====== Tags ====== ^ Tag ^ Description ^ | **n Ammo** | It counts as ammunition for appropriate ranged weapons. The number indicated does not represent individual arrows or sling stones, but represents what you have left on hand. | | **Applied** | It’s only useful when carefully applied to a person or to something they eat or drink. | | **n Armor** | It protects you from harm and absorbs damage. When you take damage, subtract your armor from the total. If you have more than one item with n Armor, only the highest value counts. | | **+n Armor** | It protects you and stacks with other armor. Add its value to your total armor. | | **Awkward** | It’s unwieldy and tough to use. | | **+Bonus** | It modifies your effectiveness in a specified situation. It might be “+1 forward to spout lore” or “-1 ongoing to hack and slash.” | | **n coins** | How much it costs to buy, normally. If the cost includes “-Charisma” a little negotiation subtracts the haggler’s Charisma score (not modifier) from the price. | | **Close** | It’s useful for attacking something at arm’s reach plus a foot or two. | | **Clumsy** | It’s tough to move around with. -1 ongoing while using it. This penalty is cumulative. | | **+n Damage** | It is particularly harmful to your enemies. When you deal damage, you add n to it. | | **Dangerous** | It’s easy to get in trouble with it. If you interact with it without proper precautions the GM may freely invoke the consequences of your foolish actions. | | **Far** | It’s useful for attacking something in shouting distance. | | **Forceful** | It can knock someone back a pace, maybe even off their feet. | | **Hand** | It’s useful for attacking something within your reach, no further. | | **Ignores Armor** | Don’t subtract armor from the damage taken. | | **Messy** | It does damage in a particularly destructive way, ripping people and things apart. | | **Near** | It’s useful for attacking if you can see the whites of their eyes. | | **n Piercing** | It goes right through armor. When you deal damage with n piercing, you subtract n from the enemy’s armor for that attack. | | **Precise** | It rewards careful strikes. You use DEX to hack and slash with this weapon, not STR. | | **Ration** | It’s edible, more or less. | | **Reach** | It’s useful for attacking something that’s several feet away— maybe as far as ten. | | **Requires** | It’s only useful to certain people. If you don’t meet the requirements it works poorly, if at all. | | **Reload** | After you attack with it, it takes more than a moment to reset for another attack. | | **Slow** | It takes minutes or more to use. | | **Stun** | When you attack with it, it does stun damage instead of normal damage. | | **Thrown** | Throw it at someone to hurt them. If you volley with this weapon, you can’t choose to mark off ammo on a 7–9; once you throw it, it’s gone until you can recover it.| | | **Touch** | It’s used by touching it to the target’s skin. | | **Two-handed** | It takes two hands to use it effectively. | | **n Uses** | It can only be used n times. | | **n weight** | Count the listed amount against your Load. Something with no listed weight isn’t designed to be carried. 100 coins in standard denominations is 1 weight. The same value in gems or fine art may be lighter or heavier. | | **Worn** | To use it, you have to be wearing it. |