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===== AI Transcribed Audio ===== | ===== AI Transcribed Audio ===== | ||
+ | Speaker A: Someone did it already. | ||
+ | Speaker B: I always done it for like three games or four games. | ||
- | Otherwise, someone did it already. Oh, it's done it for, like, 3 games or 4 games. So Yeah. Yeah. I don't know. | + | Speaker C: Yeah. |
- | People be tripping. I don't get help. So many people will be okay at that stuff. I guess through all From the wrong people, I'll be the same. It's like, why? | + | Speaker A: Yeah. |
- | Yeah. A lot farther than Not to mention that would be an intellectual property that could have done a lot. Yeah. It's it's out correctly. It almost feels like it was supposed to be like either a longer movie or a TV series. | + | Speaker D: I don't know. |
- | Yeah. Like, look out. Follow-up fallout. Fallout and laugh the listener. Yeah. | + | Speaker A: People be tripping. |
- | At least, like, talk to the source material people. Ask the question. Then going, like This is over the top is 1 on top. Yep. Oh, check it out an inch. | + | Speaker B: I don't get help. So many people have to okay that. |
- | Figure. That' | + | Speaker A: Stuff, it gets through all from the wrong people, obviously. It' |
- | It'd be, like, 20. I don't think we ever had any. It would be, like, late 20. Yes. Search looking for script. | + | Speaker D: Yeah. |
- | Yeah. This is like being like, when he's with yellow light. But I've gotten to the point where I asked chat GPT to make me a pro. Oh, someone that looks like this, and then I take that and go dump it into an archangulator into a kit. It was like, it gets close. | + | Speaker A: If they played |
- | And I just do, like I tell it to be, like, a full body concept and, like, you know, like, you know, 2 d style or anime stuff. Microsoft Edge won't go right. That's all I need. That's what I did though. Last one I had for the house. | + | Speaker B: It almost feels like it was supposed |
- | I could iterate on it. Yeah. Which was at the time kind of unheard of. Now it's pretty common. That's fine. | + | Speaker A: Yeah, like, look out. |
- | I have questions about the character. But it's done. Yeah. Oh, it's not the way I want. Guess we'll we'll need that if we go on the twilight. | + | Speaker D: Fallout. |
- | Lands. Wilds. That's perfect. I did. Yeah. | + | Speaker A: Fallout. |
- | So turn the mouse go. There it is. Okay. Now pretty much almost everything has been updated onto the Wiki, And then I updated the maps with some of the places that have been named. And there' | + | Speaker C: Fallout. |
- | North. I guess that' | + | Speaker B: And last of us. |
- | So when you turn it on, it doesn' | + | Speaker A: Yeah. They at least like, talk to the source material people. |
- | And then, basically, the name of it now. Nick 2. That one's always full, basically. You said all of them at the right time? No. | + | Speaker C: Last of us is how you make a video game movie. |
- | There are a couple of times a year where all 3 moons will be full. That one's not gonna be so bright. That's when you speak furniture. Yeah. 100%. | + | Speaker B: And the mortal Kombat movie or the newer mortal Kombat movies |
- | I was just messing about with setting their phases, but It looks so far out there. It's just right. I think it's always reflecting. Yep. That one has doesn' | + | Speaker A: Are they? |
- | It's obvious facing the sun. Yeah. It's always, like, full moon, so when you can which it's basically always visible on the planet. But, yeah, those are definitely Let's say I have one at 30 days and the other one at 60 days, but we can also we can just change that too to it really only matters actually, it doesn' | + | Speaker C: Yeah. |
- | That'll be a little while before Are you Oh, I was kinda curious. On the the weird tracker, does that reset a recession? Or is that constant? That's permanent. Okay. | + | Speaker A: I've only seen the original, which has an amazing trend. New ones. |
- | That's permanent? When you're on this, you're weird. Oh, those don't get it. That's the last time as well. It's like, don't use that unless you absolutely. | + | Speaker B: This is over as top as Mortal Kombat. |
- | Yeah. Because that's character. It's like the I win button. Mhmm. Or I need I need to know this now. | + | Speaker C: Yep. |
- | I was trying to figure out Oh, crap button. Fancy. I mean, the suggestions of where is your inner power energy? And it does what? It looks like the northern lights. | + | Speaker D: Oh, shit. Went down the edge. Figure mid teens. That's for the paranoia aspect. |
- | I don't know. Or we use spectral energies around us all. Maybe that's a good teleport to get us out of college quick. I was trying to figure out what the effect would be gathered then. So that is probably it's pretty much just gonna be probably in line with your character. | + | Speaker A: What was that? |
- | Because, I mean, they do have check boxes or a custom one, especially like the fighter. Yeah. They all have specific ruinations. Yeah. No. | + | Speaker D: Oh, character background. |
- | That was where this one are basically weird. The ones they had suggested are, release your inner power and energy. Weave the the spectral energies around us all and allow greater beings to present your form. So could they be really cool in storytelling? | + | Speaker B: My guy would be like twenties. I don't think he ever had an age. |
- | What's the right thing? Could they have on storytelling? | + | Speaker A: I gotta be like late twenties. |
- | As long as they don't get 2 years now, you know, I I figured out what that'll be later. Yep. Because | + | Speaker B: I've gotten to the point where I asked chat GPT to make me a pro of someone that looks like this. And then I take that and go dump it into an art generator, into a pit. It's like it gets close. Then I just do like, I tell it. Do like a full body concept and like, either like, you know, 2d style or anime style. Microsoft' |
- | Well, it doesn't necessarily mean your your guy is gone gone, but it does seem to come to weird and become a monster. So it' | + | Speaker A: That's how I did the last one I had for I could iterate on, which was, at the time, kind of unheard of now. It's pretty common. |
- | It'll probably be extremely challenging to be a monster and be in a civilized place. And do good things. You just shout out the party. There you go. You feed me. | + | Speaker C: That. |
- | I gotta watch. I will use the I use the perilous wilds travel moves when we when you guys actually travel over land. Well, let's see. Yeah. So I guess we can unless there' | + | Speaker A: Actually did not generate an image from a character. |
- | Related to, like, your if there' | + | Speaker C: That' |
- | It's just Now your background, you just get And it has an item. Yeah. And questions. And it' | + | Speaker A: Questions about the character, but it' |
- | Hey. Wanna go first? | + | Speaker C: Yeah. Guess we'll need that if we go in the Twilight land wilds. It's permanent twilight. |
- | Background is outlaw. Then it's clothing everywhere. Tattered sleeveless duster over leather vest paired with worn jeans and boots. He got fingerless gloves, wide brim hat, and a black bandana around his neck. Dual revolvers named. | + | Speaker B: You say it all at the right time. Something. |
- | He also carries | + | Speaker C: Well, there are a couple times a year where all three moons will be full. |
- | And he' | + | Speaker B: That one' |
- | He'll gallop to the rider with all or whistle, and then if bad behavior is he likes biting people, trying to add or move the saddle. Alrighty. Next. Unless | + | Speaker D: That's when you speak, Brendan. |
- | Or he Yeah. That's right. He grew up, I think, He grew up on Laguna Shore, which is a settlement smuggling settlement way down here on the Marl Coast. Laguna Shore will probably be I haven't put the actual towns on that, but it'll be one of these towns. Towns. | + | Speaker C: I was just messing about with setting their phases, but yeah, that one doesn' |
- | It'll probably be this. It'll be this one. Whatever one' | + | Speaker D: It' |
- | Yep. Heavy fog. So it's like 50 feet of visibility. And he worked his past life, I guess. He worked | + | Speaker C: Yeah, it's always like full moon. So when you can. Which it' |
- | Sable and CNG Trading Co, where they would smuggle whatever it would be outside of the official line. Not where we are. Nope. You guys don't know where you're at. I'll put that on there. | + | Speaker B: It's when the weird really gets weird. |
- | Let's see if I can push your call. And then he left because they started doing too much weird hold and stuff. His last job, and it might be some. And I already have it here. Mhmm. | + | Speaker D: Oh, I was kind of curious on the weird tracker. Does that reset every session or is that constant? |
- | You haven' | + | Speaker C: That' |
- | What was the Laguna with Juan? Laguna Shore. That's the point. Yeah. Yes. | + | Speaker D: Okay. |
- | I mean, Laguna Shore is, like, Mosai Mosai. Wild. No. Or Tortuga. Don't do that. | + | Speaker B: When you unleash your weird. |
- | Yeah. Where' | + | Speaker A: Oh yeah. |
- | It'll show up though. So all this here now oops. Let me get the sorry. I think most of the Savannah' | + | Speaker C: It's like the I win button or I need. I need to know this now. |
- | I don't. I'll let you know when I come up with the name, but India. There' | + | Speaker D: You release your inner power and energy and it does what it looks like. The northern lights, everyone. Or spectral energies around us all. Maybe that' |
- | Kinda scrubby Vagabond. Definitely would look like they had better days. If you had to hazard a guess for age, you' | + | Speaker C: It'S pretty much just going to be probably |
- | It's got a collar of shirt and a dark vest underneath with a leather tether connected | + | Speaker D: Yeah, no, that was for this one. Releasing weird. The ones they had suggested are release your inner power and energy, weave the spectral energies around us all and allow greater beings |
- | He's always been on the road an extended amount of time, but still trying to to keep looking for simple. Is, I just changed the color of his eyes to a to a nice blue, and they just look tired with the trim. It is a backstory. His name is Aubrey Wicks, w b r I. He grew up in a pretty good situation. | + | Speaker C: Depends |
- | His dad was a preacher. The folks seem to like him. A bit on the mischievous side, he managed to stay on the proper side of the church and wasn't on the run for many country while bringing. Aubrey found old man Jackson fast asleep. Just a guy in the community. | + | Speaker D: Yeah. |
- | He lived the types of adventures Aubrey could only dream of. That was until Aubrey started living the dream. That started when Audrey found the cursed item in old man Jackson' | + | Speaker C: Or doing with it. Yep. Because I be eligible to use your ruination at least four times. At least three times before you have to worry. |
- | Turned out to be touched by the weird via the cursed game choker, if you could call it that. Scroll down one side, it says scorches, burned into the wood with a strange iridescence. Came with a map that simply pointed the direction. Can't throw either away. Damn thing just keeps running back with a brief note stating that there' | + | Speaker D: Before |
- | Well, hiding didn' | + | Speaker C: No, it doesn' |
- | There' | + | Speaker D: So come to the weird and become monster. I don't know. If I became a monster, would I be playable? |
- | And the bad behavior, dislikes wearing blockers. So the horse is a bit too. So we have 2 stallions | + | Speaker C: That will probably be up for discussion when that happens. But it'll probably be extremely challenging to be a monster and be in a civilized place and do good things. |
- | The breed is a smaller horse, so it fits a smaller brain. So where you're gonna be from? No work. I think it like a Oh, no. Sitting in a plane. | + | Speaker D: You don't. |
- | Was this the one that had the port in it? Not down here. This yeah. Down here is where is Maro Co. So it's monster control, and that's where Jack's Jack was. | + | Speaker B: You feed me. |
- | Jack was or just Jack? Jack was. Call him whatever. | + | Speaker D: I got watch. |
- | Jack. Or until your party comes up with nicknames. Well, I don't give my guy one. I' | + | Speaker C: I will use the perilous wilds travel moves when we. When you guys actually travel over land. But let's see. Yeah, so I guess we. Unless there' |
- | Let's see how that thing is ruined. See, I'm not sure which cut for each other, but definitely, planes. You wanna be quick, you can just be from rim rim water, which is where has planes in it. Yep. Or you can be from the territory south of it, basically, or north of it. | + | Speaker A: Your background and appearance, they really have an effect on your character |
- | So this is, yeah, this is your water here. If you can even see my pointer, I guess, I'll zoom in a little bit. Yeah. You can be pretty much 4, 6, and 7 are the plains, and the rest of it is like be like there' | + | Speaker C: Than your starting kid, I don't think so. It's just not your background. You just get an item. Yeah, and questions. And it' |
- | Can I have stitch | + | Speaker B: My guy's name is Jaquez Valdez or Jaquez. His background is outlawed. Then his clothing, as he wears tattered sleeveless duster over leather vest paired with worn jeans and boots. He has fingerless gloves, a wide brim hat, and a black bandana around his neck. Dual revolver named Wrath and Ruin. He also carries a rifle on his back. He' |
- | Well, we've worked in. He could be just straight out of getting into the years himself. So in the age model run. Bottom flats is a good name for a tail. There you go. | + | Speaker C: If you want, you can tell your party what your horse like, what he can do. |
- | It should be. Bottom flats in in water. There you go. Somebody posted that with a map of all the town names in So I got Pretty crazy. It really was. | + | Speaker B: He'll gallop because a rider would call or whistle. And then it's bad behaviors. He likes biting people and trying to add or remove |
- | It had the sounds of like, some local town people were going. Not here. Alright. Swaddie. His name is Roland Mac. | + | Speaker C: Alrighty, next. Unless you have anything else to add. Oh, yeah, that's right. |
- | We'll go by rolling, we'll go by back. We'll go by back. Late twenties, brown hair, hazel eyes. Short, trimmed, kept beard. I generated | + | Speaker B: He grew up. He grew up on Laguna Shore, which is a smuggling settlement way down here on the morrow coast. |
- | There you go. Nice. So let's think. That's from Bing, by the way. The Copilot. | + | Speaker C: And Laguna Shore will probably be. I haven't put the actual towns on that, but it'll be one of these towns. It'll probably be this. It'll be this one. |
- | You can just say the top left one. Iterate that. Do this. Yeah. And it, like, keeps the pace and the best stuff to it. | + | Speaker B: Whatever one's close to the water, since it is monsters. |
- | Microsoft one at all. Yeah. Pretty stinking good. It still but perhaps the better as well. Oh, yeah. | + | Speaker C: Yeah. |
- | It might be a lot of Those those image generators. What are you doing? It came in from a rural area and townships, in zone 12. Either | + | Speaker B: And the weird there is it's just permanent foggy. |
- | The port town. So but he' | + | Speaker C: Yep. Heavy fog. So it's like 50ft of visibility. |
- | He believes in god, but some churches have not always been kind to his fixing up anyone who comes under his name. They' | + | Speaker B: He worked his past life, I guess he worked for a company called Sable. Sable and senior trading coat. Where they would smuggle whatever was needed outside of the official lines. |
- | It's dark brown, white leg below the knees, white back is on the belly, has a white stripe down the face. It's a subpoena rocking horse, stallion named. That is friendly. It's trick. Kneel beside a wounded rider so they can pounce. | + | Speaker C: Nope. You guys don't know where you're at. Put that on there. |
- | And that behavior is nervous around them. I don't know all the backstory | + | Speaker B: And then he left because they started doing too much weird cold and stuff. |
- | He started having dreams and heard voices. And I guess he would just tell you. How long have we been together? It' | + | Speaker C: Then I already haven' |
- | I was yeah. I'll say probably not super long. Okay. I don't wanna say the whole time. Then I just say that he you know that he's he's interacting with the veil, Then he travels around. | + | Speaker B: Laguna shore and the morrow code? |
- | He doesn' | + | Speaker C: Yeah. |
- | But he enjoys traveling, can demonstrate. He made a lot of friends and came watching and has some protection kind of being the person that's proven to patch holes as opposed to creating them. And, so he's an acquaintance to everyone wherever he goes. There' | + | Speaker B: Languna shores like most. Eyes wild. Where Tortuga. |
- | So you know that it' | + | Speaker D: Where' |
- | And you have seen him kill? Like, he' | + | Speaker C: There's. There' |
- | Then you've seen kill someone. If if if we're basically a description Yeah. We probably could see them. Okay. But they had it coming. | + | Speaker D: I'll let you know when I come with the name. |
- | Are you just letting me? Jack knew all the coming. I'm not there. I guess, so what'd you get this from? A dead man? | + | Speaker C: But India, there's some here. It looks like over here. |
- | Maybe. I don't know. He wasn't making | + | Speaker D: A mid sized count by Kansas Prairie Field. If you're seeing my character right into town. Kind of scruffy vagabond. Definitely would have looked like they had better days. If you had to hazard a guess for age, you'd probably think mid teens. He's wearing a canvas duster |
- | Huge worker. Just say I've I've been hanging around with you guys for 6 months to a year. Strange crap has been coming at me on a regular basis. I'm obliged. I'm being a little Yeah. | + | Speaker B: Audrey. |
- | So you guys are, in Grimwater about a day's ride south of Brave Landing, which is this little token here that my mouse oh, right here. That's here. You have arrived at the why is that so good? At the Black Rock Mine. It's been abandoned. | + | Speaker D: His name is Audrey Wick Odri. He grew up in a pretty good situation. His dad was a preacher. Folks seemed to like him. A bit on the mischievous side. He managed to stay on the proper side of the church and wasn't on the run for many country law law bringers. Audrey found old man Jackson fascinated. Just the guy in the community. He lived the types of adventures Audrey could only dream of. That was until Audrey started living the. |
- | You're here because someone your party or a meal that your party owes a debt to wants you to bring back a wagon load of gold from this abandoned mine. So you guys are have just arrived on the at the scene with your horses and a wagon pulled by a pair of mules. How old oars? He didn't specify. Was it Emile? | + | Speaker A: Dream. |
- | Mule. 2 meals. No other guys. Oh, Emile. Yeah. | + | Speaker D: That started when Audrey found the cursed item in old man Jackson' |
- | EMI. No. Emile. Yeah. Before you had left town, Giggles Traveling Circus had arrived at Braveland. | + | Speaker C: Two stallions in our party already. Some mean horses be fitting, though. |
