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| savacola:oneshots:2025.9.27 [2025/09/28 12:47] – rabidbaboon | savacola:oneshots:2025.9.27 [2025/10/19 08:01] (current) – rabidbaboon | ||
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| - | ====== Dagger Heart Mini-Series: | + | ====== Dagger Heart Mini-Series: |
| - | ===== Session 0.2025.09.27 ===== | + | |
| <WRAP group> | <WRAP group> | ||
| <WRAP half column> | <WRAP half column> | ||
| - | ===== System | + | ==== System ==== |
| [[daggerheart: | [[daggerheart: | ||
| - | </ | ||
| - | <WRAP half column> | + | ==== Players ==== |
| - | ===== Players | + | |
| * Jacob (GM) | * Jacob (GM) | ||
| Line 14: | Line 11: | ||
| * Paul | * Paul | ||
| * Steve | * Steve | ||
| + | |||
| </ | </ | ||
| + | |||
| + | <WRAP half column> | ||
| + | |||
| + | ==== Characters ==== | ||
| + | === Paul === | ||
| + | * Sitiyok (Hard) - Guardian, Stalwart | ||
| + | * Horror Talon: Mikasi | ||
| + | |||
| + | === Nick === | ||
| + | * Tulukaruk (Crow) - Bard, Troubadour | ||
| + | * Horror Talon: Kotori | ||
| + | * Shila (Flame) - Druid, Warden of Renewal | ||
| + | * Horror Talon: Tsoai | ||
| + | |||
| + | === Steve === | ||
| + | * Amak (Playful) - Sorcerer, Elemental | ||
| + | * Horror Talon: Skah | ||
| + | * Kinapak (Mask) - Warrior, Call of the Slayer | ||
| + | * Horror Talon: Yas | ||
| + | |||
| </ | </ | ||
| + | </ | ||
| + | |||
| + | ====== Session Summary ====== | ||
| + | AI Generated from session transcript and edited. | ||
| + | |||
| + | * Players begin by discussing and selecting weapons, armor, and basic rules, including damage types, weapon ranges, and how equipment can be customized or swapped mid-session if desired. | ||
| + | * They clarify some of the system’s mechanics, like how finesse works, how to pick primary/ | ||
| + | * Armor mechanics are explained in detail: armor slots, damage thresholds, how to downgrade damage by spending armor slots, and how recovery and repair work via rest or items. | ||
| + | * Characters choose starting items like minor health potions and discuss the difference between health and stamina (stamina heals stress, health heals HP). | ||
| + | * The GM describes the experience/ | ||
| + | * After backgrounds and experiences are set, players select domain cards (special abilities/ | ||
| + | * Characters are introduced: | ||
| + | * Paul | ||
| + | * Sitiyok (Hard) - Guardian Stalwart | ||
| + | * Horror Talon: Mikasi | ||
| + | * Nick | ||
| + | * Tulukaruk (Crow) - Bard Troubadour | ||
| + | * Horror Talon: Kotori | ||
| + | * Shila (Flame) - Druid Warden of Renewal | ||
| + | * Horror Talon: Tsoai | ||
| + | * Steve | ||
| + | * Amak (Playful) - Sorcerer Elemental | ||
| + | * Horror Talon: Skah | ||
| + | * Kinapak (Mask) - Warrior Call of the Slayer | ||
| + | * Horror Talon: Yas | ||
| + | * The party has answered a mystical call to defend the land from a supernatural threat, the shadow, and received spiritual or magical training in preparation. | ||
| + | * The GM sets the scene: It is the fifth month of 1868, and the party is sent north from the capital, reaching the outskirts of the village of Pimnic as night falls and seeing large fires—smoke and glow visible from afar. | ||
| + | * Upon arrival at the village, they find the gate ajar, spot multiple houses on fire, bodies outside, and sounds of violence. Entering, they encounter villagers with white, wild eyes, behaving like zombies. | ||
| + | * The party prepares for combat: | ||
| + | * The gate is kicked open. | ||
| + | * One character tests gunfire on a zombie. | ||
| + | * The appearance of more enemies is signaled by a terrifying roar: charred, fire-eyed humanoids and additional zombie hordes. | ||
| + | * Combat is initiated: | ||
| + | * Shila uses a spell to entangle zombies with vines, restraining and damaging them. | ||
| + | * Sitiyok charges into the horde, swinging a massive great sword and drawing zombie attention. | ||
| + | * Kinapak fires into the horde while narratively leveraging a trait to reroll damage dice for higher effect. | ||
| + | * Zombies react and attack | ||
| + | * The GM reminds players about mechanics like group actions, spotlighting, | ||
| + | * After the round, the party discusses future plans: surviving the “firemen, | ||
| + | * Session closes with character notes, remarks on the new system’s feel, logistics for next session, and some brainstorming about how different abilities and storytelling styles will interact in future gameplay. | ||
| + | |||
| + | |||
| + | ===== Recorded Audio ===== | ||
| + | {{ : | ||
| + | |||
| + | ===== AI Transcription ===== | ||
| + | Speaker A: My barn. This. I should have printed three, but another stuff. | ||
| + | |||
| + | Speaker B: And then. Yeah, because. And then there' | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: You guys can have guns if you want them. | ||
| + | |||
| + | Speaker A: Does more damage hitting people. Magic. Then you pick a smaller weapon. | ||
| + | |||
| + | Speaker B: Yes. You can pick a secondary weapon. And when you're fighting, you can decide you can attack with either weapon. | ||
| + | |||
| + | Speaker C: The revolver and the crossbow are the same amount of damage. | ||
| + | |||
| + | Speaker B: There' | ||
| + | |||
| + | Speaker A: Figure that out. | ||
| + | |||
| + | Speaker B: Talk a little bit about what that the damage thresholds mean. | ||
| + | |||
| + | Speaker A: Yeah, I understand the numbers. | ||
| + | |||
| + | Speaker B: And then also what farmer score is. | ||
| + | |||
| + | Speaker A: I had to look that one up when I was first looking at it. | ||
| + | |||
| + | Speaker C: Does finesse in this system work the same way as dd? It works with either strength or agility. | ||
| + | |||
| + | Speaker B: I believe so, because. Which one are you? | ||
| + | |||
| + | Speaker C: Finesse is an actual. Oh, I was looking. | ||
| + | |||
| + | Speaker A: Revolver. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker D: Finesse. | ||
| + | |||
| + | Speaker C: Rifle is agility. | ||
| + | |||
| + | Speaker B: Yeah. So that would be what stat you would roll to attack with those. | ||
| + | |||
| + | Speaker D: You just pick any of the weapons that are available. | ||
| + | |||
| + | Speaker A: Yep, all the starting ones. Because the. | ||
| + | |||
| + | Speaker B: The backstory for your guys is like, you guys are basically a fresh like group of dudes that have finished your. | ||
| + | |||
| + | Speaker A: Your war training and out on your kind of like your first assignment. | ||
| + | |||
| + | Speaker B: So. Yeah. Yeah. The starting primary weapons. | ||
| + | |||
| + | Speaker A: Huh. The dual staff. They have short staff and dual. A dual staff. | ||
| + | |||
| + | Speaker B: I think I remember people were asking about that. It's basically like a staff that's got like things on each end. So you could be blades or it could be like, I guess that staff that's in like a staff that's like in two pieces or something. And that's also. And that's the other thing too. If you find like you can flavor and like the look of the things and whatever or repurpose something if it's makes sense. | ||
| + | |||
| + | Speaker A: The short staff is close. | ||
| + | |||
| + | Speaker C: Dual standard. | ||
| + | |||
| + | Speaker A: Dual staff is far. | ||
| + | |||
| + | Speaker B: Yeah. So it's bigger and it is two hand versus two handed. Yeah. And then there' | ||
| + | |||
| + | Speaker A: Power Polons. That's what's kind of that must launch. | ||
| + | |||
| + | Speaker D: So evasion is just your ability to elite attacks. | ||
| + | |||
| + | Speaker B: It's. It's your ac essentially. So that' | ||
| + | |||
| + | Speaker A: That's all I need. | ||
| + | |||
| + | Speaker B: Also the rulers on the table will give you A rough idea of ranges because you guys will actually be able to measure things most of the time when we have. I'll try and get the squares to be an inch on the projector for you guys. | ||
| + | |||
| + | Speaker A: So yeah you can use your own measuring skits when we need them. | ||
| + | |||
| + | Speaker B: And then also like if you pick those something and you don't like it we can just swap out mid session or whatever. | ||
| + | |||
| + | Speaker A: I don't care. | ||
| + | |||
| + | Speaker D: I don't know how important reaches on this. | ||
| + | |||
| + | Speaker A: It's. | ||
| + | |||
| + | Speaker B: You're mostly will probably be fighting very close. So is generally melee range and you can move up to close distance without. | ||
| + | |||
| + | Speaker D: See some of these have very close. | ||
| + | |||
| + | Speaker A: Yeah. Oh let's see. | ||
| + | |||
| + | Speaker B: Melee is next to the guy but his is what melee is. | ||
| + | |||
| + | Speaker A: I'll just take a dual step and a short staff. | ||
| + | |||
| + | Speaker C: Can something that has the range of far being used very close. | ||
| + | |||
| + | Speaker B: As far as I understand. Yeah. | ||
| + | |||
| + | Speaker A: I don't. | ||
| + | |||
| + | Speaker B: That's just. It's basically. That is their maximum range. | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker C: Random did that with other systems. | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker C: That short was very long. Okay. But what if they' | ||
| + | |||
| + | Speaker A: No. I'm sorry. | ||
| + | |||
| + | Speaker C: It's only good very long. | ||
| + | |||
| + | Speaker A: Yep. You get that penalty during your face. Yeah. | ||
| + | |||
| + | Speaker B: I don't remember reading anything like that. | ||
| + | |||
| + | Speaker A: You don't have to have the point blank feet or whatever it was. | ||
| + | |||
| + | Speaker B: Yeah. No because this is more narratives. | ||
| + | |||
| + | Speaker A: Yes. It's closer to dungeons as far as. | ||
| + | |||
| + | Speaker B: Like how stuff will play. | ||
| + | |||
| + | Speaker A: The druid wears arm can't be metal. | ||
| + | |||
| + | Speaker B: If it doesn' | ||
| + | |||
| + | Speaker A: It probably can be whatever you want. I drew it in Balder' | ||
| + | |||
| + | Speaker B: But you were always like owl bear mostly. | ||
| + | |||
| + | Speaker A: Yeah. Owl bears too. Okay. In that game. | ||
| + | |||
| + | Speaker B: Yeah. So range is the maximum distance. | ||
| + | |||
| + | Speaker A: There are. | ||
| + | |||
| + | Speaker B: I guess there' | ||
| + | |||
| + | Speaker A: Then we'll talk about armor secondary weapon. | ||
| + | |||
| + | Speaker B: Oh yeah. So that's what you're supposed to pick a primary and a secondary. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: So does the gun count as a primary or secondary? Does it matter? | ||
| + | |||
| + | Speaker B: It's probably in the primary. | ||
| + | |||
| + | Speaker A: There is a small revolver on the secondary or the last. So yeah. | ||
| + | |||
| + | Speaker C: I didn't even look at the back for. For weapons. | ||
| + | |||
| + | Speaker A: Yeah. That's no big deal. | ||
| + | |||
| + | Speaker C: I figured the list on the front. | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker C: We just need two of. | ||
| + | |||
| + | Speaker A: The whip. You can mark a stress to crack the whip and force all adversaries within melee range to back the close range. There you go. Make them back up cracking a little bit. | ||
| + | |||
| + | Speaker B: They backing up the close range. | ||
| + | |||
| + | Speaker A: It's pretty far. Crack it and then run off. | ||
| + | |||
| + | Speaker C: Rifle and a tower shield. | ||
| + | |||
| + | Speaker A: There you go. Set the rifle on top of the. | ||
| + | |||
| + | Speaker C: Tower shield for. | ||
| + | |||
| + | Speaker B: The rifle. | ||
| + | |||
| + | Speaker A: Only one handed. | ||
| + | |||
| + | Speaker C: Well no, it's two handed. | ||
| + | |||
| + | Speaker A: You have to use it. Want to make get jocked ability with one handed. | ||
| + | |||
| + | Speaker C: I think just use the shield for that other hand. They' | ||
| + | |||
| + | Speaker A: There you go. Make an army of power shields and rifles. | ||
| + | |||
| + | Speaker C: A riot shield with the pistol behind it. | ||
| + | |||
| + | Speaker A: You can run two tower. | ||
| + | |||
| + | Speaker B: You can use a secondary weapon as a front. | ||
| + | |||
| + | Speaker A: Then you could run two tower shields if you wanted to. You wouldn' | ||
| + | |||
| + | Speaker B: No one guy was asking if he was playing his. | ||
| + | |||
| + | Speaker A: I think it's. | ||
| + | |||
| + | Speaker B: I think he's playing the guardian tanking. | ||
| + | |||
| + | Speaker A: I don't know. I don't ever. I don't really take turns during combat. | ||
| + | |||
| + | Speaker D: I just dive in for. | ||
| + | |||
| + | Speaker A: I just use my class ability to eat the damage. Everyone' | ||
| + | |||
| + | Speaker B: Paul, do you want to look at any of the guns or. | ||
| + | |||
| + | Speaker C: The last was actually one handed. | ||
| + | |||
| + | Speaker A: That's what I'm thinking. Yeah. | ||
| + | |||
| + | Speaker C: Pull the rest of the rope. | ||
| + | |||
| + | Speaker A: Shields are considered weapons you can hit with them. Yeah. | ||
| + | |||
| + | Speaker B: They' | ||
| + | |||
| + | Speaker A: Are we choosing secondary lessons? | ||
| + | |||
| + | Speaker B: Yeah. You should have a primary and a secondary and then Nick's got the list. If you want. That has guns on it. If you want to have guns. You want a secondary or primary gun. | ||
| + | |||
| + | Speaker A: I guess tower shield with a shotgun in the middle of it. | ||
| + | |||
| + | Speaker B: That's the kind of stuff that wants me learn a little bit more how the system works. | ||
| + | |||
| + | Speaker A: I'd be fine running that. | ||
| + | |||
| + | Speaker B: I just make it. That could just be a two handed weapon. | ||
| + | |||
| + | Speaker A: Our shield shotgun. To get somebody built for you. You'll find out. | ||
| + | |||
| + | Speaker C: How much damage does a shield do. If you say use it for weapons. | ||
| + | |||
| + | Speaker D: It just D4 and D6. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: It's not much. | ||
| + | |||
| + | Speaker A: Not damage and magnitude. | ||
| + | |||
| + | Speaker B: Generally it's. It's mostly there for the. | ||
| + | |||
| + | Speaker A: The plus two to your armor store. | ||
