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| - | ====== Dagger Heart Mini-Series: | + | ====== Dagger Heart Mini-Series: |
| <WRAP group> | <WRAP group> | ||
| <WRAP half column> | <WRAP half column> | ||
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| ====== Session Summary ====== | ====== Session Summary ====== | ||
| AI Generated from session transcript and edited. | AI Generated from session transcript and edited. | ||
| + | |||
| + | === Session Start & Setup === | ||
| + | |||
| + | * Players adjust hope totals for their characters and confirm starting stats. | ||
| + | * The group is considered mounted on their Talons (animal companions/ | ||
| + | |||
| + | === Initial Combat: Zombies and Flaming Humanoids === | ||
| + | |||
| + | * The party breaches the village gate and fights a horde of zombies, successfully cutting them down with teamwork and weapons. | ||
| + | * Two burning, charred humanoids (“immolator”) attack from different directions while another horde of zombies closes in. | ||
| + | * **Key Actions:** | ||
| + | * The sorcerer casts a “chaos” spell, describing a prismatic energy attack, and targets a flaming enemy, dealing significant damage. | ||
| + | * The druid casts an ice spike spell, contributing additional damage. | ||
| + | * The guardian sends his Talon to attack, and personally absorbs and negates incoming damage using armor and skills. | ||
| + | * The bard supports with a rally and considerations of buffs. | ||
| + | * The immolator erupt in flames during the fight, causing area damage; players manage fire-related conditions (catching fire, dousing flames) using agility and other rolls. | ||
| + | * Heavy use of group defense tactics—sword blocks, armor, and coordinated party abilities to reduce or avoid catastrophic damage. | ||
| + | * Player characters take turns attacking, healing, or defending each other as zombies and immolators push the group’s limits. | ||
| + | |||
| + | === Aftermath and Firefighting === | ||
| + | |||
| + | * After defeating the immediate threats, several buildings remain engulfed in fire, and voices cry for help from inside. | ||
| + | * **Player Actions to Rescue Villagers: | ||
| + | * The warrior physically smashes open burning doors to rescue panicked civilians, carefully avoiding flame bursts. | ||
| + | * The druid and bard enter buildings to find, free, and evacuate trapped villagers, relying on instinct and presence checks. | ||
| + | * The sorcerer uses water and elemental powers to shield against heat and helps suppress flames, supporting rescue attempts. | ||
| + | * The group coordinates “progress checks” to rescue as many people as possible before structures collapse, sometimes splitting up efficiently for multi-location rescues. | ||
| + | |||
| + | === Recovery, Healing, and Interrogation === | ||
| + | |||
| + | * With fires under control and villagers gathered, the party provides first aid and tends to their wounded, using class features and downtime abilities. | ||
| + | * The villagers inform the party that most of the survivors were kidnapped and the few holdouts locked inside buildings to burn; their attackers came from the north (Serpent’s Creek), taking many prisoners. | ||
| + | * The group assists with further fire suppression and bucket brigades before taking a much-needed short rest to recuperate, repair armor, heal, and swap abilities as needed. | ||
| + | |||
| + | === Following the Trail === | ||
| + | |||
| + | * Refreshed, the party organizes to track the kidnappers north toward Serpent’s Creak, using Talons to scout ahead for additional threats or survivors. | ||
| + | |||
| + | === Next Encounter: Pursuing Captors === | ||
| + | |||
| + | * The party’s scouts identify a rear guard of enemy soldiers—some armed with rifles, others with heavy clubs—escorting prisoners. | ||
| + | * **Ambush and Combat:** | ||
| + | * The sorcerer attacks with chaos bolts; the druid uses entangle and shapechanges into a wolf to engage quickly. | ||
| + | * The warrior and slayer execute coordinated melee and ranged attacks, focusing on disabling key enemies and freeing any restrained allies. | ||
| + | * The bard provides enhancements, | ||
| + | |||
| ===== Recorded Audio ===== | ===== Recorded Audio ===== | ||
| - | {{ : | + | {{ : |
| ===== AI Transcription ===== | ===== AI Transcription ===== | ||
| + | Speaker A: Do a deep dive in song. Exactly. I quit. I gotta go pump gas somewhere. | ||
| + | |||
| + | Speaker B: Spent two hours on this podcast. I'm gonna start singing now. It's my own exit. | ||
| + | |||
| + | Speaker A: It interpretive dance. It's accidentally a hit. Did you guys see the bit Tensor interpretive dance. It was amazing. | ||
| + | |||
| + | Speaker C: That would be any. | ||
| + | |||
| + | Speaker B: Caleb might be the one to animate it. | ||
| + | |||
| + | Speaker C: Let's see. | ||
| + | |||
| + | Speaker D: You guys should all actually start with 22 hope. | ||
| + | |||
| + | Speaker C: So all your characters should get plus 2 hope. | ||
| + | |||
| + | Speaker A: In addition to what we had. | ||
| + | |||
| + | Speaker D: Yes, in addition to what we had. | ||
| + | |||
| + | Speaker C: No. | ||
| + | |||
| + | Speaker D: I was pretty sure I had read that you started with hope, but I. | ||
| + | |||
| + | Speaker C: Couldn' | ||
| + | |||
| + | Speaker D: Not yesterday, but last session. So then I was like, oh, lift up. And finally found it tucked away in a little. | ||
| + | |||
| + | Speaker C: Always one of those notes. | ||
| + | |||
| + | Speaker D: Sentence on the character creation. Then let's see. I guess you guys. | ||
| + | |||
| + | Speaker C: I'm. | ||
| + | |||
| + | Speaker D: You guys will be considered mounted on your town unless you say otherwise. Then they' | ||
| + | |||
| + | Speaker A: And then I did jump off mine. So I remember I skidded him out and jumped off. | ||
| + | |||
| + | Speaker B: It's watching your back. | ||
| + | |||
| + | Speaker C: Yeah. Yep. | ||
| + | |||
| + | Speaker D: So, yeah, I was gonna have you guys just introduce your guys again. | ||
| + | |||
| + | Speaker C: Again real quick. | ||
| + | |||
| + | Speaker D: And then I'll do the recap. | ||
| + | |||
| + | Speaker C: The Schindler, the druid and the tooling of the bar. | ||
| + | |||
| + | Speaker B: That's right. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker B: That cool. Can't call it a blessing. It was a rousing Diddy. | ||
| + | |||
| + | Speaker C: The rally. I have to do that again. | ||
| + | |||
| + | Speaker A: Focus for the session. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: Do you have to roll for it or is that you just. | ||
| + | |||
| + | Speaker C: No, I just do it. You just describe how you rally at. You might as well sit here. Play music that we know. The theme song be a tribal song. We know. | ||
| + | |||
| + | Speaker B: That'S a plus one on the left. | ||
| + | |||
| + | Speaker D: D6. | ||
| + | |||
| + | Speaker B: D6. | ||
| + | |||
| + | Speaker C: And then carries that crazy instrument that's like all cups stacked together. Like just spin it. | ||
| + | |||
| + | Speaker A: Oh, yeah, that one. | ||
| + | |||
| + | Speaker C: Crazy. No, no, that's called. I don't know what it's called. I just know it's like a bunch of cups and then it like spin. Oh, yeah. | ||
| + | |||
| + | Speaker B: And you have to get your fingers wet. | ||
| + | |||
| + | Speaker C: Yeah. It just breaks every time we travel because it's so fragile. | ||
| + | |||
| + | Speaker A: Every time we get in a fight, you like carefully putting it in the corner. | ||
| + | |||
| + | Speaker B: So every town we go to. I need some bowls. | ||
| + | |||
| + | Speaker C: Have to be the certain glass. | ||
| + | |||
| + | Speaker B: This is a clay bowl. It doesn' | ||
| + | |||
| + | Speaker C: That be the worst adventure instrument ever. | ||
| + | |||
| + | Speaker B: I think you figure out a travel version. The bowls would only be about that. | ||
| + | |||
| + | Speaker A: So my guy is Cynak or city which means hard. He's got Galapa ancestry so his skin is hardened and he's molded it into a more armored protective shape. Even up to his neck. He's got a large two headed sword in the back of it's decorated with plates of ivory. | ||
| + | |||
| + | Speaker B: Can I pop this layer? | ||
| + | |||
| + | Speaker C: Fired one round. | ||
| + | |||
| + | Speaker B: It made a lot of noise. | ||
| + | |||
| + | Speaker A: Possibly made things worse or more fun. | ||
| + | |||
| + | Speaker B: That's true. What's the point in going into battle if you gotta actually hunt him down? | ||
| + | |||
| + | Speaker A: Well if we have magic here, this could just be efficiency. Yes. | ||
| + | |||
| + | Speaker B: Because unlock is waiting for a chance to use good spell. | ||
| + | |||
| + | Speaker C: Okay yeah. So last week yeah we created our. | ||
| + | |||
| + | Speaker D: Characters then you guys were answering the. | ||
| + | |||
| + | Speaker C: Call end up's call to defend the the land from the Shadow. | ||
| + | |||
| + | Speaker D: That's the fifth month in 1868. | ||
| + | |||
| + | Speaker C: Yeah. We're sent north. | ||
| + | |||
| + | Speaker D: Northeast from the capital backlog you guys reached the outskirts and saw fire and smoke got closer. The one of the gates was a jar. | ||
| + | |||
| + | Speaker C: You can see multiple houses are on. | ||
| + | |||
| + | Speaker D: Fire, bodies, sounds of violence. | ||
| + | |||
| + | Speaker C: You guys kick down the gate or open and then you found a horde. | ||
| + | |||
| + | Speaker D: Of zombies cut them all down. Between that and the gunfire. | ||
| + | |||
| + | Speaker C: You see. | ||
| + | |||
| + | Speaker D: You see the arrival on your east and west of. | ||
| + | |||
| + | Speaker C: 2 screaming like burning charred humanoids. | ||
| + | |||
| + | Speaker D: So there' | ||
| + | |||
| + | Speaker C: There' | ||
| + | |||
| + | Speaker D: Oh and the horde of the zombies is actually slightly just off screen. | ||
| + | |||
| + | Speaker C: So move these little closer. | ||
| + | |||
| + | Speaker D: So yeah there' | ||
| + | |||
| + | Speaker A: Did we kill the one that was in front of me? | ||
| + | |||
| + | Speaker D: You guys killed one horde of zombies? | ||
| + | |||
| + | Speaker C: Yes, I'd like to crit. | ||
| + | |||
| + | Speaker A: Oh that's right. | ||
| + | |||
| + | Speaker C: Yeah yeah. | ||
| + | |||
| + | Speaker D: So you have flaming humanoids rushing you. | ||
| + | |||
| + | Speaker C: Screaming. | ||
| + | |||
| + | Speaker D: And they are fast. And then you have the horde of zombies coming up behind them. | ||
| + | |||
| + | Speaker C: What would you like to do since. | ||
| + | |||
| + | Speaker D: Still on your Reddit go. Yeah. | ||
| + | |||
| + | Speaker C: Should have rulers to measure set up. So. | ||
| + | |||
| + | Speaker A: So what kind have we hung out for a while? | ||
| + | |||
| + | Speaker B: It's been a lovely walk to our destination. | ||
| + | |||
| + | Speaker A: How long have we known each other? | ||
| + | |||
| + | Speaker D: I said you guys probably would have trained together for several months. Yeah. | ||
| + | |||
| + | Speaker A: So what kind of magic do you guys do? What do I see? | ||
| + | |||
| + | Speaker B: Probably just some target practice and a little bit of melee. | ||
| + | |||
| + | Speaker A: So it's more like direct damage or area spells. I saw your vines. | ||
| + | |||
| + | Speaker C: You would have saw the vines and then you would have saw the druid. Talking plants in the language. | ||
| + | |||
| + | Speaker D: But I was gonna say you guys were purposely like sent and put together. So I'd say you should be familiar with all of your abilities. | ||
| + | |||
| + | Speaker C: And then my bar push people. Like magically push them and give you armor. | ||
| + | |||
| + | Speaker A: What do you mean by magically push them? | ||
| + | |||
| + | Speaker C: Like push them away. They are knocked back to far range. So. And it does damage. And then there' | ||
| + | |||
| + | Speaker A: Physical damage. It's a question. What does resistance to physical damage meant? | ||
| + | |||
| + | Speaker D: They don't take half. You take half damage. | ||
| + | |||
| + | Speaker C: I believe I will double check. You've seen an ice spike. Large ice spike. You fly out and hit people. Yeah. | ||
| + | |||
| + | Speaker B: As far as a source are just getting ready to fire something off and well, that's where we stop us. | ||
| + | |||
| + | Speaker C: Gotcha. | ||
| + | |||
| + | Speaker A: I have ideas. I'd say maybe one thing that we practiced is me turtling into my shell and then you pushing me into things. That's just like see equity being like hey let's try this as a joke and maybe even got in trouble over it breaking something. | ||
| + | |||
| + | Speaker C: It is magic damage. | ||
| + | |||
| + | Speaker A: It's not physical damage. | ||
| + | |||
| + | Speaker C: D10 plus 2. | ||
| + | |||
| + | Speaker A: Well, that wouldn' | ||
| + | |||
| + | Speaker D: Yes. I was gonna say if you're gonna use that to like shove someone into another one. They would split the damage. | ||
| + | |||
| + | Speaker A: Go say if it was physical, it might be worth it because you shove me and I'd only take half of it. And they would take. | ||
| + | |||
| + | Speaker C: Cool. Who's up? I think Steve was gonna go get. | ||
| + | |||
| + | Speaker D: Her running at you. So either actor and J's gonna go. | ||
| + | |||
| + | Speaker B: The last thing I want to do is let you spend that fear. | ||
| + | |||
| + | Speaker D: I don't even have to spend that. | ||
| + | |||
| + | Speaker C: Fear to go an opportunity. Do you get a set amount of fear of recession start? | ||
| + | |||
| + | Speaker D: No, I just have it stays. It's like hope. | ||
| + | |||
| + | Speaker C: I know an umbra that would happen. Okay. | ||
| + | |||
| + | Speaker D: No they just kept it. It's one you rest and stuff that adds to my fear. | ||
| + | |||
| + | Speaker B: Trying to remember the the fun details on that. Try unleashing chaos. | ||
| + | |||
| + | Speaker A: That sounds fun. | ||
| + | |||
| + | Speaker B: Tokens. Okay. Spell cast. Roll against target within far range. Which flaming guys within. | ||
| + | |||
| + | Speaker C: Within that. | ||
| + | |||
| + | Speaker B: Let's see. From as far as elemental. They. They' | ||
| + | |||
| + | Speaker C: So this is just a. | ||
| + | |||
| + | Speaker B: From within yourself unleash against them On a success roll A number of D10s equal to your tokens spent on the goal and mark a stress to replace the card or replenish the so. | ||
| + | |||
| + | Speaker C: It. | ||
| + | |||
| + | Speaker B: It's not like I've got a defined spell list. | ||
| + | |||
| + | Speaker D: No whatever spell I'm just unleash Chaos is the spell. | ||
| + | |||
| + | Speaker B: Is the spell. | ||
| + | |||
| + | Speaker D: You can describe what it looks like. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker B: What number am I aiming for For a target. | ||
| + | |||
| + | Speaker C: There it is. Actually. | ||
| + | |||
| + | Speaker D: You can. This is the Trying to hit the monster setting. Just have to roll here. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker B: 15 hope. | ||
| + | |||
| + | Speaker D: Yep. | ||
| + | |||
| + | Speaker C: Mark a hope and that hit. | ||
| + | |||
| + | Speaker A: Can you spend it like not as like. If an action doesn' | ||
| + | |||
| + | Speaker D: It would be part of an action. | ||
| + | |||
| + | Speaker A: This has like frontline tank spin. Three hook to clear two armor slots. Is that an action or just a thing? | ||
| + | |||
| + | Speaker D: Let's just. You do it. You can just do it on your spotlight. | ||
| + | |||
| + | Speaker A: That's really good. | ||
| + | |||
| + | Speaker B: So 12 points of this chaotic. It's a multicolored almost a prismatic energy. | ||
| + | |||
| + | Speaker A: Cool. | ||
| + | |||
| + | Speaker B: And it just flies by the city' | ||
| + | |||
| + | Speaker C: Head. | ||
| + | |||
| + | Speaker B: Because he's right there. Kind of not quite in. | ||
| + | |||
| + | Speaker A: In the way I'm used to this by now. | ||
| + | |||
| + | Speaker B: Probably this might be the first time you've seen it. I'm not sure we really practiced this one. | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker B: And it strikes the target and it just. If it was on fire before. It's a different type of fireman. | ||
| + | |||
| + | Speaker A: Kind of like. | ||
| + | |||
| + | Speaker B: Did you ever put Red Devil in a. In a fireplace? It's a mix of sulfur and other characters. Makes the flames nice and colorful. | ||
| + | |||
| + | Speaker A: Help keep your chimney clean. | ||
| + | |||
| + | Speaker C: Nice. | ||
| + | |||
| + | Speaker A: Also meant to be very with it. | ||
| + | |||
| + | Speaker C: Very close to me. | ||
| + | |||
| + | Speaker A: There' | ||
| + | |||
| + | Speaker B: So I. I fire that and follow up. | ||
| + | |||
| + | Speaker A: So very close. | ||
| + | |||
| + | Speaker C: Oh. | ||
| + | |||
| + | Speaker D: If you have to. If you're moving further than close. | ||
| + | |||
| + | Speaker C: You have to roll. | ||
| + | |||
| + | Speaker D: You have to do an agility roll. | ||
| + | |||
| + | Speaker C: Oh really? | ||
| + | |||
| + | Speaker D: Yeah. If you're moving past close. | ||
| + | |||
| + | Speaker C: Pretty far though. Yeah. | ||
| + | |||
| + | Speaker A: You know, we only have to be within Very close of me. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker B: For. | ||
| + | |||
| + | Speaker A: For my defensive. So if this is very close, you only have to be like in those squares. I guess I'm not sure how we're measuring it. | ||
| + | |||
| + | Speaker C: Jacob. | ||
| + | |||
| + | Speaker D: Just straight off the ruler. So the grid's there just for a reference. | ||
| + | |||
| + | Speaker B: He'd move in so that he could see more. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker B: What's inside your number four. | ||
| + | |||
| + | Speaker C: Okay. Yeah. By the horizon. It cast. I spike. | ||
| + | |||
| + | Speaker D: Yeah. You did see the. Your magic impact. Still screaming and running at you. | ||
| + | |||
| + | Speaker C: My spell cast roll is did to major damage. | ||
| + | |||
| + | Speaker D: So I was just telling him. | ||
| + | |||
| + | Speaker C: But yeah. My spell cast roll is my should say on your character. | ||
| + | |||
| + | Speaker D: Should he try the same. | ||
| + | |||
| + | Speaker C: 11 with hope or plus 2 would be 13 with hope. Oh. | ||
| + | |||
| + | Speaker D: And is that. Is that targeting the enemy' | ||
| + | |||
| + | Speaker C: Is that just to Use a weapon. Make the spell right against the target' | ||
| + | |||
| + | Speaker D: Codex. Right. | ||
| + | |||
| + | Speaker C: I spike that's book up evil. Yeah. | ||
| + | |||
| + | Speaker D: Oh, no. You just cast it. Let's see. | ||
| + | |||
| + | Speaker C: Let's see. If you use it as a weapon. | ||
| + | |||
| + | Speaker D: Oh, as a weapon. | ||
| + | |||
| + | Speaker C: Spell his hands and target. | ||
| + | |||
| + | Speaker D: So what do you. Yeah. | ||
| + | |||
| + | Speaker C: So what was your 13 that just hit. And then it says you do D6 using your proficiency. You add your. | ||
| + | |||
| + | Speaker D: Your proficiency is how many damage dice you actually roll. So you only roll one. | ||
| + | |||
| + | Speaker C: Oh, so it's a five damage. Okay. Just a big ice spike just comes out of the air, forms in the air that shatters on his body. Okay. | ||
| + | |||
| + | Speaker B: Can happen to move up in the clothes right here. | ||
| + | |||
| + | Speaker C: Yeah. No worries. | ||
| + | |||
| + | Speaker B: Drops that rifle down. Takes a beat on. | ||
| + | |||
| + | Speaker D: No, you can just leave the token where this is just reference that doesn' | ||
| + | |||
| + | Speaker B: 1517 with with had a 12 on that. | ||
| + | |||
| + | Speaker C: Hey got swing around eventually. | ||
| + | |||
| + | Speaker A: Y. | ||
| + | |||
| + | Speaker B: There is a certain amount of here. | ||
| + | |||
| + | Speaker C: Like mine was 5 and 6. | ||
| + | |||
| + | Speaker D: Yep. 17 does hit 13 is what you. | ||
| + | |||
| + | Speaker C: Need to me toward me the hit the m. The Flame Boy. | ||
| + | |||
| + | Speaker B: Doing 7, 8, 9 for damage. | ||
| + | |||
| + | Speaker D: Right. | ||
| + | |||
| + | Speaker C: Use a horror challenge. How do we. | ||
| + | |||
| + | Speaker D: That's on your turn. Yes. Basically, you tell them to do something instead of yourself, but it's either your spell cast roll or instinct. | ||
| + | |||
| + | Speaker C: Or presence. | ||
| + | |||
| + | Speaker A: And that's in place of our action. | ||
| + | |||
| + | Speaker C: That. | ||
| + | |||
| + | Speaker D: Yeah, that is your. That would be your spotlight. | ||
| + | |||
| + | Speaker C: Are you just holding and waiting? | ||
| + | |||
| + | Speaker D: All right. Yeah. As sitting in? | ||
| + | |||
| + | Speaker A: I guess I would send my pet out. So what did it look like when it hit these? It look like it was doing anything to it. | ||
| + | |||
| + | Speaker D: Oh, you shot him, right? | ||
| + | |||
| + | Speaker A: Oh, and he hit him with ice. | ||
| + | |||
| + | Speaker C: Yeah, hit him with ice. | ||
| + | |||
