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savacola:campaign_one:session.47 [2026/02/15 09:34] – created rabidbaboonsavacola:campaign_one:session.47 [2026/02/15 09:35] (current) – rabidbaboon
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 ===== AI Transcribed Audio ===== ===== AI Transcribed Audio =====
 +Speaker A: Hit 4.
 +
 +Speaker B: So for a guy made of bugs, do it splattered all over the cor.
 +
 +Speaker A: You got a partial bug in there. Mostly bugs. Mostly bugs, yeah. All right, let's do our war rolls and see what we got going. 10 with fear 11 with fear.
 +
 +Speaker B: 11 and fear edges.
 +
 +Speaker C: All right, so everyone rolled under 19 of that one.
 +
 +Speaker A: Yep. Okay.
 +
 +Speaker D: We're losing the war, boys.
 +
 +Speaker B: We were sloshed at the party.
 +
 +Speaker A: You still got a party to go to. Yeah.
 +
 +Speaker C: All right, another round.
 +
 +Speaker A: 21 was here. 15 was beer. 17 with hope.
 +
 +Speaker C: All right, another round.
 +
 +Speaker A: 16 would be here.
 +
 +Speaker B: 11. 6 with the batter rolls out of.
 +
 +Speaker A: The way, I think. Yeah.
 +
 +Speaker C: All right.
 +
 +Speaker A: These always roll pretty bad. For some reason, I only voted for here.
 +
 +Speaker C: All right, I just need another full set.
 +
 +Speaker D: I got a crit. Two crit.
 +
 +Speaker B: That's one thing I like about the paradise is it can be a crit on one or it can be a crit on 12. It doesn't make any difference. Yes.
 +
 +Speaker D: I saw the two, and I was like. And then I saw the other two. I was like, oh.
 +
 +Speaker A: Seven with hope. All right, two more rolls.
 +
 +Speaker B: I should not roll.
 +
 +Speaker C: No.
 +
 +Speaker D: 6.
 +
 +Speaker A: There are 10 with fear garbage.
 +
 +Speaker C: And.
 +
 +Speaker A: Then we'll do cash as you roll. Eighteen with hope.
 +
 +Speaker B: You're doing better down there than you thought.
 +
 +Speaker D: Maybe we're not sure what he's doing. I don't know if it's good or bad.
 +
 +Speaker A: Okay, box. Too busy. 11 then railroad.
 +
 +Speaker B: Learn how to make warp stones.
 +
 +Speaker A: It's really cool.
 +
 +Speaker B: You should try it out. Or it could just be new siblings that have been upgraded to the next level.
 +
 +Speaker A: All righty.
 +
 +Speaker C: Junior.
 +
 +Speaker A: You find yourself.
 +
 +Speaker C: Awake in a room with just.
 +
 +Speaker A: That's lit by, like, a single crystal.
 +
 +Speaker C: It's a trunk and a chair in this room, and it has, like, a faint smell of.
 +
 +Speaker A: Home.
 +
 +Speaker D: Okay.
 +
 +Speaker A: Yeah. That's what smells kind of damp.
 +
 +Speaker C: Like a cave.
 +
 +Speaker D: Yeah.
 +
 +Speaker C: And. Yeah. And there's a single wood door. And then on the. On the door.
 +
 +Speaker A: Would junior recognize carousels?
 +
 +Speaker D: I don't think he spent enough time with cash.
 +
 +Speaker C: So. Yeah. So on the door, there's a sideways, like, I don't know, probably about eye head level where you would look through a door. But there's just an hourglass on its side. But there's sand coming out of both directions, and kind of like, that almost looks like it's forming, like, the infinity.
 +
 +Speaker A: Symbol inside as the sand flows around in there.
 +
 +Speaker B: My naked.
 +
 +Speaker A: Sure. It's all my stuff.
 +
 +Speaker C: You are also, like, full healed. All your gear is in, like, repaired and pristine arm, and you are full.
 +
 +Speaker A: Of Hope and no stress.
 +
 +Speaker D: What is this place? I'll get my equipment and put it on and then open the door.
 +
 +Speaker C: Why don't you step out and into like this main room and there's like, you see like several other doors down, like along the hall behind you. Oh, and then in front of you is like two giant braziers. And behind the braziers are, it's like this weird humanoid cat. Four arms, four eyes, got like gorilla arms, but four just like sitting on this. And they're like gold statues about 15 foot tall just sitting on opposite sides.
 +
 +Speaker A: Of this.
 +
 +Speaker C: Set of large double doors. And these double doors also have the same insignia as on. And there's also some like trees that are nicely trimmed, like kind of flank on it I guess on the further away from the doors on the other side of the razors that have like fruit like lemon size, softball size, but.
 +
 +Speaker A: It'S a baseball size.
 +
 +Speaker D: I probably recognize the fruit as the same fruit that my dad gave me before I left. So I pull out the one piece I have and compare it.
 +
 +Speaker A: I'm like, whoa.
 +
 +Speaker D: And then he probably yells, hello?
 +
 +Speaker A: Doc? Edgar?
 +
 +Speaker D: Audrey? Anybody here?
 +
 +Speaker C: Did you hear your voice just like echo like you were like you yelled in a giant cave. But then shortly after just like appearing out of nothing as a little like wood, wooden like golem humanoid creature that's in like a tuxedo.
 +
 +Speaker D: Who are you?
 +
 +Speaker A: What are you? The sway server.
 +
 +Speaker C: And he just like walks through the door.
 +
 +Speaker D: Junior just follows.
 +
 +Speaker A: You push open the doors and then.
 +
 +Speaker C: You come into like this giant like throne room. And then it's divided by.
 +
 +Speaker A: A river.
 +
 +Speaker C: On the other side of the river is the creature that was sitting in the statues. But this is it.
 +
 +Speaker A: Flesh and blood.
 +
 +Speaker C: And his chair that he's just sitting on it, it's like huge, like 20 foot tall cedar chair, blue cushions. And you just see this giant light that he's got. He leans in a little bit and.
 +
 +Speaker A: It'S just watching you across the this large room.
 +
 +Speaker D: Do you know who planted those trees with the fruit?
 +
 +Speaker C: My dad.
 +
 +Speaker D: My PA gave me one.
 +
 +Speaker C: They see the being smiles like massive smile. And kind of in this like sing song voice.
 +
 +Speaker A: Just goes, oh, I planted those.
 +
 +Speaker D: Well, I've never tried one, but I like them. It's really the only thing Mop gave me.
 +
 +Speaker A: Oh, who might your paw be?
 +
 +Speaker D: Cash.
 +
 +Speaker A: Virgil.
 +
 +Speaker D: I only knew him for a couple days.
 +
 +Speaker A: Really. He's grown quite fast.
 +
 +Speaker D: That's what everybody says, but I don't know any better.
 +
 +Speaker A: But that's, that's not a surprise because you're not really a human. What do you mean? He just.
 +
 +Speaker D: What am I? How do you know that?
 +
 +Speaker C: He laughs a lot and kind of like claps his one of his sets of hands a little bit, kind of.
 +
 +Speaker A: And he just goes, oh, well, that's for you to find out.
 +
 +Speaker D: How do I find it out?
 +
 +Speaker A: You'll just have to live.
 +
 +Speaker D: Am I living now or is Edgar going to take me? Is he around here?
 +
 +Speaker C: No, he's.
 +
 +Speaker A: You're probably safe from him.
 +
 +Speaker C: Probably.
 +
 +Speaker B: Maybe you see a ferry boat come down the river.
 +
 +Speaker A: That's actually kind of a good idea. First, what's this place?
 +
 +Speaker D: How do you know who I am?
 +
 +Speaker A: I know everything and nothing. I'm everywhere and nowhere.
 +
 +Speaker D: Well, that doesn't make no sense.
 +
 +Speaker B: Exactly.
 +
 +Speaker D: Makes perfect sense and no sense.
 +
 +Speaker A: You seem a little quicker than your pa.
 +
 +Speaker D: I've never heard that before. So am I. Not my paw?
 +
 +Speaker A: Son, what are you saying?
 +
 +Speaker C: Definitely.
 +
 +Speaker A: Well, how would you define.
 +
 +Speaker C: I don't know.
 +
 +Speaker D: Is my paw human?
 +
 +Speaker A: Yes, for the mostly.
 +
 +Speaker D: But I'm not.
 +
 +Speaker A: Mostly.
 +
 +Speaker D: Who are you?
 +
 +Speaker A: Someone that makes all things go forward to their end.
 +
 +Speaker D: So is this my end?
 +
 +Speaker A: I mean, only if you want to. You could swim in the river and cease to exist. Wouldn't it be your end then? I guess you might meet.
 +
 +Speaker C: Well, no, you'd cease to exist.
 +
 +Speaker A: So you wouldn't even meet Edgar on the ferry.
 +
 +Speaker D: He like, looks at the river. He's like, well, I don't want to do that, man.
 +
 +Speaker A: You're welcome to look at it. You may learn some things.
 +
 +Speaker D: Or you like who my real paw is?
 +
 +Speaker A: Well, I'm pretty sure. Well, Cash certainly created you.
 +
 +Speaker D: But he abandoned me.
 +
 +Speaker A: I suppose I did send you on a mission.
 +
 +Speaker D: Yeah. I need to get back to Doc and Audrey. That's my mission.
 +
 +Speaker C: How do I.
 +
 +Speaker D: Where do I go for that? I see Doc over there.
 +
 +Speaker A: Doc would be in one of the settles. Funny. Oh, he goes, well, first.
 +
 +Speaker C: Why don't.
 +
 +Speaker A: You tell me why did the kid eat his homework?
 +
 +Speaker D: What the heck are you talking about?
 +
 +Speaker C: I don't know.
 +
 +Speaker D: Was he hungry?
 +
 +Speaker A: Unfortunately, his teacher just said it was a piece of cake.
 +
 +Speaker D: Is that a joke?
 +
 +Speaker A: He claps and goes, yes, most delightful, wasn't it? I don't. I don't know.
 +
 +Speaker D: I'm kind of worked up. It doesn't feel appropriate.
 +
 +Speaker A: Well, then how about this one? Why do you call. What do you call cheese that isn't yours?
 +
 +Speaker D: Nacho cheese.
 +
 +Speaker A: And he claps like all four of us. His arms. He goes, oh, excellent. Maybe some of your dad in after all. Did he teach? Has he taught you from our holy book.
 +
 +Speaker D: No, he didn't teach me anything.
 +
 +Speaker C: You may have to have words with him.
 +
 +Speaker A: He is not a good acolyte.
 +
 +Speaker C: Yeah.
 +
 +Speaker D: Will you tell him that I miss him and I want to spend time with him and I'm tired of fighting.
 +
 +Speaker C: Oh, that's your business.
 +
 +Speaker A: I generally don't meddle in relationships. Unless it's funny.
 +
 +Speaker D: Unless it's funny, huh?
 +
 +Speaker A: Yeah. Or interesting.
 +
 +Speaker D: I'm trying to get Nanook to be my pa. He seems like a father figure. Are you, Nanook? You don't seem like Nanook.
 +
 +Speaker A: He just chuckles and goes, nope. Said, yeah, don't have good father values. Inuit people are generally quite well. So how about what building has the most storage?
 +
 +Speaker D: It's gotta be the library or, like some storytelling hut.
 +
 +Speaker A: Yep, it's a library. Have you been to one?
 +
 +Speaker D: No, but Doc and Audrey and Ollie Edgar talk about all the knowledge in the world being in the library, and you can find out anything, even on about other words.
 +
 +Speaker A: Yes. The dark library. Library. Yep. That connects all the libraries everywhere.
 +
 +Speaker D: Yeah, I've never been. It sounds scary.
 +
 +Speaker A: Oh, it's pretty entertaining. I like it when people go there.
 +
 +Speaker D: Do you like when people are scared?
 +
 +Speaker A: Well, sometimes they act funny when they are scared.
 +
 +Speaker D: So as long as it's funny to you, it's okay.
 +
 +Speaker A: Yes, entertainment.
 +
 +Speaker D: It sounds like you're a total bully.
 +
 +Speaker A: No, I disobserve. I could be a bully to you if you would like me to be.
 +
 +Speaker D: No, I don't want you to bully me.
 +
 +Speaker A: How terrible. So you have done well. But what do you have to give me?
 +
 +Speaker C: I don't know.
 +
 +Speaker D: What do you want? What do you lack?
 +
 +Speaker A: That's for you to find out. But you're confusing. No, I'm just punt.
 +
 +Speaker D: Well, you like thumb, right?
 +
 +Speaker A: Thumbs are good. Yes.
 +
 +Speaker D: Some of my favorite puns and thumbs.
 +
 +Speaker A: And bribes and tricks.
 +
 +Speaker D: Bribes and tricks. All right, how about this? Come down closer to me.
 +
 +Speaker C: He just like. See, he leans like all. It's just like all your vision is just filled up with, like, his, like, cat nose. And then like this giant blue squirrely mustache appears on his face.
 +
 +Speaker D: And then he. I mean, it's like this massive head, right? And fortunately, Junior's huge and has also has reach because he's a giant. At least in the mechanic thing. And so he, like, reaches behind Carousel's ear and tries to produce like, some spider and jelly and bread. This was in your ear?
 +
 +Speaker A: You should give me a finesse roll. See how well it goes. See how well you're tricked.
 +
 +Speaker D: Did I spend anything on this?
 +
 +Speaker C: If you have an applicable experience?
 +
 +Speaker D: Not really. Well, I am Cassius son. That's my experience.
 +
 +Speaker B: Better than Executioner?
 +
 +Speaker D: Yeah, Executioner, probably. I'm going to spend it. This is one of the few times I would have a chance to kind.
 +
 +Speaker B: Of connect with my background.
 +
 +Speaker D: So that gives me plus two, which is good because I have a minus one on. 20 with hope that I have reaction.
 +
 +Speaker C: Yeah, we'll say that was an action, but that is an action rule.
 +
 +Speaker D: Get my help back.
 +
 +Speaker A: Yes.
 +
 +Speaker C: And that I should have said the TN was 15, but you successfully.
 +
 +Speaker A: Pull off your trick.
 +
 +Speaker D: Then he takes a bite of the bread and says, you wanna. Or like he pops the whole thing in his mouth and then he's mumbling. He's like, you want me to remake it again? And then he like opens his mouth and it's with the gross stuff on his tongue. That seems pretty childlike, like Junior would probably do. So it's like a whole bit.
 +
 +Speaker A: Yeah. You see Carousel, like collapse. It's like, oh, very good, Very good. Goodbye. And we'll pick up to where. Pick up where, you guys.
 +
 +Speaker B: We watch the Night Sisters wreak havoc at the city.
 +
 +Speaker A: That's true.
 +
 +Speaker C: Yes.
 +
 +Speaker A: Actually.
 +
 +Speaker C: Yes.
 +
 +Speaker A: I guess we'll address that when it's.
 +
 +Speaker C: Yeah, when you sleep again. Or do we want to reckon that? Or do you want to talk to the assassin the previous night before the night of slaughter? We can do it this evening.
 +
 +Speaker A: Yeah, we're gonna be this evening, Fin.
 +
 +Speaker C: All right. Yeah. So we will. Jump a little bit after the.
 +
 +Speaker A: The night of slaughter where you guys assisted the sisters in cleaning out the shadow work population. You arrived at.
 +
 +Speaker C: Frankie's manor in the Citadel district. So, yeah, as you guys are.
 +
 +Speaker B: Approaching.
 +
 +Speaker A: Her place, this where Junior comes back to. The three of you are just walking.
 +
 +Speaker C: Up to Frankie's manor. It's got. It's all like. Most of the architecture in this place is done in the like old Japanese, like, pagoda style, but like that general kind of like design, but it's all like made out of like blue brick and the wood roofs. As you walk up to her. Her house, it has a. It's the. It's like two stories. The general, like, theme and feel of the place is very like tribal and primitive looking, kind of like inky and red. Got an iron fence around the property.
 +
 +Speaker A: And the gates open.
 +
 +Speaker B: And you pop that. That motion on the corner of your eye because that's where Doc was. And all of a sudden you're there. He's like.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: That'S what I probably turn and see.
 +
 +Speaker C: He would cash like in like at.
 +
 +Speaker A: The end of this, this trick, he's.
 +
 +Speaker D: Got half ch bread.
