====== Session 27.2025.06.21 ====== {{ :savacola:campaign_one:session.27.2025.06.21.mp3 | Recording}} ===== AI Transcribed Audio ===== Speaker A: Put Orzine's like, no, this is justice. So they're having like this big Coliseum event and we've been invited to the party. It'd be like a buffet or something. I don't know. My brain was going, wow, that third one is still everything from the Mad Hatter's tea party to somewhere on the other side of the world there's a crater. But the other two. My. I always seem to be circling back on those. Speaker B: Interesting and fun. Speaker C: I'm printing out damage tracks for everybody. Speaker B: I pressing one to myself. Speaker D: Yeah, that's unique. Speaker B: Probably use it actually. Speaker C: I know we'll be using it in Nightborne. So. Speaker B: Easier. Speaker C: And then I'll. I'll also do. Probably next week. I'll see about doing a handout for the scaling itself. So you guys can. It's. It's in the book. But it's. There's some parts that are kind of little. Speaker A: Yeah. Speaker C: What exactly is this supposed to be? And then I updated. I adjusted the lower tier costs of the RP points. The cost 2 to bump up a dice roll. That's the biggest one to win. Yeah. Speaker A: But considering how some of us have kind of built up a pretty good statue. Speaker C: That's part of it. Yeah. I thought about increasing the higher end ones, but I was like. And then what's the only one in the hero point one we'll see about. You can spend 5 RP to reef like to refill at Hero Point. Speaker E: So we'll see if that gets saving all money. Speaker B: There was someone that did that. Speaker E: One of the big hacks. They used like a fire stick off a TV and got in somewhere. I think one of the. One of the three letter government agency the Hank was looking at. Speaker B: How'd you be like. Speaker E: When you're that good of a hacker, they come hire you. They're like, we throw you in jail or you can come with forever. Speaker A: We have this deep dark pit that we can forget you in or you. Speaker B: Can work for it. Speaker A: And if we really don't like it, we have fire ants and we'll toss you over to those guys over there. Speaker C: Hello. Speaker B: Hello. Speaker E: What our Gorgon needs to play now in that song. Speaker C: Oh shit. I should get a freaking camera mounted on the corner up there. So when people walk past the corner, it detects the motion. They also have an outdoor speaker that starts playing the Viking like war transfer drum. I think that the sign worked this week though. I think what's out of. Some dude walked up, stood there for like a few seconds and then turned around and left. I Didn't see any delivery. So it's like, all right. Speaker B: Blood God. Speaker E: Blood for the blood guts. Speaker D: A salesperson's coming out, like, not worth it. Speaker E: Answer the door. Speaker A: Yeah, they're coming around the corner. Speaker C: The drums followed with my dude. He really, like, salesman. Speaker D: You like to contribute. I opened the garage door and was flattening out some boxes and put them in the back of my truck just in time for it to rain. By the. But this gal was walking by. There's somebody, like, doing the bug spray thing. So she started to walk up. She was like, hi. Like, in the middle of. I'm obviously sweating in the middle or something. I'm like, we don't do solicitation here. I was nice about it, you know. She was like. You could tell her face was like, I had insulted her. Oh, yeah. And she just made a face and just said, started backing away. She said, okay, discount, like, pest spray. And then walked away. Like that was going to change my mind. Speaker E: Oh. Speaker D: Oh, it was pest spray. I'm sorry. Speaker A: That way she can count it as credit for contact. Speaker D: Probably. That's probably what it is. I told him, that's a hard job. Speaker E: Yeah, that job is. Speaker D: I'd rather go do anything that involves. Speaker A: Cold calls, cold visits. Speaker B: Yeah. Speaker E: I'd be so direct, like, hey, you want to buy this? No. Okay. Speaker A: Thank you for saving both my time and yours. Speaker B: Yeah. Speaker E: I don't want to get much sell money. Speaker D: Sometime. With Katrina, we first married, we order early cars that we bought. Actually, it was our first car that we bought, and we went to this guy's lot, and you would expect the normal car salesman thing, but he just went down his lot, it was all used, and he just goes, what are you looking for? Like, we're wasting his time. He was nice. He was just like, obviously gonna do something else. And he was like, okay. He goes, junk, junk. Still working on it. This one's pretty good. That one's pretty good. You probably want that one. And we're like, okay. It was really weird to hear somebody as opposed to all these cars are great options. And then, you know, we went, looked at him and stuff. We ended up getting this little Nissan Central. We ran into the ground. It was great. But I kind of asked him. I'm like, this is what you do full time? He was like, nope. He's like, come with me. And we went back behind and he had an actual, like, really nice shop with like, like piston raised raising things, but for motorized go karts. Like, really nice. Like racing go karts for adults. He was like this is what I put way too much money in. He goes, that thing on the other side fuels this thing behind the shop. And I was like, this is really cool. I expected to see like there was. There was nothing there to work on a car. It was all for Go Karts. Speaker A: He looked at one of the Go Karts. He said, do you have one of. Speaker B: Those in the fantasy? Speaker D: I know, right? Speaker E: Amazing that street legal. Speaker C: Yeah. Speaker E: Many more stuff around here. Speaker D: The most honest car salesman was the guy who just. He didn't really care about the cars. He just wanted some money. We ran that one to our grand. Speaker B: He was honest about it. Speaker D: Yeah, he really was. He was cool. Speaker B: I understand. Speaker A: Putting a good spin on it sometimes. Yeah. Speaker B: Oh, yeah. Speaker C: Last time audio review I did, I printed out damage tracks for everybody. Speaker B: Cool. Speaker C: And then I updated the RP point cost, which is basically. Speaker B: It's just the. Speaker C: The diet. Speaker B: The plus one is cost two now. Speaker C: And then the R point thing is. Speaker B: Free, which we haven't. Speaker C: No one's run out of those yet. Speaker B: Yeah. Speaker C: Haven't really a chance to use them. Speaker B: Yeah. Speaker C: Steve, I think Audrey, I guess, and Paul, both of those. You guys probably would have. Well do have arcane points at some point. But Audrey does for sure now because he has focuses. Speaker B: Yeah. Speaker E: Guns work fine. Speaker B: Yeah. Speaker E: Yeah. Speaker D: The magic of gunpowder. Speaker E: Magic. Speaker B: Miss one. Speaker E: Yeah. Speaker B: Physical. Speaker D: Yeah. A lot easier to learn too. Speaker A: Those coins are each in this little itty bitty shell. Or if you want, you can spend more points and get the grenade. Speaker E: That's fireball. Speaker D: Yeah, that's my fireball. Speaker C: That's why it'd be interesting like. Like to do like far like kind of far future where you do have like magic users and like high tech guys and there is just same result but like different ways to do that. Speaker B: Yeah. Speaker E: Spent years learning how to do it. I just pull this pen and throw it. Speaker C: The magic, like, what can you do this? And he just like teleports around. Speaker E: He just pushes it back. No. Speaker A: This is not the fireball you're looking for. Speaker D: I'm cemented in cash no matter what. But he says you're like, I have magic missile. And you're like, so do I. You pulled out diamond. Speaker C: I have fireball. Speaker D: So do I. Speaker C: Always dynamite. Speaker B: Yeah. Speaker D: It fixes everything. I don't know. Speaker B: It's not that complicated. Speaker D: Everything that can remove that wall. So do I. Speaker B: Let's see. Speaker C: I guess last time Audrey got back. Speaker E: From Carousel one year older. Speaker B: The events that he's still doing. Speaker A: Happy birthday to the characters. Speaker D: Happy rapid birthday. Speaker B: Yeah. Speaker C: They do have a Calendar so you guys could always decide where your birthdays are. Speaker B: Interesting. Oh, birthday sessions. Never done one. I don't think. We've never had a character birthday. No I ever have either. Speaker C: Yeah, that's like I've had characters get. Speaker D: Married to each other years before. Speaker E: We haven't done that. Speaker B: No, we haven't had that happen either, but. Or really any NPC romances either. Speaker D: In fact, the only two that were married in real life, their characters actually were very opposed to each other. That's pretty awesome. Speaker B: Yeah, that's true. Andrew. Speaker C: Yeah. Speaker D: Because he was like this vampire. Speaker C: Chaos. Speaker E: Chaos. Speaker D: Yeah. Speaker E: Pirate captain for the order and always gotta have chaos. Speaker B: Let's see. Yeah. Speaker C: Then the party. You guys arrived back at anton's with. Speaker B: The 10 refugees and Doc Sister all. Speaker C: Showed up, I guess. Speaker B: Oh yeah. Are heading to Brave's Landing to take it over. I guess he got on the express train in Phantom. Speaker C: I guess. Speaker E: Yeah. Speaker C: I guess he took the train from Senegal. Yep. Fortress of Light. Speaker B: Yeah, you write that in there. Speaker C: And then you had to spin all the way to Phantom bank where you. Speaker B: Got the express train. Speaker C: Or I guess the board. Oh, you boarded the express train to Phantom Bank. Then Audrey sent their telegram to Nora. Speaker B: She did respond at some point. Which I'll get to that after. Speaker E: Just dumb and desperate. Speaker C: Chapter. Speaker E: Just lines. Speaker B: I know this. You're the author. Yeah. Speaker E: Jock probably is Secret author. Speaker B: There this. Speaker C: Gorgeous coin that showed up. Speaker B: The closest one that shows up on. Speaker C: Jock's map moving towards Rattle City, which you guys passed through. You guys arrived in Phantom Bank. Jock spent the day scouting guarded mansion. Speaker B: Out while Doc wouldn't spent CR for the two wagons and supplies to travel to Ray's Landing. Speaker C: You guys set up on the following day. Speaker B: Set up for bridge landing. Got held up by 10 bandits late in the day where Jack just threw. Speaker C: Up his hat in the air. Speaker E: Like snooze a wagon all down. Told they didn't want to do this. Speaker D: Totally envision that in my mind though of like every gunfighter film where they're like. They line up all the. Like these two are in a row. Those are the leaders. These are the guys that are dangerous. And you take out all the dangerous ones first. Speaker E: Like Red Dead. You can do that and have like a thing and you mark guys. Then you're just. Speaker D: Kind of like bats and fall. Speaker E: Yeah. Speaker D: Because the less experienced ones though, when they saw that going off, they're like, I don't know what to do. Speaker B: Yeah. Speaker D: Cash didn't even move. Speaker C: Even. Speaker D: We're like, holy crap. Speaker B: Yeah. Speaker A: We're like, oh, Both the heads down. Don't, don't look. You might get shot. Speaker C: Oh, then the one, the one guy survived. The bandit leader galloped off. Doc shot him. And then brawler rides up and breaks his neck by looking at him. Speaker B: Okay, Savage, I'm good. I talk sis. Speaker D: She's badass. Speaker C: She's personal. Speaker D: She's been through some stuff. Speaker B: Yeah. Speaker C: And then I have Jock in love. Speaker D: With a question marks be like you're on your own. Speaker A: Make sure you keep her happy. Speaker B: Yeah, exactly. Speaker C: Yeah. Speaker B: And the night was quiet with the. Speaker C: Fresh corpses to feed the wild. Speaker E: That's that Jock just as dark stupid single individual. Speaker D: I just got her back. I'm actually not sure. Yes. Speaker C: Yep. Then the next day travel is going smooth until you guys came around a bend and the scar priest this shot Jock shot at standing wildom trail. Speaker D: Is there ever a better time for a double six? Speaker B: Yes. Speaker D: Than you're not. Speaker A: I don't know, wax thing. Speaker D: I'm just saying that was the best. I love this thing. Speaker B: Yeah. So she, yeah, she rushed forward, Jack turned. Speaker C: Not Jock, but Doc Tractor armors put a crack in the on yet Jocks shots deflected off her armor. Speaker B: And then Cash connected with wax between the weapon glows and the priestess turns into living wax. Speaker C: She had a look at. Speaker B: She went from I'm gonna eat you. Speaker C: Terrified, confused and rageous. Speaker D: It's a shame I didn't get that buffalo shot after you waxed her. I know. Speaker A: She already had the dynamite in. Speaker D: Yeah, that was the backup. Speaker C: Yeah. Then she attacked, slapped Cash with more of her spider legs and it just splattered because it was basically wax. Speaker B: Then rally crushed one of her wax arms. Then yeah. Speaker C: The priestess dodged Audrey fireball. Speaker B: And then Doc sticks the dynamite in her back, lights it. Speaker C: Priestess runs. Speaker B: Yeah, yeah. Speaker C: Jock shot out of her legs. She eats, hits the dirt and then Audrey fires again. Speaker B: Detonates her sped up the fuse. Yeah. Speaker C: Then there's this exploded wax. That's all that's left. Oh, then you guys have arrived. Speaker B: You have 10 horses. Yep, that's true. Guys, you have 10 horses from the bandits. Speaker A: What's the two on each wagon or. Speaker B: The one on each wagon? Yeah. Speaker D: Yeah. We have all those people with us. We can at least get on horses instead of walking our leg through. Speaker C: Yeah, I was gonna say I assume most people are in just riding on the wagon on top of the supplies. Speaker E: Are you pregnant? Speaker B: Yeah. Speaker D: Now they're all armed. Well not the pregnant women, but baby. Speaker C: Armed. Everybody with at least revolvers. Speaker B: Yep. Speaker C: And you guys are arriving at brave landing late in the day you guys had checked the map. Speaker B: And the coin is up in Phantom bank. Speaker C: So it's about two days away. Speaker B: Now we're coming towards you but it's. Speaker C: Very obvious now that it's moving towards you. Oh, you got the short note you got from Nora. I'm well glad you are too. And then she mentions that there's stories are circulating about ghostly wells heard at night. Speaker D: Ghostly whales? Yeah, as in W A I L, not ghostly. Speaker C: Maybe they may get changed and that's their healing. They're hearing the Wells song. Ghostly wells are floating through the. Speaker A: Each has a pansy hat. Speaker D: It's beautiful. She misspelled it in the telegram. You're like. I'm not sure what to think of this. Speaker A: We've been very infamous. Speaker E: That's right. Speaker B: Let's see. Praise Landing. Speaker C: Yeah. It's not super small, you know, plantation company town owned by o' Neill which is originally. Well help Audrey get out of murder accusations. Paid for Jock and Doc to show up to take care of a vampire. So the three of them broke into a vampire. Yeah. Speaker A: This is why Doc doesn't do it with small kids in veins. Speaker B: Yeah. Speaker D: Brings up the story. I would show you. I have like these like biting claw. Speaker B: Marks on. Speaker D: Almost killed me. Speaker C: So yeah. It was a. So it was like a baby vampire. Speaker D: That could turn invisible. Speaker E: Yeah. Speaker C: And had like giant fangs and would like stuck and dry like multiple cows. Speaker B: That would have been one night. Speaker E: It lived in the mine? Speaker C: Yep. Speaker B: Yep. Speaker C: It lived down in the black rock mine. Speaker B: Not no more hopefully. Speaker C: No you guys killed it and like burnt it and like. Because it turned to like ash after someone stabbed it. I think was a stake or a silver. Speaker D: I did. Speaker C: Yeah. Speaker D: I broke my gun and stuck it with my. Speaker E: With the silver knife. Speaker B: And we're coming here to take over. Speaker A: So we don't like a meal anymore. Speaker E: We never like the meal. Speaker D: Nobody likes a meal. Speaker E: That's kind of an convenience. It's kind of a denture servant to. Speaker B: Me around there's well done things without big. Speaker D: But then you never get out of his work. Speaker C: Yeah. He's like a wealthy tycoon. Like like plantation owner type guy. Speaker B: Or evil corporate. Yeah. Speaker C: Maybe yogurt person. Speaker A: Mastering share problems. Speaker B: Yeah. Not a good person. Speaker C: He does have three wives and 12 children and various mistresses according to the Lord. We got a history. Speaker E: Never knew the number. Speaker B: Not sure what we're gonna do with those. Speaker A: I feel like they're gonna be collateral damage. Speaker C: Yeah. Speaker B: Here we have. Speaker A: You're not gonna be thrilled probably. Speaker B: Here we have. Speaker E: Happy. Speaker B: We have to Do. Speaker C: Yeah. See, I'm happy. Emil's messenger. But he's not. He may or may not be. He's probably not super dangerous. Speaker E: Frank. Speaker B: Who? Speaker C: Frank. That would be. He was the enforcer of the town. Speaker B: Yeah. Speaker E: He's Emil's enforcer. Speaker C: From his other. Speaker B: 20. Late people are. Speaker C: Yeah. So, yeah, you guys are. It's. Speaker B: It's night. It's raining, of course. Speaker C: Because of a cola. Speaker B: Yeah. It's only a drizzle, though. Speaker E: Hey. Take it. Speaker C: And you guys. You guys have been gone for about two months. I actually look back through this session and found the last session. So you guys have been gone for roughly, like two months from this place. Speaker B: Which is. Speaker C: It's pretty insane what's gone on in two months. Yeah. So you guys head over to. Speaker E: I know why it's called Bob's. Speaker B: I don't know what the. It is. Speaker C: Why is it called Bob's? Speaker B: The rest of the storing bo. Yep. Speaker C: So it's got the live band and. And like side rooms you can go do drugs in. Speaker E: Yeah. Bug. Speaker C: Opium. I wouldn't have to talk about that one. Speaker A: Where's your heroin? She might be pretty. She might not. Speaker C: He's got black coffee, tea and whiskey and moonshine if you're nice too. Speaker E: I still have like 12 hands in my. Speaker A: We armed up for vampire kid. Speaker B: Yeah. Speaker D: That's a good idea. Speaker E: So I don't know where they'll be on my horse. Speaker C: Yeah. I was gonna say they're probably in a saddle bag wrapped in cloth. Speaker B: Do you guys still owe me? Speaker E: We don't. We did our job. Speaker B: And then some. Yep. And then some. Speaker C: Yep. They actually. Yeah. I think you would know they got offered if you. If they wanted more to do more work for me to go meet Baby Face and Panther. Speaker B: Yeah. Speaker A: Some of the females. It hasn't been wiped from your baby. Speaker C: I'm gonna say. Yeah. You would have got, like, stopped at the gate and asked, like, who. As soon as you are, like, identified your. Speaker B: You know. So they're like, all right, come on through. Speaker C: And of course, they're happy for more workers to drive into the ground. Speaker B: Yep. Speaker D: What's the name