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| ====== Session 41.2026.1.1 ====== | ====== Session 41.2026.1.1 ====== | ||
| + | <WRAP group> | ||
| + | <WRAP half column> | ||
| + | Part 1 | ||
| {{ : | {{ : | ||
| + | |||
| + | Part 2 | ||
| {{ : | {{ : | ||
| + | |||
| + | Part 3 | ||
| {{ : | {{ : | ||
| + | </ | ||
| + | |||
| + | <WRAP half column> | ||
| + | |||
| + | </ | ||
| + | </ | ||
| + | |||
| ===== AI Transcribed Audio ===== | ===== AI Transcribed Audio ===== | ||
| + | ==== Part 1 ==== | ||
| + | Speaker A: These are gonna be valuable Team. | ||
| + | |||
| + | Speaker B: Team up. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: Those we will probably refresh after each. | ||
| + | |||
| + | Speaker D: Break because don't they refresh every session? | ||
| + | |||
| + | Speaker C: Yes, but for nine out, like. | ||
| + | |||
| + | Speaker A: Yeah, that's true. | ||
| + | |||
| + | Speaker C: Eight hours of play. That'd be pretty sucky to only do one team up. | ||
| + | |||
| + | Speaker D: I mean each though. Each has four or total team us. See how it goes. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker C: Depending on what you guys do, you might want with a refresh. | ||
| + | |||
| + | Speaker D: Just say refresh. | ||
| + | |||
| + | Speaker C: Yes, you can. You guys each have two refreshes. So you can just yell refresh when you want. Okay. Maybe that's what we'll do. | ||
| + | |||
| + | Speaker A: You guys have. We just have three for the day or something. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker A: For two for the day and let's. | ||
| + | |||
| + | Speaker D: Just do that now. | ||
| + | |||
| + | Speaker C: We don't have to worry about it. | ||
| + | |||
| + | Speaker A: Yeah. Are the coins out or do they. | ||
| + | |||
| + | Speaker D: I have my coin. | ||
| + | |||
| + | Speaker A: Do you need some? I need more. | ||
| + | |||
| + | Speaker D: No, there' | ||
| + | |||
| + | Speaker C: Yeah. I was going to say I think all of them are there. So we'll just do that so we. | ||
| + | |||
| + | Speaker A: Don'T have to worry about it. | ||
| + | |||
| + | Speaker D: Most of mine from J. | ||
| + | |||
| + | Speaker A: Old sister. We don't have Paul. Me low. Are you feeling about very important. | ||
| + | |||
| + | Speaker C: I like, since I already. Because I'm generally ready. I'm generally prepared actually, like. Well, usually I think I'm like, oh, we'll get through this this session. But then it's like where we're heading down to. Down to act like I figured we were going to be there two sessions ago. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker C: So I'm. I'm like, if we blow through what I prepared, we're flying. | ||
| + | |||
| + | Speaker D: Speed running. | ||
| + | |||
| + | Speaker C: We're speed running hard. Yeah. Or we'll go somewhere where I haven' | ||
| + | |||
| + | Speaker D: Prepared and it won't matter anyways because let's table topic. | ||
| + | |||
| + | Speaker B: So it didn't start without number. I just had stuff that's like. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker B: If you don't go to this now, we'll be on some other world and like that's there now. | ||
| + | |||
| + | Speaker C: Yeah, exactly. | ||
| + | |||
| + | Speaker B: The quantum called before. | ||
| + | |||
| + | Speaker C: That's one of the. I think it's one of the in one of the dungeon rule or how to play Powered by the Apocalypse. But it is like suddenly ogres. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: They' | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker C: Because it doesn' | ||
| + | |||
| + | Speaker B: I have a RPG thread in my notes. When something' | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: Like, this is a thing. We're interesting. It makes sense here. | ||
| + | |||
| + | Speaker C: You know, I think Steve just got. Yeah, I do that with. I have a Discord. Yeah, I do the same thing. I have that. And now apparently they' | ||
| + | |||
| + | Speaker D: Forum stuff for discord. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: Is there forums now that you can make a. | ||
| + | |||
| + | Speaker C: You make a new topic and it's a forum, so you can just keep making, like, new threads in there for yourself? So I've been starting to do that for, like. | ||
| + | |||
| + | Speaker D: Is it the pain version? | ||
| + | |||
| + | Speaker C: Oh, that's true. | ||
| + | |||
| + | Speaker D: I do usually paid version. | ||
| + | |||
| + | Speaker C: You might. You guys might not have access to that. | ||
| + | |||
| + | Speaker D: Oh, I have a bunch of what's up? | ||
| + | |||
| + | Speaker A: What's up? Icing cups. | ||
| + | |||
| + | Speaker E: So did it lie? | ||
| + | |||
| + | Speaker A: Nice. | ||
| + | |||
| + | Speaker D: He brought the kegger. | ||
| + | |||
| + | Speaker E: I could have carried that downstairs. | ||
| + | |||
| + | Speaker B: It's not a keg. It's actually just beer in the cooler. And it's been there all night. | ||
| + | |||
| + | Speaker D: There was a video on Reddit from, like, a bar, and it was like, new person, and someone ordered, like, a bucket of beer, and they didn't know. You stick the beer in the box. And the lady was just filling, like, a pale bucket of this beer. | ||
| + | |||
| + | Speaker A: Okay. If you put a straw in there, I think you'd be okay. | ||
| + | |||
| + | Speaker D: Yeah, it's like, no, I don't understand icing. | ||
| + | |||
| + | Speaker E: Sounds like the stories of derailers I've. | ||
| + | |||
| + | Speaker A: Heard about Iron Horse. Oh, man, I haven' | ||
| + | |||
| + | Speaker C: Yeah, I haven' | ||
| + | |||
| + | Speaker A: Like, we need to go. | ||
| + | |||
| + | Speaker B: Yeah, Air Horse. | ||
| + | |||
| + | Speaker A: And then, like, the bar next to. | ||
| + | |||
| + | Speaker B: It is, like, it's fine to, like, go in there, but, like, at certain times of night, it's the most icely cantina. Like, it's the retro hive of scum and village. | ||
| + | |||
| + | Speaker C: Oh, really? | ||
| + | |||
| + | Speaker B: You can look at the peace reports and, like, all the, like, the disturbance stuff is, like, centers from there and then, like, goes up 4th street and Twitters away. | ||
| + | |||
| + | Speaker E: If you're gonna do a pub call. Yeah, that's where you start. You start on Sherman. | ||
| + | |||
| + | Speaker A: Yes. | ||
| + | |||
| + | Speaker B: We go down there for nic stuff. | ||
| + | |||
| + | Speaker A: Sometimes and hang out at the corner bar. | ||
| + | |||
| + | Speaker D: It's probably his night. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: Or a weekend. | ||
| + | |||
| + | Speaker A: I struggle to be up past 8. | ||
| + | |||
| + | Speaker C: And that was me last night. | ||
| + | |||
| + | Speaker B: Shaquille O' Neal is known to go inhabit that place occasionally when he comes up, for some reason. That's his aunt. He's got two or three pictures of people catching him in there. | ||
| + | |||
| + | Speaker A: Where' | ||
| + | |||
| + | Speaker B: I don't think he has one. I think he just goes to the resort and. | ||
| + | |||
| + | Speaker A: Well, that makes sense that he just. | ||
| + | |||
| + | Speaker D: Walks down the street. Ended up with Justin. | ||
| + | |||
| + | Speaker C: Yeah, yeah. | ||
| + | |||
| + | Speaker D: Bieber and Kim Kardashian. I think has one upstairs. | ||
| + | |||
| + | Speaker A: Yeah. They' | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker B: Oh, yeah, the ranch. | ||
| + | |||
| + | Speaker C: And also there' | ||
| + | |||
| + | Speaker A: People go to Sun Valley all the time. Oh, yeah, yeah. For a little tour strap. I know. Work has been like pinging. | ||
| + | |||
| + | Speaker B: Last night, apparently somebody staked about $330,000. | ||
| + | |||
| + | Speaker A: Worth of the cryptocurrency related to the. | ||
| + | |||
| + | Speaker B: Ecosystem I work with and lost it. | ||
| + | |||
| + | Speaker D: All right. | ||
| + | |||
| + | Speaker B: They like different businesses are called subnets and they' | ||
| + | |||
| + | Speaker A: I don't know if somebody found a. | ||
| + | |||
| + | Speaker B: Vulnerability, | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: Sounds like options too. | ||
| + | |||
| + | Speaker B: Oh, yeah. Well, it really was. | ||
| + | |||
| + | Speaker A: It. | ||
| + | |||
| + | Speaker B: All it was doing was playing shorts. | ||
| + | |||
| + | Speaker A: And longs, which is super dangerous in. | ||
| + | |||
| + | Speaker B: Any like, financial, like, stock. | ||
| + | |||
| + | Speaker A: Whoever lost that can afford it. | ||
| + | |||
| + | Speaker B: I hope. | ||
| + | |||
| + | Speaker C: I hope the troll Wall street bets on it. See if there' | ||
| + | |||
| + | Speaker D: Oh, man, I'm gonna go shoot myself now because I have my favorite for those stories. | ||
| + | |||
| + | Speaker C: It was way invested. | ||
| + | |||
| + | Speaker D: $7,100,000. I lost it all in a month. | ||
| + | |||
| + | Speaker C: It was way better before the GMO exploded because it was a much smaller sub. So there was better stories in there. | ||
| + | |||
| + | Speaker B: And more real stories. | ||
| + | |||
| + | Speaker C: Yeah. Yes. | ||
| + | |||
| + | Speaker B: As opposed to turning it in like fan fiction. | ||
| + | |||
| + | Speaker C: But half the stuff in there is. | ||
| + | |||
| + | Speaker A: Like, yeah, it's like. | ||
| + | |||
| + | Speaker C: But it's always. People are like, I'm done with options. And it shows. Like he had like several thousand to $100,000. That is like negative thousands of dollars. It's like, oh my God, I decided. | ||
| + | |||
| + | Speaker A: Throw one, I might quit. | ||
| + | |||
| + | Speaker C: Like, okay. But I wouldn' | ||
| + | |||
| + | Speaker D: Was doing with that much money. There' | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker B: I'm thinking what happened. I haven' | ||
| + | |||
| + | Speaker A: Sure. That subnet for a minute. | ||
| + | |||
| + | Speaker B: It's like, you guys need to understand this stuff. | ||
| + | |||
| + | Speaker A: You're putting your money sick if I did that. | ||
| + | |||
| + | Speaker D: You're getting rich quick and lose all your money. | ||
| + | |||
| + | Speaker B: That's the Dave Ramsey thing. There' | ||
| + | |||
| + | Speaker E: Don't pretend like there' | ||
| + | |||
| + | Speaker A: People do it, but it's rare. Yeah, just film your teeth. | ||
| + | |||
| + | Speaker B: There' | ||
| + | |||
| + | Speaker A: You know, blockchain bro. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker A: You lose. | ||
| + | |||
| + | Speaker D: There is no end to nothing. Yeah. Oh, is it wonk willing Wong? Is it Wonka? | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: When at the end, the Gene Wilder. | ||
| + | |||
| + | Speaker A: One, you get nothing. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker C: That's brutal. | ||
| + | |||
| + | Speaker D: I used to have that sound clip for Sea of thieves when people got mad and we stole all their stuff because you. | ||
| + | |||
| + | Speaker E: You touched the walls in the fizzy drinking room. Yeah. | ||
| + | |||
| + | Speaker C: So bad. | ||
| + | |||
| + | Speaker E: Jeff fitting in there. | ||
| + | |||
| + | Speaker C: I was gonna say that would have been a great sound clip for those stupid turds we fought last night. | ||
| + | |||
| + | Speaker D: See a themes as one of the best clips to trigger people. | ||
| + | |||
| + | Speaker C: We'Ve played. We've started playing a new game called arc Raiders, which kind of like. It has proxy comp so you can just talk to. And it's like, well, you can run around. So if you die, you lose everything you have, but. Yeah, but what you have in, like your safe pocket. | ||
| + | |||
| + | Speaker D: The butt wallet. | ||
| + | |||
| + | Speaker C: Yeah. Everyone calls it the butt wallet or the prison wallet. | ||
| + | |||
| + | Speaker D: It is the same. | ||
| + | |||
| + | Speaker A: But we were. | ||
| + | |||
| + | Speaker D: We were. | ||
| + | |||
| + | Speaker C: We were trying to do everyone. And then we're. I was. They saw these guys running up. So it's like right now it's like 50. 50. Actually, right now I think it's been about 100, man. We're like, hey, we're trying to find this thing. And the dude's like, oh, yeah. See, you just come over here and you, like, gotta mess with these structures in this building. And we're doing that, and I. I'm seeing these guys, like, slowly, like, creep towards us and, like, okay. And as we ran away, it's like, oh, wait for the back step. And we see these guys, like, come creep in. They shoot at me and, like, break. We have shields, but they broke my shield. So I, like, dive and hide. And he's Nick and Legs, the other guy that we're playing with, getting covered. One dude pushed way too hard, so I popped him and broke his shield and then rushed him. He was hiding behind a rock, healing, and I knocked him down. I got knocked down in the process. And then I just started telling him. | ||
| + | |||
| + | Speaker D: Like, you guys are liars. | ||
| + | |||
| + | Speaker C: No honor. | ||
| + | |||
| + | Speaker A: Get crapped on for lying. | ||
| + | |||
| + | Speaker C: And then we ended up killing all of them. And the last guy that was standing, he was, like, watching, I think our other buddy, leg, so. And the audio in that game is, like, terrible for hearing people. So I'm like, sprinting, climbing and vaulting over these rocks and crap. And run up behind him and just blast him. Call him like a. A liar and like a scumbag for. | ||
| + | |||
| + | Speaker A: Like. | ||
| + | |||
| + | Speaker C: She got so pissed. | ||
| + | |||
| + | Speaker D: You were pissed. | ||
| + | |||
| + | Speaker B: You have no honor. | ||
| + | |||
| + | Speaker C: And they got so mad. And they were stacked for PvP too, which is funny. So they had tons of, like, extra ammo and shields. I love making people salty in those games. | ||
| + | |||
| + | Speaker A: Yeah, it's funny how fast they can rage. | ||
| + | |||
| + | Speaker C: The best. Yes. Especially when you're calm or you're just making, like, silly comments or calling them on their bull crap. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: These had glorious moments. Oh, yeah. | ||
| + | |||
| + | Speaker D: The Rangers and CSCS were some of. | ||
| + | |||
| + | Speaker B: The best with your soundboard. Man, those are some of my best gaming moments ever. Is you guys go into some, but just start playing random music and you're like, where' | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: I was not good at that game. I just mainly, like, patch the show. | ||
| + | |||
| + | Speaker D: You need a build, track the boat up. | ||
| + | |||
| + | Speaker B: I enjoy it. | ||
| + | |||
| + | Speaker A: We know we only sunk, I think once. | ||
| + | |||
| + | Speaker D: A couple times. Once or twice. But never with our full crew. | ||
| + | |||
| + | Speaker A: No, no. | ||
| + | |||
| + | Speaker D: Or it was the cheater brigs that. | ||
| + | |||
| + | Speaker B: We get that much danger. Nick will just shoot over to their boat, and then it's gonna be a short trip. | ||
| + | |||
| + | Speaker D: Usually. | ||
| + | |||
| + | Speaker A: Yeah, you're really good at that. | ||
| + | |||
| + | Speaker B: But I'm shocked at the number of times you've actually shot to their ship. | ||
| + | |||
| + | Speaker A: And landed on the deck. | ||
| + | |||
| + | Speaker C: Like, that's ridiculous. | ||
| + | |||
| + | Speaker D: That's just. | ||
| + | |||
| + | Speaker A: That' | ||
| + | |||
| + | Speaker B: That's 500 hours in the game. | ||
| + | |||
| + | Speaker D: It's a thousand hours. | ||
| + | |||
| + | Speaker C: Well, it's always fun too, because I usually drove and then we had Paul is our village rat repair man. So basically and defended the ship if needed. | ||
| + | |||
| + | Speaker B: Where I'm putting things out of the water to like refill stores or shooting cannons. | ||
| + | |||
| + | Speaker C: And we had legs. Our fourth and he was like border number two slash cannon. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker C: But it was always fun to see Nick like shoot out. Especially because there is galleons, which are four mans and then Briggs three and then sloops for two. But it's fun to shoot out to a brig. He's like, I'm on one dead another day. | ||
| + | |||
| + | Speaker A: All of them work. Yeah. Oh, that game has some amazing moments, like driving. | ||
| + | |||
| + | Speaker B: I don't even know what's going on some of the time because like they' | ||
| + | |||
| + | Speaker A: It's like strategy. Let's go. Just timing, man. Communication. Yeah. | ||
| + | |||
| + | Speaker B: You got that Minecraft thing of like everybody' | ||
| + | |||
| + | Speaker C: Yeah. Skill based games. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: You have the same cheese that the other person. | ||
| + | |||
| + | Speaker A: Yep, yep. Yeah, that's fine. No, I win. But nope, there wasn' | ||
| + | |||
| + | Speaker C: Well, they kind of. Well, if you let them get. There was a mega keg that was kind of like the I win button for a long time until they nerfed it. But it was a massive. Basically like a nuke. But it was. You had to carry it and if someone shot it, it blew up. | ||
| + | |||
| + | Speaker B: But it used to blow up enough that like pretty much sunk their ship. | ||
| + | |||
| + | Speaker C: It did used to blow up. | ||
| + | |||
| + | Speaker B: It would kill everybody on board and the ship would just leak until it sank. But turning it in was risk reward because it was a ton of money. | ||
| + | |||
| + | Speaker A: If you turned it in. | ||
| + | |||
| + | Speaker B: So they'd always take it up to the crow's nest, which is like the. | ||
| + | |||
| + | Speaker A: Worst place to take that thing. | ||
| + | |||
| + | Speaker B: Like put it on the one spot. | ||
| + | |||
| + | Speaker D: There was skull for it. But they had quite a bit of loot and they always had one for whatever reason. Like the new players, you could tell that was the first thing they put on their boat because you had to carry the loop physically. Everything out hurt the most. | ||
| + | |||
| + | Speaker E: Therefore he goes first. | ||
| + | |||
| + | Speaker D: And then. So you just sit there and wait for him to clear it and it's like, hey, there' | ||
| + | |||
| + | Speaker C: It was funny. We'd be hiding on the fort somewhere off on like one of the towers. You just watch the guy carrying the cast, because he carried it like this. Climb up. And when you climb, the loop goes to your back. You're just watching this guy climb. There' | ||
| + | |||
| + | Speaker D: The first guy would miss. So there' | ||
| + | |||
| + | Speaker C: Yeah. Or. Yeah. The hit break didn't work. Yeah. | ||
| + | |||
| + | Speaker D: In that game. | ||
| + | |||
| + | Speaker B: Very satisfying to watch. | ||
| + | |||
| + | Speaker A: Oh, okay. | ||
| + | |||
| + | Speaker D: It's fun. | ||
| + | |||
| + | Speaker A: What fun. Yes. | ||
| + | |||
| + | Speaker B: Katie started playing it. She's having a good time. | ||
| + | |||
| + | Speaker A: That's a lot of fun. | ||
| + | |||
| + | Speaker B: I think she's more. I think she's a build tragedy. | ||
| + | |||
| + | Speaker D: Way more PvE friendly. Now and then the servers just. Every update, they just kept getting more desync and laggy. I'm wearing this. Yeah. | ||
| + | |||
| + | Speaker E: Gotta love Hydrafixes. | ||
| + | |||
| + | Speaker A: We patched it. | ||
| + | |||
| + | Speaker E: Oh, we got two more holes. | ||
| + | |||
| + | Speaker C: That was that game. | ||
| + | |||
| + | Speaker D: Well, then they'd be like weird bugs. Like, they would do something that got me into bed. Nice. | ||
| + | |||
| + | Speaker C: Nice. | ||
| + | |||
| + | Speaker A: Wow. Yeah. | ||
| + | |||
| + | Speaker B: Super nice. Although these I bought aftermarket because the. | ||
| + | |||
| + | Speaker C: Ones that were on there were not going. The rest of the bag is awesome. | ||
| + | |||
| + | Speaker B: I had that other one for 20 years. | ||
| + | |||
| + | Speaker A: Oh, yeah. | ||
| + | |||
| + | Speaker B: It was a Timbuk 2 bag. | ||
| + | |||
| + | Speaker C: Very nice. | ||
| + | |||
| + | Speaker B: But it started to finally fall apart. | ||
| + | |||
| + | Speaker A: 20 years is pretty reasonable. | ||
| + | |||
| + | Speaker B: And I don't sell it anymore. I would have bought the same bag. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: So I'm going to actually send it to them. I'm going to send it to them and say, take this apart. | ||
| + | |||
| + | Speaker C: Learn how to remake it. | ||
| + | |||
| + | Speaker A: Again. | ||
| + | |||
| + | Speaker C: 20 years for a bag. They probably discontinued it because it lasted. Lasted too long. | ||
| + | |||
| + | Speaker B: They made the messenger bags that you. | ||
| + | |||
| + | Speaker C: Put over, but the one I had, the. | ||
| + | |||
| + | Speaker B: The strap actually was sewn into the exact seam at the right angle so that it rested properly and never puts any stress on the corners of the. | ||
| + | |||
| + | Speaker A: Of the bag. | ||
| + | |||
| + | Speaker E: I'm like, that's perfect. | ||
| + | |||
| + | Speaker B: The new one, it's, like, sewn in at, like, the worst angle where, like, everything' | ||
| + | |||
| + | Speaker A: Purpose design. | ||
| + | |||
| + | Speaker B: They' | ||
| + | |||
| + | Speaker A: I think I paid, like 150 for that bag. | ||
| + | |||
| + | Speaker C: Anyways. | ||
| + | |||
| + | Speaker B: Super excited about this. But it is weird having a new bag because the other one felt like a glove. | ||
| + | |||
| + | Speaker E: Got to break it in. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: It's like a nude hat. They suck for a while. | ||
| + | |||
| + | Speaker A: Yeah. Yeah. All righty. | ||
| + | |||
| + | Speaker C: I guess we'll get this party started up. | ||
| + | |||
| + | Speaker D: Let's do it. | ||
| + | |||
| + | Speaker A: See what happens. | ||
| + | |||
| + | Speaker D: Oh, boy. | ||
| + | |||
| + | Speaker C: All right. So last time, Doc Talked to creepy. Then Doc visited Carousel. | ||
| + | |||
| + | Speaker A: The party hunted down and killed sister Ida. Long rested. It's morning and it is the 8. | ||
| + | |||
| + | Speaker C: Of mud flow. | ||
| + | |||
| + | Speaker B: So it's Glow day. | ||
| + | |||
| + | Speaker C: I have a calendar now. | ||
| + | |||
| + | Speaker A: I implemented that this past week. | ||
| + | |||
| + | Speaker C: So very excited. | ||
| + | |||
| + | Speaker A: I have a custom calendar support in my tabletop software so I can actually remember the month and day names now. | ||
| + | |||
| + | Speaker C: Yeah. So you guys are down in the cathedral under night. More talking with Ollie. | ||
| + | |||
| + | Speaker A: She's like, all right guys, you guys. | ||
| + | |||
| + | Speaker C: Ready for the report? | ||
| + | |||
| + | Speaker A: I got all this info on these items most of the night. | ||
| + | |||
| + | Speaker C: And she just goes like here, who wants this? And it's just like a. Some paper. | ||
| + | |||
| + | Speaker A: Whoops. | ||
| + | |||
| + | Speaker D: You can. | ||
| + | |||
| + | Speaker A: Well, here's all the info on the items. | ||
| + | |||
| + | Speaker D: These more of the magic. | ||
| + | |||
| + | Speaker C: See she's like. I'd be. | ||
| + | |||
| + | Speaker A: I'd be careful with those. The. Those scarab daggers. | ||
| + | |||
| + | Speaker C: But everything else, good old classic magic stuff. Reminds me of my old world. | ||
| + | |||
| + | Speaker A: Okay, Very exciting. | ||
| + | |||
| + | Speaker C: And we have scissors if you guys want. Let's cut those. | ||
| + | |||
| + | Speaker E: Oh yeah, just read off those. | ||
| + | |||
| + | Speaker D: Sure. | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker E: So the bow taken from the sister that we dropped last night. Bow made of black ashwood, string of spider silk. Fires bolts of shadow. Makes no sound. Agility. Far 65 magic damage. 2 handed reliable. Has a plus 1 to attack and spend 2. Hope to hide in shadows. And your next attack has advantage. | ||
| + | |||
| + | Speaker C: Yeah, the. The 6D. I thought that's the dagger heart notation. So that's actually like 1 6. And you put your proficiency. So for you guys it'd be 2d6 plus 5. So like when you hit proficiency 3 it'd be 3d6 plus 5. | ||
| + | |||
| + | Speaker B: So it doesn' | ||
| + | |||
| + | Speaker A: Correct. | ||
| + | |||
| + | Speaker E: Vial of dark smoke. It's consumable. When an adversary attacks, you use this file to roll a number of D6s equal to your agility. Add the highest result to your evasion against the attack. | ||
| + | |||
| + | Speaker A: Interesting. | ||
| + | |||
| + | Speaker E: The ring is a ring of silence. Spend a hope to activate this ring. Your footsteps are silent until your next rest. An improved arcane shard consumable. You make a finesse roll to throw this shard at a group of adversaries within far range. Targets you succeed against. Take two D20 magic damage. | ||
| + | |||
| + | Speaker D: Retiring. A rogue' | ||
| + | |||
| + | Speaker C: The sisters are all like assassins people. So yeah, there' | ||
| + | |||
| + | Speaker A: Your character will die right away here like we talked. And then you'll be able to type in myself. | ||
| + | |||
| + | Speaker E: The. The daggers. Is all this for the. The daggers? | ||
| + | |||
| + | Speaker C: Yes. | ||
| + | |||
| + | Speaker A: Wow. | ||
| + | |||
| + | Speaker E: Wicked curved twin daggers look like ant pincers. Scare beetle turns dangle from the ends of the daggers has the Sister' | ||
| + | |||
| + | Speaker B: So I understand the. What was the extra HP part. | ||
| + | |||
| + | Speaker E: If you're not a sister and you use it. Damage. That's what it looks like. | ||
| + | |||
| + | Speaker C: And yeah if you take. When you take damage, you mark an extra hp. So you. So if you take one, you're taking two. If you've drawn blood with the. Yes. | ||
| + | |||
| + | Speaker E: Now that is a fist. The wielder. | ||
| + | |||
| + | Speaker C: Yeah. Just the wielder of. Yeah. If you're not a sister. | ||
| + | |||
| + | Speaker E: Is there a way to remove the curse? | ||
| + | |||
| + | Speaker A: Become assistant, Have a healer with you? | ||
| + | |||
| + | Speaker E: Well, that worked on team Fortress, didn't it? You just had somebody behind you. | ||
| + | |||
| + | Speaker C: I'll be like, yeah, probably. That's not my real thought. So I can't probably go to the library and learn. Probably not very hard. Or you probably find who made those. | ||
| + | |||
| + | Speaker E: I'm scared to find who made those at this point. | ||
| + | |||
| + | Speaker A: I mean they met. Whoever made it was probably at the game Peaks, this headquarters thing. Yeah, probably. | ||
| + | |||
| + | Speaker E: So yeah, we might want to put those in a bag and drop them at the bottom of the lake. | ||
| + | |||
| + | Speaker D: I can just get them. | ||
| + | |||
| + | Speaker A: So. | ||
| + | |||
| + | Speaker E: You could carry them around as. As cursed loot. Just not use them. | ||
| + | |||
| + | Speaker D: Yeah, yeah. | ||
| + | |||
| + | Speaker E: Let the robber take them. | ||
| + | |||
| + | Speaker C: Yeah. Abandoned. | ||
| + | |||
| + | Speaker D: We get. Try and get mugged. We like oh take these daggers. | ||
| + | |||
| + | Speaker E: They attack, they draw blood on you and they die. So the ring of silence. When your footsteps are silent, does that just give you advantage on stealth? | ||
| + | |||
| + | Speaker C: Yeah, it probably. Yeah. It would have prize. It would have mechanics of mechanical effect. But yeah, narratively. Yeah. So it may even make it. So you don't need to actually roll like. | ||
| + | |||
| + | Speaker A: Or it would give you some sort of mechanical effect. That's all stuff. | ||
| + | |||
| + | Speaker E: I was wondering how the Black Ash bow compared to a comet. That's the old system perhaps. | ||
| + | |||
| + | Speaker A: Yeah. So let actually do less. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: We need to probably update comment then. Yeah. | ||
| + | |||
| + | Speaker C: Ashebo does V6 plus 5. So that one at least would need to do that because that's probably. Those stats are probably tier one stats. | ||
| + | |||
| + | Speaker A: Let's see. Look at the tier two crossbow. | ||
| + | |||
| + | Speaker E: Now I'm trying to decide which one would be better long term. The difference in damage is. | ||
| + | |||
| + | Speaker A: Who does have the best agility. I don't. I've got a Zero Junior. I have Zero Junior has one stealthy giant. | ||
| + | |||
| + | Speaker E: I know Doc might have Jody. | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker E: You have two Jelly. | ||
| + | |||
| + | Speaker D: He has the heart. | ||
| + | |||
| + | Speaker E: He has the best agility for shooting the bow. Either this black ash bow. | ||
| + | |||
| + | Speaker B: What is the nature of said bow? There' | ||
| + | |||
| + | Speaker C: Right. | ||
| + | |||
| + | Speaker A: Running around with a shadow bow. | ||
| + | |||
| + | Speaker B: Well, I mean it would make a statement. | ||
| + | |||
| + | Speaker A: You would about the new order. | ||
| + | |||
| + | Speaker E: You'd be Mace. | ||
| + | |||
| + | Speaker A: What's that? You'd be Mace Windu. Yeah. | ||
| + | |||
| + | Speaker B: Or more like Kyle Katarn. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: So. Well the we'll bump the. Your common Crossbow would be D6 plus 4 for tier 2. | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker E: So if you wanted I would give you comment and that's fire damage. | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker C: That would make more sense then with comment you do. You can spend a stress to add a damage guy. | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker C: So you would. You could go. I mean that's not. That's unlimited. So you could add all five max your strength. | ||
| + | |||
| + | Speaker B: If I'm flying. I could spend a hoop and add another. | ||
| + | |||
| + | Speaker C: Be like from Goku or Soul Bomb or whatever. He's just like you just see this giant ball of fire forming on the. | ||
| + | |||
| + | Speaker B: End of your cross versus that one. Like do you like that one better. | ||
| + | |||
| + | Speaker E: If neither one does it make any sense? But having a backup long range attack is always nice. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker E: And because you have the agility odds are you'll be able to hit with. | ||
| + | |||
| + | Speaker A: It better than I would. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: And the. | ||
| + | |||
| + | Speaker C: The crossbow is one handed and the bow is two handed. Now you need two hands to operate the ash bow, the crossbow and something else. | ||
| + | |||
| + | Speaker A: The try finder shield. | ||
| + | |||
| + | Speaker E: Oh I don't think I put edgy. | ||
| + | |||
| + | Speaker A: And and far was the range we get if you. | ||
| + | |||
| + | Speaker C: Oh for the crossbow. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: Okay. Crossbow is finesse but we can. I don't really care what weapons I'm going to use. | ||
| + | |||
| + | Speaker C: Either of them is fine. Like finesse agility. I mean strengths across both sides. | ||
| + | |||
| + | Speaker B: So it's proficiency D6 plus 4 and. | ||
| + | |||
| + | Speaker A: Then add one hope to add a damage pain. No. Yeah. Okay. | ||
| + | |||
| + | Speaker C: Oh for the. For the crossbow. | ||
| + | |||
| + | Speaker A: Yep. | ||
| + | |||
| + | Speaker C: It's spent stress to add damage dice. | ||
| + | |||
| + | Speaker E: Oh I thought it was spent hope. | ||
| + | |||
| + | Speaker C: No it's true because you're over like you're overloading them. Oh yeah. | ||
| + | |||
| + | Speaker E: I hope this will hit. I hope this will hit. | ||
| + | |||
| + | Speaker C: I hope I'm fine. Like I'm fine if you want it like. Well no you wouldn' | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: So I have. Yeah, I have this as finesse spend a stress to added damage die. That's as much stress as you want to add. So right now it would be as a tier two. It would be D6. Yeah, it would be two D6 plus four. | ||
| + | |||
| + | Speaker A: Okay, good. Go ahead, sir. | ||
| + | |||
| + | Speaker E: Sword in one hand, crossbow in the other. All stressed out and ready to kill. | ||
| + | |||
| + | Speaker A: Can you hold two primary weapons? This is a primary, right? | ||
| + | |||
| + | Speaker C: Yes, it would be a primary. Yeah. If they' | ||
| + | |||
| + | Speaker E: I spent all your stress. You stress yourself out. That's what. | ||
| + | |||
| + | Speaker B: Well, you can only do five because six you. | ||
| + | |||
| + | Speaker A: All right. | ||
| + | |||
| + | Speaker E: So five and you're flying. | ||
| + | |||
| + | Speaker A: You can get them as you level up too. So it'd be eight, seven right now. | ||
| + | |||
| + | Speaker C: Yeah. Well and then also if you' | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: Unless you're running unstoppable at H. Then you can't be vulnerable. | ||
| + | |||
| + | Speaker D: Right? | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker A: I mean you're being vulnerable, but you'd. | ||
| + | |||
| + | Speaker C: Still take the HP damage as you were. | ||
| + | |||
| + | Speaker A: I'm just investing in stress and HP stats. | ||
| + | |||
| + | Speaker D: Honestly. | ||
| + | |||
| + | Speaker A: More stat stick than anything else. Morning. | ||
| + | |||
| + | Speaker C: Yes. You guys have long rested. | ||
| + | |||
| + | Speaker A: It's morning and we just got the news about. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: Magic items. That's great you got sir. Thank you all. You're nice. Oh, thank you, Colin. You seem like a nice gentleman. | ||
| + | |||
| + | Speaker E: You want your chain? | ||
| + | |||
| + | Speaker A: A grenade the charge? Sure. What does it mean? | ||
| + | |||
| + | Speaker C: 2D20 magic damage with finesse. | ||
| + | |||
| + | Speaker E: Finesse roll group of adversaries within far. | ||
| + | |||
| + | Speaker A: Range and 2D1 and it looks like it's just like. | ||
| + | |||
| + | Speaker C: And I guess you guys would. Would magic ability. You can feel that it is just like a crystal that's like containing contained energy and there is like a rune carved on it which is essentially like what turns it into a grenade. | ||
| + | |||
| + | Speaker A: Is that all this L. Joe. She could have a maneuver next. | ||
| + | |||
| + | Speaker E: We'll just hold on to the. | ||
| + | |||
| + | Speaker A: The vial of dark smoke. Yeah. Just. | ||
| + | |||
| + | Speaker E: It's based on your agility. Number of D6 is based on agility for the Asian. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker E: It might do Duncan, but he doesn' | ||
| + | |||
| + | Speaker A: No, he's got a moral opposition. | ||
| + | |||
| + | Speaker B: I'm trying to recruit some people and. | ||
| + | |||
| + | Speaker C: I don't want to get off on the wrong foot, I'd say. Yeah. If you like. A few other guys are having that content Ollie be like, oh, this just. It's just a magic item that's just like shadows themed for stealth. It seems like there' | ||
| + | |||
| + | Speaker A: Clear, the daggers are evil. | ||
| + | |||
| + | Speaker C: Those do have an evil intent about them. | ||
| + | |||
| + | Speaker A: Taint on them. The other things are just, you know, standard magic items. Yeah, whichever. Sexier. | ||
| + | |||
| + | Speaker E: Go ahead and take the vi. I'll hold on to the. The bow in case of. | ||
| + | |||
| + | Speaker A: Emergency. Yeah. | ||
| + | |||
| + | Speaker E: The ring of silence. | ||
| + | |||
| + | Speaker A: Yeah, just keep it for now. | ||
| + | |||
| + | Speaker E: Bundle up the scared daggers and say something' | ||
| + | |||
| + | Speaker A: Down. | ||
| + | |||
| + | Speaker E: After all this. | ||
| + | |||
| + | Speaker A: Maybe Jacques can melt him down and make him do something else. | ||
| + | |||
| + | Speaker E: Put the description and send him to Jacques. | ||
| + | |||
| + | Speaker A: It's like, yeah, probably just like. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker B: Melting them down. | ||
| + | |||
| + | Speaker A: Probably destroy everything about him. That's not bad. When that Elderite forge, it probably would destroy everything. I thought it's needed. | ||
| + | |||
| + | Speaker C: I'm liking that idea. | ||
| + | |||
| + | Speaker E: Let's see what Ja comes up with. New and improved scarab daggers. | ||
| + | |||
| + | Speaker A: Yeah, Send them tongue draft. | ||
| + | |||
| + | Speaker E: I guess I'll hold on. A lot of these are good rogue. | ||
| + | |||
| + | Speaker A: Oh yeah. Like you said. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker A: Makes a ton of sense. | ||
| + | |||
| + | Speaker C: Jess, what are you up to today? | ||
| + | |||
| + | Speaker A: Sticking around or. Oh. | ||
| + | |||
| + | Speaker E: Did was our next conversation on the board barge. | ||
| + | |||
| + | Speaker C: Oh, yeah, yeah, I forgot about that. | ||
| + | |||
| + | Speaker D: What do we want to ask. | ||
| + | |||
| + | Speaker A: When. | ||
| + | |||
| + | Speaker D: We want to question her? | ||
| + | |||
| + | Speaker A: I'm totally sure about that. | ||
| + | |||
| + | Speaker D: That's me too. | ||
| + | |||
| + | Speaker C: Yeah, it's like above table. You guys are welcome. Dad, like, ask about anything you want. | ||
| + | |||
| + | Speaker E: About interrogation after death is becoming our mode of operation. | ||
| + | |||
| + | Speaker C: Yeah. We just kill people. | ||
| + | |||
| + | Speaker D: It's like, all right, guys. | ||
| + | |||
| + | Speaker C: If you guys don't have anything you want to ask her about, then we can. | ||
| + | |||
| + | Speaker A: We can skip that. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: Edgar, why are you so mean? | ||
| + | |||
| + | Speaker D: Why are you. | ||
| + | |||
| + | Speaker C: What? Yeah. | ||
| + | |||
| + | Speaker A: That you choose to be the way you. | ||
| + | |||
| + | Speaker E: More information about the next sister we're gonna fight. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker A: Or. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: What's going on? | ||
| + | |||
| + | Speaker C: South. | ||
| + | |||
| + | Speaker A: What are they. | ||
| + | |||
| + | Speaker D: More information on Delilah. | ||
| + | |||
| + | Speaker C: Yeah. So. Yeah. | ||
| + | |||
| + | Speaker A: Yeah. Saginaw Village. | ||
| + | |||
| + | Speaker E: That's south. | ||
| + | |||
| + | Speaker C: Yes, Sister Edith. | ||
| + | |||
| + | Speaker A: What's up with her? | ||
| + | |||
| + | Speaker D: Yeah, we knew more about Delilah. Why are they sending people to Braves Landing? And even though Edgar doesn' | ||
| + | |||
| + | Speaker A: Yeah, let's. She may not tell us anything. | ||
| + | |||
| + | Speaker E: Yeah, that's fine. | ||
| + | |||
| + | Speaker C: Yep. We'll find out. Jared, I'll need a presence roll for me. This will be reactions to know and you can use experiences for the reaction roles. You Just have to spend the hope I only got charming. That would apply to this. You're talk. Trying to talk to her. | ||
| + | |||
| + | Speaker A: I'll be charming and then I add my stat. | ||
| + | |||
| + | Speaker C: Yep. Yeah. | ||
| + | |||
| + | Speaker D: And then when you add your experience. | ||
| + | |||
| + | Speaker A: It'S the plus one. | ||
| + | |||
| + | Speaker C: No, it's the whatever that number is on the. Oh, plus two, plus two, plus three. | ||
| + | |||
| + | Speaker A: Plus two right now. | ||
| + | |||
| + | Speaker D: 17. | ||
| + | |||
| + | Speaker A: You're cute. | ||
| + | |||
| + | Speaker D: That's what Edgar really does. Seduces people. | ||
| + | |||
| + | Speaker B: Behind your blushes. | ||
| + | |||
| + | Speaker E: So far there hasn't been a like packed fairy bar. | ||
| + | |||
| + | Speaker A: That's true. | ||
| + | |||
| + | Speaker E: Going over, is it? It's a one on one. | ||
| + | |||
| + | Speaker D: Yeah, it's one on one. | ||
| + | |||
| + | Speaker A: That might be the power of the magic. Let's do one vote round. | ||
| + | |||
| + | Speaker C: Yeah. So Edgar. Yeah. | ||
| + | |||
| + | Speaker A: You while you slept on find yourself on the ferry. What does it look like? | ||
| + | |||
| + | Speaker D: The ferryman ride is like a gondola down a straight smooth as glass river with wildflowers along each side with butterflies and bees moving between the flowers, fire bugs drifting in the air. The air smells like wildfire, wildflowers and giving a calming feeling. The boat moves on its own with only a single passenger. And then the ride lasts as long as it's moved. And time doesn' | ||
| + | |||
| + | Speaker A: It's a lot of time. Yeah, it's eternal. Yeah. | ||
| + | |||
| + | Speaker D: And so when the conversation or when the time is done, you arrive at. | ||
| + | |||
| + | Speaker A: The dock precisely when you need. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker C: Yep. And Kovo says the, the butterfly matronly. | ||
| + | |||
| + | Speaker D: A woman is the one pushing. Kind of tied the pushing wildflowers and butterflies and. | ||
| + | |||
| + | Speaker C: Yeah. So you see sitting. Yeah, sitting across from you as Sister Ida. | ||
| + | |||
| + | Speaker A: 40 ish years old, European like looking, gray eyes, shoulder length, chestnut brown hair. Yeah. So does she kind of like, I. | ||
| + | |||
| + | Speaker C: Guess when you just like appear, walk onto the boat. Okay, how do you arrive? | ||
| + | |||
| + | Speaker D: Yeah, I think I just walk on the boat from like the side like since there' | ||
| + | |||
| + | Speaker C: On the boat, just come around the corner. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker C: Out of an allen like. | ||
| + | |||
| + | Speaker A: Yep. | ||
| + | |||
| + | Speaker D: Down there. When I bow to her, thank her for the dance last night. | ||
| + | |||
| + | Speaker B: Is it too soon? | ||
| + | |||
| + | Speaker C: Well, you, you also don't know how long they' | ||
| + | |||
| + | Speaker A: Oh, I. | ||
| + | |||
| + | Speaker C: You get probably get kind of like a smirk on her face. | ||
| + | |||
| + | Speaker D: I see mine, mine be like threatening. | ||
| + | |||
| + | Speaker C: Oh yeah, yeah, yeah, I understood. | ||
| + | |||
| + | Speaker D: Thanks for the dance. | ||
| + | |||
| + | Speaker C: It could go either way. | ||
| + | |||
| + | Speaker D: Maybe it depends on the person. | ||
| + | |||
| + | Speaker C: But yeah, she's in her like mid-40s, so she's older. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: With a Japanese accent with like a basic female voice. | ||
| + | |||
| + | Speaker A: It's like, touche. Your tea was quite crushed. | ||
| + | |||
| + | Speaker D: You got some good hits on. | ||
| + | |||
| + | Speaker A: Junior True, Jake. | ||
| + | |||
| + | Speaker D: Like it said, you saved my guy. I would have been trashed. | ||
| + | |||
| + | Speaker A: Gonna say, yeah. When he ate my head, I noticed. | ||
| + | |||
| + | Speaker C: I was outmatched, so I needed to leave. You guys were quick. | ||
| + | |||
| + | Speaker A: Especially that dang flying monster. Like, what are you there? | ||
| + | |||
| + | Speaker B: And I'm like, monster? | ||
| + | |||
| + | Speaker C: Oh, that's Doc. | ||
| + | |||
| + | Speaker D: Hell Rider. | ||
| + | |||
| + | Speaker E: You sneeze in your sleep and know someone' | ||
| + | |||
| + | Speaker A: Ears are burning. | ||
| + | |||
| + | Speaker C: I say she or he. | ||
| + | |||
| + | Speaker D: He's Mithras Champion. That's probably more fitting. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: She would probably. Yeah, I think she probably kind of like this is a. | ||
| + | |||
| + | Speaker D: We met him. | ||
| + | |||
| + | Speaker C: So he is real. | ||
| + | |||
| + | Speaker A: Yep. | ||
| + | |||
| + | Speaker D: Met him down in the watchtower. | ||
| + | |||
| + | Speaker C: Oh, really? | ||
| + | |||
| + | Speaker E: Oh, that's sometimes when I was here. | ||
| + | |||
| + | Speaker C: Like trying to figure out what you guys. | ||
| + | |||
| + | Speaker A: What was going on down there. | ||
| + | |||
| + | Speaker D: Just watching. | ||
| + | |||
| + | Speaker A: Just told to watch movements around this. | ||
| + | |||
| + | Speaker E: Tower. | ||
| + | |||
| + | Speaker A: Track coming and going. That's what I've been doing. How'd you guys find me? No one knew I was there. | ||
| + | |||
| + | Speaker D: We have a way of knowing people crazy like y'. | ||
| + | |||
| + | Speaker A: All. | ||
| + | |||
| + | Speaker C: So like, crazy did tell you she was in nightmare. | ||
| + | |||
| + | Speaker D: Yeah, Crazy coldness. | ||
| + | |||
| + | Speaker A: How. How did you convince her to talk? | ||
| + | |||
| + | Speaker D: Same way of talking right now. | ||
| + | |||
| + | Speaker A: Better. On the boat, she kind of chuckles this stuff just pity boat ride. | ||
| + | |||
| + | Speaker D: And she was surprised to be on the boat. | ||
| + | |||
| + | Speaker A: Yeah. See that? I knew my time was coming once that damn talent started chasing. I'm fast, but not that fast. You guys were fat, but I'm surprised you guys kept up with me. | ||
| + | |||
| + | Speaker D: It was a dance. | ||
| + | |||
| + | Speaker A: It was fun. Well, there' | ||
| + | |||
| + | Speaker C: So dying in my bed would have. | ||
| + | |||
| + | Speaker A: Been of old age. Would have been. | ||
| + | |||
| + | Speaker D: I'd be like, what were you doing? I guess she told that. | ||
| + | |||
| + | Speaker A: Why didn't you care? | ||
| + | |||
| + | Speaker D: Oh, I didn't care. And then your other sister with killed and brave language. | ||
| + | |||
| + | Speaker A: What are you doing there? We're just observers. We're watching and reporting. | ||
| + | |||
| + | Speaker D: According to died like divine law. | ||
| + | |||
| + | Speaker C: You know an awful lot about our operations here. | ||
| + | |||
| + | Speaker D: Crazy was talking to him. | ||
| + | |||
| + | Speaker C: It's kind of just like. Just like. It's like kind of taking them back that. That you're like here who. She's like, what are you. | ||
| + | |||
| + | Speaker D: Guys seem. | ||
| + | |||
| + | Speaker C: Way more powerful than. | ||
| + | |||
| + | Speaker A: Than you should be. | ||
| + | |||
| + | Speaker D: Doing up the lady. | ||
| + | |||
| + | Speaker C: And her eyes would probably like when you mentioned that you're like actually like a speaker that you could have. | ||
| + | |||
| + | Speaker A: Speaker? Yeah. | ||
| + | |||
| + | Speaker D: Speaker for Deb. | ||
| + | |||
| + | Speaker C: Yeah. Her eyes would get like really vague. | ||
| + | |||
| + | Speaker A: Be like, what are you doing? You doing after me? I don't what do you do? | ||
| + | |||
| + | Speaker D: Usually send people that back to death. | ||
| + | |||
| + | Speaker A: Or send them to death that are. | ||
| + | |||
| + | Speaker D: Disturbing natural things are taking more than they should. | ||
| + | |||
| + | Speaker A: You know who. | ||
| + | |||
| + | Speaker D: Or his name. | ||
| + | |||
| + | Speaker A: That's what I'm really up to. Oh. | ||
| + | |||
| + | Speaker D: You wouldn' | ||
| + | |||
| + | Speaker A: Leaves me. | ||
| + | |||
| + | Speaker D: Or the pillars. | ||
| + | |||
| + | Speaker A: That's what I was supposed to try and I was trying to learn about some obelisker pillar that's trying to locate it tonight. More you happen to know where it's at. I do. Or my companions. | ||
| + | |||
| + | Speaker C: So you would too if you. | ||
| + | |||
| + | Speaker A: You went to it. It's like what does it do. | ||
| + | |||
| + | Speaker D: Something that. | ||
| + | |||
| + | Speaker C: Yeah. That's the obelisk that. | ||
| + | |||
| + | Speaker A: Oh yeah. | ||
| + | |||
| + | Speaker C: That's trap. That's keeping everything locked up. | ||
| + | |||
| + | Speaker D: That's where we met Bithras. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: That's how you meet Mithras. A big dragon that. We could only see his eye. | ||
| + | |||
| + | Speaker C: Yes. And you've seen the statue in the. In the cathedral of him. | ||
| + | |||
| + | Speaker D: The dragon that didn't touch the pillar. And you go meet him and all we could see was his eye. | ||
| + | |||
| + | Speaker A: He was so big. | ||
| + | |||
| + | Speaker C: She's like. | ||
| + | |||
| + | Speaker A: I think I picked the wrong thing to follow. It sounds way more powerful than PSF. | ||
| + | |||
| + | Speaker C: Did you mention or. | ||
| + | |||
| + | Speaker A: Yes. That's who the. Lady is. Holista is trying to let out or see. That's why I was here tonight. We're trying to find this obelisk. | ||
| + | |||
| + | Speaker D: We got close. | ||
| + | |||
| + | Speaker E: Final passing cigar. | ||
| + | |||
| + | Speaker D: Any questions you got. | ||
| + | |||
| + | Speaker E: What's the sister to the south. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker D: What is Edith doing? And if she is just as scary. | ||
| + | |||
| + | Speaker A: As you with your. Or does she have other abilities? She is. She's been blessed with power. So she's a major scholar. Darn. I was hoping she was going to. | ||
| + | |||
| + | Speaker B: Be like, oh, she's an idiot. You just keep her around for the laughs. | ||
| + | |||
| + | Speaker E: Take everything said with a grain of salt. | ||
| + | |||
| + | Speaker A: She might be. | ||
| + | |||
| + | Speaker E: But talking her off, she's. | ||
| + | |||
| + | Speaker C: And you can always roll it instinct too if you want. If you. If you want to like see if you get a read up there. Lying or not. | ||
| + | |||
| + | Speaker D: I could just cast. Tell no lies. | ||
| + | |||
| + | Speaker A: Oh. | ||
| + | |||
| + | Speaker C: Oh, that's true. | ||
| + | |||
| + | Speaker A: I forgot. | ||
| + | |||
| + | Speaker C: That's true. Yeah. I forgot. Yeah. No, I would say that's just active here. Yeah. So that you would. | ||
| + | |||
| + | Speaker D: My druid ability. | ||
| + | |||
| + | Speaker C: There' | ||
| + | |||
| + | Speaker D: Wow. | ||
| + | |||
| + | Speaker E: No Jedi mind tricks for you. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: So we'll say there' | ||
| + | |||
| + | Speaker C: There' | ||
| + | |||
| + | Speaker D: It's just an honest conversation. | ||
| + | |||
| + | Speaker A: This is my river. | ||
| + | |||
| + | Speaker B: You're in my house. | ||
| + | |||
| + | Speaker A: River retreat. | ||
| + | |||
| + | Speaker C: Yeah. This is like you like basically give an account. | ||
| + | |||
| + | Speaker A: You didn't reflect on your life until you're arrive at the gates. That will take however long. And I guess you can arrive like. | ||
| + | |||
| + | Speaker C: When they finish that. | ||
| + | |||
| + | Speaker A: So maybe they are more. Maybe that's why they' | ||
| + | |||
| + | Speaker C: Yeah. But these people are all generally just actually evolving demons. | ||
| + | |||
| + | Speaker D: So so far when they' | ||
| + | |||
| + | Speaker E: Everybody speaks the language of death. | ||
| + | |||
| + | Speaker C: Yeah. She. So she goes. | ||
| + | |||
| + | Speaker A: Yeah, Sister Edith is. Figuring out how to open the obelisk. | ||
| + | |||
| + | Speaker C: That gain access to it. So she's doing down there with the. | ||
| + | |||
| + | Speaker A: Contingent of other trainees. And. | ||
| + | |||
| + | Speaker E: So sister Eve's not alone. | ||
| + | |||
| + | Speaker C: Don't know it would be unwise to. | ||
| + | |||
| + | Speaker A: Travel bull or something. Ask me about bull. Sister Edith has a bull. A bull? I don't know. It's in my notes. Bull question. Will that mean anything to you? | ||
| + | |||
| + | Speaker C: That doesn' | ||
| + | |||
| + | Speaker A: Oh, okay. | ||
| + | |||
| + | Speaker D: So she's up. | ||
| + | |||
| + | Speaker E: Based on that statement. She's not alone. She has trainees with her. | ||
| + | |||
| + | Speaker A: She's. I'll zoom in for you guys. We're not alone either. | ||
| + | |||
| + | Speaker C: She's down here. | ||
| + | |||
| + | Speaker D: Our party. | ||
| + | |||
| + | Speaker C: And Audrey would know. I guess all you guys would know that there is an obelisk near that village down there. But yeah, Sister IOD is like. She's like it's not wild to travel in. | ||
| + | |||
| + | Speaker A: In those lands by your son are not wise. That' | ||
| + | |||
| + | Speaker D: Don'T be careful. | ||
| + | |||
| + | Speaker C: They are support enemies though are they. | ||
| + | |||
| + | Speaker A: Of us sisters would kill us on site. Oh, we do. She goes, if you have talons that work for you, you be fine. | ||
| + | |||
| + | Speaker D: Partnership. | ||
| + | |||
| + | Speaker A: Like how do you even have talons? | ||
| + | |||
