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savacola:campaign_one:session.42 [2026/01/02 09:29] – rabidbaboonsavacola:campaign_one:session.42 [2026/01/02 09:33] (current) – rabidbaboon
Line 7383: Line 7383:
  
 ==== Part 3 ==== ==== Part 3 ====
 +Speaker A: You play a TTRPG with karaoke mechanics and sick.
 +
 +Speaker B: I wonder if there's a musical RPG system.
 +
 +Speaker C: There probably is. That would be wild.
 +
 +Speaker B: I don't know how you do skill rolls with karaoke.
 +
 +Speaker D: No one tell me the same.
 +
 +Speaker C: Yeah, I'm pretty familiar with that. I don't know.
 +
 +Speaker D: It's probably connected to the Internet and people hear thumbs up.
 +
 +Speaker B: I watch it.
 +
 +Speaker C: So I guess what we'll do is we'll level up. Yes. And then pick up with you guys waking up.
 +
 +Speaker D: Stronger.
 +
 +Speaker B: That was a good sleep. Pick two of these, right?
 +
 +Speaker A: Choose two options, remark them. Take an additional domain card level. I'm taking a hit point slot.
 +
 +Speaker C: I don't want to die. And I keep hitting.
 +
 +Speaker A: GMs.
 +
 +Speaker B: Cheating in there, not letting you use your arm.
 +
 +Speaker A: Everybody's AP direct damage.
 +
 +Speaker C: Choosing domain cards thing is kind of weird. Which one?
 +
 +Speaker A: Well, just like.
 +
 +Speaker C: When it's up.
 +
 +Speaker B: My God.
 +
 +Speaker E: Waiting.
 +
 +Speaker B: I know. I was waiting for at least this level or four because level two magic wasn't great.
 +
 +Speaker C: Want to get cards first?
 +
 +Speaker E: Yeah.
 +
 +Speaker C: Yeah, I know. I want the hit point.
 +
 +Speaker A: And then I decide do I want another card or do I want.
 +
 +Speaker E: Yes.
 +
 +Speaker B: I'll look at the grace one.
 +
 +Speaker A: Yeah. Like stat.
 +
 +Speaker D: I. I've realized I need agility. My roles tonight really medium agility.
 +
 +Speaker C: I thought would be this for the current. What? You're missing. The shield. Hear the shield.
 +
 +Speaker A: Actually.
 +
 +Speaker C: Splendor. Yeah, I don't remember was anybody else slender.
 +
 +Speaker E: Oh, I think I am. Yeah.
 +
 +Speaker D: Smothering Codex.
 +
 +Speaker C: Nobody's Midnight. It's Grace. And then Junior is Blade.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: And then they also have Blades. Here's Codex. So you guys, I guess you do have two choice books to pick from that level for you. Here's the Codex.
 +
 +Speaker B: You can look at Codex first.
 +
 +Speaker C: And that's all of it.
 +
 +Speaker E: And Blade.
 +
 +Speaker B: Blade is.
 +
 +Speaker C: Who is Junior. Junior. Junior Ed, I think. And Dock.
 +
 +Speaker B: There's only one level three.
 +
 +Speaker E: No, there should be two.
 +
 +Speaker A: Two. Two for each.
 +
 +Speaker C: So you have.
 +
 +Speaker E: Yeah. I feel like you always get to pick from 4 car. Like at least any. Well, you can also pick any of the lower ones.
 +
 +Speaker C: As well for your choice. Oh, I'm going to look at the.
 +
 +Speaker A: Value options here as well. So what's the number in the top right?
 +
 +Speaker B: That's the level.
 +
 +Speaker A: No, that's the top right is the.
 +
 +Speaker E: Top right is the cost of the card I believe to pull it out.
 +
 +Speaker C: Of your vault during like.
 +
 +Speaker E: During like non rest.
 +
 +Speaker C: So if you want to swap. I don't think you guys would be at vault yet. No. Even if we picked.
 +
 +Speaker A: Yeah, that option we'd still be at 5, which is.
 +
 +Speaker C: Which isn't there. Yeah, yeah, yeah.
 +
 +Speaker E: That's the recall cost.
 +
 +Speaker C: Which was an. Explain where this. Yeah. Swapping car. Whoa. These are both two very good bugs. All right.
 +
 +Speaker D: Well, one of them has fire.
 +
 +Speaker C: Well.
 +
 +Speaker D: Just gets it off Fireball.
 +
 +Speaker C: Yeah.
 +
 +Speaker E: The second number is how much stress you fireball. Immediately swap a card.
 +
 +Speaker D: 320 plus 5 based on proficiency. So that means it would be 3.3d 20.
 +
 +Speaker C: Oh yeah.
 +
 +Speaker D: 5 for.
 +
 +Speaker A: Is that like a once per day or what?
 +
 +Speaker C: No.
 +
 +Speaker B: You just let it rip all the time.
 +
 +Speaker E: Pretty much.
 +
 +Speaker C: Boom. Boom.
 +
 +Speaker B: Stand back, guys.
 +
 +Speaker D: And everything within very close range has to dodge.
 +
 +Speaker B: We're calling it the gunship damage.
 +
 +Speaker D: Exactly.
 +
 +Speaker B: That's what Swami needs. So you can fly up and just throw fireballs on decent.
 +
 +Speaker D: And then on the other book this rune circle. You mark a stress and then everything that.
 +
 +Speaker C: Let's see.
 +
 +Speaker D: Create a temporary magical circle on the ground where we stand. All adversaries within melee range or who enter melee range take 2d12 plus 4 magic damage and are knocked back to very close. So one's long range. Let it fly. And the other one is. You're too close. Back up.
 +
 +Speaker A: Taking this one from Blade.
 +
 +Speaker D: The levitation. Since you got to move them close to you but it doesn't say how high you can do it before you cut off the spell. It drops them close to.
 +
 +Speaker C: That second wind is interesting. Yeah.
 +
 +Speaker B: I don't tell you how big that.
 +
 +Speaker C: Fireball with a single target.
 +
 +Speaker D: It looks like it's a single target. But when it detonates the damage it.
 +
 +Speaker B: Does I think everything impact the targets. And all creatures move very close range.
 +
 +Speaker C: Yeah. I get two fill. Take me 20 plus five. You don't have to spend like a hope it takes. And then Codex Fireball. Nope. You can just heave.
 +
 +Speaker D: Is a spell casting model.
 +
 +Speaker E: Yeah but.
 +
 +Speaker D: And if they dodge it, they're still taking half because it's proficiency. I'm tempted for that one. But the other one has levitate.
 +
 +Speaker A: And the circle.
 +
 +Speaker D: It knocks everything back. Be more defensive.
 +
 +Speaker B: I'm going to take the move to take two cards to the druid one or the bar ones are.
 +
 +Speaker C: Crane Jeweler. Yeah.
 +
 +Speaker E: So that thing was good off at 2d20 plus 5 for you guys right now.
 +
 +Speaker B: So you can either roll complete trash or you can get some big damage.
 +
 +Speaker C: Massive thing.
 +
 +Speaker E: Even if you're old Snake eyes on the damage.
 +
 +Speaker C: I mean it's still seven, which is two D20. Yeah. It's D20 plus. You're using your proficiency.
 +
 +Speaker E: You guys are all proficient too right now.
 +
 +Speaker C: So that would be 2D25.
 +
 +Speaker A: Codex5.5 with your marker on them.
 +
 +Speaker E: Five active total. Like five domain cards total.
 +
 +Speaker C: Okay. Not including like your.
 +
 +Speaker E: Correct. Yeah.
 +
 +Speaker C: Just your. Just the domain cards are the only ones that count.
 +
 +Speaker E: You have five of.
 +
 +Speaker C: Which I don't.
 +
 +Speaker E: Think you guys have to manage those.
 +
 +Speaker C: Until level 5 anyways. Then the defaulting cards. That's what that recall cost is.
 +
 +Speaker E: So you can swap cards at any time for that amount of stress.
 +
 +Speaker A: Can you pick stuff you've never picked before?
 +
 +Speaker C: No.
 +
 +Speaker E: You have to pick.
 +
 +Speaker C: So you need to record which ones you find. Yeah.
 +
 +Speaker E: You know, you have the cars named regardless. But then you have ones in the. In your vault.
 +
 +Speaker C: Which would just be a deck.
 +
 +Speaker D: But I can't think.
 +
 +Speaker A: Yeah. Since I would be putting.
 +
 +Speaker E: Well, then you have the last two.
 +
 +Speaker C: So you can.
 +
 +Speaker E: You have Mystic Yours too.
 +
 +Speaker A: Oh, they're just.
 +
 +Speaker E: Out of play until. Because you have a hand of five basically to make cards that far range and then you can recall and swap. Was the one that's within four.
 +
 +Speaker C: The.
 +
 +Speaker D: Oh, the lash.
 +
 +Speaker B: The lash that goes with that fireball card.
 +
 +Speaker C: Oh, my. Stick to there.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: It says within far range. So. But the fireball is very far. Right.
 +
 +Speaker E: But very far range for our purposes is off the end of the ruler.
 +
 +Speaker C: Yeah.
 +
 +Speaker E: So you're.
 +
 +Speaker C: That's still.
 +
 +Speaker E: Right. You can shoot at anybody, basically.
 +
 +Speaker C: That's what very.
 +
 +Speaker E: In the rule book. It's like very far as. It's like they're not even in the.
 +
 +Speaker C: Battle most of the time.
 +
 +Speaker E: As to what target their mom.
 +
 +Speaker D: This nuke has been sent to you. Using proficiency.
 +
 +Speaker C: Yeah.
 +
 +Speaker D: That is a nuke.
 +
 +Speaker A: Your damage specials too.
 +
 +Speaker C: Yep. Those go up by one each.
 +
 +Speaker D: Now we're only able to hold on to five cards.
 +
 +Speaker E: Five domain cards. Which you can't have yet.
 +
 +Speaker C: No.
 +
 +Speaker E: I think you might be able to have five, but you won't have one five in it.
 +
 +Speaker C: So it doesn't matter.
 +
 +Speaker E: He started with two. Right.
 +
 +Speaker C: And you picked another one.
 +
 +Speaker E: And this would be your fourth card.
 +
 +Speaker C: Unless you picked that trait that level up to get a fifth one can.
 +
 +Speaker E: Only have five in your five in your hand.
 +
 +Speaker C: And then the rest go to the vault.
 +
 +Speaker E: Into your vault. But you can spend. Which you can swap those out at any time during resting.
 +
 +Speaker B: There's Codex and Venus.
 +
 +Speaker E: Or you can spend stress to swap.
 +
 +Speaker B: So if I get one more card.
 +
 +Speaker C: Because I took two cards, I have to have the vault. Yes. Nice level.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Something will be the most. The spells at level four, which will be fine. I like the level of process in this game too. It seems nice with keeping Things. Yeah.
 +
 +Speaker A: Not too complicated.
 +
 +Speaker C: Yeah. Relatively straightforward. So.
 +
 +Speaker B: Yeah. Get another proficiency till five.
 +
 +Speaker E: Yeah.
 +
 +Speaker B: And our weapon.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: And that's only if you.
 +
 +Speaker C: I think I'm.
 +
 +Speaker A: You could buy. Proficiency is.
 +
 +Speaker E: Yeah.
 +
 +Speaker C: Okay. Yeah.
 +
 +Speaker E: So you can.
 +
 +Speaker B: It's only our armor thresholds.
 +
 +Speaker C: Our damage threshold. Okay.
 +
 +Speaker D: So it's still 2B.
 +
 +Speaker E: Yeah.
 +
 +Speaker C: Yep.
 +
 +Speaker E: You guys are still.
 +
 +Speaker C: It doesn't go to 3D.
 +
 +Speaker E: Right.
 +
 +Speaker C: Okay. Only at 12 and 20.
 +
 +Speaker E: Yeah.
 +
 +Speaker C: If you are at 11 and 23, you'd go up by one. Okay. It.
 +
 +Speaker E: Sa.
 +
 +Speaker C: I need it.
 +
 +Speaker A: You can get Whale Bounce.
 +
 +Speaker C: They're a big guy. That's swinging a big.
 +
 +Speaker B: Doing your job. Pretty much.
 +
 +Speaker D: It.
 +
 +Speaker C: Dominoes. Bumped that in like three or four fellow. No worries.
 +
 +Speaker A: When it started, I was like, oh, no, they're all gonna fall.
 +
 +Speaker B: I picked invisibility.
 +
 +Speaker C: Nice.
 +
 +Speaker B: I cast it on someone. And then I have tokens equal to my proficiency that you can do actions as long as I spend those tokens. And then once they're gone, then the invisibility ends. Then I got hypnotic shimmer, which.
 +
 +Speaker C: I.
 +
 +Speaker B: Make the spell cast roll against all adversaries in front of me within close range. And they get temporarily stunned if they fail or if I succeed.
 +
 +Speaker C: And they must mark a stress.
 +
 +Speaker B: They can't use reactions or take any.
 +
 +Speaker C: Other actions until they clear this condition. I got the dance quote just go off.
 +
 +Speaker E: Yeah.
 +
 +Speaker B: Brain illusion that Turbos enforced under market stress. There was the codex one that sounded really nice because you just made a circle around yourself and if they entered it, they took like two. Yeah. That one was brutal. And then got pushed back.
 +
 +Speaker D: Well, it also has levitate on.
 +
 +Speaker C: And.
 +
 +Speaker B: It'S situational, but when you like pull them to you.
 +
 +Speaker C: Like lifted them and.
 +
 +Speaker B: Pulled them to you.
 +
 +Speaker D: But you're on the wall and you bring them within close range.
 +
 +Speaker C: Yeah.
 +
 +Speaker B: Or you just bring them in the Junior. There you go.
 +
 +Speaker C: You're ready. Yeah.
 +
 +Speaker E: Yeah. You move them within close range of their original position. So you can. Oh, so they're. You can like. You know. And then a little bit. Then you can just. And the effect. And so you could still not throw.
 +
 +Speaker C: People off the stuff.
 +
 +Speaker E: You just levitate them.
 +
 +Speaker C: Oh, I'm down with that spell.
 +
 +Speaker D: Yeah.
 +
 +Speaker C: But that stove, I mean, that's within 30ft basically of like where they were. So that's pretty big, people.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: That was a debate. First strike or.
 +
 +Speaker B: Our spell cast trait go up.
 +
 +Speaker C: Or is that just my presence?
 +
 +Speaker E: No, that's based off of your.
 +
 +Speaker C: So that will only went up.
 +
 +Speaker B: I have all the tokens.
 +
 +Speaker C: I have two cards that have tokens equal to my Spot.
 +
 +Speaker A: I see.
 +
 +Speaker C: Did you say you have AOE stone now?
 +
 +Speaker B: Everything in Brian, mate, that's within close miss. Hit him with the groovy lights.
 +
 +Speaker C: All right, Saturday night feud.
 +
 +Speaker A: I'm ready to take.
 +
 +Speaker C: Does our elderite stuff change or does it just stay at the tier two, then? It is. I'm steering. It's tier two, you guys.
 +
 +Speaker A: Tier two until the go.
 +
 +Speaker C: Yeah. Yeah.
 +
 +Speaker E: The only thing that would have changed.
 +
 +Speaker C: Is your damage threshold's going up by 112 and 24 for 9 at your level. All right. Over it's 920. All right. That's the base, I think. But whatever's on your sheet, you should just be adding plus one to it. 4, 10, 21.
 +
 +Speaker E: Each threshold, you just add plus one.
 +
 +Speaker C: To those is all that's changed.
 +
 +Speaker A: Because you base threshold is not. Yeah, I have that.
 +
 +Speaker C: Correct. Yeah, that's what I have. The base threshold. I have 8, 17. The older.
 +
 +Speaker A: I guess 920, which would make the. You should be.
 +
 +Speaker D: If the.
 +
 +Speaker A: It is level three.
 +
 +Speaker C: 12.