of the other guy? Speaker B: Not happy. Speaker D: What was the other guy? Speaker C: Frank. Speaker B: Frank. You know where to get them slaves. It's not Frank. Cath. Speaker C: No. Speaker A: That'S Castle with a Y. Speaker E: Right. Speaker D: Sorry, sir. Speaker C: Frankie Castle. Speaker B: That's Jock. Speaker D: Yeah. Speaker E: That'S true. Speaker B: Did you punch? Speaker A: Made me a stove plate. Speaker B: There we go. Oh, I did read you guys can. Speaker C: Like, upgrade your armor, like, if you enhance does it goes from just rolling the D6 to D6H. Speaker B: That Kevlar dust. Oh. Speaker C: Or if you degrade it, go ahead and degrade it. Speaker B: For someone. Speaker C: You go to D6L that's pulling your. Speaker E: Party and be like, oh, yeah, I got you. These armors don't tell. Speaker A: That's a carbon weave there. Oh, a little quick action. Yeah, we'll stop a bullet, but you'll hurt like hell. Speaker B: I'll take it. Speaker C: No, you're not getting that. You can upgrade armor. Speaker A: Yeah, I'd like to. Speaker E: I guess Fist from Daredevil has that as well. Kind of. Speaker B: Yes. Speaker D: You just have to have that. That same sommier, whatever you call. Speaker B: Will. Speaker D: Be a formal event. Speaker B: Robust. Speaker A: So there's the tailor and then the sommelier. Was all the guns and knives or dessert. Those scenes for I mean, better James. Speaker D: Bond and Q. Oh, yeah. Speaker A: Be casual or tactical. Tactical for. Speaker C: Yeah. So you're Bob's just, I guess a. Speaker B: Reminder what Sylvester looks like. Speaker C: Just trying. He's kind of triangular body shaped, green eyes, slick back styles, that hair that's like bright blue, like sky blue. Speaker B: And he's got a squeaky Australian accent. Speaker A: We haven't met anybody with a baritone voice yet, have we? They've all been pretty squeaky and high pitched. Speaker E: Or smoker. Speaker A: Yeah, that's the closest we've gotten to baritone smoke a voice. Speaker C: I say that. Yeah, I've tweaked my voice stuff a little bit. So there's more just like octaves. Speaker B: Octaves just mentioned. Speaker C: Plus there's like with the country, I. Speaker B: Guess, with an accent as celebrity. Speaker C: But you still get some of the goofy ones still. Yeah. So yeah, you're at Bob's. Speaker B: Sylvester takes care of your auras. Ask you if you want any. Speaker C: Any food. Speaker B: Produced food, sourdough biscuit, salt pork or bacon, beans and soda, biscuits or beef stomach and sweet bread. Speaker C: And then he's like, oh, we got. Speaker B: Cornbread and stewed prunes if you want dessert. Prunes. Speaker E: I think the beans will be enough for me. A lot of fiber. Speaker A: That's ammo right now. Speaker E: Beans and then prunes later. Speaker B: Yeah, you're asking for trouble. No stealth missions. Speaker A: Point you the right direction. Speaker C: He does. He like makes a small talk and asks you, like, what brings you guys back into. Brings the three of you back in town. A bunch of all the. Yeah. Speaker E: Make sure everyone gets food and coming in. Take care of some work. Speaker A: In barracks. Speaker C: Yeah, there's the. The flop house. Speaker E: And then ask them how everything's here or anything interesting about a meal or any of that stuff. No table. Speaker B: Working people, new Face to show up occasionally. Eagles was through here. Giggles. Speaker A: Carnival. Speaker E: The walking house people. Do you have any more people missing after they came through? Speaker B: Of course. Speaker D: Like, how long ago was that? Speaker B: Like about a month, actually. Speaker C: Yeah. Speaker B: Weeks to a month. But one. Speaker D: Is he saying it with any kind of disdain or just that it's about. Speaker C: The fact. Speaker B: Like any. Speaker D: Any emotion to it. Speaker B: There. Speaker C: There would be. It's not happy about it. But you guys have been here to know that like, dissenting is not recommended. Not public. Dissent is not. Is frowned upon or beat out of. Speaker B: You until the face. Speaker D: If he comes in again and we're still around here, can you let me know? Send somebody. Speaker B: I'll put her claim. Speaker C: Oh, bro. Who are you? You asking for Baby Face for Frank? Baby Face isn't he's Baby. Speaker E: Sorry. Speaker D: Frank. Sylvester. Speaker C: Oh, Sylvester. Speaker E: Yeah. Speaker D: That's who we're talking to, right? Speaker C: Yeah, you're kind of Sylvester. Yeah. The barkeep. Yeah. Speaker D: So he's kind of like put a coin on the counter and be like, be nice. If he comes time again, he could let me know. Send somebody to give me a heads up. Speaker C: He goes, well, I hope you're close because, I mean, they do only stay in town for a few days. Speaker B: Yeah. Like the weekends and they never move on. Speaker D: I just been wanting to tell. Speaker C: See Giggles. Speaker B: Yeah. Oh, yo. Everybody will see. They'll have their shop set up or. Speaker C: Their current little carnival set up. Speaker E: My wolf mask I want from that. Speaker B: Because it was a. Speaker C: It was like kind of a big deal because they did like plays. Speaker D: So every time he comes to town, his only to set up. Speaker C: Yeah, it's. They're a traveling circus just to come. Speaker D: To town for other business. Speaker C: No, no, they're a traveling circus that travels around. Speaker E: Got to find the surgeon. Speaker C: So you guys. Speaker B: Well, you're pretty sure. Speaker C: I mean, you know where some of. Speaker B: Them are in the night more. Speaker E: You know, we killed a few in night. We had to leave. Speaker B: Yeah. Speaker C: So you know, that's. Speaker B: So. Speaker C: Yeah, so you know that's like there are clowns out there for some reason. Yeah. So while you. Yeah, while you guys are in here, you hear that familiar booming New York accent. Ramses, yell at Sylvester for her like usual. And as you guys like see her, she's kind of rectangular face, ivy, green eyes. She's around 5, 11 40s, 40ish. But she has a deep blue Mohawk and she's like, I guess, well built and athletically. She's a blacksmith. And I don't know if you guys would have shared with Cash who she is while you guys briefed him any while he's. Speaker D: We would have. We had talked a bit about Briggs Landing and stuff, the ghostly city and gave the background of the ghost city. Speaker E: We would have told who we can. Speaker B: Trust in brave land. Speaker C: Yeah. So you. You would watch out for houses that. Speaker A: Want to eat you. Speaker E: Yeah. Speaker C: So. Yeah. So you would know that Ramses is a retired L rider. And she, like, looks around, notices there's, like, way. There's a ton more new people in here than she spots you guys. Speaker D: Where is Ollie? Speaker C: Ollie is in there with you guys. But she's illusioned herself so she looks. Speaker E: Normal eating food and it just falls on. Speaker C: She's not. Yeah. So she's just. She would probably, like. She would probably set up, like, sit like, with the main, like, group of people and like, watching them along with Rala, like, those two kind of like taking responsibility for them right now while you guys deal with whatever we would. Speaker D: Have mildly discussed but not come to a conclusion on what we do. If Ramsay sees Ollie. Speaker B: That's true. No. Speaker E: Probably pulled up, went over to her table. Always pick these people up. I probably just tell her, like, oh, yeah, we went up here on this portal. Speaker C: It's crazy as she would have came up. Like, she would actually come up and either offered you a hand or a hug, depending on how you guys. Speaker A: Accept hug or I mean, Audrey Holly. That might not be so good. Speaker C: That's how I was gonna say. How are you feeling? Like, okay, now. Speaker B: No. Speaker A: Hear Jock's back. Pop slings of her. Speaker E: Not a bear hug. Speaker C: Yeah. So she joins you and gets food and whatnot. Speaker B: Yeah. Speaker D: You mainly half hug. Speaker C: But yeah. She's like, wow. Speaker B: Yeah. Speaker C: Quite the adventures he has. Speaker B: So you're just passing through. You come to pick up sun and moon. Speaker E: Sylvester standing there by. Speaker C: He would have just dropped it off and went back to the bar or one of the bar hands. Speaker A: That's her guns. She was talking about giving him to jaw. Speaker D: Oh, oh, okay. Speaker B: And she's retired. She's too old for this. No. Speaker D: Can't she do that? Can the pale writers give their methods like that? I wasn't sure if there was like, got to be a pale rider. Speaker B: No, there's. Speaker C: They're just. Their guns are bound to the. To the owner, so the owner can transfer it. Or if they get killed, then a. Speaker B: New ritual needs to be performed to. Okay, cool. Speaker C: Activate the magic. Speaker B: Otherwise they're just like normal guns. Probably here for a bit. Not any planes. Speaker E: Be like, how would you feel if Braves landing became its own thing? No more Emile. Speaker B: Sounds good. Speaker E: To me, you might need some people. Speaker B: To help protect it. Speaker D: I come down sit on her other side. Speaker C: Oh she. Speaker B: She. Speaker C: She pulled up and tear you guys like she know and went straight towards you guys. Yeah. Speaker E: Then you just rescued some people that want to fight. Speaker B: Rescued a sister that can really fight. Speaker E: Just not afraid of it. Speaker D: Like a j. Say I don't even take that personally. Speaker B: No army I'm down to home. Speaker D: We have some other information we probably need to share. Speaker B: Behind closed doors must leave your wisdom on. Speaker E: You need to help defend this place because we have to go some point somewhere else and take care of another matters. Speaker C: He's like, oh, yeah. Speaker B: I'd definitely be good with new new structure around here. No more debts for people. I only learn land proper town. Speaker C: Good. Speaker D: Speaking of a proper town, we got three babies on the way that I need to go find out what medical facilities are like here. I don't know if I would have known how soon that they're due. Speaker C: You can roll E10 and see tomorrow. Speaker B: See which one. See which one. Speaker E: All three at the same time. Speaker D: Yeah, I'm gonna roll three at the same time. Speaker E: There we go. Have fun, dog. Speaker D: The doc would have been on the way, like, figured out, like where they were. Speaker E: We would know the surgeon here and his place wasn't great. Speaker C: Yeah, neither was. Speaker E: He was just a barber. Barber surgeon, burn doctor. Speaker D: Be very concerned about the tooling here. All right. Three nights. Speaker B: Yep. Speaker D: Just the number of months until they're due. Speaker C: Yeah. This will be this one. Well, not until they're due. This will be like their own. Yeah. How far along they are. Speaker E: Hopefully it's not 10. Speaker B: Oh, it came out already. Speaker D: They're just overdue. Speaker C: Just re rolling. Speaker B: Okay. Speaker D: There's one month along, eight months along, and four months. Speaker E: One's very pregnant, one's getting close. Speaker B: All right. Yeah. Speaker D: That would have made sure that. Speaker C: Yeah. Speaker B: She got set up and they all. Speaker E: Had them and the guns went off and. Doctor. Yeah. Speaker C: I mean, there would be some. There would be some like. Speaker B: Okay, breathe. Speaker C: There would probably be a midwife along with the barber surgeon. I mean, there's 240some people here, so babies aren't. Not a fellow. Speaker E: No. Speaker B: Yeah. Speaker A: That little kid came up to Jock. Speaker E: And said, you killed my pa. Yup, he sure did. And he started. That was more old Jock, where he was just like. Speaker C: Well, yeah. Didn't we like his dad, like, his dad was like a bandit or like tried to be bandit because we made some backstory up like that. He like accosted you guys along the way at some point. Speaker B: The Wrong person in a row. Speaker C: Yeah. Speaker E: It's all ch. Speaker C: Yeah. Speaker E: He'S around here somewhere. Speaker C: Yeah because adoptly paid him money the. Speaker E: Ultimate power move and marry his mom. Speaker C: The Felix the kid. You guys turn him into a local form. Speaker D: That's right. I forgot about that. Speaker B: The Chad moon. Speaker D: Yeah most it's mostly so he doesn't kill you. Speaker B: Yeah keep him busy. Speaker E: You can try. Speaker B: Yeah. Speaker C: So Ramses is fine and she would probably. She'd probably mention. She'd say that most of the folks here would would look would be happy they won't help like fight. Yeah if he is I'll expect him. Speaker B: Also not she's like I'll draw guns with you maybe last one round with sun and drunk before I pass them on. Speaker E: We'll start here with Frank and we have to deal with Happy. Happy's in the old passage but we'll have to deal with Frank and his goon squad. Speaker B: Rebel Rousers. Speaker D: Do they center out of Bare London? Who Frank and his crew. Speaker C: Yeah they live here and they're. They're basically like the foreman's enforcers to make sure like yeah make sure like there the quotas and all that stuff is meant for the farming and taste and help that defend the town from the weird. Speaker B: Like you know the nature and the weird in the wild not so much. Speaker C: The weird because they're just regular Joes. Speaker D: Ramsey if she knows how much of enforcers actually want to follow versus how many are fed up with. Speaker B: That'S true. Speaker D: So we may already have an enforcer crew. It's just a matter of getting a bird to the right people. Speaker C: She she goes. She would say I'm not. She's not sure A lot of them are from out of like from phantom. Speaker B: Bait so that you can. Speaker C: Try and. Speaker B: Convince them to come work for you guys or work for the town. I guess I have a question. Speaker D: Would me talking to my spirit person enable me to have knowledge of which of the crew behaved or thought in a way that is any of that maybe discoverable through. Speaker C: Yeah I'd say Zastax would be able. Speaker B: To answer that question. That's his name actually remembered it. Speaker D: I don't remember how pill writers in Expo might just feel about some of. Speaker B: These. Speaker A: Power I met in Ramses. As long as you're doing it for the good. Speaker E: Yeah yeah. Speaker C: Ramsay is like old school. Yeah she's more of the the actual like true mission of the Pell Riders and that's like the defend defend like the weak and do good and and protect people not to inquisitor like you have to join us or he died. And that's partly why she left. She did not like where the TO riders are at. Speaker D: I just say I guess carry on. I tip my half down and you just see a little purple flash. As I go visit that stacks. I'm gonna spend 5 RP to not actually roll because I'm like really close to the. Speaker B: Oh, come on. Speaker A: Wool mutation does body good. Speaker D: It isn't always good though. Speaker A: Tell me about it. More thick glasses. Speaker D: You're like go ahead. Speaker B: Yeah. Speaker D: What we've been figure that out. Faster, slower. Speaker C: Yeah. Speaker B: Take all the focus time tonight on that. Speaker C: No, you would. You would appear back basically like in a. Probably a library room. That looks familiar. I'll say. It's like the tea room. So there's like some food and stuff there. And you're greeted by like the sunken face, dark robes. Yeah. But he has a bunch of like tentacles out of his mouth. So he has like the mind Flayer look. Speaker B: Lovely. Speaker D: This is the person that my weird power can contact in another realm that has knowledge about things. Speaker A: He has two ways in a library. His own personal door. We're going through the bottom of another library that has a physical. We've gone in through a physical door. Speaker D: But he met you. And I'm not there physically with them. I can just communicate with. Speaker B: Yeah. Okay. Speaker D: It just feels like in there. Speaker C: Yeah. So it kind of like the gravelly voice that you used to like hear in your head. Speaker B: Yeah. It's been a while. What do you wish to know? Speaker D: Brave landing. There's some people there that protect it, but also some within help the people there basically be indentured to the town's leadership. I need to know which of the people in the town really support the. Speaker B: Leadership in which they'll come. Speaker D: This guard. Speaker B: All right. Speaker C: Then he spits out a number. So just roll a D. 20. Speaker D: So there's 24. Speaker C: Yeah. Speaker E: 20 goons we know 15. Speaker B: So 15 of them are. Speaker C: Would be helpful. Speaker E: Not paid enough in two of it. Speaker A: Like how your mind thought that out real quick. Speaker C: I don't know why my brain was farting on how to say that. But yeah, whatever he rolled was going to be the friendliest potential friendlies because you still will need to convince them through an appeal goal. Speaker B: But okay. Speaker C: Yes, but there's 15. See, the 15 of them are more like they're doing this as a job. Speaker A: So there's five hardcore plus Amelia, Stealth plus Prank. Speaker C: Emil is. Is not in the picture. They're up at where we were way north in Phantom Bank 2. Days away. Speaker E: Oh, it's a businessman that doesn't do. Speaker A: Isn't he going to march in a small army out here as soon as. Speaker B: He hears what we do? Maybe he might protection. Speaker C: It depends on how s hears too. Speaker A: Well he'll figure it out pretty quick when he doesn't get his ties or whatever. Speaker E: We fought some of his people and he robbed one of his wagons. They were just garbage. There's one that was scary and the rest were. Speaker B: Mr. Black. Speaker C: Yeah. Speaker E: Lester, Lauren just. They didn't know how to use ghosts. Speaker B: Thank goodness. Oh. What? I have an idea. Speaker D: So I'll have to find you here. I would tell him. Can you give me a list of it? Show me a list of the mains. Speaker C: Yeah. I guess the name starts appearing your head. Speaker D: Also do you know how to describe the Sakari? I don't know the name of them. Speaker B: Right. Speaker D: I would describe them. Speaker C: Ollie would have told you guys. Speaker B: Oh yeah. Speaker C: She recognized the symbol because she's from Frank Terror. Speaker B: Gotcha. Speaker D: I would tell them that. I don't know if you're aware of it. The sicaria here. Speaker C: He destroys. Speaker D: Curious what you think about that. And then I just said goodbye. A little bit of a hat dip went through it. Speaker A: As long as they don't screw with my library. Speaker C: Yeah. They say you know what? Like they care you had you from your past interactions too. He doesn't care. Like he just wants information. Speaker D: But it was kind of like sharing information. But at the same time I need. Speaker B: To know what he thought about it. Yeah. Speaker D: So I come back up. I just raised my head and I'd. Speaker B: Say there's 15 that we could turn. Right. Speaker C: He's kind of like cocks an eyebrow at you. Speaker D: Let's say we could get them to meet in a place. Speaker B: What would that look like? Speaker E: Is there like a town hall or. Speaker C: You'Re kind of like in the town hall. See is the. Speaker D: It's the pantheon of, you know. Graves Landing. Speaker C: Yeah. Speaker B: Courthouse. Speaker D: Yeah. The school pretty much the chairs together in the morning and in the afternoon they try somebody for murder. In the evening we. People get drunk and play music. Speaker E: Yeah. Speaker B: Audrey got an education. Speaker A: First shot of whiskey. Speaker B: There. Speaker C: Yeah. There would probably be. There'd probably be like a barracks or like that or they just all actually have houses. So. Yeah. I mean the tavern would probably be like the best place. A lot of people come here in the morning. Like it's fairly large. It's probably the biggest building in the place. So everyone can like drink their worries and take their opiums to feel better about. Speaker B: Too much. Yeah. I know the pain. Speaker D: I'm working on that list, though. Speaker B: Is. Speaker D: Is Frank's name on that list? Speaker C: No. You're just checking. Yeah. No, you. You guys would, like. Yeah, Ramsey's would like. Ramsey would deli like Frank. No shot with Frank. Speaker B: He's. Speaker C: He's like the lieutenant in the Meals Enterprises. So it's like, don't even. And if he gets a whip of ideas, it's gonna come right at you so. Speaker B: Straight for him. Speaker E: Then I think we get some intel and figure out where he lives and we pay him a visit in the middle of the night. Speaker C: Oh, they said Ramsay would be like, oh, he's. That's one of the nicer houses by the. Near the center or on the river. Like, we have a wall. Speaker B: There's nobody caught me. Speaker D: Is he fortified in his house with the guards? Speaker C: No, they all. I'd say all the guards live in, like, their own homes. Speaker B: They're just dogs. Speaker C: They're not really that Nobody, like, really struggle. Yeah, that's the fastest way. That's more of what it is. They are just so. Speaker B: It's. Speaker C: They're just here to make sure people work. Speaker E: Do they have, like, a debt ledger or any sort of paperwork on the people here? Speaker C: You might. Speaker B: You could may. Speaker C: You could maybe make that assumption that Happy has. Speaker E: We'll have to figure out what's Happy's. Speaker D: Name on the list. Speaker C: And he's not one of the guards. Speaker D: Oh, got you. Speaker C: Yeah. This is just the enforcers. Well, the goon squad, basically. There's 15 of the 20 of them. So you have six people to deal. Speaker B: With, basically, for sure. Your face worse. Speaker A: Starting to blur stories in my head. It's like, yeah, savage crap. Speaker E: Yep. Speaker B: Oh, that's true. Speaker D: Try to see if I could send you all of them who wants a. Speaker B: Message. Speaker D: If you want, like, in their dreams. Speaker C: Ramsay's like, nods to Jock and it's like, I think the direct is shooting. Speaker B: In his bed at night. Speaker D: I definitely don't mind that, you know. Speaker C: Or if you got someone that's quiet about it. Speaker B: Just look at Audrey. Speaker E: Since he's like, the one with the knife. Speaker D: That needs to be quiet. Speaker B: Does it? In the beginning, it probably would be. Speaker A: Better if it was quiet. Speaker E: If it was quiet, we won't have. Speaker A: Time to convince anybody. Speaker E: Jocks like, whatever we have to do. Quiet would probably be good. But it gets loud. Speaker B: It gets loud. Speaker C: He was Ramsey. But also he kick him. Speaker B: Kick him out in the middle of the street during the day and just blast him at me. That sends a message. Speaker D: Honestly, I'm probably As much to that one as the other one. Because my idea was actually to give Ca. Well cashier a chance at wiring up his house at night for a. A morning announcement. Speaker E: There we go. Speaker D: But I don't know who else is in the house. Speaker C: She goes I'd rather. Speaker A: That's a nice place. Speaker C: Yeah. Speaker E: And we do have 10 more people that have to live somewhere. Speaker C: Yeah, yeah. They said that would be. Could be something that would be fun. Speaker B: But yeah. Speaker C: No, I think I'll blow up my blow up houses in our town. Speaker D: Well the ledger though. Speaker E: The ledger. I want the ledger. Speaker B: I'm just not sure what else I say. Speaker C: I'll say Happy. She tells you that Happy lives on the ranch. Speaker B: So he's further out. Speaker C: Yeah, he's just like. Speaker B: Actually no. Speaker C: He. Speaker E: No that's the ranch like a day and a half. I. Speaker B: It was like 30 minute ride. Speaker C: It wasn't like super far away. Speaker A: It's the mine. That's. Speaker C: Yeah, yeah. Speaker B: No, I'll say no they all live in town. Speaker C: Only people that are out on the ranch are the people that want. Speaker B: Aren't doing shifts and stuff. Speaker C: There's not much else there. Yeah there would be. I mean there'd be. He'd have a nice house in town too. Speaker D: So people gather in a trade center here. Speaker E: I think there's just like a market. Speaker C: Yeah, there was. I mean there's the merchantile but there was like a storage barn that was fairly large. Speaker D: I was thinking a place where people would congregate where we could get them to come out. Or is there a bell People know together if a bell sound. Speaker E: Yeah. Speaker C: There would probably be alarm. An alarm bell just to deal with like fires or like an excessive. Speaker B: Yeah. Speaker C: Weird attack or something. Whatever. Speaker B: Yep. Speaker E: Put Frank and do what the people do. Have the first trial. Speaker A: So first let's take out Happy so he doesn't get away with the book. Speaker E: Yeah. Winning the book, Frank. Speaker C: Yeah. Randy would say Happy probably has that enough in this safe the book and. Speaker E: Pack in this house or in the. Speaker C: Store or in the. Speaker B: I guess the main storage bar. Speaker C: They collect everything before it heads out. Speaker D: So you go and visit. Speaker B: Drink first or Happy first. Speaker E: Happy get the book. And then we do that. Fairly quiet. Speaker D: Do that and Happy has to be real quiet. Speaker E: Yeah. Well happy mates flip or just take care of. We don't know about Happy. Speaker C: Yeah. Ramsey just say like he's the messenger. Speaker B: Accountant. Speaker E: He's an accountant. Intimidated. Speaker B: Like dang right. A scary looking crew. Speaker D: Guess another question is if we have to run out and about who's going to run this Place they're going to. Speaker E: Need Ramses like Ramses and your sister because she's not. I don't think. I think she wanted to stay. Speaker B: Yeah. Speaker D: If you're up for that. Speaker C: Rams so we can do a council. Speaker A: That's what I was saying. Speaker D: We need somebody reputable like Peter. Probably arrange that so it goes well. You probably have more respect here than anybody else. Speaker B: Now I'm in the blacksmith. So everybody does need me. Speaker D: My sister can help a thing about it. Speaker B: Yeah. My sister can be the sheriff. Speaker A: That would be an interesting meeting. Speaker D: You are the brute squad. Speaker A: Ramsey. Doc Sister. It's a. Speaker B: You seem different. Speaker C: Yeah. So Ramsay's like yeah do council and then. Speaker B: Yeah you know person. Speaker E: I keep everyone safe basically get some of these enforcers. Speaker A: Your sister could be the common sheriff if you could keep her answers in. Speaker B: Can't kill everything. That's right. She's judge pretty. Pretty much. All right. Speaker D: When we start. Speaker E: And are we doing. Speaker D: Both on the same night? Speaker E: I think we dig happy at night. And then if he flips or we kill him. We do that quietly and then maybe wait for Frank in the morning. Speaker A: I don't think you can center. Speaker B: And. Speaker E: Ring the bell and get people to. Speaker D: Drag and pray through the streets. We're going to have enforcers. Speaker B: Ramsey's like well you guys can always host up or just straight up show force. You have the four of you. Myself then. Sounds like sister. Speaker E: And we have another one that's among the people. Speaker A: You met our explosives expert. Speaker E: That's true. And Cash. She hasn't met Cash. Speaker B: How do you do? Speaker C: I was thinking of. Oh, Candle maker. Speaker B: Nice to meet you. Speaker D: In the bar smoking the dynamite's all weeping. Speaker E: We also have one more that's not from this place. Speaker B: Like well really. Speaker C: I guess if you did. If you did you like lay everything out that. That you guys did in the library. Speaker E: It would have been more of what we did with how we got these people. Speaker C: Okay. Speaker E: Very want to be mentioned very much or at all. Speaker D: Just that we did some prep before we left. Speaker C: Yeah. Yeah. Speaker B: Some knowledge. Speaker C: She would definitely like raise an eyebrow and kind of like cockerhead at you. Speaker B: Kind of like really? Speaker E: She can wield the strange. That doesn't seem to cost her anything like it does us. But you. Speaker B: Interesting. Speaker E: But she'll be I guess with us after this. I think she was gonna. Speaker C: Yeah. I was gonna say Ollie is that late. Very enthusiastic about going out and exploring. Speaker B: And getting into trouble. Speaker E: Have you learned things today? Speaker B: Right? Speaker E: Yep. Ollie and filler in a little bit. Speaker B: Would be very much a guess. Speaker C: And Then Raleigh is like anything. Need anyone. Ended quietly. Speaker B: I'm probably your person. Speaker D: Oh, Rolly. Speaker B: Yeah, yeah, yeah. Speaker A: I'm still working on that too. I haven't interacted with her enough to Raleigh. Speaker D: I mean, if you guys start dating, then you can call it whatever you want. That's right. They're all like cookie bear. Speaker B: Yeah. Speaker D: In the middle of the. Speaker E: Next note. Speaker C: Yeah. No, raw is like. Speaker B: It's like I'm good at the wet work. Just need to see him. Speaker D: Around the house. Speaker E: We could. Speaker A: You need information from Happy beforehand to Frank. Speaker B: Yeah. Speaker E: Frank wouldn't coyote. Speaker B: We capture Frank first. Speaker A: Frankfurt. You really want to roast that dog, don't you? Speaker B: Exactly. Speaker E: That's true. We could hit Frank. I don't know if that goes well. Just go to happies. Speaker B: Might as well. Speaker A: As long as Frank is quiet. That's why I lean towards Happy first. Because if Happy is noisy. Speaker E: But I really don't care, Happy probably. Speaker B: Won'T put up a fight. Thing about Frank is if you take. Speaker D: Him when he's alone, we can put a bag over his head, bring him out, ring the bell. He may have fewer problems with enforcers. Speaker A: True. Speaker D: If we just suddenly do the big deal with everybody there. Speaker B: Yeah, yeah. Speaker D: Judge Cap, whatever we're going to do. Speaker E: To him, gag them. Speaker D: That gives us a chance to turn the 15. Speaker A: But do we want to split the group and have two go for Frank? Speaker B: Oh, and to go for Happy. Speaker A: At the same time. Speaker C: We want to handle Frank, capture him quietly. I can maintain a silence bubble around, but we won't be able to communicate. But ain't no noise leaving the bubble. Speaker B: We won't need to. Speaker C: So if someone does accidentally shoot or whatever. Speaker D: So this guy said, when you do that, this. Do we hear sound inside the bubble or just that it can't go outside? Speaker C: Nope, no sound. Speaker B: That would be very strange. Speaker E: That's what we need to do. We're Frank. Speaker D: Incredibly strange. Speaker B: So it's unnerving. Speaker D: That would allow us to go. Speaker A: Yeah, that would allow us. Speaker E: Yeah. Speaker D: I mean, other than, like vibration, but there'd be no sound. Speaker B: Expand orange. Go for it. Yeah. Speaker E: Who wants to go on that group? Speaker C: So Ollie's like, yeah, I'll be team one. Speaker B: Team one. Speaker E: Team one's gonna be Frank. Speaker B: I'll go with Ollie. Frank doesn't know who I am, so. Speaker D: Not that that matters a whole lot. I guess I'll go with him. Speaker B: Long for Happy. Look at the book. Sister too. Speaker C: Audrey and Happy. Speaker B: Yeah, that's team too. Speaker A: Do we have, like, restraining devices and. Speaker E: Go buy something, make some rope. Speaker B: I'm sure we all have ropes. Speaker A: We know the blacksmith. I'm sure that could be ranged. Speaker D: Where do we want to meet back at? Speaker B: That's true. Speaker E: It'd be night time still. Speaker A: I would just take over Frank's house. Speaker E: Yep. Does Frank have a basement? Quiet basement? Speaker B: Yeah. Speaker C: You have a basement? Maybe basements are standard in Sabacola. Speaker E: I don't know how fast can you mine? Speaker B: No. Speaker D: I. I give you man under the river. Under the river. I give you my ring and I say, well, once we get into this house, I'll arm the pyramid. And then you just concentrate with the ring and you'll feel the distance between. Speaker B: You and the device. Speaker D: And you guys can teleport from the one house with your prisoner to the other house. Speaker B: Oh, wow. Speaker D: Then you don't have to travel through town. Speaker B: That work? Yeah. Speaker A: Are there locks on any of these houses? Speaker B: Yeah. Speaker C: Yeah. I mean, they're all like in here. They're. I mean, they're pretty like standard houses. Some of them. Speaker E: Special key. Speaker D: That's great because. Yeah, we have a special key called no sound. You have a special key that will open any door. Speaker A: It's one of those things where you look at some of those. There's no locks on the doors. Nobody locked their doors if they had it because of that level of trust. Speaker D: So I wasn't sure if the places. Speaker A: Around here had locks on the doors. Speaker C: They have them, but. Yeah, but whether they're locked or not, I mean, that's whatever. Yeah, they all. They are capable of locking, but no, that, like crime would be tolerated here. They probably just dump you in the river. Speaker B: Actually. Speaker C: Yeah, that was what they would. That's basically what they would do here. Speaker B: They just shoot you and dump you in the river or shift you off. Speaker C: Yeah. Speaker A: Yeah. Speaker B: I don't know. Speaker C: They got disappeared. Yeah, they'd get disappeared. Speaker A: In the croc. Speaker C: There'd be crocs in the river, but yeah, that one's not down here. You would actually have to go through the ocean to get here. Speaker B: North, travel over land or rot. Got to get all the way down. Speaker A: You must see some sort of deity. Speaker B: Connected to all the rivers. Yeah. Speaker E: Where's your dogs at? Speaker A: They're having a fine hunting time. Speaker E: We needed them. They can help protect us. Speaker D: Oh, yeah. Speaker A: I'm not sure if the populace would be too thankful for it. Speaker E: If a meal shows up. Speaker A: Definitely help protect the mine. Speaker E: Yep, that's true. Speaker B: Yeah. Speaker C: They're like two weeks away. Speaker B: Yeah. Speaker E: We kind of teleported. Speaker B: Great to go. Speaker A: Oh, don't worry about it. We got fun Stuff here. Speaker B: Simply follow. Yep. Speaker C: They're like 600 miles away. Speaker B: Yeah. They're current empty grounds. Yeah. All right. Speaker E: So. Speaker C: Yeah, I guess we'll do. Do Frank first and then we'll do Happy. Speaker B: So. Speaker D: Before we go, how. How bad an eel is it if. Speaker B: We kill him in the house? Speaker E: If it happens. Speaker B: It happens. Speaker E: Try and capture him for a reason. You can't. Speaker A: I says what? You can kill him. I'll bring him back just enough for you to kill him again. Speaker E: There you go. Speaker B: That's why he's off. Going with. Speaker A: Wait, what. Speaker D: What time is it right now? Speaker C: I'd say it's probably like 10:00pm 11:00pm at this point. Speaker D: Oh, so we're getting to that. Speaker C: Yeah. So you guys were riding up at like dark, which would. Speaker B: Around. Speaker C: I think is around like 8pm so I'd say you guys are. Speaker E: That's true. Speaker C: And breathe and talking for a couple hours. So, yeah, I'll say 10, 11 and. Speaker E: Dark sister pick one and do we. Speaker B: Need to go find. Speaker D: I have some lock picks, but he has a special. Speaker B: Oh, that's right. Speaker C: Yeah. And she does. Speaker B: Usually it's crush on you. Speaker E: Independent and strong. Speaker D: I would want to get like. Speaker B: I don't know if my. Speaker D: I would have this in my medical bag, but like, you had to go by the doctor's place and get some. Basically. Speaker B: Yes. Speaker D: Or something. Either ether and just knock them out. Speaker C: So you'd probably have some of that in your bag. Speaker D: I have an enhanced toolkit, so that's a good call. Speaker E: One of the hookahs from the Oakland. Yeah. Speaker C: So you'd probably have some while he's sleeping. Speaker E: Yeah, he's trying to get real close. Speaker D: Right under his nostril. Speaker B: Yeah. Speaker A: It's taking too long. Speaker C: Inhale it. Speaker D: I always think that when I see those police videos where they're like this massive fire burning. I'm like, they gathered all these, you know, all this marijuana. There's like eight cops standing out by the side. And I'm like, those guys are way too close. Speaker E: There's a video that Summers of a newscaster doing. Speaker D: I've seen that. Yeah. Speaker E: And like, they're burning. Burning. You can tell it's longer. It goes. It's just getting high. Speaker D: Ends up patting himself up. Speaker B: Oh, my gosh. Speaker D: Yeah, I figured then we could. Speaker E: Yeah. Speaker D: They'll have no sound. Speaker B: Yeah. Speaker C: So I guess. Yeah. We'll Jo. Speaker B: Break first, then we'll go and feel unhappy. Ramses. Speaker C: Oh, it's just like you guys have been warning. Speaker B: Yep. Speaker D: I gave him the ring. Speaker E: Okay. Speaker D: And I'll activate the Box in my bag and I can go wherever we need to. You guys can just teleport to Frank's house in the base and then I'll give you guys some of the. A little like vinyl or ether if. Speaker B: You want to try to knock them out. Speaker D: I mean pretty clear as like you know. Don't leave it on there. After he stops struggling. Speaker A: So taken deep. Speaker D: Yeah. Speaker A: Not too deep. Speaker D: But you can feel some. Speaker C: Yeah. And the refugees all head to the blockhouse to sleep. Speaker A: Would that make him happy? Speaker E: He's gonna be like the angriest guy. Speaker A: Go to the back of my head, a carousel. Speaker D: I'm just thinking of Happy. The irony of him actually not being happy. This is Happy. You know he said he on his third wife and it's not going well. He's not. He's got a bad diagnosis on the doctor and he's in debt to the meal by like 10 grand. Speaker E: He hates everyone. Speaker D: He kicks puppies. Right Frank. Speaker B: We go stake out Frank's house. Speaker E: Hang around Happy's house. Speaker C: Gotta find it. Speaker D: Stash my course in my ring. You never know. Speaker C: So there would be stable on the. Speaker B: Attached to the flop house. So you guys all. Speaker C: Everything else is the refugees took care of like all that stuff squared away. Speaker D: I'm just saying I don't know if I'll need it. So put it in my range. Speaker C: Yeah. Speaker D: We need a horse. Speaker B: Yeah. Speaker