Session 2.2024.09.07

AI Transcribed Audio

Speaker A: Discover because I did it.

Speaker B: Because last, like. Yeah, last session, it ended. I was like, oh, snap. What do you miss out anything in this note? And it died right at the end.

Speaker A: So you were, like, one of 20 people in the world that probably discovered this.

Speaker B: This will only let you record for 20 or 3 hours. Well, it's really. It's like 2 hours and 59 minutes and 59 seconds. This is where it dies. I it's, like, interesting. So, windows built in voice recorder. That's as long as the bigger file it'll let you make.

Speaker A: There's a certain sense of irony of that.

Speaker B: Well, that and load the windows recorder. I can never tell if it was, like, actually recording because you just get the little. So I'm using audacity now so I can actually see the waveform. So it's like, oh, it's working. See how it does for recording for 3 hours, see if it dies or not. No, I can pause it and start another one if I need to and then jam them all together.

Speaker A: Thank you. Good. Yeah.

Speaker B: If it's too dark in here, we can always turn the lights off more to. No, I know. No, not because of that.

Speaker A: It's kind of weird, is more like. I mean, it's not scientific. I guess. The more light, my vision problem mostly goes away because I'm able to take more in. That makes sense. But I found, for me, it's contrast. Yeah, contrast helps a lot. I mean, more light usually means there's more reflection off the dark ink, so I get the contrast to pick it out. I noticed at first on little charger bricks, trying to read the amperage on a charger brick, and I was like, I can't read that anymore. Crap. And so I get my phone out and shine a light on it and be like, hey, I can read it. So, yeah, the contrast, all the different dice that I had, it's like, hey, black looks pretty cool. And I was like, I can barely make out the numbers on it. Black, like blue, green. Hey, there's a little matrix going on there. See what happens tonight? Can't get goofier than last week.

Speaker B: I know. That was some swings. Indeed.

Speaker A: So, 112112.

Speaker B: That was some crazy swinging.

Speaker A: But that's what gives the storytelling a little bit of b's. We had to get creative, and we didn't die. We just came close.

Speaker B: Yo.

Speaker A: I think we're still learning out the angles on the system. Yeah. What does it take to. Do you really want to trigger weird your skills? How much? Because, hey, I could make my skills unbelievably. Powerful and dangerous. But I just don't know war wise if that would you don't go back.

Speaker B: Yum.

Speaker A: But there's some skills that you get use of that don't trigger the weird. But wait, what doesn't trigger the weird? By just using your regular skills. Oh, yeah, yeah, yeah. That's why I asked about that big creature in the water. Was like, that's something new and unusual. Then my guy may be like, we're gonna die, and use. He's more likely to use the weird on that level of weird. I don't know if yours had specific things that it would do. Mine seems more.

Speaker B: They're pretty general effects, general effects suggestions.

Speaker A: But not what they actually would do. It feels more like something you do.

Speaker B: It's way more narrative. Yeah, this is.

Speaker A: It's not a bad way that, like, stop holding back. Move where you, like, went super safe. Right. But it cost you something big, or you just die after doing. Right. Yeah, yeah.

Speaker B: I did that with, like, job and what?

Speaker A: Yeah, I was just thinking, yeah.

Speaker B: Teleported area, like, your power to the next level. I don't know if I did it again for something else.

Speaker A: I don't think you.

Speaker B: Dang.

Speaker A: You did the teleport everyone to the hospital because fight was going wrong. Yeah. He used another skill in the fight, but it was just a normal skill. It was like a powerful one, but it was to keep you from dying at some point. Revisit. Yeah.

Speaker B: I think my favorite, though, was when I was job, because job was the biblical. Job is what his avatar was.

Speaker A: Yeah. He lost, like, his family was his backstory and, like, his business.

Speaker B: I like pain. Didn't bother me.

Speaker A: It's my character. I think something for that system would be interesting, would be to go through Shadowrun and take some of the combat elements from Shadowrun and lay them onto that. Because Shadow runs very much like, you're a crew. Go out and do a job and there's mystery to solve. It might be able to, like, enhance that system a little bit because the combat seemed like either super overpowered, it was super neuro fighting, basically, I think was how it's supposed to play out. If you hid your stuff, you were just stomping normal people. But then if you went against a rift, it was like, oh, this is, you know, a super villain. We're gonna duke it out. Right?

Speaker B: See what happens.

Speaker A: Yeah. Don't get it too attached to your train.

Speaker B: That's what it felt. We will do, like a one adventure sometime in the visit in future. Yeah.

Speaker A: I still think it's at the top? No. There was some crazy lord of love to introduce to it because there was like basically they were gatekeepers but it was kind of like sort of a government agency. They knew what was going on. It was like men in black kind of like they were cleaning it up like. But you didn't know like what they really knew about it or if they were part of it. No, it was cool. That's what keeps you buying other books for other systems. Oh yeah, this is cool. Yeah. You don't have to use this dice mechanic but we can steal.

Speaker B: Pretty cool lore.

Speaker A: Yeah. And then like one of their NPC's they introduced they didn't know the guy. Didn't know he was a rift and he was just a construction worker you could throw in your game. But if he was like I think this street is wrong and if you agree with him the street gets changed. Or whatever he thought was wrong with the city it just changed. If you agree with it and it just shifted. But he didn't know he was a rift and could do that'd be a fun NPC to wait. My wife seemed wrong. Yeah. All of a sudden he was always talking about how things should be run and if you agreed with him like the players were like, yeah that sounds about right. It just changed and no one knew it was any different. Yeah. Like the mist or whatever. It was just always that way for people. That sounds like one of those guys you used for an informant. He's just walking along the street. You never know where he's going to be. Yeah. I love the nor crew. Yeah. Set up of it. It's really cool. And your backstories are kind of fun elements to bring in that you can actually play out. Well I actually had to play it. Yeah. They actually like relationships you can build in. So it's like oh you have like a family but then your moon lighting is. Yeah. When they like you wouldn't got the church van like because of the background. Like I had a dojo that like went and like did questioning for us. Like you kind of have like this kit of that you can use to do things and then like if we played longer you know it would have been like since Baku or whatever had like financial problems with his dojos like I could have pulled that and it's like oh here's right. You know, here comes people like hey we gotta shut down your dojo because you're not paying your bills, right? Like do I beat him up or. Yeah, like roles like that. Like okay, what do you do to, like, ve gos? Get a job or get more customers to pay. And so that's, like, what Baku's doing. What is, you know, what happens to that if you go full one or the other? Is your character just done?

Speaker B: Yeah, yeah.

Speaker A: Because when you do the stop pulling back, you can literally just, like, die or.

Speaker B: Or go full avatar.

Speaker A: Full avatar.

Speaker B: And then your character's gone.

Speaker A: I think the arcs are, like, super long. Like, you do a few stories with a character and then you're done. It felt like a short system. I don't know if that's good or bad.

Speaker B: Yeah, we'll find out with this system because it feels like this one can be a short or long. Not just character death, but character like arc. Depending how you built your character and.

Speaker A: How many of those. One, one, two together. I saw another system. I was listening to this guy on twitch that does, like, DMT, apocalyptica or something. I forget his name, but he's really nice and just kind of gives, like, cool tips. They're actually pretty good. But he was looking at a system called mothership that he was planning like, for like a quick, like, get people into a system and, like, do one shots with people and stuff. I was kind of sure this one's gonna talk about.

Speaker B: I've been eyeballing that one.

Speaker A: Yes.

Speaker B: Yeah. Where they were. No, that was. Yeah, it was a one shot that they did with somebody. With some other people. I did. Yeah. But it's very much like the aliens horror vibe to it.

Speaker A: Yeah. They said he enjoyed the aspect of, like, just sitting down and, like, somebody who's never played and it's their first time, like, just show up. Yeah. That's what. I'll throw you in this and see if you like tabletop. That's another one of those. I'm not sure if I can get in the system, but I like the lore. Yeah. My city of massive kids. I'm getting tired of fantasy. We're going to talk to who? This thing. They're going through a door. All of a sudden they're on a spaceship in an asteroid belt and something's falling around. I don't know. I think that's why Pathfinder did the worlds. And you gotta increase the scope.

Speaker B: Mm hmm.

Speaker A: Cool. Gotta figure out what type of galaxy you're looking for down the line. Yeah, that would be crazy.

Speaker B: Let's see. Nice. For a review, I think. Well, for, like, I guess, leveling up in this, we'll use, like, gear as a way to, like, bump your stats stuff will be like that. You could find or make. Yeah, yeah. Or steal. Yep.

Speaker A: It's found. Yeah. Just don't look in the alley. Just find it on somebody else. No. A little red.

Speaker B: And then grimwater and fair haven need their unique weirdness. So I guess, Steve, you'll be in charge of grimwater's unique weirdness. And then, Paul, you'll come up with something.

Speaker A: Somehow the weirdness has affected that area.

Speaker B: It's something like specific. So like where the Morro coast, Morrow Cove, or whatever it's called, is always in heavy fog. Like, it never lifts. It's always. And you have like 50 foot of visibility. And then like the. Up north, the twilight fields. It's always twilight. The light level doesn't change. So something kind of like region global for that area. Yep. So, yeah. So then, like, the gear, like I think will probably depend, like, how you'll be able to like, get all your stats, but possibly up to like plus three. And that's the highest stats will ever go because higher than that and powered by the apocalypse just breaks. You can't fail. Basically, once you hit plus four, you have to run snake roll snake eyes to fail. So last time the party arrived at Blackrock gold mine to fetch a wagon load of gold ore for a meal because you guys owe him a debt of some kind for some reason. So you guys can always think about what that was or is. So you can decide if it is actually worth giving him the gold or nothing. The.

Speaker A: Let's see that he paid for our travel to come over from the other side or something. That works for you guys. I'm local, but maybe you travel.

Speaker B: Maybe. Are you from braves landing or just from greed or just from Grimwater? So maybe he, like, maybe you were accused of the murder for the old man Johnson and he like, made it go away or did some influence. So that's his old man Johnson, I think. Was that his name?

Speaker A: Get my mat. I need my mat back. Are we three together kind of as a formal group for a purpose or just throwing it together just because.

Speaker B: That could. Yeah, that could be. Well, you got. Yeah, you guys can discuss that and think on it. Like. Or just decide, like maybe, you know, you've known each other for a week.

Speaker A: The debt could be us going into business and that we need to erase some stuff and have supplies to them to go do business paying this off. So, like, we get bullets and beans and boots. Something to think about. Get a bean cheer, I don't know, from some of our characters into doing business as opposed to just going around surviving. Well, I can see just what your characters and their backstories. You two have been traveling together. He might have been in the bodyguard. He might have patched him up. Well, definitely patched him up.

Speaker B: Yeah, yeah.