| + | |||
| + | Speaker D: Except for the plus two. Does minus one to the rating. | ||
| + | |||
| + | Speaker A: Yep. Increase your chance of getting hit. | ||
| + | |||
| + | Speaker B: But you have more armor to. | ||
| + | |||
| + | Speaker A: Even more armor to reduce the. | ||
| + | |||
| + | Speaker D: There' | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: It's a resource that you get to choose to spend when you get hit and only talk about threshold. So like if you. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: And if you want to have. And I'm fine if you want to run either. If you want to test out tower shield and you don't like it and want to go to a round shield then we'll just swap it. But this is all learning stuff. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: Start with the initial. | ||
| + | |||
| + | Speaker A: Your initial I guess and got. And then we'll go from there. | ||
| + | |||
| + | Speaker D: Because if you do a secondary you really should have a one handed weapon. If you do a shield. | ||
| + | |||
| + | Speaker B: Yeah, yeah, definitely. Otherwise you wouldn' | ||
| + | |||
| + | Speaker A: Other weapon, get out your shield. Two shields. | ||
| + | |||
| + | Speaker B: Mine's two to invasion though if you're running double power shield. | ||
| + | |||
| + | Speaker A: Yeah. Unless you had someone that had a. | ||
| + | |||
| + | Speaker B: Skill that can give you like temporary. | ||
| + | |||
| + | Speaker A: Armor slots to help refill your as you use them. Full plate plus two power shields. We have like minus four evasion. Wow. | ||
| + | |||
| + | Speaker B: You probably get hit. | ||
| + | |||
| + | Speaker A: Almost guaranteed. Unless they just had bad rules. | ||
| + | |||
| + | Speaker C: But if you did get hit, your armor would be so high. I mean that's a plus. | ||
| + | |||
| + | Speaker B: Well it's. It. It's not. It gives you more armor to spend. Which when we talk about armor here you'll understand how it's not broken. But if you wanted. If you wanted to be uber tank. | ||
| + | |||
| + | Speaker A: That would make you uber tank. | ||
| + | |||
| + | Speaker B: Sa start with one and then swap it around as we play. | ||
| + | |||
| + | Speaker A: If you want. | ||
| + | |||
| + | Speaker B: If not, it won't. We can have quantum weapons for this full miniseries. | ||
| + | |||
| + | Speaker A: Rifles, D10, D8 plus 2. I'm done with mine. | ||
| + | |||
| + | Speaker D: Sorry. What are we supposed to do? | ||
| + | |||
| + | Speaker A: Arnold? | ||
| + | |||
| + | Speaker B: No, we'll do armor once everyone' | ||
| + | |||
| + | Speaker A: Look around. Look at minis to see what Minis you want to remember. | ||
| + | |||
| + | Speaker B: I did put out some of the glitter age minis too. | ||
| + | |||
| + | Speaker A: My mom hit a bunch around the house. Those are some of the ones I found like 10 in my room. | ||
| + | |||
| + | Speaker D: I think it's the thing that jeeps do with docs too. | ||
| + | |||
| + | Speaker A: Yes. | ||
| + | |||
| + | Speaker B: To do without Market Express. | ||
| + | |||
| + | Speaker A: That's expensive. Hope. | ||
| + | |||
| + | Speaker C: Have you stay in it as long as you want. Or is it a limited time affair long? | ||
| + | |||
| + | Speaker A: Who won't? That could be kind of cool. | ||
| + | |||
| + | Speaker C: Your natural form is a cat. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: By how I would put it through it. | ||
| + | |||
| + | Speaker A: Same way I really said but what I changed into a human being A bird and just sit in someone' | ||
| + | |||
| + | Speaker C: No, that' | ||
| + | |||
| + | Speaker D: There' | ||
| + | |||
| + | Speaker A: Back so it's kind of turtle. I gave him a halberd. If you want to. | ||
| + | |||
| + | Speaker B: Oh, I. I was just going to explain armor. If you can list it. So armor has thresholds and a score. The score is how many slots you will have to mark. Or you can spend your armor slots to reduce the severity of a damage that comes in. So if you look on your character sheet near the damage and health, they have minor, major and severe. That tells you how many HP to. | ||
| + | |||
| + | Speaker A: Mark. | ||
| + | |||
| + | Speaker B: Everyone when you get hit. Unless it's direct damage, which I will say this is direct damage. So you can't apply armor slots to it unless it's. Otherwise you can spend an armor slot to reduce the damage to the next severity. So if you took severe damage, you could mark an armor slot to put it down to major. Same thing. Major to minor, minor to none. So if you. You can negate damage some. I think the Guardian. I think that might be the only class. There may be other classes that allow you to use more than one armor slot per damage instance, but that is correct. But otherwise you only. You only get to apply armor once and then that resource is used up until you rest or use a repair kit. The thresholds are how much damage it takes before you like go to the next one. So like so Gambus and 511. So if you take five damage that bumps it up into the major. | ||
| + | |||
| + | Speaker A: Slot. | ||
| + | |||
| + | Speaker D: Otherwise it's minor. | ||
| + | |||
| + | Speaker B: Now it would be. Yeah, so if it's less than 5, it's minor. And then 5 to 5 and yeah, 5 to 10 is major. And then anything 11 and higher is severe. We will be using the optional rule massive damage, which is if it. If you take damage that equals or doubles your severe threshold, then you will mark four hit points. And that also applies you. That also applies to the. So if you're wearing Gambas in and you take 22 damage, you would mark four hit points instead of three because of a massive damage. | ||
| + | |||
| + | Speaker D: It's double. | ||
| + | |||
| + | Speaker B: Double the severe threshold. | ||
| + | |||
| + | Speaker D: What is the base. What's the five slash? | ||
| + | |||
| + | Speaker A: 11. | ||
| + | |||
| + | Speaker B: So those are the threshold values that you would fill in on your character sheet. If you look at your character sheet on damage and health, these two slots here. Oh, that's where. Yeah, so it'd be 511. So like full plate is 817. | ||
| + | |||
| + | Speaker D: So if it meets 5, it goes to the next. | ||
| + | |||
| + | Speaker B: Yes, it would go to the next threshold. | ||
| + | |||
| + | Speaker D: That's interesting. | ||
| + | |||
| + | Speaker B: And then the base score there like 3, 3, 4, 4. That's how many armor slots you have to spend to reduce damage. As they come in. And like the shield adds two and one. Two or one, depending on which shield you' | ||
| + | |||
| + | Speaker A: You have three armor with the leather and gammas. | ||
| + | |||
| + | Speaker B: Yep. Amazon gives you a plus one to evasion. So it does raise your to get hit score. | ||
| + | |||
| + | Speaker A: But does also have. Yeah. | ||
| + | |||
| + | Speaker B: And then you also add your current level to those damage thresholds plus any character class features. So that's the starting. Like. Yeah, the what's lifted there is the base. | ||
| + | |||
| + | Speaker A: And then. | ||
| + | |||
| + | Speaker B: So you guys are all level one. So you would actually add one to those thresholds right off the bat. | ||
| + | |||
| + | Speaker A: That'd be seven and 14. | ||
| + | |||
| + | Speaker B: Yes. | ||
| + | |||
| + | Speaker D: So plus. So I have a thing that's again a bonus to your threshold, equal to. | ||
| + | |||
| + | Speaker A: Your proficiency, | ||
| + | |||
| + | Speaker B: Is one, I believe. | ||
| + | |||
| + | Speaker D: Is that the thing that's under active weapons? | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: Yeah, yeah. | ||
| + | |||
| + | Speaker A: I think of your proficiency, | ||
| + | |||
| + | Speaker C: And every character can wear any armor. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: It's. It's however you think your character would play out. I mean, wearing a whole heavy plate and chainmail do have penalties to them, so. So I mean, run around in full plate, you're gonna get hit. But you do have four armor slots that eat some up. | ||
| + | |||
| + | Speaker D: So it makes some sense though, depending on, like what you're gonna go do. You like I'm gonna gear up with full plate as opposed to like I'm gonna go into this cobalt village. You're like, I'm just gonna wear leather. So eventually it makes it where you're not gonna wear full plate all the time. | ||
| + | |||
| + | Speaker A: Or. | ||
| + | |||
| + | Speaker D: I guess it depends on the encounters with finalities. | ||
| + | |||
| + | Speaker A: Like. | ||
| + | |||
| + | Speaker B: Yeah, but it depends on too what you're doing. Because this system has no combat mode. | ||
| + | |||
| + | Speaker A: It's. | ||
| + | |||
| + | Speaker B: It's like dungeon world. Just you're in combat, not combat. It's all the same. And again, the same with the armor. Like, if you pick something and you end up not liking it, then we'll. | ||
| + | |||
| + | Speaker A: Just swap it up. | ||
| + | |||
| + | Speaker B: During the rest. | ||
| + | |||
| + | Speaker D: Recovery. | ||
| + | |||
| + | Speaker A: There are health. | ||
| + | |||
| + | Speaker B: Potions, which I think some of your guys. I think that's one of the starting items that you have optioned up to. | ||
| + | |||
| + | Speaker D: Like if you sleep and stuff. | ||
| + | |||
| + | Speaker A: Yeah. Long rest. | ||
| + | |||
| + | Speaker B: Yeah, there' | ||
| + | |||
| + | Speaker A: And then you'll have moves you do during that long run. | ||
| + | |||
| + | Speaker B: Yeah. Which you get to pick two of them when you. | ||
| + | |||
| + | Speaker A: Rest. | ||
| + | |||
| + | Speaker B: Which there are options to heal up armor and like stress. Yeah. It's actually on your sheet there. | ||
| + | |||
| + | Speaker A: I have downtime. Shorten them. | ||
| + | |||
| + | Speaker B: Yeah. And I think you can do three down times, short ones before you have to do it long, if I remember right. And if you've got your armor, I think on the back of your character sheets, it's got your other starting items or options. | ||
| + | |||
| + | Speaker A: No, it just has inventory. Okay. You can choose between a minor health pot or a stamp. | ||
| + | |||
| + | Speaker B: Yeah, There you go. Yep. That's what you. You just circle those or whatever or write them on your inventory. If you guys want note cards or anything, let me know. | ||
| + | |||
| + | Speaker C: What is the difference between health and stamina? | ||
| + | |||
| + | Speaker B: Stamina is your. As far as when I rest. So stamina will heal your stress. | ||
| + | |||
| + | Speaker A: Okay. And if you max out your stress, you become vulnerable and you take double damage. | ||
| + | |||
| + | Speaker B: No, it's not double. | ||
| + | |||
| + | Speaker A: Is it dou. | ||
| + | |||
| + | Speaker B: No, it's. You have. I have advantage. | ||
| + | |||
| + | Speaker A: Oh. | ||
| + | |||
| + | Speaker B: I'll roll against stuff. You become vulnerable, which makes rolls against vulnerable targets have advantage. So in my case, I would roll two D20 and use the highest. Yes. If your stress is full. And then you do have to mark another stress that actually marks a hit point instead. So that's bad. So if you get stressed out, you can dive pretty quick from more stress. | ||
| + | |||
| + | Speaker C: They' | ||
| + | |||
| + | Speaker A: Yeah. Okay. | ||
| + | |||
| + | Speaker C: How much? So a minor pot for health feels how much and a minor pot for stress. | ||
| + | |||
| + | Speaker B: How good supply at D4. | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker C: So we both do D4. | ||
| + | |||
| + | Speaker B: Yeah, D4. | ||
| + | |||
| + | Speaker A: I have a health pot. Oh, it does have some character descriptions on the back of the thing too. Nice. | ||
| + | |||
| + | Speaker B: There' | ||
| + | |||
| + | Speaker C: Are you stress for the mage? | ||
| + | |||
| + | Speaker A: It's. Oh. And then through either. | ||
| + | |||
| + | Speaker B: This is just kind of like flavor stuff, like backstory things. Basically. You don't have to, like, worry too much about right now. Yeah. Like circle one of those. That' | ||
| + | |||
| + | Speaker A: Use for something we'll see. And I guess. | ||
| + | |||
| + | Speaker B: Once all that stuff. | ||
| + | |||
| + | Speaker A: That' | ||
| + | |||
| + | Speaker B: I guess. Just let me know when you guys. | ||
| + | |||
| + | Speaker A: Need to have gotten your armored other sturdy items last session. We'll do a level up. | ||
| + | |||
| + | Speaker B: If you did your. Yeah, your Is just your starting items. | ||
| + | |||
| + | Speaker A: That you need, actually. | ||
| + | |||
| + | Speaker B: I guess if you're done with that, you can start working on your two experiences. | ||
| + | |||
| + | Speaker A: See? | ||
| + | |||
| + | Speaker B: Yeah. So like some examples on this one. Cheater. Like backgrounds like bodyguard, con artist, merchant, noble, pirate. Characteristics like affable, intimidating, | ||
| + | |||
| + | Speaker A: Experience. | ||
| + | |||
| + | Speaker B: Or it could be like. Like a skill barter, quick hands, repair tracker. They' | ||
| + | |||
| + | Speaker A: For the role. That makes sense. Yep. A lot more to I guess examples. | ||
| + | |||
| + | Speaker B: Yeah, it's on page 20 for the experience examples. Yeah, it's a. I guess they mentioned it's a way to express your backstory and expertise through mechanics and the other things too that you can change later and you can level them up. I guess if it makes sense that you can use multiple experiences, | ||
| + | |||
| + | Speaker A: Have to spend vote for each one as you use them for the role. | ||
| + | |||
| + | Speaker C: Some of the background questions you really just want to answer one. | ||
| + | |||
| + | Speaker B: Oh, those. No, the background are separate from your experiences. The experiences are on the front. On the front of your character sheet. | ||
| + | |||
| + | Speaker A: Okay. Yeah. | ||
| + | |||
| + | Speaker B: Yeah. They' | ||
| + | |||
| + | Speaker A: We'll do do that. We won't. | ||
| + | |||
| + | Speaker B: The backgrounds we can do out of session. If you want help thinking about experiences, | ||
| + | |||
