Session 15.2025.02.01

AI Transcribed Audio

Speaker A: That's one thing I was been fortunate with. I knew either I was gonna be a fire pilot until my dad brought up computer home. And it's like, I'm making video games slash program.

Speaker B: My eyesight would just crap.

Speaker A: Yeah. I don't know if I would have been able to stay it back then.

Speaker B: Probably not because he couldn't do the Lasik back then.

Speaker A: If my eyes or if it's just my eyes got. I became nearsighting because I said computer like 16 hours a day.

Speaker B: Yeah. I don't know that ours is genetics because like everyone in our family wears glasses.

Speaker C: Plus we get a certain age too. Those lenses just harden. And you're like. Because I went to the eyeglasses guy, he was like, yeah, this is. You're at that age. And he's like, you. I told him it's super weird because my brain is telling my eyes to focus, but nothing changes. Like.

Speaker A: Yep. That's when I know my eyes are really tired too, as they won't focus at far this.

Speaker B: Yeah.

Speaker A: That range.

Speaker C: I'm weird, but I have far still.

Speaker A: But my close is just my closest good.

Speaker B: My far is.

Speaker C: I'm in trouble.

Speaker A: My glasses break.

Speaker D: Everything. We'll just grab the first person coming by and see. All right. Grab my shoulder.

Speaker B: Bastard. When I needed glasses, I didn't know until I went to get my permit and I failed the driver's vision test. That's because I didn't realize, like, I just, you know, your eyes are just bad normally, so you don't realize how sharp everything is supposed to be. Then when I got glasses, like, what the heck? This how we're supposed to see hd.

Speaker A: Yeah.

Speaker B: Like, stuff is just blur.

Speaker A: It.

Speaker B: That's what hell it is. Never said anything. I failed the vision test. Like, yeah, you can't drive without glasses.

Speaker A: It's like, what?

Speaker D: How do I get hold.

Speaker B: That's still one of my favorites. If you failed a driving test, then they just like, I used to go home and you, like, drive yourself home.

Speaker A: Although I had decided I needed to get glasses because one of my eyes smelled the vision test. They're like, oh, by the way you're operating your left eye. I think it was failed to visit things like, okay, like, here's your. Here's your new driver's license. That's what I think I was registering as an Idaho.

Speaker B: Yeah, I was here. I found the written on like two questions. And then they're like, oh, you can come back later. And it's like, I guess I just drive home.

Speaker C: Right.

Speaker B: With my Washington License.

Speaker C: You still have a. You're legally blind.

Speaker D: Why don't you head home?

Speaker A: Yeah, it's okay.

Speaker D: Remember when I take my test it there's always by one question and it was the same sign. It's like if I'm driving, I know if the roads coming together or going apart, do I read the sign going from the bottom up or from the top down? And you can't stop the test and say, man, can you tell me, is this sign?

Speaker B: Well, it's even worse when you have driving experience because it's like, yeah, sometimes these laws apply, but sometimes you're on the road, it's like it's flows.

Speaker D: Oh, yeah.

Speaker B: And then so you're like, what? Yeah, I guess. And then you miss it.

Speaker D: Like, oh, what's this about a speed limit?

Speaker C: Oh, I'm sure I would fail to test now with some of the updates.

Speaker B: When I took it here, they asked questions about like cattle. Like, I don't.

Speaker A: Okay, cattle.

Speaker B: Yeah. Like, what do you do if there's like cows in the road and stuff?

Speaker A: And it's like, stop the car, you hit it.

Speaker B: Go home.

Speaker C: Buying big freezer.

Speaker D: Send the money to whoever owns the cow. If you can find out.

Speaker B: Yeah.

Speaker C: Enjoy baking.

Speaker D: That's if it's a border. Yeah.

Speaker A: Oh, yeah.

Speaker C: Not cow. Yeah, very true. It has been a long day.

Speaker D: Build a smokehouse.

Speaker C: I'm running about three hours of sleep. Yeah.

Speaker D: But I haven't tried that since, I don't know, mid-20s, early-20s.

Speaker C: But good work thing. You know, we had the hack last summer. The civil suit is officially public. So three individuals were named and charged in public. So I am celebrating that the civil. Which means that the Federal is coming. $28 million civil suit. $20 million hack that they're charging them, but they're named. So it's out now.

Speaker D: They found them?

Speaker A: Yep.

Speaker D: They're holding on.

Speaker C: It's all good now. I am here for it. The next three or four months are going to be exciting.

Speaker D: So do you have to go anywhere to testify?

Speaker C: Not yet. I'm trying to actually support from afar. I'm willing to testify, but with some of these kinds of people, I'd rather just keep my name out of it. Rather not have a crypto guy come out of prison in 20 years and come after me.

Speaker D: You don't have to worry about that. His computer skills are going to be way weaker than when you went in.

Speaker A: Yeah, right.

Speaker D: Yeah, you hope.

Speaker C: Well, I'm hoping he never touches a computer again. One of them in particular. And then I should by the end of this month.

Speaker D: Start the new job.

Speaker C: Yeah, it's actually pretty exciting. But now this will be the third company that carrot mad well that worked in.

Speaker D: Have you thought about starting a consulting firm?

Speaker C: That's kind of what it's turned into in a weird way because we got hired on together to help open Tensor mature and we largely did that. There were some things where it didn't want to grow up. But now this is a brand new thing where they're like, please come help us mature from like scratch. Like everything. So if it crashes into the ground, it's my fault.

Speaker D: By my stock options.

Speaker B: You might get a bonus that goes on the ground.

Speaker C: Now you're thinking like big leagues there.

Speaker D: Didn't we see that in the movie? Like producers or something?

Speaker C: Right. So chaotic.

Speaker D: All right.

Speaker C: You dropped the leveling thing. I intended to look at the leveling thing.

Speaker A: Oh, it's all right.

Speaker C: But you asked us to read it and I planned to do it before I came here. But then that classroom.

Speaker A: It's mostly because I really depend on what you. If you want to level an ability or a combat ability, it's going to determine a lot of where your XP goes right off the bat.

Speaker C: Because it's similar to the leveling when you first make the character.

Speaker A: Sort of. So like if your combat ability is 2 and you wanted to go to 3, you actually. It costs 2 XP plus 3 XP or not. Yeah, the attribute. And same with what it is and.

Speaker C: What you want to go to.

Speaker A: Yes. Or that makes sense for the attributes. The combat abilities are just the new. The cost is equal to the new value +1. It's the attributes that are super expensive, but they're also used. Yeah. As the base and base thing for everything. So. And then if you want to do your career, you just pay the cost of your new rank in your career.

Speaker C: So if you're. If I'm Alchemist 1 and I want to go to Alchemist 2, I pay 2.

Speaker A: Let me double check.

Speaker C: I can look at it. I actually have Alchemist 1. I'm opening the three.

Speaker A: It's just the new level. The XP cost is equal to the new rank. So it would just be. And if you want to buy a new career, you can. It's just one XP and it starts at zero. You can get rid of flaws if they make sense that you can like train and overcome that. Or go get plastic surgery or something.

Speaker B: Surgery in 1900.

Speaker A: Or you could buy a new boot.

Speaker D: Right on this stick.

Speaker C: Yeah. Doesn't look like a boy or a girl. Looks like something Else.

Speaker A: Or you can attract followers. If you want to build a crew, they don't have to actually follow you around. They can actually stay local.

Speaker D: So you build up your appeal. We start a listening ores for that.

Speaker A: No.

Speaker D: No, not an the other guy.

Speaker A: Yeah, we.

Speaker D: We started a cult of orine.

Speaker C: Between two of us. We can base.

Speaker A: No.

Speaker B: You could start a cult for the animals.

Speaker C: Yeah.

Speaker D: Fault of the lizards.

Speaker A: Yeah.

Speaker D: Oh, we go for an. Yeah, they would be the servants. Kind of like the foxes. Messengers.

Speaker A: Yeah. So. And you guys don't have to spend all your XP at once, either. So like, if you just wanted. If you see. So you can spend XP or work on a project, but where you guys are at, Unless it's pretty normal in my pocket, you do one or the other. Unless you're. Unless you're advancing a career that is working on a project, then you can do both.

Speaker C: Okay, so I want to go from Optimus One to Two. So I spend two XP.

Speaker B: Yeah, we have 10 XP.

Speaker A: Yes.

Speaker D: And it's only one per category. Or can you just, like, go crazy?

Speaker A: No. So like Gunslinger 2.

Speaker C: And if you want, but you have to pay for. Maybe could cost three then. No, it actually cost you.

Speaker A: Well, right at zero. Yeah, it would be.

Speaker D: Oh, you can only go up one level.

Speaker A: You do one per. You want at a time. So if you wanted to go up from like zero to two, it would be like one, then two. So it'd be three total.

Speaker D: Yeah, but you can only go one level per rest, if I remember, because.

Speaker C: You have to get it at zero first. And then go to one.

Speaker A: Yeah.

Speaker C: And then go to two.

Speaker B: When you roll to attack, what do you roll?

Speaker A: Is it just your stat? It's agility. You have to actually.

Speaker B: When does Gold Gunslinger come in rage?

Speaker C: You actually have to physically roll while the DM throws rocks at you. Yeah, it's really awkward.

Speaker A: Gunslinger would probably apply in Combat Nest possibly if you're shooting with your guns. But there's also. There's also some stuff on the background, so. But usually it's just your ranged attack if you're shooting your gun. Careers are usually used outside of combat pretty much exclusively.

Speaker D: Okay, so careers, you can do multiples. It's the combat ability. You can only jump one level. You can't do multiples. And I think it's the same for the attributes. Yeah, Attributes can only advance to the next higher value in one advancement, so you can't jump from strength one to strength three.

Speaker A: Okay.

Speaker D: And combat abilities can only advance to the next higher value in one advancement, so you can't do melee one and go all the way to melee three.

Speaker C: That makes sense.

Speaker D: But it looks like careers. You can go crazy and you could buy new boons or do two xp a potential.

Speaker C: Nice.

Speaker D: And I'm so glad that the page numbers match what you posted in Discord.

Speaker A: They. Yeah, they should because I was just taking them straight out of the PDF and I was looking down in the corner to make sure that where the actual pages on the book and not the PDF page. Yeah. So you can. I don't see any limit about only training one thing. Like one attribute.

Speaker D: Yeah, I wasn't sure on attributes. I pick one, you can go to one, but I don't.

Speaker A: If you have the xp, you could go.

Speaker D: Yeah, you could hit like strength, agility, you could hit them all. But they can only go up one.

Speaker A: I don't. I don't swear. Do you see that? I don't see that in here.

Speaker D: Improve an attribute. The last paragraph, attributes can only advance to the next higher value in one advancement. That is you can't jump from strength one to strength three.

Speaker A: Right. And that's. All of them are that way.

Speaker D: But as far as you could probably. If you had the xp, you could probably bump them all one level.

Speaker A: Well, you could. You could go to strength three. If you have that much xp, you just have to go to strength two, then you have to go to strength three. Okay, that's. That's how I'm reading that.

Speaker D: I figured for when you did it, when you leveled up, you could go up one, but you couldn't jump all the way to the end doing multiples. Of course that's based on having the XP to do it either way.

Speaker A: Right. And normally you don't. You'd have. You guys will never have like 10 XP again unless you're just sitting there banking it. So. But so if you want to spend the that much xp because on attributes they get from like 1 to 3 strength and go for it. It's probably almost all your XP though. Because it would be. Yeah, because it's the old value plus the new level. New value and XP for one show. Yes, you do. And I'm. But you guys have been adventuring for like three months or two months or what number. So you're supposed to get two XP per adventure basically. And you guys have completed like five.

Speaker C: So for Hatch, it's two values together.

Speaker A: Yep. That'd be the old, the current and the. Yep.

Speaker B: We go to three.

Speaker C: Yeah.

Speaker A: And everything does cap out at five Unless you have a boon. Unless you picked up A bone or at the start that lets you go to six. And you can also spend an XP to increase your credit rating. 8 is the cap it you guys don't have any. You guys don't have to do have any time for downtime projects. You need a week.

Speaker B: Yeah.

Speaker A: To work on those. Unless you want to stay here for a week.

Speaker D: Audrey's not complaining.

Speaker A: He's got a guide doctor credit rating might might decrease by 1 if you guess stay where you're at.

Speaker D: So to go from zero to one it's just one xp.

Speaker A: Yep.

Speaker D: And that's pretty much for everything to go from zero to one.