- | Clinton was setting up shop as you guys rode out. No. Your horse is jealous. Jackal. And giggle. | + | Speaker D: The breed is a smaller horse, so it fits a smaller brain. |
- | What was yours? Alex. K o x. Right now, he' | + | Speaker A: That' |
- | Mhmm. And we have to find. Yeah. So at the Is there a town by it, or is it just an abandoned? It's an abandoned Maya day ride from Brave Landing, which is the town you guys just left from left from yesterday. | + | Speaker C: Nowhere. |
- | Yep. He just sat there' | + | Speaker D: Think of like a Kansas Savannah plane. |
- | Now as you come up to it Elevator down. That' | + | Speaker A: Was this the one that had the port in it? Down here? |
- | And you can see at the top of it, there is like an almost like a guard tower. And then there' | + | Speaker C: This, yeah, down here is where is Morrow coast. It' |
- | It's pretty quiet, | + | Speaker D: Give my guy one off and let's. |
- | And you said there is while they were mining in some of the deeper parts, large, like, centipedes started burrowing | + | Speaker B: See what comes out. |
- | Right? Why you drag there? Just gonna pull right on out. Right? It's like you say so. | + | Speaker C: This is calling it rw rat and ruin. |
- | Yeah. I' | + | Speaker D: See, I' |
- | I was paid to drive. I' | + | Speaker C: You want to be quick. You can just be from grim water, which is where has planes in it. Or you can be from the territory south of it, basically, or north of it. This is germwater here. If you can even see my pointer, I guess I' |
- | Yeah. So you walk up to it, and you do see, like, you do see some, like, I don't know, like, human, like, footprints that are, like, small, like a 2 year old. 19 month. How big? How many footprints do I have? | + | Speaker B: I'll stitch back here if we need. And Braxton is back here. |
- | There there is kinda like just like a mishmash. Like, it's just someone' | + | Speaker C: Who knows? Maybe you're. Maybe that'll be answered |
- | There's no light or anything | + | Speaker D: Yeah. If we're in grimwater, he could be just straight out of getting into the weirdest. So be in the eight mile run. Bottom flats. There' |
- | Your name is not. No. You don't. After a little bit of waiting, you don't hear anything. Trying to open the gate then. | + | Speaker C: It could be bottom flats. |
- | It's a troll on me. It's probably You gotta, pull on it, and they' | + | Speaker B: There you go. |
- | Doc, did you struggle with the It's down there. Guys, come help. It's open. The way it is done. Right. | + | Speaker D: Somebody posted a map of all the town names. Madagascar, something like that. |
- | Anthony, you got a rope. I had around one of the the doors and have it to pull back. They' | + | Speaker B: Crazy. |
- | Wrap it around the horn and on the gate and start pulling the gate. It's kinda walking my horse sideways away from here. It's knocks a little bit. And as the door's coming through | + | Speaker D: It really was. It had the sounds of, like some local telling people where to go. |
- | They' | + | Speaker B: Nice. |
- | Yeah. Ask Anthony if he has any lights. I'm sitting here. Do you guys have you should have some beer. I don't know if we do. | + | Speaker C: All right, Swami. |
- | Bags have a beer. Adventuring gear. Rama, do you want a perception? He looked at me and I was like, what do you mean? Fuck. | + | Speaker A: His name is Roland Mack, or Doc by Roland, late twenties, brown hair, hazel eyes, short trimmed, kept beard, generated a picture. |
- | We got Tinder all over the place. I guess I have camping here. Because I'm looking at the watch towers. Yeah. Go on for it. | + | Speaker B: There you go. |
- | Or make one Yeah. Light it with your camping gear. Timber, I guess. Flint and steel. Is there anything left behind in the in the towers or on the inside? | + | Speaker C: Nice. |
- | So the the tower that you is like is right here, and it' | + | Speaker A: So that' |
- | Okay. Yep. You enter into a large room. Oh, let' | + | Speaker C: That' |
- | And you see it? That's like straight across from you is another door about this size for, like, mine carts to come into. A few of them. And there, I guess, there would be you would see that no. You can't. | + | Speaker B: What are you doing? |
- | Yeah. Across the way, you see another large door, and you see, like like, 3 sets of mine cart tracks, like, end here Where they would come and shove their carts to the north is another door and then see 2 small, like, human doors, regular doors here. Any more track or? It' | + | Speaker A: Human from a rural area and townships in zone twelve, either the township can be fairhaven or the zone. I don't think it's called port town, so. But he's more in like, the rural areas and kind of goes back and forth between |
- | Any other wagons? No. There are no wagons in here. Do you have anything to watch the horses? Got it, boss. | + | Speaker D: Comes under his life. |
- | We' | + | Speaker A: They' |
- | You know, it's gonna be why you have set if you show up with a card saying there' | + | Speaker B: May. |
- | Watch the back. Just need to pull my pistol out. Why don't you let us know if anything strange happens to you, bud? It's strange out. Yeah. | + | Speaker D: That is friendly. |
- | So you go start heading up the stairs. You do notice, like, there' | + | Speaker A: His trick kneeled beside |
- | Are these No. Yeah. The only tracks that look tracks that are recent are about 2 year old human size feet. But the blue ones, the ones we're seeing on the stairs since we're going up are larger. No. | + | Speaker C: You want to go into, it's however much you want to share now. It's whatever. |
- | They' | + | Speaker A: So you would know that he was. You tried to touch the veil as a child and tried to wander into the point where the veil was torn more intensely. Exploring where you shouldn't be. Started having dreams and heard voices and I guess he would just tell you. How long have we been together? |
- | And then just the party. Yeah. And then, like, on this wall, there's, like, another stairwell that goes up to the actual tower. It' | + | Speaker C: It's up to you guys. Probably |
- | It's been cold and dusty. But you do kinda, like, see, like, I guess, in front of it. But it does look like either someone or something is, like, laid in front of it. Someone is late for it? Mhmm. | + | Speaker A: Okay. I won't say a whole time. |
- | Not Hazley, not his late. Yeah. Haz. As a as a surgeon, can I tell from the amount of blood if someone has died or if they' | + | Speaker C: Then. |
- | It's not very much. It' | + | Speaker A: I have to say that, you know, that he' |
- | Well, it's it's it's just like a stairwell that goes up to the the little guard tower area. I go look up there. Yeah. Just get it kinda goes up there. There' | + | Speaker C: Yeah, I'll say. Say like six months |
- | There' | + | Speaker A: Then you see him kill someone. We probably kill someone, but they had it coming. |
- | What? Mm-mm. This area looks like it's been undisturbed. We can go on there while I can't. Can't tell if it's loaded or not. | + | Speaker D: What do you get this from? Dead man, maybe. |
- | In the office, is there like a desk? Is there any paperwork that might tell us where where the order is that we're supposed to pick up? There yeah. This is up where you're at. You haven' | + | Speaker B: Fine man. |
- | The topper area is kinda just like it's got an overhang. They, like, keep the powder and arms protected, but the cannon is basically the only thing that's up in that upper area. Is there even powder on it? There are some powder kegs up there. You wanna shoot it? | + | Speaker D: He wasn't needed anymore. |
- | I'm not gonna shoot it, but I'm gonna remember it. We might do it. Actually, we're scrutinized. Yes. Let's have a roll. | + | Speaker A: Sure do. |
- | Scrutinized. This if you wanna try to determine if any of that powder is Smart. Is viable still. So who's you guys all looking at it or just one of you? I guess if you're asking a question about it, I'd be like, I'll go take a look. | + | Speaker C: All righty. Huge worker. |
- | Yeah. I'd like to take a look. You're smart to better line it up. I've been to chemicals of all kinds. It's so 3 d 6? | + | Speaker D: I've been hanging around with you guys for six months |
- | No. D 6. 2 d 6. Okay. So it's just regular. | + | Speaker C: Yeah. So you guys are in grim water about a day's ride south of brave landing, which is this little token here. That my mouse right here. That's here. Um, you have arrived at the. Why is that? Zoomed out at the Blackrock mine. It' |
- | Yeah. 11 with I guess it's plus 2. Right? I'm smart sort of 2. Yep. | + | Speaker D: Cold ore or smelting tars? |
- | Alright. So we got 11. No. Fine. So ask on 10 plus, ask the GM 2 questions from the list below. | + | Speaker B: Hopefully not smelled. |
- | And so what am I looking at exactly? Just a powder keg? Yeah. You're looking at there are some powder keg storage in one of the against the wall over there. I guess I just we don't I didn' | + | Speaker C: He didn' |
- | Oh, nice. No. I don't have to wind it all by hand. They're like the powder type like that. Yeah. | + | Speaker D: It's not that. Bars and Cozori's eyes. |
- | I just pick it up and take it start taking it back down. My knee is sliding. How'd you go? And I try and help you too. Let's see if I got the muscle for it. | + | Speaker C: Just get. |
- | You one person could carry could carry it or not. I thought they' | + | Speaker D: A meal. |
- | What else is it? Old guns. I have no use in a cannonball. Probably not. Maybe a good club. | + | Speaker C: Mule. Two mules. |
- | A cannonball. Old cannonball. Alrighty. I gave it to Anthony once I got done. Hold on. | + | Speaker B: No other guy's name. |
- | I'll get near flames. Just be like, put it in the cart. Put it in the bag of the cart. I' | + | Speaker C: Oh, Emil. Yeah. E m I l. Emil. Yeah. Before you had left town, giggles traveling circus had arrived at Braveland. Clinton was setting up shop as you guys rode out. |
- | I didn't have the door? Yeah. There' | + | Speaker B: Wait a minute. |
- | There' | + | Speaker D: No, your horse is. Chuckles. |
- | Nope. You open the the first one, and it's a it's like a small little office that looks like somebody left in a hurry. All the drawers and stuff are, like, all pulled open. Found your papers. You're facing? | + | Speaker B: Chuckle |
- | I think it's just I'm wondering if we're gonna have to mine gold. Is there some note something that says, you know what? We've got a pile. Oh, I'm looking for it. Okay. | + | Speaker D: What was your worst, Alex? |
- | He was looking for papers. Michael, over at my gun away and I start writing up to the papers. I have a skill called dig up the dirt. It says when you get, interview leads, witnesses, or study documents, papers concerning a particular group organization or people, so you can dig up information. So I can just dig up. | + | Speaker A: How big is this? |
- | If you wanna see if we can get to your point, and we can learn where the goal is at. So what they do with it? I don't know, buddy, but it's gonna take me days if I gotta mine this stuff. So I gotta We'll go back to town and hire people. No. | + | Speaker B: Are we at the bottom? |
- | Tell him. Yeah. He's going. For what? For that to get the dirt. | + | Speaker C: Yeah. So at the. |
- | Is that a move or is it Yeah. Are you scrutinizing something? No. It's a move. I'll dig up the dirt. | + | Speaker B: A town by it or has it just been abandoned? |
- | That's the when you interview leads, witnesses, or study documents, papers concerning | + | Speaker C: It' |
- | If you get who is really in charge of the group or what's the group' | + | Speaker B: It. |
- | I'm glad to be there. | + | Speaker C: As you come up to it. As you rode up to it, you come up to it and it's like a. It's a stone. Like there' |
- | Mhmm. So that's yeah. Tunnel Critters. So other than the tunnel Critters, there' | + | Speaker B: Does garden tower look disrepaired or. |
- | Yeah. Leaning at the wall, smoking a cigarette, waiting. Yeah. And you go on the other room, and it's looks like it was probably the supervisor' | + | Speaker C: Yeah, it's. It looks. It' |
- | You do notice that the bed is, like, has, newer blankets on it, and they' | + | Speaker D: So we open these doors, we' |
- | You didn't you didn't they don't find anything of note other than bed linens and that are newer than they should be. Any spots to blow it off? On the actual bedsheets, you probably yeah. You would probably see, like, some, like, small hand, like, grab points, like, where someone' | + | Speaker C: You say? So? |
- | Mhmm. Okay. You're looking for the 6 fingered man? They' | + | Speaker A: Yeah. |
- | That's true. We're dealing with the weird, bro. I know it's in a 3 fingers. Child one finger. Maybe. | + | Speaker C: I'm just a hired wagon driver. |
- | So do you wanna go through the double doors next, or do you wanna check out the door on the other side? Check the back door. Oh, what time of day is it? I'm gonna say I'll say you guys rode here, so it's probably like, the sun was probably, like, setting as you arrived. I'll just say that. | + | Speaker B: He's our loader. We don't have to load the gold here, captain. |
- | I think it' | + | Speaker D: That' |
- | You haven' | + | Speaker C: He goes, no, sir. I was paid to drive. |
- | Let's say this door up here is decent, like, 10 foot across this north door. That's right. That door. Just saying when it's time to go to bed because too late to do too much fighting or go back. Yeah. | + | Speaker B: I'll go look at the gate, see if we can open it more. |
- | So you guys head up to the north door. That's kind of just like a a big wooden, like, double door. And when you and it opens pretty easy. Then you get, like, a whiff of manure and rotten hay when you open it. And looking in there, it looks like it's just like a natural cave that they turned into. | + | Speaker D: I'm keeping an eye on the shadows. |
- | No. Good thing we brought feet. It just opens up into a cavern that you can see that's about 15 feet tall and goes back and keeps going back until your light runs out. Will we be the eyes glaring back in? Oh, you don't hear anything. | + | Speaker B: Yeah. |
- | No. You don't see anything else from the the door unless | + | Speaker C: Okay. Yeah. So you walk up to it and you do see. Like, you do see some, like, I don't know, like human like footprints that are, like, small. Like a two year old. |
- | It's probably through the door that has those 3 tracks coming. Yeah. Yeah. Okay. I haven' | + | Speaker B: Some kid around here. |
- | Cool. It' | + | Speaker C: How many footprints there? There' |
- | I got a snack cigarette. You smell fresher than that. I don't think that. Nancy was setting | + | Speaker D: Light up the towers. |
- | Is that alright? Covered. Alright. I'll get dinner. I'll get the animals squared away and dinner cooking. | + | Speaker B: Bang on the metal. |
- | Hopefully, that hearth up there you were found stowings. Look like it. Be careful with the gunpowder. He looks at you like, do I look stupid? Give him a crap. | + | Speaker C: No, you don't. After a little bit of waiting, |
- | What sort of season it is, though? It's spicy. Nitro. Nitro. How big was this door? | + | Speaker B: Try and open the gate, Mandy. |
- | Is it like a big metal door? Yeah. It' | + | Speaker D: It' |
- | Alright. Yep. You open it up, and it squeals really loud. And you get the smell of, like, damp air, and you hear, like, water sloshing. And then now you see, like oops. | + | Speaker C: You got a pull on it. And they' |
- | That's not a drawing towards my tool. Give me this. Yep. Then you see, like, one track goes that way, and then the other ones turn down to the the right. I guess head south. | + | Speaker A: Doc sees you struggling with the. Gets down there. |
- | Out of the track? Yeah. The mine cart tracks. That's where I've been heading all the track. Maybe the one that looks the most used. | + | Speaker B: Guys, come help. |
- | They don't look I mean, they look all the same. Now what the heck? Where' | + | Speaker C: Anthony. |
- | You would see some in this room as you, like, wander into it. They' | + | Speaker D: You got him. Rope around one of the doors. And how. The two fountains pull back. |
- | That's an oil. Yeah. You can find one. Not a big thing up to the north. Don't quite fit right, but it's better than nothing. | + | Speaker C: They're attached |
- | I'll just use this. No. Go. These tracks, that's one of my end. No. | + | Speaker A: I'll just use. |
- | It doesn' | + | Speaker C: You can use your own horses too. |
- | Open and listen for noises | + | Speaker A: Wrap it around the horn and on the gate and start pulling the gate. It' |
- | Yep. So as you're following it, you see that, like, the oops. Kinda gets terraced down this way, but the track continues, like, along across the the lake about 15 feet off the surface of the water as it continues level from where you guys are at. Still looks sturdy. But you do I I guess, like, by the edge here, you do see a cart. | + | Speaker D: Knocks a little bit as the door. |
- | Is there anything | + | Speaker C: Yeah. Drag. Digging, like, push dirt out of the way. After about five minutes, you get the one door open. Yeah. Some light pours in it. You can see that it's like. It' |
- | It's on the it's on the track. How easy does it roll? Not strong. It it'll take 2 of you to, like, get it moving, and it's got, like, handles on the side to, like, grip it and get pushing. I'll make sure that breaks that in there before we start. | + | Speaker B: Ask Anthony if he has any lights or if we were smart enough |
- | Yeah. These are pretty. But so how many of these do we need before we fill up the wagon? See, like, looking at that, you probably need it'll probably take, like, 4. What is it actually full with? | + | Speaker C: I said, you guys have. You should have some gear. Your saddlebags have adventuring gear. |
- | I'm sure it's not the the runoff rocks. What's that? Yeah. I'm sure. Yay. | + | Speaker A: Rummage one per session. |
- | Water and sediment. Nope. It looks like it's gold ore. You can see flexing gold in it. And glinting off the Oh, Yep. | + | Speaker D: He looked at me and I was like, what do you mean? We got Tinder all over the place. |
- | There you go. First thing along the line. Oh, John, keep it put minor down on your resume. They' | + | Speaker B: I guess I have camping here because. |
- | Oh. Here. And they're like a stopper? Yeah. It's gonna be a stopper. | + | Speaker D: I'm looking at the watchtowers. Got pull out torch. |
- | Telling her to need to back up the car to the door. Yeah. Yep. He he parked it there. Oh. | + | Speaker C: Or make one? |
- | That's parked there, and you you can hear him you hear him faintly singing up from over by the forest fire. I'll move this one or leave it here. I think we get all the cards first. I'm always gonna take a one off of them. We're committed. | + | Speaker B: Yeah. |
- | Let's go. That's 1. You already know. And when I keep going down this track, across the water, only 1. Let's check out those other two lines. | + | Speaker C: Light it with your camping gear. Tinder, |
- | Yeah. Let's figure out if you're running | + | Speaker D: Is there anything left behind in the. And the towers are along the inside. |
