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savacola:campaign_one:session.2 [2024/09/08 09:09] – created rabidbaboonsavacola:campaign_one:session.2 [2024/09/26 16:55] (current) – rabidbaboon
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 ====== Session 2.2024.09.07 ====== ====== Session 2.2024.09.07 ======
 {{ :savacola:campaign_one:session.2.2024.09.07.mp3 | Recording}} {{ :savacola:campaign_one:session.2.2024.09.07.mp3 | Recording}}
- 
 ===== AI Transcribed Audio ===== ===== AI Transcribed Audio =====
 +Speaker A: Discover because I did it.
 +
 +Speaker B: Because last, like. Yeah, last session, it ended. I was like, oh, snap. What do you miss out anything in this note? And it died right at the end.
 +
 +Speaker A: So you were, like, one of 20 people in the world that probably discovered this.
 +
 +Speaker B: This will only let you record for 20 or 3 hours. Well, it's really. It's like 2 hours and 59 minutes and 59 seconds. This is where it dies. I it's, like, interesting. So, windows built in voice recorder. That's as long as the bigger file it'll let you make.
 +
 +Speaker A: There's a certain sense of irony of that.
 +
 +Speaker B: Well, that and load the windows recorder. I can never tell if it was, like, actually recording because you just get the little. So I'm using audacity now so I can actually see the waveform. So it's like, oh, it's working. See how it does for recording for 3 hours, see if it dies or not. No, I can pause it and start another one if I need to and then jam them all together.
 +
 +Speaker A: Thank you. Good. Yeah.
 +
 +Speaker B: If it's too dark in here, we can always turn the lights off more to. No, I know. No, not because of that.
 +
 +Speaker A: It's kind of weird, is more like. I mean, it's not scientific. I guess. The more light, my vision problem mostly goes away because I'm able to take more in. That makes sense. But I found, for me, it's contrast. Yeah, contrast helps a lot. I mean, more light usually means there's more reflection off the dark ink, so I get the contrast to pick it out. I noticed at first on little charger bricks, trying to read the amperage on a charger brick, and I was like, I can't read that anymore. Crap. And so I get my phone out and shine a light on it and be like, hey, I can read it. So, yeah, the contrast, all the different dice that I had, it's like, hey, black looks pretty cool. And I was like, I can barely make out the numbers on it. Black, like blue, green. Hey, there's a little matrix going on there. See what happens tonight? Can't get goofier than last week.
 +
 +Speaker B: I know. That was some swings. Indeed.
 +
 +Speaker A: So, 112112.
 +
 +Speaker B: That was some crazy swinging.
 +
 +Speaker A: But that's what gives the storytelling a little bit of b's. We had to get creative, and we didn't die. We just came close.
 +
 +Speaker B: Yo.
 +
 +Speaker A: I think we're still learning out the angles on the system. Yeah. What does it take to. Do you really want to trigger weird your skills? How much? Because, hey, I could make my skills unbelievably. Powerful and dangerous. But I just don't know war wise if that would you don't go back.
 +
 +Speaker B: Yum.
 +
 +Speaker A: But there's some skills that you get use of that don't trigger the weird. But wait, what doesn't trigger the weird? By just using your regular skills. Oh, yeah, yeah, yeah. That's why I asked about that big creature in the water. Was like, that's something new and unusual. Then my guy may be like, we're gonna die, and use. He's more likely to use the weird on that level of weird. I don't know if yours had specific things that it would do. Mine seems more.
 +
 +Speaker B: They're pretty general effects, general effects suggestions.
 +
 +Speaker A: But not what they actually would do. It feels more like something you do.
 +
 +Speaker B: It's way more narrative. Yeah, this is.
 +
 +Speaker A: It's not a bad way that, like, stop holding back. Move where you, like, went super safe. Right. But it cost you something big, or you just die after doing. Right. Yeah, yeah.
 +
 +Speaker B: I did that with, like, job and what?
 +
 +Speaker A: Yeah, I was just thinking, yeah.
 +
 +Speaker B: Teleported area, like, your power to the next level. I don't know if I did it again for something else.
 +
 +Speaker A: I don't think you.
 +
 +Speaker B: Dang.
 +
 +Speaker A: You did the teleport everyone to the hospital because fight was going wrong. Yeah. He used another skill in the fight, but it was just a normal skill. It was like a powerful one, but it was to keep you from dying at some point. Revisit. Yeah.
 +
 +Speaker B: I think my favorite, though, was when I was job, because job was the biblical. Job is what his avatar was.
 +
 +Speaker A: Yeah. He lost, like, his family was his backstory and, like, his business.
 +
 +Speaker B: I like pain. Didn't bother me.
 +
 +Speaker A: It's my character. I think something for that system would be interesting, would be to go through Shadowrun and take some of the combat elements from Shadowrun and lay them onto that. Because Shadow runs very much like, you're a crew. Go out and do a job and there's mystery to solve. It might be able to, like, enhance that system a little bit because the combat seemed like either super overpowered, it was super neuro fighting, basically, I think was how it's supposed to play out. If you hid your stuff, you were just stomping normal people. But then if you went against a rift, it was like, oh, this is, you know, a super villain. We're gonna duke it out. Right?
 +
 +Speaker B: See what happens.
 +
 +Speaker A: Yeah. Don't get it too attached to your train.
 +
 +Speaker B: That's what it felt. We will do, like a one adventure sometime in the visit in future. Yeah.
 +
 +Speaker A: I still think it's at the top? No. There was some crazy lord of love to introduce to it because there was like basically they were gatekeepers but it was kind of like sort of a government agency. They knew what was going on. It was like men in black kind of like they were cleaning it up like. But you didn't know like what they really knew about it or if they were part of it. No, it was cool. That's what keeps you buying other books for other systems. Oh yeah, this is cool. Yeah. You don't have to use this dice mechanic but we can steal.
 +
 +Speaker B: Pretty cool lore.
 +
 +Speaker A: Yeah. And then like one of their NPC's they introduced they didn't know the guy. Didn't know he was a rift and he was just a construction worker you could throw in your game. But if he was like I think this street is wrong and if you agree with him the street gets changed. Or whatever he thought was wrong with the city it just changed. If you agree with it and it just shifted. But he didn't know he was a rift and could do that'd be a fun NPC to wait. My wife seemed wrong. Yeah. All of a sudden he was always talking about how things should be run and if you agreed with him like the players were like, yeah that sounds about right. It just changed and no one knew it was any different. Yeah. Like the mist or whatever. It was just always that way for people. That sounds like one of those guys you used for an informant. He's just walking along the street. You never know where he's going to be. Yeah. I love the nor crew. Yeah. Set up of it. It's really cool. And your backstories are kind of fun elements to bring in that you can actually play out. Well I actually had to play it. Yeah. They actually like relationships you can build in. So it's like oh you have like a family but then your moon lighting is. Yeah. When they like you wouldn't got the church van like because of the background. Like I had a dojo that like went and like did questioning for us. Like you kind of have like this kit of that you can use to do things and then like if we played longer you know it would have been like since Baku or whatever had like financial problems with his dojos like I could have pulled that and it's like oh here's right. You know, here comes people like hey we gotta shut down your dojo because you're not paying your bills, right? Like do I beat him up or. Yeah, like roles like that. Like okay, what do you do to, like, ve gos? Get a job or get more customers to pay. And so that's, like, what Baku's doing. What is, you know, what happens to that if you go full one or the other? Is your character just done?
 +
 +Speaker B: Yeah, yeah.
 +
 +Speaker A: Because when you do the stop pulling back, you can literally just, like, die or.
 +
 +Speaker B: Or go full avatar.
 +
 +Speaker A: Full avatar.
 +
 +Speaker B: And then your character's gone.
 +
 +Speaker A: I think the arcs are, like, super long. Like, you do a few stories with a character and then you're done. It felt like a short system. I don't know if that's good or bad.
 +
 +Speaker B: Yeah, we'll find out with this system because it feels like this one can be a short or long. Not just character death, but character like arc. Depending how you built your character and.
 +
 +Speaker A: How many of those. One, one, two together. I saw another system. I was listening to this guy on twitch that does, like, DMT, apocalyptica or something. I forget his name, but he's really nice and just kind of gives, like, cool tips. They're actually pretty good. But he was looking at a system called mothership that he was planning like, for like a quick, like, get people into a system and, like, do one shots with people and stuff. I was kind of sure this one's gonna talk about.
 +
 +Speaker B: I've been eyeballing that one.
 +
 +Speaker A: Yes.
 +
 +Speaker B: Yeah. Where they were. No, that was. Yeah, it was a one shot that they did with somebody. With some other people. I did. Yeah. But it's very much like the aliens horror vibe to it.
 +
 +Speaker A: Yeah. They said he enjoyed the aspect of, like, just sitting down and, like, somebody who's never played and it's their first time, like, just show up. Yeah. That's what. I'll throw you in this and see if you like tabletop. That's another one of those. I'm not sure if I can get in the system, but I like the lore. Yeah. My city of massive kids. I'm getting tired of fantasy. We're going to talk to who? This thing. They're going through a door. All of a sudden they're on a spaceship in an asteroid belt and something's falling around. I don't know. I think that's why Pathfinder did the worlds. And you gotta increase the scope.
 +
 +Speaker B: Mm hmm.
 +
 +Speaker A: Cool. Gotta figure out what type of galaxy you're looking for down the line. Yeah, that would be crazy.
 +
 +Speaker B: Let's see. Nice. For a review, I think. Well, for, like, I guess, leveling up in this, we'll use, like, gear as a way to, like, bump your stats stuff will be like that. You could find or make. Yeah, yeah. Or steal. Yep.
 +
 +Speaker A: It's found. Yeah. Just don't look in the alley. Just find it on somebody else. No. A little red.
 +
 +Speaker B: And then grimwater and fair haven need their unique weirdness. So I guess, Steve, you'll be in charge of grimwater's unique weirdness. And then, Paul, you'll come up with something.
 +
 +Speaker A: Somehow the weirdness has affected that area.
 +
 +Speaker B: It's something like specific. So like where the Morro coast, Morrow Cove, or whatever it's called, is always in heavy fog. Like, it never lifts. It's always. And you have like 50 foot of visibility. And then like the. Up north, the twilight fields. It's always twilight. The light level doesn't change. So something kind of like region global for that area. Yep. So, yeah. So then, like, the gear, like I think will probably depend, like, how you'll be able to like, get all your stats, but possibly up to like plus three. And that's the highest stats will ever go because higher than that and powered by the apocalypse just breaks. You can't fail. Basically, once you hit plus four, you have to run snake roll snake eyes to fail. So last time the party arrived at Blackrock gold mine to fetch a wagon load of gold ore for a meal because you guys owe him a debt of some kind for some reason. So you guys can always think about what that was or is. So you can decide if it is actually worth giving him the gold or nothing. The.
 +
 +Speaker A: Let's see that he paid for our travel to come over from the other side or something. That works for you guys. I'm local, but maybe you travel.
 +
 +Speaker B: Maybe. Are you from braves landing or just from greed or just from Grimwater? So maybe he, like, maybe you were accused of the murder for the old man Johnson and he like, made it go away or did some influence. So that's his old man Johnson, I think. Was that his name?
 +
 +Speaker A: Get my mat. I need my mat back. Are we three together kind of as a formal group for a purpose or just throwing it together just because.
  
-Discover. Yeah. Because I did it. Discovered that. That that was a because last like, yeah, last session, it ended.+Speaker B: That could. Yeah, that could be. Well, you got. Yeah, you guys can discuss that and think on it. Like. Or just decide, like maybe, you know, you've known each other for a week.
  
-I was like, oh, snap. They wouldn't even miss out anything in the snow, and it died right at the end. So you were, like, one of 20 people in the world that found when you discovered this. This will only let you record for 23 hours. It was really it's like 2 hours and 59 minutes and 59 seconds before it dies.+Speaker A: The debt could be us going into business and that we need to erase some stuff and have supplies to them to go do business paying this off. So, like, we get bullets and beans and boots. Something to think about. Get a bean cheer, I don't know, from some of our characters into doing business as opposed to just going around surviving. Well, I can see just what your characters and their backstories. You two have been traveling together. He might have been in the bodyguard. He might have patched him up. Well, definitely patched him up.
  
-It's, like, interesting. So Windows built in voice recorder, and that's this launch is a bigger file it'll let you make. There's a certain sense of a higher. Well, that load the Windows recorder, I can never tell if it was, like, actually recording because you just get the little. So I'm using Audacity now, so I can actually see the waveform.+Speaker B: Yeah, yeah.
  
-So it's like, oh, it's working. Let's see how it does for recording for 3 hours. See if it dies. Hold on. No.+Speaker A: But for my being is he's more local to the area with the mess and how young he is. He's sort of like, I need this thing, or I've got a couple of guys going, so you might have a more of a business. Yeah, we'll do it for you. For beans. I think for you and I at least be like a semi arrangement of. Yeah, like travel around and do what I want you to be like. Okay, well, I travel around and pass people and so I can eat and see the countryside and we'll see how long that lasts. So you die or stuff gets weird plan. And maybe we get lots of money and I can somewhat trust you and you can sort of trust me. Yeah. We're not going to shoot each other in the head during the night. Could be that might be the greenhorn along. I might have seen you in passing. You might have a casual relationship. This is pretty close to the first or maybe off this thing. If you're being charged with some kind of murderous. We probably would have heard of that. He would have heard about it. And I know enough people in town from doing doctor work. I heard rumor about it. So maybe it's something I'm like, let's go talk to this guy, see what's going on, what the scuttlebug is, because I actually have a skill for like, knowing what's going on with people. I got to dig up the dirt in a friend of me. When you seek help or aid from local experts, specialists, professionals, you put the word out. So, like, I can dig up dirt, like the paper thing, I didn't want to mention. So if something works, like I hear something like, hey, I'll go find out. These people. When I'm passionate for kids and this could be a combination. It gets me capital to get out of town. He's kind of fixing it, but he's holding on to my map. Yeah, collateral. Let this guy down a little bit, probably smooth it over. Interesting. So are you wanted anywhere that we know of? I would say from this company looking for me. Oh, okay. Is that something that we would be aware of?
  
-Okay. Let's pause it. Start another one if I need to and then jam them all together. Think you're good. Yeah.+Speaker B: Not probably would have told you.
  
-Stop there for a second. That's too dark, and here we go. I turned the lights up. I didn't see that. No.+Speaker A: Okay. My response would be like, as I continue to eat my beans. Yeah, that's about it. No, I'm not wanted by law necessarily, but would be that trading company. Okay. Instead of more smugglers. Not a railroad, though. No. Okay. Not yet. Because that would be bad.
  
-I know. I might have been streaked now. Yeah. No. Not because of that.+Speaker B: Sable and sinew. Steenwu trading company.
  
-It's kinda weird is more light I mean, not certainly more scientific, I guess, but more light. My vision problem mostly goes away because I'm able to think more. Yeah. Not make sense. But That for me is contrast.+Speaker A: Yeah.
  
-Yeah. Contrast helps a lot. I mean, more light usually means there's more reflection off the dark ink. So I get the contrast to to pick it out. I noticed it first on little charger bricks trying to read the amperage on a charger brick, and I was like, I can't read that anymore.+Speaker B: Where shadows carry what the sun cannot see. Yep, that's all. That's his stuff. He made that.
  
-Crap. And so I get my phone around to shine a light on it and be like, hey. I can read it. So, yeah, the contrast. All the different device that I had, it's like, hey.+Speaker A: Guys. Nothing going on in this train car. Nothing to see here. Through my experience, seems. Yeah, I'm good with everything we can talk about. Maybe you help me get across the.
  
-I've got red black looks pretty cool, and I was like, I can barely make out the numbers on it. Black, like, blue, green. Hey. There's a little matrix going on there. Poofier than last week.+Speaker B: Away from our office.
  
-Can't get poofier than last week. I know that's some swing gauge. So 112-112-112. Yes. That was some crazy swing.+Speaker A: I would have just come off of a job recently from the railroad guy. One of those teams that goes out be medicing for them. That would kind of sound. So I'm looking for something else to do. So I saw you in a saloon somewhere and Curtis story and that you were going, I'm heading that way, maybe like a few months. Works for mine, but probably not longer than that. Do you ever back up the tabletop site? Because it's getting like to be a treasure trove.
  
-But That's what gives it to storytelling a little bit of a BS spin. Yep. We had to get creative, and we didn't die. We just get close. Yo.+Speaker B: Actually just built one. I just made one earlier this week because I was putting some. I put some more stuff on it. No, I was moving all the files into a protected directory, so. Because I realize a lot of those PDF's actually have my name on them. So if other people discovered this and were like, hey, you can get all these PDF's from over here. It's like, so you actually have to have a username now before they. You can click on them.
  
-Well, I think we're still learning out the the angles on the system. Yeah. What does it take to do you really wanna trigger weird? And your skills, how much because, like, hey. I could make my skills unbelievably powerful and dangerous, but I just don't know more wise that way.+Speaker A: But that's cool.
  
-Because in this, you don't go back. Just heard me, I think. Yep. But there's some skills that you get. So it don't trigger the weird.+Speaker B: I think all you guys have one already. Or you can just use tabletop. Tabletop.
  
-But Wait. What doesn't trigger the weird? We're just using your radio skills. Oh, yeah. Yeah.+Speaker A: I'm not sure if I have one.
  
-Yeah. That's why I asked about that big creature in the water. That's something new. It's kind of usual that my dad made me like, we're gonna die. He's he's more likely to just the weird.+Speaker B: You do have one, but no, it's. It's mcKay. And I don't know what the. I'd have to look up the. Open up the password to reset it, because I don't.
  
-And that level of weird. I don't know if there's had specific things here. Do you mind seeing more They're pretty effects. General effects suggestions, but not what they actually do. It feels more like something we do.+Speaker A: It's one of those sites where if I made an account, it's been so long since I've used it, I don't remember.
  
-It's way more narrative. Yeah. This is Not in a bad way. No. Just it's not so you guys have that, like, stop holding back move where you, like, went super sync.+Speaker B: I got one now. You can no one guide. The only one that can make accounts on it. I should make someone else an admin just in case I crap out.
  
-Right. But it cost you something big or you just got after doing Right. To describe what it's gonna do. Yeah. Yeah.+Speaker A: Probably don't. Storylines would take a whole new twist.
  
-Because I did that with, like, Job and what Yeah. I was just thinking that. Yeah. Teleported everyone, but like your power to the next level. I don't know if I did it again for something else.+Speaker B: Let's see. Oh, yes. Yeah, right? Yeah. So you guys got your wagon load of gold ore from Emerald. To pay their debt, they scouted the area, finding fresh tracks of a small child and dried blood that was not too old. Delving into the mine, the party found the first minecart full of ore and moved it back to the cart to unload it. Following tracks deeper into the mine, they crossed over a cave, pond and river to find the second cart, and on the way, pushing it back, they encountered a couple tunnel critters, which were quickly killed. Once that cart was back at the entrance, the party ventured in once more, following a different track, where they found another cart and a lot more tunnel critters. Fierce fight took place, and with the party claiming victory with some wounds, they got the cart back to the entrance and then made camp for the night. During the night, Anthony, who's your wagon driver, was tossing and turning with a bad dream, which he told the party about. The dream was a small child with cat eyes and four large canine teeth protruding from its mouth, staring at him in the dark, Audrey investigated the bed they found earlier and discovered it had been disturbed since last. He looked at it, and there was fresh bread on the linen. Ooh, bread. Blood on the linen.
  
-I don't think you'd dang it. Just to teleport everyone to the hospital because fight was going wrong. Yeah. He used another skill in the fight, but it was just a normal skill. It was like a powerful one, but it was will keep you from dying.+Speaker A: Hot bread crumbs, dried blood.
  
-Yeah. Sometimes we're good with them. Yeah. I think my favorite, though, was when I was Job because Job was like it's the biblical Job with what his his avatar was. Trouble away.+Speaker B: The party ate a quick breakfast and headed back into the mine to look for more gold ore and found another cart deep in the mine. Near on the cart was a bunch of critter eggs. And as the party started to push the cart, it let out a single loud metallic screech. After a brief silence, the sound of many large scurrying feet began rushing towards the party and a race to get out before being run down by a much larger tunnel critter was on. Pushing the cart with all their strength and speed, the party rushed along the track. Doc threw a lantern.
  
-Yeah. But he lost, like, his family with his backstory and, like, his business. I like the pain didn't bother me. Level. Yeah.+Speaker A: Definitely. I don't know why, but when you were describing that last session, you're talking about the series of feet. I knew it was like the centipede thing in my head, but for some reason, it was like a Super Mario. The way you described it, I was thinking of the Super Mario centipede thing with the helmet and the feet running up. I don't know why. The description was fine, but my head just went to this, like, cutesy centipede, and I was like, no, this is supposed to be scary. So.
  
-It's my character. I think something for that system would be interesting would be to go through shadow run and take some of the combat elements from shadow run Yeah. And lay them onto that because shadow run is very much like you're approved, you go out and do a job, and there's mystery to solve. It might be able to, like, enhance that system a little bit because the combat seemed like you're either super overpowered or super tired. Fighting basically, I think was how it's supposed to play out.+Speaker B: Maybe that's what they look like. That's why they're weird.
  
-Yeah. If you did your stuff, you're just stomping normal people, but then if you went against the rift, it was like, oh, this is, you know, a super villain. We're gonna duke it out. Right. See what happens.+Speaker A: They're even more horrific. This thing that's, like, clamping on you, like, trying to kill you. Looks like a toy. That's right. That's right. Do it eight times, you get a three weapon. Yeah, yeah.
  