 +
 +Speaker A: Like thanks. Now how about the time for that? Oh.
 +
 +Speaker D: It was the time for that.
 +
 +Speaker A: So we're approaching the manor.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: Okay.
 +
 +Speaker C: Yeah, you just walk through the the front gate basically.
 +
 +Speaker D: What are we doing?
 +
 +Speaker A: Party after killing the assassin.
 +
 +Speaker C: This is breakfast with the party is on the third is the next day.
 +
 +Speaker B: This is right after the night of slaughter.
 +
 +Speaker A: Yeah, after a night of killing a bunch of shadow works or watching the sisters do it. Assisting I guess.
 +
 +Speaker D: Yo going to talk to the shadow.
 +
 +Speaker B: Sisters and their skills are quite impressive.
 +
 +Speaker D: Yeah.
 +
 +Speaker B: I just see them being used on somebody else other than us hopefully.
 +
 +Speaker D: Dude, I'm hungry. I had bad dreams.
 +
 +Speaker A: You know what Burger dreams.
 +
 +Speaker B: I woke up naked in a weird.
 +
 +Speaker D: Paradise garden with the fruit that my dad gave me. And then there was a guy with a mustache and he was a bully.
 +
 +Speaker A: But I man laughed and he let me go. He was kind of a nightmare.
 +
 +Speaker B: He said I'm not human.
 +
 +Speaker A: Human to me. I haven't seen any kind of maybe.
 +
 +Speaker B: Yeah, you might be extra human.
 +
 +Speaker A: Yeah, I'm more human.
 +
 +Speaker D: Like two humans put together.
 +
 +Speaker A: They're just tall. Yeah, stacked.
 +
 +Speaker C: Huh?
 +
 +Speaker A: Dreams are weird that way. What you dream about in nothing tonight? Been up all night. Oh, you got some sleep tonight? Yeah, been up all night. Sisters. Hope we don't kill off those shadow work.
 +
 +Speaker D: That's good.
 +
 +Speaker B: Glad they gave us time to clean up after the sewers.
 +
 +Speaker A: Yeah, that was nice.
 +
 +Speaker B: Bugs and spiders. Do you like spiders?
 +
 +Speaker A: I don't like spiders up at Jellymill.
 +
 +Speaker B: Oh, you definitely wouldn't like these spiders then. I don't like squishing spiders.
 +
 +Speaker D: I feel like they deserve it.
 +
 +Speaker B: Like they're inherently evil or something.
 +
 +Speaker A: The big ones are. Yeah.
 +
 +Speaker B: There was a motherboard people.
 +
 +Speaker A: We blew.
 +
 +Speaker C: Up all over the place.
 +
 +Speaker B: Do you remember that you threw the assassin against the wall and kind of spread him out all over the place like jelly.
 +
 +Speaker A: No. Maybe I sleep anyway.
 +
 +Speaker B: Pretty traumatic.
 +
 +Speaker C: Hard to forget.
 +
 +Speaker D: You know, maybe it was so traumatic.
 +
 +Speaker B: That I don't remember it.
 +
 +Speaker D: Like my brain is protecting me.
 +
 +Speaker B: Could be that's happened to all those survivors that pulled out of cocoons.
 +
 +Speaker A: Maybe I was in a cocoon.
 +
 +Speaker B: I don't remember eating a cocoon. There was a lot of spiders. That's. That's a possibility. Dragging people all over the place.
 +
 +Speaker A: Yeah. Well, I'm glad all.
 +
 +Speaker D: All three of us survived.
 +
 +Speaker A: Yeah, it's close.
 +
 +Speaker B: Look down on a couple of those hits, that's for sure.
 +
 +Speaker A: Let's make some new breakfast.
 +
 +Speaker C: Yeah.
 +
 +Speaker D: Flop jacks.
 +
 +Speaker A: Thanks.
 +
 +Speaker B: I don't See me old bacon.
 +
 +Speaker D: Pile of bacon.
 +
 +Speaker A: Hey, it's a spider, Joe.
 +
 +Speaker B: I wonder if they have any of that here.
 +
 +Speaker A: Probably.
 +
 +Speaker B: No, I have a feeling it's a local delicacy, so, yep, pretty specific. Could become spider jelly.
 +
 +Speaker A: Imported. Knock on the door.
 +
 +Speaker B: Keeping the eyes open as we walk through the gate.
 +
 +Speaker A: You probably need that if there is a problem. Well, better to be wary and the.
 +
 +Speaker B: Possibility of dodging than just dead.
 +
 +Speaker A: Yep.
 +
 +Speaker C: You guys knock on the door that's opened by a butler. This way.
 +
 +Speaker A: This one.
 +
 +Speaker C: Takes you kind of like in a little, like, parlor. And it's like.
 +
 +Speaker A: Can leave your weapons and other equipment here. Okay. Put them down.
 +
 +Speaker C: Let me takes you through into, like, a large, like, dining room. See Frankie sitting at the head of the table, and there's three chairs up by her for you guys. And then the other sisters, Bandit, Boots, Rose, Gambling, and Kraken are all there. And then there's a couple others that you don't recognize sitting there as well.
 +
 +Speaker A: Good morning.
 +
 +Speaker C: Yeah. So, yeah. Frankie greets you guys.
 +
 +Speaker A: Morning, gentlemen. Gestures to the seats. Let's eat and discuss our future. Yep.
 +
 +Speaker D: What's your breakfast?
 +
 +Speaker B: What would you like?
 +
 +Speaker D: Flapjacks and bacon.
 +
 +Speaker A: Let me get that ordered for you. It's pretty nice.
 +
 +Speaker C: Yeah. She just goes. And then she looks at the rest.
 +
 +Speaker A: What would the rest of you like? Anything special?
 +
 +Speaker C: There's already, like, some, like, fruit and kind of stuff on the table already.
 +
 +Speaker B: As quickly she says with the order. Andre, conspiracy. How extensive is the menu?
 +
 +Speaker A: Why don't you ask what you want and we'll see if.
 +
 +Speaker C: We have it.
 +
 +Speaker A: Ask away on just.
 +
 +Speaker D: Dinosaur stakes.
 +
 +Speaker A: Flintstones there.
 +
 +Speaker C: Like, I mean, and you would. You would know, like, you're in a, like, the capital of this territory. Plus, you're like. It's a port city. So I mean, there's. There's likely. Unless it's something, like, very obscure, but, like, generally, like any kind of general food.
 +
 +Speaker B: Some smoked fish, a little bit of bacon, snakes. Got some toast.
 +
 +Speaker A: Rye. You got it.
 +
 +Speaker B: This feels more like a late dinner than early breakfast.
 +
 +Speaker C: Really. You guys were. You guys did, like, turn in early, get a long rest, then before you guys went out at like, three in.
 +
 +Speaker A: The morning, two in the morning. On the table here. I'm fine. All right.
 +
 +Speaker C: He looks over at the butler and he goes.
 +
 +Speaker A: Got all that Nelson. So I guess math. And it just disappears.
 +
 +Speaker C: There's already also some, like, tea and, like, fruit juices on the.
 +
 +Speaker A: Yeah. When I read appetizers, basically.
 +
 +Speaker B: We can't have breakfast when they show up, you know, new show.
 +
 +Speaker C: And then she Goes well let me.
 +
 +Speaker A: Introduce you to our other two sisters. Elder sister Storm. Recognize the name still? Yeah.
 +
 +Speaker C: And then save.
 +
 +Speaker A: These names. Great. Got one.
 +
 +Speaker B: You might not like competition.
 +
 +Speaker C: They both just like politely smile. Yeah. One of them has amber eyes and it's kind of native American Inuit looking. And then the other one has gray eyes and just like kind of.
 +
 +Speaker A: Indian.
 +
 +Speaker C: The amber eyes have light green hair and then the gray eyes has just black hair.
 +
 +Speaker A: Excuse me.
 +
 +Speaker C: But Frankie goes there.
 +
 +Speaker A: They are also.
 +
 +Speaker C: Part of our power base here now.
 +
 +Speaker A: And they have.
 +
 +Speaker C: They will do be.
 +
 +Speaker A: Doing a lot of orchestration and heavy lifting for finishing the coup against the League.
 +
 +Speaker B: But for new hcos.
 +
 +Speaker A: Thank you again for your assistance last night. And especially for the destruction of the assassin. We have.
 +
 +Speaker C: Completed our.
 +
 +Speaker A: Purge of the of the people that we needed to in the city. So we have control. So what's the next.
 +
 +Speaker C: Goes the next. I guess iron at least like mostly gesture says are as. As like as the sisters.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Move is to.
 +
 +Speaker A: Confirm the lady's plans and move.
 +
 +Speaker C: The sisters into place. So when you guys make your move.
 +
 +Speaker A: You'Re able to take control of the army as needed.
 +
 +Speaker B: Does the lady have any known weaknesses?
 +
 +Speaker C: She thinks and then looks over at Storm. And she. Speaks with like a Jamaican accent. And this goes.
 +
 +Speaker A: If she does she has kept them very hidden. She.
 +
 +Speaker C: Is likely or she is. She is the founder of our order. I don't know how human she does it anymore. She likely has is very similar to.
 +
 +Speaker A: What you just killed in the sewers.
 +
 +Speaker C: But possibly likely stronger. And as far as. She does. She is either.
 +
 +Speaker A: She goes and she's related to Orzine somehow or not.
 +
 +Speaker C: Gwyn's Carabinella.
 +
 +Speaker A: Dig that up.
 +
 +Speaker B: Place. I want to go back and ask questions.
 +
 +Speaker C: She's go back there.
 +
 +Speaker A: She's probably likely a former spouse or some sort of relative that we don't of Orzine.
 +
 +Speaker C: Yes.
 +
 +Speaker B: What Even liches were humans or zines Bride.
 +
 +Speaker A: That's true.
 +
 +Speaker B: Even liches were humans.
 +
 +Speaker D: Lich has got to be human.
 +
 +Speaker A: I don't get to be human. Talk to him Death some point figure out what he.
 +
 +Speaker D: I keep trying but he won't throw up.
 +
 +Speaker B: Do we know where the tree is?
 +
 +Speaker A: I think it's in his place. He keeps it close. I think now.
 +
 +Speaker C: Yeah, that's what I think. Kova's totally keeps it close.
 +
 +Speaker A: There. We take out the lady.
 +
 +Speaker B: She was trying to releasing.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: You might have her with the flattery for safety. Constantly moving hard to get powerful, you know. So by taking her out we might get the flactery. It could be in the belly of that gator.
 +
 +Speaker A: Yep.
 +
 +Speaker C: Sorry.
 +
 +Speaker A: It was in his way. Either the gator he just keeps it next to him. That's the same colors.
 +
 +Speaker B: Great big albino thing.
 +
 +Speaker A: Hanger doesn't know about the gator. That was John.
 +
 +Speaker B: That's Jeff made the swim. It was Doc that didn't pick the.
 +
 +Speaker A: Swim Doc almost done.
 +
 +Speaker C: Yeah.
 +
 +Speaker B: No that was not it.
 +
 +Speaker A: He has to meet you or is being at some point take care of them.
 +
 +Speaker B: Tell you what I know about previous encounters. All in all he seemed like a nice guy.
 +
 +Speaker C: That's where I think storm would go.
 +
 +Speaker D: I see.
 +
 +Speaker A: Let's do the what some of our ancient Thomas.
 +
 +Speaker C: Seeing that he was a very.
 +
 +Speaker A: He was a charmer.
 +
 +Speaker B: Not afraid to give gaps if you were tougher. Someone in for a visit?
 +
 +Speaker C: Yeah.
 +
 +Speaker A: So you guys do know where he is. You guys know where he lives, huh?
 +
 +Speaker C: Yeah.
 +
 +Speaker B: That was a dark and stormy night.
 +
 +Speaker A: Sounds like Andre's been there.
 +
 +Speaker C: Like Frankie would speak up at that point in she.
 +
 +Speaker A: Keep that to yourselves.
 +
 +Speaker C: I don't need that.
 +
 +Speaker A: Oh it's getting out to the lady though.
 +
 +Speaker C: You have put quite the damper on the obelisk cracking.
 +
 +Speaker A: So that's good.
 +
 +Speaker B: I think I still have the burger.
 +
 +Speaker C: Yeah. Yeah you would.
 +
 +Speaker A: Actually.
 +
 +Speaker C: I guess it's up to you.
 +
 +Speaker A: If you send it. Well no.
 +
 +Speaker B: It's a mechanical bird.
 +
 +Speaker A: Yeah but we'd feed them to send them books.
 +
 +Speaker B: Oh yeah.
 +
 +Speaker C: I don't think you guys have done that since pre library.
 +
 +Speaker A: No.
 +
 +Speaker B: You're getting the last book of the Dove and the Desperado.
 +
 +Speaker A: Hadn't been written yet.
 +
 +Speaker B: Which is why we stole it from the library.
 +
 +Speaker A: Yeah. We were standing on the Susan drone tunnel thing Old man's foot. At least Jock was. Yeah.
 +
 +Speaker B: And then Jack's like nope. Learn something new.
 +
 +Speaker A: You don't get the last Think it's the cliffhanger is he never to finish Gets canceled. John made him a villain.
 +
 +Speaker B: What drove you to the dark side?
 +
 +Speaker A: You finished this book.
 +
 +Speaker B: It's like Song of Ice and Fire. It's gotta finish something. That secret stays buried until it's needed for sure.
 +
 +Speaker A: Keeps on secret. What about Scrappy?
 +
 +Speaker C: So we know of him. He's been supplying. He's harnessed lightning somehow. So he's been supplying just like he said. He's made like guns or weapons that can shoot lightning Been sending those troops have been getting or he's been equipping troops and have been getting sent towards Grimwater for this major offense offensive that is planned to take place in a month.
 +
 +Speaker A: On the first of the new year.
 +
 +Speaker C: Ending. Also has Crafted.
 +
 +Speaker A: Massive mechanical and flesh creatures that also are able to shoot.
 +
 +Speaker B: This lightning so the date right now how we match out first in the year is that like a month away Two weeks away.
 +
 +Speaker C: It's a month away almost it's like a month minus one day. It's the second of the last month.
 +
 +Speaker A: Of the year or right now.
 +
 +Speaker B: Andre's playing around with grimy defend home.
 +
 +Speaker A: After.
 +
 +Speaker B: The lady first the priorities lady first.
 +
 +Speaker A: Action some not close so yeah both dangerous. They're both thankful lady. Whatever's coming.
 +
 +Speaker B: With that information of the front being pushed that would definitely help to get that to Jacques.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: And yeah Frankie's Paul says like the the lady is the is leading assault.
 +
 +Speaker A: So yeah def they take the lady out first. If you take the person leaving the assault might mess him up what new.
 +
 +Speaker B: Weapons might chalk have been invented by then Find out.
 +
 +Speaker A: Yeah Elder right mortar I was wait till the right and lightning going on it's going to be the show Screaming purple yeah screaming purple and lightning coming across.
 +
 +Speaker C: Yeah Frank is a says that yeah the the lady is gonna lead that offense that's building up that launches in a month. My suggested like I would suggest you guys gather what other whatever allies and arms you can bring to.
 +
 +Speaker A: Primridge.
 +
 +Speaker C: Her on the field. I don't know if salting her in her camp she will have loyal sisters.
 +
 +Speaker A: With her so I don't know but.
 +
 +Speaker C: In the chaos of the fight. And whether you kill her if you want to go after her directly before the assault happens that won't stop the assault either.
 +
 +Speaker A: Another general yeah. They just have to get word to Jack and every else we can analyze.
 +
 +Speaker C: Him she's like and that will also give us time.
 +
 +Speaker A: That will give us.
 +
 +Speaker C: The time to get our sisters in.
 +
 +Speaker A: Place to.
 +
 +Speaker C: Take out the leaders we.
 +
 +Speaker B: Need to what's the quickest way back to Graves Landing Train somewhere. See from where we're at the train would probably have to go north. I don't think that's spurred to.
 +
 +Speaker A: Yeah there's I'm just trying to figure.
 +
 +Speaker B: Out how best way to get back yeah to prepare.
 +
 +Speaker D: Where'S the radio Salting.
 +
 +Speaker B: Peak or Green Water. It's the the territory that we started out in okay so they're probably going after the yes west.
 +
 +Speaker C: Yeah for that. Yeah so right here is they're building up in ride tails and warps or they're building up in this area for and this is like a mountain or just because it's actually not there. I'll use the subject map so you.
