====== 2025.03.22 - Frontier Scum ====== ===== System ===== [[https://frontierscum.com/|Frontier Scum]] ===== Players ===== * Jacob (GM) * Nick * Paul * Steve ===== Adventure Summary ===== * Takes place on Fennday, the 9th of Mudsong, 1866 * Contracted by [[token://309|Kraken]]\\ ===== Task ===== Retrieve a specific crate, marked with a Veiled Pickaxe logo, from the steamship “Happy Pig” docked in the harbor of [[token://306|Dodgerock]] from the shipping company [[token://308|Blackwood Shipping Co.]] for [[token://66|Sable & Sinew Trading Co.]] and transport it 10 miles east to a waiting smuggler ship. ===== Session Notes ===== === 1866.07.09 === Fennday, the 9th of Mudsong, 1866\\ Rain with 93% humidity and temperature between 28.5c (83.3f) to 13.5c (56.3f) Took place at night **Cinder** \\ - burn his mom alive\\ - set massive dock fire\\ - killed one of the gang members (Smokes)\\ - blew up the Happy Pig\\ Caught and threw back dynamite\\ Stole the crate\\ Rowed away in two rowboats\\ Got horses and transported crate to meeting point\\ Fought monkeys ([[token://310|Tawkhwe Myauk]])\\ Rewarded with a Clam Trap Revolver and $700 ===== Recorded Audio ===== {{ :savacola:oneshots:savacola.oneshot.2025.03.22.mp3 |}} * first 30 mins is missing. I forgot to start it :( ===== AI Transcription ===== Speaker A: Are there any events going on in that area? Is the Happy Pig also a gambling ship? Speaker B: It's just a cargo ship. Speaker C: They have sailors? Speaker B: Yeah. Speaker C: I guess. Did they give us any kind of intel on number of crew room yet? Speaker B: They just told you you'll get the crate. You don't care. Speaker C: Minus three grid zero and everything else. Speaker A: Find a forger, paperwork. Hey, we're here to pick up the package because I do have somebody who can bluff, but without the right paperwork, it's too. Move it. How far down would it have to be lowered. Speaker D: On the boat? Speaker A: Yeah, well, if we like, snagged a dinghy to the far side, dropped it down in, if it's really heavy, and then we start a fire here. Speaker B: The. The boat is I guess roughly three. Speaker A: Because right now. Speaker B: But like I said, you. You see that there's. There's like, I guess the hole and then there's a floor, then the floor, then a roof, then the roof. Okay. Speaker A: Cargo would probably be down in the. In the hold underneath. So I'm liking Floyd's idea of starting a fire for a. For distraction, but making it here so we can offload it on the other side of the ship. I'm done. What do you think, Cinder? Speaker C: I want to come out with the idea. I think it's great. Speaker A: Yeah, but I'm not letting you hide over here on the edge of town. Lightning that. I'm gonna put you right there so you can enjoy the flames. Speaker C: Right next to the boat. Speaker B: Yeah. Speaker C: What if the boat catches fire? Speaker A: Then that's going to take them that much longer to figure out we stole the crate. Speaker C: That's going to bring the whole town over to put fire out. Speaker A: Yes, but they'll be focused on the fire, not us unloading the crate on the other side. Speaker C: Well, if I do it at night, they'll be fire blind. We'll be able to see Jack. Speaker A: That's a beautiful thing. Speaker C: Just got to make sure they're on the other side of the fire. Speaker A: That would be preferred, but I'm thinking it'll also draw the crew from the ship. Yeah, everybody will go to the fire, like, miles to the plane. Speaker C: You know how big this thing is or. Speaker B: Not the boat? Speaker C: No, the package. Speaker B: It takes two people. Speaker C: Just in general, can we see from a distance, like any, like, moving rigging on the ship? Speaker B: You would. You see, like, two, like, guards down here with lanterns that they've kind of are like watching, making like. Speaker C: I mean, like. Like. Like a crane or a pulley. Speaker B: Oh, there's a. Up here, there's a crane Here. But on the ship now there isn't. You don't see one. I guess there is one at the front of it. Over here at the front of the ship there is a crane. Speaker C: Your boat package to the front of the thing. And then which one do you think. Speaker B: Would fit our bill? Speaker C: We don't want it to think. Speaker A: No, for us to think which boat. Yes, you're right. Speaker B: We don't want it to sink. Speaker C: Sorry. Think. I think. Speaker A: Cinder I gotta hang out with you when you're drunk. So I understand what you're saying when you're sober. Speaker C: Oh, you don't want that. Everything on fire. Be a hot time in the whole town tonight. Speaker B: Thanks. Speaker A: As we're walking around and we've got a general idea of how big the the crate is. Probably that book should do it. Speaker B: That's good. Speaker C: I just need to go pick up some math. Speaker B: I'm all out because I eat the rest of them. Speaker C: Makes your heart go wild. Speaker A: Should start taking those little nitro pills. Speaker C: And puts me in your coffee. Speaker A: Yeah, we gotta get you nitro pills. A few of those in your coffee. Make a spark. Speaker C: That might be bad. Speaker B: All right. Speaker C: So do we want like we're just gonna set the dock on fire and we don't care who else like just towards it. That's our way back on the land. If things go bad on the boat, we're gonna have to take the whole. But I guess we could do that too. But can we still fit the fire. Speaker A: For the dock? Yes. After we get the crate unloaded. You can burn the boat too. Speaker C: Well, okay. That wasn't the plan. I was just thinking about the dock. Speaker B: But what for? Speaker C: Don't. Speaker B: Might as well. Speaker A: Yeah, the boat would be tied down. Speaker C: That's where undervalued stuff. Speaker A: So you're saying you want to steal the whole pig? Would that make you happy? Speaker C: I know I'm just set a fire. But I like money. They didn't say we couldn't steal the pip, right? Speaker A: You know, they just wanted the box. Speaker C: Because if there's a fire on the dock, then nobody would question if the boat moved away from the fire. That would be kind of normal. Maybe we don't need to move this. Maybe we just move the whole ship. Anybody here know how to sail? Speaker A: Well, if you keep a couple of crew members, we could have them. Yeah, we'll just nudge them in the right direction. Speaker C: Pretty good. I'm not cutting anybody else in. Speaker A: If anything they might want other stuff. Speaker C: On the boat too. Speaker A: So we've gone from slipping in stealing the Crate and getting out to. Now we're just going to steal the whole ship, I guess. Speaker C: Depends on how many people are on the. But if they all come up to help. Now, you said you were going to pretend because maybe you could pretend to be somebody that encouraged them to help. Speaker B: Them the fire out. Speaker A: Let them all run. Speaker C: How many people did it take to drive the ship? Speaker A: We'll find out. Speaker B: Okay. Speaker A: But the fire's got to be big. It's got to be glorious. So hot they'll have no other reason than to move the ship. Speaker C: Little moon sign, a little bit of charcoal. Hey, there's probably all sorts of stuff on that. There's people dropping stuff all the time. Speaker A: Yeah, we just got to make sure it's big enough. Hot enough, though. Set that ship loose. Speaker B: We'll have to go see what's on the dock. I know what I can set on fire. Sounds good. Speaker A: So that would be the next step. Speaker C: Is. Speaker A: Taking Cinder down, maybe see if we can book passage. Speaker C: You go to the doctor, like, takes his half and, like, slicks his hair back, but he licks his hand. It's all black. Speaker B: All right, so two of you are going down to just mosey on the dock and approach the mosi on the dock. Speaker A: If anybody has questions. We're looking for work. Speaker C: Thinking about maybe buying a little. Little boat. Pretend we're looking at the small boats. Like, they can buy one one day become. Speaker A: Or maybe find out if they occasionally take passengers. Speaker C: Which one are these? Speaker A: Whichever one you want to grab. Speaker C: You're gonna need that. The mind flayer. Speaker B: Yeah. So as you're. You're walking, there's probably there. There would be, like, maybe, I guess. What time of day is it? Speaker C: We could do it during when there's, like, light still. Speaker A: Oh, yeah. No, it would almost be like. Speaker B: We want it to be longer. Speaker A: Not quite lunch. Speaker B: Okay. Speaker C: Maybe some other people in the docks. Speaker A: Late morning, early afternoon. Yeah, definitely want. Want people. Speaker B: Absolutely. Speaker A: Sure. Speaker B: Yeah. As you approach. You guys just gonna approach the two dudes now? Speaker C: What are you mainly looking like here on. Speaker B: Oh, yeah. Speaker C: Looking for stuff that if there's people have unloaded stuff or there's stuff that's, like, just sitting out there. Barrels or empty, you know, fish containers or whatever. Speaker B: Something I could light on fire. Speaker C: Particularly if it's something that stays there for a long time. Speaker B: Give me a luck roll so that. Yeah. 19. Speaker A: There you go. Speaker B: Nice. Yep. There. I'd say maybe there's somebody is in the process of unloading some, like, oil barrel. Like some oil. So there's whatever you need to. What kind of fire you want to make is there. The materials are there. Look over. You're like, oh, yeah, but there's a short. Too much. Just keep the point across here. Cut this little piece of cake. Drop a little bit of extra stuff off here. Get bonfire. Speaker C: Closer. We can get to the. Be boring with that often. Speaker B: Better go and make a little trail. Speaker C: Make a little moonshine. You can probably set all sides of this off at one time. Speaker A: We don't want it to go out. If need be, we'll bring s'mores. But I always. You do that for flavor. Speaker C: It's the best. Speaker B: Takes another bite out. Speaker A: So, yeah, we might get close enough actually walk up to. Towards the guards just to kind of. Speaker B: Get a feel for them as you like, go to set foot on, like, the. The bottom. Like the wood ramp there. They just say, halt. Speaker C: I keep my distance when you. I'm