-Yeah. Don't get it too attached to. Yeah. That's what it felt. Yeah.+Speaker B: Honestly, speed. The party rushed along the track. Doc threw a lantern to block the big critter, but lots of normal ones began pouring out of the wall tunnels. Jack and Doc started shooting them. While Audrey, in a panic, was keeping the cart moving. The party regrouped and. And started pushing the cart across the pawn track when a gigantic tunnel critter surged out of the depths and slammed into the rail bridge, almost knocking the party off. They pushed faster and made it onto solid ground before it could strike again. All the noise, all a noise awoke the mines. Denizens and a horde of critters was rushing towards the party. As they frantically loaded the wagon. Doc and Jack had to start shooting, and they got a gunpowder keg ready as a last resort. With ammo getting low and nearly being overrun, Doc lit the keg with a mighty kaboom and allowed a cloud of smoke. The keg exploded. All that is, all that is heard is the frantic sound of orb being tossed into the wagon as the source clears a there. As you see a few see a few remaining tunnel critters running away. The cart loaded. The party is ready to set off for braves landing.
  
-I will do, like, a one adventure and then sometime visit the beach. Yeah. I wanna hang up the city. What's behind it? Yeah.+Speaker A: What do you do? I just thought of the Fairhavens. Weird. Are you ready?
  
-I still think it's to the top. No. There are some crazy Lauren and I are the love to introduce to it because there was, like, basically, they were gatekeepers, but it was kinda like sort of a government agency, like, knew what was going on. It was like men in black kind of Yes. Like, they're cleaning it up, like, but you didn't know like what they really knew about it or if they were part of it.+Speaker B: Yep.
  
-But now it was cool. That's what keeps you buying other books for other systems because this is cool lore. Yeah. So you don't have to use this dice mechanic, but we could steal the Yeah. Steal.+Speaker A: In the main town, on the main street, like, typical western town of, like, all of the buildings side by side, there's one building that, when the sun goes down, vanishes like it's never been built. It's just gone. So on the row of houses is one of the buildings. This one of the businesses is just gone. It's the same one. And then it comes back at sunrise, and whatever you put in it is gone. So people who thought, oh, I'll go in and see where it goes, they never came back. When the house returned, they tried to, like, wreck it, and it comes back. So everything they do, it always resets and to the point where the town now itself will put trash in it and things that they want to start it. Criminals have been known to dump bodies there. Like, it's the thing you do to, like, put stuff there because it just goes away. But it always comes back in the morning. They don't know where it goes.
  
-Oh, yeah. Pretty cool lore. Yeah. And then, like, one of their NPCs they introduced, they didn't know. The guy didn't know he was a rift, and he was just a construction worker.+Speaker B: Stop putting trash in my house.
  
-You can throw in your game, but if he was like, I think this street is wrong. And if you agree with him, the street has changed or whatever he thought was wrong with the city. It just changed if you agree with it, but it's funny. Like and it just shifted. But he didn't know he was a rep and could do that.+Speaker A: It's fully furnished inside, like someone's been living there, but nobody actually lives there. And it always comes back reset to.
  
-And so yeah. I was like, that'd be a fun NPC, though. Wait. My wife seemed wrong. Yeah.+Speaker B: The way it was.
  
-All of a sudden. He's always talking about how things should we run and if you agree with them, like, the players were like, yeah. That sounds about right. It just changed and no one knew it was any different. Too bad.+Speaker A: If you try to take something out, it vanishes at the night, too, so nothing can come out. So if I go in the day and I rate it for food, no food, anything, stuff like furniture and stuff. But if you try to take something out, it will vanish when the house does. So they have strict rules about taking crap out because people will try to pawn it. Yes. You have to have, typically have to have permission to go in. So it's just a building that, for whatever reason, is it's either teleporting or it's lost in time, but not sure.
  
-Yeah. We're like the mist or whatever. You know, just always that way for people. That sounds like one of those guys you use for an informant. He's just walking along the street.+Speaker B: It's just weird. Cool.
  
-You never know where he's gonna be. Yep. Yeah. I love the Nora crew Yeah. Setup of it.+Speaker A: That's very. Even here, let's see. Grimwater is mostly like prairie savannah.
  
-It's really cool. Then your back stories are kind of fun elements that I bring in that you can actually play out. Well, actually have like Play it. Yeah. They actually like relationships you can build in.+Speaker B: It has some mountains also. But here. Oh, wait, I can actually show you the better map now that I have the one of just the region. Let me. This is Grimwater. And I think, if I remember right out here is water.
  
-So it's like, oh, you have like a family, but then your moonlighting is. Yeah. Cool. Well, then like you went and got church band, like, because of the background. Like, I had a dojo that, like, went and, like, did questioning tourists.+Speaker A: No, the lake with the island in it. Oops.
  
-Like, you kinda have, like, this kit of that story that you can use to do things. No. And, like, if we played longer, you know, it would have been, like, since Baku or whatever had, like, financial problems with his dojo. Like, I could have pulled that and it's like, oh, here's right. You know, here comes people like, hey.+Speaker B: Yeah. The funny thing out there is a peninsula.
  
-We gotta shut down your dojo because you're not paying your bills. Right. Like Do I beat them up? Or Yeah. Or I can then, like, roll play that.+Speaker A: Yes.
  
-Like, okay. What do you do to like, do you go just get a job or get more customers to pay? And so that's, like, what Baku is doing. What is you know? What happens in that if you go full one or the other, is your character just done?+Speaker B: Yeah, this is a peninsula. So, yeah, this is all water out here. But like, this area here would be like savannah Plains type area that color. And then this is more kind of foresty.
  
-Yeah. Perfect. Yeah. Because then when you do the stop holding back, you can literally just, like, die or Or go full avatar. Full avatar, and then Your character's gone.+Speaker A: Right now, the weird I've got playing around my head is it's plagued with a caged on dust devils. Sometimes you hear the chittering of some unnatural thing. But the strangest thing is if you get caught in it, it puts you somewhere else in grim water. You have no idea when you're showing that. Weird squirrels, little teleporters. Yeah. So the chittering that you hear, is it coming from the sound of the dust devil or something inside the dust? So you have this brief little warning. You're not sure if it's demons or grasshoppers, right? But it's weird. But it's weird. So you kind of hear that warning, and everybody, when they hear it, they try and get somewhere undercover because they know that they get caught in that dust devil, they're gone. They don't know where they're going. Now the question is, and I'll leave this up to you guys, is does it just move them around inside grimwater, or do they drop them anywhere in the world?
  
-I think. Yeah. Like the arcs are, like, super long. Like, you do a few stories with the character. It felt like a short system.+Speaker B: I. Since it's grimwater is weird.
  
-I don't know if that's good or bad. Yeah. We'll find out with this system because it feels like this one can be a a short or long, not just character depth, but character, like, arc. Yeah. Depending on how you built your character.+Speaker A: What's grim water weird? Because that's where the dust devils are, where it deposits you double of the ocean, far side of the world. Or is it just in grim water where it might drop you off in the mountains, hopefully where you can get down off cliff? Or how big are you? Big enough to take a wagon or two. I mean, they vary in size. They can be small pickup or cat or dog, and they're gone. Or big enough to. Don't know why this guy is funny. So this gold wagon, we could be going on it. And if we hear the coming, we definitely don't want to go into it because we might have trouble delivering because we don't know where we're going to end up. Well, if you want to escape, yeah, that might be useful. So if you're being hunted down by a hoarder, who knows what?
  
-And how many of those 1, 1, 2? Yeah. I'm like, you need 3. How weird are you doing it, like? I saw another system.+Speaker B: Well, that dust devil put you. So, like, if you run into it and then someone else runs in behind it, do they go to the same place as you or do they go somewhere else for that time?
  
-I was listening to this guy on Twitch that does, like, DM tips, apocalyptica or something. I forget his name. But, he's he's really nice and just kinda gives, like, cool tips. They're actually pretty good. He was looking at a system called Motorchip.+Speaker A: If you're tethered, if you're like, holding onto each other, we'd go to the same place. But if I ran through and somebody ran through a second or two later. Different places sometimes use it as a form of banishment. Criminals. It's like you have the choice. You can hop in next. Next time the wind blows, you can go in, you're just not going to be here. Or we can execute yet. Do they ever drop someone off? Like, like if there's one coming to town, like, would somebody drop off from if they went in another one, are they coming out another dust devil? Is it always a dust devil you come out of or you just appear somewhere? You just appear somewhere. Okay, so a dust devil's not depositing equal, it's sucking. Okay, cool. It's kind of like the black hole versus the quasar. It's very west.
  
-Mhmm. And then he's saying, like, for, like, a quick, like, get people into a system and, like, do one shots with people and stuff. I was trying to show them some stuff talking about I've been eyeballing that one. It is. It's a triple triple hole did a one shot in it.+Speaker B: Chittering dust devil better run from them.
  
-Yep. Where they were no. That was yeah. No. Spin off.+Speaker A: Unless you want to go somewhere you don't care where. So it's not all dust cycles, just the ones that are making noise at you. I'm not going to take a chance because most people, I hate to find the quiet one. That was weird. That one might be the worst one. I like the weirds. So when that town gets foggy, does it get dangerous? No, it's just always foggy. Like 24/7 okay.
  
-It was a one shot that they did with somebody. With some other people that did it. Yeah. But it's very much like the aliens are Mhmm. Vibe to it.+Speaker B: Not just a time of day, no permafogging.
  
-Yeah. But he said he enjoyed the aspect of, like, just sitting down and, like, somebody who's never played and it's their first time, like, just show up. Yeah. That's so any of this, man. We'll throw you a yeah.+Speaker A: You just ride into it, even though it's tropical or whatever. That's also foggy. Perfect for smugglers. So.
  
-Yeah. I'm not sure if I can get in the system, but I like to work. Yeah. That's City of Medicine. I'm getting tired of.+Speaker B: You guys, basically you blew up everything. You blew up the stuff and got the carts loaded. And then we ended session.
  
-We're gonna talk to who this thing. They're going through a door. All of a sudden, they're on a spaceship. They're in an asteroid belt, and something's gone on. I don't know.+Speaker A: We were still working, I think loading the wagon bomb had gone off, sealed the doors.
  
-I think it's what Pathfinder did the world and You gotta increase the scope. Cool. Alrighty. Let's see. Nice for a review.+Speaker B: It didn't seal the doors, it just blew up a bunch of them. And then all the rest ran away.
  
-I think, well, for like, I guess leveling up in this, so we'll use this lighting gear as a way to like bump your stats. So you I mean, stuff will be like that you could find or make. Or steal? No. Yep.+Speaker A: Yeah. If nobody's injured badly, elk just keep loading. Yeah.
  
-Yeah. Or steal. Yep. It's found. Yeah.+Speaker B: Oh, that's already. You're loaded.
  
-Don't look in the alley. You You just find it on somebody else. No. Oh, shit. Little red.+Speaker A: Okay. Do we want to try to find this strange child? I'm definitely intrigued. I'm curious. Also. Kind of curious. What day, roughly what time of day is it?
  
-And then, Grimwater and Fairhaven need their their unique weirdness. So I guess, Steve, you'll be in charge of Grimwater's unique weirdness, and then Paul, you'll come up with something. Somehow the weirdness has affected that area? It's something like specific. So like, where the Morrow Cove, I think.+Speaker B: I'll say it's probably like eight or nine in the morning. It's probably pretty early. I assume you guys, like, got up with the sun or whatever.
  
-Morrow Cove or whatever it's called is always in heavy fog. Like, it it never lifts. It's always and you have, like, 50 foot of visibility. And then, like, the up north, the twilight fields or because it's always twilight, and the light level, like, doesn't change. So something kinda like region global for that area.+Speaker A: Is there anything in the lore about what this creature might be. You know how sometimes you hear the tales from Indians or not about unique animals? Is it friendly? Is it not friendly?
  
-Yeah. Yep. So, yeah. So the and then, like, the gear, like, I think will probably depend on, like, how you'll be able to, like, get all your stats, but possibly up to, like, plus 3, and that's the highest stats we'll ever go, because higher than that, and Powered by the Apocalypse just breaks. You can't fail.+Speaker B: That's a reason roll when you try to remember something you might know or make sense of new information. So it's smarts.
  
-Basically, once you hit plus 4, you have to run snake roll snake guys to fail. Okay. I see. Yep. So yeah.+Speaker A: Eight.
  
-So last time, the party arrived at Black Rock Gold Mine to fetch a wagon load of gold ore for a meal because you guys owe a debt of some kind for some reason. So you guys can always think about what that was or is so you can decide if it is actually worth giving him the gold or not. The let's see. He's paid for our travel to come over from the other side or something. That works for you guys.+Speaker B: GM will only tell you something interesting. It's on you to make it useful. It's going to say from the description, description Anthony gave, it sounds vaguely like a type of vampire.
  
-On local, but maybe you travel. Maybe are are you from Braves Landing or just from greed or just from Grim Water? Grim Water in general. So So maybe he, like maybe you were accused of the murder for the old man Johnson, and he, like, made it go away or did some influence. So that's his Old man Johnson.+Speaker A: This type of vampire. I don't know any. If you have ways of dealing with the supernatural, pick up some silver bullets or something. Don't know how common vampires would be. I'm just thinking silver bullets and metal that came with a religious packet of doing harm to anything supernatural. I don't think we have any silicone stuff. We could make some steaks. That's true. That's a crosses tunnel. Crickets and vampires pork chops. We can all handle wooden's crosses on the front of us. If we go hunting for this thing, might be a reward for killing it. We have some garlic for these beans. I don't really care for. I don't know if they're stuck that way as a kid or if they grow up. We know it's a kid, right? It's got tiny feet that are a little person. Vampire. Bloody hands. Yeah, a type of vampire. Kind of like. What was the name of that mummy too. And pygmy mummies. Completely silent when it came to sleep too. That's not good. What was the feeding on? That's the only place I can think of for blood. Unless it goes into like a hibernated state. Well, that stains unnatural. We probably should deliver our gold. But I'd be interested in playing this thing before it starts running around. Well, it likes the bed. Yeah, rig something to catch fire when it gets in the bed. That would be the time for the gunpowder. Does this with this type of vampire that it sounds like. Is it the type you reason with or the type you just generally run from?
  
-Think was that his name? Okay. Different Matt. Even Matt back. So we treat together kind of as a formal group for a purpose or just throwing them together just because.+Speaker B: I say that's. I'm gonna say that's all Audrey recalls is that it sounds like some type of vampire he's heard of before.
  
-That could yeah. That could be well, you got yeah. You guys can discuss that and think on it, like or just decide, like, maybe, you know, you've known each other for a week. Because because the debt can be us going into business. And that we need to erase some stuff to and have supplies here in the go to business.+Speaker A: I'm just considering right now that it's probably just a monster. That would be jockey. Monsters can be shot. Yep. The vampires come back. I mean, we live off the meat of other creatures, but if this is living off the blood of humans, I'm not okay with it. Okay, so that means we stay another night.
  
-So Mhmm. Paying this off. So, like, we get bullets and and beans and boots. I don't know. Something to think about.+Speaker B: Anthony's like, heck no.
  
-Mhmm. You can get a bean cheater. I don't know from some of our characters who are into doing business as opposed to just going around surviving and well. I could see just what your characters and their back stories. You 2 have been traveling the internet very soon.+Speaker A: Go explore the cave some. See, when you find it out of here, it's probably fitting or something. I want to take a closer look at the outfits, where the bed is. I mean, if the sheets were messed up and made the bed sheets were messed up and Anthony's slow damn part night. There's got to be something about that scrape face. So that's where I would start. See if we're going out of hunt. Probably doctor have seen people killed by one, but I don't think I would have ever worked on one. I can do autopsies, but I don't know. The vampires are like super common, especially small ones. So I'm curious about it. But I know we gotta get our gold back too, so I'm good either.
  
-He might have been in bodyguard or he might have patched him up. Well, I definitely patched him up. Yeah. Yeah. But for my thing is he's more local to the area with the mess and how young he is.+Speaker B: Way, but yeah, when you go into the room, like as you like, rummage around through and look at stuff there's. Other than like the fresh blood and the bed being disturbed, you don't. There's not really anything in there of any other note or use.
  
-He turned like, I need this, thing to work. I've got a couple of guys going here to do it. So you might have a a more of a business. Yeah. We'll we'll do it for you for for meetings.+Speaker A: Now considering how many demo critters we destroyed and shot up. Do they have a red blood or they like something?
  
-I think for you and I, at least be a, like, a semi arrangement of Yeah. Like, you know, like, I travel around and do what I want. You're gonna be like, okay. Well, I travel around and ask people and so I can eat and and see the countryside, and we'll see how long that lasts. So you die or before stuff gets weird.+Speaker B: That's your guys's call.
  
-Plan. Yeah. And maybe we get, you know, lots of money, and I can somewhat trust you and you can sort of trust me. Yeah. We're not gonna shoot each other in the head during the night.+Speaker A: We don't know yet.
  
-Good. Maybe. That might be on desperate. I'd be the greenhorn along. I might have seen him passing.+Speaker B: You would know what the tunnel critter's blood looks like. Cause you guys blasted the tunnel.
  
-You might have a a casual relationship with this situated close to the first Or maybe after this thing, if you're being charged with some kind of murder, you probably would have heard of that. He would have heard about it. And I I know enough people in town from doing doctor work. I probably heard rumor about it. So maybe it was something I'm like, oh, let's go talk to this guy.+Speaker A: Yeah, that's. I've been pushing, panicked pushing. So I haven't got as many as they probably have. Somewhat different consistency at wooden. Maybe slightly different color. It's like any animal that you see, you look at the blood and you're like, how much? Hey, Anthony. Bite check. You run into bank low.
  
-Mhmm. Let's see what's going on. What the scuttle bug is? Because I actually have a a skill for, like, knowing what's going on with people. I got to dig up the dirt with a friend in need.+Speaker B: He just goes, I don't think I wasn't. Don't feel nothing.
  
-When you seek help, there were aid from local experts, specialists, professionals. You put the word out. So, like, in a I can dig up there, like, the paper thing I've done. So if it's something where it's like, I hear something, and I'll be like, yeah. I'll go find out.+Speaker A: I'll go. Inspector. Let me take a look.
  
-And these people wanna imagine that their kids. And this could be a combination that it gets me that we'll get out of town. He's gonna fix it. But he's holding on to my mouth. Yeah.+Speaker B: Sure you don't find any, like, fang licking, like puncture marts or like holes that would look like a vampire bite?
  
-A while. Yeah. Let this die down a little bit. Probably sneak it over. So are you wanted anywhere that we know of?+Speaker A: Either of you ever tank room for something other than regular food? Not that I know. No. Two days of beans. I could go for a little something. What's the driver's name?
  
-I would say from this company's work for, they'd probably be looking for me. Oh, okay. Is that something that we would be aware of? Not probably what I told you. Okay.+Speaker B: Anthony.
  
-My response would be is, like, as I continue to eat my beans. Yeah. That's about it. Alright. No.+Speaker A: Yeah. I don't know. Anthony's looking pretty tasty. I don't know.
  
-I'm not wanted by law necessarily, but we'll do that trading company. Okay. And so more spongy or something. Not a railroad, though? No.+Speaker B: All right, guys, come on. Now.
  
-Okay. Not yet. Because that would be bad, JJ. Sable and Simon. Famous.+Speaker A: There's parts of the cave that we haven't explored yet. Works for me. I'm good. Whatever. No, I wouldn't mind taking a few extra chunks of ore with us. Just, you know, putting them on his. Yeah. Camille said to bring back cart full gold. We didn't say anything. We could four. Wonder if the horses can tow something behind that extra thing. So it's not just a couple pieces they can do. At least fill a saddlebag or two. Yeah, yeah. Each of our horses could carry a little bit. And if I remember, I had that southern branch. Just as you go in, turn right. There's a great big gold band right there. We'd have to bang on it, though. Are just gonna come out. Well, the tele critters come out no matter what we do, right? So, I mean, if you want. You want to go there and get gold, or you want to go there and find the critter? I think the little kid would be rather interesting. If we manage to find some gold as we go. I think we need to catch the kid in the room, to your point earlier, to find the best trapping point. I don't really care. For me, if we trap it, we should kill trap it, not trap it and get questions. I'm interested, but I'm not that interested. I mean, for science and all, I can get all the answers I want off of its body. You don't want a minion? I really don't want to ask its motivation that much. I've never generally found a lot of pleasure in knowing what people thought about killing me. So I'm more interested in their surgical makeup and want to find a way to make yourself less tasty. They got a point. All right, let's go. Let's go take a look for any loose gold. Down towards the southern, where we didn't run into very many. We made worse decisions. Maybe not today, because there was probably a really big vein right there, and that's not too far in. Stay away from the water. Yeah. Unless you want to go for a kill rating on tunnel critters, in which case, this is gonna burn. Yeah. Yeah. As long as they're. Yeah. That doesn't even burn. Honestly, I should have stuck that barrel in there. I don't know the. Right now it's nine months for it to churn out a baby. So, no, if you get any others, you can do an autopsy here, too. We've got to wait till nighttime. I should have stolen and put my gun to it and see what the mom did. Might have left us alone. All right. I just think when we bang on that rock, we're going to have trouble. Let's go, you know, get some helms with the lamp on them pickaxes.
  
-Premium. Trading company. Well, Pinkerton Action. Yeah. Where shadows carry what the sun cannot see.+Speaker B: Anthony goes. I'm gonna go take the horses, the cart and wagon outside.
  
-No. Nice. That's all. That's his stuff. He made that.+Speaker A: Sounds good. What time of day is it?
  
-Nice. Nothing going on in this train car. Nothing to see here. In my experience, seniors. Yeah.+Speaker B: I'll say it's late. I'll say it's probably getting closer to, like, ten now.
  
-I'm good to do everything. Maybe help me get across the I'll wait for tomorrow, Chris. Yeah. I would have just come off of a job recently from the railroad guy. One of those teams that goes out, he medicate for them.+Speaker A: Somebody sees you out there.
  
-That would kinda sound like so I'm looking for something else to do. So probably saw you on a canoe somewhere and heard a story and said you were going to, like, I'm heading that way. So maybe, like, a few months. Works for my but probably not longer than that. Do you ever back up the tabletop site?+Speaker B: It'S like. I'll just getting ready so we can get hasty pasty move if we need to.
  
