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savacola:campaign_one:session.45 [2026/02/01 09:23] – created rabidbaboonsavacola:campaign_one:session.45 [2026/02/01 09:43] (current) – rabidbaboon
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 ====== Session 45.2026.1.31 ====== ====== Session 45.2026.1.31 ======
  
-{{ savacola:campaign_one:savacola.45.26.1.31.mp3 |Recording}}+{{ :savacola:campaign_one:savacola.45.26.1.31.mp3 |Recording}}
  
  
 ===== AI Transcribed Audio ===== ===== AI Transcribed Audio =====
 +Speaker A: Keep giving it.
 +
 +Speaker B: I probably worry about that till it's.
 +
 +Speaker A: Hooked up to robots that actually could build something like that, which I think we're pretty wise. Always before they can do that.
 +
 +Speaker C: Judging by some of the bots for sure.
 +
 +Speaker D: Was that like a year or two ago there was an AI and they.
 +
 +Speaker A: Gotten around the click.
 +
 +Speaker C: If you're not a robot. Yeah.
 +
 +Speaker D: But by calling somebody else and saying, hey, I'm having trouble with this site. Would you click here for me?
 +
 +Speaker B: Yeah.
 +
 +Speaker C: You've become the bot.
 +
 +Speaker A: Oh, goodness. Let's get some war. Let's get some.
 +
 +Speaker C: Oh, no.
 +
 +Speaker B: Pre session rolls going.
 +
 +Speaker A: Then we'll jump into probability going to catch up with us.
 +
 +Speaker D: We have like eight or nine.
 +
 +Speaker B: We had at least 10 crits last session. It was insane. I think. I think over 50. It was crazy.
 +
 +Speaker A: I have 10 crits. Yeah. Marked on my notes here.
 +
 +Speaker C: Some of them were clutched.
 +
 +Speaker A: We needed them.
 +
 +Speaker D: Obviously she wanted him to visit the.
 +
 +Speaker C: Boat, not to take over the boat.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: It was pretty.
 +
 +Speaker A: 17.
 +
 +Speaker E: I got seven with hope.
 +
 +Speaker D: I got ones. Yeah. I'll take it as a critic. Put the back that would normally it couldn't get any worse.
 +
 +Speaker C: Come back. And Snake Eyes is a good first crit of the night, though.
 +
 +Speaker A: There you go.
 +
 +Speaker D: Dungeon World. That's like. Yeah, there's some xp.
 +
 +Speaker A: Ten would fear.
 +
 +Speaker D: That's DMG would be like, well, your sword went that way and the top of your body went that way.
 +
 +Speaker A: Another round. 10 and fear. 17 without.
 +
 +Speaker D: 16 with hope.
 +
 +Speaker A: You ready for that? Yes. Okay.
 +
 +Speaker C: And then 1403.
 +
 +Speaker A: Okay. All right. That's the war. Progress.
 +
 +Speaker C: That didn't go very well. That's true.
 +
 +Speaker B: What do you had?
 +
 +Speaker A: 17, Paul. 14. Another round. Nineteen with hope.
 +
 +Speaker E: Seventeen of fear.
 +
 +Speaker A: Eighteen with hope.
 +
 +Speaker C: Eleven with fear.
 +
 +Speaker A: Day 18 and 11. All right, I just need two rolls. 14 with who.
 +
 +Speaker E: 13 with.
 +
 +Speaker B: The railroad.
 +
 +Speaker A: From braves to Black Rocks. 30% completed.
 +
 +Speaker B: All right.
 +
 +Speaker E: Making progress.
 +
 +Speaker B: I guess.
 +
 +Speaker A: We need a cash roll.
 +
 +Speaker E: 18 with beer.
 +
 +Speaker D: It's what you find in the mine.
 +
 +Speaker A: Fearful what he's making or what he's becoming. We'll find out if Cash ever. When Cash makes an appearance again.
 +
 +Speaker D: That was a work.
 +
 +Speaker C: Pedal up.
 +
 +Speaker D: Pedal up.
 +
 +Speaker A: That is everything. That stuff. Yes. Okay, so before we do recap, we're gonna hop to Audrey in the presence of Carousel. We got jokes. You want the book?
 +
 +Speaker C: I might need it.
 +
 +Speaker A: I said. Yeah.
 +
 +Speaker B: So as you walk into.
 +
 +Speaker A: I need to get some theme music for Carousel.
 +
 +Speaker B: Let me write a note down real quick.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: As you walk into his throne room, see him across the river.
 +
 +Speaker A: He kind of leans in. He's like, oh, greetings, Audrey. How goes it? What do you have for me?
 +
 +Speaker D: I'm not sure how it goes. I don't remember how I got here, but that's not unusual.
 +
 +Speaker A: No one remembers how they arrived here. You just are. And then you just aren't.
 +
 +Speaker D: I feel like I'm missing something. I'm sure it will come to me later.
 +
 +Speaker A: I'm sure too.
 +
 +Speaker D: And then Audrey starts to look around his personally Carol something comparison. It's like checking out his pocket sitting.
 +
 +Speaker C: He's just kind of.
 +
 +Speaker D: Well, I don't think I have anything.
 +
 +Speaker A: For you to make.
 +
 +Speaker D: I came in such a rush that there was no time to prepare.
 +
 +Speaker A: He goes, well, surely you carry something on you that you would be unwilling to depart with. But first we'll see how much. Why did the wizard bring a mop to the duel?
 +
 +Speaker B: Super chest tired cat grin. And then like all of a sudden, there's a ginormous blue mustache on his face too. He kind of wiggles his nose like a cat.
 +
 +Speaker C: Wait, who's the acolyte?
 +
 +Speaker A: Yeah, the partnership. And you can.
 +
 +Speaker B: You can roll stat. You can roll your knowledge.
 +
 +Speaker D: The first reaction from Audrey would be like, well, obviously he's a wizard. He's planning to clean up.
 +
 +Speaker A: Oh.
 +
 +Speaker B: Claps with one set of his arms.
 +
 +Speaker A: All right, then. Why did the wizard quit magic, Little wizard.
 +
 +Speaker D: Only if he lost his mind. That doesn't carry the proper. The proper gravitas of the situation. I'd like to do a knowledge rule.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Let this be a 15.
 +
 +Speaker E: 15.
 +
 +Speaker A: There's hope or fear with hope. Excellent.
 +
 +Speaker B: Oh, well then, as. As you think, almighty, it comes to you to become a spell checker.
 +
 +Speaker A: He goes, oh, good job. That was a tricky one.
 +
 +Speaker D: Truly it was.
 +
 +Speaker A: All right, one more for you. Why did the wizard's wife have hickies on her neck?
 +
 +Speaker D: He was practicing his verbal components.
 +
 +Speaker C: I actually think that's funny.
 +
 +Speaker A: Oh, sorry. He was really a neck romancer.
 +
 +Speaker C: Wasn't he?
 +
 +Speaker D: Scared of bringing her back from the dead? I don't know.
 +
 +Speaker A: You'll have to ask him if you ever meet him.
 +
 +Speaker D: True. The only necromancer I've met was all.
 +
 +Speaker A: Work.
 +
 +Speaker D: And there was no place to leave a hickey.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: Yes, this is true.
 +
 +Speaker C: So, Audrey, what do you have for me?
 +
 +Speaker D: There's interesting things that have been picked up. My trout is as of late. Because I'm like ruffling through my bag. Did we ever figure out what the armor wounds were?
 +
 +Speaker A: Yes, they are not super useful for you guys.
 +
 +Speaker B: For your armor anyways. Valor stones, I believe. I think they Let you. Yeah, they just give you the. They let you add resilience to them armor. So that's what you roll a D6 on your last armor slot decision.
 +
 +Speaker A: If it's a 6, you reduce the severity by a threshold without marking an armor slot.
 +
 +Speaker C: Okay.
 +
 +Speaker B: And like yeah, it could be items or gold or just a joke.
 +
 +Speaker A: But it feel like I'm running a month behind.
 +
 +Speaker C: It's like.
 +
 +Speaker D: I sit there and I think for once I'm gonna hijack Cash's book of prophecies. I remember flipping through the pa. Ask him a question. How do you identify a social vegan?
 +
 +Speaker B: You say a social being.
 +
 +Speaker C: As well.
 +
 +Speaker B: Someone that I have known.
 +
 +Speaker A: Always tell.
 +
 +Speaker D: Not when they avoid meat.
 +
 +Speaker A: Oh, Excellent recitation of the holy scriptures.
 +
 +Speaker D: Although being here makes me feel like I had an out of body experience last week. I was beside myself.
 +
 +Speaker A: Certainly were.
 +
 +Speaker B: And then when he's as he says you certainly were. Oh, you find yourself back in with your companions.
 +
 +Speaker A: Paying.
 +
 +Speaker B: A modest like middle.
 +
 +Speaker A: Income home for a city dwelling. You see your companion standing there also.
 +
 +Speaker B: Along with.
 +
 +Speaker A: A better count. I think it was seven. Okay, yeah, six actually.
 +
 +Speaker B: I guess you see five night sisters standing there as well along with another.
 +
 +Speaker A: Another.
 +
 +Speaker C: Am I standing in the middle of.
 +
 +Speaker B: The room or am I standing in.
 +
 +Speaker D: A dark corner of the room?
 +
 +Speaker B: You can be wherever you would like to be. Like and like think we're like in a living room and they're like standing there talking as you, as you're conscious. Like you're just, you're blowing up right there. There are, is there anybody else in.
 +
 +Speaker D: The chair in the corner?
 +
 +Speaker B: No, you can, you can be, you can be sitting there. There is. All the sisters are look like they're like 20, like 20 to 30 years old except for one. And she also stands out because she's six. Six. And yeah, the parties. And then he also noticed another woman who's just kind of like dressed, is dressed in normal clothes.
 +
 +Speaker A: But she does.
 +
 +Speaker B: Have like a curly afro that's kind of silver and has gold eyes.
 +
 +Speaker A: Remember that? It's crazy.
 +
 +Speaker B: And yeah. And you guys are standing there talking and as you like pop in, you hear the silvered. I guess now you hear the really tall lady go, all right gentlemen, we'll.
 +
 +Speaker A: Meet and discuss future plans over breakfast gambling here will.
 +
 +Speaker B: Then she gestures towards the.
 +
 +Speaker A: Woman with.
 +
 +Speaker B: The silver curly afro and gold eyes.
 +
 +Speaker A: And says gamblin, we'll take you guys over to the Chipmunk and we will meet in the morning. Okay.
 +
 +Speaker D: Audrey just does his best to blend in. It's a hole in the Wall just kind of looking around.
 +
 +Speaker A: And then.
 +
 +Speaker B: Gambling with their gravely New York accent.
 +
 +Speaker A: I guess she's a smoker. Good. All right.
 +
 +Speaker B: All right gentlemen. Let's head up to.
 +
 +Speaker A: Bluestone Town center and we will. He checked into the Chipmunk Chest.
 +
 +Speaker E: Lead the way.
 +
 +Speaker A: Heads out the door.
 +
 +Speaker B: Starts walking through and you guys. Step out into the street. You're like in kind of like a housing district and make your way through the port city of Brim Ridge which is about 80k.
 +
 +Speaker A: People make your way into the over to the Bluestone Town district, up to the Chipmunks Chest tavern which is a three story tall, like not luxurious but well, an upper class hotel takes you out and then.
 +
 +Speaker B: Right.
 +
 +Speaker A: All right gentlemen, we will meet in the morning, same place.
 +
 +Speaker C: Breakfast will be around 9.
 +
 +Speaker E: Feels good to sleep tonight.
 +
 +Speaker A: Don't cause too much trouble. There are many eyes and ears that are not ours. So good evening and sleep well.
 +
 +Speaker B: Turns around and almost gets hit by a carriage and just goes, hey, I'm walking here.
 +
 +Speaker D: Lightning in the back.
 +
 +Speaker B: Wheel flies off, walks up and as you guys walk into the this hotel's saloon, Combo or whatever, greeted by the concierge.
 +
 +Speaker A: Welcome gentlemen to Chipmunks Chest. I'm Scooter.
 +
 +Speaker C: What can I do for you?
 +
 +Speaker D: Audrey's just quiet. He's hanging back in the group. He doesn't know you. Look familiar, but do I know.
 +
 +Speaker A: Made four rounds for the month. All right. I don't know, just throw it.
 +
 +Speaker B: Probably a handful of gold for each room.
 +
 +Speaker A: Just throwing some money. Right?
 +
 +Speaker C: Which I do have.
 +
 +Speaker B: Yeah, I was gonna say, I assume you guys were. Except for maybe Junior, you guys were all out.
 +
 +Speaker A: Filled your pockets up. Oh, loaded the horse, kept it in the ring.
 +
 +Speaker C: Call your, call your horse out. Right there in the by the counter, rifle through, put it back as needed.
 +
 +Speaker B: Scooter's got an Irish accent with a.
 +
 +Speaker A: Basic rambling voice, kind of carefree feeling. He's almost 60. Native American by the eyes. He goes.
 +
 +Speaker B: Lazer upstairs and I. He kind of looks at you guys and they're all covered in like dirt and blood.
 +
 +Speaker A: Yep. Yeah. Translate.
 +
 +Speaker E: A long day.
 +
 +Speaker A: Yeah, very long day.
 +
 +Speaker E: Once you're cleaned up, feel free to.
 +
 +Speaker A: Partake of the saloon restaurant. We got gambling and dancers. If you need a bathing assistance. Have a lovely selection of doves. If you need any help, just let me know. We'll take care of it.
 +
 +Speaker B: Hands you guys puts four room keys on the door. They're like a sequential set. Like down a wing.
 +
 +Speaker A: Yep.
 +
 +Speaker B: Whatever floor you guys want to be.
 +
 +Speaker A: On, take one and go to my room. And then go back.
 +
 +Speaker C: Yeah.
 +
 +Speaker E: You get somebody to help you.
 +
 +Speaker A: Babe.
 +
 +Speaker D: Jacques would have helped Junior with that.
 +
 +Speaker A: Scooter just goes, oh, he just.
 +
 +Speaker B: In the bathroom.
 +
 +Speaker C: You just pay for an assistant.
 +
 +Speaker E: Hey, Audrey, can I borrow some money?
 +
 +Speaker D: Men of your stature, it's probably not safe to bathe alone.
 +
 +Speaker E: Why is none of them doing very good yet? This is only the second bath in my life.
 +
 +Speaker D: That depression was a shot.
 +
 +Speaker E: Yeah.
 +
 +Speaker D: Hug's familiar with that Mine. And how cold the water is.
 +
 +Speaker A: No. In the past.
 +
 +Speaker D: Going to Carousel. Everything's already clean. So Audrey looks.
 +
 +Speaker B: Yeah.
 +
 +Speaker D: Like he's just fresh pressed, clean repaired.
 +
 +Speaker A: Full of hope.
 +
 +Speaker D: Yeah. So coming in behind the rest of the party where it looks like they've just kind of gone to hell and back. Here's some questions. So it'll probably disappear to your room. I just kind of pocket the key and I go enjoy a drink by the fire.
 +
 +Speaker A: It's.
 +
 +Speaker D: It's kind of like therapy. When you're ready, you'll tell me.
 +
 +Speaker C: Yeah.
 +
 +Speaker D: Seems to have a knack of missing clutch moments. Shadowlands.
 +
 +Speaker E: Let's attack.
 +
 +Speaker D: What happened in the basement of the mine?
 +
 +Speaker C: Yep.
 +
 +Speaker B: So whatever you guys feel like doing, you just bathe and then go.
 +
 +Speaker A: Yeah. Cleaning up.
 +
 +Speaker B: Go back down and eat. I think it was like dinner time.
 +
 +Speaker E: Junior. Go back down and eat.
 +
 +Speaker A: Yeah. Isn't it?
 +
 +Speaker E: We're just like a big fluffy robe or something now.
 +
 +Speaker B: Yeah. That is. You would be able to get one in the bathroom.
 +
 +Speaker A: Yeah. In the bath house.
 +
 +Speaker B: They would have.
 +
 +Speaker A: For the bathroom.
 +
 +Speaker B: Yeah. I guess it is actually like a room.
 +
 +Speaker D: Spotted leopard kind of tape rope.
 +
 +Speaker B: Yeah. Like a. It be kind of like a spa. A small spa setup.
 +
 +Speaker E: It's like a te. Or hot chocolate or something.
 +
 +Speaker B: Yeah. Yeah.
 +
 +Speaker E: This is nice.
 +
 +Speaker A: Very nice.
 +
 +Speaker B: Yep. And there's like a random cabaret show going on and like on another part of like the main room down there, like.
 +
 +Speaker A: Like some gambling tables.
 +
 +Speaker B: Like roulette or blackjack and poker.
 +
 +Speaker A: Fairly large establish. You guys are all.
 +
 +Speaker B: At a table.
 +
 +Speaker C: I guess I'm Junior just picking out.
 +
 +Speaker E: His food and being quiet. It's like staring off in the middle.
 +
 +Speaker A: Distance was a lot. Now I will.
 +
 +Speaker B: I will. Unless you guys don't want to. I'm going to leave you guys to fill in. Audrey.
 +
 +Speaker A: So.
 +
 +Speaker C: Like do we know though? You haven't said anything.
 +
 +Speaker B: Not really.
 +
 +Speaker A: But Edgar would probably just come in and be like, why you clean up fast.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: Once we got out of the getting cleaned up.
 +
 +Speaker C: So a question though. With Edgar having died, would Edgar have a perception that something was off?
 +
 +Speaker A: I don't. Probably not.
 +
 +Speaker C: It's a different question, different man outside.
 +
 +Speaker B: Yeah. Because like Audrey didn't exist and then he never existed. But he's always existed now like for a year.
