Both sides previous revisionPrevious revisionNext revision | Previous revision |
savacola:oneshots:2024.12.07 [2024/12/08 12:56] – rabidbaboon | savacola:oneshots:2024.12.07 [2024/12/08 20:45] (current) – [Recorded Audio] rabidbaboon |
---|
====== 2024.12.07 - Frontier Scum ====== | ====== 2024.12.07 - Frontier Scum ====== |
| |
| |
| ===== Adventure Summary ===== |
| Train Heist south of Tornwater in Grimwater |
| * Date: 1866.02.03 |
| * Rain with 73% humidity and temperature between 27.1c (80.8f) to 18.0c (64.4f)c |
| |
| The Coyote Crew, the players, were hired by Sable & Sinew Trading Co. to kidnap Maria Cherry for ransom. |
| |
| Players lose if they don't get her off the train before sessions end. |
| |
| <WRAP group> |
| <WRAP half column> |
| ===== System ===== |
| [[https://frontierscum.com/|Frontier Scum]] |
| </WRAP> |
| |
| <WRAP half column> |
| ===== Players ===== |
| |
| * Jacob (GM) |
| * Nick |
| * Steve |
| </WRAP> |
| </WRAP> |
| |
| ===== Recorded Audio ===== |
{{ :savacola:oneshots:oneshot.2024.12.07.mp3 |}} | {{ :savacola:oneshots:oneshot.2024.12.07.mp3 |}} |
| * First hour is character creation |
| * The adventure starts after the first hour |
| |
System used [[https://frontierscum.com/|Frontier Scum]] | ===== AI Transcription ===== |
| Speaker A: Stop praying and praying. |
| |
==== AI Transcription ==== | Speaker B: And then after that one, we're going like every other week. They're halfway through this other one. One of them traveled. He's doing a fighter and he came with like his. His mentor, gunslinger buddy, and he's sick. So I was looking through and I don't know how much you know about like silkies. It's more British lore. Okay, well, basically, supposedly they can come out, they can take off the. The seal skin. And they look like a human and they're very good with medicine. So I was like, something weird. All right, let's have a silky. And she's lost her skin. It's hidden. And she's been forced to move out of the city because they're in a port cigarette. So they've made it to the farm where those healers at. And they had to find the skin. One of them took the weird where if you touch an animal and you can command it. And what I've done is all the. The animals that you hear about thousand years. So like the polar grizzlars and, and whatnot. And the koi, the wolf, coyote mixes. Well, they're on a cliff, they're fighting this koi grizzly. And every time he wants to touch animal, tell it what to do, I have him roll to see if he can get out there. The danger roll. |
| |
Speaker A: So it's getting hot, that's all. | Speaker C: Yeah. |
| |
Speaker B: All right. | Speaker B: And he tells it, you're not going to eat us and you're going to give us a ride to the farm. Okay. So they write it down, they get there, and by this time the bear can smell the animals in the barn and everything else. Yeah, they get off. It's like the bear's going to the barn. No, gotta stop them. So they open up fire and they're taking damage from this great big polar grizzly. And then the hunter that lives there, the helmet comes out. Buffalo rifle ends it. Long range. So that's where they're at right now. One of them's talked to the healer and she's like, don't show this to anybody. You keep it safe. So I think what I'm gonna do is have her slip away from the farm. I don't know if she's gonna leave a note or whatnot. He's gonna be the jealous type to come after to get a chase. And I'm thinking of giving two routes. Either go back through the. The outpost towards town the way they came, or they cut off and go cross country trying to shake him off. And I found old legends, Indian legends of the Nimigor. I'm just Calling them nannies. |
| |
Speaker C: All right. So last time, let's see. Ramsey's bolted off on Polar straight towards the miner around I guess deflect the mind of our Doc following. And then Jack and Audrey rode straight at it. And then both Jack and Audrey's horses get swatted by heavy tentacles. Lots of shooting. More silver and consecrated rounds. Got shot into it. Tried to run off and you guys chased it down and finally killed it. Then Ramses built the pyre and carved the symbol of Mithras into its body. Then burnt it up. Burnt up much faster than normal. I guess you guys spent the next day traveling in the rain. And then that night you guys during the witching hour you got attacked by the seven hellhounds and spent a couple hours treating everybody and then rode up to about 100 yards from Nightmoor and made your little plan for Doc to be distraction. Everyone else ran in. So the Doc entered the town singing. And it was almost immediately the sound of angry and almost immediately, yeah, almost immediately. | Speaker A: Yeah. |
| |
Speaker D: Yeah. | Speaker B: Which are like these pygmy hunters that use poison darts and they're cannibals. |
| |
Speaker C: Hundreds of specters. The angry screaming of the hundreds of specters came rushing towards Doc. The urge May day to go faster. Galloping through the center near the nearing the town center Doc sees a two story house on the on the corner and its upper window some blink like eyes and long spindly arms sprouted from its side. And it began to stand up on spindly spider legs. Meanwhile, Ramses led Jacques and Audrey to her old home. Everything was fine till they got near her house and the clown dressed in giggles traveling circus attire stepped out of a nearby house and started shouting at them. Jack rushed at him yelling at Ramses and Audrey to get to the house. One clown tried to run out the back and Audrey shot him down. And a pair of large clown twins came rushing towards Jacques and Jock. | Speaker A: All right. |
| |
Speaker A: Oh. | Speaker B: So I think I'll have them come across the old road where the cars. They're living in, like rusted out cars. |
| |
Speaker C: Fans the hammers and mows them. | Speaker A: Yeah, Nice. |
| |
Speaker D: Like that. | Speaker B: And see what they do when they come across that they ran into Bandit. So they've heard the name, but I don't think they know what it is yet. So. So far so good. I have high hopes for this. |
| |
Speaker B: Anybody in the house goes to the door. | Speaker C: Yeah. Yeah. I had. Paul did make a guy. Two people. You have the character creation stuff in use that way? |
| |
Speaker C: And then let's see. | Speaker B: Yeah. |
| |
Speaker B: Out. | Speaker C: Okay. |
| |
Speaker C: Excuse me. Oh. | Speaker B: I printed out just the character creation. |
| |
Speaker A: And then Jack got. | Speaker A: Okay. |
| |
Speaker C: Jacques got hit from behind. As several specters began appearing from all the noise. Jacques let out a loud whistle for chuckles and begins sprinting for his horse. Jumps on and begins leading a fast growing cloud of specters away. Ramsey kilns running down the stairs and her and Audrey head out the door. And you guys see here like the heavy stomping in the roof of a house moving towards you. Jump back to Doc as he's urging more speed for mayday. As the house begins to chase, Doc tosses a lit tiller's delight over his Shoulder. Seconds later a satisfying boom is felt and a deep voice calls out from behind. Run faster, little human. | Speaker C: So that all. |
| |
Speaker A: I like fast food. | Speaker B: So I've got five pages. I left out the you gotta carry it page because I figured guns were more important than rolling on what my horse could carry. |
| |
Speaker B: Fast as fast can be. You can't catch me. | Speaker C: That's fine. And I'll print your copy. |
| |
Speaker A: The house nearly catches mayday. | Speaker B: So 3D66. Scroll through six sided dice twice. |
| |
Speaker C: But thanks to two very well thrown holy waters blinding it, Doc is able to escape. And then Audrey. Ramsay and Audrey dash across the street. | Speaker C: Oh, the character. I'll be walking through it too. So I'm building two of the guys that you guys will be okay. |
| |
Speaker A: And out in the back of the back of her old blacksmith and avoid getting spotted as the as the house. | Speaker B: A lot of it made sense. |
| |
Speaker C: Settles back down to where it like got up from. And then they make it safely out of Nightmore thanks to Doc and Jock. | Speaker C: Yeah. So let's say. |
| |
Speaker B: Yep. | Speaker B: Yeah, I mean, it's very similar to what we've been doing with Weird West. |
| |
Speaker C: Let's see. The LS chat forgot that you ran through like one of them. Let's see. | Speaker C: Yeah. |
| |
Speaker B: I think that's my moderate bad roles and I ran through more than one of them. | Speaker B: Four stats. They've changed. |
| |
Speaker A: Yeah. | Speaker C: Those are all for you, Torah. |
| |
| Speaker A: More coming out. |
| |
| Speaker C: Good. |
| |
| Speaker A: I don't know what it. |
| |
Speaker C: Yeah. | Speaker C: Yeah. |
| |
Speaker A: All right. Yeah. So the you guys reunited and discussed. | Speaker B: They renamed the. |
| |
Speaker C: What to do next. Ramsay said she's gonna go take a. | Speaker C: Should have printed like five sheets or something like that. I think I'm actually one here. Outlaw. You are outlaw scum. I missed that one. I say something. |
| |
Speaker A: Delivery or go to deliver a port to the church. | Speaker A: Carry your weight to the. |
| |
Speaker C: About the large demon house and promises the party they'll receive a boon of the churches reformed for helping the pal rider. | Speaker C: Yeah. And then they'll walk in. Probably miss your almost. |
| |
Speaker A: So you guys are still I guess just in the aftermath around 9am. | Speaker A: And the nine things. |
| |
Speaker C: So you guys were discussing going north. I did. | Speaker C: Carry your weight. Oh, yeah. I love how you roll D4 minus D4 for your portability. You can have negative. |
| |
Speaker A: Added another. All right. | Speaker B: Yeah. |
| |
Speaker C: Monitor. You can just stop turning on and off. | Speaker C: I'm just gonna do one guy and then I'll go back and do the next guy. |
| |
Speaker A: I did add another railroad line that. | Speaker A: We are forced at V. I think. |
| |
Speaker C: Goes from the town north of Phantom bank into the peace of light. So you can actually take railroad to the church to their fortress of light. | Speaker B: This is for someone to D4 since you got path, you know. |
| |
Speaker A: So this is the new. | Speaker C: Yeah. No, I just need two. Let me decide which one you picked one to be there, the front die. |
| |
Speaker C: Here's the new rail line. It goes over to this town. This place up here. Is this the spotted Spider woods logging camp? What are you guys doing? | Speaker A: And the other one to do your back die. Add them together. |
| |
Speaker D: What do we need to do? Gonna head north and rest up. | Speaker C: You subtract one from the other. That's why you pick one to be there. Well, this guy's scooped. Yeah. Like one of Paul's guys has a minus three and it's that zero grip. That'll probably be a lot of it. |
| |
Speaker B: That was our plan. That was the nearest town. No. | Speaker A: Oh, this guy's slick. Oh, pain. These guys suck. 0 so far. Both 3 each time. This guy's been D6 plus here. |
| |
Speaker D: We didn't want to go back to Brave landing or anything. | Speaker C: Grit hell. This guy's got 4hp. |
| |
Speaker B: Right. Not so soon. | Speaker A: This guy's toast. He has minus 3 widths. |
| |
Speaker D: Yeah. | Speaker B: I managed to keep it all 0 plus. |
| |
Speaker B: For some reason we stopped in that wall. Did not feel like a bad idea. Go to town. Walk around with that guy's ring in. | Speaker C: Red. |
| |
Speaker C: Mirror. | Speaker B: I rolled a 1 and 1 my. |
| |
Speaker B: The pawn shop in town. | Speaker A: Guys all zeros except for minus 3 width and 3 sons do anywhere. |
| |
Speaker D: Yeah. | Speaker C: I think V6 is the average damage. That's why I decided like to give you guys like a gang because after reading someone looking through some of that it's like onto this plus the gang will make more sense for. And then for your trait table which I guess is your outlaw scum. Yeah. So you get two D sixes and numbers together like 56. So what is this guy tell? Yeah, 56. Morals for sale. All right. |
| |
Speaker B: I found these had wanting to sell. | Speaker A: Your trait through outlaw scum page. |
| |
Speaker D: This ring in mir. | Speaker C: No, that's. That's the traits table. Page 14. So that probably they don't have page number. |
| |
Speaker C: That would be funny. | Speaker A: It's not background. |
| |
Speaker D: There we go. | Speaker C: No. Oh, there's a page 12 for first for names too. Yeah. |
| |
| Speaker B: So it's you roll 2D6 kind of like keeping the score. And one row is one through six. The second is one through six. So kill the bar at Harris Scarum bad. |
| |
| Speaker C: This guy's name. |
| |
| Speaker A: These are your traits are on the outlaw stone, please. |
| |
| Speaker C: Probably in that middle box. You can put on there big box if you want Wanted for catalytic sal. |
| |
| Speaker B: Guess it depends on how I went about it. |
| |
| Speaker C: Printing you a name page too tomorrow. |
| |
Speaker B: Yeah. | Speaker B: Yeah. |
| |
Speaker D: We're gonna go north to that logging town. | Speaker C: Understand get there. I'm rolling up my guy's name but. |
| |
Speaker B: Yeah. Unless there's another town that's closer to the direction. | Speaker A: He'S not having page numbers. |
| |
Speaker A: Yeah, you'd have to go pretty far. | Speaker C: Yeah, you should write them down if you want that Name page is 12. |
| |
Speaker C: Much further south. | Speaker A: Makes it hard to know which one's which. |
| |
Speaker A: It's four days and then it's like it's a just under I think three. | Speaker C: Well, some we have page number. So the rules one is 13, that one's 12. And the rules sheet is 13. The out your outlaw scum is 14. Then wanted is 15. |
| |
Speaker C: Days travel to the north up there or just shy of two days. It's like two and a half. | Speaker A: Want is the one with the dude on. |
| |
Speaker B: Find out. | Speaker C: Yes. |
| |
Speaker C: You guys can make it up or I'll make something else. | Speaker A: Yeah, yeah. |
| |
Speaker A: Ramsey would probably just go would. | Speaker C: On 2D12, that's 15. Then backgrounds is 16. Which it actually has the page number at the very top left. |
| |
Speaker C: Ask if you've ever had spotted spider. You can. It's pretty tasty. | Speaker B: There'S 12. So I'm figuring you're all in D12 or two D6. |
| |
Speaker B: How big are they? | Speaker A: Background 16. 17 is background. Oh yeah. Now we're getting something. |
| |
Speaker C: The bigger, meatier ones are probably like a couple foot across. | Speaker C: Yeah. Bonus item. |
| |
Speaker B: Race like chickens. These like wild carnivorous beasts. | Speaker A: No, that has a page. I think they all have them except for the wanted and wanted their name. |
| |
Speaker C: Believe it or not, they actually like live in the trees and like eat the eat mostly bugs and pests and the large mosquitoes in the area. | Speaker C: Dead bird, huh? What a great name. |
| |
Speaker B: Okay. I think I can handle this. | Speaker B: Sounds like a guy on his way to rickets. |
| |
Speaker C: I think so. | Speaker A: For the wanted. Do you do both 2D12 and you pick. |
| |
Speaker A: Now this is still the same day after you guys. Yeah. You guys just got back. Like you're pretty much do your doing like a debrief and then getting ready to head out. And since I've changed the map, Ramses will take your letter. But she is also. She's heading north because that's the closest rail line. So she will be traveling with you guys to the spotted woods and then continuing on north. | Speaker C: Yeah, you can do 2D12 or you just do 12 and it's one. So you're wanted. You're for the crime of. And then. And then the other thing is like your. |
| |
Speaker B: As long as nothing happens before the shakes go away, each person will treat all those. | Speaker A: What you actually did. |
| |
Speaker A: Yep. | Speaker C: Yeah. |
| |
Speaker C: So who wants to do the travel rule? | Speaker B: So the first one you could be you're. You're wanted for wanton. |
| |
Speaker B: Hey, might have to do that more often. | Speaker C: Yeah, like, this guy's wanted for casual robbery. |
| |
Speaker D: You want to spit on your next. | Speaker B: Attempted explosion. Which is interesting because when I roll for backgrounds, I got a discharge Deputy. |
| |
Speaker C: All right, travel a 10 plus 2 from the list below. Oh, that's scouted head. Sorry, we're just driving on the road. So I guess this is more like the mid camp. | Speaker A: My guy wanted for accidental. Accidental explosions. How you do that? |
| |
Speaker A: Or the. Let's see. Navigate. Okay. | Speaker B: Misunderstanding, Joe. They put all that money in the pizza box. I ordered pepperoni and I got 115 change. |
| |
Speaker C: Yeah, you guys make good times. You're like. | Speaker A: Cool. Lost 46. |
| |
Speaker A: You're like half a day. | Speaker C: Oh, for. |
| |
Speaker C: It's two and a half days or almost two entire days. So I'll sit. | Speaker A: Do you just do one? |
| |
Speaker A: Yeah. So you guys make good time. | Speaker C: It's 2D. So. Yeah. So you. |
| |
Speaker C: Uneventful. It's still raining, of course. Too much computers already. | Speaker A: Where then? |
| |
Speaker A: Yeah. Okay. Yeah. So the traveling was good. Made good time. | Speaker C: Yeah, so you do like 2D. |
| |
Speaker C: So then set up watch and then someone can do make camp. Make a camp roll. | Speaker A: Like, I got mystery, mysterious, pass. And then I roll again on. |
| |
Speaker A: Yep. | Speaker C: Yeah. And just. And then it show. And that's like an extra item or something. That. Or something about your guy. Like, my guy has piercing. Like, this dude has piercing eyes. |
| |
Speaker C: This one's a flat roll. | Speaker A: Always r their parents. |
| |
Speaker D: She made breakfast one time. | Speaker C: The D. The face of the group. Accidental. What is this guy? What's his background? |
| |
Speaker A: I say usually she does have breakfast. | Speaker B: Okay, so you roll on your class to get your skill earned by Donald Blank. Then do you go to the bonus skills? Definitely. Well, to see what your skill is. |
| |
Speaker C: And going by the time you guys. | Speaker C: All right. Yeah. Well, let me see here. |
| |
Speaker B: Get up, that's default unspoken. | Speaker A: Roll. |
| |
Speaker C: Okay, so who's got third watch? Okay, so is Jacques. While you're out and about doing your watch, you come across like an old. It's like ruined cabin. | Speaker C: See. Oh, wait. Yeah. So I guess your skin. Yeah, my skill was gained by slacking off in the manure pits. In the manure pit. |
| |
Speaker D: Check it out. | Speaker A: So you roll your background and then you roll the D6 to see what skill you. |
| |
Speaker B: Recording written blood across the wall. | Speaker C: Well, it's the story of how your skill gained by, I believe. And then you go down to the skill list. Or it's a skill gained by. |
| |
Speaker A: Yeah. So as you. It just looks like. Like an old. Like an old cabin. And as you're like kind of checking. | Speaker B: I think that's something I didn't know. Is there a list of basic skills or is it all bonus skills? |
| |
Speaker C: It out, there's like a rocking chair on the deck. And you like see like old onions like tied up on like a line. There's like mold patches and stuff growing on the roof. Then you hear some and you see. | Speaker C: Yeah, these ones might be. Let's see, twice. For your starting. For example, skills, see page 18, which I guess is the bonus. So you just basically, like, make up someone. |
| |
Speaker A: Like, I guess it looks like a ball of like eggs. | Speaker B: Okay, so you roll. I got this skill by not sharing my bribes. And I make up a skill. |
| |
Speaker C: And then you hear some noise from inside the cabin. | Speaker C: Yeah. So my guy's great. This guy can be good at shoveling, actually. |
| |
Speaker D: Eggs look fresh. | Speaker A: Like, I got a factory cog in my background. |
| |
Speaker B: Moldy. Moldy or mossy. | Speaker C: Yeah. |
| |
Speaker A: The the eggs look actually look new. There's like a very like faint like fl. Yep. Yeah, it'd be like. It'd be like probably a couple hours or like an hour before the witching hour. | Speaker A: When I rolled a one. And his skill learned from it. Getting stuck between gears. I was like, that's. That's my guy's skill. |
| |
Speaker C: So like around 2am just like on the porch, huh? | Speaker C: He learned a skill from getting stuck between the gears. So contortion. Like maybe you can, like, squeeze. |
| |
Speaker B: Not a lot of refrigeration. | Speaker A: You just make that up. |
| |
Speaker D: Should I go look at the eggs and see if there anything's attached to them? | Speaker C: Yeah. |
| |
Speaker A: As you're walking up there, you get closer to. | Speaker A: Okay. |
| |
Speaker C: You hear someone like spouting like nonsense inside, like the cabin. | Speaker C: Yeah. So you just gotta make. |
| |
Speaker D: It sounds like they're like someone speaking a foreign language. | Speaker A: Sending this. |
| |
Speaker A: No, they're like speaking common, but it's like. It doesn't make any sense. It sounds like gibberish. It's like random words, like strung together. | Speaker C: Yeah. |
| |
Speaker D: Listen for a bit and see if one thing ever makes sense. | Speaker A: He's skinny. |
| |
Speaker B: Are the words themselves gibberish or just. | Speaker C: Could be. Could be skinny. Or he's contorted flexes. There you go. This big. |
| |
Speaker A: No, they're just. Yeah, it's just random. They're. They're words. They're just. But you do notice that there is like a sing song pattern to them. Kind of like someone's just singing some with random words. | Speaker B: Making up skills, not sharing. Bribes taught me how to conceal items. Concealed goods. Arresting the sheriff taught me how to block or bluff. |
| |
Speaker D: Pick up this bowl of eggs. | Speaker A: Can you use those bonus items to get through here? Hold twice to get your starting I. |
| |
Speaker B: Turning your character sheet. | Speaker B: Think that might the bonus might come from the class because the drifter we roll twice on the bonus skills oh man. Sorry. |
| |
Speaker D: Oh, well, I join the song. | Speaker A: Bonus. |
| |
Speaker A: No, you guys wouldn't like, I'd say like, you guys generally like kind of off like like 100 foot to anywhere from like probably like 100 to 100 foot, like perimeter. | Speaker C: On your background I was not knowing it should be it might say something in the background or it's just what you start with because you do have nice like my cous guy has nice to have is which apparently he has a small wagon, an extra horse and a whip that's with his starting items. They're on the backgrounds. |
| |
Speaker C: Just keep an eye on things because it is dangerous. | Speaker B: Yeah well you have two you have. |
| |
Speaker A: So yeah, it's just something tucked off into like some dense clump of trees because you guys are in. | Speaker C: The skill side factory called here though it's formatted different. |
| |
Speaker C: A forest area. | Speaker A: It's just catalog for yeah my rent. |
| |
Speaker D: Crazy guy behind. Come back to camp with boy. | Speaker B: I guess except for carrying all those. |
| |
Speaker C: All right, rest of the evening passes and then please wake up to scrambled eggs in the morning as rabbits just because. Where'd these come from? | Speaker C: In the pockets Pockets are your on your back or on your belt. |
| |
Speaker D: I found a cabin out there. Some guy talking gym brush, singing a song. He had eggs and onions on his porch. | Speaker B: Like I've got a heavy wool coat for for starting item in a deputy badge and I'm not quite sure where to. |
| |
Speaker B: So what type of eggs are those? | Speaker C: Put it on your horse I guess. |
| |
Speaker A: I say it would look like chicken. | Speaker B: The coat would be on my back bad and pockets. |
| |
Speaker C: Eggs, but you didn't hear any chickens in the area? | Speaker C: Also have a canteen. |
| |
Speaker D: Are they still in their shell or are they like. Are they. Or were they like hard boiled? | Speaker B: Trinket wrestling without when outnumbered vote pity. |
| |
Speaker A: No, they were like. | Speaker C: I need to roll the D10 for each one below zero. |
| |
Speaker B: Was the bowl a nest? Just checking. You were asking if they were in the shelf. | Speaker A: Heck yeah. |
| |
Speaker A: Yeah, they're just regular. There's regular eggs? | Speaker B: I got 3D gym pills heal D4 GP but only when drunk yeah buddy. |
| |
Speaker D: Yeah, I'd crack one open. | Speaker C: Horse like sniffing. |