Speaker A: Yeah because it's. It would be. Yeah because it's either the adding the previous value plus a new value that's for both of those or you're just buying new careers. So you got one to get zero then another one to go to rank one. Any of the boons or anything.

Speaker C: The combat ability is different than the effort.

Speaker A: Yep. Oh agility wood and strength maybe would for like melee damage. Strength also increases your lifeblood so one point increasing strength by one would give you another lifeblood point. Where does initiative defense initiative you use when you roll. When we actually roll. It's just a stat. It's just like the other combat ability. It's not derived from anything. So it starts at zero and then defense is what is a negative modifier on people attacking. You.

Speaker C: Just don't.

Speaker B: 1 XP per adventure 2 2.

Speaker A: Yep. It is only meant to it will only level you don't use it for anything else other than the stuff listed under advancement or I mean you can use it. I think you can also spend it on downtime projects if you want extra progress made on them. Yeah but otherwise no. It's just there to advance your stuff or like get followers once you have.

Speaker D: A base we're gonna need miners.

Speaker B: That's our business.

Speaker D: Maybe a couple of guys wandering just to make sure the critters don't play.

Speaker B: Would I use gums.

Speaker A: I'm angle shoot.

Speaker D: I think you you could apply it for your tapping tapping you as part of your occupation and for intimidation and will mental boost in situations.

Speaker A: But you'd also use it like if you're like building like gun then you could use that set inventor for building like doing gunsmithing or negotiating for stuff that's as like intimidation or whatever. Oh and you can also add it when you make fear rolls to resist fear you can add your and you also use it to offset penalties when you fan when you're fanning the pistol and if you're doing your. If you have like a death clear boon or one of the other ones, you'd roll you you. And also too like if you wanted to end a combat without actually even shooting, you could just try and stare him down, intimidate him. Just be like walk away.

Speaker D: Depending on which. There's something specific in the blood. But there's a lot more information.

Speaker A: Yeah.

Speaker D: Explaining the power of alcohol improves his brain. Well VXP improved his brain.

Speaker A: You did a lot of learning on your adventures.

Speaker C: Yeah.

Speaker A: Things that improve your mental willpower.

Speaker D: Find out how much that little version care.

Speaker B: That's true.

Speaker D: I Forgot about that Mr. How much you selling old newspapers for what they believe that now.

Speaker C: So when it says stuff like doctors can feel electric. I don't think it ever says that. How can.

Speaker A: It's a bonus. It's under. I'm not sure what it is.

Speaker C: Because.

Speaker A: Healing'S a little different and it's a little slower I guess in this and it's a little different. But yeah after to an hour after combat positions can make a moderate roll to get one point of blasting damage. Yeah. So that would just having higher position would just make that much likelier to succeed. And then if you got a mighty successor legendary then you heal two or three points. Oh and it also limits the number of people you can treat per day in your party essentially so it's ranked plus one per day. Yeah. CDVL and it helps everyone recover one point of life but damage every day an extra point. So you actually guys would kill twice as fast.

Speaker C: So higher levels of. Where did you see that?

Speaker A: Oh sorry.

Speaker C: No, you're good. I didn't.

Speaker A: This is page 49 of Blood Sundown or no the regular manual Blood Sundown really doesn't have. No. It's basically just the careers. It's mostly. And some boots and gear is what it's.

Speaker C: Which is funny because it like describes like oh here's the dock and it can feel like blood damage. And there's nothing in the book of that even like that.

Speaker A: So okay. Yeah it's Thunder theory.

Speaker C: So what makes a mighty or legendary.

Speaker A: Success mighty is double sixes. And then you spend. If you spend a hero point you can make it like there double sixes.

Speaker C: So you're trying to be a success. So if I'm position three I would add three in a row.

Speaker A: Yeah. So it would be mind plus your dock. So whatever your mind is plus your dock plus whatever you roll on the dice trying to get better than not or nine or better. Okay. So okay.

Speaker C: Yeah. So that would make it with my mind at six.

Speaker A: Yeah. So you have to roll like 1.

Speaker C: 2, 3 or 1. 1, 2.

Speaker A: You'd have to roll really bad.

Speaker C: But that would at least guarantee that we're gonna be. Which is kind of what I did before. So I'm trying to emulate that a little bit. And then so I made doc goes from 2 to 3 is 3 points of XP.

Speaker A: No, it would be. Oh yeah. If her career goes. Yeah.

Speaker C: And then I made alchemists go from one to two, so that's five total. And then I made. Let's make sure I do this right.

Speaker A: Well, actually the attribute would be this.

Speaker C: That's alchemist is a career.

Speaker A: Oh, okay. Yeah, yeah. So it'd be going from one to two is two points.

Speaker C: That's five. And then.

Speaker A: Right.

Speaker C: I didn't change attributes but I did do sorcerer to one. So that's one point. That's six. And then I made my defense go up one, which is combat ability. So that's the level you're going to plus one, which makes three.

Speaker A: So that's nine.

Speaker C: I don't have anything. I guess I can put the one on the lovely gift card.

Speaker A: You just hang on to it.

Speaker C: Yeah. What's that?

Speaker A: So you save it for later.

Speaker D: Three to take my mind from one to two. One for appeal and then one for initiative and one for range to kind.

Speaker C: Of balance me out on combat.

Speaker D: And then the rest three, one and then the two for sorcery to get me the two. And then the last point to get me a one and done slip.

Speaker A: There you go.

Speaker C: I'm just telling enough to still kind of be like Doc, but I'm not.

Speaker D: Going to pay the combat. Oh, Audrey wasn't really good at any. He was better at melee than he was at shooting. At some point he's gonna probably want to do the saber something crazy. Just kind of use the steel. The eye for the. From the gunslinger. But by updating the mind and the sorcery that gets me three more.

Speaker A: Does.

Speaker C: Make the sorcery go up to the arcane points.

Speaker A: I think it'll give you incident. It would be under derived.

Speaker D: Because you add your mind plus your career. You started 10. So it's not that Audrey's eyes are glowing yet, but when the weird hits.

Speaker A: Yeah.

Speaker D: Hopefully you'll be able to roll better than having your brain explode right there on the sp. Now I gotta figure out what this points to. Picking up brain rolling up in spot. Now how do I the lasting damnation? Because it happened while I was Trying to figure out a coin. How do I heal that?

Speaker A: That's healed from sleeping.

Speaker D: Okay.

Speaker A: I will double check. But if it didn't, I think you heal one from sleeping.

Speaker D: Not the alcohol. Part of the hangover.

Speaker A: Yeah. After such a day of light activity after sleep, recover one point of lasting damage. And then since you're with Doc doing. He would have. So, yeah, all you guys, I don't think should have any damage right now. Looking at a hurry at the boons.

Speaker B: I'm trying to decide which one I want.

Speaker A: There's a lot of gun clay.

Speaker C: I just watched that with the channel for the first time. They rewatched that via Equilibrium. Christian Bale.

Speaker B: Yeah.

Speaker D: Oh, yeah.

Speaker B: Yeah.

Speaker C: She had never seen Food. Yeah. We were flipping through and she had never seen it. I was like, really? Like, it's not the best film, but it's interesting.

Speaker A: It's pretty good.

Speaker C: Yeah. Sean Bean, of course, as soon as Sean Beans it, she's like, sean Bean's gonna die, isn't he? Till he dies in, like, 90 of his films.

Speaker D: I was trying to think of the last time he finished a film where he did die.

Speaker C: Yeah.

Speaker A: He's the opposite of the Rock and Jason Stratham and Vin Diesel, where they all have to, like, win their fights.

Speaker D: I was gonna say. Was that in the contract?

Speaker A: I would. That would. That would be really funny. Blind combat might be really good.

Speaker D: Yeah. I thought about grabbing.

Speaker A: That would kind of fit the mythos of shock.

Speaker C: What's blind combat?

Speaker A: No sight, no problem by using smell, sound, disturbance in the surrounding air. Or perhaps through some mystic or technological.

Speaker B: How often are we going to be in.

Speaker A: Your character does not suffer a penalty for fighting blind.

Speaker D: You have the sixth sense. You are the sixth sense.

Speaker B: How often are we going to be.

Speaker A: You guys have been fairly. I mean, you guys have already been in some dark places. And I mean, even just at night. Granted, there's usually, like, a moon doing some decent light, but still, like, depending on where you're going.

Speaker D: Those caves with the critters, that would have been handy.

Speaker A: Oh, I think there's even, like, one where you can, like, see. Or there's, like, cat, like, agility.

Speaker B: I was thinking about that one. Said my agility to three. You can get a free point.

Speaker A: I wonder if that's a start. All we need to put in.

Speaker B: Didn't say anything to that.

Speaker A: Yeah. I don't think it.

Speaker B: I think that seems kind of weird that you can buy it first way cheaper than this.

Speaker A: Yeah.

Speaker D: No, I think for your last agility point, that would cost you 10 that's true.

Speaker A: I mean.

Speaker B: I don't think.

Speaker A: No, I'd be fine with that. I think someone specifically say you can't win buys at the start. That one doesn't. So that's fine.

Speaker C: I'm gonna get that one just because of it.

Speaker A: Yeah, like high board. You grew up in the palaces and courts. Of course I'd also be fine with you guys taking well guess maybe Jacques or Doc taking it saying oh, I actually came from runaway nobility. Yeah but that would seem like one. There's a night sight one Darkness modified.

Speaker B: Oh just roll cat thing.

Speaker D: There's some interesting ones. It's like brace yourself so your mind doesn't freak out. I think I grabbed you one. Resist and disease Resist style.

Speaker A: So I picked up some other settings and they have a. There's a Victorian like air type one that's got some stuff that would. Some boons and some other stuff that would fit.

Speaker D: Let me go to the big city.

Speaker A: With how we're doing. Yeah, with what we're doing.

Speaker D: So that could be interesting. Roll your next character and you get off the train. So you're Victorian trained.

Speaker A: Kind of have to look into that.

Speaker C: That would be a good one. You had.

Speaker B: Singer inventor went to tomb. I got some agility and appeal. That's not as crusty as it used to be.

Speaker A: That's all right.

Speaker B: It still can be.

Speaker A: But then you got a good story where you wanted to go so down.

Speaker C: The field kind of like so so bedside.

Speaker B: Yeah.

Speaker C: I just tell you how it is.

Speaker D: Victorian healing.

Speaker B: Opium lamps.

Speaker C: Got to smoke this and call me in the morning.

Speaker B: Yeah.

Speaker C: Most of the solutions have opium or laudenum.

Speaker D: Yeah. It's not a poison if I don't give you a lot of it. It's a cure.

Speaker B: Can't feel nothing. Cures everything.

Speaker A: Oh let's actually just read most. Most of this. Some of it I guess. See you guys. Left or Z. Riding the towns over June and night rode through, rode away from a thunderstorm is approaching. Audrey unlocked and bound his second coin rode all day and night. When he rode through some drizzle and arrived at Rattles city mid morning Doc puts the party up in the luxury tavern with swinging fist. Party heads to spa to get cleaned up in private baths. Yawk orders a dove Nora and goat for Audrey. Doc has whiskey and cigars brought for everyone. Audrey spends bath time with Nora and goat and lots of whiskey. After bath time drunk, Audrey sets and goat free and spends the rest of the day in his room with Nora. Nora has tailored clothes, food and whiskey brought in the Room for Audrey and she listens intently to his talisman adventure and make sure he is happy and taken care of. And you're Steve. You're also welcome to add anything else for Audrey. As long as that's. That was acceptable. Yeah.

Speaker D: No, it's pretty basic object. Hasn't felt this much love in a long time.

Speaker A: Then Doc and Jacques finished getting cleaned up in the spa and then headed in. Headed to in stitches to get new clothes and then eat lunch. They checked with Vincent to make sure Audrey made it to his room and then head to Buckaroos to look at armor options. Jacques learns that spanky silver suppliers mine. That's the trouble with the silver and the mine. And then. Yeah, then you guys went to bed. Next day it's raining because it's the mud flow month. Audrey wakes and Nora's embraced with a massive hangover. Nora leaves to fetch priest Francis. Priest Francis heals Audrey's hangover. Audrey gets dressed in his new suit and Nora escorts him to breakfast where he rejoins Doc and Jacques. So yeah. So Doc and Jock, you guys see Audrey in a brand new spanking suit cleaned up.

Speaker B: Probably the cleanest you've ever seen ever.

Speaker C: Look at you whistle.

Speaker A: Yeah, and he's got a beautiful lady on his arm. As they enter the restroom.