 +
 +Speaker A: 23.
 +
 +Speaker C: Yeah. For you.
 +
 +Speaker A: And then on one more.
 +
 +Speaker C: Yeah, yeah. Lower one.
 +
 +Speaker E: Yeah.
 +
 +Speaker C: So just nine and 20. See somewhere took that second round.
 +
 +Speaker D: Yeah, I could see that.
 +
 +Speaker A: Once progressed, when you succeed on an attack against an adversary, you can clear.
 +
 +Speaker C: Three stress or one hit point. Success with hope.
 +
 +Speaker A: You can also clear three stress or one hit point on an ally within close range.
 +
 +Speaker C: Actually pretty.
 +
 +Speaker E: Yeah.
 +
 +Speaker C: It's a pinch and you choose to do it if the situation. Yeah, I am ready.
 +
 +Speaker B: Blow all these tag teams.
 +
 +Speaker A: I was gonna say every person we.
 +
 +Speaker B: Fight now is just tag team, regardless.
 +
 +Speaker C: Yeah. So you guys wake up.
 +
 +Speaker E: In your.
 +
 +Speaker C: Rooms, And I just.
 +
 +Speaker E: Said, Andre, you.
 +
 +Speaker C: Would he notice, like, where you got cut. And that temple is actually kind of.
 +
 +Speaker E: Covered with familiar scales that you saw under the. On your two shoulder cuts.
 +
 +Speaker C: And then also your brain is like.
 +
 +Speaker E: A lot of things that you were, like, thinking of.
 +
 +Speaker C: Now it's more of I know how to. Or like, I know what I.
 +
 +Speaker E: What needs to be done to, like, make that happen. So a tons of stuff related to.
 +
 +Speaker C: Magical.
 +
 +Speaker E: Artifacts and like, construction of those.
 +
 +Speaker C: And like runes.
 +
 +Speaker E: Stuff. And like, that's knowledge is, like, there to be processed. A lot of that will come through like cards, like, as you're leveling up kind of, but also items and stuff.
 +
 +Speaker C: That make sense and affection to create and build. But all that stuff is percolating in your brain now.
 +
 +Speaker E: That I think. Yeah. So. That was early morning. I say it's. It's probably like around meal time. So you guys are, like, out for, like, three hours.
 +
 +Speaker C: Three, four hours. Did Doc and Junior do anything in that time or were you just hanging out? Why specifically? Cuz we marked it. Oh. Oh. Got oh.
 +
 +Speaker A: While they were in that.
 +
 +Speaker B: You didn't.
 +
 +Speaker C: They weren't. They were.
 +
 +Speaker B: You didn't get offered the Jew that. No Kool Aid for you.
 +
 +Speaker A: Probably just like chop firewood or need some chore for somebody. Just want to be helpful for you somehow. Yeah, exactly. I can carry that for you.
 +
 +Speaker C: So.
 +
 +Speaker E: Yeah.
 +
 +Speaker C: You wouldn't put the work.
 +
 +Speaker A: Everybody I wanted to talk to was in that room. I sure hope Audra doesn't die.
 +
 +Speaker C: Yep.
 +
 +Speaker A: That'd be a shame.
 +
 +Speaker E: Yes. I'd say around. One of the honor guard guys does.
 +
 +Speaker C: Come and like find you to tell you that your companions have returned. Oh good.
 +
 +Speaker D: Their bodies have any plural.
 +
 +Speaker A: Yay.
 +
 +Speaker E: And then that.
 +
 +Speaker A: Good news and bad news.
 +
 +Speaker B: I drank too much.
 +
 +Speaker C: I hope I like soup.
 +
 +Speaker E: And then it forms. And then tells you the elders.
 +
 +Speaker C: Wish to meet with you when you guys are for. I guess for lunch. Post lunch.
 +
 +Speaker B: I'm ready, man.
 +
 +Speaker C: Let's go. I feel good. I don't know. You're chopping wood.
 +
 +Speaker A: I just realized I didn't need anything.
 +
 +Speaker C: Yeah.
 +
 +Speaker E: So then.
 +
 +Speaker C: You guys still getting used to his body?
 +
 +Speaker D: He's like feeling out. Reaches with his perception a little bit.
 +
 +Speaker A: Okay. We certain Long session.
 +
 +Speaker C: Can we redo our lab features?
 +
 +Speaker B: Oh yeah.
 +
 +Speaker A: One for session.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: Mine are for long rest already.
 +
 +Speaker C: Not mine. Who dies.
 +
 +Speaker B: I warn you to ride us.
 +
 +Speaker A: I used one earlier. Like I either succeed wildly or fail miserably.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: It has paid off twice.
 +
 +Speaker B: I think you can always use it for damage too though.
 +
 +Speaker A: That's true. Maybe I should.
 +
 +Speaker B: I need to remember that because it seems like I always felt battered.
 +
 +Speaker C: No one.
 +
 +Speaker A: Through our research. I think we're too concerned.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: And we're only getting more reasons. I say that until I'm out of resources.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: And I'm like. And then I'm just scared. Which will end the fights faster. Through our resources. Yeah. Some of the system that you're concerned about, like, it gets lopsided pretty quick if you suddenly like are depleted.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: So I have this tendency. I want to like spend it up front and not let it slide.
 +
 +Speaker C: Yeah.
 +
 +Speaker D: I'm going to find a tomb raider with a pile of first aid kits.
 +
 +Speaker A: Yes. Yeah. Exactly.
 +
 +Speaker B: Skyrim with like 100 health hunts.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Never used them.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: I'm wandering Apothecary.
 +
 +Speaker B: 100 cheese wheels.
 +
 +Speaker A: Show you my cheese wheel Mage.
 +
 +Speaker B: I might have.
 +
 +Speaker A: I'm in a mage where this whole playthrough was. He had to steal cheese or Buy cheese if it was visible. I had to get it somehow to not get caught. So if I went into a shop and there was cheese on the shelf, I'd go in and steal the cheese and I'd take it back to my house with the hearth thing where you.
 +
 +Speaker C: Can build your house. And I just put it in my.
 +
 +Speaker A: House inside this picture of this table just full of cheese. My mates just sitting at the table. It's actually kind of a fun playthrough. When you see it, you're like, ah, dang it.
 +
 +Speaker C: I gotta get these teeth.
 +
 +Speaker A: Or you're doing the mission where you have to infiltrate the house and there's like eight pieces of cheese in the house. You're like, this mission's about to get 10 times harder. I think I'm just going to kill everyone and take the cheese.
 +
 +Speaker B: You got to kill them.
 +
 +Speaker A: Get them cheese.
 +
 +Speaker C: For thief.
 +
 +Speaker D: And the only thing we have to trail on is they take all the cheese. They leave the valuables, but they take all the cheese.
 +
 +Speaker C: Wow.
 +
 +Speaker A: Sorry Segue.
 +
 +Speaker E: Yeah.
 +
 +Speaker C: So you guys eat your eat your.
 +
 +Speaker E: Meal and go before the elders. And there's just the two. I guess.
 +
 +Speaker C: Actually now the honor guard people aren't.
 +
 +Speaker E: Around.
 +
 +Speaker C: It's just a random yes s A regular person sub like showed you the took you to meet them. To take you to the elders.
 +
 +Speaker E: And then as you guys. Walk in. Alder talk.
 +
 +Speaker C: Greet you. Audrey. Welcome back. Blade of the Nut is brings us great hope that the blood of the Nut flows through your veins. Now you have a sacred duty to perform as.
 +
 +Speaker E: As the next blade you are charged.
 +
 +Speaker C: With wiping out the Night Sisters. And to help in this.
 +
 +Speaker A: You'Re like. And we're doing great already.
 +
 +Speaker E: And yeah. Wiping out the Night Sisters and pushing.
 +
 +Speaker C: Back the shadow.
 +
 +Speaker E: On our borders and.
 +
 +Speaker C: Wherever the help is needed to do so. To help in this, you will have.
 +
 +Speaker E: Command of our war dogs which are.
 +
 +Speaker C: The best of our warriors. There's 250 of them bonded pairs. Wow. That's just a few.
 +
 +Speaker E: The majority of them are deployed doing.
 +
 +Speaker C: Sorties to hold the tide on our eastern. Eastern border. Those forces are pushing hard with their lightning weapons and mechanical colossus. Or we are losing ground. But you bring renewed hope. And then.
 +
 +Speaker E: And she's like.
 +
 +Speaker C: And then one.
 +
 +Speaker E: And then when the time. And when the time comes, we will.
 +
 +Speaker C: There will also be. 10,000 soldiers that will be. Will be ready soon. Push the tide back. We're still preparing them. But the War Dogs have been in training for 10 years. As soon as Nuke will go. Nice. So they will be at your call when you are ready to move.
 +
 +Speaker D: N He's the chosen one.
 +
 +Speaker A: We have two chosen different kinds of chosen ones.
 +
 +Speaker C: You can't leave.
 +
 +Speaker D: Just wait.
 +
 +Speaker C: You'll be chosen too. I hope not. Sounds like a lovely word. No way to avoid it.
 +
 +Speaker D: Comes with growing up.
 +
 +Speaker C: I know.
 +
 +Speaker E: And then she goes. We know.
 +
 +Speaker C: That you have pressing matters in the north to deal with first. We will need help within the next month or two. Or she tells we expect you to be back within a month or two.
 +
 +Speaker D: If all goes well, great battle will be completed. And it should get easier to fight the Shadow of the Dis. Maybe it will bring out.
 +
 +Speaker C: This is like more of those weapons.
 +
 +Speaker E: Than here you have.
 +
 +Speaker C: Would be extremely helpful for us.
 +
 +Speaker D: And with that it's like contact this person at Braves Landing and I'd write out an introduction.
 +
 +Speaker C: Letter.
 +
 +Speaker D: I want to go with you. But at last other pressing matters must be dealt with.
 +
 +Speaker C: We understood.
 +
 +Speaker D: It's a letter of introduction. Touching.
 +
 +Speaker C: To Jock.
 +
 +Speaker D: Looking to test your latest shadow. Destroying.
 +
 +Speaker C: Automated.
 +
 +Speaker B: There's Scarlet.
 +
 +Speaker D: Now it's an Elder. I get like a not just a guy.
 +
 +Speaker C: Rifles pistols.
 +
 +Speaker E: Yeah she was Elder Sartoc would stand up.
 +
 +Speaker C: He's an older guy but you tell.
 +
 +Speaker E: The way like he carries himself.
 +
 +Speaker C: He is was a warrior in his prime. Comes gets the light or no. So I will see this now.
 +
 +Speaker D: The saber shown to me in the room during the test. Is that what I've got now?
 +
 +Speaker E: Yes it was. It was on your like bed when he woke up.
 +
 +Speaker D: Okay. So is the Elderite saber that's made for me. Is that in addition to this one?
 +
 +Speaker C: No, that's been modified. Okay.
 +
 +Speaker D: That's what I needed to know.
 +
 +Speaker A: Otherwise it's like two swords.
 +
 +Speaker D: I gotta keep one. Then I can put this one in.
 +
 +Speaker E: If you'd rather it be a separate.
 +
 +Speaker C: Weapon I'm fine with that too.
 +
 +Speaker D: I could see it being modified. I could see it being either way. That's why I was kind of curious. The room's a little hazy. The juice was good but. I have no idea if it was another sword. If it was one from the Nook, how would it compare to the elderly plate.
 +
 +Speaker E: I like Damage wise it'd be similar.
 +
 +Speaker C: But the blade will have actual powers tied to it.
 +
 +Speaker E: Has actual powers tied to it.
 +
 +Speaker D: Which means I could use it as a casting focus. Well I could do that with the Eldering three too.
 +
 +Speaker C: Yep. Yeah.
 +
 +Speaker E: We'll just say that's just a mod.
 +
 +Speaker C: We'll just make it so it's just a mod that your sword has been modified. Okay. That I think easier. Yeah and start talk we'll take yeah I guess the letter. Oh.
 +
 +Speaker E: He does ask Would.
 +
 +Speaker C: Does Jacques be willing to teach us how to build these?
 +
 +Speaker D: You'll have to ask him. I have learned to never put words in Jacques. But if someone is worthy I think.
 +
 +Speaker C: You might.
 +
 +Speaker D: If you have an apprentice or two.
 +
 +Speaker C: Yeah. Very good buckles right A couple of them. Yeah.
 +
 +Speaker D: But this or is anything but a common weapon Smith.
 +
 +Speaker C: Who knows what Jackson. Yeah.
 +
 +Speaker E: It'S like would he have ideas.
 +
 +Speaker C: On how to fight mechanical creatures as seen.
 +
 +Speaker A: You want your shot of this?
 +
 +Speaker E: You guys are all in the road like I immediately viewing Doc's like Iron.
 +
 +Speaker B: Man 3 where he's like not sleeping. He's just like on mark like 100.
 +
 +Speaker A: Of his iron man suit say out loud he's only got a few people in the room that might be more qualified.
 +
 +Speaker D: The new armor wants you to fly.
 +
 +Speaker B: Okay.
 +
 +Speaker C: Yeah. So yeah sorry talking buddy. Good.
 +
 +Speaker D: And then probably look at James say junior you want to write a letter to your dad?
 +
 +Speaker B: Okay harbor miz maybe a new dad.
 +
 +Speaker A: If you wanted to talk he would reached out.
 +
 +Speaker C: Yeah that's true.
 +
 +Speaker D: There's a. There's a shiver that runs down my spine. It how would Cash reach out if.
 +
 +Speaker C: He wanted and just rolled through the.
 +
 +Speaker B: Earth and pop up.
 +
 +Speaker A: Big thick goggles.
 +
 +Speaker D: You see a hand come up and.
 +
 +Speaker A: Grab you by the head and pull.
 +
 +Speaker D: You down so hear the whispers coming from the earth.
 +
 +Speaker E: Yeah.
 +
 +Speaker C: No we have anything else.
 +
 +Speaker E: Yeah I think they would. Yeah. They asked about your weapons.
 +
 +Speaker C: They know 4Z yes they do know or Z.
 +
 +Speaker B: They have much knowledge on them. And nowhere is oil cannon.
 +
 +Speaker E: Be like I think yeah. She closes her eyes and like kind of mumbles a little bit. I think it. I think that she opens them again. Her eyes have changed. And now they look more like. Now they're like.
 +
 +Speaker C: Bright blue. We use a map room to track that.
 +
 +Speaker B: I don't know if we have a choice.
 +
 +Speaker D: I don't think we have.
 +
 +Speaker C: Lightly electronic oh yeah.
 +
 +Speaker E: Her eyes. Her eyes come back.
 +
 +Speaker C: They're glowing orange. Audrey.
 +
 +Speaker E: You immediately like realize they're like the.
 +
 +Speaker C: Same eyes that you that end up defining with probably her voice is a little different.
 +
 +Speaker E: You probably hear it like a rumbling.
 +
 +Speaker C: Rumbling growling voice comes out of her now.
 +
 +Speaker E: Which would seem disturbing to all of you. Audrey would a little less disturbed.
 +
 +Speaker C: The elders are.
 +
 +Speaker E: Kind of bow their.
 +
 +Speaker C: Heads a little bit. But basically she says. What a morse or oil can.
 +
 +Speaker E: You.
 +
 +Speaker B: I got here to end on that.
 +
 +Speaker D: Can't kill a lich unless you get the factory.
 +
 +Speaker B: That's the part of a source of Power that needs to be destroyed.
 +
 +Speaker C: Good. It's probably kept close to him.
 +
 +Speaker B: In that room.
 +
 +Speaker C: The people on the walls.
 +
 +Speaker D: That's him either keeping it really close.
 +
 +Speaker C: Or really fall back.
 +
 +Speaker D: Support.
 +
 +Speaker E: That goes.
 +
 +Speaker C: He is arrogant. It's probably on his person. Good to know. He was almost. He was almost unchallenged in power till the first. Oh, prison sounds kind of hard.
