Session 21.2025.03.29

Forget to start recording on time again… :(

AI Transcribed Audio

Speaker A: How it worked.

Speaker B: Yeah, so. So yeah, you guys, you came into the. The shelves gave way to a huge machine made of clockwork and steam pumps. Incredibly complex. The machine hisses, creeps, clicks and turns. There's a terminal in the front, center of the calculation image with tiles that can be pushed, marked with letters A to z number 0 to 9 and punctuation. Above the tiles there's a slot from which emerges a long ribbon of paper that winds down into a tile on the floor. Like a ticker tape. Mechanical pen writes on the paper ribbon as it extrudes.

Speaker C: Is it taking stuff out right now or is it still?

Speaker B: It always is. This is running and then. Let's see. Yeah. And there's also a couple of gray librarians in there just kind of like monitoring you guys and the machine. And then also this particular location is semi corporeal, so it constantly is flickering in and out of reality, existing partially in a misty ethereal state and partly in normal physicality.

Speaker C: So the whole room or the computer?

Speaker B: Yeah, this whole air. This whole little like section. Yeah.

Speaker A: You had to type in bursts, I think.

Speaker B: Yes, it was. You'd have to go and then wait as it came or anything as it went through. Yep. So this is where you guys are at.

Speaker C: Least.

Speaker D: And they're in the computer.

Speaker C: Yeah. I don't see just like forces your hands away to get stuck.

Speaker A: Knowledge.

Speaker C: Some guy falls out of the computer finally. Yeah.

Speaker B: And then like pushing the tiles, which you guys would probably explain. I'll just pushing the tiles results and series of clicks and new wheels within the machine start to turn. You can type things into the engine using these tiles and then. Yeah, so you guys. And then mechanic wise, you can get. You can earn progress if you ask.

Speaker C: The questions.

Speaker D: Like Eldritch101, the trapping of.

Speaker C: How do you ask the questions? Just type it in.

Speaker A: Yeah, you type it in. Why it's here. And then wait and finish typing or pushing the buttons.

Speaker D: Because it spans the multiverse.

Speaker C: At least the direction. Yeah, I try to remember.

Speaker D: It's somewhere in the library.

Speaker A: Everything's in the library.

Speaker C: I know. I'm trying to remember specifically what I was down here to get now. I was down.

Speaker D: Information about the Shadowlands for yourself.

Speaker C: How to get in.

Speaker A: How to get to the Shadowland.

Speaker C: Yeah.

Speaker A: And then find yourself. Survive it and survive it.

Speaker B: Yeah, yeah. You were just general.

Speaker C: Yep.

Speaker B: Shadowlands info. That's all. That's what I have written down for your topic.

Speaker C: Cool. Let's. Okay, so I just need to type in. Just in here. It's going to Spit out some answers.

Speaker D: But the answer you seek might not be the answer you get.

Speaker C: By the way, don't look me crazy for a second, but I want to try something. I just kind of like open to the room, be like, I didn't get your name. Nice. Wait to see if anything happens.

Speaker B: So I'll say like the, the. The room does that super weird, like zoom effect. You guys don't see anything, but his face is. His giant head is like like a Cheshire cat. Yeah. Kind of thing that. But also like saber tooth. Yeah. That are like several feet long because he's like 40ft tall. But yeah, that his head, like just like everything, like does the weird zoom thing and his face is like right there, like five feet or around. He just goes, Carousel. I am time. And he's gone.

Speaker C: So I kind of stumbled back and go, okay, I was not here the whole time or I'm still hallucinating. Did you guys see that? See why? Swears again. Oh.

Speaker D: Although next time you do that, let me know so I can take a step to the side you almost fell over on.

Speaker B: Yeah, yeah. He also. Yeah, he. He does the I time. I had two of three and he's gone.

Speaker C: Ok. Well, apparently I had a new friend named Carousel.

Speaker D: Riding a carousel as a kid with the fair king guitar.

Speaker C: I look at one of the librarians that's there and be like, good librarian. They turn the.

Speaker B: One of them, like kind of like slightly turns his head and then goes back to like hiking.

Speaker C: I just say.

Speaker B: Or watching the.

Speaker C: I say, you ever heard of Carousel before? Or heard the name.

Speaker B: He doesn't like bother technology.

Speaker C: My bot never quit.

Speaker D: Apologies for that's been the question on the computer or the keyboard of.

Speaker A: I remember what we did call it before and it was. Maybe it was Computer. We're sorry, what's that?

Speaker B: Yeah, I just said it's a calculation and I like described it as like for you guys to. Yeah. Calculation engine.

Speaker D: My mind put it as something made out of brass akin to the TARDIS control panel. Circular.

Speaker C: Yeah. I would type my stuff in to the Supercomputer of Justice.

Speaker B: So this is where you actually have to like ask a question.

Speaker A: I may get a book when the books are insulting everyone knowing.

Speaker B: It'S true.

Speaker E: But you don't need to say it.

Speaker A: Yeah.

Speaker C: I would ask how do I manage getting into and out of the Shadowlands safely?

Speaker B: So as you. You type that in as the computer, like phase is in and out of existence. And then the ticker tape scrolls out and tells you a title of a book that Just says teleportation for dummies.

Speaker E: That kind of answers it. Are you teleport?

Speaker D: Interdimensional travel for fun and profit.

Speaker C: I'm gonna have to ask this thing how to teleport you, then how to learn magic, then how to not die to magic.

Speaker E: Possibly.

Speaker C: How many questions have you guys asked this technique? Maybe half.

Speaker B: So two.

Speaker A: Yeah, I asked two.

Speaker B: Yeah, you guys have all asked two. And then Doc just asked his first of six. And then Doc, you can mark. You mark a car gift on that.

Speaker D: The grays are.

Speaker A: They're the restless dead.

Speaker C: Okay. Yeah.

Speaker B: So these guys would actually be employee ones. Yeah, these guys would be white ones. Because the. The book I was. When I was reviewing it, some, they actually mixed the white and grays up. So, yeah, this should actually be white ones here.

Speaker C: The calculation.

Speaker B: Yeah, they're the ones that manage the. Watch the computer. So calculation engine. So, yeah, that would be a couple white ones.

Speaker C: Let's see how many here.

Speaker D: Somebody else walked in or something.

Speaker A: The red one's not like. That's one of the yellow.

Speaker C: Yeah.

Speaker B: If another white one walks in, goes.

Speaker C: To another part of the machine. I'm just going to use a D8 for what he.

Speaker B: Yes, they do. They don't roll.

Speaker C: Yeah, they're only cool when you throw them.

Speaker A: Yeah.

Speaker C: Yeah. Okay, I'm gonna take another question. How to. How do I hunt and fight the creatures of the Shadowlands?

Speaker B: So you get Shadow lands based your question. Learning progress.

Speaker C: Start looking through the teleportation book to kind of understand what it is it's telling me to do.

Speaker B: Oh, these are. They're just names of books. Oh.

Speaker C: Oh, gave me a book.

Speaker B: No. Yeah, it gives you the name of a book in the library.

Speaker A: Yep.

Speaker C: All of us right now.

Speaker E: Yeah, we have the names, but we.

Speaker C: Don'T know where they are other than the library. I ask you guys that, I'm like, where's these books? And you guys say that I turn around on a machine and I type, how do I find all the books that I want in the library by myself?

Speaker B: Oh, you get on the. On the ticker tape, it just says, data not found.

Speaker C: Oh, I think we did ask. What are you guys doing?

Speaker D: We tried, but I think we did.

Speaker A: For one of them.

Speaker B: Yeah, I think. Yeah, you get in the library.

Speaker D: I think there were a few questions, like, data not found. It didn't count against me, but it didn't count for me.

Speaker C: Okay, you guys have more questions to ask.

Speaker D: I got a lot of questions, but I'm. I think I want to walk up to One of the Librarians and just say, pardon the interruption. Might I ask you a question.

Speaker C: Other.

Speaker D: Than the question I'm asking?

Speaker B: I say it like, yeah, the one you walked up, turned and looked at you.

Speaker D: Is it. Who would I talk to about the possible manufacturer of a guiding stone ring compass that might help us find the knowledge of the Library that we're looking for?

Speaker B: He started Neil back to working on his computer. I like.

Speaker D: One other question. How do you find your way around in this place?

Speaker B: He chuckles a little bit at that, but doesn't say anything.

Speaker D: Hi, mind of the Library. And then I go back to the computer. He's like, well, that wasn't all that helpful. So I tried for the same question I asked first. Creation of a device stone for guiding to what you're looking for in the Library. How do I make it?

Speaker B: You get a data not found.

Speaker D: Do guiding artifacts exist in the Library?

Speaker B: You get data confirmed.

Speaker C: In the Library.

Speaker D: What are the names of these devices you have to become part one of the Library. That's what I was thinking. Becoming momentful ever.

Speaker B: You would probably. You would get a book that was like, titled, like the name of the title of a book, like the master list of artifacts.

Speaker E: That would be a great book to find if we could find it.

Speaker A: All these books that we're going to spend a lifetime looking for.

Speaker B: And then just like to like this place is as abstract. Like abstract.

Speaker D: Well, that's what I was hoping.

Speaker C: Like the.

Speaker D: A compass that points what you're looking for or the ring that glows if you're facing the right direction.

Speaker B: But that.

Speaker C: That's like the direction that's.

Speaker B: Yeah, that's the thing with this place is like there's. There's nowhere. There's not really up or down. Left. Right. Like you're moving from location to location. So you have to know.

Speaker D: That's a lot.

Speaker E: You can't find what you're looking for.

Speaker D: It's a torture library. So you go into a room. Everything's different when you go in that first time. So it's set briefly. So if you had something, it could generally point you up or down, left or right till you go out. And then it resets. And then it'd be like going in fresh.

Speaker E: But it would be.

Speaker C: Kind of like.

Speaker D: Let'S go play in the labyrinth.

Speaker C: All right.

Speaker D: I got my spool of thread.

Speaker C: Yeah.

Speaker B: Which you guys, like, can go back to where you like. You can go back, but like these. These other locations don't exist until you go to. Because you're wandering around through the Stacks of the library.

Speaker D: We're talking with an early quantum computer, and it doesn't have a 3D printer on it.

Speaker B: So, like, even. Even if it told you, like, it's in, like, section F. Like, if it told you the specific location in the book, you wouldn't know how to get there. And, like, these could give you specific locations, and you guys may even find locations for them. You may find the location where that specific book's at. That's a lot of income. That's the nature of this place. And the whole. The whole, like, process is abstract. Like, as you guys, once you get your progress, you're gonna know the information you need or that you went down here to find.

Speaker D: So you're saying we learn by osmosis.

Speaker B: No, no. Mechanic. It's the mechanic wise. Like, you guys are physically like characters. You guys are in here going through books, reading books, researching stuff. The progress is abstract.

Speaker C: Well, basically, we'll find the information. The book we were looking for when we hit the progress is full.

Speaker B: Right. Or you've read enough from various other books and stuff. It's like conducting research. Like, you got to hit all the different sources. Yeah, that's what this place is.

Speaker E: This is my new favorite place to mine mind for information.

Speaker B: So you guys want. You have put in more questions if.

Speaker C: You want to get more progress or move to another area.

Speaker A: You already asked, like, how to forge elderite.

Speaker E: How to find elite body modifications plus elderite.

Speaker A: There we go.

Speaker D: New hire handbook.

Speaker C: I believe maybe I should research those libraries a little bit.

Speaker E: How to get in the good graces libraries.

Speaker B: You type that in as a question.

Speaker C: Yeah, I'll type both of those things.

Speaker B: What the. I heard the library etiquette. What was the other one?

Speaker E: It was body modification plus elder.

Speaker A: All right.

Speaker B: For the Elderite one. Yeah. You would get known mutations from Eldrite.

Speaker C: Yeah, that's the book. That one.

Speaker B: And then the other one would. The other one is how to, like, get in the good graces of the librarians or.

Speaker E: Yeah, library etiquette.

Speaker B: And that's. That's what. Yeah, you would. You would just say, like.

Speaker C: Sty.

Speaker B: In library etiquette.

Speaker D: You find out you need offerings and depending on the color of the library.

Speaker C: Yeah.

Speaker D: Determines what you offer and what you don't offer.

Speaker C: Yeah. Some of them hate it. Some of them love it.

Speaker B: The Eldrite one. Yeah. Yeah. Because that's related to your question.

Speaker C: Each have six to ask.

Speaker B: Yeah. You guys each can get six progress.

Speaker C: If you want to.

Speaker B: And if we want, we can also just, like, skip it. And just say you guys put in the time if you don't want to RP it out. No, I'm trying to think what else.

Speaker C: Holistically. I wonder.

Speaker A: It came from the strange.

Speaker C: We're after the.

Speaker A: So Jock would ask the computer on like a book or like just like help understanding the strength.

Speaker B: The weird. Yeah, the weird.

