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| savacola:campaign_one [2026/09/27 16:46] – [Session 70.26.9.26] rabidbaboon | savacola:campaign_one [2026/10/18 09:54] (current) – rabidbaboon | ||
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| * The next session begins with the party departing to claim the remaining obelisks, starting with the most urgent site, before returning for the battle at Nightmoure. | * The next session begins with the party departing to claim the remaining obelisks, starting with the most urgent site, before returning for the battle at Nightmoure. | ||
| + | ===== Session 71.26.10.3 ===== | ||
| + | |||
| + | Takes place from 1869.2.27 - 3.21 | ||
| + | |||
| + | {{ : | ||
| + | |||
| + | |||
| + | === AI Summary === | ||
| + | === Act I — Ambush at the Obelisk Site === | ||
| + | |||
| + | * The party approaches a suspected obelisk site near sunset. Odri’s talons detect **four people** spread around the area, likely Night Sisters, but the group cannot tell whether they know about the schism within their order. | ||
| + | * The group sends the talons ahead as a first wave. The stealth attempt goes badly; the hounds are immediately ambushed. | ||
| + | * The party rushes into the wooded swamp to reinforce them and finds: | ||
| + | * Two melee Night Sisters fighting the hounds. | ||
| + | * A hidden archer in the trees. | ||
| + | * A spellcasting Night Sister preparing magic. | ||
| + | * Drift attacks the caster, who responds by splitting into three illusory versions of herself, forcing instinct checks to identify the real target. | ||
| + | * Doc moves directly into the melee, heals wounded talons with divine light, and burns the two melee attackers with fire. | ||
| + | * The enemy archer and caster pressure the group from range. The hounds are repeatedly injured, while Doc absorbs several strong hits and spends armor to stay standing. | ||
| + | * The caster repeatedly attempts to put Doc and Drift to sleep. They initially resist, but later Drift is finally overcome while pursuing the fleeing mage. | ||
| + | * The party kills one melee Sister and badly wounds the others. Doc identifies the hidden archer’s position, allowing the group to return fire. | ||
| + | * Seeing the fight turning against them, the surviving Sisters scatter and retreat in separate directions. Drift pursues the mage through shadows, lands a major hit, but is hit with sleep magic and collapses. | ||
| + | * The others search for Drift, eventually finding her unconscious and trapped in nightmares. She takes stress damage before the party wakes her safely. | ||
| + | * With the enemy gone and darkness falling, the party resumes its search for the nearby obelisk. | ||
| + | |||
| + | === Act II — First Obelisk Reclaimed === | ||
| + | |||
| + | * After roughly half an hour of searching, the party finds the excavated obelisk site. The stone has been damaged and scraped, showing that someone had been trying to break into or dismantle it. | ||
| + | * Doc activates the site’s central tablet using Mithras’s symbol. The mechanism opens and a white-and-gold obelisk rises from the earth. | ||
| + | * When Doc touches it, Mithras speaks through the air and commands him to receive the power. | ||
| + | * The obelisk’s energy flows into Doc. He transforms more fully into his dragon-knight form, radiating golden light with a flame-like aura. | ||
| + | * The group realizes the obelisk disappears afterward, leaving behind a deep hole rather than restoring the ground. | ||
| + | * They make camp away from the dangerous opening, take a long rest, and recover from the ambush. | ||
| + | * The party confirms its next route: visit friendly or potentially friendly Night Sister sites, prevent other obelisks from being destroyed, and keep absorbing their power before hostile forces can interfere. | ||
| + | |||
| + | === Act III — The Friendly Sister Base === | ||
| + | |||
| + | * Over the next several days, the party travels to another obelisk site known to be associated with Night Sisters. | ||
| + | * At the outskirts of the base, Sister Jewel intercepts them and demands to know who they are and why they have come. | ||
| + | * Doc introduces himself as Mithras’s champion, a friend of the Night Sisters, liberator of Grimwater and Sun Meadows, and bearer of several growing titles. | ||
| + | * Jewel recognizes the group’s importance and escorts them into a cleaned-up, operational Night Sister base where several Sisters are studying an obelisk. | ||
| + | * Doc activates the obelisk without delay. The same ritual repeats: | ||
| + | * The obelisk rises. | ||