| + | Speaker D: Yeah. So when you shot him with the gun, you can see his something that's going on with him as he's running towards you. Looks like his skin is kind of bubbling. | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker B: Sounds like he's gna blow up. | ||
| + | |||
| + | Speaker C: He might. | ||
| + | |||
| + | Speaker B: He's a sapper. | ||
| + | |||
| + | Speaker A: So is there holds in this like holding an action or how does that work? | ||
| + | |||
| + | Speaker D: There. There is no like turnover. Like, you can basically just pass the spotlight to somebody else. Is all you need is basically. If you don't want to do anything, you just say I'm defending. | ||
| + | |||
| + | Speaker A: That's basically what you. | ||
| + | |||
| + | Speaker C: All right. | ||
| + | |||
| + | Speaker A: Is there a difference between me saying that and using nari to attack? I just. It makes actually I answer that question. | ||
| + | |||
| + | Speaker C: We're good. | ||
| + | |||
| + | Speaker D: Yeah. They say if you want to send your pet up an attack. Yeah, you can. You're just rolling right But. | ||
| + | |||
| + | Speaker A: But will I. If I'm trying to think of, like, if things are approaching in the flow of action, will I be able to defend or react or will it just be my skill? Would I still be able to use my skill as a shield if I throw my pen in their attack? | ||
| + | |||
| + | Speaker D: You're not doing. Your guy's not. Like, it doesn' | ||
| + | |||
| + | Speaker A: I'm just understanding flow. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: Yeah, there is. It's more. Way more Dungeon World. Okay. Narrative then. So if you want to. If you want to. On your spotlight is basically kind of like your turn, like we would do in Dungeon World. But it doesn' | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: You're basically using your spotlight action to tell your pet to go attack something or run somewhere, if that's what you. Yeah. | ||
| + | |||
| + | Speaker A: So, yeah, Makari and I make like a command noise and the car is going to go run at it and try to, like, just jump. Jump, kick it, jump, attack it. Since it's randomized and then it's a. | ||
| + | |||
| + | Speaker D: So for instinct roll. Yeah, Instinct or presence, because you don't have a spell cast roll, Right, Correct. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: So it would be instinct or presence to command here. And that's basically the role. Your attack role, basically. | ||
| + | |||
| + | Speaker A: And that's still the two die. | ||
| + | |||
| + | Speaker D: Yes, it's always. Yeah, you guys always roll. | ||
| + | |||
| + | Speaker A: So it's. And I add the instinct. | ||
| + | |||
| + | Speaker D: Yes. | ||
| + | |||
| + | Speaker A: So that would be 17 with. Not with fear. | ||
| + | |||
| + | Speaker D: Okay. With fear. So I grab a fear and then 17 does pit. So then you would roll your D6 damage. | ||
| + | |||
| + | Speaker A: And he does five. | ||
| + | |||
| + | Speaker C: Okay. Classic. | ||
| + | |||
| + | Speaker A: So that he jumps at it with his. | ||
| + | |||
| + | Speaker C: Yes. | ||
| + | |||
| + | Speaker D: So, yeah. So this thing. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: Let's say all this happens. The gun goes off and then. | ||
| + | |||
| + | Speaker C: You. | ||
| + | |||
| + | Speaker D: See the skin boils and erupts. Big gulf of flame comes out of the creature like an aoe. Around the. Around the. The fireman. All right, so I need your talon to do a reaction rule. Agility. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: So a reaction roll using agility free. So it's your stat. | ||
| + | |||
| + | Speaker A: My stats for this. | ||
| + | |||
| + | Speaker D: Yeah. And if you want to, you can burn a hope to use one of your talented spirits, which adds the plus two, I think is what. | ||
| + | |||
| + | Speaker A: Both years you do that before or after the rule? | ||
| + | |||
| + | Speaker D: You do it as part of the rule. | ||
| + | |||
| + | Speaker C: Yeah. Okay. | ||
| + | |||
| + | Speaker D: Or before the rule, I guess. | ||
| + | |||
| + | Speaker C: Yeah. You get your bonuses and. | ||
| + | |||
| + | Speaker A: Wow. He gets 21, 22 with Hope. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker A: Although he doesn' | ||
| + | |||
| + | Speaker C: Right? | ||
| + | |||
| + | Speaker D: No, that's a reaction role. There' | ||
| + | |||
| + | Speaker C: And then this guy has three luckless. So I'm going to spend a fear and he's going to just run by right up to I should have kind of shot him. Oh banging in the mix. | ||
| + | |||
| + | Speaker D: So yeah. So that was. | ||
| + | |||
| + | Speaker C: Can I pack touch shot again. Okay. | ||
| + | |||
| + | Speaker D: So I'm rolling my D20. That's what I rolled it hit. | ||
| + | |||
| + | Speaker C: All right. A seven is that. | ||
| + | |||
| + | Speaker D: That's probably lower. | ||
| + | |||
| + | Speaker B: Then 14 is the evasion. | ||
| + | |||
| + | Speaker C: Yeah. Okay. | ||
| + | |||
| + | Speaker A: Ephesians 14 and wow. | ||
| + | |||
| + | Speaker D: That was about another fear and make him go again. | ||
| + | |||
| + | Speaker C: Oh geez. | ||
| + | |||
| + | Speaker D: Cuz he has the relentless feature. Okay so 17 to hit same same purse can effect. | ||
| + | |||
| + | Speaker C: So what's your evasion? 14. 14. | ||
| + | |||
| + | Speaker D: Okay. | ||
| + | |||
| + | Speaker C: So that it's does so I'm going. | ||
| + | |||
| + | Speaker A: To use my shield. So I'm going to mark a stress. | ||
| + | |||
| + | Speaker C: You got to know how much damage you're taking first. | ||
| + | |||
| + | Speaker A: Oh, just as if he would take damage. | ||
| + | |||
| + | Speaker D: Yeah. Which I'm rolling. He is going to take damage so I'm rolling it. So you may decide you don't want to. | ||
| + | |||
| + | Speaker C: Yeah, we'll see how long. Okay. | ||
| + | |||
| + | Speaker D: 12 damage magic. Yeah. As he's just slapping you. | ||
| + | |||
| + | Speaker B: So it. | ||
| + | |||
| + | Speaker A: Doesn' | ||
| + | |||
| + | Speaker C: Okay. Yeah. | ||
| + | |||
| + | Speaker D: They should. They' | ||
| + | |||
| + | Speaker C: These? | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker C: Oh yeah. | ||
| + | |||
| + | Speaker D: That's your. Those are your threshold. Just your armor threshold plus one or plus your level. I don't know what armor you have. | ||
| + | |||
| + | Speaker A: And does does magic go by armor? | ||
| + | |||
| + | Speaker D: No, that's just the type of damage. | ||
| + | |||
| + | Speaker A: It is and it was help. Sorry. I'm trying to like recap like when. | ||
| + | |||
| + | Speaker D: You use armor it reduces it by a threshold. | ||
| + | |||
| + | Speaker A: So you spending one armor reduces it by one threshold. | ||
| + | |||
| + | Speaker D: Yes. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: So I'll spend the stress. | ||
| + | |||
| + | Speaker D: You you wouldn' | ||
| + | |||
| + | Speaker A: Want so when he launches that and put my jump in and put my great sword up as like taking the. | ||
| + | |||
| + | Speaker B: Brunt and then I'll spend an armor. | ||
| + | |||
| + | Speaker A: Because that does match my damage threshold. I'll spin armor to drop it one I guess I'm not sure how. | ||
| + | |||
| + | Speaker D: So then you would mark an at point armor comes back and you have to repair. | ||
| + | |||
| + | Speaker C: That's a long rest move or a short rest. | ||
| + | |||
| + | Speaker D: It's a resource you have for the battle basically, or for the scene we're in. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: Or I guess it's just a resource you have. | ||
| + | |||
| + | Speaker A: And this says when you take damage from this attack, you can mark any number of armor slots. I'll actually negate it. | ||
| + | |||
| + | Speaker D: Spend two to put it to zero. | ||
| + | |||
| + | Speaker C: Yep. | ||
| + | |||
| + | Speaker A: So I'll negate it. So like put the at an angle. Like put it up at. What does it shoot? What's it shooting? | ||
| + | |||
| + | Speaker D: Or it's just. It's just slapping at Kinepek with burning hands, basically. | ||
| + | |||
| + | Speaker C: Gotcha. | ||
| + | |||
| + | Speaker A: So I managed with the blade to like divert it. | ||
| + | |||
| + | Speaker D: Yeah, you straight up blob. And then he does have a reaction that when I make a successful attack against a PC, I gain a fear. So which that's what I did. So I gained another fear from successful attack. | ||
| + | |||
| + | Speaker A: And then flipping ice cream cone. That thing generates fear. | ||
| + | |||
| + | Speaker D: Yep. And then. So we'll roll it back around to you guys. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker B: So if it had hit me with the base threshold on the unarmed, where you got the Gamuts in, it's 5. | ||
| + | |||
| + | Speaker C: And 11 plus here. | ||
| + | |||
| + | Speaker D: So the 5, the base is 5 plus 1 for your level. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker D: So that would be 6 and 12. | ||
| + | |||
| + | Speaker A: Then for your two numbers. So 12 would have made it a three point hit on it. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker A: So the two numbers on your armor. | ||
| + | |||
| + | Speaker C: The. The one. | ||
| + | |||
| + | Speaker A: So it says. Or, sorry, the thresholds on your armor, what are you are wearing for armor? | ||
| + | |||
| + | Speaker C: I have leather. | ||
| + | |||
| + | Speaker D: Okay. So base is 7 and 14. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker D: So then in here this would be an 8 and this would be a 15. | ||
| + | |||
| + | Speaker A: You add your level to it. Unless there' | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: And then if they get. If they manage to damage you for eight, it bumps it to the next level. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: So so you would only take two points of damage from that attack. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker B: So six would be minor. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: So anything and anything above that would be a cb. | ||
| + | |||
| + | Speaker D: Yeah. So if. If it matches, match or beat, it goes into the next zone. | ||
| + | |||
| + | Speaker C: And that's kind of your character. | ||
| + | |||
| + | Speaker D: She kind of. | ||
| + | |||
| + | Speaker A: So I have 12 as my first threshold. So I was going to take two damage and expect the armor turn out very okay. | ||
| + | |||
| + | Speaker C: All right. Yep. | ||
| + | |||
| + | Speaker D: So I will end my spotlight. | ||
| + | |||
| + | Speaker C: You gonna do any melee before I blow them away? Push him away because he's close. | ||
| + | |||
| + | Speaker B: You would see the mage kind of slip in right before you're going to push them. | ||
| + | |||
| + | Speaker C: And they. | ||
| + | |||
| + | Speaker B: They' | ||
| + | |||
| + | Speaker C: That hits and I gain a fear. Yep. | ||
| + | |||
| + | Speaker D: So it rolls back around him. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker B: And Seven points. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker D: Which just meets his major threshold. | ||
| + | |||
| + | Speaker C: So he takes two. He's almost trash. So I'm going to. Let me see. Take a lot of damage. | ||
| + | |||
| + | Speaker D: So I'm going to spend a fear. He's like goes into a frenzy and is making an attack on everyone. | ||
| + | |||
| + | Speaker C: Within. | ||
| + | |||
| + | Speaker D: Close range, which I think is all. | ||
| + | |||
| + | Speaker C: Of you except for within close or very close Close, everyone. | ||
| + | |||
| + | Speaker D: Yeah, so basically just like. Okay, yeah, so I'll just. Yeah, so he basically explodes. | ||
| + | |||
| + | Speaker A: Well, like he is actually self destructing. | ||
| + | |||
| + | Speaker D: No, he's just a God of flames. | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker D: He just like erupts. Fire just washes over all of you. Yes, I will make my targets. | ||
| + | |||
| + | Speaker C: Okay, so roll. | ||
| + | |||
| + | Speaker D: That's trash. | ||
| + | |||
| + | Speaker C: An eight. | ||
| + | |||
| + | Speaker A: That needs mine. | ||
| + | |||
| + | Speaker C: Okay. So I succeed on tempest evasion. | ||
| + | |||
| + | Speaker D: Yeah, it's evasive. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: It meets your hand because of my stupid big sword right in front of you. You see? | ||
| + | |||
| + | Speaker D: Okay. And then. Okay, so yeah, so you ex. | ||
| + | |||
| + | Speaker C: So he explodes. Most of the rest of you don't. | ||
| + | |||
| + | Speaker D: Dodge out of the way. You take five magic damage and you're blown away a far distance. | ||
| + | |||
| + | Speaker C: So just sitting. | ||
| + | |||
| + | Speaker A: There' | ||
| + | |||
| + | Speaker D: No. That's responding to fear. Yet he just exploded. Like. Yeah, he just gets blown. So I'm gonna say. Yeah, you're blown into the burning building right here. Yeah, so you're just blowing into. Blown into here. I'll say you are now on fire. | ||
| + | |||
| + | Speaker C: So on your turn, I will roll. | ||
| + | |||
| + | Speaker D: A D8 and that's how much direct damage you take. So you won't be able to use armor for it. Your threshold still apply but I'll be rolling at the eight free. And then you can spend. You'll have to do a reaction or an action roll to put the flames out or something. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: So you guys. Yeah, this thing runs up. You guys get out of the way. Sitco is too slow. | ||
| + | |||
| + | Speaker C: He's blown into a burning building. And then we'll actually spend more fear. Alexa. | ||
| + | |||
| + | Speaker D: He's got relentless so he can. | ||
| + | |||
| + | Speaker C: I can spend 2 fear to activate. | ||
| + | |||
| + | Speaker D: Him so that the first one was his active was his spotlight. And now it's been a fear for Relentless. | ||
| + | |||
| + | Speaker C: One smaller D6 to see. | ||
| + | |||
| + | Speaker D: All right, hit them first. | ||
| + | |||
| + | Speaker C: I'm holding the flute right in front of the board. | ||
| + | |||
| + | Speaker D: Try to. | ||
| + | |||
| + | Speaker C: Oh, that's a 16. I hit take 10 magic damage so I can mark an armor and it negates one. | ||
| + | |||
| + | Speaker D: It reduces the severity down to one. | ||
| + | |||
| + | Speaker C: I'll do that and take spend one more fear to highlight running out of fear. Highlight the other guy in case come running up. | ||
| + | |||
| + | Speaker D: And that will end my spotlight. | ||
| + | |||
| + | Speaker C: Pork chop sandwiches pushing this guy back. Just light up. All right, you got spell cast roll against a target within melee range. | ||
| + | |||
| + | Speaker D: Melee range? | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: So he's right in front of. He's touching you. So that's melee here. | ||
| + | |||
| + | Speaker C: The 11th with fear. | ||
| + | |||
| + | Speaker D: Yeah. So is that. That's against his difficulty against your spell cast roll. | ||
| + | |||
| + | Speaker C: It's a mega spell cast roll against a target within melee. So that's their knockback to farming. Okay. So yeah, so that fails that a grace or cod it. Cod it. | ||
| + | |||
| + | Speaker D: Oh, power push. There it is. Yeah. | ||
| + | |||
| + | Speaker C: Okay. Yeah. | ||
| + | |||
| + | Speaker D: So you needed a 13 and rolled 11 with fear. | ||
| + | |||
| + | Speaker C: So I gave the fear. | ||
| + | |||
| + | Speaker D: That doesn' | ||
| + | |||
| + | Speaker C: Rip a roni. | ||
| + | |||
| + | Speaker D: Have this guy know spotlight the other dude. | ||
| + | |||
| + | Speaker C: He's going to run up 10, try and smash over there. That's the druid. 10 just misses. | ||
| + | |||
| + | Speaker D: I'll spend another three. | ||
| + | |||
| + | Speaker C: Years get my advantage here. All righty. | ||
| + | |||
| + | Speaker A: The question if I jump out of the fire and then retract into my shell, will that put the fire. | ||
| + | |||
| + | Speaker D: I'd say you'd still have to. Let's say you still have to do a roll to actually put the fire up. So it would be an agility roll. | ||
| + | |||
| + | Speaker A: I have to do an agility roll anyway. To put the fire up. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker D: I'd say we'll get. Say that can give you a. But with advantage. | ||
| + | |||
| + | Speaker A: Okay. Jumps out at the market. Stressed a little bit. It's like in midair. Jump out and it's like. So advantage is just adding a D6. | ||
| + | |||
| + | Speaker D: Yes. | ||
| + | |||
| + | Speaker C: And we'll put the. | ||
| + | |||
| + | Speaker D: Standard 15. | ||
| + | |||
| + | Speaker C: 18. Yeah. | ||
| + | |||
| + | Speaker A: 18. There' | ||
| + | |||
| + | Speaker D: No, because I think it would be a reaction. | ||
| + | |||
| + | Speaker A: So it's out. | ||
| + | |||
| + | Speaker D: All right, so you would have took four indirect damage before you put it out. | ||
| + | |||
| + | Speaker B: So for indirect would. | ||
| + | |||
| + | Speaker D: I mean, I guess direct damage. Sorry, that just means that you can't for an armor on it. | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker C: What's that? Oh, I said armor makes sense. | ||
| + | |||
| + | Speaker B: I'm starting to grasp it. | ||
| + | |||
| + | Speaker C: And the threshold thing. | ||
| + | |||
| + | Speaker D: Yeah, that's like the most complicated thing on the system, but it's not. It's just different. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: Yeah. It's just different from what we've played before. | ||
| + | |||
| + | Speaker A: It's a way to still have the map and yet have those systems are, like, damaged your way. | ||
| + | |||
| + | Speaker C: All right. Okay. | ||
| + | |||
| + | Speaker B: You want to go or you want me to? | ||
| + | |||
| + | Speaker C: You can go if you got some. These zombies are moving up. All right. | ||
| + | |||
| + | Speaker D: I will start. Like, take using your guys's pauses as golden opportunities to do GM moves just to as. To help you Guys get into the flow of how it's working. | ||
| + | |||
| + | Speaker C: So, okay. | ||
| + | |||
| + | Speaker B: So pretty much a focus fire slayer is gonna fire off around. | ||
| + | |||
| + | Speaker C: 15 with hope that hit. | ||
| + | |||
| + | Speaker B: We won't take a hopeful at a possible burst of damage there. And seven damage. | ||
| + | |||
| + | Speaker C: Right. | ||
| + | |||
| + | Speaker B: And the mage would run out there. | ||
| + | |||
| + | Speaker D: Well before you do anything else. How do you want to do this. | ||
| + | |||
| + | Speaker B: If there' | ||
| + | |||
| + | Speaker D: All right. | ||
| + | |||
| + | Speaker B: When you're bringing a. A card back, stress. Does it automatically reload or is that a turn to bring it back and then you can use it the next. | ||
| + | |||
| + | Speaker D: Your card should never go away. | ||
| + | |||
| + | Speaker B: Well, the unleash chaos to. To recharge it. | ||
| + | |||
| + | Speaker D: Oh, you. You just burn it. You just mark it stress and fill it up. | ||
| + | |||
| + | Speaker B: Can I do that? The same turn that I use it again? | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker D: You're still rolling. Yeah. Because you're marking stress and rolling. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: Generally, like, you guys have the spotlight unless you. You do nothing for too long. | ||
| + | |||
| + | Speaker A: I'm trying to understand, like, how often we can act like as much. | ||
| + | |||
| + | Speaker D: Like you could go 10 times in a row. As long as the dice supported it and I didn't spend fear and your team doesn' | ||
| + | |||
| + | Speaker A: Like when he comes out of the fire, he puts it out and rolls. But then as soon as that fire is doused, he pops out and charges with this blade at this guy and just like dragging it behind him to like, come in and just golf him. | ||
| + | |||
| + | Speaker D: Charge at the next guy because the nearest dude is. He's dead, actually. | ||
| + | |||
| + | Speaker A: Oh, is he dead? | ||
| + | |||
| + | Speaker B: Yeah, he just went to ashes. He was a vampiric baby. | ||
| + | |||
| + | Speaker A: But you said close is what we can do. Okay. So. | ||
| + | |||
| + | Speaker C: Yeah, right. | ||
| + | |||
| + | Speaker A: Yeah, sorry. | ||
| + | |||
| + | Speaker D: I think it's close. It may be. I'll check for tonight. We'll roll with close. | ||
| + | |||
| + | Speaker C: I'll double check. 14 the hips with hope. Yes. Oh. | ||
| + | |||
| + | Speaker A: Total damage done. So it's like dragging that thing behind me. You can hear it as it's dragging through the dirt. You can hear the ivory shingles. It just golfs right up between. Does it have legs? | ||
| + | |||
| + | Speaker D: Yeah, it's a human. It's a human. It looks like a human. | ||
| + | |||
| + | Speaker A: Yeah. He just comes right up between his legs with that. Just trying to Cleave it from the bottom. | ||
| + | |||
| + | Speaker C: All right. | ||
| + | |||
| + | Speaker D: That was a major damage. | ||
| + | |||
| + | Speaker C: So he tweaked marks two hit points. | ||
| + | |||
| + | Speaker A: I'm gonna keep hacking on it unless somebody does go for it. | ||
| + | |||