Speaker C: I just say maybe slightly louder than I should. Goat really changes it.

Speaker B: Man.

Speaker D: You brought me to heaven. We're not leaving anytime soon, are we?

Speaker C: Well, not until after you pay.

Speaker D: The billy's eyes would just get big. His jaw would like. And then there'd be a sheepish look at and I was like, you did this all for me, right?

Speaker A: He kind of winks in you and goes, honey, your lovely partner's coin is.

Speaker C: Paid for all of this.

Speaker D: Maybe a bit of sideways.

Speaker B: All inclusive.

Speaker C: I guess I have to spend some time running around town working on people.

Speaker D: If you find a goat who's friendly.

Speaker C: I'm good. Set me free.

Speaker D: The drunk ramblings of a early teen said she showed me where we can.

Speaker C: First.

Speaker D: Read my materials.

Speaker B: Reading materials, good.

Speaker C: Maybe that.

Speaker A: I'm down.

Speaker B: Whatever.

Speaker C: I will settle the bill.

Speaker A: Add it.

Speaker B: To your tab and never show back up.

Speaker D: That might have a negative effect on your credit rating, but on this town, I don't know. How quick would news like that spread?

Speaker A: It would probably be. Well, I don't. It would depend like if you actually like committed a crime, which maybe skip like that would really depend on. You'd probably likely just get a bounty put on your head.

Speaker C: He's gonna say, send hunters after you.

Speaker A: And you are in a railroad connected town. So that does mean telegraph runs along the rails. So all the. All the rail connected towns would hear about it fairly quick.

Speaker C: Cool.

Speaker D: Inconceivable.

Speaker A: So, yeah. So I mean, unless you. I guess you guys finish breakfast or chat. Chatting or what? Because, like, Nora's just gonna. It's just attached to your arm until. Dismissed.

Speaker C: Are we getting ready to leave?

Speaker B: Go look at the books or whatever Audrey wanted to do.

Speaker C: I go over and I take one of Nora's free hands and give it a kiss on there and be like, your service is concluded. And I say thank you for your time and your kindness.

Speaker D: Aw.

Speaker B: Got extra coin?

Speaker C: You can keep her around.

Speaker D: Does that mean you know where we're going for reading materials?

Speaker C: I do not. Was she going to take us? Yeah, so I thought we were just going to a place.

Speaker D: No, she'd mentioned a couple of names. Pretty much, Audrey had her being tour guide, and we were gonna check out the town.

Speaker C: Well, that's a pretty expensive tour guide. I think we can just get the name given prices and go ahead entertain ourselves.

Speaker D: Makes you want to take the goat. The goat's already free.

Speaker A: Yeah, the goat's gone.

Speaker D: Are you kind of losing? I'm sorry. We can't play today. Maybe next time.

Speaker A: Yeah. Nora would have, like, curtsy thank you for your patronage.

Speaker C: Stop you on the back and say, well, hope you had a good time.

Speaker D: What I remember of it, it was great, Ethan. Although I think the cigars and whiskey might have been a little over the top. Not for me.

Speaker C: All right, let's go find this place. Unless there was a reason we needed her to go with this.

Speaker D: Just to find out. Audrey. One of his flaws is he has a really poor sense of direction.

Speaker C: Is that really one of your flaws? That's amazing.

Speaker A: He.

Speaker D: He knows this about himself.

Speaker C: So I just go over the counter and ask the sponsors.

Speaker A: He's like, oh, we have newspaper stands there, I guess. Probably just one newspaper in.

Speaker D: What do you do with old papers?

Speaker A: Usually send them to get burned.

Speaker C: Can I have them on the bird campus?

Speaker B: Yeah, let me check it out.

Speaker D: Fish.

Speaker C: Yesterday's news has poop on it.

Speaker D: Bird poop.

Speaker A: You don't.

Speaker D: I don't want to miss.

Speaker A: Anyways, they're probably in the bins. If it's early enough in the morning, they might not have been collected the previous days. Papers.

Speaker D: Yeah.

Speaker A: Yeah. So there'd be like a rack there with like a couple, like. Like 6,000. Yeah, there'd probably be a couple of newspapers in this town.

Speaker C: Why are you so excited about a Paper. Did you do stuff last night that.

Speaker D: Was going to get in the paper?

Speaker C: Are we in trouble?

Speaker D: Something to remember all this love by. I want to see if anybody reported a wandering goat. So yeah, if old papers are like stack bundled or easily accessible, I'm gonna come gathering up. Yeah.

Speaker A: So. Well there. Dude, they would be like in the. The old ones are in like a trash bin out back. So it vincent hold like in the alley. So if Garvey hasn't come by and go look, you're welcome to take where or if they haven't been like collected for burning.

Speaker D: See if they just toss in the bin. There's probably a lot of coffee grounds. There's stuff tossed on them. So Audrey might pass. But if they're recycled, they're just stacked off inside.

Speaker C: On top.

Speaker A: Yeah. So there's Cattleman's Gazette and Dry Gulch. D. Third one, the sarsaparilla. Yeah. This one's kind of like. So the cowman's one is kind of like, like related to farming and livestock.

Speaker B: Yeah.

Speaker A: That kind of st. The gold is kind of just like general like daily news of current events is what's going on. And the sarsaparilla is like a gossip column. Kind of like Entertainment Tonight. Like, kind of like focus on mostly like the wealthy and like. And like the town politics. But you can grab a copy of each of those if you want. Sure. They're just. They're the new. And the daily ones are there at the. I guess the desk. The cowman's mostly just kind of like projecting like wet the upcoming like weather because growing seasons in like a month or two. In like two months. I'm just talking about like demand for various crops and whatnot. And then the general news. There's some news about the war with the twilight lands up north and like recruitment posters. I like the Storm Guardians.

Speaker C: You.

Speaker D: Let me gather it all together. This should be really good reading. On the train.

Speaker C: I don't know.

Speaker D: How many days would it take to get. I'll say the train probably do maybe, I don't know, 35 to 50 miles an hour.

Speaker B: Train per week.

Speaker D: Especially going uphill.

Speaker A: Yeah. Yeah.

Speaker D: Bookstore.

Speaker A: Yep. They do 20. Looks like they did the United States did anywhere from 12 to 18 miles an hour for an 1860 train.

Speaker C: Wow.

Speaker B: That's crazy to think of it.

Speaker A: Yeah. It looks like they range from 12 to 25 miles an hour.

Speaker D: But that was a 247 drive.

Speaker A: Yeah.

Speaker D: It didn't stop where it made up the difference.

Speaker A: Yeah. So it'd be like three times as fast as like day travel basically. That's crazy. But you know, we'll probably do weird west. We may just double that so my life's easier.

Speaker D: There's some magic circles in that steam.

Speaker A: Engine and I will just say they have because yeah there could be some. There could be some mithrish magic that's been borrowed by or the two railroads have just been competing so hard with each other or can grow up all the other ones.

Speaker C: Whatever they burn burns hotter.

Speaker B: No.

Speaker A: Maybe they're. They may have the blood of their enemies. Let me update my travel.

Speaker C: It will make it harder if you want to keep up with the train for a heist.

Speaker A: Yeah, that's true though. Yeah. Because that would be. Yeah, so that would. No, we'll. We'll keep them too. They just travel 24 hours.

Speaker D: Not that it made a big difference last time we did a train.

Speaker A: Yeah, we'll do that. We'll keep that actually run horse can run run again at like 30.

Speaker C: Yeah.

Speaker D: Slower trains in a local area but you can get an express.

Speaker C: That would.

Speaker D: Be a higher end train that could go faster that way we would still be able to do the slower interactions of a horse being able to catch up. But for an express expresses would be.

Speaker C: Passenger only Japanese bullet train be hauling anything but a few people or high.

Speaker D: End that has to either might agree want to cause a wreck.

Speaker A: So what I'll do is we'll do. I'll do the miles per hour and I'll just times it by four. And that's how much they cover in a roughly 24 hour period.

Speaker D: Get creative and figure out ways to stop the train. So just hopping on it, it's running down.

Speaker A: Yeah. Well the regular train, you change that. We'll just say those go like 50 miles an hour. But if you're trying to hijack an express train say those things are flying at like 60 because they're just gonna be like straight magic. Actually maybe we'll make them 30. So that way they're like twice as fast. Yeah.

Speaker D: You blow the bridge, pick up the parts there.

Speaker A: We'll do that. So they'll be twice as fast. And that's still fast.

Speaker B: That is fast.

Speaker A: Okay, there we go. So they'll cover like 60 miles a day. The slow train Shanghai knights where they're.

Speaker C: Not trained and put all the explosives under the for fighting. But it puts all the explosives underneath the safe they're trying to rob and it blows it out the side of the train into the river while they're going over a bridge just jettisons it out the side of the train.

Speaker D: Still safe.

Speaker C: And then buried it in the water. It's safe there.

Speaker A: Yeah. Hopefully it's waterproof. Yeah. So basically a two day train ride to the Fortress of Light.

Speaker C: We can bury the pyramid if we want a rapid return.

Speaker D: I'm gonna put it in the safe.

Speaker C: Just has to be open around it. Drop it in the middle of a river.

Speaker A: That would be interesting.

Speaker D: All right. Hold your breath.

Speaker C: To be generally able. If you are like chanting to return, I'll be able to like know if it was safe to appear on the other end.

Speaker A: Honestly, into water would be like safe as long as it's like. Because like I think the way I wrote it was it'll project a cube however big you want with as much like, well, up to like. I don't remember how big it was, but it would. If you'll see, it'll show you like where.

Speaker C: Yeah, it's like a cannonball cube.

Speaker D: Since I need to clear out those caves.

Speaker A: Yeah.

Speaker D: Set up a room for the pyramid.

Speaker A: There we go. So I mean, you could return into underwater. So I mean, that'd be an interesting way to defend it.

Speaker B: Hold your breath.

Speaker C: But still the horse doesn't skill.

Speaker A: Yeah. Yeah. So you guys ate breakfast? Just Miss Nora settled. Settled the bill. Got newspapers. Got new newspapers. I guess so then off to a bookstore. Okay.

Speaker D: As we're walking down, like, so what sort of reading material should be said to our new. New to become patron?

Speaker B: He has the metal.

Speaker C: Oh, the book thing.

Speaker A: Right, right, right.

Speaker D: I pulled the birdie out. It's like this dear sweet birdie.

Speaker C: Well, did he say what he wanted.

Speaker D: Or just anything he can get? Newspapers. I mean, he's been out of the loop for what, Thousand year, give or take.

Speaker C: Trying to find out that what he's actually doing is just teleporting the paper because he's got toilet paper. He doesn't need to read it. He just.

Speaker D: I just hope he can read the current vernacular.

Speaker C: Yeah. Like the latest finger Urban dictionary. Let's really screw them up. Here's all the slang that you guys want to know.

Speaker A: Yeah.

Speaker D: See, Maybe a map.

Speaker A: Yeah. So Nora told you about her favorite bookstore, which is Fable and Fiction, and basically how to get to it. But I guess since you have a. A fly.

Speaker D: Could I find it?

Speaker C: Oh, you're with us. You're not alone. You're just not leading the way.

Speaker A: Oh, yeah, yeah.

Speaker C: We got instructions from the.

Speaker D: No. If anything, I'm telling you all these great stories. And I heard about this. This bookstore is fable and fiction. And it. It's in town and I think it's that way but I'm not sure I.

Speaker C: Would still go ask the phone where is this?

Speaker A: Yeah he'd tell you.

Speaker C: I didn't tell the cons here. You see my friend here is directionally on sound.

Speaker D: Hey I resemble that.

Speaker C: I'd like to know where this location is.

Speaker A: Yeah. So he he he fill you in where it'll.

Speaker C: Let'S head out any other places we need now.

Speaker B: You'Re good.

Speaker D: The books were is the big thing but hey if we come across a sword guy likes swords.

Speaker B: You go find a sword.

Speaker D: I mean all I got is this pretty sought cooking knife.

Speaker A: Yeah. Money for a sword.

Speaker D: No but they're so fancy and cool to look at.

Speaker A: I'm gonna say if you have the credit rating if you don't have if you want to put that into your credit rating.

Speaker C: And now you want a sword. There's laughter, a little bit of tears.

Speaker D: It's like oh my head.

Speaker C: Yeah. The priest's healing wasn't complete.

Speaker D: Well it's like trying to remember the goat. There was a goat. I vaguely remember there being a goat.

Speaker C: There was bang. There was definitely.

Speaker D: But it wasn't there in the morning. So was there a goat and it.