 +
 +Speaker A: Can do it easier to see the.
 +
 +Speaker C: Lay of the land. Yeah. So there's a major build up once it.
 +
 +Speaker A: There it goes.
 +
 +Speaker C: Major buildup of forces here that are in this area that are going to push and try and break that. They break this four. This is basically like the front line or the last. The back line of the front line. The grave cliff here. And that's at 4. And there's like. There's a couple thousand. There's a couple hundred. Several hundred soldiers and some fell riders there that are trying to hold this line. But with the buildup that seems like that they'll break through. From there will be a quick march.
 +
 +Speaker A: With the railroad using railroad and stuff.
 +
 +Speaker C: To get up to the capitol and then actually spreading the church itself, which I don't think you guys are too concerned with.
 +
 +Speaker A: The church.
 +
 +Speaker C: There are also a lot of people along these.
 +
 +Speaker A: These are all.
 +
 +Speaker C: Major towns along the coast here.
 +
 +Speaker A: They're now warning he had allies from the hook to help. I think they monster.
 +
 +Speaker B: There's like the enemy of my enemy is my friend. Do you trust your enemy?
 +
 +Speaker A: Yeah.
 +
 +Speaker C: So yeah, that's what. You guys are way down essentially down here now.
 +
 +Speaker B: Tail raiders. Those heathens are coming down. They're bound to be helping.
 +
 +Speaker A: No, no, they're. Maybe a month would be less time with Ramsey as well. Maybe they'll get some of the co writers.
 +
 +Speaker B: Yeah, we might be able to. To finish out that aspect. Get the co writer set up. There's that nagging feeling in the back of my head of oh, and we got Dark riders of helping to take.
 +
 +Speaker A: Out the.
 +
 +Speaker B: Method of sim.
 +
 +Speaker C: Yeah. So that's. That's like.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: So Frankie's like, if you guys can get. If you have more allies, you have allies that you can call.
 +
 +Speaker A: You may.
 +
 +Speaker C: Be able to at least convince that.
 +
 +Speaker A: Garrison.
 +
 +Speaker C: There to follow your lead instead.
 +
 +Speaker A: Of the Trinity's lead. Start getting some contact.
 +
 +Speaker C: Some of our assets in these other.
 +
 +Speaker A: Areas and they start moving them into places within the fortress of light.
 +
 +Speaker C: You guys make a move on that.
 +
 +Speaker A: We'Ll have some people there.
 +
 +Speaker B: Now. Dr. Has pretty much done all the legwork on that. But we would know Randy's. We don't know because he's been pulled out of the tile stream.
 +
 +Speaker A: Right.
 +
 +Speaker C: Which would mean you and you probably had. That you would have had that contact with you and Junior would realize that like that piece I guess would fall on you guys. That you guys know you need to like.
 +
 +Speaker A: Rally the pill.
 +
 +Speaker C: Right? Yes. Get whatever friendly pell riders you can.
 +
 +Speaker D: We're still waiting for the champion to step up.
 +
 +Speaker C: Yeah. Essentially. So Ramses went To go check at the fortress to see and she'll be. She's back in like three weeks roughly.
 +
 +Speaker A: Back at Green Plane. Brave landing.
 +
 +Speaker C: Yeah, she will be.
 +
 +Speaker A: There's no enough time to go all.
 +
 +Speaker B: The way to Braves Landing and then all the way back to the.
 +
 +Speaker D: How do we send words for our allies?
 +
 +Speaker A: Do we even have it here? I'm gotten enough. And hopefully pal riders.
 +
 +Speaker B: You want to freak out the other pal riders. The hounds are coming.
 +
 +Speaker A: Got all those hounds. Oh, yeah. They. You know what, man? Jock and oh, it is inventive. And anybody else that originally if you're.
 +
 +Speaker B: To mobilize them, they might just wanted to come here. Now there's no telling them what's rewarding your. Your paws raised down in the mines.
 +
 +Speaker A: Or he's just sucking on morp stuff.
 +
 +Speaker B: He could be doing that too.
 +
 +Speaker D: Only the dice can tell.
 +
 +Speaker A: Yeah. No.
 +
 +Speaker B: Your siblings might have carved a nice tunnel from there to wherever we need to go. Ladies coming on that. Tempted to go to the mountain?
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Oh, up here where the Mithras is. If anything, to the library.
 +
 +Speaker A: The wood. Yeah. What do we need?
 +
 +Speaker B: Well, as far as filling in information, he probably has contacts that could.
 +
 +Speaker A: We only have a month.
 +
 +Speaker B: And that's just it. I'm trying to think of last time a year later or something.
 +
 +Speaker A: Right. Wasn't weird.
 +
 +Speaker C: It was like. It was only like a week. I think is what we decided.
 +
 +Speaker A: Yeah. If we go in the library, we could get lost.
 +
 +Speaker C: Yeah.
 +
 +Speaker B: Not to go in, but to talk to the librarian.
 +
 +Speaker C: There's Anton. Yeah.
 +
 +Speaker A: Oh, okay.
 +
 +Speaker C: Yeah, there's Anton. And the brains are up there. E.
 +
 +Speaker A: That.
 +
 +Speaker C: They're all up in the fortress of light and hiding. Anton. The basement of the library.
 +
 +Speaker B: Floating AI.
 +
 +Speaker A: It'S just bed.
 +
 +Speaker D: We need to split up. Surrounded as police troops.
 +
 +Speaker A: I mean, I could get word to Graves Landing somehow.
 +
 +Speaker C: Frankie goes we.
 +
 +Speaker A: If you don't mind traveling by blood portal. I already did that once. Don't bother me that bad. Yeah, that's gross. I didn't even really know what was happening.
 +
 +Speaker C: Region.
 +
 +Speaker A: Get you. Put you in rattle city. Oh, that's close. I get that close. City woods right up there. Yeah.
 +
 +Speaker B: Because we traveled through that.
 +
 +Speaker C: Yeah.
 +
 +Speaker B: First.
 +
 +Speaker A: So we can get you there. Okay.
 +
 +Speaker B: And then talons down. I think if we get to Ollie, she's got that communication set up with to get to Jock. That might be our. Our quickest way. And we can get Junior some more spider jelly.
 +
 +Speaker D: So rattles in tonight.
 +
 +Speaker A: More.
 +
 +Speaker B: So be a Portland. Two two and a half days of hard ride on Italian.
 +
 +Speaker A: You go.
 +
 +Speaker C: Yeah. It's Basic directly a direct line from Rattles City to Night Wars. About 500 miles.
 +
 +Speaker B: Yeah.
 +
 +Speaker D: We still have like another week or.
 +
 +Speaker A: Two.
 +
 +Speaker B: For a horse. You're pushing for 20 miles a day. For talent, I think they do twice that.
 +
 +Speaker A: They do 40.
 +
 +Speaker C: 40. You could. And you could also as far as speed of travel. You arrive at Rattle City, you could take express to Phantom and then it's only 60 miles to Braves from Phantom Bank.
 +
 +Speaker A: Yeah, there you go.
 +
 +Speaker C: So you could travel and that's like that. They have the express train which is like 30 miles. 30 miles an hour. So it covers like.
 +
 +Speaker A: Oh, yeah.
 +
 +Speaker C: And it doesn't stop. It just Travels through the 24.
 +
 +Speaker A: 7.
 +
 +Speaker C: Yeah, yeah. So the express train does. Covers 720 miles a day. The regular train does 360 miles.
 +
 +Speaker A: We split. But I didn't conquer the.
 +
 +Speaker B: Oh, there's that one sister that was still in Rattle City. Well, that was where she was headed.
 +
 +Speaker A: Yes.
 +
 +Speaker C: I would. The Lila will be a problem. Just make contact with her.
 +
 +Speaker A: That is a train.
 +
 +Speaker C: We'll send Crack in with you.
 +
 +Speaker B: Yeah. Portal tyranno city.
 +
 +Speaker A: Where all ideally would be go the rally before we head to obviously Nightmore and Brave Lyn Ring.
 +
 +Speaker B: Well, that's where our resources are at.
 +
 +Speaker A: But then we want to go.
 +
 +Speaker D: Are you heading south to like getting.
 +
 +Speaker A: A note and.
 +
 +Speaker B: I can communicate at range with him.
 +
 +Speaker A: Okay. Yeah.
 +
 +Speaker C: They say Audrey can. I could call the War Dogs now and they'd be on their way. Yeah, it's all 250 of them.
 +
 +Speaker A: So we're good with the word dogs. Yeah.
 +
 +Speaker D: It's the tail riders.
 +
 +Speaker B: We could try to rally.
 +
 +Speaker A: We have to wait for. Ramsey's on that. Or you guys go up there, what, a week or so?
 +
 +Speaker C: Two weeks. She'll be back in Bridge Landing.
 +
 +Speaker B: So she's still.
 +
 +Speaker C: She's still in the Fortress of Light.
 +
 +Speaker A: Yeah, she's up.
 +
 +Speaker B: We could try and catch her there.
 +
 +Speaker A: That's true. What if. Andre the Librarian.
 +
 +Speaker C: Yeah. And Anton.
 +
 +Speaker B: Anton. My brain got as far as.
 +
 +Speaker C: Hey.
 +
 +Speaker B: And bring Ramses up to speed. So probably split into two, you know.
 +
 +Speaker A: If you need to. But it sounds like an brilliant sign.
 +
 +Speaker D: So we just like go to Rattle.
 +
 +Speaker A: City and then Grave Landing and Nightmare and then we're filming it.
 +
 +Speaker B: The Rattle City split so we can get to Anton and Ramses.
 +
 +Speaker A: We have a week to get there.
 +
 +Speaker B: And then down to Braves Landing because I don't know, Jacques may have come up with hover technology.
 +
 +Speaker A: I don't know what jock or portal.
 +
 +Speaker B: Technology costs because logistically moving that much, it might take a full month to.
 +
 +Speaker A: Get Whatever jockets made moving people take.
 +
 +Speaker D: What do you just invented my boy.
 +
 +Speaker A: I heard a cold food all this home.
 +
 +Speaker D: Thanks, Jacques.
 +
 +Speaker A: It's nice.
 +
 +Speaker D: It really doesn't help the war though.
 +
 +Speaker A: Screams really loud as it runs.
 +
 +Speaker C: You guys do it Boxer that way.
 +
 +Speaker B: If he got information from the elders that came up from the nuch, he might know the war machines and already be working on an EMP or something.
 +
 +Speaker A: That would disable them. Yeah.
 +
 +Speaker C: That elder is five days out from.
 +
 +Speaker A: Arriving to bridge landing.
 +
 +Speaker C: He arrives at the 9th of this month.
 +
 +Speaker A: Oh, wow. So you guys will probably beat him there. Something's coming up.
 +
 +Speaker B: Sorry. When you're manhandled by a dragonfly, you can lose all track of time.
 +
 +Speaker A: Yeah, I don't.
 +
 +Speaker D: Let's just go to Rattle city and then start from.
 +
 +Speaker B: Go from there and see what happens then we want to go there it is. Well, that.
 +
 +Speaker A: That would be a good break point.
 +
 +Speaker B: That's right between.
 +
 +Speaker D: We can grab Delilah and then we.
 +
 +Speaker B: Can decide if we're gonna east western south.
 +
 +Speaker D: Yeah. And tonight more or had to the church.
 +
 +Speaker B: Basically. We might end up kicking off the trinity reduce earlier than than planned if we want to try and use pell riders on that offensive.
 +
 +Speaker C: And I guess Frankie would go out of it.
 +
 +Speaker A: She's like sounds like you have guys have a contact that you should definitely.
 +
 +Speaker C: Catch up with with Ramses.
 +
 +Speaker A: Oh, yeah.
 +
 +Speaker B: And that's where I'm thinking we split. So one updates Ranzy's for the current situation there. The other one goes to Ditemoor Braves landing.
 +
 +Speaker A: You guys could go to the church because you're in Mithras. I have some cool heretic Mithras, but.
 +
 +Speaker B: It'S better than no Mithras.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: Hopefully the champion shows up.
 +
 +Speaker B: With a ring.
 +
 +Speaker D: Maybe Ramsey's gonna find the champion.
 +
 +Speaker C: Ramses may be the champion.
 +
 +Speaker A: You guys haven't met Mirin yet since your change.
 +
 +Speaker B: She won't remember the champion that she has met.
 +
 +Speaker A: Going to night where we're getting all year.
 +
 +Speaker B: Once we get to grade, they can have that communication link.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Between Breeze and Nightmore.
 +
 +Speaker C: Yeah. There's a telegraph. Yeah.
 +
 +Speaker A: That you guys would have built.
 +
 +Speaker B: And the spur is up what, 30% done.
 +
 +Speaker A: Maybe going backwards.
 +
 +Speaker C: No, it makes. It's made progress. So let's see. The railroad to Phantom Victor brave land is 22% complete. So that would actually potentially that would cut some travel time down from there. Because you could take the railroad for 20, 20% of the way a little bit and then meet your towns. That would give the hounds time to get there.
 +
 +Speaker A: Yeah. You like to teleport on the hounds somewhere like, hey, we're way over here.
 +
 +Speaker C: Then Rattlesteady to Night more is only 13%.
 +
 +Speaker A: Oh.
 +
 +Speaker B: Braves to Nightmoor.
 +
 +Speaker C: Oh. And Braves and Nightmares only 14% which I guess you guys would be like building from both directions. So yeah, it's only 14% completed. And then Braves to Black.
 +
 +Speaker A: The black gold yucks were factory is 36%. So yeah.
 +
 +Speaker B: Ramsay Champion. I hate to split the party, but.
 +
 +Speaker A: Well, why don't.
 +
 +Speaker D: What if we just. Whatever the fastest route to Nightmore is send messages from there and then from.
 +
 +Speaker A: Nightmore head to the character.
 +
 +Speaker B: Well, let's see.
 +
 +Speaker A: That's the.
 +
 +Speaker B: The juggles. The time it takes to go from Battle City to Braves Landing. But if you don't go to Brave.
 +
 +Speaker D: Landing, you just go to Nightmore versus.
 +
 +Speaker B: Rattle City, the Night nightmare. It might be quicker because of the railroad to get to Brave's Landing than the night one.
 +
 +Speaker C: Those. Actually I won't get into double all of them because you guys have traveled like two weeks. We've only been doing a roll session.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: So they would actually be a lot closer to being done.
 +
 +Speaker B: Because you're looking at two and a half, three days by helm for Battle City to Nightmore. The express, you might be able to get to Graves Landing too. But then Bridge Landing is further from the church, right?
 +
 +Speaker A: True.
 +
 +Speaker B: And that's where the split would.
 +
 +Speaker A: If we can.
 +
 +Speaker D: But if so, if we're at Nightmore already, then we save a little time. If it's basically equidistant or equal travel time. We save the time heading from Nightmoor.
 +
 +Speaker B: To the church rather than bridge landing of church. That's still 601 depending on how much.
 +
 +Speaker D: Let's just do one.
 +
 +Speaker A: Who cares.
 +
 +Speaker B: Yeah. But as far as splitting around the city, one going to the church and one going either south or the rail.
 +
 +Speaker A: I don't see that doesn't sound coming as both part of the new at them.
 +
 +Speaker D: I get the internal logic.
 +
 +Speaker A: Yeah. But I. I guess I don't think.
 +
 +Speaker D: It'S that time sensitive that we split the party.
 +
 +Speaker C: No. We can get up there and then I get what I guess. And then it would make sense for Audrey to go to the fortress if you want. If he doesn't want to split and then you guys to go back to Braves. Yeah. Like that's how I would see. You guys would split.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: And then Audrey could also hit up the library and you. I. I was. If you wanted to, you could work on a project for teleportation up there because you do have all that root knowledge. Now.
 +
 +Speaker A: Okay.
 +
 +Speaker C: And you're talking. You have a librarian that's old there and you have the brains.
 +
 +Speaker A: You want to do that? I think that might be the let's do it work.
 +
 +Speaker B: For me, the time logistics of moving everything is what's in my brain. It might be a month, but it might take you a full month to get anything anywhere. But it'll be a value. Yeah.
 +
 +Speaker A: Takes good luck to do.
 +
 +Speaker B: Unless cash actually did like a bullet train from the mine.