Speaker A: But for my being is he's more local to the area with the mess and how young he is. He's sort of like, I need this thing, or I've got a couple of guys going, so you might have a more of a business. Yeah, we'll do it for you. For beans. I think for you and I at least be like a semi arrangement of. Yeah, like travel around and do what I want you to be like. Okay, well, I travel around and pass people and so I can eat and see the countryside and we'll see how long that lasts. So you die or stuff gets weird plan. And maybe we get lots of money and I can somewhat trust you and you can sort of trust me. Yeah. We're not going to shoot each other in the head during the night. Could be that might be the greenhorn along. I might have seen you in passing. You might have a casual relationship. This is pretty close to the first or maybe off this thing. If you're being charged with some kind of murderous. We probably would have heard of that. He would have heard about it. And I know enough people in town from doing doctor work. I heard rumor about it. So maybe it's something I'm like, let's go talk to this guy, see what's going on, what the scuttlebug is, because I actually have a skill for like, knowing what's going on with people. I got to dig up the dirt in a friend of me. When you seek help or aid from local experts, specialists, professionals, you put the word out. So, like, I can dig up dirt, like the paper thing, I didn't want to mention. So if something works, like I hear something like, hey, I'll go find out. These people. When I'm passionate for kids and this could be a combination. It gets me capital to get out of town. He's kind of fixing it, but he's holding on to my map. Yeah, collateral. Let this guy down a little bit, probably smooth it over. Interesting. So are you wanted anywhere that we know of? I would say from this company looking for me. Oh, okay. Is that something that we would be aware of?

Speaker B: Not probably would have told you.

Speaker A: Okay. My response would be like, as I continue to eat my beans. Yeah, that's about it. No, I'm not wanted by law necessarily, but would be that trading company. Okay. Instead of more smugglers. Not a railroad, though. No. Okay. Not yet. Because that would be bad.

Speaker B: Sable and sinew. Steenwu trading company.

Speaker A: Yeah.

Speaker B: Where shadows carry what the sun cannot see. Yep, that's all. That's his stuff. He made that.

Speaker A: Guys. Nothing going on in this train car. Nothing to see here. Through my experience, seems. Yeah, I'm good with everything we can talk about. Maybe you help me get across the.

Speaker B: Away from our office.

Speaker A: I would have just come off of a job recently from the railroad guy. One of those teams that goes out be medicing for them. That would kind of sound. So I'm looking for something else to do. So I saw you in a saloon somewhere and Curtis story and that you were going, I'm heading that way, maybe like a few months. Works for mine, but probably not longer than that. Do you ever back up the tabletop site? Because it's getting like to be a treasure trove.

Speaker B: Actually just built one. I just made one earlier this week because I was putting some. I put some more stuff on it. No, I was moving all the files into a protected directory, so. Because I realize a lot of those PDF's actually have my name on them. So if other people discovered this and were like, hey, you can get all these PDF's from over here. It's like, so you actually have to have a username now before they. You can click on them.

Speaker A: But that's cool.

Speaker B: I think all you guys have one already. Or you can just use tabletop. Tabletop.

Speaker A: I'm not sure if I have one.

Speaker B: You do have one, but no, it's. It's mcKay. And I don't know what the. I'd have to look up the. Open up the password to reset it, because I don't.

Speaker A: It's one of those sites where if I made an account, it's been so long since I've used it, I don't remember.

Speaker B: I got one now. You can no one guide. The only one that can make accounts on it. I should make someone else an admin just in case I crap out.

Speaker A: Probably don't. Storylines would take a whole new twist.

Speaker B: Let's see. Oh, yes. Yeah, right? Yeah. So you guys got your wagon load of gold ore from Emerald. To pay their debt, they scouted the area, finding fresh tracks of a small child and dried blood that was not too old. Delving into the mine, the party found the first minecart full of ore and moved it back to the cart to unload it. Following tracks deeper into the mine, they crossed over a cave, pond and river to find the second cart, and on the way, pushing it back, they encountered a couple tunnel critters, which were quickly killed. Once that cart was back at the entrance, the party ventured in once more, following a different track, where they found another cart and a lot more tunnel critters. Fierce fight took place, and with the party claiming victory with some wounds, they got the cart back to the entrance and then made camp for the night. During the night, Anthony, who's your wagon driver, was tossing and turning with a bad dream, which he told the party about. The dream was a small child with cat eyes and four large canine teeth protruding from its mouth, staring at him in the dark, Audrey investigated the bed they found earlier and discovered it had been disturbed since last. He looked at it, and there was fresh bread on the linen. Ooh, bread. Blood on the linen.

Speaker A: Hot bread crumbs, dried blood.

Speaker B: The party ate a quick breakfast and headed back into the mine to look for more gold ore and found another cart deep in the mine. Near on the cart was a bunch of critter eggs. And as the party started to push the cart, it let out a single loud metallic screech. After a brief silence, the sound of many large scurrying feet began rushing towards the party and a race to get out before being run down by a much larger tunnel critter was on. Pushing the cart with all their strength and speed, the party rushed along the track. Doc threw a lantern.

Speaker A: Definitely. I don't know why, but when you were describing that last session, you're talking about the series of feet. I knew it was like the centipede thing in my head, but for some reason, it was like a Super Mario. The way you described it, I was thinking of the Super Mario centipede thing with the helmet and the feet running up. I don't know why. The description was fine, but my head just went to this, like, cutesy centipede, and I was like, no, this is supposed to be scary. So.

Speaker B: Maybe that's what they look like. That's why they're weird.

Speaker A: They're even more horrific. This thing that's, like, clamping on you, like, trying to kill you. Looks like a toy. That's right. That's right. Do it eight times, you get a three weapon. Yeah, yeah.

Speaker B: Honestly, speed. The party rushed along the track. Doc threw a lantern to block the big critter, but lots of normal ones began pouring out of the wall tunnels. Jack and Doc started shooting them. While Audrey, in a panic, was keeping the cart moving. The party regrouped and. And started pushing the cart across the pawn track when a gigantic tunnel critter surged out of the depths and slammed into the rail bridge, almost knocking the party off. They pushed faster and made it onto solid ground before it could strike again. All the noise, all a noise awoke the mines. Denizens and a horde of critters was rushing towards the party. As they frantically loaded the wagon. Doc and Jack had to start shooting, and they got a gunpowder keg ready as a last resort. With ammo getting low and nearly being overrun, Doc lit the keg with a mighty kaboom and allowed a cloud of smoke. The keg exploded. All that is, all that is heard is the frantic sound of orb being tossed into the wagon as the source clears a there. As you see a few see a few remaining tunnel critters running away. The cart loaded. The party is ready to set off for braves landing.

Speaker A: What do you do? I just thought of the Fairhavens. Weird. Are you ready?

Speaker B: Yep.

Speaker A: In the main town, on the main street, like, typical western town of, like, all of the buildings side by side, there's one building that, when the sun goes down, vanishes like it's never been built. It's just gone. So on the row of houses is one of the buildings. This one of the businesses is just gone. It's the same one. And then it comes back at sunrise, and whatever you put in it is gone. So people who thought, oh, I'll go in and see where it goes, they never came back. When the house returned, they tried to, like, wreck it, and it comes back. So everything they do, it always resets and to the point where the town now itself will put trash in it and things that they want to start it. Criminals have been known to dump bodies there. Like, it's the thing you do to, like, put stuff there because it just goes away. But it always comes back in the morning. They don't know where it goes.

Speaker B: Stop putting trash in my house.

Speaker A: It's fully furnished inside, like someone's been living there, but nobody actually lives there. And it always comes back reset to.

Speaker B: The way it was.

Speaker A: If you try to take something out, it vanishes at the night, too, so nothing can come out. So if I go in the day and I rate it for food, no food, anything, stuff like furniture and stuff. But if you try to take something out, it will vanish when the house does. So they have strict rules about taking crap out because people will try to pawn it. Yes. You have to have, typically have to have permission to go in. So it's just a building that, for whatever reason, is it's either teleporting or it's lost in time, but not sure.

Speaker B: It's just weird. Cool.

Speaker A: That's very. Even here, let's see. Grimwater is mostly like prairie savannah.

Speaker B: It has some mountains also. But here. Oh, wait, I can actually show you the better map now that I have the one of just the region. Let me. This is Grimwater. And I think, if I remember right out here is water.

Speaker A: No, the lake with the island in it. Oops.

Speaker B: Yeah. The funny thing out there is a peninsula.

Speaker A: Yes.

Speaker B: Yeah, this is a peninsula. So, yeah, this is all water out here. But like, this area here would be like savannah Plains type area that color. And then this is more kind of foresty.

Speaker A: Right now, the weird I've got playing around my head is it's plagued with a caged on dust devils. Sometimes you hear the chittering of some unnatural thing. But the strangest thing is if you get caught in it, it puts you somewhere else in grim water. You have no idea when you're showing that. Weird squirrels, little teleporters. Yeah. So the chittering that you hear, is it coming from the sound of the dust devil or something inside the dust? So you have this brief little warning. You're not sure if it's demons or grasshoppers, right? But it's weird. But it's weird. So you kind of hear that warning, and everybody, when they hear it, they try and get somewhere undercover because they know that they get caught in that dust devil, they're gone. They don't know where they're going. Now the question is, and I'll leave this up to you guys, is does it just move them around inside grimwater, or do they drop them anywhere in the world?

Speaker B: I. Since it's grimwater is weird.

Speaker A: What's grim water weird? Because that's where the dust devils are, where it deposits you double of the ocean, far side of the world. Or is it just in grim water where it might drop you off in the mountains, hopefully where you can get down off cliff? Or how big are you? Big enough to take a wagon or two. I mean, they vary in size. They can be small pickup or cat or dog, and they're gone. Or big enough to. Don't know why this guy is funny. So this gold wagon, we could be going on it. And if we hear the coming, we definitely don't want to go into it because we might have trouble delivering because we don't know where we're going to end up. Well, if you want to escape, yeah, that might be useful. So if you're being hunted down by a hoarder, who knows what?

Speaker B: Well, that dust devil put you. So, like, if you run into it and then someone else runs in behind it, do they go to the same place as you or do they go somewhere else for that time?

Speaker A: If you're tethered, if you're like, holding onto each other, we'd go to the same place. But if I ran through and somebody ran through a second or two later. Different places sometimes use it as a form of banishment. Criminals. It's like you have the choice. You can hop in next. Next time the wind blows, you can go in, you're just not going to be here. Or we can execute yet. Do they ever drop someone off? Like, like if there's one coming to town, like, would somebody drop off from if they went in another one, are they coming out another dust devil? Is it always a dust devil you come out of or you just appear somewhere? You just appear somewhere. Okay, so a dust devil's not depositing equal, it's sucking. Okay, cool. It's kind of like the black hole versus the quasar. It's very west.

Speaker B: Chittering dust devil better run from them.

