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savacola:campaign_one:session.31 [2025/08/10 08:56] – created rabidbaboonsavacola:campaign_one:session.31 [2025/08/10 08:56] (current) – rabidbaboon
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 ===== AI Transcribed Audio ===== ===== AI Transcribed Audio =====
 +Speaker A: Headaches.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: Once I get some caffeine in me.
 +
 +Speaker B: It'Ll be all right.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: That weather shift this week messed with.
 +
 +Speaker C: Yeah. Yeah. That usually. Sometimes it can give me a headache, sometimes it doesn't.
 +
 +Speaker A: Well, I didn't know until I talked to the doctor that you can have migraines without pain where I would notice sometimes I was getting like light sensitivity and then like would get really tired and he was like, yep. He goes, I get the same thing and they suck. I was like, oh, well, that makes sense.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: But I just about would rather have the pain because at least I have a signal.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: But what's weird is that taking pain medication when that happens can still help. So I don't know if it's like constriction of blood vessels. I don't know what it is.
 +
 +Speaker C: Yeah. Generally a headache causes slash migraines. Now usually if I get a migraine, I get like the cluster kind. So it's like anywhere from like a day to a week.
 +
 +Speaker B: Yeah. No fun.
 +
 +Speaker C: But most of the time they're not. They're like just annoying and not terrible.
 +
 +Speaker B: Right.
 +
 +Speaker A: To look at your computer screen. And it's like just enough to irritate.
 +
 +Speaker B: Did you work too many hours this week? Nope. Yeah.
 +
 +Speaker A: I've had some like, honey news.
 +
 +Speaker B: Yep.
 +
 +Speaker A: Because we've had. I replaced my kitchen faucet.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: I had to do the bathroom ones and then the kitchen one decided to start leak leaking. It actually had like a crack that had formed in the back underneath the handle that moved it, like just corroded through eventually.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: It was like leaking like continually. Unless the handle was in a very specific position. I was like, whoa. Okay. So I replaced that. But then after I replaced it, I found out that there was an extremely slow leak in the shut off valves themselves. Like, they're just old. So I gotta replace the shutoff valves. This means I have to turn the water off at the street. I don't know if mine does that. I haven't tested it yet, so.
 +
 +Speaker D: Yeah, you should have.
 +
 +Speaker C: I'd assume you have a shut off in your closet in there.
 +
 +Speaker A: I have one, but it's not labeled and I'm guessing that's what it is. But I've never tested it for the upstairs water, so.
 +
 +Speaker C: Yeah, you should. It should turn off the entire house. And then you'd want to probably just run your bathrooms into your bottom faucets, drain everything out.
 +
 +Speaker A: But yeah, I'm going to do that tomorrow. So about the little. This time I just bought the little quarter turn.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: Ones instead of like, the ones that.
 +
 +Speaker C: Turn, like, that's what I would. Yeah. If you're replacing them, put in good ones. Geez. Yeah.
 +
 +Speaker A: Why are they ever designed in that way?
 +
 +Speaker B: I don't know.
 +
 +Speaker C: That's probably. They were probably good that way or I mean, that was probably the standard. It would surprise me if they didn't have, like, quarter turns were probably either new or too expensive.
 +
 +Speaker B: So, like.
 +
 +Speaker C: Yeah. So I have a lot of mine. I probably need to start replacing them too.
 +
 +Speaker A: But they're like 10 bucks if you buy.
 +
 +Speaker C: Oh, they cost.
 +
 +Speaker A: If you get them online, they'll be like three bucks.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: Yeah.
 +
 +Speaker B: Okay.
 +
 +Speaker A: I probably should do that with mine. How many I have in the house just by that.
 +
 +Speaker C: I would do that. We did that with outlets here. Like, so many of them were like, either super loose or had, like, freaking, like, wax in them.
 +
 +Speaker B: Now a candle somewhere in this house. Insane. So lucky that I just burned it. Yeah.
 +
 +Speaker C: I guess I wouldn't have bought the house.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: So I guess it was last week was just a lot of honeydews. Or this week.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: But yeah, I actually didn't. After five, I barely did any kind of work. I was forcing myself to.
 +
 +Speaker B: Yep. Yep.
 +
 +Speaker A: And so far no one has contact.
 +
 +Speaker C: After 5.
 +
 +Speaker A: I might actually have quality of life. We'll see. As long as I can actually accomplish what I need to accomplish inside my hours.
 +
 +Speaker B: But.
 +
 +Speaker A: Did I tell you about their building? So I went to Connecticut. It's in Stamford. And it's like, I don't know if you know over there, like, where Manhattan's at. There's like a kind of a piece of land that's kind of like leaf shaped. There's like a little bay right there where Connecticut's at. Connects to Manhattan's like an hour away from Stanford. They're all like, crammed together.
 +
 +Speaker B: Okay.
 +
 +Speaker A: But there's this little bay right there, and they're about on the north side of the bay. They're like, maybe 20% of the way along the land of Stamford. And they had an office building on the harbor on the fourth and fifth floors. And that would be as they just take care of their employees. Like, we want everyone to feel like they're working at a cool place, because it is cool. And we're getting stuff done and then we want you to go home.
 +
 +Speaker E: So what floors this got?
 +
 +Speaker A: They don't actually. That was the one thing I actually said to Katrina. I'm like, the only way the building could be better is that they had like a workout, like a gym spa thing, which they don't but they want.
 +
 +Speaker C: Their employees to go home.
 +
 +Speaker A: Although they had a bar, see, in the building and it closes at seven. So like, sometimes employees would go like as soon as work was over. Yeah, they go hang out at the bar, get a drink, hang out. Then they had a bartender and then they gave. They pay for everyone's breakfast and lunch. They actually have a kitchen and a little website thing you can go to, like, order like off of a list of a small menu. And then they have stuff they just put out that you don't have to order. So like every morning when I got there, I had fresh fruit. They had like three or four different kinds of fresh fruit. Fresh fruit, seasoned potatoes and sausage links.
 +
 +Speaker B: Wow.
 +
 +Speaker A: Like, every morning I'm like, can get used to this. Everybody's like, did you get your breakfast?
 +
 +Speaker B: I'm like, I sure did.
 +
 +Speaker A: And then they had. Yeah, the kitchen area was insane. So I go to the bar and one side of its coffee and HR guy was like, you want a coffee? I'm like, yeah, I see they had cold brew. Like, can I get cold brew? Like it's over there on tap. They're like, you have cold brew on tap? And it was Stumptown coffee, which is an Oregon coffee in Connecticut. So apparently they're national. And they had it on, and it's really good cold brew. And they had it on tap. They had like, they had a kombucha tap, a cold brew tap. They had a beer tap, some kind of black tea tap. I don't remember what the other one was underneath the two pictures of one was an NFT board ape and one was a cryptokitty pictured up above. And I'm like, I know what those are.
 +
 +Speaker B: I remember cryptokitties.
 +
 +Speaker A: So I have this picture of that and then like the five taps. But yeah, it was just all this food out. And they had a snack pantry and like three cooler doors with cold, like teas and sodas and Gatorades and stuff. And there was no, like, only take this many. There's. People just don't abuse it. Just go get it whenever you want it.
 +
 +Speaker E: Go to the snack pantry, kind of open your jacket.
 +
 +Speaker B: Well.
 +
 +Speaker A: Well, at the end of the day though, when people were leaving, they like, the. The pantry gets raided. And it's not like people are like dumping into their stuff. Everybody's like taking something and going home. They don't care. There's like, we just want people to enjoy working here. We just include as part of our cost.
 +
 +Speaker B: Wow. Yeah.
 +
 +Speaker A: So they're like all the human things. They just Pay for it. And I was like, no wonder people want to come here at work. And they go, that's what we want. It's in this age of people not wanting to come to the office. And they say Monday and Friday is more like optional. There's not an expectation. But like, if you're working with us in this area, we'd like you to be here Tuesday, Wednesday, Thursday. You know, they're not like super militant about it, but so that was pretty cool.
 +
 +Speaker E: So working from home, you get a care package.
 +
 +Speaker A: Yeah, right. No, you just don't get that stuff. So people want to go in there is that. And it's like tons of glass, so you can just see out on the water. And so there's not really a bad room in the house. So it was an interesting building. So I'll probably go back there like once a quarter to do like sync ups with the team and stuff, which will be. It was a really good week. It's good people.
 +
 +Speaker C: Nice. So good.
 +
 +Speaker A: The owner doesn't even need money. He made a bunch of money in bitcoin. Now he likes Bittensor and they have a whole like company called DCG that like invests in a bunch of stuff. So he's like, he's doing stuff that I only want to know about. And then he thinks Bittensors. He calls it the Bitcoin of AI. So he's like, I want to put a bunch of money into it. It's like, just go do cool things, promote it. I just want to break even at least. And I don't want to control it. I just want to like promote it. Go do successful stuff. That's why you're here.
 +
 +Speaker B: Okay.
 +
 +Speaker E: I don't want to micromanage it.
 +
 +Speaker B: It killed.
 +
 +Speaker A: He actually said himself, he was like. And he tells everybody, I don't want to manage people. Yeah, you report to me, but I.
 +
 +Speaker C: Don'T want to manage you.
 +
 +Speaker A: So just go do your thing.
 +
 +Speaker E: And if it gets bad enough that I have to manage you, that'd be a problem.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: But in that case he probably would just fire me. So it's a good team and good people.
 +
 +Speaker C: Nice.
 +
 +Speaker A: Which is kind of weird when I'm like, I'm here to work, I'm here all week, so if we do later meetings or something, that's fine. And they're like, okay. And then they all leave if I.
 +
 +Speaker B: Check out the new guy.
 +
 +Speaker A: Yeah, pretty much. They were nice about it, but yeah.
 +
 +Speaker B: Healthy work culture.
 +
 +Speaker C: That's really good.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: Yes. But kind of transformative, actually. I don't feel guilty.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: That self guilt works sometimes.
 +
 +Speaker B: Really?
 +
 +Speaker A: Sometimes it's real, sometimes it's manufactured.
 +
 +Speaker D: Cool.
 +
 +Speaker A: Anyways, that was fun. It's good. I know Orchid because I would get.
 +
 +Speaker B: So fat.
 +
 +Speaker A: Breakfast every day. They had sushi. One day I was like what?
 +
 +Speaker B: Nice.
 +
 +Speaker A: And not just because I was there.
 +
 +Speaker E: At least you're on the coast and you know the fish is fresh.
 +
 +Speaker A: Yeah, it was actually really good. It's like man, I think it's a front for that drug mafia or something.
 +
 +Speaker E: There are other investments.
 +
 +Speaker A: Yeah, that's true. It is an investment company. They actually invest in a lot of like renewable energy stuff and like infrastructure in Africa. They have a bunch of. I talked to some other people at another event before I was working with them. Really smart people just doing cool stuff with like electro electrical delivery systems and like super poor African nations where they just don't have infra. Yeah but smart like to actually talk to the people that have the huge power and stuff. Yeah, it's really cool. So like they. They have a lot of money that they're just dumping out philanthropically and some of it will come back but they're kind of like are you going to accomplish the mission? Yes or no. So they care about that more than whether or not they're going to get an asset.
 +
 +Speaker E: Kind of like early Google. Would you like to beta?
 +
 +Speaker A: Yeah. They have things where it's like nobody expect a return. The other stuff it's like if you accomplish the mission and you get a buck.
 +
 +Speaker B: Great. Yeah.
 +
 +Speaker A: So it's the head guide varies. Seems pretty legit. Other shoe hasn't dropped yet. Just don't have to work 10 hour days anymore.
 +
 +Speaker B: Nice. Yeah.
 +
 +Speaker E: Keeps you fresh so you can catch that shoe when it drops.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: And throw it back and say no.
 +
 +Speaker A: Exactly. I might be able to actually.
 +
 +Speaker B: No you.
 +
 +Speaker E: Sorry, did you drop this?
 +
 +Speaker B: Let me give it back.
 +
 +Speaker A: I'm gonna say.
 +
 +Speaker B: All right. Ready to go.
 +
 +Speaker A: Thanks.
 +
 +Speaker B: Sure.
 +
 +Speaker C: So let's see last time this was back in 1867. Yeah. You guys finished cleaning up that cave?
 +
 +Speaker B: Found the warp stone in the elderite.
 +
 +Speaker A: People love your warpstone but don't love your warps.
 +
 +Speaker E: That just depends on the mutation that comes.
 +
 +Speaker A: Oh, I was chuckling out loud when I read your. I was like oh, it's on.
 +
 +Speaker B: Just wait.
 +
 +Speaker C: Yeah, so yeah, that was the. You guys get up the mine and then over the next year Nora rise and bridge Landing. Bridge Landing grows gaining about 100 people. Nora from Rattle City that you guys.
 +
 +Speaker E: You know my first date that you paid for.
 +
 +Speaker A: Nora. That Nora.
 +
 +Speaker B: Okay.
 +
 +Speaker C: Yeah.
 +
 +Speaker B: Nora the dub.
 +
 +Speaker A: That's amazing.
 +
 +Speaker B: Yep. She's a ride painter to be in my informant about.
 +
 +Speaker A: Yeah, that's right. Totally forgot about that. You're in trouble.
 +
 +Speaker B: No.
 +
 +Speaker E: We left on good terms.
 +
 +Speaker B: So. Girlfriend's back in town, right? Yeah.
 +
 +Speaker C: Yeah. So brave landing.
 +
 +Speaker E: I think she's just my friend who was a girl.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: Does she have a goat?
 +
 +Speaker B: Did she bring the go. I don't know.
 +
 +Speaker E: I don't think she kept the goat.
 +
 +Speaker A: Sorry.
 +
 +Speaker B: No.
 +
 +Speaker C: You guys, I got released into the streets or whatever. Probably get eight.
 +
 +Speaker B: Probably. Probably wander down the wrong alley. That was Audrey Adventure.
 +
 +Speaker A: We could have done some work Zone tests with it.
 +
 +Speaker B: Oh, now I'm interested.
 +
 +Speaker A: You like, touch it to the worst, don't you? Like, you, like, call it back. You're like, no, that was a bad one.
 +
 +Speaker B: They killed us.
 +
 +Speaker D: They killed us all. Crazy psionic abilities. And it's a vengeful goat.
 +
 +Speaker B: Mad man, dude.
 +
 +Speaker E: The goat didn't pass out.
 +
 +Speaker A: Something else.
 +
 +Speaker E: Yeah, there's a door now from the.
 +
 +Speaker A: The stable.
 +
 +Speaker D: Oh, yeah.
 +
 +Speaker E: Easier access.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Yep. And then.
 +
 +Speaker A: Are you sure you trust my backup ones? And I have to go that.
 +
 +Speaker C: Emil did try and attack bridge landing two more times.
 +
 +Speaker B: Oh, development. Easy.
 +
 +Speaker A: How did the. How did those go?
 +
 +Speaker C: Obliteration.
 +
 +Speaker A: Okay, let's go.
 +
 +Speaker C: They're up. They're a footnote. Oh, yeah.
 +
 +Speaker D: We got attacked.
 +
 +Speaker E: There's a couple of Gatling guns at each gate.
 +
 +Speaker C: Yeah. Did.
 +
 +Speaker A: Did Emil himself show?
 +
 +Speaker C: No. He. So he's like. He would be like equivalent of like a modern day like billionaire. Like, he's just out doing whatever he wants to do. They have to make that he's a tycoon.
 +
 +Speaker A: Yeah. To do some negotiation.
 +
 +Speaker B: Oh, Jock's gonna visit him. Let me go find the mustache. I'll go with him. Doc and Rollo, go deal with them. I'll wear the mustache. Maybe you'll find the mustache. Man.
 +
 +Speaker A: Just show up. It's just those two of you in the background.
 +
 +Speaker D: Somebody else's mustache.
 +
 +Speaker E: To see how you're going to take that off. It's going to be like a little bag of hair.
 +
 +Speaker A: Well, we also don't know what your mutations are yet.
 +
 +Speaker D: So it could be like you're all.
 +
 +Speaker A: Feathered with this mustache.
 +
 +Speaker B: Big bird, you have to scalp the.
 +
 +Speaker C: Guys in this thing.
 +
 +Speaker D: I spend a lot of time you.
 +
 +Speaker B: Laughing.
 +
 +Speaker A: My head hurts. Like, I know I have some laughing.
 +
 +Speaker B: And then I.
 +
 +Speaker C: Do you guys want me to read the summaries I generated from what you guys wrote? Or do you guys want to do a summaries of what you did? Or do we just Want to skip that mostly since yeah. Hopefully everyone read what everyone.
 +
 +Speaker B: I read everyone. I read everybody.
 +
 +Speaker C: All right.
 +
 +Speaker E: Get a way stone set up between the places finish building night in the.
 +
 +Speaker C: Year that I would in the mining. I will say maybe you learned how but can get the stuff you need is that will be an adventure.
 +
 +Speaker B: Maybe a simple track to mine.
 +
 +Speaker E: Oh with cash mutating on a regular basis.
 +
 +Speaker C: I was going to say yeah. If you guys wanted to like build like small like railroad track.
 +
 +Speaker B: That's probably what I Filmmaker.
 +
 +Speaker C: Whatever.
 +
 +Speaker B: Whatever.
 +
 +Speaker C: Like all that stuff. Yeah, that's all could be stuff that you guys have that you want the mind to stay. If you wanted to you could probably if you're removing enough like gold or some stuff out of building up goods. The railroad would send a spur down to brave landing. That'd be the plan if that would be okay. So that would be something that may happen like could happen.
 +
 +Speaker B: And most of our security force has elderite guns and armor and dusters.
 +
 +Speaker D: I know we're a world power now.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: I was going to say you guys for the elderite dusters.
 +
 +Speaker B: Oh yeah.
 +
 +Speaker A: Thank you. My future damage that I will not take.
 +
 +Speaker C: We'll just make it a D6. It'll be equivalent to like full plate armor. So you just roll a D6 and subtract. Yeah.
 +
 +Speaker A: You just minus four.
 +
 +Speaker B: Oh, okay.
 +
 +Speaker C: Yeah. With the elderite and the.
 +
 +Speaker B: It's threaded inside. Threaded elderite throughout the.
 +
 +Speaker E: Now do we have to worry about any mutation happening from.
 +
 +Speaker C: No, we haven't because Jock learned how to manipulate and handle Eldorite in the library's flesh suit. Yeah.
 +
 +Speaker B: Jar's talking let me know. That shouldn't happen.
 +
 +Speaker E: I just remember that being one of the. One of the things that we were concerned about.
 +
 +Speaker B: Yeah, but I need to start sucking on elder. Right.
 +
 +Speaker D: Just like the way it tastes.
 +
 +Speaker B: Box candy. He's become dependent on it.
 +
 +Speaker D: This one's sour.
 +
 +Speaker E: Makes your eyes glow.
 +
 +Speaker A: Just crunching them like. Quite a lot of little mess.
 +
 +Speaker E: There's a mutation extra strong teeth.
 +
 +Speaker B: That's a good one.
 +
 +Speaker D: Got diamond teeth.
 +
 +Speaker A: It's elderite teeth. Let's see a smile in the dark.
 +
 +Speaker C: And then other and other news around in the eight western territories that's all we're gonna care about for the foreseeable future.
 +
 +Speaker B: You can open it. Yeah.
