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savacola:campaign_one:session.32 [2025/08/17 09:47] – created rabidbaboonsavacola:campaign_one:session.32 [2025/08/17 09:47] (current) – [AI Transcribed Audio] rabidbaboon
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 ===== AI Transcribed Audio ===== ===== AI Transcribed Audio =====
 +Speaker A: Can't do anything.
 +
 +Speaker B: Yes.
 +
 +Speaker C: My nose is already big. Nobody will notice that.
 +
 +Speaker A: The new job working out good.
 +
 +Speaker C: Yeah, there's. It's interesting because they're a company that's. The parent company has a ton of money and this company therefore, by proxy has a, you know, a good amount of investment.
 +
 +Speaker A: And they're not door without no job or anything.
 +
 +Speaker C: But it is interesting. Like resources kind of go back and forth across the company and there's. So there's these little disconnects as I'm like helping them plug into the community. I'm talking to a new subnet which is one of the AI problem spaces in Bittensor and they're having trouble. They just launched. There's all this to do about them launching, but then I'm watching and nothing's happening. The subnet, like people can't mine or validate it. And the most important thing you can do when you're mining and validating is you set weights, which means the validators judge the work of the miners and then scored it. Like at the Olympics, you score what they do on the floor exercise and the judges all submit their scores and that goes to the blockchain. But it looked like everyone was setting weights but no weights were being set. So I'm like trying to talk to the team, kind of slow to respond. But then finally one of them responds.
 +
 +Speaker A: Like, yeah, one of the.
 +
 +Speaker C: I said everything was okay. Yeah, one of the team members is having like a personal issue. It's like something wasn't going. I went, okay, well, you know, keep me posted. And I gave some suggestions of where to look to fix the problem, which ended up being right, by the way, which felt good. But it was a data type issue. They were submitting data of the wrong.
 +
 +Speaker D: Type to the chain, which is a.
 +
 +Speaker C: Pretty low level thing to miss. But they had this like crazy long function for handling the weights and like doing this conversion and stuff and like filtering them. And like, I'm pretty sure that at the end of that long stuff that you probably don't need that the type you're sending to the chain is getting rejected. And they had no error checking to like check that they ever made it to the chain and stuff. So I showed them some features, that default check that and. But then nothing was happening. And I'm like, I don't know if the person I'm talking to is actually a dev. So finally I talked to the guy again. I was like, how's the person with the problem? They said he's no longer on the team. Well, first he said, he's gone. And I was like, as in not present or not on the team anymore? Not on the team anymore.
 +
 +Speaker A: I'm like, oh, okay.
 +
 +Speaker C: So it's like this weird thing of they got vetted and, like, invested in a little bit, but there's always like, how did the team, like, get to this point and not have, like, the cross skills needed and stuff, but, like, figuring stuff out after the facts to us.
 +
 +Speaker A: How's it going? Good, man.
 +
 +Speaker D: Sounds like you're having fun with personnel issues.
 +
 +Speaker C: Yeah, well, it's. It's like these groups that we kind of help support, but they're on their own kind of. But we kind of give them, like, help with questions or answers and focus them in the right direction. But they're all, like, independent teams. Yeah, they do get a little bit of money. Money from us, but it's not like standard investment where we're like, grilling them for.
 +
 +Speaker D: You must have a thousand percent increase every day.
 +
 +Speaker C: It's like those kind of little things. And then a person on our team that's supposed to be mining in Bittensor was like, yeah, I can't access these machines over the network that keeps dropping out. And I finally find out that there's actually, like, a network problem that the engineers have. It's not a problem with her machine at first. Sound like it was security tool. It's all this weird stuff that I was, like, working out. And so I'm like, I just need this person to work. So I. Can you just remove the tool from their machine entirely? They're like, yeah, I can.
 +
 +Speaker B: Security tool, client.
 +
 +Speaker A: Like, great.
 +
 +Speaker C: Figure it out. Just don't use her as a test subject.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: They're like, okay. And like, two days later, they, hey, can I put this fine on your machine? And I'm like, that depends. It's the same thing that was on her machine causing the network issues.
 +
 +Speaker A: I'm like, maybe not.
 +
 +Speaker C: I found out there were two issues. So she finally gets running. But just finding out, like, stuff behind the scenes sometimes where people are in their silos and not necessarily talking. And now I'm kind of being glued, not just outside, but inside of, like, I want to be a part of this. Which is great because no one tells me no. It's like, I want to come in here and do I want to come in here and help only as much as I want to. Exactly. And they're like.
 +
 +Speaker A: It'S great.
 +
 +Speaker C: I get to pick what I work on. Because I had a couple things where like, is there something you want to do. I don't know, that should be something somebody else does. But most of the time it's true. Like it's somebody who needs to have their nose to the grindstone and I need to be in like 10 places.
 +
 +Speaker A: So it's been fun.
 +
 +Speaker C: But there's this funny, like quirky things.
 +
 +Speaker D: That like, why is that a problem?
 +
 +Speaker A: Work it out.
 +
 +Speaker C: But the team is good. But I'm, you know, three weeks in and now I gotta start producing stuff at the point of I better do things. Well, I've investigated a bunch, I'm getting plugged in, I'm having conversations. But they're like the stuff I need to do the most is more like, it's more like the governance high level stuff of people just being organized because it's a blockchain project. And so you have all these open source developers and everybody wants to go every different direction. And there's literally the like, you know Linux, the operating system? Sure. You know.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Well, there's a guy named Linus Torvalds who's like one of the creators of Linux and he's like kind of known to be kind of a jerk.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: But he's a talented and opinionated usually Right. In a lot of ways. And they call it the benevolent dictator effect.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: But they also call it benevolent dictator for life. And you have to like be cautious about projects where how long do you let the benevolent dictator have that much power? But you need their influence because they usually know the direction that the project should go in. And so he's really important. But like a week ago he was tearing some guy a new one for code he tried to submit to the colonel of Linux and said that the world was the worst place because of his submission.
 +
 +Speaker A: Like, no.
 +
 +Speaker C: Yeah, it was like, that's a rude thing, eviscerating him publicly in his pull request on the code base. Yeah, it was vicious. He got, he got memed. It was so vicious it turned into a meme of like this one block of code that he commented on and people turned it into memes. I was like, wow. It's like, can we get the good.
 +
 +Speaker A: And not the bad?
 +
 +Speaker C: We kind of have one of those. He's not a jerk in that way, but he's more like, we should just do this today. And it was like, no, here's the legal ramifications, you know, here's the issues. But tell me what it is that.
 +
 +Speaker B: You want to do.
 +
 +Speaker C: Like, well, this is the reason we.
 +
 +Speaker B: Need to do this.
 +
 +Speaker C: Like, okay, 25% of that I get. Can we do that in six months.
 +
 +Speaker A: Please. Yeah.
 +
 +Speaker C: All these projects are. They're like constantly moving underneath the surface. But then people try to build services on these things. If you change them too fast.
 +
 +Speaker A: Yep, it breaks.
 +
 +Speaker B: It breaks everything.
 +
 +Speaker D: And then they're scrambling.
 +
 +Speaker C: It's a whiplash.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: People don't realize in the cloud, it's like something like 98% of workloads in the cloud. Like, these big companies that are doing big things in the cloud, they run on Linux, not Windows. They run on some flavor of Linux or Unix. So the most popular operating system system on the earth by number might be, you know, Windows and iOS on phones, you know, tablets and stuff. But for actually getting work done behind the scenes, it's Linux. And so that's one of those things that, like, you can submit something and then have that cascade out, cause a bunch of problems. And we've got that in our ecosystem because it's open source and we have to fend off, like, hackers who want to, like, submit bugs in the code to make money and stuff.
 +
 +Speaker A: And it's just.
 +
 +Speaker C: So I'm always talking to people. That's one of my big roles right now, is talking to these participants to be like, you can't own it.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: You're part of one company out of like a dozen that are using it. You have to play nice. They're supposed to be voting, but then, like, only like, three out of, like, 50 people will vote, you know.
 +
 +Speaker A: Oh, really? Yeah.
 +
 +Speaker C: It's just because their lawyers are telling them, just abstain.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: It's safer to abstain. The default family. Like, hey, what decision should we make? Like, is there a no? Is there something besides yes or no?
 +
 +Speaker A: Can we say maybe it opens us.
 +
 +Speaker C: Up to zero liability. Why open yourself to liability? That will always be the recommendation.
 +
 +Speaker A: Yeah. It's just funny stuff.
 +
 +Speaker C: And people like the idea of, like, that's a cool idea.
 +
 +Speaker A: You should have a work group for that. Great.
 +
 +Speaker C: Would you want to have that up?
 +
 +Speaker A: Yeah.
 +
 +Speaker C: We have like, four code work groups and only two of them. Somebody that's willing to take them off.
 +
 +Speaker A: Yeah. So it's.
 +
 +Speaker C: I literally got asked behind the scenes, like, go be a shadow operative. Like, go make people do things. Like, just encourage them to do the thing that they're talented and capable of doing.
 +
 +Speaker A: Sure.
 +
 +Speaker C: Just don't let them know you're trying.
 +
 +Speaker A: To make them do. Of course. So they won't resist it.
 +
 +Speaker C: Generally.
 +
 +Speaker A: How management.
 +
 +Speaker C: My days are so weird.
 +
 +Speaker A: It's.
 +
 +Speaker C: I love it, though. It's like, I get to do a bunch of Wild and crazy stuff. From soft skills to hard skills.
 +
 +Speaker A: It's great.
 +
 +Speaker C: Mr. Bong, got your ears lowered.
 +
 +Speaker D: I did. I so needed to have it done. The sum of that finally came in right before semester.
 +
 +Speaker C: Exactly.
 +
 +Speaker A: I'm next.
 +
 +Speaker C: I'm approaching the unibrower.
 +
 +Speaker A: It's funny.
 +
 +Speaker C: Steve and I ran to each other twice at the same food places in like three days.
 +
 +Speaker D: Yeah, Both you and Katrina. It's like I finally get a chance to eat up. I swear I hit your mobile office every time.
 +
 +Speaker C: Yeah, I'm gonna start carrying a bingo card.
 +
 +Speaker D: That's awesome.
 +
 +Speaker C: We'll do like we call it sit and surf, where we just take our laptops and go sit somewhere and work and have a bottomless drink somewhere.
 +
 +Speaker D: That's how my mom got Katrina.
 +
 +Speaker A: Really? Yeah.
 +
 +Speaker C: Well, that's cool.
 +
 +Speaker A: Have I ever met your mom?
 +
 +Speaker B: No, I don't.
 +
 +Speaker C: Met your sister, I think once.
 +
 +Speaker A: Yeah. Not your mom. That's fine.
 +
 +Speaker D: I'll have to try and take her up to T again more often.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: That was a long answer. The job's been great.
 +
 +Speaker A: Love it. Good.
 +
 +Speaker C: Oh, one funny work thing happened in Bittensor. They have all the problem spaces. They call them the subnets. And one of them was when I helped on the ideation and the infrastructure to support and that's what the company I previously was with bought. They like merged. That's what kind of changed my role negatively. And so after I left, it was. It was called patrol or subnet 81. Well, there was an announcement Friday morning, early in the day that it sold. So they put it on hold and we're like, oh, we're going to revive this after we finish this other project. And everybody was like calling in a scam and was like getting really sensitive. Like, this is why Swamination left. It was like really sensitive. I. I sounded out and like, it's a good team.
 +
 +Speaker A: They're just doing a lot at once.
 +
 +Speaker C: Give them some time.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: And then like three days after I post that it sells, they sell it to some other group. And it just made this like firestorm people messaging. Well, the guy who bought it is a person I used to work with at the foundation. I messaged him and I'm like, so. And he said, dude, I'm so glad you got out. I was like, is the deal like that crazy? It's like, yeah.
 +
 +Speaker A: I was like, okay.
 +
 +Speaker C: So apparently something happened with the high ups and they ended up finishing it. But I was like, that's bullet there.
 +
 +Speaker E: I don't know.
 +
 +Speaker A: Yeah, I feel provided for.
 +
 +Speaker D: I get nervous when you get too many cooks in the kitchen.
 +
 +Speaker C: I just saw out of. In a startup, everyone have to wear multiple hats. But that doesn't mean suddenly everyone can be an expert at the things that you've done. It is possible that you don't have the people to do a thing.
 +
 +Speaker A: Oh, yeah.
 +
 +Speaker C: You know, they're like, we need a demolitions expert. You're like, we're a software development team. You can't just go, well, you're going to learn to be a demolition expert because you played one in Tabletop. Might even be likely. You've done more research than any of us here. Even if it might be fictional, it's closer than the rest of it.
 +
 +Speaker D: You know how to work a shovel?
 +
 +Speaker C: Oh, gosh.
 +
 +Speaker A: I'm like, no, you're creating the Lighthood.
 +
 +Speaker C: So it's just.
 +
 +Speaker A: I think that that group had a.
 +
 +Speaker C: Hard time dealing with the reality, all.
 +
 +Speaker A: The stuff they tried to do.
 +
 +Speaker C: So I think it was a smart move for them to ditch this.
 +
 +Speaker A: They made a bunch of people mad on the way. I don't like the.
 +
 +Speaker D: The whole idea of, I'm gonna retire on Beanie Babies.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: That's, like, more feasible.
 +
 +Speaker D: That was the insanity of my knees.
 +
 +Speaker A: Oh, yeah.
 +
 +Speaker D: Beanie Babies were popular.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: And people were, like, taking their entire life savings.
 +
 +Speaker C: It was, like, passionate.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: And dumping it into Beanie Babies and then the bubble pot.
 +
 +Speaker A: Yep.
 +
 +Speaker D: McDonald's couldn't get rid of their Beanie Babies.
 +
 +Speaker C: That's right.
 +
 +Speaker A: There was.
 +
 +Speaker C: There was like a Beanie.
 +
 +Speaker A: Beanie Beanie Baby.
 +
 +Speaker C: Like, dumping, like. Yeah, it was a whole bunch of them. Not like a trash dumping. But I remember hearing about that. There was. Was it McDonald's?
 +
 +Speaker D: McDonald's was trying to do it with, like, Happy Meals.
 +
 +Speaker A: Yeah. And whatnot.
 +
 +Speaker D: And it came down to the tag was more important than the stuffed animal.
 +
 +Speaker A: Wow.
 +
 +Speaker D: So you had special plastic protectors. And we decided to invest. I'm like, you've got to be kidding me.
 +
 +Speaker C: My brother goes antiquing down in Oklahoma, where they're at. It's kind of like suburb. It's a mix of suburb and rural. So they can kind of go out to the rural areas and find little antique shops and places that have, like, consignment. Like, the whole shop is mostly consignment stuff. And there's almost always, like, a section of Beanie Babies. Like, somebody's just like, can't get rid of these. And they just take them over and put them in. Here's my collection. Exactly.
 +
 +Speaker D: Pokemon cards. I gotta find that one.
 +
 +Speaker C: It's Beanie Babies. And Actually, Hot Wheels. Like, there's massive amounts of Hot Wheels collections.
 +
 +Speaker D: I have heard of Hot Wheels.
 +
 +Speaker C: Like, maybe. Maybe as many as Beanie Babies.
 +
 +Speaker D: Batmans get vehicles.
 +
 +Speaker E: I keep them in a little box. You can't take them out or they're not worth anything.
 +
 +Speaker D: They play with your toys. You lower the value.
 +
 +Speaker B: It's like, all right, we had tons of GI Joes.
 +
 +Speaker A: No survives. Yeah.
 +
 +Speaker B: I think I have half a tour. I might have half a torso. Scuba Diver.
 +
 +Speaker C: Those are the best action figures ever made. Those things were amazing. Yeah, they had their flaws, but I.
 +
 +Speaker B: Think one of our Stuck Together Ninja Turtles over there has a GI Joe arm attached to him.
 +
 +Speaker E: Batman.
 +
 +Speaker B: Arm with the masking tape on their waist.
 +
 +Speaker E: A dinosaur guy.
 +
 +Speaker C: Oh, that's amazing. It is a Batman arm. The other one's got a different. I never had one.
 +
 +Speaker D: I was that kid that was just in awe. It's like how many joys they get on there. There's the elbow and there's the wrist.
 +
 +Speaker A: It was just amazing. And they had.
 +
 +Speaker B: They had rubber bands inside them, so if you, like, pulled their legs or twisted them too much, they'd break, and then they would just fall apart.
 +
 +Speaker C: When you discovered that you could, like, stick their arms out and, like, just turn them and then let them go and they'd, like, twist like a helicopter.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: That was the beginning of the end of your. Of your GI Joe gun. They were expensive. I remember anywhere from like, seven and a half bucks to, like, almost 15 bucks for one character. And that's when I was a kid. Like, that would be the equivalent now of, like, 20 to 30 bucks for an action figure. It's crazy.
 +
 +Speaker A: Yeah. Work. That's why our parents weren't very happy. Yeah.
 +
 +Speaker B: We just played WAR too hard.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: Unlike the cartoon, your war had casualties.
 +
 +Speaker C: Into doing, like, a grim, dark GI Joe. A friend who was super, like, hyper impulsive. Like, one of those just does not think before doing almost anything. I'm not sure why we were friends, but we hung out and he had a bunch of GI Joes where he got super excited because he got a Sergeant Slaughter. I remember Sergeant Slaughter. And he was super excited. And pro wrestling joined Joe, and it was snowing, and he. He took. He brought it over, and we were playing, like, in the snow on the deck. And the deck was cool for playing that kind of stuff. And for whatever reason, like, he was pretending there was, like, an explosion thing, and he just takes his swatter and just throws it into our backyard. It's like a foot and a half or more of snow in the backyard. And I'm just watching him with, like, slow motion, like, what are you doing? And it goes in the backyard. We spend, like 45 minutes to an hour searching for Sergeant Slaughter. And if you see our backyard, it's like, you know, it's like, I don't know, a quarter acre of just foot and a half snow. I have no idea where it's landed, you know? So we're trudging around. Never found it until the lawnmower hit it during the next season. And Sergeant Slaughter was no more Slaughtered.
 +
 +Speaker A: Oh, well.
 +
 +Speaker D: Failed that quest.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: He waited a whole season. He had forgotten about it by that time.
 +
 +Speaker A: Right.
 +
 +Speaker C: I never told him that we found it.
 +
 +Speaker D: That's when he became a hermit. And he had kind of brew out of beer.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Slaughter was out in the jungle. Survived the winter. Oh, my gosh. Father times.
 +
 +Speaker A: Huh? Well, let's see. Meanwhile, back on South Coal. Yep.
 +
 +Speaker C: The war's not going well.
 +
 +Speaker A: No.
 +
 +Speaker C: This for us, our own private war. We're doing important things like stealing mustaches from the athletic gentleman and shooting billionaires in the leg.
 +
 +Speaker A: Yeah.
 +
 +Speaker E: Shooting them in the knee. House on fire manner.
 +
 +Speaker C: I kind of wish he showed up, like, at that event with the mustache. Yeah. That way, when they made a wanted poster for you, this guy with this mustache going to both sides of the.
 +
 +Speaker A: Page got this crazy mustache.
 +
 +Speaker E: Crazy gunslinger.
 +
 +Speaker C: But then you gave it to Carousel, so your identity is covered. Yeah, it worked out.
 +
 +Speaker D: Carousels will send a messenger wearing the mustache so that you can identify him.
 +
 +Speaker A: Oh, yeah. You get that? True. That's awesome. Have friends every year.
 +
 +Speaker C: I rewatched that series twice.
 +
 +Speaker D: I can't actually see Carousel, so for.
 +
 +Speaker A: Maybe the little golem thing. Yeah, go on.
 +
 +Speaker D: Coming up, where it helps me blend in with the local populace.
 +
 +Speaker C: He thinks he's indistinguishable.
 +
 +Speaker A: Yes. Yeah. So that's.
 +
 +Speaker B: Yeah, that's pretty much what I was. So, yeah. You guys find yourself on the West.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Never eat.
 +
 +Speaker A: That's right.
 +
 +Speaker B: The west side of Nightmore. After traveling.
 +
 +Speaker E: Four days.
 +
 +Speaker B: And it's actually. It's not raining because we're in, like.
 +
 +Speaker A: That's a good omen.
 +
 +Speaker B: I guess. Yeah, I guess. With Wesley. Right.
 +
 +Speaker A: He haven't even been here before, have you? No.