Speaker A: Unless you want to go somewhere you don't care where. So it's not all dust cycles, just the ones that are making noise at you. I'm not going to take a chance because most people, I hate to find the quiet one. That was weird. That one might be the worst one. I like the weirds. So when that town gets foggy, does it get dangerous? No, it's just always foggy. Like 24/7 okay.

Speaker B: Not just a time of day, no permafogging.

Speaker A: You just ride into it, even though it's tropical or whatever. That's also foggy. Perfect for smugglers. So.

Speaker B: You guys, basically you blew up everything. You blew up the stuff and got the carts loaded. And then we ended session.

Speaker A: We were still working, I think loading the wagon bomb had gone off, sealed the doors.

Speaker B: It didn't seal the doors, it just blew up a bunch of them. And then all the rest ran away.

Speaker A: Yeah. If nobody's injured badly, elk just keep loading. Yeah.

Speaker B: Oh, that's already. You're loaded.

Speaker A: Okay. Do we want to try to find this strange child? I'm definitely intrigued. I'm curious. Also. Kind of curious. What day, roughly what time of day is it?

Speaker B: I'll say it's probably like eight or nine in the morning. It's probably pretty early. I assume you guys, like, got up with the sun or whatever.

Speaker A: Is there anything in the lore about what this creature might be. You know how sometimes you hear the tales from Indians or not about unique animals? Is it friendly? Is it not friendly?

Speaker B: That's a reason roll when you try to remember something you might know or make sense of new information. So it's smarts.

Speaker A: Eight.

Speaker B: GM will only tell you something interesting. It's on you to make it useful. It's going to say from the description, description Anthony gave, it sounds vaguely like a type of vampire.

Speaker A: This type of vampire. I don't know any. If you have ways of dealing with the supernatural, pick up some silver bullets or something. Don't know how common vampires would be. I'm just thinking silver bullets and metal that came with a religious packet of doing harm to anything supernatural. I don't think we have any silicone stuff. We could make some steaks. That's true. That's a crosses tunnel. Crickets and vampires pork chops. We can all handle wooden's crosses on the front of us. If we go hunting for this thing, might be a reward for killing it. We have some garlic for these beans. I don't really care for. I don't know if they're stuck that way as a kid or if they grow up. We know it's a kid, right? It's got tiny feet that are a little person. Vampire. Bloody hands. Yeah, a type of vampire. Kind of like. What was the name of that mummy too. And pygmy mummies. Completely silent when it came to sleep too. That's not good. What was the feeding on? That's the only place I can think of for blood. Unless it goes into like a hibernated state. Well, that stains unnatural. We probably should deliver our gold. But I'd be interested in playing this thing before it starts running around. Well, it likes the bed. Yeah, rig something to catch fire when it gets in the bed. That would be the time for the gunpowder. Does this with this type of vampire that it sounds like. Is it the type you reason with or the type you just generally run from?

Speaker B: I say that's. I'm gonna say that's all Audrey recalls is that it sounds like some type of vampire he's heard of before.

Speaker A: I'm just considering right now that it's probably just a monster. That would be jockey. Monsters can be shot. Yep. The vampires come back. I mean, we live off the meat of other creatures, but if this is living off the blood of humans, I'm not okay with it. Okay, so that means we stay another night.

Speaker B: Anthony's like, heck no.

Speaker A: Go explore the cave some. See, when you find it out of here, it's probably fitting or something. I want to take a closer look at the outfits, where the bed is. I mean, if the sheets were messed up and made the bed sheets were messed up and Anthony's slow damn part night. There's got to be something about that scrape face. So that's where I would start. See if we're going out of hunt. Probably doctor have seen people killed by one, but I don't think I would have ever worked on one. I can do autopsies, but I don't know. The vampires are like super common, especially small ones. So I'm curious about it. But I know we gotta get our gold back too, so I'm good either.

Speaker B: Way, but yeah, when you go into the room, like as you like, rummage around through and look at stuff there's. Other than like the fresh blood and the bed being disturbed, you don't. There's not really anything in there of any other note or use.

Speaker A: Now considering how many demo critters we destroyed and shot up. Do they have a red blood or they like something?

Speaker B: That's your guys's call.

Speaker A: We don't know yet.

Speaker B: You would know what the tunnel critter's blood looks like. Cause you guys blasted the tunnel.

Speaker A: Yeah, that's. I've been pushing, panicked pushing. So I haven't got as many as they probably have. Somewhat different consistency at wooden. Maybe slightly different color. It's like any animal that you see, you look at the blood and you're like, how much? Hey, Anthony. Bite check. You run into bank low.

Speaker B: He just goes, I don't think I wasn't. Don't feel nothing.

Speaker A: I'll go. Inspector. Let me take a look.

Speaker B: Sure you don't find any, like, fang licking, like puncture marts or like holes that would look like a vampire bite?

Speaker A: Either of you ever tank room for something other than regular food? Not that I know. No. Two days of beans. I could go for a little something. What's the driver's name?

Speaker B: Anthony.

Speaker A: Yeah. I don't know. Anthony's looking pretty tasty. I don't know.

Speaker B: All right, guys, come on. Now.

Speaker A: There's parts of the cave that we haven't explored yet. Works for me. I'm good. Whatever. No, I wouldn't mind taking a few extra chunks of ore with us. Just, you know, putting them on his. Yeah. Camille said to bring back cart full gold. We didn't say anything. We could four. Wonder if the horses can tow something behind that extra thing. So it's not just a couple pieces they can do. At least fill a saddlebag or two. Yeah, yeah. Each of our horses could carry a little bit. And if I remember, I had that southern branch. Just as you go in, turn right. There's a great big gold band right there. We'd have to bang on it, though. Are just gonna come out. Well, the tele critters come out no matter what we do, right? So, I mean, if you want. You want to go there and get gold, or you want to go there and find the critter? I think the little kid would be rather interesting. If we manage to find some gold as we go. I think we need to catch the kid in the room, to your point earlier, to find the best trapping point. I don't really care. For me, if we trap it, we should kill trap it, not trap it and get questions. I'm interested, but I'm not that interested. I mean, for science and all, I can get all the answers I want off of its body. You don't want a minion? I really don't want to ask its motivation that much. I've never generally found a lot of pleasure in knowing what people thought about killing me. So I'm more interested in their surgical makeup and want to find a way to make yourself less tasty. They got a point. All right, let's go. Let's go take a look for any loose gold. Down towards the southern, where we didn't run into very many. We made worse decisions. Maybe not today, because there was probably a really big vein right there, and that's not too far in. Stay away from the water. Yeah. Unless you want to go for a kill rating on tunnel critters, in which case, this is gonna burn. Yeah. Yeah. As long as they're. Yeah. That doesn't even burn. Honestly, I should have stuck that barrel in there. I don't know the. Right now it's nine months for it to churn out a baby. So, no, if you get any others, you can do an autopsy here, too. We've got to wait till nighttime. I should have stolen and put my gun to it and see what the mom did. Might have left us alone. All right. I just think when we bang on that rock, we're going to have trouble. Let's go, you know, get some helms with the lamp on them pickaxes.

Speaker B: Anthony goes. I'm gonna go take the horses, the cart and wagon outside.

Speaker A: Sounds good. What time of day is it?

Speaker B: I'll say it's late. I'll say it's probably getting closer to, like, ten now.

Speaker A: Somebody sees you out there.

Speaker B: It'S like. I'll just getting ready so we can get hasty pasty move if we need to.

Speaker A: Yeah. All right. Are there any other torches other than the little lame sum with oil? There were some things in here. Yeah, I was trying to pick up some more supplies.

Speaker B: Yeah, there's just, like, mining gear and stuff up there. There's not, like, torches per se, because they would use the oil lights and stuff.

Speaker A: I would definitely get another oil lamp since I blew up one of ours. Just get as much oil gathered together as you can. Are there any, like, large containers for refilling lamps in there?

Speaker B: There'd probably be some.

Speaker A: I'm gonna get a couple of those. I'll leave those with anaphene. Make sure our lamps are topped off.

Speaker B: Yeah. You find two that haven't been, like, knocked over or spilled or whatever.

Speaker A: My papa always said the best thing to do is fire. Pure spies. Everything.

Speaker B: All right? Yes.

Speaker A: So how much of a crater did you grow?

Speaker B: I'd say that probably the, um. You probably, like, the ground would have, like, scorch marks on it, but since it is like, rock, and it wasn't, like. Yeah, it wasn't, like, contained in any way.

Speaker A: Just blowing them up.

Speaker B: Blew out and. Yeah. And there's, like, pieces of critter and stuff blasted all over the area and on the ceiling and stuff. But I'll say it's. It's been, like an hour since the explosion.

Speaker A: Hopefully, they're not too curious. The only time we ever had a major response is when we came up here. Well, hopefully they think that's one of our defensive mechanisms. Depth charges for the water at home. Get serious. All right, so take one of the empty carts and push it down along this line.

Speaker B: All right.

Speaker A: Put a little more oil on the.

Speaker B: All right. You get your cart pushed down there.

Speaker A: Kind of walk down and take a peek around each corner.

Speaker B: Sure. Yeah. You guys got all your stuff? So you see it just goes to the dead end where it looks like they're mining. And, like, the. There's not too much glitter in there. It doesn't look like they're, like the vein was tapped out or whatever. Then when you look down here, it kind of, like, goes up a little bit and then keeps going.

Speaker A: Looks like we're going to the right. Are there any signs of anything other than tunnel critters or is there a lot of even that in this section?

Speaker B: This section doesn't look like there's too much of that. You don't actually see any, like, critter holes in this area and, like, moving up that direction, you are, like, moving closer to, like, the front of, like, the cave area or hill or whatever.

Speaker A: Anybody handprints?

Speaker B: Nope. This area looks, actually is. Looks pretty undisturbed.

Speaker A: Somewhat comfortable with that.

Speaker B: There may be some, like. There would probably be some, like, pickaxes or other, like, tools, kind of just like, look, they were left in a hurry kind of deal, but otherwise, yeah, it doesn't. There's much. Yep. What the heck?

Speaker A: What is this thing doing? Wow.

Speaker B: Windows.

Speaker A: I was gonna say, did that open up or is that just a narrow little spot?

Speaker B: Oh, no, it's. No, the founder did something weird, like my mouse got stuck down. No, it goes. And you see the spot goes up to, like, a wall that actually, too. And then to, like, a little tunnel with a ladder that goes up to the top of the guard tower.

Speaker A: Is there like, a door there, or does it just.

Speaker B: There is like a trap door at the top.

Speaker A: Of that.

Speaker B: Yeah. Then if you go down this way, you come up to about 15 foot tall, like, cliff that goes up, and you can see there's. The cavern is open above you.

Speaker A: Does the cliff look, like, fairly easy to climb or is it pretty sheer?