 +
 +Speaker A: They have to fight cash. Who knows what he's gonna tell me.
 +
 +Speaker D: Yeah, I'm a little nervous about it.
 +
 +Speaker B: Hammer is getting to you in the dark tower. All of a sudden you're just portaling through.
 +
 +Speaker A: That's true. He does have the hammer. All right.
 +
 +Speaker C: Yeah. So I guess.
 +
 +Speaker B: Oh, it's me get hit.
 +
 +Speaker A: Yeah. He's down in the shadows by himself man talking to himself in the dark with this hammer that keeps talking to him.
 +
 +Speaker B: The equivalent of Dolan and precious cash. And get hit.
 +
 +Speaker A: He's dark. So the soul's level. Stone the guy down the go insane. Where are we going to meet?
 +
 +Speaker D: Back up the sport.
 +
 +Speaker A: He might just find you. Yeah. You want a party?
 +
 +Speaker B: I'll give you a party.
 +
 +Speaker A: Bunch of guts. You teleported?
 +
 +Speaker C: No aunt like going on.
 +
 +Speaker D: Wow.
 +
 +Speaker C: You guys like you because every like you've been all discussing all this too with the. With the Night Sisters all there too. Frankie does like mentioned that four of this four sisters will be going with you.
 +
 +Speaker B: How do the sisters communicate over long distances? Do they use like a scrying bowl or are they blood bowl. Are they bound to the current technologies and it's like telegraph and she.
 +
 +Speaker C: Yeah. He's like.
 +
 +Speaker A: We have our.
 +
 +Speaker C: We have a blood portal network. So strategic spots usually in each territory. Sometimes a couple spots and then yeah, we send missives from those locations too.
 +
 +Speaker A: Where.
 +
 +Speaker C: All of us. We operate quite independently for the most part.
 +
 +Speaker A: We have our.
 +
 +Speaker C: We had our stated goal of let or zine out and perfect the human to monster transformation magic.
 +
 +Speaker A: That's what we've been and of course our smuggling and trafficking where resources and.
 +
 +Speaker C: In our spy network.
 +
 +Speaker B: Do you have any portals in groundwater other than the. The mountain fortress that we.
 +
 +Speaker A: Landed in? We have.
 +
 +Speaker C: We do have one in the capital.
 +
 +Speaker A: But that's not super helpful our time.
 +
 +Speaker C: But no. The closest one we have to the church is in Rattle City because that's kind of just kind of a in between and nobody like there's.
 +
 +Speaker B: It's a pass through Grimwater is kind of a backwater anyway.
 +
 +Speaker C: She's like yeah, Grimwater's pretty much just the the east coast of Grimwater is the only thing that's of any relevance.
 +
 +Speaker A: The west is mostly nothing Dust devils.
 +
 +Speaker B: Are a trick you don't want to get caught in a dust devil no tell them where you'll come out.
 +
 +Speaker C: So yeah yeah we have we can go to capitals and then we have.
 +
 +Speaker B: The surprising night there wasn't one in.
 +
 +Speaker A: Phantom bank.
 +
 +Speaker C: Just say it's not.
 +
 +Speaker B: Strategic.
 +
 +Speaker A: Enough it's too far from that's like.
 +
 +Speaker C: The only it's on the west coast there ain't nothing really over there. Mostly used it we don't. And we generally sit on rail lines.
 +
 +Speaker A: So Rattle City was sufficient to get.
 +
 +Speaker C: To Phantom fast enough.
 +
 +Speaker A: Because we move.
 +
 +Speaker C: We move good so it's easily to.
 +
 +Speaker A: Where lots of people are.
 +
 +Speaker B: So yeah.
 +
 +Speaker A: I'll go to the.
 +
 +Speaker B: Church and then.
 +
 +Speaker A: Go to see what happens yeah I.
 +
 +Speaker B: Don'T know if nightmare will be faster or Brave's landing. I'll try and have Helen shadow.
 +
 +Speaker C: Frankie goes Boots Will and Bandit will go with the. And they're all and mostly because well to help keep you safe but also.
 +
 +Speaker A: Too.
 +
 +Speaker C: We'Re curious about. There's all right I guess Boots and Bandit both so we're we're scholars too so.
 +
 +Speaker A: Learning some.
 +
 +Speaker C: And then Walto make like contact with.
 +
 +Speaker A: Delilah so she either converts her dies.
 +
 +Speaker C: And then he goes then we'll send oh I guess we'll crack and we'll.
 +
 +Speaker A: Depart after this breakfast we go make.
 +
 +Speaker C: Sure actually yeah best revisit and we.
 +
 +Speaker B: Got the party tonight that's tomorrow Tomorrow.
 +
 +Speaker C: Is the gala to recognize you guys.
 +
 +Speaker D: As.
 +
 +Speaker A: Heroes you ready to be recognized.
 +
 +Speaker B: Or do you want to check out.
 +
 +Speaker A: Before those past life man.
 +
 +Speaker B: So after the gala then we'll take the the.
 +
 +Speaker A: Blood Foil.
 +
 +Speaker B: Is there a hotel we're.
 +
 +Speaker A: Already staying at home well when we.
 +
 +Speaker B: Get to Rattle City place a crash and then the next morning catch a.
 +
 +Speaker C: Train you could stay where.
 +
 +Speaker A: You guys met in the.
 +
 +Speaker C: Audrey was nowhere upset swinging fists the luxury one that's got to fight that.
 +
 +Speaker B: Has good memories about.
 +
 +Speaker A: That place I'm sure you had a good fight there I did I have.
 +
 +Speaker B: A lot of good things there.
 +
 +Speaker A: You.
 +
 +Speaker B: Might even find a goat I go you don't think the goat survived on.
 +
 +Speaker A: Its own but yeah let's get next day special.
 +
 +Speaker C: So yeah then Frankie's like and then Rose and Kraken will go with Edgar.
 +
 +Speaker A: And Junior to make contact with you guys in Braves Land and start checking out Nightborne and Braves.
 +
 +Speaker B: Yeah depending on which direction you want to go Ollie can be an excellent resource jock is going to be an excellent resource. You can't go wrong.
 +
 +Speaker A: We need all the improvement.
 +
 +Speaker B: Yeah there's all those bones underneath nightmare just cinema as a wave of train.
 +
 +Speaker A: Carry on.
 +
 +Speaker C: So I guess you probably will miss.
 +
 +Speaker A: If you hopefully you get here your.
 +
 +Speaker C: Portal magic down properly.
 +
 +Speaker A: It's gonna be end game. All these portals will open.
 +
 +Speaker C: Dr.
 +
 +Speaker A: Strange. All these skeletons. Yeah skeletons I didn't even think about.
 +
 +Speaker C: That's.
 +
 +Speaker A: That's true of reality yet or zines old seat of power. And all those skeletons. He has 40. Yeah. He captured all those people. He ate the liver. Warhounds come through another portal.
 +
 +Speaker B: Oh the sheer irony of all the captured people that orzine had come through the portal for revenge.
 +
 +Speaker C: I didn't even think.
 +
 +Speaker A: I really forgot about that.
 +
 +Speaker C: Ollie might need help for that.
 +
 +Speaker A: Was that though.
 +
 +Speaker B: Not really all he was pretty much.
 +
 +Speaker A: One of a timing.
 +
 +Speaker B: We found her in the library.
 +
 +Speaker A: It is still one of the kind that is.
 +
 +Speaker C: Yeah I was gonna say necromancy is just wouldn't exist here. I said I probably probably or zine and then like the lady and it could be the only potential people that.
 +
 +Speaker A: You guys would know of that navi.
 +
 +Speaker B: Has basic bits nothing you'd want to throw that on.
 +
 +Speaker C: Be cannon fodder slash terrified.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Morale busters.
 +
 +Speaker A: Yeah Any temptation all these skeletons just come through.
 +
 +Speaker C: Okay so yeah so then Frankie's like yeah, we'll get.
 +
 +Speaker A: We'll be getting our people in position.
 +
 +Speaker C: If you have any shot of taking or at least convincing or taking the.
 +
 +Speaker A: Garrison with your Mithras.
 +
 +Speaker C: I guess show of force then maybe you guys will be able to just. They will be able to break.
 +
 +Speaker B: Well it's far enough away from the capital that it will probably be somebody that Ramses is familiar with that they've pushed out. At least that's what I'm hoping. In which case it would be easier to convince them and give us a foothold.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: He's like yeah, we do know. She's like we do know.
 +
 +Speaker A: The Grave Cliff. Or.
 +
 +Speaker C: By their last report there's just. There's only two companies of soldiers there. So like 50. 50 fell riders and around 500 soldiers.
 +
 +Speaker A: That was like a week ago.
 +
 +Speaker C: And then they have two squadrons and other windrunners. So 24. But we do know that their lady is trying. To. He's probably gonna hit that place with the Legion.
 +
 +Speaker B: Be good a fight. You always want better odds. Two to one.
 +
 +Speaker A: Yep.
 +
 +Speaker B: Three to one.
 +
 +Speaker C: No powers usually count for four at least. But yes there that will be.
 +
 +Speaker A: She is coming with other than Mega Beak.
 +
 +Speaker B: What sort of Air support.
 +
 +Speaker C: They. They will have fire bats.
 +
 +Speaker B: Okay.
 +
 +Speaker C: Which I don't know if you guys have.
 +
 +Speaker A: No.
 +
 +Speaker C: Well no, you guys did. I think when you guys went all the way up to abandoned gate. I think you guys. Yeah. You guys did get strafe. You did fight some fire bats. Mountain orcs. They're. Yeah, they're like. They're bats that like spitfire like maple and have an orc right on their back. You guys did fight. Yeah. Yeah.
 +
 +Speaker B: I heard you was a curious all that time. I might have been. I never went through the gated abandoned.
 +
 +Speaker C: Oh yeah.
 +
 +Speaker A: That's true.
 +
 +Speaker C: So yeah, you probably did. Yeah, you probably. You probably were. Yes we did. Because you guys like had epic roles.
 +
 +Speaker A: Yeah, we were done.
 +
 +Speaker C: You got through there and smash and grabbed and poured it out. Yeah.
 +
 +Speaker A: That went in very good.
 +
 +Speaker B: So after the Gallo.
 +
 +Speaker A: Yep.
 +
 +Speaker B: We leaned and rattle city night because I don't imagine the gala getting over.
 +
 +Speaker A: I can go bad when you want.
 +
 +Speaker C: She's like. Oh yeah.
 +
 +Speaker A: The. She's like the.
 +
 +Speaker C: The official like I guess medal ceremony or whatever for you guys. Like first thing and then it's dinner party. Once that starts, you guys can disappear.
 +
 +Speaker B: Like Anchor's not gonna disappear. It's a party.
 +
 +Speaker A: You gotta celebrate something. Have a good time sometime.
 +
 +Speaker B: After all we've been through, Cash, Junior's gonna get a chance to try all sorts of new things.
 +
 +Speaker A: Yeah. Cut loose.
 +
 +Speaker B: We'll find out if you can dance.
 +
 +Speaker A: I don't know.
 +
 +Speaker C: I didn't see gambling like Junior.
 +
 +Speaker A: I'll teach her. Yeah, I got you. We can go clothes shopping too. We got a stylish place where you.
 +
 +Speaker C: Guys can find some gala worthy clothes.
 +
 +Speaker D: Okay.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: I guess all the right dusters wouldn't really blend in for a party. It's like.
 +
 +Speaker A: No.
 +
 +Speaker C: And you guys won't be able to have weapons.
 +
 +Speaker A: Oh especially you Junior.
 +
 +Speaker C: You're giant medieval battle ax sticks out a little.
 +
 +Speaker D: Yeah.
 +
 +Speaker B: So after breakfast it's shopping and partying and gone again.
 +
 +Speaker A: Yep.
 +
 +Speaker B: Maybe a nap somewhere in there.
 +
 +Speaker D: Let's live it up.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: This might be the last time of our lives.
 +
 +Speaker A: Could be.
 +
 +Speaker C: Frank.
 +
 +Speaker A: Yes, it certainly could be. Never know.
 +
 +Speaker B: Or it's dangerous. I probably try and find some time to to meet up with Boots and Bandit. Familiarize myself with how they operate. If anything just to get more on. On a name basis.
 +
 +Speaker C: Oh, they're. They're here through the time there would be.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: You intentionally spent time.
 +
 +Speaker B: I know you're gonna try and keep me from killing myself, but.
 +
 +Speaker C: Yeah. So I guess is there.
 +
 +Speaker A: Is Frankie.
 +
 +Speaker C: Yes.
 +
 +Speaker A: Is there anything else we should discuss while we're. Here.
 +
 +Speaker C: And she's like, well, to recap, you guys are gonna travel the rattle. Audrey with Boots and Bandit, are gonna go make contact with this Ramses person and Anton, which is very curious that you have. You have direct access to the head library.
 +
 +Speaker A: Very curious about that.
 +
 +Speaker C: And then. And then she's like. And then Edgar Jr, Rose and Kraken, you guys will head to your base.
 +
 +Speaker A: Of operations at Branch Landing and rally whatever you have there.
 +
 +Speaker C: And then Frankie and who is this Ollie with the skeleton Skeleton army.
 +
 +Speaker A: What is that.
 +
 +Speaker B: In Nightmoor? Ollie is, I guess, become the caretaker.
 +
 +Speaker A: Man in the tower and met her at the library.
 +
 +Speaker B: Actually helped her escape the library. And her magical knowledge has come in very handy.
 +
 +Speaker A: Oh, that's good. Definitely sounds like someone would be interested in making contact with for sure.
 +
 +Speaker B: Kind of a side note, if I bring up the. Not so much with Frankie, it'd probably be off to the side of. Do we want to share this information as far as, like, the map room, you know, that all it has. Maybe later.
 +
 +Speaker A: Maybe later.
 +
 +Speaker B: And it would be the easiest way to note what's happening there.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: To build up in. We can decide that later.
 +
 +Speaker B: It's just something that I could see coming in.
 +
 +Speaker D: Yeah.
 +
 +Speaker B: Well, that would be after a meeting. As we're making our way through, Audrey has this desire to say, here's all the information.
 +
 +Speaker A: Always good.
 +
 +Speaker C: I was gonna say. I mean, I think the.
 +
 +Speaker A: You're the one that knows him the most at this table right now.
 +
 +Speaker D: Yeah.
 +
 +Speaker C: Okay.
 +
 +Speaker B: I think it's always kind of kept me in check.
 +
 +Speaker C: The. I think Frankie, like, they've been. I think there's been no hesitation or, like, perceived, like, deflection of, like, anything you guys have brought up. She seems very. She's been genuine in all of your conversations so far and direct. Like, this is what we know, so we don't know.
 +
 +Speaker B: Bring up danger when. If you go to Nightmore.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: You might want to show them. Rather than to explain it, because you really have to experience that room.
 +
 +Speaker A: That's for sure.
 +
 +Speaker C: I think Frank would also be super interested in. Yeah, I think she would just straight up ask you. About the warhounds. Like, how is that even possible that you can talk to them and then what are they? She would. I don't think they would know that you guys have warhounds or horror talents. I mean, none of them that are alive would know that.
 +
 +Speaker B: We've. Can't really call it diplomatic relations, but that's pretty close to what it is.
 +
 +Speaker D: With the.
 +
 +Speaker B: The Southern tribe with Those that fall on the note it's the support that they have offered. I know Cash Jr. Wants to go back there and visit again.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: But if you need to get someplace in fact I think I'll plan for that. As far as having you shadowed by talents so that you can meet up.
 +
 +Speaker A: That'd be good.
 +
 +Speaker B: If I remember right Edgar has a way to communicate with himself it's kind of telepathically.
 +
 +Speaker A: Otherwise it's like monster.
 +
 +Speaker C: Our interest.
 +
 +Speaker A: The winds are shifting. I'm more convinced that we are access.
 +
 +Speaker B: Of time with the mercenaries of.
 +
 +Speaker C: More convinced after this meeting that this is.
 +
 +Speaker A: The right decision for us. And if the we are able to.
 +
 +Speaker C: Halt this offensive or straight up break.
 +
 +Speaker A: It and reverse it and take out the lady that should give us the leverage we need to do to fully take over the military and cease the operations. And we can redirect.
 +
 +Speaker C: Redirect the bulk.
 +
 +Speaker A: Of it back to.