E: So. Speaker B: Whatever time of evening you want to wait till. Speaker A: You know what everything always seems to get us during the witching hour. Speaker D: Yeah. Speaker E: Gotta get now. Speaker B: Rude boogeyman. Speaker A: That's right. Speaker B: I put up my. Speaker D: My burial trout. Speaker B: I have my night sight. Might as well put on the wolf mask. Never wore it. Speaker C: Yeah. Speaker E: No. Speaker A: Cat. Speaker E: Put up the bandana and the wolf masks. Speaker D: You might actually scare Happy to death. You show up in those giggles masks they'll be like oh no giggles. Speaker E: Yeah. Speaker C: Time for my face off. Speaker D: I guess we go start trying to. Speaker B: Find some hiding place to. Yes. Is it like a two story house? Speaker A: Does it have a backyard? Speaker D: I'll have my night vision. My night sight road on with the hood. Speaker B: Yeah. Speaker C: He's all the houses here I guess single. Speaker B: His. This can be a true story. Speaker D: This was the nice one, right? Speaker B: Yeah. Speaker C: Yeah. I was going to say him and then like Happy have like the nicest. The nicest biggest homes hungry. Speaker A: Really figured that Jacques was going to go Frank. Just because Frank pissed him off the first time. Speaker E: I forgot about that. Speaker A: I'm glad you don't hold a grip. Speaker E: That's why he didn't go. Because we needed him a lot probably chocolate now that he didn't make noise. It'd be too easy. Speaker B: Can we sneak to the back door or something? Speaker C: Yeah, I mean, there. There's not any, like, fences or anything around the houses. Speaker D: But from the outside, does it look like there's light inside or is it dark now? Speaker C: I don't know. Speaker B: What. Speaker C: What time of night you get wishing out? Really? Speaker B: Audrey said. Yeah. Speaker C: No, nobody's. Like, there would probably be. There'd probably some torches on the gate and that'd be like it. Speaker D: I could probably go watch for a while just to see if anybody comes in and out when the lights go off. Good time for someone to go to sleep. Speaker B: Yeah. Speaker C: No, this is. Speaker B: You guys don't need to do like. Speaker C: Any of these guys can just execute your. Speaker B: It's just. Speaker C: What time? Speaker D: Yeah. So I guess make it quiet then if you want to pick the locker. Speaker C: Yep. She starts. She starts talking and then like right near the end, like, it's just dead. There's. I don't hear anything. And then she kind of like snaps her, like, snaps her fingers and you don't. Don't hear anything. Speaker D: Make sure to talk to a swear word. But you don't hear it. Speaker E: Just like, who's standing there just going full on scream. If it works. Speaker B: Satisfied? Speaker D: It's pretty good. Speaker E: Cash. Lights of dynamite. Speaker A: So much we're alive. Speaker B: We have seen. Speaker D: If like lights had gone out, first floor, second floor, last. Speaker E: Like, that's what I'd wait for a couple hours after. Speaker C: Like, if we know. Speaker D: Just so we know like where their room is. Speaker C: I say it. I say, you'll assume he sleeps upstairs. That's. Speaker B: Yeah, that's not really. Yeah. Speaker D: I mean, we can try to pick the lock. Let's try to open the door if it happens to be unlocked. Great. Speaker B: Yeah, it is locked. All right, I'll just. Speaker D: I have lock picks. I'll just kick it down. Speaker E: I don't know. Speaker B: Give me a strength roll. Speaker D: Would a lock pick be a. Put a lock pick be a mine roll? Speaker C: It'd be a. Speaker B: Like. Speaker C: I guess it would be either fine if you were just like, try it. Speaker D: Then be like, bam. Nothing we can say, hey, wait. Speaker B: 12. Boom. Speaker C: Kick the door. Speaker E: I. Speaker C: You can describe how you bust this door open? Speaker A: He just tries the handle. Speaker D: Shakes his head. He just takes a step back, puts his foot through it probably and tries to like, shake it off. Speaker A: Goes through and it's hanging there. Speaker D: So you have it open then? Speaker C: Yeah, yeah. Speaker D: As soon as you open it up, I have the like ether in a cloth where it's like Soaking it. And I go dash it up the stairs. And I'm right behind you with all of us. I'm trying not to make like, much vibration, but we don't have sound. Shaking at least. Speaker B: Yeah. Speaker C: You give me. I guess agility rolls with. Speaker D: I don't know that we have to go fast actually. Speaker B: But. Speaker C: No, this is up to you. This is pacy. Speaker D: Yeah. Speaker C: It's like two in the. No one's okay. If there's anybody. Any people that be watching are at the gates, like, looking like out. Speaker B: Okay. Speaker C: Because the fence is like 20ft tall. Speaker D: Try to make vibration and just walk in and go upstairs. Speaker B: Yep. Speaker D: I'm in doctor mode. About to make a house call. Speaker C: Yeah. Give me agility rolls. Speaker A: Your body's looking for feedback that it's not getting. Speaker D: Have a bonus because of the silence. Speaker C: Yeah, you guys can have a bonus. Speaker D: Matt. 10. So 11. Speaker B: Oh. Speaker E: I think those tags. Speaker B: That's the other system. Speaker C: Yeah. Speaker E: Get anything? Speaker B: Yep. Speaker C: You guys get upstairs and find the right room. Speaker B: After you look in a couple. Yeah, he's sleeping in his bed. Speaker D: Kind. I'll like grab him and you put it over his. Like, hold him down. Well, yeah. I'll make a motion of like. Speaker B: Like. Speaker A: Sleeps with a pistol or anything. Speaker C: No, you would see like on like a coat rack. Coat hanger. You see like his guns and trench coat. No, they're not worried about stuff inside. Yeah, that roll. And then like you're hanging them. Speaker B: Actually. Give me. Speaker C: Give me a strength roll. Speaker D: See if he goes down the stairs. Speaker C: Just for cash because you're just. You have his head. Let's see if you have. Speaker B: Oh, damn. Hey. Speaker D: For extra strength. He has like three strength. Don't you. He got two, so it's awesome. Speaker C: Yeah. So he can't. Yep. You hold him down and he's like minor arms. His eyes. His eyes like wide open. And he starts like. He looks like he's like. Starts screaming and then he like slam. Clamp that over his. Speaker D: He just sees your mask and Mike put it back to sleep. Speaker C: He's like trying to shake off. But yeah, shortly afterwards, grief. He passes out. Speaker D: So I gag. Time we tie him up. Speaker B: And then. Speaker D: We find a spot to put that here and made with some room for the. For them to pour it in. I'm afraid myself on the bearing. Speaker C: Yeah, it won't. You won't get telepred. Speaker B: It'll. Speaker C: It basically fits the space here. Speaker D: Although if it wasn't, we would probably be using it for far more nefarious purposes. Speaker A: You get in, you pour it in. You find Out. You're replacing the pole so it's the bearing wall. You've exploded the whole. Speaker D: That's right. You got to hold it up. A bunch of guards, and I'd be like, okay, three feet this way. Speaker B: Perfect. Speaker D: Okay, let's go. Speaker A: Can I get you all to come a little closer? Yeah, a little closer, please. Speaker D: Although they probably wouldn't stand there for a full minute while I was conjuring. Speaker A: I. I don't. Well, as you're sitting there conjuring yourself, I'd like to just tell you how good to chop your. Speaker D: Yeah, Right. Everyone close your eyes. Guided meditation. That's right. Speaker C: And then I guess I'll. Did you hear that mortar earlier? Speaker B: Yeah. Speaker C: Yes. Speaker D: I think somebody had a mortar go off at ground level. Speaker B: Oh, wow. It was so loud. Speaker C: Yeah. Yeah. The guys were bringing my new stove up, and then one of the guys was like, what did I. Speaker B: What happened? What did I say? Speaker C: It sounded like a massive chat. Chunk of, like, metal slamming on the ground. It was. Speaker D: It was a huge boom. Speaker B: It's. Speaker D: I'm pretty sure it was a mortar that somebody. Because they launched those fireworks last night, and I'm guessing they had a mortar that didn't shoot or it fell over and launched because it was ground level loud. Speaker B: Yeah, it was. Speaker D: It would set car alarms off. Speaker B: It was huge. Speaker D: Which is saying something, considering that there's houses in the way of the cars for that shockwave anyways. That's crazy. Speaker C: Yeah. So then Ollie, like, drops the silence. After you guys get him tied up. Speaker B: To. Speaker A: Whatever, she probably look at the door and say, I'm not sure if. Speaker B: I could fix this. You know, shut it the best we can and be like, yeah, maybe. Speaker D: Maybe we just, like, hammer. Hammer it in place. It's not really a door anymore. Speaker E: It wasn't a back door, at least. Speaker B: Yeah. Speaker D: Yeah. We tie that guy up and get a piece of space and then gag him so he can. Speaker C: Oh, yeah, He's. He's out tied up, so no worries about him. Speaker B: All right. Speaker D: I take his pistol down. If there's pistols out there. Speaker C: It does have a very nice pearl handle. He's got a pair of them. Speaker E: That's right. Speaker B: Yeah. Speaker C: He had a fancy gun. Speaker B: He's 411, so he's. Speaker E: He's super short. Speaker A: He knew he had power, and he was gonna. Speaker B: Yeah. Speaker E: That was the guns that Jock fingered. He was a poser because he had the pearl handles. Speaker D: The sound comes back. I'll be like, jock will get a kick out of these. Speaker B: Yeah. Speaker E: All right. Speaker B: Yeah. So team two rolling. Yep. Speaker E: See if we can get the door open. I don't make it. Speaker A: Oh, Audrey just. He kind of belongs there. Kind of check the door first, whether or not it's locked. Speaker C: Yeah, this one. I said, yeah, this one is. Speaker A: And he just has the key. He anticipated it. So it's around his wrist right there. Just kind of flips it up, puts it against there and just opens it. Speaker B: Or unlocks on the. Speaker C: You just hear in your head. Speaker B: Neat trick. Speaker A: And then I just stand there and I hold the door open and. Speaker B: I. Speaker E: Actually take my boots off. Speaker B: Less noise. Yeah. Speaker C: Yeah. Speaker B: That's all I would do. Speaker E: Go in. Speaker B: Don't need spurs and heels. Speaker A: As you're going in. For better just to be safe. Because Audrey is slightly. Speaker B: Oh, my. Speaker A: He's keeping watch on the street. Speaker E: How big is this house? Speaker A: And if Happy comes right down the stairs, for some strange reason, he'll be ready. Speaker B: It's. Speaker C: It's not like super big. Like, it's kind of like a. Like, I don't know. The bottom floor is kind of like the kitchen, like, living room. And then there's just like upstairs bedroom or two. Speaker B: They're not, like. Speaker C: Not huge. Speaker E: Actually. Speaker C: No. Rala doesn't actually take her boots off. She just lifts off the ground a. Speaker B: Couple inches. Speaker C: And then kind of like follows behind you. Like, just kind of like lighting. Speaker E: See what you find. Speaker B: Happy. All right. Give me an agility goal. Yup. Speaker C: Yeah. We'll silently go up, make it upstairs. Speaker B: And find. Speaker C: The room he's in. Yeah. You find the. Speaker E: Yeah. Anyone else living in this house, or is it just had. Speaker C: You see two bodies in the bed. Speaker A: Oh, you had a friend over tonight. I mean, Happy could be married. Speaker B: Yep. This third marriage, we establish this. It's not going well. It's true. Speaker E: How? Well, I did not to restrain the other person in the bed. And so they don't yell and not kill them for. Nice. Speaker A: Not that there's enough ether for two. Speaker C: I say if there is. Yeah. I say give him a ple. Speaker E: Yeah. If there is. That's what we do. Speaker C: One, two, three. Speaker E: Yeah. Speaker B: You could do that. Yeah. So give me strength, everybody. Speaker E: A flat roll. Double fixing. Speaker A: Wow. Speaker D: The door in these people. Speaker A: Muscles. Speaker C: Yeah. I was going say. Yeah. Speaker E: You. Speaker C: You get up and pin him down and, like, get him knocked out. Ra is struggling here. The lady. Speaker B: The other person. Speaker C: Lets out a short scream. Not super loud. Audrey. You hear it, but then it's cut off. And you see, like. You kind of like see out the side of your eye of the person, like, almost like go stiff or like frozen and then like the ether takes over. Then you'd see like the Rollo is like straining and sweating from that beads on her forehead. Speaker E: Probably tie up and gag the person, the other person, and then tie up Happy and like bring him around to try and find the safe. So maybe he wakes off. Speaker C: They'll be out probably for like an hour from the ether, leave them and. Speaker E: Go try and find the safe. Speaker C: But yeah, it wouldn't take very long. There's like an office. Speaker B: Yeah. Speaker E: You don't get. Speaker C: Yeah. Downstairs. Speaker A: Will the ring transport inanimate objects or just living people? Speaker C: It's basically whatever you want that's touching you. Speaker D: I think we modified it. Probably the touching. It was anything I wanted in the space, I think. Speaker C: Yeah. Speaker D: But if. I don't remember if it specified. Speaker A: Because Audrey would probably be like, you know what, let's take them off. Speaker E: Good, Take them. Speaker D: You could that. I know you could. Speaker A: Yeah, but just take the safe. Speaker D: From the read. Write that we did. Well, we can change this with these two. It's a ten foot cube. Then anything they want to teleport data of, stuff. Speaker B: Sure. Speaker E: We could take the save and the. Speaker B: Deep and hold them all. Speaker E: So when no one else lives in place. Speaker C: No, they didn't find anybody. Okay. Nobody liked them. Speaker E: That's good. Speaker A: It's hard to like Frank, but everybody loves Happy. Speaker E: I'd look through and see if there's any letters from Neil about coming to visit or any sort of intel, or if it's just like, oh, everything's running fine, or any correspondence. Speaker C: I'd say probably the only thing you find, like, you find like the ledger with like everybody's name and like that they're like, oh, dead real or not. And then like two books like the quotas for like the quotas and like how like they're product. Like he's an accountant. Speaker B: Yeah. Speaker C: He's making sure and stuff is. Speaker D: Does it differentiate between what's really owed. Speaker B: And what's fake owed? I was just saying fake ode is. Speaker C: Like they may or may not actually owe their debt that a mill says they have the right owed. Speaker D: But it doesn't differentiate between the two. Speaker C: No, that's just a list of names in the debt they owed. But yeah. Yeah. Speaker B: And that's just a ledger book for what they're producing, expected quotas and how they do and whatnot. Speaker C: But yeah, there's not any. Speaker B: Communications here. Speaker E: It's Happy's name in the book. Speaker C: What, playing Debt? Speaker E: Yeah. Speaker B: No. Speaker E: We don't really know much about Happy. Speaker B: How much is Franco? That's true. Speaker E: I'd look for Frank. Speaker C: His name's not in there, but I'd say you maybe recognize a few of the names that Doc would have mentioned of the 15, but no. You know, Frank is. Speaker B: He's. Speaker C: He's a phantom band. Speaker B: Yeah. Speaker C: Yeah. And Happy, you don't. Speaker B: You don't really know much. Speaker E: You want to take them in the safe, teleport back to Frank. Speaker A: Close basement. Speaker B: Yep. Speaker E: Close the door and make it look like they're still in the house. Speaker A: Yep. Oh, that's when. After getting in, close the door and look out the window. Speaker B: Yeah. Speaker A: And then once everybody's together, kind of look here. It's like she looks kind of familiar. Speaker B: Okay. Speaker A: There'd be a question of, do we. Speaker B: Take her with us? Speaker A: But I leave that up to you. You're far more experienced in this than Audrey is. Speaker D: Looks familiar. Speaker A: She looks familiar. Speaker B: I don't know. Speaker A: We were here for what, a week or two? Speaker D: Oh, gotcha. Speaker B: Yeah. Speaker C: No, Yeah. Speaker A: I don't know if she's familiar, as in saw her at the saloon and that's where she works or might be married. Speaker B: Happy. Speaker A: Might actually be married. Speaker E: Third wife. You work for a million, you have to have three wives. Speaker D: He's a marriage bidder in the contract, whether you want one or not. Speaker E: Yeah. At least go through three marriages. Speaker A: Gotta prove you can do it. Speaker D: Yeah. Required to have the secret misters. Speaker B: Yeah. Speaker D: One full debauchery, not just a little bit. You gotta be all in. Speaker A: Is there a way I would know that the box is set up in mor. Speaker D: You would just see it start, like, conjuring. Speaker A: Okay. Speaker B: Yeah. Speaker D: Because it wouldn't start the process unless. Speaker A: It was set up. Speaker B: Yeah. Speaker D: You would see the cube. Like, you would see the distortion around you. Speaker A: After a minute. Speaker D: And we would see it on the other side. Speaker E: Yeah. Speaker D: I'd be like, oh, it's happening. Speaker A: That was quicker than we thought it was. Speaker B: How did it go, green guy? Speaker E: Super smooth. Speaker B: Yeah. Speaker D: But before you guys come through, I'd be like, hey, let's prop him up on a chair and let's pose. Speaker C: To. Speaker D: See us leaning against the chair with him in the middle. Fish, we caught Ollie behind him. It's a little bit weakened at Bernie's. Speaker E: I got his arm. Speaker C: Yeah. Speaker B: Yeah. Speaker D: No, he's tied up. Speaker A: Jack's got Happy by the scruff of the neck. Speaker B: Yeah. Speaker A: And he's got the lady by the ankle. Speaker B: I was the lighting. Speaker E: I have no clue. Speaker A: She didn't introduce yourself. Speaker E: Pretty rude of her. Maybe. I'm okay. Lala has some tricks. Speaker B: No clue. Speaker D: Mean to talk to me. Speaker B: About that. Want to do that over again? Speaker D: I tried to ring it. Speaker B: Put it back on. Yep. Speaker C: So obviously the show is still your guys' yeah. Speaker E: Wait for them to come too. Which one I think's gonna come too? At some point. Speaker A: I just take some nap. Speaker B: Yeah. Speaker A: Been up all night. Speaker D: The plan is to go to the. Speaker E: Wherever that bell was in the middle of the town. Speaker B: They would have Dawn. Speaker E: Yep. Please have. Do it. Happy. Speaker D: We need to put a thing over their heads. People can't recognize them when we card them out. It'll be unusual, but it won't be as unusual as everybody see his face. Speaker A: We don't know how they've operated for thuggery. Speaker D: I guess. I mean, if you guys want to parade. Speaker A: No, I'm saying that might be the common procedure. Hood over the. Speaker D: Oh, gotcha. Speaker E: Yeah. Speaker D: Flowers. Speaker E: I should do a hood. Speaker D: So it might be as few surprises on the way as possible. Speaker A: Keeps him running. Especially happy he doesn't know where he is. Speaker C: Yeah, that'd be super. Speaker