Speaker C: Was railing the crap out of some stuff in the room.

Speaker D: I'm not sure. This experience with whiskey. This is worse than that time when we were down at Br than Brave's landing or when you gave me my first shot.

Speaker A: Yeah.

Speaker B: I'm like it.

Speaker C: After the hair on your chest grows y so yeah.

Speaker D: It might light it on fire.

Speaker C: Find a bookstore and look for swords along the way.

Speaker B: You'll find them all. One of those old stores 2000s always had like the crazy swords.

Speaker A: Yeah.

Speaker D: Did you go see an armor like.

Speaker A: The we did some pretty cool.

Speaker C: The technical store.

Speaker A: Yeah.

Speaker B: Like all the anime swords.

Speaker C: Yeah. Throwing stars.

Speaker A: Yeah.

Speaker D: The irony mithril blade of light.

Speaker A: There was. You guys did see. You would. You did see. When you're up in the citadel you would have seen the sign for the weaponsmith. We have gunsmen right now. Yeah.

Speaker C: Oh did you want to go to a gun?

Speaker A: No.

Speaker B: I was just angry.

Speaker A: That's probably what it is. Buckhorns and guns in here one will.

Speaker B: Find you a sword after books.

Speaker A: Yeah. You guys walk through town.

Speaker D: It's like he's gone to Disneyland. Watching like a tourist.

Speaker A: Yeah. So you guys spend 15 minutes or whatever making your way through through town and all the people and the hustle and bustle. Try not to get run over by carts or horses. Oh you make it up to fable in fiction. The outside of it kind of blends seamlessly into the little charming downtown area that you have found your guys self.

Speaker C: And.

Speaker A: Sign above the door features the stores got the store's name in bold gold letters. Then it's got like a little stylized image of an open book kind of like on the around it or underneath it.

Speaker C: Let's see.

Speaker A: Yes. As you, as you enter in you hear the little bell and you're immediately like in an inviting atmosphere and you're just like floor to ceiling bookshelves. And like you see like around there's like plush armchairs in different areas and there's like warm lighting so it's like very like comfy. And there's some various like decorations of like old like vintage maps and framed like book covers. And then kind of like in the. I guess like all the way in the, like in the back of the the store is the cashiers back there, special selection of books underneath like under the cabin under glass or under the.

Speaker D: Tabletop, kind of a display case.

Speaker A: Yeah. And there's a very beautiful wood clock above like hanging on the wall above the. The clerk. And then like under that is like the bookstore's logo that just says get lost in a good book. The the clerk you see early twenties lady, pretty, lean looking, square face, chestnut eyes, has like a pixie haircut that's in black. As you like make your way in there. Greets you with the American Midwest.

Speaker B: Kind of flowery.

Speaker A: Welcome to fable and fiction.

Speaker C: Can I get you what you're looking for?

Speaker A: Anything particular.

Speaker D: You lost? Audrey? Back at the door, he's like wow, look at all these books and comfy chairs.

Speaker C: I just point quietly, I just point.

Speaker B: Him at the sign that says get.

Speaker A: Lost in a good book.

Speaker B: That's place is perfect for you, Audrey. I'd just be like my friend here likes to read a lot.

Speaker A: So you come to a good place.

Speaker B: Finding us a book.

Speaker A: Any particular genre and I don't want you. I just want to wander. You can see there'd be a couple other people in here occupying chairs and reading. Browsing.

Speaker D: You need a map. Just kind of sit there and think for a bit. A couple of good adventure stories, man.

Speaker A: She's like what kind of map?

Speaker C: Which kind of map are you looking for?

Speaker A: A particular area.

Speaker D: World map if you got it. Just because my friends here and I we're doing a lot of traveling. I have a general idea where I've been, but kind of like to get a broader view of things. If you want a small one or.

Speaker A: You Want like a big one that you can like display on your. We have like some small like atlas ones but you probably need to go to the photographers.

Speaker B: Get a big rollout one.

Speaker A: Yeah, you get a big one of.

Speaker C: Those extractor on a ten foot pole.

Speaker B: Yeah.

Speaker A: Big. Don't worry about it.

Speaker D: Maybe a big one and a small one.

Speaker C: Yeah, the big one comes with those little shuttle mover. The little you know, sticks that you.

Speaker D: Use to cover the whole table. But those are usually high in depth. They're zoomed in.

Speaker C: Yeah.

Speaker D: But yeah, a world map. Maybe a smaller guest here for traveling.

Speaker A: She was like yeah, we do have like old atlases. Not anything that's like. Would be probably great for like travel size but should like take you over to I guess like the geography section or there would probably. There would be like books on like each territory and then like you know like trail guide kind of things for like this area.

Speaker D: I was trying to fight the urgent saying I want one of all of them and come to that nausea because really he doesn't know if he's got enough money for anything.

Speaker A: What's your credit rating?

Speaker D: Maybe a one or two.

Speaker A: That was just credit rating Jock one Right. Yeah. That's basically what we're gonna do for them. So like most of the books you don't think you could like get a few with them? One or two rating like they're not outrageous.

Speaker D: Okay then I'd probably get the. The area we're in like the two where I'm from. It's like hometown stuff. And then that should include the area where we found or zine.

Speaker C: Because we.

Speaker B: Got to figure out where the most pillars are.

Speaker D: Yeah.

Speaker B: I guess I were kind of going to the church to imagine.

Speaker A: Yeah. Because I told you they would likely have records if you could find them of where the obelisks were built that.

Speaker D: Are trapped, you know in a general history book.

Speaker A: Like world history overview kind of thing.

Speaker D: Yeah. And then the dime store adventure novels.

Speaker A: With this.

Speaker D: Something with action in it. Then after that probably a trip to the photographers for a larger map and maybe a compass. I don't know. Would that help? It might look, the needle moves but next to metal.

Speaker A: I'll say like when you like ask about.

Speaker D: Like old legend.

Speaker A: See here I'll think about if the. Where you're at. If they would actually I'd say yeah, I guess there would be. Yeah there would there you. There would be like some.

Speaker D: I don't know how accurate would be but yeah, that.

Speaker A: That's what I.

Speaker D: Part of that is the curiosity is where's he listed in there?

Speaker B: Yeah.

Speaker A: Oh yeah. If you like start looking through it like they're almost so old that it's.

Speaker D: Like that's wild Indian lore.

Speaker A: Yeah, that's that one. That's what you would get is like this is what the. The tribal. That would be more of like that this is like the tribal cryptid stuff people. It doesn't. It's. It would be. It would be about the tribal people. But it's also like almost insulting and making like fun of them for like they're really like just talking about like oh look how that's not necessarily like it wouldn't be like reference like works and just kind of like oh, these are like some of their like beliefs but they're silly because they don't exist. Kind of like deal. I think that's what it would be there. There would probably be some truth in there like very small like maybe names.

Speaker D: S. It'd be one of those things of just to see it referenced.

Speaker A: Yeah. So I say like when you were like reading through would be almost like they would be like distilled to like or reduced to children's stories. Kind of like the Grimm's fairy tales kind of thing. Like oh, this is what the tribal people like believe in. Like if you're a bad kid, this boogeyman's gonna come and like get you the kind of. And then just I guess for players and maybe Doc and Jacques they're more travel would like kind of know that like the stuff you're going to find in these stores is going to be pretty maybe like censored or controlled because it's such close proximity to the church. They're not like outright like banning knowledge but they're not like encouraging.

Speaker D: They're controlling.

Speaker A: Yes. Information. That's. That would be. Yeah.

Speaker D: They're trying to like blatant censorship. But.

Speaker B: Jock would go find a book on geology and rocks and then if there's any like gun stuff, labels, guns, weapons kind of mechanical does it y. Then he'd go find for the bird. He'd go find some of the crappiest romantic books.

Speaker A: Yeah. I say there's. There's probably this.

Speaker B: It'd be like the smutty ones. He'd go find the three part series, the Dub and the Desperado, the five part series but there's only three parts out be like here he needs to read these.

Speaker C: He's gonna get all addicted to him.

Speaker D: I was like what's that?

Speaker B: Says it's for our friend.

Speaker D: He doesn't get out Much.

Speaker A: Well say the reference section in this, like this particular store would be very small.

Speaker B: Yeah.

Speaker D: No, cartographers would have more.

Speaker B: They might he just find books to read on the screen with.

Speaker A: Yeah. This. I. I guess this one is more geared towards like more. Yeah. Works of fiction and like lighter reading. There. There would be some small. You could probably find like some like basically gunsmithing books. But as far as like magazine type stuff out, I guess there's probably. This probably did exist in the 1890s. No clue. Yeah. Like the Sears catalog because that was like around forever.

Speaker B: That's how you buy your guns and write down redemptions.

Speaker A: Yeah.

Speaker C: We had both Sears counting like a real is and it was all like the black and white pages and some things I looked through that like crazy. It was cool.

Speaker B: Those things were cool as kids. You get the big ones.

Speaker A: Yeah.

Speaker D: Christmas catalog.

Speaker A: Yeah.

Speaker C: This was like one of the old styles where it's like that, you know the guy with the electric underwear, like just like the random stuff that didn't work that they still sweat.

Speaker A: Yeah.

Speaker C: Oh yeah. And buying rifles and crap. Yeah, those things are red. But you. I mean it was cool to have the real ones, but serious was the bomb. Yeah.

Speaker A: Yeah. You'd probably find like, like those kind of like that kind of book. Not necessarily like an invention. Yeah, there might be. No.

Speaker B: Like maybe what stuff has been published.

Speaker A: Yeah.

Speaker B: Kind of how stuff works, kind of engineering.

Speaker A: Yeah.

Speaker D: Comes back with a note. Get me the next two volumes. Forget the towers. This is your quiz.

Speaker B: Get one just for the map and so I can stick it on the map and see every copy. Off to where Roger needs to go.

Speaker D: Photography.

Speaker C: You know.

Speaker D: You lead the way. If Audrey leads away, we might find a really cool dive. But I'm not sure if that's what we're looking for.

Speaker B: I'm figuring out.

Speaker A: Ask people. Yeah. You get directions to Maple and Co. Yeah. So you guys would make your way over there. Outside that's pretty weathered from rough wood and stuff. That's a large glass window that's on the like on the front of the store that's got a bunch of like maps and fluids and navigational instruments. Fairly dimly lit on the inside, soft gold light for us on lanterns. And there are shelves that go from like floor to ceiling and are lined with various maps and atlases and navigational charts. In the center that the large wood counter that like dominates the the room. And see standing back there, very tall teenager. He's like six three, average body, round face with green eyes. Tall for that round. He's Got like layered shaggy hair that's got kind of like a white gray out into. Yeah. Walk in with like a British accent which I guess Dr. Jock would like kind of recognize from the from the Eastern Territories like the other continent. This does help me help you. What do you say?

Speaker B: I just be like I'm lost. Do you have any map?

Speaker A: He just goes mister, you must be dumb.

Speaker B: Maybe.

Speaker A: What kind of map do you want?

Speaker B: What are you looking for?

Speaker D: A roadmap would be cool and then well maybe one of that area would just so that we can merge it on that.

Speaker A: Yeah yeah. You want a chart like poster or a globe for your world. But.

Speaker D: What'S the difference in cost for.

Speaker A: You guys like globe carrying a globe around say nothing. Probably nothing in here is going to be more than a 3 credit rating. You'd have to buy like super like detail a highly expensive map or like a custom map that didn't would be.

Speaker D: Like three a world globe would be cool. It would be like for our friend who doesn't get out much. Which do you think would be better?

Speaker B: A globe would probably be fine for him.

Speaker A: Always get both. Okay.

Speaker B: My credit cards I wouldn't care they.

Speaker A: Just be like yeah as long as your credits three are better here don't have any issues 49 thing here.

Speaker D: Yeah. One one of each and then one of.

Speaker B: They have one around the area. We need to vote would be good.

Speaker D: In navigational charts or groups that have gone through for surveys. Survey journal would be rocket. Yeah that's the slang you know and they all watch rocking.

Speaker B: Yep. Survey journal.

Speaker A: And what area do you want them the area mapped one be.

Speaker B: Around like where the pillars might be kind of modern. Yeah if that's what you're thinking.

Speaker D: Or Zen is for that one and maybe over by a gray landing in the mine if somebody's gone through that maybe the history of the mine when they were actually going through it that might give.

Speaker A: He does have a territory chart for it does have the like the towns marked on it. Yeah. And like the railroad and the old roads or trails that were there. It's not like I guess it's up to date up to pre until the figures. So it's like up to the fail turn so it's 10 years old on it. Yeah.