 +
 +Speaker C: So.
 +
 +Speaker D: The war.
 +
 +Speaker C: The church is losing. The shadow is spreading from the north and the south. The railroad territories are at war. So yeah. So now you can see. Oh, we'll start with the 12. If you can see my camera.
 +
 +Speaker B: It'S updating.
 +
 +Speaker C: There but not another.
 +
 +Speaker B: Good. There it goes.
 +
 +Speaker C: Yeah. So up there at the north the red arrows indicate the direction that the front line is moving. And so up north those major railroad cities are like the front line now. So they're like think like Germany World War II. Like fighting in the cities is going on up there down south I guess mid. Not full south mid here territory 8 which I gave them names as the shadowy suite is pushing more into Grim Water. And they've also opened a front against the the sun meadows down there, number 10 because 8 and 9 are allied and 9 is a. A monster controlled territory. So they're pushing towards 10. 10 is 10 and 5. Well 10 is an ally of the church and friendly but like 4 and 6 and then 5 way over here the Silver peaks.
 +
 +Speaker A: Okay let's see where you're. No, I see 10 but where's 5?
 +
 +Speaker B: Is the big green there a green cursor hun? Yeah, I don't know.
 +
 +Speaker C: Yeah, Green curse Run.
 +
 +Speaker A: That's why I couldn't see off the chain.
 +
 +Speaker C: There we go over there. Yeah they. They were fighting with Grimwater but they've called it truce now and they're fighting to help fight against the Twilight piles.
 +
 +Speaker B: The monsters coming in from monsters are running everywhere.
 +
 +Speaker D: So just for far.
 +
 +Speaker C: So yeah so there's. It's been more intense but you guys would kind of. Well you would hear news of this and then you would get snippets and stuff from people coming into like braves landing.
 +
 +Speaker A: Are we getting word that they're seeing the spider people?
 +
 +Speaker C: I would say you wouldn't hear any direct. Probably not any direct sightings yet.
 +
 +Speaker A: Any new creatures or is it just more of the same? Just winning.
 +
 +Speaker C: There's just more of the same and like as you guys went over there you, you would like understand why that like and what you've learned about that Shadowlands place is like it's a planet like dedicated to this versus.
 +
 +Speaker A: They'Re not doing other things. Yes this is their hobby.
 +
 +Speaker C: And I guess some of like your doc some of your talks with I guess Ramses and maybe and probably from Ollie too about like the the path of the light and like they not so much from Ramsey she'd probably tell you like I guess you would learn something like the tenets of what it me so I walk in the light. But from Ollie you would learn that there is like a greater or like light or shadow and like the twilight shadows up there or the twilight wild skin that is like one of the chief shadow forces is invading this planet.
 +
 +Speaker B: And then.
 +
 +Speaker C: Yeah and Then over like in Audrey you would have started learning to like board from Ollie and here. So like whenever you like do magic and stuff. Don't feel like constraining that. You're like. You're like a rookie. Still say you're more near export level at this point for a year.
 +
 +Speaker E: Oh, that was one of the things I said over the time is it's easier to tweak what is there than.
 +
 +Speaker A: To create a whole cloud.
 +
 +Speaker B: So. Yeah.
 +
 +Speaker C: So yeah. So that's. Yeah, that's the general stuff that's in your.
 +
 +Speaker A: I'm just gonna figure it out.
 +
 +Speaker C: I would. I'd probably. And the pack would probably have like a permanent like five like a squad like that stays around the area.
 +
 +Speaker B: No. Okay.
 +
 +Speaker C: 20 talents.
 +
 +Speaker B: Tell us about a meal cover.
 +
 +Speaker C: I would say that that would be a lot of it too. Audrey would get wind from the talons or from. Oh and you would have strengthened your relationship with Scout too. Yeah. Scalp would be a full on ally now. Well that's good that you would know him that he's running around and he's probably. He'd probably be down south a lot more helping those communities. Just supplies and finding the shadows.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: So he's got a lot of information.
 +
 +Speaker B: About where people were going.
 +
 +Speaker C: And then generally like pretty much like any of your abilities and then especially one. I know this. I guess when we talked about does Cash look any different or did he just look the same?
 +
 +Speaker D: Basically, I think he mostly looks the same. I think maybe the only difference is like when he goes to sleep, he sort of like puddles a little bit turns into more of an ooze or something and you're like, wait, is he still in there or is that just his pajama? But then he wakes up and he looks normal. He's still solid.
 +
 +Speaker A: Duck would have been concerned a little bit like you feeling okay.
 +
 +Speaker C: So yeah. I say that would I guess for you how much. I guess you can share as much or as little of what cash is capable of.
 +
 +Speaker B: Sleep in this bucket.
 +
 +Speaker D: Cash just spends a lot of his.
 +
 +Speaker A: Time deep into the mine getting Oregon for Jacques projects.
 +
 +Speaker D: But he does. He does also spend his free time.
 +
 +Speaker B: With the warp stone.
 +
 +Speaker D: Maybe a little too much time.
 +
 +Speaker A: His warp mistress.
 +
 +Speaker B: Yes.
 +
 +Speaker D: He's got like a name for it. I'm gonna go see Lucy. He keeps wall crawling down deep in the Maya. Wall crawling up with bigger and bigger. Probably like.
 +
 +Speaker B: Yeah.
 +
 +Speaker D: Bushels.
 +
 +Speaker C: I would say yeah too. As part of your deep delving, you would have found more nodules of warp stone.
 +
 +Speaker D: Oh yeah.
 +
 +Speaker A: I name each one of them, but they're just not gonna come back.
 +
 +Speaker C: Yeah, I will say that. You guys don't know how to manipulate it. Like, you probably. I'd say you've done some. I would say Cash would definitely have experimented with, like, trying to, like, break pieces off and stuff, but they always ended up in, like, explosions, mind crumble.
 +
 +Speaker D: Do not do that. Is here okay? Miguel, don't.
 +
 +Speaker B: Don't.
 +
 +Speaker D: She sure is mean to pay Cash.
 +
 +Speaker A: You still alive or you just come.
 +
 +Speaker C: Back with, like, your. Oh, I tried this and this. I tried this today. Nope, don't do that one.
 +
 +Speaker E: Found out Lucy's jealous.
 +
 +Speaker B: Was that earthquake unit.
 +
 +Speaker A: Every once in a while, one of us is like, somebody should check on Cash. Whose turn is it? The shout down the pit? Pretty much none of us can follow you.
 +
 +Speaker C: Yeah, no, you probably would have been like. You probably have gone, like, a mile or two down. You're just. You don't know where he go. He may be gone for a few days. No, he just goes away. He always comes back, though.
 +
 +Speaker D: He's so much more pale than ever before. Maybe that's the other visible trait.
 +
 +Speaker A: You shouldn't go to town anymore. People are starting to ask questions.
 +
 +Speaker D: Was his son always so bright.
 +
 +Speaker B: And.
 +
 +Speaker C: Then your eyes, like, blink? This one?
 +
 +Speaker D: Yeah, I think so. I got multiple lids going.
 +
 +Speaker C: The sunglass once. Yeah. And I guess like any others, like, the items you've made or stuff that you want, we'll just.
 +
 +Speaker B: Just.
 +
 +Speaker C: We'll just deal with them and play when they come up. But yeah, I think that's basically it. So it's a year has gone by, so we're. It's now 1868. Tenth day of the sixth month.
 +
 +Speaker B: Leafy, leafy dog.
 +
 +Speaker A: It's clear.
 +
 +Speaker C: I guess Braves Landing Day was a smashing success. Maybe with some Eldrite fireworks.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: Our world's most expensive fireworks.
 +
 +Speaker B: Just need a little bit. I don't know how exciting that be it like, screams when you put it under pressure and flashes.
 +
 +Speaker A: The noise before you, like.
 +
 +Speaker B: Yeah, when you hit it.
 +
 +Speaker D: Are we good guys or not?
 +
 +Speaker B: I don't know.
 +
 +Speaker C: I guess Giggles, you would have probably got wind from the hounds. Oh, that Giggles. His crew would have, like, came by, but I just assume they either you guys just ate them or killed them all. Build that group. The talons are just like, just Audrey's like, yeah, just eat them.
 +
 +Speaker B: I don't think people.
 +
 +Speaker A: Are they smart enough for us to put, like, APVs out? Like, can we say, look, we see this people just kill them.
 +
 +Speaker C: Like, yes.
 +
 +Speaker A: Think, think.
 +
 +Speaker C: Orca killer. Well, level Intelligence.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: Because that. Yeah definitely giggles would have been on the list of like just K.
 +
 +Speaker B: So.
 +
 +Speaker C: I guess probably over the year you would. You would learn from the pack that the clowns never leave Nightmore anymore.
 +
 +Speaker B: Good.
 +
 +Speaker C: And I definitely the hounds definitely would have been there would. Some of them would definitely would come back with like scars and stuff from like fighting them. And you would learn if they. I mean they were. They are decent at fighting but they're not no match for like a 3,000 pound like six seven foot long, seven foot tall animal.
 +
 +Speaker A: Would you be having them come into town? Probably not.
 +
 +Speaker E: More patrol but the stable area.
 +
 +Speaker A: I'm just wondering if the town knows about them.
 +
 +Speaker C: I think they would have to at some point and like that's. I guess that's some other stuff we can talk about too over. Over the year how much you guys.
 +
 +Speaker E: The town council would definitely probably know about them.
 +
 +Speaker C: How much more they're up for the weird and some of the stuff and like.
 +
 +Speaker E: Ramsay's probably would have been an interesting conversation.
 +
 +Speaker C: You would learn that she's very much follows the path of light is not like anti weird, it's anti shadow. That as you've gotten. Have you guys talked to her and grown closer to her over the year dealing with the city or not a city yet but the growing town, new people coming in that it's. And I probably word would spread a little bit. I don't know if you guys would stick a little bit of that out there that like this is a weird safe haven.
 +
 +Speaker B: I probably would.
 +
 +Speaker C: So you would probably be getting. Be collecting more weird people.
 +
 +Speaker B: Maybe be rumors spreading now there would be like I would write stuff but.
 +
 +Speaker A: As long as they behave.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: Oh that. Well that that's like. And I mean that's is not an issue here because I guess between Brawla and like Ramses and Jock like training.
 +
 +Speaker A: People like rumors of the beast. But I would say like because we're talking about training people to be like many doctors while we're gone we can say maybe that they actually know how to treat your crew. So at least if they get injured.
 +
 +Speaker E: If we get a good vet or.
 +
 +Speaker A: Two, then your team and your group knows hey, if somebody's injured come back here and you'll have people that know how to heal to work on you because they won't have anyone else to do that other than like go lick your limits and hope you're okay.
 +
 +Speaker C: Which isn't a big deal. That the Talons were engineered for war so they heal for methods. But I think that maybe that could Be too late. The hounds start, like, escorting people into town. Like when they get within like a day. Like, there's this one just trot. Like, just trots along the road.
 +
 +Speaker A: Or he's in the trees watching them.
 +
 +Speaker C: Well, that's where the rest of the package. Yeah.
 +
 +Speaker A: Yeah, that's right.
 +
 +Speaker C: But yeah, like, so like people like, so there would be so, like, nerdy wells don't come around. Like, you don't even like, see them a lot of the time. Because Audrey may get a message. Hey, this guy smells bad.
 +
 +Speaker A: It's the best defense breeze. Can't let anything ever happen to you.
 +
 +Speaker E: They'd be like shadow protection. Hey, some bandits came in the area. We don't need bandits.
 +
 +Speaker A: Doc would ask you though, like, if forbid you ever, you know, fell down one of his shafts and we're no more.
 +
 +Speaker E: Oh, I come back stronger.
 +
 +Speaker B: Never.
 +
 +Speaker D: But would you.
 +
 +Speaker E: I've seen how Cash comes back.
 +
 +Speaker A: What happens to your pack if you're not destiny or whatever?
 +
 +Speaker B: I don't know.
 +
 +Speaker E: Audrey wouldn't have gotten to that point of thinking of a will.
 +
 +Speaker A: I'm just wondering what happens. Like, just go to the next person. Are they not our friends anymore?
 +
 +Speaker C: I think with. I think you guys would learn. Would find out that especially once Rolla beats them so she can talk to.
 +
 +Speaker A: Some fallbacks.
 +
 +Speaker D: Maybe at least negotiate.
 +
 +Speaker A: I would just hate to find out, like there you get killed and all of a sudden there's this pack that just would decimate the town.
 +
 +Speaker E: Oh, they wouldn't go crazy. If anything, it probably remain as a status quo. They would stay and protect. They might not have a direct as.
 +
 +Speaker A: Far as that was their last order.
 +
 +Speaker E: And they continue on almost like you're having a conversation.
 +
 +Speaker C: And yeah, likely a new one. A new death that would be chosen out of the population. Whatever. You would probably learn more about the being.
 +
 +Speaker B: That's.
 +
 +Speaker E: Yeah, that's something that in there. Is that a conversation like talking with the hounds from the nut or is that a trip south to find an Okay.
 +
 +Speaker C: I think it would. It'd be communicated that you would go meet them in person. Like if you. If you express that interest to that balance or whatever. Or.
 +
 +Speaker B: And.
 +
 +Speaker C: Or that little. Or the little voice that you occasionally got way back when you first got introduced to that they were always just like, face to face. That's kind of deal.
 +
 +Speaker E: Over the year, Audrey would be trying to get ready so that he could.
 +
 +Speaker C: Make that trip to come find me.
 +
 +Speaker E: Enough about the destiny.
 +
 +Speaker C: Yeah. And you probably would learn too, that there are other Destinos. Like every pack actually Every talent pack has a desk now. They're just. They all stay in the whispering which is like the. The wilderness slash uncivilized. Slash Indian. You know, kind of like. Like is. That's how it's.
 +
 +Speaker E: The open prairie is the.
 +
 +Speaker C: That's how it's like viewed by the civilized people. There's like. That's wild. It's wild land.
 +
 +Speaker E: How much of the pack is still training in the twilight wilds?
 +
 +Speaker C: They would. I think they. Most of them would have come back or there's like. Or their lapu is constantly taking like the year leads up there.
 +
 +Speaker A: Good hunting.
 +
 +Speaker B: Actually.
 +
 +Speaker C: They would actually know. They would be down south now. They would have come back south because it's getting too spicy. Where they're. Where the fight. Most of the fighting is now is too open. Yeah. It'd be too much like urban or just too dangerous.
 +
 +Speaker B: Okay.
 +
 +Speaker C: To be making that track. So they'd be down south and they may help. They'd probably be actually helping scalp.
 +
 +Speaker E: That'd be a quick and easy way for communication.
 +
 +Speaker B: Yeah. Okay.
 +
 +Speaker C: Yeah. So they'd be down. They would probably be down in the southern area fighting, helping hold back this stuff as best as possible. But they've got access to the rail line now.
 +
 +Speaker B: So their.
 +
 +Speaker C: Shadows move up and down.
 +
 +Speaker B: The big chunk of coast there pretty quick.
 +
 +Speaker C: Yes.
 +
 +Speaker B: And nobody's blowing up the railway.
 +
 +Speaker C: So the. The rail company doesn't give a crap. They don't their profit. They're like like the capitalist mindset to like the maximum. Like we don't. They don't care about what happens to anything as long as that railroad is moving and they're making money. Yes. That's all they're after.
 +
 +Speaker E: Front lines of war. It's like you blow the bridge and you wreck the rails.
 +
 +Speaker B: Yeah. Right on the log.
 +
 +Speaker C: I. I'd say they will. They have enough wealth that like I think most like every side knows that you don't damage the railroad.
 +
 +Speaker B: They'll come find you.
 +
 +Speaker C: They'll come get you. Or they'll just stop. Like they'll stop your. All your stuff all of a sudden. Get routed to the end of like your enemies. Kind of like the doc would know.
 +
 +Speaker A: Something about that because that was some of his background was doing jobs for railroads. So it'd be like. Yeah. Just get hired to heal people and just take care of the job. Don't piss anyone off. It's infrastructure.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: And that. Yeah. The real. Both companies have no problem. Like if you cause a mission, if they just shoot you and dump you off the track. Kind of deal. Like they do not care. They are uncaring. They just want the goods to go from A to B. I wonder how.
 +
 +Speaker E: Many or courts got eliminated that way.
 +
 +Speaker B: Yep. You know.
 +
 +Speaker C: I think. Yeah, I think that pretty much probably covers it.
 +
 +Speaker B: Enough of what's been going on.
 +
 +Speaker A: I said you have one more question.
 +
 +Speaker B: Sure.
 +
 +Speaker A: For Doc with this time with Ramses, where. Where his. Do you think he would have ended up as far as knowledge about the light and where to go next or what to do or would he have been able to start with Ramses?
 +
 +Speaker C: Honestly, if. If you're like serious and genuine, she would start. She would train. She would start training you. So if you. So yeah, you could. I would say maybe it's not on your like your next level up or if you are. If you have the XP to pick up the creature career or. Or Acolyte of Mithras or whatever, then. Yeah, then you could say, I think that the trickle of. Or what's required. It's like you're. You're learning about how the. Like what that will look like.
 +
 +Speaker A: And so for now he just. He sees the bigger battle. Now it is. Feels obligated to be involved.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: Not just for you guys, your missions, which are important. He's like, you're gonna do those.
 +
 +Speaker B: But now he's like, no, I'm gonna.
 +
 +Speaker A: Take care of this other thing.
 +
 +Speaker C: Especially after your talks with Ollie, you would definitely know that there is some sort of like.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: What is universal like war going on?
 +
 +Speaker B: Tanks.
 +
 +Speaker E: Two more quick questions.
 +
 +Speaker D: What else do we inv.
 +
 +Speaker E: One hole that went down deeper in the lines. How far did he get?
 +
 +Speaker B: That's one.
 +
 +Speaker C: That's up to you. Maybe you went on with one with. With cash. And he's like, hey, like. Like you expressed interest in cash is like, all right, we'll have to walk down this. We'll have to take the.
 +
 +Speaker A: The lame route.
 +
 +Speaker E: People don't say you go down wandering. It's like, cat, what are you doing down here?
 +
 +Speaker B: Yeah.
 +
 +Speaker E: And have we come across any other coins?
 +
 +Speaker C: I would say for I guess the purposes of this and maybe what you after fighting Otis, I think was his name.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: I say you what your map still points is still up in the peaks of Light is the closest point like the. The one that shows you haven't seen none. No new coins have come onto the map. There's still probably this one or two. I think that somebody was falling around in the pizza light. Like those have probably moved to other areas in the territories. But as far as like acquiring new coins, that's just going to be a straight adventure to go.
 +
 +Speaker E: Oh, that's not right. It's just been a year. It's still down the tunnel.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: We killed ogres by the way.
 +
 +Speaker B: Right? Oh yeah, we know.
 +
 +Speaker A: That was the one.
 +
 +Speaker B: That was the Gatling gun up there. We got one of them. Not one. Yeah.
 +
 +Speaker A: As far as we know.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: So I think after like GM said.
 +
 +Speaker B: Something, the last one of the sessions.
 +
 +Speaker C: No. Yeah, he's dead. I think. Yeah, he should be dead. You guys like obliterated or plot. I kind of like view as like Audrey realized like how much raw potential he has, but he doesn't have the knowledge. So you like focus for like this last year and a half of just training and kind of put that to the side and like just practice wielding the coins themselves.