| + | Speaker D: Yeah, I was gonna say you can just keep doing that. And then I would say, like, if he's doing that and you want to jump in, just say, I do this and then we'll do. We'll like to do his role, then do yours. And then if. If fear comes in, then it will jump to me and then like, back to you. | ||
| + | |||
| + | Speaker A: Thanks for being patient. I'm just trying to understand. | ||
| + | |||
| + | Speaker D: Oh, no, that's fine. It's very different from what we. | ||
| + | |||
| + | Speaker A: Yeah, so he would come up with that. When it comes around, he just spins around and comes back through with another. | ||
| + | |||
| + | Speaker B: Swing as you're getting. Getting ready for that. | ||
| + | |||
| + | Speaker C: Six. | ||
| + | |||
| + | Speaker A: So I missed that one. | ||
| + | |||
| + | Speaker C: Hope or fear? | ||
| + | |||
| + | Speaker A: That was with fear. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker D: So, yeah, so I get fear. | ||
| + | |||
| + | Speaker C: You're welcome. | ||
| + | |||
| + | Speaker D: So I would just say, like, before you, like, move, like, let the turn spotlight is here and then it moves to you. Yeah. You can describe what you're getting ready to do. Or like, I'm planning to do run here and then do this. | ||
| + | |||
| + | Speaker C: And then. | ||
| + | |||
| + | Speaker D: Because it is kind of like it's a spotlight more than just like defined turn. So we're like. It was on call and then he rolled with fear and so GM is spotlighted. And then I'll do my thing and then we could spotlight you. Is sick. So the spotlight is kind of the turn thing, but it's. It can stay on a person. | ||
| + | |||
| + | Speaker B: The major drone up in the Slayer would come around for a better angle and get the right hole. | ||
| + | |||
| + | Speaker C: Yes. So he's. Let's see here. That's right. Paul's guys up here. Move my marker so I can see here. | ||
| + | |||
| + | Speaker D: He's just going to. | ||
| + | |||
| + | Speaker C: Okay, so I'm going to spotlight that. I'm just going to call it emulator, because that's what they actually are. An eight. | ||
| + | |||
| + | Speaker D: So that was trash. | ||
| + | |||
| + | Speaker C: So I'm gonna spend another fear to activate the zombies and then going to. | ||
| + | |||
| + | Speaker A: Who is he swinging it? | ||
| + | |||
| + | Speaker D: You. He was swinging at you. | ||
| + | |||
| + | Speaker A: I only have an eight. | ||
| + | |||
| + | Speaker D: Oh, okay. So that did bit you. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: No, that' | ||
| + | |||
| + | Speaker D: Yeah. Successful four damage. | ||
| + | |||
| + | Speaker C: You slap. | ||
| + | |||
| + | Speaker D: I. | ||
| + | |||
| + | Speaker C: Yes, I will spend. Yeah, I spend a fear to activate. | ||
| + | |||
| + | Speaker D: The zombies so they get closer. | ||
| + | |||
| + | Speaker C: How the low. | ||
| + | |||
| + | Speaker D: I think they' | ||
| + | |||
| + | Speaker C: Of the fire guy is going to explode. | ||
| + | |||
| + | Speaker D: All right, so I won the tackle. | ||
| + | |||
| + | Speaker C: Against all of you guys to see if you can go flying not far away. | ||
| + | |||
| + | Speaker B: Does he explode? | ||
| + | |||
| + | Speaker C: I think it was close. | ||
| + | |||
| + | Speaker D: It was close range. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker B: So, yeah, this is an actual he will explode. | ||
| + | |||
| + | Speaker D: So an 11. | ||
| + | |||
| + | Speaker C: So it's all my guys. | ||
| + | |||
| + | Speaker A: It's me. | ||
| + | |||
| + | Speaker B: It's a sorcerer. Just. | ||
| + | |||
| + | Speaker D: Max damage. | ||
| + | |||
| + | Speaker C: So 8 damage. | ||
| + | |||
| + | Speaker D: 8 magic damage to all of. To everyone that got hit. | ||
| + | |||
| + | Speaker A: Can I still do I am your shield with that or not? | ||
| + | |||
| + | Speaker D: Yes, because that's what you' | ||
| + | |||
| + | Speaker A: When I see him channeling to like, explode. I'm actually going to first. This is in his movement. I'm gonna spend three hope to remove two of my armor slots because it's gonna hurt. And yeah, so I'm like. When he's gonna. What's the explosion look like? | ||
| + | |||
| + | Speaker D: Normally it just like all of a sudden like his skin like bubbles and then just a gout of flame. Just flame and force just hits you. | ||
| + | |||
| + | Speaker A: You just hear me go, get out. And I like swing and I stab my sword in the ground next to me a little bit. That's what's like level flat with me, my great sword. And I'm standing next to it just as big as I can, just putting my back to the explosion. I have a death grip on that grade, though. | ||
| + | |||
| + | Speaker D: So I guess what we'll do is how many people are you? How much are you? Because it'll be eight for each instance that you want people that you want it. So I say decide how many people you want from blowing away. | ||
| + | |||
| + | Speaker C: And both will be major damage if I don't spend armor. So I guess it's everyone but the earliest the. The warrior and the warrior avoids it. | ||
| + | |||
| + | Speaker B: The sorcerer has a runeward. | ||
| + | |||
| + | Speaker A: So what happens when you max out stress? | ||
| + | |||
| + | Speaker D: You become vulnerable. So I get to roll with advantage. | ||
| + | |||
| + | Speaker A: But I only choose when I take stress or does somebody do stress? | ||
| + | |||
| + | Speaker D: I can. Some. | ||
| + | |||
| + | Speaker C: Some. | ||
| + | |||
| + | Speaker D: Some things can force you to take stress. Like I could have like, blown you when you got blown into the burning building. I could have told you to mark a stress because now you're in a burning building. | ||
| + | |||
| + | Speaker C: So that's stressful. | ||
| + | |||
| + | Speaker A: But you can just tell me to do that or it's part of the. | ||
| + | |||
| + | Speaker D: Movie, part of fiction. I could tell you to mark stress or I could tell. I could ask you if you want to do that market stress or burn a hope or some enemies attack you as causing stress. | ||
| + | |||
| + | Speaker A: So what was you were saying you have. | ||
| + | |||
| + | Speaker B: Well, I've got a room word where you roll a D8 to reduce. Is that the damage incoming afterwards. In which case. | ||
| + | |||
| + | Speaker A: And where are you at? I'm just gonna say that these are. Are these your guys? I'm just gonna say I'm only on the way to hit to protect these two. Like that's pretty far. I'm just gonna like. I'm only blocking whoever I can. You're gonna have to probably tend for yourself. So I don't know if I'll be able to stay up or not become vulnerable with this. So I'll mark the two stress and take. I mean I'm gonna take three hits. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: I'll have to handle those individual. | ||
| + | |||
| + | Speaker B: So spend. Hope to reduce damage by def. | ||
| + | |||
| + | Speaker D: Yeah. Are you gonna do that? And then we'll. Let's. We'll finish resolving. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: Balls move here. | ||
| + | |||
| + | Speaker A: So the arms about to have his behind hand. | ||
| + | |||
| + | Speaker D: So I guess it's three instances of eight damage that you're taking. | ||
| + | |||
| + | Speaker A: Which I can actually mark on the gate. | ||
| + | |||
| + | Speaker B: Mine. | ||
| + | |||
| + | Speaker A: And then I guess I have a choice. I can negate the other two or take a damage on. Negate one more and then I'll actually ticket point. | ||
| + | |||
| + | Speaker D: Yeah. So you prevented Nick's guys from getting blown away. And you. Yeah, yeah. | ||
| + | |||
| + | Speaker A: So you just see that like hit me in the back of my blade and it's just like. | ||
| + | |||
| + | Speaker C: Ivory rattle. | ||
| + | |||
| + | Speaker D: Your guy gets flat. It gets blown away for now. So we'll see. Because you're doing your rune thing, right? | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: Okay. So see if you. Then you can describe what that looks like since you haven' | ||
| + | |||
| + | Speaker C: It. The. | ||
| + | |||
| + | Speaker B: It just kind of. The elements coalesce around them almost like a fog or mist and it deflects one. So six. | ||
| + | |||
| + | Speaker A: So what would it normally be? A major? | ||
| + | |||
| + | Speaker B: No, it's between major and minor. It's above the. The minor. It's below the major. | ||
| + | |||
| + | Speaker A: I'm sorry. So. | ||
| + | |||
| + | Speaker D: Yeah, so it'd be. | ||
| + | |||
| + | Speaker C: Oh, so. | ||
| + | |||
| + | Speaker A: So like how much damage was it? Eight. | ||
| + | |||
| + | Speaker C: Eight. | ||
| + | |||
| + | Speaker D: There' | ||
| + | |||
| + | Speaker A: The six goes here and the 12 goes here. Okay. So if you get. If it's one through five, it's a minor. It hits six through 11, then it would be a major. And if it hits 12 and above is severe. So these are your thresholds that go in those two slots. Six and 12. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker A: That just tells you when it jumps to the next. If you match a six, it becomes major. The max is matches 12 or better, it becomes severe. So in this it would be a 2. If your shield reduces it by 1, then it goes To a minor. And you only take 1:12. Okay, so your shield. Is that what it does? It reduces the level by one. | ||
| + | |||
| + | Speaker D: Well, it reduces it by however much he rolled on the dice. Which what did you. You said you rolled. | ||
| + | |||
| + | Speaker A: That says reduce the incoming damage. So what did you roll? | ||
| + | |||
| + | Speaker C: A one. | ||
| + | |||
| + | Speaker A: Oh one. So this goes to seven. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: So then you would mark two hit the waves. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: That could be potentially powerful though. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: Well, as you could have potentially negated it. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker B: If you get 7's your best. But if you hit 8, it works at one time and then it needs long rest to recharge again to be used. | ||
| + | |||
| + | Speaker C: Already. | ||
| + | |||
| + | Speaker D: So that will end my spotlight. | ||
| + | |||
| + | Speaker C: How trash. | ||
| + | |||
| + | Speaker A: What's that? | ||
| + | |||
| + | Speaker C: How trashed are you? Pit point. | ||
| + | |||
| + | Speaker A: You've seen me worse. | ||
| + | |||
| + | Speaker C: And then. | ||
| + | |||
| + | Speaker A: I. I just like take my blade and just put other hand on and turn around and come over the top of them. I'm just gonna keep blasting on it until somebody said what did it. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker B: As you're getting ready to do that, one guy would step out to inside, lower the rifle and other move around that. | ||
| + | |||
| + | Speaker A: That's only a 12. | ||
| + | |||
| + | Speaker C: All right. | ||
| + | |||
| + | Speaker D: With fear or hope. | ||
| + | |||
| + | Speaker A: With hope. | ||
| + | |||
| + | Speaker D: Okay, so that is a miss. | ||
| + | |||
| + | Speaker A: Do I still mark hope? | ||
| + | |||
| + | Speaker D: Yeah, you. You rolled hope. | ||
| + | |||
| + | Speaker A: Oh, when I roll these, can I like I have Battle Harden and Bodyguard. I'm supposed to use those in these kinds of things. Like in that defense. | ||
| + | |||
| + | Speaker D: Yeah, you could. You could have spent a hope to use that experience which would add so to a roll. | ||
| + | |||
| + | Speaker A: Okay, so these require action. | ||
| + | |||
| + | Speaker D: Yes. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: And then you would add the plus whatever to your action roll or reaction roll. | ||
| + | |||
| + | Speaker A: I'm not gonna spend this right now, but I kind of need my hope to reset Plunder. | ||
| + | |||
| + | Speaker D: Okay. Yeah. So so he found the roll. So spotlight jumps to me. And then we'll jump back to you this morning. That's how. How it goes. Because I was kind of feeling out how this. All right, so the zombie horde is going to come up. | ||
| + | |||
| + | Speaker C: It's going to get in the middle. I guess they' | ||
| + | |||
| + | Speaker D: 14 hit. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: Can I use a class feature? | ||
| + | |||
| + | Speaker D: It depends. | ||
| + | |||
| + | Speaker C: Oh yeah. | ||
| + | |||
| + | Speaker D: On your. On your turn to like activate that. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: Because I probably would have. Would have done that. | ||
| + | |||
| + | Speaker D: But yeah. On your spotlight. Yeah. You'll be able to. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: All right, so a 14. | ||
| + | |||
| + | Speaker C: Do CIC physical. | ||
| + | |||
| + | Speaker A: No damage to Civic for now. I'm sorry. Actually, that would be one 12 in it. | ||
| + | |||
| + | Speaker D: Yes. | ||
| + | |||
| + | Speaker A: That is 12 that match. This makes a major. That one. | ||
| + | |||
| + | Speaker D: All right, so yeah, so steam you from the XL and my turn my spotlight. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker B: Both the Zombie cores come in that close. Stepping around for line of sight for the warrior and they fire in as the navy coming around. So warrior first. | ||
| + | |||
| + | Speaker C: Yep. | ||
| + | |||
| + | Speaker B: Seven, eight with fear. | ||
| + | |||
| + | Speaker D: Eight with fear. | ||
| + | |||
| + | Speaker C: Yeah, that does hit. | ||
| + | |||
| + | Speaker D: If you're shooting a zombie pack. Are you shooting zombies? Yep, that does hit. Just hits. | ||
| + | |||
| + | Speaker C: Wow. | ||
| + | |||
| + | Speaker B: 12 points of damage. | ||
| + | |||
| + | Speaker C: Chops up into their severe threshold. So they mark three as you cut. | ||
| + | |||
| + | Speaker D: Down like basically half the zombies. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker D: They don't do anything, so. Yep. So you rolled with fear. | ||
| + | |||
| + | Speaker C: Yeah. So I get a fear that swaps back to me. I'll say bounding out of the bushes. You hear a how. Let me see a huge like mastiff style dog throw one of those down there. | ||
| + | |||
| + | Speaker A: Where does he come out from? | ||
| + | |||
| + | Speaker D: Oh, he came out of these bushes there. | ||
| + | |||
| + | Speaker C: Marcus stress to do a hobbling strike on septic. The first guy. Yeah. He sees up there. Are you stressed out in there? Okay, yeah. | ||
| + | |||
| + | Speaker D: Say call for like heals and stuff if you need him. | ||
| + | |||
| + | Speaker C: Because I can heal as a druid. | ||
| + | |||
| + | Speaker D: And you also, you can also like. | ||
| + | |||
| + | Speaker A: Or that like have to spend. Yeah, like I've spent my armor for now. | ||
| + | |||
| + | Speaker C: Yeah, I can. | ||
| + | |||
| + | Speaker A: If I have more hope, I can heal more armor. But I've used like 10 armor so far in this fight, so. And then I'm a couple away from stress. | ||
| + | |||
| + | Speaker D: So then a 14 to hit. | ||
| + | |||
| + | Speaker A: Of course. | ||
| + | |||
| + | Speaker C: 14. | ||
| + | |||
| + | Speaker D: Direct physical damage and you are vulnerable until they clear. At least. | ||
| + | |||
| + | Speaker A: I have to eat it. | ||
| + | |||
| + | Speaker D: Already. That is my spotlight. Yeah, I don't think. | ||
| + | |||
| + | Speaker A: Well, I, I don't know. Can I like retract into my shell because. | ||
| + | |||
| + | Speaker D: Well, direct direct attacks, you can't use armor slots. | ||
| + | |||
| + | Speaker A: But this wouldn' | ||
| + | |||
| + | Speaker D: Yeah, I was gonna say. I'll say in this instance, this thing came out of the bush's head and it was more of like a surprise attack as you were facing the zombies in the emulator. | ||
| + | |||
| + | Speaker A: I just don't know how skills work for reactions and stuff in other scenarios. Not this one, but yeah. | ||
| + | |||
| + | Speaker D: Okay. So that's my spotlight. | ||
| + | |||
| + | Speaker A: When that attacks, you hear me like yo. It's a familiar yell and I'm gonna activate my unstoppable. It says once per long rest you can become unstoppable. When you can't gain an unstoppable die. Level one. It's level. It's D4. You place it on the space provided, starting at the one value facing up. After you make a damage roll that deals one or more hit points to a target, you increase the die value by one. When the die's value would exceed its maximum value, or when the scene ends, remove the die and drop out of Unstoppable. While unstoppable, | ||
| + | |||
| + | Speaker C: He's pretty healthy. | ||
| + | |||
| + | Speaker D: Yeah. He's damaged. | ||
| + | |||
| + | Speaker C: All right. | ||
| + | |||
| + | Speaker A: I would definitely call out for. And then if they' | ||
| + | |||
| + | Speaker D: Unless you have, like, an ability that lets you do that, then, yeah, there' | ||
| + | |||
| + | Speaker A: That's fine. | ||
| + | |||
| + | Speaker D: Cleaving yet. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker D: So. | ||
| + | |||
| + | Speaker A: What's that? | ||
| + | |||
| + | Speaker D: I was just gonna ask if Nick wanted to do anything since he hasn't gone in a while. | ||
| + | |||
| + | Speaker C: Yeah. Who could play a relaxing song and everyone will clear a hit point, and that just happens. That's just the bard. | ||
| + | |||
| + | Speaker D: Yeah. So you could just do that, and everyone will clear it up. | ||
| + | |||
| + | Speaker A: That's nice. That's the stuff. | ||
| + | |||
| + | Speaker B: Sound as bad as we thought? | ||
| + | |||
| + | Speaker C: City and helium 3 hp. Are you serious? Yeah. | ||
| + | |||
| + | Speaker A: That's like heaven. | ||
| + | |||
| + | Speaker C: I'll spend three hope. | ||
| + | |||
| + | Speaker A: You might even hear the rattle of my ivory. | ||
| + | |||
| + | Speaker C: Yeah, thank you. | ||
| + | |||
| + | Speaker A: It's a happy rattle. This. | ||
| + | |||
| + | Speaker C: I. | ||
| + | |||
| + | Speaker A: You got other stuff. | ||
| + | |||
| + | Speaker C: Go for it. I think Almost dead. Isn't that. | ||
| + | |||
| + | Speaker D: No, they' | ||
| + | |||
| + | Speaker C: And the. | ||
| + | |||
| + | Speaker D: The Hellhound is fine. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker D: The emulator has only been hit once. It's taking two damage. | ||
| + | |||
| + | Speaker C: Then he'll play an epic song, and the emulator will become temporarily vulnerable. I think those just happens. That's just part of the barn. | ||
| + | |||
| + | Speaker D: Yeah. If you don't have to roll. | ||
| + | |||
| + | Speaker A: That's amazing. | ||
| + | |||
| + | Speaker C: The Barn janitor. | ||
| + | |||
| + | Speaker A: Everyone loves the barn part of his music. | ||
| + | |||
| + | Speaker D: All right, so he's vulnerable. So if you attack the emulator and you have advantage. | ||
| + | |||
| + | Speaker A: Okay. That's what that is. | ||
| + | |||
| + | Speaker C: Yeah. Okay. | ||
| + | |||
| + | Speaker A: 25 to hit with. With hope. Because now I have three hope. Which is, like, the beauty question. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker D: Yeah. Go through damage. | ||
| + | |||
| + | Speaker A: Actually, wait. 18 plus 22. | ||
| + | |||
| + | Speaker D: I said. Yeah. So you only need a 13 to hit the emulator. | ||
| + | |||
| + | Speaker A: I just said 25. That wasn't right. Okay. And then. | ||
| + | |||
| + | Speaker B: Chosen, like. | ||
| + | |||
| + | Speaker C: The class. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker A: So you Want the cards? | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: Seven plus the three. That's 10. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: So it's on an attack. So you do roll it. Move it up before or after? | ||
| + | |||
| + | Speaker A: That's what I was double checking. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: It says after you make a damage roll that deals one more hit points. I would say it's after. So. Yeah, I just rolled the. I had the one. So it's 10 raw and then 11 with unstoppable. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker D: That's major. | ||
| + | |||
| + | Speaker A: So he marks two, but he takes. Does he take more because of that or vulnerable or. | ||
| + | |||
| + | Speaker D: No, no, vulnerable just makes you advantage. And then also I guess I forgot to run it. If you roll doubles on your dice, that's crit. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker D: It wasn't just to remind Everybody on the D12s. Yes. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker A: It's good to remember for sure. | ||
| + | |||
| + | Speaker C: All right. | ||
| + | |||
| + | Speaker D: And you rolled with hope. So we're still back here. | ||
| + | |||
| + | Speaker C: Steve or Nick, you want to do anything? Steve. But you can go sort this. | ||
| + | |||
| + | Speaker B: Go for a rifle shot. If there' | ||
| + | |||
| + | Speaker A: That' | ||
| + | |||
| + | Speaker D: Yes. | ||
| + | |||
| + | Speaker B: He probably change targets for it. So that's an extra D6 on the roll. | ||
| + | |||
| + | Speaker C: Yes. Yep. 14. 14. | ||
| + | |||
| + | Speaker B: 16 with hope. | ||
| + | |||
| + | Speaker C: That hits or that. | ||
