====== Session 2026.4.25 ====== ===== System ===== [[https://www.drivethrurpg.com/en/product/484910/knave-second-edition-2e|Knave 2e]] ===== Players ===== * Nick * Paul * Steve * Jacob (GM) ====== Session ====== ===== Recorded Audio ===== {{ :oneshots:26.4.25.oneshot.knave2e.goblins.mp3 |}} ===== AI Summary ===== === Setup and Goblin Crew === * The Goblin King sends a large mob of goblins to loot the newly uncovered Tomb of the Serpent King, with replacement goblins rotating in as others die. * Players briefly establish that they can “stack” goblins for extra dice at the cost of shared consequences, and that running out of goblins ends the delve. * Goblin personalities are introduced: Stumble the weak willed chatterbox proselytizer; Goth Root Licker, a peg leg addict who hands out cursed root; Scholar/“Swindler,” a pompous astrologer orator in shiny armor; plus other bench goblins in reserve. === Entering the Tomb === * The goblins arrive at the tomb entrance: a 10 foot wide corridor with sunlight extending about 30–40 feet, then shadow and two open doorways to the north and south. * Scholar grandly declares this a glorious mission for empire and king, while Goth loudly rhymes badly and stomps inside, making stealth impossible. === First Coffins and Poisoned Snake Statues === * The party reaches two side rooms, each with a human sized wooden coffin holding a clay statue of a snake man (human torso, serpentine lower body). * Goth smashes the first statue; it bursts, revealing a gold amulet and a dried snake skeleton, but also releases a cloud of poison gas that hits nearby goblins for significant damage. * Scholar slyly pockets the first gold amulet during the chaos, beating Goth on a contested roll. * In the second room, Stumble opens the coffin and finds an identical statue; another goblin hurls the statue down the hallway, where it explodes near Scholar, killing that goblin and exposing a second amulet. * A surviving goblin loots Scholar’s corpse, taking the matching amulet and starting a growing hoard of snake king jewelry. === Scholar’s Side Tomb and the Enchanted Ring === * At the next junction, the corridor branches to a “scholarly” tomb to the north (star charts and scholar iconography) and a “sorcerous” tomb to the south. * Scholar explores the northern “scholar” tomb, prying open a coffin and finding only another snake statue and crumbled, dust like scrolls; he searches carefully to avoid another poison burst but finds no treasure. * In the southern “sorcerer” tomb, a robed snake man statue bears a silver ring; the goblins hurl the statue into the hallway to trigger its poison safely, revealing another amulet, the ring, and a snake skeleton in the rubble. * Goth claims the silver ring; when he wears it, a fingernail elongates and splits into a forked, poisoned fang, effectively turning his finger into a venomous stabbing weapon. * Goth immediately tests the new “snake finger” on Scholar, stabbing him and forcing a failed CON save that deals poison damage and provokes a wrestling match as Scholar tries to disarm him. === The Great Stone Door and the Hammer Trap === * The goblins reach a massive stone door barred by a heavy stone beam resting on iron pegs; it clearly requires all three goblins to lift. * As they heave the bar free, the iron pegs start rising ominously; finishing the lift triggers a giant stone hammer trap that swings down behind them. * All goblins attempt to dodge, with one using a companion as a springboard; rolls go badly, and the hammer smashes at least one goblin (Scholar) for lethal damage, scattering gear into the corridor and marking the first clear fatality. * The door swings open as the hammer resets, leaving the survivors bruised but through, and triggering the appearance of a new goblin (Timmy the fiddler/looter) to replace the fallen Scholar. === Serpent King’s Antechamber and Snake Skeleton Guardians === * Beyond the door lies a grand 40×80 chamber with a high dome and three ornate coffins on the north wall, the central one larger and finer, all painted with stylized sleeping snake men. * Stumble and Goth immediately try to open the central coffin; as they do, all three coffin lids explode outward and three skeletal snake men rise, one from each coffin. * A brutal melee ensues: * Stumble uses a shovel to shatter one skeleton with a critical hit. * The remaining skeletons claw goblins for significant damage, killing Stumble and forcing new goblin leaders to rotate in. * Timmy arrives with a bow, then later a sword, and helps finish off the last skeleton after multiple rounds of misses, crits, and broken weapons. * After the fight, the goblins search the coffins and skeleton remains but find no additional treasure, grumbling that these honored snake dead were “weak and poor.” === The Hideous Snake God Statue and Secret Trapdoor === * The party proceeds south into a new chamber dominated by a grotesque statue of a snake god described as part toad, part heap of intestines, and part melted candle; water trickles through the room, under the statue. * As the goblins approach, all their torches sputter out simultaneously, plunging them into darkness except for dying embers. * Timmy uses the embers to light a candle and surveys the room; the candlelight reflects off the water and reveals that it is feeding into a hidden trapdoor in the floor beneath the statue. * They pry open the concealed hatch and descend into a damp, narrow passage leading to a long hall filled with massive, heavily armed snakeman statues. === Statue Hall and the Secret Guardroom === * The goblins advance into the statue hall