====== Session 46.2026.2.7 ====== {{ :savacola:campaign_one:savacola.46.26.2.7.mp3 |Recording}} ===== AI Transcribed Audio ===== Speaker A: Blah, blah, blah, blah. Speaker B: Yep. Now. Speaker C: That'S how that session will start. Speaker B: Now. Speaker A: The spiders are talking. Speaker B: Yeah. Speaker C: So let's see. Speaker B: Let me get my other things. For the wars and the railroad. Hop back in. Speaker C: Everyone. Speaker D: Yep. Speaker C: 22 with hope crit main. Speaker B: 21 a steer. I. Speaker C: Another round. Speaker A: 16 Let hope. Speaker B: All right. Another round. Speaker C: Nineteen was dear quit. Speaker A: Don't waste them. Twelve was some serious fear. Speaker D: Serious fear. Speaker B: Yeah. Speaker A: That's a one and a. Speaker B: Half. I just need two. Two more goals. Speaker D: I shouldn't lost any. Speaker A: 15 is. Speaker B: All right. So last time you guys met with finished your meeting with the night sisters. Speaker C: With four of them. Speaker B: Will eventually go back with you guys tonight more. And then Gamblin was taking you around and guess what. Chipmunk chest. Speaker C: I remember right. Speaker B: Got some supplies. So you guys have will have all your health pots you bought, which I think was like eight. Eight. Speaker A: We divvied them out. Speaker B: Yeah, we. Speaker A: We gave Junior a lot of them because, well, he tended. Speaker C: He didn't. Speaker B: He doesn't ex. Didn't exist when he bought them. So you guys have eight and eight. However you want to distribute them. Eight and eight total. So whatever you. Speaker C: I already have two. Speaker A: And I took two out of what we bought. So six, I guess between the two of us. Would you need more health or. Speaker B: Stamina? Speaker D: So how many. Speaker A: Well, we bought eight total. I think we gave four. Speaker B: That we. Speaker A: Need to break up. I just added two to nine. So I've got two of each. And if you've got one of each. Speaker D: Then the next one will be true. So there's two more pots. Speaker B: So. Yeah. Speaker D: So you want to be true. Speaker B: And it was down 49. Speaker A: It's always a dark and stormy night. Do we dare cut open all the. Speaker D: Cocoons we come across? Speaker A: This time people. Speaker C: Found one guy. Speaker B: Hi. Speaker A: We found a couple that were alive and a couple that were dead. Speaker C: There's a lot of. Speaker D: Yeah, a lot of threads to play. Speaker B: Yes. So, yeah. So you guys are in here. You just got everyone away from being. Speaker C: Cocoons or dried off. Speaker B: You back in the central location. And you guys. Speaker A: Considering how they were. I mean, they could kind of move from the crypt. I'd probably send them up those stairs to get out instead of back through the cells and across the water and through the sewers. They're rising coming up out of the. Speaker B: Yeah. Speaker A: Don't even know if there's anybody upstairs. Speaker B: But. Speaker C: That'S true. Inch direction. Speaker D: Doc would say, as much as I like to break people, we're gonna make ourselves the Assassin's Creed thing. Speaker B: You know, North. Speaker A: Yes. Speaker B: And you guys were told north from the. From where you came in. Which was. Speaker A: So we've got a little bit. This north. Yeah. Speaker C: What you put. Speaker A: And that north. Speaker B: Probably. Speaker C: I like the spiders are the right direction. Speaker B: So you guys can see a little bit up here. Yeah. So this one. You want to go this way or this one? Speaker C: This one. Speaker B: Yeah. You'll see. Yep. To left or right? North. Speaker A: Right. So I've got presidation, which can light up a room. Can I flavor that as the dancing lights that I learned from. Speaker B: Yeah. Speaker A: And okay. Speaker B: Yeah. Speaker C: Be nice because I don't have any light source. Speaker B: Yeah. Speaker D: Don't have to have this ring light. Speaker A: That's a good way to get you hit. Speaker B: That's right. Speaker D: I get hit all the time. Speaker B: So I'll say like you. You'll have plenty of light within close range. Not past far. I think will be. Once you break the far threshold, then that will be like dim. Okay. Yeah. So you guys don't have too much. Go right. Speaker D: Up here. Speaker B: Okay. Speaker A: You're on the other side. So we're not sure. Speaker B: Yeah. Speaker A: Is our writer. Speaker B: Let's just. So east goes. That just goes off into. Yeah. So you guys come up this way. Speaker C: A lot of ink. Speaker B: And we'll move you guys home. Yep. So you guys come and see into probably pretty close to an inch. I think I should just get a square. Hoping to put on the map. Speaker C: Let's know. Speaker B: One of one inches. I don't think I have any square ones. I'll have to make one random note. Speaker A: Can you lay a grid? Speaker B: Yeah, there's one on here. He. It's probably. You guys can't see. Speaker A: I was thinking that might be a quick way to lay an inch grid. But every now and then, all of a sudden, all the characters are snapped to grid and it makes movement. Speaker C: Really? Speaker B: Oh, that's already. That looks pretty close to an inch already. Mover. It's close. Or is it too big? Speaker D: Not a quarter inch too big. That's pretty stupid close. That's where it goes. Speaker A: Close enough for government work. Speaker C: Yeah. Speaker A: For monster sling. Speaker D: Yeah. Speaker B: Yeah. So you guys are walking up in here. I'm just going to. Up. Speaker C: Because it's probably really close to. Speaker B: Yeah. Yeah. So we'll just light the whole chamber up. Speaker A: So Diablo Battle Strategies. Where's the bottleneck? Speaker B: So okay. Yeah. So you guys make your way in here into this large chamber. So you guys can arrange yourself however you want. Once you. Yeah. You guys don't have to match the actual. That's mostly just for my reference point. Speaker A: You got an Advanced Alphabet. Alpha alphabetical. Speaker B: You see a lot like you're just seeing like in here as you walk in. Then kind of like from all over. It's just like tons of like black like beetles. Various forms of beetles. I didn't like scare of like our normal like black beetles from around here. Like the rhinoceros. Like all like like millions of them come up and then you see this like large probably like 10, 15 foot tall creature forms up and just goes. I've been waiting for you. Speaker D: Trying to eat you. Speaker B: And why are going. Actually I'll just let you guys. Speaker D: How big is this room? Speaker B: It's pretty. It's almost 30ft. Like it's pretty big. So the here the light radius from the center of that is. Is close range. Speaker A: How tall is it? Speaker B: Like what do you want? Like. Speaker D: Like what Can I find it? Speaker B: Yeah, you can fly in here. I'll just say for the purposes to be easy is like you can get close range off the floor for most of the cavern. I'll say for the parts that don't have eggs is high. Like you can get close range off the cavern. Speaker D: Do you want to parlay? Speaker B: Yeah. No, no. Speaker A: He. Speaker B: It. It rises up and then you just see like. Like beetles like form a spear. Like he's just going to chuck it into you guys. What do you do something? Speaker C: No, go for it. You're the front liner. Speaker D: Yeah, right. I'm going to test it. Speaker A: Since it's a bunch of beetles. Speaker B: Yeah. Speaker C: Light them up and going to light. Speaker D: It through a thumb. Speaker B: All right. Speaker A: What does this ceiling look like? Does it look like a fairly smooth or is it like a lot of slag tights? Speaker B: There'd probably be some slag tights and then also like webs and crap. And there are like shadowy dark crevices all up in there too. So 12 hit 12 does not. Speaker D: Then I will spend a die and I will make it a 1616 D. I'm gonna mark the trying to spin the hoop. I just got to actually do extra video. I just go up and I just say what's your name? Speaker A: Garlic for lunch. Speaker D: Sol and language magic. So. Seem to affect it. Speaker B: Yeah, you see him like it burns like you hear him like beetles popping and cracking and he screams at you. And that was actually. No. You changed it into no, it was cool. Yeah, well I was gonna say you changed it to. Yeah. Speaker D: So I need to flip it. It was good. Speaker B: Yeah. Six days. Speaker D: So that's okay. Speaker B: And he kind of like around. Let's see where docs actually. Yeah, he actually just kind of stays. Speaker A: Yeah. Speaker B: Because I have where he is. Speaker D: Yeah. But I would. I hit him with that. But then I like go back to nothing. Speaker C: Yeah. Speaker A: Following up with the fireball at close range. Speaker D: I would know. Speaker A: Oh, that misses. Speaker D: But it was with hope and you. Let's see if anything with the stack on it. So I don't know if you would get there. What is your rival with your stack? Speaker B: Six. Speaker C: Oh. Speaker B: With a. Speaker A: With a stack would be nine. So if I threw on the. The prayer die that get me to 12. And then I could cross my fingers for the rally. Speaker D: But you can actually roll the rally and then add the prayer. Because the prayer can be added after which. Speaker A: Okay, we'll throw. Speaker D: If you want to spend all the resources. Speaker B: Yeah. Speaker C: This. Speaker B: I don't know if you want to. I would say I. I would probably just. I don't know. Yeah. Speaker A: I'm gonna go ahead and miss it and let it go wide into the dark up above micro. Speaker B: Yeah. Speaker A: I'm maxed out on hope at the moment. The war mage is kind of weird because by rolling like you pick a number after a long rest. And if you roll that number, you get a hope. Speaker C: Oh man. Oh, weird. Speaker D: That's cool. Speaker B: So you just have to start helping people. Speaker A: Yeah. Speaker B: To go advantage to burn your hope or I guess make sure you have enough to turn into your polar bear when you need it. Yeah. Speaker A: Always want to make sure I've got the ability to change or that I. Speaker D: Can help have options. Speaker A: Yeah. If a crit is rolled, I want to force a reroll. Speaker B: Yeah. Yeah. All right. Yeah. Speaker C: So. Speaker B: Yeah. When you ask for its name, you just see like this like weird like jagged like mouth thing. Speaker C: Form. Speaker B: And he just goes. Speaker A: Wouldn't you like to know. Speaker B: And then he. And then to like that long like shadowy bolt that looks like it's made out of beetles. Just slings right at dot 18 to hit. Speaker A: Of course. Speaker B: And then I'm not your shield. Speaker A: I wonder how that would work. Would junior like run and jump like midair? Speaker D: In this case, I probably wouldn't be able to do anything unless it was a different. Speaker B: If he was. Well, yeah. Depending on how high up you were is would determine that because he has very close range on the. On your shield. Speaker D: That's true. With his reach you probably do. Speaker B: So that's 16 physical damage smashes into you. And then like that barb thing like sticks into you and it's making you hard to move. So your evasion is half until you pull it out. And then after that I will need an agility reaction roll from you. Speaker D: Okay, so sorry. The agility is to pull it out. Speaker B: No, this is also a secondary effect of getting hit by this bard. Barb. Oh, I don't know what that. Speaker A: Flashbang. Speaker B: Yeah, yeah. Speaker A: Arcane crystal, hypnotic shimmer. Speaker B: Just sip the browser. Classic. Speaker C: It's Microsoft. Speaker B: Yep. It's edge. We're still not preset. Speaker C: And upload your data. Yeah, we gotta make sure we share this image of the map. Yeah. Train our AI. Speaker B: Yeah. So then give me an agility reaction role. All right. I need you to mark a stress. Successfully avoided bleeding. Oh. Speaker A: That'S only looks good. Speaker B: All right. And that will be his turn. Speaker D: All right. Speaker A: All new fireballs. That's basically the best thing I got. Speaker C: Going for them right now. Speaker A: See? 13, 15, 16. 16. Glances in with only seven points of a fireball. Speaker D: Little implosion. Speaker B: All. Speaker C: You want to probe, fall, and sleep. Speaker D: I said just probe him. Like, is it something you want to try on? He's a bunch of beetles, so I don't know if AOE is better or directs or what. Speaker C: Also if that'll start moving up. Speaker A: Sleep half the beetles. Speaker C: That ain't gonna happen. That's a walking seven with fear. Speaker B: Yeah, that goes wide. Yeah. So I'm gonna activate him and then spend 2 fear for relentless. So he's just gonna throw spirit alter. Speaker C: Please. Speaker B: This one's for doc. Speaker D: That's a 10 to hit. Speaker B: But your invasion is have. Speaker D: Is it if I got away? Speaker B: No, you avoided the bleed, but you still are stuck by the bard. Speaker D: Oh, I'm just learning. Speaker A: Okay, next time you come around, first thing is you cleared it. Speaker B: Okay. Speaker D: Because I probably would have cleaned since we had action. Speaker B: Okay, so one point and then 19 on Audrey. And then at 30. Speaker C: 20 on. Yep. Speaker B: So this is Doc's damage is 17. Speaker A: That's gonna hurt. Speaker C: 12 for Audrey. Speaker B: And then 14. Yes. Yeah. The duster always applies. And now all of you guys get. Speaker C: Stuck with bar smooth. Speaker B: So your evasion is pad. And then I will need agility rolls. Speaker C: For armor tank battle. Speaker B: All three of you. Speaker C: Three, four in agility. Five get it out. Speaker B: So, yeah, you get your. I take extra bleed damage. Speaker C: So what does that mean? Speaker B: So you mark an HP. Speaker A: So 18. Speaker B: 18 is successful. So mark a stress. Nice. Speaker A: Okay, so it was 12 damage. Speaker B: Yes. Speaker A: Five takes it to seven. Speaker C: Nicer dog water. Speaker B: So that is back to you guys. Speaker A: Take the mark. Yeah. Speaker D: What do you have to do to. Speaker B: Get the mark up? Just a strength roll strength action rule. Speaker C: It's an action monster. Speaker D: Yeah, I'm open to whatever. Speaker C: Yeah, no, I need. Speaker B: We need to do That I can just beat on him. Speaker D: Because if I take it out and I do poorly, then they don't get a chance to attack them. So I think it's going to power through it. Unless you're going to do something else. Speaker B: Yeah. Speaker D: Are you going to pot? No. Speaker A: I'll probably try and pull it out as well. Speaker C: You have to have as man. I have six of these or I do it. I think one two is fear. Speaker D: But I'm going to flip it. Speaker A: To be. Speaker D: Actually, I can't flip it. So I can't do that. Speaker A: It's going to. Speaker D: 22. Speaker B: All right. Yeah, that's it. Speaker A: Okay. Speaker D: Spin the book to do extravagant. 