like, kind of like, look staring out of the boat but keeping an eye. Speaker A: I'm just, like, looking for work. If you're in shipping, I know you're going to need strong backs. Speaker B: One of them just goes, we ain't hired skedad. Speaker A: Who would I talk to if you were hiring? Speaker B: He goes or not? You can go talk to dock workers. So find someone else. Speaker A: Sorry, I thought I was talking to dock workers. Speaker B: He like. He get. The guy that you're talking to gets kind of, like, mildly offended from that because they kind of have, like, a little bit of a uniform and they have, like, I guess a. Like a repeating rifle slung over there back. Speaker A: And I thought the job of doc workers was to protect the cargo. Speaker B: So. Speaker A: I kind of take a look. So one's got a repeating rifle. I'm figuring they've also got pistols. Or is it just the rifle that they're. They're carrying? Speaker B: Yeah, they just have repeating rifles. Okay. Speaker A: So I come back off. I'm not wanting to pick a fight quite yet. Is there a place where we could watch and get an idea of when their shift changes? Speaker B: Yeah, I mean, there's plenty of stuff like on the back on shore or whatever. Speaker A: Okay, well, I don't know how much time we've got. Speaker C: It's like. Speaker A: So they also be. Whoever's in charge of the night. So when is Happy Pig sailing again? Is it there for a week, a day? Really be ashamed to go and try and steal something, find out that it went downstream. Speaker B: It's scheduled to leave the next morning. Okay. Speaker A: So I take that information back when we need. That's gonna be a beautiful fire. Speaker C: When you're talking to me. I'm just pointing at those. Like we're talking about those people. Speaker A: That one will go on what, say 30 minutes? Speaker B: I think I did it, but actually. Speaker C: It'S a little darker trail. Speaker A: We got to have something to see the light by. Speaker B: Oh, yeah. Speaker C: I just want to warn you that I might catch myself on fire. Speaker A: That's what all this water is for. As I open my arms and want. Speaker C: You to know I'm not going to panic. Be the first time, but. So our skills, do they give us any bonuses? Speaker A: I think it's like background. Speaker C: Or was it mainly to give us, like, solid bonuses that ended our staffs and then gave us, like, equipment. Speaker B: I forgot which. All right, so you can. You can. It can let you do a skill check. So you can use nerve with advantage. You can have up to six skills. Speaker A: Okay. Speaker B: So. Yeah. So if it's related to. If you're doing something related to one of your skills, then you get to roll with advantage. Cool. And if you don't have skills, you should have questions that you can fill in. So I don't remember if we filled those in or not. Yeah, I did. Online. What we're making. Speaker C: Is driving standalone for like wagons and horses. Or does it also include. Speaker B: Yeah, that would be for why, I guess. Okay. So Cindy would go find a store of some kind. Speaker A: Reputable dealer, sort of. Well, you're doing that. Speaker B: I don't know. Speaker A: Do you want to shoot guards at range or. Speaker D: I got shotguns. I'm all close friends. Speaker C: I have a shotgun. Speaker A: Well, it's the noise factor. Speaker B: Yeah. Speaker C: He has a repeating rifle. Although what does the skill for shooting slick? Speaker B: Well, if it's a tough shot, yes, it's. It's slick, but otherwise. But if it's not a tough shot, it just hits. Speaker D: We'll see. At night, he's out here. Speaker A: Yeah. He does a bitumen. A good old smoker. He can hold his knife and say what noise. Speaker B: He's gone. Speaker A: He just has to pick up a knife. He's got knife fighting, but it doesn't. Speaker B: Look like he's got him. He lost it. Speaker C: He stuck it in the other guy. Speaker A: And it stayed possibly. Speaker B: So what do you get? Speaker A: Do you want to track for tonight on the ship's leaving tomorrow, or do we want to. Speaker D: Whatever we need to get your matches. Yeah. Let's start a fire and take out the guards. That's the only people are down here. Speaker B: So you get two things of moon shine and those nice traditional jugs. Speaker C: Jugs? Speaker B: Yeah. Speaker A: Maybe a little kerosene. Don't mix them up. Speaker C: Some matches. Yep. Speaker B: Some. Speaker C: Just the jugs. Speaker B: And then. Speaker C: Like lighter fluid from a lanterns. Some oil. Speaker B: Basically all the time. Speaker A: So this is open all the time. Oh, scab herder has that. Scat herder. He's good at seeing in the dark. He'd probably walk down with you. Speaker B: With. Speaker A: A fishing pole for some night fishing. Speaker C: Wait, are we ready? Speaker A: Well, when we're getting ready to go. Speaker B: So. Speaker C: I wasn't sure if they needed to do anything yet. Speaker D: I don't think I've got shotgun. Speaker A: He would go down. Kind of like your. Your backup for the fire. Speaker B: Yeah, yeah, yeah. Speaker A: A huge. As you're getting ready, getting stuff, you hop down the stairs here, kind of walk over, try and get a good spot for night fishing. Although who would do night fishing in the rain? Speaker B: Man, that's saddle. Speaker C: Yeah, yeah. It's always raining. Speaker B: It's only for this time of year. It's always raining. It's almost always raining. You'd see that guy, the guards up there, like eyeball you. Oh. When you get to the bottom of the stairs there. But don't say anything. Yes. Speaker C: I'm just out there drinking from one, but the other one's loaded and I'm pouring bits of it out from the other side. Occasionally different places. Basically making little trails to the oil. Speaker B: Barrels. Speaker C: And just acting drunk. Little songs about burning my mom. Speaker B: Just random stuff. Speaker C: He's not the most reputable of characters, but he's a good natured person. Speaker B: Still don't know what that means. But. Speaker A: He'S happy to burn it. Speaker B: And he does it. Speaker C: Yeah. Speaker B: All right, so where is everybody else? So two guys. One's fishing, other one's silent. Prepping to start a fire. Speaker D: Any rope ladders on the side of. Speaker B: This thing of the ship? Speaker D: Yeah. Speaker B: No. Speaker A: Yeah, we probably have one ready. Throw it over. Parafoots. So I guess everybody else would be in the boat. Just kind of. Speaker D: That's a boat protection. Speaker B: You can. You can have a boat wherever you want. You want it fun. I don't know if you want to actually take the one right next to the dock. Speaker D: No, you take a boat and we're going to the other side. Why this fire starts. Speaker A: Fire is a signal. Speaker B: Okay. Speaker D: Works for me. Speaker C: All right, so. Speaker A: James Dun goes right Cadaver Dunderhead. Speaker C: Is it Dunderhead. Speaker D: Awesome, dude. Speaker A: See, Deadwood would go with you for. For cover to start the fire. Pitman and Haram Scar could be with you in the boat. Speaker B: So that would be. Speaker D: Thunderhead would actually stay with these guys. Speaker B: Okay. Speaker D: So I have one with them and other guys on the boat. Speaker B: They have their kids on the boat. All right, so there's four people on the boat. Yeah. All right, that's the right. Let's put this over here. Speaker D: See, guys? Now you have four dudes in the. Speaker B: Boat, three guys on shore. Okay. Speaker A: So we're headed towards the happy pig. Circumspectly. Speaker D: Yeah. No big circle around here. Speaker B: Sure. Speaker A: If need be, we'll climb up the paddle wheel on the back, but otherwise, anchor changing her. Speaker B: All right, so they're off. Four rowing up to the wide circle. Speaker A: Truly escalated quickly. Speaker C: You're letting me escalate it. Speaker A: It's your fault. Speaker B: All righty. So, I mean, you guys are driving this. So whenever you want to execute it. Speaker D: The rowboat around. Get our boat around to the side. Speaker B: Of the big boat. Speaker D: Get ready. Speaker B: How close you want to get before you see this signal? Or do you just want to, like. Speaker D: Is there people patrolling around the edges? Speaker B: I'd say you'd see one. You'd have seen one person on the top deck of the ship. Speaker D: Just wait for this thing. Speaker B: Just walking or not. Speaker A: So I just thought it's something I probably should have done, but. Speaker C: But too late, right? Speaker B: Yeah. Yeah. I'm gonna say too late now if it's the boat people there that's bad. Speaker A: Oh, no. It was to go pay a bunch of dock orders to throw a big party and corrals. Just drunken rowdiness for an extra distraction. But I wanted to come, so why would I be thinking that far ahead? Speaker C: So how far are you away from the oil? Speaker D: I'd be standing over here with you fishing, just shooting the rings. Speaker C: So who's in the boat? Speaker B: There's four people in the boat. Speaker C: Okay. And then how big is this one? The little barrel there? Speaker B: Well, I guess describe what you. What you're trying to do, because, I mean, you got a 19. Like, there's nothing. Speaker C: Okay. I'm just starting a big old fire in the middle of this that's going to basically block this off and maybe even catch these little docks on fire. Speaker B: Okay. Speaker C: I've been wandering around, basically peeing lighter fluid up to these. So it's going to light and, like, splinter off and, like, catch anything. If it's wood up here, it's been. Speaker A: After hearing your diet, that makes total sense. Speaker C: So, yeah. So he's going to, like, train him off a bit. Speaker B: Yeah, I was going to say on. On night on that 19. Yeah, whatever. Basically, whatever you want is going to happen, happen, because that's the almost impossible. Speaker A: Send it to rolling Burrell. So it rolls towards the. Speaker C: No, he just takes one of the jugs and he turn on. He stuffs a little bit of cloth in, lights the end of that and turns around and just rolls the jug towards the thing. Speaker A: You got little small maltovs. Speaker D: Yeah. Speaker A: This is cinder sized. Speaker B: Yeah. All right. Yeah. So you guys set everything on fire, though. Speaker C: He's like, poof. Dropped