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savacola:oneshots:2025.11.8 [2025/11/09 17:43] – rabidbaboonsavacola:oneshots:2025.11.8 [2025/11/09 18:26] (current) – rabidbaboon
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   * Amak (Playful) - Sorcerer, Elemental   * Amak (Playful) - Sorcerer, Elemental
     * Horror Talon: Skah     * Horror Talon: Skah
-  * Kinapak (Mask) - Warrior, Call of the Slayer+  * KIA : Kinapak (Mask) - Warrior, Call of the Slayer
     * Horror Talon: Yas     * Horror Talon: Yas
  
Line 37: Line 37:
  
 ====== Session Summary ====== ====== Session Summary ======
 +  * Ambushed by a pack of hellhounds, the group fought in close quarters, using area attacks (cone, ranged spells, coordinated weapon strikes) and movement tactics to keep the prisoners moving.
 +  * Shilia found a secure resting place in a concealed grove
 +  * Awakened by a colossal spider-like mechanized creature with a Tesla cannon, triggering immediate evacuation of non-combatants. The spider boss, called the Clockwork Colossus, resembles a massive hybrid of steel, flesh, electricity, and mechanical components, about 80ft long and wielding eight spiked legs, a protected cockpit up front, and a large Tesla cannon mounted on its back.
 +    * Its primary weapon, the Tesla cannon, repeatedly discharged powerful bolts of lightning across the battlefield, killing fleeing prisoners instantly, targeting multiple characters in rapid succession, and causing ambient fires with every impact
 +    * When engaged at close range, the Colossus launched sweeping electrical shocks and "stomp attacks" with its legs—these strikes caused significant physical and magical damage, frequently knocking characters from the boss and inflicting stress and hit point loss.
 +    * Defensively, the boss possessed rotating shields and electrical fields that deflected ranged attacks and neutralized weaker magical assaults, demanding focused melee and combo tactics to overcome these defenses.
 +  * Several attempted and succeeded in climbing the legs (difficulty 13), using their personal talents and burning “hope” to gain moving and combat bonuses; once on the legs, they began joint attacks to tangle, break, and destroy key joints
 +  * Tag-team combos were a major tactical success:
 +    * The druid used vicious entangle to restrain one of the Colossus's legs while the warrior climbed and fired directly into the joints, breaking and dragging the leg.
 +    * Bard and sorcerer climbed the second tangled leg, combining physical disruption (push against gears and joints) with sustained magical blasts to disable it.
 +    * Bard and sorcerer coordinated prismatic fireball and blast attacks on the third leg, inflicting massive damage and blowing off the limb entirely.
 +    * The druid wrapped the Tesla cannon with entangling magic while the fighter hacked at its base, restraining and rapidly disabling the boss's main weapon.
 +    * After magical restraint, another duo struck the Tesla gun with coordinated physical assaults (greatsword, crits) to snap it from its pedestal and permanently destroy the cannon as a threat.
 +  * As the fight progressed and its legs were shattered one by one, the Colossus became increasingly unstable and aggressive, resorting to dragging itself across the battlefield, concentrating stomp attacks on downed or climbing characters, and continually trying to shake them loose.
 +  * As the Colossus sustained catastrophic losses—multiple legs destroyed, cannon disabled—it collapsed to the ground, splayed out and inert, ending its threat
 +  * Kinapak died in a “blaze of glory” to inflict critical damage, leading to the collapse and disabling of the colossus, securing victory and saving the rescued prisoners
 +  * The logo found on the Colossus is described as a raven standing atop a heap of junk or scrap.[attached_file:1]
  
  
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 ===== AI Transcription ===== ===== AI Transcription =====
 +
 +Speaker A: Saw like seven deer today. I was driving around. Wow.
 +
 +Speaker B: Saw somebody taking off the freeway. Yeah.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: It's like three cars had pulled over on the side. That looks like a deer. Did it hit anybody? Like three other people pulled off the. I don't know if they're claiming the killed or. Yeah, they needed pictures for insurance.
 +
 +Speaker C: There was one adult that was letting me grass to decide. But I'm thinking, how do you get a deer adult unless the deer hit you because you can only go 25. It has to like run right out.
 +
 +Speaker B: In front of you or something.
 +
 +Speaker D: Probably weak.
 +
 +Speaker B: Tempting fade. Nobody around here can hurt me. I'm invincible.
 +
 +Speaker C: Nobody was picking enough of it.
 +
 +Speaker A: All right, so I guess last time.
 +
 +Speaker D: The war Dogs you guys did disguises to sneak into the fort.
 +
 +Speaker A: Found the prison infiltrated through the sewers city and can impact open the bars at the latrine. It's broken through the latrine.
 +
 +Speaker D: Near the end of getting most of the prisoners. Now the guards got alerted from noise.
 +
 +Speaker A: The tula's drumming and amics amex spectral beast illusion con the guards to panic hammock and city collapsed part of the roof to block the.
 +
 +Speaker D: Block. More guards they came. The guards finally rally the illusion.
 +
 +Speaker C: But then what you had. You had to say something too.
 +
 +Speaker A: What was it they were. I don't know. It was like voice chanting.
 +
 +Speaker B: Yeah, it was the chanting that otherworldly.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: You mean something that was definitely looked otherworldly.
 +
 +Speaker C: Make a role to not wet your pants. Yeah.
 +
 +Speaker D: And then you guys collapsed the part of the staircase. Garch regrouped came back with firing rifles and dynamite city caught it, threw it.
 +
 +Speaker A: Back and then Sheila led the prisoners through the sewers towards the river exit.
 +
 +Speaker D: Like the rest of you guys covered.
 +
 +Speaker C: Everything Went pretty good up to that point.
 +
 +Speaker B: Even then it wasn't bad.
 +
 +Speaker D: Then the tar the heart.
 +
 +Speaker A: Then you guys called in the your talents to help protect prisoners by having them jump at the walls and I guess jump over the walls because they.
 +
 +Speaker D: Can reach halfway up there anyways.
 +
 +Speaker B: I've never seen my house so happy.
 +
 +Speaker A: I don't.
 +
 +Speaker D: And then. Yes. So then we pick up where you guys have been running and guiding the.
 +
 +Speaker A: Freed prisoners for most of the night.
 +
 +Speaker D: When a pack of hellhounds is found.
 +
 +Speaker A: Your group in prisoners.
 +
 +Speaker D: So you are in a fight now.
 +
 +Speaker B: So this is after clearing out the. The group you dealt with before.
 +
 +Speaker D: Which group?
 +
 +Speaker B: They're following guards.
 +
 +Speaker D: Oh yeah. Yeah. This is much later.
 +
 +Speaker A: You get a rally knife and then. Yeah, you guys can put yourselves on the the board there. Wherever you want. Number one.
 +
 +Speaker D: Yeah. Probably I didn't take any of those. I didn't move any of those.
 +
 +Speaker B: That sounds.
 +
 +Speaker A: This was the druid.
 +
 +Speaker D: You can put him wherever you want.
 +
 +Speaker A: I'll just move him over.
 +
 +Speaker D: Yeah.
 +
 +Speaker B: Sorcerer was one of them because they're all combat.
 +
 +Speaker C: I chose the guy because he was a turtle.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: That makes sense. These were bad guys.
 +
 +Speaker B: I'm not sure on the dust.
 +
 +Speaker A: Might have been a wizard. Warrior. Warrior.
 +
 +Speaker B: I don't know.
 +
 +Speaker C: Yeah it was a. Should you have somebody shoot one bows.
 +
 +Speaker A: I don't think I took. Put any of the other figurines back.
 +
 +Speaker C: So it looks like one of those three.
 +
 +Speaker B: So I know this was the. The sorcerer because they've got gauntlets.
 +
 +Speaker D: Grab another one if you want.
 +
 +Speaker A: I might have put him back. I don't remember but I'm not sure.
 +
 +Speaker D: He's probably.
 +
 +Speaker B: Anywhere you want to.
 +
 +Speaker D: Yeah but you can put them wherever.
 +
 +Speaker C: I barely remember. Okay. Warriors is five.
 +
 +Speaker A: So.
 +
 +Speaker C: Character is now a paperclip. Dreaded paperclip magic.
 +
 +Speaker D: Wonder if some of those did get.
 +
 +Speaker A: Put back then you probably would have had a fluke.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: That's what I was looking for.
 +
 +Speaker A: Strength dreams.
 +
 +Speaker B: I was checking for one of the food.
 +
 +Speaker A: There's a flute.
 +
 +Speaker D: He's probably three.
 +
 +Speaker A: Yeah. I'll go with the up front bar back.
 +
 +Speaker C: Here.
 +
 +Speaker B: We'll use this one for warrior.
 +
 +Speaker C: He's going to charge in on us.
 +
 +Speaker B: All right. So he's gonna like first dog and.
 +
 +Speaker C: Make an example.
 +
 +Speaker A: Like this Greek sword.
 +
 +Speaker C: Yeah. I was just thinking of the shimmer. The shotguns.
 +
 +Speaker D: It's cone but.
 +
 +Speaker C: But it's a. It's very close. I'll just be.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: For everyone in front of you and then. Oh.
 +
 +Speaker C: Is it with whatever your primary stat is.
 +
 +Speaker D: Yeah. It be strength for the main weapon.
 +
 +Speaker C: Thirteen with fear. You're starting off with fear.
 +
 +Speaker A: Yeah. That hits. Just hits I guess.
 +
 +Speaker D: Not just hits it hit.
 +
 +Speaker C: I hit it for 13.
 +
 +Speaker A: 13. Okay that's.
 +
 +Speaker D: There's a severe.
 +
 +Speaker A: So now with it being a tone.
 +
 +Speaker C: I know I hit it with my great sword.
 +
 +Speaker B: Oh great sword.
 +
 +Speaker D: Okay.
 +
 +Speaker C: I'm not sure how tough these are so I'm making an example out of.
 +
 +Speaker D: The first one.
 +
 +Speaker A: Here.
 +
 +Speaker D: So I'll say that one.
 +
 +Speaker A: That video picture here. And I'm Marcus sweet notes spend up here. So they can use their experience sometimes focus on a diagram. And then I'll also spend a stress on there. So he's going for a hobbling strike with the 95.
 +
 +Speaker C: Oh he actually misses me. Something missed me. It's amazing.
 +
 +Speaker D: Spend another fear and activate this guy that's next to him.
 +
 +Speaker A: That guy rolled an 18.
 +
 +Speaker C: Yeah, that'll.
 +
 +Speaker A: Okay.
 +
 +Speaker B: I guess it's hard to hobble a.
 +
 +Speaker C: Strike when you've been hit in the.
 +
 +Speaker B: Head with a sword.
 +
 +Speaker A: Okay.
 +
 +Speaker C: Bad angle. And we didn't rest right.
 +
 +Speaker D: Not yet. No.
 +
 +Speaker A: You're still rushing away. So he attacks and does 10 physical damage and.
 +
 +Speaker D: Yeah. And I'll say these other ones are. All right.
 +
 +Speaker A: Back to you guys.
 +
 +Speaker D: Dagger heart does have like you can an optional I guess like turn tracking. Every character has three chips and you just keep spending it when you want to go. Unless you guys are want to just go for it.
 +
 +Speaker A: I'm fine with how we've been doing it. Dungeon hold it. All right.
 +
 +Speaker C: He's gonna do something like.
 +
 +Speaker A: No. There you go. My Groot will fall up.
 +
 +Speaker C: Okay. I'm gonna use my orderborn and roll a D20 for my hope die. And I'm gonna embody my protect others who are deserving. Because we have prisoners leaders, right?
 +
 +Speaker D: Yes.
 +
 +Speaker C: And my team. So I'm gonna hop in front again and just like they chomp on me and I just beat him again.
 +
 +Speaker A: So then. Hey.
 +
 +Speaker C: So actually my hope gets it by one.
 +
 +Speaker A: That's great. So.
 +
 +Speaker C: So I hit a 23 to hit it or eight damage.
 +
 +Speaker A: Enough to kill that one. Yeah.
 +
 +Speaker C: So I like knee it in the head and just slice through its neck.
 +
 +Speaker A: No, I didn't fall down yet because.
 +
 +Speaker B: I'm where his ring has a rifle. How far. How close do you have to be.
 +
 +Speaker A: To do a follow up attack me since he killed the guy, I can't do the follow up.
 +
 +Speaker B: No, but if I shoot now, how I can just. I mean it doesn't do me any good to shoot the guy back here. Unless you're.
 +
 +Speaker A: Since they're all close.
 +
 +Speaker C: Is it limited to the target that I hit?
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Oh, but that was just anything.
 +
 +Speaker A: No, I could hit any of them because they're all within close range.
 +
 +Speaker C: Well, I should have hit a different target then.
 +
 +Speaker A: No, but you're. You'll probably Cody.
 +
 +Speaker D: So you get the opportunity on the same guy he attacked.
 +
 +Speaker A: I.
 +
 +Speaker C: But I hit that one with severe and didn't kill it.
 +
 +Speaker A: So.
 +
 +Speaker C: Yeah, good to know.
 +
 +Speaker A: So if you want to shoot a guy I can follow it so I can get within. Yeah, you have to remember so yeah, they're all within close.
 +
 +Speaker B: All right. We got the incoming. All right. 18 with fear.
 +
 +Speaker A: How we do that hits do a.
 +
 +Speaker C: Fear night again.
 +
 +Speaker A: Same.
 +
 +Speaker B: There's 10 points of damage.
 +
 +Speaker A: That breaks this severe. So still standing but almost at.
 +
 +Speaker D: Tactics.
 +
 +Speaker A: On the great storm on cities of 14 to hit 7 damage. I'll spend that fear I got and activate another hellhound fight at the Druid for a whopping of four missing.
 +
 +Speaker D: All right.
 +
 +Speaker B: Just hopped out of the way.
 +
 +Speaker A: All right.
 +
 +Speaker D: Back to you guys.
 +
 +Speaker C: Lost one of my armor. Did I do something last time or maybe that was from a trip.
 +
 +Speaker A: That's a spell I think that barn can give you.
 +
 +Speaker C: I erased it. I would trick it was still activated.
 +
 +Speaker A: It would be until I cast it again. Or leave one rest to my rest.
 +
 +Speaker C: That's good.
 +
 +Speaker D: You guys haven't had time to rest.
 +
 +Speaker B: Let's see if I can do multiple targets and open up a shot for you. Follow through.
 +
 +Speaker C: It's nice with multiple targets because then you can just choose.
 +
 +Speaker B: Yeah. And we'll do a rain of blades.
 +
 +Speaker A: Oh. Oh, yeah.
 +
 +Speaker D: That's got what? Very close range from the size of.