 +
 +Speaker A: For us to.
 +
 +Speaker C: You almost let him out.
 +
 +Speaker B: We weren't there.
 +
 +Speaker A: It's not our fault.
 +
 +Speaker E: Like his folks has changed to Audrey after Junior's comment. Actually like a Junior and kind of like kind of let out a growl.
 +
 +Speaker C: And it's.
 +
 +Speaker B: Very good friends.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: Sorry. I just never done it before, that's all.
 +
 +Speaker B: He's only six weeks old.
 +
 +Speaker D: This is who you want to be your daddy?
 +
 +Speaker E: Yeah, it was sad before. Like even like just after that comment, he just says, you want me for a father?
 +
 +Speaker C: Then you will gain the power. Learn from Audrey as blood runs deep. That's right.
 +
 +Speaker D: Okay, just sprinkle it on plasta.
 +
 +Speaker A: It's really good.
 +
 +Speaker E: It's like if you want to be.
 +
 +Speaker C: My child, people have to learn it, you know?
 +
 +Speaker B: Just gonna have all the guns.
 +
 +Speaker C: Okay. That could be the hard things.
 +
 +Speaker A: Especially if you're there to guide me or Audrey's there to guide me.
 +
 +Speaker C: Audrey just has to open himself. I will speak through. He is my blade.
 +
 +Speaker D: And if you do it right, you can be a scammer or axe.
 +
 +Speaker C: Okay.
 +
 +Speaker A: Good.
 +
 +Speaker B: With that.
 +
 +Speaker C: I think.
 +
 +Speaker A: My job is just to protect all the chosen ones. Do things I can't do. Become a small.
 +
 +Speaker C: Almost six weeks old and good.
 +
 +Speaker A: Sissy.
 +
 +Speaker D: What should you be liking?
 +
 +Speaker A: I'm still growing.
 +
 +Speaker C: Andre the Giant. Then.
 +
 +Speaker E: The note looks at back at Audrey. And just goes.
 +
 +Speaker C: Kill the sisters in the groom Peaks and then use their door to kill the assassins. Really? You're on alignment. There lives an overgrown thing.
 +
 +Speaker D: What's the assassin?
 +
 +Speaker C: Their demon power source. Oh, that would be fun.
 +
 +Speaker D: And will we recognize the door when we see it?
 +
 +Speaker C: We'll probably be very obvious. Thank you.
 +
 +Speaker A: Hey, Destin, will you tell dad that I was the one who actually killed the witches already? I killed like two or three of them.
 +
 +Speaker C: No, I already got this.
 +
 +Speaker B: I got.
 +
 +Speaker E: I think Cash or Junior has had a hand in all of them. I think I. Killing blow on the.
 +
 +Speaker A: Killing blow on all three of them.
 +
 +Speaker E: And then you guys tag teamed on the last one.
 +
 +Speaker A: Oh yeah, the. That's right. We tag teamed the one on the chase. Yeah, I hit him and then held him up and used.
 +
 +Speaker B: Yeah, that's right.
 +
 +Speaker C: Yeah.
 +
 +Speaker B: Yeah. So juniors killed like all of Them.
 +
 +Speaker A: That's why my experience is Executioner of Mithra. Apparently I'm just going to be the executioner of the gods.
 +
 +Speaker B: Like all the gods.
 +
 +Speaker A: Yeah, any God, really. They're at like a deity meeting and they're like, have you heard of this guy Junior? He'll kill anybody you want him to. Yeah, I used him last week. He's so friendly too. He's not really dark and brooding or anything. He just does with a smile on his face.
 +
 +Speaker D: He enjoys it. As you explain this to me.
 +
 +Speaker A: I said I think he knows.
 +
 +Speaker E: Yeah, I'd say I think the nook actually chuckles and it sounds like you're Junior.
 +
 +Speaker C: This mayor. Oh.
 +
 +Speaker A: Oh, I like that. That's my name.
 +
 +Speaker C: Then go forth. Slayer, slay, mortgage.
 +
 +Speaker A: What do you say apart from witches.
 +
 +Speaker D: See if they float first. Are they way the same as the.
 +
 +Speaker C: They did not fit that. And then I think then. The leaves and the elders back there. She's like.
 +
 +Speaker E: A little tired, but she's like.
 +
 +Speaker C: Well, it seems the nuk has spoken. So you have your mission. We will hold the eastern lines and help our friends in the meadows as long as possible. No, so that.
 +
 +Speaker E: That might.
 +
 +Speaker C: When she mentioned the sun meadows, that might trigger some memories for Edgar. So I don't remember. Did you decide if you were from there?
 +
 +Speaker A: Sounds nice.
 +
 +Speaker C: Probably.
 +
 +Speaker B: I don't decide where Edgar was from. Someone's r.
 +
 +Speaker C: Be from the capital of some meadows.
 +
 +Speaker E: Yeah, that would.
 +
 +Speaker C: Yeah. So if that's where. Yeah, that's it. Here's from. Yeah, that probably triggers some memories maybe that you don't. Remember of family there. That's where you live.
 +
 +Speaker A: I wish you the speed on your.
 +
 +Speaker C: Journey then sees you have passed.
 +
 +Speaker A: I got a long way to go.
 +
 +Speaker C: Yeah. A push.
 +
 +Speaker A: You just want to ride. Three days straight.
 +
 +Speaker C: Snap.
 +
 +Speaker A: Three days straight.
 +
 +Speaker B: Now that seems to be already changed.
 +
 +Speaker E: Yeah, I was going to say we will. Unless you guys want to specifically stop it at one of these villages to interact.
 +
 +Speaker C: We will just fast. Yeah. It takes a week or two time jump Tygas.
 +
 +Speaker E: Do you. Where do you guys. Do you want to stop at Braves for anything or do you guys just.
 +
 +Speaker C: Want to like head.
 +
 +Speaker A: I think we would go straight there. I think we think time is still.
 +
 +Speaker B: Yeah, we gotta know like we were.
 +
 +Speaker A: They were damaging the obelisk as we spoke. And then we. And did something else first.
 +
 +Speaker C: Okay, so that's 200 miles back to bring landing and then 360. So 560 miles they come here. That's a little bit of distance.
 +
 +Speaker E: That is.
 +
 +Speaker A: We're getting a lot of time.
 +
 +Speaker E: Yeah.
 +
 +Speaker B: We're giving professional riders.
 +
 +Speaker E: Yeah.
 +
 +Speaker C: What is that?
 +
 +Speaker A: Am I bonding with this audio?
 +
 +Speaker B: Yeah, we best friends.
 +
 +Speaker E: I would say actually. Yeah. I would say the elders would be.
 +
 +Speaker C: Oh, before you leave, you have like.
 +
 +Speaker B: A plane or something?
 +
 +Speaker C: Yeah. What's plan?
 +
 +Speaker A: Brute teleportation.
 +
 +Speaker B: They should.
 +
 +Speaker E: Yeah.
 +
 +Speaker A: You need to make your sister destitute.
 +
 +Speaker B: Should have wasted your sister.
 +
 +Speaker A: Oh, you have the chance. Don't come crying.
 +
 +Speaker E: No, I say. Yeah, before.
 +
 +Speaker C: Yes. Before we. We should perform the bonding ritual with the rest of you.
 +
 +Speaker B: Age of Empires.
 +
 +Speaker A: That took me back immediately.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: The priests, you convert them one.
 +
 +Speaker B: There was instant.
 +
 +Speaker C: Yeah.
 +
 +Speaker B: So you could just like send a couple out and convert someone's whole army.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: And they're so busted.
 +
 +Speaker C: Oh.
 +
 +Speaker A: That power.
 +
 +Speaker D: Not good for constructs.
 +
 +Speaker B: But that's a level 10 power. Whatever the highest spell is.
 +
 +Speaker D: We want the spiders. We need to be aware. Yeah, sure.
 +
 +Speaker A: We don't convert those very easily.
 +
 +Speaker C: We can reprogram. Let's see.
 +
 +Speaker E: Yeah.
 +
 +Speaker C: So.
 +
 +Speaker E: Yeah.
 +
 +Speaker C: They cheat to get the rocket. Yeah.
 +
 +Speaker E: So they. Yeah, flashbacks.
 +
 +Speaker D: Literally riding the rocket.
 +
 +Speaker C: She.
 +
 +Speaker E: Asks if you guys want to do that.
 +
 +Speaker C: Be bonded with these talons that you've ridden. Yeah, sure.
 +
 +Speaker A: I like them.
 +
 +Speaker C: They're nice. They are. They are willing. So it's. She goes, You just need to share your blood with them and you would be bonded. Hurts a little bit.
 +
 +Speaker A: It's probably worth it. Andrew cuts his hand or whatever and holds it out to be licked.
 +
 +Speaker E: Yeah, it does. Like a cat tongue lick.
 +
 +Speaker A: Yeah, it rips more off. It tickles.
 +
 +Speaker B: Yep.
 +
 +Speaker E: So it's Junior doing it.
 +
 +Speaker C: Edgar.
 +
 +Speaker E: Edgar. Audrey already is.
 +
 +Speaker C: What about Doc. Stable Wood and all the land? Yeah.
 +
 +Speaker D: Horses.
 +
 +Speaker C: Yeah. But you're.
 +
 +Speaker B: Let me put yours in the ring. I don't know.
 +
 +Speaker C: We'll find out. I don't know if I would do it.
 +
 +Speaker B: Yeah, right.
 +
 +Speaker A: I like it in there. I consider just a skeletal horse.
 +
 +Speaker C: Yeah, I don't know that.
 +
 +Speaker E: No. Those rings are like. Yeah, I'd say the horror talons wouldn't go. The rings are like specifically made for like horses.
 +
 +Speaker C: It was a stretch to put your skeleton.
 +
 +Speaker A: What's our town's name? Don't you have the list?
 +
 +Speaker C: That's true. You love that.
 +
 +Speaker A: We gotta. You gotta pick names for which ones for each of those.
 +
 +Speaker C: Okay.
 +
 +Speaker D: One was at Nightmore with us.
 +
 +Speaker C: That's pass a Z. Oh, so you.
 +
 +Speaker E: Can like pick any of those names. You can use any of those 10 or 12 names.
 +
 +Speaker C: I don't got 10. 11, 12. I got 13.
 +
 +Speaker A: And then.
 +
 +Speaker C: Marwin. Let's see. Okay.
 +
 +Speaker A: Remember which one had the damage on.
 +
 +Speaker E: This that is Mosi. It's a female that was burned by Doc.
 +
 +Speaker C: I think I should have mosey since I burned her. I'll take Marvel Mine. That's we have or is that not? That's not. We have Tahoma Kenta, Shogun.
 +
 +Speaker B: Oh, Yoda.
 +
 +Speaker C: Yeah.
 +
 +Speaker E: It's like it's got an E in front of. Or you can just call it Yota. There's two Paz and two Chip.
 +
 +Speaker C: Okay. Yeah, yeah.
 +
 +Speaker E: Yota.
 +
 +Speaker D: Which name sounds good?
 +
 +Speaker A: I'll do Baz.
 +
 +Speaker C: Okay.
 +
 +Speaker D: I was just thinking there. But if any of the other names Ms.
 +
 +Speaker A: I need one that's big enough to carry you. So they're all big enough to carry you?
 +
 +Speaker E: Yeah. Say most of these like after seeing some of these bigger ones you like kind of small. They're smaller but you realize they're younger.
 +
 +Speaker A: Yeah. They're going to get bigger.
 +
 +Speaker C: Pets and things. Lots of.
 +
 +Speaker A: I'll walk in and I'll feed it every day.
 +
 +Speaker E: And then they do.
 +
 +Speaker C: If you want to travel faster.
 +
 +Speaker E: You.
 +
 +Speaker C: Have some dragon, some darter dart like emerald riders that could carry you.
 +
 +Speaker B: Yeah.
 +
 +Speaker D: Are these like dragonfly dragons?
 +
 +Speaker E: They're the big. They're like the. The same kind of dragonflies the wind runners have.
 +
 +Speaker B: I would say yes. Because time.
 +
 +Speaker C: Short versus like they can. They can cover 60 miles a day. Yeah. Yeah.
 +
 +Speaker E: So here and then as you guys have come like that bonding there wasn't really a whole lot. Like really. It was like they tasted your blood and then the elder spoke some words which healed your wounds. And then you hear. The voice of your Alan.
 +
 +Speaker C: Look up the word for partner.
 +
 +Speaker D: After going through the trial. Can I hear all of them now or am I still only able to hear the food?
 +
 +Speaker E: I just say as you're walking through the town like any talent can speak to you. Now you still have like the two way with Leo, but I'd say a lot of the any other towns that are like walking about in the city and stuff as you're getting heading over to like the U3 like dip their head and like just like kind of like acknowledge blade.
 +
 +Speaker D: Okay. When I hear that I turn and.
 +
 +Speaker C: I acknowledge him back.
 +
 +Speaker E: But your guys as bonded talents all.
 +
 +Speaker C: Referred to as refer to you as partner. Might scratch you.
 +
 +Speaker B: Hi. Or whatever.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: We start like rough housing, just get mauled.
 +
 +Speaker E: They play as hard as you like want them to play like because you have that telepathic two way bond now. So they can just. You can like talk that they can.
 +
 +Speaker D: Smell the bag of apples and jerky enter.
 +
 +Speaker A: I have nine GP to play today. Just stop at eight.
 +
 +Speaker C: Okay.
 +
 +Speaker E: Yeah. So you guys. Yeah. Unless there's anything else you get to the Avery on the the elder talks to like their flight control like the headmaster.
 +
 +Speaker C: It says we need.
 +
 +Speaker E: Four.
 +
 +Speaker C: Of your strongest to carry them to the peaks far north.
 +
 +Speaker B: I only have one of those parachutes. You just air drop anything.
 +
 +Speaker A: Most we take was three or four hit points damage.
 +
 +Speaker B: I think I don't want my starter.
 +
 +Speaker C: Oh and then they.
 +
 +Speaker E: They would respond. Yeah they respond to her with like all right. Like yes speaker.
 +
 +Speaker C: And he shouts out and. And leads you over to hey we do some donuts.
 +
 +Speaker B: You just do fireballs you don't want gathered up.
 +
 +Speaker D: I'm visualizing fireballs from the sky.
 +
 +Speaker C: Meteors.
 +
 +Speaker D: Curry fire is probably going to be.
 +
 +Speaker A: Far enough away to be out of.
 +
 +Speaker D: Range of any retaliation.
 +
 +Speaker B: Maybe.
 +
 +Speaker C: Oh yeah. So there goes dragonflies hunger.
 +
 +Speaker E: These guys will carry you to where.
 +
 +Speaker C: You need to go. Thank you. Yeah.
 +
 +Speaker E: Good luck and I hope we see.
 +
 +Speaker C: You again and soon.
 +
 +Speaker A: I'll miss you Paz.
 +
 +Speaker C: I hope I see you sooner. We will meet you next.
 +
 +Speaker A: Let's fly.
 +
 +Speaker E: I didn't see you there.
 +
 +Speaker C: All right.
 +
 +Speaker E: So. Yeah you guys. You actually do you don't they actually the dragonfly actually grab like carries you in its legs underneath.
 +
 +Speaker A: Yeah we don't ride all the time.
 +
 +Speaker E: They give you like a little helmet to like cover your face. They basically fly in like like one hour burst and they land for five minutes and then go again. And you guys do that for nine days.
 +
 +Speaker C: Oh God.
 +
 +Speaker B: This is mental toughness.
 +
 +Speaker E: I'll say you guys.
 +
 +Speaker A: It's pretty sometimes most of the time.
 +
 +Speaker E: Why don't you guys all give me.
 +
 +Speaker C: I think probably a. I guess an instinct role reaction. For what? Just a reaction instinct rule. I think it's the best. For what? For how much? About to two fours. And since I fly do I still.
 +
 +Speaker A: Need to roll it?