- | Not like one of the actual mines. Mhmm. No. Pretty much walk in till either line ends or strike the more card. Yep. | + | Speaker C: So the. The tower that you is like, is right here. And it's up about 20ft up. So you can't. You don't. There' |
- | Now it comes up, but you can you can see the walls glitter like so it's still it was a very rich deposit. I wonder why Neil closed this place down. Wait a minute. Is this place in Neil' | + | Speaker D: Okay. There might be a door or something going on. |
- | Told you it was an abandoned mine because of too many tunnel. No. Tunnel critters. It wasn't mine. So pretty much we hit there. | + | Speaker B: Light stuff. |
- | It's a glittery wall, but we haven't come in the report card. Nope. But there' | + | Speaker C: Yeah. You enter into a large room. Like, the floor is like, compacted dirt. And you see it that' |
- | Okay. Let's take a look at the other line. Mhmm. The bluey. You gotta make sure we get the right wall for that. | + | Speaker D: Any other wagons? |
- | Alright. Yeah. So this one Is it thin? Goes along in the, like, the edge of the wall. Well, but it's it's got a wide enough pass so you can, like, 2 people can walk on the the side of it. | + | Speaker C: Um, no, there are no wagons in here. |
- | Goes around and crosses over a small river. It's about 5 feet wide that's kinda cut into the bottom. Oh, and then you see another cart. Yep. Okay. | + | Speaker B: Tell Anthony to watch the horses. |
- | Nope. Yep. They' | + | Speaker C: Got it, boss. |
- | Yep. Oops. They they they little select grades who can write it out. Nope. It's remarkably level. | + | Speaker B: Falling. When we find the gold. |
- | Check the break and then start the whole one. Careful on the corners. Yep. Yep. So as you, start moving this one out, goes off with a good squeak, especially in this one. | + | Speaker D: We don't have to mine it, dude, I hope not. |
- | You can tell it has lots of rust on it because it's a lot damper in this little area. That's it. Before it starts moving, and then just as it starts moving smoothly, you hear a bunch of, like, skittery and clacking coming up I'm going. Behind you. Faster, Jim. | + | Speaker B: Just find it. |
- | Faster. Did it get it across the water? They keep going up. I'll pull my gun, follow behind the cart, like, walk on the back. Alright. | + | Speaker D: We' |
- | Where they have to cross in a narrow space. If I can get enough momentum along the card. I'm jumping in. Yeah. So as Jack and Doc's watching here, and he's not pushing. | + | Speaker A: Watch the. Immediately pull my pistol out. |
- | Oh, god. Is it Orty? Is that your name, Steve? Ordie? Sorry. | + | Speaker D: Let us know if anything strange happens. You let scream loud. |
- | Alright. Audrey. Audrey. That' | + | Speaker C: Yeah. So you go start heading up the stairs. You do notice, like, there' |
- | Basically, I took weirdo and spelled it backwards. And the first part's like, hey. That works for a name. Alright. Yeah. | + | Speaker D: Are these little two year old cracks or are these. |
- | So Audrey and Jack are pushing the cart. And then doc is here watching their rear. You see a large centipede, about the size of a dog, crawling on the ground, and then you notice | + | Speaker C: No. Yeah. The only tracks |
- | Okay. I'm gonna do the spray and spray move. Just try to hit as many of them as we can. Alright. Like, either secure or Yep. | + | Speaker D: But the bloody ones, the ones we're seeing on the stairs |
- | Run and roll? Yep. And you' | + | Speaker C: Yeah. The couple from, like, little bits of mud, you can see that they' |
- | I don't want an unintended target to hit it. Thank you. I don't wanna make it a misnomer. I mean, I'm just gonna have them start to focus on it might be a mistake for that. Let's see. | + | Speaker D: Someone is laid in person. |
- | Can I start reloading? No. I don't know how new and. So how much damage do I do? I'll tell you. | + | Speaker C: Yeah. Has. |
- | You don't. It's one of those tags. It's not even tags. It's just it's fiction based Okay. Essentially. | + | Speaker A: As a surgeon, can I tell from the amount |
- | So spring up pretty far your targets target for targets without care or precision real reflexes. On 7 plus, you hit your targets as directed by the GM. On 7 to 9, you also choose 1, which I chose the LED is the focus on. Mhmm. Okay. | + | Speaker D: Has died or they' |
- | Yeah. I was gonna say so, yeah, you're shooting, and you see a lot of your most of your shots, like, glance off their arm, but you do hit 1 in the the face and it keels over squealing. It squeals. There' | + | Speaker C: No, it looks like it just dripped off. It's not very much. It's like a few drops on a stair or two. It just sticks out because it's not, like, dried out. It still has some red in it. Yeah, well, it's just like a stairwell that goes up to the little guard tower area. Yeah, it kind of goes up there. There' |
- | Push. Push. Oh, is it still dragging the map around? No. Upward in my finger. | + | Speaker D: Yeah. |
- | Alright. Jeez. Okay. Alright. I'll say if you're you have your hand on, then he starts pushing further so you can, aim and fire with disadvantage. | + | Speaker C: And there's, like, some old, like, guns and stuff that I've got left that are pretty weathered and rusted up there in some barrels and rusty cannonballs, |
- | Disadvantage. Yeah. So you roll 3 d 6 and keep the lowest. Because you're holding on the carton. Audrey is pushing faster, so it kinda jerks you. | + | Speaker B: No more bladder flip flops. |
- | So what' | + | Speaker C: This area looks like it' |
- | You shot does kill 1, but, the other ones are right up on top of you. And one goes to lunge at you. You can see, like, its mandibles open up, and they're, like, wide enough | + | Speaker D: Looking down a barrel, can't tell if it's loaded or nothing. In the office, is there, like, a desk? Is there any paperwork that might tell us where the order is that we' |
- | Alright. 9 here. Alright. You can get grabbed or or have to let go of the Oh, I'm like, go of the car. And then the cart starts slowing down. | + | Speaker C: There? This is up where you're at. You haven' |
- | I'd like to go to the cart and just draw my other gun in spring. Right? Alright. Yeah. You can shoot. | + | Speaker B: You want to shoot it? |
- | Do you ever have to worry about reloading? I'm not not gonna worry about that. Cool. Because there' | + | Speaker D: We might need it. |
- | So I'll say you' | + | Speaker C: Actually, we' |
- | Right. Right. Okay. So you empty your guns? Yep. | + | Speaker A: I guess if you're asking a question about it, be like, I'll go take a look. |
- | Okay. And you had 9, and then I have a 1 with 13. Oh, okay. And that one that's close to him, can I kick it? I can come shoot them both. | + | Speaker D: Yeah, I'd let you take a look. Your sparks are better than mine document. |
- | You don't need to because he shoots them. Kills them. Yeah. Unloads both his gun and kills them. Then reload my gun. | + | Speaker A: I've been to chemicals of all kinds. |
- | Alright. Once my guns are done, I'll push the coin. You like that? That's it. That's it. | + | Speaker C: No, two D six. |
- | People left because of that. Actually, that' | + | Speaker A: Okay, so it' |
- | Targets? Because the aim and fire says, to aim and fire target targets. I don't know. That's weird. It's fiction, and then you may just not be able to aim and fire, depending on what you're doing. | + | Speaker C: Yeah. |
- | Or if you had, like, a rifle, you can only really shoot at 1. Yeah. They're looking. Cool. It's another action. | + | Speaker A: Eleven with. I guess it's plus two, right? I'm smarter than two. |
- | Are they all dead? Yes. Where should they go? I'm gonna go up to one that's dead and actually, like, take a leave. Alright. | + | Speaker C: Yeah. |
- | Yeah. Mystery beach. Yeah. Probably. So they' | + | Speaker A: All right, so I got an eleven. |
- | Yeah. They' | + | Speaker C: Okay. |
- | Are you making armor? I'm gonna check them out. I' | + | Speaker A: So on ten plus, ask the GM two questions from the list below. And so what am I looking at exactly? Just a powder keg. |
- | So, yeah, so you get that cart parked next to the other cart. More. Do you wanna do it tonight, or do you wanna have dinner at? How long is that? Oh, probably, like, 20 minutes to push that back. | + | Speaker C: Yeah, you're looking at. There are some powder keg storage in one of the. Against the wall over there. I guess I just. We don't. I didn't see those questions, but you would. There is still, like, look through the powder kegs, and one of them that' |
- | Go again. Okay. Yeah. I'd say it just take, like, 20 minutes | + | Speaker D: Nice. Now, don't have to mine it all by hand. |
- | The same one that you guys went on? Okay. Yeah. There's number bugs there. There you go. | + | Speaker B: They're like the powder cake. |
- | Yeah. We'll find out. Yeah. Yeah. You get down, and you follow it to the end, and, there' | + | Speaker A: Like that. |
- | The next thing is your favorite tracks. Just for the moments. | + | Speaker C: Yeah. |
- | Mhmm. How much other he wants? | + | Speaker B: I just pick it up and take it, start taking it back down my knee. |
- | Yep. Nope. Yeah. That was Yep. Yeah. | + | Speaker C: Just like. |
- | So you go back to the top one. That's stable. Right? Yeah. No. | + | Speaker D: You, too. See if I got the muscle for it. |
- | And you see, like, some of the wood is, like, starting to show signs, but it's only, like, 5 years. Oh, yeah. It's only been abandoned for 5 years. So it's still fine. Pops out of there. | + | Speaker C: One person could carry. Could carry it because they're not. |
- | Come on. Oops. Yeah. So you get it splits. So which one do you want? | + | Speaker D: Oh, I thought there were multiple. |
- | North or south? Go south. Let' | + | Speaker C: No, there' |
- | Here you go. So you're going south. Walking down here, you hear a bunch of skittering coming from behind you. From behind you. And then some in front in, like, in front of you. | + | Speaker A: What else is it? |
- | And, like, when you look behind you up here, you see, like, a bunch of, like, holes in that wall, and you see, like, 3 tunnel critters come out of it, and then, like, 2 come out from this narrow or I guess, out of this area here. Alright. That aim and fire, we'll have 2 pistols. That aim and fire, 2. I'm sorry. | + | Speaker B: Old guns that are no use in a cannon, but probably not. |
- | Yes. That that would be fine. Which way are you firing? I don't think anything. The front ones. | + | Speaker D: Maybe a good club. |
- | Yeah. Big hand. Alright. They' | + | Speaker B: Cannonball. Old cannonball. I gave it to Anthony once. I got down, and he said, hold on to this. |
- | Can't negotiate. I wanna negotiate. What is your motivation? Originally, I started looking for cover. There is no cover. | + | Speaker C: Just be like. Put it in the cart. |
- | So I draw my gun. We'll take 1. I might even take 2. Alright. The picks on the side. | + | Speaker B: Put it in the back of the cart. I pat it. |
- | Alright. Yeah. I got 4. Oh, sorry. 5. | + | Speaker A: That goes off. Not even I'll be able to help you. |
- | That still sucks. Oh, luck. One luck. No. I had luck. | + | Speaker C: Yeah, there' |
- | Yeah. So they rush up to you, and one of them latches onto your, like, waist and jerks you to the, ground and starts, like, carrying, dragging you backwards, and you'll take a a minor trauma. And then Audrey. My reflexes aren't so good, so my 7 became a 6. Poof. | + | Speaker B: Push your hole in place. |
- | I realized I missed, and I pulled my knife out. And as it' | + | Speaker C: No, you open, um. Nope, you open the. The first one, and it' |
- | Yeah. So it, grabs you, like, around the waist and knocks you to the ground, and it has you, like, grabbed. So you take a minor trauma, and then you can draw your knife and roll that if you want. Oh, yeah. And then Jack, you can also Yeah. | + | Speaker B: I found your papers. |
- | I'll see it. I'll wait for this result. 13th. Put my grid on there. Put an 11. | + | Speaker D: Your papers. I'm wondering if we were gonna have to mine the gold. Is there some note, something that says, you know what? We've got a pile. |
- | Alright. So he goes get me in the the blade. I shove it in his head. It's like where the mouth is. You're not eating me now. | + | Speaker B: He was looking for papers. |
- | Okay. Yeah. So you do on a 10 plus. You subdue | + | Speaker A: I go over and put my gun away, and I start writing through the papers. I have a skill called dig up the dirt. It says, when you interview leads, witnesses, or study documents. Papers concerning a particular group, organization |
- | You avoid their direct counter attack. | + | Speaker D: So what they do with it. I don't know about you, but it's gonna take me days if I gotta mine this stuff. |
- | I'm not trying to run all the way out of the way. Yep. Yeah. So It's a panic stab. Yep. | + | Speaker A: So I gotta. |
- | So as you, stab it, you also take a moderate wound as it as you get injected with something and you feel like part of your lower waist going numb. Oh. That's you're on the ground | + | Speaker B: We'll go back to town and hire people. |
- | Alright. You can go jack and then Yeah. I would spin around and see that. Mark's getting pulled away. Aim and fire both the ones I see or just one. | + | Speaker C: For what? Set a move? Or is it. Are you scrutinizing something? |
- | A little higher. A little higher. You can do both of your ones. That' | + | Speaker |
- | Alright. I got steak, guys. Alright. Yep. I'll say. | + | Speaker B: Or where they would store it or. |
- | Let me something real quick. Yep. Okay. So we'll do this. Yeah. | + | Speaker A: What side of the mine they were in. Whatever is helpful to build up. |
- | So yeah. So Jack fires. Have fun. Doc, you get hit in your left arm. See a moderate gunshot wound to your left arm. | + | Speaker C: I was gonna say what you. I guess what you find is that they left extremely fast. And there' |
- | So is that separate, like, from the minor we've had? Yeah. It's more trauma. It's it's a moderate trauma. Does the tape matter or just the fact that it's moderate? | + | Speaker D: Good, because I hadn't seen any pics yet. |
- | No. It's moderate, and it's a you're you have a gunshot wound on your left arm. Surgery on the arm. That's always good. So that will play into fiction. | + | Speaker A: Bad news is they left fast. And we learned about centipedes then. |
- | Yes. 3 3 minor for a moderate? 3 minor to moderate to major. It might be on your character sheet. Space somewhere is maybe. | + | Speaker C: Mm hmm. Yeah. Tunnel critters. |
- | Fine line on Oh, it's I'm finding I'm moving my sheet into a light to get contrast. Yeah. It's, like, right below the appearance line is where your trauma track thing is. It looks like if you have the oh, wait. Never mind. | + | Speaker A: Other than the toilet critters, there be. |
- | That's the different character sheet. That's not the Google one. That's the other character sheet. So too moderate. Mhmm. | + | Speaker C: Gold. |
- | Okay. Okay. Yeah. So you you get hit by and jack the other bullet misses or glances off the one that was on or the other one. Did you shoot both you're shooting at both of them. | + | Speaker D: After that room. Have to open up the next one. |
- | Right? | + | Speaker C: Yeah. |
- | I think, AMI or AMI. Yep. Yep. As this as the other one comes to is scuttling up, the and you'll be in danger shortly, but, what are you doing, doc? Get out of my head. | + | Speaker B: Just lean against |
- | Shove into the open meaty mouth and pull my trigger. She' | + | Speaker C: Yeah. Then you go in the other room, and it looks like it was probably the supervisor' |
- | I've been aim on fire because regarding | + | Speaker D: Is there a map or anything |
- | Well, actually But this is not. But this is not. Okay. Tramoid. I said you kill it, but it's, like, you're kinda tangled up in it now. | + | Speaker C: Nope. |
- | And the other one, which you'll see. And then another one comes out of the wall rushing towards you. Alright. Audrey, you have one that's coming to drag you away. You let your left leg is, like, numb now. | + | Speaker D: Come on. |
- | Whichever ones that got me is the one I try to stick with a knife. That one' | + | Speaker A: Take it through |
- | Oh. I cross my fingers and I I shoot at it as it' | + | Speaker D: Let' |
- | Yep. So you'd be placed in danger or it' | + | Speaker C: Yeah. You don't find anything of note other than bed linens and that are newer than they should |
- | If I don't kill it, I'm still in danger. So Glancing is gonna just put me in danger anyway. Yeah. So you stop showing up. Yeah. | + | Speaker D: Five fingers. |
- | So you you kill it, and it, like, falls on top of it, like you have, like, 2 of them kinda, like, pinning you to the ground. Alright. Junk. Hold through my gun because I have to reload them and pull out my rifle and take and then fire it that way. Okay. | + | Speaker C: Mm hmm. |
- | Work on. Ouch. Yep. You hit the dirt next to it, then it grabs onto Audrey and actually, no. It grabs Doc' | + | Speaker D: Okay. You looking for the six fingered man? They' |
- | Alright. Doc, what are you doing? Another one, like, execution in the head. 5. Alright. | + | Speaker A: Child mind neighborhood maybe. |
- | Yeah. So as it grabs your shit, cheater. It grabs your leg, and you feel a prick and then, like, warm liquid injects into your legs. So you have a This may go well. Yeah. | + | Speaker D: So do we want to go through the double doors next, or do we want to check out the door on the other side? What time of day is it? |
- | Moderate. No. Moderate. Right leg is numb. Yeah. | + | Speaker C: I say, I'll say you guys rode here. So it's probably, probably like the sun was probably, like, setting as you arrived. I'll just say that, like, it's approaching evening or the sun. I'll say the sun is, like, set as you arrived. |
- | I see the see you're going after dog. Yeah. You can see dog. 2 piles. You would see because you're out like, you' | + | Speaker D: Is there, |
- | So you could see him getting dragged away now. Can I take a shot at it? Yeah. Yeah. Well, while he's doing that too, I would as soon as I feel that inject, I would grab my from my medical pouch, grab my scalpel and pull it out and just, like, jam it in its eye. | + | Speaker C: You don't have see a stable area where you' |
- | Alright. | + | Speaker D: So I'm thinking side door. But then the horses might fit in the mess area. Take them up a flight of stairs, wagon down. |
- | Yeah. What does that mean? And fight. Yeah. And grit. | + | Speaker C: I say this door up here is decent. Like ten foot across this north door. |
- | Yes. The street night. Alright. So somewhere between the flash of my gun and the scalpel going in its eye, I think I'd be decapitated. Yeah. | + | Speaker D: Just saying when it's time to go to bed because |
- | Let's see. Alright. | + | Speaker C: Yeah. So you guys head up to the north door. It's kind of just like a big wooden, like, double door. And when you. And it opens pretty easy, then you get like a whiff of manure and rotten hay when you open it and looking in there, it looks like it's just like a natural cave that they turned into. |
- | Alright. I start reloading in the Yep. After reload all mine. It's like You have to reload your rifle. You're dying to your van. | + | Speaker D: Good thing we brought feet. |
