Page numbers are for the linked SRD pdf
| TN | TN | TN | TN | TN | TN |
| 5 | 10 | 15 | 20 | 25 | 30 |
|---|---|---|---|---|---|
| Very Easy | Easy | Average | Hard | Very Hard | Nearly Impossible |
Players can hold up to a maximum of 6 Hope, so look for opportunities to spend it.
Spend hope to:
GM can hold up to a maximum of 12 Fear. GM starts a campaign with Fear equal to the number of PCs
GM gains Fear:
GM spends Fear to:
Stress represents the mental and physical strain your character suffers during their adventures. Some features, such as your spells or abilities, might require you to mark a Stress to use them. Additionally, the GM might offer you the chance to mark a Stress in exchange for succeeding at the action you’re taking.
When you mark your last Stress, you become Vulnerable
If you’re forced to mark Stress but your slots are already full, you must instead mark 1 Hit Point.
When you mark your last Hit Point, you must make a death move.