-Cool. Because it's getting, like, to be a treasure trove. Actually, I just built 1. I just made 1 earlier this week. I was putting some I put some more stuff on it.+Speaker A: Yeah. All right. Are there any other torches other than the little lame sum with oil? There were some things in here. Yeah, I was trying to pick up some more supplies.
  
-Or was no. I I was I was I was moving all the files into a protected directory. So because I realized a lot of those PDFs actually have my name on them. So if if other people discovered this and are like, hey. You can get all these PDFs from over here.+Speaker B: Yeah, there's just, like, mining gear and stuff up there. There's not, like, torches per se, because they would use the oil lights and stuff.
  
-It's like Yeah. So you actually have to have a username now for the before they you can click on them. But Oh, that's good. I think all of you guys have one already, or you can just use tabletop, tabletop. That's that's I'm not sure if I have one.+Speaker A: I would definitely get another oil lamp since I blew up one of ours. Just get as much oil gathered together as you can. Are there any, like, large containers for refilling lamps in there?
  
-You do have one, but, oh, it's it's McKay, and I don't know what the I'd have to look up the open up the password or reset it because I don't It's it's one of those sites where if I made an account, it's been so long since I've used it. I don't remember I've got one. Now you can know when I am the only one that can make accounts on it. I should make someone else an admin just in case if I crap out. I think they're probably done.+Speaker B: There'd probably be some.
  
-Oh. The story lines would take a whole new twist. Yep. Let's see. Okay.+Speaker A: I'm gonna get a couple of those. I'll leave those with anaphene. Make sure our lamps are topped off.
  
-Let's see. Back to the 2. Oh, yes. Yeah. Right.+Speaker B: Yeah. You find two that haven't been, like, knocked over or spilled or whatever.
  
-Yeah. So you guys you got your wagon load and a gold order from Emerald to okay. They're dead. They scouted the area finding fresh tracks of a small child and dried blood that was not too old. Delving into the mine, the party found the first mine cart full of ore and moved it back to the cart to unload it.+Speaker A: My papa always said the best thing to do is fire. Pure spies. Everything.
  
-Following tracks deeper into the mine, they crossed over a cave, pond, and river to find the second cart. And on the way pushing it back, they encountered a couple tunnel critters, which were quickly killed. Once that cart was back at the entrance, the party ventured in once more following a different track where they found another cart and a lot more tunnel critters. Fierce fight took place, and with the party claiming victory with some wounds, they got the cart back to the entrance and then made camp for the night. During the night, Anthony, who's your wagon driver, was tossing and turning with a bad dream, which he told the party about.+Speaker B: All right? Yes.
  
-The dream was a small child with cat eyes and 4 large canine teeth protruding from its mouth, staring at him in the dark. Audrey investigated the bed. They found earlier and discovered it had been disturbed since last he looked at it. And there was fresh bread blood, bread on the lens. Oh, bread.+Speaker A: So how much of a crater did you grow?
  
-Blood on the lens. Here we get it. Fresh hot bread. Crumbs. Dried blood.+Speaker B: I'd say that probably the, um. You probably, like, the ground would have, like, scorch marks on it, but since it is like, rock, and it wasn't, like. Yeah, it wasn't, like, contained in any way.
  
-The party ate a quick breakfast and headed back into the mine to look for more gold ore and found another cart deep in the mine near. The cart was a bunch of critter eggs, and as the as the party started to push the cart, it let out a single loud metallic screech. After a brief silence, the sound of many large scurrying Feet began rushing towards the party, and a race to get out before being run down by a much larger tunnel curve is on. Let's see. Pushing the cart with all their strength and speed.+Speaker A: Just blowing them up.
  
-The party rushed along the track, duck, through a lantern. Definitely. I I don't know why. But when you were describing that last session, you're talking about, you know, the series of feet. I knew it was, like, the centipede thing in my head, but for some reason, it was, like, a Super Mario the way you described it, I was thinking of the Super Mario centipede thing with both the helmet and the feet running up.+Speaker B: Blew out and. Yeah. And there's, like, pieces of critter and stuff blasted all over the area and on the ceiling and stuff. But I'll say it's. It's been, like an hour since the explosion.
  
-I don't know why the description was fine, but my my head just went to this, like, cutesy centipede. I was like, no. This is supposed to be scary. So I was just going to laugh. So this kid began in my head, and it was more funny now.+Speaker A: Hopefully, they're not too curious. The only time we ever had a major response is when we came up here. Well, hopefully they think that's one of our defensive mechanisms. Depth charges for the water at home. Get serious. All right, so take one of the empty carts and push it down along this line.
  
-Yeah. That's what they look like. That's why they're weird. They're even more horrific. I think it's like back it up.+Speaker B: All right.
  
-I'm trying to turn it. Looks like a toy. Once. Next time, I'll jump on that helmet. That's right.+Speaker A: Put a little more oil on the.
  
-That's right. You lead times, you get a few weapons. These extra slots are weird. Right? Yeah.+Speaker B: All right. You get your cart pushed down there.
  
-Yeah. Honestly, The party rushed along in the track. Doc threw a lantern to block the big critter, but lots of normal ones began pouring out of the wall tunnels. Jack and Doc started shooting them while Audrey in a panic was keeping the cart moving. The party regrouped and and started pushing the card across the pawn track when a gigantic tunnel Critter surged out of the depths and slammed into the rail bridge, almost knocking the party off.+Speaker A: Kind of walk down and take a peek around each corner.
  
-They pushed faster and made it onto solid ground before it could strike again. All the noise all the noise awoke the mines, Densons, and a horde of critters was rushing towards the party as they frantically loaded the wagon. Doc and Jack had to start shooting, and they got a gunpowder keg ready as a last resort. With ammo getting low and nearly being an overrun, doc lit the keg with a mighty kaboom and allowed a cloud of smoke. The keg exploded.+Speaker B: Sure. Yeah. You guys got all your stuff? So you see it just goes to the dead end where it looks like they're mining. And, like, the. There's not too much glitter in there. It doesn't look like they're, like the vein was tapped out or whatever. Then when you look down here, it kind of, like, goes up a little bit and then keeps going.
  
-All that is all that is heard is the frantic sound of ore being tossed into the wagon as it's supposed to clear. As you see, a few see a few remaining tunnel critters running away. The cart loaded, the party is ready to set off for Braves Landing. What do you do? I just thought of the 3rd one's weird.+Speaker A: Looks like we're going to the right. Are there any signs of anything other than tunnel critters or is there a lot of even that in this section?
  
-Are you ready? Yep. In the main town, on the main street, like, typical western town of, like, all of the buildings side by side, there's one building that when the sun goes down, vanishes. Like it's never been built. It's just gone.+Speaker B: This section doesn't look like there's too much of that. You don't actually see any, like, critter holes in this area and, like, moving up that direction, you are, like, moving closer to, like, the front of, like, the cave area or hill or whatever.
  
-So on the road houses, it's more like the buildings. It's one of the businesses. It's just gone. It's the same one, and then it comes back at sunrise. And whatever you put in it is gone.+Speaker A: Anybody handprints?
  
-The people who thought, oh, I'll go in and see where it goes, they never came back when the house returned. They tried to, like, wreck it, then it comes back. So everything they do, it always resets. And to the point where the town now itself will put trash in it. And they they want to start it.+Speaker B: Nope. This area looks, actually is. Looks pretty undisturbed.
  
-Criminals have been known to dump bodies there. Like, it's the thing you do to, like, put stuff there because it just goes away. But it always comes back in the morning. They don't know where it goes. No rules don't come through at 1.+Speaker A: Somewhat comfortable with that.
  
-Or do I stop putting trash in there? Put trash in my house. It's fully furnished inside, like someone's been living there. But nobody actually lives there, and it always comes back reset to the way it was. If you try to take something out, it vanishes at the night too, so nothing can come out.+Speaker B: There may be some, like. There would probably be some, like, pickaxes or other, like, tools, kind of just like, look, they were left in a hurry kind of deal, but otherwise, yeah, it doesn't. There's much. Yep. What the heck?
  
-And so the So if I go in the day and I raid it for food, it doesn't lose any food. Does that stuff, like furniture and stuff? We can try to take something out. It will vanish from the house. So they have strict rules about taking crap out because people will try to call me.+Speaker A: What is this thing doing? Wow.
  
-That's a holiday program. Yeah. So you have to have typically have to have permission to go in. So it's just a a building that for whatever reason is. It's either teleporting or it's lost in time.+Speaker B: Windows.
  
-We're not sure how. It's just weird. Cool. That's very good in here. Let's see.+Speaker A: I was gonna say, did that open up or is that just a narrow little spot?
  
-Grim water is mostly, like, prairies, savannah. It has some mountains also, but here I'll oh, wait. I can actually show you the better map now that I have the one of just the region. Let me this is Grim Water, and I think if I remember right out here there's water. Oh, the lake with the island in it.+Speaker B: Oh, no, it's. No, the founder did something weird, like my mouse got stuck down. No, it goes. And you see the spot goes up to, like, a wall that actually, too. And then to, like, a little tunnel with a ladder that goes up to the top of the guard tower.
  
-Yeah. The funny thing out there is a peninsula. Just listening. Yes. Yeah.+Speaker A: Is there like, a door there, or does it just.
  
-This is a peninsula. So, yeah, this is all water out here. Look like this area here would be like Savannah Plains types area, that color. And then this is more kind of foresty. Right now, the the weirdo I've got playing around my head is it's played with occasional dust devils.+Speaker B: There is like a trap door at the top.
  
-Sometimes you hear the chittering of some unnatural thing, but the strangest thing is if you get caught in it, it puts you somewhere else in your wallet. You have no idea when you're showing that one. Weird twirl. Little teleporter. Yeah.+Speaker A: Of that.
  
-So the triggering that you hear, is it coming from the sound of the dust devil or something like something? Inside the dust devil. So you have this brief little warning. You're not sure if it's demons or grasshoppers. Right.+Speaker B: Yeah. Then if you go down this way, you come up to about 15 foot tall, like, cliff that goes up, and you can see there's. The cavern is open above you.
  
-But it's weird. But it's weird. So you you kinda you hear that warning. And everybody when they hear it, they they try and get somewhere undercover because they know that they get caught in that dust devil. They're gone.+Speaker A: Does the cliff look, like, fairly easy to climb or is it pretty sheer?
  
-They don't know where they're going. Like, now the the question is and I'll leave this up to you guys just does it just move them around inside Grim Water or do they drop them anywhere in coral? I since it's Grim Water's weird. I had What's Grim Water weird because that's where the dust devils are. But where it deposits you?+Speaker B: That will basically, it's enough to warrant, define danger to, like, climb up there. Either with a grit or reflexes, especially. Yeah, especially if you're free climbing.
  
-Double the ocean. Far side of the world. Or is it just a Grimwater where it might drop you off in the mountains, hopefully, where you can get down off the cliff. How big are these? Big enough to take a wagon or 2.+Speaker A: Nine. When he climbs up, I'm going to scoot back a little bit so I can kind of see angle wise as much as I can. Probably me. I just figure if you're just now getting up there, you go see by that light. A little light. What if I want to shoot something?
  
-I mean, they vary in size. It could be small pickup and cat or dog and they're gone or big enough to Don't know why that's telling me it's funny. So this gold wagon, we could be going on it and if we hear the we're going, we definitely don't wanna go into it because we might have trouble delivering because we don't know where we're gonna end up. Well, if you wanna escape Yeah. That might be useful.+Speaker B: Okay, let's see. Seven to nine results. What you got? Yeah, I'll say you can climb up at the cost of a minor lake, a minor wound, or you can climb up to the top without consequence, and you'll find something interesting at the top.
  
-So if you're being hunted down by a hoarder, who knows what? What's the best that will throw you a 100 yards. No. Will that will that dust devil put you so, like, if you run into it and then someone else runs in behind it, do they go to the same place as you, or do they go somewhere else? Or is that a matter?+Speaker A: There you go. The interesting thing might give you a minor wound, too. That's what I was just thinking. Oh, we'll find something interesting, all right. Whoa. He's taking what's in the box. What should I say? Yeah, I'm always up on the red snapper.
  
-If you're tethered, if you're, like, holding on to each other, we'd go to the same place. But if I ran through and somebody ran through a second or 2 later, different places. Some towns use it as a form of banishment. Criminals, it's like, you got the choice. If you can.+Speaker B: Yep. So, yeah, you climb up to the top fine. But as you're doing, you see the cavern up. It opens up into a fairly large natural cavern. Just a little bit. And then you see. And there's water there. And you see right at like, the edge of the water, you see like, um, a large critter, kind of like lolling in the water. It hasn't noticed you yet. A large tunnel critter.
  
-Next next time the wind blows, you can go in. You're just not gonna be here. No. Yep. Or we can execute you.+Speaker A: One of the ones we've already seen. Like those?
  
-Do they ever drop someone off? Like, like, if there's one coming to town, like, what somebody drop off from if they went up another one, are they coming out another dust devil? Is it always a dust devil you come out of or you just appear somewhere? You just appear somewhere. Okay.+Speaker B: Yeah. Yeah.
  
-So a dust devil is not deposited to people. It's sucking It's sucking it back up. Okay. Cool. It's kinda like the black hole versus the laser.+Speaker A: That'S not what I want.
  
-It's very wise. Chittering dust devil better run from them. Unless you wanna go somewhere. You don't care where. I'm not gonna take a chance because most people hate the quiet one.+Speaker B: This.
  
-That was weird. That one might be the worst one. I I like the weirds. So that town gets foggy, is it dangerous? No.+Speaker A: Is the one.
  
-It's, like, always foggy, like, 247. Okay. It's not misty at the time of day. No. It's just permafogging.+Speaker B: Yes. But it's, like, this big. Yeah, it looks like it's, like, sleeping, but it's kind of, like, triggered its.
  
-You just ride into it. It's like, oh, no. Even though it's tropical or whatever. That's awesome. It's foggy.+Speaker A: Blood less than three.
  
-Perfect for smugglers. Mhmm. So we last time, or did we just blow up the thing? I'm pretty bad. I, you guys basically you blew up every you blew up the stuff and got the carts loaded, and then we ended session.+Speaker B: But I'll say it's probably. Instead of, like, being, like, a large dog, this is, like, probably, like, as wide as this table. No, it's kind of, like, stretched out. It's almost. It almost looks like, you know, like an alligator or like, something kind of just, like, chills in the water and just, like, that's what it looks like it's doing. It's just, like, stretched out.
  
-Yeah. Yeah. We're still working. I think loading the wagon. Bombed it going up, sealed the doors.+Speaker A: Yeah. If it's asleep like that, can I slip up and shoot it and just eliminate it in one? Or is this big enough where it's going to take multiple shots?
  
-It didn't it didn't seal the door. They just blew up a bunch of them, and then all the rest ran away. Yep. Nobody's injured badly on the speed load? Yep.+Speaker B: You see, it will likely take multiple shots, but just because you haven't, like, been observing doc and Jack too much, because you were mostly pushing cart or tossing or. But I will say if you want to go up and try and, like, shoot it in the head of, you can either try and aim and fire where you're at, or you can react to danger to sneak up close to it and make sure you don't miss.
  
-Oh, that that's already you're loaded. Okay. Yeah. Sure. We wanna try to find this strange child.+Speaker A: Things are just too damn good on walls. To make sure I did it right, I'd probably have to defy danger and get up close.
  
-I'm definitely intrigued. I'm curious. I'll sit down and curious what day roughly what time day is it? I'll say it's probably, like, 8 or 9 in the morning. It's probably pretty early.+Speaker B: All right.
  
-I assume you guys, like, got up with the sun or whatever. Okay. Is there anything in the world about what this creature might be? You know, how sometimes you hear the tales from Indians or. We can almost but is it friendly?+Speaker A: And it's gonna take all my grit to do without running, screaming, if I use my grid. Otherwise, it's actually. No nine. Won't make any difference.
  
-Is it not friendly? That's a reason, Raul. When you try to remember something you might know or make sense of new information. That's smarts. 8.+Speaker B: No. Okay. Yeah. So, yeah, you get up to it. You shoot it, but you can. That's what. It's minor. Major civilian severe. Okay, yeah, minor.
  
-GM will only tell you something interesting. It's on you to make it useful. Gonna say from the description Anthony gave, it sounds vaguely like a type of vampire. That's a type of empire. I don't know.+Speaker A: Moderate. Severe.
  
-I mean, if you have 2 days of dealing with the the supernatural. Pick up some silver bullets or something. Don't know how common vampires would be. I'm just thinking silver bullets again. I'm not human, but religious patching You wouldn't harm anything supernatural.+Speaker B: Okay, moderate. That's the. I'm gonna say, yeah, you can. Yeah, you can get up, you shoot it and kill it. But in its death throes, you either take a moderate stab wound from a leg or it lets out a death screech.
  
-I don't think we have any solar solids, though. We could make some steaks. That is true. It's a process. Donald creatures and vampires.+Speaker A: Get much worse from the bath. I'm, like, clutching my gut now. Pressure on it. I'm not sure if we're ready for that. Pull out my first aid kit. Try to find that thing closed. I can make sure it's wet enough that I know there's no poison in it. Been bit by one of those already.
  
-Pork jobs. We can all handle them. Hold these crosses on the front of us if we go hunting for this thing. Might be a reward for killing it. We have some garlic to these beans.+Speaker B: Yep. Yeah. So you see more of the cavern? Some, but it's still. And then up here, you can see actually, like, in the. When you're, like, looking down at the water, you actually see, like, a lot of, like, um, actual, like, nuggets just glinting under the water.
  
-The anthem. I don't know if they're stuck that way as a kid or if they grow up. And we know it's a kid. Right? It's got tiny feet.+Speaker A: Okay. With being able to see all those nuggets, I'd go back over the top of the cliff. Wait, waving people up. I see a whole new side of it. All right, I'll get it, rope out and toss it up to you so you can help us get up. How heavy are the bugs?
  
-That writes a a little person vampire. Bloody hands. Yeah. Yeah. A type of vampire.+Speaker B: I would say with that one, that one would support a person's weight or at least be a good enough anchor.
  
-Now what? What was the name there? It was buggy too. It's piggy mummies. It's a sleepy silent when it came to sleep too.+Speaker A: Okay. I used that, the rope and the bug on it as an anchor. Cause I'm really not feeling up and then not tell any of us.
  
-That's not good. What was it feeding on? Trouble. There's trouble. That's the only place I can think of from 1 unless it goes into like a hibernate and state.+Speaker B: You tie it to the mandible so that it's like tugging on its head as you climb up.
  
-Well, that's things unnatural. Right? We probably should deliver our gold, but I'd be interested in finding this thing similar to before it starts running around. Well, it likes the bed. Yeah.+Speaker A: Since I'm grabbing my side, I'm laughing so hard.
  
-We'll bring something to catch fire when it gets in the bed. That would be the time for the the gunfighter. Does this with this type of vampire that it sounds like, is it the type of reason with it or the type you just generally run from? I'm gonna say that's I'm gonna say that's all Audrey recalls is that it sounds like some type of vampire he's heard of before. Well, you guys are traveling on my head.+Speaker B: Oh, yeah. You guys climb up with advantage. So reflexes are grit.
  
-I'm just considering right now that it's probably just a monster. Mhmm. I would be shocked if I All monsters give me shot. Yep. The vampires come back.+Speaker A: I just triple one. I just triple one. I got ten.
  
-I mean, we live off the meat of other creatures, but this is living off the board of humans. I'm not a candidate. K. So that means we stay another night? Anthony is like, heck no.+Speaker B: Dang, bro.
  
-Go explore the cave. I'm assuming you find it. Yeah. We got it here. It's probably sitting here.+Speaker A: I can only play so much. That's terrible. So, yeah, use my best two. Yeah, I get a three.
  
-I wanna take a culture look at the outfits really bad is. I mean, it if the sheets are messed up and make the bed, sheets are messed up and empty. So they have part of night. It there's gonna be something about that space. So that that's where I would start.+Speaker B: Yep. So I'll say as you're climbing up. Um. Yeah, like, I guess as you're in the process of, like, pushing up and grabbing the rope, the, um. The rock that you were, like, using to just breaks. And then you, um. And that's enough to, like. And then just like that sudden jerk, you lose your grip on the rope and you fall about 5ft and.
  
-See if we're we're going on a high. And that probably would be a doctor who say people killed by 1, but I don't think I would have ever, like, worked on 1. I can do autopsies, but I don't know that vampires are, like, super common, especially the small ones. So I'm curious about it. So I know we gotta get the cold back too too.+Speaker A: Can I try and catch him if I see him start to fall?
  
-I'll give you the Yeah. When you go into the room, like, as you, like, rummage around through it and look at stuff, there's other than, like, the the fresh blood and, the bed being disturbed, you don't there's not really anything in there of of any other no for use. Now considering how many tunnel critters we destroy and shut up, do they have a red blood or they like something? That's your guys' call. We don't know.+Speaker B: No, no, I didn't say he won't. No, he's just climbing up there and then. Yeah, then see, you fall and pride damage. I'll say you have a hubris. Hurts a moderate, like, sprained ankle. So I don't know. Jack, did you climb up first or are you watching Doc climb and then watch her fail? Watch him fall. Fall off the rope.
  
-You would know what the tunnel critter's blood looks like because you guys blasted the tunnel. Yeah. That's I've been pushing panicked pushing. So I haven't tried this one yet. They're probably somewhat different consistency.+Speaker A: Apparently I'm only good at doctor immediately after a quick assessment that I injured myself.
  
-It would. I don't know. I call them a different consistency. It's maybe slightly different color. It's just like any animal that you see, you look at the blood.+Speaker B: Yep, go ahead.
  
-How much Hey. Help me fight check. You run-in the bank low? He just goes, I don't think I if I wasn't a bit, I don't feel nothing. How about it?+Speaker A: That's better. Nine.
  