Speaker C: They have compasses.

Speaker A: Yeah yeah they have compasses.

Speaker D: Audrey would probably be fascinating but maybe learning how to use that on a Mac would be a good thing.

Speaker C: When I see you using it I walk over my pack is like I'm using the field from my crazy mushroom to mess with you from a distance.

Speaker B: That's true.

Speaker C: Like back and forth. So while you're trying to use it, it's like.

Speaker A: Where'S north.

Speaker D: Bro?

Speaker B: And we get a discount.

Speaker C: I have no idea how much stuff I've been like, messing with and breaking down to this magnetic mushroom in my bag.

Speaker D: You walk in and all the compasses.

Speaker C: Are pointed like it's in some protective case. It's just in my bag. Good thing we're not in a period where people have pacemakers shorten.

Speaker A: People out on the street falling over.

Speaker D: Birds are dropping from the sky.

Speaker C: I don't know if magnetic would hurt that much, but.

Speaker D: Just don't know why everybody's drawn to the dot.

Speaker C: Actually, it's repelling, isn't it? I remember trick culling. I think. I don't remember.

Speaker D: If you turn the mushroom upside down.

Speaker A: Oh.

Speaker D: If you turn it right side.

Speaker A: Yeah. It would be repellent. Anything.

Speaker C: But I used it to mess with somebody in attack with.

Speaker D: Yeah.

Speaker C: To repel. You pick.

Speaker D: You picked it and it was a repelling motion.

Speaker C: That's right. That's something to try.

Speaker A: Yeah. So you guys need anything else here?

Speaker B: I don't think so. Go find your sword.

Speaker D: I got one. Can you show me how to use it?

Speaker C: There it is.

Speaker D: It's the comprehension that slowly comes in.

Speaker C: The pointy end goes into the other man.

Speaker B: I have to get a book here. How to Use a sword. Sword fighting 101.

Speaker D: Do that a hundred times.

Speaker A: Yeah. So you guys are heading towards Popcorns.

Speaker D: Are we staying here overnight? I imagine Andre is the one carrying all this stuff.

Speaker B: We are going to stay whenever the train shows up.

Speaker A: It would probably take. Probably end up taking most of the day for NGSN to go through and do all this.

Speaker D: Well, considering the sword isn't going to.

Speaker C: It'd be.

Speaker D: We need to find a dark alley so I can feed the bird instead of carrying all this stuff.

Speaker C: There's people walking by. See those people? And they're just stuffing this bird full of books.

Speaker D: But if we're. We're staying another day. It's like.

Speaker C: The plan will stay at the decent hotel.

Speaker D: I'll be able to see Nora again.

Speaker C: Not the closet. I don't have endless money. I don't think.

Speaker D: Audrey so wants to ask how much Nora costs, but he really doesn't want to know.

Speaker C: Maybe she'll do a house call.

Speaker D: She might. She was very professional.

Speaker C: There she is.

Speaker D: What does that mean? As you're walking.

Speaker C: No, seriously.

Speaker B: What is that?

Speaker A: Yeah. So as you guys are making your way to Buckhorns you hit the line to get into the citadel as you're like going through the guards there. Just asking what your business is.

Speaker B: No one knew the gunsmith.

Speaker D: Do they have swords on their side? Part of the regalia.

Speaker A: They probably would have sabers or some kind of sword or spear. Yeah, along with their actual like sidearms.

Speaker D: That's so cool you get to carry swords.

Speaker A: Chuckle a little bit. You look about old enough to join the Storm Guard. You could carry a sword too. My recruitment center's inside there.

Speaker D: Could I carry a sword and not be part of the strong guard?

Speaker B: I might feed you and board you.

Speaker A: Yep, we see that.

Speaker C: I just say do you have any coats?

Speaker B: Might ward you up on the. Up on the fighting.

Speaker C: Soldier. I appreciate the offer sir, but we kind of need them. We're just doing some shopping.

Speaker D: They're nice enough to feed and board me already. I just need a sword.

Speaker A: Those buckhorns should take care of you then. Don't cause no trouble with it though.

Speaker D: I'm only poking the bad guys.

Speaker C: No promises.

Speaker A: They probably would kind of like give you like snake eyes. Look.

Speaker C: I put my hands up.

Speaker A: Where some.

Speaker B: High value vaults are.

Speaker C: I told him it's just the youth is wasted on the young.

Speaker A: Get by them and head over to Buckhorns. You guys do see like just kind of like walking down like from one, I guess building to another one. Pel rinders. You get up to Buckhorns. Nice like brick building. The sign just says Popcorns and it's got like a pair of pistols on each side of it. Style of it, color drawn in or whatever. You're enter in your ring a little, ring the doorbell. You get greeted by a guy, early 40s, fairly chunky, got roofed on the body, a diamond face and yet like greenish brown eyes. Hair is like done up in cornrows. He's got a German accent.

Speaker C: D100 baby.

Speaker A: Hey, this C.O. welcome. What can I do for you?

Speaker C: He looks like he's chinking.

Speaker D: He's kind of cute.

Speaker C: Yeah, with Cor. I kind of want to see that generate an AI image. See my friend here is looking for a sword. He'd like to arm himself.

Speaker A: Oh, we can certainly take care of that. Step over to this counter and he like moves over to this other counter and like along like the back of the wall. Almost like modern gun stores. They have like all their guns. There's a bunch of like Calvary saber ones, but then also like some I guess more traditional like fantasy swords.

Speaker D: Cut, thrust, long sword hand and a half. Gotta have good Cornet sword.

Speaker A: Yep. So they. Yeah, they'd range from anywhere up to like, like just like a short sword up to like a huge like two hander.

Speaker D: That one's called freedom.

Speaker B: Yeah.

Speaker D: Like, what do you recommend? He'd be able to look at me and he would know my strength is one.

Speaker A: It's like, well, for you probably a lighter weapon. And then do you plan to fight from horseback?

Speaker C: Possibly.

Speaker A: There you go.

Speaker B: There you go.

Speaker A: So crazy.

Speaker D: That's blacksmith ventilation.

Speaker C: I have to move that cursed image away.

Speaker D: That was terrible.

Speaker C: All right, sorry. Here's your blacksmith with a German accent, right?

Speaker A: Yeah. So he would like recommend like if you're set on a sword, then I say good calvary saber curve. Helps it slash, slice through, not get stuck.

Speaker D: Can I try one? Sure.

Speaker A: He's like goes reaches back and grabs like a middle of the. I guess middle of the road. And quality or materials, I guess just a standard one. Hands it over to you. There you go.

Speaker D: You swing it around a bit in turn. I. I don't know if you guys are in different spots.

Speaker C: I've just stepped away.

Speaker A: Yeah.

Speaker B: He probably turns me watch.

Speaker D: He'd probably turn around like, what do you think?

Speaker C: Guy told you? By the way, it's actually made out of like pressed nickels or something. Like a kid's toy sword. Nice. Keep out of range. Should get a sheet for that scabbard.

Speaker A: Yeah. The shop.

Speaker D: Let's go there.

Speaker C: Maybe better.

Speaker A: Here he goes. Well, you usually carry the sabers on your. Off your hip.

Speaker C: Yeah. With a little hanger.

Speaker A: A frog?

Speaker C: Yeah.

Speaker D: I thought that was interesting. Use a frog to hold us.

Speaker C: Who knows those terminology? Those terminologies are weird.

Speaker A: And then if you want. Depending on what you want to. How much you want to spend, better quality or different materials.

Speaker C: Okay. I'm gonna say. You got anything? Yeah, that's silver. Sure do.

Speaker D: How much would that cost?

Speaker A: So that.

Speaker D: You'D see Audrey's eyes like done.

Speaker C: It's like.

Speaker A: I'm gonna say silver is gonna be probably a CR5.

Speaker C: I'm a CR6.

Speaker A: So you can, you can try and roll for it to see if you can like afford it. But it will like wreck your. Let's see. So if you want to try and purchase would be. It's 2D6 plus your credit rating minus the items cost. So as long as you roll that and get nine or better, then you're able to like purchase it. But it will impact your credit will probably go to zero. So like you're like if you fail. No, if you fail, you just can't buy it. The guy's like, no, you don't have enough money. But if you succeed, it will, like, lower. Let me just.

Speaker C: This is just when you exceed your credit rating.

Speaker A: Yes. That's.

Speaker C: That's crazy.

Speaker D: Hey, Doc, my birthday's coming up.

Speaker C: Yeah.

Speaker A: Because the credit rating is essentially like, you're wealthy enough to like, purchase these things is what the credit rating means. If you don't have it, then you're kind of like, you're scrimping and like getting everything. Like.

Speaker B: Yeah.

Speaker A: You're turning out all your pockets and everything. Basically trying to get it. So if you do scrape enough together.

Speaker C: Based on the roll, like I say, you have any of these silver sabers already made?

Speaker A: Yeah. You would. You actually, you would have seen them like up there on the wall. If there is like some like high quality silver, I look at it and.

Speaker C: Pick one up and I bring it down and they like the feeling. I'll take it. And I turn on hooking on myself.

Speaker D: Andre's just about ready to say, no, no, I gotta learn how to use this thing first. And he sees you do that.

Speaker A: He's like, yeah.

Speaker C: So, yeah.

Speaker A: But then, like, if you wanted to buy another one, then we. We'd probably roll for it. Because you. That's for you to buy like something. Yeah. Be fine like, doing that.

Speaker D: I didn't know you knew how to use one of these, Doc.

Speaker C: He said the pointing ear goes into your opponent.

Speaker D: Actually, I might have a general understanding because one of my professions is brave.

Speaker C: It doesn't require special skill though, to use it.

Speaker A: No, no. And realistically, like the way you, like, you can draw that as fiction, but also like just your, your straight up melee skill.

Speaker C: Yeah.

Speaker A: And stuff is like, really how well you are with fighting with melee weapons. There's not anything like specific. I mean, if you want to give yourself negatives for story purposes and go for it, but the system won't. Like, rules wise, there's nothing. There's no penalty spur when attacking from a horse.

Speaker D: Which is better? The saber or tax.

Speaker A: Say axis probably has the same thing of like. Because, like, if you're like running, like, if you're trying to do like drive bias, which you can do, that's the axe. I mean, rules wise, there's nothing like, there's nothing but like, I guess more realistic, the axe could have a chance of like getting stuck. And like, maybe if you. And that could be like a consequence of you like missing your attack roll is you hit, but it gets stuck.

Speaker D: In them so you don't have to Shout the horse.

Speaker A: Yeah. Or that like if it was like a calamity just fell. Yeah. Yep. You hit him and your horse keeps.

Speaker B: Going and you don't.

Speaker C: So this is like a broad story.

Speaker A: Yeah. Calvary saber. It's. It's in blood sundown. It is D6 plus strength damage. And then if you use it as part of a charge when you're mounted, it adds another plus one damage. But yeah, it's a D6 plus strength.

Speaker C: But it's silver, right?

Speaker A: Yes. So it will be like effective against.

Speaker C: That's what I.

Speaker A: Against weird creatures.

Speaker D: So I've got a silver knife that Rams made for me. I think it does about the same damage, but I imagine the range is a shorter. It's like a D6L dagger versus.

Speaker A: Yeah. The lighter weapon. Yeah, yeah. But yeah, it'd be a buck knife stiletto. Actually it's just a D3 plus strength. Yeah, it's a buck knife stiletto. So it's. That's what that would be. I think for the most part stuff is kind of broken down into categories of like, okay, this is a heavy weapon, a light weapon, and they do this most damage based off of what category they're in. And I did get another book that's got like a bunch of more weapons and stuff in it. They're mostly like from other cultures. So I think there's like some Chinese, Indian, like India. Indians, India. And I think there's some South American stuff in it which will be neat too. So I'm trying to. The tribal peoples are all branching out.

Speaker C: Yeah.

Speaker A: Are all from there. So. And I think it also has like futuristic stuff in there. Like it runs the whole gambit of stuff in it. This is arms. Yes, sir.

Speaker D: Now with a CR2, would I even be able to afford a regular saver?

Speaker A: Yeah.

Speaker C: Pull our money and buy a fuel cannon.

Speaker D: Torch light.

Speaker C: Yeah, yeah.

Speaker D: What do you need a strength of like four for that?

Speaker C: It was a lot.

Speaker A: The field cannon. Yeah, it requires like a crew of like six or eight dudes.

Speaker D: It does think in torchlight.

Speaker C: Yeah.