| + | Speaker C: And we want two experiences. | ||
| + | |||
| + | Speaker A: Yep. Yeah, you have two of them on each one. | ||
| + | |||
| + | Speaker B: Each one has a plus two next to. | ||
| + | |||
| + | Speaker A: Examples. I got another one for a few more. | ||
| + | |||
| + | Speaker B: Definitely more of like a good way to express it. | ||
| + | |||
| + | Speaker A: How your character. You expect your character to be good. | ||
| + | |||
| + | Speaker B: At things with play or it's just something they like we're good at in their background? Yeah, they can be pretty vague or generalized. | ||
| + | |||
| + | Speaker A: Is it like the city? I guess. | ||
| + | |||
| + | Speaker B: Yeah, kinda. That's just like another way to describe. | ||
| + | |||
| + | Speaker A: Your character. | ||
| + | |||
| + | Speaker B: That has like a mechanical benefit if you spend the hope. | ||
| + | |||
| + | Speaker C: Well, we've gone through it with what you described earlier for where it's like, hey, what's other tenfold straight through. But that's not really a profession. But that would be how it would act. | ||
| + | |||
| + | Speaker B: Right. Which they. That would probably like kind of falls under the phrases. They have. | ||
| + | |||
| + | Speaker A: Characteristics. Yep. Okay. | ||
| + | |||
| + | Speaker C: So that would. | ||
| + | |||
| + | Speaker B: Yeah, so it's another. It's a way to describe your character. And we there like how they act, what they can do that has a mechanical benefit. | ||
| + | |||
| + | Speaker A: So what would that be? | ||
| + | |||
| + | Speaker B: Oh, the experience. It's like. | ||
| + | |||
| + | Speaker C: It's not an experience per se. I'm just looking at the list of. It's almost like a profession. | ||
| + | |||
| + | Speaker A: Well, your. | ||
| + | |||
| + | Speaker B: Your experience could be a profession essentially. Like some of their backgrounds they have like blacksmith, bodyguard, bounty hunter, con artists. Like those are all examples that go under. | ||
| + | |||
| + | Speaker C: This doesn' | ||
| + | |||
| + | Speaker B: And also just I guess with everything else Experience. | ||
| + | |||
| + | Speaker A: You can. | ||
| + | |||
| + | Speaker B: You can change them. If you end up like, that's not really how my guy actually acts anymore, so let's change it to how he actually does things or whatever. That's a nick. But, like, in the actual. I guess a lot of the actual plays. I guess we haven' | ||
| + | |||
| + | Speaker A: Like I said, it really just comes down to if you have hope to spend on it. | ||
| + | |||
| + | Speaker C: Some of these backgrounds can easily be combined. A runaway politician. | ||
| + | |||
| + | Speaker B: Yeah, but those are the diehard politicians. | ||
| + | |||
| + | Speaker A: Pick on someone your own size. Yep. Once we're done with those guys, you'll get to pick your domain cards, which will be. Let me just. Only share domains. | ||
| + | |||
| + | Speaker B: Well, they can change, just like everything else. And if you end up playing your guy not like, in line with your. | ||
| + | |||
| + | Speaker A: Experiences, | ||
| + | |||
| + | Speaker B: I don't remember all the names of the domains, but. | ||
| + | |||
| + | Speaker A: I don't know. I think you're the only one with the shields. | ||
| + | |||
| + | Speaker D: I don't have a shield on. | ||
| + | |||
| + | Speaker B: Well, I mean the domain. | ||
| + | |||
| + | Speaker A: Like Valor. | ||
| + | |||
| + | Speaker B: Right here. Valor. And then I think you and Steve share axis, right? You have. | ||
| + | |||
| + | Speaker A: I have Grayson. Yeah. Blade. | ||
| + | |||
| + | Speaker B: So you and Steve share these. You pick out of the cards you have. So, Paul, you will pick two from both those set. Like, just two cards total. So out of those six, you pick two. | ||
| + | |||
| + | Speaker A: Okay, good. Domain. | ||
| + | |||
| + | Speaker B: Well, you have them already. No, you can. You'll get to pick them both. | ||
| + | |||
| + | Speaker C: That's what I thought, too. When I read through is you pick your two domains. | ||
| + | |||
| + | Speaker A: That's what it sounded like. | ||
| + | |||
| + | Speaker C: And that's just gonna be crazy, the variations. | ||
| + | |||
| + | Speaker B: And I think you're the one with bone across swords. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: Okay. And then I think. | ||
| + | |||
| + | Speaker A: All right. Embracing Codex and Sagin. Yeah. | ||
| + | |||
| + | Speaker B: Yeah. You're the only one with. Does anyone else have Vines? | ||
| + | |||
| + | Speaker A: The Circles. | ||
| + | |||
| + | Speaker C: Arcana, Midnight and Radiant? | ||
| + | |||
| + | Speaker B: All right, so I think you're the only one with midnight, which is this one here. | ||
| + | |||
| + | Speaker A: Steve, for your others. And then. No. | ||
| + | |||
| + | Speaker B: Does anyone else have Butterfly? Yeah. | ||
| + | |||
| + | Speaker A: No. | ||
| + | |||
| + | Speaker B: Okay, so those are just for you. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: And then the Book on Fire. I think. Anyone else have Book on Fire? | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker B: And then I know you have the star, and I think you also have the star. | ||
| + | |||
| + | Speaker A: Steve, this like. | ||
| + | |||
| + | Speaker C: Yeah. | ||
| + | |||
| + | Speaker B: Yeah. So you and Nick will share these. Have to decide. | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker B: Those are split between you guys, so you'll have to talk about them then. Same with your guys's sword or axes. You can talk to each other because there' | ||
| + | |||
| + | Speaker A: And choose two. | ||
| + | |||
| + | Speaker B: You choose two total from your Your two domains or your six and you have six, then you put two total. | ||
| + | |||
| + | Speaker D: So what's the value in the corner that only. | ||
| + | |||
| + | Speaker B: That's like if you had more than five. Because you can only have five cards in your hand at time for your domain cards, they would be go in the vault if you wanted to recall it. | ||
| + | |||
| + | Speaker A: It's. | ||
| + | |||
| + | Speaker B: That's like what you pay in stress or something. It's part of leveling, which doesn' | ||
| + | |||
| + | Speaker D: But you like spend these every fight. | ||
| + | |||
| + | Speaker B: Oh, these are just your skills, like anytime. Yeah, you just have the. This is your abilities. Slash skills. | ||
| + | |||
| + | Speaker D: How turtle do I want to go? | ||
| + | |||
| + | Speaker B: And then whatever you don't pick, you can just like send them back this way. | ||
| + | |||
| + | Speaker C: There' | ||
| + | |||
| + | Speaker A: Oh, that. | ||
| + | |||
| + | Speaker D: That bare bones is pretty ridiculous. | ||
| + | |||
| + | Speaker A: That's all in no armor. | ||
| + | |||
| + | Speaker D: You choose not to equip armor. You have a base armor score of three plus your strength. And you use the following as your base director. Damage thresholds. And tier one is 9. | ||
| + | |||
| + | Speaker A: 19. | ||
| + | |||
| + | Speaker D: That's better than the plate armor with. No, you just get that all the time. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: And then you'd be up to like, however you flavor. Like how your guy is actually like absorbing this damage like he's a turtle. Yeah. | ||
| + | |||
| + | Speaker D: So that's why I was like looking at. | ||
| + | |||
| + | Speaker B: Going just glancing off your armor or like. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: That are going up like that. They specifically say that in the rule book is like, flavor your armor however you like want it to look. So even like if you're wearing full plate, you could. It could still just be like ropes or like runes that float around you that just make you move slow. | ||
| + | |||
| + | Speaker D: So is it one of each or. | ||
| + | |||
| + | Speaker B: Just two from any two from your domain. So your two domains out of the. | ||
| + | |||
| + | Speaker C: Six cards you get two. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker D: So any two out of the six. | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker D: You can just flavor for one specific. | ||
| + | |||
| + | Speaker A: Yep. | ||
| + | |||
| + | Speaker B: Yeah. So if you wanted both of yours from your. From the shield domain, you could. Or if you wanted double axes, you could do double axis. Or if you want one from each. | ||
| + | |||
| + | Speaker A: You can put that down. Pretty cool. | ||
| + | |||
| + | Speaker B: Is that the one that you can like just jump and peek them if they' | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: If you want to tank, that's super effective. We had the in the critical roles umbrella. One of their characters had that. She was jumping in front of people. | ||
| + | |||
| + | Speaker A: All the time eating stuff. These are all really good. Do some crazy stuff. | ||
| + | |||
| + | Speaker D: But you can get more cards from your domains later. | ||
| + | |||
| + | Speaker B: Yes. Yeah. As you level up, you get a. | ||
| + | |||
| + | Speaker A: New card each time. | ||
| + | |||
| + | Speaker D: He's just stupid Turtle Tank. | ||
| + | |||
| + | Speaker B: Actually, I guess Steve, do You need. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker D: I didn't use any axes, so congrats. Those are your leaders for now. | ||
| + | |||
| + | Speaker A: All right. We'll see when they make the video again. What's that with all this art? We'll see when they make a video game. Oh, yeah. | ||
| + | |||
| + | Speaker D: I mean, the mechanics are there. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: Those two for the warrior. | ||
| + | |||
| + | Speaker D: But this combo is ridiculous. | ||
| + | |||
| + | Speaker C: So if you use a card, it's spent. And I'm guessing the number in the top right is the stress to bring it back in. | ||
| + | |||
| + | Speaker B: Only if it says your card goes away if you use it. Otherwise you just have it. | ||
| + | |||
| + | Speaker A: Yeah. These are like your skills. What is the lightning bolt? | ||
| + | |||
| + | Speaker D: Let's do the same Music. If it isn't in your active, there' | ||
| + | |||
| + | Speaker A: A way to pull it. Like a one or two. | ||
| + | |||
| + | Speaker B: Yeah. It's not. It's funny. You have cards in your vault that you can actually. | ||
| + | |||
| + | Speaker A: Which we don't have to worry about. | ||
| + | |||
| + | Speaker B: Yeah. That number I don't think matters for. | ||
| + | |||
| + | Speaker A: Like, I have one where I have to place a number of tokens on this card equal to my present. Just use whatever I have. Yeah. | ||
| + | |||
| + | Speaker B: I got little chits if you wanted. | ||
| + | |||
| + | Speaker A: If you need them. | ||
| + | |||
| + | Speaker B: That is your base damage threshold. So you would add. | ||
| + | |||
| + | Speaker A: You do add your stuff. That's my. My. | ||
| + | |||
| + | Speaker D: My minor base will be 12. | ||
| + | |||
| + | Speaker A: Because. | ||
| + | |||
| + | Speaker D: Of the turtle and the stalwart. | ||
| + | |||
| + | Speaker A: And the level one. Yeah. | ||
| + | |||
| + | Speaker D: Because I'll get proficiency one, two, three. | ||
| + | |||
| + | Speaker A: On top of nine. That's ridiculous. | ||
| + | |||
| + | Speaker D: But if I'm jumping in front of everybody that's going to be useful. I'm going to get damaged a lot. | ||
| + | |||
| + | Speaker A: Yep. | ||
| + | |||
| + | Speaker B: The spell castle should say on you. Our foundation card. For your part. It's probably present. Yes. | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker C: I'm nervous on some of these spells that say all targets within range. You can have some serious friendly fire. | ||
| + | |||
| + | Speaker A: I don't know. | ||
| + | |||
| + | Speaker B: Yeah. I was gonna say. | ||
| + | |||
| + | Speaker A: Which one? | ||
| + | |||
| + | Speaker B: Which card says that. | ||
| + | |||
| + | Speaker C: Rain of blades. Spend a hook to make a spell cast. Roll and conjure. Throwing blades that strike out all targets within very close range. Targets you succeed taking. Take D8 plus 2 magic damage using your proficiency. The target is vulnerable. Take an extra D8 damage. | ||
| + | |||
| + | Speaker A: Are targets just enemies or is it everyone? I say you're probably not targeting your allies. That was like the whip. I think it just says everyone within melee has to step back. | ||
| + | |||
| + | Speaker C: If I heard it, I might want to step back. | ||
| + | |||
| + | Speaker A: You know, this one says all adversaries and then mainly rain. Right. So let's know. | ||
| + | |||
| + | Speaker B: It does talk about targeting multiple targets in groups. | ||
| + | |||
| + | Speaker A: So I bet you take your targets. It's not. | ||
| + | |||
| + | Speaker B: And so they' | ||
| + | |||
| + | Speaker A: To affect a group of targets, those targets must be clumped together in an area within very close range of a point you choose. You can always ask a gm. | ||
| + | |||
| + | Speaker B: Adversaries would be considered a group before. | ||
| + | |||
| + | Speaker A: You make a move. Regardless the number of targets you only make one attack on. | ||
| + | |||
| + | Speaker B: Yeah. So it doesn' | ||
| + | |||
| + | Speaker A: So I mean target is your target. Okay. | ||
| + | |||
| + | Speaker B: That' | ||
| + | |||
| + | Speaker A: Nope, that works. | ||
| + | |||
| + | Speaker C: It's like new system. I mean I don't worry about Paul. | ||
| + | |||
| + | Speaker A: He. | ||
| + | |||
| + | Speaker C: He's already in a wall. Everything' | ||
| + | |||
| + | Speaker D: Well, I'll still take damage. | ||
| + | |||
| + | Speaker A: Yeah. I'll just be fixing his arm every time he rest. | ||
| + | |||
| + | Speaker D: Got a little loofah. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker A: Bumping out. | ||
| + | |||
| + | Speaker C: Pick up some mud and just kind of spackle it. | ||
| + | |||
| + | Speaker D: I can't reach this. Can you get this please? But if I get knocked on my. | ||
| + | |||
| + | Speaker A: Back and screaming, has everyone got their domain cards or is Steve. | ||
| + | |||