| + | Speaker D: I don't know what Audrey in our party. You can just talk to him. | ||
| + | |||
| + | Speaker A: What do you think happened on the way. | ||
| + | |||
| + | Speaker D: Angry. Wouldn' | ||
| + | |||
| + | Speaker E: It other than the first time was a death raising experience. | ||
| + | |||
| + | Speaker A: Yeah. You almost had a role in the character. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: So yeah. So that' | ||
| + | |||
| + | Speaker A: Yes. Yeah. She's not. She didn't travel alone. She wouldn' | ||
| + | |||
| + | Speaker D: That would be fun. | ||
| + | |||
| + | Speaker C: Did you say that out loud? | ||
| + | |||
| + | Speaker D: That' | ||
| + | |||
| + | Speaker A: Here we go. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: They' | ||
| + | |||
| + | Speaker C: Yeah. So she was like. | ||
| + | |||
| + | Speaker A: Well, Edith is. | ||
| + | |||
| + | Speaker C: Like Indian ancestry. Like India ancestry. | ||
| + | |||
| + | Speaker A: It's kind of plump rotund sapphire eyes, which she's like are hauntingly beautiful and terrifying because they glow in the dark. And she has. Her hair is also shoulder length and sky blue. She's been touched by it in here. She's still like. And she wears. Her robes look like dead foliage. And she does have an obsidian spear. | ||
| + | |||
| + | Speaker D: Cool. | ||
| + | |||
| + | Speaker C: That acts as her wand. And a sphere. And she is capable of. | ||
| + | |||
| + | Speaker A: She is well versed in the martial arts as well as the. Weird. Sound cool. | ||
| + | |||
| + | Speaker C: She sounds like a Nigerian. | ||
| + | |||
| + | Speaker A: Sylvester still love. I love random generators. Yeah. | ||
| + | |||
| + | Speaker D: No clue how you do that one. | ||
| + | |||
| + | Speaker A: I don't either. I can't even imagine it. Goodness. Anything else in right now? Any weaknesses? | ||
| + | |||
| + | Speaker B: That'd be nice to know. | ||
| + | |||
| + | Speaker E: But so far. | ||
| + | |||
| + | Speaker A: Too far. Around for a hike, man. Yeah. Feel my confidence. I think that's it. | ||
| + | |||
| + | Speaker D: Yeah. Just ask her. Any messages you want to give anyone. | ||
| + | |||
| + | Speaker A: On the other side or she's like, you can. You would do that for me? Sure. | ||
| + | |||
| + | Speaker D: Anyone. | ||
| + | |||
| + | Speaker A: Just say if you could. I have a. A daughter. She's in the Grim Peaks. Working on. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: Her sister name is Brushfire. But if you call her Rose, she will only know that that came from. | ||
| + | |||
| + | Speaker E: It's one thing that somebody comes up says, hey, I got a message from your dead mother. | ||
| + | |||
| + | Speaker D: No, but it'd just be like, hey, Rose, this person just shows up. | ||
| + | |||
| + | Speaker A: What the heck? I don't know who you are. | ||
| + | |||
| + | Speaker D: I need the rogue move where you can disappear in shadows, Step out of the shadow and be like, hey, Rose, here's a match. And then step in the shadow and disappear. Another thing would be sick. | ||
| + | |||
| + | Speaker A: Maybe that probably will. It's fine. | ||
| + | |||
| + | Speaker B: If you don't kill anyone with those daggers. You can still use the ability to, like, go from shadow to shadow. | ||
| + | |||
| + | Speaker C: You have to draw blood. You do have to actually darn somebody. | ||
| + | |||
| + | Speaker E: If you want to carry the ash bow. You could spend the hook to hide in the shadows. | ||
| + | |||
| + | Speaker D: It would be more useful for you in combat, though. I can't. | ||
| + | |||
| + | Speaker E: Well, I'm not sure if I'd be able to hit anybody. | ||
| + | |||
| + | Speaker A: It's still a zero. That's true. | ||
| + | |||
| + | Speaker D: We'll see. | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker B: Is it a. | ||
| + | |||
| + | Speaker A: Do you have finesse? | ||
| + | |||
| + | Speaker C: I would be fine for a bow. Using agility, strength, finesse. Because those all make sense for a bow. The one was that Don is like. | ||
| + | |||
| + | Speaker A: Presence and not love. Yes. | ||
| + | |||
| + | Speaker C: You could almost. You could almost argue for knowledge because you're doing the math. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker E: Oh, you shot yourself in the foot. | ||
| + | |||
| + | Speaker A: But did you learn from it? | ||
| + | |||
| + | Speaker C: I will. I will say, yeah, I'm fine. With like, strength, finesse. | ||
| + | |||
| + | Speaker D: We'll figure it out when we get closer. | ||
| + | |||
| + | Speaker C: Working with most weapons because they' | ||
| + | |||
| + | Speaker A: Kind of very similar. | ||
| + | |||
| + | Speaker C: Attributes in it. You need like, all of those for a bow anyways. Okay. Yeah. So she. | ||
| + | |||
| + | Speaker A: She's. | ||
| + | |||
| + | Speaker C: She says, yeah, if you daughter Rose Richmond, she'll know. | ||
| + | |||
| + | Speaker A: Richard. And it's all right here. Richard Rose Richmond. Rush fire. Heard it yet? Don't get on the Titanic. | ||
| + | |||
| + | Speaker B: I. | ||
| + | |||
| + | Speaker C: No, I think she would. | ||
| + | |||
| + | Speaker A: I think she would tell. | ||
| + | |||
| + | Speaker C: Her daughter with all. With what you've relayed to and then, like, what she's going Mistress. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker C: Which sister I experience. I. I think she honestly would say that. Tell her mother loves you and flee the sisters. | ||
| + | |||
| + | Speaker E: Almost like sounds like the starting story of J. | ||
| + | |||
| + | Speaker C: Because their time is coming to an end. | ||
| + | |||
| + | Speaker D: Jack just lived on the street from. Didn't care about. | ||
| + | |||
| + | Speaker E: But I was just thinking the. The merchant group. | ||
| + | |||
| + | Speaker D: He was looking y. | ||
| + | |||
| + | Speaker E: She leaves the sisters. They will probably hunt for just like that. | ||
| + | |||
| + | Speaker B: Unless all the other sisters are. | ||
| + | |||
| + | Speaker D: We have braves landing. | ||
| + | |||
| + | Speaker A: Yeah, yeah. | ||
| + | |||
| + | Speaker E: Flee. | ||
| + | |||
| + | Speaker A: Go to Braves landing. | ||
| + | |||
| + | Speaker D: You should be all right now. | ||
| + | |||
| + | Speaker A: If my character dies, I want to play her. She seems odd. | ||
| + | |||
| + | Speaker D: Start with the Obsidian spear. | ||
| + | |||
| + | Speaker A: Okay. Let's see. Let me make sure. Yeah. We're about to go kill her. We'll have the spear already. Yeah, yeah. Plead from the sisters their time is coming to an end. If you don't know where to go. | ||
| + | |||
| + | Speaker E: Put your head on straight and hit the Braves landing. I think happy thoughts when you go through the gate. | ||
| + | |||
| + | Speaker C: Yeah, yeah. | ||
| + | |||
| + | Speaker A: Their. | ||
| + | |||
| + | Speaker C: Their time has. Is coming to an end. I've seen the. | ||
| + | |||
| + | Speaker A: It burns. | ||
| + | |||
| + | Speaker C: I would say. Yeah, you. I would say just a. An actual, like, parchment, like, appears. And I would say, actually Kobos writes this down and hands you a sealed letter that has a stamp of a. Like, it's sealed, and there' | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: And also she says that the messenger is safe controller. | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker C: Yeah. You would know that that letter basically can't be destroyed or opened by anyone. | ||
| + | |||
| + | Speaker A: But great shield. I got in trouble for that. Bulletproof vest before. | ||
| + | |||
| + | Speaker E: Eldoradon. Yeah. | ||
| + | |||
| + | Speaker A: Letters from a dead duster. | ||
| + | |||
| + | Speaker C: I would also, like, know, like, you would know that, like, if anyone picked that up, they would know if we would need to be delivered to him. I'd say we might even. You would, like, know the direction you needed to go. | ||
| + | |||
| + | Speaker D: That would be nice to find people. | ||
| + | |||
| + | Speaker A: That's powerful. When do you go that way? You should just kill random people and then make them write letters to People we're looking for. | ||
| + | |||
| + | Speaker C: Kobos would give you a different job. | ||
| + | |||
| + | Speaker A: Then if you started doing that. So Cash is not employed. Yeah. Become a reaper. No. | ||
| + | |||
| + | Speaker E: At some point when you level up high enough to be influenced by other people in your dream. | ||
| + | |||
| + | Speaker D: You want to go somewhere. | ||
| + | |||
| + | Speaker A: School. I can kill you in real life. And you will visit here. | ||
| + | |||
| + | Speaker E: No, I'm not one of three spirits. | ||
| + | |||
| + | Speaker A: Maybe Christmas path. | ||
| + | |||
| + | Speaker E: It strikes me as more of a ghost of Christmas future. | ||
| + | |||
| + | Speaker A: Yeah, it would be kind of. | ||
| + | |||
| + | Speaker C: Yeah. So that's all dictated. | ||
| + | |||
| + | Speaker A: Great. Yeah. | ||
| + | |||
| + | Speaker C: So then what does it look like? | ||
| + | |||
| + | Speaker A: Oops. | ||
| + | |||
| + | Speaker C: I guess what happened? Yeah. So now that you, like the ride. | ||
| + | |||
| + | Speaker A: Is concluded, I gotta just step off. | ||
| + | |||
| + | Speaker D: Into like the wildflowers and plants on the side. | ||
| + | |||
| + | Speaker C: Yeah. I guess also like, this would be the conclusion of the ride. Like, she's arrived, I guess too. If you want to. | ||
| + | |||
| + | Speaker D: I could just be like a little dock. Just kind of thud into it. | ||
| + | |||
| + | Speaker A: Look at that. | ||
| + | |||
| + | Speaker D: Then whatever' | ||
| + | |||
| + | Speaker A: Whatever, the other side, I would say. | ||
| + | |||
| + | Speaker C: There, it's probably just like a black. | ||
| + | |||
| + | Speaker A: Gate, just like a path. | ||
| + | |||
| + | Speaker C: And then there is just like dock in the path. And the gates open. And then she just walks in and. | ||
| + | |||
| + | Speaker A: Like disintegrates or disperses into butterflies. And then the gates close. | ||
| + | |||
| + | Speaker C: Unless you have anything. | ||
| + | |||
| + | Speaker D: No, I just step off the boat and go. | ||
| + | |||
| + | Speaker A: And then you wake up. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker A: Then go do it. | ||
| + | |||
| + | Speaker D: Here's all this information in the morning. | ||
| + | |||
| + | Speaker C: Yeah. As you guys are eating, I guess I. Yeah, we could say like maybe. Yeah, you guys are all, I guess, eating. And then I don't know if you. You share that while you're eating. Or would it be like when you're down there with Ollie? | ||
| + | |||
| + | Speaker A: Can we. | ||
| + | |||
| + | Speaker D: With Ollie too, then we could use the bathroom. Like, go find the one lady. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: So Ollie would be athlete. | ||
| + | |||
| + | Speaker A: So you really. | ||
| + | |||
| + | Speaker C: You just. | ||
| + | |||
| + | Speaker D: You ride the boat, huh. | ||
| + | |||
| + | Speaker A: That's nice. Can I come sometime? I think you have to die to ride that boat. Guess I'll have to wait then. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker A: She already did die. She was killed. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker A: I don't think she'd be allowed to come back. | ||
| + | |||
| + | Speaker C: Well, it's like my body died, but because of the weird crap in the. | ||
| + | |||
| + | Speaker A: Library, they like to keep souls and. | ||
| + | |||
| + | Speaker C: Either put you in boxes of power. | ||
| + | |||
| + | Speaker A: Source or trade you to the devils for boons. I don't want to do either. | ||
| + | |||
| + | Speaker C: Yeah, well, dying in the library is probably worse than dying. And I guess he quotes like the real world. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker A: Or in the. | ||
| + | |||
| + | Speaker C: In the material planes. | ||
| + | |||
| + | Speaker A: That' | ||
| + | |||
| + | Speaker C: And then I found you guys. | ||
| + | |||
| + | Speaker A: And it's been exciting and amazing. I don't know. It's been something. | ||
| + | |||
| + | Speaker D: Yeah, it's been a lot. | ||
| + | |||
| + | Speaker A: But I've been joining you get to learn all sorts of stuff. And I look like a sick cowboy from the old stories of my world. | ||
| + | |||
| + | Speaker D: And a little in there. | ||
| + | |||
| + | Speaker A: Oh, my. | ||
| + | |||
| + | Speaker C: He's like my. | ||
| + | |||
| + | Speaker A: Has gone through several ages. The last one was apocalyptic, | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker A: So I guess what, you guys want. | ||
| + | |||
| + | Speaker D: To go to the map room, look at Edith? | ||
| + | |||
| + | Speaker A: Sure. | ||
| + | |||
| + | Speaker C: Yeah. So you would. | ||
| + | |||
| + | Speaker A: And then head wherever you go, actually. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: So if you go to the map. | ||
| + | |||
| + | Speaker C: Room and look at Edith. | ||
| + | |||
| + | Speaker A: Find out. | ||
| + | |||
| + | Speaker E: Just how strong a maid she is, and she looks back up at you. | ||
| + | |||
| + | Speaker D: Yeah, I'm turning it off. | ||
| + | |||
| + | Speaker A: And that happens. | ||
| + | |||
| + | Speaker D: Acknowledges it. | ||
| + | |||
| + | Speaker A: Let's see here. | ||
| + | |||
| + | Speaker C: Okay. Yeah. So you got you. | ||
| + | |||
| + | Speaker A: So you would. So you see, like, this from. Actually pretty much this view. So you see. | ||
| + | |||
| + | Speaker C: You see several, like, stone linens, I. | ||
| + | |||
| + | Speaker A: Think they' | ||
| + | |||
| + | Speaker C: Surrounding, | ||
| + | |||
| + | Speaker A: Exciting and friendly. | ||
| + | |||
| + | Speaker E: I'm sure the leeches want to give me a kiss. | ||
| + | |||
| + | Speaker A: They do, actually. | ||
| + | |||
| + | Speaker C: But. Yeah, that. That's what you see right now is like, there' | ||
| + | |||
| + | Speaker A: There we go. | ||
| + | |||
| + | Speaker C: And that's roughly, like, probably about like a day out from the village or 20ish miles from where the village is located. So it definitely would be like. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker D: Polygreens village. | ||
| + | |||
| + | Speaker A: Or is that. | ||
| + | |||
| + | Speaker C: No, that's really. Yeah. So it's about like 10, 15 miles away from this is where you guys like your next heading south that would be your next stop would be that village. If you stop at the village I guess. But yeah that' | ||
| + | |||
| + | Speaker A: So we need you something here. | ||
| + | |||
| + | Speaker C: I would say like you and with the map room like all of you guys can like either be like touching the or using your own telescope and like looking at this place. | ||
| + | |||
| + | Speaker B: Those strange creatures, do I recognize them at all from any of the rubbings that when we were under the city? | ||
| + | |||
| + | Speaker C: No, They, they' | ||
| + | |||
| + | Speaker A: You don't recognize. They' | ||
| + | |||
| + | Speaker C: And like from, from like this you're like you can only observe like you're just watching. You don't, you can't like you don't have like any way to like sense like things about them. Be like watching someone through a video. | ||
| + | |||
| + | Speaker A: Screen essentially what you're doing. | ||
| + | |||
| + | Speaker B: Would any of my Shadowlands knowledge be. | ||
| + | |||
| + | Speaker A: Beautiful from the library? Why don't you give me a knowledge rule, we'll find out. | ||
| + | |||
| + | Speaker B: No, I don't know anything. | ||
| + | |||
| + | Speaker C: What you roll? | ||
| + | |||
| + | Speaker B: Roll. | ||
| + | |||
| + | Speaker A: Day. | ||
| + | |||
| + | Speaker C: 5 yeah, they' | ||
| + | |||
| + | Speaker B: Yeah, those look pretty gross. What? | ||
| + | |||
| + | Speaker C: Yeah. So that's what you see right now there' | ||
| + | |||
| + | Speaker E: Do we want to go to this place on our way down first or. | ||
| + | |||
| + | Speaker A: Do we want to go to the village? Yeah, I'll Village. Where do you want the village? | ||
| + | |||
| + | Speaker E: It's just right next door. | ||
| + | |||
| + | Speaker A: I mean it's south. | ||
| + | |||
| + | Speaker E: The, the question is we got the. | ||
| + | |||
| + | Speaker A: House and if you wanted to we. | ||
| + | |||
| + | Speaker E: Could go right there and make a mess of things. Or we could go to the village, rest up, possibly make a mess of the village and then go there and make a mess. | ||
| + | |||
| + | Speaker D: We could just go there. | ||
| + | |||
| + | Speaker C: Yeah. It is early morning. So like I'd say it 8, 9 o' clock in the morning. I'd say like I'd say assume most of you guys. Well I guess you guys were up late. But so yeah, I would say like 8, 9 o' clock in the morning. But you could eat like actually how far? I think it's like three days to that village. | ||
| + | |||
| + | Speaker D: Yeah, well plenty of time to rest. | ||
| + | |||
| + | Speaker C: Yeah. Like so if you straight shot it on talent. So you can cover 40 miles in a travel day. So it's two and a half days. Unless you want to stress. Unless you want to take stress and get there in like a day and a half. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: And then you could run to the village and interact with that and stuff. If you wanted. | ||
| + | |||
| + | Speaker D: I can go straight into the site. | ||
| + | |||
| + | Speaker E: Sure. | ||
| + | |||
| + | Speaker A: He's already got all his fears. We can probably gag as much as we want. | ||
| + | |||
| + | Speaker D: There is cookies and stuff over there too. | ||
| + | |||
| + | Speaker A: I need a snack. | ||
| + | |||
| + | Speaker D: Gingerbread and chocolate cookies and an almond bowl. | ||
| + | |||
| + | Speaker E: I didn't realize there' | ||
| + | |||
| + | Speaker A: Not a bad thing. | ||
| + | |||
| + | Speaker D: You have to eat it all before you can leave. | ||
| + | |||
| + | Speaker A: We have to eat it all. Like we're gonna be playing for the lake. So many. Oh, well, now we're going to 9 o'. Clock. | ||
| + | |||
| + | Speaker D: Leftovers. | ||
| + | |||
| + | Speaker C: You guys have taken the two and. | ||
| + | |||
| + | Speaker A: A half minutes to get down there. | ||
| + | |||
| + | Speaker C: Arrive at the site at midday. | ||
| + | |||
| + | Speaker D: There we go. | ||
| + | |||
| + | Speaker C: Yeah. It's basically the same distance. | ||
| + | |||
| + | Speaker E: Finding a sister at night. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker E: Midday sounds pretty good. | ||
| + | |||
| + | Speaker D: Yeah, definitely midday. | ||
| + | |||
| + | Speaker C: All right. Yeah. So you guys. And since you. You got your pack of five, I'm gonna. Are you pulling off. Are you pulling all 10 or 12? I don't remember how many guys talent you have now. Are you just running with your. With the. With your travel impact. Are you pulling everyone traveling pack. | ||
| + | |||
| + | Speaker E: But I want to send word out ahead with a boot to if you can reach out to any of the other talents in the area so they know what we're doing and if they. They wish to add support knowing that they' | ||
| + | |||
| + | Speaker C: Yeah, Swift. | ||
| + | |||
| + | Speaker E: So there being other clans in them because I don't want to leave graves unguarded or Nightmore. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker E: It'll also give us a chance to meet some of the other clients which. | ||
| + | |||
| + | Speaker A: We haven' | ||
| + | |||
| + | Speaker C: Yeah. So you guys travel. | ||
| + | |||
| + | Speaker A: The pooh is sent ahead. He's actually just gonna book. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: So you guys spend three days traveling. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: So three days. | ||
| + | |||
| + | Speaker C: And since you have the patch, we're. | ||
| + | |||
| + | Speaker A: Not going to bother with encounter roles because either everything is. Chased away or killed and brought for breakfast. That's the introduction, | ||
| + | |||
| + | Speaker C: Yeah, it was. | ||
| + | |||
| + | Speaker E: But you never know. Quantum reality being what it is. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker E: In the world being what it is, we might find a cabin just like that. | ||
| + | |||
| + | Speaker A: Just goes up there and leaves them. | ||
| + | |||
| + | Speaker D: Like 100 points out of our bag of infinite money. | ||
| + | |||
| + | Speaker A: Elbow out down there you come. Yeah. | ||
| + | |||
| + | Speaker C: Yeah. As you guys are about. | ||
| + | |||
| + | Speaker A: Two miles out. | ||
| + | |||
| + | Speaker C: From the obelisk, you're intercepted by another. | ||
| + | |||
| + | Speaker A: Pack of talents with Lepoon front. They' | ||
| + | |||
| + | Speaker E: Around on the back place. | ||
| + | |||
| + | Speaker D: Dang. | ||
| + | |||
| + | Speaker A: Who are they? Sideline. | ||
| + | |||
| + | Speaker E: We might Beat our previous characters. | ||
| + | |||
| + | Speaker A: Maybe. And you. | ||
| + | |||
| + | Speaker C: Yeah. You hear the pooh goes in reference to the talon that's at the point of their pack is this is Ttonka. Of the hell Outwards. Yeah. Yeah. So the two interface is their leader. They bow. And then on the. And then you guys are addressed by. Elder kind of European looking things either early 50s, late 40s, hazel eyes, white hair. And she speaks with a like a. | ||
| + | |||
| + | Speaker A: New York Patrick star. Anyway. Okay. | ||
| + | |||
| + | Speaker C: Yeah. She. She greets you. Audrey. And elder scrims. | ||
| + | |||
| + | Speaker A: Greetings destina. | ||
| + | |||
| + | Speaker C: Audrey. I am elder yakun. | ||
| + | |||
| + | Speaker A: Of the sanghana village. Is it? Thank you for letting us know you were in the area. What brings you down here? | ||
| + | |||
| + | Speaker E: I. I greet her again. And that on our way. We were planning to. We were planning to head south. We've been requested. | ||
| + | |||
| + | Speaker A: Act like. | ||
| + | |||
| + | Speaker E: Act like I was thinking. But before you could come we learned of the plans of the Night Sisters. | ||
| + | |||
| + | Speaker C: Her eyes get her like. She gets a like concern slash disgust angry face and goes what about them? | ||
| + | |||
| + | Speaker A: What about the. His mayonnaise And I. | ||
| + | |||
| + | Speaker D: Agree. | ||
| + | |||
| + | Speaker A: However. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker E: Your next character. | ||
| + | |||
| + | Speaker A: Don't walk in here. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker E: Explain. There' | ||
| + | |||
| + | Speaker C: Yes. Yeah. | ||
| + | |||
| + | Speaker E: And the Nightsisters are trying to activate or destroy a relic that we believe is keeping an ancient evil sealed. | ||
| + | |||
| + | Speaker A: She's like whoa. | ||
| + | |||
| + | Speaker C: Sounds like we're in a hunt. | ||
| + | |||
| + | Speaker E: It is the leader of the. The Night Sisters. From what we've been able to tell has sky blue hair is a mag. | ||
| + | |||
| + | Speaker A: So be wary. Good to know. | ||
| + | |||
| + | Speaker E: The others are initiates. Apprentice. | ||
| + | |||
| + | Speaker C: Sounds like food. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: And you would hear from. You would hear the. The hell Howlers. They don't You. You take it as like a chuckle laugh. But it's more like a very like disconcerting like kind of like a little bit of a how. But you more like you feel it more than hear it. | ||
| + | |||
| + | Speaker A: The vibration. Yeah. | ||
| + | |||
| + | Speaker E: And the other thing we've learned about the site is it's being guarded by. And I do my best to describe the. The leeches and whatever it is with the arm because I don't know what it is. | ||
| + | |||
| + | Speaker A: Yeah. Sounds like foul monsters that wander the swamps but also possibly made crafted Hook. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker E: And I said we aren't sending you in on to fight this alone. | ||
| + | |||
| + | Speaker A: We will go with you. | ||
| + | |||
| + | Speaker E: And then I would introduce the. | ||
| + | |||
| + | Speaker A: Figure. | ||
| + | |||
| + | Speaker C: Then. | ||
| + | |||
| + | Speaker E: Junior, watch out. Sweet wife. | ||
| + | |||
| + | Speaker D: Edgar. | ||
| + | |||
| + | Speaker E: Who gathered most of the intel that. | ||
| + | |||
| + | Speaker A: We have about the situation. | ||
| + | |||
| + | Speaker E: And I don't know have we talked about how do you want to be introduced to other people? | ||
| + | |||
| + | Speaker B: Stop. | ||
| + | |||
| + | Speaker A: Okay. The champ. | ||
| + | |||
| + | Speaker E: See how people respond. And then Dr. Has been a travel companion. | ||
| + | |||
| + | Speaker A: Like. Well, you must have Nanook' | ||
| + | |||
| + | Speaker C: She got like not like quite deity, but. | ||
| + | |||
| + | Speaker B: Respect. | ||
| + | |||
| + | Speaker A: Yeah, he's like these are protector and he's. I guess. Yeah, he's our protector and the author of the house. He's like your dad. Right. | ||
| + | |||
| + | Speaker C: That's probably a good way to describe him. | ||
| + | |||
| + | Speaker E: He fills that fatherly role. | ||
| + | |||
| + | Speaker A: The best join you could possibly have. Do you know much about these people, the Inuit? | ||
| + | |||
| + | Speaker C: No, not really. Because you guys haven' | ||
| + | |||
| + | Speaker E: But they didn't really visit us. We didn't really visit them. It was just. | ||
| + | |||
| + | Speaker B: Just don't know what they think about. | ||
| + | |||
| + | Speaker C: You would know that they' | ||
| + | |||
| + | Speaker B: Yeah, this is why I'm like started. | ||
| + | |||
| + | Speaker C: Yeah. And like Audrey would know all of this because the church is all about like converting, like missionary mission, like kind of like how missionaries would like go in South America or whatever and be like, oh, you're not a Christian if you're not wearing like a T shirt. And like they' | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: Overriding their culture would probably be the proper. Yeah, proper is like that's what the church is doing there. And they don't like the weird. So all the like the shaman type on when old practices that, that these native people have continued to pass down and have fought the church at like every. Every way to preserve their history and that knowledge that the church is trying to stamp out. So they' | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: You guys learned that they. They were part of the contingent that helped their shamans and witches helped the Nightsisters tear the veil because they wanted to get their connection back to Nanook. But then the sisters betrayed them later. And then they learned that the sisters are actually trying to like turn everyone into monsters and let Orzine back out. And they have enough oral and written history that they still remember. Like there' | ||
| + | |||
| + | Speaker A: The cultural memory, I guess of Orzine and what that entailed, which is more. | ||
| + | |||
| + | Speaker E: Than what we had when we went swimming. | ||
| + | |||
| + | Speaker B: I'm just trying to figure out how. | ||
| + | |||
| + | Speaker A: Honest we can be right now or how upfront we can be. | ||
| + | |||
| + | Speaker C: They don't like. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker C: That I know. I'd say that would be the most that you guys would be. Yeah. These people that Inuit are loosely based off of the real Inuits. He's replaced the furs and skins wouldn' | ||
| + | |||
| + | Speaker B: Is Yakuno the leader. | ||
| + | |||
| + | Speaker C: Yeah. You from here? Like. Yeah. She would have. She also would have. I guess maybe I missed that. Maybe I failed to do that. But she would have introduced herself. | ||
| + | |||
| + | Speaker A: As. | ||
| + | |||
| + | Speaker C: The elder of okay. Sack and I the build that's right there. So she came out to meet you because outsiders on talents is. | ||
| + | |||
| + | Speaker E: We stand out like sore thumbs. | ||
| + | |||
| + | Speaker C: Yeah. Is like what's going on here. There must be some connection within the. | ||
| + | |||
| + | Speaker A: With the Nook. | ||
| + | |||
| + | Speaker C: So we need to talk to this. | ||
| + | |||
| + | Speaker A: We need to talk to these people. | ||
| + | |||
| + | Speaker E: Scenario where you're undead horse might have survived, but mine probably would have been killed with me. | ||
| + | |||
| + | Speaker B: Do they make a distinction between Mithras and the galleries? | ||
| + | |||
| + | Speaker C: I would say you don't know that yet. I'd say you'd have you. This is probably. I'll just say this is information that Audrey would have like shared with you guys on the road while you're coming down here. That like they' | ||
| + | |||
| + | Speaker A: Or whatever. It was just been like shutting the door in here. Yep. Shut door in the face or a club to the head with that knowledge. | ||
| + | |||
| + | Speaker E: Yeah. I would have introduced you as Doc. | ||
| + | |||
| + | Speaker A: Yeah. This is gonna be a longer conversation. | ||
| + | |||
| + | Speaker E: I don't want to have a fight before I have a fight. | ||
| + | |||
| + | Speaker A: Gotta meet somebody and talk to ninja. Yeah. All right. | ||
| + | |||
| + | Speaker C: Pizzas are being made, so that's good to know. | ||
| + | |||
| + | Speaker A: Pups making sure that started. | ||
| + | |||
| + | Speaker C: Okay. Not gonna worry about it now because. | ||
| + | |||
| + | Speaker A: They' | ||
| + | |||
| + | Speaker C: All right. Yeah. So, yeah. So you get introduced to Tatanko, which is the. The. The pack leader of the Hell Howlers. And then also Yakun, who is the elder slash leader of this little war party. You probably. | ||
| + | |||
| + | Speaker A: Actually, why don't you guys that have spell casting. Why don't you guys give me an instinct reaction? | ||
| + | |||
| + | Speaker C: Right. | ||
| + | |||
| + | Speaker D: I assume my guy is. | ||
| + | |||
| + | Speaker C: Yeah, you do have a spell. I've never thought about it before, but. | ||
| + | |||
| + | Speaker A: Yeah, you guys are definitely all spell castings. 15. Okay. | ||
| + | |||
| + | Speaker E: 16. | ||
| + | |||
| + | Speaker D: Nine. | ||
| + | |||
| + | Speaker C: I say this is. | ||
| + | |||
| + | Speaker A: No, 20. That's an eight. Nuts. | ||
| + | |||
| + | Speaker C: I would say all of you, especially Doc and Audrey, You do feel some weird energy on all five of the writers. And then the elder is fairly like. It's fairly. You get the strongest sense from. | ||
| + | |||
| + | Speaker E: I kind of lean on them as far as for the actual plan of attack on the outside before you get in. Because they know the land better that than I do. | ||
| + | |||
| + | Speaker C: She's like, oh, she would be like. | ||
| + | |||
| + | Speaker A: Let'S just. | ||
| + | |||
| + | Speaker E: Unless they want to wing it. | ||
| + | |||
| + | Speaker A: We're good at wing it. | ||
| + | |||
| + | Speaker C: She's like what you described ten of us, or I guess four of you and five of them. | ||
| + | |||
| + | Speaker A: Not a problem. | ||
| + | |||
| + | Speaker C: We can go. And then actually she' | ||
| + | |||
| + | Speaker A: And just go, oh, is Leu our fifth one? | ||
| + | |||
| + | Speaker C: He's the leader of. He's the fifth one because the talents are always in like packs of five. It's kind of like their fire attack squad. Le Poo is the leader of. It's your guys's pack leader for Swiftcrest. Since you set him ahead. Say he's riderless. So she just looks at lepoo and says, go scout. | ||
| + | |||
| + | Speaker A: And he's just gone. | ||
| + | |||
| + | Speaker C: You hear him? I don't know if you've ever been in the woods hunting deer or anything, but you hear the. And it's nothing. You just hear him bound, like a couple times, and then you don't hear anything. | ||
| + | |||
| + | Speaker A: It's really just concerning when you see. | ||
| + | |||
| + | Speaker B: An animal that large go into the woods and you're like, what? | ||
| + | |||
| + | Speaker C: Yeah, like, even elk dudes. I don't know if my dad's told story like, he was elk hunting once and he actually was walking through brush. It was so thick that he was actually pushing through brush and he saw a footprint filling with water. But he didn' | ||
| + | |||
| + | Speaker B: Wow. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: But yeah. So you guys, she's. So I don't if you just want to, like, wait in silence or have. Actually, she would probably. No, she would start asking. She would mostly be talking to Audrey because she's not super like, he's. Yeah. Because you're a death. She knows from Lepru that you' | ||
| + | |||
| + | Speaker A: You're a destinut. Yeah. | ||
| + | |||
| + | Speaker E: And I guess. | ||
| + | |||
| + | Speaker A: What exactly does that happen? Oh, if she's like boss or chieftain. Mostly boss. She's like, that's what talons refer to. | ||
| + | |||
| + | Speaker C: Their human companion as. That you've been granted a whole pack is strange. | ||
| + | |||
| + | Speaker A: Are these others with you bonded? Are they just passive or something? | ||
| + | |||
| + | Speaker E: The talons are the writers. | ||
| + | |||
| + | Speaker C: She. She was referring. She would be like. Yeah, you're not. Your companions, not your talents. | ||
| + | |||
| + | Speaker A: Yeah, they' | ||
| + | |||
| + | Speaker C: Trust me. | ||
| + | |||
| + | Speaker E: We've gone through many things, but I don't understand how deep a bond has to be before money is bonded. | ||
| + | |||
| + | Speaker C: So. | ||
| + | |||
| + | Speaker A: So if they don't talk to you, you're not bonded. All right. | ||
| + | |||
| + | Speaker E: We're tied up. | ||
| + | |||
| + | Speaker C: To see. And you'd see that the other guys. I don't. | ||
| + | |||
| + | Speaker A: Which. | ||
| + | |||
| + | Speaker C: They' | ||
| + | |||
| + | Speaker A: They' | ||
| + | |||
| + | Speaker C: They have both, like archers and spears. Like, they actually have like, spears from fighting for fighting from backup talents. Actually. That's like a short bows for ranged attacks before they close. But yeah, she would. Yeah. She was like, yeah, we're all bonded. If you're bonded, you can. | ||
| + | |||
| + | Speaker A: You can talk to your talent. | ||
| + | |||
| + | Speaker E: Oh, in that case. The only one I'm bonded with is the pooh. Who is in charge of the rest are writers. We converse in our own way, but not with the ability to fit thoughts conversation. | ||
| + | |||
| + | Speaker C: So the talents will understand you if you. | ||
| + | |||
| + | Speaker A: If they' | ||
| + | |||
| + | Speaker C: So then. So you'd realize that all five of these people are bonded with their towns. | ||
| + | |||
| + | Speaker A: So she's like, what. | ||
| + | |||
| + | Speaker C: What is bringing you south to act like. | ||
| + | |||
| + | Speaker E: All I know is that I've Been summoned and there' | ||
| + | |||
| + | Speaker C: Summoned by who? | ||
| + | |||
| + | Speaker A: Benjamin. | ||
| + | |||
| + | Speaker E: At least that's who I. I think it is. I've only seen him in my dreams. | ||
| + | |||
| + | Speaker A: So what did you see? | ||
| + | |||
| + | Speaker E: I described the fish in the Bear and the sea. Is it as the waves were coming in? | ||
| + | |||
| + | Speaker A: Yep. You're on the shores of his home. | ||
| + | |||
| + | Speaker C: That is certainly interesting. | ||
| + | |||
| + | Speaker A: That outsider summoned by our father, does. | ||
| + | |||
| + | Speaker E: He do this often. | ||
| + | |||
| + | Speaker A: For outsiders? Not anyone. He's usually he speaks to the elder. | ||
| + | |||
| + | Speaker C: Elder talk is his mouth. | ||
| + | |||
| + | Speaker A: Or traditionally. | ||
| + | |||
| + | Speaker C: Or he may send a message through a talon he did to me with. | ||
| + | |||
| + | Speaker A: A poo in the beginning. That's probably painful. It was. Glad you survived. Means you're at least worthy of a talent. | ||
| + | |||
| + | Speaker E: Can I subconsciously just kind of feel that scar on my chest? | ||
| + | |||
| + | Speaker A: These are trials. | ||
| + | |||
| + | Speaker D: Huh? | ||
| + | |||
| + | Speaker A: The town Erica. | ||
| + | |||
| + | Speaker B: One two Talent day to go. | ||
| + | |||
| + | Speaker E: Well the scars and everything from my first meeting. They' | ||
| + | |||
| + | Speaker A: You heard it. | ||
| + | |||
| + | Speaker C: She's like. | ||
| + | |||
| + | Speaker A: Well, good luck on your tile. | ||
| + | |||
| + | Speaker E: Our first meeting was rather. | ||
| + | |||
| + | Speaker A: What? | ||
| + | |||
| + | Speaker E: We just about killed off the pack. Pack just about killed us off. It was a meeting with strong minds. | ||
| + | |||
| + | Speaker A: So your companions must be formidable if they threatened a pack. I was. I think I was out for most of it. Hello. Yes, it is. Yeah. Remember. | ||
| + | |||
| + | Speaker E: Meeting the Talons. I think I'm damaging out of it. Fire damage was definitely done to others. The healing afterward. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker E: Jock was like oh no. Kill you first. | ||
| + | |||
| + | Speaker C: Yep. | ||
| + | |||
| + | Speaker A: That's where we had to search for you because you got Token dragged you out. | ||
| + | |||
| + | Speaker D: Hold you up. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker E: He's that weird brush that's kind of coiled in and. | ||
| + | |||
| + | Speaker A: Yeah. Got the fire damage. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker A: Look at here. Is this being weird? And it hadn't charged my card for some reason. All of the free page. | ||
| + | |||
| + | Speaker E: No. | ||
| + | |||
| + | Speaker C: So she's like I don't know what's going on. | ||
| + | |||
| + | Speaker A: I'm not gonna. | ||
| + | |||
| + | Speaker D: Don't want to double charge you. | ||
| + | |||
| + | Speaker A: So just send them out. So it's like. | ||
| + | |||
| + | Speaker B: It's like. | ||
| + | |||
| + | Speaker D: Well hangers from Unity. | ||
| + | |||
| + | Speaker A: So probably you have a trillion dollar credit on your account. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker A: I don't know what they did. | ||
| + | |||
| + | Speaker E: It's free pizza for life. | ||
| + | |||
| + | Speaker B: They act it so hard that Domino' | ||
| + | |||
| + | Speaker A: Check. | ||
| + | |||
| + | Speaker D: All right. | ||
| + | |||
| + | Speaker A: I lost my dream. You guys are talking to y. Elder Yoon and stuff. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker D: Audrey being chosen or having dreams. | ||
| + | |||
| + | Speaker C: Yeah. I mean the trial. | ||
| + | |||
| + | Speaker E: I trying to remember those days for the first meeting. | ||
| + | |||
| + | Speaker D: I just remember we almost had to leave you. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker D: We're all in like garbage or whatever. So we couldn' | ||
| + | |||
| + | Speaker C: Yes. | ||
| + | |||
| + | Speaker E: Did some serious fire damage. | ||
| + | |||
| + | Speaker A: To one of them. | ||
| + | |||
| + | Speaker E: Kind of glad we didn't kill one of them now. | ||
| + | |||
| + | Speaker A: But every curl. Yeah. | ||
| + | |||
| + | Speaker C: So. Yeah. So she wished you. | ||
| + | |||
| + | Speaker A: Wishes luck on your trials. Thank you for that. And around that time. | ||
| + | |||
| + | Speaker C: The. | ||
| + | |||
| + | Speaker A: Who shows up? | ||
| + | |||
| + | Speaker C: Dust? | ||
| + | |||
| + | Speaker A: No. 2 monsters. Then. | ||
| + | |||
| + | Speaker D: That' | ||
| + | |||
| + | Speaker C: Yeah, he just says one. That's the two monsters. | ||
| + | |||
| + | Speaker A: No humans. | ||
| + | |||
| + | Speaker E: Could you tell the humans all went. | ||
| + | |||
| + | Speaker A: Inside or did they. | ||
| + | |||
| + | Speaker E: They need to go somewhere else. | ||
| + | |||
| + | Speaker A: They' | ||
| + | |||
| + | Speaker C: Smell fire. | ||
| + | |||
| + | Speaker A: Okay. May we go there? | ||
| + | |||
| + | Speaker E: I mean share that information? | ||
| + | |||
| + | Speaker D: Can she. | ||
| + | |||
| + | Speaker E: I mean she gave Lepu a command, but I don't know if she can understand what was. | ||
| + | |||
| + | Speaker A: Yeah, you just. | ||
| + | |||
| + | Speaker C: You would see her nodding when Lepr was talking to you. So I guess you get the sense that he's also speaking to her. | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker E: So probably better take out the camp first. | ||
| + | |||
| + | Speaker D: There' | ||
| + | |||
| + | Speaker A: Why would they leave their monster behind though? Guards are the site. | ||
| + | |||
| + | Speaker C: Probably. | ||
| + | |||
| + | Speaker A: From what? Probably. Usually. That mean there' | ||
| + | |||
| + | Speaker E: But the last thing we want to do is go underground and have somebody come in after us. | ||
| + | |||
| + | Speaker A: I love going underground. Yeah, I know you do. | ||
| + | |||
| + | Speaker E: But don't you want to be forward focused forward underground instead of having to turn around and fight something? | ||
| + | |||
| + | Speaker A: Fight. | ||
| + | |||
| + | Speaker D: Anyway. | ||
| + | |||
| + | Speaker A: Each direction is fine. | ||
| + | |||
| + | Speaker E: What if they come from two directions at once? | ||
| + | |||
| + | Speaker A: Probably make it easier for me. | ||
| + | |||
| + | Speaker C: Right? Yeah. | ||
| + | |||
| + | Speaker E: Let's take out the camera. | ||
| + | |||
| + | Speaker A: Just hears other people call you business. But he's like. Oh, I'm supposed to be calling him business. | ||
| + | |||
| + | Speaker C: Yeah. So your K's like. | ||
| + | |||
| + | Speaker A: The captain. Yeah. | ||
| + | |||
| + | Speaker C: She. | ||
| + | |||
| + | Speaker A: Is. | ||
| + | |||
| + | Speaker C: I'm curious why I didn't spoke to you. | ||
| + | |||
| + | Speaker A: We'll hold the perimeter and watch you work and save you if you need it. Just don't let them get away all. | ||
| + | |||
| + | Speaker C: They won't. | ||
| + | |||
| + | Speaker A: So we get close to perfect time for pizza. | ||
| + | |||
| + | Speaker D: Barely heard. | ||
| + | |||
| + | Speaker A: Oh, we have three team ups. | ||
| + | |||
| + | Speaker D: Pretty good. | ||
| + | |||
| + | Speaker A: Two more points right there. | ||
| + | |||
| + | Speaker E: That's what the two extra report. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker A: Longer Every three hours you get one. | ||
| + | |||
| + | Speaker D: Coin whenever you want. As long as you have hope to spend. | ||
| + | |||
| + | Speaker E: I don't have rally die, but I got hope. | ||
| + | |||
| + | Speaker D: Yeah, I'll do that. | ||
| + | |||
| + | Speaker E: I'll probably look at you before we. | ||
| + | |||
| + | Speaker A: Get ready to attack. | ||
| + | |||
| + | Speaker B: It's like. | ||
| + | |||
| + | Speaker A: We'Re good. It's so easy. What's that? | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker E: Sure you want to fight on a full stomach? | ||
| + | |||
| + | Speaker D: I might be ready. | ||
| + | |||
| + | ==== Part 2 ==== | ||
| + | Speaker A: Right. | ||
| + | |||
| + | Speaker B: So I was like, okay. | ||
| + | |||
| + | Speaker A: It's a type of pepper grown in Japan. And some of them are really mild, and some of them are. Yeah, like 10 times hotter. And it's totally random off the same plant. | ||
| + | |||
| + | Speaker C: Yeah, sure. Should go. Pepper. | ||
| + | |||
| + | Speaker B: Did it blast it or not? | ||
| + | |||
| + | Speaker A: Use it in your cooking and see what happens. | ||
| + | |||
| + | Speaker C: Yeah, I heard the flavor is really good. | ||
| + | |||
| + | Speaker D: They are. | ||
| + | |||
| + | Speaker C: Just grill them up and do them. | ||
| + | |||
| + | Speaker E: Like that little salt sound. | ||
| + | |||
| + | Speaker A: The flavor than the heat. The heat can enhance the flavor, but at some point the heat overcomes it. And I don't know what I'm eating. It's just. | ||
| + | |||
| + | Speaker C: Yeah, yeah. | ||
| + | |||
| + | Speaker B: I like spice stuff. When it gets that hot, I eat fire. | ||
| + | |||
| + | Speaker C: Just blasts everything. Those are yearly almond bars. Get myself a minute. See you get her. | ||
| + | |||
| + | Speaker B: I'll rally everyone. Everyone gets a D6. | ||
| + | |||
| + | Speaker C: Oh, yeah. Yeah. Extra music. | ||
| + | |||
| + | Speaker E: So it can be used to enhance a role. | ||
| + | |||
| + | Speaker C: Or. Six. Seven. | ||
| + | |||
| + | Speaker B: Mark all your pass out after shooting that John. | ||
| + | |||
| + | Speaker E: It would be so six, and then one more for spinning a hoe would be seven. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker A: So if you could. | ||
| + | |||
| + | Speaker E: So it would be 96 because it's already 2 proficiency. So it'd be 96 plus 40. I have to do that on a combo. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker C: We need to one shot, somebody hard. | ||
| + | |||
| + | Speaker B: They' | ||
| + | |||
| + | Speaker E: And the most damage you could do would be like 4 or 5. | ||
| + | |||
| + | Speaker C: It's 4.4hp. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker C: 4Hp is the most you can do. | ||
| + | |||
| + | Speaker B: Yeah, you can, like, right out. | ||
| + | |||
| + | Speaker D: Kill. Yeah, there are some. A lot of them. | ||
| + | |||
| + | Speaker E: Dangerous to us. | ||
| + | |||
| + | Speaker D: Yeah. So the. | ||
| + | |||
| + | Speaker C: So the hell hollers are. | ||
| + | |||
| + | Speaker D: Kind of like circled or spread out. And I've crept into about a hundred. | ||
| + | |||
| + | Speaker C: Yards or so of the camp. | ||
| + | |||
| + | Speaker D: So you know they' | ||
| + | |||
| + | Speaker C: How do you guys want to approach this? Well, if they flee, they' | ||
| + | |||
| + | Speaker E: All together. | ||
| + | |||
| + | Speaker B: Calm down. | ||
| + | |||
| + | Speaker A: So is that a watchtower in the. | ||
| + | |||
| + | Speaker D: Yeah, there' | ||
| + | |||
| + | Speaker C: We threw a grenade. | ||
| + | |||
| + | Speaker D: Oh, then you see. Yeah, you see a couple people around the campfire, and then you don't see anybody else. | ||
| + | |||
| + | Speaker C: Edith. That's what we're here for. | ||
| + | |||
| + | Speaker D: This tent is the largest. Be like the biggest tent. | ||
| + | |||
| + | Speaker C: You just throw a grenade at night. | ||
| + | |||
| + | Speaker D: Give me a stealth roll to creep up there. | ||
| + | |||
| + | Speaker C: No, not gonna throw a range. | ||
| + | |||
| + | Speaker B: I'm not gonna spend that grenade yet. | ||
| + | |||
| + | Speaker C: It's too good. | ||
| + | |||
| + | Speaker E: I could fly down there and roll it in there and take off. | ||
| + | |||
| + | Speaker A: The shitter just got. | ||
| + | |||
| + | Speaker C: Right in and start fighting. If you guys want calm down, Draw out. Okay. What do they like? | ||
| + | |||
| + | Speaker D: What? | ||
| + | |||
| + | Speaker C: We're drawing it out. We've tracked them. Talk about beer. | ||
| + | |||
| + | Speaker A: Maybe take out the sentinel. | ||
| + | |||
| + | Speaker C: Try to. | ||
| + | |||
| + | Speaker B: I'm not very. | ||
| + | |||
| + | Speaker C: I think it's not. | ||
| + | |||
| + | Speaker A: Well, I've got a mage hand. It's as strong as my hand and I'm just wondering if I could give him a shove. And after 15ft when he falls and he's looking up, he could take care of it. But he might scream all the way down. | ||
| + | |||
| + | Speaker E: He's not too far out. | ||
| + | |||
| + | Speaker D: No, he's not very far out. Yeah. Right now I'd say you guys, you're mounted. Unless you're not. | ||
| + | |||
| + | Speaker C: So. Yeah, I'll probably just stay mounted. | ||
| + | |||
| + | Speaker B: I think we just jump in. | ||
| + | |||
| + | Speaker C: All right. | ||
| + | |||
| + | Speaker A: How sturdy is that platform that the guy's standing? | ||
| + | |||
| + | Speaker D: If you want to crash your talent into it. They would knock it over because it is like there are like a 2002, 3000 pound animal. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker D: That's seven foot at the shoulder. So you could. You could jump. You could just jump and like eat them off the. | ||
| + | |||
| + | Speaker C: The thing. | ||
| + | |||
| + | Speaker D: If you just want to come out of the woods, clear the tower, take the guy with you and land on the other side of the tower. | ||
| + | |||
| + | Speaker E: That's a pretty good. | ||
| + | |||
| + | Speaker A: I'm liking that one. | ||
| + | |||
| + | Speaker C: And honestly there' | ||
| + | |||
| + | Speaker E: Take care of them. | ||
| + | |||
| + | Speaker A: But we know that there were 10 out and we don't know who's in the. The tents. | ||
| + | |||
| + | Speaker D: Yeah, you can't see in the tents right now. | ||
| + | |||
| + | Speaker C: So we just take what you see. | ||
| + | |||
| + | Speaker A: So I'm thinking they might have done a shift thing and we're taking out the. Yeah, the shift just went out everybody else' | ||
| + | |||
| + | Speaker C: I'm a bottle. Yeah. And then. | ||
| + | |||
| + | Speaker A: I'm going to do a snack attack on. | ||
| + | |||
| + | Speaker C: All right, so put all you guys from. Come off screen from over here. | ||
| + | |||
| + | Speaker E: So. | ||
| + | |||
| + | Speaker C: So. So we go. | ||
| + | |||
| + | Speaker D: You're going to do a drive by. | ||
| + | |||
| + | Speaker E: On him as we roll into the camp. | ||
| + | |||
| + | Speaker D: Yeah. So that will just. | ||
| + | |||
| + | Speaker C: Probably be well I guess finesse or agility. | ||
| + | |||
| + | Speaker D: Plus you can add your horror talents. | ||
| + | |||
| + | Speaker C: Apex experience for that role. | ||
| + | |||
| + | Speaker A: So the one whole project. | ||
| + | |||
| + | Speaker C: Two hope to use the apex. | ||
| + | |||
| + | Speaker D: Just one. It's one hope to using experience. | ||
| + | |||
| + | Speaker C: Actually really close to 1 inch squares go with that. | ||
| + | |||
| + | Speaker A: I'm glad that I used that because that's just not good. | ||
| + | |||
| + | Speaker C: Didn't roll. | ||
| + | |||
| + | Speaker A: It kind of stopped it Bounced and came back wrong. So that would be 11. | ||
| + | |||
| + | Speaker B: Attack. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker E: Plus your two from your apex pr. | ||
| + | |||
| + | Speaker A: That's with the apex predator. | ||
| + | |||
| + | Speaker E: Never mind. | ||
| + | |||
| + | Speaker A: I rolled a nine. | ||
| + | |||
| + | Speaker D: That's just like use the route over here. | ||
| + | |||
| + | Speaker A: Well you've got all the fear you need. | ||
| + | |||
| + | Speaker D: Yeah, well it's still like that also does like. | ||
| + | |||
| + | Speaker C: I'm gonna risk narrative rally convaletty go. | ||
| + | |||
| + | Speaker A: Hey, it's another two. | ||
| + | |||
| + | Speaker C: You added your agility. | ||
| + | |||
| + | Speaker E: This is zero or finesse. | ||
| + | |||
| + | Speaker A: It's a zero a penalty. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: So that'd be 6, 7, 13 for the total with fear. | ||
| + | |||
| + | Speaker D: Okay. That's exactly what you needed. To roll. So you can either use your weapon damage or you can use the talons. | ||
| + | |||
| + | Speaker C: I don't know what they' | ||
| + | |||
| + | Speaker A: Oh, I'll use the elderite cutlass. | ||
| + | |||
| + | Speaker C: Okay. So I will not. There' | ||
| + | |||
| + | Speaker D: Guess he's leading. And then you guys are flying him behind him. | ||
| + | |||
| + | Speaker C: We'll say all of you are well squ. | ||
| + | |||
| + | Speaker D: You what you go along there. So the. | ||
| + | |||
| + | Speaker A: The damage is nine points. | ||
| + | |||
| + | Speaker C: Of that wins respectable. | ||
| + | |||
| + | Speaker A: So it's just a snicker snack. | ||
| + | |||
| + | Speaker D: Yes. So describe this. Does kill him outright. So what does this look like? | ||
| + | |||
| + | Speaker A: So I just said watch for this, wait for the signal. You'll know when it happens. And you just see the equivalent of a land shark as it comes up out of the brush. Just goes up and the guy just disappears off the tower and then disappears back into the the foliage. If you didn't see it happen, you. | ||
| + | |||
| + | Speaker D: Wouldn' | ||
| + | |||
| + | Speaker A: And then I. | ||
| + | |||
| + | Speaker C: He's. | ||
| + | |||
| + | Speaker A: He smacks him down. | ||
| + | |||
| + | Speaker D: I'm gonna say with that. The fear is all the guy does. Let out a scream as he gets eight. And you hear someone. Yo, we're under attack. | ||