 +
 +Speaker C: I just want to show that there was a weak in detection.
 +
 +Speaker A: No. Then they probably continue conversation. But we have to go face the assassin tomorrow.
 +
 +Speaker C: We're just talking about stuff. What the heck.
 +
 +Speaker D: Yeah.
 +
 +Speaker E: We gotta go take out the assassin. Do you think we have to fight again?
 +
 +Speaker A: We probably do our thing. Doesn't sound very nice. I don't know the reason we'd like to night sisters work. Yeah.
 +
 +Speaker E: Do you think about all the night sisters that we killed before we reasoned with them and do you think that we did something wrong? Are we the good guys?
 +
 +Speaker A: Anger thinks about like sometimes someone couldn't be reasoned with. But like I could have tried diplomacy first.
 +
 +Speaker C: Unfortunately sometimes it's that way and more you align yourself with the wrong people. Sometimes you put yourself in harm's way. I agree with you doing the ideal.
 +
 +Speaker A: That didn't have to go down that way.
 +
 +Speaker E: And then did they say that we don't know where the lady is, we just know where the assassin is.
 +
 +Speaker A: I remember right Sister Frankie.
 +
 +Speaker B: And then like. And then Audrey, you feel free to like jump in and ask stuff, whatever you want.
 +
 +Speaker D: But at this point it's. We pick it up and then we ask questions.
 +
 +Speaker B: Frankie said since she was likely.
 +
 +Speaker A: Or.
 +
 +Speaker B: Last she knew she was petty, she was down by.
 +
 +Speaker A: Back again.
 +
 +Speaker B: South of yes. Oh yeah. Was it likely at Rytel's Fort which is right across the border south of you guys in Grim Ridge? Prepping to assault Grave Cliff to break through the southern piece of Grim Water. To break through that scrap beats with some. Yeah. With help with Scrappy.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: Are these griffin names or.
 +
 +Speaker A: Yeah.
 +
 +Speaker E: It's like a creature. I think we don't know. It's like a type of creature.
 +
 +Speaker A: Yeah, we don't know much about that one.
 +
 +Speaker E: We think they're like mechanical sometimes or something where they fat. We didn't face one you just heard.
 +
 +Speaker C: About, you know that he needs to end though. But he's gonna build these contraptions for the other side. Although from what I've seen that would put our contraptions in the future up against their contractions now.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Or at least the ability to dismantle. You at least would appreciate that you're thinking about the importance of life and that you're embodying the way of Mithras.
 +
 +Speaker E: So Mithras wants me to kill, but wants me to feel bad about it.
 +
 +Speaker C: Wants you to embrace life. Unfortunately, as somebody puts Themselves in the way you got to pick aside. Yeah.
 +
 +Speaker E: Those are good guys.
 +
 +Speaker A: Hard to be a good guy if you're dead.
 +
 +Speaker C: The fact that you don't want to kill him means you should be wearing the outfit.
 +
 +Speaker E: They out like this. Pasta.
 +
 +Speaker B: What is this?
 +
 +Speaker A: Lasagna?
 +
 +Speaker E: Yeah, exactly. I've never seen anything like. We're picking up like, one noodle at a time. I don't know how to eat this. This thing has layers.
 +
 +Speaker D: Oh, my.
 +
 +Speaker E: There's meat and cheese and then more meat. I'm so glad we survived. Just layers. Life is worth living.
 +
 +Speaker C: That's all I said.
 +
 +Speaker A: Yeah. Oh, lasagna.
 +
 +Speaker D: Whatever I'm drinking, I do my best not to spray it out.
 +
 +Speaker A: Bread with garlic on it.
 +
 +Speaker E: What? No, I love garlic.
 +
 +Speaker D: So is there a new branch of Mithras? Is there a new sisterhood?
 +
 +Speaker C: Do you say that out loud?
 +
 +Speaker D: Maybe I just kind of whispered. After Junior like, I can't believe I killed her. And well, we did make friends.
 +
 +Speaker A: And.
 +
 +Speaker C: I probably have my hat down just at the table just like sit resting. And you say, is there a new order of Mithras? And I'm like.
 +
 +Speaker B: What?
 +
 +Speaker D: Isn't that a sister wing branch of that?
 +
 +Speaker E: We just convinced some of them to.
 +
 +Speaker C: Follow and leave the sisterhood to go do something else.
 +
 +Speaker E: Help this go.
 +
 +Speaker C: Since you remember we had to kill a bunch of them.
 +
 +Speaker D: You see how clean these clothes are? Yeah, I didn't go through that. So am I.
 +
 +Speaker C: So what's her other name?
 +
 +Speaker A: There's Rose.
 +
 +Speaker C: The mod was like Ida, like. Is this all ringing a bell?
 +
 +Speaker D: We were looking for Rose. A night sister against. Well, with an ice bolt and let her drop down multiple levels.
 +
 +Speaker C: Yeah.
 +
 +Speaker D: And there were a lot of fireballs.
 +
 +Speaker A: Yeah, yeah.
 +
 +Speaker D: Explosions all over the place. But that's the last thing I remember.
 +
 +Speaker A: Maybe you took.
 +
 +Speaker E: Maybe there wasn't enough oxygen in there because you burned it all up.
 +
 +Speaker D: That's highly possible. Junior, you are one smart man.
 +
 +Speaker E: I don't know what oxygen is. Probably I shouldn't have said that.
 +
 +Speaker C: Did you hit him with the sleep spell at one point?
 +
 +Speaker E: Oh, did you get witch sleep?
 +
 +Speaker C: Yeah, I got witch. I'm sorry if I didn't notice you getting witch sleep. I feel terrible.
 +
 +Speaker D: I think I got carousel neck Napa Carousel. It was beautiful.
 +
 +Speaker B: Rest now.
 +
 +Speaker C: You've been curious. Have you been carouseling yet?
 +
 +Speaker A: Junior has.
 +
 +Speaker C: No, Junior hasn't had you have it. Okay, so doc has knock knows. It's like you went south.
 +
 +Speaker A: Hair stuff.
 +
 +Speaker D: Yeah, it was a fun endeavor. I mean, it's always fun because it cares something.
 +
 +Speaker A: Okay.
 +
 +Speaker C: It's Like I would update you.
 +
 +Speaker B: Like.
 +
 +Speaker C: Okay, is it just us at the table?
 +
 +Speaker B: Yeah, yeah.
 +
 +Speaker C: Hear me out. This is going to sound super crazy, but your dad knows, okay? So you can ask him and confirm. There's a crazy cat. Man, cat deity, a carousel. And he's got. He grows like, time fruit that lets you, like, experience time in a different way. And every once in a while, one of us disappears and talks with him and the rest of us don't know it.
 +
 +Speaker A: Whoa.
 +
 +Speaker C: So he just said he got carousel. So that's why he doesn't remember. We don't remember him being gone, which is the same thing that happened when I got plucked out. And for whatever reason, when you go there, you end up naked. I don't know why. And I'm a little suspicious.
 +
 +Speaker D: But all the clothes are clean.
 +
 +Speaker C: All the clothes are clean.
 +
 +Speaker D: That's why I didn't have to go upstairs. And.
 +
 +Speaker C: Yeah, and I've never been hurt. When I wake up, I'm not hurt anymore. And it's not like there's anyone in the room. It's not like carousel's watching you while you're sleeping.
 +
 +Speaker D: If he wanted to, I'm sure he could, but he has no interest.
 +
 +Speaker C: Yeah, yeah. And he likes puns. Oh, he likes humor.
 +
 +Speaker D: That's where you wrote that.
 +
 +Speaker C: That makes more sense. Okay, you missed a lot. What's the last thing you remember?
 +
 +Speaker D: First floor of the cavern.
 +
 +Speaker C: Wow.
 +
 +Speaker D: We had just cleared out the oncoming shadow Orcs.
 +
 +Speaker A: They were a lot.
 +
 +Speaker C: And no wonder that fell so hard.
 +
 +Speaker E: They were like 10 times that number that we had already.
 +
 +Speaker C: They kept questioning why we had come in here, just the three of us.
 +
 +Speaker E: We thought it was incredibly reckless and. And it turns out it was just the group.
 +
 +Speaker A: Yeah. Couple night five night sisters.
 +
 +Speaker E: They just kept coming.
 +
 +Speaker C: But they wouldn't listen to us. Some of them listen to us. But after he convinced BRO with the.
 +
 +Speaker E: Letter, we could never rest.
 +
 +Speaker C: But we did find another of the.
 +
 +Speaker A: This is.
 +
 +Speaker D: Well, that's the whole reason why we came down there.
 +
 +Speaker C: So it's safe now. And the other ones are. Now we return that and understand you're safe for now.
 +
 +Speaker A: Portal.
 +
 +Speaker C: Yeah, that I don't feel so great about.
 +
 +Speaker E: But we did go through. That's how we got here. Because now we're in Grim Ridge, which is the capital. They said it's a big city that.
 +
 +Speaker A: I've never been in before.
 +
 +Speaker C: Basically teleported is like, oh, I was about to tell country like 500 miles or something. Yeah, like 500.
 +
 +Speaker B: Yeah, 500.
 +
 +Speaker D: They from Mystic Flats has not heard of Brimage, most likely. Or is this the free for all city where it's like, there's no laws?
 +
 +Speaker B: No, you probably.
 +
 +Speaker E: You.
 +
 +Speaker B: No, there.
 +
 +Speaker A: There would be.
 +
 +Speaker B: Yeah, there'd be. Like, unless you learn the capitals for the different territories in, like, school, then. Yeah, they're. They're likely there. You wouldn't. Okay.
 +
 +Speaker D: I mean, that. The one pass that was a free for all, so.
 +
 +Speaker B: Oh, that was. That's like Silver Fort or whatever. I think is probably the place you're thinking about.
 +
 +Speaker C: But we are essentially behind Shadow lights.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: Which is why the warning that you.
 +
 +Speaker A: Heard me go about.
 +
 +Speaker C: There's ears everywhere. So that's why we're talking quiet leaders.
 +
 +Speaker D: That's why I kind of whispered that to you. The sense of. So Mithras now has a wing of sisters.
 +
 +Speaker C: I don't remember a nunnery.
 +
 +Speaker D: Nunnery or anything like that, for.
 +
 +Speaker A: Well, in the.
 +
 +Speaker C: In the past, there was pale Guiders, and then there were all sorts of things that were generally against the darkness, even if they operated in the shadows. So we have friends in the shadows now, but not necessarily the darkness anymore.
 +
 +Speaker D: Sounds like that old folk song, Friends in low places.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: But our friend here happened to give them additional convincing, which helped. And then we got to see some Memphis. So between that and actually having a messenger of Gobos, that was pretty good evidence for most of them. And the ones where it wasn't good.
 +
 +Speaker D: Evidence, unfortunately.
 +
 +Speaker A: Had to provide them with evidence.
 +
 +Speaker D: If you don't think Cobus exists, we shall allow you to visit Cob Square.
 +
 +Speaker C: They didn't give us a lot of time to talk. Junior was extremely busy keeping us out. Thank you very much. It was fun.
 +
 +Speaker E: So now we got to deal with the leaders of the N, which is the lady and the assassin.
 +
 +Speaker A: Tomorrow morning, we're gonna go talking about the assassins.
 +
 +Speaker D: Assassins in town.
 +
 +Speaker A: I guess I'm gonna go find them now.
 +
 +Speaker C: We have a slide.
 +
 +Speaker D: Well, Method's coin has a light side and dark side. This could be proof of interest.
 +
 +Speaker C: Definitely is out. Turn off circuits. Oh, yeah, there it is.
 +
 +Speaker D: Just out of curiosity, does Ramsay know about this panda belt?
 +
 +Speaker A: No.
 +
 +Speaker D: Okay.
 +
 +Speaker C: Unless her ears are burning, we can.
 +
 +Speaker A: Talk about her a little bit. Randy did it very far.
 +
 +Speaker E: It happened like 30 minutes ago.
 +
 +Speaker A: Let's see.
 +
 +Speaker C: I guess we did encounter some mages that had some similar abilities to the spear that we have. They had some arcane grenades.
 +
 +Speaker A: Tons of them.
 +
 +Speaker C: There were many arcane grenades that went off. I do not want to be in the middle of those anymore.
 +
 +Speaker A: But this leap.
 +
 +Speaker C: Junior jumped on an arcane grenade.
 +
 +Speaker B: 2.
 +
 +Speaker A: 2.
 +
 +Speaker E: I took it for everybody.
 +
 +Speaker C: I never seen anything like it. I thought I was going to have to scrape him off the ceiling, but he took it. I debate the wisdom of that, junior, but I'm sure thankful.
 +
 +Speaker E: It's still a little tender.
 +
 +Speaker A: I don't think so.
 +
 +Speaker C: A lot of the blade guys down there. Yeah, those blade creatures, the ones where.
 +
 +Speaker D: Magic doesn't does more damage.
 +
 +Speaker C: The ones we saw outside the troubled environment. Yeah, there were a bunch of those down there. And a weird amalgam creature.
 +
 +Speaker B: High blading.
 +
 +Speaker C: Yeah. Beehives.
 +
 +Speaker A: One of those ones that you had to jump off a cliff or whatever.
 +
 +Speaker C: There was a symbol of Mithras down there, so we were able to actually like interact with that, which was awesome.
 +
 +Speaker A: That's true.
 +
 +Speaker C: That felt good. It was one. But that was another convincing thing when.
 +
 +Speaker A: You interact with the symbol because we've never done that before.
 +
 +Speaker C: The symbol on the ground and it like hello, unique little getting on it. You missed out on that one. If you were there, we would have brought you in. So. Yeah. Other than that, I don't think we encountered any other enemies that were new.
 +
 +Speaker A: You lose anything? We didn't have time. Yeah, we didn't lose anything. We didn't have time. Yeah. It was one battle.
 +
 +Speaker C: They were trying to hustle but they kept throwing stuff at us.
 +
 +Speaker A: So.
 +
 +Speaker C: I think that's everything.
 +
 +Speaker A: I think Audrey missed out on the nightmare sleeps too.
 +
 +Speaker E: Yeah. Oh yeah, yeah, yeah.
 +
 +Speaker C: The sleeps were bad.
 +
 +Speaker B: You guys.
 +
 +Speaker E: We both slept.
 +
 +Speaker B: Almost done.
 +
 +Speaker E: Oh, no.
 +
 +Speaker B: I guess you.
 +
 +Speaker E: You guys.
 +
 +Speaker B: Cast at you on the first mage lady. You guys fought out in the other obviously. But I don't think it didn't hit.
 +
 +Speaker A: Anybody in the junior slip. I got stressed out.
 +
 +Speaker C: Yeah. It was almost.
 +
 +Speaker D: Bad dreams.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: Wow. Very bad dreams.
 +
 +Speaker C: Yeah. And hard to get out.
 +
 +Speaker D: Yeah.
 +
 +Speaker E: You maybe want to invest in more stress.
 +
 +Speaker C: That was like the most stress generating fight I think we've ever been in. Just in general.
 +
 +Speaker E: I was hit with an HP damage, maxed out on stress.
 +
 +Speaker A: You drank three stand up potions at night. Yeah, I'm out of stamos. I had to drink one because I was stressed out. Well.
 +
 +Speaker C: And I used that. That skill that reduced stress. The second wind. Yep, I used that one.
 +
 +Speaker A: And I burnt all my stuff, dude.
 +
 +Speaker E: Yeah, we had to use like all of our ability.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: We were burning through.
 +
 +Speaker C: That's why I'm saying it was. We were joking at the end. It'd be like we're suddenly going, why did we go down there? There's three of us.
 +
 +Speaker E: Because.
 +
 +Speaker B: Because we wouldn't know.
 +
 +Speaker A: You Were going, yeah, that was almost. It would have been hard with you.
 +
 +Speaker C: It was crazy.
 +
 +Speaker A: There was one sleep. I think I failed it. And if Cash would have failed it, I think we would have Junior. Yeah, it would have.
 +
 +Speaker C: Cash me later.
 +
 +Speaker E: Junior went down.
 +
 +Speaker A: Yeah, we would have been over.
 +
 +Speaker D: So been coming back to a whole new part.
 +
 +Speaker E: That's what we joked about.
 +
 +Speaker C: That would have been hilarious.
 +
 +Speaker A: You guys don't remember us.
 +
 +Speaker E: You don't remember that we were all three goblins?
 +
 +Speaker A: I need a goblin.
 +
 +Speaker D: Next you're going to tell me you got a wide brim hat and a little jar of worms.
 +
 +Speaker C: Yeah, we're each playing three goblins.
 +
 +Speaker E: So it's like just a room full of nine goblins.
 +
 +Speaker C: And Audrey, they're like, what's wrong with you?
 +
 +Speaker E: Snow White and the seven Dwarves gone wrong.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: Audrey are the nine goblins.
 +
 +Speaker B: The game of the genres just changed. Now he's the weird, like, cowboy wizard with us in this fantasy section. That'd be kind of amazing.
 +
 +Speaker E: If we ever do life like that, we should take advantage of the opportunity.
 +
 +Speaker A: Yeah, I think so.
 +
 +Speaker C: All right.
 +
 +Speaker A: I think Edgar's, like, wiped out and it's like, oh, I'm gonna go.
 +
 +Speaker B: I think. I think you guys. Yeah, I think you guys covered basically everything. I think the only thing you probably then is that the. You guys. That sister Frankie, the elder sister Frankie, knows where the assassin is.
 +
 +Speaker A: And she's like six' six and does CrossFit. Yeah.
 +
 +Speaker C: Yeah. She's really excited.
 +
 +Speaker A: She's pretty thought provoking.
 +
 +Speaker C: Don't maintain your focus.
