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| * The next session begins with the party departing to claim the remaining obelisks, starting with the most urgent site, before returning for the battle at Nightmoure. | * The next session begins with the party departing to claim the remaining obelisks, starting with the most urgent site, before returning for the battle at Nightmoure. | ||
| - | ===== Session 71.26.9.26 ===== | + | ===== Session 71.26.10.3 ===== |
| Takes place from 1869.2.27 - 3.21 | Takes place from 1869.2.27 - 3.21 | ||
| Line 4266: | Line 4266: | ||
| * Around 40 Night Sisters, artillery, elderite weapons, and local defenders are being mobilized for Nightmoure’s defense. | * Around 40 Night Sisters, artillery, elderite weapons, and local defenders are being mobilized for Nightmoure’s defense. | ||
| * The immediate next event is the activation of the final obelisk, followed by a planned raid to recover Or' | * The immediate next event is the activation of the final obelisk, followed by a planned raid to recover Or' | ||
| + | |||
| + | ===== Session 72.26.10.10 ===== | ||
| + | |||
| + | Takes place from 1869.3.21-23 | ||
| + | |||
| + | {{ : | ||
| + | |||
| + | === AI Summary === | ||
| + | === Act I — The Final Obelisk and Or' | ||
| + | |||
| + | * The party reconvenes at the final obelisk after securing the others and preparing Nightmore’s defenses. Odri’s earlier efforts have brought forty additional sisters to help defend the city. | ||
| + | * Ollie stabilizes the chamber’s moving platforms, allowing everyone to approach safely. | ||
| + | * Doc touches the obelisk and encounters Mithras, who is recovering but still bound. Mithras grants Doc strength to defeat Or' | ||
| + | * Mithras reveals Doc’s true avatar form: a massive golden dragon, approximately thirty feet long, with a fiery aura. | ||
| + | * At the same time, Or' | ||
| + | * Through the viewing scope, the party watches Or' | ||
| + | * Outside observers report an approaching storm threaded with green lightning. | ||
| + | |||
| + | === Act II — The Raid on Or' | ||
| + | |||
| + | * With Or' | ||
| + | * They arrive among magical treasures, walls containing the faces of past poker victims, and a bone throne occupied by a chained, mummified guardian. | ||
| + | * The guardian attacks immediately, | ||
| + | * Odri burns and crushes the beetle swarms while Drift attacks the guardian at close range. | ||
| + | * After its first defeat, the guardian transforms into a larger skeletal beast. An oil-can-shaped object—the suspected phylactery—is visible inside its chest. | ||
| + | * The pair survive its repeated attacks and destroy its second form. Drift cuts around the oil can and retrieves it as the remaining beetles disperse. | ||
| + | * Before leaving, they spend about ten minutes grabbing promising treasure, then teleport back to the party. | ||
| + | |||
| + | === Act III — Identifying the Phylactery and Preparing for Battle === | ||
| + | |||
| + | * Odri and Ollie confirm that the recovered oil can is Or' | ||
| + | * They determine that its binding can be undone relatively easily. | ||
| + | * Because Or' | ||
| + | * Ollie helps identify the recovered loot: | ||
| + | * Nightmare mead, which reveals the deepest fear of the next person the drinker makes eye contact with. | ||
| + | * A psychopomp shroud, which temporarily turns a deceased creature’s spirit into a spectral assistant. | ||
| + | * An invisibility potion that lasts until the user deals damage or takes their next rest. | ||
| + | * Steel-skin salve that temporarily increases damage thresholds. | ||
| + | * A trapped-soul consumable that allows a spell from the user’s vault to be cast. | ||
| + | * A drake mantle granting temporary flight, increased damage thresholds, and an additional point of proficiency. | ||
| + | * The party distributes the useful items and rests during the remaining time before Or' | ||
| + | * On the day before battle, Doc rallies the defenders in his dragon avatar form. His exceptional speech raises the city’s defensive countdown from twenty to thirty-four. | ||
| + | * The battle plan separates their responsibilities: | ||
| + | |||
| + | === Act IV — The Ambush and the Shattered Phylactery === | ||