| + | |||
| + | Speaker A: Hope for your momentum is dangerous. I do kind of like that, though. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker A: The dynamic for the timeline. | ||
| + | |||
| + | Speaker C: Yeah. 13, 13 damage. Yep. All right. Another major. | ||
| + | |||
| + | Speaker B: Nade would probably unleash a chaos bolt at the zombie horde. Oh, crit. Oh, pair of sixes. | ||
| + | |||
| + | Speaker D: So you mark a hope and clear a stress. | ||
| + | |||
| + | Speaker A: You remove stresses. | ||
| + | |||
| + | Speaker C: I can. I have one. But you have to have said when you speak with an ally. So I don't know if you can do it in colony or if it just be like, we got this. | ||
| + | |||
| + | Speaker D: I would say that you just speak to them. You can do. You can yell. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: Don't chill out, bro. | ||
| + | |||
| + | Speaker C: You're not dead yet. If you want, I. I have two of them. | ||
| + | |||
| + | Speaker A: That's how I block things. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: For you guys, that's how I interact is spending stress to get in the way. | ||
| + | |||
| + | Speaker B: So for figuring out the damage, because it's a crit. | ||
| + | |||
| + | Speaker D: Right. | ||
| + | |||
| + | Speaker B: And the damage is 2d10. Do you max out those? | ||
| + | |||
| + | Speaker D: Yeah, and then I'll double check. But I think you'd max out the base damage dice. So that would be a 20 right there. And then you would roll them. | ||
| + | |||
| + | Speaker B: So 27. | ||
| + | |||
| + | Speaker A: 2D10. | ||
| + | |||
| + | Speaker C: Ouch. That's a big one. Yeah, I was. | ||
| + | |||
| + | Speaker D: I'll just. I'll just rule that because that's what we've been doing before. So. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: How do you want to do this? Because that definitely doubles their severe Threshold. So that would be four points of damage. | ||
| + | |||
| + | Speaker A: First time. | ||
| + | |||
| + | Speaker C: Yay. | ||
| + | |||
| + | Speaker B: Kind of like before. It's a prismatic fire and it just kind of lights all the zombies in the horde up. Looks like they' | ||
| + | |||
| + | Speaker A: This smells terrible. | ||
| + | |||
| + | Speaker C: Sulfur do credit. You do gain them. | ||
| + | |||
| + | Speaker D: Oh, yeah, we already. | ||
| + | |||
| + | Speaker C: And you can mark. You can clear a stress. | ||
| + | |||
| + | Speaker D: You do both. We did that. Yeah. You marked a hope and clear stress. | ||
| + | |||
| + | Speaker C: Yeah. And then thank you for checking up. | ||
| + | |||
| + | Speaker B: Marking a stress so that I can reactivate the card. It works. | ||
| + | |||
| + | Speaker C: Well, it was creepy. | ||
| + | |||
| + | Speaker B: There' | ||
| + | |||
| + | Speaker D: All right. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: Spotlight' | ||
| + | |||
| + | Speaker C: I'll give. I'll talk with city and clear a stress. And then what would you say to him? | ||
| + | |||
| + | Speaker B: What a good job, man. | ||
| + | |||
| + | Speaker C: Is he spying? No. | ||
| + | |||
| + | Speaker A: Something we've said in the training. | ||
| + | |||
| + | Speaker C: Probably be like, you're doing good. You'll be remembered and mention some like legend or folklore that would resonate. Let's see. | ||
| + | |||
| + | Speaker B: You're like the shield of. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker B: Insert hero here. | ||
| + | |||
| + | Speaker C: Yeah. And then I'll do a try and do a power push on. There' | ||
| + | |||
| + | Speaker D: There' | ||
| + | |||
| + | Speaker C: Yeah. The legs of 15, 17 with hope. I believe that hits. But let me double check. Yes. Many says they' | ||
| + | |||
| + | Speaker D: They get blasted into this burning building. | ||
| + | |||
| + | Speaker C: And they take 12 points of damage over there. | ||
| + | |||
| + | Speaker D: Yeah. Because I should throw your ruler out there just to see if maybe I went too far. Too far. | ||
| + | |||
| + | Speaker C: Yeah. They'd be like right on the edge. | ||
| + | |||
| + | Speaker D: Right on the deal. Like, you go ahead, move them. | ||
| + | |||
| + | Speaker C: You move wherever you can make it into the building. Max damage for 12 points of damage. | ||
| + | |||
| + | Speaker D: Oh, nice. | ||
| + | |||
| + | Speaker C: Threshold. | ||
| + | |||
| + | Speaker D: Oh, that's it. | ||
| + | |||
| + | Speaker C: That hits their severe and you see. | ||
| + | |||
| + | Speaker D: That dog get tumbled and blasted and it's like your bones crunch. | ||
| + | |||
| + | Speaker C: It's almost dead. | ||
| + | |||
| + | Speaker B: Do you hear? | ||
| + | |||
| + | Speaker C: Yep. Then my druid. | ||
| + | |||
| + | Speaker D: Oh, and you rolled his hope. | ||
| + | |||
| + | Speaker C: Yes. Okay. And I guess my druid will swing with his staff and try and hit fire ring. | ||
| + | |||
| + | Speaker D: Okay. | ||
| + | |||
| + | Speaker C: For a crit. | ||
| + | |||
| + | Speaker A: Ark and clearest dress. | ||
| + | |||
| + | Speaker C: So it's D6 plus three magic damage. So that's nine damage. And then you roll another D6. Yeah. | ||
| + | |||
| + | Speaker D: You roll your damage that. Yeah. | ||
| + | |||
| + | Speaker C: Again too for four damage. So it's 12 or 13. That's 14. Or it'd be nine. So it'd be 13. Yeah. 13. 13. Major damage. Druid likes to crit. Apparently. I'm actually going to spend a fear to take the spotlight and then on this infernal guy burn a stress as he erupts in flames. And everyone is in very close need. | ||
| + | |||
| + | Speaker D: Yeah, everyone in. | ||
| + | |||
| + | Speaker C: Yep. | ||
| + | |||
| + | Speaker D: Very close range. I need an agility reactor role. | ||
| + | |||
| + | Speaker C: Realize this guy has two different groups. Agility. Yep. | ||
| + | |||
| + | Speaker A: And can I use my shield? | ||
| + | |||
| + | Speaker C: Drew got 2013 or better. I'm GNA assume that's the difficulty. | ||
| + | |||
| + | Speaker D: So 13 or better, you will take half damage. | ||
| + | |||
| + | Speaker C: 13. Yeah. | ||
| + | |||
| + | Speaker D: Three damage to anyone that got, I guess three damage or one damage if. | ||
| + | |||
| + | Speaker A: You succeeded, which would be below your lost threshold. | ||
| + | |||
| + | Speaker C: Everyone takes HP though. | ||
| + | |||
| + | Speaker D: Yep. And my suspended armor to make it not dangerous. | ||
| + | |||
| + | Speaker C: There we go. | ||
| + | |||
| + | Speaker D: That was my stolen spotlight. So someone else? | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: Oh, actually, I don't take advantage on that because unstoppable reduces threshold by 1. | ||
| + | |||
| + | Speaker C: Nuts. | ||
| + | |||
| + | Speaker A: 13 to hit with hope. | ||
| + | |||
| + | Speaker C: That just hits too. | ||
| + | |||
| + | Speaker A: Yeah. Oh, he's vulnerable too, right? | ||
| + | |||
| + | Speaker C: No, no, I know. Does he stay vulnerable still vulnerable? I think temporarily vulnerable. | ||
| + | |||
| + | Speaker D: Yeah. I haven' | ||
| + | |||
| + | Speaker C: Okay. So I don't know how long temporary. | ||
| + | |||
| + | Speaker A: 18 hit. | ||
| + | |||
| + | Speaker C: 6. | ||
| + | |||
| + | Speaker A: So he takes 12 damage. | ||
| + | |||
| + | Speaker C: All right, that's a major. How you want to do. | ||
| + | |||
| + | Speaker A: Yeah, just over the top right there by his neck. Cleave him mostly into. Kick his body off my blade and spit on. | ||
| + | |||
| + | Speaker C: The dog down. I was gonna say. | ||
| + | |||
| + | Speaker D: You can see another one comes running out of the bushes and bites on. | ||
| + | |||
| + | Speaker C: Yeah. Mark a stress for couple inch straight. | ||
| + | |||
| + | Speaker D: See the bits first. | ||
| + | |||
| + | Speaker C: All right. | ||
| + | |||
| + | Speaker A: Oh, this one. | ||
| + | |||
| + | Speaker C: I'm pretty sure. | ||
| + | |||
| + | Speaker A: I should be able to Release at least 1. | ||
| + | |||
| + | Speaker C: 17 physical damage. Severe. | ||
| + | |||
| + | Speaker A: Okay, well, I'm going to spend stress and acting as shield for me. Claws and like banging on it between my armor and my shield. That was 17. | ||
| + | |||
| + | Speaker D: Yes. | ||
| + | |||
| + | Speaker A: Which reduces the threshold by one to a minor. And then I'll spend an armor to. Actually, I'm not going to spend an armor. I'm just going to. | ||
| + | |||
| + | Speaker B: My slayer is going to shoot it. | ||
| + | |||
| + | Speaker A: And I can't think they both look so what's that? | ||
| + | |||
| + | Speaker B: My slayer, my warrior approach. Shoot it. | ||
| + | |||
| + | Speaker C: Go for it. Crit. Good night. Pair of thighs. | ||
| + | |||
| + | Speaker B: So that would be 16, 17, 18. | ||
| + | |||
| + | Speaker A: That's what a shot does with the friend. | ||
| + | |||
| + | Speaker C: Yeah. Spins it around very early. | ||
| + | |||
| + | Speaker B: Wait, does 15 plus 15 30. | ||
| + | |||
| + | Speaker A: Does it do max damage? | ||
| + | |||
| + | Speaker C: It does max damage, but then you roll again. | ||
| + | |||
| + | Speaker B: Max would be 16, 18. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker D: For the right. | ||
| + | |||
| + | Speaker B: No, that's not right. | ||
| + | |||
| + | Speaker D: No, that' | ||
| + | |||
| + | Speaker C: Yeah, that's 8, 10. | ||
| + | |||
| + | Speaker B: Then we'll just use the lower of the two. So 17. | ||
| + | |||
| + | Speaker D: The lower two. | ||
| + | |||
| + | Speaker C: One. | ||
| + | |||
| + | Speaker A: I roll because he rolls the damage. | ||
| + | |||
| + | Speaker C: You can use that rally dice to clear stress. | ||
| + | |||
| + | Speaker A: What rally dice? | ||
| + | |||
| + | Speaker C: That I Gave you at the. | ||
| + | |||
| + | Speaker A: Oh, I thought you had to redo it. | ||
| + | |||
| + | Speaker C: I did do it. | ||
| + | |||
| + | Speaker B: 17 points. | ||
| + | |||
| + | Speaker C: So, like, you can roll or. Yeah, it's just a. | ||
| + | |||
| + | Speaker A: You roll a D7. | ||
| + | |||
| + | Speaker B: Yeah, just two D10. This is one D8. | ||
| + | |||
| + | Speaker C: All right. The damage or reaction. Roll action. Roll clear. Stress is. | ||
| + | |||
| + | Speaker A: It can be a reaction. | ||
| + | |||
| + | Speaker D: This the. | ||
| + | |||
| + | Speaker C: Rifle have a D8. | ||
| + | |||
| + | Speaker B: It's a D8 plus two. | ||
| + | |||
| + | Speaker C: Oh, okay. For. | ||
| + | |||
| + | Speaker B: For damage. | ||
| + | |||
| + | Speaker D: So 10 plus seven is what you roll. Yeah. | ||
| + | |||
| + | Speaker C: My dog. Okay. | ||
| + | |||
| + | Speaker D: That is a severe one. | ||
| + | |||
| + | Speaker C: Marks three. | ||
| + | |||
| + | Speaker D: That's barely hanging on. | ||
| + | |||
| + | Speaker C: All right. Crit. | ||
| + | |||
| + | Speaker D: And then you marked hope and cleared stress. And don't forget to like, use your hope because you can only carry 6. I want to tag team or using. | ||
| + | |||
| + | Speaker C: Add experience or help an ally burn my stress. My rally die. Sweet. Yeah. Thank you. | ||
| + | |||
| + | Speaker A: I. I just reset my stress. | ||
| + | |||
| + | Speaker C: One more stress. | ||
| + | |||
| + | Speaker A: Well, if we get into that much trouble, the rest of the night should probably. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: So you guys are. | ||
| + | |||
| + | Speaker C: Got that dog in there? | ||
| + | |||
| + | Speaker D: Yep. | ||
| + | |||
| + | Speaker C: Shoot him again. | ||
| + | |||
| + | Speaker B: Unless. | ||
| + | |||
| + | Speaker C: Go for it. I'll do the long range one. Okay. | ||
| + | |||
| + | Speaker A: So reload. | ||
| + | |||
| + | Speaker C: 21. | ||
| + | |||
| + | Speaker B: This time of fear. | ||
| + | |||
| + | Speaker C: 21 heads. | ||
| + | |||
| + | Speaker B: Four or six. | ||
| + | |||
| + | Speaker A: Oh, eight. | ||
| + | |||
| + | Speaker C: How do you want to be. | ||
| + | |||
| + | Speaker B: You see the. The bullet just kind of go in and it doesn' | ||
| + | |||
| + | Speaker C: You hear a nip. | ||
| + | |||
| + | Speaker B: So there' | ||
| + | |||
| + | Speaker D: I will say this house that's burning here. You hear someone start yelling for help. And there is a countdown time run before the house collapses. | ||
| + | |||
| + | Speaker C: I will shoot a nice spike at this dome. Do that. | ||
| + | |||
| + | Speaker A: I'll start running that direction. | ||
| + | |||
| + | Speaker D: All right, so we'll do his spotlight first. | ||
| + | |||
| + | Speaker C: 16. When Hope. | ||
| + | |||
| + | Speaker D: All right, they' | ||
| + | |||
| + | Speaker C: How do you do the nice spike? Flies disappears into the burning building. Here you go. All right, so here' | ||
| + | |||
| + | Speaker A: Sitting the somewhere in the building. | ||
| + | |||
| + | Speaker C: Yeah. Julie' | ||
| + | |||
| + | Speaker D: You guys can kind of just like. | ||
| + | |||
| + | Speaker C: Yeah, let's do this. Let's check over to this area. Okay. | ||
| + | |||
| + | Speaker D: Yeah. As you're running over here, you guys could be like over here or something. As you're running over this, you do start hearing more people screaming for help. And you notice that some of the windows in here and the doors seem to be barred. | ||
| + | |||
| + | Speaker C: So here. | ||
| + | |||
| + | Speaker D: Yeah. Let's say here. | ||
| + | |||
| + | Speaker C: Yeah. Run up here. | ||
| + | |||
| + | Speaker D: Actually, I'll just do this so you guys can see these. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: These buildings. You hear people, like banging on stuff and screaming for help. | ||
| + | |||
| + | Speaker C: That way. And the druid would stick with the. | ||
| + | |||
| + | Speaker A: Are these like all, like wood buildings like that? Truly already. | ||
| + | |||
| + | Speaker D: Yeah. They would be more. More like timber and like. Or even just like straight like look like they were like organically like grown because they' | ||
| + | |||
| + | Speaker B: I should have taken a short throw. | ||
| + | |||
| + | Speaker A: I'm just wondering from damaging a door or a wall like which looks weaker to me to like get into a building. | ||
| + | |||
| + | Speaker D: The door would definitely be. I mean say that the. The buildings look like they. They' | ||
| + | |||
| + | Speaker A: I kind of run up with my blade be like stand up and I yell as I run out the door and actually just smash the blade into the door but with my body kind of to the side of the door because if it's going to flame out, I don't want to be in front of the door. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: Give me a action roll, a strength action roll. | ||
| + | |||
| + | Speaker A: I want to spend a hope maybe using a battle hardened accessible. | ||
| + | |||
| + | Speaker D: I guess explain how that helps you break the door open. | ||
| + | |||
| + | Speaker A: Just because I'm like using brute force. Like I'm running at it. Like slam myself into the. | ||
| + | |||
| + | Speaker D: Okay. | ||
| + | |||
| + | Speaker C: The door. You want to be up here, Steve? | ||
| + | |||
| + | Speaker D: Yeah. You guys can put your people wherever you want them. | ||
| + | |||
| + | Speaker A: Is a string. | ||
| + | |||
| + | Speaker D: Yes. | ||
| + | |||
| + | Speaker A: Seventeen. | ||
| + | |||
| + | Speaker C: All right. You smash open the door. | ||
| + | |||
| + | Speaker D: Actually was. Was that with fear or hope? | ||
| + | |||
| + | Speaker A: Hope. | ||
| + | |||
| + | Speaker C: Sorry. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker C: Smash open the door. | ||
| + | |||
| + | Speaker D: Hit where the guy show gust of heat. | ||
| + | |||
| + | Speaker A: Does it look like the whole like is there a path to get to the door or is it like on fire. | ||
| + | |||
| + | Speaker D: From outside? It's pretty hard to tell. You do hear like you hear people still. You hear some people inside their screaming. So you're not sure. You don't see them yet from outside. | ||
| + | |||
| + | Speaker A: Can you guys put out fires with the magic? | ||
| + | |||
| + | Speaker C: I can. | ||
| + | |||
| + | Speaker A: How many people does it sound like? | ||
| + | |||
| + | Speaker C: Double. | ||
| + | |||
| + | Speaker A: That's good. Like run to my voice. If I can. If I can step in. If there' | ||
| + | |||
| + | Speaker D: Yeah, you can go in there. | ||
| + | |||
| + | Speaker C: Are these buildings cluttered or are they like and like falling down? | ||
| + | |||
| + | Speaker D: They' | ||
| + | |||
| + | Speaker C: They' | ||
| + | |||
| + | Speaker D: So like the countdowns. The countdown that I've set up will tick down like as. As you fill rolls or actually. | ||
| + | |||
| + | Speaker C: Or we'll. | ||
| + | |||
| + | Speaker D: What we'll do is actually. Yeah. We'll say these are progress. So each time you guys succeed with an action, we'll. We'll mark the progress of saving the people. So like this building here this near one. You've made progress on saving the people in there because you've got the door open now. | ||
| + | |||
| + | Speaker C: Yeah. I want you to run in, and. | ||
| + | |||
| + | Speaker D: You can go to another building, and. | ||
| + | |||
| + | Speaker C: Then my Barb will run up here. | ||
| + | |||
| + | Speaker D: Yeah. So you guys can. Yeah, you just do whatever you. We don't have to necessarily use spotlights here. | ||
| + | |||
| + | Speaker C: Run in and start looking for people in this one. Yeah. | ||
| + | |||
| + | Speaker A: Okay, well, then you might run over then if there' | ||
| + | |||
| + | Speaker D: Yeah. All the. All the doors and windows, like, have been barred from the out. Like, you can tell it, like, they were purposely, like, closed up and split on fire. | ||
| + | |||
| + | Speaker A: And I'll charge you that one and dash that door. | ||
| + | |||
| + | Speaker D: So. | ||
| + | |||
| + | Speaker C: Should be a night turn. All right. | ||
| + | |||
| + | Speaker D: With fear or with hope. So you smash that door open. What's the bard. | ||
| + | |||
| + | Speaker C: He's gonna use himself during magic. Left. | ||
| + | |||
| + | Speaker D: Okay. | ||
| + | |||
| + | Speaker A: Magic glass. | ||
| + | |||
| + | Speaker C: What? The door open. Oh, he doesn' | ||
| + | |||
| + | Speaker D: So we'll say the progress on this building down here collapsing. It does hit the. Wait. With a 12 with fear. I would say it does hit the door, but not enough to break it. Oh, you don't need to. You don't need to do damage. That's basically a success. | ||
| + | |||
| + | Speaker B: Magic Milan. | ||
| + | |||
| + | Speaker D: All right, so this. So you can see, like, as you are blasting blast at the door, that this. This structure is getting this closer to, like, collapsing. | ||
| + | |||
| + | Speaker C: Why are you not seeing? All right, so it's. You said your drone is over here? Yeah, he was getting people trying to help him. Yeah. | ||
| + | |||
| + | Speaker A: Did I bash this one open? | ||
| + | |||
| + | Speaker D: Yes, that one's bashed open. | ||
| + | |||
| + | Speaker C: And then. | ||
| + | |||
| + | Speaker A: Do you see anything over there, or should I run over there? | ||
| + | |||
| + | Speaker C: I would yell this building' | ||
| + | |||
| + | Speaker A: If you wouldn' | ||
| + | |||
| + | Speaker B: No, that's pretty much where we ran up. | ||
| + | |||
| + | Speaker A: I think I went over there and tried to bash that. | ||
| + | |||
| + | Speaker D: So give me for the druid. Give me. How are you helping these people get out? | ||
| + | |||
| + | Speaker C: Well, if they' | ||
| + | |||
| + | Speaker D: Okay. Yeah. So you. | ||
| + | |||
| + | Speaker C: Yeah, moving them out. | ||
| + | |||
| + | Speaker D: You run in there. | ||
| + | |||
| + | Speaker C: What' | ||
| + | |||
| + | Speaker D: I guess skill or ability? | ||
| + | |||
| + | Speaker C: Are you. | ||
| + | |||
| + | Speaker D: Are you just running in there using your presence or your instincts. | ||
| + | |||
| + | Speaker C: And be instinct and roll. Yep. 17. I hope. | ||
| + | |||
| + | Speaker D: Yeah. So you get in there and find where they' | ||
| + | |||
| + | Speaker C: This. | ||
| + | |||
| + | Speaker B: The sorcerer uses their control over water to create A heat shield. | ||
| + | |||
| + | Speaker C: For both. | ||
| + | |||
| + | Speaker B: And that we'll spend a hook to do that, plus two to the roll, and then they would go into. To look for the survivors. | ||
| + | |||
| + | Speaker C: All right. | ||
| + | |||
| + | Speaker D: Yeah. So this building' | ||
| + | |||
| + | Speaker B: Now, can the control over an element, can that be stretched over to people, or is it just for the one. | ||
| + | |||
| + | Speaker D: Your class feature? | ||
| + | |||
| + | Speaker B: Yeah, it's a foundation feature. You can shake the elements into harmless effects. Additionally, | ||
| + | |||
| + | Speaker C: Oh, fire. Then. | ||
| + | |||
| + | Speaker B: Then gain a plus 2 bonus to the roll or plus 3 bonus for roll damage. In this case, I'm trying to prevent damage, so. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker A: Or can you just put a fire. | ||
| + | |||
| + | Speaker C: Out to plus two? | ||
| + | |||
| + | Speaker B: I don't know if it's that strong. | ||