 +
 +Speaker E: I don't know if juniors even develop like that.
 +
 +Speaker A: Like, one of them offering Pisa starts feeling.
 +
 +Speaker C: I'm feeling weird.
 +
 +Speaker A: One of them offering to rolling the hay with you, Junior. You didn't.
 +
 +Speaker E: Yeah, I'm tired. And he didn't know what it meant.
 +
 +Speaker C: I probably would have explained to you now that we're saying rolling in the hay. The euphemism.
 +
 +Speaker E: What's the euphemism?
 +
 +Speaker C: It's a meme for another thing.
 +
 +Speaker E: Mommy each other.
 +
 +Speaker C: But I'm a doctor. I'd just be like, clinically.
 +
 +Speaker E: Yeah, you're very, like, sterile.
 +
 +Speaker C: This is just how it goes, how it works.
 +
 +Speaker D: Actually.
 +
 +Speaker C: Topic probably ask you, like, do you have a thing? Like, is there anything down there? Are you smooth?
 +
 +Speaker E: You, like, hand down, pulls pants down.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: Okay.
 +
 +Speaker C: Do you have one?
 +
 +Speaker B: Yep.
 +
 +Speaker C: Okay. I'd be like, okay, so you're a dude. And the dude, they explain it. Okay, yeah, but just beware.
 +
 +Speaker E: That's what you wanted to do.
 +
 +Speaker C: But, like, that's how you get more juniors. Oh, well, maybe. I don't know. I don't know if that works that way with you. You'll have to ask your dad.
 +
 +Speaker D: There would have been some reality check there when you had help with your bath.
 +
 +Speaker E: Yeah, but they wouldn't have seen that.
 +
 +Speaker D: No, they wouldn't have. But you would have.
 +
 +Speaker A: No.
 +
 +Speaker E: Junior literally just had her help with the bath.
 +
 +Speaker C: You could leave that.
 +
 +Speaker E: She keeps trying to like make a move and he's like, no, wash my back.
 +
 +Speaker A: He's the clueless guy. Yeah.
 +
 +Speaker C: Just not wired that way.
 +
 +Speaker A: Maybe.
 +
 +Speaker C: I don't know.
 +
 +Speaker A: Yeah.
 +
 +Speaker E: I think he's mentally just not developed in that way. He's physically a full grown man, but mentally a child. So he has no interest.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: So this warrior in about a decade will be like, holy crap.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Maybe you think back to his whole life going target, target.
 +
 +Speaker E: I had so many opportunities.
 +
 +Speaker C: Like a really whacked version of big.
 +
 +Speaker A: That's funny.
 +
 +Speaker E: Okay, bedtime. And then we wake up to fight this.
 +
 +Speaker A: Awesome. Yeah. Go talk to the.
 +
 +Speaker C: So is this long rest?
 +
 +Speaker B: Yeah.
 +
 +Speaker A: Good thing because I need to recover. I got boozed.
 +
 +Speaker C: Yeah.
 +
 +Speaker E: I repair my armor and then I.
 +
 +Speaker A: Don'T think I have anything else that I need to work on.
 +
 +Speaker D: A project.
 +
 +Speaker A: Right. Yep.
 +
 +Speaker B: There are projects you could work on. Not sure what either.
 +
 +Speaker A: You.
 +
 +Speaker B: I mean there are recipes, but you are in a massive. A massive modern city. So if you need to like go buy lotions and stuff, you.
 +
 +Speaker A: We are spent on 10.
 +
 +Speaker E: But I don't have any money.
 +
 +Speaker C: We're not levels right now.
 +
 +Speaker B: No. If you survive the assassin fight, then yes, we will level.
 +
 +Speaker E: Finally a reason to live.
 +
 +Speaker A: Onion and garlic bread.
 +
 +Speaker C: I'm now thinking of the. What's the Steve Martin where he's grows up with the black family.
 +
 +Speaker E: The jerk.
 +
 +Speaker A: Yeah, sure.
 +
 +Speaker C: But then later on he finally has like sex for the first time.
 +
 +Speaker E: He's like, I discovered my purpose. Yes.
 +
 +Speaker C: So what you're saying, like I just.
 +
 +Speaker A: Don'T want to make a cloth younger.
 +
 +Speaker E: But it's a good reason. Not gonna lie.
 +
 +Speaker C: That's all he knows.
 +
 +Speaker A: Going gain a hope.
 +
 +Speaker E: I'm more to max out on hopes. I think I will work on a long term project.
 +
 +Speaker A: Jacob. Sure.
 +
 +Speaker E: And I think Junior wants to become one of Neme's sons because he feels like he's lacking a father. And so I don't think he's being very success here. But I think he is going to spend the evening, you know, trying to commune with the nook to be his son type of thing.
 +
 +Speaker A: Just staring at the ceiling.
 +
 +Speaker B: Yeah.
 +
 +Speaker E: If that doesn't work Then he's gonna like, maybe ask Audrey for an idea. Or he'll just go on around the alleys on all fours or something. He's just trying stuff. He's trying to be feral a little bit.
 +
 +Speaker B: All right, so.
 +
 +Speaker A: This guy running down an alley in the middle of the night.
 +
 +Speaker D: This is the beginning of an urban legend.
 +
 +Speaker E: Yeah, big fully grown clone. Weird old man running around on all fours.
 +
 +Speaker D: That would be something to bump into somebody who Cash worked with, like an old mining partner.
 +
 +Speaker A: So.
 +
 +Speaker E: You can tell me it's completely ineffective because I believe that.
 +
 +Speaker B: Oh, well, we'll. We'll let the dice decide.
 +
 +Speaker A: But it will be a 30 because.
 +
 +Speaker B: You have a sense Junior has no idea what he's doing. And then I guess you can. You can decide what's I guess? Instinct, presence or knowledge.
 +
 +Speaker A: And I'm talking a nook.
 +
 +Speaker E: I'm trying to commune with the nook. Instinct it is. It's pure instinct is all he's doing. Not quite 30. It's 12. It's here.
 +
 +Speaker B: Okay.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: So you made no progress.
 +
 +Speaker A: Yeah, that did that.
 +
 +Speaker B: You concluded that that did not work.
 +
 +Speaker E: I'm tired now, so I can sleep.
 +
 +Speaker A: Okay. Which is nothing. That almost fill me up at night.
 +
 +Speaker C: Go.
 +
 +Speaker A: Project for Junior. Project Sentimental.
 +
 +Speaker E: This project you may never complete.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: So you guys can wake up whatever, whenever you want. Meat downstairs. We have lasagna for breakfast. Sure can.
 +
 +Speaker C: Might be a little different.
 +
 +Speaker B: I'd say Junior asked for that in the one of the Waitrose.
 +
 +Speaker A: If you don't mind it being yesterday's.
 +
 +Speaker E: No, I like the yesterdays.
 +
 +Speaker A: That's better. You want it warmed up or just room temperature? I guess they. They might.
 +
 +Speaker B: I guess they would have ice boxes.
 +
 +Speaker A: I don't know. Ask the west. If I just left it out.
 +
 +Speaker D: Used in a lot of cases for fresh food.
 +
 +Speaker B: But yeah, so. Yeah, so yeah, you know, they warm.
 +
 +Speaker C: It up yesterday's fireplace overnight.
 +
 +Speaker E: Warm up, please.
 +
 +Speaker B: All right.
 +
 +Speaker A: Don't eat it cold. It's not very good. We'll have that ready for you shortly.
 +
 +Speaker E: This is first practice. We're supposed to meet the sisters for second break.
 +
 +Speaker A: Yeah. Ordering bananas for breakfast.
 +
 +Speaker D: Spent most of the night. So all that happened in the space. How long was I asleep.
 +
 +Speaker A: Andre? Probably can't sleep. Not really tired.
 +
 +Speaker B: Yeah.
 +
 +Speaker D: A lot of thought process and hearing a bunch of cans get knocked around in the back alley for, I.
 +
 +Speaker C: Don'T know, some big creature back there.
 +
 +Speaker D: But you didn't look yell like a cat, so.
 +
 +Speaker A: I mean, hey.
 +
 +Speaker D: But there were some other cats that did.
 +
 +Speaker C: Yeah. Like me.
 +
 +Speaker A: So whenever you guys want to make your way back. Yep.
 +
 +Speaker C: Random question on the work on a project, like, how open is that? Like, is it specifically like something in the system or just a lower thing?
 +
 +Speaker A: There are for.
 +
 +Speaker B: There is craft. Like, you can get recipes for like, some of the potions or whatever, but then otherwise it's also. It's pretty open. It's very similar to.
 +
 +Speaker C: So when I was in the symbol circle, would I have felt that dragon aspect or noticed it or was that completely external to me?
 +
 +Speaker A: I think you.
 +
 +Speaker B: Probably maybe felt some of it like that. There's more, I think would be.
 +
 +Speaker C: So would that be something that I would need project on or will that be something that could journey through? With.
 +
 +Speaker A: What tiering?
 +
 +Speaker C: We don't have to answer that tonight.
 +
 +Speaker D: No.
 +
 +Speaker B: I was gonna say I originally had it tied to. A tier, but if you want to. Want to make it a project of something you're just working on.
 +
 +Speaker C: It works either way.
 +
 +Speaker A: Oh, that will be your call.
 +
 +Speaker B: Otherwise it.
 +
 +Speaker C: I'll just overcook the tears. I think that'll just make sense.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Because it'll progress with our experience, which is more with the Lord. Okay.
 +
 +Speaker D: This will probably be something when we're talking sisters, but a book of runes.
 +
 +Speaker A: A what?
 +
 +Speaker D: A book of runes. I can actually start running those, figuring out how to apply them.
 +
 +Speaker B: I will say.
 +
 +Speaker D: Brain'S enlightened, but right now it's a kind of a jumbled mess.
 +
 +Speaker B: Yeah, I'd say. I think the knowledge is there, and it's just a matter of like, searching.
 +
 +Speaker A: Your memory.
 +
 +Speaker B: And then putting it into practice. So if you want to, like, try and recall something, like, depending on what it is, we'll put a number on it, a difficulty number, and then we can see if you recall it. Or we'll make that like a. Depending is what it is. Like a project that you mark progress for instead of, like, thinking through it and.
 +
 +Speaker A: Okay.
 +
 +Speaker D: All right. We want to take a bath tonight. What was the room for?
 +
 +Speaker B: Water.
 +
 +Speaker C: Okay.
 +
 +Speaker B: Cold water.
 +
 +Speaker C: Cold water.
 +
 +Speaker D: What was the room for? A cloud?
 +
 +Speaker B: Yeah, I would say stuff like that would probably be easy to average a 10 to 15, because, I mean, that's very. I would consider that, like, very basic or common life stuff, being able to, like, change the temperature of water to be a bit better.
 +
 +Speaker D: We'll do teleportation, but for now, just water is nice.
 +
 +Speaker B: So do you actually, like, go into the bath house or, like the basin and like, actually, like, write this rune in there?
 +
 +Speaker D: I don't carve it into the wood, but I definitely trace it with my fingers. If that's enough to back to me.
 +
 +Speaker B: I would say when you.
 +
 +Speaker D: I don't want to leave any permanent mark because.
 +
 +Speaker B: Yeah, I think. I think you would know and we would just make. You would know that like, you can like just drawing it from like basic things. You can make it, like edge it into it with like more power. So it would just make that like a roll, I guess, based on the material or something. For now, if you're just doing your finger, if you're using like a tools and stuff, then yeah, you would just be carving it in and then you'd activate it.
 +
 +Speaker D: I don't want to vandalize a hotel and possibly flood it because of damage.
 +
 +Speaker A: Well, there would be.
 +
 +Speaker B: I'd say there'd be a difference between like a rune that could like create water versus one that would like set the temperature.
 +
 +Speaker A: So.
 +
 +Speaker B: So like when you were saying hot, cold, I was thinking you were just like, oh, I'm drawing the rune to make this cold. So now the water's cold. Oh, I drew the warm water, hot one. So now it's like, nice.
 +
 +Speaker C: Okay.
 +
 +Speaker B: Versus just making water. I'd say that would be much more difficult, more intricate.
 +
 +Speaker D: Well, that and keeping it separate in my brain between presiding, which we can do with. But also adjust the temperature of the water. Like block out that portion of your brain.
 +
 +Speaker A: Yeah. Double heat. Monday. Steamy.
 +
 +Speaker B: Yeah. So Junior gets his lasagna. You guys, if you have anything else you want to talk about before you head over.
 +
 +Speaker A: Yeah, I think we're good. All right. You guys make your way back to this nondescript, normal looking house.
 +
 +Speaker B: Knock on the door.
 +
 +Speaker A: You'Re greeted by gambling sister. Gambling again. Welcome, gentlemen. Hello. Good morning. Frankie's waiting for you. Actually, I guess you probably just go. Most of the sisters are waiting for you.
 +
 +Speaker E: Okay.
 +
 +Speaker B: You guys make your way back into like the same living room that's got like the side door that you guys.
 +
 +Speaker A: Came up from the cellar.
 +
 +Speaker E: They're all waiting for us.
 +
 +Speaker B: Yeah, they're. I think. Yeah, I think they're all here because there were pieces in motion that we had started. But. But would need some more discussion now after an elder sister has decided to. I guess you guys were able to. LDI as an elder sister, sided with you guys after a.
 +
 +Speaker A: A very challenging discussion and then a visit with m.
 +
 +Speaker B: That's what else they had to. They had to make a 20. Beat a meter. Beat a 25. To have diplomacy would be like an option.
 +
 +Speaker A: Wow.
 +
 +Speaker B: When they came in and talked. Because he. That she is an elder sister. She's met the assassin, the Lady.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: I'll use that orderborn savior.
 +
 +Speaker A: We used a ton of things to get.
 +
 +Speaker C: Extra die from him. And then somebody rolled an assist.
 +
 +Speaker A: I think there was the. A roll 19 on the order board died.
 +
 +Speaker C: So it was. It was a good roll.
 +
 +Speaker A: Wow.
 +
 +Speaker B: Yeah. So you guys make your way in and.
 +
 +Speaker A: Frankie's sitting in a comfortable chair. Motions for you guys to sit down. And gambling kind of just goes and stands like just behind her.
 +
 +Speaker E: Right.
 +
 +Speaker A: Those little frozen.
 +
 +Speaker B: Boots, I think was the other big one.
 +
 +Speaker A: Sister Brushfire was. We discussed much of what you guys had promised where it's available. And the sisters that were stationed up at.
 +
 +Speaker B: Grim Peaks base. When you guys head back to Nightmoor Braves landing, they'll accompany you with their contingent of apprentices because that base is.
 +
 +Speaker A: Done with. And we'll just leave it as it.
 +
 +Speaker B: Was hooked out by Pel Raiders. So then. So see. So Kraken, Brush Fire, Boots and Bandit would be.
 +
 +Speaker A: Or the for the. That will be coming to Nightmore.
 +
 +Speaker B: With you.
 +
 +Speaker C: Sorry, which ones?
 +
 +Speaker B: Bandit, Boots, Rose and Kraken Crank is not coming.
 +
 +Speaker C: Okay.
 +
 +Speaker B: Frankie goes. And then because I'm going to assume you're going to be successful against the assassin.
 +
 +Speaker E: Yeah.
 +
 +Speaker B: We will not. I will show you how to get down there, but we will not participate because if you fail, we do not want any blowback.
 +
 +Speaker C: That's understandable.
 +
 +Speaker A: That should you succeed, I will be in a position. I will be moving.
 +
 +Speaker B: My loyal sisters.
 +
 +Speaker A: To fill the vacuum.
 +
 +Speaker C: Nice.
 +
 +Speaker B: And then assuming you're able to move.
 +
 +Speaker A: Fast enough that hit the lady. We will be prepared to. We will have full control.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: We can do it. So you should be able to have access to a quite large spy network should you live.
 +
 +Speaker B: She kind of like is like like smirking while she's saying.
 +
 +Speaker D: I has a nervous chuckle.
 +
 +Speaker A: Yeah, I understand.
 +
 +Speaker D: What do we know about the assassin and unle as far as their skills? We know a name they're afraid of the assassin.
 +
 +Speaker C: Assassins of humanity.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: The obvious Frankie the. The sister Frankie the 66, blue eyes.
 +
 +Speaker A: Ginger hair, hair up and like kind.
 +
 +Speaker B: Of like a beehive up too.
 +
 +Speaker A: Oh.
 +
 +Speaker B: Yeah, she is. He's a demon. Large.
 +
 +Speaker A: Will appear.
 +
 +Speaker B: As basically an insect swarm moving as one and keeps many spiders for pets. So as you make your way there, you will probably more than likely fights giant spiders. These are like. These are like the giant spiders that are native to our planet. But they may are likely imbued with extra.
 +
 +Speaker A: No jelly.
 +
 +Speaker D: I still have some spider jelly. I don't think that these spiders don't give us jelly.
 +
 +Speaker A: Damon Joey.
 +
 +Speaker C: Yes.
 +
 +Speaker B: And they're they're pretty fast. But as a demon.
 +
 +Speaker A: If you guys. Show your Mitra's emblems and fighting for.
 +
 +Speaker B: The light will fight until you are.
 +
 +Speaker A: Destroyed or is destroyed. I cannot abide the light path. And the Lady? The lady is our leader.
 +
 +Speaker B: She is the human. I guess.
 +
 +Speaker A: Counterpart.
 +
 +Speaker B: She is the strongest of us.
 +
 +Speaker A: Okay.
 +
 +Speaker C: What are the chances of her. She is being agreeable.
 +
 +Speaker A: Now.
 +
 +Speaker B: She interfaces directly with the assassin. She is purely a creature of the Shadow anymore. She's even taken on aspects of the assassin. And she is way more interested in.