E: Randomly say anything what people think of Happy. Speaker C: Oh, if you asked her about her. Speaker E: What people felt about Happy around town. Speaker C: There may be like, this. Speaker E: Frank would definitely be like stocks. Speaker B: But. Speaker D: Yeah, I can't imagine that, like happiness there. Speaker C: I say, yeah, there's mixed. I'd say probably mixed because he is an accountant and he does like. He seemed kind of like the mayor or the head of the town. So some people are, like, indifferent to him, I guess. But other than others, people just wouldn't like them because of his association. And he's the one that obviously he sends. Would send, like, the goon squad to or whatever to make sure, like, codas are filled or whatever. Speaker B: But. Speaker E: He probably dies. Speaker B: Yeah. Speaker C: And then like, in Rams would have said, like, he's from Phantom Fate. He's not from. Speaker B: Yeah. Speaker E: No. And I'm asking once the lady woke up, ask who she is. Speaker C: Yeah, she. Speaker B: Is married to Happy. Like, kind of an older lady. Kind of portly, dark brown eyes, like her view looking. Oh, boy, I can. Gilbert. God, that's a very common accent. Speaker D: That's why the relationship's not working out. Speaker B: I can picture his voice. Speaker C: Yeah. But she's like, super scared and, like, practically, like, crying. She doesn't know who any of you are, like, where you're from. Speaker B: She's just like. Speaker E: Then I ask Happy and like, we. Speaker B: Can do this two ways. Speaker E: Kill you both, or they kick you out. Speaker B: Or you start doing the books for this place. Speaker E: And you don't do honest books. Honest books. When you work for the people. Speaker B: Not a meal. Speaker C: So he gets, like, offended when you say honest. Like on to keep honest books. As in that. Like, that he is honest. Speaker E: I'll put it. And I'll be like, well, I'll put it this way then, that you're not driving people into debt being slaves working for you. Speaker C: He, like, he's like. Speaker B: He's scared too. Speaker C: And he kind of, like, puts up his hands and it's like, I'm just doing my job. Speaker B: I mean, I don't know if you've met a meal, but he is not a kind person. Speaker E: I hope to meet him one day. Speaker D: I could turn to roll the quiet ladies there and be like. Speaker C: She is. Speaker E: He's. Speaker C: He's being truthful. Speaker B: See if his pants are wet. Speaker C: He's not that scared because he's dealt with like. But yeah, like, you guys are all masked up, and then no more sending. Speaker E: Goon squads on people. We're not doing that anymore. Speaker D: But is she able to, like, read that? Speaker C: Like, yeah, she tells you that. Like, yeah, she tells you that. Speaker B: He's not lying. Speaker C: She just straights up. Just like, when you ask. He just said it out loud. He's not lying. But, yeah, you get the sense that, like, he's doing his job to, like, not get hurt kind of deal for a meal anymore. Speaker E: If that's the case, then you don't work for a male and you don't have to worry about him. Speaker B: You keep me safe from his retribution. Nodded. We'll happily continue my job here. Speaker E: We can do that. Speaker B: We gotta wipe out some debts first. Yeah. Speaker E: We're starting a new everyone here. Speaker B: That sounds good to me. Speaker E: Yeah. Imagine when Frank was. Speaker A: Yeah, I could be like, so what can Emil do? Why are you so terrified? Does he have abilities beyond those of mortal man, or is he just. Speaker C: You haven't met very many millionaire type people, have you? Speaker B: Oh, well, he's just a rich person. He's got a lot of money, a lot of influence, and some of the. Speaker A: People he's hired had a few extra skills. I was wondering if he had those skills, too. Speaker B: I wouldn't know anything about that. Sent here to make sure the quotas were met to do whatever it takes to do that or suffer the consequences. You guys are going to take care of that? Speaker D: Protect me from that? Speaker B: I'll happily continue doing the books. Speaker E: I can do that. Speaker B: He woke up here and everything. Speaker C: He's like, looking around. It's like, where the hell am I? Speaker B: It's like, this isn't my room. It's not. Speaker A: He's like, oh, right. As his back Leans up against the safe. Speaker C: He would like, look kind of startled. Like. Speaker B: That seems really familiar. Speaker A: You didn't buy a mock up, did you? Speaker C: Because I say it'd be like one of those, like, kind of like bigger states that, like, two people aren't gonna like, move. Speaker E: Oh, no way. Speaker C: Two or three people aren't moving. Especially without any, like, dollies or schools or anything. So he's like. Speaker B: He like. Speaker C: Yeah. When he realizes that he's is like extra spooked. Speaker D: And make sure that when we wait for Frank to wake up that he's still securely tied. I don't want him moving around. Speaker E: No. Speaker D: No. Speaker E: I think after that and be like, well, you can. You'll live then. Speaker D: But you said you'll. You'll live then. Speaker B: Yeah. Speaker E: You're in your way. Speaker B: You and your wife can live. Speaker E: I don't have to spend the time together. And it would be like, nonchalant. Speaker B: He's just like. He's a. Speaker C: You see like some relief, but he's still, like, very scared. Speaker B: I'm just not sure if he trusts any of these masked people. Speaker C: Yeah, she kind of. She like kind of like side eyes you. And like, looks kind of annoyed. Speaker B: I told you he's not alive. Speaker A: He's good for a week or two. Might have to reevaluate. Speaker B: Yep. Yeah. Speaker E: Trying to figure out what's going on. Speaker A: Can only make a smaller silence bubble area instead of like the whole house if this gets loud. Speaker E: So I just keep Frank gagged out. Expect Happy. Speaker D: Did you want to talk to Frank? Speaker B: No. Speaker A: Ac the pearl handle revolver. Zero. Speaker E: Randy says Frank's just in, like the main muscle. Speaker B: We're not gonna afford them. Speaker D: I would Tanji that built a gun so like, this might be handy to like, throw over your shoulder when we're out there or just like, you know, under your pit. So people see that when we're talking. Speaker E: Get to go look for food in Frank's house and bring it to Happy and his wife if they wanted it. Be somewhat friend. Speaker B: Frank's thing. It's just not being. Speaker E: The witching hour, baby. Speaker A: I'm scared to ask about that. Speaker C: I was going to say the sun's probably would be like coming up at this point. If they're like, oh, yeah, it'd be around like 5am I would tell them. Speaker D: Look, we're here to try and make this place better. Speaker B: Not have people looking over their shoulders. Speaker D: So I can actually live and work an honest day not being afraid all the time. Speaker B: You're. Speaker D: You're experiencing this because of the meal, not because of what you've done, although you've obviously from your books. You're just doing your job. But you're activating a lot of negative behavior in this area. We're here to end that and rather not into you. So just keep that in mind. This is because of Emil. So any information you have that can help us. Speaker B: Useful sites or what kind of information you talked about. Speaker D: The friends that he might have that. Speaker B: Maybe we don't know about. Speaker C: I was gonna say in general sense. I don't. I work here. I don't really interact with him. Speaker D: You might know something you don't know accidentally comes up later on. It doesn't seem relevant now. Speaker B: But we're not out to hurt you. I'm not sure about that yet. No, I'm not either. Speaker C: Yeah, you. You guys do know like because like Frank was basically like told you guys to drop your investigation into the clowns. Speaker B: Or there was not helpful with that. It's just like whatever happens. Speaker E: Yep. Speaker C: Or it's like that's the cops. Speaker B: We pick. Yep. Start walking to mask song for Nate. Speaker D: Would I tell them I guess to wait in the house the couple. We'll bring them with us. Speaker E: I can come along and cause trouble. Speaker B: I need to watch. Speaker C: Yeah. Happy goes like. Speaker B: Well, we ain't causing no trouble. Speaker C: If you guys are the. Speaker B: Take it over and protect us. Speaker D: We'll. Speaker B: About to keep things running. Speaker D: Well, if you aren't with us, don't say a word. Just vouch for us if any of the enforcers come up. Speaker B: He has all solid build. So will show up. I'm sure you got Frank back there. It's a bit tone of. Speaker D: We're going to cover his head in the meantime. Speaker C: Like. Speaker B: Well, you want me to summon the town and tell everyone it's new leadership and stuff. Let you guys take the floor. Speaker A: Very nice. Speaker C: Yeah. Speaker B: Yep. Speaker C: He kind of like grabbed like him. Speaker B: And his wife grabbed like feathers arms and stuff to kind of like. Speaker C: I don't know if you guys take go first or just let them go out or whatever. Speaker E: I figure you guys could handle Frank since he's tied up. Speaker B: Yeah, I'll stay from your Frank. All right. Speaker E: So I'm just doing. No look. No look. Speaker A: Pull through the chair and just kind of pick him up. Speaker E: Yeah. Speaker D: Cut my rifle out. Speaker E: Let me just teleport him to this house. Speaker D: Good because somebody stood there with the other piece. We totally could. Speaker E: You want to scare the town. Speaker B: Yeah. Speaker C: I was gonna say that might really freak out the town. Speaker E: We can have all acred dramatic effects. Speaker B: Yeah. Speaker C: You guys get there so you show. Speaker B: Up 6, 30 ish or so or around 6 ishes. Speaker C: The town's, like, waking up and getting. Speaker B: Ready to head out to, like, the fields and whatnot. Speaker D: In the chair. Speaker B: Put the hood on him. Speaker C: I'm gonna say Happy, like, goes out. Speaker B: To, like, the town center search. Speaker C: Ringing the bell and you see, like, people, like, come rushing out of their home. Some are still, like. Some of them still have, like, their night clothes on. I guess Happy and his wife do. Speaker B: Yeah. Speaker A: They haven't had a chance. Speaker E: No. Speaker C: Yeah. So, like, people come rushing and shouting, like, what's going on? Because that is, like, something bad that's usually happening. The value is off. Speaker A: How are they going to get back to their house? We left the door locked. Speaker B: Yep. Speaker A: Well, worry about it later. Speaker D: I would tell Will that if I call someone's name forward, I want you to put a message in their head. The message is, you're with us now. Speaker E: We have friends everywhere. Speaker D: Yeah. Because we may have to call some enforcers and I know some names and not the others. But we need some way to convince them that leadership has changed. I don't know their faces yet, but I know their names. Speaker C: Yeah, I see. You'd see a lot of, like, people basically ran out with, like, night clothes and, like, either like a farm implement or like a sidearm. Like a sidearm. Because the alarm bells are going off and so they're like, the town's gathering and then they start kind of looking confused because Happy's out there in this pajamas. Speaker E: Is there, like, a thing to step up on? Speaker C: Yeah, sure, there'd be like. There'd be probably a little town square stage for the plays or whatever. Speaker E: Yep, yep. I would stand up on it. I actually hold something. Speaker C: But Happy. Happy goes. Just goes. We're under new management. And then he. And like, and. And they'll speak about it. And then I guess he just looks at. Speaker E: Yeah. Speaker C: Leaves just goes. And sits down the podium. Speaker E: Yeah. And then I step up on it and I, like, start talking loud like people of braves landed for years we lived under the shadow of chains we didn't fly forge Every sunrise meant another day working to pay off debts that kept us bad but never broken well, I stand before you today to say those debts are gone and I just rip the ledger and throw it in some mud I said every last cent owned to a man who thought they owned you Wiped clean Land beneath our feet Ours the roof over our head Ours the future we've been too tired to dream of that's ours too and then it's Now I wait, saying the road will be easy, but for the rest, for the first time, we walk it free. No more working just to survive. No more own owning our sweat to some ledger in a banker's drawer. From this day forward, we build something different. A community that lifts each other up. If your neighbor's fence needs mending, you lend a hand. Family's crops fails, we share ours. If someone stumbles, we don't kick them. We help them rise. And that's how I'll thrive, honestly. Speaker C: Yeah. You get, like, massive amounts of cheers. Speaker B: Yeah. Speaker C: From, like, everybody. And then, like, Ramses would go. Oh, she would. She would. Speaker E: Celebratory, always. Speaker C: She would step up there, like, next to you and vouch for you, saying that, like, he is a man of his word. Speaker B: And then. Speaker C: And worthy of, like, trust. Speaker E: Like, the first order of business. And then I have Frank step up and take his hood off and be like, what do we do with him? The community decides. Speaker C: You probably hear, like, all, like. Speaker E: You. Speaker C: Probably hear a good mix of, like, throw them in the. As you probably hear, like, take them to the booze and, like, spits. And then you might start hearing, throw them in the river. Throw them in the river. Speaker B: Starts chanting. Speaker E: That's true. That's what they did here. Yeah, I forgot about that because we. Speaker D: Were warned about that. Speaker E: Don't cause trouble. We'll throw you on the river. Speaker D: Hopefully it's not the same. Like. Speaker E: Hopefully there's not a giant game. Speaker D: Yeah. Yeah, exactly. Speaker B: Well, yeah. Speaker C: So that's what that. Speaker B: So if they search. Speaker E: And I'd be looking for, like, any of the people looking to, like, draw guns like a fort searcher. Speaker C: I say, with the. With the way the. The town is right now. Speaker E: Oh, they'd be dumb. Speaker A: The draw guns, probably stay quiet, try and slip out of town. Speaker C: Yeah. So you wouldn't see anybody said, who. Speaker E: Wants to watch for people trying to slink off? Speaker B: Yeah. Speaker C: I don't know if that was something you guys would have set up before. Yeah. Speaker D: They could actually come for. I know those names. Like, just be like, will the enforcers come forward? Yeah, I'd say you're not endangered. Speaker B: Come forward. Speaker D: The message I give to Raul is, like, the ones I dismiss. I need you just to say one thing to them, which is don't come. Speaker B: Back. Speaker D: And ask them to come forward and see how many of them come forward. Speaker B: Give me the pure roll. Speaker E: That's true. Yeah. We just round up. Speaker C: We knew their names. Speaker E: We just call them out and actually ask the town people, like, hey, hello. Speaker C: Yeah, I was Gonna say. Speaker E: That's what these enforcers. Speaker D: Can I add my mind to this as a. Speaker B: Giving a speech? Speaker C: It's one of the. Speaker B: That's the leadership of speech. Yeah. Speaker D: It's a nine. I don't know what I need. Speaker C: No, that. That's. Speaker B: That's. Speaker C: Yeah, I was gonna say nine is the target number. Speaker D: Okay. Speaker C: Unless I say otherwise. Speaker A: Sure enough to get them to sheepishly come forward instead of, like, you know, price is right or something. Speaker C: Yeah. They start, like, billing, like. And then you, like when you start, like, you call for them to come forward, you'd see, like, also, like, town people would start, like, some of the reluctant ones, they start shoving a mob man forward. Speaker A: Yeah. Speaker D: So are all 20 of them out there. Speaker C: Yeah. Speaker D: I would start just, like, from memory. I'm just, like, reading off all their names to have them, like, step forward. And then I said, the ones I haven't called, you need to leave town by sundown, get your things and leave, and we don't ever want to see you here again. And I said the rest. I paused for a minute so that she can reinforce basically in the message of minds I just hear. And then there'll be no reprisal against these five that leave. Speaker B: What's that? Speaker C: I say, you see their. You see all their faces actually go, like, white. It wasn't. Yeah. Then you kind of get the sense that it wasn't worth it. Speaker B: Just don't come back. Speaker D: Then I say to. To you others, like, I said, you'll continue to serve the town. I said, there'll be no reprisals against these individuals. They would felt some of the same oppression that came in. And while you may hold grudges against them, I asked for the good of the city, of the town, where I say continue to trust them to defend you. I said, do you all agree to uphold a town in these new values that have been stated today? Speaker B: Say. Speaker C: Yeah, you just hear, like, lots of, like, eyes and, like, what are the other options? Speaker D: Exactly. I'll say, any opposed? If so, you can leave count as well. Any opposed? Speaker C: I say no. Speaker B: Like, not really. Speaker C: Like, there wouldn't be, you know, the old. Speaker E: Old guy hates chains. Speaker C: There wouldn't really be because it's like, it is, like, a corporate town or, like, a place. Oh, yeah, no there. Speaker A: Do I still get paid? You still gonna feed me? Speaker D: All right, I'm here. Speaker E: Yep. Speaker B: Mommy will come in. Speaker C: No, most people are still, like, celebrating. Speaker B: The fact that, like, the stuff will be theirs. Speaker C: They won't get corporate credit. Speaker E: Yep. Speaker B: Corporate badges now. Speaker D: But, yeah, we can Even do that before we show Frank's head and you make all that announcement. Speaker C: Yeah, yeah, I was gonna say. Yeah. All that. Speaker E: Frank's going in the river because that's what people voted. Speaker C: Yeah, that's what you get the turns out. And then. Yeah. Speaker E: People. Speaker C: And you ask what to do with Frank. Everyone just starts. Speaker E: Let the enforcers do it because they know how however that goes. Speaker A: The ritual of the swim. Speaker E: Yep. Speaker C: Yeah. They, they. One of them like runs off and comes back with like a. Essentially like a cinder block. Speaker A: Oh, they've been wrong as much as the other people. Speaker C: Yeah. Speaker A: It's like everyone. Speaker D: That's right. Speaker E: Yeah. Speaker A: You are not coming back. Speaker C: Yeah, they don't, they don't untie them or like. I don't know. Did you guys un untie his feet so you could stand up these? It's hog tie. Yeah, they just like, they just put like the tie the brick like in between like his back or whatever. And then a couple, four of them, I guess they probably have some time kicking and punching or showing, but they don't knock him out. Speaker B: And then. Speaker C: Yeah, then they start a procession like to the center of the bridge. Speaker E: When people holler it, Rotjaw shows up. So he's the best one ever. Speaker A: If he came back, would he be a