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savacola:campaign_one:session.41 [2025/12/28 09:56] – created rabidbaboonsavacola:campaign_one:session.41 [2025/12/28 09:57] (current) – [AI Transcribed Audio] rabidbaboon
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 ===== AI Transcribed Audio ===== ===== AI Transcribed Audio =====
 +Speaker A: I don't like New York. Yeah.
 +
 +Speaker B: He says Manhattan is just like. He goes, I got tired of everybody.
 +
 +Speaker A: Trying to sell me something.
 +
 +Speaker B: He goes, but then I went over to Queens because Queens was cool. It was. It was like a little bit older town, smaller. It was less commercial.
 +
 +Speaker A: He enjoyed all of it, but that's pretty cool.
 +
 +Speaker C: All right.
 +
 +Speaker A: We do need to.
 +
 +Speaker C: For.
 +
 +Speaker A: Doctor, you need to update your elder. Right, Duster. So we changed it last.
 +
 +Speaker C: The phase threshold on it is now.
 +
 +Speaker A: 9 and 20 is the base threshold.
 +
 +Speaker D: That's more.
 +
 +Speaker C: Oh, yeah. You enter tier 2.
 +
 +Speaker D: And it reduces damage by 2d6.
 +
 +Speaker C: Add another plus one here then.
 +
 +Speaker A: Okay. Just really hard, though.
 +
 +Speaker C: Well, yeah, you would just add whatever your current evasion is. You'd add another one to it.
 +
 +Speaker B: Okay, so it still has plus one to evasion, but now it's 2D6 reduction on this.
 +
 +Speaker A: Yeah, I'm looking at this.
 +
 +Speaker C: Yeah, that is. Yeah, that. The evasion. That's plus two.
 +
 +Speaker A: Okay. But for your stats. And see, base, four didn't change. Let's say five.
 +
 +Speaker C: Oh, maybe that did go up since.
 +
 +Speaker A: No, actually, that didn't change. And then for your base special, your.
 +
 +Speaker C: Nine plus your level, or the first one is nine plus your. Plus your level, which would be two, and then the next one is 20 plus two.
 +
 +Speaker B: Does your proficiency be added?
 +
 +Speaker A: No.
 +
 +Speaker D: That'S where you're looking.
 +
 +Speaker A: Okay. Yeah. All right, let's see.
 +
 +Speaker B: Sounds like last time.
 +
 +Speaker A: I was excited last time. I think we fly at home.
 +
 +Speaker C: No, No, I don't think he did.
 +
 +Speaker E: I don't think any of us rolled back.
 +
 +Speaker A: I don't think.
 +
 +Speaker C: I think that was.
 +
 +Speaker A: Other than the initial, like, sessions stuff.
 +
 +Speaker C: Yeah, I don't think we really rolled any dice.
 +
 +Speaker D: There's some alcoholic checks.
 +
 +Speaker A: That's true.
 +
 +Speaker E: I don't think.
 +
 +Speaker C: Oh, that's. Yeah, that's true.
 +
 +Speaker E: Aggr didn't roll the hang. You roll a couple dice.
 +
 +Speaker C: But Junior is the only one that.
 +
 +Speaker A: Drunk it to exist and got picked. It is.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: I'm just calculating something. Right.
 +
 +Speaker B: So if it's 8, 17, I had levels.
 +
 +Speaker A: Would it be. Sorry, 10 and 19. 9 and 20. So it's probably 11.
 +
 +Speaker B: Sorry, 11 and 22.
 +
 +Speaker C: Yeah.
 +
 +Speaker B: I was looking at my old way.
 +
 +Speaker C: Yeah.
 +
 +Speaker E: 11 and 22.
 +
 +Speaker C: Junior is the only one that has.
 +
 +Speaker A: Yeah, I get to add another one to the bonus to it.
 +
 +Speaker D: That was an impressive floor dump last.
 +
 +Speaker A: Time and was armor on it.
 +
 +Speaker C: That's the base. That's five.
 +
 +Speaker A: That was the score.
 +
 +Speaker B: Was that a reduction on the override?
 +
 +Speaker C: Duster, the thresholds. Yes.
 +
 +Speaker A: Okay.
 +
 +Speaker B: I had a number that was larger.
 +
 +Speaker A: And I don't remember why. Okay, Nerfed.
 +
 +Speaker C: Last thing is balance for other elder.
 +
 +Speaker A: Right things. It is a duster.
 +
 +Speaker E: Yeah. We're going 40k.
 +
 +Speaker A: Space ring, pale Raider, Space radar.
 +
 +Speaker D: God, Emperor or zine. Who?
 +
 +Speaker A: I'm gonna say, you never know.
 +
 +Speaker E: I don't know what Jack's gonna do.
 +
 +Speaker A: Building suit armor.
 +
 +Speaker E: Yeah, he's gonna iron man onto the scene.
 +
 +Speaker D: It just starts superhero landing.
 +
 +Speaker A: Yeah.
 +
 +Speaker E: Just gonna fall from the sky.
 +
 +Speaker D: I saw that gato gun and I thought, I can do even better. So I have two of them now.
 +
 +Speaker E: One at each.
 +
 +Speaker D: Bullets I don't have to reload.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: One thing we'll do is. Well, does the doc still want to.
 +
 +Speaker A: Talk to Creepy, or do you still want to RP that?
 +
 +Speaker B: I think we could. Well, actually, if you already talked to him, we. I'm coming back and.
 +
 +Speaker A: What's that? We didn't really talk to him.
 +
 +Speaker E: We filled them in, but that was about it.
 +
 +Speaker B: But time wise, I missed it.
 +
 +Speaker A: No, you didn't.
 +
 +Speaker E: And then.
 +
 +Speaker B: I mean, because you guys are gone now though, right?
 +
 +Speaker C: Yes, yes.
 +
 +Speaker D: But when Carousel drops you back in.
 +
 +Speaker B: Well, I have been in that.
 +
 +Speaker C: That's why I say we can. If you want to have that. If you want to talk to him, you can't. That's why I'm asking you, as GM to player, if you want to talk.
 +
 +Speaker A: To creepy or not.
 +
 +Speaker C: And then we'll. We'll role play that scene of your conversation with creepy, and then we'll go to where we need to be.
 +
 +Speaker B: See, I prep myself in the head after listening to it in my head, I always think I'm going to have a conversation with creepy. But I listened to the session and went. I guess I'm not having a conversation with creepy.
 +
 +Speaker A: Now you're telling me I can have a conversation?
 +
 +Speaker E: Yeah.
 +
 +Speaker C: Yeah, I mentioned that last week too.
 +
 +Speaker D: The master of time. Really?
 +
 +Speaker A: Yeah. It allows.
 +
 +Speaker B: Is looking for your fulfillment. I did have a thought. I don't remember it being said. And then I was listening it on one and a half speed, so I might have missed it, but understandable, it did. Did Junior have a hint that I was gone? Is Junior touched like his dad?
 +
 +Speaker D: No.
 +
 +Speaker A: No.
 +
 +Speaker C: Nobody? No. So I wonder.
 +
 +Speaker B: I was thinking about if your dad would actually be like, huh, doesn't exist.
 +
 +Speaker A: Yeah, no, my dad.
 +
 +Speaker D: I think Cash gave him the fruit and said, eat this if you ever.
 +
 +Speaker C: Don'T know what to do.
 +
 +Speaker A: Okay.
 +
 +Speaker D: Gotcha.
 +
 +Speaker B: So it's not like he said, passed on. He said, no, clown.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: He said, don't get too invested in this. Mitzvah's. There's real stuff out there. Carousel's the real power. But he didn't really explain Carousel or anything.
 +
 +Speaker A: So it's an experience.
 +
 +Speaker B: Yeah.
 +
 +Speaker D: And then Junior immediately did what he wasn't supposed to do.
 +
 +Speaker A: Now he's all in on Mithras. So family grow.
 +
 +Speaker B: Yeah.
 +
 +Speaker E: Thanksgiving's going to be okay.
 +
 +Speaker D: J says. I think we can fix that. Cash and Jacques were both way more morally ambiguous than our new characters are.
 +
 +Speaker B: I don't want to delay that.
 +
 +Speaker D: He's still trying to figure out what the daggers are. You got plenty of time.
 +
 +Speaker B: I'm curious what he would say about everything that's going on in the city. I'm trying to think of if Doc has a choice. Doc would go back and want to talk to him. I'll make it short.
 +
 +Speaker A: Then we can let Con over the top of stuff. Yeah.
 +
 +Speaker C: So I guess.
 +
 +Speaker A: So wait, so you would be. So we're at kitties.
 +
 +Speaker C: You guys have been congratulated.
 +
 +Speaker A: And then creepiest comment and.
 +
 +Speaker C: Made sure all your stuff was comp. And then he went down and sat.
 +
 +Speaker A: Down with his own dinner and you went and joined him. So it's just you and him.
 +
 +Speaker C: And they're my like, he's. He's an older guy, like 60 ish. Is 510 old blonde hair. He's like slick black, just like slipping back. Pale gray eyes. He did have like. Just like when he walked in, it was like the air authority was all.
 +
 +Speaker A: Around all about him. Is.
 +
 +Speaker B: Is he walking around in pale rider gear?
 +
 +Speaker C: No, no, He's. He just looks like a regular guy. I don't use. And you'd know any. Know that he wasn't used to be one. It's because Ramsay's cold too.
 +
 +Speaker B: That's how I would start the conversation and be like, look, I wanted to talk to you because I've had some interesting experiences lately. And I talked to Ramsey and she said that you were trustworthy. I said, I want to know your.
 +
 +Speaker A: Story, where you came from.
 +
 +Speaker B: And we can. We don't have to like, go through.
 +
 +Speaker A: It like a super detail.
 +
 +Speaker B: But I'd ask him kind of like, how did you get from where you were to where you became a pill.
 +
 +Speaker A: Writer and what's your opinion of the.
 +
 +Speaker B: Pill writers now versus the pill riders you knew and kind of get his.
 +
 +Speaker C: So when you. Yeah, you ask him, like, where he. How he became a pill rider?
 +
 +Speaker A: He.
 +
 +Speaker C: Here's gas. He's had like a New Zealand accent.
 +
 +Speaker A: I need to stutter a little bit.
 +
 +Speaker C: So it takes a little while to tell you but he.
 +
 +Speaker A: He goes, I was a. An orphan as far. Grew up in the halls.
 +
 +Speaker B: I raised my eyebrows at that.
 +
 +Speaker A: Be like, wow. So you were literally raised by the order. I was all in till night warp. And now I'll probably piss on writers.
 +
 +Speaker B: If I have the chance and ask him about that. Tell me what happened.
 +
 +Speaker A: Majority of them became fanatics. And then what went down at night, almost terrible. So I retired and I'm done. Just gonna cut wood and form spiders. Want nothing to do with the church. Border Riders might as well. I'd be just happy to see him burn.
 +
 +Speaker B: Does he know that we purge Nightmore?
 +
 +Speaker C: I don't know.
 +
 +Speaker E: I don't think anyone flyer into the circuit.
 +
 +Speaker A: What's that?
 +
 +Speaker E: You go in a flyer. In the circus.
 +
 +Speaker B: I would tell them.
 +
 +Speaker A: I said, greatest show on earth, my.
 +
 +Speaker B: Friends and I Purge Nightmore.
 +
 +Speaker A: So we return rams and weapons to her.
 +
 +Speaker B: I said, we're rebuilding the town. I said, strangely enough, it's kind of becoming a circus. I said, oh no, I'm not kidding.
 +
 +Speaker C: You'd see like his one eyebrow go up.
 +
 +Speaker A: Let's see. Good to be here. I'll have to come visit. Said you'd be most welcome. Been a long time since I've been to that foul place.
 +
 +Speaker B: I won't say that there aren't things that might linger there, but we've purged the old dead and we've made some adjustments to the area under the city.
 +
 +Speaker C: You would like. He would be like, what area under the city?
 +
 +Speaker A: I said.
 +
 +Speaker B: So that's where I had my beginning. I said, what would you do if. If you were given the opportunity to return and help the tail writers.
 +
 +Speaker C: Become.
 +
 +Speaker B: What they once were.
 +
 +Speaker C: Yes.
 +
 +Speaker A: Well, I wish you luck if that's your mission. But I've done all of that. No interest in any related to them or the church.
 +
 +Speaker B: So what did Ramses initially say when.
 +
 +Speaker A: She sent me to. I don't.
 +
 +Speaker C: I remember just that she.
 +
 +Speaker A: He was trustworthy.
 +
 +Speaker C: Maybe he is a. He was a Pell writer and probably.
 +
 +Speaker A: Was one of her.
 +
 +Speaker C: Potentially mentors or like squad mates or like.
 +
 +Speaker A: Superior officer. I'll tell them that the.
 +
 +Speaker B: The darkness is nearly here.
 +
 +Speaker A: Is it ambiguous as captain, if you.
 +
 +Speaker B: Wouldn'T do it for the writers, would.
 +
 +Speaker A: You do it for them?
 +
 +Speaker B: Even if you didn't ride with us, I'm watching. Would you support us?
 +
 +Speaker C: So I wouldn't. I wouldn't hinder you nor support you.
 +
 +Speaker A: I want nothing to do with that.
 +
 +Speaker B: And then I start to tell him about what happened under the city.
 +
 +Speaker A: And I would tell him about my.
 +
 +Speaker B: Experience of the statue and his voice.
 +
 +Speaker A: Then I would unfurl right there. I would turn my guard in front of them.
 +
 +Speaker C: So you. You are in the cantina. And it's like.
 +
 +Speaker B: I think you said, everybody was with head laughing.
 +
 +Speaker C: No, no, he. No, he.
 +
 +Speaker B: We just went off to the side.
 +
 +Speaker C: You went like. He went and sat down at a dinner table.
 +
 +Speaker A: Okay.
 +
 +Speaker C: And is just eating. So they're like, you're in the. In the cantina and it's full. Okay.
 +
 +Speaker B: I would take the rifle and I'd put it over on the side of the table. And I just make the rifle turn.
 +
 +Speaker A: In front of him.
 +
 +Speaker B: I would tell him that Ranch is.
 +
 +Speaker A: Helping me revive the old guard.
 +
 +Speaker B: Now, whether or not you want to participate, the darkness is coming in. We will face it whether you do it with the tailwriters or not.
 +
 +Speaker A: I already been dealing with it here. I'll defend this place, but not interested in a war or politics. I'm not interested in politics either.
 +
 +Speaker C: Good luck.
 +
 +Speaker A: You're gonna have to deal with politics if you're gonna. Restore them, as you say.
 +
 +Speaker B: I asked him, do you know any.
 +
 +Speaker A: Of the old guard.
 +
 +Speaker B: Or still in.
 +
 +Speaker A: Contact with any of them? Nope.
 +
 +Speaker C: Ramses was probably the last one I've.
 +
 +Speaker A: Talked to as she passed through here.
 +
 +Speaker B: So she spoke highly of you and trusts you. I can't say that there won't be a all from her at some point.
 +
 +Speaker A: She knows mine, she knows me.
 +
 +Speaker B: So I appreciate you listening. I'd stand up and I'd shake his hand. But I want to. When I shake his hand, I want him to experience. This would be a preacher thing, I think. I want him to experience the feelings as close as he could to what I experienced. Like see the memories of what I went through. Like share with him.
 +
 +Speaker A: Until. Let's put that.
 +
 +Speaker C: We'll drop that to a presence, react.
 +
 +Speaker A: General, and we'll see what.
 +
 +Speaker E: See if you get blasted?
 +
 +Speaker C: No, no, I'll just see what. What kind of success. To see if this is something you can on your.
 +
 +Speaker D: No, no, don't show me that. That's a fear.
 +
 +Speaker B: And my presence is now a one. It's not a zero anymore. So I want to definitely use my creature experience.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: Is this.
 +
 +Speaker B: Is this a. Is it a resistance from him or. Or just whether or not I can do it.
 +
 +Speaker C: Yeah, it's. It's more of just to see if this is a degree of success.
 +
 +Speaker A: Okay.
 +
 +Speaker C: Just. There's no hope or like you can spend hope to give yourself advantage like or to. To add your experience or what.
 +
 +Speaker A: But 21.
 +
 +Speaker D: There's a Flashlight.
 +
 +Speaker B: It wouldn't be like invasive. It would just be like.
 +
 +Speaker E: He would listen to music, he would.