 +
 +Speaker B: Plus your own training monkey.
 +
 +Speaker E: And a sweet.
 +
 +Speaker B: Yeah.
 +
 +Speaker E: And a sweet Elderite knife that just keeps coming along.
 +
 +Speaker B: Yeah. Yeah.
 +
 +Speaker C: Because I kind of. I feel like. And then I think. I think I feel too like after your guys experience going through abandoned Gate and then entering the Shadowlands, you kind of like realize how outclassed your world is.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: Like your forces. Yeah, we. We have no shot.
 +
 +Speaker D: I think that's what we all kind.
 +
 +Speaker B: Of came to that conclusion.
 +
 +Speaker D: We gotta do something about this.
 +
 +Speaker A: You're like gearing up body and soul.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: We'Re like. And I'm feeling like I'm not really committed to this thing.
 +
 +Speaker D: Look at this guy.
 +
 +Speaker A: He's turned into puddles.
 +
 +Speaker B: He's doing everything.
 +
 +Speaker C: Yes. I see it more as like you're training and you guys evolved or are prepping to actually step out and to announce ourselves more to the like, you're now.
 +
 +Speaker B: If the war is going that bad, jock will it be folks? You know, I'm just making weapons and.
 +
 +Speaker A: Armor because it's kind of cute at.
 +
 +Speaker B: Some point or another and either become a broker and start selling them to the forces that need them.
 +
 +Speaker C: Or it.
 +
 +Speaker B: Would be building an army to go deal with it.
 +
 +Speaker E: Apprentices or.
 +
 +Speaker B: Man, all Jock would be heavy.
 +
 +Speaker C: I was gonna say. Yeah. Some strengths I'd assume all you guys are like. Like have been training because you guys. I've envisioned you guys plus the counselor like you realize are like the pillars of braves landing as far as like. And like you're the folk heroes. Give you freedom and everything. And now that's kind of. And now that you're like over this last year as you've kind of exposed more of yourselves, you're like your own like your legend is like kind of growing.
 +
 +Speaker E: There's A statue of Jacques right there.
 +
 +Speaker B: You get tingly feelings when you sit next to you hit it, it flashes.
 +
 +Speaker A: It's cold out here. Just sit next to him.
 +
 +Speaker E: The pressure of sitting on the over it causes a scream.
 +
 +Speaker C: But as far as exploring like down in the cave, like anything I guess like significant would like turn into like an adventure that will play through some for something.
 +
 +Speaker B: But that's fine.
 +
 +Speaker D: Some great adventures down there.
 +
 +Speaker B: They're just laying on the ground trip down.
 +
 +Speaker C: So I guess like Steve, if there's stuff that you would you think you could find like you found down there or whatever. Yeah.
 +
 +Speaker E: Well, there's little trinkets and whatnot that have been brought up, but I didn't make a list.
 +
 +Speaker B: In a ring. Yeah.
 +
 +Speaker A: Where's the nearest up?
 +
 +Speaker B: There's an eye that talks to me when I put that ring on. Friendly guy.
 +
 +Speaker C: But yeah, if there's like particular things or whatever or just whatever, I just feel free to like make them and message me or whatever. Okay. I don't. I'm nothing.
 +
 +Speaker B: I don't know any of my stuff. So.
 +
 +Speaker C: But yeah. And like I like. I like trust all you guys too to like have like the health of I guess the game in the story. Yes. Up there.
 +
 +Speaker B: So can we make Doomslayer? I mean, if you spend the time ring Doom guy. He's.
 +
 +Speaker C: Summon him.
 +
 +Speaker B: Summon him and blast away. Will we summon him?
 +
 +Speaker D: Like then change systems.
 +
 +Speaker C: There is. There is a system. It's called Grim that it's. It is inspired by like Doom Slayer and FPS type games that we could potentially play as like some sort of.
 +
 +Speaker D: Like just like we do Frontier scum in the same world. We do that.
 +
 +Speaker C: You summon the Mecha Looms.
 +
 +Speaker D: Yeah.
 +
 +Speaker B: Quake guy. Gordon Freeman. Wait a minute.
 +
 +Speaker E: I get grab gun.
 +
 +Speaker B: It's a guy with a crowbar. Like who is this? He's like destroys people.
 +
 +Speaker D: Just let him do his thing.
 +
 +Speaker E: Doesn't need moon rock.
 +
 +Speaker C: He doesn't talk.
 +
 +Speaker B: What's wrong with this guy? It is not point at any of your.
 +
 +Speaker C: See, I know if any more like we'll. I guess or stuff that happened over the past year comes up.
 +
 +Speaker B: Yeah. Have a discussion about it.
 +
 +Speaker C: So I guess what would you guys like to tackle the first Doors. Dean Obelisk slash. Nightmore got the mustache and Emil.
 +
 +Speaker B: Mustache.
 +
 +Speaker A: Just makes me chuckle. The Obelisk, the mustache. Serious mustachio.
 +
 +Speaker B: Yeah.
 +
 +Speaker D: It's probably been like a year since I've actually contacted Carousel myself.
 +
 +Speaker A: I say my faith has not waned.
 +
 +Speaker C: I would say if you wanted to like commute like have like Communion with him. Like, commune with him occasionally or whatever. Like, that's.
 +
 +Speaker A: Maybe you've developed a little bit of that skill.
 +
 +Speaker B: Love it.
 +
 +Speaker D: Suck on those lemons.
 +
 +Speaker B: The elder.
 +
 +Speaker A: Look at this.
 +
 +Speaker B: Yeah, I had a little elderite, and.
 +
 +Speaker D: I put it on there. Lick it up. So I don't know what else I'd say.
 +
 +Speaker C: You'd probably see him every day, and he would.
 +
 +Speaker D: That's true. Every time I use my point.
 +
 +Speaker C: Yeah, he would. He would.
 +
 +Speaker B: He'd probably, like, exchange a joke or two.
 +
 +Speaker D: He's always got some comment. It's like some pun on what happened.
 +
 +Speaker C: Yeah, you're definitely giving him a show.
 +
 +Speaker D: I give him a him, Michelle.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: Even 100% see him, like, every day.
 +
 +Speaker A: You're probably the most interesting person that he's.
 +
 +Speaker D: I'm trying to be. I want to be his little monkey.
 +
 +Speaker A: Like, on average, you got to be, like, up here.
 +
 +Speaker B: That's funny.
 +
 +Speaker A: He seems powerful, by the way. I'm broken for puns now. I see any pun, like, online or something. I'm like, carousel.
 +
 +Speaker E: When we go out of town, the kids follow you. Big jokes.
 +
 +Speaker B: They're looking for the puns.
 +
 +Speaker E: Before you know it, you have your own little following.
 +
 +Speaker A: The carousel.
 +
 +Speaker D: Oh, yeah. I'm, like, evangelizing.
 +
 +Speaker A: Are you making acolytes?
 +
 +Speaker D: I guess so. Probably. I'm probably so weird about it. I'm the pale guy that emerges every few days.
 +
 +Speaker C: You go to the town square and give some puns.
 +
 +Speaker D: Cash is the member of, like, the crew that, like, doesn't come to very many city council meetings.
 +
 +Speaker E: Some parents are horrified. Others are like, hey, kid, you're getting a sense of humor.
 +
 +Speaker B: Yeah, yeah.
 +
 +Speaker A: Have them been hanging out with Cash?
 +
 +Speaker B: It's just the weird old guy. Yeah.
 +
 +Speaker D: Candy man.
 +
 +Speaker B: Big kid. You want some help?
 +
 +Speaker A: Just frighten his horse. Playing some music. He's going down the street. Freaky wagon guy.
 +
 +Speaker D: You probably get a lot of complaints about me. Honestly, I don't know why I always.
 +
 +Speaker E: Feel so tingly when I.
 +
 +Speaker D: You guys are constantly like, no, no, no, he helped. He's part of this whole thing. Well, tell him to take it easy and not talk to your kids anymore.
 +
 +Speaker A: Your wagon going through town is like the equivalent of the van with all the windows covered up, trying to do the neighborhood.
 +
 +Speaker D: You're like that shirt Timmy get.
 +
 +Speaker B: So, yeah, what do you.
 +
 +Speaker C: I guess.
 +
 +Speaker B: What do you guys want to tackle? Or is there something completely different?
 +
 +Speaker A: I'm back, and you guys. You guys wrote all that way with me for my sister. So what do you guys want to do?
 +
 +Speaker B: You guys want to troll for it like they're like you're a meal here. Yeah.
 +
 +Speaker A: The spires.
 +
 +Speaker D: Oh yeah.
 +
 +Speaker E: Getting orgsy now that's and on the.
 +
 +Speaker D: Mustache and we go to rolls. The best is what we agree.
 +
 +Speaker A: Is there something timely given the encroachment of one attack by Emil Encroachment of the army to ourselves.
 +
 +Speaker B: Emile's closest me.
 +
 +Speaker E: It would be dangerous to braves land. Would be a boon to push back the shadow.
 +
 +Speaker B: The mustache could be any. Yeah.
 +
 +Speaker A: What was the origin of the mustache again?
 +
 +Speaker D: Carousel wants me to get that guy's must steal it.
 +
 +Speaker B: That was all you know that's all.
 +
 +Speaker A: Dild Norman's mustache a deity level being.
 +
 +Speaker B: Yeah. You don't know. Yeah right.
 +
 +Speaker C: Maybe it's probably one of those once.
 +
 +Speaker E: Norman loses his mustache who looks like baby face.
 +
 +Speaker A: He's like an evil lich and that's the source of his power.
 +
 +Speaker B: Go deal with mustache and a meal and then we're free to go to Pillars. I think that's like a pay away.
 +
 +Speaker A: So threat to town. Eliminate that then figure it out from there.
 +
 +Speaker B: Yeah.
 +
 +Speaker E: Do we have anything of meals that we can use on that to.
 +
 +Speaker B: It won't be hard to find.
 +
 +Speaker A: Where are they coming on that southern front? Have they just made a landing zone that could be through portal. Like there's not like they've taken over a hole zone. They just taken over that region somehow.
 +
 +Speaker C: The so yeah on the like it.
 +
 +Speaker A: Came from the water. We're not sure.
 +
 +Speaker C: So they're yeah from the south down there.
 +
 +Speaker A: Yeah. So like I mean do we do we may not know like did they come through water or did they maybe portal in? Do we have any information about how they made this foothold down here and down here there.
 +
 +Speaker C: So this is like you know what's number nine over there? That's a monster territory. So you guys don't.
 +
 +Speaker B: Okay.
 +
 +Speaker C: Would don't know like anything like you don't know what's in there.
 +
 +Speaker A: That one makes more sense. But this one I'm curious about.
 +
 +Speaker C: Oh and that's just. That's like the conflict lines. That's so this is. These are humans allied with nine. So they're. They're just attacking. Okay.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: So they've been allowed to come in.
 +
 +Speaker C: Yes. And then they've started attacking this church friendly place down here. Number 10.
 +
 +Speaker A: At some point start become pros at sacking their supply lines. Unless they're portaling stuff in. Or we go all oblivion mode and find their portals.
 +
 +Speaker D: Close them with them.
 +
 +Speaker B: Yeah maybe that's what we do. Could become an outlet showing up Become.
 +
 +Speaker A: A little strike squad.
 +
 +Speaker C: It's. They just can view that other service.
 +
 +Speaker A: If we get enough firepower, just enough to be able to go in and like, do a like, shock and aw. Strike. Close a portal. Get our way back somehow.
 +
 +Speaker E: The Holy Hager D of Jacques.
 +
 +Speaker A: Yeah, well, we know that. We know the teleporter works from the Shadow. That's true area, that teleporter. So at least it's in the same realm. But anyways, just thinking future.
 +
 +Speaker B: Yeah, Right.
 +
 +Speaker A: So.
 +
 +Speaker E: Well, that's like Orine to me. I was like, that's a whole lot of power sealed right there.
 +
 +Speaker A: That would definitely come out.
 +
 +Speaker B: Yeah.
 +
 +Speaker E: The question is, would he go after Mithras first or would he go after the Shadow person?
 +
 +Speaker B: Well, that might be a problem for me at some point, but there would.
 +
 +Speaker E: Be communication via the bird.
 +
 +Speaker B: I don't know.
 +
 +Speaker E: Have we heard anything from Orzine on that front over the past years? We're sending.
 +
 +Speaker B: It's doing gross.
 +
 +Speaker E: Oh, he's finished the series and he wants more.
 +
 +Speaker A: I guess, to tack onto that too. Would I have learned something from Ramses about Orzine?
 +
 +Speaker C: She wouldn't know who he is.
 +
 +Speaker B: She wouldn't. Okay.
 +
 +Speaker C: No.
 +
 +Speaker A: I just wonder if we're dealing with a dark entity because, like, what you.
 +
 +Speaker C: Guys learned about Orzine was like. From him.
 +
 +Speaker B: Yeah, he's old and just little bits from the library.
 +
 +Speaker A: He's still a wild card.
 +
 +Speaker C: Yeah.
 +
 +Speaker B: Yep.
 +
 +Speaker A: Feeding him supposed novels.
 +
 +Speaker C: The library was. Trip was more about find. Locating the Obelisk. So, you know. You know, the church locked him up or Mithra specifically locked him up. Didn't destroy him or anything, but locked him up.
 +
 +Speaker B: Well.
 +
 +Speaker E: Next time we go and see.
 +
 +Speaker C: Him, he will be.
 +
 +Speaker A: He said, you're totally glowing.
 +
 +Speaker C: I'd say occasionally from that bird row. I think it was the mechanical bird.
 +
 +Speaker B: Yeah.
 +
 +Speaker E: But I could also see over here, he's like. So you get any closer to those.
 +
 +Speaker C: Yeah, I said. And so you couldn't. I'd say you'd get like a note in that bird occasionally, like, what are you doing? Let me out. I don't know how much you have shared with him as far as like, any progress or like, locations of anything.
 +
 +Speaker E: Probably bits and pieces, if anything, between Ollie occasionally, as I'm studying, there's no questions to Orzine and Squares. So this is what I've learned. And I don't know if he would even know what the makeup of Diabolus.
 +
 +Speaker A: Are the best way to.
 +
 +Speaker C: No, I say you would have learned how to like, break them in the church, like from the library.
 +
 +Speaker B: I Mean, you would have learned how.
 +
 +Speaker C: To find them and destroy them, because that was your mission or your question for the Library. Anyway. So. Yeah. You know how to break them. They're just.
 +
 +Speaker B: I don't.
 +
 +Speaker C: I have a description of them somewhere, but I think they're, like.
 +
 +Speaker B: White and.
 +
 +Speaker C: Silver stone or something like that.
 +
 +Speaker E: I have a tuning for.
 +
 +Speaker C: But, yeah.
 +
 +Speaker E: So, yeah, I could see him getting antsy. It's like first contact I've had in a thousand years. What are they doing out there?
 +
 +Speaker B: Sending garbage novels? Think I've become desperado.
 +
 +Speaker E: I need the hat of here.
 +
 +Speaker C: But, like, they would have. They would have just been like, probably, like, what's your, like, progress? Like, how you haven't, like, broke the first one.
 +
 +Speaker B: Like, kind of, like, demanding. I don't know.
 +
 +Speaker C: Like. And then, like, depending on what kind of questions you asked him, you. The answers would probably come back either, like, kind of cryptic.
 +
 +Speaker B: Or.
 +
 +Speaker C: Like, come see me.
 +
 +Speaker E: I'm swollen with the gator.
 +
 +Speaker B: Yeah.
 +
 +Speaker E: It misses you.
 +
 +Speaker C: Yeah. So if you guys are going up to Phantom Bank.
 +
 +Speaker B: Sure. First, that's what we want to do.
 +
 +Speaker E: If we can knock out two on one trip, then the home fronts pretty much covered. Focus on this question. He's not really going visible and trying to explore night more with the clowns.
 +
 +Speaker B: Yeah.
 +
 +Speaker E: And that walking house with chicken feet.
 +
 +Speaker B: Bring all the dynamite for that.
 +
 +Speaker E: Grenade.
 +
 +Speaker B: Yeah. I think that was maybe. I probably made that. Maybe not.
 +
 +Speaker E: Infused, kind of like the Holy hand grenade. You flip off the little.
 +
 +Speaker A: They're like Elder Howitz Series one, Call for Fire.
 +
 +Speaker C: Two.
 +
 +Speaker B: Five, three. I think I just turned, like, 50 years older.
 +
 +Speaker C: Yes.
 +
 +Speaker B: Wow.
 +
 +Speaker E: And it still holds.
 +
 +Speaker D: I buy it.
 +
 +Speaker B: I mean.
 +
 +Speaker C: Yeah. So is it just the. I guess you can. Brian, Rolla and Ollie.
 +
 +Speaker B: I don't know. Is it.
 +
 +Speaker C: Or is it just you four guys? Maybe that's four right up to Phantom Bank.
 +
 +Speaker E: I could see Ollie wanting to come just to see. It would be part of the traveling adventure. Unless she's something else I forgot about all.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: That. That's up to you guys.
 +
 +Speaker B: If you bring them along.
 +
 +Speaker E: She's got a good glamour.
 +
 +Speaker B: I don't know.
 +
 +Speaker E: Has she pieced together?
 +
 +Speaker B: She have a body gun? Yeah. Still, it's good.
 +
 +Speaker C: That could actually be a thing that she sorted out over the years.
 +
 +Speaker B: And just take one from the circus. One of the body. There you go.
 +
 +Speaker E: The hounds bring back pieces, and I.
 +
 +Speaker B: Could bring back bodies for the miners if we need skeletons for mining. Yeah.
 +
 +Speaker A: Now we're looking at bodies going, oh, it's mostly intact.
 +
 +Speaker B: That one can walk and use its arms.
 +
 +Speaker A: We don't waste anything sounds kill it.
 +
 +Speaker E: Bring it back.
 +
 +Speaker B: They get boneless meals.
 +
 +Speaker A: For once we're telling them what don't snap all their necks.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: Probably got that one.
 +
 +Speaker B: Yeah. Yeah.
 +
 +Speaker C: I don't think on that one whether she. So.
 +
 +Speaker A: So you all have been hanging out like a lot. Yeah, like Doc would have like after he like refocused, he would have like pulled you aside. But like they just want you to like.
 +
 +Speaker B: I'm cool with all this.
 +
 +Speaker A: Just don't push me off. Normally in this thing I would say. Normally in this thing I would say like don't hurt her. But I really don't have any say at that.
 +
 +Speaker B: Anyone get level between that fight?
 +
 +Speaker A: I feel like I'm totally cool with it. Like need somebody that to be, you know, on her peer level and where life's gone. So maybe like kind of like the brother Blessing of also. Watch your back.
 +
 +Speaker B: Everybody run. Yeah. Yeah.
 +
 +Speaker E: You watch a Dragon Ball.
 +
 +Speaker B: Dragon Ball fight.
 +
 +Speaker A: Not that you needed the blessing. You at least know that Doc's cool with it.
 +
 +Speaker C: Yeah, I'll say for now that Ollie. Ollie did construct herself a body st together.
 +
 +Speaker B: So it's really weird.
 +
 +Speaker A: This has a weird gate.
 +
 +Speaker B: She's watching.