 +
 +Speaker A: The effect the Death Blossom.
 +
 +Speaker D: Yeah.
 +
 +Speaker B: Yeah. I think very close. So if I come up and I'm behind city. That would be.
 +
 +Speaker D: Okay. You're up there. Okay. It's all of them but the bottom one.
 +
 +Speaker A: That's crazy.
 +
 +Speaker B: So that's.
 +
 +Speaker C: That would be with whatever you're supperation.
 +
 +Speaker A: For that the teens.
 +
 +Speaker B: And that's with a hope.
 +
 +Speaker C: Here comes the puppy.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: That's why it works.
 +
 +Speaker D: So what's the. Are you. Were you rolling against the spell or rolling against the difficulty of the adversaries?
 +
 +Speaker A: For that 15.
 +
 +Speaker B: Here's very close card C against take D8 2 magic damage using your proficiency. It's just a smoke cast rope.
 +
 +Speaker A: Okay.
 +
 +Speaker B: If they're considered vulnerable, which I don't think any mark it'd be an extra D advantage.
 +
 +Speaker D: No, it's not.
 +
 +Speaker B: But those in range would take nine points. Nine D eight plus two. I got lucky.
 +
 +Speaker A: I rolled a seven.
 +
 +Speaker C: Just like Iron man where he's like duck.
 +
 +Speaker A: All little missiles on the shoulder. Yeah.
 +
 +Speaker D: Okay. Yeah. So you're just spending a hope to.
 +
 +Speaker A: Spell cast roll against their difficulty. Which F15 will hit all of them.
 +
 +Speaker D: D8 plus 2 magic.
 +
 +Speaker A: What was the damage?
 +
 +Speaker B: It was 9. I need a yip was heard that night.
 +
 +Speaker A: I was gonna say there actually.
 +
 +Speaker D: That one that got hit before is dead.
 +
 +Speaker A: All the rest are like shredded thick.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: Go around and go that 14 hits. Yeah. Yeah.
 +
 +Speaker B: But I had to spot him for the blade.
 +
 +Speaker C: So.
 +
 +Speaker A: Damage still.
 +
 +Speaker D: Causes one damage. So it dies.
 +
 +Speaker A: Will follow up with an ice fight. A 13 with fear. 4 damage. So which one did you shoot?
 +
 +Speaker D: Okay. It does. They're all like bleeding profusely. They have like 1 hp except for the bottom one for the guy down.
 +
 +Speaker A: Here because he is.
 +
 +Speaker D: Well, we're on the 5 minute 5 second. Well maybe not just a quality on the bottom. Like here is the only one that's not hurt.
 +
 +Speaker A: So that was my fertility up here. And these guys are all going to run away. Start running for it actually it's close distance. That's what they're going to do. Back to you guys.
 +
 +Speaker B: How far you catch up to.
 +
 +Speaker A: You got a measuring stick I should remember what it run is you can.
 +
 +Speaker D: Go to close without rolling.
 +
 +Speaker A: You can get.
 +
 +Speaker D: Or if you want to go further. If you want to move too far you have to have agility goal.
 +
 +Speaker C: So I'll move in mark distress to swap to my shotgun. How many can I hit with a shotgun?
 +
 +Speaker D: That's a cone in front of you right?
 +
 +Speaker A: Yeah.
 +
 +Speaker D: So that'd probably just be like three. I'd be say is the max. Yep.
 +
 +Speaker A: That'll hit.
 +
 +Speaker C: Oh I hit them all for eight.
 +
 +Speaker D: Say that one.
 +
 +Speaker A: Kills those unless they're ready.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: Hoping you guys are still up.
 +
 +Speaker B: Warrior would come in. He feeds his rifle.
 +
 +Speaker A: Oh yeah.
 +
 +Speaker B: It's a a very far for the rifle. 17 on the attack.
 +
 +Speaker D: Yep.
 +
 +Speaker B: Her six points.
 +
 +Speaker A: Right. That's. That's major damage. She got a hold through it. Still going and running away. That hope or that was your hope. Okay. 13 again. Hope for six damage. Finish that one off.
 +
 +Speaker C: Okay. I imagine this be like.
 +
 +Speaker B: 13. That one's with that's before adding other but it's with fear. But it did nine points of damage.
 +
 +Speaker A: Yeah. Kills that one too. Tumbles into the brush. Helicons are cleared out. Catch up to the people are telling people to keep moving. They've been moving. Yeah.
 +
 +Speaker D: They've been moving the whole time. So yeah.
 +
 +Speaker B: Did they run into anything else fun on the way?
 +
 +Speaker C: No.
 +
 +Speaker A: Oh yeah.
 +
 +Speaker D: So you guys probably travel for like another hour before you see prisoners are starting to like become exhausted and needed to actually rest.
 +
 +Speaker B: Is there a good spot to rest the sticking them in the river for protection.
 +
 +Speaker D: You guys are like moving like actually I guess you could be moving down.
 +
 +Speaker A: The river but actually probably you wouldn't.
 +
 +Speaker B: Really be a corpse of trees or.
 +
 +Speaker A: The cave or even covering the trees. Water could master ascent for a while. Yeah. Someone wants to try and find something like that that can give me a instinct roll and drool.
 +
 +Speaker B: It will look.
 +
 +Speaker D: Yeah. If you want to. If you want to spend a help or a hope to help to add it to aid him then he can roll with it.
 +
 +Speaker A: That's just the D6.
 +
 +Speaker B: The warrior would help you.
 +
 +Speaker A: 22.
 +
 +Speaker C: Good.
 +
 +Speaker B: The cave's empty.
 +
 +Speaker A: 24 my plus two instinct.
 +
 +Speaker D: You have like you have around like 350, 400. Like.
 +
 +Speaker A: This room watching.
 +
 +Speaker D: So what do you find?
 +
 +Speaker A: I don't know if we'd be able to find a cave that we grow. Yeah. I said we could find like a tree grove.
 +
 +Speaker D: Yeah.
 +
 +Speaker B: Some tumble inside the grove.
 +
 +Speaker A: That forms a pretty good natural barrier. I know. Please talk to the plants. Hey, I need a place like this.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: Right.
 +
 +Speaker B: Please pass it down the line.
 +
 +Speaker A: Yeah. Talk to the tree roots and they'll talk to the other ones natural.
 +
 +Speaker B: That's the grow contest path.
 +
 +Speaker C: I might have a pillow.
 +
 +Speaker A: Rate. So I can just talk to any other phone number on the fan.
 +
 +Speaker D: All right. Yeah. So you guys find a place kind of get everyone go around, get people situated.
 +
 +Speaker A: Nice as tree on center. They keep watching fires.
 +
 +Speaker C: No fire. Yeah.
 +
 +Speaker A: Yeah. And you guys settle in for the night or in long rest.
 +
 +Speaker B: Two items off the list or just boom.
 +
 +Speaker D: It's always two. And it should say on your player.
 +
 +Speaker A: Guide thing that you have it's two and then three. Here the o.
 +
 +Speaker B: That's the part that was kind of. I need to compartmentalize my brain a little more.
 +
 +Speaker D: That's right. After this it'll be much easier.
 +
 +Speaker A: You know, I won't be running run shots of this board. Running board.
 +
 +Speaker B: I don't know.
 +
 +Speaker A: Should probably run into the people again.
 +
 +Speaker D: That's up to you.
 +
 +Speaker A: My turtlenecks.
 +
 +Speaker D: Someone else wants to run.
 +
 +Speaker A: Thanks, guys. Again. Anyone? You get anything like actually really good. Yeah. My Drew has run in my bar. I got him prepared again.
 +
 +Speaker D: Help.
 +
 +Speaker A: Other than that he's good.
 +
 +Speaker D: Yeah.
 +
 +Speaker B: That's the only other thing I can see doing is preparations.
 +
 +Speaker A: Yeah. What my guys are going to do.
 +
 +Speaker C: Does that armor bonus go away now?
 +
 +Speaker B: Was that just for the day?
 +
 +Speaker D: Yeah.
 +
 +Speaker A: But I could put it back on tomorrow for the next day. It's just hard to spend a whole which I have plenty of.
 +
 +Speaker D: Yeah. You prepare with somebody you would get two hope instead of doing individual prep is preparing.
 +
 +Speaker A: My bard could prepare its own. But my druid just need one hope.
 +
 +Speaker C: And it need muffs is shallow meditate size on.
 +
 +Speaker B: Declares stress.
 +
 +Speaker C: Could be that.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: Getting the ultra wax out clears the stress on its own.
 +
 +Speaker B: Is that a soft cloth or is that more of a.
 +
 +Speaker C: Depends on how much action we saw. How many teeth were involved.
 +
 +Speaker A: Everybody finished there sleeping for the night. You have rest actions. I guess. All righty. So early the next morning you're awakened by faint ground tremors and give you your plus.
 +
 +Speaker C: I'm like, oh, no.
 +
 +Speaker D: You guys.
 +
 +Speaker C: I think coming But I just want to encourage you. I got this feeling you guys See.
 +
 +Speaker D: Cresting over this little rise and kind of like pushing trees out of the way, a massive spider like clockwork, made of steel, flesh and electricity. See it? You got. Your characters wouldn't know this, but player wise, you know that you can see a large Tesla cannon on its back, crackling and humming with energy.
 +
 +Speaker A: Run away.
 +
 +Speaker D: There's an armored and protected cockpit at the front. 8 legs and body have metal spikes protruding out seemingly at random. You can kind of see electricity race up this bike. It's about 80ft long, 30ft wide, with like 60 foot long legs.
 +
 +Speaker A: Body sits about 15ft off the ground. Holy crap.
 +
 +Speaker D: And then the prisoners, like some of them start seeing it and they're screaming and fleeing. You see bright flashes, crack of thunder, and you smell ozone.
 +
 +Speaker A: And several people burst into flames. Oh, no. And then the one thought is racing through your head after your death.
 +
 +Speaker D: The people must escape.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: Your target is at far range and closing fast.
 +
 +Speaker C: Nice.
 +
 +Speaker A: I'm gonna. About where it's city would yell at.
 +
 +Speaker C: The people that run the other direction.
 +
 +Speaker A: If they're not already.
 +
 +Speaker D: Oh yeah, everybody. Especially after that first one.
 +
 +Speaker A: And you see several people just gets. So what do we.
 +
 +Speaker C: What do they see when they kept playing? Like, is it electrical God or fire or nothing?
 +
 +Speaker D: No, you see that. You see it looks like a bolt of lightning was thrown off the back of this. Put cannon on top of.
 +
 +Speaker A: On top.
 +
 +Speaker D: So this is dagger hearts colossal mechanic stuff. And you guys as. As characters will figure out like how to attack it. But you can. It has. So the legs are separate like entities. The. The core like body piece of it is a separate entity. And then the cockpit is. This thing here is a separate entity. And you have to use your imagination of a cannon sitting up there on the back. I was going to do the same thing.
 +
 +Speaker B: Well, I thought I was going to use my pin, but I need it. So is the canon considered a separate entity as well, or is it part of the.
 +
 +Speaker D: It is a separate entity. So all the things share the same threshold, but they have different HPs and difficulties to hit. Oh, and you can climb it.
 +
 +Speaker C: Well, that's the first thing Siddh he's.
 +
 +Speaker A: Gonna try to do is you can.
 +
 +Speaker D: Climb up the legs and it's just a strength or agility rule.
 +
 +Speaker A: You're gonna try and entangle the leg one at a time.
 +
 +Speaker C: Is it the druid that has the force thing?
 +
 +Speaker A: That's the board.
 +
 +Speaker D: And so like when you're attacking, like you call out what you're what look like leg or cockpit or body or cannon that you're attacking Bar.
 +
 +Speaker A: That's what he's doing.
 +
 +Speaker B: Seduce just the driver.
 +
 +Speaker A: Yeah, there we go.
 +
 +Speaker D: So you don't. I say you can't see. You don't see anyone. I'm going to say it's like. For you guys, it looks like it's like a head.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: But you don't. You can't actually see someone driving it or anything.
 +
 +Speaker C: If I get upon it, I'm going to leave it guys. So it's a matter of how do.
 +
 +Speaker D: You want to attack.
 +
 +Speaker B: You know, it's an interesting way you word that I'm going to leave you guys.
 +
 +Speaker C: If I go on top of it, that means I'm not by you guys.
 +
 +Speaker A: Which means that's fine. We'll figure it out.
 +
 +Speaker D: Damn it.
 +
 +Speaker A: And.
 +
 +Speaker D: And you guys can be on your talent if you want. So you can't move far.
 +
 +Speaker B: 15Ft. How high can you tell them jump?
 +
 +Speaker D: You're gonna ill. So it'll be the same test. If you're gonna try and like jump to like, climb onto his body or you go from legs to body.
 +
 +Speaker B: I was thinking about landing the talon on top.
 +
 +Speaker D: Yeah, that would be a very far jump for. Because it's already 15ft off. It's 15ft to the bottom of the bottom.
 +
 +Speaker B: I thought it was 15ft.
 +
 +Speaker D: No, it's 15ft off the ground. So I mean, your talon could jump to the side and then try and like climb up, which is totally fine.
 +
 +Speaker A: But that will be.
 +
 +Speaker D: Yeah, but jumping on top is not possible. You're jumping from the ground to the body is. Will be hard.
 +
 +Speaker C: All right, well, city's gonna run.
 +
 +Speaker A: Go for it with its talent.
 +
 +Speaker D: If you spend a hope, you can use your talons like apex predator or whatever to add the plus two.
 +
 +Speaker C: I spend my hope.
 +
 +Speaker D: Yeah, because the talents don't have hope. They're just a companion burn hope to take advantage of their experience just the same way as you would with yours.
 +
 +Speaker C: Can I use one of my experiences.
 +
 +Speaker B: On top of it?
 +
 +Speaker A: If it applies, I'd say like battle harden.
 +
 +Speaker C: I'm like writing this thing chaotically up in the middle of probably being attacked. Yeah, that works for a minute.
 +
 +Speaker A: Nice. Bend the hole to get my man.
 +
 +Speaker D: How would you be. How would you ate them? That's. Yeah, that's because you're eating is what that is.
 +
 +Speaker A: So.
 +
 +Speaker D: Explain how you're eating them.
 +
 +Speaker C: Are you gonna tangle his legs first?
 +
 +Speaker A: I'm saying you can do your move first.
 +
 +Speaker C: I've been rolling a lot of fears.
 +
 +Speaker A: Want you to know, because mine won't do that much. This is more Crucial.
 +
 +Speaker D: Well, I will say that if you successfully entangle a leg, it could make it easier to find the leg because it's tangled up.