13:13 by your image 45. Speaker A: Yeah. Speaker B: I'm just gonna do the same thing. Rapid fire green spears. A seven to hit Doc if I have. Yeah. Okay, 13 for Audrey. Speaker C: You just have to get six for Ben. Speaker B: Okay. Yeah, that's another dirty 20 on. Speaker C: Dang on for Edgar. Yeah. Speaker B: Doc is 10 damage. Audrey is seven and then Edgar is 11. And back to you guys. Speaker A: Do we have to to roll on to the bleed reaction? Oh, the second sphere or is it just. You get one stuck and that's all you have to worry about. Speaker B: I will say for. I think if you are even Barb, we don't have to worry about the bleed because that's good. That's. I think it's too strong. Speaker A: I was concerned, but I needed to roll then. Speaker B: No, actually we'll roll. And if you're. If you succeed, you won't take the stress. But if you fail, you will take the stress damage bar wiggly. Speaker C: Oh, I graded on that one. So make sure. Why didn't it take the break? Speaker A: So reaction 20. Speaker B: Yep. That's success. So nothing. Yeah. So you avoid stress. All right, so it is back to you guys. Speaker C: I'm going. To15 up here. I'm going to mark two stress and trying to hold. Speaker B: Okay. Speaker A: Using in my racial trait heritage. Speaker B: Right. All right. And that just succeed, right? Speaker C: Yeah. Okay, let's see here. Yeah. Temporarily stuns the target enforcement in the market stress. Speaker A: Okay. Speaker C: My stone that can't use reactions and take any other actions so they clear the condition. Speaker B: All right, let's say you guys have around. So you guys can each do a reaction without or an action without consequences. Since he's stunned. That's a long rest ability, isn't it Good. Yes. Speaker A: You like this fire. Speaker D: Okay, so we're gonna. I'll spend the thing if you got the hope. Speaker B: Yeah. Okay. Speaker D: So we're gonna tag team. So I come in and like I come by and blow fire and like right behind it. I'm assuming you're fireballing. Speaker B: Oh, yeah. Yeah. Speaker D: There's a fireball. Speaker A: So it's just. That's the best damage I got. Speaker D: Yeah. I go over the top of them and just beat them and then get. Speaker C: Out of the way. Speaker B: And since he's fully stunned. You're. You guys are just rolling for crit and to see if your hope you're not. You don't. You guys are gonna hit regardless. Because he's stunned and frozen. But you're still rolling to see if. Speaker C: You get the criteria. Speaker B: Okay. Once per. Speaker D: I have a 14 right here. Speaker A: 17 quote. Speaker D: We're doing yours. Speaker B: All right. Speaker D: And then I just. Oh, they did extra. Speaker A: Got a full 20 on that one. Nice. Speaker C: And I rolled 16N. So 36. Speaker B: 36 damage. Yeah. Oh, nice. That. That breaks his severe threshold and then does. So we'll say that's your guys's. That's Audrey and Doc's actions. Does Edgar want to do something? Speaker C: Yeah, I'll try to get through. Speaker B: So. Yeah, you're rolling for correct. I guess. Yeah. Let's go ahead and roll. Speaker C: 16 fear. Speaker B: You hit. And I will take nine. Bigger. I need. Speaker C: Nine points. A one and a three on the damage. Speaker B: Terrible. Speaker D: Plus six. Speaker B: Yeah. Speaker D: A minimum damage is seven. Speaker B: That's. Speaker D: That's awesome. Speaker B: Yes. Okay. Yeah. So that was massive. Last. Then I will activate. Yeah. So then the fear to break the condition. So it comes unstun and then just dissolves into it. Beetles. Let me hear beetles crawling around. I know. And then off from the sides. More spiders come rushing out of the. Speaker C: Dark to come and get you. Speaker D: Does that unbarva. Since he turned back into spiders. Speaker B: You are. You still have. Speaker A: Since you've dissolved. Speaker B: I'm gonna try and get barbed out. Speaker D: Is it. Is it us together? Speaker B: Yeah. Okay. Speaker C: 16 with Hope. Speaker B: That's enough. Speaker C: Also barbed up. Speaker B: Yeah. Then. Speaker C: I'll get destroyed if I have my six. Speaker A: There you go. Speaker D: I might do 11. I don't know if that's going to be enough. Speaker B: That would. Speaker A: So if I spend a hope and I use observant to help him pull the bar back. Speaker B: So you would. Speaker D: I'm flying. Speaker B: Oh, you would be able to. He helped action his advantage. So he would. Doc would get a D6 to roll. Speaker D: He wins the target on this. Speaker B: That's a. You need a 15 on these 15 or something. 13. Speaker A: I need a 15. Speaker D: You said? Speaker B: Yeah. Speaker C: I can't help. Speaker B: Yeah. Speaker D: Fail in the fear. Speaker B: Okay. Okay. Speaker C: I know. Speaker B: Spiders. Speaker D: Say the one. Speaker B: Like Audrey. Speaker D: Oh, that's enough 20. Speaker A: I don't have to worry about dodging. Speaker B: Don't you have not 20. Speaker C: You can cancel if you have hope. That's a crit for. Speaker A: So I spend my. My last three. Speaker D: Hope to force you to reroll. Speaker C: It happens again. Speaker B: Yeah. No, that. That makes it actually. And you pulled out. Did you pull out your bard? Speaker A: I didn't get a chance to roll for it. Speaker B: Okay. So it's a. Well, it's a five to hit. Speaker A: That actually misses. Speaker B: Nice. Speaker A: Because I have a 13. And half of that would take me down to six and. Speaker B: All right. Back to you guys. Speaker C: I feel my mind. Speaker D: So can you attend to yours? Speaker A: I try and pull the barb out of my chest. Fifteen. Speaker B: That's just enough. Speaker A: It's an action. It's a fear. Speaker C: How it goes. Speaker B: All right. Yep. So I'll say another. Yeah. Say one of the spiders goes for entry. And that's only an eight. That hit. It misses. Now spend a fear to activate another one. That's a seven to hit for Audrey. Okay. I'll spend one more. Another fear for. This one's going after Edgar. That's only a nine to hit. Yay. Pull the power. Speaker A: Batches are done. Speaker B: All right, you guys. Back around. Speaker D: I was gonna have to get right. I'm gonna shoot something unless you guys go. Speaker C: No point. Speaker B: They just do it. Speaker D: You know, I guess the one that's. I can see. I don't know if I could see that one. Speaker B: But I'd say you could. You can probably see all of them. So you can shoot whatever one you want. Speaker D: Yeah, that's fine. I'll shoot the one that's actually behind you because you don't even like pulling you into the nothing. Speaker C: I don't really have spiders. There's just a big one. Speaker B: I know 17 with hope. Speaker C: It's like one of the names we don't have as spiders. Speaker B: Well, we can bring the spider out to the assassin. Speaker D: He had somebody threw them away. Speaker C: Check corners. It might be life once. Speaker B: You can use these goblins for the giant spiders. Speaker C: And that could be the assassin. Yeah, I don't have spiders. We just have zerglings down there. But they're too big. Speaker B: Yeah. There you go. They're easier to see. Speaker A: Feel like an assassin. Speaker C: I know. Speaker B: There you go. That'll work too. Or you can use the giant spider like that. All right. Yeah. So you guys. Speaker D: All right. So I hit him for 17. Speaker B: Yes. 17 hits. Speaker D: Sorry. I will spend a whole Give extra. Speaker A: Result. Speaker D: And that does 19 damage. Speaker B: Sorry. Speaker A: 19. Speaker D: 21 damage. Speaker B: That's severe wound which spider were you shooting? Speaker D: The one behind. Speaker B: Okay. This one over here. Speaker A: Yep. Speaker C: One, two, three. Speaker D: I'm going to try to pull my bar out. Unless you guys want to wail on. Speaker A: Somebody to do switching this. Speaker C: I'll throw a thing, shadow bolt the one by other crits. Speaker D: Noise, stress, fair and balance, baby. Speaker C: So it automatically does 10 points of damage. Is that cool? That should be it should be 20. Speaker B: Yeah. Speaker C: Oh, dang. Speaker B: Another. Speaker C: 11 points of damage. Speaker B: Nice. Speaker D: 31. Speaker B: Strengths a lot snapshot. That was a crit. So you guys are still rolling. Speaker A: I don't think I would have seen this one, but I can make out the one over there. And I will try and power push it. Speaker B: Okay. Speaker A: Bounce it off the walls. Speaker D: Almost as much damage as our combo. Speaker A: For the attack. Speaker C: The boat. Speaker B: Yep. That hits company. Speaker A: For 15 points of launching him into the wall. Collateral boulder falls on. Speaker B: That was with hope. Speaker A: Yes. Speaker B: Yep. Speaker C: So you guys are still rolling. You want to get the barbell? Speaker A: Okay. Speaker C: Guess the assassin's gonna come back at some point. Speaker B: Yeah. Speaker D: I take a swig. Speaker B: All right. Speaker D: And then gotta pull the vermin out. Speaker A: That was a success. Speaker D: It was success. But it's with here. Speaker B: 23. 25 more. Speaker C: AP man. Speaker B: Say this. Say this spider up here is on the ceiling running a dot 19 minute. Yep. Sure. Just runs and jumps on you and bites you. Drops on you from the ceiling and bite you for that must have been that 18 damage. That was all smash damage. And I do need a strength reaction role from you as it tries to paralyze you. Don't fall. Nine. Nine. All right. That is a failure. Yeah. So you guys see a spider run along the ceiling, drop down on Doc, bite, and then start to wrap him up as Doc goes limping. It's just hanging from the ceiling. Speaker C: Okay. Speaker B: Yeah. So back to you guys. Speaker A: Is there enough of a gap between Doc and the spider that I could try and shoot the spider without taking out Doc? Speaker B: Yes, you can shoot the. Shoot at the spider. Okay. Speaker A: I want to try and power push it. Smash it into the ceiling. Speaker B: Okay. Speaker A: 18 will poop. Speaker B: That hits. Speaker A: There's 13 points of launch. Speaker C: All right. Speaker B: Smashes into the ceiling. 13 points is nature. One, two. Mountain of Hope. Speaker A: So you guys are still rolling, Austin. Speaker C: Yeah. Doc's still wrapped up. Speaker B: Yeah, Doc is. The spider is knocked off, but he's just like hanging from a web. A strand of web. While he's paralyzed, he's partly web. So he's, I guess, restrained. So he's. Speaker C: He's on his own up there. I can't do. Speaker D: I do reactions. Speaker B: You will Have a chance on when you're spotlighted. Speaker C: I'll throw a shadow vote at the one that Audrey hit. Speaker B: Roger that. Speaker C: 16 with hope. Speaker B: That hits. Speaker C: 8 points damage. Speaker B: All right, that's good. Speaker C: All right. Speaker B: So you guys are still rolling spiders actually. Probably scary. No way. Yeah. So that one's running away along the ceiling. Looks like cracking. Seeing bits of like ichor falling out of it. Seems bleeding. So it is running away for the exit is what it's getting. But yeah, you guys are out trying. Speaker A: To figure out which is better right now. Pushing the ice. I'm gonna go with another push on this spider here just to drive it back. It goes back to. Speaker B: Far. Speaker A: 19. Speaker B: That hits. Speaker C: This one's with with fair. Speaker A: So an extra D10 of ouch. 24. Speaker B: 24 damage. Yep. That's severe wound track. Yep. It smashes in the wall and it's cracked. You probably break some legs in it. You can tell it's starting to run. Run. Speaker C: Starts running from one of the holes. Speaker B: They go get away. Speaker C: You want to get out? Speaker B: Don't. Let's see. Speaker C: Oh, wait, it's right up here. Speaker B: Yeah, it's my turn. I'll just say this was spider. Shoots webbit Edgar for a seven to hit Nissan. Speaker A: This is a. Speaker B: Slide. So background to you guys. This spider runs off and then this one runs off. So they are gone. Speaker A: I'll try and break yourself up. Speaker B: I should. Speaker D: Guys just kill the moments there. Speaker C: So I go zero more. Speaker A: Okay. Push that spitter for 23. And that's with fear. 17. Speaker B: 17 damage. That is the major. Which is enough to finish that spider off. Cracks and splats. Speaker A: You don't add your stat into the damage, Right? Speaker B: Correct. Okay, that's good dice. Plus whatever mods on their damage. Yep. So after that last one's shatters, Beatles come rushing out and the assassin materializes and then splits into three. So this is going to function just like the mages that you guys fought before. So you roll the hit and then you gotta roll an instinct roll to see if you hit the real one. Speaker A: Are these three smaller like the beetle piles split into three, or are they all the same? Speaker B: I'll say that, yeah, they're a little bit smaller, but they're all identical looking. They're kind of just like, let's say just rushes up and I'll just. I will spend the fear. So he's going to sling three bolts. I guess I have advantage on doc because he's restrained and passed out. Let's say. Speaker C: 16 minute. Speaker B: Then for Audrey 12 to hit. Speaker D: Mrs. And then. Speaker C: And you're only at eight misses. Speaker B: All right, so Doc suspended in air and gets hit for 16 and you still have. Do you have a barb in you still? No. Okay, so I will need. Another reaction roll from you for agility. 12. Okay. Speaker C: I don't know what I mean. Speaker B: So that is a fail. So you mark an HP and now you're. So you're stabbed with the Barbara. And so your evasion is half as you're paralyzed hanging out up there. Speaker D: I'm just a pinata. Speaker C: Yeah. Speaker B: And then time for now. Speaker A: You can't die because at this point I don't know how we would get you down safely. Speaker D: Figure something out because I think I'm pretty much out of fix it when. Speaker A: You get a ball stuck on the roof and all you can do is throw more balls at it. Speaker B: Oh, yeah. Speaker A: Right. Speaker B: So yeah, it's back to you guys. I went relentless. So yep, back to you guys. Speaker C: I'm going to play a relaxing song and everyone can get it clearing hp. I don't have to roll for that. Speaker B: Okay. Speaker C: He's still in the shrink. Different ones or. Speaker B: Yes, it's still. Oh, yeah. Consider this like a phase two. Speaker C: Go for it. Speaker D: And I don't know what the number. Speaker B: I use 2 because it's the wake up from the venom. Speaker C: 11 something. Speaker D: 9. Speaker C: 11. Speaker B: No, that is a failure to wake up when you learn. 