-Track switch, or is it just 2 rail tracks? That's like there would be a switch so they could swap it back and forth. Swap it correctly. It gets exciting. We don't have to switch on the plug.+Speaker C: Yeah.
  
-Mhmm. Got the sharpshooter. Mhmm. We can switch it on the fly. Maybe.+Speaker A: Spreading wrong.
  
-Nice to see another one. I've been watching around a quarter. Yeah. Yeah. You would see, like, as you're walking, like, you would see, like, some, like, basically, like, black spots in the wall like, that doesn't glitter that looks like more centipede holes.+Speaker C: Yep. You're spraying and praying.
  
-He was not in the cherry box. Yep. As you go up Bring that. And your gun. Norris.+Speaker B: Push with one arm and fire another one.
  
-What about the? As you can get up closer noNo. I didn't. I thought I left this option.+Speaker A: EightBecause I choose one. I don'want to unintended target to hit it.
  
-You see in, like, over here as you're watching it up, your light starts glinting, like, off like liquidy looking stuff. And then as you get closer, it just looks like hundreds of, like, I guess, like, cue ball, like, billiard ball sized, Like jelly orbs. Yeah. They look like eggs. I don't like this place.+Speaker D: Thank you.
  
-If you're a medical assessment, it is accurate. I don'think we'll be able to come back here after this hatchesHow much destructive power does the k g dinoite have? I'gonna ask youHow about it?+Speaker A: I don'want to make it miss new or enemy. I'just going to have them start to focus on meThat might be a mistake, but I don't see. Should I start reloading?
  
-He stuck it inside that thing? A whole lot. Well, I'm trying to figure out how much. I mean, I know it's enough to piss everything off of this. Yeah.+Speaker C: Okay.
  
-But it might be a nice parting shot when you leave and close the doors with a light fuse. Well, when you close the door, don't know how much more gold is it worth. You you would say that, like, this is, like, a really rich like, there's obvious, like, gold in the walls. So Our job is to bring this back down. I don't know that our job is to piss off the navy.+Speaker B: I'm doing aim inspire.
  
-We we can deliver the information here, but think you need to come back with tools specifically for this. Lots of fire. Fire purifies all. Can we tell in those holes when we walk by if there's anything in them, or are they just darkThey're just dark.+Speaker A: So how much damage do do? How do you tell?
  
-I mean, They just look and, like, if you got close now, he'd see that they just, like, just go into the rock. I mean, Audrey could probably actually, like, crawl inside one if he wanted to. He doesn'wannaBut it wouldn't I'not going in there. It'd be like it'd be like worming, like, down the sink.+Speaker C: You don't. It'not even tags. It's just. It's fiction based.
  
-Locker's not gonna go. Yeah? Does not condone. Dark holes filled with, you know, what storming. He would thank you for your kindness and not make me do that.+Speaker A: Okay.
  
-Oh, I'm gonna be prepared. Can't. I'm prepared. Let's run. Let's I want this to for eggs.+Speaker C: Essentially.
  
-I wanna see what the extra oil that we got from the supply if I can oil the wheels so they make less noiseYeahYou that'd be doableSo you see me tinker out of that, like, on thelike, axle itself and, like, on the the trackIt's just trying to make it a little easier to move without making themlike, super loud noise.+Speaker A: So spring and preyFire your targetsTarget or targets without care or procedureRoll reflexes on seven. Plusyou hit your targets as directed by the GMOn seven to nineyou also choose.
  
-See if we can summon fewer creatures when it moves. I'll make a note where the oil piles up. Yeah. So maybe it it can be lit. Well, I wouldn't make a big pile for lighting up, but just making sure it's pretty slow.+Speaker D: One, which chose the enemy.
  
-Uh-huhAre you ready? YepAnd then you're readyI'm giving it a push.+Speaker C: OkayYeah. You're shooting, and you see a lot of yourMost of your shot slays glance off their armor, but you do hit one in the face, and it keels over, squealing, still dragging the map around. All right. I'll say if you're. You have your hand on, then he starts pushing further. So you aim and fire with disadvantage. Yeah. So you roll three d six. And keep the lowest. Cause you're holding on the cartAnd Audrey's pushing faster, so it kind of jerks you. Dang. So what's your fire? So what's your seven? Nine. All right. Yep. So they rush up. You shot does kill one, but the other ones are right up on top of you. And one goes to lunge at you. You can see, like, its mandibles open up, and they're, like, wide enough to, like, wrap around your waist.
  
-Alright. Then once all 3 of you guys give me react to danger with advantage, and then any stat button grit, like Mhmm. And crystal balling. With advantage, you guys should take the highest too. Yeah.+Speaker B: Dodge out of the way.
  
-I had a 1 one two roll. It's in here. Oh, did you really? Yeah. We both had 1 one twos.+Speaker C: All right.
  
-And then even with my luck, the most I could get would be 5. Can you get That won't match. Wow. My counting over is gonna be plus 1. So Wait.+Speaker B: Nine again.
  
-Actually, I could succeed tooI could succeed with luck. So let's make it less severe. So that'd be 23, 4, 5, 6. So I'd get a 7 if I use both my luck.+Speaker C: All rightYou can get grabbed or have to let go of the cardinaland then the cart starts slowing down.
  
-So I'm gonna use both my luck Okay. To convert it to a success. I would get a 6 if I used all my luck with it. So I'm not gonna bother. I'm gonna have much to buy with it.+Speaker B: might go cart, just draw my other gun and spring and pray.
  
-Just Yeah. I was gonna say that won'there'not it's you hit the thresholdIt doesn'like, if you roll snake eyesit doesn'tIt's the same as rolling sticksDoes does it help our scenario for me to actually have passed?+Speaker C: All right. Yeah, you can shoot or nothingNot gonna worry about that. Because there'specific moves that say, oh, yeahSo, like spray and pray. Solikedocs having to reloadSo I'll say you're still doing that in this quick successionSo you, did you do anyone fire a sprayRight, okay, so you empty your guns.
  
-Yes. Okay. Okay. Yeah. Yeah.+Speaker B: Yeah.
  
-This helpsYeah. No. You won't be feeling all day. No.+Speaker C: Okay, you had nine and then, like, 13Oh, okay.
  
-Him just going from, like, 4 to, like, 5 to 6, like, that doesn't that'not beneficial. Me succeeding in the business. Okay. Yes. That is beneficial.+Speaker A: That one. That'close to himCan I kick it?
  
-Okay. Then I'll then I'll spend a lot for sure. As opposed to, likewhen you're all trying to stealth and those last the worst person in the team is like Right. Yeah. Yeah.+Speaker C: You don't need to, because he shoots them, unloads both his gun, and kills him.
  
-So you guys get up there. You start pushing, and there's one, like and then it and then it goes but you do hear just a single skittering, but it sound I guess you hear, like, one, I guess yeah. You hear 1, but it sounds like a little bit bigger, and it also sounds like like scraping along the ground. That's I'm tired. Here we go.+Speaker B: Reload my gun? All right, once my guns are done, start pushing the car again.
  
-Push harder. Mom is coming. Mom is coming. Mom is coming. No.+Speaker D: Be like, that's it.
  
-I'm gonna be in front of us. Behind you. So, like, coming around, like, the corner up here, you see one that'probably, like, 4 times this sizeSo, like, one that could and it's just like it's trying to, like, chase you, but you guys are, like, keeping pace, or, like, starting to, like, gain some speed on it. Yeah.+Speaker B: That'easyThose people left because of that.
  
-I'm pretty much sure with everythingI go over to you and actually pull your gun outIs your holster? Keep pushingDo you resist?+Speaker A: Actually, that's the advantageBetween aim and fire and sprayI'm pretty good.
  
-Alright. You're so focused on pushing that card. I don't even know how she took down it. Yeah. Alright.+Speaker C: It's the aim and fire here. You're not emptying your gun unless you six minus it.
  
-YeahSo again, let's have some react to danger as this thing is pursuing you. Still with thatNot that it helped me at all. No.+Speaker A: But I'm just wondering why it wouldWhy would you ever just spray and prayThen how do I look at it?
  
-This will be, flat outAnd you can and grit like, all of them are valid as long as it makes sense in the fiction so you guys can describe what you're doing. Okay. With the with the grid. What do you the 3 blocks.+Speaker B: Multiple targetsMultiple targets.
  
-I got a 10. Okay. With the with the gridWhat do we have on all the 6? Because the other ones are 2.+Speaker A: Cause the aim of fire says, take aim and fire at targetsCurrent precision.
  
-Yeah. A d nine. These smarts. I'm actually gonna be back up and pushing out the card with my back when I got my guns out. Okay.+Speaker B: don't know.
  
-Alright. It's not gaining on you guys, but it is still chasing you. Good. We'll grab one of the lanterns. Actually, I we we don't have any other noise yet.+Speaker C: This week, it'fiction. And then you may just not be able to aim and fire, depending on what you're doing.
  
-I'm gonna say the cost to success is you do hear you do see 2emerge out of ohI'm sorry. You can't even see what I'm looking at these. You see 2 emerge out of the holes and start to chase you. Yeah. We had a couple lanterns.+Speaker B: Or if you hadlikea rifle, you can only really shoot at one.
  
-I wanna take one of the lanterns. I'm actually gonna take it as we go by, and I'm gonna slam it on the ground, like, right here. Okay. And try to make, like, fire spot there with it. Alright.+Speaker D: It'lever action.
  
-You guys give me another roll of advantage this time as the black fire opens up. Gosh. I literally just rolled another one one two. That was perfect. Better throw your dice away.+Speaker A: Are they all dead?
  
-Yeah. With advantage. I got success. 10 plus. 10 plus, okay.+Speaker C: Yes.
  
-Yeah. We got it left guys. 10 plus. That'a 5. We both succeed.+Speaker A: I'm gonna go up to one that'dead and actually, like, take it with us.
  
-Okay. So so I'll say on your on your your back, you're pushing, right? So you're pushing. So I'll say what happens is those guys pick up speed and you don't realize it and you fall over. If it's not in the fire or notI'm sorry.+Speaker B: All right, dinner.
  
-As one of the as the centipedes climb up the wall to, like, try and get around the fire. So I'll say one is coming as as they push down. So you guys are still just chucking, so what do you do? I got him just like Dock. Alright.+Speaker D: Mystery beat.
  
-And then try to get a macro shoot. Okay. I wanna do a good aim. Alright. Aim and fire.+Speaker A: Yeah.
  
-Yeah. That's crazy. I wonder what's the probability on that. To have 112, 112, 112. Yeah.+Speaker B: Crab leg.
  
-It's crazy. 8. Okay. David's fire. So So you're gonna take the shot places you in danger or your shots glancing and less effective?+Speaker A: So they're pretty small. Dog size, you said?
  
-I'm not sure what the difference will be in this if he's after me. If I can kill it, I just wanna kill it and then get up and around. So I wanna kill it. Alright. Alright.+Speaker C: Yeah, they're size of a large dog.
  
-You yeah. You shoot the 1but the other one So if you have 2 guns, do you roll a separate roll, or is it just represented by It's your fiction and what you're describingOh, that 2 guns now because I stole his, but so I've had more than one shot on him. So if the shot's glancing and less effective, I could just have it took both guns to actually kill it, And then it's less effective. So you would, so if it's less effective, that's basically like, it will delay it, and I'll say you can get up.+Speaker A: OkayI'll take. I'll put two of them on the cart.
  
-Okay. If that's what, like, it it stuns it and like, yeah, I'd say it kinda like stuns it and then you see the other one like, is right behind it, like on the ceiling. So they got like 2 like, rushing at you as you get up and start running for your guys. They like to sprint after them. Yeah.+Speaker D: Is this for dinner? Are you making armor?
  