| |
Speaker A: Oh, Ramsey said, like cracked us. | Speaker A: Make sure it might. |
| |
Speaker C: Some, like has cooked. | Speaker C: Be lost in he probably should and you probably have to get your gun too. |
| |
Speaker A: Most like cooked a lot of them already. | Speaker A: I have get my gun. |
| |
Speaker C: She asked where they came from. | Speaker C: Yeah she should have settled up gun. Okay let's see Wolver's Dolan horse. |
| |
Speaker D: Crazy guy in the woods. | Speaker B: Sister D twins. |
| |
Speaker C: She'S just like, oh, that's interesting. | Speaker A: Matter. |
| |
Speaker D: You guys want to go talk to him? I can show you where he's at. | Speaker B: Becoming a functional alcoholic in this game. |
| |
Speaker C: She's like, I'm in A bit of a hurry, so I'll probably just be moving on. Probably wise. | Speaker C: I would just put it in your pockets right now but we're not going to worry about that because you can use your hat like you can have instead of getting taking damage you can elect to have your hat shut off. It's a D4. It's on the top of the big wantage she at the very top. Yeah this guy's be set by flea. Oh this guy negative 2 Brit yep yep. |
| |
Speaker B: Do you want to steal his eggs? No, it's for a working cause. | Speaker A: This guy has a fat gun leg shotgun leg. |
| |
Speaker D: Yeah. | Speaker C: It's all a negative free slick. This dude's a bad time that was D4. |
| |
Speaker B: He'S kind of listening down that general direction just in case this guy realizes his eggs are missing. And the bowl. In case the gibberish comes singing back. You took the whole bowl, right? | Speaker A: Damn. |
| |
Speaker D: Y stole the bowl too. | Speaker C: Oh what is this dude. This guy is bad. No wonder he got discharged as a deputy all these long though. All your guys start with 1 8. |
| |
Speaker B: That's what they're going to be really pissed about. Especially it's middle bowl. Yeah. | Speaker A: Okay. |
| |
Speaker A: It is like a very rustic. Like it probably like it looks like it was just like a piece of wood that like got carved into a bowl. | Speaker B: One before for seeing if your horse was stolen is. |
| |
Speaker D: You can mount anywhere if you want to take the bolt back. | Speaker C: I don't even know like you're you're on a stolen like this horse is stolen I yeah that's just part of the start is your horse is stolen. |
| |
Speaker B: Not interesting. | Speaker B: Ah you begin with the stolen horse 7 in my case like black man. |
| |
Speaker D: You feel bad. | Speaker C: Yeah my guy's got a black mule also. Then the other guy has a gray donkey. He Also has another horse with a cart. |
| |
Speaker B: Why would you take it back? You borrowed. I feel more hungry than I feel bad. Prefac this time, fill up this bread. | Speaker B: So how did you get an additional cart and horse? |
| |
Speaker D: More hard. | Speaker C: That's I go as the ranch hand. Was his background. And that was one of the things you could roll. Cool. Which actually. Okay, that's fitting for what you guys. |
| |
Speaker B: Go like pepper. | Speaker B: See if you can put together another. |
| |
Speaker D: Yeah, you just suck on it all day. | Speaker A: Oh, yeah. That sucks. |
| |
Speaker A: You're right. | Speaker B: No, the bad part is I rolled two fours. |
| |
Speaker B: It's like one of those kids te biscuits. Piece of cardboard. Mel toast. I tell you, kids everywhere. Oh, once it goes to goo. Yeah. And then it dries and it's like little flakes everywhere. A kids love those things that they get everywhere tries like wet cardboard. | Speaker A: Zero. |
| |
Speaker D: That's right out. | Speaker B: It's like. |
| |
Speaker B: I kind of wait for everyone else to take bites the egg. Make sure there's no effects before I eat anything. | Speaker C: This guy has a long rifle. |
| |
Speaker D: Josh, you know, Josh wouldn't care eating breakfast like normal. My chest will burst open. | Speaker B: I rode rolled more doubles. |
| |
Speaker C: A couple. | Speaker A: Yes. That's been. I've been rolling so many double sixes. |
| |
Speaker A: Hours later, I'd say. Yeah, they're just. They just look like. I guess they're like spotted like wild. Like game. | Speaker C: 10 damage. |
| |
Speaker C: Like wild bird eggs. Like they're like. There wasn't. | Speaker B: 4, 4, 4, 4. Now I got a 2. 1. So he's a little lucky. |
| |
Speaker A: You wouldn't have found them. The only strange thing is that they're just on a cabin of the woods. | Speaker C: Yeah. We'll be able to start. You guys are ready? |
| |
Speaker D: How about sitting in this chair next time? | Speaker A: Yep. |
| |
Speaker B: Bring the onions too. We'll cook one of the eggs and. | Speaker B: We'll have a casual grave logging. |
| |
Speaker D: You go get them and have them for dinner tonight. | Speaker C: Lovely color, this hat. Or you could just do a random hat. I just did like black and brown hat. Just a cowboy hat. Wasn't gonna spend much time on that. But I'll definitely have to put together a character gems for these. Be pretty easy. I'm actually curious to see how this is actually gonna play. |
| |
Speaker B: Well, if you're gonna take the bowl back, ask them for more eggs. Maybe some onions too. Oh my gosh. We should not go back to that. All sorts of things about this world. | Speaker A: I'm gonna be logged in. |
| |
Speaker D: How far away was the cabin? | Speaker C: Oh, I, I. |
| |
Speaker A: That was probably like a couple hundred feet, like. | Speaker A: You little D20. |
| |
Speaker D: Oh, so it's not that far. | Speaker C: Yes. It's a D20 for everything. And then whatever damage for buckets you have. I don't know. I think that might just play out in the system. Does he have a 210 rewards? |
| |
Speaker A: No, that's just because you guys were in fairly like it's right over there. | Speaker A: But it doesn't say anywhere where you get that from that. No, but whatever. |
| |
Speaker C: That's. | Speaker C: No, it doesn't. |
| |
Speaker A: I mean, it's kind of like how much would you wander like around from camp? | Speaker A: That's. We're gonna get these guys 210 silver. I guess I have like 10 bucks. |
| |
Speaker D: No, not very far. | Speaker C: Yeah. |
| |
Speaker B: Is it out of range of our campfire? I smell eggs. Wait, make some for me too. Don't get my eggs and don't even fix me in the. | Speaker B: A lot of money. |
| |
Speaker D: He might smell our campfire. I just take a stick and put it in the ground. Then put the bowl on top of it. That'll be easy. | Speaker C: Oh, total result. Oh, reward. Total result multiplied by 10. So whatever you rolled. What type of value for your D12. So you. You do just do roll two D12 and then times 10 and that's your. That's your reward. It's underneath the. |
| |
Speaker B: Easier to find. | Speaker A: Gathering though. |
| |
Speaker D: Yeah. | Speaker C: This guy's only worth 90 silver. Oh, we just saw it. Yeah. I just learned it. |
| |
Speaker B: Split the ch. That's mighty kind to you. Stick my own salad. No. | Speaker A: Had rewards on. |
| |
Speaker A: Yeah. So how long do you guys like sit around eating your breakfast and talking? | Speaker B: Do what? |
| |
Speaker D: Like half an hour. Like half an hour. | Speaker A: That's 2d12 and then add that times. |
| |
Speaker B: We should go. | Speaker C: 10 and that's how much they're worth. |
| |
Speaker D: We could go back and give him the ring and mirror. | Speaker A: Nice. |
| |
Speaker B: This is the face that he's making. You never know. He might need help around the house. That's quite the trade, Jack. Maybe you can leave on some helpers. | Speaker C: Wonder how he got so high. |
| |
Speaker C: How'd your character die into the room? That would be interesting to play because depending on what how he rolled the control it you might have actions that you can do. | Speaker A: 210. |
| |
Speaker B: I killed your character and then you ate my brains. I give you a hug. The corpse exploded. | Speaker C: Yeah, that's too high. That's impossible. |
| |
Speaker A: Oh else. | Speaker A: And if he just added them like one with this. |
| |
Speaker C: Let's see. I forgot to see what the weather is probably raining. It probably is pretty much. Oh, it's only a drizzle today. | Speaker B: Those are D12s. |
| |
Speaker A: It. | Speaker C: Well, I guess he could get 210. It would be like 1010. Yeah. Or 11. 10. 11. Yeah. See? |
| |
Speaker C: Would feel almost dry. | Speaker A: 130 and 150. |
| |
Speaker D: There's a bowl. | Speaker C: 190. |
| |
Speaker B: Takes a look at that wood. Little pin strap on it. There you go. Nothing. | Speaker B: But their crimes are pretty meh. |
| |
| Speaker C: Yeah. That's my guy. He's like one guy is casual theft and the other guy is like casual robbery. |
| |
| Speaker A: Wants and wrestling. Whatever. Wrestling Made the last hon. Earthly hunger and a shotgun leg. |
| |
| Speaker B: Remind me never to play cards with your. You never know what's being pointed at me. |
| |
| Speaker A: How many discharge deputies do we have? |
| |
| Speaker C: One of my guys is. |
| |
| Speaker A: I have one. |
| |
| Speaker B: I got one. |
| |
| Speaker C: That's pretty funny. |
| |
| Speaker A: Oh, I had to reroll in the career or like a couple of them. Think of being the same ones I just made. I was just rerolling it. I want something different. Yeah, the same stuff. |
| |
| Speaker C: Okay, good. |
| |
| Speaker B: Come up with some really colorful characters. |
| |
| Speaker C: Yep. |
| |
| Speaker B: Not that we didn't in the other system. |
| |
| Speaker C: No, there's some neat things on here that I'll probably add into my. Add to my like, western character generation. Should I do rollies for me with D20s? |
| |
| Speaker A: 11, 15. |
| |
| Speaker C: All right, you want black or red? What are they signifying the character and cards? They're just a color. Oh, yeah. In black or red? |
| |
| Speaker A: No, we'll go with black. |
| |
| Speaker C: There's the. Also the four aces for your guys. |
| |
| Speaker A: Which you can you have me ignore guys? |
| |
| Speaker C: Yeah, you guys all should have four dudes, basically. |
| |
| Speaker B: Oh, I've just made two and you gave me one. |
| |
Speaker A: Yeah. | Speaker A: Yeah. |
| |
Speaker C: So if you guys are ready to set out. | Speaker C: And then you have another one from Paul. |
| |
Speaker B: Yeah. | Speaker B: Oh. |
| |
Speaker C: Someone can actually see. I guess someone either can do a scout ahead roll or a navigate roll. | Speaker A: These are just aces for all our dudes. |
| |
Speaker A: Just one flat. No. If sc. | Speaker B: Yeah, they all start with one. |
| |
Speaker C: If someone wants someone is scouting like. | Speaker C: Yep, they all have an ace. And then. Then Nick, why don't you name you number your guys one through four, and then Steve will do the five through eight. That'll just be when you're getting shot at. I'll just do a number. The wallet to pay out friction, of course. |
| |
Speaker A: So this will just be this. This will be the travel role. So either someone you can. Someone can do the scout which is reflex smarts cutting or someone can do navigate which is smarts or cunning. | Speaker A: Oh, that's fine. I don't know. My guys are Chicago. This guy more than my guy might. |
| |
Speaker D: Jacques wants to go back to the. | Speaker C: Yeah, it's gonna be how much. It's just gonna come down. Like how much shooting happens and stuff like that. |
| |
Speaker B: House only for you to return the bowl. But there might be more eggs this way. | Speaker B: Little randomizer numbers. |
| |
Speaker D: Special type of onion. As gross as possible. | Speaker C: There you go. And that will also help you guys. Like saying, oh, I'm moving. Whatever I should do. |
| |
Speaker C: Excuse me. | Speaker B: I got one guy with six gp. Everybody one with one. |
| |
Speaker B: Yeah. | Speaker C: Oh, and two with two. You guys got the guy with the card. That was one of the cards for me. |
| |
Speaker A: So you guys travel early in the day. | Speaker A: I don't see it. |
| |
Speaker C: You cross over the Ta River. It's a little. I guess actually there's no wade through the river. I guess find a shallow spot, cross the river and during late evening you arrive at the spotted spiderwoods. Logging. Okay. Whenever you're ready computer. You can change the map. No, it's changed there but it's not updating on that. | Speaker C: It'll be listed. I think I brought it on his. |
| |
Speaker B: I should have another laptop. | Speaker A: Horse. |
| |
Speaker C: No. I don't know what is going on. | Speaker B: Telling Venus 15. |
| |
Speaker B: It's not touch screen because you have a surface, right? | Speaker C: Oh, maybe small part, remember? Oh, there it goes. No, I did write that. Small part something. What number? |
| |
| Speaker A: Say two. Two. |
| |
| Speaker B: Where did you get the. Oh, okay. |
| |
| Speaker C: Oh, that was on one of them. |
| |
| Speaker B: Yeah. |
| |
| Speaker C: I don't know if I filled those out. 100 like how your powder is. |
| |
Speaker A: Yeah. | Speaker A: Yeah. |
| |
Speaker C: Yeah. | Speaker C: 100 supposed to be filled out with this. |
| |
Speaker B: I used to grab out of this with the stream. I had that surface too. Surface three came out. I had one of the surface twos that was having the bias and whatever like brick itself. And it bricked itself. And I was like okay. I'd had it for like maybe a month and they were like then they just. It was like a little bit more. They made us pay, but so I ended up getting a three instead of a two. Right. I ran up into the ground. It was amazing. Not too ad, but I've been surprised how good the surfaces are. Yeah. Not that I could afford it to try to go get. Yeah. They have their quirks for sure. | Speaker B: I'm not sure on that one. You could be doing it right at this Point. I was like, wait a minute, I can put that in. Then I noticed Paul didn't have it either. |
| |
Speaker A: But there we go. | Speaker A: Yeah. |
| |
Speaker B: I got the flat mouse with. | Speaker B: That'S strange. |
| |
Speaker A: Yeah. So you guys ride in. This is really the south side of. | Speaker C: Yeah, it's super dumb. And they have us. They have a server client set up, right? Yeah. All right, what numbers? |
| |
Speaker C: The town, but over here. But I guess I could have rotated the picture, but whatever. | Speaker A: He's one. |
| |
Speaker A: Yes, it is like as you're riding up, you do. I guess you are on just. | Speaker C: Okay. All right, so one and two have wagons. That's funny. All right, so you guys got everything? |
| |
Speaker B: I have walls in this world. Yeah. My chicken coop would have walls. My house would have walls. My outhouse would have walls. We're all thankful for your outhouse. | Speaker A: Yep. I think ready to go. Good enough. |
| |
Speaker A: Yeah. There. There is a person up on the wall and they're. And the door is closed because it is nearing dusk. In like a Texas style accent, you see a pretty young, young guy look over like, look down at you guys and talks with a stuttering voice. | Speaker C: Good enough. |
| |
Speaker C: Hello, travelers, how are you? It takes them like a minute to say that. | Speaker B: I put a lot of love in something that's not gonna survive the night. |
| |
Speaker D: All right, spit it out. | Speaker A: Yeah, like all these guys can get one shot. |
| |
Speaker B: And supply. | Speaker C: See, you guys are all. All your guys are from the. Oh, you guys right here. The coyote crew. They were hired by Sable and Sinew Trading Company to kidnap Mary Cherry. That's. Or Maria Cherry. |
| |
Speaker A: He just shots down and like a. | Speaker B: Cherry works. |
| |
Speaker C: Couple of seconds later the doors open. | Speaker C: Yeah, that's true. That is on this train. You guys are riding up to a train. |
| |
Speaker A: Yep. And it's. There's just a single street in the first house number five. I don't know if you guys can read those. | Speaker A: Someone's dying. Just gonna try and get on that train. |
| |
Speaker C: Actually. | Speaker C: So. |
| |
Speaker A: I can probably zoom it in a. | Speaker B: I could see him being a gambler, it's like, if this is where it is, I'm gonna go play a card game. Y'all catch up. |
| |
Speaker C: Little bit maybe if. Yeah. | Speaker C: So the. The train is south of Torn Water and Grimwater, which Torn Water is the capital of Grimwater. And it's heading towards. To the capital. You're in between like two. Like, it's just. It just crossed over the southern river and there is a river to the north. So essentially you guys will have till 9 o'clock to accomplish your kidnapping or die trying, I guess, before you run out of land for your horses. So they keep up with the train or whatever. Yeah, it's a steam wagon. It's. Or a steam train. And it's got six cars attached to it. After the engine in full, you guys are brushing up on behind to the caboose. You do see one guard person in the back. |
| |
Speaker B: Come on, Genie. No wishes tonight. | Speaker A: One of the guys has a rat rifle. That's it. Everyone else got shotgun and a revolver. |
| |
Speaker A: Yeah, the first one. Most of the other, like, because it's just like a single street and it's like lit by some like torches and stuff. And then most of the houses look like just like bunk houses or like those first houses actually is like a house number five is actually like a house. | Speaker B: I almost took a long rifle, but I figured he's a gambler, he's not gonna have a rifle. |
| |
Speaker C: Only a two story, fairly nice. | Speaker A: I just rolled. |
| |
Speaker A: And then the biggest building you like see on the road has a sign on it that says Creepy King Sawmill. And then across the street from it, it just says Needy Tree General Store. And you guys just run. Continue riding down the road or. | Speaker C: One of the guys I made does have a long rifle, I think right. |
| |
Speaker D: Yeah, I'd be looking for the next like saloon or end. It was getting late and riding in rain all day. | Speaker A: Up to this guy looking out. |
| |
Speaker A: Yeah. I say you guys would have. I'd assume in the morning you guys. | Speaker C: Yeah, he sees you. Like, he's got. He's got his gun up. So actually what we'll do is we'll just do this one to two. |
| |
Speaker C: Would have took a bit of time to heal too. | Speaker B: They go first. |
| |
Speaker A: You would have had time to treat this. The day of this travel. Yeah. So as you're riding down the street there, there's. There's not really anybody too many people out and about. And most of them, if you see anybody, they're either like going into One of the houses or walking down the street to the next like biggest, the second largest building in the place paying attention to us. Or they're just not really. I mean they like look at you because you're like new but know. Yep. Or I guess they're like jogging cuz it's drizzling. But yeah, you walk by or I guess you ride by. | Speaker C: The enemy goes first. Yep. All right, so, yeah, so he's just going to actually. All right, he shoots at number eight. So this is a tough shot. So number eight, you do get to roll your D20 plus luck to see if you dodge. |
| |
Speaker C: Smelting my arms like a black smithy. | Speaker B: No, I got zero luck. So five. |
| |
Speaker A: And then number six down there is a actually like a tiny little like chapel church in Louisiana. And then next to it is Biggs barber surgeon. And then you finally get to like the big. | Speaker A: There goes the sack guy. |
| |
Speaker C: Two story building that's on Kitty's Cantina. | Speaker C: So yeah, so that was under a12.1 damage. |
| |
Speaker A: And it is like loud in there. It's like like raucous. Like you hear like music playing. | Speaker B: Oh, hit a repeating rifle. He hangs on. He's. |
| |
Speaker C: Mugs clinking, like yelling. | Speaker C: Actually. I guess what we'll do roll. Yeah, it's one damage, but you can roll a D6 and like even the guy odds of the horse if you want to do that. That's where you guys are all getting like. Everything's galloping. The trains. |
| |
Speaker A: No. But yeah, you get in there and there's like on the side there's like a place to like hitch your horses and stuff. Like a little stable. But yeah, when you get in there it's like pretty on the bottom down here. It's pretty big and it has like a really like pretty dense smoky haze in there. | Speaker A: Yeah, the horse has donkeys. One guy has a horse. Everyone. |
| |
Speaker B: I'm pretty sure I know where to find everybody. I take. I undo both of the horses and I take them over somebody stolen orchestra. The worst trait ever. | Speaker B: I got one writing horse. |
| |
Speaker A: Now Ramsey's would take care of her. | Speaker A: Yeah, I have one guy that writing. |
| |
Speaker C: Hurts too. Before she headed in. | Speaker B: So it was evens to the horse or odds to the horse. |
| |
| Speaker C: Not at you. We'll just keep. We'll do that even to horse odds, dude. Okay. |
| |
| Speaker B: In this case, the horse took it. They like watching duel. It doesn't like being part of. |
| |
| Speaker C: All right, so you guys are up. So if you want we could. You could stick minifigs on there too and just for whatever. Yeah, you can just grab like eight if you want. That's true. I guess you could do green and green and gray. So you guys know who here? |
| |
Speaker A: Yeah. | Speaker A: Yeah. |
| |
Speaker C: So Jock and Doc just ditched their. | Speaker B: Variety of. Some of them are mounted. Didn't notice that. |
| |
Speaker A: Horses and head in dark would. | Speaker C: The top is one is. I could swap them if we don't want. The top four up here are. That's one to four and these are five to six. |
| |
Speaker D: Handle it. | Speaker B: You want to use the gray one. So go for parts with. |
| |
Speaker B: I apologize. Walk in the ring. Got a break. There's a. There's a lot of sympathy. Exactly. | Speaker A: There mine and I miss. |
| |
Speaker D: Charles probably ate some eggs. | Speaker B: And then go ahead and drop the. The green ones on the. |
| |
Speaker B: So I'm extra careful around that one. | Speaker C: So yeah, on your turn you can move and do an action. And then shooting is. Well, this will all be tough shots. So they will be with slick. |
| |
Speaker A: Yeah. So Jack and Doc as you guys enter in, nobody pays attention. | Speaker A: Okay. |
| |
Speaker C: There's. | Speaker C: Because you're all writing just shooting at this guy that's in cover or trying to. Yeah, yeah. |
| |
Speaker A: A big like bar on the left but then like dead center in the back is like a dance stage and there's several women and a dude up there dancing like burlesque style. Then again and then also like walking around like serving people. | Speaker A: I'm just writing down what miniatures are which. |
| |
Speaker C: There are several with other women and. | Speaker C: Okay. Okay. |
| |
Speaker A: Men and they're all like dressed up fancy looking. It's not very, it's like a very like shady tavern. Like smoke filled and there's like all along like I guess too close to the like the stage or whatever tables and then like further like on the edges are like a bunch of tables set up for like gambling. | Speaker B: Considering the best shot is the guy with saw off shotgun. I just don't think I'm in range. No. |
| |
Speaker B: Is it fresh sawdust? | Speaker C: So you can move first. So. |
| |
Speaker A: Sure. Yep it is. It's a versa. It's like a very stereotypical like wild west. | Speaker B: Well, how close is a slow mule gonna get? 45. |
| |
Speaker C: It's like. | Speaker C: So roll. So what we'll do is roll with your split. And you're a mule, so you'll need to beat a 12. And if you hit. If you get 12 or better, you'll be wherever you want to be. 20 minutes. Yeah, everything's D20 plus your slit. And you. You can do. You can do whatever you can. We can multi simultaneous this because if you're shooting at the guy, you just have to. Guns have range. You guys will be close to like pistols. So would you. |
| |
Speaker A: Rain, drink, spilled blood. Because it is very rowdy. | Speaker B: Seventeen. |
| |
Speaker D: Somebody who just saw us. | Speaker C: All right. Yeah. So you can be. You can be wherever you want on this and actually, I'll just show this thing so you can see cart more. You can be anywhere you want and be alone here on the caboose. |
| |
Speaker B: Smells like pine cedar and I don't want to know. | Speaker B: Oh, if I could make it on the. The caboose. |
| |
Speaker A: Yeah you walk up to the bar. There's. | Speaker C: Yeah. So if you want to ride up to it, that's number seven. |
| |
Speaker C: There's a few seats. | Speaker B: Yeah. |
| |