Speaker A: Yeah, There you go. Wants to understand that one. He can use it.

Speaker B: Yeah, yeah. It would give you the n. When in your.

Speaker C: I gotta look up two more things. I think I do the veiled prospectors themselves because I feel like that might lead me in the direction of Elderite and then Eldrite extraction. Once you find it, how do you take it out of the earth? Yeah, it's like, well, here it is guys, we did it.

Speaker D: That's part of the mutation.

Speaker E: Yeah.

Speaker C: I know.

Speaker A: That's one thing I asked last time was I haven't deal with it safely. So you don't get mutation.

Speaker C: I think you talked about like how to actually craft with it.

Speaker B: Yeah. So you would get. You would get a book called the Veld Prospectors Manifesto.

Speaker E: Anything that's a manifesto is immediately intrigued.

Speaker B: And then how to mine Eldorite without mutating.

Speaker A: That was a good book.

Speaker E: Boy, this information is so analyzing.

Speaker D: If only you have the book filled with the end.

Speaker A: Yes.

Speaker B: Which I'm. I'm making a list of all of these. So.

Speaker C: I think I used all my. I'm at 25 progress.

Speaker B: Okay, so cash is done for the computer. And then like what if like if you asked other questions you'd get. It would start repeating the books it already gave you is what it does. And then what did you have? Or we got the beard. Yeah.

Speaker A: I ask it for like experimental inventions. I think like experimental weapons and for armors.

Speaker D: The override death.

Speaker A: Yeah. I'm like now I know how this thing works. Where is it pulling its knowledge from?

Speaker B: Right.

Speaker A: So it would be like I wonder if they'd have stuff. But definitely after dealing with the mice that knew how to do things that Jock didn't.

Speaker B: So I guess you would have to. Your question have to be more specific. So you would get like. If you just ask like. Like the. The more like generic like experimental weapons. It would. You'd get like unknown input recalibrating.

Speaker A: I do like experiments with Eldorac.

Speaker C: And.

Speaker A: Experiments with the bandwidth.

Speaker E: It does seem like maybe they can make.

Speaker A: Summon demons and put them in the arms.

Speaker C: How do I bypass the weapons and just make more cronies that do my business.

Speaker B: So you would get.

Speaker A: How to like forge with Animal like how to pull the animal into things would probably be enchantment. Yeah.

Speaker C: Enchantment.

Speaker B: I guess you get like enchanting with animal.

Speaker C: Spend a lot of time looking for.

Speaker D: Quickest. The quickest and safest way to travel between points. Portal is optional branding space and time.

Speaker B: So yeah. If you just asked about like traveling between a like fastest point you that it would spit out teleportation for dummies.

Speaker A: Again.

Speaker D: Multiplanar activities and safe exploration of multiplanar activities. Audrey's not sure if he's going to get out of this world alive, so.

Speaker A: Might find a book right by school.

Speaker C: Right. His brain in a jar open.

Speaker A: It's still my dungeon world. I'm not to end up as a brain in the mirror.

Speaker D: Every time I hear that I think Futurama and Fish Flakes.

Speaker C: I'm gonna ask it about advanced alchemy. Thinking ahead of being able to make some things that might be useful for the information in the mystery and could be healing, could be invisibility potions would be nice. But like just something advanced and magical. Alchemy processing but synthesis.

Speaker B: So you just like in general alchemy or alchemy for Sabicola. Alchemy for the Shadowlands.

Speaker C: Them with information about the Shadow. Yeah. Guide in the Shadowland. Yes. I was just actually was thinking the tourist guide, but trying to think of what you would call that where it's like a. Like the anthropology of Shadowlands. Just like it's people and places and. Thanks. Ask it like generally a detailed history and overview of the people and places of the shaman. And then fourth question would be specifically Michelin. Yeah. I would. I guess he would ask it as in like general alchemy. But he would say that a book that would include alchemy that would entail things from the Shadow. So guidebook. How do I learn about all the people we place in surly question.

Speaker B: Yeah. So that you get basic Shadowlands alchemy. Sociology of Shadowlands. It's like liberty etiquette and then the other one like the travelers Guide as tile go here.

Speaker C: What?

Speaker B: Oh actually no. It.

Speaker C: It.

Speaker B: The book. The travel. The travel guide book to Shadowlands is. It's called Slaver's Guide. Travel guide Shadowlands.

Speaker C: Okay.

Speaker B: The Slaver's Guide.

Speaker A: Wow.

Speaker C: It's just a travel warning.

Speaker D: That's pretty buy merchandise or you could come merchandise Pineapple.

Speaker C: Well, either one.

Speaker D: That'd be interesting. I wonder if there's a sunlight circle involved in that.

Speaker C: I can't think of any more.

Speaker A: For me that's.

Speaker B: That's fine. Like we can. You can still 19 plus. Yeah.

Speaker C: Then doctor need me up to 21 if I use all six questions.

Speaker B: Yes.

Speaker A: Five more going for me.

Speaker C: Five more.

Speaker A: So 30 for me.

Speaker C: Are you getting a 30 or 40?

Speaker B: You have to get to 40 because the information you want is not recorded. It's not cola. The stuff that they're wanting is. Is known, but guarded.

Speaker C: Gotcha. Because it's all Shadowlands.

Speaker B: Or like very few people. Like they know. Like hearing few people know. Or it's written down in like one book that's guarded.

Speaker C: What did the deal when I said Shadowlands and people got pissed. What was it that they wanted to call it? Remember I was in the. That with all the. Oh, it wasn't this. It wasn't the.

Speaker B: It wasn't shot.

Speaker C: It wasn't. I said something about the Shadow World nailed. I got Somebody got. Three times.

Speaker A: I was just talking about, like handling.

Speaker C: Yeah.

Speaker B: I don't think it was. It wasn't the Shadowlands. It was the Anwin. I believe two different things.

Speaker C: Because somebody questioned me. They corrected me when I said Shadowlands and they said, you mean I was.

Speaker D: The pale writers when we were in the.

Speaker C: Because there was that where I said we don't talk about those things. But then specifically someone corrected me for saying Shadowlands and they used a different name. Like, you're. Like, I was talking about something that I know nothing about kind of thing. Actually, I wrote that down. But I was thinking that would be something I could ask a question about because it'd be a different type of knowledge written by a different type of person about the same subject.

Speaker B: I don't even remember. I know you got corrected. Like, you got basically warned not to. Like. Don't say. Don't say that.

Speaker C: Okay. Sprinkling.

Speaker B: I. I feel like you're. You use Shadowlands as the ant one. I think is what happened. I think that's what it. And then they just. It was.

Speaker C: Okay.

Speaker B: What was corrected was you were saying just don't. Don't talk about that here.

Speaker C: Okay. So it wasn't a renaming place. It was just talking about it in general. Because it was equating the two. Okay.

Speaker B: Because I think you mentioned, like Shadowlands and everyone is just like, what? Like that's like a nonsense word. And then he might have said tan. And that's when he got jumped up.

Speaker C: Yeah. Maybe a sixth book I could ask that question would be how can I own my weird ability.

Speaker B: To do more.

Speaker C: To do more things? Because, like, right now I can try to think of how to Phrase it. Because right now I can get answers. But it'd be nice if I could expand that. Like learn more that I can do with it. So how can I expand my weird abilities without it consuming me?

Speaker B: You would get the both Al and.

Speaker C: In you, which somebody already has.

Speaker B: Yeah, it would be a title. You guys popped up already.

Speaker D: And then I'm pretty sure it's like I got information on how to make it focus so it won't drive you mad.

Speaker C: That's good. Something on one of those.

Speaker D: I think it'll be a group project.

Speaker C: I guess if we're going to the Shadowlands, I'm going to ask also the last question then would be if you rehab. That book would be about magical healing. All my healing is practical, so I'm gonna see if there's a way. If we're gonna go to the Shadowlands, we might need magical melodies.

Speaker B: I think that one would spit. That would spit out probably like.

Speaker C: Well.

Speaker B: Yeah, I said when you get like patrons. Patrons of. Of Light, I think is what we'll call that. But okay.

Speaker C: That would be fair. Once again, trying to drive me to the church.

Speaker B: I guess the subtext, like the subtitle on that book would just be like. Would be like beings or entities. Like beings, entities and creatures that serve the light. Yeah.

Speaker C: Everybody's got their six programs.

Speaker D: He probably ask one final question. Chills for kicks. Are all these books only found in.

Speaker C: The library.

Speaker D: Or where are these books found? Outside the library might be a better word.

Speaker B: In like. Are these books found outside the immediate. Oh, like outside of the library?

Speaker C: Yeah.

Speaker B: You get data confirmed.

Speaker A: That's exciting.

Speaker D: Might find another copy. Of course, it probably had the follow.

Speaker C: Up of where and if so, yeah.

Speaker D: The book you're looking for is actually not on your planet, it's on somebody else's.

Speaker C: Had a headache for like the last two hours and that stuff's like. I took it late and it's starting to kick in. So now I'm feeling like, oh yeah. It's like slowly going away. Like someone stop squeezing my eyeballs. Focus.

Speaker B: All right, so what do you guys want to do?

Speaker C: Go up?

Speaker B: I say go back. Go down. Stay here. It's even staying here. The biggest stay here is more like you settle in and spend the night.

Speaker C: I would say it's settled in. Spent the rest of your life.

Speaker B: It's probably getting fairly. I say you guys are probably getting like the point where you're thinking about sleeping. We have been in here for a while.

Speaker C: Might be one of the better rooms to sleep in.

Speaker A: It's Just the calculation, guys.

Speaker C: So far, planetarium might be nice.

Speaker A: As long as the ink monster doesn't show up anywhere.

Speaker D: Yeah, but you know what shows up there?

Speaker C: Wait for the same one or a different one, because did you kill the other one or did it just like, go away? You killed it. Okay, they killed it.

Speaker A: I think it made a big mouth.

Speaker D: Which is why the library loved us all the more.

Speaker C: Wrecking glass. Wrecking I'm getting.

Speaker D: Thank the librarians. Work on the hive mind. That's how they get it.

Speaker E: Rest here. I'm a little injured from the.

Speaker C: Oh, I guess somebody didn't notice that I can feel.

Speaker E: So that one.

Speaker D: Let's take a look from one level down and see if it's more comfortable than the pouring gears.

Speaker A: Yeah, that's would be fine with me.

Speaker E: All right, you want to tell me twice to go deeper?

Speaker C: Hold down at this point a's like.

Speaker D: We just keep going down till we come out the other side.

Speaker B: Okay.

Speaker A: Well, we went past hell already, so wonder how far down we're gonna go. Hell is like way up there.

Speaker D: If we go back up, we're gonna have to hack our way through a ceiling or go to the side.

Speaker C: Yeah. How long has it been since you fought the meatball?

Speaker D: It was only a floor or two.

Speaker C: About us. Yeah, guys.

Speaker B: Timewise, I'd say you guys probably ended up being in the computer for like an hour. An hour or more.

Speaker A: Okay, time to figure out how the mouse works in a few hours.

Speaker D: Oh, yeah. Sometime I spent with the mice.

Speaker B: Yeah.

Speaker A: On the computer.

Speaker B: He talked to Boneyard afterwards for like an hour.

Speaker E: Yeah, he was on.

Speaker C: So he was on 14.

Speaker D: Yeah, that just holding the golem.

Speaker A: That's right. That guy did run off.

Speaker C: A few hours because I'm not sure the healing dimensions up to an hour after combat. I can do roles, but it doesn't really say.

Speaker B: Yeah, I say if you'd be out of that window but you only have like one damage or something. 3.

Speaker C: But I have life blood left, so you'll be over a point life blood lasting damage after a day of light activity or sleep.

Speaker D: I think it was all fatigue.

Speaker C: Was. No, no, we already got r. I.

Speaker E: Got beat up pretty good by that.

Speaker C: He told me. Yeah, that was a hard. All right. Actually, I found a buggy knock so I can. Now that you're out in combat, I can treat you so that you get an extra point of lasting damage field. So how much lasting damage? The three. Okay. So I can reduce that by one. If you treat me so I can treat you and then After a sleep, normally you get one point, but you'll get two instead.

Speaker E: Okay.

Speaker C: Because I treated you. Oh yeah.

Speaker D: You seem to get a lullaby.

Speaker C: There's no singing, there's no lullabies. Massage doc will shoot you in the head once if you want.

Speaker E: Oh, some lead medicine.

Speaker A: Okay.

Speaker B: All right. So you guys go deeper.

Speaker A: Yeah.

Speaker B: As you're wandering through the tangled passages. So you're actually so this deep. So all that. All that can be found is maze like network of largely abandoned passages. Dust lays over everything. And the books are so ancient as to be almost unreadable. The library and you can tell it like variance rarely come here. So I will say that like to go deeper from here, we actually have to roll it the skull breaker under here. Whoever has highest progress, which I think is 25.

Speaker C: Yeah.