- | On and on and on a 6 minus, | + | Speaker C: It just opens up into a cavern that you can see that' |
- | Okay. Hold on. Push off and Right. Just grab this stuff. Hold on. | + | Speaker D: No, Weeb di's. |
- | The dead body. This is worse than that title, that guy's tricking to taking the peyote button. Laugh about that. You're like, well, on your feet. He get me up, but I got a wall. | + | Speaker C: You don't hear anything? No. You don't see anything else from the door unless you actually walk deeper into the place you guys want. |
- | Yeah. Well, I asked you what in the world' | + | Speaker D: I want to find a cart full of gold so we can go home. |
- | I can do it. Now look over at doc and make sure there. Hold on. So reloading done. Slow moving. | + | Speaker B: Gold thrown together. |
- | Oh, they say you do, gain a minor, bleeding arm. From your gunshot wound. Yes. Oh, no. For the minor gunshot wound? | + | Speaker C: It's probably through the door that has the three tracks coming. |
- | Yes. Because you haven't done anything to treat it yet, so then you have a minor bleeding. Yeah. How how that working? Can you figure yours on? | + | Speaker B: That's where I can go. Open that door. |
- | Turns and It by the turns. It can get worse if you don't do anything with it. Yes. I don't know what move or. Some of us fiction based. | + | Speaker D: Close the stable. |
- | I mean, you I could ramble. I can go back and get dumped on. Here. Let's pack some dirt in it while we got the chance. I mean, you guys have clothes and you have medical supplies. | + | Speaker B: So good. |
- | I would have done that right now. I just thought it was something I had to go out. I got trailer action. Okay. How many of you guys are out of combat? | + | Speaker D: Smell so bad. |
- | You but you said you're you' | + | Speaker A: We probably smell like that. |
- | No. It's alright. Yeah. Once we move the sure. I'll get your shirt in. | + | Speaker B: Cigarette. |
- | Oh, the mercy kit. I don't know. That I'm trying to find my email. Stop it. You would you'd be able to dig it out. | + | Speaker D: You smell fresher than that. |
- | Like, you'd still see it. It's mostly just, like, it's slick and then it's getting shot and Oh, yeah. Jerk it out of your hand. That would be like that's not bad. Is that what it means, Mike? | + | Speaker C: Anthony would have been setting up. He actually would probably asked if you guys want to set up camp in this big room or just go out or set up outside. All right. I'll get dinner. I'll get the animals squared away and dinner cooking. Hopefully. That hearth up there you work found. Still works. |
- | Yeah. Yeah. That means it's code for it. Get the heck out of here. Yeah. | + | Speaker B: Look like it. Be careful with the gunpowder. |
- | Just point to go. I'll do it after that. Alright. So you guys you guys are all reloaded. You stopped the bleeding. | + | Speaker C: He looks at you like, do I look stupid? |
- | Or he slowed it, I guess. I go over to the cart, and it's like, damn it. Last time tonight. Well, we know where the cart's at. Do we wanna, like, backtrack or risk making noise? | + | Speaker D: Give him a crap. What sort of season |
- | Oh, their leg, like I don't know their legs are numb other than they' | + | Speaker A: Spicy nitro. |
- | Well, this is downhill right here, isn' | + | Speaker B: How big was this door? Is it like a big metal door? |
- | Yeah. Yeah. So this this slope down to, like, the water. We'll go back. I was thinking we get that thing started and that part has a little bit of a slope to it. | + | Speaker C: Yeah, it's. I guess it's several feet. It's about 10ft wide. Let the three tracks come in underneath |
- | We can My concern is that we would wake things | + | Speaker B: Open it up. |
- | What's that? You guys can't walk right. | + | Speaker C: All right. |
- | You push, we'll guard. I'd slap one of their legs. You see the weights and all. Oh, that's just last ago. Remind me not to ever let you do medicine on me. | + | Speaker D: Track? |
- | How what is does this spend downtime patching up? How long is downtime? That's gonna be so most of the stuff in here is, like No. Like, minor is, like, of of light uninterrupted rest. So probably, like, an hour or 2. | + | Speaker C: Yeah. The minecart tracks that ride head and. |
- | Okay. So then we need to go back and attach everybody else. Moderate is like you gotta, like, sleep it off or more, like or someone or get actual help with the majors. You have to go. The car. | + | Speaker B: Fall in the track. |
- | I I'm like, I'm here. I don' | + | Speaker C: They don' |
- | She's stuck in the You're pretty good, Abe. That is what I mean. Yeah. Where' | + | Speaker D: Probably try and check down the hat. |
- | I can have an extra shot. There you go. You can. Extra shot. Although it's better in your hands, actually. | + | Speaker C: Yeah. You can find one. Not a big deal up to the north. |
- | There you go. Get it back out. Generally better with an iPad. We're now a tank. Start pushing | + | Speaker D: Doesn't quite fit right, but it's better than nothing. |
- | Alright. Kinda take a step. Yeah. This is mostly Josh pushing. Yeah. | + | Speaker B: Gold news tracks as well. |
- | Ashley, as yeah. So so Doc' | + | Speaker C: No, it doesn' |
- | Don't they fall off? Yeah. Let's have It should be pretty easy to stay on top of the rocks. Audrey, like, well, when you guys get over the water, Audrey, give me a a react to danger roll with advantage. Oh, for swim. | + | Speaker B: Keep going that way. Then follow |
- | Do I add anything to that? Here, reef let's say reflexes, so you're not trying to think of that one. React to danger is whatever as long as you can. Yeah. Well, he's trying to maintain, I guess, balance or, like, not See if I can grip myself up. | + | Speaker A: Definitely draw a weapon. |
- | Yeah. That'd be fine. Power, so you can grab the cart. Yeah. Grit would be fine. | + | Speaker C: Switch track where you follow. Yep. So as you're following it, you see that, like the. It kind of gets terraced down this way. But the track continues like a long across the lake, about 15ft off the surface of the water as it continues level from where you guys are at. Still looks sturdy. But you do like. I guess, like by the edge here, you do see a cartoo. |
- | By far my best. So that would be 11. Okay. Pretty good. Yep. | + | Speaker D: Is there anything in it? |
- | It just looks awkward. The bow my reflexes sucks. That would have been a pointless one. That would have taken me to an 8. It would have held on, but it wouldn't have been. | + | Speaker C: Yeah, it's almost full. |
- | Anywhere in here is pretty. Yeah. So you navigate | + | Speaker B: On the track. |
- | Yeah. We're after that. Me to borrow. Mhmm. My surgeon still says he can spend downtime patching up an ally. | + | Speaker C: Or is it on the track? No, it's on the. It's on the track. |
- | All all their trauma is reduced by one level, and all minor trauma is removed. Yeah. So if you work on me and my moderate becomes a minor, by morning, | + | Speaker D: How easy does it roll? |
- | It probably would just because you would be able to sleep. Mostly, you know, you'd be all sick. I'm trying to put you in. Oh. I the minor from getting. | + | Speaker B: How strong? |
- | Yeah. The moderate and the moderate poison. Well, I have 2 moderates, so screw you. You see documenting me, you're catching yourself up. Well, let me know if you can get hold pulling out that bolt. | + | Speaker C: It'll take two of you to, like, get it moving. And it's got, like, handles on the side that, like, grip it and get pushing. |
- | That's right. You you be next. You be next. Maybe I' | + | Speaker D: I' |
- | I was, like, fixing myself over the dirty lips and be like, you're next. Doctor' | + | Speaker A: Yeah, I would just instantly. |
- | Yeah. I don't know. That's a It would. Like, it's from my understanding | + | Speaker D: Say so how many of these do we need before we fill up the wagon? |
- | So moderate stuff would definitely all be gone by the time you slept or even, like, ate a meal. Severe, s e v. ER. Does it look like? Yeah. | + | Speaker C: See, like, looking at that, you probably need. It'll probably take like, four. |
- | Yep. So I severe. Your ear. So you're right. The minors go away. | + | Speaker A: What isn't actually full width. |
- | I can turn the moderates in the minors. Yep. Depending how long you guys want downtime. So, yeah, what are you guys doing when you got back here? Dinner. | + | Speaker D: Or make sure it's not the runoff. Rocks, water, sediment. |
- | If I have time, I'd actually | + | Speaker C: Nope. It looks like it's gold ore. You can see flecks and gold in it. Clinting off the. |
- | Considering you got cards, we have loaded them into the wagon yet. Yeah. Okay. I think that's pretty much. What I'd be doing my time. | + | Speaker D: Come on, jock. You can put minor down on your resume. |
- | Okay. Then I would fix him up too, and then I'd take one of the bodies. And as a surgeon, I can perform an autopsy on the future to learn more of its nature. Hopefully not the things. Alright. | + | Speaker B: Wonder what we owe. |
- | So if you do if you do all that stuff, then you' | + | Speaker C: I don' |
- | If we're gonna spend it in the whole night. I need some food. Yeah. And then you're gonna spend the rest of the evening. Could Anthony help you with that, or is he really just the driver? | + | Speaker B: Burnt down there. |
- | I might make Anthony help. You have 2 options, Anthony. Go in the cave with us and play with britters. Why does Anthony think of the centipede then? He's not. | + | Speaker D: Bars. A lot of work left before you do anything |
- | The doc brought that. He's the creeped out by it, but and be like yeah. Mostly creeped out by it because he is basically | + | Speaker B: Is there like a hard stop at the end of the track or is the track just run out? |
- | I think we could drive a while. I mean, I have time for that. My focus is to get It's healing. Up first. If I have time for the other. | + | Speaker C: Where? |
- | Yeah. But I was gonna say, if you wanna do, like, the autopsy and heal both of the guys, your minor wounds won't be healed because you're not resting. Yeah. The creature is secondary. Okay. | + | Speaker B: Oh, like a stopper? |
- | In that case, I kinda poke at it. Why not? You think we could drag a wagon over the top of these and they go crunch or would they cause a wagon flip? I don't know. That's a really interesting question. | + | Speaker C: Yeah, maybe a stopper. |
- | For science. They put both of them. Yeah. Signs. So if he has a moderate do you have a severe or no? | + | Speaker B: Tell Anthony to back up the cart to the door. |
- | No. I had a a moderate and a minor. So he had a moderate and a minor, that' | + | Speaker C: Yeah, yeah. He parked it there. It' |
- | Does it stay there, or does the sleep for the night also remove the minor? Yeah. Are you guys sleeping? Because it doesn' | + | Speaker B: We get all the cards first before we suppose |
- | And not too much. It's So we' | + | Speaker A: We' |
- | Yeah. What are you guys doing? At this point, it' | + | Speaker D: Let' |
- | You we're we're sick we're earlier, but we keep our minors. I'd rather go on Neil. Do that. Oh, I'd be offloading | + | Speaker B: I wanna keep going. Down this track, across |
- | Damn it. I'm debating because I know there' | + | Speaker D: Let' |
- | And then you can spend those whenever you need it. Yep. But not all of them. No. You can spend them all at once if you wanted to. | + | Speaker A: Yeah, let's figure out. We run into centipedes. What they' |
- | At a time? Like you okay. You don' | + | Speaker C: Yep. You travel down there and one. One of the tracks heads east and the other one ends at the. Here. Like one of the actual mines. I don' |
- | They just add a value to your role. Cool. And they don't expire. Like, you live through | + | Speaker D: Pretty much walk in till either |
- | No. Alright. So where are you guys sleeping? Wherever you guys want. And where are you putting | + | Speaker C: Yep. That comes up and you can. You can see the walls glitter, like, so it's still. It was a very rich deposit. |
- | Like, well, yeah, what are you guys doing? | + | Speaker D: I wonder why. Close this place down. Wait a minute. Is this place in the elves? |
- | Maybe keep them, like, away from the doors. There' | + | Speaker C: Probably not. I told you it was an abandoned mine because of too many tunnels. Yeah, tunnel critters. |
- | Doors are closed. Don't get into trouble. Or turn one of those opposites into makeshift stable. They're bigger. They would they' | + | Speaker D: So pretty much we hit there. It's a glittery wall. But we haven't found another ore car. |
- | There' | + | Speaker C: Nope. There' |
- | We'll make sense. Ketchup and put it on that same wire. Alright. So you guys all just sleep in the main room. Yeah. | + | Speaker D: But no more tracks. |
- | What what might be living in that old viewer' | + | Speaker C: Correct. |
- | I would. Yeah. I just think that. Alright. I'd probably just upload cards so I can get, like, 4 or 5 hours of sleep. | + | Speaker D: Okay, let's take a look at the other line. You gotta make sure we hit the right wall for that. |
- | Yeah. Just whatever. Sure. Okay. And I guess what' | + | Speaker C: All right. |
- | We're getting a little selfie. So you probably would be first. Yep. Especially if you're gonna load until last one. Yep. | + | Speaker B: Is there gold in there? |
- | Take 1st. I think by the end of 3 or 4. I could take 1st in 2nd. No, I was thinking Anthony' | + | Speaker C: Yep. Oops. |
- | I'll take 1st. Right. Yeah. Maybe 1 on the second one. Yeah. | + | Speaker D: They build a little slight grade. So we can write it out. |
- | Sure. Who' | + | Speaker C: Nope. It' |
- | Yeah. You give me a roll with your highest stat. Actually, actually, I guess it's just with plus 2. 9? Mhmm. | + | Speaker B: Check the brake and then start. |
- | If I wake up poison again, I'm gonna get this. Oh, figure. I might have to go through | + | Speaker C: Yep. So as you start moving, this one out goes off with a good squeak, especially in this one, you can tell has lots of rust on because it's a lot damper in this little area before it starts moving. And then just as it starts moving smoothly here, a bunch of, like, skittering |
- | Mommy. Okay. Yep. See, the night passes, and the people that had watched after Anthony know he had a a bad night of sleep. Bad dreams? | + | Speaker D: Faster, getting faster. |
- | Yep. He was, like, muttering and, like, rolling around. Then he then in the morning, he just asks you guys with his I forgot. He has a stupid voice. It's no. | + | Speaker A: Get it across the water. I keep going, I'll pull my gun. Follow behind |
- | He's I'm sorry. That was someone else that had Russian. But no. He has, like, a Haitian Mickey Mouse voice. Oh, but he does ask, though. | + | Speaker C: All right. |
- | Any of the rest of you guys have dreams about a little, like, cat eyed baby? Cat eyed baby? Yes. Did I have? They was staring at me with blood dripping on its mouth. | + | Speaker A: Try to get them where they have to cross in a narrow space. |
- | Looking creepy. Oh, but wasn't hungry? Didn't look hungry, and the blood' | + | Speaker D: If I can get enough momentum in the carta, I'm jumping in. |
- | From where? Oh, it' | + | Speaker C: Yeah. So as Jack and Doc' |
- | It's just black. Curiosity, dad. Go over to the one office that is the bad at and open the door. Okay. Just to see if it's changed. | + | Speaker D: Audrey. |
- | It is has changed. Josh, I think your medication is wandering around here for you. There' | + | Speaker C: Audrey. That' |
- | It scared down after you for who else had along. But still wanna go see. So they don't seem overly vengeful. There' | + | Speaker D: Basically. I took weirdo and spelled it backwards. And the first part' |
- | They' | + | Speaker C: All right. Yeah. So Audrey and Jack are pushing the cartae. And then doc, as you' |
- | Sounds good to me. So you say you loaded up 1? Yay. Breakfast of cigarettes. Anthony would cook breakfast would I cook breakfast? | + | Speaker A: Obviously coming towards us. |
- | You're not letting him up. You're just Oh. Oh. I got an MSU and a cigar and a higher quality. Now he fries up some bacon and beans. | + | Speaker C: Oh, yeah. |
- | Some wine. No bacon. Well, it can't be all bad. Alright. We can't need to upload one of the other carts. | + | Speaker A: I'm gonna do the spray and brain move. Try to hit as many of them as we can. |
- | Go search into the carton before. And we can focus on just soft boarding those. You have a more real one? There' | + | Speaker C: All right. |
- | Mhmm. That's a good check then. They' | + | Speaker A: Like, either scare. |
- | Track switch, or is it just 2 rail tracks? That's like there would be a switch so they could swap it back and forth. Swap it correctly. It gets exciting. We don't have to switch on the plug. | + | Speaker C: Yeah. |
- | Mhmm. Got the sharpshooter. Mhmm. We can switch it on the fly. Maybe. | + | Speaker A: Spreading wrong. |
- | Nice to see another one. I've been watching around a quarter. Yeah. Yeah. You would see, like, as you' | + | Speaker C: Yep. You' |
- | He was not in the cherry box. Yep. As you go up Bring that. And your gun. Norris. | + | Speaker B: Push with one arm and fire another one. |
- | What about the? As you can get up closer no. No. I didn't. I thought I left this option. | + | Speaker A: Eight. Because I choose one. I don' |
- | You see in, like, over here as you're watching it up, your light starts glinting, like, off like liquidy looking stuff. And then as you get closer, it just looks like hundreds of, like, I guess, like, cue ball, like, billiard ball sized, Like jelly orbs. Yeah. They look like eggs. I don't like this place. | + | Speaker D: Thank you. |
- | If you're a medical assessment, it is accurate. | + | Speaker A: I don' |
- | He stuck it inside that thing? A whole lot. Well, I'm trying to figure out how much. I mean, I know it's enough to piss everything off of this. Yeah. | + | Speaker C: Okay. |
- | But it might be a nice parting shot when you leave and close the doors with a light fuse. Well, when you close the door, I don't know how much more gold is it worth. You you would say that, like, this is, like, a really rich like, there' | + | Speaker B: I'm doing aim inspire. |
- | We we can deliver the information here, but I think you need to come back with tools specifically for this. Lots of fire. Fire purifies all. Can we tell in those holes when we walk by if there' | + | Speaker A: So how much damage do I do? How do you tell? |
- | I mean, They just look and, like, if you got close now, he'd see that they just, like, just go into the rock. I mean, Audrey could probably actually, like, crawl inside one if he wanted to. He doesn' | + | Speaker C: You don' |
- | Locker' | + | Speaker A: Okay. |
- | Oh, I'm gonna be prepared. Can't. I'm prepared. Let's run. Let's I want this to for eggs. | + | Speaker C: Essentially. |
- | I wanna see what the extra oil that we got from the supply if I can oil the wheels so they make less noise. Yeah. You that'd be doable. So you see me tinker out of that, like, on the, like, axle itself and, like, on the the track. It's just trying | + | Speaker A: So spring and prey. Fire your targets. Target or targets without care or procedure. Roll reflexes |
- | See if we can summon fewer creatures when it moves. | + | Speaker D: One, which I chose the enemy. |