 +
 +Speaker B: See it and could kind of like rapidly almost like a dream speed. And this would also reveal that, you.
 +
 +Speaker A: Know what Mithras charging me. So he's not blinder.
 +
 +Speaker B: That's some of my experience of how she's been made captain with dark magic. I would focus on the stuff around the thr. Not so much.
 +
 +Speaker C: Yeah.
 +
 +Speaker B: Slogging through the underbelly of night War.
 +
 +Speaker A: That part of it. Yeah.
 +
 +Speaker B: We won't go that far back. That's not a good memory. It's not one of my best moments.
 +
 +Speaker C: I say yeah. On the 21. Which is.
 +
 +Speaker A: The hard. Like, hard result as far as like the difficulty thing that it's up there.
 +
 +Speaker C: So, yeah, you are able to share a lot of the. I guess the feels or is not the feels, but the. A lot of that experience.
 +
 +Speaker A: And you'd see.
 +
 +Speaker C: I. You'd see probably. Yeah. You see like a tier. Tears kind of form in the corners of his eyes. And he has like a long stutter as he tries to say thank you.
 +
 +Speaker A: And I wish you luck. I t. Thank you.
 +
 +Speaker B: I said, you have a important charge here. You come in need of help, just.
 +
 +Speaker A: Let us know at presenting or tonight more and more will get to us. Will do.
 +
 +Speaker B: I asked him if he has his envelope still. No.
 +
 +Speaker C: He. He. No, he goes. I left. I turned in everything.
 +
 +Speaker A: I was done. Still undone. Yeah, I guess.
 +
 +Speaker C: Do you mean like his LA emblem? Like. Like a belt buckle or.
 +
 +Speaker B: Yeah, just something that. Because I think with the emblems, like could be contact each other or something.
 +
 +Speaker A: Right.
 +
 +Speaker B: I can just have in contact with the city.
 +
 +Speaker C: No, I think the only thing he. Yeah, he would say he's. He turned. Yeah, he just turned it. I've turned it.
 +
 +Speaker B: He was done setting.
 +
 +Speaker C: Get happy. All guns and gear. Everything's done. And he just has a necklace with the Mithra symbol on it.
 +
 +Speaker B: I don't know what it. I don't know if that's outside of the realm of my ability to give him something where he could call if.
 +
 +Speaker A: They'Re in trouble using his symbol.
 +
 +Speaker C: I would say right now it is because a lot of your. And this is for I guess also Stephen West.
 +
 +Speaker A: But the.
 +
 +Speaker C: A lot of the divine stuff that you will be able to do is bottle that until Mithras is actually like true free. Because like when you're interacting with.
 +
 +Speaker B: And he's not taking the oath.
 +
 +Speaker C: That you realize that he's weak. So you're getting like your experience a little like. It's like a trickle of what it could be.
 +
 +Speaker A: Okay. Lovely music for a serious competition.
 +
 +Speaker B: Hey, we're at the Salute. They're just playing what they're playing.
 +
 +Speaker E: Enjoying the show?
 +
 +Speaker C: Yeah, anything that.
 +
 +Speaker A: Everything you want want to talk to you about. I just watched a couple westerns so.
 +
 +Speaker B: I didn't even phase me watched unforgiving and open range.
 +
 +Speaker A: Oh, very good. See?
 +
 +Speaker B: Solid music.
 +
 +Speaker A: That's right. All right.
 +
 +Speaker D: Little rag time.
 +
 +Speaker A: Keep you awake. Okay? Okay, I'm good.
 +
 +Speaker B: I wish him well and I just tell him not to share the things that he's seen unless he's talking with with rams.
 +
 +Speaker C: Ain't worried about that.
 +
 +Speaker B: But I would encourage him that hope is not lost.
 +
 +Speaker C: Because if I was hopeless, I wouldn't.
 +
 +Speaker A: Be in this world anymore. Well, don't lose it when the time is hard.
 +
 +Speaker C: How old is Doc? I don't remember.
 +
 +Speaker A: Are you in your late or late twenties? Early twenties.
 +
 +Speaker B: How long have we been at this?
 +
 +Speaker C: Like two. Like I think we've about a year. Almost two years now.
 +
 +Speaker B: So he's almost there.
 +
 +Speaker C: Yeah. So he. This guy, this guy that's like twice your age, like when he's like. I guess don't like, don't lose hope for.
 +
 +Speaker A: You. Kind of be like, boy, if I had lost hope or capable of losing hope, I would have been gone a long time ago. World is hard and it will eat you up. You just keep on trucking in the light. You're on a good path. Yeah, it's a new people with wisdom, not just knowledge.
 +
 +Speaker C: Well, if you need an advisor, then.
 +
 +Speaker A: You can come chat. But at time like might come people.
 +
 +Speaker B: Who make this less about politics and.
 +
 +Speaker A: More about what it was supposed to be. Just keep your mind open on that.
 +
 +Speaker C: You're in a position for that and.
 +
 +Speaker A: You can come call on me, see how I feel. I just thought, see interlock.
 +
 +Speaker B: Wish us luck.
 +
 +Speaker A: Now we're going to fade over to just a little bit of recap for last session.
 +
 +Speaker C: You guys spent the night at Kitties.
 +
 +Speaker A: Edgar talked to crazy on the ferry, played her song.
 +
 +Speaker C: You guys had a nightmare. Confirmed that Braze was safe from damned.
 +
 +Speaker A: Jock and Rollick killed her.
 +
 +Speaker C: You guys stopped at the obelisk. Everybody touched it, had a conversation with.
 +
 +Speaker A: Mithras, and then Junior and Audrey place themselves in Mithras and are now lieutenants.
 +
 +Speaker C: And told to wait for the champion to arrive.
 +
 +Speaker D: So now all of a sudden it's like, and you will serve the champion.
 +
 +Speaker A: Oh, okay.
 +
 +Speaker C: It would have been more like the doc would have been like confirmed like, or revealed as the champion that you're to serve under would be the the change in timeline once he comes back and let's see then. Yeah. You guys are in the map room looked up located Sister Ida and Nightmore.
 +
 +Speaker A: Did I have a carousel experience? You're about to. Oh no. Okay.
 +
 +Speaker C: And then Audrey looked at ACLAC and saw that the place was basically grown. Everything was organic and grown out of trees and like redwood size weeping willows.
 +
 +Speaker A: That would be amazing. Im that would sound so cool.
 +
 +Speaker B: It'd be like non stop like general noise.
 +
 +Speaker E: White noise. Yeah.
 +
 +Speaker A: Creaking and wrestling.
 +
 +Speaker D: Very private.
 +
 +Speaker A: Yes.
 +
 +Speaker C: And then.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: So Doc, you find yourself in a familiar room. Smells like home. Well rested and healthy.
 +
 +Speaker C: So I guess any all your.
 +
 +Speaker A: Stress and atrophy should be fully restored. If it's not all your arm slots should be fixed repairs and head. Yeah.
 +
 +Speaker C: You're in the the little the simple room.
 +
 +Speaker A: Stone room, bed, simple chest. Single yellow crystal light in the room with a simple wooden door.
 +
 +Speaker B: Scott been here before?
 +
 +Speaker A: Yes.
 +
 +Speaker C: Yeah. You've been here at least. Yeah.
 +
 +Speaker A: You've been here once before.
 +
 +Speaker C: So I guess it's not familiar other than that sense that you've been here before.
 +
 +Speaker D: Every time's the first time.
 +
 +Speaker A: That's right.
 +
 +Speaker B: Doc's tempted to see what would happen if he just walked out there naked. Since he always shows up naked.
 +
 +Speaker A: But this time he puts his clothes on.
 +
 +Speaker D: You could be anxious and you could throw your ear over your shoulder.
 +
 +Speaker B: What I was thinking about doing was like saddlebag.
 +
 +Speaker A: You know just walk out there since you know show up.
 +
 +Speaker D: I can see carousel.
 +
 +Speaker A: Oh the eyes get a little big. That's in real estate. Yep.
 +
 +Speaker C: So you enter the main hall. It's got the smells like home.
 +
 +Speaker A: Does this smell change for Doc? I don't know what it was before. How about you know.
 +
 +Speaker B: Honestly because mostly his parents were gone. He spent time with his sister and then lived in the doctor's office. He probably would smell like doctor's office.
 +
 +Speaker A: Stuff.
 +
 +Speaker B: Like alchemy and sterilization.
 +
 +Speaker D: Smells like wet brain. It just smells very clean.
 +
 +Speaker E: You know. Okay.
 +
 +Speaker B: Slight tuft of healing and anti venom potions.
 +
 +Speaker A: Yep.
 +
 +Speaker C: And then in front of you there's.
 +
 +Speaker A: The giant.
 +
 +Speaker C: Metal and wood doors flanked by two statues of parasol sitting in a chair.
 +
 +Speaker A: As you push through those enter into the throne room which is a room that seems infinitely definitely long but not. Yeah.
 +
 +Speaker C: Flowing through the center of the room is like a small brook. Near the walls are two very large 50 foot well trimmed green trees and.
 +
 +Speaker A: Fruit on the left which is the.
 +
 +Speaker C: Looks of about size of baseball skin like London Swirling patterns of yellow, green and orange. Directly in front of you is a huge, like on the other side of the river.
 +
 +Speaker A: It's like a 20 foot tall cedar tree chair with the blue cushions and parasols.
 +
 +Speaker C: Sitting there with his earless cat head with four giant. Well, two giant cat eyes looking at you with two on the side of.
 +
 +Speaker A: This four gorilla arms and legs.
 +
 +Speaker C: They just. He like leans forward. His head gets like super close to.
 +
 +Speaker A: Yours, so it fills your vision. He goes, you know what? I was up all night wondering where the sun had gone. Then it dawned up. I screamed warmly. So, Mr. Doc, what do you have for me? Said the I don't know. Horse jokes. If they're good, then that will be enough.
 +
 +Speaker B: So sadly, my horse passed away, but.
 +
 +Speaker A: Before anything used to race.
 +
 +Speaker B: But on his last race, he just couldn't finish.
 +
 +Speaker A: You know why tell? Because he had the traps.
 +
 +Speaker C: You see, like chocolate clap a little bit.
 +
 +Speaker A: Maybe you can tell me this one. You seem like a smart person. What do you call a duck that loves to make jokes?
 +
 +Speaker C: You can, for your character. You can use dual knowledge, if you would like.
 +
 +Speaker A: Does it have to do a quacker quacking?
 +
 +Speaker C: A wise quacker.
 +
 +Speaker B: Wise quacker.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: There you go.
 +
 +Speaker B: It was close.
 +
 +Speaker A: Excellent. That was a good time. Here.
 +
 +Speaker B: I'd ask him.
 +
 +Speaker A: I said, I hate to say this because I need to get back, but.
 +
 +Speaker B: I don't know much about you dealing.
 +
 +Speaker A: With some pretty dire stuff in our world. And I don't know if it affects you.
 +
 +Speaker B: You know about the things in our world.
 +
 +Speaker A: I know all of these. Okay. In all the world, everywhere, all at once. And why that darkness threatens you? Not that I would expect you to. I just want to make sure. Does that. Does the darkness in our realm threaten you?
 +
 +Speaker C: He kind of laughs.
 +
 +Speaker B: And I told him, no disrespect, I just don't know.
 +
 +Speaker C: He laughs. And then he goes.
 +
 +Speaker A: Here, let me show you.
 +
 +Speaker C: And then you're like, you're just like. I would say your brain barely can comprehend what you're like seeing, but you're seeing. You're. You're seeing what this. Some entity that is like indescribable is just like producing, like creating things. And then you see, Carousel is basically like moving them over to this other entity that is incomprehensible, basic for you, where it's basically just getting like destroyed or recycled. And then he like goes, here, let me ex.
 +
 +Speaker A: Let me help you understand this a little bit.
 +
 +Speaker C: And indeed just like shows you, like goes from like a universe view down to like galaxy down to like, planet system to, like, down to, like, Sabicola. And then also kind of like, shows, like, all, like, almost the entire, like, universe that's with light and shadow, like, fighting each other. And then he just goes back up to, like, where he sits until, like, a point to, like, his point of. From, like, his point of view that you can, like, are, like, able to, like, understand in this. You just see, like, infinite strands moving from one from the Creator into the. To the Destroyer, basically, or the end. And he's like.
 +
 +Speaker A: No worries. Okay. Thank you for answering the question. I just felt it would be irresponsible.
 +
 +Speaker B: Not to ask because in the event.
 +
 +Speaker A: That it would have been, I would have felt terrible if something had come to pass. And I never told you. No offense. HE chuckles and then he goes, I already knew you would ask this earlier.
 +
 +Speaker C: And you see, like, near, like, infinite variations of you coming into, like, this room.
 +
 +Speaker A: See different horse puns, all these different.
 +
 +Speaker C: Like, potential, like, avenues. There's even ones where you, like, drink from the river and just die. And ones where you, like, drink and gain something. And one. And ones where you don't. It's ones where you take fruit, ones where you don't. It's all the infinite possibilities.
 +
 +Speaker A: It's like, I get no surprises most of the time.
 +
 +Speaker B: Do I see any possibilities that stand.
 +
 +Speaker A: Out and shows them to me.
 +
 +Speaker C: It's just all of them. It's probably. It'd be, like, overwhelming.
 +
 +Speaker A: Okay, thank you.
 +
 +Speaker B: So before I go, though, I do.
 +
 +Speaker A: Have one more story for you. So, you know, after my horse lost.
 +
 +Speaker D: Those races.
 +
 +Speaker B: I had to take him to therapy.
 +
 +Speaker A: It's just too unstable. He chuckled.
 +
 +Speaker C: Good.
 +
 +Speaker A: Welcome. Thank you for those gifts. They will be satisfactory. Thank you for your Oscar diamond.
 +
 +Speaker D: And before you go, why do pirates.
 +
 +Speaker C: Make such good singers?
 +
 +Speaker A: Also 20. I don't know.
 +
 +Speaker C: You. You and Doc would click with Doc because they.
 +
 +Speaker A: They sell the high seas.
 +
 +Speaker E: Wow.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: And you and you guys are all in the map room. I don't know if you guys were.
 +
 +Speaker A: Done here or if you needed to.
 +
 +Speaker C: Do anything else in the map room.
 +
 +Speaker A: Remember, I think we were pretty much done in there. We were.
 +
 +Speaker E: I think so. I think we figured out where that.
 +
 +Speaker A: Sister was.
 +
 +Speaker D: Catching up with all you for. And Dr. Polysi Jr. And Audrey seeing.
 +
 +Speaker A: Like, Bill Writer playing them right now.
 +
 +Speaker D: I turned off the light.
 +
 +Speaker B: So do I get, like, full history now or.
 +
 +Speaker C: Yeah, I said everything I think is there now. Like, I just know. Yeah.
 +
 +Speaker D: That first time going through just you.
 +
 +Speaker A: And catch that touched the pillar. This time you weren't there.
 +
 +Speaker D: So you touched the pillar. Yeah.
 +
 +Speaker A: Yeah. You were the one that didn't. I know she did.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: I already serve one person. Now.
 +
 +Speaker D: It's a real pale riding game.
 +
 +Speaker C: Almost.
 +
 +Speaker A: We don't have a dragon flagship. Not yet.
 +
 +Speaker C: That's true. Junior wouldn't know about those.
 +
 +Speaker A: I said. Oh.
 +
 +Speaker E: Ash song.
 +
 +Speaker A: Yeah. Wes.
 +
 +Speaker C: Is it.
 +
 +Speaker D: The only time we really saw them was on that train ride.
 +
 +Speaker E: That's true.
 +
 +Speaker D: West Point the first time. And the one off where we were actually playing Pale Riders up to your sk.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: That's true.
 +
 +Speaker E: I don't know.
 +
 +Speaker D: I hope that they have.
 +
 +Speaker C: Yeah. Yeah. So there. There's pale riders. They're called wind runners. But they have dragonflies that are big enough for humans to ride on.
 +
 +Speaker A: Wind run.
 +
 +Speaker C: Yeah. So they patrol around. They're almost all based in the fortress.
 +
 +Speaker D: They're all fanatics. They aren't even real Pale Riders. They're corrupted by these sisters and such. Right.
 +
 +Speaker A: But do they know it? I don't know technically.
 +
 +Speaker B: Judging by what's her face that went on. She found out after the fact.
 +
 +Speaker A: Yep. Yep.
 +
 +Speaker C: Yeah, yeah, yeah.