and notice that one large snake guard statue is slightly twisted out of alignment. * Two goblins push on the misaligned statue; instead of toppling, it slides aside, grinding stone and revealing a secret door behind it. * Beyond lies an ancient guardroom with rotten furniture, two usable hooked polearms on the wall, and a heavy silver icon depicting a scowling snake king between them. * Goblins loot the room: one takes a polearm as a two handed weapon; another claims the silver snake icon, which is heavy enough to be worth several thousand coins back home. === The Great Statue Chamber and Oily Pool of “Holy” Water === * Continuing onward, the goblins emerge into a large, statue ringed chamber with many doors (most heavy stone, one wooden) and a central pit full of dark, oily water that reeks of licorice and corruption. * Despite warnings, Bogfoot rushes to the pool and is immediately attacked by two disembodied, rotting hands that leap from the water; one latches onto his throat and claws him, the other skitters across the floor toward another goblin. * A tense combat with the hands follows: * Multiple goblins are grabbed and strangled, taking repeated damage as the hands cling to their necks. * Allies attempt to hammer, shovel, and sword the hands off, often injuring the grabbed goblin due to bad rolls and partial successes. * Eventually the group wears the hands down: one is smashed by Bogfoot’s shovel, the other is pinned and hacked apart by Timmy and a new goblin, though not before several goblins are badly mauled and another dies. === Diving for Treasure and Weird Transformations === * After the fight, the goblins notice glittering shapes at the bottom of the oily pool; Bogfoot eagerly drinks the water, which tastes like licorice and infuses him with a foul power, marking him to rise as a venomous mummy when he eventually dies. * Inspired, Bogfoot dives in and discovers: a screaming mummy head, a heavy gold chain, a silver ring, and a sealed bottle. * He retrieves the gold chain first; as he surfaces, another goblin secretly casts a spell to teleport the chain into his own hand, successfully stealing it without Bogfoot noticing. * Bogfoot and Timmy jointly dive again; they collect the silver ring and the strange fuchsia, cream of wheat like potion in a bottle, carefully avoiding the hostile mummy head. * Bogfoot puts on the ring: his left eye turns to glass, pops out, rolls away, and remains usable as a remote camera; he reinserts it, realizing he now has a detachable “ring of eyesight.” * Timmy drinks the fuchsia potion; it smells like a clean newborn and heals two of his severe wounds, which are replaced by two extra arms, giving him four arms for future combat and carrying capacity. === Exploring Side Doors and Mapping Threats === * Before descending deeper, Timmy systematically opens the various doors around the statue chamber to “mark” future loot and threats: * One chamber holds a valuable metal disc and another coffin with an unreadable plaque. * Another is partially collapsed with sounds of something skeletal moving behind rubble; the goblins slam this door shut and leave it. * A rough stone room contains a plain coffin with a plaque, possibly an unfinished tomb. * A priestly dormitory room has old beds and shelves but little of immediate value. * A corridor with rows of clay snakeman statues and rusted swords is also discovered, foreshadowing more guardians or traps. === Deep Stairs and Clay Snake Statues === * Through an ornate door carved with images of snakes raining from the sky, the goblins find stairs descending further into darkness; this becomes their chosen route after scouting the side rooms. * Stairs turn into a slide with spikes at the bottom. Goblins survive being inpelled * In the lower halls, they encounter life sized clay snake warrior in a room filled with shields... === The Snakeman Guardian and Cascading Goblin Deaths === * Ultimately the group reaches the lair of a powerful clay snakeman warrior (likely a serpent king guardian), who rises from a central position and immediately attacks the front line goblins. * Combat with the warror is vicious and attritional: * The warriror’s claws hit extremely hard, often dealing 6–9 damage per attack and shredding goblins in single blows. * Goblins cycle through rapidly: several die in consecutive rounds, their gear spilling across the floor, while replacements sprint in from the back ranks. * Bogfoot’s pre marked curse eventually triggers; after dying, he reanimates as a venomous goblin mummy, forcing his former allies to fight him as well. * In a desperate bid, a blind goblin throws holy water at the mummy and misses; another armored goblin with a puppet and chain and padlock weapon joins the fray late to tank hits. * The fight devolves into a revolving door of new goblins versus an almost boss like mummy, with many goblins cursing, bleeding out, or having their items shattered while slowly whittling the creature down. === Final Destruction of Bogfoot and Surviving Goblins === * In the end, the blind goblin Yoso lands a crucial hit with his sickle despite disadvantage, dealing enough damage to finally destroy the mummified Bogfoot, whose desiccated form collapses into a pile of sand and wrappings. * The surviving goblins gather what treasure they can carry: multiple gold amulets, the stolen gold chain, the silver snake king icon, rings, and miscellaneous gear scavenged from the many dead comrades. * The table wraps with post game chatter about character sheets, weird goblin traits (smelly, deaf, food addicted, vampire phobic), and future travel plans