-Then you hear like almost like a loud, like, hissing sound, but you, but you don't see, pursuit from the big one anymore. I was gonna say, yeah. As you guys break the the Get through the switch, you see like 4 more like rushing up this way. So, yeah. You guys give me a react to danger again without no advantage this time unless you guys are doing something else you can think of.+Speaker B: Check them out.
  
-Oh after I heard a shot I probably would have been and saw these, I would tell them to keep pushing but I'd start shootingAlright so you're gonna stop pushing and shoot? Yeah. Okay. Alright.+Speaker C: All rightSee you get that cart part next to the other cartoo.
  
-So then you're just gonna and then alright. Yeah. So before we do any of those roles so yeah. So you're stopping and you're gonna start shooting. Fire.+Speaker B: No more.
  
-Boom. So if I'm run I'm running towards and I see him stop and turnthen I would get up right next to him and turn back around. Right. Okay. With him.+Speaker D: Do we want to do it tonightor do we want to have dinner in seal of store in.
  
-We got 4 guns going up. And then did you say anything or you just let go and search? I would say it's on Audrey that keeps pushing this. I wanna deal with this. Like, it'd be like a yell because Yeah.+Speaker B: How long did that take?
  
-That's just loud. ButyeahI should've these 2. Did you come upbuddy? It's a good time around here. Alright.+Speaker C: Ohprobablylike20 minutes to push that back.
  
-And then on the 2 and a and fire. Yeah. And you keep pushing? Yeah. Okay.+Speaker B: Go again.
  
-Then you don't need to roll for that, so there's no more you're not in danger right now. Yeah. Just yep. I'm in danger. Okay.+Speaker D: Okay.
  
-Ohdouble tensdouble fives. I got double fives as well. Ohdamn. Not the probability that's good. This table.+Speaker C: Yeahjust takelike20 minutes to push it back.
  
-don't knowNo roll. That's a 12. Alright. So you wanna shoot the ones on the ceiling or the one on the ground?+Speaker B: just continue down this one.
  
-The closest ones? I'd be shooting these. Actually, I guess you guys wipe out 4, so No. We shoot the 2 that were closest back here, and then I'd shoot the new ones. Okay.+Speaker C: Same one that you guys went on. Okay.
  
-Yeah. So that'like where he's at the junction, I see you come up, you're going one way, actually. Yeah. No. I'm just Yeah.+Speaker D: There'no more bugs. There you go.
  
-I'm just I'm just I keep pushing and I'm gonna do all this. Nice, alright, so yeah, so you guys smoke 4 of them, you saw 2 chasing you, and then what do you guys do? Keep firing. Okay. Yeah, I would deal with the threat.+Speaker B: Yeah, I'll find out.
  
-Roger that. I'm not gonna run if he's not running. Ohanother 10but 64. So that'12. Nice.+Speaker C: Yeahyou get downand you fall it to the end, and there's, like, a walkway above you as this goes underneath it, and then the track ends by the walkway.
  
-With 2 guns. 8. Okay. Do you want any target? Yeah.+Speaker A: I'd say we should favor tracks just for load amounts.
  
-I'll say both you get both of these, but you do hear more Yep. And then I'm gonna run back to the cart and start Skittering. Get my. Okay. Okay.+Speaker C: Yeah.
  
-They swam. Just thinking aloud. will say, like yeah. So as you guys are running across this track, you actually see, like, the water starts kinda like Don't disturb the waterShut like, kinda like something is like coming out of it, and you see, like, the head of one that's like even huger.+Speaker A: That'S what jock would do, but I'm fineIf you want to explore.
  
-Woah. Like, trying to, like, come out of the water and try and get at you. So you guys can, defy danger. Okay. As you're shoving yeah.+Speaker B: How much Audrey wants.
  
-You're all on this cart pushing it now. So whatever I'gonna burn my luck to make it. I got 7. Okay. Yeah.+Speaker D: I'just here for labor.
  
-That'I'm using reflexes to try and. Well, yeah, I was so here I'll so yeah. So it, like, comes up and it, like, hits the track kind ofSo, like, it shakes, so, like, that could be main case study or grid or Quick before this, if I see, like, how common is something like this in our lives? That's all be up to you guys.+Speaker B: go back to the next track. It'll just be about getting the job done.
  
-That's your this is for you guys to how you react to this. Is this like another day and then your lives are just like, oh, that's new. Well, that's It's probably a new species, but it'd just be like, yep. Creatures for my guyOkay.+Speaker C: Yep, yep. YeahSo you go back to the top.
  
-Just trying to get a Yeah. Tone oflike, how serious this is. Okay. This is more stuff we keep going. Okay.+Speaker B: One that's stableright?
  
-I would be serious, but it'like nothing like, oh, crapWhat is that? YeahMy fighter flight right now is off light. Let'go faster.+Speaker C: Yeah, no, you can see, like, some of the wood is, like, starting to show signs, but it'only, like, five yearsIt's only been abandoned for five yearsSo it'still fine.
  
-But if it gets messier, it might turn to black. Let's go faster. Alright. So what's that over you, Jeff? Oh, I was just using my reflexes.+Speaker D: Pops out of the pond.
  
-Okay. Yeah. So you're maintaining balance because it does, like, it hits the Hits kinda like the supports. Some heavy push Doesn't quite reach you guysOkay.+Speaker C: Yeah. So you get it splits. So which one you want, north or southeast? Yeah, you're going south. Walking down here, you heard a bunch of skittering coming from behind you and then some in front, in front of you. And, like, when you look behind you up here, you see like, a bunch of, like, holes in the wall and you see like, three tunnel critters come out of it. And then, like, two come out from this narrow, I guess, out of this area hereAll right.
  
-Trying to use the card as my balanceRogerSo the 8. Okay. And April, migrate would be killed on the the cartons that you're talking about.+Speaker B: Not aimingFive, because I have two pistolsI aim and fire at two different targets.
  
-I'll sayyeah, you guys kinda, like, stumble a little bit and slow Some, so you do So there are some guys like hot on your trails and you can see them like kinda like running down the track now, a couple. And then like maybe you starting to see some up in the topper caverns, like coming out of holes. But yeah, you guys are all right. So give me actually, yeah, so what do you guys how do you react to this? If we cleared the bridge, I would turn it into a quick shot.+Speaker C: Yesthat would be fine.
  
-Shot. I'll say you're you're about halfway across. Yeah. I know. I'm really pushing.+Speaker A: Which way are you firing?
  
-And you can see that, like, that thing, like, hit and sunk down, and you can tell, like, it's like well, you can see the water kinda like, more like it's gonna put more effort into reaching you. I've been getting ready to download or whatever my reflexes. And then you have yeah. You see ones coming around the track, and you do start to, like, hear, see, like, more coming out of the ceiling. Over the whole one, yeah.+Speaker B: don't think we need to.
  
-Yeah. I'd be dodging till we're past the bridge and onto more stable rooms or whatever. So you're you're there's this is like what you're you're not you don't have there's nothing to dodge right now. I'm just, like, I guess, trying to what your characters are doing as you're taking in this information. Everything's pretty far away.+Speaker C: The front ones.
  
-I'd be pushing the parking lot harder and it's big pushing. Okay. How do we get it faster as much as possible? Yeah. If we're moving fast enough, flying around top.+Speaker B: Shoot them in the face.
  
-Fire momentum will take us to the and I was likehow are we gonna close the doors? We figured that out. Yep. Or Let's just get off the wallDoes this go to the far side of the door where the the tracks end?+Speaker C: All rightthey're done.
  
-And then the large room and we can close the doors behind us. Jack's not bringing that far ahead. Yeah. I just wanna get over the water. Oh, that that's what I'm doing.+Speaker B: Then start turning towards the other one.
  
-I'm pushing hard as Alright. Yep. Alright. Yeah. So you guys putting all your effort into it.+Speaker C: All right.
  
-MhmmSo I'll see you guys do me another you can like grit this one since you guys are trying to power power through itYeah. As you you hear the water like shifting and you see like this thing come like shooting out of the water towards you. That's a huge bounce.+Speaker D: Originally I started looking for cover. There is no cover. Gotta drop my gun. I'll take one. I might even take two.
  
-SurpriseNot this also fail. With advantage? Oh, I don't even have advantageOhdid I not say that?+Speaker C: That still sucks. Oh, luck. One luck. Yeah. So they rush up to you, and one of them latches onto your, like, waist and jerks you to the ground and starts, like, carrying, dragging you backwards. And you'll take a minor traumaAnd thenAudrey.
  
-No. Sorry. No. When I passed it. I love it.+Speaker D: My reflexes aren't so good, so my seven became a six.
  
-Yeah. Look. Look. I'm not gonna burn it. No.+Speaker C: Poof.
  
-Doesn't matterCan reach out if see him start to go, can I reach out and try and grab him? I got an 11 for, for my role. Yeah. I'll say you can do that, but it will, I guess, allow some of the scorpions they're not scorpions, but centipedes did get up on you.+Speaker D: I realize I've missedAnd pull my knife out as it's coming at me. I can't pull the trigger fast enough. I try and step down on it.
  
-And you guys do see that some, like, pair have come dropped from the ceiling, like, in front of you guysLast night. Now is it not? Yeah. No.+Speaker C: All right. Yeah. So it, um, grabs you, like, the. Around the waist and knocks you to the ground and has you, like, grabbed. So you take a minor trauma and then you can draw your knife and roll that if you wantAnd then, Jack, you can also.
  
-Let me see. There we go. Alright. Wellbut yeahyou catch Jack before he tumbles off the the rail. But you do have 2 like in front of you now and then 2, like, right behind you, and the big thing is like sunk into the water.+Speaker B: Yeah13put my grid on there.
  
-The giant centipedes. Remember that question I had? Can this thing run over? Or will it derail the car? No.+Speaker D: It's like where the mouth is. You're not eating me. No.
  
-But But you got both gun I continued pushingHow fast is the thing movingWhatThe The cartI mean, not, like, super fast.+Speaker C: Okay. Yeah. So you do on a ten plus, you subdue or restrain enemyYou deal decisive critical damage. You avoid their direct counterattack. So what do you doSo you dealingDecisive critical damageOkayI'not trying to run away all the way. Yep. Yeah. So. Yep. So as you stab ityou also take a moderate wound. As you get injected with something, and you feel like part of your lower waist going numb. Imagine you're on the ground and you stab up through its head. Okayso that one of them is dead. All right, you can go, Jack. And then.
  
-Honestly, I can't get shot at the oneAll I know is momentum is It'd be it'd be about you guys have probably got it up to almost, like, running speed for OkayThe human. So Yeah. Fire away.+Speaker B: Yeah, I would spin around and see that Jack's getting pulled awayAim and fireBoth of them or just one little higher.
  
-Yep. I don't know. Aim and shoot it. Okay. Shoot them in my face.+Speaker C: You can do both if you want.
  
-Yeah. Smoke them as you. I'm watching the water. I got 8 on the ones behind us with the 2 picture. But those speak glancing are less effective.+Speaker A: Scroll through character.
  
-Okay. YepThey kinda stutterbut then lose a few steps before they keep picking upAlright. So yep.+Speaker C: All right, I got snake, guys. Yeah. I'll say, um, something real quick. Okay, so we'll do itYeahSoyeahJack fires. Doc, you get hit in your left arm. So you have a moderate gunshot wound to your left arm.
  
-Alright. What do you guys Take your shot at them if you're still chasing them. Yep. There's very much chasing There you go. And my pistol.+Speaker A: Is that separate, like, from the minor wound?
  
-Yeah. I'm silly at this time. Alright. I like to be sick place. Alright.+Speaker C: Yeah, it's more traumaIt's a moderate trauma.
  
-And you yes. You get oh, actually. So you guys just shove this one right into the rear end of the other one. Yeah. Don't care.+Speaker A: Does the tight matter or just the fact that it's moderate?
  