 +
 +Speaker D: We know where sister is. Shall we?
 +
 +Speaker E: Yep.
 +
 +Speaker A: Having a problem with it. I know what time of day it was.
 +
 +Speaker D: We should probably take a rest.
 +
 +Speaker A: Yeah.
 +
 +Speaker E: We need to rest on everything.
 +
 +Speaker C: Yeah. I don't think you guys need to.
 +
 +Speaker E: I'm trying to remember.
 +
 +Speaker A: I got about midnight.
 +
 +Speaker D: We pushed hard like two days to cover all that on house. Rest after. Talk to her. What if she escaped?
 +
 +Speaker E: Talk to her in the middle of the night.
 +
 +Speaker A: I think it's the best time.
 +
 +Speaker D: It's the best time to freak somebody out. I'm always scared at night.
 +
 +Speaker C: No. The hell you guys would have made it in a day. Hard challenge. Yeah. It was a. Let's say you guys left. So it probably would have been like eight when you arrived. So I'd say it's probably closer to 10 or 11pm Now. Let's go with that.
 +
 +Speaker A: That must be with that. That's what.
 +
 +Speaker C: That's 11:00pm That's.
 +
 +Speaker A: I just realized what that 11:00pm on my other notes was.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: So It's a.
 +
 +Speaker C: It's 11pm.
 +
 +Speaker A: Perhaps. All right.
 +
 +Speaker D: That's good.
 +
 +Speaker A: All right.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: So go up here.
 +
 +Speaker C: So yeah.
 +
 +Speaker A: So this.
 +
 +Speaker C: This is the home that.
 +
 +Speaker A: You guys.
 +
 +Speaker C: Are able to zoom in on.
 +
 +Speaker E: Is it single residential or is it like.
 +
 +Speaker C: Yeah, multiple people living inside that.
 +
 +Speaker A: Is it a warehouse?
 +
 +Speaker C: Yeah. What it looks like? Basically.
 +
 +Speaker E: All right.
 +
 +Speaker D: Looks like a one story town little house. I don't know.
 +
 +Speaker A: Probably a doggie.
 +
 +Speaker C: Yeah. It's just a little.
 +
 +Speaker A: That's just a simple bunch of People living together no have to worry about. Yeah.
 +
 +Speaker C: And these are like all windows? No, cuz this is like out on like the edge of town where they like the center would have been where most of like the bigger buildings and stuff would be. Yeah, that's basically what the house looks like.
 +
 +Speaker A: Lights on at this time.
 +
 +Speaker C: You don't see any lights on.
 +
 +Speaker D: Juniors blocks up the door.
 +
 +Speaker E: Go for.
 +
 +Speaker D: It's probably watching from across the street.
 +
 +Speaker E: That's right.
 +
 +Speaker C: So yeah, he has a good position here. And if you're like, if you're across the street, you would just be off the map.
 +
 +Speaker A: I'd be over here at that door.
 +
 +Speaker C: You'd be far away.
 +
 +Speaker A: If you're across like across the street, it would be far.
 +
 +Speaker B: And who's at this house?
 +
 +Speaker D: One of the Nazis?
 +
 +Speaker A: Probably pretty close to an inch. Why are you across the street? She's gonna run.
 +
 +Speaker D: She's either gonna run or she's gonna.
 +
 +Speaker E: Probably cover the other doors.
 +
 +Speaker D: Like on the back.
 +
 +Speaker E: Yeah.
 +
 +Speaker D: From here I can watch both sides.
 +
 +Speaker A: Oh yeah, yeah.
 +
 +Speaker C: I need to be far.
 +
 +Speaker A: So.
 +
 +Speaker D: I've already seen one house start moving in this place.
 +
 +Speaker E: That's true.
 +
 +Speaker C: Yeah, you hear? Yeah, you bang on the.
 +
 +Speaker D: Papa's toys.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: That.
 +
 +Speaker C: Yeah, you hear, barely look low. Like a bassy female voice.
 +
 +Speaker A: Grumble it.
 +
 +Speaker C: Like, kind of like come up to this door. Who is it and what do you want? The hell is this waking me up?
 +
 +Speaker D: My name's Junior, I just got a few questions for you. Are you sister Ida?
 +
 +Speaker B: Let's get right to the chick.
 +
 +Speaker E: Get ready to bust the door down.
 +
 +Speaker A: Oh, I thought you'd open the door.
 +
 +Speaker E: Yeah, she goes, somehow we get arrested.
 +
 +Speaker D: Sure. Why don't you come on in? I gotta try the handle.
 +
 +Speaker C: She opens it. She opens it on the alarm.
 +
 +Speaker E: It's gonna be really hot.
 +
 +Speaker A: Play therapy.
 +
 +Speaker B: BB gun through the dog door.
 +
 +Speaker E: The ice stairs is one of the words.
 +
 +Speaker C: Yeah, she opens the door and it actually. Yeah, she just opens the door and it's pitch black in there.
 +
 +Speaker A: Oh, well, good thing I was born underground.
 +
 +Speaker D: So I fearlessly stepped in.
 +
 +Speaker A: Yes, perhaps foolishly.
 +
 +Speaker C: Yeah. So yeah, you, you step in.
 +
 +Speaker A: And.
 +
 +Speaker C: You see like this just looks like, like a regular like living space. Other than it's like old. Like it's old and weather, like weathered like. Yeah, like. And there's like beat up furniture and stuff in there. And you see it, That cheetah is just wearing like all like black robes. They're fairly tight, but there's like some like a little bit of flowing around her that kind of like little tassels and Stuff So you don't get a real good, like idea for silhouette. And she just.
 +
 +Speaker A: Goes, why are you looking for me at this time of night?
 +
 +Speaker D: I know it was important though. Let's see. Why don't you come with me peacefully and we're gonna interrogate you. Yeah. You know this shadow, as you're kind.
 +
 +Speaker C: Of like, as you're saying, like, why don't you come peacefully so I can interrogate you? She just goes, no and strikes you three times. So I'm going, so this is the first roll. So that's only an eight total.
 +
 +Speaker A: So then I spend a few. Oh, that's better. That's a 20. That.
 +
 +Speaker C: Yeah. And like, you, like, you're not sure where they came from, but there's two daggers in her hands that look like they're just like made out of shadow.
 +
 +Speaker A: The pack session tries to steal something.
 +
 +Speaker B: Off a really high level brow.
 +
 +Speaker A: And he says you feel for the.
 +
 +Speaker B: Item but then you receive a dagger on your belly. And he says you take like 6 points of piercing damage and 60 points of poison damage. And he was like. Did you say 16? He's like, no, 60.
 +
 +Speaker A: And he ends up having like two hit points.
 +
 +Speaker B: Does not go the way that he.
 +
 +Speaker A: Thought it was going to go. For 13 points in damage.
 +
 +Speaker D: 13 click damage.
 +
 +Speaker C: Yeah.
 +
 +Speaker D: Elderite Duster reduces it down to 3, which is below.
 +
 +Speaker A: So that would.
 +
 +Speaker D: So it's still minor damage.
 +
 +Speaker C: Yeah, it would still be one hit slot.
 +
 +Speaker D: I'll just mark an armor instead.
 +
 +Speaker C: All right, so she has a passive.
 +
 +Speaker A: So when you mark an armor slot.
 +
 +Speaker C: You have to mark another one.
 +
 +Speaker A: What?
 +
 +Speaker C: She hard counters me say, yeah.
 +
 +Speaker A: And then.
 +
 +Speaker C: Another fear. And she strikes at you again.
 +
 +Speaker A: For 20 minutes. You said 99. Yep.
 +
 +Speaker D: Zero damage. I decreased it by 10.
 +
 +Speaker A: Immunity. Let's see.
 +
 +Speaker D: Hear the screams of the overhead duster going on.
 +
 +Speaker C: Yeah. There would be some flashings of light and then she disappears around the corner. All right.
 +
 +Speaker A: As you run after her, I'd step in.
 +
 +Speaker C: I need you to give me a. Yeah. You resolve that on your spotlight. So as the cash takes off, I need you to give me a agility reaction role.
 +
 +Speaker A: 16.
 +
 +Speaker C: All right. As you're running through the room.
 +
 +Speaker A: You.
 +
 +Speaker C: Figure your foot catches the edge of a steel trap.
 +
 +Speaker A: It just misses.
 +
 +Speaker D: Watch out. There are traps in here.
 +
 +Speaker A: All right. Home alone it is more strapped.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: I don't know.
 +
 +Speaker D: I thought she was. I just said it. She's not home alone. She's with traps.
 +
 +Speaker C: All right. Yeah. So, gosh, that's still your spotlight.
 +
 +Speaker A: Since it. Since you ran after me, you wouldn't.
 +
 +Speaker D: Hear me, but I'd be pictured light a match.
 +
 +Speaker A: Light something so that we can see inside.
 +
 +Speaker C: I got a torch.
 +
 +Speaker E: I'll light up a torch.
 +
 +Speaker A: I will. Unless you find the trust for feet or lantern. That would be one I'll mark pre.
 +
 +Speaker D: Hope to clear my two hundreds that I just took. And I'll just keep going. Look for search for is what I'd like to do.
 +
 +Speaker C: All right.
 +
 +Speaker D: So there's probably slow down a little bit since we know there's traps.
 +
 +Speaker C: Yeah. So she ran through a door over here.
 +
 +Speaker D: Try to open the door.
 +
 +Speaker A: She found a basement there.
 +
 +Speaker C: There's no. That's like a doorway. There's no actual like door there.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: You look in there that it's look like there. There's. There's no light.
 +
 +Speaker A: It's just black darkness.
 +
 +Speaker D: Does my pill rider glamour emit light?
 +
 +Speaker A: We haven't talked about that.
 +
 +Speaker C: But I could say if you want to.
 +
 +Speaker A: Spend a hope you could glow.
 +
 +Speaker C: Faintly and reveal your outfit. Unless you were wearing it the whole time, which now I'll say you weren't because if you would, she would have just seen me immediately slammed the door and.
 +
 +Speaker A: All right. And I do have the low light.
 +
 +Speaker D: Living from being underborn as well.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: I'll say you see a shadow moving in the room. So any attacks will be with disadvantage.
 +
 +Speaker D: How does disadvantage work?
 +
 +Speaker C: It's just a decent. Yeah, you subtracted these so it's from your role.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: So that. Yeah, the. The glow from your hellrighterness gives enough to make it so you can.
 +
 +Speaker A: Have.
 +
 +Speaker C: A shot at seeing. All right.
 +
 +Speaker D: I'll try the lasso and try roper.
 +
 +Speaker E: All right.
 +
 +Speaker D: With disadvantage.
 +
 +Speaker A: 21.
 +
 +Speaker D: So minus six is 15 with just hope.
 +
 +Speaker A: Nice.
 +
 +Speaker D: And then the lasso does or damage for some reason. And they are roped so they're restrained and vulnerable.
 +
 +Speaker A: Conditions.
 +
 +Speaker D: But when the target tries to clear those conditions, I get a strength reaction roll to stay. So she's basically gonna.
 +
 +Speaker C: Okay, so you can. So you can. Yeah. Rope the target set so you can rope them instead of dealing damage.
 +
 +Speaker D: Oh, that's what I way rather do.
 +
 +Speaker A: Yeah. Trying to deal damage.
 +
 +Speaker C: Otherwise, I guess bailing people with a rope.
 +
 +Speaker D: That's okay.
 +
 +Speaker B: That makes just like smacking.
 +
 +Speaker A: Okay.
 +
 +Speaker C: All right.
 +
 +Speaker A: So.
 +
 +Speaker C: Yes. So that was successful.
 +
 +Speaker D: I got her.
 +
 +Speaker A: I'm start trying to haul her in. Yeah.
 +
 +Speaker D: Maybe not too close. She's sharp.
 +
 +Speaker C: Okay. Yeah. So still your guys's spotlight.
 +
 +Speaker A: So 11:30 at night.
 +
 +Speaker D: The elder eye screams go to bed, folks. Nothing is here.
 +
 +Speaker B: Are you here or see anything from outside?
 +
 +Speaker C: So that as far as you are.
 +
 +Speaker A: Probably not at this point.
 +
 +Speaker C: Audrey might see a little bit of light in the house now. Very faint glow. So what's. So Edgar stepped in.
 +
 +Speaker E: Yeah, I'm just trying to remember what.
 +
 +Speaker A: We were talking about. Well, we found out that there was.
 +
 +Speaker D: A main camp, but one of the.
 +
 +Speaker A: Other pillars was located.
 +
 +Speaker B: Yeah.
 +
 +Speaker D: Sister of Night Shadow hq.
 +
 +Speaker A: What are they doing now?
 +
 +Speaker D: Like, what's their motive?
 +
 +Speaker E: You made a question?
 +
 +Speaker D: Yeah, that's what we're trying to find out.
 +
 +Speaker C: Now the crazy told you their ultimate goal is to, like, turn all the.
 +
 +Speaker A: Humans into monsters, Which is a good way to turn a lot of people into.
 +
 +Speaker D: We're just trying to find the rest of them. Where's your other sisters?
 +
 +Speaker E: That could be true.
 +
 +Speaker D: I'm just trying to take them all out.
 +
 +Speaker A: We can do that for the back.
 +
 +Speaker D: We just can't take them out.
 +
 +Speaker B: We have to know their names, right?
 +
 +Speaker C: Yeah. You need to know something about them, though. We just need.
 +
 +Speaker D: We just need to list all the necessities ever met. When I start generating names.
 +
 +Speaker A: J.
 +
 +Speaker C: Got it.
 +
 +Speaker E: Be successful. If Junior has her caught, he's lassoed right now.
 +
 +Speaker C: Yeah. So she is restrained and bombed, which just means she can't move. And you get advantage to attack her. He's not incapacitated or like actually disabled in anybody.
 +
 +Speaker A: Okay. Hit her for some damage.
 +
 +Speaker C: All right. There will be actually, I guess he be a flat roll since it's dark. It's still dark where she's at. I say then I just wait and.
 +
 +Speaker E: Be like, pull her in. Junior can't see her.
 +
 +Speaker D: I pull her in. Yeah, I pull her into the light into the other room.
 +
 +Speaker C: I will need a strength bowl for you to see because she's not being passive.
 +
 +Speaker A: She's resisting being full. Hold on.
 +
 +Speaker D: 16 with fear.
 +
 +Speaker C: Yeah. So you. I say you can still. You can do your. You can move. So yeah.
 +
 +Speaker A: So yeah, you can pull her up so you can see her.
 +
 +Speaker C: So yeah, you. You pull her out. I'm gonna burn a fear. And she smiles and you just see like these shadowy wisps pop up, like, cut your rope.
 +
 +Speaker D: That's not fair.
 +
 +Speaker C: That's above table for you guys. As a gm, I can spend fear just to negate conditions.
 +
 +Speaker A: Oh, cool.
 +
 +Speaker C: So that's what I did there. But fiction wise, that's what happened. Just see shadow come out and cut the rope. It falls down. She kind of. Chuckles. And as she like. Because you're. You went Hell Rider outfit now, huh?
 +
 +Speaker A: Yeah.
 +
 +Speaker C: She kind of like chuckles a little bit and it's like, maybe you'll.
 +
 +Speaker A: Put up with me.
 +
 +Speaker C: And then she. She steps back in the shadow. And then you hear. I guess you don't hear anything. But you see, this is her activation.
 +
 +Speaker A: So I will alter that.
 +
 +Speaker C: You see a vault of shadow come flying out of the darkness for a.
 +
 +Speaker A: 14 hit cat or junior. 15 damage.
 +
 +Speaker D: Does she slow her passives?
 +
 +Speaker A: Make them?
 +
 +Speaker C: Yeah, yeah. Every time you mark an armor, it.
 +
 +Speaker A: Costs two just being near her.
 +
 +Speaker C: Yeah, well, it's a nature of her attacks.
 +
 +Speaker A: Okay.
 +
 +Speaker D: So any. Any of her attacks.
 +
 +Speaker A: Yeah, Another fear to activate her because she is relentless in this bolt shoots out anger. 16 to hit. Yep. On 17 damage, I.
 +
 +Speaker D: I will take it. That makes it final damage at least.
 +
 +Speaker A: And mark.
 +
 +Speaker D: I'll still mark two slots to make it zero damage. Man, I'm chewing through my slots with this, though.
 +
 +Speaker A: Yeah. All right. Yes.
 +
 +Speaker C: And then.