| + | |||
| + | * As battle erupts outside Nightmore, cannon fire and Gatling guns tear through the surrounding forest. | ||
| + | * Drift hides near Or' | ||
| + | * Odri places a Sigil of Retribution on Or' | ||
| + | * Doc and Drift open with a coordinated strike, inflicting seventy-five damage. | ||
| + | * Drift presents the phylactery, and Doc destroys it with Mithras’s sword directly in front of Or' | ||
| + | * Or' | ||
| + | * Doc and Drift immediately follow with another coordinated attack, pressing their opening advantage before Or' | ||
| + | |||
| + | === Act V — Fireballs, Curses, and Mounting Pressure === | ||
| + | |||
| + | * Or' | ||
| + | * Doc carries Drift upward and away from Or' | ||
| + | * Odri’s explosions clear nearby skeletons and damage Or' | ||
| + | * Or' | ||
| + | * Odri and Drift combine a fireball with a shadow-step knife attack for another heavy coordinated strike, amplified by accumulated retribution damage. | ||
| + | * Or' | ||
| + | * Doc burns attacking shades with his fire breath, then dives back into melee and lands a critical sword strike. Drift follows with another close-range attack. | ||
| + | * More skeletons pour into the fight. Their massed attacks become increasingly dangerous as the party spends armor, health, Hope, Stress, and defensive resources. | ||
| + | * Or' | ||
| + | * Spectral hands restrain Odri and Drift. They chew restorative leaves to regain enough Hope to act and break free. | ||
| + | * As the skeletons crowd around Doc and Drift, a concentrated attack deals forty-eight physical damage, sharply increasing the pressure on the party. | ||
| + | |||
| + | === Act VI — The Warp Grenade and Or' | ||
| + | |||
| + | * Odri warns the others and throws a warp grenade into the clustered enemies. | ||
| + | * The grenade rolls much lower damage than hoped, dealing twenty-one direct damage after retribution is added. Doc and Drift weather the friendly fire, while the blast wipes out the surrounding skeletons. | ||
| + | * The explosion distorts reality across the battlefield, | ||
| + | * Badly damaged, Or' | ||
| + | * Once outside the distortion, he lands additional life-siphoning attacks on Doc and recovers some health. | ||
| + | * Doc transforms into his full golden dragon avatar and pursues him, charging into melee for another heavy hit. | ||
| + | * Drift tries to catch a ride during Doc’s sudden transformation and takeoff but cannot get aboard. | ||
| + | * Or' | ||
| + | * Drift closes the distance through shadow steps and lands the finishing attack, using her momentum to carve through Or' | ||
| + | |||
| + | === Act VII — Covos Claims the Dead === | ||
| + | |||
| + | * Or' | ||
| + | * Covos manifests above the battlefield as an immense butterfly-winged presence and encloses his fleeing soul. | ||
| + | * Or' | ||
| + | * With Or' | ||
| + | * The battlefield falls silent as the gunfire and screaming stop. Nightmore’s defenses hold, with the countdown only reduced from thirty-four to roughly twenty-nine. | ||
| + | * The session’s in-world action ends on the party’s victory, and everyone earns a level-up. | ||
| + | |||
| + | === Epilogue — Debrief and Next Priorities === | ||
| + | |||
| + | * The players discuss how strong opening attacks and favorable rolls helped secure the victory, while Or' | ||
| + | * They identify the next priority as dealing with the church and freeing Mithras before returning their full attention to the wider war. | ||
| + | * The GM reports that the Sun Meadows front has largely recovered, freeing the Sovereign, Rala, and their experienced troops for future operations. | ||
| + | * The party considers returning to Or' | ||
| + | * Level-up and possible multiclass choices are left for the next session, along with the immediate aftermath of the battle. | ||
| + | |||
| + | ==== Or' | ||
| + | |||
| + | ===== Session 73.26.10.17 ===== | ||
| + | |||
| + | Takes place from 1869.3.23 - 4.22 | ||
| + | |||
| + | {{ : | ||
| + | |||
| + | === AI Summary === | ||
| + | === Act I — Or' | ||
| + | |||
| + | * The session opens immediately after Or' | ||
| + | * Drift receives a letter from Covos thanking her for helping collect a soul long overdue. Drift gains a blessing that lets them reroll damage dice showing ones or twos. | ||