Speaker A: And then you get greeted by a short like 5 foot tall pretty lady that's got long black hair that's very shiny and they. | Speaker C: Okay. Yeah. You okay? Yeah. So are you jumping from your horse onto there, or are you just riding up next to it? |
| |
Speaker C: Have like a Haitian accent and they speak very precise and they're like welcome strangers to kitties. I'm Kitty. What you like to drink? | Speaker B: He probably jump on and then. |
| |
Speaker D: Whiskey. | Speaker C: All right, open up. Then give me another slick. Yeah, let's do a dexterity thing. Just leave it at the. |
| |
Speaker A: Yeah. There would be. There would be some food. There would be something warm to eat. | Speaker B: Not one. Boom. |
| |
Speaker C: All right darling I'll have that right up. | Speaker A: Everyone. |
| |
Speaker A: Like the drink arrives like in 30 seconds and then a little bit later kind of a greasy looking dude in. | Speaker C: No, just. Actually, I think it's all players. Yeah. Not when everyone loses all their aces. |
| |
Speaker C: An apron comes out with the corn chowder. Just plops it in front of you. | Speaker A: Can we get them back? |
| |
Speaker D: Yeah. | Speaker C: If you roll a nat 20, you can. |
| |
Speaker B: Corn cheesy beans. | Speaker B: Can I use my ace to negate that? |
| |
Speaker D: Yeah. | Speaker C: Honest. No. The not one is the only time you can't use an ace. |
| |
Speaker B: That's why you need it. That's why you need the whiskey. Burn out the impurities. You just. You just pour the whiskey on the counter. | Speaker A: One, three, and four are gonna ride up and try and get onto the. |
| |
Speaker D: Ask them what this is. It's really gorgeous. | Speaker C: All right, so then just roll. What horses are they? Actually, that's 1, 3, and 4. Number the types. Sorry. |
| |
Speaker B: The security guys are like don't eat that unless you want to come see us sooner. | Speaker A: Donkeys and racing horse. |
| |
Speaker A: Dark you guys would have had to travel like eight hours. So it would be. | Speaker C: Riding horse. Oh, just regular horse. One riding horse and the rest of the donkeys. All the donkeys need to beat at 12, and the horse just needs a. |
| |
Speaker B: Like is it normal dinner time. | Speaker A: Beat at D10.19 on 1. |
| |
Speaker A: It'd be late for dinner or like normal but it was like after everyone pretty much most of the. | Speaker C: Calling the guy with the wagon. |
| |
Speaker C: Campus here drinking gambling and just enjoying themselves. | Speaker A: Yeah, the wagon. |
| |
Speaker B: Yeah just leave the bottle. Leave it between us. | Speaker B: Wow. |
| |
Speaker C: You got it Dar. | Speaker A: Oh, and that 20. |
| |
Speaker B: I think we're going to have a problem with those clowns. I think they'll recognize did any of them live to recognize you? | Speaker C: Oh, you're red, right? |
| |
Speaker D: I don't think so. | Speaker A: Yes. Ugly numbers. |
| |
Speaker A: Say not that you not that I know Good job. | Speaker C: Yeah. We'll just say you have the aces you can use for whatever. It could be any money. |
| |
Speaker D: Everything else just kind of happened fast. | Speaker A: Then an 18. |
| |
Speaker C: How long Audrey do you I guess. | Speaker C: Man. |
| |
Speaker A: You actually Ramsey would actually end up helping you with after she finished with. | Speaker A: It's gonna start later, actually. |
| |
Speaker C: Polar sheet. | Speaker C: You guys might as well just manage yourself. Yeah. |
| |
Speaker A: Mess to help me with one of the other horses. | Speaker A: So those guys would have jumped up here. |
| |
Speaker C: Of she's. | Speaker C: Okay. |
| |
Speaker A: Like you know pre veil torn that was a little different but. | Speaker A: And then this guy would just stay alone. Fire support on the outside. Number two. All right. |
| |
Speaker C: I just passed through all I'm tending to do sleep here and head out in the morning. | Speaker C: So they're all your guys. |
| |
Speaker B: Where are you going after this? Are you headed to miss Kitty's or. | Speaker A: Yeah. |
| |
Speaker A: Yep. | Speaker C: Up. See the car. Okay. No one was. No one. |
| |
Speaker C: We'll grab some grub and then I'll probably go talk to the preacher see if he's got preacher in this town. | Speaker A: No one's jumped yet. |
| |
Speaker B: There's a church right next door to the saloon. | Speaker C: Jumped yet. We'll just be in range to jump. So if you do. So we'll actually. What's that? Oh, yeah, that's true. Actually, keep all your aces because you did your. You did your movement. So you're actually four aces. Yeah. You have all your aces. So I don't. Yeah, because you could move and then I think attack basically changed double check. |
| |
Speaker C: Yeah it's like number number six I think yeah. Number six was the church of Luke. | Speaker B: And the other three would probably be writing up. |
| |
Speaker B: Four was the blacksmith. | Speaker C: Yeah, you can. You can do the checks on them. Yeah, you can. I guess you can do an action. So that guy that went to go jump. Jump from his porch. |
| |
Speaker A: Seven four is the barber surgeon Bigs I'll try to. | Speaker B: Twelve was the. The high for mules. |
| |
Speaker C: Get his mouse over these and see them. | Speaker C: Pool. |
| |
Speaker B: Place out of the rain. | Speaker B: Oh, they all made their. Their roles for ride. |
| |
Speaker C: Yep. | Speaker C: Okay. |
| |
Speaker B: I don't really trust that storm is that A good place to sleep. I think it'll be safe as loud as it was. | Speaker B: They got two riding horses and mix and two mules. |
| |
Speaker C: If you don't mind. I mean I'm sure the local preacher will put you up if you don't mind sleeping in the church. | Speaker C: Okay. So everyone's up there. |
| |
Speaker B: Not with anything to do. Nostalgia, anything. Church will mind. That just depends on the creatures. Well, you garner attention no matter where you go. So does Jack. I'm just a skinny little kid next to a pill rider. If anything I'll be mistaken for a squawking reward of the st. | Speaker A: Yeah. |
| |
Speaker C: I say it probably wouldn't be uncommon. | Speaker C: All right, so I'll do moves. So you guys. So this will be. You can be anywhere on these carts, Wherever you want it, wherever you want to get to. On that. |
| |
Speaker A: For there to be like essentially squires for pill writers especially like orphans. I could see the church like ones that have aptitude or interest as they get older, getting put in with to the see if they're cut out to. | Speaker A: Trying to get onto the train. |
| |
Speaker C: Be a pell rider. | Speaker C: All right, so that wasn't. Let's say that's the move and then actions. Yeah. So if you want to try and jump, that will be slick. |
| |
Speaker A: Or some of them may just be like, that's what they want to do. | Speaker A: Number one's gonna go abort. What do you have to beat? |
| |
Speaker C: So they're like, yep, we'll sign you up. | Speaker C: No. |
| |
Speaker B: Old west times were made different types of kids. | Speaker B: 12, 13, 14. |
| |
Speaker A: Yeah. So it wouldn't be uncommon to see it. A teenager riding with a pill rider. | Speaker C: That's you guys. You're right there. All right, so then your horses. Yeah. Just rides off, Just leaves the train. |
| |
Speaker C: As like their squire type deal. Or a pale in training, pale kid, pale child. | Speaker A: Yep. |
| |
Speaker B: So yeah, I probably go in comfort food. | Speaker C: You guys can, like, if all. Yeah, you can. Well, you can do this. This. It's a 12 you need to feed. So. So who got this mark? |
| |
Speaker A: Yeah. Yeah. So it would probably take like 30 minutes to an hour to actually like. | Speaker A: He's number one. |
| |
Speaker C: Properly take care of the horses after all that riding and cleaning, making sure. | Speaker C: So the guy that has a wagon. |
| |
Speaker A: Because I don't know if you guys do that. You probably would do that like in. | Speaker A: Yeah. All right, so he doesn't need no wagon. |
| |
Speaker C: The mornings before you set off, do a brush and check their hose and stuff. | Speaker C: All right, so this falls back, you know. All right, so he's gone. All right, so one's on you if. |
| |
Speaker A: So maybe it just take you like. | Speaker A: You want more like Dungeon World or. Was there actually an action opponent? |
| |
Speaker C: 15 minutes, 15, 20 minutes to take. | Speaker C: No, there's. It's one. You get a movement in an action. |
| |
Speaker A: Care of the horses. It's really. I should mostly just be getting all their gear off and. | Speaker A: Okay. |
| |
Speaker C: Giving a quick brush. | Speaker C: So if you guys. So I'll say all you guys rode up and did your moves. Now you can do your action. So you can shoot or. Or try to get on. |
| |
Speaker A: Yeah. See, you guys. | Speaker A: What is it? Number four is going to shoot. |
| |
Speaker C: Arrive at the Kitty's Cantina and it is a very lively and loud place. | Speaker C: Okay. All right. |
| |
Speaker A: You would see like the backs of. | Speaker A: What are you doing? Is it 12? Always 12? |
| |
Speaker C: Jacques and Doc sitting at the tavern. | Speaker C: Yeah. Let's speak. Well, right now, because you're riding, and the guy is kind of like your other dude is in the way. So it is a tough shot. There's stuff in the way. |
| |
Speaker B: With the bottle of whiskey between us on the counter. You mean the empty bottle of whiskey? How long has it been? | Speaker A: So 12. |
| |
Speaker D: Probably not. | Speaker C: Yep. 12 or better. And you use your 4. |
| |
Speaker A: I'd probably like. I'd say like maybe like 30. We'll just say 30 minutes. | Speaker A: 15. |
| |
Speaker B: Between the two of you. And Doc's not eating anything with it. | Speaker C: All right, roll up that damage on your shot. |
| |
Speaker D: Eat our corn chowder. | Speaker A: Damn. 3 damage the shotgun that goes around next to the guy standing over. All right, so how does it hit anyone over here? |
| |
Speaker C: Put hardtack in. | Speaker C: All right. Yeah, so the. The guard's like. He gets shot. Okay. |
| |
Speaker D: It and let it soak it out. | Speaker B: And then. |
| |
Speaker B: Oh. Not only is it tasty, but you can use it to light your way. It doesn't permeate, it just stays there. Floating torch. Light your way in darkness. He's like the end of it. Like it's ever burning. Tor. He saw a moon shot too. | Speaker A: The other guy's gonna jump onto the carts as well. |
| |
Speaker D: Yeah. | Speaker B: For these four. Number five made it. Number six didn't. Number seven and eight made it. |
| |
Speaker B: For desperate Times when you're too cold to carry. | Speaker C: All right, so you see, he goes to leap. Followed and just tumbled along the train. So he took four damage. |
| |
Speaker C: Right. | Speaker B: He's dead. |
| |
Speaker B: Too far from the moon. | Speaker C: Number six is dead. |
| |
Speaker C: Or when. | Speaker A: That happened fast. |
| |
Speaker B: The wound's just that bad. Yep. So much use for cauterizing wounds, you know, burn. | Speaker B: Now, do I keep the AC head to start? |
| |
Speaker A: So you, you would notice like some people like eyeball Ramses, because she does have like, her pistols are on. She's just wearing her. | Speaker C: Yeah, we'll just. We'll keep aces. We'll just have. The aces are for the. For your party. Your party. Yeah, your party of guys. Your Gaggler dudes here. All right. All right. |
| |
Speaker C: Pistols on the. | Speaker A: And then my guy did not make the jump. He got a sick. |
| |
Speaker B: Inside or the outside were dusted with the rain. I imagine she. | Speaker C: All right, who Is that number power strength? Number three eats dirt and takes three damage. |
| |
Speaker A: Yeah, that's true. Yeah. You guys all would have had dusters on. | Speaker A: He dies. |
| |
Speaker C: So. | Speaker C: Actually, no, we should do. You guys should do a grit check for landing. It's D20 plus grip. We'll say 12. |
| |
Speaker A: So yeah, that nobody. | Speaker A: He still would have failed. |
| |
Speaker B: She probably just exuded that. Trust me, you don't want yanker signal. | Speaker C: That's all right. You just roll it and we'll see. |
| |
Speaker A: Yeah. Yeah. So yeah, she like walks, she like steps in and then like stops in like the entryway and like looks around. | Speaker B: Yeah, he's dead. |
| |
Speaker C: And then picks a table and just walks up to it and says, move. | Speaker C: Okay. |
| |
Speaker D: I'd watch that. See what they do. | Speaker A: Yep, he's dead. |
| |
Speaker B: Have your hangs back a little bit to see what they do. | Speaker B: Yeah. |
| |
Speaker A: They give her like a really dirty like, they like turn around and be like, what you say, woman. And they go to like stand up and then you don't. You're not sure what happens. But the. They go, they like, their entire demeanor just changes. And they go, we're extremely sorry, ma'am, no offense. And they all like get up and go to the office, like far away as possible. | Speaker C: Trampled by the horse. |
| |
Speaker D: If there's enough room. I'd go over there. | Speaker A: Yeah. In between he gets. |
| |
Speaker A: There would be. It was like a table that had four guys, a group of four people there. She gives you like a half like smirk smile. It's like. | Speaker B: Now part of the rails. |
| |
Speaker C: There'S some benefits to my training. | Speaker A: Yeah. He hits the ladder and then falls down and get ran over by the frame. Yeah. |
| |
Speaker A: And then shortly later. | Speaker C: All right. |
| |
Speaker C: Like gold tinted. | Speaker A: All right. |
| |
Speaker A: Eyes and a braided ponytail with a Boston accent. Speaks like a Valley girl. | Speaker C: Who wants to roll for a D6 new round. |
| |
Speaker C: And she just addresses. | Speaker A: Go for it. All right, you guys are up first. |
| |
Speaker A: Ramses and she. | Speaker C: If you're just shooting at him, just roll your damage. Because you guys, he's got. He's has nowhere to hide. |
| |
Speaker C: Goes, hey, I'm baby. What can I get you, ma'am? | Speaker B: Six points. That's a sawed off shotgun. Both barrels. |
| |
Speaker A: Then Ramsey's orders. She goes, just a bot. | Speaker C: All right, there. |
| |
Speaker C: Another bottle of whiskey and whatever hot food you got. And then she just goes, bill the pill writers. | Speaker B: There's no chance at that rate. |
| |
Speaker A: And the girl's eyes get like really big and she's like, shrinks a little bit. | Speaker C: So sawed off with both four. Oh, did you roll your 2D four? |
| |
Speaker C: It's like right away, man. | Speaker B: Yeah. |
| |
Speaker A: And Ramsay just like in her boomy voice, it's like, baby, get back over here. | Speaker C: Okay. |
| |
Speaker C: Take the order of these fine gentlemen. | Speaker B: That's how you got six. |
| |
Speaker B: Something to warm up with hotly, preferably. That's a unkind way to treat the word fine by using it on us. | Speaker C: Yep. He just gets cut in half. He's gone. |
| |
Speaker A: She just chuckled and was like, you earned it. | Speaker A: Get splattered. This guy gets splattered. |
| |
Speaker B: I just nod. | Speaker B: You just pepper it a little bit. |
| |
Speaker A: And then, yeah, the, the. The lady asked you, what would you have? | Speaker C: All right, that goes. |
| |
Speaker C: And then the rest of you gentlemen, you wish anything. | Speaker A: Number four is going to try for the jump. |
| |
Speaker B: Hot food, fresh bread. It's like maybe something non alcoholic to drink. | Speaker C: All right. |
| |
Speaker C: I don't want it we got coffee or oatmeal mush. | Speaker A: 19 plus three. All right. |
| |
Speaker B: Go for a coffee. I think it'll be safer. We'll risk everything the grown boy needs Butterfly. What do they call that in the Matrix? Oh, yeah. Yeah. They're slobs now. Yeah. Protein, synthetic amino acids. Everything body needs. That's what tastes good. | Speaker C: Makes it. |
| |
Speaker A: But yeah. | Speaker A: Then this guy with the cart. I'm just going to stay ready next. |
| |
Speaker C: Then she hustles off with your guys and then brings back a tray of corn chowder as whiskey and chunk of bread and a cup of coffee. | Speaker B: Okay. |
| |
Speaker D: Chunk of bread look like it's been eaten. | Speaker C: There are. There is a doors and windows. Yeah. Grab this. |
| |
Speaker C: No, it's like. | Speaker A: I hope there's doors. Once we have to jump back onto our horses. No. |
| |
Speaker A: It's like got ripped off like a bigger loaf. She probably would actually just brought a loaf of bread. Yeah, there would have. It would have been like an actual loaf of bread, not just from a second table. | Speaker B: Then we're going over the top. We're running across the top of the car. So we find this person. |
| |
| Speaker A: No more jumping. |
| |
| Speaker B: And then I'm thinking we disconnect that. |
| |
| Speaker C: Yeah. |
| |
Speaker B: It's got teeth marks in it. | Speaker B: And kind of run from there. All right. |
| |
Speaker D: I just put it back in the thing and serve it to the next person. | Speaker C: There you go. Yeah. So you can kind of see in here. There's like tables and a stove. Is that the door is here. All right. What is it? What's two doing? He's a wagon man up here. |
| |
Speaker B: Yeah. You're both talking with that whiskey and just little. I know better than to drink it straight. | Speaker A: Yeah. Oh, I just see what he had. |
| |
Speaker A: Yeah. So then Ramsay just asks where you. | Speaker C: If you want him to just keep. |
| |
Speaker C: Guys are off to next. | Speaker A: Pace, he can just wait. No. 2's the lizard. They're windows. |
| |
Speaker A: I don't remember if you guys discussed that or not. I guess a little bit, but. Or asking like, why you're heading out that way. Oh, I guess you did show her. | Speaker C: Yes. That you do see windows down the whole side. So if you. So you can ride. So like you're keeping pace with this cart so you can go wherever you want down the side of the cart. |
| |
Speaker C: Yeah, you did show her this gorgeous thing. | Speaker A: He would probably just ride along or maybe right up ahead to see if. |
| |
Speaker B: Now, based on our map, if we want to head east, it looked like there was another town to the east that she might be headed to as well. I don't know the name of it. She would go further north and continue on. | Speaker C: He can see if you want to go to the next cart. Then give me a. A check roll. And if he's got the dolphin, see. |
| |
Speaker A: So you guys, you would actually. So like, as you were riding like the last two days, the. It was the. Your directional usa you were going. It's further. It's like southeast of you more now. Yeah. She. She'll be heading northeast from here. | Speaker B: If you can keep your cart moving that fast. |
| |
Speaker B: Based on the roads. I'm not sure if you want to go cross country to the forest. Not in a place called Spotted Spider. Right from the trees and they did the bugs and the insects. | Speaker C: Well, yeah. This is to get up to the next car. You can keep pace with no real problems or pain. |
| |
Speaker A: So there was. There is a road out on the other side of Nightmore that kind of heads southeast. | Speaker A: Plus two. |
| |
Speaker B: Okay. So be headed back the same direction. | Speaker C: All right, so you go to the next cart if you want. |
| |
Speaker A: Yeah. So you guys. Yeah, essentially. And. Or you just overland it straight. You know, as straight as you can from here. It's almost like directly southeast of you now. | Speaker A: Do I have up in the. In between them. |
| |
Speaker B: What do the roads look like? Like, I remember the headed to and there's one off to the east. Does that wrap around back to where we want to go? | Speaker C: Okay. So when he. I'm just gonna. |
| |
Speaker C: Actually, it kind of. | Speaker A: And then he'll probably maybe jump in. |
| |
Speaker A: It kind of does. Or your signal is like if them. | Speaker C: I'm just going to get rid of this stupid group. More problems for. Okay. Yeah. So as your guy is riding up to the ne, going by the next card, he does see another guard as you get up to this next card. So. |
| |
Speaker C: If it show up. | Speaker A: And he is he. |
| |
Speaker A: There it goes. Is down here in the like this. | Speaker C: If you want again. Yeah. He's standing out. So if you want to shoot him as you go by, you can. |
| |
Speaker C: Desert area is where it's showing up so delayed. | Speaker A: Sure, why not? |
| |
Speaker A: Yeah. Yeah, there's probably. | Speaker C: All right, this will be a. Actually, I still. Let's do 12. 12 plus the slit. |
| |
Speaker C: Actually, I think I did update the Surface last week. Shouldn't have done. I'm just gonna stop updating this. | Speaker A: It's slick. |
| |
Speaker B: Seems like the older they get, Microsoft tweaks the code. Yeah. | Speaker C: Yeah. The aim. Yeah. Shooting is a lot of slits. |
| |
Speaker A: Just makes it crappier. | Speaker A: Natural wool. |
| |
Speaker B: Like downgrades it. | Speaker C: All your aces, you can just put them wherever you want. All your aces are toast. All right. See you, man. |
| |
Speaker A: Yeah. | Speaker A: Yeah. |
| |
Speaker B: Or upgrades it to the point where it's not useful. Yeah. | Speaker C: Hustling by with your cart. |
| |
Speaker A: No, I should just look and see if I can get a Linux. Well, yeah. | Speaker A: Pretend I'm just spinning my gun in the air and it went off. I'm not shooting at it. |
| |
Speaker B: I'll see if we still have that laptop later that's not touched over. | Speaker B: Yee haw. |
| |
Speaker A: Oh, I don't. I don't. This is literally just to connect to the projector because I don't want to like run like another window off this thing because this thing's already struggles enough. | Speaker A: Yee ha. |
| |
Speaker B: Oh yeah. The bandwidth between that and music. | Speaker C: All right. All right. Did all your guys move? No, no, no. You guys haven't moved yet. Sometimes. |
| |
Speaker A: And so the music's actually getting played from my phone because after my Windows update it got stupid. But I can control my. With Spotify, I can drive it from my computer because it's like freaking Internet. | Speaker A: Yeah. |
| |
Speaker C: But. | Speaker B: My three are gonna go to the roof. |
| |
Speaker A: Yeah. You like. Yeah, it's like in this desert area. | Speaker A: Yeah, I'll go through the car. |
| |
Speaker C: Somewhere. So. | Speaker C: All right. You had any climb up on the roof? |
| |
Speaker A: Yeah, it's generally in like that area. So I mean you could go. You could go. You could ride with the Ramses for another chunk and then break off and then move your way and go straight south if you want to. Or you. Or you had. That'll be a longer trip going that route. | Speaker A: Yeah, my guy will kick in the door because we all have shotguns. All right, you guys have shot. |
| |
Speaker B: Go back down. Going skirt around like more and then cut east. | Speaker C: You guys bust into the room. You don't see anybody. Yeah, this guy is four, and this guy is one, which, I mean, it doesn't really matter. I guess for you they're just placements. |
| |
Speaker A: Yeah. Would probably be shorter. | Speaker A: Yeah, wherever. No, my guys would go through the caboose here. |
| |
Speaker B: I'd look at my travel companions and ask for advice. | Speaker C: All right, so all three of you guys are going to climb up the. Onto the roof of the caboose. Okay. |
| |
Speaker A: I mean. Or you just ride straight there. | Speaker A: Splitting apart. Let's go. |
| |
Speaker B: Yeah. As one of the options. | Speaker C: Actually, I'll put them out here like this. Yeah. |
| |
Speaker A: And there are. | Speaker B: It'S one of those things of. Let's just run and jump between the cars and see if we can. |
| |
Speaker B: I have no idea what's here that's other than woods. That's only because I first seen it as we were coming into. | Speaker C: Okay. |
| |
Speaker C: Yeah. | Speaker B: Then we can provide backup. If we jump down between here, we'll do this. |
| |
Speaker A: And that was woods. And it's. It's possible you guys might find more stuff out there. That's. That's just gonna be nice. Like what? Depending on like the travel nav, scouting truck navigating roles, there may be. You may find something out there. | Speaker A: I'll make all the noise. |
| |
Speaker B: Diligence cabins. | Speaker C: There. All right, you're on the. You're running down the roof. |
| |
Speaker A: Yep. | Speaker B: As long as I don't have to worry about bullets coming up through the roof, life is good. |
| |