 +
 +Speaker A: There's your combat music there.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: Let's see. Yeah. That will be the end of her spotlight.
 +
 +Speaker D: Do I still have access to some of the magic spells that we learned.
 +
 +Speaker A: In the previous system?
 +
 +Speaker C: For right now, no. Stick with what you have.
 +
 +Speaker A: Okay.
 +
 +Speaker D: I was just thinking with this going on, I would probably walk up, break out a window, and do dancing lights in the back room. So before light to see what's going on.
 +
 +Speaker A: I know Paul's under.
 +
 +Speaker C: Do you have like a can trip thing or is that edge here?
 +
 +Speaker E: I don't know.
 +
 +Speaker C: Doesn't one of you have, like, the thought material or whatever that wrapped it is?
 +
 +Speaker E: I don't have that.
 +
 +Speaker D: I have Preston invitation. That's like lighting candle.
 +
 +Speaker E: Light switches, yet.
 +
 +Speaker D: Perform a harmless subtle magic effects at will. For example, you can change an object's color, create a smell, light a candle, cause a tiny object to float, eliminate a room.
 +
 +Speaker A: Ah.
 +
 +Speaker D: Illuminate a room or repair a small object.
 +
 +Speaker A: There you go. It doesn't say how close did I probably add?
 +
 +Speaker C: That's probably at least within sight. But at far range, I don't. No one has yelled or anything. And you would have saw some flashing.
 +
 +Speaker E: Lights from the other. Yeah, you're looking through windows.
 +
 +Speaker D: In which case I would have moved probably up to. To close.
 +
 +Speaker C: So you're at far right now, which you. If you on more than one turn, you'd have to. It would be two moves to get. You can only move to close, or you can only move within close without rolling. If you want to move far. It's an agility roll on one turn.
 +
 +Speaker A: Okay.
 +
 +Speaker D: Well, I'd be kind of curious. It's like this should have happened. What's taking so long?
 +
 +Speaker C: It's only been like a few seconds. Like 12. It's like, combat time. So, like.
 +
 +Speaker A: Yeah, yeah.
 +
 +Speaker C: It's going quick. So you see some flashes, and nobody's yelled anything yet. You saw Edgar. He potentially saw Edgar step in because it is dark out here, so you can see Edgar step in, So. But it is back to you guys.
 +
 +Speaker A: What'd you do?
 +
 +Speaker D: Nothing.
 +
 +Speaker A: Don't.
 +
 +Speaker B: I was asking.
 +
 +Speaker A: Basically. I don't.
 +
 +Speaker B: I don't see anything from where I'm at.
 +
 +Speaker D: So, yeah, we're waiting for the party to start.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Because it's only been open window 20 seconds, maybe.
 +
 +Speaker C: Yeah. I mean, I would have seen you.
 +
 +Speaker A: Go in, but that's it.
 +
 +Speaker E: Open window in your.
 +
 +Speaker C: What's that?
 +
 +Speaker E: Open a window in yard. I'll be like, hey, we need help.
 +
 +Speaker A: All right.
 +
 +Speaker E: She's got some sort of shadow magic.
 +
 +Speaker A: All right.
 +
 +Speaker B: I.
 +
 +Speaker D: I would start moving up.
 +
 +Speaker A: Okay.
 +
 +Speaker D: He just.
 +
 +Speaker B: You just said shadow magic.
 +
 +Speaker A: Yep. I don't know what it is.
 +
 +Speaker D: I really want to do something real quick.
 +
 +Speaker A: Okay, cool.
 +
 +Speaker B: So, yeah, I'm gonna.
 +
 +Speaker A: Find, I guess, the nearest window.
 +
 +Speaker B: I'm actually gonna fly up, and I'm gonna go and bust in through the window.
 +
 +Speaker A: Cool.
 +
 +Speaker B: Just, like, tuck wings and.
 +
 +Speaker A: Reach.
 +
 +Speaker E: All right.
 +
 +Speaker A: Oh, Nate, that's probably up in.
 +
 +Speaker B: Maneuver.
 +
 +Speaker D: Make sure you hit the window.
 +
 +Speaker A: What's that?
 +
 +Speaker D: Make sure you hit the window.
 +
 +Speaker C: I had a lot of strength for that. Or agility. Some smash.
 +
 +Speaker A: I'm just gonna smash a window.
 +
 +Speaker C: Basically.
 +
 +Speaker B: Like, right at the last minute. I want to, like, use my wings.
 +
 +Speaker A: To, like, fold over to, like, one to my layer. Yep.
 +
 +Speaker C: Still an agility or strength rule.
 +
 +Speaker D: Yeah.
 +
 +Speaker B: I'll say.
 +
 +Speaker C: Yeah. You. You fly up which windows. You go in a near one because they're. The nearest windows to you would be on this side. There's no windows on this side of the house.
 +
 +Speaker B: Oh, okay.
 +
 +Speaker A: Never mind. Then. That would be a wall. Yeah.
 +
 +Speaker C: So one of these windows, because that would be within close range of you.
 +
 +Speaker B: As far a roll.
 +
 +Speaker C: Yeah. If you're moving far. Yeah, that would be a jiggle. But we're saying you're already close.
 +
 +Speaker A: Okay.
 +
 +Speaker C: So.
 +
 +Speaker A: Yep.
 +
 +Speaker B: And I guess I'll just.
 +
 +Speaker C: Yep. You fly. You go up, smash through the window. And as you hit through the window, you find yourself restrained in, like, a.
 +
 +Speaker A: Net trap.
 +
 +Speaker C: That engages. Hear a chuckle from the dark. But since you had with hope, it is still your guys's turn.
 +
 +Speaker A: I flare the light from my wings.
 +
 +Speaker D: Continue moving up. I saw an impressive window smash.
 +
 +Speaker A: Yep, I heard the window smash.
 +
 +Speaker E: Is there any light in that room yet?
 +
 +Speaker C: There'd be some now. There'd be probably enough to see since Doc has got his wings.
 +
 +Speaker A: Oh, Yeah. I'm just gonna try to get out.
 +
 +Speaker B: But if you guys want to beat on her face.
 +
 +Speaker A: No, I just don't want to fail if you.
 +
 +Speaker E: I don't know where she's at.
 +
 +Speaker B: Well, you don't know where she's at. Don't you see? Vanish.
 +
 +Speaker D: Vanish.
 +
 +Speaker E: No, she's in there. It's just pitch black.
 +
 +Speaker C: It's not now doc's in there. That's what I was saying.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: I get up that close, go ahead and do what you're going to do, and then I'll try and ice spike.
 +
 +Speaker A: Through the window into it.
 +
 +Speaker B: I'm wondering if they suddenly have light, if they're going to react.
 +
 +Speaker E: Oh, I would.
 +
 +Speaker C: Edgar. Is he just.
 +
 +Speaker E: Play a lull B.
 +
 +Speaker A: Go to sleep. Oh, yeah.
 +
 +Speaker E: 15 when actually be 18 with hope.
 +
 +Speaker B: Dang.
 +
 +Speaker D: Nice.
 +
 +Speaker B: Go to sleep.
 +
 +Speaker E: Enough of this. She's asleep till we do damage or the GM burn some stuff to wake her up.
 +
 +Speaker D: Much fear, probably.
 +
 +Speaker A: It's just fear.
 +
 +Speaker C: Yeah.
 +
 +Speaker E: Clear the condition.
 +
 +Speaker C: Yeah. So I've been. Yeah, I'll say that. Yeah. It goes off and hits. You guys maintain order. But I'm in a burn of fear to negate it. And you just. She whips her head over at you, Edgar, and like, almost like, wags a finger at you.
 +
 +Speaker A: Gather attention. Yep.
 +
 +Speaker C: But it's still your.
 +
 +Speaker D: I want to go unstoppable and just go for it. Try to hit.
 +
 +Speaker C: All right.
 +
 +Speaker D: See this ax? It beheaded your sister.
 +
 +Speaker A: Oh.
 +
 +Speaker D: Eighteen with hope.
 +
 +Speaker C: That hit.
 +
 +Speaker B: Do you have the one to your roll from your unstoppable, or is it only damage?
 +
 +Speaker A: Only damage to add one to your damage.
 +
 +Speaker D: 2. 12 plus 6 is 32.
 +
 +Speaker A: No, that's 12. 16.
 +
 +Speaker D: 12 plus 6 is 18.
 +
 +Speaker A: Yeah. 18 damage.
 +
 +Speaker C: All right. Yeah. See, like, you, like, just catch your.
 +
 +Speaker A: And cause.
 +
 +Speaker C: Minor damage.
 +
 +Speaker A: Do you look. Do you look bloody? No, it's just my armor.
 +
 +Speaker E: Oh, you're not bloody.
 +
 +Speaker C: His armor's all cut up. Yeah, nobody's.
 +
 +Speaker A: This is the.
 +
 +Speaker C: The first HP with damage that was actually just built. And what was that?
 +
 +Speaker A: Hope or fear? That was hope still rolling.
 +
 +Speaker B: Trying to get. Get out. But you can do what you're.
 +
 +Speaker A: Yeah, I'm going to do an ice.
 +
 +Speaker D: Bike through and let go.
 +
 +Speaker A: That's what I'm going to attest. All.
 +
 +Speaker C: Right.
 +
 +Speaker A: Seventeen. That hits. Fear. Hope.
 +
 +Speaker C: Fear. You guys are giving your.
 +
 +Speaker A: You are marking a hope when you're rolling, when you're getting hope. Okay. All right, so I'll take four points. Four points of damage of icy. Yeah.
 +
 +Speaker C: Yep. That slams into.
 +
 +Speaker D: Like, a snowball at.
 +
 +Speaker A: The Back of the head. Yep.
 +
 +Speaker C: I gotta say, she whips around and.
 +
 +Speaker A: Jumps out the window on 10.
 +
 +Speaker C: 5.
 +
 +Speaker A: Alderman is going to cut at you with daggers. Oh, it's your lucky day after that one.
 +
 +Speaker D: Nice.
 +
 +Speaker A: But I'm going to spend fear because she is relevant list. 12 to hit 13.
 +
 +Speaker D: So I land on my back and.
 +
 +Speaker A: Dodge them attacks. And then she sprints for the darkness. So we're gonna swap maps here out here now.
 +
 +Speaker D: I gotta get used to that. There was an extra detailed damage.
 +
 +Speaker E: Okay.
 +
 +Speaker A: Have to remember too get three people in the house.
 +
 +Speaker C: Audrey's out to get her.
 +
 +Speaker A: Entertainment. She runs. Up onto the roof that's building.
 +
 +Speaker D: She jumps up there.
 +
 +Speaker A: Yep.
 +
 +Speaker D: Low roof.
 +
 +Speaker A: Sure.
 +
 +Speaker C: And then Audrey you see, you barely see like this shadow of like this large long boat draws.
 +
 +Speaker A: He goes to.
 +
 +Speaker C: Draw on you. But that is back to you guys.
 +
 +Speaker A: All right.
 +
 +Speaker C: You'll need to give me a strength roll.
 +
 +Speaker A: See if you can get out of the this net. And it is a 15. I don't make it.
 +
 +Speaker C: I'm out with hope or fear.
 +
 +Speaker A: Well, I have a fear.
 +
 +Speaker B: All right.
 +
 +Speaker A: Yep.
 +
 +Speaker C: So you cut your way out of the net.
 +
 +Speaker A: She shoots arrow at Audrey with 14 to hit. Got hit all right. Yeah.
 +
 +Speaker C: Can you see? That's black. Well actually you probably don't actually see it until it like impacts you.
 +
 +Speaker A: But it's just like the bolt of shadow impacts your chest. That's Trash 7 damage.
 +
 +Speaker D: The Elderite screams and eats it all. Nice.
 +
 +Speaker A: And then I see her slink off.
 +
 +Speaker C: Back into the shadow.
 +
 +Speaker A: And you do not see her anymore.
 +
 +Speaker D: Roughly how far away.
 +
 +Speaker A: She shot. When she shot.
 +
 +Speaker C: It usually is about we'll say close. So 30ft is close.
 +
 +Speaker D: Because after getting hit with that there's a spell I would do that. But if she's disappeared.
 +
 +Speaker C: Yep. She moved back to where you can't see her up on the lake. You don't see her on the roof anymore.
 +
 +Speaker A: You'd hear a growl.
 +
 +Speaker D: And then I probably go after I come up to the north.
 +
 +Speaker C: All right, that's about that 30ft is about close distance if you're chasing.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: And I'm looking for I.
 +
 +Speaker B: So it's night time outside.
 +
 +Speaker C: Yeah.
 +
 +Speaker B: It's 11pm I pull out my night.
 +
 +Speaker A: Hood, I put it on and then I go out and I fly up.
 +
 +Speaker B: Over here, up over the house and.
 +
 +Speaker A: Start looking for it and the rifle out.
 +
 +Speaker C: All right.
 +
 +Speaker A: Give me. If you're looking, you can give me a. Or is it going to make the spot?
 +
 +Speaker C: Yeah, give me an instinct Rolled.
 +
 +Speaker A: Hope. Fear.
 +
 +Speaker B: Hope.
 +
 +Speaker A: Nice. No sooner. Still your guys's anyone else Spotlight I.
 +
 +Speaker D: Think we probably just want to chase too.
 +
 +Speaker E: Yep. I chase.
 +
 +Speaker B: I just play my wings.
 +
 +Speaker C: Bryce. I can't.
 +
 +Speaker A: Yeah. I would go up that way. So you run out the front door. Doc flew in.
 +
 +Speaker E: I went right through. There's traps. I got the door I came in.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: So yeah.
 +
 +Speaker C: You get around the corner. See doc flying cast.
 +
 +Speaker A: I probably jump out the window.
 +
 +Speaker E: Audrey was. Don't land on.
 +
 +Speaker A: No no.
 +
 +Speaker C: Audrey ran up.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: I'm trying to stay as close to Audrey as possible. Audrey's got the best chance of finding him with me.
 +
 +Speaker C: Yeah yeah. So see be able to get about halfway to Audrey.
 +
 +Speaker E: Search. I think we have a spot on there.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: Who wants to make the instinctual. Who's got the best.
 +
 +Speaker C: So docs right now is really the only one in position that. Yeah, I'll say that can see.
 +
 +Speaker E: Let's point out further me in the helicopter and try to find.
 +
 +Speaker C: Yeah. You can get to about here. It's 30. Roughly 30ft close.
 +
 +Speaker A: It's better. 14.
 +
 +Speaker C: All right. Yeah. I was gonna say that's just. That's just enough. She was like hiding it in the shadow of a chimney on the roof.
 +
 +Speaker E: Interesting.
 +
 +Speaker B: Can I take a crack at it?
 +
 +Speaker D: Knock her off the leaf.
 +
 +Speaker A: Delightful.
 +
 +Speaker C: No shot goes. Shot goes through. Just passes through Shadow Hope.
 +
 +Speaker A: Fear hope. Yep. So I'm gonna active. She activates. We'll take a shot that dot tonight. 21 to 20. Good damage six. Two damage.
 +
 +Speaker D: Shadow bolt impacts your body.
 +
 +Speaker A: So six.
 +
 +Speaker C: And if you're marking an armor slot it's two. Yeah.
 +
 +Speaker A: She was above you guys. So now she's willing to shoot down. It's been a fear to relentless. She shoots down at Audrey. 22 to hit.
 +
 +Speaker D: Probably your shield.
 +
 +Speaker A: I think I'm close enough. 24 damage tool.
 +
 +Speaker C: Cash div in front.
 +
 +Speaker A: Of Audrey to keep the shadow bolt.
 +
 +Speaker D: At least makes it and it's reduced to money because I'm still in stock.
 +
 +Speaker A: I was like 183. That's not that.
 +
 +Speaker D: Stronger than that.
 +
 +Speaker E: All right, well I've got running crazy.
 +
 +Speaker A: You're gonna burn a stress which activates one of her features.
 +
 +Speaker C: See Audrey, you find a snare.
 +
 +Speaker A: Like as you're running forward, you find.
 +
 +Speaker C: Your foot and a snare. So I need an agility reaction. All right. You're running forward.
 +
 +Speaker A: You find yourself jerked upside down from a snare trap.
 +
 +Speaker C: That was so Audrey is now hanging from like the ridge of the roof upside down.
 +
 +Speaker D: How. How much harder does that make that to do it? Magic.