my cigarette. And then we just hear. Speaker B: All right, what side is. What side of the fire are you on? Speaker C: I'm on this side of the fire. And when he sets it, he's just like. Speaker B: Running. Yes, you. That immediately goes up. I guess you guys on the dock or immediately get. Feel the gush of warm air. Speaker C: I want to do a character role to see if I actually get caught. Speaker B: Fire. Yeah. Go ahead and give me a luck roll. Yeah. Speaker C: Actually, can I use my hardiness weather skill to have advantage on the role? Speaker B: Weather. Weather. Speaker C: Yeah, it's hardiness to weather. Like extreme conditions. It's fine. Hey, Nat, 20 coinback, I say. Speaker B: Or you can take it. You get a coin or a skill. Oh, so you could add a new skill to your guy if you want. He probably should relate it to. Speaker C: I'll figure that out. Speaker B: Related to what you were just doing. Speaker C: Just like here first. Like, I dropped my cigarette here. Speaker B: Starts running away. All right. Speaker A: Really, fireman, you're just smoking. Speaker C: The flame went around me. Speaker B: Yeah. You hear the. The two guards hold their position and start shouting. And it's not long, like, less than like 30 seconds because of the size of your explosion and fire that you hear shouting. And there's just tons of like, several. Speaker C: I'm gonna come down here, hop in this boat, get, like, down from the end. Speaker B: Probably like several dozen people come, like, rushing down the docks and with. And start filling. No one from the boat. You don't see anyone come up from the boat. The guards hold their position, but they start. You know, they're shouting. You probably hear a little bit of. She wouldn't hear any shouting from the. You'd probably hear some shout, like, what the heck's going on? And the. The guard would like, shout back. Explosion on the dock. Speaker C: I got here and I'm like, down in the boat. And I'm dark clothes. It's down in my boat, and I have my rifle. Speaker B: I'm watching the guards. Speaker C: I'm ignoring the fire. Speaker B: Okay. Yeah. Then. Then a bucket line begins for me as people are trying to, like, throw water. Starting to. Speaker A: Shall we quickly take out the. Speaker B: The guards? Speaker C: I see the bucket line. I'm gonna actually get Back out here. I come back in here and I get in the middle of the bucket line. But every time I get a bucket, I'm like dumping about half of it out. I'm like, oh, thank. Speaker B: You. Speaker A: All right, so which one do you want? Speaker D: I can go over here. Speaker A: Okay, well, I'm figuring that this goes underneath. Speaker D: That's true. Speaker B: Tanya said. Yeah, if you want to. Speaker D: Is he higher than us? Speaker B: Yeah, I'd say it's like a ramp up. So, yeah, you have to run up the ramp or go up this. Speaker A: So we don't have a line of shot. Speaker B: If we were downloaded, you could shoot the. You could shoot at the guards from where you're at. I mean, it's not like it's shallow enough that to like easily walk up and down. Speaker C: If that was the bend to take them, I actually wouldn't come back to the fire because I forgot we were. Speaker B: Trying to kill those guys. Yeah. Speaker C: I was thinking we're trying to distract him. But if we're gonna shoot, Smoker would. Speaker A: Walk up and say, there's a fire, there's a fire. And he'd walk right up to the guard. Speaker B: He. The guards would not let you get up there. So if you're gonna do that, you're gonna have to roll. Speaker A: It would be just to get into position. Speaker B: I'm gonna watch this one. Speaker A: And then he's gonna just shoot him in the gut pistol. Speaker B: The guards, like, as soon as you like, made like, made way to like walk at you, their guns would have been off their shoulders and told you to get. Speaker A: Okay. Speaker D: I just walk over and blast that one. Speaker B: Yeah, that's pretty much what I see. Speaker D: As I was coming around, I'd have my gun drawn and I just blast it. Speaker B: I guess it'd be. If you're shooting. Yeah, I'll say this is most. This would be slick because they're going to. I guess the hour of this is that they're also shooting at you guys because you're drawing guns. Speaker D: 18. Speaker B: Okay. Speaker A: Yeah, well, roll the 14. But smoker, he's not so slick. So that's minus three. That's an 11. Speaker B: I just want. Okay, okay, I'm gonna shoot something. Re evolve this. Resolve this stuff first so you can. Yeah, so. Or you roll. Yeah, Nick, you roll your damage for your guy. Cuz that dude shot at you, misses, you shoot and land. You get. I'll say he hits you actually pull up with. Speaker A: I have to keep track of who's in's boat. Speaker B: Yeah. All right, so he shoots you for. Speaker D: Four damage, six damage Six damage. Okay. Speaker B: That guy's gone. All right. So yeah, Paul, if you want to. Speaker C: Take it, since he missed that guy. Speaker B: Yeah. This will be a tough shot because of the rain, so you will need to roll. Okay, slick. Okay. Speaker C: Well it won't matter because I have zeros and all those things you see 12 or better. Speaker B: Oh, you're stat wise. Yeah, yeah. Okay. Speaker C: Now would hardiness weather come into effect here? Speaker B: Sure. I'll give you advantage that. What's 12 or two? So 12. 12. Speaker C: 12 words, right? Speaker B: Yep. Yeah. So roll your. Your damage. Speaker D: Repeat. Speaker C: Rifle D6.1. This is. I don't have anything left. It's just one point. Speaker B: Yeah. All right. Yeah. So. All right, so now we'll roll initiative. So this all goes down and then we'll swap over to the guys on the boat as they're rolling up. Okay. Okay. Do you guys want to roll the initiative or you don't get to. It's just a D6 pulling up. Speaker D: Telling for all of us. Speaker B: Yeah, it's sides, size, initiative six. All right, you guys read. You're up first at the start of every round. Reroll it. So that was one round. One. So they're. You guys are up now shoot them again. Oh, where you're at now you can just auto hit. Speaker A: Oh. Speaker B: Because well it will do combat rounds now. So yeah. So you just roll damage. Let's see if it's enough to kill him. Speaker A: 4. Speaker B: Yep. That was enough to finish him off. Okay, that's who's all. All right, so you guys are running up up to the top to get on the ship. Speaker A: I'm lighting the the dock. Speaker B: All right, so that's going to take time to do. Okay. Speaker A: So if there's doors either side, I'm going in. If it's raining, there might be a fire. We'll pop belly stove in there. Speaker B: So yeah, this. The crane's like. I guess it would be somewhat like how old those are powered cranes or whatever. I don't know. Speaker A: I was thinking like a guard house. Speaker D: They'd probably. Speaker B: Oh, no, there's no guardhouse or anything down here. It's just. It's a loading dock. Speaker C: Oh, wow. Speaker B: There's just a crane there. The guards were the only guards there. There's no guard dog or guard house or anything. Speaker A: Well, I'm hoping to make a fire that would make Cinder proud. Speaker B: All right, roll the. Roll the luck up and then for the. Yeah, we'll deal with that and then. Nope. What'd you roll? Speaker A: Six. Speaker B: Okay. And that was to accomplish trying to start a fire. Speaker C: So you still. Speaker A: I was hoping the fire would be closer. Speaker B: Yeah, you just can't get one going in this downpour. All right, so over to. Speaker A: I try again and realize I gotta catch up. Speaker B: Yeah. Who's the. I should have numbered these guys up here. This guy by the cracking. Oh. You see one guy like by the rail, like you heard this shooting and runs up and just sees the fire as you come running up the gangplank. Speaker D: That loose? I guess. Speaker B: Over. Damage. Damage. Yeah. Say the gun says auto hit. Speaker D: Do we have ammo? It's only when you. Speaker B: It's only when you. You have. You guys have three ammo and you lose one ammo when you. One on your dam. Speaker D: 12 damage. Speaker B: He get cut in half. Bad cups. Yeah. So then you just climb up. Yeah. Speaker D: Now I just be pushing forward. Speaker C: How's the fire looking? Speaker B: You describe it? Speaker C: Oh, well, it was. There was oil and now the dock's on fire. So that's probably not a great looking fire. And maybe they're making a dent in the middle a little bit. I'm gonna go off to this little dock and I like dip down in the water then come back out and then I just go. I go charging through the middle of the fire. Speaker A: Thought you got wet first. Speaker B: Yeah. All right. Rolled out a lot. Speaker C: 13. Speaker B: All right, let's go. All right, you're on the way. Okay. Over to the boat. Where are you guys? Are you waiting? Where you had to wait for the other guys to you? I guess the, the bottom part of it is low enough that you can just climb on. That's like where you guys are at? I'm gonna say. Yeah. So the guy you shot like looked over from like the top deck and then you just blew him away. Speaker A: Yeah. Before you climb it on. Speaker B: Yeah, yeah. Just climbing on at the front over here. Yeah. Speaker A: Well, wherever they. They can climb on. Speaker B: But you can climb on like wherever. I was going to say this the lower part of it. Speaker A: If it's three tier and they're climbing on, then it would be. Speaker B: You're on the bottom. You guys are all on the bottom tier, I guess. Oh yeah. I'm not sure how to be actually. We'll say that the doc was high enough. So yeah. Two of you will be up on the upper dock. These dead don't exist guys would be. Speaker A: Like, okay, doors haven't been open. Speaker B: Yeah. Speaker A: Oh, I was just looking at the black and seeing only that up. Speaker B: Yeah. You guys find a problem. All right. So where are you guys? We got three of you basically are on the very top and then the dudes. Speaker D: We're over there or. Speaker B: Yeah. Up here on the bottom. Deb. Yes. Speaker A: From the bottom of the checking rooms. Looking for the. The package. Speaker D: Yeah. Speaker B: Go through that first door. Yep, yep. You. You just running through making noise or being quiet. Speaker D: I just wanted to be quiet. See a stealthy sound like. Speaker B: Yeah, you