| + | |||
| + | Speaker B: No, you're not. | ||
| + | |||
| + | Speaker C: No, just that one guy. That was it. | ||
| + | |||
| + | Speaker B: I didn't like that guy. | ||
| + | |||
| + | Speaker D: And you guys see a bunch of people come rushing out of tents. | ||
| + | |||
| + | Speaker C: Here we go. Yeah. | ||
| + | |||
| + | Speaker D: All these people and several of them are running this way. | ||
| + | |||
| + | Speaker C: Oh that' | ||
| + | |||
| + | Speaker D: And then out of the main tent you do see the blue eyed, blue. | ||
| + | |||
| + | Speaker C: Eyed and blue haired sister stuff out. All right. | ||
| + | |||
| + | Speaker E: Edith. | ||
| + | |||
| + | Speaker B: And let's see. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: So I'm going to activate her. | ||
| + | |||
| + | Speaker C: She comes out and seeks the rescue. You guys rushing forward on your talents. | ||
| + | |||
| + | Speaker D: Yes. You see you guys mounted. | ||
| + | |||
| + | Speaker C: Burn a stress on her. | ||
| + | |||
| + | Speaker D: And then you see she like. You see her kind of like shimmer and split. | ||
| + | |||
| + | Speaker C: And you see there' | ||
| + | |||
| + | Speaker D: You see all three of them and do a trace of sigil in the air. The staff, her spear end kind of. | ||
| + | |||
| + | Speaker C: Like. | ||
| + | |||
| + | Speaker D: Lights up a little bit. | ||
| + | |||
| + | Speaker C: And then. | ||
| + | |||
| + | Speaker D: Doc, I need you to make an. | ||
| + | |||
| + | Speaker C: Instinct roll as magic slams into your mind. | ||
| + | |||
| + | Speaker A: All right. | ||
| + | |||
| + | Speaker E: I'd like to use one Pope to use my indomitable experience since it's a mind attack. | ||
| + | |||
| + | Speaker C: Add. | ||
| + | |||
| + | Speaker E: Is this just like a flat, by the way? | ||
| + | |||
| + | Speaker D: It's an instinct roll. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker E: So which is flat. | ||
| + | |||
| + | Speaker C: But no longer negative one looking for a 14. | ||
| + | |||
| + | Speaker E: I will spend a paradise to make it 15. | ||
| + | |||
| + | Speaker C: All right. Yeah. | ||
| + | |||
| + | Speaker E: I can spend those after the fact. | ||
| + | |||
| + | Speaker D: Yes. | ||
| + | |||
| + | Speaker C: All right. | ||
| + | |||
| + | Speaker D: Yeah. So you slammed into that instead. | ||
| + | |||
| + | Speaker C: You. | ||
| + | |||
| + | Speaker D: You felt you started having, like, nightmares before you were able to. And feeling yourself start to sleep before. | ||
| + | |||
| + | Speaker C: You shook it off. I'm going to spend here. | ||
| + | |||
| + | Speaker E: That was with Hope by the. | ||
| + | |||
| + | Speaker D: Okay, well, it's reaction. Oh, yeah. There is no generation. | ||
| + | |||
| + | Speaker C: Then. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker C: You hear her. Actually, you hear all. | ||
| + | |||
| + | Speaker D: There' | ||
| + | |||
| + | Speaker C: Speak. | ||
| + | |||
| + | Speaker D: Kind of like. | ||
| + | |||
| + | Speaker C: All right. | ||
| + | |||
| + | Speaker D: She just goes, fellow wielder. | ||
| + | |||
| + | Speaker C: Huh? And then the. Throws her spear at you. | ||
| + | |||
| + | Speaker D: Or at least she goes to throw like he's throwing the spear, but only like a shadow version of it flies. | ||
| + | |||
| + | Speaker C: Out for a 19 to hit. I am your shield. We are writing together. | ||
| + | |||
| + | Speaker D: Yes. But let's. Are you. Because I have where I have you positioned right now. If you guys can rearrange yourself, that. | ||
| + | |||
| + | Speaker C: Might be out of very close. I don't know which one I have. | ||
| + | |||
| + | Speaker D: You're up here right now. And Doc is down here because Audrey, I guess jumped. So if you wanted. | ||
| + | |||
| + | Speaker E: I thought we were just riding into the camp together. | ||
| + | |||
| + | Speaker D: That's what I'm saying is like you guys. That's how I have you positioned. But I told you guys, you could position yourself how you wanted. So if you want to be as a trio, then that's fine. Yeah, that's what I'm trying to. That's what you guys made. However you want to formation however you want. Andre' | ||
| + | |||
| + | Speaker C: Yeah. He's direction. | ||
| + | |||
| + | Speaker A: I jumped over the. | ||
| + | |||
| + | Speaker B: Yeah, I'd be somewhat behind Dawkin Jr. | ||
| + | |||
| + | Speaker C: I'm getting rid of that. | ||
| + | |||
| + | Speaker D: Because Audrey, if you want to be on this side, I don't care which way you jumped over the tower. That's your call. | ||
| + | |||
| + | Speaker A: Let's see the Hortons in motion. Yeah, let's go behind him and then prepare. | ||
| + | |||
| + | Speaker C: Up there. The flank. | ||
| + | |||
| + | Speaker D: Is that where you want to be? | ||
| + | |||
| + | Speaker A: That's the first time I've ever land sharked anybody. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker C: She strikes. | ||
| + | |||
| + | Speaker D: Well, Junior got in the way and eats. | ||
| + | |||
| + | Speaker C: 14 damage. | ||
| + | |||
| + | Speaker D: That also has the armor piercing. | ||
| + | |||
| + | Speaker C: So if you do mark a slot, you mark two. Oh, Elder. Right then. Sorry. Yeah, but I do get to try. | ||
| + | |||
| + | Speaker B: Well, we didn't have that. Beam cannon, Torrent, Hidden pathway. | ||
| + | |||
| + | Speaker E: Yeah, lightning. | ||
| + | |||
| + | Speaker C: Let's see if the elder just reduces it. How much damage was it? Okay, that makes it minor damage. And because I'm unstoppable, | ||
| + | |||
| + | Speaker B: Thanks. | ||
| + | |||
| + | Speaker C: All right. Successful attacks. All right, you guys are up. Back to your spotlight. I don't. | ||
| + | |||
| + | Speaker A: Okay, while you've gathered everybody' | ||
| + | |||
| + | Speaker C: Want to ride the. | ||
| + | |||
| + | Speaker A: The talent over this. | ||
| + | |||
| + | Speaker C: Yeah, close. How far can you ride? | ||
| + | |||
| + | Speaker D: You can move far with the talent. | ||
| + | |||
| + | Speaker C: So make sure you can move where you want to move here. First, let's move your token. I'll give. I'll update your map. Person close enough. Get close. Yeah, yeah. Talent fast. | ||
| + | |||
| + | Speaker A: And then those would be. Take out these five. I want to use the. The coin ability of playing control and tie them all up. | ||
| + | |||
| + | Speaker C: All right, so I think that doesn' | ||
| + | |||
| + | Speaker A: Let's see. | ||
| + | |||
| + | Speaker C: Dagger heart instinct or spell cast. TN15. Marcus, dress and roll. | ||
| + | |||
| + | Speaker D: Yeah, so you mark a stress and then you just. | ||
| + | |||
| + | Speaker A: It's the first time I used poker. | ||
| + | |||
| + | Speaker C: Chip in a long time. | ||
| + | |||
| + | Speaker D: I think this is the first time we've used it in this system. | ||
| + | |||
| + | Speaker C: Yeah, but they are strong. | ||
| + | |||
| + | Speaker A: Fizzles in my hand. | ||
| + | |||
| + | Speaker D: Nice. | ||
| + | |||
| + | Speaker A: That's only a 10. It's not even close to a 15. | ||
| + | |||
| + | Speaker D: All right. 10 of hope. | ||
| + | |||
| + | Speaker C: Fear. | ||
| + | |||
| + | Speaker A: Fear but strange patterns. Six was my number, so that gets me in hope as well. | ||
| + | |||
| + | Speaker E: What do you have to get to 15? | ||
| + | |||
| + | Speaker C: Let's see your 10. | ||
| + | |||
| + | Speaker D: 12. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: Yeah, I'll say that. | ||
| + | |||
| + | Speaker E: Okay, so once progressed after an ally attempts an action roll, but before the consequences take place, I can offer assistance. | ||
| + | |||
| + | Speaker C: Rewards of support when you're due to ally to removal. So. | ||
| + | |||
| + | Speaker E: I would say you get a. A feeling of warmth as whatever you' | ||
| + | |||
| + | Speaker C: About to do leaves your hands and you get to re roll. | ||
| + | |||
| + | Speaker A: I don't know why I'm feeling all warm and fuzzy. It might be in the embarrassment. | ||
| + | |||
| + | Speaker E: You touched the. The source that had the mithras experience. | ||
| + | |||
| + | Speaker A: That's true. | ||
| + | |||
| + | Speaker E: So you would feel a similar warmth to that? | ||
| + | |||
| + | Speaker A: Yeah, I'm just embarrassed. | ||
| + | |||
| + | Speaker D: I'm gonna say, are you guys in. | ||
| + | |||
| + | Speaker C: Your standard clothes or did you reveal your power? | ||
| + | |||
| + | Speaker D: Right. Or out did not reveal my parader outfit. | ||
| + | |||
| + | Speaker A: That would be 20. | ||
| + | |||
| + | Speaker C: Nice. | ||
| + | |||
| + | Speaker A: And with it being fear. And on casting, would there be an extra D10 damage thrown in with that because of the. The caster poker tips completely separate from all other casting. | ||
| + | |||
| + | Speaker E: What does the skill say that does that? | ||
| + | |||
| + | Speaker D: Let's just let you, like, control plants or. That's the one you're doing, right? Yeah, yeah. | ||
| + | |||
| + | Speaker A: To grab them and give them a squeeze. | ||
| + | |||
| + | Speaker C: And the Tennessee plants within. I guess your knowledge. | ||
| + | |||
| + | Speaker A: Yeah, it's mind plus 1 10, which would be within 30ft. | ||
| + | |||
| + | Speaker C: Times feet obey you. | ||
| + | |||
| + | Speaker D: They move five feet around. | ||
| + | |||
| + | Speaker C: Close range. Oh, oh. So there it is. Within close range. Oh, baby. Okay, I was reading it. It move very close per. I should stretch that one out. I'll make it easier. Let's read that previous one. Oh, no. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: Be fine. | ||
| + | |||
| + | Speaker D: Yeah. So. I said there' | ||
| + | |||
| + | Speaker A: But I was figuring tree roots and everything else that's probably grown underneath it. | ||
| + | |||
| + | Speaker D: Right. | ||
| + | |||
| + | Speaker A: Starting to break up. | ||
| + | |||
| + | Speaker D: So, yeah, I would say that the ground would start. Roots start coming out and trying to grab onto people. Foundry doesn' | ||
| + | |||
| + | Speaker C: Statuses at the same time. | ||
| + | |||
| + | Speaker D: Doesn' | ||
| + | |||
| + | Speaker C: And you. | ||
| + | |||
| + | Speaker D: Was that your reroll? | ||
| + | |||
| + | Speaker C: Is hope Fear? Yeah, his fear. Okay. So background to me. Oh, I need to get a fear. I was like, that's all fear? Yeah. | ||
| + | |||
| + | Speaker D: I said these guys? | ||
| + | |||
| + | Speaker A: Yeah. Either way, he's already topped off. | ||
| + | |||
| + | Speaker C: So. | ||
| + | |||
| + | Speaker D: Yeah, these guys. These guys all move around. | ||
| + | |||
| + | Speaker C: Over here. | ||
| + | |||
| + | Speaker B: Might have to. | ||
| + | |||
| + | Speaker C: And then I'm going LCF if I. | ||
| + | |||
| + | Speaker A: Can get them bunched. Okay. | ||
| + | |||
| + | Speaker C: So I spend a fear which activates these three of these guys at Junior' | ||
| + | |||
| + | Speaker D: Well, yeah, because. Well, they' | ||
| + | |||
| + | Speaker C: They' | ||
| + | |||
| + | Speaker D: Yes. | ||
| + | |||
| + | Speaker E: How close to your threshold pan addition? | ||
| + | |||
| + | Speaker C: Not that close. 23 is my severe threshold. | ||
| + | |||
| + | Speaker A: So 31, use your duster. | ||
| + | |||
| + | Speaker C: Yeah. Here, look. That place. So I'll mark two on there. And then because I'm unstoppable. It goes to minor. You wouldn' | ||
| + | |||
| + | Speaker E: And then unstoppable makes it zero. | ||
| + | |||
| + | Speaker C: Basically. Yeah. Okay. All right. | ||
| + | |||
| + | Speaker D: Now I'm gonna spend another fear to activate that group up by Audrey. These guys. | ||
| + | |||
| + | Speaker C: But I should do is make my little template here. Little bit like just enough close range. It's close range. So let's. Okay, yeah. So activate these four guys. | ||
| + | |||
| + | Speaker D: Out of the way. | ||
| + | |||
| + | Speaker C: So you don't see that. That's just the close range, basically. | ||
| + | |||
| + | Speaker D: Yeah. So four guys that are getting attacked. | ||
| + | |||
| + | Speaker C: By roots shoot at Audrey for a four. So the roots are distracting you feel. | ||
| + | |||
| + | Speaker D: Bolts fly through you. | ||
| + | |||
| + | Speaker C: Then I will spend a fear. | ||
| + | |||
| + | Speaker D: To activate Edith. | ||
| + | |||
| + | Speaker C: No, I don't want. She steps over here. | ||
| + | |||
| + | Speaker D: And then I'm. | ||
| + | |||
| + | Speaker C: Gonna burn three fear as her. Yep. Her triplets. | ||
| + | |||
| + | Speaker D: And then I would need Dot. | ||
| + | |||
| + | Speaker C: Junior. | ||
| + | |||
| + | Speaker D: And Edgar to all give me an instinct role. | ||
| + | |||
| + | Speaker C: If your minds are slammed by magic. Difficult again. For my indomitable. 4. 17. | ||
| + | |||
| + | Speaker D: Or better. | ||
| + | |||
| + | Speaker C: 25 eggers in a nightmare again. What did you get? | ||
| + | |||
| + | Speaker D: Fine. | ||
| + | |||
| + | Speaker C: So I can't help you with that one. | ||
| + | |||
| + | Speaker D: You'll say so Edgar, you. | ||
| + | |||
| + | Speaker C: Get hit immediately fall asleep and are experiencing nightmares. Yeah. And then you take one stress and. | ||
| + | |||
| + | Speaker D: You'Re incapacitated while you're suffering those nightmares. And that will end my turn. Yeah. So you just hit the dirt and are out. | ||
| + | |||
| + | Speaker C: Oh, you're easy. Did he fall off his talent? | ||
| + | |||
| + | Speaker D: Probably, I would say because the nature of the talents can like. They have like pockets to like keep you in there. You just see Edgar is like a dead fish. And his talent I think feels that and breaks off. | ||
| + | |||
| + | Speaker C: I reach over to try to wake him up. | ||
| + | |||
| + | Speaker E: Just slap, slap, slap. | ||
| + | |||
| + | Speaker C: You can't nap right now, Edgar. | ||
| + | |||
| + | Speaker D: I say, if you want to spend a hope to help an ally, then we can have Edgar roll an instinct. Roll again. | ||
| + | |||
| + | Speaker C: I'm doing it. | ||
| + | |||
| + | Speaker D: And this is just a reaction roll. | ||
| + | |||
| + | Speaker C: Eight. | ||
| + | |||
| + | Speaker B: 19. | ||
| + | |||
| + | Speaker C: Nice. So say. | ||
| + | |||
| + | Speaker D: So we'll say, Edgar, you're spotlighted again. That goes up, but you do. | ||
| + | |||
| + | Speaker C: Oh, that. That's gross. More stress. What? As you're waking up from those horrible nightmares. Back to the real nightmare. | ||
| + | |||
| + | Speaker D: Yeah. So Edgar, you are spotlighted. | ||
| + | |||
| + | Speaker B: Took one stress from the nightmares. Took four stress from waking up from the nightmare. | ||
| + | |||
| + | Speaker A: That was not a jump away gun. | ||
| + | |||
| + | Speaker B: That was a gross boy, you can't sleep. | ||
| + | |||
| + | Speaker C: That's all. | ||
| + | |||
| + | Speaker D: I slapped that. | ||
| + | |||
| + | Speaker B: How big is the radius for your hand? | ||
| + | |||
| + | Speaker C: Stress me out. | ||
| + | |||
| + | Speaker D: We'll say very close. So. Yeah, so that would get the log. | ||
| + | |||
| + | Speaker B: I threw it same there. | ||
| + | |||
| + | Speaker D: Very close. | ||
| + | |||
| + | Speaker C: Is I think roughly, like 15ft. Yeah. | ||
| + | |||
| + | Speaker D: So we can use this. So I don't work. I mean, you, like, get like all. | ||
| + | |||
| + | Speaker B: I'm going to those guys. I don't know what. I can't probably really see what's going on over there. Yeah. | ||
| + | |||
| + | Speaker D: Be kind of hard to see triplets. | ||
| + | |||
| + | Speaker B: I would go for there after seeing the damage that Junior took from all those air rolls. Plus the nightmare being back in the mud after I woke up from being dead. Yeah, he pulled that grenade and it's just finesse. | ||
| + | |||
| + | Speaker C: Can't break. | ||
| + | |||
| + | Speaker B: Hey, a crit. | ||
| + | |||
| + | Speaker E: Nice. | ||
| + | |||
| + | Speaker D: Grenade. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker E: Use your special dice. | ||
| + | |||
| + | Speaker B: Crit grenade. Well, does the. It's 2D20, so it's 40 dam damage. Oh, plus what? I roll 23. | ||
| + | |||
| + | Speaker D: Roll the damage again. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: I'll just go with that. With the crit roll. | ||
| + | |||
| + | Speaker B: 18 damage on that. | ||
| + | |||
| + | Speaker C: Man. | ||
| + | |||
| + | Speaker D: Holy crap. Okay, let me see. | ||
| + | |||
| + | Speaker B: Just this massive, like, blue light, just. | ||
| + | |||
| + | Speaker D: Oh, yeah. It flashes and there' | ||
| + | |||
| + | Speaker B: I clear a stress, right? | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker B: Because I created. | ||
| + | |||
| + | Speaker D: Yes, you. You mark a hope and clear a stress. Because it crit. | ||
| + | |||
| + | Speaker B: If I can inspire myself to clear. | ||
| + | |||
| + | Speaker C: Stress, I don't see why not. | ||
| + | |||
| + | Speaker D: Does it say. | ||
| + | |||
| + | Speaker C: It says an ally. | ||
| + | |||
| + | Speaker B: It says an ally. | ||
| + | |||
| + | Speaker D: I would fall back to the dungeon rule world where I don't know why you wouldn' | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker D: Unless you're playing an interesting character. So, yeah, I would. | ||
| + | |||
| + | Speaker C: No more grenade. | ||
| + | |||
| + | Speaker D: So you guys saw a spotlight. Let me get the. Okay, so that was. That was actually worth throwing severe damage to Edith. | ||
| + | |||
| + | Speaker B: No one else put all my stuff into. | ||
| + | |||
| + | Speaker C: My fortune' | ||
| + | |||
| + | Speaker B: That's what I assume. | ||
| + | |||
| + | Speaker C: These are all corpses now. They' | ||
| + | |||
| + | Speaker B: Put the hat up, and it's going to rain chunks. | ||
| + | |||
| + | Speaker A: Nothing but the rain. | ||
| + | |||
| + | Speaker B: That should impress your friends. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: Seriously. Yeah. | ||
| + | |||
| + | Speaker A: All of a sudden, they. Their backs are coated red. | ||
| + | |||
| + | Speaker C: They don't know what. | ||
| + | |||
| + | Speaker D: Okay. No, the. The. You can see that she's actually. No, you. When you. When the. | ||
| + | |||
| + | Speaker C: The cloud clears, you don't see her either. Oh. | ||
| + | |||
| + | Speaker D: We got her. You don't see her body either. | ||
| + | |||
| + | Speaker B: You don't see Edgar and be like, huh. | ||
| + | |||
| + | Speaker D: So, yeah, you guys saw a spotlight. | ||
| + | |||
| + | Speaker C: What would you like to do? Ride my talent in. Start hacking. Yeah, exactly. They' | ||
| + | |||
| + | Speaker B: Won't be on this side or. | ||
| + | |||
| + | Speaker D: Yeah, you guys can put your people wherever you want. | ||
| + | |||
| + | Speaker C: That's fine. | ||
| + | |||
| + | Speaker D: However, you want. | ||
| + | |||
| + | Speaker C: Actually, what I'm gonna do is I'm. | ||
| + | |||
| + | Speaker E: Actually gonna go off my mount and I'm gonna go up high. | ||
| + | |||
| + | Speaker D: Okay. | ||
| + | |||
| + | Speaker C: I'm gonna go fly up. All right. | ||
| + | |||
| + | Speaker D: I'm gonna say you hop off and. | ||
| + | |||
| + | Speaker C: Your talent runs wherever you were going to be. Okay. | ||
| + | |||
| + | Speaker D: He's going to go beat people. | ||
| + | |||
| + | Speaker C: Oh, I didn't mean that. Okay. Oh, I do need that. | ||
| + | |||
| + | Speaker E: It's a bigger size. | ||
| + | |||
| + | Speaker C: That doesn' | ||
| + | |||
| + | Speaker E: Well, this part I thought would, but it wasn' | ||
| + | |||
| + | Speaker C: User error. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker D: Yes. I'm just gonna go and. | ||
| + | |||
| + | Speaker C: User. | ||
| + | |||
| + | Speaker E: So I go fly, like over not. | ||
| + | |||
| + | Speaker C: Far from you fly up 30ft. | ||
| + | |||
| + | Speaker B: Okay. | ||
| + | |||
| + | Speaker E: And then you beating somebody down. | ||
| + | |||
| + | Speaker C: Sure. | ||
| + | |||
| + | Speaker D: I was gonna say. Yeah, you guys. | ||
| + | |||
| + | Speaker C: It's. | ||
| + | |||
| + | Speaker D: Yeah. I said Junior. Yeah. Rushed in. You guys followed. | ||
| + | |||
| + | Speaker C: Never mind. Three with fear. | ||
| + | |||
| + | Speaker D: One of the two. Yeah. One of the apprentices turns and dodges the slash eating claws. All right. | ||
| + | |||
| + | Speaker C: So I'm going to this game. | ||
| + | |||
| + | Speaker D: All right. | ||
| + | |||
| + | Speaker C: I'm just so excited. | ||
| + | |||
| + | Speaker B: Saw that grenade. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: Yeah. I was gonna. | ||
| + | |||
| + | Speaker E: Still blind it for me. Yeah. | ||
| + | |||
| + | Speaker D: You guys run in. | ||
| + | |||
| + | Speaker C: Edith appears right next to you guys. Oh. And I'm just going to. She's just going to chop junior 14 to hit. Yep. She spins that sphere overhand and slashes. 18 damage. This is the armor piercing thing. So you do mark an extra two for everyone. Basically. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker C: Okay. I mean, mark two then. | ||
| + | |||
| + | Speaker A: And then. | ||
| + | |||
| + | Speaker D: But you would. So why. Yeah, yeah. Because you could. I would say that would only count for the first one. We've marked two. And you wouldn' | ||
| + | |||
| + | Speaker C: Okay. I don't need to with them while I'm unstoppable anyway. But then I'm gonna spend three health to clear two armor slots. So I get some of those back. | ||
| + | |||
| + | Speaker D: Yep. I'm gonna spend another here. | ||
| + | |||
| + | Speaker C: She just continues the whirlwind, chopping into Junior. So that's another 14 midpin. Oh, why is that so hot? 28. Yes. That's so hot. Oh, because that's max. | ||
| + | |||
| + | Speaker D: That was maxed on her. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker D: Yep. | ||
| + | |||
| + | Speaker C: That is all right. | ||
| + | |||
| + | Speaker D: Yeah. So that's 20. | ||
| + | |||
| + | Speaker C: Okay. I'll mark my last three slots of armor. Whip that from severe to major. Stop. Oh, I don't. I only needed stun 2. And then unstoppable eats the last. Okay. And then I will use her. Oh, I didn't use. Because it's on a piercing. And I will spend one more fear for her Last relevant. And that's a 17 to hit. Yep. Is all. Yet? No, but I'm about to. 15 damage? No. All right, 15 is major. So it drops the mine with unstoppable and marked on hp. We'll spend one more fear to activate. | ||
| + | |||
| + | Speaker D: The. | ||
| + | |||
| + | Speaker C: This group actually activates them all suspended. Okay. All right. | ||
| + | |||
| + | Speaker D: Yep. So then the two guys. | ||
| + | |||
| + | Speaker C: Yeah, let's do the whole group turns to shoot at Cash. | ||
| + | |||
| + | Speaker D: Orig. | ||
| + | |||
| + | Speaker C: I don't like you to put a number in there. | ||
| + | |||
| + | Speaker A: Cash Jr. One. | ||
| + | |||
| + | Speaker E: Yeah, probably. | ||
| + | |||
| + | Speaker C: It is. He is one. He just doesn' | ||
| + | |||
| + | Speaker B: We're talking now. | ||
| + | |||
| + | Speaker C: A lot of crossbolts. Yeah, let's go. | ||
| + | |||
| + | Speaker B: I don't like Junior. | ||
| + | |||
| + | Speaker C: I'm the biggest one. Yep, you're the biggest one swinging around and in the front. | ||
| + | |||
| + | Speaker D: And their boss just chopped on them too. | ||
| + | |||
| + | Speaker C: So. Okay, so that is 51 points of damage. And all six crossbolts slam into junior. Okay, 51 would was past severe. | ||
| + | |||
| + | Speaker D: If it. It's only count if it doubles your severe then it's four points it quite close. So then it's only. So it's just three severe. | ||
| + | |||
| + | Speaker C: Okay. And is it this armor piercing or not? | ||
| + | |||
| + | Speaker D: No, this just cross bolts. So. | ||
| + | |||
| + | Speaker B: All right. | ||
| + | |||
| + | Speaker C: How much does anybody need help? All right, I'm just gonna take it. | ||
| + | |||
| + | Speaker D: No big deal. | ||
| + | |||
| + | Speaker C: Look up to I take two more hp. I marked three. Now three of like the eight I have and I still find left. | ||
| + | |||
| + | Speaker D: All right, background you guys. As Junior' | ||
| + | |||
| + | Speaker A: It isn't. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker C: It's an initiative free game. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker B: I'm gonna talk to Junior real quick. | ||
| + | |||
| + | Speaker A: So Paul's got some pretty good. | ||
| + | |||
| + | Speaker B: Oh, I said I'm gonna talk to Junior real quick and be like, hey man, we got this. And you can clear hit point. | ||
| + | |||
| + | Speaker C: Oh, nice. | ||
| + | |||
| + | Speaker B: We're the good guys. | ||
| + | |||
| + | Speaker C: Oh, yeah. We're the good guys. Yells. | ||
| + | |||
| + | Speaker B: That'S just a free. | ||
| + | |||
| + | Speaker D: Nice. | ||
| + | |||
| + | Speaker C: And then I come down a bit lower. | ||
| + | |||
| + | Speaker E: I'm just gonna not put the pedestal on for now. | ||
| + | |||
| + | Speaker D: That's fine. | ||
| + | |||
| + | Speaker E: I'm gonna swing down here. | ||
| + | |||
| + | Speaker B: In very. | ||
| + | |||
| + | Speaker E: Close range of all three of those. You see me come down, you see a glow. Come for me and you get another hit. | ||
| + | |||
| + | Speaker C: Point back nice. Nothing to worry about. | ||
| + | |||
| + | Speaker B: Before you do that, can I switch my music to an epic song and make her vulnerable? | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker B: As I see Doc fly over, I switch the music. | ||
| + | |||
| + | Speaker C: Let's get good. Let's go. | ||
| + | |||
| + | Speaker A: Fly to the Valkyrie. | ||
| + | |||
| + | Speaker B: Yeah, Fly to the Valkyries. | ||
| + | |||
| + | Speaker C: I would just breathe. Yeah. | ||
| + | |||
| + | Speaker E: But you see that my hand Goes out like that with. But as I'm doing that and you're healing, you see my mouth open and it starts to glow while my hand glows. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker E: And I just bathe out. | ||
| + | |||
| + | Speaker D: My dragon. | ||
| + | |||
| + | Speaker E: Fire on everything in very close range. Does she still have her doubles? | ||
| + | |||
| + | Speaker D: Yes. | ||
| + | |||
| + | Speaker C: Her triples. | ||
| + | |||
| + | Speaker D: Yep. So we'll do the attack roll, right? Yeah. | ||
| + | |||
| + | Speaker C: For your fire breath. | ||
| + | |||
| + | Speaker D: Yeah. Okay. And then if we get a hit on her, then we'll. We'll deal with the. | ||
| + | |||
| + | Speaker C: 1416 that hits everybody. Okay. | ||
| + | |||
| + | Speaker E: So 16, and then I'm gonna spin an extra hope to get an extra D6 of damage or D8. So this will be. | ||
| + | |||
| + | Speaker C: 3, 2, 3 D8. | ||
| + | |||
| + | Speaker E: And then I'll roll my D6 for extra damage. | ||
| + | |||
| + | Speaker C: I think it's magic damage. | ||
| + | |||
| + | Speaker D: Okay. | ||
| + | |||
| + | Speaker C: 15 damage. All right. I think I'm missing something. That's right. | ||
| + | |||
| + | Speaker E: It's 2D or proficiency. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker C: An extra with the 1D. Okay, so I guess that's right. 15. | ||
| + | |||
| + | Speaker D: The two apprentice people burst into flames and die. And now I need to give you. I need you to give me an instinct reaction. | ||
| + | |||
| + | Speaker C: Lol. | ||
| + | |||
| + | Speaker D: See if you hit the real duplicate. | ||
| + | |||
| + | Speaker E: Well, are they all in range? | ||
| + | |||
| + | Speaker D: Yes, but it's part of. I'm saying this is part of her magic. | ||
| + | |||
| + | Speaker C: 15. All right. Yes, that does. That's the real one. | ||
| + | |||
| + | Speaker D: And then. | ||
| + | |||
| + | Speaker C: Yep. | ||
| + | |||
| + | Speaker D: And then as the flames clear, you. | ||
| + | |||
| + | Speaker C: Do not see her anymore. | ||
| + | |||
| + | Speaker A: Could I identify roughly where she was? | ||
| + | |||
| + | Speaker E: I rolled with fear. | ||
| + | |||
| + | Speaker C: I rolled with fear. Oh, okay. | ||
| + | |||
| + | Speaker A: But I was gonna say, if I recognize where she is, I'm loving a nice spike. | ||
| + | |||
| + | Speaker C: He runs back. | ||
| + | |||
| + | Speaker D: Her. | ||
| + | |||
| + | Speaker C: Pull out a shard and throw it. You guys, she's that one too. I'm your sh. No crit. But it does land where she wanted it. So all of you guys are. So Doc, Junior, and Edgar are caught in the explosion. 14 magic damage as it goes off. Successful attack. | ||
| + | |||
| + | Speaker D: So she buys. | ||
| + | |||
| + | Speaker C: Okay, that actually says she would have interfered and she's successful. But I had spent one to throw the grenade. | ||
| + | |||
| + | Speaker A: Does. | ||
| + | |||
| + | Speaker C: Oh, I need to roll. Do you mark one armor or can you mark one? | ||
| + | |||
| + | Speaker D: You can only mark one. | ||
| + | |||
| + | Speaker A: Oh, is it only unless you have the skill. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: Guardians only. | ||
| + | |||
| + | Speaker B: I need to roll my. | ||
| + | |||
| + | Speaker C: Yeah, it was 15 or. | ||
| + | |||
| + | Speaker A: I like that 6. You might want to keep it. | ||
| + | |||
| + | Speaker E: No, I have a rule. | ||
| + | |||
| + | Speaker C: There you go. | ||
| + | |||
| + | Speaker B: And then if I mark armory, I. | ||
| + | |||
| + | Speaker D: Can mark not from this, because this is just the grenade. Yeah. I'll tell you if. If it was her other attack, I would have told you down the minor. | ||
| + | |||
| + | Speaker C: My armor eats first. | ||
| + | |||
| + | Speaker D: Okay. And then. | ||
| + | |||
| + | Speaker C: Let's see. And then arm Will burn three fear. | ||
| + | |||
| + | Speaker D: And then Junior, Edgar, and Doc. | ||
| + | |||
| + | Speaker C: The nightmares. | ||
| + | |||
| + | Speaker D: The nightmares are upon you again. | ||
| + | |||
| + | Speaker C: So I need an instinct reactor. All right. | ||
| + | |||
| + | Speaker A: 16. | ||
| + | |||
| + | Speaker C: Yep. That's successful. | ||
| + | |||
| + | Speaker D: Success. 15, 14 or better. | ||
| + | |||
| + | Speaker C: Is your vulnerable music still playing the epic music? Yeah. | ||
| + | |||
| + | Speaker D: So you guys do have advantage on the charge. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker B: She's temporarily vulnerable, so I don't know what that means. | ||
| + | |||
| + | Speaker D: I'd have to spend a. She tries to clear it, but I would say she doesn' | ||
| + | |||
| + | Speaker C: Understand the epic music. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker C: She doesn' | ||
| + | |||
| + | Speaker D: Yeah. It's like throwing a grenade at this dude, pulling him up, and now it's trying to, like, knock him out. | ||
| + | |||
| + | Speaker B: And he's just playing music. | ||
| + | |||
| + | Speaker D: Yep. Still jamming up. | ||
| + | |||
| + | Speaker C: Okay, so you slump. | ||
| + | |||
| + | Speaker D: I've seen you're flying. So you would like low volume of Terra. | ||
| + | |||
| + | Speaker C: So you would crash to the ground. | ||
| + | |||
| + | Speaker D: I will say you. | ||
| + | |||
| + | Speaker C: Mark an HP from hitting the dirt, and then mark two stress as you are thrashing on the ground from horrible nightmares. | ||
| + | |||
| + | Speaker D: Oh, and that is back to player side. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker A: I'm still on the talent. I'm gonna just step up at the. | ||
| + | |||
| + | Speaker C: Edge. | ||
| + | |||
| + | Speaker A: Throw an ice spike at her. | ||
| + | |||
| + | Speaker C: Okay, now there' | ||
| + | |||
| + | Speaker A: Or is there three? | ||
| + | |||
| + | Speaker C: There' | ||
| + | |||
| + | Speaker D: So what we do is we make first, we see if you even meet the difficulty hitter, and then we'll do an instant call to see if you hit the real. | ||
| + | |||
| + | Speaker A: That's a crit. | ||
| + | |||
| + | Speaker C: Oh, snap. | ||
| + | |||
| + | Speaker A: I like advantage. | ||
| + | |||
| + | Speaker D: So we'll say you hit the real one on a crit. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker A: That is ice spike. Just two, six, seven. | ||
| + | |||
| + | Speaker B: I see the snake eyes. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: Pair of wins. | ||
| + | |||
| + | Speaker D: Oh, so 14. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker D: Total. That sucks. | ||
| + | |||
| + | Speaker A: Can I spend my own the hope to let me re roll damage time? Or is it only an enemy? | ||
| + | |||
| + | Speaker D: I think it's. Is that your ability? Yeah, it's probably only an enemy. | ||
| + | |||
| + | Speaker A: Oh, forcing adversary. | ||
| + | |||
| + | Speaker D: Yeah. Unless you hate yourself right now after that. No, that would have to be it. All right, 14. | ||
| + | |||
| + | Speaker A: But I can't spell my two on the flow, so that will get me to 16. That's plus one for each marker. Oh, no, that wasn't with fear. | ||
| + | |||
| + | Speaker D: Yeah, Good crit. So make sure you mark open, clear stress, and then say you did 14 damage. | ||
| + | |||
| + | Speaker C: Yeah, okay. Actually, I avoided. | ||
| + | |||
| + | Speaker E: I just realized something about one of my skills. | ||
| + | |||
| + | Speaker C: All right, so a lot to remember. | ||
| + | |||
| + | Speaker D: Yeah. There. There it is. It is quite a bit of stuff with everything. | ||
| + | |||
| + | Speaker C: I like it, but. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker B: Gives the players one boo. | ||
| + | |||
| + | Speaker D: Oh, way more. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker D: Yeah. All right, so, yeah, you guys are still up because off that crit, you've slammed an Ice spike into her. She's glaring at you. | ||
| + | |||
| + | Speaker A: Oh, I send her another. | ||
| + | |||
| + | Speaker D: All right. | ||
| + | |||
| + | Speaker C: Yeah, go ahead. | ||
| + | |||
| + | Speaker B: Somebody else Junior wants to go. | ||
| + | |||
| + | Speaker C: I'm good. Go ahead. Yeah. | ||
| + | |||
| + | Speaker B: That'd be insane. | ||
| + | |||
| + | Speaker A: No 7. But it is 22 with hope. | ||
| + | |||
| + | Speaker D: Dang. So that will hit. So give me an instinct roll and take that hope. | ||
| + | |||
| + | Speaker C: 15. | ||
| + | |||
| + | Speaker D: Yep. That meet. That beats it. | ||
| + | |||
| + | Speaker A: I don't know if I had any sets that. | ||
| + | |||
| + | Speaker D: Oh, your instinct. | ||
| + | |||
| + | Speaker A: And that's another eight points of all right. | ||
| + | |||
| + | Speaker C: Bike slams into her. | ||
| + | |||
| + | Speaker D: And you would hope. | ||
| + | |||
| + | Speaker C: So you get her on the roll. | ||
| + | |||
| + | Speaker D: She's looking pretty tore up. | ||
| + | |||
| + | Speaker A: Do you want me to do it again? Or. | ||
| + | |||
| + | Speaker C: I find that unless somebody else. | ||
| + | |||
| + | Speaker B: The only thing I do is try and get the dock up. | ||
| + | |||
| + | Speaker C: But I would take a roll too. I. | ||
| + | |||
| + | Speaker D: Yeah, that's fine if you want to. Yeah, you can go ahead. | ||
| + | |||
| + | Speaker B: A little damage. | ||
| + | |||
| + | Speaker C: Roll it hot. Just keep rolling. Yeah. | ||
| + | |||
| + | Speaker E: 15. | ||
| + | |||
| + | Speaker C: That hits. So I need a reaction roll for. | ||
| + | |||
| + | Speaker D: Instinct again to see a few. Five. | ||
| + | |||
| + | Speaker C: No. | ||
| + | |||
| + | Speaker D: So you see your spike pass through an illusion. | ||
| + | |||
| + | Speaker A: So the first one was. So we're still going or because it went through an illusion. | ||
| + | |||
| + | Speaker D: No, if you rolled with hope, I. I'm final that you guys still rolling with it. But someone else. | ||
| + | |||
| + | Speaker A: Yeah, we'll go. | ||
| + | |||
| + | Speaker B: Yeah, I'm trying to get knock up. | ||
| + | |||
| + | Speaker D: Okay. So you spend a hope to help him. | ||
| + | |||
| + | Speaker C: Yep. | ||
| + | |||
| + | Speaker D: Unless you have an ability or something that you. | ||
| + | |||
| + | Speaker C: Well, I'm sorry. | ||
| + | |||
| + | Speaker D: Yep. Sign the instinct roll from new instinct reaction. | ||
| + | |||
| + | Speaker E: Can I use more than one experience? Can I use my abdominal and my preacher to come out of this? | ||
| + | |||
| + | Speaker C: I guess. How would. It just takes two. Hope. | ||
| + | |||
| + | Speaker D: Yeah, I was gonna say if you want to. | ||
| + | |||
| + | Speaker E: Because if she's using darkness and my preacher is now the light that I'm resisting aside from the darkness. | ||
| + | |||
| + | Speaker D: Yeah, I'd be fine with that. But rename it to Rename the. | ||
| + | |||
| + | Speaker C: To preacher. | ||
| + | |||
| + | Speaker D: Something else besides preacher, because that's just like in my mind. Yeah. Preacher doesn' | ||
| + | |||
| + | Speaker E: I just think of it as I'm a preacher of the mithris, and this is specifically light against dark. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: You've upgraded to engine. | ||
| + | |||
| + | Speaker E: I can spend my prayer die and then spend the two hope to add four, and then I'll pass through all. | ||
| + | |||
| + | Speaker D: Okay. Yeah. You wake up, but before you do. | ||
| + | |||
| + | Speaker C: You do mark four. | ||
| + | |||
| + | Speaker E: Stress Maxim Stress. | ||
| + | |||
| + | Speaker C: Yes. | ||
| + | |||
| + | Speaker D: Yeah. So you are vulnerable, shaken from your worst nightmares. Living now. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: So. Yeah. So you guys are still. | ||
| + | |||
| + | Speaker C: Because you have not done a reaction role. | ||
| + | |||
| + | Speaker B: I got nothing for this range. | ||
| + | |||
| + | Speaker E: Doc's gonna get a hyper blow. And he does say 13 spell casts. And he clears too stress from himself. | ||
| + | |||
| + | Speaker C: All right. And hope for fear with fear. Let's see. I guess I will. | ||
| + | |||
| + | Speaker D: She yells at her apprentices. | ||
| + | |||
| + | Speaker C: So I'll spend a fear to activate all of them. And they were going to return shoot at Audrey because she is pissed. This dice is rolling pot. So 16 to hit. Oh, that hits. | ||
| + | |||
| + | Speaker A: Are they disadvantaged for all the roots and being tangled up? | ||
| + | |||
| + | Speaker D: I would say not that much. Like it's not. It's distracting them. But on that high level, I will say that it's not enough. | ||
| + | |||
| + | Speaker C: That's 38 points of damage as near. | ||
| + | |||
| + | Speaker D: Slam force crossbolts slam into you. | ||
| + | |||
| + | Speaker A: So duster just bought one D6. Not one for each hero. | ||
| + | |||
| + | Speaker C: Correct. | ||
| + | |||
| + | Speaker D: Because it says it's one attack. Because I spent the fear to make. | ||
| + | |||
| + | Speaker C: It a group attack. | ||
| + | |||
| + | Speaker D: So I combine all their damage into once. | ||
| + | |||
| + | Speaker C: So that. | ||
| + | |||
| + | Speaker A: So it was 31. | ||
| + | |||
| + | Speaker D: 38. | ||
| + | |||
| + | Speaker A: 38. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker A: So that gives it to 35. | ||
| + | |||
| + | Speaker E: It's not twice. | ||
| + | |||
| + | Speaker C: That still be severe. It's still severe. | ||
| + | |||
| + | Speaker A: I think that's going to be a severe hit now because it's from them I can mark one armor. That takes it down to major damage. | ||
| + | |||
| + | Speaker C: Yeah. Correct. Yeah. I'll spend up here to activate Edith. And she is going to sling throw a shadow spear at Junior because he is looking bloody. And that is a six. | ||
| + | |||
| + | Speaker D: So it goes. Why? | ||
| + | |||
| + | Speaker C: Well, she's being desperate. So I'll spend her final activation return. Oh, that's gross. That's a nat 20. Oh, boy. | ||
| + | |||
| + | Speaker D: Within range. | ||
| + | |||
| + | Speaker A: I'm gonna force her to reroll that. | ||
| + | |||
| + | Speaker E: Nice skin far. Yeah. | ||
| + | |||
| + | Speaker C: Yeah. Yep. | ||
| + | |||
| + | Speaker B: Nice. | ||
| + | |||
| + | Speaker D: Okay. | ||
| + | |||
| + | Speaker E: Not a crit. | ||
| + | |||
| + | Speaker D: No, not a crit. Only an 18. | ||
| + | |||
| + | Speaker C: Yeah, I'll take that. I can survive that. | ||
| + | |||
| + | Speaker A: That's what I wanted to do at Nightmore. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: And it's 23 damage. And this is armor piercing, so it. | ||
| + | |||
| + | Speaker C: Would cost two slots. Okay. | ||
| + | |||
| + | Speaker E: I don't have any slots left anyway. | ||
| + | |||
| + | Speaker C: But the Duster makes the major damage and the Domino makes it minor damage. So my point. That's crazy. How bloody are you? I'm missing. Okay. Two of eight. | ||
| + | |||
| + | Speaker E: Okay, Plenty. | ||
| + | |||
| + | Speaker D: All right, back to you guys. | ||
| + | |||
| + | Speaker C: All right. Can I write over and respond? Yeah, maybe I won't realize how terrible. Junior probably says something about being the Executioner of Mithra as he swings. | ||
| + | |||
| + | Speaker D: And that's a crit with one. | ||
| + | |||
| + | Speaker C: I saw the one and I'm like. | ||
| + | |||
| + | Speaker B: Saw that one too. Nice. | ||
| + | |||
| + | Speaker D: She would curse at you. | ||
| + | |||
| + | Speaker B: Chop her head off. Like all. | ||
| + | |||
| + | Speaker C: Yeah, exactly. Become executioner. I would just kill steel at the very. Okay, what do I do for a crit? | ||
| + | |||
| + | Speaker D: Double your Damage. It's max damage. The damage dice. | ||
| + | |||
| + | Speaker B: Roll your damage. | ||
| + | |||
| + | Speaker D: Clear. | ||
| + | |||
| + | Speaker C: Stress. That's nice. All those. Seven, eight is 15 plus us. The six there is the 21. And then when I double that number, you double your. | ||
| + | |||
| + | Speaker D: Your dice. Now, like, what? So your. | ||
| + | |||
| + | Speaker C: What's your weapon? | ||
| + | |||
| + | Speaker D: Damage. Okay, so that would be 20. And then you roll damage and add. | ||
| + | |||
| + | Speaker C: Okay, so 20 plus the 20. Okay. 41. Yep. | ||
| + | |||
| + | Speaker B: Big numbers coming out. | ||
| + | |||
| + | Speaker C: 41. | ||
| + | |||
| + | Speaker A: Realize how dangerous vulnerability is? | ||
| + | |||
| + | Speaker C: Yep. | ||
| + | |||
| + | Speaker D: Oh, how do you want to do this? | ||
| + | |||
| + | Speaker C: Yes. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker C: He is going to behead her too. That's all he knows how to do tradition with these witches. | ||
| + | |||
| + | Speaker D: Beheads. | ||
| + | |||
| + | Speaker C: Witches. That's what you're doing. And he probably beheads, like, every single one of the illusions all lined up. And the last one is actually her. | ||
| + | |||
| + | Speaker D: Yeah. So. Yeah, because with the crit. Yeah. | ||
| + | |||
| + | Speaker C: You find you hit the real one. Yeah. | ||
| + | |||
| + | Speaker B: We still got four cronies over there. | ||
| + | |||
| + | Speaker D: Yeah. She. I say, she curses at you, like when you say you're the champion of Mithras. And she's like. She curses at you and shouts, we'll see about this. And then her eyes go widest. This purple battle ax takes her head off and hits the ground. These guys, as soon as they see that happen. | ||
| + | |||
| + | Speaker C: We surrender. We surrender. Don't kill us. With the documentary. | ||
| + | |||
| + | Speaker E: From what we know of the people in this land, what is their. | ||
| + | |||
| + | Speaker C: Take? | ||
| + | |||
| + | Speaker E: The people who were involved with the Night Sisters. | ||
| + | |||
| + | Speaker C: Think they' | ||
| + | |||
| + | Speaker D: Sigh. | ||
| + | |||
| + | Speaker C: Yep. | ||
| + | |||
| + | Speaker D: They say if you. If they surrender and you don't. | ||
| + | |||
| + | Speaker C: Act. | ||
| + | |||
| + | Speaker D: After like, a minute or so, you go. | ||
| + | |||
| + | Speaker C: And. | ||
| + | |||
| + | Speaker D: Their group comes. Starts. Starts coming in and asks. | ||
| + | |||
| + | Speaker C: Why haven' | ||
| + | |||
| + | Speaker E: Well, that's why I was asking in this, because I'd walk up to him to say, if you're in a different land, maybe then I just breathe fire on them. | ||
| + | |||
| + | Speaker B: You got the aoe all right. | ||
| + | |||
| + | Speaker D: Yeah. Give me an attack roll with Advantage because they will try and jump out of the way. They won't. They won't just let you kill Advantage. | ||
| + | |||
| + | Speaker E: Is this an extra guy? | ||
| + | |||
| + | Speaker D: D6. | ||
| + | |||
| + | Speaker E: Oh, that's right. | ||
| + | |||
| + | Speaker D: Yeah, that's the D6. | ||
| + | |||
| + | Speaker E: 15. | ||
| + | |||
| + | Speaker C: That's enough, I hope. | ||
| + | |||
| + | Speaker D: Yep. | ||
| + | |||
| + | Speaker C: And you incinerate them both. Neptune goes. Well done. Is that all of them? I think so. | ||
| + | |||
| + | Speaker A: Start checking the tents. Make sure there' | ||
| + | |||
| + | Speaker C: I still don't know why they' | ||
| + | |||
| + | Speaker B: Maybe it's haunting. | ||
| + | |||
| + | Speaker C: That's probably true. | ||
| + | |||
| + | Speaker D: They were, like, about a mile from the obelisk and the. | ||
| + | |||
| + | Speaker C: Where? | ||
| + | |||
| + | Speaker D: This or that. It's like it's pretty secluded. | ||
| + | |||
| + | Speaker C: Maybe we'll just do stuff at night. They were arrested. | ||
| + | |||
| + | Speaker A: Like you said the spider man could give you a bad dream so that you both. | ||
| + | |||
| + | Speaker C: Oh yeah. | ||
| + | |||
| + | Speaker E: Just want to check your body for these change. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker B: Rifle through the bodies. | ||
| + | |||
| + | Speaker C: See what happens. | ||
| + | |||
| + | Speaker A: And the tent. | ||
| + | |||
| + | Speaker B: And the tent. See if there' | ||
| + | |||
| + | Speaker C: Motor bodies channels can do wheels. | ||
| + | |||
| + | Speaker D: I say this. | ||
| + | |||
| + | Speaker B: I would dismount. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker E: Dr. | ||
| + | |||
| + | Speaker B: Going intense. I want to loot the bodies. | ||
| + | |||
| + | Speaker C: Okay. I love the bodies. | ||
| + | |||
| + | Speaker B: I would. | ||
| + | |||
| + | Speaker A: It's roasted. | ||
| + | |||
| + | Speaker D: There' | ||
| + | |||
| + | Speaker A: So well with the last one. | ||
| + | |||
| + | Speaker D: And then you. And then her staff or the spear. | ||
| + | |||
| + | Speaker A: That will probably need some identification. Might have the same curse as the. | ||
| + | |||
| + | Speaker C: Daggers she threw a shadow spirit. I don't know if you threw her spirit. | ||
| + | |||
| + | Speaker D: No, she never threw her spear. She just looked like she was thrown in. | ||
| + | |||
| + | Speaker C: Might be worth keeping. | ||
| + | |||
| + | Speaker B: Oh. | ||
| + | |||
| + | Speaker D: And searching like through the. You don't in the her when you get into her tent. Let's say you find a chest. So if you guys can. | ||
| + | |||
| + | Speaker C: Each give me a let's go. And we'll go 3D12 and roll read. Junior 27. 7 Odd 3 15. That's right. 15. | ||
| + | |||
| + | Speaker A: 15. | ||
| + | |||
| + | Speaker C: Let's see. | ||
| + | |||
| + | Speaker B: That's crazy. We keep getting matching. | ||
| + | |||
| + | Speaker C: Oh, so many guys. | ||
| + | |||
| + | Speaker A: Yeah. Just cross your fingers and hope it's something good. | ||
| + | |||
| + | Speaker C: You don't want to trade it. | ||
| + | |||
| + | Speaker B: We're all bunched up. I'd play a relaxing song and everyone can clear. | ||
| + | |||
| + | Speaker C: That's a good song. Same. | ||
| + | |||
| + | Speaker E: But you pretty bloody right now. | ||
| + | |||
| + | Speaker C: Oh well. | ||
| + | |||
| + | Speaker D: You guys don't be able to do a short rest as well. | ||
| + | |||
| + | Speaker B: I can't do nothing. | ||
| + | |||
| + | Speaker A: What's that there? | ||
| + | |||
| + | Speaker B: Is Ben's cookies. | ||
| + | |||
| + | Speaker C: Good job. And you guys maybe each the same role again. | ||
| + | |||
| + | Speaker B: 17. | ||
| + | |||
| + | Speaker C: 25. 25 Audrey 17. | ||
| + | |||
| + | Speaker E: Also 17. | ||
| + | |||
| + | Speaker A: So you take three of these items and you put them together to get something better. | ||
| + | |||
| + | Speaker C: Oh, that's funny. | ||
| + | |||
| + | Speaker A: That's kind of the hierarchical. | ||
| + | |||
| + | Speaker C: Right. | ||
| + | |||
| + | Speaker D: That's funny. | ||
| + | |||
| + | Speaker C: It's really the same. You guys. In her tent, you find two. | ||
| + | |||
| + | Speaker D: They look. They' | ||
| + | |||
| + | Speaker C: Like attach them to something like armor. You find a recipe for dark smoke. | ||
| + | |||
| + | Speaker D: And then you find a small pocket glider which you can use is like. | ||
| + | |||
| + | Speaker C: A parachute glide safely to the ground. Doc might be. | ||
| + | |||
| + | Speaker E: Not if I'm a duchess. | ||
| + | |||
| + | Speaker D: And then you find. And then for consumables you find Three packets of jumping root which you can. You eat it. And then you can leap to far range without rolling. You can leap once. I use once without needing to roll. And then a major stride potion which gives you a plus one bonus to agility. Until your next rest. Let's find her notes about the site. And it looks like they were just trying to decipher the runes. To find the right I guess spell or combination to open the vault. | ||
| + | |||
| + | Speaker C: Oh, it's a vault. | ||
| + | |||
| + | Speaker A: Feeling. That's the. The building that's being. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker A: Surpassed by monsters. | ||
| + | |||
| + | Speaker C: Do they look like they' | ||
| + | |||
| + | Speaker D: Yeah, I'd say they' | ||
| + | |||
| + | Speaker C: Finish. | ||
| + | |||
| + | Speaker D: So probably in a. A few weeks to a month. I probably would have been able to open it. | ||
| + | |||
| + | Speaker E: Can I tell from reading it if it's like we know how to open it ourselves? | ||
| + | |||
| + | Speaker D: I would say as you're reading it, you would. You would know instinctively. | ||
| + | |||
| + | Speaker C: Hitting the short. | ||
| + | |||
| + | Speaker A: That recipe. What type of smoke was it again? | ||
| + | |||
| + | Speaker D: It's the dark smoke. So that's the one. You guys have a vial of it already but it lets you make those as a downtime activity. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker D: You can mark a stress to crafted vial of dark smoke as a downtime move. And then if you guys are doing your short rest. | ||
| + | |||
| + | Speaker C: Before we move on from here. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker C: Short breath. Yep. So you have the tube. I'm getting people fear back. Anybody want to prepare this knowledge? | ||
| + | |||
| + | Speaker E: I would like lend you a copy of that light book. | ||
| + | |||
| + | Speaker C: Yeah. You're like I thought it'd be better. | ||
| + | |||
| + | Speaker E: So we just talked about it. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker E: Talking about our holy book. | ||
| + | |||
| + | Speaker C: Yeah. I'm prepared. Okay. | ||
| + | |||
| + | Speaker B: Throw my arm around and prepare. | ||
| + | |||
| + | Speaker C: Power of the elf. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker C: Extra not elf. | ||
| + | |||
| + | Speaker A: That gives us one hope. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: I don't know what that song was, but. | ||
| + | |||
| + | Speaker D: Play it again. | ||
| + | |||
| + | Speaker C: Yeah. Anybody' | ||
| + | |||
| + | Speaker A: No, I. I took it out nice by being good. | ||
| + | |||
| + | Speaker B: And I got mine. I rolled high on my diet. | ||
| + | |||
| + | Speaker C: Are you all clear? I'm missing one HP and blue armored but it's not that bad. Yeah, go for it. We need a knife. Or. | ||
| + | |||
| + | Speaker A: I would ask the. | ||
| + | |||
| + | Speaker C: The elder before I go. | ||
| + | |||
| + | Speaker A: What's the process for this camp? Do we burn it as we leave. | ||
| + | |||
| + | Speaker E: It or do we just. | ||
| + | |||
| + | Speaker C: Let the nature leave it? | ||
| + | |||
| + | Speaker D: It'll be gone. Nature will deal with it. | ||
| + | |||
| + | Speaker C: Yes. You guys have cooking what you needed? Yeah. | ||
| + | |||