Speaker B: Before you can go deeper otherwise you.

Speaker C: Have to go back up.

Speaker B: But you guys can do the like go up and then break the branch out. You get. That's possible. Yeah. So as you guys are wandering through these, you come across a dissection theater. It's a surgical table. It sits in the center of this room, illuminated by bright lights and surrounded by CD spectators. Where this is, where you guys come up is like in the spectating area. And doc, you would immediately recognize what this is. This is a space where researchers can take apart bodies, alive or dead, and see what's inside them. So in here you actually. And like the books that you like that you pass through in this area all been about archaeological catalogs. So that. That may be handy for Audrey. But we'll get. Before we get to the. Before we explore that, we'll finish describing what you guys see. You guys see on the table the octopus that's clearly dead being dissected by a humanoid that has long tentacles. Like coming from his face looks very much like a mind player. And then there's.

Speaker E: We should come back up to Z.

Speaker B: And then you see eight. There's like a. There's a single grade order librarian taking notes. And then there's eight other people watching.

Speaker C: There's a standard octopus I didn't recognize.

Speaker B: Looks like an octopus.

Speaker A: That guy's taking the legs and putting on his face.

Speaker C: What's he doing to me? No making lunch.

Speaker D: Never did deep enough to see a cracking.

Speaker E: No, never did. No Sea monsters or leviathans and they sort.

Speaker D: Aug's read about it, but he hasn't seen him before.

Speaker C: We can should talk to him. Ask him what.

Speaker A: What's the other talk specialty he might know about what's going on.

Speaker C: Okay. This Is more of a observation kind of question and answer activity.

Speaker B: Yeah. So the. The octopus man guy that you see that's operate like that's dissecting an actual octopus. He does look like. He's looks like a human head. Looks like almost like an octopus head.

Speaker C: It's a trap. Yeah.

Speaker A: I feel it. And not saying anything.

Speaker C: He doesn't know we're there.

Speaker B: Seems like he would probably. I guess the octopus man probably would be like talking.

Speaker D: Do we understand what he's saying?

Speaker C: It's gonna be the first question, actually.

Speaker B: You wouldn't hear a voice. You would hear a voice in your head. Oh, talking.

Speaker C: But you still don't understand it.

Speaker B: Oh, but you would. Knew it.

Speaker D: And then the vocabulary.

Speaker B: The. The others. Seven. No, it was eight people watching. It looks like a fam. It looks like a family, like on a. Howdy.

Speaker C: Maybe they're electronic or something.

Speaker A: That may be.

Speaker B: Yeah. Human or humans.

Speaker C: That's a sculpture.

Speaker A: You see a redheaded lady around?

Speaker B: Yeah. That's what you guys. And you hear the. The guy describing what he's doing. Is he like, dissecting?

Speaker C: He's like, showing it off.

Speaker D: We can learn by just listening.

Speaker C: So there's book stacks in here still.

Speaker B: Yeah, they're like. As you're like all around, like around the outside of it stuff. There's always books.

Speaker C: Yeah, I like, observe, like, kind of watch, bro. Wander around looking at the book stacks to see if any of my books are in this one.

Speaker B: The books in this area are like archaeological catalogs.

Speaker A: Audrey has the most relevant.

Speaker C: Would it include things like the shadow beast theory or the sociology or elk.

Speaker B: Archaeology catalog? Probably not.

Speaker D: Andre would be looking for anything about ancient.

Speaker C: Gray motor.

Speaker D: The ceiling.

Speaker B: Give me a.

Speaker C: Flat wall since you don't have left holes. D20.

Speaker B: No, your QD6 regular two D6.

Speaker D: It's just flat roll. Seven.

Speaker B: Yeah. You find. You find some relevant information to your progress, you can mark a point of thought.

Speaker C: Yes. You said there was one librarian in it.

Speaker B: Yeah. There's a gray order that's taking notes.

Speaker C: I'm going to get like, not super close, but near enough and say, where's the culture that's been operating on just being dissected? He doesn't know he's taking notes though, right?

Speaker B: Yeah. About the dissection.

Speaker C: Can I see his notes? Yeah.

Speaker A: Okay.

Speaker C: I need, like. I'm just looking at them.

Speaker B: You gather that it looks like he literally is like, taking notes of, like, what, the creatures. That's like, probably dissecting it. What he's dissected, but not any Informational on there.

Speaker C: It's just a random sea creature.

Speaker B: Yeah. Like, what are you wanting to know about that? I'm just curious if it's, like, from.

Speaker C: Our world or plane or if it's from somewhere else.

Speaker B: I don't think you would know whether.

Speaker C: That'S why I'm looking at the thing to see if he knew or.

Speaker B: Oh, if you wrote down, like, where it came from.

Speaker C: Like, if at the beginning, the guy's like, this is the whatever. From where? Wherever. Today we're gonna do this on the cooking show.

Speaker B: Said, you can tell me where it's from.

Speaker C: Oh, or it's just from Santa Cola. Shadowland. Calamari. I guess in your mind, is it an intelligent creature, like, a full intelligence creature, or is it a standard creature?

Speaker B: The octopus on there is just irregularly. It'd just be a regular octopus. So its intelligence is dead. Well, it's dead, but it's actual intelligence.

Speaker C: I mean, I would just say it's a standard world.

Speaker B: They're very smart.

Speaker C: This is more like an introductory to dissecting stuff. Like, you dissected a problem, maybe, since they have the family here looking on. That's why it's raised.

Speaker D: I'd be looking at the family if the fashion was what I'm familiar with for our world, or if it's.

Speaker C: Yeah.

Speaker D: Something from another world or if it's futuristic, completely foreign.

Speaker B: You guys can decide.

Speaker A: These people look like kids up there from.

Speaker D: From our world. Then I'm curious to know which door they came through.

Speaker A: I say hello, like, in my head. Or we still just hear Octopus here.

Speaker C: Scared.

Speaker B: Say, if you said hello, he probably, like, looked up at you.

Speaker A: The dirty look.

Speaker C: Amazing. Yeah, it would.

Speaker B: You would have got, like, that kind of, like, feeling. Would have, like, came over when he said, like, hello. Directed at him.

Speaker A: Any junior meant something.

Speaker C: Well, at least the patient's already dead.

Speaker D: Mentos.

Speaker C: Oh.

Speaker A: You want to go back up, Doc Wouldn't be really interested in it, other than the guy's face. Don't want to sleep with someone in my head.

Speaker C: I mean, I. Still agreeing.

Speaker E: Well, lecture they put me.

Speaker C: Where's the.

Speaker B: That. Where's the doctor from? He wouldn't. Wouldn't know. Siberians.

Speaker D: You can ask him what your grape room is.

Speaker B: I said all the. Like, just, like, the way the light. The librarians don't, like, interact with anybody. They, like, are just doing their thing and get, like, annoyed when people talk to them.

Speaker C: They're not like, real librarians.

Speaker B: They're not. They're not. You've gotten no sense of Friendliness from them. A lot of just like indifference or annoyance.

Speaker D: Yeah.

Speaker C: They don't want to interact with us. I think they would have some knowledge. They probably do this. Yeah.

Speaker B: And you. You would probably get a little sensitive. Yeah.

Speaker C: Extra that play like, don't talk to me. Are you sure it was you? Why do I have a job and tell somebody else.

Speaker E: This library.

Speaker B: And I said. And as you guys have gone through here, you would get the sense that like, they tolerate things like tolerated.

Speaker C: Yeah.

Speaker A: Since we pissed one off for stopping. No.

Speaker E: I don't mind sleeping here if you guys won't.

Speaker C: Can I tell us the guy's doing a good job.

Speaker B: He looks good.

Speaker C: So I could critique him. He's confident.

Speaker B: Yeah.

Speaker C: Do a vicious mockery of his job, I think. Okay. I don't have any other questions for him. I'm just gonna. I was looking at the books and watching you guys.

Speaker D: Is that to at least the planetarium?

Speaker C: So this is 23.

Speaker A: I need to go up.

Speaker B: No, you guys are.

Speaker C: I thought we were in the cop. 22 with the calculation. I did.

Speaker B: No, 27 was the calculation.

Speaker C: It looks like a two.

Speaker B: Yeah.

Speaker D: Andre's just embracing the wonder list.

Speaker E: Now you're getting it. Let's be out of the next shovel full of dirt.

Speaker A: Go deeper.

Speaker E: Like a nice bedroom somewhere.

Speaker D: There'd be little rest areas at some point.

Speaker A: I don't think the librarians rest.

Speaker D: You know, little continental. Maybe some donuts and nickels.

Speaker C: Free breakfast in the morning. Imagine it's like it's a single room where on one corner there is continental breakfast. In the other corner there's a no stall toilet. That's all. This is the cheapest Motel 6 ever.

Speaker A: All right.

Speaker B: If you guys want to try and go deeper, we'll need to roll you 102.

Speaker A: That's up to the.

Speaker E: Let's go. Somebody said it.

Speaker D: You got more progress than I do.

Speaker B: It's got to be under, what, 25?

Speaker C: 25 or under. Oh, is that a three? Three. I'm like, oh, that's about to go 62.

Speaker A: I thought it meant 41. All right, guys, go deeper now we gotta get up.

Speaker D: Probably another door out.

Speaker A: We'll find the bell rung. Let's find the Arkansas and get smog.

Speaker C: I think we'll get smog.

Speaker B: You guys are winding your way through these tangled passages. They're still like you're so deep. You're wandering through farmers farming almanacs. Now.

Speaker C: What year I'm 29 depends on the planet. That's true. You're 10,042.

Speaker E: Definitely makes some good progress down here.

Speaker A: At least we don't hear an octopus.

Speaker C: Man in our head yet. What?

Speaker D: This place grows Eldorite?

Speaker A: Maybe I have to get it out.

Speaker D: It just comes up like wheat. Shake out the berries.

Speaker E: They pay us to take it away.

Speaker C: Yeah.

Speaker B: So you guys travel down. You come into another through the tangled passages into another.

Speaker C: Data bank room.

Speaker B: So there's a screen of sets of shelves against one wall. Each shelf holds their own glass jars. Each jar has a set of wires emerging from it, linking it to a small machine at the end of each shelf that displays the pressure, temperature, emotional state and acidity of each jars. Contents on set of dials. There's 30 jars total. 24 of them have phantoms floating in them.

Speaker C: No break of glass. Shoot them up.

Speaker B: Which are like they just. The. The phantoms appear as like condensed mist, thrashing wildly, flickering with colors and patterns, glowing slightly.

Speaker A: Oh, cut one of the wires behind me.

Speaker D: You want to talk to a librarian? That might be the way to do it.

Speaker B: You do. Also, as you guys are walking in here, you see a little hunched figure, no larger than a child, in a faded red robe that conceals its.

Speaker A: I'm an IT man.

Speaker B: It carries a lamp hooked on the end of a long metal.

Speaker A: A server manager, cursing under his breath.

Speaker B: Because if not, it's not a server, sways and bobs at the lantern barrel as it shuffles through the library.

Speaker A: They have one IT guy for all the brains or the. All the librarians. Just one guy.

Speaker C: He's been trying to find the source of one help desk ticket for, like a thousand years.

Speaker B: And as. As soon as it notices you, it does let out a string of explicit Is at you. Then it says, what the heck are.

Speaker C: You doing in here? You need to get out.

Speaker A: Mind your own business.

Speaker B: No, you. And it runs at you like it's going to try and hit you with its metal full.

Speaker E: It's cute, though. So I won't find it.

Speaker C: I'm just.

Speaker E: I just, like, get out of the way.

Speaker A: Yeah, I just. Done.

Speaker C: Yeah, I'll put my hand down. Be like, no, no. We're just looking for some information for seeking knowledge in the library.

Speaker A: Stick my leg out.

Speaker C: Do you really?

Speaker A: Stick my leg out and try to hold.

Speaker C: We're never going to.

Speaker D: He's going down. Audrey's going to see that whole fight coming.

Speaker A: Like, take my leg out and grab his hole.

Speaker E: He's so angry.

Speaker A: Calm down.

Speaker B: So it. He. It does actually try and swing at you. I wouldn't step out of it.

Speaker C: It's gonna swing by.

Speaker B: So what's so.

Speaker D: So is this like rows of shelves headquarters. Or is it like wall, shelf, long, wide space. Another shelf and a wall.

Speaker B: It's however you. I guess you guys want to.

Speaker C: This guy.

Speaker B: Yes. He comes up and does your defenses too. John.

Speaker A: Yep.

Speaker B: It's one.

Speaker C: Yep.

Speaker D: All right, step behind a.

Speaker C: The bookshelf. There's muscles. So he lands.

Speaker B: He lands the. Hits you with his lamp and smells really and does. Or normal damage. Clocks you on the head with it. Yeah, that's the regular, like left.

Speaker A: I'm be like. All right, you need to calm down. We're gonna settle this. He swings again. I'm shooting.