-Let me take a look. Sure. Go look and see. You don't find any, like, fang liking, like, puncture marks or, like, holes that would look like a vampire bite. Either of you.+Speaker B: Yeah, you get up there just fine.
  
-Have you ever been tankers or something other than regular food? Not that I know. Nope. In a few days of beans, I could go for a little something. What's the driver's name, though?+Speaker A: So you see me, I'm kind of clutching my side, but I take you over and I show you all the nuggets in the pool. Are they loose?
  
-Anthony. Yeah. I don't know. Anthony's looking pretty tasty. I don't know.+Speaker B: Yeah. And you can see like, I guess. And like, the edge back towards this. This direction. You actually see like a spring that's like. Like that's feeding this little pool and eat. Every once in a while you see like a little nugget pop up. I like this.
  
-Pat them on the back. Alright, guys. Come on now. Well, you know what? There's parts of the the kitting that we can't explore yet.+Speaker A: Wow. Does the water taste fresh. I'm taking a cold drink of water, and I'm using it to clean up my rooms. I don't have anything that can triage. I would have been filling my dust here with gold.
  
-I'm good with whatever. No. And why taking a few extra chunks of war with this? Just, you know Put in the pockets. Yeah.+Speaker B: All right. Did you climb up?
  
-And you don't have to bring back partial gold. He didn't say anything we could. 2, 4, 11. Wonder if the horses could could tow something behind that extra thing. So it's not just a couple pieces.+Speaker A: Yeah.
  
-It's I think they can do a lease filled saddle bag or 2. Yeah. Yeah. Each of our horses could carry a little bit. And if I remember right, that southern branch, just as you go in and turn right, there's a great big gold thing right there that kinda would have to get bang on it though.+Speaker B: Okay. What'd you.
  
-I don't I think this is, man. Are you just gonna come out? I'm gonna tell the critters come out no matter what we do. Right. So, I mean, if you want you wanna go there and get gold or you wanna go there and find a critter?+Speaker A: I was ten plus.
  
-I think the little kid would be rather interesting if we manage to find some gold as we go. I think we need to catch the kid in the middle. To your point earlier, it's probably the best trapping point. I don't really care for me. If we trap it, we should kill trap it.+Speaker B: Oh, okay.
  
-Trap it and get questions. I'm interested, but I'm not that interested. I mean, for science and all. I can get all the answers I want off of the body. You don't want a minion?+Speaker A: As I'm trying to get up with my spring and go, you just climb over. That's not good.
  
-I really don't wanna ask its motivation that much. I've never generally found a lot of pleasure in knowing what people thought about killing me. So I'm more interested in the surgical makeup. You You wanna find a way to make yourself less tasty? We got a point.+Speaker B: That's really why you call it. Jack stepped on your head as he's climbed up faster.
  
-Oh. Alright. Let's go. Let's go. We'll take a look for any loose gold down towards the southern where we didn't run into very many.+Speaker A: Yes. Right now there's a bulky triple block.
  
-We've made worse decisions. Maybe not today. Because there's probably a really big vein. Yeah. Right there.+Speaker B: That's ridiculous.
  
-And that's not too far in. Let's just stay away from the water. Yeah. That's that's fine. Unless you wanna go for a kill rating on tunnel figures, in which case, this is gonna burn.+Speaker A: That was especially after the twice I rolled, double one two. Last week. My last three rolls. Double one two, double one two, triple one. Cause that was my six rolls. Actually, the last two rolls were bigger in a second. Okay. Yeah. I fill up.
  
-Yeah. Yeah. As long as they're yeah. That doesn't even burn, honestly. Probably should have stuck that barrel in there a little bit.+Speaker B: All right.
  
-I don't know if the I found it's 9 months to turn out a baby. So That'll be getting the others you can do on top tier too. We've gotta wait till nighttime. I should have stolen it, put my gun to it. Let's let's see what the mom did.+Speaker A: After filling out a set of saddlebags there along the edge. And I continue to explore them. The cavern itself.
  
-Might have left us alone. Alright. I just think when we bang on that rock, we're gonna have trouble. Let's go. Yep.+Speaker B: Why don't you guys each roll me a d six for how much pounds of gold you able to get? So what are you at? Like two, six and six? Is that what you draw? Six.
  
-Get some helms with the the land bomb, pickaxes. Anthony goes, I'm gonna go take the horses, cart and wagon outside. Good. What time is it? I'll say it's late, and I'll say it's probably getting closer to, like, 10 now.+Speaker A: Year? Yeah.
  
-It's like, I'm just getting ready so we can get a hasty or hasty move if we need to. Yeah. Alright. Are there any other torches other than the little, like, some of oil or some of that? There were some things in here.+Speaker B: No, I was gonna say that's like how much you guys spend the time gathering in there. And that's what you end up gathering.
  
-Yeah. I just wanna say pick up some more supplies. Yeah. There's just, like, mining gear and stuff up there. There's not, like, torches per se because they would use the oil lights and stuff.+Speaker A: 14 between the three of us?
  
-I'll definitely get another oil down. It's inside. There you go. I'm just getting as much oil gathered together as you can. Are there any, like, large containers or refilling in there?+Speaker B: Yep.
  
-There'd probably be some. I'm gonna get a couple of those illegals with Anthony. Oh, sure. The final answer. Caught off.+Speaker A: You guys all load up? I'm standing guard. Don't worry about me. All right. You're explained the rest of the cavern at least.
  
-Yeah. You find 2 that haven't been, like, knocked over or spilled or whatever. Papa always said that seems to be as fire. Pure spice and everything. That's from this world or the next.+Speaker B: Okay. Yep. Yeah. So you see the rest of this little area here. And then as you get closer to the east side there, you hear like a waterfall. And this goes up more or starts to incline up, or maybe it goes down. I don't know.
  
-Alright. Yes. So how much of a crater do we blow? I'm a say the probably the you probably like, the ground would have, like, scorch marks on it, but since it is, like, rocking, it wasn't, like yeah. It wasn't, like, contained in any way.+Speaker A: Whatever direction it's going, I'll probably head that way.
  
-Blew out and yeah. And there's, like, pieces of critter and stuff blasted all over the area and on the ceiling and stuff. Mokabots for these. But I'll say it's it's been, like, an hour since the explosion. The only time we ever had a major response is when we came up here.+Speaker B: Yep. As you keep walking in, you get to another, like, small pond that's being fed by stream from up above. And it's actually. Yeah, sure. And it's probably about a ten foot waterfall down rope to go up.
  
-Well, hopefully, we're they think that's what. That charge is for water and all of people don't get serious. Alright. So take one of the empty carts and put you down along this line. Alright.+Speaker A: The little kid in me wants to take a closer look at that waterfall. There's cool stuff on.
  
-Got a little more oil on that. I'll also that one. Alright. You get your cart pushed down there. We kinda walk down and take a peek around each corner.+Speaker B: Yeah. They say you crawl, you look back in there kind of like you do. See that there is like an alcove with some sort of plant growing in it. Like some sort of. Kind of like fungus.
  
-Sure. I I think through those all over. Yeah. Let's say yeah. You guys got all your stuff.+Speaker A: Hey, doc, take a look at this. I guess I'll try to figure out if it's something bad, there's something good. It's just going to be straight reasoning, though, because I'll have a skill for all my stuff related to working on people. So maybe I'd recognize certain types of, like, medicines and stuff. You heard those strange tales from the east. So is that a reason to figure out what it is?
  
-So you see on here, it just goes to a dead end where it looks like they're mining and, like, the there's not too much glitter in there. It doesn't look like they're, like, the vein was tapped out or whatever. And when you look down here, it kinda, like, goes up a little bit. And then keeps going. Looks like we're going to the right.+Speaker B: Sure. This could be something you possibly might have come across in your travels. Yeah. So you see in there? Yes. It's like a little clump of four mushrooms. And they kind of have a metallic look to them. Kind of like, it's like a little gold metallic look to them. And like. And I guess, yeah. As you're also there, you feel your, like, iron objects and stuff being pulled to corn stuff. And they're each, I guess, about the size of your, like the size of a fist or softball. Mm hmm.
  
-Are there any signs of anything other than tunnel critters, or is there a lot of even that in this section? This section doesn't look like there's too much of that. You don't actually see any, like, critter holes in this area. And, like, moving up that direction, you are, like, moving closer to, like, the front of, like, the cave area or hill or whatever. Anybody handprints?+Speaker A: So kind of like, just kind of hold my lantern up.
  
-Nope. This area looks actually is looks pretty undisturbed. Somewhat comfortable with that. There may be some, like there would probably be some, like, pickaxes or other, like, tools kinda just like like they were left in a hurry. It's kinda deal.+Speaker B: Yeah, let's say. Yeah. You feel the effect? I don't know. From about 4ft.
  
-But, otherwise, yeah, it doesn't look as much. Yeah. What the heck? What is this thing doing? Wow.+Speaker A: Is the light, like, reflecting on it?
  
-Windows. I was gonna say, did that open up, or is that just a narrow little spot? Oh, no. It it's no. The foundry did something weird.+Speaker B: Yeah. They have, like a gold. Gold, like, flecks in them, but they're also metallic looking themselves. Like, kind of like a. A gray. Like a flat gray with gold. Specks.
  
-My mouse got stuck down. No. It it goes and you can see their spot goes up to, like, a wall that actually too and then to, like, little tunnel with a a ladder that goes up to the top of the guard tower. Is there, like, a door there, or does it just There is, like, a a trap door at the top. Oh, shit.+Speaker A: Grow gold. What are these? Ingested gold. Why not both? Either way, it sounds really cool to me. Want to pick them? We want to be able to plant them. Are they in a patch of grass or are they, like, growing, like, directly on the rocks?
  
-Okay. Then yeah. Then if you go down this way, you come up to about a 15 foot tall, like, cliff that goes up, and you can see there's the cavern is open above you. Does it both look like the fairly concealing or is it pretty sheer? That will basically it's enough to warrant, to find danger to like climb up there either with a grit or reflexes.+Speaker B: They're growing, like, directly on the rocks.
  
-Especially, yeah, especially if you're a free climbing. And 9. Let me climb this out. I'm gonna scoot back a little bit so I can kinda see angle wise as much as I can. So I think that's coming.+Speaker A: Would it be possible to, like, like, is their base kind of all and think.
  
-It'll probably be neat. I just figured if you're just now getting up there. You can go see by light little light. Well, if I wanna shoot something. Okay.+Speaker B: No, they're like, in separate things.
  
-Yeah. Okay. Let's see. 7 to 9 results, what you got. Mhmm.+Speaker A: I was wondering if I could, like, use a knife to scrape the base of the them off whatever they're surviving on the rock. To take that whole thing off the.
  
-Okay. Yeah. I'll say you can climb up at the cost of a minor, like, a minor wound, or you can climb to the top without consequence, and you'll find something interesting at the top. That's There you go. The interesting thing might give you a minor one or 2.+Speaker B: Rock once it transplanted, I will say that we can defy danger. That and the danger is like, severing the roots. So I would be fine using smarts or reflexes for that surgery time.
  
-That's what I've been just thinking. Oh, we'll find something interesting. Alright. Oh, he's thinking what's in the box now. Yeah.+Speaker A: Can I have an edge? Since I'm a surgeon?
  
-Yeah. I'm going to find the red snapper. Yep. So, yeah. You climb up to the top, fine.+Speaker B: I will say that because of your reason. Result the templation there.
  
-But as you're doing, you see the cavern, it opens up into a fairly large natural cavern. Just a little bit. And then you see and there's water there, and you see right at, like, the edge of the water, you see, like, a large critter kinda, like, lulling in the water that hasn't noticed you yet. A large tunnel critter. What are the ones we've already seen?+Speaker A: I'll assist. I don't know if you'll help, but I can assist.
  
-Like Yeah. The set of. Yeah. There's just a line? Yes.+Speaker B: I'll say no, I'd just flat. Just straight roll.
  
-But it's like this big. He's just standing just the one with it. Yeah. It's probably the And it's it looks like it's, like, sleeping, but it's kinda like Triggered it's blood less than it's raining. But I'll say it's instead of, like, being like a large dog, this is, like, probably, like, as wide as this table.+Speaker A: Foot. First one. So I want to see how well it works.
  
-Oh. No. It's kinda, like, stretched out. It's almost it almost looks like, you know, like a alligator or, like, something kinda just, like, chills in the water. Just, like, that's what it looks like it's doing.+Speaker B: Let's see.
  
-It's just, like, stretched out. Yeah. If it's a a sleep like that, can I slip up and shoot it and just eliminate it in 1, or is this big enough where it's gonna take multiple shots? So you see it will likely take multiple shots, but just because you haven't, like, been observing doc and jack too much, and it's because you were mostly pushing card or tossing ore. But I will say, if you wanna go up and try and, like, shoot it in the head, you can either try and aim and fire where you're at, or you can react to danger to sneak up close to it and make sure you don't miss.+Speaker A: Like, I don't even try. I try not to, like.
  
-To make sure I get it right, I'd probably have to divide the anchor and get up close. Alright. And it's gonna take all my grit to do that when I'm screaming. Gets me to a 7 if I use my grades. Otherwise, it's actually no.+Speaker B: Yeah. So I'll say, um, you can if you want. You can get this one out with it's like roots intact, but you won't be able to do it with the other ones. Or you can cut this one off and then try on the other ones.
  
-None won't make any difference. No. Too luck. Yeah. Okay.+Speaker A: Now let's take this one with us so we can investigate it and see if we can transplant it. So I'm not going to ruin them all. In the lights cave, the lights are dark and the lights are dampenous. So if we can emulate that somewhere else. So if you pop off this one, but we can't do the other ones. What do the other ones do?
  
-Yeah. So, yeah, you get up to it. You shoot it. But, you can that's what it's minor, major, severe. Severe.+Speaker B: I just say when you see, when you take. No, no. That. No, this is good. Because of what I also rolled for this thing, too. No, I'm gonna say when you pop that other one off, it almost like it's been. Yeah, because I'll say they're like, four of them. I'll say once you pop it off, it's being like. It's like, repelled, like, out of the cave. Like when you put, like, two. Two magnets together, the same sides or whatever, they eject. Yeah, basically. Like, you get it out and it hits you in the chest because it pops off.
  
-Okay. Yeah. Free minor. Minor, moderate, severe. Okay.+Speaker A: I can probably feel that. I take it out. Does it have gold in the roots and stuff?
  
-Yeah. Free minor. Moderate. That's the. I'm gonna say, yeah.+Speaker B: You might see a little bit of flex, but it's mostly, like, on the. On the main part.
  
-You can yeah. You can get up, you shoot it, and kill it, but in its death throes, you either, take a moderate stab wound from a leg or, it screech it it lets out a death screech. It gets much worse from this. Till it hits that. I'm, like, clutching my gut now.+Speaker A: I just wrap it in a cloth. I dampen the cloth a little bit and then wrap it in another one. Is there anything else in that little alcove?
  
-Pressure on it. It's. That's real screen. I'm not sure if we're ready for that. Plugging my first aid kit.+Speaker B: Nope.
  
-Trying to find that thing closed. I have to make sure it's wet enough that I know there's no poison in it. The bit of one of those already. Yep. Yeah.+Speaker A: Are there more gold flecks of this pool?
  
-So you see more of the cavern some, but it's still and then up here, you can see actually, like, in the when you're, like, looking down at the water, you actually see, like, a lot of, like, actual, like, nuggets just glinting under the water. Okay. But being able to see all those nuggets and go back over the tunnel cliff, it's like, way way when people are see your whole new side of it. I don't know. Alright.+Speaker B: You don't.
  
-I'll get a little better and toss it up to you so you can help us get out. How heavy are the bugs? I would say with that one, you would that one would support a person's weight or at least be a good enough anchor. Okay. I would use that the rope and and the bug out as an anchor because I'm really not feeling that.+Speaker A: I'll tell you what we found. I'll be like, part of me know that he's cleared out, wants to go in and try. Just so that if we have two of them, they always repulse. Or would it? Yeah, that's why myself repacking my window.
  
-And then and then not tell any of this, so I'm gonna come out of the top. Since I'm grabbing my side up, what happens so hard? Oh, yeah. You guys climb up with advantage, so reflexes or grit. I just triple 1.+Speaker B: Yeah. I will say, like, while you're holding that one, you can, like, it's repelling itself or metal that you're carrying on. Like, you can, like, feel it.
  
-Woah. I just triple 1. I got 10. Dang, bro. I I can only belay so much.+Speaker A: Interesting. Put this in a wood box. I'm thinking maybe, like, the mill or something. Running water. Yeah. Keep it cool. Root cellar. Yeah, yeah. Here, somehow. Understand? Yeah. If it's a creature, I actually can dissect it and learn something about it, but I don't know if this would classify as creatures. We'll see what we can learn later.
  
-You wanna bounce off. What in the world? That's terrible. So Yeah. I use my best 2.+Speaker B: Yeah.
  
-Yeah. I get a 3. Yep. So I'll say as you're climbing up. Yeah, like, I guess as you're in in the process of, like, pushing up and grabbing the rope, the the rock that you're, like, using that just breaks and then you and that's enough to, like, and then just like that sudden jerk, you lose your grip on the rope and you, fall about 5 feet.+Speaker A: Pack it up. I'm not quite sure. Fun guy. I've always been that weird. Yeah. Speaking of sight, note there was a thing about somebody putting a fungus in a robot and then taking its electrical signals that it sends to, like, do stuff to actually, like, move this robot around the room. And I'm like, this is how it begins. It's a whole movie. To be built about that. Humans are dead and the battle is between AI and the fungi. We didn't ask whether we should. Yeah, just that we could. All right. Yeah, just pack it up and head out. I'm figuring the waterfall is pretty much straight out of the wall. That 10ft. It's not like an open cabin.
  
-And Can I try and catch him if I see him start to fall? No. No. I just say he won't. Okay.+Speaker B: No, it does open up there above.
  
-No. He's just climbing up there and then, yeah, and then see you fall and, I'll say, you have a Humorous hurts. A moderate, like, sprained ankle. So I don't know, Jack, did you climb up first or are you watching doc climb and then I'm watching him fail. Watch him fall.+Speaker A: Is there an easy way to get to that?
  
-Fall off the rope. Right. What happened? Apparently, I'm only good at doctoring. Immediately after a quick assessment that injured myself.+Speaker B: No. If you got someone to boost you, it's only like 10ft. If someone boosted you, you could probably clap the lip and get up there. If someone will lift you up there. All right. Oh, you guys are. Can just lift him up there and you can grab it and climb up.
  
-Yep. You go ahead. That's better. 9. Yeah.+Speaker A: Try not to get your guts ripped out again.
  
-You get up there just fine. So you see me, I'm kinda clutched my side, but I'll take you over and show you all the nuggets in the pool. Are they loose? Yeah. Well And you can see, like, I guess in, like, the edge back towards, this this direction.+Speaker B: Yeah, you get up there and careful.
  
-You actually see, like, a spring that's, like, like, that's feeding this little pool, and you every once in a while, you see, like, a little nugget pop up. I like this. You mean, Keith? Yeah. Mhmm.+Speaker A: Not to reopen the wounds. If you find another critter enjoying a gold spring, just come back. Cannonball.
  
-Look. Look. Wow. This water taste fresh. I'm getting a cold drink of water, and I'm using it to clean up the rooms.+Speaker B: Jump up and you can see the. Yeah, you can see that the water, it goes back further into the. It's a larger cavern.
  
-I don't have anything like triage. I was in 25. Alright. Did you climb up? Yeah.+Speaker A: Now, this stream looks like it. It connects up. If I go back a little bit when I see the bridge and. And piece that part together.
  
-Okay. What'd you No. It was 10 plus. Oh, okay. Because I'm trying to get up with my spray.+Speaker B: Yeah, if you walk down here. Yeah, you'll see. You'll run into the track of. You'll. You run into the track. Um. And then you do. Like, when you're looking over here, you do see, um, down here. Lots of, um, critter tunnels.
  
-That's really why you fell out Jack. Snapped on your head as he as he's climbed up faster. Yeah. Sorry, Gavin. It's a little bit.+Speaker A: Yeah, I don't bother those. I back away slow with this. And then whether or not you give me a boost down or I jump off into the pond, that might feel pretty good. But also not quite. When you come back down, I go, you know the thing you said about cannonballs gave you an idea. We looked at those cannonballs that were up by the cannon up top. Were they explosive?
  
-That's ridiculous. That was especially after the twice I rolled the whole month 2. Mhmm. My last 3 rolls. Double 12, double 12, double 1.+Speaker B: No, they're just iron balls.
  
-Because I was making sure you were gonna trade out dicey. Yeah. Because I think that was the last roll. Actually, the last 2 roles for the man. The other one was.+Speaker A: I wonder if it's got a shot loaded in it. Yeah, we're taking a look. It'll be interesting if we can wheel that cannon down to the vest. Fire a cannon into it. Who says we gotta fire the cannon into it? Pack that. Right, we can detonate the cannon. Now you're thinking if there's a shot in it. Although. Although we don't have. I mean, we'd have to have a limited fuse. Well, not only that, the other thing is, I don't know if there's any more gunpowder. I'm saying if there was a shot in it that just never was used, like it was ready to fire. Oh, we just put more cannonballs in it and we pack it and everything. Else. Right. And then put a face down and ask them for another day. Just listing that out among our possibilities. If we end up having to clean that thing out. I really don't want to do that today. But if it comes to it. Yeah. Then we have extra gunpowder, plus we have to deal with the mama. I don't think there's any quiet way of getting that cannon down there. I'm not what's sure what's scarier. The mama that chased us through. The daddy in the well. Oh, yeah. That probably is the daddy. Maybe we should just throw the cannon in there. Light it, charge it in. Light it, charge it. There we go. So two cannons. I think there's just the one at the top. I just don't know. That would be really. Probably wouldn't be that common. So after we get our gold and everything, we're making our way down. Do we want to take the ladder and come up at the post this way, or do we want to walk? If we're not going to need to grab any more gold, then I would say let's just try the door. But also look at it before we open it to see if it's been used recently. Yeah. See if our little friend is coming out there. Although it looked undisturbed elsewhere. But maybe the critter is here.
  