open, open. It's just like a store room. Couple chests and some other containers and stuff. There is a door up there. Here. Speaker D: Yeah. Go the next door for my guy who just. Speaker B: Yeah. Speaker A: We'd probably be splitting up through at least in pairs. Speaker B: Yeah. You see long hallway, a couple more doors. I mean there's a little bit like there's like I guess some little. Some a lamp in each. It is nighttime. Speaker D: Sound like anyone's like shuffling around. Any of these. All the boys going on up top? Speaker B: Yeah. Let's see. Well, probably would have. I'll say. At the end of the hall, a guy steps out into the hallway and as soon as he sees you, he just like shouts at you. Like, who are you? You're not part of this crew. Speaker D: It's just my guy in the front and shoot. Speaker B: Yeah, whatever. Speaker D: Order. Speaker B: Yeah, yeah. You don't have to roll. It's just damage. Speaker C: Am I still coming up the ramps? Speaker B: Yeah, you'll be almost there. That's cool. You'll be caught up. Speaker C: I just need to make sure. Speaker D: I know five. Oh my God. Speaker B: The person dies. That person dies. The door. There's a door like kicks open. Speaker A: Oh, that's right there. When he's standing. Speaker D: Drop my shotgun. Speaker B: Sledgehammer. All right. That's a melee. It's great. Speaker D: Red, yo. Hey, can I use strong more my skills? Speaker B: Sure. Speaker D: This just gives me advantage. Speaker B: Yep. Speaker D: 15. Speaker B: All your damage up. What was that? A sledgehammer? Yeah. That's probably a heavy. That's a heavy melee weapon. I assume you're two handed. So it's a D8 double parasite. That guy crumples and dies. Yeah, I'm just gonna use one bandit. Unless you guys are splitting. Speaker D: Probably go look. If he just came out of that door, he'd go look in that door. Speaker B: Okay. Yeah. You look in there and it looks like it was the captain's room. Is there a. Speaker D: Ship manifest or crew? Like book crew long to see how many people are on the boat? Speaker B: Yeah, you'd find that information in the. I can just spend time looking for that. I wouldn't do that. Speaker D: Guy would do that. Speaker B: Okay, well, he's looking through that one. And hop at the top of the deck. I'll say this a guy up here at the top. Up here, comes out and shoots at one of you. So actually, I'll just roll this. Actually, there's. I'll say at this point, all three of you are up here. So I'll just roll on D6 and see who he shoots. Who shoots the top guy. Say, that's one of Steve's characters. Speaker A: He might be the smoker. Speaker B: All right, so give me luck. Actually, no, that's just an auto hit. That's right. Speaker A: I was gonna say, does hiding apply? Speaker B: You guys are climbing up and you, like, kick the. Oh, God. Well, he folded. That's six on MD6, so that's nine damage. Speaker C: And he exposed. Speaker D: No surviving. Speaker A: Not much, considering smoker had two. Speaker B: Okay, so. Speaker A: Well, he does have it. No, the ace wouldn't do him. Speaker B: Oh, well, you have a hat. You could lose. You. You could lose your hat. Your hat can get shot off. Speaker A: Oh, yeah, his hat get blasted. Speaker B: Right. Speaker A: And you hear some interesting terminology. That was my f. Had it since I was a child. Speaker B: All right, you guys can react or whatever. Speaker A: I. He would charge him. Speaker B: Okay, so you're running out of. Speaker A: Yeah, and with a knife. Just. Speaker B: What are the rest of you guys doing just standing there, Watch the guy charge him. Speaker D: Or I would be moving up. Get room in there. Since he's charging him with a knife. I wouldn't have you get. We'll see what he does with a knife as I'm moving up. Speaker B: Okay. And then I guess the pyro is just walking. Speaker C: Is there anybody else with that guy? Speaker B: No, no, that's the only guy. You see, I probably don't have a. Speaker C: Clear shot, do I? Speaker B: It. It just be a tough shot. So you get roll. Speaker C: Out. Speaker B: No, roll the one. Roll one. Yeah. Speaker C: So you lose his ammo. Speaker B: Yep. Well, no, that's only when you're shooting. You just straight up roll your damage. That's a NAT one. We'll see if you shoot your friend in my. Speaker C: I rolled a six. Speaker B: Make it count off. What are you shooting? A repeating rifle? Speaker C: Yeah, it's a winter. Speaker B: Okay, that's an exploding. So you add another dice to it? Speaker D: No, I think I was just destined. Speaker B: Yep. So Cinder goes to shoot in between the rain and the movement. Headshots, actually, so that you have two health. You did 10 damage, so you go to negative eight health. So. Speaker C: Well, he. Speaker B: So this is a. A death check. So when HP reaches zero or below, roll D20 plus grit. Subtract net of negative HP from the roll. Speaker A: He's got negative grit. So let's see. 11. He would have lived. But with a minus 2 on his grid. Takes him down to a 9. Speaker D: Takes. Speaker A: He took what, 10? Speaker B: 6. Speaker A: 10. He had 2. I guess he. He made it by 1. If I did the math right. Speaker B: Right. So you had 2 hp, took 10 damage. So you get negative 8 minus your 2 grit. Right. So that's negative 10. Speaker A: And I rolled an 11. Speaker B: And we rolled an 11. So you're at one or less dead end of the line. Speaker C: Goes down, wipes his shoot. Speaker A: That's got to be disturbing for the captain. He just got splattered with. Speaker B: Yep. So I guess, Nick, your guy. Yeah, that's just what this game is. Speaker A: At least he didn't die trying to jump from the dock onto the boat. Speaker D: Underhead would tell the guy to get the boat moving. Pointing his shotgun on the overall shotgun now. All right, get the boat moving. Speaker B: Give me a. I guess intimidation is a grit. Or are you doing. Trying to. Well, I guess that's intimidation. Being dipped in red or intimidation. Yeah. Speaker D: Oh, four. Speaker B: Oh, that's two. Six. He just runs for it. Speaker C: Which direction? Speaker B: This is running for the dock. Speaker D: I let him go. I don't care. You can do whatever. Speaker C: Do whatever he feels he needs to vindicate himself. Speaker B: Oh, this is. This is not a tough shot. So you just auto shoot, Just throw damage. Yeah, because no one's in the way. He's just running for it. Yeah. So it just keeps running for it. Oh, one. Yeah. So you would lose. You would use up one of your MOs. Okay. All right. Swap back to the people on bottom that. Speaker A: Made our way down to the next set of doors. Speaker B: Which you got some directly to here. Right here. Speaker A: And, well, this was the captain that got open, and we were looking for information. Speaker B: That's where. Speaker A: Yeah. So we would have been really down to the. The next two. Speaker B: Sleeping quarters and then like a medical room. Okay. Speaker D: No packaging there. Let's keep moving. Speaker A: Probably cut across. Speaker D: Is this just end or is there a door? Speaker B: No, there's a door at the end. Speaker A: Oh, there is. Speaker B: Yeah, yeah, yeah, yeah. It's like the. Just along, like a meeting table. There's stairs that go up. Speaker A: Okay. And that's another door on the other side. Speaker B: Yeah, there's a door at the end down here. Speaker A: Knock that one open, too. Speaker B: Yeah, you open and you find the steam empty. And then that's the cold room. Okay. Speaker A: I kicked it open just to make sure somebody's not hiding in there. Okay, so you want to take these stairs? Speaker D: Yeah. Speaker C: Okay. Speaker A: Close the stairs. Speaker B: All right, who's going first? Speaker D: Okay, good. Speaker A: Gonna say you've been Running. Speaker D: Yeah. Cadaver will take point. Speaker A: And then Hermit be behind. Speaker B: Yeah. Speaker A: With the. The bear killer. Chapoid. Cheap bear. Speaker B: As you come running up the stairs, give me a luck roll. Someone goes to shoot at you. Speaker D: This guy's got three. Speaker B: For free. Yep. And you do hear shouting behind you on the other side of this wall. Actually, I guess not. This shouting that. People rushing. Speaker D: Very full damage. Speaker B: Yeah. Yeah. Not a tough shot. Speaker D: Two damage. And then I would just keep moving up. So the people behind me. Speaker B: Yeah. Yeah. So we get everyone in this room and then we'll roll Initiative. As this door behind you, like gets kicked. Speaker A: Door got kicked open. It's going to trigger a reaction. Speaker B: Yeah. So this door kicks open and you see a guy that has a veil over his face and he has a stick of dynamite in his hand. He's getting ready to throw. But we'll roll initially. See what happens. Speaker D: Turning to roll it. Speaker C: That's only fair. Speaker A: Just a D6. Speaker B: Yep. Speaker D: Four to six. We get to go first. Speaker A: You don't get to go first. Speaker B: We're all dead. Speaker A: Dynamite goes on. Speaker D: Who throws dynamite on a boat? If our map's correct, there's coal and like this game engine right there underneath it. Speaker B: So this guy runs in yelling, you will. You will not take our. Take our elderite. And then run for. Speaker A: I'm running. I have a feeling. Speaker C: Does he have the dynamite? Speaker A: Punch him. Speaker B: Yeah, he has a dynamite in his canopy. Speaker D: Yeah. Speaker B: This is. Speaker C: Can I take it from you? Speaker B: No. Because the initiative. You guys. I'll let you guys do a lot close though. But I rolled four on this D4. So that's probably everyone because that's 11. Speaker A: I'm trying. Speaker C: No, on the left. Speaker D: Roll nine. So now. Speaker A: Well, no look for scab herder. That harem scarem was a successful 14. Speaker C: Hide behind my hat. Speaker B: Honestly, that's. That's fine. Speaker D: That's My guy doesn't have a hat's viable. Speaker B: Your hat explodes. Speaker D: Have our kids is just missed. Speaker B: Yep. Everyone okay? Let's see. That guy exploded. That guy exploded. Watch out through. Speaker A: If you can get away with a hat, Scab would lose his hat. Dive it over the table. Speaker C: Works for me. Speaker B: So did only one person actually die in that Never. Speaker C: Kid would have because he lost his hat. Speaker A: Yeah. Speaker D: Lost my