 +
 +Speaker C: I'll say. She used like some necromancy and some of the stuff she learned from the library to like basically like convert a bunch of the biomatter from these bodies into a. Into a recreation of her. Like original.
 +
 +Speaker A: There's just no hair.
 +
 +Speaker E: That's why we need the mustache.
 +
 +Speaker B: Better be a big must.
 +
 +Speaker A: She puts it on here.
 +
 +Speaker C: It is big.
 +
 +Speaker E: I'm sure he'll carousel tell me how he wants that pulled off.
 +
 +Speaker D: Oh, he did not.
 +
 +Speaker B: I don't even know what he looks like. You have a description.
 +
 +Speaker C: And you have a really crappy crayon drawing.
 +
 +Speaker E: Kind of like catching a big fish. You get it on a board.
 +
 +Speaker B: Every guy. The mustache, that's what his name is. What's your name? No, I like his mustache. What's your name? No.
 +
 +Speaker C: Yeah. So phantom banks like at the port city. So there's like 15,000 people. It's like divvied up into 11 districts. I think 12 districts. And then so last time you were here, you or for Emile, you learned you did find his house. You know where he lives.
 +
 +Speaker E: Defenses.
 +
 +Speaker D: Just like we have defenses.
 +
 +Speaker B: Maybe. Maybe he had guards. I think he was like rich.
 +
 +Speaker C: Yeah. So he had a well guarded. He was well guarded 24 7. His mansion. Two stories tall, like brick and mortar, gothic style. But he like always had like some guards with him wherever he. Wherever he Travels.
 +
 +Speaker B: I would have brought my marksman rifle. I made that one. I'll mention it's just wrapped up.
 +
 +Speaker A: Do we have different weapons that are the same?
 +
 +Speaker B: You want an Eldrite weapon? Doc would have made you one. Anyone that wanted. What did he do? I don't know yet.
 +
 +Speaker C: They do this old toy guns that.
 +
 +Speaker B: Go make all those weird noises, light.
 +
 +Speaker D: Up a little bit.
 +
 +Speaker C: They're gonna do the same damage but like with a plus. Let's say with a plus one.
 +
 +Speaker B: And they can do damage to spectral and weird.
 +
 +Speaker C: Yeah.
 +
 +Speaker B: Stuff. I kind of like silver and I would.
 +
 +Speaker A: I would ask for a rifle and just replace my repeating.
 +
 +Speaker C: Yeah.
 +
 +Speaker B: With that.
 +
 +Speaker C: And like they also. And they kind of do like the bolt. Like they shoot regular bullets, but they're like have like engravings or elder. Right. It's like fused into the barrels or whatever so they turn into like a.
 +
 +Speaker B: Purple projectile and look like blaster rifle. Yeah, yeah.
 +
 +Speaker E: Creatures.
 +
 +Speaker B: They're about to be legends.
 +
 +Speaker C: And like. Yeah. And they do. I guess when they do they do like impact harder.
 +
 +Speaker B: But.
 +
 +Speaker C: Yeah. So they'll just do whatever your weapon is then. Just add a plus one to the damage for now.
 +
 +Speaker B: Cool.
 +
 +Speaker C: They may just like go through things too. They may do like single penetrations.
 +
 +Speaker B: Let's start in the hole. Yeah.
 +
 +Speaker C: Or you can just do that. You shoot through that. Shoot through stuff.
 +
 +Speaker E: Just need some goggles to see through that while you're shooting through.
 +
 +Speaker B: X ray vision.
 +
 +Speaker C: And then for gonna be a superman.
 +
 +Speaker B: I could tell already.
 +
 +Speaker C: And say with like the elder. Right. Like melee weapons, it'll just whatever damage they are, plus one. And then they're effective against everything.
 +
 +Speaker A: Maybe I just add some like eldritch.
 +
 +Speaker D: Inlays to wax me. Like just the tip or something.
 +
 +Speaker C: Yeah. Like add like a. Maybe like one side is the regular one, the other side is like has like an extra like all the right piece that's been like clamped onto it. Because you don't say with that one. That would take more. That would be a library trip to forge into a battle. Right. Into a regular. Into like an existing magical weapon or something. That would be my dream true.
 +
 +Speaker B: There you go. Yeah. And then.
 +
 +Speaker C: Yeah. So the mustache guy, Norman Cinnamon McKenzie forgot about. Yeah.
 +
 +Speaker B: He's early 20s, Asians.
 +
 +Speaker C: Got his lean body, broad face, he's got aquamarine eyes and he's got like. And then so this is all like you get from like this crappy like a five year old crayon drawing.
 +
 +Speaker B: That carousel gave you the Fran drawing. Yeah. I think you kept it for a year.
 +
 +Speaker E: It's one of My treasure bags makes an excellent bookmark.
 +
 +Speaker B: Fancy scroll.
 +
 +Speaker C: Yeah, it's just really. It's like this really like.
 +
 +Speaker B: There'S like.
 +
 +Speaker C: A fancy like small little like scroll and you like unroll it. It looks like it's like sand. It's like an hourglass. You open it and there's this and like the crayon drawing kind of like fills in like sand as it like.
 +
 +Speaker B: Appears like a couple seconds.
 +
 +Speaker C: It says like a official carousel correspondence on the letter.
 +
 +Speaker E: Little caps on either side of the scroll that has his seal.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: But yeah, he wears. He has like a beehive updo. So it's like a pretty tall and it's like, it's like pale blue. Yeah. Kind of. Not maybe like half that height, but it's pretty tall. Oh, and then his mustache is like this big and it's like curly straw style with like. And then it has like a streak of like cinnamon in it. Cinnamon.
 +
 +Speaker B: Olive. Yeah. You're gonna get this Mustang.
 +
 +Speaker E: And that's how it begins.
 +
 +Speaker C: So, so what I set up for like how to like look for this guide and find how many of the other team people help. You will help with your roles, but you just like pick a district and you'll spend a day there like searching. And then based off of the the role, you'll either you'll either like find him or you'll conclude that he won't be found there for sure. Or he could be there and abstract it out until you find him. And then whatever you decide after that point.
 +
 +Speaker E: Does Cursor want him dead?
 +
 +Speaker D: No, just wants to steal a mustache. Just a good old fashioned robbery.
 +
 +Speaker E: Just chatting. I've never known a man to stand still when somebody's taking his mustache.
 +
 +Speaker D: Well, he won't have much of a choice.
 +
 +Speaker E: I've been thinking about this for a.
 +
 +Speaker B: Year, contemplating how to steal a mustache.
 +
 +Speaker D: Okay, well, unless they're going straight to meals, I will pick a district.
 +
 +Speaker B: No, I'd have rolled just to see if he has a schedule. She can walk when we help. Okay. You won't know her.
 +
 +Speaker C: Yeah.
 +
 +Speaker B: Okay, so I'll help her a day or two find mustache man. Okay.
 +
 +Speaker E: Hope it's like one of those like necktie things, you know, it's more of a clip on mustache.
 +
 +Speaker B: Oh, it's a fake one. I think that guy's fake.
 +
 +Speaker C: Yeah.
 +
 +Speaker B: So.
 +
 +Speaker C: So this will be appeal or mine. Plus career, which you could probably use your thrifter.
 +
 +Speaker B: Or I'm gonna use a payoff.
 +
 +Speaker C: Another career. Well, so you guys won't have to roll. You guys will Provide each one of you that are helping look will provide a bonus die. So if all three of you are helping them, it would be three use the two highest.
 +
 +Speaker D: That's much better. 12.
 +
 +Speaker A: 13, actually.
 +
 +Speaker B: Okay.
 +
 +Speaker C: So I guess which district one through 12.
 +
 +Speaker D: We'll just start at one.
 +
 +Speaker B: Okay. Okay.
 +
 +Speaker C: So a lot.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: Yeah. So okay. Okay. So yeah, you went into the old down old town district. Residential, municipal. It's like very pretty and has kind of like a serene, like, blessed feel about it. So yeah, you guys spend the day going through there, which. It's district one of. It's down here. It's like this.
 +
 +Speaker B: Oh it actually showed up in this movie.
 +
 +Speaker C: But yeah. So you guys spend the day looking through there like a tourist.
 +
 +Speaker B: Yep.
 +
 +Speaker C: Visit some shops, went to the bar, cafe, maybe stopped at the public library, post office. And yeah, after the day you are sure you won't find him here. So you also earn a bonus die for your parents.
 +
 +Speaker B: He ain't here.
 +
 +Speaker E: Oh, good night's rest. Try again tomorrow.
 +
 +Speaker C: And so yeah, so we'll just abs like it'll be abstracted out like that. So yeah. See you guys.
 +
 +Speaker B: Good. Yep.
 +
 +Speaker E: Do we get an end in each district as we go?
 +
 +Speaker D: Probably.
 +
 +Speaker C: Yeah. If you want.
 +
 +Speaker B: We have money. Yeah.
 +
 +Speaker C: And depending like. And then you. You like you're. You can like if you want. Like, I guess you probably. If you want luxury. Like each district will probably have like a luxury level if you want to. Old town definitely would stay at the luxury.
 +
 +Speaker B: Say the luxury having a fan or secure yo the lake Tree tower.
 +
 +Speaker C: Flavor.
 +
 +Speaker B: Where he has Mosey on it. Mosey on that. Yeah, that's.
 +
 +Speaker C: Yep. That's where you guys end up staying. They have a piano and brothel is.
 +
 +Speaker B: The main forms of entertainment.
 +
 +Speaker C: Yeah. So on the the next day you.
 +
 +Speaker B: Can go ahead and give me a roll.
 +
 +Speaker C: D4 bonus.
 +
 +Speaker B: Yeah, that helps. Yeah.
 +
 +Speaker D: Another 13.
 +
 +Speaker B: All right. District two.
 +
 +Speaker C: Yep. Same thing. You spend the day searching through there, going through that ash hillside residential. It's a lot of like fairly heavy church present here. Lots of apartments, some shops, school playground area. After the day of that, you are.
 +
 +Speaker B: Sure you won't be found here.
 +
 +Speaker C: So then you spend the evening at Brandy's bird cage and they have a big band and a singer for entertainment. So far, Rolla says that like he leaves like the place like fairly regularly every morning, goes to various business meetings and returns usually late in the evening.
 +
 +Speaker B: Him by himself?
 +
 +Speaker C: No, he has like his body getting at three, you know, for when he.
 +
 +Speaker B: Doesn'T get in, get back home till late.
 +
 +Speaker C: Yeah, he has. He has Like a small entourage that goes with like, his. Like, he has a carriage and then he has like another that has like, four guys hang off it for like, G's bus. Like his, like, secretary that follows him around.
 +
 +Speaker B: Is he like kind of a plantation house? Like, it's just one big house and then a big yard.
 +
 +Speaker C: Yeah. Like in the.
 +
 +Speaker B: That's one of those big banners.
 +
 +Speaker C: Yeah, he had like. Yeah, he has like a large mansion like that in the center of a. Have it somewhere. But yeah. So he comes and late in the.
 +
 +Speaker B: Evenings.
 +
 +Speaker C: But so far he's been out and about. Yeah. So next day, head to the blue docks. It's industrial.
 +
 +Speaker B: Hey.
 +
 +Speaker D: 14 with double sixes.
 +
 +Speaker B: Oh, nice.
 +
 +Speaker E: Smell something in the industrial breeze there.
 +
 +Speaker B: Don't hold the right smell. We smell that way.
 +
 +Speaker C: Oh, yeah. So you. Yeah. So double sixes is a crit. So as you're walking around the area, going through loading docks, the shipyard, there's the braille station ends here. There's like, factories, shipyards. And it has like a very, like, oppressive. Not quite slavery, but it has like that indentured, like, oppressive feel to the whole district. And as you're walking through there, say around mid afternoon, you spot him. He's at a. He's talking to a merchant.
 +
 +Speaker D: I think I want to just observe.
 +
 +Speaker B: Him for a while, see, figure out.
 +
 +Speaker D: What his, like, routine is, what his pattern, if he lives.
 +
 +Speaker B: All right.
 +
 +Speaker D: So I want to do it as discreetly as I can. So I probably pull my burial shroud up and everything.
 +
 +Speaker C: Yeah. Following him around is like. Especially once you spot him. Like, he's. He's dressed very well. He has like. He gives off like a snobbish impression.
 +
 +Speaker B: I hate him already.
 +
 +Speaker A: Just don't. Just don't fall asleep in the chair while you're watching him because you, like, start to like, melt.
 +
 +Speaker B: Guys on the street.
 +
 +Speaker E: It's not that hot today, is it?
 +
 +Speaker B: Oh, that's just a pump.
 +
 +Speaker C: And like. Yeah. And like, you can see that, like, his hair is like foot. Like up to foot. Foot and a half. Blue, pale blue. It's very easy to follow. And then you, like, you see his mustache and it. It's probably one of the most glorious mustaches you've ever seen. This, like, it's.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: It's all twisted out and like, kind of like shiny and glossy.
 +
 +Speaker B: Yep.
 +
 +Speaker C: And then. Yeah, you following him is not an issue. He's. You can tell that he's look seems like he's a. Well, like fairly well to do. And as you. As he's talking to the merchant, he gets. He gets stuff loaded. You can see that he's ordering stuff. And then he starts walking off.
 +
 +Speaker A: Street.
 +
 +Speaker C: 3, heading, like, south through the city. And I guess he wouldn't say he's big enough that he'd actually just get a. He'd hop on, like a carry on and get a taxi carriage or whatever, and that starts heading south. So to keep up with the carriage, you would have to, like, jog.
 +
 +Speaker B: All right.
 +
 +Speaker C: Are the rest of you guys keeping up? Are you guys gonna go about. Are you just gonna follow regular pace or get a carriage or.
 +
 +Speaker B: I'm letting him chase. I think.
 +
 +Speaker E: Andre goes along for the ride. Found your target.
 +
 +Speaker B: Yeah. See?
 +
 +Speaker E: Probably shadow you now.
 +
 +Speaker D: We gotta watch him. You got little misstrack.
 +
 +Speaker A: All right, I guess I stay with you. I don't know what's going on. I just see you two take off. I look at you and be like.
 +
 +Speaker B: Like, let him go.
 +
 +Speaker A: Actually, actually, Doc would follow because I'm trying to help you guys out with your gun. So Doc follows also. I don't want to get arrested.
 +
 +Speaker B: Don't get arrested.
 +
 +Speaker D: Is it illegal to steal a mustache?
 +
 +Speaker E: It's attached to a Show me.
 +
 +Speaker D: The law specifies.
 +
 +Speaker C: Yeah. So, yeah. So you take off after the jogging, after the carriage. You don't really draw too much attention. You probably get some, like, dirty lux as you, like, jog past people to the streets. You're crowded during. Yell bad. You get yelled at by. By, like, carriages or whatever, as you, like, cross, dart across the street or whatever. But eventually you end back end up in District 11 down south. Green Gate. Residential, commercial very much has, like, an expansion, like, customer, like, loyalty slash loyalty. Just feel in general, like. I get. There's probably like, signage and stuff that like, you know, loyalty to, like, government, city and friend. You know, that's just an overall thing. And then there's a lot of, like, I guess new construction or new shops, like, coming soon or whatever. So you follow him and see him go into, like, kind of like a. Kind of like a. Like a mini mall. I don't. Trying to think if there's. I know there's, like, places down in, like, Seattle or. But it's generally just like a larger, larger, larger building. And you go in and there's just like a. But like several, like three or four or five, six other little shops. Like, in this building, he goes into. Goes into the Briscoe Mall. So, yeah, you see him enter the Briscoe Mall.
 +
 +Speaker B: I still want to follow him. Okay. Yeah.
 +
 +Speaker C: So you. You go in there and just as you like get through the door. You see him enter a little art store called Drawing Board.
 +
 +Speaker B: Art. Drawing Art, Sure. Follow moon.
 +
 +Speaker C: When you see that, like, he gets in there and walks up behind the counter, like, hangs his jacket up and turns around.
 +
 +Speaker D: Is he, like, behind the register?
 +
 +Speaker C: Is he right now? Yeah, he's like. He's like, went behind the counter and, like, hangs up his coat and turns around as you. As you walk in.
 +
 +Speaker B: And he.
 +
 +Speaker C: What is whispery? Wispy, Whispery Basie Bossett accent.
 +
 +Speaker B: Good luck. Yeah, it's just like. How you doing?
 +
 +Speaker D: I'm fine. How are you?
 +
 +Speaker B: I'm doing well today. Wonderful.
 +
 +Speaker D: Hey, do you have a bathroom I could use?
 +
 +Speaker A: The classic.
 +
 +Speaker B: Oh, you.
 +
 +Speaker C: Oh, you must have missed the signage. It's just out there to the right, down the end of the hall to the.
 +
 +Speaker B: To the left.
 +
 +Speaker D: Oh, thank you. I appreciate you.
 +
 +Speaker B: You're welcome, mister. I head off to the bathroom.
 +
 +Speaker D: Does the bathroom look like.
 +
 +Speaker C: I said probably. This one would probably be, like, small. Like maybe like two, like, two stalls. I just like a men and women's, like, door. And you just go in there, and it's like a trough and a toilet and, like, a sink. So it's like. It's tiny. It's like more like it's like a one person. Yeah. Or one person bathroom. So I guess they're probably both. Like, there's just two bathrooms at the end.
 +
 +Speaker B: Excellent.
 +
 +Speaker D: Doc, I need you to make a laxative. Something that he's not gonna taste when I put it into a treat, because I'm gonna use it to lure him here.
 +
 +Speaker C: He was having this conversation, and they all went to the bathroom.
 +
 +Speaker E: Audrey's out in the street. He finally caught up. And just about the time he thinks, okay, this is all straight. He sees Cash come out and walk to the bathroom. Okay, we're just gonna sit here, probably look at the shop, spin, maybe grab a. A drink or a pastry.
 +
 +Speaker C: I say, there is the Red Eye Saloon is, like, across the street.
 +
 +Speaker E: He'd go in and get something. I'm not sure if Audrey's tastes have changed much. He's been hanging out with Jacques and the whole crew.
 +
 +Speaker A: This is what you see. Doctor. Doctor turns the belt around. He's like, put something together.
 +
 +Speaker B: What's this stuff?
 +
 +Speaker A: Everybody's looking at you the whole time. Puts a little vi out, seals it and goes just a little bit. And then he puts the pouch back.
 +
 +Speaker B: Perfect.
 +
 +Speaker D: Audrey, get something to go for me. A tasty carrot cake or something.
 +
 +Speaker E: You're yelling across the street. The guys inside the saloon from the bathroom.
 +
 +Speaker A: Yeah.
 +
 +Speaker E: I looked at the bartender side. My friend seems to want something to snack on. What you got?
 +
 +Speaker C: You get a reply digger. I guess a mumbled reply that's kind of hoarse like you has yelled too.
 +
 +Speaker B: Much in a southern.
 +
 +Speaker C: Like a southern draw. He just goes, oh, this would probably sound like boomhower.
 +
 +Speaker B: Oh, boy.
 +
 +Speaker D: Here we go.
 +
 +Speaker B: Here.
 +
 +Speaker C: Just like you'd eventually. Like you'd eventually. Yeah, I can't do boom. But you'd eventually gather that there is, like a small. Yeah, exactly. Through the mumbling, you'd eventually gather that there's a. A small pastry shop in the mall.