| + | * Mithras’s strength increases. | ||
| + | * Doc becomes more radiant in dragon-knight form. | ||
| + | * The Sisters react with awe and begin asking questions. Doc explains only enough to stress that the obelisks are important and that Sisters trying to destroy them may be in danger. | ||
| + | * Jewel reveals that the Sisters’ original mission had been to open the obelisks and free Or' | ||
| + | * Doc asks Jewel to warn other Sister groups if possible. Jewel agrees to personally accompany the party to another camp, where her status may persuade uncertain Sisters to cooperate. | ||
| + | * The group departs with Jewel, using her as both guide and diplomatic authority. | ||
| + | |||
| + | === Act IV — Cave Obelisk and Alliance Building === | ||
| + | |||
| + | * The party travels to a remote mountain camp where a group of Sisters has been excavating an obelisk inside a cave. | ||
| + | * Jewel goes ahead to speak with them. The group waits, then cautiously advances when she does not return promptly. | ||
| + | * Drift is challenged by a lookout in a tree, but identifies herself and confirms that Jewel has been negotiating with the camp. | ||
| + | * The party enters peacefully. The Sisters are hospitable, curious, and visibly relieved that Jewel vouches for them. | ||
| + | * The obelisk is partly buried beneath rubble in a mined-out cavern. Odri uses his gravity glove to move the collapsed stone while Doc assists manually. | ||
| + | * Their work clears the chamber without causing a cave-in, astonishing Sisters who had spent months trying to excavate the site. | ||
| + | * The camp gathers to watch the ritual. They take photographs before the obelisk vanishes. | ||
| + | * Doc activates the obelisk, and Mithras becomes noticeably stronger once again. Doc’s transformation intensifies into a more dramatic, flame-aura dragon-knight form. | ||
| + | * The Sisters react with reverence and excitement. Jewel recognizes that the party’s claims are genuine and that something much larger is happening. | ||
| + | * The group spends the night celebrating with the Sisters: | ||
| + | * Odri and the Sisters experiment with the Bag of Hoarding, pulling out party supplies, cookies, and better alcohol. | ||
| + | * The bag causes stress and frustration when it resists some attempts. | ||
| + | * Doc sleeps under his wing in dragon form, offering warmth and protection to Sisters who approach him. | ||
| + | * The camp begins to see the party not merely as outsiders, but as allies and possible leaders in the coming conflict. | ||
| + | |||
| + | === Act V — The Next Obelisk and Mithras’s Warning === | ||
| + | |||
| + | * The next morning, Jewel agrees to keep traveling with the party and helps arrange contact with more Sister groups. | ||
| + | * The party reaches another Night Sister camp near an overgrown obelisk site. Jewel again approaches first and prevents an immediate confrontation. | ||
| + | * The Sisters are wary but not openly hostile. They watch as Doc activates the obelisk. | ||
| + | * This time the ritual is substantially more intense: | ||
| + | * Mithras’s voice is heard more clearly. | ||
| + | * White energy becomes threaded with gold. | ||
| + | * The ground shakes. | ||
| + | * The party hears a distant sound like glass cracking. | ||
| + | * Mithras tells Doc that Or' | ||
| + | * Doc accepts the burden even if it could cost his life. | ||
| + | * After the ritual, Doc is visibly more dragon than humanoid. His clothing and form have partly merged into his draconic body, and a rolling flame-like aura moves along his spine and tail. | ||
| + | * Doc delivers a powerful public statement of his creed and purpose. His words inspire those present: | ||
| + | * Odri and Drift each gain a one-use d6 “prayer die.” | ||
| + | * Jewel and the Sisters commit more fully to helping against Or' | ||
| + | * Jewel asks for support mobilizing Night Sisters for the coming battle. The party discusses transportation, | ||
| + | |||
| + | === Act VI — Mobilizing the Night Sisters === | ||
| + | |||
| + | * The party decides to split their efforts to save time: | ||
| + | * Odri uses teleportation to move Jewel and groups of Sisters between distant bases. | ||
| + | * Doc and Drift continue handling obelisks and preparing the final defense. | ||
| + | * Odri teleports with Jewel, Lapu, and the other Sisters to the main Night Sister mountain base. | ||
| + | * The teleportation surprises the assembled Sisters, but Jewel quickly establishes control and begins giving orders for war preparations. | ||
| + | * Lapu is fascinated by teleportation and briefly wonders whether it could improve hunting. | ||