Speaker C: I put my hand. I'd be like, stay here. What is he hitting with the staff?

Speaker B: Yeah. No, explain yourself.

Speaker E: Maybe I'll try to just like, tackle.

Speaker C: Him and wrestle with baton away from.

Speaker B: All right, if you're trying. Yeah. So you can try and grapple it if you want. And then. So that would just be like strength melee. And then. And Doc, if you're trying to, like, persuade them, use some peels. You can give me an appeal.

Speaker A: Yeah, there's some random ones in there.

Speaker B: So you give me an appeal roll. If you're trying to. You can go ahead and roll. Let me see if you packed one.

Speaker C: That's only a six. A little garbage.

Speaker B: Yeah. If you have RP points, you can spend those or you can spend the hero point.

Speaker C: Okay.

Speaker A: What?

Speaker C: The RP point. If you roll a dice or what RP points.

Speaker B: You can actually just. If you have some, you can just spend a point for a dive point. Increase one to one. Yeah. So you can just.

Speaker C: What's success generally?

Speaker B: Nine.

Speaker C: Nine. Pretty far off.

Speaker B: Yeah. So you would need to spend three RP points. Then hero points do let you do other things, which. Those are your actual. Yeah. And then. Doc, are you trying to.

Speaker C: I have to let this play out. What just happened? Whatever he does is if he runs in the shackle, the guy's not listening. I've never spent one of these before, so I kind of want to be.

Speaker B: Nobody has. I don't. Oh, I guess there was one, I think. But yeah, we haven't. No one's really used hero points.

Speaker C: That sounds fun. I'll just.

Speaker B: Yeah, just toss it forever.

Speaker C: And I will set one. I'll use luck of the gods. I'll set one of the dice to four, which also. That was a one now to four. So that's six plus the three. Now I'd be at nine. Okay.

Speaker B: Yep. So you dive and tackle them. So it's like. That's like squirming. Easy to let it go.

Speaker E: Easy friend. It's okay. We don't need to do any bloodshed or nothing. Doc, you'll pat you up if you're hurt, right?

Speaker C: Doc? Doc, say something. That's right. Yeah, that's right.

Speaker B: And you. You didn't tell like. I guess Doc too, if you, like, drew a gun. It didn't. It had no. Like, it didn't seem to even have any flinching or anything. Like, either it doesn't know what a gun is or doesn't care.

Speaker C: Is that human?

Speaker B: You're hard to.

Speaker C: It.

Speaker B: It's humanoid and it's about this size of a child. Especially Cash, you would like, feel. Especially now. That feels like flesh for the most part. That's a humanoid. Wow.

Speaker E: It wriggly. Wriggles hard to hold on to this thing.

Speaker C: Yeah.

Speaker B: So it's still thrashing and trying to get out.

Speaker C: I flip my gun around to the butt end and just go crack and knock it out.

Speaker B: All right. You can roll with a bonus die.

Speaker C: Just like control the situation, like. So which one would that be?

Speaker B: It's. You take your. You use the two highest, right? Oh, if you're just hitting it. Strength melee.

Speaker C: Okay, well then I get a nine. It's like one on strength and zero melee. So I just got.

Speaker B: And then what's your damage?

Speaker C: Oh, if I want to knock it out.

Speaker A: Done.

Speaker C: Interval damage.

Speaker B: Yes. Okay, so they have. So whatever.

Speaker C: Just the improvised weapon.

Speaker B: Yeah. So it be D3.

Speaker C: Okay. Trying not to kill it.

Speaker B: Yeah. You guys, you can do.

Speaker C: So.

Speaker B: Yeah. After you clock it in the head. And then with Cash holding lessens a little bit.

Speaker C: I don't like, just if it can hear me, like, calm down and I like, start to patch up you. And if it's still. Is it still.

Speaker B: That's still like kind of struggling and like cursing at you guys and telling you let it go. And like, I'll let you go.

Speaker E: Promise not to. Not to do anything rash.

Speaker C: Y.

Speaker A: Understands.

Speaker B: It's. It's speaking like, you guys understand what?

Speaker C: Understand the cursing.

Speaker B: Yeah, you can understand it. It's like a speaking calmness, like, for you guys.

Speaker C: Yeah, calm down.

Speaker D: I'm going to go take a look in the corner where it was.

Speaker B: Oh, it just like entered the area, like, as you guys.

Speaker D: Oh, it wasn't like hiding in the corner.

Speaker B: But yeah. So when you like after hitting it and like being restrained and then you guys telling like that's yelling to like, you need to let go. And it does, like, finally, like.

Speaker C: You'Re like, yes, Fine, just let me go. I'd be like, don't let him go just yet. And I start patching him up to heal his damaging ladies. Let me take care of that.

Speaker A: And.

Speaker C: Then I'll do the same for you.

Speaker B: I'm gonna say, as you like, pull back. It's like peel back its robes and hoods. You see, like, almost. It's not like a shrunk, like, almost kind of like that shrunken head, like, look of like this, like, shriveled up, like humanoid, but it is living.

Speaker C: Like. Is it bleeding?

Speaker B: Yeah, I'd say there's probably like a small gash length where you actually hit it.

Speaker A: I've been down here a long time.

Speaker B: Yeah.

Speaker C: I just hatch up on my end that's up on you, which I can kind of go.

Speaker E: Let you go. Don't make me regret it.

Speaker B: Yeah, once doc, like, started working, like, patching it up, it actually calmed down a lot actually, like, thanks to you. This is.

Speaker C: Thank you. Nobody's kind enough and at the truth.

Speaker A: Let me start, like, cursing us out and hitting me with a stick. What do you expect?

Speaker E: What have you discovered down here so far? What's your name?

Speaker C: Because they called me Stink.

Speaker B: They call me Stinker.

Speaker E: Stinker.

Speaker A: Defining name.

Speaker E: All right, Happy.

Speaker D: Ways to see if that name holds Harry's meaning.

Speaker E: Yeah, well, I was just wrestling with.

Speaker B: It, so it was like dusty, but it doesn't like, didn't have like a particular, like, scent.

Speaker E: An unusual name.

Speaker C: Both of you guys would heal for because it's just. It's one point for a regular roll. And then mighty goes to two.

Speaker B: But you, you. So after combat, you.

Speaker C: You.

Speaker B: You take your. Whatever normal damage you have, you cut it, you remove half of it, and that goes to lasting damage. Okay, so then you can heal.

Speaker C: Yeah. So then the little guy would be healed completely then. Because he only took two damage.

Speaker B: It was the only fatigue damage anyway, since you're trying to knock them out. Okay, so he. He's. He's a. He's all you.

Speaker C: You took four. Yeah.

Speaker A: So you down the one.

Speaker C: But did you have armor? Armor isn't doing anything. Okay, that's. Oh, that's not. To the damage, this thing.

Speaker A: Yeah.

Speaker C: So then after combat, that would go to two.

Speaker B: Yeah, he has two. And then you heal him for one. So you have one last.

Speaker C: Okay, cool.

Speaker B: Yeah. So Stinker is like standing there with like a bandage on his head. No, he, like, covers covers their face back up.

Speaker E: Well, you said nobody's been masked out here. What we found so far, we're just collaborative Delvers of ourselves.

Speaker B: There you go. You should get out while you can't.

Speaker C: Don't get caught stealing. Is that why you're here?

Speaker B: So they caught me and did this to me. Why not just dig through the roof?

Speaker A: Why are you just stuck down?

Speaker C: Why would I dip through the roof? I can go up to get out.

Speaker D: Can you get out?

Speaker C: Because there's. There's no getting out for me. I don't even know how to get out. You want to follow us out? How long have you been down?

Speaker E: You think we can get out at least?

Speaker A: What year was it when you went in?

Speaker C: Yeah. Where are you from?

Speaker D: What calendar are you using?

Speaker B: He. He can't remember any of that. And then long time just says he serves the library.

Speaker E: So you don't want to leave?

Speaker D: Okay. You can't colors his bro.

Speaker B: That's faded red.

Speaker A: Oh, that's not a good sign.

Speaker C: Been here a while.

Speaker A: Yeah.

Speaker B: But yeah. He told you like all you guys that like don't get caught stealing what they do to you.

Speaker C: I'll tell you what. You would help us find the information that we're looking for. We can leave with this. Yeah.

Speaker B: I'll never leave the library.

Speaker C: It's my home though. You don't want to leave the library? No.

Speaker B: I love the library.

Speaker C: Okay.

Speaker E: Okay.

Speaker C: All right.

Speaker D: What if you could go to a different library?

Speaker C: There are no other libraries. This is the only ground you guys know. Okay.

Speaker E: Oh.

Speaker C: Can you help us find some books? We're seeking knowledge. Are you seeing it? We just wanted to know the knowledge. We haven't stolen anything. Maybe I'll follow you and make sure you don't see you.

Speaker A: Okay.

Speaker D: You.

Speaker C: Yeah.

Speaker E: We're not things.

Speaker D: You bring the paper and pen.

Speaker C: Yeah. We really just need someone to help us find the knowledge that we're looking for. And it sounds like you are a skilled individual. I can help us out.

Speaker D: You're a well versed or not.

Speaker C: I'll make sure you go still tv. You don't plan on tv. I'll make sure. I'll have my light on you all right. What does your light do have some. Just the way he said that I'm like do you find out.

Speaker A: Can you.

Speaker C: Help us find the books for liquor slides?

Speaker A: That's why name that.

Speaker C: Probably help us find the books that we're looking for so we could read them.

Speaker A: Plug some holes and I'm going to see if he goes away.

Speaker D: Well just make him stronger.

Speaker C: I'll make sure you don't steal them. All right. Well how about you help us find a book called Shadowland Bestiary. Where would I go to find that? Go back to your corner. Why don't you show us? And then you can. He goes, all right. You can watch to make sure we don't steal it. All right. I'll show you where it is, and then I'll be watching you.

Speaker B: And he runs. Takes off. Running behind both case I saw him.

Speaker C: Don't lose us because may not be able to keep up. You know, like opens a bookcase. There's a door kind of thing. Or just running behind the bookcase.

Speaker B: Are you. Do you run to keep up with him?

Speaker C: I mean, if he takes off, he'd.

Speaker B: Be like, I guess.

Speaker C: Yeah. Yeah.

Speaker D: Maybe tie a rope around his waist.

Speaker A: Shoot him in the leg.

Speaker C: Get a big leg around the thing now for the next thousand years, Doc nuts. You got to shoot him. Temp it. Do what Jock would do to dock one.

Speaker A: Running away.

Speaker D: He'd probably be getting ready to pull the gun. See him run away.

Speaker A: It's like, oh, he had a gun out. As soon as you let him go after he got hit, there's a gun.

Speaker B: So. Yeah. So it. So it takes off.

Speaker C: See that long.

Speaker B: Same panic. Why did you chase him? Because he's running. It will be like fleeing. So you'll go D4, like +1 layers deeper. But you won't know how to get back. You won't have a way up as it takes off into the stacks.

Speaker C: What's that? Or you keep, like rummaging around until you find it. This is the first person that actually knows where books are.

Speaker A: That's what Doc would do.

Speaker C: Then. That's. Yeah.

Speaker E: I think. I think Cash is waiting for somebody else to take a move.

Speaker C: Doc starts running because he's just like, the dude's gonna show up for the books on.

Speaker D: All right. I'm gonna be behind.

Speaker C: He wants the information. He's tired of, like, rummaging around and talking to like four eyed cats. He's like, it's time to find the books.

Speaker D: At some point. Be like, after we get all the books, we can ask him how to get out.

Speaker C: That's the closest thing to a card catalog we found so far.

Speaker B: Catalog.

Speaker C: Just an annoying guy that beat you with holes, though. We are going to die down here.

Speaker D: So this is how it works in library. You got to beat the crap out of somebody.

Speaker C: Yeah. It's the only way. I told him, like, hold up for a second and see if I can get him to stop.

Speaker B: They gave me enough heal. Goal.

Speaker C: Is that lined or he'll. Sorry. Appeal is. Is there any Other stat with it.

Speaker B: You have a career. That would be related to convincing something.

Speaker C: I could throw a Molotov cocktail at him. That's not it. We got a 10.

Speaker B: So. Yep. So he does stop.

Speaker C: I'd be like, we have. We have several books. If we give them to you, like a list, you can. You probably will know, like, the best order to find them. I don't want you to have to, like, run around, like, the most inefficient, you know, way possible. We have several books that we'd like to read. Many books for you to make sure we don't steal. They just.

Speaker B: They do stop. And then you guys see where you're at. You stop as you ran through all the tangled passages, coming to a holding pen where he. Stinker does stuff.

Speaker C: And, like, I'll show you where the books are.

Speaker B: No thieving.

Speaker C: It's a holding pen that we're in.

Speaker B: Yeah. So it's this. Within this room, there's a huge glass vat, like a fish tank. Copper tubes connected to the rest of the library's plumbing. Single brass hatch is set in one side. It can be open from the outside.