Speaker B: Caves. Whatever. | Speaker C: Yeah. All right. All right. Yeah. When you get up under. If you don't see them, I'll say you can get for this round. You'll get halfway across, and then I guess for your guys do you want to just keep moving in or. |
| |
Speaker C: I should. I need to add that to the. I need to add that to the map. Well, that's huge. Gotta put the cabin in the woods on the map. | Speaker A: Yeah, they keep moving in until they got up. All right, so where there was people. |
| |
Speaker D: You can go back. | Speaker C: Okay. You get. You'll get halfway because I don't. I didn't see any, like, movement, so I'm just gonna say around 30ft. |
| |
| Speaker A: Okay. |
| |
| Speaker C: All right. So this guy is. He's gonna run over here and try and shoot at you. So give me a D20 plus your luck for number two. |
| |
| Speaker A: 15. |
| |
| Speaker C: All right, so you duck. No bullets. |
| |
| Speaker A: All right. |
| |
| Speaker C: All right. Back to around. Another initiative again. |
| |
| Speaker A: V6. |
| |
Speaker C: Yep. | Speaker C: Yep. |
| |
Speaker B: Should have left him a little bit of gold. | Speaker A: One. |
| |
Speaker D: Jack wouldn't do that. Should have collected all the shells and put them back in the bowl. Putting the bowl back. | Speaker C: All right. Bad guys go first. So he's going to. This guy's gonna shoot at you. So at number 20. |
| |
Speaker B: One step away from an egg sucker. Yep. | Speaker A: 16. |
| |
Speaker C: Yeah. Because that was like over here. | Speaker C: All right. Your dog goes in here and yells at the. |
| |
Speaker D: Yeah. | Speaker A: As soon as he steps in, these guys are gonna shoot if they can. Unless that is something. |
| |
Speaker A: Yeah. So while you guys are like eating and talking with Ramsey, there's I mean there's. | Speaker C: No, I say it'll just be a tough shot. So you'll need to do a D20 and B12 with your slave. |
| |
Speaker C: There's constantly someone dancing up on the stage. Piano music usually going ham. | Speaker A: Who would shoot this guy shoot. |
| |
Speaker A: And it's. | Speaker C: And then these. |
| |
Speaker C: Just loud and raucous in there. | Speaker A: Yeah, Number four will shoot. |
| |
Speaker A: Yeah, you would see, you would see lots of like. You would see some like dedicated like gambling tables where it'd be like I guess probably like blackjack or there'd be people playing, I guess like you know, Texas style hold them one. Then there'd other be people just playing poke like regular poker. | Speaker C: People are getting out of bag uni. All right, that guy missed. |
| |
Speaker B: Oh, this would be the dancers on stage. | Speaker A: Good job, dunderhead. |
| |
Speaker A: Yeah. | Speaker B: Did they both fire or just one? |
| |
Speaker B: What are they doing up there? | Speaker A: Just one. |
| |
Speaker A: And you'd see people coming and going up and down the stairs. The second floor. | Speaker B: Okay. |
| |
Speaker C: As well. | Speaker C: Yeah. So you see like, four, like, train engineer people get up. |
| |
Speaker B: This is a really busy end. | Speaker A: Tell them we're not here to hurt you guys. We're just looking for Mary Cherry. Whatever. |
| |
Speaker D: Everyone gotta make money. | Speaker C: That's why Mary Cherry works. |
| |
Speaker A: Like everyone in here is like rough looking because they're all basically loggers or hunters. | Speaker A: Talking. |
| |
Speaker B: Oh, they must sleep in chest the way they go up and down those stairs. | Speaker C: No, they kind of like. And back up. Like, put their hands up. But then the. The guard guys, like, better not you. |
| |
Speaker D: Yeah. Jack would play into that and just be sarcastic or jokes about it. Audrey doesn't really know. | Speaker A: Yelly bellies, you better help me here. So they're. |
| |
Speaker B: He have absolutely no idea. Depending on how you worded it, he might take it as gospel truth. So if you ever figure out what you told him, let me know. | Speaker C: They're sort of conflicted now. |
| |
Speaker D: And I figured out. | Speaker A: Number one would say, oh, we got ourselves a hero. And take a shot. |
| |
Speaker B: Whether not Ramsey is straighten out. | Speaker C: All right. |
| |
Speaker D: Well ignore what Ramsey would say if you say anything. | Speaker A: 15 plus. |
| |
Speaker A: I don't know if she necessarily would. | Speaker C: That hits one that hits him. So roll your damage. |
| |
Speaker D: Mine would be like when kids use like words they don't know, like slang or something, but you don't really inform them and you kind of just. | Speaker B: Five damage. |
| |
Speaker A: But if you, if you did, if you were just like generally like asking like what's like going on or like why are they going up in shifts and stuff like man, let's be sleeping in shifts. | Speaker A: Headshot. Headshot of the shot. You. |
| |
Speaker B: It'd just be kind of naive. | Speaker B: Oh, I bet that ended the conflict. All the engineers out there. |
| |
Speaker A: Yeah, she would probably just like. She would probably be something like sarcastic too or just like. Or just say like they're probably just having a good time and not actually. | Speaker C: All right. Yeah. So you can still. You can move if you want to move your guys. |
| |
Speaker C: Sleeping. | Speaker A: Yeah, you guys would move up. Take the corners here, man. |
| |
Speaker A: But being a pell rider. No, she'd probably just be direct and it's like, oh, they're probably paying for sex. | Speaker C: Okay. All right. And then. Okay, so Steve, we're running the. |
| |
Speaker D: That's what I see is a fell writer. Maybe more like the paladin or clarity. Like no, this is what's going on. | Speaker A: The rest you get here. |
| |
Speaker B: Like that one from the dnd. Sorry, the second floor is fornication. | Speaker C: You want to jump for the next cur. |
| |
Speaker A: And she was like. She'd probably be like with the preacher in town, it's probably generally safe to. | Speaker B: Probably take a peek over the edge. If there's nothing there, then. |
| |
Speaker C: Engage in that activity if you wish. | Speaker C: Yeah, yeah, you would. You wouldn't see anything because the it over actually overhang. Like, you would just see like the. |
| |
Speaker D: Jackson, please don't fall in love. | Speaker B: Little one foot gap between your nerves. |
| |
Speaker C: She's like, that's wise advice. | Speaker C: Yeah, there'd be the gap, but then you, like. If you looked. Yeah, that's all you would see if you just looked over the roof. If you, like, got down and then looked under, you would see, like the little Area on the caboose where you guys were. |
| |
Speaker B: Maybe it's best. I am sleeping on pews tonight probably. | Speaker B: Yeah, they would hop it and keep going. |
| |
Speaker C: You could probably be wise. Unless you're looking for a particular kind of Education. | Speaker C: All right. |
| |
Speaker B: It sounds like you don't sleep for this education. | Speaker B: There's no way Mary's gonna be in that. |
| |
Speaker C: She just chuckle. | Speaker A: Yeah, that'll be a. |
| |
Speaker B: I'm too tired after writing. | Speaker C: A slick with. Let's say that's a 10. Oh, no, give it eight. That's pretty straightforward. |
| |
Speaker A: And like you, you would probably, you would notice that like there are like men and women like circling, you know, doing like the typical, I guess bar wench thing, behaviors going around at different tables and like soliciting stuff. But you notice that like since the baby came by and brought you guys food, like she comes by once in a while just to make sure you have everything. But no, none of the other. No, none of that changed. But you would, you would probably notice like after those guys got up and left and went like there probably would be like some glances at the table of like, why did they just like act that way and then leave? But you none of the other like workers which. None of the other doves. | Speaker A: Don't fall. |
| |
Speaker C: I guess we'll use the term that. | Speaker B: Oh, and that 20 and a 14. So the two of them definitely. |
| |
Speaker A: Has come across in the Wild west thing. None of the doves have come by to solicit anything other than baby. Just checking on you guys and making sure you have everything. | Speaker A: You get it hard. |
| |
Speaker B: Picked up on some. Sorry Jack. It will be lonely tonight. | Speaker B: And a 14. |
| |
Speaker D: Jack won't really care. He's not too interested in that form of entertainment. | Speaker A: You get an 8. |
| |
Speaker B: Doc's going to work on staying respectable. No, he's going to stay a fine gentleman as long as he can find. | Speaker B: So all three of them. |
| |
Speaker A: Yeah, probably when you guys were done with your like your food and stuff, the baby would come by and ask if any of you want any molasses cake. | Speaker C: All right, Austin guys, jump over, make it across. |
| |
Speaker B: How long have we been here? | Speaker A: Nice. Fall in between. Yeah, he's gone it. |
| |
Speaker A: That's up to you guys like a couple hours. | Speaker C: And you could. Yeah. So you. You're able. You can shout at number two over there if you have to, but we'll say you're there. Now. |
| |
Speaker B: So we've had a fair amount of whiskey base. I'd be like, hell yeah, let's go. | Speaker B: At least one of them would be looking back down where the window is just to provide cover if needed and to find out if. If there's any new information, like which car we headed to or. While the other two would. Would keep watch to make sure nobody else has come up on top. |
| |
Speaker D: That'd be on the power rider's dime. Sure. Just say yes. | Speaker C: So number two, all you see is, like, a box car. It just looks like it. Car for number two, the guy that's. Yeah, dude, that's right. AC Box car and then box car. |
| |
Speaker B: Slap you on the back. Glass is king. | Speaker A: Yeah. I could go back and try and make the jump. |
| |
Speaker D: Doc's not doing so well. | Speaker B: That's our getaway vehicle. |
| |
Speaker B: Maybe I think we're gonna need the whole cake. | Speaker A: That's what you want? |
| |
Speaker A: She like smirks a little bit and. | Speaker B: Okay. |
| |
Speaker C: Says right away, sir. | Speaker C: Yeah, you guys can, like, have, like, little, like, chat if you want. |
| |
Speaker D: Thank you, Dragon. Just kind of laugh at Doc but make sure he doesn't get in trouble. | Speaker A: Yeah, we'll see how that goes then. He'll stay riding with these guys right now. |
| |
Speaker C: He doesn't drink as much as you. | Speaker C: Okay. Stay on this car. |
| |
Speaker D: Nor no one tries anything. | Speaker B: We have to get out. We might all be jumping in the back of the car. |
| |
Speaker A: You would occasionally hear like people like, like shout at each other for like while they're, you know, like playing cards and stuff. But there doesn't seem to be like too like any of the like like troublemaking looking sorts you do. You have noticed like a, like a woodsman looking guy going around to like each table and like either handing people like some like a, like a ticket or did they just like tell them like get out of here, Muddy. I'm out. | Speaker A: Yeah, we'll see how this goes up here. |
| |
Speaker D: Kidding. What that guy's dealing. She comes back. | Speaker C: All right. Yeah. So everyone moved into action. So. Yeah, so let's roll. Next round. |
| |
Speaker A: Oh baby. | Speaker A: Your turn. |
| |
Speaker D: Yeah. | Speaker B: One. They're going first. |
| |
Speaker A: She's like oh that's muddy. | Speaker C: Yeah, go first. |
| |
Speaker C: He's just a. | Speaker A: Oh, who's going. |
| |
Speaker A: He practically lives here and just trying to sell the. | Speaker B: See if there's any engineers there with y. |
| |
Speaker C: And get orders for game meat that he goes hunts for people just in general kind of like nuisance. Yeah. | Speaker C: The engineers all break. Run out the back. Law man goes, like, out the back here to, like, use the door for cover. And then we'll shoot at. |
| |
Speaker D: Can you ever get the game or is he just. | Speaker B: I thought he was dead. |
| |
Speaker C: Yeah, he delivers most of the time. | Speaker C: No, he's still alive. He's wounded. |
| |
Speaker B: You want to put in an order. | Speaker A: Yeah, that's why I kind of took cover behind, like, the side. |
| |
Speaker D: For pepper for eggs? | Speaker B: Oh, the one guy that's watching that back door, if he sees him come out, he cut shoot of. But he'll get his shot off first. |
| |
Speaker C: No. | Speaker C: He shoots at number one. So we'll make this as straightforward because he's shooting from COVID and urine cover. So you just need to be eight or better. |
| |
Speaker D: Maybe that's the guy I heard in the woods. | Speaker A: Two. |
| |
Speaker B: I don't know if money lives here. He couldn't have been there. | Speaker C: All right, so you get shot. Oh, dang. He rolled a six. Steve's dead. |
| |
Speaker D: Maybe he has special powers his murmurs himself. | Speaker B: Boom. |
| |
Speaker B: But maybe talking to a twin Y. | Speaker A: One is. He stuck his head out. |
| |
Speaker D: Who knows. | Speaker C: All right. |
| |
Speaker B: Would that just be. | Speaker A: Yeah. |
| |
Speaker A: But yeah for however like. And then I guess Ramsey's does say like if you guys want to the. | Speaker C: All right. |
| |
Speaker C: If you want a choir environment to. | Speaker A: One's gone. |
| |
Speaker A: Sleep we can go. | Speaker C: Okay. All right. That's their turn. Yeah. So you would see. So, yeah, shooting down at him. That would be. That will be a. We'll make that a standard 12 because. Kind of angle is weird. |
| |
Speaker C: Crash at the church or a room will be comped upstairs. | Speaker A: I got Tombstone. |
| |
Speaker D: Audrey probably not used to this environment. So he would not sleep. | Speaker C: Well, then I guess. Do you. Are any of your guys you. Oh, that. Yeah. That's his turn. So it's background to your guys, is to do accents. Turn. |
| |
Speaker B: Only raise more questions in the morning. | Speaker A: Steve here. |
| |
Speaker D: Yeah. We leave after a bit of the truth. | Speaker B: Which one is this one? |
| |
Speaker C: Okay. | Speaker C: Oh, that's number seven, according to me. So. All right. |
| |
Speaker A: Yeah says yeah like when you guys go to leave Baby like just double. | Speaker B: No, that worked. That tells me which one I'm rolling against. |
| |
Speaker C: Checks on you guys and make sure everything was good. Right. I guess. Ma'am. Miss. | Speaker C: Yeah. |
| |
Speaker B: Yeah. | Speaker B: 19. |
| |
Speaker C: I just played I'd help knock. | Speaker C: Yep, that's. |
| |
Speaker B: Him up on the other side. Unless you need to have one hand free to keep your balance. I just have the bottle of one hand. I don't need your help. And I put my arm on your. | Speaker B: And that's the. The double shot off. So he gets peppered from on high with six. |
| |
Speaker C: Shoulder leaning. | Speaker C: Yep. He's dead. Blasted in the back because he wouldn't have heard you guys up there. |
| |
Speaker D: Make sure no guns come out. | Speaker B: And then he like, this is Calum bad. He's happy Indian. He looks down there and he's like, where's Mary Cherry? |
| |
Speaker C: Yeah doing tricks. | Speaker C: They. One of the engineers would shout back the. The passenger car as like, two cars up. |
| |
Speaker D: Actually I would. I'd probably slide of hand like empty your gun, take the bullets out of it. | Speaker A: Good. |
| |
Speaker B: I'm all in. No, I wouldn't be letting. I wouldn't take my gun out Smart enough for that. So they're wagering hogs fit in the barrel. | Speaker B: And then he disappeared. |
| |
Speaker C: Yeah right. | Speaker C: And they're just like, leave us alone. Please. |
| |
Speaker B: Then silver bullets in there. No, he's not that dumb. He would have aversion to messing with Unless you like directly challenged by another drunk or something. | Speaker B: Stay here. |
| |
Speaker C: If someone starts it then I say. | Speaker A: Shoot us. |
| |
Speaker A: You would notice that like they're probably like as the. As like the night. I don't know how long you guys stay there. | Speaker C: So we all learn we're not paying for this. |
| |
Speaker D: Probably in a couple hours. Yeah we're gonna get some done in the morning. | Speaker B: I'd wait for number two. |
| |
Speaker A: Yeah okay. Yeah so there probably wouldn't like a couple like short lived like fist fights. | Speaker A: Number. |
| |
Speaker B: Minor bets money on the guy who's standing. | Speaker C: Yeah, Number two is wagon. And then four is inside. |
| |
Speaker C: But. | Speaker A: That's good. |
| |
Speaker A: But compared to I guess some of the other places like Doc and probably or not Doc but Jacque and maybe Doc have been to this is. It was loud and like rowdy but not like dangerous. There weren't any like wannabe like tufts there. Because these guys are all loggers and tough. They kind of already have like their order like established. | Speaker C: Yeah. So you would. Yeah. You'd hear the shotgun go off and the guy died. |
| |
Speaker B: Maybe tomorrow we'll see. | Speaker A: Yeah. |
| |
Speaker A: Yeah, see. Yeah, you guys, I think you probably leave there around like 10ish, but yeah. So you follow Ramses over to the church of Lou and she knocks on the door and it gets opened by 30 year old guy who's like very short. He's like 4, 3. He's kind of like chunky rectangle face, dark, very dark brown eyes. And he's got hair that's kind of like looks like it's would be long if it wasn't like tied up dark brown. But he's got like an American Midwestern. | Speaker B: You'd see the door just go red. |
| |
Speaker C: Accent. | Speaker A: Number four is gonna grab the double barrel that was off. Yeah. And get rid of his rat rifle. |
| |
Speaker A: Very like flowery and like expressive when he like reach and he just opens like hi, how, how can I help you? And then Ramsay's like, we need to sleep here. | Speaker C: Okay. |
| |
Speaker C: And he's like, all right, come on in. And he goes, I'm Preacher Bass. What are you guys names? | Speaker A: And he's gonna come running through. |
| |
Speaker B: I don't know if Ramsey's would be the first one. | Speaker C: Okay. |
| |
Speaker A: She probably, she would at least introduce herself. And she just goes, I'm retired, retired writer Ramses. | Speaker A: And then ask the same question because he probably didn't hear him. |
| |
Speaker B: And without any specific of. Don't use these names. Audrey probably be like, and that's Doc and that's Jock and I'm Audrey. Whiskey bottle. I'll cut you. Kind of moving Doc towards the pew to lay it down. He's like, huh, that almost rhymes. | Speaker C: Yeah. |
| |
Speaker C: He kind of like chuckles a little bit and it's like, audrey, why don't you come help me and we'll go grab some sawdust mattresses out of the wood shaving mattresses out of the back. | Speaker A: Oh, where's Mary Cherry? They'd be like, pass your car. Two cars off he goes. All right. And then he's gonna. If there's a door. He get to the next cart. |
| |
Speaker D: Room here and maybe a bucket for my friend here. | Speaker C: There actually wouldn't be here. Actually, let me double check. There might not be. |
| |
Speaker C: He's like, okay, of course. | Speaker A: If it's a. |
| |
Speaker A: I'd rather not have to clean that up. | Speaker C: No, it's. There's a ladder. |
| |
Speaker B: Yeah. He would follow upload stuff out and. | Speaker A: Climb up. |
| |
Speaker A: Then he just like kind of like friendly. Just that's what bringing you guys up here. | Speaker B: We give you a hand up. |
| |
Speaker C: Especially in the company of a Hell Rider. | Speaker A: Yeah. Yeah. |
| |
Speaker B: Restocking to continue our journey. Good riding company. | Speaker C: I was gonna say you can climb up without any issues onto the roof up on the. Climb the ladder and even take that guy's w. Actually, no. Give me. Because you do have a little bit of a gap to jump. So give me a straightforward. So slick D8 is the better than 8:15. Okay. All right. Yeah. So you roll up because that would be interesting if you failed kill you this. You go under the train. |
| |
Speaker A: Yeah. | Speaker B: That's when you fall down. You. |
| |
Speaker C: He kind of like, he's like, yep. Hell Riders get around. Between their training of training and their worldly experience, they generally know a lot, especially in the areas they serve. | Speaker A: You hope. |
| |
Speaker B: How long have you been here? | Speaker C: Yeah. Yeah, that would be another. |
| |
Speaker C: Oh, just a. | Speaker A: No sparks. |
| |
Speaker A: He kind of like thanks. | Speaker B: No sparks. |
| |
Speaker C: Oh, I think five years now. I think not super long. It's kind of like my first assignment as preacher out, first solo assignment. So I grew up near the area, so it's nice to be back. I would say they're not necessarily. | Speaker C: All right, move this up. Move it all the way to the end. |
| |
Speaker A: I guess they're like more like thicker like shavings than like straight, like super powdery heavy sawdust. Because it would need to have like some sort of like give to it. So they wouldn't be like super heavy. They'd just be awkward. | Speaker A: In the dust. |
| |
Speaker B: Depending on how they come out. You can probably see Audrey have one back. | Speaker B: All righty. |
| |
Speaker C: They. Yeah, they would kind of just be. | Speaker A: Go running up. Yell it. |
| |
Speaker A: Like a big sack. Just like dragging it on the ground. Because it wouldn't have anything to like keep it rigid. | Speaker C: Yeah, I was gonna say you guys can just keep well at two. |
| |
Speaker B: Depending on the width. Yeah. | Speaker A: That they're out two carts. |
| |
Speaker D: No sleep number here. | Speaker C: Okay. So you guys can just go running down. |
| |
Speaker B: It's a zero landing back. There's any dust. | Speaker A: Yeah. |
| |
Speaker D: Hopefully the seams don't break. If you want. | Speaker C: And we just run if we want. So number two, he can keep pace with this one, but if he wants to get to the next part, he'll just keep pace. He can get to here. |
| |
Speaker B: Go down pillows. You don't know what hit you till it's after. | Speaker A: Yeah. Then jump over to the next card. |
| |
Speaker D: Not one of us will die. | Speaker C: All right. Give me a straightforward. So be an 8. 8 or better with your slick. |
| |
Speaker B: Why you put rock. | Speaker A: Good things. It actually has, like. That's not 13. |
| |
Speaker A: But yeah. | Speaker B: 19. |
| |
Speaker C: So you guys get the mattress out and stuff. And he's like, I'll be in my office if you guys need anything. Sleep well. | Speaker A: Yeah. |
| |
Speaker A: Then he goes back in his room and closes the door. | Speaker B: And 10. |
| |
Speaker B: Because the mattress is on the floor. You kind of lean it up on the pew. So we get you taking a couple of steps. Would you like put down on your side just kind of and all over, or would it just be like now I'd kind of like lay down on my left knee and slowly kind of like curl my body down, Bring the bottle in with the bottle sticking out. That was my next question. You forget that. It's just like, you see, you reach around my coat and I pull out a cork. Well, doc's got breakfast sorted out pretty much. I figured you're gonna wake up with such a hangover. It's gonna be. The only way to avoid it is to keep drinking. Don't stop gonna go into the weird to avoid it. What are you doing? Yeah. | Speaker C: All right, so nobody failed. |
| |
Speaker D: Yeah. | Speaker B: No. |
| |
Speaker B: You want some whiskey? Want some molasses cake? It's amazing. Smells marvelous. I've been trying to think what my weird would be. Original, like an alien fire. But what if it were to absorb other people's remains? Weird. | Speaker C: All right. |
| |
Speaker D: Maybe. Yeah. | Speaker A: This is just another cargo train. |
| |
Speaker B: Almost a sacrifice of some kind of. Yeah, I mean, it would be definitely weird of weird. That might be too weird. Yep. It might be. I don't know. Jacob, what do you think? | Speaker C: Yeah. This would be a box car. Yeah. You just run down. |
| |
Speaker A: What's that? | Speaker A: Yeah. |
| |
Speaker B: Having your weird ability being to absorb other people's weird counters. | Speaker C: Does two want to go try and move to the next. Up to the next car as a 12? |
| |
Speaker A: I would. I mean, I don't. | Speaker A: Sure, why not? Any Swiss lake. |
| |
Speaker C: That would be something that could probably happen. | Speaker C: Yeah, me 13. Okay. So she's actually. They wouldn't. |
| |