| + | * Over the following days, Jewel sends word and rallies approximately **40 Night Sisters** for the defense of Nightmoure. | ||
| + | * The party successfully absorbs another obelisk under the protection of a village that had been watching it. Elder Yakoon confirms the site has remained safe since the party previously cleared threats from the area. | ||
| + | * Each absorbed obelisk produces more distant “cracking glass” sounds, indicating that Or' | ||
| + | |||
| + | === Act VII — War Council at Nightmoure === | ||
| + | |||
| + | * The party regroups in Nightmoure, now transformed into a fortified military staging point. | ||
| + | * The Jacq brings significant military resources: | ||
| + | * Ten cannons. | ||
| + | * Elderite-inscribed guns that do not require elderite ammunition. | ||
| + | * Ammunition, weapons, dusters, and trained personnel. | ||
| + | * Jacq, Ollie, Jewel, and the party hold a war council to prepare for Or' | ||
| + | * The working plan is: | ||
| + | - Absorb the final obelisk. | ||
| + | - Observe Or' | ||
| + | - Wait for him to leave his prison. | ||
| + | - Odria and Drift teleport to his prison afterward. | ||
| + | - Recover the dangerous oil-can-like artifact if it remains behind. | ||
| + | - Bring the artifact back to Nightmoure, forcing Or' | ||
| + | * The group discusses whether the artifact can be safely destroyed, but concludes they likely need to inspect it directly before deciding. | ||
| + | * Nightmoure’s defenses have been strengthened during the party’s absence: | ||
| + | * More armed defenders are present. | ||
| + | * Runners and communications are organized. | ||
| + | * The observatory will be staffed around the clock. | ||
| + | * The town’s narrow approaches make its defensive line more manageable. | ||
| + | * The party is told they likely have no more than three days after the final seal breaks before Or' | ||
| + | * The session ends with the group preparing to activate the final obelisk next session, beginning the confrontation with Or' | ||
| + | |||
| + | === Key Outcomes === | ||
| + | |||
| + | * The party survived an ambush by hostile Night Sisters, though Drift was briefly incapacitated and the talons were badly hurt. | ||
| + | * Doc absorbed multiple obelisks and became progressively more powerful and visibly draconic. | ||
| + | * Mithras is much closer to freedom, but Or' | ||
| + | * Sister Jewel became a major ally and diplomatic bridge to other Night Sister factions. | ||
| + | * Around 40 Night Sisters, artillery, elderite weapons, and local defenders are being mobilized for Nightmoure’s defense. | ||
| + | * The immediate next event is the activation of the final obelisk, followed by a planned raid to recover Or' | ||
| + | |||
| + | ===== Session 72.26.10.10 ===== | ||
| + | |||
| + | Takes place from 1869.3.21-23 | ||
| + | |||
| + | {{ : | ||
| + | |||
| + | === AI Summary === | ||
| + | === Act I — The Final Obelisk and Or' | ||
| + | |||
| + | * The party reconvenes at the final obelisk after securing the others and preparing Nightmore’s defenses. Odri’s earlier efforts have brought forty additional sisters to help defend the city. | ||
| + | * Ollie stabilizes the chamber’s moving platforms, allowing everyone to approach safely. | ||
| + | * Doc touches the obelisk and encounters Mithras, who is recovering but still bound. Mithras grants Doc strength to defeat Or' | ||
| + | * Mithras reveals Doc’s true avatar form: a massive golden dragon, approximately thirty feet long, with a fiery aura. | ||
| + | * At the same time, Or' | ||
| + | * Through the viewing scope, the party watches Or' | ||
| + | * Outside observers report an approaching storm threaded with green lightning. | ||
| + | |||
| + | === Act II — The Raid on Or' | ||
| + | |||
| + | * With Or' | ||
| + | * They arrive among magical treasures, walls containing the faces of past poker victims, and a bone throne occupied by a chained, mummified guardian. | ||
| + | * The guardian attacks immediately, | ||
| + | * Odri burns and crushes the beetle swarms while Drift attacks the guardian at close range. | ||
| + | * After its first defeat, the guardian transforms into a larger skeletal beast. An oil-can-shaped object—the suspected phylactery—is visible inside its chest. | ||
| + | * The pair survive its repeated attacks and destroy its second form. Drift cuts around the oil can and retrieves it as the remaining beetles disperse. | ||
| + | * Before leaving, they spend about ten minutes grabbing promising treasure, then teleport back to the party. | ||
| + | |||
| + | === Act III — Identifying the Phylactery and Preparing for Battle === | ||