happy citizen or would he be a man citizen? Speaker B: Oh, too many pointing teeth. Speaker C: And then they without much ceremony. Speaker B: Need. Speaker E: To dive under and see how many cinder blocks are down. Speaker A: When an island forms in the middle of the river. Speaker C: Actually probably the guy that got the. The brick also shouts this is the last one. And throws him in. Then the four guys or four forcers chuck Frank into the river. Howling. Speaker E: Howling. Speaker C: It's like raging with this gag mouth. Speaker A: It's resolution threat to you by people's braves. Speaker B: And he's chucked into the river floats. Speaker C: For like a couple of seconds and then is gone. And then there's more. Speaker B: Cherry. No. Speaker D: Big fish. A big gator. Speaker B: We don't know about. Speaker E: Amazing. The heck is that? Speaker C: Let's say if, if you like story wise, like if you want that to be like. Speaker E: Just like this giant, like, like don't go swimming. Speaker C: Croc comes out and eats up. Now how deep is this water? Speaker B: It's deep. Speaker C: This is pretty. Speaker E: It's a wide river. Speaker C: That's a wide river. Speaker B: I don't know if this get here. Speaker C: But no, it's a pretty big river. So yeah, no, he's. And it moves fairly quick. So yeah, he is. Speaker D: This will sound really weird, but when they go to throw them, I go up there in the water right before they do. I'm like hold up. Actually no I'm gonna actually he makes incisions on both the insides of his legs. He goes I just need to make sure do your thing. Speaker E: Doc walks away. Not coming back. Speaker D: Doc's very uncomfortable just throwing him live in the room. Speaker E: Yeah. Speaker D: He needs to know that something's going down. Speaker A: He preferred having his dust on the wind. Speaker B: And after barbecue. Speaker D: I know he's gotta point out. Speaker C: Yep. I just a do that. Speaker B: Color red and then it's quickly like washed downstream. Speaker C: He's gone. Frank is no more. And then I think. I think Ramses would probably go back. Speaker D: And. Speaker C: Ring the bell and call out some names. Speaker D: For council. Speaker C: That's what I would say. Speaker E: Yeah. That's what Jacques was gonna like want to do next. We have to figure out. Speaker C: Would call out a few names for and she'd be like this. Speaker B: Going to be the like the town council. Speaker C: Unless I mean unless you have anything but yeah she would. She would caught certain people to. Speaker B: Form. Speaker C: A town council and then she. Speaker B: Point. Speaker C: At Rolla and say that's our. Speaker B: Our sheriff. Speaker E: I'd hand her Frank's guns. I just had them. There you go. Or we hang them up in the. Speaker A: Reaction be to that seeing these pretty pearl handed guns after everything's too spent. Speaker C: You're like party favors or who Rala. Speaker A: Yeah. Speaker B: She. Speaker C: She'd be thankful and appreciate. Speaker B: She doesn't need them. Speaker E: Or we hang them in the tavern. Speaker A: Already assigned the office. Speaker C: Yeah. Yeah. Speaker E: Or we send them to our mail. Speaker B: No. Speaker C: Yeah. That ran off. Speaker A: Yeah. Speaker C: Well no and then. Speaker B: And maybe some. Speaker C: And you some town people. I mean not instantly but some people would leave just because they can now. But a lot of people are happy to like be here because they've been here for a while. Speaker B: Whatever. You got the 10 refugees that can take their spot. Yeah. Speaker C: And then with Ramses and Happy both like showing like Happy was picked for council too. Speaker E: He's probably pissed about. Speaker C: Oh the debt one. Oh he doesn't fight like. Speaker E: Yeah. Now let the people do whatever they want with it. Speaker B: Okay. Wow. Speaker A: Did you really owe that. Speaker C: No. That was probably someone some of the enforcers probably would have like scooped that up and either like stuffed it into like Frank's clothes and stuff. So there we go. Pitched it into the right behind me. Yeah. So yeah. So Braves Landing has a. Speaker B: Town council. Speaker E: Go take a nap. It's been up for long. Speaker B: Don't Town council on the sheriff. Speaker E: Cigarettes keep dropping. Speaker A: Before taking a nap though, I pull out my map and take a look to Find out how close that guys. Speaker D: Yeah. Speaker C: I say it's a day away. Speaker E: I'm gonna have to go meet him out. We have no clue what they can do or who they are. Speaker B: Yeah. Speaker D: Probably should set up a little bit but I should. Speaker E: We don't need instant. Speaker A: This whole process is a little new. Speaker B: For. Speaker E: The next day. Instant violence and brave land. Speaker D: Yeah. Speaker B: That'S true. Speaker A: That would be interesting. Speaker E: So are we gonna go do your stones next or are we gonna go. Speaker B: To the. Speaker A: From where we are. Speaker B: The. Speaker A: Mine would be a great place for an ambush. But Nightmore would be a hell of a place for an ambush too. Speaker E: That's true. Speaker A: Both have great things to use against somebody coming in. Yeah. And then probably go back to Braziland. Speaker B: Yeah. Speaker A: Afterward to make sure Emil hasn't brought down an army. Speaker B: Yep. Speaker D: Yeah. Speaker A: We're gonna have to deal with Neil. Speaker E: What do you mean? Speaker A: I just lost my fortune 500. Speaker B: Yeah. Oh. Wish that was Just go deal with the man now. Speaker A: An army of Pinkertons. Speaker E: Oh. Speaker A: I don't know. How would the church look at raised landing? Speaker C: There is no church here. Speaker A: Well I mean as far as with his contacts could he sway the church in sending pale riders into re establish. Speaker D: I think this area just doesn't have that relationship. Speaker C: I say you probably. Speaker D: I guess. Speaker C: What you know like church. They. They don't wouldn't care. Like if somehow you convinced them there's like some weird like zone like weird invasion zombie like some threat to the actual. Then they might. But the power writers don't give a. Speaker A: Crap about Everybody else is too busy fighting monsters to the norths. Speaker C: Yeah. And that's in. That's where a lot of the focus. Speaker B: Of the church would be is dealing. Speaker C: With the monster threat. Speaker B: North and south. Speaker C: Especially from the north. Because that's violent up there. Yes. Speaker E: I guess. Speaker D: What do you guys want to do now? Speaker C: I guess you sleep or head out. Since that coin is a day away. Speaker B: Probably should sleep. Speaker C: Yeah. Speaker D: At least a little bit. Speaker B: Yeah. Speaker E: At least. Jack would probably take like a four hour nap. Speaker C: Yeah. So like sleep to midday or whatever. Yeah. Speaker E: Sleep till noon. Speaker B: We want to leave. Randy's in town. Speaker D: We want to ask Ramses to come home. Speaker B: She needs to stay in town. Speaker D: She's kind of the stable order. Speaker E: Yeah. Speaker C: Yeah. Her and Happy. But Yeah. Speaker A: That's a conversation. Speaker D: I think I would spend a little bit of time to go side topic for all that. Just say not that you can't do it obviously but are you ready to do that? Like I. I don't. I don't know your state. It's just so. It's kind of an open question that somebody just needs to ask me. You might think you are, but are you ready after all that you've been through recently? Because you may have to have more patience than you've ever had to have in a while. Speaker B: Yeah, just break nuts. Why not? Speaker A: That's what we do. Speaker B: She goes, I'm looking forward to the peace and I don't envy the people. Speaker D: That try to bring something else. Speaker C: She like, smirks and nods. Speaker B: Super happy for you. Speaker D: Obviously, when the time comes, if they. Speaker B: Have to go back to that place. Speaker D: I'll be with you to the end. Speaker B: I look forward to that adventure. But till then, so strangely, I do too. Speaker D: And I'm not sure if that's a good thing or a bad thing. Speaker B: I will rest and wait. Speaker C: Train. Speaker B: Train any others that wish to fight the Shadow. Understand what you need? I'll try to. Speaker D: While we're out and about, we'll try to find what you need. So we're gonna go figure out something that's coming from the north and then. Speaker B: We'Ll check it out. Well, good luck and be safe. How about those jokers? Speaker A: So you're gonna take him out before he gets there or lead him on the night. Can we see the. The world map? Speaker B: Yeah, I don't know. Speaker C: I'll give you the. Speaker A: Yeah, the local destinies in that. Speaker C: Yeah. Speaker D: Interesting. Again, I would ask you the question, like, does it. Does it track you or does it track the corn? Speaker A: Do you want to take the coin and. Speaker D: No, I just. Speaker A: And I'll see if you separate from it. Speaker D: I'm only wondering from a list of tactics of. Speaker A: Audrey has no idea. He just knows that there's a coin coming. Speaker C: And the only reason you even know that is because of Jock's map. Yeah. Speaker A: Yeah. Well, between my map and his map. Speaker C: Well, no, your map doesn't show that coin. Speaker B: Oh, it doesn't? Speaker C: No, it shows the coin up in. Well, yeah, it shows that coin up. Speaker B: In. Speaker C: The Fortress of Light. And it only shows one coin up there. Speaker B: Okay. Speaker C: Because when you used his map that shows like material things, whatever you put on the map, that shows within, you saw. And then you saw that other coin out there? Speaker A: Yeah, I was thinking it was pretty much similar. It's almost like the only way to activate his was to actually touch with coin. Mine just active as coin radar. Anything that's close enough. Speaker C: Your. Your coins will like hold towards other coins if they're within like 100 yards or something. Speaker D: So yours is only focused on the nearest coin, but Just happened to find one that was inside the map region. That was a different one. Speaker B: That's interesting. Speaker A: Okay. Speaker B: It doesn't necessarily point to the nearest one. And this is. Speaker C: You guys wouldn't know this as characters, right? Speaker D: Oh, but it's like the next assigned one. Speaker C: Yes. Speaker D: It's the assassin game. Speaker C: Yeah. Speaker D: A ring of a ring that's closing. Speaker C: And then like almost. Yeah. You guys, you wouldn't know his character. Like, why? Speaker B: Like, we might. Speaker C: You're like, this is your next point to go. Yeah. Speaker D: With the. Speaker B: With the. Speaker C: Yeah. With that information, you'd be like, huh. Speaker B: Yeah. Speaker C: This is dangerous because you don't know. I mean, there's a coin very close to you and it's not on your map. Speaker A: Yeah, that would. Speaker B: Can. We gotta be out. Oh, whoops. I didn't change it. Sorry. Speaker A: Because it's Chuck Smith. It's like, where do you want to whale him? But yeah, I thought the line would be interesting. Got all the bugs that we could. Speaker B: This is your call. Speaker A: Throw at him. Speaker B: Yeah. Speaker C: So he's like. Speaker B: Yeah. Speaker C: So the. The other coin is like here, roughly. My bad. Speaker B: Oh, I didn't see. There's no cot. I did a cool zoom in. Speaker C: Yeah. So that coin that's on Jock's map is roughly here coming towards you. Speaker B: Okay. Speaker C: So it's, I guess really well, this. Speaker B: How far away are your friends got? Speaker A: Two weeks. Speaker D: Bummer. They'd be really handy right about now. Speaker E: Yeah. It's just him or them or more. Speaker C: And I think when you were talking to Madame Luna, she mentioned Otis. So you would know that name. Jock knows that. Speaker E: Yeah, Otis the oath breaker hunter. Speaker C: Coming. Speaker E: Because I left. Speaker A: So he might be hunting you. Speaker B: And. Speaker A: You just got sneaky because he happens to have something. But if you know he's coming for you or he's coming for me. Speaker B: Where. Speaker A: Do you want to take him? On a flat open plane down in the mine. Speaker C: And yeah, you would know. Speaker B: He's a dangerous person. Speaker E: Yeah. Speaker A: You want to feed him to the clowns. Speaker E: The mine's like a day and a half. Speaker C: The mines is roughly. Is a day. It's like 20 miles away. Speaker E: Nightmore is like far. Speaker C: Yeah. Speaker D: It would be funny to actually get on the other side of Nightmoor if he doesn't know anything about Nightmore. Actually ride through all of a sudden, all these ghosts and clowns. Speaker A: No, that's all fun and games. So you gotta go collect the coin. Speaker D: Off where everyone's body fell. Speaker E: Yeah, I feel that. Speaker D: I'm good with whatever you guys, but. Speaker A: Yeah, no, I think it would be. Oh, we set up this special gauntlet just for you to make it through and. Speaker C: Yeah, that's like four days that night. Something like that. Speaker E: I think Doc just gonna meet him head on set up an ambush. Speaker C: What's that? Speaker E: We just meet him head on and set up an ambush. Speaker B: Yeah. Speaker E: I don't know. Jock would want him going because we don't know anything about so I was like I don't know if I want to go through Braves landing just. Speaker A: Yeah, you probably pass through the middle of town wreak havoc could. Speaker B: Break out. Speaker D: Some of the enforcers. Speaker B: Too dangerous. Speaker E: Too dangerous. We could handle it. Speaker B: Okay. Speaker E: We got elephant guns. Speaker D: Yeah, but I'm a crap shot. Speaker B: It's only a drizzle today though so no, I don't need that other nice day. Speaker D: So I guess I have agility arrangements. I'm an okay shot. Speaker B: Not a big. Speaker E: Now let's go meet them out. Speaker B: Ambush them in the forest. Okay. Speaker A: This waxy spot seems awful popular. Speaker E: Yeah, those hand dead guys. Speaker A: It's our spot. Speaker B: Our ancient English grounds. Speaker E: I'd let Ramsay and Doc's sister know about Scout. Speaker C: Ramsay would know about Scout. She probably actually worked with him. Speaker E: Okay. Speaker C: Like as far as like this guy. Speaker B: This group of people are good people. Where was scalp at? Speaker E: He was the Robin Hood guy that we stole Neil's gold from. Speaker D: Okay. Speaker E: After we mined. Speaker D: He's just roaming around now. Speaker E: Yeah, we don't know much about him. After we got it from the mine and then we hijacked the train going on. Speaker C: That's the cabinet building. Speaker E: That's the eggs. Speaker A: What was that? Night sisters. Sisters of the night. Speaker B: Something like that. Speaker A: For Camille was working with them. Speaker B: This guy's like. Speaker A: Have you ever heard of him? Speaker B: No. Speaker A: That was a long time ago. Speaker E: Go visit the guy begged and think he's got more. Speaker A: Little detour before nightmore pick up some eggs. Speaker E: Eggs and beans. Speaker B: Yeah. Speaker C: So you guys are gonna ride out? Speaker E: Yep. Speaker C: Gonna set up an ambush like on the trailer. Speaker E: We got all we can do find a good spot. Speaker A: Maybe a place where he comes in tight between a couple of locks. I'm trying to tell you if he does have a coin and he knows how to use it, he might be able to do something unique. Speaker B: I don't know what. Speaker E: Guess we'll deal with that. Speaker A: Yeah. I just tell you so you. Speaker E: Yeah. Speaker B: Alrighty. Speaker E: Jock could be like well after knock. Speaker B: Sister flying. Speaker A: Floated up the stairs. Speaker B: See. Speaker A: She ever turn invisible Right now she'd be a hell of an assassin. That would just be like no stealth. Speaker B: All that I guess. Speaker C: Is it just you four are you bringing Ollie? Ollie basically just always follows. Like, always followed you. Unless you're gonna tell her to, like. Speaker D: Anytime we're gonna go do something, Doc would be like, this is what we're gonna do. And here's why. Because Ollie's always asking about stuff. Docs and nerds. So he's just like, here's all this knowledge. Speaker C: So, yeah, you guys would probably get along really well. Speaker E: You have to go to a major city for, like, the telegram. Speaker C: Just a railroad. If you get to access to a railroad, you could send a telegram. Speaker A: I'd be kind of explaining it, too, because I. I don't know how much she would know about the coins. Fact, Hera, as far as I know. Speaker B: Didn'T have the coins. Speaker C: No, she'd be super curious about your coins and the powers they grant and the being behind them. Speaker B: Oh, yeah. Yeah. Speaker D: If we had time, I'd probably ask her questions about fracture. Speaker E: I had a slide in the town. Speaker C: Well, that. Yeah, I mean, you guys had it. Like, if you wanted. I mean, we could have almost any kind of conversations you wanted to have. Because you were on a train for, like, 24, right? Speaker D: That's true. Speaker C: You could, like. You could have, like, talked about. Had plenty. Tons of talking. So, yeah, there's. There's conversations you want to have about particular things. Speaker B: We can do that. Cool. Speaker D: Sort it later. Speaker B: But. Speaker D: Yeah, I bet you can for that. Speaker C: Yeah. Unless there's anything you want to do. Speaker B: Set up an engagement role. If you guys have set up an ambush and go. Speaker C: So that's one of you. Which I guess probably. Speaker B: Set up the engagement room. So it's 36 plus mind, plus an appropriate career. Yeah. Speaker E: Time for heroin. Speaker B: No. 15. Speaker E: Almost no effect. Speaker D: Loaded dice tonight. It's going to come back to us. Speaker E: The worst time when we really need it. Speaker C: So if you want to burn a. Speaker B: Hero point and turn it into a. Speaker C: Mighty success, you get it. You can get a tactical advantage. Speaker B: Or not. Should we get a new hero Points. Speaker D: Actually did it last time. Speaker C: I was gonna say, actually, you guys would have got. I'll say you guys have fresh ones now, because we did. You're always supposed to give you ones. Yeah. Speaker B: Last session. Just said you start with fresh ones again, so. Speaker E: Minus the ones we've used. Speaker C: No, all of you guys should at five, I think. Speaker B: Except for. Speaker D: I had that skill. I took. Speaker B: I got mine already. Good. Speaker C: Yeah. Speaker D: You need any more? Speaker B: Okay. Yeah. Speaker D: Okay, One more. Speaker E: No, I'm just going to count that one. Speaker D: You get the joy of throwing it. Speaker B: In. Speaker E: Emptiness. Speaker D: And lay my. My repeater rifle down next to me and then my buffalo rifle. Speaker B: There we go. Speaker C: Well I say if you guys do an ambush with the tactical advantage you do get, you do spot them before. You would spot them before they see you. And then we'll do priority roll on a success. You just notice each other at the same time. It's a normal combat but you have a tactile advantage. So when you're rolling your priority rolls you would. You would probably have seen. You would know Otis and I'll. Yeah. I'll describe what you guys see riding down the road here. So yeah. So you would. You would know who Otis looks, what he looks like. So he's almost like 5 9ish, late 30s, average