Speaker D: Don't mind the power in this place.

Speaker B: Within.

Speaker A: Burn it down within.

Speaker B: There are seven phantoms floating about.

Speaker C: They're not in jars. Nope.

Speaker B: They're in the fish tank. Like, oily smears in the air. They're kind of just floating around in there. You do see lots of, like, random, like, notes and stuff written on the wall.

Speaker C: 34.

Speaker A: For me.

Speaker C: That's crazy.

Speaker A: There's still books down here.

Speaker B: There.

Speaker C: The answer is always yes.

Speaker A: Yeah, there's.

Speaker B: There's books that are guides to various magic items.

Speaker C: Oh, like pen.

Speaker E: When you focus.

Speaker C: This. Legendary artifacts.

Speaker D: I was thinking that one. But for magical devices of.

Speaker C: For guidance.

Speaker A: Yeah, let's start looking for books. Behind me.

Speaker C: What's his name again? The preacher.

Speaker A: Stinker.

Speaker C: Stinker.

Speaker B: Stinker.

Speaker C: Come here for a second. Start gathering the names of the names of everybody's books. Like, write it down.

Speaker A: Paper.

Speaker C: And you're like, want all these books? I hope you find. Just follow me. Then he takes off running again. I quit. Have to wait for everybody. How do you know where all these books are? In here.

Speaker A: 1.

Speaker C: We need to look at these books too. You have to watch to make sure we don't take any of these books too.

Speaker B: And then he stops and he turns.

Speaker C: And, like, hold his lantern up as high as he can. Like, Stinker, you're doing your job.

Speaker A: Anything happen when he holds that lantern?

Speaker B: No. Just get a little. A little more light. Is Projected in the space because it's. There is no light down here.

Speaker D: Makes it easier for us to read.

Speaker C: Yeah. I just look at you. He's watching you. Half jokey, half serious.

Speaker A: Okay. He bleeds.

Speaker C: Yeah, I can melee on that too.

Speaker A: Start looking through books and finding. I need.

Speaker C: Yeah, because your stuff related to magic, stuff related to your questions how to forge elder.

Speaker B: Right.

Speaker C: And can mark progress on that.

Speaker D: Master list for devices help you find what you're looking for.

Speaker B: For a specific role. Yeah. For a pacific that. For a specific book. Yeah. You can give me a flat roll.

Speaker D: That'S going to be respected. Two RP points. So it gets me to a nine.

Speaker B: You find the master list.

Speaker C: Is that the one you were looking for?

Speaker D: Well, as far as magical items that fits the theme. If there's one for the trapping of orzine, that's a set of.

Speaker B: So this is like. These are guys to like specific items in here so you wouldn't find them. There's not a master list in here. Like specific items.

Speaker C: Okay.

Speaker B: They're all like. The books are all like specific item list. So you might find. But I don't know if any of that is. You're looking for 14 omnibus, scroll breaking.

Speaker D: For dummies or seal breaking. Seal breaking for dummies.

Speaker B: And then books fit. No, these are. If you were looking for a magic.

Speaker C: Item you 100% magical demand for guiding.

Speaker B: Right, but that's.

Speaker D: But I don't have a specific item. So yeah, that wouldn't do me any good.

Speaker B: I was going to say you could find a book on like an item that does do guiding, but it won't apply progress to your question. That's what you guys are really looking for. So I mean you would find a book about a guiding item.

Speaker D: That'd still be worth it. So if I ever find it, I can say I know what this is.

Speaker C: Or if it's a sorcery enchantment spell.

Speaker B: One of the notes on the wall in the room says I met Lady.

Speaker C: Macbeth like in the play. It was very weird. But if you play by her rules, you. You are. What do you guys want to do now? Find everything.

Speaker D: White but in this room.

Speaker C: Yeah, I found it here.

Speaker E: Follow him. Next.

Speaker A: Ran off?

Speaker B: No, he stopped once Doc said something.

Speaker A: Found everything new.

Speaker C: Be like, okay, we'll have to go look for more books. But you need to keep us, you know, nearby so that you can make sure we're not stealing anything. I try again, but not to like just run. Run like super far ahead. Seems like he's got a long track all right, the next books on the list. Oh, you'll need to roll the skull.

Speaker B: Cracker then to see if you can go do.

Speaker A: Oh, yeah, that's what you're doing.

Speaker C: Do you guys want to do this or you want to do something else?

Speaker B: Or you gotta basically, like. Yeah, because, I mean, you guys don't know how to go. Go back. So you.

Speaker A: This is Dot.

Speaker B: You either have to start chalking through the ceiling or.

Speaker C: Well, I asked you guys, like, are you guys. You guys ready to go find more books or not?

Speaker A: Yeah, I'm ready.

Speaker E: Okay.

Speaker C: That'S super successful.

Speaker E: We even know how to get out now.

Speaker C: That's right. Just sunlight. Crap. Open a wall or sunlight. What?

Speaker D: We find a door.

Speaker C: We're not sure where.

Speaker D: We're getting help, but we're out.

Speaker B: So you guys wander through the steps, the tangled passages.

Speaker C: The stinker is following behind you.

Speaker B: Lighting your way, keeping a watchful eye on your hands.

Speaker C: And roll me a D. It's not 20. It is. Yeah, it is. Two. Two.

Speaker B: I need a reroll.

Speaker C: Is that bad?

Speaker B: No, it's just a thing. No, it's just fun.

Speaker C: Yeah. For the table of books, I guess it. You guys come into a storage vault.

Speaker B: So you just come into this, and there's a locked door, a giant, like, metal locked door. And all the books in this area are diaries.

Speaker C: The sticker be like, where did you. Like, where. Where are the books that we're looking for? In the library. No stealing, though. You're supposed to take us to the books that we want, and there's. None of the books that we want.

Speaker E: Are here in the vault.

Speaker C: I don't know. Open the vault and find out. There's the storage vault where our books are.

Speaker D: All right, fine.

Speaker C: I'm gonna try to open it.

Speaker B: Yeah, you gotta, like, reef on the door and it's. That's.

Speaker C: I. I get one push time.

Speaker E: Super key.

Speaker D: I try that out and see if it unlocks. What's sticker's reaction to me unlocking this do?

Speaker C: Oh.

Speaker B: He just goes, look.

Speaker C: But no taking, no stealing.

Speaker D: All right, as we open the door, what does it look like going through? Are we. Is it hot? Are there screams?

Speaker C: Is it cloudy? No, this.

Speaker B: This was like, very obviously like a. Like a safe, kind of like type door, like human size. Looking in there, the first thing you see is a lot of janitorial equipment. And then in a case on one of the walls, looks like a glass eye.

Speaker C: Like a literal, like, glass eye.

Speaker B: Yeah. And then there's another, like, display case that shows a very nice calligraphy. And then there's a lantern made out of lapis lazul. And then a set of golden cutlery and a weird looking mutant Beijing in a pickle jar. Like pickled in a jar.

Speaker C: Be like Stinker. I'm beginning to think that you're not helping us out at all.

Speaker E: Do you understand what we're saying?

Speaker A: Not like he works.

Speaker C: What depth are we in?

Speaker B: You're like 35 now.

Speaker A: He's just been lost out.

Speaker B: No skin.

Speaker C: Yeah.

Speaker E: There's no books in here to steal.

Speaker B: He look. He looks at you like. Oh, I guess you can't really see his face, but just like. Like gestures. Like annoyingly like at all the books that are around you.

Speaker E: But all these books.

Speaker D: I take a look through the diaries.

Speaker C: Yes.

Speaker A: Sign. Start looking through them.

Speaker D: The trapping wars. That could easily be.

Speaker E: It could be a diary. Anything could be a diary. Yeah.

Speaker B: Yep. So for. If you're looking for like one of your specific. One of those specific books that would fit as something that could be a diary. Goal. And then you get a 9 or better.

Speaker C: I think the Shadowland could be like the diary of 100.

Speaker B: Nope.

Speaker E: Fine.

Speaker A: Not even close.

Speaker C: Oh, I just. I'm your. He's got a double one. You can spend the hero. Yeah.

Speaker B: Yeah. These are just flat rolls.

Speaker A: I think Stinker got fired and that's why his rose are faded. Probably.

Speaker D: I think he got lost and nobody's bothered to get tracking down.

Speaker A: I can see that. You get lost here on your own.

Speaker D: Kind of blows the hive mind theory.

Speaker E: He like lives here though, in this vault. So he's not lost from his vault.

Speaker C: I assume this is your house, Stinker.

Speaker B: He goes. The library is my home.

Speaker C: Well, I think this story vault's about to be your home, Stinker, if you don't give us the books that we need.

Speaker B: No stealing.

Speaker C: I'm not gonna say stealing. We just want to read books to give you up. Help us find one. Dumb book. I found one needing help. Doc's clearly frustrating.

Speaker A: Yeah, Doc would be tired of running around.

Speaker E: Yeah, I don't think we should follow him.

Speaker A: Put him in his wall and go on our way.

Speaker C: Stinker, is this your closet? The storage wall. Is this your room?

Speaker B: No, it's libraries.

Speaker C: No stealing.

Speaker E: Cool.

Speaker C: Why don't you go in there and go in there real quick.

Speaker E: I think there's a mess over there.

Speaker C: Like somebody's stealing books over in the corner in there?

Speaker A: Yeah, I saw a guy over there when I was looking through that Stealing.

Speaker D: Think about. I'm looking at the lap of Swazul entrance.

Speaker B: Like, I'm gonna say he would run up to, like, run up close to you and be like, no touching. And he. And he, like, he acts like he's going to hit you with this lantern as you're holding this.

Speaker C: Put it down.

Speaker D: He's the size of his sibling, so it'd be like reaching over and I touch him.

Speaker C: He.

Speaker B: He goes to hit you with this.

Speaker C: I grab like, I'm standing. I'm. I grab it. So you can't hit him.

Speaker B: So you'll have to give me a melee to see if you can grab it quick.

Speaker C: I'll spend RP for nine. I don't want to yank it out of his hands.

Speaker B: All right, so that one. So, yeah, you. You grabbed it. So give me another strength roll. Strength goal.

Speaker C: I'm hero pointing this.

Speaker A: I don't care.

Speaker C: Wow. 10. All right.

Speaker B: He rolled an 8.

Speaker C: I rip it out of his hands, and I'm like, get out of this room.

Speaker B: He. He, like, rages now as a no. And he goes to punch you. So what do you do? So what are you doing?

Speaker C: I hold him at bay with a stick like a little kid. And I back out and I shut the door on him in the story. Fault with this stick.

Speaker B: All right, so give me.

Speaker C: I'll take. I'll take his stick and, like, throw it behind and be like, there. It's your stick. Yeah.

Speaker E: He runs the.

Speaker C: No stealing. Goes to get it. I close the door on it. Dude. Stinker like, getting under my skin.

Speaker A: Y.

Speaker E: Next time you shoot someone, I'll be like, all right. He probably had a good.

Speaker A: Should have done from the start.

Speaker C: Found the no wrestler. Like, pardon my friendship. Found the most retarded person to help us find Blues.

Speaker A: We got fired.

Speaker C: Stop saying this out loud. He's just like, can't believe that. It's like, sorry, guys. All right, let's go to our peak point and make. Make my role to find a book.

Speaker D: A nine.

Speaker B: Okay. So, yeah. Progress for you and progress floor.

Speaker C: Yeah, we need to get back so.

Speaker A: They don't show up because we need to sleep.

Speaker C: I think.

Speaker A: I think they're getting tired. Might be too frustrated to sleep.

Speaker C: No, it's good. I'll just take first.

Speaker E: Watchful dreams.

Speaker C: I think we should go back to.

Speaker E: That mod player that was doing a lecture.

Speaker D: Have to find our way back. Hey, Speaker. What do you think that guy's doing?

Speaker C: Check it out.

Speaker B: I say, you guys. I said, he's locked in there and, like, kind of like banging on. You hear the faint beating on the door?

Speaker C: I forgot. If you're pointing down the street.

Speaker B: Roll.

Speaker C: You can just turn the dice. Beating on the door. I'm like, yeah, we're not sleeping in this room, but let's.

Speaker D: I'm reading as we walk down the hall. I'm not stealing it.

Speaker C: I'm still reading it.

Speaker D: That's the library with it.

Speaker A: Might find anything.

Speaker E: All right, should we start heading up?

Speaker A: Yes. I think we need to get back to the real library.

Speaker D: We're, like, in the archives of the archives.

Speaker B: Yeah. All right, so you guys head back up to 34.

Speaker C: 35.

Speaker E: That's a good record.

Speaker C: Okay.

Speaker A: We can always come back and see how far we can go.

Speaker B: All right. Yeah. As you guys move back up into 34, you hear. You hear an argument or fight going along.

Speaker C: It is. It's stinker. We're like, what?