| + | |||
| + | * Odri and Ollie confirm that the recovered oil can is Or' | ||
| + | * They determine that its binding can be undone relatively easily. | ||
| + | * Because Or' | ||
| + | * Ollie helps identify the recovered loot: | ||
| + | * Nightmare mead, which reveals the deepest fear of the next person the drinker makes eye contact with. | ||
| + | * A psychopomp shroud, which temporarily turns a deceased creature’s spirit into a spectral assistant. | ||
| + | * An invisibility potion that lasts until the user deals damage or takes their next rest. | ||
| + | * Steel-skin salve that temporarily increases damage thresholds. | ||
| + | * A trapped-soul consumable that allows a spell from the user’s vault to be cast. | ||
| + | * A drake mantle granting temporary flight, increased damage thresholds, and an additional point of proficiency. | ||
| + | * The party distributes the useful items and rests during the remaining time before Or' | ||
| + | * On the day before battle, Doc rallies the defenders in his dragon avatar form. His exceptional speech raises the city’s defensive countdown from twenty to thirty-four. | ||
| + | * The battle plan separates their responsibilities: | ||
| + | |||
| + | === Act IV — The Ambush and the Shattered Phylactery === | ||
| + | |||
| + | * As battle erupts outside Nightmore, cannon fire and Gatling guns tear through the surrounding forest. | ||
| + | * Drift hides near Or' | ||
| + | * Odri places a Sigil of Retribution on Or' | ||
| + | * Doc and Drift open with a coordinated strike, inflicting seventy-five damage. | ||
| + | * Drift presents the phylactery, and Doc destroys it with Mithras’s sword directly in front of Or' | ||
| + | * Or' | ||
| + | * Doc and Drift immediately follow with another coordinated attack, pressing their opening advantage before Or' | ||
| + | |||
| + | === Act V — Fireballs, Curses, and Mounting Pressure === | ||
| + | |||
| + | * Or' | ||
| + | * Doc carries Drift upward and away from Or' | ||
| + | * Odri’s explosions clear nearby skeletons and damage Or' | ||
| + | * Or' | ||
| + | * Odri and Drift combine a fireball with a shadow-step knife attack for another heavy coordinated strike, amplified by accumulated retribution damage. | ||
| + | * Or' | ||
| + | * Doc burns attacking shades with his fire breath, then dives back into melee and lands a critical sword strike. Drift follows with another close-range attack. | ||
| + | * More skeletons pour into the fight. Their massed attacks become increasingly dangerous as the party spends armor, health, Hope, Stress, and defensive resources. | ||
| + | * Or' | ||
| + | * Spectral hands restrain Odri and Drift. They chew restorative leaves to regain enough Hope to act and break free. | ||
| + | * As the skeletons crowd around Doc and Drift, a concentrated attack deals forty-eight physical damage, sharply increasing the pressure on the party. | ||
| + | |||
| + | === Act VI — The Warp Grenade and Or' | ||
| + | |||
| + | * Odri warns the others and throws a warp grenade into the clustered enemies. | ||
| + | * The grenade rolls much lower damage than hoped, dealing twenty-one direct damage after retribution is added. Doc and Drift weather the friendly fire, while the blast wipes out the surrounding skeletons. | ||
| + | * The explosion distorts reality across the battlefield, | ||
| + | * Badly damaged, Or' | ||
| + | * Once outside the distortion, he lands additional life-siphoning attacks on Doc and recovers some health. | ||
| + | * Doc transforms into his full golden dragon avatar and pursues him, charging into melee for another heavy hit. | ||
| + | * Drift tries to catch a ride during Doc’s sudden transformation and takeoff but cannot get aboard. | ||
| + | * Or' | ||
| + | * Drift closes the distance through shadow steps and lands the finishing attack, using her momentum to carve through Or' | ||
| + | |||
| + | === Act VII — Covos Claims the Dead === | ||
| + | |||
| + | * Or' | ||
| + | * Covos manifests above the battlefield as an immense butterfly-winged presence and encloses his fleeing soul. | ||
| + | * Or' | ||
| + | * With Or' | ||
| + | * The battlefield falls silent as the gunfire and screaming stop. Nightmore’s defenses hold, with the countdown only reduced from thirty-four to roughly twenty-nine. | ||
| + | * The session’s in-world action ends on the party’s victory, and everyone earns a level-up. | ||
| + | |||
| + | === Epilogue — Debrief and Next Priorities === | ||
| + | |||
| + | * The players discuss how strong opening attacks and favorable rolls helped secure the victory, while Or' | ||