body, narrow face. But one thing you. You like all you kind of like as you've set up in your ambush in the rocks, bushes, trees, whatever is. He has like almost. His eyes are almost like glowing sapphire color. Either you can eat. That's one of the. And he has like a very weird golden blonde hair that's like a side parted. And then the other thing that you. The next thing you notice is like kind of like hovering by his side of the Galinga covering. Speaker B: Yes. Speaker C: Like it looks like it's floating in midairs in Galinga and then like riding behind him. He's the twelve tufts. Speaker E: Good thing we met him out here. Speaker D: Us and Ollie. Speaker C: Yep. Speaker E: No mercy. Speaker B: Yeah. Speaker C: So. Speaker A: Magical riffraff elimination. Speaker E: No GM learn. Speaker A: No. Speaker C: Otis knows who he's hunting. Speaker E: Yeah. Speaker C: You know who is he what he's going after. Speaker E: So he's expect to always be rebels. Speaker C: He's prepared and that'd be too boring. Yeah. So that's what you see. Speaker E: How much dynamite can you throw at one time? Speaker B: I don't know. Probably a lot. Speaker A: Are you looking for a spread pattern or a nice big lump sum? Speaker E: Lump sum. I notice man. And hopefully her coin survive. Speaker A: I think it's instructing it. Speaker E: To make a grenade. Speaker D: If Ollie has anything where she can teleport sticks or something that would be amazing. It's like a like a bow caster. Actually has like a striker that lights it on the way out. Speaker B: Yeah. Speaker C: Totally build that. That'd probably only be like an uncompan invention. That wouldn't be hard. Speaker E: Wouldn't it be that hard? Speaker C: Yeah. So that's. Yeah. Speaker D: I should be able to make you explosive steel graphically. Speaker B: Oh I. Speaker D: You probably be able to do that yourself. Lined up with elderite. Yeah. Speaker B: Awesome. Speaker E: And just scream on the blow up. Speaker B: Yeah. Speaker D: We'll infuse it with some of that magnetic mushroom. So it actually will explode and it will reassemble itself. Speaker A: First you throw the mushroom pulls everybody together. All the guns are just exploding. Speaker D: It just switches the polarity just goes. Everything goes. Speaker C: Oh, yeah. So, yeah, so we do a priority role. Since you had tactile advantage, you guys only need to seven or better. Speaker D: Everybody rolls. Speaker C: Yep. Yeah, this is. This is. We got anything combat? It's just mine. Plus initiative. Speaker B: What the heck? Speaker E: Twelve. Speaker D: Really? Speaker E: Six and six. Speaker D: Wow. Speaker C: Okay, that's. Speaker D: Well, we're gonna need it. Speaker C: I think that's important also. Speaker D: That makes you go first. I think of others. Speaker C: Yes, it does. Speaker B: Question. Speaker D: For a thing like the Gatling gun. Can we target the Gatling gun? Speaker C: Like in what? Speaker D: Like to like, damage it so it's unusable. Speaker C: Yeah, totally. Speaker D: Because that's probably what I'd be shooting with the elephant gun if I can hit. That's the problem. Speaker C: Not straight up. Speaker B: Almost having mighty success. All right. Speaker C: So does anyone else. Any other mighty successes? Speaker B: You can spend hero points. Speaker C: So you also bump it to a mighty success. If you want. Speaker D: That just lets us go first. Speaker B: It depends. Not necessarily. Speaker C: You have to. You have to. If you want to guarantee. First, you'd have to spend two to get legendary successes that will guarantee you. Speaker B: Go first. Speaker C: Because there are. Speaker D: Oh, they could be a heroic thing themselves. Speaker C: Yeah. They could be rivals with the diabolical plan. Speaker B: Boom. And spend a hero point and they. Speaker C: Could go above heroes with a mighty success. Speaker D: Yeah, I guess. Do we still get, like, other advantages? Speaker C: No. Speaker B: Here you're just spending the hero points. Speaker C: To adjust your priority. Speaker D: Because this is the guy hunting you. I'm gonna spend it. Speaker E: I need it. Speaker D: Because I want to try to take that Gatling them out because that's no bueno. Speaker B: Okay. All right. Speaker C: Yeah. Speaker B: So you're. Speaker C: So are you going to legendary success? Okay. All right. So anyone else going to mighty success? Speaker D: It's like one more. Speaker A: This would be a done deal. But do you spend a hero point for. Speaker D: The other option is you spend your thing to make your five of six. Because you have that non hero point die. Speaker B: That won't make it a crit. Speaker D: That won't. Speaker B: No. No. Speaker C: Crits have to be ruled. Speaker B: Three steps. Speaker C: So I. I want. If you want to. Speaker B: If you want to. Speaker D: This doesn't give you any of the stuff on the list. This, because it's a priority rule, just. Speaker B: Makes you go first. Speaker C: Yeah. Speaker B: Okay. Speaker A: I was looking at the different mighty successes. Speaker D: It bumps you out the pool potentially to go first. Because he may have. Speaker A: Yeah, he's got a Gatling guy. Speaker D: He may have something that goes first. Speaker B: You have no clue. Speaker C: Okay. Speaker B: Yeah. Speaker C: All right, so the rest of. Speaker B: All right, so. Speaker C: Yeah, so no one else is going. Mighty success. Speaker B: Okay. Speaker A: This is like blackjack. Do you want to buy insurance dealers showing an ace. Speaker B: All right. Speaker D: Because it's your big bad. And they have 10,000. Speaker C: All right, so it's Doc, Doc and Jock, then Otis, and then the rest of you guys and then all the tough. Speaker B: Yep. Speaker C: So you guys. Speaker B: Are up. Speaker D: I would assume you would lead off. Speaker E: And I would follow him. Speaker D: You're the opening salvo. Speaker B: And you guys are all in cover too, right? Yeah. Speaker C: Oh, yeah, yeah. Speaker B: Because. Speaker C: Okay, I'm. Speaker B: I know there's cover bullets in here. I gotta go find them. Speaker C: But yeah, you guys can describe what you're doing. These guys are all in the open. So this is just gonna be straight actually for this round since for the tactile advantage, you all can have a bonus dive for this initial. This initial round. Speaker E: It'S like 13 hits. Speaker B: Okay. We will need a 12 to hit those almost as bad as the SP. Speaker E: Yeah. Speaker C: And I will say that also does include the gun that is floating next. Speaker B: To him. Speaker D: As far as like damages or just. Oh, the 12 to hit. Speaker C: Yeah, 12 to hit. Speaker E: Six points of damage to Otis. Speaker C: Okay. Speaker E: Also rip. Speaker C: Do you shoot two bullets at them? Speaker B: Okay. Speaker C: Yeah. You. You catch him and you hear a scream out ambush. And then you immediately see the Gatling start to spin. Speaker E: Duck my head behind. Speaker D: I want to fire right after union. Yeah. Speaker E: Knocked back down behind. Speaker D: Daddy needs new pair of shoes. Okay, got a nat 10. So that's a 12. Speaker C: Okay. Yep, that worked. Speaker D: Okay, so hitting that is there. Speaker B: What's the scale effect? Speaker D: This is the buffalo rifle. It's a D6H normally. So is it scale? Speaker C: I'll say. Since you're shooting metal with it and trying to damage it. It's all actually that's. It's lifeblood will be scale three. So you actually step down. Speaker B: So. Speaker C: And so it finally. So it's a D6H. So then you step down two. Speaker B: So it goes to D3. Speaker C: Is your damage on the galley gun. Speaker B: This is D6L. Speaker D: Let's step down to it. Speaker C: Oh, is it? Oh yeah, D6H. Yeah, sorry, my bad. Speaker B: Yep. Speaker D: So just so I understand the mechanic, what's the scale of the buffalo rifle. Speaker C: Is it's two and what you're shooting at has armor protection. Speaker B: It is scale three. Speaker C: So it has a scale higher. So you step down your buffalo rifle twice. So it's the difference is what you step. Speaker D: That's what I don't Understand, if it's three and mine's two, wouldn't it be one? Speaker C: Now it's one. It's a difference of one, but for every difference, you step down two. Speaker B: Okay. Yeah. Speaker D: That's the math. Speaker C: Yeah, it's. Speaker B: Yeah, I'll print. Speaker C: I'll make a little sheet tooth shooting it. Speaker B: That's up for. Speaker C: To you. I mean, you've done it. So, like, that's. That's what you've done for this round. You shot it. So. Because you wouldn't know that as a. Speaker D: So I do a value of one damage to it. I'm sorry. Speaker C: Yeah. So you roll two and keep the lowest. Speaker D: Okay, so I did two damage to it. Oh, sorry. No, the lowest. I did one damage to it. I didn't need to roll the other one because it was gonna be the. Speaker A: Why do you roll a two and a six? Speaker B: It could have been one. Speaker D: It still wouldn't have been updated because It's a D D3. So sorry. It was D6. Speaker B: L. You're right. Speaker D: You're right. I cut the. Speaker C: You did two damage. Speaker D: Yeah, I did two damage to it. I was thinking D3 and that's what. Speaker B: I was looking for. Speaker E: I'm creating on wax. Speaker A: Getting close to use wax. Speaker D: It doesn't look like it had much effect on that. Speaker B: Let's throw some dynamite. Speaker C: Yeah, you can see like you damaged it. Damaged. But it didn't actually. Like, it's not going to impact its function yet. Speaker E: I forgot the store sold out. Speaker C: Yes. There was a. For the Tiller's Delight. Yeah. Speaker D: I get behind and I'm actually reloading. I'm going to reload the buffalo rifle. Speaker B: Okay. Speaker D: This might be a bad decision, but. Speaker E: We'Ll see what happens with the tufts and what this the old is going to do. Speaker B: Yes. Speaker C: Yeah. As I said, you guys duck down that the Gatling gun bins. Speaker B: And I'll give him. Speaker D: Remember, you all have a 1d3 healing potion if it comes to it. Speaker B: Yeah. Speaker C: But penalty die for because you guys are all in cover. Speaker D: Shoot. Yes. Speaker C: Everyone. Yeah. Just. Yeah, you just see that thing spin up and then it just spits and you see like stuff in it. Actually, I guess you see the crank going on it because it's. It's actually a crank, but he's not cranking it. Speaker B: It's just cranking. Speaker C: It's like floating there cranking. And it's going. So it's going shooting across. Speaker B: It. All right. Speaker C: So he ended up with 12 seeing everyone else's defenses. Speaker B: So I have a one and all of the. Speaker C: Ollie Is actually the only one. Actually no. Speaker B: She gets clipped. Speaker C: Yep. So yeah, he sprays the the woods with his gatling. Speaker B: Which is D6H. Speaker C: So three damage damage for all you guys minus your armor. Yep. Speaker B: Actually work for one. I did that. Speaker D: I think it's like the second time ever it's finished. Speaker C: Oh, yep. All right. Yeah. So and then. Speaker B: Yeah, this hooks and disappears. Speaker C: He doesn't like proof. I guess he like like blurs and disappears. Speaker B: Oh. Speaker C: All right, the rest of you guys, what do the the other two Otis stir fashion. Speaker D: Throw some dynamite at the tuffs. Let's go. Speaker E: Yeah. Speaker B: Regrade this trail 13 all the wax. Amy Bl. All right. Yep. Speaker C: That gets close because there are throw. Speaker E: But that was a very good roll. Speaker D: You have a bonus die for dynamite, don't you? Speaker B: Yeah, well I just rolled it. Okay. Speaker A: What is the damage on that? Speaker B: D6 plus two or something? D6H plus 2H plus two. Yeah, damn. Speaker D: All right, well eight damage. Speaker B: Nice. Speaker C: I'll say with that high of a roll because it does only have like a three yard rang or its throwing. Speaker B: Range is three yards. Speaker C: So you do hit two, blow two guys up. Speaker E: Nice. Speaker B: Nice. Speaker C: Take it. Speaker D: Yeah, that's a huge reduction in the start. Speaker C: So there's 10 of them now. Speaker B: 10 left. 10 left. They have 10. There's both. Speaker D: Oh, I thought there was 10. Speaker A: There's 10 now. Speaker C: Now. Speaker B: Or. Speaker C: Audrey, what are you doing? Speaker A: I've got caught very back and. Speaker B: I. Speaker E: Don'T know where o disappeared on him. Speaker A: Yeah. So I've got to go for one of the the tests. Speaker B: All right, that hits pair of sixes. Oh. Speaker A: So yeah, there's a definite six for fire damage on the Lotus. Speaker D: Is that explosive? Speaker A: That was the other game, the other system. Speaker D: Oh, that's right. I can't remember which explosive is six. Speaker B: Is enough to drop. Speaker C: Drop him. Speaker D: Nice. Down to nine. Speaker C: Let's see Ollie, he dies like somebody. Speaker D: In a blade comic. Speaker A: Disappears in ash. Speaker B: Yeah. Speaker D: Smells like charred leather. Speaker A: And the horse says, let me out of here. Speaker E: Probably more horses. Speaker B: Go out and. Speaker C: Business model. Speaker D: Why do your horses all have different brands. Speaker B: Major? Speaker A: What we find wandering around out there on the prairie. Speaker E: Yeah. Speaker B: Yeah. Speaker C: So Ollie lets off. Speaker B: Eldritch last bitch. Speaker C: Hits a guy, she's still up. Say three of them jump off horses and run towards bushes. You do see that they have buffalo rifles. Speaker E: Oh boy. Speaker B: So they go and take up like. Speaker C: Sniping positions and the other ones whip out their repeating rifles to you guys. Speaker B: So that. Speaker C: Yeah. Speaker B: So I'm just going to do them. Speaker C: In groups and then I will dice to see who they're these sniper guys are shooting at. If they hit anybody. Speaker B: Yes. Yep. Speaker C: Nine plus no. Speaker B: All right. Speaker C: So yeah. You guys hear buffalo rifles go off and impact around you. Those guys. Yep. And then you see these guys bomb galloping the lake and close on you and to get cover. Speaker B: But all their shots ago. Speaker C: I see. Speaker B: I'll say first group. Speaker C: Say one group completely misses. Speaker B: Those guys completely miss. Speaker C: Yeah. Speaker E: So. Speaker C: Picks of the six repeating rifles. Speaker B: All go off and there's impacting on your cover and around you and stuff. Speaker C: All right, you guys are. Speaker E: Back up. Speaker B: Docked and dropped. Speaker E: They got one of the tops of Otis is around. Speaker B: Don't see no. Speaker E: Do we have our career? Speaker B: No. Speaker C: It's just your ranging or a chill. Yeah. Speaker B: That hit. Speaker E: Six damage. Go back behind and bring them back. Speaker B: All right. No. What would you like to do? Speaker D: I'm just gonna reload that buffalo. Takes a turn, doesn't it? Speaker C: Yeah, yeah. You see Otis appear much closer. Gatling gun spins up again. Speaker D: Did the Gatling gun disappear with him? Speaker C: Yeah, I thought it was just him to disappear. No, like the gallon gun is like. Speaker D: Oh, when I see that disappear, then I just fire my repeating rifle because. Speaker B: I have no idea where he's at. Speaker C: Oh, okay. Speaker D: Yeah, that's because I was going to try to shoot at the combat if it vanished. I don't know. Speaker C: Yeah, yeah. It's associated. Speaker B: It's windows. Speaker D: 10. Speaker C: Yep. Speaker B: That all did it. Okay. One legging, one galing, guys. Speaker E: Repeating a D6H. Speaker D: Yeah. I only did two damage on considering Rebo on that. You need to kill numbers fast. Speaker B: You can. Speaker C: You could shoot the one that Ollie shot for that one. Speaker B: Yeah, that finishes them up. Okay. Yeah. Speaker D: Stuff that kind of killer. Speaker E: Yeah. Speaker D: Yeah. Right. For real. They need to ask with your diamond, yo. Speaker C: His galling goes off. Speaker B: Let's go. But he is able to. Oh, everyone. Speaker D: For five normal boys, that's even with defense. Two. Speaker B: Yep. Speaker A: So the first round is what? Speaker B: Six and five. The sixth one, the first one was three. There's only three damage. Yeah, I wrote six. Speaker C: Oh, yeah, you better. Speaker B: Holy. Speaker C: Take three of those off. Speaker D: Big difference. Speaker E: Yeah, I had three and like. What? Speaker A: Okay, and then this was five. Speaker C: Yes, the first one was three. Speaker E: So if you fill out your top part, you would have critical, right? Speaker C: Yeah. You are like. Yeah, we'll have to because we're just. Speaker E: Doing the normal slash. Speaker C: No, I didn't hit it yet. Speaker B: No. Speaker E: We can essentially still do stuff on the predictor. We know. Speaker C: No, I think you go down. Speaker B: Let me see here. Speaker C: Yeah, yeah. If you mark critical damage, then you're knocked out and dying or not. And then each round you mark an X on their critical life. Speaker B: Like you're being high up. Speaker C: Okay. Speaker B: Again, these hero points like shake off wounds and. Speaker C: All right, so if you're. If you fill up your life. Yeah. If you fill up your lifeblood track, then you're. You have some opt ins. But if you go over. So like if you take damage that puts you into the critical, then you're like dying. But if you're like match it, I guess you're equal. Then you have other stuff. Speaker B: So. Speaker D: Yeah, I guess. Yeah, I'm taking damage. If you spend hero point nine two. Speaker B: Each other six points. Speaker E: You can also apply damages taken to resolve. Speaker C: Yeah, you also shift it to resolve. Speaker B: Oh. Speaker D: What? Speaker E: That was close on. If you spend a hero point supply, damage is taken to resolve. Speaker B: Round. Oh. Oh. Gotcha. So if you ever get hit for like seven minutes, it's probably worth putting in. Sweep back the other direction. Speaker E: I'm going again. Speaker D: Well, he's not invisible. No. Speaker B: Yeah, she's got double actions. That's kind of awesome. Speaker A: Honestly. Speaker D: In the middle of the fight. Hey, are you single? Speaker B: All right. Speaker C: Yeah. He sprays and cutting up your cover and stuff. So another three damage. Speaker B: Come on, give me something. Armor. Speaker E: Armor's been kicking off. Speaker B: Mine is not doing anything. Three. Yes. Speaker D: Any kids even with the two defense? Speaker B: Yep. Okay. Speaker E: Same. Speaker B: Yeah. Next time I picked him and you'll. Speaker D: Find I still want to get close enough for him, like go over it. Speaker C: I had one left. Speaker B: I'm not very strong. All right. Yeah. Speaker C: So he's done. So. Yeah, Cops, Audrey and Ollie. Speaker E: Throw him dynamite. Speaker D: I'll throw dynamite on. Speaker E: Oh, no. Speaker C: All right. Speaker D: Cash is thinking about what action do I take next. Catch this stick or this stick or this stick. 12. Speaker C: That's what you needed to land the dynamite on them. Speaker D: So that's crypto, right? Speaker B: No. Speaker D: Unnatural. Speaker B: 12. Speaker D: Oh. Speaker E: Oh. Speaker D: Got you missing that perfectly. 