 +
 +Speaker B: Oh, there's.
 +
 +Speaker C: There's 13 shops in the mall.
 +
 +Speaker B: I found my note on the ball. I can move that thing.
 +
 +Speaker E: I thank him for his assistance. I finished my drink. I find the urge to come out and stand in the street. Kneel back at Cat, there's a pastry.
 +
 +Speaker B: Shop in the mall.
 +
 +Speaker C: I would say that, yeah, like, you guys, you came out and then, like, went to the.
 +
 +Speaker B: Otherwise, I would go over to the.
 +
 +Speaker E: Pastry shop and Cash would give me dirty looks because I didn't bring anything for him from the saloon.
 +
 +Speaker D: Well, Cash is going to do what he does best in this bathroom. He's going to start digging. He's going to try to dig it so that it's basically a pit trap so that when he sits on it, he falls into it and gets stuck.
 +
 +Speaker E: Audrey doesn't know this.
 +
 +Speaker B: Audrey's got. Open the door, Cat. Okay.
 +
 +Speaker D: I didn't realize it was occupied. I'm sorry.
 +
 +Speaker E: Somebody else on the street comes to open it. They want to use the bathroom. Sorry.
 +
 +Speaker B: Dude.
 +
 +Speaker E: Repairs.
 +
 +Speaker B: There's gold in here.
 +
 +Speaker D: Fixing a link.
 +
 +Speaker B: There's no running water.
 +
 +Speaker C: Yeah. So, Audrey, you head over to Cakes and Ale to get some pastry shops, and then. Yeah, so, yeah, if you want to, you just start digging. Do you use any of your mutations to, like, make it quieter or you just take axing it, just, like, scribble a sign, hang it on the crayon sign.
 +
 +Speaker D: No, I definitely think it would make.
 +
 +Speaker B: Sense to use a mutation here to be a little more discreet. That way it's not like a pickaxe on stone. I probably turn my hands into, like, shovels, basically. No one's gonna walk in and be like, what the. No, I.
 +
 +Speaker E: Wait, that's just weird, man.
 +
 +Speaker B: Okay.
 +
 +Speaker C: All right. Yeah.
 +
 +Speaker B: Why don't you just give me a roll.
 +
 +Speaker C: Whatever, stat. And then Korea.
 +
 +Speaker B: Makes sense. Coins.
 +
 +Speaker D: It's not going well, actually.
 +
 +Speaker A: I guess this.
 +
 +Speaker B: This.
 +
 +Speaker C: Yeah, you guys would actually all have your four to five hero points.
 +
 +Speaker B: I usually do points do you have.
 +
 +Speaker C: You should have. You have five. Unless you like. Yeah, you'd have five. Yeah. So I forgot to put those back out. Yeah. You guys should all be stocked up on hero points.
 +
 +Speaker B: Thank you. Yeah.
 +
 +Speaker A: Would we have gained XP during that your time?
 +
 +Speaker C: I'll say this with raw. No. Because you haven't done any ventures as far as the system mechanics are considered. I'm gonna pay one right away to.
 +
 +Speaker B: Make this a little better.
 +
 +Speaker A: I have the points to do the picture.
 +
 +Speaker C: Yep, that's. That's what you needed.
 +
 +Speaker B: So.
 +
 +Speaker C: Yeah. You well accomplish it still makes noise and you maybe get. You might get like a visitor but.
 +
 +Speaker B: One guy really has to go and he's like, there's no other one. It fell in but side by side.
 +
 +Speaker C: But nobody like bothers you because they're just like on toilet was broke growing up.
 +
 +Speaker B: But yeah, you got with trouble hands. There's like. Okay.
 +
 +Speaker C: No, they were just like. Yeah. So they would go to like use it then. Yeah. It would be like occupied where they just hear.
 +
 +Speaker D: They look through the crescent moon thing.
 +
 +Speaker E: A lot of grunting.
 +
 +Speaker B: Yeah.
 +
 +Speaker D: Working on it.
 +
 +Speaker A: They had this concoction. It would not be that.
 +
 +Speaker B: Oh.
 +
 +Speaker C: Yeah, I'll say. That would take like the day to like get that dug up and set up however like the way you want it. So he sits on the toilet. Mike falls in or walks into the bathroom and falls in.
 +
 +Speaker D: He's got to sit on it. And that's what treat. That's weight there.
 +
 +Speaker A: Our best, worst trap we've ever table.
 +
 +Speaker B: Falls like spring loaded toilets.
 +
 +Speaker E: Gets a box of pastries. He comes out, he just hear noise coming from the bathroom. He sees Doc and Jock sitting down.
 +
 +Speaker A: On a bench or something.
 +
 +Speaker E: Away like across the street. So I came up with this box of pastries and I said I don't we just have to save.
 +
 +Speaker A: Yeah, I did. My responsibility.
 +
 +Speaker C: I was gonna say I don't think Jock's.
 +
 +Speaker B: No, I'm not there.
 +
 +Speaker C: Yeah, Doc's not even there.
 +
 +Speaker B: All right then.
 +
 +Speaker E: Doc and I are just enjoying pastries.
 +
 +Speaker A: I was watching from range.
 +
 +Speaker B: Yeah.
 +
 +Speaker D: You're watching me get arrested. Captures in prison.
 +
 +Speaker A: Turn to a puddle at night.
 +
 +Speaker B: Just slept through the bar. That's true. Oh, through the drain.
 +
 +Speaker A: Bathroom.
 +
 +Speaker C: Yeah. So I guess how. So how do you want to proceed now say it's like evening. The ball is like closing down for the day.
 +
 +Speaker D: All right, well I'm going to take the pastry, add the waxmith to it.
 +
 +Speaker A: I would have asked you at the time like how long before you wanted to take effect.
 +
 +Speaker D: It needs to be like as quick as possible.
 +
 +Speaker B: It's just the magnesium stuff you drink. Perfect.
 +
 +Speaker A: See how this is powder form?
 +
 +Speaker B: Yeah. Right. They're museum or whatever.
 +
 +Speaker A: Make sure whatever you think is hard liquor. It's going to be a little chalky.
 +
 +Speaker C: So I guess, are you. You wanting. Are you trying to get him like, before. Before he goes home for the day?
 +
 +Speaker D: He's about to go home. I'm gonna go back into the shop.
 +
 +Speaker B: For example, from the pastry shop over there.
 +
 +Speaker A: Worked in Mission, if possible.
 +
 +Speaker B: I work here.
 +
 +Speaker D: Boy, I'm stuffed. I ate so many of these. I appreciate your art so much. I just wanted to say I'm a huge fan and I bought this extra one for you.
 +
 +Speaker C: He kind of, like, looks at you, like, appreciative, but then also kind of like side eye when you, like, offer him food. And it's not because, like, you're a stranger or anything, but it's more like.
 +
 +Speaker E: You smell like an outhouse drifting in a hole.
 +
 +Speaker D: It's not sure.
 +
 +Speaker A: Maybe the older. I burned it all out.
 +
 +Speaker B: Yeah. It's like, oh, no, it's sanitizer.
 +
 +Speaker A: It's more together the grit.
 +
 +Speaker C: He's like, too good for the like. Too good, like, be. To accept, like, food offers from strange or whatever. So you want to try and convince him you can give me a.
 +
 +Speaker B: An appeal Roll stuff in his mouth.
 +
 +Speaker A: Step on that grenade.
 +
 +Speaker D: I don't think Carousel would appreciate the heavy hand. No, he's about the thrill of the. The deception and this joke.
 +
 +Speaker A: You really are an acolyte.
 +
 +Speaker D: Here. I'll take a bath. Wait, that doesn't help.
 +
 +Speaker C: I was gonna say that will raise the difficulty.
 +
 +Speaker B: He was, like, trying to.
 +
 +Speaker E: Oh, I stopped your Mutation prevents diarrhea.
 +
 +Speaker B: What am I rolling? Appeal?
 +
 +Speaker C: Yeah, Appeal plus. Probably drifter would be.
 +
 +Speaker B: Well, then.
 +
 +Speaker C: Yeah, so. So I.
 +
 +Speaker B: You.
 +
 +Speaker C: I guess.
 +
 +Speaker D: I probably just, like, start gushing about how much I love his art. And I feel like flattery will work on this guy. Like, he's not gonna leave while I'm.
 +
 +Speaker A: Flattering him in this craft.
 +
 +Speaker C: 100.
 +
 +Speaker E: Tell me about this picture.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: Oh, but, yeah, so. So, yeah, so more flattery. And then, like, describing how tasty the other pastries were that you ate. He does finally give in and take it from you. Like, take some bite. Yeah, no, you know, I just sit.
 +
 +Speaker D: And talk with him while he's snacking on it.
 +
 +Speaker C: Yeah, he's like, oh, wow, these are delicious.
 +
 +Speaker D: Oh, yeah.
 +
 +Speaker B: Hopefully get something to go next.
 +
 +Speaker D: Pretty much.
 +
 +Speaker B: They're great.
 +
 +Speaker D: A lot of fiber, too. Surprising them out.
 +
 +Speaker C: They're like. As he's finishing It. He's like, dang.
 +
 +Speaker B: Matter of fact.
 +
 +Speaker C: And he talked for like, another, like, five minutes or so. Then all of a sudden, you, like, see his face, like, drain of color. Like some sweats beat a little bit. And then he just, like, runs out of the room. Where are you going?
 +
 +Speaker D: Okay, I'll see you tomorrow. And I surreptitiously follow him over to the bathroom.
 +
 +Speaker E: When you see this guy run out, you want a free piece of art.
 +
 +Speaker B: Which piece?
 +
 +Speaker E: Shop's open.
 +
 +Speaker B: Landing.
 +
 +Speaker A: Talking about, like, five figure discount.
 +
 +Speaker B: Always.
 +
 +Speaker E: We can leave a little something on the counter.
 +
 +Speaker A: I'd be like, you know, I'm trying to investigate the path of light, Right?
 +
 +Speaker E: That's what I want you to pick.
 +
 +Speaker A: I just raised my hand. I'll wait here for you.
 +
 +Speaker E: There might be some inspiring artwork in there just waiting for you.
 +
 +Speaker A: There's crime going that way, and there's crime going that way. I'm going to wait right here.
 +
 +Speaker B: Crime subdivision. I got faith.
 +
 +Speaker A: I'll talk to you later, my friend. I'll be right here waiting for you.
 +
 +Speaker E: And I just walk nonchalantly across the street into the art gallery and take a look.
 +
 +Speaker B: All right, so you're.
 +
 +Speaker C: You're browsing.
 +
 +Speaker B: So.
 +
 +Speaker C: Yeah. So the guy runs into your bathroom trap, and he's like, undoing his pants as he's running to the bathroom, flings open the door.
 +
 +Speaker B: This happens. Let me do this.
 +
 +Speaker E: Anticipating something goofy, esque.
 +
 +Speaker C: So what happens when he sits on the toilet?
 +
 +Speaker B: Confetti cannon.
 +
 +Speaker D: If you'll let me take a few extra liberties.
 +
 +Speaker C: Oh, yeah, no, this is all 100 yours.
 +
 +Speaker D: The entire seating structure collapses in on itself. So he goes like ass first. His knees come up to his chest.
 +
 +Speaker A: And he gets, like, pinched in there.
 +
 +Speaker D: And they, like, he goes down, like, into the ground, kind of his bare bottom maybe getting soggy. And then maybe there's like a vent or.
 +
 +Speaker B: Or.
 +
 +Speaker D: Or something he hollowed up above. Cash hollowed up above, too, and ran a line out the side that he could pull on it. And when he pulls on it, it's like warm wax. Basically dumps on him and starts to, like, solidify while he's in it. I am the candle maker, after all. And then Cash puts his hand in front of his face when he's right outside the door.
 +
 +Speaker A: And when he takes his hand away.
 +
 +Speaker D: He looks exactly like Emile.
 +
 +Speaker B: Although maybe I need to roll for that.
 +
 +Speaker C: Yeah, you roll for it. You'll see how good you're. How good your face changes.
 +
 +Speaker A: Oh, is this one of your skills? I missed 11.
 +
 +Speaker D: Yeah, this is.
 +
 +Speaker B: You don't know any skills.
 +
 +Speaker C: So yeah. So you get. It's very good.
 +
 +Speaker D: And then I open the door.
 +
 +Speaker C: So you probably hear like muffled like, like, did it. Was it like enough wax to like, I guess. Does it like gloop over, like make him into like a wax.
 +
 +Speaker B: Does it.
 +
 +Speaker C: Does it kill him or is it.
 +
 +Speaker B: Just like trap me?
 +
 +Speaker D: I just want to trap him.
 +
 +Speaker C: Yeah. So yeah, really hard for him to get out.
 +
 +Speaker D: It's like quicksand almost.
 +
 +Speaker C: He's probably like crying. Like crying. Like crying and like trying to like scream if he can.
 +
 +Speaker D: Yeah.
 +
 +Speaker C: As he's like trapped like this toilet covered in stuff, pooping his guts out.
 +
 +Speaker D: Are you not entertained? Carousel.
 +
 +Speaker A: Even carousel might be like, dang.
 +
 +Speaker D: He put a little far on him.
 +
 +Speaker E: Mighty or flashback.
 +
 +Speaker D: And yeah, Cash just acts like he's Emile. Well, well, well. Although he's never met Emile. He doesn't really know what he's doing. He looks like Emil.
 +
 +Speaker A: Emile's a billionaire. Maybe he has seen him.
 +
 +Speaker B: Yeah.
 +
 +Speaker D: If it isn't Norman McKenzie.
 +
 +Speaker C: Yeah, he. He probably like, I guess I think ail would be fairly well would be well known in Phantom Bank. So he would probably. So he'd probably like be crying from his predicament. But now he's also like mortified. Yes. Because the like, one of the most.
 +
 +Speaker B: Powerful people in Phantom bank just like.
 +
 +Speaker C: Strolled into the bathroom and he closes.
 +
 +Speaker D: The door and locks it behind him.
 +
 +Speaker C: The guy is going to be like panicking like, what? Yeah, he's just stammering like he doesn't know how to react.
 +
 +Speaker B: Poor guy.
 +
 +Speaker D: Norman, I'm a man who gets what he wants because I have everything in this town. Phantom bank belongs to me. But there's one thing I have yet to have. I cannot grow a mustache. And yours is the most exquisite in the town. I require it and people do not tell me no. As I like start to slowly approach. And then I take out a little razor blade. Stay still, son.
 +
 +Speaker C: He probably would be like petrified now. Just kind of like, kind of like wide eyed and like I can't imagine.
 +
 +Speaker A: Like you can't control your bowels. That's his first is trying to like shave your face while you're trying to like, let's let your guts go in fear. I can't even process the emotions.
 +
 +Speaker B: That would be terrible.
 +
 +Speaker E: The pressure from that is increasing.
 +
 +Speaker B: The pressure.
 +
 +Speaker D: Yeah, exactly. So why are you ashamed of him? He's just like.
 +
 +Speaker B: That'S trauma for life. Yeah.
 +
 +Speaker D: Poor man.
 +
 +Speaker C: And he is like early 20s.
 +
 +Speaker A: So he's still pretty much, oh.
 +
 +Speaker B: I.
 +
 +Speaker A: Think you've ruined his art or changed it permanently.
 +
 +Speaker D: He makes a really hard turn at this point in his life.
 +
 +Speaker B: Yeah, yeah.
 +
 +Speaker D: He harvested his mustache.
 +
 +Speaker B: All right.
 +
 +Speaker C: Give me, I guess, agility so you can throw in your mining.
 +
 +Speaker B: Melee or.
 +
 +Speaker C: Mining? I guess either.
 +
 +Speaker D: They're both too.
 +
 +Speaker C: Oh, yeah, whatever.
 +
 +Speaker B: 11 successfully remove his mustache.
 +
 +Speaker E: Wax coated for.
 +
 +Speaker C: Yeah, yeah. I was gonna say it is preservation. Yeah, it is wax. Well, even, like, even his. The way he previously waxed. Yeah, the way it is like that. Yeah.
 +
 +Speaker E: Comes off like a boomerang.
 +
 +Speaker D: Thank you, Norman. I'm sure someone will be alone shortly. I leave.
 +
 +Speaker C: I pocketed.
 +
 +Speaker D: And I shrug. I'm like, I guess that's all I was supposed to do.
 +
 +Speaker C: I was gonna say as you. You as you like, go out and close the. As you step out of the door, you find yourself stepping in front of Carousel.
 +
 +Speaker B: Oh.
 +
 +Speaker D: I shit my pants.
 +
 +Speaker B: Salt in the water.
 +
 +Speaker A: Felt the urge the whole time.
 +
 +Speaker E: You licked your fingers.
 +
 +Speaker D: Good thing about it.
 +
 +Speaker C: Like, leans way in. You see, like, a big smile on his face. And, like, you hear, like, you hear, like, tiny, little, like, clapping. And you can see the little, like, tuxedo wood golem that's, like a foot and a half tall back. Back there. Just, like, clapping.
 +
 +Speaker D: Oh, my goodness. Produce it and hand it to him with a grand gesture.
 +
 +Speaker C: He's like, oh, thank you much excellent. Much entertainment. And all of a sudden, the mustache is on him.
 +
 +Speaker B: He's just like, how does it look?
 +
 +Speaker D: Do you, like. Looks divine.
 +
 +Speaker C: And then you, like, blink, and now it's on your face with, like, a mirror, and he's like, what do you think?
 +
 +Speaker D: It's a. It's a bit big on my face, but I could get used to it. Buff your light. It is yours if you wish it. No, I. I harvested it for you. It is my offering.
 +
 +Speaker E: Much blotched.
 +
 +Speaker C: Then it disappeared back on his.
 +
 +Speaker D: I'm your humble acolyte.
 +
 +Speaker B: Excellent. Just keep spreading the puns.
 +
 +Speaker D: It will be my pleasure.
 +
 +Speaker B: All right.
 +
 +Speaker C: And then you find yourself, like, stepping out of. Out of the bathroom. Like, we're in the same process.
 +
 +Speaker D: I walk out in the street and change back to Cash. Cash's face. And then yell, help, Help. Somebody's trapped in the bathroom.
 +
 +Speaker C: You see some, like, weird looks at first, and then as you get, I guess, more emphatic.
 +
 +Speaker B: Emp.
 +
 +Speaker D: Yeah.
 +
 +Speaker C: Empathetic about it. Or there's some.
 +
 +Speaker E: They might start hearing the poor guy.
 +
 +Speaker C: Yeah. Like, then they. Then they actually, like, some of the people in the mall start hearing that, and they, like, everyone, like, runs to the toilet in the bathroom. Like, they open the door. And some people are just like. You hear like gasps and then like one guy. Then you hear one guy like throw up. And after yells like, what is that smell?
 +
 +Speaker B: All right.
 +
 +Speaker C: You hear like, oh God. As a vomit. But then like a couple people start like go in there and like start.
 +
 +Speaker B: Pulling this poor man out of the. Out of this predicament.
 +
 +Speaker C: And they're just like, what?
 +
 +Speaker B: Yeah.
 +
 +Speaker D: Cash runs in and helps pull him out.
 +
 +Speaker E: While this is going on, Audrey's looking at the art. He's looking. He figures this is going to be pretty post dramatic. Might change. So he finds a couple that inspire. Might inspire a doc to the light. Speaking. Oh, no, maybe a good size couple pieces. The coin on the counter.