 +
 +Speaker B: So you would probably know the local. I guess the story of the place that was destroyed in 1859. The gang families got surrounded and slaughtered by the government forces. And then specter started rising from the corpses. Ramses was retired here as a blacksmith during that time period. And that's how the. I guess these guys had A have went here one time with Ramses to get her pistols back. And this is also where but in Google's traveling circuses.
 +
 +Speaker C: And by and by went here we mean cause absolute chaos for a day.
 +
 +Speaker B: But it's basically just an abandoned city town. I guess the town abandoned town that's was overrun by specters. There's a giant living house.
 +
 +Speaker A: In the.
 +
 +Speaker B: Place like evil clowns.
 +
 +Speaker A: Why do we want to go here?
 +
 +Speaker D: It's not here that we want to go to.
 +
 +Speaker A: We want to go under right now.
 +
 +Speaker C: That is better.
 +
 +Speaker D: First, if we blow up a house along the way, we make doc hat.
 +
 +Speaker A: What was that again?
 +
 +Speaker B: You know, the entrance to the obelisk is underneath this. And you guys kind of hard to see this foundry like the scale mouse is. But here, you know, that's the entrance to the underground in this old city watchtower.
 +
 +Speaker A: I love the house. Better at it than I would probably saw. J.
 +
 +Speaker D: You're a really vin diversion.
 +
 +Speaker A: Yeah. Yeah.
 +
 +Speaker C: Basically ran around the outside of town a lot chasing to so they could go. That was the plan.
 +
 +Speaker D: Nice. Well, we weren't expecting the house or.
 +
 +Speaker C: The number of clams that you guys.
 +
 +Speaker D: Ended up dispatching or the race.
 +
 +Speaker A: Yeah, sounds like there's a lot more information this time.
 +
 +Speaker D: Well, now that we have all the right power tools.
 +
 +Speaker C: That's right.
 +
 +Speaker B: Are we going in with a plan?
 +
 +Speaker A: No, we have outright.
 +
 +Speaker D: We can now wound enemies.
 +
 +Speaker C: A guy who's really good with dynamite. I feel better than last time.
 +
 +Speaker D: I think that is fixed special for us.
 +
 +Speaker A: I wanted something music for this section. Yeah, I like it.
 +
 +Speaker B: But yeah. So yeah, you guys are roughly on the west side or that's where you've approached, say like midday. So what would you guys like to do?
 +
 +Speaker D: Where do we believe the entrance is?
 +
 +Speaker B: The northeast or southeast corner down here.
 +
 +Speaker E: Circle one.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: You just want to bomb rush it or you try to fight a bunch of.
 +
 +Speaker D: How bloodthirsty are you feeling?
 +
 +Speaker E: Whatever gets in our way. Is it quiet or not? This is Audrey's mission. So he leads the way.
 +
 +Speaker D: I'd rather circle the town and come in from the shortest route in. I remember I the house last time I came with this one.
 +
 +Speaker B: It was in the center. Yeah, it was near the center.
 +
 +Speaker D: So as much as I would like to blow the house up, maybe after.
 +
 +Speaker C: We'Ll see if it comes along and it's hibernating.
 +
 +Speaker D: I'm not gonna go up and break.
 +
 +Speaker A: A window to find out.
 +
 +Speaker E: See any clown? Are we like on an edge of a clearing or we looking at it like.
 +
 +Speaker B: Yeah, I was going to Say you could be like wherever on a hill.
 +
 +Speaker E: Kind of looking down at it.
 +
 +Speaker A: I don't know if it would be super hilly around here. Yeah.
 +
 +Speaker C: I have a 12x spy glass.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: There you go.
 +
 +Speaker D: That's a clown. You're getting to do some recon to do a ritual sacrifice. Yeah. That might pull us in a little.
 +
 +Speaker C: Wait till it's overcast or character before we disrespect.
 +
 +Speaker A: Oh, come on.
 +
 +Speaker D: I can break a piece of rock, get it nice and shiny.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Only not that the ghouls or the ghosts can do anything, but pretty good. The clowns in clowns weren't too hard last time.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Say it's. It would be pretty flat and foresty and swampy.
 +
 +Speaker E: So we're like on an edge of the cbi.
 +
 +Speaker B: On the edge.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Along. I just seen you just approached along the old trail. That old road trail that leads into it from Braves.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: If you guys want to work your way coming from a different.
 +
 +Speaker A: That's fine.
 +
 +Speaker B: See here right around the city.
 +
 +Speaker D: Depending on how those buildings look culturally.
 +
 +Speaker B: Coming down from the south side down there.
 +
 +Speaker D: But this is where we're heading to.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: Audrey would be surprised if that obelisk is what's causing a lot of weird related issues.
 +
 +Speaker A: All right, then.
 +
 +Speaker B: Also, I guess in your party it's you four and then anybody else.
 +
 +Speaker E: Ali would definitely.
 +
 +Speaker C: Stay back here.
 +
 +Speaker A: Yes. She.
 +
 +Speaker D: She has a job.
 +
 +Speaker B: Yep.
 +
 +Speaker A: She's the sheriff.
 +
 +Speaker B: And town vetter of.
 +
 +Speaker A: People that come in. Yeah.
 +
 +Speaker D: Someone's got to do it in communication.
 +
 +Speaker A: Yep. Yeah. Because you can talk to. Yeah. Where you go.
 +
 +Speaker D: There she is.
 +
 +Speaker A: All right.
 +
 +Speaker E: So Galley his talking.
 +
 +Speaker D: What's this memory.
 +
 +Speaker A: Oh, yeah. Which are these?
 +
 +Speaker C: What I know from talking with Ramses. Are these considered, like dark creatures or.
 +
 +Speaker A: They'Re just more subject to weird?
 +
 +Speaker B: Let's say Ramses wouldn't. Didn't know a whole lot about them other than they're just.
 +
 +Speaker A: They hate the living.
 +
 +Speaker B: Ollie. Like, once you guys talked about her, Ollie would know that. And this has been, I think, related before that. You basically, you can dissipate them, but you can't kill them. They're in her world. They're called specters, but they just hate the living. And they're driven by their hatred of the living.
 +
 +Speaker A: We found that out.
 +
 +Speaker B: And the only way to actually, like, get rid of them or kill them is exorcism or burning their bodies. If you can find the bodies. So the body is at anchors. And they're incorporeal, too, so they'll just go through.
 +
 +Speaker D: Can only imagine how many Teeth, in a way exercise the entire town.
 +
 +Speaker B: And normally, like nothing touches them except for the magical.
 +
 +Speaker A: Things.
 +
 +Speaker E: Hey, there's a mass grave. So once they burnt.
 +
 +Speaker A: If they hit you, they're feeling the chills. Yep.
 +
 +Speaker B: It does assault your mind and body.
 +
 +Speaker A: My soul is in touch with those.
 +
 +Speaker C: That's true.
 +
 +Speaker B: You have your death shot, though.
 +
 +Speaker C: Oh, they're just physically tearing me apart.
 +
 +Speaker E: There goes the marching, baby.
 +
 +Speaker C: Let's imagine this is the music. And when you're slow mo killing clowns.
 +
 +Speaker B: Like all get down.
 +
 +Speaker C: Get a wagon.
 +
 +Speaker E: The wagon. It's a small wagon.
 +
 +Speaker A: It. Yeah, they knew that.
 +
 +Speaker C: It'S like for little people size, but people are coming out.
 +
 +Speaker E: Eight clowns coming out the world hard to hold.
 +
 +Speaker C: The reason I asked, by the way, is like, could I with what I've learned from Ansys as far as like creature from like the light, could I maybe bored darkness and see if it is effective at maybe preventing them from detecting us.
 +
 +Speaker B: You could certainly try and conjure up something that will burn a faith point. If you want to hit the whole group.
 +
 +Speaker C: Try it. I mean, maybe it doesn't work.
 +
 +Speaker E: But if it works, then we don't.
 +
 +Speaker C: Have to have like ghosties on this.
 +
 +Speaker A: Beneficial.
 +
 +Speaker D: As we're coming in, is there activity on the street? I mean, do we have a clown funeral going on or.
 +
 +Speaker A: Just the marching.
 +
 +Speaker D: Bear New Orleans style? It's almost got an umbrella.
 +
 +Speaker B: That is going to come down to.
 +
 +Speaker A: A mole by whoever is leading you.
 +
 +Speaker B: Guys to this tower. So this is a. We'll see if Doc is going to.
 +
 +Speaker A: Last year attempt to. It's gonna be either mine plus your career creature. Yeah. Yep.
 +
 +Speaker B: That's all you need to do. And if you want it to apply.
 +
 +Speaker A: It to everyone, that will burn the.
 +
 +Speaker B: Faith point to make it aoe.
 +
 +Speaker A: Right. That does what.
 +
 +Speaker C: What I'm attempting to do is kind of make a ward against darkness.
 +
 +Speaker A: So.
 +
 +Speaker B: So what this will do is we'll see. But for whoever is doing the roll to even get to leading the party to the tower, we'll get a bonus. Give it a roll with a bonus.
 +
 +Speaker C: Maybe you all feel like slightly warmer.
 +
 +Speaker B: Yeah, I was gonna say what is that.
 +
 +Speaker A: Blessed?
 +
 +Speaker C: Well, when I was reading about it, there would be and it sounds like it would always manifest some kind of visual.
 +
 +Speaker A: Right? Yeah. Yeah.
 +
 +Speaker B: That's very hard to hide. That's face stuff.
 +
 +Speaker A: I don't think you can hide from.
 +
 +Speaker C: My consistency so far. Has it always been like golden light everything that you.
 +
 +Speaker B: Yeah, I was gonna say everything you've seen associated with either Ramses or. I don't Think we've seen fel riders casting. So the stuff you saw with Ramses was gold colored gold light.
 +
 +Speaker A: Yeah. Yeah.
 +
 +Speaker C: You would see a faint. Like I'd be like praying, holding my hands out, and I'd open them up, and you'd see like little spheres of faint light come out of my hands. And each one like, travels towards your chest. And you can't help. It's just gonna go. It goes inside you, and then you just feel warm and then it's gone.
 +
 +Speaker A: Yeah. Okay. And then.
 +
 +Speaker B: Yeah. So, Audrey, as you're leading the troop.
 +
 +Speaker A: Through here, you can give me a.
 +
 +Speaker B: Agility role.
 +
 +Speaker A: By the way.
 +
 +Speaker C: There'd be surprise on doc's face, though, when he felt that, because it'd be like opening the skins because they felt warm.
 +
 +Speaker A: And then the lights come out.
 +
 +Speaker C: He hasn't done this one before.
 +
 +Speaker D: And so that would be three to the wall.
 +
 +Speaker A: Yep.
 +
 +Speaker B: Then keep the two highest and then add your agility.
 +
 +Speaker A: Or mind. Never mind that.
 +
 +Speaker B: So you can do. Mind also.
 +
 +Speaker D: If I do mind, it's 13.
 +
 +Speaker A: Agility would be 12. Yep.
 +
 +Speaker B: You guys ride and get into.
 +
 +Speaker A: The.
 +
 +Speaker B: Tower entrance without issue. Like the tower, this is like. It's mostly. I guess there's like some holes and stuff in it, but it does look like it's lived in and maintained. There's a set of stairs that go up and a set of stairs that go down. And I guess you would see, like, you would probably. There would probably be like pelts of humans and like other creatures like on the wall and like probably rugs of humans.
 +
 +Speaker A: Yes.
 +
 +Speaker B: Yes.
 +
 +Speaker D: They made this mask.
 +
 +Speaker A: What the. Why do you have that?
 +
 +Speaker B: Well, his mask is an animal.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: But it looks like you'd swear it was alive.
 +
 +Speaker E: Oh, remember what I did with mine? I used to have a wolf one.
 +
 +Speaker A: Yeah, you did.
 +
 +Speaker B: You used it for a heist or something. Afforded.
 +
 +Speaker A: Yeah. That's cool.
 +
 +Speaker C: It's terrifying.
 +
 +Speaker D: We didn't know how they made.
 +
 +Speaker E: We just till the next morning when they started finding.
 +
 +Speaker A: Yeah.
 +
 +Speaker E: People missing their skin.
 +
 +Speaker D: We won two mess. And two people were taken out of braves landing. Well, just their faces.
 +
 +Speaker A: What?
 +
 +Speaker D: Yeah, I was like, so that's where they come from.
 +
 +Speaker A: And.
 +
 +Speaker B: Yeah. At the play. And you guys maybe would relay that while like traveling here. So cash is filled in that like, they are. The.
 +
 +Speaker A: The.
 +
 +Speaker B: The troop would put on plays with like, very excellent, like, lifelike masks of the various characters they were playing.
 +
 +Speaker D: We rolled really well and they were very surprised that we won.
 +
 +Speaker A: Yeah. And this.
 +
 +Speaker B: This room, this tower is probably like 50 foot diameter. It's fairly decent because it was like used to like watch out over the. The city and stuff. That's probably about the same height as it is tall wise.
 +
 +Speaker A: It's around 50, right? Around 50ft tall. Okay.
 +
 +Speaker B: Well if you know the over the.
 +
 +Speaker D: Elbow sits down.
 +
 +Speaker A: Take too long. I'd probably go down.
 +
 +Speaker D: Part of me wants to go up and clear the tower, make sure nobody comes in behind us and bar the door.
 +
 +Speaker A: But.
 +
 +Speaker D: You could split up.
 +
 +Speaker B: At this system.
 +
 +Speaker D: You might get away with that.
 +
 +Speaker B: It specifically says in the rule book to like split the party. So I mean if you guys want to.
 +
 +Speaker D: Audrey would be. He'd probably check and see if he could smell any magic or feel any magic close by.
 +
 +Speaker A: And then.
 +
 +Speaker B: Give me a arcane roll, which is your sorcery in mind while he's doing that.
 +
 +Speaker C: I would have left the ring box to the quarterback.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Just from like a normally where we would leave it. The house that we took over. Who's living in that house now? Would that be like your house?
 +
 +Speaker E: Mine's some by the mine.
 +
 +Speaker A: Oh yeah.
 +
 +Speaker C: So we want to make the mine the base or we want to make braves landing.
 +
 +Speaker E: Brave landing.
 +
 +Speaker C: Maybe the basement at that nice house.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: That way if bridge landing is attacked.
 +
 +Speaker E: We can go straight through.
 +
 +Speaker B: Let's say Ra took over Frank's house.
 +
 +Speaker A: Okay.
 +
 +Speaker C: Then she would know then that the basement is like our.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Show up to that cave.
 +
 +Speaker E: Always have dinner ready for my show up.
 +
 +Speaker C: Sitting the table for never show up. Simply dried up bread on a table. A thing of wine.
 +
 +Speaker E: Moldy.
 +
 +Speaker D: It's like you can tell somebody visited.
 +
 +Speaker E: Yeah.
 +
 +Speaker B: 18.
 +
 +Speaker A: Nice.
 +
 +Speaker C: It's not this good.
 +
 +Speaker B: I say you definitely get rules.
 +
 +Speaker C: You're getting up, man.
 +
 +Speaker B: He has like. Well, I think plus 10 almost or so.
 +
 +Speaker D: Well, I got five for my profession for sorcery.
 +
 +Speaker A: Oh.
 +
 +Speaker D: Mine is at three. And then I took a boon.
 +
 +Speaker B: Yeah.
 +
 +Speaker D: The nose.
 +
 +Speaker B: Nose.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: You could like.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Sniff the weird.
 +
 +Speaker D: You get an extra D6 when you're.
 +
 +Speaker C: You're sensing it out.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Oh, that's probably the bonus die.
 +
 +Speaker A: Yeah. Yeah. See?
 +
 +Speaker B: Yeah. So. Yeah. And I mean especially with all the training you've been doing over the year. You definitely like there's like dark energy blood magic here. And you get almost. I'd say you probably almost see like the 10 like tendrils of like the energy floating up from underneath you as you're like.
 +
 +Speaker A: Actually. Yeah.
 +
 +Speaker B: What does this look like when you're investigating this area? Like the area for arcane.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Weird.
 +
 +Speaker D: This is the first time I've actually used it. But I can feel the pull or the Draw the source where it is. And as I focus on it, it. Depending on the type of magic, like, blood magic would be dark.
 +
 +Speaker A: Almost.
 +
 +Speaker D: I don't know, like a fog or missing it. And the stronger it is, the thicker it is. Might cause a little nausea.
 +
 +Speaker B: Also, like, what is it? What does everyone else see as you're casting this to, like, oh, they just.
 +
 +Speaker D: See me, like, smell the air a.
 +
 +Speaker C: Little bit and.
 +
 +Speaker D: Focus my senses into the room. So you're thinking, one more case. Audrey's just a little weird. And then if it's coming from underneath, I'd be drawn to those steps going down.
 +
 +Speaker A: And. And.
 +
 +Speaker B: Yeah, yeah, I was gonna say, too. Like, yeah, you would see, like, that. And then also, like, there would probably be, like, some, like, tables in here that have, like, blood stains on them and stuff as well. It's kind of like a entrance hall, greeting hall. And then going down there, there's definitely, like, get an ominous feel. And you probably actually hear very faintly this kind of like. This kind of, like circus music coming up below.
 +
 +Speaker D: So probably take the stairs down. Probably also keep an eye on Ollie. She's still way more knowledgeable than I am, even after the study. It's kind of like confirmation.
 +
 +Speaker B: Yeah, she. She would probably. She would be talking to you, like, asking you, like, what. You're very much like the Padawan master, like, talking to you. What are you sensing?
 +
 +Speaker A: Explain.
 +
 +Speaker B: What are you seeing? Explain.
 +
 +Speaker D: Talk about the. How everything. It's almost like it's in a dark fog, like a black mist.
 +
 +Speaker A: And that.
 +
 +Speaker D: There'S something drawing me down. The source is.
 +
 +Speaker A: Is definitely down from the.
 +
 +Speaker B: Yeah, and she would. She confirms that. And then she probably is like. And she's also like, like, look over here. And then she also, like, points. She points down through the floor, but then also, like, out into the. And, like, focus using these words. And as you repeat what she's saying, you actually see, like, a. Like a. Like, almost like a humanoid shape with, like, coagulated, like, blood, like, kind of floating around down below you. And then out in the distance away, there's just like, a black void.
 +
 +Speaker D: Like, so the. So the void is just like a hole in reality, whereas the flat.
 +
 +Speaker A: The.
 +
 +Speaker D: The blood rain, for lack of a better term. Or is it walking? Is it more of a golem?
 +
 +Speaker B: Like, it's humanoidy. Like, there's not really any more distinction than that.
 +
 +Speaker A: It's.
 +
 +Speaker B: There's a humanoid down below you, like, 100ft or so.
 +
 +Speaker D: So do we need to attack it? Is it a guard? Or is it an oblivious spirit? Like, the, like, the way it's shooting.
 +
 +Speaker B: She goes, we'll find out when we get down there. Yeah, it's like, unless you want to try and cry if you have something that would be related to anything in this area or to Giggles. Clown.
 +
 +Speaker A: Folk. Clown.
 +
 +Speaker D: Domestic. This might actually serve a purpose.
 +
 +Speaker A: Before, it was just cool.
 +
 +Speaker D: So I pulled a mask out. So for scrying, just.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Arcane point. And then give me here, I guess, the casting role. And it will be formidable. So you'll need a 15 plus. I'm gonna say, like, you get a brief flash, and you see Giggles. He looks like he's sitting on, like, a cushion with, like, a good.
 +
 +Speaker A: Like, with, like, a cup.
 +
 +Speaker B: Like a fresh cup of, like, blood or something. And then he, like, is, like, watching something and you can't really see what, but you hear lots of, like, cheering, and, like, this music is much louder. And then you get. Then you see Giggles actually looks at you and you get. Feel like you get, like, slapped in the face as you're. As you're, like, ejected out of the space.
 +
 +Speaker D: Shake it off. Giggles knows right here.
 +
 +Speaker A: We should move quickly.
 +
 +Speaker C: I have Plexiglum.
 +
 +Speaker E: That's true. If you have some.
 +
 +Speaker C: Well, we have healing potions and gun oil. I spent that downtime manufacturing in town.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: So we should at least have, you.
 +
 +Speaker A: Know, one of the.
 +
 +Speaker C: I'm assuming there's still D3 healing potions.
 +
 +Speaker A: That's what they are, right? Yeah. Yeah.