Speaker A: Yeah. I mean, like, if that's like if you're going. If you're spending your weird to do that or like, is that what you're asking, like for your work? | Speaker B: And then watch it happen. |
| |
Speaker B: Originally I was thinking like an Aoe. | Speaker A: Yeah. |
| |
Speaker A: First if you're going to. They get weird that you just absorb whatever coming at you. | Speaker C: Well, yeah, I was gonna say the map's gonna move again because you're at the. Yeah, you will be back there again. |
| |
Speaker B: No, it'd be like it stop keeps going into the weird to the library. And he's starting to get close that counter. I would be able to absorb some of his counters. | Speaker A: The movement. Dangish hustle. Yep. |
| |
Speaker A: Oh, oh, like his take his weird on. | Speaker C: There's no reason to lolly. Gagging, not fighting. |
| |
Speaker B: Yeah. | Speaker B: What are these? |
| |
Speaker A: Oh, yeah. That I'd be like, yeah. And add it to yours or whatever. That'd be fine with that. | Speaker C: Oh, yeah, those are the tokens. Yeah. So you guys are at the edge of the next part. Yeah. So when you, like, look down, you do have a ladder to climb down, but. Yeah, you do see, in this snare sheet. Let me get the. I'll get the route and move it. All right, so, yeah, you look down, and you, like, see this? Yeah. See, down here, you see there's a doors and windows. And then, of course, there's, like, a ladder. |
| |
Speaker B: I just wasn't sure that level of weirdness you bump into a monster. I don't know. I think I can help them. You become weird yourself. That's how you. That's how the new character was created. | Speaker A: Cover me. I'm going down the ladder and start climbing down the ladder. All right. |
| |
Speaker A: Yeah. I say I'd be fine. Like if you wanted like you roll your weird and then you have whatever you absorb whatever you stop him. But it does add like one more weird to your track. So at the cost of whatever it took plus, you know, plus one. Because that would stop him from going. | Speaker C: When you get to the bottom ladder to jump over, give me it. Eight. Eight or better. |
| |
Speaker C: To the trans turning monstrous. Whatever. That's gonna look like. | Speaker A: I'm slick. |
| |
Speaker B: Conan Librarian. | Speaker C: Yep. |
| |
Speaker C: You could become Conan the library back the books. | Speaker B: I got two of my guys saying, why don't you go down with him? And the other going to the other end of the car. |
| |
Speaker B: Something like Ghostbusters with the ghost looking through the car kettle. Yeah. | Speaker C: So who made it? Was it number eight? |
| |
Speaker A: Yeah. Because I don't. I haven't. I should read your thing. But I think most of the weird. It's pretty. What you actually do when you do. | Speaker A: Number four. Number four down and jump. |
| |
Speaker C: It is pretty wide open. Yeah. | Speaker C: Cool. |
| |
Speaker A: And it's meant to be strong because I mean it is limited use. | Speaker B: Superhero landing. |
| |
Speaker C: So if you like. | Speaker C: Yep. Climb down and, like, hop. |
| |
Speaker A: If you're really unlucky, like four times and you're gone. | Speaker A: So, yeah. |
| |
Speaker B: So it's just so general. A lot of the others, it's the. | Speaker C: All right, you're over. |
| |
Speaker A: Fighter, but you're going crazy. Yeah, but your guy is like the weird, isn't he? | Speaker A: Then peer in, like, go on the. |
| |
Speaker B: Yeah, I'm a weirdo. Not that I'm going to do it now. | Speaker C: Side and peer in the window. |
| |
Speaker A: Yeah. | Speaker A: Yeah. |
| |
Speaker B: Like I said, trying to think of what would it be. Do I go to the f. I visit the village of the weird. But until then I sleep on this. All this matter could be an exorcism of a sort. Whether or not the person wants to stop his thoughts. You just got to have people around it by whatever gets real least sorry I killed. | Speaker C: Okay. When you look in the window, you see, like, it's like a. A little, like, office. Nobody's appears. No one's. You don't see anyone in there. |
| |
Speaker A: No because do you have the. | Speaker A: And I'll wait. So. |
| |
Speaker C: What's your weird ruination? | Speaker C: Okay. |
| |
Speaker A: Is it the release your inner power and energy or is it one of the other weave the spectral energies or. | Speaker A: See if anyone else Comes down and I'll relay. I don't see anyone. Looks like an office. |
| |
Speaker C: Allow greater beings to possess you for I think that's the right one this year. The weirdo playbook. | Speaker B: Is there a door going through the rest of the car? |
| |
Speaker B: Yeah. I've been checking in because I didn't quite know what it would be. | Speaker C: Yeah. Oh, for. Right here. He's right next to this white thing here is the door. |
| |
Speaker C: So. It does when you control the supernatural. | Speaker A: Can we actually see way up or is it like. |
| |
Speaker A: Subjugate the weird or dominate the strange. You. And then you can also write your own in there. | Speaker C: Yeah, you do. You do see there is a door. Like, it's a window. And then. Then like right next to the windows, a door, another door to like go into the car. And then your number two would see windows all down along the side of these carts. Along the side. |
| |
Speaker C: So the weirdo can be pretty strong. | Speaker B: No riding. |
| |
Speaker B: So far I haven't really used any of the skills I got. So my weird is deep. | Speaker A: Long and like. Like halfway. Or look down all the way up to halfway. If I can. |
| |
Speaker A: Yeah. Which may work out really good when we go to like every Wednesday. | Speaker C: Oh, yeah. Give me the 12 roll. Yep. |
| |
Speaker B: I need to watch those two vids. Yeah, I did get the other one. You're not an actor. Yeah, that's pretty good. I need to watch the. | Speaker A: 18. |
| |
Speaker A: Yeah, I haven't watched the one Nick posted. Yeah. Yeah. So you guys sleep through the night. | Speaker C: All right, so you make it. Yeah. |
| |
Speaker C: Wake up to rain around 6am I. | Speaker A: Let's just imagine someone looking out and seeing this donkey and cart just like. |
| |
Speaker D: Went in, put Jack's cigarette out and he fell asleep in his mouth. | Speaker C: Well, it says a horse. So you have a horse and then there's like a donkey tied to it, which maybe you cut the donkey. Yeah. So I will say. Yeah, if you. |
| |
Speaker B: Would it be like a stack of ash as you're laying there? Just throw it on top. | Speaker A: The donkey, then the cart just stand. |
| |
Speaker D: Maybe she smokes enough that he knows how to do that. | Speaker C: Yeah, that's why it's a 12. Yeah. Donkey would do. |
| |
Speaker C: Sleep while he smoke. | Speaker A: The donkey just standing there. |
| |
Speaker A: That's how Jack dies. Burst into flames. | Speaker B: The first car has got like the two front goes in and it's trying to get up. |
| |
Speaker C: Get smited. | Speaker C: Yeah. As you go by it right here, you see like, you see a. You briefly see a guard. Like a guard dressed dude. And you like, see him go like, wait, like, whipped over. Like, what did he just see? And then he, like. Then he rushes up to the window and looks out. And then you hear him shout something, but you don't know what. All right, there. The other guys on the roof, they staying or jumping down? |
| |
Speaker D: The reverse CPAP machine. | Speaker B: One would probably jump down. The other two would go to the other end of the car. |
| |
Speaker B: It goes in my two fingertips. | Speaker C: Okay. So I jump across. Okay. |
| |
Speaker C: You guys would probably actually get woke up to the sawmill. | Speaker A: Do we know what Cherry looks like? |
| |
Speaker B: Yeah, probably. | Speaker C: Yeah, you would have given. She's short, like, not even 5 foot. He's like 4 11, late 30s. |
| |
Speaker C: Since it's sawmill and people and rain and people heading to work. | Speaker A: Okay. |
| |
Speaker D: Yeah. | Speaker C: Emerald green eyes. Yeah. She has brown hair. |
| |
Speaker C: Preacher bass. You just hear him humming. | Speaker B: 14S. So the two that need to jump, they make the jump. |
| |
Speaker B: Your dog shut up. Forgets where he is. | Speaker C: All right. Do you do specific numbers or. |
| |
Speaker C: He goes. | Speaker B: Number seven and number eight. |
| |
Speaker A: He just goes. | Speaker C: Okay. So five climbed down. Yeah. Okay. |
| |
Speaker C: Well, Doc, for a small donation, I can take care of that. Hangover. | Speaker B: He's not feeling too great with all this drafty experience. |
| |
Speaker B: Squinting at him. Small is a relative term. | Speaker C: Okay. Yeah. Okay. Yeah. So let's keep trucking along, I guess, because there's actually not. |
| |
Speaker C: I'm sure you can spare a coin. | Speaker A: Four. We'll try the door. |
| |
Speaker D: It's hard to like a small coin. | Speaker C: Okay. Yeah. It opens. |
| |
Speaker C: Yeah, Donations. It goes to. | Speaker A: You stand off to the side. |
| |
Speaker D: Well, keep me well in the business next door there. | Speaker C: I'm going to move the route. |
| |
Speaker A: It goes to helping the people in the business next door when they. | Speaker A: Guard. |
| |
Speaker C: When they overdo it or contract to other things. | Speaker B: Are they guards or are they passengers? |
| |
Speaker B: Well, I've lost money on stupider stuff. Let's give it a shot. So would this be a minor hangover? | Speaker A: These are guards, I think. |
| |
Speaker A: We should act. You should actually. | Speaker C: Yeah. Yeah. So you like, pop your head in and. Yeah. You immediately you see like one guard down here, but you wouldn't see these guys on the side because this is, like, the wall here. And I guess that's just a toilet window. Hopefully there's a curtain. You immediately see one guy, like, you open the doors and see one guard, and I guess you'll. You'd see another guy, like, pop out, because this dude would shout. So. Yeah. So you immediately can see, like, two or three guys. |
| |
Speaker C: Yeah, actually, because this would be kind of funny. | Speaker A: This is brutal. |
| |
Speaker B: I'd be able to treat it somewhat. | Speaker B: Where's the flashbang when you need it? |
| |
Speaker C: But if you've got a. | Speaker A: Where's the final tear gas? |
| |
Speaker A: You should. Yeah. | Speaker C: I'll also say, too, like, if there's like, some, like, minor equipment or something, like ropes or something, there would be, like, some guy. Like, there'd be some leeway for stuff you have because you knew what kind of had an idea of what you were doing. So. Okay. Yeah. So you see, I guess I think. |
| |
Speaker C: Roll. | Speaker A: This guy, he stepped back and wait. |
| |
Speaker A: I guess this would be grit. | Speaker C: Like, just, like, peek and then look. |
| |
Speaker C: Yeah, just roll. A regret grit. See? | Speaker A: And wait and see. |
| |
Speaker A: See how bad your hangover is? Yep. | Speaker C: Okay. All right. What's five doing? Is he gonna hide behind the wall, too, or. |
| |
Speaker C: Major hangover. | Speaker B: Oh, yeah. |
| |
Speaker B: You got somebody punching inside my head? | Speaker C: Okay. |
| |
Speaker D: No. You need sunglasses for the day. | Speaker B: No, he. She is not courageous in any sense of the word. He is all survival. |
| |
Speaker B: You got some luck. Maybe you'll learn never to do it again. | Speaker C: Okay. Yeah. And then what's two doing? Is he. I mean, you just said he was writing about halfway. I'll say, like. Yeah. As you're writing along, give me. Yeah. Wits or luck, and we'll just say a 10. 10 or better. |
| |
Speaker D: No. | Speaker A: 13. |
| |
Speaker C: All right. I need to. I'll add that to my. That's actually a good way to handle drinking too much then just. | Speaker C: Okay. Yeah. So as you're writing past this window here, you spot a lady that matches your description of who you're after. Yeah. You ride by. So two is around here. Yeah. So you see the person that you're after. |
| |
Speaker B: Now, Doc, take your medicine. What is he going to do to me? | Speaker B: Oh, this is the car that the engineer said she would be. Some of my guys would probably come down to this one and take a look, make sure it's clear, and then start in from the other side. |
| |
Speaker C: He just can go visit the surgeon. I just give a dirty. | Speaker C: All right, so you guys just run down. |
| |
Speaker D: Not again. | Speaker A: Yeah. And if we. If this guy could see up. |
| |
Speaker B: Slip you off. | Speaker C: So what we'll do is. Yeah. While you're running down, they have two guys come rushing out. And since you're waiting, these roll. Both of you guys could roll damage on the first guy. |
| |
Speaker D: Yeah. | Speaker A: First guy. |
| |
Speaker B: Demons out. Wow. I don't know if you did any blood, but wouldn't that be as potent as Kerosene maybe. | Speaker C: Well, yeah, just roll your gun damage. As this guy comes rough. I assume he's blast. I want to see three. |
| |
Speaker C: Okay, we got enough notes for now. | Speaker A: Three as well. |
| |
Speaker A: No, he just. He comes over to you and he just puts his hands on like the side of your head and the little faint glow and then like you're. | Speaker C: Sorry. He gets shot twice. |
| |
Speaker C: You feel warmth and then your headache and everything is gone. | Speaker A: Yeah. |
| |
Speaker A: You're still like a little like sick feeling, but the actual like major effects of your hangover and stuff are gone. | Speaker C: And stumbles, but he's actually still up. |
| |
Speaker B: Well, that's a neat trick. | Speaker A: Shoot him again with another. My second barrel. |
| |
Speaker C: Teach me that. Well, if you want to go to preacher school in the fortress of light for a few years, sure. | Speaker C: Oh, you have double barrels. |
| |
Speaker B: Well, you almost had. I just get up and pack my. | Speaker A: Honestly. |
| |
Speaker D: Stuff and walk away. | Speaker C: Yeah. You could just let it rip. |
| |
Speaker B: Can you do that to yourself or you can Naomi, do it to others. | Speaker A: So five damage. |
| |
Speaker C: It's heals. It is frowned upon to in say overindulge and then cure yourself. But you can, of course. | Speaker C: Okay. Yeah. So he's. He got annihilated by a double barrel, man. |
| |
Speaker D: A few years you can learn how to do it. | Speaker A: Reload. |
| |
Speaker B: Take the hangover of another person. | Speaker C: All right, so now let's roll. |
| |
Speaker D: Yeah. | Speaker B: I got A revolver. So if the guy comes out. |
| |
Speaker B: That ruins the opportunity for burning. | Speaker C: Yeah. Three. All right. So they're going to first hold on. |
| |
Speaker C: But yeah, he just. He chuckles and goes back to. I'm in a gospel sounding tune of. Tune of some kind. Anytime. That's what I'm here for. | Speaker A: Your boot and a bear trap set it down. |
| |
Speaker B: I sucked. I doubt that. But I appreciate it anyways. | Speaker C: That would have been funny. |
| |
Speaker A: It'd be like kind of muddy, but this is actually like cobblestone. Like in here. They've. Yeah, they've. It's like cobblestone or like almost like a. Yeah, it would be. It'd be stone paved. So it's cobblestones because they do move like a lot of wood. And you would see like teams of people with mules and wagons and stuff heading out the gates on both ends. And you'd probably even see people moving logs from the big. Like these. These big buildings are actually like. You would have. They're just like pole barns, open size. And you would have seen lumber in there and stuff. And there probably would have been. There probably be a couple of teams loading up stuff and getting ready to head north to move lumber and all that. Yeah. Ramses thanks Preacher Bass for his hospitality. | Speaker A: Not about it. Yeah, it's probably pretty obvious. |
| |
Speaker C: And heads out the door. | Speaker B: Well based on the stats that we're dealing with. |
| |
Speaker B: Errands are breakfast first. Whatever you guys want to do. Knock. You're healed. Should we go feed you? I could try first. Audrey's in pretty good spirits. He'd probably whistle happy to him. Always keeping an eye on Doc because he's not quite sure how far they hang over. Pretty good. I'm doing okay. | Speaker C: All right, that's true. |
| |
| Speaker B: Probably will work. |
| |
| Speaker C: I'll say this guy runs into this room and then smashes out the window and goes to shoot at you. So you give me a luck and you'll need to 12 rebutt nat 20. |
| |
| Speaker A: Oh, sorry. Yeah. Because you hear him breaking the glass. |
| |
| Speaker C: Yeah, we broke the glass and try and it could see that. |
| |
| Speaker B: Well thank you. |
| |
| Speaker A: Should have the bear trap ready. So he sticks his hand out. |
| |
| Speaker C: That would have been all right. Yeah. All right, you guys are up now. |
| |
| Speaker A: I stepped through. All right. Go to the window and just double barrel. All right. |
| |
| Speaker C: Let's see if it's roll your damage because he's right there. |
| |
| Speaker A: Only three damage. Oh, turn. |
| |
| Speaker C: Yeah, he's still. He's still there. All right. I say. Yeah, you don't even have to move. So if you want to move. Well, you moved a little bit, but you can move some more. |
| |
| Speaker A: I just step off to the side. |
| |
| Speaker C: All right. A little more. |
| |
Speaker A: Yeah. | Speaker A: Yeah. |
| |
Speaker C: So you guys headed back to kitties? | Speaker C: Okay. Up that way. |
| |
Speaker A: It's definitely like. It has the buzz of like people eating like there's. And drinking their coffee and stuff. And it's just like a bunch of. | Speaker A: Yeah. |
| |
| Speaker C: Okay. So you actually have to lean out. |
| |
| Speaker A: Uhuh. |
| |
| Speaker C: All right. Two doing anything the wagon guy. |
| |
| Speaker A: No, for now I'll keep eye of them. Okay, you do actually. |
| |
| Speaker C: Yeah, you do see a guard guy like is like squats down there and is looking out down the to sanity card. |
| |
| Speaker A: Okay. |
| |
| Speaker C: But he hasn't like he hasn't. He didn't try to shoot actually people trying. Oh he already went so it doesn't matter. All right. Yeah. So you see. You see a guard through the window then. All right. Steve's guard is bas. |
| |
| Speaker B: You're going to continue to run down. |
| |
| Speaker A: I'm telling I hit him. |
| |
| Speaker B: All right. |
| |
| Speaker C: Yeah. So these guys can get down there. |
| |
| Speaker B: Oh my God. |
| |
| Speaker A: The sledgehammer died. |
| |
| Speaker C: You will to get down you will have to jump across the other cart and climb down and then jump back because there is no like ladder from the passenger to the. |
| |
| Speaker B: Okay. |
| |
| Speaker C: So if you want to do those rolls to jump across. |
| |
| Speaker B: So that's eight across. |
| |
| Speaker C: Yeah. |
| |
Speaker C: Workers getting ready to go to work. | Speaker B: One of them makes it and one of them doesn't. |
| |
Speaker A: And, like, all the doves are, like, draw. Dressed, like, more modestly and serving up breakfast to everybody. | Speaker C: All right, which one made it? I hear. |
| |
Speaker C: And you, Ramsey just walks up to a table. | Speaker B: I'm scared. Made it. |
| |
Speaker A: Or walks up to an empty table. | Speaker C: Well number I mean. Oh, eight. Sorry. |
| |
Speaker C: Baby comes by. It's like, breakfast. Scrambled. Scrambled eggs, fresh biscuits and some gravy. | Speaker B: Seven Made it. |
| |
Speaker B: Yes, ma'am. | Speaker C: Okay. All right. Give me a. Yeah, I guess another slick with a difficult. Yeah. Difficulty. Yeah. The guy that missed see if he. |
| |
Speaker C: Hot coffee. | Speaker B: Oh, he got an 18. The guy that missed. |
| |
Speaker B: Definitely. Yeah. Eggs. Eggs. | Speaker C: All right. So, yeah, he goes to jump, like the main. The cart shifted a little bit, and he. So he slipped, and he fell down. But he grabbed the ladder. So he's on the ladder. |
| |
Speaker D: Don't worry. | Speaker A: Nice. |
| |
Speaker B: Actually saying, where do you get your eggs from? Just out of curiosity? Spider eggs from a baby person? Not. | Speaker C: All right. Yeah. So he's on the ladder. He grabbed the ladder. All right. Number five. |
| |
Speaker A: No. She says, we have. She's like, well, we have some chicken coops. | Speaker B: Number five would be. |
| |
Speaker C: She's like, who? Oh, very interesting. | Speaker C: He's the guy by the door with. |
| |
Speaker B: Yeah. | Speaker B: Yeah. |
| |
Speaker D: The waiter being nice, listening to your crazy story. | Speaker A: Imagine thunderhead. |
| |
Speaker A: Now that she seems, like, genuinely interested. But. | Speaker B: His personality. He would probably hold tight, Waiting to see if somebody else came in fully loaded. |
| |
Speaker C: But. | Speaker C: Yeah. Because he did. You saw four. He, like, runs by Just left, Rips with a double barrel. And runs up and says the guy is wounded. So, like, just rules. Why, if you wanted to up there and shoot him, because he's, like, he's just exposed. He doesn't. You could do that. |
| |
Speaker A: But, yeah. And then. | Speaker B: You'd probably do that. I was trying to figure out if he'd actually look in the window to do that or if you do that. |
| |
Speaker C: She comes back a little bit later with big tray with your pot of coffee cups and scrambled eggs and biscuits and gravity. | Speaker C: Yeah. If you want to run up there and run back, that's fine. If you just want to run up there and shoot them, Just roll your damage. See if you kill him. So you did. He did three. Five. Five. Yep. He's dead. Nope. All right. Yes. It's initiative again. |
| |
Speaker A: And then Ramsey's eats. Eats pretty quick. | Speaker A: Oh, no. |
| |
Speaker C: And you can tell that she's, like, anxious to go pick up supplies and hit the road. | Speaker B: 6. We did go first. |
| |
Speaker B: If there's extra biscuits left, I'd probably ask if they have any cheese. | Speaker C: Yep. You guys are up first. |
| |
Speaker C: Can you give me a flat roll? We'll see if they have cheese or the quality of the cheese. | Speaker B: One guy's gonna jump over, and the other one's gonna come down on to those two. |
| |
Speaker B: Oh, it's bad. Snake eyes. Let's go. It's. | Speaker C: Okay. So, yeah, Just a straightforward eight to leap across. |
| |
Speaker A: No, I see. They just go, oh, that's. We don't have any. | Speaker B: Well, good news. |
| |
Speaker C: We don't have any cheese preserves. | Speaker A: Hair made it. |
| |
Speaker B: I'm looking at taking biscuits. That might be lunch. | Speaker B: The other guy had trouble Jumping off the ladder. |
| |
| Speaker C: All right, well, the guy on the ladder Would have to go for the climb down and then jump across. And then your other dude climbs down the ladder. And so number ace, did the eight make it? |
| |
| Speaker B: So in that case, eight would have made it. |
| |
| Speaker C: Not bad. |
| |
| Speaker B: And aaron would have had six. |
| |
| Speaker C: Okay. Why don't you give me a slick? I will do 14 again for number eight. Let's see. He tries to, like, catch. |
| |
| Speaker B: He missed it all together. |
| |
| Speaker C: Oh, God. Yeah. So that guy misses. Yeah. You guys do have aces that do let you reroll. |
| |
| Speaker B: I thought you couldn't do that on the net one. |
| |
| Speaker C: No, on that, ones, you can't. But the other. |
| |
| Speaker B: Oh, well, in that case. |
| |
| Speaker C: So if you want it, like. Yeah, if you guys. We'll spin the ace to re roll the guys. |
| |
| Speaker B: Roll that down. |
| |
| Speaker A: Maybe doesn't go under that. |
| |
| Speaker C: Yeah, I'm gonna say. Yeah, that's what they're for. |
| |
| Speaker A: All right. |
| |
| Speaker B: So he just makes Just barely. |
| |
| Speaker C: All right. Yeah. So both of your guys get down here. All right. So they're on. No. Yeah. So, yeah. You still have your aces. |
| |
| Speaker A: I've had one. |
| |
| Speaker B: Yeah, you said about yours. I would have spent money. |
| |
| Speaker C: Yeah, because that's what the aces are for. You can. You can re. Roll any dice once. Sorry if I didn't mention that. |
| |
| Speaker A: I figured there was something, but it don't really matter. |
| |
| Speaker C: Yeah, I mean, it kind of did. |
| |
| Speaker B: And then it goes either side of that. |
| |
| Speaker C: Okay. All right. I guess. Oh, yeah. You guys. |
| |
Speaker A: Yeah. | Speaker A: Yeah. |
| |
Speaker C: She goes, we got some spotted jam. | Speaker C: Yeah. What are they. What are your guessing? |
| |
Speaker A: Yeah. So baby comes back pretty quick with it, and it's just, like, in a little, like, mason jar. | Speaker A: Is that window big enough to crawl through? |