 +
 +Speaker C: That can be a massive damage reduction.
 +
 +Speaker A: How about a five with both? @ least roll your.
 +
 +Speaker C: I don't even know if you rolled your six. What would that get you to, like.
 +
 +Speaker A: 11 if I rolled a six. Yeah.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: This is if you're attacking one and a two. That's two.
 +
 +Speaker D: Give it. Yeah. Let's say you need a 13 to hit the leg.
 +
 +Speaker A: Yeah. Sweet.
 +
 +Speaker D: All right. Yes. It was hope, but it was a failure. So it does bounce too.
 +
 +Speaker A: Yep.
 +
 +Speaker D: So I'll say. Yeah. So that was the druid.
 +
 +Speaker A: So.
 +
 +Speaker D: Yeah, the druid was casting. So you see the. The cannons just being like. Yeah, you guys can position yourself however you want.
 +
 +Speaker A: I want it to be stacked up.
 +
 +Speaker D: No. Yeah, you can do whatever you want. You can. Guys can position yourselves around a little bit. You want to stand way back there behind the tree.
 +
 +Speaker A: Just runs. It's like, oh.
 +
 +Speaker C: We got the music getting farther, farther away.
 +
 +Speaker A: Man, that music didn't quiet. Major color, I guess. Actually, here, let me draw a ruler for you guys so you can roughly see the distance. So this.
 +
 +Speaker D: That green line. That's far. So you guys are actually a lot closer.
 +
 +Speaker A: Actually, we're gigantic.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: Let me check and zoom this in.
 +
 +Speaker D: More for you guys. So I have to zoom it in from here.
 +
 +Speaker A: Oops. That's not this. But zoom in a little bit here. And then you can.
 +
 +Speaker D: Then you can, like, move the spider up if you don't want the actual model. So at least, like, it's front leg.
 +
 +Speaker A: Or whatever it is. So that's roughly like.
 +
 +Speaker C: So you said it's a hard challenge to, like, jump on top of it. So it's possible.
 +
 +Speaker D: No. If you're jumping onto the side of the town, but if you're climbing up the lake, it's. It's not hard. It's only a 13.
 +
 +Speaker C: But then do I need to roll again to get on its back?
 +
 +Speaker D: Yes, you'll need to go from the leg. Transversing from leg to the side is another rule.
 +
 +Speaker C: So he's gonna again use those. Protect others.
 +
 +Speaker D: Once you made five. Yeah. So, yeah. So you see the cannon kind of like spin up and spark and then pull. Fire up.
 +
 +Speaker A: Oh, we're down to rolling.
 +
 +Speaker D: Not 20. Yeah.
 +
 +Speaker A: How far away are you? Too far away. We split up. Stay back as you went running in.
 +
 +Speaker D: So.
 +
 +Speaker A: It'S 10. That's 20 damage. Yep. I crit. And then I rolled a nine on the detest. How does this work because my severe is 12.
 +
 +Speaker D: All right, so you're 12. So. So it didn't double it. So it's not a massive damage. So it's just 3hp without reduction. So you can spend armor to drop it to the next, which would be two.
 +
 +Speaker A: Yeah, that's what I'm doing.
 +
 +Speaker D: And then this thing has a followup reaction. So when it. The cockpit succeeds on an attack against a target, it can immediately make attack against another target. Has an attack this turn.
 +
 +Speaker A: I'm just gonna roll a dice. Let's see.
 +
 +Speaker D: Okay.
 +
 +Speaker A: Is druid number five. No druid is Steve.
 +
 +Speaker D: Okay, so k. So you see the cannon goes and then turns and goes.
 +
 +Speaker A: And shoots at k.
 +
 +Speaker D: For a 14.
 +
 +Speaker B: Oh, just matches.
 +
 +Speaker D: Okay, so that hits. It's not a crypto, so that's good.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: So it does vapor docked for five magic damage. And yeah, so the reaction applies.
 +
 +Speaker A: So it shoots at someone else again.
 +
 +Speaker D: That's how the reactions work.
 +
 +Speaker A: So number. Who's number two?
 +
 +Speaker D: Two is the druid.
 +
 +Speaker A: The bar.
 +
 +Speaker D: Okay, the bar. Yeah.
 +
 +Speaker A: So you see the can swivel and.
 +
 +Speaker D: Shoot at the bar.
 +
 +Speaker A: And my drone.
 +
 +Speaker D: A 12.
 +
 +Speaker A: This 12 hit. Yeah.
 +
 +Speaker D: Only a 10 and 11.
 +
 +Speaker A: Okay, so that's 10 magic damage.
 +
 +Speaker D: Wait, then it's. So everyone's been hit, but.
 +
 +Speaker A: Okay, so he's just gonna keep going, shoot it. The reaction for a 13 to hit and then four magic damage.
 +
 +Speaker D: And that's.
 +
 +Speaker A: Let's see.
 +
 +Speaker D: Yep. That is his turn.
 +
 +Speaker C: Okay, so being between protecting others who are deserving, I'm actually gonna roll.
 +
 +Speaker A: My hope die.
 +
 +Speaker C: That's a 20 and spin by six to leap onto his back.
 +
 +Speaker D: Are you jumping? So are you climbing a leg or are you jumping to the side? You're jumping onto its side, so you still need to. You know, it'll still be another roll to, like, climb fully up onto the side unless you. Because, I mean, you're jumping far, so.
 +
 +Speaker C: Really, it's not worth doing that.
 +
 +Speaker A: Then it might be worth just doing the jumping.
 +
 +Speaker D: You would be on its body versus being on the leg. But it will be like, if you want to move from where you're at, you won't have to go because you're on the blanket side.
 +
 +Speaker C: So I'm gonna have to roll twice no matter what. All right, I'm gonna trigger my.
 +
 +Speaker D: It'd be one rule of roll, unless you. And then you'd only have to roll again if you want to move from where you're at. If you're leaping onto its side, you'd be on its body. Okay, so if you're if your talent. So what I'm saying is I'm trying to understand, right. So you can climb up its leg, which is much easier as a 13 or. And then to get from a leg to the body, that will be a bolt. Because you're essentially like jumping from the leg to the body or you're leaping from the ground to the body and your talent can just hang on to it. And if you're not moving, you won't have to roll again, is what I'm saying. But that will be.
 +
 +Speaker C: I can't get onto its back.
 +
 +Speaker D: You can, but you'd have to move to roll again. Like so moving again is another roll because you'd be climbing to get onto its back from its side.
 +
 +Speaker C: Okay, well, I'm going to hold on to my six and just do the. The 20 to go up its leg then.
 +
 +Speaker D: Okay. It's all you. I was going to say it's a difficulty 13 to climb the leg with.
 +
 +Speaker C: Strength or agility, and you cannot fail here.
 +
 +Speaker A: So. Jeez. Yeah, I know there. Cr.
 +
 +Speaker C: That would only do 10.
 +
 +Speaker A: What's up? Yeah, I hope. But.
 +
 +Speaker D: I say nope. Yeah. So you go to like, get on there and the leg is it.
 +
 +Speaker C: Sorry, which stand is it?
 +
 +Speaker D: It's strength Original.
 +
 +Speaker C: That one is fear.
 +
 +Speaker A: Oh, that then.
 +
 +Speaker C: But I do. I do activate my stop, by the way.
 +
 +Speaker A: Okay.
 +
 +Speaker C: Because I'm gonna get hurt a lot.
 +
 +Speaker A: Yeah, yeah.
 +
 +Speaker D: So you just. Now I'll say the leg knocks you. As it's. You go to jump on it, the leg just hits you. It knocks you back. Oh, but okay, so that was a fail.
 +
 +Speaker A: So it comes back to me.
 +
 +Speaker D: Let's see.
 +
 +Speaker A: All right. Yeah. So it's gonna be. Move close to you guys.
 +
 +Speaker D: So it's like.
 +
 +Speaker A: Sorry on top of you.
 +
 +Speaker C: I was saying I was doing that with my battle garden and that was acceptable. So that actually didn't include my. A text predator or my battle garden, which would be 14, 8, 9, 10, 11, 12, 13, 14, 15. I forgot to. You could use those. Yeah, I spent the hope already before to do it, so I would have two more. So actually it would be six step. It's my bad.
 +
 +Speaker D: All right, so then you make it up on its leg.
 +
 +Speaker A: Let's see your number one.
 +
 +Speaker D: Which leg do you want to be on? You just put your guy under it. But I. Yeah.
 +
 +Speaker C: So he shot like basically everybody.
 +
 +Speaker D: Yes.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: So it doesn't really matter a whole bunch.
 +
 +Speaker A: Who got.
 +
 +Speaker C: Where's your guy that got nailed? I guess it doesn't matter.
 +
 +Speaker D: No. You guys will just be like, I'm on the shadow.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: No, I don't want to measure it.
 +
 +Speaker A: One move.
 +
 +Speaker D: All right, so you're on that leg over there.
 +
 +Speaker A: Okay.
 +
 +Speaker D: Front leg. All right. Yeah.
 +
 +Speaker A: That was success.
 +
 +Speaker D: You guys are still up.
 +
 +Speaker B: Wizard and the. The warrior realize that they have no cover in those spot, so they're going to ride their talons underneath the main body, thinking that they can get out of.
 +
 +Speaker A: Out of the shops.
 +
 +Speaker B: Yeah. And then once they're.
 +
 +Speaker A: They're underneath. Yeah.
 +
 +Speaker D: I was gonna say you just put them, like, under the legs there, and it'll be fine. Wherever you want to position within far range, I guess.
 +
 +Speaker B: And then the wizard cooks, looks up. There's a prismatic hadoken into the. The main body. They spend a hope to create ice in it as well.
 +
 +Speaker A: Okay. Okay.
 +
 +Speaker B: So 11 for the cast.
 +
 +Speaker D: Is that shooting at it? That's what you're.
 +
 +Speaker B: Yeah, right into the belly. They're underneath it, and they're firing straight up.
 +
 +Speaker C: I'm gonna say.
 +
 +Speaker D: Yeah. As your magic goes off, you see, this is fictionally what happened, but mechanically, you failed. You need a 14, but, yeah, you just.
 +
 +Speaker A: You're.
 +
 +Speaker D: Your magic goes in and, like, gets dissipated by, like, an electrical shield. All right, so it's gonna go.
 +
 +Speaker B: That was with hope, but it was a failure.
 +
 +Speaker A: Yep.
 +
 +Speaker B: I stress to recharge.
 +
 +Speaker A: Is that that.
 +
 +Speaker D: Zombie is not a player.
 +
 +Speaker B: No.
 +
 +Speaker A: Okay. It's closer to where you guys are at. Yeah. He's just going to shoot at the two that you can see in front of you, I guess.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: Shoots at the bottom one. That's a three.
 +
 +Speaker D: So he misses. It's a tree. Let's see the part of the tree shatter.
 +
 +Speaker A: Oh, that's his turn.
 +
 +Speaker D: And this thing is still moving forward like it's.
 +
 +Speaker C: It's.
 +
 +Speaker D: It's attacking you. But it's also. After the prison guys are riding up.
 +
 +Speaker A: Yeah. Okay, then whoever else has something they want to do, I'm going to try.
 +
 +Speaker C: To get my sp.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Start laying on that gun right now.
 +
 +Speaker A: I'm kind of not sure what.
 +
 +Speaker B: Because each leg is considered a different entity. If I did the daggers, would it hit all of it or because it's one spider, is that, like, the only target?
 +
 +Speaker D: I say since it's very close range, you'd get, like, two legs at best.
 +
 +Speaker A: And knock the legs out.
 +
 +Speaker D: Yeah. Absolute best you would get. Actually, you can use the ruler on this. You would probably actually only just depend where you cast it. You could damage a couple pieces. So. Yeah, you can. You can. Yeah. If you want two legs depending on where you cast it. That's like all you'd be able to get is two legs. Or you get like two legs and part of its body.
 +
 +Speaker A: Okay.
 +
 +Speaker B: With the talon. I maneuver for two legs and part of the body.
 +
 +Speaker D: All right.
 +
 +Speaker B: The body electric.
 +
 +Speaker A: Yep. So you spend the hook. Yeah.
 +
 +Speaker B: And it's been another hope to once again trying to add some ice to it. 11:11.
 +
 +Speaker D: Yep. Again you see like that like your magic is being like either ate up or countered by electricity. Well then that did not hit any of the parts in target.
 +
 +Speaker B: We're gonna be spending a lot.
 +
 +Speaker A: All right.
 +
 +Speaker D: I'm going to spend a fear and everyone but Sitcock because he is on a leg.
 +
 +Speaker A: You are all getting stomp attacked by this thing. So we'll see how that's.
 +
 +Speaker B: It's lowering its belly down.
 +
 +Speaker D: No, it's stabbing at you all with its legs underneath it. So legs are like 60ft long. So it's like. Right. Yeah.
 +
 +Speaker A: And that gives me advantage. So we'll see what happens. It's an 18 to hit. Hands up. All right. Anybody? Okay.
 +
 +Speaker D: So that's.
 +
 +Speaker A: Playing Dark Souls. Okay. So not. Oh, you guys all take eight magic.
 +
 +Speaker D: Damage of the laser. Then you can see as the legs come in near to hit you like part of like the bottom kind of like where the rubber is on the. On the back model, it like lights up and is like actually like shocking.
 +
 +Speaker A: You as it's hitting you for the magic damage threshold. It means it beats it, right?
 +
 +Speaker D: Yes.
 +
 +Speaker A: Okay.
 +
 +Speaker D: Yeah. So you can kind of see with the arrow. Like the sheet has like the little arrows there. It's just like all the everything else.
 +
 +Speaker A: Me to be technique spend an arm around.
 +
 +Speaker B: It's knocking down a little bit.
 +
 +Speaker D: All right. And that's my turn.
 +
 +Speaker B: We want to try and climb on the leg.
 +
 +Speaker A: Unless you guys.
 +
 +Speaker C: I'm gonna jump and kill that cannon. Yeah. I think the cannon needs to die.
 +
 +Speaker A: I didn't even get that to jump.
 +
 +Speaker D: Yeah.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: Right.
 +
 +Speaker D: I will say too. Yeah. Like every time you guys have like failed or yeah for more of the I guess impact of this thing what it's doing. But like every time you guys have failed a role with fear, the cannon is going off into smoking prison.
 +
 +Speaker A: Just.
 +
 +Speaker C: To just kind of spend the hope.
 +
 +Speaker B: To with a cannon firing randomly. Can it shoot backwards?
 +
 +Speaker D: We don't know yet because everyone is running. Like the majority of the people are just running away. So it's just going forward.
 +
 +Speaker B: But it has cannons. Okay.