 +
 +Speaker C: You're restrained and vulnerable. So I. It's depending on what you're going to end up trying to do when it's back here. Guys. Spotlight it. Probably likely the disadvantage.
 +
 +Speaker A: Okay.
 +
 +Speaker C: And then let's see. Here.
 +
 +Speaker A: For third. Relentless.
 +
 +Speaker C: Final.
 +
 +Speaker A: Relentless. Going to shoot down Junior for 18. Hit. Yep. 17 damage. Okay.
 +
 +Speaker D: Reduced by nine. That's only six damage.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: And my Unstoppable reduces it by one step.
 +
 +Speaker A: So it's 09. Nice. Unstoppable was awesome.
 +
 +Speaker D: I was like, well, she cheats my armor so I'm gonna need this unstoppable.
 +
 +Speaker A: Awesome.
 +
 +Speaker C: Now that bell there, right.
 +
 +Speaker A: Is that armor's too strong? Nerf that after this fight. This is the 2D6.
 +
 +Speaker E: The 2D6.
 +
 +Speaker C: Yeah. Let's roll as a D6 or a D8.
 +
 +Speaker A: If you wanted to go up.
 +
 +Speaker C: That would be a D6. Now. Then on the next one we'll bump it to D6.
 +
 +Speaker E: Is way too high.
 +
 +Speaker A: It is. I'll see laser glory. And she moves, runs across the room. And doc, you see her jump across the roof to the next one and disappear into a shadow. I tried to fly out.
 +
 +Speaker C: I don't know how far I can. Basically about 30ft to roughly around there.
 +
 +Speaker A: That distance is from.
 +
 +Speaker C: Instinct to spot.
 +
 +Speaker A: Or you're looking for your thin right now. Hope. 14. Yep. That's just enough to spot it. All right. I want to try to sn down.
 +
 +Speaker B: I want to try the last one.
 +
 +Speaker A: It might be a bad idea. 23 Hope. Fear with fear.
 +
 +Speaker C: I think I need to call that.
 +
 +Speaker A: As part of the rules to have it. Yep. That hits. So she is restrained. And water bowl. I'll still flare my wings.
 +
 +Speaker B: So you guys like have a beacon.
 +
 +Speaker A: But unfortunately it's a fear. Yep.
 +
 +Speaker C: Yep.
 +
 +Speaker A: So I will spend the fear.
 +
 +Speaker C: And let's see shadowy blades shoot out.
 +
 +Speaker A: And then she's just going to shoot that dot. Almost a 22 hits. That fires up an arrow empty for 13. Jumps across this gap drops down and it's just full out sprinting. And that will be my activation. I still see her.
 +
 +Speaker C: Yep. You see a shadow moving at the edge of your vision.
 +
 +Speaker A: As far as I can. All right.
 +
 +Speaker C: 30 will get you around here.
 +
 +Speaker B: I don't know if you guys want to move before I take any action.
 +
 +Speaker D: I would love to get out of this now. Yes.
 +
 +Speaker C: Yeah. So Audrey to get out. It is agility or strength. And you guys can spend hope to.
 +
 +Speaker A: Help each other do stuff.
 +
 +Speaker D: Thirteen with hope.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: It's on your helper sheet there.
 +
 +Speaker A: The.
 +
 +Speaker C: A ally or whatever. Because you got a. What did you roll Andre?
 +
 +Speaker A: 13 foot.
 +
 +Speaker C: There's not enough to get out.
 +
 +Speaker D: Now because Of.
 +
 +Speaker A: I don't know.
 +
 +Speaker D: Fast owner of certain attempts with either of those.
 +
 +Speaker C: No. If you're getting out of a trap, those.
 +
 +Speaker A: Those don't seem.
 +
 +Speaker C: Those don't sound like they would apply on this first round. Fast learner. Say on the next round. Yeah. So you guys see Cat or Junior? You'd see Audrey struggling to get out of this narrow that he's being hung up by.
 +
 +Speaker D: Can I just chop it down?
 +
 +Speaker C: Yeah.
 +
 +Speaker A: Cut him free. Yeah. So you give me an actionable pack pool if you're cutting them down. 13. Yep. That's enough to cut the rope with Hope.
 +
 +Speaker C: All right.
 +
 +Speaker D: I'm gonna keep running after.
 +
 +Speaker E: All right.
 +
 +Speaker C: Yeah. You guys can move actually.
 +
 +Speaker A: Let's see.
 +
 +Speaker C: Yeah, you cut them down and then that's about 30ft if you want to move further. It is an agility roll.
 +
 +Speaker E: I'll move that. That's dark one.
 +
 +Speaker B: Move around the corner and do whatever.
 +
 +Speaker A: I just move it to get.
 +
 +Speaker D: And I want to call to the hellhounds.
 +
 +Speaker A: And.
 +
 +Speaker D: And label her as prey.
 +
 +Speaker A: All right.
 +
 +Speaker E: You want to get in now that.
 +
 +Speaker A: Edgar.
 +
 +Speaker D: Talk to her on the other side.
 +
 +Speaker A: There you go.
 +
 +Speaker E: You can do something.
 +
 +Speaker A: Talk.
 +
 +Speaker E: I have to be within close range, so I got a long ways to go play.
 +
 +Speaker D: I know she's way faster than we are because she gets to go more.
 +
 +Speaker B: Often than we go.
 +
 +Speaker D: Well, that just depends on the rules. But jumping from rooftop top to rooftop.
 +
 +Speaker A: I'm just going to shoot her. Yeah. All right. All right.
 +
 +Speaker E: No Spider Man.
 +
 +Speaker D: I could be rolling broken bones by now.
 +
 +Speaker A: 23 with hope that hits.
 +
 +Speaker E: All right.
 +
 +Speaker B: I'm gonna spend a hope because I'm.
 +
 +Speaker A: In my wing sentinel here to an extra d8 of damage. Slightly more that be very close or close.
 +
 +Speaker B: D8 right.
 +
 +Speaker D: Cor.
 +
 +Speaker E: Right.
 +
 +Speaker C: No, it would be 2D. It's just 2D8. It's because you guys are in Tier 2 rifles now.
 +
 +Speaker B: Oh, so there's no high anymore?
 +
 +Speaker C: No, there is never one. Well, as far as you have click.
 +
 +Speaker E: Floors that I've got for my elderite.
 +
 +Speaker D: Weapons do give you the power infiltrate.
 +
 +Speaker A: Right still.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: Yeah. Oh, that adds the additional diet discard. Lowest resilient. Yeah.
 +
 +Speaker B: So I rolled three dice.
 +
 +Speaker A: And then I add my 1d8 damage for my. What is that now. For? 22. 24 damage. Yeah.
 +
 +Speaker C: I see a solid hit and she curses.
 +
 +Speaker A: That was for gold.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: You guys are still going. Move up.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: I want to get a little closer.
 +
 +Speaker D: About how for this. How close is far?
 +
 +Speaker C: You're probably pretty close, I'd say. Yeah. You're. You're about just out of far range right now I say far is like 60.
 +
 +Speaker E: Am I within 4?
 +
 +Speaker A: I want to try to block her off. You are within four.
 +
 +Speaker D: I'm gonna try and hit her with some anger.
 +
 +Speaker A: I have feeling close for that.
 +
 +Speaker C: All right. So, Edgar, you're launching this?
 +
 +Speaker E: Yeah, Using my scepter.
 +
 +Speaker A: What does that look like? Need different music. Power cord. Nice.
 +
 +Speaker D: You see the note going?
 +
 +Speaker E: Yeah. Fifteen Went figure.
 +
 +Speaker C: Exactly.
 +
 +Speaker A: I was gonna say.
 +
 +Speaker C: Yeah.
 +
 +Speaker D: Oh, yeah.
 +
 +Speaker A: That scene. That scene was awesome.
 +
 +Speaker E: Seven points of damage.
 +
 +Speaker C: Okay.
 +
 +Speaker D: I'm going to spend three hope and.
 +
 +Speaker A: Have you re rolled that.
 +
 +Speaker B: What is that?
 +
 +Speaker A: That is.
 +
 +Speaker C: Does that have a range on it?
 +
 +Speaker D: Not this time. Spent three hope to force an adversary within. Oh, I'm just outside of far range.
 +
 +Speaker C: Oh, Rip. I was wondering. I wasn't sure if that ability had.
 +
 +Speaker A: A range or not.
 +
 +Speaker D: Neither did I. It's like I actually remembered an ability.
 +
 +Speaker C: Yeah. Because it's. Yeah, that would be like very far GM spot. Yeah. So. Yeah. So she. Yeah. So she's. Edgar hits her docket hit her. She turns around and shoots the blind wing guy because he keeps harassing her.
 +
 +Speaker A: Or not. 20.
 +
 +Speaker C: Let's see.
 +
 +Speaker A: So what was her. 45 damage as this shadow bolt from.
 +
 +Speaker C: Her black bow slams into your face?
 +
 +Speaker A: I don't think I'm close enough to help.
 +
 +Speaker C: No, but we are not within. Was it very close for 39 damage?
 +
 +Speaker D: Wait, what?
 +
 +Speaker B: You said how much?
 +
 +Speaker A: 45.
 +
 +Speaker C: 45.
 +
 +Speaker B: Yeah. So 39.
 +
 +Speaker A: Which prevents it from going past severe three.
 +
 +Speaker B: Well, maybe so if it requires two.
 +
 +Speaker A: Armor and I only have one, can.
 +
 +Speaker B: I not use my armor?
 +
 +Speaker C: It just says when. Let's see. They must mark two.
 +
 +Speaker A: Let's see. Reduce.
 +
 +Speaker C: Uses armor to reduce damage. And across from the attack, they must mark you. So you can still burn your armor slotted, but you're. You're out of armor, like right. Yeah, so it wouldn't.
 +
 +Speaker B: Okay, so that would take it to two. And then my scales for my Dracona appearance, I can mark a stress to.
 +
 +Speaker A: Mark one for your hit points. So just mark.
 +
 +Speaker D: And.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Nine.
 +
 +Speaker A: So that one goes wide.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: The nine doesn't fit the rare miss. Yeah, she will roll that on the last tee shot. So that was a. A ten for.
 +
 +Speaker D: That's right.
 +
 +Speaker B: She got it all in on the first one.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: We don't feel too big.
 +
 +Speaker A: So we're going to. Yeah. Since we're going off the map, she's.
 +
 +Speaker C: Sprinting to get away. So we're going to go.
 +
 +Speaker D: How close are the hounds? Once I told them that there's fun prey.
 +
 +Speaker C: That will be a thing that we'll.
 +
 +Speaker A: Start doing here shortly.
 +
 +Speaker E: Bring the hounds in the town.
 +
 +Speaker A: Perfect. Start her up here.
 +
 +Speaker C: I think. Everybody, let's see. No, Doc, you won't be at one because you're.
 +
 +Speaker A: You're right, actually.
 +
 +Speaker C: We'll say. Yeah, it looks like Doc and Edgar were the closest.
 +
 +Speaker A: Yeah, Edgar is up front. So we'll put you. We'll do this. Yeah. Okay, so three.
 +
 +Speaker C: Yeah. So, yeah, so now we're sprinting. So in this, you guys will roll 2d6 and pick which one you want to use. And then she'll be rolling a D8.
 +
 +Speaker A: And a D6 and picking which one.
 +
 +Speaker C: As you guys are chasing.
 +
 +Speaker A: So we're.
 +
 +Speaker E: Just.
 +
 +Speaker A: You guys are up. Will Flight give me any advantage with this?
 +
 +Speaker C: Not really.
 +
 +Speaker A: I got four.
 +
 +Speaker E: I got two and two.
 +
 +Speaker A: All right. Stunning. So I will take the one and cut her off.
 +
 +Speaker C: Tell me which numbers you guys are on.
 +
 +Speaker B: He's on 26.
 +
 +Speaker A: 117.
 +
 +Speaker C: All right, nobody is in range to.
 +
 +Speaker D: Within range for Doc to get in a clip.
 +
 +Speaker B: He's going to shoot other way around.
 +
 +Speaker A: That one so that you bolt goes wide. So now your guys are just. Your moves.
 +
 +Speaker B: Shoot at.
 +
 +Speaker C: No, you. You move first and then we see. Because you're chasing like this is abstract. So everybody's running still. So let me know when you. What number you're.
 +
 +Speaker E: Oh, that for me.
 +
 +Speaker B: If we're diagonal to him, can we shoot it?
 +
 +Speaker A: That's one.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: I hit two when I go juniors. 21. Or dodgery 31. And Doc, where you live to 30. 30.
 +
 +Speaker C: Audrey and Doc are in range.
 +
 +Speaker A: For.
 +
 +Speaker C: Very close.
 +
 +Speaker A: Or less weapons.
 +
 +Speaker C: I should say for very. Yeah, not melee, but anything very close.
 +
 +Speaker D: The ice flies.
 +
 +Speaker B: We just roll damage or we roll.
 +
 +Speaker C: Yeah, roll the attack first. And these do have hope and open.
 +
 +Speaker A: Oh, well, then who's hero? What did you get? Did you get hope or fear? I got fear. Okay.
 +
 +Speaker D: 19.
 +
 +Speaker A: That hits and eight points. I'm going to put a little bit.
 +
 +Speaker D: More ice on the snowball.
 +
 +Speaker E: Some rocks in that snowball.
 +
 +Speaker B: Dirty snowballs, man.
 +
 +Speaker D: Deliberately put rocks in, but you sit there and you polish it.
 +
 +Speaker A: So it's more of an ice ball.
 +
 +Speaker C: Very small.
 +
 +Speaker A: Yeah.
 +
 +Speaker E: It only ever happened at my elementary school because they had pea gravel for the wings and so kids would put pea gravel in the snowballs.
 +
 +Speaker A: Or not.
 +
 +Speaker E: Yeah.
 +
 +Speaker A: The world may never know.
 +
 +Speaker E: I think as he got older, it was intentional because it was like once someone started using it, it's like, all.
 +
 +Speaker B: Right, mutually assured destruction.
 +
 +Speaker E: All right, you're going to throw rocks.
 +
 +Speaker A: I'm going to throw. I'm just Going to take a shot at cash. And that goes off.
 +
 +Speaker C: All right, you guys.
 +
 +Speaker A: Back up.
 +
 +Speaker C: You move rolls. And.
 +
 +Speaker A: He should just run to the end.
 +
 +Speaker D: Give this whole attack thing and just stand there with bounds.
 +
 +Speaker E: Usually how it works.
 +
 +Speaker A: Love you. Like every time.
 +
 +Speaker D: Oh, I could just do. No, I'm upside down. Thought about that arcane door.
 +
 +Speaker A: It's like. Okay.
 +
 +Speaker D: It's for me. And I sit it up underneath her so she falls through. So she'll lose her balance.
 +
 +Speaker C: Be right.
 +
 +Speaker E: We're. Yeah.
 +
 +Speaker D: I was gonna say junior get ready for it.
 +
 +Speaker C: I know.
 +
 +Speaker A: But it didn't happen. Best late plans.
 +
 +Speaker D: The team team up option.
 +
 +Speaker A: You need to do the tag team. Yeah.
 +
 +Speaker C: All right. So where's it There we put.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Wish I had tag teamer when we were there together.
 +
 +Speaker E: I'm at 49.
 +
 +Speaker B: I didn't think about it.
 +
 +Speaker A: 49.
 +
 +Speaker E: I got the slide.
 +
 +Speaker C: Dang.
 +
 +Speaker A: Going fast.
 +
 +Speaker E: Yep.
 +
 +Speaker C: Everyone else's numbers.
 +
 +Speaker A: 34 screwed up again. 37 for Audrey Jr. 24.
 +
 +Speaker C: Audrey.
 +
 +Speaker A: Give me a D6 plus D12 for.
 +
 +Speaker C: The talents for a colonist is in pursuit now.
 +
 +Speaker B: No.
 +
 +Speaker C: What was that?
 +
 +Speaker D: Seven.
 +
 +Speaker C: Seven.
 +
 +Speaker A: All right.
 +
 +Speaker C: Oh yeah.
 +
 +Speaker A: I guess you guys could make sure.
 +
 +Speaker C: That poking somewhere just you just pick anything. They're at the start. Yeah.
 +
 +Speaker A: So seven.
 +
 +Speaker D: That was together.
 +
 +Speaker A: That wasn't pick one or the other.
 +
 +Speaker C: Oh, you pick one or the other. Oh yeah. D12.
 +
 +Speaker B: Or if I'm picking one or the other.