Speaker B: That will basically, it's enough to warrant, define danger to, like, climb up there. Either with a grit or reflexes, especially. Yeah, especially if you're free climbing.

Speaker A: Nine. When he climbs up, I'm going to scoot back a little bit so I can kind of see angle wise as much as I can. Probably me. I just figure if you're just now getting up there, you go see by that light. A little light. What if I want to shoot something?

Speaker B: Okay, let's see. Seven to nine results. What you got? Yeah, I'll say you can climb up at the cost of a minor lake, a minor wound, or you can climb up to the top without consequence, and you'll find something interesting at the top.

Speaker A: There you go. The interesting thing might give you a minor wound, too. That's what I was just thinking. Oh, we'll find something interesting, all right. Whoa. He's taking what's in the box. What should I say? Yeah, I'm always up on the red snapper.

Speaker B: Yep. So, yeah, you climb up to the top fine. But as you're doing, you see the cavern up. It opens up into a fairly large natural cavern. Just a little bit. And then you see. And there's water there. And you see right at like, the edge of the water, you see like, um, a large critter, kind of like lolling in the water. It hasn't noticed you yet. A large tunnel critter.

Speaker A: One of the ones we've already seen. Like those?

Speaker B: Yeah. Yeah.

Speaker A: That'S not what I want.

Speaker B: This.

Speaker A: Is the one.

Speaker B: Yes. But it's, like, this big. Yeah, it looks like it's, like, sleeping, but it's kind of, like, triggered its.

Speaker A: Blood less than three.

Speaker B: But I'll say it's probably. Instead of, like, being, like, a large dog, this is, like, probably, like, as wide as this table. No, it's kind of, like, stretched out. It's almost. It almost looks like, you know, like an alligator or like, something kind of just, like, chills in the water and just, like, that's what it looks like it's doing. It's just, like, stretched out.

Speaker A: Yeah. If it's asleep like that, can I slip up and shoot it and just eliminate it in one? Or is this big enough where it's going to take multiple shots?

Speaker B: You see, it will likely take multiple shots, but just because you haven't, like, been observing doc and Jack too much, because you were mostly pushing cart or tossing or. But I will say if you want to go up and try and, like, shoot it in the head of, you can either try and aim and fire where you're at, or you can react to danger to sneak up close to it and make sure you don't miss.

Speaker A: Things are just too damn good on walls. To make sure I did it right, I'd probably have to defy danger and get up close.

Speaker B: All right.

Speaker A: And it's gonna take all my grit to do without running, screaming, if I use my grid. Otherwise, it's actually. No nine. Won't make any difference.

Speaker B: No. Okay. Yeah. So, yeah, you get up to it. You shoot it, but you can. That's what. It's minor. Major civilian severe. Okay, yeah, minor.

Speaker A: Moderate. Severe.

Speaker B: Okay, moderate. That's the. I'm gonna say, yeah, you can. Yeah, you can get up, you shoot it and kill it. But in its death throes, you either take a moderate stab wound from a leg or it lets out a death screech.

Speaker A: Get much worse from the bath. I'm, like, clutching my gut now. Pressure on it. I'm not sure if we're ready for that. Pull out my first aid kit. Try to find that thing closed. I can make sure it's wet enough that I know there's no poison in it. Been bit by one of those already.

Speaker B: Yep. Yeah. So you see more of the cavern? Some, but it's still. And then up here, you can see actually, like, in the. When you're, like, looking down at the water, you actually see, like, a lot of, like, um, actual, like, nuggets just glinting under the water.

Speaker A: Okay. With being able to see all those nuggets, I'd go back over the top of the cliff. Wait, waving people up. I see a whole new side of it. All right, I'll get it, rope out and toss it up to you so you can help us get up. How heavy are the bugs?

Speaker B: I would say with that one, that one would support a person's weight or at least be a good enough anchor.

Speaker A: Okay. I used that, the rope and the bug on it as an anchor. Cause I'm really not feeling up and then not tell any of us.

Speaker B: You tie it to the mandible so that it's like tugging on its head as you climb up.

Speaker A: Since I'm grabbing my side, I'm laughing so hard.

Speaker B: Oh, yeah. You guys climb up with advantage. So reflexes are grit.

Speaker A: I just triple one. I just triple one. I got ten.

Speaker B: Dang, bro.

Speaker A: I can only play so much. That's terrible. So, yeah, use my best two. Yeah, I get a three.

Speaker B: Yep. So I'll say as you're climbing up. Um. Yeah, like, I guess as you're in the process of, like, pushing up and grabbing the rope, the, um. The rock that you were, like, using to just breaks. And then you, um. And that's enough to, like. And then just like that sudden jerk, you lose your grip on the rope and you fall about 5ft and.

Speaker A: Can I try and catch him if I see him start to fall?

Speaker B: No, no, I didn't say he won't. No, he's just climbing up there and then. Yeah, then see, you fall and pride damage. I'll say you have a hubris. Hurts a moderate, like, sprained ankle. So I don't know. Jack, did you climb up first or are you watching Doc climb and then watch her fail? Watch him fall. Fall off the rope.

Speaker A: Apparently I'm only good at doctor immediately after a quick assessment that I injured myself.

Speaker B: Yep, go ahead.

Speaker A: That's better. Nine.

Speaker B: Yeah, you get up there just fine.

Speaker A: So you see me, I'm kind of clutching my side, but I take you over and I show you all the nuggets in the pool. Are they loose?

Speaker B: Yeah. And you can see like, I guess. And like, the edge back towards this. This direction. You actually see like a spring that's like. Like that's feeding this little pool and eat. Every once in a while you see like a little nugget pop up. I like this.

Speaker A: Wow. Does the water taste fresh. I'm taking a cold drink of water, and I'm using it to clean up my rooms. I don't have anything that can triage. I would have been filling my dust here with gold.

Speaker B: All right. Did you climb up?

Speaker A: Yeah.

Speaker B: Okay. What'd you.

Speaker A: I was ten plus.

Speaker B: Oh, okay.

Speaker A: As I'm trying to get up with my spring and go, you just climb over. That's not good.

Speaker B: That's really why you call it. Jack stepped on your head as he's climbed up faster.

Speaker A: Yes. Right now there's a bulky triple block.

Speaker B: That's ridiculous.

Speaker A: That was especially after the twice I rolled, double one two. Last week. My last three rolls. Double one two, double one two, triple one. Cause that was my six rolls. Actually, the last two rolls were bigger in a second. Okay. Yeah. I fill up.

Speaker B: All right.

Speaker A: After filling out a set of saddlebags there along the edge. And I continue to explore them. The cavern itself.

Speaker B: Why don't you guys each roll me a d six for how much pounds of gold you able to get? So what are you at? Like two, six and six? Is that what you draw? Six.

Speaker A: Year? Yeah.

Speaker B: No, I was gonna say that's like how much you guys spend the time gathering in there. And that's what you end up gathering.

Speaker A: 14 between the three of us?

Speaker B: Yep.

Speaker A: You guys all load up? I'm standing guard. Don't worry about me. All right. You're explained the rest of the cavern at least.

Speaker B: Okay. Yep. Yeah. So you see the rest of this little area here. And then as you get closer to the east side there, you hear like a waterfall. And this goes up more or starts to incline up, or maybe it goes down. I don't know.

Speaker A: Whatever direction it's going, I'll probably head that way.

Speaker B: Yep. As you keep walking in, you get to another, like, small pond that's being fed by stream from up above. And it's actually. Yeah, sure. And it's probably about a ten foot waterfall down rope to go up.

Speaker A: The little kid in me wants to take a closer look at that waterfall. There's cool stuff on.

Speaker B: Yeah. They say you crawl, you look back in there kind of like you do. See that there is like an alcove with some sort of plant growing in it. Like some sort of. Kind of like fungus.

Speaker A: Hey, doc, take a look at this. I guess I'll try to figure out if it's something bad, there's something good. It's just going to be straight reasoning, though, because I'll have a skill for all my stuff related to working on people. So maybe I'd recognize certain types of, like, medicines and stuff. You heard those strange tales from the east. So is that a reason to figure out what it is?

Speaker B: Sure. This could be something you possibly might have come across in your travels. Yeah. So you see in there? Yes. It's like a little clump of four mushrooms. And they kind of have a metallic look to them. Kind of like, it's like a little gold metallic look to them. And like. And I guess, yeah. As you're also there, you feel your, like, iron objects and stuff being pulled to corn stuff. And they're each, I guess, about the size of your, like the size of a fist or softball. Mm hmm.

Speaker A: So kind of like, just kind of hold my lantern up.

Speaker B: Yeah, let's say. Yeah. You feel the effect? I don't know. From about 4ft.

Speaker A: Is the light, like, reflecting on it?

Speaker B: Yeah. They have, like a gold. Gold, like, flecks in them, but they're also metallic looking themselves. Like, kind of like a. A gray. Like a flat gray with gold. Specks.

Speaker A: Grow gold. What are these? Ingested gold. Why not both? Either way, it sounds really cool to me. Want to pick them? We want to be able to plant them. Are they in a patch of grass or are they, like, growing, like, directly on the rocks?

Speaker B: They're growing, like, directly on the rocks.

Speaker A: Would it be possible to, like, like, is their base kind of all and think.

Speaker B: No, they're like, in separate things.

Speaker A: I was wondering if I could, like, use a knife to scrape the base of the them off whatever they're surviving on the rock. To take that whole thing off the.

Speaker B: Rock once it transplanted, I will say that we can defy danger. That and the danger is like, severing the roots. So I would be fine using smarts or reflexes for that surgery time.

Speaker A: Can I have an edge? Since I'm a surgeon?

Speaker B: I will say that because of your reason. Result the templation there.

Speaker A: I'll assist. I don't know if you'll help, but I can assist.

Speaker B: I'll say no, I'd just flat. Just straight roll.

Speaker A: Foot. First one. So I want to see how well it works.

Speaker B: Let's see.

Speaker A: Like, I don't even try. I try not to, like.

Speaker B: Yeah. So I'll say, um, you can if you want. You can get this one out with it's like roots intact, but you won't be able to do it with the other ones. Or you can cut this one off and then try on the other ones.

Speaker A: Now let's take this one with us so we can investigate it and see if we can transplant it. So I'm not going to ruin them all. In the lights cave, the lights are dark and the lights are dampenous. So if we can emulate that somewhere else. So if you pop off this one, but we can't do the other ones. What do the other ones do?

Speaker B: I just say when you see, when you take. No, no. That. No, this is good. Because of what I also rolled for this thing, too. No, I'm gonna say when you pop that other one off, it almost like it's been. Yeah, because I'll say they're like, four of them. I'll say once you pop it off, it's being like. It's like, repelled, like, out of the cave. Like when you put, like, two. Two magnets together, the same sides or whatever, they eject. Yeah, basically. Like, you get it out and it hits you in the chest because it pops off.