| |
Speaker C: Doing the random. | Speaker C: Yeah, if you want to climb through the window, you could. |
| |
Speaker A: Smells that popped up with horse manure. No, that's not what it smells like. No. | Speaker A: He would. I want to use the door. Is this like a solid door or is it. |
| |
Speaker B: One of those fruits that smells, like, super nasty but tastes great. | Speaker C: It'd be like kind of like a. Like, I don't know, like the laundry door. Be like, it's a solid or you can't. There's no glass to look through. All right. |
| |
Speaker C: Yeah, the durian. | Speaker B: I think my guy would go through the door and cut. Like, whichever way the door opens, he would go straight through to that side. |
| |
Speaker B: Yeah, Durian. Yeah. | Speaker C: All right. He was going to run over here. Like, whatever side you want. You just pick. |
| |
Speaker C: Yeah. | Speaker B: Well, depending on how the door open. |
| |
Speaker B: It's trash. | Speaker C: I'm telling you which way. Which side are you going? Your guy running the door. They open. They like, would like. They like, slide open or. |
| |
Speaker A: That's what it smells like. No. Yeah. See, when you get it open, it has a pleasant almond smell, kind of like. Like the marzipan taste, like that almond. | Speaker B: Okay, so. |
| |
Speaker C: Dough taste, but it has, like, a smell of almonds to it. | Speaker C: But you just go whatever side you want. |
| |
Speaker A: And it's kind of. It's not like soup. It's closer to, like, a. | Speaker B: Probably go to this side then. And I'd make small talk with passenger. |
| |
Speaker C: Like a ketchup consistency. | Speaker A: Oh, he was. |
| |
Speaker A: So it spreads really easy, and it's like a bright yellow. And then when you finally, like, when you, like, taste it, it has kind of like a sour, sweet, grapefruit taste to it. | Speaker C: He actually. Let me see. He's freaked out. |
| |
Speaker B: The rest of the bottle. | Speaker A: What's up? |
| |
Speaker A: Is that okay? | Speaker C: Yep, he's. He is freaked out. |
| |
Speaker C: Sure thing. | Speaker B: Well, sir, this looks like a nice cushion. Travelers train often it would be. |
| |
Speaker B: I don't know what I'm going to be eating later. I found to make whatever it is that much better. | Speaker A: He's like, deuce, don't hurt me. Like, what the heck? |
| |
Speaker C: Oh, that's very easy to make, too. | Speaker B: Ah, have no desire for you, sir. I'm aiming for the pretty lass in the middle. And I smile my shiny silver teeth. |
| |
Speaker B: And then I'd ask Her. | Speaker C: Be like. |
| |
Speaker C: You gotta find yourself some spotted spider nests and collect their eggs and then you smush them all up and boil them for an hour or two and then let it cool. | Speaker B: This would be so much easier if she'd just come out. We'd be gone and you could go about your merry way. |
| |
Speaker D: Yeah. | Speaker C: Give me yeah. Wits. |
| |
Speaker C: And you get spotted. Jam. | Speaker B: Yeah. |
| |
Speaker B: I guess you don't want me to share. | Speaker A: Persuasion. |
| |
Speaker C: Yeah. So then you guys enjoy your, like, eat your breakfast. | Speaker C: Or you can use grip to intimidate. It'll make this it. |
| |
Speaker A: Yep. | Speaker B: Well, for skills. He does have an intimidation. |
| |
Speaker C: You hit needy tree. Get greeted by the. | Speaker C: They'll say that gives you. That can give you a plus one. |
| |
Speaker A: Young lady there. | Speaker B: Okay. |
| |
Speaker C: Looks like her 20s and green eyes, close, cropped hair that's like, black. And they have like. | Speaker C: And that guy failed his morale roll. Let's make this an 8. |
| |
Speaker A: When she speaks, she has like a pirate accent. | Speaker B: 19. |
| |
Speaker C: And kind of like, speaks like that. I should add, like, I should add that to character as a part of character creation. If they got have some sort of damage. | Speaker C: This guy, like, steps over to the side and just shot sounding. |
| |
Speaker A: But now she's just a. | Speaker A: They just walk very cherries at the leaf. If I can my guy come out here. |
| |
Speaker C: Young adult around 5 8, but she's like, all right, what can I help you? What can I get for you today? | Speaker C: Yeah. If you want to come run out there and do the like. |
| |
Speaker A: And it's like kind of a. There's not a whole lot of, like, browsing. It's more like. There's, like, mostly, like, a menu of stuff. There's like, some, like, clothes and stuff and like, maybe some, like, tools and everything, but for the most part, just like, you'd order the stuff you need. | Speaker A: We don't need any heroes. We're just after the girl. |
| |
Speaker B: Food, ammo. | Speaker C: So Lawman also. Yeah. So you can give me. Actually. |
| |
Speaker D: I don't do that. | Speaker A: Yeah. |
| |
Speaker A: Should I make sure you, I guess, have enough rations? | Speaker C: So you. Yeah. So you Came out there and did that too. You see up here, you see movement and this guy, a guard guy grabs the lady and shoves her out into the aisle. |
| |
Speaker C: Otherwise you'll have to be like, hunting for however long you think you might be traveling. | Speaker B: Lads, if you'd be so kind to walk down here and join us at this end of the. Of the car. |
| |
Speaker D: I doubt they have silver. | Speaker A: This kind of like nice weather having today, huh? Oh how about them sports ball. |
| |
Speaker A: No. If you say that out loud, she'd. | Speaker C: She's super freaked out and starts moving that direction. Yeah, we're. Are we? Yeah, this is a new realm. |
| |
Speaker C: Just be like, what? Really? Sorry, sir. | Speaker A: Yeah. |
| |
Speaker B: For what? | Speaker C: Yeah. So the guys back. So these guys back here too have they. Do they come busting into. What are they doing? |
| |
Speaker D: One last night. | Speaker B: Oh yeah. They probably. They'd both come in and each one would have a gun like point blank right in the ribs of the guards because they're all facing the other end of the car. |
| |
Speaker B: Oh, yeah. I look at you, I go, nice. That's probably wise, getting in a fight. | Speaker C: If, if you want to just dust them you can do that too because they're fully exposed and it's just full damage. You are outlaws. |
| |
Speaker D: Just look at your gun. And there's a cork. | Speaker A: How big of an outlier you want to be? |
| |
Speaker B: Do you have any weapons in the shop. | Speaker C: But yeah, that's an option. |
| |
Speaker C: Of notes? | Speaker B: The initial is not so much to decimate. Kind of a walk up. Did hear the click of the hammer one on a sawed off shotgun as it's poked up into him. The, the other one would be a. A repeat. No, the other one would get clocked with a wrench. What sort of damage would a wrench do? |
| |
Speaker A: No, there'd just be like, standard, like, light rifles and like a. Just a. | Speaker C: Have a wrench, isn't it? I think it's awesome. We'll say that's a heavy melee weapon. So it's so a single handed. It's a D6 but if you're swinging with two hands it's the eight. Oh then they're exploding. So if you roll eight even you add, you get another D, another die and roll it and add that so it's. |
| |
Speaker C: A small selection. | Speaker B: Seven. So the one that gets the shotgun, it's like we don't need any heroes. And the other guy just gets wrapped. |
| |
Speaker A: Because most people, like, already have guns and hunting. Yeah. | Speaker A: With his more terrifying. |
| |
Speaker B: Yeah. | Speaker C: That actually just. That kills him. |
| |
Speaker A: And that would be something. Like, they would have to, like, go somewhere to. | Speaker A: The guy C him with a wrench. |
| |
Speaker C: If they actually need to get a new rifle. Yeah. Ramsay orders, like, a week worth of rations and some more bullets. | Speaker C: So was. Is it seven or eight? |
| |
Speaker D: How long do you plan on being there? | Speaker B: Seven. |
| |
Speaker B: We know if you go cross country, we don't know how long we're going to be. Got light. | Speaker C: Okay. Yeah. So seven. Yep. Squats hit kills him. Yeah. So while. So that all like happens and then you yell out and be like give. |
| |
Speaker A: So basically, yeah. Any, like, general supplies shouldn't be an issue. | Speaker A: Us the lady Mary. |
| |
Speaker C: But it's just how much rations you want to stock up on. | Speaker B: Just keep on walking. |
| |
Speaker B: Well, you have to replace that one piece of rope. | Speaker C: Yep. And then. Yeah, we got you covered. Yeah. So that law guy kicks them out and for their turn actually they filled their. So they, they all just like put their hands up. So they give up too. |
| |
Speaker C: Yeah, that's true. | Speaker A: Is there a window here that could open? |
| |
Speaker D: I can't think of any. | Speaker C: Actually yeah, there is a win. There is a window here. |
| |
Speaker B: The rope's the only thing that really got damaged. | Speaker A: He would bust it out and whistle for this guy to come back. |
| |
Speaker D: They make in. | Speaker C: So we'll be out of combat. |
| |
Speaker B: Too young to worry about stocking up on soup. | Speaker B: So yeah, it's pretty much they load up Mary and they get in the cart and then when the cart catches up to the the other end we would hop on and so if disappear. |
| |
Speaker D: It rains in the. | Speaker C: If you guys are putting that's gonna be skill rolls to get transfer to the card. |
| |
Speaker C: No, there actually probably Would be some spotted repellent. | Speaker A: I have rope. We could just hog tire and toss her under the car and then we could cover these guys to walk through. |
| |
Speaker B: Some healing sounds. Yeah the three of those. | Speaker C: So they. They like they threw their guns down and stuff like. |
| |
Speaker A: Yeah they would probably have like a few. That wouldn't be a thing. | Speaker A: So I would go collect somewhat more. |
| |
Speaker C: That'd be pretty common here. | Speaker C: And if you want you can rob the people too. This is all up to you guys. |
| |
Speaker A: Oh the spotted repellent. | Speaker A: Might as well make some extra coin. Underhead wood. |
| |
Speaker C: The insect bug repellent. | Speaker B: We'll split the loot later. My guys would stay right. Right there. |
| |
Speaker A: Is that what you're probably get a. | Speaker A: You can hold all these bag collector here. |
| |
Speaker B: Couple of those too. The healing salad. | Speaker B: And my other guy would look at the guy across way. It's like thank you for your kind assistance. And with join Marion make sure she doesn't do anything foolish like jump from the train. |
| |
Speaker A: Oh the healing cell. If you guys are going to get more than three I would need a haggle roll. | Speaker C: They're with their successful intimidation roles and their film morale roles. They're. Everyone is like freaked out and yeah, you guys have it. It's totally un. |
| |
Speaker C: Well okay. | Speaker A: Minus the three that yeah those guys got dumpster. Two of them make it on the train. |
| |
Speaker A: You guys have. | Speaker C: Okay. So. |
| |
Speaker B: Get at least two of the spotted you know in case I need to make spotted jam. | Speaker B: The survivors are going to be wanted a little bit more than the Dang. |
| |
Speaker D: Yeah might need it. | Speaker C: It's the luxury make sense. Let me see here. |
| |
Speaker A: Yeah the. The. | Speaker B: Hopefully this in your Paul has hypocritical tendencies. Walking clock open. |
| |
Speaker C: The. | Speaker C: You end up collecting because these are. These are all wealthy people and they all have five D10 silver on them. So there was. You end up collecting a thousand for silver. Everyone. |
| |
Speaker A: The repellent is kind of like. It's still like that same it's kind of the yellowish color but it's like almost like an aftershave bottle or whatever. So you like pour some out and like rub it on wherever you tell. | Speaker B: Do you have the muscle to carry a thousand ounces of silver? |
| |
Speaker B: Me it smells about the same. I'm going to hope I don't mix this up with my jam. | Speaker A: Sure. |
| |
Speaker C: No but has like a. Not actually sure what sassafras smells like but that's what it smells very faint smell of sassafras. | Speaker C: It could be like bank notes or whatever. But you end up collecting a thousand silver worth of money. I think I did that right because there's 38 of them. Wow. And they're each. So I times that by maybe eight times five. Yeah. That's 190. So then that would just be 190 defense. |
| |
Speaker B: Some describe it as a combination of cinnamon, citrus, vanilla and star anise. Vanilla interests. | Speaker B: Yeah, something like that. Yeah. |
| |
Speaker D: Smell good. | Speaker C: Okay. Yeah. So that's. That's right. So yeah. 1004. |
| |
Speaker A: Yes that's true. | Speaker A: Well we can retire now. |
| |
Speaker B: The bark smells like cinnamon. The root smell like root beer. Even after the root is cut and dried? | Speaker C: All right. Yeah. So you guys rob everyone. Collect any. Collect any guns. All right. And then are you guys all heading down this way too? Yep. |
| |
Speaker C: Absolutely. | Speaker B: Yeah. If they're completely cowed then yeah, we'll all jump from there. Otherwise my guys would be staying right there. Wait. |
| |
Speaker B: Leaves and stems smell like sweet lemon and twigs has a spicy smell. Do they taste? Depends on what part you eat. | Speaker C: You see in front of you. Yeah. You still. You see one more car and then the engine. One more box car and then. |
| |
Speaker A: Say it's alts the yeah the spotted bug repellent. | Speaker B: So that would be the engine coal car or the cold. |
| |
Speaker C: It's a like clear apricot color it so anything anything else in here? Are you guys ready to travel? | Speaker C: No, there's. There's a box car. Then I guess the cool part. Okay, got it. |
| |
Speaker A: So did you guys want more than three? | Speaker A: Ah, let's have some fun and just jump and see what happens. Unless you want to go up the engine and get it to stop. |
| |
Speaker B: Those take time to use anyways they were nice for the horses Speed up things. Well there's mass injuries. | Speaker B: No. If we're here, how hard is it to. To separate the train? |
| |
Speaker C: Yeah. | Speaker A: Oh, that's true. |
| |
Speaker B: Take one of these and call me in the morning. | Speaker C: Honestly, just get a. Give me a grit strength and we'll just say it's standard. So you'll need 12 or better. |
| |
Speaker A: Yep. So then as you guys get ready. | Speaker A: My guy has zero grip. |
| |
Speaker C: To part ways with. | Speaker C: I say. Well, I say we'll say like to one person. Another guy could assist you. So you can either roll advantage or. Yeah, with the help. |
| |
Speaker A: She just goes. | Speaker B: Not 20. |
| |
Speaker C: Next time you're in Braves Landing come see me because moon and sun will need new homes. Yeah her guns, her six shooters. Ah they have Moonbeam and Sunbeam. I think that's what I call them. | Speaker C: Hey, get an ace. Yep. Well, I guess so that will disconnect. |
| |
Speaker B: I heard women and sons. They'll build their own house. | Speaker B: The car that we're on. So the rest of them just continue going about. |
| |
Speaker D: Yeah. | Speaker A: We. |
| |
Speaker C: Moon sight and sunset. We'll need new homes. | Speaker C: But you're. So you would be. So if you. You'd have to get everyone up on the across onto the roof because that's a box car. That. So it's passenger box car. You're on the passenger car. So yeah. So you. |
| |
Speaker D: Maybe you will. Once we finish this adventure may finally make it back to Braves Landing. | Speaker B: So this standing spot is just part of the box. |
| |
Speaker B: Start rolling really bad. | Speaker C: Yeah. Right. |
| |
Speaker D: There right now. | Speaker A: Yeah. |
| |
Speaker B: So six right now. | Speaker C: So you. Yeah, that's. We'll keep the roll. So you do pop the pins when you. When you want to. So they're basically have to get everyone to climb up and get on. So. So yeah. Yeah. So if you guys are all go. So yeah, you just have to do eight or better get to the ladder and get up. |
| |
Speaker A: Oh you should like when you do I guess level up like keep track of that cuz it would be it'll be near level plus 7 or whatever. | Speaker B: I'm gonna spend an AC9 4. |
| |
Speaker B: I need at least 3 more before I can even Begin to think about it. | Speaker C: Okay. |
| |
| Speaker A: Okay. |
| |
| Speaker B: So there's Mary on a roll, not 20. |
| |
| Speaker A: Nice. |
| |
| Speaker B: That's good. So one of them makes it. The other one didn't. |
| |
| Speaker C: All right, mary about and 16. So which guy? |
| |
| Speaker B: Number five. When we made it up before the train starts to park. So he might do a running. |
| |
| Speaker C: Yeah, I'll say. Yeah, he's the guy at one of the pin bowlers. |
| |
| Speaker B: Oh, he be having a no prep moment. |
| |
| Speaker C: Yeah. So did. Did 8 and 7 make it? |
| |
| Speaker B: Yes. |
| |
| Speaker C: Okay. So yeah. So they all. And he was the last one as the cart pulls away and jumps and misses and eat dirt because he. Yeah, he missed. Yeah. Okay. So he takes five damage. |
| |
| Speaker B: Oh, he's dead. |
| |
| Speaker C: He gets ran over by the card, I guess. Oh, wait, no, we need to do the. The check first. You can do grit or luck to see if he's like seeing how he hits the ground. |
| |
| Speaker B: Oh, luck you have to do. |
| |
| Speaker C: All right. Yeah. So give me that a roll. So we'll just do standard 12 difficulties. |
| |
| Speaker B: And that one. He is so. |
| |
Speaker A: Yeah. | Speaker A: Yeah. |
| |
Speaker C: So then you guys get ready to head out. So. | Speaker C: Yeah, he Goes to jump and get. |
| |
Speaker B: Which way you want to go back towards Dymor or cross country? | Speaker A: Between the tracks, not across them. |
| |
Speaker D: I would go towards Nightmore than go around it. | Speaker C: Run over by the train. And then two is fine. You can just. |
| |
Speaker C: That's faster. | Speaker A: Yeah, two is just fault. Like he. |
| |
Speaker B: I don't think the road in general should be. | Speaker C: Yeah, it's gonna rise. Are you guys just sit on here until it slows down enough or. Yeah. Okay. |
| |
Speaker D: No. Unless you want to do some sightseeing shop, whatever. | Speaker B: There's no reason. |
| |
Speaker B: That means. We gotta go past cabin. | Speaker A: Yep. |
| |
Speaker D: Might be more eggs. | Speaker B: If anything, we might go back and play cards with the engineers. |
| |
Speaker B: That's true. Might be the next batch. | Speaker A: That's true. |
| |
Speaker D: We'll hire someone and check them for next. | Speaker B: Say poker. We got chips. |
| |
Speaker C: Oh, I didn't say disconnect no more. | Speaker C: So as two is, like, sliding back. The train is slowing down. This door over here opens. There's a door on the side of the car over here. Oh, I'm sorry. All the way back here. Yeah. Over here. The boxcar doors slides open. There's a guard shoot set, too. So give me a luck. And five. All right. |
| |
Speaker A: If you want to get there faster and you don't want to go directly there, then the south is the shorter route. | Speaker A: Get away, Mike. |
| |
Speaker B: At least 100 yards around that mark. | Speaker C: He gets shot. Four damage. Well, actually roll a D6 because of the odds. All right. So even to hit the horse. So the horse took. Gets shot for four. |
| |
Speaker D: Well, we'll activate our weird and try to dig on the house. | Speaker A: Horse is dead. |
| |
Speaker B: I don't think my word would be super helpful. Might give us an idea of where to get. That's about it. Yeah. | Speaker B: Oh, my guys would have heard that. |
| |
Speaker D: Well, I think I can rip in here the house get inside a lot of room ripping and herring. | Speaker A: Yeah. |
| |
Speaker B: Carpenter casa wanted to retire at night more. Said something about renovation. | Speaker B: What? It was all done. |
| |
Speaker D: Wow. | Speaker A: Yeah. And you would have heard poo. Just like, eat it and be like, what the. |
| |
Speaker C: See? | Speaker C: Yeah. Give me a 12. Grit or luck to see how you land. |
| |
Speaker A: Yep. Yeah. | Speaker A: It doesn't matter. Six. |
| |
Speaker C: While you guys are traveling on the road, either someone scouts or someone navigates. | Speaker C: He hits the dirt hard. Three damage. |
| |
Speaker B: Scouts has grip. Right. | Speaker A: Barely alive. |
| |
Speaker C: No reflexes. | Speaker C: Yeah. He gets partially. That almost gets hit by the. Yeah, the dirt gets hit by the cart. |
| |
Speaker A: Smarts none of the use grit. Neither of those use grit. | Speaker A: He finds all the sharp rocks. |
| |
Speaker C: And then navigates. | Speaker C: But then the cart goes by. I guess you actually would have seen two cars at the door. And they, like, watch you all right? Yeah. You guys hear gunshots go off on. And we'll say this guy. He's actually all the way, like, back here now. So the card slows down. Yeah. So you see two go by. Two as he's, like, pulling on the ground and. Dead horse. Yeah. Good thing he has a donkey in the car. |
| |
Speaker A: Smarts are cunning. | Speaker B: That's a spare. |
| |
Speaker D: Got the map. | Speaker A: No. |
| |
Speaker B: I've got a plus one for cutting. Smarts is zero. Whatever's coming, who misses it even with a plus one? Six. | Speaker C: Yeah. So do you guys just wait for the train to end or, like, come to a stopper? |
| |
Speaker A: Yep. | Speaker B: I have a feeling. Seven and eight. |
| |
Speaker C: On six minus mark. Look good. | Speaker A: Yeah. |
| |
Speaker B: Look. | Speaker B: Neither one has a revolver. But you picked up the rewards inside. So they'd probably hit you up for. |
| |
Speaker D: We're going to end up at that cabin no matter what. | Speaker A: Oh, yeah. If you made overs. |
| |
Speaker B: Audrey tries to keep on the road. Ventures off a little bit and says, I don't know where I'm going. He goes back to the road. He comes across the cabin. Well, he knows he's close to her again before, but. | Speaker B: And they come over, Find where that door is and peek over the edge to. To see what's going on. |
| |
Speaker C: So yeah, I'll say. | Speaker A: We have to go all the way to the back car to get through here. |
| |
Speaker A: While you guys are. | Speaker C: Yeah. |
| |
Speaker C: Right, I guess traveling. You hear like. | Speaker A: Yeah. |
| |
Speaker A: I'll say like midday. Midday. You hear a. | Speaker C: So there's a box car. |
| |
Speaker C: Wait a horrifying sound of this horrifying like bane sound. Oh. | Speaker B: There was no door. |
| |
Speaker B: Pull out his rifle. Actually, no. I gave my rifle to Doc. Scatter gun would be sitting there in my lap. | Speaker C: Yeah. The doors were just on the side. Yeah. |
| |
Speaker A: Yeah. I say probably like 50ft out of like a dense patch of bush or. | Speaker A: I'd go where that shooting was, maybe see if we can hear anything. |
| |
Speaker C: Trees because it wouldn't be bushes. Yeah. You see five. Five, about six to seven foot high. | Speaker C: Yep. The lady's just. |
| |
Speaker A: They're bigger. They're a little bit bigger than your horses. | Speaker B: She doesn't strike me as a jumper. |
| |
Speaker C: Creatures. They kind of have. | Speaker C: If you want it, you can look over and you could see, like, two, like, heads kind of, like, sticking out. But you can give me. If you want to try and shoot them. Standard D12 with your slick or a D20. Sorry. I'm doing that 20 with the slick roll. Trying to shoot them. If we look out and watch the guy, like, 19. |
| |
Speaker A: They have kind of like a lizard look to them with like spikes along like their head and their tail is. | Speaker B: 19 and a one. So one guy eggs them, and the other one 19. |
| |
Speaker C: Like spiky and they have large. | Speaker A: My double barrel shot. No damage. |
| |
Speaker A: Claws. | Speaker C: Oh, that double barrel is only a 2. D4. Oh, it's like. Oh, you have regular double barrel. Oh, I didn't realize that. |
| |
Speaker C: I've heard stories of them since they're like a swamp creature that's become a lot more active since the veil has been torn. | Speaker A: Yeah. |
| |
Speaker B: Are they fast? | Speaker C: All right. So, yeah, you blow 1, 2, 6, 11. |
| |
Speaker A: Yes, they. They are fast, but you'd know that they're horror talent. Yeah. Do you see them? And you know, you can already tell that they're gaining on your. Gaining on you quickly. | Speaker A: That guy's head's just missed. |
| |