 +
 +Speaker A: I and do a one because I had a six and one you a.
 +
 +Speaker C: Two at the 26.
 +
 +Speaker A: Yeah. Yeah.
 +
 +Speaker C: All right. And then. All right. So everybody's smooth. No.
 +
 +Speaker D: And they would probably attack.
 +
 +Speaker C: Oh, they're. They're not in range. They have to land on for Mele. Yeah. So I refreshed myself on the rules.
 +
 +Speaker A: So for this thing is no.
 +
 +Speaker C: 1.
 +
 +Speaker E: We need to build for them.
 +
 +Speaker A: Huh.
 +
 +Speaker E: They're intelligent. I'm gonna put some guns on.
 +
 +Speaker C: You know what he is. No one else is in range. So.
 +
 +Speaker A: All right. We can.
 +
 +Speaker E: Doc needs those guns for them.
 +
 +Speaker C: Yeah, they did. They were happy about getting like silver talent.
 +
 +Speaker A: Who's done to fight ghosts before. Why isn't this dice from only five? Oh, here we go. All right.
 +
 +Speaker C: She is in diagonal with both of those guys.
 +
 +Speaker E: Negator will work.
 +
 +Speaker A: That's about. All right. So I'm going to she lets the arrow fly at cash for 22 to hit. 21 damage. Then I'm going to spend a fear to relentless and she's going to shoot talent that is chasing her.
 +
 +Speaker C: All right. Yep.
 +
 +Speaker A: All right.
 +
 +Speaker C: So they have a 12 evasion.
 +
 +Speaker A: See that he gets Hit.
 +
 +Speaker C: So he marks a stress. So that will be one of his six stresses.
 +
 +Speaker A: Okay. Do you know which one? You can pick one.
 +
 +Speaker C: All right. Yeah. So they move. So you guys are.
 +
 +Speaker A: Yeah, 1 3.
 +
 +Speaker C: Cash is catching.
 +
 +Speaker E: Okay.
 +
 +Speaker A: 42 for Roger. 40 for Doc. 55. 42. 40 per dock.
 +
 +Speaker D: We'll go to. They got 8.
 +
 +Speaker A: 34.
 +
 +Speaker E: Getting fast.
 +
 +Speaker A: All right, chill.
 +
 +Speaker D: He runs.
 +
 +Speaker C: So she takes seven.
 +
 +Speaker A: Up here.
 +
 +Speaker C: And you guys are in melee now. Well, she's in melee with you.
 +
 +Speaker E: Stop. Do it again. Do it again.
 +
 +Speaker A: Oh, that's. What is that?
 +
 +Speaker E: Chop her head off. Like the other one runs into the axe again.
 +
 +Speaker A: 11 to hit meets.
 +
 +Speaker D: It beats it, right?
 +
 +Speaker C: Yeah.
 +
 +Speaker A: So, yeah.
 +
 +Speaker C: Okay.
 +
 +Speaker A: Dang.
 +
 +Speaker C: All right, so she cuts at you with Daggers.
 +
 +Speaker D: Your base.
 +
 +Speaker A: 9. Yeah.
 +
 +Speaker C: 16 damage.
 +
 +Speaker D: All right. The Elderite puts it down at 10. And because I'm unstoppable, it's 0.
 +
 +Speaker E: Guardian.
 +
 +Speaker A: All right.
 +
 +Speaker C: Actually, I'm gonna spend a few.
 +
 +Speaker A: Relentless.
 +
 +Speaker C: Just a 10.
 +
 +Speaker A: All right, That's a 17.
 +
 +Speaker D: Oh, it hits.
 +
 +Speaker C: All right.
 +
 +Speaker A: 16 damage again. Or zero.
 +
 +Speaker D: Another six on the D6. I'm just kind of getting lucky too.
 +
 +Speaker E: Yeah.
 +
 +Speaker C: Oh, that's fine.
 +
 +Speaker A: That is good.
 +
 +Speaker C: All right, I will say, since you are in melee for Junior, I'll allow you to act without. If you don't want to. Like, you can act, you can attack. You can do an action without moving, without rolling your move first. Everyone else will have everyone else roll your moves and then.
 +
 +Speaker D: Okay, so I do get a chance to attack. I thought I was going to have to move.
 +
 +Speaker A: No, for.
 +
 +Speaker C: Only because you're in melee. So you're.
 +
 +Speaker D: You a square.
 +
 +Speaker C: Yeah. You've actually, like, ran. You've caught up to her in this scenario.
 +
 +Speaker A: I'm at 58. Roger. 45 for Audrey.
 +
 +Speaker D: On the hounds. I take one so they can ride the slide. 55.
 +
 +Speaker A: Booking it should be. Yeah, should be.
 +
 +Speaker C: All right. Yeah. So, yeah, so junior got a 19.
 +
 +Speaker D: With fear and I'm gonna attack.
 +
 +Speaker C: Okay, so you're. Yeah. So you're giving up. So you're not gonna move. You're gonna beat on her.
 +
 +Speaker A: All right, 19 damage. Okay.
 +
 +Speaker B: Actually.
 +
 +Speaker C: Yeah. What did you roll with?
 +
 +Speaker A: I rolled with fear. Okay.
 +
 +Speaker C: Yep. Yeah. So you cut into. And you can. You can. You're starting. You see it, like, now that you're like, close up, you can see that she's leaving.
 +
 +Speaker A: All right, so she's going to.
 +
 +Speaker D: Run.
 +
 +Speaker A: Not in range of anybody.
 +
 +Speaker C: So you guys are.
 +
 +Speaker A: Do your move. Rolls. 49 for Doc at 71, Mary Malone.
 +
 +Speaker B: Oh, yeah, Nice. I was like, we need somebody to get ahead here and Some attacks.
 +
 +Speaker C: What spot?
 +
 +Speaker D: I got two.
 +
 +Speaker A: So 49, he's sharing with. Oh, it's right here. Oh, and then that talent doctor's here.
 +
 +Speaker B: I'm here now. Yeah, I'm on 49th.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Audrey's where he was at 45 and went two, right? Yeah. They're tied two. 45 to plus two is 47.
 +
 +Speaker D: The talons went set.
 +
 +Speaker A: Wait, were you.
 +
 +Speaker B: Sorry, are you at 47 or 40?
 +
 +Speaker A: I think I'm at 47. Okay.
 +
 +Speaker D: Because I just rounded the corner.
 +
 +Speaker A: Okay.
 +
 +Speaker C: Sorry, what was.
 +
 +Speaker A: Talons. They went seven. Seven.
 +
 +Speaker E: Yep.
 +
 +Speaker C: They're on 62.
 +
 +Speaker A: Yep.
 +
 +Speaker C: All right.
 +
 +Speaker A: Awesome.
 +
 +Speaker D: Can I tell us tag team.
 +
 +Speaker B: Well, you two should tag team because.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: So Edgar is within close and then. Junior is very close. So if either of you want to.
 +
 +Speaker D: I was just seeing that lineup.
 +
 +Speaker C: Do something. Talons don't have a range attack, so they can't do anything diagonal.
 +
 +Speaker E: If I.
 +
 +Speaker D: If I attack, am I giving up.
 +
 +Speaker A: My next move or no?
 +
 +Speaker C: No, because you've already moved. So you guys are in weapons within the rules of the weapons. Yeah.
 +
 +Speaker B: So as long as I can hit.
 +
 +Speaker D: With them very close, which has a giant, I can hit very close with the melee weapon.
 +
 +Speaker C: Right. So if you roll with fear, then that like Edgar won't go. But if you. It would be able to. I think I can just do the.
 +
 +Speaker E: Spell without casting.
 +
 +Speaker A: It.
 +
 +Speaker E: Doesn't say anything about making a spell castle.
 +
 +Speaker C: For what? The sleep?
 +
 +Speaker E: No. Arcane barrage.
 +
 +Speaker A: Oh.
 +
 +Speaker E: Once per rest and any number of hope and shoot.
 +
 +Speaker A: Magical deck. Yeah, yeah.
 +
 +Speaker C: Hell yeah.
 +
 +Speaker E: That's what I'm thinking.
 +
 +Speaker C: Have an attack roll.
 +
 +Speaker E: Or is that just. That one just hits. It doesn't.
 +
 +Speaker C: Yeah.
 +
 +Speaker E: Doesn't have a spell grass. They just have to be close. Rangers.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: Are you guys doing it together?
 +
 +Speaker E: You can.
 +
 +Speaker C: You could tag team.
 +
 +Speaker D: You want to tag?
 +
 +Speaker A: Yeah. You're.
 +
 +Speaker C: You're both within.
 +
 +Speaker D: Well, I gotta spend three fear, right to do it.
 +
 +Speaker A: Yeah, yeah, that's real.
 +
 +Speaker C: Yeah.
 +
 +Speaker D: Because you need your yours.
 +
 +Speaker A: Fiddle thing. Yeah, I'll spend three.
 +
 +Speaker E: I'll spend the token.
 +
 +Speaker C: Yeah, yeah, you need to spend a token. You both roll and use whichever result you want.
 +
 +Speaker A: Roll better than me.
 +
 +Speaker D: Oh, is that a critical nines?
 +
 +Speaker C: No.
 +
 +Speaker B: Oh, it's a six and a nine.
 +
 +Speaker D: Son of a bear.
 +
 +Speaker C: So what?
 +
 +Speaker E: I have 15 with fear.
 +
 +Speaker B: Well, 15 on the dice, but then buster.
 +
 +Speaker E: Oh, yeah, yeah, yeah.
 +
 +Speaker C: And the 18. Yeah, that's with fear. So that hits. So now you guys roll all.
 +
 +Speaker A: Roll your.
 +
 +Speaker C: Roll your damages and then combine. I guess you can each tell me.
 +
 +Speaker B: Oh, I saw that. Oh, buddy.
 +
 +Speaker D: So I have this thing.
 +
 +Speaker B: Well, we don't. We all have the thing where if.
 +
 +Speaker D: You brutal on the elder weapon and you roll maximum value, you roll an additional damage value.
 +
 +Speaker C: Yeah.
 +
 +Speaker D: So I just triggered that nice.
 +
 +Speaker E: 13 on the dice for me.
 +
 +Speaker A: And what's junior roll? 29.
 +
 +Speaker B: We're still doing brutals because I had.
 +
 +Speaker A: Two eights on my.
 +
 +Speaker B: Two more D8s.
 +
 +Speaker A: Yeah, Right. That's What. Oh, what?
 +
 +Speaker D: Plus 2.
 +
 +Speaker A: 31 actually to.
 +
 +Speaker D: I'm still unstoppable for a little longer.
 +
 +Speaker B: I think when I max it goes.
 +
 +Speaker D: Yes.
 +
 +Speaker A: We have 44 damage. Gosh. How do you guys want to do this?
 +
 +Speaker C: I think actually that broke her severe threshold. So that did three points, which is the last of her. So if you're going lethally, you can. Or you can knock her out. It's up to you guys.
 +
 +Speaker A: Don't care.
 +
 +Speaker C: So you guys.
 +
 +Speaker A: You guys, what your characters do.
 +
 +Speaker D: You can question them after they're dead, right?
 +
 +Speaker E: Possibly. That's like a GM thing. I don't know when it's going to happen.
 +
 +Speaker B: I think it's actually a card.
 +
 +Speaker C: No, his is different. There is a speak with dead card. But no, his is different. No, I say. We've talked about that. You can always go to the ferry then. Yeah. I think we just sleep.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: That's part of your unique relationship afterwards.
 +
 +Speaker D: Yeah, exactly. So in that case, Junior probably gets it within melee and like puts his ax in her back and then wedges her like moves her around with the ax embedded in her and just throw like holds her up in the air for the barrage.
 +
 +Speaker A: Just.
 +
 +Speaker D: Yeah.
 +
 +Speaker B: Was it the notes? Yeah, yeah.
 +
 +Speaker E: All the music almost just like a sound wave.
 +
 +Speaker C: Like.
 +
 +Speaker D: I can feel her heartbeat.
 +
 +Speaker C: Nope.
 +
 +Speaker B: You just hear Doc up near going.
 +
 +Speaker D: Oh, got to team up more often.
 +
 +Speaker A: Yeah.
 +
 +Speaker E: It wouldn't just be audio based, I think.
 +
 +Speaker A: Death. My stereo multiple.
 +
 +Speaker C: Yeah.
 +
 +Speaker E: Shaking their insides, ripping their insides out.
 +
 +Speaker B: She got full orchestra.
 +
 +Speaker A: Yeah. All right.
 +
 +Speaker C: Yeah.
 +
 +Speaker D: Piece of beast.
 +
 +Speaker C: She is dead. You guys probably chased her. Probably close to like a mile outside. Half a mile outside of the.
 +
 +Speaker A: Because he was fast.
 +
 +Speaker E: Very much.
 +
 +Speaker D: She was fat.
 +
 +Speaker A: It was hard.
 +
 +Speaker D: Search the body. See if there's anything of.
 +
 +Speaker A: God.
 +
 +Speaker E: You shake her there, Junior.
 +
 +Speaker B: Shake her like a pinion. See what Luke calls.
 +
 +Speaker A: I can change it.
 +
 +Speaker D: Smells.
 +
 +Speaker A: This doesn't smell right. Get that other table.
 +
 +Speaker C: I. The main thing that. Yeah. You search the body, you don't find. You don't find any daggers, but you do find her like long bow that's like made out of like black ash.
 +
 +Speaker E: I can ungo a bow.
 +
 +Speaker A: Do you want a backup of it?
 +
 +Speaker C: Maybe.
 +
 +Speaker D: What if it's a cursed weapon?
 +
 +Speaker E: Yeah, well, we need to look at it. I'll take a look.
 +
 +Speaker D: She's already checking out the daggers.
 +
 +Speaker B: Not your first darkness weapon.
 +
 +Speaker A: See, Ollie doesn't sleep.
 +
 +Speaker D: She can check it out and we can take a rest.
 +
 +Speaker E: I need to go look through her house when it's daylight.
 +
 +Speaker D: Need some yellow tape put across the road.
 +
 +Speaker E: Hell range. You know what? Cross.
 +
 +Speaker D: That's.
 +
 +Speaker A: That's.
 +
 +Speaker D: That's our.
 +
 +Speaker A: And then I guess let's have Edgar and Junior can give me a 3D12 rule.
 +
 +Speaker E: Adding them together.
 +
 +Speaker C: Yeah, you add. Yeah, add them all together.
 +
 +Speaker A: So you give me 1 Number 1628 look on there. So if these guys have loot tables. Actually might be. I'll see what we get here first and I'll see if we roll.
 +
 +Speaker C: All right.
 +
 +Speaker A: That will probably be handed.
 +
 +Speaker C: Eerily fitting for this person. Yeah. So you on her body. Yeah. Why don't you guys actually also give.
 +
 +Speaker A: Me another 3d12 roll.
 +
 +Speaker E: 16, 24.
 +
 +Speaker A: Of those.
 +
 +Speaker E: Whatever there.
 +
 +Speaker A: Yeah, And 8 and 24. All right.
 +
 +Speaker C: Yeah. So the black ash bow.
 +
 +Speaker A: Then you see a strange picture and.
 +
 +Speaker C: There'S a.
 +
 +Speaker A: Ring on her finger.
 +
 +Speaker E: And then.
 +
 +Speaker C: There's like a last vial that has.
 +
 +Speaker A: It looks like smoke circulating in it.
 +
 +Speaker C: And then there's like a.
 +
 +Speaker A: Kind of a purple crystal with a.
 +
 +Speaker C: Rune carved on it.
 +
 +Speaker D: We don't recognize what anything to do probably. So we're just going to collect them all.
 +
 +Speaker A: Yep.
 +
 +Speaker C: And say. Yeah. Now that like the fights over you guys are kind of like recognize that you didn't. She didn't make any noise. You didn't make foot sounds when she.
 +
 +Speaker A: Was running or move it? Yeah, yeah.
 +
 +Speaker E: She have shoes on?
 +
 +Speaker A: Yeah, she does it. It's like.
 +
 +Speaker C: Like they're almost like leather moccasins.
 +
 +Speaker A: Oh yeah. These are comfy.
 +
 +Speaker B: Wait, how big is Junior? Five foot girl.
 +
 +Speaker D: And this just goes on his toe?
 +
 +Speaker E: Yeah.
 +
 +Speaker A: Little sling.
 +
 +Speaker C: All right.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: So you guys get.