hat last. Speaker B: You got your hero bullet. I do. You could re roll if you want. If you want to see if he survives. Speaker D: He does now 19. Speaker B: All right. He had to die behind the table. Get die behind the table. I suppose this guy is. Speaker D: Did that guy die? Speaker B: The guy with the dynamite. Did he Exploded. But the guy. So the other guy dove behind the table. Like he flipped the table up. Speaker D: He's next to us. Speaker B: He has. Speaker D: Feel my sledgehammer. Speaker A: I'm gonna say, how would you feel about changing your occupation? Speaker B: That I was gonna say. When he sees that guy running, he flips the table. You guys all die behind it. Speaker D: He's already been shot once. Speaker B: Two. I hit two damage. Was it two? Two. Speaker D: It wasn't right? Speaker B: Yeah, it was two. Okay. Speaker D: It was like two and one. Speaker B: It was two. I did recorded that. No, he just screams. Who the hell brings dynamite on a ship? Speaker C: Lousy swimmers actually say loud, like. Well, I've been known to do that before, but it is pretty crazy. Speaker B: Floyd's upstairs, and he. And then he goes. I'm getting the heck out of here. And he just goes running for this run's not having. I guess there's like a hole in the floor, too. So. Speaker A: Jumps the pit. Little Mario action. Speaker B: Yeah, he runs down the floor and just runs away. All right, you guys are. Speaker A: I think we can all load on the guys. Speaker D: Yeah, we can all shoot at that guy. Speaker B: Oh, wait, this other dude you see. Yeah. Oh, yeah. It's not. He's. He's in the doorway. Speaker D: Four double barrel. Speaker B: Yeah, he's dead. Speaker C: We're not even sure who killed him. Speaker D: Y. Speaker B: All right. Give me initiative, gold. Then you better do it. Speaker A: Mine sucked. Speaker B: 3. Speaker D: Mine sucks. Speaker B: There's more guys. Yeah. You see one guy? I see. I guess that's two of them. Speaker D: And I'll be more done. Big poll. Speaker B: So. Yes. They're gonna. You gotta. Let's see. Speaker A: 15 NAT 24 and 7. Speaker B: I should get skills. I said, you can get a skill or a hero point. I say with that. Speaker C: Do you have anything that shows the skills? Speaker B: No. These are free form. This is basically like, so, like, so. So it's related to what's going on around you. So you roll a nat 20. So you. Speaker C: Well, against what in particular then? Speaker B: I just say, like, explosives or dynamite being thrown at you. And I'll say with the nat 20. And then you had to hide what you roll. Speaker D: 6P. Speaker B: Yeah, very difficult. I'll say between the two of you guys, you. You could shoot the dynamite out of the. If you want to. Speaker D: Are they throwing dynamite? Speaker B: Yeah. The one guy was reached around and is going to throw dynamite. I would. Speaker C: I'm not a great shot. But, like. But this is not related to the skill. Speaker B: This is just right. I was going to say your skill would be related to something with, like, explosives or avoiding. Speaker A: Floyd's upstairs. Speaker C: Oh, Sorry. Speaker D: Or if I could catch it and then just put it out. Speaker C: Wait, am I. Am I Floyd down here or am I. Yeah, yeah. Speaker D: Cinder's up here. Speaker B: Oh, you're right. Sorry. Speaker D: Sorry. Speaker B: I was thinking backwards. Yeah. Speaker C: When. When you had said everybody came down, I thought you meant that I'd come down too. Okay, well, then the. Speaker B: You guys. I say the other two guys that are upstairs, I say you would probably have either heard or felt like. I'd say the deck up here probably would have splintered. And there's a small hole here, so you could see directly. It's back here. So you could. You would have seen, like, the top of the deck. So you guys. The other two want to run over there? You can. Speaker C: Could I get with him throwing dynamite at me? Could I use some kind of skill where, like, I can, like, catch and throw it back? Speaker B: Yeah, yeah. Speaker C: Somebody throws something at me. So I take the diamond. Speaker B: Yep. That's totally. Whatever he has got it. Speaker C: I'm gonna call it Catch and Release. People throw crap at me, I throw it back. Speaker B: All righty. Yeah. Between the both of you, say the other guy jumps the table, catches it, and you just throw it back down in the hall. This D4 is cursed. Scroll. Move four on it again, and another. Speaker D: Four votes in sync. Speaker B: Now. Speaker A: This is really explosive. Speaker C: I mean. Speaker A: Explosive die. Speaker B: Yeah. So that's eight. Eleven plus the four plus four divided by it. I didn't say. Yeah, those guys. So, like, this whole. I'm just gonna say. Where's my drawing? Speaker A: We almost got the crate, but we saw these. Speaker B: Well, I think it's gonna say, like, this is just explodes here. Speaker D: No. Speaker B: So even up above, too. All right. Those guys are dead. Oh. Speaker C: Okay. By the way, since Cinder was already plagued by pop scars, I'm gonna say that fire basically, like, burned all his hair off permanently. He has absolutely no hair, but it makes him a better swimmer. Hairless swim. So when he came on board and you saw him would just be, like, no eyebrows, nothing. Whatever hair he had got burned off. Speaker B: All right. Yeah. So the. The room is. So this part of the boat is, like, damaged now. We'll be out of combat. What do you guys do? Speaker A: So this is a door. Speaker B: Yeah, there's doors on the. You. Well, you can't get. Speaker C: These are windows. Speaker B: Yeah. Your guys from up top could come down the sides over here. But you guys, the only way out of where you're at is this door. Or go back downstairs. Speaker A: Can we safely jump the hole that's been created or. Speaker B: Yeah, it's not. It's not that big. It's not that big. Speaker A: Okay. Speaker B: It's not huge. Like it wasn't big that much. So you didn't get. Speaker A: Both have their shotguns ready and they jump the gap. Speaker B: Yeah. All right. Yep. So you guys get in here. And this is the cargo hold. I'll say as you're running in here, you see two more like crew people are running out the door. Running out the door at the top of the boat up here. Speaker A: Okay. Do we see the. The chest. Speaker D: Yeah. Speaker B: Or the crate? Not immediately. Obviously. This place is. Has a fair amount of cargo in it. It's more than. It's not just open like what it is. Speaker D: Cadaver would start going through looking for the box. Speaker C: Let's see if there was a thing where we could look for our hats. Speaker B: Yeah. I think there's. After a combat. I think there's something. So hopefully. Speaker A: Oh they both would have. Speaker C: Yeah. I'm saying if we're about to go. If we went to another deck. If it was like if it's a fast thing we just go. Oh, pick up your hat. Speaker A: Yeah. Speaker C: Because we need them. Speaker A: Especially when they're throwing dynamite. Speaker C: Does every character have a coin? Speaker B: No, it doesn't. Just for just the players. Yeah. After a scuffle heel. Yeah. You also heal D4 plus one for each smoke, drink, nap that you've had. After a scuffle. Or is the hat jumps there. I'm pretty positive that's a. That's the hate. Then after a scuffle you find here. I don't see it in the goals rough or in that little reference sheet. Now there is like a little table where you go see what happened. You can add it destroy their. It put effect on. Speaker C: So the fight's conclusion. The player can roll luck to retrieve their hat and see if it survived. Speaker B: The shot or blow. Okay. Speaker C: It's actually just somebody who's reviewing the system and they said that's it's just a level one. Speaker B: Yeah. Okay. That's what. Speaker C: So looks pretty good from an armor perspective. Speaker A: Yeah. Speaker B: 12 or 15 for what the number. Yeah. This is 12 standard. Let's say you would find your head for each character. Speaker D: And I guess go ahead and see this. Speaker A: My guy did not find this big up blue head. That's a little felt chunks. Speaker C: But Tombstone's hatless. Go back to go to the hat store. Speaker D: That's the crew. Speaker B: They're. They're running. So if you're. You either let them or you stop. Speaker D: I just let them only start looking for the crate. Speaker B: Okay. The rest of you guys Let the crew go. Speaker A: Or Herman scan might at least open up this room. Just kind of kick open the door to. Odds are they're going to run through the other. Other side. Speaker B: Yeah. If you guys let it. If you don't stop them, they're just gone. Yeah. I wouldn't stop. Speaker D: They just cream. Speaker B: Yeah. They run downstairs and be gone. Yeah. After a few minutes of searching through the crates, you do find the crate that you're supposed to find. It just looks like a regular, like, I guess, crate. It's got metal, like, banding on it for extra reinforcement. But it does have, like, you do finally spotlight a small, like, brand of what looks like a pickaxe with a veil over it. Speaker A: Probably take it out of there, carry it up to the top. It's like, please tell me we're underway. Speaker D: Yeah. Gunder had one of that whole time. He would have made way in here. Speaker A: Cinder cut the ropes. Fingers from the dock. Speaker C: He does cut the beam out there. Speaker A: I might have started that one. Speaker C: Yeah. Speaker A: Dipped in oil keep them. Speaker C: Nope. He knows the boat's good. Speaker A: Wanted to get it away to a safe spot. Speaker D: We didn't take those. Okay. Scuttle. Scuttle the boat. Speaker A: Yeah. Speaker B: So they crew it away and, like, ran downstairs and, like, left the boat. Speaker D: They take the lifeboat. So you can always scuttle this and get it away. Speaker A: Well, we've got our boat kind of tied up. Speaker B: I'm gonna say that the firewood would probably. Would still be going because I'd say this probably would only articulate this maybe, like, entirely. 