12. Speaker C: Yeah. Speaker B: Right. You'll need a 14 to wake up. Speaker C: To shake off the paralyzed and then hope. Yeah. Speaker B: So that's that. Yeah, I was going to say that's actually just a reactive role. So. So that's. You guys don't lose a term for that. Speaker D: Okay. Speaker A: I'll do instinct to figure out what I'm shooting at. Now is that a reaction type roll or. Speaker B: Yes. So. Well, first you do. You do your normal attack roll to see if you even hit, period. And then you do instinct to see if you hit the real one. Speaker C: Okay. Speaker A: 13 sound enough to hit. Is it? Speaker B: Correct. Speaker A: But 16 is. So I'll spend my. The prayer die. That gets me the 16 with hope. Now let's see. Speaker B: If I hit. Speaker D: The right one. Speaker B: 17. Yep, you hit the right one. Speaker A: And we try and push him back to get some space. So 12 points is shove. If you want to see data. Speaker C: This. Speaker A: Push seems to be the. The best hit. Speaker B: Oh. Speaker C: 17 minute hit. And then it's an instinct roll to see. Speaker B: Yeah. See if you hit the right one. Speaker C: That was with hope. Speaker B: And then. Speaker C: 20. Speaker B: That's the real one. Speaker C: 12 points of shadow damage flies out and hits. Speaker B: Okay. After those Two hits. It dissolves into beetles again and then more spider's bone. Speaker C: Rolling out. Speaker A: Are any of them the damage that. Speaker C: Nope. These are plenty of win. Speaker B: Yeah. Fresh looking ones in that last roll you had with Oaks. Yeah. Are in control. Yeah. I mean that's up to you guys. You don't have to ask me that. It's player turn. Speaker D: So I don't know how to manipulate. Speaker C: Time to wake up Doc. Speaker B: No, it's just on here. Speaker A: All right, you guys here. Speaker C: That's very peaceful. Go for it. Speaker A: Okay, little push. Look behind me. Speaker B: 10. 10 is a miss. Speaker A: That one's with fear. But it doesn't matter. Speaker C: No. Speaker B: Yeah. So. Well, let's see. Yeah, I will. Yeah. Close one by Audrey as it was skittering along. It enters up Audrey and goes. Oh, that just misses with about one. And then I'm gonna. Yep. Got shook by the force of kinetic energy flying past it. Oh, and then I'm gonna spend two here on the other two. Spiders are going to shoot cocoons at Edgar and Audrey. I need to get a strength reaction roll for you guys. 19. You succeed. 15. You just barely make it. No background, you guys. Speaker C: Yeah. Speaker B: Oh, no. All right. You finally are waking up and groggy so your next action will have disadvantage but you are awake. So you guys see Doc beginning to stir, but he's suspended up there from the ceiling. Speaker A: Can I use the mage hand to lower him down safely? Speaker D: At this point I should be able to spread my wings. Speaker A: I mean he's starting to move a little bit stir. Speaker B: I. Since that is like the strength of one hand. You would have to like roll. Speaker A: Or restrain though, right? Speaker B: You are right now like you're still. You're still tied up by a web. That's the reason why you didn't fall. Speaker A: I just don't know to do a. Speaker D: Reaction roll to get out of it. Speaker B: Yeah, that will be an action wall to break the. Speaker A: You came out of your paralysis. I just don't know if you would float to the floor or if you would crater. Speaker B: He would crater right now because he's not quite. You can see him stirring and get like waking back up as he's like suspended. Speaker D: Let's take care of some spiders. Speaker B: Yeah. From the ceiling we go for a. Speaker D: Otherwise you're going to eat me when I got to go back to sleep. Speaker C: Well, right now one of us. And then you'll put to sleep. Speaker D: Doc. Does recoil function. Speaker B: With hope but it's a fail 9. No, that definitely still goes to the GM. Speaker A: The plus isn't hope. Speaker D: So I get a Little bit of. Speaker C: Yeah, that's true. Speaker B: We'll have this spider that's over by crawls along them. Speaker D: Watch out. Speaker B: Coming for doc. It's doctoring. Speaker C: Oh. Speaker B: Tend to hit. Yes. Okay. Speaker D: It's only because I'm a crash test dummy at the moment. Speaker B: Yeah. Calls to suspend one fear for the one by odd Dre to try and bite him. No, that's a dirty 20 to hit. That would get. All right, so I will need a strength reaction from you as it does bite you for 18 damage which is almost max thing. Speaker C: Spiders are nasty. Speaker A: Attack or damage rule. So I will spend the three hope to have you re roll the damage. Speaker B: Okay. Oh, thanks. Speaker D: That's again. Speaker B: That'll be. That's 10 now. And then you. I still need the strength reactor roll from you. You can roll your your armor. Speaker A: So strength reaction. So the strength is a 13. Speaker B: That is a failure. So you guys see a spider crawl on Audrey, bite him and he falls. Collapses, paralyzes the spider. Speaker A: But the elderite armor soaks for the damage now. Speaker C: He's not dependent on that. Speaker A: So how much damage was that? Speaker B: 10. It was 10. Yes. Speaker A: So I take it six. Speaker C: One dam is that. Speaker D: That is a. Speaker B: Market. Speaker C: I'm going to slay a shadow at the one that just bit thunder. Speaker B: Yep. And you can see that one's getting ready to wrap them up. Speaker C: All right, well, we're walking eight. Speaker B: Eight. Yes. Okay. Speaker C: So that Mrs. Ninth. Speaker B: Yeah. Speaker A: Can it hit me and wake me up? Speaker C: Want to take the damn. Speaker B: Yeah. So that wouldn't wake you up anyways. Yeah. So this one starts dragging Audrey off. Speaker C: That will be. Speaker B: Yeah, that will be my turn. Try to Audrey off. So you guys back to you. Speaker A: You want to try and wake up. Speaker D: And then I'll try and wake up. Speaker B: He has a way. Yeah, he's got a break. He's just got a spider. He's just restrained to have the spider trying to eat him too. Speaker D: I am going to try to break out. Go ahead. Speaker B: Yes. Speaker D: 12. Speaker B: Nope. That is not enough. Speaker D: Seriously? Speaker B: All right. So yeah, the spider sees you struggling and comes to take a snap on. 15 to hit. Yep. All right. So I will need a strength reaction roll from you. And that's 11 damage. Speaker D: And this because it's the second time I actually want to spend a hope to make this indomitable and bad deck because I'm like I'm not going back to sleep. Speaker A: 15. It's enough. Speaker D: Just enough. Speaker B: Yep. Speaker D: I'm like, screw you. Speaker B: Yeah. Yep. If you didn't have plus two, you. Speaker C: Would have failed me. Speaker B: All right. Back to you guys. Speaker A: I'm gonna try and wake up. Unless you want to shoot something. Speaker B: All right. Speaker C: Yeah, Go for it. Speaker B: Strength, reaction rule. Speaker D: Yes. Reaction. Definitely, dudes. Speaker C: Yeah. That's reaction. Always take. Nope. Speaker A: That's a seven. So I'm still. I'm paralyzed. I'm asleep, so I can't even. Speaker B: Yep. Speaker C: You don't know. Speaker B: Shoot him. Speaker C: I'm gonna try and shoot the one that's trying to get docked. Speaker B: Roger, that's. Speaker C: See how this goes. 17 with fear. Speaker B: That hits. Speaker C: 14 points of damage in your wound. It's crap. Speaker B: What? With fears. Yes. I will. Speaker C: Put one on dot. Speaker B: Goes try and bite him. And that's unnatural. Speaker C: Pointy. Speaker B: That's a threat. Speaker D: I take so much damage. I'm going to get killed. Speaker C: You're the champion of Empress. Speaker B: So that's crazy. Speaker A: Blind them with the light. Burn all the toxins out. Speaker B: That is 29 damage. Speaker A: Trona. Speaker D: I can actually reduce that for the. Speaker B: Stress and the dust area. Speaker D: Yeah. Speaker B: First. Well. Speaker D: If I would receive it. So I guess how. How can I apply that? Do I need to roll the duster before it says if I would take severe damage, I can mark the stress to marks. But do I need to roll the duster first? Because I'm not really taking it. Speaker B: What do you mean you're not really taking it? Speaker D: Like I would receive it. This says what if I would receive severe damage, but would I really be receiving it if I haven't taken my armor reduction first? Speaker B: I'd say that. That I'll say. That's your call if you want to roll the duster or not. So I didn't say if you want to use the duster. You apply it to the damage first and then use your abilities. If you don't want to use the duster, then apply your ability. Speaker D: Hey, what's the deal? Speaker B: It's 29, so that's probably severe for you guys. Yes. Yeah. Speaker D: Well, then it would be better because even if I rolled like a six, it would still match my severe threshold. It just reduces it. Speaker B: And then you would be able to apply your arm. Speaker C: I'm looking really bloody. Speaker D: Yeah, I get it. You can tell, like, the sinking attention. I've taken, like, 13 damage instead. Speaker B: Okay. Speaker A: So I. I did everything. Speaker B: And then I need. I do. Did you do your strength reaction roll? No. Speaker A: The ground so soft. Speaker C: Probably is pretty comfortable in that web. Like a hand suspended. Speaker A: It's like somebody sewed up a sleeping bag and left me inside. Speaker C: Yeah. Speaker D: So 15 is the mark. Speaker B: 14 is the mark. Speaker D: Okay, well, then I got 14 actually with that Explanation. Speaker B: All right, back to you guys. Speaker C: You're shoot that one. Unless Audrey wants to try and wake up. Unless that's a reaction. Speaker B: Yeah, I was gonna say he's the reaction. Speaker A: 15. Does I wake up or. Speaker B: Yes, you. Speaker C: Who knows where Audrey's at? Speaker B: Well, Audrey will know, like, where he's. Speaker C: At now, but fighting in darkness, because the lights probably went with her. They probably went out. Speaker B: Oh, I think it lights up a room. Just. You guys would be totally sick. You get light. I'm in the dark. Yeah. So. Yeah. So Audrey, like, 12 been hit that misses. Speaker C: Smash. Speaker D: Actually, can I spin the hope to. Speaker A: Like, kick the spider into a shot? Speaker B: Yeah, you can spend hope to help. You're right there. Speaker D: Yeah, I see you, like, shooting at him, and it's gonna go. I see you, like, not quite gonna. Speaker A: Go, like, kick him, like, swinging, like, advantage. Speaker B: Yeah. So advantage plus five. That will hit then. Speaker C: And I'm gonna mark two stress to change it to hope. Speaker B: Okay. Speaker C: So we can keep going. Speaker B: Yep. Speaker C: 12 points of damage at that spider. Speaker B: That is severe. Which lats it on the wolf, makes. Speaker D: Her gets goo all over. Speaker B: Yeah. Speaker D: Did you wake up? Speaker C: Audrey is awake, but he's in the web. Speaker D: Okay. Speaker A: And I'm down the hall. Speaker D: I just, like. I like spinning. After I kick him, I spin towards. Speaker B: You, and I'm like. Speaker D: And then I try to Wriggle free. Speaker B: Okay. Speaker D: 16 with fear. Speaker B: All right, that is enough to break the web. Speaker C: Here comes another quieter. Speaker D: Fire. Speaker B: Now I'll just say this one rushes up to Edger. Try and bite him for 14. Damage. And then I don't need that strength. Reaction. Speaker C: 11. Speaker B: 11 is a failure. Speaker C: So Edgar falls asleep, and it's one string. Speaker A: Stat boost. It's like, let's get to zero. Yeah. Speaker B: All right, back to you guys. Speaker D: I am going to now. He's just knocked out. He's not restrained. Speaker B: He's unconscious. And you can see the spider starting to wrap him up to go drive him, drag him away. Speaker D: Would I be able to use wings sentinel to just go pick him up away from the spider? Speaker C: Sure, if you're. Speaker B: I'll say give me a roll. But we'll say it will be easy. So you just need to make a tenor better. Speaker D: Spend the stress. And I go swoop down. I see him getting them guys, like, yank you out, like, underneath your arms and, like, whisk you out. Speaker A: Yeah. Speaker D: So, yeah, I pull you, and then I go down this tunnel towards where you're at, holding you. It was, like, quite past that, but I won't be able to, like, fly in here. So once we get in here. Speaker B: Yeah, let's say you get. Yeah, let's say you get about here. And that would be all your movement. Speaker C: So just the reaction roll. Trying to wake up. Yes, I'm trying to wake up. Standing strength. Speaker B: Nope. Speaker D: I have. I see you out. I'm going to actually going to reinsert reassurance and you get to actually roll that. You feel like warm, warm blow going through you like, what the. We got stuff to do. Speaker C: 16 tomorrow. Speaker B: Yep, that's enough. Speaker C: You shake it off. Speaker B: So your next action will have wake up. Speaker D: Not time to go to the river. Speaker A: So I'm awake. I feel the rocks bouncing along the back of my head as I go down. Do I need to break out of the webbing first or can I go for a ride and try and shoot him? Is he close enough that I could. Speaker B: He ran. He actually docked. Edgar flew past the light flute. Just flew over the top of the one. It was actually coming back because it just left you. Speaker C: Oh, so Audrey's down there. Speaker B: Okay. Yeah, yeah, yeah. Speaker A: So am I. Still. Speaker B: You're actually not like. Yeah, I see. Yeah, I'll say it did. Oh, yeah. So you're like partially in a cocoon, but it went out. They go. So yeah, if you want to move, you will need to. Okay, action. Roll to get out. Speaker C: So. Speaker A: I try and break the webbing so I can move again. And that was straight. Speaker B: Yes, if you want. If you're just straight trying to rip out of it. Yes. Speaker A: I probably want agility. Try and wiggle my way to. Speaker B: Yeah, out of the bag. That's fine. Speaker A: Also. Speaker B: 20 needs free successful. So you're no longer restrained. Speaker A: But that is with fear. Speaker B: Anymore. Say this one as you guys are flying overhead. Speaker A: Actually, he's just. Speaker B: Over the fear only dot to give me a reaction. What was it shoots. I couldn't wear that in. 13. That is a failure. You get Edgar out of there. Fly by and out of a shadowy corner, a spider pops out there, blasts you, catches you in its web. So you are blend cocooned up and restrained. And then this same one rushes over to Edgar to try and fight one more of my activation. And that's a 13 hit. 11 damage. And then I will need strength. Reaction roll. Just 12. Audrey back to you. You see a spider north of you and then you see one coming up from the south. Speaker A: The one right. And I see one coming up from this one. Speaker B: Yes. Speaker A: I want to slip up. So I slip up to the one that just tried to nibble on Edgar and I draw out the Elderite sword Come up quietly behind him. Speaker B: For. Speaker A: 25 of of attack. Speaker B: Fair. Speaker A: Sadly purple. Speaker B: All right, that does hit. Speaker A: And he gets 13 points of Eldride Saber shoved right through his. I don't know if they have shoulder blades