 +
 +Speaker A: Conquering and enslavement and freeing or Zoo. Okay.
 +
 +Speaker C: You're like another head I'm going to cut off now.
 +
 +Speaker B: And she is. And she is old.
 +
 +Speaker C: The lady is old.
 +
 +Speaker B: She is far older than any normal human has the right to be. She may be one of the original sisters.
 +
 +Speaker E: Are you ready guys?
 +
 +Speaker D: So 12 questions.
 +
 +Speaker B: And she's like. Yeah. And she's like. If you need to stock up on anything. This weapons or gear. The city has it. You just go and shop for it.
 +
 +Speaker A: Damn potions and health pots. You tell me. Some down pot.
 +
 +Speaker B: There's just a night sister in the.
 +
 +Speaker A: Corner playing on the little harpsichord.
 +
 +Speaker D: We're in the basement underneath the end.
 +
 +Speaker A: Yeah. Cover music person ever stops playing.
 +
 +Speaker B: And then like when you guys are.
 +
 +Speaker A: Ready. I said gambling will be your city escort. She knows where she needs to deliver you guys.
 +
 +Speaker B: We will take care of the.
 +
 +Speaker A: I will make sure the guards are.
 +
 +Speaker B: Exchanged with friendly faces. So.
 +
 +Speaker A: That's right.
 +
 +Speaker D: So was there anything else you wanted to pick up? Grenades.
 +
 +Speaker B: So like. Yeah. You would be able to buy like dynamite and stuff. But you wouldn't. You would be able to find like arcane stuff. Yeah.
 +
 +Speaker C: FBI would be like.
 +
 +Speaker A: Permanent for that song.
 +
 +Speaker B: Damn.
 +
 +Speaker A: Hot 30 day.
 +
 +Speaker D: Let's.
 +
 +Speaker B: Yeah. Yeah.
 +
 +Speaker A: I don't need my. I have some.
 +
 +Speaker D: We'd be able to get you set up.
 +
 +Speaker A: Always stay going in person. Not done. Oh.
 +
 +Speaker E: We're not wearing our pale riders.
 +
 +Speaker B: This city does feel. It just seems like a normal city. You would probably see. There'd probably be.
 +
 +Speaker A: Worse.
 +
 +Speaker B: There'd be more soldiers here probably than normal.
 +
 +Speaker A: Just because there's wars going on.
 +
 +Speaker B: This is like their capital. And then you would know that like the actual like capital part of this play is like. You know. It's like a walled citadel type deal.
 +
 +Speaker A: That'S in like the.
 +
 +Speaker B: Is near the center of the city. So.
 +
 +Speaker D: How much does the patient cost?
 +
 +Speaker B: That's kind of what I. I guess it depends on how much you guys want. 2.
 +
 +Speaker A: The minor ones are minor. Hide.
 +
 +Speaker D: Maybe a special band of letter off Virginia comes across.
 +
 +Speaker A: Pretty cool.
 +
 +Speaker B: Yeah, I think gambling say like what are you guys.
 +
 +Speaker A: What are you looking for?
 +
 +Speaker B: Do you guys need any gear or do you guys just need to go.
 +
 +Speaker D: Stamina stress box.
 +
 +Speaker B: Yep.
 +
 +Speaker A: I think I've got one of each right now.
 +
 +Speaker D: So compared to what you're telling me about these nightmares at least one more of each.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: Make sure at least I'll have a spam cut.
 +
 +Speaker C: Maybe a couple Spam.
 +
 +Speaker A: All right, well we can. Pot so we can hit the breeding gesture. All right, sounds good. I'll get them right. She choppos. That's just the name of the store. And then I guess I need to look at. There will be.
 +
 +Speaker B: There are I think like different tiers of potions actually. I don't know if they actually have.
 +
 +Speaker A: Decent list.
 +
 +Speaker C: The tears just left out of die.
 +
 +Speaker A: Miners.
 +
 +Speaker B: Right?
 +
 +Speaker C: Oh no, you're fine.
 +
 +Speaker D: I'm just kind of reading across Sometimes my handwriting is better here than it was here.
 +
 +Speaker B: Maybe they may they. Oh, there they are. Oh they just have. They're just a D4 plus one.
 +
 +Speaker A: If you want regular health and standing potions. I got one ring I can't identify.
 +
 +Speaker D: It's like some of the letters I've got. You know there are things like the throwing knife that becomes bad. I was trying to remember if I.
 +
 +Speaker A: Gave it the Edgar. I don't think so. Okay.
 +
 +Speaker D: I know you got the stat.
 +
 +Speaker A: Yeah, that's all I got.
 +
 +Speaker D: All these little trinkets. It's like.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: The stable ring.
 +
 +Speaker C: I remember.
 +
 +Speaker D: And the reflective teleportation.
 +
 +Speaker B: Yeah. So what do you guys. What do you guys want?
 +
 +Speaker A: How much more of each minor.
 +
 +Speaker D: Here's the shroud. Here housing these silence duckies that smoke daggers are sent to brains. He's got a bow in case he wants to feel stuffy. Skip it.
 +
 +Speaker B: Love that.
 +
 +Speaker D: Yeah.
 +
 +Speaker B: Yeah. So you guys get to the bleeding gesture. It kind of looks like it's.
 +
 +Speaker A: There's like lots of pipes and steam.
 +
 +Speaker B: Coming out of it. It's like a strong sandalwood smell in the air on the outside there's like.
 +
 +Speaker A: Like the carnival mirrors or whatever so you like look at them and look all funky. And it's main like general color is carrot caring. Yeah. So it's like orange and green.
 +
 +Speaker B: Say probably like almost on the top of the roof of this thing. Almost kind of looks like a jester hat. There's a very eccentric looking building. You walk in and get. Greeted by.
 +
 +Speaker A: Clarga. Lucy, what can I do for you? It's an Australian accent, older agent looking gentleman, overly large Protons need some minor st. What? How many? Oh, they help us.
 +
 +Speaker E: Yeah, we can afford.
 +
 +Speaker A: We should.
 +
 +Speaker D: Before we went in some of the horseshoe.
 +
 +Speaker E: Close money out of the health potions too.
 +
 +Speaker A: All right.
 +
 +Speaker D: Another space, another stamina and another HP potion.
 +
 +Speaker C: So five.
 +
 +Speaker A: Two of each.
 +
 +Speaker C: Everybody having two of each or just him having two?
 +
 +Speaker D: Oh, him having as many as he can carry.
 +
 +Speaker B: Yeah. So let's. So I have. I have a total or of just four and four. You guys want more than that?
 +
 +Speaker A: I can't.
 +
 +Speaker E: It's. You're the one buying it.
 +
 +Speaker D: You can buy what you want but keeping you up keeps us up.
 +
 +Speaker E: Buying more than.
 +
 +Speaker A: Yep.
 +
 +Speaker D: Do you have a. A bend of arrow or that we can use for quickies to. And how many does it hold?
 +
 +Speaker A: Actually I don't.
 +
 +Speaker B: That will be up to you fiction wise because I don't think potions actually.
 +
 +Speaker A: Use up any slots like.
 +
 +Speaker D: In the major city. They've actually taken potion crafting to the next level. And you just had this tin of altoids equivalent of 100 potions that do.
 +
 +Speaker E: It's very dense.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: Stick with.
 +
 +Speaker D: Between your cheek and gum. Next thing you know.
 +
 +Speaker C: You just put.
 +
 +Speaker A: It straight in the wound.
 +
 +Speaker C: Pretty much.
 +
 +Speaker B: That would be an interesting way to do health pots and stuff. They are just like. Like physical, not so liquid. They're actual like things. So you either jab them into like wounds or you actually like chew them up.
 +
 +Speaker D: If you're looking for general well being. You chew on. If you got an ouch.
 +
 +Speaker A: Jam it in there.
 +
 +Speaker B: Exactly.
 +
 +Speaker D: Maybe crush it up on your knife and then. But at this point about how big? I mean they don't take up a slot. But when you visualize a potion bottle or container about how big do you digitalize it?
 +
 +Speaker B: That's not my job.
 +
 +Speaker D: Actually.
 +
 +Speaker E: You gotta be able to drink it like quickly. So it's like a shot. It's a shooter.
 +
 +Speaker A: So yeah. Short vibe.
 +
 +Speaker E: Yeah, something like that.
 +
 +Speaker D: So round and.
 +
 +Speaker C: It'S a short vibe.
 +
 +Speaker D: There you go.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: Yeah.
 +
 +Speaker E: How many 12 gauge shotgun shots.
 +
 +Speaker D: They're the same size. Maybe it's a shotgun bandolier.
 +
 +Speaker E: Yeah, exactly.
 +
 +Speaker D: We just loaded it full of potions instead of.
 +
 +Speaker C: Yeah.
 +
 +Speaker D: I was that crazy person playing the game. It's like we don't use health potions. Those are for emergency.
 +
 +Speaker E: Yeah.
 +
 +Speaker A: And it's never an emergency.
 +
 +Speaker D: Exactly.
 +
 +Speaker C: They taste like those choppy fe drinks in the wax bottles get to twist the tops off of.
 +
 +Speaker D: That would be done the fruit drinks wax the container stable for who knows how long.
 +
 +Speaker A: Long as you do selling the ones.
 +
 +Speaker D: From the 80s somewhere.
 +
 +Speaker C: So I'm going have to kill the bank. But as long as he gets at least two.
 +
 +Speaker B: Yeah, I'll say it's.
 +
 +Speaker D: How much do they have in stock?
 +
 +Speaker A: A.
 +
 +Speaker B: A bag or four. Well, how many? You guys haven't told me how many you want. I have four and four. So that's two bags of gold.
 +
 +Speaker A: Double it. Okay.
 +
 +Speaker C: Eight.
 +
 +Speaker A: Nine. Eight and eight. Okay. I have a bag.
 +
 +Speaker D: I loaded up the horse.
 +
 +Speaker B: Yeah. I was gonna say you guys when you left you had. I would say you had full handfuls and full bags.
 +
 +Speaker E: Full bags?
 +
 +Speaker B: Yeah.
 +
 +Speaker C: How many bags is that?
 +
 +Speaker B: I don't know. How much is on your character sheet? It's on your character sheet.
 +
 +Speaker A: It's like Pen Jr. Didn't have any.
 +
 +Speaker E: It's just those two.
 +
 +Speaker A: Those. Yeah.
 +
 +Speaker B: Yeah. And you can have a chest. You could have the chested on the horse but you wouldn't be carrying travels.
 +
 +Speaker A: Might be okay.
 +
 +Speaker D: See I figure 8 and 8.
 +
 +Speaker B: Yeah.
 +
 +Speaker D: I'm sure you've got a shotgun bandolero.
 +
 +Speaker B: Yeah, they.
 +
 +Speaker A: Yeah, they throw it in for free.
 +
 +Speaker B: Yeah, they would have it if. Yeah. If those thick potions are like basically like shotgun shells.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: He would stock some of those here. And there are other kinds of potions too if you guys want them. But they generally just add like a plus one to the stat.
 +
 +Speaker C: Who needs a plus one?
 +
 +Speaker A: Barely.
 +
 +Speaker B: Next. And bonus for to. To your next. Most of these are just to your next goal.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Oh, they.
 +
 +Speaker A: You can buy.
 +
 +Speaker B: There are major ones which. Those would be a bag of peas. But they last until your next rest.
 +
 +Speaker A: And it's a plus one.
 +
 +Speaker E: It's not terrible. Any of them give me hope when I drink them.
 +
 +Speaker C: You know what?
 +
 +Speaker A: I think they're. They're. I'm pretty sure they're actually. I think they're is. They feel good all over it.
 +
 +Speaker B: Oh, there's snap powder. You can.
 +
 +Speaker A: You can mark a stress and clear an hp.
 +
 +Speaker B: That's the only thing I don't like about is all the consumables are in the loot table and they're just doing a. They're not like they're listed by like their order like their tier. There's geez on that secret potion. After drinking this potion, the next successful.
 +
 +Speaker A: Attack you may critically succeed. Cool effect has 33. That's strong.
 +
 +Speaker C: You should have one of those.
 +
 +Speaker D: Yeah. Ex.
 +
 +Speaker C: Like CH to do 50 damage to. That's like.
 +
 +Speaker A: That's not even.
 +
 +Speaker D: You drink that and then we tag team.
 +
 +Speaker E: Yeah, exactly.
 +
 +Speaker B: Say that one I think falls under the rare category. The swoop table. So that would be like Three bags. So I wanted.
 +
 +Speaker C: This wouldn't even be present here at this place.
 +
 +Speaker E: What he does.
 +
 +Speaker A: I'm trying to see if I. I don't see. I'm pretty sure there was something that could give you hope if you ate it, but maybe not.
 +
 +Speaker C: I can see it.
 +
 +Speaker A: Chocolate cherries.
 +
 +Speaker C: Are they pits or no pits?
 +
 +Speaker A: No pit.
 +
 +Speaker C: Yeah, I better do one of those.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: They shouldn't have kids.
 +
 +Speaker A: They shouldn't have. You never know.
 +
 +Speaker D: If you find a stone, you know what happened.
 +
 +Speaker A: Yeah. Thank you. No, I don't.
 +
 +Speaker B: Doesn't look like there's anything that gives you hope that's just rolling. There is one snap pattern.
 +
 +Speaker A: You can mark a stress and clear an hp.
 +
 +Speaker B: And I'd say that would just be.
 +
 +Speaker A: A handful of gold for a while. Whatever you guys want.
 +
 +Speaker B: Eight and eight. So.
 +
 +Speaker A: Four bags. Yeah.
 +
 +Speaker B: That was a bag for.
 +
 +Speaker A: Yeah, I'll write that down.
 +
 +Speaker C: Yeah. Yeah. How many?
 +
 +Speaker D: Well, say the bandol fold at 8. So what? Junior is taking more damage than I do. More HP or do you need more?
 +
 +Speaker E: Last fight, he needed both.
 +
 +Speaker D: So four of each?
 +
 +Speaker E: Sure. You can always share them too.
 +
 +Speaker D: I kind of like that idea for dwarf delivery service as far as being able for quick access.
 +
 +Speaker B: All right, these are. These are health and stamina potions.
 +
 +Speaker A: They're plus.
 +
 +Speaker B: They have a plus one.
 +
 +Speaker A: D. Four plus one.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: All right. Okay.
 +
 +Speaker C: Everybody takes one.
 +
 +Speaker A: Everybody else can take one more or somebody else can pick one more too.
 +
 +Speaker E: There's four left for the three of you.
 +
 +Speaker C: Second fly and delivery. So I have two, you guys have one, and then you have four.
 +
 +Speaker E: You might have two of each too, because you already have it.
 +
 +Speaker B: Some.
 +
 +Speaker C: Yep.
 +
 +Speaker A: Cool.
 +
 +Speaker E: I feel pretty prepared, actually.
 +
 +Speaker A: All right.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: So you guys get done at the bleeding gesture, and then gambling is up. Anything else? I don't need nothing.
 +
 +Speaker B: For me.
 +
 +Speaker E: I'm already.
 +
 +Speaker B: So they start taking you over.
 +
 +Speaker A: Or.
 +
 +Speaker B: She starts walking you guys over.
 +
 +Speaker A: Not sure about these demons.
 +
 +Speaker D: I'm not gonna die being a rich man.
 +
 +Speaker A: Die being broke.
 +
 +Speaker B: Takes you over into. You guys walk through. I guess you guys would have been in the Bluestone area.
 +
 +Speaker A: Center. So.
 +
 +Speaker B: So she. You guys start making your way over to Bart's Grove, which is like a. It's like a giant marketplace area. Lots of sellers and stuff and walks. She walks over to.
 +
 +Speaker A: Into.
 +
 +Speaker B: Smaller house that's kind of built like on the back of a store. She knocks on it, nods to.
 +
 +Speaker A: The sister that looks through the window, and you guys enter. All right. Oh, gentlemen, good luck. And I really hope you survive. Especially you, Junior. She gives you a little weak. Thank you.
 +
 +Speaker C: Who says that?
 +
 +Speaker B: Not a gambling.
 +
 +Speaker C: I put my hand out to see if she'll shake it and just say, here's the future.
 +
 +Speaker A: Certainly hope so.
 +
 +Speaker C: We'll see you soon.
 +
 +Speaker A: I believe so.
 +
 +Speaker B: You guys. First you enter like, this, a small little house that you walk into.
 +
 +Speaker A: You kind of go back towards, like, a little kitchen area. Then he opens the cellar door. Yes. It's like he wishes you luck one more time. And it's like, I'll be here till midnight. Yep. Sounds good. And you guys descended to a seller. Nope. This one is broken too. You just find yourself in a little cellar with a window in front of you. And we'll just use this.
 +
 +Speaker B: This guy as the, like, main party mover until we actually run into something.
 +
 +Speaker A: I'll go open the door.
 +
 +Speaker B: Yep.
 +
 +Speaker A: So you pop open the door, you hear water running. Shrink this down a little bit. Find yourself f crossroads left or I guess east or west. Oh, we don't have a bathroom here. Nope.
 +
 +Speaker B: I say you would have been told that you. It's north of this area of where you enter. Yeah. She would have told you, like, going north.
 +
 +Speaker A: So which way is north?
 +
 +Speaker B: It would be towards you. And it's always okay, northeast, west.
 +
 +Speaker E: I guess we want to go left, right.
 +
 +Speaker C: Perhaps.
 +
 +Speaker A: So let's do it.
 +
 +Speaker D: Have flashbacks of the warhammer sewer.
 +
 +Speaker A: Little bit.
 +
 +Speaker D: The rats will kind of set me straight.
 +
 +Speaker B: Yeah. See you as you make your walk along the edges. And then you get to kind of a larger area.