 +
 +Speaker C: Into stopping Scrap Beak and then Misty Slob.
 +
 +Speaker A: Misty Slow.
 +
 +Speaker B: Is that another general Misty Slow?
 +
 +Speaker C: No that's the that's the name of the territory.
 +
 +Speaker B: Ah okay.
 +
 +Speaker C: That's actually Monster Control is where Shadow Sweep once in.
 +
 +Speaker B: The damage and that's pretty much where we are now is we're here in Shadow Sweep.
 +
 +Speaker C: Yeah. Which is a territory okay yeah Misty Slows over here is actually took over by monsters. They actually control that as whereas Shadowy Sweep is more it was influenced or puppeted by the assassin but it's main It's a majority mostly human controlled stuff. You take out the influence and get humans back into power.
 +
 +Speaker A: You can shift it.
 +
 +Speaker C: And also yeah then they would also be able to stop help defend Shadow Sun Meadows instead of it being assaulted.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: The warfronts are almost like a ribbon going through it. It's like looking at a river.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Yeah and I'll have to update that.
 +
 +Speaker A: Some big updates here. Yeah we see how bad it's going.
 +
 +Speaker C: This Yeah I need to. I need to do that to update.
 +
 +Speaker A: The we haven't had connection any of that so we all know no information on what's going on. Nope.
 +
 +Speaker B: Say successful mission lose the world.
 +
 +Speaker A: Yeah probably you guess we done go shopping.
 +
 +Speaker B: The kippers are getting cold.
 +
 +Speaker A: Made that microwave now they're stoked. That helps.
 +
 +Speaker C: I think from Frankie's point of view. Yeah.
 +
 +Speaker A: This is.
 +
 +Speaker C: He doesn't have any.
 +
 +Speaker A: Questions. She's like we can deal with Scrap.
 +
 +Speaker C: Beak after.
 +
 +Speaker A: I hope she doesn't I.
 +
 +Speaker C: Hope you have the opportunity to deal with Scrap Beak after.
 +
 +Speaker A: We deal with this offensive.
 +
 +Speaker D: Another thing to add to an on.
 +
 +Speaker B: Right Duster ability to Absorb or reflect. Deflect that. Lightning bolts.
 +
 +Speaker A: Yeah. All the right lightning going up.
 +
 +Speaker B: Bishop room.
 +
 +Speaker C: Yeah. I think also. I think she would too is like. She's. She's like. We're also very interested in your elder. This Elder.
 +
 +Speaker A: Your elder. Right.
 +
 +Speaker C: We don't know anyone else that's.
 +
 +Speaker A: Like.
 +
 +Speaker C: We've only heard of like one other organization that has some availability to do anything with it other than just like mine it.
 +
 +Speaker A: But we have.
 +
 +Speaker C: We haven't seen anything like this like anything remotely close to your guys disappear out of it. Whatever they've made has been very creepy and quite dangerous.
 +
 +Speaker A: Like.
 +
 +Speaker C: Well maybe we'll get one of our.
 +
 +Speaker A: Smiths the trowel with you guys too.
 +
 +Speaker B: Sounds like a corporation jock and cash. Yep. Or it'd be cash and ch.
 +
 +Speaker A: Maybe most of the cash is.
 +
 +Speaker D: So curious about both of them.
 +
 +Speaker A: Yeah. See what kind of brave landing. Been a while. That has been quite a long. It's been a couple weeks. Yeah man. The war's going. We don't know are you might not.
 +
 +Speaker B: Take as long to move it to the front as well.
 +
 +Speaker C: Yeah. I think Frankie would go. Yeah. She's like.
 +
 +Speaker A: We would like to send her our elder artifactor.
 +
 +Speaker C: Moving guys to braves. Sister mustang. You guys are open to sharing.
 +
 +Speaker B: Did she make all the Night Sister weapons?
 +
 +Speaker A: She goes. She hasn't made much in quite a while. But she does too. She continues the tradition of our craftsmanship.
 +
 +Speaker B: We picked up a few weapons earlier the daggers which we have said to Jacques to try and figure out.
 +
 +Speaker A: Sister Mustang will be.
 +
 +Speaker C: Hey.
 +
 +Speaker A: We'll remove the.
 +
 +Speaker C: Disable the word on.
 +
 +Speaker A: It if you want to use them or you can return them or indifferent in that point.
 +
 +Speaker B: We've already done it and it may have had ramifications.
 +
 +Speaker A: I don't know.
 +
 +Speaker C: We've seen Edgar wield one of our maid staffs which is surprising.
 +
 +Speaker A: But.
 +
 +Speaker C: Shouldn'T be surprised. You guys are all very much not normal.
 +
 +Speaker B: But little ambling goes a long way.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: I think with. With that.
 +
 +Speaker A: Yeah. Let's see.
 +
 +Speaker C: You guys have anything else. Need to discuss?
 +
 +Speaker B: Not that I can take it. We've got plans. Once we get the information of that plans we'll be able to.
 +
 +Speaker A: To go from there.
 +
 +Speaker B: I know Ramses will probably have the most current information but what do they know about the Night Sisters and their history and lore with Mithras and the chains and.
 +
 +Speaker A: And all that. She.
 +
 +Speaker C: Oh yeah. I guess. If you bind me.
 +
 +Speaker A: So she's like. She's like.
 +
 +Speaker C: Well maybe Mustang will know something. He said that.
 +
 +Speaker A: This is the first.
 +
 +Speaker C: Time hearing of Any findings. So they didn't tell me. Well, she's like, what we know. Mithras is real, is an actual creature.
 +
 +Speaker B: And if they touch the. The pillar.
 +
 +Speaker C: Yeah, yeah, they know.
 +
 +Speaker B: Then they would have.
 +
 +Speaker C: She goes, I want to see one of our archivists. If that information exists, We have a way we know how they were constructed.
 +
 +Speaker B: Because I have a feeling that's going to end up being something important.
 +
 +Speaker A: She would have agreed after speaking with Mithras themselves.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: So I.
 +
 +Speaker C: She's like, yes, I will contact.
 +
 +Speaker A: Archivist.
 +
 +Speaker C: To have them look into this. This is unknown to me.
 +
 +Speaker B: Answer his champions probably going, they need to know that information then in the future.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: If only we knew who he was.
 +
 +Speaker A: If only.
 +
 +Speaker D: I hope they reveal themselves soon.
 +
 +Speaker A: Maybe it's friendly. Wait.
 +
 +Speaker C: So. Yeah, that's probably conversation. Probably went. Probably almost till like, noon.
 +
 +Speaker B: More kippers.
 +
 +Speaker C: Honestly, it probably would. You guys would probably.
 +
 +Speaker A: She's like, oh, time for lunch.
 +
 +Speaker C: Yeah. You guys probably all this discussion.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: I would easily go into lunchtime, so.
 +
 +Speaker A: Like some ongoing beef stop. Get some Chinese.
 +
 +Speaker B: Noodles.
 +
 +Speaker C: They get out the equivalent. Sure.
 +
 +Speaker A: Bacon burger, please.
 +
 +Speaker B: Gotta have fries.
 +
 +Speaker A: Yeah. Always the fries.
 +
 +Speaker C: Yeah, I think so. After. Yeah. You're. You're meeting and swapping us stories and forging future plans. It ends up being like, after the one.
 +
 +Speaker D: Junior.
 +
 +Speaker B: Let's go see if we can find you some finery.
 +
 +Speaker C: Good. Bandits and Boots and Gambling. It's probably cracking off.
 +
 +Speaker A: Or.
 +
 +Speaker C: Let's see. No, Rose. Let me see here.
 +
 +Speaker A: Rose and cracking. They're gonna go with you guys. Yeah.
 +
 +Speaker C: I think gambling.
 +
 +Speaker B: Nora, she bought Audrey.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Set way back in rental city.
 +
 +Speaker C: They'd probably be quite worn now.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Few stains.
 +
 +Speaker C: I think all. I think. Yeah. I think Bandit and Boots and Rose and Gambling and Cracking all come out. Offer to go.
 +
 +Speaker A: Okay.
 +
 +Speaker D: I don't know what I'm doing.
 +
 +Speaker A: Okay, you guys pick up. Look at Cat junior Looking good.
 +
 +Speaker B: It's really fairly.
 +
 +Speaker A: Sure Edgar would help you out. Yep.
 +
 +Speaker C: And his gambling's very happy to assist.
 +
 +Speaker A: Yep. Edgar's highborn. He knows what to look for.
 +
 +Speaker B: On the other hand, it's looking more for a man in black.
 +
 +Speaker D: Are you sure this is right?
 +
 +Speaker A: Gotta wear the jacket with the tails.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: On his top hat.
 +
 +Speaker B: Cat junior in a kilt.
 +
 +Speaker A: Depends on his heritage. I'm underborn, you know.
 +
 +Speaker B: Whatever you saw your daddy in, except nicer.
 +
 +Speaker A: An elderite duster.
 +
 +Speaker B: If Eldorad is polished, does it just kind of blind a little bit or does it purr? Get that one little scuff and it kind of screams out pain till you smooth it out again.
 +
 +Speaker C: Yep. So you guys head out.
 +
 +Speaker A: The sisters.
 +
 +Speaker C: You guys make your way. Towards. Make your way out of the Citadel district. And this is where like basically where the Citadel is. Basically where like the. The government seat of power is. Plus like the mayor for the actual city. That's where the gala is. Will be at the mayor's manor. And there's you know, government facilities in here.
 +
 +Speaker A: The main.
 +
 +Speaker C: The main barracks. So you guys leave the Citadel district of High Speer park and then make your guys way through town down to Lance Row which is a. Which is also a hot in brothel district. They also have very fancy clothes.
 +
 +Speaker A: First. Yeah.
 +
 +Speaker C: So this will do nicely this.
 +
 +Speaker A: As you approach this play.
 +
 +Speaker C: And then if there's any like small talk you want to have with any of these characters with you guys.
 +
 +Speaker A: You'Re welcome to. You can make anger and just be gen small. Yeah.
 +
 +Speaker B: So where are you from?
 +
 +Speaker A: Where the hell from? I could see yourself in five years. Your greatest weakness, poison old age.
 +
 +Speaker B: You can see yourself after a war. So you're saying you're allergic to peanut butter? You like peanut butter?
 +
 +Speaker C: Yeah.
 +
 +Speaker A: So you guys chitchat and get friendlier and more comfortable with each other.
 +
 +Speaker C: I guess they're all dressed in like.
 +
 +Speaker A: Normal like.
 +
 +Speaker C: Day to day clothes.
 +
 +Speaker A: No sisters uniforms are out and about.
 +
 +Speaker C: But yeah.
 +
 +Speaker A: So you guys, as you start approaching.
 +
 +Speaker C: The fancy clothes store, it has like an overall theme of like being like ridiculous and absurd. Like probably out front is like up front like kind of like almost like making up. The roof is like a bunch of like fake like cherry blossoms. And it has like a. And then like the door is like painted like cherry red.
 +
 +Speaker A: Kind of has like a warm, warm.
 +
 +Speaker C: White light to it. For the interior of the store. As you walked in, it smells like fresh baked bread. Greeted by a 20 year old. Lean.
 +
 +Speaker A: This kid, 20 year old, pretty much a kid.
 +
 +Speaker C: Sky blue eyes. It's got like a big curly black afro. He kind of has an American Midwestern.
 +
 +Speaker A: Don't you know that's where Wes is. Yeah.
 +
 +Speaker C: And. And he's dressed in like a really like nice clothes. I got some like frills that like match the theme of like the his shop. So they've got lots of like random like cherry blossoms. And his suit is like cherry color, various shades of like red. He probably even has like cherry cuff links. They're really into the cherry thing.
 +
 +Speaker B: I can just see that shimmer color.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: The alabaster. Every time he turns a little different red.
 +
 +Speaker C: I think that would probably be like you'd notice that with like his shoes and like maybe he has like a little top hat. Oh, I know because he's got a massive afro. Maybe he has some. Maybe wears some like cherry colored glasses that seem to like shift red as. As they like. As he looks around at you guys.
 +
 +Speaker A: Then he just goes, oh, welcome. This will do nicely. Oh, I'm Harrison. What can I. How can I help you gentlemen and ladies, I hope you're here to buy clothes. My two friends here need to learn how to dress knots or yer's gonna suit himself because he's done this before.
 +
 +Speaker B: But a hundred years ago fashion might.
 +
 +Speaker C: Have changed a bit.
 +
 +Speaker A: That's still the same. It's just different. Look timeless. Yeah, yeah.
 +
 +Speaker D: I need to look nice for this event.
 +
 +Speaker A: Friend Junior here has never been to this event like this. Oh, gala.
 +
 +Speaker C: What's the. Does the gala have a theme or.
 +
 +Speaker A: A purpose or you just going for like classic.
 +
 +Speaker C: Stylish.
 +
 +Speaker A: I don't know.
 +
 +Speaker B: Ivory's going classic.
 +
 +Speaker D: I think the gala is for.
 +
 +Speaker A: It's an award ceremony.
 +
 +Speaker D: All the dead night orcs. Shadow works. Maybe it's like a funeral then.
 +
 +Speaker A: No, it's not a funeral. It's a celebration.
 +
 +Speaker D: Okay.
 +
 +Speaker B: Celebration of lives.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: Oh, you guys are attending that gala?
 +
 +Speaker D: Oh, yes.
 +
 +Speaker A: Were you? Some of the rescuees.
 +
 +Speaker C: His eyes like it like really big and shot.
 +
 +Speaker A: He's like, oh, we better make sure you guys are dressed to the nines. Looking spiffy.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: I think there's spectacular. This probably is if you look at this. What are you wearing tonight?
 +
 +Speaker C: So you have like, you got like. And he's like, well, I can help one of you and I'll get my.
 +
 +Speaker A: Assistant to help you.
 +
 +Speaker C: And I think at this point Gamblin would probably be like, oh, I can.
 +
 +Speaker A: I can help Mr. Junior over here. Okay.
 +
 +Speaker C: And I think the other. The other ladies.
 +
 +Speaker B: Oh.
 +
 +Speaker C: Would ask Audrey. Audrey and Edgar if they would like assistance or.
 +
 +Speaker A: Yeah, why not see what they pick out. No, no, no.
 +
 +Speaker C: She's like. But you guys will have to help.
 +
 +Speaker A: Us pick out guesses.
 +
 +Speaker D: Exchange.
 +
 +Speaker B: Audrey's up for that?
 +
 +Speaker A: Yeah, I'll try. I could wear a dress if you want. I could.
 +
 +Speaker D: Should I wear a dress again?
 +
 +Speaker A: That's up to you or your preference.
 +
 +Speaker D: Well, let's try them all then.
 +
 +Speaker A: All right.
 +
 +Speaker D: We missed the guy.
 +
 +Speaker A: She.
 +
 +Speaker C: She thinks, well, they may have some.
 +
 +Speaker A: Dresses for someone of your size. You're awfully large. Yeah, it's big.
 +
 +Speaker D: Oh, maybe I could wear two.
 +
 +Speaker B: Go for a toga.
 +
 +Speaker D: Just wrap me in a sheet.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: This fabric that look really nice. Comfortable.
 +
 +Speaker B: Silery.
 +
 +Speaker D: It breathes well.
 +
 +Speaker C: Then, yeah, I think another. This shops. It's fairly large. So another. Assistant comes over and introduces themselves as Bert. I love art. He's got these kind of European copper eyes, but he also is rocking a large curly afro. But this one's great Canadian accent.
 +
 +Speaker A: An afro to work in this place.
 +
 +Speaker C: He talks.
 +
 +Speaker A: Yep, he talks quickly. He's just like.
 +
 +Speaker C: This is a large party. We'll have to.
 +
 +Speaker A: This is for the gala tomorrow, hopefully. Now we'll have to get stuff picked and altered for you guys. Look at. He split. I had to stay up all night to do this man over. I wish I could go, but this would get me close, I guess. He said, you guys are the heroes. That's amazing.
 +
 +Speaker C: And he's just like, fast.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: June's just waiting to talk the whole time. He never gets to talk because he.
 +
 +Speaker A: Just keeps, you know, like, come on.
 +
 +Speaker C: And then I think gambling, like.
 +
 +Speaker A: And.
 +
 +Speaker C: Kind of like you can see that there's act like some not quite threat, but there's like a little time.