- | Uh-huh. Are you ready? Yep. And then you' | + | Speaker C: Okay. Yeah. You're shooting, and you see a lot of your. Most of your shot slays glance off their armor, but you do hit one in the face, and it keels over, squealing, still dragging the map around. All right. I'll say if you' |
- | Alright. Then once all 3 of you guys give me react to danger with advantage, and then any stat button grit, like Mhmm. And crystal balling. With advantage, you guys should take the highest too. Yeah. | + | Speaker B: Dodge out of the way. |
- | I had a 1 one two roll. It's in here. Oh, did you really? Yeah. We both had 1 one twos. | + | Speaker C: All right. |
- | And then even with my luck, the most I could get would be 5. Can you get That won't match. Wow. My counting over is gonna be plus 1. So Wait. | + | Speaker B: Nine again. |
- | Actually, I could succeed too. I could succeed with luck. So let's make it less severe. So that'd be 2, 3, 4, 5, 6. So I'd get a 7 if I use both my luck. | + | Speaker C: All right. You can get grabbed or have to let go of the cardinal, and then the cart starts slowing down. |
- | So I'm gonna use both my luck Okay. To convert it to a success. I would get a 6 if I used all my luck with it. So I'm not gonna bother. I'm gonna have much to buy with it. | + | Speaker B: I might go cart, just draw my other gun and spring and pray. |
- | Just Yeah. I was gonna say that won' | + | Speaker C: All right. |
- | Yes. Okay. Okay. Yeah. Yeah. | + | Speaker B: Yeah. |
- | This helps. Yeah. No. You won't be feeling all day. No. | + | Speaker C: Okay, you had nine and then, like, 13. Oh, okay. |
- | Him just going from, like, 4 to, like, 5 to 6, like, that doesn' | + | Speaker A: That one. That' |
- | Okay. Then I'll then I'll spend a lot for sure. As opposed | + | Speaker C: You don't need to, because he shoots them, unloads both his gun, and kills him. |
- | So you guys get up there. You start pushing, and there' | + | Speaker B: Reload my gun? All right, once my guns are done, start pushing the car again. |
- | Push harder. Mom is coming. Mom is coming. Mom is coming. No. | + | Speaker D: Be like, that's it. |
- | I'm gonna be in front of us. Behind you. So, like, coming around, like, the corner up here, you see one that' | + | Speaker B: That' |
- | I'm pretty much sure with everything. I go over to you and actually pull your gun out. Is your holster? Keep pushing. Do you resist? | + | Speaker A: Actually, that's the advantage. Between aim and fire and spray. I'm pretty good. |
- | Alright. You' | + | Speaker C: It's the aim and fire here. You' |
- | Yeah. So again, let's have some react to danger as this thing is pursuing | + | Speaker A: But I'm just wondering why it would. Why would you ever just spray and pray? Then how do I look at it? |
- | This will be, flat out. And you can and grit like, all of them are valid as long as it makes sense in the fiction so you guys can describe what you're doing. Okay. With the with the grid. What do you the 3 blocks. | + | Speaker B: Multiple targets. Multiple targets. |
- | I got a 10. Okay. With the with the grid. What do we have on all the 6? Because the other ones are 2. | + | Speaker A: Cause the aim of fire says, take aim and fire at targets. Current precision. |
- | Yeah. A d nine. These smarts. | + | Speaker B: I don't know. |
- | Alright. It's not gaining | + | Speaker C: This week, it' |
- | I'm gonna say the cost to success is you do hear you do see 2, emerge out of oh, I'm sorry. You can't even see what I'm looking | + | Speaker B: Or if you had, like, a rifle, you can only really shoot at one. |
- | I wanna take one of the lanterns. I'm actually gonna take it as we go by, and I'm gonna slam it on the ground, like, right here. Okay. And try to make, like, a fire spot there with it. Alright. | + | Speaker D: It's a lever action. |
- | You guys give me another roll of advantage this time as the black fire opens up. Gosh. I literally just rolled another one one two. That was perfect. Better throw your dice away. | + | Speaker A: Are they all dead? |
- | Yeah. With advantage. I got success. 10 plus. 10 plus, okay. | + | Speaker C: Yes. |
- | Yeah. We got it left guys. 10 plus. That' | + | Speaker A: I'm gonna go up to one that' |
- | Okay. So so I'll say on your on your your back, you're pushing, | + | Speaker B: All right, |
- | As one of the as the centipedes climb up the wall to, like, try and get around the fire. So I'll say one is coming as as they push down. So you guys are still just chucking, so what do you do? I got him just like Dock. Alright. | + | Speaker D: Mystery beat. |
- | And then try to get a macro shoot. Okay. I wanna do a good aim. Alright. Aim and fire. | + | Speaker A: Yeah. |
- | Yeah. That's crazy. I wonder what's the probability on that. To have 112, 112, 112. Yeah. | + | Speaker B: Crab leg. |
- | It's crazy. 8. Okay. David' | + | Speaker A: So they' |
- | I'm not sure what the difference will be in this if he's after me. If I can kill it, I just wanna kill it and then get up and around. So I wanna kill it. Alright. Alright. | + | Speaker C: Yeah, they're size of a large dog. |
- | You yeah. You shoot the 1, but the other one So if you have 2 guns, do you roll a separate roll, or is it just represented by It's your fiction and what you're describing. Oh, that 2 guns now because I stole his, but so I've had more than one shot on him. So if the shot's glancing and less effective, I could just have it took both guns to actually kill it, And then it's less effective. So you would, so if it's less effective, that's basically like, it will delay it, and I'll say you can get up. | + | Speaker A: Okay, I'll take. I'll put two of them on the cart. |
- | Okay. If that's what, like, it it stuns it and like, yeah, I'd say it kinda like stuns it and then you see the other one like, is right behind it, like on the ceiling. So they got like 2 like, rushing at you as you get up and start running for your guys. They like to sprint after them. Yeah. | + | Speaker D: Is this for dinner? Are you making armor? |
- | Then you hear like almost like a loud, like, hissing sound, but you, but you don't see, pursuit from the big one anymore. I was gonna say, yeah. As you guys break the the Get through the switch, you see like 4 more like rushing up this way. So, yeah. You guys give me a react to danger again without no advantage this time unless you guys are doing something else you can think of. | + | Speaker B: Check them out. |
- | Oh after I heard a shot I probably would have been and saw these, I would tell them to keep pushing but I'd start shooting. Alright so you're gonna stop pushing and shoot? Yeah. Okay. Alright. | + | Speaker C: All right. See you get that cart part next to the other cartoo. |
- | So then you're just gonna and then alright. Yeah. So before we do any of those roles so yeah. So you're stopping and you're gonna start shooting. Fire. | + | Speaker B: No more. |
- | Boom. So if I'm run I'm running towards and I see him stop and turn, then I would get up right next to him and turn back around. Right. Okay. With him. | + | Speaker D: Do we want to do it tonight, or do we want to have dinner in seal of store in. |
- | We got 4 guns going up. And then did you say anything or you just let go and search? I would say it's on Audrey | + | Speaker B: How long did that take? |
- | That's just loud. But, yeah, I should' | + | Speaker C: Oh, probably, like, 20 minutes to push that back. |
- | And then on the 2 and a and fire. Yeah. And you keep pushing? Yeah. Okay. | + | Speaker B: Go again. |
- | Then you don't need to roll for that, so there' | + | Speaker D: Okay. |
- | Oh, double tens, double fives. I got double fives as well. Oh, damn. Not the probability that's good. This table. | + | Speaker C: Yeah, just take, like, 20 minutes to push it back. |
- | I don't know. No roll. That's a 12. Alright. So you wanna shoot the ones on the ceiling or the one on the ground? | + | Speaker B: I just continue down this one. |
- | The closest ones? I'd be shooting these. Actually, I guess you guys wipe out 4, so No. We shoot the 2 that were closest back here, and then I'd shoot the new ones. Okay. | + | Speaker C: Same one that you guys went on. Okay. |
- | Yeah. So that' | + | Speaker D: There' |
- | I'm just I'm just I keep pushing and I'm gonna do all this. Nice, alright, so yeah, so you guys smoke 4 of them, you saw 2 chasing you, and then what do you guys do? Keep firing. Okay. Yeah, I would deal with the threat. | + | Speaker B: Yeah, I'll find out. |
- | Roger that. I'm not gonna run if he's not running. Oh, another 10, but 64. So that' | + | Speaker C: Yeah, you get down, and you fall it to the end, and there's, like, a walkway above you as this goes underneath it, and then the track ends by the walkway. |
- | With 2 guns. 8. Okay. Do you want any target? Yeah. | + | Speaker A: I'd say we should favor tracks just for load amounts. |
- | I'll say both you get both of these, but you do hear more Yep. And then I'm gonna run back to the cart and start Skittering. Get my. Okay. Okay. | + | Speaker C: Yeah. |
- | They swam. Just thinking aloud. | + | Speaker A: That'S what jock would do, but I'm fine. If you want to explore. |
- | Woah. Like, trying to, like, come out of the water and try and get at you. So you guys can, defy danger. Okay. As you're shoving yeah. | + | Speaker B: How much Audrey wants. |
- | You're all on this cart pushing it now. So whatever | + | Speaker D: I' |
- | That' | + | Speaker B: I go back to the next track. |
- | That's your this is for you guys to how you react to this. Is this like another day and then your lives are just like, oh, that's new. Well, that's It's probably a new species, but it'd just be like, yep. Creatures for my guy. Okay. | + | Speaker C: Yep, yep. Yeah. So you go back to the top. |
- | Just trying to get a Yeah. Tone of, like, how serious this is. Okay. This is more stuff we keep going. Okay. | + | Speaker B: One that's stable, right? |
- | I would be serious, but it' | + | Speaker C: Yeah, no, you can see, like, some of the wood is, like, starting to show signs, but it' |
- | But if it gets messier, it might turn to black. Let's go faster. Alright. So what's that over you, Jeff? Oh, I was just using my reflexes. | + | Speaker D: Pops out of the pond. |
- | Okay. Yeah. So you' | + | Speaker C: Yeah. So you get it splits. So which one you want, north or southeast? Yeah, you' |
- | Trying to use the card as my balance. Roger. So the 8. Okay. And April, migrate would be killed on the the cartons that you're talking about. | + | Speaker B: Not aiming. Five, because I have two pistols. I aim and fire at two different targets. |
- | I'll say, yeah, you guys kinda, like, stumble a little bit and slow Some, so you do So there are some guys like hot on your trails and you can see them like kinda like running down the track now, a couple. And then like maybe you starting to see some up in the topper caverns, like coming out of holes. But yeah, you guys are all right. So give me actually, yeah, so what do you guys how do you react to this? If we cleared the bridge, I would turn it into a quick shot. | + | Speaker C: Yes, that would be fine. |
- | Shot. I'll say you're you're about halfway across. Yeah. I know. I'm really pushing. | + | Speaker A: Which way are you firing? |
- | And you can see that, like, that thing, like, hit and sunk down, and you can tell, like, it's like well, you can see the water kinda like, more like it's gonna put more effort into reaching you. I've been getting ready to download or whatever my reflexes. And then you have yeah. You see ones coming around the track, and you do start to, like, hear, see, like, more coming out of the ceiling. Over the whole one, yeah. | + | Speaker B: I don't think we need to. |
- | Yeah. I'd be dodging till we're past the bridge and onto more stable rooms or whatever. So you're you're there' | + | Speaker C: The front ones. |
- | I'd be pushing | + | Speaker B: Shoot them in the face. |
- | Fire momentum will take us to the and I was like, how are we gonna close the doors? We figured that out. Yep. Or Let's just get off the wall. Does this go to the far side of the door where the the tracks end? | + | Speaker C: All right, they're done. |
- | And then the large room and we can close the doors behind us. Jack's not bringing that far ahead. Yeah. I just wanna get over the water. Oh, that that's what I'm doing. | + | Speaker B: Then start turning towards |
- | I'm pushing hard as Alright. Yep. Alright. Yeah. So you guys putting all your effort into it. | + | Speaker C: All right. |
- | Mhmm. So I' | + | Speaker D: Originally I started looking for cover. There is no cover. Gotta drop my gun. I' |
- | Surprise. Not this also fail. With advantage? | + | Speaker C: That still sucks. Oh, luck. One luck. Yeah. So they rush up to you, and one of them latches onto your, like, waist and jerks you to the ground and starts, like, carrying, dragging you backwards. And you'll take a minor trauma. And then, Audrey. |
- | No. Sorry. No. When I passed it. I love it. | + | Speaker D: My reflexes aren't so good, so my seven became a six. |
- | Yeah. Look. Look. I'm not gonna burn it. No. | + | Speaker C: Poof. |
- | Doesn't matter. Can I reach out if I see him start to go, can I reach out and try and grab him? I got an 11 for, for my role. Yeah. I'll say you can do that, but it will, I guess, allow some of the scorpions they' | + | Speaker D: I realize I've missed. And I pull my knife out as it's coming at me. I can't pull the trigger fast enough. |
- | And you guys do see that some, like, pair have come dropped from the ceiling, like, in front of you guys. Last night. Now is it not? Yeah. No. | + | Speaker C: All right. Yeah. So it, um, grabs you, like, the. Around the waist and knocks you to the ground and has you, like, grabbed. So you take a minor trauma and then you can draw your knife and roll that if you want. And then, Jack, you can also. |
- | Let me see. There we go. Alright. Well, but yeah, you catch Jack before he tumbles off the the rail. But you do have 2 like in front of you now and then 2, like, right behind you, and the big thing is like sunk into the water. | + | Speaker B: Yeah, 13, put my grid on there. |
- | The giant centipedes. Remember that question I had? Can this thing run over? Or will it derail | + | Speaker D: It's like where the mouth is. You're not eating me. No. |
- | But But you got both gun I continued pushing. How fast is the thing moving? What? The The cart. I mean, not, like, super fast. | + | Speaker C: Okay. Yeah. So you do on a ten plus, you subdue or restrain enemy. You deal decisive critical damage. You avoid their direct counterattack. So what do you do? So you dealing? Decisive critical damage. Okay, I' |
- | Honestly, I can't get shot at the one. All I know is momentum is It'd be it'd be about you guys have probably got it up to almost, like, running speed for Okay. The human. So Yeah. Fire away. | + | Speaker B: Yeah, I would spin around and see that Jack's getting pulled away. Aim and fire. Both of them or just one little higher. |
- | Yep. I don't know. Aim and shoot it. Okay. Shoot them in my face. | + | Speaker C: You can do both if you want. |
- | Yeah. Smoke them as you. I'm watching the water. I got 8 on the ones behind us with the 2 picture. But those speak glancing are less effective. | + | Speaker A: Scroll through character. |
- | Okay. Yep. They kinda stutter, but then lose a few steps before they keep picking up. Alright. So yep. | + | Speaker C: All right, I got snake, guys. Yeah. I'll say, um, something real quick. |
- | Alright. What do you guys Take your shot at them if you're still chasing them. Yep. There' | + | Speaker A: Is that separate, like, from the minor wound? |
- | Yeah. I'm silly at this time. Alright. I like to be sick place. Alright. | + | Speaker C: Yeah, it's more trauma. It's a moderate trauma. |
- | And you yes. You get oh, actually. So you guys just shove this one right into the rear end of the other one. Yeah. Don't care. | + | Speaker A: Does the tight matter or just the fact that it's moderate? |
- | Slams into it, and they both, like, get knocked off the track. Oh, well. It makes it work here. And make a mess. Yep. | + | Speaker C: No, it's moderate, and it's a year. You have a gunshot wound on your left arm. |
- | But the door is not closable. Alright. That' | + | Speaker B: Surgeon, an hour. That' |
- | I'll go get the gunpowder. Set it right about here. If if we need to, we'll close the door and start off with another Yeah. You wanna make, like, a little trail of gunpowder, like, cartoons now? We could if you want to have that in mind. | + | Speaker C: So that will play into fiction. |
- | There you'd be able to do that with a keg, and you'd be able to make enough of a trail that you could light it. From a smart perspective, | + | Speaker D: Three, three minor. For a moderate. |
- | I thought that too. And not be close. We can make a fuse long as it' | + | Speaker C: Three minor, two moderate, two major. It might be on your character sheet space somewheres, maybe. Oh, it's, I'm finding, I'm moving my. |
- | But for now, let's upload. Okay. Yep. I'm glad we did. Before we worry about this. | + | Speaker D: Sheet into the white to get contrasted. |
- | Well, did you wanna put the thing out here or not? Oh, yeah. Okay. So we do a little bit of a tiny trail, put it out there. It's designed not to cave it in, but it would need to light it up because | + | Speaker C: Yeah, it's like, right below the appearance line is where your trauma track thing is. It looks like if you have the, oh, wait, never mind. That's the different character sheet. That' |
- | Yeah. Okay. Start charging. Yes. Well, Anthony, Anthony saw anymore. | + | Speaker D: It's the dirt. |
- | Let our friend Anthony know that there is a powder trail there, not to disturb | + | Speaker C: Yeah. Yep. As this, as the other one comes, it's gotta lean up and you'll be in danger shortly. But, um. What are you doing, doc? |
- | Probably would make it. Yeah. That' | + | Speaker A: Shove it into the open, meaty mouth and pull my trigger. |
- | He has a minus one. It' | + | Speaker C: She' |
- | So once you guys as we're unloading, you can 1 just one person. You can see a flat roll. I want to be doing. Our dice are terrible. Mine have high and low. | + | Speaker A: I mean, aiming him right up on it. So there's not a lot of aiming |
- | You guys rarely go in the middle. What up? Just just flat rolling at 2 d 6. It's a 6. Then we go in we all get a what point? | + | Speaker D: Aiming. |
- | No. This is the there' | + | Speaker B: Aim on fire. Because regarding spray or prey, you have to reload. |
- | Oh, shoot. | + | Speaker C: Well, also, I think when I think aim and fire too, you're just, you're fanning or you're levering, so you're not going to be able to spray and pray if you're with dual wielding. Really? |
- | Unless you asked for it back. I was gonna say yeah. I was gonna say it. I guess, did you just hold light for unloading or you you just hold through it in your belt or whatever? Yeah. | + | Speaker D: Yes. |
- | Okay. Unless you wanted wanted it back. At this point? Would you have taken it back at that point? Because we're gonna we don't have any enemies. | + | Speaker A: But this shot is placed in danger. But bump a shot into its mouth. |
- | I probably would've given it back to you, actually. Okay. If you'd given it back to me, yes. I'd have it. Yeah. | + | Speaker C: All right, you kill it, but it's like you're kind of tangled up in it now. And the other one, and then another one comes out of the wall, rushing towards |