10 minutes. Just, like as fast as you guys just rushing through. Say, you see controls. But unless any of you guys have skills for driving a boat, especially a steamship closest. Speaker C: I mean, Frank's got just driving. Maybe there's a minor amount of sense. He does have two bits. So we'll be up there helping him figure out what to do. Speaker B: So. Yeah, you could give me. Someone can give me a width tool. See, you have a chance of understanding what you need to do to get it going. Speaker C: Unless driving would give me a bonus. Speaker B: No, because I said that's related to, like, driving horses and. Or horse wrestling. Speaker C: It's one of his skills. Speaker B: I guess. Speaker D: We're taking a small boat. Speaker A: Floyd, light it up. Speaker D: Once we get that cadaver said there's a big old coal pile and steam engine down. Bomb didn't even say anything. Speaker C: He just grieves and wait until we're off the boat. He doesn't say anything. Just keeps going. Speaker D: Down like. Well, I guess need to hurry. Speaker B: Yeah. Speaker A: Get that Chest down and on one of the. The available boots. Either the one that we brought it. Speaker B: Everything in on. Speaker A: If you don't fit, or you take two boats. Speaker B: So you're gonna need two boats. The one. The boat you guys rode in was really. Was pretty full with four people. Speaker D: Yeah. Speaker B: So putting a crate on it would be like the crate in the rower. All right. So you put the crate in one guy. Like to row it in one boat. Speaker D: I'm strong. Speaker A: You got five people total? Speaker B: Yeah. Yeah. Speaker D: More than one minute. Speaker A: So maybe two. Speaker B: With. With a crate, there's only room for one rower and the crate and the boat. Speaker A: Can you set them on top? As long as the boat doesn't sink? Speaker B: No, that's. That's the good one. Speaker D: Baby has a long enough skills. Speaker B: Okay. Speaker D: He could do. He doesn't have any grip though. But at least we advance. Speaker C: Yeah. Speaker A: Well, the two guys that ran off, how many boats do we have? The two guys that they like run down to the bottom level and off and on to the dock. Speaker B: You have no clue where they went. True. Speaker A: But based on how many boats do we have? There's. Speaker B: There's no boats missing. You have. You guys have. Speaker A: Okay, so we've got three boats. The one we took out and then the. The two light boats. Just trying to figure out who's got to swim over to the decide help him put out the fire on the dock. Speaker B: So you guys have. Speaker A: No. Just to blend in. Kind of an after the fact. Speaker D: Oh, we have to go 10 miles to a drop off point. I think we're rolling out. Speaker B: You guys can row or get to land and then move by land with a wagon. That's up to you guys. How you want to. Speaker D: Roll back into the port. Speaker A: Oh, it'd be off to the side out of the way. Speaker B: I don't know. Speaker A: We got a couple of wagons. But the streets change every night, so. Speaker B: Well, they don't. The streets don't change. It's just easy to get lost in the alleyways. Speaker A: How much rowing would be involved to clear the town or at least get. Speaker D: To an edge of town? Speaker B: Maybe. Yeah. Speaker D: I'm not gonna take a boat, go around and just be at the dock. All the shooting and explosions, definitely this boat's gonna go, oh, that's lit the fire spread. Speaker A: They just don't know how. Speaker D: Well, Sandra went down to the coal where the steam engines. He gets back. Speaker A: That could be a good explosion. Speaker C: Never remember that. Speaker D: It's gonna be a big one. Speaker A: That's gonna be hard to top. Speaker B: Cinder's gonna figure it out. Speaker D: Would have grabbed a blanket or cloth or something to cover the crate on our way out. Speaker B: Sure. Speaker A: Yeah. Speaker D: And then we just gotta row away for a bit. Speaker A: I think Haram's got the skill to camouflage goods. So he thought I didn't blend it in. Speaker B: Yeah. You guys could like rowing. Getting. Rowing back, like away and then back at the. Back on the shore somewhere away from all the. Speaker D: Yeah. Speaker B: Stuff. It's not. That's not a big deal. Speaker D: That's what we're going to do. Speaker A: Sink the ship. And somebody's gonna go swimming to see if they can find it. Speaker C: Did you guys just leave? Speaker B: No. Speaker A: Because three boats. Speaker C: One person would wait for you guys. Speaker B: Only need two boats to. Unless you want to send your 13 boat. I say there's only five of these left. Speaker D: My guys. No sender. Definitely after thunderheads. I'll shoot one in the back. Just be like. He can stay. Speaker A: With two guys. I've got. Speaker B: Like. Speaker A: They wouldn't know that happened. Speaker D: Yeah. Things are moving too fast. See all down the hallway. Hey, there's a lifeboat up here for you. As we roll away. Speaker A: Anybody see smoke? Speaker C: He's just down in there, like shoveling the furnace full. Speaker B: I was going to say. Would you. Would someone even have gone and told them, like you wouldn't be able to, like, shout from the end of the boat. I don't. Speaker D: Just shout and then not. Speaker B: Care if you heard. Speaker C: Fills the boiler, like super full and, like plugs everything up. Like drag some blankets out and like threw coal on those and then just runs out. Speaker A: Looks like Santa Claus. Speaker C: Yeah. Put a little coal down the middle of the hallway. Little trail and goes running out. Speaker A: Would that be because of a hole in the blankets or what? Speaker B: Yeah. Speaker C: He stopped up the boiler. Speaker B: So. Speaker C: Or the steam. The steamer. Speaker B: So. Speaker D: Yeah. Speaker C: Certain amount of time. Let's go. Speaker B: So we got three people in one boat. One guy with the crate and then cinder by himself. And the other in the third boat you guys have. Speaker A: My guy's not knowing that he just shot somebody in the back of the head up top. They probably wait just to make sure that. Speaker B: Okay. Speaker C: The crate. Speaker B: Yeah. Okay. So you got five people left. Yeah. Speaker D: Divers headed with the boat with the crate. Speaker B: All right, you guys row. You get back on the shore on the far side of the docks away from the fire. You stay in the dock. Streets go like. Row up the shore more. Speaker A: Up the shore more. Speaker D: It hurt me so much then. Speaker B: Do you want to go, like, north or south? Speaker D: Where do we have to go? Speaker B: East. Speaker D: East. Speaker B: East. South would get you close. Speaker A: Is elderite explosive? Is elderite explosive. Speaker C: Having final. Speaker D: Can be explosive. Speaker C: Find the airship. Speaker D: Over. Speaker C: He had the boat on there. Speaker D: But we may not know that. Speaker B: I say you guys, you don't even know what's in the crate. You have no clue. Speaker A: Just the guy's yelling, you're not taking our elderite. What the hell's elder ride? Speaker B: Yeah. So you're draw like your rendezvous point is in like this crusty bay down here. Speaker C: Yeah. Speaker B: Go south. Speaker D: It's just 10 miles. Speaker B: That's. Yeah. So you guys can have. Speaker A: It's built for it. Speaker B: Yeah. If you want to row for it. Speaker D: That's what he would do for a bit. Unless we want to get off and. Speaker A: Load it onto a wagon. Speaker D: We have to go find a wagon. Speaker B: You guys have your horses would be like in town. Speaker D: I guess so we could go in the woods and then some people can go get the horses. Speaker B: Yes. Like, whatever you want to do. Speaker D: That sounds a better plan. We did. Speaker A: And scab her has a wagon and horse. Speaker B: So you guys would have all the horses. Because even unless they were like old KN. That he didn't want to anymore. I don't know. Yeah. So I guess you guys are rowing to shore. Probably like 10 minutes later, there's a huge explosion. You see, like the back of the ship explodes. Speaker C: That's my best ever. Speaker A: Happy pigs crackling. Speaker B: Yeah. Speaker C: Thing that guy got in my way, though. People need to be a lot more careful. Speaker A: Huh? Speaker C: Well, that guy was putting a thought in that guy. And he like, just leaned over and got in the way and got his head one off. Super stupid. Speaker D: Thunderhead would probably fill him in. Psych. We're all in the same boat. Speaker B: Slide your way. Speaker D: Thunderhead would probably fill him in. Speaker A: Wait, what? Speaker D: Yeah, he shot in the back of the head. That's all he would say. Speaker A: Wait a minute. Smoke got blown away. Speaker D: Yep. Speaker B: Yeah. Speaker C: He wasn't paying attention. He was just like, you gotta be on a job like this. You gotta, like, really watch what you're doing. That guy. Probably a good thing that he's gone. Guys. Speaker D: He did bring a knife to a Gunpei. Speaker C: Yeah. Speaker D: It would have been very smart. Speaker C: Would have been a problem in the future getting in the way of shots and stuff. Speaker B: I. I will say too, like, it's like, you guys are frontier scum. PvP is fine. Like, if you. If you guys just want to, like, just shoot somebody. Speaker C: I'm following my character. Speaker B: Which says hypocritical tendencies. So, yeah, all like, just like, whatever. Like it's. And it's just a gnarly gang. Were you guys friends no, that's a. Yeah, I was gonna say any character stuff at all on you guys, it. Speaker A: Would just be we've done two jobs and it's like, wait a minute, where's Smoke? Smoke, you got blown away. Wait, what? Speaker D: Yeah, it happens. That's what he done. Speaker A: And then getting the details and all right, well just make note of that. Speaker B: Well, I could also see someone being like, well, better than getting run over by a train. True Rip, whoever that guy was. So who. So who's died? Smoke. Speaker C: I think that's it. Speaker D: That's it right now. Speaker B: Oh, really? I thought someone else died. Speaker D: Then the advantage roll. Speaker B: Yeah. Okay. Speaker A: The hat saved haram, scab and cadaver. Speaker B: Okay. Yeah. So you guys get to shore. Speaker C: Could Cinder have just picked up a hat off of one of the dead guys? Speaker B: Sure. Speaker C: Cuz Cinder actually had a pretty crappy hat. He probably doesn't care. Speaker A: Gotta cover your bald spot. Speaker B: I'll say like while you're like running through the ship like you could have found someone else's. You could have found someone else's hat. That'd