-Okay. Alright. After going out to set the saddlebags there along the edge, and I continue to explore the the cabin itself. She wants you guys each roll me a d 6 for how much pounds I'm going here. Hey.+Speaker B: All right. Do you guys retrieve your rope, or you just leave it there and rappel down?
  
-Will they get 2. Sick. Sick. So what got? So what do you want, like, 26, and 6?+Speaker A: It's got that knot. So you get the bottom into the shank and cut loose. Couple of rope trickies.
  
-Is that what you roll sick? Yeah. No. I was gonna say that's, like, how much you guys spend the time gathering in there, and that's what you end up gathering. 14 between the the 3 of us.+Speaker B: All right. Yeah. So you. When you get to that spot, it is just a ladder that goes up to what appears to be a hatch at the top. Can't tell from the. I mean, it doesn't look like there's been anything that climbed on the ladder or anything. So you climb up there and you go to push on it. And it's locked. Yeah.
  
-Yep. You guys all load up. I don't feel like I'm not doing anything. A couple in the pockets of coffee. I'm standing guard.+Speaker A: Rattle it a little bit. Can I see where the lock is? Or is it something like a bar lock on the other side?
  
-Don't worry about me. You're explaining. And the rest of the caverns at least. Okay. Yep.+Speaker B: You can see that there's like a, uh. It's like a door lock almost on the. So you could. It could be open from this side if you have a key.
  
-Yeah. So you see the rest of this little area here, and then you as you get closer to the east side there, you hear, like, a waterfall as and this goes up more or starts to incline up. Or maybe it goes down. I don't know. Whatever direction it's going, I'll probably head that way.+Speaker A: Can I pick it with midnight?
  
-Yep. As you keep walking in, you get to another, like, small pond that's being fed by it and the stream from up above. And that's actually yeah. Sure. And it's probably about a 10 foot waterfall.+Speaker B: You could certainly. Let's see. Yeah. So you can try. So you give me a reflex rule or. Smart. I guess.
  
-Down the road. To go up. The little kid wants to take a closer look at that waterfall. There's called sapphire in the falls. Yeah.+Speaker A: I'll go for that. Wow. Six out of the box. One in the box. Nope. Throwing it in the box gives me two ones.
  
-And so you crawl you look back in there, kinda like I mean, do you see that there is, like, an alcove with some sorta plant growing in it, like some sorta kinda like fungus. Hey, doc. Take a look at this. A heck of a lot. I guess I'm gonna try to figure out if it's something bad.+Speaker B: Ouch.
  
-Something good. It's just gonna be straight. Reasoning because I don't have a skill for, all my stuff related to working on people. So maybe I recognize certain types of like, medicines and stuff. You hear those strange tales from the east?+Speaker A: When you fail, fail biggest. I'm glad that luck piles up and it doesn't expire when you really have to get it done. You can't.
  
-So is that a reason then? Figure out what it is. Sure. This could be something you possibly might have come across in your travels. Okay.+Speaker B: Yeah, I'll say, yeah. When you're up here, like, trying to fiddle with that, um.
  
-Yeah. So you see in there, Yes. It's like a little clump of of 4 mushrooms, and they kind of have a metallic look to them. Kinda like it's like a little gold metallic look to them. And, like, oh, and I guess yeah.+Speaker A: Drop my knife. Watch out back. I would be right underneath.
  
-As you're also there, you feel your, like, iron objects and stuff being pulled towards them. And they're each, I guess, about the size of your like, the size of a fist or softball. The 4 of them? Mhmm. So kinda like and this is gonna hold my manager up.+Speaker B: Yeah. While you're digging or working on that, doc and Jack, you guys hear it. A heavy sud come from below you or. Yeah, south of you.
  
-They don't feel like it pulling on it. Yeah. So, yeah, you feel the effect, I don't know, from about 4 feet. And is the light, like, reflecting on it? Yeah.+Speaker A: On my gun, sitting waiting to wherever.
  
-They have, like, a gold gold, like, flex in them, but they're also metallic looking themselves. Like, kinda like a a gray, like a flat gray too with gold specs. With your can you grow gold? Or are these adjustable? Why not both?+Speaker B: Yeah. So you see a large critter cone hauling up towards you guys.
  
-Either way, it sounds really cool to me. You wanna pick them? Or you wanna, you know, plant them? Are they in a patch of, like, grass or are they, like, growing, like, directly on the rocks? They're growing, like, directly on the rocks.+Speaker A: I would try and shoot.
  
-Would it be possible to, like, like, are like, is their base kinda all in thing? Like No. They're, like, in separate Okay. Things. Yep.+Speaker B: All right. Yeah. You hit it twice. Well, in the face. And it reels, rears. The reels back. Rears back. I can speak English most of the time.
  
-I was wondering if I could, like, use a knife discreet, but base them off, whatever they're surviving on on the rock to take that whole thing off the rock once it transplant. I will say that we can defy danger that and the danger is, like, severing the roots. So I would be fine using, smarts or reflexes for that. Surgery time. Oh, can I have a dentist since I'm a surgeon?+Speaker A: Throws a southern accent on shoot when it rears up.
  
-I will say that because of your reason result, the 10 plus That's missing there, I'll assist. I don't know if you'll help, but I can assist. No. I'll say no. Just flat just straight roll.+Speaker B: Yeah, you can do that. It rears up and lets out a horrible screech and starts like, thrashing around.
  
-That's the first one. So I wanna see how that all works. Let's see. Like, I I don't even try. I try not to learn.+Speaker A: Don't have to reload.
  
-Yeah. So I'll say you can if you want, you can get this one out with its, like, roots intact, but you won't be able to do it with the other ones. Or you can cut this one off and then try on the other ones. Now let's take this one with us so we can investigate it. Let's see if we can transplant it.+Speaker B: Yep. You hit it with another bullet while it's thrashing and screaming. And then.
  
-So I'm not gonna run them all in. The lights cave, the lights are dark, and the lights are damp. So if we can emulate that somewhere else. So if you pop up this one but we can't do the other ones. What did the other ones do?+Speaker A: I want to try to hit it, like in the, when it reared up, I want to try to hit it in the soft spot.
  
-I'll just say when you let's see. When you take Sorry. There's enough weird going on. No. No.+Speaker B: Yeah, you guys hit it. I just said it's thrashing and screaming.
  
-That no. This is good because of what I also rolled for this thing too. No. I was gonna say when you pop that other one off, it almost, like, it's been yeah. Because I'll say they're, like, 4 of them.+Speaker A: So shoot it some more. Stop making noise.
  
-I'll say once you pop it off, it's been, like it's, like, re repelled, like, out of the the cave. Like, when you put, like, 2 magnets together, the the the same sides or whatever they Gotcha. Eject. Yeah. Basically, like, you get it out and it's it, like, hits you in the chest because it, like, pops off.+Speaker B: All right.
  
-I can probably feel that. Interesting. If I take it out, you know, look at it, like, does it have, like, gold in the roots and stuff? You might see a little bit of flex, but it's mostly, like, on the on the the main part. That is somewhere.+Speaker A: Ten. Now just keep shooting it.
  
-So I just wrap it in a closet. Interesting. Is there anything else in the little outcome? Nope. K.+Speaker B: Two more rounds into it.
  
-Are there more gold flex in this pool? You don't see any. Yeah. Let me come back to I'll tell you what we found over here. Pardon me now that he's cleared up.+Speaker A: You don't want its attention? No, I don't want any of the attention left from its.
  
-Once we go on and try it, just so that if we have trouble and they always repulse or would it yeah. At this point, I self repacking my window. Yeah. I will say, like, while you're holding that one, you can like, it's repelling itself or metal that you're carrying on. Like, you can, like, feel it.+Speaker B: Now you're beginning to hear like a ton of skittering and stuff coming from behind it.
  
-Interesting. What is that wood box? I'm thinking maybe, like, a bill or something. Size creature. I'll see what we can learn later.+Speaker A: Audrey, get the door open. Door open. Get the door open. I use all my lock. I'm at eight. What's up to you? I'll use two. That'll give me a seven and eight.
  
-Yeah. Pack it up. I'm not quite sure. I doubt. Fun guy, I've always been that weird Yeah.+Speaker B: All right, get it open. Break your knife. Yeah, I should have, but yeah, you. Yep. Your knife's broken.
  
-Speaking of excitement, if there was a thing about since you put a fungus in a big robot and then taking its electrical signals that it sends to, like, do stuff to actually, like, move this robot around the room. I'm like, this is how it begins. It's a whole movie to be built about that. But the series are dead, and that was between AI and the phone guy. Yeah.+Speaker A: They immediately go up the line. What do you say about it? Sorry, bud.
  
-We didn't ask whether we should. Yeah. Just that we could. Alright. Yeah.+Speaker B: Yeah, and you get the hatch open.
  
-Just pack it up and head up. I'm figuring the the water falls pretty much straight out of the the wall. That's empty. That's not like an open cabin. No.+Speaker A: Up we go. Final shots of the big one for nothing.
  
-It it does open up there above. Is there an easy way to do it? No. If I if you if you got someone to boost you, it's only, like, 10 feet. If someone boosted you, you could probably clap the lip and get up.+Speaker B: You say you shot at it some more than as you take those.
  
-You wanna come up there? They're gonna say, yeah, if you get little kid in the yeah. Wanna stick it out. If someone will lift you up there. I'm gonna come.+Speaker A: Fire.
  
-Alright. Put you a little less. We'll get it together. Okay. This will be more of a grid.+Speaker B: Yeah. So you let your last couple bullets go. Guns need to be reloaded now. And then you see a horde of critters like pour over the dead ones in there. And then some start coming around the corner here too. Yeah, I've been backing up so they're basically on top of you.
  
-No. You guys are you can just lift them up there and you can grab it and climb up. Try not to get your guts ripped out again. Yeah. So, yeah, you get up there and If you're able to reopen the lands, if you find out a critter and joins the gold spring, just come back.+Speaker A: You guys strewn the door again? Oh, yeah.
  
-Cannonball. Jumped up. And you can see the yeah. You can see that the water, it goes back further into the it's a larger cavern. But you have access to cannonballs.+Speaker B: They were climbing up the ladder while you were shooting.
  
-Now, this stream looks like it it connects up. If I go back a little bit, when I see the bridge and and piece that part together Yeah. If you walk down here, yeah, you'll see you'll run into the track of you'll you run into the track. Okay. And then you do, like, when you're looking over here, you do see, down here lots of, critter tunnels.+Speaker A: As soon as I get to the top, I would turn back around and use the angle at the top. We're both sitting over with their guns. I would assume there'd be some opening.
  
-Yeah. I don't bother those. My back always slowly. And then whether or not you give me a boost down or I jump off into the pond. Well, that might feel pretty good, but also not quiet.+Speaker B: Yeah, there would be.
  
-Yeah. When you come back down, like, you know that thing you said about cannonballs to give me an idea? And we can look at those cannonballs that were up by the cannon up top. Were they explosive? No.+Speaker A: For a hatch, 45 degree angle. I just started climbing up.
  
-They're just iron balls. I don't know if it's got a shot load in it. Yeah. We're taking a look. It'll be interesting if we can wheel that cannon down to the vest.+Speaker B: As soon as you're up, give me a defied danger. See if you're fast enough.
  
-Fire a cannon into it. Who said we gotta fire the cannon into it? If we pack that right, we can detonate the cannon. Now you're thinking if there's a shot in it But I mean, although although we don't have a I mean, we'd have to have a limited fuse. Well, not only that.+Speaker A: Can I spray over? Before he gets the top of the ladder, try to take some off.
  
-The other thing is is I don't know if there's any more gunpowder. I'm saying if there was a shot in it Mhmm. That just never was used, like it was ready to fire. Oh, we just put more cannonballs in it and we pack it Right. And everything else.+Speaker B: You can spray and pray as he's climbing up.
  
-Right. And then put it face down in the nest. For another day. Just listing that out among our possibilities if we end up having to clean that thing up. I really don't wanna do that today.+Speaker A: Six.
  
-But if it comes to it, yeah, then we have extra gunpowder. Plus, you have to deal with the mama. I hope you're losing quite a way of getting that candid down there. I'm not what's sure what's scarier. The mom with the chase just threw the the daddy in the well.+Speaker B: All right. Yep. Jack's climbing up the ladder. You let it rip down there, and you hit Jack in the shoulder. So you have a major gunshot wound to the shoulder.
  
-Oh, yeah. Yeah. Bro, he is the daddy. Maybe we should just throw the cannon in there. Yeah.+Speaker A: Moderate or severe?
  
-Charge it. Charge it. Charge it. Yeah. Charge it.+Speaker B: The severe, it's a major, I think is the actual. Yeah, majority.
  
-Yeah. There we go. So 2 TNS. Yeah. Like, there's just the one on the top.+Speaker A: After you get hauled up, trapdoor gets slammed down. And I'm like, on top. It's like, we need something to put on top of this. What are we in right now?
  
-We probably don't have a waterproof jacket. The water concealer that's tight. But he might waterproof. Yeah. I still don't that would be probably a car.+Speaker B: You're at the top of the fort thing up here? Yeah.
  
-So after we get our gold and everything, we'll make our way down. Do we wanna take the ladder and come up at the post this way or do we wanna walk around? And we're not gonna need to grab any more gold, and I would say let's just try the door. But I also looked at it before you open it to see if it's been used recently. Yeah.+Speaker A: Is this where the old powder was?
  
-Let's see if our little friend is coming in and out there. Although I looked on the skirt elsewhere, but maybe the crew is in general quite a bit this year. Alright. Do you guys retrieve your rope or you just leave it there and repel them? I wouldn't be sure.+Speaker B: So, yeah. As you go towards the cannonballs, they all start rolling from you or I guess, or you. Or you can't approach. Like, it's kind of like you can't get to the cannonballs.
  
-It's got that out. So you can get the bottom of the chinked. Alright. Yeah. So you didn't when you get to that spot, it is just a ladder that goes up to what appears to be a hatch at the top.+Speaker A: Yeah. I sling the bag off and then go start calling him over there. I'm just down the door and bleed out. I'm on the top of the door with you, and I'm, like, holding pressure on the wound.
  
-Look like it's used to go? Can't tell from the it does. I mean, it doesn't look like there's been anything that climbed on the ladder or anything. So you push it okay? So you climb up there and you go to push on it and it's locked.+Speaker B: Say I have a moderate or a minor bleeding.
  
-Yep. Rattle it a little bit. Can I see where the lock is? Or is it something like a bar lock on the other side? You can see that there's like a a it's like a door lock that was on the so you could it could be opened from this side if you have a a key.+Speaker A: Look at you. And I chuckle. Just kind of dark. How much is 14 pounds of nuggets worthy? Enough. I got my six pounds. Put it on there. And some cannonballs rolling on there. Try to. If there's anything in the room I can, like, wedge between the ceiling and the door.
  
-I think it wasn't a night. You could certainly, let's see. Yeah. So you can try. So you can give me a a reflex rule.+Speaker B: No, there's actually. I guess there was a ceiling, but there wouldn't be anything that tall up there but.
  
-Or smart, I guess. I'll go for that. Wow. 6 out of the box, 1 in the box. Nope.+Speaker A: Punch through the wood.
  
-Throwing it in the box gives me 2 wands. Ouch. They all they all big. Oh. I'm gonna get, like, pile something that doesn't expire.+Speaker B: You hear them, like, you hear some chewing on. And you're starting to see that, like, there are. You can hear the wood getting chewed up. Then it's starting happening pretty quick now, as they had.
  
-So I will really have to get it done. I know. You can't. Yeah. I'll say, yeah, when you're up here, like, trying to fiddle that Drop my knife.+Speaker A: This is the cannon?
  
-Watch out, Mac. That would be right underneath. I don't know. Yeah. While you're digging or working on that, doc and jack, you guys hear a heavy sun come from below you or, yeah, south of you.+Speaker B: Yeah, they started to. Those are, like, the cannonballs. I think that was just supplies.
  
-On my gun, yeah, I'll be around. Is it linked to where it is? That's weird. Alright. There we go.+Speaker A: I'm gonna go look at the cannon real quick and see it has a shot in it.
  
-Yeah. So you see a large, here we come hauling up towards you guys. I'm trying to shoot. I wanna see how you're shooting. And then It's 2 gun.+Speaker B: It doesn't appear to be loaded.
  
-I think we're 1 faster. A 12. Dang. Well, the aiming fire. Need my double piston.+Speaker A: All right, I think we need to get down and out here.
  
-Alright. Yeah. You hit it twice in the face and it reels rears reels back. Rear rears back. I can speak English most of the time.+Speaker B: I was gonna say, as you guys are looking at the. Looking at the. Can you hear the door starting to crack?
  
-Crossing southern accent on. Yeah. Don't shoot. My ears up. Yeah.+Speaker A: I'm like, let's get out of here. Hop on the wagon, and get out of here. All those cannonballs.
  
-You can do that. It rears up and lets out a a horrible Oh. Screech. It starts, like, thrashing around. Yeah.+Speaker B: Yep. As you run through this room, you hear like a little bit of child's laughter.
  
-11. Hey. You don't have to reload? What's that? Don't have to reload, Nick.+Speaker A: From which direction?
  
-Yep. You hit it with another bullet once thrashing and screaming. And then I wanna try to get, like, in the when it moved up, I'm trying to get it in the soft spot. Yeah. You guys hit it.+Speaker B: In here.
  
-It's I just said it's thrashing and screaming. So Shoot it some more. Right? So it stops making noise. Alright.+Speaker A: Not sure how it looks.
  
-Now I just keep shooting it. Okay. 2 more rounds into it. 9. Let me see the shots going.+Speaker B: Nope.
  
-Okay. You don't want its attention? No. I don't want any of the attention from its function. Now you're beginning to hear, like, a ton of skittering and stuff coming from behind it.+Speaker A: That's gonna be maybe another day. No, there's nothing there.
  
-Andre, you get the door open. The door open. Door open. I use all my lock at 8. It's up to you.+Speaker B: All right. Yeah. So I guess you guys get your horses and.
  
-I'll use 2. I'll give you a 7. Alright. Get it open. Let you break your knife.+Speaker A: Yep.
  
-I was afraid of that. I rolled the double once. Oh, yeah. I should've. But yeah.+Speaker B: Tell you get the heck out of here.
  
-You yep. Your knife's broke. Sorry, bud. Yeah. Then you get the hatch open.+Speaker A: Whistle. Come on. Thank you for playing. I'm looking in the dark corners of the room, seeing if I see anything. Looking back.
  
-There we go. Final shots is the big one. We're not. 6. So it's not dead?+Speaker B: Nope. You do get the sense that something's watching you.
  
-I'm gonna say, yeah, you say you shot at it some more than as you take those. Yeah. So you let your last couple of bullets go. Guns need to be reloaded now, and then you see a a hoard of critters, like, pour over the dead ones in there. And then some start coming around the corner here too.+Speaker A: How easy is it to repair? Good, Seamus? Well, like a busted knife, is it worth repairing because of the rarity of metal or.
  
-Yeah. I've been back in. So they're basically on top of you. You guys through the door yet? Oh, yeah.+Speaker B: No, I'd say. Cause it's like 1860, so like, metal is pretty common. Like it would most likely. Unless it has sentimental value too. It would be like a pocket knife or, you know, whatever. It's just a. Get a new one. Yeah. So you guys heading out or.
  
-They're climbing up the ladder while you're shooting. I haven't popped the ladder. As soon as I get to the top, I would turn that around. Use the arrow at the top there. And we're both sitting over with their gun.+Speaker A: It depends. Do we have tunnel critters coming through this door too? Probably should leave trash.
  
-It's like I would assume there's some opening. Yeah. They're one thing where it has. At a 45 degree angle. I'm just glomming up.+Speaker B: No, you don't see. You don't see or hear anything yet, but Jackson gun has been shot and is bleeding. Where are you doing? Are you doing that here or are you guys getting your horses or leaving?
  
-As soon as you're up. Give me a to find danger. See if you're fast enough. Okay. That's how you'd want.+Speaker A: He'd be in the back of the wagon with Anthony driving. Guess what. Did you get on your horse or. I was getting out of the wagon. Then yeah. Can we get in the wagon? There's the horses can follow and I can just work up. At least get the really stuff. Just ride careful.
  
-Can I spray and pray over before he gets on top of the ladder? Try to take some off. You can spray and pray as he's climbing up. The holy order of 6. Alright.+Speaker B: Alrighty. So you guys get to the wagon. Jack and doc are on the wagon. So.
  
-Yep. Jack's climbing up the ladder. You let it rip down there, and you hit Jack in the shoulder so you have a a major gunshot wound to the shoulder. What? Modernized severe?+Speaker A: I'm just leading horses or.
  
-The severe it's a major, I think, is the actual Oh, okay. Yeah. Major. Sorry about this in my mind. Sorry.+Speaker B: The.
  
-I think you hold up. The trap door gets slammed down. And I'm, like, on top of it's like, we need something to put on top of this. Where where are we in right now? I'm trying to re walk in.+Speaker A: Whole time I fix you up, I'm like, well, sorry I said, but I've shot people worse. Passive worse. I'm saying I shot. I shot people worse because I actually shot it. Yeah, you patched up worse, but you're lucky you didn't shoot them bad enough. You'll live. That's. Yeah, I'm out. So, yeah, I guess while we're riding. I don't know if that could be considered downtime while we're riding in the wagon. Now you get some clothes.
  
-You're at the top of the the fort thing up here. Yeah. Is this where the old powder was? Mhmm. And the cannonball.+Speaker B: Yeah. Say the bleeding can be fine, but the major ones needs some specialized care.
  