-Slams into it, and they both, like, get knocked off the track. Oh, well. It makes it work hereAnd make mess. Yep.+Speaker C: No, it's moderate, and it's a yearYou have gunshot wound on your left arm.
  
-But the door is not closable. Alright. That'fine. Alright. Keep an eye out for a second for the big one.+Speaker B: Surgeon, an hour. That'always good.
  
-I'll go get the gunpowder. Set it right about here. If if we need to, we'll close the door and start off with another Yeah. You wanna make, like, a little trail of gunpowder, like, cartoons now? We could if you want to have that in mind.+Speaker C: So that will play into fiction.
  
-There you'd be able to do that with a kegand you'd be able to make enough of a trail that you could light itFrom smart perspective, I put it out far enough where I know it's not gonna affect us. The if you're trying to, like, collapse this, you would know that, like, you won't be safe unless you're, like, behind the closed door. We could learn the big one out and throw that in its mouth. I thought that, but you have to be able to light it.+Speaker D: Threethree minorFor moderate.
  
-I thought that tooAnd not be closeWe can make a fuse long as it'going. Massive grenade. Yep.+Speaker C: Three minor, two moderate, two majorIt might be on your character sheet space somewheres, maybeOh, it's, I'm finding, I'm moving my.
  
-But for now, let's upload. Okay. Yep. I'm glad we did. Before we worry about this.+Speaker D: Sheet into the white to get contrasted.
  
-Welldid you wanna put the thing out here or not? Ohyeah. Okay. So we do a little bit of a tiny trailput it out thereIt's designed not to cave it inbut it would need to light it up because it is kinda Blow up stuff.+Speaker C: Yeahit's like, right below the appearance line is where your trauma track thing is. It looks like if you have the, oh, wait, never mind. That's the different character sheet. That'not the Google onethat's the other character sheets. Okay. Yeah. So you get hit by Jackthe other bullet misses more glances offThe one that was on or the other one? Did you shoot both? You're shooting at both of themright? Yeah, yeah. The other one hits the dirt and skips because too many people are in the way.
  
-Yeah. Okay. Start charging. Yes. Well, Anthony, Anthony saw anymore.+Speaker D: It's the dirt.
  
-Let our friend Anthony know that there is a powder trail therenot to disturb it. Yeah. You knowover my finger at Oh my god. Standing right over. Yep.+Speaker C: Yeah. Yep. As this, as the other one comes, it's gotta lean up and you'll be in danger shortlyButumWhat are you doing, doc?
  
-Probably would make it. Yeah. That'the very secret. Pointing out of the cigarette. My guy would know that stuff.+Speaker A: Shove it into the open, meaty mouth and pull my trigger.
  
-He has a minus one. It'like it just means you're not good at reasoning things, basically. Alright. Let's see. Yeah.+Speaker C: She'spraying or aiming.
  
-So once you guys as we're unloading, you can 1 just one person. You can see flat roll. I want to be doing. Our dice are terrible. Mine have high and low.+Speaker A: I mean, aiming him right up on it. So there's not lot of aiming to do.
  
-You guys rarely go in the middleWhat up? Just just flat rolling at 2 d 6. It's a 6. Then we go in we all get a what point?+Speaker D: Aiming.
  
-NoThis is the there's no Like quantity. No luck for any of this. It's just the tip this is just a roll for yeah. So while you're loading, spy 2 centipedes rushing up to you.+Speaker B: Aim on fireBecause regarding spray or prey, you have to reload.
  
-Ohshoot. didn't even that's raining to me. Did you still have my pistol? I did. Okay.+Speaker C: Well, also, I think when I think aim and fire too, you're just, you're fanning or you're levering, so you're not going to be able to spray and pray if you're with dual wieldingReally?
  
-Unless you asked for it back. I was gonna say yeah. I was gonna say it. I guess, did you just hold light for unloading or you you just hold through it in your belt or whatever? Yeah.+Speaker D: Yes.
  
-OkayUnless you wanted wanted it back. At this point? Would you have taken it back at that point? Because we're gonna we don't have any enemies.+Speaker A: But this shot is placed in dangerBut bump a shot into its mouth.
  
-I probably would've given it back to you, actuallyOkay. If you'd given it back to me, yesI'd have itYeah.+Speaker C: All right, you kill it, but it's like you're kind of tangled up in it now. And the other one, and then another one comes out of the wall, rushing towards you, thoughAll right, Audrey, you have one that's coming to drag you awayYou let your left leg is, like, numbNow.
  
-But I wouldn't have asked for it because I'd still be slightly freaked out. It'like, more Yeah. The only question is, or would you have refused it back? don't know. I doubt that because there's no more any.+Speaker D: Whichever ones that got me, he'the one try to stick with the knife.
  
-So I I I actually would wanna run them, but I get peekOkay. Alright. So we danger or less effective? We'll just say danger.+Speaker C: That one's dead. You killed that one that actually poisoned. There is second one comingLike, it's like, I guess it's climbed over the top of the dead one is, like, coming to.
  
-Is someone stolen? YeahMay 9. Where'my mouse go? There it is.+Speaker D: I cross my fingers, and I shoot at it as it's come over the top of its buddy's bodyLet's see, eight. And my reflexes is the minus one. So seven. So we managed to hit it.
  
-Okay. Did you pass the meal for a bonus? Yep. You Definitely a bonus. You kill 1and then I guess 2 of them get really close, and then you see it, like, and another one is showing up.+Speaker C: Yes. You be placed in dangeror it's a glancing and less effective.
  
-Alright. So give me someone give me another actually, yeah, give me another phone call. 4. Oh, gosh. Alright.+Speaker D: I'm in danger.
  
-Been reloading my revolvers. Yeah. I'm just yeah. So you see more stuff is coming. More stuff as you guys are as Anthony and Audra.+Speaker C: Okay.
  
-AudraAudra. Loading. Take shots at the ones Yeah. The lines.+Speaker D: Because if I kill it, I'm already in danger, and if I don't kill it, I'm still in dangerSo glancing is going to just put me in danger anyway.
  
-OkayCarry on. Give them a ring. Armful over the warDon't forget you can light it.+Speaker C: Yeah, so youYeah, so you kill it, and it, like, falls on top of the lakeYou have, like, two of them, kind of like, pinning you to the groundAll right.
  
-We have 10 plus. These guys I've got 10 plusSo I'll keep the near ones because you have long range. Right? So I'll just kill I have all my guns.+Speaker B: jock holster my gun. I have to reload them and pull out my rifle and take.
  
-I wield some some sharps and have extra rangeWe have the next tag out. So you'll be able to easily hit stuff or hang outOkayBecause I kill the ones closed.+Speaker C: YepYou hit the dirt next to it, and it grabs onto AudreyAndActuallyNo. Grabs doc's leg and starts pulling him. All right, doc, what are you doing?
  
-Yeah. Then I'd shoot. Okay. They were kinda dealing with me. Yeah.+Speaker A: Another one, like, execution in the head.
  
-It's from the last time. Okay. Then I'm just eyeing that peg. Yeah. I was gonna say these are coming for our another flat roll.+Speaker D: Five.
  
-My turn. 8. Yay. Okay. Alright.+Speaker B: Sit down.
  
-These ones have gotten closerThey're still running at you, but We're shocked. Yeah. We're not sure tomorrowNate.+Speaker C: All right. Yeah. So as it grabs your. It grabs your leg and you feel a prick and, like, warm liquid injects into your leg. So you have moderateModerate right leg is numb. Yeah, you can seedog, you would see because you're, like, you're pretty close to each otherSo you could see him getting dragged awayNow can I take a shot at it?
  
-And I'll see less effectiveOkayAnd you're dual wielding? I'm single wieldingOkay.+Speaker A: Yeah, yeah. He's doing that to youI wouldAs soon as feel that, I would grab myFrom my medical pouch, grab my scalpel.
  
-I got So I choose as many as I can acknowledge myself on these. Okay. You kill 2 of them. Because I figured it after if they're this far out, I'd try step 1. No.+Speaker C: Yeah.
  
-I can see the ones around the corner. Yeah. So you kill 2 morebut theseI guess, ones will be close. So they're putting you and doc in danger. Alright.+Speaker A: And pull it out and justlikejam it in its eye.
  
-Let's have another flat roll. Oh, if you need me, 5. See, if I hear somebody yell, you know, I'll understand. Pork chop sandwiches. Oh.+Speaker C: All right.
  
-I'm gonna say, yeah, there'bunch you see a bunch more, like, coming out of the ceiling. Alright. You have 2 that are an immediate threat to you guys to I'm gonna do that. Yep. Good.+Speaker D: got seven.
  
-Now we're rolling high. That's 10 to 1. Jeez. I think you, like, you wanna fall back and blow this thing? Sure.+Speaker A: Nice.
  
-Always. Because we we put it out where it's not gonna harm us with including including the order. We need to wait until that group gets there. Yeah. But it's the timing and we're lighting it.+Speaker C: I'll do your fiction because you're rolling, too.
  
-So I'll just do a smart thing of just when we should light itthen or do we have yet to offload into the wagonIt took me fucking an hour. Alright. It took me several hours to get one cart on myself. Yes.+Speaker A: Ohyeah. What does that mean?
  
-But anything and I haven't sent itYes. I was gonna say you I imagine you're just kindalike, not hustling, but not like like I don't know. Not being frantic about it. Not like what's happening now.+Speaker C: FightYeahand grit.
  
-So they're, like, moving as fast as fast as possible. So they're just tossing it in. So you have there'2 loaded. I'll do one more shot while you light it upYou wanna light it or do you wanna just keep shooting?+Speaker A: That'the street nine.
  
-You can light it. 1, and then I'll shoot 1st, and then we light. Okay. I wanna tie notes so that as these get close, like, that's where it's gonna catch as many as it can. And I and I would just spray and pray it.+Speaker C: All right.
  
-Okay. Mac group. On a song. What'the song? No.+Speaker D: So somewhere between the flash of my gun and the scalpel going, I think I decapitated.
  
-It didn'tSo so the lyricI'll do I got 7so I'll just do the Emily focuses on herThat'slikekinda what I'm trying to do. Okay.+Speaker C: YeahOn the. Soyeah, you. You stab it into its head, and the shot comes in, and then you lose the scaffold in the. In the head of its embody. So you're currently disarmed for your meleebut it is dead. All right, I started reloading.
  
-So go over that. I'm just shooting into the Alright. 7, and then they're focusing on you. Yep. And then I'm backing up while shooting.+Speaker B: Yeah.
  
-Yeah. That'd be like Okay. What? I'm gonna get out of the way. You gotta get the cover.+Speaker A: Get to reload your rifle.
  
-AlrightYeahSo these ones are all Then I'd take cover behind one of the cart. Okay. Yeah.+Speaker B: OnAim and fireAnd a six minus.
  
-There is they're all tell Anthony I don't know how much experience he has with NoHe'like Anthony and AudreyHe'not Get your heads down. He's like he knows, like, he hears all the shooting and the Pork top sandwich. Yeah.+Speaker C: Oh, yeahYeah. So describe, like. Yeah. Make sure you guys describe that stuff, too, since it'part of your move.
  
-So you guys died behind cover. Yeah. And you just lit it. Right? Yeah.+Speaker B: 1 minute.
  
-Okay. Just lit it. Okay. Yep. You hear a a giant jiboom.+Speaker D: Push off.
  
-Like my earsKeep your mouth openOopsAnd then it goes like Quiet. Yeah.+Speaker B: Just grab the stuffThe dead bodyKick them offRoger.
  
-It's super quiet. And by the ear ringing, depending on if you got your ears covered or not. I don't know either. I think my guess is yours old. Part of his lifestyle.+Speaker D: This is worse than that time when you guys tricked me into taking the peyote button.
  
-AlrightJust wear a fire pistol in the cage. He's so bad. And my rifle. Yeah.+Speaker B: Laugh about thatOn your feet.
  