be fine with that. Speaker A: That's fine. Speaker C: Hat. Speaker D: Get the shore and then we go back and get a horse and wagon. Speaker A: Send a couple people for the horses. That's a lot of horses for when they kind of handle know everybody else would stay. Speaker B: Said you guys would have like eight horses and two wagons. Speaker C: Four horses a wagon. It's like this is a Ben Hur race. Speaker A: So the horses would be just tied to the buckboard. They're just kind of following the wagon. Gr can do that. Speaker C: Move slow. Speaker A: Smoketta and mule. Speaker B: All righty. Speaker D: Go get our horses. Leave people to garden to freight. Maybe scuttle the boat. Speaker B: Yeah, if you want to toss them in the back of the wagon. That's true. Or at least we could pull. Honestly, you'd be able to. I'd say you can probably put. You can probably take two. One or two boats if you want to load one wagon windows and then the crate will take up enough space plus people. So I guess. Speaker A: Spokesmeal can help pull the heavier the wagons. Speaker B: So you guys get horses. So I'll say that takes like an hour in rowing, fetching horses. All right, so who wants to lead horse? Go. Oh, this is like just like nav it like also just like like leading the the group. So then unless you guys want to do group role and group chat. Speaker C: Tombstone has driving. Speaker D: I have survivalist on. There you go, thunderhead. Speaker B: That's all I got. All right, do you guys want to do this one guy? One. One Roll or you want to do a group role? Speaker D: I'm not for group. Speaker B: Okay. So yeah, one for each trait. If you have a trait that's related to like navigating the woods at night. Oh for. This would probably be width because this is knowledge perception. Yeah, this would be width. Speaker A: Seeing in the dark. Speaker B: So if you have something that is related to that. Cuz you are and you guys are in a rainforest. Like this is a tropical rainforest. So it's going to be dense and dark. 2014, 9 and 10 or not the two fails. Yeah. Right. Speaker C: This is just for all its thing. Speaker B: Yeah. Unless you have a skill that 19. Speaker C: On Frank, 6 and 7 on Cinder fail. Speaker B: Okay, we going through. Speaker A: All right, and then that 20 and that would be for a scab for 22 and then 13 for harem. Speaker B: So you started with. You each were playing two and one died and then. Yeah, there was seven of you. Okay. So that was an even split. Success fails. Which is funny. We'll get there. Speaker A: Just make sure you keep the lake. Speaker D: Yes. Keep the lake a long time. Speaker A: We did have a nap. That's true. Speaker B: No ones. No. Yeah. Speaker A: There wasn't a total epic that one on the donuts. Speaker B: Yeah, I'll say. I'll do. The first couple hours are good. So let's go. Yep. I'll say the NAS 20s count for two. Speaker A: In the wee hours of the morning. They're both pretty doy. They. Speaker B: They both failed. Speaker A: Not, not one fail but three and eight. Speaker B: Ouch. Speaker D: 13, 10, nothing. Speaker B: This is like six and five. Yeah. So. So yeah, there's two. Find the next two hours. I'm gonna say. Yeah. That first. The first two hours you heard like rustling on the, like in the treetops. That was like following you. And the second we're still on the ground. Oh. Then the second hour, keep the glow behind. Speaker D: Then it's wearing off. So we're all getting tired. Speaker B: You hear a bunch of hooting like monkey sounds. Oh, second and then there's seven of you. Speaker A: Well six now. Speaker B: Oh, six of you. Okay. Yeah, that's right. Six. He's got number three almost everything. Speaker D: So I do. Speaker B: All right. Give me a, give me a luck roll. Five. Okay. You get hit in the head by a rock for one damage and you hear a bunch of activity and you guys see like seven like monkeys that have like large canines. Yeah. I say they're. They're like built like baboons, but they're more. More lanky. More for trees. Yeah. So I guess it would be almost like a cross between a chimpanzee and a bamboo. Yeah. But you see seven of them come falling down out of the trees slinging rocks. No, since it's. It's dark. So these will all be. And they're moving around. These are all going to be trick like trick tough shots. So you all running slick? Speaker D: Shoot B15. Speaker A: Are they all within shotgun range or. Speaker B: Is this more of a. I got like. It'll be fine. Like I was gonna say, they're a shotgun. Speaker D: That's all I got. Speaker B: Yeah, I say they're pretty cool. Speaker D: They're coming. Speaker B: They're. They're like coming to like engage you. Like I say, you would know like these are like not necessarily, man. They're like meat eating, meat eater monkeys. They like 14 or three damage. Speaker D: Three damage to one. Speaker A: Okay, so Aaron misses. 17. Speaker B: All right, so how many hits? I hit? Speaker D: One. Speaker A: One hit. Speaker B: Okay, and then what is your damage? Three. Speaker C: Three full barrels? Speaker A: Five. Speaker B: All right, so shoot two monkeys. Two monkeys get killed. I'm going to say Frank's waiting like. Speaker C: He'S holding the shot till once it's closed. Speaker B: Yeah. Okay, so he didn't shoot. Speaker C: Yeah, he wants to shoot one when it gets close. Speaker B: Okay, so let's. Speaker C: He just got a shotgun. Speaker D: Wait for the side. Speaker B: All right, roll us. Don't roll the initiative. All right, you guys are up. Speaker D: All right, shooting in. And yeah, crazy dunderhead would shoot again. Speaker C: Two stone unloads, he does double barrel. Speaker D: Seventeen. Speaker B: He misses for nine. Speaker D: Damage bubble barrel. Speaker B: That kills a monkey. Speaker D: Okay. Cinder hits for three and then one's in melee range. Speaker A: The diver cables 14 on both for the shots. One does five and one does six. Speaker B: All right, you can give me a melee role. Yeah, six. If you don't either suicidal or not. Speaker D: That's not your thing. Speaker B: Which bandwidth they are suicidal. Apparently they passed their morale. All right, so I'm just gonna roll D sixes. Each of them are going. So number six and number three. Speaker D: Number three is made. Speaker B: Oh, you guys need to. Whoever's got number six on their characters, they're. They all. They're all numbered so far. Speaker A: Two and seven. Speaker B: Okay, I'll read both. Six. All right, number five, does he exist? Speaker D: No, I got four and three. Speaker A: Seven and two. Speaker B: Oh, I should do that. All right, number one is number three. Speaker D: All right, so number three again. Speaker C: One is. Speaker B: Well, three was already going and then one. Okay, so give me e is give me grip rolls as these monkeys are coming in naive. Speaker D: Flexible or strong? Speaker B: Flexible would be 15. Speaker D: 19. Speaker B: You avoid getting bit by the monkeys. Speaker A: Grabbed it by the throat. Speaker D: All right, roll initiative again. Speaker B: 4. All right, players, you guys are up. That says that. I was gonna say these guys. That'll still be a roll, but they're now, like, close. Speaker C: Yeah. Shotguns. Speaker D: Well, they're close enough for Ghana to. Speaker B: Shoot it, but they've always been close enough for now because it's night time. Unless you guys are clean up or. Speaker C: There'S still rolling for shoot. Speaker B: Yeah. Speaker D: 18 with the sledgehammer. Speaker C: Eight. Speaker A: 13 for three and the other one misses. Speaker D: Six damage to one monkey. Speaker C: Cinder misses and rank hits for seven damage. Speaker B: Okay. No, those are. All the monkeys are dead. Speaker D: Cinder's gonna die. Speaker C: Yep. Speaker D: Shoot someone else having thunderheads there and. Speaker C: Throw popping out in the way. Yeah. Speaker B: All right, back to group role. All the monkeys are. Speaker D: All the monkeys killed. So now we're into exploration again. Speaker B: Yeah. So. Yeah. So just this, Just nat one. Oh, double fails. Speaker D: Oh, actually it would be minus if you can go negative. Speaker B: No, it's just. Yeah. If you rolled in that one. Speaker A: 15 and 13. So two success 18 and 8. Speaker D: One 14 from the other one. Speaker B: All right, that's two hours pass. I guess the next two miles. That's major miles hours, even though I guess it would almost take you that long. Speaker A: 14 and the 10. Speaker D: So one successful failure, natural. One and 11. Speaker B: Also another fail. Speaker D: Yeah. Speaker A: Where'd Thunder go? Speaker C: I think my gun. Speaker D: Dunder went dead. Speaker C: Total. Speaker D: He has advantage. I rolled two natural ones. Speaker A: Wow. Speaker B: Hey. Yep. Speaker A: Thunder's done with this life of crime. Speaker D: His horse just fell asleep on his horse. Speaker A: His horses wandered off, drawing the sweet grass. Speaker D: Yeah. And he found some shadow towns or whatever they're called. Speaker C: Yeah. Speaker B: I hear, like, more rustling in the trees above you, but nothing showed itself. All right, the final two miles. Better, Dunder. Speaker D: Wow. Speaker A: Three 15s. Speaker B: Yeah. Speaker C: One fail and one nat 20. Speaker D: That dice is cursed. Not one and eight. That's like three nat one. Speaker B: We leave you with the wagon. Speaker A: You just follow the rest. Speaker D: Yeah. Speaker B: What'd you get, Steve? Speaker A: Two success. Two 15s. Speaker B: I don't know. It's still good. Speaker D: Thanks. Speaker B: Yep. You see a couple monkeys play. I guess you hear about a couple monkey noises, but nothing materializes. Speaker D: Getting lucky. Speaker A: Well, we left them food back there. About four miles ago. Speaker B: You arrive at the meeting point. Speaker D: Yeah. Speaker B: And then waiting at the. Speaker D: Homeless people. Speaker B: Yeah. Say like most friendly people. As you like, I guess. Starting to get closer to the edge of the edge of the rainforest. You see fire light. You see flickering of fire in the. In a little clearing. You see a. You see Kraken just sitting by, like a fire by herself. And she's like around 5, 8:30 ish years old. Like a specific islander, like Samoa and native Hawaiian looking. Emerald eyes. And they have like wild unket hair that