 +
 +Speaker E: Yeah. This is like just like endure.
 +
 +Speaker C: This is.
 +
 +Speaker E: It's not related to fly. This is just like the mental and.
 +
 +Speaker B: Get so old.
 +
 +Speaker E: Duration of this.
 +
 +Speaker C: This would be brilliant.
 +
 +Speaker B: Having the time of his life.
 +
 +Speaker C: 20. Crit. He got a 20 and then what Audrey.
 +
 +Speaker D: This is still pretty new man. He got 13.
 +
 +Speaker C: Not bad. Not bad.
 +
 +Speaker E: Oh what a junior 22. Dang.
 +
 +Speaker A: We're not doing too bad either.
 +
 +Speaker B: We aren't joining.
 +
 +Speaker D: Doesn't have a reason to be scared.
 +
 +Speaker C: Embracing it.
 +
 +Speaker E: So I'll say yeah it's with all the stuff Audrey's experience. Let's say that would be. Say that will be for stress.
 +
 +Speaker C: Junior and doggy has both hold above appointed above but all right. But not above one 20 if it was instinct. Okay, so under 20. So you guys, mark two stress and then Edgar created. So he just.
 +
 +Speaker E: He's just kind of enjoyed it, actually.
 +
 +Speaker B: I would be.
 +
 +Speaker E: And you're just enjoying it and Marks, no stuff.
 +
 +Speaker A: I'm already dead.
 +
 +Speaker C: I don't care.
 +
 +Speaker E: And you also don't need as much sleep as these guys because, yeah, this is a hard, brutal traveling.
 +
 +Speaker C: It'll suck.
 +
 +Speaker E: And then I guess, like the. Like the hour before you near your destination, I would say it's probably like close to midday. They land at, like, the base of the. The mountains and ask.
 +
 +Speaker C: Ask you what? How do you want to. Do you want to be closer?
 +
 +Speaker E: Do you guys want to hike into the mountains and how do you want to.
 +
 +Speaker C: Or do you want us to drop.
 +
 +Speaker E: You off, like, within a few hundred yards of the place?
 +
 +Speaker B: That sounds good to me. After this rush.
 +
 +Speaker A: That would take me forever.
 +
 +Speaker C: Yeah. All right.
 +
 +Speaker E: Yeah. So they fly you up.
 +
 +Speaker C: It is close up to the top. How does s.
 +
 +Speaker E: How they say they fly high. They fly up.
 +
 +Speaker B: Starts playing for.
 +
 +Speaker D: Have Halo retreat.
 +
 +Speaker E: Gonna say, you guys will.
 +
 +Speaker B: Know. How do we know how big this place is?
 +
 +Speaker E: No, you know, it's in the mountains and it is like forward base. So there is a fair amount.
 +
 +Speaker B: I'd be down for air drops.
 +
 +Speaker A: So I'll say what you.
 +
 +Speaker E: You guys. They fly up fairly high so they can't hear the wings.
 +
 +Speaker C: Yeah, this.
 +
 +Speaker E: I'll zoom out a little bit so.
 +
 +Speaker C: You can see the whole picture.
 +
 +Speaker E: This here like once. Yeah, all this here is basically like sheer cliff. And this is like a cave that goes like an entrance that goes in. And then this area here is like a cliff that you have to climb.
 +
 +Speaker C: Up if you approach from here.
 +
 +Speaker E: But otherwise, this is the approach that you guys would be.
 +
 +Speaker B: And this is all walled in that.
 +
 +Speaker E: Yeah, this is like the key house. Like, kind of like a key.
 +
 +Speaker A: Is this wall too?
 +
 +Speaker E: Yes, that's also. I'd say you. You see pairs of archers on top of each of these. Of the bigger towers, and then there's one on each of these smaller.
 +
 +Speaker A: Like, are those towers all the same height?
 +
 +Speaker C: Yeah.
 +
 +Speaker A: So they're drop us off on each one of the towers, like a Kylo or something.
 +
 +Speaker E: You want to die? Like. Yeah, you got. They're willing to, like, they're not engaged. They. Once. They're like. Once we drop you, we're. We're out there.
 +
 +Speaker C: You're.
 +
 +Speaker E: And they're like. And then you guys would know from your talents that they're probably two to three days out mind.
 +
 +Speaker C: Cool.
 +
 +Speaker E: So, yeah, they're these guys. They are like, obviously, as you've been flying, like, they're tough. These are tough people, too. So they're like. And this is like, the kind of fighting they do. So, like, we'll put you where you want to go.
 +
 +Speaker B: If we land on a tower, is there, like, protection from the other towers?
 +
 +Speaker E: Yeah, there would be. Like, Colonel, like, there would be, like, you could duck and not get shot from the other towers. We could do a. I think it.
 +
 +Speaker A: Makes sense to do that.
 +
 +Speaker B: Fireball the tower we're going to land on and then land. And then land.
 +
 +Speaker A: That's cool. I love that idea.
 +
 +Speaker D: It would definitely announce our presence.
 +
 +Speaker A: Yeah, that's fine.
 +
 +Speaker B: We got the Slayer, the Champion, and then.
 +
 +Speaker A: Champion Blade, and you're the Bard of the Speaker. Yeah, Speaker.
 +
 +Speaker C: Yeah.
 +
 +Speaker D: So for a spell cast, being wrapped.
 +
 +Speaker C: Up as a.
 +
 +Speaker D: Auxiliary tank on the bottom of a. Of a Dragonflight. Can I cast?
 +
 +Speaker C: Yeah, you.
 +
 +Speaker E: You can. You can talk. And, like, they wouldn't pinch your arms in, like, they're. It's more like. Because, I mean, they have, like, dragonflies have, like, six legs, so they're, like, kind of. They're not crushing.
 +
 +Speaker B: Have this the whole time?
 +
 +Speaker E: Yeah, you have your arms. Your arms.
 +
 +Speaker A: He's been fighting it the whole time. Got to get loose.
 +
 +Speaker E: Oh, no, you have. Your arms are free, like, and, like, I think they would have either explained, like, they've done this before with their own, like, other troops. Like, either they. They've got bows, or they're soldiers and they air drop them.
 +
 +Speaker B: Here's a thought. You fireball one. I dive bomb over another one and try and stun them. And then there'd only be one active tower if it goes off.
 +
 +Speaker A: What you were saying of just take three towers out. How many people are in this thing? Do we even know?
 +
 +Speaker E: You see, let's see.
 +
 +Speaker C: Two.
 +
 +Speaker A: In each tower. I mean, in this base.
 +
 +Speaker E: Oh, no.
 +
 +Speaker C: You have no clue.
 +
 +Speaker B: 200.
 +
 +Speaker A: Yeah.
 +
 +Speaker E: You can assume there's a fair amount of people in here.
 +
 +Speaker A: And we killed. But we killed, like, a dozen of them and the witch the last time.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: I'm saying if we split. If we split up, it will be harder to, like, get to each other. If there's a lot of guys by.
 +
 +Speaker B: Myself, I could just fly over, do a dive bomb and flashbang, and then join up at the fireball thing.
 +
 +Speaker A: Yeah, I mean, you can do we even just fireball from the air for a little bit, Set Junior down and then put yourselves down once you realize we're. It wouldn't stop us from definitely from Annihilating what's on top of the tower. Yeah, Landing on one, like we can clear the tops of the other two for sure.
 +
 +Speaker C: Yeah. Without having to drop anybody.
 +
 +Speaker E: And these, the two smaller tires don't have an angle. Just this bases up. Yeah, they're too higher.
 +
 +Speaker C: They.
 +
 +Speaker E: They wouldn't be able to shoot. I mean, they could shoot up, but.
 +
 +Speaker C: They ain't going to be able to hit.
 +
 +Speaker A: I just don't. Look, I don't even know how we're gonna get over the walls unless we land inside.
 +
 +Speaker E: There are. I mean, there are gates and stuff, but.
 +
 +Speaker B: Yeah, there's only four of us.
 +
 +Speaker C: Yeah. And this is the front gate.
 +
 +Speaker E: Yeah, yeah, that's one gate. And then this is the gate.
 +
 +Speaker C: There's a gate.
 +
 +Speaker E: Yeah.
 +
 +Speaker C: Here.
 +
 +Speaker E: And then also here.
 +
 +Speaker A: I mean, into this part that's raised up.
 +
 +Speaker E: Yeah, this is a gate here.
 +
 +Speaker C: Okay.
 +
 +Speaker B: I think we just land on a tower. Okay.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: Especially if you're gonna play towards. Yeah, I think if you're blowing this.
 +
 +Speaker C: One up and then land on one.
 +
 +Speaker A: Of these two, probably this one, honestly, it's like blow these two up, land on this one, and then try to secure the gates.
 +
 +Speaker E: All right.
 +
 +Speaker C: Yeah, that sounds fun.
 +
 +Speaker A: Put me down there. Or if we land clear these two land on this one, we can see this approach of their soldiers for those.
 +
 +Speaker B: Towers is this blown out. So once we get in, it's going.
 +
 +Speaker E: To be like.
 +
 +Speaker C: Wait, or like scale.
 +
 +Speaker B: Wise, like it's gonna be much bigger.
 +
 +Speaker E: No, not really. This is about. Oh, actually this is about 30ft across.
 +
 +Speaker B: Yeah, this is like an aerial view. Okay, so it is tiny.
 +
 +Speaker C: Yeah.
 +
 +Speaker E: It's not super big for an hour for the two guys up there to.
 +
 +Speaker A: Actually be close enough.
 +
 +Speaker E: So these are like what the human like, these are like. These are actually. You see them as like shadow orcs, which Junior and Edgar have not encountered.
 +
 +Speaker A: But it's a shadow orc. Just kill it.
 +
 +Speaker E: They look like. They look like, they're like, they're like five foot tall. Like kind of like chimpanzee looking people with like nasty fangs and stuff.
 +
 +Speaker D: Can we make out what that is?
 +
 +Speaker E: And that's also. Yeah, that looks like their commander or whatever.
 +
 +Speaker C: It looks like shadow, which.
 +
 +Speaker A: Watch out, he's frying up some potatoes.
 +
 +Speaker D: He's got span.
 +
 +Speaker C: Let's do it.
 +
 +Speaker A: I'm ready.
 +
 +Speaker D: All right, so I'm just shooting at one or am I rapid fire for all three?
 +
 +Speaker A: I don't think so.
 +
 +Speaker C: Okay.
 +
 +Speaker A: I mean, for firebombing some rooftops, that's fine, but I think we should stick together.
 +
 +Speaker C: Okay.
 +
 +Speaker A: Put Me down on whichever one gets firebombed first just so you don't get overwhelmed.
 +
 +Speaker E: So saying if you want to drop from higher than far, I guess within. If you want to drop from far range onto the tower, that will be an agility role. But if you want to be within close, do not miss that role.
 +
 +Speaker A: It's more.
 +
 +Speaker E: Maybe if you, like, maybe have that uber bad fail. But no, the. The thing is about 30 foot.
 +
 +Speaker C: Like, it's best to break your leg.
 +
 +Speaker E: It's fairly land on your large.
 +
 +Speaker C: He's dead.
 +
 +Speaker E: Yeah. It's closer to, like, 30 foot across on those towers.
 +
 +Speaker A: Blazer way up are the towers versus the ground.
 +
 +Speaker E: Yeah, probably, like, maybe like, 20ft. More like squat.
 +
 +Speaker A: I'm just gonna chuck these guys in your side.
 +
 +Speaker B: That's true.
 +
 +Speaker C: That would kill them.
 +
 +Speaker B: You got strength.
 +
 +Speaker C: So we're.
 +
 +Speaker B: Gonna be all up to the fireball rule.
 +
 +Speaker E: Yeah. So I'll zoom in.
 +
 +Speaker C: We're going after the towers.
 +
 +Speaker B: Yeah. To me, the plan that makes the most sense.
 +
 +Speaker A: Seriously, there's anybody tough. Let's start teaming up. Don't Forget tag team.
 +
 +Speaker D: 13 with hope.
 +
 +Speaker C: Hey, I think that's this one. Oh, yeah.
 +
 +Speaker E: Yeah.
 +
 +Speaker B: We'll start.
 +
 +Speaker C: We'll start at the north one. Remember, you guys both have a paradise.
 +
 +Speaker A: Also have rolly ice.
 +
 +Speaker C: Yeah.
 +
 +Speaker E: I'm pretty sure this hits because these.
 +
 +Speaker C: Are basically like standard soldiers.
 +
 +Speaker E: Yeah.
 +
 +Speaker D: So much better.
 +
 +Speaker B: You got rally dice.
 +
 +Speaker C: Okay. Yeah.
 +
 +Speaker E: So what did you roll on your first attack?
 +
 +Speaker C: It was 13. 13.
 +
 +Speaker E: Yeah.
 +
 +Speaker C: That did that hits. And that was a foe, I bet. And the other guy makes, like, a reflex save, but. Oh, that's.
 +
 +Speaker A: I have to roll some agility.
 +
 +Speaker C: Yeah, probably, I guess, against your. Okay. Yeah. Does it say what I'm testing.
 +
 +Speaker E: Or.
 +
 +Speaker C: It's whatever.
 +
 +Speaker E: Yeah.
 +
 +Speaker D: Reaction level 13.
 +
 +Speaker C: Okay. Let's see if they. Okay, that dice is strange. They both hold 14, so they're only taking half damage. Okay, this is gonna be.
 +
 +Speaker D: 28, plus 35 is 40. That's half, and half would be 12. No, I'm figuring out what the whole.
 +
 +Speaker A: Damage is because, Yeah, I was like, how many breaks did you roll? Yeah.
 +
 +Speaker B: How do you get 40 and half?
 +
 +Speaker E: Both of those guys are almost dead because that was actually enough to do.
 +
 +Speaker C: Massive damage to them, even at half. So.
 +
 +Speaker E: Yeah, so they're on flames, like, screaming, patting out flames as they're rolling around with hope and the shock and awe that you hear this guy shouting, we're under attack. But the other archers are, like, looking around, trying to.
 +
 +Speaker C: Like, they don't know where that came from.
 +
 +Speaker E: All of a sudden, I See, they hear them. Oh, so you guys are still up since you have rolled with hope, right?
 +
 +Speaker C: Yeah.
 +
 +Speaker E: Yeah.
 +
 +Speaker D: So do you want to.
 +
 +Speaker C: So what's your next first, or do.
 +
 +Speaker D: You want me to shoot another tower?
 +
 +Speaker A: Just keep shooting towers. I'm on my way in, you know.
 +
 +Speaker C: All right.
 +
 +Speaker E: Yeah, I was gonna say we could do. We could just do this. Like, you just go. We'll do those three rolls. So that's what your plan is, right? You firebomb each of the towers?
 +
 +Speaker C: Yeah.
 +
 +Speaker E: So let's just do those rolls, and then we'll see what happens with those.
 +
 +Speaker D: So 22 with hope.
 +
 +Speaker E: Nice.
 +
 +Speaker D: I still have to back to the incoming.
 +
 +Speaker B: It's that fortunate zone, man. Yeah.
 +
 +Speaker E: Diving in from the sun with the.
 +
 +Speaker C: Sun at your back. This one's only 1313 damage. Is that fuller?
 +
 +Speaker E: Actually, that's right.
 +
 +Speaker C: I have two. These guys got a little. Oh, he just.
 +
 +Speaker D: Wait a minute.
 +
 +Speaker C: 13:18, because it's a plus five on. All right, left. One guy. One guy passed, another guy failed. So you said 18 was the total? Yeah. Yeah. That guy is practically dead. And his legs. Not a whole lot better off. I do.
 +
 +Speaker E: Yeah.
 +
 +Speaker C: I'm liking the dress. The damage, capture makes it.
 +
 +Speaker A: Me too. Be the worst part at first. It's actually one of my favorite elements in the game.
 +
 +Speaker C: All right.
 +
 +Speaker E: Yeah.
 +
 +Speaker C: So those guys.