 +
 +Speaker A: Oh, that was nice of you. You're like, this is how much it's worth to me.
 +
 +Speaker C: I say it is like, I guess a regular like kind of like.
 +
 +Speaker D: All.
 +
 +Speaker C: The art has like tags, like price tags on them. So you would know like if you wanted to leave the value, a small pouch of gold.
 +
 +Speaker B: Because we got plenty.
 +
 +Speaker C: Just leave them like a pound of gold.
 +
 +Speaker B: Yeah, I got like four or five.
 +
 +Speaker C: One for everybody.
 +
 +Speaker A: No, it's just enough goal to absolve your guilt of how much you're taking, not the actual price. Are you buying them? Yeah, I put the money on the counterboard.
 +
 +Speaker B: Nice.
 +
 +Speaker A: That was nice. That was unexpected. I thought you said since he was going, you were just going to go help yourself to his artistic verse. I think you thought about it, but.
 +
 +Speaker E: After hearing all the screaming coming from the bathroom, poor guy.
 +
 +Speaker A: Didn't need to be.
 +
 +Speaker B: Worst day. I was like, you already got robbed of his dignity.
 +
 +Speaker A: Yeah, well, your head is mustache.
 +
 +Speaker C: Oh yeah. So you're helping. He's like.
 +
 +Speaker A: He'S just.
 +
 +Speaker B: I don't know.
 +
 +Speaker A: It's like I sat on this toilet.
 +
 +Speaker B: And all this stuff just went horribly wrong. And then.
 +
 +Speaker C: I swear it was a meal.
 +
 +Speaker B: The tycoon came in and just like took my mustache.
 +
 +Speaker A: It's like.
 +
 +Speaker C: And people are like looking at him like he's insane.
 +
 +Speaker B: Like insane.
 +
 +Speaker C: And I mean they see like the hole, like the hole and like the hole in the roof. And they're like, yeah.
 +
 +Speaker A: They're just like.
 +
 +Speaker B: Yeah, weird.
 +
 +Speaker D: Let's get you home, buddy.
 +
 +Speaker C: And then people start muttering about like the weird and maybe this is a cursed bathroom.
 +
 +Speaker D: Oh yeah, it's a haunted bathroom.
 +
 +Speaker B: So they like. So.
 +
 +Speaker C: So like they get them out there. Yeah. And then they. That then maybe, maybe like an hour later like some like law enforcement and like an actual like city, like sanitation guy comes in and like they Just like look at it. And the guy like it's like waxy and stuff.
 +
 +Speaker B: And.
 +
 +Speaker C: Like it's a condemned sign on it.
 +
 +Speaker B: Weird version.
 +
 +Speaker C: It's like unsafe to use now.
 +
 +Speaker D: Yeah.
 +
 +Speaker B: Being there eventually for kids. I'm there to use that bathroom.
 +
 +Speaker E: Test courage. Can you stay the night in the haunting bath? See, you go in with a beard and a mustache and you come out clean shaven.
 +
 +Speaker B: Bathroom.
 +
 +Speaker A: He's never gonna press the toilet again.
 +
 +Speaker D: Well, that's all I needed to do, so.
 +
 +Speaker C: Yeah.
 +
 +Speaker D: Well, this was Doc.
 +
 +Speaker B: Your.
 +
 +Speaker D: Your debt is repaid to me.
 +
 +Speaker A: I'm just like that was it.
 +
 +Speaker B: All right.
 +
 +Speaker A: Do you have any of the power left?
 +
 +Speaker D: I put all of it in there.
 +
 +Speaker B: I was like, oh.
 +
 +Speaker D: I feel sorry for the poor soul.
 +
 +Speaker A: Did someone actually consume that?
 +
 +Speaker B: Oh, yeah.
 +
 +Speaker A: Well, you won't see him walking around for a little bit.
 +
 +Speaker D: No, I don't think so.
 +
 +Speaker A: Doc doesn't even know across the street. You heard the screen.
 +
 +Speaker D: He just bugs his ear.
 +
 +Speaker A: So I heard screams.
 +
 +Speaker B: I don't know anything.
 +
 +Speaker A: I don't know what happened.
 +
 +Speaker C: Like it would have been very hard to hear the screaming outside of the building until like may both doors were like open. Maybe because it was like it's a. Yeah, he's okay.
 +
 +Speaker A: I tracked it all day.
 +
 +Speaker C: Dr.
 +
 +Speaker A: Mainly just get tends to be like do I need to come bail cash out? You know, like is he in trouble get caught. But if the commotion was you just walking out something else. You let a bomb off behind you apparently. Am I good? I'm glad I could help.
 +
 +Speaker C: Are you.
 +
 +Speaker A: Are you in trouble?
 +
 +Speaker D: No, it went great. Carousel loved it.
 +
 +Speaker A: Did he say anything about it?
 +
 +Speaker D: Yeah, he has the mustache now. He loved it.
 +
 +Speaker A: He just literally wanted a mustache.
 +
 +Speaker D: I think he likes the way it looked. He's an art collector of sorts.
 +
 +Speaker B: It's not. Yeah. Wow.
 +
 +Speaker A: Okay.
 +
 +Speaker D: Speaking of it looks like you got some art.
 +
 +Speaker B: Audrey, there's no art.
 +
 +Speaker E: I loaded on horse.
 +
 +Speaker B: It's in the ring.
 +
 +Speaker E: He's rather myth that I pulled him away from the pasture but he understood.
 +
 +Speaker A: Should we get out of this scene?
 +
 +Speaker D: Yeah, let's go find Joe.
 +
 +Speaker B: Yeah. I heard Emil was here. Really?
 +
 +Speaker C: Yeah. So I'll say the three of you guys head back to the steam engine saloon on those word you had got room for the night and then we'll bounce over. So what did.
 +
 +Speaker B: How many guys does Emil have with him out? Like.
 +
 +Speaker C: She said you for yeah, the two and a half days she's observed.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: He always has four guards with him.
 +
 +Speaker B: They look well armed and trained.
 +
 +Speaker C: Yeah. So if you want to like. I Guess if you want to attempt anything this afternoon while all there's all that stuff that's going on, you can or will you jump to.
 +
 +Speaker B: I think Jock would just wait on his front porch so he got home at night.
 +
 +Speaker E: Walk up to the front door and have a seat.
 +
 +Speaker C: There would be guards there you would need to deal with. His place is guarded 24 7.
 +
 +Speaker B: I just asked for help from mama. However that goes down the brother with her. Oh, okay. She's been following them for too long.
 +
 +Speaker A: Oh, that's right. That's right.
 +
 +Speaker B: I forgot murdering in the street when it's going.
 +
 +Speaker C: So, yeah, if you guys just want.
 +
 +Speaker B: To walk in there, like, what I.
 +
 +Speaker C: Guess describe what you're wanting to accomplish.
 +
 +Speaker B: I think it would be like a. Basically a meeting and like, Jock would either threaten them or just come once he got back and be like sending a message.
 +
 +Speaker C: So I guess if you. You could schedule a meeting with him if you want. Like.
 +
 +Speaker B: Yeah, it'd be more in person.
 +
 +Speaker E: The lights and guess who's sitting at the kitchen table.
 +
 +Speaker B: Yeah, it would be more like that.
 +
 +Speaker A: Who works to whose schedule.
 +
 +Speaker B: Yeah. Okay. And it's more of a threat. Like, it would be just like you're on my.
 +
 +Speaker E: You know, I can see this now. Jacques sitting in the study smoking a cigar in the dark.
 +
 +Speaker B: Yeah.
 +
 +Speaker E: Big tumbler of whiskey as Emil walks in.
 +
 +Speaker B: All right.
 +
 +Speaker C: Okay, so what do you want to do with the guards? You just killing everyone in the place that gets in the way, or are you gonna just knock them, like, knock them out?
 +
 +Speaker B: Raw is helping if I take him out pretty quiet.
 +
 +Speaker C: Well, I'm. I'm just asking, like, how do you want you to. You to kill everyone or do you want to knock them out?
 +
 +Speaker B: Okay, Kill them all. Send a message.
 +
 +Speaker E: And guard at the gate, drug inside.
 +
 +Speaker B: Yeah. Because it'd be like the house will just be dark if a meal comes at late. Like, there'll be no guards out front and the gates open and it'll just be dark. Okay.
 +
 +Speaker C: Why don't you give me a gunslinger roll?
 +
 +Speaker B: Just gunslinger.
 +
 +Speaker C: Well, agility and gunslinger.
 +
 +Speaker B: For 14. 14. Yep. Okay.
 +
 +Speaker C: Yeah. Yeah. With that roll and roll, you have no issue taking out all these arms.
 +
 +Speaker E: And the three wives in another house.
 +
 +Speaker B: That's true. He wouldn't kill anyone that didn't have a gun. He's like, if it was just the guards or people pulled and he would found the people of. Sure. Perfect.
 +
 +Speaker C: All right, so you call the threat.
 +
 +Speaker B: He sent guys at us.
 +
 +Speaker C: Yeah, no, this is. That's.
 +
 +Speaker B: How are you? Yeah, that'd be Jock sending A message.
 +
 +Speaker C: And, like, all that has no qualms. Yeah. So you kill all the threats and then round everyone else up. Do you put them, like. I was like, are they just sitting in there? Like, bound up in the room with you or in another room?
 +
 +Speaker B: They'd be in another room, probably if they had, like, a cellar. Basement.
 +
 +Speaker C: Yeah, they would. Because, I mean, refrigeration.
 +
 +Speaker B: Yeah, they'd just be down there. So, like, when he got home, it would be like, nothing on. You know, life's not normal. Then it would just be sitting and waiting.
 +
 +Speaker C: And then did. For the. The body. Did you do. Did you clean up the body? Just leave them.
 +
 +Speaker B: Okay. No. And the gate would be, like, closed, so no one, like. Because I'm sure there'd be patrols. And if he's in a place, just be local police and. Or people walking by and being like, huh, no guards at this place. And the gates open. Yeah. They may get curious or.
 +
 +Speaker C: Yeah, people would take notice. All right. Yeah. So, like, the meal arrives back home.
 +
 +Speaker B: Like, just setting the sun.
 +
 +Speaker C: And I'd say it here, I don't know. Did you say, are you by a window? Do you watch out, or are you just sitting in the study? And is Rala watching the other people or is she with you?
 +
 +Speaker B: These are tied up.
 +
 +Speaker C: Yeah.
 +
 +Speaker B: Okay.
 +
 +Speaker C: Yeah. So, yeah, you hear footfalls. And then, like, probably the guards, a couple. Two guards would, like, enter and, like, kind of, like search around.
 +
 +Speaker B: And then.
 +
 +Speaker C: Call out for, like, their compatriots with no answer. And then they'd probably hear Emil rush in yelling for family members.
 +
 +Speaker B: And then if I could, if the guards are, like, split up, I'd have Rollick try and deal with them as quietly she could. And so it's like the guards are going in. If they're searching the house or if they're staying at Buddy's, then it would be like, the guards would stay the buddy system pair.
 +
 +Speaker C: Like, they. Two of them, like, entered, and then Emile.
 +
 +Speaker B: Okay.
 +
 +Speaker C: Rushed in. So I think they would probably all are kind of like, stick. They're all, like, staying together because they're not letting o' meal, like, run around. So I think eventually, if you just sit, if you're just going to stay and wait, they. We'll find you.
 +
 +Speaker B: Yeah. And like, when they did, I just, like, have a nice house with you.
 +
 +Speaker E: Conversation get really short really fast.
 +
 +Speaker C: Yeah. So you come in like, he's. I mean, just, I guess remember, he's early 50s, 6 foot. He's like, well built, tan eyes.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: Like a curly afro that's got like, golden brown, gravelly French accent. Yeah. And he, like, his guards would, like. His bodyguards would, like, enter into the, like, kind of like checking the room. They probably. They would. They would come in with their weapons drawn first and ask, like, who the heck are you? What are you doing in terms of trespassing, like, surrender? And then I think a meal would probably come in right after them too. If you don't. If you don't want. If you're just gonna. If you want to just sit there. Unless you want to do something, react to them. Yeah.
 +
 +Speaker B: You know what? It's a mighty success. But they have the disarm move. I just shoot their guns out of their hand, like, stand. Like, they'd just be standing there waiting for them. And then, like, if they could, they came in. I just shoot the guns out of their hand.
 +
 +Speaker C: Yeah. If you want.
 +
 +Speaker B: If you're gonna. If you want to do both of.
 +
 +Speaker C: Them, I'd say, yeah, you could roll for it.
 +
 +Speaker B: 13.
 +
 +Speaker C: Yep. And then 19.
 +
 +Speaker B: If I had guns there plus nine in my roll.
 +
 +Speaker A: The shots go down the barrels.
 +
 +Speaker C: Honest. I say, yeah, we're not in combat. Yeah. Yeah. I'd say, yeah, you just.
 +
 +Speaker B: That's nine to my role.
 +
 +Speaker C: If I had another gun, I'd say you and you to just be agility and gunslinger.
 +
 +Speaker B: So it's 13.
 +
 +Speaker C: Yeah, you. Yeah, you shoot both there.
 +
 +Speaker B: I'd be like, you fellas have a seat. We got. I got business with a meal and.
 +
 +Speaker C: Yeah, and his. Like, they didn't even, like, see you move that. And it was like, purple.
 +
 +Speaker B: Yeah, yeah, purple tracer.
 +
 +Speaker C: Purple like blaster. They, like, throw their hands up and move to, like, the corner, as far away from you as possible.
 +
 +Speaker B: Like, if you're looking for honest word, go look at brave landing.
 +
 +Speaker A: Walking advertisement.
 +
 +Speaker C: They probably mutter something about, we are doing honest work body cards. But yeah, then I guess Emil would walk in, followed behind.
 +
 +Speaker B: Yeah. Next to two other guards. Like, hello, Emil.
 +
 +Speaker C: And he. His first question would be, like, who the hell are you? And then where. What did you do to my family?
 +
 +Speaker B: Your family's in the cellar. They'll be fine.
 +
 +Speaker C: You see a little bit of, like, leaf past, like. Like a micro expression, like, across his face.
 +
 +Speaker B: That's what he was.
 +
 +Speaker C: But then he's like. Then he's back to, like, business mode.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: Now he's, like, dealing with a threat into his person and family. So he just asking in, like, who are you?
 +
 +Speaker B: What do you want? Why did you.
 +
 +Speaker C: Why did you violate my home?
 +
 +Speaker B: Guy named Jar Braves landing is not yours anymore. Stop sending people.
 +
 +Speaker C: Then you kind of, like, see, like. I guess it's brief, but I'll say with, like, your gunslinger, you can, like, read, I guess, eyes or face. There's like, a little bit of, like, realization. And then he goes, okay, what do you. All right. He goes, why?
 +
 +Speaker B: He stole from me. People slaves, not yours. Anyway.
 +
 +Speaker C: He goes, for you to compensate.
 +
 +Speaker B: Me in your house. Yeah.
 +
 +Speaker C: And he goes, but what about, like.
 +
 +Speaker B: Mutual.
 +
 +Speaker C: A deal that's beneficial for both of us.
 +
 +Speaker B: How so? How about.
 +
 +Speaker C: He goes, I know you're, like, making stuff there.
 +
 +Speaker B: What. How about.
 +
 +Speaker C: We trade these your weapons? I can find markets for those weapons.
 +
 +Speaker B: You can make more of those. I like to be in control of where these weapons go forever.
 +
 +Speaker C: That's what I was thinking. He's like, well, then how about you.
 +
 +Speaker B: Pay me from branch Landy, and then I'll leave you alone. How long is that? Well, you stole from it. Shoot from the knee. Feel like I reject that deal.
 +
 +Speaker C: Like, I say, you shoot him. And then if you. You shoot him, his knee, his other two guards will shoot at you.
 +
 +Speaker B: That's fine. When all is around. See how well this armor works? No, you're in, what, 12 defense or 11? 11?
 +
 +Speaker C: No, they still in both their shots. They both shoot at you. So how. So do they just straight up?
 +
 +Speaker B: Yeah.
 +
 +Speaker C: Do you move?
 +
 +Speaker B: All right. Move? Yeah, I can move.
 +
 +Speaker C: Yeah. I was gonna say they missed you.
 +
 +Speaker B: I just move like little matrix move.
 +
 +Speaker E: You back in the post flyer.
 +
 +Speaker B: I would just, like, step to the side or something or just dodge them and be like, you need higher veteran. This is what you're iron.
 +
 +Speaker C: And then both the weapons come.
 +
 +Speaker B: Both weapons get.
 +
 +Speaker C: Jerked out of their hand, and they're just hanging there in.
 +
 +Speaker B: The air in front of roll.
 +
 +Speaker C: She kind of like steps out of the shadow. And I say, you probably just.
 +
 +Speaker B: You hear.
 +
 +Speaker C: She doesn't speak, but everyone in the room just hears. Mr. Mute, he should accept Jacob.
 +
 +Speaker B: If you wish to put it. I have friends. Every cart you've sent, every guys you sent, they don't even make it to our gates. Leave us alone. Stop wasting men's lives for your petty great. Your sheriff in town.
 +
 +Speaker C: So you tell. Like, he. He tallies in pain, but he. He let. After the. The initial shot, he, like, screamed out, but after that, he's just like. He's like, took his belt off and it's like, tied it, like, hold it across his layup. And I think too, like, you would see, like, his head was, like, forcefully, like, turned to look at Rollo, see, while she was speaking. And he just goes, be Stubborn.
 +
 +Speaker B: That limp you'll have for the rest of your life will be a reminder. Mess with Bruce Wayne and.
 +
 +Speaker C: Yeah. And he just. He, like. Oh, like, he, like, kind of like. Well, he's like, gritting his teeth.
 +
 +Speaker B: Just.
 +
 +Speaker C: Goes, my word is trustworthy. Now then he's kind of like, no, no, please get out of my house.
 +
 +Speaker B: That'd be on the deal.
 +
 +Speaker C: You can tell? You can tell you, like, kind of like Butters, like some deal. And you can tell. It's more like he's, like, mad that he missed out. Like, that he's lost money or missed out on more money more than, like, any loss of life or anything.
 +
 +Speaker B: Yeah, he didn't.
 +
 +Speaker C: Doesn't care that. I think. I think the two guards that shot at you and miss.
 +
 +Speaker B: I was kind of hoping they had hit me in, like, my arm, which disordered.
 +
 +Speaker C: That's how. Like, so. So the miss. The miss doesn't necessarily mean it has to be like they could have hit you and knocked it. That's kind of.
 +
 +Speaker B: That's what I would say more like intimidation of like. They just sh. Man, that's just like.
 +
 +Speaker C: You see like a very, like, faint. Like, purple.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: As the slug hits, falls to the ground. Yeah. Like, just impacts the wall, falls down.
 +
 +Speaker E: Back in the saloon, I just looks. There's a tremor in the forest. There's a tremor in the weird.
 +
 +Speaker C: No, the. I think that the two. I think the two guards that shot at you and saw that there's, like, impact.
 +
 +Speaker B: All the pulling their guns. Yeah.
 +
 +Speaker C: They kind of like. I guess, like, kind of like in shock but in awe.