 +
 +Speaker A: To be serious, Burt, we need to get Mr. Junior here dressed in suits or a dress. He's not. He hasn't decided which one he wants to wear, unfortunately.
 +
 +Speaker D: Both.
 +
 +Speaker A: Maybe both. How we do it, we got.
 +
 +Speaker D: I mean, you could.
 +
 +Speaker A: There is a traditional, like kilt, but if you just want like a skirt dress on the bottom and a suit on top, we can certainly set that up.
 +
 +Speaker D: Blazer and a top hat with this sequin dress.
 +
 +Speaker A: There you go.
 +
 +Speaker C: And then Bert's like, all right, well, let's.
 +
 +Speaker A: Let's get to it. And so the.
 +
 +Speaker C: The three of you go off. I think Bandit and Boots are like, well, Audrey. And then also Harrison is like, we'll.
 +
 +Speaker A: Take care of you. And Mr. Edgar. Do you need some assistance? You and Kraken.
 +
 +Speaker C: And actually, I guess they would have. They wouldn't have actually used those names if they used their real normal names.
 +
 +Speaker A: But he is. Need assistance or you just want to let us know when you're ready to get your stuff picked out. That should be good with the help. All right, my friend here. Excellent, excellent. Let's. Oh, Mr. Audrey. And ladies, let's get cracking.
 +
 +Speaker C: So they take you guys off to like another section of the store. This place. Like, as you go in the back, there's like kind of almost like a. Like a little stage that's like. It's like a wall of mirrors. So you can like go up in there and like look at yourself and.
 +
 +Speaker A: Turn in the dress.
 +
 +Speaker C: Yep.
 +
 +Speaker A: Give a. Give a show.
 +
 +Speaker B: Reaction.
 +
 +Speaker C: So this will be all on you guys to. I can help too.
 +
 +Speaker A: And I have some rngs.
 +
 +Speaker C: But for whatever like you want to dress yourselves in colors and.
 +
 +Speaker A: Suit style. Dress style.
 +
 +Speaker C: And also for the ladies, you're welcome.
 +
 +Speaker A: To pick dress colors in general description if you would like.
 +
 +Speaker B: I probably turn and say what's the fashion in this town?
 +
 +Speaker C: I. I just. I guess above table generally.
 +
 +Speaker A: Well, the architecture is kind of Japanese themed already. Oh.
 +
 +Speaker C: So yeah, I was gonna say we could go. We could go that style. Yeah. I'd say yeah. You could go like the more Asian dress style like Komodos or like the Chinese like style. Those are generally the only ones I'm actually have any familiarity with. But yeah, I'd say overall like at I guess Western times. And there of course there would still be fitted but a port down there would be I guess more I guess traditional like western style. Victorian. The bigger would go to the big dresses and like fancy like suits and top hats and that.
 +
 +Speaker A: Yeah, that's where Edgar would go.
 +
 +Speaker C: So. Yeah, I'd say. Yeah, that would be mainly what the shop has is like the. They do have a good collection selection of both.
 +
 +Speaker B: Because I'm listening to the two sisters that are with me on this fashion. What are they kind of directing me to the. The Chinese banded collar or the Victorian where Edgar is.
 +
 +Speaker C: I think. Let's see.
 +
 +Speaker A: Well, let's see here. See if they're suggesting.
 +
 +Speaker C: So I think they're suggesting the.
 +
 +Speaker A: I guess the Grimbridge.
 +
 +Speaker C: Chinese, Japanese.
 +
 +Speaker A: Okay.
 +
 +Speaker C: Traditional white style I guess would go over there.
 +
 +Speaker B: Then it'd be a banded collar, probably a plain white shirt underneath. So classic. But there would. He wouldn't look at ties that doesn't really go with the. The jacket. And then a nice pair of matching pants. And they would probably pick the colors. Obviously leaning more towards black. But it's a gala affair.
 +
 +Speaker C: So. Yeah.
 +
 +Speaker B: And then I guess nicer shoes after he's been wearing those boots.
 +
 +Speaker C: Yeah.
 +
 +Speaker B: Probably be pretty high end to be broken in to be comfortable.
 +
 +Speaker C: I'll say that the.
 +
 +Speaker B: But not overly ornamental.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: So no massive embroidery of dragons or.
 +
 +Speaker C: Yeah. Because I don't like that. Probably wouldn't even be in this world really anyways.
 +
 +Speaker A: I don't know.
 +
 +Speaker C: Yeah, I guess that would be something.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: I think it would be something from ancient times. Just it's. It would be kind of basically what it does now. It's just neat looking creatures. Yeah.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Artistic. Nothing overly done. It'd be very. So dude to maybe black with silver if it's got embroidery.
 +
 +Speaker C: Yeah. Because this is a high and large high End place. So you can find formal to costume style where. Because you're opening them a high end.
 +
 +Speaker A: Brothel district so that you can go hang out maybe.
 +
 +Speaker B: But that's pretty much.
 +
 +Speaker D: Where Audrey would.
 +
 +Speaker B: Be drawn to as far as fashion wise. If they said oh, go with the oriental theme.
 +
 +Speaker A: Very much.
 +
 +Speaker C: Yeah. And they would. Yeah. So yeah, they would help pick you out the stuff.
 +
 +Speaker A: And I think both of them would also lean towards one of them actually.
 +
 +Speaker C: Do you have any color preferences for what they.
 +
 +Speaker A: Those two end up wearing?
 +
 +Speaker D: Not really.
 +
 +Speaker A: I don't know them well enough.
 +
 +Speaker B: But everything goes with black.
 +
 +Speaker A: So.
 +
 +Speaker C: Yeah, we'll say one of them. We'll say so Audrey is in silver and black basically.
 +
 +Speaker B: Black would be the base color and then the embroidery.
 +
 +Speaker C: You saw them. Yeah. Then I'll. I'll say Boots actually not as you guys were talking. You guys would learn all their real names. So Bandit is actually called Martha. And then Boots is Sue. There's already no brush fire Rose. Then we got Gamblin, Irma and then. Oh yeah, Kraken, Kathryn, Catherine. I will not remember those until I update my actual notes. Otherwise they're just going to be referred to as Boots and Bandits.
 +
 +Speaker A: Yeah. And I'm going to be making note.
 +
 +Speaker B: Of the ones that I'm going to be working with especially going into the mountain.
 +
 +Speaker C: Yeah. So boots. Yeah. It goes with the traditional complementary tier style but with main. The main color is gold.
 +
 +Speaker A: That's not a good color.
 +
 +Speaker C: It looks flesh.
 +
 +Speaker A: Peekaboo.
 +
 +Speaker C: And then Bandit goes with like a line and we'll say like acts like the. Like the. They're not the.
 +
 +Speaker A: Well, no, go like the bright.
 +
 +Speaker C: Like wine.
 +
 +Speaker A: Like the bright green. So they very much are flashy and stand out.
 +
 +Speaker B: I make a comment. It's really interesting to see night sisters be so bright and bold after being.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Working in the dark. Part of me would find that really interesting after seeing all our. Them work in the shadows that they would be drawn to such bright colors.
 +
 +Speaker C: I think both of them. Yeah.
 +
 +Speaker A: Both of them would.
 +
 +Speaker C: Would say, oh it's.
 +
 +Speaker A: We very much love the colors and.
 +
 +Speaker C: Being in the light is fun. It's nice to come out in the day and put your. Let your hair down. Don't have to be all studious and killing assassins all the time.
 +
 +Speaker B: Hopefully we'll be able to do that more.
 +
 +Speaker A: We're looking forward to it.
 +
 +Speaker C: We'd much prefer just to be scholars.
 +
 +Speaker A: And defend ourselves when needed. The times we live in often dictate what we need to be. Sadly. But the winds are changing so I'm looking Forward to the future. It's looking brighter instead of darker.
 +
 +Speaker C: So what is Edgar or Junior?
 +
 +Speaker D: Junior is gonna get one of the kimonos. I think he thinks it's the best of both worlds. Basically the ideal clothing he's ever come across. This is only his second set of clothes he's ever had in his life. And they probably pick out like a dark emerald green one, like forest green, I suppose. Not more so than emerald with like silver accents and silver stitching on it.
 +
 +Speaker A: I think the.
 +
 +Speaker D: It's got kind of a floral pattern and then for like jewelry, bangles or like bracelets. That kind of thing would also be like the silvery color. So he's like green, a deep green and a shiny silver type of.
 +
 +Speaker A: Look over the wall.
 +
 +Speaker D: I feel like $1 million.
 +
 +Speaker C: Again'S like.
 +
 +Speaker A: Oh, you're looking like it.
 +
 +Speaker D: Looking awfully handsome. That's nice of you to say.
 +
 +Speaker A: There you go.
 +
 +Speaker D: Took me a while too.
 +
 +Speaker B: Salon after.
 +
 +Speaker D: I feel like I'm ready. What are you gonna wear?
 +
 +Speaker A: I'm not sure yet.
 +
 +Speaker C: What. And she looks over. Actually, no, use this.
 +
 +Speaker A: Let's see.
 +
 +Speaker C: Yeah. She looks over at like Bert and you.
 +
 +Speaker A: Is like, well, well, gentlemen, what do you think?
 +
 +Speaker D: What should we go? Let's go look.
 +
 +Speaker A: Then she like spins and walks off towards the. The dresses, I think. I don't know. I guess this will be for junior slash west. She. Does she dress more western style or.
 +
 +Speaker C: I guess there would be the potential for like third style too.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: Well, is she from this area? We don't know.
 +
 +Speaker C: Yeah, I was gonna say you. You decide.
 +
 +Speaker D: Yeah. Let's say she's somewhat local. So she does adjust him again in.
 +
 +Speaker A: That.
 +
 +Speaker D: East Asian fashion, high fashion stance.
 +
 +Speaker A: And then.
 +
 +Speaker C: Do you have a color?
 +
 +Speaker A: Do you want me to. How about gold?
 +
 +Speaker D: Like a gauntlet carpet rock.
 +
 +Speaker B: Green and gold. And that sunset.
 +
 +Speaker A: So. Yes.
 +
 +Speaker D: It's like a shimmery dress.
 +
 +Speaker A: I don't know that I can describe dresses.
 +
 +Speaker C: No, that's why I articulate the cut.
 +
 +Speaker B: You say you're like kimono. Kimono or kind of like a Chinese dress.
 +
 +Speaker D: I think it's more Chinese.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: Okay.
 +
 +Speaker D: This is what I'm imagining, but I'm probably pretty ignorant. There's probably like 20 different Chinese.
 +
 +Speaker A: Oh, 100.
 +
 +Speaker C: Well, I mean, it's just like. It's just like guy clothes too. Like suits and stuff. There's. I'm not.
 +
 +Speaker A: Well, I'm not. First the Google image search.
 +
 +Speaker D: Is this an Italian suit or an American suit?
 +
 +Speaker C: Yeah.
 +
 +Speaker D: I don't know.
 +
 +Speaker A: Too skinny?
 +
 +Speaker B: Is it too wide?
 +
 +Speaker A: Yeah. Check out the lapels but also I.
 +
 +Speaker C: Like kind of keeping stuff abstract to a point so then our own imaginations can fill in the holes that you so wish to do that.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Sister also has gambling.
 +
 +Speaker A: Has a silver curly Afro. Some silver. Silver and gold and gold eyes.
 +
 +Speaker C: Yeah. So her dress super mat.
 +
 +Speaker D: Looks super put together.
 +
 +Speaker C: Yeah. But I think you guys would also learn that like a little bit about them.
 +
 +Speaker A: Oh, look like you have one of Junior dies. There we go.
 +
 +Speaker C: Oh, the but part of her, she loves holding hands and wants to learn to sail.
 +
 +Speaker A: She hates failure. Fierce failure.
 +
 +Speaker D: She always wanted learn to sail.
 +
 +Speaker C: You're out of Port City, so you. So that would be sign she's from here now, so that would make very sense. And yeah, as you guys have been around her, you like. I guess Gamblin just has like a nap. Is one of those people that just feels peaceful to be around as her general impression.
 +
 +Speaker A: And then.
 +
 +Speaker C: All right, let me open all the.
 +
 +Speaker A: Rest of these pages.
 +
 +Speaker C: And I guess rose and cracking went with. I think. Yeah. Edgar would have picked up on this 100% just because he was.
 +
 +Speaker A: Oh, Edgar would probably be getting, like, saying that Junior, like, nudging, like, pay attention to this. It's one of those things. It's like, hey, hey.
 +
 +Speaker C: Well, I think too that you would have noticed that, like, the sisters, like, when they're like, oh, let's split up, like, they kind of like, looked at each other and then like, Edgar would see, like, the silent communication between them and like, how the they, like, split and just left gambling with Edgar or with Junior. And let's see her boots. She loves holiday traditions and dreams of writing a song.
 +
 +Speaker A: Which holidays?
 +
 +Speaker C: We haven't really named them.
 +
 +Speaker D: We have a candle one, right?
 +
 +Speaker A: I think they were Christmas. Yeah.
 +
 +Speaker D: I thought we had a Christmas.
 +
 +Speaker C: Yeah, there's like New Year's Christmas.
 +
 +Speaker A: There was a candle when I thought.
 +
 +Speaker D: Well, we can moment it.
 +
 +Speaker C: Yep. You guys can make. And we have brave. Today is the only one I remember. Then there's like New. New Year's. Yeah, New Year's.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: No, this is brave landing New Year's. We don't haven't really come with any holidays for.
 +
 +Speaker A: Yeah, been too busy, you know.
 +
 +Speaker C: Yeah, that's like. If you guys want to do that. Like I say above table. If you guys want to. Any holidays you want to make up, just drop them in discord.
 +
 +Speaker B: I could see there being one for portal opening there. Well, it was done so that it could come back. All the other crap that happened.
 +
 +Speaker C: That's true. The veil tearing.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Yeah, that would. That would definitely Be a holiday.
 +
 +Speaker A: So.
 +
 +Speaker C: I guess it's above table too. Not to take this out of the.
 +
 +Speaker A: Wall, but.
 +
 +Speaker B: Ceiling and tearing.
 +
 +Speaker C: In the future I'll probably start posting links to like Google Docs that you guys can all just write in. So if we want to start making like holidays and stuff, like collaborate and write stuff in there and that would be way easier than discourse. So I will make a note. I will start the holiday document probably.
 +
 +Speaker A: Tomorrow when I prep furniture.
 +
 +Speaker C: And that will also be some good practice for the future when you guys will be as much responsible for building stuff with me.
 +
 +Speaker A: No table for that. So. All right.
 +
 +Speaker C: So yeah, back into the moment. Yeah. So it's a. You'd also, I think just as you're small talking and you. These guys are basically been like assigned to like take care of you but also learn about and to confirm that you guys are like who you say you are.
 +
 +Speaker A: But you would fear.
 +
 +Speaker C: You would probably learn, I'd say Audrey would learn that Boots is actually has a big fear of being unloved.
 +
 +Speaker A: Put these guys in pairs.
 +
 +Speaker C: I can also like put some of this stuff. If there's anything you guys want like in a doc, you can just let me know. I'll start. Start using Google Docs for stuff like this. So it will make it way easier.
 +
 +Speaker A: To.
 +
 +Speaker B: Glossary of people we bumped into.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Then let's see. Okay.
 +
 +Speaker A: Then we got.
 +
 +Speaker C: Yeah. And then Bandit loves winning small victories. So she some very competitive person. She wants to establish a scholarship fund and is really afraid of getting lost.
 +
 +Speaker A: And then for.
 +
 +Speaker C: Oh yeah. So then Audrey's, I guess gala companions. One's got honey brown eyes, turquoise hair and then the other, that's boots. And then Bandit is light brown, sapphire.
 +
 +Speaker B: Eyes, light brown hair and a lime green dress.
 +
 +Speaker A: Yeah, buddy, lime green.
 +
 +Speaker B: I think they both had pretty wild colors.
 +
 +Speaker A: The other one is gold.
 +
 +Speaker C: Yes.
 +
 +Speaker A: Also gold.
 +
 +Speaker C: Yes.
 +
 +Speaker A: Golden turquoise.
 +
 +Speaker C: And then Kraken's got a mohawk that's ginger color.
 +
 +Speaker A: Looking at dark brown eyes.
 +
 +Speaker C: Oh, she talks like Parago B.
 +
 +Speaker D: That's my cape.
 +
 +Speaker B: Misa thinks you look good.