 +
 +Speaker E: So, yeah, these guys in here, so far, everybody's been very bad off as you doing, like, massive damage to all.
 +
 +Speaker C: Because they're just normal soldiers. Oh, okay. Now you have.
 +
 +Speaker D: 16 for the cast. This one's with fear.
 +
 +Speaker C: Not bad. All right.
 +
 +Speaker E: Yeah.
 +
 +Speaker C: So that's successful at least.
 +
 +Speaker A: You got all three of them popped up pretty good. And he's already maxed out on fear, so you might as well roll with.
 +
 +Speaker C: Wow.
 +
 +Speaker D: 1799.
 +
 +Speaker C: And. That spells insane.
 +
 +Speaker E: You're right.
 +
 +Speaker C: It's just 2D 20 plus 5.
 +
 +Speaker D: Well, it's 2D, and it's based on proficiency.
 +
 +Speaker A: Oh, three.
 +
 +Speaker D: We're still two.
 +
 +Speaker C: Yeah.
 +
 +Speaker D: Okay.
 +
 +Speaker C: Yeah. So it would be 2D 8 plus 2D 20.
 +
 +Speaker E: Yeah. Wow. That's right. Yes.
 +
 +Speaker C: The firewall. Yeah.
 +
 +Speaker D: So I've got an extra V20.
 +
 +Speaker C: I'll take the higher one out.
 +
 +Speaker A: Just means you can get more efficiency.
 +
 +Speaker D: Yes, it does.
 +
 +Speaker C: Eventually.
 +
 +Speaker A: We can get plus 2 more efficiency if you invest all of it.
 +
 +Speaker C: It's pretty tight to have.
 +
 +Speaker D: 31 for the.
 +
 +Speaker C: The hole. Okay. Let's see if any of these guys dodge. Yep.
 +
 +Speaker E: Dodge.
 +
 +Speaker C: Nope. Same results, though.
 +
 +Speaker E: Still.
 +
 +Speaker C: Still devastating.
 +
 +Speaker B: These guards every day for how long they're up here.
 +
 +Speaker C: I suck.
 +
 +Speaker B: Something ever happens in just that one day.
 +
 +Speaker C: Yeah.
 +
 +Speaker B: One day it rains fire.
 +
 +Speaker E: So where are. Where are the rest of you guys coming in? So Audrey's sent the fireballs.
 +
 +Speaker B: If there was a. I'd say if there was a mountaintop, we could come over.
 +
 +Speaker E: Right. That's what I'm saying is like, Audrey's straight. So where are you guys head? Like, where are you arriving?
 +
 +Speaker A: I would be coming up probably behind Audrey. And I'm actually going to exit my bird. I'm just going in.
 +
 +Speaker C: Wings, you are going to go ahead.
 +
 +Speaker A: And I'm going to go in. Just bathe them in fire. If there anybody can stop standing or fire.
 +
 +Speaker E: Yeah, yeah. I'm going to say yeah, because I want to. I'm setting up the fiction so I know what I got to do.
 +
 +Speaker A: So I'd be coming in behind him, low, coming up.
 +
 +Speaker E: Junior, you need to be at this tower.
 +
 +Speaker A: Where is. Where did he.
 +
 +Speaker E: If he came over, he. Audrey, I assume is up higher. Yeah.
 +
 +Speaker C: Right.
 +
 +Speaker A: So I'm down low, coming up to come up over the top of the tower. So they can't like see me at the moment.
 +
 +Speaker C: I'm going to come up.
 +
 +Speaker E: I say there is like, you're all. I'd say you're basically all like. Like they would be able to see you regardless of your approach. Because the way the tower is set up to be watchful.
 +
 +Speaker C: Okay.
 +
 +Speaker E: So they. They will. They do see you guys. So wherever you. Yeah. Wherever you guys are dropping in, I just need to know so I can.
 +
 +Speaker C: Okay.
 +
 +Speaker E: See what they do. All right, so Doc's here. Where's the rest of you guys?
 +
 +Speaker A: We're right behind Doc.
 +
 +Speaker C: Okay.
 +
 +Speaker E: Are you guys all landing on this tower, essentially?
 +
 +Speaker A: Oh, yeah.
 +
 +Speaker C: Okay.
 +
 +Speaker B: Just behind Doc after Doc plans on fire.
 +
 +Speaker C: Yeah. Okay, so you guys are all on the. On your.
 +
 +Speaker E: Getting ready to get dropped off.
 +
 +Speaker C: Audrey's circling hot drop.
 +
 +Speaker E: Okay.
 +
 +Speaker C: Yeah.
 +
 +Speaker E: So you hear the guy down in the center down here.
 +
 +Speaker C: Just shout out, shoot them down. Shoot them down. So he's going to mark a stress to spotlight his allies.
 +
 +Speaker B: Makes me stress though.
 +
 +Speaker E: I'll say these two guys up, the.
 +
 +Speaker C: Ones right in front of Doc are going. And they draw their guns and shoot.
 +
 +Speaker E: All right, so that's a 13.
 +
 +Speaker C: They'll hit. Okay. That one hits and then. Okay.
 +
 +Speaker E: These are just regular rifles.
 +
 +Speaker C: So we got seven for one guy. And then. Huh.
 +
 +Speaker A: There's no way I'm close enough to knock for dying your shield, I would.
 +
 +Speaker E: Say in this instance. No, because you're like strapped in. Yeah. A foot out there. And then nine.
 +
 +Speaker C: Pick the bullet as regular guns, which.
 +
 +Speaker E: He feels like it's been. Seems like it's been ages since been.
 +
 +Speaker C: Shot at by hey, this is a new experience.
 +
 +Speaker E: I'll do the southern tower shoots at junior.
 +
 +Speaker C: That's a. A nine. Yes. And a 17. That one hit that guy does six damage.
 +
 +Speaker A: Oh come on, Duster.
 +
 +Speaker C: No. Not good enough.
 +
 +Speaker E: And then say the last tower shoots at Edgar.
 +
 +Speaker C: That's only a six. Oh and that 20 knew it. All right, so we have eight plus 14 physical damage. And it was. What was it? 14.
 +
 +Speaker E: 14.
 +
 +Speaker C: And then I will. Actually he's going to actually I did his action.
 +
 +Speaker E: So you guys are.
 +
 +Speaker C: You guys are. Oops. That's not supposed to move. All right. No. You guys are up try to murder. You guys want to go over?
 +
 +Speaker E: We need to land.
 +
 +Speaker C: We're just going to keep getting shot out.
 +
 +Speaker E: Yeah.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: You burn them and we'll be right behind you.
 +
 +Speaker C: That is not great. But that's right.
 +
 +Speaker B: Rally.
 +
 +Speaker C: Now I also have paradise which is useful to you. So. Not yet spend a hope to do an extra date on the came up with fireball.
 +
 +Speaker A: So I fly over very close and.
 +
 +Speaker C: Then nuke them with.
 +
 +Speaker B: The fireball. And I could throw that knave.
 +
 +Speaker C: Kill everybody. 13 magic damage to them.
 +
 +Speaker E: Okay.
 +
 +Speaker C: Let's see.
 +
 +Speaker E: Yes. They are both incinerated. And there we go inside. Yeah, you guys. So I assume you guys are following Doc and.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: So I pop down and.
 +
 +Speaker E: And drop off.
 +
 +Speaker C: Yeah, you were here.
 +
 +Speaker E: So those guys drop you off and they're just. And they shout.
 +
 +Speaker A: Thanks.
 +
 +Speaker C: And then what. And that was.
 +
 +Speaker A: That was with hope, by the way.
 +
 +Speaker E: Okay. And then what's Audrey doing these guys. So you saw your. Your teammates drop got dropped off. Those guys are bugging out until the the landing zone.
 +
 +Speaker D: Safe on dropping fireballs comes another one.
 +
 +Speaker E: All right.
 +
 +Speaker D: So I aim for the angel to.
 +
 +Speaker A: Clear the other tower.
 +
 +Speaker D: So 19 of hope.
 +
 +Speaker E: That is.
 +
 +Speaker D: 16.
 +
 +Speaker C: 16 hits.
 +
 +Speaker E: Oh for damage.
 +
 +Speaker C: Damage. That's right. That's the fireball. Actually it might not. Actually I don't think it matters. But then they can't dodge not to hit them because the. The half damage incinerates them. Burning burn. That would be the.
 +
 +Speaker D: The one I'm closest to there.
 +
 +Speaker C: Okay.
 +
 +Speaker D: And then another fireball for the other tower.
 +
 +Speaker A: Somebody's going to do something else.
 +
 +Speaker E: No. I say in this instance this is.
 +
 +Speaker B: They're in the room.
 +
 +Speaker E: They land. And then as you're getting ready to.
 +
 +Speaker B: He got powerful.
 +
 +Speaker A: He's a siege weapon right now.
 +
 +Speaker E: 20 to hit.
 +
 +Speaker B: It's crazy like spell slots.
 +
 +Speaker D: And that's with here this time.
 +
 +Speaker C: Okay. 31. 31.
 +
 +Speaker E: Yeah.
 +
 +Speaker C: Those guys are Incinerated. All right.
 +
 +Speaker E: That was with fear.
 +
 +Speaker C: So I am going to. Let me see here. They're done with hope.
 +
 +Speaker D: The next one was going on top.
 +
 +Speaker C: Of that captain's head.
 +
 +Speaker E: Yeah.
 +
 +Speaker C: You see one of.
 +
 +Speaker E: You hear one of the guys in the. One of the smaller tower shouting, we're under attack.
 +
 +Speaker C: Under attack. Just reacting. I think you see. Another. Orcs coming out, come rushing out. Absolutely.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: These are doors we have to like.
 +
 +Speaker E: Pull open and go below you. Yeah. They're like trap doors that are closed.
 +
 +Speaker C: Like stand on top of them. So you see a full squad of guys come running out. Yeah.
 +
 +Speaker E: So you see two guys come running out and you see like these.
 +
 +Speaker C: This weird humanoid thing walking back towards the entrance.
 +
 +Speaker E: No. You guys all right? Yeah. You guys actually wouldn't because Audrey sees this. The rest of you guys don't.
 +
 +Speaker C: That's something that no one.
 +
 +Speaker E: Yeah.
 +
 +Speaker A: Over here.
 +
 +Speaker B: Oh, dang.
 +
 +Speaker C: Over here. Oh, you might want to put a fireball.
 +
 +Speaker E: The squad comes running out of the the cave here.
 +
 +Speaker C: And that will.
 +
 +Speaker E: Let's see.
 +
 +Speaker C: Let's see where you're fine.
 +
 +Speaker E: Where they're at.
 +
 +Speaker C: There'S no real almost fear.
 +
 +Speaker E: I'll say these two guys in the tower actually.
 +
 +Speaker C: Say they each do that or the feared.
 +
 +Speaker B: Oh, these guys?
 +
 +Speaker E: Yeah.
 +
 +Speaker C: Oh, that's 11 to hit. Then a 16 to hit. 16 with 10 for eight damage. They shoot this gun.
 +
 +Speaker E: This guy is probably is like running towards the base of the tower.
 +
 +Speaker C: Egus lighted this dude over here.
 +
 +Speaker E: I was gonna say if you. You jumping off the top of the tower onto his head or are you.
 +
 +Speaker C: Just gonna climb down the ladder?
 +
 +Speaker A: I can mark his stress and I.
 +
 +Speaker C: Can take you down there. Okay. The wing sentinel.
 +
 +Speaker A: That's actually one of the Marcus stress to pick up and carry another willing creature approximately your size or smaller.
 +
 +Speaker C: Hell yeah.
 +
 +Speaker A: I'm assuming you say something about like, I'm gonna get him. I'm gonna go get that guy. I'm like, okay, I got you.
 +
 +Speaker D: You go run and jump off in the wings.
 +
 +Speaker A: How do you want to go down there? Yeah, I think he's like about to just jump off and you just pick him up.
 +
 +Speaker C: You wanna.
 +
 +Speaker A: You want to combo him? Yeah, let's combo him.
 +
 +Speaker C: Commander. Yeah.
 +
 +Speaker A: Time to team up.
 +
 +Speaker C: We're gonna.
 +
 +Speaker A: We're gonna team this hard? Yes, we are. I don't know who this guy is, but we're gonna feel okay. So spend the coin.
 +
 +Speaker C: Okay.
 +
 +Speaker A: And then I can spend the hope.
 +
 +Speaker C: Okay.
 +
 +Speaker A: I'll spend one of them if you want.
 +
 +Speaker C: Can you split it? You can't.
 +
 +Speaker E: Okay.
 +
 +Speaker B: I think so.
 +
 +Speaker C: Yes.
 +
 +Speaker A: That's right.
 +
 +Speaker C: I'll spend it.
 +
 +Speaker A: Because you're gonna probably need it. Yeah, probably. And then. Yeah, so we'll like. I'll take you down. I'm basically gonna drop you off with like momentum. Yeah, right. You're helping me with the speed of the axis. And then when you do that, I'm gonna pull comet out.
 +
 +Speaker C: Yeah. Hold it up. All right. I did not get a great roll.
 +
 +Speaker A: I got 20 with feed. I only have 13.
 +
 +Speaker C: So you take the 20. You should go into yours.
 +
 +Speaker B: That's a lot of damn.
 +
 +Speaker A: And with Elderite weapon, when we roll the maximum value, we added additional damage. Done. I assume that only procs once. Even though I rolled two tens on.
 +
 +Speaker C: The D10, I'm fine with it exploding.
 +
 +Speaker A: Both of them would explode. That's another 10 on this one.
 +
 +Speaker E: Because it does it like it's not going to matter. Damage is cap. But it's still so cool.
 +
 +Speaker A: Yeah, it is cool.
 +
 +Speaker B: This guy's gonna explore.
 +
 +Speaker A: I don't even bother with the extra.
 +
 +Speaker C: Close to the standard 26. How much did you do to him? 23. 43 damage. Okay.
 +
 +Speaker A: I'm not gonna stack a bunch of extra on because. Yeah, I wouldn't invest too much.
 +
 +Speaker D: That's a wicked crater right there.
 +
 +Speaker A: So.
 +
 +Speaker C: 12.
 +
 +Speaker A: So 12 on top of whatever game. Yeah. 3 plus 12 is 55.
 +
 +Speaker C: Yeah.
 +
 +Speaker E: So I guess it's 55.
 +
 +Speaker C: Yeah. That definitely.
 +
 +Speaker A: That worked well. There's a swimmer in the courtyard that.
 +
 +Speaker C: Does do massive damage. So that's 4.4hp auto.
 +
 +Speaker A: Nice.
 +
 +Speaker E: You know, blasted as you guys land. That was with fear.
 +
 +Speaker C: Yes. Oh, yeah.
 +
 +Speaker E: So you guys land on there, blow up, blast him. He's like partially on fire.
 +
 +Speaker C: He screamed at you. Does this.
 +
 +Speaker A: Does this have ongoing fire damage in this version of the game?
 +
 +Speaker E: I don't know. Well, that's right now.
 +
 +Speaker A: No, it doesn't because I think that's an old thing.
 +
 +Speaker C: That's fine. I just noticed it.
 +
 +Speaker E: Yeah. So he gets blasted by fire.
 +
 +Speaker C: Oh yeah.
 +
 +Speaker A: Nice job, doc.
 +
 +Speaker C: Thank you. Good time. He screams at you.
 +
 +Speaker E: And I'm going to roll a dice.
 +
 +Speaker C: To see which one of you he attacks. Get all the fe. That's Junior.
 +
 +Speaker E: He pulls out like these two axes from the side of his off like.
 +
 +Speaker C: His belt goes a swing at junior for a 20 to hit. Oh yeah. That's not the most palpable.
 +
 +Speaker A: Oh, he's more dice. That's not a good sign.
 +
 +Speaker E: No, I didn't have a para.
 +
 +Speaker C: Okay, that's.
 +
 +Speaker B: Who's gonna grab a handful?