wherever the heart is on the back and just. Speaker B: Yep. Neither. It's like. Lets out like a hissing scream sound and see it like switching. This spider comes up from behind you, shoots web at you for a 16 to hit. Speaker A: That would hit. Speaker B: All right. And then that starts dragging you. Speaker A: Hanging on to the. All right, Saber. Speaker B: All right, back to you guys. As it starts dragging you away from your. By your legs, you can react, right? Speaker C: Yeah. On the time we go. Speaker B: Yeah. Speaker C: Strength. Speaker B: Yes. Speaker C: No. Only a nine. Speaker B: All right. And, doc, you are. Speaker D: Strength or whatever. Speaker B: You go strength, agility, weapon attack. If you're trying to cut yourself out with a knife or use yours, it'll. Speaker D: All be the same for me. I'm just gonna rip my way out. Speaker C: Yeah. Speaker B: Nope. Speaker D: Jeez. So stupid. Speaker B: It's been bad. Speaker D: Dice are just dunking. Speaker C: Those two crits in the beginning, man. All right, that was fear, and it was a failure. Speaker B: Yeah. Yeah. Speaker D: But he gets fear because. Speaker B: Yeah. I say the spider is going to run off. I didn't fight Audrey. That is only a nine to hit. Speaker C: Only two spiders, right? Speaker B: Yes. And this one drags oddly. Speaker D: Oh, I thought there was just the one. Speaker B: Okay. That would have did different there. Speaker A: No, there's another one that was coming behind. Speaker C: Yeah, that's two. Speaker A: But I went up and stabbed him. Speaker C: So Andre's local claw machine. Speaker B: All right, back to you guys. Speaker C: Time we go SP1. That's 14. Speaker B: That is just enough. Speaker C: You are. Speaker B: Awake and groggy. Speaker D: I'm gonna blast that spider in front of me. Speaker C: Go for it. Speaker D: Just pull my rifle. Speaker B: So you're still webbed up. So if you try and shoot at that, it will be with disadvantage. Speaker D: Jeez. It's with hope, but it's not gonna be enough. This is ridiculous. Speaker B: All right, so, yeah, so that was a failure. Speaker C: No hope. No fearful. No. Speaker B: So this one will come back to try. Speaker C: And you're 15 to hit easy. I'm back in sleep. That's only. Okay. Speaker B: And then seven damage from the fight. Speaker C: Oh, my armor's going to go. Speaker B: All right, back to you guys. Speaker D: I'm gonna try to get out of the. Speaker A: Was it a reaction or an action to get out? Speaker D: It's an action. Speaker C: What are you. Speaker D: Are you asleep or awake? Speaker B: No, he's awake. Speaker A: I'm awake. Speaker B: I'm getting dragged. Just getting dragged away. Speaker D: Everything because we've doing something. Speaker C: Yeah. Speaker A: So is it a disadvantage for me to do anything before I. I stop the drag or. Speaker B: No, because it's just your feet. So if you want to attack that spider in front of you, that's fine. Speaker C: Okay. Speaker B: It won't. Speaker A: I'm going to try and push it into the wall hard because it's just about the right range of 15 with here. Speaker B: Okay, that hits. Speaker A: That means I get an extra D10 vouch. Speaker C: Yeah. Kill these fighters. Speaker A: For 15 points of crouching far away. Speaker C: Running into the wall. Speaker B: I will say with. Because that was with fear. The web holds, and you also get launched with it. You're going for a ride. Speaker D: That's okay. Speaker A: The spider will sob in my landing. Speaker B: So you slam into this spider. Roll me a me a B6.5. All right, now you both mark an HP and the spider is smashed. What's wrong? Button. Speaker D: Buried up to your ankles. Speaker C: Spiderman airbag. Speaker B: All right, so that was fear of hope. Speaker D: How's it here? Speaker B: So I'm going to have this spider is going to activate and also wrap Edgar up in a. Speaker C: Do that. Speaker B: We back around you guys. And then, Audrey, you do see that fourth spider come around the corner. But it is near guys's turn. React out. Yeah. Speaker C: And wake up. I think I'm still asleep. Speaker B: Yeah, you are asleep. Speaker C: Oh, that'd be a tooth. But they're dice because of my minus. Speaker D: One blow up my dice that easily. Speaker B: Weird shoes. Speaker C: I got bagging bad luck going on. Speaker A: Right. Speaker D: I'm breaking out. Speaker C: Across the street. I'm getting one. Speaker B: Okay. Speaker D: 17 minutes. Speaker B: Yep. All right. Speaker D: I break out and then I wake my rifle up. Just stick it on its head. Holy figure. Speaker A: Bloody wounded the chest. Oh, nice. Speaker D: 23. 25 with hope. Speaker C: Nice. Speaker D: So I just stick it up by its head. Speaker B: Yep. And that killed it. Speaker D: So no matter what I get. Well, 23 to hit. Speaker B: Oh, 23 to hit. Yes, that hit. Sorry, I thought that was your damage. So. No, that may not kill it. We'll see what damage. It may be a large thing. Speaker C: It'll be. Speaker D: 14 damage. Speaker B: 14 does. That's a major wound. Had two left. So it dies. Doc is no longer in this kick. And that was with hopes. And you guys are still rolling. Speaker D: Do conditions ever go away from being. Speaker B: Healed or is that gas blade portal for the venom? Yeah, I said if you want to burn a health pot to wake him up. Speaker D: Well, I mean, like, I have human skills. Speaker C: The reaction on this card, the 14. Speaker B: 14 is exactly enough to get out. So, you know. Speaker D: I'm gonna help them out. Speaker B: I would say for that. Paralyzed, if they if they feel an hp, then that would wake them up. Speaker A: I see the other spider coming, so let's smash another one. Speaker C: Yeah. Speaker B: 12 that misses with. I'll just burn that fear to shoot the web at you as it's running up to you. So Audrey, I need a reaction wall sprinkle new finesse. Did he dodge that? Speaker C: So 15. Speaker B: Is not enough. So you get webbed. And then activation bite you try and. Speaker C: Bite you, which I move the exact. Speaker B: Same on bulk of dice. So. Speaker A: Luckily that misses. Speaker B: Nope. So it doesn't find purchase on you. So back to you guys. Speaker A: It's got a mouthful of web running down there. Speaker C: Am I out? Speaker B: No, you're Edgar's restrained. Oh, okay. He's. Speaker C: And then my first roll has disadvantage. Speaker B: Yes. Your first action. Speaker D: I'd help you get out. Speaker B: Yeah. So then it would be a flat rule. Okay. Speaker C: 14 with fear. Speaker B: 14 is just enough to get out so you are no longer rip out of the webs. The spider of Audrey tries to bite again and still can't get past his own cocoon because I rolled an 8 again. So back to you guys run down there. Speaker C: Yeah. We need to move before Audrey goes. Speaker B: You guys can get within? Sure. Speaker D: I just see. I'm just gonna blow that off. Speaker B: Yeah. Okay. I say Audrey may not wait. He may not even hear or see you guys. He's in a cocoon of web wiggling as this thing's trying to put him to sleep. Could be 19 with fear that hits. Speaker D: So that would be an 11. Speaker B: 13. 13 damage. You see shoot it and it turns to. That was with fierce. Yeah. So it runs off away leaving the tr. Speaker C: Help Audrey get out. Speaker B: All right. So yeah. And you guys do see, like, there's like, beetles are starting to, like, swarm around you again. Speaker A: Oh, they come down the. The hall. Speaker B: Yep. So you guys got. I'll say. You guys got one. Speaker C: One. Speaker B: One round before the assassin reappears. Speaker C: Help Audrey get out of this dude. Okay, now's my time for breakfast breeze. Speaker D: All right. Speaker A: Yeah. Speaker B: So you just. Speaker A: Especially one made of cotton candy. Speaker D: Yeah. Speaker B: You spend the hope and get. Speaker C: Yeah. Speaker B: They give Audrey advantage. 15. Oh, you know, you just need a 14. Yeah. 14. Speaker A: Because of the advantage. Speaker B: Yeah. With. I see hope. Fear. Speaker D: Hope. Speaker B: Nice. All right. Speaker C: Start heading back towards the big room. Speaker B: All right. Yeah. So you guys run back up here. Yeah. Speaker A: And as do the bugs. Follow us. Speaker B: Yeah. As you guys are running, like up there to get in the room. Speaker A: Oh, can I turn around and do flaming hands at this pile of. Speaker B: Bugs. Speaker A: Critic and damage to the guy. Speaker B: No. Crit hits and I will. Because that was basically going to do pretty much nothing. But since a crit. Anyways, you guys run into this room. He starts to coalesce, and before he, like, splits up into his forms, she's like, splitting. Audrey hits him with the flaming hands. Supplies. Speaker A: 2D sticks. They get a stress out of the deal. And it's just one more paper. I'm gonna add the brownie dice to that. Speaker C: There you go. Speaker A: Oh, that idea. 17 points of flaming hands into the. Speaker B: Is that with your. Did you. Did you max your damage dice for that weapon? Speaker A: Another 12. Speaker B: 12 to your. Speaker A: So 12. 24, 29. Yes, from the flaming hands. So as we run in, the bugs are there. Speaker D: Got them in the doorway. Speaker B: Yeah, because. Yeah, because it crit. You don't need the instinct roll. That does Mark 2 HP open stress, then push that button, And it immediately dissolves again. Speaker C: And three spiders again. Spider is not retreat into the hallway. Speaker B: Rushing out, but you guys have the move. Okay. Speaker A: So I would have been facing backwards when this happened. So you guys would have. Yeah, I swing down in front of. Speaker D: That one with my sword, crack it on the head. It's with hope, and that's about it. Speaker C: Yeah. Speaker D: Can you go check something? Speaker A: That's the time when it's like, let's double ones. Speaker D: Come on. Speaker C: Was it double? Speaker A: No, it was a three and a one. Speaker B: All right. Comes to me. Speaker D: Unless it's six hits. Majority of my roles have been, like, sub seven. Speaker B: And this one's crawling along the ceiling. Dude. The one that's by Doc actually bites for 15 to hit. Speaker D: Of course. Speaker B: Yeah, buddy. 17 damage. Speaker D: I'm gonna get killed this way. Speaker B: All right, 17. Yep, 17. And then I need the reaction roll. Speaker D: I just rolled the same thing. Speaker B: Now I can. Speaker C: Sweet. Speaker A: I'm just mentally done too many bug. Speaker D: So stupid. Speaker B: I will spend two fear. And I will need Audrey and Edgar to dodge Katooni webs. Speaker C: What's that? Speaker B: Agility, strength, finesse. Not even let instinct go for that one. Speaker C: There it is when I need it. Speaker B: 15. Speaker C: Don't need it now. Speaker B: If I use them right. Okay, you guys both dodged the. Speaker C: Aoe. Speaker B: You guys are up. I'll show you the crit on the reaction. You will have advantage on your. On your next. Oh, yeah. Speaker C: React first. Speaker D: No, that's. Speaker A: No, that's a six and a nine. Speaker B: Oh, six and a nine is enough. Yeah. Yeah. Speaker D: So I wake up. Speaker B: Yeah. So you're drawing disadvantage on your next action. And then. Speaker C: Spider'S gonna tell dog. Come on, Doc, you're the champion of Mithras. And spend all My tokens and even 33 hp. Speaker D: Are you serious? Yeah. Speaker C: Messing about it would be like deadpan. Like, come on, dog. You're the champion of Mithras. It's just spiders. Speaker D: Doc's groggy, which is what I have to roll a disadvantage tag. Speaker B: This is your first. Your first action after waking up. Yes. Speaker D: You want to do something first before responds because Doc's about to respond to being professionally taunted. Speaker B: Yeah. Go ahead. Yeah. Speaker C: Anger Shadow ball at the one that was bit Doc. Speaker B: Dot. Speaker C: Yeah. Speaker B: And then I've taken 14 damage. Speaker C: That's like 20 something to hit the hit. And then I'm going to mark two stress to turn it to hope. Speaker B: Roger that. Speaker C: For 10 points of magic dam and shadow. Speaker B: Hope that just. Speaker C: Yeah, I changed it. Chump Chunk. Speaker B: And you guys still have the. Speaker D: Are you guys beat up at all? Speaker C: I'm good. Speaker A: I'm not too beat up. I'm only down by 2 HP. Speaker D: Thank you. Speaker B: Because you made it. Speaker C: That's all I got. So you. Speaker A: You. Speaker D: I'm gonna respond though. Fiction wise. Speaker C: Yeah. Speaker D: I'll respond to that and swing out. Even though I'm growing like, ah. Swing at that spider. My disadvantage die. Actually, this one's been rolling for you. Speaker B: Gets. Speaker D: Now I'm gonna roll the one that hasn't been rolling. Get tonight. Speaker C: There you go. Speaker D: Makes me feel better. It's gonna roll a six now. Speaker A: Oh, crit. Speaker C: Yeah. Speaker B: Heck yeah. Speaker C: There you go, player. Speaker B: Str. Speaker C: Maro. Yeah, baby. The words were yeah. See that. Speaker A: Note to sell t. Do. Speaker C: Just some spiders dog. Speaker D: So that's. Speaker C: He fought way worse than this. Speaker D: So he didn't bind me up, right? Speaker B: No, he was in the process. Speaker D: I'm gonna actually spend the hope to add a D8 to my swing here. So that's 16. You just do the damage without efficiency. Speaker B: Right. First. Oh, for the crit. Yeah. You just do. You double your. Whatever your dice is and then just roll damage like normal. Speaker D: Because the good thing about adding this in. Play with this is I get a roll if myth resplay. Roll it twice. Speaker B: Right. Speaker D: For the higher result. So that's a. Speaker B: Little better. Speaker D: So that'd be. Speaker A: Yeah. Speaker D: 28. Speaker B: 28 damage. Yeah. And that's. Speaker D: Oh, sorry. Speaker A: 30 damage. Speaker B: 30 damage. That's because I forgot the. Speaker D: No, I look at the wrong thing. 29 dims. It's only plus one. And that's physical slash magic. Speaker B: Is that your Mithras blade? Yes. That has plus one on it. It does. It probably actually should be higher now because it is R tier 2. Speaker A: 2D 8 plus 4. Speaker B: Yeah. So it should be the same as Audrey. So you should have a plus four on it. Oh, really? Yeah. Because we teared up. Speaker D: Okay, so that would be three more damage, so 32. Speaker B: Yeah. Which doesn't matter for this instance, but it may in the future or probably. Well, it wouldn't actually matter for the assassin either. He's got huge. His thresholds are pretty large. Okay, that's severe damage. 