| + | * They identify the next priority as dealing with the church and freeing Mithras before returning their full attention to the wider war. | ||
| + | * The GM reports that the Sun Meadows front has largely recovered, freeing the Sovereign, Rala, and their experienced troops for future operations. | ||
| + | * The party considers returning to Or' | ||
| + | * Level-up and possible multiclass choices are left for the next session, along with the immediate aftermath of the battle. | ||
| + | |||
| + | ==== Or' | ||
| + | |||
| + | ===== Session 73.26.10.17 ===== | ||
| + | |||
| + | Takes place from 1869.3.23 - 4.22 | ||
| + | |||
| + | {{ : | ||
| + | |||
| + | === AI Summary === | ||
| + | === Act I — Or' | ||
| + | |||
| + | * The session opens immediately after Or' | ||
| + | * Drift receives a letter from Covos thanking her for helping collect a soul long overdue. Drift gains a blessing that lets them reroll damage dice showing ones or twos. | ||
| + | * The party searches Or' | ||
| + | * Odri discovers that bonding with the staff would allow communication with the dead. Its presence resists further examination and suggests an appetite for conquest and control, so he initially keeps it without bonding. | ||
| + | * Doc, still in dragon form, burns Or' | ||
| + | * The party flies back to Nightmore to cheering crowds. Doc returns to his normal form and shares an emotional reunion with Ramses. | ||
| + | * They learn that the defense cost approximately 23 lives, largely from shades passing through fortifications. Doc asks that the fallen be recorded for the future memorial at Brave’s Landing. | ||
| + | * Ollie preserves the bodies until their families can attend the funerals. Nightmore celebrates the victory with a feast, music, dancing, and fireworks, while word goes out that evacuated families can safely return. | ||
| + | |||
| + | === Act II — Planning the Next Campaign === | ||
| + | |||
| + | * Doc contacts his sister, Rallah, and learns that their allies have secured the border. He asks her to bring the Sovereign to join preparations for the next campaign; they expect to arrive in about a week. | ||
| + | * Ollie proposes an expedition with the Night Sisters to recover the remaining treasures from Or' | ||
| + | * The party holds an initial council about confronting the Church at the Fortress of Light and freeing Mithras. | ||
| + | * Mithras can offer little intelligence beyond confirming that he remains caged in his lair within the mountain’s principal holy site. | ||
| + | * Jacq favors an overwhelming assault, but Ramses warns that artillery and magical warfare inside the inhabited mountain would cause extensive civilian casualties. | ||
| + | * The discussion develops three connected objectives: | ||
| + | * Free Mithras. | ||
| + | * Eliminate the Trinity. | ||
| + | * Win over Pale Riders who might support Mithras and the old faith. | ||
| + | * The party considers using unused Church favors to request an audience, infiltrating through a diplomatic visit, teleporting to familiar locations, or approaching from the air. Security restrictions and the fortress’s defenses complicate each option. | ||
| + | * They settle on gathering better intelligence from Anton and their contacts at the library before committing to an attack. The Sovereign’s diplomatic standing may provide another route inside. | ||
| + | |||
| + | === Act III — Odri Bonds with the Staff === | ||
| + | |||
| + | * During the days before the memorial, Odri and Ollie continue studying Or' | ||
| + | * They uncover its ability to raise an “Army of Darkness”: | ||
| + | * The party debates whether using the dead could spare living soldiers. They distinguish animating empty remains from imprisoning souls or killing people to create undead. | ||
| + | * Persuaded that it might serve as a useful tool, Odri **bonds** with the staff. | ||
| + | * Its presence immediately tries to overwhelm him. He resists, but learns that its greater powers will require further contests of will. | ||
| + | * He also discovers that demons and undead spirits created it to bring ruin upon the world. Breaking the bond—or moving too far from it—would require another struggle against its influence. | ||
| + | * The staff can function as a magical weapon without the same contest, but communicating with the dead or raising an army exposes Odri to its presence. | ||
| + | * Odri briefly collapses during the bonding, then explains what he has learned. He asks Ollie to intervene if he loses control. | ||
| + | * The group raises the possibility of destroying it, although the staff’s whispers claim that doing so lies beyond the world’s capabilities. Odri remains bound to it, increasingly aware of the danger he accepted. | ||