| + | Speaker B: You're still. And if we don't. If you don't like them, we'll just again we'll just swap them out during a rest or end of session. Actually we'll just do end of session. | ||
| + | |||
| + | Speaker C: I'm not quite sure as far as how much stress, how much. How quickly it's going to build with hope. For some of them, long term hope. | ||
| + | |||
| + | Speaker A: Depends on the dice roll. | ||
| + | |||
| + | Speaker C: So stress is a killer stress. | ||
| + | |||
| + | Speaker B: You either do it to yourself or an enemy. Enemies can cause stress on you or some like. Generally those are the only two ways you gain stress is like yourself is most often the. Is the cause of the stress or because you like failed a role or I offered you an opportunity. | ||
| + | |||
| + | Speaker A: Oh. | ||
| + | |||
| + | Speaker B: If you want to market stress, you can succeed on that. It's a currency to an extent. | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker B: But it does only. It does only heal through downtime or potions unless someone else has an ability to clear shift. So if you do crit, you do clear stress. You do clear a stress and a gain of hope if you crit. But again, to me, I don't know how it will play out yet. I mean one of, one of the play. One of the actual plays that they were playing. One of the characters was smack stressed all the time. That was also part of her custom like character build and her being stressed. Can't let her do extra like damage or something. So she was just stressed out all the time. | ||
| + | |||
| + | Speaker C: She's a hulk. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: Kind of thing. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: Like the real Lord looks cool, but I'm not sure for damage. It's like. | ||
| + | |||
| + | Speaker A: You roll. | ||
| + | |||
| + | Speaker C: You can reduce damage by D8. If you roll an 8, then it's. It's until you do a long rest. But depending on the incoming. Is that before when you're fing finish. | ||
| + | |||
| + | Speaker B: Figuring minimum maximum so that the. The umbra actual play one of the characters. She had that card. | ||
| + | |||
| + | Speaker A: And it. It. | ||
| + | |||
| + | Speaker B: The damage is reduced before it hits your armor. | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker B: So you could. It could get reduced. It could be reducing it by a threshold. So you may not. | ||
| + | |||
| + | Speaker A: You may. | ||
| + | |||
| + | Speaker B: May make it easier not to spend armor or if you take them. Yeah. It seemed like a really good card because she was a squishy too, which I think she might have been a sorcerer. | ||
| + | |||
| + | Speaker A: I don't remember who Laura was playing that little girl. | ||
| + | |||
| + | Speaker B: Oh, is that a sorcerer? | ||
| + | |||
| + | Speaker A: I'm guessing it was. I don't think they ever said what class it was. Big worth. I think she was a sorcerer. | ||
| + | |||
| + | Speaker B: Makes sense to me. | ||
| + | |||
| + | Speaker A: It's probably a sorcerer. She was always doing magic. And get the D4. | ||
| + | |||
| + | Speaker C: That's the other fun things. | ||
| + | |||
| + | Speaker B: Wide area. | ||
| + | |||
| + | Speaker C: Hit a lot of targets or focus firing, you know, and burn stuff down. | ||
| + | |||
| + | Speaker B: And also, if you guys want to roll D8s instead of D4s, I'm totally fine with that. That's what I will be doing. Because I hate D4s. | ||
| + | |||
| + | Speaker A: They' | ||
| + | |||
| + | Speaker B: They don't roll. | ||
| + | |||
| + | Speaker A: I'll go with the run war again. | ||
| + | |||
| + | Speaker C: Unleashing chaos. That's more of a focused fire. | ||
| + | |||
| + | Speaker A: Yeah. Okay. | ||
| + | |||
| + | Speaker B: So I guess yes, we picked cards. So now on the back of your character sheet, you do have those commute. | ||
| + | |||
| + | Speaker A: Connections section where you get to ask each other. | ||
| + | |||
| + | Speaker B: Like you. Since you guys are each playing two characters, you can have connect. You can answer those for yourself for those characters. But if there' | ||
| + | |||
| + | Speaker A: But. | ||
| + | |||
| + | Speaker B: You would just ask somebody that and then you ask them the question. | ||
| + | |||
| + | Speaker A: And write down whatever answer they give you. | ||
| + | |||
| + | Speaker B: And maybe for tonight, we'll just do one. | ||
| + | |||
| + | Speaker A: I just do one. | ||
| + | |||
| + | Speaker B: We'll just do one. | ||
| + | |||
| + | Speaker A: And then we have like five characters to go. Yeah. | ||
| + | |||
| + | Speaker B: So we'll do. | ||
| + | |||
| + | Speaker A: We can do one for each character. | ||
| + | |||
| + | Speaker B: And then next session we'll do another one. We'll start the next session off with that. Maybe. | ||
| + | |||
| + | Speaker A: Third. It's just. | ||
| + | |||
| + | Speaker B: It's just building like. It's just backstory. Kind of like relates building with your existing characters is what it is. | ||
| + | |||
| + | Speaker A: I'll ask one of your characters for the bar. What do I do that annoys you? | ||
| + | |||
| + | Speaker B: Which character? You guys? | ||
| + | |||
| + | Speaker A: I Don't know. | ||
| + | |||
| + | Speaker B: The warrior, the sorcerer. | ||
| + | |||
| + | Speaker A: Probably the warrior. My guy probably plays like a pan flute type things. And then maybe he would do like throats and have it decided. | ||
| + | |||
| + | Speaker B: And it can be like. And I also. I guess I'd encourage you guys all to like see like maybe yes or just yes. And so like if you don't fully like it, then maybe add a little to it, but just be fine with what comes out. And it can be steering it silly. | ||
| + | |||
| + | Speaker A: Or something stupid or whatever you want. Yep. | ||
| + | |||
| + | Speaker C: Throat singing is off tune. | ||
| + | |||
| + | Speaker A: Coming from a warrior. | ||
| + | |||
| + | Speaker C: Hearing all the dirges. It's an attempt. | ||
| + | |||
| + | Speaker A: And. | ||
| + | |||
| + | Speaker C: This could really come back in the Interesting. What fear am I helping you overcome? | ||
| + | |||
| + | Speaker B: Oh yeah. | ||
| + | |||
| + | Speaker A: Druid or the bard? | ||
| + | |||
| + | Speaker C: We'll do the warrior Bard. | ||
| + | |||
| + | Speaker A: We'll do the other two. | ||
| + | |||
| + | Speaker D: The druid and the mage. | ||
| + | |||
| + | Speaker C: They might have more in common. | ||
| + | |||
| + | Speaker A: Is that the warrior? Yeah. Probably be not running one combat when it gets scary. That's the barn. Me and a bar. You'd stay really far back and just watch and write stuff down. Warriors like no, stand up here, get up here. | ||
| + | |||
| + | Speaker B: And if you see a question too that you're like, oh, I just want to ask that one. | ||
| + | |||
| + | Speaker A: Then just. | ||
| + | |||
| + | Speaker B: You can do more than one? | ||
| + | |||
| + | Speaker A: Yeah. Paul, why do you grab my hand at night of a barn? Dude, I like that they have some of it. | ||
| + | |||
| + | Speaker B: Oh, then Steve, if any of your cards or anything need little markers on them, I have this thing of chits. | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker B: I figured I got two. Yeah. If you want to. If I go over five. | ||
| + | |||
| + | Speaker A: What? Okay. Is my druid. What did you confine in me that makes me leap into danger for you every time? I mean the druid to the sorcerer. What infection nickname have you given me? How do I know what animals I can even turn in? | ||
| + | |||
| + | Speaker B: I pretty much be the sheet. | ||
| + | |||
| + | Speaker A: I think tier one, that's pretty low level stuff. Tier two gets. I think I. You did. | ||
| + | |||
| + | Speaker B: I have it so much. | ||
| + | |||
| + | Speaker A: I have a lot of paper. | ||
| + | |||
| + | Speaker B: Yes. | ||
| + | |||
| + | Speaker C: I'd be looking through. It's like what's the fuzziest animal. | ||
| + | |||
| + | Speaker A: Fighting. | ||
| + | |||
| + | Speaker C: That makes you want to jump in front? | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: Oh, it's stuck together. | ||
| + | |||
| + | Speaker A: Yeah, that. | ||
| + | |||
| + | Speaker C: That could really get interesting. | ||
| + | |||
| + | Speaker A: Whatever you want. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker C: I know that you were that fuzzy animal that slipped into the. The back room at the brothel. | ||
| + | |||
| + | Speaker B: So we're doing the connections on the back side. | ||
| + | |||
| + | Speaker A: Like life and death stuff. So it's like, oh yeah, it's okay. | ||
| + | |||
| + | Speaker D: But one of those things like I have to come to somebody. | ||
| + | |||
| + | Speaker A: All right, you were saying connections. | ||
| + | |||
| + | Speaker B: You connections are on the back of your. The back side of the character. | ||
| + | |||
| + | Speaker A: Doing. | ||
| + | |||
| + | Speaker B: At least one for tonight to get going. So you can ask one of the other. One of the other characters. Yeah, but they' | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: Or they' | ||
| + | |||
| + | Speaker C: I'm trying to figure out if it would be like, I know something you don't know, or if it's just straight. | ||
| + | |||
| + | Speaker A: Out black, whatever you want. I don't know. | ||
| + | |||
| + | Speaker C: What would that even. | ||
| + | |||
| + | Speaker A: Something you confound in me. | ||
| + | |||
| + | Speaker B: Confided. | ||
| + | |||
| + | Speaker A: Confided. Yeah. That makes you jump into battle. | ||
| + | |||
| + | Speaker C: That's just it. Without knowing the character. | ||
| + | |||
| + | Speaker B: Well, that. That's kind of like part of it is like you're help. Like you're building. | ||
| + | |||
| + | Speaker A: Oh, I don't have. I haven' | ||
| + | |||
| + | Speaker D: Telling me about yourself. | ||
| + | |||
| + | Speaker A: That I absolutely believe. | ||
| + | |||
| + | Speaker B: So. Yeah. So if you want to ask. If you want that, you have to specify the druid, the bard, the sorcerer, the warrior. | ||
| + | |||
| + | Speaker C: Combine your question with mine for the drip. What did I do that makes you cautious around me? | ||
| + | |||
| + | Speaker A: What type of magic do you do? Primal. | ||
| + | |||
| + | Speaker C: Because that might be it. | ||
| + | |||
| + | Speaker A: Don't. | ||
| + | |||
| + | Speaker C: Don't do that. Whatever you're doing. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: So primal mage, think a little bit of a prankster. | ||
| + | |||
| + | Speaker A: Probably be your prank. | ||
| + | |||
| + | Speaker B: I'm gonna say, for, I guess your thing to jump into battle for them. It could be because they are like a primal mage. And maybe your druid sees, like, hit like the connection to the land. So he's like. Or he's connected to, like, some sort of, like, land spirit. So he needs to protect him and keep the spirit safe. | ||
| + | |||
| + | Speaker C: Channeling dangerous powers. | ||
| + | |||
| + | Speaker D: I might wreck the land. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: And that works both ways. | ||
| + | |||
| + | Speaker D: So I have a bodyguard experience. So which one of your characters might. | ||
| + | |||
| + | Speaker A: Have saved if I ever operated as a bodyguard? Mage, maybe Mage or bard. Bard got in trouble. | ||
| + | |||
| + | Speaker D: Most likely to have gotten in trouble. | ||
| + | |||
| + | Speaker A: And needed a guard the bar stand. | ||
| + | |||
| + | Speaker C: Up in the wrong place at the wrong. | ||
| + | |||
| + | Speaker D: It didn't have to be formal. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker D: My background. It could have just been I saw you in trouble. | ||
| + | |||
| + | Speaker A: Or it was the mage doing prankster jokes with his primal manager. | ||
| + | |||
| + | Speaker D: So who's most likely to have needed intervention from? | ||
| + | |||
| + | Speaker A: From populace. | ||
| + | |||
| + | Speaker D: From an extremely hard turtle. Protection from a hard turtle. | ||
| + | |||
| + | Speaker A: That. From. | ||
| + | |||
| + | Speaker D: Yeah, that people wanting to injure. You say the sorcerer would have been doing evil things. | ||
| + | |||
| + | Speaker A: Evil. | ||
| + | |||
| + | Speaker C: N. It wouldn' | ||
| + | |||
| + | Speaker B: It'd be, I think prankster pranks went too far. Yeah. | ||
| + | |||
| + | Speaker A: Prank went too far in the Sorcerer. | ||
| + | |||
| + | Speaker C: We happen to be in the one area where you're superstitious about magic. | ||
| + | |||
| + | Speaker D: Like in a family somewhere. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: Demons. | ||
| + | |||
| + | Speaker A: Demons. | ||
| + | |||
| + | Speaker B: Out. | ||
| + | |||
| + | Speaker C: It's not a demon. Why don't you get the joke? It's just an ice cube. You can't do that unless you're possessed. No, not really. Don't like hot beer. | ||
| + | |||
| + | Speaker D: What's your mage's name? Is it your mage? | ||
| + | |||
| + | Speaker A: And it's. Yeah. | ||
| + | |||
| + | Speaker C: Which translates as playful. Please return the question to your warrior. Why do you trust me so deeply? | ||
| + | |||
| + | Speaker A: He's not a warrior. | ||
| + | |||
| + | Speaker D: He's a guardian. | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker C: Why, as a guardian, do you trust me? | ||
| + | |||
| + | Speaker D: I will say it's related, is I stopped the Tavern Ball from killing after a prank on Trump bandits gone wrong. But I trust you because you didn' | ||
| + | |||
| + | Speaker A: Blow them up. | ||
| + | |||
| + | Speaker D: When you had opportunity. Maybe I watched you for a minute and saw, well, you probably could kill these guys, but chose not to. | ||
| + | |||
| + | Speaker C: You showed some restraint. | ||
| + | |||
| + | Speaker D: And so I stopped them from killing. | ||
| + | |||
| + | Speaker A: You because they were going to shiv. | ||
| + | |||
| + | Speaker D: You like, five of them. | ||
| + | |||
| + | Speaker C: I think that helps, actually. Having two questions at the same time. | ||
| + | |||
| + | Speaker B: I think we're pretty. All right. So I guess. Yeah. So we gotta. | ||