 +
 +Speaker C: And then one point. Actually, I should ask, did that work on the right repeater?
 +
 +Speaker B: I'll say with the. With the gun oil, because I'm doing something a little different, but we're basically going to kind of ignore scale for the most part, unless something has higher scale. And then if your weapon is scaled.
 +
 +Speaker A: Then you'll still feel like your damage will be fine.
 +
 +Speaker B: So we'll just make it add a. You can either, I guess, use it for bonus to hit or bonus to damage. I guess you'll decide when you apply.
 +
 +Speaker A: It.
 +
 +Speaker E: Before the rule.
 +
 +Speaker B: Well, when you're putting it on, I guess.
 +
 +Speaker C: All right, how are you applying the oil? It's one way or another barrel.
 +
 +Speaker B: If you want more damage or if you. Or you want more accuracy.
 +
 +Speaker A: Rub it alone.
 +
 +Speaker D: Kiss it.
 +
 +Speaker A: I need accuracy, so.
 +
 +Speaker B: Well, yeah, we'll make it a bonus die for either accuracy or damage. So you'll add it. You'll be able to roll it damage than mine. Like a bonus die for damage. So it'll replace.
 +
 +Speaker E: I should.
 +
 +Speaker B: So for like. Yeah, when you're rolling it for damage, you'll feel you'll use the. The two higher. Or you'll use your higher Dital can replace one of your die.
 +
 +Speaker A: Nice one. Hero point for the rabbit.
 +
 +Speaker E: We'll see. We do have all our hero points back.
 +
 +Speaker B: Yes, you do have all your hero points. Good reminder. This is a new adventure.
 +
 +Speaker A: Bringing a hole in my pocket.
 +
 +Speaker B: Actually.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: While you guys were in here, why don't you. Audrey, why don't you give me one more mind roll to see if anybody showed up while you guys were investigating here.
 +
 +Speaker C: You still get the bonus back.
 +
 +Speaker A: Yep. Yeah.
 +
 +Speaker B: Because that basically is just gonna last.
 +
 +Speaker A: Until you turn it off too. Oh, cool. 12. 12.
 +
 +Speaker B: Oh, you're good.
 +
 +Speaker A: Sweet. All right. Yeah.
 +
 +Speaker B: So you guys start making your way down this through the. This farewells. It's kind of like a. It's almost like an open. Like that's just like you're going down. And as you go deeper.
 +
 +Speaker A: You end.
 +
 +Speaker B: Up traveling like around like 50ft down. The music is getting louder. And then you're starting to hear like cheering. And then you start hearing like screams of like agony like pain sound. Like people are like someone like inverted earlier.
 +
 +Speaker A: Wow. Quite the party.
 +
 +Speaker B: And too like along here too, you would start to see like runes that have been like, drawn into the. Onto the stone in blood.
 +
 +Speaker D: Does Ollie recognize anyone?
 +
 +Speaker B: Not familiar. Judas recognized. Probably like the general actually.
 +
 +Speaker A: I guess that's something.
 +
 +Speaker B: I guess. As for players and should like magic runes kind of be like universal?
 +
 +Speaker C: I guess it depends like how much of this is universal.
 +
 +Speaker A: Like.
 +
 +Speaker B: Well, like the. Generally like the anwin is. You know, like that's kind of universal.
 +
 +Speaker D: Source of the rooms. Because the same source. I would say yes, but then some.
 +
 +Speaker C: That's my point too is like if somebody discovered this is how you manipulate magic, they would arrive at the same conclusion, maybe through different discovery means or.
 +
 +Speaker D: If the information was provided from the same place.
 +
 +Speaker B: Right.
 +
 +Speaker D: If these are dark rooms that came from the same dimension or something like that. You make a deal with the devil. It doesn't matter what dimension you're in. He's going to give you the same information.
 +
 +Speaker C: Unless it's a magic that could be manipulated multiple different ways.
 +
 +Speaker A: I would say.
 +
 +Speaker C: If it's the same power.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: Because you would have that one person. It's savant genius, where they're making up their own runes. And that would be. They might have similarities, but it would be their own creation.
 +
 +Speaker B: I'm also. I'm kind of thinking like runes are like mass.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Like for the most part, like it is what it is.
 +
 +Speaker D: Well, it'd be math, but There's a difference between representation, Roman numerals and Arabic numerals. So it's still math, but that's where I can see the difference of symbols coming in.
 +
 +Speaker A: Yeah, that.
 +
 +Speaker B: That makes sense. How they would be slightly different, but still, like, come to the. I guess the same answer or the same manipulation.
 +
 +Speaker D: What was it? Was it Babylonian or Sumerian, where it's like dots and.
 +
 +Speaker A: I don't know how.
 +
 +Speaker E: Much Babylonian might be Sumerian. They were around for, like, 5,000 years.
 +
 +Speaker A: Yeah. Okay. Yeah.
 +
 +Speaker B: So, yeah, so I would say, yeah. Ollie would, like, recognize them in the sense that. Yes. The general sense of the power and like that they're this blood magic pork chop sandwiches.
 +
 +Speaker D: Can they be interfered with or disable?
 +
 +Speaker C: Some of the spirit of Gavish is.
 +
 +Speaker A: Like.
 +
 +Speaker E: The worm or whatever that blows out.
 +
 +Speaker B: I would say. I would say, like, kind of like following the math Bane, that if you start messing with, like, the word. I'm also kind of also thinking of like. Like Mandarin or Korean or Japanese. We're like, changing lines on the symbols. That's. That's kind of where I think go.
 +
 +Speaker D: From cute to scary really fast.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: So she's like. She's like, I get the general sense of what this is, but I don't want to mess with it because we could make it worse.
 +
 +Speaker A: Skadoosh.
 +
 +Speaker D: Takes out all other advisement and says, got it. Mental note, next time we go to play in the library.
 +
 +Speaker B: Learn a room, language, learn some rooms.
 +
 +Speaker C: What time of day did we come in here?
 +
 +Speaker B: I. I said afternoon, but that's up to you guys.
 +
 +Speaker C: Like, I have my night.
 +
 +Speaker E: We're underground with all the same night.
 +
 +Speaker A: Yeah. Yeah.
 +
 +Speaker B: It is lit in here with, like, these torches that give, like, this weird, like, dark, like, maroon, bloodish color, it looks. And there's like a little, like, crystal that's sitting in, like, these old torchlight sconces.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: How's our Audrey's talk with all about what we're going, what we're trying to do, and then brainstorming of what sort of energies must this be putting off.
 +
 +Speaker A: To and where we're going.
 +
 +Speaker D: Is that causing the.
 +
 +Speaker A: The uniqueness of Nightmore could be kind.
 +
 +Speaker D: Of like a spirit magnet.
 +
 +Speaker B: She probably. She would say is. As far as the specters are concerned, it's likely that whatever happened here caused them to like. She's like, there's. There has to be bodies here. And, like, you know, we haven't seen very.
 +
 +Speaker A: The little bit.
 +
 +Speaker B: That little piece we traveled through, we didn't really see much evidence of them, so there's Bodies somewheres here.
 +
 +Speaker D: Well before we had seen more specters than it would possibly be bodies. So it could be she's like in a death layer.
 +
 +Speaker B: And she's like as we're like the feel of this place. Yeah. There's something more has happened here than what you've told me about.
 +
 +Speaker D: More than I know about too.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: She's like something very like dark and sinister has happened here. Then she kind of like gets kind of like smiles a little bit and it's like this is the kind of stuff I live for.
 +
 +Speaker E: We continue our incoming workers. We have for the mine.
 +
 +Speaker D: Anchor him to a warp still.
 +
 +Speaker A: Yeah. Like.
 +
 +Speaker B: Like I should just teach you guys the minor necromancy.
 +
 +Speaker E: Make your own skeleton so I can go adventure.
 +
 +Speaker C: So doc up to this point has been slinking and then she says that he's like.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: I would say this conversation like takes place as you guys Travel down like 50. Then.
 +
 +Speaker D: Imagine the security system.
 +
 +Speaker A: Push my hat down a little further. Yeah.
 +
 +Speaker B: And then you guys, you come up to you hit the landing.
 +
 +Speaker A: And then.
 +
 +Speaker B: There'S there's a set of like stone doors in front of you. There's like this weird like creepy clown face drawn.
 +
 +Speaker D: That's where the screams are coming from.
 +
 +Speaker B: Drawn in blood.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: And you hear cheering and screaming like pain screaming.
 +
 +Speaker E: It sounds like a ton of people cheering Circus.
 +
 +Speaker B: Why don't you give me I guess maybe a minor appeal goal. They're like listen.
 +
 +Speaker A: There's not really a good stat for listening.
 +
 +Speaker E: 10 either one.
 +
 +Speaker B: You get the sense that there's over adjustment.
 +
 +Speaker A: All right people in there. Good to know. All right.
 +
 +Speaker D: How do we wish to proceed?
 +
 +Speaker A: I like those odds.
 +
 +Speaker D: Open the door. Throw in explosives. Close the door if you want to open it wide. Well somebody in there screaming to be risky. I don't die my dear.
 +
 +Speaker A: I mean I'm happy to.
 +
 +Speaker D: You're putting them out of the misery. They're not screams of joy.
 +
 +Speaker C: Between the comments of everyone becoming a necromancer and him being the sound of reason, this is an interesting trip. Yeah. This is so weird for me to think I'm saying maybe we shouldn't use that. Feels wrong.
 +
 +Speaker A: Wait.
 +
 +Speaker C: Do you have a fever?
 +
 +Speaker A: Cash.
 +
 +Speaker C: Just check.
 +
 +Speaker A: Check.
 +
 +Speaker D: I check the door if there's any magic traps or feel like Ja's just going to shoot them all.
 +
 +Speaker A: So.
 +
 +Speaker D: To make sure that if we open it we don't set off some.
 +
 +Speaker C: Sure.
 +
 +Speaker B: Give me a. It's a sorcery roll to see if.
 +
 +Speaker A: We detect any magical traps. 15. Nope.
 +
 +Speaker B: You know, there doesn't seem to be anything Magical about this door.
 +
 +Speaker A: Yeah, let's just roll in and see what's going on.
 +
 +Speaker D: Yeah, it'll be just like the mine when we went into that, you know, century infested lair.
 +
 +Speaker A: This is just clown infested.
 +
 +Speaker C: They're even softer. Be a mild snort from Dr. Should.
 +
 +Speaker E: Have brought the gallon.
 +
 +Speaker A: Say hello to my little friend.
 +
 +Speaker E: Open the door. And it rolls through. The barrel just rolls through.
 +
 +Speaker A: What's that there?
 +
 +Speaker D: Are they rings on the door or is it more of a regular handle?
 +
 +Speaker B: Yeah, I'd say there's probably like, almost like a pair of, like, goofy, like, circus.
 +
 +Speaker A: And get the door open.
 +
 +Speaker C: This game is rigged.
 +
 +Speaker D: Gonna knock the bottles off next week. Breaking the joke. So I would grab one side.
 +
 +Speaker A: Crack.
 +
 +Speaker D: It open just a little bit at first.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: As you crack it open, the. The music gets quite loud. The screaming gets even louder. You hear, like, multitudes of people, like, screaming, and then you hear a bunch of, like, cheering. And then like, directly across, quite a ways away. And I'll show you guys what to.
 +
 +Speaker E: See if it wasn't a record scrap.
 +
 +Speaker B: Probably about, like, everyone looks at you. Can you just open a little bit? Probably about close to 150ft away. And you see giggles sitting on, like, a plush chair, like a throne, kind of. Yeah, he's just laughing and giggling a lot as he's, like, looking down at what's going on below him. You kind of see. And that's like, basically all you see, like, with the little crack is, like, directly across from him. And you get, like, the sensors. There's some sort of pit between you and him that's about 100ft.
 +
 +Speaker A: Okay.
 +
 +Speaker D: If the music hasn't stopped and everything, continue pulling the door a little further enough so that somebody can slip in sideways. Not a full.
 +
 +Speaker A: Open, but sure.
 +
 +Speaker E: So we're like, up above and then there's.
 +
 +Speaker B: Yeah, it's like we're in a box.
 +
 +Speaker A: So.
 +
 +Speaker B: Yeah, you can't. Yeah, kind of. Yeah, you can't. You're opening doors. You. You see Giggles across the way, like on an equal level.
 +
 +Speaker A: And then.
 +
 +Speaker B: Yeah, as you guys step in.
 +
 +Speaker E: Yeah, I'm Ken.
 +
 +Speaker D: I'll keep them off your job.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: Oh, that is like an arena.
 +
 +Speaker C: That's what I was imagining.
 +
 +Speaker D: I figure on giggles.
 +
 +Speaker A: Yeah. Yeah. That's what I'm saying.
 +
 +Speaker E: You don't have, you know, I'm like, plus one range.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: So you guys.
 +
 +Speaker E: You guys can throw your Minis down.
 +
 +Speaker B: They were cleansed. Yeah. So as you guys are all in here, you see all along the edges, there are. You see like 15 or so clowns all cheering and cheering. I'll say. You guys just walked right at like. Yeah, I was like snuffed up to.
 +
 +Speaker E: The rail and just peeked over.
 +
 +Speaker B: And you basically.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: You see those clowns along the edge and then all these weird colored dots along here are people like impaled on spikes and some are still alive. You see the three clowns down in the center? Basically like just finishing murdering western ones.
 +
 +Speaker A: Oh, there's one dropped.
 +
 +Speaker B: Murdering three people. And they're like in the process of like dragging there corpses over to like show Giggles. He's way over here.
 +
 +Speaker A: Yeah.
 +
 +Speaker E: Some of these guys, he's pretty leany lean.
 +
 +Speaker D: Fits for an ollie.
 +
 +Speaker C: They had this one. He's a little bit tall.
 +
 +Speaker A: It.
 +
 +Speaker C: Tight plastic.
 +
 +Speaker E: We got plenty.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Can always super glue his feet back.
 +
 +Speaker E: Or melt them back. His grapple gun.
 +
 +Speaker A: Yes.
 +
 +Speaker B: And then.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Is you guys.
 +
 +Speaker A: Yes.
 +
 +Speaker B: Those are all people up in like a booth. Like similar to your. Like a little bit lower than you guys. Like maybe one row lower.
 +
 +Speaker A: Oh.
 +
 +Speaker C: Shall we?
 +
 +Speaker A: Yeah.
 +
 +Speaker B: As you guys like kind of like sneak in. Give me a roll this year.
 +
 +Speaker E: Sneaking in.
 +
 +Speaker B: Yeah.
 +
 +Speaker E: All of us.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: In the order you guys like went in.
 +
 +Speaker E: Oh, it was probably one in third.
 +
 +Speaker C: I probably would have been taken up from here. Yeah.
 +
 +Speaker A: I'm 10. Okay.
 +
 +Speaker E: Actually.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: That's these nine or better.
 +
 +Speaker D: Yeah, I got 10 as well.
 +
 +Speaker B: Just flat roll with the agility. I think it's 18. Yeah, yeah, yeah.
 +
 +Speaker A: And then career. But it's just enough. Yeah.
 +
 +Speaker D: If he stands.
 +
 +Speaker E: You want.
 +
 +Speaker B: And then what's Audrey roll?
 +
 +Speaker E: Sneak it up.
 +
 +Speaker D: Oh, sneaky.
 +
 +Speaker A: Can Audrey be.
 +
 +Speaker E: No barking fighters.
 +
 +Speaker D: See, that's agility.
 +
 +Speaker A: Agility.
 +
 +Speaker B: 2 6.
 +
 +Speaker A: So 9. Exactly.
 +
 +Speaker D: As he's closing the door, you're all. And he suddenly sticks his foot out there and slows it.
 +
 +Speaker B: I was gonna say Ollie rolled really bad though. Yeah. As you guys are like coming in there.
 +
 +Speaker E: Joins the laughter.
 +
 +Speaker B: Oh, yeah. Say. No, we'll say Giggles happens to look up and across.
 +
 +Speaker E: She doesn't sneak.
 +
 +Speaker B: She just walks in and sees that the. Sees the door. That the door is open.
 +
 +Speaker D: She's not really walking anyway. She just kind of floats.
 +
 +Speaker E: Gave it away. Floats in.
 +
 +Speaker B: And then you just hear giggle is shot.
 +
 +Speaker A: In his.
 +
 +Speaker D: It was something half hitched.
 +
 +Speaker B: No, he's.
 +
 +Speaker E: He's gravely because we got a ton of those early on.
 +
 +Speaker B: He's got a gravely rushed in accident.
 +
 +Speaker D: Still on rushing.
 +
 +Speaker B: But yeah, he just goes, oh, we have guests. Would you please stand?
 +
 +Speaker A: I stand up.
 +
 +Speaker C: I love that you're the first one.
 +
 +Speaker A: To see you stand up. I'm like all right.
 +
 +Speaker E: Oh, welcome.
 +
 +Speaker B: You've come to join our circus?
 +
 +Speaker A: Nah. No.
 +
 +Speaker D: From where we're at, do we see any other doors out of this space?
 +
 +Speaker B: There's a. There's a door like underneath like down.
 +
 +Speaker E: Here under and there is there staring like up here from down.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: I guess what connects to what.
 +
 +Speaker B: Yeah, I was gonna say they. They can either it'd be easy to climb up here or just. Well just. Yeah it's will be easy to get up to you guys. I would say this is probably actually just about. We'll say there's like indoor like a door here.
 +
 +Speaker C: I think in that case when I stand up and say Dustin, I'll just.
 +
 +Speaker E: Like get up on the ledge and.
 +
 +Speaker C: Try to jump over here and be like let's go.
 +
 +Speaker E: Ye.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Because when you say yeah. When you tell him to that he's like, that's unfortunate for you.
 +
 +Speaker C: I like crack my neck. Crack it. Like the whole snaps back just like the G.I. joe.
 +
 +Speaker E: No.
 +
 +Speaker B: So you would see his eyes like kind of like get a little big and then he's like he starts laughing like just get a voice and then overall priority and that's. That's your agility plus.
 +
 +Speaker A: Wait.
 +
 +Speaker B: No, it's mine.
 +
 +Speaker A: Yeah. Oh hey.
 +
 +Speaker E: Doc's not sleeping.
 +
 +Speaker C: Not 11 so give me 14, 12, 10.
 +
 +Speaker A: I'm gonna go after.
 +
 +Speaker C: Which is ironic. You having trouble with the rail.
 +
 +Speaker E: Fence was a little far.
 +
 +Speaker C: Put gum on the floor here. What did I step in almost to the real.
 +
 +Speaker D: They keep looking over.
 +
 +Speaker A: Okay.
 +
 +Speaker B: Yeah. So if you did nine or better.
 +
 +Speaker A: You will go someone's soda before everyone.
 +
 +Speaker D: Is that beer? Are you serious?
 +
 +Speaker A: He got beer.
 +
 +Speaker B: So I'm guess hot dog and then Cash. So I guess everyone did nine better than besides.
 +
 +Speaker E: Yeah.
 +
 +Speaker A: Cash.
 +
 +Speaker C: So were you. When I see you, are you running over like with a melee weapon out?
 +
 +Speaker A: Yeah.
 +
 +Speaker B: And I would say you guys, you see all the clowns like pull out like ridiculously like big like either razors or like goofy hammers. And you see, you see giggles in the back. Pulls off like this big like two hammer. Two handed like hammer. That looks like one of those, you know, like the like the baby like squeaky hammer. That's what it like looks like that hammer. And it has like a. It has like a bit of like almost like a bloody like flame to it. Kind of.
 +
 +Speaker C: Like completely concealable too. Like you can always just pull it out of nowhere. Maybe this is carousel training.
 +
 +Speaker A: You.
 +
 +Speaker C: You're like get his mustache. And now you're like I want his hammer.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Take over the circuit.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: And Then some of them, like, have, like. They look like those. The party horns. Like, the ones with, like, the tassel on them or, like, the bazulus.
 +
 +Speaker C: That's the melee weapon.
 +
 +Speaker B: No, some of them have it, like, they're getting ready to, like, hold on. But they're. The party things are, like, big.
 +
 +Speaker E: Loud.
 +
 +Speaker A: It's.
 +
 +Speaker B: It's gonna, like. It looks like it's a hodgepodge. So. Okay, so it's not just, like, pick.
 +
 +Speaker C: The one closest to him that has a horn and, like, kill him with a horn. Because you're going to melee. The unfortunate person who meets you in melee combat is going to get bad news.