| + | |||
| + | Speaker A: I don't either. If it is, then the mage would. | ||
| + | |||
| + | Speaker B: Be just stuff it, pump it cold, frosty air in and putting up fire. | ||
| + | |||
| + | Speaker D: I'm gonna say, if you want to Marcus stress, say you can add a point to progress as you're using your water to. | ||
| + | |||
| + | Speaker C: Reduce. | ||
| + | |||
| + | Speaker D: Reduce the fire. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker B: Would this be under instinct or is it flat? | ||
| + | |||
| + | Speaker C: All right. | ||
| + | |||
| + | Speaker D: Probably Whatever stat you can, I guess makes sense for your guys. You're running into this building looking for people. Instinct is probably the best one. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker A: Excuse me. | ||
| + | |||
| + | Speaker B: 14 is a base roll. Would it be damaged to reduce the fire? | ||
| + | |||
| + | Speaker D: No, we're just like. This is just kind of the effect of the action roll is you're influencing the environment to reducing the fire, which will help mark progress pro extra progress on the advancement. | ||
| + | |||
| + | Speaker B: So that'd be a plus two on. | ||
| + | |||
| + | Speaker C: That one, which would technically crit it. | ||
| + | |||
| + | Speaker D: Well, it's due to the roll, not the actual dice. So you can't crit by adding stuff. So it's whatever your roll total is plus your. | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker B: 14, 16, 17, 18. | ||
| + | |||
| + | Speaker C: Okay. Yep. | ||
| + | |||
| + | Speaker B: And as far as what the dice. | ||
| + | |||
| + | Speaker D: Sets with F. I said the dice. The actual dice numbers. Just the final number is all that matter. Oh, I guess with the hope of fear. Yeah, but was it with hope? | ||
| + | |||
| + | Speaker B: It's with fear. Unless I'm adding the. The plus two bonus. But it sounds like that doesn' | ||
| + | |||
| + | Speaker C: You would. | ||
| + | |||
| + | Speaker D: With that spell, you'd add the plus two, but it doesn' | ||
| + | |||
| + | Speaker C: Okay. So. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker C: Okay. So you would still mark two, still make two progress. | ||
| + | |||
| + | Speaker D: Let's say you. You Find one group of the people on whichever side of the building. You're going east or west in the building. | ||
| + | |||
| + | Speaker B: I say the. | ||
| + | |||
| + | Speaker D: Actually, I'll just say you get half of the. Half of the people are okay. Gotten out. Well, actually on this fear, I will say this other building is more on fire. All right, so then it will jump spotlight over to Nick and Paul over there. | ||
| + | |||
| + | Speaker C: They' | ||
| + | |||
| + | Speaker A: 20. | ||
| + | |||
| + | Speaker C: Boom. Yep. Blast the door open. | ||
| + | |||
| + | Speaker A: Run my voice. | ||
| + | |||
| + | Speaker B: That's pretty impressive. | ||
| + | |||
| + | Speaker D: The door smashes open and you. You hear someone. Oh, it's a single person screaming that they' | ||
| + | |||
| + | Speaker A: Running. | ||
| + | |||
| + | Speaker C: Yeah. Go. All right. Going live. | ||
| + | |||
| + | Speaker D: All right, so you can. One of you, like, can spend a hope to add advantage to. | ||
| + | |||
| + | Speaker C: I'll give another person. | ||
| + | |||
| + | Speaker A: You going to give me hope? | ||
| + | |||
| + | Speaker C: Yeah, I'll spend a hope to give you advantage. Okay. | ||
| + | |||
| + | Speaker D: Yeah. Lift off the beam that's fallen on. | ||
| + | |||
| + | Speaker C: This person doing all those push ups. | ||
| + | |||
| + | Speaker D: All right. Yeah. So yeah, you. You left the rally. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker D: The beam lifted off. | ||
| + | |||
| + | Speaker C: That's the encouragement on the board. I'd break for city. | ||
| + | |||
| + | Speaker A: He would take that almost personally, but he's not wrong. | ||
| + | |||
| + | Speaker D: Tula grabs. | ||
| + | |||
| + | Speaker C: Grabs the person out from underneath the. | ||
| + | |||
| + | Speaker D: Bomb, and you guys rush out as the building starts to. As the roof, like more of it. | ||
| + | |||
| + | Speaker C: Falls. | ||
| + | |||
| + | Speaker D: As the building, like collapses. | ||
| + | |||
| + | Speaker C: And. | ||
| + | |||
| + | Speaker D: Then we'll jump back over to Steve battery. | ||
| + | |||
| + | Speaker A: I would immediately start running back on. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker B: We would continue the search on the. | ||
| + | |||
| + | Speaker A: Other part of the building. | ||
| + | |||
| + | Speaker C: All right, give me another instinct roll. | ||
| + | |||
| + | Speaker B: 16, 17, 18 with hope. | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker C: All right. | ||
| + | |||
| + | Speaker D: Yep. As you're searching through the. | ||
| + | |||
| + | Speaker C: The flames, you're getting. | ||
| + | |||
| + | Speaker D: Bad, but not too much. You do find the last group of people and you're able to get them. | ||
| + | |||
| + | Speaker C: Out of the building. | ||
| + | |||
| + | Speaker D: And I'll say you also like, kind of with your. Actually, I guess you can describe how the. | ||
| + | |||
| + | Speaker C: Is your blank on. | ||
| + | |||
| + | Speaker D: As your water, I guess, dampens and actually eventually snuffs out the flames that. | ||
| + | |||
| + | Speaker C: Were in this bigger building. | ||
| + | |||
| + | Speaker B: The frostiness just kind of correlates on every open surface. It's kind of caught the draft and slowly snuffs it out. Kind of like a campfire right there in the late fall frost in the morning. | ||
| + | |||
| + | Speaker D: Yeah. So you guys. | ||
| + | |||
| + | Speaker C: Got some scorched people here. | ||
| + | |||
| + | Speaker D: The other buildings are still on fire stuff. So I don't know if you guys want to try and do anything about that or. | ||
| + | |||
| + | Speaker A: That's up to you guys. | ||
| + | |||
| + | Speaker C: I don't have any way of playing. | ||
| + | |||
| + | Speaker A: Them out unless there' | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker B: I'm into sorcery but I'm not quite the rain maker. | ||
| + | |||
| + | Speaker C: Yeah Do a rain dance. | ||
| + | |||
| + | Speaker A: Actually yeah there is. | ||
| + | |||
| + | Speaker D: I mean you guys are next to There is like a. You guys could with the other and piece other people you've rescued. | ||
| + | |||
| + | Speaker C: You could form a bucket for me probably would for this house. That house is gone. | ||
| + | |||
| + | Speaker D: Yeah. The other ones I was gonna say that there' | ||
| + | |||
| + | Speaker C: We don't hear anyone else us ask the people be like is there anyone else in these buildings Because I think there' | ||
| + | |||
| + | Speaker D: We'll zoom out a little bit. | ||
| + | |||
| + | Speaker C: Who'S. | ||
| + | |||
| + | Speaker B: Walking with it be finishing clearing out the yeah Are we really seeing dogs jumping out of the bushes? | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: They say these homes down here just burning from where you're at you don't hear anymore. | ||
| + | |||
| + | Speaker B: I would send y and and Scott on patrol. That's true A search they'd be far faster than the dogs. | ||
| + | |||
| + | Speaker C: Go find survivors. | ||
| + | |||
| + | Speaker B: Most survivors or if there' | ||
| + | |||
| + | Speaker A: And quick mechanic question is this still all one scene from combat to this to the next or are these different scenes? | ||
| + | |||
| + | Speaker D: I'd say when after the combat stop find it'd be a new scene but. | ||
| + | |||
| + | Speaker A: Yeah because like unstoppable is yeah it ends when the scene ends. | ||
| + | |||
| + | Speaker D: Yeah you're yeah. When that last dog died or whatever say that scene would have ended then we swapped him from these buildings. | ||
| + | |||
| + | Speaker C: Since. | ||
| + | |||
| + | Speaker D: Combat would be fast anyways all right so you guys are gonna stand around. | ||
| + | |||
| + | Speaker C: While your car towers look around. | ||
| + | |||
| + | Speaker B: Well the people that we pulled out it'd be first aid. | ||
| + | |||
| + | Speaker C: Yeah I'd be asking them like are there other people in these buildings and like what happened? Why are they stuffing people in buildings and lighting on fire? Who's doing it? Why are they locking doors and windows? Nothing we haven' | ||
| + | |||
| + | Speaker D: No you would they would tell you that they attacked from. | ||
| + | |||
| + | Speaker C: That people from the shadowy sweet attack Serpent' | ||
| + | |||
| + | Speaker A: Which way did they go? | ||
| + | |||
| + | Speaker B: Did you see which way they went? You were locked in the building. | ||
| + | |||
| + | Speaker D: So they were said they' | ||
| + | |||
| + | Speaker C: Help put out put out fires while. | ||
| + | |||
| + | Speaker D: They' | ||
| + | |||
| + | Speaker C: Yep. Yeah we can help. | ||
| + | |||
| + | Speaker A: We can hear from our or times. | ||
| + | |||
| + | Speaker C: All right. And then she will do a group action role as we're fighting a fire on this. | ||
| + | |||
| + | Speaker D: So who wants to be the. | ||
| + | |||
| + | Speaker C: The leader? What's that? Yeah, probably. | ||
| + | |||
| + | Speaker D: I'd say I. I could say probably. | ||
| + | |||
| + | Speaker C: Presence or agility plus two on presence when you board. | ||
| + | |||
| + | Speaker D: So you can either like court, like, coordinate, or you're tossing the water on. | ||
| + | |||
| + | Speaker B: I got good stuff for the warrior and agility. | ||
| + | |||
| + | Speaker D: And then everyone. The leader makes the final roll, but everyone else will make walls to either add or subtract bonuses. | ||
| + | |||
| + | Speaker C: As the Martin can leave. Play music faster on beat. | ||
| + | |||
| + | Speaker D: Yeah, so I'll say for the. For the leader role. So who's doing the so, yeah, so that can be presence or agility. Then moving water can be agility or strength. | ||
| + | |||
| + | Speaker C: Okay. Don't worry. | ||
| + | |||
| + | Speaker B: We'll plug in on that. If you're helping Sorcerer be using instinct. | ||
| + | |||
| + | Speaker C: It'S like. | ||
| + | |||
| + | Speaker B: Is there anything else to find? Or this is the hotspot. | ||
| + | |||
| + | Speaker D: So. So those are the. | ||
| + | |||
| + | Speaker C: So those are that. | ||
| + | |||
| + | Speaker D: So the leader is using presence or agility to like, direct force aim the water. Everyone else is either using agility or strength to move buckets of water. If you're helping with that. If you're not helping and just chilling, then you don't roll. | ||
| + | |||
| + | Speaker C: I'm hoping. | ||
| + | |||
| + | Speaker D: So we'll do the. We'll do the. So It'll be a 10 for moving buckets. I mean, that's pretty easy task. | ||
| + | |||
| + | Speaker A: Is that unlimited skill that you have for dousing fighters? | ||
| + | |||
| + | Speaker C: I don't know. | ||
| + | |||
| + | Speaker B: It's the first time I've really used it. | ||
| + | |||
| + | Speaker A: Because they can control an element. Can you put fires out on maybe building or something? I don't know how that works. | ||
| + | |||
| + | Speaker B: Well, from the description, | ||
| + | |||
| + | Speaker C: At the building the way it did. | ||
| + | |||
| + | Speaker B: So, yeah, if it can be used that way. | ||
| + | |||
| + | Speaker A: I don't know if that's outside of the. | ||
| + | |||
| + | Speaker C: Meter. | ||
| + | |||
| + | Speaker A: Rolling move buckets. | ||
| + | |||
| + | Speaker D: Yeah. So you guys, if you're moving buckets, then we'll see if you can. You get 10 or better. That's a plus one. | ||
| + | |||
| + | Speaker A: 11, 12, 13. | ||
| + | |||
| + | Speaker B: That's pretty much all I got going. | ||
| + | |||
| + | Speaker C: Nice bend to hope and use calming. Present gain, advance. | ||
| + | |||
| + | Speaker D: Oh, you don't even roll yet though, then. Yeah, you roll last. | ||
| + | |||
| + | Speaker C: Oh, that's good. That was a fist. Didn't even make 10. | ||
| + | |||
| + | Speaker B: So depending on how the DM wants. | ||
| + | |||
| + | Speaker A: To rule it, if you're controlling water. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: Can you spread the water out? | ||
| + | |||
| + | Speaker C: I don't know. | ||
| + | |||
| + | Speaker A: That doesn' | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker A: But we're in a specific type of role right now. | ||
| + | |||
| + | Speaker B: Can I condense the human nature of the village? | ||
| + | |||
| + | Speaker D: I would say if you were doing the leader role for, like, directing the actual, like, water tossing, then I would say the element like that. You would be able to apply that. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker D: But otherwise, it would help to actually move buckets of water. Oh, so you needed. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker B: Colin Rain. | ||
| + | |||
| + | Speaker D: Yeah. I did one roll, so I had success. One fail, and then it's just 10 or better. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker D: We will here. | ||
| + | |||
| + | Speaker C: I guess the drone would help. | ||
| + | |||
| + | Speaker A: We're not doing hoper ceremonies, right? | ||
| + | |||
| + | Speaker D: No, it's just the successor. 10. Yeah. All right, so that's a minus two. | ||
| + | |||
| + | Speaker C: To their presence rule. Not created. There you go. No, I didn' | ||
| + | |||
| + | Speaker D: Oh, doctor me up. | ||
| + | |||
| + | Speaker C: I had to make sure the six is what? It's right. Fifteen. | ||
| + | |||
| + | Speaker D: All right. And is that with hope or smear? | ||
| + | |||
| + | Speaker C: Okay. With fear. | ||
| + | |||
| + | Speaker D: All right, so let's do another. | ||
| + | |||
| + | Speaker C: Another group. | ||
| + | |||
| + | Speaker D: Yeah. So you guys do that? Yeah, we just need 10 or better. | ||
| + | |||
| + | Speaker C: Success. Success. | ||
| + | |||
| + | Speaker B: One success with fear. One success with hope. | ||
| + | |||
| + | Speaker C: All right, so plus four. I have fear on my roll. | ||
| + | |||
| + | Speaker D: It doesn' | ||
| + | |||
| + | Speaker C: Okay. So. | ||
| + | |||
| + | Speaker D: Yeah, you don't. | ||
| + | |||
| + | Speaker C: I have 15 on the dice with hope. Okay, so that was for the druid or the bars. | ||
| + | |||
| + | Speaker D: Yep. So you guys hustle and that hope windows. Hope that you guys get this building Dallas onto the next one, which would be here. | ||
| + | |||
| + | Speaker C: We're gonna be busy. | ||
| + | |||
| + | Speaker D: Yep. | ||
| + | |||
| + | Speaker A: Success. | ||
| + | |||
| + | Speaker C: Success. Wait a minute. | ||
| + | |||
| + | Speaker B: Barely succeed. | ||
| + | |||
| + | Speaker C: Yep. Success on +4. +4.Y19. +6.So15 and hope. Do you gain hope on these? Yes, because they' | ||
| + | |||
| + | Speaker D: Sounds like the leader does because you're doing an actual act Now. | ||
| + | |||
| + | Speaker C: Let me double check my hopes. Maxed out. | ||
| + | |||
| + | Speaker A: Nice. Which we want. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: You won't get it. You can't gain anymore. | ||
| + | |||
| + | Speaker B: But in a rousing song, I can. | ||
| + | |||
| + | Speaker C: Sing a heartbreaking song, and you guys can gain a hope. That's all I got until I sleep. | ||
| + | |||
| + | Speaker B: Can you do a song to clear stress? | ||
| + | |||
| + | Speaker C: I can talk to someone in clear stress. I can do that. I can do that twice. | ||
| + | |||
| + | Speaker B: Not in any hard position for either of them, but if you're cap for hope, new leader. | ||
| + | |||
| + | Speaker A: Move down. I cleared two steps. | ||
| + | |||
| + | Speaker C: I was gonna say. Yeah, cleared one. And then you rolled your G6. | ||
| + | |||
| + | Speaker A: Yeah, I cleared all my. | ||
| + | |||
| + | Speaker D: Say that one. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker D: You put that one out. | ||
| + | |||
| + | Speaker C: Then we'll. | ||
| + | |||
| + | Speaker D: Get everyone to move down. | ||
| + | |||
| + | Speaker C: To these Other four burning buildings. | ||
| + | |||
| + | Speaker D: So it'll be another. | ||
| + | |||
| + | Speaker C: Another group action here. | ||
| + | |||
| + | Speaker B: Did the town find anything on the patrol success crit? | ||
| + | |||
| + | Speaker C: No, that one didn't happen. So plus two. 1721 with fear. All right, another round of rolls. One. Three will win. Oh, I actually failed that one success. All right. | ||
| + | |||
| + | Speaker D: And then the Drew success. | ||
| + | |||
| + | Speaker C: Yeah, 14 was here. All right. I'm gonna say that plus three. | ||
| + | |||
| + | Speaker A: If there were three successes out of four. | ||
| + | |||
| + | Speaker D: Yes. | ||
| + | |||
| + | Speaker A: Does he have two success? Yeah, I'm the only one that failed. | ||
| + | |||
| + | Speaker D: Well, it provides a minus one. It's not a. It's not. Oh, yeah, that's minus one. No, I was looking at. | ||
| + | |||
| + | Speaker C: Cool. | ||
| + | |||
| + | Speaker B: Succeed. You're at zero. They know you're minus one. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: All right. So, yeah, the flames did not get. | ||
| + | |||
| + | Speaker C: Reduced and got worse. | ||
| + | |||
| + | Speaker D: Because of the failure roll. | ||
| + | |||
| + | Speaker C: So that we'll say the burning buildings burning down. Clock went up one. | ||
| + | |||
| + | Speaker D: So either guys get count down to three. | ||
| + | |||
| + | Speaker C: Get the three. Or it counts up to three. You get another roll. Another great bowl bucket success. Yeah. Four plus four equals six. Like 20 something. Okay, let's hope one more roll. Great. Success. | ||
| + | |||
| + | Speaker A: Success. | ||
| + | |||
| + | Speaker B: It's crit and a crit. | ||
| + | |||
| + | Speaker C: D blew that 1 in 4 and 1 and 5. | ||
| + | |||
| + | Speaker A: Does that give an extra plus? | ||
| + | |||
| + | Speaker D: Not for the reaction. It doesn' | ||
| + | |||
| + | Speaker A: Makes sense. | ||
| + | |||
| + | Speaker D: I don't think. | ||
| + | |||
| + | Speaker C: B20 plus. Okay. One fear. | ||
| + | |||
| + | Speaker D: That's still enough because you were successful. So. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: You guys get the rest of the. | ||
| + | |||
| + | Speaker C: The houses put out. | ||
| + | |||
| + | Speaker A: It's just a little darker than the other. | ||
| + | |||
| + | Speaker B: That's a good way to preserve wood. Put a nice char layer on that. | ||
| + | |||
| + | Speaker A: Actually is a way to do that. I see people do that on purpose. | ||
| + | |||
| + | Speaker D: Yeah. So you guys saved most of the buildings. | ||
| + | |||
| + | Speaker C: You know, they have heavy fire damage. | ||
| + | |||
| + | Speaker D: They' | ||
| + | |||
| + | Speaker C: You guys managed to save. We'll see here. No, that's a lot. Almost 30 of us here. | ||
| + | |||
| + | Speaker A: Gold extortion. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker B: Per person. That's the value of your life. | ||
| + | |||
| + | Speaker C: You know, we didn't have to save you. | ||
| + | |||
| + | Speaker D: Two gold per building. I'd say your. Your talons was simply. I guess. Yeah, you would have. | ||
| + | |||
| + | Speaker C: They found a squirrel and changed it. | ||
| + | |||
| + | Speaker A: The size of the telling and. | ||
| + | |||
| + | Speaker C: Oh, wow. | ||
| + | |||
| + | Speaker D: Yeah, I said they would have told you like, a trail leads north. Many people. | ||
| + | |||
| + | Speaker A: Rest under dead. | ||
| + | |||
| + | Speaker C: I get on my mountain. I haven' | ||
| + | |||
| + | Speaker D: I would say it probably would have took you like, probably a couple hours. Then put out the fire and stuff. | ||
| + | |||
| + | Speaker C: So you would you could do a short rest. | ||
| + | |||
| + | Speaker A: How long do shorts take? | ||
| + | |||
| + | Speaker C: Because you can shoot to move and do entire armor and stuff. Let's see. We're resting, actually. Doesn' | ||
| + | |||
| + | Speaker A: Because there was a maximum number of shorts in a day, right? | ||
| + | |||
| + | Speaker D: Yeah, it's like three, I think. | ||
| + | |||
| + | Speaker C: I say we do a short rest here. I'm trying to short rest. | ||
| + | |||
| + | Speaker D: When the carrots not catch your breath. | ||
| + | |||
| + | Speaker C: Take a break for about an hour. | ||
| + | |||
| + | Speaker D: So I guess that would be up to you guys. If you want to spend like the hour. I mean, you've already spent like several hours. I'd say probably like two or three. | ||
| + | |||
| + | Speaker C: Hours, but you'll probably spend like an hour talking to. | ||
| + | |||
| + | Speaker D: So if you want to spend time to rest and do your family. I'm gonna use the restroom for my downtime. | ||
| + | |||
| + | Speaker A: I am glad that I switched to the bare bones by that much damage. They hit that second threshold a lot for me. I had 12 the first threshold and they were still doing two pointers to me. I spent eight armor in that fight. | ||
| + | |||