 +
 +Speaker B: Aspects of your hiring can make it to Briggs Landing. That's the test. We'll start you out.
 +
 +Speaker A: It's the tryout. Can you even make it to the town?
 +
 +Speaker B: We have friends along the road that can smell stuff out. Oh, my gosh.
 +
 +Speaker E: I could see him. He'll say, what you need to pull out a Derringer or something.
 +
 +Speaker B: He pulled a gun and he'd shoot his guards. No, that's what Drag was watching, like, his whole body language all the time, as if he wasn't in the polar draw. No.
 +
 +Speaker C: You could tell that, like, he might be able to, like, box and stuff, but he's not like. Like, he's not a fighter.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: He's not like a gunfighter. He's. He's a. He's a tycoon. He cares more about appearance and wealth than anything else.
 +
 +Speaker E: Mustaches.
 +
 +Speaker B: Earlier.
 +
 +Speaker C: So the guard, like, one of them kind of like, gives you, like, a weird, like, raised eyebrow when he says Come to make it to Braves Landing as you like.
 +
 +Speaker B: Walk out. So I'm walking out. I'm gonna be like, you may want to get your wife and kids and all. If there's fire nearby, I'll just throw a lantern in his house, set it on fire. Jock came from the party. Jock doesn't around.
 +
 +Speaker C: Does Jock.
 +
 +Speaker B: Like, this is Jock's language saying, Jock.
 +
 +Speaker C: Grew up in a monster territory.
 +
 +Speaker B: He's a monster.
 +
 +Speaker D: These are monsters.
 +
 +Speaker B: Now.
 +
 +Speaker E: He is.
 +
 +Speaker C: Yeah. So, yeah.
 +
 +Speaker B: And then actually, those guards, too. I'd be like, well, your first test is go get the wife and children out of the house.
 +
 +Speaker C: They, like, book it and run for the cell.
 +
 +Speaker B: And then I'd be like, I hope you can get out yourself, Emile. I just walk out.
 +
 +Speaker C: Yep. He starts, like, crawling.
 +
 +Speaker B: For the. I go back to the tavern and be like, well, Emile's taken care of.
 +
 +Speaker D: There you are. Well, we did the mustache thing too, so.
 +
 +Speaker B: Yep. Made a deal with Emile. Or I made him a big bad. We'll find out. Nice.
 +
 +Speaker D: He took the negotiations well.
 +
 +Speaker B: Yeah.
 +
 +Speaker E: Find out if he's a vengeful spirit or not. How bad?
 +
 +Speaker B: He'll find out. If we hear anything. Hear anything about fire, we need buckets.
 +
 +Speaker D: Surprisingly agreed to sit down.
 +
 +Speaker B: Oh, he sat down. Eventually.
 +
 +Speaker E: More like.
 +
 +Speaker B: Yeah. He kneeled. Yeah. Tell them to remember us back and remember the contract.
 +
 +Speaker D: Well, in that case, we did everything we meant to do and said, let's drink.
 +
 +Speaker B: Yep. We may want to leave town early in the morning.
 +
 +Speaker A: We go over there and patch him up.
 +
 +Speaker C: Nice.
 +
 +Speaker B: Kind of grand. He'll survive.
 +
 +Speaker E: Oh, you might want to have somebody stand watch.
 +
 +Speaker B: We'll be fine.
 +
 +Speaker A: It'd be funny to go fix the leg. That's the incursive chuck you wanted.
 +
 +Speaker B: No, no, we're good. I don't think I want to go.
 +
 +Speaker A: Over there in his state after what you just did.
 +
 +Speaker B: See if his manner's on fire.
 +
 +Speaker C: I said if you purposely walk, went.
 +
 +Speaker B: And found, like, land stuff, that'd be how it would.
 +
 +Speaker E: Right there on the desk.
 +
 +Speaker B: Yeah, I'd probably have that one in the room. That makes sense. He walks in, you light your match. You light your cigarette first. Yeah. Cigarette box never move that. Yeah. Part of the weird. Your most important magic part of Jock.
 +
 +Speaker E: Those are healing. Smoke shoes.
 +
 +Speaker B: Awesome. No protein cigarettes. He never eats.
 +
 +Speaker A: He just smokes.
 +
 +Speaker B: Multivitamin cigarette.
 +
 +Speaker E: How many people believed and concerned. A guy like that has got to have so many more men he could send after us.
 +
 +Speaker B: He's going to get anything. That was the whole town. I did let him go. I think Swish now he's got other problems right now.
 +
 +Speaker A: At this point he might have even said that went before he said I'm sorry, my bad.
 +
 +Speaker B: That's right. Yeah.
 +
 +Speaker C: I was gonna say yeah.
 +
 +Speaker B: Back to Braves Landing. I guess.
 +
 +Speaker C: Hey guess Set up for the night. Set up at night. And probably probably like let's.
 +
 +Speaker B: A couple.
 +
 +Speaker C: Hours into the ride you'd the met.
 +
 +Speaker B: By Lapu Lapu and the oh welcome site.
 +
 +Speaker A: So I would also have the teleporter thing set back for breaks. And again if you want to like fast run. I understand too if you want to slow run.
 +
 +Speaker B: There's reasons for me with the fool.
 +
 +Speaker C: Yeah. I was going to say. Yeah. You guys are just riding back.
 +
 +Speaker B: Yeah. That look pretty interesting.
 +
 +Speaker A: I just a regular check in.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: Yeah. So you. You would spend the next three and.
 +
 +Speaker B: A half four days riding back.
 +
 +Speaker C: Well if you're riding on horse.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: You can just ride your horse's bed.
 +
 +Speaker E: Actually be riding and talking to the dude.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: So you guys when you get back.
 +
 +Speaker E: To new people might be coming through.
 +
 +Speaker B: These two.
 +
 +Speaker C: And like you I'd say you already got the sense that Emil will leave brave landing alone as far as like you personally. But yeah you're you left that sure that he won't.
 +
 +Speaker B: That'd be the whole thing. He'll like leave this at home. Yeah. Yeah.
 +
 +Speaker C: So you guys arrive.
 +
 +Speaker A: Where are we gonna get our English supply of skeletons for the months? I'm sure because every vade we probably send them to the mines.
 +
 +Speaker B: Yes.
 +
 +Speaker E: Don't you realize the next spot is nightmare?
 +
 +Speaker A: That's true.
 +
 +Speaker E: And every clown has it's true.
 +
 +Speaker B: I'm fine with turning clowns to scout.
 +
 +Speaker A: Every clown has a buff fitting considering how many people they've killed.
 +
 +Speaker B: Yes.
 +
 +Speaker D: We're doing a clown thing next.
 +
 +Speaker B: It has like a spider house that moves too.
 +
 +Speaker C: All right.
 +
 +Speaker B: We're gonna need all that dynamite.
 +
 +Speaker C: Yeah.
 +
 +Speaker B: Yep.
 +
 +Speaker C: So yeah. You guys arrived back on the 21st after being gone for three and a half weeks or so.
 +
 +Speaker B: Warn the council on the deal made with not going to too much detail.
 +
 +Speaker D: Graciously agree.
 +
 +Speaker B: Don't understand it. Ramsey. The price.
 +
 +Speaker C: God be like it.
 +
 +Speaker B: That'll be one less thing we need to deal with Big Ben, shoot his leg and burn his house. Then jocular brought back one of his whiskeys or something. I found like his nicest one. Been like this is a great gift he gave us at the council.
 +
 +Speaker A: Revisionist history.
 +
 +Speaker B: Yeah. The sample. I don't want to just wait.
 +
 +Speaker E: Pull out the artwork. This is for the council room.
 +
 +Speaker B: That's true. If you had Any nice artwork when you just cut it. You got a bunch of art while you're feeling bad. A little bad for that sentiment. Norman.
 +
 +Speaker D: That's who you feel bad for.
 +
 +Speaker B: He didn't pick a fight.
 +
 +Speaker E: He just got stuck in it.
 +
 +Speaker B: Yeah.
 +
 +Speaker D: Get hurt. Not because he could.
 +
 +Speaker B: Just be like holy crap. The outer unbraved lantern need to disappear a couple Brazil. It's Norman or whatever.
 +
 +Speaker A: Oh yeah.
 +
 +Speaker B: He'll think of it.
 +
 +Speaker E: Anyway, he decides to open his shop and Braves landing.
 +
 +Speaker C: Wow.
 +
 +Speaker E: You've already got my art around.
 +
 +Speaker B: Oh we're big fans. Offer him a pastry when he gets in.
 +
 +Speaker E: Pastry he'll probably never eat taste again.
 +
 +Speaker D: He's vomit episode.
 +
 +Speaker B: That pastry ruined my life.
 +
 +Speaker A: Test Siri toilet before he sits down.
 +
 +Speaker B: Probably.
 +
 +Speaker A: Bushes on it.
 +
 +Speaker B: That guy takes a long time in the bathroom. Know why?
 +
 +Speaker A: Or he's super fast now.
 +
 +Speaker B: That's true. He just guessed it. He's just like go, go go.
 +
 +Speaker E: Refuses to use bathroom.
 +
 +Speaker B: He might just go out.
 +
 +Speaker E: That's the open field where you can see.
 +
 +Speaker B: Goes fast. He doesn't want the wax monster hires.
 +
 +Speaker A: Like some weird person to just teleport his stuff in his bell's house. He never has to use the bathroom again. Just hires a sorcerer.
 +
 +Speaker B: You know.
 +
 +Speaker D: I got some warp stone. That's one of the mutations.
 +
 +Speaker B: Get there eventually.
 +
 +Speaker E: That's monkey flinging ammo.
 +
 +Speaker C: So you guys can give yourselves two.
 +
 +Speaker A: XP for completing those adventures.
 +
 +Speaker C: And then I guess.
 +
 +Speaker B: What do you want to do next? Aspire. Clown Town. We spent like we've been there off and on twice. We didn't spend very much time there. It was cringy. It was chaotic. Sounds good. Fun. I got killed.
 +
 +Speaker A: Actually.
 +
 +Speaker B: You.
 +
 +Speaker A: You probably almost got killed.
 +
 +Speaker B: You got.
 +
 +Speaker A: You took a ton of damage. But you killed a lot of people.
 +
 +Speaker B: I took. I don't remember.
 +
 +Speaker A: I remember you getting shot up a bit.
 +
 +Speaker B: Oh maybe I did. Yeah. It's the most.
 +
 +Speaker A: You were kill. You were cooking people. There was a reason. That's just a heroin gunfire. I ended up unscathed. It was just being chased by the.
 +
 +Speaker B: Stupid house all the time. Right.
 +
 +Speaker E: Ponder just kept walking through misty folk and it just didn't feel right.
 +
 +Speaker B: Now we can probably hurt this or.
 +
 +Speaker A: At least discipline him for a time.
 +
 +Speaker C: Have we judged?
 +
 +Speaker E: Those are right.
 +
 +Speaker A: A single target too.
 +
 +Speaker B: It might actually be super useful.
 +
 +Speaker C: How would that work on my right bullet?
 +
 +Speaker E: Would that like pass through like four or five of them if they're standing in line.
 +
 +Speaker B: Or find out. I got damages though. It works like silver if we have to. Or the ghost mean yes.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: They were coming after Some shriekings.
 +
 +Speaker B: That's right.
 +
 +Speaker C: They hate living things.
 +
 +Speaker B: That's right.
 +
 +Speaker A: You have to find those bodies. Could be our second city we liberated.
 +
 +Speaker B: That's true.
 +
 +Speaker D: It's world domination.
 +
 +Speaker A: Problem that's getting close to the battle line, though.
 +
 +Speaker B: Yeah. That.
 +
 +Speaker D: We're gonna have to get involved in the war over another country.
 +
 +Speaker E: Little risk here.
 +
 +Speaker A: Wonder if there'd be a way to go Aragorn on it and use the.
 +
 +Speaker E: Wraiths to our advantage.
 +
 +Speaker B: By seven, you the fulfil. Yeah. Yeah. I mean, with all these things you can talk to.
 +
 +Speaker A: Or if we could somehow extend their range specifically to the battle line.
 +
 +Speaker B: Keep moving their bodies. Yeah.
 +
 +Speaker C: I'd say. Yeah, you would have learned. Yeah, I mean, you would have learned that, like. Yeah, you can't. The only way to, like, get rid of those specters is to destroy their bodies.
 +
 +Speaker B: Can we dissipate them for a bit?
 +
 +Speaker C: Yes.
 +
 +Speaker B: Yeah. Okay.
 +
 +Speaker E: Fortunately, there's more specters than there are.
 +
 +Speaker B: Bodies.
 +
 +Speaker C: But I think. Yeah. Unless there's anything else you guys need to do here. Bridge landing before you take off again.
 +
 +Speaker E: Trash it.
 +
 +Speaker B: Level up.
 +
 +Speaker C: Yeah. You guys want to. Yeah, it's all.
 +
 +Speaker B: I don't remember how. You know. Yeah.
 +
 +Speaker C: It's just spending.
 +
 +Speaker B: Oh, let's see.
 +
 +Speaker C: Spend XP or work on a project. Yeah. And then depending on what you're trying to improve is the attributes combat, ability or career. Or you can buy off a flaw or buy a new boon.
 +
 +Speaker E: That's only two points for a booth.
 +
 +Speaker C: Yes.
 +
 +Speaker B: Level plus one open.
 +
 +Speaker C: It's the new cost of the, er.
 +
 +Speaker A: I think it's current, isn't it? One plus what you're going to.
 +
 +Speaker B: That's the career.
 +
 +Speaker C: But the attribute is.
 +
 +Speaker A: I thought career was just the one you're going to.
 +
 +Speaker C: It is. The career is but.
 +
 +Speaker B: Or.
 +
 +Speaker C: Yeah, career is but not the actual like combat or attribute is like it's current. So if it's a one and you want to go to two, it'll cost three.
 +
 +Speaker B: Let's see.
 +
 +Speaker C: From one to two plus three.
 +
 +Speaker B: XP. Yeah.
 +
 +Speaker C: So it's the current level two.
 +
 +Speaker B: Or like, go to 3.2 would be four.
 +
 +Speaker C: It would be. It'd be five because it's the current one plus the new value equals how much XP. Yeah. Upping your attributes is expensive, but that's also super powerful.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: Because five is the max. Unless you have a skill.
 +
 +Speaker C: Yeah. That says you can do six, but. Yeah. Yeah, that's both of those. Attribute and combat ability are the same.
 +
 +Speaker A: Not to look at. I'm doing the retrofit of what.
 +
 +Speaker B: Should.
 +
 +Speaker D: I invest in another career Called like mutator or something. Because I'm kind of just guessing on what to roll.
 +
 +Speaker C: Oh, that one I think will be.
 +
 +Speaker B: Yeah, I don't.
 +
 +Speaker C: We could probably. You could probably actually put that under. You could probably. Like when it's something that required a career, we could probably just use your carousel.
 +
 +Speaker B: My preacher.
 +
 +Speaker C: Yeah, your. Your preacher role. And then if it's something else, then it would, you know, be melee ranged defense or.
 +
 +Speaker D: Yeah, if it fits in one of them. But the default one is preacher.
 +
 +Speaker C: Yeah, that'll work.
 +
 +Speaker D: And then do you think that's appeal or mind or does it depend on.
 +
 +Speaker A: The mutation I'm trying to do?
 +
 +Speaker B: I think it would.
 +
 +Speaker C: I think it would depend on it because I mean, like, if it's. Yeah, if it's strength, agility, you know, whatever, like.
 +
 +Speaker B: Yeah, yeah, yeah.
 +
 +Speaker C: I'm fine with that. That makes sense.
 +
 +Speaker B: How much does it cost to increase the community?
 +
 +Speaker C: It's just like the new value. So if it's a rank two.
 +
 +Speaker B: So we're going from one to two.
 +
 +Speaker A: So it's two.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: Yes you would.
 +
 +Speaker E: Two warp stones a day.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: Sa.
 +
 +Speaker B: What do you need our P points for? Can those convert tax p?
 +
 +Speaker C: Yeah, but 10 to 1. Yeah, you just convert. You can convert them at any time into XP point. You just erase them.
 +
 +Speaker A: A career that has access to magical stuff. You just have access to all the spells.
 +
 +Speaker C: Well, if you're. You're divine magic. So it's more of like about booms and things is basically all you're doing. So kind of like how we did with tell writers.
 +
 +Speaker B: Where you're.
 +
 +Speaker C: Yeah. You're just. You're generally just inflicting burns and veins to people and I'd have to go read, I think.
 +
 +Speaker A: Do they cast, like spells?
 +
 +Speaker C: No, they just happened.
 +
 +Speaker B: Okay.
 +
 +Speaker A: Because I know I get fake points.
 +
 +Speaker B: As a creature, but I don't know how to read on this one.
 +
 +Speaker C: Yeah. What we're doing is a little different because. Because. Well, because we were. When we were doing powers, you could roll and if you succeeded, it happened, but if you didn't, you had the option to spend the faith point to make it happen. And then I think you could spend another faith point to make it affect up to six people. Because otherwise it is. You spend one faith point to do your boon bait on a target. And then if you want to, you can spend a second one to do effect six people. But then you're out. Then you're out of faith points for the day.
 +
 +Speaker B: Right.
 +
 +Speaker C: We just added the role to.
 +
 +Speaker A: To determine whether or not you actually had yeah. So it's veins. Is there a list of veins or.
 +
 +Speaker E: Is it just like what we want.
 +
 +Speaker A: To do and how difficult that is?
 +
 +Speaker B: Like.
 +
 +Speaker C: Yeah, essentially. Well, and then the. The boots and veins are essentially like penalty, you know, out of penalty or bonus die to help someone do something or, you know, do some. It's free.
 +
 +Speaker B: Free. Free form. So.
 +
 +Speaker C: So if you want to, like, blind people or like heal somebody up or whatever, you can heal a little bit.
 +
 +Speaker B: Okay.
 +
 +Speaker A: Because like, they have a fake healer.
 +
 +Speaker B: Boom.
 +
 +Speaker A: But like that it's just up to your rank and it exhausts your faith points.
 +
 +Speaker C: Right. That would just be up to your rank. It won't burn all your. Burn all your health point. Or to do that.
 +
 +Speaker A: Should I take the boon to do that? Or is that just part of. It's a standalone boom for that one, like in the list of booms and then the terminology we were using.
 +
 +Speaker C: Right, right, right. Yeah, I know. Yeah, probably. We'll say that would. That will boost up. Yeah, we'll say that will allow. Instead of healing, like one lasting damage or whatever, you can heal up to your. Whatever your career is.
 +
 +Speaker A: That's what it says by default. Yeah, well, that's what you normally.
 +
 +Speaker C: You can't. Like, you can't even. You would have to take that to heal, period. Using divine. What I'm saying is without that boon, you can heal somebody once and like all the time. But with that boon, you'll be. As you level up, preacher, you'll be able to heal more.
 +
 +Speaker A: Oh, gotcha.
 +
 +Speaker B: Okay.
 +
 +Speaker C: Is what I get.
 +
 +Speaker B: Yeah. Yeah.
 +
 +Speaker A: So the base one's always available.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: So this strengthens it.
 +
 +Speaker C: Got you. Yeah. So if you take that, you'll get. You'll I guess it incentive. I guess not incentivize it, but shows that you're focusing more on the healing.
 +
 +Speaker B: Part.