Speaker A: I can probably feel that. I take it out. Does it have gold in the roots and stuff?

Speaker B: You might see a little bit of flex, but it's mostly, like, on the. On the main part.

Speaker A: I just wrap it in a cloth. I dampen the cloth a little bit and then wrap it in another one. Is there anything else in that little alcove?

Speaker B: Nope.

Speaker A: Are there more gold flecks of this pool?

Speaker B: You don't.

Speaker A: I'll tell you what we found. I'll be like, part of me know that he's cleared out, wants to go in and try. Just so that if we have two of them, they always repulse. Or would it? Yeah, that's why myself repacking my window.

Speaker B: Yeah. I will say, like, while you're holding that one, you can, like, it's repelling itself or metal that you're carrying on. Like, you can, like, feel it.

Speaker A: Interesting. Put this in a wood box. I'm thinking maybe, like, the mill or something. Running water. Yeah. Keep it cool. Root cellar. Yeah, yeah. Here, somehow. Understand? Yeah. If it's a creature, I actually can dissect it and learn something about it, but I don't know if this would classify as creatures. We'll see what we can learn later.

Speaker B: Yeah.

Speaker A: Pack it up. I'm not quite sure. Fun guy. I've always been that weird. Yeah. Speaking of sight, note there was a thing about somebody putting a fungus in a robot and then taking its electrical signals that it sends to, like, do stuff to actually, like, move this robot around the room. And I'm like, this is how it begins. It's a whole movie. To be built about that. Humans are dead and the battle is between AI and the fungi. We didn't ask whether we should. Yeah, just that we could. All right. Yeah, just pack it up and head out. I'm figuring the waterfall is pretty much straight out of the wall. That 10ft. It's not like an open cabin.

Speaker B: No, it does open up there above.

Speaker A: Is there an easy way to get to that?

Speaker B: No. If you got someone to boost you, it's only like 10ft. If someone boosted you, you could probably clap the lip and get up there. If someone will lift you up there. All right. Oh, you guys are. Can just lift him up there and you can grab it and climb up.

Speaker A: Try not to get your guts ripped out again.

Speaker B: Yeah, you get up there and careful.

Speaker A: Not to reopen the wounds. If you find another critter enjoying a gold spring, just come back. Cannonball.

Speaker B: Jump up and you can see the. Yeah, you can see that the water, it goes back further into the. It's a larger cavern.

Speaker A: Now, this stream looks like it. It connects up. If I go back a little bit when I see the bridge and. And piece that part together.

Speaker B: Yeah, if you walk down here. Yeah, you'll see. You'll run into the track of. You'll. You run into the track. Um. And then you do. Like, when you're looking over here, you do see, um, down here. Lots of, um, critter tunnels.

Speaker A: Yeah, I don't bother those. I back away slow with this. And then whether or not you give me a boost down or I jump off into the pond, that might feel pretty good. But also not quite. When you come back down, I go, you know the thing you said about cannonballs gave you an idea. We looked at those cannonballs that were up by the cannon up top. Were they explosive?

Speaker B: No, they're just iron balls.

Speaker A: I wonder if it's got a shot loaded in it. Yeah, we're taking a look. It'll be interesting if we can wheel that cannon down to the vest. Fire a cannon into it. Who says we gotta fire the cannon into it? Pack that. Right, we can detonate the cannon. Now you're thinking if there's a shot in it. Although. Although we don't have. I mean, we'd have to have a limited fuse. Well, not only that, the other thing is, I don't know if there's any more gunpowder. I'm saying if there was a shot in it that just never was used, like it was ready to fire. Oh, we just put more cannonballs in it and we pack it and everything. Else. Right. And then put a face down and ask them for another day. Just listing that out among our possibilities. If we end up having to clean that thing out. I really don't want to do that today. But if it comes to it. Yeah. Then we have extra gunpowder, plus we have to deal with the mama. I don't think there's any quiet way of getting that cannon down there. I'm not what's sure what's scarier. The mama that chased us through. The daddy in the well. Oh, yeah. That probably is the daddy. Maybe we should just throw the cannon in there. Light it, charge it in. Light it, charge it. There we go. So two cannons. I think there's just the one at the top. I just don't know. That would be really. Probably wouldn't be that common. So after we get our gold and everything, we're making our way down. Do we want to take the ladder and come up at the post this way, or do we want to walk? If we're not going to need to grab any more gold, then I would say let's just try the door. But also look at it before we open it to see if it's been used recently. Yeah. See if our little friend is coming out there. Although it looked undisturbed elsewhere. But maybe the critter is here.

Speaker B: All right. Do you guys retrieve your rope, or you just leave it there and rappel down?

Speaker A: It's got that knot. So you get the bottom into the shank and cut loose. Couple of rope trickies.

Speaker B: All right. Yeah. So you. When you get to that spot, it is just a ladder that goes up to what appears to be a hatch at the top. Can't tell from the. I mean, it doesn't look like there's been anything that climbed on the ladder or anything. So you climb up there and you go to push on it. And it's locked. Yeah.

Speaker A: Rattle it a little bit. Can I see where the lock is? Or is it something like a bar lock on the other side?

Speaker B: You can see that there's like a, uh. It's like a door lock almost on the. So you could. It could be open from this side if you have a key.

Speaker A: Can I pick it with midnight?

Speaker B: You could certainly. Let's see. Yeah. So you can try. So you give me a reflex rule or. Smart. I guess.

Speaker A: I'll go for that. Wow. Six out of the box. One in the box. Nope. Throwing it in the box gives me two ones.

Speaker B: Ouch.

Speaker A: When you fail, fail biggest. I'm glad that luck piles up and it doesn't expire when you really have to get it done. You can't.

Speaker B: Yeah, I'll say, yeah. When you're up here, like, trying to fiddle with that, um.

Speaker A: Drop my knife. Watch out back. I would be right underneath.

Speaker B: Yeah. While you're digging or working on that, doc and Jack, you guys hear it. A heavy sud come from below you or. Yeah, south of you.

Speaker A: On my gun, sitting waiting to wherever.

Speaker B: Yeah. So you see a large critter cone hauling up towards you guys.

Speaker A: I would try and shoot.

Speaker B: All right. Yeah. You hit it twice. Well, in the face. And it reels, rears. The reels back. Rears back. I can speak English most of the time.

Speaker A: Throws a southern accent on shoot when it rears up.

Speaker B: Yeah, you can do that. It rears up and lets out a horrible screech and starts like, thrashing around.

Speaker A: Don't have to reload.

Speaker B: Yep. You hit it with another bullet while it's thrashing and screaming. And then.

Speaker A: I want to try to hit it, like in the, when it reared up, I want to try to hit it in the soft spot.

Speaker B: Yeah, you guys hit it. I just said it's thrashing and screaming.

Speaker A: So shoot it some more. Stop making noise.

Speaker B: All right.

Speaker A: Ten. Now just keep shooting it.

Speaker B: Two more rounds into it.

Speaker A: You don't want its attention? No, I don't want any of the attention left from its.

Speaker B: Now you're beginning to hear like a ton of skittering and stuff coming from behind it.

Speaker A: Audrey, get the door open. Door open. Get the door open. I use all my lock. I'm at eight. What's up to you? I'll use two. That'll give me a seven and eight.

Speaker B: All right, get it open. Break your knife. Yeah, I should have, but yeah, you. Yep. Your knife's broken.

Speaker A: They immediately go up the line. What do you say about it? Sorry, bud.

Speaker B: Yeah, and you get the hatch open.

Speaker A: Up we go. Final shots of the big one for nothing.

Speaker B: You say you shot at it some more than as you take those.

Speaker A: Fire.

Speaker B: Yeah. So you let your last couple bullets go. Guns need to be reloaded now. And then you see a horde of critters like pour over the dead ones in there. And then some start coming around the corner here too. Yeah, I've been backing up so they're basically on top of you.

Speaker A: You guys strewn the door again? Oh, yeah.

Speaker B: They were climbing up the ladder while you were shooting.

Speaker A: As soon as I get to the top, I would turn back around and use the angle at the top. We're both sitting over with their guns. I would assume there'd be some opening.

Speaker B: Yeah, there would be.

Speaker A: For a hatch, 45 degree angle. I just started climbing up.

Speaker B: As soon as you're up, give me a defied danger. See if you're fast enough.

Speaker A: Can I spray over? Before he gets the top of the ladder, try to take some off.

Speaker B: You can spray and pray as he's climbing up.

Speaker A: Six.

Speaker B: All right. Yep. Jack's climbing up the ladder. You let it rip down there, and you hit Jack in the shoulder. So you have a major gunshot wound to the shoulder.

Speaker A: Moderate or severe?

Speaker B: The severe, it's a major, I think is the actual. Yeah, majority.

Speaker A: After you get hauled up, trapdoor gets slammed down. And I'm like, on top. It's like, we need something to put on top of this. What are we in right now?

Speaker B: You're at the top of the fort thing up here? Yeah.

Speaker A: Is this where the old powder was?

Speaker B: So, yeah. As you go towards the cannonballs, they all start rolling from you or I guess, or you. Or you can't approach. Like, it's kind of like you can't get to the cannonballs.

Speaker A: Yeah. I sling the bag off and then go start calling him over there. I'm just down the door and bleed out. I'm on the top of the door with you, and I'm, like, holding pressure on the wound.

Speaker B: Say I have a moderate or a minor bleeding.

Speaker A: Look at you. And I chuckle. Just kind of dark. How much is 14 pounds of nuggets worthy? Enough. I got my six pounds. Put it on there. And some cannonballs rolling on there. Try to. If there's anything in the room I can, like, wedge between the ceiling and the door.

Speaker B: No, there's actually. I guess there was a ceiling, but there wouldn't be anything that tall up there but.

Speaker A: Punch through the wood.

Speaker B: You hear them, like, you hear some chewing on. And you're starting to see that, like, there are. You can hear the wood getting chewed up. Then it's starting happening pretty quick now, as they had.

Speaker A: This is the cannon?

Speaker B: Yeah, they started to. Those are, like, the cannonballs. I think that was just supplies.

Speaker A: I'm gonna go look at the cannon real quick and see it has a shot in it.

Speaker B: It doesn't appear to be loaded.

Speaker A: All right, I think we need to get down and out here.

Speaker B: I was gonna say, as you guys are looking at the. Looking at the. Can you hear the door starting to crack?

Speaker A: I'm like, let's get out of here. Hop on the wagon, and get out of here. All those cannonballs.

Speaker B: Yep. As you run through this room, you hear like a little bit of child's laughter.

Speaker A: From which direction?

Speaker B: In here.

Speaker A: Not sure how it looks.

Speaker B: Nope.