| + | |||
| + | === Act IV — Honoring the Fallen === | ||
| + | |||
| + | * Three days after the victory, Nightmore holds the funerals and memorial. | ||
| + | * The group establishes a local burial practice combining enclosed interment with returning bodies to nature: the dead are placed in hollows carved into trees, packed with nourishing material, and sealed inside. | ||
| + | * Families conduct individual burial ceremonies before gathering for a communal remembrance. | ||
| + | * Ramses reads the names of the fallen, thanks those who fought, and promises that the names will also appear on the memorial at Brave’s Landing. | ||
| + | * Doc follows with a brief address, describing their sacrifice as an important chapter in a story that is not yet finished. | ||
| + | * Gilbert and the clowns then turn the gathering into a wake, with music, shared memories, and at least 23 pies—one reflecting each fallen person’s favorite. | ||
| + | * Throughout the occasion, the staff tempts Odri with opportunities to speak to the dead, sharpening his unease about the bond. | ||
| + | |||
| + | === Act V — The Sovereign Arrives === | ||
| + | |||
| + | * The day after the memorial, Odri accompanies Ollie and several Night Sisters to Or' | ||
| + | * While they are away, Doc uses Nightmore’s magical surveillance apparatus to observe the Fortress of Light. He sees regular train traffic, flying riders, and military supply movements, but cannot see inside the mountain. | ||
| + | * Several days later, the Sovereign arrives in Nightmore with Rallah, Frankie, and a small entourage. Doc arranges an honor guard and formal welcome. | ||
| + | * Rallah and Jacq promptly slip away together, leaving the others to handle the initial briefing. | ||
| + | * Doc updates the Sovereign on Or' | ||
| + | * The Sovereign supports removing the Trinity and freeing the city. She also recognizes that victory would ease the eventual advance into the Twilight Wilds. | ||
| + | * Doc explains the party’s intelligence resources, including the Dark Library and the secret surveillance device, then demonstrates the latter to the Sovereign and a limited group. | ||
| + | * Frankie confirms that her operatives can get their entire train into the fortress station without close inspection. | ||
| + | * The Sovereign proposes bringing the soldiers and equipment inside aboard the train while a smaller group investigates covertly. If negotiations or infiltration fail, their armed support will already be in position. | ||
| + | |||
| + | === Act VI — Recovery, Rearmament, and the Final Council === | ||
| + | |||
| + | * Over the following two weeks, the allies prepare troops and equipment while Doc gives the Sovereign a fuller account of Mithras’s history and their work at Nightmore and Brave’s Landing. | ||
| + | * The Sovereign takes an interest in Jacq’s industrial achievements and the possibility of improving production and finding elderite deposits in her own territory. | ||
| + | * At Or' | ||
| + | * The expedition returns with approximately a train car’s worth of artifacts and supplies. Ollie continues studying the recovered collection. | ||
| + | * At the final council, Frankie reiterates that getting the loaded train into the station is secure; the remaining question is what people and equipment to bring. | ||
| + | * The party favors capable volunteers and strong equipment suited to fighting inside an inhabited mountain, rather than indiscriminate destruction. | ||
| + | * Odri recognizes that the staff could jeopardize an infiltration. He resolves not to let it endanger the mission, even if that means attempting to break the bond. | ||
| + | * Ramses explains that rallying sympathetic Pale Riders will depend heavily on how Doc reveals himself. Building support district by district could help, but would take time and risk exposing their intentions. | ||
| + | * The group clarifies the fortress’s enormous scale: its districts lie inside the mountain, linked by rail, trams, and footpaths. The surveillance device cannot substitute for interior maps or local intelligence. | ||
| + | * The expedition’s roster includes 40 Night Sisters, 100 selected soldiers, the Sovereign and her accompanying staff, Jacq, Rallah, Ramses, Ollie, and the party. The recovered artifacts will travel with them. | ||
| + | * The session ends before departure, with the library as their first intended stop inside the Fortress of Light. After speaking with Anton, they will decide which objective to pursue first: freeing Mithras, striking the Trinity, or rallying the Pale Riders. | ||