 +
 +Speaker D: Going for a hoop name. I gotta say, I was an assassin.
 +
 +Speaker A: Oh, no.
 +
 +Speaker B: Yeah. So the crosshair will need to either can just swim across, or if you want to try. Not if you want to do it without getting, like, wet.
 +
 +Speaker A: Then I would.
 +
 +Speaker B: Agility. Let's make it easy.
 +
 +Speaker C: I could carry somebody. That will cost stuff to me.
 +
 +Speaker E: Does the roll agility?
 +
 +Speaker B: Yes.
 +
 +Speaker C: Does that.
 +
 +Speaker A: Great.
 +
 +Speaker D: I also.
 +
 +Speaker B: Great.
 +
 +Speaker D: I hope this doesn't work.
 +
 +Speaker C: Yeah.
 +
 +Speaker D: I almost want to bank those later and roll again.
 +
 +Speaker E: I'll fail it if I can keep that for them later.
 +
 +Speaker B: Yeah. So no. Everyone all right, you guys. Yeah, you guys make your way around.
 +
 +Speaker A: As you're going one direction.
 +
 +Speaker B: I guess. Do you guys keep heading straight north, or do you want to go up this little side pass?
 +
 +Speaker E: Does it look like this is has dry around it? We can stay on. Or do we have to get wet?
 +
 +Speaker B: That keeps going up. And I'll say that would be a little trickier. This almost looks like. Almost a natural.
 +
 +Speaker E: Yeah.
 +
 +Speaker B: Versus like, you can tell like this.
 +
 +Speaker A: We'll take this one then.
 +
 +Speaker B: Yeah. So you. No, like, right here. Well, I mean nobody went in it. I would say with those. With those successes you traverse this area. I guess you could have also seen that there's a. No problem stone door down there. You enter into this area and it's an. It's like an old disused like jail dungeon. So there's some old like remains in here and then there's stairs that go up.
 +
 +Speaker A: Let me get this. Sinking.
 +
 +Speaker C: Chose that skill where you can talk to the dead, which I don't. I don't know if I was even level enough with it.
 +
 +Speaker A: I think I picked that at two.
 +
 +Speaker C: I didn't.
 +
 +Speaker A: But yeah.
 +
 +Speaker B: So you guys see those two necromancy.
 +
 +Speaker C: Where Doc was at?
 +
 +Speaker B: I guess this stairwell is actually kind of like caved in with barrels and stuff. And then over here is an old. There's like a heavy wood door that's like covered in some moths and spider webs.
 +
 +Speaker D: Has there been anybody through here recently?
 +
 +Speaker A: Doesn't look like it. True.
 +
 +Speaker D: The person we're looking for, the creature we're looking for.
 +
 +Speaker A: Back.
 +
 +Speaker E: Hey, you guys want to talk to the skeletons?
 +
 +Speaker A: No. Okay.
 +
 +Speaker C: I'm.
 +
 +Speaker A: All right. Yeah.
 +
 +Speaker B: You go up to the. The door and try to open it.
 +
 +Speaker A: It is stuck or locked. You're not sure?
 +
 +Speaker C: No.
 +
 +Speaker D: Not this character.
 +
 +Speaker A: You do not hear anything. Let's try to kick it in. All right. Give me a strength level. Well, the fear. Oh, the fear. You kick through and your foot kicks.
 +
 +Speaker B: Through the door.
 +
 +Speaker A: And gets stuck. Oh.
 +
 +Speaker B: And then on the bottom of your foot.
 +
 +Speaker E: Yeah, I'm being tickled. This is a funny.
 +
 +Speaker A: Find my st. Essentially for the moment, for the purposes of this, you are restrained so of advantage.
 +
 +Speaker B: Yeah. As you. As you're trying to pull your foot back, you fair. You.
 +
 +Speaker A: You're skittering from the other side of the door.
 +
 +Speaker B: And then you feel things bite into your.
 +
 +Speaker A: They even have any. You take eight damage other.
 +
 +Speaker B: Well, they probably. They may.
 +
 +Speaker A: I don't know if there's actual post train, but you take eight damage.
 +
 +Speaker E: The direct damage or is the other duster reduced?
 +
 +Speaker A: Duster would reduce it.
 +
 +Speaker B: But I do need.
 +
 +Speaker A: Oh do stuff my fear. I will need a strength reaction roll.
 +
 +Speaker B: All right. Yeah. So you guys, Junior kicks through the door. Do you say or do anything when you get bit?
 +
 +Speaker E: Ow, I got bit.
 +
 +Speaker B: And then as. As he's saying that.
 +
 +Speaker A: Junior, you.
 +
 +Speaker B: Ragged.
 +
 +Speaker A: Onto the floor and are unable to move your.
 +
 +Speaker B: Your muscles.
 +
 +Speaker A: Try and pull his foot out on the door.
 +
 +Speaker B: All right.
 +
 +Speaker A: Give me a strength rolling.
 +
 +Speaker B: Does anybody.
 +
 +Speaker C: I would do another note.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Suspend a hope for the help action. And then the difficulty will be Junior's invasion.
 +
 +Speaker D: I'm gonna be ready when the foot comes out to send something through the hole.
 +
 +Speaker C: The foot comes out.
 +
 +Speaker B: 18.
 +
 +Speaker A: Hope.
 +
 +Speaker B: Okay. What is hope?
 +
 +Speaker C: Yeah.
 +
 +Speaker B: With hope.
 +
 +Speaker E: Definitely more than my vision.
 +
 +Speaker A: Pull them out.
 +
 +Speaker B: Yep. You pull them out. And as you pull them out, you see, like, you, like, see a little, like, a set of, like, eyes and then, like, legs. Like spider. Like, large spider legs start to, like, pull at the. Like, clot the door, like, kind of breaking it. Trying to break it open more.
 +
 +Speaker A: That's terrible. We'll find out.
 +
 +Speaker D: I'm gonna do flaming hands into the hole at the spider.
 +
 +Speaker B: All right. Give me a.
 +
 +Speaker A: An action wolf for that.
 +
 +Speaker C: Knew that crit came at the wrong time.
 +
 +Speaker A: No gas wing, so.
 +
 +Speaker D: I don't want to waste it. We might need that thing. Got to save up all the health kits.
 +
 +Speaker A: Yep. Just to start.
 +
 +Speaker D: So we have literally the first seven.
 +
 +Speaker A: With hope, that is.
 +
 +Speaker C: You have a prayer guy. Yes, I do.
 +
 +Speaker A: I mean, I don't want to spend it, but.
 +
 +Speaker D: So I'll probably forget it if I don't do it now. And that would go take me to 11.
 +
 +Speaker C: 11.
 +
 +Speaker A: Yeah, I will. I will. For getting back in the swing of.
 +
 +Speaker B: Things that and where you're at, that would. That would be a waste for you to spend that.
 +
 +Speaker D: Okay.
 +
 +Speaker B: And I will probably generally do that unless it's something super critical for narrative wise. But yeah. So that would. So you miss with a hope. So you mark a hope. Spotlight comes back to me.
 +
 +Speaker D: Doors just don't.
 +
 +Speaker B: You hear more like scratching and being on the. On the door.
 +
 +Speaker A: But nothing comes through.
 +
 +Speaker B: You can see them like the. The hole has gotten bigger, but nothing has gotten able to go through.
 +
 +Speaker C: Do we hear multiple things or just one thing?
 +
 +Speaker B: It's hard to tell if you want.
 +
 +Speaker A: To roll and listen. Not particularly. You're welcome to.
 +
 +Speaker C: You guys don't do anything.
 +
 +Speaker A: Tell Junior to get up.
 +
 +Speaker D: Shake it off.
 +
 +Speaker A: What's wrong, Junior?
 +
 +Speaker B: Yeah, so if you guys are spotlighting Junior, then give me another strength. Reaction roll.
 +
 +Speaker A: Dark skies, I think.
 +
 +Speaker B: All right. The.
 +
 +Speaker A: The coralis in poison has is wearing off.
 +
 +Speaker B: So I'll say for your next action, you will have disadvantage.
 +
 +Speaker E: He stumbles to his feet to help.
 +
 +Speaker A: Him get up on his feet.
 +
 +Speaker E: Spider.
 +
 +Speaker B: That was with hope. All right, Never mind. Reaction roll. So, yeah, The door breaks open more.
 +
 +Speaker A: Somebody's got hanging swing.
 +
 +Speaker D: It's either that or ice.
 +
 +Speaker C: One thing, though, right?
 +
 +Speaker B: So do you guys. Talking of spray of web comes in.
 +
 +Speaker A: So I need. Actually. I guess.
 +
 +Speaker B: We'Ll say. Actually, we'll have it just Audrey. We'll say Audrey Give me a. Actually, what's your evasion?
 +
 +Speaker D: Evasion is 13.
 +
 +Speaker A: All right.
 +
 +Speaker B: Yeah. So you guys are deciding what to do. Door is broken open more. And then a spray of web shoots into onto Audrey and starts to reel him through. Trying pulling you through the door.
 +
 +Speaker A: I want to come free.
 +
 +Speaker D: If you don't. I'm sending something after the web. I've got something to follow back.
 +
 +Speaker A: Go for it.
 +
 +Speaker D: I spike to. To start, and I don't know what it is and I don't want to.
 +
 +Speaker B: Yeah, it's hard to see in there. So I'll say this one with the webs and stuff is with disadvantage. So add a D, roll a D6.
 +
 +Speaker D: And subtract F from here minus 3, which offsets my knowledge and leaves me.
 +
 +Speaker A: With.
 +
 +Speaker D: 15 with hope.
 +
 +Speaker A: All right.
 +
 +Speaker B: Ice spike goes through the. Now are you aiming for the web or what? Or like the logical direction of where the web go.
 +
 +Speaker A: All right. Came from.
 +
 +Speaker B: Yep. So you. You hear kind of like a hiss. Slayish. And the. You're starting to pull faster through.
 +
 +Speaker A: The hole.
 +
 +Speaker B: And what was the. What's damage on your ice spike? Does it say D10?
 +
 +Speaker A: It's a D. It's like D8.
 +
 +Speaker D: With proficiency.
 +
 +Speaker C: So it's a D6 physical damage using your potential.
 +
 +Speaker B: Yeah. So it would be 2D6.
 +
 +Speaker D: Four.
 +
 +Speaker A: Going quicker.
 +
 +Speaker D: Next would be a fireball because I know I hit something.
 +
 +Speaker B: You did roll and hope and it was a success. So that's up to you. That's up to you guys.
 +
 +Speaker D: Unless somebody else is going to jump.
 +
 +Speaker C: In, your fireball will destroy that.
 +
 +Speaker D: It'll destroy a lot of things. So the blowback on me will probably be severe.
 +
 +Speaker C: Oh, if you're gonna hit yourself, then. No, I'm just. I would just grab you and then blow fire in front of you at the door and the web and everything that's in. Okay. Close range.
 +
 +Speaker D: I just know the reaction.
 +
 +Speaker C: It's like, oh, crap.
 +
 +Speaker A: Oh, crap.
 +
 +Speaker C: I just go towards the doors just below a fire threat.
 +
 +Speaker A: All right, give me an attack roll with. I'll say with disadvantage. You cannot see really see what's bad.
 +
 +Speaker C: I don't think the disadvantage will matter.
 +
 +Speaker E: It's that bad.
 +
 +Speaker C: Yeah, negative one. No, actually, that would be a one that might.
 +
 +Speaker A: That's, I think, the lowest roll we've had. I think.
 +
 +Speaker D: Well, the disadvantage pretty much negated his entire role.
 +
 +Speaker C: That actually would be two.
 +
 +Speaker B: And is it hope or fear?
 +
 +Speaker A: Oh, okay. So that fails.
 +
 +Speaker B: The spotlight bounces back to me. Yeah. So you blow through there. I will say the next tug to help Audrey will Have advantage because that. The webbing is on fire. But let me actually.
 +
 +Speaker A: We'll see. Fourteen.
 +
 +Speaker B: Yeah, I'll say. So I say Audrey, like, you're up to your knees, is now pulled through the door. So he's kind of. Audrey is kind of like plugging the hole.
 +
 +Speaker C: I want to go up, so I'm going to like, grab him and I'm going to like, leverage my wings and just be like, yank and yank them back.
 +
 +Speaker A: I'll help.
 +
 +Speaker B: All right. Yeah. Suspend the hope for the help. And then dot gives me the a.
 +
 +Speaker A: Strength action roll.
 +
 +Speaker C: If he's willing. And I have Mark is stressed. Can I use my wing sentinel for an advantage?
 +
 +Speaker B: Yeah, also that'd be.
 +
 +Speaker A: That will be fair.
 +
 +Speaker C: So I'm like. Literally, if you're like, hang on. And I just. You hear my wings go. And I just pan and you're helping. Yeah.
 +
 +Speaker A: Right.
 +
 +Speaker C: You're like, grabbing behind.
 +
 +Speaker A: Yeah. All right. This is strength.
 +
 +Speaker B: Yeah. Great.
 +
 +Speaker C: Double falls plus 10.
 +
 +Speaker D: I'm dislocating both hips, but I am free.
 +
 +Speaker C: So it's top down. Comes in 30.
 +
 +Speaker E: Oh, God, his knees.
 +
 +Speaker A: 13 is prospect.
 +
 +Speaker C: 30. So crits hope and stress, right?
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Yep.
 +
 +Speaker C: I just got the stress back.
 +
 +Speaker B: Yeah. So you.
 +
 +Speaker A: You get ganked.
 +
 +Speaker B: Yeah. You get yanked out of the hole. The web is snapped. So on the crit, you guys are still up.
 +
 +Speaker C: So I pull back. So you guys. The hole isn't open. And blast them, you know, at your.
 +
 +Speaker D: You should blast them.
 +
 +Speaker A: I don't have range weapon really.
 +
 +Speaker B: It will be with disadvantage because you still. It's. You can't really see.
 +
 +Speaker C: Can you get bite from my wings?
 +
 +Speaker B: Yeah, but it's like. You still, like. It's kind of awkward. And he's like, throw. And it's like the. The bottom part of, like, the door. Yeah.
 +
 +Speaker A: That is a zero.
 +
 +Speaker B: Whiskey.
 +
 +Speaker A: All right.
 +
 +Speaker C: Disadvantage is horrible.
 +
 +Speaker B: Yeah. Yeah, it is. It is savage on. It is bad with the bell curve.
 +
 +Speaker A: Yeah. All right.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: So you see, because mid range is 12, which means you can actually, like, have your. Your mid range on the die.
 +
 +Speaker A: Oh, you see two.
 +
 +Speaker B: Two, like, sets of legs come in and, like, rip the door off.
 +
 +Speaker E: There they are.
 +
 +Speaker B: And you see on the other side.
 +
 +Speaker A: See, I guess there's two. We'll just turn this side. Not caps lock. So that's open now.
 +
 +Speaker B: Yeah. You see two. And these are like four foot, like across, like spiders. They're quite large, big dogs. Yeah. And it's. And it's dark. Like, there is very little light in there because I think the only light you guys are producing right now is Dot so you can. Yeah, so.
 +
 +Speaker C: So disadvantage for you.
 +
 +Speaker B: So, yeah, it's back to you guys.
 +
 +Speaker A: I might go up and try to.
 +
 +Speaker E: Whack one with my axe. Some legs off. I move up with you. I think I have disadvantage still because this is my first action.
 +
 +Speaker B: Oh, yeah, you would have had. You would have had disadvantage on the pole.
 +
 +Speaker E: I didn't roll, hero.
 +
 +Speaker B: Right. So, yeah, so we'll say. Yeah, we'll still say your disadvantages. So, yeah, so you go through the. So this is a man door. So, like, how. So if he's. So are you just rushing all the way in, or are you rushing just to hit the closest?
 +
 +Speaker A: Rushing to hit the closest.
 +
 +Speaker B: Okay. Yeah, so you're in the door.
 +
 +Speaker A: Yeah, but I miss with fear.
 +
 +Speaker B: Oh, what would you.
 +
 +Speaker C: We're gonna die here.
 +
 +Speaker A: Yeah, we'll see.
 +
 +Speaker D: I'm backing away from the door.
 +
 +Speaker A: Damn it. Don't know much damage.
 +
 +Speaker E: Seven with fear, but I got my disadvantage out of the way.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Okay, so we'll actually put the rest of you guys up here.
 +
 +Speaker A: So, you guys, I think this is pretty close.
 +
 +Speaker B: The cells are. Should be about an inch. So that looks. Let me zoom here.
 +
 +Speaker A: Good enough. Yeah.
 +
 +Speaker B: Oh, that's too big. Yeah, that's probably really close to where it was before.
 +
 +Speaker A: Put this here extension for now.
 +
 +Speaker B: All right.
 +
 +Speaker A: Is that pretty close to an inch for the cell? I can't.
 +
 +Speaker D: Looks like it.
 +
 +Speaker A: Okay, it's close. Close enough.
 +
 +Speaker B: Yeah. So you guys can use your minis now and put you wherever you want to be.
 +
 +Speaker A: I don't know. But our party marker. Hidden.
 +
 +Speaker B: Yeah, it needs to be where you want. And I'll move the actual tokens.
 +
 +Speaker D: See? He said he was coming.
 +
 +Speaker B: Yeah, he was, like, right behind you. All right, so you swing in a mist.
 +
 +Speaker A: Okay.
 +
 +Speaker B: So as you. As you run in there, I will use their reaction ability, which they mark a stress, and then basically slide up, like, climb up on webs out of reach. And then one of them spits web at you.
 +
 +Speaker A: Almost accurate.
 +
 +Speaker D: This tastes funny.
 +
 +Speaker B: Shoots web at you for a 21 to hit.