Speaker A: That's gonna be maybe another day. No, there's nothing there.

Speaker B: All right. Yeah. So I guess you guys get your horses and.

Speaker A: Yep.

Speaker B: Tell you get the heck out of here.

Speaker A: Whistle. Come on. Thank you for playing. I'm looking in the dark corners of the room, seeing if I see anything. Looking back.

Speaker B: Nope. You do get the sense that something's watching you.

Speaker A: How easy is it to repair? Good, Seamus? Well, like a busted knife, is it worth repairing because of the rarity of metal or.

Speaker B: No, I'd say. Cause it's like 1860, so like, metal is pretty common. Like it would most likely. Unless it has sentimental value too. It would be like a pocket knife or, you know, whatever. It's just a. Get a new one. Yeah. So you guys heading out or.

Speaker A: It depends. Do we have tunnel critters coming through this door too? Probably should leave trash.

Speaker B: No, you don't see. You don't see or hear anything yet, but Jackson gun has been shot and is bleeding. Where are you doing? Are you doing that here or are you guys getting your horses or leaving?

Speaker A: He'd be in the back of the wagon with Anthony driving. Guess what. Did you get on your horse or. I was getting out of the wagon. Then yeah. Can we get in the wagon? There's the horses can follow and I can just work up. At least get the really stuff. Just ride careful.

Speaker B: Alrighty. So you guys get to the wagon. Jack and doc are on the wagon. So.

Speaker A: I'm just leading horses or.

Speaker B: The.

Speaker A: Whole time I fix you up, I'm like, well, sorry I said, but I've shot people worse. Passive worse. I'm saying I shot. I shot people worse because I actually shot it. Yeah, you patched up worse, but you're lucky you didn't shoot them bad enough. You'll live. That's. Yeah, I'm out. So, yeah, I guess while we're riding. I don't know if that could be considered downtime while we're riding in the wagon. Now you get some clothes.

Speaker B: Yeah. Say the bleeding can be fine, but the major ones needs some specialized care.

Speaker A: Don't worry, we'll all be packed with dirt by the time this is over. Question is whether or not a pine box will be involved. It just said it was a gray. Lights up another one. This isn't the first time I patched you up. No, I think like to think it's the first time I've shot you, probably. If not, I'm sure it's one of those stories that you remind each other about on a regular basis. I just said your drinks on me tonight.

Speaker B: Yeah, I'll say you have enough time to get him patched up.

Speaker A: So we just reduce your. So the miner goes away when we have full downtime. We can do more. Works for me. Get out of the car and get on the holes, not turn.

Speaker B: Yes. Are you doing that, Audrey?

Speaker A: If we can pull it off, then yes. If not, I'll just kind of clutch my side and wait till we get to camp. Yeah, we're gone. We can have announcement.

Speaker B: So you guys have, like, a 20 miles ride to the. So I'd say, like, he spent, like, an hour to take care of his wound.

Speaker A: The surgeon's not gonna watch you sit there on your horse with a gut wound.

Speaker B: Yeah. Then I'll see. Yeah. Then, like, another hour to patch up. Audrey might takes it from moderate to a mine.

Speaker A: Yeah. Everything goes down a little. So the stuff on the bottom goes off. Very kind of thing. So let's see. It'd be about noon. Figure 20 miles a day. Getting heavy wagon. Yeah. So probably camping and then going in the next day. Anthony so freaked out. He just wants download it.

Speaker B: Oh, he would. He would say it was not wise to travel in the dark. You guys are still in, like, kind of like a forested area. So. And it is an old, like, road, but it has been, like, overgrown and stuff. So it's still. It could be treacherous in spots because it's not maintained anymore. Because it is not worth the resources to try and mine out of that place anymore.

Speaker A: So where do we deliver this to? I don't imagine Emil wants us right in the end of the middle of town. Could this cart be like, the axis for the horses? Could it be used to add two horses to it? Can we string up two of our horses to it and speed up?

Speaker B: Unless. Yeah. It's just like, a two mule horse on there. That. And I don't know if your horses would be trained for that anyways. Would be a very different job.

Speaker A: Okay.

Speaker B: Yep. Yeah. So while you guys ride out or, like, traveling for, like, three or 4 hours and you kind of come to a bend in the trail, and sitting in the middle of the trail, you see a man or young. A young guy on, like, a paint mare. He's kind of plump with gray green eyes. And his hair actually is, like, sleek, slick to back. But it also is, like, citrine color. Like he's touched by the weird or something. You give me a reason roll? No, just you guys probably haven't been in town long enough, but Audrey might have been.

Speaker A: Nope. He's vaguely familiar, but they all look familiar to him anymore.

Speaker B: And he just goes in a loud voice, he just goes, all right, far enough. He goes, oh.

Speaker A: Anthony, do you know this guy?

Speaker B: What's the side of the roads looking like?

Speaker A: That's funny, because I was about to say the same thing. I start scanning the sides, you would.

Speaker B: Pick up that you hear like other horses and people like, and like, kind of just like that general jingle on their sides. And you get like the sense that there's at least another like four to six people in the bushes. Who are you? I'm scout and I'm here to commandeer this gold for the poor. And that would bring a little bit of a bell for you. The scalps. Scalp? Yeah, it's s k or s c a l p. Scalp. That one. He says I'm scalp. That would jingle a little bit about that.

Speaker A: Some robin Hood type character.

Speaker B: Yeah, that. That name is fairly well known in grim water.

Speaker A: Well, if you take it from us, we'll be the poorest in the land. You might as well just leave it here.

Speaker B: You're capable. You. Let's go. We go, we'll go to the less fortunate, the uncapable, the widows and orphans.

Speaker A: You mean like you? We left a mine full of it. You can get your own.

Speaker B: Nope. Because the person this is going to, they surely don't need it.

Speaker A: I don't know what he needs and what he doesn't need. I just need to complete my part of the contract. If you do this, you're going to make us want to.

Speaker B: Robberies of this nature are fairly common. I'm sure you'll be alright.

Speaker A: Tell you what, if you let us buy, I'll tell you where you can find more than what's in this cart.

Speaker B: I'm not interested in the source. I'm interested in who it's going to and their. And their use of it.

Speaker A: And what are they going to use it for?

Speaker B: Well, have you heard of the system? Let me make sure I say it right. Yes. Well, how long have you been in the area?

Speaker A: Long enough that I don't want to cross paths with anybody that can end me.

Speaker B: How do you feel about the Sisters of Night shadows?

Speaker A: In night shadow? No, I don't think I would know that specific to this region. Do you want me to make this lore up?

Speaker B: If it's a well known name, it might not necess. It may be. But you go ahead and spit it out, because we can what I know.

Speaker A: About them from my past, smuggling, would they be more underground?

Speaker B: There would probably be a good chance you would. That your former company would have dealt with them.

Speaker A: Yeah. Who are we working for again?

Speaker B: Emile.

Speaker A: I don't care where the money goes, other than he gets his map. What was Emil's role? It.

Speaker B: Say he's wealthy.

Speaker A: Just a wealthy businessman. Okay, yeah.

Speaker B: Let me.

Speaker A: Scout. I got a really great idea. How about you let us get this to Emile so we've done our part and you take it from it. It's a win win.

Speaker B: Well, how will you assure. How will you assure me that I will be able to take it from him once it's in town?

Speaker A: At this point, how much is Anthony? Because I'm imagining that this delivery is not going to be delivered in town. It's going to be delivered at some other clandestine location. Does Anthony work for Emil normally, or is he a contractor as well? He was young.

Speaker B: Yeah. Let me see here.

Speaker A: Just wondering how much we say in front of him, how much gets back.

Speaker B: I'll say you wouldn't. Anthony hasn't his just let on that he is. He's just a wagon driver. If he. I don't know if you. If he would have said anything if he worked for Emil or if you would have just, like, assumed that he's either just a contractor or he's employed by Emil, you. I don't know if that would like. If your characters would have cared to look into that.

Speaker A: Although, as these negotiations are going on, I would probably look at it and say, so what do you think, Anthony? I mean, he's the driver. So.

Speaker B: He goes, I was hired to take this wagon from here to where it goes with gold in it. And I would hope you three will hold up your part of the job. You can see that he's kind of like, put his hand on his side.

Speaker A: Arm left. You know, I pull out my gun and stick it next to Anthony's head. And I go, just a minute. I want to hear about these sisters in bike shot. If you kindly remove your hand from your weapon for a moment.

Speaker B: He like side eyes. You like looks at you.

Speaker A: I say it calmly and friendly. So tell us about these sisters with night shadow that you're so concerned about so that our friend Anthony here can also learn what we don't know if they break the weirdest. A bunch of lovely sisters that enjoy an assassination. And that's true. The occasional brothel endeavor sounds like a lovely church. Also known as cult of the night shade. So money and power in these dark corridors of gambling. So kind of the mafia. Dark mafia racket. Yeah, something along those lines. Best mafia, though. And more weird. They'll show you a good time as long as you got the money to pay for it. Of any kind. Any kind, if there's a market for it. It's one of those things that good church boys don't know much about. Some misdescription comes out of the scalp. Well, that's pretty much always, Audrey. Pure rumor. So what would Anthony say about that? Or I guess I was asking Anthony, what do you think about that? When he hears what the sisters in Mike shall be. Anthony, to get this gold, I say, answer freely. My finger is not going to move. Based on your answer.

Speaker B: He goes, I'm indifferent.

Speaker A: Okay.

Speaker B: Boss ain't gonna be happy if you guys cut out on your deal.

Speaker A: Scalp. You see, we got a little bit of a quandary. Anthony here is a man of his word. But most of us are. You want to find the sisters of night shadow?

Speaker B: Who are you asking that to? Scallop scout. He goes, um, they're not particularly hard to find, if you know where to look. But most people don't want to find them, nor go looking for them.

Speaker A: Do you just want to starve them with money, or do you want to end them?

Speaker B: Well, I prefer to end them. Or at least. But I'm more concerned with the less unfortunate. I do not have the skills nor the means to fight in it. Something of their nature.

Speaker A: I might be interested in that. But I'm traveling with these fine folk right now. So where are we going with this? Where do we deliver this? Like, where is it supposed to go? We delivered something. What does the space look like.

Speaker B: Here? Would say it's the boss's ranch. Actually, it's more like the boss's plantation. You guys are supposed to make sure it gets there.

Speaker A: Anthony, do you want to die here and not by my hand?

Speaker B: I very much prefer to live.

Speaker A: So do I, Anthony.

Speaker B: But the boss may say otherwise.