| + | |||
| + | Speaker A: I think we have enough connections for now. We'll pick up another one. Are you here, Paul, next week, or is that your. | ||
| + | |||
| + | Speaker C: Yes. | ||
| + | |||
| + | Speaker D: Okay. I don't think I'll be gone until the 11th, and that's still a question, so. | ||
| + | |||
| + | Speaker B: Actually, I may not be gone at all. | ||
| + | |||
| + | Speaker A: I ended up. | ||
| + | |||
| + | Speaker D: My Connecticut thing was midweek and went. | ||
| + | |||
| + | Speaker B: Out again, which is great. | ||
| + | |||
| + | Speaker A: So I set my flight to give that compression. | ||
| + | |||
| + | Speaker B: Nice. | ||
| + | |||
| + | Speaker A: Gonna go with me. | ||
| + | |||
| + | Speaker B: Awesome. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker D: I told her if I take this. | ||
| + | |||
| + | Speaker C: Job, she has to travel with. | ||
| + | |||
| + | Speaker D: And she's like, okay. I said, but you all just have to be okay with the money that we'll spend to do it. | ||
| + | |||
| + | Speaker A: She's like, I guess she's really wanted to do some traveling, so it's not nice. So when I'm working, she can, like. | ||
| + | |||
| + | Speaker D: Run around town and she can do all her work. | ||
| + | |||
| + | Speaker A: Remote. Nice. Let you know. The kids throw a house party. They' | ||
| + | |||
| + | Speaker C: Virtual house party. | ||
| + | |||
| + | Speaker A: So I guess we'll do a quick. | ||
| + | |||
| + | Speaker B: Overview of mechanics just in case you guys haven' | ||
| + | |||
| + | Speaker A: Gain a fear and our turns end and it goes back to the gm. Yes. Oh, because there' | ||
| + | |||
| + | Speaker B: Yeah. So. So, yeah, if you guys keep rolling successfully with hope, I will. I would have to spend a fear to interrupt you. So you guys could technically, | ||
| + | |||
| + | Speaker D: So it's not the traditional advantage. | ||
| + | |||
| + | Speaker B: Right? Yeah, that's a little different. So, yeah. So the biggest thing is make sure you have hope and fear dies so your details are different so you know which is which. When we do, we probably. Yeah, we will. Well, we probably won't tonight, but when we do, Group action rules. One of you, you'll pick whoever is the leader, generally, whoever has the best stat for what's getting rolled. Then the rest of you will do a reaction roll, which doesn' | ||
| + | |||
| + | Speaker D: I caught it up 10%. | ||
| + | |||
| + | Speaker A: We'll figure it out. It's all right. | ||
| + | |||
| + | Speaker B: It sounds more complicated than others. | ||
| + | |||
| + | Speaker D: I kind of got the gist. | ||
| + | |||
| + | Speaker A: We'll figure it out. | ||
| + | |||
| + | Speaker B: I now understand the value of your tag team token, so you guys can send two of those down to. | ||
| + | |||
| + | Speaker D: I quickly put my hand under my coffee cup, like. | ||
| + | |||
| + | Speaker B: So you can give two to Steve since he's got two characters. | ||
| + | |||
| + | Speaker A: So each character, it does cost three. Hope. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker A: What is this? | ||
| + | |||
| + | Speaker B: It's a tag team. So once per session, each character can initiate tag team and spend three hope where you guys combine a move of whatever and you. You both roll. You pick which roll you want to use, and then any damage is all combined into one number. And then that is what hits the guy. | ||
| + | |||
| + | Speaker A: He's like, Power Rangers. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker A: That'S brutal. He can do some nasty stuff. | ||
| + | |||
| + | Speaker B: And like, when you're spending the hope, like if you initiate it and be like, hey, let's tag team. You can spend your tag team like you're spending your tag team, but the other person could spend the hope if you don't have. I don't care who spends the hope. It's just. Yeah, it just. And then the character is out of their tag team for the thing. | ||
| + | |||
| + | Speaker A: Realizing can only do it once. | ||
| + | |||
| + | Speaker B: Yeah. Once per session. Yeah. Otherwise it'd be super. | ||
| + | |||
| + | Speaker A: That's all you'd do if you had hope. Oh, for my roles, like, when I'm. | ||
| + | |||
| + | Speaker B: Trying to hit you guys, I have it. I roll a D20 and then add plus whatever stat the creature has. And when I have advantage or disadvantage, | ||
| + | |||
| + | Speaker D: They' | ||
| + | |||
| + | Speaker B: We'll see. | ||
| + | |||
| + | Speaker D: Well, because if it's a D20 and it's. If my evasion is like 8 or 9. | ||
| + | |||
| + | Speaker B: Yeah. Then they' | ||
| + | |||
| + | Speaker A: Yeah. Oh, he can have 10's the base. | ||
| + | |||
| + | Speaker B: Well, yeah, but if you're slow and have armor and stuff starts at nine. Yeah. His is lower because he's a guardian, so he's. And then like my. All the guys that you're hitting are trying to hit will have a difficulty number, which is basically the TN you're trying to meet or voice. | ||
| + | |||
| + | Speaker C: And that's what. Then when we roll the two D12s. | ||
| + | |||
| + | Speaker B: Yeah. Plus whatever your weapon stat is. And then you'll either meter. Either meet it or beat it. And then depending on if you. If you rolled with success with hope, Success with fear. Success for fear is kind of like the 7 to 9 result and dungeon holders like. Yes, but kind of thing. Failure with Hope is you still fail, but it's not like. Not as bad as it could be. Then of course, the failure with Fear is that's like the six minus hold on to your butts depending on you know, depending on what's going on. If anytime you anytime you roll math pairs on your D12s, that's a crit. So 22441212 crit. So that's a success with hoe. And then your damage and then you also you gain a hope and you clear stress when you do that. And if the attack roll you double your. You max out your dice damage and then roll another dice damage for your crit. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: The battle mage head roll with fear where it skilled. Nothing makes sense to me now. It makes a little bit of sense. | ||
| + | |||
| + | Speaker B: Yeah. And then anytime you you when you do an action roll. So there' | ||
| + | |||
| + | Speaker A: Might actually be on your character sheet too. Yeah. Under hope I have different ones for each class but that's just for my clone. | ||
| + | |||
| + | Speaker B: Yeah, you would have your. Yeah. Your class feature is generally hope based. I think it was on that other you guys. The play guide. | ||
| + | |||
| + | Speaker A: Maybe that doesn' | ||
| + | |||
| + | Speaker B: That doesn' | ||
| + | |||
| + | Speaker A: Interesting. Okay. | ||
| + | |||
| + | Speaker B: But yeah you guys can. You can help an ally utilize your experience. Initiate tag team or activate the hope help an ally won't. If you're doing something basically outside of combat stress. Just one thing about that is when you mark your last stress you become vulnerable which means anything I roll like I'll have advantage to attack you or if. Or if enemies are stressed out, you'll have advantage on them. Or like if they' | ||
| + | |||
| + | Speaker A: If you. | ||
| + | |||
| + | Speaker B: If your stress is full and you are need to mark another stress, you mark a hit point instead. If your stress is full and you take three stress damage, you mark one hit point, you take one stress damage, you mark one hit point. Okay. For fear I have a maximum of 12 fear which is here. So as I as it counts up it's moving to this side of the list. So you guys can you'll always see how much fear I have. And then I also. I'll start with. I'll start with five because there' | ||
| + | |||
| + | Speaker A: So. | ||
| + | |||
| + | Speaker B: We won't worry about death. Yep. So when you mark your last hit point, like Dungeon world, you pick a death move and there' | ||
| + | |||
| + | Speaker A: So you gamble. You're dead. Dead too. | ||
| + | |||
| + | Speaker D: No come back. | ||
| + | |||
| + | Speaker A: No coming back. | ||
| + | |||
| + | Speaker B: Yeah, I don't. I don't think there are any actual resurrection spells. But again, like, if that's something you're like, oh, we really want that character back. Let's go talk to the shaman or the nook or whatever. | ||
| + | |||
| + | Speaker C: Come back as a clank, make him. | ||
| + | |||
| + | Speaker B: Figure out, yeah, that can turn into. | ||
| + | |||
| + | Speaker A: Yeah, So I mean, that's generally as. | ||
| + | |||
| + | Speaker B: There are standard, like, I guess, ranges for target numbers for, like. So if you're trying to, like, jump across a crevice or something, the average number, the average difficulty is 15. So it ranges from 15 to 30. 30 is nearly impossible. | ||
| + | |||
| + | Speaker A: 30. | ||
| + | |||
| + | Speaker B: Yep. | ||
| + | |||
| + | Speaker C: So you. 12 plus we'll say strength and you got to get over 50. | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker C: Two D12s will give you a possibility of 24. | ||
| + | |||
| + | Speaker B: Yeah. So, yeah, so if that. So if I said the crevice. Oh, this is. This might be stretching it for you. So let's. We'll say this is a 15. Or if this is a shorter crevice. Oh, we'll make it 10. Which is the easy. | ||
| + | |||
| + | Speaker C: No, my brain had locked in. It can only max out at 12 and max danger is 30. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: Yep. That one's listed as nearly impossible. And some other examples for that are, like, trying to convince, like, a hostile God to, like, not smite you and stuff like that. | ||
| + | |||
| + | Speaker A: So other crazy things. | ||
| + | |||
| + | Speaker B: Yeah, so that' | ||
| + | |||
| + | Speaker A: The sound. | ||
| + | |||
| + | Speaker B: That's again, this one guy kind of comes across as more complicated than that is. | ||
| + | |||
| + | Speaker A: Like most just reading those clues always sound, like a lot. | ||
| + | |||
| + | Speaker D: And when you play like, oh, no. | ||
| + | |||
| + | Speaker A: Yep. Let's see. Unless it's Pathfinder. Then it's like, yeah, this is old. | ||
| + | |||
| + | Speaker B: Yeah, it stays the same. Yeah. So I guess. | ||
| + | |||
| + | Speaker A: I guess maybe pop your. Introduce your character name and then you. | ||
| + | |||
| + | Speaker B: I get you guys kind of Paul solidarity. But I'm still just going to refer to you guys as probably like Paul Steve, and that's unacceptable. | ||
| + | |||
| + | Speaker C: You mean we went through all that. | ||
| + | |||
| + | Speaker A: Trouble of finding Indian names the whole 10 minutes or less that I spent. | ||
| + | |||
| + | Speaker C: Like, some of these names are just repeating. | ||
| + | |||
| + | Speaker B: Oh, yeah, that. That listing will repeat. | ||
| + | |||
| + | Speaker C: One of them had actually had the same name twice on the same screen. | ||
| + | |||
| + | Speaker A: Yeah, they didn't have very many. | ||
| + | |||
| + | Speaker B: Yeah, they said there probably isn't a whole lot. I think the person that builds those, I think actually goes and lifts those all up herself. | ||
| + | |||
| + | Speaker A: Probably. | ||
| + | |||
| + | Speaker B: Yeah. So I went down. | ||
| + | |||
| + | Speaker C: Oh, I hit the next. | ||
| + | |||
| + | Speaker A: Go back, go back. I'll start. Yeah, yeah. | ||
| + | |||
| + | Speaker B: But I guess maybe like a little bit about what your dude does. I'm gonna turn the lights down if that's all right. | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker D: I have copy. | ||
| + | |||
| + | Speaker A: I won't post it. No worrying all. | ||
| + | |||
| + | Speaker D: It's a trait of mine. | ||
| + | |||
| + | Speaker A: Turtle. | ||
| + | |||
| + | Speaker C: Pull into the shell, fall asleep, know you're safe. | ||
| + | |||
| + | Speaker D: You just hear this echo snore from inside. | ||
| + | |||
| + | Speaker A: I borrowed. His name is Tumu Car Rock, which means crow. Or you just call him Tunu. He is. He has the elf ancestry, so he can do some other Slyborn and then he can do inspirational words and some magic. And I guess his talent is named Cortora. And then my druid is Sheila. Sheila. And they' | ||
| + | |||
| + | Speaker B: Yeah, yeah, that would be. | ||
| + | |||
| + | Speaker D: The guy is Sitia. His friends call him City, which means hard because he was born with an extremely hard shell, apparently. But I think he would even have. His shell has been like overtime shaped specifically to be like guarding his neck and everything. Like, as it grew, they just like shaped it in there with metal rings and stuff. Grew it to be like, specifically. Even like wraps around his chest a little bit. Like it's hard in that direction too. Specifically growing to be. Or he has the stalwart form of guardian and is. Has the I am your shield and bare bones traits. | ||
| + | |||
| + | Speaker A: So I'll be jumping in front of a lot of stuff. | ||
| + | |||
| + | Speaker D: I'm using my shell. And he has like a. You have a massive, great sword. It's huge. And it has like, like ivory plates on the back of it, like, linked to it. So if you, like shakes it, you. | ||
| + | |||
| + | Speaker C: Can actually hear a little bit of. | ||
| + | |||
| + | Speaker A: A rattle with the. | ||
| + | |||
| + | Speaker D: But the blade is still like metal on the other side. | ||
| + | |||
| + | Speaker C: That would get your attention. | ||
| + | |||
| + | Speaker A: Yeah, it's more decorative like on the back. | ||
| + | |||
| + | Speaker D: Don't you ever seen those Chinese blades that have the on metal rings? Yeah, this would just be like. On the back is just like hardened like ivory plates around where there' | ||
| + | |||
| + | Speaker A: Be like. | ||
| + | |||
| + | Speaker C: He wants to fight. | ||
| + | |||
| + | Speaker D: You all know what that means. If we're in a tower and you say something like that and you start shaking. | ||
| + | |||
| + | Speaker A: Then. | ||
| + | |||
| + | Speaker D: He has the orderborn community. So, you know, he comes from a. | ||
| + | |||
| + | Speaker A: Group that of other. | ||
| + | |||
| + | Speaker D: Mostly the same species. The same. | ||
| + | |||
| + | Speaker A: What do you call them? | ||
| + | |||