 +
 +Speaker A: I think you've been a bad boy.
 +
 +Speaker D: Simultaneously disgusted in my brows. Very complicated, very conflicted.
 +
 +Speaker A: She loves teamwork and dreams of running a marathon.
 +
 +Speaker C: And then fierce aging. Yeah, appears to be old. She's not that mature yet, apparently.
 +
 +Speaker A: Yeah. Brush fires.
 +
 +Speaker C: Got deep blue eyes, slick back hair that's reddish blonde. She loves road trips. So she loves traveling. She also wants her own a marathon and fears rejection.
 +
 +Speaker A: A lot of runners must be runner.
 +
 +Speaker D: Maybe it's. Maybe it's bigger culturally in the world.
 +
 +Speaker A: Than ever given it could be because like if you can't afford a horse.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: You got to run walk or walk walking around.
 +
 +Speaker B: So wait a minute. It's a marathon. You got to go to this city, this city and this city and bump off the person in order as you steal their mustache and disappear with their hat.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Scavenger hunts must be a blast.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: And I guess I had Edgar.
 +
 +Speaker A: I think Edgar would do the English writing boots because that's his thing. And then have him like his pants furled out or whatever and tucked into them, curled out. Oh yeah.
 +
 +Speaker C: It's like the baggie.
 +
 +Speaker B: Yeah.
 +
 +Speaker D: So clearly. Right.
 +
 +Speaker A: It's like all black. Then he would wear like, I guess the vest and undershirt and then just like a black twin tail jacket and then get it embroidered with butterflies and stuff from the lady. Then gold. So there's like black thread through it. Look great. And then no hat. He just get fixes his hideous cut. So it's proper. Matching with his mask. Kind of his half mask. Yeah. I forgot he always has it.
 +
 +Speaker C: Yeah. Is it. Is it more like fan of the off?
 +
 +Speaker A: It is. It's like a French masquerade, but it kind of goes down and around. And then that eye is just always black. Unless he's casting both changes color.
 +
 +Speaker C: Yeah. I think like too as some of your small die. I definitely think like neither bros or Kraken would ask about that because they would never like. I don't think no one's seen them take it off, have they?
 +
 +Speaker A: No. Yeah.
 +
 +Speaker C: So, you know, always have it on. They would ask. Yeah. I think Rose would ask you what happened?
 +
 +Speaker B: Was there an accident in r. Ask you about.
 +
 +Speaker C: Ask you this.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: What happened? Like, why do you always wear that?
 +
 +Speaker A: And it would be, I'm like.
 +
 +Speaker B: Here under the giant in the back of my bed.
 +
 +Speaker A: Yeah. I think it would be some of the decay from when he was dead. And that's what the mask covers. That's why it never comes up when he's actually missing that eye. Why it's just like. It's just black.
 +
 +Speaker C: So I mean do you.
 +
 +Speaker A: You share.
 +
 +Speaker C: You sharing that with.
 +
 +Speaker A: Yep. Edgar and someone asked like.
 +
 +Speaker C: Yeah, I think while you guys would have been walking here, I think Rose would have asked.
 +
 +Speaker A: Yeah. We're on a no lies, no secrets relationship.
 +
 +Speaker B: Especially after you gave her the letter from her mom.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: Oh, yeah. I don't think that's Rose.
 +
 +Speaker C: Yeah. Rose would very much ask what's the story behind that Maps probably even asked a lot about your backstory. Like.
 +
 +Speaker A: Just A ferryman takes people to their destination. I love that a little bit.
 +
 +Speaker C: You are always a fairy business.
 +
 +Speaker A: Yeah. So I guess. Yeah. Film on my family. The Forbin family. Father was a third generation lawyer. Learned music from our mom.
 +
 +Speaker C: Like do you. Rose would ask him or is any.
 +
 +Speaker A: Family since you came back, Are they even alive? Not alive anymore. I saw them on the fair.
 +
 +Speaker B: The family relations still alive. I could see Rose asking.
 +
 +Speaker C: Yeah, sorry your parents are gone.
 +
 +Speaker A: She does siblings, cousins.
 +
 +Speaker C: She's very curious about that dirt.
 +
 +Speaker A: Yeah. He had mentioned your sister. Okay.
 +
 +Speaker B: He's the person.
 +
 +Speaker A: Elra. He doesn't know where El is at. She was never on the ferry. And then when he woke up, it was like he died. And then it was like 10 years before the tear when he woke up.
 +
 +Speaker B: Edgar is older than he appears.
 +
 +Speaker A: Yeah. He died in his 20s and I'm younger than him. You have a sister though.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: I don't know where she's at. She wasn't when he went back to the manor. It was all tore up and she's like. Well, Rose.
 +
 +Speaker C: Goes.
 +
 +Speaker A: But I will word on your note. Do you have a description of it?
 +
 +Speaker C: I. I have no. Yeah, I think actually, I don't think.
 +
 +Speaker A: No. She doesn't have a look. Like seen too many.
 +
 +Speaker B: Let me see.
 +
 +Speaker A: Nope. She's just two years younger than I agree. Then they were opposites. She loved the law and all that. Her father. What her father did so they would marry was more into music.
 +
 +Speaker C: So that would also make sense that you wouldn't have really looked for him.
 +
 +Speaker A: You don't really have much of a no relationship anyway. As Ed's father was all about. You're going to grow up, be a lawyer and very stern and like. I don't want to do any of that crap.
 +
 +Speaker B: Can I do it to music?
 +
 +Speaker A: Yeah, music's life now.
 +
 +Speaker B: Violin playing, atheist corpus. Does she have a Mohawk too?
 +
 +Speaker A: She talk like George Irving or Gilbert. God, she has rough, man.
 +
 +Speaker D: So funny.
 +
 +Speaker A: It's hard to do that voice.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: Smokers, please. Jock.
 +
 +Speaker B: Find out that dog is your nephew.
 +
 +Speaker A: There you go. Oh.
 +
 +Speaker B: Just a few times.
 +
 +Speaker A: Remove it. Yeah. Sign we never went to. Yep.
 +
 +Speaker C: I never will.
 +
 +Speaker A: No. Too busy.
 +
 +Speaker B: Well, you don't know where she went.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: It has been since the turn. What, 100 years?
 +
 +Speaker C: No, it's. The veil is torn just 10 years ago.
 +
 +Speaker A: Okay, so he's about 20 years.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: You died 10 years before.
 +
 +Speaker B: It was like 10.
 +
 +Speaker A: Whatever. Like.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: Somewhere.
 +
 +Speaker C: So if you're 20, she'd be like in her 40s now.
 +
 +Speaker A: But yeah, I think the Rose goes Well, be interested.
 +
 +Speaker C: I'll let our network know to be.
 +
 +Speaker A: On the lookout for this person. Some word if they spot. The least I can do for what.
 +
 +Speaker C: You'Ve done for me. And then I guess.
 +
 +Speaker A: And then for Rose and crack. What style do they go? Whatever they want at the air. Like, whatever you want to do.
 +
 +Speaker C: This is also GM to.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: Player.
 +
 +Speaker A: Well, everyone out there, like, would PR Be like, whatever the local.
 +
 +Speaker C: Like. Yeah.
 +
 +Speaker A: So I guess is it be the Chinese, Japanese. I don't know.
 +
 +Speaker B: You will enough to tell you what to.
 +
 +Speaker A: Actually, I think you went traditional. I think that Western.
 +
 +Speaker C: Yeah, I think. Yeah. Western side. Both of them will match.
 +
 +Speaker A: Your book. He could help them out because if they have the corsets and the cage thing.
 +
 +Speaker C: I think.
 +
 +Speaker A: Yeah. I'd be like, well, you gotta put this on.
 +
 +Speaker C: They'd be familiar with that because, I mean, these are also Lego sass. Like. Yeah. They would know how to rest, blend in and kill you in your sleep or whatever.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: So how many petticoats would you like to go?
 +
 +Speaker C: Yeah, I think Rose's overall color thing is amber with, like. With amber with some black embroidery. I think hers. Yeah, I think hers would have, like, her embroidery would be like, almost look like flames to it to match her code name of brush wise.
 +
 +Speaker A: And then.
 +
 +Speaker C: And then kraken. Find. Kind of blends the two styles to.
 +
 +Speaker A: A point and comes.
 +
 +Speaker C: Finds an opalescent dress. So it's like, crazy shimmery. I think she also, too, would go with some black embroidery, but this one's more of, like, a C theme.
 +
 +Speaker A: To kind of line up with her name.
 +
 +Speaker C: So. Yeah, you guys spend, like, several hours doing that, getting your clothes rest off.
 +
 +Speaker A: Do a little show for each other instead. Yep.
 +
 +Speaker C: Go up on the little stage thing.
 +
 +Speaker A: Spin and twirl and examine yourselves.
 +
 +Speaker D: Yeah, we're having a good time.
 +
 +Speaker B: One of those places where they probably bring you drinks as you're trying to step in.
 +
 +Speaker A: Oh, 100.
 +
 +Speaker C: There would probably be like, like a little, like, snack bar. Free of charge because you're about to spend like, a test of.
 +
 +Speaker A: Yeah. Chest of gold for each of your.
 +
 +Speaker D: It's called shrimp. It's good.
 +
 +Speaker A: 100.
 +
 +Speaker C: I mean, you're on the ocean, so.
 +
 +Speaker A: There would be good, really good seafood here.
 +
 +Speaker B: Jimmy's never had that before.
 +
 +Speaker A: No. Just keep eating it all.
 +
 +Speaker D: You bring out more bowls.
 +
 +Speaker C: All right.
 +
 +Speaker A: Another chance to just food.
 +
 +Speaker D: I'm stuffed. Before we get to the garlic, leave.
 +
 +Speaker A: One of the balls.
 +
 +Speaker B: Sleeping outside.
 +
 +Speaker A: Yep. Go to salon Y, sit down or cut it off or Hager's getting trimmed up. Junior have hair? I don't know.
 +
 +Speaker D: I was just wondering that. I always picture him with a cowboy hat.
 +
 +Speaker A: Huh. That's true.
 +
 +Speaker D: Yeah. He's probably not bald. He's probably got that youthful, like, short crop there.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Well, that was when he first went to Brave's Landing, so it's got a month or two.
 +
 +Speaker D: Still now it's a couple inches.
 +
 +Speaker B: Take your hat off and hair just kind of matches it up. Falls out like a man.
 +
 +Speaker A: Something in the water in this place, everyone had that kind of cool.
 +
 +Speaker C: Does Junior have that hairstyle? I guess that too, is.
 +
 +Speaker A: Yeah. Because we.
 +
 +Speaker D: I've always pictured Junior with the cowboy hat on, so I have no idea what his hair looks like.
 +
 +Speaker A: It's true.
 +
 +Speaker C: I guess that that would be something that ladies would bring up.
 +
 +Speaker A: Like, you guys want your hairstyle?
 +
 +Speaker D: I think he does kind of like. Like long hair. Like if you're familiar with Trevor Lawrence or Fabio almost.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: Where it's like, long, flowing. He normally keeps it, like, up in my house. He probably wears it in a bun.
 +
 +Speaker A: There you go. You take it off.
 +
 +Speaker D: And she says, yeah, he doesn't know any better. He just lets it grow.
 +
 +Speaker A: Yeah. His junior still grows. Yeah.
 +
 +Speaker C: Yeah. So I guess. Yeah, I guess they would ask you guys if you want to go visit a.
 +
 +Speaker A: Tigerwood.
 +
 +Speaker C: For sure.
 +
 +Speaker A: Okay.
 +
 +Speaker D: I'm near.
 +
 +Speaker A: See if they have a book of pictures. Flip through like that.
 +
 +Speaker C: Oh, that 100%.
 +
 +Speaker A: They would take you to, like, buy your first cone. You're like, you gotta use this. Spider gut. Mud and blood. You know, they wash it and it.
 +
 +Speaker D: Goes from brunette to blah.
 +
 +Speaker B: But it's still on your head.
 +
 +Speaker C: Yeah.
 +
 +Speaker B: That.
 +
 +Speaker A: To blonde is one thing.
 +
 +Speaker B: It just comes off totally different.
 +
 +Speaker C: Yeah. So I think they would take you. Actually probably there would just be one in this district. They take you over to. Get you set up. Fairly busy, but you get greeted at the door by young lady named Katie. Violet blue eyes.
 +
 +Speaker A: How can I help you?
 +
 +Speaker C: All right. Do you have a style?
 +
 +Speaker A: You want to see the foot book? I actually might learn. I gotta save this. All right, go hop in a empty chair. We'll get started.
 +
 +Speaker B: Audrey's overwhelmed. Normally it's like the spring shearing. Yeah.
 +
 +Speaker A: Like, these two probably want to look at the book.
 +
 +Speaker C: Foot book.
 +
 +Speaker B: And then kind of looking at.
 +
 +Speaker A: At the woman. I think that.
 +
 +Speaker B: He'd be very unsure of himself in the scenario.
 +
 +Speaker A: Yeah, yeah.
 +
 +Speaker C: They. They flip through and then. I don't know. Do you guys have any facial hair, too?
 +
 +Speaker A: You don't want to get.
 +
 +Speaker D: I don't think Junior can grow a beard.
 +
 +Speaker B: Audrey Might have something coming in.
 +
 +Speaker A: I might. He did.
 +
 +Speaker B: Ange.
 +
 +Speaker D: Yeah.
 +
 +Speaker B: You are old. He's like early 20s now. Mid 20s.
 +
 +Speaker C: Gotta say, early 20s. Yeah. I think 1920 or.
 +
 +Speaker A: Yeah, 1920 or something.
 +
 +Speaker B: So depending on how it looks. Probably trim it, make it look nice.
 +
 +Speaker A: Or hard to shave it off. Yeah. We got the high schooler mustache going on. It's like little bit more full, but.
 +
 +Speaker B: Yeah. Did you draw that on with a pen?
 +
 +Speaker C: Yeah. So I guess.
 +
 +Speaker A: Yeah. The ladies would certainly help you to like pick out your hairstyles.
 +
 +Speaker C: Suggestions which you don't have to actually like decide now.
 +
 +Speaker B: I think they message if they go way over it on your face.
 +
 +Speaker A: No.
 +
 +Speaker B: You saw some cool afros, but I don't think that's.
 +
 +Speaker C: Now if you don't have like super.
 +
 +Speaker A: Tight curly hair, that would suggest afro 40 minutes.
 +
 +Speaker C: Yeah.
 +
 +Speaker B: Or Mohawk bikes.
 +
 +Speaker A: Junior pun.
 +
 +Speaker B: Just full on.
 +
 +Speaker D: Leans into the cultural appropriation that doesn't exist in this world. And it's like the samurai bun.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: With his kimono and everything. He just loves it.
 +
 +Speaker A: There you go.
 +
 +Speaker D: And it's not offensive to anybody because they don't have the same baggage for you.
 +
 +Speaker B: Nobody's complaining about stuff. Yeah.
 +
 +Speaker C: And here just gets his cleaned up.
 +
 +Speaker A: Yep.
 +
 +Speaker C: Audrey end up in the actual hairstyle.
 +
 +Speaker B: Now or it ends up just getting cut short. One size short enough that when he puts his hat on, it feels like a massage and in there. And then the beard is just trimmed up so it's. It looks nice. He's introduced to something called beard oil.
 +
 +Speaker A: Never heard of that.
 +
 +Speaker C: I think one of the. I think either the boots are bandable.
 +
 +Speaker A: Or both on the set. Your skin will appreciate. And then you ladies, you smooch and I'll appreciate the oiled beer.
 +
 +Speaker C: Makes it soft.
 +
 +Speaker B: Smells of various herbs and essences.
 +
 +Speaker A: Yeah. So you guys get hairs fixed up, you got your outfits ordered and then they'll get delivered to your place mid afternoon tomorrow.
 +
 +Speaker B: I just have fun spending all this money to keep them going. Let's go to dinner.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Guys could go to dinner at a.
 +
 +Speaker A: Restaurant if you'd like. Might as well go to a fancy seafood place. Or do you want to goddamn seafood combine the ocean.
 +
 +Speaker C: Yeah.
 +
 +Speaker D: I'm learning that. I like seafood.
 +
 +Speaker A: Good stuff. Definitely here. You never get it inland though.
 +
 +Speaker D: Yeah. I'm going to try to order and then fill my frames landing or something at the church.