-I was putting heavy stuff on the door. So, yeah, as you go towards the cannonball, they all start rolling from you. Or I guess or you're or you can't approach. Like, it's kinda like you can't get to the cannon balls. On the door.+Speaker A: Don't worry, we'll all be packed with dirt by the time this is over. Question is whether or not a pine box will be involved. It just said it was a gray. Lights up another one. This isn't the first time I patched you up. No, I think like to think it's the first time I've shot you, probably. If not, I'm sure it's one of those stories that you remind each other about on a regular basis. I just said your drinks on me tonight.
  
-Yeah. I I sling the bag off and then go start calling them over there. I'm just gonna normally help. I'm on the top of the door with you, and I'm, like, holding pressure on the wound. And say, yeah, you'll have a a moderate or a minor bleeding.+Speaker B: Yeah, I'll say you have enough time to get him patched up.
  
-Okay. That'll leave you in a chuckle. Just kinda dark. You know, it's like, so how much is £14 of nuggets worth? You know, I got my £6.+Speaker A: So we just reduce your. So the miner goes away when we have full downtime. We can do more. Works for me. Get out of the car and get on the holes, not turn.
  
-We'll see the barrel and put it on there and some kind of balls rolling on there. Try to if there's anything in the room, I can, like, wedge between the ceiling and the door. Now there's actually, I guess there was a ceiling, but there wouldn't be anything that tall up there. But Now they look to, like, punch through the the wood. You hear them.+Speaker B: Yes. Are you doing that, Audrey?
  
-Like, you hear some chewing on, and you're starting to see that, like, there are. You can hear the the wood getting chewed up. Then it's start happening pretty quick now as they had This is the cannon? Yeah. They started to those are, like, the cannonball that it does just supplies.+Speaker A: If we can pull it off, then yes. If not, I'll just kind of clutch my side and wait till we get to camp. Yeah, we're gone. We can have announcement.
  
-I'm gonna go look at the camera real quick and see if it's, has a shot in it. And it doesn't appear to be loaded. Alright. I think we did. Get down out of here.+Speaker B: So you guys have, like, a 20 miles ride to the. So I'd say, like, he spent, like, an hour to take care of his wound.
  
-I was gonna say, yeah, as you guys are looking at the looking at the can, you hear the doors are gonna crack. I'm like, let's get out of here. No. No. Hop on the wagon and get out of here.+Speaker A: The surgeon's not gonna watch you sit there on your horse with a gut wound.
  
-Almost canning balls with with. Okay. We're outside to our buddy. Yep. As you run through this room, you hear, like, a little bit of child laughter.+Speaker B: Yeah. Then I'll see. Yeah. Then, like, another hour to patch up. Audrey might takes it from moderate to a mine.
  
-From which direction is that? In here. Not sure how to look. Do you see anything? Nope.+Speaker A: Yeah. Everything goes down a little. So the stuff on the bottom goes off. Very kind of thing. So let's see. It'd be about noon. Figure 20 miles a day. Getting heavy wagon. Yeah. So probably camping and then going in the next day. Anthony so freaked out. He just wants download it.
  
-I hope you get the wagon so I can start looking at it. Oh, the counter. There's nothing there. Alright. Yeah.+Speaker B: Oh, he would. He would say it was not wise to travel in the dark. You guys are still in, like, kind of like a forested area. So. And it is an old, like, road, but it has been, like, overgrown and stuff. So it's still. It could be treacherous in spots because it's not maintained anymore. Because it is not worth the resources to try and mine out of that place anymore.
  
-So you I guess you guys get your horses and Yep. Tell Anthony to get the heck out of here. Whistle, come on. Thank you for playing. Here you see some of the big and actually like me.+Speaker A: So where do we deliver this to? I don't imagine Emil wants us right in the end of the middle of town. Could this cart be like, the axis for the horses? Could it be used to add two horses to it? Can we string up two of our horses to it and speed up?
  
-I'm up in the dark corners of the room seeing if I can see anything wasn't back. Nope. You do get the sense that something's watching you. How easy is it to pair the as well? Like, a busted knife.+Speaker B: Unless. Yeah. It's just like, a two mule horse on there. That. And I don't know if your horses would be trained for that anyways. Would be a very different job.
  
-Is it worth repairing because of the the rarity of metal? Or No. I'd say because it's like 18 sixties. So, like, metal's pretty common. Like, it it would most likely unless it has sentimental value to it.+Speaker A: Okay.
  
-It's would be like a pocket knife or, you know, whatever. It's it's just that you get a new one. Yeah. So you guys heading out? Or It depends.+Speaker B: Yep. Yeah. So while you guys ride out or, like, traveling for, like, three or 4 hours and you kind of come to a bend in the trail, and sitting in the middle of the trail, you see a man or young. A young guy on, like, a paint mare. He's kind of plump with gray green eyes. And his hair actually is, like, sleek, slick to back. But it also is, like, citrine color. Like he's touched by the weird or something. You give me a reason roll? No, just you guys probably haven't been in town long enough, but Audrey might have been.
  
-Do we have tunnel triggers coming through this door too? Probably should leave. The noise? Yeah. Trash.+Speaker A: Nope. He's vaguely familiar, but they all look familiar to him anymore.
  
-No. You don't see in like, you don't see or hear anything yet. But Jackson's gun has been shot and is bleeding. Yep. That's for 3 100.+Speaker B: And he just goes in a loud voice, he just goes, all right, far enough. He goes, oh.
  
-So, yeah, where are you doing? Are you doing that here, or are you guys getting your horses early? He'd be in the back of the wagon with yeah. I think he's driving. Yes.+Speaker A: Anthony, do you know this guy?
  
-What did did you get on your horse or I was gonna I've been in the wagon then. Yeah. When we get in the wagon, the horses can follow, they can just work out. At least get the. I just try to be careful.+Speaker B: What's the side of the roads looking like?
  
-Alrighty. See you guys. Get to the wagon. Jack and Doc are on the wagon. So I'm just leaving horses.+Speaker A: That's funny, because I was about to say the same thing. I start scanning the sides, you would.
  
-The whole time I fix you up, I'm like, well, sorry. I I said, but I shot people worse. Can I shit worse? Guys, I'm saying I shot I shot people worse because I actually shot him. Yeah.+Speaker B: Pick up that you hear like other horses and people like, and like, kind of just like that general jingle on their sides. And you get like the sense that there's at least another like four to six people in the bushes. Who are you? I'm scout and I'm here to commandeer this gold for the poor. And that would bring a little bit of a bell for you. The scalps. Scalp? Yeah, it's s k or s c a l p. Scalp. That one. He says I'm scalp. That would jingle a little bit about that.
  
-I'm just thinking you you patched up worse, but you're gonna need to shoot him back up. It's like, nah. You'll live. That's the one. Yeah.+Speaker A: Some robin Hood type character.
  
-I'm out. See, I think it's all red. I don't know if that can be considered downtime while we're riding in the wagon. Oh, yeah. It's Yeah.+Speaker B: Yeah, that. That name is fairly well known in grim water.
  
-At least I have it in my arms. Yeah. Let's say the bleeding can be fine with the the major ones. It'll take need some specialized care. Don't worry.+Speaker A: Well, if you take it from us, we'll be the poorest in the land. You might as well just leave it here.
  
-Well, I'll be packed with dirt by the time this is over. Question is whether or not the front box will be involved. It just suddenly grayed. I set another one. This is the first time I patched you up.+Speaker B: You're capable. You. Let's go. We go, we'll go to the less fortunate, the uncapable, the widows and orphans.
  
-No. I think like to think it's the first time I've shot you. Probably. If not, I'm sure it's one of those stories that you're minding each other about on. I always say your drinks on me tonight.+Speaker A: You mean like you? We left a mine full of it. You can get your own.
  
-Right, Sai. It's a through and through. Yeah. I'll say you have enough time to get him patched up. So we just reduced through by 1 level.+Speaker B: Nope. Because the person this is going to, they surely don't need it.
  
-So the miner goes away. Yeah. That one moves down. When we have full downtime, we can do more. Works for me.+Speaker A: I don't know what he needs and what he doesn't need. I just need to complete my part of the contract. If you do this, you're going to make us want to.
  
-Let me get out of the car and be on the hose. Not turning. Yeah. So are you doing that? Oh, if Audrey.+Speaker B: Robberies of this nature are fairly common. I'm sure you'll be alright.
  
-If we can pull it off, then yes. If not, I'll just kinda clutch my side and wait till we get to camp. Yeah. We're gone. We can have an announcement.+Speaker A: Tell you what, if you let us buy, I'll tell you where you can find more than what's in this cart.
  
-We gotta rotate it. I'm gonna say you guys have, like, a 20 mile ride to the Yeah. What's that option? I feel like you're, like, you're not So I'd say, like, you spend, like, an hour to take care of his wound. The surgeon's not gonna watch you sit down your horse with a gut wound.+Speaker B: I'm not interested in the source. I'm interested in who it's going to and their. And their use of it.
  
-Yeah. Then I'll see yeah. Then, like, another hour from the patch up Audrey. Might exit from Audrey to a month. Yeah.+Speaker A: And what are they going to use it for?
  
-Everything goes down a little. So the stuff on the bottom goes off. Everything goes down. So let's see. It'd be about noon.+Speaker B: Well, have you heard of the system? Let me make sure I say it right. Yes. Well, how long have you been in the area?
  
-Figure 20 miles. Date In Wagon? Yeah. So probably camping and then going in the next day. Mhmm.+Speaker A: Long enough that I don't want to cross paths with anybody that can end me.
  
-Because Anthony is so freaked out. He's like, he just wants to download it. Yeah. Go through the night. Oh, he would.+Speaker B: How do you feel about the Sisters of Night shadows?
  
-With the horses. Let it go. He he would say, not wise to travel in the dark. Because you guys are still in, like, kinda like a forested area. So and it is an old, like, road, but it has been, like, overgrown and stuff.+Speaker A: In night shadow? No, I don't think I would know that specific to this region. Do you want me to make this lore up?
  
-So it's still it could be treacherous in spots because it's not maintained anymore because it is not worth the the resources to try and mine out of that place anymore. So where are you going for this to? I I don't imagine. You know, wants us right in the end of the middle of town. Could this cart be, like, the the access for our horses could be used to add 2 horses to it?+Speaker B: If it's a well known name, it might not necess. It may be. But you go ahead and spit it out, because we can what I know.
  
-Can we string up 2 of our horses to it and see that? Unless The tongue is long enough. Yeah. Let's say it's it's just like a 2 mule Okay. Horse on there.+Speaker A: About them from my past, smuggling, would they be more underground?
  
-That and I don't know if your horses would be trained for that anyways too because that would be a very different job. Okay. Awesome. That would be good. Launches no blanket.+Speaker B: There would probably be a good chance you would. That your former company would have dealt with them.
  
-Yep. Yeah. So while you guys ride out or, like, traveling for, like, 3 or 4 hours. Yeah. Here you're kind of, you kinda come to a a bend in the trail and sitting in the middle of the trail.+Speaker A: Yeah. Who are we working for again?
  
-You you see a a man or young a young guy, unlike a paint mare. He's kind of plump with gray green eyes, and his hair actually is, like, sleek, slick to back, but it also is, like, citrine color. Like, he's touched by the weird or something. Do we keep you guys in? You give me a a reason role, everyone.+Speaker B: Emile.
  
-No. Just because I don't you guys probably haven't been in town long enough, but Andre might have been. No. He's vaguely familiar, but they all look familiar too. And he just goes in a a loud voice.+Speaker A: I don't care where the money goes, other than he gets his map. What was Emil's role? It.
  
-He goes, alright. Far enough. And so he goes, oh Anthony, do you know this guy? What's the side of the roads look like? That's funny because I was about to say the same thing.+Speaker B: Say he's wealthy.
  
-I mean, I started scanning the sides of the road. You would pick up that you hear, like, other horses and peep like and, like, kinda just like that general jingle on your sides. And you get, like, the sense that there's at least another, like, 4 to 6 people in the bushes. Oh. In the woods Who are you?+Speaker A: Just a wealthy businessman. Okay, yeah.
  
-I'm Scout, and I'm here to, commandeer this gold for the poor. And that would ring a little bit of a, a bell for you. The scout. The scalp? Yeah.+Speaker B: Let me.
  
-S k or s c a l p, scalp. Yeah. Scout. That one he says, I'm scalp. That would jingle a little bit about that.+Speaker A: Scout. I got a really great idea. How about you let us get this to Emile so we've done our part and you take it from it. It's a win win.
  
-Some Robin Hood type character? Yeah. That that name is fairly well known in Grim Water. What's this? Well, if you take it from us, we'll be the poorest in the land.+Speaker B: Well, how will you assure. How will you assure me that I will be able to take it from him once it's in town?
  
-You might as well just leave it here. You're capable. You let's go let me go. We'll go to the less fortunate, the uncapable, the widows and orphans. You mean like you?+Speaker A: At this point, how much is Anthony? Because I'm imagining that this delivery is not going to be delivered in town. It's going to be delivered at some other clandestine location. Does Anthony work for Emil normally, or is he a contractor as well? He was young.
  
-We left the mind full of it. You can get your own. Nope. Because the person this is going to, he they surely don't need it. I don't know what he needs and what he doesn't need.+Speaker B: Yeah. Let me see here.
  
-I just need to complete my contract. Robberies of this nature are fairly common, so I'm sure you'll be alright. So you if you let us by, I'll tell you where you can find more than what's in this card. I'm not interested in the source. I'm interested in who it's going to and their and their use of it.+Speaker A: Just wondering how much we say in front of him, how much gets back.
  
-Where are they going to use it for? Well, have you heard of the sis let me make sure I say it right. Yes. Well, how long have you been in the area? Long enough that I don't wanna cross paths with anybody that can end me.+Speaker B: I'll say you wouldn't. Anthony hasn't his just let on that he is. He's just a wagon driver. If he. I don't know if you. If he would have said anything if he worked for Emil or if you would have just, like, assumed that he's either just a contractor or he's employed by Emil, you. I don't know if that would like. If your characters would have cared to look into that.
  
-How do you feel of the sis of about the sisters of night shadow? I never No. I don't think I would do it. Yeah. Specific to the tree.+Speaker A: Although, as these negotiations are going on, I would probably look at it and say, so what do you think, Anthony? I mean, he's the driver. So.
  
-Do you want me to make this more Well, it's If it's a well known game? It might not it may be, but you you go ahead and spit it out because we can What I know about them from my past monuments, Would they be more underground? There would probably be a good chance you would that your former company would've dealt with them. Yeah. So who are we working for again?+Speaker B: He goes, I was hired to take this wagon from here to where it goes with gold in it. And I would hope you three will hold up your part of the job. You can see that he's kind of like, put his hand on his side.
  
-Emil. I don't care where the money goes other than he gets his map. What was Emil's role? It's, we don't know. Contractor.+Speaker A: Arm left. You know, I pull out my gun and stick it next to Anthony's head. And I go, just a minute. I want to hear about these sisters in bike shot. If you kindly remove your hand from your weapon for a moment.
  
-I would say, he's wealthy. Okay. Just a little bit of business. K. Yeah.+Speaker B: He like side eyes. You like looks at you.
  
-Let me Skip, I've got a really great idea. How about you let us get this to him? Also, we've done our part, and you take it from him. It's a win win. Well, how will you assure how will you assure me that I will be able to take it from him once it's in town?+Speaker A: I say it calmly and friendly. So tell us about these sisters with night shadow that you're so concerned about so that our friend Anthony here can also learn what we don't know if they break the weirdest. A bunch of lovely sisters that enjoy an assassination. And that's true. The occasional brothel endeavor sounds like a lovely church. Also known as cult of the night shade. So money and power in these dark corridors of gambling. So kind of the mafia. Dark mafia racket. Yeah, something along those lines. Best mafia, though. And more weird. They'll show you a good time as long as you got the money to pay for it. Of any kind. Any kind, if there's a market for it. It's one of those things that good church boys don't know much about. Some misdescription comes out of the scalp. Well, that's pretty much always, Audrey. Pure rumor. So what would Anthony say about that? Or I guess I was asking Anthony, what do you think about that? When he hears what the sisters in Mike shall be. Anthony, to get this gold, I say, answer freely. My finger is not going to move. Based on your answer.
  
-I don't at this point, how much is Anthony because I'm imagining that this delivery is not going to be delivered in town. It's going to be delivered at some other clandestine location. Does does Anthony work for him normally? Or is he a contractor as well? Give me one moment.+Speaker B: He goes, I'm indifferent.
  
-Yeah. Let me see here. Just wondering how much we save in front of him. Uh-uh. How much gets back?+Speaker A: Okay.
  
-I'll say you would. Anthony has a he's just let on that. He is he's just a wagon driver, though. If you'd I don't know if you if you would have said anything if he worked for a meal or if you would have just, like, assumed that he's either just a contractor or he's employed by Emile. I don't know if that would like, if your characters would have cared to look into that.+Speaker B: Boss ain't gonna be happy if you guys cut out on your deal.
  
-Although, as these negotiations are going on, I would probably look at him and say, so what do you think, Anthony? I mean, he's the driver. So you get those? Hired to take this wagon from here to where it goes with gold in it. And I would hope you you 3 will hold up your part of the jaw.+Speaker A: Scalp. You see, we got a little bit of a quandary. Anthony here is a man of his word. But most of us are. You want to find the sisters of night shadow?
  
-And you can see that he's kinda, like, put his hand on his sidearm. Left, you know? I pull up a gun and stick it next to Anthony's head. I'll go, just a minute. I wanna hear about these sisters in my shadow.+Speaker B: Who are you asking that to? Scallop scout. He goes, um, they're not particularly hard to find, if you know where to look. But most people don't want to find them, nor go looking for them.
  
-I'll just leave it next to his head. If you kinda remove your hand from your weapon for a moment. He, like, side eyes you. Like, he he looks at you. I say calmly and friendly.+Speaker A: Do you just want to starve them with money, or do you want to end them?
  
-So tell us about these sisters of night shadow that you're so concerned about. So then our friend Anthony here can also learn what we don't know. If they break them weird. It's just nice shadow. It sounds like it.+Speaker B: Well, I prefer to end them. Or at least. But I'm more concerned with the less unfortunate. I do not have the skills nor the means to fight in it. Something of their nature.
  
-Bunch of lovely sisters that enjoy an assassination and That's true. The occasional brothel endeavor. Sounds like a lovely church also known as cult of nightshade. So power of the dark corridors of gambling. So kind of the mafia dark mafia rap.+Speaker A: I might be interested in that. But I'm traveling with these fine folk right now. So where are we going with this? Where do we deliver this? Like, where is it supposed to go? We delivered something. What does the space look like.
  
-Yeah. Something along those lines. That's mafia, though, and more weird. They'll show you a good time as long as you got some money to pay for it. Of any kind?+Speaker B: Here? Would say it's the boss's ranch. Actually, it's more like the boss's plantation. You guys are supposed to make sure it gets there.
  
-Any kind. If there's a market for it. It's one of those things that good church boys don't know much about. So I'm assuming this description comes out of the scalp. Well, that's pretty dull.+Speaker A: Anthony, do you want to die here and not by my hand?
  
-Yeah. Audio, you know, it's a pure rumor. So what would Anthony say about that? Before I guess I was asking Anthony, what do you think about that when he hears what the sisters in light shadowing? Anthony, do you want them to to get this goal?+Speaker B: I very much prefer to live.
  
-And I say, answer freely. My fingers not gonna put a face on your answer. He goes, I've been different. Okay. Got it.+Speaker A: So do I, Anthony.
  
-Got it. I just look at Scott. See what he's saying. Boss ain't gonna be happy if you guys cut out on your deal. Agreed.+Speaker B: But the boss may say otherwise.
  
-Yeah. So scalpy. So we got a little bit of quandary. Anthony here is a man of his word, but most of us are. You wanna find the sisters of night shadow?+Speaker A: Do you know where your map's at for blood? Which map? It's the one map I found in old man Johnson's house. Goes with this cool little chip, and I just kind of roll it across my fingers and put it back in my pocket. It's Buenos. I don't have a problem breaking the deal. So if we get this to the ranch, scout, you can take it. I'd imagine it's or the plantation. Just follow us going. You'll know exactly where to hit it. We do our job. You know exactly where to get the gold from you can watch a bead when it goes out to the night sisters or the next shadow. And in my head I'm thinking I'm going to end up stealing this gold back. I just know it. Actually, I'd like to say that out loud and be like, let it go in. And when it goes out, we might be able to help you on the other end. Figuring here, I'd be down on that. Figuring here that my fine associates would be interested in that kind of work for a small coin. Obviously we might take a little bit less to help the poor. Obviously my gun's still up to. I said that is all. Accounting course on whether or not Anthony's gonna have loose lips when he talks to our associated.
  
-Who are you asking that to? Scout. Scout. He goes, they're not particularly hard to find if you know where to look, but most people don't want to find them nor go looking for them. You just wanna start with the money or do you wanna end them?+Speaker B: If I'm not implicated in any way, my job's done.
  
-I'd prefer to end them or at least end but I'm more concerned with the less unfortunate. I'm I do not have the skills nor the means to fight in something of their nature. What's the gallblag? So I'm gonna be interested in that. I'm gonna travel with these fine folk right now.+Speaker A: See, I like this manic. Not just my guts still in his head. He's my kind of man.
  
-And this way, when that pizza So where are we going with this? Where do we deliver that? It's like, where is it supposed to go? We delivered something on this one. Where it's basically.+Speaker B: I prefer to get there and get paid. And what happens after is none of my business.
  
-Here, it would say it's the Bosses Ranch. Or she's more like the Boss's Plantation. Yeah. You're supposed to make sure it gets there. So, Anthony, do you wanna die here?+Speaker A: My gun to your head is purely business. It's not personal. I happen to like you. So, mister Scalp, what do you think?
  
-I'd very much I'd very much prefer to live. Certainly. But the boss may say otherwise. You know where your map's at? The whole map for Guaido.+Speaker B: He lets out a little whistle and like from the side, from each side of you, three more masked men. Masked people come up, come out of the woods. And he just goes, what say you and you know someone? If those three were gonna help us, it's probably be enough of us to hit it when it comes out. So I say I. And you hear others.
  