| + | Speaker D: The same ancestry. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker D: And they' | ||
| + | |||
| + | Speaker A: But the majority are. | ||
| + | |||
| + | Speaker D: He goes by the code in this order. But they' | ||
| + | |||
| + | Speaker A: I have no idea what that. | ||
| + | |||
| + | Speaker D: What do you normally roll a 12? | ||
| + | |||
| + | Speaker A: Yep. | ||
| + | |||
| + | Speaker B: So do you have a better chance that it's higher than here? Here. | ||
| + | |||
| + | Speaker D: That's good. | ||
| + | |||
| + | Speaker C: Almost to 2 to 1. | ||
| + | |||
| + | Speaker D: What was it. | ||
| + | |||
| + | Speaker A: Always kind of hot. That's my guy. Finish. | ||
| + | |||
| + | Speaker D: I swallowed my coffee while you said that. All I heard was chickenpox. | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker C: Means mask. He's fairly dark skinned. He has a simia background. He's dressed in a. In gammon. He's got a rifle on the back and last one he's hit and he's always got. If he's going to go into battle he's got face paint on. It's usually a. A different color completely so it kind of stands out. | ||
| + | |||
| + | Speaker A: He. | ||
| + | |||
| + | Speaker C: He's skinny, kind of wiry but you can tell he's. He's been around. He's a warrior bred through. He's. He's veteran on that. | ||
| + | |||
| + | Speaker D: Did I see the. The ancestry card? | ||
| + | |||
| + | Speaker C: He's wild born which just adds to it kind of the stealth and invasion. | ||
| + | |||
| + | Speaker B: Oh, oh, the cinnamon. The cinnamon pics are like monkey people. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker D: Well that's community. That's right. I was looking at the answers. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: Ancestry. Yeah. They' | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker D: It was like a warrior going on. | ||
| + | |||
| + | Speaker C: I'm not sure if we're all humans and we've just taken on the those skills or. | ||
| + | |||
| + | Speaker B: Yeah, that's essentially you're all humans and like you could have like you could. That could be a mutation. Well that could be a mutation that you've like, like you have a shell that you. You can still. No, that' | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker C: The weird is here. | ||
| + | |||
| + | Speaker B: Exactly. | ||
| + | |||
| + | Speaker D: Okay, well if it's a mutation he definitely like you know how those people extend their necks like with rings and crap. Like this is like a growth and so he's like. Would shape it to be like more like protection see the doctor. | ||
| + | |||
| + | Speaker A: Yeah, yeah. | ||
| + | |||
| + | Speaker D: But he Would have like like leather straps and stuff to be like girdle it in to be like part of. | ||
| + | |||
| + | Speaker C: His picking your fingers, you handle your shell. | ||
| + | |||
| + | Speaker D: Might even sometimes at night like after repairing he might even like you see him like strapping something to himself to like if he's throwing during the night. | ||
| + | |||
| + | Speaker A: It'll like harden body for going on. Yeah. | ||
| + | |||
| + | Speaker C: For experience. For it's pay what you owe by tenfold. Somebody does good to you, do good with them. If they wrong you, you fix it. More of a world traveler. He mercenary as far as gaining battlefield experience. Not a real massive tucker. But when he jumps in he's. He's got the slayer for himself sub. So as that goes up he'll be doing more damage. So if you want to tank he's thoroughly happy with that. | ||
| + | |||
| + | Speaker A: He'll evade. | ||
| + | |||
| + | Speaker C: The other one is a monk. He's a primal sorcerer. | ||
| + | |||
| + | Speaker D: Someone has seen. There' | ||
| + | |||
| + | Speaker C: Oh the ancestry. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: He's seaborne and rivet. | ||
| + | |||
| + | Speaker A: Okay. My druids are rivet. Another person to know. Okay, cool. | ||
| + | |||
| + | Speaker D: You'd say I'll touch it. | ||
| + | |||
| + | Speaker A: Yeah, yeah, I forgot two or three you'd take that. | ||
| + | |||
| + | Speaker C: Primal sorcery, so elemental. Little bit of a prankster. | ||
| + | |||
| + | Speaker A: Don't mind me. | ||
| + | |||
| + | Speaker C: I'll let myself out and jump off the end of the dock and just be down there. | ||
| + | |||
| + | Speaker A: Come back up. | ||
| + | |||
| + | Speaker C: No, no, you should be dead. He kind of lives by find the light in the darkness. There' | ||
| + | |||
| + | Speaker A: Kind of. | ||
| + | |||
| + | Speaker C: See if I remember where we're at. It's got coastal on the end. So he's actually been traveling in just kind of exploring. Wandering. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: And you guys I guess also to add too as you I guess can say you guys have all answered Nidnuk' | ||
| + | |||
| + | Speaker C: I decided to find new print brands. So very light hearted. Almost the antithesis of Kim Pop. | ||
| + | |||
| + | Speaker D: Can you remind on the nook background. | ||
| + | |||
| + | Speaker A: Because we talked about it before. | ||
| + | |||
| + | Speaker B: Yeah. So the nook is essentially I guess kind of like. | ||
| + | |||
| + | Speaker A: The local as you. | ||
| + | |||
| + | Speaker B: Can say land spirit or anwin slash deity type over like this whispering marsh. The whispering marsh area and the Inuit people which you guys are all Inuit. | ||
| + | |||
| + | Speaker D: So that your born would respond to calls like this. That would be like not abnormal for me to be with this group. If it was like a calling I'd just be lent out for however long it took to do whatever we needed to do. | ||
| + | |||
| + | Speaker B: And like you as a like and I guess you're the inner people would have legends of the Nook. And then he like went silent a long time ago and then within the last 10 years he woke up which is because the bell tore so he's. He's actually awake and taught speaking to the elders again. | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker C: So can I back But I've heard the call and said he's in. It'd be more curiosity for Mark. | ||
| + | |||
| + | Speaker B: And some of you possibly could have had direct contact with. | ||
| + | |||
| + | Speaker A: Yeah. So I'll knock. | ||
| + | |||
| + | Speaker C: If you're from the Australian outback. | ||
| + | |||
| + | Speaker B: Oh and then the way your horror talents work as they' | ||
| + | |||
| + | Speaker A: And. | ||
| + | |||
| + | Speaker B: Then your little card has like what third damage is like a D6 and their experiences and then. And if they get hit it doesn' | ||
| + | |||
| + | Speaker A: But. | ||
| + | |||
| + | Speaker B: Yeah but otherwise they just use your stats to like do things. I believe so. So like if you're wanting to like climb up something or leap or whatever, it'll probably just be your agility or finesse or instinct to stay on the talent as it's doing its thing. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker D: As for weather I had a minus one finesse but I think sometimes I don't have any. | ||
| + | |||
| + | Speaker B: So for the most part the horror talents aren't as won't be as huge of a part as they are for like every fail writers just because new system figuring out things but they' | ||
| + | |||
| + | Speaker A: Yes. | ||
| + | |||
| + | Speaker B: So I guess we will start this off so it's 1860, 1868 part stone which is the fifth month. Fifth month on the third which is roughly a month almost two months behind where our current bell writers is. So this is kind of like in past compared to what's going on with the Fel riders. | ||
| + | |||
| + | Speaker D: So before anything that we've done 30. | ||
| + | |||
| + | Speaker A: Minutes so well not almost. | ||
| + | |||
| + | Speaker B: Not that far. Basically it's before you went into or Z or went into the office. | ||
| + | |||
| + | Speaker D: Three of them. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: Yeah. So this is basically this is happening during that year long or short near the end of the year long downtime. Basically. Yeah. So you guys were dispatched. | ||
| + | |||
| + | Speaker A: Activate this so you can see it. Treasure. | ||
| + | |||
| + | Speaker B: Yeah. Yes. You're essentially dispatched from. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: The capital of ACAC after getting like your briefing. | ||
| + | |||
| + | Speaker A: Over here. | ||
| + | |||
| + | Speaker B: So ACLAC is down here. So this is like where you guys have been dispatched. You've been riding for a while now. You're up here north on the outskirts. You're just approaching this little village of Pimnic, which as you can see with the battle lines, the shadow suite. | ||
| + | |||
| + | Speaker A: Has. | ||
| + | |||
| + | Speaker B: Begun invading your territory. The shadows encroaching. So we are. Yeah. | ||
| + | |||
| + | Speaker A: So we're down here at the outskirts. I guess I'll get a little. | ||
| + | |||
| + | Speaker B: So yeah. As you guys are approaching. | ||
| + | |||
| + | Speaker A: You see. | ||
| + | |||
| + | Speaker B: Smoke and garage glow in the distance. As you get closer to the village. | ||
| + | |||
| + | Speaker A: What would you like to do? Some village randomly. | ||
| + | |||
| + | Speaker B: Yeah. It would be your village. Not like your village, but it's an Inuit vi. You're dispatched up here to help protect and defend. | ||
| + | |||
| + | Speaker A: Your territory. | ||
| + | |||
| + | Speaker D: We would recognize the fire as damage from like specific enemy weapons or probably. | ||
| + | |||
| + | Speaker B: Not specific enemy weapons, but it's a lot bigger than. There' | ||
| + | |||
| + | Speaker A: Than what. | ||
| + | |||
| + | Speaker B: Would be normal for a village. You can see like the glow glinting off the tall trees and you probably. Yeah. As you' | ||
| + | |||
| + | Speaker C: Are we like coming up to a. | ||
| + | |||
| + | Speaker A: Ridge or are we ready? | ||
| + | |||
| + | Speaker B: I'd say it's probably. It's fairly flat where you guys are coming from. So you just see the glowing smoke, see the smoke rising up over the trees and then the orange fiery glow reflecting off trees. | ||
| + | |||
| + | Speaker D: Anybody see really far? We see this is at night. | ||
| + | |||
| + | Speaker B: It's a pro. Like it's early evening. It's not nighttime. But it's the sun. I'll say the sun is setting. | ||
| + | |||
| + | Speaker D: Can anybody see far? This is fine. | ||
| + | |||
| + | Speaker C: I'm going to have that particular literal. But Campath would probably spur his mount. | ||
| + | |||
| + | Speaker A: Druid would rumble. Be like I'm not going far. Yeah. Yeah. City would probably have already have started taking out. | ||
| + | |||
| + | Speaker D: Let's go. | ||
| + | |||
| + | Speaker B: Yeah. So as you guys approach from the palisade from the south, you definitely see there' | ||
| + | |||
| + | Speaker A: Broke open. Yeah. | ||
| + | |||
| + | Speaker C: There' | ||
| + | |||
| + | Speaker A: You can go outside and experience it for real quick. Yeah. | ||
| + | |||
| + | Speaker B: You guys are coming up from like here. | ||
| + | |||
| + | Speaker A: Bodies look burnt up or bloody. | ||
| + | |||
| + | Speaker B: Bloody. There' | ||
| + | |||
| + | Speaker A: Run my. | ||
| + | |||
| + | Speaker D: The gates closed. | ||
| + | |||
| + | Speaker B: It's no. It's like a jar. Like, it's been like, either. | ||
| + | |||
| + | Speaker A: I'm going to run my. | ||
| + | |||
| + | Speaker D: What, Sorry, what do we call them behind me? Talon. I'm gna. Like, run them up to the gate to be like, front pause. Just like bam. To, like, knock the gate open. | ||
| + | |||
| + | Speaker A: Yeah. Easily enough done. | ||
| + | |||
| + | Speaker D: And I have my playoff. | ||
| + | |||
| + | Speaker B: Yeah. So you. And you smash it open. You're greeted by a burst of heat. And then you see a bunch of, like, former villagers, like, waddling around. And they notice you. They start turning toward you. | ||
| + | |||
| + | Speaker C: Do they look normal or are they zombified? | ||
| + | |||
| + | Speaker B: They' | ||
| + | |||
| + | Speaker D: I start turning tree back up, put. | ||
| + | |||
| + | Speaker A: My hand up to be like. I would say out loud, there' | ||
| + | |||
| + | Speaker C: His rifle. And shoots one. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: I guess I can tell you which. | ||
| + | |||
| + | Speaker A: Ear numbers you are too. 1, 2, 3. | ||
| + | |||
| + | Speaker B: And I have double freeze. | ||
| + | |||
| + | Speaker A: Right on your character sheet. Let's see. Number one is Paul' | ||
| + | |||
| + | Speaker B: Guys. | ||
| + | |||
| + | Speaker A: Sit. Y2 is to the bard. | ||
| + | |||
| + | Speaker B: Yeah. Your bar. | ||
| + | |||
| + | Speaker A: That's perfect. | ||
| + | |||
| + | Speaker B: Green is your druid. | ||
| + | |||
| + | Speaker A: Sh. | ||
| + | |||
| + | Speaker B: 4 is all mop 5 of the con drop. | ||
| + | |||
| + | Speaker A: Before go in the bard Hulu would mention us. We have this. And we'll make great stories to tell our tr. Then he rallies the party and everyone gets a rally D6 rally dice. What does that do? You can spend it. You can spend the rally. Dieter, roll it. Adding the result to their action roll. Reaction roll. Damage roll. Or to clear a number of stress equal to the result. Then you have it for the whole session. Dang. | ||
| + | |||
| + | Speaker B: Until you spend it. | ||
| + | |||
| + | Speaker A: Yeah. You spend it on stress. | ||
| + | |||
| + | Speaker D: Considering that I needed to, like, block it. | ||
| + | |||
| + | Speaker A: And then it goes away at the end of the section. | ||
| + | |||
| + | Speaker B: That's probably pretty close to an inch. | ||
| + | |||
| + | Speaker A: From here. | ||
| + | |||
| + | Speaker B: So this will be. | ||
| + | |||
| + | Speaker A: I don't know if you guys can even see the grid light. | ||
| + | |||
| + | Speaker D: It's about an inch and a quarter too soon. Yeah, it's an inch and a quarter. | ||
| + | |||
| + | Speaker A: Almost. | ||
| + | |||
| + | Speaker D: Anyway. | ||
| + | |||
| + | Speaker B: Doesn' | ||
| + | |||
| + | Speaker D: It's super stinking close. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker B: So this. I'll use this for the zoom. | ||