 +
 +Speaker B: And also, these guys are. They're all tough. There's no rabble in here.
 +
 +Speaker C: They will all survive one round at least.
 +
 +Speaker B: Yeah, probably. Yeah, basically. And then no cool ones. Giggles is a rival. So they have hero points.
 +
 +Speaker A: Nice.
 +
 +Speaker B: So, yeah. What do you guys. You guys are.
 +
 +Speaker E: I'm gonna work on the left side.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: When I see him climb over, I.
 +
 +Speaker E: Start to aim my pistols at that gun.
 +
 +Speaker B: Cover for me.
 +
 +Speaker C: I'll just shoot a porn guy.
 +
 +Speaker A: Down by 14.
 +
 +Speaker E: The head.
 +
 +Speaker A: Sorry. 13 hits. Yes.
 +
 +Speaker B: For the normal clowns, you just need 10 or better to hit and then.
 +
 +Speaker E: 9 points of damage to the first round.
 +
 +Speaker B: Okay. All right, he's toast.
 +
 +Speaker C: I need four points for my turn.
 +
 +Speaker E: Then I'm gonna duck down.
 +
 +Speaker B: You do this guy down here.
 +
 +Speaker C: I shot the one that has the horn closest to him.
 +
 +Speaker B: So just pick somebody.
 +
 +Speaker A: Okay.
 +
 +Speaker B: Whoever you want to shoot at.
 +
 +Speaker A: All right.
 +
 +Speaker C: Since he's going to. You're going to land close to him. I was going to shoot the guy that's next.
 +
 +Speaker B: Yeah, I'll say.
 +
 +Speaker A: You.
 +
 +Speaker B: You'd see, like, it's.
 +
 +Speaker A: You're probably going to. One shot.
 +
 +Speaker B: Either of them, and you did four dam. Four points.
 +
 +Speaker A: Yeah. Okay. Yeah, the.
 +
 +Speaker B: Yeah, you see, like, all, like, they. They can do range or melee.
 +
 +Speaker A: Okay.
 +
 +Speaker B: All right, so. And then Audrey and.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: What's Audrey doing?
 +
 +Speaker D: Audrey's kind of overwhelmed at the moment. He came at the back of the pack. Pull the door. So he turns around. I say, all the hell is broken.
 +
 +Speaker A: You're going over.
 +
 +Speaker C: Why is he jumping?
 +
 +Speaker A: Where is he going? Pretty much.
 +
 +Speaker D: So at this point, I probably hold long enough to see what Ollie's doing and then follow after.
 +
 +Speaker B: Ollie starts speaking words of power.
 +
 +Speaker A: Oh, yeah.
 +
 +Speaker B: And is distracted by all the freaking.
 +
 +Speaker A: Horn.
 +
 +Speaker B: And noise going on because she just rolled. Actually, no, never mind. She has some jealousy.
 +
 +Speaker A: Never mind.
 +
 +Speaker B: She did.
 +
 +Speaker A: All right. I need to add that.
 +
 +Speaker E: Getting more menacing.
 +
 +Speaker A: Yeah. Okay.
 +
 +Speaker B: All right. So actually, that does go off because she rolled a 4 plus 7 is 11. And you guys just see kind of like a pel dome up here around in your like little area here.
 +
 +Speaker A: This.
 +
 +Speaker D: Would Abby know what that dome is as far is it protective or.
 +
 +Speaker B: Yeah, so it will reduce incoming damage by one. That's so yeah. So while you're in this globe that she's standing in the center of. Oh, it doesn't look like this anymore. But yeah, she just sets up that and is casting.
 +
 +Speaker A: All right, so I'll make it easy.
 +
 +Speaker B: For me to move. So yeah. So yeah, she. She throws down and a protective G right away. So yeah. So what does Audrey do.
 +
 +Speaker A: First?
 +
 +Speaker D: It'd probably be because the gun's handy. He's kind of saving some of the spellpoint. He saw the horn guy kind of.
 +
 +Speaker A: Rock a little bit.
 +
 +Speaker D: He pulls that Eldritch pistol, does a follow up shot.
 +
 +Speaker B: So all your elderite does do, it has a plus one damage to whatever you roll.
 +
 +Speaker A: Okay.
 +
 +Speaker D: It's just a pistol. He's got.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: 11 that hits or better to hit.
 +
 +Speaker D: Those are D6 damage.
 +
 +Speaker C: Yeah, D6 plus one for a. Sorry, is it a pistol or a rifle?
 +
 +Speaker A: Pistol.
 +
 +Speaker C: Yeah, those are D6. Unless it's a heavy pistol.
 +
 +Speaker A: D6.
 +
 +Speaker D: It's not like a D6.
 +
 +Speaker B: No higher.
 +
 +Speaker A: Which is straight.
 +
 +Speaker C: D6.
 +
 +Speaker A: The six.
 +
 +Speaker C: So seven.
 +
 +Speaker D: Yeah, I'm rolling the five.
 +
 +Speaker A: Okay.
 +
 +Speaker D: Plus a one.
 +
 +Speaker B: Nice crumpled.
 +
 +Speaker A: All right. Giggles actually, yeah, he's going to.
 +
 +Speaker B: He like jumps over on top of one of these pillars.
 +
 +Speaker A: You get closer.
 +
 +Speaker B: And then you just hear like he's here, him speaking like this guttural language. And then start like, kind of like cackle. Laughing. And then out of his. Out of his hand, a large like ball of confetti. Up here is imply that you guys.
 +
 +Speaker E: Have a bad feeling about this one Ball is never good in magic.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: Shoot the ball. Shoot the ball.
 +
 +Speaker E: I can get toasty. Want to see?
 +
 +Speaker A: Yeah.
 +
 +Speaker D: Joker confetti off the Batman. Yeah, I think you're just gonna magic.
 +
 +Speaker A: Okay.
 +
 +Speaker B: Yeah.
 +
 +Speaker E: So he's pistol.
 +
 +Speaker D: Henchman, stand right there. I need to set the barrel.
 +
 +Speaker C: It just says bang.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: You see him casting it forms and then it just kind of like blows up middle mid as. He's like casting it because he actually felt the cast. And I hear all these weird like party sounds.
 +
 +Speaker C: That's cool.
 +
 +Speaker B: Here. I'm like curse. And he jumps down behind the. Behind the pillar. So he is obscured from you guys. All right, now all the other clowns are going to. All right, so yeah, so this one guy runs up to cash and rolls with tries to slash at you with a giant razor.
 +
 +Speaker A: 15. Oh yeah. All right.
 +
 +Speaker B: And then you take four damage slashes.
 +
 +Speaker C: At you Saldurite duster absorbs it all.
 +
 +Speaker E: Nice.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Then you're the alde. Right. Is like splashed by this weapon. You just hear like this kind of like ethereal like screaming sound. It's like the clown is just like.
 +
 +Speaker C: So is this your first combat in the. In the. How would Bash react to that?
 +
 +Speaker A: That's pretty cool.
 +
 +Speaker B: And then these other two here are.
 +
 +Speaker A: Going to shoot at you Cash with.
 +
 +Speaker B: Their giant blow horns. A nine or ten.
 +
 +Speaker A: No.
 +
 +Speaker B: No. Yeah. See.
 +
 +Speaker A: Okay. Nice.
 +
 +Speaker B: Yeah. So you. You see them like blow and just hear the stupid party horn sound as like this. Like. Like this darts flying by and pit against the wall.
 +
 +Speaker A: These guys are going actually can't even see these guys anymore.
 +
 +Speaker C: I just imagine the grunt Happy birthday from Halo. Remember you head shot him.
 +
 +Speaker A: Oh yeah. Yeah.
 +
 +Speaker B: All right. All and then these three are each going to take well I guess one at dot, one at.
 +
 +Speaker A: Jaw. We'll do two at jaw. Dock and ja kind of blocking. All right.
 +
 +Speaker B: So this one's for Doc party horn for 12.
 +
 +Speaker C: 2 defense.
 +
 +Speaker B: Is that just 12 hit you. So that's an 11.
 +
 +Speaker A: So 12 hits 2.
 +
 +Speaker C: 2 defense. So we reduce it by 2.
 +
 +Speaker B: No it won't. It would give me a minus 2 which is a nut would be a 9. So are you or.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Or it makes your 11 to hit you. Yeah. So that hits you.
 +
 +Speaker A: Yeah. Yeah.
 +
 +Speaker B: So you get slapped in the face for five damage and that is with the minus one from this shield.
 +
 +Speaker A: Five incoming.
 +
 +Speaker C: I reduced my head. I'm like thank you.
 +
 +Speaker B: The elderite like kind of like screams and colors come out of it.
 +
 +Speaker A: It's really cool.
 +
 +Speaker C: I like awkwardly time dodge and just glances off like the flap of the dustery like wow.
 +
 +Speaker B: And then 11 and six.
 +
 +Speaker E: Six missing 11 with that play here.
 +
 +Speaker A: Okay. So I only have one dip in. Okay.
 +
 +Speaker B: Yep. So yeah. So one dart just like impacts and gets hit by the. You got five.
 +
 +Speaker A: Yep.
 +
 +Speaker B: So yeah. You hit with this dart. Oh actually sorry. That's a minus one from that. So I didn't subtract.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Four for minus one ollie. All right, let's brush those. All three went. These guys are kind of running this way. They are going to throw. You see them like actually I guess you wouldn't. You might not see them now. I guess Jack and Jock would see them still here like right by the rail.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: You see that like pull out like these like they almost look like.
 +
 +Speaker A: Balloons exist. Back.
 +
 +Speaker B: Hot air balloons did, but I don't. What about helium?
 +
 +Speaker E: It probably be maybe something like the ladders or.
 +
 +Speaker B: Yeah, you see, like these weird. Like, they're human ladders. Yeah, I said, like human bladders.
 +
 +Speaker A: What's in there?
 +
 +Speaker B: So they'll. They'll throw. I guess all of them will be.
 +
 +Speaker A: Actually.
 +
 +Speaker E: Probably know what that is. But we wouldn't.
 +
 +Speaker B: They're gonna throw. They're just throwing them up there. So we'll see if they.
 +
 +Speaker A: All right. Yeah.
 +
 +Speaker B: So you see. So two bladders come in.
 +
 +Speaker A: And then.
 +
 +Speaker B: I guess all of you, the four of you up there, roll your arm. Six damage. Ollie got clicked. The problem with her face.
 +
 +Speaker A: Ouch. Good job. Only six. That would be.
 +
 +Speaker D: Oh, but we're in the shield. Does that include the minus?
 +
 +Speaker B: I already included that.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: What? The number I tell you will be the. The number that you're taking.
 +
 +Speaker A: Okay. All right. Yeah. Yeah.
 +
 +Speaker B: You see, like, this it all like. You see, like. Like the Ollie's duster. Some of her, like, skin kind of, like, smoked a little bit. She has one, I assume.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: I assume you guys equipped every. Like, the important people. Yeah, especially the people that come with you, let alone like the enforcers.
 +
 +Speaker E: Enforcers in this hell. And what happened?
 +
 +Speaker B: Oh, yeah, so that's. Yeah, everybody went. All right. So, Cash, you are.
 +
 +Speaker C: Oh, all right. I'll take wax fang and try to bury it in this clown's.
 +
 +Speaker A: Or better.
 +
 +Speaker E: Almost a good one.
 +
 +Speaker D: That's.
 +
 +Speaker C: That's over a 10.
 +
 +Speaker E: Turning away.
 +
 +Speaker A: All right, damage is 8. Damage.
 +
 +Speaker B: That guy just crumples.
 +
 +Speaker A: Yeah, that explodes.
 +
 +Speaker C: The organs fly out like a snake in a jar. Thing spring loaded. Just about high blood pressure.
 +
 +Speaker B: All right, you guys.
 +
 +Speaker E: Red meat increases.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Then you can. Yeah, you can move. You can move that far if you. Yeah, you can get up to the next guy.
 +
 +Speaker A: All right.
 +
 +Speaker B: All right.
 +
 +Speaker A: Yep.
 +
 +Speaker B: Back to the next round.
 +
 +Speaker C: So do they have weapons out or do they look like that's all they do.
 +
 +Speaker B: Say. Oh, dude.
 +
 +Speaker C: Yeah, they're pulling out their or. It's like, endless.
 +
 +Speaker A: What the hell, bro?
 +
 +Speaker B: Yeah, obviously, that's what it looks like.
 +
 +Speaker C: Have stuff in their jock.
 +
 +Speaker B: Yeah, you would have seen like, that looks like they ripped out their own organ and like, through. Yeah, the other guys, like, the other guys provide cash now. Like, they just, like, reached into, like, a pocket and like, they pulled out, like, this big, like, razor thing, you know, whatever. Like, they're. They all. They all can do melee in range.
 +
 +Speaker E: Let's see Jock from under his duster pull out this thing of just fun. Barbed wire. He primes it and he's gonna throw it in the middle of them.
 +
 +Speaker B: All right.
 +
 +Speaker E: Spring loaded. Conc.
 +
 +Speaker C: Oh, hell yeah.
 +
 +Speaker B: Give me.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Excuse me.
 +
 +Speaker A: The.
 +
 +Speaker E: Yeah.
 +
 +Speaker B: Range roll.
 +
 +Speaker A: Yeah.
 +
 +Speaker E: Be like 14.
 +
 +Speaker B: Yeah. That easily lands where you want.
 +
 +Speaker E: I just throw it on them.
 +
 +Speaker B: You just see this of like 10. This 10 foot spot. Just all of a sudden you hear it. You see this thing go. I don't know. Maybe this is a for. Maybe Jock has kept this one secret.
 +
 +Speaker A: Yeah.
 +
 +Speaker E: You would see them hanging like.
 +
 +Speaker B: Well, no, I mean like what it does.
 +
 +Speaker A: Yeah.
 +
 +Speaker E: What it does would be. Would see them like it's only at 2.
 +
 +Speaker B: So. Yeah, go ahead. Like describe what this. Yeah.
 +
 +Speaker E: So it's like a bundle of barbed wire like you'd see at a store or something. But it's spring loaded and when he throws it, it just explodes out.
 +
 +Speaker C: That's brutal.
 +
 +Speaker B: And you see like. Yeah, this like 10 foot sphere of just gnarly like razor barbed wire, you know. And those guys are all. They're all tangled up in it. Now then, did we have damage on it?
 +
 +Speaker E: No, that's the first time.
 +
 +Speaker B: D6H.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Two D6 doesn't. The highest one.
 +
 +Speaker A: Hey.
 +
 +Speaker E: A5.
 +
 +Speaker B: All right. Yep. So yeah, all those guys just whoops.
 +
 +Speaker A: I don't want to draw another one. Yeah.
 +
 +Speaker B: And they're. They're basically like trapped. He did five damage.
 +
 +Speaker A: Yep.
 +
 +Speaker B: Yeah, they see that. They're like a bit nasty.
 +
 +Speaker D: This is why you did not want to get tossed in the briar patch.
 +
 +Speaker E: Left.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: So those guys are all shoot up. That's your turn.
 +
 +Speaker A: All right. Yeah.
 +
 +Speaker B: What are the rest of you guys?
 +
 +Speaker A: That's so good.
 +
 +Speaker C: But that was the first time we see that doctor Be like hell.
 +
 +Speaker D: And then I is a twisted man.
 +
 +Speaker C: I start popping at the.
 +
 +Speaker A: All right. Nearest.
 +
 +Speaker C: Nearest people.
 +
 +Speaker E: He has another one inside investor somehow.
 +
 +Speaker D: This is the on one. It's about the size of the.
 +
 +Speaker B: Damage.
 +
 +Speaker A: Here.
 +
 +Speaker B: They climb like. Laughs and it's like. All right, so Audrey.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: So yeah. Audrey and Ollie.
 +
 +Speaker D: Take a shot at the going furthest away.
 +
 +Speaker A: Okay.
 +
 +Speaker D: This time you go and use Comet also see how well it burns down there. 10, 12, 14.
 +
 +Speaker A: Yep.
 +
 +Speaker B: 10 or better is all you need to use to hit the.
 +
 +Speaker A: 6.
 +
 +Speaker D: 8 fire damage.
 +
 +Speaker A: So 3. 3 damage. Yep.
 +
 +Speaker D: I want to see if he kindles.
 +
 +Speaker A: A.
 +
 +Speaker D: Sobriar patch might get lit on firecloud.
 +
 +Speaker A: No, he was able.
 +
 +Speaker B: He pats the flames out, but. So it doesn't burst in the flames. But see, you had to put it out.
 +
 +Speaker D: If I wanted to ammo enhance the weapon for a specific type of ammo. Like a flaming bullets or something like that. Would that be a turn to do it and then firing, or can that be done in one?
 +
 +Speaker B: That would be your action. So, yeah, it would be your action for that round to. Okay, boost it up if you wanted to.
 +
 +Speaker A: And then we see Ollie.
 +
 +Speaker C: Steps forward.
 +
 +Speaker B: So she can see the three guys.
 +
 +Speaker E: On the down below.
 +
 +Speaker B: Steps up next to jaw. The orb is still like, where it's at. And you just see both hurricanes all the way over by you and rolled under your feet. Now, as you see here, she, like, comes up and makes like, almost finger guns and goes. Can you see two, like, green bolts of energy hit the two outside guys.
 +
 +Speaker E: Man the hammers.
 +
 +Speaker A: Yeah. So those are damage.
 +
 +Speaker B: Peter rolling.
 +
 +Speaker E: Don't trust the computer with dice rolls.
 +
 +Speaker D: Some nights. It's incredible.
 +
 +Speaker C: I trust these. I trust the computer dice roll.
 +
 +Speaker B: Oh, he almost killed one and then the other guy dies. His head, like. You see his head just, like, gets, like, burnt away.
 +
 +Speaker E: There's just like a scolder now asking where to go.
 +
 +Speaker B: This body, like, falls over.
 +
 +Speaker A: All right, that's all we need. Let's turn everyone.
 +
 +Speaker B: All you guys gone.
 +
 +Speaker A: Singles and runs and jumps up here.
 +
 +Speaker E: Getting closer.
 +
 +Speaker B: See him start laughing again as that confetti ball starts to form again.
 +
 +Speaker A: And he's like, I got you this time.
 +
 +Speaker B: And then you see it, like, come. Just gets launched. It comes flying at you guys. And.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Like, hits the shield explodes. And like, all this, like, confetti comes flying into your. Into the dome and it cuts like metal for eight damage.
 +
 +Speaker A: No roll it does.
 +
 +Speaker C: We get one off of that finish.
 +
 +Speaker B: I already did. Yes.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Whatever number I tell you guys, that's what you take.
 +
 +Speaker A: Or.
 +
 +Speaker B: Yeah, that's the damage that came in. So.
 +
 +Speaker C: Start spending some hero points.
 +
 +Speaker E: And I have to.
 +
 +Speaker A: Take six away.
 +
 +Speaker E: I have to. I went one HP or before I went critical.
 +
 +Speaker A: I even spend one to push.
 +
 +Speaker D: Push it to resolve too, if you're.
 +
 +Speaker E: That's true.
 +
 +Speaker A: And from a single big one. Yeah, that would be worked in. What was that? That's.
 +
 +Speaker E: That was close. Apply damage just taken to resolve rather than life.
 +
 +Speaker A: But.
 +
 +Speaker D: Jacques did was shake it off.
 +
 +Speaker E: Shake off wounds.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: But then Giggles is like, welcome to the party. All right. So, yeah, Giggles went to all the. These guys down in the barbed wire.
 +
 +Speaker A: Are gonna try and get out here. Have fun.
 +
 +Speaker B: The guy on the edge.
 +
 +Speaker A: It's out. Well, this guy does manage to, like.
 +
 +Speaker E: Also need to make it better next time.
 +
 +Speaker B: Work its way.
 +
 +Speaker E: Make it Barb next.
 +
 +Speaker C: Catch them distract.
 +
 +Speaker B: And you can see that they're, like, cut up and Bleeding, but they almost act like they enjoyed it. Yeah, their clothes are all shredded and stuff.
 +
 +Speaker A: I can see your butt. No.
 +
 +Speaker B: Gas. Now these three guys up here are going to take shots at Doc, Jock and Audrey to return the favor.
 +
 +Speaker A: Yep. So let's see.
 +
 +Speaker B: So the first one, let's go with Doc. 11. Does that hit you, Doc?
 +
 +Speaker A: Try limit. No, could be a 9. What defense did?