| + | * The party searches Or' | ||
| + | * Odri discovers that bonding with the staff would allow communication with the dead. Its presence resists further examination and suggests an appetite for conquest and control, so he initially keeps it without bonding. | ||
| + | * Doc, still in dragon form, burns Or' | ||
| + | * The party flies back to Nightmore to cheering crowds. Doc returns to his normal form and shares an emotional reunion with Ramses. | ||
| + | * They learn that the defense cost approximately 23 lives, largely from shades passing through fortifications. Doc asks that the fallen be recorded for the future memorial at Brave’s Landing. | ||
| + | * Ollie preserves the bodies until their families can attend the funerals. Nightmore celebrates the victory with a feast, music, dancing, and fireworks, while word goes out that evacuated families can safely return. | ||
| + | |||
| + | === Act II — Planning the Next Campaign === | ||
| + | |||
| + | * Doc contacts his sister, Rallah, and learns that their allies have secured the border. He asks her to bring the Sovereign to join preparations for the next campaign; they expect to arrive in about a week. | ||
| + | * Ollie proposes an expedition with the Night Sisters to recover the remaining treasures from Or' | ||
| + | * The party holds an initial council about confronting the Church at the Fortress of Light and freeing Mithras. | ||
| + | * Mithras can offer little intelligence beyond confirming that he remains caged in his lair within the mountain’s principal holy site. | ||
| + | * Jacq favors an overwhelming assault, but Ramses warns that artillery and magical warfare inside the inhabited mountain would cause extensive civilian casualties. | ||
| + | * The discussion develops three connected objectives: | ||
| + | * Free Mithras. | ||
| + | * Eliminate the Trinity. | ||
| + | * Win over Pale Riders who might support Mithras and the old faith. | ||
| + | * The party considers using unused Church favors to request an audience, infiltrating through a diplomatic visit, teleporting to familiar locations, or approaching from the air. Security restrictions and the fortress’s defenses complicate each option. | ||
| + | * They settle on gathering better intelligence from Anton and their contacts at the library before committing to an attack. The Sovereign’s diplomatic standing may provide another route inside. | ||
| + | |||
| + | === Act III — Odri Bonds with the Staff === | ||
| + | |||
| + | * During the days before the memorial, Odri and Ollie continue studying Or' | ||
| + | * They uncover its ability to raise an “Army of Darkness”: | ||
| + | * The party debates whether using the dead could spare living soldiers. They distinguish animating empty remains from imprisoning souls or killing people to create undead. | ||
| + | * Persuaded that it might serve as a useful tool, Odri **bonds** with the staff. | ||
| + | * Its presence immediately tries to overwhelm him. He resists, but learns that its greater powers will require further contests of will. | ||
| + | * He also discovers that demons and undead spirits created it to bring ruin upon the world. Breaking the bond—or moving too far from it—would require another struggle against its influence. | ||
| + | * The staff can function as a magical weapon without the same contest, but communicating with the dead or raising an army exposes Odri to its presence. | ||
| + | * Odri briefly collapses during the bonding, then explains what he has learned. He asks Ollie to intervene if he loses control. | ||
| + | * The group raises the possibility of destroying it, although the staff’s whispers claim that doing so lies beyond the world’s capabilities. Odri remains bound to it, increasingly aware of the danger he accepted. | ||
| + | |||
| + | === Act IV — Honoring the Fallen === | ||
| + | |||
| + | * Three days after the victory, Nightmore holds the funerals and memorial. | ||
| + | * The group establishes a local burial practice combining enclosed interment with returning bodies to nature: the dead are placed in hollows carved into trees, packed with nourishing material, and sealed inside. | ||