-Oh. Bad enough for the firing. Yes. Protection. Yep.+Speaker D: He get me up and I kind of walk.
  
-So the the smoke clears. You guys look like and you see, like, there'just, like, tons of gore everywhere. Yeah. All splattered on the wall behind, like, next to, like, behind you and stuff. And you you do see, like, at like the edge of your light other like ones running away.+Speaker B: What in the world'going on now?
  
-NiceJacqueline just laughed like, that was fun. I'm like, woo. And then immediately he said he's going over grab an order. Yeah.+Speaker D: Get me over to the cartI can push and help on one leg. I can do it.
  
-can skip this out of here. That's where we'll end for tonight because it's 9 o'clock. I have 4 lock points now. Go for it right now. I just think it's good.+Speaker B: look over at doc to make sure they're.
  
-I get can you actually get more than 6 more? For what, luck? Yeah. Yeah. Because there's just 4.+Speaker D: Hold on.
  
-There's 6 boxes on them. Bank it further. No. It's critically needed. Yeah.+Speaker B: Reloading.
  
-NoThere's nothing. So any thoughts so far on the system or not played enough yet? It's familiar because it's still pretty good. Yeah.+Speaker A: DownSlow moving.
  
-We'll see later on since you never get stat boost and stuffYeahWhich is fineYeah. I'm curious if this scaling plate of playbooks aren't, like, from where do you get anything else other than what's on the page?+Speaker C: I was gonna say, you do gain a minority, um, bleeding arm from your gunshot woundYesYesBecause you haven't done anything to treat it yet, so they have a minor bleeding. It can get worse if you don't do anything with it. Yes.
  
-No. That's it. think it's weapons and are like gear because there's some tags and Yeah. That'll be, like, stuff that you guys either find or, like, get ordered or, like, part, like because there's not money on what I go for. Yeah.+Speaker A: don't know where you can.
  
-And I get it have to be thatIt's like, want this, and it's like, okay. Go do this. Yeah. It it's a shift on like, you're used to having, like, a cornucopia of options.+Speaker C: Some of us fiction based. I meancould rambo it and go.
  
-You know, what should be best applied here for the scenario? And at this, there's not as many options, but, no, I'm easily entertained. So It looks like it's geared more towards the storytelling Mhmm. Than it is towards stat and multiple skillsYeah.+Speaker B: Back and get gunpowderHere.
  
-So if you can story tell your way into it, you have all the skills you could possibly go on. Yeah. Yeah. And we're still on pathfinder. So our brains are probably in numbers.+Speaker D: Let's pack some dirt in it while we've got chins.
  
-Pathfinder brains. Yeah. No. It's fun. Yeah.+Speaker C: You guys have clothes, and you have medical supplies.
  
-I'm trying to figure out the strength of things. Like, even on the skill book, it's like you can do this. Well, how strong is that? Well, like that big creature, if I was like, oh, I'm gonna hold my shot and then shoot it in the face. Like, how do you kill a big creature?+Speaker A: Okay, how many?
  
-It it would just like Narrative is like, okayIf I get my rifle out and I sit there and wait and then, like, shoot it if it has an eye orlike, where I think the brain would be or whatever. That well, most likely, like was. You hit your target, but it doesn'say it does anything to it. Solikeif you're fighting like a zombie, body shots wouldn't do anything to it.+Speaker C: You guys are out of combat? But you said you wereYou're, like, reloadingso you didn'mess with it. So it just bleedsYeahnothat's all right.
  
-Solike, that thing, the bullet, you may hit it, but it may just glance off it. Or you do pestle. Or you shoot its eye and then, like It gets rid of that. And it gets pissed. Yeah.+Speaker A: YeahI want some reload piece of shirt.
  
-Or it goes away. Like Solike, the surgeon thing, I could actually if I if I had we taken the time to do that, we would have, like, a potential to have a vulnerability that's known, and that would maybe work to explain to the fiction. Mhmm. Not a large animal. It's like, I could deal out.+Speaker C: You'd be able to dig it out. Like, you'd still see it. It'mostly just, like, slick. And then it getting shot. Jerked it out of your hand.
  
-This is where you shoot it, and maybe it hurts it harder or something. Yeah. That'that'what will belike, the the biggest thing even for me too is, like, fiction wise. Like, does it make sense for, like, your normal gun bullets to do anything to this thing? Right.+Speaker D: Is that what endplease make it.
  
-And at that point, then you're doing what you were saying where you're returning the keg into a grenade. Yeah. You know? I think the the we haven't played enough for me to know, but, like, it'weird that the weird it's weird weirdnever goes away if you use it. Because it feels like a skill that's just killing your character.+Speaker A: Yeah, it'code for get the heck out of here. Yeahthis point.
  
-But It'd be nice if there is a way like, I don't know yet because we haven't used the stuff to know, like, I can use it, and maybe there's a time that we could take or something we could do. Or you have to go find someone that can remove. Right. Right. It may be expensive to have a way where the weird can be reduced.+Speaker B: Go.
  
-So you don't feel like, well, my character at some point will no longer able to ever use the weird or he's deadThe secret spring of the end of the nightcould have lostSo maybe that's part of this world is it's just dark and extremeand it's a big deal when you use it. That's why said we haven't played enough for me to know. Yeah.+Speaker C: All right, so what are you guysYou guys are all reloaded. You stop the bleedingorI slowed it, I guess.
  
-Well, think that's what the weird thing islike, the using that power. That's like you coulda used it on that creature and just straight up killed itLike That's what I thought. Like, Jack probably coulda just if if he, like, ripped and tear it or whatever, he coulda probably just jumped into it down its mouth and just tear it up, and then all of a sudden, you'd see him come out of the water, like, and it's dead. Asked him, like, how unusual is this?+Speaker D: go over to the cart, and.
  
-Like No. That's because if doc would react and be like, oh my gosh. This is crazy. You know, the first time you see, then maybe he would have used his weird power because he felt like he was mortally. Yeah.+Speaker A: It'like, damn it.
  
-But if it's like, this is Thursday. Yeah. Yeah. My guy just focused on the cart. Like, I don't know what that thing is, but whatever.+Speaker D: Last time tonight.
  
-I'm right in the cart. And, like, I've been around as a doctor with, like, teams that have gone into monster land and stuffLike, we probably have seen stuff. And since it wasn't it was threateningbut it wasn'like one of us is dead. Yeah.+Speaker A: Well, we know where the cart's atDo we want to, like, backtrack or risk making noise?
  
-And you guys have all wellyou would have been because you'relike, mid teens, 16 to 18, 19, or whatever. Oh, my level of freedom was pretty much focused on a curve. Well, I was saying is that one one ability where, like, once a day, I can fire, like, black flames, but it doesn't say how strong it isSo if I've done that more to the depiction, do I incinerate it? Is it wide range?+Speaker B: LikeI don't knowtheir legs are known other than they're walking funny.
  
-Is it short range? Is it If it's not, like, increasing your weird, you probably could, like, burn that creature, but I doubt you'd be able to straight up kill that huge one with just flamethrower hands or, you know, whatever that is. Yeah. It says it's part of the weird. It says it's served once once per day, and a cursed gift has been bestowed upon you.+Speaker C: Yeah. So you guys would be like, your legs are. And, like, your leg is asleep.
  
-Choose which. You can use your gift once per dayand one of them is produce black roasting flames from your hands. And was thinking, it's like, okay. We get on a bottleneck. We we cook them.+Speaker D: Well, I'm leaning into the cart to get it to go.
  