- | But I wouldn' | + | Speaker D: Whichever ones that got me, he' |
- | So I I I actually | + | Speaker C: That one's dead. You killed that one that actually |
- | Is someone stolen? Yeah. May 9. Where'd my mouse go? There it is. | + | Speaker D: I cross my fingers, and I shoot at it as it's come over the top of its buddy' |
- | Okay. Did you pass the meal for a bonus? Yep. You Definitely a bonus. You kill 1, and then I guess 2 of them get really close, and then you see it, like, and another one is showing up. | + | Speaker C: Yes. You be placed in danger, or it's a glancing |
- | Alright. So give me someone give me another actually, yeah, give me another phone call. 4. Oh, gosh. Alright. | + | Speaker D: I'm in danger. |
- | Been reloading my revolvers. Yeah. I'm just yeah. So you see more stuff is coming. More stuff as you guys are as Anthony and Audra. | + | Speaker C: Okay. |
- | Audra. Audra. Loading. Take shots at the ones Yeah. The lines. | + | Speaker D: Because if I kill it, I'm already in danger, and if I don't kill it, I'm still in danger. So glancing is going to just put me in danger anyway. |
- | Okay. Carry on. Give them a ring. Armful over the war. Don't forget you can light it. | + | Speaker C: Yeah, so you. Yeah, so you kill it, and it, like, falls on top of the lake. You have, like, two of them, kind of like, pinning you to the ground. All right. |
- | We have 10 plus. These guys I've got 10 plus. So I'll keep the near ones because you have long range. Right? So I'll just kill I have all my guns. | + | Speaker B: I jock holster my gun. I have to reload them and pull out my rifle and take. |
- | I wield some some sharps and have extra range. We have the next tag out. So you'll be able to easily hit stuff or hang out. Okay. Because I kill the ones closed. | + | Speaker C: Yep. You hit the dirt next to it, and it grabs onto Audrey. And. Actually. No. Grabs doc's leg and starts pulling him. All right, doc, what are you doing? |
- | Yeah. Then I'd shoot. Okay. They were kinda dealing with me. Yeah. | + | Speaker A: Another one, like, execution in the head. |
- | It's from the last time. Okay. Then I'm just eyeing that peg. Yeah. I was gonna say these are coming for our another flat roll. | + | Speaker D: Five. |
- | My turn. 8. Yay. Okay. Alright. | + | Speaker B: Sit down. |
- | These ones have gotten closer. They' | + | Speaker C: All right. Yeah. So as it grabs your. It grabs your leg and you feel a prick and, like, warm liquid injects into your leg. So you have moderate. Moderate right leg is numb. Yeah, you can see, dog, you would see because you're, like, you' |
- | And I'll see less effective. Okay. And you're dual wielding? | + | Speaker A: Yeah, yeah. He's doing that to you. I would. As soon as I feel that, I would grab my. From my medical pouch, grab my scalpel. |
- | I got So I choose as many as I can acknowledge myself on these. Okay. You kill 2 of them. Because I figured it after if they' | + | Speaker C: Yeah. |
- | I can see the ones around the corner. Yeah. So you kill 2 more, but these, I guess, ones will be close. So they' | + | Speaker A: And pull it out and just, like, jam it in its eye. |
- | Let's have another flat roll. Oh, if you need me, 5. See, if I hear somebody yell, you know, I'll understand. Pork chop sandwiches. Oh. | + | Speaker C: All right. |
- | I'm gonna say, yeah, there' | + | Speaker D: I got a seven. |
- | Now we're rolling high. That's 10 to 1. Jeez. I think you, like, you wanna fall back and blow this thing? Sure. | + | Speaker A: Nice. |
- | Always. Because we we put it out where it's not gonna harm us with including including the order. We need to wait until that group gets there. Yeah. But it's the timing and we' | + | Speaker C: I'll do your fiction because you' |
- | So I'll just do a smart thing of just when we should light it, then or do we have yet to offload into the wagon? It took me fucking an hour. Alright. It took me several hours to get one cart on myself. Yes. | + | Speaker A: Oh, yeah. What does that mean? |
- | But anything and I haven' | + | Speaker C: Fight. Yeah, and grit. |
- | So they' | + | Speaker A: That' |
- | You can light it. 1, and then I'll shoot 1st, and then we light. Okay. I wanna tie notes so that as these get close, like, that's where it's gonna catch as many as it can. And I and I would just spray and pray it. | + | Speaker C: All right. |
- | Okay. Mac group. On a song. What' | + | Speaker D: So somewhere between |
- | It didn't. So so the lyric. I'll do I got 7, so I'll just do the Emily focuses on her. That's, like, kinda what I'm trying to do. Okay. | + | Speaker C: Yeah. On the. So, yeah, you. You stab it into its head, and the shot comes in, and then you lose the scaffold in the. In the head of its embody. So you're currently disarmed for your melee, but it is dead. All right, I started reloading. |
- | So go over that. I'm just shooting into the Alright. 7, and then they' | + | Speaker B: Yeah. |
- | Yeah. That'd be like Okay. What? I'm gonna get out of the way. You gotta get the cover. | + | Speaker A: Get to reload your rifle. |
- | Alright. Yeah. So these ones are all Then I'd take cover behind one of the cart. Okay. Yeah. | + | Speaker B: On. Aim and fire. And a six minus. |
- | There is they' | + | Speaker C: Oh, yeah. Yeah. So describe, |
- | So you guys died behind cover. Yeah. And you just lit it. Right? Yeah. | + | Speaker B: 1 minute. |
- | Okay. Just lit it. Okay. Yep. You hear a a giant jiboom. | + | Speaker D: Push off. |
- | Like my ears. Keep your mouth open. Oops. And then it goes like Quiet. Yeah. | + | Speaker B: Just grab the stuff. The dead body. Kick them off. Roger. |
- | It's super quiet. And by the ear ringing, depending on if you got your ears covered or not. I don't know either. I think my guess is yours old. Part of his lifestyle. | + | Speaker D: This is worse than that time when you guys tricked me into taking the peyote button. |
- | Alright. Just wear a fire pistol in the cage. He's so bad. And my rifle. Yeah. | + | Speaker B: Laugh about that. On your feet. |
- | Oh. Bad enough for the firing. Yes. Protection. Yep. | + | Speaker D: He get me up and I kind of walk. |
- | So the the smoke clears. You guys look like and you see, like, there' | + | Speaker B: What in the world' |
- | Nice. Jacqueline just laughed like, that was fun. I'm like, woo. And then immediately he said he's going over grab an order. Yeah. | + | Speaker D: Get me over to the cart. I can push and help on one leg. I can do it. |
- | I can skip this out of here. That's where we'll end for tonight because it's 9 o' | + | Speaker B: I look over at doc to make sure they're. |
- | I get can you actually get more than 6 more? For what, luck? Yeah. Yeah. Because there' | + | Speaker D: Hold on. |
- | There' | + | Speaker B: Reloading. |
- | No. There' | + | Speaker A: Down. Slow moving. |
- | We'll see later on since you never get stat boost and stuff. Yeah. Which is fine. Yeah. I'm curious | + | Speaker C: I was gonna say, you do gain a minority, um, bleeding arm from your gunshot wound. Yes. Yes. Because you haven't done anything to treat it yet, so they have a minor bleeding. It can get worse if you don't do anything |
- | No. That's it. I think it's weapons and are like gear because there' | + | Speaker A: I don't know where you can. |
- | And I get it have to be that. It's like, I want this, and it's like, okay. Go do this. Yeah. It it's a shift on like, you're used to having, like, a cornucopia of options. | + | Speaker C: Some of us fiction based. I mean, could rambo it and go. |
- | You know, what should be best applied here for the scenario? And at this, there' | + | Speaker B: Back and get gunpowder. Here. |
- | So if you can story tell your way into it, you have all the skills you could possibly go on. Yeah. Yeah. And we're still on pathfinder. So our brains are probably in numbers. | + | Speaker D: Let's pack some dirt in it while we've got chins. |
- | Pathfinder brains. Yeah. No. It's fun. Yeah. | + | Speaker C: You guys have clothes, and you have medical supplies. |
- | I'm trying to figure out the strength of things. Like, even on the skill book, it's like you can do this. Well, how strong is that? Well, like that big creature, if I was like, oh, I'm gonna hold my shot and then shoot it in the face. Like, how do you kill a big creature? | + | Speaker A: Okay, how many? |
- | It it would just like Narrative is like, okay. If I get my rifle out and I sit there and wait and then, like, shoot it if it has an eye or, like, where I think the brain would be or whatever. That well, most likely, like was. You hit your target, but it doesn' | + | Speaker C: You guys are out of combat? But you said you were. You're, like, reloading, so you didn' |
- | So, like, that thing, the bullet, you may hit it, but it may just glance off it. Or you do pestle. Or you shoot its eye and then, like It gets rid of that. And it gets pissed. Yeah. | + | Speaker A: Yeah, I want some reload piece of shirt. |
- | Or it goes away. Like So, like, the surgeon thing, I could actually if I if I had we taken the time to do that, we would have, like, a potential to have a vulnerability that's known, and that would maybe work to explain to the fiction. Mhmm. Not a large animal. It's like, I could deal out. | + | Speaker C: You'd be able to dig it out. Like, you'd still see it. It' |
- | This is where you shoot it, and maybe it hurts it harder or something. Yeah. That' | + | Speaker D: Is that what end, please make it. |
- | And at that point, then you're doing what you were saying where you're returning the keg into a grenade. | + | Speaker A: Yeah, it' |
- | But It'd be nice if there is a way like, I don't know yet because we haven' | + | Speaker B: Go. |
- | So you don't feel like, well, my character at some point will no longer able to ever use the weird or he's dead. The secret spring of the end of the night, could have lost. So maybe that's part of this world is it's just dark and extreme, and it's a big deal when you use it. That's why I said we haven' | + | Speaker C: All right, so what are you guys. You guys are all reloaded. You stop the bleeding, or. I slowed |
- | Well, I think that's what the weird thing is, like, the using that power. That's like you coulda used it on that creature | + | Speaker D: I go over to the cart, and. |
- | Like No. That's because if doc would react and be like, oh my gosh. This is crazy. You know, the first time you see, then maybe he would have used his weird power because he felt like he was mortally. Yeah. | + | Speaker A: It'S like, damn it. |
- | But if it's like, this is Thursday. Yeah. Yeah. My guy just focused on the cart. Like, I don't know what that thing is, but whatever. | + | Speaker D: Last time tonight. |
- | I'm right in the cart. And, like, I've been around as a doctor with, like, teams that have gone into monster land and stuff. Like, we probably have seen stuff. And since it wasn't it was threatening, but it wasn' | + | Speaker A: Well, we know where the cart's at. Do we want to, like, backtrack or risk making noise? |
- | And you guys have all well, you would have been because you're, like, mid teens, 16 to 18, 19, or whatever. Oh, my level of freedom was pretty much focused on a curve. Well, I was saying is that one one ability where, like, once a day, I can fire, like, black flames, but it doesn't say how strong it is. So if I've done that more to the depiction, do I incinerate it? Is it wide range? | + | Speaker B: Like, I don't know, their legs are known other than they're walking funny. |
- | Is it short range? Is it If it's not, like, increasing | + | Speaker C: Yeah. So you guys would be like, your legs are. And, like, your leg is asleep. |
- | Choose which. You can use your gift once per day, and one of them is produce black roasting flames from your hands. And I was thinking, it's like, okay. We get on a bottleneck. We we cook them. | + | Speaker D: Well, I'm leaning into the cart to get it to go. |
- | Now is this a kernel pain and burn, or is this a split singed? | + | Speaker A: I would say let's wait on the cart and go back and heal up. |
+ | |||
+ | Speaker D: Well, this is downhill right here, isn't it? | ||
+ | |||
+ | Speaker A: No, it's low level. | ||
+ | |||
+ | Speaker C: It's basically level. | ||
+ | |||
+ | Speaker D: Oh, even this part? | ||
+ | |||
+ | Speaker A: Well, the ground is not, but this is raised up. | ||
+ | |||
+ | Speaker C: Ah, yeah. Yeah. So this. This sloped down to, like, the water. | ||
+ | |||
+ | Speaker B: We'll go back. | ||
+ | |||
+ | Speaker D: I was thinking we get that thing started, and that part has a little bit of a slope to it. | ||
+ | |||
+ | Speaker A: My concern is that we wake things up. Up. I don't know that we can handle another round of. | ||
+ | |||
+ | Speaker D: I think we already woke them up. They' | ||
+ | |||
+ | Speaker B: You guys can't walk, right? We'd have to go back. | ||
+ | |||
+ | Speaker C: It's be like when your leg is asleep. Like, it still functions, but, like, you're not sure about it. | ||
+ | |||
+ | Speaker D: You push, we'll guard. | ||
+ | |||
+ | Speaker B: I'd slap one of their legs as soon as it wakes it up. | ||
+ | |||
+ | Speaker A: Remind me not to ever let you medicine on me. What is this? Spend downtime patching up. | ||
+ | |||
+ | Speaker C: How long is downtime that's gonna be? So most of the stuff in here is like, like minor is like of light, uninterrupted rest. So probably like an hour or two. Moderate is like, you gotta like, sleep it off or more like. Or someone or get actual help within majors. You have to go. | ||
+ | |||
+ | Speaker D: All right. | ||
+ | |||
+ | Speaker B: We push the cart. | ||
+ | |||
+ | Speaker D: I'm like, I'm here. I don't want to come back. If I'm functional enough or if you want to push it. | ||
+ | |||
+ | Speaker B: We'll put doc in the cart. | ||
+ | |||
+ | Speaker D: You keep an eye out. You're pretty good. | ||
+ | |||
+ | Speaker A: Yeah. | ||
+ | |||
+ | Speaker B: Push that. | ||
+ | |||
+ | Speaker A: Maybe put your rifle up here and I can have an extra shot. | ||
+ | |||
+ | Speaker B: There you go. | ||
+ | |||
+ | Speaker A: You can extra shots. Although it's better in your hands. Actually, you are a better shot there. | ||
+ | |||
+ | Speaker D: So that you've now got two pistols. | ||
+ | |||
+ | Speaker A: There you go. | ||
+ | |||
+ | Speaker D: Get it back out. Generally better with the knife in. | ||
+ | |||
+ | Speaker A: We're now a tank. | ||
+ | |||
+ | Speaker B: Yeah. Start pushing it. | ||
+ | |||
+ | Speaker C: All right. | ||
+ | |||
+ | Speaker D: Kind of take a step. | ||
+ | |||
+ | Speaker B: Yeah, this one's mostly jock. | ||
+ | |||
+ | Speaker A: Push me. | ||
+ | |||
+ | Speaker C: Actually, as. Yeah, so. So doc's riding in the cart, and then you're pushing, and then you're pushing on. | ||
+ | |||
+ | Speaker D: Probably about a half a push on the other side. | ||
+ | |||
+ | Speaker C: Okay. | ||
+ | |||
+ | Speaker A: I'm watching for bogeys. | ||
+ | |||
+ | Speaker B: Don't fall off. | ||
+ | |||
+ | Speaker C: Um, yeah, let's have pretty easy to. | ||
+ | |||
+ | Speaker A: Stay on top of rocks. | ||
+ | |||
+ | Speaker C: Audrey, like, well, when you guys get over the water, Audrey, give me a react to danger. Roll with advantageous, | ||
+ | |||
+ | Speaker B: Reactive danger is whatever, as long as you can. | ||
+ | |||
+ | Speaker C: Yeah, well, he's trying to maintain, I guess, balance or like, not if I. | ||
+ | |||
+ | Speaker D: Can grip myself up. | ||
+ | |||
+ | Speaker C: Yeah, that'd be fine. Power. You can grab the cart. Yeah, grit would be fine. | ||
+ | |||
+ | Speaker D: My best. So that would be eleven. | ||
+ | |||
+ | Speaker C: Yep. | ||
+ | |||
+ | Speaker A: It just looks awkward. | ||
+ | |||
+ | Speaker D: Well, my reflexes sucks. That would have been a minus one. That would have taken me to an eight. I would have held on, but it wouldn' | ||
+ | |||
+ | Speaker C: Yeah. See, navigate the treacherous. The narrowest section successfully. | ||
+ | |||
+ | Speaker D: It'd be more like going over the water, kind of hang on. | ||
+ | |||
+ | Speaker C: And you guys, like, make it back to. | ||
+ | |||
+ | Speaker D: One more and go. | ||
+ | |||
+ | Speaker A: My surgeon skill says you can spend downtime patching up an ally. All their trauma is reduced by one level and all minor trauma is removed. | ||
+ | |||
+ | Speaker C: Yeah. | ||
+ | |||
+ | Speaker D: So if you work on me and my moderate becomes a minor by morning, does it go away? Because minor would clear after a couple hours at that point, I don't know. | ||
+ | |||
+ | Speaker A: I guess depends on how long we've been. | ||
+ | |||
+ | Speaker C: I probably would. Just because you would be able to sleep, you know, you'd be awesome. | ||
+ | |||
+ | Speaker D: And moderate, poisonous. | ||
+ | |||
+ | Speaker A: Well, I have two moderates, so screw you. | ||
+ | |||
+ | Speaker D: Let me know if you need help pulling out that book. | ||
+ | |||
+ | Speaker A: That's right. | ||
+ | |||
+ | Speaker B: You be next. | ||
+ | |||
+ | Speaker D: You'd be next. The medical techniques. As I'm sticking around, I just see. | ||
+ | |||
+ | Speaker A: You looking at me. I wasn' | ||
+ | |||
+ | Speaker D: No, that's okay. Because moderate becomes a mind for the following day. I'm still. I was just kind of curious if you're working on somebody takes it to one. | ||
+ | |||
+ | Speaker A: Yeah, that's a. | ||
+ | |||
+ | Speaker C: It was, from my understanding of that move and how minor trauma goes away, it just says, that's just the stuff that just rests up after a couple hours, periods of light, uninterrupted rest. Some moderate stuff would definitely all be gone by the time you slept or even, like, ate a meal. | ||
+ | |||
+ | Speaker D: Severe sev. The AR doesn' | ||
+ | |||
+ | Speaker A: So you asked the minors, go away, and I can turn the moderates into minors. Right there. | ||
+ | |||
+ | Speaker D: Lovely. That's improvement for me. | ||
+ | |||
+ | Speaker A: How long you guys want? Downtime. | ||
+ | |||
+ | Speaker C: So. Yeah. What are you guys doing? You got back here? | ||
+ | |||
+ | Speaker D: Dinner. | ||
+ | |||
+ | Speaker A: If I had time, I would patch him up to. | ||
+ | |||
+ | Speaker D: Dinner, sleep, and then figure out next morning. What did it take to get that fort? Card. Yeah, mine probably out to the. | ||
+ | |||
+ | Speaker C: Mm hmm. | ||
+ | |||
+ | Speaker A: Do we spend the whole night here? | ||
+ | |||
+ | Speaker D: Considering we've got cards. We haven' | ||
+ | |||
+ | Speaker B: Be doing my time. | ||
+ | |||
+ | Speaker A: Okay. Then I would fix him up, too. And then I take one of the bodies, and as a surgeon, I can perform an autopsy to learn more of its nature, hopefully not famous. | ||
+ | |||
+ | Speaker C: So if you do have you do all that stuff, then you. I don't think you would. Probably wouldn' | ||
+ | |||
+ | Speaker B: I just be offloading the parts on other part. | ||
+ | |||
+ | Speaker A: My main goal is fixing this to it. | ||
+ | |||
+ | Speaker C: Right. | ||
+ | |||
+ | Speaker B: If we're gonna stay here the whole night, I eat some food. | ||
+ | |||
+ | Speaker C: Yeah. Then you're gonna spend the rest of the evening. | ||
+ | |||
+ | Speaker D: Would Anthony help you with that, or is he really just the driver? | ||
+ | |||
+ | Speaker B: I might make Anthony help. | ||