 +
 +Speaker C: So 9 to hit or 10 to hit?
 +
 +Speaker B: Well, it's default is 9. Then your defense would add 2, so that would make an 11. So 11 would be okay?
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Okay, so that's a pit and then there's a 13 on Audrey. That one I've got two defense and then Jock gets missed as they're blowing their horns at you. So Doc, that's three damage and then Audrey four damage.
 +
 +Speaker D: I mean the right armor defends me.
 +
 +Speaker C: Remind me to think Cash leader and.
 +
 +Speaker B: Dot or Jack's the one that made.
 +
 +Speaker E: This Cash got Elder, right?
 +
 +Speaker B: Yeah. These guys run up to do melee attacks.
 +
 +Speaker A: 13 and 12. Yeah, they don't do it.
 +
 +Speaker B: Okay, so they have these razors. They chop at you for three and six.
 +
 +Speaker C: First one did zero, second two pretty good.
 +
 +Speaker A: Survived.
 +
 +Speaker B: These guys down here come out of the tunnel.
 +
 +Speaker A: Oh boy.
 +
 +Speaker B: And rain. Oh, you can't see that off and adjust the map a little bit.
 +
 +Speaker A: I'm just off the screen down there.
 +
 +Speaker B: There's one guy.
 +
 +Speaker A: Oh yeah.
 +
 +Speaker E: It might fit it.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: So those guys will both blow horn at you. Nine and a six.
 +
 +Speaker A: Are they both men? Yep.
 +
 +Speaker B: So you see these darts fly past your ears? Let's see, all those three guys went up there already. So yeah, these other two guys come.
 +
 +Speaker A: Running out of funnel.
 +
 +Speaker B: These guys actually they shoot.
 +
 +Speaker A: Oh, these guys.
 +
 +Speaker B: Blow gun at docking jocks.
 +
 +Speaker A: If you're both closer, this is dock.
 +
 +Speaker B: For a seven miss and then a nine. So they just skip off the shield.
 +
 +Speaker A: All right, half here.
 +
 +Speaker C: How far down was this like to there?
 +
 +Speaker B: I'll say it's like 20ish feet.
 +
 +Speaker D: So pretty considerable distance.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: Okay.
 +
 +Speaker B: Yeah, I'll say to like here to this, like the little rim here, that's like 10 and then it's another 10 down. So you, if you wanted to like jump down in there, you could do it in two, like in one.
 +
 +Speaker A: What I want to do.
 +
 +Speaker C: And I don't know how you're going.
 +
 +Speaker D: To interpret this in the.
 +
 +Speaker A: As.
 +
 +Speaker C: As like I'm getting pummeled by these guys up front and I'm like running towards them, charging towards them. I want to transform or try to transform into like a bison or a buffalo and then Just keep going. And I want to try to like, bowl through them, knock them off, knock them over, whatever.
 +
 +Speaker B: All right. Yeah, Give me.
 +
 +Speaker C: I guess I gotta transform.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Well, you can tie this into like one whole roll if you want.
 +
 +Speaker A: Okay.
 +
 +Speaker C: Just make it like a strength based transformation pre trigger. Sure, that works for me.
 +
 +Speaker B: I'm gonna say strength or agility.
 +
 +Speaker A: Eleven. All righty. Yeah.
 +
 +Speaker B: So yeah, usually you ball through these guys. I want you to roll me a D6 as you're trampling these guys with your bison.
 +
 +Speaker A: Two. All right.
 +
 +Speaker B: And I'll say these two guys, like, got knocked. Knocked against the wall. He definitely knocked them down.
 +
 +Speaker A: Yeah, they're prone.
 +
 +Speaker B: And then like, they're. They're. They're like a door. Like, this is like a tunnel. So if you wanted to, like, keep going, you could go down through there if you wanted.
 +
 +Speaker C: I think I'll stay there and then retrans or I'll shift back into cash. Now I'm like, surrounded exactly where I want to be.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Cash prime.
 +
 +Speaker B: All right, back to the top of the order.
 +
 +Speaker E: These two guys down here.
 +
 +Speaker A: Roger. Layer.
 +
 +Speaker E: 14 hits.
 +
 +Speaker A: Yep.
 +
 +Speaker E: Five damage to one and six damage to another one.
 +
 +Speaker B: All right, they're toast then.
 +
 +Speaker E: On a spin.
 +
 +Speaker A: Hope this works.
 +
 +Speaker E: I spend a hero point to do the mighty success card in.
 +
 +Speaker A: Oh, yeah.
 +
 +Speaker E: Immediately make another attack against the same or a different target.
 +
 +Speaker B: Yes. If you want to.
 +
 +Speaker E: And then I'll shift over and shoot one of these guys.
 +
 +Speaker A: Okay.
 +
 +Speaker E: 13 hits.
 +
 +Speaker A: Yep.
 +
 +Speaker E: Take six points of damage.
 +
 +Speaker A: All right. And then I'm gonna back up.
 +
 +Speaker B: So I guess you want to shoot.
 +
 +Speaker E: One of the wounded ones or if there's a wounded one, I shoot.
 +
 +Speaker B: Yeah, shoot the guy in the back. His toast.
 +
 +Speaker A: I'm gonna.
 +
 +Speaker E: Step out a little bit since there's aoes going on.
 +
 +Speaker A: Yep. All right.
 +
 +Speaker B: What are the rest of you guys doing?
 +
 +Speaker D: So Chuckles is still in a spot where I can see him.
 +
 +Speaker B: Giggles.
 +
 +Speaker A: Yes.
 +
 +Speaker D: Yeah, Giggles.
 +
 +Speaker C: He's gonna make him mad by calling him everything but Giggles.
 +
 +Speaker D: Vicious mockery.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: What's up, Snickers?
 +
 +Speaker B: Iris.
 +
 +Speaker A: Two days.
 +
 +Speaker D: I want to focus with one of the coins and the funnel givers. Creatures unable to. To form short term, short term memories. I don't care about memories. I just want to befuddle his mind.
 +
 +Speaker A: I don't know if that'll have the effect that I thought for it gets rid of there. No.
 +
 +Speaker B: Yeah, the coins are.
 +
 +Speaker A: What are we doing word for word, what they will do.
 +
 +Speaker D: Okay, well, that short term memory is.
 +
 +Speaker A: Not how you have the effect.
 +
 +Speaker E: He might forget we're here.
 +
 +Speaker D: Well, it has only been like 13 seconds.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: How far back can you go? Is it short term? Is it short term though?
 +
 +Speaker B: Yeah, well, it would be new short term members. So yeah, you would still know like you're here. But we're friends.
 +
 +Speaker C: Send them back to pre clown stage. We'll see what happens. It's like a tragic story. He was a shoe salesman before.
 +
 +Speaker A: He's like, what am I doing here?
 +
 +Speaker D: In that case, I would get so I could cover as many people as possible and I do a whirlwind. Create a vortex of here about 10 foot wide. Mind my times 10 foot. So we can go a 30 foot defective dome. Effective dome of swirling air to keep.
 +
 +Speaker C: Ballistic objects from hitting us like confetti balls.
 +
 +Speaker A: Oh, nice. So.
 +
 +Speaker B: So how big are you going?
 +
 +Speaker D: Well up to three feet. I'm not quite sure how far Jacques moved away.
 +
 +Speaker B: So this is 30ft. If you cast that on yourself, that's going to give everybody penalty dies to shoot. You're in. It's a whirlwind. You're in the wind. Like.
 +
 +Speaker D: Prison where they have trouble shooting out of it.
 +
 +Speaker B: If you put it on like on them. Yeah, they'd have a hard time shooting out of it.
 +
 +Speaker A: So I want to make another one.
 +
 +Speaker E: Pound, maybe get giggles.
 +
 +Speaker D: Yeah, I want to do a 30 giggles and.
 +
 +Speaker B: Like over here. So yeah, I was gonna say. So anything. Anyone shooting into it or out of it, that's penalty guides because.
 +
 +Speaker E: I want to help you out. You got four guys down there that'll let us.
 +
 +Speaker A: I got this.
 +
 +Speaker D: Let us help our bison friend and okay, so yeah, we'll kick that up and maybe enhance it later.
 +
 +Speaker E: I know and shoot giggles from where I'm at.
 +
 +Speaker D: What do I need to roll for that or is it just a given because it's mine?
 +
 +Speaker B: Let me. Now there is a roll, but you probably will pass it because it's probably a mind rule.
 +
 +Speaker D: I've got a 10 if I just do mine. I've got a 15 if I throw in sorcery.
 +
 +Speaker B: Yeah, it's probably the exact. It's probably this. I spell an archangel, so yeah, this is mine. Arcane, mine.
 +
 +Speaker A: Plus C.
 +
 +Speaker B: Yeah. Yeah. So yeah, it is just your mind plus your sorcery. And it does cost an arcane point.
 +
 +Speaker A: Okay. Yep.
 +
 +Speaker B: And as long as it's a 9 plus it's used. Otherwise it's affects you.
 +
 +Speaker D: So we'll do that for defensive toss around. And then after I get it started.
 +
 +Speaker C: And look at all it's like.
 +
 +Speaker D: Think we can electrify that.
 +
 +Speaker A: Lightning storm?
 +
 +Speaker B: It's not my specialty, but you can certainly try to add light to that mess. Okay, so that's light in barbed wire. We got dective dome picks up the.
 +
 +Speaker D: Barbed wire and mesh and just flips it around.
 +
 +Speaker A: Oh, God. Watch out. Yeah.
 +
 +Speaker B: Rolla here, she could tell Denise is dead. Barbed wire mess into the world like a lender.
 +
 +Speaker A: Oh.
 +
 +Speaker B: All right.
 +
 +Speaker E: So Ollie.
 +
 +Speaker B: Is going to glass up to four by shoot it to the closer guys that are.
 +
 +Speaker C: Cash is in the middle of those.
 +
 +Speaker A: Hits, and I just. So this guy is. Both look like they want to run.
 +
 +Speaker B: Away now because they have green flames hit their bodies.
 +
 +Speaker A: Yeah. Stupid like.
 +
 +Speaker B: Clown nose. Like, huh?
 +
 +Speaker A: Yeah.
 +
 +Speaker B: So that's all player. No dog outside.
 +
 +Speaker C: See that windstorm coming up middle? Take a shot.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: I'm just gonna keep him straight. Forget he's over there. Whoever's standing up over there.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: There's four of them, and they've all been wounded, so.
 +
 +Speaker A: Okay. Definitely enough to hit three damage.
 +
 +Speaker B: All right, you want to kill one.
 +
 +Speaker A: Or you want to kill one?
 +
 +Speaker B: All right, Drop this guy that's by the rail. He's starting to, like, get up. After getting knocked, he just, like, gets up and then gets blastered in. It falls over the raw Western style.
 +
 +Speaker C: I am also gonna spend a point to do another attack.
 +
 +Speaker A: Sure. Another one of those guys up there. Oh.
 +
 +Speaker C: Level sixes. So I have to pick a mighty success item.
 +
 +Speaker A: Yes.
 +
 +Speaker C: You can do carnage again if you want to.
 +
 +Speaker B: Yeah. So here's the.
 +
 +Speaker A: He can.
 +
 +Speaker C: That one takes four damage. Kill one.
 +
 +Speaker A: Yep. That still.
 +
 +Speaker C: I'm just like.
 +
 +Speaker A: Yeah, Doc.
 +
 +Speaker E: Figuring it out.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Taking lessons from you. And I pop one in the head for seven damage.
 +
 +Speaker E: Oh, my.
 +
 +Speaker B: Yep.
 +
 +Speaker E: Beginning to believe.
 +
 +Speaker C: See, I told you I had this.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Doc locks in. The less the training with Jock is. Yeah. Be like, thanks, Jock.
 +
 +Speaker E: Save some for me.
 +
 +Speaker B: All right.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Don't expect that.
 +
 +Speaker E: Awesome. Gonna be the best. And that will drop or something. Like, no one over there.
 +
 +Speaker A: One luck.
 +
 +Speaker B: Jiggles jumps here down over here out of the whirlwind.
 +
 +Speaker A: And then I'm going to spend his. He's going.
 +
 +Speaker B: You just see him, like, laughing. And then, like, this blast of, like, confetti, like, blasts out of his feet, and he lands next to Cash.
 +
 +Speaker A: Oh, hello.
 +
 +Speaker B: Just like, hello. As these, like, giant mallet is like. Like, starts flying towards your head. All righty.
 +
 +Speaker E: That is.
 +
 +Speaker A: Oh. Yep.
 +
 +Speaker B: Cash is up.
 +
 +Speaker A: Nope.
 +
 +Speaker B: That's his turn to blast up there.
 +
 +Speaker A: All right, well, that's.
 +
 +Speaker C: Thanks for coming over, I guess.
 +
 +Speaker B: All right.
 +
 +Speaker C: I want to try to. Now that I'm back to Cash prime shift again, and I want to Change my legs into, like, frog legs so I can jump really well. See how that goes?
 +
 +Speaker A: Oh.
 +
 +Speaker C: That'S only an eight.
 +
 +Speaker D: You have yours for.
 +
 +Speaker C: I think I am gonna spend. You can RP.
 +
 +Speaker B: Yeah. If you have an RP2, right? Yeah, it's two to one. To bump it, you just need a nine. If you want to go up, that'd be two points or I didn't find. If you have them, I would.
 +
 +Speaker D: I spend my RP points on upgrading myself.
 +
 +Speaker C: Hey, you do cash, man.
 +
 +Speaker B: So I'd say. Yeah, the. If you.
 +
 +Speaker A: Yeah. Okay. I'm gonna spend one of these.
 +
 +Speaker D: I think I get three.
 +
 +Speaker C: Roll both or maybe just one.
 +
 +Speaker A: It's.
 +
 +Speaker B: It's either. Yeah, you can re roll. So if you have either of them. Or you can make one a full.
 +
 +Speaker C: All right, that's much better. Okay, so that's like 15 or some frog legs.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: And then I want to reach into my cloak and pull out, like, a stick of dynamite and light it with, like, a pretty short fuse and jump away as far as, like, maybe onto that pillar or something.
 +
 +Speaker A: Sure.
 +
 +Speaker C: And let's leave it, like, behind.
 +
 +Speaker A: Yeah, let's. Yeah.
 +
 +Speaker B: With short fuse.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Give me an agility roll to see.
 +
 +Speaker E: Could use one of your sticky ones.
 +
 +Speaker A: And just slam it in. No.
 +
 +Speaker B: Well, with the short fuse, you're gonna jump away and it's gonna explode.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: The role is to, like, well, number one.
 +
 +Speaker C: Correctly.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Time it correctly and then also land on top of this. No, because there are spikes on the pillars.
 +
 +Speaker A: No.
 +
 +Speaker E: Fall on the spike.
 +
 +Speaker A: Okay.
 +
 +Speaker C: Can I add anything besides agility?
 +
 +Speaker B: Like agility. And then also. And if you want, you could add.
 +
 +Speaker C: Your creature using frog.
 +
 +Speaker B: Yeah, I was gonna say that gets me a 10.
 +
 +Speaker A: There you go.
 +
 +Speaker B: What does this look like? I guess for everyone watching cinematically. Yeah.
 +
 +Speaker C: You probably just see him, like, get low as his legs go down, and then he just launches like a frog and sticks to it. And then the camera goes back and you just see, like, a king clock time bomb.
 +
 +Speaker A: All right.
 +
 +Speaker E: Yeah.
 +
 +Speaker C: For eight damage.
 +
 +Speaker A: Oh.
 +
 +Speaker C: Well, his crony is screwed.
 +
 +Speaker B: Yeah, I was gonna say that was. I was gonna say that guy explodes.
 +
 +Speaker A: There's Grant. Happy birthday.
 +
 +Speaker C: And I'm probably precariously balanced in this column.
 +
 +Speaker B: It's probably like. It's all. It's probably almost five foot diameter because those squares are roughly five foot or whatever. You did eight damage. So what he said.
 +
 +Speaker A: Yes. 26 plus two.
 +
 +Speaker C: That was your own carnival bomb there.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: I think I am a clown. I'm realizing these are kind of my people.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: That guy is totally yeah, he explodes. You see the explosion go off, and then giggles is standing there, and he's. Giggles also, only, like, 4 11. So he was, like. Like, standing up on your kind of tippy toes when he was trying to smash you in the face with his hand.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: You see the explosion go off, and then, like, when the. The dust. So you see him, like. You see, like, the.
 +
 +Speaker A: Not quite.
 +
 +Speaker B: Like the coyote or like, the other. Yeah, Looney Tunes with, like, their face all blasted. But it's not quite like that. But it is, like, kind of blown back, and he's got ash and stuff, and then he's.
 +
 +Speaker A: It's like, I'm g. To get you.
 +
 +Speaker C: Oh, that's okay.
 +
 +Speaker A: All right. Y.
 +
 +Speaker E: Back to the top of the order angles.
 +
 +Speaker A: Say it.
 +
 +Speaker E: Get him. Y.
 +
 +Speaker B: And just that hit.
 +
 +Speaker A: Actually, no, never mind.
 +
 +Speaker B: It's just a 10.
 +
 +Speaker A: Yeah, that definitely hit.
 +
 +Speaker E: Nine points of damage.
 +
 +Speaker A: Nice. Yeah.
 +
 +Speaker B: You see as you. You see the bullet impact, and there's all. There's this, like, faint, like, where the bullet hit. You see, like, this faint, like, dark, like blood.
 +
 +Speaker A: Ripple effect.
 +
 +Speaker B: It hits him. But not as effective as you thought it should have.
 +
 +Speaker A: All right, who's up next?
 +
 +Speaker C: I want to see if I can do something with maybe a sorcerer. Maybe it's faith, but I want to call a spirit creature of light temporarily to perform a task for me.
 +
 +Speaker B: What do you like? Yeah, just explain what you're wanting to do.
 +
 +Speaker C: I want to call a spirit creature whose only task is to push this.
 +
 +Speaker A: Ball.
 +
 +Speaker C: Into the wind.
 +
 +Speaker B: Yeah, I'll say that's. That would fall under sorcery, which I do have.
 +
 +Speaker C: Sorcerer 1. And I do have a truckload of arcane points that I've never used. Nice.
 +
 +Speaker B: We'll say this would probably be.
 +
 +Speaker A: Probably.
 +
 +Speaker B: A Tier 2.
 +
 +Speaker A: Effect.
 +
 +Speaker B: To accomplish what you're wanting to do.
 +
 +Speaker A: So.
 +
 +Speaker B: Yeah, so it will cost. Yeah, so you'll roll. It's just a nine or better for your mind.
 +
 +Speaker A: Plus 12. Okay. Yep.
 +
 +Speaker B: So, yeah, so you.
 +
 +Speaker A: Or left. Okay.
 +
 +Speaker B: And then roll me a D6, and that will be your arcane dream.
 +
 +Speaker A: What's that? Nope.
 +
 +Speaker B: Sorry. It would cost you two ap. That's all right.
 +
 +Speaker A: I need to update my dope. That's damage.
 +
 +Speaker C: So two instead of three.
 +
 +Speaker A: Yes. Yeah.
 +
 +Speaker B: So one AP per magnitude.
 +
 +Speaker A: Okay. That was damage I was looking at. Okay. Yeah.
 +
 +Speaker B: So what does this look like?
 +
 +Speaker C: So you would just see, like, a faint little, like, spark of light, and all of a sudden, that just, like, little portal appears, and out comes this, like, brilliant white stag with just a magnificent set of horns and just Comes charging out with its head down like it already knows what it was doing. When it comes out of the portal, it already received the command. It charges forward the outside of the. The wire with its antler. So it's not even injured. It just. It just chucks it up into the air. So it, like, intersects with a nasty particle of the wind. And then it stamps a couple times, turns around, and goes back in the.
 +
 +Speaker D: Portal, and it's done.
 +
 +Speaker A: All right.
 +
 +Speaker E: What's going on?
 +
 +Speaker B: Roll me a D6, circus baby. Damage it like this. Freaking gnarly. Yeah, we'll roll these.
 +
 +Speaker C: When I see it go up, too, I kind of, like, duck down when I see it go in, get behind that was. I'm gonna spend the point to roll because this is two.
 +
 +Speaker A: Epic. Yeah. Six.
 +
 +Speaker D: From one to six.
 +
 +Speaker E: Nice.
 +
 +Speaker C: And we thought our first use of your trap would be thrown into a tornado.