 +
 +Speaker D: It does have movement. You just haven't seen. You don't know the. The range, like how far it can rotate. But you can you see it moving?
 +
 +Speaker C: All right, she's going to get on.
 +
 +Speaker A: 14.
 +
 +Speaker D: All right, that is enough to jump from. Wait, so. Yeah, because you're on the leg. So that's enough to jump from the leg to the body.
 +
 +Speaker C: Okay, good.
 +
 +Speaker D: So yeah, you're on the body with hope.
 +
 +Speaker A: With fear.
 +
 +Speaker C: With fear.
 +
 +Speaker D: Yeah. See other sees like some bushes explode and people.
 +
 +Speaker C: Can I do an attack with that?
 +
 +Speaker D: No, because it was an action roll to like jump over. So you failed or you succeeded, but with fear. So it rolls over to me. Oh, let's see.
 +
 +Speaker A: I'm just gonna have the fear. So he's just gonna spend the fear to stomp on Everybody. Other than Ch. Those are good rules. No creds, but 19 to hit.
 +
 +Speaker B: Oh, I thought it was seven to hit. I was like, yeah, we survived pretty much.
 +
 +Speaker A: And then.
 +
 +Speaker D: Seven magic damages. Those legs are reaching under.
 +
 +Speaker A: Shocking. Getting hit by this electricity that you guys are just assuming it's some sort of new magic. My druid does and my bard has it. All right, you guys are back up.
 +
 +Speaker C: I'm gonna take black. That can. Unless you guys are gonna do something.
 +
 +Speaker B: I'm thinking everybody's hopping on a leg.
 +
 +Speaker D: Yep.
 +
 +Speaker A: But it's one roll at a time. So you succeed or fail.
 +
 +Speaker D: Yeah. Yep. So who's. So we got.
 +
 +Speaker A: And it's strength or agility to get. Okay.
 +
 +Speaker D: Yes. And you can spend hope for your talent to help with Duke. That would add a plus two.
 +
 +Speaker A: You guys do.
 +
 +Speaker D: You guys could always tag team too.
 +
 +Speaker A: Yeah. You want to do that?
 +
 +Speaker B: A three way tag team it.
 +
 +Speaker A: Or four way.
 +
 +Speaker B: We could be the distraction as city goes in.
 +
 +Speaker A: So.
 +
 +Speaker D: Yeah, it'd be. It would be. It'd be one. A1 tag team, which is. It's just two people. And then if you wanted to do.
 +
 +Speaker C: It.
 +
 +Speaker D: With two characters, that's totally fine. Depending on how the first one goes, which you should succeed because 2. Both of you rolling.
 +
 +Speaker A: Okay.
 +
 +Speaker D: And I guess city. If you want, you can put your guy on the top deck. But yeah, I think he'll actually stand on there. If you're in the center, say you'd be at the up by the cockpit running. You'll have to do one more move to actually run up to the thing. As long as you can. As long as you can move that, it'll be close to the cannon.
 +
 +Speaker B: Let's do that. We'll do a tag team. Two sets of tag teams. If they pass. So we'll all be on a leg. Because if anybody's left under the leg. I don't know how many more Times.
 +
 +Speaker C: I can go with it.
 +
 +Speaker A: Can you do that in the tag team or is tag team only for attacks?
 +
 +Speaker D: You can tag team actions. I mean, it's usually better to do it as an attack because you can combine the damage. Yeah.
 +
 +Speaker B: So if we did an attack on a leg to climb up and work on the joints, break one off as a tag team. That would get us up on the leg. So we'd be halfway up and then we could do another roll if we.
 +
 +Speaker C: Survived to get on the body.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: Druid could do vicious entangling. Grab one of his legs.
 +
 +Speaker B: That'd be part of the tag team. Yeah, Vicious entangle. And then my warrior would.
 +
 +Speaker A: Because I would restrain the leg. Yeah.
 +
 +Speaker D: I'd say that give you an advantage for doing that. Yeah.
 +
 +Speaker A: So who's.
 +
 +Speaker D: So who's spending the hope?
 +
 +Speaker B: My warrior will spend the tag team.
 +
 +Speaker A: And the three hope.
 +
 +Speaker D: Yeah. And the three hope the tag team.
 +
 +Speaker A: Someone needs to spend the three. Okay. And then we just roll.
 +
 +Speaker D: Then you guys roll. Yeah. So you need a 13. So you can take whoever and you use the highest. Or I say you don't have to use the high. Use whichever roll you want to use.
 +
 +Speaker B: I'm combining this with an attack over here. Crit.
 +
 +Speaker A: There we go.
 +
 +Speaker D: Nice. All right, so you guys crit attack this leg.
 +
 +Speaker B: So the vines are wrapping up in it. It folds. Then I get up and I take the gun and right in the joint, pull the trigger for.
 +
 +Speaker D: But are you guys both, like, using your talents to climb up the leg as you're attacking this?
 +
 +Speaker A: I would be.
 +
 +Speaker D: Okay. Call out with a crit. Yeah, I'm totally fine with that. Do you guys tangle it up climbing up the. That leg over there?
 +
 +Speaker A: That's Tula is feel free Rifle damage is. And do she not number 3d8 +3.
 +
 +Speaker B: Does a +3 count on both of those?
 +
 +Speaker D: No, you. You just. You max a dice.
 +
 +Speaker A: Okay.
 +
 +Speaker D: And then you roll. And then you basically roll your. Your damage and then add the modifier.
 +
 +Speaker A: Got it.
 +
 +Speaker B: So that would be 12 points.
 +
 +Speaker A: 16 for me.
 +
 +Speaker D: Okay. So that's six.
 +
 +Speaker A: 12 plus 16 is 28.
 +
 +Speaker D: All right.
 +
 +Speaker A: And then is the other leg within very close range?
 +
 +Speaker D: You can use your. The stick there.
 +
 +Speaker A: Like you can if it's pretty close.
 +
 +Speaker D: What are you wanting to do?
 +
 +Speaker A: Oh, for the druid move. I can spend a hope and restrain another adversary within very close range.
 +
 +Speaker D: Oh, it's. That'd be fine.
 +
 +Speaker A: Because it's not. No, like, isn't.
 +
 +Speaker D: Well, fiction wise, though, like, that leg's moving. Yeah. So I'm fine. You restrain both of Those.
 +
 +Speaker A: Yeah. All right.
 +
 +Speaker B: For the sorcerer and the bard, would we have advantage if we tag team and come up the other tangled leg?
 +
 +Speaker D: Well, first we need to resolve what happens here, because you guys did 28 damage. Yeah. And that did break the severe threshold. So as you guys are going up, this thing between the vines, it's still moving. You shooting into it, talons clawing into it. That leg breaks and stops moving and starts just dragging. Unless you want to break it off. That's your guys's call.
 +
 +Speaker B: Dragon's phone.
 +
 +Speaker D: So it starts dragging. So it's collapsing. So I'll need you guys to do. All right. I guess you can stay on the dragging leg if you want. So you guys are. So this. That leg is broken.
 +
 +Speaker A: This is zero. So make sure that's broken. And. Yeah. So. All right.
 +
 +Speaker D: Yeah. So that leg is broken and dragging now as it's walking. Yes. So now it. So what? So now you want your other. Do another tag team on the other restrained leg.
 +
 +Speaker A: Okay. And that would be the bar. Yeah. How is power push working?
 +
 +Speaker D: You can't. You won't be able to push this thing. You'd basically be doing damage.
 +
 +Speaker A: Okay. And you get the damage I would do.
 +
 +Speaker D: This is too big to push.
 +
 +Speaker B: Okay. So for this one, I'll go on that one. How's your Bardon for hold?
 +
 +Speaker A: I got four. I could spend it. I spend the three.
 +
 +Speaker B: Oh, spend two and I'll spend one.
 +
 +Speaker D: No, it's. Yeah, it's. One character has to do it.
 +
 +Speaker A: My bar doesn't.
 +
 +Speaker B: I'll spend it.
 +
 +Speaker A: Okay.
 +
 +Speaker D: It.
 +
 +Speaker C: Tangled.
 +
 +Speaker D: Yeah. You guys do have an advantage. Yeah. Because it's tangled up.
 +
 +Speaker A: Not that it matters. I'm like 26. But it's with fee.
 +
 +Speaker B: 15, 16, 17. But it's also the.
 +
 +Speaker A: Okay.
 +
 +Speaker D: Yeah. So, yeah, so you guys succeed on that. But so after you guys roll up your damage.
 +
 +Speaker B: And then another 10, 22.
 +
 +Speaker A: That just breaks the severe threshold.
 +
 +Speaker D: So that leg also. So what does it look like as you guys tag team this leg? And you're also climbing it. Right.
 +
 +Speaker A: Okay.
 +
 +Speaker B: So right now it's having trouble. It's kind of turning. All the legs are still trying to go in motion, but it's like a tank and you just put one stick.
 +
 +Speaker A: Yeah. When my guy, like, maybe the push would be, like, pushing against its gears since it's mechanical.
 +
 +Speaker D: Yeah. Yeah.
 +
 +Speaker A: Kind of just knock the gears out, like, alignment.
 +
 +Speaker D: Yeah. So, yeah. So that leg is also broken.
 +
 +Speaker B: So between that and the tangle, it's kind of. It can't pull the legs free, and it's just Circling.
 +
 +Speaker D: I say it's the. Those legs now. Like, it's still. It's still like moving forward, but it's also, like, starting to, like, pay attention more to what's going on underneath it. All right, so that was with fear. There's. Everybody is on a leg, aren't they? Yeah, everybody's on the body.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: So let's see here. So I'm going to spend a fear.
 +
 +Speaker D: Which activates a shake off action.
 +
 +Speaker A: So I'll need everybody on there to give me a strength reaction roll.
 +
 +Speaker D: With a win of 14.
 +
 +Speaker A: See you again.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: So 14.
 +
 +Speaker B: So there's 15.
 +
 +Speaker A: 20, baby. All right. For the dru.
 +
 +Speaker D: So, yeah, everyone that succeeds, let you mark distress.
 +
 +Speaker A: Oh, and my board doesn't make it.
 +
 +Speaker D: Okay. So you fall to the ground and mark an hp.
 +
 +Speaker A: You're not looking good. No, that's fine. Camille. Any deal. Yeah, the health pot I could drink. We'll see. It's.
 +
 +Speaker D: Yeah, it's back around to you guys. That's.
 +
 +Speaker A: He shakes off.
 +
 +Speaker D: Yeah, he like, shakes and then it's also like static. Like electricity just goes. You see all the, like random spikes all just like light up and lightning. Like shock. Which means as you like, get shocked.
 +
 +Speaker B: Or you should have done more damage.
 +
 +Speaker C: I rolled a one.
 +
 +Speaker B: Yeah, that card. So you roll a one or two.
 +
 +Speaker D: Was that on your last attack?
 +
 +Speaker B: That was on that combo.
 +
 +Speaker D: It wouldn't have mattered because you hit the max threshold and there's no way that one roll is going to double that. Okay. Yeah. So you. You're. You're fine. So you didn't miss out.
 +
 +Speaker B: No, it's just a realization that I.
 +
 +Speaker D: Should have known that too much stuff going on with two systems or playing.
 +
 +Speaker A: Like two systems, three different characters.
 +
 +Speaker C: Can I see the legs from where I'm at? Like where I can hit them from the back or are they too down low from the body?
 +
 +Speaker D: No, essentially it's very close to this. So you could try and hit a leg if you would like, because there's.
 +
 +Speaker C: Those front two left legs are broken.
 +
 +Speaker D: Yes.
 +
 +Speaker C: And then a quick question. Like the cockpit on the legs down away is like away from me.
 +
 +Speaker D: I'll say that will be a traversal to. Okay. I guess same with attacking like the legs is you'd have to jump over to the lake. You want to. That's how Colossals work. If you want to attack a piece in melee, you got to be on it, essentially.
 +
 +Speaker C: Okay, gotcha. Then I'll just run to the gun.
 +
 +Speaker A: And just be like, how far?
 +
 +Speaker D: I guess from the. Near the cockpit to the because you will need to get close up to it. Is it close range so you can run all the way up to it and you won't have to traverse to get as mechanic. That's attached to the body. All right. This thing is like armored, so it is a 16 or better too. God.
 +
 +Speaker C: Okay, I'm gonna have the Tesla gun.
 +
 +Speaker D: Yeah.
 +
 +Speaker C: If I can to do combat like swipe roll as I go by.
 +
 +Speaker A: I mean, we don't know anything about electricity. Yeah, sure.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: Bring the wood in two by fours. You can pry people off broom handle.
 +
 +Speaker C: A 16.
 +
 +Speaker D: Yep.
 +
 +Speaker C: I did it. With who?
 +
 +Speaker A: 16. 18.
 +
 +Speaker D: Yep.
 +
 +Speaker A: That hits.
 +
 +Speaker C: All right, it's gonna use damage die, correct?
 +
 +Speaker A: Yep.
 +
 +Speaker C: This is gonna be a damage die.
 +
 +Speaker A: You can use it for whatever.
 +
 +Speaker C: Oh, nice. So Cliff I the sword and does 18 points of damage. Sounds like just you guys would hear it. Probably.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: That breaks into major threshold. So that's 2hp damage.
 +
 +Speaker D: Nice.
 +
 +Speaker C: With hope.
 +
 +Speaker D: So it's back around to you guys.
 +
 +Speaker A: Yep.
 +
 +Speaker B: Can I see an open spot with gears from where I'm at or are they all fairly protected?
 +
 +Speaker C: Go ahead. Sorry. There was 19 because I forgot to use Unstoppable.
 +
 +Speaker D: I don't think I've changed for the dam. No, you didn't cross the next. Like fiction. Like, I guess mechanically wise it's not going to like help you do anything, but fictionally. Yes. You see like there, it's very clockwork, but it's also like armored and there's like flesh armor on it. Like. Oh, wow. Yeah, it's. It's metal and flesh. So you're. So you're not quite sure if this is like some. Well, you guys have no concept of a sideboard. But like if it's like some weird. It's an abomination to your sense. Like to your people, though, like, this should not be a thing.
 +
 +Speaker B: Okay, so it's like a. You've got the cockpit and it's kind of fleshy behind the cockpit and the.
 +
 +Speaker D: Flesh and metal and spike sticking out of it. Yeah.
 +
 +Speaker A: Because.
 +
 +Speaker D: What are you trying to. I guess because you're on a. You're still on a leg. That's.
 +
 +Speaker B: I'm looking for a spot because of the clockwork nature and things moving. I want to hop over, find a spot, and jam in that immovable rod from earlier, kick it on. So it's just gonna grind those gears and tear itself apart.