 +
 +Speaker A: You guys have more deep tens over there?
 +
 +Speaker E: We do 14 14. Yeah, 14 damage as he talks into you.
 +
 +Speaker A: All right. It's gonna be minor damage to me.
 +
 +Speaker C: So I'll mark one on there and.
 +
 +Speaker A: Then I'll spend the hope and clear 200.
 +
 +Speaker C: That will essentially be.
 +
 +Speaker E: My go.
 +
 +Speaker C: But I will. These guys over here are running up so them roughly.
 +
 +Speaker E: About how far they can move.
 +
 +Speaker C: All right, back to you guys.
 +
 +Speaker B: Well, I know that. Hang on. Lift that hat.
 +
 +Speaker C: There anyone in there?
 +
 +Speaker E: No. There is. You see like barrels and like.
 +
 +Speaker B: Like they're way down.
 +
 +Speaker E: Yeah, there's a ladder.
 +
 +Speaker B: Climbing the ladder down. Join the group.
 +
 +Speaker D: Let me see what's going on with the.
 +
 +Speaker E: They move forward.
 +
 +Speaker C: Yeah.
 +
 +Speaker E: So they move forward.
 +
 +Speaker A: Oh, by the way, I'm gonna use their second alert. When I do have a successful attack.
 +
 +Speaker C: I can clear three stress or hit points. Nice.
 +
 +Speaker A: A one time use. Actually, I guess I can say that because if I do it with hope, I could clear somebody else's too.
 +
 +Speaker C: Yeah.
 +
 +Speaker E: So you guys are up. These guys are moving.
 +
 +Speaker C: They're just.
 +
 +Speaker B: I know what I'm doing.
 +
 +Speaker C: I'm gonna try to remove.
 +
 +Speaker E: They moved about as far as they could move in.
 +
 +Speaker C: Like I'm just gonna fight this guy like a turn. Okay. Okay. Yeah.
 +
 +Speaker A: Go ahead and find.
 +
 +Speaker D: I'm gonna wait till they get right in front of the tower.
 +
 +Speaker C: Yeah, yeah.
 +
 +Speaker A: I feel like Doc and I move into like flanking positions and try to team up on this guy.
 +
 +Speaker C: And that is the.
 +
 +Speaker A: 17 with hope.
 +
 +Speaker C: Nice. That hit.
 +
 +Speaker B: Okay.
 +
 +Speaker A: And that one's again. So 16 plus 6 damage is coming to my.
 +
 +Speaker C: How do you want to do this?
 +
 +Speaker A: Yeah, Doc and I just landed on him and black obliterated him. He's still basically trying to clear all the fire on his eyes and everything. And the scream of the alder.
 +
 +Speaker C: Right.
 +
 +Speaker A: Let me just methodically move around this guy and chop him down. He has to basically go block Doc's attack, which leaves him wide open for me to execute.
 +
 +Speaker B: Is there.
 +
 +Speaker A: Is there a door or anything down here?
 +
 +Speaker E: Yeah, there would be a door down there. Yeah, I was gonna say. You would. Yeah, yeah.
 +
 +Speaker C: You would have just popped out. Move.
 +
 +Speaker E: You can tell like there's not really much.
 +
 +Speaker A: Go for the handle.
 +
 +Speaker E: This. This upper area looks fairly abandoned. Like it's more like they're just up in the lines that keep an eye out.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: This is a sentry post, basically.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: Now did we clear the other cops off with the.
 +
 +Speaker E: Yeah, yeah, they're all up there.
 +
 +Speaker A: And start shooting down. Yeah, well, yeah, with the trail gride.
 +
 +Speaker C: Rifle I can shoot pretty.
 +
 +Speaker B: Start going.
 +
 +Speaker C: Yeah, we can get up here. Yeah.
 +
 +Speaker B: Or here. Tell where they go. That might be closer behind that one. So.
 +
 +Speaker C: Yeah. And then what is that?
 +
 +Speaker A: Just another guy.
 +
 +Speaker E: Oh, that's a creature that you have not seen before.
 +
 +Speaker C: Oh, right.
 +
 +Speaker E: From what you can tell, it looks like a humanoid. It's kind of like wandering around, but you haven't, like, you guys are pretty high up, so you haven't got like a good close, but it looks like some sort of humanoid with, like, bulky, like, plate or something on.
 +
 +Speaker A: Is there another one over there?
 +
 +Speaker D: Yeah.
 +
 +Speaker A: Oh, yeah, there's another one of those.
 +
 +Speaker E: You would have. Yeah. As you guys flew in, but you guys weren't, like, close enough to see how much. See much.
 +
 +Speaker D: So while I'm waiting for those guys to get into that tower, let's blast the other one.
 +
 +Speaker C: This one? Yeah, Fourth soul.
 +
 +Speaker D: I kind of fly around. So I'm up high and I don't need power. So 16.
 +
 +Speaker C: That hits.
 +
 +Speaker B: Here.
 +
 +Speaker E: No, he dodged it.
 +
 +Speaker C: He was waiting for it. They've seen several other. What's going on? This guy.
 +
 +Speaker E: 24.
 +
 +Speaker C: So 12. 12 damage that still is severe.
 +
 +Speaker E: Oh, so he. Yeah, you see him now?
 +
 +Speaker C: He.
 +
 +Speaker E: He dives into the.
 +
 +Speaker C: The hole in the.
 +
 +Speaker E: The climb down. So he's down in the tower or in, like, the ladder. Was that hope or fear?
 +
 +Speaker D: That was fear.
 +
 +Speaker E: Okay, so I'll say. Yeah, so you blast Adam and then his buddy in the other tower over there. Actually, no, I'm going to. Actually, I will spend. I'm gonna act. Spend a fear. I'm gonna activate the two commanders, so using my normal activation to activate one and then the other spend a fear to activate the other one.
 +
 +Speaker C: Then they're both gonna stress.
 +
 +Speaker E: Yeah, they are kind of tag team, but they're tag teaming. They're yelling at their. Since these guys are the eaters, they have an ability to activate other friends, so they activate.
 +
 +Speaker C: All these other dudes.
 +
 +Speaker E: So they're squads. So they have take 10 shots at.
 +
 +Speaker C: You, but I'm just going to.
 +
 +Speaker E: Audrey as he's. He's flying down.
 +
 +Speaker D: And then I'm just trying to stay out of range.
 +
 +Speaker E: And then these guys. All right, they got the. 11. So I did a 11. So the first one was 11.
 +
 +Speaker C: Thirteen. Okay. So 13. All right.
 +
 +Speaker E: So five, 14. So yep, they all fire at you. One, two, three guys make contact. So two, two, and five.
 +
 +Speaker D: For damage.
 +
 +Speaker E: Yeah, for damage.
 +
 +Speaker C: Yeah. You.
 +
 +Speaker E: Yeah, it's not combining them.
 +
 +Speaker C: 4, 5, 0 damage.
 +
 +Speaker D: So the other right screams around me.
 +
 +Speaker C: It hurts my ears. And then.
 +
 +Speaker E: Yeah, I was gonna say these guys actually, after they see that fireball, I think, like, they kind of Spread out a little bit.
 +
 +Speaker C: Oh, smart. Now we're killing.
 +
 +Speaker E: And they kind of like go along the edges trying to get some cover.
 +
 +Speaker C: From death from above, but.
 +
 +Speaker E: But they're still moving up a little bit. Okay, so that was my turn.
 +
 +Speaker C: You guys are back up. Okay. This thing is walked back towards the king. This thing is walking back towards this way. How big are they?
 +
 +Speaker E: They're about here. Like from what you can tell, they're like. You guys can't even see them, but they looked about human.
 +
 +Speaker C: Okay, that can't be scale.
 +
 +Speaker E: No, it's not.
 +
 +Speaker D: Yeah, that's what I was thinking. So everything I think very close. They're spread out.
 +
 +Speaker C: Didn't do anything yet.
 +
 +Speaker E: No.
 +
 +Speaker C: So very close.
 +
 +Speaker E: Here, I'll put a template up.
 +
 +Speaker C: That's about 15ft is still. Oh, whoops. That's too much.
 +
 +Speaker E: That's about.
 +
 +Speaker C: It's very close range, basically.
 +
 +Speaker E: So you'd be able to get like.
 +
 +Speaker C: You get quite a bit of that. You can get chunked alone.
 +
 +Speaker D: And the commanders are here.
 +
 +Speaker C: And yeah, the front.
 +
 +Speaker E: If you wanted to blast commanders, you.
 +
 +Speaker C: Could get four dudes, essentially. I guess five.
 +
 +Speaker D: Yeah, let's do that as a strafing run.
 +
 +Speaker C: And then. Yes, that's got fear.
 +
 +Speaker D: Generally. Don't like me most nights, huh?
 +
 +Speaker C: Is this getting spell damage?
 +
 +Speaker D: Yeah, that's with the.
 +
 +Speaker C: Rally connect.
 +
 +Speaker A: One more damage.
 +
 +Speaker B: Yeah, buddy.
 +
 +Speaker A: Actually, the rally dice on multiple targets damage. AoE damage is probably a pretty good use of. It applies to each of them.
 +
 +Speaker D: Yeah, that's true. So that gets. 21.
 +
 +Speaker C: Okay, 21 like I said. At least.
 +
 +Speaker A: Keep flying out the other side.
 +
 +Speaker C: Yeah, that was fear. This guy also takes. That guy takes three. Half of that just still two damage. It's not exciting. This guy also dodged. I'm going to do the same thing again. Activate leaders. They're going to all shoot at you as you flew by with the fear.
 +
 +Speaker D: I was hoping they would be scared. It would be their fear.
 +
 +Speaker C: That's my fear. 13 to hit. Six of them. So we got four. Three.
 +
 +Speaker E: Those are the damage.
 +
 +Speaker C: Incoming themselves. Four. Three. Eight. Five. Five and six. Six, six, five.
 +
 +Speaker A: Bunch of six.
 +
 +Speaker C: Six and three. So you got one, two.
 +
 +Speaker B: Clear.
 +
 +Speaker A: Clear.
 +
 +Speaker C: Three. So individually they're all underminer, but that's still six points for armor.
 +
 +Speaker A: Well, do you have to clear three armors to clear each one of those instances? Because you're not doing a group thing right.
 +
 +Speaker E: Yeah. Which are they?
 +
 +Speaker A: So swarms are kind of dangerous, huh?
 +
 +Speaker E: I know this, but that would be.
 +
 +Speaker D: Three hit points for three armor.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Okay.
 +
 +Speaker D: The armor smackdown.
 +
 +Speaker C: Yep.
 +
 +Speaker E: Saw those contacts Wearing out here.
 +
 +Speaker A: His armor is screaming.
 +
 +Speaker D: I'm a purple star.
 +
 +Speaker C: Yes.
 +
 +Speaker E: Yeah. So you guys, that will be my turn.
 +
 +Speaker C: So you guys are backed up. Y.
 +
 +Speaker D: Are you in range to. To any of these from the tower?
 +
 +Speaker B: We haven't gotten up to the tower yet.
 +
 +Speaker E: Yeah, this has happened like.
 +
 +Speaker C: Yeah.
 +
 +Speaker D: And they came down.
 +
 +Speaker C: Yeah.
 +
 +Speaker E: So yeah, we haven't actually moved.
 +
 +Speaker C: They have.
 +
 +Speaker B: You're running towards the tower.
 +
 +Speaker C: Yeah. So I'll say which. This one was closer. One. Yeah. We just fly up to the top. Yeah. Which one were you guys?
 +
 +Speaker A: I think that one was a better.
 +
 +Speaker C: I think so. I don't think I'm gonna tell.
 +
 +Speaker A: Depends on which way they come under this gate.
 +
 +Speaker B: Yeah, I want to go with Junior at the gate.
 +
 +Speaker C: I was going to fly up to this town. It's blown up here. That cross my rifle.
 +
 +Speaker E: So you're looking at this thing.
 +
 +Speaker A: Yes.
 +
 +Speaker C: Okay.
 +
 +Speaker E: Yeah. So it looks like it's about six foot tall, humanoid looking thing that looks like it has a bunch of like. It almost looks like it's made out of like carapace and it has like long, like spindly fingers. It looks like it used to be humid.
 +
 +Speaker C: Okay.
 +
 +Speaker E: And it's walking like, I guess towards the gate now.
 +
 +Speaker A: Can I see it?
 +
 +Speaker C: Is it in very far range? Most likely. Should put you open here. Measure 50ft. Yeah, that's within 100ft. So that's easy for sensitive.
 +
 +Speaker E: Use the rifle.
 +
 +Speaker C: Yeah. All right. Yeah. So go ahead and.
 +
 +Speaker A: Yeah, so I'm gonna.
 +
 +Speaker C: I guess.
 +
 +Speaker E: Yeah. As you like, pull up your site and look at it. You also see that there's like barbed wire, like wrapped around, like wrapped around it too, because it's starting to make.
 +
 +Speaker C: Its way towards the gate. I'm gonna pop up in the air. Oh, no.
 +
 +Speaker E: You can just shoot like with the way the battlements are. You can just shoot down without flying if you want.
 +
 +Speaker A: But I can get wing sentinel damage.
 +
 +Speaker C: No. If I want to, I can fly up. All right.
 +
 +Speaker A: Get the perfect shot on it. That's not going to be a perfect shot. You got your rally dice, right? And do you.
 +
 +Speaker C: I'd have to roll really high. This would hope 7 9.
 +
 +Speaker A: Maybe you could spend enough on hope to get experience on that. If you have a relevant experience. In this case, I won't get two more than I have rally dice. I'd have to spend like my prayer.
 +
 +Speaker C: Dice and my rally dice on a 79. It's probably a bad decision, but, you.
 +
 +Speaker A: Know, I'm a parent.
 +
 +Speaker C: All right, so it's seven. 14, right? 7 14. I have. Nice. Okay. All right. Spin the whole.
 +
 +Speaker D: Actually just gotta vote.
 +
 +Speaker C: I can't get a hold. You're right. Okay, that was good. And then. Elderites.
 +
 +Speaker A: Will an additional damage die and discard the lowest result.
 +
 +Speaker C: Is that right?
 +
 +Speaker D: Yes.
 +
 +Speaker C: Okay, and then does Eldrite still explode and damage or not? Yes. Does. No. Jeez. Okay.
 +
 +Speaker A: But it doesn't explode again. Yes, it does. That's what he let me just do.
 +
 +Speaker C: Yeah. Yeah.
 +
 +Speaker A: The threshold's keeping fairly balanced. That's fine.
 +
 +Speaker E: And we'll probably. You'll probably run into. We'll probably allow that on enemies.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: Oh, you had to make it fun. Oh.
 +
 +Speaker B: Angry. I'm just exploding.
 +
 +Speaker E: No, like I said, at first I.
 +
 +Speaker C: Wasn'T sure about the thresholds, but I like them. So. Yeah, I hit him for 30 seconds.
 +
 +Speaker A: Nice shot.
 +
 +Speaker C: Damn it.
 +
 +Speaker D: Right on Crease.
 +
 +Speaker A: That's ridiculous. He was not looking at you.
 +
 +Speaker D: Yeah, he is now.
 +
 +Speaker C: Yeah, he's still alive.
 +
 +Speaker E: He still is.
 +
 +Speaker A: And that was your coat.
 +
 +Speaker C: Oh, that was your coat. You do.
 +
 +Speaker B: I'm trying to take this door down and go meet this part.
 +
 +Speaker A: That's honestly. Let's go team up on him.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: Still got our team up, guys.
 +
 +Speaker B: Then go meet the other people down there.
 +
 +Speaker C: Yeah, yeah, that's true. I popped down behind the battle.
 +
 +Speaker B: It's just gonna be Audrey and Doc taking pod shots.
 +
 +Speaker E: Oh, yeah. You do notice that even your Elderite weapon didn't seem as effective as it should have been.
 +
 +Speaker C: Oh, he's resistant.