 +
 +Speaker D: Are there any other. I mean other than the fact that she was hacked events. Does she have any other markings on her tattoo or anything that would distinguish her if we hadn't known if he was a sister. That kind of marks them out.
 +
 +Speaker C: You'd find like on her clothes like on her clothes like under she like you'd find like that same like sigil patch that's got the like humanoid made out of like beetles or insects on it. But no otherwise they're. You guys learned like they're assassins and spies. So they generally don't have any like distinguishing marks on them or anything. I think kind of like. Like black widow titan people. They're meant to blend and disappear. All right, so you guys gather up her stuff. Yep.
 +
 +Speaker A: Turn him into labor.
 +
 +Speaker C: I'll say. Who is that?
 +
 +Speaker A: That was pause.
 +
 +Speaker E: Leave the bones. We bring those.
 +
 +Speaker C: I say you at Hollywood has plenty of skeletons. The whole.
 +
 +Speaker A: The whole place that was full of skeletons.
 +
 +Speaker C: As one of the younger ones they'd probably just like. Just look and ask if they can.
 +
 +Speaker A: Just eat them because I wouldn't care. Enjoy.
 +
 +Speaker D: But tell me if it doesn't agree with you later.
 +
 +Speaker A: We might be running into more of.
 +
 +Speaker D: These and don't want to make you say.
 +
 +Speaker C: You probably just hear a little like the little.
 +
 +Speaker A: Chuckle from.
 +
 +Speaker C: Pan.
 +
 +Speaker A: Yep. Well it's right behind. Not as toughly violent deaths.
 +
 +Speaker D: Decapitation, head explosion.
 +
 +Speaker A: Yep.
 +
 +Speaker E: Held up like a pina. Get blasted by audio waves.
 +
 +Speaker D: Trying to catch his feet have slid back about 6 to 8 inches.
 +
 +Speaker C: So yeah. You guys make it back into sleep.
 +
 +Speaker E: All they need to rest.
 +
 +Speaker C: Yeah. Honestly it's probably like by the time you get back to the tower it's probably closer. Like 11:30.
 +
 +Speaker E: People live in this part around.
 +
 +Speaker C: No, not really out here.
 +
 +Speaker E: So she was just.
 +
 +Speaker C: Most of the like everyone that's now like is like living here lives closer to the the tower so it feels a lot safer.
 +
 +Speaker D: Gas main.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: Broke out the windows.
 +
 +Speaker C: No. That most of the town is still cuz it's only been like about a month. So like any the st Everything is around as close to the tower as where the majority are. So that was kind of just still like an abandoned home. Yeah.
 +
 +Speaker A: I was thinking portal.
 +
 +Speaker D: The other end needs to be in the well. But where's the well and is it close enough?
 +
 +Speaker A: You can do portals.
 +
 +Speaker D: Yeah, I can do an arcade door.
 +
 +Speaker A: Nice.
 +
 +Speaker D: It's good for one. But it doesn't say ooh.
 +
 +Speaker E: Goes through it first.
 +
 +Speaker C: Yeah. So I think if it closes after I think someone.
 +
 +Speaker E: Yeah.
 +
 +Speaker D: And it's for far range.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: Like I thought about if I'm in range.
 +
 +Speaker D: Oh, I could open the door on her and put her all the way back here.
 +
 +Speaker E: That would been funny.
 +
 +Speaker A: Just wonder if you could put it in front of a running creature.
 +
 +Speaker E: I wanted to find out why you.
 +
 +Speaker C: Couldn'T use it as an offensive tool.
 +
 +Speaker B: Make them have to react.
 +
 +Speaker C: I was going to say. Yeah. It would just be if your cast went off if you have a role and then it would just be a V to dodge it.
 +
 +Speaker B: You get to choose where the exit's at.
 +
 +Speaker D: Well what's at you and goes to anywhere far. So.
 +
 +Speaker A: Oh, okay. Yeah.
 +
 +Speaker C: No said like you Said you're teleporting yourself.
 +
 +Speaker A: I guess. Far.
 +
 +Speaker C: All right. Yeah. So you guys get to. You guys go back to the tower.
 +
 +Speaker A: So.
 +
 +Speaker C: Yeah.
 +
 +Speaker E: Yeah, we tow.
 +
 +Speaker A: Yeah, probably.
 +
 +Speaker E: We got stuff for Holly.
 +
 +Speaker D: When we wake up, tell us what all these things are. Yes. Sleep in Ramsay's house.
 +
 +Speaker E: Ramsay lives here.
 +
 +Speaker A: She's thinking she did have a house.
 +
 +Speaker C: But, like, no one's been probably in it for like 10 years. Yeah.
 +
 +Speaker E: I ain't sleeping in there.
 +
 +Speaker A: That's right. Yeah.
 +
 +Speaker C: So there would be. There would be rooms. Yeah. In the tower, or you just go down like the cathedral and sleep on benches or whatever.
 +
 +Speaker A: Tower is probably more comfortable. You make the Disney tower.
 +
 +Speaker D: Some of the princesses.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: Somebody has to be in the top. That's part of the clown attraction. Who will save the princess?
 +
 +Speaker E: Yeah, it's the one attraction.
 +
 +Speaker A: Go to sleep.
 +
 +Speaker E: I'm sleeping.
 +
 +Speaker A: The tower. Okay.
 +
 +Speaker C: Yeah. You guys drop off the.
 +
 +Speaker A: Yeah, yeah.
 +
 +Speaker E: So you, like, let Ollie look at the stuff overnight?
 +
 +Speaker C: Oh, you'd just be like, oh, where'd.
 +
 +Speaker A: You get this stuff? This looks neat.
 +
 +Speaker C: I know.
 +
 +Speaker D: You're one of those naughty sisters.
 +
 +Speaker A: Oh, you found her, huh?
 +
 +Speaker E: Yeah. Oh, that's an excellent.
 +
 +Speaker A: Good to know. Hopefully they don't send anymore.
 +
 +Speaker D: Definitely want to be on guard for. There's the eye in the sky to find me, bro.
 +
 +Speaker E: I guess their name.
 +
 +Speaker A: Yeah, yeah. We have to know something about them. If we don't know, that's like.
 +
 +Speaker C: Good thing you were able to talk.
 +
 +Speaker A: To that other person and get some name and description. Very handy. Just don't take kindly to interrogation.
 +
 +Speaker D: She want to talk to it?
 +
 +Speaker A: Well, I mean, your door was kicked in at like 11am I don't know.
 +
 +Speaker D: Would you want to talk to me?
 +
 +Speaker A: Kick it in.
 +
 +Speaker D: You're still kind of glowing. She opened the door for us. If I was a vampire, I would have been allowed in. I was invited in. I was reading Dracula book.
 +
 +Speaker B: That's true.
 +
 +Speaker A: Vampires exist.
 +
 +Speaker B: Yes, they do.
 +
 +Speaker A: Pass.
 +
 +Speaker E: Show them the marks. Actually, Edgar doesn't know the worst.
 +
 +Speaker A: So not my world there. Edgar doesn't know there are some powerful people.
 +
 +Speaker D: I just started reading about them. They're crazy.
 +
 +Speaker A: It wouldn't surprise me if some of them existed in this world. That's cool. Baby ones.
 +
 +Speaker D: Does Mithras like vampires?
 +
 +Speaker C: Depends.
 +
 +Speaker D: Are they spreading the light or are.
 +
 +Speaker A: They as a guard?
 +
 +Speaker C: Well, generally, they're not good people.
 +
 +Speaker A: I don't know if I've met. I've met maybe some gray ones, but I've never met a good. Because they subsist off of living people usually. And they usually Live long enough that they don't. Life becomes cheap to live. Most of the time we put. Try and put stakes in.
 +
 +Speaker D: Slows it down.
 +
 +Speaker A: But anyways. Yeah, I will. I'll take a look at these tonight, have a report.
 +
 +Speaker D: This big site, I'd imagine she gets a boy.
 +
 +Speaker C: Ollie doesn't. No, she spends too much. She's got.
 +
 +Speaker E: Ollie's got a whole world.
 +
 +Speaker D: Well, now put all that time once you get that undead state of never sleeping.
 +
 +Speaker A: No, she's never bored.
 +
 +Speaker C: You'd probably see, like, there'd probably all. There'd be, like, lots of papers on her desk of books and stuff. Oh, And she's just like, maybe one.
 +
 +Speaker A: Of these days we'll get enough books.
 +
 +Speaker E: Here and we'll just kill somebody to.
 +
 +Speaker C: Make our own library.
 +
 +Speaker D: Just thinking how many books we need for critical mass. We need to kill somebody.
 +
 +Speaker C: A new door for the library.
 +
 +Speaker A: Yep.
 +
 +Speaker D: That's new me.
 +
 +Speaker A: Well, you haven't been to the library.
 +
 +Speaker D: No, but I could get more Dracula books there.
 +
 +Speaker A: You probably find books that make yourself Dracula.
 +
 +Speaker B: Oh, I don't want to be Dracula.
 +
 +Speaker D: That sounds terrible.
 +
 +Speaker A: You might need one too.
 +
 +Speaker D: I'm starting to think maybe we should meet cows and stuff. You know, Dracula is in people. That's wrong. You can talk to cow. Like the monsters.
 +
 +Speaker A: What's the difference? Tell you what.
 +
 +Speaker D: Every time you get a steak, give it to me. Like a steak to the heart. No, you talked about cows.
 +
 +Speaker A: Oh.
 +
 +Speaker D: Anytime you get prime cuts of delicious meat. Can we Pez then? Or whatever your talent's name is. If you could catch Pez, you can ask him, but I really don't think he would go down smooth. I think he might try and eat you.
 +
 +Speaker A: But he's not a vampire. Nope. He.
 +
 +Speaker D: He's closer to a wolf.
 +
 +Speaker A: A little bit confusing, admit, honey.
 +
 +Speaker E: Oh, yeah, the.
 +
 +Speaker A: The hard times. They're. They're just predators.
 +
 +Speaker E: They're animals.
 +
 +Speaker A: They're just smart.
 +
 +Speaker D: Like a vampire.
 +
 +Speaker A: Not that far. At least. From what I can tell, they're not that. Not as far as vampire. So if you. Are you allowed to eat vampires?
 +
 +Speaker C: I don't know if you want to.
 +
 +Speaker A: Eat an undead creature.
 +
 +Speaker D: Yeah. Should I have eaten the witch we just killed?
 +
 +Speaker A: Too late.
 +
 +Speaker C: I mean.
 +
 +Speaker A: I mean, you want to. I guess that if you're okay with cannibalism.
 +
 +Speaker E: I don't know if M would like cannibalism very much.
 +
 +Speaker A: Well.
 +
 +Speaker D: Oh, I didn't know that. Why does Mithras not like about cannibalism?
 +
 +Speaker E: I don't know about Mithras, but usually in towns and societies cannibalism is look down upon all these like yeah easy.
 +
 +Speaker D: Because we got all these strange rules. You eat a cow you can't eat a dead witch.
 +
 +Speaker B: Wait till we have like a meal and I'll have a doctor's conversation with him about sentient versus not less sentient.
 +
 +Speaker D: Or not sentient creatures like.
 +
 +Speaker B: I don't.
 +
 +Speaker C: Know that probably really wouldn't bother me.
 +
 +Speaker D: That the dangers of corrupted meat yeah but oh it's safer than not eating any meat vegetables.
 +
 +Speaker B: Vegetarian we'll run into like an evil tomato. Gotta play the music.
 +
 +Speaker D: Can you drink enough beer to survive?
 +
 +Speaker E: You should try it.
 +
 +Speaker B: I guess it depends on how much meat's in it.
 +
 +Speaker D: I have to go for a thick dentist. You might have to cook that down. This is the conversation as we're like falling asleep.
 +
 +Speaker E: Usually if you drink too much you get sick and throw it.
 +
 +Speaker D: All up like people are trying to fall asleep right as you think it's been a while he asked another question Edgar's fine.
 +
 +Speaker B: He needs less than yeah children have those existential questions as an adult.
 +
 +Speaker D: Vege.
 +
 +Speaker C: Yeah so you guys sleep through the.
 +
 +Speaker E: Night and try to sleep through the.
 +
 +Speaker D: Night before we long rest I might as well activate my soldier's bond card here to once prolong rest when you're complimenting someone or ask them about something.
 +
 +Speaker A: They'Re good at you can both gain.
 +
 +Speaker D: 3 hope bang and it resets on.
 +
 +Speaker A: Long rest so I'm just gonna Nice.
 +
 +Speaker D: Job killing him with all those notes. How do you do that? That's part of like what happens when you die is you become a rock.
 +
 +Speaker A: Star.
 +
 +Speaker D: Music that hurts.
 +
 +Speaker E: If you're good.
 +
 +Speaker A: Enough at the me season good working with you.
 +
 +Speaker E: Yeah that was fun.
 +
 +Speaker A: That's crazy.
 +
 +Speaker D: And then now we can long list.
 +
 +Speaker A: And now I can use it how messed up are people?
 +
 +Speaker B: Too bad I just need I really.
 +
 +Speaker A: Need to repair my arm but 1 inch fancy stress I can help with I still have three moves I can help whatever needs it.
 +
 +Speaker D: I got hung upside down briefly threw a couple snowballs.
 +
 +Speaker A: Other than that you.
 +
 +Speaker E: Yeah elf yeah give me an extra.
 +
 +Speaker A: Downtime.
 +
 +Speaker D: So I'm just going to repair all my armor for one of I'm going to.
 +
 +Speaker A: Say if you need help. Yeah but there's a good.
 +
 +Speaker D: The clean.
 +
 +Speaker A: We have to both burn the prepare.
 +
 +Speaker C: If you prepare with someone yes you're.
 +
 +Speaker A: You prepare together we both burn it and burn a move I believe so thanks yes you both burn a move.
 +
 +Speaker D: I won't be preparing let's spend somebody else to pick. Some j Swam through the ripples of the water. Originally I was looking for the shadow.
 +
 +Speaker A: But it doesn't really get a little bit right there. It's funny that finger working out. Yeah.
 +
 +Speaker D: Yeah.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: I'll compare. If anybody can use it.
 +
 +Speaker E: We can both prepare. Yeah.
 +
 +Speaker B: Then the GM did sphere equal to.
 +
 +Speaker A: The number of plus one. That's pretty cool.
 +
 +Speaker D: Back to Hope. Start using it more.
 +
 +Speaker A: That's right. I'm full fierce.
 +
 +Speaker D: Yeah, sounds all right.
 +
 +Speaker E: I know me how using it's three Hope.
 +
 +Speaker D: Let's just use it early.
 +
 +Speaker A: And then eight. I think you can spend a whole day.
 +
 +Speaker C: Yeah. You get eight.
 +
 +Speaker E: Put a good advantage on the B6.
 +
 +Speaker A: It's probably eight.
 +
 +Speaker C: Is would is really good. Yeah.
 +
 +Speaker E: But that barrage if I didn't spend all night. I do six.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: Which is pretty sweet. Does that scale at all or.
 +
 +Speaker A: No, it's just a flat.
 +
 +Speaker D: Be cool if the dice size kept the house 6.
 +
 +Speaker E: So what a level 1 spell 60.
 +
 +Speaker C: You'll probably hear something else just.
 +
 +Speaker D: You want to swap it out at level six or better.
 +
 +Speaker E: Yeah, that's just the one I took.
 +
 +Speaker A: It mostly for Slumber has a one similar event.
 +
 +Speaker D: It's like a D10 for every.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: Let's see.
 +
 +Speaker C: So yeah. So you guys I guess does Edgar.
 +
 +Speaker A: I want to talk.
 +
 +Speaker E: Sure.
 +
 +Speaker A: Can you hear me now? Hello again.
 +
 +Speaker D: A sword.
 +
 +Speaker A: I think we'll start next session with that since it is nine almost. Yeah.
 +
 +Speaker E: And figure out we're on answer. We have quite a bit of information on there.
 +
 +Speaker D: What was the sister sent sound for? Yeah, that's our next stop after question.
 +
 +Speaker C: Yeah.
 +
 +Speaker D: We find out what is her. What's her special ability?
 +
 +Speaker A: Yeah.
 +
 +Speaker D: We're gonna send her to meet with you soon. Is it number two?
 +
 +Speaker A: Number one? Number one. All right.
 +
 +Speaker C: So yeah. So we'll start next session with Edgar Hydra on the ferry. You guys will know what the items are.