| + | |||
| + | Speaker A: Okay. | ||
| + | |||
| + | Speaker B: So, yeah. So you guys, your rulers will be. | ||
| + | |||
| + | Speaker A: For nerd do one more tip. Oh, wait, that. That's good. | ||
| + | |||
| + | Speaker D: That's as close as you're going to get, I think. | ||
| + | |||
| + | Speaker A: Yeah. Yeah. | ||
| + | |||
| + | Speaker B: Okay. So this adorable so. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker D: So were you shooting at one? | ||
| + | |||
| + | Speaker A: It was. Yeah. | ||
| + | |||
| + | Speaker C: I had to find miniatures that were. | ||
| + | |||
| + | Speaker A: But. | ||
| + | |||
| + | Speaker C: Okay, so which one's a four? | ||
| + | |||
| + | Speaker B: Yes. No, that's all. | ||
| + | |||
| + | Speaker A: Not. | ||
| + | |||
| + | Speaker B: Sorry. | ||
| + | |||
| + | Speaker A: And then. | ||
| + | |||
| + | Speaker B: Five is. You can put them wherever. I would just write that on your character sheet. And then you can tell me my pronoun is one. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: Which. Which guy you moved. And then I'll upscale where. The thing is, this is mostly just the same positions when the map move board. And if you want, you can also throw minis on for the. | ||
| + | |||
| + | Speaker C: The zombies. | ||
| + | |||
| + | Speaker A: We have some zombie figs up there. Yeah. Or you can use the Jesus figs zombie. | ||
| + | |||
| + | Speaker C: How many zombies do we got? | ||
| + | |||
| + | Speaker B: So in Dagger Heart. | ||
| + | |||
| + | Speaker D: This is. | ||
| + | |||
| + | Speaker B: It's a horde. So it's an un. It's just a lot. | ||
| + | |||
| + | Speaker A: I didn't save everything, but. Oh, there it is. Okay. | ||
| + | |||
| + | Speaker B: And they have a different. They have a little bit of a different mechanic. So they' | ||
| + | |||
| + | Speaker D: So how many are in front of me at the gate right now? | ||
| + | |||
| + | Speaker B: It's a horde. So the number doesn' | ||
| + | |||
| + | Speaker D: Because I have a. | ||
| + | |||
| + | Speaker B: Not relevant. So they. This. The token just represents a bunch of guys because I have a shotgun as. | ||
| + | |||
| + | Speaker D: A secondary weapon that hits everything in range in front of me at that range. | ||
| + | |||
| + | Speaker B: Yeah. So you would be just blasting into the. And you would. You. You'll do whatever damage you do. And you can flavor that, like. Oh, you just like, cut like 10 zombies in half. Like, it's. | ||
| + | |||
| + | Speaker A: So. | ||
| + | |||
| + | Speaker D: I just don't know if, like, that would be better than my sword as far as cutting the number down. | ||
| + | |||
| + | Speaker A: In a horde. | ||
| + | |||
| + | Speaker D: Because of the way it's doing. | ||
| + | |||
| + | Speaker A: Can you please. I don't know. Can you please. And it's a horde. You probably just describe it. | ||
| + | |||
| + | Speaker B: Yeah, it's a description more than anything. | ||
| + | |||
| + | Speaker A: That'd be my guess. You're swinging through, guys. | ||
| + | |||
| + | Speaker D: Well, then you would hear like a. Like a click in a. Like a. And my minion jumps forward and then, like, slides sideways and I just leap off and I just beat in and just go exactly like that with the big green sword. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker D: So I like, run up to whatever is in front of the horde. | ||
| + | |||
| + | Speaker B: Yeah, it would. It's the token. Like, the token is. Represents the horde. | ||
| + | |||
| + | Speaker D: So whatever to run up in. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker D: And then just sweep it. | ||
| + | |||
| + | Speaker B: So you'd be able to move, like, close distance. So. Yeah. So you would take and roll your 2d12 plus whatever your stat is for the weapon you're attacking with. | ||
| + | |||
| + | Speaker D: So the thing I need to declare, what' | ||
| + | |||
| + | Speaker A: What died. | ||
| + | |||
| + | Speaker B: Yeah. So you. What you need to know. | ||
| + | |||
| + | Speaker D: What are the two again? | ||
| + | |||
| + | Speaker B: Fear and hope. Yeah. | ||
| + | |||
| + | Speaker D: Hope is going to be like. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: So as long as you know which. | ||
| + | |||
| + | Speaker A: One'S with, confuse yourself and make it the normal 12. | ||
| + | |||
| + | Speaker D: Hope and two and then strength. So I just add that too. | ||
| + | |||
| + | Speaker B: So you add them together. So the whole thing 14 and then. Then you just say with hope or with fear. | ||
| + | |||
| + | Speaker D: Sorry. 16 with my. Oh, gotcha. So with this. So 14, 16 with. | ||
| + | |||
| + | Speaker B: Okay. So you mark a hope. So I get. You might like. I mean, that's why I had those protector sheets. So then you can start one finger. So if you want to. So you don't have to erase them all constantly if you want. | ||
| + | |||
| + | Speaker A: But. | ||
| + | |||
| + | Speaker D: Yeah, I might digitize myself. | ||
| + | |||
| + | Speaker A: Yeah, I'll probably digitize mine and print it. So I have a spell that I can push guys. Far. Yep. Is it push them all the way back here? | ||
| + | |||
| + | Speaker B: Well, no, it would. It would be. I'd say wherever you want. Within the far range or to the edge of far. | ||
| + | |||
| + | Speaker A: It's in the fire. | ||
| + | |||
| + | Speaker C: Do an environmental. | ||
| + | |||
| + | Speaker A: Not sure. | ||
| + | |||
| + | Speaker D: Push a board, though I apparently cannot use this. | ||
| + | |||
| + | Speaker A: Well, those things are. | ||
| + | |||
| + | Speaker B: Yes. They' | ||
| + | |||
| + | Speaker A: I almost had it and then I dropped it. Well, this spell does damage, so, like, I'd be pushing some of them. | ||
| + | |||
| + | Speaker B: Yeah. Well, I guess since the token represents the horde, you would just be blasting like the horde of zombies back. | ||
| + | |||
| + | Speaker D: Do I need to roll it? | ||
| + | |||
| + | Speaker A: Damage? | ||
| + | |||
| + | Speaker B: Yes. So you guys. Yeah. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker D: So I hit. | ||
| + | |||
| + | Speaker B: Yep, you hit. | ||
| + | |||
| + | Speaker D: Okay. And then I have a great sword that actually has. It's 10 DH. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker D: But I have minus one evasion. | ||
| + | |||
| + | Speaker B: All right, so 6 +3 DH. | ||
| + | |||
| + | Speaker D: Yeah, it's. It was 10 D. It's. It's 2 D. And then you drop the lower. I think is what it says on a successful attack. Roll an additional damage value, discard your lowest result. | ||
| + | |||
| + | Speaker A: Oh, nice. | ||
| + | |||
| + | Speaker D: So it does six. So it's great sword is D10 plus three. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker D: And then does strength add to that or not? | ||
| + | |||
| + | Speaker B: No. | ||
| + | |||
| + | Speaker A: Okay. Yeah. Great ship. I had massive. Nice. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker D: I chose. Once I got the bare bones, I'm like, okay, I'm gonna do this. | ||
| + | |||
| + | Speaker A: Okay. Yeah. | ||
| + | |||
| + | Speaker B: So then how much damage did you do? | ||
| + | |||
| + | Speaker D: So I rolled six plus the three on the great sword. | ||
| + | |||
| + | Speaker A: So nine. Nine damage. Okay. So that's just like way too. Okay, so trying to cut as many as I can in that. All right. | ||
| + | |||
| + | Speaker B: Yeah. Let's say you would cut down several. | ||
| + | |||
| + | Speaker A: Because that was not broke into there. Major Threshold. Oops. Not subtract to not set to two. Okay. Yeah. | ||
| + | |||
| + | Speaker D: In this, like, how does the mechanics. | ||
| + | |||
| + | Speaker B: For, like, moving or retreating so on. On your spotlight, you have. You move, and then you can move. You have a move action, basically, and then an attack action. Okay. Essentially on you. So you. So you move. So he's done. Yeah. But. So with the way this works, though, if the rest of the team doesn' | ||
| + | |||
| + | Speaker A: Yeah. So let me double check. | ||
| + | |||
| + | Speaker B: Okay, so what I'm gonna do, I'm gonna mark the stress on the zombies, because I can. As a reaction. When zombies mark an hp, which they did because you tore them up. | ||
| + | |||
| + | Speaker A: So I'm gonna mark a stress on them. | ||
| + | |||
| + | Speaker B: Which is their overwhelm reaction. When zombies mark HP from an attack. | ||
| + | |||
| + | Speaker A: Within melee range, you can market stress. | ||
| + | |||
| + | Speaker B: To make a standard attack against the attacker. So I will roll my D20. And does it 4 hit you? | ||
| + | |||
| + | Speaker A: No. | ||
| + | |||
| + | Speaker B: So, yeah, so the zombies are mobbing you, and you're just. So. Yeah, so, so. So it's still your spotlight. Because that was a reaction is what I did. | ||
| + | |||
| + | Speaker D: I would also say one more minor thing. If you guys are cool, would be as like, kind of a guardian team of, like, can I. Can I back away from them without, like, opportunity attack stuff? | ||
| + | |||
| + | Speaker B: Yeah, that. | ||
| + | |||
| + | Speaker A: That does it. | ||
| + | |||
| + | Speaker D: Yeah, he would like, we didn't do that swing. They, like, swing back at me, and then I start moving away, but I'm like. I'm taking my weapon. | ||
| + | |||
| + | Speaker A: Like. | ||
| + | |||
| + | Speaker D: Like, come over here. As I kind of, like, put my back this direction. Like, I'm gonna walk this way. I just want to, like, get their attention on me. | ||
| + | |||
| + | Speaker B: Oh, yeah. I mean, and you can tell that, like, they' | ||
| + | |||
| + | Speaker D: I'm just keeping them on me. So you guys can do whatever you're gonna do. | ||
| + | |||
| + | Speaker A: Okay. Yeah. | ||
| + | |||
| + | Speaker B: So you guys can. Whatever turn order you want to do. If you have something to do, just jump in and do it. | ||
| + | |||
| + | Speaker A: I'll do vicious entangle. Okay. Make a spell cast, roll. If they target within far range, unsuccessful. Unsuccessful. Roots and vines reach out from the ground, doing one D8 plus one physical thing, temporarily restraining the target. | ||
| + | |||
| + | Speaker B: And if you're restrained, it just means you can't move until you break it. Which I would have. | ||
| + | |||
| + | Speaker A: Double. | ||
| + | |||
| + | Speaker B: Yes. It doubles your damage. I will let me double because I think it's just the dice rolls on. Well, you would just mark. You'd do eight, and then you'd roll a D8, and then add it and then add your modifiers. | ||
| + | |||
| + | Speaker A: That's how that works. Yeah. | ||
| + | |||
| + | Speaker D: So a question on the mechanic for. | ||
| + | |||
| + | Speaker A: The hope and fear. | ||
| + | |||
| + | Speaker D: When you roll with something, do you. | ||
| + | |||
| + | Speaker A: Mark something when you do that? Yes. | ||
| + | |||
| + | Speaker B: You have? | ||
| + | |||
| + | Speaker A: Yeah. You would mark a hope then. I get it. Weird. When I crit you, you mark a. | ||
| + | |||
| + | Speaker B: Hope and clear a stress. But if you don't have stress, you don't clear. You don't have hope. Yeah. So you gain the hope and you can burn those, like, immediately. Like, if you gain hope, you can immediately just use it if you want to. | ||
| + | |||
| + | Speaker A: So do I just do seven or nine damage out of the gate and then I roll again? Because it's one D8 plus one. | ||
| + | |||
| + | Speaker B: Yeah. So you'd have eight plus. Yeah. So you'd be nine. And you roll a D8 and add it, then add a D8 to that, and that's your total. I will double check the crit. Make sure you don't double this. | ||
| + | |||
| + | Speaker A: 16 damage. Right. Actually, eight damage. | ||
| + | |||
| + | Speaker D: Was it two attacks? | ||
| + | |||
| + | Speaker A: Because when you crit, it's your Mac damage. And then you roll your damage again. | ||
| + | |||
| + | Speaker D: Oh, so it's one attack. | ||
| + | |||
| + | Speaker B: Yeah, just one. So how much did you do? | ||
| + | |||
| + | Speaker A: 17.17. And what weapon are you using? And vines just come out of the ground and, like, start wrapping them up. Nice. | ||
| + | |||
| + | Speaker B: 17. So that breaks their major turn into. | ||
| + | |||
| + | Speaker A: Their severe, and then they' | ||
| + | |||
| + | Speaker B: Yeah, because of what you're doing. | ||
| + | |||
| + | Speaker A: A lot of different blinds. Yeah. | ||
| + | |||
| + | Speaker B: Yeah. And you see more than half of the zombies are dead. Yeah. And that was hope. So. And you could ride right up over. Yeah, you can move within very or close range without rolling. | ||
| + | |||
| + | Speaker A: Just to make sure I'm here and you're two, three. That was the druid. | ||
| + | |||
| + | Speaker B: Oh, you can leave your guy. You don't have to move. It's just my grid. Yeah, you don't have to be on. | ||
| + | |||
| + | Speaker A: The grid over here kind of looking. | ||
| + | |||
| + | Speaker B: Yeah, the grid's there for reference. | ||
| + | |||
| + | Speaker C: Everybody' | ||
| + | |||
| + | Speaker A: Yeah. Except for our two games, we got. See that? Everyone rolled like crash. That's the dream of the bar. | ||
| + | |||
| + | Speaker B: Sitting back there. | ||
| + | |||
| + | Speaker A: Drums and pamphlet. Not good enough. | ||
| + | |||
| + | Speaker C: I took the not good enough trait, which, when you roll your damage dice, you can reroll any ones or twos, which is good because I just rolled one. That's better. Seven, eight, nine points of rifle damage. So it. I don't know, maybe it goes through a Couple of heads or all bundled together with the. | ||
| + | |||
| + | Speaker B: Yeah, I was gonna say that would. Yeah. You click multiple ones because that actually ends there. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker D: That card actually pretty broken with the great sword. | ||
| + | |||
| + | Speaker A: Oh yeah. | ||
| + | |||
| + | Speaker D: Because if you rolled like snake. I need to reroll the dice. Exactly. So whatever your low die is, you can re. | ||
| + | |||
| + | Speaker A: Roll it. Like, what are the probability. | ||