5 damage on dynamite. Speaker B: I'm gonna say that blows up his board, kills his boar. Speaker C: Saint Mondo balls off. But the Gatling is still like floating there. Speaker A: The Gatling, it's metal or is it just kind of a ghosty? Speaker B: No, it's. It's metal. Speaker C: It's a real Gatling gun. Speaker D: Did it take damage with my 2? Doesn't enough to. Speaker B: No, it's still in functioning order. Speaker E: Mounted on the horse next time. Speaker B: Of course. Speaker C: But you hear him cursing now. He's like shaking and bloody. Speaker E: Who killed his horse in front of the piss? Speaker D: Here's your ringing. Speaker B: Yeah. Speaker C: Okay. Should you do an ollie or Audrey, because I get to ask Ollie what she's doing too. Speaker E: I'm just saying. Speaker B: Yeah. Speaker A: If I do a lightning strike on the Gatling gun, would that discharge on him as well? Or would it be focused just on the gun itself? Speaker D: I like that. You think that would probably. Speaker C: It would probably only affect the gun if that's what you're targeting. Speaker A: That would be the main. But he'd be the closest for the ground. So it was my curiosity than anything else. We're going to try and do a first level. Just a straight lightning strike. Speaker B: It's a V6 damage. Speaker C: All righty. Speaker B: So that's a nine for the success. Speaker D: On your fast roll. Speaker B: I have the. Speaker A: The focus and line of sight, so that might take it down this well. Speaker C: It'll reduce your AP cost. Speaker B: Okay. Speaker C: Is what it does. It doesn't reduce the. I don't think it actually reduces the difficulty. Speaker A: I can handle that and use that to change one of those dice. Just. Well, actually, I should add it up first. Speaker B: I've just got to press real quick. Speaker C: Yeah, they added up. Yeah. First. And then you still have. You have RP points. You can. Speaker E: Yeah. Speaker D: It's two RPG plus one total. Speaker B: 30 RP. Really? Speaker C: Yeah. Speaker A: I actually got to 10 between the occupation and then 9.7 gallon flows through and out of a cloud in the sky. A lightning hole flies down. I'm gonna use this one for that. So six damage. Speaker B: We'll put that back. Speaker A: I'm tired of getting shot at. Speaker B: Yeah. Speaker A: The two just didn't feel like it was gonna. Speaker C: Did six damage. Yeah. Yeah. I'll say with that. You see like. Yeah, the lightning strikes and you hear like a grind and then like metal, like fatigue, like nap. And the. The Gatling barrel all of a sudden just like hard locked. And then you just hear. Speaker B: Over a. Speaker C: Second go, like, you son of a biochai for that. Speaker B: Actually. Yeah. Speaker C: Yes. Speaker B: Going to burn some arcane. Speaker C: And this. Speaker B: Let's see. Actually, yeah, she's going to burn most of her. She's burned most of her arcane. Speaker C: So you hear her like, oh, almost shove it in. Speaker B: Good. Speaker C: And the guys that he's. Speaker B: All shot, their skeletons rip out of their dead bodies nice. Speaker C: And start rushing and start like running towards the living guys. Speaker A: So when raising the dead, if you raise it tough. Are they still tough? Speaker E: Yeah. Speaker C: No, they're just gonna be like rabble because it's just the skeletons they acted. They're gonna act as rebel rabble. Speaker B: Because. Speaker A: Obvious eyes are now very big. It's like. Speaker C: Yeah. So we're back around top of the. I Know all the tufts need to go. Speaker E: Yep. Speaker A: They're not battling off their friends. Speaker B: How many skellies popped up? Is there 12 total or you guys. Speaker D: Have wiped out like five. You hit two the first time and. Speaker C: Then two more died. Speaker E: I think it's fine. Speaker D: I took out one. Did your dynamite take out any others? Speaker C: No. Speaker D: So yeah. Speaker B: Let see the first. Speaker C: I guess Buff. Actually no. Speaker B: Buffalo rifles are reloading, so they're not shooting. So two. Nice. Yeah. Speaker C: Those guys miss. Speaker E: Friends just popped out. What the. Speaker C: Crap morale. Speaker B: Yeah. Speaker D: Yeah. Speaker B: Two of the skeletons get shot down. Speaker C: No, different things. Yeah. Speaker E: All this magic like two days. Speaker C: Yeah. All right, so back around the top docking dock. Speaker E: Otis is out. I'd shoot over this. Speaker C: Yeah. Otis is like down there. Speaker E: Eight plus six. Speaker B: Yeah, that hits him. Speaker E: Seven damage, double pistols. Unless that stuff down. Speaker C: No, he's not. He's not killed. Speaker B: His armor sucked every time. Speaker C: He might actually not be anymore. You did six damage? Speaker E: Yeah, seven. Seven. Speaker C: Yeah, I should describe it or I guess where do you like shoot him. Speaker B: Or how did you shoot? Speaker E: Is he standing up? Speaker C: I'd say he's on his way to standing up after he got blown off his horse. Speaker E: Probably just been like Uncle Shaw, I'm telling. Like I told you people, leave me alone. I ain't coming back. Speaker B: He collapses a new bomb that the. Speaker E: Machine gun is lost. Speaker B: You can fix it. Speaker E: Yeah. And I'd go jump dive behind a tree or cover. Speaker C: All right. Speaker E: I want to stand up in the open. Speaker B: Yeah, yeah. Speaker C: There's still like nine guys or eight. Speaker B: Seven guys. Speaker C: I would. Speaker D: I'm gonna actually try to do a field goal. I'm gonna yell at the other guys, like, drop your weapons. Or you're gonna get turned into skeletons. Your leaders down. Speaker C: Two bonus die because these are. Speaker B: Oh, they're. They're not. Speaker D: They're mostly. Speaker C: They're all normal. Like, they're. They're just. They're tough guys, but they're not like. I mean, the skeletons raising out is probably enough to break their morale. No, they're people. Speaker E: Not good. Speaker D: That was really. I'm like looking at like. I can't even RP that up. Speaker B: So. Speaker D: Anywhere you're questionable. There we go. Speaker A: Oh, much better. Speaker D: So 11. Speaker A: I think the highest you could have got with that other one was maybe a six. Speaker C: Yeah, yeah. So as you're. So what? So. Yeah. So what do you say to I. Speaker D: Just like surrender and drop your weapons. We'll turn you into skeletons, like your buddies. Your leader's dead. Speaker C: Yeah. You see that? Like you just see guns, like instantly, like flying and the Guys in the. Even the guys that are hiding in the wood sniping at you, like, come out with their. With their. Yeah, you see, you see there? They do see rifles come flying out into the. Onto the trail. And then they come out. Speaker B: Bring us your horses. Speaker C: And they. Yeah. Say, yeah, they collect. Speaker E: We're gonna collect all our guns too. Speaker C: I say, like, run up to the. Speaker D: Boss'S body, like, kick guns away. Who knows about that guy? Speaker E: Oh, yeah, I'm sitting there watching. Speaker C: Oh, I was gonna say, you know, that's. That's fine. Yeah. Then like the. The skeletons kind of like corral. They kind of like corral. Start corralling the guys as they're standing there with kind of like ominous like green flames in their eyes and they're like all like bloody because they literally just kind of like forced themselves out of the skin. They just inhabited. And I. Yeah, I think, well, yeah, anything. Should we just. Speaker B: End session. Speaker D: Let's just insertion rummage the pockets when we come back. Speaker E: Yeah, that's going to be a bit. Speaker C: Yeah. Speaker A: So the damage that we received during this fight are cut in half. Speaker C: And yes, it's half rounded up and then the rest turns into X's lasting damage. Speaker D: I can do a quick roll to triage. Speaker C: So take whatever you have. Speaker E: So I have three because I use the hero point to get rid of six. Speaker C: So you divide it, which gives you one and a half. Speaker B: Right. Speaker C: So you rounded up the two you rounded up to the next two becomes permanent. No, two goes away. And you have one. Speaker E: Okay. Speaker C: You have one lasting and then you. Speaker D: Guys remove another one from healing breather. Speaker E: And I'm feeling good. Speaker B: I'm feeling a lot better. Speaker E: Yeah. Speaker A: Couldn't be the hero point. Speaker D: Yeah, I was getting ready. Speaker C: I had one, I swear left. Speaker E: So I was like, oh, I got here where the point is. Speaker A: Go back to Brave's Landing and heal up before. Speaker E: Yep. 10 or 12 horses, actually. 11, I think. No, 12. Speaker B: Yeah. Speaker C: They say one got blown up. Speaker E: Yeah, whatever. There's been all these guns. Speaker D: There was no saving that one. Speaker E: All these guns and we're like, what the heck? Speaker B: See this machine? Speaker E: Oh, Jock's hanging, man. Speaker A: Yeah. Speaker C: So I. Speaker D: This still floating? Speaker B: I hope not. Well, it could be like. Speaker A: It's really easy to carry when you. Speaker B: When. Speaker C: Otis hit the dirt, the gun filter, the gun hit the dirt. Speaker D: I was curious about that. Speaker B: He was. Speaker D: Yeah. Limiting or did it on itself. Speaker C: Yeah. I will. I will say he was a rival. So he did have hero points. And there is. Speaker E: Whatever you want to do. Speaker C: Like they can do the same thing. As you. So they can spend a hero point to, like, live so they, like, they just get away somehow. And I don't like. How do you guys feel with, like, that mechanic as far as, like, fighting enemies? Speaker E: I don't care. Speaker B: Does it feel stupid or should we. Speaker C: Basically. Speaker D: Fix the fictionality? Speaker E: He could also have a weird power. Speaker C: That we don't know. Speaker E: Because if he is. If he's equal to us and we have weird, like, I'm. Speaker B: I don't care. Speaker C: So I just want to make sure because, like, that could feel super cheesy. Speaker D: If it was always, like, every time we got close to killing a guy who got away, I'd be like, okay. Speaker C: Yeah, just sit on that one. Sit on one hero point the whole time. Yeah, I was gonna say he. He burnt two to do, like, the double. The double. Speaker D: I trust you. Speaker E: The balances. Speaker C: All right, so I guess real quick we'll end a session. Speaker E: How Palpatine survived. Speaker B: Yep. Speaker D: You cut me deep, Nick. You cut me deep. Speaker C: Do we learn something new and important about the world? Speaker E: No, I don't think we did. Speaker B: Yeah, I don't. Speaker E: No, we didn't have much more. Speaker C: Yeah. Did we overcome a notable monster enemy? Speaker E: The Braves landing and. Oh, yeah, and Otis. Otis almost knocked me. Speaker B: Oh, the views went weird. Speaker C: If you guys weren't in cover, that fight probably would have got all really gnarly. Speaker B: Yeah. Speaker C: I'll also make it known so many hero points. Yeah, I need to make a note too, to make sure I look up. Speaker B: Cover because it either increases your defense. Speaker C: Or adds a penalty. Now I don't remember which one it is. I think it might just increase your defense is what it's supposed to do, I think. Which may have actually changed the results. So you guys might not even got this. Do we loot memorable treasure? Speaker A: We will get this coin, right? Speaker E: The coin plus maybe the machine gun. Speaker B: So I'd say if you consider the. Speaker C: Machine gun memorable, then I'll say you can mark a yes. But since you don't. Speaker B: We don't know if this guy was the coin. Speaker C: I guess you do. You know, he does have a coin. Speaker A: We know one of those people in the immediate area. Speaker C: So I'll say yeah, there's. So you can mark a yes on that. Did we solve a problem without violence? Speaker D: I think. Speaker A: Yeah, I think Happy got away. Speaker D: Happy, Happy. Speaker E: The Braves landing. Kind of. Because we didn't. Speaker D: I use my power to figure out who was good guys. Speaker C: Yeah, I would agree. Speaker E: And we don't kill anyone. Technically, if Braves landing. Speaker D: Let the town do that. Speaker B: Dispense Justice. All right. Speaker C: Yeah. Speaker B: That's another gay. Let's see. Low lights, highlights, dislikes, likes. Speaker C: I guess that's kind of like. Speaker E: I like. Speaker D: Yeah. Speaker B: Yeah. Speaker A: It was a crazy fight at the end. Speaker B: Yeah. Speaker D: I think split the party and didn't die. Speaker E: Yeah. Speaker D: True. Speaker E: I wasn't worried. Speaker B: Yeah. Speaker A: He's gonna say and Frank sleeps with a gun on his chest. The door is locked and it's booby traffic. Speaker B: Yeah. Ollie and Raleigh are both awesome. Speaker E: Yeah. Speaker D: Like cash cringing door in a silent tone. That would just be so weird to see you like kick your foot through. Speaker B: A door and you hear nothing. Speaker A: That was my first spell I cast with. Speaker B: Yeah, that's true. Speaker C: I guess. Speaker B: Any new long term goal plan for next session? Speaker A: We'll go through his pockets for change. Speaker D: And stones and then there's quite a couple things in town. Speaker A: But then night work's kind of on. Speaker B: The way to hospitality location. Speaker D: We're gonna rest in town, right? Speaker B: Yeah. Oh, 100%. Speaker E: Hey, we set up this new place by. Speaker D: Yeah. Emil's gonna come and do something. Speaker E: Yeah. Speaker D: That we're gonna want. Speaker B: Yeah. Speaker A: I'm a little nervous. Speaker D: I don't think we want to leave too soon. Speaker E: No. Speaker D: We can repair a Gatling gun. Exactly. Speaker E: Maybe go clear out the mine. Speaker D: We need the Gatling gun to be repaired. Where it floats and you can control it. Yeah. And the undercarriage launcher for dynamite. Speaker B: Yes. Speaker D: So it can go. Speaker B: Exactly. Speaker A: I'm trying to figure out how we got the gun float. Speaker B: Yeah. Speaker A: Did he have a mushroom in his pocket? Speaker D: It could have been telekinetic the whole time. Yeah, he's just cranking it. Speaker A: Or it could have been the quiet. Speaker B: I might say. That's true. But find out. Speaker A: Yeah. Speaker D: Do. Are we. When are we supposed to do xp Sk. Speaker C: So that we rest or that's downtime. So do you guys. No, you're not. So you would get 2 XP for braids landing and then another 2 XP for dealing with the Otis. These are individual. Yeah. You don't burn it fast, but yeah. So I guess maybe plan on downtime next week. Yeah. So yeah. Look through the leveling stuff and maybe think about. Or if you have. Because it's one or the other. So like each. So if you do work on a project that will generally take a week of time. Speaker B: Which. Speaker C: Hey, if you guys want to hang out and see what happens if Emile sends an immediate response. Speaker E: I could see us resting. If we don't have anything pressing for one months. Speaker B: Yeah. Speaker E: After everything. I don't know. Speaker B: I had that great big book from. Speaker E: The library and make sure this place. Speaker B: I think we need to rest in bridge landing. Speaker D: Or just go to the mine because. Speaker B: It'S not that far. Speaker E: I could go the mine and clear that out. Speaker D: Look like centipedes in there. Then one big one in the water. Speaker E: That one also, if you could open that up. That bring Bolman to Braves Landing. Speaker B: Yeah. Speaker D: Then whatever else is in there because that mushroom was in there. Speaker E: Yeah. Speaker D: We can grill those. Who knows what we can do with this. Speaker E: That's just my sim brain saying, we need to provide money for these people. Speaker D: Yeah. Speaker A: Grow. But in my head I heard grill. No, we can grill those. And I thought, what sort of reaction is that? Speaker B: Grill mushroom. Speaker E: Hope you don't have any fillings. Speaker B: Except. Speaker D: To use wooden utensils to eat it. Speaker B: Cool. Speaker E: Yep. Speaker B: They call in the magnetic mushroom. Speaker C: Is everyone down? Still is. Good for next weekend because it is fourth Friday. Speaker E: Yeah. Speaker C: Yeah. No, we got another story. One more week. Yeah. Speaker B: Okay. Speaker C: You know, everyone's gonna be proud. And Friday night. Yeah. Speaker E: Yeah. Speaker B: So that's. Oh, I guess. Speaker C: Do we want. So we are coming up on the last. Do you want to do pizza next week or is everyone in town on the 5th and do pizza that week? If that works. Speaker B: How do you plan to be here on the 5th? We could do that. Speaker A: Yeah. Speaker C: I'm not. Speaker D: Yeah, I'll be down. Unless, like the work thing. Speaker B: So let's. Speaker D: I don't get rowdies. Speaker B: Just make sure you keep all your end. All your fingers. How? Speaker A: Let your neighbors handle the row for you. Speaker D: Oh, yeah. Speaker C: So, yeah, I guess we'll. Speaker D: They're way ahead of you. Speaker E: Are you on fireworks last night? Speaker D: Two weeks. Speaker B: Yeah. Yep. That's. This no worth it. Speaker A: I don't understand. Why do you make laws saying you can't do certain fireworks and then. Speaker E: Not important. Speaker A: Don't. Speaker E: Yeah, no, I. I'd be fine if they banned fireworks in neighborhoods because the mortars get freaking old around here. Speaker A: They'd still have to actually find. Speaker E: Yeah, exactly. Well, I mean, just like. Speaker C: Yeah. Speaker A: It's almost like watching somebody do a forest fire. The only time it comes back is when they find out you're the one. Speaker C: That lit the fire. Speaker A: And they tell you, you know what? You got to replant that entire forest. Speaker E: No, I like fireworks. Speaker B: Yeah. It loses its appeal. Speaker C: Yeah. Speaker E: I'd rather see the drone shows people they're going to some city. Those are cool. Those are cool to me. Speaker A: Practice your swarming. Speaker E: That's probably what it is. Speaker B: We're cruising. Speaker E: But I kind of like this new format a little bit more focused on. Speaker C: Yeah, I Like it. Speaker D: This. Speaker E: This is a railroad go to. Speaker C: No, that's a trail. That's a trail to, I think where Audrey's from, actually. Speaker B: Myth. Yeah. Speaker A: Mystic Flats. Speaker B: Yeah, that. Speaker E: No, because at some point, I would send a telegram or whatever to Nora and say, like, hey, this place is if you want to leave. Yeah, I know. That was part of making her an ally. I was like, hey, we're setting something up. Speaker C: Yeah. So, yeah, so, yeah, that leads to where Audrey's from. Being the old man Jenkins or old man something. Speaker A: It's like Jenkins or Johnson. Speaker C: Johnson. Yeah, that's. I think it was Johnson. Speaker E: Like, maybe he'll kill old man. Speaker A: No, maybe later. Speaker C: Yeah. Speaker A: Audrey was one of those dreamed of adventure. And this guy told him stories. One day he w a bit, and the place was thrashed and guy was dead. Speaker D: He found a coin. Speaker A: Gotta run. So if anything, at some point, Audrey's. Speaker B: Got to go back. Speaker D: You know what, dad? Speaker A: I'm not dead. Speaker B: I didn't murder him either. Speaker D: Yeah, his friends will vouch for me. Speaker E: Jacques with his guns, Cash with his tnt. Speaker D: I'm Andrew's elderly friend. Speaker A: They're a little rough around the edges, but all around. Speaker D: Good people. Speaker A: Good souls. Speaker C: For Nightmore, I'm testing a new dungeon mapping method, so we'll see if it's. Speaker B: Interesting or not. I don't know. We like to choose. My headers. Speaker C: Yeah, that was cool. Speaker E: That's definitely the news. Speaker B: You chasing run aways. That was good. Speaker A: See you next week.