-Now is this a kernel pain and burn, or is this a split singed?+Speaker A: I would say let's wait on the cart and go back and heal up. 
 + 
 +Speaker D: Well, this is downhill right here, isn't it? 
 + 
 +Speaker A: No, it's low level. 
 + 
 +Speaker C: It's basically level. 
 + 
 +Speaker D: Oh, even this part? 
 + 
 +Speaker A: Well, the ground is not, but this is raised up. 
 + 
 +Speaker C: Ah, yeah. Yeah. So this. This sloped down to, like, the water. 
 + 
 +Speaker B: We'll go back. 
 + 
 +Speaker D: I was thinking we get that thing started, and that part has a little bit of a slope to it. 
 + 
 +Speaker A: My concern is that we wake things up. Up. I don't know that we can handle another round of. 
 + 
 +Speaker D: I think we already woke them up. They're sleeping now, though. What's that? 
 + 
 +Speaker B: You guys can't walk, right? We'd have to go back. 
 + 
 +Speaker C: It's be like when your leg is asleep. Like, it still functions, but, like, you're not sure about it. 
 + 
 +Speaker D: You push, we'll guard. 
 + 
 +Speaker B: I'd slap one of their legs as soon as it wakes it up. 
 + 
 +Speaker A: Remind me not to ever let you medicine on me. What is this? Spend downtime patching up. 
 + 
 +Speaker C: How long is downtime that's gonna be? So most of the stuff in here is like, like minor is like of light, uninterrupted rest. So probably like an hour or two. Moderate is like, you gotta like, sleep it off or more like. Or someone or get actual help within majors. You have to go. 
 + 
 +Speaker D: All right. 
 + 
 +Speaker B: We push the cart. 
 + 
 +Speaker D: I'm like, I'm here. I don't want to come back. If I'm functional enough or if you want to push it. 
 + 
 +Speaker B: We'll put doc in the cart. 
 + 
 +Speaker D: You keep an eye out. You're pretty good. 
 + 
 +Speaker A: Yeah. 
 + 
 +Speaker B: Push that. 
 + 
 +Speaker A: Maybe put your rifle up here and I can have an extra shot. 
 + 
 +Speaker B: There you go. 
 + 
 +Speaker A: You can extra shots. Although it's better in your hands. Actually, you are a better shot there. 
 + 
 +Speaker D: So that you've now got two pistols. 
 + 
 +Speaker A: There you go. 
 + 
 +Speaker D: Get it back out. Generally better with the knife in. 
 + 
 +Speaker A: We're now a tank. 
 + 
 +Speaker B: Yeah. Start pushing it. 
 + 
 +Speaker C: All right. 
 + 
 +Speaker D: Kind of take a step. 
 + 
 +Speaker B: Yeah, this one's mostly jock. 
 + 
 +Speaker A: Push me. 
 + 
 +Speaker C: Actually, as. Yeah, so. So doc's riding in the cart, and then you're pushing, and then you're pushing on. 
 + 
 +Speaker D: Probably about a half a push on the other side. 
 + 
 +Speaker C: Okay. 
 + 
 +Speaker A: I'm watching for bogeys. 
 + 
 +Speaker B: Don't fall off. 
 + 
 +Speaker C: Um, yeah, let's have pretty easy to. 
 + 
 +Speaker A: Stay on top of rocks. 
 + 
 +Speaker C: Audrey, like, well, when you guys get over the water, Audrey, give me a react to danger. Roll with advantageous, say, reflexes. So you're not trying to think that. 
 + 
 +Speaker B: Reactive danger is whatever, as long as you can. 
 + 
 +Speaker C: Yeah, well, he's trying to maintain, I guess, balance or like, not if I. 
 + 
 +Speaker D: Can grip myself up. 
 + 
 +Speaker C: Yeah, that'd be fine. Power. You can grab the cart. Yeah, grit would be fine. 
 + 
 +Speaker D: My best. So that would be eleven. 
 + 
 +Speaker C: Yep. 
 + 
 +Speaker A: It just looks awkward. 
 + 
 +Speaker D: Well, my reflexes sucks. That would have been a minus one. That would have taken me to an eight. I would have held on, but it wouldn't have been anywhere near as pretty. 
 + 
 +Speaker C: Yeah. See, navigate the treacherous. The narrowest section successfully. 
 + 
 +Speaker D: It'd be more like going over the water, kind of hang on. 
 + 
 +Speaker C: And you guys, like, make it back to. 
 + 
 +Speaker D: One more and go. 
 + 
 +Speaker A: My surgeon skill says you can spend downtime patching up an ally. All their trauma is reduced by one level and all minor trauma is removed. 
 + 
 +Speaker C: Yeah. 
 + 
 +Speaker D: So if you work on me and my moderate becomes a minor by morning, does it go away? Because minor would clear after a couple hours at that point, I don't know. 
 + 
 +Speaker A: I guess depends on how long we've been. 
 + 
 +Speaker C: I probably would. Just because you would be able to sleep, you know, you'd be awesome. 
 + 
 +Speaker D: And moderate, poisonous. 
 + 
 +Speaker A: Well, I have two moderates, so screw you. 
 + 
 +Speaker D: Let me know if you need help pulling out that book. 
 + 
 +Speaker A: That's right. 
 + 
 +Speaker B: You be next. 
 + 
 +Speaker D: You'd be next. The medical techniques. As I'm sticking around, I just see. 
 + 
 +Speaker A: You looking at me. I wasn't, like, fixing myself up with this dirty look, and you're like, you're next. Doctor's got to make himself well to help you. 
 + 
 +Speaker D: No, that's okay. Because moderate becomes a mind for the following day. I'm still. I was just kind of curious if you're working on somebody takes it to one. 
 + 
 +Speaker A: Yeah, that's a. 
 + 
 +Speaker C: It was, from my understanding of that move and how minor trauma goes away, it just says, that's just the stuff that just rests up after a couple hours, periods of light, uninterrupted rest. Some moderate stuff would definitely all be gone by the time you slept or even, like, ate a meal. 
 + 
 +Speaker D: Severe sev. The AR doesn't look like. 
 + 
 +Speaker A: So you asked the minors, go away, and I can turn the moderates into minors. Right there. 
 + 
 +Speaker D: Lovely. That's improvement for me. 
 + 
 +Speaker A: How long you guys want? Downtime. 
 + 
 +Speaker C: So. Yeah. What are you guys doing? You got back here? 
 + 
 +Speaker D: Dinner. 
 + 
 +Speaker A: If I had time, I would patch him up to. 
 + 
 +Speaker D: Dinner, sleep, and then figure out next morning. What did it take to get that fort? Card. Yeah, mine probably out to the. 
 + 
 +Speaker C: Mm hmm. 
 + 
 +Speaker A: Do we spend the whole night here? 
 + 
 +Speaker D: Considering we've got cards. We haven't loaded them into the wagon yet. Yeah, I think that's pretty much I'd. 
 + 
 +Speaker B: Be doing my time. 
 + 
 +Speaker A: Okay. Then I would fix him up, too. And then I take one of the bodies, and as a surgeon, I can perform an autopsy to learn more of its nature, hopefully not famous. 
 + 
 +Speaker C: So if you do have you do all that stuff, then you. I don't think you would. Probably wouldn't need to have. Yeah. So. So what's everybody doing? 
 + 
 +Speaker B: I just be offloading the parts on other part. 
 + 
 +Speaker A: My main goal is fixing this to it. 
 + 
 +Speaker C: Right. 
 + 
 +Speaker B: If we're gonna stay here the whole night, I eat some food. 
 + 
 +Speaker C: Yeah. Then you're gonna spend the rest of the evening. 
 + 
 +Speaker D: Would Anthony help you with that, or is he really just the driver? 
 + 
 +Speaker B: I might make Anthony help. 
 + 
 +Speaker D: You have two options. Anthony. Go in the cave with us and play with critters. 
 + 
 +Speaker B: What does Anthony think of the centipede. 
 + 
 +Speaker D: That we brought back? 
 + 
 +Speaker C: He's be creeped out by it, but then be like, yeah, mostly creeped out by it because he's basically like a truck driver. You would just say, this ain't the weirdest thing I've seen, but that's a nasty creature. 
 + 
 +Speaker D: I mean, I have time for that. 
 + 
 +Speaker A: My focus is the. 
 + 
 +Speaker C: I was gonna say, if you want to do, like, the autopsy and heal both of the guys, your minor wounds won't be healed because you're not resting. 
 + 
 +Speaker D: Okay. In that case, I kind of poke at it. You think we can drag a wagon over the top of these and they go crunch? Or would they cause a wagon flip? 
 + 
 +Speaker A: I don't want to test it, but. 
 + 
 +Speaker D: It'S interesting question for science, I put below. Yeah, science. 
 + 
 +Speaker A: So if he has a moderate, do you have a severe? 
 + 
 +Speaker D: No, no, I had a moderate and a minor. 
 + 
 +Speaker A: So if you had a moderate and a minor, I trauma him, which removes all of his minor. The other one becomes a minority. Does it stay there, or does the sleep through the night also remove the minor? 
 + 
 +Speaker C: Are you guys sleeping? Because it doesn't sound like it. 
 + 
 +Speaker A: So we're sleeping overnight. 
 + 
 +Speaker B: I don't care. 
 + 
 +Speaker C: What are you guys doing at this point? 
 + 
 +Speaker D: It's getting into early, late evening. Even if we did have a full wagon, probably wouldn't be headed back in the dark. 
 + 
 +Speaker A: Some of you guys. The difference is, if we don't sleep, we're earlier, but we keep our minors. 
 + 
 +Speaker D: I'd rather go and eel you with that. 
 + 
 +Speaker B: I'd just be offloading the cards. 
 + 
 +Speaker D: If I'm dead, Emile doesn't have to pay me. Damn it up, then, because I know there's a fresh made bed over in that. Except for the bloody handprints. 
 + 
 +Speaker A: So you get a luck point every time you fail? 
 + 
 +Speaker C: Yep. 
 + 
 +Speaker A: And then you can spend those whenever you need them. But not all at once. 
 + 
 +Speaker C: No, you can spend them all at once if you wanted to. 
 + 
 +Speaker A: You don't have to spend them all. 
 + 
 +Speaker C: No, you just. They just add a value to your role. Cool. 
 + 
 +Speaker D: And they don't expire. 
 + 
 +Speaker A: That's cool. 
 + 
 +Speaker D: That was just a mechanic question. You bank them, and. 
 + 
 +Speaker C: You live through the failures. All right, so where are you guys sleeping? 
 + 
 +Speaker B: Wherever you guys want. 
 + 
 +Speaker C: And where are you putting the horses? In the stable area or just leaving them in the main room with you? Like, oh, yeah. What are you guys doing? 
 + 
 +Speaker A: They're also early warning systems. 
 + 
 +Speaker D: Yeah. 
 + 
 +Speaker A: Maybe keep them, like, away from the doors. Use that overhang area. 
 + 
 +Speaker B: Yeah. 
 + 
 +Speaker C: It. 
 + 
 +Speaker D: Have ten. Just let them know free doors are closed. Don't get into trouble. Or turn one of those opposites into makeshift stable. 
 + 
 +Speaker C: They're not big enough. There's the stable. Or you just keep them in the room with you. 
 + 
 +Speaker B: Put them around. That's right. Asleep. 
 + 
 +Speaker C: You guys all just sleep in the main room? 
 + 
 +Speaker D: Might be living in that old manure straw. 
 + 
 +Speaker B: Yeah, probably the kid. 
 + 
 +Speaker D: But. 
 + 
 +Speaker C: You guys didn't do any watches. 
 + 
 +Speaker B: I would. 
 + 
 +Speaker A: Yeah. 
 + 
 +Speaker D: This place. Yeah. 
 + 
 +Speaker C: All right. 
 + 
 +Speaker B: I'll probably just offload cards so I can get, like, four or 5 hours of sleep. 
 + 
 +Speaker C: Yeah, just whatever. Sure. Okay. 
 + 
 +Speaker B: I guess. 
 + 
 +Speaker C: What's your watch order gonna be? 
 + 
 +Speaker A: Well, you're the most healthy, so you probably would be first. Yeah, mostly if you're gonna load until last minute. 
 + 
 +Speaker D: Yep. Take first. Three or four. 
 + 
 +Speaker B: I could take first in second. 
 + 
 +Speaker D: No, I was thinking Anthony's. 
 + 
 +Speaker C: Anthony will do a watch. 
 + 
 +Speaker B: I'll take first. 
 + 
 +Speaker D: I'll take last. 
 + 
 +Speaker B: Make Anthony be one of the second ones. 
 + 
 +Speaker C: Who's doing second. 
 + 
 +Speaker B: By the way? 
 + 
 +Speaker D: That way everybody gets too consecutive. 
 + 
 +Speaker C: All right, Aubrey, give me a. Actually, where is it at? Oh, yes. Yeah. Give me a roll with your highest stat. Actually, I should guess it's just with plus two. 
 + 
 +Speaker D: Nine. 
 + 
 +Speaker C: Mm hmm. 
 + 
 +Speaker D: If I wake up poison again, I might take this. I'd have to go through and just kill them all. More gunpowder. 
 + 
 +Speaker B: Closing the bomb. 
 + 
 +Speaker C: Okay. Yep. See the night passes and people that had watched after Anthony know he had a bad night of sleep. 
 + 
 +Speaker D: Bad dreams. 
 + 