Speaker B: Are they bundled tight or are they spread out. | Speaker C: Yep. Minor. |
| |
Speaker C: There? | Speaker B: Both doing revolvers. So one's definitely wide. The other one hits for four. |
| |
Speaker A: A couple of them were, like, rushing down the road, and then, like, a couple of them were, like, flanking, like, the edge of the road. | Speaker C: All right. |
| |
Speaker D: I wouldn't drop my gun and probably shoot out as soon as I could. Yeah, they're just charging at us. | Speaker B: And then he. He leaves the gun there. He's like, now are you sure you want to take the chance? |
| |
Speaker C: Yes, they're. | Speaker A: Reload my double barrel. |
| |
Speaker B: If they're not in time. | Speaker B: So a distraction. You can jump now, or we can shoot you. |
| |
Speaker D: Intelligent enough to have a conversation. | Speaker C: He actually will roll initiative. One guy is toast. |
| |
Speaker A: No, you'd very much tell they're not. | Speaker B: Three. |
| |
Speaker C: You're not going to be talking to them over. | Speaker C: All right. Yeah. So when you say that, he goes and ducks. Ducks inside and goes to shoot at you. So give me a luck roll. |
| |
Speaker B: Nice dinner. Where's the meal? Yep, not so much where we are, sir, but we're. We're not going to learn their motivation here. | Speaker B: You only need to 10. |
| |
Speaker A: No, their. Their motivation is like, very obviously, I'm gonna eat you. | Speaker C: Yeah. Just say, since you're kind of, like, pretty covered up. Yeah. Team Justin grazes. Your guy. |
| |
Speaker C: No, they're never worked. Okay, here we go. After, like, 50 clicks. Oh, it's working. | Speaker B: Gonna do this the hard way. |
| |
Speaker A: There you go. | Speaker A: Another hero. |
| |
Speaker C: That's what you see. | Speaker C: For four dance like four damages. He shoots at you and jumps back in the cart. |
| |
Speaker A: Yeah. You see a pack of five of those. | Speaker B: Oh, there's cursing. Oh, but he's still alive. |
| |
Speaker C: Oh, that thing is still on. | Speaker A: My guy would shoot through the cart, like, through the roof with his shotness. You saw where that bullet hole came from. He just. |
| |
Speaker A: So you guys, what are you guys doing at this point? | Speaker C: Oh, that guy was. Because he was looking over, and he shot and then ducked back in. But you want to see him duck back in. But if you want to go and just try and shoot through the floor. |
| |
Speaker C: They're. | Speaker A: Yeah. |
| |
Speaker A: They're like 50ft away and gaining. | Speaker C: That's gonna be 18 or better. Almost impossible because you have no blue. |
| |
Speaker B: Light it. Throw it down in the road, like, in front of them, between us. Pull out both my fist. | Speaker A: Nope. Nothing. Yeah, through the roof. Trying to hit him. |
| |
Speaker D: Yep. Get my shotgun there. | Speaker B: Lloyd has free climbing. Could he do almost an acrobatic. |
| |
Speaker B: Basically trying to make, like, a flame spot between. | Speaker C: Yeah, I'll say. I'll say. If you. If you want to flip down in there, that will always give that. Make that a straightforward. For him. You do actually goes. Yeah, the train stopped. So you'd see two. Two guards jump out of the train down here. |
| |
Speaker A: Yeah. So you throw fire down here. Are you guys still riding? Are you turning and fighting? | Speaker A: Horrible. |
| |
Speaker B: Gotta watch what Jack says because you're more aggressive. | Speaker C: But you wouldn't. You probably wouldn't actually. Yeah, you would see them. So let's zoom out a little bit. |
| |
Speaker D: Yeah, Right now I'd just be riding my. Like, like, galloping. | Speaker B: Oh, if they're gonna jump up because they're slowing down. I'm not jumping in. |
| |
Speaker C: Galloping. | Speaker C: No. So this is on a different car. Car. Oh, it's the one behind you. 2Y. Because it was the car is like stopped now basically. And then these guys jump out. Yeah. Your guys swings into the other cart. So what you get on that? |
| |
Speaker D: And then I just turn in my saddle. | Speaker B: Okay. Thirteen. |
| |
Speaker A: All right, shoot. | Speaker C: All right. So you wing down into the cart. The guy is like right there exposed. So you can roll your damage. |
| |
Speaker B: I just keep moving. Throw that down. | Speaker B: Four. |
| |
Speaker D: Keep moving me up. | Speaker C: All right. I think that guy's been shot already. So that definitely. |
| |
Speaker A: All right. Yeah. So as you're galloping, you actually see, like, the lead one just. Just leaps the fire. | Speaker B: And then it. He died for cover. |
| |
Speaker B: Yeah. | Speaker C: But there's. There is. You don't see anyone else in here in that cart with you. |
| |
Speaker D: Shoot it down. Twelve with my shotgun. | Speaker B: Because I know one ain't that double barrel shotgun blast and wouldn't need things look slick. |
| |
Speaker A: All right. | Speaker C: Yeah. So your guy. Yeah. You swing in there and drop down and dust the last dude you see in there. And you don't. You know there's two bodies in there. You don't see anyone. You'd hear two shouts out that two more behind him. Like behind. Yeah. So you guys can. |
| |
Speaker D: He's the one that's jumping. | Speaker B: Are there any labels on the. The crates? |
| |
Speaker A: All right. Yep. Your. Both your shots connect, and it does, like, roar when you hit it. And it's bleeding, but it's. Does not seem. It seemed to piss it off more than deter it. The other. The other four split around the fire, so they, like, go around the fire while this one, like, jumped it. | Speaker C: They all look like they're. They're all labeled as like alcohol bottles. Like crates full of alcohol. |
| |
Speaker C: As you guys are, you know, writing. | Speaker A: That's not your alcohol. |
| |
Speaker A: All right, Audrey, are you. | Speaker B: Floyd Cinder Miller would kick open one of those crates and he'd take a shot after that. While the other guy who's. Who's been shot would be watching these two guys as they're coming up. |
| |
Speaker C: Doing anything? | Speaker C: Oh, I forgot about. |
| |
Speaker B: Mainly clicking forward, making sure we're not going to get cut off by someone else. How far away is it from where we are toward the firewall. | Speaker B: Taking a bead on them. |
| |
Speaker A: I'd say if you guys are galloping it's probably like 20, 30ft away now. So you would be covering ground. | Speaker A: Number two is just playing dead over there. |
| |
Speaker B: Yeah, I'd be kind of keeping an eye on both of them and checking out both sides of the roads as we continue to get scanning in front. | Speaker C: Okay. |
| |
Speaker C: Let's see. | Speaker A: Laying in the dirt. |
| |
Speaker A: Yeah Audrey, give me a reason rule. Yeah, that's what's smart when you try to remember something. | Speaker B: Because I don't think Floyd would have realized that the other two guys are coming up. But he would definitely take a hit of bonus booze. |
| |
Speaker B: Double sixes. | Speaker C: All right. Yeah, we'll say that's. I forgot about the healing between scuffles. You actually. |
| |
Speaker C: Oh snap. | Speaker A: A few. I don't know if animals really damage. |
| |
Speaker A: So I will say like because this is. It's. This is a. You would call. This is a native creature and like you've probably heard like maybe myths or like natives. Like I guess I'll call them natives. I call them natives or tribal. We'll call them the tribal. Heard tribal stories of these being tamed and used as mounts. But that's not something that's like been seen and probably a century or something or like that. I guess the more civilized so. | Speaker C: No. Because most of the time it's just been like die. Yeah. After a scuffle, he'll D4 plus one for each smoke, drink or nap. But you guys don't have time to nap if you sour now smoke or grab a drink. You can heal cigarettes. |
| |
Speaker B: Fascinated by this idea. And as he's. He's getting forward, he stops. He's not focused so much forward but he wants to see if there's anybody lighting those. Those that are chasing up on him. So as far as these four that wrapped around the fire and the woman's still coming. Is there something margin. | Speaker A: But he dies. |
| |
Speaker A: There's nobody writing. These ones are like wild as far as you can tell. | Speaker C: You guys all have. Well, they all have canteens too, but yeah. So if anyone that's very useful to decor and get your HP back. |
| |
Speaker B: The adventurer loves the idea but he has no idea how to apply this information. | Speaker B: That was a healing drought. |
| |
Speaker A: I say that this is obvious. This is more of as you. Because you said you stopped and looked to see or you're just trying to riding. Okay. | Speaker A: Yeah. The ground. I got one extra hp. That's how you ducked it too. I'll stay. Just lay there. Other guy up top would probably start moving over here. |
| |
Speaker B: Scanning back and forth. He's like he's trusting Knox not to run him off the road. And he's looking back. He's going to use this mounts. | Speaker B: I'll find on the ladder down. Yeah. |
| |
Speaker A: Is there something on him Then you get a tingle in the back of their head that says do it. | Speaker A: Yeah. These guys are going to come up though, and he's going to try and get a drop on them. Yeah. |
| |
Speaker B: I thought he's crazy enough to try it. He slows down a bit. | Speaker B: Quit thinking. We gotta take back some booze. Gotta load that wagon up. |
| |
Speaker A: It's like how s has the gm. This will require you to get weird. | Speaker A: Yeah. Let's bear. |
| |
Speaker B: Okay. | Speaker C: All right, so you guys running across the top. What's the other guy on top doing? Seven, I think. |
| |
Speaker A: But continue with your. | Speaker B: Yeah, seven. If he's seen the two guys walking up the side, he's looking for an angle to get a drop off. And he's coming down the floor saying, we're not done yet. Curses a little bit. And he would probably. Oh, yeah, the dead guys. Cutie ripping off some shirts to make some molotovs. |
| |
Speaker B: Is there a spot in the road that has almost like a natural corral? | Speaker C: All right, what are you doing with the Mary Cherry? |
| |
Speaker A: Probably not in this area. It's fairly like dense wood like far rainforesty along the whole thing. Like so there's like it weaves a little bit but for the most part this place like when they made this road they're just cut the forest down. | Speaker A: I tell her, sit tight. |
| |
Speaker C: From here to here. | Speaker B: This is the safest place you can be right now. |
| |
Speaker A: Yeah. So I'll say yeah you're halfway. So you'd only be like half the day through traveling standing in front of the gator. | Speaker A: Now my guy's gonna sit, like, up here on the edge and not make noise and see if they come up to check the guy that's playing dead. Because he pretty much is dead. |
| |
Speaker B: But he's definitely. He would be playing with the idea. Especially if there's a tingle like. | Speaker B: Yeah, pretty much is. |
| |
Speaker A: Yeah. It's almost reach out. Yeah. With. With the 12 plus for sure. Like you're getting like that that information hits you and then there's like almost like another like entity or something that just says do it. | Speaker C: No, they would come running up. |
| |
Speaker C: Trust the power. | Speaker A: He's gonna sit there and not make noise. |
| |
Speaker B: Use the force loop. I slowed down. It's like definitely embracing the weird. I would see Doc and Jack just ride right up by because they're probably going at full. | Speaker C: They would just come running up after they. Especially after they saw the dude jump, drop in the cart. |
| |
Speaker A: Yep. That'll be as. As you slow down that we'll get to them in a second. After you just kind of pet knocks. | Speaker A: Oh, they went by. |
| |
Speaker B: Get down and kind of step in. | Speaker C: Yeah, they'd go running by. So if you want to do anything while they're running by. |
| |
Speaker C: Front. | Speaker A: I would take a shot at one of them and tell them this. We don't need any more heroes today. |
| |
Speaker B: Suck it in and then be a weird kind of a reach out. And he has no idea. Is this going to reach out? 5. Is it going to reach just 1 or is it just going to blow up in my face and I'll roll on the character. | Speaker C: All right? Actually, it's not even a difficult shot. |
| |
Speaker A: So as you like slow and stop and give me and then you like get down to like. As you're like, I guess touch reaching for the weird. You do see that lead one actually when it saw you left as soon as it you like started to like, you hop down it like leap. So you have this like 7 foot tall, 2000 beast. 2000 pound like beast flying at you and your. So your horse probably just takes off. | Speaker A: I got 13. |
| |
Speaker B: Yeah. I don't know what you're doing. | Speaker C: Yeah. |
| |
Speaker A: So. Yeah. So give me. So however you're like you are reaching into the weird. But that thing, the talon will land on you if you stand there. | Speaker A: All right. For nine tons of damage on one of them. |
| |
Speaker B: Okay. Happy reflexes. | Speaker C: Straight up kills them. |
| |
Speaker C: Great. | Speaker A: Like, we don't need more heroes today. Just drop your guns. We'll be on our way. After I dust the guy next to. |
| |
Speaker B: Would be to stay there and take it. But I don't want to take it. Jump to the side. So that would be reflexes. | Speaker C: Him, he just goes. You see him, like, roll and rolling. Goes over my dead body. And he goes to shoot at you. So roll initiative. |
| |
Speaker A: Yep. | Speaker B: As I see him strike, you go like that. Is he close enough for a saw off? |
| |
Speaker C: As you're trying to dodge your duck slip. | Speaker C: Yeah. I mean, but doing initiative. So this is fine. All right. Players are first. So, yeah. |
| |
Speaker B: I've been pounced upon because my reflexes, I got them up to zero. But it doesn't give me a good one. I roll a six. So unless it's gonna pounce on me like a Saint Bernard or something and sniff my face. | Speaker B: So the sawed off roars from the other car. |
| |
Speaker A: No. So it lands on you as you're reaching into the weird and like just like bites down like on your like shoulder like your whole pieces. It's like in its mouth. Yeah. It bites you and then the. The other pack go rushing by. But then as that weird power hits you or like flashes out of you. | Speaker C: Oh, for way at this guy. Way back here for this guy. Well, no, no, your player. Do you have a guy back here making Malta? |
| |
Speaker B: Now where does a D. 3. | Speaker B: This guy is making malt house. This one's still on top. |
| |
Speaker A: 3, I think. | Speaker C: Okay. So he didn't move up. Okay. I thought. |
| |
Speaker B: 1, 2, 3, 4. | Speaker A: No, I moved up to the second car. |
| |
Speaker A: Yeah. 1. 1, 2, 1. Yeah. | Speaker C: Okay. Yeah, that'd be way too far for a sawed off. |
| |
| Speaker B: Okay. |
| |
| Speaker C: Yeah, that's. |
| |
| Speaker B: And he'd move a little closer to the. The edge. |
| |
Speaker C: Yeah. | Speaker C: Yeah. |
| |
Speaker A: You. The power flies like you feel it push out of you and then you're. I. You do have like do take a major like wound and then like moderate bleeding. But then when that, when that power hits you're. You're immediately dropped or like tossed. They'll say that like kids, he was like bit you and it's like. So you get tossed a couple feet. So say you take another. A minor bruising as you're like tossed a couple feet, rolling, and then you hear steps walking up to you. So Doc and Jack, you saw Audrey slow down. So what did, what do you guys start doing? When you see him purposely, you tell that he's purposely slowing his horse down. | Speaker B: And then fire at it. |
| |
Speaker B: I guess I would kind of curl. I mean I'd slow down or curl around to kind of see what he's gonna do. Like not necessarily come back, but I would curl to be like, what the heck. | Speaker C: Cause you can just hop across. It's. The train's not moving, so that's not challenging, but yeah. Okay, Give me. Yeah, make a. Give me a 10 or better roll for a check, see if win the shotgun. |
| |
Speaker D: Yeah. | Speaker B: Nope, I missed. |
| |
Speaker A: Yeah. So yeah, you see. Yeah. You see what we just described as like he gets down and he gets. You see him get bit. What does it look like when the, the weird comes out of you or when you do that? Does it? And if, if you want to, you can also add that description like next time we meet too, if you want to think on it. | Speaker C: Yeah. All Right out of reach and. |
| |
Speaker B: Just like what doctor's eyes glow. This would be almost like you see a flash of light, almost like an aura and it just kind of a burst out almost in an ao. Aoe. It's an area as it goes out. Unfortunately, it didn't really go out to as full as possible potential. I was promptly jumped upon and spat out. So you'd probably turn around, you'd see a flash. I'm not quite sure what, what the color would be or if there was color. It might have just been like a force wave kind of a ripple. And then you'd see this 2000 pound lizard. | Speaker B: But it peppers everything. It's like, think about it. And this guy, he finishes making up his Molotovs, and. All right, that's definitely a turn for. |
| |
Speaker A: Throws on the other four. Actually as you see the other one start walking up to Audrey and you can you. I mean you can't tell if he's just gonna go finish off eating him because Audrey's like probably just laying there stunned for the moment. But then the other four slow and turn back around. And then the one that pads up to you, like rolls you over with his head and you hear like this very, very like deep gravelly. There's just. Sorry. And starts licking your wounds. | Speaker C: Two and four today. With his revolver, throw your damage because he thought the guy was dead. |
| |
Speaker B: Sorry. | Speaker A: Two damage. They don't go back to playing dead. |
| |
Speaker A: So yeah, so it's Doc and there'd. | Speaker C: Yeah, four. Four has actions to go. |
| |
Speaker B: Almost be a little bit of shock. Like I'm hearing this voice in my head. | Speaker A: And four is gonna be like. All right. |
| |
Speaker A: And then the other four are like actually like you see the other four come towards Audrey. So we can't tell anything. | Speaker C: Are you shooting at him? |
| |
Speaker B: Right. | Speaker A: Yeah. |
| |
Speaker A: You would see that the other One, like, walked up to him and then, like, nudged them. | Speaker C: All right. Since he was rolling. Need an 8 or better since it's a shotgun. Right. |
| |
Speaker D: Talk from that distance. Probably assume 100's dead. | Speaker A: Is it slick or. |
| |
Speaker A: And then. Yeah, then. Yeah, because you. Because he wouldn't be moving, like, moving too much yet. Because this is all happening in, like, seconds. | Speaker C: Yeah, slick. |
| |
Speaker B: Like, watching him get hit by a truck, rolled over the top. | Speaker A: Oh, 10. |
| |
Speaker D: And then the driver comes to see what an idiot. He got off his horse and he's laying on the ground, like, dark in his. Like, what an idiot. | Speaker C: All right. |
| |
Speaker A: Yeah. So I don't know if you pull. | Speaker A: Still over. Then it'd be like, you still alive too? Or scam. And he's like, oh, yeah. We figure out how to get down. |
| |
Speaker B: Out my rifle and, like, just fire a shot, like, over their head. So, like, see if it gets their attention. | Speaker C: Yeah. There's just a ladder. You could. Between the carts. You could climb down. |
| |
Speaker A: You see the one that's, like, looking like that. Is that hit Audrey, like, look up at you, and then you see the other for turn and start trotting at you. Or they, like, kind of like. Yeah. You see them, like, start beginning to. | Speaker B: Mary, I'm sorry for all this unpleasantness. That's why I say bring the card up. We hit the mother Lord. |
| |
Speaker C: Like, have interest in you again. | Speaker C: I. |
| |
Speaker D: I'd be like, well, he's gone. Let's go. And I just start galloping off. We saw Audrey get pounced and rolled. | Speaker B: And one would definitely check out the other. |
| |
Speaker B: Yeah. | Speaker C: Okay. Yeah. So. So Mary would have been. She'd be still worried. It's like, what do you guys want? |
| |
Speaker D: And then if my shotgun, like, we both shot that one and it didn't seem to faint, it'd be like, nope, we're leaving. | Speaker B: I have money. |
| |
Speaker B: Yeah. So looking at him from a distance, can I see him moving at all? | Speaker C: I just pay you. |
| |
Speaker A: I'll say, like, so you guys. Right? So, yeah, so, like, as you like, I guess, because you kind of were, like, arcing a little bit, but then I guess you not coming back. Yeah, but you went. So you went. So you can see. I'd say, like, probably another 30 seconds pass, and then we're back to Audrey as these two are. They let a rifle round off and then just book it down the road. As the four, like, started to pursue them. | Speaker B: How much are we getting paid for this job? |
| |
Speaker D: Like, well, have a drink in his name. | Speaker A: Thousand dollars. |
| |
Speaker B: Big. The other four. Can I call them back? Would they hear me? With that mental connection? | Speaker C: There's an undetermined amount. So, like, I don't. I did even. |
| |
Speaker A: I say, the only one. | Speaker B: Yeah, no, that. |
| |
Speaker B: You or just the one. | Speaker C: It'd probably be like. It'd probably be like 100 silver. |
| |
Speaker A: You just seem like you're paired to the. Paired to the. To the. The one that's looking. That's like licking your wound now. | Speaker A: Do we know anything about other than just kidnapper? |
| |
Speaker B: Connection screw. | Speaker C: Yeah, you're kidnapping her for ransom. For stable. But really, you're kidnapping her. |
| |
Speaker C: Not a printer. | Speaker A: So we don't really know. |
| |
Speaker A: I tried printing in flash, but you don't. You have no syndrome. Sense of danger from them. You're just in pain. | Speaker C: Yeah, for stable. So they. You guys were pretty crappy criminals to begin with, so I say they were going to pay you 100 silver. What's. I'll just go with that. I think that's a pretty good chunk. |
| |
Speaker B: Probably drive a lot of ideas out of my head and be like, the. The bleeding. Stopping the bleeding is kind of mine. It's like, how do I heal this? | Speaker A: We just be like, I don't know. We're just kidnapping him for money. |
| |
Speaker A: So then I would say, I probably. You probably have visions of Doc or like, I wish Doc was here to patch me up. | Speaker B: Oh, I totally forgot about it. |
| |
Speaker B: Combined with, how's Doc gonna get close enough to patch me up? | Speaker C: All those guys that are at zero might not actually all be dead. |
| |
Speaker A: So that Yeah, I was like, that's, like, flashing through your head. The creature actually, like, rolls you over so you're, like, on your stomach again, and then grabs the, like, the. Your nape of your, like, jacket and everything and then starts trotting after docking. Jack, that's where we're gonna end. | Speaker A: Oh, well. |
| |
Speaker D: All right. | Speaker C: Well, dude, we'll do a death drop checks on them just to see. So you guys are. Well, the guy that got ran over by the train is definitely. |
| |
Speaker B: Depending on how long it takes to catch up, there'd probably be, like, this interesting conversation. So you come here often? Yeah. It either be Doc or after seeing how Ramses was able to heal the. The weird wound from the vampire, Ramses would also come. | Speaker A: He's toast if they miss the jump. It's fitting that they're just tied. |
| |
| Speaker B: Barrel rolls. |
| |
| Speaker C: No, because they could actually all be unconscious. |
| |
| Speaker A: Well, they're back away. |
| |
| Speaker C: Yeah, they're way back. |
| |
| Speaker A: Dead anyway. |
| |
| Speaker B: So we just pick them up on our way back. |
| |
| Speaker A: Yeah. No, if I. My guys would be getting changing out horse for the meal in the cart and patching up scab here. |
| |
Speaker C: Yeah. | Speaker C: Yeah. |
| |
Speaker A: Flash through. | Speaker B: Heron would be as obliging as possible. |
| |
Speaker B: Doc's close. And at some point, I'm also going to think about my horse. I'm like, I hope my horse is all right. I'm glad I got off my horse before I attempted this. | Speaker A: And then whoever's in here would be like what's in there? What do we need to load up? |
| |