Speaker E: He's back?

Speaker C: He's a clone. Yeah.

Speaker D: Husband says.

Speaker B: Yep. So you come into the room back to where you guys were with the folding pens, and you see four Red Order librarians arguing with our three researchers, and it looks like you get violent.

Speaker C: I just want to steer clear. Right there's serious.

Speaker A: Sit back and watch. Be like.

Speaker E: What are they arguing about?

Speaker C: Yeah, I don't remember what the Red Order library facilities. Arguing about whether or not. Beads in Custer. Good. I think red was what we needed.

Speaker A: Red, the library? Yeah.

Speaker D: Like executive infrastructure.

Speaker B: Okay. Yeah.

Speaker C: Okay.

Speaker D: If we can walk around.

Speaker C: Audrey.

Speaker D: Just following Dr. Whoever. He's flipping through the journal, trying to get more information.

Speaker B: Yeah. So they're arguing. The researchers are arguing with the librarians, like, over, like, getting more efficient power out of the phantoms.

Speaker C: And they're so upset that it might become violent.

Speaker B: Yes, because the people. The researchers are, like, trying to, like, mess with the machines.

Speaker E: I'll do it.

Speaker D: They might become the power that they're.

Speaker E: Yeah.

Speaker B: So you guys gonna sit here or move? Go back deeper or go hack through the ceiling?

Speaker C: Nothing we need here.

Speaker D: We're gonna pick over the ceiling around the infrastructure.

Speaker C: Guys. No.

Speaker D: We'd be better off just picking it a spot and wandering. If you get higher.

Speaker C: Yeah.

Speaker B: You guys can go, like, you go down to 35 again, which is a different room. A different. You could go to a different location.

Speaker C: Yeah, we go to a different 30.

Speaker A: Open the door, and throw them all.

Speaker D: Janitorial cleaning supplies. That'll be interesting.

Speaker A: Let him cry about those books being burned.

Speaker E: Doc's getting tired and cranky.

Speaker A: Doc's almost always.

Speaker E: He's always tired. That's why.

Speaker B: Yep. So you guys wander through the tangled pack of passages down to 35. Two, and you come Into a mausoleum. Among the bookshelves and large stone sarcophagus.

Speaker A: It's just quiet in here.

Speaker B: Just a rectangular block of stone carved into.

Speaker C: Carved in a rococo flutes and skulls.

Speaker B: The top has an inscription.

Speaker C: Okay.

Speaker D: Is there a name on the tomb? So it says ghost.

Speaker A: I did go through that door.

Speaker B: Yeah. It says ollie stuff all these.

Speaker D: What would happen do in your life to get entombed in the library? Researcher. They just don't want to lose.

Speaker A: Any good books.

Speaker B: It's books on a some dictionaries and dead languages.

Speaker C: Nope. Just. Just dead languages. That's all.

Speaker E: It's mean.

Speaker B: Yeah, those are the books. Actually.

Speaker E: I don't think it'd be a bad place to sleep.

Speaker A: Yeah, we need to sleep. We couldn't.

Speaker D: You want to sleep with the dead? Okay.

Speaker E: They don't need much.

Speaker A: They're quiet.

Speaker C: I hope they stay that way. Yeah.

Speaker E: If they were awake, they'd be phantoms. And then they just jam them into the computers.

Speaker D: They really wouldn't have the group worrying about the not so happy undead.

Speaker C: Yeah. You guys. Oh, double sixes.

Speaker A: Nice.

Speaker C: Does that make it go? Yes. Who's the worst? Chart one.

Speaker A: Yeah.

Speaker C: Then you're getting a super duper one. And you're for two when we. After we sleep.

Speaker A: Okay.

Speaker C: And then you'll be healed for one and one and another one. Three.

Speaker D: Yeah. You worked on you earlier and that would have set you up for two.

Speaker B: But that's only once.

Speaker C: Only during the combat get the mighty. So I guess the mighty doesn't matter afterwards. It's only last. So slow. Yeah, According to this. After you sleep, sir.

Speaker B: Yeah, he doesn't want to sleep.

Speaker A: One page of dead language.

Speaker D: You grab the stick out of the guy's hand before you can whack me with it.

Speaker C: Yeah. I threw at the corner dumpster glass.

Speaker A: I should have took the lantern.

Speaker E: That would have been steering.

Speaker C: Ironic.

Speaker A: He stuck in the wall.

Speaker E: Another librarian might have taken issue with that.

Speaker C: I think it might not be the first time this Stinker's been stuck in a closet by visitors.

Speaker A: So it took the eyeballs to see what it does. If it does anything.

Speaker C: They go back there if you want. No.

Speaker E: Few places we could get back to.

Speaker C: But if we do that, we're killing Stinker.

Speaker B: Fun.

Speaker A: Me.

Speaker D: What do you talk about? Stinker's future. I'm like flipping through books of dead languages. See if there's anything that.

Speaker E: Yeah, I have a book on my face.

Speaker D: Like open, blocking out through. Yeah, the little light that's in the room.

Speaker C: Dead languages could be really boring.

Speaker D: No, there's a section in the back here for curse words.

Speaker C: Usually a reason. Those languages are dead.

Speaker E: I don't even care about a lot. Language.

Speaker B: Yeah. So, you guys, the night passes. Well. You sleep? Yeah.

Speaker E: You wake up at some point?

Speaker B: Yeah.

Speaker C: He didn't wake up with Ollie, did he?

Speaker B: No. As you're waking up.

Speaker C: You'Re.

Speaker B: Greeted by.

Speaker C: A floating soul comes into the area.

Speaker B: See, like the multi colored orb of energy.

Speaker D: Is it a friendly soul?

Speaker E: I'm immune to soul. My soul's untouchable. Good.

Speaker D: You negotiate.

Speaker A: Take my hat and fan it. See, it blows it away.

Speaker C: Reminds you of Lord of the Rings.

Speaker E: Yeah.

Speaker C: The Ten Festival.

Speaker B: It does not seem. Oh, not come off friendly. And you kind of like hear it like verberate in your head, asking.

Speaker C: If.

Speaker B: You'Re here to capture it or torn you.

Speaker A: No, no, I'm here for you at all.

Speaker E: She's passing through.

Speaker A: You're the place to rest.

Speaker C: We're not here to catch yet.

Speaker D: Any chance you could show us the way out?

Speaker B: I can't. Help me. Like, I don't know how to get out. But if you're not here to capture.

Speaker C: Me, then maybe we can be friends.

Speaker E: Yeah.

Speaker B: Don't want to become a phantom.

Speaker A: Poland.

Speaker B: I don't want to be a phantom. Become a phantom.

Speaker C: We don't know much about that. What happened to you?

Speaker E: I thought maybe you were a phantom for a circus.

Speaker B: Only if the Librarians. The Grays capture me. I died in here.

Speaker C: Oh, thank you.

Speaker D: Ollie.

Speaker B: Yes.

Speaker C: Oh, sorry about your passing. You might keep the watch for so that we can get some sleep.

Speaker B: It's already this morning.

Speaker C: Oh, sorry. I thought this was during the night.

Speaker B: No, you guys woke up.

Speaker C: Well, we're just going to keep traveling through. We're just looking for some books and then we're going to try to get out of here. You know what happens. You know, we're here to kind of ask that.

Speaker D: But what experience does Ellie have?

Speaker C: What does.

Speaker D: What do they remember from their research? When they were researching in the library, any topics that fit between Eldrite or is in Shadowlands.

Speaker C: Weapon creation.

Speaker B: They were on the respawn. She responds.

Speaker C: Researching necromancy, increasing my power without even thinking about. Just says, well, that's ironic. Small chuckle and then goes, oh, sorry. That sucks.

Speaker D: How long does it take to learn the basics?

Speaker C: I look. Well, if I snap over anything not.

Speaker B: Expected.

Speaker C: You'D have to be more specific.

Speaker A: What you don't want to learn?

Speaker D: Guess at this point, being able to talk with those who pass to learn, I can't really call them secrets, but. Lost Information. Lost knowledge.

Speaker B: I have knowledge of this.

Speaker D: Is it easy to learn.

Speaker C: More? Depends on your aptitude and your power.

Speaker D: I do have a background in some sorcery with the mental skills to do some basic things. I haven't done much with it.

Speaker C: You don't have a teacher?

Speaker D: No. I'm hoping to. To free a patron soon. But it is lost knowledge that I need to find in order to do.

Speaker C: Once you get me up and I'm teaching, I'm going to get you out.

Speaker B: Same way you got in.

Speaker C: All right.

Speaker B: Don't you have an exit?

Speaker D: That's what we're trying to find.

Speaker B: You're in bad shape.

Speaker D: Yeah, that's why I'm hoping to be able to have great conversations like I am with you. What sort of vessel would would you need to travel at?

Speaker C: Can you find Librarians?

Speaker B: I have for a little while.

Speaker E: What if you kept you in like.

Speaker C: A lamp or something? I don't know.

Speaker B: That might help me hide, but I.

Speaker C: Can just go about like this. Oh, yeah.

Speaker E: If we just happen to run into.

Speaker C: Labor and rings on my out place.

Speaker D: For you to hide your.

Speaker C: Your spirit. Hey.

Speaker D: And you see me start to twiddle my ring.

Speaker C: It's like.

Speaker D: I have a gift from the patron I hope to release that allows me to carry my horse with me. I don't want to lose my force. But do you think you could fit in there with them?

Speaker B: The as far as it being more secure than so Ollie.

Speaker C: Goes.

Speaker A: Why don't.

Speaker B: You let me possess you for a.

Speaker C: Bit to raise a box?

Speaker E: I mean, we are in a catacomb. There's a body right here.

Speaker D: It's all his body.

Speaker C: Why don't you raise your own body? Hey, why don't you let I walk over?

Speaker D: It's like your body that. That's in here, and I kind of touch the tomb.

Speaker C: I think he was talking about your body, sir. No, mine's alone.

Speaker D: Allowing them to channel the energies to.

Speaker A: Raise using Audrey's body. So you can channel a body?

Speaker C: Maybe. See what he says?

Speaker B: I was gonna say when you, like. When you like, I guess. Insult. Basically, he takes it at as what Doc says as an insult and like, kind of. You see, like it. That shade of red.

Speaker C: Which part did he take? His insult? Yeah, yeah.

Speaker E: Which?

Speaker B: Just the one where you say, why don't you do it yourself? I didn't hear mine. You guys said other insults. No, I didn't hear it.

Speaker C: It was a general string of doc disappointments.

Speaker B: Say it. And then he goes.

Speaker C: That'S what. Well, that's interesting because I got a lot more where that came from. I deal with the living a lot more than we did.

Speaker D: Oh, you're confused.

Speaker C: One way. Get to three and find out.

Speaker D: I don't want to do that.

Speaker C: Well, I think we should just leave.

Speaker B: Wiser than your compatriot?

Speaker C: I think we should just leave you here. Then you're the one that needs us. Are you sure about that doing?

Speaker B: I mean.

Speaker E: Start digging.

Speaker C: So if we leave you here, we return to the state we already were in. I don't know that we're better with you now. You're talking about possessing somebody. Seems odd to me. What is? Andre? Audrey.

Speaker D: You watching this debate going back and forth. I just want to get a guide, maybe a little education, get more information.

Speaker C: A lot different than getting drunk that ended up with a hooker and a goat.

Speaker D: Hey, if I remember, they told me the goat made out really well. It's living free.

Speaker C: I don't want to hear about that. But saying rest and careful.

Speaker B: But.

Speaker D: But there would be a few things. I was like, if I did this, how do I know I get my body back? How do I know that you'll actually teach me the. The basics?

Speaker B: Yeah.

Speaker C: My word. Are you looking to be a mechanizer?

Speaker D: Audrey's looking to just learn anything and everything he can get his hands on something.

Speaker C: I discourage you from this course of action that you do. You. But down here, do us.

Speaker E: If they're truly a word.

Speaker C: At least.

Speaker D: Audrey's naive enough. He's not thinking all the way through the process.

Speaker C: I'm pretty sure this spirit will do anything to get back into the hand of living. So just consider that in the cost.

Speaker B: That you do going forward, I will do anything not to be captured.

Speaker C: But librarians and made a phantom. The more cooperation you have, the easier.

Speaker A: So we've seen all the fandoms. They put them in the things and they're like. Because what was the jars too.

Speaker B: Those were. Those you would. Were like. They look like what you're seeing now, but like more like condensed and like trapped. And you'd see them like. You haven't actually. None of you have actually interacted with any of like the phantoms. No, but you like we interacted with the brain jars. Yeah.

Speaker D: Fish tanks are more like holding, I think.

Speaker C: If we help you out, what are the odds that you're going to be able to come back to the. To the living and be alive yourself? I have a body. I'll be fine. But whose body going to be a dead one or does it have to be a living one? It's not a body.

Speaker A: It is right there in this confidence.