 +Speaker C: Yep. He was, like, muttering and, like, rolling around in the morning. He just asks you guys with his. I forgot. He has a stupid voice. That was someone else that had russian, but no, he has, like, a haitian Mickey Mouse voice. But he does assume any of the rest of you guys have dreams about a little, like, cat eyed baby? 
 + 
 +Speaker A: Cat eyed baby. 
 + 
 +Speaker C: No. Yes. Thing was staring at me with blood dripping out of its mouth. Freaking creepy. 
 + 
 +Speaker D: I hope it wasn't hungry. 
 + 
 +Speaker C: Didn't look hungry. And the blood pouring out of its mouth. Dripping out of its mouth. Sitting there watching me. 
 + 
 +Speaker D: From where? 
 + 
 +Speaker C: No. Isn't my dream. 
 + 
 +Speaker D: No. I was saying if the dream matched the room. 
 + 
 +Speaker C: I don't remember anything of what? Where I was. Black. 
 + 
 +Speaker D: Curiosity. Go over to the one office that has the bed in it and open the door just to see if it's changed. 
 + 
 +Speaker C: It has changed. 
 + 
 +Speaker D: Doc, I think there might be a patient wandering around here for you. 
 + 
 +Speaker A: Is there more blood? 
 + 
 +Speaker C: There is some fresh blood on the. On the door handle. 
 + 
 +Speaker D: So they snuck in here, stared down Anthony for who knows how long, but still want to go sleep, so they don't seem overly vengeful compared to some of the other stuff you've seen. Come after me. 
 + 
 +Speaker A: Put a beard trap in there. A little bit of a chuckle. 
 + 
 +Speaker B: Truck. The stable area. See the thing down there? 
 + 
 +Speaker D: Poop room. Let's go get that last cartae. 
 + 
 +Speaker B: Sound good to me. 
 + 
 +Speaker C: Soon say you loaded up one. 
 + 
 +Speaker D: Yay. 
 + 
 +Speaker B: Breakfast of cigarettes. 
 + 
 +Speaker C: Anthony would cook breakfast. Would it cook breakfast? 
 + 
 +Speaker A: You're not lighting him up. You're just. 
 + 
 +Speaker D: Why did I interest you in a cigar of a higher quality? 
 + 
 +Speaker C: No. He fries up some, like, bacon and beanstar. 
 + 
 +Speaker D: World can't be all bad. 
 + 
 +Speaker C: All right. 
 + 
 +Speaker D: Wait. Anthony, to offload one of the other carts. Go search into the dark number four. And we can focus on just offloading. 
 + 
 +Speaker A: Those more real life. 
 + 
 +Speaker D: Which one split north? South and went south. So there's a possibility of another ballpark to the northe. I got it. Maybe a bug ball. 
 + 
 +Speaker A: Is there a switch there? 
 + 
 +Speaker D: Track switch? 
 + 
 +Speaker A: Or is it just two rail tracks? 
 + 
 +Speaker C: That's like. It would be a switch, so they could swap it back and forth. 
 + 
 +Speaker A: Swap it correctly if it gets exciting. We don't have to switch on the fly. 
 + 
 +Speaker D: That's a sharpshooter. We could switch it on the fly. 
 + 
 +Speaker B: Maybe. 
 + 
 +Speaker A: Watch around corners. 
 + 
 +Speaker C: Yeah, you would see, like, um. As you're walking, like, you would see, like, some, like, basically, like, black spots in the wall. Like, that doesn't glitter. That looks like more centipede holes. Yeah. As you go up, nor you can get up closer. No, no, I didn't. I thought I left this on. You see in the. Over here, as you're watching it up, your light starts glinting, like, off, like, liquidy looking stuff. And then as you get closer, it just looks like hundreds of, like. I guess, like, cue ball, like, billard ball sized, like jelly orbs. Yeah, they look like eggs. 
 + 
 +Speaker D: I don't like this place. I don't think we'll be able to come back here after this hatchet is. How much destructive power does a keg of dynamite have? 
 + 
 +Speaker A: You stuck it inside that thing a whole lot? 
 + 
 +Speaker D: Well, I'm trying to figure out how much. I mean, I know it's enough to piss everything off at this end, but it might be a nice parting shot when we leave and close the doors. If we light the fuse, maybe close the door. 
 + 
 +Speaker A: I don't know how much more gold is in here. 
 + 
 +Speaker C: You would see that, like, this is, like, a really rich. Like, there's obviously gold in the walls still. 
 + 
 +Speaker A: Our job is to bring this back. 
 + 
 +Speaker C: Out. 
 + 
 +Speaker A: Deliver the information yeah, but I think we need to come back with tools. Specifically, where there's lots of fire. 
 + 
 +Speaker D: Fire purifies all. 
 + 
 +Speaker A: Can we tell in those holes when we walk by if there's anything in them, or. They're just dark? 
 + 
 +Speaker C: They're just dark. I. They just look. And, like, if you got close enough, you'd see that they just, like, just go into the rock. I mean, Audrey could probably actually, like, crawl inside one if he wanted to, but it would not going in there. It'd be like. It'd be like worming, like, down the thing. 
 + 
 +Speaker D: Dark holes filled with who knows what sperm. He would thank you for your kindness in not making him do that. 
 + 
 +Speaker C: But. 
 + 
 +Speaker A: I hope I'm going to be prepared. 
 + 
 +Speaker D: Let's run. Check the cart for eggs. 
 + 
 +Speaker A: I want to see, with the extra oil that we got from the supply, if I can oil the wheels so they make oil less noise. 
 + 
 +Speaker C: Yeah, that'd be doable. 
 + 
 +Speaker A: So you see me tinkering around with. 
 + 
 +Speaker D: That. 
 + 
 +Speaker A: Like, on the axle itself and, like, on the track. This stuff is trying to make it a little easier to move without making, like, super loud noise. See if we can summon fewer creatures when it moves. 
 + 
 +Speaker D: I make, you know, where the oil piles up. Yeah. So maybe it can be lit. 
 + 
 +Speaker A: Well, I wouldn't make a big pile for lighting up, but just making sure it's greased. Well. 
 + 
 +Speaker B: Now you're ready. I'd give it a push. 
 + 
 +Speaker C: All right, then. Once all three of you guys give me. React to danger with advantage, and then I. Any stat but grit with advantage, you guys should take the highest two. 
 + 
 +Speaker A: Yeah. I had a one, one, two roll. 
 + 
 +Speaker D: It's in here. 
 + 
 +Speaker A: Did you really? 
 + 
 +Speaker D: Yeah. 
 + 
 +Speaker A: We both held one, one, two. And then even with my luck, the most I could get would be five. 
 + 
 +Speaker D: I couldn't even get it. 
 + 
 +Speaker B: It won't match. 
 + 
 +Speaker A: Wow. 
 + 
 +Speaker D: My cutting over plus one. 
 + 
 +Speaker A: So wait. Actually, I could succeed. I could succeed with luck. So let's make it less severe. So that'd be 23456. I'd get a seven if I use both my luck. So I'm gonna use both my luck. 
 + 
 +Speaker C: Okay. 
 + 
 +Speaker A: To convert it to a success. 
 + 
 +Speaker D: I would get a six if I used all my luck with it, so I'm not gonna bother. 
 + 
 +Speaker C: Yeah, that won't. There's not. It's. You hit the threshold. It doesn't. Like if you rolled snake eyes. It doesn't. It's the same as rolling six. 
 + 
 +Speaker A: Does it help our scenario for me to actually have passed? 
 + 
 +Speaker C: Yes. Yeah, yeah, yeah. No, you won't be. No. Him just going from, like, four to, like, five to six. Like, that doesn't. That's not beneficial. Yes, yes, that is beneficial. 
 + 
 +Speaker A: Okay, then I'll spend a lot for sure, as opposed to, like, when you're all trying to stealth. And the last, the worst person in the team is like. 
 + 
 +Speaker C: Yeah. So you guys get up there, you start pushing, and there's one, like, and then it. And then it goes. But you do hear just a single skittering. But it sound, I guess you hear, like, one. Yeah, you hear one, but it sounds, like, a little bit bigger. And it also sounds, like scraping along the ground behind you. So, like, coming around, like, the corner up here. Uh, you see one that's probably, like, four times the size. So, like, one that could. And it's just like, it's trying to, like, chase you, but you guys are, like, um, keeping pace or, like, starting to, like, gain some speed on it. 
 + 
 +Speaker B: I'll be pushing everything. 
 + 
 +Speaker A: I go over to you and actually pull your gun out. Do you resist? 
 + 
 +Speaker C: All right. 
 + 
 +Speaker D: I don't even realize you've done it. 
 + 
 +Speaker C: All right. Yeah. So again, let's have some react to danger as this thing is pursuing you. No, this will be flat out. And you can ingrit, like, all of them are valid as long as it makes sense in the face. So you guys can describe what you're doing. 
 + 
 +Speaker D: I got ten. 
 + 
 +Speaker C: Okay. 
 + 
 +Speaker D: With the grid like way. I rolled a six because the other one was a two. 
 + 
 +Speaker A: Yeah. A D nine. These smarts. I'm actually going to be backing up and pushing on the cart with my back while I got my guns out. 
 + 
 +Speaker C: Okay. All right. It's not gaining on you guys, but it is still chasing you. 
 + 
 +Speaker A: Good. I'll grab one of the lanterns. Actually, we don't have any other noise yet. 
 + 
 +Speaker C: Oh, I'm gonna say the cost to success as you do here. You do see two emerge out of. Oh, sorry. You can't even see what I'm looking at. These, you see two emerge out of the holes and start to chase you. 
 + 
 +Speaker A: A couple lanterns. I want to take one of the lanterns. And I'm actually going to take it as we go. 
 + 
 +Speaker C: Bye. 
 + 
 +Speaker A: Then I'm gonna slam it on the ground, like, right here. 
 + 
 +Speaker C: Okay. 
 + 
 +Speaker A: And try to make, like, a fire spot there with it. 
 + 
 +Speaker C: All right, you guys, give me another roll with advantage this time as the black fire opens up. 
 + 
 +Speaker A: Gosh, I literally just rolled another one. One, too. 
 + 
 +Speaker C: You need to throw your dice away. Yeah. With advantageous. I got ten plus. Uh huh. Ten plus. 
 + 
 +Speaker B: We both succeed. 
 + 
 +Speaker C: Okay, so. So you're on your back. You're pushing. Right? So you're pushing. So I'll say what happens is those guys pick up speed and you don't realize it. And you fall over as one of the. As the centipedes climb up the wall to, like, try and get around the fire. So I'll say one is coming as, um, as they push down. So you guys are still just chucking. So what do you do, doc? 
 + 
 +Speaker A: And then try to get up after I shoot. 
 + 
 +Speaker C: Okay. 
 + 
 +Speaker A: I want to do a good aim. 
 + 
 +Speaker C: All right. Aim and fire. Yeah. That's crazy. I wonder if the probability on that. 
 + 
 +Speaker A: To have 112-11-2112 yeah, eight. 
 + 
 +Speaker C: Okay, so. So you take this shot places you in danger or your shots glancing and less effective. 
 + 
 +Speaker A: I don't sure what the difference will be in this. If he's after me, if I can kill it, I just want to kill it and then get up and run. So I want to kill it. 
 + 
 +Speaker C: All right. All right. You. Yeah, you shoot the one, but the other one. 
 + 
 +Speaker A: If you have two guns, do you roll a separate role or is it just represented by. 
 + 
 +Speaker C: It's your fiction and what you're describing? 
 + 
 +Speaker A: Oh, that two guns now, because I stole his but have more than one shot on him. So if the shots glancing and less effective, I could just have. It took both guns to actually kill it. It's less effective. 
 + 
 +Speaker C: So you would. So if it's less effective, that's basically, like, it will delay it, and I'll say you can get up. 
 + 
 +Speaker A: Okay. 
 + 
 +Speaker C: If that's what? Like, it. It stuns it and, like. Yeah, say it kind of, like, stuns it. And then you see the other one, like. Like is right behind it, like, on the ceiling. So that you got, like, two, like, rushing at you as you get up and catch and start running for your guys, they're like, sprint after them. Yeah. Then you hear, like, almost like a loud, like, hissing sound, but. But you don't see pursuit from the big one anymore. I was gonna say, yeah. As you guys break the. The get through the switch, you see like, four more, like, rushing up this way. So, yeah, you guys give me a read. React to danger again without no advantage this time. Unless you guys are doing something else, you can think. 