Speaker A: Do you know where your map's at for blood? Which map? It's the one map I found in old man Johnson's house. Goes with this cool little chip, and I just kind of roll it across my fingers and put it back in my pocket. It's Buenos. I don't have a problem breaking the deal. So if we get this to the ranch, scout, you can take it. I'd imagine it's or the plantation. Just follow us going. You'll know exactly where to hit it. We do our job. You know exactly where to get the gold from you can watch a bead when it goes out to the night sisters or the next shadow. And in my head I'm thinking I'm going to end up stealing this gold back. I just know it. Actually, I'd like to say that out loud and be like, let it go in. And when it goes out, we might be able to help you on the other end. Figuring here, I'd be down on that. Figuring here that my fine associates would be interested in that kind of work for a small coin. Obviously we might take a little bit less to help the poor. Obviously my gun's still up to. I said that is all. Accounting course on whether or not Anthony's gonna have loose lips when he talks to our associated.

Speaker B: If I'm not implicated in any way, my job's done.

Speaker A: See, I like this manic. Not just my guts still in his head. He's my kind of man.

Speaker B: I prefer to get there and get paid. And what happens after is none of my business.

Speaker A: My gun to your head is purely business. It's not personal. I happen to like you. So, mister Scalp, what do you think?

Speaker B: He lets out a little whistle and like from the side, from each side of you, three more masked men. Masked people come up, come out of the woods. And he just goes, what say you and you know someone? If those three were gonna help us, it's probably be enough of us to hit it when it comes out. So I say I. And you hear others.

Speaker A: When they all vote that way, then I say that. Let's say the rest of you, let's do it. Get clear of the mess I'm in. Before I dig myself a deeper hole. I'd like to at least fill in the hole I got. Just a little kind of mess. Yes, but I don't like stacking my messes on top of each other. Just want you to know I got a couple of fine shiny rocks in my pocket that are going to be yours when this is over.

Speaker B: He's like if I get. If I can get back to base. Yep. This delivered to boss and never see you again, I'll be a happy man.

Speaker A: Don't be like that. You might cross paths again and I want to become friendly.

Speaker B: I didn't say we wouldn't be friendly. But I'd much rather not deal with you kind of folks. No offense. Scout goes alright, we'll be watching. So we'll send a man to fetch you in town. It moves probably. It'll likely be a few days after it arrives. So hopefully it'll be enough time for you gentlemen to be healed. Healed up.

Speaker A: So that's where I come in.

Speaker B: Scalp goes here. It's not in good faith. And he, like, flicks a knife over Toyu. No, it's in the. It's in the scabbard.

Speaker A: This is where you suck. Look. See? We've already made friends. Anthony, you're missing out on all these fine folk in your life.

Speaker B: I like my quiet, wagon driving job. I'm not for this kind of adventure. Seeing the crap come out of that cave was enough for this month.

Speaker A: Good words. Yeah. May your dreams be sweeter when you get home.

Speaker B: Oh, I certainly hope so. That it's not something else I ever wish to see again. Scalp's like, alright. And they just trot off, like. He whistles and they kind of, like, disappear in the woods and he, like, trots off to the. To the side.

Speaker A: Well, that was fun. We got ourselves another job. This job's not even over yet. That's a good day, Anthony.

Speaker B: He chuckles it is nice to have another job lined up when you finish one. Probably more so in your guys business.

Speaker A: Cut off the middleman. Is this what my life's gonna entail?

Speaker B: You'll get used to it, Anthony. When you also go, you hang around folks like these particular two gents. It probably will be a lot of this.

Speaker A: I would say Jack, and be like, you know, I've seen enough. You know, I'm fine with drinking, gambling and stuff, but from hearing these nice night shadow, you would know enough from talking with me that I'm not comfortable with the darker uses of the weird.

Speaker B: Yeah.

Speaker A: 18 hundreds. Especially luminum and opium drugs of the day.

Speaker B: Yeah, there definitely would be opium dense.

Speaker A: I think there would be, like, a wide variety of that. People like experimenting with those kinds of drugs to make things weirder or to be more open to the weird. That's true. All the way to escaping from the fact that there is weird monsters and just laying in the den for days, you know? Yeah. So it'd be a mix of experimental and escapism. I was just thinking, what would people be? I mean, they don't really have straight up lsd. They don't need lsd. They're smoking metal mushrooms. There we go. I could try smoking. All of a sudden, you just repel everything. Can't carry guns or you pull everything the bullets find. You go into the mercantile and just die. Quorum implements. Yeah. Solve them in games until he got pitchforked. Yeah. Cool.

Speaker B: Let's keep going.

Speaker A: I got to wear jewelry. You got that, mushroom? Would it, like, floating out in front trying to get away from it, or would it be sucked down to your chest? I probably have to be keeping my foot on my bag and not wear it, because with all that. Or be, like, wanting to push my bag away. Well, gold's not magnetic, but it's, like, chunks of mixed metal. Metal in there would be. I mean, maybe it's not. It's just rock and gold. It's just pushing against the wall of the wagon. Yeah. My gun just came out a little easier. I'm the best gunfighter after I smoke that mushroom. So just be like, can I have my gun? Just hold your hand out. Yeah. Ready? Is that part of the weird when you use the force? That'd be a gunfighter move.

Speaker B: Yeah. So you guys travel probably for another several hours until the sun starts to go down. And then I set up camp on.

Speaker A: The rest of that trip. I want to fix my ankle. You guys, on my Internet, whatever the middle one is. Because yours was severe. Yeah, mine was major. And then it's moderate right now. Well, I can. Instead of treating, I can treat yours again. Yeah, if that's cool.

Speaker B: I'd say you only can do that once a day or whatever.

Speaker A: Okay.

Speaker B: Cause you did what you could do. Cause, like, yeah, you treated it and you did what you could do. So it's a moderate trauma now, so it needs longer periods of rest with care.

Speaker A: Need bone broth, my beanstar. So you mean we didn't have to negotiate any of this? You just could have ate them all? Rip and tear my teeth and claws. Why? Weird. But you have to roll every time you do that.

Speaker B: Well, it'll probably, like, scene based. So, like, if you did that, you probably could. You would probably just be able to, like, destroy all of them, run through the eggs.

Speaker A: When you enter that state, do you still identify friend and foe, or is it just. We'll see when it happens. I haven't thought about it much, most likely, but it will probably be something like a beast comes out of sight, out of mind. I don't see that. We'll see what happens in the fiction.

Speaker B: All right. Yeah. So at camp, someone can.

Speaker A: Triggers a weird domino effect. Another weird, actually.

Speaker B: I guess you guys can determine the watch order.

Speaker A: I guess I'd take the first one so people can rest. I think we made Anthony take one.

Speaker B: Yeah, he does a watch. He'll do whatever. So.

Speaker A: Which one did we give it last time?

Speaker B: I don't know. Second or third? I don't remember. Trap once?

Speaker A: Yeah. Yeah, that one's take third. Watch. Okay, I take the last one.

Speaker B: All right, so Anthony's two. All right. Who had fourth torah or no? Audrey. All right, give me a flat two, d six, roll. No. Audrey.

Speaker A: Oh, I just rolled double six. All right. Can I use that? No, I thought it was fourth. Watch roll.

Speaker B: Yeah.

Speaker A: I like black. Luck is good. It's a flat body. Almost got my. Something important has to happen. It can make it happen. Yep, that's how I felt. It's like crap. They're all coming up the stairs. It's gotta happen. Am I gonna see a little vampire kid? Hopefully not.

Speaker B: Nope. You hear howling, but too late.

Speaker A: Too late to react because it's already fuzzy. Coming through the woods or too far away for it to matter.

Speaker B: No, too late to react because it's in the camp.

Speaker A: Well, that's exciting. All the blood on the oar, and that's all our wounds there.

Speaker B: Yep. So, yeah, so everyone got a luck off the. Oh, actually, so, yeah, so actually, yeah, so, Audrey, give me a stay sharp roll with reflexes. Smart sport, cunning. Okay. All right. Yep. So you're on watch, and you hear howling. Like, now, would my course also want.

Speaker A: To summon because of its century?

Speaker B: I say that would. That would. I'd say that would allow you to give you a plus one to your stay sharp since you're on watts with your horse. Yeah, you hear howling. Just activate this just because it's more accurate to what you guys are in. But, yeah, so you hear howling and are able to wake everyone in the camp. And so also, everyone gets a plus one to your first role when reacting to the danger. But.

Speaker A: Let me see.

Speaker B: At that edge of the firelight circling near camp, these monstrous looking, overgrown, like coyotes with a hairless nose and protruding teeth and odd but highly dexterous forepaws. I like. Their front legs are more heavily muscled than the back creature. Hump to its spine, dark brown and black stripes along its back and random spotted pattern on its sides. But you can tell that they're, like, yipping and coordinating, and then they're, like, their barks and stuff. You guys have probably all heard coyotes. Yeah, but they have this, like, it's like, coyote yips and barks, especially when they're, like, chasing something in that almost hyena like sounding. But this has a more minaniacal laughter or screaming sound to it.

Speaker A: How many of them?

Speaker B: There's a pack of them, so I need to. I thought I had a macro.

Speaker A: I'm gonna throw more wood on fire.

Speaker B: Said Audrey. You managed to spot tell that there's eight of them. And they're kind of all, like, circling the camp, yipping and laugh, screaming at you. What do you guys do? You just hear Anthony go, ah, hell, yeah. He actually reaches, like, runs over to the. Runs over to the wagon and jumps up in it and gets a rifle out. Yeah, you can see them. They're, like, darting in and out. And they're like. And they're also, like, darting in, like, when you, like, look somewhere else, then shoot at it and roll it up. Shoot one down.

Speaker A: I'd be watching and kind of timing, like.

Speaker B: Yeah, and they're trying to, like, get at the horses and.

Speaker A: Yeah.

Speaker B: And packs, like, run in it, like, nip at the horses. Or is your horse tied up, or is it just free roaming?

Speaker A: Probably tied up. They're smart, though. I wonder if that's a trick for a horse.

Speaker B: You can teach a horse to untied their thing.

Speaker A: I'll keep them off the horses, though. That's what I would be doing.

Speaker B: Yeah. So you can tell it, like, that's what dirt.

Speaker A: Yeah.

Speaker B: I'd be moving towards the horses more after the horses. Okay.

Speaker A: I'll just put myself in danger.

Speaker B: All right.

Speaker A: Why not?

Speaker B: All right. Yeah. Oh, yeah. So you. You. Yeah. So you run towards the horses shooting, and you've gotten yourself more in between the horses in the dark. All right. And you do shoot one down. But now they're like. Now that they see that there's, like, smaller prey, closer. Now they're coming after. They're coming at you, Jack. All right, Audrey.

Speaker A: Like, oh, get out of here. You know, I'm gonna kill you off being big.

Speaker B: Yeah.

Speaker A: And while you're being big, I'm taking the horses further. Closer to the fire on the wagon. So they're between the wagon and the fire.

Speaker B: Okay. If you're untying them and stuff, then give me. React to danger to maintain control of all kinds.