 +
 +Speaker A: All right.
 +
 +Speaker D: Why don't you give me a.
 +
 +Speaker A: Just an instinct roll to see if.
 +
 +Speaker D: You can spot something like that.
 +
 +Speaker A: We'll see what you find.
 +
 +Speaker B: 14.
 +
 +Speaker A: 14.
 +
 +Speaker C: Let's see.
 +
 +Speaker D: I'll say. Yeah, you could. You could find like a spot to just stick it.
 +
 +Speaker A: Okay.
 +
 +Speaker B: So is that with fear hope for. For the looking or is that.
 +
 +Speaker D: Yeah, that's your. Your action rule. So there.
 +
 +Speaker B: Okay. That was with fear.
 +
 +Speaker A: Okay.
 +
 +Speaker D: Yeah. So you find a spot to stick.
 +
 +Speaker B: The rod in and if I'm successful I stick the rod in and juice it up. It's not going anywhere.
 +
 +Speaker D: I will. So yeah.
 +
 +Speaker A: So I guess you're on a. I'm on a leg.
 +
 +Speaker B: So there would probably be a jump required to get to the spot.
 +
 +Speaker D: Yeah. So I'll say if right now you see a spot that would. That you think would be a good place to put your rod.
 +
 +Speaker B: Okay.
 +
 +Speaker D: For now. So yeah, you spotted it. And then since he rolled with fear it swaps over to me again. Like the Tesla can swivel in.
 +
 +Speaker A: I'm going to burn a fear and we're gonna try and shake everybody off again.
 +
 +Speaker D: So you know strength reaction roll. If it's exceed mark express.
 +
 +Speaker A: Otherwise you fall off and it's 14 ringing for yes survive.
 +
 +Speaker B: Yeah.
 +
 +Speaker A: Or my bar is already on the ground.
 +
 +Speaker D: Oh yeah. So you don't have to do anything.
 +
 +Speaker C: This counts on the back as well.
 +
 +Speaker D: Yes. It's basically this entire body. Okay.
 +
 +Speaker A: Yeah. That's all I will do for now.
 +
 +Speaker D: And again like the can too is still like constantly shooting prisoners. People that are fleeing.
 +
 +Speaker C: You want to immobilize.
 +
 +Speaker B: I'm gonna jump across that spot.
 +
 +Speaker A: And.
 +
 +Speaker B: Then we're gonna jam in the rod and activate it. Going to the third leg possibly if that's the spot or it could be along the body.
 +
 +Speaker A: I'm going for the body.
 +
 +Speaker D: Yeah. So if you're jumping to from leg to body, I'll need a 13 strength agility.
 +
 +Speaker C: He was saying if you want to attack a piece, you need to be on it. So if you're going to attack the leg, you're going to have to be on the leg.
 +
 +Speaker B: No, I want.
 +
 +Speaker C: Unless you're shooting it from a range.
 +
 +Speaker A: Okay.
 +
 +Speaker B: But I don't think I could throw it and activate it.
 +
 +Speaker D: Be cool if I could but.
 +
 +Speaker A: Try.
 +
 +Speaker C: To stop looking for other people.
 +
 +Speaker B: I do not make the jump. It is a fearful jump.
 +
 +Speaker D: Oh, you fell with fear.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: You're you.
 +
 +Speaker D: I say since it. It's not as smooth with those two legs. Right. As you jump it jerks. You hit the side and slide all the way to the. All the way to the ground and I guess not you slide. Yeah. Hit slide, slide and then land on the. Hit the ground hard and mark an hp.
 +
 +Speaker C: That was spinning.
 +
 +Speaker A: And then.
 +
 +Speaker D: Okay, yeah, so it's back around to me.
 +
 +Speaker A: We got three people on, two guys are on the plate around. He doesn't like that dude trying to hit him on hit his. So I'm going to spend a fear.
 +
 +Speaker D: And you see one of the the back legs come up and swipe at Sator. That's really stuffy for you guys. That is a nat 20.
 +
 +Speaker A: So let's see the bot. Okay, so that's 24 damage plus 29 damage. Physical.
 +
 +Speaker C: Wait, two 20s.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: Cuz I roll a 20.
 +
 +Speaker C: I'll be able to help with some of this. This will be good.
 +
 +Speaker D: Yeah.
 +
 +Speaker B: Slap.
 +
 +Speaker A: I think this is all you.
 +
 +Speaker D: Yeah, that is all of you. Yeah, that just a leg comes, reaches up and just smashes into you.
 +
 +Speaker A: That's everyone's fun. Yeah.
 +
 +Speaker D: So that just smashes you. Yeah. So you just get. Yeah, the leg comes up and just like punches you right. And like and shocks you at the same time. So yeah. So that was 29 physical damage. Now does that double? Did that double your threshold?
 +
 +Speaker C: How much damage am I taking?
 +
 +Speaker D: 29.
 +
 +Speaker C: Oh no, it does not double.
 +
 +Speaker A: Okay.
 +
 +Speaker C: I also reduce the scenario. I'm in unstoppable mode. So I reduce the physical damage by one threshold. So it goes to major.
 +
 +Speaker A: And I'm.
 +
 +Speaker C: Actually going to spend two armor and I'm going to negate the attack entirely. So you see that come up and just like hands entirely on there. You see him like take his sword and like wedge it into a crack on the thing and just this terrible noise. Yeah.
 +
 +Speaker A: You guys are.
 +
 +Speaker C: Wait, make sure that's right because I reduced it by one and I spit two to three.
 +
 +Speaker A: Yep.
 +
 +Speaker D: Yeah. It shouldn't take it to nothing.
 +
 +Speaker A: We'll tag team.
 +
 +Speaker D: Yeah, if you want. Yeah. You go major to minor. Minor. Yeah.
 +
 +Speaker C: Make sure I get there.
 +
 +Speaker D: All right.
 +
 +Speaker A: Yep. You guys are back up. One tag payment.
 +
 +Speaker D: Yeah.
 +
 +Speaker C: How do we do that?
 +
 +Speaker A: Druid could do vicious entangle. Like wrapped up the gun and then you could like hit it. Heck yeah. Let's go.
 +
 +Speaker C: Do I need to spend.
 +
 +Speaker A: I'll spend it. Are you sure? Yeah.
 +
 +Speaker C: You want me to contribute one to it?
 +
 +Speaker D: You can't.
 +
 +Speaker A: One person?
 +
 +Speaker D: Yeah.
 +
 +Speaker A: Oh, one person. One. Then I'll spend on one.
 +
 +Speaker C: I think the first time we get we both roll.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: And you're attacking the kill. So it is a 16.
 +
 +Speaker A: I got. Do we both have to be successful?
 +
 +Speaker D: No, no, you pick which roll you want.
 +
 +Speaker C: They got like seven.
 +
 +Speaker B: I got 18.
 +
 +Speaker A: But with fear. We'll take it.
 +
 +Speaker D: That's still good. No. So yeah. Now you guys combine your. Your damage.
 +
 +Speaker A: Four damage.
 +
 +Speaker C: I have mast, so that'll give me 12 damage.
 +
 +Speaker A: But the gun is restrained.
 +
 +Speaker D: Okay. Yeah. So now it's kind of like.
 +
 +Speaker C: Does that make it vulnerable?
 +
 +Speaker A: It wouldn't. Other people's attacks, I think no restrain.
 +
 +Speaker D: Just makes it so they can't move. So now so I'll say like, it's can't. It can't shoot at anything. Okay. Until I. Unless I spend a few to clear the condition. So you guys did 16 total?
 +
 +Speaker C: Yeah, 12.
 +
 +Speaker A: And you did how much cannon?
 +
 +Speaker C: So that's a lot.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: So that's another two damage. Yeah, that thing's like sparking and like cracking and like you can hear like ears grinding.
 +
 +Speaker A: So we're gonna spend a fear to shake everybody off.
 +
 +Speaker C: I mean I could have done the.
 +
 +Speaker D: The leg swipe wasn't. Was not effective.
 +
 +Speaker A: So forget the. I made it the rule. I get those rules aren't insane.
 +
 +Speaker C: I just spend the stress though.
 +
 +Speaker D: Yeah, if you succeed, you spend the stress.
 +
 +Speaker A: Oh, like the Mar1y. Okay. So I do that.
 +
 +Speaker C: That's crazy.
 +
 +Speaker D: All right. And.
 +
 +Speaker A: Yeah. Yeah, let's. Let's see. We got two people on the ground. Three on the body. Still shook it off. And we'll do that. Anything else I will spend here. He's going to leg strike the two.
 +
 +Speaker D: People on the ground.
 +
 +Speaker A: All right, we'll do the bars closer. So we'll do that pick first. That's just an 11 to hit. Let's just keep six. Six magic damage as the leg comes in X you. And then a 9 to hit can affect on the ground there.
 +
 +Speaker B: That misses.
 +
 +Speaker D: Okay.
 +
 +Speaker A: Yep.
 +
 +Speaker D: So you roll out of the way. You saw that your buddy Bard gets smashed and then rolled out of the way as the leg came seeking for you. All right, so back to you guys. The turd is in very bad shape. You guys got two of the front left. Yeah, front left legs are broken and dragging.
 +
 +Speaker A: Yep. Someone's gonna attack someone then. So I was gonna get try and get my board on them leg. But whatever. Someone. If you want to do damage that's more important than my bar giving.
 +
 +Speaker B: I worry we probably hop over.
 +
 +Speaker A: And then.
 +
 +Speaker B: Actually, can I shoot from the leg?
 +
 +Speaker C: Yeah, you can shoot it.
 +
 +Speaker A: Whatever. Okay.
 +
 +Speaker B: He's riding on the dragon leg. He's gonna shoot at the cannon. 21 on the attack.
 +
 +Speaker A: That hits.
 +
 +Speaker B: It's sadly with fear.
 +
 +Speaker C: It's a fear night.
 +
 +Speaker D: Yeah. As you see you. You fire and you see your round.
 +
 +Speaker A: Oh.
 +
 +Speaker D: You see a shield like pop up and it deflects your round off of.
 +
 +Speaker B: It just flat out deflects it.
 +
 +Speaker D: Yep.
 +
 +Speaker B: Man. Well, two didn't make any difference at all. I thought I'm gonna get a re. Roll it.
 +
 +Speaker A: You know what?
 +
 +Speaker D: All right.
 +
 +Speaker A: We're gonna spend 10 second.
 +
 +Speaker B: That way.
 +
 +Speaker D: I'm spend a fear to shake it off. Shake it all. Yep.
 +
 +Speaker A: These are the rules I need. But I get Marcus drill.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: If you succeed against the 13.
 +
 +Speaker D: 14. Let's see. Wait.
 +
 +Speaker A: No.
 +
 +Speaker D: Yeah. 14 or better succeed you mark distress. All right.
 +
 +Speaker A: That will be my turn because I'm in fear. I don't want to burn it all yet. So you have to do a test and get on in the body. Because my druid's just on the leg. Yes.
 +
 +Speaker D: And it's a 13 to strength agility.
 +
 +Speaker A: To jump over or crawl over.
 +
 +Speaker D: If you want to spend hope you can use. You have your talons apex predator. That would give you a plus two.
 +
 +Speaker A: That is it.
 +
 +Speaker D: You have 13 or better strength and chill.
 +
 +Speaker A: Just me flips. All right. Yep.
 +
 +Speaker D: So you're on the. You're on the body section.
 +
 +Speaker A: Now can I get up?
 +
 +Speaker D: I'll say that was your action. So your movement. You can move. I think you can move. Since you move close range. You can get up by him.
 +
 +Speaker A: I give him my stamina potion D4 to clear stress. Because you'll need less stress than my dream.
 +
 +Speaker C: Yeah.
 +
 +Speaker B: Did you roll with hope?
 +
 +Speaker A: Yes. That was when hope.
 +
 +Speaker C: So drinking a pot is an action that's just free.
 +
 +Speaker A: Okay.
 +
 +Speaker D: So I'll say, like, even the druid could just come up and just like froze it in here. You guys can make it. So you have to drink potions or you can just, like smash it on him. And it works too.
 +
 +Speaker A: So clear some stress. Yeah.
 +
 +Speaker C: And it's cleared for stress, which is much needed. It's like Popeye.
 +
 +Speaker A: All right.
 +
 +Speaker C: I'm gonna whack the cannon because it needs to die. Is if we get shaken off. That thing's gonna be like cooking us all day.
 +
 +Speaker B: Gosh.
 +
 +Speaker C: 9. I'm rolling like all of these like, not shake offs. They're like 16, 18, 22.
 +
 +Speaker D: That was fear.
 +
 +Speaker A: Okay. Gosh.
 +
 +Speaker D: All right. Yeah. Well, I'm just gonna spend it back to take you off and give you some more stretch.
 +
 +Speaker A: My druid is gonna fall out.
 +
 +Speaker C: Well, thank you, Mark and hp. Okay.
 +
 +Speaker A: Oh, another one falls off.
 +
 +Speaker B: Well, it's a busted leg being dragged.
 +
 +Speaker C: You can't crit on this.
 +
 +Speaker D: You can crit Success. These I did quit success.
 +
 +Speaker C: It's a reaction, right?
 +
 +Speaker D: No, you can't create reactions.
 +
 +Speaker C: Well, I wasted my crit on me. You guys.
 +
 +Speaker D: So anyone that fell off, you mark an hp? Oh, you're starting to see butterflies. Hey, question.
 +
 +Speaker C: Can I mark a stress to, like, catch him on the way down to make a land on his feet as. As a representation of my block his shot? I can see him going over and I like, catch his arm and then slow him down. To slow him down and then he gets his feet under him.
 +
 +Speaker D: I say if it wasn't so far down, then. Yes, but it is. It's 15 plus. Like, the height of its body is like, it's like 30ft.
 +
 +Speaker C: But, like, if he's hanging down off the side and I've got his hand so that now he's dropping like. Like, like maybe 12ft. I guess he'd be dropping minimum 15ft.
 +
 +Speaker D: Yeah, I was going to say. Yeah, there's. There's no. Yeah, I was going to say, there's no saving that.
 +
 +Speaker A: I took a shot. Yeah. Hit the ground. You take my feet out of the way from going in one of the gears getting burnt. Yeah.
 +
 +Speaker D: All right. So that. Yeah. So that's.
 +
 +Speaker B: Grab onto the cannon. 12 you. Because you're shaking. You rip it off.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: All right, so I'm done. All right. I guess. Yeah. It's back to you guys.
 +
 +Speaker B: So I gotta crawl back up. I haven't found that.