+ | |||
+ | Speaker D: You have two options. Anthony. Go in the cave with us and play with critters. | ||
+ | |||
+ | Speaker B: What does Anthony think of the centipede. | ||
+ | |||
+ | Speaker D: That we brought back? | ||
+ | |||
+ | Speaker C: He's be creeped out by it, but then be like, yeah, mostly creeped out by it because he's basically like a truck driver. You would just say, this ain't the weirdest thing I've seen, but that's a nasty creature. | ||
+ | |||
+ | Speaker D: I mean, I have time for that. | ||
+ | |||
+ | Speaker A: My focus is the. | ||
+ | |||
+ | Speaker C: I was gonna say, if you want to do, like, the autopsy and heal both of the guys, your minor wounds won't be healed because you're not resting. | ||
+ | |||
+ | Speaker D: Okay. In that case, I kind of poke at it. You think we can drag a wagon over the top of these and they go crunch? Or would they cause a wagon flip? | ||
+ | |||
+ | Speaker A: I don't want to test it, but. | ||
+ | |||
+ | Speaker D: It'S interesting question for science, I put below. Yeah, science. | ||
+ | |||
+ | Speaker A: So if he has a moderate, do you have a severe? | ||
+ | |||
+ | Speaker D: No, no, I had a moderate and a minor. | ||
+ | |||
+ | Speaker A: So if you had a moderate and a minor, I trauma him, which removes all of his minor. The other one becomes a minority. Does it stay there, or does the sleep through the night also remove the minor? | ||
+ | |||
+ | Speaker C: Are you guys sleeping? Because it doesn' | ||
+ | |||
+ | Speaker A: So we're sleeping overnight. | ||
+ | |||
+ | Speaker B: I don't care. | ||
+ | |||
+ | Speaker C: What are you guys doing at this point? | ||
+ | |||
+ | Speaker D: It's getting into early, late evening. Even if we did have a full wagon, probably wouldn' | ||
+ | |||
+ | Speaker A: Some of you guys. The difference is, if we don't sleep, we're earlier, but we keep our minors. | ||
+ | |||
+ | Speaker D: I'd rather go and eel you with that. | ||
+ | |||
+ | Speaker B: I'd just be offloading the cards. | ||
+ | |||
+ | Speaker D: If I'm dead, Emile doesn' | ||
+ | |||
+ | Speaker A: So you get a luck point every time you fail? | ||
+ | |||
+ | Speaker C: Yep. | ||
+ | |||
+ | Speaker A: And then you can spend those whenever you need them. But not all at once. | ||
+ | |||
+ | Speaker C: No, you can spend them all at once if you wanted to. | ||
+ | |||
+ | Speaker A: You don't have to spend them all. | ||
+ | |||
+ | Speaker C: No, you just. They just add a value to your role. Cool. | ||
+ | |||
+ | Speaker D: And they don't expire. | ||
+ | |||
+ | Speaker A: That's cool. | ||
+ | |||
+ | Speaker D: That was just a mechanic question. You bank them, and. | ||
+ | |||
+ | Speaker C: You live through the failures. All right, so where are you guys sleeping? | ||
+ | |||
+ | Speaker B: Wherever you guys want. | ||
+ | |||
+ | Speaker C: And where are you putting the horses? In the stable area or just leaving them in the main room with you? Like, oh, yeah. What are you guys doing? | ||
+ | |||
+ | Speaker A: They' | ||
+ | |||
+ | Speaker D: Yeah. | ||
+ | |||
+ | Speaker A: Maybe keep them, like, away from the doors. Use that overhang area. | ||
+ | |||
+ | Speaker B: Yeah. | ||
+ | |||
+ | Speaker C: It. | ||
+ | |||
+ | Speaker D: Have ten. Just let them know free doors are closed. Don't get into trouble. Or turn one of those opposites into makeshift stable. | ||
+ | |||
+ | Speaker C: They' | ||
+ | |||
+ | Speaker B: Put them around. That's right. Asleep. | ||
+ | |||
+ | Speaker C: You guys all just sleep in the main room? | ||
+ | |||
+ | Speaker D: Might be living in that old manure straw. | ||
+ | |||
+ | Speaker B: Yeah, probably the kid. | ||
+ | |||
+ | Speaker D: But. | ||
+ | |||
+ | Speaker C: You guys didn't do any watches. | ||
+ | |||
+ | Speaker B: I would. | ||
+ | |||
+ | Speaker A: Yeah. | ||
+ | |||
+ | Speaker D: This place. Yeah. | ||
+ | |||
+ | Speaker C: All right. | ||
+ | |||
+ | Speaker B: I'll probably just offload cards so I can get, like, four or 5 hours of sleep. | ||
+ | |||
+ | Speaker C: Yeah, just whatever. Sure. Okay. | ||
+ | |||
+ | Speaker B: I guess. | ||
+ | |||
+ | Speaker C: What's your watch order gonna be? | ||
+ | |||
+ | Speaker A: Well, you're the most healthy, so you probably would be first. Yeah, mostly if you're gonna load until last minute. | ||
+ | |||
+ | Speaker D: Yep. Take first. Three or four. | ||
+ | |||
+ | Speaker B: I could take first in second. | ||
+ | |||
+ | Speaker D: No, I was thinking Anthony' | ||
+ | |||
+ | Speaker C: Anthony will do a watch. | ||
+ | |||
+ | Speaker B: I'll take first. | ||
+ | |||
+ | Speaker D: I'll take last. | ||
+ | |||
+ | Speaker B: Make Anthony be one of the second ones. | ||
+ | |||
+ | Speaker C: Who's doing second. | ||
+ | |||
+ | Speaker B: By the way? | ||
+ | |||
+ | Speaker D: That way everybody gets too consecutive. | ||
+ | |||
+ | Speaker C: All right, Aubrey, give me a. Actually, where is it at? Oh, yes. Yeah. Give me a roll with your highest stat. Actually, I should guess it's just with plus two. | ||
+ | |||
+ | Speaker D: Nine. | ||
+ | |||
+ | Speaker C: Mm hmm. | ||
+ | |||
+ | Speaker D: If I wake up poison again, I might take this. I'd have to go through and just kill them all. More gunpowder. | ||
+ | |||
+ | Speaker B: Closing the bomb. | ||
+ | |||
+ | Speaker C: Okay. Yep. See the night passes and people that had watched after Anthony know he had a bad night of sleep. | ||
+ | |||
+ | Speaker D: Bad dreams. | ||
+ | |||
+ | Speaker C: Yep. He was, like, muttering and, like, rolling around in the morning. He just asks you guys with his. I forgot. He has a stupid voice. That was someone else that had russian, but no, he has, like, a haitian Mickey Mouse voice. But he does assume any of the rest of you guys have dreams about a little, like, cat eyed baby? | ||
+ | |||
+ | Speaker A: Cat eyed baby. | ||
+ | |||
+ | Speaker C: No. Yes. Thing was staring at me with blood dripping out of its mouth. Freaking creepy. | ||
+ | |||
+ | Speaker D: I hope it wasn't hungry. | ||
+ | |||
+ | Speaker C: Didn't look hungry. And the blood pouring out of its mouth. Dripping out of its mouth. Sitting there watching me. | ||
+ | |||
+ | Speaker D: From where? | ||
+ | |||
+ | Speaker C: No. Isn't my dream. | ||
+ | |||
+ | Speaker D: No. I was saying if the dream matched the room. | ||
+ | |||
+ | Speaker C: I don't remember anything of what? Where I was. Black. | ||
+ | |||
+ | Speaker D: Curiosity. Go over to the one office that has the bed in it and open the door just to see if it's changed. | ||
+ | |||
+ | Speaker C: It has changed. | ||
+ | |||
+ | Speaker D: Doc, I think there might be a patient wandering around here for you. | ||
+ | |||
+ | Speaker A: Is there more blood? | ||
+ | |||
+ | Speaker C: There is some fresh blood on the. On the door handle. | ||
+ | |||
+ | Speaker D: So they snuck in here, stared down Anthony for who knows how long, but still want to go sleep, so they don't seem overly vengeful compared to some of the other stuff you've seen. Come after me. | ||
+ | |||
+ | Speaker A: Put a beard trap in there. A little bit of a chuckle. | ||
+ | |||
+ | Speaker B: Truck. The stable area. See the thing down there? | ||
+ | |||
+ | Speaker D: Poop room. Let's go get that last cartae. | ||
+ | |||
+ | Speaker B: Sound good to me. | ||
+ | |||
+ | Speaker C: Soon say you loaded up one. | ||
+ | |||
+ | Speaker D: Yay. | ||
+ | |||
+ | Speaker B: Breakfast of cigarettes. | ||
+ | |||
+ | Speaker C: Anthony would cook breakfast. Would it cook breakfast? | ||
+ | |||
+ | Speaker A: You're not lighting him up. You're just. | ||
+ | |||
+ | Speaker D: Why did I interest you in a cigar of a higher quality? | ||
+ | |||
+ | Speaker C: No. He fries up some, like, bacon and beanstar. | ||
+ | |||
+ | Speaker D: World can't be all bad. | ||
+ | |||
+ | Speaker C: All right. | ||
+ | |||
+ | Speaker D: Wait. Anthony, to offload one of the other carts. Go search into the dark number four. And we can focus on just offloading. | ||
+ | |||
+ | Speaker A: Those more real life. | ||
+ | |||
+ | Speaker D: Which one split north? South and went south. So there' | ||
+ | |||
+ | Speaker A: Is there a switch there? | ||
+ | |||
+ | Speaker D: Track switch? | ||
+ | |||
+ | Speaker A: Or is it just two rail tracks? | ||
+ | |||
+ | Speaker C: That's like. It would be a switch, so they could swap it back and forth. | ||
+ | |||
+ | Speaker A: Swap it correctly if it gets exciting. We don't have to switch on the fly. | ||
+ | |||
+ | Speaker D: That's a sharpshooter. We could switch it on the fly. | ||
+ | |||
+ | Speaker B: Maybe. | ||
+ | |||
+ | Speaker A: Watch around corners. | ||
+ | |||
+ | Speaker C: Yeah, you would see, like, um. As you're walking, like, you would see, like, some, like, basically, like, black spots in the wall. Like, that doesn' | ||
+ | |||
+ | Speaker D: I don't like this place. I don't think we'll be able to come back here after this hatchet is. How much destructive power does a keg of dynamite have? | ||
+ | |||
+ | Speaker A: You stuck it inside that thing a whole lot? | ||
+ | |||
+ | Speaker D: Well, I'm trying to figure out how much. I mean, I know it's enough to piss everything off at this end, but it might be a nice parting shot when we leave and close the doors. If we light the fuse, maybe close the door. | ||
+ | |||
+ | Speaker A: I don't know how much more gold is in here. | ||
+ | |||
+ | Speaker C: You would see that, like, this is, like, a really rich. Like, there' | ||
+ | |||
+ | Speaker A: Our job is to bring this back. | ||
+ | |||
+ | Speaker C: Out. | ||
+ | |||
+ | Speaker A: Deliver the information yeah, but I think we need to come back with tools. Specifically, | ||
+ | |||
+ | Speaker D: Fire purifies all. | ||
+ | |||
+ | Speaker A: Can we tell in those holes when we walk by if there' | ||
+ | |||
+ | Speaker C: They' | ||
+ | |||
+ | Speaker D: Dark holes filled with who knows what sperm. He would thank you for your kindness in not making him do that. | ||
+ | |||
+ | Speaker C: But. | ||
+ | |||
+ | Speaker A: I hope I'm going to be prepared. | ||
+ | |||
+ | Speaker D: Let's run. Check the cart for eggs. | ||
+ | |||
+ | Speaker A: I want to see, with the extra oil that we got from the supply, if I can oil the wheels so they make oil less noise. | ||
+ | |||
+ | Speaker C: Yeah, that'd be doable. | ||
+ | |||
+ | Speaker A: So you see me tinkering around with. | ||
+ | |||
+ | Speaker D: That. | ||
+ | |||
+ | Speaker A: Like, on the axle itself and, like, on the track. This stuff is trying to make it a little easier to move without making, like, super loud noise. See if we can summon fewer creatures when it moves. | ||
+ | |||
+ | Speaker D: I make, you know, where the oil piles up. Yeah. So maybe it can be lit. | ||
+ | |||
+ | Speaker A: Well, I wouldn' | ||
+ | |||
+ | Speaker B: Now you're ready. I'd give it a push. | ||
+ | |||
+ | Speaker C: All right, then. Once all three of you guys give me. React to danger with advantage, and then I. Any stat but grit with advantage, you guys should take the highest two. | ||
+ | |||
+ | Speaker A: Yeah. I had a one, one, two roll. | ||
+ | |||
+ | Speaker D: It's in here. | ||
+ | |||
+ | Speaker A: Did you really? | ||
+ | |||
+ | Speaker D: Yeah. | ||
+ | |||
+ | Speaker A: We both held one, one, two. And then even with my luck, the most I could get would be five. | ||
+ | |||
+ | Speaker D: I couldn' | ||
+ | |||
+ | Speaker B: It won't match. | ||
+ | |||
+ | Speaker A: Wow. | ||
+ | |||
+ | Speaker D: My cutting over plus one. | ||
+ | |||
+ | Speaker A: So wait. Actually, I could succeed. I could succeed with luck. So let's make it less severe. So that'd be 23456. I'd get a seven if I use both my luck. So I'm gonna use both my luck. | ||
+ | |||
+ | Speaker C: Okay. | ||
+ | |||
+ | Speaker A: To convert it to a success. | ||
+ | |||
+ | Speaker D: I would get a six if I used all my luck with it, so I'm not gonna bother. | ||
+ | |||
+ | Speaker C: Yeah, that won't. There' | ||
+ | |||
+ | Speaker A: Does it help our scenario for me to actually have passed? | ||
+ | |||
+ | Speaker C: Yes. Yeah, yeah, yeah. No, you won't be. No. Him just going from, like, four to, like, five to six. Like, that doesn' | ||
+ | |||
+ | Speaker A: Okay, then I'll spend a lot for sure, as opposed to, like, when you're all trying to stealth. And the last, the worst person in the team is like. | ||
+ | |||
+ | Speaker C: Yeah. So you guys get up there, you start pushing, and there' | ||
+ | |||
+ | Speaker B: I'll be pushing everything. | ||
+ | |||
+ | Speaker A: I go over to you and actually pull your gun out. Do you resist? | ||
+ | |||
+ | Speaker C: All right. | ||
+ | |||
+ | Speaker D: I don't even realize you've done it. | ||
+ | |||
+ | Speaker C: All right. Yeah. So again, let's have some react to danger as this thing is pursuing you. No, this will be flat out. And you can ingrit, like, all of them are valid as long as it makes sense in the face. So you guys can describe what you're doing. | ||
+ | |||
+ | Speaker D: I got a ten. | ||
+ | |||
+ | Speaker C: Okay. | ||
+ | |||
+ | Speaker D: With the grid like way. I rolled a six because the other one was a two. | ||
+ | |||
+ | Speaker A: Yeah. A D nine. These smarts. I'm actually going to be backing up and pushing on the cart with my back while I got my guns out. | ||
+ | |||
+ | Speaker C: Okay. All right. It's not gaining on you guys, but it is still chasing you. | ||
+ | |||
+ | Speaker A: Good. I'll grab one of the lanterns. Actually, we don't have any other noise yet. | ||
+ | |||
+ | Speaker C: Oh, I'm gonna say the cost to success as you do here. You do see two emerge out of. Oh, sorry. You can't even see what I'm looking at. These, you see two emerge out of the holes and start to chase you. | ||
+ | |||
+ | Speaker A: A couple lanterns. I want to take one of the lanterns. And I'm actually going to take it as we go. | ||
+ | |||
+ | Speaker C: Bye. | ||
+ | |||
+ | Speaker A: Then I'm gonna slam it on the ground, like, right here. | ||
+ | |||
+ | Speaker C: Okay. | ||
+ | |||
+ | Speaker A: And try to make, like, a fire spot there with it. | ||
+ | |||
+ | Speaker C: All right, you guys, give me another roll with advantage this time as the black fire opens up. | ||
+ | |||
+ | Speaker A: Gosh, I literally just rolled another one. One, too. | ||
+ | |||
+ | Speaker C: You need to throw your dice away. Yeah. With advantageous. I got ten plus. Uh huh. Ten plus. | ||
+ | |||
+ | Speaker B: We both succeed. | ||
+ | |||
+ | Speaker C: Okay, so. So you're on your back. You're pushing. Right? So you're pushing. So I'll say what happens is those guys pick up speed and you don't realize it. And you fall over as one of the. As the centipedes climb up the wall to, like, try and get around the fire. So I'll say one is coming as, um, as they push down. So you guys are still just chucking. So what do you do, doc? | ||
+ | |||
+ | Speaker A: And then try to get up after I shoot. | ||
+ | |||
+ | Speaker C: Okay. | ||
+ | |||
+ | Speaker A: I want to do a good aim. | ||
+ | |||
+ | Speaker C: All right. Aim and fire. Yeah. That's crazy. I wonder if the probability on that. | ||
+ | |||
+ | Speaker A: To have 112-11-2112 yeah, eight. | ||
+ | |||
+ | Speaker C: Okay, so. So you take this shot places you in danger or your shots glancing and less effective. | ||
+ | |||
+ | Speaker A: I don't sure what the difference will be in this. If he's after me, if I can kill it, I just want to kill it and then get up and run. So I want to kill it. | ||
+ | |||
+ | Speaker C: All right. All right. You. Yeah, you shoot the one, but the other one. | ||
+ | |||
+ | Speaker A: If you have two guns, do you roll a separate role or is it just represented by. | ||
+ | |||
+ | Speaker C: It's your fiction and what you're describing? | ||
+ | |||
+ | Speaker A: Oh, that two guns now, because I stole his but have more than one shot on him. So if the shots glancing and less effective, I could just have. It took both guns to actually kill it. It's less effective. | ||
+ | |||
+ | Speaker C: So you would. So if it's less effective, that's basically, like, it will delay it, and I'll say you can get up. | ||
+ | |||
+ | Speaker A: Okay. | ||
+ | |||
+ | Speaker C: If that's what? Like, it. It stuns it and, like. Yeah, say it kind of, like, stuns it. And then you see the other one, like. Like is right behind it, like, on the ceiling. So that you got, like, two, like, rushing at you as you get up and catch and start running for your guys, they' | ||
+ | |||
+ | Speaker B: After I heard it shots, I probably would have and then saw these, I would tell them to keep pushing. I'd start shooting. | ||
+ | |||
+ | Speaker C: All right, so you're gonna. Are you gonna stop pushing and shoot? | ||
+ | |||
+ | Speaker B: Yeah. | ||
+ | |||
+ | Speaker C: Okay. All right, so then you're just gonna. And then. All right. Yeah. So before we do any of those rolls. So, yeah, I. So you're stopping and you're gonna start shooting. | ||
+ | |||
+ | Speaker A: And I'm running, I'm running towards. I see him stop and turn. Then I would get up right next to him and turn back around. We got four guns going up. | ||
+ | |||
+ | Speaker C: And then do you say anything or you just let go and start? | ||
+ | |||
+ | Speaker B: I would say something to audrey that. Keep pushing this. I'm gonna deal with this like a yell because. Yeah, that's just loud. But yeah, I'd shoot a. | ||
+ | |||
+ | Speaker A: These two come up. I just have good time. Turn around. | ||
+ | |||
+ | Speaker C: You, and keep pushing. Yeah. Okay, then you don't need to roll for that. So there' | ||
+ | |||
+ | Speaker B: Yeah, yeah. | ||
+ | |||
+ | Speaker C: Okay. | ||
+ | |||
+ | Speaker A: Oh, double ten double fives. | ||
+ | |||
+ | Speaker B: I got double fives as well. | ||
+ | |||
+ | Speaker C: All day. | ||
+ | |||
+ | Speaker B: The probability is with this table. | ||
+ | |||
+ | Speaker C: I don't know, that's a twelve. All right, so you want to shoot the ones on the ceiling or on the ground? The closest ones, I'd be shooting these, actually. I guess you guys wipe out four. | ||
+ | |||
+ | Speaker A: So now we shoot the two that. | ||
+ | |||
+ | Speaker C: Were behind us back here, and then. | ||
+ | |||
+ | Speaker B: I shoot the new one. | ||
+ | |||
+ | Speaker C: Okay. Yeah. | ||
+ | |||
+ | Speaker A: You come up, you're going one way. | ||
+ | |||
+ | Speaker C: Nice. All right, so, yeah, so you guys smoke four of them. We saw two chasing you. And then what do you guys do? | ||
+ | |||
+ | Speaker A: Keep firing. | ||
+ | |||
+ | Speaker C: Okay. | ||
+ | |||
+ | Speaker B: Yeah, I would deal with the threat. | ||
+ | |||
+ | Speaker C: Roger that. | ||
+ | |||
+ | Speaker A: I'm not gonna run if he's not running. Another ten, but six, four. So that's twelve. | ||
+ | |||
+ | Speaker C: Nice. | ||
+ | |||
+ | Speaker A: With two guns. | ||
+ | |||
+ | Speaker C: Eight. Okay, do you want to be target? Yeah, I'll say both. You get both of these, but you do hear more. | ||
+ | |||
+ | Speaker B: And then I run back to the. | ||
+ | |||
+ | Speaker C: Cart and start skittering. Okay. | ||
+ | |||
+ | Speaker D: Do they swim? Just thinking aloud. | ||
+ | |||
+ | Speaker C: I will say, like, yeah, so as you guys are running across this track, you actually see, like, the water starts kind of like, don't disturb the water shuffle. Kind of like something is, like, coming out of it. And you see, like, the head of one that's like, even huger. Like, trying to, like, come out of the water and try and get at you so you guys can defy danger as you're shoving. Yeah, you're all on this cart pushing it now, so whatever. Okay. Yeah, that' | ||