 + 
 +Speaker B: After I heard it shots, I probably would have and then saw these, I would tell them to keep pushing. I'd start shooting. 
 + 
 +Speaker C: All right, so you're gonna. Are you gonna stop pushing and shoot? 
 + 
 +Speaker B: Yeah. 
 + 
 +Speaker C: Okay. All right, so then you're just gonna. And then. All right. Yeah. So before we do any of those rolls. So, yeah, I. So you're stopping and you're gonna start shooting. 
 + 
 +Speaker A: And I'm running, I'm running towards. I see him stop and turn. Then I would get up right next to him and turn back around. We got four guns going up. 
 + 
 +Speaker C: And then do you say anything or you just let go and start? 
 + 
 +Speaker B: I would say something to audrey that. Keep pushing this. I'm gonna deal with this like a yell because. Yeah, that's just loud. But yeah, I'd shoot a. 
 + 
 +Speaker A: These two come up. I just have good time. Turn around. 
 + 
 +Speaker C: You, and keep pushing. Yeah. Okay, then you don't need to roll for that. So there's no more. You're not in danger right now. 
 + 
 +Speaker B: Yeah, yeah. 
 + 
 +Speaker C: Okay. 
 + 
 +Speaker A: Oh, double ten double fives. 
 + 
 +Speaker B: I got double fives as well. 
 + 
 +Speaker C: All day. 
 + 
 +Speaker B: The probability is with this table. 
 + 
 +Speaker C: I don't know, that's a twelve. All right, so you want to shoot the ones on the ceiling or on the ground? The closest ones, I'd be shooting these, actually. I guess you guys wipe out four. 
 + 
 +Speaker A: So now we shoot the two that. 
 + 
 +Speaker C: Were behind us back here, and then. 
 + 
 +Speaker B: I shoot the new one. 
 + 
 +Speaker C: Okay. Yeah. 
 + 
 +Speaker A: You come up, you're going one way. 
 + 
 +Speaker C: Nice. All right, so, yeah, so you guys smoke four of them. We saw two chasing you. And then what do you guys do? 
 + 
 +Speaker A: Keep firing. 
 + 
 +Speaker C: Okay. 
 + 
 +Speaker B: Yeah, I would deal with the threat. 
 + 
 +Speaker C: Roger that. 
 + 
 +Speaker A: I'm not gonna run if he's not running. Another ten, but six, four. So that's twelve. 
 + 
 +Speaker C: Nice. 
 + 
 +Speaker A: With two guns. 
 + 
 +Speaker C: Eight. Okay, do you want to be target? Yeah, I'll say both. You get both of these, but you do hear more. 
 + 
 +Speaker B: And then I run back to the. 
 + 
 +Speaker C: Cart and start skittering. Okay. 
 + 
 +Speaker D: Do they swim? Just thinking aloud. 
 + 
 +Speaker C: I will say, like, yeah, so as you guys are running across this track, you actually see, like, the water starts kind of like, don't disturb the water shuffle. Kind of like something is, like, coming out of it. And you see, like, the head of one that's like, even huger. Like, trying to, like, come out of the water and try and get at you so you guys can defy danger as you're shoving. Yeah, you're all on this cart pushing it now, so whatever. Okay. Yeah, that's. 
 + 
 +Speaker B: I'm using reflexes to try. 
 + 
 +Speaker C: Well, yeah, I was it. So here, I'll. So, yeah, so it, like, comes up and it, like, hits the track kind of. So, like, it shakes. So, like, that could be maintained steady or great. It. 
 + 
 +Speaker A: Or before this, if I see that. How common is something like this in our lives? 
 + 
 +Speaker C: That will be up to you guys. That's your take. This is for you guys to how you react to this. It's just like another day in the your lives or is like, oh, that's new. Well, that's it. 
 + 
 +Speaker B: I'd be new species, but it just be like, yo, creatures for my guy. 
 + 
 +Speaker A: Okay. Just trying to get a gentleman, like, how serious this is. Okay. This is more stuff. 
 + 
 +Speaker B: We just need to go. 
 + 
 +Speaker A: Okay. 
 + 
 +Speaker B: Would be serious, but it's like, nothing like. Oh, crap. 
 + 
 +Speaker A: What is that? 
 + 
 +Speaker D: Yeah, my fighter flight right now is off light. 
 + 
 +Speaker C: Let's go faster. 
 + 
 +Speaker D: But if it gets messier, it might turn to flight. 
 + 
 +Speaker A: All right, so what. Sorry, what were you doing? 
 + 
 +Speaker B: Oh, I was just using my reflexes. 
 + 
 +Speaker C: Oh, yeah. So you're maintaining balance because it does, like. It hits. The hits kind of like the supports. Doesn't quite reach. You guys. Okay. 
 + 
 +Speaker A: Try to use the card as my balance. 
 + 
 +Speaker C: Roger. 
 + 
 +Speaker A: Eight. 
 + 
 +Speaker C: Okay. I'll say, yeah, you guys kind of, like, stumble a little bit and I slow. Some say you do. So there are some guys, like, hot on your trails, and you can see them, like, kind of, like, running down the track now a couple. And then, like, maybe you starting to see some up in the topper caverns, like, coming out of holes. But, yeah, you guys are all right, so give me actually. Yeah. So what do you guys. How do you react to this? 
 + 
 +Speaker B: Cleared the bridge. I would turn into a quick shot. 
 + 
 +Speaker C: I'll say you're. You're about halfway across, and you can see that, like, that thing, like, hit and sunk down. And you can tell, like, it's like. You can see the water kind of, like, more. Like it's gonna put more effort into reaching you. 
 + 
 +Speaker B: I'd be getting ready to dodge. 
 + 
 +Speaker C: And then you have. Yeah. You see ones coming around the track, and you do start to, like, here. See, like, more coming out of this ceiling over the hole, I guess. 
 + 
 +Speaker B: Yeah, I'd be dodging till we're past the bridge and on to more stable ground. 
 + 
 +Speaker C: So you're. There's. This is, like, what you're. You're not nest. You don't have. There's nothing to dodge right now. I'm just like, I guess trying to. What your characters are doing as you're taking in this information. 
 + 
 +Speaker A: Everything's pretty far away. I'd be pushing harder. 
 + 
 +Speaker C: Okay, how do we get it faster? 
 + 
 +Speaker A: As much as possible. 
 + 
 +Speaker D: Yeah, we're moving fast enough. Climb on top. Fire. Momentum will take us to the. It's like, how are we gonna close the doors? 
 + 
 +Speaker B: Figure that out. 
 + 
 +Speaker A: Yeah, let's get off the wall. 
 + 
 +Speaker D: Does this go to the far side of the door where the. The tracks in then the large room and we can close the doors behind us. 
 + 
 +Speaker B: Jack's not hanging that far ahead. 
 + 
 +Speaker A: Yeah, I just want to get over the water. 
 + 
 +Speaker D: That's what I'm doing. I'm pushing harness. 
 + 
 +Speaker C: All right. 
 + 
 +Speaker B: Yep. 
 + 
 +Speaker C: All right. Yeah. So you guys putting all your effort into it. So I'll say you guys do me another. You can, like, grit this one, since you guys are trying to power, power through it. Yeah. As you hear the water, like, shifting and you see like, this thing come, like, shooting out of the water towards you. That was a huge with advantage. 
 + 
 +Speaker A: Oh, I know we got advantage. 
 + 
 +Speaker C: Oh, did I not say that? No, sorry. 
 + 
 +Speaker A: Look, look, I'm not going to burn it. 
 + 
 +Speaker D: Can I reach out? If I see him start to gocan I reach out and try and grab him? I got an eleven for my role. 
 + 
 +Speaker C: Yeah, I'll say you can do that. But it will, I guess, allow some of the scorpions, they're not scorpions, but centipedes to get up on you. And you guys do see that some pair have come dropped from the ceiling, like, in front of you guys. Oh, is it not? But yeah, you catch Jack before he tumbles off the the rail. But you do have two, like, in front of you now, and then two, like, right behind you. And the big thing is like sunk into the water. The giant centipede is. 
 + 
 +Speaker D: Remember that question I had? Can this thing run over or will. 
 + 
 +Speaker A: It derail the car? 
 + 
 +Speaker D: But you got both guns. I continue pushing. 
 + 
 +Speaker A: How fast is the thing moving? 
 + 
 +Speaker C: What, the cart? I mean, not like super fast. It'd be about. You guys have probably got it up to almost like running speed for the human. So. 
 + 
 +Speaker B: Shoot them in the face. 
 + 
 +Speaker C: Yeah. Smoke them as you. 
 + 
 +Speaker B: I'm watching the water. 
 + 
 +Speaker A: I got eight on the ones behind us with the two pistol shooting above. But those speak lancing unless affected. 
 + 
 +Speaker C: Okay. Yeah, they kind of stutter, but then lose a few steps before they keep picking up. All right, so, yep. 
 + 
 +Speaker B: When you guys take a shot at them. 
 + 
 +Speaker C: Yep. There's very much chasing you. There you go. 
 + 
 +Speaker B: City and this guy. 
 + 
 +Speaker C: All right, then you guys. So you guys just shove this one right into the rear end of the other one, slams into it, and they both, like, get knocked off the track and make mess. Yeah, but the door is not closable. 
 + 
 +Speaker B: All right, keep an eye out for a second for the big one. 
 + 
 +Speaker D: I go get the gunpowder, set it right about here. If we need to, we'll close the door, start off loading. 
 + 
 +Speaker A: Yeah, you want to make like a little trail of gunpowder, like cartoon stuff. 
 + 
 +Speaker D: We could. 
 + 
 +Speaker C: If you have that mike there, you'd be able to do that with a keg, and you'd be able to make enough of a trail that you can light it from a smarts perspective. 
 + 
 +Speaker A: I put it out far enough where I know it's not going to affect us. 
 + 
 +Speaker C: If you're trying to, like, collapse this, you would know that, like, you won't be safe unless you're, like, behind the closed door. 
 + 
 +Speaker B: We could lure the big one out and throw that in its mouth. 
 + 
 +Speaker A: I thought about it, but you have to be able to light it. 
 + 
 +Speaker D: Thought about that, too. 
 + 
 +Speaker A: And not be close. 
 + 
 +Speaker B: We can make a fuse at some point, but we'll offload this. Go. 
 + 
 +Speaker A: Massive grenade. Yeah. 
 + 
 +Speaker D: But for now, let's have floating. 
 + 
 +Speaker B: Yeah. I'm sorry. 
 + 
 +Speaker D: Before we worry about that, did you. 
 + 
 +Speaker A: Want to put the thing out here or not? 
 + 
 +Speaker D: Oh, yeah. 
 + 
 +Speaker A: Okay. So we do a little bit of a tiny trail. Put it out there. Designed not to keep it in, but if you needed to light it up. 
 + 
 +Speaker C: Because it's kind of blow up stuff. Okay. 
 + 
 +Speaker A: Let our friend Anthony know that there is a counter trail there, not to. 
 + 
 +Speaker B: Disturb it walking over my cigarette. Oh, my gosh. Yeah. Probably wouldn't. 
 + 
 +Speaker D: Knocking the ass off. 
 + 
 +Speaker A: Yeah, that's cigarette. 
 + 
 +Speaker B: Pointing at it with a cigarette. My guy would know that stuff. Even if he has a minus one. 
 + 
 +Speaker D: It's marked. 
 + 
 +Speaker C: It just means you're not good at reasoning things, basically. Let's see. Yes. Once you guys, as we're unloading, you can. One. Just one person is gonna be a flat roll. 
 + 
 +Speaker A: Our dice are terrible. 
 + 
 +Speaker B: Mine. How high in love is mine? Rarely go in the middle. 
 + 
 +Speaker C: Just. Just flat rolling. A TD six. 
 + 
 +Speaker D: It's a six. Does that mean we all get a luck point? 
 + 
 +Speaker C: No, this is the. There's no. No luck for any of this is just the tip. This is just a roll for. Yeah. So while you're loading, you spy to centipedes rushing up to you. 
 + 
 +Speaker B: Shoot me, Adam. 
 + 
 +Speaker C: Lean in. Fire. 
 + 
 +Speaker D: Not this one. 
 + 
 +Speaker B: Snake eyes. 
 + 
 +Speaker C: That's crazy. 
 + 
 +Speaker D: You still have my pistol. 
 + 
 +Speaker A: I do. Unless you ask for it back. 
 + 
 +Speaker C: I was a. Yeah, I was gonna say, I guess. Did you just hold, like, for unloading, or did you just holster it in your belt or whatever? 
 + 
 +Speaker A: Yeah, unless you want it. Wanted it back at this point. Would you have taken it back at that point? Because we're gonna. We don't have any enemies. I probably would have given it back to you, actually. 
 + 
 +Speaker D: Okay, if you've given it back to me. Yes. I'd have it. Yeah, but I wouldn't have asked for it because I'm still be slightly freaked out. It's like, more. 