Speaker D: The engineer, one of those. They're walking around the equivalent of a field can. Just carrying it like it's nothing.

Speaker C: Six man crew firing 12 pound balls.

Speaker A: So it's actually just a regular saber. It's a medium weapon. So it's a CR2. So you could actually, if you have. So what's your. So if you have a credit rating of 2, you can just purchase it, but if you don't, then we'll do a roll for it.

Speaker D: Yeah, no, I got a CR2. I made it that far. Which actually for Audrey doesn't. It would make sense that he wouldn't have anything major unless he's coming from a noble family and. Yeah, but being a preacher's boy.

Speaker A: On.

Speaker D: The run and all the insanity.

Speaker A: I.

Speaker D: Was like, he'd go ahead, get the regular saber and say, can you show me how to use this real quick? He's got a melee too, so he understands that this end gets me to.

Speaker C: Use this really quick. And he's like, sticks you with it.

Speaker D: Don't let that happen. That's it, Teresa.

Speaker C: That's right.

Speaker D: I'd imagine that they would have like a testing area or a practice yard, a small place in the back with a gun range and Yeah, a couple of dummies close to the other end.

Speaker A: Yeah, they'd have like a little area where you could like hack at some straw dummies and stuff. Get some planners actually where you're at. No, he would. He would actually just be like, go over to the barracks and talk to the sergeant at once.

Speaker D: I don't have to join the storm guard, do I?

Speaker A: He chuckles and he goes, no, but they'll probably try and recruit you.

Speaker D: Okay, Doc, do we want to talk to the sergeant at arms or do we want to go out in the woods and I can just. True. What sort of damage does a saber do?

Speaker A: D6 plus strength.

Speaker D: Erie gets all the pipe is slowly turning into Tackleberry. A lot of this has to be on the horse, in the bags, in the ring, because there's no way he's.

Speaker A: Going to carry it off.

Speaker D: There's the pistol, the rifle, the saw off shotgun, the silver knife and the saber.

Speaker A: Yeah, I'll say. I'll probably just say like, you guys carry like three weapons for the most part. Like, unless you're like, I guess three. Like, because it would be pretty. Like, I see like dual pistols or like a pistol and knife on your. Like depending on you kind of like a range, your gear. But definitely, like, probably not both long, like long weapons at the same time.

Speaker D: That would be two handed. They're repeating. Oh, they're too close.

Speaker A: Be interesting. Unless you just. Unless you describe, like how you have this stuff, like loaded out, like stacked up on your guy on each shoulder.

Speaker B: Guns.

Speaker A: Yeah.

Speaker D: Yeah, anytime.

Speaker A: Right now.

Speaker D: Augie's probably just got the silver knife in the back. Duster's covering it. People probably give them strange looks if they had the pistol and the rifle. Although the duds are new.

Speaker A: So yeah, you probably. Well, in the Citadel, you definitely don't See like really any armed. Like you see pistol people walk around like pistons or whatever, but for the most part you don't see like any long guns on anybody else besides the guards. Yeah. So I'd say I figured all this stuff besides your pistols were like on your horses, which are like in your pranks.

Speaker B: Yep. I just have my six shoes and my silver knife.

Speaker A: Yeah. Stuff that's like not obvious. All right. So that would probably just be like kind of like a general rule, especially in like cities as you generally don't walk around too much with like long guns. If people like look at you like what you doing on the parts of.

Speaker D: The town Audrey's age, I don't see that as.

Speaker C: Like walking around town with an ar.

Speaker A: Yeah. What are you doing? Why? Maybe. Okay, but why?

Speaker B: Why Maybe legal you need a 30 round mag. What are you doing?

Speaker A: Yeah, sure.

Speaker D: You don't get away maybe at the.

Speaker C: Range, but if you walk around town.

Speaker B: With it, it's like, yeah, ain't no more baby neither.

Speaker A: So what do you. Yeah. So do you guys need anything else?

Speaker B: Nope.

Speaker D: Already Train tickets. I think that's about it.

Speaker A: Yep.

Speaker B: Figure out when the train's coming and leaving.

Speaker A: I'll say there. I'll say this is probably realistically like a. Like probably like a triple track or something. Like. So there's like. I'll just say there's like three trains a day go through here because it's probably at least a dude track. It's a big place. Yeah, well, it's big, but you're also like near the Fortress of Light, which once you guys actually get there, you'll understand why there's so much train traffic. But this route also connects across, I think over to the capital of storm. Jump over where you guys are at, I think. Or it goes over. It connects two coasts. So there's gonna be. There'll be a lot of traffic moving through here. That's why there's like kind of like the city isn't like in the middle of nothing. Like the halfway point.

Speaker D: It's a good hub.

Speaker A: And there's also like the logging camps just south and Grimw. Yeah, it's actually one of the. Yeah. Connects one of the major. So you guys can kind of see, but that's not helpful. Get the cool zoom effect. Yeah. So you guys are. Oops.

Speaker D: Spur down the Phantom Bank.

Speaker A: You're. You're down here. So like phantom banks is here there. Yeah. And then there's another town like here. And then the Fortress of Light is like up here. And then the cross over here is like another big hub with like three tracks. So. Yeah, that's a busy railroad. Yeah. So you guys could leave like the evening if you want.

Speaker D: Dinner first.

Speaker A: Uhoh.

Speaker B: Have one last meal with Nora.

Speaker D: You let me do that. Nah, she's too fun a lady to.

Speaker C: Do onion husks with.

Speaker A: I didn't say shock. And could afford it if he wanted to.

Speaker B: That's just the movie.

Speaker D: There's a lot of conversations that have to happen first.

Speaker A: All right, so you guys. So what are you guys hitting the train? Having one last dinner with Nora.

Speaker B: Yeah, I want to be care Unless.

Speaker D: We'Re taking Nora with us.

Speaker B: If you really want. That's your pain.

Speaker C: You're gonna have to like pay her out.

Speaker A: Yeah, I would say if you. If you. You can. If you want to spend an XP to recruit her as a tough. Well, that's the. The terminology. She wouldn't be a rabble. So she doesn't like just get one shot. Dude, I can take a hit.

Speaker D: How's that referred to on Firefly? The ambassador, like he'd have to like, is she like.

Speaker B: What would she do? You just hanged out.

Speaker C: Is she beholden to the hotel or is she an actual employee?

Speaker B: Could burn the hotel in the ground and rescue her.

Speaker C: Your character's talking now.

Speaker D: I didn't know you liked her so much.

Speaker A: No, I would say like, oh no. Doves are like. They're just like treated as like any other profession that at least in this area. Like if you're in a different area, there may be slavery and indentured server too. But in this territory, you need to.

Speaker C: Navigate if you're gonna.

Speaker A: This is volunteer.

Speaker C: And would we even know? Would you just go ask and not say anything to us at this point.

Speaker D: Knowing my sense of direction be like, yeah, let's go invite her. And I would end up back at brave landing.

Speaker C: Yeah, let's go to minor. We're like, sure lead us back to the hotel. Just as likely end up at the train station.

Speaker A: Pretty much everyone who. Yeah.

Speaker C: Hey, you want a girl?

Speaker D: Gotta have that sweet memory that I barely remember.

Speaker A: No, that's always something too that you can always come back. And also like, so when you bring me back here. So when you gain followers, they don't actually have to like follow you around. They can. They could continue to stay there and be there like as a contact kind of person. Or you can come by later. I mean you can always like gain might try and recruit her later.

Speaker C: We talked about maybe going back to that mine, setting it up and cleared it out then we have a place for people to stay.

Speaker A: And like you guys, you could recruit her and she could just be someone that is still here. Does. Stays here and does her job. But she's like loyal to you guys and gets information and stuff like that. Because there's some examples in here it says note that followers do not have to literally follow the heroes everywhere people.

Speaker B: We just spend all our experts beyond followers.

Speaker A: For some careers, for example assassin it might be more appropriate to consider them contacts. Priests are likely to gain followers but their followers are unlikely to want to venture much beyond their temple boundaries. So is this kind of like that? And they're. They're also not like trash cans because it actually tells you in here like not to treat them as like garbage and like just throw them away because you're supposed to do. You're supposed to be the leader, the.

Speaker C: Face tester of traps.

Speaker B: Yeah.

Speaker A: What was this thing? Aaron, what was his character's name?

Speaker C: He just face rolling traps.

Speaker A: Yes. Yeah, I don't remember what his name was either. I think did it start with it? I don't think it started with. Yeah, I don't remember either.

Speaker B: Long time ago.

Speaker A: No. When you guys. When you spend xp you have, you can, you can get one tough or you can do ten plus appeal plus appropriate career and life blood's worth of rabble which you can divide. You can set their. You can DO lifeblood is 1 to 3.

Speaker C: What was that math?

Speaker A: It's 10 plus appeal plus appropriate career. So if you have a career that, that applies to recruiting followers in lifeblood's words. So you could get like you could.

Speaker C: Get one tough lifeblood person.

Speaker A: Yeah, you could if or no. Well this is rabble. So there's.

Speaker C: I meant toughness, not tough side.

Speaker A: Yeah. And the rat. So yeah you could get, you could have give them. So if you just did 10, you could get 10 guys with one HP or you could like split it up and have like five guys with 2hp. Like you can split it up however you want.

Speaker B: There's our army to go down here.

Speaker A: But yeah, you tend to like recruit guys and there is actually like no like call like there doesn't really. There's not really a cost because they're just assuming that they're actually like doing stuff and earning their keep.

Speaker C: Chris.

Speaker B: Nice.

Speaker C: But if you're CRs, well maybe their equipment's just crap.

Speaker A: Yeah, that's. That's exactly it. And they start at the neutral level on the social track. So they made if you suck or always don't Increase your credit rating or whatever there. This sucks.

Speaker B: Yeah.

Speaker A: Oh kind of deal. But it'd be kind of cool to.

Speaker D: Set her up as a contact.

Speaker C: Relationship.

Speaker D: But I have no xp.

Speaker B: I have one xp and if we go back I'd probably talk to you about that.

Speaker A: Yeah, he has. Yeah if you guys are going. If I have the credit right now.

Speaker B: Okay.

Speaker A: Yeah because you only need like four to ghost. They go to Luxury Cavern or to lose or whatever. So you guys.

Speaker D: So we're going back for dinner.

Speaker B: Yep.

Speaker A: Go back to the swinging festival, watch someone get punched. I going to say yeah it is like the. It is the lot of the. There probably would be a fight tonight or there would have been. Sure. We say there's a fight tonight.

Speaker B: You could try out Audrey for the fight.

Speaker D: I don't know. You think they'd let me maybe. What do you think doc?

Speaker C: Up to you. How precious hold do you have on your teeth?

Speaker D: I like them in my head. Although with all the crap we've been going through combat experience would be kind of handy too.

Speaker C: It's your life.

Speaker A: I say yeah so like yeah we'll say you guys get there. It does. There is like there is like a show a show match like for like near the near like the end of the evening but they're. They do also have like open floor nights too and you see you guys. I don't think you. You haven't seen him yet but the actually the owners there tripped who's like that's like kind of a semi famous or a famous boxer and he's six three another 60. Yep.

Speaker B: I see something in the water but.

Speaker A: He'S got slick plack. His hair is red and it's slick back. Yeah I was going to say he's down in the the center ring calling for. He speaks like a South African accent and talks a little slow but he's inviting anyone to and you can see that there's al like there's also like a not just I guess wealthy folks in here they actually actually like opens it up for like I guess lower class people to like sit in the some of the stands and also to you do get a decent money. I say play for player wise I guess if you win a fight you can. You can increase your credit rating for the day temporarily I guess just gotta.

Speaker B: Win two fights and you can have.

Speaker A: No but yeah he's down there overnight and you see people lining up two.

Speaker B: Days on the train to heal up.

Speaker C: With a physician so can you grow tea? No.

Speaker B: We can make some though.

Speaker C: Yeah you got Some poker chips we can file down.

Speaker B: Yeah. Metal.

Speaker A: Just grins.

Speaker C: And there's like a green poker chip.

Speaker D: Tooth with a little white diamond on it.

Speaker C: Yeah. Black stripes on me.

Speaker A: Yeah. So you'd see there's. I'd say there's probably like 10 people or so like lined up.

Speaker D: Be tempted for a spot after you ribbed him enough.

Speaker C: Go for it, man.

Speaker D: I leave all. All the gears like the new sword. Pull out the knife.

Speaker A: Yeah, I. I see.

Speaker B: Yeah.