 +
 +Speaker B: We need to make arm round.
 +
 +Speaker A: He's got an Elder eye adjustment where his skin.
 +
 +Speaker B: All the right skin.
 +
 +Speaker A: I'm gonna use his torso as like a breastplate. Oh, this barbed wire on it.
 +
 +Speaker D: Yeah, Once you're in it, you can't get out.
 +
 +Speaker A: Every time we're in a saloon, you're like on the edge of a seat. Just so bulky.
 +
 +Speaker B: You damage the seats every time you sit down.
 +
 +Speaker A: Tight up front. I got a door so tight.
 +
 +Speaker E: All right, I think you guys are still up because you rolled with Hope.
 +
 +Speaker C: All right, we.
 +
 +Speaker A: We're gonna open this gate and then go team up on them.
 +
 +Speaker B: Are we tag teaming? We want to tag team him.
 +
 +Speaker A: We have so much tag team. Yeah, but we still have and hope. We have hope and tag team.
 +
 +Speaker C: I want a tag team.
 +
 +Speaker B: Okay.
 +
 +Speaker D: Come on down. I'll tag team with you.
 +
 +Speaker A: You're faster than me. I would yoga, you guys. It takes a hit like.
 +
 +Speaker C: Or like a tank.
 +
 +Speaker A: I mean, it's still affected.
 +
 +Speaker E: Yeah, I still blew a chunk off.
 +
 +Speaker C: Him, but.
 +
 +Speaker A: I. I'll spend my token in my hope.
 +
 +Speaker B: I'm just thinking of waiting random crits.
 +
 +Speaker E: There'S gonna be more guys.
 +
 +Speaker A: I got another one here. You have three.
 +
 +Speaker E: Yeah.
 +
 +Speaker B: But yeah.
 +
 +Speaker A: Hope is gonna be the constraining.
 +
 +Speaker B: Three tokens because we're allowed to have three.
 +
 +Speaker A: Oh, we started with three. Yeah.
 +
 +Speaker B: I got 25.
 +
 +Speaker E: Are you guys melee attacking him or.
 +
 +Speaker B: I'm with my sphere.
 +
 +Speaker E: Okay. Then add a D6 disadvantage. Barbed wire is.
 +
 +Speaker B: I only want one.
 +
 +Speaker C: Yeah. For the disadvantage.
 +
 +Speaker E: Yeah. You subtract.
 +
 +Speaker C: That'd be a 20 for me.
 +
 +Speaker E: Yeah.
 +
 +Speaker A: I'm 21 with fear. So we probably take you on this.
 +
 +Speaker C: Yeah, yeah.
 +
 +Speaker E: Yeah.
 +
 +Speaker B: Mine's still max.
 +
 +Speaker A: Well, you just spend hope. I don't like being full on hope. It means I can't get more hope.
 +
 +Speaker C: 2D6 or 2D8.
 +
 +Speaker B: 14 damage.
 +
 +Speaker A: Describe this one. That one explodes.
 +
 +Speaker B: Try and use this furious dam through.
 +
 +Speaker A: 26.
 +
 +Speaker C: Did you get 26 and 14?
 +
 +Speaker E: Yes.
 +
 +Speaker C: It's basically.
 +
 +Speaker A: We're just running it back what we did with this leech guy earlier.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: Where you hit him low and hit him basically in place. Hit him right in the side.
 +
 +Speaker B: And we're just teaming up.
 +
 +Speaker C: So.
 +
 +Speaker B: I gotta save my arcane barrage for the big infernal life.
 +
 +Speaker C: The witch shows us. That's a once per long rest. Yeah.
 +
 +Speaker E: You guys chop into him and he is barely hanging on. But you guys rolled with hope. I'm gonna spend fear to steal the spotlight.
 +
 +Speaker C: Yeah. Oh, and the armored guy in front.
 +
 +Speaker E: Of you takes his claws and swipes.
 +
 +Speaker C: At both of you and both horribly misses.
 +
 +Speaker A: Misses.
 +
 +Speaker C: All right, back to you guys.
 +
 +Speaker B: Chop him down.
 +
 +Speaker E: And this with disadvantage on him.
 +
 +Speaker C: Oh, yes.
 +
 +Speaker A: Does 15 hit?
 +
 +Speaker C: Yep. Yeah.
 +
 +Speaker E: This thing is slow, but yeah.
 +
 +Speaker C: So it's pretty easy to hit. Just talk.
 +
 +Speaker A: They can relate that one.
 +
 +Speaker C: Explosives.
 +
 +Speaker B: I need to get an eldritch weapon.
 +
 +Speaker C: But you have a cool team. Yeah.
 +
 +Speaker A: 25 damage.
 +
 +Speaker C: 25.
 +
 +Speaker D: Put a shadow spear and they get his armor.
 +
 +Speaker B: Didn't make me see it at least. No, I stabbed him. That's a physical. The shadow bolt is actually.
 +
 +Speaker C: I did the stab because it's an 8D6.
 +
 +Speaker E: All right. How do you want to do this?
 +
 +Speaker C: Yay. Where does it screams and crumbles. Yeah.
 +
 +Speaker A: I think he. He pinned his legs down low. Or at least one of his feet. And I hit him in the side. And then he swung at us and we both lurched back. I pulled my ax out and then just swung it around the other way. Eric took his head off the Slayer. It keeps working. I'm just gonna keep doing it.
 +
 +Speaker C: Yep.
 +
 +Speaker E: No.
 +
 +Speaker A: Junior is not a formally trained warrior.
 +
 +Speaker B: I think I'm gonna start running down.
 +
 +Speaker E: Running down that Way.
 +
 +Speaker B: Like kind of.
 +
 +Speaker E: Yeah.
 +
 +Speaker C: So you guys.
 +
 +Speaker A: Junior's not gonna let Edward go alone.
 +
 +Speaker D: That's for sure.
 +
 +Speaker C: Yeah.
 +
 +Speaker B: So I assume you guys do him. Junior run.
 +
 +Speaker E: You can run about here is about six. There's about 30ft without rolling.
 +
 +Speaker C: Yeah. Oh. I think it is ninefold.
 +
 +Speaker A: Ah yes.
 +
 +Speaker C: Yeah.
 +
 +Speaker E: So we should probably call it.
 +
 +Speaker A: Yeah. We're not even really close to the end of this.
 +
 +Speaker C: Oh no, no.
 +
 +Speaker B: I mean you next Saturday.
 +
 +Speaker C: Yo.
 +
 +Speaker B: Oh yeah.
 +
 +Speaker C: We got. We're not even in this thing. No. Fair enough.
 +
 +Speaker D: Let's wait for something down. Doesn't it Team Spinless coins. And you were getting close to the end.
 +
 +Speaker C: Okay.
 +
 +Speaker A: I spent too many.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: We still could use more.
 +
 +Speaker C: You have three.
 +
 +Speaker A: You had three. Doc had two.
 +
 +Speaker B: Next time we'll only have one though.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: That's true.
 +
 +Speaker C: Back right now.
 +
 +Speaker E: Yeah.
 +
 +Speaker C: Yeah. He'll be back to single tag team for you.
 +
 +Speaker A: Also start thinking about using tag teams for things other than combined damage. I think that's what's generally intended for.
 +
 +Speaker B: But it does. I think a lot of it is combined damage though.
 +
 +Speaker E: It is. But yeah.
 +
 +Speaker A: You can say there's other stuff happening at least.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: Unique and exciting ways when you combine actions. So you can. We can sort of done the fiction.
 +
 +Speaker C: I think to see this.
 +
 +Speaker E: Yeah. So. Yeah.
 +
 +Speaker C: We done. Okay.
 +
 +Speaker A: Have fun. It's a good party guys.
 +
 +Speaker C: Good run.
 +
 +Speaker B: There's an orbital strike. We didn't survive.
 +
 +Speaker A: There was a whole B plot that we never picked up where they were going to nuke the plan. So you dropped off the hill bomb.
 +
 +Speaker E: I guess. What kind of you.
 +
 +Speaker C: Did you find out what your time you were going. Were you gone this month or was that.
 +
 +Speaker E: Okay, that's.
 +
 +Speaker A: It's not going to be till April.
 +
 +Speaker E: Oh, that's right.
 +
 +Speaker C: Yeah.
 +
 +Speaker E: Yeah.
 +
 +Speaker C: Okay.
 +
 +Speaker A: I'm gone one week this month.
 +
 +Speaker C: Okay. Are we positive? Yeah.
 +
 +Speaker E: Yeah.
 +
 +Speaker C: It's not the 17th. So not next.
 +
 +Speaker A: Not the next time you would meet.
 +
 +Speaker B: With the one we caught the plague and got.
 +
 +Speaker E: So I guess with that. We weren't planning meeting this Saturday.
 +
 +Speaker C: But with that Saturday being out.
 +
 +Speaker E: Would you guys want to play?
 +
 +Speaker A: That's a check with my fans.
 +
 +Speaker E: Oh, okay. So you were. You had plans for being gone. Like that's. I mean that's also fine if you're. Since it was planned to skip this next Saturday. I'm also fine just honoring that because I don't have to prep anything.
 +
 +Speaker C: Be this combat problem.
 +
 +Speaker E: It will be the space for the next session or two.
 +
 +Speaker C: Yeah. This.
 +
 +Speaker A: I mean this is probably like all dungeon right here.
 +
 +Speaker C: It is.
 +
 +Speaker A: We have an indestructible letter that I want to abuse, but you guys want to just give it to the recipient? That's my job.
 +
 +Speaker C: Did you guys beat this down?
 +
 +Speaker E: Yes.
 +
 +Speaker A: Yes, we did.
 +
 +Speaker E: I said it can't be destroyed, so.
 +
 +Speaker B: I don't think Junior knows about the better though.
 +
 +Speaker A: Junior doesn't understand any of it.
 +
 +Speaker C: Oh.
 +
 +Speaker A: How much did you hit it for with your tag team?
 +
 +Speaker C: 40.
 +
 +Speaker A: 40.
 +
 +Speaker B: Yeah. I still lived after that. Survived one more hit and then swung at us and we missed. So we Junior finished it.
 +
 +Speaker C: That's crazy. Yeah.
 +
 +Speaker A: So it's pretty tanky. There's another one right there.
 +
 +Speaker C: So I guess almost all of these. I think all our questions or did we. Did we learn something new, important about the world?
 +
 +Speaker A: Quite a bit.
 +
 +Speaker E: So mark of hope, actually, do we. Or would we want to also have that optional to clear a stress or do you think that's going to be too strong?
 +
 +Speaker B: That's more for you. Because when we get stressed.
 +
 +Speaker E: Yeah, but I have like. But I. I can actually, like, I can. I can stress those out.
 +
 +Speaker C: I. I guess I can control both.
 +
 +Speaker E: Of them because there are bad guys.
 +
 +Speaker C: That can take care of hope. That's nice. So either one. Yeah.
 +
 +Speaker D: Clearing the stress for me.
 +
 +Speaker C: Yeah.
 +
 +Speaker B: As long as it's just stress and hope.
 +
 +Speaker E: Yeah.
 +
 +Speaker B: Armor and other stuff. No, no.
 +
 +Speaker E: Yeah. So I'll say. Yeah. You can either gain a hope or clear stress. Did we overcome a notable monster or enemy?
 +
 +Speaker C: Yeah.
 +
 +Speaker B: The first lady, the witch, definitely. The stress thing could have been bad.
 +
 +Speaker C: Did we loot temple treasure?
 +
 +Speaker E: Yes.
 +
 +Speaker B: The spear, the bow, the smoke bomb, all that. Grenades.
 +
 +Speaker C: Did we solve any problem without violence?
 +
 +Speaker E: No. I mean.
 +
 +Speaker B: Trial wasn't violence, but he.
 +
 +Speaker A: Could have been lying.
 +
 +Speaker C: He could have been very violent with.
 +
 +Speaker B: That guy and learned about runes.
 +
 +Speaker D: The last guy, I could have tried to beat him up, but instead I gave him a hug.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: It's kind of questionable. We explained ourselves to the tribe so that they wouldn't.
 +
 +Speaker B: That's true. Just flash your armor. You like, Check this out. I think it just looks like macho man's outfits.
 +
 +Speaker A: We were all different versions of macho. It's just got a little bit of your like, inner design.
 +
 +Speaker C: Flare. Yeah.
 +
 +Speaker A: Comes out in whatever it is.
 +
 +Speaker D: I see a lot of finger pointing.
 +
 +Speaker C: The slayer of the pain riders.
 +
 +Speaker E: Any good highlight flow lights that are worth re mentioning?
 +
 +Speaker B: Fireballs, man.
 +
 +Speaker A: Yeah. Oh, my God. Yeah. I'm like, oh. Casting came online. I mean, it was artillery. I'm looking at my new car and I'm like, well, that's neat.
 +
 +Speaker B: But yeah, it's like infinite.
 +
 +Speaker A: I saw that.
 +
 +Speaker B: Oh, if you weren't gonna take it. I was.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Sacrifice invisibility to take it.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: One of us had to take that.
 +
 +Speaker B: Is way too strong. No spell slots.
 +
 +Speaker C: Just.
 +
 +Speaker E: I think. Yeah.
 +
 +Speaker C: So I don't any come bulletproof though.
 +
 +Speaker D: That return fire.
 +
 +Speaker A: Stand closer to me.
 +
 +Speaker E: Run.
 +
 +Speaker B: I need to get down there.
 +
 +Speaker E: I guess. Any new long term goals?
 +
 +Speaker A: I'm trying to clear this place.
 +
 +Speaker C: Making up my dad.
 +
 +Speaker B: Yeah. Go on the Morty show.
 +
 +Speaker D: Waiting to see what Catcher's reaction is to that.
 +
 +Speaker B: Yeah. That'll be fun when we go back to Brazeland.
 +
 +Speaker E: Anymore.
 +
 +Speaker B: If Cash even comes out of the hole.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: It might stay.
 +
 +Speaker E: Exactly.
 +
 +Speaker C: I don't.
 +
 +Speaker A: Because I don't even know what's going on with Cash. He may be a villain at this point. He may just be a normal npc. I'm just trying to set it up some for maximum drama.
 +
 +Speaker E: Either way.
 +
 +Speaker C: Basically.
 +
 +Speaker D: So there might be a side quest to go out and clear out the mines again.
 +
 +Speaker B: To kill Cash or just get that.
 +
 +Speaker A: Hammer away from him.
 +
 +Speaker C: That's true.
 +
 +Speaker D: Catch has been subdued by your other siblings.
 +
 +Speaker A: And we've got to go rescue.
 +
 +Speaker C: Rescue them.
 +
 +Speaker B: I guess. The ham.
 +
 +Speaker A: That's 100%.
 +
 +Speaker E: Our.
 +
 +Speaker A: Our characters.
 +
 +Speaker B: We. We didn't know.
 +
 +Speaker D: Oh.
 +
 +Speaker C: Get hit. Yeah. Then I guess you guys pretty much have stuff laid out for the immediate future. Yep.
 +
 +Speaker A: We're going to recruit Rose.
 +
 +Speaker E: Hardly possible.
 +
 +Speaker B: We gotta find her.
 +
 +Speaker A: She's somewhere around here.
 +
 +Speaker B: Is she?
 +
 +Speaker E: Yeah. She's in the Grim Team.
 +
 +Speaker C: You want to recruit yours.
 +
 +Speaker A: But you also just took a vow.
 +
 +Speaker C: Then you would destroy all the Pain Sisters. Yeah.
 +
 +Speaker A: But I didn't vow anything. He might have remove your paradise.
 +
 +Speaker C: They don't remove.
 +
 +Speaker D: If she runs from the Night Sister. She's technically no longer a Night Sister.
 +
 +Speaker B: I don't think she's very high level in it.
 +
 +Speaker A: We'll talk about. We'll have to go on trial. She has to get partway up the Night Sister.
 +
 +Speaker C: Amway Pyramid.