3. That spider is another one. Box dust. And that was crit, so. And you did clear a stressor mark. Speaker D: But Doc immediately turns around and just looking at you, almost like a slow mo. I hope I roll a crit on this one. Speaker B: That'd be amazing. Speaker D: Not a crit. That's with hope. Speaker B: 9. It's only that thing that is a bit. Over here. Speaker D: Actually. I should have used my order board to fit the fiction. Speaker C: For. Speaker D: For rolling a dice with Hope with a D20 instead of a D20. Speaker B: Oh, yeah. Yeah. So, okay. So, yeah, so that. I think Skitter's out of the way. I'm gonna say this one. Just. Actually, it will be from over here. Shoots a web at audrey. Speaker D: 16 to hit. Speaker B: All right, so webs on Audrey's legs, and it starts. Speaker C: Dragging you away. Speaker B: And that will be your turn. It was like. That's actually only like, six feet. Yeah, 10ft or whatever. Yeah, that only moved in, like, 10ft. Speaker D: You can see them. Speaker C: Yeah, I'll try hitting it if I can see it. Speaker D: Yep. Speaker B: That's just. That's about to go into Dado. Speaker C: That's not going to hit it. Speaker A: That's only. Speaker C: 13. Oh, no, that's only 10. Speaker A: Can I spend a hope to help? Yeah, like, trying to. Speaker B: Yeah. Yeah, you can totally spend a hope. Yeah. Speaker A: I'm, like, clutching anything. Speaker D: It's like. Not again. Speaker C: Added a six. Speaker B: Oh, nice. Speaker C: So it'd be 16. Speaker D: That's enough. Speaker B: That hits. Speaker D: That was hope, right? Speaker B: Yeah. Speaker C: That was fear. Speaker A: Okay, still here. Speaker C: 12 points of damage. Speaker B: So I will give. I will. I guess I should have thought it was earlier, too, but if you want to not damage the spider and sever the web, you can. That's an option on the. Speaker A: But. All right. Speaker B: Or you can hit it for. I'll just hit it in the face. Did you do 17, you said? Or 12? 12 coming. Yes. Major damage. Chunk. Speaker C: Chunk. Speaker B: So, yeah, and that was with fear. Took the fear. Okay. Actually, yeah, we'll just say this one. Speaker C: That's by. Speaker B: That was Doc charged at. Shoots 18 to hit. So it shoots. Actually, I guess I'll do the daisy webs. Oh, no. This was just a hit. And it's not doing damage. So it. So it does web you up. So now it's, like, trying to drag you away. As you're flying, it's trying to pull you because, like, I'll say this one's up on the ceiling. I'm trying to pull you away. So you're like, parkour. Speaker A: It's been swinging. Speaker B: Okay, so. Yeah. So back to you guys. So that was its activation. Speaker A: I'll say whatever is left to that spider, right. Speaker D: You see, because you're, like, trying to hold it back. And then you see that shadow bolt come over the top. Speaker A: So is there enough space in here if I shoot a fireball that I can angle it so I don't get cooked in the. Speaker B: Yeah, yeah, yeah, yeah, yeah. Because that just goes into black, like, because it just goes off. Like, for the map purposes of the map, that tunnel still goes. Speaker A: Okay. Speaker B: But I just. Speaker A: If I see a wall, the last thing I'm going to want to do is back blast myself. Speaker B: That just keeps going. Speaker A: So 20. Speaker B: That hits. Speaker A: And that's with fear. So it gets 21 points of fire. You just. If you're looking in the corner, you just see this molding glow. Speaker D: We feel a vacuum. Speaker A: Yeah. Speaker B: Yep. That's severe damage. So that spider is dead. Feet are webbed up. Speaker A: And then I turn over, and I crawl back into the room. Speaker B: All right, so, you guys. That was with fear. Yeah, Yeah. So as you're. This thing's trying to pull you. I think it's just going to instead jump at you because too much resistance. 16 to hit. Yep. All right, so I will need. As it tries to bite. As it bites into you. 15 damage. Speaker D: Okay, this is a. Speaker B: And then I need. Yeah. Strength reaction as it's trying to paralyze you. 20. All right. You avoid the poison. So you guys are up. Speaker A: Crawl back into the room. Speaker C: Dude, that's dark. Watch this. Speaker D: Well, it comes up and bites me. I'm just like to take my blade. Speaker C: And just help try and stab it. Speaker B: As you're, like, in the air, flying with the spider that's got your legs webbed up. Speaker D: 16. Speaker B: Fear. Speaker D: But I'm gonna actually spin the thing to flip it. Project it will not be feared. So the 15 damage, magic or physical? Speaker B: This is at you. And that was with. Speaker D: But I flipped it. Speaker B: Oh, that's right. You flipped it. So, yeah, so you guys are still up. Speaker A: 13. Speaker B: Yeah. Yeah. So you guys. Speaker D: Yeah, that was. Hope you said. Speaker C: Yeah. Thirteen. Speaker D: Okay. Speaker B: Yeah. Speaker C: Six more to it. Speaker D: Grab the web and, like, hold it. Speaker B: Before you can turn. Turn them around. Towards you. So the spiders over on this side. Yep. That hits. Speaker C: It flies out. Speaker B: No, that's major wound. So it's flat Shadow boat pills. Speaker C: We're not going in caves for a long time. Speaker B: That corpse falls down to the ground. I'll say. So you guys have actually I will spend the stress on the assassin in the place. Like every. Like bugs just come crawling around everywhere. So I need all of you to give me a finesse reaction roll. And these bugs all starting to crawl and try and bite you? Speaker C: Nope. Speaker D: I'm flying. Can I be avoiding this? Speaker B: They steal even like comb or. Or they're flying beetles of finesse. Speaker C: We do agility. Speaker A: If I'm going. Speaker B: I will allow that. Okay. 12. Speaker D: 14. Speaker B: That is a failure. Speaker A: 16. Speaker B: That's just enough. Speaker C: Whatever. Speaker B: 11. That's also a failure. Okay, so let me see. Speaker A: I was just stomping on bugs. Speaker B: All right. Yeah. So you guys that failed lose a hoe. Speaker C: I don't have a hoe. Speaker B: Well, I use six. Oh, yeah, that's right. Audrey's only. Then Marcus dressed instead. And then you guys take direct damage on the assassin's next attack. Remind me, Drake is. You can't use armor slots. Speaker C: Okay. Don't matter. Speaker B: All right. So yeah. And then I will give you guys one round before the assassin reappears to do what you want to do because Audrey and Doc still have webs on. Speaker C: You know, I'm going to drink the spam pocket. Speaker B: Yeah. So yeah. This will be just a TN10. It's pretty easy to get. Speaker D: And do I have to get webbed off? Speaker B: Yes, your legs are. Speaker A: Well, is that like a reaction or an action? Speaker B: This is an. This is an action. Okay. Speaker A: It's called fear. I'm successful, but it's fearful. Speaker B: Okay. All right. So you guys get out weeks. Speaker C: Man. Speaker B: I will take that. So you guys are not any more. Speaker A: So my feet were bagging. I'm like jumping around like. Speaker B: Yeah. The assassin reappears. And then I will burn two. And then he's going to fling shadow spears of all of you guys do. Wow. That's a eight to hit Audrey ball to hit Missy Edgar on that one. All right, you guys are up. Speaker C: Who wants to tag team? Speaker D: I don't have the hope. Speaker C: I have the hope. And I'll spend it all. Speaker D: Well, you do more damage. Speaker B: I'll hit that. Yeah. Yes. Speaker C: I'm gonna run up and then spear them. All right. Speaker A: Spend that and I'll follow up with a push. Speaker C: All right. Speaker B: All right. Describe this. Speaker C: How. Speaker B: Actually, I was gonna say how do you want to do this because you guys. Yeah, let's say how you want to do this feel, you guys. Speaker C: I ain't gonna be like a spear through, like, the middle. Trying to get as much purchase as I could. Speaker B: Yeah, it's a great you, you, you, you spot. I would say, I think, Kobo, that's kind of like helping you here too, because you see the, like, the death mark, where to hit it. You go and spear the center, and it just. Speaker A: As you jump back and it goes to reach, it gets hit with another. Speaker C: Oh, I would just duck with the spear. Speaker B: I think. Speaker D: This just rips it off the spear. Speaker C: Yeah, that's what I figured. It's like a spear. Speaker D: It'd be like, sticking it, and then this force blast just wipes it off the spear, even though it's stuck in it. Speaker A: That'd be 20, 30 miles. Speaker B: Two. 32. Okay. Speaker A: And then we shove it to the other side of the room. Speaker B: His damage. Speaker D: Because you have. Speaker B: Yeah. Speaker A: So that hits first and then. Speaker C: Two plus. Speaker B: Yeah. What you say you roll 22. Speaker C: That's the straight damage just off the spear. And then it's another 11 points of damage. Speaker B: Okay. Speaker C: 33 points of energy. Speaker B: I think that's our new record. 65. Oh, which that just surpasses major massive damage by one, because matt severe threshold was 32. So you guys just did four points of damage to its two that it had left. So. Yeah. Death skier. And then the force push just comes in and just splatters. The bugs just smash against bugs on the back wall. Smashes on the wall there. Just splats. And then you see, like, all this, like, dark, like, shadowy mist. And you hear like a. That, like, screams out and just is gone. Speaker C: I go with the spear down. Just sit on the ground. It's like tired. Speaker B: Wave. Speaker A: I'm going around clearing survivors. Speaker B: Yeah. Speaker A: If I didn't have to roll for every time. You'd be like a flamethrower for just flaming hands. Speaker B: Why don't you just give me a 2d12 roll for what? This is first doing a survival thing. Speaker C: He's burning bugs. My bugs on the ground. Speaker B: No, he's opening. Is that what you're doing? Speaker C: Oh, no. Speaker A: The bugs is splattered. Speaker D: I'm making sure. Speaker A: And then later we'll go through it. Speaker B: Okay. Yeah. Then, yeah, the. I would say you. I think all three of you just, like. It's just lighter in here now. Not like, like, physically brighter in here, but also just like the atmosphere. Everything feels much less oppressed. Speaker A: If I'm looking for survivors, I don't want to damage what's in the cocoon. Speaker D: Yeah, well, and we're gonna bring spiders if we mess with it, so we gotta go. Speaker C: We could take a short rest. Speaker B: No, I. I was. I'll just say is as you guys, there's no spiders left. Yeah, I would say you probably like, too. You guys would have, like, had, like, a sense that these weren't spiders. Don't act like that normally. Like, they would just keep, like, come in. Speaker A: Or like, they run off to their shadows. Speaker B: Yeah, they would have. It was. And also, giant spiders wouldn't be in, like, that many. I don't even know how many guys killed. Killed like 30. Speaker C: Hagar would just be like, right where the spear is stuck in the ground, he just sits down. I'll take a short rest. Yeah, yeah, I got it clear. Speaker B: You guys killed over like, 17 spiders. Speaker D: I would go put my. When you sit down on the ground, I walk up, I put my hand on your shoulder and say thank you for the reminder. Speaker C: Anytime. Start fixing my clothes and de stressing. Speaker B: All right. Short breaths. Yeah. You guys can take a short rest. Speaker C: There's my D4 on the arm. Speaker B: When I get a D4 of heel, of course. Speaker C: Fix one hole in my jacket. Speaker D: There's stress before that because I've got so actually nothing. That's it. Hang on. I'm gonna. Before you guys take your rest. So you have options on your hit points because you're both damaged, right? Speaker A: I have two. I roll. Speaker B: I'm one. Missing one. Speaker A: My D4s did it. Speaker B: My armor, everything. You have one. Yeah. Speaker D: Because if you're gonna clear. You have two. Speaker A: Well, I had two, but I. I'm an elf. I got the double. Speaker B: Okay. Speaker A: So I just. For both of them. Speaker D: Because if we consider that too, in the future, I can do like, the healing hands. Speaker B: Yeah. My armor. Speaker D: If I'm successful, then you get two hit points or two Stress. Speaker A: I was more dragged around than damaged. Speaker B: L play too. Yeah. Speaker C: I was just burning stress to change. Speaker A: Hope, to change the fear of hope. Yeah. And my hope was just building up for if it was going to go on longer, there would have been a frustrated bear. Speaker C: There's the three on my hp. Speaker D: Remember on those you also get your tier because it's. It's 1D4 plus tier. Yeah, the tier makes a massive difference. Now we're on tier one. Speaker B: Tier two. Tier two. Okay. Yeah. Speaker C: Fix a couple spots around. Speaker A: Ever experience exterminator? Speaker B: Yeah. Speaker A: Not an executioner, just an exterminator. Speaker C: Tell Jock to start inventing some chemicals. Let me just Go in here with spray everything. Speaker A: Bug bombs. Speaker C: Yeah. Speaker A: After the rest, then we would. Speaker B: Yep. Speaker C: And then we'd be like, definitely. If we rested and no spider showed. Speaker B: Up, it'd be like. Yeah. You guys spent 30 minutes an hour just breathing, fixing stuff. Yeah. Speaker C: Cleaning webs off. I got webs everywhere. Speaker A: Looking at the cave wall and how they just kind of splattered in a beautiful pattern. Speaker B: Yep. Speaker C: And then start looking for survivors. Speaker B: Yeah. Speaker C: Since we found two, maybe doing more. Speaker A: And we don't know how massive this cave system is. Speaker C: No cocoons all over the place. Speaker B: Yeah. So if you guys want to. For survivors. Why don't you guys. I'd say you can, I guess for each hour you spend doing that. We'll just roll it. We'll just do a flat reaction roll. Speaker D: Let's see. Speaker A: We went down in the morning. Speaker C: It's probably, like, not even lunchtime. Yeah. Speaker A: That's what I'm saying. We'd probably spend. Speaker C: Probably spend the rest of the day. Speaker D: Yeah. Speaker C: At least that's what Edgar would be doing. Speaker D: What's that? Speaker A: Probably the rest of the day. Looking for survivors and any other information that we could use. Speaker D: Do we know this was the opacity? Speaker B: Yes. Because you were told by both Frankie and old Frankie. Sisters told us. We know we can get you to the lair. Speaker A: And he's a buggy, buggy fellow. Speaker B: Yep. If this wasn't then everybody's been told. Speaker C: We'Re in a cave. We don't know what time it is. Speaker A: Yeah. Speaker D: I want to. I want to actually, like, in this room, like, ask a divine favor. Like, as we're gonna go through them. I don't know what you guys did at the time, Rick. Speaker A: Oh, we just. Speaker C: We just rested, and then we're just describing going through. Looking for survivors. Speaker D: I was saying, like, before that I would go up and, like, touch a cocoon and, like, ask that mithras to, like, reveal who's alive. Like, I want to have, like, a faint glow on the cocoons. Like, almost like light force from within. Of which cocoons have living people in them. So we can get to the living first. Speaker C: Could do that. Can