 +
 +Speaker E: That barely hits.
 +
 +Speaker B: And so. So, yeah, you see, Junior rushes up. The spiders, like, scatter back out of the way, and then one. And then a web shoots him. So, Junior, you are restrained. Then there is a thread of webs, like, that is going to start tugging you into the darkness, which is more like into the shadow for you because of the light. So he's right in front of Doc. What do you guys do?
 +
 +Speaker C: Is he in the way of the door?
 +
 +Speaker B: Yes, he is currently blocking the door because he just ran up and pit the close. Tried to hit the closer.
 +
 +Speaker A: Spence.
 +
 +Speaker C: Like, are you completely in things or just like he's restrained so he can't move.
 +
 +Speaker B: So he's got a Quite a lot. Enough web on him to be off. Yeah, he can't move. Let's say his legs are. His legs are webbed up, so they're going to cut him off his feet.
 +
 +Speaker C: Can I chop him?
 +
 +Speaker B: Yeah, you can use. You can use a. You can make an attack roll against the webs.
 +
 +Speaker C: So you get hit in a laser switch.
 +
 +Speaker E: Yeah.
 +
 +Speaker A: 19, but it's up here.
 +
 +Speaker C: I'm going to spend the hope and stress since I have the sword out. And I'm going to flip that.
 +
 +Speaker B: Okay.
 +
 +Speaker E: The action.
 +
 +Speaker C: All right, so I got it off the crate. I'll spin it.
 +
 +Speaker B: Yeah. So you. Yep.
 +
 +Speaker A: You cut through the webs and you guys are up.
 +
 +Speaker D: How much web do I have stuck on my fence?
 +
 +Speaker C: I want to say that when I cut that, though, I'm gonna, like, push on you after I cut it and have us both move through the door.
 +
 +Speaker B: If you're willing to, like.
 +
 +Speaker C: Yeah.
 +
 +Speaker E: We advance through the threshold and then.
 +
 +Speaker C: I have my sword. Like, I make it light up like mar.
 +
 +Speaker B: Yeah. So you.
 +
 +Speaker A: As you guys shove through, you see some large cocoons, and then you also see.
 +
 +Speaker B: Thick spine hanging out around you like they were waiting for you.
 +
 +Speaker A: Oh, no.
 +
 +Speaker E: They're trapped in here with me. I shut the door behind me.
 +
 +Speaker C: There is no door. That's right.
 +
 +Speaker B: Yeah, the door. The door got broke and shredded off. But yeah, you guys move through towards something. None of them are currently in melee range. They're kind of like up on the ceilings and side of the cavern.
 +
 +Speaker A: Like, how far are they?
 +
 +Speaker B: Very close range, I would say. Yes.
 +
 +Speaker A: What's.
 +
 +Speaker E: Well, the good news is I'm a giant, so I can reach very close range as my melee weapon.
 +
 +Speaker A: All right, so I'll do that.
 +
 +Speaker E: See if I can roll better. Fifteen with hope.
 +
 +Speaker B: Nice.
 +
 +Speaker A: All right, that's enough to hit.
 +
 +Speaker E: 19 damage.
 +
 +Speaker A: Guys. That was with success, with hope.
 +
 +Speaker C: So you guys are gonna move up. I'm gonna do something.
 +
 +Speaker A: I'll move there, but I'll leave space. Yeah. Just in case.
 +
 +Speaker C: Do we have rally die?
 +
 +Speaker A: I can rally against it.
 +
 +Speaker C: I'm gonna blow a fire on everything over here, including the eggs.
 +
 +Speaker B: So I will. I will say with the way they're spaced out, if you want to either get the eggs or the spiders.
 +
 +Speaker A: Spiders. Always the spider.
 +
 +Speaker E: Always the spider.
 +
 +Speaker D: So we attach, then they become spiders.
 +
 +Speaker B: These, the cocoons are about human, like, are fairly large.
 +
 +Speaker C: This is going to be 20, 25. Nice with bugs with. I can flip it but I want to like stress myself out on basic stuff.
 +
 +Speaker A: Yeah, we still got a demon.
 +
 +Speaker B: All right. Yeah. That'd be 20 plus hits.
 +
 +Speaker C: I'm gonna say that these regular damage. 11 damage. Magic fire.
 +
 +Speaker A: Nature damage.
 +
 +Speaker B: The one that Junior hit does the dead like spider thing.
 +
 +Speaker A: Curls up and falls down on the ground. I'll just move that out of the way. That was success. With hope, no fear. Okay. With fear.
 +
 +Speaker B: All right.
 +
 +Speaker A: I am going to spend it while I have it.
 +
 +Speaker E: Exactly. Give him plenty of fear right now. Can't even collect more.
 +
 +Speaker B: That's all right. I'm going to actually I'm going to spend two fear. These spiders get a little closer, within.
 +
 +Speaker A: Close, very close range and shoot a.
 +
 +Speaker B: Lot of web at you. So I need both of you to.
 +
 +Speaker A: Each give me a strength reaction roll. 13. That is a failure.
 +
 +Speaker C: Would a 14 succeed?
 +
 +Speaker A: That just succeeds.
 +
 +Speaker B: So yeah.
 +
 +Speaker A: So.
 +
 +Speaker B: Yeah. So you see a big blob of web. How do you avoid it?
 +
 +Speaker C: Doc.
 +
 +Speaker A: Behind me.
 +
 +Speaker C: Is it like spider man like shooting.
 +
 +Speaker B: Out or like this is like a net?
 +
 +Speaker C: Like a net.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: Like I would actually do like a wing flip maneuver. The wings kind of like circle with me to the side and I land next the dock. I'm gonna chop them out when they got a chance.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Oh, yeah. So you see a big wad lands on Junior. The spider crawls up and starts turning into a cocoon.
 +
 +Speaker A: So.
 +
 +Speaker B: So I need Junior needs to lose a hope and luck of stress. And then now I'll actually activate that spider. And he said you are vulnerable.
 +
 +Speaker A: So I spider has advantage the 14 hit.
 +
 +Speaker E: Yes.
 +
 +Speaker A: Now I'll see if I could. Okay. So the spider successfully. So you're being turned into a cocoon. You get bit for 12 damage. And then I will also need a strength reaction roll.
 +
 +Speaker B: Since the bite spider.
 +
 +Speaker A: Has bit me successfully.
 +
 +Speaker B: 15.
 +
 +Speaker A: Right.
 +
 +Speaker B: You've felt the venom before and it doesn't take wiggle just enough to avoid being injected.
 +
 +Speaker E: Paralyze me again. Not yet.
 +
 +Speaker A: All right, you guys are up.
 +
 +Speaker C: Is he cooned enough where like if I be firing on him that he wouldn't take damage?
 +
 +Speaker A: No.
 +
 +Speaker C: Could I just hit the spiders?
 +
 +Speaker B: Yes.
 +
 +Speaker A: He can attack the the spider somewhat.
 +
 +Speaker C: I don't know if he want to.
 +
 +Speaker A: Go dead or not. What would you do?
 +
 +Speaker C: We're fighting in there.
 +
 +Speaker A: We need a fireball. Broken arrows.
 +
 +Speaker B: Is that your code word?
 +
 +Speaker E: Yeah.
 +
 +Speaker A: Or a junior would be broken.
 +
 +Speaker D: I would probably move up because I can see you facing this way. Have you said anything about the ones over on the Other side.
 +
 +Speaker B: No, I say no one has said anything. And then Doc is still pretty much in the doorway.
 +
 +Speaker C: I pushed him in and entered him, but.
 +
 +Speaker B: Right. But you're still as. You're still. You're basically blocking it. It will be. I would say it'll be a. An agility or finesse goal to get past him if he's.
 +
 +Speaker A: If you're just rushing through.
 +
 +Speaker D: But I'll move over to the side. So I've got. I can kind of see through the door and if I see anything else going up so I can react to it. I don't know what that reaction will be.
 +
 +Speaker E: I don't think we have reaction all day.
 +
 +Speaker A: No.
 +
 +Speaker D: But as long as you roll with.
 +
 +Speaker C: Hoe, then you can do something.
 +
 +Speaker D: I could do something because I'm just.
 +
 +Speaker C: Going to torch the other two.
 +
 +Speaker A: No, It's a 50 chance basically to roll it here.
 +
 +Speaker D: So.
 +
 +Speaker A: So it feels higher. 14. 14 just hits.
 +
 +Speaker C: Okay, that's 15. I can flip that. But it's like it's going to do that all night.
 +
 +Speaker A: I'll just spend all these. All right.
 +
 +Speaker B: Still young.
 +
 +Speaker C: 13 damage.
 +
 +Speaker A: Magic age.
 +
 +Speaker B: Okay. The fire major to these.
 +
 +Speaker A: These two.
 +
 +Speaker C: Yep.
 +
 +Speaker A: Okay.
 +
 +Speaker C: And whatever else isn't very close.
 +
 +Speaker B: The other ones are fictionally out of very close range. They're sitting back with these other ones.
 +
 +Speaker A: Oh.
 +
 +Speaker C: That'S fine. If they are two.
 +
 +Speaker A: Okay. So you get two. Two. So that one should also be dead. Yeah. So you burn up the one on top of Junior.
 +
 +Speaker C: I am going to actually flip the hope and stress and go ahead and flip it. So it is hope. And then start whenever we're together. Not unless you guys are going to use it.
 +
 +Speaker A: All right. So you get close to it because.
 +
 +Speaker C: I'm going to spend it or he's going to end up getting whacked.
 +
 +Speaker D: So you come up. I can make out the spider on the.
 +
 +Speaker B: And said you will have to. Yeah, you'll have to step into the door if you want a shot at the.
 +
 +Speaker A: Yeah, I'd have to step into the door.
 +
 +Speaker D: So that's a finesse.
 +
 +Speaker C: Oh, no, you're moving up to.
 +
 +Speaker B: Yeah. Docs, you're. You can just walk into the door.
 +
 +Speaker C: I said I moved up to cut them out.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: I was like, did you want to do something now that I'm out of the door?
 +
 +Speaker B: Yeah. Yeah.
 +
 +Speaker C: That's what you were waiting.
 +
 +Speaker D: I would come up and back to Junior. Classic fireball. I mean, it was out of my range. And to take out all three. So would be.
 +
 +Speaker A: If you're going to find three fields.
 +
 +Speaker B: Yeah. It's I think it's very close for the fireball, which is It'll be most of those things.
 +
 +Speaker D: So point blank. So it's. We'll feel the draft.
 +
 +Speaker A: And it goes wide.
 +
 +Speaker D: It's a three, but it's with hope.
 +
 +Speaker B: Yeah, I'll say. Yeah, you go to.
 +
 +Speaker D: It just fizzled.
 +
 +Speaker E: Yeah.
 +
 +Speaker C: Yeah.
 +
 +Speaker B: I was gonna say. Yeah. You can describe your failure.
 +
 +Speaker D: I came around. It's like I got this. It's almost like that.
 +
 +Speaker A: Here, hold my beer. Yeah.
 +
 +Speaker B: So you rolled with hope. So you get hope. And then it's my turn. And I'm going to spend. Yeah, I'm going to spend 3 fear. Actually, I don't need to spend 3 fear. I'll just spend 2 fear.
 +
 +Speaker A: And.
 +
 +Speaker B: This spider scuttles across the roof above dot and goes and shoots web at you. So I need a strength reaction roll from you. And then I also need a strength reaction roll from Audrey as this other one scuttles along the ceiling sheets flies after this.
 +
 +Speaker C: 14.
 +
 +Speaker A: 14 is just enough. 16. All right. You guys both avoid being trapped. And since Doc is closest to the wrapped up cocoon, this one goes to try and bite him. And this is so back to you guys.
 +
 +Speaker E: Am I still wrapped up entirely?
 +
 +Speaker B: Yes, you are. Basically. Yeah. You are vulnerable and like restrained until. Yeah. You get spotlighted or. Or someone. So you break out.
 +
 +Speaker C: Can I try to break out?
 +
 +Speaker B: Yeah. I mean that it's. It's back to the player spotlight. So that's. Yeah. You guys.
 +
 +Speaker A: Up to.
 +
 +Speaker B: You guys says same. Just a strength action rule and I'll copy it. Okay.
 +
 +Speaker A: Yeah. So you spend the all night.
 +
 +Speaker B: So yeah. So you guys spend hope for the head to yield advantage.
 +
 +Speaker A: And then you just.
 +
 +Speaker B: The highest.
 +
 +Speaker A: Okay.
 +
 +Speaker E: 18 with fear.
 +
 +Speaker B: All right. You bust out of them with.
 +
 +Speaker A: No.
 +
 +Speaker E: 3.
 +
 +Speaker A: That was with your though.
 +
 +Speaker C: Get out. And then it's like right back.
 +
 +Speaker D: Junior does not handle claustrophobia well.
 +
 +Speaker A: I do have a life. I will do it. I'll spend three.
 +
 +Speaker B: So I need all three of you again to.
 +
 +Speaker A: Cocoon the strength adapted. 19.
 +
 +Speaker B: Docs. Ready.
 +
 +Speaker C: Slap it down with my sword.
 +
 +Speaker A: Ready? Fifteen. Oh, Junior learned. Oh.
 +
 +Speaker B: Then I guess one of them.
 +
 +Speaker A: I will randomly pick one of you guys to be attacked. That will be an Audrey. So Spider 18 to hit.
 +
 +Speaker E: That'll do.
 +
 +Speaker A: All right.
 +
 +Speaker C: So I'm your shoes.
 +
 +Speaker B: All right. So this. So it does. It is a web attack. So do you want to jump in front of that, Junior?
 +
 +Speaker A: Okay.
 +
 +Speaker C: You're not just my leg.
 +
 +Speaker B: Screw that.
 +
 +Speaker C: I'll take any more of that web.
 +
 +Speaker B: All right. Yeah. So Junior jumps in Front of Audrey and is restrained in webs as he's jumped in, got his legs tied up in. This spider is moving away and starting to drag.
 +
 +Speaker A: Yeah, I'd rather.
 +
 +Speaker B: Moving, dragging junior into the dark.
 +
 +Speaker E: Come to Park Rock.
 +
 +Speaker B: All right, so back to you guys.
 +
 +Speaker A: This.
 +
 +Speaker C: I'll come up within very close range of both. This guy burns the fire, including the wind.
 +
 +Speaker B: This one right next to doc is.
 +
 +Speaker A: Going to burn a stress and run away from you. Oh, you have close enough for melee.
 +
 +Speaker B: So you guys can see up here.
 +
 +Speaker A: A little bit now a little bit more over here. And then. Oops. A little bit more.
 +
 +Speaker B: Yeah. So only. Only one spider will be in range of your flames.
 +
 +Speaker C: Okay, well, then I'm just gonna lag this guy. Actually. If I fire, will it burn the lab too? They're entangling him.
 +
 +Speaker B: I don't give an advantage.
 +
 +Speaker A: Yeah, okay. Yeah.
 +
 +Speaker C: Crit noise.
 +
 +Speaker A: Will burn that up.
 +
 +Speaker C: And then so be 16 plus 8. So 24.
 +
 +Speaker A: 24. Your wound. Junior is no longer restrained. 1, 2, 3. That spider crispy. That's bad. And it's your guys's.
 +
 +Speaker C: Is it alive?
 +
 +Speaker B: Yeah, it's still alive. It's burning away.
 +
 +Speaker A: Okay, keep murdering that one because is.
 +
 +Speaker C: It still in burn range?
 +
 +Speaker B: Yeah, I said it's running away, but it's not away yet because it's still your spotlight.
 +
 +Speaker C: Okay, well then I smack it with my blade if it's that close. It was 14. Hit it.
 +
 +Speaker A: Yes, and I'll hit it.
 +
 +Speaker B: So what did you spend?
 +
 +Speaker C: I spent my paradise.
 +
 +Speaker A: Okay.
 +
 +Speaker B: And that was with hope.
 +
 +Speaker C: I said, okay, I'm getting better.
 +
 +Speaker A: About that.
 +
 +Speaker B: I didn't hear it. So that was my fault.
 +
 +Speaker A: That was called normal talking, which I did.
 +
 +Speaker C: 27 damage.
 +
 +Speaker A: 7 damage is 1, which is enough. And it peels over.
 +
 +Speaker C: I just turned.
 +
 +Speaker A: The sword a little brighter back to my turn. I think this one scuttles up. I bite Audrey with for a 12.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: All right, your guys's turn.
 +
 +Speaker B: Actually, this one that's north of you guys, it just runs off. Runs off into the dark and you can no longer see it.
 +
 +Speaker D: Yeah, it's fresh meat. Some burning hands on the one before it gets under 17 with hope.
 +
 +Speaker A: That hits.
 +
 +Speaker D: It's 2. That 2D 6 or 2D 8?
 +
 +Speaker A: 6.
 +
 +Speaker C: Although it doesn't say professionally.
 +
 +Speaker D: No, that one isn't. But it causes stress.
 +
 +Speaker A: Okay.
 +
 +Speaker D: So five points. And stress is it as we sing all the hair on.
 +
 +Speaker A: Yep. Hissing at you and smoking. Smells like butt herring here. Now.
 +
 +Speaker D: Did you want to shoot with your.
 +
 +Speaker A: Successful hopes of your guys? Yeah. Want you to hit? Well, Points and damage breaks major wound.
 +
 +Speaker B: It dies.
 +
 +Speaker A: It curls up, flops on the floor.
 +
 +Speaker D: By with the other right sword down. Just every cocoon baggage.
 +
 +Speaker B: So the.
 +
 +Speaker A: The.
 +
 +Speaker B: As you walk up to a cocoon and stab it and you cut it, you feel like get stabs into flesh.
 +
 +Speaker C: Strange.