Speaker D: That's the closest. And I know how much he loves Stinky.

Speaker C: I don't think any of that. I don't know if I want to torture him by having Stinky's body, but I thought you were saying that he needed him in order to raise your body. Yes.

Speaker A: He needs to do.

Speaker E: He just needs to possess him for a little bit.

Speaker B: Incantations and. And not riding in motions that need to draw on where it can't.

Speaker C: But what stops you from just taking off with our friend's body? That's my concern.

Speaker B: My word.

Speaker C: Wow. Word of the floating spirit.

Speaker B: I could use your body unwillingly, if you prefer.

Speaker C: That probably wouldn't like that.

Speaker E: I'd like to see.

Speaker A: Yeah, I want to see. I want to see it.

Speaker B: Because he goes into. If you're like. He goes, all right, I back up and pull my pistol out, and he just goes into. Cash.

Speaker C: Does my burial shroud do anything?

Speaker B: He's. He's not attacking your soul or whatever, but he is, like, trying to, like, take over, like, to actually, like, physically control your body.

Speaker C: Yeah, I do want to try to resist, but it's like, I'm not fighting.

Speaker E: I'm like.

Speaker C: It's a little tug of war or playful. At least that's how Cash interprets it.

Speaker B: I say once he enters it, like, because he chat like he would. Like, when he said. He said you could try. Try me or something. Like what? Yeah, he was all right. And then he cut, like. And then he took that as, like, consent. So.

Speaker A: Yeah.

Speaker B: So if you resist, you just hear, like, in your head. Did you not consent?

Speaker D: Audrey's eyes are just big.

Speaker A: You.

Speaker D: You gone into spasms. He has no idea what's going on.

Speaker E: Well, I thought we were gonna wrestle.

Speaker B: It out, if you wish. We cannot go wrestle. Just be like, your mind. Mind Rol. So you hear in your head that that will preserve your soul. I can't damage your soul.

Speaker E: Wait, if you possess my body, can you raise your own body? And then you'll get out?

Speaker A: Yes.

Speaker E: And then you'll show us what you know.

Speaker C: I can tell you what I know now.

Speaker B: Like, I can talk to you just fine now.

Speaker E: Well, and you can, but you can also, like, help us get out of here. I just think there's strength in numbers at this point.

Speaker C: Wiser than your other companion?

Speaker D: I let them take over.

Speaker B: Yeah. So you see, like, he's kind of like. I guess, actually. Why? You could just, like, describe what they. What they see as. As you're like this is happening.

Speaker E: Oh yeah. I think we. I am like convulsing and twitching and.

Speaker C: Then for like a while and I just like stop and I'm totally calm and whatever happens because I'm in the.

Speaker E: Back of the mind now.

Speaker C: It feels weird.

Speaker E: Yeah, I'm in the.

Speaker C: I'm in the passenger seat.

Speaker B: So you're. Yeah, you're aware of everything going on. But you see his, like his eyes start glowing green and almost like little like flecks of like, I guess almost like green like smoke or like start coming. Emitting from his eyes as they're like glowing. And then it starts speaking. It's. It's almost like Crash's voice, but different. And then for like a language you don't understand, I run over to the.

Speaker D: Books that I've been reading on the.

Speaker C: Side of dead languages, trying to find them. No, no.

Speaker B: Let me. So let me describe what you're spearing. It's. It's. It's like sharp, loud, strong, harsh gut rule language. You might have heard a little bit of it from Orzine.

Speaker C: But.

Speaker B: Yeah, then Cash starts motioning and then single sigils start appearing like in the air and then forming like this gathering orb energy. Then it flies into the sarcophagus and the lid like doesn't blow off, but it kind of gets shoved to the side. And then the skeleton stands up and then catch your release. And then the.

Speaker C: The lost soul flies or.

Speaker B: Yeah, Ollie flies into the skeleton and now is like breathed in like green fire.

Speaker D: Is it just a skeleton or is this like.

Speaker B: Yeah, it's just a skeleton. Like. Yeah, there would be like some. There's probably some like. Yeah, clothes, I guess. Yeah, there is just like a skeleton and like closed out techniques being what they are. It stands up in like kind of like a faint outline of like a. Roughly around 57 female. But then it looks like they're just like almost got the green explaining and then do like a little like kind of like valor.

Speaker C: Cash. Thank you, sir.

Speaker E: Let's rock and roll.

Speaker D: Before then Audrey kind of blushes because I don't know if he's seeing a woman of green flame kind of skeleton. He's got to take off his jacket and say here.

Speaker B: Oh, they're not like naked.

Speaker C: We have a walking distraction.

Speaker B: No, they're like. There's like the. They're like the clothes they were like buried in are still there.

Speaker A: Roll blind.

Speaker B: Every time you flip goes the appeal. Yeah, the. It just forms like an outline of like where they're. What. Like what the. Like their General shape of their flesh would have been. So it kind of looks like the body has, like, meat on it, but it's, like, translucent and looks like green fire.

Speaker D: Part of it would be the translucent nature. Nature. If Grays see a translucent body walking through, they're going to be drawn.

Speaker B: But Ollie goes, they catch us with you, you will.

Speaker C: You will be considered intruders, too.

Speaker B: You will be intruders.

Speaker C: It's fine.

Speaker E: We're trying to get out at this point, right?

Speaker C: Sort of.

Speaker E: I mean, we still have one knowledge to be at.

Speaker A: But are you always considered intruders once you're. Or once you leave? Yeah, it really.

Speaker B: It's. That's gonna, like, depend on, like, how much you, like, mess up the library is really what it, like, comes down to. Or, like. Or you help the librarian accomplish their goal of, like, turning lost souls into phantoms.

Speaker C: So.

Speaker A: Yeah, I think supplying my thing, my brain.

Speaker C: Yeah, yeah.

Speaker E: Cover her.

Speaker D: And here's my hat.

Speaker B: Oh, yeah. So you're building a disguise.

Speaker C: Yeah. So then the.

Speaker B: That's still, like. Yeah, there's still, like, a skeleton, like, green flaming eyes, but unless you're close.

Speaker D: Enough to see the green flanking eyes, it's not like.

Speaker B: Well, down here where there is no light, they can be kind of like a human torture, guys. But also, like, there's kind of like a faint, like, green aura coming out from under there. So it'd be. It'll be tricky.

Speaker C: Doc still got his gun out. He's still waving around a little bit. He's just like, is it. Are we okay with this now? You, like, you know, we've killed undead stuff. Like, I'm not forward to this place. Like, sucking the essence out of souls. Like, I'm okay with fighting against that, but no offense, all but, you know, this is unnatural. I watch enough people, you know, die and watch the life drain out of their eyes. There's a natural order to things, and this is not it.

Speaker B: So she goes, I'm still alive.

Speaker C: This is my body. Says the person who required our help to be able to navigate into another body. I stuck this pistol to your head and blew your head off. You'd be in the same condition you were in. That's not life. That's undead.

Speaker B: Your pistol would have no effect on me.

Speaker C: Just my soul is immaterial. That you wouldn't have a body, even be undead. What makes a person. I'm just talking to the rest of the group here. Are we okay with this now? Is this. Is this what our group's going to be about, is walking with the dead?

Speaker B: Said the skeleton was an undead until I entered it.

Speaker C: Yeah, it was just dead to me. I have a problem with this, guys. Just FYI. Yeah, this is what we got to do to get out of here. Then you gotta do it. But is this what we're doing to.

Speaker D: Get out of here? Don't tell them how long will be wandering. Either way.

Speaker C: I'm not gonna drown you guys if this is what you want to do. But I'm uncomfortable with it. And you're gonna deal with it if this person turns on us. All right.

Speaker B: Game.

Speaker C: My word. I will not turn. I don't trust you. It's no offense to you. I don't know you. We just met you tonight. He took over a friend's body without his permission. Then for some reason he gave his permission. Gave permission. I wouldn't have acted.

Speaker E: Yeah, I don't think she'd be useful.

Speaker C: But you said you could.

Speaker B: Which means you know.

Speaker C: Which means you've done it.

Speaker A: I already know one skeleton guy.

Speaker C: If we got into three, would you have taken over my body without my permission?

Speaker B: Well, you would have been dead, so you wouldn't have been able to give your provision.

Speaker C: Well, some of my friends might have seen their attitude. But I'm uncomfortable with this person. So no offense, but I don't trust you. And you're not going to earn my trust as long as you're an undead. I've known too many things that are undead. They either bit me or tried to kill me.

Speaker E: Let's cross that bridge where we come to it.

Speaker C: Okay, I guess we're doing this. But you're. You're calling the shots for this person. They're not calling the shots. Give us the advice that we need to get out of here and get what you need. But turn off. I already said I wouldn't turn on.

Speaker D: Audrey's just like watching the conversation like.

Speaker C: Yeah, you need to think twice about your steps in life.

Speaker B: I'm gonna say in Janet like from Ollie. There's been no malice. Like there's no malice or anything there. The. The words. Doc doesn't care. No I'm just saying for it. So just as for everyone gets the I guess the tone of how they're how oll but like the like killing you all like that wasn't. That wasn't that had the I guess the authority or the intent behind it like that was she what they weren't lying. But they aren't weren't being threatening about it. They were stating it as like fact.

Speaker C: This is more just how Doc.

Speaker B: Yeah.

Speaker C: He's got history and it's all coming out right now. And his sisters and sons spirit land and maybe a physical or spirit state. This is all part drink.

Speaker B: But you would. You would know that your sister is in a physical place for now. Yes.

Speaker D: Yeah.

Speaker E: Last we did.

Speaker B: Yeah. She was safe. At the moment.

Speaker C: He'S been dreaming and talking to her, wondering if she's alive. Up until three days ago, I didn't know if she was.

Speaker D: After things calm down, we start walking in. Audrey starts having a conversation. Especially if you recognize words similar or zine used.

Speaker B: They would have had probably you wouldn't have heard recognized words but the. The tone and style like the language that you could tell that it was like the same language.

Speaker D: And then he'd be like have you heard of. I know the odds slim.

Speaker B: Should I have. I don't recognize.

Speaker D: Your language is similar. Your age is probably roughly the same.

Speaker B: So he knows the dream weave, huh?

Speaker C: Possibly. They are blanking powerful and dangerous.

Speaker D: He is the patron that I was talking about.

Speaker B: Do you know his intentions?

Speaker D: First to get out. Just like your first intention was to get a bottle. He was sealed. How familiar would she be with Anwin?

Speaker B: Are you asking her or are you just trying to get us?

Speaker D: Yeah, well, kind of a. A sense. It's like when you were alive. Was the Anwin sealed or was it.

Speaker B: I've never been cut off from it. We're in it now. Dreamweave is. And when words of power. Very familiar with it.

Speaker D: Necromancy might be handy for getting information. But could you teach me about the anime?

Speaker C: Of course.

Speaker D: As we're making our way up.

Speaker B: Tell me of this orzy and then we'll leave it there. We'll start with that conversation. Next. Well, I guess next. Next. Sabicola. Yeah.

Speaker C: So see, how are you gonna do Sabbath next week? Or do you wanna.

Speaker B: Well, that. That's up to you guys and I guess how do you. I don't like.

Speaker C: Yeah, I don't mind. Okay.

Speaker D: I want to see your reaction when you wake up butt naked in a room.

Speaker C: Yeah.

Speaker E: Pretty cool.

Speaker B: So I mean that's really. Yeah, that's. That's really up to you guys. As the table because as. Because we either we either continue with this or we'll do another coyote gang shot. So you guys decide.

Speaker A: You want to be more of the story than I'm definitely see.

Speaker C: I just have like another week scheduled for the next month though.

Speaker B: It's fine. Yeah but I. I mean I already have ideas. Like. So Coyote game is actually. Some of their stuff is actually Gonna weave into what you guys are doing.

Speaker A: Definitely. We're gonna have more. Lord, don't feel like what we've been.

Speaker B: I'm gonna say now you've met Ollie. There probably will be a lot of stuff, though.

Speaker C: Yeah.

Speaker A: It'd be better if we waited then.

Speaker C: Yeah. Let's just do a Cody game.

Speaker B: We'll do Coyote. Coyote game.

Speaker D: You play a punter scum for that?

Speaker B: Yeah.

Speaker C: Nice. How do you like the system? It's pretty funny.

Speaker A: That's fun.

Speaker C: Yeah. Before, but I never played it.

Speaker B: It's brutal.

Speaker C: It's so brutal. That blew one of his characters heads off last time.

Speaker D: Went to take the captain, who I thought was the captain, hostage. Shot in the back of the head for my trouble.

Speaker C: I shot and rolled a one. So I hit and I rolled a six on the damage, which is exploding damage. So I rolled another four. I wrote. I did 10 damage to him. He had two, so it gave him like, negative eight, but then he had like negative two grit, and then rolled an 11, which got him to one. And so he still died. I did so much.

Speaker D: Still there.