 +
 +Speaker B: And there's the two guys. The further away guys are getting.
 +
 +Speaker E: Don't look at that one.
 +
 +Speaker B: That's definitely. But this guy, the nearest guy, he does get, like. He gets, like, tangled up and, like, shredded and diesel. While the rest of the two others. The three others are in their giddy. And they will take damage as the long, like each round they're in there as this thing is whirling around. Barbed wire. All right, so we're everybody.
 +
 +Speaker E: That's Audrey and Ollie.
 +
 +Speaker A: Okay.
 +
 +Speaker B: I was trying to remember if Ollie had gone this turn.
 +
 +Speaker D: Just wants to see if it can be done. Now we've gone Blendtec. I'm gonna see if we can electrify.
 +
 +Speaker E: Yeah, Electrify the barbed wire.
 +
 +Speaker A: Oh, my God.
 +
 +Speaker E: Bless the storm.
 +
 +Speaker C: Screw you guys.
 +
 +Speaker B: In particular.
 +
 +Speaker D: They wanted to go with a smile.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Yeah. Are they still laughing?
 +
 +Speaker A: We won't know.
 +
 +Speaker C: Yeah, we can't tell.
 +
 +Speaker B: You're like the squeaky shoe sound as they're running.
 +
 +Speaker E: Running at you.
 +
 +Speaker D: So that'd be what, just a nine?
 +
 +Speaker B: Oh, well, I guess depending. We'll say depending on how violent you want the lightning to be will be how much ap it will cost and the difficulty. Because I like if you do a level like level one D3. Two D6. Three two D6.
 +
 +Speaker D: Oh, just. Just a D6 for a test.
 +
 +Speaker B: So magnitude two. So it'll be two AP at a difficulty of 11.
 +
 +Speaker A: Yeah, we definitely got the 11.
 +
 +Speaker B: All right. What does this look like? As Audrey calls down each lighting from the ether?
 +
 +Speaker D: It's not so much being called down. You see. Notice it more around the barbed wire at first. Little sparks as they start to get stronger and stronger as it's going around. It's building up that friction from inside the wind. We feel our hair standing up.
 +
 +Speaker B: Pretty much. Pretty much.
 +
 +Speaker D: You can feel the. Feel the draw for six points of.
 +
 +Speaker A: Oh, of course.
 +
 +Speaker E: Of the electrical bang.
 +
 +Speaker D: As it begins to arc off the wire in the.
 +
 +Speaker B: What does Audrey look like as he's casting this? And what does Audrey like? What does he sound like?
 +
 +Speaker D: Part of him just begins this maniacal laughter. He can't believe it worked, let alone that it works so well enough that Ollie probably gives him a side eye.
 +
 +Speaker A: Like, what have I done?
 +
 +Speaker D: But it's a. A very mirthful laughter.
 +
 +Speaker A: It.
 +
 +Speaker D: It's something that would make Giggles smile because now there's a madness coming back at him.
 +
 +Speaker B: That's.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: I say you like with. With you making that kind of laugh. Giggles would probably shop.
 +
 +Speaker C: Oh, join the circus.
 +
 +Speaker A: You would fit in just right.
 +
 +Speaker B: And then.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: It would be the 2ap cost.
 +
 +Speaker A: Yeah. Okay, Take those out.
 +
 +Speaker B: All righty. Oh, yes. And then all I need is to go.
 +
 +Speaker A: Let's see. Yeah.
 +
 +Speaker B: And then you also, like, you saw all those guys just get blasted by, like, they're all dead.
 +
 +Speaker C: We're ready to go to that portal.
 +
 +Speaker E: I think so.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: So the only person standing now is. Yeah, the only person you see standing now is Giggles. Let's see Ollie.
 +
 +Speaker E: You see what his hammer does?
 +
 +Speaker B: Yeah, I was gonna say Ollie just fails to shoot.
 +
 +Speaker A: It's.
 +
 +Speaker B: Five Is like her elder gases impact into his.
 +
 +Speaker A: Body. He just goes, oh, you're next, foul creature. Try smash. Frog mash.
 +
 +Speaker B: You can tell for some reason his voice has changed. All right, so that's. All of you guys have gone. Ollie's gone. So Giggles jumps.
 +
 +Speaker E: Oh, boy.
 +
 +Speaker B: Towards your pillar. Like, he's doing, like, a drop kick. He's coming in to, like, drop kick you.
 +
 +Speaker E: Oh, boy. Feet first.
 +
 +Speaker A: We don't need words, but I think they're all dead.
 +
 +Speaker E: I'm not looting those ones.
 +
 +Speaker B: So let's see.
 +
 +Speaker A: Yes.
 +
 +Speaker D: Might get a coat of holding.
 +
 +Speaker A: Speed. Yep.
 +
 +Speaker B: So he comes flying at you.
 +
 +Speaker A: For a 14. Oh, yeah. Okay.
 +
 +Speaker B: So he drop kicks you off the. The thing and you take four damage.
 +
 +Speaker C: Does that bypass duster?
 +
 +Speaker D: I feel like it should, I don't know, unpack the duster you're wearing.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: I'm gonna say that will be your call as a player if. Because, like, you, it's. It's still armor. So that would be your call if you.
 +
 +Speaker A: All right.
 +
 +Speaker C: I absorb two of it.
 +
 +Speaker A: Okay. Yeah.
 +
 +Speaker B: So he drop kicks you off the thing, and you fall 10ft or so.
 +
 +Speaker E: To the ground for land on the spike.
 +
 +Speaker B: And then he just, like, walks to the edge and, like, looks down and just laughs at.
 +
 +Speaker A: He's like, you fall down, and then.
 +
 +Speaker B: He honks his horn on his. Honks his nose. All right, back to you guys.
 +
 +Speaker E: Ash goes numb.
 +
 +Speaker B: Actually, wait, no, he's actually. I'm gonna spend a hero point. And he's gonna vicious attack. So he's just gonna jump from there.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Down onto you.
 +
 +Speaker A: Come on, Cash.
 +
 +Speaker B: Roll out of the way. All right, so that's okay.
 +
 +Speaker A: 15 to hit.
 +
 +Speaker C: That hits wind knocked out of me.
 +
 +Speaker B: As this hammer comes down and smashes you for nine.
 +
 +Speaker D: Does it set off the hammer and it sweep?
 +
 +Speaker A: Huh?
 +
 +Speaker B: Oh, yeah, you hear this. And then, like. And then, like, he does, like. Then it, like, speeds up. So you just hear. It's still only one pointed, like. So each, like, you just hear a bunch of. Yeah, you hear the big one. And then, like, a bunch of, like, short, fast ones, but they don't do any extra damage. This is a fatty just, like, trying.
 +
 +Speaker A: To keep you down. Yeah, yeah.
 +
 +Speaker B: See, I'm like, in a crater now. Jumping down, it's like.
 +
 +Speaker A: Enjoy my circus.
 +
 +Speaker B: All right, so you guys are back.
 +
 +Speaker A: To top of the round. Cash first, right?
 +
 +Speaker B: Oh, that's right. Yeah, sorry.
 +
 +Speaker A: My bad.
 +
 +Speaker B: Yes. Cash is up.
 +
 +Speaker A: All right. Oh, gosh, he's going to give me away. I mean, he.
 +
 +Speaker C: He just finally rolls out of the way, stands up, and then he's got wax fangs, so he's just going to go blow for blow here. He squares up.
 +
 +Speaker A: Nice.
 +
 +Speaker C: 12, 13 to hit.
 +
 +Speaker A: Yep. He's.
 +
 +Speaker B: Yeah, he's a 10 to hit.
 +
 +Speaker C: Oh, that's a bad damage rule. Only four damage.
 +
 +Speaker A: All right.
 +
 +Speaker B: He just laughs at you like someone so old. You hit like it.
 +
 +Speaker E: That's all you've got.
 +
 +Speaker C: Yeah, it has, like, that thing sitting. It, like, goes limp inexplicably. Damn clown magic.
 +
 +Speaker B: Yeah, it's like, hey, you hit like an old man.
 +
 +Speaker A: That can make you feeble for real.
 +
 +Speaker C: That's all I got.
 +
 +Speaker B: All right, now we're back around.
 +
 +Speaker A: Let it rip. Gun down.
 +
 +Speaker B: I was gonna say, if you're shooting at him with pistols, that will be two steps harder. So it will be a 12 to hit him.
 +
 +Speaker A: No, I do have dead eye.
 +
 +Speaker E: That shots are one range lower.
 +
 +Speaker B: Okay. So, yeah, that won't be an issue for you.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Everyone else, then.
 +
 +Speaker E: I would move if I had to. I jumped down.
 +
 +Speaker B: If you want to jump down. Yeah. You'll need to either jump straight off the thing and then give me an agility roll, or you can take the drop 10.
 +
 +Speaker E: My shot hits them. I'll just resolve this first. If I roll, shoot.
 +
 +Speaker A: Yeah.
 +
 +Speaker E: 11 points of damage.
 +
 +Speaker A: Because the DPS, he's going to spend the hero boy to.
 +
 +Speaker B: You see like this black, this blood shield fly up and block the damage and I jump down for like a walk.
 +
 +Speaker A: Okay. Yeah.
 +
 +Speaker B: If you get more than nine.
 +
 +Speaker A: Yeah. No big deal. Yeah.
 +
 +Speaker E: See, jump down as I was falling doing something cool.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: The question in my practice with my sister on having her be able to see sight through my eyes. Would she be able to extend any of her abilities through my corruption power through my eyes from her distance or.
 +
 +Speaker A: Was she going to be with me?
 +
 +Speaker B: I'd say she would need to be with you.
 +
 +Speaker A: Okay.
 +
 +Speaker E: She's getting two POVs right now.
 +
 +Speaker C: Because I can. I could have her see it though. Could she use her power?
 +
 +Speaker E: Check out this place.
 +
 +Speaker D: See what you're missing.
 +
 +Speaker A: No.
 +
 +Speaker C: I'm gonna take a shot before whatever your guys are about to do with your magic. Because it just gets more crazy.
 +
 +Speaker A: Oh yeah.
 +
 +Speaker C: I want to still be able to hit him.
 +
 +Speaker D: No, I'm probably yelling for Cash to get away.
 +
 +Speaker C: How bloody do you look? From where I'm at, you look pretty bloody. I'm gonna beat up, but I'll be fine.
 +
 +Speaker A: Okay.
 +
 +Speaker C: I got plenty of these. That's what I save them for is taking.
 +
 +Speaker E: Oh no.
 +
 +Speaker A: I'm.
 +
 +Speaker D: Tenfinder Tower, you say?
 +
 +Speaker B: Oh, are you?
 +
 +Speaker A: Yeah.
 +
 +Speaker E: Gamble sometime.
 +
 +Speaker A: What you need to do. Okay. Tower. It only does two damage.
 +
 +Speaker E: Find the band after this.
 +
 +Speaker B: As you've been in here, you like. The music is just like emanating from the air. Alrighty.
 +
 +Speaker D: So I've yelled for Cash to get away or clear the space.
 +
 +Speaker E: You're gonna make it big. Do whatever and.
 +
 +Speaker D: And I wait for him to move away before I end the wind. I'm timing it for that ball of electrified wire to hit and wrap around that spire where. Where he's at.
 +
 +Speaker B: So you're I guess using your action to like start move. Trying to move that well to end.
 +
 +Speaker D: The wind so that the centrifugal force carries that ball of wire.
 +
 +Speaker A: All right.
 +
 +Speaker B: I say with the wind, I'd say it's probably not so much a ball of wire like contained anymore as it's like the strands are like kind of like.
 +
 +Speaker D: That's what I mean. The whirlwind that would be spinning headed in that direction. But I want Cash out of the way before I do that so that the wire gets giggles and possibly ties into the pole if I'm lucky. If not, then it at least.
 +
 +Speaker A: Mid.
 +
 +Speaker D: Case scenario the wire Hits him with that electrical charge. Worst case scenario, he jumps out of the way.
 +
 +Speaker B: Oh, yeah. So I'll say with. I guess with the way the turn order goes, if you like. Cash is gonna have to.
 +
 +Speaker D: That's why I'm holding. I'm yelling to Cash, get out of the way.
 +
 +Speaker B: Okay, so you're. So you're basically.
 +
 +Speaker D: Until Cash clears before I. I do it.
 +
 +Speaker B: So anyone doesn't actually have that.
 +
 +Speaker A: But.
 +
 +Speaker B: But I'll. It will cost you actually. Let's roll your spell casting. And then it'll say to move all of that and maintain electrical charge. That's Will make that a level three magnitude.
 +
 +Speaker A: All right.
 +
 +Speaker B: Difficulty for all that.
 +
 +Speaker C: So, yeah, I might as well just.
 +
 +Speaker D: Call down a meteorite in this thing.
 +
 +Speaker B: That will make it a 12.
 +
 +Speaker A: Oh, God. That's.
 +
 +Speaker B: Well, difficulty.
 +
 +Speaker A: That's cool.
 +
 +Speaker D: Yeah, I got 11 that's on the roll. Before we get into mind.
 +
 +Speaker E: And the invincible thing and throw them.
 +
 +Speaker D: In the st. Open up for them.
 +
 +Speaker C: Just seal it.
 +
 +Speaker E: There was an episode where they talked about that like one of their strats. Let's just throw them in this thing.
 +
 +Speaker A: Windows.
 +
 +Speaker E: That's all you can do with Superman is just throw those things in the space deep down.
 +
 +Speaker D: I want a portal.
 +
 +Speaker E: We'll make one.
 +
 +Speaker B: All right, so got the warp stone.
 +
 +Speaker E: Elder. Right. And warpstone.
 +
 +Speaker B: We'll say this will impact on the. The next. The next turn.
 +
 +Speaker A: Okay. Okay. That click. It makes it go away. So this one's actually gone.
 +
 +Speaker B: All right, so yeah, so that's. That's moving.
 +
 +Speaker D: So Ollie's got hers and then.
 +
 +Speaker A: We go from there. Yep. All right.
 +
 +Speaker B: So Ollie.
 +
 +Speaker A: Okay, let's see if she cast this.
 +
 +Speaker D: She can anchor him down or move his shield. That's the next thing to try.
 +
 +Speaker B: So you see, like, her hands start to frost up. She's chanting.
 +
 +Speaker A: And then breaks.
 +
 +Speaker B: And then her concentration breaks momentarily with all this stuff going on. And then I'll also say there's a particular loud horn blast in the music because she rolled snake eyes.
 +
 +Speaker A: Oh. Oh.
 +
 +Speaker B: So, yeah, so she's starting to cast. And then it's.
 +
 +Speaker D: We all get iced.
 +
 +Speaker B: Dissipates. No, I was gonna say.
 +
 +Speaker E: He's saying go the fade.
 +
 +Speaker D: Anyone says hello.
 +
 +Speaker A: She would actually. She should have her own.
 +
 +Speaker B: One for all.
 +
 +Speaker A: Okay, that's it. All right. Yes.
 +
 +Speaker B: So yeah, she was like frost forming in her hands. And then she projects this beam and it hits you, Cash.
 +
 +Speaker A: And you're.
 +
 +Speaker B: You feel like a coldness around your body. And your body kind of has like a frost like cloud, like surrounding it. No, I don't none of you. And then she actually. She's just gonna stay up here where she's at. All right, so everybody's gone. This giant mess coming around. Actually, we'll say Giggles is going to try and grab and throw Cash.
 +
 +Speaker C: That's what I was going to do.
 +
 +Speaker D: To you, so I respect it.
 +
 +Speaker B: So, yeah, so he goes his. Like, the hammer, like, disappears, like, up his sleeve, and he grabs you and throws you towards this whirlwind. So it is a 12.
 +
 +Speaker A: Hit you. Yes. Okay.
 +
 +Speaker B: So we'll say this is probably contested, so give me a strength or agility bolts. You'll need to beat 12 if he's trying to grab you and chuck you.
 +
 +Speaker A: I beat 12.
 +
 +Speaker C: 13.
 +
 +Speaker B: So he. Yeah, so he. He goes to grab and throws you and you.
 +
 +Speaker A: That was a good goal.
 +
 +Speaker E: Yeah, it was.
 +
 +Speaker B: Yes. You're. Yeah, you twist out of his. His grip before he is able to actually fling you, and then he's going to run over this direction. All righty, Cash, you are up.
 +
 +Speaker A: I don't need. A little too far away.
 +
 +Speaker D: I don't think I, like, I don't.
 +
 +Speaker C: Think I could reasonably push one all the way back in there.
 +
 +Speaker A: You know, he ran too far.
 +
 +Speaker B: I say if you. I mean, you could always end up with a mighty sign if you want to try it and, like, roll and throw them.
 +
 +Speaker A: You.
 +
 +Speaker B: You potentially could.
 +
 +Speaker C: I want it to work, so I.
 +
 +Speaker E: Think I'm going to try.
 +
 +Speaker B: Plus, I guess this thing is moving.
 +
 +Speaker A: Yeah, I'm gonna go try to grab.
 +
 +Speaker C: Him and show him or toss him back into, like, wwe.
 +
 +Speaker B: Yeah, this would definitely be, like, a throw and part of, like, your UK thinking.
 +
 +Speaker C: Yeah, exactly. Like you see me doing it.
 +
 +Speaker E: Metal chair.
 +
 +Speaker D: So strength pop irons. Just your forearm gets about strength.
 +
 +Speaker B: Melee, melee, opposed. Yeah, so I'll go. Not a great role. No, man.
 +
 +Speaker A: Spend the point. It's bad.
 +
 +Speaker B: You've rolled a 13.
 +
 +Speaker A: Okay.
 +
 +Speaker B: Sorry, I'm just gonna say. Yeah, so people need a 13. Better a 14 or better to, like. I guess the tiring would go to.
 +
 +Speaker C: The players automatically win, actually, by turning.
 +
 +Speaker A: Your two to a four.
 +
 +Speaker C: Because you only need two points.
 +
 +Speaker A: Right.
 +
 +Speaker B: You need 13 or.
 +
 +Speaker A: Oh.
 +
 +Speaker C: Because the ties win. Yeah, yeah. If you spend a point, you can automatically force the dice to four, which makes you win. Okay, do that. Does he spend a point now?
 +
 +Speaker E: He could.
 +
 +Speaker A: He could, right?
 +
 +Speaker B: He could, but he's not going to, so I'll just let you. I won't. That would feel cheesy for me, but yeah. So, you know, you get is what it is.
 +
 +Speaker C: We're burning each other's resources.
 +
 +Speaker E: And we can do it to you.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: But you. Yeah, I was gonna say you guys's hero points are way more expensive than mine.
 +
 +Speaker C: That's true.
 +
 +Speaker B: Because, you guys, this is like. This is your supply. Well, yeah. You guys, you may fight more rivals.
 +
 +Speaker A: Down, but really, I don't know.
 +
 +Speaker C: I thought this was the bottom. We have a whole other thing we're doing here.
 +
 +Speaker D: We haven't gone down.
 +
 +Speaker A: We haven't.
 +
 +Speaker D: Until we get to the place we need to go, there's no telling what we will.
 +
 +Speaker A: Yeah.
 +
 +Speaker E: Great.
 +
 +Speaker C: Worth it.
 +
 +Speaker A: And I thought. All right. Yeah.
 +
 +Speaker B: So yeah. Roll me a D6. As he's flung into this.
 +
 +Speaker C: Are the blades still flying around in there?
 +
 +Speaker A: Oh, yeah.
 +
 +Speaker B: He moves the whole clouds.
 +
 +Speaker D: Basically, I was looking to end the win and just let the centrifugal force take that barb wire.
 +
 +Speaker A: Oh.
 +
 +Speaker C: Oh. Miss the wind ending part and just.
 +
 +Speaker D: Smack it into a time up. So you need a.
 +
 +Speaker B: A D6 for me or someone want somebody roll a D6 for.
 +
 +Speaker A: I don't know.
 +
 +Speaker D: You threw him into it.
 +
 +Speaker C: I already made my roll.
 +
 +Speaker B: All right. So I guess you. You ended the whirlwind. So you're actually just slinging.
 +
 +Speaker A: Whoops. Nope.
 +
 +Speaker B: Is that what you. So you slung this?
 +
 +Speaker D: So it's the.
 +
 +Speaker A: Yeah. Okay.
 +
 +Speaker D: I'm using the centrifugal force that had in the.
 +
 +Speaker A: In the wind.