 +
 +Speaker C: Beat those legs down. Yeah, you guys took two legs out in the turn with supers and beat the legs down. If we. If you cut off the other two.
 +
 +Speaker B: Legs, get it on one side.
 +
 +Speaker A: I could tag team a leg with my Drew or my bard. He's got enough hope.
 +
 +Speaker B: How many.
 +
 +Speaker C: How many times can we tag team?
 +
 +Speaker A: Once per session for each character. Once.
 +
 +Speaker C: Do we have enough people left to tag team?
 +
 +Speaker D: Yeah. Yeah. As long as someone has a coin, you can tag team. Because it doesn't. Like, you can tag team. One guy could be in the tag team with all the others.
 +
 +Speaker C: I can still tag team.
 +
 +Speaker D: Yes. If you have a coin, you can initiate attack team.
 +
 +Speaker A: You know.
 +
 +Speaker D: Okay. You have to hope. All right. You're attacking me on a leg.
 +
 +Speaker A: Yeah. 11 would hope not. Or.
 +
 +Speaker C: Threes.
 +
 +Speaker A: Nice.
 +
 +Speaker B: And that was with the. The prismatic fireball from hell.
 +
 +Speaker A: And I'm just doing the blast.
 +
 +Speaker D: Oh, yeah. So just blasting the leg with magic. Nice, students. The back left leg. Yeah. The next.
 +
 +Speaker A: The next one. I'm just going to take one side out.
 +
 +Speaker D: Okay.
 +
 +Speaker C: 35.
 +
 +Speaker A: 35 damage. That's severe. Does it even matter for what damage wise? Because it would be. It would be 20 or 16 points of damage from me on top of.
 +
 +Speaker D: Oh, and you rolled 30. Oh, excuse me. Did your last. Does that.
 +
 +Speaker B: I grabbed my rally die. It's like.
 +
 +Speaker D: All right. Oh, so you did 35, he said.
 +
 +Speaker A: And then it's six now.
 +
 +Speaker B: So 29 plus six.
 +
 +Speaker D: Yeah. 35.
 +
 +Speaker B: 35.
 +
 +Speaker D: Okay.
 +
 +Speaker A: And then mine was D10 plus seven.
 +
 +Speaker D: ISO seven. Yeah.
 +
 +Speaker A: So actually, with those roads, in retrospect.
 +
 +Speaker C: I probably should have just trashed the body for how much damage. Although it's probably armored like.
 +
 +Speaker B: Yeah, well, three legs gone on one side collapse.
 +
 +Speaker D: If I math right, that's 52 damage.
 +
 +Speaker C: That's a record right there.
 +
 +Speaker A: I think that is.
 +
 +Speaker D: And that does double. So that's does massive damage. So, yeah, I'll say you guys with that magic attack. That leg is actually just blown off. It's not even dragging. It just shot. And now the thing is like, barely, like, crawling. It's like crawling and like, push like, it's barely, like moving. Now it's digging in the dirt.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: And the can is like. And that was a crit. So you guys didn't need you. You guys did mark a. Oh, we all clear stress. Yeah. Yeah. Every time you've crit. Since it's a tag team, you both would do it.
 +
 +Speaker B: Stress.
 +
 +Speaker D: Clear stress and gain a hope.
 +
 +Speaker B: So with it like that and it's fallen over, that spot that I wanted to stick that prison rod in is now pretty much an easy reach. The way it's down and it's rolled to the side, it's trying to push through.
 +
 +Speaker D: I say, yeah, you can get to it, but it will still you'll need for a body. It's a.
 +
 +Speaker A: You'll.
 +
 +Speaker D: Yeah, It'll be a 14 or better to get the rod stuff in there because. Yeah, because I mean, it's still, like, moving and stuff and to, like, reach up and get there. We'll say that that's. That's what the difficulty is for the body anyways.
 +
 +Speaker C: It's a 14.
 +
 +Speaker D: Yeah. So if you want to try. If you want to do that, then you can.
 +
 +Speaker B: But I'll finish off the cannon first. If he's still riding in, then, well.
 +
 +Speaker C: I'm gonna token the yell to the druid. Curious string. What's the Drew's name again?
 +
 +Speaker A: Sheila.
 +
 +Speaker C: You hear him? I can see him, like, dragging his sword in like, a full 360 arc.
 +
 +Speaker A: I can do cars. Yep. All crits.
 +
 +Speaker C: Two not crits.
 +
 +Speaker D: All right.
 +
 +Speaker C: Does that mean I max my damage?
 +
 +Speaker D: Yep. Yes.
 +
 +Speaker A: So, yeah, you gain a hope and clear stress. Yeah.
 +
 +Speaker D: Yeah. So your. Your dice damage. You max it, then you roll your dice and then add that to it. And then you add your modifier.
 +
 +Speaker C: So here's a question. Is normally with unstoppable. I would add it to the damage. Do I add that to the initial max damage?
 +
 +Speaker D: No, it would just be part of the modifier.
 +
 +Speaker C: Like so it gets added once.
 +
 +Speaker D: Yeah. You only. You'd only be adding it once to.
 +
 +Speaker C: My role or to.
 +
 +Speaker D: However, like it only is added to the whole number once anyways. Right. So you're just. You're just max. So you do your whole. Just do your normal damage roll and then you add your max value to it is easier.
 +
 +Speaker C: Yep. Oh, that's a little.
 +
 +Speaker A: That's right.
 +
 +Speaker C: 73.
 +
 +Speaker A: 69 plus.
 +
 +Speaker C: So I do 21.
 +
 +Speaker A: No 2217 total for me.
 +
 +Speaker D: And that was the can.
 +
 +Speaker A: Yeah. The can restrained it or.
 +
 +Speaker D: Yep. That breaks the major or the severe threshold. So that thing just.
 +
 +Speaker A: Oh, chow. Yeah.
 +
 +Speaker D: Obviously it's like.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: I was gonna say. Yeah, yeah. If you want to cleave it off. Whatever you want to do with that.
 +
 +Speaker A: Jock needs to be here to recover. Add that to brave landing. This big old stuff.
 +
 +Speaker C: It's like in the middle of town.
 +
 +Speaker A: Just like.
 +
 +Speaker D: So I will say there. There is a highly. Like depending on what year you guys do in the main story, there's very high likelihood you will hear of this because this is actually two actually almost happening three months from where you guys are at timeline wise.
 +
 +Speaker A: So you may.
 +
 +Speaker D: You will actually. You. Oh yeah. There's a very good chance you. You have or will hear of this in the. In that like month of downtime that you guys had.
 +
 +Speaker A: Okay.
 +
 +Speaker D: Yes. So yeah, that's blown off. That was a crit. So it's still your guys'. No, I am going to actually spend.
 +
 +Speaker A: A fear to take it and then spend another fear to do massive stall on one side. This.
 +
 +Speaker D: You could still like reach out. You guys with this leg. So you guys are all clustered over there.
 +
 +Speaker A: So I'm going to roll.
 +
 +Speaker C: He can tripod it and still swing to it then.
 +
 +Speaker D: Yeah. You can reach you guys on the ground.
 +
 +Speaker A: Oh wow.
 +
 +Speaker D: No.
 +
 +Speaker A: A six and a one.
 +
 +Speaker C: His representational.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: So an eight. Nope.
 +
 +Speaker D: Hoping for a death move back to you.
 +
 +Speaker C: Right. So is there only one leg that's good on that side now?
 +
 +Speaker D: Yeah.
 +
 +Speaker A: Should be like the back leg.
 +
 +Speaker D: Yep. That's the only leg that's.
 +
 +Speaker C: You guys do something to it or I'm gonna come. I guess I can come down.
 +
 +Speaker A: Would you.
 +
 +Speaker C: Is it. It would be difficult for me to come down from the back of this thing.
 +
 +Speaker D: If you just want to jump off. We'll just make it. It's a 14. Agility or finesse or 15.
 +
 +Speaker C: I just probably should come down.
 +
 +Speaker D: If you want to drop.
 +
 +Speaker C: To prevent. I got the cannon off. That's all I cared about.
 +
 +Speaker D: Or you can just jump to that leg. I mean, that's a 13 difficulty.
 +
 +Speaker C: But I need to get down to my bar.
 +
 +Speaker A: Yeah. Unless you want to jump down or.
 +
 +Speaker D: You can beat on the body that you've been.
 +
 +Speaker C: Well, if I fail to jump down, I'll still be on the ground. Yes. And I could still take damage. This little leashy character will be less likely to die.
 +
 +Speaker B: Yeah.
 +
 +Speaker C: 17 with fear on the dice. So 19.
 +
 +Speaker A: I'll take that here. And he successfully jumped to the leg.
 +
 +Speaker C: I'm jumping to the ground.
 +
 +Speaker D: Okay. You're just climbing all the way down. Yeah, yeah.
 +
 +Speaker C: He's going to the ground.
 +
 +Speaker D: All right.
 +
 +Speaker B: You'd be on the leg and just hack it.
 +
 +Speaker C: I see him like absolutely looking bloody.
 +
 +Speaker A: The drew in the bar. It's fun. Everybody's down there.
 +
 +Speaker D: So pretty.
 +
 +Speaker A: And that was fear. So we're going to got one hp.
 +
 +Speaker D: We're going to stomp everybody.
 +
 +Speaker A: I want to see death moves.
 +
 +Speaker C: I guess this puts me in range of.
 +
 +Speaker A: Is it close range?
 +
 +Speaker C: It's.
 +
 +Speaker D: Or very close?
 +
 +Speaker A: It's very.
 +
 +Speaker C: It's very close. So I guess I have to. That puts me in in range of three people.
 +
 +Speaker A: All right, let's see.
 +
 +Speaker D: Let's see what we roll here.
 +
 +Speaker A: Oh, we got a 16 to hit. Swinging at everyone.
 +
 +Speaker D: Yeah. It's the stomp. So.
 +
 +Speaker A: Everybody takes seven magic damages to.
 +
 +Speaker D: Some of the lasers.
 +
 +Speaker C: I'll actually eat restressed and protect the three on that side that I can reach. So whoever this is.
 +
 +Speaker B: I can't reach. Okay. And how.
 +
 +Speaker C: It's like the legs swinging by. And I'm just like.
 +
 +Speaker A: I'll say.
 +
 +Speaker C: Yeah.
 +
 +Speaker D: I swear. You.
 +
 +Speaker A: Yeah. Okay.
 +
 +Speaker B: Okay.
 +
 +Speaker C: I can't think. I can't reach him.
 +
 +Speaker D: I was gonna say I would even the Sorcerer. I'd say you could protect the two on your right. Just because the scale is different.
 +
 +Speaker A: Yeah, sure, sure, sure.
 +
 +Speaker C: Okay.
 +
 +Speaker D: Actually, wait. It's very close.
 +
 +Speaker A: I think you're probably actually would be.
 +
 +Speaker D: No, we'll just leave it at that. You can protect the two that you're right.
 +
 +Speaker C: You're doing picture.
 +
 +Speaker B: So how much damage Was that again?
 +
 +Speaker D: 7.
 +
 +Speaker C: So the 2.
 +
 +Speaker A: Are those the bar and drew again.
 +
 +Speaker B: All right. So the warrior collapses.
 +
 +Speaker C: He just. Oh.
 +
 +Speaker B: Really knocked for a loop.
 +
 +Speaker A: Yep.
 +
 +Speaker B: The mage is looking pretty hammered. But they're not about to to give up.
 +
 +Speaker D: Okay, so one hit point left. So in doubt your heart when Your character hits zero. When you've marked your last hit point, you choose one of these falling options. Blaze of glory. Your character embraces death, goes out in a blaze of glory. Take one action at GM's discretion which critically succeeds and then cross through the veil of death. And then you will meet the herald of death. Avoid death, you just pass out and that's it. Basically nothing. After your character falls unconscious, you roll your hope die. If its value is equal to or under your character's level, they gain a scar which that actually reduces your total hope by one. So you just pass out and you're basically out of the game until someone. Until you gain a hit point.
 +
 +Speaker B: This warrior would probably go out and blaze ability he is going to remove.
 +
 +Speaker C: This is your opportunity to go down to one character.
 +
 +Speaker D: Or there's the third one which is risk it all, which you roll your duality dice. If you critically succeed, your character stays up and clears all hit points and stress. If the hope die is higher, you stay on your feet and you clear an amount of hit dice or stress equal to the value of your hope die. So you basically would still be at whatever HP you were before you clear the damage. If the fear die is higher. Normally you would just. You're just gone, you're dead. But I've added the dungeon world death thing here. So then you will roll your duality again with nothing. And depending on what happens there, you. If you 11 minus, you're still just dead. Otherwise you can bargain with Kovis and Ganithphere. Or if you get the 18 plus, it says if you rolled with hope but you still gain a scar. So you have three choices. But I will say for fiction purposes, a blaze of glory is highly likely to actually end this fight. If you shoot that lake.
 +
 +Speaker B: I think the odds are for this particular warrior, he'd be wanting to go out in a blaze glory embracing.
 +
 +Speaker C: Guy.
 +
 +Speaker A: He's a warrior.
 +
 +Speaker B: He knew it was probably going to happen.
 +
 +Speaker D: Yep.
 +
 +Speaker B: So that goes off as a crit.
 +
 +Speaker D: Yep. So it's basically a damage roll if.
 +
 +Speaker A: You'Re blasting the leg.
 +
 +Speaker B: All right, so we got.
 +
 +Speaker A: 18.
 +
 +Speaker B: Of damage because it. It's the rifle that's very far. So it's. The leg's definitely in range and he just aims for joint right up next to the body. Unloads. So he gets stopped. He's kind of doubled over, but he manages to line up the shot and shoot it as he gets launched out in front of the spider.
 +
 +Speaker D: All right, 18 didn't break the severe threshold. So the leg is severely Damaged and slowing down. And then as your. As your guy goes is, I guess, dies from his injuries.
 +
 +Speaker A: So the monk guy.
 +
 +Speaker D: No, no, trench coat. Yes.
 +
 +Speaker A: He's out here. Final playing Street Fighter. Did it.
 +
 +Speaker D: I was. Yeah. It's still on. Your guys's turn. Because I'll say. The blazing glory.
 +
 +Speaker A: That one looks fun. It's kind of open world a little bit. Yeah.
 +
 +Speaker C: Yeah.
 +
 +Speaker D: Pretty tactical, but. Yeah. That leg is, like, barely functioning now.
 +
 +Speaker A: You can make arc characters.
 +
 +Speaker C: It's actually pretty detailed.
 +
 +Speaker B: He hasn't used his Rally die.
 +
 +Speaker D: I was about. I almost asked for that. All right. I should have asked it. I had to ask.