-Which map? It's the one map I found at Johnson's house. Goes with this cool little chip, and I just kinda roll it across my fingers and put it back in my pocket. Oh, that's right. It's well, I don't have a problem breaking the deal.+Speaker A: When they all vote that way, then I say that. Let's say the rest of you, let's do it. Get clear of the mess I'm in. Before I dig myself a deeper hole. I'd like to at least fill in the hole I got. Just a little kind of mess. Yes, but I don't like stacking my messes on top of each other. Just want you to know I got a couple of fine shiny rocks in my pocket that are going to be yours when this is over.
  
-So if we get this to the ranch skip, we can take it. I'd imagine it's or the the plantation. Just follow us going. You'll know exactly where to hit it. We do our job.+Speaker B: He's like if I get. If I can get back to base. Yep. This delivered to boss and never see you again, I'll be a happy man.
  
-You know exactly where to get the gold from, and you can watch it leave when it goes out to the white sisters Mhmm. For the next Actually, I'd say that. I'd say that out loud and be like, let it go in. If it goes out, it might be able to help you on the other hand. Figuring here I'd be down on that.+Speaker A: Don't be like that. You might cross paths again and I want to become friendly.
  
-Figuring here that my fine associates would be interested in that kind of work for a small point, obviously. We might take a little bit less to help more, obviously. My goodness, I'll take it. I said that that was all accounted for, so whether or not Anthony's gonna have loose lips. When he talks to our associate.+Speaker B: I didn't say we wouldn't be friendly. But I'd much rather not deal with you kind of folks. No offense. Scout goes alright, we'll be watching. So we'll send a man to fetch you in town. It moves probably. It'll likely be a few days after it arrives. So hopefully it'll be enough time for you gentlemen to be healed. Healed up.
  
-If I'm not implicated in any any way, my job's done. See, I like this man. I can't just make us feel his head. I He's my kind of man. I prefer to get there and get paid.+Speaker A: So that's where I come in.
  
-And you what happens after is none of my business. Yes. Again, my gun to your head is purely business. It's not personal. I happen to like you.+Speaker B: Scalp goes here. It's not in good faith. And he, like, flicks a knife over Toyu. No, it's in the. It's in the scabbard.
  
-It says so, mister Staup, what do you think? He lets out a a little whistle. And then, like, from this side, from each side of you, 3 more, masked men, masked people come up, come out of the the woods, and he just goes, what say you? You know, someone that's so so well, if those 3 were gonna help us, it's probably probably be enough of us to hit it when it comes out. So I say I.+Speaker A: This is where you suck. Look. See? We've already made friends. Anthony, you're missing out on all these fine folk in your life.
  
-I mean, here are others. It's a UI. When they all vote that way, then I'd say that they can still get these. Let's say the rest to you. Let's do it.+Speaker B: I like my quiet, wagon driving job. I'm not for this kind of adventure. Seeing the crap come out of that cave was enough for this month.
  
-Just home, buddy. Get clear of the mess I'm in. Before I dig myself a deeper hole, I'd like to at least fill in the hole I got. It's just a little bit better. Yes.+Speaker A: Good words. Yeah. May your dreams be sweeter when you get home.
  
-But I don't like stacking my messes on top of each other. I tell you if that's it yet, then I just want you to know I got a couple of fine shiny rocks in their pocket there. I'm gonna do yours when this is over. He's like, if I get if I can get back to base, get this delivered to boss and never see you again, I'll be a happy man. You say, I don't think it'll be like that.+Speaker B: Oh, I certainly hope so. That it's not something else I ever wish to see again. Scalp's like, alright. And they just trot off, like. He whistles and they kind of, like, disappear in the woods and he, like, trots off to the. To the side.
  
-We might cross paths again, and I don't wanna become friendly, sir. Yep. So I didn't say we wouldn't be friendly, but I'd much rather not deal with you kind of folks. No offense. I'm gonna take it.+Speaker A: Well, that was fun. We got ourselves another job. This job's not even over yet. That's a good day, Anthony.
  
-Put it in and pat him on the shoulder. None taken. Mhmm. Scout knows. Alright.+Speaker B: He chuckles it is nice to have another job lined up when you finish one. Probably more so in your guys business.
  
-We'll be watching, so we'll I'll send a man to fetch you in town when it moves. Probably be it'll likely be a few days after it arrives. So, hopefully, it'll be enough time for you gentlemen to be healed healed up. So that's where I come in. Yeah.+Speaker A: Cut off the middleman. Is this what my life's gonna entail?
  
-Scalp goes here. Sign in good faith, and he, like, flicks a knife over to you. Yeah. No. It's in the it's in the scabbard.+Speaker B: You'll get used to it, Anthony. When you also go, you hang around folks like these particular two gents. It probably will be a lot of this.
  
-That's just for you, sire. Let's say, look. See, we've already made friends. Anthony, you're missing out on all these fine folk in your life. I like my quiet wagon driving job.+Speaker A: I would say Jack, and be like, you know, I've seen enough. You know, I'm fine with drinking, gambling and stuff, but from hearing these nice night shadow, you would know enough from talking with me that I'm not comfortable with the darker uses of the weird.
  
-I'm not for this kind of adventure. Seeing the crap come out of that cave was enough for this month. Good words. Yeah. May your dreams be sweeter when you get home.+Speaker B: Yeah.
  
-Well, I certainly hope so. That is not something else I ever wish to see again. Scalp plate. Alright. And they just trot off, like, in whistles, and they kinda, like, disappear in the woods, and he, like, trots off to the to the side.+Speaker A: 18 hundreds. Especially luminum and opium drugs of the day.
  
-Well, that was fun. We got ourselves another job. This job is not even over yet. That's a good day, Anthony. Yeah.+Speaker B: Yeah, there definitely would be opium dense.
  
-I'm just trying to mess it up. He chuckles. It is nice to have another job lined up when he finished one. Probably more so in your guys' business. Cut off the middle then.+Speaker A: I think there would be, like, a wide variety of that. People like experimenting with those kinds of drugs to make things weirder or to be more open to the weird. That's true. All the way to escaping from the fact that there is weird monsters and just laying in the den for days, you know? Yeah. So it'd be a mix of experimental and escapism. I was just thinking, what would people be? I mean, they don't really have straight up lsd. They don't need lsd. They're smoking metal mushrooms. There we go. I could try smoking. All of a sudden, you just repel everything. Can't carry guns or you pull everything the bullets find. You go into the mercantile and just die. Quorum implements. Yeah. Solve them in games until he got pitchforked. Yeah. Cool.
  
-There's a great point. Yeah. I was like, look at that sign up though. Is this what my life's gonna entail? You'll get used to it.+Speaker B: Let's keep going.
  
-Anthony, when you also got a little you can hang around folks like these particular 2 gents, then it probably will be a lot of this. I would say Jack. You know, I've seen the you know, I'm fine with doing the VM one and stuff, but from hearing all these nice night shadow, you would know enough for talking to me that I'm not comfortable with the darker uses of the weird. Yeah. 1800.+Speaker A: I got to wear jewelry. You got that, mushroom? Would it, like, floating out in front trying to get away from it, or would it be sucked down to your chest? I probably have to be keeping my foot on my bag and not wear it, because with all that. Or be, like, wanting to push my bag away. Well, gold's not magnetic, but it's, like, chunks of mixed metal. Metal in there would be. I mean, maybe it's not. It's just rock and gold. It's just pushing against the wall of the wagon. Yeah. My gun just came out a little easier. I'm the best gunfighter after I smoke that mushroom. So just be like, can I have my gun? Just hold your hand out. Yeah. Ready? Is that part of the weird when you use the force? That'd be a gunfighter move.
  
-So should modern and opium drugs of the day? They need opium. Yeah. There definitely would be opium dense. But I think there would be, like, a wide variety of that.+Speaker B: Yeah. So you guys travel probably for another several hours until the sun starts to go down. And then I set up camp on.
  
-People, like, experiment with those kinds of drugs to make things weirder or to be more open to the weird That's true. All the way to escaping from the fact that there is weird masters Mhmm. And just playing in the den for days, you know, like Hey. You eat button parts. Yeah.+Speaker A: The rest of that trip. I want to fix my ankle. You guys, on my Internet, whatever the middle one is. Because yours was severe. Yeah, mine was major. And then it's moderate right now. Well, I can. Instead of treating, I can treat yours again. Yeah, if that's cool.
  
-So it'd be a mix of experimental and escapism. I was just thinking what would people be I mean, they don't really have straight up LSD. They don't need LSD. They're smoking metal mushrooms. And we got metal mushrooms.+Speaker B: I'd say you only can do that once a day or whatever.
  
-Here we go. We can try smoking it. All of a sudden you just repel everything, though. Wow. Can't carry guns.+Speaker A: Okay.
  
-Or you pull everything, though. Right. You go, hey. I'll take that. The bullets find you.+Speaker B: Cause you did what you could do. Cause, like, yeah, you treated it and you did what you could do. So it's a moderate trauma now, so it needs longer periods of rest with care.
  
-Oh. Give it to the working side and just die. Farm implements. Yeah. A soft and a game until he got pitchforked.+Speaker A: Need bone broth, my beanstar. So you mean we didn't have to negotiate any of this? You just could have ate them all? Rip and tear my teeth and claws. Why? Weird. But you have to roll every time you do that.
  
-Yeah. Go on. You're wearing jewelry. You got that mushroom? Would it, like, be floating out in front trying to get away from you?+Speaker B: Well, it'll probably, like, scene based. So, like, if you did that, you probably could. You would probably just be able to, like, destroy all of them, run through the eggs.
  
-Or would it be sucked down to your chest? I probably have to be keeping my foot on my bag and not wear it because of all that ore being, like, wanting to push my bag off. Well, gold's not magnetic, but it's, like, chunks of metal. Metal in there. Yeah.+Speaker A: When you enter that state, do you still identify friend and foe, or is it just. We'll see when it happens. I haven't thought about it much, most likely, but it will probably be something like a beast comes out of sight, out of mind. I don't see that. We'll see what happens in the fiction.
  
-It would be. Hey. Maybe it's not. Maybe it's just rock and roll. It's just pushing against the wall of the wagon.+Speaker B: All right. Yeah. So at camp, someone can.
  
-Yeah. My gun just came out a little easier. I'm the best gunfighter after I smoke that much rain. So just be like, just gonna have my gun. Just smoke my hand out.+Speaker A: Triggers a weird domino effect. Another weird, actually.
  
-Yeah. Ready? Drop. Is that part of the weird when you use the force? That'd be a gunfighter move.+Speaker B: I guess you guys can determine the watch order.
  
-Yeah. So you guys travel probably for another several hours as till the sun starts to go down and then, set up camp. Oh, no. The rest of that trip only fixed my ankle. Okay.+Speaker A: I guess I'd take the first one so people can rest. I think we made Anthony take one.
  
-You guys want my ear now? I'm whatever the middle one is. Oh, because yours was severe. Yeah. Mine was major, and then It's moderate right now.+Speaker B: Yeah, he does a watch. He'll do whatever. So.
  
-Well, I can, it's the treatment line. I can maybe treat yours again. Yeah. The only way if that's cool. I'd say only I can do that once for a day or whatever.+Speaker A: Which one did we give it last time?
  
-Okay. Because you did what you could do. Good night stress. I should probably go down on too. Name the dragon.+Speaker B: I don't know. Second or third? I don't remember. Trap once?
  
-Because, like, yeah, you treated it, and you did what you could do. So it's a moderate trauma now. So it needs longer periods of rest with care. Eat bone broth, not beans. Oh, it's actually quite weird to eat.+Speaker A: Yeah. Yeah, that one's take third. Watch. Okay, I take the last one.
  
-You get bone broth, bro. Literal bone broth. Yeah. The bone marrow. Oh, So you mean we didn't have to negotiate any of this?+Speaker B: All right, so Anthony's two. All right. Who had fourth torah or no? Audrey. All right, give me a flat two, d six, roll. No. Audrey.
  
-You just gonna eat them all? Rip and tear with teeth and claws. Isn't that weird? Fuck. So you have to roll every time you Yep.+Speaker A: Oh, I just rolled double six. All right. Can I use that? No, I thought it was fourth. Watch roll.
  
-Oh, they're probably just, like, scene based. So, like, if you did that, you'd probably could you would probably just been able to, like, destroy all of them. Run through the eggs. He doesn't Yeah. So when you enter that state, do you still identify friend info, or did it just We'll see when when it happens.+Speaker B: Yeah.
  
-I haven't thought about it much. Most likely, but it will probably be something like when these comes out. Out of sight, out of mind. I don't see it. Yeah.+Speaker A: I like black. Luck is good. It's a flat body. Almost got my. Something important has to happen. It can make it happen. Yep, that's how I felt. It's like crap. They're all coming up the stairs. It's gotta happen. Am I gonna see a little vampire kid? Hopefully not.
  
-We'll see what happens in the fiction. Alright. Yeah. So at camp, someone can Trigger's a weird domino effect. It's jumping in.+Speaker B: Nope. You hear howling, but too late.
  
-I was like, oh, crap. Another weird Actually, I guess you guys can determine the watch order. I'll take whenever. No. I guess I'll take the first one to be with the rest of your Yeah.+Speaker A: Too late to react because it's already fuzzy. Coming through the woods or too far away for it to matter.
  
-I think we made Anthony take one. Yeah. He he does a watch. He'll do whatever. So Which one did we do last night?+Speaker B: No, too late to react because it's in the camp.
  
-I don't know. 2nd or 3rd. I don't remember. Crap once. Yeah.+Speaker A: Well, that's exciting. All the blood on the oar, and that's all our wounds there.
  
-Yeah. I'll just take 3rd watch. I don't care. Okay. I'll take the last one.+Speaker B: Yep. So, yeah, so everyone got a luck off the. Oh, actually, so, yeah, so actually, yeah, so, Audrey, give me a stay sharp roll with reflexes. Smart sport, cunning. Okay. All right. Yep. So you're on watch, and you hear howling. Like, now, would my course also want.
  
-Alright. So Anthony is 2. Mhmm. Alright. Who had 4th?+Speaker A: To summon because of its century?
  
-Torah? Or No. Actually That was first t Andre. Alright. Give me a flat 2 d 6 roll.+Speaker B: I say that would. That would. I'd say that would allow you to give you a plus one to your stay sharp since you're on watts with your horse. Yeah, you hear howling. Just activate this just because it's more accurate to what you guys are in. But, yeah, so you hear howling and are able to wake everyone in the camp. And so also, everyone gets a plus one to your first role when reacting to the danger. But.
  
-Alright. Andre. No. Andre. Oh, I just dropped double 6.+Speaker A: Let me see.
  
-Oh, really? Can I use that? No. I thought it was Chris it's 4th watch roll. Yeah.+Speaker B: At that edge of the firelight circling near camp, these monstrous looking, overgrown, like coyotes with a hairless nose and protruding teeth and odd but highly dexterous forepaws. I like. Their front legs are more heavily muscled than the back creature. Hump to its spine, dark brown and black stripes along its back and random spotted pattern on its sides. But you can tell that they're, like, yipping and coordinating, and then they're, like, their barks and stuff. You guys have probably all heard coyotes. Yeah, but they have this, like, it's like, coyote yips and barks, especially when they're, like, chasing something in that almost hyena like sounding. But this has a more minaniacal laughter or screaming sound to it.
  
-Right. I like black. Black is good. It's a black light. Almost got my black.+Speaker A: How many of them?
  
-I might have tried to leave it. Black. Something important has to happen. You can make it happen. Yep.+Speaker B: There's a pack of them, so I need to. I thought I had a macro.
  
-That's what I felt. It's like, crap. They're all coming up the stairs. This gotta happen. Mhmm.+Speaker A: I'm gonna throw more wood on fire.
  
-Am I gonna see a little vampire kid? Hope not. Nope. You hear howling, but too late. Too late to react because it's already fuzzy coming through the woods.+Speaker B: Said Audrey. You managed to spot tell that there's eight of them. And they're kind of all, like, circling the camp, yipping and laugh, screaming at you. What do you guys do? You just hear Anthony go, ah, hell, yeah. He actually reaches, like, runs over to the. Runs over to the wagon and jumps up in it and gets a rifle out. Yeah, you can see them. They're, like, darting in and out. And they're like. And they're also, like, darting in, like, when you, like, look somewhere else, then shoot at it and roll it up. Shoot one down.
  
-Mhmm. Or too far away for it to matter. No. Too late to react because it's in the camp. Well, that's exciting.+Speaker A: I'd be watching and kind of timing, like.
  
-More blood on the war. And that's smaller wounds. That's right. That made it smell. Yeah.+Speaker B: Yeah, and they're trying to, like, get at the horses and.
  
-Okay. Yep. So, yeah, so everyone got a luck off that. I didn't see that. Oh, actually so yeah.+Speaker A: Yeah.
  
-So, actually, yeah. So, Audrey, give me a stay sharp role with reflexes smart sport cunning. 9. Okay. Alright.+Speaker B: And packs, like, run in it, like, nip at the horses. Or is your horse tied up, or is it just free roaming?
  
-Yep. So you're on watch, and you hear howling of pro like Now what my course also on this on that? Because of its century I say that would that would get I'd say that would allow you to give you a plus one to your stay sharp since you're on what with your horse. Okay. So that actually get me to a 10.+Speaker A: Probably tied up. They're smart, though. I wonder if that's a trick for a horse.
  
-Mhmm. But Yeah. You hear, howling. Just activate this. Just because it's more accurate to what you guys are in.+Speaker B: You can teach a horse to untied their thing.
  
-But yeah. So you hear howling and are able to wake everyone in the camp. And so also everyone gets a plus one to your first role in reacting to the danger. But you see at that edge of the firelight circling your camp, These monstrous looking overgrown like coyotes with a with a hairless nose and protruding teeth and but and, like, odd but highly dextrous fore paws. And, like, their front legs are more heavily muscled than the back, getting creature hump to its spine.+Speaker A: I'll keep them off the horses, though. That's what I would be doing.
  
-Dark brown and black stripes, along its back and random spotted pattern on its sides. But you can tell that they're, like, yipping and coordinating. And then they're, like, their barks and stuff. I don't know. You guys have probably all heard coyotes.+Speaker B: Yeah. So you can tell it, like, that's what dirt.
  
-But they it's like it's like coyote yips and barks, especially when they're, like, chasing something in that almost hyena like sounding. But this has a more maniacal laughter or screaming sound to it. Are we over? There's a pack of them. So I need to I thought I had a macro.+Speaker A: Yeah.
  
-I've got 2 more wood on fire. So, Audrey, you managed to spot and tell that there's 8 of them. And they're kinda all, like, circling the camp, yipping in, Laughs screaming at you. What do you guys do? You guys hear Anthony go, oh, hell.+Speaker B: I'd be moving towards the horses more after the horses. Okay.
  
-Does Anthony have a gun? Yeah. He actually reached like, runs over to the runs over to the, wagon and jumps up in it and gets a rifle out. We got you. Wow, man.+Speaker A: I'll just put myself in danger.
  
-Do I see 1 nearby? Yeah. You can see them. They're, like, darting in and out and they're, like and they're also, like, darting in, like, when you, like, look somewhere else. Like, she had one.+Speaker B: All right.
  
-It's nothing close. Oh, I mean, then she had it and roll it up. Alright. Shoot one down. Yeah.+Speaker A: Why not?
  
-Probably. Is there, like, guarding in and out? I'd be watching and kinda timing. Like And then I was gaining fire. Yeah.+Speaker B: All right. Yeah. Oh, yeah. So you. You. Yeah. So you run towards the horses shooting, and you've gotten yourself more in between the horses in the dark. All right. And you do shoot one down. But now they're like. Now that they see that there's, like, smaller prey, closer. Now they're coming after. They're coming at you, Jack. All right, Audrey.
  
-And they're trying to, like, get at the horses and Yeah. Then you have to, like, run-in it, like, nip at the horses. That's not. I've got call made in. Well, is your horse tied up, or is it just free roaming?+Speaker A: Like, oh, get out of here. You know, I'm gonna kill you off being big.
  
-Oh, tied up. Smart The 100 does a trick for a horse. It is. You can teach a horse to untie their Yeah. Thing.+Speaker B: Yeah.
  
-I'll keep them on the horses, though. That's all you're watching. That's what I'm doing. Yeah. So you can tell it, like, that's what they're Yeah.+Speaker A: And while you're being big, I'm taking the horses further. Closer to the fire on the wagon. So they're between the wagon and the fire.
  
-I'd be moving towards the horses. More after the horses. Okay. I'm looking for a little danger. Alright.+Speaker B: Okay. If you're untying them and stuff, then give me. React to danger to maintain control of all kinds.
  
-Why not? Alright. I don't remember these other things. Yes. Oh.+Speaker A: Like, I'm firing, trying to assist him.
  
-Yeah. So you you Yeah. So you run towards the horses shooting, and then you've gotten yourself more in between the horses in the dark. Alright. And you do shoot 1 down.+Speaker B: That will not assist him in maintaining control of horses. If you're the wolves or the coyotes are basically all after, like, Jack. Now, as Audrey's trying, is on, like, the other side, pulling.
  
-Good. But now they're, like now they see that there's, like, smaller prey closer now. They're coming up they're coming at you, Jack. Alright, Audrey. I'm like, oh, get out of here.+Speaker A: So would that be coming or grit or.
  
-You know? All. This means big. Yep. And while you're being big, I'm taking the horses further closer to the fire on the wagon.+Speaker B: Probably, like, probably. Well, how are you? Like, so you're. You've untied the horses and are, like, trying to get them closer to the fire.
  
-So they're between the wagon and the fire. And then Okay. If you're untying them and stuff, then give me a react to danger to maintain control of all these forces. Like like on fire, trying to assist him. That will not assist him in maintaining control of horses if you're I I mean, like, keeping the the animals up.+Speaker A: The fire and the wagon for protection. So if they're skittish already, they'll probably.
  