ask hobos, too. Show me whose time is not. Speaker B: Yeah. Speaker D: Oh, yo, that would be great. Like, you and I talk and be like, it's like, we have life and death here. Speaker C: Who's not meant to ride the fairy? Speaker B: Oh, yeah. Yeah. So I will let. I will. That one. Speaker A: Just wait. Little sparks. Speaker B: I'll say that Will add another. I just. Let's make that a third, actually. No, you guys can roll. You just roll A parrot reaction roll. Flat reaction roll and just roll twice and then take the higher. Speaker C: Okay. Speaker B: And do that. No, just one. Just one roll per hour that you guys want to spend doing this? We'll say it's like you probably after breakfast and shop. It was probably like closer to like 11 in the morning. So I'll just say that is the time. It's 11. Oh, yeah. Speaker C: We'll say we don't know. Speaker B: Now you guys have. I watched. You can watch one of you. I'm sure Edgar has a pocket watch. Speaker C: Edgar goes. Speaker D: So of course. Speaker A: Question. Speaker D: This says on my order, like, when you describe how you're embodying these principles, which I want to. This says through your current action. Speaker A: You. Speaker D: Can roll a D20 as your Hope Bag. Can I roll a D20 on all my Hope Bags for this? Speaker B: Three if you. Speaker C: If you. Speaker B: So this is. We're just. Essentially, What I'm doing is this is how many survivors you find. So if you want to, I'd allow that memory. Just one of you. You like. So, yeah, so Paul, just do the rolls and you just do. And this is for one. One per hour, dude. Speaker C: Not that many survivors. Speaker B: You get rolled twice, but yeah, you do roll twice and it takes the higher. Speaker D: Okay, that's better. So 24. Speaker B: Okay, so that's flat. In the first hour, between the three of you guys and Edgar and docs defined senses, you guys recover 24 paralyzed people that are still living. Speaker D: That's of everything. Speaker B: That's the first hour. So that's what I'm saying is how many hours I'll go again for at. Speaker A: Least three or four hours. Speaker C: That's a great. Speaker A: And that's what. Speaker B: That's just. Speaker C: That means 15 more people. Speaker B: Well, if you created. That's really 24, right? Oh, wait, no. Well, we'll say on a double too. Right. But on a crit, we'll say that just maxes the dice. Speaker C: Okay. A lot of people down here. Speaker B: This whole town is good, but you're above a capital. That's got like 80k people in it. Speaker C: So I'm gonna check missing people boards or something. Speaker B: The third hour. Speaker C: That'd be dark. Speaker B: 24. No, there's 24. Steve Heck is the three 24s in a row. Speaker D: Hope that I got the hope. Speaker B: Oh, no, it's just. So that's three hours. Speaker C: Steve can roll one. Speaker B: Yeah, it doesn't matter. I mean, you got. You can roll a D20. We should actually do that for the D. So because of. Yeah, you can two. No, just one D20 and a D12 for. For help from Mithras for and Doc's order room. So this one would actually be five. This would be 32 people. Speaker D: Is it second hour? Speaker B: This is the third hour or. No, this is fourth hour actually. Because you rolled once. Right. And then you rolled again. And then this is. Speaker D: I've only rolled twice. Speaker B: Yeah. Speaker A: And then so 28. Speaker B: 28 people. Speaker A: If we're doing the D12 to the D20. That's a single roll. Speaker C: Oh. Speaker B: So yeah, you should. You roll twice and you use the higher. Speaker C: That's in vain. Speaker B: Yeah. Speaker D: The 20th was the. Speaker B: Yeah. So you guys been doing this for four hours. Speaker C: Got nothing else. We're like 100 come out. Speaker B: Yeah. Speaker A: The crypt and shit's like. Speaker D: But they're gonna just die otherwise. Speaker B: Yeah. Yeah. I was gonna say they're not to. Speaker D: Mention like this is. I mean we need people to know that there's good things happening. Speaker C: Yeah. That I don't think mis would like. Speaker A: Congratulation. How to convert it. Speaker B: Yeah. I was going say this would definitely be against M. I'll go. Speaker D: Someone did three rolls. There should be four rolls. Speaker B: This we just did five. That's numbers. This is number six. Speaker A: Each roll is a Miller. Okay. Speaker B: Yeah. Speaker C: 28. I said we're like over 100. Speaker B: Yeah. You guys are. Yeah. We're approaching 200. Nice. We're about one 150 plus. Speaker A: I've been at this for a while. Speaker B: Six hours. Speaker A: We might have to break for lunch or dinner. Speaker D: When Doc start going around. Speaker B: I'll say at the eight hour mark. You guys run out of cavern and you run out of eggs to look through like you couldn't to look through. So let's do two more. Right. Speaker A: So another 18. Speaker B: Another 18. And then one more roll. Speaker C: Knocks and finishes. Speaker D: I would be definitely going around and. Speaker C: Like you got wake triaging. Speaker B: Yeah. Speaker C: Parallel. Speaker B: All right. Speaker D: Small part of the cabinet. Speaker B: Yeah. All right. So I don't even know. Speaker A: Line them all up, sprinkle them with water, Beat them with the stick. Speaker C: Wake up, you know, clean lap out of there. Now just hanging out. Check their bar. Speaker A: If you're not alive. We've got to find identification. Speaker B: About 186 people. Wow. Speaker D: Yeah. Speaker B: That's a lot. I. I'll say. That's like a third of the cocoon. Speaker C: There's more. Speaker B: No, I mean that's out of all like out of all the cocoons you went through. Only about like a third actually. No. Give me. Someone's giving me a flat reaction. All 2D. Just regular. Speaker C: Male coming around. Speaker B: Yeah. Speaker D: 22. Speaker B: Okay. Speaker A: Whose Basement we're coming up out of. I sure hope they don't think we're living dead. Speaker C: I was going to sleep. Speaker D: Flashy thing. Men in black. Speaker B: Yeah. Actually, no. Yeah, I'll say. You. Actually, no. That was like. Out of 75%. Jeez. Out of all the cocoons, 75% of them were rescued because that was. That was a high bowl that broke the heart difficulty. Sir. Speaker D: 15 rolls I had that were subset four. Speaker C: Assassin. It's so many Assassin would have hit me more. I would find pretty bad. Definitely that last round. Speaker B: Why I. Yeah, I had no armor. Speaker C: Left, so it was just pure damage. Speaker D: This is with. With armor. Speaker C: It was 15. Speaker D: I had to drink two cold pots and I drank two stone. Speaker A: Well, you made a good damaged soak. Speaker D: Mostly a pinata. No, there was no. There was no. I am your shield. Speaker C: It was all right. Speaker A: Wasn't that the way of a tank? Speaker D: Hit me. Come on, hit me. I can take it. I just exposed myself with bright wings hanging from the ceiling. Speaker B: Yeah. Speaker D: I'm a disco ball. Speaker C: There you go. Speaker D: This person. Speaker C: Unconscious. Speaker B: Right. Speaker A: Every time I got dragged in the darkness, it's like, how's this gonna end? Speaker B: Yeah. Speaker D: I'm just glad. Speaker B: Yeah. Speaker D: 15 seems to be that threshold of like, just enough in the probability to say screw you. Speaker C: Yeah, screw you. Speaker A: It is. Speaker C: That's a good number. Speaker B: Like, it's the average on the difference difficulty. Speaker C: Yeah, no, it's a really good number range. Speaker D: We had so many, like, 15, 14. Speaker A: You're like, wow, can I do. To pump this? Speaker B: Yeah. So I was after. After 8 hours and where it dies. Are you sending people up the way you came in? Speaker D: The first people, I'd say whoever is like the most with it. When we tell them, like, gonna go up and explain this. Yeah, just tell them that we're releasing people. Speaker A: Probably following those stairs out of the crypt. Speaker C: Yeah. Speaker A: That would probably be the safest way. Speaker D: To get up back the way we came from. Speaker A: Well, Edgar and I, when I got dragged into the darkness last night. Speaker B: Yeah. Speaker D: Did that just go to the street? Speaker B: I don't know where it went. Speaker A: So there's just stairs? Speaker B: Yeah, it's just stairs. Speaker A: So we'd probably explore that as far as going up, because we wouldn't want. Speaker D: To necessarily send everybody out into the street from down there. Speaker B: I would say I'm just gonna go look up Grim Ridge here. You wouldn't have some family choice. Speaker A: Just been inundated with. Speaker D: Because where did we come out of to get down here? Speaker B: You guys came out over here. But anyway, it was just a regular like, house attached. Speaker D: I just assumed that we were sending. Speaker C: We could find someone that would know people here too. Speaker B: Like, hey, sisters. Yeah. So these people are all lived here. Yeah. Because you guys are basically sending them. Speaker A: Up this way instead of in the. Speaker B: Marker through the water market area. Speaker C: So it's just people coming out in the market. Speaker D: Plenty of 200 people that are basically total trash coming up out of the sewer. We're not supposed to necessarily reveal that. Yes. Because it's a power vacuum with the assassin. Speaker A: God send them up in small groups. Speaker B: You know, you wouldn't see. You guys wouldn't. You wouldn't be able to hide this. Speaker A: No, I could see where the sisters might try and hide it. They're probably watching where they let us in. Speaker B: Gambling was sitting there. It was waiting. She said she'd wait 12 hours and assume. And if you didn't come out after, like, 12 hours, that you. Speaker C: We all know. We almost pushed 12 hours. Speaker D: Well, then I would rush back then and just let her know that we've got. We freed a bunch of people down here. Speaker C: We have like 200 people. Speaker B: Yeah. Speaker D: Because I don't think we can release them on the street. I think that would just be bad juju. Speaker C: We are in, like, a stronghold. Speaker D: But, yeah, we're in the shadow area. Plus, you know, she talked about the power vacuum. She might have moves that she needs to do with something. Speaker C: That's true. Speaker B: I forgot about that. Yeah. So it's not going to be like, saw, say. Yeah. You guys report back to gambling. Speaker C: People. Speaker B: Like 200 people down here. Speaker A: Sit down, Go do a fire. Speaker B: Yeah. And then probably some spider 30, 30 minutes later or whatever. Yeah. Speaker C: Spider legs. Speaker B: She comes back gambling. And the elder sister, Frankie comes back. Speaker A: Some of the horse pull out. Speaker C: There you go. Speaker B: Just. Speaker A: Just a campfire type setting. Speaker C: Give everyone hope. Speaker B: Play a cool song. Yeah. And Frankie's actually just dressed in, like, normal clothes. When she shows up here, we're just destroyed again. Speaker C: Gonna go back to this chipmunk or squirrel, whatever, and the guy's gonna be like, what happened to you guys again? Speaker B: Stick on the armor. Speaker A: You just kind of rage. Speaker B: The other people are kind of like, actually mostly just covered up in, like, webs. And very close. They were. They were paralyzed but kept, like, fresh. Speaker C: Fresh. Speaker B: Ish. We rated the larger. Speaker C: What's going on here with all these people? Speaker B: Oh, yeah. So, yeah. So the elder sister, Frankie, arrives. Speaker A: Not what you expected. Speaker B: Yes. With her tenor. New Zealand accent. Yep. She has a tenor voice. I mean, she has six. Six tenor. Yeah. Speaker A: You got tender, didn't you? Speaker C: Yeah, I have that much. Speaker A: Your word answer. Speaker B: Excellent. Now it's time for us sisters to enact our preparations to fill the void here at Grim Ridge. And we will spread the word of all these missing people being found. Speaker D: And. Speaker B: Hope you guys don't mind being some local heroes. Speaker A: Does he get me a bath? Speaker D: You actually say that. Speaker B: Probably get you a lot of things. There's a lot of people from all walks of life down here. Speaker C: I would be a lot of meals we have to go to all these families. Speaker B: He's like, oh, no. I've always. She's like, I've had a dream of hosting a huge party. I think these people will be between them and their families. Speaker A: It's like, that must be an order. Speaker B: We'll just open one of our use one of the warehouses. So if you guys want to stay in town for a few days, we'll have a soiree for events for the rescue and the champions that have found all these people and slayed the insidious spiders that lived in our sewers. Speaker C: Uncle News rest sounds nice. Speaker B: Yeah. Speaker A: Chance to find out where the lady is. Speaker B: She's like, yes, we will. I will confirm her location, but pretty sure she's should be at the Rytels Fork, which you can get to by railroad. It's north. Yeah. As I said, I think I mentioned it. About 300 miles as the crows flies. But take a nice railroad trip to arrive there. Speaker A: At some point during those two days where we're down, I want to pull out the map that I got from Jacques and check if there's any coins in the stream. Because something I know is hunting me. Unfortunately, the one that I need to hunt is the middle of the mountain. Speaker C: We'll get it eventually. Speaker B: Yeah. Speaker D: When Chichi Dan talks about being heroes, you know, I'll talk people that have hope. I actually lift Mithra's light in the middle of all those people and use the Mitra's light ability. And everyone in that close range, I have people that gather anything to do a 1v4 healing to everyone present. So anybody who was paralyzed should become paralyzed. So they would just. She would just see this golden light kind of dome out and like wash over people and have people start waking up. You say, this is what the future can be. Thanks for helping us. Speaker B: Thank you for. Speaker A: Freedom. Speaker C: One more and we probably will be pretty good. Speaker B: She goes, well, gentlemen, we will get these people moved. Speaker D: We will get them moved. Speaker B: So you are free to go about your business. Speaker A: True up at the end, you just kind of. Speaker B: Yeah. Speaker C: He goes. Speaker B: If you're up for it for some more fighting? It will not be fair fights for. Speaker A: You, I'm sure it's the case. Speaker D: We are. Speaker B: Executing probably about a quarter of the city guard and troops here as they are Shadow Orcs and they will not bend them. Speaker A: So if you're interested in that. Speaker D: Do you love the assistance? Speaker B: That's just for your journey. Speaker D: I could actually say I'm just more concerned about your allies. Any allies being lost in the action. Speaker B: It's like they won't stand a chance in the