| + | Speaker C: Jeff, they repair your armor. | ||
| + | |||
| + | Speaker A: Well, I have three hope. Right. And clear two armor. So I'm probably going to clear my. | ||
| + | |||
| + | Speaker C: Good points because. | ||
| + | |||
| + | Speaker A: That'S almost as good. | ||
| + | |||
| + | Speaker C: As My druid could tend to your wounds. | ||
| + | |||
| + | Speaker A: But would that take your short rest away? | ||
| + | |||
| + | Speaker C: He doesn' | ||
| + | |||
| + | Speaker A: Oh, because you can help somebody else. | ||
| + | |||
| + | Speaker C: Yeah. Yeah. | ||
| + | |||
| + | Speaker A: If you tend to your wounds, I can do my armor. | ||
| + | |||
| + | Speaker C: That'd be amazing. Yeah. | ||
| + | |||
| + | Speaker A: What's it mean? Plus your tier that level? | ||
| + | |||
| + | Speaker C: Yeah, I think. I think so. | ||
| + | |||
| + | Speaker A: I think they just stayed level because. | ||
| + | |||
| + | Speaker B: You don't really level it in this system. | ||
| + | |||
| + | Speaker A: Oh, here it is. It says level one is tier one up by downtime. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: Level two and four is tier two. So that's cool. I like that actually. | ||
| + | |||
| + | Speaker C: Yeah. Somebody drew did. Yeah. | ||
| + | |||
| + | Speaker A: If you don't mind healing. | ||
| + | |||
| + | Speaker C: Yeah. How about. | ||
| + | |||
| + | Speaker A: Does anybody else need a worse. Are you damage that though? | ||
| + | |||
| + | Speaker B: No, I'm in pretty good shape. | ||
| + | |||
| + | Speaker C: See? | ||
| + | |||
| + | Speaker B: And then my needs to produce some stress. | ||
| + | |||
| + | Speaker C: But then my barn can take another move because I have elf, which if I go into a trance, I can do additional downtime. | ||
| + | |||
| + | Speaker A: That's traditional. Yeah. | ||
| + | |||
| + | Speaker B: I'm slightly wounded and a little bit more stressed. | ||
| + | |||
| + | Speaker C: I heal you for three. My druid is turned into your wound. | ||
| + | |||
| + | Speaker A: While you're healing my wounds, I'm applying a throw wax and I was like getting all the crap out. So he's using his to downtimely heal me and my armor. | ||
| + | |||
| + | Speaker D: I will say this probably puts it pretty late in the day too. This is definitely dark. | ||
| + | |||
| + | Speaker C: Let me just do a long rest, do a short rest and just go. | ||
| + | |||
| + | Speaker A: I can go now. You fix me up between your. Your two HP heals, your stress heal your extra dive and my downtime. I'm actually back to 100%. | ||
| + | |||
| + | Speaker C: And Bard will treat wounds and then repair armor. | ||
| + | |||
| + | Speaker A: Should we typically choose one or two. | ||
| + | |||
| + | Speaker C: During the short says that's one for. But since I have elf. This just says during a rest you can drop into a trance. | ||
| + | |||
| + | Speaker A: You can swap your cars in your vault. | ||
| + | |||
| + | Speaker C: That's if you have extra spells. Yeah, you too. Yeah. | ||
| + | |||
| + | Speaker D: Or choose the same note twice, dude. | ||
| + | |||
| + | Speaker A: Okay, well, does anybody else need anything? | ||
| + | |||
| + | Speaker D: You can always prepare which game you gain hope if you. | ||
| + | |||
| + | Speaker C: And then. | ||
| + | |||
| + | Speaker D: Or if you prepare with someone else. If someone else can prepare, then you can get. | ||
| + | |||
| + | Speaker A: Does anybody have any shorts left? | ||
| + | |||
| + | Speaker C: I have one on the. I have one on each actually. | ||
| + | |||
| + | Speaker A: Because I can prepare with you if you want to. | ||
| + | |||
| + | Speaker C: Yeah, the druid and I'll prep with you. | ||
| + | |||
| + | Speaker A: Do you have anyone that wants to spend on a prep to get hope? | ||
| + | |||
| + | Speaker C: They' | ||
| + | |||
| + | Speaker B: The warrior would probably work with you. | ||
| + | |||
| + | Speaker D: How much stress do you clear the deep or dear. Which would be one. | ||
| + | |||
| + | Speaker A: So minimum of two. I actually think this music is nice. I think I would actually listen to this. | ||
| + | |||
| + | Speaker B: So the sorcerer would clear the stress. The warrior would prep. | ||
| + | |||
| + | Speaker D: And I guess you do pick two of those, Steve. For each character. | ||
| + | |||
| + | Speaker C: Then the bard on his third move will repair the armor of the druid. | ||
| + | |||
| + | Speaker A: So we're gonna prep you. | ||
| + | |||
| + | Speaker C: Yeah, we prep together in games. We hope that your. | ||
| + | |||
| + | Speaker D: Your bard is just one of those people that only needs like four hours of sleep. | ||
| + | |||
| + | Speaker A: Yeah. Is that mutation? | ||
| + | |||
| + | Speaker C: Yeah. No. | ||
| + | |||
| + | Speaker A: I wish I had that mutation. | ||
| + | |||
| + | Speaker D: That's pretty nice. I need more than four, but I don't think eight get a bias. | ||
| + | |||
| + | Speaker C: I need like five or six. | ||
| + | |||
| + | Speaker D: Yeah, I get six. I'm pretty solid. | ||
| + | |||
| + | Speaker A: Six is borderline for me. | ||
| + | |||
| + | Speaker C: Six or seven, I've always been that way. Seven. | ||
| + | |||
| + | Speaker D: I'm like resting and past that. | ||
| + | |||
| + | Speaker C: I get like sleep. | ||
| + | |||
| + | Speaker D: Sleep flag or whatever. | ||
| + | |||
| + | Speaker B: Or you would prep. | ||
| + | |||
| + | Speaker C: Double prep. | ||
| + | |||
| + | Speaker A: So you'll get two. | ||
| + | |||
| + | Speaker D: Yeah. So everyone that's prepping together, you all get two. | ||
| + | |||
| + | Speaker C: Hope. | ||
| + | |||
| + | Speaker B: They like all right near grass band, but they come back stress free. | ||
| + | |||
| + | Speaker C: Yeah. My guys are good and healthy. You got hope. So I can kill people? | ||
| + | |||
| + | Speaker D: Yeah. So you'll leave? | ||
| + | |||
| + | Speaker C: Yes. We can hit him at night. | ||
| + | |||
| + | Speaker D: Maybe leave the villagers to attend to the dead. There' | ||
| + | |||
| + | Speaker A: Have you ever seen these types of creatures before? These fire creatures? | ||
| + | |||
| + | Speaker D: I'd say. | ||
| + | |||
| + | Speaker C: You'Ve probably heard Of. | ||
| + | |||
| + | Speaker D: Well, no, I'll say you guys. We'll say you guys. You guys have not ran into them. This is kind of. It's. You've been hearing Nanook calling people and other villagers would have been like in reverence of you guys especially the talons are. They' | ||
| + | |||
| + | Speaker C: Out. | ||
| + | |||
| + | Speaker D: Past the village heading north maybe. | ||
| + | |||
| + | Speaker C: Let's see for this story. | ||
| + | |||
| + | Speaker D: No, not right now. Yeah, so you see the villagers are like in awe as you guys have been like talking to your talent and running around because those are kind of like mythical creatures for your tribe, your people. Yeah, no, they' | ||
| + | |||
| + | Speaker C: I. | ||
| + | |||
| + | Speaker D: Guess they caught enough and then just set the village on fire and bound the doors and windows shut and set. | ||
| + | |||
| + | Speaker C: The gunfire and left. | ||
| + | |||
| + | Speaker D: Left those monsters here. But yeah, you guys wouldn' | ||
| + | |||
| + | Speaker A: I hope that it's kill us because according to things and values that once per vest we describe how you're embodying these principles, your current action. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: Once per rest. That's crazy. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker A: I guess while he's like prepping his arm he'd be like focusing his mind, assuming that we're going to go forward. So this is like still in the line so he can go stop the storm. Although it's a minimum one. So I just max my way up. Or is that only a long? It just says once per long race. | ||
| + | |||
| + | Speaker C: Maybe that'd be a long rest then. Because my stuff is a long rest. | ||
| + | |||
| + | Speaker A: Well, and you don't roll a hope die. Do you roll a hope die every. | ||
| + | |||
| + | Speaker C: Day after a long. | ||
| + | |||
| + | Speaker D: No. | ||
| + | |||
| + | Speaker A: So this just says once progress. When you describe how you're embodying one of these principles to your current action, you can roll a D20 as you're not dying. | ||
| + | |||
| + | Speaker C: Oh. | ||
| + | |||
| + | Speaker B: So as we're playing, I guess when you're going to do something, you can roll a D20 instead of a D12. | ||
| + | |||
| + | Speaker C: Yeah, that's what that is. Yeah. So that's on the stalwart foundation, Right. | ||
| + | |||
| + | Speaker A: It's on the orderborn community. | ||
| + | |||
| + | Speaker C: Oh, okay. Yeah. | ||
| + | |||
| + | Speaker A: Once per rest, where you describe how you're abiding one of these principles through your current action, you can roll a D20 as your hope deck. So that's ongoing. I just have a D20 for my hope day. | ||
| + | |||
| + | Speaker C: Only for the day. Holy cats. | ||
| + | |||
| + | Speaker A: So I'll be rolling a D12 and a D20. | ||
| + | |||
| + | Speaker D: Oh, it's you. Through your current action you can roll a D20 is. So it's a one. | ||
| + | |||
| + | Speaker C: Oh, it's a one. | ||
| + | |||
| + | Speaker D: I think it's a one. Yeah. Once per rest. So you can. For your current action, you can roll a D20 as your hope die. | ||
| + | |||
| + | Speaker A: What does it mean, current action? | ||
| + | |||
| + | Speaker D: Like if you're doing something, if you're attacking or. Yeah, basically this action roll. | ||
| + | |||
| + | Speaker A: Yeah, that wording is kind of weird. I get it. So this. Since we take an arrest for one action, I can roll a D20 as well. | ||
| + | |||
| + | Speaker D: Yeah. So. So any of your. Any action you have once. I guess any of you guys, if you have any actions that are like once per long rest, you have that until you've spent it. And then once we take the long rest again, then you'll get it back. | ||
| + | |||
| + | Speaker A: So yeah, and this is just once per rest. Like I don't know that that's long rest. | ||
| + | |||
| + | Speaker C: If it's once per rest, then any. | ||
| + | |||
| + | Speaker D: Rest would just be one rest. | ||
| + | |||
| + | Speaker C: Yeah. Kind of like the elf moves. Just as during a rest, then it's a short or. | ||
| + | |||
| + | Speaker D: Yeah. When you take shorter long, you can. | ||
| + | |||
| + | Speaker C: It would be up here and I. | ||
| + | |||
| + | Speaker A: Can choose when to do 20. Okay, that's sexy. It was already sexy. Now it's really sexy. | ||
| + | |||
| + | Speaker C: As long as you don't get the swings. That's high. | ||
| + | |||
| + | Speaker A: Even so it's like. | ||
| + | |||
| + | Speaker C: Yeah, you're expensive. | ||
| + | |||
| + | Speaker A: The problem. The average goes way up. Yeah. Six on average. 6.5 versus. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker A: 10.5. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: You don't track fear. | ||
| + | |||
| + | Speaker A: No. | ||
| + | |||
| + | Speaker B: When I get a fear for Seaborne, every time I roll with fear. | ||
| + | |||
| + | Speaker C: Oh, counter. | ||
| + | |||
| + | Speaker B: And then I can spend those counters to add one. | ||
| + | |||
| + | Speaker C: Oh, weird. Yeah. | ||
| + | |||
| + | Speaker D: It's probably up to your tier. | ||
| + | |||
| + | Speaker C: For Seaborne. | ||
| + | |||
| + | Speaker A: If you replace a token on this card, you can hold the number of tokens equal to your level. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: Before you make an action roll, you can spend tokens. | ||
| + | |||
| + | Speaker D: So we have these little chits. So you can use those. | ||
| + | |||
| + | Speaker C: I just talk to people. | ||
| + | |||
| + | Speaker A: Spend any number to gain a plus one. Roll to the low. For each token spent at the end of the session, you clear all the incident. That's really cool. At least your fear gets to be like an advantage for you. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: Of course you might need to turn around and use it to dodge something. | ||
| + | |||
| + | Speaker B: I just realized I hadn't really been paying attention to. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker A: If we didn't have different classes, we would not have survived that fight. | ||
| + | |||
| + | Speaker C: It's. | ||
| + | |||
| + | Speaker A: This is very multi class specific. Like if you had all of one class, it'd be like we would have. | ||
| + | |||
| + | Speaker C: Been done doing damage. Hopefully. | ||
| + | |||
| + | Speaker D: Honestly, you guys probably would have smoked. Yeah. Like DPS wise or spread out maybe would get beat up. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: But your DPS would be. | ||
| + | |||
| + | Speaker C: We could have moved away from like the emulator. | ||
| + | |||
| + | Speaker D: Yeah. You guys could have positioned better. But you were relying on your arm, your. I am your shield. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: To eat it all. So. Yeah. No, the tactics would just change because. | ||
| + | |||
| + | Speaker C: Yeah. So you guys are down here. This area here. And you will be riding to Serpent' | ||
| + | |||
| + | Speaker D: Creek, which is an enemy fort. | ||
| + | |||
| + | Speaker C: I know. | ||
| + | |||
| + | Speaker D: I need to see if I can find some like Native American, like their war drums and stuff. Music. | ||
| + | |||
| + | Speaker A: Japanese. | ||
| + | |||
| + | Speaker D: I should actually look up. | ||
| + | |||
| + | Speaker C: I'll make a note of that one on our deck. Just make up for neighborhood. | ||
| + | |||
| + | Speaker A: Nicer than most of the loud noises we have yet. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: Way better than my freaking dog. She just go off. Since you hear a dog barking. | ||
| + | |||
| + | Speaker B: Children to sleep. It sounds like a heartbeat. Wakes up the parents. | ||
| + | |||
| + | Speaker A: What the hell are you doing? That's where the party I was just at for Doc. They did karaoke in the backyard with like a full DJ setup. | ||
| + | |||
| + | Speaker C: Oh God. | ||
| + | |||
| + | Speaker A: It was really fat. | ||
| + | |||
| + | Speaker C: Let's see. Nobody said anything. | ||
| + | |||
| + | Speaker A: No cops showed up. | ||
| + | |||
| + | Speaker C: I didn't get la. | ||
| + | |||
| + | Speaker A: They were kind of like doing it earlier. | ||
| + | |||
| + | Speaker C: Yeah. Okay. | ||
| + | |||
| + | Speaker D: Yeah. So you guys are heading towards Serpent Creek. | ||
| + | |||
| + | Speaker C: Okay. I was going to pull that up soon. It would be like over a fence with our arms. I don't know. | ||
| + | |||
| + | Speaker B: Would that be a curiosity or would that like drive you away from the. | ||
| + | |||
| + | Speaker C: Back of the pants? Depends on how. What songs they' | ||
| + | |||
| + | Speaker A: It was a mix of good bad karaoke. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: I just watched. | ||
| + | |||
| + | Speaker C: I don't. | ||
| + | |||
| + | Speaker A: They were like, oh, surgery. I'm like, I. I don't love you enough to actually say yes to that. | ||
| + | |||
| + | Speaker B: Literally say, I love you too much. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: Oh, I did say no. You deserve that. Doc used to do like travel around and do like military shows. They put a crew together and they would go ahead and sing this, by the way. So he and his wife would look pretty good. She's saying an Adele song. | ||
| + | |||
| + | Speaker C: I was like, that's bossy. | ||
| + | |||
| + | Speaker D: I did forget that. When you guys rush into the gym. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: I get to roll a D4 to. | ||
| + | |||
| + | Speaker C: See how much fear I get. You get fear. Waste me out. | ||
| + | |||
| + | Speaker A: That makes sense. You get a cost for your lolly gagging. | ||
| + | |||
| + | Speaker D: Yep. So I rolled it. | ||
| + | |||
| + | Speaker B: Have grown stronger. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker A: It is interesting that they. They have you show the players. Do they actually say that in the thing to show the players your fear? | ||
| + | |||
| + | Speaker D: No. I could keep it secret if I wanted to. But in umbra the critical role, Matt had one set up here and it was the players were like, he's getting a lot of fear. | ||
| + | |||
| + | Speaker C: And then like it is nice knowing how it really is because you're like. | ||
| + | |||
| + | Speaker A: How much Especially if something' | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: They could just always. | ||
| + | |||
| + | Speaker D: Okay. Yeah. | ||
| + | |||
| + | Speaker C: So we'll. | ||
| + | |||
| + | Speaker D: We'll see guys. So you guys hop on your talents and start booking it. | ||
| + | |||
| + | Speaker C: Yep. | ||
| + | |||
| + | Speaker D: Down the trail. What we'll do is we'll have. | ||
| + | |||
| + | Speaker C: We'll do another group role going out to lead and tail max. | ||
| + | |||
| + | Speaker D: Oh and you can spend hope for experience or experiences that do I passes. | ||
| + | |||
| + | Speaker C: To your roles and stuff. | ||
| + | |||
| + | Speaker D: And this will be a three point countdown. This is basically to see if you guys. How fast you catch up. | ||
| + | |||
| + | Speaker A: Is it agility roll? | ||
| + | |||
| + | Speaker C: Let's say instinct. | ||
| + | |||
| + | Speaker D: I would say likely. I'd say. Yeah. I'd say instinct. Yeah. Instinct. And then if you want to you can spend a hope. You'd use your horror collins apex predator skill to add that with. I think it adds a plus two. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: So whoever wants to lead that and then everyone else. | ||
| + | |||
| + | Speaker C: Druid can lead. He's got plus two and end state. Yeah. | ||
| + | |||
| + | Speaker B: Sorcerer' | ||
| + | |||
| + | Speaker C: Do you want to lead to p either way. | ||
| + | |||
| + | Speaker B: And the hope apex predator. | ||
| + | |||
| + | Speaker C: Then we have to rope first. Yeah. So I'll say if it's a group for all. | ||
| + | |||
| + | Speaker D: Yeah. You guys do reaction rolls and then we'll Say we'll just make it. This will be easy. | ||
| + | |||
| + | Speaker C: Just instinct. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker C: Okay, so we all roll before you do. You turn her better. Yep, yep. Pass for the druid or the bar. Drew would sleep in our fence rattling. | ||
| + | |||
| + | Speaker B: Round and back this apple. | ||
| + | |||
| + | Speaker D: Too busy. All right. Yeah. Steve, your other character. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: Do them first. | ||
| + | |||
| + | Speaker B: That's pass. | ||
| + | |||
| + | Speaker C: All right, so plus two. Yep, plus two. Here, roll. | ||
| + | |||
| + | Speaker B: 7, 12, 13, 14. | ||
| + | |||
| + | Speaker D: With the instinct. Well, I mean, success or fear? | ||
| + | |||
| + | Speaker A: Oh, oh, fear. | ||
| + | |||
| + | Speaker D: Okay. | ||
| + | |||
| + | Speaker C: So you make one progress. | ||
| + | |||
| + | Speaker D: He didn't fail, though. | ||
| + | |||
| + | Speaker C: No one was talking to a plant as they were passing. | ||
| + | |||
| + | Speaker A: Watch your mouth. | ||
| + | |||
| + | Speaker C: All right, so I haven' | ||
| + | |||
| + | Speaker B: See anything. | ||
| + | |||
| + | Speaker C: So you're you. | ||
| + | |||
| + | Speaker D: Yeah. So you guys have made one progress of three. | ||
| + | |||
| + | Speaker C: So go again. | ||
| + | |||
| + | Speaker D: Yep. The reaction rolls for everybody. | ||
| + | |||
| + | Speaker A: Yes. | ||
| + | |||
| + | Speaker C: Is it just a 10 in time? | ||
| + | |||
| + | Speaker D: Yes. That's the hard talents that you're tracking people down. The tr. | ||
| + | |||
| + | Speaker C: Pass for negative two. | ||
| + | |||
| + | Speaker D: All right, so it's four. Four passes. | ||
| + | |||
| + | Speaker C: Yeah. Plus four. | ||
| + | |||
| + | Speaker B: 16 with hope. | ||
| + | |||
| + | Speaker C: Yep. | ||
| + | |||
| + | Speaker D: All right, so that is a pass and successor dope is ticks it down twice. So you guys. | ||
| + | |||
| + | Speaker C: Get this. | ||
| + | |||
| + | Speaker A: Here it goes. | ||
| + | |||
| + | Speaker C: You got a battle man. | ||
| + | |||
| + | Speaker D: Yuck. | ||
| + | |||
| + | Speaker C: Actually, let's see. It's a brown square. | ||
| + | |||
| + | Speaker A: Perfectly square bug. It's like gelatinous. | ||
| + | |||
| + | Speaker B: I don't want to know what makes brown bug. | ||
| + | |||
| + | Speaker A: That's great. | ||
| + | |||
| + | Speaker C: Ogre. | ||
| + | |||
| + | Speaker A: Or something. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker B: Terry Branchett. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: It sounds like a disc world. | ||
| + | |||
| + | Speaker A: Yeah, very much so. | ||
| + | |||
| + | Speaker D: There. I have to think. All right, so you guys zoom it in and get them pretty close. | ||
| + | |||
| + | Speaker C: That's probably too. Find the square. | ||
| + | |||
| + | Speaker B: Really faint. | ||
| + | |||
| + | Speaker C: Yeah, we can see. Yeah, that's pretty dead on. Yeah. | ||
| + | |||