-The wolves or the coyotes are basically all after, like, Jack now as as Audrey's trying is on, like, the other side pulling. So would that be cutting or grit? Or No. Probably, like, probably well, how are you, like so you're you've untied the horses and are, like, trying to get them closer to the fire. Okay.+Speaker B: Probably going to be grit, most likely, because this is going to be trying to maintain horses because they may be panicky too. All right. Yep. So you've gotten the horses between the fire and the wagon and are able to hang on to them, but that's all you're going to be able to do. All right.
  
-The the fire and the wagon Okay. For protection. So if they're skittish already, they'll probably those are the horses that Probably gonna be grit most likely because you're this is gonna be trying to maintain horses because they may be panicky too. So that was the other one. Okay.+Speaker A: If it gets too bad, I'll go for a pistol or something I can do one handed.
  
-Alright. Yep. So you've gotten the horses between the the fire and the the wagon, and you're able to hang on to them. But that's all you're gonna be able to do. Alright.+Speaker B: So Jack and doc.
  
-If it gets too bad, I'll go through a pistol or something that can be one handed. So jack and duff. When I see no start coming through, I'm gonna get down from the why you gotta start running towards the bulls. It's kinda like take a side of him, and I'm gonna just to try to aim and fire at any bulls nearby. Making myself big.+Speaker A: I see them start coming through, you're gonna get down from the wagon and start running towards the bulls. Just kind of, like, take a side of him, and I'm gonna just try to aim and fire it by making myself big. Another target. Four, five. I'm gonna spend a couple. Don't shoot me again. No. To be successful, you have to max out your majors to die.
  
-Another target. Yep. 4, 5. I'm gonna spend a couple. Oh, shoot me again.+Speaker B: No, it depends. Like, it's all, like, fiction based. You have to fill all your trauma up before you. You go down, and even then you may not be dead. You're just out of, like, the fight or whatever.
  
-Nope. A couple to be successful. You have to max out your majors that die. I don't know. No.+Speaker A: Yeah. Take the shot at another one that I'll just put myself in danger too.
  
-It depend like, it's all, like, fiction based. You have to fill all your trauma up Oh, okay. Before you're you go down. And even then, you may not be dead. You're just out of, like, the fight or whatever.+Speaker B: All right, so what you got, seven?
  
-Yeah. Take a shot at another one. I possibly can put myself in danger too. Alright. So what you got?+Speaker A: Yeah.
  
-7? Yeah. Okay. Alright. It'd be kind of distracting so that you're not the only one in danger.+Speaker B: Okay. All right.
  
-I was gonna say that you guys were, like, both surrounded now. I guess it'd be like, why again? Fire. Mercy. Yep.+Speaker A: It'll be kind of distracting so that you're not the only one in danger.
  
-Anthony's on the wagon. Wagon. Yep. I'd aim and fire it. Alright.+Speaker B: I was gonna say you guys were, like, both surrounded. Now Anthony's on the wagon.
  
-Oh, 10. They were darting in and then just waiting. That's one bullet for 2 different roles or 2 bullets for 1? There's 2 of them I can shoot at. Maybe that Alright.+Speaker A: Yep. I aim and fire at most.
  
-Yep. Yeah. With those And the sharp sheet. Yeah. When you drop 2 more, the rest of the packs scatters and runs.+Speaker B: All right.
  
-It's off into the dark. Yeah. I'll look up and see if speed folders or anything back then for the revolvers. Well, they would have had the the clip version. I don't know.+Speaker A: Oh, ten. They were darting in. I just wait and go. That's one bullet for two different wolves or two bullets for one. If there's two of them, I can shoot at it. Maybe that.
  
-You see the actual one thing. The barrel? Not the barrel, though. There's a couple different kinds that you can pop the whole cylinder out. And another kind that actually has the blood.+Speaker B: When you drop two more, the rest of the packs scatters and runs off into the darkest.
  
-You just pop it in, push a thing, and you can pull the thing out so it's an autoloader. That's good. Yeah. But the the clip is actually a thing where you can pull the whole thing out and put another one in. But the gun has to be designed for it.+Speaker A: They would have had the clip version of that thing. The barrel. Not the barrel, though. There's a couple different kinds that you can pop a pull cylinder out and another kind that actually just has the bullets, and you just pop it in, push the thing, and pull the thing out. So it's an auto loader, but the clip is actually a thing where you can pull the whole thing out and put another one in. But the gun has to be designed for. Yeah. Are there bounties on these holes?
  
-Yeah. Are there bounties on eagles? Are there? I think that Were they, like, human like or were they just fake? No.+Speaker B: Are there?
  
-They're so they're they're like large coyotes, and they have, like, a hairless nose and their teeth. But their front, is more heavily muscled than they have, like, almost like hands, like, on their their paws or more hand like. That's disturbing. Right? But they've been problematic in the area, which is probably.+Speaker A: I. Were they, like, human like or they just.
  
-Probably need one of those pause to put them on the card. I'd say in ear, but it the most unique thing is the the 5. Alright. 3 got away. That's really early morning since it was 4 months.+Speaker B: No, they are so they're, um. They're like large coyotes, and they have, like, a hairless nose and their teeth, but their front is more heavily muscled, and they have, like, almost like, hands, like, on their. Their paws are more hand like.
  
-Yep. Beans for breakfast. And away we go. Yep. What's the is that those French guys, the or Italian guys.+Speaker A: That's disturbing, right? Yeah. If they've been problematic in the area, there's probably a belly on them. Probably need one of those paws to put them on the cart. I'd say an ear, but the most unique thing is the. The front pause. No, it's truly. Take some pause. Make me feel three got away. Guess we're getting early morning since it was 04:00.
  
-And the what? The have the the beans and some what was it? The baked beans. It's the foreign, like, western dude that are comedians. But the whole thing is about beans.+Speaker B: Yep.
  
-I got seen it now. I think we're talking about it because one of the characters was talking about beans all the time. This is a while ago. But they have a slogan that's, like, super popular in Europe. Oh, isn't that slaps and beans?+Speaker A: Beans for breakfast. And away we go. Those french guys, the for italian guys. And the one. The beans and some. Was it the baked beans? It's the foreign, like western dudes that like are comedians. But the whole thing is about beans. I think I've seen it. No, I think we're talking about it because one of the characters was talking about beans all the time. This is a while ago, but they have a slogan that's like super popular in Europe. Oh, isn't that slaps and beans? Yes. Yeah. There's like a video game based off of them. But they're like movies. Yeah, there was movies and shows first and then it became this classic video game, slaps and beans. And I don't remember. Sorry.
  
-Yes. Yeah. Like, a video game based off of them, but they're like movies. Yeah. They were movies and shows first.+Speaker B: No, that's just funny because it's western.
  
-Yeah. And then they became this classic community. Slaps and beans and beans and stuff. I think you're Sorry. No.+Speaker A: They weren't like in the seventies or something. That's what his butt. But Spencer Terrence Hill slaps and beans. Now I feel like we have to go back then, like have a watch party. I don't think I've ever seen him. I know it from that steam game. I've always seen clips.
  
-That's just funny. For this western. You're wearing it from the seventies or something. Yeah. Okay.+Speaker B: Yeah, clips. Okay.
  
-Slaps me. That's what his butt. But Spencer Terrence Hill slaps me. And I feel like we have to go back to, like, have a watch party. I don't even know.+Speaker A: But did you want to like get pelts and stuff? Well, if there's a bounty on them, you just take their hand. Yeah. Someone approved it would kill them.
  
-I have no one from that scene game. I've always seen clips. Yeah. And clips. Okay.+Speaker B: Yeah. You like if you looked at their. Their. Their front paws are like, um. Like large and have like big claws.
  
-But did you wanna, like, get pelts and stuff? Well, if there's bounty on this, you just take their hand. Yeah. And someone could prove that we'd kill them. Yeah.+Speaker A: Yep. Something that identifies them. If I find them tagged with a marker or something, then I'm gonna have other questions. Go downstream.
  
-You'd like, if you looked at their their their front paws are, like, like, large and have, like, big claws. Yep. Plumbing that down. If I find them tagged with a marker or something, then I'm gonna have other questions. Go downstream.+Speaker B: No, if there's a bounty or something, that's up to you guys.
  
-No. If there's a bounty or something, that's up to you guys. There could be a big time to there's night. I don't know. Yeah.+Speaker A: There could be a big time for tonight. If there are problem in the region, I could easily see a template. Otherwise, we have things now where it's like open season wolves. If they're monsters that are like literally killing people, they would want to thin the population and pay people to do it.
  
-It if they're a problem in the region, I could easily see a chunk in the valley. I don't know. Mhmm. Otherwise And we have things now where it's like, oh, these are wolves. If they're monsters that are, like, killing people Mhmm.+Speaker B: Yeah, no, that's totally fine.
  
-You know, they would wanna get the population and pay people. Yeah. Usually, we need to Yep. Everything. No.+Speaker A: Like those people have stickers. They smoke a pack a day and it's a target on a wolf's head.
  
-That's fine. Like those people have stickers since they smoke a pack of the engine. Target on the whole set. That must be a part of grim water. Mhmm.+Speaker B: That'll just be part of grim water. That'll just be a thing. Territories have bounties on various prevalent monster creatures.
  
-Kai, what do you think? Mhmm. Yeah. It might be something else. They'd always be a thing.+Speaker A: Now we can farm them and become rich. We spend months doing this farming. Oops.
  
-Territories have bounties on various prevalent monster creatures. Now we can farm when they come rich. Yes. Or death. Well, it's been months, you know, just farming.+Speaker B: All right. Yeah. So it takes. It's probably about half a day, a little less, I guess, to get back to Braves landing let's see. I guess we can flip over to this, get a little view of brave's landing. I don't know if it decides to load. It's got a palisade around it. Say, Emil, actually, now that you've learned a little bit, that he actually owns most of the farmland in this town. No, this is. This is Brave's landing, but he owns most of the farmland.
  
-Alright. Yeah. So it takes it's probably about half a day. A little less, I guess, to get back to. Let's see.+Speaker A: If we're gonna double cross.
  
-I guess we can flip over this. Get a little view of Braves Landing. Oh, if it decides to load. Mhmm. Big one.+Speaker B: I guess it's good, actually.
  
-No. Alright. And it's got a Palisade around it. Let's say Emil actually now that you've learned a little bit, he actually owns most of the farmland in this town. And he wasn't his plan?+Speaker A: We're doing the job. We're delivering. Yeah, but unfortunately, no, that's our other job. We're just. We're just crossing. Yeah, we're not double crossing. We're just crossing. Exactly. And that all comes down to witnesses and survivors. You can solve all that. I'm sorry, scout. Y'all know too much.
  
-No. This is this is Braves Landing, but he owns most of the the farmland. Feel bad. We're gonna double. Well, we are in I guess it's good, actually.+Speaker B: Yeah, I think we'll actually just end right there. You guys arrived at the place, and then we'll pick up.
  
-We're doing the job. We're delivering. Yeah. But then we're stealing. No.+Speaker A: Sounds good. I never mentioned anything about the gold I found that went straight from my pocket and one of my salads. The six pounds I found.
  
-That's our only job. We're just we're just crossing. Yeah. We're not double crossing. We're just crossing.+Speaker B: So. Yeah. So, next week, you guys, I guess, will meet a meal or, I guess meet him again, but get the job finished or whatever. And then what? Giggle circus is still here? Yep.
  
-Yeah. And it all comes down to witnesses and survivors. You can solve all the I'm sorry, Scout. Y'all know too much. Yeah.+Speaker A: Go to the circus, drink a lot, find out that that scalp's cover. Yeah. Travels with the surface. Could be a pretty good one. Wait for scout. I think that was gonna be a couple days.
  
-I think we'll actually just end right there, and you guys arrived at the place, and then we'll pick up. Sounds good. I never mentioned anything about the gold I found in any way. I got that went straight from my pocket and one of my settlement. Yeah.+Speaker B: And I do have. I did find rules for you guys for playing poker with dice also. You guys want to go to the saloon and play poker, that's an option.
  
-The £6 That's in here. That's turning this. Oh, so yeah. So next week, I mean, you'll you guys think you saw meet a meal or, I guess, meet him again, but get the job finished or whatever. And then what?+Speaker A: How would that work in a game when you don't have money?
  
-Well, Google Circus is still here. Yep. Come out of the circus. Drink a lot. Find out if that's cow's covered.+Speaker B: It could be favors or information, or you're just playing for money. I mean, we can have money, like.
  
-Yep. Travis with the circus. Could be. Yeah. Pretty good.+Speaker A: Yeah, what's nothing cost here gets cost in the pot.
  
-Wait for a scout. Again, we'll be a couple days. And I do have I did find rules for, you guys, what, for playing poker with dice. Mhmm. So you guys wanna go to the saloon and play poker.+Speaker B: That's true.
  
-That's an option. How does it work? How would that work in a game when you don't have money? And it could be favors or information or is you're just playing for money. I mean, we can have money, like Yeah.+Speaker A: It could be money or gear. I need to keep on going. Annie, up. That's an awfully nice guy, but how do you got one of those?
  
-What's that gonna cost? Here. It's cost of. That's true. It could be one more year.+Speaker B: But also, it'd be something like, you know, you're just like. You toss in a buck or whatever, like 50, you know? Twenty five cents a bottle, you know, like a buck. And that's. And then you win, and you. So you have monies. That doesn't really do anything in the game, but it could later, like if. Especially if we decide to keep playing this, but then decide that the system's nothing that great for long term. Yeah. And then maybe you want. And, I mean, we can always. I mean, we have plenty of stuff. Yeah. For like, dungeon world, too. Like, in pulling, like, if you want to buy a house or something. Like, we already have.
  
-I mean, Wanna keep on going, nanny up? That's not the nice guy, but I got one of these. Well, I am kinda liking those spectacles. But it also would be something like, you know, you're just, like, you're tossing a buck Mhmm. Or whatever.+Speaker A: Long enough.
  
-Like, 50, you know, 25¢ a buck or, you know, like, a buck. And that's and then you win and you say you have monies that doesn't really do anything in the game, but it could later, like, if especially if we decide to keep playing this, but then decide that the system's not that great for Long term. Yeah. Mhmm. And then maybe you want and I mean, we can always I mean, we have plenty of stuff Yeah.+Speaker B: We probably want something or build a hideout or something. Like, we have all that kind of resources. So jock or whatever, hire some people.
  
-For, like, Dungeon World 2, like, that I can pull in, like, if you wanna buy a house or something, like, we already have. I think we're probably gonna want if we live long enough, we probably want something. Or build a hideout or something. Like, we have all that kind of resources. So Jack or whatever.+Speaker A: To clear up that mine and turn it into a business. Maybe we'll be a friendly vampire, you know, and maybe want to go finish that vampire.
  
-Either hire some people to clear up that mind and turn turn it into a business. Maybe we'll be a friendly vampire. Yeah. And they want to go finish that vampire. That might be an excellent guardian if you get it on the side.+Speaker B: Turn blackrock into a hideout.
  
-Turn BlackRock into a hideout? Yep. I think we need to hire enough people to clear it out while we go do other things. Yeah. So we'll we'll make money a thing, but it just won't really do a whole lot as far as when it comes to, like, getting gear and stuff.+Speaker A: Yep. To clear it out while we go do other things. Yeah.
  
-What was the system we played that had the favors that you did for the different factions? The the on chart world. Uncharted mostly. There may be something on the barter system. Could do something about that.+Speaker B: So we'll make money a thing, but it just won't really do a whole lot as far as when it comes to, like, getting gear and stuff.
  
-Where if you play it up your table, you know, like, if your wings are good, it's like, well, this would be, like, an expensive favor or an expensive item. You know, that gives you something to play with. They're like, oh, you can go to the the shop and somebody at the table went up to shop and whatever the equivalent is. So it is still kind of honors the partner system of this. Yeah.+Speaker A: What was the system we played that had the favors that you did for the different factions? There may be something on the barter system where if you play at all, you know, like, if your winnings are good, like, well, this would be like an expensive favor or an expensive item, you know, that gives you something to play with of, like, oh, you can go to the shop and somebody at the table will own the shop and whatever the equivalent is. So this still kind of honors the barter system with this?
  
-It represents what can be exchanged, like the cargo thing in the country world. So that's kinda interesting, the exchange favors thing was interesting. The debts and favors, I think. Yeah. Which that I mean, we could totally kinda integrate that into this because you could Favoring the barter floor.+Speaker B: Yeah.
  
-Yeah. Yeah. Sound like the barter door is cool. Where you're literally gambling what to work this holiday. How much for your how much your shop sent you back?+Speaker A: It represents what can be exchanged. Like a cargo thing. Uncharted worlds. So that's kind of interesting. The exchange favors thing was interesting. The debts and favors, I think.
  
-Because now I do have perilous wild does have, like, recruit moves, so you guys, we could use those to, like, try and, like, if you wanted to, like, hire people to go do stuff for you. I can't do that with my character too? Yeah. Yeah. Yeah.+Speaker B: Yeah. Which that. I mean, we could totally kind of integrate that into this. Because you could favoring the barter more.
  
-Yeah. It's not true because isn't there some moves on the actual playbook. I wonder if you're finding favors in town. It's like a helping mind. And like a lot of the a lot of the places you're you're gonna go to, like, are gonna be tiny, like, one street.+Speaker A: Yeah, because I think the border door is cool. Or you're literally gambling with the mercantile owner. How much. How much your shop set you back?
  
-So, like, if you really wanna, like, fire find workers, you'd need to, like, travel to a city and be like, guys, we got a job for you. Just wear your best clothes. Mine mine's a hired young to go they're at that mine. Mhmm. So you're thinking we would be hiring at least that you swear this would be a totally normal job, then he gets there, and it's like a monster, zed out of the giants.+Speaker B: Because I do have perilous wild does have, like, recruit move. So you guys, we could use those to, like, try and, like, if you wanted to, like, hire people to go do stuff for you. Yeah, yeah, yeah. That's true. Because isn't there some moves on the actual playbook? And, like, a lot of the. A lot of the places are. You're gonna go to, like, are gonna be tiny. Like one street. So, like, if you really want to, like, fire, find workers, you need to, like, travel to a city and be like, guys, we got a job for you. Just wear your best clothes, find some.
  
-He's just Sorry. We lied to you. He's just the cart for bounty animals. So it's just getting parts from animals and taking them back. Yeah.+Speaker A: Higher guns, clear out. That mine just would be hiring Atkins that you swear this will be a totally normal job. Then he gets there and it's like a monster zone of giants. Sorry we lied to you. He's just the cart for bounty animals. So it's just getting carts from animals and taking them back? Yeah. All we want you to do is pick up our stuff, pick up this, and then go back here. We know we can trust you. There we go. There's something about having a wagon guy who's trustworthy. Good night. Cool.
  
-That's all we want you to do is pick pick up our stuff. Stuff and bring up this and then go back here. We know we can trust you. We can go and see them a lot. There we go.+Speaker B: Hiring Anthony, making him NPC that. You guys know me.
  
-There's something about having a way you guys use trustworthy. Midnight. Yeah. We could hire an Anthony, making him a MPC that you guys know me. Maybe.+Speaker A: Maybe you may not want to after we finish this other job his mini hurled out of the. Yeah. Right.
  
-You may not want to. And there's this other drill. It's a mini. Honestly, he wasn't hired to hold gold out of the Yeah. Right.+Speaker B: Okay.
  
-That'll do. Okay. It's very under shoot you. Mhmm. It was almost looking that way.+Speaker A: Sorry we had to shoot you. It was almost looking that way.
  
-Yep. So to shoot his hand. I just got it. Oh, yeah. It's a quick draw move, though.+Speaker B: Yep. So that's a quick draw move.
  
-I see it's having a move, but I can roll to see if I Nice. Beat him to it. That's that's gonna be handy. So then I guess next week, I'll focus on prepping the job finish, the circus stuff And the and then waiting for Scout. Yep.+Speaker A: So if I see a sudden move, I can roll to see if I beat him to it.
  
-And then the and there may be some. The highest. Yeah. I mean, well, that's handled by 3 days, but Yep. Or something like 3 days from.+Speaker B: So then I guess next week I'll focus on prepping the job, finish the circus stuff, and then waiting for scout. Yeah. And then the heist. Yeah. I mean, well, that's handled by. Yep. Yeah. There'll be a general store you can visit here.
  
-Yeah. There'll be a general store you can visit here. 2nd revolver with silver bullets. If we have to, we'd like to. You like the witch that carries a silver sword and then a normal Florida on his name?+Speaker A: Second revolver with silver bullets. If we have to. We'll buy some special helmet, maybe like the witcher that carries this silver sword and then his normal sword on his vein. Yes.
  
-Yes. Yeah. Alright. Yeah. That's Oh, no.+Speaker B: All right. Yeah. That's.
  
-I'm enjoying the difference in the in the world and a completely different player. Yeah. It's a nice change. Mhmm. I'm yeah.+Speaker A: All in all, I'm enjoying the difference in the world and enjoying the. Just a completely different flavor.
  
-I'm really digging the old west field and there's I got a there's a lot of quite a bit of resources I've been able to find, so that makes things a lot nicer too. Cool. And doing, like, encounters like that on the fly, I can just roll and look for some tables, and I don't have to worry about, oh, you're gonna get killed if I put in, like, 20 wolves or whatever. I don't know. We would learn your lesson.+Speaker B: Yeah, I'm really digging the old west feel. And there's. I got a. There's a lot of. Quite a bit of resources I've been able to find, so that makes things a lot nicer, too. And doing, like, encounters like that on the fly, I can just roll and look for some tables I don't have to worry about. Oh, you're gonna get killed. If I put in, like, 20 wolves or whatever, we would have learned your lesson.
savacola/campaign_one/session.2.1725808145.txt.gz · Last modified: by rabidbaboon