 +
 +Speaker E: I'm gonna go look at her house.
 +
 +Speaker A: Having all those traps.
 +
 +Speaker D: I wonder if they're just shadow the way she flipped out that tether.
 +
 +Speaker A: Yeah, exactly.
 +
 +Speaker E: The one on the one that got you.
 +
 +Speaker C: No Dagger heart has a lot of like fictional like stuff that the enemies can do with fiction.
 +
 +Speaker A: Like that was.
 +
 +Speaker C: Yeah, yeah. Where you can just spend stress. So like oh, there's a trap there now.
 +
 +Speaker D: That was already there.
 +
 +Speaker E: Was that a thing? Did we see stairs down or was it just a single level?
 +
 +Speaker C: That's a single level house. It's just. There's nothing. Yeah, there's nothing. It was unremarkable small house. There's no like light sources in it or anything.
 +
 +Speaker D: We already own the town.
 +
 +Speaker C: And then end the session so you guys all completed your downtown end of session.
 +
 +Speaker A: Did we learn something doing a part about the world. I don't know about that one. Now we're burning a little bit more about nights this year so only made.
 +
 +Speaker E: Creepy he doesn't want to be a pal rider anymore.
 +
 +Speaker A: Yeah. And saw Nightmore get destroyed. Well Nightmore is getting better. We only broke a couple.
 +
 +Speaker E: Well you saw what happened the night.
 +
 +Speaker A: More on I think.
 +
 +Speaker C: Yeah. Yeah. That's what he is referring to. Yes.
 +
 +Speaker B: Say yes on the grounds that he's historically.
 +
 +Speaker A: Yeah. His background. He's an important figure to the origin shadow weapons.
 +
 +Speaker D: She has a notable end.
 +
 +Speaker A: She was notable.
 +
 +Speaker C: Yeah. So that I saw that. Yeah. So that one will be for yes.
 +
 +Speaker A: On the important thing.
 +
 +Speaker C: So that's a hope. Yep. That's what we decided to do. Unless you're maxed out. Yeah. Did we overcome a notable monster enemy? Yes. Yes.
 +
 +Speaker E: Without the guardian we would have been in bad shape.
 +
 +Speaker B: Yeah sure.
 +
 +Speaker C: We loot a memorable treasure.
 +
 +Speaker A: Find out when we get probably I'll say yes.
 +
 +Speaker C: I can answer that. And we didn't solve problem without violence.
 +
 +Speaker A: We did.
 +
 +Speaker C: No we didn't.
 +
 +Speaker D: I tried a little.
 +
 +Speaker A: Not very well.
 +
 +Speaker B: Junior that was a tremendous amount of.
 +
 +Speaker A: Restraint at the door.
 +
 +Speaker C: Well any low lights, highlights anything that was annoying.
 +
 +Speaker B: Junior just doing the best mormon door knocking that he could. It just didn't turn out well.
 +
 +Speaker D: He should have just said have you heard our Lauren?
 +
 +Speaker A: Satan.
 +
 +Speaker C: Instantly killed. She just yoinked during the dirt suit into the house.
 +
 +Speaker D: She likes you man.
 +
 +Speaker B: I think she likes it tanked like 100 damage.
 +
 +Speaker D: I did tank quite a bit.
 +
 +Speaker E: Well that 2D6 was huge.
 +
 +Speaker C: Yeah.
 +
 +Speaker E: That was too much.
 +
 +Speaker C: It was way too much.
 +
 +Speaker A: I mean we.
 +
 +Speaker D: We were rolling hot.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: It wasn't just me because yeah.
 +
 +Speaker D: Where he's like yeah. Now it's not.
 +
 +Speaker C: Yeah yeah. You guys rolled good on those. No it feels better with the D6. Yeah yeah yeah. Like I do. It was too high.
 +
 +Speaker A: Just looking at it.
 +
 +Speaker B: Even curious if the does the game actually have damage reducing orders?
 +
 +Speaker C: Yes.
 +
 +Speaker A: Then do something similar.
 +
 +Speaker C: Not I don't think it's that much but they're I think higher level. Yeah some of them do.
 +
 +Speaker A: Okay.
 +
 +Speaker B: That'd be my only thing is if it's not something that's in the game does it make it more infectious and that would be better just to make like have it have an additional armor.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Just increase the threshold so that you can use it a certain number of times and then it's you know done.
 +
 +Speaker A: Until you repair your armor.
 +
 +Speaker C: Could make that a hope. Saint.
 +
 +Speaker A: That might make more sense.
 +
 +Speaker D: Self repairing Elderite.
 +
 +Speaker C: Well, the. No you can roll the damage reduction is a hope Saint. So if you want extra damage.
 +
 +Speaker D: Oh that's interesting because then you can be like all right. Well I get to roll a D6 and I'm like two away from my damage threshold. It's probably worth spending a hope. And I try to knock it down.
 +
 +Speaker C: Yeah. I like that. That adds a little more stress.
 +
 +Speaker A: You can burn a hope.
 +
 +Speaker D: For regenerating armor points. That's what I get.
 +
 +Speaker C: That's a class ability. Yeah. I don't want. I want to try and not step on class abilities at all with any items or powers. Especially for now.
 +
 +Speaker B: Think about it. I'm not trying to break it.
 +
 +Speaker C: No.
 +
 +Speaker B: Make sure that D6 isn't even. It is random. Which is good.
 +
 +Speaker D: It was a big plot point to.
 +
 +Speaker A: Get the old right up there. So it should something that's.
 +
 +Speaker C: Yeah. That's. It's more like trying to balance that within the system so it's not completely broken. But it feels good. Because if I asked if there were.
 +
 +Speaker B: Armors that did something similar already then.
 +
 +Speaker A: This can mimic that.
 +
 +Speaker C: Yeah. That's basically where I got most. Almost all the armor stuff is from.
 +
 +Speaker A: The D6 is probably fine. Yeah.
 +
 +Speaker C: Yeah. The D6 will be fine because the enemies are rolling 2D whatever.
 +
 +Speaker B: Oh yeah. I still took a ton of damage with the D6.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: He took that shield.
 +
 +Speaker A: I had to break out all the.
 +
 +Speaker D: Skills and all the energy.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: I marked all my armor ground tank and I repaired.
 +
 +Speaker D: I repaired ones invite and I still mark some stress and I marked an HP and unstoppable with going to texting.
 +
 +Speaker C: Yeah. Cuz like there's this one armor. It's called Warded. You just reduced incoming damage by your.
 +
 +Speaker A: Armor score before applying it to your thresholds.
 +
 +Speaker B: So that's going a flat one.
 +
 +Speaker A: Yeah. Which would be really strong.
 +
 +Speaker C: Yeah.
 +
 +Speaker B: This is like in the code. So D6 and.
 +
 +Speaker A: Sorry. Yeah.
 +
 +Speaker C: And that's a tier two arm.
 +
 +Speaker D: Just.
 +
 +Speaker A: And just have the.
 +
 +Speaker D: Instead of reducing the damage by the armor square.
 +
 +Speaker A: Right.
 +
 +Speaker D: You just add the armor score to your thresholds.
 +
 +Speaker B: Like the same effect but well except for some stuff is direct damage.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: This one is.
 +
 +Speaker D: That's interesting.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: I think one to six is fine.
 +
 +Speaker A: I think it's all. It's gonna be shown within far reach. Yeah. I really wanted to make him re.
 +
 +Speaker B: Roll that crit which is fast.
 +
 +Speaker A: Sure. I guess.
 +
 +Speaker C: This next session. I guess. Is everyone good with.
 +
 +Speaker A: From 11:9 essentially with.
 +
 +Speaker C: We might do just all pizza. I just order a Bunch of pizza for lunch if you guys are okay with reheated microwave pizza.
 +
 +Speaker A: Pizza's pizza.
 +
 +Speaker D: Cold pizza is still pizza.
 +
 +Speaker C: Yeah, yeah. So we'll probably. Probably just do that. I just need to double check that that Domino's is open on New Year's Day. I assume which I assume they will be.
 +
 +Speaker B: It's like their hot day. Yeah.
 +
 +Speaker C: So. So that shouldn't be an issue. So I'll check that probably on Monday. And then we won't do session that this coming Saturday we'll do the epic one. So you guys are. I guess after this you guys are heading to act like.
 +
 +Speaker D: Yeah, question.
 +
 +Speaker A: Yeah, Edgar's gonna question.
 +
 +Speaker D: Then we're heading down south after we find out the report on all those crazy things.
 +
 +Speaker A: Yeah, yeah.
 +
 +Speaker C: On your items. Yeah.
 +
 +Speaker D: Oh yeah.
 +
 +Speaker A: That's always this. I don't know what it is.
 +
 +Speaker D: It's driving me crazy. Going to have to research this. Come back later.
 +
 +Speaker C: Now all that stuff is pretty much within her wheelhouse because she's.
 +
 +Speaker A: Old and has read a lot of books all.
 +
 +Speaker D: That time in the library.
 +
 +Speaker C: And then after aclac you guys don't know what's coming.
 +
 +Speaker D: So the brains sun plug.
 +
 +Speaker E: Yeah, when you get the brain.
 +
 +Speaker A: Gonna.
 +
 +Speaker E: Have to hire carriage to move him around.
 +
 +Speaker C: That wouldn't be hard. It'd be pretty. You get to ask what was that.
 +
 +Speaker D: Guy might send him ship them in a box.
 +
 +Speaker A: Yeah, he could send.
 +
 +Speaker C: I think his name was Aaron.
 +
 +Speaker E: Go talk to them.
 +
 +Speaker C: No, that's Anton. No, the brave landing. He was the wagon guy that took you guys to.
 +
 +Speaker E: Oh yeah. The kid.
 +
 +Speaker C: No, not the kid. He's a wagon driver. He wanted to start a business. His own shipping business.
 +
 +Speaker A: He was working with for a meal.
 +
 +Speaker E: Let Jock know you talk to him. You have telegraphs or whatever?
 +
 +Speaker C: Yeah. You have telegraphs with row on the railroads. But you guys could run your own telegraph. Maybe that's. We'll say that's what Instead of sending stones, it's a telegraph that all they use. So you guys have a telegraph between Nightmoor and Brazeland. Because that wouldn't be very hard for you guys to put up.
 +
 +Speaker A: You have enough money for the copper?
 +
 +Speaker C: Yeah, so yeah, so we have enough.
 +
 +Speaker B: To actually run a gold one.
 +
 +Speaker E: Yeah, hard to just melt it down. The coins, the gold wire.
 +
 +Speaker A: It's just coin.
 +
 +Speaker C: It's very under stolen like every day.
 +
 +Speaker D: Yeah, that's what I just think it's.
 +
 +Speaker B: A bunch of coins Tig welded a foot underground.
 +
 +Speaker E: That'll be a fine for us historians later. This line of coins welded together.
 +
 +Speaker C: I didn't expect this fight to take the whole session.
 +
 +Speaker A: That's fine.
 +
 +Speaker C: So. Well, it's good to know, like, combat is fairly long if that depending on what you're fighting.
 +
 +Speaker D: Next time we take down the sister.
 +
 +Speaker A: Let's do it.
 +
 +Speaker D: Any daylight when she ran. When she runs away, I think longer.
 +
 +Speaker E: Yeah.
 +
 +Speaker D: We weren't doing damage much at that point.
 +
 +Speaker E: Yeah. When we put a catch.
 +
 +Speaker A: She didn't get away.
 +
 +Speaker C: No, she almost did. That was probably the furthest.
 +
 +Speaker A: I think we made it down that the r chase.
 +
 +Speaker C: I know.
 +
 +Speaker B: She made that last jump.
 +
 +Speaker D: I know. Oh, I. I was like, oh, we're so far ahead.
 +
 +Speaker C: We're good.
 +
 +Speaker D: Oh, there she goes.
 +
 +Speaker B: She's the lead. I had a flashback to all the shoots and ladders games I played with my kids.
 +
 +Speaker A: Crap. Yeah.
 +
 +Speaker B: The curse is still alive.
 +
 +Speaker E: Take shoots and ladders over other boards.
 +
 +Speaker A: Fell in love both of Shoots and ladders. Got me.
 +
 +Speaker B: And so did what's the one of the colors Shooting ladders in Candyland.
 +
 +Speaker D: Couldn't land on just the right color.
 +
 +Speaker A: Oh.
 +
 +Speaker D: Back to Gumdrop Pass with you.
 +
 +Speaker B: I can stand Monopoly, but I played.
 +
 +Speaker A: The real rules with it.
 +
 +Speaker B: The real rules is you have to buy the thing or it goes up to someone else. Goes up for auction. That's the real rules. Nobody plays that way.
 +
 +Speaker C: No.
 +
 +Speaker B: That makes the game so much faster. Yeah. Or the speed rule is you actually.
 +
 +Speaker A: Hand it on the property at the beginning.
 +
 +Speaker E: Shuffled.
 +
 +Speaker B: That's actually a rule in the book is the speed play is you just shuffle them and play them out. But even in that, the game's not balanced. So you just look at it and you're like, you win.
 +
 +Speaker D: Yeah. You got a nice block there.
 +
 +Speaker C: Oh yeah. You. You instantly win if you got lucked out on all three colored games. On all three.
 +
 +Speaker B: I tried not to play Monopoly.
 +
 +Speaker A: No.
 +
 +Speaker B: The good thing was that my kids never had the patience to play a.
 +
 +Speaker A: Full game of Monopoly. That always worked out.
 +
 +Speaker C: Acquire as much.
 +
 +Speaker B: Dude, Acquire is so good.
 +
 +Speaker A: That's.
 +
 +Speaker B: I tell everybody, don't play Monopoly.
 +
 +Speaker A: Acquired. Yes. That one's really good. Acquiring Dominion. That's probably that final.
 +
 +Speaker C: That was the only game that I ever played.
 +
 +Speaker A: Yeah, it's good. Cool.
 +
 +Speaker D: Cool.
 +
 +Speaker A: To next day. Yep.
 +
 +Speaker D: Double se. Double stuffed.
 +
 +Speaker C: That look like two and a half sessions.
 +
 +Speaker A: Cuz we'll do 11 to 11 to 1.
 +
 +Speaker C: 11 to 1 and then do a break for lunch.
 +
 +Speaker A: That's awesome. Yeah, we haven't done that. We haven't done one since we.
 +
 +Speaker D: No, I guess we.
 +
 +Speaker E: We had one with Engine once. I had a long.
 +
 +Speaker A: Yeah, we did do it that one.
 +
 +Speaker E: Of us had folding chairs, too.
 +
 +Speaker C: Yes.
 +
 +Speaker E: Somehow we sat on folding chairs all day.
 +
 +Speaker C: Really? Yes, Right there.
 +
 +Speaker E: I don't know how we did it.
 +
 +Speaker C: I don't know either. Those chairs are terrible.
 +
 +Speaker E: It was just tabletops. The time went by.
 +
 +Speaker C: Yeah. Stand up and stretch.
 +
 +Speaker A: Was that dragon Ace that we did the double. I don't think we ran one. Probably dungeon world. I don't know which one.
 +
 +Speaker C: The last time we did, like, we did a llama session.
 +
 +Speaker E: Andrew and us.
 +
 +Speaker C: And that's the last one I remember.
 +
 +Speaker A: Yeah, I think it's the last one.
 +
 +Speaker C: Maybe it was dragon.
 +
 +Speaker A: I know. I'm trying to think. Yeah, you. You did.
 +
 +Speaker C: They played.
 +
 +Speaker E: You made characters when they played pre Covid.
 +
 +Speaker C: So, I mean, like 18.
 +
 +Speaker A: So.
 +
 +Speaker C: Yeah. 10,000 years ago. Deep roads.
 +
 +Speaker E: Yeah. There on the map.
 +
 +Speaker A: Deep roads.
 +
 +Speaker E: When they were elf May.
 +
 +Speaker A: No.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: Well, Andrew was the dwarf.
 +
 +Speaker C: Yeah, he's the dwarf.
 +
 +Speaker E: Dwarf. Like rogue or something.
 +
 +Speaker C: And then Vanessa was the healer, like.
 +
 +Speaker A: Human person, I think. Right. I don't know what time.
 +
 +Speaker E: I don't know where the time went.
 +
 +Speaker A: After Covid, like six years later.
 +
 +Speaker D: Yeah.
savacola/campaign_one/session.41.1766941014.txt.gz · Last modified: by rabidbaboon