dark. We are the dark, Dr. Smiles. We operate in the shadows. She's like, if I hadn't. If I hadn't slipped my mind, we could have just cast night vision on you guys. Speaker D: I didn't think to ask. Speaker B: He's like, oh, that's all right. Well, we're getting this working relationship out. We're so used to just working in. Speaker A: The shadows that it's interesting to work with the light. Speaker B: But yeah, you guys are. Speaker A: You can exit from the house or. Speaker B: You can, I don't know, go down through the. Up through the old crypt entrance into an old abandoned church. Speaker A: Goat or hunting? Speaker C: Not. Well, I'll finish off the day. Speaker A: I can't get too much dirtier now that I said. Speaker C: That'll probably fall in the bud. Hey, we'll find out something. Speaker A: That's true. Speaker C: I'd be curious to watch them work. Speaker D: Yeah. Speaker B: So it's 7:00 o'clock at night. Yeah. The sun would be set. Is setting because the dark starts at eight. Speaker A: Yeah. Speaker B: If you guys just want to like sneak around with them and watch. Speaker A: Dinner first. Speaker B: She's like, yep, we will. We will be operating during the witching hour. Speaker C: So if you want to go take a. Yeah. Speaker B: Get clean up, take a nap. Go relax. Take a nap. Speaker C: Take another rest to fix our. We can have. Speaker B: We can. I'll have Gamblin come fetch you at the Chipmunk about. About two in the morning. Speaker C: Sounds good. Speaker A: Works. Speaker B: Yeah. So you guys exit, I guess. Do you. Where do you view exit out from the old church? Or. Speaker C: Are we just coming out the. Speaker B: Normal or you just come out? Well, it's an old. That's the. Yeah. If you just want to come out the way you guys came in, You. You can. You can just walk. Take a longer walk to get back. Yeah. Come up through the normal house. There's a sister there that you have at. Met before, just standing guard. Basically. She nods and thanks you. Then you guys are out in the city in the downpour as it is. Speaker C: Not the best. Speaker A: I was looking for. Speaker B: As the sunny is setting. Speaker C: There you go. Speaker A: That's late enough. Dinner would be sounding pretty good. Speaker C: Dinner Getting off? Speaker B: No. Speaker A: It'S a bit crunchy. So the demon was all bugs so there's nothing to loot there. Speaker B: No, that's true. Yes, it was demon. Actually. Speaker C: No. Speaker B: The. I guess frankie. The party is actually at a system controlled man. It won't be at a warehouse. So it would be a fancy party. Speaker A: You might need to get new clothes. Speaker B: Yeah. Yeah. I think that's what. Yeah. As part of. Before you guys take off. She's like oh no. We'll host it at our. At the. At one of our. At the Banner. Speaker C: That will be Hanger knows all about banner parties. Speaker B: Yeah. She's like yep. That will be. Speaker A: We'll start the festivities midday on Croak day. Speaker B: Gamblin will come get you tonight and go hunting. Speaker D: Sounds simple. Speaker B: She goes. Speaker A: Until then, thank you much. Speaker B: And you guys. You guys exit out onto the street and you're free to do what you want. Speaker A: We need to buy more potions. Speaker D: I used two of each in that fight. I don't know if I will ever leave again without potions. At least not when our shoe was done. But even if he had gotten taken out by a spider, we would have got chewed on just as hard. Speaker A: Just give him four things to get chewed on. Speaker D: Exactly. Which does have its benefit. Speaker C: I just go back to the end. Speaker B: Okay. Yeah. Because it is. It is seven. 1900 hours. Seven o'. Clock. Speaker C: Yeah. Speaker B: Yep. So yeah. You guys make your way back to Chipmunks. I don't remember that guy again. Speaker A: Oh, but with the rain, a lot of the gore has been washed off. Yeah, but we're not as dirty. Speaker B: I just have like a slime to you now. Speaker C: Another bass again. Speaker A: Let me come in the back way so we can like clean this off. Speaker B: Without, you know, scooter season. You guys come in again. It's like gentlemen. What do you guys do? My goodness. Speaker C: Clean out basements. Filthy again. That must have been a dirty basement. Sure was. Speaker A: External exterminator business. Speaker B: Why don't you guys head to the bathhouse. Speaker C: Leave your clothes in a pile. Speaker B: We'll get get those laundered for you. Speaker C: Sounds good. You guys get cleaned up and we'll. Speaker B: Have your clothes ready to your ready for you. Speaker D: The more it depends on how my illusion works. Whether I want them to do that or not. Speaker B: I say the illusion. I was going to say the illusion works however you want it to be. Speaker D: Then you hand it to them and it stays that way. Speaker B: Oh yeah. Your Actual like. Speaker A: Yeah, cleaning the jacket and they hit the magic button. Speaker D: Or if I take it off, it just goes. Speaker B: No, I'll say it's more of like. Yeah, I was gonna say it's either like when you're wearing and you activate it, it actually like transforms, like physically transforms your clothes. Okay. Speaker D: Sort of an inward ability. Speaker B: Yeah. And the same thing with Audrey Jr. Like, it physically transforms your clothes so they stay in whatever form they are when you have them, if you don't have. When you remove them. Speaker A: So they're roaring changes. Speaker D: Did she say anything about the head of this establishment being an outlet scooter? Speaker B: Yeah. So think of. Think very much that the Sisters and the assassin, they're all about shadow and skullduggery. So like they were controlling things from like behind the scenes. So like this is still mostly a normal 80k. Thousand people with a. More. With an anti. Like more of an anti church view. Over. Over the last decade. They like, like the church is abandoned for. It's been abandoned for like five plus years. There's no. The church does not have a presence here. Speaker A: Congratulations. You just throwing handles with the Illuminati. Speaker B: So it's. It's. Otherwise it's normal. And then I mean, other than like there is a fairly heavy presence of like military people here just because they're being stationed, like shipped up. I feel like getting shipped up to the front line on Germwater or south to fight the Sun Meadows. It's more militarized than like a norm. Like normal just because it's. They're inactive wartime. But otherwise it is. It's a large city with 80k people in it. Speaker C: So yeah. Speaker B: They'Re mostly. The majority of them are normal. Besides the quarter that Shadow works walking around. So the city does kind of have like that like an like a feel of oppression. Oppression to it. But yeah, you guys hit the bath. Then your rooms and take a long rest before you're awoken. At. Speaker C: Long rest. Speaker B: Yeah. Yeah, there's long rest. It's the same. It's here this the long rest from the book. 10, you know, 10, you know, same. Speaker A: Pretty good shape you want to prepare. Speaker B: I'm only down by one home. Speaker A: So. Speaker B: Yeah. Speaker D: We will discuss the. The combining of life and death. We find those people like to remember that because that was even really useful. Stop and relate how that's like a example of the future. Yeah, we defeated the demons, but then the orders of life and death saved the lives of 200 people. That's. That's a future. I can get them. Speaker B: Ed Here want to go to the building tonight? Speaker C: Someone's waiting. Speaker D: Did we line some people in the sister bed that you haven't talked to yet? Speaker C: We did but there's someone waiting. I'll go I be up to you. Speaker B: If you want to see what happens when it's the demons on the ferry. Speaker C: Or not Sure I would be curious. Speaker A: Every does the Elderite sword which connects me to the talons does it also connect me to Nanak. Speaker B: Like I guess. Yeah probably it's what you oh just. Speaker A: To say hey this is what's been accomplished kind of reporting in. Speaker B: Yeah I would. I would. Yeah you could you can connect through that because that is like you are the is his blade as well yeah you could converse with him if you want to. Speaker A: Okay and try just be a report and this is where we think the. Speaker D: Lady is. Speaker A: Gathering more information but mainly the report on the assassin would be pretty big the change in the the status of the night sisters from going down and then securing the pillar. Speaker D: Which. Speaker A: Roger would be completely secondhand but yeah it seems to be solid. Speaker B: Yeah yeah so yeah as you're reporting into. Speaker C: I can go third one you can. Speaker D: Oh you crazy elf. Yeah I said we can prepare twice. Speaker B: Can you? Yes you can. Yeah you can probably prepare with one or more members of your party each game change up. Yeah each player gets swapped. Speaker A: After 14 and out I'll do the other prep. What's that after 14 and out? Speaker D: Do you need a vote? Speaker A: Yeah well all I need is one more open next what about you? Speaker C: Yeah I mean I'm one more hopeful thanks. Speaker B: You guys need you guys can all prep together because it says you can do one or more members. Speaker A: That's what I was thinking otherwise. Speaker C: Yeah. Speaker B: Yeah I was gonna say. Speaker A: Oh that makes me fall asleep. Speaker B: Yep. Speaker C: I'm good to go. Speaker B: I guess it's been it's been almost a week I think since you left. Speaker C: Yeah f the travel act like 16. Speaker B: Yeah so it's been over a week. Yeah yeah that's right. Speaker C: Yeah for a long time. Speaker B: Over a week. Yeah. So dragon think about runes don't burst into flames. Yeah yeah so nook is like excellent like that is good that you can that you found that some of the sisters have become allies restored a broken relationship from a very long time ago. Because we do have some of our scouts from the western front line have noticed that there is build up over there that looks like there's more of those mechanical machines. But when you find the lady. Call the war dogs. See if they cannot just crush them then and there. Speaker A: This is what we'll be prepping about. Speaker B: Yeah, yeah, yeah. You guys could be. So pull up the map so you guys can kind of get. Speaker A: So you're prepping the first time. This is what I'm doing. Speaker B: It's like the second prep. Speaker D: Yeah. Speaker B: Yes. Speaker A: Because you guys are additional information. Speaker B: These are down here. And the fort that you're. That the lady got is likely up here. And some of the other intel you gotten just from the Sisters is they are preparing essentially, like a breakthrough attack to break Grim Waters back here. Their back line to push up towards just actually just to break into Grim Water all the way. And then there's. They've been assaulting the marshes over here too. I'll update this map for next time next week. And then you guys do know I told you to turn off and then some Meadows down here is under pretty heavy assault from both sides as well. So. Yeah, on the here guys. I guess you guys do have some decisions on what to do once you get some more intel from the Sisters as well. Yeah. So you guys prep, do your long rest, and then gambling comes around. Speaker C: In the morning. Speaker B: Knocks on your. Knocks on each of your doors. Speaker D: Oh, let's go. Speaker C: Or someone. Speaker A: Been able to get our gear clean in time. Speaker C: A lot of screaming in that new one. Speaker D: Yeah. Be careful with the jacket. It's temperamental. Speaker B: She wants someone give me a flat roll and we'll. We'll see. See if you're. Speaker C: Yep. Speaker B: So, yeah. So I don't know if your dusters would actually need to be laundered. Feel like the Elder. Rightly, kind of just like sizzle all that stuff off of it. Speaker D: Probably would. Speaker A: Absorb it. Speaker B: Yeah. Or absorb. Yeah, spin it. That's the way that your actual other clothes would be dirty. I assume you guys have. The right gear. Speaker A: Must be fed. Speaker B: So. Yeah. So Gam would come and gets you guys and then. Takes you and you see Moots and sister Bandit. Yep. Bandit. I'm still. And Bandit are with her and Rose, too. Yeah. So I guess the four of them, you guys all meet up and you go into the dark. Speaker D: We would definitely ask for nightly. Speaker B: Yeah, yeah, yeah. Kamla goes. We won't forget this time. And you see her trace just a rune in the air and then, like, flick it at each of you guys. And then you basically. It's daytime now. Speaker A: Am I able to recognize the rune? Speaker C: The shape. Speaker B: Yeah, I was gonna say you. You pick it up and, like, you'll be able. Like, after you see her actually do it, you feel kind of like the anuin Put into it. Realize you'll be able to do that and it'll last until you're dispelled or you take a rest. Mechanic wise. Yeah. Go into the city and then I guess for how much participation do you want to do it? Do we. Do we want to actually do some real fights or is this just narratively. Actually, there's not really a reason for you guys to. No, we'll just. This will just be. We're just back up. Speaker D: That's a quarter to five, too. So I'll fight you longer than 15 weeks. Speaker B: Yeah, no, I'm not worried about that. It's for planning for next session. I. We just go watch. Speaker C: Or narratively, if we're just cleaning up. Speaker B: Like. Yeah, I. I'll say. I'll. Speaker C: Yeah. Speaker B: You guys can describe what you do for the. You guys. What you guys do for the next. Speaker A: Oh, look. May chant trip. Speaker B: Yeah. Yeah, you guys go ahead and describe how you partake. Partake in this night of. Speaker C: I think every would do the bard thing and just follow them along. Keep them encouraged. And. Speaker B: This night of water healing them. Speaker C: If they need it. Speaker D: Dr. Focus on that relationship with Frankie as far as partnership. Yeah. Balance. Not where I'm like, trying to take control of anything, but, like, understanding how she works. And if she's like, this is her op, right. Speaker A: And we're just there to help. Speaker D: You're. Speaker B: You're essentially with. Speaker D: Oh, Frankie's not there. Speaker B: Yeah, Frankie's not there. Speaker A: You're. Speaker B: You're just. No, you're just with Gambling bandit. Speaker C: Yeah. Speaker A: This is their. Speaker D: This is their trope. Speaker A: Basic support. Little, little things. Speaker D: Oh, there's a runner. Speaker B: We'll take care of that. Speaker D: I try to glow a lot. This. Speaker A: You can be a distraction every once in a while. Speaker B: That's true. They all show up because the Shadow Works would hate you. They would come, right. They would be like moth to a flame over here. Then they