| + | Speaker A: Send a message and burn a part of the forest that just. | ||
| + | |||
| + | Speaker D: Actually I think as you. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker D: As you ask her about that she. Nature will deal with it. And as you guys have like cleared out. She starts chanting and speaking. You begin to see like kind of like what you were attempting to do with the plant. But you actually see like the. | ||
| + | |||
| + | Speaker C: You can do it for real. | ||
| + | |||
| + | Speaker D: The swamp like starts to actually like grow up and like swallow the camp. And probably within like 10 minutes. You barely. If you didn't know it was there, you wouldn' | ||
| + | |||
| + | Speaker A: Just watches and all. It's like that's what I wanted to. | ||
| + | |||
| + | Speaker C: Do when we died here. | ||
| + | |||
| + | Speaker D: She goes, well, you survived the trials. | ||
| + | |||
| + | Speaker C: He probably will learn how. | ||
| + | |||
| + | Speaker A: This put time off is probing way early mid-20s after drinking from the water. | ||
| + | |||
| + | Speaker C: I think you' | ||
| + | |||
| + | Speaker D: Yeah. I think you're like. Yeah. | ||
| + | |||
| + | Speaker C: Barely 21. | ||
| + | |||
| + | Speaker D: I don't remember how. I don't think you age that much. Age like a year or two. | ||
| + | |||
| + | Speaker C: Maybe a couple years. So. Oh yeah. | ||
| + | |||
| + | Speaker D: I think you're probably close. Yeah. You're probably around 20. Yeah. | ||
| + | |||
| + | Speaker A: Audrey' | ||
| + | |||
| + | Speaker C: Like okay. | ||
| + | |||
| + | Speaker A: Versus. Can she identify the. The obsidian staff? | ||
| + | |||
| + | Speaker D: I'd say yeah. If it is. When you ask her about her. | ||
| + | |||
| + | Speaker C: She hops off to talks over him. | ||
| + | |||
| + | Speaker D: Takes it from you close those are eyes and kind of like like holds it in her palms like this and it starts chanting and it kind of like levitates a little bit out of her hand. You kind of see like a greenish, like dark greenish, Very organic like looking energy kind of like flow around it. And then she opens her. Eyes again. | ||
| + | |||
| + | Speaker C: It's. That's magical. | ||
| + | |||
| + | Speaker D: Excuse me Mechanic wise. | ||
| + | |||
| + | Speaker C: She explains. | ||
| + | |||
| + | Speaker D: Well she tells you like what it can do. You can throw shadow spears to far range with it. That D6 plus 4 magic damage. Or you can use it as an actual spear for very close range or very close. | ||
| + | |||
| + | Speaker C: Which is a. | ||
| + | |||
| + | Speaker D: Which is an 8D plus 6 physical damage. It's two handed. It does have reliable. So plus one and then you can spend three. | ||
| + | |||
| + | Speaker C: Hope to go invisible. | ||
| + | |||
| + | Speaker D: And then you're invisible. Invisible is drop when you interact with the environment. So like if you go to like pick up something, shoot something, cast something that. Good work. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: That kind of stuff. | ||
| + | |||
| + | Speaker C: It drops. | ||
| + | |||
| + | Speaker D: So it shatters the magic. That one I have pres. | ||
| + | |||
| + | Speaker C: Or fit. Finesse presence or knowledge. | ||
| + | |||
| + | Speaker D: Because it is a. It is actually a mage staff. | ||
| + | |||
| + | Speaker B: His presence. | ||
| + | |||
| + | Speaker C: I'd take this P. All right. Okay. | ||
| + | |||
| + | Speaker A: Oh yeah, that' | ||
| + | |||
| + | Speaker C: We'll get in the sign of boots too. If you don't already have that rain or rain. | ||
| + | |||
| + | Speaker B: The rain where you. | ||
| + | |||
| + | Speaker C: Oh, the rain. Yeah. Burnt my shirt. Weird. What to do with that? If you can go visible I give. | ||
| + | |||
| + | Speaker A: You the main even harder to switch a match set. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker E: Also hand potion for my inventory is a charm potion. Gives you plus one presence. | ||
| + | |||
| + | Speaker B: Remember what was the damage? | ||
| + | |||
| + | Speaker D: Okay. | ||
| + | |||
| + | Speaker A: Plus six. | ||
| + | |||
| + | Speaker C: So I. Yeah. | ||
| + | |||
| + | Speaker D: It has two damages whether you get range or melee. | ||
| + | |||
| + | Speaker A: And then one D6 as far as Shadowspear. | ||
| + | |||
| + | Speaker B: And the ring was what it just. | ||
| + | |||
| + | Speaker A: Makes your steps quiet and you have to spend anything. | ||
| + | |||
| + | Speaker C: Oh okay. | ||
| + | |||
| + | Speaker D: But it. | ||
| + | |||
| + | Speaker C: But you' | ||
| + | |||
| + | Speaker D: You don't make. Your footsteps are silent until you rest. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker E: What is that the turn pushing is just one rule. So just swing it and do your thing. | ||
| + | |||
| + | Speaker D: Make it an important rule. Yeah. | ||
| + | |||
| + | Speaker C: Erase your presence with the Obsidian Spear. No. | ||
| + | |||
| + | Speaker A: The assassin barred. | ||
| + | |||
| + | Speaker C: I mean background. It's not totally. No. It's not just work for death. | ||
| + | |||
| + | Speaker B: Death does just like to appear. | ||
| + | |||
| + | Speaker C: That's gear sure as might have needed. It looks very. | ||
| + | |||
| + | Speaker A: I think that was the only real sweetness you had with your characters. You had nothing ranged. | ||
| + | |||
| + | Speaker C: This is. Yeah. By the time my stuff here. | ||
| + | |||
| + | Speaker A: Well he goes through it. | ||
| + | |||
| + | Speaker D: Yep. | ||
| + | |||
| + | Speaker C: It. | ||
| + | |||
| + | Speaker A: Bastion. That's music. That's so narrator. It sounded like Martin Freeman. | ||
| + | |||
| + | Speaker C: Yep. | ||
| + | |||
| + | Speaker D: Yeah. So it would be like it's 2D6. | ||
| + | |||
| + | Speaker A: I like the way the weapons scale. I thought so viable higher levels. | ||
| + | |||
| + | Speaker B: Well it gets rid of like always having to find new weapons. | ||
| + | |||
| + | Speaker C: A lot more. | ||
| + | |||
| + | Speaker B: Your starter weapons are all right for the. | ||
| + | |||
| + | Speaker C: Yeah. Yep. So you guys go however you want to approach this. | ||
| + | |||
| + | Speaker D: Wherever you guys want to put yourselves and on this map is up to you. But yeah. You guys arrive and it is. | ||
| + | |||
| + | Speaker C: Is this like down below? | ||
| + | |||
| + | Speaker D: Yeah. I'd say that's probably like a 10 foot drop. And then. | ||
| + | |||
| + | Speaker C: So. | ||
| + | |||
| + | Speaker D: Yeah. It's like a 10ft down and then even that. The center of that thing is probably another 10ft down. So like this is a. This is like a natural like stone down and then this is actually made stone that's 10 foot down. | ||
| + | |||
| + | Speaker C: So you guys just shoot at him from the rim and I just walk from here. We should give you. | ||
| + | |||
| + | Speaker E: There' | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker E: And there' | ||
| + | |||
| + | Speaker C: Yep. | ||
| + | |||
| + | Speaker D: They' | ||
| + | |||
| + | Speaker E: Aren't actually doing anything. | ||
| + | |||
| + | Speaker C: They' | ||
| + | |||
| + | Speaker B: They' | ||
| + | |||
| + | Speaker C: I mean I could aggro them and get them next to each other too. So you get a little bit. | ||
| + | |||
| + | Speaker D: Yep. | ||
| + | |||
| + | Speaker C: Over here with you and you. | ||
| + | |||
| + | Speaker B: I like the plan like shooting down there. | ||
| + | |||
| + | Speaker E: So that's elevated. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker C: This is like the ramp. Yeah. The whole thing is elevated too. | ||
| + | |||
| + | Speaker D: This is. Yeah, this is this. | ||
| + | |||
| + | Speaker C: This hole. | ||
| + | |||
| + | Speaker D: This big piece here is 10. 10 foot below. And then this inner piece is another 10ft down. | ||
| + | |||
| + | Speaker C: Gotcha. Okay. | ||
| + | |||
| + | Speaker A: Do you want to put this fire. | ||
| + | |||
| + | Speaker C: On one of them? | ||
| + | |||
| + | Speaker B: Probably with all of us. | ||
| + | |||
| + | Speaker A: Do we just want to pick a target in half? | ||
| + | |||
| + | Speaker D: All right. | ||
| + | |||
| + | Speaker B: We focus one and see how tanky they are. | ||
| + | |||
| + | Speaker D: Where are the rest of you guys? | ||
| + | |||
| + | Speaker C: We got Junior and Edgar. | ||
| + | |||
| + | Speaker A: I'm gonna see what sort of battle tactics the natives use as far as the other. How she spaces out her. | ||
| + | |||
| + | Speaker D: They all. And then I'd say they probably arrange themselves along this on the opposite side. And they just sit there. They creep up on their talents and sit there and not making any noise. | ||
| + | |||
| + | Speaker A: I would jump down. | ||
| + | |||
| + | Speaker B: What starts off. | ||
| + | |||
| + | Speaker C: Is over here. Throw down some towers so you get a rough idea. | ||
| + | |||
| + | Speaker A: And point at the one where you want focus fire on. | ||
| + | |||
| + | Speaker B: I can hit mo. Throw shadows for. I'll go for. | ||
| + | |||
| + | Speaker C: Okay, That's fine. | ||
| + | |||
| + | Speaker D: And where' | ||
| + | |||
| + | Speaker E: Yeah. Yeah. | ||
| + | |||
| + | Speaker C: I just popped up at the picture 15 with hope. All right, that hits. He's shooting at the big boys. Yeah. | ||
| + | |||
| + | Speaker B: I'm the closest one. That junior nurse. 12 points of magic damage from the shadow boat. Yeah. | ||
| + | |||
| + | Speaker D: Magic burns into it. And you had with hope. It kind of lets out, like. It doesn' | ||
| + | |||
| + | Speaker A: Could you double check? | ||
| + | |||
| + | Speaker C: My thing is that we're gonna. I think it's hard. That should. Yeah. | ||
| + | |||
| + | Speaker A: Okay. I wasn't sure with it running. I want to do an ice bolt. That's the one that's running. | ||
| + | |||
| + | Speaker C: Yeah. 15. | ||
| + | |||
| + | Speaker A: I'll spend a hook to add observant. | ||
| + | |||
| + | Speaker C: So it takes up to 15 that hits. | ||
| + | |||
| + | Speaker A: Oh, that was a fear. No way. Snowball in the back of the head. | ||
| + | |||
| + | Speaker C: Two points still mark the hp. It's Jewish. | ||
| + | |||
| + | Speaker D: Which I kind of like in this system. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker B: It's not tripping and damage. | ||
| + | |||
| + | Speaker E: I do like the damage special. | ||
| + | |||
| + | Speaker C: Okay. Narrows the range. | ||
| + | |||
| + | Speaker A: That's an extra detail of damage. I remember this time. | ||
| + | |||
| + | Speaker B: All right, we have marker nine. | ||
| + | |||
| + | Speaker C: Hey. So 11. 11 total. Yeah. That was just two of that. It was enough. Nice to bump it up to the next threshold. So. | ||
| + | |||
| + | Speaker D: Yep. | ||
| + | |||
| + | Speaker C: So that guy is bloody as he like, chunked chunks of flesh off him. | ||
| + | |||
| + | Speaker A: Make sure they don't turn into leeches. | ||
| + | |||
| + | Speaker C: Yeah. Okay, so he's marked two more hp. | ||
| + | |||
| + | Speaker D: All right, so you kind of like. Yeah. So these flops. | ||
| + | |||
| + | Speaker C: And you kind of. | ||
| + | |||
| + | Speaker D: See like a red mist start to roll off it. Because it has no vocal cord. | ||
| + | |||
| + | Speaker C: It's. | ||
| + | |||
| + | Speaker D: It doesn' | ||
| + | |||
| + | Speaker A: Sorry I couldn' | ||
| + | |||
| + | Speaker B: Oh, I'm good. | ||
| + | |||
| + | Speaker D: And this runs basically right up to. | ||
| + | |||
| + | Speaker C: Yeah, yeah. How high are you flying? Probably like 30, 40. | ||
| + | |||
| + | Speaker E: We'll just stay 30ft, depending on. | ||
| + | |||
| + | Speaker D: Okay. You need to put your higher stand up there. Otherwise that's like, close enough so you're actually looking like you're flying. | ||
| + | |||
| + | Speaker C: There you go. That would matter. | ||
| + | |||
| + | Speaker D: Oh, and then there' | ||
| + | |||
| + | Speaker C: It's super diamond, super tall. 30, 40ft off the ground' | ||
| + | |||
| + | Speaker D: That's really high. | ||
| + | |||
| + | Speaker C: It's taller than my house, so that's way up there. Yeah, it's probably really close. That's fine. | ||
| + | |||
| + | Speaker D: Yeah. So, yeah. So that thing you see this mist. Red mist rolling off. It runs up and with its cleaver like it's meat. | ||
| + | |||
| + | Speaker C: Hooked arm just swings through Junior and Edgar. Oh, wow. Snake eyes. That's good for you guys. | ||
| + | |||
| + | Speaker D: So you take five. | ||
| + | |||
| + | Speaker C: Direct physical damage. Yeah. | ||
| + | |||
| + | Speaker A: So we can't. | ||
| + | |||
| + | Speaker D: Both of you. So armor doesn' | ||
| + | |||
| + | Speaker C: So only your. Yeah. This is duster action. Yeah. There' | ||
| + | |||
| + | Speaker D: I will say I'll allow the duster effect. You just can't burn armor. Slots to reduce it. | ||
| + | |||
| + | Speaker B: Oh, I take no damage. | ||
| + | |||
| + | Speaker D: I got six. | ||
| + | |||
| + | Speaker C: All right. | ||
| + | |||
| + | Speaker D: That was his reaction. | ||
| + | |||
| + | Speaker C: So then these leeches, like, Both of you guys rebel. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker C: Okay. I'll spend a few to have a group attack. Several leeches. Terrible. 7. | ||
| + | |||
| + | Speaker D: So you guys dodge the leeches. | ||
| + | |||
| + | Speaker C: So back to you guys for the gator going underground. | ||
| + | |||
| + | Speaker A: Sounds like that monster. | ||
| + | |||
| + | Speaker C: Kind of want to tune up, Edgar. Sure. | ||
| + | |||
| + | Speaker D: It is that monster. You guys. You. You players above these fought this before, but your character is not popped. | ||
| + | |||
| + | Speaker C: Well, Edgar and I are going to team up. Yeah. Burn stone. Yep. Token. And then three Hope My spirit. Yeah. | ||
| + | |||
| + | Speaker D: Both of you get the roll, so. | ||
| + | |||
| + | Speaker C: Decent chance you can pr. No, I got terrible. I got a 20 with fear. | ||
| + | |||
| + | Speaker B: Yeah, take that one. It's mine, I think. | ||
| + | |||
| + | Speaker C: Fear. | ||
| + | |||
| + | Speaker D: All right. Yep. | ||
| + | |||
| + | Speaker B: So you guys hit our damage. | ||
| + | |||
| + | Speaker C: Yep. You guys both roll your damage. Goodbye. Okay. | ||
| + | |||
| + | Speaker B: Seventeen. | ||
| + | |||
| + | Speaker E: Nice. | ||
| + | |||
| + | Speaker C: 29 plus 17. | ||
| + | |||
| + | Speaker D: Okay, how do you want to do this? This thing has like a 10 foot tall, like, obese, like strong man with like a knee. Hook off one arm. | ||
| + | |||
| + | Speaker B: I'd go like since I'm behind you and you're like. I would go low and then to like the gut to the leeches. | ||
| + | |||
| + | Speaker A: And then I come from the top. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker E: And just like down the middle probably. | ||
| + | |||
| + | Speaker C: Cool. | ||
| + | |||
| + | Speaker D: Yeah. That thing like splits open. You see like tons of like leeches like lar. Like these leeches are like like several inches across. All right. Leg. | ||
| + | |||
| + | Speaker B: So it gets stuck. | ||
| + | |||
| + | Speaker D: It splits open and you see a bunch of leeches like spill out of it and curl up and die. So all of these things have died. | ||
| + | |||
| + | Speaker A: The leeches that were outside, do they die as well? | ||
| + | |||
| + | Speaker D: Yep, they' | ||
| + | |||
| + | Speaker C: That was a spear spotlight. | ||
| + | |||
| + | Speaker D: Oh yeah. I did take the fear. | ||
| + | |||
| + | Speaker C: So I think it was his turn. | ||
| + | |||
| + | Speaker D: Yes. | ||
| + | |||
| + | Speaker C: Rush up this way. He can't actually move that far. | ||
| + | |||
| + | Speaker D: Yeah. So he just comes storming forward and that's about. That's as far as he can go. | ||
| + | |||
| + | Speaker C: So you guys are up. Oh, shoot him. Yep. Range. Guys, do your thing. He fell from the sky. Where' | ||
| + | |||
| + | Speaker E: Yeah, he's gonna fly around just and be like oh, this pretty fire down obstacle. | ||
| + | |||
| + | Speaker C: Yeah. Super effecting against leeches. | ||
| + | |||
| + | Speaker E: So question. If it can't hear, can I have any kind of advantage on it since I'm flying? | ||
| + | |||
| + | Speaker D: It can hear. It can't see. | ||
| + | |||
| + | Speaker E: I mean it can't see but it can hear. | ||
| + | |||
| + | Speaker D: It has very good hearing. Cuz it like went straight for Edgar Newman. | ||
| + | |||
| + | Speaker C: So. 11:13 just matches of the gims. | ||
| + | |||
| + | Speaker E: I'll spend a hook to add a damage die. | ||
| + | |||
| + | Speaker C: Maybe eight. | ||
| + | |||
| + | Speaker E: Everything in the very close range. | ||
| + | |||
| + | Speaker C: Yep. | ||
| + | |||
| + | Speaker D: You burn. All the leeches burn up. | ||
| + | |||
| + | Speaker C: What did you do? He marks too. | ||
| + | |||
| + | Speaker D: So all the leeches burned up. And then as they' | ||
| + | |||
| + | Speaker C: The. | ||
| + | |||
| + | Speaker D: Meat head, that red aura comes up. | ||
| + | |||
| + | Speaker E: That was fear. | ||
| + | |||
| + | Speaker D: Yeah. He brushes up and then. Or do they just fall out of his body around you guys? | ||
| + | |||
| + | Speaker C: He has his rampage the fury reaction since he's getting more trash so that he's swinging. | ||
| + | |||
| + | Speaker A: I just hope they run over the edge. | ||
| + | |||
| + | Speaker C: And so Edgar Jr. You guys take. Nine. | ||
| + | |||
| + | Speaker D: Direct physical damage. | ||
| + | |||
| + | Speaker C: Yep. | ||
| + | |||
| + | Speaker D: And then I will spend up here. | ||
| + | |||
| + | Speaker C: To activate the leeches for the group attack. This dice is pulled now so they all mess. I'm back to you guys. | ||
| + | |||
| + | Speaker D: All right. | ||
| + | |||
| + | Speaker C: Okay. In that case I'll chop at it. Drop them down. Chop them down. Drop some broken 17 actually 20 hopeless fear. All right. Well, just do best one. 16 plus 6 is 22 damage. Right. Probably mark another 2 HP, which triggers his. | ||
| + | |||
| + | Speaker D: Rage reaction. | ||
| + | |||
| + | Speaker C: Oh, damn. That's a good rule. So Junior and Edgar, you guys take 13 direct physical damage, please. | ||
| + | |||
| + | Speaker D: That was with fear. | ||
| + | |||
| + | Speaker C: So then I will spend the fear for the beach group attack. | ||
| + | |||
| + | Speaker D: See if they bite you guys. | ||
| + | |||
| + | Speaker C: Oh, finally. Decent roll of 14 to hit. Yep. All right, so you get. | ||
| + | |||
| + | Speaker D: Okay, so you guys are poisoned now. So you're vulnerable and have disadvantage. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker D: Until you spend a stress or heal hp. | ||
| + | |||
| + | Speaker C: So it's still my turn. That was my group attack. So then I'll activate the over. And he just goes to Clobber Jr. Who's right in front. And that's terrible. | ||
| + | |||
| + | Speaker E: So he whiffs. | ||
| + | |||
| + | Speaker C: By the way, post, actually, you can't become vulnerable. You're not. I'm not invertible unstoppable right now. | ||
| + | |||
| + | Speaker D: So you guys are back. | ||
| + | |||
| + | Speaker C: Did you guys. | ||
| + | |||
| + | Speaker E: So until they heal or spend the stress. | ||
| + | |||
| + | Speaker B: I can heal you by saying we're the good guys. | ||
| + | |||
| + | Speaker E: All right. | ||
| + | |||
| + | Speaker C: Inspired Junior. That's right. We're the good guy. | ||
| + | |||
| + | Speaker B: Then I'll just spend distress. | ||
| + | |||
| + | Speaker E: Before you say you're stressed because you probably should use yours more for other stuff. | ||
| + | |||
| + | Speaker C: I come down and I'm gonna do a healing. | ||
| + | |||
| + | Speaker E: I'll mark my stress instead of yours. | ||
| + | |||
| + | Speaker C: And then I can. | ||
| + | |||
| + | Speaker E: Which is a 1921. So you can clear two hip points or two stress. | ||
| + | |||
| + | Speaker D: Was that with fear? | ||
| + | |||
| + | Speaker E: That was with fear. | ||
| + | |||
| + | Speaker C: Okay, so that is an action. | ||
| + | |||
| + | Speaker D: Yeah. All right. So he goes. | ||
| + | |||
| + | Speaker B: There' | ||
| + | |||
| + | Speaker C: So I'm good now. See? Yeah. | ||
| + | |||
| + | Speaker D: So neither of you guys are poison anymore. Doc just. | ||
| + | |||
| + | Speaker C: Say since Doc made noise though last, he swings at Doc. That's terrible. So was it because my invasion is not good? Yeah, actually, I'll spend just go to white. So, okay, that's just a flat 15 to hit. Yeah. So. | ||
| + | |||
| + | Speaker D: Yeah, I will say all three. | ||
| + | |||
| + | Speaker C: Of you are now poisoned. | ||
| + | |||
| + | Speaker E: Did he get hit again? | ||
| + | |||
| + | Speaker D: Alts are so Doc Poisoned. Poisoned. As leeches like bit you as you, like, flew down and helped Edgar. | ||
| + | |||
| + | Speaker C: Slant 20, guys. | ||
| + | |||
| + | Speaker D: So, yeah. So it's back to you guys. | ||
| + | |||
| + | Speaker A: I can see the mess. I'm still on the talon. | ||
| + | |||
| + | Speaker D: Yep. | ||
| + | |||
| + | Speaker A: So it easily jumps down 10ft. | ||
| + | |||
| + | Speaker D: Yeah. No, not an issue. | ||
| + | |||
| + | Speaker C: You'd almost step down 10ft. Yeah. | ||
| + | |||
| + | Speaker D: Come over. | ||
| + | |||
| + | Speaker A: And then I try and draw aggro. | ||
| + | |||
| + | Speaker C: With an ice bolt. | ||
| + | |||
| + | Speaker D: Okay. | ||
| + | |||
| + | Speaker C: Let it sling. 10. 10. | ||
| + | |||
| + | Speaker D: That's a mess. | ||
| + | |||
| + | Speaker E: As you're slinging it, you feel the warmth go through you again. Nice. From Mithras and guides your hand at. | ||
| + | |||
| + | Speaker D: The last Second. | ||
| + | |||
| + | Speaker A: Eleven. So that plus knowledge would actually get me to 13. | ||
| + | |||
| + | Speaker C: Oh. | ||
| + | |||
| + | Speaker D: Which is just enough. | ||
| + | |||
| + | Speaker C: One point. | ||
| + | |||
| + | Speaker A: That's all. | ||
| + | |||
| + | Speaker C: That's hilarious. | ||
| + | |||
| + | Speaker A: And that's with fear. So there' | ||
| + | |||
| + | Speaker C: I'm remembering that. Nice. Nice. | ||
| + | |||
| + | Speaker A: Wow. 19. | ||
| + | |||
| + | Speaker C: 19. There. Up here. Over here. Now up. Too close. | ||
| + | |||
| + | Speaker E: There it is. | ||
| + | |||
| + | Speaker C: All right. | ||
| + | |||
| + | Speaker D: So 19. | ||
| + | |||
| + | Speaker C: All right. That is a severe wound on him. | ||
| + | |||
| + | Speaker D: That thing is bloodied and about to kill over. | ||
| + | |||
| + | Speaker C: But since he did two more damage, that triggers his rampage fury and all you guys. So I didn't need to both any of those. | ||
| + | |||
| + | Speaker E: Only two. | ||
| + | |||
| + | Speaker C: So that' | ||
| + | |||
| + | Speaker A: So he just rampages where he's at. He doesn' | ||
| + | |||
| + | Speaker B: Yeah, he just gets mad. | ||
| + | |||
| + | Speaker D: You realize he, like, didn't even, like, notice that you hit him, and it's just like, kind of like switching, like, kind of like flinching between the people that got bit by leeches that are currently poisoned. So that was nine direct physical damage to all three of you guys. | ||
| + | |||
| + | Speaker B: Nine. | ||
| + | |||
| + | Speaker D: Yeah. As that thing slashes to. | ||
| + | |||
| + | Speaker C: That was the fear. So I'm going to roll a D6 to see which person he randomly, Randomly swings at dock for a 14 to hit. Yep. Behind your shield. Okay. | ||
| + | |||
| + | Speaker D: And then this. | ||
| + | |||
| + | Speaker C: Are you sure? | ||
| + | |||
| + | Speaker D: Oh, that was a terrible damage. So four. | ||
| + | |||
| + | Speaker E: Sure. | ||
| + | |||
| + | Speaker D: Four direct damage. | ||
| + | |||
| + | Speaker C: Okay, so I don't get to correct. | ||
| + | |||
| + | Speaker D: You can use your duster, but your armor slots marks. | ||
| + | |||
| + | Speaker C: One. Right. | ||
| + | |||
| + | Speaker D: Oh, and that' | ||
| + | |||
| + | Speaker C: So we just don't do anything. Don't bother. So you guys are up. | ||
| + | |||
| + | Speaker B: I'm Mark Distress. | ||
| + | |||
| + | Speaker C: Clear. Poison. All right. Throw up on the ground. | ||
| + | |||
| + | Speaker A: I'm a leech. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker C: Here. I'm back. | ||
| + | |||
| + | Speaker E: We're all at a disadvantage, | ||
| + | |||
| + | Speaker D: So, like, for, like, just for tabletop, like, don't worry too much. Like, I get the min. Max part. But also go with the. The fiction. But I'm also fine. Like, I'm just saying. But I'm also fine with that. Like, if you guys want to do that. | ||
| + | |||
| + | Speaker A: Yeah, I kind of look around. I see. | ||
| + | |||
| + | Speaker D: But also, it does make sense that you're just slinging ice bolts while that stuff' | ||
| + | |||
| + | Speaker A: I'm gonna switch out the ice. | ||
| + | |||
| + | Speaker E: I don't have any more of those cool gloves. | ||
| + | |||
| + | Speaker B: Mithras is forsake. | ||
| + | |||
| + | Speaker D: That's what you hear. | ||
| + | |||
| + | Speaker C: Mithras is tired of your nonsense. | ||
| + | |||
| + | Speaker D: All right. | ||
| + | |||
| + | Speaker A: Need you to take care of yourself. | ||
| + | |||
| + | Speaker E: Tough love from Mithras. | ||
| + | |||
| + | Speaker C: Back to school. | ||
| + | |||
| + | Speaker A: So I just have 9, 10, 11. If I use an experience in a. | ||
| + | |||
| + | Speaker C: Hope it will get me to 13, but if it. | ||
| + | |||
| + | Speaker D: If the experience would apply observant or the fast learner. | ||
| + | |||
| + | Speaker A: I hit him once I felt the glow. Channel the glow. | ||
| + | |||
| + | Speaker D: Yeah, I'm fine. | ||
| + | |||
| + | Speaker C: If you want to burn your. | ||
| + | |||
| + | Speaker D: I'll say you do like yeah. Burning the hope to. For the observant. Yeah. You can get the plus but then you also it clicks that like when someone' | ||
| + | |||
| + | Speaker A: So that makes me stressed. 12 for damage. Pricey damage. | ||
| + | |||
| + | Speaker C: Okay. How do you want to do this? | ||
| + | |||
| + | Speaker A: Nice. You're looking at him and he gets back to the cleave again. All of a sudden this ice spike appears in his chest and he kind of turns icy around where it impales. He just falls back. | ||
| + | |||
| + | Speaker C: Or fluoride. | ||
| + | |||
| + | Speaker A: But he's just. He stops. | ||
| + | |||
| + | Speaker D: Heals over and then all the. The leeches curl up and die. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: You guys are still poisoned. | ||
| + | |||
| + | Speaker C: So docking are you junior Question for you. | ||
| + | |||
| + | Speaker E: Are you actually hurt? | ||
| + | |||
| + | Speaker A: Oh yeah. | ||
| + | |||
| + | Speaker C: Like five. Wow. I'm gonna mark a stretch. | ||
| + | |||
| + | Speaker D: Direct damage. | ||
| + | |||
| + | Speaker C: Yeah, direct damage is not easy to deal with. | ||
| + | |||
| + | Speaker A: Now that we've cleared this, do we want to go to the village, heal up overnight and then come back in the morning? | ||
| + | |||
| + | Speaker C: We get a short rest here. | ||
| + | |||
| + | Speaker D: You guys do have two more short rests. | ||
| + | |||
| + | Speaker B: Yeah, we need a short rest. | ||
| + | |||
| + | Speaker E: I'm still gonna do this because that' | ||
| + | |||
| + | Speaker C: A lot of health. | ||
| + | |||
| + | Speaker E: I don't think you can heal that one truck. | ||
| + | |||
| + | Speaker C: Probably not. | ||
| + | |||
| + | Speaker E: Diarize is long rest. | ||
| + | |||
| + | Speaker A: Long rest. I think you can yield everything. | ||
| + | |||
| + | Speaker E: Yeah. If I pick that it's D4 plus I'll just use this. It'll be a stress because I'll clear stre. | ||
| + | |||
| + | Speaker D: Yeah. That you guys are. Yeah. | ||
| + | |||
| + | Speaker C: So 13, 14, 15. | ||
| + | |||
| + | Speaker E: So you get two hit punch or two stress back. I can do more if I spend. | ||
| + | |||
| + | Speaker C: Hope and I'm not closing anymore. But I'm good. Yeah. | ||
| + | |||
| + | Speaker B: If we rest, I'll be back. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker E: Because we'll rest. Clear it then because we're going to heal. | ||
| + | |||
| + | Speaker C: Yes. Rest of cleared it for me. | ||
| + | |||
| + | Speaker E: I already did that to myself. | ||
| + | |||
| + | Speaker C: So. | ||
| + | |||
| + | Speaker E: I'm going to use my touch of myself to. Because that' | ||
| + | |||
| + | Speaker C: Okay. All right. | ||
| + | |||
| + | Speaker D: So you guys did your preference do a short rest? | ||
| + | |||
| + | Speaker C: Yep. | ||
| + | |||
| + | Speaker B: I think that's all we need. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker C: Yeah. I think we'll be good shape. I just short rest and then let's see if I get if I max out my feeling. | ||
| + | |||
| + | Speaker E: Very likely. | ||
| + | |||
| + | Speaker D: And this is the short rest you guys are doing. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: So you roll the D4 and I'll. | ||
| + | |||
| + | Speaker A: Prepare With. | ||
| + | |||
| + | Speaker D: So I don't need. | ||
| + | |||
| + | Speaker C: My two armor. So. Questions? | ||
| + | |||
| + | Speaker E: How much hope do you have? | ||
| + | |||
| + | Speaker C: I have two right now. | ||
| + | |||
| + | Speaker E: If you get more hope, you'll have the option of cleaning to murmur. | ||
| + | |||
| + | Speaker C: Yes. It's three health to create 200. So I'm probably better off just repairing an element. That's a better exchange rate. Yeah. Going to prep. | ||
| + | |||
| + | Speaker A: Unless you' | ||
| + | |||
| + | Speaker B: I've been full on. | ||
| + | |||
| + | Speaker C: You gotta find more Hope sinks. You got too much hope. | ||
| + | |||
| + | Speaker D: I know you can help an ally like all the time because. And then especially since you're a bar, like. Yeah. | ||
| + | |||
| + | Speaker C: Makes sense. | ||
| + | |||
| + | Speaker D: You know, Play their favorite tune or no. | ||
| + | |||
| + | Speaker B: Yeah. Their theme song. Everyone has a theme song. | ||
| + | |||
| + | Speaker D: Yeah. Then you like. You'd be like uber strong. | ||
| + | |||
| + | Speaker C: But gives them advantage, doesn' | ||
| + | |||
| + | Speaker A: 4 second clip for each of us. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: Theme songs. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: So you guys have rested up. | ||
| + | |||
| + | Speaker C: Do we know how to get in here then? | ||
| + | |||
| + | Speaker B: Oh, okay. | ||
| + | |||
| + | Speaker C: Okay. Can these other people see it or. We don't need them to stay out. | ||
| + | |||
| + | Speaker E: They' | ||
| + | |||
| + | Speaker B: They should. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker D: Yeah. They' | ||
| + | |||
| + | Speaker C: Or cheerful. | ||
| + | |||
| + | Speaker D: Their hell howlers let out a very eerie howl after you drop the final one. | ||
| + | |||
| + | Speaker E: I think that we probably need to be open with this tribal leader until. | ||
| + | |||
| + | Speaker C: What'S up. | ||
| + | |||
| + | Speaker E: Before we open this thing. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker E: They have a bunch of confusion because we open this and it's like, oh. | ||
| + | |||
| + | Speaker C: I have to know how to open it. Oh. Because they' | ||
| + | |||
| + | Speaker E: Oh, you're tailwriters. | ||
| + | |||
| + | Speaker A: You suck. | ||
| + | |||
| + | Speaker B: They already seen you flying around. | ||
| + | |||
| + | Speaker E: That could be magical. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker E: I just made my wings dim. | ||
| + | |||
| + | Speaker A: Stealth wings. They' | ||
| + | |||
| + | Speaker E: Flight super pale buildings. | ||
| + | |||
| + | Speaker C: Hey, Listy Ryer. | ||
| + | |||
| + | Speaker E: Yeah, I guess. Can you communicate with leader remotely? | ||
| + | |||
| + | Speaker C: Not leader. Just the poo. | ||
| + | |||
| + | Speaker A: Kind of bonded there. But I'd walk back and I talk with you. Actually I pick you up because you left your hound somewhere to enjoy the taste of snicker snacks. | ||
| + | |||
| + | Speaker E: Of creeping in the woods with the rest of them watching the show. Or I guess he would be probably back behind the rocks watching the show. | ||
| + | |||
| + | Speaker D: Right? Yeah. | ||
| + | |||
| + | Speaker E: Let's go have a pow wow with. | ||
| + | |||
| + | Speaker C: Before we do this. | ||
| + | |||
| + | Speaker A: If they want, they could come with us or ask that. They would at least protect the outside. | ||
| + | |||
| + | Speaker C: I guess. | ||
| + | |||
| + | Speaker E: Let's invite them down. Like if they' | ||
| + | |||
| + | Speaker C: Come on down. | ||
| + | |||
| + | Speaker D: Yeah. Yakun would come down when you motion for her. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: Yeah, she would come down. | ||
| + | |||
| + | Speaker C: And. | ||
| + | |||
| + | Speaker A: While we're resting, you talked. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: And that could be part of the prep. The world' | ||
| + | |||
| + | Speaker E: Weather advisory till 4pm snow and freezing rain expected. Total snow accumulation up to 1 inch and ice accumulations up to 1/10 of an inch. | ||
| + | |||
| + | Speaker C: Oh. | ||
| + | |||
| + | Speaker E: So watch yourself out there. | ||
| + | |||
| + | Speaker C: So when? | ||
| + | |||
| + | Speaker E: From 4pm this afternoon to 10am on Friday. | ||
| + | |||
| + | Speaker D: Okay. | ||
| + | |||
| + | Speaker C: So it starts. We have plenty of sleeping space if anyone vehicle gets iced. Yeah. | ||
| + | |||
| + | Speaker E: It's like, kind of cool, but kind of scary when we have ice storms. | ||
| + | |||
| + | Speaker C: Oh, I hate ice storms because they. | ||
| + | |||
| + | Speaker E: Just wreck stuff and down. Something about diffusing everything in hundreds of pounds of water. | ||
| + | |||
| + | Speaker C: Not very good. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker E: I've seen it break, like foam poles of just the weight of the water. | ||
| + | |||
| + | Speaker C: That's great. Yeah. | ||
| + | |||
| + | Speaker E: If it's like not like upright, then it gets hundreds of pounds of water up on a transformer or something. | ||
| + | |||
| + | Speaker C: It'll just be like. | ||
| + | |||
| + | Speaker E: Usually they don't. An older bowl they went through not long ago and replaced a bunch of holes down like the brand new ones. Which is nice. Probably why they did it. Because after the ice storm, you're like, nah. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: Only bad one I ever saw was when I was in Arkansas and it put like probably a quarter inch of ice on everything. | ||
| + | |||
| + | Speaker C: They' | ||
| + | |||
| + | Speaker D: No. And that was when I was in college and they didn't close the school that day. | ||
| + | |||
| + | Speaker C: Oh. | ||
| + | |||
| + | Speaker D: And they had, I think, one person. Yeah. People were like, what the crap? Why are we still having class? | ||
| + | |||
| + | Speaker C: Oh. Huh. | ||
| + | |||
| + | Speaker B: Always make sure it's outside. | ||
| + | |||
| + | Speaker D: Oh, the handle. But yeah. And then I'm pretty sure someone broke their leg because of it. | ||
| + | |||
| + | Speaker B: Oh. | ||
| + | |||
| + | Speaker D: It was ice storm in Arkansas. When I was in college, there was an ice storm. | ||
| + | |||
| + | Speaker E: And if they' | ||
| + | |||
| + | Speaker C: Backgrounds so we're apparent, apparently, the gender. Yeah. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker E: They' | ||
| + | |||
| + | Speaker D: Apparently. I have a weather advisory that starts at 4 till 10am today. Yeah. For ice. Yeah. | ||
| + | |||
| + | Speaker E: The 10th of an inch of ice. And interesting. | ||
| + | |||
| + | Speaker C: Oh, that's nice. That's really. | ||
| + | |||
| + | Speaker E: All these desserts are new. | ||
| + | |||
| + | Speaker C: I know. Like the perfect amount of sweet. Yeah. | ||
| + | |||
| + | Speaker E: Not overly sweet, but yeah. | ||
| + | |||
| + | Speaker D: They left the school open. Like tons of people got like, hurt. I'm pretty sure someone. I heard someone broke their leg, I think because of it. And then it like ball. Then it like melted the next day. And then they closed the school Are you morons. | ||
| + | |||
| + | Speaker B: Probably got lost sooner. Right. | ||
| + | |||
| + | Speaker A: Not safe for the kilo. | ||
| + | |||
| + | Speaker D: But it was sketch because like that school had so much exposed like concrete that was sketchy when it was like just had water on it. But there was so much concrete and like stone stairs everywhere that just runs down. Yeah. | ||
| + | |||
| + | Speaker C: So it was so sketchy. Nope. | ||
| + | |||
| + | Speaker E: Understand. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker E: So when you can comes over. | ||
| + | |||
| + | Speaker C: Also. | ||
| + | |||
| + | Speaker E: To say, hey, we have to be open about some things. I'm going to have to ask you. | ||
| + | |||
| + | Speaker C: To be maybe more open than normal. | ||
| + | |||
| + | Speaker E: So please take under consideration the fact that we're fighting the same eagle that you detest and that one of our party is the leader of back and has been called by Emek we respect And I would go ahead and unveil my tail writer dictator and say I'm not with the church. | ||
| + | |||
| + | Speaker A: He's his own faction. | ||
| + | |||
| + | Speaker C: He is the church. | ||
| + | |||
| + | Speaker E: And I would explain. I don't know if he has an initial reaction. | ||
| + | |||
| + | Speaker D: Yeah, I guess her heretic she would. Yeah, that's true. | ||
| + | |||
| + | Speaker C: Doc is a heretic from the church' | ||
| + | |||
| + | Speaker D: Yeah. Coming from actually she would. She would be like like listening and watching while you were talking. | ||
| + | |||
| + | Speaker E: And I would actually take my weapons off and put them on the ground and approach your k and just say like in friendship. I never walked with the light or the darkness, but I met the darkness and it affected my family, my own tribe. And I pledged to fight the darkness. And Mithras called me the real Mithras. Not what the church has made it. And we've been given knowledge about the evil that has plagued to become the head of the pale writers. | ||
| + | |||
| + | Speaker C: It is not true. | ||
| + | |||
| + | Speaker E: I said. Imagine if someone said they spoke for. | ||
| + | |||
| + | Speaker C: The Nook when they were not speaking for the Nook. | ||
| + | |||
| + | Speaker E: And that's what's happening with Mithras. So we're trying to bring the darkness trying to destroy the darkness and free Mithras and it will not be the church. | ||
| + | |||
| + | Speaker D: Yeah, she see it's like while you' | ||
| + | |||
| + | Speaker C: Not sure. | ||
| + | |||
| + | Speaker D: And then like when you like show your uniform and explain your fight against the shadow. | ||
| + | |||
| + | Speaker E: I think I would add something in that too, though. I would say that like when I mentioned the Nigel Nanook having somebody speak. | ||
| + | |||
| + | Speaker C: For Nanook when they were not from. | ||
| + | |||
| + | Speaker E: The I would also say that the old pale writers only fought against the darkness. They' | ||
| + | |||
| + | Speaker C: Would corrupt the darkness. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker D: While you're talking, she's been just sitting on her town the whole time. | ||
| + | |||
| + | Speaker C: Like, she came over and just the. | ||
| + | |||
| + | Speaker D: Talent kind of, like, sat down, but she's, like, still sitting on top of it. Like, fairly. Like a stern, neutral look. And then when you're done. Done explaining and talking. | ||
| + | |||
| + | Speaker C: He puts a little. | ||
| + | |||
| + | Speaker D: A little smirk comes across her face. | ||
| + | |||
| + | Speaker C: Oh. And. | ||
| + | |||
| + | Speaker D: Yeah, she smirks a little bit. And then it's like, I was fairly. | ||
| + | |||
| + | Speaker C: Certain you served. | ||
| + | |||
| + | Speaker D: The light one. | ||
| + | |||
| + | Speaker C: Just the fact that talons around you and you're still alive. | ||
| + | |||
| + | Speaker E: I just nod, kind of smile. | ||
| + | |||
| + | Speaker C: The nook also fights the shadow. Then the nook is an ally. | ||
| + | |||
| + | Speaker D: And then. | ||
| + | |||
| + | Speaker C: And she is. In our histories, we have stories of the. Of the true writers, and there are stories of. | ||
| + | |||
| + | Speaker D: Them on the wings of golden light. | ||
| + | |||
| + | Speaker E: They saw it though, right? They were watching. | ||
| + | |||
| + | Speaker D: Yeah, they' | ||
| + | |||
| + | Speaker A: If it screwed up, we wouldn' | ||
| + | |||
| + | Speaker D: It was. There was some. There' | ||
| + | |||
| + | Speaker A: She. | ||
| + | |||
| + | Speaker D: Yeah, so when you're done explaining, she kind of, like, has the smirk and then says. Yeah, I was fairly certain. I appreciate you being honest. You do know what is in that hole? What if our histories are accurate? | ||
| + | |||
| + | Speaker C: What's in there? | ||
| + | |||
| + | Speaker E: We know how to open it, but. | ||
| + | |||
| + | Speaker C: We don't know what's in it. Should we open it or not? | ||
| + | |||
| + | Speaker D: All right. If you want to open it and. | ||
| + | |||
| + | Speaker C: Look at it, you're welcome. | ||
| + | |||
| + | Speaker D: I don't really. I don't know for sure. I know it should be in there. | ||
| + | |||
| + | Speaker C: What should be in there should be. | ||
| + | |||
| + | Speaker D: An obelisk of white. | ||
| + | |||
| + | Speaker C: And what do we. | ||
| + | |||
| + | Speaker E: Are those? So what? I guess. What do we know about those right now? | ||
| + | |||
| + | Speaker C: Can we close it again afterwards? | ||
| + | |||
| + | Speaker E: I have no idea. I would assume we could. | ||
| + | |||
| + | Speaker C: Yeah, you would know, protect it. | ||
| + | |||
| + | Speaker D: You. You know, like, the combination and how to. | ||
| + | |||
| + | Speaker E: Like, this is similar to the one that's underneath the city. | ||
| + | |||
| + | Speaker D: When she says it should be an obelisk of light. | ||
| + | |||
| + | Speaker C: You' | ||
| + | |||
| + | Speaker D: That's where your thoughts would go to, is it? Yeah. And from what you guys learned in the library, this. There should be an ob. Like, this should be an obvious. Because this is the area. | ||
| + | |||
| + | Speaker C: Make sure it's there, it's intact, doesn' | ||
| + | |||
| + | Speaker E: Trying to get into it to describe it. | ||
| + | |||
| + | Speaker C: Probably. If they want to bring back Rosine, this is what stops Rosine from coming back. | ||
| + | |||
| + | Speaker D: And you would. I guess so then after you. You like, after she like, reveals that information, | ||
| + | |||
| + | Speaker E: Well, that can be useful. | ||
| + | |||
| + | Speaker A: After this conversation. You know much. So you also know Bozine. Just to see her, partly to check her reaction. | ||
| + | |||
| + | Speaker C: Should we know that double then you. | ||
| + | |||
| + | Speaker A: Know, this is one of the. The ceiling stones that keeps him in place. | ||
| + | |||
| + | Speaker C: The top. I don't think we have the purpose or it's. I have not learned the purpose of this, but. | ||
| + | |||
| + | Speaker D: A general duty to watch this area. | ||
| + | |||
| + | Speaker A: She seems trustworthy at this. This point. | ||
| + | |||
| + | Speaker C: Information. | ||
| + | |||
| + | Speaker A: What I've learned of Rosine. | ||
| + | |||
| + | Speaker C: Not quite. | ||
| + | |||
| + | Speaker A: The full, hey, I visited the devil. | ||
| + | |||
| + | Speaker C: But she's like, that's pretty in line with our histories and songs of him. | ||
| + | |||
| + | Speaker D: She like, looks over at Edgar and is like, you. | ||
| + | |||
| + | Speaker C: You probably know some. Some songs. And if not, we'll share some at camp tonight. | ||
| + | |||
| + | Speaker A: About what time of day is it now? | ||
| + | |||
| + | Speaker D: I would say, like, you guys arrived like around here in this area, like midday. So like, like maybe, like maybe two hours have passed. So like two ish. Yeah, like maybe, like, yeah, two ish. So you still have hours of daylight. | ||
| + | |||
| + | Speaker E: Can we open this thing without revealing the combination? | ||
| + | |||
| + | Speaker D: You like, you would have to after, like, reading the papers and just the innate knowledge you've had from your experience. You have to know the right, like, spells and sigils to like, write into the. Each individual, like rock to set the combination. So it would be necessarily something that would be difficult. | ||
| + | |||
| + | Speaker E: I was wondering if I could open it without revealing to everybody how to open it. But they have to have archaic knowledge. | ||
| + | |||
| + | Speaker A: Open the door, check on it, close the door. | ||
| + | |||
| + | Speaker D: Pretty much. | ||
| + | |||
| + | Speaker C: That's it. I want to take a peek at it. | ||
| + | |||
| + | Speaker E: What do you guys think? | ||
| + | |||
| + | Speaker C: That's what I want to do. Go for it. Well, let's. | ||
| + | |||
| + | Speaker E: We're going to check it. | ||
| + | |||
| + | Speaker A: The vault, will it open up into another underground maze? | ||
| + | |||
| + | Speaker C: It could be a dungeon yeah, Well. | ||
| + | |||
| + | Speaker A: I go in it more of a missile silo. | ||
| + | |||
| + | Speaker C: You just take the top off and. | ||
| + | |||
| + | Speaker E: Oh, there it is. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker E: Let my book of notes and start. | ||
| + | |||
| + | Speaker D: Yeah. So you go to. You walk to each of these stones and you can see like where people have like scraped off the. The moss and stuff recently and then. | ||
| + | |||
| + | Speaker C: And took like rubbing and stuff. | ||
| + | |||
| + | Speaker D: And you do see like tons of various, I guess runes or sigils carved into the the rock. And then as you're like looking at it, you like the pattern comes to you. So you do it and go around to each of these rocks and inscribe the. Inscribe the like the matching or the correct runes to complete the patterns. And then you hear kind of like a deep like rumble or thud in the. At the earth below you. And then in the center there, 10 foot down, they' | ||
| + | |||
| + | Speaker C: Which. | ||
| + | |||
| + | Speaker D: Surprising because you didn't see like didn't look like you could do that to begin with. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: But yeah, iris is open. And then when it's fully open, there' | ||
| + | |||
| + | Speaker C: And then an obelisk starts to rise. | ||
| + | |||
| + | Speaker D: Out of the ground. Comes up. | ||
| + | |||
| + | Speaker A: It is a missile silo. | ||
| + | |||
| + | Speaker C: That's not good. Is there anything else present? | ||
| + | |||
| + | Speaker D: No. | ||
| + | |||
| + | Speaker A: No, it is in orbit. They' | ||
| + | |||
| + | Speaker B: No. | ||
| + | |||
| + | Speaker E: All right, I'm just gonna send it back down then. | ||
| + | |||
| + | Speaker C: Yep. | ||
| + | |||
| + | Speaker D: And it looks identical to the previous one. | ||
| + | |||
| + | Speaker E: Well, is this keeping. This is keeping the bad guy or. | ||
| + | |||
| + | Speaker A: It'S keeping locked how we've understood it. | ||
| + | |||
| + | Speaker D: Yeah. While it's intact. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: And this one looks funny. | ||
| + | |||
| + | Speaker A: Stupid thing. | ||
| + | |||
| + | Speaker C: You go break it. Yeah. | ||
| + | |||
| + | Speaker D: So the. The 20 foot tall pure white stone with the gold and silver like bilgary embedded in. And then like those super intricate binding like runes. | ||
| + | |||
| + | Speaker C: I guess I'm just tied to it. | ||
| + | |||
| + | Speaker E: Get a sense of its condition. | ||
| + | |||
| + | Speaker A: Get a sense of mithrasis condition. Yeah, that too. | ||
| + | |||
| + | Speaker C: Yep. | ||
| + | |||
| + | Speaker D: I'd say everybody outside like sees you, sees Doc go up, touch it, turn pure white. | ||
| + | |||
| + | Speaker C: And then yeah, Doc, you are face to face with a giant eyeball as it stares. | ||
| + | |||
| + | Speaker D: And then you hear like the like. | ||
| + | |||
| + | Speaker C: All consuming like whisper. I do. | ||
| + | |||
| + | Speaker E: Like I did last time. I put my sword out in front of me and lay down on the ground. | ||
| + | |||
| + | Speaker C: Are you? Well, just working out what to do. | ||
| + | |||
| + | Speaker E: Next Defend of this obelisk continuing our way, gathering allies. | ||
| + | |||
| + | Speaker C: What about you? | ||
| + | |||
| + | Speaker D: I'd say you. You'd get like slam like. Like a massive I guess. | ||
| + | |||
| + | Speaker C: Wave of. | ||
| + | |||
| + | Speaker D: Like sadness and lone. But then also the tail end of it is hope. | ||
| + | |||
| + | Speaker C: That. | ||
| + | |||
| + | Speaker D: His time is marching like his. | ||
| + | |||
| + | Speaker C: Reappearance or rebirth is marching forward. | ||
| + | |||
| + | Speaker E: Then he would feel agreement that I'd be thinking of the rest of the group. | ||
| + | |||
| + | Speaker D: And then. | ||
| + | |||
| + | Speaker C: And then he. | ||
| + | |||
| + | Speaker D: Yeah, he would. You would get like. After that you would go. You would hear that. Yeah. | ||
| + | |||
| + | Speaker C: Obelisk 3. | ||
| + | |||
| + | Speaker D: Is. | ||
| + | |||
| + | Speaker C: Near being broken. Where is it? | ||
| + | |||
| + | Speaker D: I think from. | ||
| + | |||
| + | Speaker A: Camp. | ||
| + | |||
| + | Speaker D: Yeah. The Sisters of Night. | ||
| + | |||
| + | Speaker C: You already know where it is? | ||
| + | |||
| + | Speaker D: Yeah, you would. Roughly. Grim Peaks. Yeah, the Grim Peaks. | ||
| + | |||
| + | Speaker E: Well then I'll talk to you again. | ||
| + | |||
| + | Speaker C: When they free that one Audrey to his trial. Maybe the party. You've got a letter to deliver that' | ||
| + | |||
| + | Speaker A: Get you to the gate. Then after passing the trials, then I. | ||
| + | |||
| + | Speaker C: Hopefully we'll be able to catch up with them. | ||
| + | |||
| + | Speaker D: So I will say above table. That you guys like, you don't need to do that. I'd say let's. | ||
| + | |||
| + | Speaker C: We just gotta move with urgency. | ||
| + | |||
| + | Speaker D: Yeah. I'd say, especially after your experience with the. With Audrey' | ||
| + | |||
| + | Speaker C: Because you're gonna need it. We'll go first after this. But. | ||
| + | |||
| + | Speaker D: Yeah, but yeah. So then Mithras. Yeah, I think Mithras would maybe would convey that to build Doc in on some of that. | ||
| + | |||
| + | Speaker E: It's under attack. | ||
| + | |||
| + | Speaker D: It is like this. | ||
| + | |||
| + | Speaker C: Yeah. Like we'll find it to know its location. We'll contact you again and refree it and then. | ||
| + | |||
| + | Speaker D: Yeah, I think. I think. Yeah. Mithras would also. Yeah. | ||
| + | |||
| + | Speaker C: He would just go. | ||
| + | |||
| + | Speaker D: Tell Audrey. He will survive if he serves the light. | ||
| + | |||
| + | Speaker C: Source of comic comes with the summer. | ||
| + | |||
| + | Speaker E: If there' | ||
| + | |||
| + | Speaker C: We'll go with you, Blessing. | ||
| + | |||
| + | Speaker D: Then fly. | ||
| + | |||
| + | Speaker C: Obelisk. | ||
| + | |||
| + | Speaker B: Yep. | ||
| + | |||
| + | Speaker D: And as you. As that. Yeah. You come back out. And your eyes are like glowing white. Yakun. Yeah. So yakun would say. Yeah, I say, you can says. | ||
| + | |||
| + | Speaker C: So it is true. | ||
| + | |||
| + | Speaker E: Not that I ignore your Kim, but I look at you and I repeat what Mithra said. But you hear it in a weird voice where it's like my voice go with an echo of Mithras' | ||
| + | |||
| + | Speaker D: I'll say I was. I'll be like. If you. If you don't mind. I'll say you could give if you want. You could at this point you could bless them with your paradise ability. | ||
| + | |||
| + | Speaker C: But they just have one that they would do their. | ||
| + | |||
| + | Speaker D: They could have their own sweet that they can. That can just be an ability they have from now on. Yeah. | ||
| + | |||