 +
 +Speaker C: It's like.
 +
 +Speaker D: Tastes like salt and very sick.
 +
 +Speaker A: Give me a nice ocean fish.
 +
 +Speaker C: Yeah, I think probably. Yeah. They. They recommend the coastal windmill. It's like a. An old. It's almost it looks like it was a. Lighthouse that got, like, turned into, like, a windmill or. It was a windmill that got turned into a lighthouse that got turned into a restaurant. So there is, like, a base, like, lighthouse thing up on the top.
 +
 +Speaker A: And.
 +
 +Speaker C: It's just like.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: And so, like, they got, like, multiple floors that they'd, like, built out so you can, like, sit on, like, outside or not outside. It's, like, filled, glassed in, or screened in so you're protected from the rain because it rains here all the time. But you can, like, sit out there and sit out almost like you're outside the tower and get food and watch the ocean. Ocean Se.
 +
 +Speaker A: Anything work out?
 +
 +Speaker C: Oh, yeah. I like to as you. You. Yeah, you guys show up and then, like, Jambling.
 +
 +Speaker A: Grabs Junior's hand and, like.
 +
 +Speaker C: Walks up to the major tier with the hostess or whatever.
 +
 +Speaker A: Oh, okay. Oh, we're just getting cleats. But also, it's nice to have connections.
 +
 +Speaker C: And then she says, like, something like, for the sisters.
 +
 +Speaker A: Hostess.
 +
 +Speaker C: And he goes, all right. Yep.
 +
 +Speaker A: Well, restaurant's closed.
 +
 +Speaker D: Yeah, exactly.
 +
 +Speaker A: Flip it up.
 +
 +Speaker D: Silently exit.
 +
 +Speaker B: He's like, yeah, upper floor is all yours.
 +
 +Speaker A: Give us. Give us 10 minutes. We'll be ready for you. And then she, like.
 +
 +Speaker C: Rings a little bell, like. And then probably, like, five to ten minutes later, some, like, disgruntled people come, like, walking. Walking out. And then the hostess comes up, and it's like.
 +
 +Speaker A: I think it was Irma.
 +
 +Speaker C: Gambling. Yeah.
 +
 +Speaker A: I was like, all right, Ms. Irma, you're the sweetest. Ready you guys get?
 +
 +Speaker C: Took it all the way to, like, the top floor. It's, like, right under, like, the light.
 +
 +Speaker A: And it's a private, like, the Space Needle. Yeah.
 +
 +Speaker C: Kinda sit up there.
 +
 +Speaker A: Yeah. Oh, yeah.
 +
 +Speaker C: Kind of like the Space Needle. Yeah. Kind of the idea. It's up there.
 +
 +Speaker A: Yeah. I would say.
 +
 +Speaker C: Yeah. I would say even, like, this one is fancy, too, because the. The actually slowly spins.
 +
 +Speaker A: Oh, man.
 +
 +Speaker C: Because they use the old lighthouse mechanism to, like, slowly spin this thing.
 +
 +Speaker A: It's like this way. Sneaking.
 +
 +Speaker C: Yeah.
 +
 +Speaker B: Audrey's not sure if you can handle wheeling and dealing and eating this.
 +
 +Speaker C: It's so slow. You don't. It's like a rotation an hour or something. So it's like. I think the Space Needle takes an hour. Just.
 +
 +Speaker A: I have no clue. It's really slow.
 +
 +Speaker C: Yeah. You wouldn't notice it other than you're, like, eating and you look up and you're like, oh, that's a different view.
 +
 +Speaker A: Eating.
 +
 +Speaker C: Oh, now I'm like, way over here. So. Yeah.
 +
 +Speaker A: Cool. One time we went and saw this.
 +
 +Speaker C: All.
 +
 +Speaker A: And then you look down and it's just a bunch of buildings roofs all their AC units.
 +
 +Speaker C: Yeah. So you guys get up there your private get.
 +
 +Speaker A: Lovely.
 +
 +Speaker C: Every kind of late food you want.
 +
 +Speaker A: I guess lovely foods and grapes. And. The session there since it is. Oh do our end of session and then.
 +
 +Speaker C: No, no no.
 +
 +Speaker A: I'm full of hope. Yeah.
 +
 +Speaker C: I am soon. Yeah. I was gonna say.
 +
 +Speaker A: Well.
 +
 +Speaker C: Did we learn something new and important about this world?
 +
 +Speaker A: Yes. We learned a lot.
 +
 +Speaker D: It was a good lore session.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: Good relationship our people. Yeah.
 +
 +Speaker C: Let's see.
 +
 +Speaker A: Do we overcome? No.
 +
 +Speaker C: We didn't have any enemies. Did we loot memorable treasure.
 +
 +Speaker A: Yeah. Closed.
 +
 +Speaker D: It wasn't really looted. It was purchased lawfully.
 +
 +Speaker A: I think Jack didn't have to go.
 +
 +Speaker B: They were gifts.
 +
 +Speaker A: Did we solve a problem without violence? No.
 +
 +Speaker B: You figured out what you're gonna wear.
 +
 +Speaker A: And you didn't kill that anger. Doc wanted me like I put up with this trap. I was gonna wear this.
 +
 +Speaker B: You need to try the finest fat.
 +
 +Speaker A: No. Look at my face. Want to see your brain.
 +
 +Speaker B: But I'm not taking any drugs.
 +
 +Speaker A: Show you the color of your brain. Way different is any low lights, highlights anything that needs specifically called out. Anything that wasn't signed.
 +
 +Speaker C: The break.
 +
 +Speaker A: Yeah. Yeah.
 +
 +Speaker D: I always love shopping beach episodes.
 +
 +Speaker A: Every once in a while it's a break from all the combat we were doing. Just that rest period for your character.
 +
 +Speaker C: Yeah.
 +
 +Speaker D: Recharging and we find out more who the characters are.
 +
 +Speaker B: Like in normal circumstances.
 +
 +Speaker C: Threat of death of screaming. Yeah.
 +
 +Speaker B: Kind of like Picker didn't even know you had a sister. Next week, right?
 +
 +Speaker C: Yes. Yeah. But as far as I. Yeah, as far as I know. Next session next week.
 +
 +Speaker A: It'll be great for Doc to pop in at dinner.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: That's what.
 +
 +Speaker A: Because I'm gonna.
 +
 +Speaker C: I'm gonna message.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: Yeah. I was like all right. When I message him. I was like hey, you need to describe what Doc would wear to a gala. And it's either Victor needs to be fancy Victorian or Asian Chinese. Japanese Asian style dress from that time period.
 +
 +Speaker A: Like the. What they call them. They're like the wooden sandals that are. Oh yeah. Japanese wear.
 +
 +Speaker C: I said those would be. Those would be common. That would probably be a pretty common footwear there.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: You got some with your kimono.
 +
 +Speaker C: You probably.
 +
 +Speaker D: Probably wearing them.
 +
 +Speaker A: Things hurt. So any long term goals? Anything new?
 +
 +Speaker C: I guess.
 +
 +Speaker A: Rally the troops.
 +
 +Speaker C: Yeah.
 +
 +Speaker D: And defend that fort.
 +
 +Speaker A: What was the name of that fort? Grim Bridge.
 +
 +Speaker B: Yes.
 +
 +Speaker C: Grim Bridge. No Grim. I got too many Grims in this game.
 +
 +Speaker A: Grim Water.
 +
 +Speaker B: Grim Water is the Territory to be defended.
 +
 +Speaker A: It is grim.
 +
 +Speaker C: Oh, I do have a lot of Grims. What the hell?
 +
 +Speaker B: It's a grim world.
 +
 +Speaker C: Yeah, that's pretty funny.
 +
 +Speaker A: Taylor.
 +
 +Speaker D: Poor Grim.
 +
 +Speaker C: Grave Cliff.
 +
 +Speaker D: Grave Cliff.
 +
 +Speaker A: Grave clip.
 +
 +Speaker C: We're in Grim Ridge.
 +
 +Speaker A: We're fighting. You guys are grim.
 +
 +Speaker C: Water is being attacked.
 +
 +Speaker A: So we got to get to Grave Cliff. All the G's.
 +
 +Speaker C: Like a.
 +
 +Speaker A: You know, Grave cliff. See if we can get allies before the month and make it down and.
 +
 +Speaker B: Yeah, I think possibility of teleportation studies and finding out what the status is in the mountain.
 +
 +Speaker C: Yeah, yeah.
 +
 +Speaker D: What this is that Irma makes me.
 +
 +Speaker A: Feel Ed would tell you all about it. I also say, like, don't let that one get away. That's like what he would say.
 +
 +Speaker D: What do you mean? The tag?
 +
 +Speaker A: Yeah, kind of. You might feel more feelings when you dance at the go.
 +
 +Speaker D: I'm going have to dance at the go. You're going to have to teach me.
 +
 +Speaker A: I'm going to teach you tonight. I'm sharing. I don't know. I want to feed you now.
 +
 +Speaker B: Audrey, does being look up? He's just eating his fish. Just.
 +
 +Speaker C: Yeah.
 +
 +Speaker D: Can I get another bowl of shrimp?
 +
 +Speaker B: Oh, you have it in so many different ways. There'd be the scampi and then.
 +
 +Speaker A: Oh, yeah, new. The pasta edition.
 +
 +Speaker D: He's like dipping in all these sauces. Cocktail fruit, chili.
 +
 +Speaker A: Yeah. So yeah. Red, deep breath. Yeah.
 +
 +Speaker C: Audrey's probably like kind of having some deja vu too with like Edgar egging on like Junior and stuff. His horse was like. It was jocking. Set me up with setting up Audrey.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: But I think you probably appreciate. You probably appreciate Edgar's approach versus Edgar.
 +
 +Speaker A: Jock your swimmer drowned kid. That was junk. Edgar's way more charming and classy.
 +
 +Speaker B: Quite the experience. Going to the bathhouse. Oh, yeah. He's gonna need help. Yeah, you better send him some booze too. And a goat.
 +
 +Speaker A: The goat was a jump. I plans for next session.
 +
 +Speaker C: We got the gal.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Once the gal is over, it'll be.
 +
 +Speaker A: The next morning and then.
 +
 +Speaker D: Sounds like we're splitting in two. When Doc is back, I assume Doc will go with Audrey too.
 +
 +Speaker C: Yeah, I don't see why.
 +
 +Speaker D: Ridiculous.
 +
 +Speaker C: That would be really strange.
 +
 +Speaker A: But.
 +
 +Speaker C: Yeah. So then travel to Rattle City and split.
 +
 +Speaker A: Yep. Yeah.
 +
 +Speaker B: Was that.
 +
 +Speaker C: Yeah. So that would probably be another fairly lore. Heavy lore.
 +
 +Speaker A: Slot a lot of battles.
 +
 +Speaker C: Yes.
 +
 +Speaker A: We had like three dungeon crawls, basically.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: Some big five players would need to rest. That's.
 +
 +Speaker C: Oh, the character or the characters.
 +
 +Speaker A: Yeah. 100. Since we almost died. Yeah.
 +
 +Speaker B: And then we'll do the Level up next week.
 +
 +Speaker C: Yes, we will. Yeah. So. So everyone.
 +
 +Speaker A: Once everyone's back.
 +
 +Speaker C: Yeah. When everyone's together we'll level up four.
 +
 +Speaker A: You get. You get one card every time you level up, right?
 +
 +Speaker C: Yes. Now if you look at the. It should have this. Maybe you guys don't have the instructions.
 +
 +Speaker A: I do.
 +
 +Speaker C: Okay. Yeah. It's on the back of your sheet. Yeah.
 +
 +Speaker A: Because you just.
 +
 +Speaker C: You just follow. So tier two at level. Yeah, still too. At level two you gain additional experience. But we already did that. But then you just go from the top.
 +
 +Speaker A: Choose two options.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: Damage threshold.
 +
 +Speaker D: Take an additional domain card.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: So yeah.
 +
 +Speaker D: I'm gonna probably choose an additional. The main card.
 +
 +Speaker A: But I don't know what else to buy.
 +
 +Speaker D: Another stress slot. Another hit point.
 +
 +Speaker A: More stats.
 +
 +Speaker B: The stat boost.
 +
 +Speaker D: More stats.
 +
 +Speaker A: I already did once you use three of them.
 +
 +Speaker B: So when you're done you'd have an extra point in every stat across the board.
 +
 +Speaker C: Okay.
 +
 +Speaker A: So I can get rid of my minus one. Yeah. I cut max amount stress with my.
 +
 +Speaker D: This iron Shield.
 +
 +Speaker A: The bonus 10.
 +
 +Speaker D: Yeah, I already took that one.
 +
 +Speaker C: Tier three. I know.
 +
 +Speaker D: I'm very excited for level five.
 +
 +Speaker A: Yeah. Level five is gonna be Upgrade your subclass card.
 +
 +Speaker D: Pick a level five card.
 +
 +Speaker C: Yep.
 +
 +Speaker A: Get a chance to multi climb.
 +
 +Speaker B: Yeah. If you wanted to increase your proficiency.
 +
 +Speaker D: By another one at automatically at 5. And then you could buy another one too. We were on rolling 4D10 early damage with exploding dice and ignoring ones and twos.
 +
 +Speaker A: Yeah. That'll be crazy.
 +
 +Speaker B: I gotta try and figure out if it's worth multi classing or if the power jump is just so good.
 +
 +Speaker A: Sticking with. Yeah.
 +
 +Speaker C: Because when you pick you either are taking your classes mastery next Mastery art or you're picking the level one for the other subclass one.
 +
 +Speaker A: That's why I have to decide.
 +
 +Speaker C: And then the subclass you do is half of your current level rounded up for when you're picking the main cards.
 +
 +Speaker A: So at level five, that's two levels away.
 +
 +Speaker C: Is it rounded? No. Level five. That would be 2.5. So three. So you'd be able to pick level three cards and below from that new domain. From the new Whatever domain you pick. And there's no restriction on the A multiclass. You can be whatever you want. Yeah.
 +
 +Speaker B: No, I'm just thinking sometimes you look at the wizard books it's like great. That's. Is there something that can compare to what that's going to do? Yeah.
 +
 +Speaker C: So yeah. So next week and I'll. I'll post the. The dual times. So like six to nine will always be the Regular. So one person says no to the two to five, but they can still make the six to nine.
 +
 +Speaker D: People watch him do it, like, half the time.
 +
 +Speaker C: Because I. I prefer this time myself.
 +
 +Speaker A: I like this time better.
 +
 +Speaker C: Everyone seems to be more weighty than all that.
 +
 +Speaker A: But.
 +
 +Speaker C: Yeah, so I will. So I will post that. So if everyone can make one time over the other, that's cool. I'll just post that probably tomorrow, Monday, and say, like, hey, let me know by Wednesday. So, like, what we did this week, just let me know, and then we'll give me the acknowledgment and that'll be the official time. It'll be fun when Doc pops back in.
 +
 +Speaker A: Nice. Yeah, this fancy restaurant.
 +
 +Speaker B: Chair just kind of rocks back and forth.
 +
 +Speaker A: Find yourself at a very fancy restaurant. Yeah. With your party members in there.
 +
 +Speaker B: I can totally see Carousel doing that.
 +
 +Speaker C: Oh, he would.
 +
 +Speaker B: Because it would be funny.
 +
 +Speaker A: Fresh haircuts.
 +
 +Speaker C: No, I think he's also. I think Carousel will also ask him.
 +
 +Speaker A: What style of clothes would he like to wear, because that would be just.
 +
 +Speaker C: Fun and weird and doctors be like, what?
 +
 +Speaker A: Yeah.
 +
 +Speaker B: It'S like, I got clothes.
 +
 +Speaker C: Oh, you need fancy clothes.
 +
 +Speaker A: Some sort of cologne or musk, whatever.
 +
 +Speaker C: Oh, yeah, that'd be some perfume. Sh.
 +
 +Speaker A: I don't really know what a lot of clones smell like. I couldn't describe. It smells nice. Yeah, it smells like cedar. I don't know. See?
 +
 +Speaker B: Preferably at high tide.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Low tide.
 +
 +Speaker A: Low tide.
 +
 +Speaker C: I like.
 +
 +Speaker A: Rotting seaweed.
 +
 +
savacola/campaign_one/session.47.1771173281.txt.gz · Last modified: by rabidbaboon