+ | |||
+ | Speaker B: I'm using reflexes to try. | ||
+ | |||
+ | Speaker C: Well, yeah, I was it. So here, I'll. So, yeah, so it, like, comes up and it, like, hits the track kind of. So, like, it shakes. So, like, that could be maintained steady or great. It. | ||
+ | |||
+ | Speaker A: Or before this, if I see that. How common is something like this in our lives? | ||
+ | |||
+ | Speaker C: That will be up to you guys. That's your take. This is for you guys to how you react to this. It's just like another day in the your lives or is like, oh, that's new. Well, that's it. | ||
+ | |||
+ | Speaker B: I'd be new species, but it just be like, yo, creatures for my guy. | ||
+ | |||
+ | Speaker A: Okay. Just trying to get a gentleman, like, how serious this is. Okay. This is more stuff. | ||
+ | |||
+ | Speaker B: We just need to go. | ||
+ | |||
+ | Speaker A: Okay. | ||
+ | |||
+ | Speaker B: Would be serious, but it's like, nothing like. Oh, crap. | ||
+ | |||
+ | Speaker A: What is that? | ||
+ | |||
+ | Speaker D: Yeah, my fighter flight right now is off light. | ||
+ | |||
+ | Speaker C: Let's go faster. | ||
+ | |||
+ | Speaker D: But if it gets messier, it might turn to flight. | ||
+ | |||
+ | Speaker A: All right, so what. Sorry, what were you doing? | ||
+ | |||
+ | Speaker B: Oh, I was just using my reflexes. | ||
+ | |||
+ | Speaker C: Oh, yeah. So you're maintaining balance because it does, like. It hits. The hits kind of like the supports. Doesn' | ||
+ | |||
+ | Speaker A: Try to use the card as my balance. | ||
+ | |||
+ | Speaker C: Roger. | ||
+ | |||
+ | Speaker A: Eight. | ||
+ | |||
+ | Speaker C: Okay. I'll say, yeah, you guys kind of, like, stumble a little bit and I slow. Some say you do. So there are some guys, like, hot on your trails, and you can see them, like, kind of, like, running down the track now a couple. And then, like, maybe you starting to see some up in the topper caverns, like, coming out of holes. But, yeah, you guys are all right, so give me actually. Yeah. So what do you guys. How do you react to this? | ||
+ | |||
+ | Speaker B: Cleared the bridge. I would turn into a quick shot. | ||
+ | |||
+ | Speaker C: I'll say you' | ||
+ | |||
+ | Speaker B: I'd be getting ready to dodge. | ||
+ | |||
+ | Speaker C: And then you have. Yeah. You see ones coming around the track, and you do start to, like, here. See, like, more coming out of this ceiling over the hole, I guess. | ||
+ | |||
+ | Speaker B: Yeah, I'd be dodging till we're past the bridge and on to more stable ground. | ||
+ | |||
+ | Speaker C: So you' | ||
+ | |||
+ | Speaker A: Everything' | ||
+ | |||
+ | Speaker C: Okay, how do we get it faster? | ||
+ | |||
+ | Speaker A: As much as possible. | ||
+ | |||
+ | Speaker D: Yeah, we're moving fast enough. Climb on top. Fire. Momentum will take us to the. It's like, how are we gonna close the doors? | ||
+ | |||
+ | Speaker B: Figure that out. | ||
+ | |||
+ | Speaker A: Yeah, let's get off the wall. | ||
+ | |||
+ | Speaker D: Does this go to the far side of the door where the. The tracks in then the large room and we can close the doors behind us. | ||
+ | |||
+ | Speaker B: Jack's not hanging that far ahead. | ||
+ | |||
+ | Speaker A: Yeah, I just want to get over the water. | ||
+ | |||
+ | Speaker D: That's what I'm doing. I'm pushing harness. | ||
+ | |||
+ | Speaker C: All right. | ||
+ | |||
+ | Speaker B: Yep. | ||
+ | |||
+ | Speaker C: All right. Yeah. So you guys putting all your effort into it. So I'll say you guys do me another. You can, like, grit this one, since you guys are trying to power, power through it. Yeah. As you hear the water, like, shifting and you see like, this thing come, like, shooting out of the water towards you. That was a huge with advantage. | ||
+ | |||
+ | Speaker A: Oh, I know we got advantage. | ||
+ | |||
+ | Speaker C: Oh, did I not say that? No, sorry. | ||
+ | |||
+ | Speaker A: Look, look, I'm not going to burn it. | ||
+ | |||
+ | Speaker D: Can I reach out? If I see him start to go, can I reach out and try and grab him? I got an eleven for my role. | ||
+ | |||
+ | Speaker C: Yeah, I'll say you can do that. But it will, I guess, allow some of the scorpions, they' | ||
+ | |||
+ | Speaker D: Remember that question I had? Can this thing run over or will. | ||
+ | |||
+ | Speaker A: It derail the car? | ||
+ | |||
+ | Speaker D: But you got both guns. I continue pushing. | ||
+ | |||
+ | Speaker A: How fast is the thing moving? | ||
+ | |||
+ | Speaker C: What, the cart? I mean, not like super fast. It'd be about. You guys have probably got it up to almost like running speed for the human. So. | ||
+ | |||
+ | Speaker B: Shoot them in the face. | ||
+ | |||
+ | Speaker C: Yeah. Smoke them as you. | ||
+ | |||
+ | Speaker B: I'm watching the water. | ||
+ | |||
+ | Speaker A: I got eight on the ones behind us with the two pistol shooting above. But those speak lancing unless affected. | ||
+ | |||
+ | Speaker C: Okay. Yeah, they kind of stutter, but then lose a few steps before they keep picking up. All right, so, yep. | ||
+ | |||
+ | Speaker B: When you guys take a shot at them. | ||
+ | |||
+ | Speaker C: Yep. There' | ||
+ | |||
+ | Speaker B: City and this guy. | ||
+ | |||
+ | Speaker C: All right, then you guys. So you guys just shove this one right into the rear end of the other one, slams into it, and they both, like, get knocked off the track and make a mess. Yeah, but the door is not closable. | ||
+ | |||
+ | Speaker B: All right, keep an eye out for a second for the big one. | ||
+ | |||
+ | Speaker D: I go get the gunpowder, set it right about here. If we need to, we'll close the door, start off loading. | ||
+ | |||
+ | Speaker A: Yeah, you want to make like a little trail of gunpowder, like cartoon stuff. | ||
+ | |||
+ | Speaker D: We could. | ||
+ | |||
+ | Speaker C: If you have that mike there, you'd be able to do that with a keg, and you'd be able to make enough of a trail that you can light it from a smarts perspective. | ||
+ | |||
+ | Speaker A: I put it out far enough where I know it's not going to affect us. | ||
+ | |||
+ | Speaker C: If you're trying to, like, collapse this, you would know that, like, you won't be safe unless you' | ||
+ | |||
+ | Speaker B: We could lure the big one out and throw that in its mouth. | ||
+ | |||
+ | Speaker A: I thought about it, but you have to be able to light it. | ||
+ | |||
+ | Speaker D: Thought about that, too. | ||
+ | |||
+ | Speaker A: And not be close. | ||
+ | |||
+ | Speaker B: We can make a fuse at some point, but we'll offload this. Go. | ||
+ | |||
+ | Speaker A: Massive grenade. Yeah. | ||
+ | |||
+ | Speaker D: But for now, let's have floating. | ||
+ | |||
+ | Speaker B: Yeah. I'm sorry. | ||
+ | |||
+ | Speaker D: Before we worry about that, did you. | ||
+ | |||
+ | Speaker A: Want to put the thing out here or not? | ||
+ | |||
+ | Speaker D: Oh, yeah. | ||
+ | |||
+ | Speaker A: Okay. So we do a little bit of a tiny trail. Put it out there. Designed not to keep it in, but if you needed to light it up. | ||
+ | |||
+ | Speaker C: Because it's kind of blow up stuff. Okay. | ||
+ | |||
+ | Speaker A: Let our friend Anthony know that there is a counter trail there, not to. | ||
+ | |||
+ | Speaker B: Disturb it walking over my cigarette. Oh, my gosh. Yeah. Probably wouldn' | ||
+ | |||
+ | Speaker D: Knocking the ass off. | ||
+ | |||
+ | Speaker A: Yeah, that's cigarette. | ||
+ | |||
+ | Speaker B: Pointing at it with a cigarette. My guy would know that stuff. Even if he has a minus one. | ||
+ | |||
+ | Speaker D: It's marked. | ||
+ | |||
+ | Speaker C: It just means you're not good at reasoning things, basically. Let's see. Yes. Once you guys, as we're unloading, you can. One. Just one person is gonna be a flat roll. | ||
+ | |||
+ | Speaker A: Our dice are terrible. | ||
+ | |||
+ | Speaker B: Mine. How high in love is mine? Rarely go in the middle. | ||
+ | |||
+ | Speaker C: Just. Just flat rolling. A TD six. | ||
+ | |||
+ | Speaker D: It's a six. Does that mean we all get a luck point? | ||
+ | |||
+ | Speaker C: No, this is the. There' | ||
+ | |||
+ | Speaker B: Shoot me, Adam. | ||
+ | |||
+ | Speaker C: Lean in. Fire. | ||
+ | |||
+ | Speaker D: Not this one. | ||
+ | |||
+ | Speaker B: Snake eyes. | ||
+ | |||
+ | Speaker C: That's crazy. | ||
+ | |||
+ | Speaker D: You still have my pistol. | ||
+ | |||
+ | Speaker A: I do. Unless you ask for it back. | ||
+ | |||
+ | Speaker C: I was a. Yeah, I was gonna say, I guess. Did you just hold, like, for unloading, or did you just holster it in your belt or whatever? | ||
+ | |||
+ | Speaker A: Yeah, unless you want it. Wanted it back at this point. Would you have taken it back at that point? Because we're gonna. We don't have any enemies. I probably would have given it back to you, actually. | ||
+ | |||
+ | Speaker D: Okay, if you've given it back to me. Yes. I'd have it. Yeah, but I wouldn' | ||
+ | |||
+ | Speaker A: The question is more. Would you have refused it back because there' | ||
+ | |||
+ | Speaker C: Okay. All right, sweetie. Danger or less effective? | ||
+ | |||
+ | Speaker A: We'll just say danger. | ||
+ | |||
+ | Speaker B: Just don't want to kill one. Be nice. | ||
+ | |||
+ | Speaker C: Where' | ||
+ | |||
+ | Speaker D: Did you pass the meal for a bonus? | ||
+ | |||
+ | Speaker B: Yep, definitely a bonus. | ||
+ | |||
+ | Speaker C: You kill one, and then I guess two of them get really close, and then you see, like. And another one is. It's showing up. All right, so give me someone. Give me a. Another, actually, yeah, give me another four. | ||
+ | |||
+ | Speaker A: Four. | ||
+ | |||
+ | Speaker C: Yeah. Yeah. So you see more stuff is coming. More stuff. As you guys are, as Anthony and Audrey are loading. | ||
+ | |||
+ | Speaker D: Don't forget you can, like, ten plus these dice. | ||
+ | |||
+ | Speaker A: I've got ten plus. So I'll take the near ones. Cause you have long range. Right. | ||
+ | |||
+ | Speaker B: So I'll just kill all my guns. I wheeled since I'm sharp, so you have extra range. We have the next tag up, so. | ||
+ | |||
+ | Speaker A: You'D be able to easily hit stuff that rang out. | ||
+ | |||
+ | Speaker C: Okay. | ||
+ | |||
+ | Speaker A: I kill the ones close. | ||
+ | |||
+ | Speaker B: Yeah, they' | ||
+ | |||
+ | Speaker C: Okay. | ||
+ | |||
+ | Speaker A: They were kind of dealing with me. | ||
+ | |||
+ | Speaker C: Okay. | ||
+ | |||
+ | Speaker D: Then. | ||
+ | |||
+ | Speaker B: I'm just eyeing that keg. | ||
+ | |||
+ | Speaker C: Yeah, I was gonna say these are kinda calling for another flat roll. Okay. All right. These ones have gotten closer. They' | ||
+ | |||
+ | Speaker A: More shots. | ||
+ | |||
+ | Speaker B: Yeah. | ||
+ | |||
+ | Speaker A: I'll just be less effective. | ||
+ | |||
+ | Speaker C: Okay. You're dual wielding. | ||
+ | |||
+ | Speaker A: I'm single wielding. | ||
+ | |||
+ | Speaker C: Okay? | ||
+ | |||
+ | Speaker B: I got. | ||
+ | |||
+ | Speaker D: Myself into easy. | ||
+ | |||
+ | Speaker C: Okay. | ||
+ | |||
+ | Speaker B: Kill two of them because I figured this far out, I'd probably step up. I can see the ones around the corner. | ||
+ | |||
+ | Speaker C: Yeah. So you kill two more, but these, I guess ones will be close. So they' | ||
+ | |||
+ | Speaker D: If you need me. | ||
+ | |||
+ | Speaker A: Five. | ||
+ | |||
+ | Speaker D: If I hear somebody yell, get over now, I'll understand. | ||
+ | |||
+ | Speaker B: Pork chop sandwich. | ||
+ | |||
+ | Speaker C: Oh, I'm gonna say, yeah, there' | ||
+ | |||
+ | Speaker A: You want to fall back and blow this thing? | ||
+ | |||
+ | Speaker B: Sure. | ||
+ | |||
+ | Speaker A: We would put it out where it's not going to harm us, which, including. | ||
+ | |||
+ | Speaker B: The OR to wait until that group gets there. | ||
+ | |||
+ | Speaker A: Yeah, but it's the timing of lighting it, so I just do a smarts thing of just when we should light it. | ||
+ | |||
+ | Speaker D: And how much more do we have yet to offload into the wagon, it. | ||
+ | |||
+ | Speaker B: Took me, like, an hour. Like, took me several hours to get one cart by myself. | ||
+ | |||
+ | Speaker C: Yes. I was gonna say you. I imagine you're just kind of, like, not hustling, but not, like. Like, I don't know, not being frantic about it, not, like what's happening now. So they' | ||
+ | |||
+ | Speaker B: I'll do one more shot while you, like. You can light it. Why? Then I'll shoot first, and then, like, okay. | ||
+ | |||
+ | Speaker A: I want to time it so that. | ||
+ | |||
+ | Speaker D: These get close, like, where it's gonna. | ||
+ | |||
+ | Speaker A: Catch as many as it can, and. | ||
+ | |||
+ | Speaker B: I would just spray and pray it. | ||
+ | |||
+ | Speaker C: Okay. What a song. I know it's a lyric. | ||
+ | |||
+ | Speaker B: I'll do. I got seven. So I'll just do the enemy. Focuses on him. That' | ||
+ | |||
+ | Speaker C: All right, seven. And then they' | ||
+ | |||
+ | Speaker B: And then I'm backing up while shooting. | ||
+ | |||
+ | Speaker C: All right. Yeah. So these ones are all. | ||
+ | |||
+ | Speaker B: Then I take cover behind one of the carts. | ||
+ | |||
+ | Speaker C: Okay. Yeah. | ||
+ | |||
+ | Speaker B: Tell Anthony I don't know how much experience he has. | ||
+ | |||
+ | Speaker C: No, he's like Anthony and Audrey. He's not your head down. He's like. He knows. Like, he hears all the shooting. Yeah. So you guys dive behind cover. Yeah. And you just lit it, right? | ||
+ | |||
+ | Speaker A: Yeah. | ||
+ | |||
+ | Speaker C: Okay. Slid it. Okay. Yep. You hear a giant kaboom, like, the ears. | ||
+ | |||
+ | Speaker D: Keep your mouth open. | ||
+ | |||
+ | Speaker C: And then it goes, like. Yeah. Super quiet ear ringing, depending on if you got your ears covered or not. | ||
+ | |||
+ | Speaker B: Part of his lifestyle. | ||
+ | |||
+ | Speaker C: All right. | ||
+ | |||
+ | Speaker A: Especially, like, firing pistols in a cage. | ||
+ | |||
+ | Speaker B: He's so bad. And my rifle. | ||
+ | |||
+ | Speaker A: Yeah. | ||
+ | |||
+ | Speaker C: Yeah. So the. The smoke clears. You guys look like. You see, like, there' | ||
+ | |||
+ | Speaker B: I see Jacqueline just laughing. Like, that was fun. | ||
+ | |||
+ | Speaker A: Immediately going over, grabbing or. | ||
+ | |||
+ | Speaker C: That's where we'll end for tonight. Because it's 09:00 I have four luck points. Roll for you? | ||
+ | |||
+ | Speaker A: Like, no, I just succeed. | ||
+ | |||
+ | Speaker B: Can you actually get more than six or. | ||
+ | |||
+ | Speaker C: For what? Luck? Yeah, because there' | ||
+ | |||
+ | Speaker B: There' | ||
+ | |||
+ | Speaker A: Just bank it forever. | ||
+ | |||
+ | Speaker C: Yeah, no, there' | ||
+ | |||
+ | Speaker A: It's familiar because it's still fairly dungeon roll. | ||
+ | |||
+ | Speaker B: Yeah, we'll see. Later on, since you never get stat boost and stuff. | ||
+ | |||
+ | Speaker C: Yeah. | ||
+ | |||
+ | Speaker A: Yeah. I'm curious about the skillings. Like, the playbooks aren' | ||
+ | |||
+ | Speaker C: No, that's it. | ||
+ | |||
+ | Speaker B: I think it's weapons and aren' | ||
+ | |||
+ | Speaker C: Yeah, that' | ||
+ | |||
+ | Speaker B: It's like, I want this, and it's like, okay, go do this. | ||
+ | |||
+ | Speaker A: I guess, like, you're used to having, like, a cornucopia of options. You know what be best applied here for the scenario and this. There' | ||
+ | |||
+ | Speaker D: So it looks like it's geared more towards the storytelling than it is towards stat multiple skills. | ||
+ | |||
+ | Speaker A: Yeah. | ||
+ | |||
+ | Speaker D: So if you can storytell your way into it, you have all the skills you could possibly want. | ||
+ | |||
+ | Speaker A: Yeah. | ||
+ | |||
+ | Speaker B: And we're still on Pathfinder, so most of our brains are probably in Pathfinder brain. Yeah, no, it's fun. | ||
+ | |||
+ | Speaker D: I'm trying to figure out this strength of things. Like, even on the skill book, it's like, you can do this. Well, how strong is that? | ||
+ | |||
+ | Speaker B: Well, like, that big creature, if I was like, oh, I'm gonna hold my shot and then shoot it in the face. Like, how do you kill a big creature? | ||
+ | |||
+ | Speaker C: It would just, like, narrative is like. | ||
+ | |||
+ | Speaker B: Okay, if I get my rifle out and I sit there and wait and then, like, shoot it if it has an eye or, like, where I think the brain would be or whatever, that. | ||
+ | |||
+ | Speaker C: Well, most likely, like, you hit your target, but it doesn' | ||
+ | |||
+ | Speaker A: I could actually. If I. If I had taken the time to do that, we would have, like, a potential to have a vulnerability that's known and that would maybe work its way into the fiction. On a large animal, it's like, I could do a lot. This is where you shoot it. Maybe it hurts it harder or something. | ||
+ | |||
+ | Speaker C: Yeah, that' | ||
+ | |||
+ | Speaker A: Right at that point, then you're doing, like you were saying where you were returning the keg into a grenade. | ||
+ | |||
+ | Speaker C: Yeah. | ||
+ | |||
+ | Speaker A: You know, I think we haven' | ||
+ | |||
+ | Speaker B: You have to go find someone that can remove. | ||
+ | |||
+ | Speaker A: Right, right. Maybe expensive to have a way where the weird can be reduced so you don't feel like, well, my character, at some point was no longer able to ever use the weird, or he's dead. | ||
+ | |||
+ | Speaker D: The secret spring of the anaconda lost. | ||
+ | |||
+ | Speaker A: But maybe that's part of this world is it's just dark and extreme, and it's a big deal when you use it. That's why I say we haven' | ||
+ | |||
+ | Speaker C: Yeah, well, I think that's what the weird thing is. Like, they' | ||
+ | |||
+ | Speaker A: I asked him, like, how unusual is this? Like, no, that's because if Doc would react, be like, oh, my gosh, this is crazy. You know? If the first time you see them, then maybe he would have used his re power because he felt like he was mortally threatened. But if it's like, this is Thursday. | ||
+ | |||
+ | Speaker B: Yeah. My guy just focused on the cart. Like, I don't know what that thing is, but whatever. I'm getting the car. | ||
+ | |||
+ | Speaker A: And, like, I've been around as a doctor with, like, teams that have gone into monster land and stuff. Like, we probably have seen stuff. | ||
+ | |||
+ | Speaker B: It was threatening, | ||
+ | |||
+ | Speaker C: You guys have all. Well, you would have been because you' | ||
+ | |||
+ | Speaker D: Well, my level of freak was pretty much focused on. | ||
+ | |||
+ | Speaker C: Right. Well, I was saying one ability where. | ||
+ | |||
+ | Speaker D: Like, once a day, I can be fire like black blanken, but it doesn' | ||
+ | |||
+ | Speaker C: If it's not, like, increasing your weird, you probably could, like, burn that creature, but I doubt you'd be able to straight up kill that huge one. Just flamethrower hands or, you know, whatever that is. | ||
+ | |||
+ | Speaker B: Yeah. | ||
+ | |||
+ | Speaker D: It says it's a once per day, and the cursed gift has been bestowed upon you. Choose which you can use your gift once per day, and one of them is produce black roasting flames from your hands. And I was thinking, it's like, okay, we get them on a bottleneck, we cook them. Now, is this a colonel pain and burn, or is this what singed? |