 +
 +Speaker B: So that's another four points.
 +
 +Speaker D: That is exact. If you had 18.
 +
 +Speaker C: Yeah.
 +
 +Speaker D: That's exactly 22. Which would break the threshold. It shatters the leg. So you die. And with the rules of this colossal. Once all the legs on the side are. It's defeated. So it can't move. So it crashes down.
 +
 +Speaker A: Watch out.
 +
 +Speaker D: Crashes down. Its legs are splayed out and it ceases to function.
 +
 +Speaker B: Do we see any. Do the survivors see anybody get out of the cockpit?
 +
 +Speaker D: Nope. And you can see, like, it crashes down. It's like. You hear like. Like, like crackling. And then eventually kind of just hear this. And it goes dark and is unmoving. And I would say, like, as you like. Actually, you guys take it away because.
 +
 +Speaker A: It'S in back to you.
 +
 +Speaker C: City probably run to the cockpit just to be like, who's.
 +
 +Speaker A: What is this thing?
 +
 +Speaker C: I don't even know if the city even understand that there is a cockpit.
 +
 +Speaker D: Like, I don't know if you would. Like, there is, like. There's, like, a head, which is, like, the cockpit or whatever. But I don't think you guys would really understand anything what this is other than it's, like, way unnatural. It's not like, machine or animal curiosity.
 +
 +Speaker B: The type of thing where you pick up a stick and you poke it a few times to make sure.
 +
 +Speaker D: Yeah.
 +
 +Speaker B: And that would have to be a stick off the ground because.
 +
 +Speaker A: Plenty of elements. Yeah.
 +
 +Speaker B: The tree got blown apart. I'm just taking a stick on the ramp.
 +
 +Speaker A: Oh.
 +
 +Speaker D: So you don't. You don't really glean anything poking out and stuff. I say eventually you would, like, see a symbol like, like, on one of its sides. It's like, it looks like a raven standing on top of, like, a junkie.
 +
 +Speaker A: Noted that for. Yep.
 +
 +Speaker B: I mean, do I recognize this?
 +
 +Speaker D: You guys probably know. So you guys are pretty fresh out of, like, the. This is, like, one of your first assignments. That's how I was Going to say this is like your first assignment after.
 +
 +Speaker A: Completing your special forces training.
 +
 +Speaker C: It was a special mission.
 +
 +Speaker A: All right.
 +
 +Speaker C: That's the guy.
 +
 +Speaker A: Sorry.
 +
 +Speaker C: We didn't like him anyway.
 +
 +Speaker B: He was a serious one. The prankster did get a chance to do a prank. He's kind of bummed about that. You never got time to work.
 +
 +Speaker D: Yeah.
 +
 +Speaker C: That's how you can be close enough to protect everybody. That's too many.
 +
 +Speaker B: He had taken some.
 +
 +Speaker D: Yeah.
 +
 +Speaker B: It wasn't for this distress pot. He was already nearing max stress.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: Yeah. Say as far as like, this adventure is like. Yeah. You guys would head back. Like, people would go get clear.
 +
 +Speaker B: What sort of shape is the cannon?
 +
 +Speaker D: It's. It's broken.
 +
 +Speaker B: It's broken. But is it like broken in many.
 +
 +Speaker C: Pieces broken or is it like, I'll see this. Like, from a standpoint, City just knows that magic was coming out of it and killing things. And from like a battle hardened perspective. He's just trying to chop whatever he thinks that his sword can chop through. So if it had a pedestal it was on and it was thin. That's what he's hacking. If the barrel was where it's coming from, he'd be hacking the base of the barrel. So whatever it is, like he trashed whatever weak point that is.
 +
 +Speaker D: Yeah.
 +
 +Speaker C: And everything else has been like shattered by a great sword. Repeatedly it whacking it.
 +
 +Speaker B: If you took out the pedestal and it fell off and killed it. I could see the machine. This is something we're studying. And then tying a rope around it and dragging it back wouldn't have been.
 +
 +Speaker C: More like large tank turret.
 +
 +Speaker D: Yeah. Like there. It's. Yeah, it's pretty. And it's kind of like the. Kind of like the red alert. Like Tesla. Like it looks kind of like a Tesla tower coil. Yeah.
 +
 +Speaker C: So he would have cut it at the base of the cannon. It's where it connected to that body housing. That's what he smashing is the root of that housing.
 +
 +Speaker D: It's pretty broken up and smashed. And like.
 +
 +Speaker C: I mean, welcome to study.
 +
 +Speaker B: Oh, yeah. It might be busted up, but gathering.
 +
 +Speaker C: Up is not graceful.
 +
 +Speaker B: You're right on the back of a spider. Unless you're a professional dancer, I wouldn't expect graceful.
 +
 +Speaker C: How many shake offs did they do? I succeeded on all shake offs and then whiffed like two or three shots. Yeah.
 +
 +Speaker A: And shake offs are so high on.
 +
 +Speaker C: My druid, I think I took six.
 +
 +Speaker D: Yeah.
 +
 +Speaker C: Because I had four stress at one point. So it's six shake offs. No, no, no. Four shake offs.
 +
 +Speaker A: Yeah, we did four or Five.
 +
 +Speaker C: Because I. I marked two stress to this.
 +
 +Speaker B: Four or five stress at least. Yeah, it was four. That's funny.
 +
 +Speaker C: Sorry. You were saying about studying it.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: As far as gather the parts, put together a letter and drag that back and I don't know, probably get a Kepex rifle.
 +
 +Speaker A: I don't know.
 +
 +Speaker B: The warrior.
 +
 +Speaker A: No.
 +
 +Speaker D: So you guys wouldn't leave body behind. And that.
 +
 +Speaker A: That.
 +
 +Speaker D: That stuff on the colossus is like, too big to move.
 +
 +Speaker C: And it would be like maybe 15 foot.
 +
 +Speaker D: Yeah. You would need like a. Like a big team of like, talons to move it or draft horses or spot.
 +
 +Speaker B: I'll send somebody else back to pick it up. How big is the. The symbol that we found? Can that be pried off as a single plate?
 +
 +Speaker D: No, it's like.
 +
 +Speaker B: It's like.
 +
 +Speaker D: No, it's like embossed, burned into or painted into the flesh. Slash metal. Oh, it would just be like written notes in memory.
 +
 +Speaker C: Is it trying to move at all or is it just like, still?
 +
 +Speaker D: No, it like went still. Okay.
 +
 +Speaker A: And it's not.
 +
 +Speaker D: It hasn't made any noise.
 +
 +Speaker A: Rolled up like spiders doing maybe.
 +
 +Speaker D: I mean.
 +
 +Speaker C: It was moving.
 +
 +Speaker B: El City would start its head.
 +
 +Speaker A: If it's not.
 +
 +Speaker C: It's probably fine.
 +
 +Speaker D: No, it. It crashed down to the ground and he had that initial like, electrical crackling inside it. Then it kind of like power down.
 +
 +Speaker A: Pass out noise. Long rest.
 +
 +Speaker C: Are all our people, like, just gone now, like, running? Yeah.
 +
 +Speaker D: There's like nobody like.
 +
 +Speaker C: But they're free.
 +
 +Speaker D: They would have been kept running.
 +
 +Speaker A: Probably would have heard them after this.
 +
 +Speaker D: Yeah. You guys would have been able to, like, track. You guys have five talents that.
 +
 +Speaker A: Our hair is all over the place.
 +
 +Speaker D: You would tie Kinnipeck to his talent and they would carry him.
 +
 +Speaker C: Talents would be like this one. I would kill it, though.
 +
 +Speaker B: The fleshy bits. I don't know if that would be recommended.
 +
 +Speaker A: No.
 +
 +Speaker D: Oh, the. The spy. The colossus.
 +
 +Speaker A: The warrior in the spider.
 +
 +Speaker D: They would beat the warrior.
 +
 +Speaker C: I was just joking that if he was dead, that they'd be like, if you're not going to use them.
 +
 +Speaker A: Long way to transform back. Yeah.
 +
 +Speaker C: We don't have in this cannon just right as possible.
 +
 +Speaker A: Yeah. Go hurt up our. Yeah. People. So.
 +
 +Speaker C: You can go back to the grill.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: And Drew it almost died.
 +
 +Speaker C: I was hoping he was sorry. No, he probably would have waited.
 +
 +Speaker A: These Blades of Glory that finished the fight. Yeah.
 +
 +Speaker D: Yep.
 +
 +Speaker A: He was just gonna stomp attack everyone again. Yeah. All the legs.
 +
 +Speaker D: No. You guys would end up having to spend like the next, like four to five days traveling to get to a village, to the next village that's away from the front.
 +
 +Speaker B: I thought I gamble. Just the chance that I would actually.
 +
 +Speaker A: Pull off the gamble thing is pretty fun.
 +
 +Speaker D: Yeah.
 +
 +Speaker C: Yeah.
 +
 +Speaker D: No, I like the death moon. Like, you have an option that's more flavorful for what your character would do.
 +
 +Speaker C: Yeah. Plus, if you're like, I want to do a new character anyways, your character can go down doing something.
 +
 +Speaker D: Yeah.
 +
 +Speaker C: Yep.
 +
 +Speaker A: It's not the typical death where it takes forever to actually die once you go unconscious. Yeah.
 +
 +Speaker B: Check, check. Oh, fail check.
 +
 +Speaker A: Ah, got it.
 +
 +Speaker D: Yeah.
 +
 +Speaker B: It's worse than a base movie.
 +
 +Speaker C: And the scar reducing poke is kind of like permanent.
 +
 +Speaker D: It is. And then if you.
 +
 +Speaker A: Doesn't increase your damage.
 +
 +Speaker D: No, that was an Age of Umbra specific thing. But if you mark your last hope, your guy also. It just is done. He doesn't die, but he retires. That's enough of this. Yeah. Essentially, like, he's ran out of luck or hope, Whatever, however you want. He's like, enough fighting.
 +
 +Speaker C: Pretty severe impediment.
 +
 +Speaker D: But probably the Colossus fight. So that. Yeah, I mean, that's like wraps up the story. You guys get back for the nearest.
 +
 +Speaker A: Yeah, that was wild.
 +
 +Speaker C: I like the challenge and kind of.
 +
 +Speaker A: Options and the big damage is fun.
 +
 +Speaker D: Yeah.
 +
 +Speaker C: It was nice to be able to.
 +
 +Speaker D: Use the.
 +
 +Speaker A: Combo effect.
 +
 +Speaker D: Yes. The tag teams were sick.
 +
 +Speaker B: Truthfully.
 +
 +Speaker D: We used all of them.
 +
 +Speaker C: Because you guys wiped two of the legs out. And then we hit the gun twice.
 +
 +Speaker A: That was four right there.
 +
 +Speaker C: Did you use another one on the leg?
 +
 +Speaker B: We used one on the first leg, one on the second leg.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: And then two on the gun.
 +
 +Speaker B: And then the death was a crit.
 +
 +Speaker C: But Doug saying that we would have five combos.
 +
 +Speaker A: And then we did. Yeah, we did the one on the gun.
 +
 +Speaker C: Yeah, I spent one on the gun too.
 +
 +Speaker D: Yeah. Tag team.
 +
 +Speaker A: The third leg.
 +
 +Speaker D: Yeah. You did?
 +
 +Speaker A: Yeah.
 +
 +Speaker D: That was the magic. The double magic. Yeah, that was the tag team.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: Wasn't it? Yes.
 +
 +Speaker C: Yeah. New record.
 +
 +Speaker A: Oh, yeah.
 +
 +Speaker B: Not sure if that's hope or desperation.
 +
 +Speaker A: Big damage.
 +
 +Speaker D: And then also, like this particular Colossus, he could have killed it also by just attacking the body.
 +
 +Speaker C: That's what I was saying is, like, with the amount of damage we did, we might have been able to kill it that way too.
 +
 +Speaker D: Yeah. And then the cockpit was. Same thing if you just attacked the cockpit. But that was all that was protected as long as its front legs. Its front set of legs were operational. It was. It would either the. It had the ranged shield, so you had to melee the.
 +
 +Speaker C: We got Lucky the melee in public. Although it was good you guys moved underneath it because it was like way more damage.
 +
 +Speaker A: Oh yeah, I got. Well then that crit was just so.
 +
 +Speaker D: And then if my warrior would have.
 +
 +Speaker B: Made the jump across to the other leg, he would have been behind the cockpit. I know I should be able to stab it in the back of the neck.
 +
 +Speaker D: Yep.
 +
 +Speaker B: With that cannon.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: That's it.
 +
 +Speaker C: Never shot at me.
 +
 +Speaker A: No.
 +
 +Speaker D: But I guess depending on the story wise, where you guys.
 +
 +Speaker A: Where the main campaign goes, you may.
 +
 +Speaker D: Find more of these.
 +
 +Speaker A: But I was curious to see how like a big multi part boss.
 +
 +Speaker C: Yeah.
 +
 +Speaker A: That worked well.
 +
 +Speaker B: You might find this as a wreck. Other characters are in the forest down there.
 +
 +Speaker A: What's this?
 +
 +Speaker B: Pretty much kind of overgrown in the jungle.
 +
 +Speaker D: I probably would.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: I guess it'll. Depending on how much you guys may hear about. We'll see. We may just end up rolling for it next time or next session.
 +
 +Speaker C: Yep.
 +
 +Speaker D: To see if you guys hear about that from scrap because he's down.
 +
 +Speaker A: All right.
 +
 +Speaker D: We did not scrap, but scout. So like you guys were. This encounter was actually.
 +
 +Speaker A: I need to mark this on the map.
 +
 +Speaker D: Was like down here. Yeah, it was like where you were fighting that thing. Basically like a day away from the fort. And then you guys have road. This is where you guys ended up basically. And then Scalp is over here at Grave Cliff. Fighting this front down here. And then you guys are currently up here at the Spotted Spider logging camp for our first adventure for Dagger Heart. That'll get you guys to level two. But when that's completed, you guys will go level two. And then hopefully Wes doesn't have to go anywhere next weekend.
 +
 +Speaker A: Oh yeah.
 +
 +Speaker C: I got summoned for jury duty.
 +
 +Speaker A: End.
 +
 +Speaker C: Of November, beginning of December, like every week for a like federal grand jury trial. I was like, I mess. I message like, I'm happy to do this. Like in my. Like, I answered everything like, I'll do this. But then I have any exception. I'm like, I just started a job two months ago. I'm supposed to travel probably one more time this year, likely in December. And I said, you know, I'll try to whip around it. But I'm like, here's, you know, two possible dates when they actually called me and they were like, hey, you know what? Like, don't worry about it. Like you want to just go next year? Just give us like a time frame. And I'm like, September.