 +
 +Speaker C: To throw a bladed object at him.
 +
 +Speaker D: Yes. And then it would, like hit and tangle up and possibly wrap them around.
 +
 +Speaker A: A pillar or I don't know.
 +
 +Speaker D: I have all sorts of great ideas of how it could happen, but how it will happen.
 +
 +Speaker B: So say with this whole action sequence is this. Did you did slam into it does slam into and like wrap around. Wrap up on this pillar and we'll.
 +
 +Speaker A: Say that something not going to change the size.
 +
 +Speaker B: There's a massive barbecue here. Lands on to hits that. But he had moved out of the way until Cash threw him back into it. So, yeah. So you could roll your D6.
 +
 +Speaker D: Four points of.
 +
 +Speaker A: All right.
 +
 +Speaker B: Yep.
 +
 +Speaker A: So.
 +
 +Speaker B: And he's like laughing the whole time while I stream the baron from din.
 +
 +Speaker A: I'm going to get you for that. You're ruining my suit. All right.
 +
 +Speaker B: Yeah. So, Cash. So, yeah, we're back to the top of the or.
 +
 +Speaker E: I'll run over here to get an angle.
 +
 +Speaker A: Okay.
 +
 +Speaker E: We'll stay out of that circle then.
 +
 +Speaker D: But it's not moving.
 +
 +Speaker B: Yeah. It's just.
 +
 +Speaker A: No.
 +
 +Speaker E: Whatever floor.
 +
 +Speaker B: A lot I'm gonna say with him tangled in the barbed wire. I'll say it's 11. I don't need 11 to hit.
 +
 +Speaker E: Nine points of damage. That gun oil. Okay, that's my turn.
 +
 +Speaker C: I want to. If I can, from here, I want to consecrate. I want to actually infuse the barbed wire with consecrated energy.
 +
 +Speaker E: All that stats.
 +
 +Speaker C: I want to use my sorcerer ability to consecrate it as a weapon.
 +
 +Speaker E: Holy lightning, basically, just like.
 +
 +Speaker B: So I'll say if you want to concentrate it, that would fall into the divine. So you'll be your. Your preacher.
 +
 +Speaker C: I was just using the spells from.
 +
 +Speaker B: Yeah, right, Right. Well, yeah, I was gonna say. So, yeah, you can roll it as long as you have a faith point.
 +
 +Speaker A: Oh, okay.
 +
 +Speaker C: I thought it was sorcery because it was in the list of sample spells.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: But it's fine if you want it to be holy.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Because with what you're doing, it would. It makes more sense of the divine.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Same roll.
 +
 +Speaker A: Nice.
 +
 +Speaker B: No need to spend your faithfulness that you keep it as long as you have one.
 +
 +Speaker C: So the whole barbed wire is just, like, from center point, you see all the barbed wire lights up like LED light. Just, like, it just is tracing over until all of it's complete. But it's all really quickly lighting it up.
 +
 +Speaker A: And you.
 +
 +Speaker B: You hear him start to, like. You kind of, like, start to hear him actually, like, let out, like, he's kind of starts screaming. He's not actually, like, laughing anymore.
 +
 +Speaker C: That's what I was wondering. Maybe more disturbing.
 +
 +Speaker B: And, like, you actually start to, like, start to see, like. Like smoke and, like, shadows start to, like, lift off of him.
 +
 +Speaker E: I was wondering if holy damage was.
 +
 +Speaker B: But he's. He's still going, but, like, so you guys. So he.
 +
 +Speaker A: You. Yeah, you. You.
 +
 +Speaker B: You're burning him up. So he is. That won't do any damage, but he's took in penalty.
 +
 +Speaker A: You've debuffed him. Okay.
 +
 +Speaker B: As long as he's maintained in that barbed wire, which he'll. If he wants to try and get out, he'll have to roll to, like, get out of it, so.
 +
 +Speaker A: All right.
 +
 +Speaker B: Anyone else up there on the balcony cannot actually, like, really see him because of where he's positioned. I allowed the barbed wire because you can see the barbed wire, you know, roughly where he.
 +
 +Speaker C: And if I can move. Yeah, you definitely will move down. Like, can I go around?
 +
 +Speaker B: Yeah, to get all the way there. Give me an agility roll because it is, like, ten foot. Ten foot. And to avoid spikes, because the whole, like, side is like. Or you can just straight jump from the top, which is, like, 20 foot down. But anyways, it's an Adult. Well, if you pull really bad from the top, you have a much higher chance of taking more damage. Or you can. Or you can drop ten foot. Ten foot. And then stuck into the agility bolt.
 +
 +Speaker A: What do I need? A nine?
 +
 +Speaker B: Yes.
 +
 +Speaker A: All right.
 +
 +Speaker C: I have a nine.
 +
 +Speaker B: Yeah. So you, you hop down there, avoid getting landing on spikes or injuring yourself. Alrighty. So that's doc. He's up. We got Audrey and Ollie. Yes, we do.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: This is a new round.
 +
 +Speaker A: Okay. Oh, go.
 +
 +Speaker B: How are you?
 +
 +Speaker D: I would probably be headed down. That was what I. So one of us would probably cast a. A feather fall.
 +
 +Speaker E: That would have been nice.
 +
 +Speaker D: As we step up, it's like Doc, where you go.
 +
 +Speaker B: Ollie just floats across like 20ft and then just. Yeah, so she can get eyeballs on.
 +
 +Speaker A: The.
 +
 +Speaker C: Yeah, I'm not gonna stack up on.
 +
 +Speaker E: The Doc is rubbing his ankles.
 +
 +Speaker D: So I, I need to do an agility.
 +
 +Speaker B: No, but if you're. If you're spending a arcane point to feather fall, then I'll say the.
 +
 +Speaker A: No goal.
 +
 +Speaker B: So you just.
 +
 +Speaker D: No, I've got to say so much.
 +
 +Speaker A: Because I don't know what's below us yet.
 +
 +Speaker D: So I would probably do the 10 and 10. I'd go off the edge and then.
 +
 +Speaker B: Okay, so yeah, so just give me agility roll.
 +
 +Speaker A: Nine. Nine. All right. Yep.
 +
 +Speaker B: You hop down, land safely.
 +
 +Speaker D: Then I probably.
 +
 +Speaker A: Stand.
 +
 +Speaker B: I say you, you would like to move. You only get to like down, like just to the bottom of the thing.
 +
 +Speaker D: No, it's just even getting that far. Trying to get. After getting down, I want to kind of take a closer look. From what I can see on the people that are impaled, are they really alive or is it just a facsimile of.
 +
 +Speaker B: Oh, I would say they're. It's probably like 50 to 30% look like they're still alive the way they're like impaled. Like either some of them like just through like muscle or like non vital spots in their body work they do.
 +
 +Speaker A: Want to get done.
 +
 +Speaker B: And like that screaming, I guess has.
 +
 +Speaker A: Stopped the whole time.
 +
 +Speaker B: The ones in the middle, these ones are just like.
 +
 +Speaker A: They're.
 +
 +Speaker B: They're dead.
 +
 +Speaker A: Okay.
 +
 +Speaker B: They're like. They're like. They're skinned. Getting ready to be made.
 +
 +Speaker E: Need a new mask.
 +
 +Speaker B: All right, Ollie floats over here.
 +
 +Speaker E: Make onesies.
 +
 +Speaker C: That escalated quickly.
 +
 +Speaker B: Oh, and then shoot that.
 +
 +Speaker C: Can I see your pistols for a second?
 +
 +Speaker A: Maybe you shouldn't have these.
 +
 +Speaker E: They're all the right guys.
 +
 +Speaker A: All right. Yeah.
 +
 +Speaker B: So Ollie goes down. He goes and shoots. And you see him impact and actually like start to burn away some of his, like, body and suit. And he's just like, no. And he starts yelling, oros.
 +
 +Speaker A: Save me.
 +
 +Speaker B: All right, that's. Oh, yeah. So I guess it's his turn.
 +
 +Speaker A: Yeah. We won't know who Orius is.
 +
 +Speaker C: I don't think I should. From my shadowlands.
 +
 +Speaker B: You. You would know. Oros was the house you talked to. I think he.
 +
 +Speaker C: The house I talked to.
 +
 +Speaker B: Yeah, the giant house. The house has a giant house.
 +
 +Speaker E: The giant house. I know. If I haven't burned mine.
 +
 +Speaker D: The house had a name. Okay, that makes sense.
 +
 +Speaker B: Yeah, I think I was going to say. I think you. He probably yelled. He probably told you he. I'd say even if he. If I. Because I don't remember. But let's say he, like, yelled at.
 +
 +Speaker D: You, or else we'll eat you.
 +
 +Speaker B: Yeah, yeah, something like that. All right, so let's see. This is here.
 +
 +Speaker D: Soon you will not be here.
 +
 +Speaker B: All right, he's going to try and get out of barbed wire because that.
 +
 +Speaker A: Is not good for him. Sure. All right, so let's. Yeah.
 +
 +Speaker B: So he powers his way out of the barbed wire, and you can see, like. Well, I guess Cash and like. I guess you guys on the side over there, you would see that actually, like, trails of, like, shadow and, like, dark, like blood. Like, stuff comes off. Oh, gonna burn a hero point to.
 +
 +Speaker A: Make an.
 +
 +Speaker B: Big, like, he. He, like, he puts his arms up, and then all of a sudden, like, out of his sleeve, this big, big, bloody, squeaky hammer pops out, and it comes swinging down at you for a 17. Oh, geez. Okay, no success. All right, now. No crit. Success. And then he smashes you for six.
 +
 +Speaker C: Come on, Eldride armor.
 +
 +Speaker B: And he shouts, who serves the light here?
 +
 +Speaker A: Who is it?
 +
 +Speaker B: And he like. And you can, like. He stepped out far enough now that he can, like, look at most of you, except for Ja. Wait, no, that's Audrey up there.
 +
 +Speaker E: Audrey's over there.
 +
 +Speaker B: Yeah, so he. So he looks at. Like, he looks up at the. Yeah, he kind of, like, looks at everyone there. And that's the end of the turn. Yeah, so that's the end of his turn. He spent his. Yeah, his action and movement being out of.
 +
 +Speaker A: All righty. Yep.
 +
 +Speaker B: So.
 +
 +Speaker A: Yeah, sorry. Yeah, Cash, I know. I feel like take your gut.
 +
 +Speaker E: Jawseca in all black.
 +
 +Speaker C: This X9.
 +
 +Speaker B: Yup. That's a mess.
 +
 +Speaker A: Gotta save point. Yeah, I'm gonna save it because I'm pretty hurt, you know? He's just like, oh, man, you can't hit me. Honk, honk.
 +
 +Speaker B: Squeezes and corn.
 +
 +Speaker E: The nemesis.
 +
 +Speaker B: All right, that brings him.
 +
 +Speaker A: All right.
 +
 +Speaker E: Brings us back to top of the room.
 +
 +Speaker C: When he says hello, Doc's gonna say. He's like.
 +
 +Speaker A: It's like.
 +
 +Speaker C: Because that would be me. And your reign of terror here is over, and your house cannot save you. And I want to actually use my sorcery to enlarge the size of the glowing wire when I actually, like, cause it to, like, grow.
 +
 +Speaker B: Grow.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: So, like, it's bigger area, and then it goes out and entangles them again.
 +
 +Speaker B: Yeah, we'll see. Yeah, give me. We'll say. Yeah, we'll put that as a two magnitude.
 +
 +Speaker E: Last one.
 +
 +Speaker A: Spending it.
 +
 +Speaker C: Well, actually, what do I need?
 +
 +Speaker B: Nine.
 +
 +Speaker C: Okay, well, that'll make it a nine, because I can just turn it up to four.
 +
 +Speaker A: Yeah, okay.
 +
 +Speaker B: Yep. So you move the barbed wire or some of it, like, grow. Like.
 +
 +Speaker D: It hungers for him.
 +
 +Speaker B: Yeah, it starts out.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: And as that's, like, growing, I'll be.
 +
 +Speaker A: Like.
 +
 +Speaker C: Continuing my monologue with him of, like, you've shaved your last face. You'll pollute this town no more.
 +
 +Speaker A: We're rid of you.
 +
 +Speaker C: Like, I just keep just talking to him.
 +
 +Speaker B: All right, so, yeah, so he's, like, wrapped up. He's got the divine barbed wire.
 +
 +Speaker A: I can't escape it.
 +
 +Speaker C: So you're gonna see it's gonna. It's just gonna keep expanding. So, Cash, you're gonna see that it's expanding in your direction. I want to leave.
 +
 +Speaker B: Well, also, I'd say. Let's say instead of it. I'd say, like, the. You're like. The barbed wire itself is like, start. Like crawling behind. It's like. It's like unwrapping and, like, you're getting to chase him instead of it. I guess it actually, like, in growing, it's chasing him.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: I was thinking in terms of what sorcery could do. So that's great. I don't need to spend any points.
 +
 +Speaker B: For that level of 2. So 2.
 +
 +Speaker A: 2 Arcade.
 +
 +Speaker E: 8 points of damage. Almost a critical.
 +
 +Speaker B: As you're shooting at him, he flicks his arm up real quick and the. Like, a blood shield appears in front.
 +
 +Speaker E: Of him again, but burning his hero points.
 +
 +Speaker A: Yep. Alrighty.
 +
 +Speaker B: So, Ollie and Andrew, but how far.
 +
 +Speaker C: Can I move around?
 +
 +Speaker B: Well, so you can move roughly, like, five squares, I think.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Five, six squares without any penalty. You can double that and you'll have a penalty die on an action if you want.
 +
 +Speaker A: To. About there.
 +
 +Speaker B: You have roughly, like, 30 yards of movement. And then you can, like, double that by running. You just take a penalty die. On an action on the following action.
 +
 +Speaker A: It's kind of weird.
 +
 +Speaker D: Can I use this, the sorcery? Because I have the mask, which is kind of linked to giggles. I want to transfer his blood shield into the mask. I want to rip it off him and take it away from him and put it in the mask, which he doesn't have access to.
 +
 +Speaker B: Okay, we'll say.
 +
 +Speaker E: We'll.
 +
 +Speaker B: We'll make the. Do a magnitude 3 since you're, like, ripping power away from him. And it will be opposed.
 +
 +Speaker A: Okay.
 +
 +Speaker B: Your magic versus magic.
 +
 +Speaker D: So three is a.
 +
 +Speaker B: So it'd be three ap. Well, you're just rolling. You're just rolling your sorcery in mind. And then he's rolling his magic in mind. He rolled an 11.
 +
 +Speaker D: 17.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: So what does this look like? As Audrey is spell casting, speaking words, and ripping this power away from him.
 +
 +Speaker D: Pull out the mask, and I. I kind of hold it up and away from him. And with the other hand, I'm pulling the magic out and transferring it into the mask, or vice versa. And I'm pulling the magic into the mask.
 +
 +Speaker A: All righty. That is done.
 +
 +Speaker B: All right, let's see.
 +
 +Speaker D: And there's a sound to it coming off him. It's like a popping, crackling. Kind of like you've seen a tendrils or spikes. It's just almost like you're ripping it out of his soul, and it's just popping. Like rope snapping.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: He would be, like, screaming and be.
 +
 +Speaker A: Like, what are you doing? No. What. What is this?
 +
 +Speaker B: Who are you? And you can see that he's actually starting to, like, panic now because, like, he. Because, like, in, like, it's minus very specific groups and from, like, the church, like, people don't feel anything like this. So he's freaking out. He's used to being the big dog. So that's Audrey, then Ollie.
 +
 +Speaker A: She's just gonna shoot at him because.
 +
 +Speaker B: He'S in a bad state.
 +
 +Speaker A: 14. That hits for three damage.
 +
 +Speaker B: Bolts of searing green energy slam into him, Burn away more of his clothes and flesh. All right, so that's. Everybody went this round for. I mean, I guess the. This first player.
 +
 +Speaker A: All right, he is going to try and get out of the barbed wire because that is very bad for him. 17. Yep.
 +
 +Speaker B: Rips out of the barbed wire. He's going to try and grab cash and throw him into the barbed wire. Yeah, actually, wait, no, no, no. Sorry.
 +
 +Speaker A: He rips.
 +
 +Speaker B: He gets out of the barbed wire and jumps in front of Doc.
 +
 +Speaker A: Oops. That's.
 +
 +Speaker B: That's you back here. That's Doc all the way back here.
 +
 +Speaker A: Yes, he.
 +
 +Speaker B: And then he's.
 +
 +Speaker A: Yeah, he. Yeah.
 +
 +Speaker B: So he jumps from the barbed wire. Confetti like, blasts out of his feet.
 +
 +Speaker C: To launch him over.
 +
 +Speaker A: Yes.
 +
 +Speaker B: So he's. And he lands, like, right in front of you with the hammer coming down towards you. But that is his action.
 +
 +Speaker A: Yes.
 +
 +Speaker B: All right, so catch. You are the.
 +
 +Speaker A: All right.
 +
 +Speaker D: Can I close the distance and get.
 +
 +Speaker B: To him or not?
 +
 +Speaker C: Yeah, probably.
 +
 +Speaker B: Yeah, I guess that makes me faster, honestly. Yeah, you with a. With an agility, like, if you want to agility roll it. Or you can just have a penalty die on your next. On your action. You can run all the way up there.
 +
 +Speaker A: Try these.
 +
 +Speaker C: Because you still have frog picks, don't you?
 +
 +Speaker A: Yeah, I think so.
 +
 +Speaker C: Because I don't think you ever.
 +
 +Speaker D: You haven't said you change.
 +
 +Speaker C: This makes the whole WWE thing more coming down.
 +
 +Speaker E: Smackdown.
 +
 +Speaker A: That's 10 for the agility.
 +
 +Speaker B: Yep, that's good enough.
 +
 +Speaker E: Nice.
 +
 +Speaker B: See his cash fly with a frog leg, then land.
 +
 +Speaker C: As I try.
 +
 +Speaker A: As I land, I try to hit him.
 +
 +Speaker B: All right, There we go.
 +
 +Speaker A: 15. Yep.
 +
 +Speaker B: That hits.
 +
 +Speaker D: And that's nine damage.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: You see him actually, like, crumple down on one knee this heavy hit.
 +
 +Speaker A: And he's.
 +
 +Speaker B: He goes, I. I give up.
 +
 +Speaker A: Just leave me alone. I'm done.
 +
 +Speaker C: How bloody does he look?
 +
 +Speaker A: He.
 +
 +Speaker B: Like, he's messed up. Like, he's, like, cut and bleeding. Like, you can see now that, like, he's right in front of you. Wherever that barbed wire that's concentrated is just like burn marks that are. They're just like burnt. And they're like. You see, like faint, almost like shadow, like, floating out of them like he's, like, smoking still.
 +
 +Speaker C: I kick him in the chest, like, to knock him on his back. And I say. So can I say hold him down. Reach for my medical kit.
 +
 +Speaker E: Okay, I'll hold him down.
 +
 +Speaker C: You see me, I actually open it up. The toolkit let, like pulled open. And I take out my tools in the trade. That gives me a bonus die and I carve his face off.
 +
 +Speaker B: All right.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Whoever is healthy, holding down. Give me strength rolls, you guys.
 +
 +Speaker E: I don't have much strength.
 +
 +Speaker B: It's a beat.
 +
 +Speaker A: I got nine.
 +
 +Speaker B: Only got eight people really bad.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: If you roll notice that I'd be.
 +
 +Speaker D: Still probably in shock. It's like.
 +
 +Speaker B: Wait a minute, ducks.
 +
 +Speaker E: I was about to cap on something.
 +
 +Speaker C: Glorious. Bastards.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: So if you guys held him down, you only needed a sit or better to hold him down. He was. He's trashed. Oh, so he only rolled his.
 +
 +Speaker C: Yeah, so what's the light deity's name again? Yeah, so I'd be like, coming up to him. Like, I, like, basically sit on his middle, and I'd be like, you know, in the name of Mithras, every pale rider who's ever fallen, like, I start to glow.
 +
 +Speaker A: I just.
 +
 +Speaker C: The blade starts to go. I just start just carving his face off. And I'm like, you know, you go to meet your maker in hell, but no one's ever going to see you again. Carve his face with the. So what stats do I add to this?
 +
 +Speaker B: I would say you. I would say add a bonus. I was gonna say this is just gonna happen.
 +
 +Speaker C: Psycho.