 +
 +Speaker D: I go ahead and cut the webbing away from the. Yeah.
 +
 +Speaker A: You find like a cocooned person.
 +
 +Speaker E: Oh, thank you.
 +
 +Speaker D: Stabbed. Is he alive or dead in the cocoon?
 +
 +Speaker B: This one was dead.
 +
 +Speaker D: Hager, you wouldn't believe what I found in this thing.
 +
 +Speaker A: Maybe we should look at some of the other ones. I'll open one of them.
 +
 +Speaker C: Did you say sisters were coming with this?
 +
 +Speaker B: No, they're. They are not coming down.
 +
 +Speaker C: That's right. They couldn't come down.
 +
 +Speaker A: They can't be attached to us.
 +
 +Speaker C: That's right.
 +
 +Speaker A: I forgot.
 +
 +Speaker B: Yes.
 +
 +Speaker A: Okay. Yeah.
 +
 +Speaker B: Give me a fateful. So just roll your Hope and fear die.
 +
 +Speaker A: If there's hope, there's a live person. If there's fear, they're dead. It's dead.
 +
 +Speaker B: So. Yeah. So you guys, you're welcome to.
 +
 +Speaker A: I'm.
 +
 +Speaker B: You're welcome to cut open or look into as many cocoons as you want.
 +
 +Speaker A: But gotta hope.
 +
 +Speaker C: We do run.
 +
 +Speaker A: How many?
 +
 +Speaker B: All right, you. This is. This is up to you guys. If you. Yeah. So I'll say for. If you can do this, then we'll have a group roll because you are like webs are being disturbed and stuff. So we'll do a group roll after this. But yeah, you. You cut it open and there's a. A live person in here, but they are paralyzed.
 +
 +Speaker C: For me.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: Seems like it should. Junior, get them jail set room. You're safe. We'll be back. Not sure. Good.
 +
 +Speaker B: So I would just do if, like, I'll just do a survivor tally.
 +
 +Speaker D: There's part of me that's also curious. You know, how burnable are these cocoons? If I get a stick and wrap up the webbing on the end of it, will it make a decent torch or is it just going to be like.
 +
 +Speaker B: I'd say it'll probably burn fairly rapidly. So it wouldn't be like great for a torch.
 +
 +Speaker D: Great for burning other things, but not.
 +
 +Speaker A: For there's anyone else.
 +
 +Speaker B: So for the. Before we do that, give me.
 +
 +Speaker A: Roof stealth. Ro.
 +
 +Speaker B: So nominate a leader to make the actual role and then everyone else will be rolling.
 +
 +Speaker E: He's got the best for next.
 +
 +Speaker A: Not me. Yeah.
 +
 +Speaker B: Let me double check.
 +
 +Speaker A: Plus two.
 +
 +Speaker E: Oh, yeah.
 +
 +Speaker D: You have less finesse.
 +
 +Speaker A: Roll it up, man. You guys all rolled in iron.
 +
 +Speaker B: Yeah. So you guys, all. These are reactive Roles. And if you're a success, that's a plus one. And if you fail to mind, the difficulty is 15. So we need a meter V. Success.
 +
 +Speaker A: I did not help.
 +
 +Speaker B: Okay, so that's a plus one.
 +
 +Speaker D: And then success.
 +
 +Speaker B: Okay, plus two and then minus one. Minus one. So you have a plus one plus your stats.
 +
 +Speaker A: 13 with fear.
 +
 +Speaker B: With fear.
 +
 +Speaker A: All right.
 +
 +Speaker B: Yeah. So you guys are in here cutting at the.
 +
 +Speaker A: Cocoons.
 +
 +Speaker B: I would say you. You see three come in from like, the east, one coming across the bottom on this, and then two.
 +
 +Speaker A: From the north.
 +
 +Speaker B: So there's like another six giant spiders come.
 +
 +Speaker A: Are coming rushing at you guys.
 +
 +Speaker E: Letters.
 +
 +Speaker C: So.
 +
 +Speaker B: And I will. I will say after this point, like, when I, like, go, what do you do? And. And you guys hesitate if I count to like, five in my head, I'm going. Just so you know, in combat from.
 +
 +Speaker A: Now on, you're just trying to be.
 +
 +Speaker E: Too polite with each other.
 +
 +Speaker B: Yeah, yeah, yeah. That was my fault.
 +
 +Speaker A: Smash mine. All right, I get that.
 +
 +Speaker B: But I want to get the. Get back to, like, combat should feel a little more chaotic, I guess.
 +
 +Speaker C: I'd say fall back.
 +
 +Speaker D: And leave a spot for the fireball to get through.
 +
 +Speaker B: All right, so if you guys are all running back, I will need you guys all to give me strength rolls as web fly it new also running back in. You guys running all the way back into the prison.
 +
 +Speaker A: I don't know where I'm aiming to open up that I'm already back here.
 +
 +Speaker C: So, I mean, that's what I'm thinking is that if I'm just trying to.
 +
 +Speaker E: Fettle him in, basically.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: Yeah.
 +
 +Speaker B: All right, so is this. Is it just Doc and Junior running back to make room for Audrey or.
 +
 +Speaker E: Yeah, pretty much.
 +
 +Speaker A: I think so.
 +
 +Speaker B: All right, so then I'll need Doc and to dock in 24.
 +
 +Speaker C: This is a flat roll, not like.
 +
 +Speaker A: Not a hook roll.
 +
 +Speaker C: 23.
 +
 +Speaker B: Yeah, it's a reactor. All right, so, yeah, you guys dodge.
 +
 +Speaker A: The succeed and Audrey steps up.
 +
 +Speaker D: No, I was going to try and wait till they got grouped.
 +
 +Speaker C: But at.
 +
 +Speaker D: This point, I'm just throwing it down the dark hole.
 +
 +Speaker B: Yeah, yeah. They say the way charges. I would say the way you've seen them act is like one of them.
 +
 +Speaker A: Like the web.
 +
 +Speaker B: Yeah, they're gonna like, like try and pull you in. So they're not gonna like, clump and attack you. They're more like gonna try and get you away from your friends because they are kind of like ambush predators. So they're trying to. They're skidding up because the webs are being disturbed. So they're like, wow.
 +
 +Speaker D: Gives me a crip. I gotta go into prey. So 19.
 +
 +Speaker B: All right.
 +
 +Speaker D: With the first fireball going down very close.
 +
 +Speaker A: I would.
 +
 +Speaker B: Yeah. Hit those three.
 +
 +Speaker D: It's with fear.
 +
 +Speaker C: For the spider.
 +
 +Speaker A: Don't you? Yeah.
 +
 +Speaker D: And there's an extra D10 of.
 +
 +Speaker E: Oh, crap.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: So we do.
 +
 +Speaker A: 13.
 +
 +Speaker D: For that first fireball.
 +
 +Speaker A: One, two. So it scorches all of them. You rolled with fear. So that goes back to me.
 +
 +Speaker B: One of these guys in the offshoot.
 +
 +Speaker A: Tries to snare you and misses. I think I have a lot of fear. So I will still also burn a fear for one of them just to straight up try and cocoon shot you. So I will need a strength reaction roll from you.
 +
 +Speaker C: 22.
 +
 +Speaker A: Dodge it. And so it's back to you guys.
 +
 +Speaker B: Crit.
 +
 +Speaker D: So that means we got 20.
 +
 +Speaker A: 28. 28 damage. Yep.
 +
 +Speaker B: All right.
 +
 +Speaker A: That's another.
 +
 +Speaker C: So those got warm in the tunnel.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: So these ones or should be dead. Okay. That they don't cut wires.
 +
 +Speaker B: Okay.
 +
 +Speaker A: That didn't work. The 2hp from before as we just did four. Well now one of them severely. So that would have burst all of them into flame. And it's still your guys's turn.
 +
 +Speaker B: I say anything.
 +
 +Speaker D: Have any of the others moved from where I'm at? I might see this one here in the dim light.
 +
 +Speaker B: Yeah. They say. You see, I'd say the web came from here. And then you can see kind of like a glint off the car.
 +
 +Speaker D: Pissed a fireball this direction.
 +
 +Speaker A: Roger that.
 +
 +Speaker C: Except at the mouth.
 +
 +Speaker D: Pretty much.
 +
 +Speaker A: War Wizard.
 +
 +Speaker B: Battle Wizard.
 +
 +Speaker A: 7. 7.
 +
 +Speaker D: 10. I don't think it'll be enough.
 +
 +Speaker B: No. A 10 is not paradise.
 +
 +Speaker D: Would get me to 14, but I.
 +
 +Speaker B: Don'T think that would be enough either. That would hit.
 +
 +Speaker A: If you want to burn your paradise.
 +
 +Speaker E: Might as well.
 +
 +Speaker A: Yeah. And then.
 +
 +Speaker B: Is that hope or fear?
 +
 +Speaker A: Fear. Ignore it for.
 +
 +Speaker D: 28. I remembered I rolled with fear.
 +
 +Speaker C: I hate when I delete that kind of stuff on the table.
 +
 +Speaker A: Spider shoots away. But Audrey is 16 to hit me. All right. You are restrained. And it starts dragging you down the tunnel.
 +
 +Speaker C: I will definitely pursue that. Yeah.
 +
 +Speaker E: I won't run after.
 +
 +Speaker A: Okay. So you guys run up here.
 +
 +Speaker B: I would say as you guys are.
 +
 +Speaker A: Running up here, I'm going to burn two Fear. Because it makes sense that these guys up here shoot cocooning web at you. So I will need strength reactions from you guys. 23. 18. Oh, you guys both. That's right.
 +
 +Speaker B: All right. Yep. You guys both six there. As Edgar.
 +
 +Speaker A: Are you pursuing? Yes. I've been moving up one Roger that.
 +
 +Speaker B: All right, so yeah for you guys. Dodge, you still have spotlight.
 +
 +Speaker D: See where I'm being dragged at all or is that just into the darkness?
 +
 +Speaker B: No, I say at this point.
 +
 +Speaker A: It'S.
 +
 +Speaker B: Dragging you into the dark. Honestly, there'd be a little more light now that Doc has gotten closer. But for the most part you do not. You're just being drugged along like ground in this.
 +
 +Speaker A: And you.
 +
 +Speaker B: And you can see that you can shoot at the spider. But it's disadvantage you are just restrained so you can't actually move away.
 +
 +Speaker D: If I briefly light up my life and go for the mithras guard, would that light up the rest of the tunnel?
 +
 +Speaker B: If you want to produce light, I will need a.
 +
 +Speaker D: But it would work.
 +
 +Speaker B: Yeah. You would get rid of your disadvantage with that will give you enough light to see the spider.
 +
 +Speaker D: And she's going down into the darkness. I can trace with a web. I'm going to throw a fireball down into the darkness because I just have to get close. That's horseshoes and hand grenades.
 +
 +Speaker B: Yep.
 +
 +Speaker A: All right.
 +
 +Speaker B: Yep. This so yeah. You still. It will still be disadvantaged to get the direct.
 +
 +Speaker C: You're going to straight up the spider finger. It's going to be like close range.
 +
 +Speaker D: 11 minus 6.
 +
 +Speaker E: Yeah. Disadvantage is pretty.
 +
 +Speaker D: So that would take it down to a five. So it'd be like a death charge. It just kind of rocks the whole cavern. I don't know if you get concussed. It blows the fireball.
 +
 +Speaker B: If it was. If it was. If it was a near miss, I would have. I would allow half damage. But that was a bad miss. So I'll say with between you moving in the dark, you're not entirely sure where the end of that web is. It just goes down and you light up. You see the tail end of the sarcophagus down at the end of like this tunnel.
 +
 +Speaker D: Hey, at least this ceiling didn't collapse.
 +
 +Speaker B: I'm going to. And that. Yeah. You failed. So that's my turn, I guess. Was that with hope or fear?
 +
 +Speaker D: That was with fear.
 +
 +Speaker A: Okay. I'm going to even hook stick.
 +
 +Speaker D: Disadvantage would have.
 +
 +Speaker A: I'm going to activate this spider and he's just going to drag either you deeper into the darkness. Bye. See you on the ferry. Lovely.
 +
 +Speaker B: Not sure.
 +
 +Speaker A: Dead pants. Yeah.
 +
 +Speaker B: I would say that since you're.
 +
 +Speaker D: Storming the castle.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Once you're down in the dark, the spider comes up and uses its environment. Disadvantage.
 +
 +Speaker A: That's even worse. That previous one was a 10.
 +
 +Speaker B: So I would have made it a.
 +
 +Speaker A: 12 to hit you.
 +
 +Speaker B: That would miss okay, so bites don't land. Okay, I will let it go. I will not spend any more resources. And back to you, Bo. It is. You gentlemen have the spotlight again.
 +
 +Speaker C: Go get them. I'll take on these.
 +
 +Speaker A: I'll run down after. Okay.
 +
 +Speaker C: All right, I'm going to come up and find you.
 +
 +Speaker A: So you guys are able to get down here.
 +
 +Speaker C: You guys do something.
 +
 +Speaker A: I don't know if you can get far enough.
 +
 +Speaker E: If I can get close enough to.
 +
 +Speaker A: One, I'll do something.
 +
 +Speaker B: Yeah, I'll say you guys are able to get down here. I just gotta light up the map.
 +
 +Speaker A: Okay.
 +
 +Speaker B: Yeah, you guys can get. You guys get down to him because it's not. I mean the spiders, not that they're not that big, so they're not going to move very fast dragging a human.
 +
 +Speaker D: This one's been good.
 +
 +Speaker C: Ch.
 +
 +Speaker B: Oh, so you guys can get up to him? Yes, I will say, do you attack it as soon as you can reach it or do you run up to Audrey and then attack it.
 +
 +Speaker E: As soon as I can reach it.
 +
 +Speaker C: Okay.
 +
 +Speaker A: Yeah, you give me that.
 +
 +Speaker E: 19 with hope.
 +
 +Speaker A: Nice.
 +
 +Speaker E: That's an explode. There's two explodes.
 +
 +Speaker A: Snap. You're gonna have our first massive on the spider.
 +
 +Speaker E: 30 foot.
 +
 +Speaker A: Like almost is actually still standing out of the darkness.
 +
 +Speaker B: Yeah. Junior or Edgar's on or not Edgar, but Audrey's on the ground. This massive battle lay down a little further.
 +
 +Speaker C: I can probably hear this, the elderite scream out here, you know.
 +
 +Speaker B: Yes. You guys still have spotlight because that was successful.
 +
 +Speaker D: Yeah.
 +
 +Speaker E: You want to try to take shot.
 +
 +Speaker C: It's so bad. Yeah, you're making Jacob happy. So the one too with fear. So I mean it's a miss. So he's gonna.
 +
 +Speaker B: Yeah, I was gonna say as you like run up the spiders like you blast your flaming attack. Right? Yeah. You flame. You flame out there, but they like scatter up into the shadows and avoid you.
 +
 +Speaker A: Oh, garbage.
 +
 +Speaker C: That's three times I've rolled that sub.
 +
 +Speaker B: Four. This spider is just gonna scurry into the like just runs away. So it is like almost dead. Almost trying to hide from you in the.
 +
 +Speaker A: In that room. Audrey.
 +
 +Speaker B: Yeah, it runs off like Audrey's restrained, but that is all. And then I'm gonna say one of these. Yeah, one of these spiders.
 +
 +Speaker A: Shoots a dot for a nat 20.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: He does catch a lot of crits.
 +
 +Speaker B: So I'll say so on. On the crit you are.
 +
 +Speaker A: Are tuned up.
 +
 +Speaker B: And then also it starts dragging you. You're still able to talk and stuff.
 +
 +Speaker C: Yeah, I'd be like, oh, I know that Way I got these guys still.
 +
 +Speaker E: And then I turn around and start running back.
 +
 +Speaker B: I will spend a fear to activate.
 +
 +Speaker A: The other spider, and then it's going.
 +
 +Speaker B: To run over to Doc.
 +
 +Speaker A: And since you are cocoon, you are vulnerable.
 +
 +Speaker B: Oh, I do need you to also.
 +
 +Speaker A: Lose a hope and mark a stress.
 +
 +Speaker B: Because you did get cocooned. Bite.
 +
 +Speaker A: You trying to bite me? Wow.
 +
 +Speaker B: Well, I went from a nat 20 to a 4 and a 2. So the spider is trying to bite you, but it did not succeed. All right, so back to you guys.
 +
 +Speaker E: Start running back to Doc.
 +
 +Speaker C: So is there just one spider right now?
 +
 +Speaker B: No, there is. There's one dragging you, and then there's one, like, on you, like, ready to, like, bite you and paralyze you and then you guys. So you guys can get all the way, like, up to here. If you're running fat, can I swing.
 +
 +Speaker C: At it or am I restrained to the bar?
 +
 +Speaker D: I can't swing at it.
 +
 +Speaker B: I would say you're. At this point, the only thing you can do is try and get out of the cocoon.
 +
 +Speaker C: Can I if my head spree just breathe fire.
 +
 +Speaker B: You can, but I will. It will be with disadvantage. You're messed up like you're in a cocoon. I. You're getting ready to get put on.
 +
 +Speaker A: The wall for food.
 +
 +Speaker B: Yeah. So you guys see. I'll say you see, Edgar, since you don't have vision, like, dark and you do see, like a faint glow, like, go down this hall up here as Doc is waiting.
 +
 +Speaker C: Is it disadvantage just to get out?
 +
 +Speaker B: No. You have still a strength roll. But you guys. Well, they're. They moved up. Do you guys want to try and get closer or potentially take a shot?
 +
 +Speaker A: Edgar, at the one that's on top. I'll try and shoot it. 1:25. It hits with fear.
 +
 +Speaker B: That does hit. And even.