Speaker A: Like, I'm firing, trying to assist him.

Speaker B: That will not assist him in maintaining control of horses. If you're the wolves or the coyotes are basically all after, like, Jack. Now, as Audrey's trying, is on, like, the other side, pulling.

Speaker A: So would that be coming or grit or.

Speaker B: Probably, like, probably. Well, how are you? Like, so you're. You've untied the horses and are, like, trying to get them closer to the fire.

Speaker A: The fire and the wagon for protection. So if they're skittish already, they'll probably.

Speaker B: Probably going to be grit, most likely, because this is going to be trying to maintain horses because they may be panicky too. All right. Yep. So you've gotten the horses between the fire and the wagon and are able to hang on to them, but that's all you're going to be able to do. All right.

Speaker A: If it gets too bad, I'll go for a pistol or something I can do one handed.

Speaker B: So Jack and doc.

Speaker A: I see them start coming through, you're gonna get down from the wagon and start running towards the bulls. Just kind of, like, take a side of him, and I'm gonna just try to aim and fire it by making myself big. Another target. Four, five. I'm gonna spend a couple. Don't shoot me again. No. To be successful, you have to max out your majors to die.

Speaker B: No, it depends. Like, it's all, like, fiction based. You have to fill all your trauma up before you. You go down, and even then you may not be dead. You're just out of, like, the fight or whatever.

Speaker A: Yeah. Take the shot at another one that I'll just put myself in danger too.

Speaker B: All right, so what you got, seven?

Speaker A: Yeah.

Speaker B: Okay. All right.

Speaker A: It'll be kind of distracting so that you're not the only one in danger.

Speaker B: I was gonna say you guys were, like, both surrounded. Now Anthony's on the wagon.

Speaker A: Yep. I aim and fire at most.

Speaker B: All right.

Speaker A: Oh, ten. They were darting in. I just wait and go. That's one bullet for two different wolves or two bullets for one. If there's two of them, I can shoot at it. Maybe that.

Speaker B: When you drop two more, the rest of the packs scatters and runs off into the darkest.

Speaker A: They would have had the clip version of that thing. The barrel. Not the barrel, though. There's a couple different kinds that you can pop a pull cylinder out and another kind that actually just has the bullets, and you just pop it in, push the thing, and pull the thing out. So it's an auto loader, but the clip is actually a thing where you can pull the whole thing out and put another one in. But the gun has to be designed for. Yeah. Are there bounties on these holes?

Speaker B: Are there?

Speaker A: I. Were they, like, human like or they just.

Speaker B: No, they are so they're, um. They're like large coyotes, and they have, like, a hairless nose and their teeth, but their front is more heavily muscled, and they have, like, almost like, hands, like, on their. Their paws are more hand like.

Speaker A: That's disturbing, right? Yeah. If they've been problematic in the area, there's probably a belly on them. Probably need one of those paws to put them on the cart. I'd say an ear, but the most unique thing is the. The front pause. No, it's truly. Take some pause. Make me feel three got away. Guess we're getting early morning since it was 04:00.

Speaker B: Yep.

Speaker A: Beans for breakfast. And away we go. Those french guys, the for italian guys. And the one. The beans and some. Was it the baked beans? It's the foreign, like western dudes that like are comedians. But the whole thing is about beans. I think I've seen it. No, I think we're talking about it because one of the characters was talking about beans all the time. This is a while ago, but they have a slogan that's like super popular in Europe. Oh, isn't that slaps and beans? Yes. Yeah. There's like a video game based off of them. But they're like movies. Yeah, there was movies and shows first and then it became this classic video game, slaps and beans. And I don't remember. Sorry.

Speaker B: No, that's just funny because it's western.

Speaker A: They weren't like in the seventies or something. That's what his butt. But Spencer Terrence Hill slaps and beans. Now I feel like we have to go back then, like have a watch party. I don't think I've ever seen him. I know it from that steam game. I've always seen clips.

Speaker B: Yeah, clips. Okay.

Speaker A: But did you want to like get pelts and stuff? Well, if there's a bounty on them, you just take their hand. Yeah. Someone approved it would kill them.

Speaker B: Yeah. You like if you looked at their. Their. Their front paws are like, um. Like large and have like big claws.

Speaker A: Yep. Something that identifies them. If I find them tagged with a marker or something, then I'm gonna have other questions. Go downstream.

Speaker B: No, if there's a bounty or something, that's up to you guys.

Speaker A: There could be a big time for tonight. If there are problem in the region, I could easily see a template. Otherwise, we have things now where it's like open season wolves. If they're monsters that are like literally killing people, they would want to thin the population and pay people to do it.

Speaker B: Yeah, no, that's totally fine.

Speaker A: Like those people have stickers. They smoke a pack a day and it's a target on a wolf's head.

Speaker B: That'll just be part of grim water. That'll just be a thing. Territories have bounties on various prevalent monster creatures.

Speaker A: Now we can farm them and become rich. We spend months doing this farming. Oops.

Speaker B: All right. Yeah. So it takes. It's probably about half a day, a little less, I guess, to get back to Braves landing let's see. I guess we can flip over to this, get a little view of brave's landing. I don't know if it decides to load. It's got a palisade around it. Say, Emil, actually, now that you've learned a little bit, that he actually owns most of the farmland in this town. No, this is. This is Brave's landing, but he owns most of the farmland.

Speaker A: If we're gonna double cross.

Speaker B: I guess it's good, actually.

Speaker A: We're doing the job. We're delivering. Yeah, but unfortunately, no, that's our other job. We're just. We're just crossing. Yeah, we're not double crossing. We're just crossing. Exactly. And that all comes down to witnesses and survivors. You can solve all that. I'm sorry, scout. Y'all know too much.

Speaker B: Yeah, I think we'll actually just end right there. You guys arrived at the place, and then we'll pick up.

Speaker A: Sounds good. I never mentioned anything about the gold I found that went straight from my pocket and one of my salads. The six pounds I found.

Speaker B: So. Yeah. So, next week, you guys, I guess, will meet a meal or, I guess meet him again, but get the job finished or whatever. And then what? Giggle circus is still here? Yep.

Speaker A: Go to the circus, drink a lot, find out that that scalp's cover. Yeah. Travels with the surface. Could be a pretty good one. Wait for scout. I think that was gonna be a couple days.

Speaker B: And I do have. I did find rules for you guys for playing poker with dice also. You guys want to go to the saloon and play poker, that's an option.

Speaker A: How would that work in a game when you don't have money?

Speaker B: It could be favors or information, or you're just playing for money. I mean, we can have money, like.

Speaker A: Yeah, what's nothing cost here gets cost in the pot.

Speaker B: That's true.

Speaker A: It could be money or gear. I need to keep on going. Annie, up. That's an awfully nice guy, but how do you got one of those?

Speaker B: But also, it'd be something like, you know, you're just like. You toss in a buck or whatever, like 50, you know? Twenty five cents a bottle, you know, like a buck. And that's. And then you win, and you. So you have monies. That doesn't really do anything in the game, but it could later, like if. Especially if we decide to keep playing this, but then decide that the system's nothing that great for long term. Yeah. And then maybe you want. And, I mean, we can always. I mean, we have plenty of stuff. Yeah. For like, dungeon world, too. Like, in pulling, like, if you want to buy a house or something. Like, we already have.

Speaker A: Long enough.

Speaker B: We probably want something or build a hideout or something. Like, we have all that kind of resources. So jock or whatever, hire some people.

Speaker A: To clear up that mine and turn it into a business. Maybe we'll be a friendly vampire, you know, and maybe want to go finish that vampire.

Speaker B: Turn blackrock into a hideout.

Speaker A: Yep. To clear it out while we go do other things. Yeah.

Speaker B: So we'll make money a thing, but it just won't really do a whole lot as far as when it comes to, like, getting gear and stuff.

Speaker A: What was the system we played that had the favors that you did for the different factions? There may be something on the barter system where if you play at all, you know, like, if your winnings are good, like, well, this would be like an expensive favor or an expensive item, you know, that gives you something to play with of, like, oh, you can go to the shop and somebody at the table will own the shop and whatever the equivalent is. So this still kind of honors the barter system with this?

Speaker B: Yeah.

Speaker A: It represents what can be exchanged. Like a cargo thing. Uncharted worlds. So that's kind of interesting. The exchange favors thing was interesting. The debts and favors, I think.

Speaker B: Yeah. Which that. I mean, we could totally kind of integrate that into this. Because you could favoring the barter more.

Speaker A: Yeah, because I think the border door is cool. Or you're literally gambling with the mercantile owner. How much. How much your shop set you back?

Speaker B: Because I do have perilous wild does have, like, recruit move. So you guys, we could use those to, like, try and, like, if you wanted to, like, hire people to go do stuff for you. Yeah, yeah, yeah. That's true. Because isn't there some moves on the actual playbook? And, like, a lot of the. A lot of the places are. You're gonna go to, like, are gonna be tiny. Like one street. So, like, if you really want to, like, fire, find workers, you need to, like, travel to a city and be like, guys, we got a job for you. Just wear your best clothes, find some.

Speaker A: Higher guns, clear out. That mine just would be hiring Atkins that you swear this will be a totally normal job. Then he gets there and it's like a monster zone of giants. Sorry we lied to you. He's just the cart for bounty animals. So it's just getting carts from animals and taking them back? Yeah. All we want you to do is pick up our stuff, pick up this, and then go back here. We know we can trust you. There we go. There's something about having a wagon guy who's trustworthy. Good night. Cool.

Speaker B: Hiring Anthony, making him NPC that. You guys know me.

Speaker A: Maybe you may not want to after we finish this other job his mini hurled out of the. Yeah. Right.

Speaker B: Okay.

Speaker A: Sorry we had to shoot you. It was almost looking that way.

Speaker B: Yep. So that's a quick draw move.

Speaker A: So if I see a sudden move, I can roll to see if I beat him to it.

Speaker B: So then I guess next week I'll focus on prepping the job, finish the circus stuff, and then waiting for scout. Yeah. And then the heist. Yeah. I mean, well, that's handled by. Yep. Yeah. There'll be a general store you can visit here.

Speaker A: Second revolver with silver bullets. If we have to. We'll buy some special helmet, maybe like the witcher that carries this silver sword and then his normal sword on his vein. Yes.

Speaker B: All right. Yeah. That's.

Speaker A: All in all, I'm enjoying the difference in the world and enjoying the. Just a completely different flavor.

Speaker B: Yeah, I'm really digging the old west feel. And there's. I got a. There's a lot of. Quite a bit of resources I've been able to find, so that makes things a lot nicer, too. And doing, like, encounters like that on the fly, I can just roll and look for some tables I don't have to worry about. Oh, you're gonna get killed. If I put in, like, 20 wolves or whatever, we would have learned your lesson.