Speaker A: The horse would have probably galloped off and caught back up with the other two, since horses are a herd animal. Or it would have just bolted down the road away. Just kept going. So actually wondering if it caught up. | Speaker B: Oh Floyd. It'd be like who's bring the card up? |
| |
Speaker B: It just kept on going. | Speaker C: And in the other when someone goes and checks this one out, you crack open and it's like silk and other fine cloth. But realistically with your one wagon you could get a crate. One crate. |
| |
Speaker A: Yeah, it would have probably. It would have just kept going. Because I imagine Doc and Jock. | Speaker B: What is the value of the fine cloth? |
| |
Speaker C: Jock would be riding hard, like, had. | Speaker C: It's what else? |
| |
Speaker A: To, like, curl, like, if they were going to. Because the road's not super big, but they curl a little bit to look easier. | Speaker B: Well just an idea because it would. |
| |
Speaker B: But KN would have kept on going. | Speaker C: Be more than the alcohol. |
| |
Speaker A: Yeah, Your horse would have blew past them. All righty. | Speaker B: See Hair would probably try and talk him into that. But Floyd would probably be like but it's booze. I can drink it. I don't have to fence it. It's. |
| |
Speaker C: So did we learn something new and important about the world? Did we overcome a notable monster or enemy? | Speaker C: Yeah. That's between you guys too. I don't know fight about does he. |
| |
Speaker B: I'm not quite dead yet. I'm hoping to get better after. If I survived the taming process, then that would be a yes. But right now, that's. Yeah. And a madman with eggs doesn't count. | Speaker B: Would there's two or. |
| |
Speaker C: Then we loot. | Speaker A: Yeah. |
| |
Speaker A: A memorable treasure. | Speaker B: Would you guys have any? Because it might just end up with Floyd putting as many bottles in his pockets as he can into his saddlebags. |
| |
Speaker D: It is memorable. | Speaker A: Scab has done robbery and so he would be more favor of the silk to be worth more and then dunderhead wouldn't care. |
| |
Speaker B: It doesn't have to be valuable. It just has to be memorable. | Speaker B: So it might come back down to fisticuffs. But we get a case of the fine cloth and we'd lower compromise by loading all our saddlebags full of alcohol. |
| |
Speaker D: Add more luck. | Speaker A: There you go. We put the lady on top of this case. |
| |
Speaker C: Are we counting it? | Speaker B: And that's when the negotiations would begin with Mary. It's like so how much are you? And if we're only getting paid a hundred it'd be like listening to the amount if. Cause I don't know how dangerous is this group that hired us thinking we're all going to get eliminated in the process. Do they have a reputation or. |
| |
Speaker D: I'm counting it. | Speaker C: You would know Sable. I would know that they're. They're from the other continent but they are. Oh well done. |
| |
Speaker C: All right. That's memorable. It'll probably go back. | Speaker B: Notoriously evil will hunt us down for the rest of our days to make a point. |
| |
Speaker D: I needed to leave my wolf mask with him. I wouldn't wear that no more. | Speaker C: Yes. Yeah. So this is actually the group that shocks ran from Ah yo. But yeah they your guys probably would. They would probably know from the underground that like you don't like cross them. |
| |
Speaker B: Nothing involving the clowns. | Speaker A: Having scabbard you about that we shouldn't cross these people. |
| |
Speaker D: Not since that's not how they're made. | Speaker C: Down their head. |
| |
Speaker C: Yeah. Low lights highlights. That bare specific mention. | Speaker A: I don't know. |
| |
Speaker B: I would think our comrade may be dead. | Speaker C: Yeah some of those guys may just be like bump that like bumps that got found in. Found in the scavenging group. |
| |
Speaker D: Yeah, Jack would be. After seeing him get tossed to be. And then Jack's been in part of that world where it's like, oh, he made a mistake. He's dead. Moving on in that world. | Speaker A: Non casual robberies out here probably know. |
| |
Speaker B: That's too. Audrey's wondering if he made a decision. | Speaker B: Yeah see I've got a disgraced deputy and a factory cog factory guy probably. |
| |
Speaker D: When he slowed down. He's like, what the heck? | Speaker C: Wouldn'T know anything with the deputy maybe but it really depends on where he like worked and stuff. Yeah well and but yeah I'd Say you definitely if you have aren't a well done debut and you would have got the impression from the guy you met or the guy that hired you all for me into this gang was like. Like death walking kind of person. |
| |
Speaker B: So later, if I show up in your dreams as force, Ghost. | Speaker B: Okay. See mine was he wasn't sharing his bribes. |
| |
Speaker D: Might Make Doc go to church. Finally. | Speaker A: My guy had that as well. |
| |
Speaker B: There'S a ghost. Ramsey's will be happy. | Speaker B: And what was the other. Oh, and he arrested the sheriff. So it's like. No, these bribes are mine. No, you have to share. Oh, you're taking bribes now? So I guess he could have been taking bribes from that. That place and then he would have. Depending on the level of a evil he's feeling, he might accept a down payment for her freedom before handing her. |
| |
| Speaker C: Yeah, she would. She would just say she could send you guys money. Shouldn't have much honor. |
| |
| Speaker B: How much does she have on her? |
| |
| Speaker A: Yeah, Searcher actually weapons. |
| |
| Speaker C: He's at 20 silver on her right now. |
| |
| Speaker A: Add it to the stag. |
| |
| Speaker C: You would find a pocket pistol on her. |
| |
| Speaker A: Oh, that cup of candy all yours. We already made a ton of money. Take her, get the job done and hey, we'll get the more money. |
| |
| Speaker B: Well, things loaded up? |
| |
| Speaker A: I don't know. |
| |
| Speaker B: Did the guards have anything or guns? Yeah, we'll pass them in the back of the cart. Collect a pocket watcher too. |
| |
| Speaker A: You definitely would have got something from the passenger. |
| |
| Speaker C: Yeah, there was like. You would like all that. It wasn't just straight silver. It would have been like jewelry. |
| |
| Speaker A: It would have been jewelries and watches. |
| |
| Speaker C: And all that kind of stuff. |
| |
| Speaker B: Saddlebags full of booze. Crateful. |
| |
| Speaker C: You wouldn't have found too much on the guards other than guns? Maybe a few more silver pieces and stuff. Nothing. Oh. |
| |
| Speaker B: I might take their hat. |
| |
| Speaker C: That's true. Nobody used their hats to all the guys that died. Roll it. Let's see. Roll a D20 plus grid. |
| |
| Speaker A: Forget. |
| |
| Speaker C: All right. It's just. What's your result? |
| |
| Speaker A: Five. |
| |
| Speaker C: Five. He dead? Oh, he's dead. And actually roll a D6. Let's see how. Let's see if he has hours to live and he survives. Five. Five. No, he's actually. He survives. So you guys are like going back and go get your. Get the horses. |
| |
| Speaker A: That was the guy that got dusted and left end cart not yet rolled. |
| |
| Speaker C: I had to get shot. |
| |
Speaker A: Yeah. | Speaker A: Yeah. |
| |
Speaker B: Makes her feel better when you get those guns. | Speaker C: Yep. So you actually find him? He's still alive. Yep. So yeah, he was rolling. |
| |
Speaker C: I guess. Any new long term goals? | Speaker A: That was the guy that jumped and missed at the start. Well, he's long gone. |
| |
Speaker D: Find a new person for a partner. Find a new girl. Since the map is gone. | Speaker C: No, you'd find it because you guys would go back and get your horses. You wouldn't leave your horses out there. So you'd find. Yeah. |
| |
Speaker B: No, that's probably in the saddlebags. You catch knocks. | Speaker B: To track them down. |
| |
| Speaker C: He had days to live. So I'll say actually roll another D6. We'll see if it's because he's got Thomas read the death drop check. Which you guys don't have those. So yeah, you do want to survive. So anyone else? Yeah, you just roll a D20. You guys have the death drop checks on your reference sheet somewhere. It's at the bottom. And that's just the results. Those might be too small. That might be really small. Any more late. |
| |
| Speaker B: 2 to 5 goner. |
| |
| Speaker C: Dead in minutes or hours or days. |
| |
| Speaker B: 15 or more hanging in there. |
| |
| Speaker A: So another guy would be a goner in the six days. |
| |
| Speaker C: All right. So he survives. He has eventually fight him with the horses. |
| |
| Speaker B: So that guy survives. And then the guy who missed the jump, he's just dead. Dead. We're not even worried about rolling for the Mr. |
| |
| Speaker C: The guy that got ran over by the train. Yeah, yeah, yeah. |
| |
| Speaker A: He definitely got Henry Miller. |
| |
| Speaker B: Then anchor him. Wise cracker. Father's being inquisitive. My silver teeth, which my guys would. |
| |
| Speaker A: Do because that's money. |
| |
| Speaker B: Yeah. Those teeth were worth 12 silver each. |
| |
| Speaker C: So wait, do we have two people that totally died? |
| |
| Speaker B: No, I have one that definitely died. |
| |
| Speaker A: My guys had days to live. |
| |
| Speaker C: Yeah, you would have found them that you went back to get the one. |
| |
| Speaker A: Guy who's been in the end cart since we got dusted. |
| |
| Speaker B: But I've got a first aid kit. Get you back to Zilber. |
| |
| Speaker C: I guess if you want. I guess it would be your guys's call if you go back and get your stolen animals or if you don't care. I just take it off. |
| |
| Speaker B: If they're easy to catch, we'd grab them. If not. |
| |
| Speaker A: Yeah, we gotta go. |
| |
| Speaker B: We got over a thousand gold. We'll buy replacements. We'll go legit. |
| |
| Speaker A: I think the guy that didn't make the jump. The guy in the card. |
| |
| Speaker C: Oh yeah. You would have got. |
| |
| Speaker A: Yeah, we would get him. Because we don't want to leave the trail for that. |
| |
| Speaker C: Yeah. |
| |
Speaker D: That's true. | Speaker A: The guy who didn't make the jump at the very beginning he way back there. |
| |
Speaker B: Noddings hasn't changed. It's just survival has now become more important than where. | Speaker B: Well the thing is everybody that jumped on their mounts are all way back there. |
| |
Speaker A: Yeah. | Speaker A: Yeah. |
| |
Speaker D: Kind of interested in this map. | Speaker C: They put private and they're all donkeys 10 miles back. So there's a riot. |
| |
Speaker C: Let me. | Speaker B: One riding horse from. |
| |
Speaker A: Okay. So right now for your character essentially. | Speaker A: They were all stolen. Stolen donkeys. Like whatever. |
| |
Speaker C: Doc's looking for his sister. | Speaker C: Yeah. |
| |
Speaker A: I guess Jock. I'll put your interest in Audrey's map. | Speaker B: I don't think we go back from else. |
| |
Speaker C: And then Audrey's after this game pieces or whatever related to the. | Speaker C: No. Yeah. So any of those guys that missed the train and got goner. The unconscious guys, they would have. So anyone. |
| |
| Speaker A: This guy Might have survived. If someone came by, I was like, I missed the jump. |
| |
| Speaker C: Yeah. |
| |
| Speaker A: In like five days. Where's my share of the loop? |
| |
| Speaker C: Hey, what was that, guys? The number. Number, I guess. What's this? Just his number. I'll throw three. |
| |
| Speaker B: Might show up as an npc. |
| |
| Speaker A: Lemmy Kadiver. |
| |
| Speaker C: Kids. Yeah, I'll just. I'll keep all those. So who else? So what. What numbers died? |
| |
| Speaker A: Number five, three and five. |
| |
| Speaker C: Well, you don't know about three? |
| |
| Speaker A: Yeah. |
| |
| Speaker C: Oh, just one. As far as you guys are, as long as this gang is concerned. Yeah. Yeah. And then five. |
| |
Speaker B: Yeah. | Speaker B: Yeah. |
| |
Speaker A: Okay. Yeah. | Speaker A: 5,000 underneath the train. |
| |
Speaker C: Okay. | Speaker B: Six, seven, and eight made it. |
| |
Speaker A: And then I guess next session which will be. | Speaker A: Yep. One, two, and four. Never got shot. |
| |
Speaker B: December. | Speaker B: The casual thief. The attempted extortion. |
| |
Speaker A: Yeah, it'll be the seventh. Yeah. So yeah, next session is the seventh. I. | Speaker A: I like the accidental extortion. |
| |
Speaker C: The books. | Speaker B: Like the casual grave robbery and the good humored arson. God. |
| |
Speaker A: I order that. I ordered prints for myself. That supposed to come on Monday but we'll see. But I still reading. So we may. I may push the transition back till next year like January just to see. So we'll probably. We'll probably end up finishing this at least little story art. Yeah. I think that'll be the. Yeah, let's. We'll do that for the plan. We'll finish this current story arc with the going out to your game piece and then we'll swap over to everyone I think And Blood Sundown. | Speaker A: Heard it too. |
| |
Speaker B: This might be a little big, but it's fun. | Speaker B: What are the odds that you have a character named Floyd Cinder Miller who's a good humored arson? |
| |
Speaker D: Yeah. | Speaker A: No joke. |
| |
Speaker C: So I guess. | Speaker C: May have built that guy on purpose. Yeah. Yeah. |
| |
| Speaker A: Quick early thoughts on the system. |
| |
| Speaker C: It's all right. |
| |
| Speaker B: That's not bad. |
| |
| Speaker A: It's better than the Weird West. Just because there's a little bit more to it. |
| |
| Speaker B: This one goes to the 20 and because you have so little hip belts, you have no hip points in Word west. Which they're focused. Different. Weird west is focused on storytelling. |
| |
| Speaker C: Yeah. |
| |
| Speaker B: And you have all that trauma that you can build up before you actually die and you go out. |
| |
Speaker A: Yeah. | Speaker A: Yeah. |
| |
Speaker C: So I don't know why I just wrote December 30th. | Speaker B: However on that with this one. |
| |
Speaker A: So I guess next time. | Speaker A: Because we never used our skills. |
| |
Speaker B: Curious to see what the reaction is. That lizard's chasing after it. What? He's got a kid by the name of his jacket. If I didn't know better. I think he's grinning. Damn it. | Speaker C: A little bit. Yeah. |
| |
Speaker D: Yeah. | Speaker B: Of course. He couldn't jump but be intimidated. |
| |
Speaker B: 2000 pound lizard. | Speaker A: Yeah. |
| |
Speaker D: Catching us too. On horses. | Speaker C: No. No, I don't. You don't. There's no leveling. No. At least built into this. |
| |
Speaker A: Yeah. When they were sprinting at you. Yeah. You could see that your hope was. | Speaker A: Yeah. So this would be fun for one shots. |
| |
Speaker C: That your horses last longer. | Speaker C: But it is built on the OSR like old school style of system. So if you could do it, you could pick up it. Use a leveling for something else pretty easily. Sounded like creatures and stuff because they all have. |
| |
Speaker A: Yeah. Or yeah, slow them down. | Speaker A: Is this just a straight western or just like a Weird West? Well, it's. |
| |
Speaker C: Okay. | Speaker C: It could be b. Either. I mean it does have monsters, I think. |
| |
Speaker A: And then. Yeah. So I guess that's really. And then continue. Or. Yeah. | Speaker A: Well, like for players to get like skills or how. |
| |
Speaker C: So it's really what happens with that. | Speaker C: Oh, this. It's. Since it's the old school style, you could totally. You could totally. It was all right. Yeah. You could add that stuff in too. It's. It's just a really remove way. So I mean there's like a bunch of like healing and stuff. Yeah. |
| |
Speaker A: Okay. | Speaker B: I didn't see all the healing. How you would even get alcohol. Pills got you D4, but you had. |
| |
Speaker D: Yeah. | Speaker C: To be drunk yeah, yeah, yeah. So there's like. There's like you could blonde heal D4 and become drunk. If not fully heal injury kit, heal back to zero. I did have two doctors WP4 uses. Then there's like the doctor's bag heal D6 plus the doctor's wits. |
| |
| Speaker B: But that sounds almost like you would. |
| |
| Speaker C: Have to have doctor's class to r. Yeah, you would. Then there's like the gin pills D4HB, but only while drunk. So you take your laud and you can drink some gin pills. There's helpful bitters that just heal you. |
| |
Speaker A: Yeah. | Speaker A: Yeah. |
| |
Speaker D: We'll see. I haven't looked at any of it. | Speaker C: On a three plus also cure miserable. |
| |
| Speaker B: Yeah. |
| |
| Speaker C: There's a little OPM D 10 GP and check grit or fall into a deep sleep. |
| |
| Speaker B: It'd be interesting to try picking classes instead of all invol. |
| |
| Speaker C: Yeah. Yeah. If you're going to balance party. No, I'm glad I decided to have you guys run like eight dudes. Oh, yeah. Like, I saw the system. It's like, well, you wouldn't take like two dudes to like try and rob a train. So I was like. At first I was like, what kind of criminal thing do we want to do? And I was like, you know people. |
| |
| Speaker A: You don't do much. |
| |
| Speaker C: Let's do a freaking train because that'll be fun. |
| |
| Speaker A: Yeah. |
| |
| Speaker B: Yeah. No, I was surprised we survived as well as we did. |
| |
| Speaker A: Definitely started off with like losing guys. |
| |
| Speaker C: Like, well, I think too. Well then like with the. You just deal your damage if you're not like. Yeah. In cover. Interesting. |
| |
| Speaker B: The jumps and the troll we had right there at the end. That's where I'm like, yep, we're going up. |
| |
Speaker C: Yeah. | Speaker C: Yeah. |
| |
Speaker A: I haven't even read this Blood Sundown yet. Even though it's just really the setting and that's where your character choice stuff comes from. Which we won't use a whole lot from the setting. | Speaker B: Run across the top. |
| |
Speaker C: It's mostly just the characters but it seems to be a pretty neat system. Everything is just D6s. | Speaker C: That was the. Oh, you would have had to eventually climb on the top. |
| |
Speaker B: And then. | Speaker A: Anyways. That was fun system. |
| |
Speaker C: Yeah. Poke Andrew Vanessa again. See if they give me a baby. Yeah. | Speaker C: Yep. I think it's good for one shots. I don't know if I'd want to. No, I. One shots isn't playing much in. It doesn't really have like the weird. |
| |
Speaker A: Well, also, it'll be like, I'll buy. | Speaker A: West is like, it's all right, but it needs a little bit more for long play. |
| |
Speaker C: Some baby gates or a pen to put your kid in. Won't be a big deal. | Speaker C: Yeah. |
| |
Speaker B: Yeah, we're gonna get a camel. We'll leave it right over here by the wall. You can look at him whenever. Whatever you want. Normally with parents, I would say, would be more resistant to that, but they'd actually be pretty open to that. I think if he's not too much of a distraction for. For her more than anything, that would be the hard part. Yeah. If he's playing peacefully, wherever he's at, that would be a problem. He's a good kid. He's got a lot of energy, though. | Speaker B: I'm waiting to see how that pans out because there's so many parts it. It doesn't have xp. I like how we added the dungeon world XP to that. |
| |
Speaker D: You got a bike? | Speaker C: Yeah. |
| |
Speaker A: Let's get a b. Hamster wheel. | Speaker B: There's not a lot of skills. |
| |
| Speaker A: Well, like, my guy, hard to use anyone. |
| |
| Speaker B: Yeah. The playbook's really limited. |
| |
| Speaker C: Yep. That's good for like, you do one shot and it's the. Since the characters are so easy to whip up, you just do a quick little one shot. |
| |
| Speaker B: I'm curious to see how long I can keep this going before switching, but I like how quick the characters do come up. So if they get tired of one character. |
| |
| Speaker C: Yeah. |
| |
| Speaker A: I thought Jacques was gonna die sooner, but. |
| |
| Speaker C: Yeah. |
| |
| Speaker B: Well, I'm waiting to find out if Audrey survives. |
| |
| Speaker A: That's true. |
| |
| Speaker B: Especially with your reaction of this great. |
| |
| Speaker C: Big 200 or 2000 pound. |
| |
| Speaker B: 2000 pound lizard bringing a rag doll of Audrey chasing after you. |
| |
| Speaker A: Yeah. |
| |
| Speaker B: But then I'd be like, oh, crap, he's back for more. In which case we all get. I would get shot with. The doc would be like, huh, that's an overgrown puppy dog. |
| |
| Speaker A: Yep. That would be. |
| |
| Speaker C: Yep. And if we do. Let's see. |
| |
| Speaker A: We'll probably. We may even run some of these. |
| |
| Speaker C: Guys again for like the next one shot at. |
| |
| Speaker A: You're like trying to get away from the law with this kidnapping. |
| |
| Speaker B: I do like the system for creating colorful characters. |
| |
| Speaker A: Yeah. |
| |
| Speaker C: That's probably one of my favorite things with like looking at other systems. It's just how they do character creation. And I keep adding. Pulling stuff from them and adding them to my character generator online. |
| |
| Speaker B: Yeah. I'm torn on the. You go in wanted because if you've got enough on there, somebody else at the table is like, you know what? I don't like you anymore. |
| |
| Speaker A: Looks like they got had like 210 silver, man. |
| |
| Speaker C: Hilarious. |
| |
| Speaker A: That means they're just wanting dead. PVP table. |
| |
| Speaker C: Funny. Be fine. Need to pull up another cat. |
| |
| Speaker A: Yeah. |
| |
| Speaker C: But you're also all outlaws, so I don't know if you'd be able to collect your. It'd be funny. You kill some guy and then try to collect bounty. Now you're like in the shootout. |
| |
| Speaker B: No, you. You find some straw man. It's like, you know what you're going to do for me, boy? I'm gonna tell you. You just did the world a favor. You killed Dead Eye Black man Jack. Just make up some outrageous. You're the hero of this town. |
| |
| Speaker A: Yeah. |
| |
| Speaker C: Hopefully next week swamping everyone's healthy. |
| |
| Speaker B: We can. Yeah. |
| |
| Speaker C: Play up. And then in January, swap over to everyone. |
| |
| Speaker B: You know what? One of y'all survives, kill us all, don't collect the money. We're gonna roll new characters. |
| |
| Speaker C: Yeah, that would be pretty funny to do that. |
| |
| Speaker B: I thought dynamite would have been handy. |
| |
| Speaker C: Yep. |
| |
| Speaker A: It could have been that. |
| |
| Speaker B: I'm torn. It's like that would have been really good to have. But it would have made things a lot messier. |
| |
| Speaker A: Yep. |
| |
| Speaker C: And I wasn't sure if you guys were gonna be able to do it when you have like half your guys are wasted and you get to the passenger card. There's like six. |
| |
| Speaker A: I was surprised we survived in there. |
| |
| Speaker B: Some failed morale checks. Really saved our bacon. |
| |
| Speaker A: Yeah. That was my like play is like going with intimidation. Hopefully. |
| |
| Speaker C: Yeah. Well it's like too. It's like there's like all these like rich like wealthy folk. They're not. None of them are gonna like. Maybe if someone like there was some really like high rules on them morale. You might have got like some guy tried to be a hero. No. |
| |
| Speaker A: No heroes. |
| |
| Speaker C: I kind of like. I like the morale. Well because it makes the. It makes it easier to like have them act more in line with how they should be acting. |
| |
| Speaker B: Yeah. |
| |
| Speaker C: Cuz sometimes it's really easy to fall into the all they're just to the death. Well like to the death fighting. |
| |
| Speaker A: Yeah. |
| |
| Speaker C: All the time. Because yeah. |
| |
| Speaker B: I really wasn't a wrench. |
| |
| Speaker A: The guy that missed the train had a sledgehammer break. That's why he had a wrench and a sledgeham him. |
| |
| Speaker C: Oh jeez. |
| |
| Speaker A: That's why he didn't make the jump. |
| |
| Speaker C: Yeah. There you go. |
| |
| Speaker A: And he had a double barrel shotgun. Oh D. They had all the weight. |
| |
| Speaker C: No. |
| |
| Speaker A: That guy had so much stuff. |
| |
| Speaker B: And he dies. |
| |
| Speaker A: That died. |
| |
| Speaker B: Yeah. That have a much higher survival rate than. |
| |
| Speaker C: Yeah. |
| |
| Speaker B: Shift. And I think there was a Oregon Nails is. I think the quest had different train cars. |
| |
| Speaker A: Yeah. |
| |
Speaker B: They used to split my seat for too long. | Speaker C: Everyone's gonna be an interesting system. |