 +
 +Speaker A: Even if it should have been with.
 +
 +Speaker B: Disadvantage, but it doesn't matter because you. You'd hit with 25.
 +
 +Speaker A: It's a 10 points damage with the shadow speed. That is any magical damage.
 +
 +Speaker B: It's 10 points of damage.
 +
 +Speaker A: Yes. Okay, so that's major one instead of boom, boom. Take marks 2 HP.
 +
 +Speaker C: Is that the one that was damaged?
 +
 +Speaker A: I. All those right now. Oh, actually, these.
 +
 +Speaker B: Oh, that's right.
 +
 +Speaker A: You did flame those earlier successfully, right? Yeah.
 +
 +Speaker B: Yeah. So no, this one actually dies. No. I thought I had used one of my previous ones.
 +
 +Speaker A: That ran off, but I think it still. How did I. Is that. No. Okay, we'll do this.
 +
 +Speaker D: Oh, everybody ran off.
 +
 +Speaker A: All right, Junior told you you got to get out yourself. Yeah, Junior Said you're on your own. A.
 +
 +Speaker B: All right. So.
 +
 +Speaker C: Yeah.
 +
 +Speaker B: Oh, that was with beer. Right? So this spider just dries.
 +
 +Speaker C: I know you think this is a.
 +
 +Speaker D: Joke, but I don't like being the punchline.
 +
 +Speaker B: Got further into the drag stock into the dark.
 +
 +Speaker A: 18 to hit. Let me see if I crit. No, no crit.
 +
 +Speaker C: See if I criticize, man.
 +
 +Speaker B: He has an advantage. You gotta do it.
 +
 +Speaker A: Yup. Gotta be honest.
 +
 +Speaker B: So.
 +
 +Speaker A: Oof.
 +
 +Speaker B: That was.
 +
 +Speaker A: Why is that so high? Oh, I guess that is. Oh, because it was max damage the crit anyway.
 +
 +Speaker B: No, it would be. It'd be really bad if it was a crit. That would be. If that was. Yeah, I was gonna say that would be a double max. So you take 19 points of physical damage as you are bit. Then after that, I will need a.
 +
 +Speaker A: Strength reaction from you. This is just the spiders. 23.
 +
 +Speaker B: All right. No void the poison does not take. All right, back to you guys.
 +
 +Speaker A: My body gets.
 +
 +Speaker C: White light hot and I'm. I use the sharp thing. I pull it and slice through the lid for the strength to get out.
 +
 +Speaker B: Right? Yes.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: Throw that one again as well. 13.
 +
 +Speaker C: No.
 +
 +Speaker D: But when it bounced away.
 +
 +Speaker A: 13.
 +
 +Speaker B: You are unable to break out. The web has gotten tighter. All right, so that is a failure.
 +
 +Speaker A: Is that hopefully fear the spider is going to try and bite you again. That's a nice one. But it's a of six. So you are chip thing. He's re unlocking the bills. Yep.
 +
 +Speaker B: So actually. Yeah, it does that so back.
 +
 +Speaker A: Actually Audrey saying won't know it. I'm gonna spend a fear to activate.
 +
 +Speaker B: That other spider because it comes back.
 +
 +Speaker A: Audrey's still restrained. I'm gonna come and try and bite Audrey here in the dark. Oh, 20. 21 to hit.
 +
 +Speaker D: Yeah, that would happen.
 +
 +Speaker B: All right, so it bites you. 13. And so. Yeah, so apply your duster.
 +
 +Speaker A: Five.
 +
 +Speaker B: All right.
 +
 +Speaker A: So. So, yeah. So yeah, so you take that damage.
 +
 +Speaker B: And then I will need a strength reaction roll.
 +
 +Speaker A: 15. All right, that's enough.
 +
 +Speaker B: Wiggle it enough to avoid the venom getting injected.
 +
 +Speaker D: If I was wrapped around legs and it's on top trying to bite me. Is that close enough that if I were to do flaming hands. I mean, it's point blank. Or would that still be at a disadvantage?
 +
 +Speaker B: No, I'll say this will just be all right. I'll give you advantage on this. Since it is like on top of you and you do eject flames out of your hand.
 +
 +Speaker A: You're not cocoons.
 +
 +Speaker B: That's what I should have had to do is cocoon.
 +
 +Speaker A: But. Something about the spiders, man.
 +
 +Speaker B: Yeah, it's rolling around from last week is what it is. It's balancing. RNG is balancing.
 +
 +Speaker D: See, we use the rally on that one night. That just help you feel a little better. So 3, 4, 9, 9 total.
 +
 +Speaker C: Cool.
 +
 +Speaker B: So you may. I mean, I guess it is late, so if you don't want to. If you want to save your rally.
 +
 +Speaker D: Well, the rally gets lost at the.
 +
 +Speaker C: End of the night.
 +
 +Speaker A: Yep.
 +
 +Speaker B: Yeah. Yeah. If you. Yeah. If you want to spend it. That is still a failure. And that was Pope here.
 +
 +Speaker D: Cool.
 +
 +Speaker A: Okay.
 +
 +Speaker B: Yeah. So the. The spider skitters around as you're, like, trying to, like, flame it, and you are missed. So it does come back around to me.
 +
 +Speaker A: So I will. The one that's on dock is still clarifying. Poison me. 14 to hit. Yep. Okay.
 +
 +Speaker B: Yeah. So. And then I will need a strength.
 +
 +Speaker A: Reaction roll as you take 13 points of dam.
 +
 +Speaker C: I got 17.
 +
 +Speaker A: 17.
 +
 +Speaker B: Yep.
 +
 +Speaker A: You avoid being poisoned. I will burn fear to activate the one by Oddity. And that is a miss. So back to you guys. What are you guys doing? I move towards Audrey. Okay. I would have thought something. I'm going to Doc. Yeah.
 +
 +Speaker B: All right. So you can run down here. You can get to around here.
 +
 +Speaker A: How hard?
 +
 +Speaker B: And then Cash, give me an or Junior. Actually, no, you would. I would say you. You will be able to. There's enough light up here that you.
 +
 +Speaker A: Would be able to see where Doc is at least.
 +
 +Speaker B: Cocoon with a spider. You see the cocoon wiggling with a little faint golden glow inside of it.
 +
 +Speaker A: Oh, man.
 +
 +Speaker B: And you see him, like, wiggling with a spider sitting on top of him, trying to, like, bite him. And I'd say, Edgar, you. You see.
 +
 +Speaker A: Well, actually, you may not see anything. I think all I saw was Andre's hands going.
 +
 +Speaker B: Yeah. I'd say you see the flames, and then it's dark in here because there's no light.
 +
 +Speaker A: Yeah. I have no way of producing, like.
 +
 +Speaker B: All right, so. So, Edgar or Cash, do you guys want to do an action?
 +
 +Speaker A: I'll try and shoot it. Spider.
 +
 +Speaker B: All right, that would. It will be with disadvantage, but.
 +
 +Speaker A: Yeah. 18 with hope. That hits.
 +
 +Speaker B: All of a sudden, this shadow, actually, you probably wouldn't even see. No. Feel it.
 +
 +Speaker A: Yeah. The spider just goes and curls up.
 +
 +Speaker B: And dies on your chest.
 +
 +Speaker A: 11 points of damage.
 +
 +Speaker B: All right, that was with hope. Yeah. But it is back to you guys. Does Junior want to do something?
 +
 +Speaker E: You're not close enough to affect the spider or anything.
 +
 +Speaker B: Yeah, you can. I'd say you can get.
 +
 +Speaker A: You get.
 +
 +Speaker B: Because you need very close range right yeah. Yeah. Because I'd say the spider is just like basically on top of dot.
 +
 +Speaker E: So. Yeah, I just.
 +
 +Speaker C: I'm gonna come clobbering.
 +
 +Speaker D: Yeah.
 +
 +Speaker B: You can get.
 +
 +Speaker A: A hope.
 +
 +Speaker E: Generally losing experience too.
 +
 +Speaker A: Yeah.
 +
 +Speaker E: The executioner of the gods.
 +
 +Speaker C: Protect the.
 +
 +Speaker A: Leader of the rider.
 +
 +Speaker E: That's Doc.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: He is the power.
 +
 +Speaker C: He's looking a lot more pale right now. It's like 26.
 +
 +Speaker B: We hope. Yeah.
 +
 +Speaker E: 6 is 21 damage.
 +
 +Speaker A: Breaks that severe wound. But it had one HP left this whole time.
 +
 +Speaker B: Really pissed off and wanted the food. Yeah.
 +
 +Speaker A: So you successfully kill that spider that was sitting on top of Doc.
 +
 +Speaker E: I'm gonna get Doc out of it.
 +
 +Speaker A: Yeah. All right.
 +
 +Speaker B: So yeah, so give. Go ahead and give me a strength roll or attack roll.
 +
 +Speaker A: I guess it's the same thing for Junior.
 +
 +Speaker B: And then Doc, if you want you could spend the hope to help.
 +
 +Speaker C: Again.
 +
 +Speaker E: I'll spend the hope to give myself gentle giant experience. Plus two. Still 16 even with Hope.
 +
 +Speaker B: Okay. Yep.
 +
 +Speaker A: That's enough. So yeah.
 +
 +Speaker B: You cut Doc out.
 +
 +Speaker A: Skillfully cut them out. And so Doc is bre. I hate these things.
 +
 +Speaker E: What are these? They're grown spiders.
 +
 +Speaker A: Oh.
 +
 +Speaker B: Why?
 +
 +Speaker C: Usually they're small and they don't cook candy.
 +
 +Speaker A: Can you help me?
 +
 +Speaker D: Now I light up the rail the precipitation. I now that I'm not getting bit kind of focus and I use the. The shorter silver knife. A carry that I started using to cut myself out for anything went crazy. It's just this next time you need to get them all bunched together.
 +
 +Speaker A: First nerve. Let's go find the others. Except for they seem to retreat into the D. Yeah. It's hard to punch them.
 +
 +Speaker E: We probably are there.
 +
 +Speaker B: Yeah. Yeah.
 +
 +Speaker A: Like.
 +
 +Speaker B: Audrey and Edgar. You guys see like you're like in a. Like a very old like sarcophagus room. Like a small catacomb with a. And there is a stairs that lead up and out.
 +
 +Speaker E: Oh, like out back to.
 +
 +Speaker B: Yeah. They'd go like back up into town. So you're. There's probably like someone's either a personal. Someone's personal like catacombs. Or it was like. Or it's a very very old like church catacomb.
 +
 +Speaker D: I mean he wants to search the. The chest.
 +
 +Speaker A: But might be someone. I know.
 +
 +Speaker D: That's true.
 +
 +Speaker A: Probably will also. You guys are thinking right back here. Maybe we'll.
 +
 +Speaker D: We'll come back. Junior might be interested in the jelly.
 +
 +Speaker A: Yeah. Spider jelly. Nothing.
 +
 +Speaker B: Yeah.
 +
 +Speaker D: Probably worth checking out the rescue Kunz.
 +
 +Speaker A: We will actually end it here for tonight. So did we learn something new and important about the warp school that you can buy potion. You can buy a lot of potion. Not really though. Some more on the lady. I think about it.
 +
 +Speaker D: You know that.
 +
 +Speaker C: She'S started becoming like.
 +
 +Speaker A: Or she might be in the original.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: Unless she's taking on aspects of the demon character.
 +
 +Speaker A: That's something now but I would say.
 +
 +Speaker C: The fact that she's taken on aspects of the dream character is important.
 +
 +Speaker A: And she might be. Yeah. And the original. She's old. Yeah.
 +
 +Speaker C: That is important because we didn't know.
 +
 +Speaker A: That about the lady. Yeah.
 +
 +Speaker B: No, it's possible she was one of the original night sisters talking to the trinity that got Mithras in prison.
 +
 +Speaker A: Like that.
 +
 +Speaker B: Way.
 +
 +Speaker A: Pastor, Did we loot a memorable treasure.
 +
 +Speaker D: Spider lakes?
 +
 +Speaker A: Not yet.
 +
 +Speaker D: Some of those were still alive.
 +
 +Speaker E: The people we rescued.
 +
 +Speaker A: Good guy. So no. Or the gray guys. Yeah. Did we overcome a normal monster or.
 +
 +Speaker E: Enemy Killed some spiders?
 +
 +Speaker A: Not yet. I don't think so.
 +
 +Speaker C: We only came ourselves.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: I guess we weren't prepared for such easy creatures after your last battles.
 +
 +Speaker A: Just like what happened.
 +
 +Speaker D: How many times can you roll it?
 +
 +Speaker A: Three.
 +
 +Speaker C: Three times at least.
 +
 +Speaker B: Oh yeah. That dice are freaking balancing out.
 +
 +Speaker C: Yeah.
 +
 +Speaker B: Did we solve a problem without violence?
 +
 +Speaker A: No, I don't think there was a problem. There was a problem we needed to solve.
 +
 +Speaker D: We thought potions.
 +
 +Speaker E: We jumped over the water.
 +
 +Speaker D: We found out Junior is equipped.
 +
 +Speaker C: That's the new and important thing about.
 +
 +Speaker A: I should have thought about that low light highlight that need extra attention.
 +
 +Speaker C: The fact that doc just asked about whether or not he has genitalia. He's just like. Is that what this is called?
 +
 +Speaker A: That's what tongue is. I wonder why I leak. Oh.
 +
 +Speaker C: Or does it?
 +
 +Speaker A: I don't know. I don't know.
 +
 +Speaker C: Maybe he just sweats it out. I don't know.
 +
 +Speaker B: Any new long term goals?
 +
 +Speaker D: I room practice.
 +
 +Speaker B: Oh yeah.
 +
 +Speaker A: So Junior Fernando is stronger.
 +
 +Speaker D: I could see we're learning even base elements down there to like carbon light or fire. It's like, oh, we're just gonna burn all the webs.
 +
 +Speaker A: Let's see. I guess.
 +
 +Speaker B: And then next session. I know Wes has scheduled absence. So do you guys. Do you guys want to play?
 +
 +Speaker A: Yeah. I'm gonna hang on.
 +
 +Speaker C: To do a working night and just chill. But otherwise we play.
 +
 +Speaker A: I'm down to put it would suck.
 +
 +Speaker C: Being without you as a tank though.
 +
 +Speaker A: We'll see how it goes. I think you'll be okay.
 +
 +Speaker E: You always be like, okay, we want to stop.
 +
 +Speaker D: We're that big. We had some big tanky guy.
 +
 +Speaker A: I mean what are we doing down here?
 +
 +Speaker C: That's right. Whose idea was it.
 +
 +Speaker A: When Audrey's gone. I lose, like, quite a bit of damage opportunity just because of your aoe. Like fireball. Yeah. Gone. We're gonna lose a bunch of armor.
 +
 +Speaker C: And you and I are utility.
 +
 +Speaker A: Yep. But we'll see how it plays because.
 +
 +Speaker C: You got a bunch of support boosts and sleep and range. I got some aoe, but it's not particular so far.
 +
 +Speaker A: The guardian class seems to be about one of the strongest classes in this is very strong just because of the tanking and. Yeah. One with a bow for.
 +
 +Speaker D: So you've got range and three guardians.
 +
 +Speaker C: Walking guardians are like, I'm your shield. No, I'm your shield. No, I'm your shield.
 +
 +Speaker E: We're just burning a bunch of stress.
 +
 +Speaker C: Until someone runs out.
 +
 +Speaker A: That person takes two guardians would be really busted, I think. I don't.
 +
 +Speaker B: I mean, you just be more damage, so.
 +
 +Speaker A: Yeah, but it'd be insane. But.
 +
 +Speaker E: I don't know.
 +
 +Speaker B: I think the way Daggerheart plays it would. It would probably still be the same.
 +
 +Speaker D: I think it would balance up because after a while, your enemies would start targeting your. Your DPS characters.
 +
 +Speaker B: Well, then, like.
 +
 +Speaker A: And they're straight down.
 +
 +Speaker B: Yeah. There's direct damage that you can do.
 +
 +Speaker A: Or.
 +
 +Speaker B: I mean, you just stress them out.
 +
 +Speaker C: Stuff like this for, like, especially fighters pulling you away from the tank and eating it, and you're like, I can't.
 +
 +Speaker A: Or that sleep stress.
 +
 +Speaker B: Yeah, that was rough.
 +
 +Speaker C: He started soaking, like, raw hp.
 +
 +Speaker B: Yeah, well, both of them did.
 +
 +Speaker C: Yeah. That's right.
 +
 +Speaker B: Taking damage.
 +
 +Speaker C: All of us were into HP last night.
 +
 +Speaker A: Wow. Yeah.
 +
 +Speaker B: No, so th.
 +
 +Speaker A: This.
 +
 +Speaker B: This was interesting because you can play, like, depending on how you build the encounter. You can be superheroes all the time. Or it's, like, lethal. Like, old school. Oh, I have one. You know, I get hit once and I die. Like, you can play it, like, almost that hard. You can make it that hard on the players and how you build the encounters and what stuff you put into them. All right.
 +
 +Speaker A: We'll plan to play next week, you.
 +
 +Speaker D: Know, so get the. Get the stakes for.
 +
 +Speaker C: What are you gonna be up to next week?
 +
 +Speaker E: I'm actually flying back to Wisconsin to watch the super bowl with my grandma.
 +
 +Speaker C: Oh, that's awesome.
 +
 +Speaker A: Oh, nice.
 +
 +Speaker C: How cool is that? That's gonna be awesome. Haven't seen her in almost a year, so that's awesome.
 +
 +Speaker E: I'm good. She's like, 92.
 +
 +Speaker B: Wow. Yeah.
 +
 +
savacola/campaign_one/session.45.1769963036.txt.gz · Last modified: by rabidbaboon