 +
 +Speaker A: And they go, done. Oh, sick. Yeah.
 +
 +Speaker C: Because I know September is actually gonna be pretty clear for me work wise. I was like, thanks. They're Like. Like it won't work for people because you can't. You can't deny it if you push it out. But it's like, at least I can schedule it that far in advance. Instead of being like, they get it. And you're like, you have 10 days to respond, and it's during the holidays.
 +
 +Speaker A: I'm like, yeah, like, the worst time.
 +
 +Speaker C: Between holidays can't work.
 +
 +Speaker A: No. You can offend it during duty.
 +
 +Speaker D: Yeah.
 +
 +Speaker C: Sometimes you can. Like, you. You can technically put it off forever in certain cases.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: But they're pretty limited. It's more like if you're, like, active military or you have, like, a certain kind of disability they have or your certain age. I think after 70, you don't have.
 +
 +Speaker A: To do it at all anymore.
 +
 +Speaker C: You can, but you don't have to in Idaho. But there's very few cases I usually get. I've been in three selection panels, and.
 +
 +Speaker A: They'Ve eliminated me every time I've been summoned.
 +
 +Speaker D: I get summoned every two years here, but I haven't had to go in at all. I just canceled every time.
 +
 +Speaker C: Yeah, I've had to get canceled, too, which is weird.
 +
 +Speaker A: Yeah.
 +
 +Speaker D: So whatever it's going on, it's like, whatever. And then I just, like. So I'm free till I think after next year.
 +
 +Speaker B: I figure I'm just a good threat. I call in, it's like, yep, you've all been released.
 +
 +Speaker A: Okay.
 +
 +Speaker C: Yeah.
 +
 +Speaker D: That's all. That's what I find every time. It's better now, too, because you don't. They have it. It's. They have a website now. So you just go and look now. Yeah, it comes on your juris thing, and you, like, go look, put in your, like, number or case or something, and it's, like, canceled, gone. You don't have to listen to the phone message.
 +
 +Speaker C: Yeah, it's a way better system now.
 +
 +Speaker D: Yeah.
 +
 +Speaker C: And you can get text messages.
 +
 +Speaker D: That's one thing I've liked with Idaho, because I haven't really interacted with too many online systems for other states either. But Idaho's online systems seem to be really good.
 +
 +Speaker C: When they did that thing where they cut a bunch of laws, they updated a bunch of stuff, and it's been so much better.
 +
 +Speaker D: Like, their tax site is really. It's been simple to use. Better than the federal government.
 +
 +Speaker A: They cut, like, 30 or 40% of.
 +
 +Speaker C: Our laws or something. Like, it was crazy how they just cut their iron. A bunch of horse and buggy stuff and stuff that was redone.
 +
 +Speaker D: And then DMV's been fine. Schedule No, I mean for their website. Yeah. So on website spine, what's the other one? The voter requesting your absentee and stuff. Piece of cake.
 +
 +Speaker C: Yeah. And they have pretty good like looking up your precincts and it was on the docket. They give you a PDF with a sample bill or the sample.
 +
 +Speaker A: The only part is saying that's why there's a non emergency line. Yeah. What was that? Oh, the hardest thing to find was a non emergency line for like the fire department or the police.
 +
 +Speaker C: So you hope so.
 +
 +Speaker D: Not down there. Yeah. It was basically impossible because I don't, I don't remember if we told you guys, but our.
 +
 +Speaker A: Our neighbor back here, it was like.
 +
 +Speaker D: When it was like July or June, mid August. Was it August? Yeah. Super dry. And they left a fire unattended.
 +
 +Speaker A: Oh, and it was big.
 +
 +Speaker D: It looked like it was like it.
 +
 +Speaker A: Was in a fire pit. But it was like.
 +
 +Speaker C: See it? Yeah.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: Like I'm not going to sleep at night.
 +
 +Speaker D: Somebody spent like 20 minutes trying to find like non emergency number, called the fire department. Nobody answered.
 +
 +Speaker C: Pretty cool. Oh, that's all I turned into one.
 +
 +Speaker D: I called him. I was like, this is not emergency. Yeah. Yeah. And then, then I was like, there's an unintended fire behind my house here. And then they're like, all right, we'll send fire department.
 +
 +Speaker C: Although they probably consider that an emergency.
 +
 +Speaker D: Like 10 minutes possible. Yeah. Then 10 minutes later we'll see.
 +
 +Speaker C: They don't mess with fires here.
 +
 +Speaker A: No.
 +
 +Speaker D: Let me see people looking around back there, they talked to and I don't think they had a fire again. They haven't had a fire sign, but it was like. No, I already had a. I've already experienced a small fire in my yard at my old house. I do not want to definitely hear.
 +
 +Speaker A: How dry it was then. Yeah, that would have been bad.
 +
 +Speaker D: I've seen. I got socks. I've also helped fight a field fire too. And that was not fun. No. Those are scary too.
 +
 +Speaker A: That's crazy. Yeah.
 +
 +Speaker D: My. My Grandpa had like 12 acres and behind him was another a big field of hay and they were haying it so it was all stubble and like in. And I think they were in rows.
 +
 +Speaker A: They were in rows.
 +
 +Speaker D: They were raking it or bailing it or something. But it was already in rows. So they had big piles but in spark or something popped off the guy's tractor and set his fuel on fire and it was just going.
 +
 +Speaker A: Kicking the rose. After we called the fire.
 +
 +Speaker D: Yeah.
 +
 +Speaker C: You have to watch if they're. Hey. That they spray with stuff. Some of that stuff will burn clear.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: It's super dangerous.
 +
 +Speaker A: Oh, interesting. Yeah. I just remember kicking Rose because you could just watch the fire going down the road.
 +
 +Speaker D: Watching it's going like just watch it get dark. It was just spreading like it was pretty big. It probably got a couple acres before.
 +
 +Speaker A: Wow. And the.
 +
 +Speaker D: The fire we had called the fire department or 911 got fire department. They're like, oh yeah, that's been called in already. So we just ran back down there and dumped the fence and started kicking the. The rows away from just trying to.
 +
 +Speaker A: Break the fire line.
 +
 +Speaker D: Don't make the fire line. And then the fire department truck comes hauling. It races up towards the woods because there was woods on the other side that it was getting close to. Because if that would have caught out. Super sucky. Yeah. But yeah.
 +
 +Speaker A: That'S crazy. I forgot about that achievement.
 +
 +Speaker C: Yeah.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: This one of the fire guys, like, you know, I think it's like one.
 +
 +Speaker D: Of the higher ups or something.
 +
 +Speaker A: Like, man, you guys need to get up in those woods because I think he started helping kick rose too. Just to break death. Hip hop. So fun.
 +
 +Speaker C: Are we done with these characters entirely?
 +
 +Speaker A: I hope so.
 +
 +Speaker D: Yeah. Yeah. I have no.
 +
 +Speaker B: Well, I know the warrior's not coming back.
 +
 +Speaker D: Yeah. I'm gonna say I have no. I don't think I have any intention in running these unless this is like a campaign switch.
 +
 +Speaker A: I'm gonna try and make new guys.
 +
 +Speaker C: Yeah. We're just making.
 +
 +Speaker D: Yeah. So yeah. I don't. These are just guys that. And they had a little story because we had the four session break.
 +
 +Speaker A: So.
 +
 +Speaker D: Yeah. This is kind of like the one off story.
 +
 +Speaker B: Once I got the blades.
 +
 +Speaker D: Yeah. But yeah, I. I can. I can put all the sheets and stuff in.
 +
 +Speaker A: I was gonna put mine in the trash.
 +
 +Speaker D: You can throw them out too if you don't. If you have no interest in playing again, that's fine. I don't care.
 +
 +Speaker A: I'll play new game.
 +
 +Speaker D: Yeah. It's just not. It won't be hard to.
 +
 +Speaker C: I actually wrote on that, so.
 +
 +Speaker D: Oh yeah.
 +
 +Speaker A: Yeah.
 +
 +Speaker C: It's the new system, you guys. My system design is transparent character sheets.
 +
 +Speaker D: Yeah. And then I guess next week if west isn't in town, we'll just skip. Unless somebody wants to run a one shot. Because I want to make sure he gets to play his guys through level one at least before we go straight for level two.
 +
 +Speaker A: Yeah.
 +
 +Speaker B: Rubber band of good for texture. It's like get that page back.
 +
 +Speaker C: He is gone next week.
 +
 +Speaker D: No, he. He just posted. He might have like a surprising patron or something in Seattle next weekend. So he hasn't confirmed it or. It hasn't been confirmed yet.
 +
 +Speaker A: Okay.
 +
 +Speaker D: It's not him.
 +
 +Speaker B: Yeah. I was gonna say can't confirm or deny it.
 +
 +Speaker D: I almost asked. It is yours.
 +
 +Speaker C: Yeah. Yeah. When he said that the other day, I'm kind of like. But you didn't give that impression.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: He knows people.
 +
 +Speaker C: I think everybody refers to their own. It's like, well, it was a surprising agent. I guess I'll do it.
 +
 +Speaker A: He just rolls the dice every morning to see if he's gonna propose with fear that day. 100 and it's 100. He's gonna.
 +
 +Speaker C: He said like a, you know, a romantic Italian restaurant with his. His girlfriends. Like, here's the deal. She's all excited. Roll the night. No. Guess we'll just eat some pasta.
 +
 +Speaker A: Every day.
 +
 +Speaker C: The surprises.
 +
 +Speaker A: I'm not going.
 +
 +Speaker C: He doesn't tell her the rolls of wine. He's like, sorry, I'm gonna date some other people.
 +
 +Speaker D: Yeah.
 +
 +Speaker A: It'S over. Wasn't gonna work out.
 +
 +Speaker C: Somewhere someone has D20 their relationship.
 +
 +Speaker D: Yeah. Then I have. I think I have. I think Doc is the only character right now that Wolf doesn't have.
 +
 +Speaker A: A.
 +
 +Speaker D: Fear Hope role for something to influence something that's going on with either their character, a project, or just something else in the world. Because I have one for Audrey now. From your comment about other people maybe working for or Z. And then Jock's got all the railroad projects. Cash has something that I won't talk about. It's just a bunch of project. I'm using the Fear Hope Die rolls to influence things as he's planning.
 +
 +Speaker B: It's like, gotcha. Is there somebody chasing.
 +
 +Speaker C: Yeah, that's what I did with Stars Without Number was like, there's factors going on that nobody knows about.
 +
 +Speaker D: And then every session too, we'll roll. Everyone will probably have a roll for each front of the war to see how it's going for that particular front or side. So that way we'll actually have like.
 +
 +Speaker C: Do they have Jacques? But it's at a D20.
 +
 +Speaker A: Jaque may go arms dealer if the word gets bad enough.
 +
 +Speaker D: And then we'll probably. Actually, I may ask you guys to do that in Discord. To just do a bunch of Fear Hope roles. There you go. And then I'll just add those up as that was like, what happened over the last month as you guys were downtimed again. Actually, I guess I would just do one each, maybe. Listen, I'll look at that and see how many I need for the different Roles plus I need to build that chart.
 +
 +Speaker A: I don't think we need weapons anymore.
 +
 +Speaker D: I definitely want this.
 +
 +Speaker A: I guess this new campaign. I guess continuation of camp doing the later sections to the world's going to.
 +
 +Speaker D: Be more active since you guys are.
 +
 +Speaker A: Kind of more of into a becoming an actual like political or have the.
 +
 +Speaker D: Potential to become political.
 +
 +Speaker A: We're you know.
 +
 +Speaker D: Well then with nightm you guys are building the railroad. And I'll. I'll narrate it next time. But like Jock and Ra went go and visit a meal and say you need to make sure this railroad happens.
 +
 +Speaker A: That's j. How's the knee Emil Every time he sees.
 +
 +Speaker D: But yeah. So like so there'll be. So there'll be. There'll be. Railroad is coming down from Rattle City and Phantom bank to link up Nightmore and Braves Landing and then Braves to Nightmore. So those places are going to get a lot bigger and way more connected.
 +
 +Speaker A: Hammer Circus man.
 +
 +Speaker D: Yep.
 +
 +Speaker B: You're gonna have to raise your own army if the right things are going from gold mine and go to center arm.
 +
 +Speaker A: What Tash is doing, I think spawning other cats.
 +
 +Speaker B: I'm not quite sure what Cash is doing down there.
 +
 +Speaker A: Yep.
 +
 +Speaker D: He's down in the deeps where no.
 +
 +Speaker A: One can get to. Doc doesn't know.
 +
 +Speaker D: Yeah. He just comes up with stuff.
 +
 +Speaker A: This comes up with all the rides.
 +
 +Speaker B: Like thanks down to the bottom.
 +
 +Speaker C: And I don't know he's gonna come up sometime with like some completely different.
 +
 +Speaker A: Form and not say anything. He's like, hey guys.
 +
 +Speaker C: B legs.
 +
 +Speaker D: And then when you guys hit level five, he's. He'd mentioned that he made Cash.
 +
 +Speaker A: Made him arrive on the scene again. I'm transcended because then you'll be able.
 +
 +Speaker D: To, you know you can multi class at five. So you can.
 +
 +Speaker A: You know.
 +
 +Speaker D: But that'll be fun.
 +
 +Speaker B: I'm looking forward you to go back to the mine.
 +
 +Speaker A: Hi papa.
 +
 +Speaker B: I'm having so much fun up here.
 +
 +Speaker C: Junior's funny.
 +
 +Speaker A: Yeah. It's party over again.
 +
 +Speaker B: I need you to go to the happiest place on earth and we take care of the car.
 +
 +Speaker C: Junior is the circus all on his own.
 +
 +Speaker A: Our circus is going to be messed up. But we're not going to take people's faces.
 +
 +Speaker C: That was one time.
 +
 +Speaker D: And I guess you guys. I guess Jock and Cash for sure. But you guys as players, if you guys want to start dropping like the kind of rides or attractions you want built in. Carousel's carnival messed up feeling like the.
 +
 +Speaker B: Early X Men cartoon. It's like you got school on top and the X Men underneath.
 +
 +Speaker A: We got Carnival on top 30, 100%.
 +
 +Speaker B: And we've got Ollie underneath in the temple.
 +
 +Speaker A: And Ollie runs a haunted house. Real skeletons.
 +
 +Speaker C: These skeletons are so realistic and they're glowing.
 +
 +Speaker D: That'd be awesome.
 +
 +Speaker B: The whole place is a danger room.
 +
 +Speaker D: Yeah.
  
  
  
savacola/oneshots/2025.11.8.1762735396.txt.gz · Last modified: by rabidbaboon