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savacola:oneshots:2025.9.27 [2025/09/28 13:05] – [AI Transcription] rabidbaboonsavacola:oneshots:2025.9.27 [2025/10/19 08:01] (current) – rabidbaboon
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-====== Dagger Heart Mini-Series: War Dogs ====== +====== Dagger Heart Mini-Series: War Dogs - Session 0.2025.9.27 ======
-===== Session 0.2025.09.27 =====+
 <WRAP group> <WRAP group>
 <WRAP half column> <WRAP half column>
-===== System =====+==== System ====
 [[daggerheart:home|Dagger Heart]] [[daggerheart:home|Dagger Heart]]
  
-===== Players =====+==== Players ====
  
   * Jacob (GM)   * Jacob (GM)
Line 17: Line 16:
 <WRAP half column> <WRAP half column>
  
-===== Characters =====+==== Characters ==== 
 +=== Paul === 
 +  * Sitiyok (Hard) - Guardian, Stalwart 
 +    * Horror Talon: Mikasi 
 + 
 +=== Nick === 
 +  * Tulukaruk (Crow) - Bard, Troubadour 
 +    * Horror Talon: Kotori 
 +  * Shila (Flame) - Druid, Warden of Renewal 
 +    * Horror Talon: Tsoai 
 + 
 +=== Steve === 
 +  * Amak (Playful) - Sorcerer, Elemental 
 +    * Horror Talon: Skah 
 +  * Kinapak (Mask) - Warrior, Call of the Slayer 
 +    * Horror Talon: Yas
  
 </WRAP> </WRAP>
Line 23: Line 37:
  
 ====== Session Summary ====== ====== Session Summary ======
 +AI Generated from session transcript and edited.
 +
 +  * Players begin by discussing and selecting weapons, armor, and basic rules, including damage types, weapon ranges, and how equipment can be customized or swapped mid-session if desired.
 +  * They clarify some of the system’s mechanics, like how finesse works, how to pick primary/secondary weapons, and the narrative approach to combat—most fighting will be close-range.
 +  * Armor mechanics are explained in detail: armor slots, damage thresholds, how to downgrade damage by spending armor slots, and how recovery and repair work via rest or items.
 +  * Characters choose starting items like minor health potions and discuss the difference between health and stamina (stamina heals stress, health heals HP).
 +  * The GM describes the experience/background system and how players express character traits and specialties, allowing mechanical benefits if they spend a resource called hope.
 +  * After backgrounds and experiences are set, players select domain cards (special abilities/skills) from various options and are instructed that these can be swapped later if needed.
 +  * Characters are introduced:
 +    * Paul
 +      * Sitiyok (Hard) - Guardian Stalwart
 +        * Horror Talon: Mikasi
 +    * Nick
 +      * Tulukaruk (Crow) - Bard Troubadour
 +        * Horror Talon: Kotori
 +      * Shila (Flame) - Druid Warden of Renewal
 +        * Horror Talon: Tsoai
 +    * Steve
 +      * Amak (Playful) - Sorcerer Elemental
 +        * Horror Talon: Skah
 +      * Kinapak (Mask) - Warrior Call of the Slayer
 +        * Horror Talon: Yas
 +  * The party has answered a mystical call to defend the land from a supernatural threat, the shadow, and received spiritual or magical training in preparation.
 +  * The GM sets the scene: It is the fifth month of 1868, and the party is sent north from the capital, reaching the outskirts of the village of Pimnic as night falls and seeing large fires—smoke and glow visible from afar.
 +  * Upon arrival at the village, they find the gate ajar, spot multiple houses on fire, bodies outside, and sounds of violence. Entering, they encounter villagers with white, wild eyes, behaving like zombies.
 +  * The party prepares for combat:
 +    * The gate is kicked open.
 +    * One character tests gunfire on a zombie.
 +    * The appearance of more enemies is signaled by a terrifying roar: charred, fire-eyed humanoids and additional zombie hordes.
 +  * Combat is initiated:
 +    * Shila uses a spell to entangle zombies with vines, restraining and damaging them.
 +    * Sitiyok charges into the horde, swinging a massive great sword and drawing zombie attention.
 +    * Kinapak fires into the horde while narratively leveraging a trait to reroll damage dice for higher effect.
 +    * Zombies react and attack
 +  * The GM reminds players about mechanics like group actions, spotlighting, tag team moves (where two can combine an attack once per session by spending hope), and tracking hope/fear dice for narrative momentum.
 +  * After the round, the party discusses future plans: surviving the “firemen,” cleansing the town, and unraveling the mystery of what happened and the new supernatural phenomena they’ve witnessed.
 +  * Session closes with character notes, remarks on the new system’s feel, logistics for next session, and some brainstorming about how different abilities and storytelling styles will interact in future gameplay.
  
  
savacola/oneshots/2025.9.27.1759086305.txt.gz · Last modified: by rabidbaboon