 + 
 +Speaker A: The question is more. Would you have refused it back because there's no more? So I shoot with one gun, then I get an eight. 
 + 
 +Speaker C: Okay. All right, sweetie. Danger or less effective? 
 + 
 +Speaker A: We'll just say danger. 
 + 
 +Speaker B: Just don't want to kill one. Be nice. 
 + 
 +Speaker C: Where'd my mouse go? There it is. Okay. 
 + 
 +Speaker D: Did you pass the meal for a bonus? 
 + 
 +Speaker B: Yep, definitely a bonus. 
 + 
 +Speaker C: You kill one, and then I guess two of them get really close, and then you see, like. And another one is. It's showing up. All right, so give me someone. Give me a. Another, actually, yeah, give me another four. 
 + 
 +Speaker A: Four. 
 + 
 +Speaker C: Yeah. Yeah. So you see more stuff is coming. More stuff. As you guys are, as Anthony and Audrey are loading. 
 + 
 +Speaker D: Don't forget you can, like, ten plus these dice. 
 + 
 +Speaker A: I've got ten plus. So I'll take the near ones. Cause you have long range. Right. 
 + 
 +Speaker B: So I'll just kill all my guns. I wheeled since I'm sharp, so you have extra range. We have the next tag up, so. 
 + 
 +Speaker A: You'D be able to easily hit stuff that rang out. 
 + 
 +Speaker C: Okay. 
 + 
 +Speaker A: I kill the ones close. 
 + 
 +Speaker B: Yeah, they're not shoot. 
 + 
 +Speaker C: Okay. 
 + 
 +Speaker A: They were kind of dealing with me. 
 + 
 +Speaker C: Okay. 
 + 
 +Speaker D: Then. 
 + 
 +Speaker B: I'm just eyeing that keg. 
 + 
 +Speaker C: Yeah, I was gonna say these are kinda calling for another flat roll. Okay. All right. These ones have gotten closer. They're still running at you, but. 
 + 
 +Speaker A: More shots. 
 + 
 +Speaker B: Yeah. 
 + 
 +Speaker A: I'll just be less effective. 
 + 
 +Speaker C: Okay. You're dual wielding. 
 + 
 +Speaker A: I'm single wielding. 
 + 
 +Speaker C: Okay? 
 + 
 +Speaker B: I got. 
 + 
 +Speaker D: Myself into easy. 
 + 
 +Speaker C: Okay. 
 + 
 +Speaker B: Kill two of them because I figured this far out, I'd probably step up. I can see the ones around the corner. 
 + 
 +Speaker C: Yeah. So you kill two more, but these, I guess ones will be close. So they're putting you and Doc in danger. All right, let's have another flat roll. 
 + 
 +Speaker D: If you need me. 
 + 
 +Speaker A: Five. 
 + 
 +Speaker D: If I hear somebody yell, get over now, I'll understand. 
 + 
 +Speaker B: Pork chop sandwich. 
 + 
 +Speaker C: Oh, I'm gonna say, yeah, there's a bunch. So you see a bunch more like coming out of the ceiling. All right, you have two that are an immediate threat to you, to doc and Jack. 
 + 
 +Speaker A: You want to fall back and blow this thing? 
 + 
 +Speaker B: Sure. 
 + 
 +Speaker A: We would put it out where it's not going to harm us, which, including. 
 + 
 +Speaker B: The OR to wait until that group gets there. 
 + 
 +Speaker A: Yeah, but it's the timing of lighting it, so I just do a smarts thing of just when we should light it. 
 + 
 +Speaker D: And how much more do we have yet to offload into the wagon, it. 
 + 
 +Speaker B: Took me, like, an hour. Like, took me several hours to get one cart by myself. 
 + 
 +Speaker C: Yes. I was gonna say you. I imagine you're just kind of, like, not hustling, but not, like. Like, I don't know, not being frantic about it, not, like what's happening now. So they're, like, moving it as fast. As fast as possible. They're just tossing it in. I say, you have. There's two loaded. 
 + 
 +Speaker B: I'll do one more shot while you, like. You can light it. Why? Then I'll shoot first, and then, like, okay. 
 + 
 +Speaker A: I want to time it so that. 
 + 
 +Speaker D: These get close, like, where it's gonna. 
 + 
 +Speaker A: Catch as many as it can, and. 
 + 
 +Speaker B: I would just spray and pray it. 
 + 
 +Speaker C: Okay. What a song. I know it's a lyric. 
 + 
 +Speaker B: I'll do. I got seven. So I'll just do the enemy. Focuses on him. That's, like, kind of what I'm trying to do. I'm just shooting into the. 
 + 
 +Speaker C: All right, seven. And then they're focusing on you. Yeah. 
 + 
 +Speaker B: And then I'm backing up while shooting. 
 + 
 +Speaker C: All right. Yeah. So these ones are all. 
 + 
 +Speaker B: Then I take cover behind one of the carts. 
 + 
 +Speaker C: Okay. Yeah. 
 + 
 +Speaker B: Tell Anthony I don't know how much experience he has. 
 + 
 +Speaker C: No, he's like Anthony and Audrey. He's not your head down. He's like. He knows. Like, he hears all the shooting. Yeah. So you guys dive behind cover. Yeah. And you just lit it, right? 
 + 
 +Speaker A: Yeah. 
 + 
 +Speaker C: Okay. Slid it. Okay. Yep. You hear a giant kaboom, like, the ears. 
 + 
 +Speaker D: Keep your mouth open. 
 + 
 +Speaker C: And then it goes, like. Yeah. Super quiet ear ringing, depending on if you got your ears covered or not. 
 + 
 +Speaker B: Part of his lifestyle. 
 + 
 +Speaker C: All right. 
 + 
 +Speaker A: Especially, like, firing pistols in a cage. 
 + 
 +Speaker B: He's so bad. And my rifle. 
 + 
 +Speaker A: Yeah. 
 + 
 +Speaker C: Yeah. So the. The smoke clears. You guys look like. You see, like, there's just, like, tons of gore everywhere. Yeah. Splattered on the wall behind, like, next. Like, behind you and stuff. And you. You do see, like, at, like, the edge of your light, other, like, ones running away. 
 + 
 +Speaker B: I see Jacqueline just laughing. Like, that was fun. 
 + 
 +Speaker A: Immediately going over, grabbing or. 
 + 
 +Speaker C: That's where we'll end for tonight. Because it's 09:00 I have four luck points. Roll for you? 
 + 
 +Speaker A: Like, no, I just succeed. 
 + 
 +Speaker B: Can you actually get more than six or. 
 + 
 +Speaker C: For what? Luck? Yeah, because there's just four. 
 + 
 +Speaker B: There's six boxes on. 
 + 
 +Speaker A: Just bank it forever. 
 + 
 +Speaker C: Yeah, no, there's nothing. So any thoughts so far on the system or not played enough yet? 
 + 
 +Speaker A: It's familiar because it's still fairly dungeon roll. 
 + 
 +Speaker B: Yeah, we'll see. Later on, since you never get stat boost and stuff. 
 + 
 +Speaker C: Yeah. 
 + 
 +Speaker A: Yeah. I'm curious about the skillings. Like, the playbooks aren't, like, from where? Do you get anything else other than what's on the page for the playbook? 
 + 
 +Speaker C: No, that's it. 
 + 
 +Speaker B: I think it's weapons and aren't, like, gear because there's tags. 
 + 
 +Speaker C: Yeah, that'll be like, stuff that you guys either find or, like, get ordered or, like, there's not money on. Yeah, it have to be that. 
 + 
 +Speaker B: It's like, I want this, and it's like, okay, go do this. 
 + 
 +Speaker A: I guess, like, you're used to having, like, a cornucopia of options. You know what be best applied here for the scenario and this. There's not as many options, but I'm easily entertained. 
 + 
 +Speaker D: So it looks like it's geared more towards the storytelling than it is towards stat multiple skills. 
 + 
 +Speaker A: Yeah. 
 + 
 +Speaker D: So if you can storytell your way into it, you have all the skills you could possibly want. 
 + 
 +Speaker A: Yeah. 
 + 
 +Speaker B: And we're still on Pathfinder, so most of our brains are probably in Pathfinder brain. Yeah, no, it's fun. 
 + 
 +Speaker D: I'm trying to figure out this strength of things. Like, even on the skill book, it's like, you can do this. Well, how strong is that? 
 + 
 +Speaker B: Well, like, that big creature, if I was like, oh, I'm gonna hold my shot and then shoot it in the face. Like, how do you kill a big creature? 
 + 
 +Speaker C: It would just, like, narrative is like. 
 + 
 +Speaker B: Okay, if I get my rifle out and I sit there and wait and then, like, shoot it if it has an eye or, like, where I think the brain would be or whatever, that. 
 + 
 +Speaker C: Well, most likely, like, you hit your target, but it doesn't say it does anything to it. So, like, if you're fighting like, a zombie, body shots wouldn't do anything to it. So, like, that thing, their bullet, you may hit it, but it may just glance off it. Or you do. Or you shoot its eye and then, like, it gets pissed. Yeah. Or it goes away. Like the surgeon thing. 
 + 
 +Speaker A: I could actually. If I. If I had taken the time to do that, we would have, like, a potential to have a vulnerability that's known and that would maybe work its way into the fiction. On a large animal, it's like, I could do a lot. This is where you shoot it. Maybe it hurts it harder or something. 
 + 
 +Speaker C: Yeah, that's. That's will be like, the. The biggest thing, even for me, too, is, like, fiction wise. Like, does it make sense for, like, your normal gun bullets to do anything to this thing? Right. 
 + 
 +Speaker A: Right at that point, then you're doing, like you were saying where you were returning the keg into a grenade. 
 + 
 +Speaker C: Yeah. 
 + 
 +Speaker A: You know, I think we haven't played enough for me to know, but, like, yeah, weird that the weird is weird. Weird never goes away if you use it because it feels like a skill that's just killing your character. Like, it'd be nice if there is a way, and I don't know yet because we haven't used the stuff to know, like, I could use it, and maybe there's a time that we could take or something we could do, or. 
 + 
 +Speaker B: You have to go find someone that can remove. 
 + 
 +Speaker A: Right, right. Maybe expensive to have a way where the weird can be reduced so you don't feel like, well, my character, at some point was no longer able to ever use the weird, or he's dead. 
 + 
 +Speaker D: The secret spring of the anaconda lost. 
 + 
 +Speaker A: But maybe that's part of this world is it's just dark and extreme, and it's a big deal when you use it. That's why I say we haven't played enough for me to know. 
 + 
 +Speaker C: Yeah, well, I think that's what the weird thing is. Like, they're using that power that's like, you could have used it on that creature and just straight up killed it. Like, Jack probably could have just. If he, like, ripped and teared or whatever, he could have probably just jumped into it, down its mouth and just tore it up. And then all of a sudden, you see him come out of the water leak. 
 + 
 +Speaker A: I asked him, like, how unusual is this? Like, no, that's because if Doc would react, be like, oh, my gosh, this is crazy. You know? If the first time you see them, then maybe he would have used his re power because he felt like he was mortally threatened. But if it's like, this is Thursday. 
 + 
 +Speaker B: Yeah. My guy just focused on the cart. Like, I don't know what that thing is, but whatever. I'm getting the car. 
 + 
 +Speaker A: And, like, I've been around as a doctor with, like, teams that have gone into monster land and stuff. Like, we probably have seen stuff. 
 + 
 +Speaker B: It was threatening, but it wasn't. Like, one of us is dead, and. 
 + 
 +Speaker C: You guys have all. Well, you would have been because you're, like, mid teens, 16 to 1819 or whatever. 
 + 
 +Speaker D: Well, my level of freak was pretty much focused on. 
 + 
 +Speaker C: Right. Well, I was saying one ability where. 
 + 
 +Speaker D: Like, once a day, I can be fire like black blanken, but it doesn't say how strong it is. So if I'd done that and worked it in the fiction. Joy, incinerate it. It's a wide range. Is it short range? Is it? 
 + 
 +Speaker C: If it's not, like, increasing your weird, you probably could, like, burn that creature, but I doubt you'd be able to straight up kill that huge one. Just flamethrower hands or, you know, whatever that is. 
 + 
 +Speaker B: Yeah. 
 + 
 +Speaker D: It says it's a once per day, and the cursed gift has been bestowed upon you. Choose which you can use your gift once per day, and one of them is produce black roasting flames from your hands. And I was thinking, it's like, okay, we get them on a bottleneck, we cook them. Now, is this a colonel pain and burn, or is this what singed?
savacola/campaign_one/session.1.1725231823.txt.gz · Last modified: 2024/09/01 17:03 by rabidbaboon