| + | |||
| + | Speaker B: I have. | ||
| + | |||
| + | Speaker D: To pick that one up. | ||
| + | |||
| + | Speaker A: A lot of things you can do in this. | ||
| + | |||
| + | Speaker D: I like this pump, though. | ||
| + | |||
| + | Speaker B: Yeah. As your rifle reports off, you hear like this kind of like a roar slash scream from a little bit to your north and then to your east. Look, I guess north and east. You see running rushing around north of you. You see basically a human that's like charred body and like flames coming out of his eyes and like on and like in his hands. And he's just like. He runs around the corner. And you also see a similar one far to the east. | ||
| + | |||
| + | Speaker D: They' | ||
| + | |||
| + | Speaker A: Yeah, they' | ||
| + | |||
| + | Speaker B: It's. It looks like they' | ||
| + | |||
| + | Speaker A: Oh, boy. And that' | ||
| + | |||
| + | Speaker B: I think we'll plan session. Or do you guys want to do one more around of combat? Actually now we should. Yes. What's coming. | ||
| + | |||
| + | Speaker A: Nice. Okay. | ||
| + | |||
| + | Speaker C: Oh, I was just figuring out the range because it's like a magic blast for the. | ||
| + | |||
| + | Speaker A: This gate open? Yeah. | ||
| + | |||
| + | Speaker B: Yeah, we kicked it open. Or I'll. I'll draw on it. So. Yeah, otherwise I would have told you guys. You need to move through. | ||
| + | |||
| + | Speaker A: Yeah. It's got a far reach. | ||
| + | |||
| + | Speaker B: I'll do this. This gate open. Let me go grab the end of sessions because I'm debating what we do with the answers from those. | ||
| + | |||
| + | Speaker A: Are they built in or they. No. | ||
| + | |||
| + | Speaker B: This is still our. Our current end of session questions, but I want to like add them in. I'll figure if we do something with the yeses or. | ||
| + | |||
| + | Speaker A: All right. Drum in a campfire. I have a friend from remote punk. | ||
| + | |||
| + | Speaker D: Work that send me songs from like. | ||
| + | |||
| + | Speaker A: These like different African groups. | ||
| + | |||
| + | Speaker D: They' | ||
| + | |||
| + | Speaker A: So like a sudden, like foreign stuff is coming. | ||
| + | |||
| + | Speaker B: We learned something new and important about the world. | ||
| + | |||
| + | Speaker A: Really. Fire guy. | ||
| + | |||
| + | Speaker B: This can also. This is also kind of like for players. No. Did we overcome a noble monster enemy? | ||
| + | |||
| + | Speaker D: Not Yet. | ||
| + | |||
| + | Speaker A: Not yet. No. No. We'll treasure enough. Not yet. | ||
| + | |||
| + | Speaker B: That was all the problem with violent. | ||
| + | |||
| + | Speaker A: Yet either without violence. I even kicked open the door and didn't open it. You lose your rally D session. Yeah. How often we run. | ||
| + | |||
| + | Speaker D: That's super useful though because with all the stress I'm going to be taking. | ||
| + | |||
| + | Speaker A: That' | ||
| + | |||
| + | Speaker D: That like doubles my stress. | ||
| + | |||
| + | Speaker A: And then I have a spell. I didn't realize it but I can give you another plus one to your arm. Nice guy. | ||
| + | |||
| + | Speaker D: See with this pair of bones, I have five armor. | ||
| + | |||
| + | Speaker A: No, you give me more. | ||
| + | |||
| + | Speaker D: I'm not even wearing. | ||
| + | |||
| + | Speaker A: I'm even carrying a shield. You're gonna need it. Yeah. Yeah. | ||
| + | |||
| + | Speaker D: I shouldn' | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker D: But I feel better than I was. | ||
| + | |||
| + | Speaker A: Oh, you'll be eating like all the damage. | ||
| + | |||
| + | Speaker D: I'm gonna need it as long as. | ||
| + | |||
| + | Speaker B: He stays I guess. Was it very close? If you're very close to him, you. | ||
| + | |||
| + | Speaker A: Can use your iron. | ||
| + | |||
| + | Speaker D: Your shield. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker A: Everyone stand next to the turtle. | ||
| + | |||
| + | Speaker B: Kinda. Yeah. That's how. That's how you like. You can tank that way in this and some tactics to it. | ||
| + | |||
| + | Speaker A: For sure. My drew it probably will because I. I have to spend three hope back and he'll eat the one before on a tight. Yeah. | ||
| + | |||
| + | Speaker C: You just shipped into a small animal and you live inside the. | ||
| + | |||
| + | Speaker A: Can you. | ||
| + | |||
| + | Speaker C: Cast one of your animal shapes. | ||
| + | |||
| + | Speaker A: I don't remember. I know. | ||
| + | |||
| + | Speaker C: I don't think you can any spells. | ||
| + | |||
| + | Speaker A: You shift. Why transform. You can't use your weapons or cast spells. | ||
| + | |||
| + | Speaker B: Makes sense. | ||
| + | |||
| + | Speaker C: But anything ongoing is still. | ||
| + | |||
| + | Speaker B: All right. | ||
| + | |||
| + | Speaker A: Plans for next session. Survive the fireman, cleanse the town, figure out what's going on. | ||
| + | |||
| + | Speaker C: He's like fire guy. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker D: Let's go. | ||
| + | |||
| + | Speaker A: Let's get a little bit used to. | ||
| + | |||
| + | Speaker B: The damage threshold thing. | ||
| + | |||
| + | Speaker A: But otherwise I like it though. I like the character creation. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker A: I like like your community and then your heritage. Yeah. | ||
| + | |||
| + | Speaker D: Well, it's just a visual selection sort of game kind of doing the individual compartments is fine. I like you know, fishing through art and stuff. | ||
| + | |||
| + | Speaker A: But the. | ||
| + | |||
| + | Speaker D: The threshold thing without having played it through, you know and used it a bunch. But you know we were talking about that other system where you're like minor major injuries and stuff. It was always like that doesn' | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker D: But it also simplifies your damage taking and it gives you tactical options for your character to do things. | ||
| + | |||
| + | Speaker B: Yeah, the. The actual. The actual play. We've Watched the umbral one and then a little bit of one of their live shows. | ||
| + | |||
| + | Speaker A: Really interesting. | ||
| + | |||
| + | Speaker C: My challenge is going to be keeping track of all the cards. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: On the markers. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker C: Because the Slayer is one of those of you can either take a hope or you put a die down and you can use that to add a D6 to your damage. At the beginning. It's not going to be that big. It's only D6. You could only max your level, but a level 5, that's an extra possible 5 D6 of damage. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: It's kind of building in. And then the Wayfinder, when you roll with fear, you put a token once again to your level and you can add a plus one to your attack. So there' | ||
| + | |||
| + | Speaker B: Well, I mean, you guys are running two characters too, so I guess you two are. Which we might. I don't know. I guess that' | ||
| + | |||
| + | Speaker A: At five, but we'll see after playing these two. | ||
| + | |||
| + | Speaker C: This would have to be for the attack. Get a plus one bonus. The roll for each token spent. Could that be damage? | ||
| + | |||
| + | Speaker B: I was into something else with you. | ||
| + | |||
| + | Speaker C: It's called Evan Evan Flow. So if you roll with fear, you get a token and that gives you a plus one when you want to use it for a lull, you can only have max. So every time you rolled with fear, next time you went back in. | ||
| + | |||
| + | Speaker B: Yeah. So whenever you do an action roll, you can spend. So yeah. So you get a plus one to your actual. | ||
| + | |||
| + | Speaker A: Which could be very fortunate. Especially after get out of level one. | ||
| + | |||
| + | Speaker B: The level one is like the tutorial because after that you go into tier two play. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker B: Opens up a bunch more stuff. | ||
| + | |||
| + | Speaker C: That's true. | ||
| + | |||
| + | Speaker B: And you level up, right? I mean, I guess you level up every. You have three levels in tier one or tier two. Three levels in tier three, three levels in tier four. | ||
| + | |||
| + | Speaker C: I should be writing down what cards I've got because when we gather this up, you're probably gonna wanna. | ||
| + | |||
| + | Speaker A: Oh, we're. | ||
| + | |||
| + | Speaker B: We're in this for four. The next four weeks. So we're not clearing it because Wes is gone for the next. | ||
| + | |||
| + | Speaker A: Or leaves. | ||
| + | |||
| + | Speaker C: And I can leave them out. | ||
| + | |||
| + | Speaker A: Not worry about. Yeah. Yep. | ||
| + | |||
| + | Speaker B: You just leave everything out. | ||
| + | |||
| + | Speaker C: No cats. | ||
| + | |||
| + | Speaker A: No. Cool. | ||
| + | |||
| + | Speaker D: But yeah, if you guys want to, like, I'll open up those primary like outside IP. And if you want to print on the laser for like nice stuff. We'll see for like if you want color stuff. Because you' | ||
| + | |||
| + | Speaker B: I have a color, but it's just an inkjet. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker D: If you want to use art because the laser is like not messy and it prints really nice. And if you're like, hey, I'll put a card stock in and then you can just remote print. | ||
| + | |||
| + | Speaker A: If we switch to this system in our main game. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker A: And Jock retires. | ||
| + | |||
| + | Speaker D: But this is an all the time thing. If you're just like I'm gonna print something. | ||
| + | |||
| + | Speaker A: Move my next character. | ||
| + | |||
| + | Speaker D: Because the laser stuff looks really nice. | ||
| + | |||
| + | Speaker A: If you want something that's gonna retire soon, that's nice. Please. | ||
| + | |||
| + | Speaker C: Pretty much stream of the world. Short of ongoing assassins coming from previous employers. | ||
| + | |||
| + | Speaker A: Then. | ||
| + | |||
| + | Speaker C: Aubrey might end up crossing over and. | ||
| + | |||
| + | Speaker A: Like. Because. | ||
| + | |||
| + | Speaker C: Too many questions. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker D: Crossing over. | ||
| + | |||
| + | Speaker C: If we switched over this. | ||
| + | |||
| + | Speaker A: Because we'll probably switch. | ||
| + | |||
| + | Speaker B: Oh yeah. I expect right now I expect Dawka and I'd be across the dagger heart. I think cash is dropped to our systems. | ||
| + | |||
| + | Speaker A: Went shooting things. That's all John does. | ||
| + | |||
| + | Speaker C: But he shoots so well. | ||
| + | |||
| + | Speaker D: I already like the system better. | ||
| + | |||
| + | Speaker A: Yes. | ||
| + | |||
| + | Speaker B: Oh yeah. That's definitely better than everyone. | ||
| + | |||
| + | Speaker A: I don't like everyone because it has the problem like since you keep being xp, you just like max all your stats out or like get so good. | ||
| + | |||
| + | Speaker C: That your goal is to become op. | ||
| + | |||
| + | Speaker A: Yeah. Because I can't fail. | ||
| + | |||
| + | Speaker D: Because the light reading feels like this is a. A nice soft progression lore system. I like a little bit of that Y. Yep. | ||
| + | |||
| + | Speaker B: It has a little bit and it's nice and seems like there' | ||
| + | |||
| + | Speaker A: The role of fear starts happening. | ||
| + | |||
| + | Speaker B: Yeah. | ||
| + | |||
| + | Speaker A: I'll start spending the fear. Good. Yeah. Be fun. I got to finish one. | ||
| + | |||
| + | Speaker C: Does that provide a fear or you get. | ||
| + | |||
| + | Speaker D: Because I'm not like. I'm not trying to like it's not going to be in a finished state. Yeah, it'll be playable but mostly inside of some confines. | ||
| + | |||
| + | Speaker A: Feedback. Get some feedback. | ||
| + | |||
| + | Speaker D: Because this will be like alpha test. | ||
| + | |||
| + | Speaker A: Not then it'll be functional. I like the sword. | ||
| + | |||
| + | Speaker C: Well just having the ability to clean with the story. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: I'm trying to match skills with storytelling. Do all things become multiple target or is it all focused in explosive shot? Especially when dealing with a horde. | ||
| + | |||
| + | Speaker A: Horde is definitely more story based. Yeah. | ||
| + | |||
| + | Speaker D: The guide, you know it talks about the. What was it the. The rules versus the. | ||
| + | |||
| + | Speaker A: It's the rule of cool or whatever. | ||
| + | |||
| + | Speaker B: Well, there' | ||
| + | |||
| + | Speaker D: But then there was something else. It was. It was two Rs. It was something versus rules. | ||
| + | |||
| + | Speaker A: Rulings. | ||
| + | |||
| + | Speaker B: Not. | ||
| + | |||
| + | Speaker D: Yes, I think it was. | ||
| + | |||
| + | Speaker C: Which. | ||
| + | |||
| + | Speaker D: It's just reminding that the GMs got to do some rulings. But, like, it's not always about the hard rules so that you're not confined. The rules are there to, like, give you a baseline to enjoy your table. | ||
| + | |||
| + | Speaker C: It's the spirit of the story. | ||
| + | |||
| + | Speaker D: The whole system is going to stop that. | ||
| + | |||
| + | Speaker A: Yeah. Cool. | ||
| + | |||
| + | Speaker C: Curious to see how this one goes out. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||
| + | Speaker C: At some point, I think I'm gonna want to try the cipher system too. But, you know, it's Monty Cook. It's been out for a while. They' | ||
| + | |||
| + | Speaker A: It's kind of an everything system. Yeah. You can do all things in it. I might have PDFs for a version of it. I don't know. I think the old Gods Appalachian run off it too. They might. | ||
| + | |||
| + | Speaker C: It's a cool premise. | ||
| + | |||
| + | Speaker A: Yep. | ||
| + | |||
| + | Speaker C: But putting it into practice, you gotta have a bunch of people who want to tell a story because it's got that feeling of nobody died. It's just got the. The Crypt Keeper kind of creepy going. | ||
| + | |||
| + | Speaker A: Yeah. | ||
| + | |||