| + | Speaker E: I'll send it to you at the start of your session. Your roll would number of D4 is equal to your subclass of specialist Traitor. In this you get one. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker E: It's a paradise. You can spend any number of the dice to aid yourself or ally another within far range or an ally within far range. You can use the spent guys value to reduce incoming damage. Add to a rolled result after the roll was made. Redeem hope equal to the result at the end of each session to clear all unspec. So you just roll it. So like right now you rol a D4 and that's for the session and you put that as your pr. | ||
| + | |||
| + | Speaker B: You spend it. | ||
| + | |||
| + | Speaker C: Yeah. You have it for the whole session. | ||
| + | |||
| + | Speaker E: So whatever that is. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker E: I'll just leave it there and then. | ||
| + | |||
| + | Speaker C: I'll use it when I need it. See what the rally does. Yeah. | ||
| + | |||
| + | Speaker E: So either you can spend it anytime on a boat a result. Add it to result after the roll advantage. If you decide to use it. | ||
| + | |||
| + | Speaker D: Damage. | ||
| + | |||
| + | Speaker C: It might be worth it. You need armor. You got armor. Yeah. | ||
| + | |||
| + | Speaker E: So do some kind of damage. | ||
| + | |||
| + | Speaker C: That's nice. Using it to repair our armor. I can't spell just on my roll. Right. | ||
| + | |||
| + | Speaker A: No. But being able to turn that into hope and the hope into armor slots. | ||
| + | |||
| + | Speaker C: Yes. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker E: Because you get two or three hope for armor style. | ||
| + | |||
| + | Speaker C: Right. Three to two. Yeah. Three hope for two armor stats. | ||
| + | |||
| + | Speaker E: That might get you most of the way. | ||
| + | |||
| + | Speaker C: Exactly. | ||
| + | |||
| + | Speaker E: Depending on what you want. | ||
| + | |||
| + | Speaker C: What are these dice called? Prayer dice. | ||
| + | |||
| + | Speaker D: Prayer dice. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: You just have. You have the just whatever the since the serif ability. It says you get one. Yeah. So you couldn' | ||
| + | |||
| + | Speaker C: Oh and. | ||
| + | |||
| + | Speaker D: Just says you guys will have no issues with mark people. | ||
| + | |||
| + | Speaker C: We will send word of your coming. Village is in the line. That's nice of you. Appreciate it. | ||
| + | |||
| + | Speaker A: How many days does it normally take to travel from here to pet lakh? | ||
| + | |||
| + | Speaker D: That's like nine days I think total from where you started. | ||
| + | |||
| + | Speaker A: I'm just thinking talon speed. | ||
| + | |||
| + | Speaker D: That is road versus. Well that is talent speed with sleeping each night. | ||
| + | |||
| + | Speaker C: Ah. | ||
| + | |||
| + | Speaker D: Oh. If you. Yeah. So it's three. Yeah. So from here it's another three days to mock talk and then another three days to kindle it. And two days did he's sick. And then three days to act like. That's with sleeping each night. If you want to incur stress and travel 24 hours or, you know, all day and night, that's up to you guys. And it'll just be markings. Yeah, it'll just be marking stress on your characters until you decide to like stop and sleep. You can be in the. | ||
| + | |||
| + | Speaker C: They' | ||
| + | |||
| + | Speaker A: Riding a Italian after a while. I mean you learn and make it comfortable. Maybe just strapped to it rock from spike to spike. | ||
| + | |||
| + | Speaker D: On a pillow. | ||
| + | |||
| + | Speaker C: Yeah, a very thick pillow. If you guys don't really want to. | ||
| + | |||
| + | Speaker D: Stop, you can be line for the next village. | ||
| + | |||
| + | Speaker C: That two just say 250. It's 250 miles. | ||
| + | |||
| + | Speaker D: If you don't stop. You probably would have to actually. Because you'd actually start working HP at that point. Because it's six. It would take these not one max thick stress to get it without stopping. So that would. That would. That would exhaust. That would exhaust your talents too. | ||
| + | |||
| + | Speaker C: Have six. | ||
| + | |||
| + | Speaker D: If you want to do that, you can break it up into like. If you want to book it three days to the next. You want to go like halfway. | ||
| + | |||
| + | Speaker C: That' | ||
| + | |||
| + | Speaker D: Up to you guys. How about if you want to spend stress to get places, that's fine. Actually, wait, no. Because you'd be able to cover 80 miles. | ||
| + | |||
| + | Speaker C: That's actually I think even shorter. Hold on. | ||
| + | |||
| + | Speaker D: I mean I did bad math. Divided by 80. | ||
| + | |||
| + | Speaker C: That's going to build. | ||
| + | |||
| + | Speaker D: So it would be three stress to get there in three days. They get to this. The bill. Oh, you guys can't see. They get to the. | ||
| + | |||
| + | Speaker B: Those work because then if it rests, they' | ||
| + | |||
| + | Speaker A: Unless we encounter steps. | ||
| + | |||
| + | Speaker C: I almost want to just keep running. | ||
| + | |||
| + | Speaker D: Which you guys won't. There won't be any random encounters or anything. | ||
| + | |||
| + | Speaker C: And then they' | ||
| + | |||
| + | Speaker B: I think I'm down for doing that. | ||
| + | |||
| + | Speaker D: I think while you guys were discussing this, I think one of the writers actually bolted for. Was it already like when she said, you'll have no issues from our people. One of the. One of the talents ditched. They already took off back to the village. | ||
| + | |||
| + | Speaker C: Then they send their runner, which may. | ||
| + | |||
| + | Speaker D: Well actually probably beat the runner, but because it's going to the next village and whatnot. Yeah. So that what you guys want to do. | ||
| + | |||
| + | Speaker C: You're stressed with the day on race down here. Absolutely. We got hang out tonight by the fire, though with the chief. Didn't buy us good. You just want some peace. Bite. That's all you're looking for. Never had it before. | ||
| + | |||
| + | Speaker E: Two years are residential. Non addict, addict. Gotta experience everything. | ||
| + | |||
| + | Speaker C: Everything' | ||
| + | |||
| + | Speaker A: But I'll tell you what, after you get done doing it, let me know how it went. | ||
| + | |||
| + | Speaker E: Get my night kit out, give you some experiences. | ||
| + | |||
| + | Speaker C: Okay. This is per form. Oh, this is morphing. | ||
| + | |||
| + | Speaker A: You want to do that one first. You want to enjoy the morphine and then chloroform. | ||
| + | |||
| + | Speaker D: All right. Yeah. So you guys camping? | ||
| + | |||
| + | Speaker B: Take a sleep for the night? I think so. | ||
| + | |||
| + | Speaker D: Yeah. And then book it. | ||
| + | |||
| + | Speaker B: Hang out with these people. | ||
| + | |||
| + | Speaker A: Match out what we know with the lore that they still have. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker C: A little diplomacy. | ||
| + | |||
| + | Speaker A: S'. Mores. | ||
| + | |||
| + | Speaker C: These are sacred to our culture. | ||
| + | |||
| + | Speaker A: They' | ||
| + | |||
| + | Speaker B: Carrying them. | ||
| + | |||
| + | Speaker D: Yeah. So now you. They would take. They would take you back to their village. | ||
| + | |||
| + | Speaker A: They now they' | ||
| + | |||
| + | Speaker D: Yeah. So you close up the obelisk vault and then. Yeah, you get head to the village. It's close to 200 people, but it's like. It's kind of similar to what you saw in here. When you look at act black. It's much, much, much smaller. But like they do have like a palisade that's just like grown out of this trees, like growing up out of the. Out of the swamp. Vines, like thick, probably like several inch thick. Vines are like woven between these trees. | ||
| + | |||
| + | Speaker C: That form the wall. | ||
| + | |||
| + | Speaker D: They don't have like anybody on. There' | ||
| + | |||
| + | Speaker A: After a talent trying to grab. | ||
| + | |||
| + | Speaker D: And then you do see probably a lot of like surprise looks and like kind of like people like whispering to each other and like looking because they play outsiders off talents. And then you go up to like the Chiefs. Chiefs play this probably more of like a large, like, oblong, maybe Lou kind of style, Long table inside. | ||
| + | |||
| + | Speaker C: So you guys are welcome to sleep here and enjoy our. Our hospitality for the night. | ||
| + | |||
| + | Speaker D: Well, have a celebratory feast. | ||
| + | |||
| + | Speaker C: Maybe we'll have our own. Sing some of our stories. Maybe Edgar will share some of his. Yep. Look at here. | ||
| + | |||
| + | Speaker B: Same night. | ||
| + | |||
| + | Speaker C: Very nice then. | ||
| + | |||
| + | Speaker D: And probably throughout the night you'd have, like, random, like, people like villagers club and like, ask about, like, where you' | ||
| + | |||
| + | Speaker C: I don't know. Yeah. | ||
| + | |||
| + | Speaker A: You don't pick a talent. A talent picks you. | ||
| + | |||
| + | Speaker C: Pretty much just trying to pick me with its teeth first. | ||
| + | |||
| + | Speaker A: Wanted to make sure I was tasty. It never runs out of food. I know I'm good to go. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker D: So I don't like, is there. Would you guys share, like, how much would you guys share about yourself in this kind of like, social gathering? | ||
| + | |||
| + | Speaker C: Everything. Junior' | ||
| + | |||
| + | Speaker E: He doesn' | ||
| + | |||
| + | Speaker C: He thinks he should keep quiet. Maybe. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker C: So anyway, I was born in a mine and I was born already grown up. I'm a clone from my paw. He's not really around much anymore, but he told me to follow this guy. | ||
| + | |||
| + | Speaker D: That. Strange looks question. | ||
| + | |||
| + | Speaker A: Now he just hits people for a living. | ||
| + | |||
| + | Speaker D: There would probably be a lot of people would be like, coming up and like, trying to like, look at your weapons and like, ask you. | ||
| + | |||
| + | Speaker C: He's like, yeah, check it out. | ||
| + | |||
| + | Speaker D: Asking about it and like, your dusters, because they would kind of have like a eerie, like, disconcerting, | ||
| + | |||
| + | Speaker C: Takes it off and like, lets people try out. Isn't that cool? And then you're like, yeah, just punches him in the shoulder. Just lightly. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker C: It screams. | ||
| + | |||
| + | Speaker A: Oh, the parents would freak. | ||
| + | |||
| + | Speaker D: There would definitely be some, like, warriors probably that would probably even ask, like, about, like, some of. Maybe you're like, about like, fighting styles or even if you want to like, bar and like, how does this, like, how does this gear, like, feeling shot? Because you could. And some of the. You would probably see a few of the actual. And the people that were on the towns, they have like. It looks more like almost like bark or like, hard, like organic. Maybe even like. Yeah, more organic plants. Like, the nightmare for. It doesn' | ||
| + | |||
| + | Speaker C: But it's. You talk to Jaques. Yeah, yeah, yeah. | ||
| + | |||
| + | Speaker A: How would you handle sales in that situation? | ||
| + | |||
| + | Speaker B: I think people would be all right. | ||
| + | |||
| + | Speaker A: I want you to Go up to Brady' | ||
| + | |||
| + | Speaker B: You got everything you need. | ||
| + | |||
| + | Speaker C: Junior' | ||
| + | |||
| + | Speaker B: I agree with Chair. Everything up to the pathway. The one that shared is currently. | ||
| + | |||
| + | Speaker D: What about Doc and Otry? | ||
| + | |||
| + | Speaker A: Actually I'd just be taking it all in from here. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker E: Docs mostly focused on thinking about getting to the next obelisk. He'd be kind and with share stuff. And when they' | ||
| + | |||
| + | Speaker A: Dragon scale. | ||
| + | |||
| + | Speaker E: It's kind of like turning into weird dragon pardons. | ||
| + | |||
| + | Speaker C: Just. Oh no. | ||
| + | |||
| + | Speaker E: I wouldn' | ||
| + | |||
| + | Speaker C: We're just talking about. No, they' | ||
| + | |||
| + | Speaker E: It's good to have friends and allies like your people. | ||
| + | |||
| + | Speaker C: Are thankful for you. | ||
| + | |||
| + | Speaker A: Tell me a story about when you were a child. The trials I started. | ||
| + | |||
| + | Speaker E: About their stories. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: Learning the mythologies. And I don't know how much he would volunteer of his past, but he'd be asking questions to find out about their past. At some point when alcohol revelry is died down, you're probably staring into the flames. | ||
| + | |||
| + | Speaker E: Do they all know that you're going to take the trials? | ||
| + | |||
| + | Speaker C: That's why. | ||
| + | |||
| + | Speaker D: That's why I like what is Audrey shared say that because like the Yakoon wouldn' | ||
| + | |||
| + | Speaker C: You know if you told people. | ||
| + | |||
| + | Speaker A: Yeah but I'm not sure what I would probably as we're coming into the village beforehand it's like. Do you know that I'm headed to Aklac for the trials. Is this something that should be passed on or will it cause. | ||
| + | |||
| + | Speaker C: Problems? | ||
| + | |||
| + | Speaker D: It won't cause any problems. | ||
| + | |||
| + | Speaker A: Will not become part of the trial. | ||
| + | |||
| + | Speaker D: Sorry, what did you say? | ||
| + | |||
| + | Speaker A: Will that become part of the trial? This outsider take a trial? | ||
| + | |||
| + | Speaker D: Yeah. No. | ||
| + | |||
| + | Speaker C: Our. | ||
| + | |||
| + | Speaker D: She's like our people for the most part. The Nook is Desta. So if he calls an outsider to. | ||
| + | |||
| + | Speaker C: You, don't question the trial. And that' | ||
| + | |||
| + | Speaker D: That's what it is. | ||
| + | |||
| + | Speaker A: Then if they asked what where we're. | ||
| + | |||
| + | Speaker C: Going, I would say add black and. | ||
| + | |||
| + | Speaker A: We'Ve been stuff and that's all I would know. | ||
| + | |||
| + | Speaker D: Yeah. So yeah, they' | ||
| + | |||
| + | Speaker E: This. | ||
| + | |||
| + | Speaker D: This village would probably have a little more. Would be a little more normal for like strangers. Wouldn' | ||
| + | |||
| + | Speaker C: Right. | ||
| + | |||
| + | Speaker D: Or other magical looking weapons. | ||
| + | |||
| + | Speaker C: Anyway. So TR. | ||
| + | |||
| + | Speaker A: Do you know anybody that's been sewing for trials down to what they do and that would just kind of open the door for tales of four years have passed or Sean. | ||
| + | |||
| + | Speaker D: So yeah, I didn't say the only for anyone. You asked if they'd been to the trials. Oh they would say no. And it's only for. Like the shamans and sorcerers to go through to see if they' | ||
| + | |||
| + | Speaker A: Do you have any tales? | ||
| + | |||
| + | Speaker D: So as long as you get right talking to Yakun. | ||
| + | |||
| + | Speaker A: I mean like how the Greeks had Hercules and. | ||
| + | |||
| + | Speaker D: Yeah. That. No, her. She like you wouldn' | ||
| + | |||
| + | Speaker C: Oh. | ||
| + | |||
| + | Speaker A: But after. | ||
| + | |||
| + | Speaker C: What are the tales of the others. | ||
| + | |||
| + | Speaker A: That have passed the trials? | ||
| + | |||
| + | Speaker C: What did they go on to do? | ||
| + | |||
| + | Speaker D: Oh like all of them have usually been. They' | ||
| + | |||
| + | Speaker C: The weird like magic users and leaders. | ||
| + | |||
| + | Speaker D: Of their people and defenders of the land. So they' | ||
| + | |||
| + | Speaker C: They' | ||
| + | |||
| + | Speaker D: Or that's how they' | ||
| + | |||
| + | Speaker A: Has anybody ever failed the trial since your mom. | ||
| + | |||
| + | Speaker D: You can I think would tell you that failure is death. You're unworthy of your blood. So you're consumed by the nuke. | ||
| + | |||
| + | Speaker C: Okay. Right. | ||
| + | |||
| + | Speaker A: That prevents future conflicts. | ||
| + | |||
| + | Speaker C: Remember the message. | ||
| + | |||
| + | Speaker D: Yeah, yeah. And you can always say it's the. The trials are all personal. They challenge you and you' | ||
| + | |||
| + | Speaker C: And you're more than this to serve. And then like. | ||
| + | |||
| + | Speaker D: And also people are like especially like the warrior I guess class or cast or whatever would be like when they hear that they'd be like clapping you on the shoulders and wishing you like luck and look forward to. | ||
| + | |||
| + | Speaker C: To hear stories and your tales of deeds. | ||
| + | |||
| + | Speaker D: And you get the sense that like nobody talks about the people that failed like they. | ||
| + | |||
| + | Speaker A: Existence. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: Basically since they were like unworthy. They' | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: And there would be at some point like maybe while you guys were like sitting or like as near the evening when everyone' | ||
| + | |||
| + | Speaker C: And the arrival of lithris. | ||
| + | |||
| + | Speaker D: And a lot of that lines up very much to like very closely what you saw in the. What you learned like in the chapel. | ||
| + | |||
| + | Speaker A: Stained glass and tapestry. | ||
| + | |||
| + | Speaker D: Like a lot of these are I guess in their past history. | ||
| + | |||
| + | Speaker C: There is a lot of death and. | ||
| + | |||
| + | Speaker D: Fighting against or stories of great. | ||
| + | |||
| + | Speaker C: Shamans and like witches that would. | ||
| + | |||
| + | Speaker D: Were trying to stand like would stand against him to defend their. | ||
| + | |||
| + | Speaker C: Their lands. | ||
| + | |||
| + | Speaker D: There' | ||
| + | |||
| + | Speaker C: In his songs for fighting. | ||
| + | |||
| + | Speaker D: Like just from fighting or zine. | ||
| + | |||
| + | Speaker B: And then. | ||
| + | |||
| + | Speaker D: As the church essentially. | ||
| + | |||
| + | Speaker C: Shifted. | ||
| + | |||
| + | Speaker D: Especially gather from like some of this the songs. That the shift like corn coincides with one like the Trinity took over. And then like they kind of end the night with a bunch of like upbeat and happy songs about the return of them up in the veil when the veldt tour. | ||
| + | |||
| + | Speaker C: So there' | ||
| + | |||
| + | Speaker B: It should be like waltzes. | ||
| + | |||
| + | Speaker C: More upbeat music. What is this? It's like in Back to the Future kids are gonna love. | ||
| + | |||
| + | Speaker D: No, I'd say yeah. When he got up does Edgar or does he sing? | ||
| + | |||
| + | Speaker C: Do you sing? Just play. | ||
| + | |||
| + | Speaker B: He just plays. | ||
| + | |||
| + | Speaker C: But. | ||
| + | |||
| + | Speaker B: As he plays after his all his new life. It's like on the wind. It's like you hear the other orchestra pieces. Like as the song plays it like builds in the room. | ||
| + | |||
| + | Speaker C: But. | ||
| + | |||
| + | Speaker B: We'Re the whole orchestra probably acquired a thing on the song. Kind of just like on the Wind. | ||
| + | |||
| + | Speaker D: Yeah yeah. I'd say you'd see the people. I think. I think the room would start to go would go quiet when you actually started when you got up and like started playing. And like all the local people would like fix on you. But then they'd also kind of like start like looking around a little bit as I heard you might music. | ||
| + | |||
| + | Speaker B: Yeah that's how he does it. | ||
| + | |||
| + | Speaker D: As they hear like this music that. | ||
| + | |||
| + | Speaker B: Comes from comes on the woods from the woods. | ||
| + | |||
| + | Speaker D: I think probably like when you were done Yakun would come up and. | ||
| + | |||
| + | Speaker B: Just randomly pick people out and send messages in their heads. | ||
| + | |||
| + | Speaker A: Your ancestor says good job. And yours says try again. | ||
| + | |||
| + | Speaker D: Yeah yeah. You couldn' | ||
| + | |||
| + | Speaker C: How or how or where did learn to play that she's like an is hauntingly beautiful. | ||
| + | |||
| + | Speaker D: And not of this. That's not natural for this world. | ||
| + | |||
| + | Speaker C: It's not. | ||
| + | |||
| + | Speaker B: Explains and it comes from. | ||
| + | |||
| + | Speaker C: That one. | ||
| + | |||
| + | Speaker B: I was being here for. My violin always just comes out of my jacket. | ||
| + | |||
| + | Speaker C: Like I open it. | ||
| + | |||
| + | Speaker B: You never see the instrument on it. It's always does it wouldn' | ||
| + | |||
| + | Speaker D: Yeah. When you mentioned Covos but I think she would look very surprised but also spooked. She was like. | ||
| + | |||
| + | Speaker C: Oh. | ||
| + | |||
| + | Speaker D: She's like. It's like no wonder it's Tom does. A bit concerning about you. | ||
| + | |||
| + | Speaker C: Or. | ||
| + | |||
| + | Speaker D: Concerns not the unnatural like un. Yeah unnaturally like respectful or weary of. | ||
| + | |||
| + | Speaker C: You. | ||
| + | |||
| + | Speaker B: Kind of be like I get that a lot from people that consent. | ||
| + | |||
| + | Speaker C: The other side or other forces. She's just like white the war party. You are a purpose indeed. | ||
| + | |||
| + | Speaker D: And then yeah yeah and then eventually like yeah. The night winds down. Everybody like leaves. If you guys are able to sleep and get your long rest in if you need to do anything just collapse. | ||
| + | |||
| + | Speaker C: After if you need to do any long rest moves. I'm good to go. Since we going through the night. Yep. | ||
| + | |||
| + | Speaker A: We can't plan for the stress of tomorrow. | ||
| + | |||
| + | Speaker E: Unfortunately. | ||
| + | |||
| + | Speaker B: You need more hopeful. | ||
| + | |||
| + | Speaker A: Stock wants to give us morphine or something on our ride so we don't. | ||
| + | |||
| + | Speaker C: Stress out more chilled and the people. | ||
| + | |||
| + | Speaker A: Here have some stuff that would be an interesting question. We plan on writing hard and fast. What do the runners take to cope with the stress? Relax Special rations. They can eat while I'm telling back just tough. | ||
| + | |||
| + | Speaker C: Yeah their body is tough there probably. | ||
| + | |||
| + | Speaker D: A little bit of that like. But then they would also. | ||
| + | |||
| + | Speaker C: Herbal stimulant. | ||
| + | |||
| + | Speaker D: But also they take. They have. If they take. | ||
| + | |||
| + | Speaker E: I'M using the spiromia to disappearing. | ||
| + | |||
| + | Speaker A: Disappearing well considering she's the one who identified it she probably know you're funny joke but the rest of the tribe. | ||
| + | |||
| + | Speaker B: After the music' | ||
| + | |||
| + | Speaker D: She would say oh they they have. | ||
| + | |||
| + | Speaker C: They take stamina potions basically is what it I guess I'm sure that makes sense translate too. It's like if you would like some but you know provide two for each. I think that's what I want my starting I think I too actually I forget about that all the time. I went for for Will oh I. | ||
| + | |||
| + | Speaker D: Got so much yeah so it be. | ||
| + | |||
| + | Speaker C: It'S me clear D4 stress A1 D4 stresses drug yeah. 6 minor stay on. At some point right before they leave I think Junior wants to go talk to El. He's like really? He's a little. A little shy about it like a kid might be hey can I ask you some questions about Nanook? He said he's like a father figure. Yep. So I'm like six weeks old and I only knew my PA for two of those days and so I don't really have a father figure. Do you think the Nook would be my father figure too? | ||
| + | |||
| + | Speaker D: I don't see why not. | ||
| + | |||
| + | Speaker C: Cool. I said get to talk to the speaker when you arrive at act like okay. He'll have more insight into. | ||
| + | |||
| + | Speaker A: Gadget' | ||
| + | |||
| + | Speaker C: Junior' | ||
| + | |||
| + | Speaker A: Yeah, you got two. Why not? | ||
| + | |||
| + | Speaker C: I love paws. | ||
| + | |||
| + | Speaker A: Just wait until you find mama. | ||
| + | |||
| + | Speaker C: I didn't even know you can have mama. | ||
| + | |||
| + | Speaker D: Yeah when like when you met. You've been alive for like six weeks. Six weeks or whatever I'd say. Well I don't know if Junior would like pick up on it but you'd probably see like this guy brain damaged like trying to look on her face. It kind of just like ignores that detail. | ||
| + | |||
| + | Speaker C: He misspoke. | ||
| + | |||
| + | Speaker D: But tell but she could tell that you were like being earnest in your question. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: Too many hits to the head. | ||
| + | |||
| + | Speaker B: You've seen a lot. | ||
| + | |||
| + | Speaker C: He doesn' | ||
| + | |||
| + | Speaker D: You guys get something. | ||
| + | |||
| + | Speaker C: Let's go. I'm excited. | ||
| + | |||
| + | Speaker D: Get some rations you can eat along the way and then you guys set. | ||
| + | |||
| + | Speaker C: Out for. | ||
| + | |||
| + | Speaker D: A hard three day ride. | ||
| + | |||
| + | Speaker C: You. | ||
| + | |||
| + | Speaker D: Down to the village of Kennellic. | ||
| + | |||
| + | Speaker C: What's it like? | ||
| + | |||
| + | Speaker A: I'm just looking at the size of the lake. How does it act? | ||
| + | |||
| + | Speaker C: Fairy wood. | ||
| + | |||
| + | Speaker A: Faster. | ||
| + | |||
| + | Speaker C: Easier just. | ||
| + | |||
| + | Speaker A: Talons were born to run. | ||
| + | |||
| + | Speaker C: But After a while you're pouring your. | ||
| + | |||
| + | Speaker A: Your stem bot into the talon. | ||
| + | |||
| + | Speaker D: Three day like a three day like I guess run for them would. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: They would mark like they would mark some stress all they probably mark half the stress. So they. Because they are endurance animals. | ||
| + | |||
| + | Speaker A: I'm still playing the time game as far as ocean versus land. This is way too out of the way. It made sense to go south. | ||
| + | |||
| + | Speaker D: Inland Bay. Oh here there wouldn' | ||
| + | |||
| + | Speaker A: Oh this first. | ||
| + | |||
| + | Speaker D: Yeah yeah. So you guys would arrive at this. This town's very similar. He's being greeted by. Elder ona. Almost six foot tall. | ||
| + | |||
| + | Speaker C: What they' | ||
| + | |||
| + | Speaker D: No you actually don't. | ||
| + | |||
| + | Speaker C: Oh you probably. | ||
| + | |||
| + | Speaker D: I mean you would have. | ||
| + | |||
| + | Speaker C: Been twice. | ||
| + | |||
| + | Speaker D: Well no your whole pack is running. | ||
| + | |||
| + | Speaker C: Unless you had sent. | ||
| + | |||
| + | Speaker D: Le Poo ahead. | ||
| + | |||
| + | Speaker C: Too. | ||
| + | |||
| + | Speaker D: Yeah but they' | ||
| + | |||
| + | Speaker C: Greeted by pony's like kind of Caribbean. | ||
| + | |||
| + | Speaker D: Colored skin, pale blue eyes, shaved head, Italian Mickey Mouse. | ||
| + | |||
| + | Speaker C: It's almost morning. Almost morning. | ||
| + | |||
| + | Speaker D: Yeah. He just says. | ||
| + | |||
| + | Speaker C: Welcome. Oh whatever you need. We got word from the north Butcher in Germany a few hours ago. Right behind the veteran. | ||
| + | |||
| + | Speaker D: Yeah pretty much actually probably like yeah maybe half a day. | ||
| + | |||
| + | Speaker C: About all the messenger messengers had their Poppins. | ||
| + | |||
| + | Speaker D: And as you're like riding to the village she's like. | ||
| + | |||
| + | Speaker C: He's just like yeah yeah. Lodging if you need it. Just food if you want to stay the night. Something you guys might be one night. | ||
| + | |||
| + | Speaker A: Clear the stress. | ||
| + | |||
| + | Speaker C: Maybe often not what you plan. | ||
| + | |||
| + | Speaker D: Yeah. So that like basically like the same thing that happened three days ago would be the going on here at this. | ||
| + | |||
| + | Speaker C: Village. | ||
| + | |||
| + | Speaker D: And you'd get probably a lot more like everybody like kind of like comes out and like looks at you because you're way far from where norm like I guess non Inuits would have been would be. So like everybody' | ||
| + | |||
| + | Speaker C: Feast, entertain people for you. You guys just want to sleep and go. | ||
| + | |||
| + | Speaker A: Future contacts would probably pay off better than end the status of what we need to defend. | ||
| + | |||
| + | Speaker C: Really Wait. | ||
| + | |||
| + | Speaker E: I might stand for a little bit just to listen. | ||
| + | |||
| + | Speaker C: Hang out with people. | ||
| + | |||
| + | Speaker E: If there' | ||
| + | |||
| + | Speaker C: But otherwise just listen. | ||
| + | |||
| + | Speaker D: That's what she's asking is if you guys want to do you guys want to like basically have. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: Junior' | ||
| + | |||
| + | Speaker A: A rest relax with. | ||
| + | |||
| + | Speaker C: Junior' | ||
| + | |||
| + | Speaker B: Whatever. | ||
| + | |||
| + | Speaker C: Ragger is all about people getting across the tavern. That's how you do that. You know how kids never realize they' | ||
| + | |||
| + | Speaker E: Tired until they pass out? | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker E: It's the same energy. | ||
| + | |||
| + | Speaker B: One minute he's out running around. | ||
| + | |||
| + | Speaker E: Curled. | ||
| + | |||
| + | Speaker C: Up with his palate. | ||
| + | |||
| + | Speaker A: So relaxing evening nothing. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker B: No feast. If they didn't have one planned because. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker B: Edgar wouldn' | ||
| + | |||
| + | Speaker A: Although this time you could go invisible. It totally wouldn' | ||
| + | |||
| + | Speaker B: You'll save that for someone that deserves it. | ||
| + | |||
| + | Speaker A: I'm just a brush salesman, man. | ||
| + | |||
| + | Speaker C: Buy a brush. Your time is coming soon. | ||
| + | |||
| + | Speaker B: And all this disappear. | ||
| + | |||
| + | Speaker A: I'll find you when the time is right. | ||
| + | |||
| + | Speaker D: Yeah. So you guys. Yeah. Quieter even. I guess maybe like in the elders lodge slash. So like a few. I guess the more prominent. I guess people in the village would come. | ||
| + | |||
| + | Speaker B: Don't hang out by a campfire afterwards. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: If you want to be. If you want to go stuff like that around the village. | ||
| + | |||
| + | Speaker C: That's whatever. | ||
| + | |||
| + | Speaker A: Well, it might be worth walking. | ||
| + | |||
| + | Speaker C: It'll be rations. What? | ||
| + | |||
| + | Speaker D: But all that stuff would be like. Yeah, again, like they would. | ||
| + | |||
| + | Speaker C: Yeah. We'll refresh your rations. You want some more stamina to make it? | ||
| + | |||
| + | Speaker B: I'm good. | ||
| + | |||
| + | Speaker C: I don't know if we actually took any or. We probably did when we just cleared it up. | ||
| + | |||
| + | Speaker A: This rest. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker A: We'll take the long rest here. | ||
| + | |||
| + | Speaker C: How many total did we get? No. | ||
| + | |||
| + | Speaker E: Use. An extra one. | ||
| + | |||
| + | Speaker B: Yep. | ||
| + | |||
| + | Speaker D: And I think. Yeah. So yeah. While you guys are. | ||
| + | |||
| + | Speaker A: Might want to find out anything on current events. What news are you running ahead of the news or buying the news? | ||
| + | |||
| + | Speaker E: What' | ||
| + | |||
| + | Speaker A: But they know what's going on in the world. | ||
| + | |||
| + | Speaker C: I would say here that you would probably. | ||
| + | |||
| + | Speaker A: Completely insulated from where they are from. | ||
| + | |||
| + | Speaker E: There' | ||
| + | |||
| + | Speaker A: Going. | ||
| + | |||
| + | Speaker C: There' | ||
| + | |||
| + | Speaker D: I think there' | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: A little bit more. You did see a fair amount more. | ||
| + | |||
| + | Speaker C: Actually. | ||
| + | |||
| + | Speaker D: I'll say you're hearing more stories here of like refugees from the east. | ||
| + | |||
| + | Speaker C: And. | ||
| + | |||
| + | Speaker D: Some of them are talking about. | ||
| + | |||
| + | Speaker C: The wars. The war. | ||
| + | |||
| + | Speaker D: And then I think in that evening the town bard. | ||
| + | |||
| + | Speaker C: Is here. | ||
| + | |||
| + | Speaker D: Or I guess a traveling bard that. | ||
| + | |||
| + | Speaker C: Has come through here. Awesome. | ||
| + | |||
| + | Speaker D: Sing us sings a song of. | ||
| + | |||
| + | Speaker C: A. | ||
| + | |||
| + | Speaker D: Pack of war dogs that fought and slayed a metal spider to the east. | ||
| + | |||
| + | Speaker C: Very impressive. Hope we don't see any metal spider. Yeah. | ||
| + | |||
| + | Speaker D: And he like you gather from like the song that the the thing is. | ||
| + | |||
| + | Speaker C: Huge and one of their members was. | ||
| + | |||
| + | Speaker D: Killed in the fight. | ||
| + | |||
| + | Speaker C: But yeah. And then must have anything specific you guys want to do on then? | ||
| + | |||
| + | Speaker D: I guess do you guys want to. | ||
| + | |||
| + | Speaker C: Push straight for. | ||
| + | |||
| + | Speaker D: Basically be like a two most like two and a half day ride roughly. Except be probably closer to like a. | ||
| + | |||
| + | Speaker C: Three day ride if you just want to book it straight there. | ||
| + | |||
| + | Speaker D: Or do you want to stop at the next village? | ||
| + | |||
| + | Speaker E: What's the cost for booking Distress. | ||
| + | |||
| + | Speaker D: Dispense. | ||
| + | |||
| + | Speaker C: Stress and discern stress. We have several potions and it just takes 190. Pretty nice. I use push. All right. So you sleep and then three days late and. I should guess two and a half days about midday. | ||
| + | |||
| + | Speaker A: That's right. | ||
| + | |||
| + | Speaker C: You arrive at back. We made it. Finally. This is silly place. She's helping. | ||
| + | |||
| + | Speaker A: Has a THR behind clipping C50. | ||
| + | |||
| + | Speaker C: I don't want to draw the dragon. You say already got one. | ||
| + | |||
| + | Speaker A: Otherwise we want to have to craft some. | ||
| + | |||
| + | Speaker C: Okay. So we got 3 stress right now. | ||
| + | |||
| + | Speaker D: Yes. Yes. | ||
| + | |||
| + | Speaker C: We're at 3 stress. | ||
| + | |||
| + | Speaker A: Thoughts keep crossing my mind. | ||
| + | |||
| + | Speaker C: How can take out of. | ||
| + | |||
| + | Speaker A: Let's just keep in the middle of the mountains. Summon a meteorite. | ||
| + | |||
| + | Speaker C: You can do that. You can send a meteorite. I don't know what's a meteor. | ||
| + | |||
| + | Speaker A: We ask a shooting star. We make a wish and hopefully it comes down where we want it. | ||
| + | |||
| + | Speaker C: I almost shot in the space. We can shoot it back down like a dodge rod. | ||
| + | |||
| + | Speaker B: There we go. | ||
| + | |||
| + | Speaker A: Yeah. Two pillars in the same place at the same time. It's twice as powerful. | ||
| + | |||
| + | Speaker C: Yeah. How many are normally there at that camp? Yep. | ||
| + | |||
| + | Speaker A: I don't think poison in the well is going to do us any good. | ||
| + | |||
| + | Speaker D: Yeah. So you guys. | ||
| + | |||
| + | Speaker C: Oh. | ||
| + | |||
| + | Speaker D: I guess there. | ||
| + | |||
| + | Speaker C: Two. | ||
| + | |||
| + | Speaker D: Packs of talents meet you on the road. | ||
| + | |||
| + | Speaker C: Two separate packs? | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker C: Two separate packs. | ||
| + | |||
| + | Speaker D: I'll meet you on the road. And they' | ||
| + | |||
| + | Speaker B: Hacks. | ||
| + | |||
| + | Speaker D: Cold Claw. | ||
| + | |||
| + | Speaker C: And Broken Fang. | ||
| + | |||
| + | Speaker A: Patron' | ||
| + | |||
| + | Speaker C: Nita. | ||
| + | |||
| + | Speaker D: Is the human war. Like the human warrior. That' | ||
| + | |||
| + | Speaker A: That'S riding soon. | ||
| + | |||
| + | Speaker D: No. Suni is the other human. Nia and Suni are hu are the humans. And then there' | ||
| + | |||
| + | Speaker A: Broken town. | ||
| + | |||
| + | Speaker D: Broken cold Cold Claw and Broken thing. Actually I guess those are actually. Yeah. Those aren' | ||
| + | |||
| + | Speaker C: Yeah, sorry. | ||
| + | |||
| + | Speaker D: Tartak is the human that greets you. Yeah. So you got tartak on nita and sunni. And I think the first thing you notice that all of these talons are a foot taller than yours. | ||
| + | |||
| + | Speaker C: Big talons. | ||
| + | |||
| + | Speaker D: And a lot of, and a lot of them have a lot of old wounds. And the, the people riding them. | ||
| + | |||
| + | Speaker C: Are. | ||
| + | |||
| + | Speaker D: All, most of them, they' | ||
| + | |||
| + | Speaker A: Tires like. | ||
| + | |||
| + | Speaker C: Okay, well take you street forward to escort you straight to Alder Talk. | ||
| + | |||
| + | Speaker D: I'd actually say these guys probably actually intercept you. A day out. Yeah, we'll do that like a day out. These guys just come up, Introduce themselves. | ||
| + | |||
| + | Speaker C: And. | ||
| + | |||
| + | Speaker D: Yeah, chart chugging them. | ||
| + | |||
| + | Speaker C: All right. | ||
| + | |||
| + | Speaker D: It's like that's not it yet. We're here to. | ||
| + | |||
| + | Speaker C: Complete your journey, to act like an elder or to the speaker. We're your honor guard. | ||
| + | |||
| + | Speaker A: I would thank them. He said, retired from a long run. Do we rest tonight or do we rest once we reach aclap? | ||
| + | |||
| + | Speaker C: Rest and act right. | ||
| + | |||
| + | Speaker A: Then I turn, hold on tight. | ||
| + | |||
| + | Speaker C: We're going for a ride. | ||
| + | |||
| + | Speaker A: Ask them to, to lead on. And I'm not sure what. | ||
| + | |||
| + | Speaker C: You tell them I'm riding on the. | ||
| + | |||
| + | Speaker D: Poo or whichever one you wanted, I. | ||
| + | |||
| + | Speaker A: Guess who's been running scouting out ahead. | ||
| + | |||
| + | Speaker C: Yeah, put him back in there. Yeah. | ||
| + | |||
| + | Speaker D: So you guys straight through? Yep. So then yeah, as you guys ride through the night and arrive, oh. | ||
| + | |||
| + | Speaker C: I. | ||
| + | |||
| + | Speaker D: Think act like the capital. You can tell that this is. | ||
| + | |||
| + | Speaker C: Closer. | ||
| + | |||
| + | Speaker D: To like a city, a large village. You can see as you're coming up to it that there' | ||
| + | |||
| + | Speaker C: Or It's almost. | ||
| + | |||
| + | Speaker D: These massive like redwood size like weeping willows type trees. As you enter into the the through the gate, there' | ||
| + | |||
| + | Speaker C: I don't know, follow me. | ||
| + | |||
| + | Speaker D: And they like go up in like, like three in front and then like two behind you. And the other guard follows up in the. Which I guess they both. They like split you. So you're in between the two jars and you go up the spile tree that's like inside the staircase inside this tree. And you would see that there' | ||
| + | |||
| + | Speaker C: Her hair is like red color. And hers. | ||
| + | |||
| + | Speaker D: Her clothes are also very much like everyone else. There' | ||
| + | |||
| + | Speaker C: Here is Destin Audrey, his war banks. | ||
| + | |||
| + | Speaker D: And the one in the one in the center, the woman is. | ||
| + | |||
| + | Speaker C: I am Speaker Adler. Talk. I trust your journey was. | ||
| + | |||
| + | Speaker D: Well. | ||
| + | |||
| + | Speaker A: Far faster than you probably would have liked. Things being as they are, being as it is. Time is. | ||
| + | |||
| + | Speaker D: Yes, things have been moving poorly for us. | ||
| + | |||
| + | Speaker C: Particularly. Says that if you survive, you may be. I don't know. You would. | ||
| + | |||
| + | Speaker D: I said, yeah. Nanook says if should you survive, will. | ||
| + | |||
| + | Speaker C: Be the hero we need. | ||
| + | |||
| + | Speaker A: If I don't, may I be reborn. And something. | ||
| + | |||
| + | Speaker D: I think she would laugh. You probably get some chuckles from the other elders that are all arranged there. | ||
| + | |||
| + | Speaker C: Well be born as death. | ||
| + | |||
| + | Speaker E: Tongue duppings. | ||
| + | |||
| + | Speaker D: So, yeah, so my next character. And then I think she looks over at you, Edgar, and says, welcome, Speaker. | ||
| + | |||
| + | Speaker C: No, like Beth. | ||
| + | |||
| + | Speaker B: No, I don't. | ||
| + | |||
| + | Speaker C: You're speaking. So do you honor us with your presence? | ||
| + | |||
| + | Speaker D: Other tire. There it goes. | ||
| + | |||
| + | Speaker C: I said if 3. | ||
| + | |||
| + | Speaker D: You're welcome to take as much time. | ||
| + | |||
| + | Speaker C: As you wish to prepare yourself for your trial, but the sooner the better. | ||
| + | |||
| + | Speaker D: We. And she gestures to the elders. | ||
| + | |||
| + | Speaker C: Will need a day to prepare. | ||
| + | |||
| + | Speaker A: And let's do it once prepared. Is there anything I need to know about the trial that I might be far away? | ||
| + | |||
| + | Speaker C: Multiple truths. | ||
| + | |||
| + | Speaker A: What is your favorite color? Trip to the library to see if. | ||
| + | |||
| + | Speaker E: I can find out. | ||
| + | |||
| + | Speaker A: The speed of a flight. Coconut laden sparrow. | ||
| + | |||
| + | Speaker D: She would say she just goes Advice for the trial. To be honest and walk in the lake. | ||
| + | |||
| + | Speaker C: Oh, suck. Yeah, you've heard that quite a bit. | ||
| + | |||
| + | Speaker D: And if you fail, you will be dead. | ||
| + | |||
| + | Speaker C: Oh. So don't stress. | ||
| + | |||
| + | Speaker B: It won't matter. | ||
| + | |||
| + | Speaker C: You'll be back with a turtle. | ||
| + | |||
| + | Speaker B: Yeah, we gotta go on the boat ride. | ||
| + | |||
| + | Speaker C: Edgar must take you on boat ride. | ||
| + | |||
| + | Speaker B: Yeah, put me on boat ride. | ||
| + | |||
| + | Speaker A: You know what? Maybe I would just work for Edgar. | ||
| + | |||
| + | Speaker C: That sounded cool. Have to talk to the lady. | ||
| + | |||
| + | Speaker A: Considering how young Audrey is. The only lady he's talking to is. | ||
| + | |||
| + | Speaker C: Wait. | ||
| + | |||
| + | Speaker A: Naomi. | ||
| + | |||
| + | Speaker B: Oh, one lady. I rattle the lady that's now that brave moon babe. | ||
| + | |||
| + | Speaker A: Yep. | ||
| + | |||
| + | Speaker C: Nora. Nora. | ||
| + | |||
| + | Speaker A: Only girl Audrey' | ||
| + | |||
| + | Speaker D: Yeah, I talked some in the village when you're growing up before you had to run away. | ||
| + | |||
| + | Speaker C: But yeah. | ||
| + | |||
| + | Speaker D: Yeah, we've been Flying. | ||
| + | |||
| + | Speaker C: You don't talk to him. | ||
| + | |||
| + | Speaker D: I would have talked to more people while we were downtown. We had like a year stuff like that. | ||
| + | |||
| + | Speaker A: But it wasn't a close relationship. | ||
| + | |||
| + | Speaker D: Yeah, the elder. Yeah, elder talk. Just as mentioned. As far as preparing. | ||
| + | |||
| + | Speaker C: Nope. Just rest and walk in the light. And. | ||
| + | |||
| + | Speaker D: And then she looks over at Edgar and. | ||
| + | |||
| + | Speaker C: Edgar, if you're willing, we would be much honored if you would bear witness. | ||
| + | |||
| + | Speaker D: She goes. The trial. | ||
| + | |||
| + | Speaker C: We will travel. To our spirit lodge which will entail drinking it. We'll go to our. The sweat lodge. Take drink. We will drink. Yep. We will drink and then we will go to spirit lodge. | ||
| + | |||
| + | Speaker D: What you need to know about that is everything is real there. You must survive. | ||
| + | |||
| + | Speaker C: The eight trials. | ||
| + | |||
| + | Speaker A: First one is just getting to the launch. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker B: Eight trials. | ||
| + | |||
| + | Speaker D: And if you pass. | ||
| + | |||
| + | Speaker C: If you survive them. But it's sufficient to me. | ||
| + | |||
| + | Speaker D: So yeah. If you pass those with sufficient. | ||
| + | |||
| + | Speaker C: With a beer. | ||
| + | |||
| + | Speaker D: Better sufficiently for. | ||
| + | |||
| + | Speaker C: Your. You will unlock the power in your blood. Oh, isn't blood magic medium. | ||
| + | |||
| + | Speaker D: It's not blood magic. It's the legacy of his ancestry. | ||
| + | |||
| + | Speaker C: Oh. Different type of blood. | ||
| + | |||
| + | Speaker D: And this would probably be new news to you because. See, Because seriously, I sensed it or smelled it on you. | ||
| + | |||
| + | Speaker A: Some of my pastors that netted crossover. | ||
| + | |||
| + | Speaker C: You're from one of the most powerful lines in our history. | ||
| + | |||
| + | Speaker D: So it is. | ||
| + | |||
| + | Speaker C: Time for you to know thyself. | ||
| + | |||
| + | Speaker A: Will my past come back to haunt. Nanook is interested in the power of my blood or as a promise to serve the light. This isn't going to cause complications, | ||
| + | |||
| + | Speaker C: Fights the shadow. | ||
| + | |||
| + | Speaker D: Oh good. | ||
| + | |||
| + | Speaker A: Then he and Luftus are old buddies. | ||
| + | |||
| + | Speaker C: We're good. | ||
| + | |||
| + | Speaker B: Maybe. | ||
| + | |||
| + | Speaker C: Yeah. Laundry' | ||
| + | |||
| + | Speaker D: She kind of like. I just chuckles a little bit. | ||
| + | |||
| + | Speaker C: But. | ||
| + | |||
| + | Speaker D: We only took up issue with. | ||
| + | |||
| + | Speaker C: The church and our only issue we. | ||
| + | |||
| + | Speaker D: Had with Mithras is when he cut off. | ||
| + | |||
| + | Speaker C: Cut us off. Okay. | ||
| + | |||
| + | Speaker D: Yeah, because they know like he arrived and then they lost contact with the nuff. So that pissed them off. | ||
| + | |||
| + | Speaker C: And then. | ||
| + | |||
| + | Speaker D: And then the church grew up several hundred years later, came down and tried to change them. | ||
| + | |||
| + | Speaker C: Persecute them or attack them, whatever. | ||
| + | |||
| + | Speaker D: And I think she looks over at Doc. | ||
| + | |||
| + | Speaker A: Don't blame me. Blame this guy. | ||
| + | |||
| + | Speaker C: No. | ||
| + | |||
| + | Speaker D: I think. And ask you do you know why Mithras would cut us off? | ||
| + | |||
| + | Speaker C: I was going to close its eyes. | ||
| + | |||
| + | Speaker E: Does he still have any hyproglow? Does he still have some glow from. | ||
| + | |||
| + | Speaker D: No, but you would. You would know from what you learned. | ||
| + | |||
| + | Speaker C: What's that? | ||
| + | |||
| + | Speaker B: It's just radiation. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker E: Right there. Just like an abiotic. | ||
| + | |||
| + | Speaker D: Now you would know you would know from what you learned in like in the chapel in the cathedral there that he cut off the animal. He like shielded the entire planet basically like cut it off from the animal to hide because he was wounded after fighting Kolbach I think. | ||
| + | |||
| + | Speaker E: Yeah I have that name. It is Kalbic. | ||
| + | |||
| + | Speaker C: Yeah Kalvich. | ||
| + | |||
| + | Speaker D: After fighting Kalvich and then. | ||
| + | |||
| + | Speaker C: Or. | ||
| + | |||
| + | Speaker E: But it was an unintended sound effect. | ||
| + | |||
| + | Speaker C: Then. | ||
| + | |||
| + | Speaker D: You no the side of the what he did was intended. It was but he intended to cut everything off. | ||
| + | |||
| + | Speaker E: Was it was to hide not for the purpose of cutting them off. | ||
| + | |||
| + | Speaker D: Yeah. Self preservation. | ||
| + | |||
| + | Speaker E: Yeah I would be very diplomatic about how I express that but I would share that. I don't know if they they know Orzine but do they know know the name Calvin? | ||
| + | |||
| + | Speaker D: No she was who is that? | ||
| + | |||
| + | Speaker C: It's. | ||
| + | |||
| + | Speaker E: As much as you hate Orina in the darkness this would be even more so the foe of Mithras. Mithras was fighting both and was going. | ||
| + | |||
| + | Speaker C: To potentially lose so she cut herself off. | ||
| + | |||
| + | Speaker E: He cut herself cut him off from the end. It was not to separate you but. | ||
| + | |||
| + | Speaker C: That was the event. | ||
| + | |||
| + | Speaker E: And now we go to restore all the things. | ||
| + | |||
| + | Speaker C: Let us pray Audrey survives the trials. | ||
| + | |||
| + | Speaker D: And she then she would go and then and Audrey to your question though. | ||
| + | |||
| + | Speaker C: We you should have no issues with myth first or us. | ||
| + | |||
| + | Speaker A: I'm all for people being friends but I don't want to fight it out of my head. | ||
| + | |||
| + | Speaker E: I would tell the leader too like if you want later we can discuss. | ||
| + | |||
| + | Speaker C: More about. | ||
| + | |||
| + | Speaker E: I took a bunch of notes from that's it like did drawings and craft. | ||
| + | |||
| + | Speaker D: I think a lot of this discussion. | ||
| + | |||
| + | Speaker C: Wall hinges on Audrey. He survives. We don't have much to discuss and much to plan. | ||
| + | |||
| + | Speaker A: If I don't do dishes arrive you still have much discuss Little less. | ||
| + | |||
| + | Speaker C: Yes. A little less of your our role becomes more challenging. | ||
| + | |||
| + | Speaker A: A's already nervous and he just laughs. | ||
| + | |||
| + | Speaker C: No that' | ||
| + | |||
| + | Speaker D: It's the most left field request. | ||
| + | |||
| + | Speaker B: Just the background story. | ||
| + | |||
| + | Speaker A: I have questions. | ||
| + | |||
| + | Speaker C: Yeah he says it all like oh it makes sense now that you say it. He doesn' | ||
| + | |||
| + | Speaker B: He is telling the truth. | ||
| + | |||
| + | Speaker A: And Audrey Prescott science says we all have our tribes. | ||
| + | |||
| + | Speaker D: I I think she she looks over and looks over to one of the Old other female elders over on the table and goes, aga, why don't you. | ||
| + | |||
| + | Speaker C: Take care of. | ||
| + | |||
| + | Speaker D: In the back here when we're done with the trials? | ||
| + | |||
| + | Speaker C: And she's like. | ||
| + | |||
| + | Speaker D: Wow, she's got this. Aga has a Patrick Star pirate. Yeah. So. So Aga as a course speaker. | ||
| + | |||
| + | Speaker C: And then Junior, well get sorted out whatever questions you have or what this would mean for you. We can speak about it after the trials. | ||
| + | |||
| + | Speaker A: I'm already just kind of waiting. It's a great conversation that Junior was going to have with Daddy Cash in the mine. Wait a minute. He joined Mithras. And now. Now you're part of the book. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker A: Carousel is going to be so proud of you. You brought entertainment to his story. | ||
| + | |||
| + | Speaker C: Yeah, maybe. Senior still in the night. | ||
| + | |||
| + | Speaker A: Carousel. | ||
| + | |||
| + | Speaker C: Oh. | ||
| + | |||
| + | Speaker D: So, yeah. So I. | ||
| + | |||
| + | Speaker C: If she's like, well, unless you have more questions, the Tar talk will show you to your rooms. Feel free to wander this in. Audrey, I suggest. You reflect and examine yourself or get drunk and do whatever you feel prepared. | ||
| + | |||
| + | Speaker A: Some reflection is different than others. | ||
| + | |||
| + | Speaker C: And then tomorrow night, if you're ready, we'll be ready. And we will proceed with the trial travel to the lodge. Gentlemen. Speaking and sympathetic. Yeah. | ||
| + | |||
| + | Speaker E: Okay. | ||
| + | |||
| + | Speaker C: And then. | ||
| + | |||
| + | Speaker D: Yeah, all right. | ||
| + | |||
| + | Speaker C: All of these. | ||
| + | |||
| + | Speaker D: And then he's like. He goes down, like, off to the down, I guess back more towards the center of the tree. | ||
| + | |||
| + | Speaker C: And then you go up. | ||
| + | |||
| + | Speaker D: Up one of these branches, and it's kind of like. Kind of like guest house. Let's probably at like four. Like, maybe like six bedrooms, like, off on it with, like, a central lake living space. | ||
| + | |||
| + | Speaker A: The only way out is with pocket glider. | ||
| + | |||
| + | Speaker D: Yep. Or you can walk down, like, the bridge vine. | ||
| + | |||
| + | Speaker C: But, yeah. | ||
| + | |||
| + | Speaker D: So, yeah, you guys are up in this. Up in the house in the Eldershee, where you can see. You can see, like, most of the city below you. You can see, like, there' | ||