| + | Speaker A: This is as close as we're gonna get. | ||
| + | |||
| + | Speaker C: Good enough. | ||
| + | |||
| + | Speaker D: All right. And then. All right, stick the ruler on the edge there so I can see far distance. No, on the edge, I guess the edge of the battle map. Okay. | ||
| + | |||
| + | Speaker C: So that's okay. So yeah. | ||
| + | |||
| + | Speaker D: So you guys basically are far ranged from these dudes here. So. | ||
| + | |||
| + | Speaker C: Whoever was leading. | ||
| + | |||
| + | Speaker B: Be the sorcerer. | ||
| + | |||
| + | Speaker D: So you don't have a. | ||
| + | |||
| + | Speaker C: I have. | ||
| + | |||
| + | Speaker B: A feeling that because you even vanguard. | ||
| + | |||
| + | Speaker A: You'D be right there. | ||
| + | |||
| + | Speaker B: Not connect with the sorcerer. | ||
| + | |||
| + | Speaker C: I'll be in the middle. That'd be a good spot. | ||
| + | |||
| + | Speaker D: So put you guys on the edge. | ||
| + | |||
| + | Speaker C: So you're roughly a far distance. | ||
| + | |||
| + | Speaker D: Right off the bat, you guys, you can place yourselves like on the road. Yeah, that's probably far. I guess I'll move the tokens after. | ||
| + | |||
| + | Speaker C: So don't worry about the tokens. Not being able to rear guard. Yeah. Okay. | ||
| + | |||
| + | Speaker D: Yeah. So you guys. Yeah, so you guys. | ||
| + | |||
| + | Speaker C: You See six. I heard the sound in a dream. | ||
| + | |||
| + | Speaker D: The four. The four guys in the bat are like big like burly dudes and they have like heavy like clubs and the two people in front have like rifles and they' | ||
| + | |||
| + | Speaker C: Those death whistles. Lions are ass tanks. | ||
| + | |||
| + | Speaker D: Yeah. If you want. If you want to have something, that's what you guys have. Like if you want ones. | ||
| + | |||
| + | Speaker C: They blow and then it sounded like someone just screaming. | ||
| + | |||
| + | Speaker A: Oh yeah, yeah, I read about those. | ||
| + | |||
| + | Speaker D: So yeah, I was going to say put you guys with me. Like. Like that's a you. You're far to the rear. Guys. Like that's so you're wherever you want to be. | ||
| + | |||
| + | Speaker C: Far from them. | ||
| + | |||
| + | Speaker D: No, well, far from the back guys is where you will spot them. | ||
| + | |||
| + | Speaker C: We rode up on me. | ||
| + | |||
| + | Speaker D: Yeah. So this is the trail. Yeah. Let's see. I had a little more room on that. Yeah. So this is kind of like the trail that you guys have been following. | ||
| + | |||
| + | Speaker B: How fast does your hound run? | ||
| + | |||
| + | Speaker D: I say. Oh, that's tr. I would say why you guys. I would say horror talons would let you move to far range without rolling. Like to the edge of far range to the start of far range. | ||
| + | |||
| + | Speaker B: Oh, I was just thinking that speed. | ||
| + | |||
| + | Speaker C: Coming up and I say that's if you guys. Yeah. | ||
| + | |||
| + | Speaker D: So however you guys want to approach. | ||
| + | |||
| + | Speaker B: Strikes me as the type of charge first because. | ||
| + | |||
| + | Speaker D: Yeah. Like it. Yeah. There it's a squad of soldiers walking down the trail. | ||
| + | |||
| + | Speaker A: Like city only went in before because there were people in danger. Like the town spoke and immediate threats coming at us. But in this case, are there any prisoners at all? | ||
| + | |||
| + | Speaker D: You don't see any prisoners. | ||
| + | |||
| + | Speaker A: Yeah. In this case, this is more like. | ||
| + | |||
| + | Speaker D: This search and destroy. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: So this. This looks like it would be like maybe the rear guard for whatever' | ||
| + | |||
| + | Speaker A: I'm not so anything I do. | ||
| + | |||
| + | Speaker C: We're not. We're not. | ||
| + | |||
| + | Speaker D: If you want to like. Like when you like grab them and then like you. It will be an action roll to like dash into the bushes and stuff. Because I mean hard talons are an apex and they can ambush. You can just be using like your instinct bus or your spell cast. Roll that to drive your horror talent and you could spend hope to get their apex predator. If you want to do an ambush. | ||
| + | |||
| + | Speaker A: Attack my predators go in person attack and have us follow it up. | ||
| + | |||
| + | Speaker C: Sure. Okay. Probably do that. My bard would touch your guy spend a hope to give you a plus one on your own. What you know, are you asleep on your next round or. I'd put it on someone else. | ||
| + | |||
| + | Speaker D: Is it the threshold or the armor score? | ||
| + | |||
| + | Speaker C: It's your armor. All right. Close to their armor score. Okay. So it is the armor. | ||
| + | |||
| + | Speaker A: It gives me six armor. | ||
| + | |||
| + | Speaker C: There you go for the day. Yeah. That's a lot of. | ||
| + | |||
| + | Speaker A: I don't want to spend hope if I spend three hope I get two armor back. Yeah. | ||
| + | |||
| + | Speaker D: So I mean you guys. I mean you guys could also like. I'll say you like you spot. You haven' | ||
| + | |||
| + | Speaker C: So you need fireball. | ||
| + | |||
| + | Speaker D: I'll say you guys either need to decide you're just gonna charge in and run them over or you're going to stop and sneak it and run around. | ||
| + | |||
| + | Speaker C: I don't have sneak like sneak attacks or anything. | ||
| + | |||
| + | Speaker A: I don't know your skills enough as mages if you'd want to like bombard them with something from afar. And I do any warrior and I charge in or what I have the. | ||
| + | |||
| + | Speaker B: One spell at far range. | ||
| + | |||
| + | Speaker A: Do you have far stuff? | ||
| + | |||
| + | Speaker C: Yeah, all my spells are far. | ||
| + | |||
| + | Speaker A: So I don't mind charging in if I'm with the warrior and. But then you guys are bombarding them. This is stuff that hurts us at all. | ||
| + | |||
| + | Speaker B: And I verify with the rifle that I got. | ||
| + | |||
| + | Speaker C: That' | ||
| + | |||
| + | Speaker A: We need to spend the hope on the talent. We can just go in and just. Yeah rightly I'm. | ||
| + | |||
| + | Speaker D: So if you want to write in on your talons, you. You can get on top. You can get on top of them. | ||
| + | |||
| + | Speaker A: That makes sense. So you're not. Don't spend the agility roll to. | ||
| + | |||
| + | Speaker D: It's just if you want to stealth like you can get. You won't have to. Yeah. If you write in your talents you can get right to the. You can get in just in range of the front guys. | ||
| + | |||
| + | Speaker A: Oh these guys are. | ||
| + | |||
| + | Speaker D: No, I mean the back. Yeah, the front from my perspective. Yeah, these guys. | ||
| + | |||
| + | Speaker A: If you know my warrior like let's go wade into it. | ||
| + | |||
| + | Speaker C: Yeah. I'll be behind you with the druid after I do a spell. | ||
| + | |||
| + | Speaker A: You wanna. You wanna tag like how much hope you have to spend for tag three. | ||
| + | |||
| + | Speaker D: And either person can spend it. | ||
| + | |||
| + | Speaker C: I don't play a song and everyone would. Then I can close get games of hope so that give another hope. | ||
| + | |||
| + | Speaker A: It's tempting because the hope is great for armor. So maybe we just go. | ||
| + | |||
| + | Speaker C: He can spend the three to tag team. | ||
| + | |||
| + | Speaker A: But do you need help for other stuff Hope super useful for my damage negation? | ||
| + | |||
| + | Speaker B: No, because the attack of opportunity is exactly that. When the ether and melee and they walk away. It's not Hope it's not hope. And then combat training, I realized there' | ||
| + | |||
| + | Speaker A: For all the bonuses are successful. He that target absorbs or has to take all that damage as if it's one attack, right? | ||
| + | |||
| + | Speaker D: Yeah. So there' | ||
| + | |||
| + | Speaker C: A massive hit which would be Milk warrior. | ||
| + | |||
| + | Speaker A: And yeah, we might down one on the first shot. | ||
| + | |||
| + | Speaker B: That's true. | ||
| + | |||
| + | Speaker A: Or at least critically wounded. | ||
| + | |||
| + | Speaker C: Then I'll play my song to give us all hope as you're going in. Sounds like Rohan' | ||
| + | |||
| + | Speaker A: So if I don't spend any other hope that effectively gives me 10 armor to work with because I have your plus one plus three rounds of two hope. | ||
| + | |||
| + | Speaker B: Yeah, I'll spend the three hope for the tag. | ||
| + | |||
| + | Speaker A: Thanks. | ||
| + | |||
| + | Speaker C: All right, now. | ||
| + | |||
| + | Speaker A: But do we both have to succeed in our roles? | ||
| + | |||
| + | Speaker C: You. | ||
| + | |||
| + | Speaker D: You both roll and you pick which one you use. | ||
| + | |||
| + | Speaker C: Oh, someone rolls higher and take that one. | ||
| + | |||
| + | Speaker A: And is this like just a strength roll? | ||
| + | |||
| + | Speaker D: It's an attack roll against the guy you're attacking. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker A: So standard. | ||
| + | |||
| + | Speaker D: Yeah, it's a standard attack roll. So you guys are rushing. | ||
| + | |||
| + | Speaker C: In effect is the warrior. Right. Triple team. | ||
| + | |||
| + | Speaker A: It's tempting to spend the hook, but I don't know if that' | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker B: So which one are you going to. | ||
| + | |||
| + | Speaker C: I'm gonna. | ||
| + | |||
| + | Speaker A: I want to spend a hope to use my bodyguard and that I'm used to working with other people like to protect people. So I'm going to go in like with the warrior planned path of action. | ||
| + | |||
| + | Speaker C: Oh, no. | ||
| + | |||
| + | Speaker B: I'll save it. | ||
| + | |||
| + | Speaker C: See this high. | ||
| + | |||
| + | Speaker B: 13 on the roll before I add anything in 18 to vote. | ||
| + | |||
| + | Speaker D: That sounds like. That sounds like the roll I would use. | ||
| + | |||
| + | Speaker A: I get my hook back. | ||
| + | |||
| + | Speaker C: Great. Nice. | ||
| + | |||
| + | Speaker A: So then we both roll our damage, right? | ||
| + | |||
| + | Speaker D: Yes. Because you rolled an 18, which I will double check. But that should hit yes. | ||
| + | |||
| + | Speaker C: No. Okay. | ||
| + | |||
| + | Speaker D: Oh, yeah. That would be the. Yeah. | ||
| + | |||
| + | Speaker B: I had a 6 and a 7. | ||
| + | |||
| + | Speaker A: It was with hope, but I didn't ask. Right. That did hit. | ||
| + | |||
| + | Speaker D: Yes, it hit. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker B: You did a lot better on your damage than I did. | ||
| + | |||
| + | Speaker A: I did a 12. But how much did you. | ||
| + | |||
| + | Speaker B: Oh, wait a minute. | ||
| + | |||
| + | Speaker D: No, you combine them. | ||
| + | |||
| + | Speaker B: All my ones. | ||
| + | |||
| + | Speaker A: That's right. And your twos actually. | ||
| + | |||
| + | Speaker C: Dang. | ||
| + | |||
| + | Speaker B: So I keep the lure of the rifle then to knock them down. So 7 plus whatever damage you do. | ||
| + | |||
| + | Speaker A: 7 plus 12 sweeting 19 damage. | ||
| + | |||
| + | Speaker C: Yeah. All right. | ||
| + | |||
| + | Speaker D: Doesn' | ||
| + | |||
| + | Speaker A: I don't add strength. There that's just my damage type, right? | ||
| + | |||
| + | Speaker D: Yeah, you just add the damage to you tag team. You guys did three damage, and you hear them like, these are. These are. These guys are actually. I guess the guys in the back are big, like, large humans. Like, probably closer to, like, strong men, like, six, five. Like, they' | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: Tear and rip and tear with your talons and your swords. | ||
| + | |||
| + | Speaker A: So they come over the top, like, on his shoulder. | ||
| + | |||
| + | Speaker C: And what are you. | ||
| + | |||
| + | Speaker A: What are you using for a weapon? | ||
| + | |||
| + | Speaker C: Rifle. | ||
| + | |||
| + | Speaker A: Oh, the warrior. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: Oh, that's awesome. So you hit them with the rifle. | ||
| + | |||
| + | Speaker B: So, like. | ||
| + | |||
| + | Speaker A: So you hit him with the blade. | ||
| + | |||
| + | Speaker B: You just hear a shot, and it goes right over your shoulder, and you follow up. So it's like he gets hit in the back of the head. | ||
| + | |||
| + | Speaker C: Huh. | ||
| + | |||
| + | Speaker A: As my blade comes down, like, on his collarbone, and you crunch him. | ||
| + | |||
| + | Speaker D: Yeah, that's true, I guess. Is that where you wanted to be, Steve? Did you run up on your town, or are you back further? | ||
| + | |||
| + | Speaker A: I mean, be with him very close. Yeah, see, because they' | ||
| + | |||
| + | Speaker D: I'm gonna need to come. | ||
| + | |||
| + | Speaker C: Yeah, yeah. | ||
| + | |||
| + | Speaker D: So you shoot over his shoulder, then fail to hand. And they' | ||
| + | |||
| + | Speaker A: You told us every bad guys. I was. | ||
| + | |||
| + | Speaker C: Yeah. Well, they' | ||
| + | |||
| + | Speaker D: Yes. | ||
| + | |||
| + | Speaker C: Okay. And then what do these guys have? | ||
| + | |||
| + | Speaker D: They have just, like, big clubs I. | ||
| + | |||
| + | Speaker C: Got to ride up to, I guess. Actually, I don't think entangle would do much. Please ask. So I'll tangle one of these back guys, try and entangle one. So with hope. That hits five points of damage, and he is temporarily entangled. He's back one, by the way. | ||
| + | |||
| + | Speaker A: Will my talent have recovered? | ||
| + | |||
| + | Speaker B: He stress short rest. | ||
| + | |||
| + | Speaker D: Short rest. No, I'm pretty sure it's a long. | ||
| + | |||
| + | Speaker A: Rest for the talent. | ||
| + | |||
| + | Speaker C: For. | ||
| + | |||
| + | Speaker D: Yeah, for member companions. | ||
| + | |||
| + | Speaker C: Cool. | ||
| + | |||
| + | Speaker A: Thank you. | ||
| + | |||
| + | Speaker C: I will mark a stress and turn into a wolf. Oh, first time. And then charge up the. Here. | ||
| + | |||
| + | Speaker D: All right, this guy's restrained, so yellow. | ||
| + | |||
| + | Speaker C: Net on him, and then I'll run up here Behind. | ||
| + | |||
| + | Speaker D: Okay, so you ran up and then jumped off here? | ||
| + | |||
| + | Speaker C: Yeah, I turned into a wolf and jumped off. | ||
| + | |||
| + | Speaker B: Mage is going to move within far range off to the side and unleash a chaos bolt on multiple relevant chaos. | ||
| + | |||
| + | Speaker D: All right. | ||
| + | |||
| + | Speaker A: Is it single target? | ||
| + | |||
| + | Speaker C: Yeah. Still. | ||
| + | |||
| + | Speaker B: That one is. I almost took another one. That was more of an AOE, Chris. | ||
| + | |||
| + | Speaker C: Almost. | ||
| + | |||
| + | Speaker B: It's 15 with Hope. | ||
| + | |||
| + | Speaker A: Keep it rolling. | ||
| + | |||
| + | Speaker C: Loser. No, no. | ||
| + | |||
| + | Speaker A: Bar's keeping us up, man. The bar is not true. And it's a crazy combo. | ||
| + | |||
| + | Speaker B: 5, 13 points of prismatic fireball. Damnation. | ||
| + | |||
| + | Speaker C: All right. To one of the snipers. Yeah. This one here. | ||
| + | |||
| + | Speaker D: And how much? He said 18. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: That actually double. That is massive damage. So how do you want to do this? | ||
| + | |||
| + | Speaker B: Is he walking or is he. | ||
| + | |||
| + | Speaker D: They turned and kneeled down and were, like, getting ready to blast the guys around. | ||
| + | |||
| + | Speaker B: And he sees that prismatic fireball hit him and he just flies back and kind of melts into the ground. | ||
| + | |||
| + | Speaker A: So is it a beam or is it actually like a ball? | ||
| + | |||
| + | Speaker B: I visualize it more of a ball. | ||
| + | |||
| + | Speaker A: Nice, Ken. | ||
| + | |||
| + | Speaker D: All right, Keep it rolling. | ||
| + | |||
| + | Speaker C: Yeah. Devil. I guess the bard will. | ||
| + | |||
| + | Speaker A: That's how the bard feels. I guess he's thinking it to you. | ||
| + | |||
| + | Speaker C: And then I'll just. Ice spike. That's all you've got? Okay. No crits. B6. So he takes 6 points of damage when I troll for 3 points. So 9 points of damage to which guy? This guy. | ||
| + | |||
| + | Speaker D: Okay. The other side. | ||
| + | |||
| + | Speaker C: Nine point. Yep. That is. | ||
| + | |||
| + | Speaker D: How do you want to do this? Severe threshold. | ||
| + | |||
| + | Speaker C: Did I write those down right? Yep. | ||
| + | |||
| + | Speaker D: Yep. They' | ||
| + | |||
| + | Speaker A: I was gonna say. Yeah, that's probably what was happening because long range rifles have, like, advantage. I think you can even spin. | ||
| + | |||
| + | Speaker C: Hope that would. A spike goes up the barrel into his head. Yeah. When it says using my proficiency, | ||
| + | |||
| + | Speaker D: Your proficiency is just one. So, like, when you guys level up two, your proficiency will become two. And then all your damage. Your dice that you actually will Just the dice. You actually double two of those. | ||
| + | |||
| + | Speaker A: Well, yeah, for your damage. | ||
| + | |||
| + | Speaker C: Thanks. | ||
| + | |||
| + | Speaker A: That goes up in 2. | ||
| + | |||
| + | Speaker C: 6. Yep. | ||
| + | |||
| + | Speaker A: That's gonna be crazy with the great. | ||
| + | |||
| + | Speaker D: Yeah, that's why. That's why I'm curious how it scales. I'm not worried about it because the guys that you. When you were fighting, tier two guys, they. They would also be. Have more HP and hit harder. | ||
| + | |||
| + | Speaker A: But I think I'm glad I chose the great sword. It might be worth it. | ||
| + | |||
| + | Speaker D: But yeah, that was. That' | ||
| + | |||
| + | Speaker C: That. | ||
| + | |||
| + | Speaker D: So, yeah, you guys are still Rolling. So no one trolls with fear yet. | ||
| + | |||
| + | Speaker A: I would. Yeah go ahead. | ||
| + | |||
| + | Speaker C: Oh I said that I have pack hunting as a wolf and when I succeed on attack against the same target as an ally who acts immediately for you added D8 to your damn. I roll it two D8 on my wolf damage. If you. If you or someone else I'm close to attacks. | ||
| + | |||
| + | Speaker A: Well yeah. I'm gonna hack on him so. | ||
| + | |||
| + | Speaker C: And then I can attack after if we don't get fear. | ||
| + | |||
| + | Speaker D: Well even I see this as immediately after. I would probably still take that as the same but we'll just resolve your thing and then. | ||
| + | |||
| + | Speaker C: Yeah yeah. It's immediately so as long as we roll at home. | ||
| + | |||
| + | Speaker B: It's like a built in tag team. | ||
| + | |||
| + | Speaker C: Yeah yeah. Well I get advantages on attacks as a wolf. Wow. Yeah. Beast form is actually strong. Oops. | ||
| + | |||
| + | Speaker A: It's gonna be with all good but I got a 21 so I hit two. | ||
| + | |||
| + | Speaker C: Yeah. I'll never find out what those rifles did. | ||
| + | |||
| + | Speaker A: But do you still get to do your thing? | ||
| + | |||
| + | Speaker C: No, that's immediately so I'd assume it's. | ||
| + | |||
| + | Speaker B: So your fear changes spotlight before he can do his attack Right after. | ||
| + | |||
| + | Speaker C: That's fine. We'll get it. | ||
| + | |||
| + | Speaker A: Oh, I got a tender finally. So I do 13 damage though. | ||
| + | |||
| + | Speaker C: You gotta add some drama to the fight. | ||
| + | |||
| + | Speaker D: That is. Nothing works two off that. He's looking pretty beat up. | ||
| + | |||
| + | Speaker A: Until somebody says. | ||
| + | |||
| + | Speaker C: All right, all right. | ||
| + | |||
| + | Speaker D: So I had fear. I took my fear. So he's going to. | ||
| + | |||
| + | Speaker A: It was. I hold a 910. | ||
| + | |||
| + | Speaker D: So he's. Let's see. Yeah. | ||
| + | |||
| + | Speaker C: So he's going to make an attack wall against you. | ||
| + | |||
| + | Speaker D: This guy's going to come up and. | ||
| + | |||
| + | Speaker C: Try and grab you. | ||
| + | |||
| + | Speaker A: Isn't this guy the near one? | ||
| + | |||
| + | Speaker D: Yeah, the guy right in front of you. He's gonna try and grab you this a 10 which I guess that 10 that hits you right? | ||
| + | |||
| + | Speaker C: Yeah. Okay. | ||
| + | |||
| + | Speaker D: So me attacking us a target with melee range of success. Each target takes no damage but is restrained and vulnerable. So he just grabs you and you're just stuck there now and vulnerable so you can break free. Clearing both the conditions of successful strength roll or a screed automatically through. Let's go. Or if the if the knee breaker guy here takes major or greater damage. So I'm going to spend in fear to spotlight his buddy who comes up to you. | ||
| + | |||
| + | Speaker A: Very attracting to my show. | ||
| + | |||
| + | Speaker C: I don't. | ||
| + | |||
| + | Speaker D: Not yet. I don't think so we'll look at that on the. | ||
| + | |||
| + | Speaker C: You guys need to spotlight after that. | ||
| + | |||
| + | Speaker D: Because I have the spotlight right now. | ||
| + | |||
| + | Speaker C: No. | ||
| + | |||
| + | Speaker D: Well we'll look at that because this is like a one, two thing right away. So I get to roll an advantage. | ||