 +
 +Speaker A: So honestly, probably should go reach or.
 +
 +Speaker B: Two before I hit fake you there.
 +
 +Speaker C: Yeah, that would probably. That would make more sense if I failed.
 +
 +Speaker A: I spend a point. I'd have a couple options to keep it going and then take the healer to get to.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: Okay, that makes sense. I like the free form part of this one, so.
 +
 +Speaker B: Thank you.
 +
 +Speaker A: I do have Sorcerer 1. I've never used it.
 +
 +Speaker C: Yeah, that could be some of the stuff too. You practiced maybe over the.
 +
 +Speaker A: Because it does have light.
 +
 +Speaker C: Dark over the ear that.
 +
 +Speaker A: It's not light. As long as that's not offensive too.
 +
 +Speaker C: No, that's like an entirely different source of. That's like. That's the arcane magic versus. It's more like the valley and holies. Still. Yeah. It's whereas like Cash and Ramses and the Pel Riders, that's all would be falling. Or like divine magic.
 +
 +Speaker E: Opted for two bones.
 +
 +Speaker B: Nice. One.
 +
 +Speaker E: Nose for the unnatural. So magic. It's an extra diamond. Looking for artifact or wizard or something magically arcane. Plus me roll an extra die when casting.
 +
 +Speaker B: Nice.
 +
 +Speaker E: At this point, I gotta lean into space a little bit.
 +
 +Speaker B: Yeah. Did you convert RP points to xp? Yeah.
 +
 +Speaker E: Magic of your team. So for sorcery, it lets me pull an extra diamond casting. But in your case, dealing with faith.
 +
 +Speaker B: You're not really willing to.
 +
 +Speaker A: No, I have sources, but.
 +
 +Speaker E: I think I'm Biden.
 +
 +Speaker B: But I gotta find it.
 +
 +Speaker E: If I like or zine enough. I took him as a patron. Then I might add a cleric spot for a profession too.
 +
 +Speaker A: Or I need another.
 +
 +Speaker B: So I guess.
 +
 +Speaker C: I guess we'll do end of session.
 +
 +Speaker B: Stuff and then.
 +
 +Speaker C: Quick chat about upcoming stuff and then bounce for the night. Unless anyone needs to take off.
 +
 +Speaker B: Not yet. Okay.
 +
 +Speaker C: Did we learn anything important about the world?
 +
 +Speaker E: Where are people offering free pastries?
 +
 +Speaker B: Well, the whole world. Yeah. The whole war. Yeah. That's rp. That's right.
 +
 +Speaker C: Yes. That's a one RP point. Did we overcome a notable monster or an enemy?
 +
 +Speaker A: I think we overcame.
 +
 +Speaker B: Jacques. Yeah. All right.
 +
 +Speaker C: Yep. That's another one. Do we loot memorable treasure?
 +
 +Speaker D: Mustache.
 +
 +Speaker B: We all got new gear. Mustache. That's true.
 +
 +Speaker A: It's funny because it's kind of relative, isn't it? Subjective Carousel found that. Really?
 +
 +Speaker B: Yeah.
 +
 +Speaker A: A memorable treasure.
 +
 +Speaker C: Do we solve a problem without violence?
 +
 +Speaker B: Yeah.
 +
 +Speaker D: The whole mustache shark was nonviolent mostly. I don't know.
 +
 +Speaker A: The trap. Borderline. You could have killed him.
 +
 +Speaker B: The diarrhea is a little violent.
 +
 +Speaker A: I mean, you could have killed him and taken it. So that's creative. And you did disguise yourself.
 +
 +Speaker B: You just gave him strong.
 +
 +Speaker A: I don't know what he.
 +
 +Speaker D: Psychological violence.
 +
 +Speaker A: We're setting a precedent for this question on whether or not we consider this violent.
 +
 +Speaker B: It's kind of boring. Yeah. What do you think?
 +
 +Speaker A: We'll have to look at future artwork.
 +
 +Speaker E: And see how it pans out.
 +
 +Speaker C: Yeah.
 +
 +Speaker B: Or he becomes addicting.
 +
 +Speaker A: So what do you think?
 +
 +Speaker B: That's up to you guys. I wasn't there.
 +
 +Speaker A: It was nonviolent for cash.
 +
 +Speaker E: It was non violent for you and me. I mean, we just sat back and went shopping.
 +
 +Speaker C: Yeah.
 +
 +Speaker B: And you made me. Yeah.
 +
 +Speaker D: You guys basically made a snack for me.
 +
 +Speaker B: Yeah. You trapped.
 +
 +Speaker A: You trapped him. It was just a grotesque trap. You take the grossness out of the trap. He trapped in, disguised himself, took mustache.
 +
 +Speaker E: That's true.
 +
 +Speaker A: And that I would call that non violent. It just happened to be a gross trap. I vote for it's a point.
 +
 +Speaker B: No. Yeah. I'm fine with it. All right.
 +
 +Speaker A: And for Cash's character because it could.
 +
 +Speaker B: Have been way worse.
 +
 +Speaker A: You could just pickaxed him and.
 +
 +Speaker B: Yep.
 +
 +Speaker E: Well, except for that bullet in Emile's leg. That was pretty much a non violent.
 +
 +Speaker B: And burning his house.
 +
 +Speaker E: Oh and burning his house.
 +
 +Speaker C: And killing most of his guards.
 +
 +Speaker B: Killing all the guards. And kidnapping. They're putting their family in the basement.
 +
 +Speaker A: It was in the running for that award until halfway through the film. And then it took a turn.
 +
 +Speaker B: Yeah.
 +
 +Speaker E: Dark turn that escalated quickly.
 +
 +Speaker B: Yeah.
 +
 +Speaker D: There's not a lot of problems Jacques.
 +
 +Speaker B: Doesn'T solve in my office. Not less Jacques.
 +
 +Speaker C: Then give you guys another bonus one.
 +
 +Speaker B: For good role play. Lots of times. Yeah. I don't know.
 +
 +Speaker D: It's good to be back.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: Yes.
 +
 +Speaker B: It's good to have you back.
 +
 +Speaker C: Any I guess any particular lowlights or highlights?
 +
 +Speaker B: Other.
 +
 +Speaker C: I guess other ones that need to get. All right.
 +
 +Speaker E: I was really expecting the little wooden golem to end up with a mustache.
 +
 +Speaker A: It's not because of potty humor. I just thought the toilet trap was.
 +
 +Speaker B: Sorry.
 +
 +Speaker E: The wax caught me off guard.
 +
 +Speaker A: Just sealing them in. I was just imagining one of those like cheap plastic like. Or paper like candle holders holding keys in there. The waxes are down.
 +
 +Speaker B: Let's see.
 +
 +Speaker C: Any long term goals? Any new ones? I guess.
 +
 +Speaker A: Support my team and hope they don't get arrested.
 +
 +Speaker B: Jack wanted again. Don't worry about it.
 +
 +Speaker A: Continue talking to Ramses.
 +
 +Speaker B: And very careful. I want it in 5 cents. Whatever that one guy says in Star Wars. Yeah. I think.
 +
 +Speaker D: I don't know if we have an explicit long term goal. But very clearly the war is coming together whether we want it or not.
 +
 +Speaker B: Yeah.
 +
 +Speaker D: So there's something there.
 +
 +Speaker B: Yeah. With that changing not only I think.
 +
 +Speaker D: We'Re gonna end the war somehow.
 +
 +Speaker B: I think we're gonna get involved. Yeah.
 +
 +Speaker A: Part of me right now is thinking I'd rather not be like included in some government forces.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: I'd rather like do our own strike team. Absolutely.
 +
 +Speaker D: Our own government.
 +
 +Speaker A: Pick our own teams.
 +
 +Speaker E: The small country in Grimwater.
 +
 +Speaker D: Yeah, exactly.
 +
 +Speaker A: I mean we succeed from the Pentland isn't everything.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: Maybe we have to share our weapons but I'm very much Wakanda right now.
 +
 +Speaker B: Like. Yes.
 +
 +Speaker A: I like that we have this advantage.
 +
 +Speaker B: Yes.
 +
 +Speaker A: I feel like it will leak out eventually but.
 +
 +Speaker C: Yeah.
 +
 +Speaker E: The obelisk.
 +
 +Speaker B: Yeah.
 +
 +Speaker D: That'll be next session.
 +
 +Speaker B: And.
 +
 +Speaker E: Well, there's five of them. Six.
 +
 +Speaker B: Six Total. Yeah.
 +
 +Speaker E: One of them we know is a nightmare.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: Yeah. You know where all the other ones are too. But we're just. That's the closest one for my sanity. And prepping Nightmare Night War is. It's your option right now. I guess you go to any other obelisk and what this and it's gonna be like is. That's the obvious. I guess that I have prepped Nightmore you could skip. Not like if you don't want to go to Nightmare and go to find a different Obelisk. You guys can do that.
 +
 +Speaker B: Yeah.
 +
 +Speaker E: But it's the same story.
 +
 +Speaker C: Just the what's. What's. I guess where the obelisk is and what's what is built for there is going to go. Is going to be the first obelisk.
 +
 +Speaker A: As a vengeful part of him that would love for the house to meet the dynamite Man. I feel like it's a WWE smackdown.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: That needs to happen.
 +
 +Speaker C: I mean that thing. It would. I mean Nightmore is like a place of shadow.
 +
 +Speaker E: Just screaming sticks a thunder right down.
 +
 +Speaker B: And then.
 +
 +Speaker C: Yeah.
 +
 +Speaker B: So.
 +
 +Speaker C: So unless there's objections, we'll just kick off. Whether you guys are at night more already. We'll have to do whatever.
 +
 +Speaker E: And then later probably after that. I mean Audrey is definitely want to go see them at some point.
 +
 +Speaker B: I don't know when that will be anybody.
 +
 +Speaker A: And then is our schedule still on the Discord?
 +
 +Speaker C: Yes. And then Weston is here. Next session is here next weekend canceled.
 +
 +Speaker A: So I'm here next weekend the following week.
 +
 +Speaker C: So we can do three. If that works for everyone. Yeah.
 +
 +Speaker B: Where was that at? It's in general.
 +
 +Speaker C: I pinned it so it's appendix.
 +
 +Speaker A: Because I'm thinking you guys are up.
 +
 +Speaker B: For it.
 +
 +Speaker A: To do start to a beta test in September. Nice. For the Super Secret Squirrel. Yes.
 +
 +Speaker E: Is that what you're calling it up?
 +
 +Speaker A: Yeah, but I don't want to interface. We got dagger art coming up which.
 +
 +Speaker B: Would be fun too. Okay.
 +
 +Speaker C: And then the 30th will be a no session. Unless someone else wants to gm. Because I will be out of town that week for business and get back on Friday. So August 3rd.
 +
 +Speaker E: So Nick, are you thinking Dagger Heart or Dragon Day?
 +
 +Speaker B: Because you talked about both of them. It'd be Dragon Bane for me. Jacob would do Dagger Heart.
 +
 +Speaker C: Yeah, I'm planning that. That the four week block in September. October is. I plan to do a Dagger Heart. Unless someone else wants to GM something which.
 +
 +Speaker B: Oh.
 +
 +Speaker C: But yeah. Otherwise that'll be a short Dagger Heart story.
 +
 +Speaker B: That's cool. That'd Be fun.
 +
 +Speaker E: Thanks for dming.
 +
 +Speaker C: I really. I enjoy gm. I will, I will. I. Daggerheart does have a campaign. They call them campaign frameworks, but they're like super basic studies for different genres. And they do have a western one. So there is potential depending on what. Yes. Well, where this goes with our characters that we may shift. Everybody shift. Yeah. Because I know he's talking about retirement.
 +
 +Speaker B: Make a new guy.
 +
 +Speaker C: I know you've got. You have goals now. So there is like a. And that's also part like there is the. There is kind of a culmination coming here. But also if depending on the choices you guys want to do, we may swap systems and still play these characters or do a new party.
 +
 +Speaker B: Definitely become like an NPC and just make.
 +
 +Speaker C: You can just be the inventor and that's. And also with new people coming to Brave Landing Braves Landing will be this party online.
 +
 +Speaker B: He's in his lab, the Shadow Council.
 +
 +Speaker A: And by the way, I don't always have to play healing or support things. I don't mind it. And to say there's. There was that running joke of I play healers. Well, that's fine. If somebody else is like, I really.
 +
 +Speaker D: Want to play a healer.
 +
 +Speaker A: Paul always plays healer. Then just play healer.
 +
 +Speaker E: It's fine.
 +
 +Speaker B: Don't worry about party.
 +
 +Speaker D: The whole party of humans.
 +
 +Speaker A: I just know.
 +
 +Speaker B: I just know we regret having one that was Pathfinder. Yeah.
 +
 +Speaker A: Not having a healer. It's like brutal in most.
 +
 +Speaker B: And I played the alchemist and we found out very quickly that potions suck. Yeah.
 +
 +Speaker A: It's like. Plus it's like half an action to get it out.
 +
 +Speaker B: Yeah.
 +
 +Speaker D: It's so annoying.
 +
 +Speaker B: That was just a learning curve.
 +
 +Speaker A: Somebody's hitting you with an ax. You're like just a minute.
 +
 +Speaker C: No dagger hearts. We. You can play without a healer. And healing in that is pretty as far as like in combat healing.
 +
 +Speaker B: Yeah. Yeah.
 +
 +Speaker C: It. It's. It can be lethal. You have to look but it on.
 +
 +Speaker B: All the cloud like climb red a little bit at least like the introduction classes. Like are they all available in a western setting?
 +
 +Speaker A: Yeah, yeah.
 +
 +Speaker B: The.
 +
 +Speaker C: All the. Because they. They have weapon. They have the weapons for stats for like rifle, shotgun, revolver.
 +
 +Speaker B: If we switch to that, I'd definitely make the new guy.
 +
 +Speaker D: I think I'd want to as well.
 +
 +Speaker C: Yeah. So what we can talk about that more as we. As what happened.
 +
 +Speaker B: Like I could just be like or something.
 +
 +Speaker E: Just wants to see how it did. How the character would function. Because this would be the third system for the character.
 +
 +Speaker B: Well.
 +
 +Speaker D: Which is a cool idea itself. Honestly. You Just can't remixing the same character in multiple systems.
 +
 +Speaker C: The magic in Dagger Heart's pretty neat and it would makes it. Audrey would fit and Doc I think would be the two and Cash I guess for the most part because we could do. Your mutations would be a lot more flavor. Or you could actually just like play the druid. Yeah to an extent. And like. Yeah. At this point for the shape shifting part or use the druid rules.
 +
 +Speaker A: But of the stone.
 +
 +Speaker D: Yeah, pretty much.
 +
 +Speaker C: But pretty much like all you guys as characters are transferred. But for like Audrey it would. It would represent almost more of like the formal learning and practice of Arcane's magic that you've learned over the years and Ollie has taught you to where you'd actually have like you'd have lists of spells and stuff.
 +
 +Speaker E: That's the only thing I'm torn on is the thing this system's been really good on this. It's totally free form for spells which is different from any other game that we've done because you're depending on the player to actually use your imagination on how they're going to use magic.
 +
 +Speaker C: Well and the. The stuff in Dagger Heart is pretty. Combines a lot of like Apocalypse. Like it's not. There's not a whole lot of crunch. So like we could do some more freeform magic would probably still function pretty Well.
 +
 +Speaker B: I know YouTube but.
 +
 +Speaker C: Yeah.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: And then if anybody wants a physical.
 +
 +Speaker B: Copy you can find.
 +
 +Speaker C: Yeah well there's that.
 +
 +Speaker D: I mean if we are going to switch I will buy.
 +
 +Speaker C: But we have. We have funds for books and stuff.
 +
 +Speaker B: They have it.
 +
 +Speaker C: Amazon just has their starter box and.
 +
 +Speaker B: That'S just sold out.
 +
 +Speaker C: Strategy games. Really tough.
 +
 +Speaker B: That's true.
 +
 +Speaker C: But yeah I've been pretty into there but for breakfast during the week.
 +
 +Speaker E: That's better than the newspaper.
 +
 +Speaker C: Yeah but yeah so that. That's just throwing that out there that. That transition unless. Well probably won't happen till maybe late this later. Much later this year. So I guess really we have these three sessions and then depending on what happens with or see and where you guys want to go. Yeah be more to. More to chat about. It'll be after the. I guess the practice.
 +
 +Speaker A: So in this schedule would be an okay. Wanted to do like one week and figure that test.
 +
 +Speaker C: Oh like are you looking at the like the four block session or one of the other.
 +
 +Speaker B: Whatever works.
 +
 +Speaker C: I just want to put something and I get it.
 +
 +Speaker A: There's kind of a target to like prioritize and know how much time I have before we're gonna tell.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: Maybe after these three sessions talk again and see where the story is. But I mean if you want. West doesn't want just. Yeah. Then it will need to be one of our Sava Cola scheduled sessions.
 +
 +Speaker A: Then we can wait longer.
 +
 +Speaker B: Wait till October. September is.
 +
 +Speaker C: I don't have my sense of discord here.
 +
 +Speaker B: Yeah.
 +
 +Speaker E: The Halloween session. Well, yeah, I will at some point.
 +
 +Speaker D: I wouldn't mind running alien for you guys too. We have ton of games play to.
 +
 +Speaker B: Get the I'm gonna be patient.
 +
 +Speaker C: No, I think. I think aliens for the Halloween appear.
 +
 +Speaker B: Sounds perfect. Yeah.
 +
 +Speaker C: October or that I'll run the stairs to that we can decide later.
 +
 +Speaker B: Right.
 +
 +Speaker A: But it sounds like it'd be after the four session dagger card.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: That we don't have to like worry about where the story ends at because we know we're gonna think with some stuff. I was gonna assume we'll consume that if it ends up being November three. If we do the Halloween one then this is saying so it'll be in November after this calendar.
 +
 +Speaker B: Maybe multiple sessions.
 +
 +Speaker E: Thanksgiving session in my.
 +
 +Speaker A: There you go.
 +
 +Speaker D: It's supposed to be like an intro game but you know how those go.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: It's supposed to take three hours and it takes nine.
 +
 +Speaker B: Yeah, it takes three sessions exactly. The city in this one I'm supposed to be done in like one session and I think it turns three. Yeah.
 +
 +Speaker A: I wouldn't be surprised. Although I think now we would run it faster.
 +
 +Speaker B: Oh yeah.
 +
 +Speaker A: I gotta call somebody.
 +
 +Speaker B: I hope my agility to rain.
 +
 +Speaker C: No.
 +
 +Speaker B: Yeah but you always add your like if you roll I will go big and get 4 agility spend all my xp.
 +
 +Speaker A: I guess I do have I could.
 +
 +Speaker B: Spend 1020 RP and get 2 more xp and plus something else.
 +
 +Speaker C: I don't know what else to get. Stats will be good so I will yeah.
 +
 +Speaker B: Not fear resistant because that would make sense for John.
 +
 +Speaker C: Yes.
 +
 +Speaker B: He doesn't care. Yep.
 +
 +Speaker C: I am a monster.
 +
 +Speaker B: Yep, he is the monster. Who knows or plus 10 if I got to roll with guns like that's shoot everybody for anyone.
 +
 +
savacola/campaign_one/session.31.1754837800.txt.gz · Last modified: by rabidbaboon