| + | |||
| + | Speaker C: And then, like, kind of like the. | ||
| + | |||
| + | Speaker D: More of like the. It's more kind of like shops and like, gardens. And then, like, you do see kind of like a barracks training field where. | ||
| + | |||
| + | Speaker C: You do see. | ||
| + | |||
| + | Speaker D: Warriors and talents, like, practicing. So, yeah. | ||
| + | |||
| + | Speaker C: Do you guys wish to do anything or do you want to jump? I'm down for jump. | ||
| + | |||
| + | Speaker D: Jump to the trials. | ||
| + | |||
| + | Speaker C: Yeah. I think we just rest and clear our stress. Yeah. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker C: You guys, do you have anything? The only one they said might die to do. | ||
| + | |||
| + | Speaker D: So. | ||
| + | |||
| + | Speaker C: Junior' | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker A: I'd probably pull out the map, check, see if there' | ||
| + | |||
| + | Speaker C: Me, I would say 250. | ||
| + | |||
| + | Speaker D: I would say actually because that radius. | ||
| + | |||
| + | Speaker C: Is so freaking huge. Let's see, 250 miles from where you're at. | ||
| + | |||
| + | Speaker A: I think originally the plan was going. | ||
| + | |||
| + | Speaker C: To be bigger so it would be no there. You actually don't see. | ||
| + | |||
| + | Speaker D: Coins on the back. | ||
| + | |||
| + | Speaker A: Sit in front of the reflecting pond and reflect. | ||
| + | |||
| + | Speaker D: Yeah, you are too. Like there is like if you wanted to you could. I could say you' | ||
| + | |||
| + | Speaker C: Port water or ocean. | ||
| + | |||
| + | Speaker A: So they kind of the wall blocks off the land portion of the peninsula leaving parts of the backside open for. | ||
| + | |||
| + | Speaker D: Yeah. For selling and stuff like that for Bo. So yeah, if there' | ||
| + | |||
| + | Speaker C: You guys go right in wake in the morning, eat some. There' | ||
| + | |||
| + | Speaker D: To arrives knocks on the door and then comes in. I guess it summons Audrey and. | ||
| + | |||
| + | Speaker C: All right Audrey and Audrey, time for your trials. Speaker you are as witness. Yeah. | ||
| + | |||
| + | Speaker D: And then you guys are led down. And then led down from the tree. | ||
| + | |||
| + | Speaker C: And then. | ||
| + | |||
| + | Speaker D: And then led closer, closer to the water but not like quite on it to like this larger. A fairly large building but inside it is like they' | ||
| + | |||
| + | Speaker A: For these trials. Will armor or weapons do me any good? | ||
| + | |||
| + | Speaker C: Now this is about you and I. | ||
| + | |||
| + | Speaker A: Go ahead and before going into the hot sauna with all this, I take off the elderite duster. | ||
| + | |||
| + | Speaker D: Yeah, they, they would have. Yeah. They would have communicated that like you, you don't need anything but your body. And they probably they would have provided some like robes for both you and Ed here. | ||
| + | |||
| + | Speaker E: They' | ||
| + | |||
| + | Speaker A: I've seen the size of the Horton. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: Yeah. So yeah the lodge is like a circle and there' | ||
| + | |||
| + | Speaker C: Pit in the middle that they are. | ||
| + | |||
| + | Speaker D: That are used to like heat rocks. | ||
| + | |||
| + | Speaker C: That they pour water on. | ||
| + | |||
| + | Speaker D: Do you see the. They' | ||
| + | |||
| + | Speaker C: Like they' | ||
| + | |||
| + | Speaker A: They' | ||
| + | |||
| + | Speaker D: And then. So elder, talk to us like, you know you're gonna come sit. And there' | ||
| + | |||
| + | Speaker C: Don't just carry. | ||
| + | |||
| + | Speaker A: Yeah, from this side you get bigger. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: She fidgets, sit in them and then pulls up, pulls out of like her robes. Two vials, one for each of you. | ||
| + | |||
| + | Speaker C: Drink this. | ||
| + | |||
| + | Speaker B: Audrey, and go. See you on the other side. | ||
| + | |||
| + | Speaker C: Take a drink. | ||
| + | |||
| + | Speaker A: Last time I drank something I hadn't had before, it was whiskey, not kind. | ||
| + | |||
| + | Speaker B: This is much better. | ||
| + | |||
| + | Speaker E: Butter, smoke. | ||
| + | |||
| + | Speaker A: Alcohol, amino acids and. | ||
| + | |||
| + | Speaker D: Oh yeah. So yeah, you guys drink those and you kind of like watch the glitter. | ||
| + | |||
| + | Speaker A: Dust kind of swirl around inside. | ||
| + | |||
| + | Speaker D: And then you, yeah, you drink those and you like lean back. | ||
| + | |||
| + | Speaker C: And then when you open your eyes again, Last thing I remember is Homas. | ||
| + | |||
| + | Speaker A: Something else. | ||
| + | |||
| + | Speaker D: You find yourself in this large. | ||
| + | |||
| + | Speaker C: Temple. | ||
| + | |||
| + | Speaker A: There' | ||
| + | |||
| + | Speaker D: No. Yeah. So you find yourself in this largely. That's Audrey in the middle. Yeah, you find yourself in the center of this huge temple. You see all the other elders around you standing like standing in front of these huge tattoos. And then Edgar and the speaker off to the sides over here, observing. | ||
| + | |||
| + | Speaker C: You see. | ||
| + | |||
| + | Speaker D: Yeah. And then. The first elder, I guess we'll say, the one directly in front of you. | ||
| + | |||
| + | Speaker C: Speaks and it just says the first medium. | ||
| + | |||
| + | Speaker D: And then everything kind of like shifts around you and you just find yourself in kind of like a dark, like kind of a dimly lit room. And see the elder standing by someone that's like in. | ||
| + | |||
| + | Speaker C: I don't remember what, the. | ||
| + | |||
| + | Speaker D: Stockade or whatever. Like in a stockade. And they have a whip that they hold out to you. | ||
| + | |||
| + | Speaker C: And go, whip them till. Till they bleed. And I will give you the knowledge of runecraft. What have they done to be wicked? Does it matter? | ||
| + | |||
| + | Speaker A: Price of knowledge is pain. | ||
| + | |||
| + | Speaker C: But if I'm the one to give. | ||
| + | |||
| + | Speaker A: The knowledge, should I also not be. | ||
| + | |||
| + | Speaker E: The one to pay the price? | ||
| + | |||
| + | Speaker C: And they go, so do you refuse to whip them. | ||
| + | |||
| + | Speaker A: Unless they' | ||
| + | |||
| + | Speaker C: Yes. And then, then goes and Steps back into the shadow, and you find yourself back in the temple. | ||
| + | |||
| + | Speaker D: And then the next elder. | ||
| + | |||
| + | Speaker C: Does trial two. Let us begin. | ||
| + | |||
| + | Speaker D: And you find yourself back in your hometown, in front of your father' | ||
| + | |||
| + | Speaker C: Church. | ||
| + | |||
| + | Speaker D: With the second Elder standing here. | ||
| + | |||
| + | Speaker C: And he goes, Give me. Give me your scorches coins. Or your father' | ||
| + | |||
| + | Speaker A: It would do me no good to. | ||
| + | |||
| + | Speaker C: Give them to you. So you are unwilling to give them. You can have them, or if they. | ||
| + | |||
| + | Speaker E: Won'T do you any good. | ||
| + | |||
| + | Speaker C: That was not the question. But I'm satisfied. | ||
| + | |||
| + | Speaker D: And everything kind of like, he steps, like, kind of fades back. And you find yourself back in the temple. And then the third Elder goes. You. | ||
| + | |||
| + | Speaker C: Yeah, he goes, let us go. Begin. The third. | ||
| + | |||
| + | Speaker D: And you again find yourself. | ||
| + | |||
| + | Speaker C: In your original hometown. But this time. You see your sister Catherine doing, I guess, doing well. And. | ||
| + | |||
| + | Speaker D: The elder. Goes. | ||
| + | |||
| + | Speaker C: Do you wish to learn the knowledge to teleport yourself and those with you? | ||
| + | |||
| + | Speaker A: That would truly be a boon. That would help and save many. | ||
| + | |||
| + | Speaker C: But what is the price? | ||
| + | |||
| + | Speaker D: Just a. | ||
| + | |||
| + | Speaker C: Just a small one. Let me just make your sister destitute. | ||
| + | |||
| + | Speaker A: Why, once again, should she pay the price for my knowledge? | ||
| + | |||
| + | Speaker C: If you gain it, why does it matter? | ||
| + | |||
| + | Speaker A: What is gained does make a difference. | ||
| + | |||
| + | Speaker C: That is a wise. | ||
| + | |||
| + | Speaker D: And then. Yeah. So again, it kind of like vision goes. Kind of. But he does the old school. | ||
| + | |||
| + | Speaker C: Like tv, like flashbacks. | ||
| + | |||
| + | Speaker B: The way. | ||
| + | |||
| + | Speaker D: Find yourself in the. The temple again. And then as you like, turn. It's this number four. | ||
| + | |||
| + | Speaker A: That's a great task, has it? Turning dice. | ||
| + | |||
| + | Speaker C: Yep. | ||
| + | |||
| + | Speaker D: Yeah. Yeah, it could be too. Yeah, you're just. You come back facing. And then either the whole room just spins or you're spinning. | ||
| + | |||
| + | Speaker C: You're not sure. | ||
| + | |||
| + | Speaker A: It was a good drink. | ||
| + | |||
| + | Speaker D: And then. Yeah. So then the fourth elder goes. | ||
| + | |||
| + | Speaker C: Let us begin. Oh. | ||
| + | |||
| + | Speaker D: You find yourself in, like, a place that. Looks like it's been like a war has just gone through here. | ||
| + | |||
| + | Speaker C: Stuff is on fire. It's. | ||
| + | |||
| + | Speaker D: Burning. And then you hear someone on the other side of the flames shouting for. | ||
| + | |||
| + | Speaker C: Help, but they' | ||
| + | |||
| + | Speaker D: And the Elder' | ||
| + | |||
| + | Speaker A: Can I get to where the person is? | ||
| + | |||
| + | Speaker C: Let me tell you. | ||
| + | |||
| + | Speaker D: Yes, if you run through the points. | ||
| + | |||
| + | Speaker A: This is the first test of which. | ||
| + | |||
| + | Speaker C: I've had to move. | ||
| + | |||
| + | Speaker E: They' | ||
| + | |||
| + | Speaker C: They' | ||
| + | |||
| + | Speaker D: Yeah, you can kind of. You can like. You can see. You can, like, see them. Like they' | ||
| + | |||
| + | Speaker C: On. | ||
| + | |||
| + | Speaker D: The Other side of the flames. | ||
| + | |||
| + | Speaker A: Audrey, is it best that we both drown? | ||
| + | |||
| + | Speaker C: I'll run. | ||
| + | |||
| + | Speaker A: I'll jump through the flames, but I don't know how to swim. | ||
| + | |||
| + | Speaker C: Maybe you will. Okay. | ||
| + | |||
| + | Speaker A: Knowing that what it is, as far as the test, I'd run and try and do a parkour somersault over the flames. | ||
| + | |||
| + | Speaker C: Let's give me a reaction roll here. This would definitely be agility. 15. Yeah. | ||
| + | |||
| + | Speaker A: Because I don't have a bonus tonight. | ||
| + | |||
| + | Speaker D: Okay. No, that's really good. | ||
| + | |||
| + | Speaker C: Oh, yeah. | ||
| + | |||
| + | Speaker D: I was gonna say as you. Yeah, you run and jump. | ||
| + | |||
| + | Speaker C: And as you're about to clear the floor, you clear. | ||
| + | |||
| + | Speaker D: Yeah, you clear the flames. But then they move. | ||
| + | |||
| + | Speaker C: To be right. | ||
| + | |||
| + | Speaker D: Like, to be right in front of you and have gotten hotter and taller. | ||
| + | |||
| + | Speaker C: Still heal their person. | ||
| + | |||
| + | Speaker D: Now they' | ||
| + | |||
| + | Speaker C: There. | ||
| + | |||
| + | Speaker A: Because of taking the drink and everything. I now try and walk right through it. There is no fire. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: So, yeah, you begin walking through it, and you realize there is. This is still fire, and it is burned. But you do see the end. | ||
| + | |||
| + | Speaker C: Do you press forward? Yes. All right. | ||
| + | |||
| + | Speaker D: Yeah. As you push forward, you do feel your skin, like, burn and smell it. But as you. And you push through it, when you get to the other side, You, like, you look at yourself and you see, like, burnt flesh and stuff. But then the elder is there. | ||
| + | |||
| + | Speaker C: He goes, I'm satisfied. | ||
| + | |||
| + | Speaker D: And then everything fades back. And when you come back into the temple, you're the. The memory of the pain and the burning and the smell is still there, but the actual, like, physical damage is not there anymore. And then, like, the. You, like, shift. And then the fifth El. | ||
| + | |||
| + | Speaker C: Let. | ||
| + | |||
| + | Speaker D: Go. | ||
| + | |||
| + | Speaker C: Let's begin. | ||
| + | |||
| + | Speaker D: And then you find yourself almost like. Almost like a courtroom with the. With an elder sitting in where, like, the jet, like, and I guess where the judge would sit, said. | ||
| + | |||
| + | Speaker C: And he goes, why did you kill old man Jackson? | ||
| + | |||
| + | Speaker A: Didn't kill old man Jackson. | ||
| + | |||
| + | Speaker C: They found him dead. Then why did you flee, Mr. Klutz. | ||
| + | |||
| + | Speaker A: If anyone ever killed old man Jackson. | ||
| + | |||
| + | Speaker C: Was probably going to be killing me. | ||
| + | |||
| + | Speaker A: Or hurting my family. There was no way to protect my family. Did not have the strength. The only way to protect them was to flee. | ||
| + | |||
| + | Speaker C: He goes, if you should go back to that time, would you flee now. | ||
| + | |||
| + | Speaker A: As I am now or as I. | ||
| + | |||
| + | Speaker C: Was then, as you are now. You feel you have the means? | ||
| + | |||
| + | Speaker A: I feel I could protect better, but I do not know if I would be successful. | ||
| + | |||
| + | Speaker C: I'm satisfied. And you find yourself back in the temple, and it shifts again. | ||
| + | |||
| + | Speaker D: An Elder 6. | ||
| + | |||
| + | Speaker C: Does. | ||
| + | |||
| + | Speaker D: Let us begin. Then he goes, and you just find. I just. You finally get yourself, like, On. On the shores of, like this. Of this bay, where you, like feels very familiar, like where you spoke to Nanook. And he goes. | ||
| + | |||
| + | Speaker C: There is no such thing as paranoia. Your worst fears can come through at any moment. Did you know Hunter Thompson? Do you believe this in your heart? | ||
| + | |||
| + | Speaker A: At first, it took a hunter. Yes. I'm believing that paranoia drives. Sometimes the only way out is through which I'm learning more and more. | ||
| + | |||
| + | Speaker D: Yeah. So, yeah, I guess he's making sure I got your answer, understood your answer correctly. But so, yeah, he was asking, like. | ||
| + | |||
| + | Speaker C: About it, like, can we die at any moment? | ||
| + | |||
| + | Speaker D: Yes, your worst fears can come true any moment. He's like, yeah, so, yeah. So he would ask me, like, do you believe this? | ||
| + | |||
| + | Speaker C: Yes. | ||
| + | |||
| + | Speaker A: In your heart after the stuff that Audrey' | ||
| + | |||
| + | Speaker C: Yeah. Does this. | ||
| + | |||
| + | Speaker D: Yeah. Then he asks, does this hold influence over your decisions? | ||
| + | |||
| + | Speaker A: And that's where it ties with. The only way out is through to deal with it as it comes. You can fight the paranoia. You can embrace it, but deal with it as it comes. | ||
| + | |||
| + | Speaker C: He asks, are you a pessimist or an optimist? | ||
| + | |||
| + | Speaker A: After you kind of think about that for a moment. When he thinks of all the fun, quippy sayings, like, pessimism is just optimism with life experience. A realist. The glass isn't half empty or half full. It's a glass. If I'm thirsty, I'm going to gradate it. | ||
| + | |||
| + | Speaker C: I hope for the best. | ||
| + | |||
| + | Speaker A: I trust, but I'm verifying why is the way deletive? | ||
| + | |||
| + | Speaker C: I'm satisfied. | ||
| + | |||
| + | Speaker D: And then, yeah. So you find yourself back in the temple. The room is shifting. Again in the seventh. Yeah. So spins in the seventh, elder. | ||
| + | |||
| + | Speaker C: Does. Let us begin. | ||
| + | |||
| + | Speaker D: Again. You find yourself in a courtroom, but you're in the judge' | ||
| + | |||
| + | Speaker C: Each had a baby. | ||
| + | |||
| + | Speaker D: One child died during the night. | ||
| + | |||
| + | Speaker C: And both women claimed a surviving baby as their own. Hence the real mother. | ||
| + | |||
| + | Speaker A: I remember reading about this. Can you look at both of you? I'm like, am I allowed to test them? | ||
| + | |||
| + | Speaker C: Of course. You must decide who's the baby goes to. I. | ||
| + | |||
| + | Speaker A: Had to ponder it for a bit. Is it, you know, what sort of test would elicit. | ||
| + | |||
| + | Speaker C: One sec. | ||
| + | |||
| + | Speaker A: Okay. So in my mind, I'm visualizing this. I don't know. Does the room Change with. | ||
| + | |||
| + | Speaker D: By my perception, no, it stays pretty that, like, it stays what it is. Like, it feels like you're actually in a courtroom as a judge for, like, this, as a real case. | ||
| + | |||
| + | Speaker A: Then I. That's it. A course will be laid with deadly traps. | ||
| + | |||
| + | Speaker C: The. | ||
| + | |||
| + | Speaker A: And at the end, the baby will be sitting there safe in a cage because we don't want the baby to fall off the pedestal and, you know, die. And I'd ask each woman in turn, are you willing to run this course? | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: And it becomes. Yeah, and it becomes very obvious that, like, right. Both of them go and look. | ||
| + | |||
| + | Speaker A: I mean, spikes, pendulums, lava pits, all sorts of good stuff. | ||
| + | |||
| + | Speaker C: Oh. | ||
| + | |||
| + | Speaker D: They both look, like, willing. But then when they, like, get the side of it, only one, like, steps forward. And a space to run it. | ||
| + | |||
| + | Speaker A: And that's the one I would ward the child to. The other one. | ||
| + | |||
| + | Speaker B: I don't know. | ||
| + | |||
| + | Speaker A: I'd be tempted to. To assign a punishment to that one, but something along the lines of go work at the orphanage for X amount of. | ||
| + | |||
| + | Speaker D: Yeah, I think the elder would be. | ||
| + | |||
| + | Speaker C: That would be an acceptable punishment for claiming another' | ||
| + | |||
| + | Speaker D: Eighth elder. | ||
| + | |||
| + | Speaker C: And he goes, let us begin. | ||
| + | |||
| + | Speaker D: And you kind of find yourself in, like, a simple, like, interior room. No windows, no doors, Like a. Nope. Yeah. Probably just a square box, basically. And you, both of you are, like, standing there facing each other in the room. | ||
| + | |||
| + | Speaker C: And he just stands there and stares at you. | ||
| + | |||
| + | Speaker A: Just stand there and stare back. | ||
| + | |||
| + | Speaker D: How long. How long do you wish to stand. | ||
| + | |||
| + | Speaker C: There and stare at him? | ||
| + | |||
| + | Speaker A: Till he blinks. I. I wait for him to. To do something. | ||
| + | |||
| + | Speaker E: It's just. | ||
| + | |||
| + | Speaker A: It's a game of patience. And after the long run, this is actually kind of relaxing. It's just standing meditation. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker D: Nothing happens for a minute. | ||
| + | |||
| + | Speaker C: And then five minutes pass, and then 10 minutes. | ||
| + | |||
| + | Speaker D: And then eventually. And then. Audrey, did he just continue to stand. | ||
| + | |||
| + | Speaker C: There and stare at him? | ||
| + | |||
| + | Speaker D: And then after, like, an hour of just, like, standing there, he's been, like, almost, like, statuesque, like, standing there himself, like, just staring. | ||
| + | |||
| + | Speaker A: After about an hour, if he's still statuesque, I would force a change and I'd give him a hug. | ||
| + | |||
| + | Speaker C: Hey, he smiled. | ||
| + | |||
| + | Speaker D: Like. Yeah. | ||
| + | |||
| + | Speaker E: When you come forward. | ||
| + | |||
| + | Speaker C: So close. | ||
| + | |||
| + | Speaker D: That would be the trials of shadow. | ||
| + | |||
| + | Speaker C: You hug me. | ||
| + | |||
| + | Speaker A: I don't think I hug him in the. In the trails of shadow. | ||
| + | |||
| + | Speaker D: Yeah. He. He cracks a smile and hugs you back. And then you hear, I'm. I'm satisfied. And then you find Yourself back in the center of the room. And then. Edgar and Alder talk. | ||
| + | |||
| + | Speaker C: Walk up to. | ||
| + | |||
| + | Speaker D: You, and then the speaker looks at Edgar. | ||
| + | |||
| + | Speaker E: Yes. | ||
| + | |||
| + | Speaker C: Well, Edgar, what do you think? Do you think that embody the traits of light or the traits of shadow more? You want a hug. | ||
| + | |||
| + | Speaker B: On a boat ride? | ||
| + | |||
| + | Speaker C: That's awesome. I'm not ready for a date yet. | ||
| + | |||
| + | Speaker E: Here. | ||
| + | |||
| + | Speaker C: So. | ||
| + | |||
| + | Speaker B: The joke. | ||
| + | |||
| + | Speaker D: Yeah, it was just funny. | ||
| + | |||
| + | Speaker A: No, the dry humor you've used so. | ||
| + | |||
| + | Speaker D: Far. | ||
| + | |||
| + | Speaker A: It'S one of those that if I didn't know you, I would be worried. | ||
| + | |||
| + | Speaker C: But because I didn't see you, I. | ||
| + | |||
| + | Speaker A: Know it's a joke. | ||
| + | |||
| + | Speaker D: I think. I think everyone in there. Because like your voice is kind of echo in this place anyways. Because it's big and there' | ||
| + | |||
| + | Speaker C: Oh. | ||
| + | |||
| + | Speaker D: And then she turns back to Audrey. Or she goes. After you joked around, she goes. I also agree. The Nook is in agreement as well. | ||
| + | |||
| + | Speaker C: So, Audrey, if you will draw your. Your sword. | ||
| + | |||
| + | Speaker D: And then all of a sudden you realize that your saber is there. Actually, no, I think what the. You see the. The Elder draws a saber, seeming out of like nowhere. | ||
| + | |||
| + | Speaker C: She goes, on your knees, Audrey. | ||
| + | |||
| + | Speaker D: And this was like a command, not a request. And now you're not sure. | ||
| + | |||
| + | Speaker A: If it came with the same power in the voices that commanded. Yeah, you just accept it, knowing that your life's already in their hands. And this is the knowledge I seek and I should pay for it. | ||
| + | |||
| + | Speaker D: Yeah. So as you. Then she walks up and draws a saber. And then she. I guess like she comes up and then cuts on. Cuts you on like both your shoulders. Not super deep, but enough like it'll. It will scar. And then she does. Then she actually notches both of your ears. Like cuts a little like cuts on both your ears. And then. She. | ||
| + | |||
| + | Speaker C: Like. | ||
| + | |||
| + | Speaker D: And then like flicks the blade. So like the blood like splatters on the ground in front of you, then. Goes rise, Blade of the nook. | ||
| + | |||
| + | Speaker A: And seeing the blood in front and hearing the word blade, this is totally spurred. Audrey would take some of that blood and just kind of. I like war paint. And then stand. | ||
| + | |||
| + | Speaker D: And then she turns that saber around and in her hands and hands. | ||
| + | |||
| + | Speaker C: You. | ||
| + | |||
| + | Speaker D: Hands the handle to you. | ||
| + | |||
| + | Speaker C: And you. | ||
| + | |||
| + | Speaker D: Do you recognize? It does look like your saber. But now there' | ||
| + | |||
| + | Speaker A: Kind of a Damascus. | ||
| + | |||
| + | Speaker D: Yeah, kind of like a Damascus steel. Like that. Yeah. She hands the handle to you. | ||
| + | |||
| + | Speaker A: Take it and then both hands. And then bow. | ||
| + | |||
| + | Speaker D: All the elders bow. | ||
| + | |||
| + | Speaker C: And then when you wake up, you guys are both in your room. Rooms. And we will go eat some dinner. Kill some people. Night. | ||
| + | |||
| + | Speaker D: And two, while we're doing dinner, we will level up. | ||
| + | |||
| + | Speaker B: New card. | ||
| + | |||
| + | Speaker C: New. | ||
| + | |||
| + | |||
| + | ==== Part 3 ==== | ||
| + | Speaker A: You play a TTRPG with karaoke mechanics and sick. | ||
| + | |||
| + | Speaker B: I wonder if there' | ||
| + | |||
| + | Speaker C: There probably is. That would be wild. | ||
| + | |||
| + | Speaker B: I don't know how you do skill rolls with karaoke. | ||
| + | |||
| + | Speaker D: No one tell me the same. | ||
| + | |||
| + | Speaker C: Yeah, I'm pretty familiar with that. I don't know. | ||
| + | |||
| + | Speaker D: It's probably connected to the Internet and people hear thumbs up. | ||
| + | |||
| + | Speaker B: I watch it. | ||
| + | |||
| + | Speaker C: So I guess what we'll do is we'll level up. Yes. And then pick up with you guys waking up. | ||
| + | |||
| + | Speaker D: Stronger. | ||
| + | |||
| + | Speaker B: That was a good sleep. Pick two of these, right? | ||
| + | |||
| + | Speaker A: Choose two options, remark them. Take an additional domain card level. I'm taking a hit point slot. | ||
| + | |||
| + | Speaker C: I don't want to die. And I keep hitting. | ||
| + | |||
| + | Speaker A: GMs. | ||
| + | |||
| + | Speaker B: Cheating in there, not letting you use your arm. | ||
| + | |||
| + | Speaker A: Everybody' | ||
| + | |||
| + | Speaker C: Choosing domain cards thing is kind of weird. Which one? | ||
| + | |||
| + | Speaker A: Well, just like. | ||
| + | |||
| + | Speaker C: When it's up. | ||
| + | |||
| + | Speaker B: My God. | ||
| + | |||
| + | Speaker E: Waiting. | ||
| + | |||
| + | Speaker B: I know. I was waiting for at least this level or four because level two magic wasn't great. | ||
| + | |||
| + | Speaker C: Want to get cards first? | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker C: Yeah, I know. I want the hit point. | ||
| + | |||
| + | Speaker A: And then I decide do I want another card or do I want. | ||
| + | |||
| + | Speaker E: Yes. | ||
| + | |||
| + | Speaker B: I'll look at the grace one. | ||
| + | |||
| + | Speaker A: Yeah. Like stat. | ||
| + | |||
| + | Speaker D: I. I've realized I need agility. My roles tonight really medium agility. | ||
| + | |||
| + | Speaker C: I thought would be this for the current. What? You're missing. The shield. Hear the shield. | ||
| + | |||
| + | Speaker A: Actually. | ||
| + | |||
| + | Speaker C: Splendor. Yeah, I don't remember was anybody else slender. | ||
| + | |||
| + | Speaker E: Oh, I think I am. Yeah. | ||
| + | |||
| + | Speaker D: Smothering Codex. | ||
| + | |||
| + | Speaker C: Nobody' | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: And then they also have Blades. Here's Codex. So you guys, I guess you do have two choice books to pick from that level for you. Here's the Codex. | ||
| + | |||
| + | Speaker B: You can look at Codex first. | ||
| + | |||
| + | Speaker C: And that's all of it. | ||
| + | |||
| + | Speaker E: And Blade. | ||
| + | |||
| + | Speaker B: Blade is. | ||
| + | |||
| + | Speaker C: Who is Junior. Junior. Junior Ed, I think. And Dock. | ||
| + | |||
| + | Speaker B: There' | ||
| + | |||
| + | Speaker E: No, there should be two. | ||
| + | |||
| + | Speaker A: Two. Two for each. | ||
| + | |||
| + | Speaker C: So you have. | ||
| + | |||
| + | Speaker E: Yeah. I feel like you always get to pick from 4 car. Like at least any. Well, you can also pick any of the lower ones. | ||
| + | |||
| + | Speaker C: As well for your choice. Oh, I'm going to look at the. | ||
| + | |||
| + | Speaker A: Value options here as well. So what's the number in the top right? | ||
| + | |||
| + | Speaker B: That's the level. | ||
| + | |||
| + | Speaker A: No, that's the top right is the. | ||
| + | |||
| + | Speaker E: Top right is the cost of the card I believe to pull it out. | ||
| + | |||
| + | Speaker C: Of your vault during like. | ||
| + | |||
| + | Speaker E: During like non rest. | ||
| + | |||
| + | Speaker C: So if you want to swap. I don't think you guys would be at vault yet. No. Even if we picked. | ||
| + | |||
| + | Speaker A: Yeah, that option we'd still be at 5, which is. | ||
| + | |||
| + | Speaker C: Which isn't there. Yeah, yeah, yeah. | ||
| + | |||
| + | Speaker E: That's the recall cost. | ||
| + | |||
| + | Speaker C: Which was an. Explain where this. Yeah. Swapping car. Whoa. These are both two very good bugs. All right. | ||
| + | |||
| + | Speaker D: Well, one of them has fire. | ||
| + | |||
| + | Speaker C: Well. | ||
| + | |||
| + | Speaker D: Just gets it off Fireball. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker E: The second number is how much stress you fireball. Immediately swap a card. | ||
| + | |||
| + | Speaker D: 320 plus 5 based on proficiency. So that means it would be 3.3d 20. | ||
| + | |||
| + | Speaker C: Oh yeah. | ||
| + | |||
| + | Speaker D: 5 for. | ||
| + | |||
| + | Speaker A: Is that like a once per day or what? | ||
| + | |||
| + | Speaker C: No. | ||
| + | |||
| + | Speaker B: You just let it rip all the time. | ||
| + | |||
| + | Speaker E: Pretty much. | ||
| + | |||
| + | Speaker C: Boom. Boom. | ||
| + | |||
| + | Speaker B: Stand back, guys. | ||
| + | |||
| + | Speaker D: And everything within very close range has to dodge. | ||
| + | |||
| + | Speaker B: We're calling it the gunship damage. | ||
| + | |||
| + | Speaker D: Exactly. | ||
| + | |||
| + | Speaker B: That's what Swami needs. So you can fly up and just throw fireballs on decent. | ||
| + | |||
| + | Speaker D: And then on the other book this rune circle. You mark a stress and then everything that. | ||
| + | |||
| + | Speaker C: Let's see. | ||
| + | |||
| + | Speaker D: Create a temporary magical circle on the ground where we stand. All adversaries within melee range or who enter melee range take 2d12 plus 4 magic damage and are knocked back to very close. So one's long range. Let it fly. And the other one is. You're too close. Back up. | ||
| + | |||
| + | Speaker A: Taking this one from Blade. | ||
| + | |||
| + | Speaker D: The levitation. Since you got to move them close to you but it doesn' | ||
| + | |||
| + | Speaker C: That second wind is interesting. Yeah. | ||
| + | |||
| + | Speaker B: I don't tell you how big that. | ||
| + | |||
| + | Speaker C: Fireball with a single target. | ||
| + | |||
| + | Speaker D: It looks like it's a single target. But when it detonates the damage it. | ||
| + | |||
| + | Speaker B: Does I think everything impact the targets. And all creatures move very close range. | ||
| + | |||
| + | Speaker C: Yeah. I get two fill. Take me 20 plus five. You don't have to spend like a hope it takes. And then Codex Fireball. Nope. You can just heave. | ||
| + | |||
| + | Speaker D: Is a spell casting model. | ||
| + | |||
| + | Speaker E: Yeah but. | ||
| + | |||
| + | Speaker D: And if they dodge it, they' | ||
| + | |||
| + | Speaker A: And the circle. | ||
| + | |||
| + | Speaker D: It knocks everything back. Be more defensive. | ||
| + | |||
| + | Speaker B: I'm going to take the move to take two cards to the druid one or the bar ones are. | ||
| + | |||
| + | Speaker C: Crane Jeweler. Yeah. | ||
| + | |||
| + | Speaker E: So that thing was good off at 2d20 plus 5 for you guys right now. | ||
| + | |||
| + | Speaker B: So you can either roll complete trash or you can get some big damage. | ||
| + | |||
| + | Speaker C: Massive thing. | ||
| + | |||
| + | Speaker E: Even if you're old Snake eyes on the damage. | ||
| + | |||
| + | Speaker C: I mean it's still seven, which is two D20. Yeah. It's D20 plus. You're using your proficiency. | ||
| + | |||
| + | Speaker E: You guys are all proficient too right now. | ||
| + | |||
| + | Speaker C: So that would be 2D25. | ||
| + | |||
| + | Speaker A: Codex5.5 with your marker on them. | ||
| + | |||
| + | Speaker E: Five active total. Like five domain cards total. | ||
| + | |||
| + | Speaker C: Okay. Not including like your. | ||
| + | |||
| + | Speaker E: Correct. Yeah. | ||
| + | |||
| + | Speaker C: Just your. Just the domain cards are the only ones that count. | ||
| + | |||
| + | Speaker E: You have five of. | ||
| + | |||
| + | Speaker C: Which I don't. | ||
| + | |||
| + | Speaker E: Think you guys have to manage those. | ||
| + | |||
| + | Speaker C: Until level 5 anyways. Then the defaulting cards. That's what that recall cost is. | ||
| + | |||
| + | Speaker E: So you can swap cards at any time for that amount of stress. | ||
| + | |||
| + | Speaker A: Can you pick stuff you've never picked before? | ||
| + | |||
| + | Speaker C: No. | ||
| + | |||
| + | Speaker E: You have to pick. | ||
| + | |||
| + | Speaker C: So you need to record which ones you find. Yeah. | ||
| + | |||
| + | Speaker E: You know, you have the cars named regardless. But then you have ones in the. In your vault. | ||
| + | |||
| + | Speaker C: Which would just be a deck. | ||
| + | |||
| + | Speaker D: But I can't think. | ||
| + | |||
| + | Speaker A: Yeah. Since I would be putting. | ||
| + | |||
| + | Speaker E: Well, then you have the last two. | ||
| + | |||
| + | Speaker C: So you can. | ||
| + | |||
| + | Speaker E: You have Mystic Yours too. | ||
| + | |||
| + | Speaker A: Oh, they' | ||
| + | |||
| + | Speaker E: Out of play until. Because you have a hand of five basically to make cards that far range and then you can recall and swap. Was the one that's within four. | ||
| + | |||
| + | Speaker C: The. | ||
| + | |||
| + | Speaker D: Oh, the lash. | ||
| + | |||
| + | Speaker B: The lash that goes with that fireball card. | ||
| + | |||
| + | Speaker C: Oh, my. Stick to there. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker C: It says within far range. So. But the fireball is very far. Right. | ||
| + | |||
| + | Speaker E: But very far range for our purposes is off the end of the ruler. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker E: So you' | ||
| + | |||
| + | Speaker C: That's still. | ||
| + | |||
| + | Speaker E: Right. You can shoot at anybody, basically. | ||
| + | |||
| + | Speaker C: That's what very. | ||
| + | |||
| + | Speaker E: In the rule book. It's like very far as. It's like they' | ||
| + | |||
| + | Speaker C: Battle most of the time. | ||
| + | |||
| + | Speaker E: As to what target their mom. | ||
| + | |||
| + | Speaker D: This nuke has been sent to you. Using proficiency. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: That is a nuke. | ||
| + | |||
| + | Speaker A: Your damage specials too. | ||
| + | |||
| + | Speaker C: Yep. Those go up by one each. | ||
| + | |||
| + | Speaker D: Now we're only able to hold on to five cards. | ||
| + | |||
| + | Speaker E: Five domain cards. Which you can't have yet. | ||
| + | |||
| + | Speaker C: No. | ||
| + | |||
| + | Speaker E: I think you might be able to have five, but you won't have one five in it. | ||
| + | |||
| + | Speaker C: So it doesn' | ||
| + | |||
| + | Speaker E: He started with two. Right. | ||
| + | |||
| + | Speaker C: And you picked another one. | ||
| + | |||
| + | Speaker E: And this would be your fourth card. | ||
| + | |||
| + | Speaker C: Unless you picked that trait that level up to get a fifth one can. | ||
| + | |||
| + | Speaker E: Only have five in your five in your hand. | ||
| + | |||
| + | Speaker C: And then the rest go to the vault. | ||
| + | |||
| + | Speaker E: Into your vault. But you can spend. Which you can swap those out at any time during resting. | ||
| + | |||
| + | Speaker B: There' | ||
| + | |||
| + | Speaker E: Or you can spend stress to swap. | ||
| + | |||
| + | Speaker B: So if I get one more card. | ||
| + | |||
| + | Speaker C: Because I took two cards, I have to have the vault. Yes. Nice level. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: Something will be the most. The spells at level four, which will be fine. I like the level of process in this game too. It seems nice with keeping Things. Yeah. | ||
| + | |||
| + | Speaker A: Not too complicated. | ||
| + | |||
| + | Speaker C: Yeah. Relatively straightforward. So. | ||
| + | |||
| + | Speaker B: Yeah. Get another proficiency till five. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker B: And our weapon. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: And that's only if you. | ||
| + | |||
| + | Speaker C: I think I'm. | ||
| + | |||
| + | Speaker A: You could buy. Proficiency is. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker C: Okay. Yeah. | ||
| + | |||
| + | Speaker E: So you can. | ||
| + | |||
| + | Speaker B: It's only our armor thresholds. | ||
| + | |||
| + | Speaker C: Our damage threshold. Okay. | ||
| + | |||
| + | Speaker D: So it's still 2B. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker C: Yep. | ||
| + | |||
| + | Speaker E: You guys are still. | ||
| + | |||
| + | Speaker C: It doesn' | ||
| + | |||
| + | Speaker E: Right. | ||
| + | |||
| + | Speaker C: Okay. Only at 12 and 20. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker C: If you are at 11 and 23, you'd go up by one. Okay. It. | ||
| + | |||
| + | Speaker E: Sa. | ||
| + | |||
| + | Speaker C: I need it. | ||
| + | |||
| + | Speaker A: You can get Whale Bounce. | ||
| + | |||
| + | Speaker C: They' | ||
| + | |||
| + | Speaker B: Doing your job. Pretty much. | ||
| + | |||
| + | Speaker D: It. | ||
| + | |||
| + | Speaker C: Dominoes. Bumped that in like three or four fellow. No worries. | ||
| + | |||
| + | Speaker A: When it started, I was like, oh, no, they' | ||
| + | |||
| + | Speaker B: I picked invisibility. | ||
| + | |||
| + | Speaker C: Nice. | ||
| + | |||
| + | Speaker B: I cast it on someone. And then I have tokens equal to my proficiency that you can do actions as long as I spend those tokens. And then once they' | ||
| + | |||
| + | Speaker C: I. | ||
| + | |||
| + | Speaker B: Make the spell cast roll against all adversaries in front of me within close range. And they get temporarily stunned if they fail or if I succeed. | ||
| + | |||
| + | Speaker C: And they must mark a stress. | ||
| + | |||
| + | Speaker B: They can't use reactions or take any. | ||
| + | |||
| + | Speaker C: Other actions until they clear this condition. I got the dance quote just go off. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker B: Brain illusion that Turbos enforced under market stress. There was the codex one that sounded really nice because you just made a circle around yourself and if they entered it, they took like two. Yeah. That one was brutal. And then got pushed back. | ||
| + | |||
| + | Speaker D: Well, it also has levitate on. | ||
| + | |||
| + | Speaker C: And. | ||
| + | |||
| + | Speaker B: It'S situational, | ||
| + | |||
| + | Speaker C: Like lifted them and. | ||
| + | |||
| + | Speaker B: Pulled them to you. | ||
| + | |||
| + | Speaker D: But you're on the wall and you bring them within close range. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker B: Or you just bring them in the Junior. There you go. | ||
| + | |||
| + | Speaker C: You're ready. Yeah. | ||
| + | |||
| + | Speaker E: Yeah. You move them within close range of their original position. So you can. Oh, so they' | ||
| + | |||
| + | Speaker C: People off the stuff. | ||
| + | |||
| + | Speaker E: You just levitate them. | ||
| + | |||
| + | Speaker C: Oh, I'm down with that spell. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker C: But that stove, I mean, that's within 30ft basically of like where they were. So that's pretty big, people. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker D: That was a debate. First strike or. | ||
| + | |||
| + | Speaker B: Our spell cast trait go up. | ||
| + | |||
| + | Speaker C: Or is that just my presence? | ||
| + | |||
| + | Speaker E: No, that's based off of your. | ||
| + | |||
| + | Speaker C: So that will only went up. | ||
| + | |||
| + | Speaker B: I have all the tokens. | ||
| + | |||
| + | Speaker C: I have two cards that have tokens equal to my Spot. | ||
| + | |||
| + | Speaker A: I see. | ||
| + | |||
| + | Speaker C: Did you say you have AOE stone now? | ||
| + | |||
| + | Speaker B: Everything in Brian, mate, that's within close miss. Hit him with the groovy lights. | ||
| + | |||
| + | Speaker C: All right, Saturday night feud. | ||
| + | |||
| + | Speaker A: I'm ready to take. | ||
| + | |||
| + | Speaker C: Does our elderite stuff change or does it just stay at the tier two, then? It is. I'm steering. It's tier two, you guys. | ||
| + | |||
| + | Speaker A: Tier two until the go. | ||
| + | |||
| + | Speaker C: Yeah. Yeah. | ||
| + | |||
| + | Speaker E: The only thing that would have changed. | ||
| + | |||
| + | Speaker C: Is your damage threshold' | ||
| + | |||
| + | Speaker E: Each threshold, you just add plus one. | ||
| + | |||
| + | Speaker C: To those is all that's changed. | ||
| + | |||
| + | Speaker A: Because you base threshold is not. Yeah, I have that. | ||
| + | |||
| + | Speaker C: Correct. Yeah, that's what I have. The base threshold. I have 8, 17. The older. | ||
| + | |||
| + | Speaker A: I guess 920, which would make the. You should be. | ||
| + | |||
| + | Speaker D: If the. | ||
| + | |||
| + | Speaker A: It is level three. | ||
| + | |||
| + | Speaker C: 12. | ||
| + | |||
| + | Speaker A: 23. | ||
| + | |||
| + | Speaker C: Yeah. For you. | ||
| + | |||
| + | Speaker A: And then on one more. | ||
| + | |||
| + | Speaker C: Yeah, yeah. Lower one. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker C: So just nine and 20. See somewhere took that second round. | ||
| + | |||
| + | Speaker D: Yeah, I could see that. | ||
| + | |||
| + | Speaker A: Once progressed, when you succeed on an attack against an adversary, you can clear. | ||
| + | |||
| + | Speaker C: Three stress or one hit point. Success with hope. | ||
| + | |||
| + | Speaker A: You can also clear three stress or one hit point on an ally within close range. | ||
| + | |||
| + | Speaker C: Actually pretty. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker C: It's a pinch and you choose to do it if the situation. Yeah, I am ready. | ||
| + | |||
| + | Speaker B: Blow all these tag teams. | ||
| + | |||
| + | Speaker A: I was gonna say every person we. | ||
| + | |||
| + | Speaker B: Fight now is just tag team, regardless. | ||
| + | |||
| + | Speaker C: Yeah. So you guys wake up. | ||
| + | |||
| + | Speaker E: In your. | ||
| + | |||
| + | Speaker C: Rooms, And I just. | ||
| + | |||
| + | Speaker E: Said, Andre, you. | ||
| + | |||
| + | Speaker C: Would he notice, like, where you got cut. And that temple is actually kind of. | ||
| + | |||
| + | Speaker E: Covered with familiar scales that you saw under the. On your two shoulder cuts. | ||
| + | |||
| + | Speaker C: And then also your brain is like. | ||
| + | |||
| + | Speaker E: A lot of things that you were, like, thinking of. | ||
| + | |||
| + | Speaker C: Now it's more of I know how to. Or like, I know what I. | ||
| + | |||
| + | Speaker E: What needs to be done to, like, make that happen. So a tons of stuff related to. | ||
| + | |||
| + | Speaker C: Magical. | ||
| + | |||
| + | Speaker E: Artifacts and like, construction of those. | ||
| + | |||
| + | Speaker C: And like runes. | ||
| + | |||
| + | Speaker E: Stuff. And like, that's knowledge is, like, there to be processed. A lot of that will come through like cards, like, as you're leveling up kind of, but also items and stuff. | ||
| + | |||
| + | Speaker C: That make sense and affection to create and build. But all that stuff is percolating in your brain now. | ||
| + | |||
| + | Speaker E: That I think. Yeah. So. That was early morning. I say it's. It's probably like around meal time. So you guys are, like, out for, like, three hours. | ||
| + | |||
| + | Speaker C: Three, four hours. Did Doc and Junior do anything in that time or were you just hanging out? Why specifically? | ||
| + | |||
| + | Speaker A: While they were in that. | ||
| + | |||
| + | Speaker B: You didn' | ||
| + | |||
| + | Speaker C: They weren' | ||
| + | |||
| + | Speaker B: You didn't get offered the Jew that. No Kool Aid for you. | ||
| + | |||
| + | Speaker A: Probably just like chop firewood or need some chore for somebody. Just want to be helpful for you somehow. Yeah, exactly. I can carry that for you. | ||
| + | |||
| + | Speaker C: So. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker C: You wouldn' | ||
| + | |||
| + | Speaker A: Everybody I wanted to talk to was in that room. I sure hope Audra doesn' | ||
| + | |||
| + | Speaker C: Yep. | ||
| + | |||
| + | Speaker A: That'd be a shame. | ||
| + | |||
| + | Speaker E: Yes. I'd say around. One of the honor guard guys does. | ||
| + | |||
| + | Speaker C: Come and like find you to tell you that your companions have returned. Oh good. | ||
| + | |||
| + | Speaker D: Their bodies have any plural. | ||
| + | |||
| + | Speaker A: Yay. | ||
| + | |||
| + | Speaker E: And then that. | ||
| + | |||
| + | Speaker A: Good news and bad news. | ||
| + | |||
| + | Speaker B: I drank too much. | ||
| + | |||
| + | Speaker C: I hope I like soup. | ||
| + | |||
| + | Speaker E: And then it forms. And then tells you the elders. | ||
| + | |||
| + | Speaker C: Wish to meet with you when you guys are for. I guess for lunch. Post lunch. | ||
| + | |||
| + | Speaker B: I'm ready, man. | ||
| + | |||
| + | Speaker C: Let's go. I feel good. I don't know. You're chopping wood. | ||
| + | |||
| + | Speaker A: I just realized I didn't need anything. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker E: So then. | ||
| + | |||
| + | Speaker C: You guys still getting used to his body? | ||
| + | |||
| + | Speaker D: He's like feeling out. Reaches with his perception a little bit. | ||
| + | |||
| + | Speaker A: Okay. We certain Long session. | ||
| + | |||
| + | Speaker C: Can we redo our lab features? | ||
| + | |||
| + | Speaker B: Oh yeah. | ||
| + | |||
| + | Speaker A: One for session. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: Mine are for long rest already. | ||
| + | |||
| + | Speaker C: Not mine. Who dies. | ||
| + | |||
| + | Speaker B: I warn you to ride us. | ||
| + | |||
| + | Speaker A: I used one earlier. Like I either succeed wildly or fail miserably. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: It has paid off twice. | ||
| + | |||
| + | Speaker B: I think you can always use it for damage too though. | ||
| + | |||
| + | Speaker A: That's true. Maybe I should. | ||
| + | |||
| + | Speaker B: I need to remember that because it seems like I always felt battered. | ||
| + | |||
| + | Speaker C: No one. | ||
| + | |||
| + | Speaker A: Through our research. I think we're too concerned. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker A: And we're only getting more reasons. I say that until I'm out of resources. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: And I'm like. And then I'm just scared. Which will end the fights faster. Through our resources. Yeah. Some of the system that you're concerned about, like, it gets lopsided pretty quick if you suddenly like are depleted. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: So I have this tendency. I want to like spend it up front and not let it slide. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: I'm going to find a tomb raider with a pile of first aid kits. | ||
| + | |||
| + | Speaker A: Yes. Yeah. Exactly. | ||
| + | |||
| + | Speaker B: Skyrim with like 100 health hunts. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: Never used them. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: I'm wandering Apothecary. | ||
| + | |||
| + | Speaker B: 100 cheese wheels. | ||
| + | |||
| + | Speaker A: Show you my cheese wheel Mage. | ||
| + | |||
| + | Speaker B: I might have. | ||
| + | |||
| + | Speaker A: I'm in a mage where this whole playthrough was. He had to steal cheese or Buy cheese if it was visible. I had to get it somehow to not get caught. So if I went into a shop and there was cheese on the shelf, I'd go in and steal the cheese and I'd take it back to my house with the hearth thing where you. | ||
| + | |||
| + | Speaker C: Can build your house. And I just put it in my. | ||
| + | |||
| + | Speaker A: House inside this picture of this table just full of cheese. My mates just sitting at the table. It's actually kind of a fun playthrough. When you see it, you're like, ah, dang it. | ||
| + | |||
| + | Speaker C: I gotta get these teeth. | ||
| + | |||
| + | Speaker A: Or you're doing the mission where you have to infiltrate the house and there' | ||
| + | |||
| + | Speaker B: You got to kill them. | ||
| + | |||
| + | Speaker A: Get them cheese. | ||
| + | |||
| + | Speaker C: For thief. | ||
| + | |||
| + | Speaker D: And the only thing we have to trail on is they take all the cheese. They leave the valuables, but they take all the cheese. | ||
| + | |||
| + | Speaker C: Wow. | ||
| + | |||
| + | Speaker A: Sorry Segue. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker C: So you guys eat your eat your. | ||
| + | |||
| + | Speaker E: Meal and go before the elders. And there' | ||
| + | |||
| + | Speaker C: Actually now the honor guard people aren' | ||
| + | |||
| + | Speaker E: Around. | ||
| + | |||
| + | Speaker C: It's just a random yes s A regular person sub like showed you the took you to meet them. To take you to the elders. | ||
| + | |||
| + | Speaker E: And then as you guys. Walk in. Alder talk. | ||
| + | |||
| + | Speaker C: Greet you. Audrey. Welcome back. Blade of the Nut is brings us great hope that the blood of the Nut flows through your veins. Now you have a sacred duty to perform as. | ||
| + | |||
| + | Speaker E: As the next blade you are charged. | ||
| + | |||
| + | Speaker C: With wiping out the Night Sisters. And to help in this. | ||
| + | |||
| + | Speaker A: You'Re like. And we're doing great already. | ||
| + | |||
| + | Speaker E: And yeah. Wiping out the Night Sisters and pushing. | ||
| + | |||
| + | Speaker C: Back the shadow. | ||
| + | |||
| + | Speaker E: On our borders and. | ||
| + | |||
| + | Speaker C: Wherever the help is needed to do so. To help in this, you will have. | ||
| + | |||
| + | Speaker E: Command of our war dogs which are. | ||
| + | |||
| + | Speaker C: The best of our warriors. There' | ||
| + | |||
| + | Speaker E: The majority of them are deployed doing. | ||
| + | |||
| + | Speaker C: Sorties to hold the tide on our eastern. Eastern border. Those forces are pushing hard with their lightning weapons and mechanical colossus. Or we are losing ground. But you bring renewed hope. And then. | ||
| + | |||
| + | Speaker E: And she's like. | ||
| + | |||
| + | Speaker C: And then one. | ||
| + | |||
| + | Speaker E: And then when the time. And when the time comes, we will. | ||
| + | |||
| + | Speaker C: There will also be. 10,000 soldiers that will be. Will be ready soon. Push the tide back. We're still preparing them. But the War Dogs have been in training for 10 years. As soon as Nuke will go. Nice. So they will be at your call when you are ready to move. | ||
| + | |||
| + | Speaker D: N He's the chosen one. | ||
| + | |||
| + | Speaker A: We have two chosen different kinds of chosen ones. | ||
| + | |||
| + | Speaker C: You can't leave. | ||
| + | |||
| + | Speaker D: Just wait. | ||
| + | |||
| + | Speaker C: You'll be chosen too. I hope not. Sounds like a lovely word. No way to avoid it. | ||
| + | |||
| + | Speaker D: Comes with growing up. | ||
| + | |||
| + | Speaker C: I know. | ||
| + | |||
| + | Speaker E: And then she goes. We know. | ||
| + | |||
| + | Speaker C: That you have pressing matters in the north to deal with first. We will need help within the next month or two. Or she tells we expect you to be back within a month or two. | ||
| + | |||
| + | Speaker D: If all goes well, great battle will be completed. And it should get easier to fight the Shadow of the Dis. Maybe it will bring out. | ||
| + | |||
| + | Speaker C: This is like more of those weapons. | ||
| + | |||
| + | Speaker E: Than here you have. | ||
| + | |||
| + | Speaker C: Would be extremely helpful for us. | ||
| + | |||
| + | Speaker D: And with that it's like contact this person at Braves Landing and I'd write out an introduction. | ||
| + | |||
| + | Speaker C: Letter. | ||
| + | |||
| + | Speaker D: I want to go with you. But at last other pressing matters must be dealt with. | ||
| + | |||
| + | Speaker C: We understood. | ||
| + | |||
| + | Speaker D: It's a letter of introduction. Touching. | ||
| + | |||
| + | Speaker C: To Jock. | ||
| + | |||
| + | Speaker D: Looking to test your latest shadow. Destroying. | ||
| + | |||
| + | Speaker C: Automated. | ||
| + | |||
| + | Speaker B: There' | ||
| + | |||
| + | Speaker D: Now it's an Elder. I get like a not just a guy. | ||
| + | |||
| + | Speaker C: Rifles pistols. | ||
| + | |||
| + | Speaker E: Yeah she was Elder Sartoc would stand up. | ||
| + | |||
| + | Speaker C: He's an older guy but you tell. | ||
| + | |||
| + | Speaker E: The way like he carries himself. | ||
| + | |||
| + | Speaker C: He is was a warrior in his prime. Comes gets the light or no. So I will see this now. | ||
| + | |||
| + | Speaker D: The saber shown to me in the room during the test. Is that what I've got now? | ||
| + | |||
| + | Speaker E: Yes it was. It was on your like bed when he woke up. | ||
| + | |||