Speaker A: Yeah. You guys would get. You guys would be able to afford to like sit wherever you want either way up in the balcony so you can watch down or like get like front row seats so you can get blood spill.

Speaker C: I follow you around on this one. It's more your domain.

Speaker A: But they do have like. They do have some like sections that are set up like the dinner theater so they have like decent tables.

Speaker B: That's right. Showing up food.

Speaker A: And then if you want Nora there, you can request her. She'd show up.

Speaker B: Why not?

Speaker D: This is your credit rating. I'm just gonna go down.

Speaker B: And mine's probably gone up and down. So you weren't really care.

Speaker A: Yeah. Life of a. Yeah. Alpha. I guess when you're past life.

Speaker B: Spend the money when you have it.

Speaker A: Yeah. So I guess. Yeah. Nora come shows up. She's in a lovely red dress and sits down at your guys's table.

Speaker D: He looks very pretty tonight.

Speaker A: Thank you, dear.

Speaker C: Kiss for good luck?

Speaker D: Yes, please.

Speaker C: I just turn away, stare off.

Speaker A: Yeah. So she gives you a little kiss on the cheek and wishes you luck in your fight.

Speaker D: I pretty much float my way down.

Speaker C: I don't know.

Speaker D: We're sure.

Speaker C: I'm gonna kind of just quietly say, hope you like the way he looks. Hope you enjoyed it. You may come back looking a little different.

Speaker A: She like. She chuckled. It's like, oh, oh. Priest Francis will take care of any. Any major damages. They actually have like boxing gloves. It's not very.

Speaker D: Queen'S rules.

Speaker C: They're just full of Nick.

Speaker A: Let me. Yeah. So you guys get food and drink shows up. You want to smoke cigars or whatever you can. However you guys want to enjoy the evening. Up to enjoy the shower.

Speaker B: Put down my cigarette.

Speaker C: If you like the cigar with the.

Speaker B: Cigar.

Speaker C: Which I don't know if you really could do that.

Speaker B: I don't think you could guess it.

Speaker D: Depend on how tightly you packed your cigarette.

Speaker C: You need a flame. Yeah, we definitely would get cigars.

Speaker D: There's probably little table lanterns.

Speaker C: Get some kind of.

Speaker D: Nor might help you out. Bring you the flame. Or I pull a lighter.

Speaker A: So this Is all just going to be fatigue damage though. And it will be to like still combat runs here. Yeah.

Speaker B: First combat.

Speaker A: Yeah. All right.

Speaker D: One of the reasons I'm kind of like, yeah, it's a safe way to get my head pounded.

Speaker B: Now you're gonna silence her. Sophie's losing.

Speaker A: Guy's head just explodes.

Speaker C: Craze the guy goes to punch him.

Speaker A: All right. So yeah.

Speaker D: Honestly didn't mean to hit him that hard.

Speaker B: Yeah.

Speaker A: So you, you see a couple of fights and this is just to the. To the knockdown or like knock out like whoever goes like fall down first. That'll just be. Yeah, it'll be to. To your lifeblood is tinctures or something.

Speaker C: Should have like drugged you up.

Speaker A: Maybe.

Speaker C: I have some strength potion with my alchemy.

Speaker D: Bet on me, man. Bet on me.

Speaker C: If I'd given you a tincture. Yeah, I would have.

Speaker A: Oh, what's your strength? 1.

Speaker C: What's your Bailey?

Speaker D: 2.

Speaker C: I might put some money down on you.

Speaker A: Yeah, there, there would be like betting and there'd be. There'd probably be even like a dude like on the side like doing like odds kind of deal. Like just bets on the fights, all that stuff.

Speaker D: Wiry, skinny kid walk down. He. He looks like he'd probably move around a little better than he did.

Speaker C: I do some light betting. It wouldn't be anything like impactful. Don't remove.

Speaker B: Go down a credit rating.

Speaker C: No, it's just, just fun just to be able to say that I did bet on you.

Speaker A: Yeah. Yeah. When you get to the line, you. The trip would ask you, are you sure? Your opponent will probably be a little older and bigger.

Speaker D: They're all older and bigger, sir.

Speaker A: I respect it. Good luck. It's always good to try and punch above your weight class.

Speaker D: Now, if they're taller, I can't promise I'll hit them above the belt, but I'm gonna try.

Speaker A: No, you said that it's a guy, early 20s maybe. He's like 5 9, kind of average looking. Braided ponytail, mustard colored hair.

Speaker D: I promise not to kick him in the sheds on purpose.

Speaker C: He actually has mustard in his hair.

Speaker D: Some people use oil.

Speaker C: He says, buster, when I come back from the place in the bedding, I give the marker to the girl. And here you go. When you get back, you can tell him you bet on it.

Speaker A: Thank you.

Speaker C: I'm sure he'll like that.

Speaker A: Yeah.

Speaker C: But if he wins, the marker is yours. Yes.

Speaker A: Oh, thank you very much.

Speaker D: It's like giving somebody a tip with lotto tickets.

Speaker C: I said it's more for her to be able to tell you that she bit on it. Yeah, but you don't know that because you're down there getting ready. Your teeth kicked in. Maybe you'll do some kicking. We'll see.

Speaker A: Oh, yeah. So he explains, like Eve would have heard, like, because a couple fights have gone. Gone through, ready to. Yeah.

Speaker B: Oh, like 15 minutes.

Speaker C: Like, you got man boobs as big as your head.

Speaker B: Yes.

Speaker C: Yeah.

Speaker A: So, yeah, he asked. Well, at trip, the. The owner organizer asks you if you have a nickname.

Speaker D: No, not yet. What do you recommend? I'm not a goat.

Speaker A: Oh. He goes, how about Sandman?

Speaker D: Yeah, Somebody's gonna be sleeping tonight one way or another.

Speaker A: That's the spirit. So he, like, walks you out there and the other guy and he does the.

Speaker C: Ladies and gentlemen, let's get ready to robo.

Speaker A: He does that for, like, 30 seconds.

Speaker C: That's always the way.

Speaker B: Just shoot him too long, you just.

Speaker C: Phantom.

Speaker B: Made in a different town.

Speaker A: Yeah, I was gonna say maybe a different place, but yeah. Then he goes, in this corner, we have Sweet Pie. And there's the. The older guy. And in this corner, we have Sandman. And everyone's like.

Speaker C: I just left a whiskey. You probably can't even see us.

Speaker A: And then Audrey, you. You hear out. You do hear Nora.

Speaker B: Go.

Speaker A: Go. Sandra, the boost.

Speaker C: That's right.

Speaker D: So, yeah, roll with advantage.

Speaker A: Right?

Speaker B: Yeah.

Speaker C: We just have plus one appeal. It's not going to help you in the fight.

Speaker D: Unless Sweet Pie has a sweet spot for Nora, it might be a minus one distraction.

Speaker A: Yeah. So we'll do the initiative role, which is 2D6 plus your mind, plus initiative. Interesting. And you can have a plus one modifier for being hyped from it. Norris. Smooch. And calling out your name. Plus three.

Speaker D: All right, so 2D6 plus mine.

Speaker A: Yes. Plus mine.

Speaker D: Plus initiative.

Speaker A: Yep. Plus a plus one for Nora's boon.

Speaker D: That gets me to 10.

Speaker A: All right, that's a. You needed a nine plus or better. Okay. So you did. So you will. Let's see. You will act before tuffs. So you had the heroes with the. So. Yeah. So you. You square up, tells you the rules. Only punching. Keep it to the chest and face and the stomach, like, upper body. And he's like, this is to the knockdown one. Don't throw punches till the bell ring or once the bell rings, throw till someone's down.

Speaker D: Have you seen her really done this professionally?

Speaker A: Do you see the other guy? Like, might have, like, a. Like is fairly similar. Old one British guy.

Speaker B: Yeah.

Speaker A: So you see that? Like, he looks Similar. Like there's a little bit of hesitation or like maybe he's been in a few fights, but not like he's not like some pro experienced fighter. That little dumpster dude that you can tell anyone.

Speaker C: Trap.

Speaker A: So, yeah, so Trip goes to the. Leaves the. Walks to the edge and then slams into the big old gong. And then the sweet bite comes, gets. Starts moving. So you're. You're up.

Speaker D: Just kind of looking at him come up. I'm making like I'm. I'm. I'm ducking and weaving fast. I mean, still walking forward. Take a little step to the side, and then I aim for a gut shot.

Speaker A: All right, so your tackle is. Yeah, 2d6 plus agility, plus melee. The target has no defense, so it's.

Speaker D: Agility plus melee. So that gets being denied.

Speaker A: All right, you hit them. So roll your D6. So then divide it by 10.5. All right, so it's a one. All right. Yeah. Well, we're doing D3 damage. I mean, if you have a D3, you can roll that. So he took one. So he goes. Then throw it opposite when he had used.

Speaker C: So that's.

Speaker D: Now this is where my defense would come in.

Speaker A: Yeah. So what do you have different.

Speaker D: I got two defense.

Speaker A: Okay. So that counters. So that's seven plus. All right. Yeah. So you. He goes to strike. You dodge out of the way. So it's your turn.

Speaker B: Can I use my appeal to yell something? Bebop the guy?

Speaker A: Yeah, if you wanna. If you want to scream at him and try and, like, do it. Yeah. Roll. Well, this. Yeah, you go ahead.

Speaker B: Probably just boom, after he missed and be like, this guy ain't got a shot. Like, just something about. This is 2D6 plus appeal.

Speaker A: Yeah, plus appeal. Plus. I guess your gunslinger would probably. You can throw your gunslinger into this because you are, like, trying to intimidate them or throw them off the 11. Oh, y.

Speaker C: We talked about his mom.

Speaker A: All right. Yeah. So he had me 12. Yeah, he just murdered him. Yeah. All right, Audrey, you're up.

Speaker D: Can I count my brave in that? For an occupation?

Speaker A: Not for. Not for the combat, the careers, or for other stuff. But.

Speaker D: Okay, Well, I talked about. Anyway. Doesn't matter. 10.

Speaker C: Yep.

Speaker A: All right. Strike. Slightly distracted by the.

Speaker D: For three.

Speaker A: Oh, dang. You rolled a six.

Speaker B: Bang.

Speaker A: Right in the K. Be like, oh.

Speaker B: Someone'S gonna have to chew his food for him for a while, yelling that up.

Speaker A: All right, let's see. Yep. So he lands a strike on you. Oh, he hits you for three. Fatigue damage. So on the far Right. You would just do the slash, but.

Speaker C: Minus two for defense.

Speaker A: No, defense affects the role. He doesn't have armor. This is just straight fatigue damage. You know what's wearing armor here. So.

Speaker C: I'm sorry, like, how does defense. I just want to mechanic wise. How does defense factor here?

Speaker A: It reduces the attacker's role. So it's a negative modifier.

Speaker D: Okay.

Speaker C: So you just have to know what it is when you roll.

Speaker A: Okay.

Speaker D: So it's the difference between him rolling a nine and me eating it. Subtracting two and finding he rolled a seven, dodging it.

Speaker A: Gotcha. All right. Yeah. So that would go.

Speaker B: You have to get a nine plus.

Speaker A: Yeah. Okay. Yep.

Speaker D: That one's kind of a whiff.

Speaker A: He had a good shot on you. Oh, he clam. Just failure. So he just. Straight through. He has. He actually a snake eyes, I think is blamus failure. Oh.

Speaker C: No.

Speaker A: I don't know if that actually does actually anything in that. No. So he just. Yeah, he whiffs bad. So you're. So your turn again. Yeah.

Speaker D: 11.

Speaker A: Yep. That's strikes him for one. For one. You can see he's looking kind of woozy.

Speaker C: Oh, dang.

Speaker A: Oh, yeah.

Speaker C: One.

Speaker A: All right, that definitely hits you guys. 10 plus it's 11 flat roll minus your. Yeah. So your melee. He actually has two melee. So your defense cancels his melee. So he. Yeah, so he punches you. Two. Two fatigue damage.

Speaker D: This is taken to 12.

Speaker B: No, that's that bad.

Speaker A: Oh, yeah.

Speaker D: They do five. So two, three.

Speaker A: Yeah. Divide that by two and round down two.

Speaker C: Yeah.

Speaker A: So it'd be two. Yep. How do you want to do this? I guess we could always do the 1. 1. 2 is. 1, 2, 3 is.

Speaker D: Yeah, but so it be a. That whiff punch. It was be like a tap. So a jab that kind of sets.

Speaker C: Him up for the.

Speaker A: The hook.