| + | * Families conduct individual burial ceremonies before gathering for a communal remembrance. | ||
| + | * Ramses reads the names of the fallen, thanks those who fought, and promises that the names will also appear on the memorial at Brave’s Landing. | ||
| + | * Doc follows with a brief address, describing their sacrifice as an important chapter in a story that is not yet finished. | ||
| + | * Gilbert and the clowns then turn the gathering into a wake, with music, shared memories, and at least 23 pies—one reflecting each fallen person’s favorite. | ||
| + | * Throughout the occasion, the staff tempts Odri with opportunities to speak to the dead, sharpening his unease about the bond. | ||
| + | |||
| + | === Act V — The Sovereign Arrives === | ||
| + | |||
| + | * The day after the memorial, Odri accompanies Ollie and several Night Sisters to Or' | ||
| + | * While they are away, Doc uses Nightmore’s magical surveillance apparatus to observe the Fortress of Light. He sees regular train traffic, flying riders, and military supply movements, but cannot see inside the mountain. | ||
| + | * Several days later, the Sovereign arrives in Nightmore with Rallah, Frankie, and a small entourage. Doc arranges an honor guard and formal welcome. | ||
| + | * Rallah and Jacq promptly slip away together, leaving the others to handle the initial briefing. | ||
| + | * Doc updates the Sovereign on Or' | ||
| + | * The Sovereign supports removing the Trinity and freeing the city. She also recognizes that victory would ease the eventual advance into the Twilight Wilds. | ||
| + | * Doc explains the party’s intelligence resources, including the Dark Library and the secret surveillance device, then demonstrates the latter to the Sovereign and a limited group. | ||
| + | * Frankie confirms that her operatives can get their entire train into the fortress station without close inspection. | ||
| + | * The Sovereign proposes bringing the soldiers and equipment inside aboard the train while a smaller group investigates covertly. If negotiations or infiltration fail, their armed support will already be in position. | ||
| + | |||
| + | === Act VI — Recovery, Rearmament, and the Final Council === | ||
| + | |||
| + | * Over the following two weeks, the allies prepare troops and equipment while Doc gives the Sovereign a fuller account of Mithras’s history and their work at Nightmore and Brave’s Landing. | ||
| + | * The Sovereign takes an interest in Jacq’s industrial achievements and the possibility of improving production and finding elderite deposits in her own territory. | ||
| + | * At Or' | ||
| + | * The expedition returns with approximately a train car’s worth of artifacts and supplies. Ollie continues studying the recovered collection. | ||
| + | * At the final council, Frankie reiterates that getting the loaded train into the station is secure; the remaining question is what people and equipment to bring. | ||
| + | * The party favors capable volunteers and strong equipment suited to fighting inside an inhabited mountain, rather than indiscriminate destruction. | ||
| + | * Odri recognizes that the staff could jeopardize an infiltration. He resolves not to let it endanger the mission, even if that means attempting to break the bond. | ||
| + | * Ramses explains that rallying sympathetic Pale Riders will depend heavily on how Doc reveals himself. Building support district by district could help, but would take time and risk exposing their intentions. | ||
| + | * The group clarifies the fortress’s enormous scale: its districts lie inside the mountain, linked by rail, trams, and footpaths. The surveillance device cannot substitute for interior maps or local intelligence. | ||
| + | * The expedition’s roster includes 40 Night Sisters, 100 selected soldiers, the Sovereign and her accompanying staff, Jacq, Rallah, Ramses, Ollie, and the party. The recovered artifacts will travel with them. | ||
| + | * The session ends before departure, with the library as their first intended stop inside the Fortress of Light. After speaking with Anton, they will decide which objective to pursue first: freeing Mithras, striking the Trinity, or rallying the Pale Riders. | ||