====== Weird Weird West ====== ===== System Details ===== System available at -> [[https://tmcgry.itch.io/weird-weird-west]] * Powered by the Apocalypse (2d6 + Stat) * GM may grant Advantage (3d6 keep highest 2) or Disadvantage (3d6 keep lowest 2) * Single page character sheet * No leveling * Trauma slots instead of HP * Minor * Moderate * Major * Gain luck points on rolls of 6- (pg 10) * Luck is spent to increase rolled value. 1 luck is +1 to rolled value * Only lost when spent, a move calls for, or GM says * No wealth tracking * Barter and Haggle move is used to purchase new equipment (pg 10) * No mechanical encumbrance, fiction based. ==== Players Should Read Pages ==== * 4, 5-13, 24-28, 31 ===== Character Creation ===== - Pick Playbook - Assign Attributes - Pick Background and starting items - Answer backstory and background questions - [[https://www.fantasynamegenerators.com/cowboy-names.php|Name Generator]] - Name and describe your horse - [[https://perchance.org/ww-horse|Horse generator]] ==== Backstory Questions ==== **How'd you get those scars (d6):** - An accident as a child that I don’t quite remember. - A fist fight with someone bigger and meaner than me… but they had it coming. - A misfire from a rifle, that has misfired ever since, no matter the wielder. - A group of thugs beat me up outside a saloon, screaming something about heresy and death. - An operation from when I was a teenager - my parents said it was to cure my “talking in tongues”. - War, plain and simple. The price of doing my duty, a price I’d gladly pay again. - Custom **Unfortunate Family (d6):** - A grandparent suffered from a rare blood disease, and a ravenous hunger. - A cousin was known to commune with spirits, devils, and vagabond entities. - A sibling unwittingly sold their a part of their soul to an otherworldly beast… and mentioned you by name. - An uncle committed the wrong sin, and there is now a black mark against your family. - A parent is from an ancient bloodline, and you sometimes see your ancestor’s memories in your dreams. - A family friend harbored secret, forbidden knowledge, and was hunted for it. - Custom **A dark and violent past (d6):** - You killed in self defense, when a dark stranger spoke unspeakable words to you. - You killed for love, after a blackened soul tried to steal them away. - You killed for passion, when you realized the power coursing through your veins. - You killed for greed, for desire, for lust; you want it all and you’re not ashamed. - You killed in desperation, backed into a corner, doing what you had to do. - You killed for duty, for honor, because you know your place; some fingers give the order, and some fingers pull the trigger - Custom **Where did you get that gun (d6)?** - Won it in a card duel against someone who almost seemed to want to lose. - Found it buried in a chest at the base of the tree in your childhood home. - A gift from an old employer, bribing you into silence. - Stolen from a corpse, who self-evidently couldn’t use it properly anyway. - A prize from an enemy, who died cursing your name and screaming at hell. - Bought, fair and square… with blood on your hands and someone else’s money to spend. - Custom **Think about the person they’ve become.** Think about the description of the Play Book you’ve chosen. * What would make your character become that sort of person? **Think about why your character travels.** It’s assumed your character travels with the other characters in the group. * Are they running from something? * Are they searching for something? **Think about the supernatural things they’ve experienced since.** * What have they seen, in the corners of their eyes? * What keeps them awake at night? * What have they overcome that someone else would never believe? **Think about what gave them their Weird Ruination.** * How did they become afflicted? * What trauma did they go through? * How do they feel about how their weirdness makes them? Do they resent it? * Are they grateful for it? **Think about the groups they might have come in contact with.** * What happened to their family? * What happened to the strangers they’ve met on the road? * Are they in trouble with the law, or with overly zealous preachers? * Which groups of people in the world are their friends, and which are their foes?