| + | Speaker D: Okay. So is the Elderite saber that's made for me. Is that in addition to this one? | ||
| + | |||
| + | Speaker C: No, that's been modified. Okay. | ||
| + | |||
| + | Speaker D: That's what I needed to know. | ||
| + | |||
| + | Speaker A: Otherwise it's like two swords. | ||
| + | |||
| + | Speaker D: I gotta keep one. Then I can put this one in. | ||
| + | |||
| + | Speaker E: If you'd rather it be a separate. | ||
| + | |||
| + | Speaker C: Weapon I'm fine with that too. | ||
| + | |||
| + | Speaker D: I could see it being modified. I could see it being either way. That's why I was kind of curious. The room's a little hazy. The juice was good but. I have no idea if it was another sword. If it was one from the Nook, how would it compare to the elderly plate. | ||
| + | |||
| + | Speaker E: I like Damage wise it'd be similar. | ||
| + | |||
| + | Speaker C: But the blade will have actual powers tied to it. | ||
| + | |||
| + | Speaker E: Has actual powers tied to it. | ||
| + | |||
| + | Speaker D: Which means I could use it as a casting focus. Well I could do that with the Eldering three too. | ||
| + | |||
| + | Speaker C: Yep. Yeah. | ||
| + | |||
| + | Speaker E: We'll just say that's just a mod. | ||
| + | |||
| + | Speaker C: We'll just make it so it's just a mod that your sword has been modified. Okay. That I think easier. Yeah and start talk we'll take yeah I guess the letter. Oh. | ||
| + | |||
| + | Speaker E: He does ask Would. | ||
| + | |||
| + | Speaker C: Does Jacques be willing to teach us how to build these? | ||
| + | |||
| + | Speaker D: You'll have to ask him. I have learned to never put words in Jacques. But if someone is worthy I think. | ||
| + | |||
| + | Speaker C: You might. | ||
| + | |||
| + | Speaker D: If you have an apprentice or two. | ||
| + | |||
| + | Speaker C: Yeah. Very good buckles right A couple of them. Yeah. | ||
| + | |||
| + | Speaker D: But this or is anything but a common weapon Smith. | ||
| + | |||
| + | Speaker C: Who knows what Jackson. Yeah. | ||
| + | |||
| + | Speaker E: It'S like would he have ideas. | ||
| + | |||
| + | Speaker C: On how to fight mechanical creatures as seen. | ||
| + | |||
| + | Speaker A: You want your shot of this? | ||
| + | |||
| + | Speaker E: You guys are all in the road like I immediately viewing Doc's like Iron. | ||
| + | |||
| + | Speaker B: Man 3 where he's like not sleeping. He's just like on mark like 100. | ||
| + | |||
| + | Speaker A: Of his iron man suit say out loud he's only got a few people in the room that might be more qualified. | ||
| + | |||
| + | Speaker D: The new armor wants you to fly. | ||
| + | |||
| + | Speaker B: Okay. | ||
| + | |||
| + | Speaker C: Yeah. So yeah sorry talking buddy. Good. | ||
| + | |||
| + | Speaker D: And then probably look at James say junior you want to write a letter to your dad? | ||
| + | |||
| + | Speaker B: Okay harbor miz maybe a new dad. | ||
| + | |||
| + | Speaker A: If you wanted to talk he would reached out. | ||
| + | |||
| + | Speaker C: Yeah that's true. | ||
| + | |||
| + | Speaker D: There' | ||
| + | |||
| + | Speaker C: He wanted and just rolled through the. | ||
| + | |||
| + | Speaker B: Earth and pop up. | ||
| + | |||
| + | Speaker A: Big thick goggles. | ||
| + | |||
| + | Speaker D: You see a hand come up and. | ||
| + | |||
| + | Speaker A: Grab you by the head and pull. | ||
| + | |||
| + | Speaker D: You down so hear the whispers coming from the earth. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker C: No we have anything else. | ||
| + | |||
| + | Speaker E: Yeah I think they would. Yeah. They asked about your weapons. | ||
| + | |||
| + | Speaker C: They know 4Z yes they do know or Z. | ||
| + | |||
| + | Speaker B: They have much knowledge on them. And nowhere is oil cannon. | ||
| + | |||
| + | Speaker E: Be like I think yeah. She closes her eyes and like kind of mumbles a little bit. I think it. I think that she opens them again. Her eyes have changed. And now they look more like. Now they' | ||
| + | |||
| + | Speaker C: Bright blue. We use a map room to track that. | ||
| + | |||
| + | Speaker B: I don't know if we have a choice. | ||
| + | |||
| + | Speaker D: I don't think we have. | ||
| + | |||
| + | Speaker C: Lightly electronic oh yeah. | ||
| + | |||
| + | Speaker E: Her eyes. Her eyes come back. | ||
| + | |||
| + | Speaker C: They' | ||
| + | |||
| + | Speaker E: You immediately like realize they' | ||
| + | |||
| + | Speaker C: Same eyes that you that end up defining with probably her voice is a little different. | ||
| + | |||
| + | Speaker E: You probably hear it like a rumbling. | ||
| + | |||
| + | Speaker C: Rumbling growling voice comes out of her now. | ||
| + | |||
| + | Speaker E: Which would seem disturbing to all of you. Audrey would a little less disturbed. | ||
| + | |||
| + | Speaker C: The elders are. | ||
| + | |||
| + | Speaker E: Kind of bow their. | ||
| + | |||
| + | Speaker C: Heads a little bit. But basically she says. What a morse or oil can. | ||
| + | |||
| + | Speaker E: You. | ||
| + | |||
| + | Speaker B: I got here to end on that. | ||
| + | |||
| + | Speaker D: Can't kill a lich unless you get the factory. | ||
| + | |||
| + | Speaker B: That's the part of a source of Power that needs to be destroyed. | ||
| + | |||
| + | Speaker C: Good. It's probably kept close to him. | ||
| + | |||
| + | Speaker B: In that room. | ||
| + | |||
| + | Speaker C: The people on the walls. | ||
| + | |||
| + | Speaker D: That's him either keeping it really close. | ||
| + | |||
| + | Speaker C: Or really fall back. | ||
| + | |||
| + | Speaker D: Support. | ||
| + | |||
| + | Speaker E: That goes. | ||
| + | |||
| + | Speaker C: He is arrogant. It's probably on his person. Good to know. He was almost. He was almost unchallenged in power till the first. Oh, prison sounds kind of hard. | ||
| + | |||
| + | Speaker A: For us to. | ||
| + | |||
| + | Speaker C: You almost let him out. | ||
| + | |||
| + | Speaker B: We weren' | ||
| + | |||
| + | Speaker A: It's not our fault. | ||
| + | |||
| + | Speaker E: Like his folks has changed to Audrey after Junior' | ||
| + | |||
| + | Speaker C: And it's. | ||
| + | |||
| + | Speaker B: Very good friends. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: Sorry. I just never done it before, that's all. | ||
| + | |||
| + | Speaker B: He's only six weeks old. | ||
| + | |||
| + | Speaker D: This is who you want to be your daddy? | ||
| + | |||
| + | Speaker E: Yeah, it was sad before. Like even like just after that comment, he just says, you want me for a father? | ||
| + | |||
| + | Speaker C: Then you will gain the power. Learn from Audrey as blood runs deep. That's right. | ||
| + | |||
| + | Speaker D: Okay, just sprinkle it on plasta. | ||
| + | |||
| + | Speaker A: It's really good. | ||
| + | |||
| + | Speaker E: It's like if you want to be. | ||
| + | |||
| + | Speaker C: My child, people have to learn it, you know? | ||
| + | |||
| + | Speaker B: Just gonna have all the guns. | ||
| + | |||
| + | Speaker C: Okay. That could be the hard things. | ||
| + | |||
| + | Speaker A: Especially if you're there to guide me or Audrey' | ||
| + | |||
| + | Speaker C: Audrey just has to open himself. I will speak through. He is my blade. | ||
| + | |||
| + | Speaker D: And if you do it right, you can be a scammer or axe. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker A: Good. | ||
| + | |||
| + | Speaker B: With that. | ||
| + | |||
| + | Speaker C: I think. | ||
| + | |||
| + | Speaker A: My job is just to protect all the chosen ones. Do things I can't do. Become a small. | ||
| + | |||
| + | Speaker C: Almost six weeks old and good. | ||
| + | |||
| + | Speaker A: Sissy. | ||
| + | |||
| + | Speaker D: What should you be liking? | ||
| + | |||
| + | Speaker A: I'm still growing. | ||
| + | |||
| + | Speaker C: Andre the Giant. Then. | ||
| + | |||
| + | Speaker E: The note looks at back at Audrey. And just goes. | ||
| + | |||
| + | Speaker C: Kill the sisters in the groom Peaks and then use their door to kill the assassins. Really? You're on alignment. There lives an overgrown thing. | ||
| + | |||
| + | Speaker D: What's the assassin? | ||
| + | |||
| + | Speaker C: Their demon power source. Oh, that would be fun. | ||
| + | |||
| + | Speaker D: And will we recognize the door when we see it? | ||
| + | |||
| + | Speaker C: We'll probably be very obvious. Thank you. | ||
| + | |||
| + | Speaker A: Hey, Destin, will you tell dad that I was the one who actually killed the witches already? I killed like two or three of them. | ||
| + | |||
| + | Speaker C: No, I already got this. | ||
| + | |||
| + | Speaker B: I got. | ||
| + | |||
| + | Speaker E: I think Cash or Junior has had a hand in all of them. I think I. Killing blow on the. | ||
| + | |||
| + | Speaker A: Killing blow on all three of them. | ||
| + | |||
| + | Speaker E: And then you guys tag teamed on the last one. | ||
| + | |||
| + | Speaker A: Oh yeah, the. That's right. We tag teamed the one on the chase. Yeah, I hit him and then held him up and used. | ||
| + | |||
| + | Speaker B: Yeah, that's right. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker B: Yeah. So juniors killed like all of Them. | ||
| + | |||
| + | Speaker A: That's why my experience is Executioner of Mithra. Apparently I'm just going to be the executioner of the gods. | ||
| + | |||
| + | Speaker B: Like all the gods. | ||
| + | |||
| + | Speaker A: Yeah, any God, really. They' | ||
| + | |||
| + | Speaker D: He enjoys it. As you explain this to me. | ||
| + | |||
| + | Speaker A: I said I think he knows. | ||
| + | |||
| + | Speaker E: Yeah, I'd say I think the nook actually chuckles and it sounds like you're Junior. | ||
| + | |||
| + | Speaker C: This mayor. Oh. | ||
| + | |||
| + | Speaker A: Oh, I like that. That's my name. | ||
| + | |||
| + | Speaker C: Then go forth. Slayer, slay, mortgage. | ||
| + | |||
| + | Speaker A: What do you say apart from witches. | ||
| + | |||
| + | Speaker D: See if they float first. Are they way the same as the. | ||
| + | |||
| + | Speaker C: They did not fit that. And then I think then. The leaves and the elders back there. She's like. | ||
| + | |||
| + | Speaker E: A little tired, but she's like. | ||
| + | |||
| + | Speaker C: Well, it seems the nuk has spoken. So you have your mission. We will hold the eastern lines and help our friends in the meadows as long as possible. No, so that. | ||
| + | |||
| + | Speaker E: That might. | ||
| + | |||
| + | Speaker C: When she mentioned the sun meadows, that might trigger some memories for Edgar. So I don't remember. Did you decide if you were from there? | ||
| + | |||
| + | Speaker A: Sounds nice. | ||
| + | |||
| + | Speaker C: Probably. | ||
| + | |||
| + | Speaker B: I don't decide where Edgar was from. Someone' | ||
| + | |||
| + | Speaker C: Be from the capital of some meadows. | ||
| + | |||
| + | Speaker E: Yeah, that would. | ||
| + | |||
| + | Speaker C: Yeah. So if that's where. Yeah, that's it. Here's from. Yeah, that probably triggers some memories maybe that you don't. Remember of family there. That's where you live. | ||
| + | |||
| + | Speaker A: I wish you the speed on your. | ||
| + | |||
| + | Speaker C: Journey then sees you have passed. | ||
| + | |||
| + | Speaker A: I got a long way to go. | ||
| + | |||
| + | Speaker C: Yeah. A push. | ||
| + | |||
| + | Speaker A: You just want to ride. Three days straight. | ||
| + | |||
| + | Speaker C: Snap. | ||
| + | |||
| + | Speaker A: Three days straight. | ||
| + | |||
| + | Speaker B: Now that seems to be already changed. | ||
| + | |||
| + | Speaker E: Yeah, I was going to say we will. Unless you guys want to specifically stop it at one of these villages to interact. | ||
| + | |||
| + | Speaker C: We will just fast. Yeah. It takes a week or two time jump Tygas. | ||
| + | |||
| + | Speaker E: Do you. Where do you guys. Do you want to stop at Braves for anything or do you guys just. | ||
| + | |||
| + | Speaker C: Want to like head. | ||
| + | |||
| + | Speaker A: I think we would go straight there. I think we think time is still. | ||
| + | |||
| + | Speaker B: Yeah, we gotta know like we were. | ||
| + | |||
| + | Speaker A: They were damaging the obelisk as we spoke. And then we. And did something else first. | ||
| + | |||
| + | Speaker C: Okay, so that's 200 miles back to bring landing and then 360. So 560 miles they come here. That's a little bit of distance. | ||
| + | |||
| + | Speaker E: That is. | ||
| + | |||
| + | Speaker A: We're getting a lot of time. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker B: We're giving professional riders. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker C: What is that? | ||
| + | |||
| + | Speaker A: Am I bonding with this audio? | ||
| + | |||
| + | Speaker B: Yeah, we best friends. | ||
| + | |||
| + | Speaker E: I would say actually. Yeah. I would say the elders would be. | ||
| + | |||
| + | Speaker C: Oh, before you leave, you have like. | ||
| + | |||
| + | Speaker B: A plane or something? | ||
| + | |||
| + | Speaker C: Yeah. What's plan? | ||
| + | |||
| + | Speaker A: Brute teleportation. | ||
| + | |||
| + | Speaker B: They should. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker A: You need to make your sister destitute. | ||
| + | |||
| + | Speaker B: Should have wasted your sister. | ||
| + | |||
| + | Speaker A: Oh, you have the chance. Don't come crying. | ||
| + | |||
| + | Speaker E: No, I say. Yeah, before. | ||
| + | |||
| + | Speaker C: Yes. Before we. We should perform the bonding ritual with the rest of you. | ||
| + | |||
| + | Speaker B: Age of Empires. | ||
| + | |||
| + | Speaker A: That took me back immediately. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: The priests, you convert them one. | ||
| + | |||
| + | Speaker B: There was instant. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker B: So you could just like send a couple out and convert someone' | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: And they' | ||
| + | |||
| + | Speaker C: Oh. | ||
| + | |||
| + | Speaker A: That power. | ||
| + | |||
| + | Speaker D: Not good for constructs. | ||
| + | |||
| + | Speaker B: But that's a level 10 power. Whatever the highest spell is. | ||
| + | |||
| + | Speaker D: We want the spiders. We need to be aware. Yeah, sure. | ||
| + | |||
| + | Speaker A: We don't convert those very easily. | ||
| + | |||
| + | Speaker C: We can reprogram. Let's see. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker C: So. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker C: They cheat to get the rocket. Yeah. | ||
| + | |||
| + | Speaker E: So they. Yeah, flashbacks. | ||
| + | |||
| + | Speaker D: Literally riding the rocket. | ||
| + | |||
| + | Speaker C: She. | ||
| + | |||
| + | Speaker E: Asks if you guys want to do that. | ||
| + | |||
| + | Speaker C: Be bonded with these talons that you've ridden. Yeah, sure. | ||
| + | |||
| + | Speaker A: I like them. | ||
| + | |||
| + | Speaker C: They' | ||
| + | |||
| + | Speaker A: It's probably worth it. Andrew cuts his hand or whatever and holds it out to be licked. | ||
| + | |||
| + | Speaker E: Yeah, it does. Like a cat tongue lick. | ||
| + | |||
| + | Speaker A: Yeah, it rips more off. It tickles. | ||
| + | |||
| + | Speaker B: Yep. | ||
| + | |||
| + | Speaker E: So it's Junior doing it. | ||
| + | |||
| + | Speaker C: Edgar. | ||
| + | |||
| + | Speaker E: Edgar. Audrey already is. | ||
| + | |||
| + | Speaker C: What about Doc. Stable Wood and all the land? Yeah. | ||
| + | |||
| + | Speaker D: Horses. | ||
| + | |||
| + | Speaker C: Yeah. But you' | ||
| + | |||
| + | Speaker B: Let me put yours in the ring. I don't know. | ||
| + | |||
| + | Speaker C: We'll find out. I don't know if I would do it. | ||
| + | |||
| + | Speaker B: Yeah, right. | ||
| + | |||
| + | Speaker A: I like it in there. I consider just a skeletal horse. | ||
| + | |||
| + | Speaker C: Yeah, I don't know that. | ||
| + | |||
| + | Speaker E: No. Those rings are like. Yeah, I'd say the horror talons wouldn' | ||
| + | |||
| + | Speaker C: It was a stretch to put your skeleton. | ||
| + | |||
| + | Speaker A: What's our town's name? Don't you have the list? | ||
| + | |||
| + | Speaker C: That's true. You love that. | ||
| + | |||
| + | Speaker A: We gotta. You gotta pick names for which ones for each of those. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker D: One was at Nightmore with us. | ||
| + | |||
| + | Speaker C: That's pass a Z. Oh, so you. | ||
| + | |||
| + | Speaker E: Can like pick any of those names. You can use any of those 10 or 12 names. | ||
| + | |||
| + | Speaker C: I don't got 10. 11, 12. I got 13. | ||
| + | |||
| + | Speaker A: And then. | ||
| + | |||
| + | Speaker C: Marwin. Let's see. Okay. | ||
| + | |||
| + | Speaker A: Remember which one had the damage on. | ||
| + | |||
| + | Speaker E: This that is Mosi. It's a female that was burned by Doc. | ||
| + | |||
| + | Speaker C: I think I should have mosey since I burned her. I'll take Marvel Mine. That's we have or is that not? That's not. We have Tahoma Kenta, Shogun. | ||
| + | |||
| + | Speaker B: Oh, Yoda. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker E: It's like it's got an E in front of. Or you can just call it Yota. There' | ||
| + | |||
| + | Speaker C: Okay. Yeah, yeah. | ||
| + | |||
| + | Speaker E: Yota. | ||
| + | |||
| + | Speaker D: Which name sounds good? | ||
| + | |||
| + | Speaker A: I'll do Baz. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker D: I was just thinking there. But if any of the other names Ms. | ||
| + | |||
| + | Speaker A: I need one that's big enough to carry you. So they' | ||
| + | |||
| + | Speaker E: Yeah. Say most of these like after seeing some of these bigger ones you like kind of small. They' | ||
| + | |||
| + | Speaker A: Yeah. They' | ||
| + | |||
| + | Speaker C: Pets and things. Lots of. | ||
| + | |||
| + | Speaker A: I'll walk in and I'll feed it every day. | ||
| + | |||
| + | Speaker E: And then they do. | ||
| + | |||
| + | Speaker C: If you want to travel faster. | ||
| + | |||
| + | Speaker E: You. | ||
| + | |||
| + | Speaker C: Have some dragon, some darter dart like emerald riders that could carry you. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker D: Are these like dragonfly dragons? | ||
| + | |||
| + | Speaker E: They' | ||
| + | |||
| + | Speaker B: I would say yes. Because time. | ||
| + | |||
| + | Speaker C: Short versus like they can. They can cover 60 miles a day. Yeah. Yeah. | ||
| + | |||
| + | Speaker E: So here and then as you guys have come like that bonding there wasn't really a whole lot. Like really. It was like they tasted your blood and then the elder spoke some words which healed your wounds. And then you hear. The voice of your Alan. | ||
| + | |||
| + | Speaker C: Look up the word for partner. | ||
| + | |||
| + | Speaker D: After going through the trial. Can I hear all of them now or am I still only able to hear the food? | ||
| + | |||
| + | Speaker E: I just say as you're walking through the town like any talent can speak to you. Now you still have like the two way with Leo, but I'd say a lot of the any other towns that are like walking about in the city and stuff as you're getting heading over to like the U3 like dip their head and like just like kind of like acknowledge blade. | ||
| + | |||
| + | Speaker D: Okay. When I hear that I turn and. | ||
| + | |||
| + | Speaker C: I acknowledge him back. | ||
| + | |||
| + | Speaker E: But your guys as bonded talents all. | ||
| + | |||
| + | Speaker C: Referred to as refer to you as partner. Might scratch you. | ||
| + | |||
| + | Speaker B: Hi. Or whatever. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: We start like rough housing, just get mauled. | ||
| + | |||
| + | Speaker E: They play as hard as you like want them to play like because you have that telepathic two way bond now. So they can just. You can like talk that they can. | ||
| + | |||
| + | Speaker D: Smell the bag of apples and jerky enter. | ||
| + | |||
| + | Speaker A: I have nine GP to play today. Just stop at eight. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker E: Yeah. So you guys. Yeah. Unless there' | ||
| + | |||
| + | Speaker C: It says we need. | ||
| + | |||
| + | Speaker E: Four. | ||
| + | |||
| + | Speaker C: Of your strongest to carry them to the peaks far north. | ||
| + | |||
| + | Speaker B: I only have one of those parachutes. You just air drop anything. | ||
| + | |||
| + | Speaker A: Most we take was three or four hit points damage. | ||
| + | |||
| + | Speaker B: I think I don't want my starter. | ||
| + | |||
| + | Speaker C: Oh and then they. | ||
| + | |||
| + | Speaker E: They would respond. Yeah they respond to her with like all right. Like yes speaker. | ||
| + | |||
| + | Speaker C: And he shouts out and. And leads you over to hey we do some donuts. | ||
| + | |||
| + | Speaker B: You just do fireballs you don't want gathered up. | ||
| + | |||
| + | Speaker D: I'm visualizing fireballs from the sky. | ||
| + | |||
| + | Speaker C: Meteors. | ||
| + | |||
| + | Speaker D: Curry fire is probably going to be. | ||
| + | |||
| + | Speaker A: Far enough away to be out of. | ||
| + | |||
| + | Speaker D: Range of any retaliation. | ||
| + | |||
| + | Speaker B: Maybe. | ||
| + | |||
| + | Speaker C: Oh yeah. So there goes dragonflies hunger. | ||
| + | |||
| + | Speaker E: These guys will carry you to where. | ||
| + | |||
| + | Speaker C: You need to go. Thank you. Yeah. | ||
| + | |||
| + | Speaker E: Good luck and I hope we see. | ||
| + | |||
| + | Speaker C: You again and soon. | ||
| + | |||
| + | Speaker A: I'll miss you Paz. | ||
| + | |||
| + | Speaker C: I hope I see you sooner. We will meet you next. | ||
| + | |||
| + | Speaker A: Let's fly. | ||
| + | |||
| + | Speaker E: I didn't see you there. | ||
| + | |||
| + | Speaker C: All right. | ||
| + | |||
| + | Speaker E: So. Yeah you guys. You actually do you don't they actually the dragonfly actually grab like carries you in its legs underneath. | ||
| + | |||
| + | Speaker A: Yeah we don't ride all the time. | ||
| + | |||
| + | Speaker E: They give you like a little helmet to like cover your face. They basically fly in like like one hour burst and they land for five minutes and then go again. And you guys do that for nine days. | ||
| + | |||
| + | Speaker C: Oh God. | ||
| + | |||
| + | Speaker B: This is mental toughness. | ||
| + | |||
| + | Speaker E: I'll say you guys. | ||
| + | |||
| + | Speaker A: It's pretty sometimes most of the time. | ||
| + | |||
| + | Speaker E: Why don't you guys all give me. | ||
| + | |||
| + | Speaker C: I think probably a. I guess an instinct role reaction. For what? Just a reaction instinct rule. I think it's the best. For what? For how much? About to two fours. And since I fly do I still. | ||
| + | |||
| + | Speaker A: Need to roll it? | ||
| + | |||
| + | Speaker E: Yeah. This is like just like endure. | ||
| + | |||
| + | Speaker C: This is. | ||
| + | |||
| + | Speaker E: It's not related to fly. This is just like the mental and. | ||
| + | |||
| + | Speaker B: Get so old. | ||
| + | |||
| + | Speaker E: Duration of this. | ||
| + | |||
| + | Speaker C: This would be brilliant. | ||
| + | |||
| + | Speaker B: Having the time of his life. | ||
| + | |||
| + | Speaker C: 20. Crit. He got a 20 and then what Audrey. | ||
| + | |||
| + | Speaker D: This is still pretty new man. He got 13. | ||
| + | |||
| + | Speaker C: Not bad. Not bad. | ||
| + | |||
| + | Speaker E: Oh what a junior 22. Dang. | ||
| + | |||
| + | Speaker A: We're not doing too bad either. | ||
| + | |||
| + | Speaker B: We aren't joining. | ||
| + | |||
| + | Speaker D: Doesn' | ||
| + | |||
| + | Speaker C: Embracing it. | ||
| + | |||
| + | Speaker E: So I'll say yeah it's with all the stuff Audrey' | ||
| + | |||
| + | Speaker C: Junior and doggy has both hold above appointed above but all right. But not above one 20 if it was instinct. Okay, so under 20. So you guys, mark two stress and then Edgar created. So he just. | ||
| + | |||
| + | Speaker E: He's just kind of enjoyed it, actually. | ||
| + | |||
| + | Speaker B: I would be. | ||
| + | |||
| + | Speaker E: And you're just enjoying it and Marks, no stuff. | ||
| + | |||
| + | Speaker A: I'm already dead. | ||
| + | |||
| + | Speaker C: I don't care. | ||
| + | |||
| + | Speaker E: And you also don't need as much sleep as these guys because, yeah, this is a hard, brutal traveling. | ||
| + | |||
| + | Speaker C: It'll suck. | ||
| + | |||
| + | Speaker E: And then I guess, like the. Like the hour before you near your destination, | ||
| + | |||
| + | Speaker C: Ask you what? How do you want to. Do you want to be closer? | ||
| + | |||
| + | Speaker E: Do you guys want to hike into the mountains and how do you want to. | ||
| + | |||
| + | Speaker C: Or do you want us to drop. | ||
| + | |||
| + | Speaker E: You off, like, within a few hundred yards of the place? | ||
| + | |||
| + | Speaker B: That sounds good to me. After this rush. | ||
| + | |||
| + | Speaker A: That would take me forever. | ||
| + | |||
| + | Speaker C: Yeah. All right. | ||
| + | |||
| + | Speaker E: Yeah. So they fly you up. | ||
| + | |||
| + | Speaker C: It is close up to the top. How does s. | ||
| + | |||
| + | Speaker E: How they say they fly high. They fly up. | ||
| + | |||
| + | Speaker B: Starts playing for. | ||
| + | |||
| + | Speaker D: Have Halo retreat. | ||
| + | |||
| + | Speaker E: Gonna say, you guys will. | ||
| + | |||
| + | Speaker B: Know. How do we know how big this place is? | ||
| + | |||
| + | Speaker E: No, you know, it's in the mountains and it is like forward base. So there is a fair amount. | ||
| + | |||
| + | Speaker B: I'd be down for air drops. | ||
| + | |||
| + | Speaker A: So I'll say what you. | ||
| + | |||
| + | Speaker E: You guys. They fly up fairly high so they can't hear the wings. | ||
| + | |||
| + | Speaker C: Yeah, this. | ||
| + | |||
| + | Speaker E: I'll zoom out a little bit so. | ||
| + | |||
| + | Speaker C: You can see the whole picture. | ||
| + | |||
| + | Speaker E: This here like once. Yeah, all this here is basically like sheer cliff. And this is like a cave that goes like an entrance that goes in. And then this area here is like a cliff that you have to climb. | ||
| + | |||
| + | Speaker C: Up if you approach from here. | ||
| + | |||
| + | Speaker E: But otherwise, this is the approach that you guys would be. | ||
| + | |||
| + | Speaker B: And this is all walled in that. | ||
| + | |||
| + | Speaker E: Yeah, this is like the key house. Like, kind of like a key. | ||
| + | |||
| + | Speaker A: Is this wall too? | ||
| + | |||
| + | Speaker E: Yes, that's also. I'd say you. You see pairs of archers on top of each of these. Of the bigger towers, and then there' | ||
| + | |||
| + | Speaker A: Like, are those towers all the same height? | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: So they' | ||
| + | |||
| + | Speaker E: You want to die? Like. Yeah, you got. They' | ||
| + | |||
| + | Speaker C: You' | ||
| + | |||
| + | Speaker E: And they' | ||
| + | |||
| + | Speaker C: Cool. | ||
| + | |||
| + | Speaker E: So, yeah, they' | ||
| + | |||
| + | Speaker B: If we land on a tower, is there, like, protection from the other towers? | ||
| + | |||
| + | Speaker E: Yeah, there would be. Like, Colonel, like, there would be, like, you could duck and not get shot from the other towers. We could do a. I think it. | ||
| + | |||
| + | Speaker A: Makes sense to do that. | ||
| + | |||
| + | Speaker B: Fireball the tower we're going to land on and then land. And then land. | ||
| + | |||
| + | Speaker A: That's cool. I love that idea. | ||
| + | |||
| + | Speaker D: It would definitely announce our presence. | ||
| + | |||
| + | Speaker A: Yeah, that's fine. | ||
| + | |||
| + | Speaker B: We got the Slayer, the Champion, and then. | ||
| + | |||
| + | Speaker A: Champion Blade, and you're the Bard of the Speaker. Yeah, Speaker. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: So for a spell cast, being wrapped. | ||
| + | |||
| + | Speaker C: Up as a. | ||
| + | |||
| + | Speaker D: Auxiliary tank on the bottom of a. Of a Dragonflight. Can I cast? | ||
| + | |||
| + | Speaker C: Yeah, you. | ||
| + | |||
| + | Speaker E: You can. You can talk. And, like, they wouldn' | ||
| + | |||
| + | Speaker B: Have this the whole time? | ||
| + | |||
| + | Speaker E: Yeah, you have your arms. Your arms. | ||
| + | |||
| + | Speaker A: He's been fighting it the whole time. Got to get loose. | ||
| + | |||
| + | Speaker E: Oh, no, you have. Your arms are free, like, and, like, I think they would have either explained, like, they' | ||
| + | |||
| + | Speaker B: Here's a thought. You fireball one. I dive bomb over another one and try and stun them. And then there' | ||
| + | |||
| + | Speaker A: What you were saying of just take three towers out. How many people are in this thing? Do we even know? | ||
| + | |||
| + | Speaker E: You see, let's see. | ||
| + | |||
| + | Speaker C: Two. | ||
| + | |||
| + | Speaker A: In each tower. I mean, in this base. | ||
| + | |||
| + | Speaker E: Oh, no. | ||
| + | |||
| + | Speaker C: You have no clue. | ||
| + | |||
| + | Speaker B: 200. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker E: You can assume there' | ||
| + | |||
| + | Speaker A: And we killed. But we killed, like, a dozen of them and the witch the last time. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: I'm saying if we split. If we split up, it will be harder to, like, get to each other. If there' | ||
| + | |||
| + | Speaker B: Myself, I could just fly over, do a dive bomb and flashbang, and then join up at the fireball thing. | ||
| + | |||
| + | Speaker A: Yeah, I mean, you can do we even just fireball from the air for a little bit, Set Junior down and then put yourselves down once you realize we're. It wouldn' | ||
| + | |||
| + | Speaker C: Yeah. Without having to drop anybody. | ||
| + | |||
| + | Speaker E: And these, the two smaller tires don't have an angle. Just this bases up. Yeah, they' | ||
| + | |||
| + | Speaker C: They. | ||
| + | |||
| + | Speaker E: They wouldn' | ||
| + | |||
| + | Speaker C: They ain't going to be able to hit. | ||
| + | |||
| + | Speaker A: I just don't. Look, I don't even know how we're gonna get over the walls unless we land inside. | ||
| + | |||
| + | Speaker E: There are. I mean, there are gates and stuff, but. | ||
| + | |||
| + | Speaker B: Yeah, there' | ||
| + | |||
| + | Speaker C: Yeah. And this is the front gate. | ||
| + | |||
| + | Speaker E: Yeah, yeah, that's one gate. And then this is the gate. | ||
| + | |||
| + | Speaker C: There' | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker C: Here. | ||
| + | |||
| + | Speaker E: And then also here. | ||
| + | |||
| + | Speaker A: I mean, into this part that's raised up. | ||
| + | |||
| + | Speaker E: Yeah, this is a gate here. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker B: I think we just land on a tower. Okay. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: Especially if you're gonna play towards. Yeah, I think if you're blowing this. | ||
| + | |||
| + | Speaker C: One up and then land on one. | ||
| + | |||
| + | Speaker A: Of these two, probably this one, honestly, it's like blow these two up, land on this one, and then try to secure the gates. | ||
| + | |||
| + | Speaker E: All right. | ||
| + | |||
| + | Speaker C: Yeah, that sounds fun. | ||
| + | |||
| + | Speaker A: Put me down there. Or if we land clear these two land on this one, we can see this approach of their soldiers for those. | ||
| + | |||
| + | Speaker B: Towers is this blown out. So once we get in, it's going. | ||
| + | |||
| + | Speaker E: To be like. | ||
| + | |||
| + | Speaker C: Wait, or like scale. | ||
| + | |||
| + | Speaker B: Wise, like it's gonna be much bigger. | ||
| + | |||
| + | Speaker E: No, not really. This is about. Oh, actually this is about 30ft across. | ||
| + | |||
| + | Speaker B: Yeah, this is like an aerial view. Okay, so it is tiny. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker E: It's not super big for an hour for the two guys up there to. | ||
| + | |||
| + | Speaker A: Actually be close enough. | ||
| + | |||
| + | Speaker E: So these are like what the human like, these are like. These are actually. You see them as like shadow orcs, which Junior and Edgar have not encountered. | ||
| + | |||
| + | Speaker A: But it's a shadow orc. Just kill it. | ||
| + | |||
| + | Speaker E: They look like. They look like, they' | ||
| + | |||
| + | Speaker D: Can we make out what that is? | ||
| + | |||
| + | Speaker E: And that's also. Yeah, that looks like their commander or whatever. | ||
| + | |||
| + | Speaker C: It looks like shadow, which. | ||
| + | |||
| + | Speaker A: Watch out, he's frying up some potatoes. | ||
| + | |||
| + | Speaker D: He's got span. | ||
| + | |||
| + | Speaker C: Let's do it. | ||
| + | |||
| + | Speaker A: I'm ready. | ||
| + | |||
| + | Speaker D: All right, so I'm just shooting at one or am I rapid fire for all three? | ||
| + | |||
| + | Speaker A: I don't think so. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker A: I mean, for firebombing some rooftops, that's fine, but I think we should stick together. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker A: Put Me down on whichever one gets firebombed first just so you don't get overwhelmed. | ||
| + | |||
| + | Speaker E: So saying if you want to drop from higher than far, I guess within. If you want to drop from far range onto the tower, that will be an agility role. But if you want to be within close, do not miss that role. | ||
| + | |||
| + | Speaker A: It's more. | ||
| + | |||
| + | Speaker E: Maybe if you, like, maybe have that uber bad fail. But no, the. The thing is about 30 foot. | ||
| + | |||
| + | Speaker C: Like, it's best to break your leg. | ||
| + | |||
| + | Speaker E: It's fairly land on your large. | ||
| + | |||
| + | Speaker C: He's dead. | ||
| + | |||
| + | Speaker E: Yeah. It's closer to, like, 30 foot across on those towers. | ||
| + | |||
| + | Speaker A: Blazer way up are the towers versus the ground. | ||
| + | |||
| + | Speaker E: Yeah, probably, like, maybe like, 20ft. More like squat. | ||
| + | |||
| + | Speaker A: I'm just gonna chuck these guys in your side. | ||
| + | |||
| + | Speaker B: That's true. | ||
| + | |||
| + | Speaker C: That would kill them. | ||
| + | |||
| + | Speaker B: You got strength. | ||
| + | |||
| + | Speaker C: So we're. | ||
| + | |||
| + | Speaker B: Gonna be all up to the fireball rule. | ||
| + | |||
| + | Speaker E: Yeah. So I'll zoom in. | ||
| + | |||
| + | Speaker C: We're going after the towers. | ||
| + | |||
| + | Speaker B: Yeah. To me, the plan that makes the most sense. | ||
| + | |||
| + | Speaker A: Seriously, there' | ||
| + | |||
| + | Speaker D: 13 with hope. | ||
| + | |||
| + | Speaker C: Hey, I think that's this one. Oh, yeah. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker B: We'll start. | ||
| + | |||
| + | Speaker C: We'll start at the north one. Remember, you guys both have a paradise. | ||
| + | |||
| + | Speaker A: Also have rolly ice. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker E: I'm pretty sure this hits because these. | ||
| + | |||
| + | Speaker C: Are basically like standard soldiers. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker D: So much better. | ||
| + | |||
| + | Speaker B: You got rally dice. | ||
| + | |||
| + | Speaker C: Okay. Yeah. | ||
| + | |||
| + | Speaker E: So what did you roll on your first attack? | ||
| + | |||
| + | Speaker C: It was 13. 13. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker C: That did that hits. And that was a foe, I bet. And the other guy makes, like, a reflex save, but. Oh, that' | ||
| + | |||
| + | Speaker A: I have to roll some agility. | ||
| + | |||
| + | Speaker C: Yeah, probably, I guess, against your. Okay. Yeah. Does it say what I'm testing. | ||
| + | |||
| + | Speaker E: Or. | ||
| + | |||
| + | Speaker C: It's whatever. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker D: Reaction level 13. | ||
| + | |||
| + | Speaker C: Okay. Let's see if they. Okay, that dice is strange. They both hold 14, so they' | ||
| + | |||
| + | Speaker D: 28, plus 35 is 40. That's half, and half would be 12. No, I'm figuring out what the whole. | ||
| + | |||
| + | Speaker A: Damage is because, Yeah, I was like, how many breaks did you roll? Yeah. | ||
| + | |||
| + | Speaker B: How do you get 40 and half? | ||
| + | |||
| + | Speaker E: Both of those guys are almost dead because that was actually enough to do. | ||
| + | |||
| + | Speaker C: Massive damage to them, even at half. So. | ||
| + | |||
| + | Speaker E: Yeah, so they' | ||
| + | |||
| + | Speaker C: Like, they don't know where that came from. | ||
| + | |||
| + | Speaker E: All of a sudden, I See, they hear them. Oh, so you guys are still up since you have rolled with hope, right? | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker D: So do you want to. | ||
| + | |||
| + | Speaker C: So what's your next first, or do. | ||
| + | |||
| + | Speaker D: You want me to shoot another tower? | ||
| + | |||
| + | Speaker A: Just keep shooting towers. I'm on my way in, you know. | ||
| + | |||
| + | Speaker C: All right. | ||
| + | |||
| + | Speaker E: Yeah, I was gonna say we could do. We could just do this. Like, you just go. We'll do those three rolls. So that's what your plan is, right? You firebomb each of the towers? | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker E: So let's just do those rolls, and then we'll see what happens with those. | ||
| + | |||
| + | Speaker D: So 22 with hope. | ||
| + | |||
| + | Speaker E: Nice. | ||
| + | |||
| + | Speaker D: I still have to back to the incoming. | ||
| + | |||
| + | Speaker B: It's that fortunate zone, man. Yeah. | ||
| + | |||
| + | Speaker E: Diving in from the sun with the. | ||
| + | |||
| + | Speaker C: Sun at your back. This one's only 1313 damage. Is that fuller? | ||
| + | |||
| + | Speaker E: Actually, that's right. | ||
| + | |||
| + | Speaker C: I have two. These guys got a little. Oh, he just. | ||
| + | |||
| + | Speaker D: Wait a minute. | ||
| + | |||
| + | Speaker C: 13:18, because it's a plus five on. All right, left. One guy. One guy passed, another guy failed. So you said 18 was the total? Yeah. Yeah. That guy is practically dead. And his legs. Not a whole lot better off. I do. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker C: I'm liking the dress. The damage, capture makes it. | ||
| + | |||
| + | Speaker A: Me too. Be the worst part at first. It's actually one of my favorite elements in the game. | ||
| + | |||
| + | Speaker C: All right. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker C: So those guys. | ||
| + | |||
| + | Speaker E: So, yeah, these guys in here, so far, everybody' | ||
| + | |||
| + | Speaker C: Because they' | ||
| + | |||
| + | Speaker D: 16 for the cast. This one's with fear. | ||
| + | |||
| + | Speaker C: Not bad. All right. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker C: So that's successful at least. | ||
| + | |||
| + | Speaker A: You got all three of them popped up pretty good. And he's already maxed out on fear, so you might as well roll with. | ||
| + | |||
| + | Speaker C: Wow. | ||
| + | |||
| + | Speaker D: 1799. | ||
| + | |||
| + | Speaker C: And. That spells insane. | ||
| + | |||
| + | Speaker E: You're right. | ||
| + | |||
| + | Speaker C: It's just 2D 20 plus 5. | ||
| + | |||
| + | Speaker D: Well, it's 2D, and it's based on proficiency. | ||
| + | |||
| + | Speaker A: Oh, three. | ||
| + | |||
| + | Speaker D: We're still two. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: Okay. | ||
| + | |||
| + | Speaker C: Yeah. So it would be 2D 8 plus 2D 20. | ||
| + | |||
| + | Speaker E: Yeah. Wow. That's right. Yes. | ||
| + | |||
| + | Speaker C: The firewall. Yeah. | ||
| + | |||
| + | Speaker D: So I've got an extra V20. | ||
| + | |||
| + | Speaker C: I'll take the higher one out. | ||
| + | |||
| + | Speaker A: Just means you can get more efficiency. | ||
| + | |||
| + | Speaker D: Yes, it does. | ||
| + | |||
| + | Speaker C: Eventually. | ||
| + | |||
| + | Speaker A: We can get plus 2 more efficiency if you invest all of it. | ||
| + | |||
| + | Speaker C: It's pretty tight to have. | ||
| + | |||
| + | Speaker D: 31 for the. | ||
| + | |||
| + | Speaker C: The hole. Okay. Let's see if any of these guys dodge. Yep. | ||
| + | |||
| + | Speaker E: Dodge. | ||
| + | |||
| + | Speaker C: Nope. Same results, though. | ||
| + | |||
| + | Speaker E: Still. | ||
| + | |||
| + | Speaker C: Still devastating. | ||
| + | |||
| + | Speaker B: These guards every day for how long they' | ||
| + | |||
| + | Speaker C: I suck. | ||
| + | |||
| + | Speaker B: Something ever happens in just that one day. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker B: One day it rains fire. | ||
| + | |||
| + | Speaker E: So where are. Where are the rest of you guys coming in? So Audrey' | ||
| + | |||
| + | Speaker B: If there was a. I'd say if there was a mountaintop, | ||
| + | |||
| + | Speaker E: Right. That's what I'm saying is like, Audrey' | ||
| + | |||
| + | Speaker A: I would be coming up probably behind Audrey. And I'm actually going to exit my bird. I'm just going in. | ||
| + | |||
| + | Speaker C: Wings, you are going to go ahead. | ||
| + | |||
| + | Speaker A: And I'm going to go in. Just bathe them in fire. If there anybody can stop standing or fire. | ||
| + | |||
| + | Speaker E: Yeah, yeah. I'm going to say yeah, because I want to. I'm setting up the fiction so I know what I got to do. | ||
| + | |||
| + | Speaker A: So I'd be coming in behind him, low, coming up. | ||
| + | |||
| + | Speaker E: Junior, you need to be at this tower. | ||
| + | |||
| + | Speaker A: Where is. Where did he. | ||
| + | |||
| + | Speaker E: If he came over, he. Audrey, I assume is up higher. Yeah. | ||
| + | |||
| + | Speaker C: Right. | ||
| + | |||
| + | Speaker A: So I'm down low, coming up to come up over the top of the tower. So they can't like see me at the moment. | ||
| + | |||
| + | Speaker C: I'm going to come up. | ||
| + | |||
| + | Speaker E: I say there is like, you're all. I'd say you're basically all like. Like they would be able to see you regardless of your approach. Because the way the tower is set up to be watchful. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker E: So they. They will. They do see you guys. So wherever you. Yeah. Wherever you guys are dropping in, I just need to know so I can. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker E: See what they do. All right, so Doc's here. Where' | ||
| + | |||
| + | Speaker A: We're right behind Doc. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker E: Are you guys all landing on this tower, essentially? | ||
| + | |||
| + | Speaker A: Oh, yeah. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker B: Just behind Doc after Doc plans on fire. | ||
| + | |||
| + | Speaker C: Yeah. Okay, so you guys are all on the. On your. | ||
| + | |||
| + | Speaker E: Getting ready to get dropped off. | ||
| + | |||
| + | Speaker C: Audrey' | ||
| + | |||
| + | Speaker E: Okay. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker E: So you hear the guy down in the center down here. | ||
| + | |||
| + | Speaker C: Just shout out, shoot them down. Shoot them down. So he's going to mark a stress to spotlight his allies. | ||
| + | |||
| + | Speaker B: Makes me stress though. | ||
| + | |||
| + | Speaker E: I'll say these two guys up, the. | ||
| + | |||
| + | Speaker C: Ones right in front of Doc are going. And they draw their guns and shoot. | ||
| + | |||
| + | Speaker E: All right, so that's a 13. | ||
| + | |||
| + | Speaker C: They' | ||
| + | |||
| + | Speaker E: These are just regular rifles. | ||
| + | |||
| + | Speaker C: So we got seven for one guy. And then. Huh. | ||
| + | |||
| + | Speaker A: There' | ||
| + | |||
| + | Speaker E: Say in this instance. No, because you're like strapped in. Yeah. A foot out there. And then nine. | ||
| + | |||
| + | Speaker C: Pick the bullet as regular guns, which. | ||
| + | |||
| + | Speaker E: He feels like it's been. Seems like it's been ages since been. | ||
| + | |||
| + | Speaker C: Shot at by hey, this is a new experience. | ||
| + | |||
| + | Speaker E: I'll do the southern tower shoots at junior. | ||
| + | |||
| + | Speaker C: That's a. A nine. Yes. And a 17. That one hit that guy does six damage. | ||
| + | |||
| + | Speaker A: Oh come on, Duster. | ||
| + | |||
| + | Speaker C: No. Not good enough. | ||
| + | |||
| + | Speaker E: And then say the last tower shoots at Edgar. | ||
| + | |||
| + | Speaker C: That's only a six. Oh and that 20 knew it. All right, so we have eight plus 14 physical damage. And it was. What was it? 14. | ||
| + | |||
| + | Speaker E: 14. | ||
| + | |||
| + | Speaker C: And then I will. Actually he's going to actually I did his action. | ||
| + | |||
| + | Speaker E: So you guys are. | ||
| + | |||
| + | Speaker C: You guys are. Oops. That's not supposed to move. All right. No. You guys are up try to murder. You guys want to go over? | ||
| + | |||
| + | Speaker E: We need to land. | ||
| + | |||
| + | Speaker C: We're just going to keep getting shot out. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: You burn them and we'll be right behind you. | ||
| + | |||
| + | Speaker C: That is not great. But that's right. | ||
| + | |||
| + | Speaker B: Rally. | ||
| + | |||
| + | Speaker C: Now I also have paradise which is useful to you. So. Not yet spend a hope to do an extra date on the came up with fireball. | ||
| + | |||
| + | Speaker A: So I fly over very close and. | ||
| + | |||
| + | Speaker C: Then nuke them with. | ||
| + | |||
| + | Speaker B: The fireball. And I could throw that knave. | ||
| + | |||
| + | Speaker C: Kill everybody. 13 magic damage to them. | ||
| + | |||
| + | Speaker E: Okay. | ||
| + | |||
| + | Speaker C: Let's see. | ||
| + | |||
| + | Speaker E: Yes. They are both incinerated. And there we go inside. Yeah, you guys. So I assume you guys are following Doc and. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: So I pop down and. | ||
| + | |||
| + | Speaker E: And drop off. | ||
| + | |||
| + | Speaker C: Yeah, you were here. | ||
| + | |||
| + | Speaker E: So those guys drop you off and they' | ||
| + | |||
| + | Speaker A: Thanks. | ||
| + | |||
| + | Speaker C: And then what. And that was. | ||
| + | |||
| + | Speaker A: That was with hope, by the way. | ||
| + | |||
| + | Speaker E: Okay. And then what's Audrey doing these guys. So you saw your. Your teammates drop got dropped off. Those guys are bugging out until the the landing zone. | ||
| + | |||
| + | Speaker D: Safe on dropping fireballs comes another one. | ||
| + | |||
| + | Speaker E: All right. | ||
| + | |||
| + | Speaker D: So I aim for the angel to. | ||
| + | |||
| + | Speaker A: Clear the other tower. | ||
| + | |||
| + | Speaker D: So 19 of hope. | ||
| + | |||
| + | Speaker E: That is. | ||
| + | |||
| + | Speaker D: 16. | ||
| + | |||
| + | Speaker C: 16 hits. | ||
| + | |||
| + | Speaker E: Oh for damage. | ||
| + | |||
| + | Speaker C: Damage. That's right. That's the fireball. Actually it might not. Actually I don't think it matters. But then they can't dodge not to hit them because the. The half damage incinerates them. Burning burn. That would be the. | ||
| + | |||
| + | Speaker D: The one I'm closest to there. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker D: And then another fireball for the other tower. | ||
| + | |||
| + | Speaker A: Somebody' | ||
| + | |||
| + | Speaker E: No. I say in this instance this is. | ||
| + | |||
| + | Speaker B: They' | ||
| + | |||
| + | Speaker E: They land. And then as you're getting ready to. | ||
| + | |||
| + | Speaker B: He got powerful. | ||
| + | |||
| + | Speaker A: He's a siege weapon right now. | ||
| + | |||
| + | Speaker E: 20 to hit. | ||
| + | |||
| + | Speaker B: It's crazy like spell slots. | ||
| + | |||
| + | Speaker D: And that's with here this time. | ||
| + | |||
| + | Speaker C: Okay. 31. 31. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker C: Those guys are Incinerated. All right. | ||
| + | |||
| + | Speaker E: That was with fear. | ||
| + | |||
| + | Speaker C: So I am going to. Let me see here. They' | ||
| + | |||
| + | Speaker D: The next one was going on top. | ||
| + | |||
| + | Speaker C: Of that captain' | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker C: You see one of. | ||
| + | |||
| + | Speaker E: You hear one of the guys in the. One of the smaller tower shouting, we're under attack. | ||
| + | |||
| + | Speaker C: Under attack. Just reacting. I think you see. Another. Orcs coming out, come rushing out. Absolutely. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: These are doors we have to like. | ||
| + | |||
| + | Speaker E: Pull open and go below you. Yeah. They' | ||
| + | |||
| + | Speaker C: Like stand on top of them. So you see a full squad of guys come running out. Yeah. | ||
| + | |||
| + | Speaker E: So you see two guys come running out and you see like these. | ||
| + | |||
| + | Speaker C: This weird humanoid thing walking back towards the entrance. | ||
| + | |||
| + | Speaker E: No. You guys all right? Yeah. You guys actually wouldn' | ||
| + | |||
| + | Speaker C: That's something that no one. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker A: Over here. | ||
| + | |||
| + | Speaker B: Oh, dang. | ||
| + | |||
| + | Speaker C: Over here. Oh, you might want to put a fireball. | ||
| + | |||
| + | Speaker E: The squad comes running out of the the cave here. | ||
| + | |||
| + | Speaker C: And that will. | ||
| + | |||
| + | Speaker E: Let's see. | ||
| + | |||
| + | Speaker C: Let's see where you're fine. | ||
| + | |||
| + | Speaker E: Where they' | ||
| + | |||
| + | Speaker C: There' | ||
| + | |||
| + | Speaker E: I'll say these two guys in the tower actually. | ||
| + | |||
| + | Speaker C: Say they each do that or the feared. | ||
| + | |||
| + | Speaker B: Oh, these guys? | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker C: Oh, that's 11 to hit. Then a 16 to hit. 16 with 10 for eight damage. They shoot this gun. | ||
| + | |||
| + | Speaker E: This guy is probably is like running towards the base of the tower. | ||
| + | |||
| + | Speaker C: Egus lighted this dude over here. | ||
| + | |||
| + | Speaker E: I was gonna say if you. You jumping off the top of the tower onto his head or are you. | ||
| + | |||
| + | Speaker C: Just gonna climb down the ladder? | ||
| + | |||
| + | Speaker A: I can mark his stress and I. | ||
| + | |||
| + | Speaker C: Can take you down there. Okay. The wing sentinel. | ||
| + | |||
| + | Speaker A: That's actually one of the Marcus stress to pick up and carry another willing creature approximately your size or smaller. | ||
| + | |||
| + | Speaker C: Hell yeah. | ||
| + | |||
| + | Speaker A: I'm assuming you say something about like, I'm gonna get him. I'm gonna go get that guy. I'm like, okay, I got you. | ||
| + | |||
| + | Speaker D: You go run and jump off in the wings. | ||
| + | |||
| + | Speaker A: How do you want to go down there? Yeah, I think he's like about to just jump off and you just pick him up. | ||
| + | |||
| + | Speaker C: You wanna. | ||
| + | |||
| + | Speaker A: You want to combo him? Yeah, let's combo him. | ||
| + | |||
| + | Speaker C: Commander. Yeah. | ||
| + | |||
| + | Speaker A: Time to team up. | ||
| + | |||
| + | Speaker C: We're gonna. | ||
| + | |||
| + | Speaker A: We're gonna team this hard? Yes, we are. I don't know who this guy is, but we're gonna feel okay. So spend the coin. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker A: And then I can spend the hope. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker A: I'll spend one of them if you want. | ||
| + | |||
| + | Speaker C: Can you split it? You can't. | ||
| + | |||
| + | Speaker E: Okay. | ||
| + | |||
| + | Speaker B: I think so. | ||
| + | |||
| + | Speaker C: Yes. | ||
| + | |||
| + | Speaker A: That's right. | ||
| + | |||
| + | Speaker C: I'll spend it. | ||
| + | |||
| + | Speaker A: Because you're gonna probably need it. Yeah, probably. And then. Yeah, so we'll like. I'll take you down. I'm basically gonna drop you off with like momentum. Yeah, right. You're helping me with the speed of the axis. And then when you do that, I'm gonna pull comet out. | ||
| + | |||
| + | Speaker C: Yeah. Hold it up. All right. I did not get a great roll. | ||
| + | |||
| + | Speaker A: I got 20 with feed. I only have 13. | ||
| + | |||
| + | Speaker C: So you take the 20. You should go into yours. | ||
| + | |||
| + | Speaker B: That's a lot of damn. | ||
| + | |||
| + | Speaker A: And with Elderite weapon, when we roll the maximum value, we added additional damage. Done. I assume that only procs once. Even though I rolled two tens on. | ||
| + | |||
| + | Speaker C: The D10, I'm fine with it exploding. | ||
| + | |||
| + | Speaker A: Both of them would explode. That's another 10 on this one. | ||