| + | |||
| + | Speaker C: It comes up winds up with his Club level an 11 to hit, which will hit you. | ||
| + | |||
| + | Speaker D: And then since you're restrained by his. | ||
| + | |||
| + | Speaker C: Buddy, you take double damage. What I fold here is that what. | ||
| + | |||
| + | Speaker A: Makes it double damage. | ||
| + | |||
| + | Speaker D: It's because his buddy, the other knee breaker is holding you. Like, since you' | ||
| + | |||
| + | Speaker C: Because you're restrained, you can't dodge it. Which. So that' | ||
| + | |||
| + | Speaker D: So you take eight physical damage. So actually double to 16 physical damage. | ||
| + | |||
| + | Speaker C: I will. | ||
| + | |||
| + | Speaker D: And that will end my. | ||
| + | |||
| + | Speaker C: I have defender one animal transformation. I can mark a stress to reduce at least one of those HP of one severity. No, there' | ||
| + | |||
| + | Speaker A: But I don't mean I have to take the damage because I'm taking how much. | ||
| + | |||
| + | Speaker D: You're 16 is incoming. | ||
| + | |||
| + | Speaker C: Right. | ||
| + | |||
| + | Speaker A: Which would be to. I take physical damage. I can mark additional armor slot to reduce the severity. So it actually hits my shell and I take no damage. | ||
| + | |||
| + | Speaker D: So he. So. So if you reduce it by one, you would take one. Right. And then he's saying he has an ability. You can mark a stress to reduce the. The hit point you take by one. So you. You could save an armor slot. He takes the stress. | ||
| + | |||
| + | Speaker A: I don't know how much your stress is useful for you, so I guess it depends. | ||
| + | |||
| + | Speaker C: I don't really. | ||
| + | |||
| + | Speaker D: If you're not close to being stressed out, that would probably be better. | ||
| + | |||
| + | Speaker C: I only do stress if I transform, basically. | ||
| + | |||
| + | Speaker A: We'll try it out. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: Users. And we'll spread the joy and see what happens. | ||
| + | |||
| + | Speaker C: Yep. | ||
| + | |||
| + | Speaker D: All right. So that's my spotlight farmer' | ||
| + | |||
| + | Speaker A: I rip out of the. | ||
| + | |||
| + | Speaker D: All right. You. | ||
| + | |||
| + | Speaker A: Unless somebody wants to do something first. | ||
| + | |||
| + | Speaker C: So you go first. | ||
| + | |||
| + | Speaker B: If he's being held as a person holding him, is he also disadvantaged? | ||
| + | |||
| + | Speaker D: Nope. It doesn' | ||
| + | |||
| + | Speaker A: And he said they had to take a certain amount of damage and they release me. | ||
| + | |||
| + | Speaker D: Yeah. They either take damage or you do an action roll and get out. Yeah. You do a strength roll to get out. | ||
| + | |||
| + | Speaker C: Because if you shoot them. I could 1t according to my yeah thing. Because I just have to do. | ||
| + | |||
| + | Speaker D: I mean, it's fine as long as you. Yeah. If you want to try and shoot him. | ||
| + | |||
| + | Speaker C: And then if you roll more damage. | ||
| + | |||
| + | Speaker A: But if you guys. | ||
| + | |||
| + | Speaker C: Okay. | ||
| + | |||
| + | Speaker B: So 14 with hope that hits. | ||
| + | |||
| + | Speaker A: That makes him drop me. | ||
| + | |||
| + | Speaker D: Not yet. It's if it depends on. | ||
| + | |||
| + | Speaker A: And I'm gonna use my 2 so. | ||
| + | |||
| + | Speaker B: He gets smacked for 12 points of damage. | ||
| + | |||
| + | Speaker C: 12 points. | ||
| + | |||
| + | Speaker D: That's in danger. | ||
| + | |||
| + | Speaker C: So he does take you. So he does drop you. | ||
| + | |||
| + | Speaker D: I guess. | ||
| + | |||
| + | Speaker C: Well hold on. | ||
| + | |||
| + | Speaker D: I guess. How do you want to do this? | ||
| + | |||
| + | Speaker B: You're trying to pull into your. Your shell below the guard in your hill. You just look up. You see this hole appearing. Guy's head and the arms just relax and he falls back. | ||
| + | |||
| + | Speaker A: Well I would say because of my shell and the fact that I can retract. I'm probably slightly like short and slightly bow legged. That looks funny when I come back up. | ||
| + | |||
| + | Speaker C: All right. And we'll. We'll end session here. | ||
| + | |||
| + | Speaker D: 8:59 if you. Unless you guys want to finish the fight. | ||
| + | |||
| + | Speaker C: Doesn' | ||
| + | |||
| + | Speaker B: I'm just glad I used the dice before we called it a night. | ||
| + | |||
| + | Speaker C: That's true. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker C: Let's. | ||
| + | |||
| + | Speaker D: So we gotta do some. | ||
| + | |||
| + | Speaker A: The rally does. | ||
| + | |||
| + | Speaker B: I have did like I gotta save those. | ||
| + | |||
| + | Speaker C: That's my problem. | ||
| + | |||
| + | Speaker B: We play the video games. Like look at all these cool first. | ||
| + | |||
| + | Speaker C: Aid kids might need them. Yeah. | ||
| + | |||
| + | Speaker A: Instead later on you're like trashing them. | ||
| + | |||
| + | Speaker D: Yeah. And if they learn something new and important about the world. | ||
| + | |||
| + | Speaker C: Sort of. Yeah. | ||
| + | |||
| + | Speaker B: Strange and unusual creatures that come out of the gate. | ||
| + | |||
| + | Speaker C: Yeah. And they' | ||
| + | |||
| + | Speaker D: Overcome notable monster enemy. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker A: Well it seems notable at the moment. | ||
| + | |||
| + | Speaker C: The emulator guys. The fireman. That's notable so far. You didn't rob the people. | ||
| + | |||
| + | Speaker D: I guess we did solve a problem without violence. | ||
| + | |||
| + | Speaker C: Yeah. We put out the fire. Yeah. | ||
| + | |||
| + | Speaker B: That was putting out the fire. | ||
| + | |||
| + | Speaker A: That was rescuing the people. Yes. | ||
| + | |||
| + | Speaker C: I guess next session plans continue along. Yeah. | ||
| + | |||
| + | Speaker D: Fight and save the. | ||
| + | |||
| + | Speaker C: See if you can rescue people. I enjoy the system. Yeah. | ||
| + | |||
| + | Speaker A: It's fun. | ||
| + | |||
| + | Speaker B: There' | ||
| + | |||
| + | Speaker A: I think quickly will It'll be more. | ||
| + | |||
| + | Speaker C: I think it's also good design is. I think it keeps people engaged. Yeah. | ||
| + | |||
| + | Speaker A: With each other. | ||
| + | |||
| + | Speaker C: Yeah. Engage. And then you're like. You have to be like okay, I can do this. What can you do? Or yeah. | ||
| + | |||
| + | Speaker B: I think it'll be easier to juggle. And it's just one character. | ||
| + | |||
| + | Speaker C: And what's this about 100. Yeah. | ||
| + | |||
| + | Speaker D: Adding two on a new system is a bit much. | ||
| + | |||
| + | Speaker B: And the cards. I could see where you'd almost want. | ||
| + | |||
| + | Speaker C: To print out. | ||
| + | |||
| + | Speaker B: A set of cards for each. | ||
| + | |||
| + | Speaker C: I'm probably going to buy a book and set if we actually decide to play this long term. Just to have like I printed some out but then I missed the main stuff. So I was like I was missing that. | ||
| + | |||
| + | Speaker B: Some of the foundation stuff on the sheet doesn' | ||
| + | |||
| + | Speaker C: Yeah. I. | ||
| + | |||
| + | Speaker D: A lot of it's more of like how you would just. It's like I think flavor like. Yeah. You're using. You're putting in water. So it's like either ice shards or just like pellets are hitting them like extra hard on top of whatever you're throwing. So like your chaos fireballs got chunks of it's icy water in it. Yeah. I think it's more of tiger. I think that is more of a narrative flare for. It's doing plus three damage. So this is mixed in here too. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker B: There' | ||
| + | |||
| + | Speaker D: Well, you can. You can swap out like if you want it. Because like if you want to change your weapons or your armors, it's totally. I'll make a note and we can do that to start a next session. | ||
| + | |||
| + | Speaker C: Mage. | ||
| + | |||
| + | Speaker B: Okay. You got distance and you got close up. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker B: Prepare for close up. Because that's the death of a mage. | ||
| + | |||
| + | Speaker A: I like. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker B: And because a gun isn't. It's. They' | ||
| + | |||
| + | Speaker C: There you go. | ||
| + | |||
| + | Speaker D: I mean you could. You could flavor it. I mean that could be the flavor. Because you can free flavor. Like they even say that in the book to like reflavor things that fit. Because in the umbra, one of the characters had like the rings that you can throw. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: The glow. Glowing rings. But he did. They were just reflavored to be boomerangs. So he was just chucking boomerangs at people. But yeah, like if you wanted to. And that could be the fiction for when you're using your weapon. Close. Right. It's got blades on it. So I just. | ||
| + | |||
| + | Speaker C: Probably just gonna turn into the flute because it's magic thing. There we go. Yeah. That guy's just carrying a stuff. | ||
| + | |||
| + | Speaker B: I like people within the restraining blade. But it's finessed instinct. Otherwise that' | ||
| + | |||
| + | Speaker C: Is there any magic horns. | ||
| + | |||
| + | Speaker A: Ever change? | ||
| + | |||
| + | Speaker D: I don't think so. | ||
| + | |||
| + | Speaker B: The hand. | ||
| + | |||
| + | Speaker A: From Alien. | ||
| + | |||
| + | Speaker B: Just mention these gauntlets. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: I'm getting used to the combat because Sometimes it feels weird not to move guys, like all the time. But at the same time, I like. | ||
| + | |||
| + | Speaker C: They' | ||
| + | |||
| + | Speaker D: Move well, I mean, just like from my side, like moving enemies around. Sometimes it feels like they' | ||
| + | |||
| + | Speaker A: But we have been getting up close and personal, so. | ||
| + | |||
| + | Speaker B: Yeah, well, stuff has been getting close and personal with us, Jeff. | ||
| + | |||
| + | Speaker A: Also we iced the bench guys. That was priority because it's 1 2. But it was pretty amazing. | ||
| + | |||
| + | Speaker C: Yeah. Worked out. | ||
| + | |||
| + | Speaker A: Like you don't feel like your skills are being spent unless they' | ||
| + | |||
| + | Speaker C: I like not having spell songs. | ||
| + | |||
| + | Speaker B: Yeah, that's nice. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker C: Hate spell slot. | ||
| + | |||
| + | Speaker D: No, this in Dungeon Roll, I think are my favorite magic spell casting systems. You just can do the thing. | ||
| + | |||
| + | Speaker C: Dragon Bane seemed pretty good how you just had willpower. | ||
| + | |||
| + | Speaker D: Oh, yeah, that one did too. And also you could like. | ||
| + | |||
| + | Speaker C: Because you can rest during. You can do like a short rest and calm that for breather. | ||
| + | |||
| + | Speaker D: Yeah, I could do the breather to get some. And then I could also always just use. I could. I think I could do it as much as I wanted, but I could actually spend HP to get willpower. But yeah, that one was pretty nice too. But yeah, I'm not a fan of spell slots. | ||
| + | |||
| + | Speaker A: I like that we did kind of the possibility of shorter rests to recover things because the whole like you gotta do a whole night' | ||
| + | |||
| + | Speaker D: Honestly, I generally like my fights to actually mean something most of the time. Unless it is like something you guys just ran into. | ||
| + | |||
| + | Speaker C: Bop for floor. | ||
| + | |||
| + | Speaker A: There' | ||
| + | |||
| + | Speaker C: Just shoot them all on one dice. Right. | ||
| + | |||
| + | Speaker A: Sometimes it makes sense that you're going to go in and like, clean up. | ||
| + | |||
| + | Speaker C: But. | ||
| + | |||
| + | Speaker A: But it's more of an RP thing of how you're dealing with accounts people than just the fact that you just, you know, wipe some. Single hit, die bandits. Gonna curse the whole town. | ||
| + | |||
| + | Speaker C: Yeah, never did that. Never. Never got to that level. | ||
| + | |||
| + | Speaker A: But generally, yeah, it's nice to put. | ||
| + | |||
| + | Speaker B: You're all bandits. What did you steal? I don't care. | ||
| + | |||
| + | Speaker C: My breakfast was cold. | ||
| + | |||
| + | Speaker A: All right. | ||
| + | |||
| + | Speaker C: Now everyone. Breakfast is always cold. This is a fun system. Combat doesn' | ||
| + | |||
| + | Speaker D: I guess it didn't drag it all. | ||
| + | |||
| + | Speaker C: Here, really, other than, oh, I did it again. But we all had to remember what we were doing. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker C: Like, what can I do? Definitely with 2K. Yeah. | ||
| + | |||
| + | Speaker B: And a lot of it is. | ||
| + | |||
| + | Speaker C: Okay now, how powerful. | ||
| + | |||
| + | Speaker D: If you guys would rather drop each of you drop a character, we can do that. | ||
| + | |||
| + | Speaker C: I don't mind. I don't mind either. And it's good to try out other classes. | ||
| + | |||
| + | Speaker B: If anything, I'd be tempted to do like a battle mage just because it had one skill of when you roll with fear, you could do this. Which is almost just the extra damage there. And Druid looks, the animals. | ||
| + | |||
| + | Speaker C: Yeah, there' | ||
| + | |||
| + | Speaker D: Yeah. On top of your stuff. Yeah. So, like, the animal forms too are just agile. Scout, nimble, grazer, aquatic scout, household friend, pack, predator, stalking, arachnid. And then they have examples of like, what those would be. Yeah. Not limited to. Oh, you can only be. If you want these things. | ||
| + | |||
| + | Speaker C: You gotta be a rarely. My bear. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker C: I've almost always been magic because animal form is like, not nearly as good. | ||
| + | |||
| + | Speaker B: That's the same with D and D. I've managed to memorize the entire beast year for three key skills. | ||
| + | |||
| + | Speaker D: Tier two, Armored Centric. | ||
| + | |||
| + | Speaker A: So when does proficiency go up? | ||
| + | |||
| + | Speaker D: It won't be totally level up. I think at tier two you go to two, and then I think tier three, you might go up to. I think you get one for each tier. I'd have to look it up. | ||
| + | |||
| + | Speaker B: But the weapons actually, if they tear up, they' | ||
| + | |||
| + | Speaker C: No, there' | ||
| + | |||
| + | Speaker B: This is just tier one. So there' | ||
| + | |||
| + | Speaker D: There is. There' | ||
| + | |||
| + | Speaker A: Yeah, that's really the revolver. | ||
| + | |||
| + | Speaker B: It goes from D61 to D64. D85. | ||
| + | |||
| + | Speaker A: So D82. | ||
| + | |||
| + | Speaker C: Yeah. I need to bring down a. | ||
| + | |||
| + | Speaker B: Somewhere between Supernatural and Savicola. Colt made another gun. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: Yeah. Because like, a lot of the bad guys too, they' | ||
| + | |||
| + | Speaker B: So what would a minigun do? | ||
| + | |||
| + | Speaker C: You have one? | ||
| + | |||
| + | Speaker B: Well, as Far as listing. | ||
| + | |||
| + | Speaker A: Do your stack. | ||
| + | |||
| + | Speaker D: But when you level up, if you flip over your back of your character feet next to like when you level up. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: It will say like. | ||
| + | |||
| + | Speaker C: Choose two options from the list below. Like. | ||
| + | |||
| + | Speaker D: And if you mark an attribute. Mark your attribute and then like level. | ||
| + | |||
| + | Speaker C: It up, you can gain more invasion. | ||
| + | |||
| + | Speaker B: That's the part I'm debating is high agility evasion. Just don't get hit or stamina because you will get hit. | ||
| + | |||
| + | Speaker C: We do have our health pots or stamina pot started with. | ||
| + | |||
| + | Speaker A: You can boost your evasion. | ||
| + | |||
| + | Speaker C: That' | ||
| + | |||
| + | Speaker A: That's a tough list to choose from. | ||
| + | |||
| + | Speaker C: At least it looks like leveling up each level actually manages. Yeah. | ||
| + | |||
| + | Speaker A: And two options. But so some you can only choose once and some you can choose multiple tennis. | ||
| + | |||
| + | Speaker C: Mm system will be fun. | ||
| + | |||
| + | Speaker D: It seemed like it. The GMINT hasn't been buried. Hasn't been difficult. Don't need a computer to run encounters. | ||
| + | |||
| + | Speaker C: Lancer was that one. I think it was Lancer. Yeah. Come back one. Like, I'm not doing it. I'm not doing my encounters in this program. And having to import them into founding. Oh, that'd be great. Yeah. | ||
| + | |||
| + | Speaker A: Does that mean a bonus to two unmarked character trees? | ||
| + | |||
| + | Speaker D: So when you level up, like, you would. You would, you know, check the checkbox. But then I think, yeah. See these little. You would mark this. So you can't level the same one again until like the next tier. Yeah. | ||
| + | |||
| + | Speaker C: Yeah. Okay. | ||
| + | |||
| + | Speaker D: Yeah. That's pretty interesting. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker D: That's why, like, I may. Depending on how we're doing, we may do one level up for. | ||
| + | |||
| + | Speaker C: We may do a level up at. | ||
| + | |||
| + | Speaker D: The start of the last session. | ||
| + | |||
| + | Speaker C: The fourth session. I guess we might actually get. | ||
| + | |||
| + | Speaker D: We did that. See that? Or we'll just save it all for. I'd play the game. | ||
| + | |||
| + | Speaker C: I'd be fine. See, we'll probably. | ||
| + | |||
| + | Speaker D: We'll probably actually end up doing. | ||
| + | |||
| + | Speaker A: Interesting. | ||
| + | |||
| + | Speaker C: Cool. Yeah. This was second session, so. Yeah. Yep. Okay. | ||
| + | |||
| + | Speaker D: Yeah. I think we're still on pace for what I want to do. | ||
| + | |||
| + | Speaker C: Just comes down to combat encounters and how long they take. | ||
| + | |||
| + | Speaker D: But the balancing does really. Like, if I was like doing attacking more like, normally you would get like run over with how they have stuff set up. | ||
| + | |||
| + | Speaker C: I think probably. | ||
| + | |||
| + | Speaker D: Yeah. You would have like all those. If all the bad guys, like went after all you guys went. | ||
| + | |||
| + | Speaker C: Oh, yeah. | ||
| + | |||
| + | Speaker D: That would like wreck somebody. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker B: Or to the left of me. Inferno to the right. | ||
| + | |||
| + | Speaker C: Yeah. Yeah. It really just comes down to that hope and fear. | ||
| + | |||
| + | Speaker D: Yeah. | ||
| + | |||
| + | Speaker C: On how bad you're gonna get trashed. | ||
| + | |||
| + | Speaker B: I think I might want to switch out one skill for the solution. | ||
| + | |||
| + | Speaker D: Yeah, that's totally fine. | ||
| + | |||
| + | Speaker B: There' | ||
| + | |||
| + | Speaker A: Skill. | ||
| + | |||
| + | Speaker B: It came out of. | ||
| + | |||
| + | Speaker C: Midnight. | ||
| + | |||
| + | Speaker B: Because at this point we've got such a good tank. I've only used the pendant once, so. Yeah, it's the black sun. | ||
| + | |||
| + | Speaker D: Rain of blades. | ||
| + | |||
| + | Speaker B: Yeah, I think that's what it's called. | ||
| + | |||
| + | Speaker D: Spend a hope, make spell fastball. | ||
| + | |||
| + | Speaker C: Throwing blades close range. | ||
| + | |||
| + | Speaker D: Strikes all targets within very close range. | ||
| + | |||
| + | Speaker C: Yeah. Dang, that would be good. | ||
| + | |||
| + | Speaker B: I can only do that because we've got a good tank scenario. | ||
| + | |||
| + | Speaker A: Well, for now. | ||
| + | |||
| + | Speaker C: It'S my job to keep you healed and stress free. | ||
| + | |||
| + | Speaker B: He's your soma. | ||
| + | |||
| + | Speaker A: Middle of wicking out. You just happen to feel right beside me. | ||
| + | |||
| + | Speaker C: Yeah. Your doctor and your great. Your doctor and therapist with you. | ||
| + | |||
| + | Speaker D: Great. | ||
| + | |||
| + | Speaker A: Here's some pills. | ||
| + | |||
| + | Speaker B: Can't cook. He just mixes in the. | ||
| + | |||
| + | Speaker A: You know, the flavor, the healing drink. | ||
| + | |||
| + | Speaker C: These are flavor cap. Don't worry about it. | ||
| + | |||
| + | Speaker A: Drink this. Don't ask me questions. | ||
| + | |||
| + | Speaker B: Yes, it's a flavor. | ||
| + | |||
| + | Speaker A: He'll heal you and you'll feel really chill. You might hear things totally normal. You also might have the munchies. | ||
| + | |||
| + | Speaker B: Let me know. I've got the jerky in the pad. | ||
| + | |||
| + | Speaker C: There you go. Yeah, yeah. | ||
| + | |||
| + | Speaker D: I say, Steve, if you want one over the week, if you find whatever weapons you want, you just message leave them in discord. | ||
| + | |||
| + | Speaker B: No, it works now that I've got the blades. | ||
| + | |||
| + | Speaker D: I made this. This thing for everyone who gets to it. | ||
| + | |||
| + | Speaker B: For Searcher, it's like, okay, I should be spell slinging every. | ||
| + | |||
| + | |||