all just get. I'd say, yeah, you guys probably arrange it. Let's say. Yeah, I'd say gambling. Be like, yeah, Doc, if you want to flash a little gold out here in front of some of these patrols, we'll take care of the rest. Speaker D: Not the first time I've been opinion. I can probably do it too. Speaker B: Oh, that's true. Yeah, you can. You can show a little gold. So, yeah, I'd say as the night evolves, you guys get into this like. Like, near perfect rhythm as you just like find a collection of these orcs. A lot of them are in a barracks and you guys are basically out There taking care of the patrols. But, yeah, you'd go. You get. You would get out there, pop a little glow, and then just these orcs would come running at you and screaming. And then they just appear in light. Speaker D: And then go like, mythless rules. Speaker A: Shadow drools. Speaker D: They come running and get ambushed. Speaker B: Yeah. And then they just get cut down without it like a sound. And blades and arrows and lances just come out of the dark. And you realize now, too, like, watching them shovel like they're. If you didn't, like, have your enhanced vision, you wouldn't even see them. And even with the enhanced vision, they almost disappear in this action into the shadows. And they're hiding there waiting. As you guys bait these guys instead. Did you cut down? Speaker A: Those are the birds. Speaker D: Light. Speaker A: And they go dark. Speaker B: And then I think we will pick up next session at the end of this night of slaughter. Speaker A: Different type of slaughter. Speaker C: If you want. Speaker A: Oh, why not? Shop taught me about whiskey. Speaker B: Yeah, so you get. We'll pick up next week, please. Breakfast with that Frankie. Speaker C: I'm more curious how Junior handles the manor party. Speaker A: Oh, yeah, Carousel. Speaker C: Yeah, that's true. Because Cash told him not carousel. Speaker D: Yeah, well, carousel recognize him as budding, spawning. Speaker A: I'm just seeing it now as like Junior's like, all right, I got Mithras and I got Nanook. Speaker C: Can I follow you, too? Speaker D: It's a pretty good information. Speaker A: He's gonna have his own little pantheon. Speaker B: And then, I guess. And then Edgar to the fairy, Maybe. Speaker C: From this demon or behead. Speaker B: Yeah. To the sisters also. Yeah. Speaker D: Now who's the one that's giving the war missions to the shadows? Speaker B: Yeah. You guys don't know other than century mechanical weapons. And there would have been some description from. About the spider Walker from the elder. When you guys were down there. Speaker A: It was a different life. Speaker B: Yep. And those. Yeah, those guys. You guys will probably run into them, actually, because they are war dogs. Let's see. Did we learn something new and important about the world? I'm trying to think. We didn't really have much. Any lore. Speaker C: No, I don't think so. We're just fighting. Speaker B: I don't know if that's important. Speaker A: I'm not sure it's. Speaker B: This is mostly a battle. Do we overcome no monster, any. Yeah. All right. Speaker C: Everyone can mark a hope for a minute. Speaker A: Work maxed out if you need hope. Speaker D: It sucks for you. Mark a stress. Speaker C: Did we loot a memorable treasure people? Speaker B: I guess I was gonna say. Yeah. Speaker D: Yeah, kind of. I would. I would qualify that on the grounds that, you know, it's the story of the voice kit. Speaker B: You don't know who those people are because that's a lot of people. And you also have like, cemented. You built like a critical step with the sisters. They're able to operate. Speaker C: That many people are just spread. Speaker B: Yeah. Speaker C: City too. Speaker B: Yeah. Speaker C: People would be like, oh, man. Speaker B: It's a huge thing. Speaker D: And it's fitting. Speaker B: That. Speaker A: Was. Speaker D: Edgar hits the heart with the shadow spear for the killing blood. Speaker C: Yeah. Speaker B: Yeah. Speaker D: For the sisters. Speaker C: That was crazy. Speaker A: That's a sister weapon. Speaker D: Yeah. Speaker A: Yeah. Speaker D: He is at 65. Speaker B: Yeah. Speaker D: That was brutal. Speaker B: Any more low lights, highlights like Finnick all about. How was the boss fight? Was it actually fun or was it. It was hard. It was good. Speaker C: It was fun. Speaker D: I was only irritated with my dice. Speaker B: Yeah. Because it. Speaker D: It's. Speaker C: We had to spend a ton of. Speaker B: Resources because that's nice. That's what I was hoping. I didn't like. Well, I was hoping not to kill you, but I wanted it to feel like death was a very real possibility. Speaker D: If I kept rolling for it. Speaker B: Yeah. Speaker D: Because both of us were getting to the point we're like, I could actually die for this. Speaker C: I could have died. Speaker B: Oh, I know. Speaker C: That last hit from the assassin, the. Speaker B: Last round would have been brutal because. Speaker C: I had no arm. Speaker B: Yeah. Yeah. And I had. His damage was meant to like be on average, be major. So you had to like. Yeah. Speaker C: I would have been down to 1hp. Speaker B: And you would have to spend. Speaker C: To get. Speaker B: Health. No, but it. It's interesting with Dagger Heart because is. If you hit and hit someone, you. You do a minimum 1hp, it doesn't matter, but the thresholds are right. I like that. So it's. It's interesting. So building kind of building bosses is interesting because it's like, okay, if they have 10 HP, that's 10 hits minimum to kill. But depending on threshold, that could be really quick. Especially when you crit for massive damage. Speaker D: It's like 65 damage. Speaker B: You blow away half their HP if they're, you know, at 10 or whatever. But no. Speaker A: Some damage. But I think that group of archers. Riflemen. Speaker B: Oh, yeah. That was. Well, them all being. They should have. Those shouldn't have been injured. That should have just been combined damage. What it should have been instead of chipping you away. Because that was. Speaker A: That was just an intense. Speaker B: That was unfair though. Speaker C: I really liked it. It's probably one of my favorite systems. Yeah. Speaker B: Yeah. Speaker C: It feels really good. Speaker B: Yeah. Speaker C: It's. Speaker B: It's on from the GM side. It's. It's fairly easy to like make it hard for like to make the fights dangerous. Speaker A: If we ever catch up with shock again. Let's see if you can update the Elderite cluster to prevent binding. The Elderite just absorbs the rope or. Speaker B: The web or the I think that kind of stuff. I think that would be an Audrey and Jock project. And since you've unlocked your ancestral knowledge of that stuff I think between you and Ollie and Jock I don't it's more of how much time is it gonna take now and grab some freedom. Speaker A: That was just one of those things of I didn't take a lot of damage. I was getting hauled off into the target. Speaker B: Well that's like to me I was like it's like well what these spiders are just like here just to like capture people and bring them to the assassins. So those so you can like eat them or whatever. So it's like the the damage is like a consequence of them just trying to poison you to knock you out. There's enough but I guess it was just that reaction. Speaker A: It's like how would I counter that? Oh, I'm going for another run. Speaker B: Yeah. Speaker A: When I started fight with two armor. Speaker D: Downs like after the first you know, three hits I was out of armor that it was just like two hit points. Two hit points. One hit point. Speaker A: Two hit points. Speaker B: My damage. Speaker C: I was getting lucky. So it's always just one. It sounds like my armor could just keep tanking. Speaker D: But no it's fine. Speaker B: I like the thresholds. I think it's a neat way to it is counter like float and stuff. Speaker D: And it still supports fiction. Speaker B: Yes. Yes. Any new long terms or plans for next session? I think the party. Speaker C: And then probably go to the lady get on a train. Speaker D: We're we leveling after assassin or is it legal? Speaker B: No we will oh that's also too we will be leveling next touch we. Speaker C: Have an at least I have an easy one. Speaker A: That's just their stats. Speaker B: I will drop that in the discord Wednesday of the time meet when we do the announcement then we'll level up. We'll start session with level up. So since so everyone will be here. Otherwise it'll just give It'll give both till next time. Everyone's available already in here since we have since we have shared domains so be level four. Yep. Speaker A: Time to get an extra card. Speaker B: That's gonna be fun. Speaker C: Yeah on the train. Speaker A: This car's got a lot of shadow works on it. I need to. Speaker B: Full one. Could be because they are shipping dudes up to the front from Grim Ridge derail it you could take over the engine. Speaker A: Blow the bridge. Speaker B: Yeah, that's funny. Speaker C: Find a bridge on Lola. Speaker B: I don't know if there are bridges on the way. Speaker C: Let me look. That would be pretty entertaining. You got fireballs blowing out. Speaker B: There is at least. Let's see one bridge. Probably two. Speaker C: But then that takes out the railroad. Speaker B: Which you could make the railroad as an enemy. Which would be interesting. Speaker A: Oh they knew we blew it. Speaker C: Yeah. Speaker B: Yep. You'd have to get caught. But that could be something the sisters handle. Speaker C: Jock hears this and he's just like since been working on the. No. Speaker B: So there. It looks like there's. Speaker A: There's. Speaker C: There's probably builderite rails and screens that be the best. Speaker B: Two bridges. Speaker C: No one can sleep because it's all they hear. Bright lights and screaming. Speaker B: The mag crank. Probably faster. Yeah. I tried to see if Jock figured that out. I think he would just basically make like a hover cart. Speaker A: And a rail. Speaker B: Gun. Speaker A: Line him up. There's no Gatling gun at the door anymore. Speaker B: Then I will say pacing wise after this lady thing. You guys will have time to breathe again. Most likely. So there'll be some. So you guys can do some projects and enact some more. More plans. Speaker C: We got a party going too. Speaker B: Yep. Speaker C: I'm freezing. Speaker A: Want to work on organ rings? Something that we'll get to the document. A portal in Grimwater. Speaker B: I don't know if that would involve. Speaker A: One ring for each or. Speaker B: Think it would probably. Yeah it probably depends. And also I. Depending on. I know there is I think a teleport spell. Speaker A: Bracelet with different colors for the library. Speaker C: Yeah. Speaker B: This must be midnight. Blink out. Yeah. That's got to be midnight. So you guys have access to codex right? I think that has teleport in it. Speaker A: I think that's what I pick out that the one the Seraphim uses the spell variety. Speaker B: Yeah. Speaker C: Last ever race. Speaker B: This bell ride is crazy. Speaker A: And the fact that you can continue using them over and over. Speaker B: Yeah. Speaker C: One and done. Speaker B: Oh yeah. Oh I like that. I've always like that suck after playing Dungeon World. I love it the way they did it too. Yeah. So fifth level teleport spell. Oh this is. Yeah. This is strong though. Once per long rest you can instantly teleport yourself in any number of willing targets within close range to a place you've been before. One of the following options and make a spell cast roll. That's really just depend on you've been there once. GN minus 2 coming. So basically depending on how well you know the place is what kind of bonus you get. On success, you appear where you were intending to go. On failure, you appear off course. With the range of failure determining how far off course. Speaker A: We're in Kansas. Don't worry. Speaker B: So level five feather fall. Feather fall. You also have the. The make wall manifest wall. Speaker A: That could be wild. Speaker B: Yes. Big wall too. I. Speaker C: Mean next for the spider. Speaker A: Yeah. Speaker C: Put a wall up. Speaker B: No, I like the. This is like just create a temporary magic wall between two points within far range. It can be up to 50ft high and form at any angle. That could be fun. And just stays up. Speaker A: You want the high ground. I gave you the high ground. Yeah. Speaker B: It says creatures or objects in its path are shunted to a side replace. Speaker A: So the 50 foot fall. And that's a collapse. Speaker C: Who gets. Speaker B: Huh? Speaker C: Who gets Magnitude? Speaker B: That's rogue and somebody else. I think that's maybe that's not midnight. What is that? No, it's arcane. That's what it is. No, but. Speaker C: Like the next big one. Yeah. Speaker D: I need to decide if you. Speaker C: Yeah, that's one like multi. Speaker B: Yeah. Speaker C: Probably the rogue. Speaker B: It would be fitting. So I will. I will say that. Well not too much spoilers but after the lady. The lady will be another level up and that will be the break point and we'll hit tier three. You'll be level five after this next adventure. Speaker D: At least time is generally gonna be okay. Funny. Speaker B: If I might just. Is that Is it? Are you guys okay with like if we just ask every week can we meet at this time? Because I know West Will is West. Speaker A: Was the toss up. Because if something goes south it's usually around that time of year. Speaker B: Yeah. Yeah. Speaker A: But I don't think rest of us. Speaker B: No it does for me. Speaker D: As long as I have something notice. Speaker B: Yeah it'll be a Wednesday thing. Like we'll just be like hey no. Speaker C: Probably like this time over. Speaker B: You know I prefer this time myself too. But yeah. So yeah, if you guys are fine with that then we'll talk to Wes next time and be like we'll just always assume 6 to 9. And then if we decide by Wednesday the announcement. That will be the official time. Yeah, that will be. I'll just make the announcement. So I'll probably. I'll just ask everything we can do early or late. Then maybe depending on what's going on, we may make it a double session. If that also works for everyone too at the time. Speaker A: Sometimes it won't. Speaker B: Yeah. Speaker A: Yeah. Speaker C: Cool. Speaker A: Learn family planning. We've got a birthday party we need to be to really. Speaker D: Sorry, I got an appointment I gotta go to. Speaker B: Right? Focus. Yep. G.G. Speaker C: Yep. Speaker B: I enjoyed it. Speaker A: Yeah, thank you. Speaker D: My scowling was not at the fight. Speaker B: It was my stupid decks. Speaker A: Thanks for GMing all this. Speaker B: Yeah, I enjoyed this system's fun. This one in Dungeon World are a lot of fun in gm. Now I'm getting the hanging of building encounters so it's not as.