| + | |||
| + | Speaker E: Because it does it like it's not going to matter. Damage is cap. But it's still so cool. | ||
| + | |||
| + | Speaker A: Yeah, it is cool. | ||
| + | |||
| + | Speaker B: This guy's gonna explore. | ||
| + | |||
| + | Speaker A: I don't even bother with the extra. | ||
| + | |||
| + | Speaker C: Close to the standard 26. How much did you do to him? 23. 43 damage. Okay. | ||
| + | |||
| + | Speaker A: I'm not gonna stack a bunch of extra on because. Yeah, I wouldn' | ||
| + | |||
| + | Speaker D: That's a wicked crater right there. | ||
| + | |||
| + | Speaker A: So. | ||
| + | |||
| + | Speaker C: 12. | ||
| + | |||
| + | Speaker A: So 12 on top of whatever game. Yeah. 3 plus 12 is 55. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker E: So I guess it's 55. | ||
| + | |||
| + | Speaker C: Yeah. That definitely. | ||
| + | |||
| + | Speaker A: That worked well. There' | ||
| + | |||
| + | Speaker C: Does do massive damage. So that's 4.4hp auto. | ||
| + | |||
| + | Speaker A: Nice. | ||
| + | |||
| + | Speaker E: You know, blasted as you guys land. That was with fear. | ||
| + | |||
| + | Speaker C: Yes. Oh, yeah. | ||
| + | |||
| + | Speaker E: So you guys land on there, blow up, blast him. He's like partially on fire. | ||
| + | |||
| + | Speaker C: He screamed at you. Does this. | ||
| + | |||
| + | Speaker A: Does this have ongoing fire damage in this version of the game? | ||
| + | |||
| + | Speaker E: I don't know. Well, that's right now. | ||
| + | |||
| + | Speaker A: No, it doesn' | ||
| + | |||
| + | Speaker C: That's fine. I just noticed it. | ||
| + | |||
| + | Speaker E: Yeah. So he gets blasted by fire. | ||
| + | |||
| + | Speaker C: Oh yeah. | ||
| + | |||
| + | Speaker A: Nice job, doc. | ||
| + | |||
| + | Speaker C: Thank you. Good time. He screams at you. | ||
| + | |||
| + | Speaker E: And I'm going to roll a dice. | ||
| + | |||
| + | Speaker C: To see which one of you he attacks. Get all the fe. That's Junior. | ||
| + | |||
| + | Speaker E: He pulls out like these two axes from the side of his off like. | ||
| + | |||
| + | Speaker C: His belt goes a swing at junior for a 20 to hit. Oh yeah. That's not the most palpable. | ||
| + | |||
| + | Speaker A: Oh, he's more dice. That's not a good sign. | ||
| + | |||
| + | Speaker E: No, I didn't have a para. | ||
| + | |||
| + | Speaker C: Okay, that' | ||
| + | |||
| + | Speaker B: Who's gonna grab a handful? | ||
| + | |||
| + | Speaker A: You guys have more deep tens over there? | ||
| + | |||
| + | Speaker E: We do 14 14. Yeah, 14 damage as he talks into you. | ||
| + | |||
| + | Speaker A: All right. It's gonna be minor damage to me. | ||
| + | |||
| + | Speaker C: So I'll mark one on there and. | ||
| + | |||
| + | Speaker A: Then I'll spend the hope and clear 200. | ||
| + | |||
| + | Speaker C: That will essentially be. | ||
| + | |||
| + | Speaker E: My go. | ||
| + | |||
| + | Speaker C: But I will. These guys over here are running up so them roughly. | ||
| + | |||
| + | Speaker E: About how far they can move. | ||
| + | |||
| + | Speaker C: All right, back to you guys. | ||
| + | |||
| + | Speaker B: Well, I know that. Hang on. Lift that hat. | ||
| + | |||
| + | Speaker C: There anyone in there? | ||
| + | |||
| + | Speaker E: No. There is. You see like barrels and like. | ||
| + | |||
| + | Speaker B: Like they' | ||
| + | |||
| + | Speaker E: Yeah, there' | ||
| + | |||
| + | Speaker B: Climbing the ladder down. Join the group. | ||
| + | |||
| + | Speaker D: Let me see what's going on with the. | ||
| + | |||
| + | Speaker E: They move forward. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker E: So they move forward. | ||
| + | |||
| + | Speaker A: Oh, by the way, I'm gonna use their second alert. When I do have a successful attack. | ||
| + | |||
| + | Speaker C: I can clear three stress or hit points. Nice. | ||
| + | |||
| + | Speaker A: A one time use. Actually, I guess I can say that because if I do it with hope, I could clear somebody else's too. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker E: So you guys are up. These guys are moving. | ||
| + | |||
| + | Speaker C: They' | ||
| + | |||
| + | Speaker B: I know what I'm doing. | ||
| + | |||
| + | Speaker C: I'm gonna try to remove. | ||
| + | |||
| + | Speaker E: They moved about as far as they could move in. | ||
| + | |||
| + | Speaker C: Like I'm just gonna fight this guy like a turn. Okay. Okay. Yeah. | ||
| + | |||
| + | Speaker A: Go ahead and find. | ||
| + | |||
| + | Speaker D: I'm gonna wait till they get right in front of the tower. | ||
| + | |||
| + | Speaker C: Yeah, yeah. | ||
| + | |||
| + | Speaker A: I feel like Doc and I move into like flanking positions and try to team up on this guy. | ||
| + | |||
| + | Speaker C: And that is the. | ||
| + | |||
| + | Speaker A: 17 with hope. | ||
| + | |||
| + | Speaker C: Nice. That hit. | ||
| + | |||
| + | Speaker B: Okay. | ||
| + | |||
| + | Speaker A: And that one's again. So 16 plus 6 damage is coming to my. | ||
| + | |||
| + | Speaker C: How do you want to do this? | ||
| + | |||
| + | Speaker A: Yeah, Doc and I just landed on him and black obliterated him. He's still basically trying to clear all the fire on his eyes and everything. And the scream of the alder. | ||
| + | |||
| + | Speaker C: Right. | ||
| + | |||
| + | Speaker A: Let me just methodically move around this guy and chop him down. He has to basically go block Doc's attack, which leaves him wide open for me to execute. | ||
| + | |||
| + | Speaker B: Is there. | ||
| + | |||
| + | Speaker A: Is there a door or anything down here? | ||
| + | |||
| + | Speaker E: Yeah, there would be a door down there. Yeah, I was gonna say. You would. Yeah, yeah. | ||
| + | |||
| + | Speaker C: You would have just popped out. Move. | ||
| + | |||
| + | Speaker E: You can tell like there' | ||
| + | |||
| + | Speaker A: Go for the handle. | ||
| + | |||
| + | Speaker E: This. This upper area looks fairly abandoned. Like it's more like they' | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: This is a sentry post, basically. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: Now did we clear the other cops off with the. | ||
| + | |||
| + | Speaker E: Yeah, yeah, they' | ||
| + | |||
| + | Speaker A: And start shooting down. Yeah, well, yeah, with the trail gride. | ||
| + | |||
| + | Speaker C: Rifle I can shoot pretty. | ||
| + | |||
| + | Speaker B: Start going. | ||
| + | |||
| + | Speaker C: Yeah, we can get up here. Yeah. | ||
| + | |||
| + | Speaker B: Or here. Tell where they go. That might be closer behind that one. So. | ||
| + | |||
| + | Speaker C: Yeah. And then what is that? | ||
| + | |||
| + | Speaker A: Just another guy. | ||
| + | |||
| + | Speaker E: Oh, that's a creature that you have not seen before. | ||
| + | |||
| + | Speaker C: Oh, right. | ||
| + | |||
| + | Speaker E: From what you can tell, it looks like a humanoid. It's kind of like wandering around, but you haven' | ||
| + | |||
| + | Speaker A: Is there another one over there? | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker A: Oh, yeah, there' | ||
| + | |||
| + | Speaker E: You would have. Yeah. As you guys flew in, but you guys weren' | ||
| + | |||
| + | Speaker D: So while I'm waiting for those guys to get into that tower, let's blast the other one. | ||
| + | |||
| + | Speaker C: This one? Yeah, Fourth soul. | ||
| + | |||
| + | Speaker D: I kind of fly around. So I'm up high and I don't need power. So 16. | ||
| + | |||
| + | Speaker C: That hits. | ||
| + | |||
| + | Speaker B: Here. | ||
| + | |||
| + | Speaker E: No, he dodged it. | ||
| + | |||
| + | Speaker C: He was waiting for it. They' | ||
| + | |||
| + | Speaker E: 24. | ||
| + | |||
| + | Speaker C: So 12. 12 damage that still is severe. | ||
| + | |||
| + | Speaker E: Oh, so he. Yeah, you see him now? | ||
| + | |||
| + | Speaker C: He. | ||
| + | |||
| + | Speaker E: He dives into the. | ||
| + | |||
| + | Speaker C: The hole in the. | ||
| + | |||
| + | Speaker E: The climb down. So he's down in the tower or in, like, the ladder. Was that hope or fear? | ||
| + | |||
| + | Speaker D: That was fear. | ||
| + | |||
| + | Speaker E: Okay, so I'll say. Yeah, so you blast Adam and then his buddy in the other tower over there. Actually, no, I'm going to. Actually, I will spend. I'm gonna act. Spend a fear. I'm gonna activate the two commanders, so using my normal activation to activate one and then the other spend a fear to activate the other one. | ||
| + | |||
| + | Speaker C: Then they' | ||
| + | |||
| + | Speaker E: Yeah, they are kind of tag team, but they' | ||
| + | |||
| + | Speaker C: All these other dudes. | ||
| + | |||
| + | Speaker E: So they' | ||
| + | |||
| + | Speaker C: You, but I'm just going to. | ||
| + | |||
| + | Speaker E: Audrey as he's. He's flying down. | ||
| + | |||
| + | Speaker D: And then I'm just trying to stay out of range. | ||
| + | |||
| + | Speaker E: And then these guys. All right, they got the. 11. So I did a 11. So the first one was 11. | ||
| + | |||
| + | Speaker C: Thirteen. Okay. So 13. All right. | ||
| + | |||
| + | Speaker E: So five, 14. So yep, they all fire at you. One, two, three guys make contact. So two, two, and five. | ||
| + | |||
| + | Speaker D: For damage. | ||
| + | |||
| + | Speaker E: Yeah, for damage. | ||
| + | |||
| + | Speaker C: Yeah. You. | ||
| + | |||
| + | Speaker E: Yeah, it's not combining them. | ||
| + | |||
| + | Speaker C: 4, 5, 0 damage. | ||
| + | |||
| + | Speaker D: So the other right screams around me. | ||
| + | |||
| + | Speaker C: It hurts my ears. And then. | ||
| + | |||
| + | Speaker E: Yeah, I was gonna say these guys actually, after they see that fireball, I think, like, they kind of Spread out a little bit. | ||
| + | |||
| + | Speaker C: Oh, smart. Now we're killing. | ||
| + | |||
| + | Speaker E: And they kind of like go along the edges trying to get some cover. | ||
| + | |||
| + | Speaker C: From death from above, but. | ||
| + | |||
| + | Speaker E: But they' | ||
| + | |||
| + | Speaker C: You guys are back up. Okay. This thing is walked back towards the king. This thing is walking back towards this way. How big are they? | ||
| + | |||
| + | Speaker E: They' | ||
| + | |||
| + | Speaker C: Okay, that can't be scale. | ||
| + | |||
| + | Speaker E: No, it's not. | ||
| + | |||
| + | Speaker D: Yeah, that's what I was thinking. So everything I think very close. They' | ||
| + | |||
| + | Speaker C: Didn't do anything yet. | ||
| + | |||
| + | Speaker E: No. | ||
| + | |||
| + | Speaker C: So very close. | ||
| + | |||
| + | Speaker E: Here, I'll put a template up. | ||
| + | |||
| + | Speaker C: That's about 15ft is still. Oh, whoops. That's too much. | ||
| + | |||
| + | Speaker E: That's about. | ||
| + | |||
| + | Speaker C: It's very close range, basically. | ||
| + | |||
| + | Speaker E: So you'd be able to get like. | ||
| + | |||
| + | Speaker C: You get quite a bit of that. You can get chunked alone. | ||
| + | |||
| + | Speaker D: And the commanders are here. | ||
| + | |||
| + | Speaker C: And yeah, the front. | ||
| + | |||
| + | Speaker E: If you wanted to blast commanders, you. | ||
| + | |||
| + | Speaker C: Could get four dudes, essentially. I guess five. | ||
| + | |||
| + | Speaker D: Yeah, let's do that as a strafing run. | ||
| + | |||
| + | Speaker C: And then. Yes, that's got fear. | ||
| + | |||
| + | Speaker D: Generally. Don't like me most nights, huh? | ||
| + | |||
| + | Speaker C: Is this getting spell damage? | ||
| + | |||
| + | Speaker D: Yeah, that's with the. | ||
| + | |||
| + | Speaker C: Rally connect. | ||
| + | |||
| + | Speaker A: One more damage. | ||
| + | |||
| + | Speaker B: Yeah, buddy. | ||
| + | |||
| + | Speaker A: Actually, the rally dice on multiple targets damage. AoE damage is probably a pretty good use of. It applies to each of them. | ||
| + | |||
| + | Speaker D: Yeah, that's true. So that gets. 21. | ||
| + | |||
| + | Speaker C: Okay, 21 like I said. At least. | ||
| + | |||
| + | Speaker A: Keep flying out the other side. | ||
| + | |||
| + | Speaker C: Yeah, that was fear. This guy also takes. That guy takes three. Half of that just still two damage. It's not exciting. This guy also dodged. I'm going to do the same thing again. Activate leaders. They' | ||
| + | |||
| + | Speaker D: I was hoping they would be scared. It would be their fear. | ||
| + | |||
| + | Speaker C: That's my fear. 13 to hit. Six of them. So we got four. Three. | ||
| + | |||
| + | Speaker E: Those are the damage. | ||
| + | |||
| + | Speaker C: Incoming themselves. Four. Three. Eight. Five. Five and six. Six, six, five. | ||
| + | |||
| + | Speaker A: Bunch of six. | ||
| + | |||
| + | Speaker C: Six and three. So you got one, two. | ||
| + | |||
| + | Speaker B: Clear. | ||
| + | |||
| + | Speaker A: Clear. | ||
| + | |||
| + | Speaker C: Three. So individually they' | ||
| + | |||
| + | Speaker A: Well, do you have to clear three armors to clear each one of those instances? Because you're not doing a group thing right. | ||
| + | |||
| + | Speaker E: Yeah. Which are they? | ||
| + | |||
| + | Speaker A: So swarms are kind of dangerous, huh? | ||
| + | |||
| + | Speaker E: I know this, but that would be. | ||
| + | |||
| + | Speaker D: Three hit points for three armor. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker D: The armor smackdown. | ||
| + | |||
| + | Speaker C: Yep. | ||
| + | |||
| + | Speaker E: Saw those contacts Wearing out here. | ||
| + | |||
| + | Speaker A: His armor is screaming. | ||
| + | |||
| + | Speaker D: I'm a purple star. | ||
| + | |||
| + | Speaker C: Yes. | ||
| + | |||
| + | Speaker E: Yeah. So you guys, that will be my turn. | ||
| + | |||
| + | Speaker C: So you guys are backed up. Y. | ||
| + | |||
| + | Speaker D: Are you in range to. To any of these from the tower? | ||
| + | |||
| + | Speaker B: We haven' | ||
| + | |||
| + | Speaker E: Yeah, this has happened like. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: And they came down. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker E: So yeah, we haven' | ||
| + | |||
| + | Speaker C: They have. | ||
| + | |||
| + | Speaker B: You're running towards the tower. | ||
| + | |||
| + | Speaker C: Yeah. So I'll say which. This one was closer. One. Yeah. We just fly up to the top. Yeah. Which one were you guys? | ||
| + | |||
| + | Speaker A: I think that one was a better. | ||
| + | |||
| + | Speaker C: I think so. I don't think I'm gonna tell. | ||
| + | |||
| + | Speaker A: Depends on which way they come under this gate. | ||
| + | |||
| + | Speaker B: Yeah, I want to go with Junior at the gate. | ||
| + | |||
| + | Speaker C: I was going to fly up to this town. It's blown up here. That cross my rifle. | ||
| + | |||
| + | Speaker E: So you're looking at this thing. | ||
| + | |||
| + | Speaker A: Yes. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker E: Yeah. So it looks like it's about six foot tall, humanoid looking thing that looks like it has a bunch of like. It almost looks like it's made out of like carapace and it has like long, like spindly fingers. It looks like it used to be humid. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker E: And it's walking like, I guess towards the gate now. | ||
| + | |||
| + | Speaker A: Can I see it? | ||
| + | |||
| + | Speaker C: Is it in very far range? Most likely. Should put you open here. Measure 50ft. Yeah, that's within 100ft. So that's easy for sensitive. | ||
| + | |||
| + | Speaker E: Use the rifle. | ||
| + | |||
| + | Speaker C: Yeah. All right. Yeah. So go ahead and. | ||
| + | |||
| + | Speaker A: Yeah, so I'm gonna. | ||
| + | |||
| + | Speaker C: I guess. | ||
| + | |||
| + | Speaker E: Yeah. As you like, pull up your site and look at it. You also see that there' | ||
| + | |||
| + | Speaker C: Its way towards the gate. I'm gonna pop up in the air. Oh, no. | ||
| + | |||
| + | Speaker E: You can just shoot like with the way the battlements are. You can just shoot down without flying if you want. | ||
| + | |||
| + | Speaker A: But I can get wing sentinel damage. | ||
| + | |||
| + | Speaker C: No. If I want to, I can fly up. All right. | ||
| + | |||
| + | Speaker A: Get the perfect shot on it. That's not going to be a perfect shot. You got your rally dice, right? And do you. | ||
| + | |||
| + | Speaker C: I'd have to roll really high. This would hope 7 9. | ||
| + | |||
| + | Speaker A: Maybe you could spend enough on hope to get experience on that. If you have a relevant experience. In this case, I won't get two more than I have rally dice. I'd have to spend like my prayer. | ||
| + | |||
| + | Speaker C: Dice and my rally dice on a 79. It's probably a bad decision, but, you. | ||
| + | |||
| + | Speaker A: Know, I'm a parent. | ||
| + | |||
| + | Speaker C: All right, so it's seven. 14, right? 7 14. I have. Nice. Okay. All right. Spin the whole. | ||
| + | |||
| + | Speaker D: Actually just gotta vote. | ||
| + | |||
| + | Speaker C: I can't get a hold. You're right. Okay, that was good. And then. Elderites. | ||
| + | |||
| + | Speaker A: Will an additional damage die and discard the lowest result. | ||
| + | |||
| + | Speaker C: Is that right? | ||
| + | |||
| + | Speaker D: Yes. | ||
| + | |||
| + | Speaker C: Okay, and then does Eldrite still explode and damage or not? Yes. Does. No. Jeez. Okay. | ||
| + | |||
| + | Speaker A: But it doesn' | ||
| + | |||
| + | Speaker C: Yeah. Yeah. | ||
| + | |||
| + | Speaker A: The threshold' | ||
| + | |||
| + | Speaker E: And we'll probably. You'll probably run into. We'll probably allow that on enemies. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: Oh, you had to make it fun. Oh. | ||
| + | |||
| + | Speaker B: Angry. I'm just exploding. | ||
| + | |||
| + | Speaker E: No, like I said, at first I. | ||
| + | |||
| + | Speaker C: Wasn'T sure about the thresholds, but I like them. So. Yeah, I hit him for 30 seconds. | ||
| + | |||
| + | Speaker A: Nice shot. | ||
| + | |||
| + | Speaker C: Damn it. | ||
| + | |||
| + | Speaker D: Right on Crease. | ||
| + | |||
| + | Speaker A: That's ridiculous. He was not looking at you. | ||
| + | |||
| + | Speaker D: Yeah, he is now. | ||
| + | |||
| + | Speaker C: Yeah, he's still alive. | ||
| + | |||
| + | Speaker E: He still is. | ||
| + | |||
| + | Speaker A: And that was your coat. | ||
| + | |||
| + | Speaker C: Oh, that was your coat. You do. | ||
| + | |||
| + | Speaker B: I'm trying to take this door down and go meet this part. | ||
| + | |||
| + | Speaker A: That's honestly. Let's go team up on him. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker A: Still got our team up, guys. | ||
| + | |||
| + | Speaker B: Then go meet the other people down there. | ||
| + | |||
| + | Speaker C: Yeah, yeah, that's true. I popped down behind the battle. | ||
| + | |||
| + | Speaker B: It's just gonna be Audrey and Doc taking pod shots. | ||
| + | |||
| + | Speaker E: Oh, yeah. You do notice that even your Elderite weapon didn't seem as effective as it should have been. | ||
| + | |||
| + | Speaker C: Oh, he's resistant. | ||
| + | |||
| + | Speaker B: We need to make arm round. | ||
| + | |||
| + | Speaker A: He's got an Elder eye adjustment where his skin. | ||
| + | |||
| + | Speaker B: All the right skin. | ||
| + | |||
| + | Speaker A: I'm gonna use his torso as like a breastplate. Oh, this barbed wire on it. | ||
| + | |||
| + | Speaker D: Yeah, Once you're in it, you can't get out. | ||
| + | |||
| + | Speaker A: Every time we're in a saloon, you're like on the edge of a seat. Just so bulky. | ||
| + | |||
| + | Speaker B: You damage the seats every time you sit down. | ||
| + | |||
| + | Speaker A: Tight up front. I got a door so tight. | ||
| + | |||
| + | Speaker E: All right, I think you guys are still up because you rolled with Hope. | ||
| + | |||
| + | Speaker C: All right, we. | ||
| + | |||
| + | Speaker A: We're gonna open this gate and then go team up on them. | ||
| + | |||
| + | Speaker B: Are we tag teaming? We want to tag team him. | ||
| + | |||
| + | Speaker A: We have so much tag team. Yeah, but we still have and hope. We have hope and tag team. | ||
| + | |||
| + | Speaker C: I want a tag team. | ||
| + | |||
| + | Speaker B: Okay. | ||
| + | |||
| + | Speaker D: Come on down. I'll tag team with you. | ||
| + | |||
| + | Speaker A: You're faster than me. I would yoga, you guys. It takes a hit like. | ||
| + | |||
| + | Speaker C: Or like a tank. | ||
| + | |||
| + | Speaker A: I mean, it's still affected. | ||
| + | |||
| + | Speaker E: Yeah, I still blew a chunk off. | ||
| + | |||
| + | Speaker C: Him, but. | ||
| + | |||
| + | Speaker A: I. I'll spend my token in my hope. | ||
| + | |||
| + | Speaker B: I'm just thinking of waiting random crits. | ||
| + | |||
| + | Speaker E: There' | ||
| + | |||
| + | Speaker A: I got another one here. You have three. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker B: But yeah. | ||
| + | |||
| + | Speaker A: Hope is gonna be the constraining. | ||
| + | |||
| + | Speaker B: Three tokens because we're allowed to have three. | ||
| + | |||
| + | Speaker A: Oh, we started with three. Yeah. | ||
| + | |||
| + | Speaker B: I got 25. | ||
| + | |||
| + | Speaker E: Are you guys melee attacking him or. | ||
| + | |||
| + | Speaker B: I'm with my sphere. | ||
| + | |||
| + | Speaker E: Okay. Then add a D6 disadvantage. Barbed wire is. | ||
| + | |||
| + | Speaker B: I only want one. | ||
| + | |||
| + | Speaker C: Yeah. For the disadvantage. | ||
| + | |||
| + | Speaker E: Yeah. You subtract. | ||
| + | |||
| + | Speaker C: That'd be a 20 for me. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker A: I'm 21 with fear. So we probably take you on this. | ||
| + | |||
| + | Speaker C: Yeah, yeah. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker B: Mine's still max. | ||
| + | |||
| + | Speaker A: Well, you just spend hope. I don't like being full on hope. It means I can't get more hope. | ||
| + | |||
| + | Speaker C: 2D6 or 2D8. | ||
| + | |||
| + | Speaker B: 14 damage. | ||
| + | |||
| + | Speaker A: Describe this one. That one explodes. | ||
| + | |||
| + | Speaker B: Try and use this furious dam through. | ||
| + | |||
| + | Speaker A: 26. | ||
| + | |||
| + | Speaker C: Did you get 26 and 14? | ||
| + | |||
| + | Speaker E: Yes. | ||
| + | |||
| + | Speaker C: It's basically. | ||
| + | |||
| + | Speaker A: We're just running it back what we did with this leech guy earlier. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: Where you hit him low and hit him basically in place. Hit him right in the side. | ||
| + | |||
| + | Speaker B: And we're just teaming up. | ||
| + | |||
| + | Speaker C: So. | ||
| + | |||
| + | Speaker B: I gotta save my arcane barrage for the big infernal life. | ||
| + | |||
| + | Speaker C: The witch shows us. That's a once per long rest. Yeah. | ||
| + | |||
| + | Speaker E: You guys chop into him and he is barely hanging on. But you guys rolled with hope. I'm gonna spend fear to steal the spotlight. | ||
| + | |||
| + | Speaker C: Yeah. Oh, and the armored guy in front. | ||
| + | |||
| + | Speaker E: Of you takes his claws and swipes. | ||
| + | |||
| + | Speaker C: At both of you and both horribly misses. | ||
| + | |||
| + | Speaker A: Misses. | ||
| + | |||
| + | Speaker C: All right, back to you guys. | ||
| + | |||
| + | Speaker B: Chop him down. | ||
| + | |||
| + | Speaker E: And this with disadvantage on him. | ||
| + | |||
| + | Speaker C: Oh, yes. | ||
| + | |||
| + | Speaker A: Does 15 hit? | ||
| + | |||
| + | Speaker C: Yep. Yeah. | ||
| + | |||
| + | Speaker E: This thing is slow, but yeah. | ||
| + | |||
| + | Speaker C: So it's pretty easy to hit. Just talk. | ||
| + | |||
| + | Speaker A: They can relate that one. | ||
| + | |||
| + | Speaker C: Explosives. | ||
| + | |||
| + | Speaker B: I need to get an eldritch weapon. | ||
| + | |||
| + | Speaker C: But you have a cool team. Yeah. | ||
| + | |||
| + | Speaker A: 25 damage. | ||
| + | |||
| + | Speaker C: 25. | ||
| + | |||
| + | Speaker D: Put a shadow spear and they get his armor. | ||
| + | |||
| + | Speaker B: Didn't make me see it at least. No, I stabbed him. That's a physical. The shadow bolt is actually. | ||
| + | |||
| + | Speaker C: I did the stab because it's an 8D6. | ||
| + | |||
| + | Speaker E: All right. How do you want to do this? | ||
| + | |||
| + | Speaker C: Yay. Where does it screams and crumbles. Yeah. | ||
| + | |||
| + | Speaker A: I think he. He pinned his legs down low. Or at least one of his feet. And I hit him in the side. And then he swung at us and we both lurched back. I pulled my ax out and then just swung it around the other way. Eric took his head off the Slayer. It keeps working. I'm just gonna keep doing it. | ||
| + | |||
| + | Speaker C: Yep. | ||
| + | |||
| + | Speaker E: No. | ||
| + | |||
| + | Speaker A: Junior is not a formally trained warrior. | ||
| + | |||
| + | Speaker B: I think I'm gonna start running down. | ||
| + | |||
| + | Speaker E: Running down that Way. | ||
| + | |||
| + | Speaker B: Like kind of. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker C: So you guys. | ||
| + | |||
| + | Speaker A: Junior' | ||
| + | |||
| + | Speaker D: That's for sure. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker B: So I assume you guys do him. Junior run. | ||
| + | |||
| + | Speaker E: You can run about here is about six. There' | ||
| + | |||
| + | Speaker C: Yeah. Oh. I think it is ninefold. | ||
| + | |||
| + | Speaker A: Ah yes. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker E: So we should probably call it. | ||
| + | |||
| + | Speaker A: Yeah. We're not even really close to the end of this. | ||
| + | |||
| + | Speaker C: Oh no, no. | ||
| + | |||
| + | Speaker B: I mean you next Saturday. | ||
| + | |||
| + | Speaker C: Yo. | ||
| + | |||
| + | Speaker B: Oh yeah. | ||
| + | |||
| + | Speaker C: We got. We're not even in this thing. No. Fair enough. | ||
| + | |||
| + | Speaker D: Let's wait for something down. Doesn' | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker A: I spent too many. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: We still could use more. | ||
| + | |||
| + | Speaker C: You have three. | ||
| + | |||
| + | Speaker A: You had three. Doc had two. | ||
| + | |||
| + | Speaker B: Next time we'll only have one though. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: That's true. | ||
| + | |||
| + | Speaker C: Back right now. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker C: Yeah. He'll be back to single tag team for you. | ||
| + | |||
| + | Speaker A: Also start thinking about using tag teams for things other than combined damage. I think that's what's generally intended for. | ||
| + | |||
| + | Speaker B: But it does. I think a lot of it is combined damage though. | ||
| + | |||
| + | Speaker E: It is. But yeah. | ||
| + | |||
| + | Speaker A: You can say there' | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: Unique and exciting ways when you combine actions. So you can. We can sort of done the fiction. | ||
| + | |||
| + | Speaker C: I think to see this. | ||
| + | |||
| + | Speaker E: Yeah. So. Yeah. | ||
| + | |||
| + | Speaker C: We done. Okay. | ||
| + | |||
| + | Speaker A: Have fun. It's a good party guys. | ||
| + | |||
| + | Speaker C: Good run. | ||
| + | |||
| + | Speaker B: There' | ||
| + | |||
| + | Speaker A: There was a whole B plot that we never picked up where they were going to nuke the plan. So you dropped off the hill bomb. | ||
| + | |||
| + | Speaker E: I guess. What kind of you. | ||
| + | |||
| + | Speaker C: Did you find out what your time you were going. Were you gone this month or was that. | ||
| + | |||
| + | Speaker E: Okay, that' | ||
| + | |||
| + | Speaker A: It's not going to be till April. | ||
| + | |||
| + | Speaker E: Oh, that's right. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker A: I'm gone one week this month. | ||
| + | |||
| + | Speaker C: Okay. Are we positive? Yeah. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker C: It's not the 17th. So not next. | ||
| + | |||
| + | Speaker A: Not the next time you would meet. | ||
| + | |||
| + | Speaker B: With the one we caught the plague and got. | ||
| + | |||
| + | Speaker E: So I guess with that. We weren' | ||
| + | |||
| + | Speaker C: But with that Saturday being out. | ||
| + | |||
| + | Speaker E: Would you guys want to play? | ||
| + | |||
| + | Speaker A: That's a check with my fans. | ||
| + | |||
| + | Speaker E: Oh, okay. So you were. You had plans for being gone. Like that' | ||
| + | |||
| + | Speaker C: Be this combat problem. | ||
| + | |||
| + | Speaker E: It will be the space for the next session or two. | ||
| + | |||
| + | Speaker C: Yeah. This. | ||
| + | |||
| + | Speaker A: I mean this is probably like all dungeon right here. | ||
| + | |||
| + | Speaker C: It is. | ||
| + | |||
| + | Speaker A: We have an indestructible letter that I want to abuse, but you guys want to just give it to the recipient? That's my job. | ||
| + | |||
| + | Speaker C: Did you guys beat this down? | ||
| + | |||
| + | Speaker E: Yes. | ||
| + | |||
| + | Speaker A: Yes, we did. | ||
| + | |||
| + | Speaker E: I said it can't be destroyed, so. | ||
| + | |||
| + | Speaker B: I don't think Junior knows about the better though. | ||
| + | |||
| + | Speaker A: Junior doesn' | ||
| + | |||
| + | Speaker C: Oh. | ||
| + | |||
| + | Speaker A: How much did you hit it for with your tag team? | ||
| + | |||
| + | Speaker C: 40. | ||
| + | |||
| + | Speaker A: 40. | ||
| + | |||
| + | Speaker B: Yeah. I still lived after that. Survived one more hit and then swung at us and we missed. So we Junior finished it. | ||
| + | |||
| + | Speaker C: That's crazy. Yeah. | ||
| + | |||
| + | Speaker A: So it's pretty tanky. There' | ||
| + | |||
| + | Speaker C: So I guess almost all of these. I think all our questions or did we. Did we learn something new, important about the world? | ||
| + | |||
| + | Speaker A: Quite a bit. | ||
| + | |||
| + | Speaker E: So mark of hope, actually, do we. Or would we want to also have that optional to clear a stress or do you think that's going to be too strong? | ||
| + | |||
| + | Speaker B: That's more for you. Because when we get stressed. | ||
| + | |||
| + | Speaker E: Yeah, but I have like. But I. I can actually, like, I can. I can stress those out. | ||
| + | |||
| + | Speaker C: I. I guess I can control both. | ||
| + | |||
| + | Speaker E: Of them because there are bad guys. | ||
| + | |||
| + | Speaker C: That can take care of hope. That's nice. So either one. Yeah. | ||
| + | |||
| + | Speaker D: Clearing the stress for me. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker B: As long as it's just stress and hope. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker B: Armor and other stuff. No, no. | ||
| + | |||
| + | Speaker E: Yeah. So I'll say. Yeah. You can either gain a hope or clear stress. Did we overcome a notable monster or enemy? | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker B: The first lady, the witch, definitely. The stress thing could have been bad. | ||
| + | |||
| + | Speaker C: Did we loot temple treasure? | ||
| + | |||
| + | Speaker E: Yes. | ||
| + | |||
| + | Speaker B: The spear, the bow, the smoke bomb, all that. Grenades. | ||
| + | |||
| + | Speaker C: Did we solve any problem without violence? | ||
| + | |||
| + | Speaker E: No. I mean. | ||
| + | |||
| + | Speaker B: Trial wasn't violence, but he. | ||
| + | |||
| + | Speaker A: Could have been lying. | ||
| + | |||
| + | Speaker C: He could have been very violent with. | ||
| + | |||
| + | Speaker B: That guy and learned about runes. | ||
| + | |||
| + | Speaker D: The last guy, I could have tried to beat him up, but instead I gave him a hug. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: It's kind of questionable. We explained ourselves to the tribe so that they wouldn' | ||
| + | |||
| + | Speaker B: That's true. Just flash your armor. You like, Check this out. I think it just looks like macho man's outfits. | ||
| + | |||
| + | Speaker A: We were all different versions of macho. It's just got a little bit of your like, inner design. | ||
| + | |||
| + | Speaker C: Flare. Yeah. | ||
| + | |||
| + | Speaker A: Comes out in whatever it is. | ||
| + | |||
| + | Speaker D: I see a lot of finger pointing. | ||
| + | |||
| + | Speaker C: The slayer of the pain riders. | ||
| + | |||
| + | Speaker E: Any good highlight flow lights that are worth re mentioning? | ||
| + | |||
| + | Speaker B: Fireballs, man. | ||
| + | |||
| + | Speaker A: Yeah. Oh, my God. Yeah. I'm like, oh. Casting came online. I mean, it was artillery. I'm looking at my new car and I'm like, well, that's neat. | ||
| + | |||
| + | Speaker B: But yeah, it's like infinite. | ||
| + | |||
| + | Speaker A: I saw that. | ||
| + | |||
| + | Speaker B: Oh, if you weren' | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: Sacrifice invisibility to take it. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker D: One of us had to take that. | ||
| + | |||
| + | Speaker B: Is way too strong. No spell slots. | ||
| + | |||
| + | Speaker C: Just. | ||
| + | |||
| + | Speaker E: I think. Yeah. | ||
| + | |||
| + | Speaker C: So I don't any come bulletproof though. | ||
| + | |||
| + | Speaker D: That return fire. | ||
| + | |||
| + | Speaker A: Stand closer to me. | ||
| + | |||
| + | Speaker E: Run. | ||
| + | |||
| + | Speaker B: I need to get down there. | ||
| + | |||
| + | Speaker E: I guess. Any new long term goals? | ||
| + | |||
| + | Speaker A: I'm trying to clear this place. | ||
| + | |||
| + | Speaker C: Making up my dad. | ||
| + | |||
| + | Speaker B: Yeah. Go on the Morty show. | ||
| + | |||
| + | Speaker D: Waiting to see what Catcher' | ||
| + | |||
| + | Speaker B: Yeah. That' | ||
| + | |||
| + | Speaker E: Anymore. | ||
| + | |||
| + | Speaker B: If Cash even comes out of the hole. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: It might stay. | ||
| + | |||
| + | Speaker E: Exactly. | ||
| + | |||
| + | Speaker C: I don't. | ||
| + | |||
| + | Speaker A: Because I don't even know what's going on with Cash. He may be a villain at this point. He may just be a normal npc. I'm just trying to set it up some for maximum drama. | ||
| + | |||
| + | Speaker E: Either way. | ||
| + | |||
| + | Speaker C: Basically. | ||
| + | |||
| + | Speaker D: So there might be a side quest to go out and clear out the mines again. | ||
| + | |||
| + | Speaker B: To kill Cash or just get that. | ||
| + | |||
| + | Speaker A: Hammer away from him. | ||
| + | |||
| + | Speaker C: That's true. | ||
| + | |||
| + | Speaker D: Catch has been subdued by your other siblings. | ||
| + | |||
| + | Speaker A: And we've got to go rescue. | ||
| + | |||
| + | Speaker C: Rescue them. | ||
| + | |||
| + | Speaker B: I guess. The ham. | ||
| + | |||
| + | Speaker A: That's 100%. | ||
| + | |||
| + | Speaker E: Our. | ||
| + | |||
| + | Speaker A: Our characters. | ||
| + | |||
| + | Speaker B: We. We didn't know. | ||
| + | |||
| + | Speaker D: Oh. | ||
| + | |||
| + | Speaker C: Get hit. Yeah. Then I guess you guys pretty much have stuff laid out for the immediate future. Yep. | ||
| + | |||
| + | Speaker A: We're going to recruit Rose. | ||
| + | |||
| + | Speaker E: Hardly possible. | ||
| + | |||
| + | Speaker B: We gotta find her. | ||
| + | |||
| + | Speaker A: She's somewhere around here. | ||
| + | |||
| + | Speaker B: Is she? | ||
| + | |||
| + | Speaker E: Yeah. She's in the Grim Team. | ||
| + | |||
| + | Speaker C: You want to recruit yours. | ||
| + | |||
| + | Speaker A: But you also just took a vow. | ||
| + | |||
| + | Speaker C: Then you would destroy all the Pain Sisters. Yeah. | ||
| + | |||
| + | Speaker A: But I didn't vow anything. He might have remove your paradise. | ||
| + | |||
| + | Speaker C: They don't remove. | ||
| + | |||
| + | Speaker D: If she runs from the Night Sister. She's technically no longer a Night Sister. | ||
| + | |||
| + | Speaker B: I don't think she's very high level in it. | ||
| + | |||
| + | Speaker A: We'll talk about. We'll have to go on trial. She has to get partway up the Night Sister. | ||
| + | |||
| + | Speaker C: Amway Pyramid. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker A: Doesn' | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker B: She's probably fairly young. | ||
| + | |||
| + | Speaker D: Just using them for the special deals. | ||
| + | |||
| + | Speaker A: Yes. | ||
| + | |||
| + | Speaker B: The letter. Now you're gonna lose. | ||
| + | |||
| + | Speaker C: Funny. Not funny. | ||
| + | |||
| + | Speaker A: Too many friends. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: Somewhere it's like. | ||
| + | |||
| + | Speaker B: You know what? | ||
| + | |||
| + | Speaker D: It's good laundry soap. | ||
| + | |||
| + | Speaker A: And they join. | ||
| + | |||
| + | Speaker D: They just buy their own laundry. So there' | ||
| + | |||
| + | Speaker A: There' | ||
| + | |||
| + | Speaker C: I lost a friend over one of those things in college. | ||
| + | |||
| + | Speaker A: And I lost somebody who like usually. | ||
| + | |||
| + | Speaker C: Cares about that stuff. | ||
| + | |||
| + | Speaker A: But it was like every time we wanted to come hang out. Like Katrina and I. We hadn't been married very Long. This guy was selling phone cards. Like, long distance phone service. It's like Excel or something. | ||
| + | |||
| + | Speaker C: It was called. | ||
| + | |||
| + | Speaker A: And I kept telling him, like, dude, I'm not interested. | ||
| + | |||
| + | Speaker D: He's like, but it's a really good deal. | ||
| + | |||
| + | Speaker A: You should really hear about him. Like, I'm just not interested. | ||
| + | |||
| + | Speaker C: Yeah, yeah. | ||
| + | |||
| + | Speaker A: Spend any time or thought, yeah, like, I'm good. Like, just be done with it. | ||
| + | |||
| + | Speaker C: And like. | ||
| + | |||
| + | Speaker A: But let's hang out. Because we were talking about hanging out these couples, and so they were going to invite us over, and the guy was trying to talk about it again. Like, no talk about this. We went over there, and he tried. | ||
| + | |||
| + | Speaker C: To bring it up again. | ||
| + | |||
| + | Speaker A: Had, like, all the material and stuff. | ||
| + | |||
| + | Speaker C: And I'm like. I got like. | ||
| + | |||
| + | Speaker A: I don't get, like, super mad, but I'm like, no. Like, no. And he got really irritated that I wouldn' | ||
| + | |||
| + | Speaker C: And I still. | ||
| + | |||
| + | Speaker A: Katrina. And I can't hang around it anymore. I gave him three shots, and it was like. It was just super weird to me and Ford and like. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker A: When someone tells you, like, I don't want to do this. | ||
| + | |||
| + | Speaker C: I don't want this thing, you usually. | ||
| + | |||
| + | Speaker A: Have to respect that. Yeah. | ||
| + | |||
| + | Speaker D: Very local. So it's not cards costing you extra on the phone. Okay, tell me about it. Set the phone down, come back and kick. | ||
| + | |||
| + | Speaker C: Uhhuh. Uhhuh. I encourage people. | ||
| + | |||
| + | Speaker E: Yeah, right. | ||
| + | |||
| + | Speaker A: I encourage people never to do those things. | ||
| + | |||
| + | Speaker C: It eats people' | ||
| + | |||
| + | Speaker A: To, like, be successful. You have to, like. | ||
| + | |||
| + | Speaker C: Basically. Yeah, it's. | ||
| + | |||
| + | Speaker A: I'm sorry, do we have more questions? | ||
| + | |||
| + | Speaker E: No, that was all the questions for that. | ||
| + | |||
| + | Speaker C: And then. | ||
| + | |||
| + | Speaker E: And then I guess for. If we want to play this Saturday, I'm gonna say it needs to be unanimous. And I will. | ||
| + | |||
| + | Speaker C: I'll just throw up a poll if. | ||
| + | |||
| + | Speaker E: We'Re not sure yet. | ||
| + | |||
| + | Speaker C: If that works for everyone. | ||
| + | |||
| + | Speaker E: Yeah, I don't mind. | ||
| + | |||
| + | Speaker A: But let me see what Katrina is doing. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: Because she may have plan something. | ||
| + | |||
| + | Speaker E: Yeah. And say if it's just easier not. | ||
| + | |||
| + | Speaker C: To play them, you just won't. Yeah, I'll check with you. | ||
| + | |||
| + | Speaker E: Because I. I'm. I'm personally indifferent. | ||
| + | |||
| + | Speaker C: I won't mind having a Saturday either. | ||
| + | |||
| + | Speaker A: They don't occur in the wrath of asking incurs. No, it won't incur the wrap. I just asked. I just already told her that I wouldn' | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker A: Yeah, that's kind of where I'm. Or she probably not even planned something. She might have just had a thought of. I want to maybe we'll do. Do this this Saturday. Pull a rug out. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker B: Never mind a plane again. | ||
| + | |||
| + | Speaker A: Yeah, yeah, exactly. I'm going back. I would I to try this restaurant or whatever, you know. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker E: No. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker E: If you guys find out, just drop a message. | ||
| + | |||
| + | Speaker C: Can't. | ||
| + | |||
| + | Speaker E: And then that's the end of it. No pressure. | ||
| + | |||
| + | Speaker C: Perfect. Thank you. | ||
| + | |||
| + | Speaker B: You just gotta come play, man. | ||
| + | |||
| + | Speaker A: I know Katrina the other day I did tell her about some of the story stuff that she had heard in the system. And then she said she's like, you have any girls in your group now? | ||
| + | |||
| + | Speaker C: I'm like, nope. It'd be nice. Yeah, she would. | ||
| + | |||
| + | Speaker A: She would enjoy it. But I just don't know if she would want to do like a long term thing. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker A: They just do guest shop. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker B: I'm. | ||
| + | |||
| + | Speaker A: I'm with. | ||
| + | |||
| + | Speaker E: Because I will always have Carousel will always exist in my world. | ||
| + | |||
| + | Speaker A: Sure. | ||
| + | |||
| + | Speaker E: I'm fine with quantum characters. If they want to show up for a little bit, they can be silent there to help the party. Yeah. | ||
| + | |||
| + | Speaker A: I was telling her about Cash and Junior by the way. She thought that was hysterical. | ||
| + | |||
| + | Speaker C: But yeah, I'll fill that up. | ||
| + | |||
| + | Speaker E: So I'm fine with that. I guess the only thing I would say is if you're bringing someone to play, you're responsible for them. Like build character for. Well, I. Yeah. Knowing the table edict, like kind of that stuff. But also mostly you've built. | ||
| + | |||
| + | Speaker B: Help them build the character or whatever so they' | ||
| + | |||
| + | Speaker E: They' | ||
| + | |||
| + | Speaker C: Yeah, yeah, yeah, yeah. | ||
| + | |||
| + | Speaker E: So yeah. And I'm. I'm fine like just. You know. And Dagger Heart is like super easy to adjust. The. The encounter is almost. It's get for me. It's starting to get closer to dust for me. | ||
| + | |||
| + | Speaker B: So go star. Go first every time. Go open that door. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: Go in there we see. Go stand closer. Even Haven Jr. Standing way back. You know that's bad. | ||
| + | |||
| + | Speaker B: So talk to that guy. I don't know if he's friendly or not. | ||
| + | |||
| + | Speaker A: How are you gonna know unless you ask? | ||
| + | |||
| + | Speaker B: Go say hello. | ||
| + | |||
| + | Speaker D: But don't invite him in. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker E: So I'm enjoying my calendar. I built it so. So I've got now I've got it has. I got events so I can put them on. So they' | ||
| + | |||
| + | Speaker C: But when we've been did stuff for. | ||
| + | |||
| + | Speaker E: Like this whole session today. | ||
| + | |||
| + | Speaker A: Oh cool. You know exactly how long ago it was that we killed. | ||
| + | |||
| + | Speaker C: Yeah. Or whatever. Yeah. | ||
| + | |||
| + | Speaker E: That was on Mug. That was. That was 20 days ago on muck day. | ||
| + | |||
| + | Speaker C: The seventh. Yeah. Of mud flow. Oh, dude. | ||
| + | |||
| + | Speaker A: I'm like 10 weeks old at this point. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker A: Growing up quick. | ||
| + | |||
| + | Speaker E: Yeah. Because that was. | ||
| + | |||
| + | Speaker A: He's like a little taller actually. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker E: Because it's the last day of the mud flow and then we'll be in the last month of the year and then. | ||
| + | |||
| + | Speaker C: And then Ramsey' | ||
| + | |||
| + | Speaker E: Probably be back at Brave landing by the time you guys get back there. | ||
| + | |||
| + | Speaker C: Probably with her two month report. And then you guys will have epic report. | ||
| + | |||
| + | Speaker B: We did all this stuff. We killed all this. | ||
| + | |||
| + | Speaker A: She's like, I think the Shadow Sisters are moving on the land. | ||
| + | |||
| + | Speaker E: Oh yeah. | ||
| + | |||
| + | Speaker A: We killed all that. We got each one down. | ||
| + | |||
| + | Speaker B: There' | ||
| + | |||
| + | Speaker E: Junior' | ||
| + | |||
| + | Speaker B: We have to kill Junior. We start building masks. We already dealt with those people. | ||
| + | |||
| + | Speaker D: I'm thinking Headhunter. He's just going to shrink down every sister' | ||
| + | |||
| + | Speaker E: There we go. | ||
| + | |||
| + | Speaker A: And then he just puts it on his armor. Very Warhammer. That's true. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker C: He's not great enough. | ||
| + | |||
| + | Speaker D: Too light hearted. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: He's very happy. | ||
| + | |||
| + | Speaker E: Yeah, I will. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker B: I was not a fanatic or nothing. | ||
| + | |||
| + | Speaker D: And although the trophies are nice, the magic system would have me worried that the hair and the heads would all come back and bite you. | ||
| + | |||
| + | Speaker B: Yeah, that's true. | ||
| + | |||
| + | Speaker E: I'm really liking Daggerheart. I'm starting to get into the flow of building encounters and adversaries and understanding how that's working. | ||
| + | |||
| + | Speaker C: And it's. | ||
| + | |||
| + | Speaker E: It's very. Almost as easy as dungeon will. | ||
| + | |||
| + | Speaker C: Right? Super cool system. | ||
| + | |||
| + | Speaker A: Well, they' | ||
| + | |||
| + | Speaker C: So. Yep. | ||
| + | |||
| + | Speaker E: Most of them actually. I guess most of the. Most of these guys. I guess a lot of the people you'll be fighting in this. | ||
| + | |||
| + | Speaker C: Well actually that's not entirely true. | ||
| + | |||
| + | Speaker E: I guess. Yeah. I'm gonna say they' | ||
| + | |||
| + | Speaker A: All of them shooting at us one at a time though. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker E: Yeah. | ||
| + | |||
| + | Speaker C: That was pretty brutal. | ||
| + | |||
| + | Speaker B: We ever play this where we don't have the dusted, we're going to forget and we'll just get destroyed. | ||
| + | |||
| + | Speaker A: We used to be way tanky. | ||
| + | |||
| + | Speaker C: Yeah. If possible. | ||
| + | |||
| + | Speaker D: When we come back, it's our turn. | ||
| + | |||
| + | Speaker C: Can I just move and land there? You could do that now. | ||
| + | |||
| + | Speaker E: This is like up here. This is clip like solid like cliff face that goes up. It's no, it's pretty sheer at this point but you could. You can land on. Roll down this. This is all a shelf you could. | ||
| + | |||
| + | Speaker C: Land on easily cover. | ||
| + | |||
| + | Speaker A: Yeah. Hide in the trees. | ||
| + | |||
| + | Speaker C: I will put your marker over there as. | ||
| + | |||
| + | Speaker B: Because I have a feel. | ||
| + | |||
| + | Speaker D: The dragonfly rider is definitely getting tired of getting shot at with me. | ||
| + | |||
| + | Speaker C: Yeah. Oh yeah. | ||
| + | |||
| + | Speaker E: Yeah. He wouldn' | ||
| + | |||
| + | Speaker C: Or you drop me off and go. | ||
| + | |||
| + | Speaker D: Get yourself a snack. | ||
| + | |||
| + | Speaker C: They' | ||
| + | |||
| + | Speaker E: So. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker E: And I guess too now that that is also an official thing in lore is you guys could probably have good access to garters. | ||
| + | |||
| + | Speaker C: Now. | ||
| + | |||
| + | Speaker D: Do they same way they tear. | ||
| + | |||
| + | Speaker E: No. These the. | ||
| + | |||
| + | Speaker C: I would. | ||
| + | |||
| + | Speaker E: I would just say lore wise you guys would know that they' | ||
| + | |||
| + | Speaker C: Like our real life as far as. | ||
| + | |||
| + | Speaker D: The riders and the taming and how he's able to fly. | ||
| + | |||
| + | Speaker E: It's probably closer to like human and horse. So there would be some of that. But as far as like intelligence level. | ||
| + | |||
| + | Speaker C: I mean they' | ||
| + | |||
| + | Speaker E: They' | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker E: You guys had like little like scent pouches that you'd like could like throw on someone and like like mark a person and a dragonfly just go and. | ||
| + | |||
| + | Speaker C: Like take their head off or carry. | ||
| + | |||
| + | Speaker E: Them away to eat up and stuff like that. | ||
| + | |||
| + | Speaker D: Well just that between that and a different society how they would go at it. | ||
| + | |||
| + | Speaker C: It could be they learned it. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker E: I was going to say that would. That would have been. The training of them is very similar. They probably. They use like scents and like whistles. | ||
| + | |||
| + | Speaker D: Oh, I have a good whistle. | ||
| + | |||
| + | Speaker E: Yeah, you do have all the dragons. The one mob you just call it coordinating the air force from a mile away with your whistle. And I. I guess. I guess we. Yeah. You guys have kind of forlorn it which will be interesting is we do have some like actual like army V. Army stuff coming up which I've never actually really. Yeah. So that I'm kind of looking forward to that. | ||
| + | |||
| + | Speaker D: Well just the stress of this whole unit and having to roll for six people firing or however many. | ||
| + | |||
| + | Speaker C: Oh yeah. | ||
| + | |||
| + | Speaker D: A lot of dice to. | ||
| + | |||
| + | Speaker E: They actually know Daggerheart has hordes, which I should probably realistically change these guys to hordes which is. Is just. I can just say like oh, this is a horde of a hundred guys and they each have like 5 or 10 hp or you know, whatever I want. So you're like blasting into this horde and say you do 20 damage. You just blew away like 20 dudes. Like so if you fireball the horde, you actually like decimated like 20 guys because you kind of like. Because when we were doing the War Dogs, the zombie was a horde but it was like 10. There was like 10 in that single token. So they had some different moves. And I do have. Thankfully I found there' | ||
| + | |||
| + | Speaker D: We've now walked into the map room. | ||
| + | |||
| + | Speaker E: And we get our memoir 44 board out here and we'll start playing like a mini war game as you guys. And then if you guys direct intervene in something then we'll like zoom into this like specific battle and they' | ||
| + | |||
| + | Speaker B: Forever going to be. | ||
| + | |||
| + | Speaker C: Yeah, he's going to be in the battle. | ||
| + | |||
| + | Speaker E: Yeah, you guys would be like. And that will be like. And then we'll be probably just doing. | ||
| + | |||
| + | Speaker C: Like build your boat. | ||
| + | |||
| + | Speaker E: I'll probably just doing some side rolls. Busy night for the actual like. | ||
| + | |||
| + | Speaker C: And then you guys will have the. | ||
| + | |||
| + | Speaker E: Biggest impact on that because you guys are becoming like essentially are like super hero level compared to the rank and file. | ||
| + | |||
| + | Speaker A: Yeah, we've already started level three. | ||
| + | |||
| + | Speaker C: Yeah but you're gonna. But it'll be fun. I'm looking. Until we hit something for like 120 damage and it doesn' | ||
| + | |||
| + | Speaker B: Now I'm in the living. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: We just hit that thing for 80. | ||
| + | |||
| + | Speaker D: That's when we start to learn other. | ||
| + | |||
| + | Speaker C: Things like about poison. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: Let's put asleep. | ||
| + | |||
| + | Speaker C: All right. We're gonna wake him up. | ||
| + | |||
| + | Speaker D: Alarm goes off in 3, 2. Tag team. Can you do a tag team with. | ||
| + | |||
| + | Speaker A: More than just two players? | ||
| + | |||
| + | Speaker E: No, no. It is meant just. | ||
| + | |||
| + | |||
| + | |||
| + | |||