 +
 +Speaker E: Yeah.
 +
 +Speaker A: Doesn't have anybody underneath her. Doesn't count.
 +
 +Speaker C: Yeah.
 +
 +Speaker B: She's probably fairly young.
 +
 +Speaker D: Just using them for the special deals.
 +
 +Speaker A: Yes.
 +
 +Speaker B: The letter. Now you're gonna lose.
 +
 +Speaker C: Funny. Not funny.
 +
 +Speaker A: Too many friends.
 +
 +Speaker C: Yeah.
 +
 +Speaker D: Somewhere it's like.
 +
 +Speaker B: You know what?
 +
 +Speaker D: It's good laundry soap.
 +
 +Speaker A: And they join.
 +
 +Speaker D: They just buy their own laundry. So there's nobody downline.
 +
 +Speaker A: There's nobody upline.
 +
 +Speaker C: I lost a friend over one of those things in college.
 +
 +Speaker A: And I lost somebody who like usually.
 +
 +Speaker C: Cares about that stuff.
 +
 +Speaker A: But it was like every time we wanted to come hang out. Like Katrina and I. We hadn't been married very Long. This guy was selling phone cards. Like, long distance phone service. It's like Excel or something.
 +
 +Speaker C: It was called.
 +
 +Speaker A: And I kept telling him, like, dude, I'm not interested.
 +
 +Speaker D: He's like, but it's a really good deal.
 +
 +Speaker A: You should really hear about him. Like, I'm just not interested.
 +
 +Speaker C: Yeah, yeah.
 +
 +Speaker A: Spend any time or thought, yeah, like, I'm good. Like, just be done with it.
 +
 +Speaker C: And like.
 +
 +Speaker A: But let's hang out. Because we were talking about hanging out these couples, and so they were going to invite us over, and the guy was trying to talk about it again. Like, no talk about this. We went over there, and he tried.
 +
 +Speaker C: To bring it up again.
 +
 +Speaker A: Had, like, all the material and stuff.
 +
 +Speaker C: And I'm like. I got like.
 +
 +Speaker A: I don't get, like, super mad, but I'm like, no. Like, no. And he got really irritated that I wouldn't listen to the spiel about long distance cards.
 +
 +Speaker C: And I still.
 +
 +Speaker A: Katrina. And I can't hang around it anymore. I gave him three shots, and it was like. It was just super weird to me and Ford and like.
 +
 +Speaker E: Yeah.
 +
 +Speaker A: When someone tells you, like, I don't want to do this.
 +
 +Speaker C: I don't want this thing, you usually.
 +
 +Speaker A: Have to respect that. Yeah.
 +
 +Speaker D: Very local. So it's not cards costing you extra on the phone. Okay, tell me about it. Set the phone down, come back and kick.
 +
 +Speaker C: Uhhuh. Uhhuh. I encourage people.
 +
 +Speaker E: Yeah, right.
 +
 +Speaker A: I encourage people never to do those things.
 +
 +Speaker C: It eats people's souls.
 +
 +Speaker A: To, like, be successful. You have to, like.
 +
 +Speaker C: Basically. Yeah, it's.
 +
 +Speaker A: I'm sorry, do we have more questions?
 +
 +Speaker E: No, that was all the questions for that.
 +
 +Speaker C: And then.
 +
 +Speaker E: And then I guess for. If we want to play this Saturday, I'm gonna say it needs to be unanimous. And I will.
 +
 +Speaker C: I'll just throw up a poll if.
 +
 +Speaker E: We'Re not sure yet.
 +
 +Speaker C: If that works for everyone.
 +
 +Speaker E: Yeah, I don't mind.
 +
 +Speaker A: But let me see what Katrina is doing.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: Because she may have plan something.
 +
 +Speaker E: Yeah. And say if it's just easier not.
 +
 +Speaker C: To play them, you just won't. Yeah, I'll check with you.
 +
 +Speaker E: Because I. I'm. I'm personally indifferent.
 +
 +Speaker C: I won't mind having a Saturday either.
 +
 +Speaker A: They don't occur in the wrath of asking incurs. No, it won't incur the wrap. I just asked. I just already told her that I wouldn't have the game Saturday. So if she planned something.
 +
 +Speaker C: Okay.
 +
 +Speaker A: Yeah, that's kind of where I'm. Or she probably not even planned something. She might have just had a thought of. I want to maybe we'll do. Do this this Saturday. Pull a rug out.
 +
 +Speaker C: Yeah.
 +
 +Speaker B: Never mind a plane again.
 +
 +Speaker A: Yeah, yeah, exactly. I'm going back. I would I to try this restaurant or whatever, you know.
 +
 +Speaker B: Yeah.
 +
 +Speaker E: No.
 +
 +Speaker C: Yeah.
 +
 +Speaker E: If you guys find out, just drop a message.
 +
 +Speaker C: Can't.
 +
 +Speaker E: And then that's the end of it. No pressure.
 +
 +Speaker C: Perfect. Thank you.
 +
 +Speaker B: You just gotta come play, man.
 +
 +Speaker A: I know Katrina the other day I did tell her about some of the story stuff that she had heard in the system. And then she said she's like, you have any girls in your group now?
 +
 +Speaker C: I'm like, nope. It'd be nice. Yeah, she would.
 +
 +Speaker A: She would enjoy it. But I just don't know if she would want to do like a long term thing.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: They just do guest shop.
 +
 +Speaker C: Okay.
 +
 +Speaker B: I'm.
 +
 +Speaker A: I'm with.
 +
 +Speaker E: Because I will always have Carousel will always exist in my world.
 +
 +Speaker A: Sure.
 +
 +Speaker E: I'm fine with quantum characters. If they want to show up for a little bit, they can be silent there to help the party. Yeah.
 +
 +Speaker A: I was telling her about Cash and Junior by the way. She thought that was hysterical.
 +
 +Speaker C: But yeah, I'll fill that up.
 +
 +Speaker E: So I'm fine with that. I guess the only thing I would say is if you're bringing someone to play, you're responsible for them. Like build character for. Well, I. Yeah. Knowing the table edict, like kind of that stuff. But also mostly you've built.
 +
 +Speaker B: Help them build the character or whatever so they're.
 +
 +Speaker E: They're able to come here and just play so we don't have to murder everyone waiting for.
 +
 +Speaker C: Yeah, yeah, yeah, yeah.
 +
 +Speaker E: So yeah. And I'm. I'm fine like just. You know. And Dagger Heart is like super easy to adjust. The. The encounter is almost. It's get for me. It's starting to get closer to dust for me.
 +
 +Speaker B: So go star. Go first every time. Go open that door.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: Go in there we see. Go stand closer. Even Haven Jr. Standing way back. You know that's bad.
 +
 +Speaker B: So talk to that guy. I don't know if he's friendly or not.
 +
 +Speaker A: How are you gonna know unless you ask?
 +
 +Speaker B: Go say hello.
 +
 +Speaker D: But don't invite him in.
 +
 +Speaker C: Yeah.
 +
 +Speaker E: So I'm enjoying my calendar. I built it so. So I've got now I've got it has. I got events so I can put them on. So they're all in the timeline order so I can like check the dates and stuff.
 +
 +Speaker C: But when we've been did stuff for.
 +
 +Speaker E: Like this whole session today.
 +
 +Speaker A: Oh cool. You know exactly how long ago it was that we killed.
 +
 +Speaker C: Yeah. Or whatever. Yeah.
 +
 +Speaker E: That was on Mug. That was. That was 20 days ago on muck day.
 +
 +Speaker C: The seventh. Yeah. Of mud flow. Oh, dude.
 +
 +Speaker A: I'm like 10 weeks old at this point.
 +
 +Speaker E: Yeah.
 +
 +Speaker A: Growing up quick.
 +
 +Speaker E: Yeah. Because that was.
 +
 +Speaker A: He's like a little taller actually.
 +
 +Speaker C: Yeah.
 +
 +Speaker E: Because it's the last day of the mud flow and then we'll be in the last month of the year and then.
 +
 +Speaker C: And then Ramsey's will be.
 +
 +Speaker E: Probably be back at Brave landing by the time you guys get back there.
 +
 +Speaker C: Probably with her two month report. And then you guys will have epic report.
 +
 +Speaker B: We did all this stuff. We killed all this.
 +
 +Speaker A: She's like, I think the Shadow Sisters are moving on the land.
 +
 +Speaker E: Oh yeah.
 +
 +Speaker A: We killed all that. We got each one down.
 +
 +Speaker B: There's this person's head here.
 +
 +Speaker E: Junior's just building like a mask collection.
 +
 +Speaker B: We have to kill Junior. We start building masks. We already dealt with those people.
 +
 +Speaker D: I'm thinking Headhunter. He's just going to shrink down every sister's head.
 +
 +Speaker E: There we go.
 +
 +Speaker A: And then he just puts it on his armor. Very Warhammer. That's true.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: He's not great enough.
 +
 +Speaker D: Too light hearted.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: He's very happy.
 +
 +Speaker E: Yeah, I will.
 +
 +Speaker C: Yeah.
 +
 +Speaker B: I was not a fanatic or nothing.
 +
 +Speaker D: And although the trophies are nice, the magic system would have me worried that the hair and the heads would all come back and bite you.
 +
 +Speaker B: Yeah, that's true.
 +
 +Speaker E: I'm really liking Daggerheart. I'm starting to get into the flow of building encounters and adversaries and understanding how that's working.
 +
 +Speaker C: And it's.
 +
 +Speaker E: It's very. Almost as easy as dungeon will.
 +
 +Speaker C: Right? Super cool system.
 +
 +Speaker A: Well, they're all interesting because they have like a power that you can activate the fear and stuff.
 +
 +Speaker C: So. Yep.
 +
 +Speaker E: Most of them actually. I guess most of the. Most of these guys. I guess a lot of the people you'll be fighting in this.
 +
 +Speaker C: Well actually that's not entirely true.
 +
 +Speaker E: I guess. Yeah. I'm gonna say they'll be a fair about it. Like you guys will start running into normal soldiers again. And since you guys are Tier two, you'll probably both through a lot of them. Pretty fastball. Because they'll be tier one type at all.
 +
 +Speaker A: All of them shooting at us one at a time though.
 +
 +Speaker C: Yeah.
 +
 +Speaker E: Yeah.
 +
 +Speaker C: That was pretty brutal.
 +
 +Speaker B: We ever play this where we don't have the dusted, we're going to forget and we'll just get destroyed.
 +
 +Speaker A: We used to be way tanky.
 +
 +Speaker C: Yeah. If possible.
 +
 +Speaker D: When we come back, it's our turn.
 +
 +Speaker C: Can I just move and land there? You could do that now.
 +
 +Speaker E: This is like up here. This is clip like solid like cliff face that goes up. It's no, it's pretty sheer at this point but you could. You can land on. Roll down this. This is all a shelf you could.
 +
 +Speaker C: Land on easily cover.
 +
 +Speaker A: Yeah. Hide in the trees.
 +
 +Speaker C: I will put your marker over there as.
 +
 +Speaker B: Because I have a feel.
 +
 +Speaker D: The dragonfly rider is definitely getting tired of getting shot at with me.
 +
 +Speaker C: Yeah. Oh yeah.
 +
 +Speaker E: Yeah. He wouldn't be super excited but he's also fine that he's like hearing this. Like I think the dragonfly would not be. He'd probably start yelling at you to like we need time to dump you off because you're freaking out my bug. He's getting pissed. He's gonna go eat somebody.
 +
 +Speaker C: Or you drop me off and go.
 +
 +Speaker D: Get yourself a snack.
 +
 +Speaker C: They're all over down there already cooked.
 +
 +Speaker E: So.
 +
 +Speaker A: Yeah.
 +
 +Speaker E: And I guess too now that that is also an official thing in lore is you guys could probably have good access to garters.
 +
 +Speaker C: Now.
 +
 +Speaker D: Do they same way they tear.
 +
 +Speaker E: No. These the.
 +
 +Speaker C: I would.
 +
 +Speaker E: I would just say lore wise you guys would know that they're basically like giant and like they're just giant insects that. That are very much like real dragonflies.
 +
 +Speaker C: Like our real life as far as.
 +
 +Speaker D: The riders and the taming and how he's able to fly.
 +
 +Speaker E: It's probably closer to like human and horse. So there would be some of that. But as far as like intelligence level.
 +
 +Speaker C: I mean they're probably. They're not super smart.
 +
 +Speaker E: They're very good at like hunting and like. And you can train because we did it with the wind runners.
 +
 +Speaker C: Yeah.
 +
 +Speaker E: You guys had like little like scent pouches that you'd like could like throw on someone and like like mark a person and a dragonfly just go and.
 +
 +Speaker C: Like take their head off or carry.
 +
 +Speaker E: Them away to eat up and stuff like that.
 +
 +Speaker D: Well just that between that and a different society how they would go at it.
 +
 +Speaker C: It could be they learned it.
 +
 +Speaker A: Yeah.
 +
 +Speaker E: I was going to say that would. That would have been. The training of them is very similar. They probably. They use like scents and like whistles.
 +
 +Speaker D: Oh, I have a good whistle.
 +
 +Speaker E: Yeah, you do have all the dragons. The one mob you just call it coordinating the air force from a mile away with your whistle. And I. I guess. I guess we. Yeah. You guys have kind of forlorn it which will be interesting is we do have some like actual like army V. Army stuff coming up which I've never actually really. Yeah. So that I'm kind of looking forward to that.
 +
 +Speaker D: Well just the stress of this whole unit and having to roll for six people firing or however many.
 +
 +Speaker C: Oh yeah.
 +
 +Speaker D: A lot of dice to.
 +
 +Speaker E: They actually know Daggerheart has hordes, which I should probably realistically change these guys to hordes which is. Is just. I can just say like oh, this is a horde of a hundred guys and they each have like 5 or 10 hp or you know, whatever I want. So you're like blasting into this horde and say you do 20 damage. You just blew away like 20 dudes. Like so if you fireball the horde, you actually like decimated like 20 guys because you kind of like. Because when we were doing the War Dogs, the zombie was a horde but it was like 10. There was like 10 in that single token. So they had some different moves. And I do have. Thankfully I found there's been some good monster or adversary books put out that's got marshals and one of them does have stuff for like big like army units and stuff. So that's what we'll probably end up doing on the board is they'll actually. These will just be like boards of several hundred people most likely the war boards.
 +
 +Speaker D: We've now walked into the map room.
 +
 +Speaker E: And we get our memoir 44 board out here and we'll start playing like a mini war game as you guys. And then if you guys direct intervene in something then we'll like zoom into this like specific battle and they're probably huh.
 +
 +Speaker B: Forever going to be.
 +
 +Speaker C: Yeah, he's going to be in the battle.
 +
 +Speaker E: Yeah, you guys would be like. And that will be like. And then we'll be probably just doing.
 +
 +Speaker C: Like build your boat.
 +
 +Speaker E: I'll probably just doing some side rolls. Busy night for the actual like.
 +
 +Speaker C: And then you guys will have the.
 +
 +Speaker E: Biggest impact on that because you guys are becoming like essentially are like super hero level compared to the rank and file.
 +
 +Speaker A: Yeah, we've already started level three.
 +
 +Speaker C: Yeah but you're gonna. But it'll be fun. I'm looking. Until we hit something for like 120 damage and it doesn't die. Yeah.
 +
 +Speaker B: Now I'm in the living.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: We just hit that thing for 80.
 +
 +Speaker D: That's when we start to learn other.
 +
 +Speaker C: Things like about poison.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Let's put asleep.
 +
 +Speaker C: All right. We're gonna wake him up.
 +
 +Speaker D: Alarm goes off in 3, 2. Tag team. Can you do a tag team with.
 +
 +Speaker A: More than just two players?
 +
 +Speaker E: No, no. It is meant just.
 +
  
  
  
savacola/campaign_one/session.42.1767371382.txt.gz · Last modified: by rabidbaboon