 +
 +Speaker E: Psycho.
 +
 +Speaker B: I was gonna say that for the purpose. Like, this will just happen. Like this is happening.
 +
 +Speaker A: He's.
 +
 +Speaker B: He's pinned down by those guys now.
 +
 +Speaker A: A crit. Yeah.
 +
 +Speaker B: Say you just do it. So I'll just say, as you're. As you're glowing the gold, like, when you're carving on him, he. Like, there's, like, black, like, sh. But it's not just, like, burning flesh. It's like extra, like, shadow burning out of him.
 +
 +Speaker D: A lot of exorcism.
 +
 +Speaker C: Well, when that starts happening, I actually do. Like, if I. If. If I think it's darkness, I'll exercise it. If it's a whole other being, but I'm just carving through it. And if that's happening, I can say words. I'll say words, but I'm just going to make sure his face is completely carved off.
 +
 +Speaker B: I say, yeah, in that. In that process. Like, that will. That kills. That will kill. Like, that kills him.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Unless you don't want it to.
 +
 +Speaker A: No, no, no.
 +
 +Speaker C: I wanted to.
 +
 +Speaker E: In his hammer.
 +
 +Speaker A: Yeah. Yeah. A little less fun now.
 +
 +Speaker E: Thanks Be. Brian. We're in dimension.
 +
 +Speaker C: Do you do fire?
 +
 +Speaker B: Does all you do fire, Dolly doesn't really do fire.
 +
 +Speaker A: Too much.
 +
 +Speaker E: Someone's got. Really? Fine.
 +
 +Speaker B: You have a crossbow. Magic fire. Crossroads.
 +
 +Speaker D: Toss him in. Gasoline first.
 +
 +Speaker C: But I just take his face. I just slap it on the ground. Like, burn that.
 +
 +Speaker A: And.
 +
 +Speaker D: And then I toss you the mask and say, purify that, because that still has his bloodshield.
 +
 +Speaker C: Oh, gotcha.
 +
 +Speaker D: In the mask.
 +
 +Speaker B: Yeah, I was gonna see.
 +
 +Speaker A: Yeah. When you.
 +
 +Speaker B: You toss. Like when you were holding it, you. You. You could feel, like, ominous, like, I guess shadow. Like, negative. Like it makes you uncomfortable.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Feeling. And then.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: When Doc, when you catch that, it actually starts. Like, your hand, like, automatically is, like, starting to glow gold and the thing itself, and then it's just starting to, like, shadow stuff. Comes off of it.
 +
 +Speaker C: If I see that, then I start like just out of reflex because I'm. This is somewhat new to me. So I just like start touching like honest person to see if the body disintegrates at the same time. Like whatever can destroy it.
 +
 +Speaker B: I would say. Well that was like with the. The mat, like now that he's like dead, I would say you'd probably all of you see kind of like this. It really runs out of shadow, even mist. Like just come like come off him and his body like actually starts to like kind of like burn away. Like the vamp. Like I guess like the Blade vampire is not quite like that. Like fast to ash. But like he does start to like pull up.
 +
 +Speaker E: I'm not breathing.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Doctor sucks to go and says thank you.
 +
 +Speaker A: I have work to do.
 +
 +Speaker C: Then he starts going off to find people that are injured that are still alive.
 +
 +Speaker D: He's gonna start trying to work on.
 +
 +Speaker B: 2D12 and we'll see.
 +
 +Speaker A: That's.
 +
 +Speaker B: Hello 2D12 or 2D6.
 +
 +Speaker A: Sorry. Yeah. For just.
 +
 +Speaker B: This is flat roll.
 +
 +Speaker C: But this is how many items like saving.
 +
 +Speaker B: Oh, not necessarily saving.
 +
 +Speaker A: That. Yeah.
 +
 +Speaker B: That could be saved or that are still alive and you saved them. There's about like 12.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: So you're. With your divine of abilities, you're able to like.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: You're able to pull off nine people and get them like patched up enough that they could survive if they can survive getting out of here. And I'll say with that we will.
 +
 +Speaker A: End session here with the Eagles Day. Oh yeah.
 +
 +Speaker E: People caught my onesies with myself face shaving.
 +
 +Speaker C: I'm pretty surprised I told him that was for every person who's. Who they killed.
 +
 +Speaker B: It's a fitting in for.
 +
 +Speaker E: Yep.
 +
 +Speaker D: But Audrey wasn't expecting it. Dear sweet Doc player with vampire babies.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: So yes.
 +
 +Speaker A: Fed up with some stuff that will.
 +
 +Speaker B: Pretty much take care of the clown hunt adventure. That was an optional one you guys had a long time ago. So you guys can give two XP on that. And Walter, I'll consider that a completed adventure. So you guys can refill your hero points before you go.
 +
 +Speaker C: I only have four.
 +
 +Speaker B: Well, and I also. I also didn't remind you guys that like this is a new adventure. So this is the only hero points you have. So that's fine.
 +
 +Speaker C: So I tend to get myself in trouble.
 +
 +Speaker B: So when you guys go down, when you go downstairs, like that will be. These hero points will be what you have until you're completed with downstairs.
 +
 +Speaker A: Okay. Sorry.
 +
 +Speaker D: I played this like I do Tomb Raider when I'M done. I have this whole plethora. Get first aid kits.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: And weapons.
 +
 +Speaker E: And that's why I saved me my last one. Because it was like, there's more to this.
 +
 +Speaker D: I. I figured there was. And I was really.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: You guys can always. Like that, like.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Clarification on something.
 +
 +Speaker E: I like playing to find out, so.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Well, I would have just told you to remind you that, like, these are.
 +
 +Speaker E: Because I was just gonna, like, keep doing vital blow, which increased damage by three steps.
 +
 +Speaker A: Oh, my God.
 +
 +Speaker E: I would have rolled, like, 8D6 and took the best.
 +
 +Speaker A: Bam.
 +
 +Speaker D: What the hole about that big of the target.
 +
 +Speaker A: No.
 +
 +Speaker B: What I'm doing. Well, how I changed the scaling. That worked much better. You guys don't have to.
 +
 +Speaker E: Yeah, this felt more like.
 +
 +Speaker B: Felt better. Yeah, it felt a lot better.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Honestly, maybe the most fun fight.
 +
 +Speaker A: We got to kill. Yeah.
 +
 +Speaker D: Many uses of barbed wire.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Yeah. That was.
 +
 +Speaker E: I figured I'd get that pile grouped up, and that was it.
 +
 +Speaker A: Nice.
 +
 +Speaker B: All right, so I guess.
 +
 +Speaker A: End of section.
 +
 +Speaker B: Did we learn something new and important about the world?
 +
 +Speaker E: We learned about the house name last.
 +
 +Speaker C: Well, clowns don't like doing that well.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: This whole structure.
 +
 +Speaker E: Yeah. And there's a lot of people here.
 +
 +Speaker A: We have to. Yeah.
 +
 +Speaker E: We're gonna have to tell them.
 +
 +Speaker B: Hold on.
 +
 +Speaker E: We'll be back.
 +
 +Speaker C: Well, they might be new citizens of.
 +
 +Speaker E: Yeah, we'll figure out.
 +
 +Speaker C: Because they can't stay here.
 +
 +Speaker E: No.
 +
 +Speaker B: You also don't know if that was all the clowns. You did kill the ring leader, but you don't know if it's all.
 +
 +Speaker E: No, because there was some out and about last time.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Maybe I should have kept his mask and wore it.
 +
 +Speaker A: Oh.
 +
 +Speaker C: For the other clowns.
 +
 +Speaker D: And this is what Giggles has said, too.
 +
 +Speaker C: That's okay.
 +
 +Speaker E: He's how Giggles lives on. It's like the mask.
 +
 +Speaker B: Yeah.
 +
 +Speaker D: Scary thing, Giggles.
 +
 +Speaker B: No. That would have been, like, epic. You start to. That would have been a great. Like, you started to cut his mat face off, but you realize it's not actually his face, and it was just someone else's face.
 +
 +Speaker E: The mask.
 +
 +Speaker B: Yeah. The mask that corrupted him.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: Well, that's what I was afraid with the mask.
 +
 +Speaker A: I had that.
 +
 +Speaker D: I juiced out.
 +
 +Speaker C: I was afraid of that, too. When you guys were, like, buying these masks, I'm like, you know where these come from, right?
 +
 +Speaker E: That was a long time ago.
 +
 +Speaker B: Did we overcome a notable monster? Do we loot memorable treasure?
 +
 +Speaker E: Not yet. Maybe the hammer.
 +
 +Speaker B: I'd say.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: I'd say the hammer, like, when he actually died, it, like, popped out. Of his sleeve.
 +
 +Speaker D: I'm taking that.
 +
 +Speaker A: Okay.
 +
 +Speaker B: I say like all the other like clowns too. Like when they died, like they're. The stuff they were carrying, like popped out.
 +
 +Speaker C: Like it was magically entertained.
 +
 +Speaker A: Yeah. Code of holding. Yeah. Like ready thing.
 +
 +Speaker C: And then the high notes that come.
 +
 +Speaker B: If we solve a problem without violence, lots of violence.
 +
 +Speaker D: We opened the door.
 +
 +Speaker B: I said, you guys got to the tower without violence.
 +
 +Speaker A: Yeah.
 +
 +Speaker E: I don't think that one count. That was extreme violence.
 +
 +Speaker C: We almost went all the way around.
 +
 +Speaker A: I know.
 +
 +Speaker C: Maybe back to so much violence that it was. Give a second.
 +
 +Speaker D: What was that called in Pathfinder? Dangerous risky surgery.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: 12 people getting down.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: This was intentionally risky surgery on the end.
 +
 +Speaker B: Low lights. Highlights that need extra call outs or.
 +
 +Speaker C: There were many in that one.
 +
 +Speaker B: Just general session was I enjoyed the.
 +
 +Speaker C: Frog leg pooping a bomb out there at the end.
 +
 +Speaker A: That's fun.
 +
 +Speaker D: All that time with work still paid off.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: That's such a good, like anime theme too.
 +
 +Speaker D: I love that.
 +
 +Speaker C: I'm gonna steal that for something.
 +
 +Speaker A: Oh, goodness.
 +
 +Speaker B: I guess. Any new long term goals?
 +
 +Speaker A: I know not. Good job.
 +
 +Speaker D: Well, going down.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Well, I have this next session. I mean, this is I guess, new stuff that I don't like that new to you guys too, if you have any.
 +
 +Speaker A: Do we want to heal up before we. Yes. Oh, yeah.
 +
 +Speaker E: Oh, yeah.
 +
 +Speaker C: I would preach to like, you guys.
 +
 +Speaker E: You can do that next.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Well, you can handle that. I guess if you guys want to do it right now. You guys can't lower.
 +
 +Speaker D: Oh, I just realized it's like, oh, crap. Half the damage goes away. It's like.
 +
 +Speaker A: Wait a minute. Yes.
 +
 +Speaker C: Everybody gets an extra one from your regular healing. Take two off or one. So it goes. Half of it reduces automatically and then you get an additional one.
 +
 +Speaker A: Okay.
 +
 +Speaker D: Just spent that hero point before we got the hero points back.
 +
 +Speaker A: I know.
 +
 +Speaker B: If you. I mean, no.
 +
 +Speaker E: That would be cheesy to give me.
 +
 +Speaker A: Yeah.
 +
 +Speaker E: Oh, I'll be beat up a little.
 +
 +Speaker A: Bit going to the next fight. Yeah. And then.
 +
 +Speaker D: Yes.
 +
 +Speaker A: We'll find out.
 +
 +Speaker D: We need downtime to the gem.
 +
 +Speaker A: Yes.
 +
 +Speaker B: You need to sleep to get your Arcanian faith back.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: I have arcane stuff.
 +
 +Speaker B: Did you use all your faith, though? You only have.
 +
 +Speaker C: You only have two.
 +
 +Speaker B: Oh, you have two. They wanted to use the other one.
 +
 +Speaker D: The first one was the AOE where everybody got the gold.
 +
 +Speaker C: I had one that was a challenge too. I did aoe. Then I had one that was challenged too, which.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: You still have a faith point. So you can still do faith magic.
 +
 +Speaker A: Okay.
 +
 +Speaker B: You're not exhausted from that yet. So you can still divine play his next session or head down.
 +
 +Speaker E: Right.
 +
 +Speaker B: Heading down into the dune. This is a new. This is an experiment for my. For dungeon design. So we'll see. It maybe won't be insane, but it'll be interesting.
 +
 +Speaker E: Don't pass by metallic.
 +
 +Speaker B: No, it's not that. It's not a mega dungeon.
 +
 +Speaker E: No. Mega dungeon.
 +
 +Speaker C: That was still entertaining.
 +
 +Speaker E: That was fun. It was just turned into a song.
 +
 +Speaker B: Yes.
 +
 +Speaker C: But we're also like, how do we get out?
 +
 +Speaker E: Yeah, we get out.
 +
 +Speaker B: That's a lot of. That was my fault.
 +
 +Speaker A: No, that was not to be critical, as we were all learning it.
 +
 +Speaker B: Pathfinder didn't make it any better and.
 +
 +Speaker E: Not be able to interact with a world other than this tower.
 +
 +Speaker B: Yes.
 +
 +Speaker E: That was rough.
 +
 +Speaker D: Although it was kind of fancy. If I turned into a cat.
 +
 +Speaker E: Turn into a cat and then died.
 +
 +Speaker A: No.
 +
 +Speaker C: Well, in his defense, it was his own fault.
 +
 +Speaker E: Yeah.
 +
 +Speaker D: He embraced a curse. It wasn't. He got cursed. He embraced a curse and embraced the death that came with it because that was his fault.
 +
 +Speaker E: Left his body in the closet or something.
 +
 +Speaker B: Yeah.
 +
 +Speaker E: Couldn't get it out.
 +
 +Speaker B: Yeah. So I guess everyone we did healing and you guys have all your hero points back and you got two XP for killing Giggles.
 +
 +Speaker A: All right. Yeah. So that's.
 +
 +Speaker B: And then next week, I can't imagine.
 +
 +Speaker D: Has been Giggles earlier than we did for those.
 +
 +Speaker E: They would have been beast.
 +
 +Speaker D: I mean, he was already a beast.
 +
 +Speaker C: Without the Dusters, we would have probably lost everybody.
 +
 +Speaker B: Yes. Yeah.
 +
 +Speaker C: Or at least had someone out.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Or had somebody who would have got down at least.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: It probably still would have been a gross fight and less fun because he would have been messing with like, scale and all that.
 +
 +Speaker A: Yes.
 +
 +Speaker C: Oh, yeah. The scale thing is a good thing.
 +
 +Speaker A: I like that. Yeah.
 +
 +Speaker C: And I like, like, if we encounter it where somebody's got a scale thing and it makes sense, like you're dealing with candidates heads and stuff, like.
 +
 +Speaker A: Yeah. Yeah. So.
 +
 +Speaker B: And then I guess 30th.
 +
 +Speaker A: I won't.
 +
 +Speaker B: Be GMing that session because I'll be out of town until Friday for that. Friday.
 +
 +Speaker A: Anyways.
 +
 +Speaker E: I could probably run a Dragon Age one shot.
 +
 +Speaker A: Dragon banner.
 +
 +Speaker E: Yeah, Dragon banner. No, I'm not doing Dragon.
 +
 +Speaker A: Dragon Age.
 +
 +Speaker E: They released a new book.
 +
 +Speaker D: Maybe they were talking about a second edition.
 +
 +Speaker A: I don't know.
 +
 +Speaker E: Probably not. After the game crashed and burned.
 +
 +Speaker A: Well, they got fade age. Yeah.
 +
 +Speaker B: There is the. There is like their age system.
 +
 +Speaker E: Yeah.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: I don't know that one. I feel like it's got too much flaw in it.
 +
 +Speaker E: Hopefully they'd have to update it because it was like Con was so busy. Was a freaking op and just make that up.
 +
 +Speaker D: Op if you leveled up, but it was time consuming. Stunt points are a cool idea, but implementation of. Oh, crap, I got some points. What can I expect those on?
 +
 +Speaker B: Yeah, no, yeah, that you have to.
 +
 +Speaker E: Have players be like, oh, this is the move I do if I stun.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: And just with Dragon Age, it felt like you could do like one shots with it.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: But like, if you want to do any kind of like length of story, it just got out of balance really, really fast.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Stop at like level five.
 +
 +Speaker A: Yeah. Yeah. Pretty much.
 +
 +Speaker C: Seven was the one where you got all those skills where then you're just doing like insane trips. But then some of the mechanics are like, okay, I'm gonna backstab. And it's like, well, you have to do this move and then if you're successful at that, then you can do your backstab. So like every fight, it's the only thing the rogue really needs to do. Or you shooting range. So it's like two or three rolls a turn for like one thing.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Just gets to be ridiculous.
 +
 +Speaker B: It's a cool world.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: Once again, we'll take the setting and we'll put it in a better system.
 +
 +Speaker A: Yeah. Yeah.
 +
 +Speaker C: I feel like they kind of captured the magic of the game a little bit.
 +
 +Speaker B: Oh, yeah.
 +
 +Speaker C: I think the books do a good job of like inserting the lore and.
 +
 +Speaker D: Stuff, but the magic just gets really broken really fast.
 +
 +Speaker C: Unless you're doing cogs, which is the resistance.
 +
 +Speaker B: Yeah, it was.
 +
 +Speaker A: It was.
 +
 +Speaker E: Because your mage could be like super.
 +
 +Speaker B: Tanky and all this stuff.
 +
 +Speaker E: Oh, yeah.
 +
 +Speaker D: Well, your mage could be super pinky.
 +
 +Speaker A: In the video game.
 +
 +Speaker B: Yes.
 +
 +Speaker D: It was the one thing that was faithful in action.
 +
 +Speaker A: It was.
 +
 +Speaker D: It was a cool thing where no matter what class you started with, you could build it in such a way that you had the ability of another class.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: Not straight multi classing per se, but really damn close.
 +
 +Speaker B: No, I've been reading Dagger Heart and I'm gonna be excited to play that.
 +
 +Speaker A: That's a really good.
 +
 +Speaker D: I need to start reading that one.
 +
 +Speaker E: I haven't a little bit, I guess, but.
 +
 +Speaker A: Nope.
 +
 +Speaker E: I'll do the 30th.
 +
 +Speaker A: Okay.
 +
 +Speaker E: Unless for some reason my college stuff starts early, but.
 +
 +Speaker D: That's right, you're doing classes.
 +
 +Speaker E: It's online.
 +
 +Speaker D: Hey, classes online.
 +
 +Speaker E: But that starts on the 1st of September.
 +
 +Speaker C: You officially know what all you're going to take.
 +
 +Speaker E: I'm going for a Bachelor's of Science in Environmental Science with A focus on natural resource conservation.
 +
 +Speaker A: Nice.
 +
 +Speaker C: This is a great area to do that in.
 +
 +Speaker E: And then after I get my degree, we'll see what happens where I end up.
 +
 +Speaker C: Well, if you get it on the way, they're, like, saying that you need to be invented somewhere. Just, like, let me know.
 +
 +Speaker B: Yes.
 +
 +Speaker A: I keep my ear to the ground.
 +
 +Speaker B: Let's see.
 +
 +Speaker E: This is the first year or so.
 +
 +Speaker C: Because there's, like, people that do internships and stuff in the Forest Service or fishing game. And there's, like, so many opportunities in this area. And if you want to get into, like, directly working with scientists, Idaho National Lab, Bonneville Dam and the reactor, like, you can get into a lot of stuff.
 +
 +Speaker B: It's very degrees.
 +
 +Speaker E: That'd be good.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: There's so much.
 +
 +Speaker A: This is.
 +
 +Speaker C: Yeah, it really is. We're like, some of the cheapest power in the US Almost the developed world, which is weird to think about.
 +
 +Speaker D: As long as you can keep the government out of it.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: State army.
 +
 +Speaker C: There's just a ton of research up.
 +
 +Speaker A: Here for something cool, man. They'll be great. Yeah.
 +
 +Speaker C: Hope it's very interesting.
 +
 +Speaker E: That's funny. Like, you know, the administration calls or whatever, and, like, do you have any questions? I was like, not really. And they're like, oh, until I get in the class. Then I'm like, yeah, I'm kind of older. And they're like, oh.
 +
 +
savacola/campaign_one/session.32.1755445630.txt.gz · Last modified: by rabidbaboon