Speaker D: Knockout then knocks him out. I think it won.

Speaker A: Yep. He hits the. All right. And hear the gong. Some people come over to pre spilled over and gets the guy. Or I guess people drag the guy off the out of the ring. And then trip comes over and grabs your hand, and.

Speaker D: I'm all excited. No, after a fight, you said you.

Speaker A: Regain all your fatigue damage is gone.

Speaker B: Same.

Speaker A: Yeah. Yep. You. I'll double check, but I'm pretty sure that's the end of a fight.

Speaker D: The adrenaline's good.

Speaker A: Yeah. Which you'll. You'll have 10 to 15 minutes to rest after Val, you regain all your fatigue damage and half of any normal damage that you can. So. Yep, you're good, actually. Yeah. When we're dividing D6. It would be rounded up. So that would have been three damage to blast.

Speaker D: Yeah.

Speaker A: So.

Speaker C: Yeah, so he has a concussion.

Speaker D: They got a good priest here.

Speaker C: Yeah, that's right. The priest is like, again.

Speaker D: I get to practice my skills.

Speaker A: I'm gonna level up.

Speaker C: Just possibly laying hands on.

Speaker D: Depending on how this is set up. If it's kind of. You're in until you get knocked out.

Speaker A: It. They're just single bouts because it's like entertainment before, like, the main fight. Okay. And you're like the second to last fight. Yeah, it's just a one and done. It's kind of. It's like, used to, like, recruit, like, just find potential, like, fighters and like, and just to entertain people and to give, I guess, less. Less to do people a chance to earn money. Because there is, like, you. You would see and definitely doc and jock. Like, there's tons of money flowing through here for the bets and all that. And you. You would get a chunk of money. I'll say it's enough to up your credit rating by 1.

Speaker D: And then we go to bed and we wake up back where we were.

Speaker A: No, no, you don't have. No, just. You got enough prize money. N. So your credit rating goes up by 100.

Speaker C: Commit.

Speaker D: I won. I won. If you don't buy the expensive stuff, I'll buy dinner tonight.

Speaker A: Yep. As you come back up, Nora would get up and give you a hug and a kiss on the cheek and be good job.

Speaker D: Kind of grab her, swing her around. It's like, depending on the size, if we're about the right size or she's small.

Speaker A: She's pretty short. She was like 4 11. Like, she was short. So you. So she would have to, like, be up on her tippy toes.

Speaker D: She's another one of those six three. I'm not sure if Audrey.

Speaker B: Everyone's six three.

Speaker C: Oh, there's no ways. I kind of. Nora, I said that the hold for the. That is for you, not the hotel. So I think my friend wants to talk to you.

Speaker A: Yeah.

Speaker B: Like, very nice.

Speaker C: And I nod over to. To you.

Speaker B: Yeah. And then it would get like. It'd probably almost be during the fight without Audrey there. I would have had the conversation and just like, kind of ask, like, do you like working here?

Speaker A: She would. She. Yeah. That's a good money.

Speaker B: You had other work, would you work? Depends on the.

Speaker A: How they work, I guess. Would you ask him? It could be blunt.

Speaker B: Yeah. No, I just mentioned looking for information and possibly building something.

Speaker A: You won't have.

Speaker B: To do this all the time. Wear it all again.

Speaker C: Talking about running our own outfit.

Speaker B: Then you see probably a friend of clients that we could get information from.

Speaker A: Yep. That's revealing information.

Speaker C: That's really. You want to do. Are you doing what you want to do? I'm not judging. I just want to know here.

Speaker A: Yeah.

Speaker C: Looking for something else.

Speaker A: She does. It's. It's a good job but I'd love to just have a sustainable life style somewhere. Just do art. I said.

Speaker C: Let'S give.

Speaker D: Will.

Speaker A: Love the farm, but it's just not safe. And this pays much, much better. So yeah run pretty safe here.

Speaker C: I think I need to do as my friend says. And Smith information. What you hear going on down here from time to time. Build trust. Yeah.

Speaker A: Trade routes, mining locations.

Speaker C: Got all these rich folk coming in. What's actually going on?

Speaker A: The dream.

Speaker B: You probably have talents for getting loose lip.

Speaker D: Audrey's down in a ring.

Speaker A: Yeah. See what like. And you guys. You two would know for sure that like does as a profession are. Can be good sources of information if the pay is there. Because they also like. It's kind of like the confidentiality like doctor lawyer confidentiality thing. Like generally like they're usually well trusted or trusted not to have loose lips.

Speaker C: Yeah. They're the tea house gals.

Speaker B: Yeah.

Speaker C: You can't see anything.

Speaker A: And they usually also have a bit of a power as like a collective just because they do know stuff. They generally do know a lot because most people do have these looks. Yeah. So she. Yeah, she. No they're not explaining say that she would. She'd much rather like farm and make art.

Speaker B: Provide that eventually we have to build.

Speaker A: So. Yeah. She's open.

Speaker B: Jockey mentioned how he like came from the dirt. He's like tired of not getting what you can do having people take it and you know, just based off.

Speaker A: Your looks or whatever.

Speaker C: Yeah. If you're on your. If you're on your own, the government can be.

Speaker A: She'd be like.

Speaker B: Something bigger.

Speaker A: That's better. Would definitely be another plan.

Speaker B: Might rattle a few cages, shake a few foundations.

Speaker A: So that's good. If you're shaking foundations.

Speaker C: Sure.

Speaker A: You know, come out. It would be like you would. You would have no worries about talking. It would be so loud for like ch.

Speaker B: That's why I chose like during the fight and stuff.

Speaker A: Nobody went over it. And the booster like the theater books are kind of like semi present anyways.

Speaker D: So you could talk to each other and still hear.

Speaker A: Yeah.

Speaker B: Yelling. And then this crowd stops. You're just like, we're gonna kill everyone.

Speaker A: But yeah. No, you had like. Nora's totally interested in.

Speaker B: Definitely more vision. Me building a place where it's like honest work, honest pay, everything's equal. Not.

Speaker A: Not.

Speaker B: He's not going to be like a scumbag and be like take it all.

Speaker A: Yeah.

Speaker C: Some difference in the culture.

Speaker B: Most people have like everyone has a say. I know we do. A point.

Speaker C: You're a tribe.

Speaker B: Yeah. Maybe not starting out. This is what we're doing.

Speaker A: Yeah. No, she's definitely going to be interested. So. So if you don't want to like actually make her a follower and save your xp, you could spend a credit rating.

Speaker B: I want to spend my xp.

Speaker A: Okay. Spend it all.

Speaker B: Because I'm sure we'll be back here the train. Unless we totally piss off the church up there somewhere. Then we may have to go across.

Speaker D: In which case we might be hiding there.

Speaker B: Yeah. I have to go across the pond.

Speaker C: I'm trying to save my credit rating because we're gonna need it.

Speaker A: Yeah.

Speaker C: When it comes time.

Speaker D: Yeah.

Speaker A: Okay. Yeah. Yeah. So you burn your xp. Yeah. So yeah. Nora.

Speaker B: It would just be information on.

Speaker A: Yeah.

Speaker B: Train routes, mining locations. Definitely elder.

Speaker A: Right.

Speaker B: If anyone mentions.

Speaker C: Yeah.

Speaker B: Recruit her or go start recruiting like homeless kids to get information since they'd be invisible in society.

Speaker A: Yeah. They're good.

Speaker D: No for sure. Like homes.

Speaker A: Yeah.

Speaker C: If any of those kids turn out reliable.

Speaker B: Exactly.

Speaker C: Bring it with us.

Speaker B: That's all I had.

Speaker A: Yeah. So yeah. The final fight was like epic multi round fight with 7004 someone blast. Yep. That's all you guys have. Anyways I guess if there's anything else specific you want to chat about or anything. Evening was something very lovely and nice and then you guys catch. Catch the train in the morning or I guess the. I guess. Yeah. I guess it ends up being the morning now. So you guys ended up just staying and watched the whole fight and everything. So ready to end session. So you get to the head to the train station in the morning. I guess. Does Audrey want to say goodbye? Probably I guess. I guess depending on Jock's spending coin or it could have stayed all evening and night lady.

Speaker B: Yeah we want to care see what information we got Audrey.

Speaker C: He doesn't know.

Speaker A: Or reports back.

Speaker C: We've got these two coins he's just.

Speaker D: Talking about but I have no idea what they do.

Speaker A: Yeah. So yeah. I guess. Yeah. That's what if you want to. That's fine with you and Audrey and Norris spend the night.

Speaker D: I have no idea what happened that night. He remembers it but I don't know what happened.

Speaker B: Sat in an ice bath.

Speaker A: Yeah. And then he goes, I'll come back.

Speaker D: I promise I'll come back. Different stories.

Speaker A: Jack.

Speaker B: Just mention that. Okay. See her again.

Speaker A: Yep. Nora also does that. She just goes, as long as you don't get yourself killed. That should be. Yep.

Speaker B: I'll be here in leave.

Speaker D: Promise.

Speaker A: I never know the fates.

Speaker C: The winds.

Speaker A: May blow but it's up to me I'll be here.

Speaker D: Go for another kiss goodbye.

Speaker A: Yep. She returns the kiss. But she's like, oh, we'll say goodbye at the train station.

Speaker B: One of those awkward. See you later.

Speaker A: No. Yeah. Sit all. I guess all four of you guys get to the train. Give you guys your space. Very awkward.

Speaker C: It's gonna be like that young Frankenstein. She's like the hair, the face. Every time he text you and give her a kiss either.

Speaker D: That would be like finally getting a chance for a kiss. And the whistle goes off.

Speaker C: Yeah.

Speaker A: All right. Yep. So you guys board the train for the left.

Speaker B: That's going to be exciting. I don't know what we're doing next.

Speaker D: I'm looking for a coin.

Speaker B: Yeah.

Speaker D: And we're looking for records for the.

Speaker A: Those pillars.

Speaker D: Yeah.

Speaker A: Yep. All right. End of session. For our points. Yep. You learn anything new and important about the world?

Speaker B: Not really.

Speaker D: Credit rating allows. You get a lot.

Speaker C: Yeah.

Speaker A: I don't know if there's really not really.

Speaker C: Oh.

Speaker A: Did we over co and notable monster enemy.

Speaker D: Mustard hair.

Speaker A: Say Audrey. Yeah.

Speaker B: Audrey wants to say yes. If that is our first combat.

Speaker A: No system.

Speaker B: Yeah.

Speaker C: That's.

Speaker A: I'm fine with him. Oh one on that. I guess on that one. And then get any minimal treasure. Really loot it. Yeah.

Speaker D: But we bought a lot of cool treasures.

Speaker B: A lot of stuff.

Speaker A: Do we solve any problem without violence? Not really.

Speaker B: No.

Speaker C: That's our main problem. She's gonna help us with a problem later. Become a problem.

Speaker B: We learn interesting facts about the dove and the test.

Speaker D: It's a five book set. He only bought the first three.

Speaker B: That's all that's out right now.

Speaker C: Written yet.

Speaker D: I hope the author doesn't die before they finish this series.

Speaker B: Do a Game of Thrones and just not write the last one.

Speaker C: Seriously.

Speaker D: That's because I went to Broadway.

Speaker B: Did it Okay.

Speaker D: I went to tv.

Speaker B: Yeah.

Speaker C: The name of the Wind series or the Whatever it is.

Speaker D: Yeah.

Speaker C: Because he did another short story out of the Sand. It's like we want the last book I have.

Speaker A: It's probably. If you want to go for a.

Speaker D: Wheel of Time and you want to go for more than three bucks. Go for more than three bucks. We're good with that.

Speaker A: Yeah, I guess. Any new long term goals?

Speaker D: Seeing Nora again in the left, right?

Speaker C: I think.

Speaker D: Well, on the train, we feed the bird, set it loose.

Speaker A: True.

Speaker B: We'll figure out what our train looks like.

Speaker A: Yeah. You guys. Yeah, that. Oh, well, you guys just got on the train.

Speaker B: If we have a booth or if it's just. Or you just sit in a chair.

Speaker C: Get a nice se. Yeah, but.

Speaker A: And then next session, figure out what.

Speaker B: We'Re doing at this church place.

Speaker A: More interest.

Speaker D: I feel. Pull the coins.

Speaker B: What trouble we get into.

Speaker C: Around next week. Yeah.

Speaker A: Yep. Should be.

Speaker C: I need to hit that coin, so I need rest up.

Speaker A: Yeah. All righty.

Speaker D: Later, boys.

Speaker A: Yep. Later.