has like a. Has violet streaks in it. Greets you with an Austrian accent. Speaker D: I was wondering when you gonna go up? Speaker A: 10 miles away. Would she have been able to see the glow of what happened to the. Speaker B: Explosive during through rain? No. I guess. Yeah. She's like got like a. I guess like a canvas like tent thing, like set up good. Have any trouble? Nope. Speaker D: Just a couple guys. Speaker A: I think they couldn't be removed. No obstacles that could not be removed. Speaker B: He lost one of our guys. Speaker D: He's at the bottom of the river now. But he brought a knife to a gunfight. Lost his head for it. Speaker C: Stuck it where it shouldn't have been. Speaker B: She like chuckled a little bit. Speaker A: No hostages taken. Speaker C: Was a failure. Speaker B: She like, whistles and like four dudes like come out of the bush and come get the crate off. Off your wagon and load it onto like a fairly large like skiff. Energy points to like a. Like a weapon crate and then also a set. It's like, there's your payment. Or to our future endeavors. When she like turns his locks to the boat and then they roll out into the darkness and they're go. Speaker C: Let's take a look. Speaker B: Yeah. Speaker D: Money. Speaker B: And open the crate. You find 70s. 70 bucks. Speaker D: Who's keeping track of money? Speaker A: Nobody's kept track of it so far. Speaker B: Yeah. So we might as well start now since we're on the wits guy. Yeah. And I guess I'll have it because we. Speaker A: We looted the train that first time. Speaker D: Yeah. Speaker B: But honestly, you guys looted like a thousand, like, bucks or something. Yeah. Speaker D: If I have 10. 24 silver on here. Speaker B: Yes. Speaker D: And nine silver. Speaker C: So we're like 70 bucks. Speaker D: We got chips. Speaker B: And the gun is the clam trap revolver, which is like. Yeah, the LeMat. Speaker D: I don't know what it's really called in real life. Speaker B: That's just what it is. It is a la in real life. Speaker A: The one that you chucka chills. Speaker D: Revolver plus, who wants it? Speaker C: Somebody who's a good shot. Speaker D: Thunderhead has quick shot. And that's the only thing that they can add to. Speaker B: They actually give you 700. Speaker D: There we go. Speaker C: So that needs to be on somebody that shoots better than my guys probably. My guy's got like one slick and two bits when it comes to the shooting stuff. Speaker B: And. Speaker A: Three. Select two hits. Speaker B: Yeah. Speaker D: Dunderhead has threes on front of whatever. Speaker A: Go with thunder. Speaker C: Then somebody who's actually gonna hit optim with it. Speaker B: Yeah. Speaker A: The shotgun would be a D4. Speaker B: Yeah. Speaker D: That's a D6 and then a D4 for the plus D4 damage with a shotgun. Speaker B: Unless you double fired. Speaker A: Imagine the kick. So what happened to your wrist? Speaker B: Well, what do you guys want to do? I mean, we could end it here tonight or you guys can make the track back to town or wherever you'd want to go next. Speaker A: We're in. Speaker D: We're like over here. Speaker B: Yeah. You're like 10 miles from. No. Well, you're like. Yeah, you're. Speaker D: We're like here. Speaker B: Yes. Speaker D: Yeah. I was gonna go back to the other time. Speaker A: Yeah. Speaker D: The boat crew got away or we didn't. I didn't kill them. Speaker B: Yeah. Speaker D: Fire and sinking. Some people saw some faces and sinking a freaking steamboat. Speaker B: If you guys like had. I mean I assume you guys would have. Yeah, well, yeah, because you guys dumpster. Speaker D: That person there it is. Barco. Speaker C: I probably had my face out there jump in the water running through the. Speaker D: Fire and the guy who drools black. Speaker B: So Cinder, you'd have probably actually be doing black face. Speaker C: It's like pig pen. Speaker B: So all of you guys, I guess actually from the train robbery you do need to up the reward on your guys'I. Speaker C: Wasn't on the train. Speaker B: All your characters were. All these guys are from that. Let me. Speaker D: I think they were in the stack to get played if we got. Speaker B: No, they were all. They were all there. Speaker D: Yeah. Speaker B: You played all eight. You guys were each playing four. Oh, so you guys. Yeah. From robbing the train, you add 450 to your reward and then Cinder add another 100 to that for your fate or to your personal reward. I'm gonna fill in the next one dead now. Yeah, that would definitely. All of you are wanted actually. I guess no, some of you would still. You'd be dead or alive. They don't. They don't care. Speaker D: I think the guys on the boat they wouldn't know about really. Speaker B: No. Speaker D: Other than if the crew talk. Speaker A: Oh no. Speaker B: They'd seen. May have seen sin. Cinder would have got. His description would have got recorded. It's pretty obvious especially like him. Like they would have. People would have noticed him running through the like just runs through the. The fire. Speaker C: I had my stone fight past then. Speaker D: Thunderhead was already wanted dead. Diver kid was in the boat. So going to leave him dead or alive. Speaker B: So these guys are. I may look at like. Actually no, I like the. Just basically if you get the fight pretty much get a chance of dying. Speaker D: No. This is fun. Speaker B: Yeah, but well, like as soon as we make it. Yeah. So I don't know where if you guys want to say what happens with them now or you just find out because. Well, we'll talk more next session when Wes is here. Speaker C: What happens. Speaker B: But next weekend? Well, if everyone's here we'll decide what we want to do because he's out all 38 weeks. So if so with once he's here we'll discuss if we want to do the. The main campaign story on the times he's out or we'll do more Coyote Game. Yeah. Speaker A: I plan to be here's opportunity to go out of time. He wants to see what sort of jokes he comes up with. Speaker D: That's true. Speaker B: Oh that's worse. So so next. Yeah next week is main. His main campaign. But when west is out is out every other week for three for next month basically for three weeks. So that does the table decide if we want to continue main campaign for the times he's gone or if we want to do Coyote Game. Because if I'm going to DM stuff it's just going to be in Sabicola. So it'll probably be Frontier Scone. But if someone else wants to GM on those off. Speaker C: I just trying to get rid of one job. So I can't do any. Speaker B: Yeah. Speaker C: Until that's done. In fact I have to go do more work here. But yeah. I mean I'd like to help with the. At some point but let's just not do right now. I'm open to whatever. Yeah it's fun. I. Speaker A: It's a nice off story. Same world I could see where things happening like would affect the other. Speaker C: Well, there's comics related to the fact that you might die at any moment, you know. Speaker B: Yeah. Speaker C: It's like watching old spaghetti westerns, you know and you're not the main hero. You're one of the side guys that breaks through the railing and gets shot. Speaker A: You know. Speaker B: Well, there may be some crossover and if. And if we do the. If we do the next like three. If we do three coyote gains. There is still 100% be some crossover and I'm. It's just been rolling. Speaker D: Mar's going to meet Braxton and all week. Speaker C: Right. Speaker B: Fam is going over looking for Elder. Right. Speaker D: And you find out not Braxton. Speaker B: Yes. Speaker A: The skiff went down in a storm. Speaker B: And you may find Braxton in that. Who knows. Speaker D: They definitely met Braxton. They all. Braxton was like the best in the planet. His shooting was so jacked up his rating. Speaker B: He was cool. Speaker A: Interesting cross using the Dun playbooks. Old west setting. But that can also get complicated really quick too. Speaker C: It lends itself pretty well to the afternoon. Speaker A: True. Yeah. Speaker B: I mean we could even play dungeon world in this. You guys, all the characters would basically just be other like you would be weird wielders that people would freaking like be scared of you a lot of the time. I mean that that build function in this. There are and there are several playbooks that I have there from a steampunk. From a steampunk playbooks that would make way more sense in this setting than like maybe. Well like the Cannoneer and the Musketeer and there's like. Speaker D: There's a jetpack guy. Speaker B: Yeah, there's like a jetpack guy. There's a couple other ones. Speaker D: Yeah. Speaker C: Or the Rock and Musketeer maybe that's special class carries a you gotta unlock powdered musket and jetpack. Speaker A: I would say that's entirely up to you though for. Speaker B: Oh if you guys want to smash. Speaker D: A system, this is good Hard wipe and everyone I know if it's possible. Speaker B: Yeah you get everyone. You can die just as fast as you can in dungeon. Well possibly even faster if you fighting like big stuff because they have a thing called scale that you can skill stats up. And if there's a difference with like if you're damaged, like if their life bar is scaled up and your damage isn't, your damage actually goes down like two steps on the damage track. Speaker A: Oh wow. Speaker B: Yeah. And then like if your damage is scaled up and it's by the difference. So like if your damage is like 3 skill 3 and their life bar was skill 0 or was just the one which is the default. Your damage actually goes up like four steps. So like the max of like 3d6 actually I think it might be 46h so you can roll 46 and keep the three highest which would would probably could highly potentially just one shot. Anything with max health. Speaker A: I was just thinking the odds of taking on something big enough and bad enough. You put the pistol in their head, you pull the trigger and they spit it out. Speaker B: Yeah everyone. It's interesting with the skills and you guys haven't found any skilled stuff yet, but there is that. You may find some of that stuff in the library. The deeper you can go. Or if you piss the librarians off enough. You probably will when you learn more about them. I definitely see Jock and probably Doc not liking them so I'm going to go somewhat responsible.