Speaker C: Yeah. Yeah. So much.

Speaker E: Damn mechanics.

Speaker C: Yeah, I know. I think it's so classic.

Speaker B: Dynamite got thrown into a room with them.

Speaker C: We all lost our hats.

Speaker D: Got blown off.

Speaker B: I think one person. Person found their hat after that.

Speaker C: Yeah.

Speaker B: Survived.

Speaker A: One person died because they already lost their hat.

Speaker B: Oh, yeah, that's right. Yeah.

Speaker A: One of my guys got blown up, I think.

Speaker B: No, he.

Speaker C: I. I think he survived, I think because he. Because of that. He initially died, I think, and his hat saved him. We only lost one, but, yeah, he was gonna die if it wasn't for the hat.

Speaker B: That too. Like, we can always do a coyote game, too.

Speaker C: I think the system.

Speaker B: If you guys get tired of the library, we can always do a Coyote gang as a session break.

Speaker A: We're gonna get out soon.

Speaker C: Yeah.

Speaker D: Last time it was supposed to be a mission impossible. Go in, do it, get out. It ended up being burnt down, half the town sunk. The boat sounds successful.

Speaker C: It was. Yep.

Speaker B: No, it cracked me up because the mission wasn't to steal a crate that two people had to carry. And then as soon as they're like, why don't we just steal the boat? It's like, here we go.

Speaker A: All the.

Speaker B: Way on the boat.

Speaker C: Let's start a fire and steal the boat.

Speaker B: Yeah.

Speaker D: Floyd love the idea of the fire.

Speaker C: He was an arson. You know, it's the first thing he's going to do always. Well, he started a fire, and the way is apples lead up.

Speaker D: What I get to Sink the boat.

Speaker A: Yeah.

Speaker C: You want to go on a date, he's going to suggest a fire. You want to steal a crate, he's going to suggest.

Speaker B: Do we learn, I guess the end of session question. Do we learn anything new and important.

Speaker A: About the world character, Stinky?

Speaker C: I think we learned at the end. We definitely learned more about Phantom Soon Death on the library functions. That's just RP points.

Speaker B: Yeah, that's an rp. Did we overcome a notable monster?

Speaker C: Notable but irritable. Yeah.

Speaker D: Well, actually, Ollie would almost fit that situation.

Speaker C: Yeah.

Speaker A: Because that could have turned.

Speaker B: I said that could have went. No, let's say you overcame it there.

Speaker C: I wasn't trying to make that go south, by the way. That's just.

Speaker B: No, that's.

Speaker C: Yeah, you're rpm. Yeah, that was. That's good. Now we have inner party tension. Yeah, it's fun. We're talking because it's like the young guy's talking necromancy and, like, I've been bit by the vampire. A vampire baby. After we hunted it for a week, like, I don't know, he just has issues looking for his sister.

Speaker A: In this group, chalk's all about power, basically, and building things and necromancy. Tie that into weapons.

Speaker C: Cash is curious. You shoot him once to kill him, and then you go up and headshot him with another bullet and it raises them as your servant.

Speaker A: And it's just knowledge. Like, dark, doesn't it? It's just knowledge.

Speaker C: Yeah.

Speaker D: Audrey is just that, curiosity. Get all the information you can, create as many tools as you can.

Speaker C: Yeah.

Speaker A: Jocks is all knowledge is. Knowledge is neutral. It's how you use it. So he just wants to learn first.

Speaker D: Being the preacher's kid, he did understand where Doc was coming from and he was feeling just a little guilty.

Speaker C: Cash is too reckless.

Speaker A: Gotta keep digging down now.

Speaker C: We're in pretty deep hole, honestly. Yeah, Doc's kind of Jurassic Mark, Jurassic park thing of, like, first there's ooing and awning and then there's running and screaming.

Speaker D: I'm tired of running and streaming. Can I go in a little longer?

Speaker C: Yeah. All right.

Speaker B: Oh, so I guess that's a yes on no rule.

Speaker C: Yeah.

Speaker A: We overcame it. Yeah.

Speaker B: Did we loot amenable treasure? Oh, actually, yes, you would have because. Well, I'll put do. Yes, because there were two items in the case. They're in the sarcophagus. Oh, well, I say Hollywood has gave them to you guys, I think, because.

Speaker C: Where did I write there?

Speaker B: There's just a delicate pen made of gold fingery in the head and a hooded robe which I'll tell you guys what happened. What that thing does when next time Ollie would actually be wearing that.

Speaker C: So that would mean.

Speaker B: Yeah, the skeleton would have had a hooded robe on. So.

Speaker C: Oh, yeah. Okay.

Speaker B: Yeah.

Speaker C: She's a little more disguised though.

Speaker B: Yeah. Okay. But yes, they did well. What you said. Yes. Do we solve a problem without violence?

Speaker D: I would say for sure.

Speaker C: We kind of use that on the Overcome. Locking Stinker in the vault.

Speaker D: I think should count.

Speaker B: Yeah.

Speaker D: That could have gone sideways too.

Speaker C: We could have just gone. Yeah. We talked about it quite a bit. Was tempted. And then a bonus one for very entertaining role player.

Speaker A: I'm just not good at role playing sound. I know. Jocko responds.

Speaker C: You're not good at roleplay.

Speaker A: What are you talking about then? Whatever.

Speaker C: And that.

Speaker D: That's fine.

Speaker C: We.

Speaker B: It's totally fine. Retcon like saying this is how. Especially after you thought about it. Because. I mean.

Speaker A: No, because Jack would have been like this is someone we could use. Or he could.

Speaker C: He's utilitarian.

Speaker E: Just like cash.

Speaker C: Yeah.

Speaker A: You can use in whatever Jock's building trying to build if he ever gets a chance.

Speaker B: And if it. And if it helps, we can always like any of us could always ask like, what's Jock think? Yeah. Because we're not like none of us are any actors or voice actors or anything. So even just talking in the third person like that, like Jock thinks this or.

Speaker C: Yeah.

Speaker D: Audrey's still walking around holding that book of trapping or zine.

Speaker C: You stole it. I haven't stole it yet.

Speaker D: I'm still in the library.

Speaker C: They still got mad last time we took it out of the room.

Speaker A: Yeah.

Speaker B: I was gonna say if Stinker gets a hold.

Speaker C: He gets out of that room. He's coming. He's gonna come for you.

Speaker E: He might want to just stuck it in somewhere. But I guess we're already basically wanted.

Speaker C: Pretty quick here.

Speaker B: I'm gonna say. Yeah. You guys may. You guys likely have issues with the gray order. Librarian is definitely an opportunist.

Speaker C: And he would probably turn Ollie in if he had.

Speaker E: If he thought it would get him something good. He's not.

Speaker C: He's a morally gray. Questionable. It's fair.

Speaker B: And you could take the lowlights or highlights or comments on the library. As it is.

Speaker C: I'm worried it's going to be harder to get out of the library than we realized. I'm wondering if we're going to go out a different door. Probably.

Speaker D: The odds are pretty good depending on what Ollie knows about this section.

Speaker C: If it's on our plane. Or at least it's material. We have the ring.

Speaker D: That's true.

Speaker C: And the pyramid back in the place. So as long as it's anywhere in our land, for sure. If it's in some other plane or another planet maybe. But if it's in this place, I can't do it. But.

Speaker B: So I think mechanic wise.

Speaker C: When you.

Speaker B: Find doors at night, it's a pretty low chance of like being on like a different like plane or planet, I think.

Speaker C: And there are.

Speaker B: There are room details that do. There are like ones that do just lead straight like where you enter. So you guys could potentially like the shadow doors if you just do this. Yeah. You could find a door that just goes where. Goes back to the room you entered in.

Speaker C: That'd be nice.

Speaker B: Even the way down here.

Speaker C: Yeah, I think we're gonna have to just dig up.

Speaker A: Yeah.

Speaker B: Or start. Yeah, just start.

Speaker A: We gotta go up.

Speaker B: Going up because. Yeah, you guys are really deep. Because we'll still make progress as we go up. Yes, yes. Yeah. You just have to be at 20. I've reached at least depth 20, which you guys already did. So it's just a matter of making your progress.

Speaker C: Yeah. Which. Yeah, I have three from so minus five.

Speaker A: I think it four.

Speaker C: Seven.

Speaker A: Almost done.

Speaker D: Shadowlands is going to be tricky.

Speaker C: It's still more than halfway. So if it takes us just as long to get out as it took.

Speaker E: To get down here, it might be about right.

Speaker B: And like you guys will have like valuable information. Like even if you balance had to, if you wanted to get out early before finishing anybody like anyone else's, you'll still have information you just don't have. The complete set. If you would have stayed and got.

Speaker C: It all essentially remind me of the.

Speaker B: Hero plans reset when you start in a new adventure.

Speaker C: So getting out of the library will be stuff.

Speaker B: Yeah. Well, it'll be like when you start the next adventure, whatever that's going to be. Yeah.

Speaker C: I'm gonna try to leave the library with zero here.

Speaker B: Roger that. No reason not to try because I could. I would have all you guys look at those because there are some other. There are some pretty, I think strong things in there. I. I haven't read a whole like I guess I've read them all, but I don't know them off the top of my head.

Speaker C: Yeah, we have to just start using them to get used to like.

Speaker B: Yeah, there are. There is. It is fairly long list. And then I think I added you could spend five RP points. Maybe I didn't.

Speaker A: I thought it was 10. Was that like 30 RP?

Speaker B: Let me look at that.

Speaker A: I don't remember.

Speaker B: I.

Speaker A: They're like boost.

Speaker C: Oh yeah. Like you converts to XP or something.

Speaker B: Well, to xp. Yeah. But I think I did one where you can change your world to a mighty. A successful wall to avoid you though. I think I added that.

Speaker A: I'm saying mine's right.

Speaker E: That is one of the hero points already is the boost.

Speaker A: I only have like three because it's individual. I have two xp.

Speaker D: My square on that is two because.

Speaker C: I. I have zero expense.

Speaker A: I have to spend more to get Nora as a henchman.

Speaker B: Yeah. There's a. Everyone should have really low or zero.

Speaker A: XP saving on that. A few points sound like they get a lot of currencies and.

Speaker B: Yeah. So I guess next session for the Sabbath. I guess. And then do you guys. I don't know if Steve saw the calling your gang or whatever the veil writers in this. Yeah.

Speaker D: For this I don't like.

Speaker B: Yeah.

Speaker A: I didn't have any.

Speaker D: If anything, I'm building a story for dragon Bane. As far as one of the races.

Speaker C: Yeah.

Speaker E: That sounded cool too.

Speaker C: I was reading through that book. I'm like, the mallards are awesome. I definitely want to play one of those.

Speaker B: That's funny because I was like, the wolf can.

Speaker A: All right, let's go. Yeah.

Speaker B: Wolf.

Speaker A: I like how they had kind of different races for starters.

Speaker C: Just a grumpy duck.

Speaker D: I almost thought with what you had there from Ellers, it's like there should be a second split off. Like mercenaries.

Speaker C: Yeah.

Speaker B: Yeah.

Speaker D: They're like southern sea pirates or whatever.

Speaker C: Do it.

Speaker D: Something like that.

Speaker A: Yeah. I'm getting done with or getting closer to posting like the world map and the scenario idea I have.

Speaker D: I bumped into a story of somebody other DND session and everybody's. It came out of the players were murder hobos and the DM was just not having fun anymore. So they set up a campaign where they heard about undead in a certain area and they went up and the players just killed everybody. They burned down the villages.

Speaker C: Any like true murder.

Speaker D: And it ended. It ended where they go into the castle. They're talking to the king and he's just. He's beaten and he's got this like lattice card in. He's sort of the. He's become the lich. Which happened when they killed the little girl at the very beginning of their campaign.

Speaker A: Yeah, buddy.

Speaker D: But the kingdom had fallen in hard times. Everybody was dying and he finally turned necromancy. It's like to try to say because the Undead could farm because food was a problem and everything else, well, they're all dead now. So he goes up and the heart's destroyed. He's standing right in front of the paladin who just wants to. He's like, you do it. He broke his black tree. He's completely unguarded.

Speaker C: You.

Speaker D: You kill him, and now the kingdom's yours. This smoldering waist that you get obliterated.

Speaker C: It's just a critter.

Speaker D: But I. I like the idea of somebody who had gone through that. So it'd be an undead work. Undead are kind of gathering to. But it was the kingdom that converted. Lost back in the mountains or something like that. So it's not like drawing attention or trying to conquer the world. Going to spirit.

Speaker C: Explain.

Speaker D: It's a totally. Oh, they need information. Tell us what we want to know. Okay, we know it. You're dead. That little girl has pretty bows in her hair. Oh, she's definitely undead. She's kind of not quite right.

Speaker C: Really bad inquisition. Yeah. Yeah. You're a witch. You have to prove you're not a witch.

Speaker B: It's like that thing where they would.

Speaker C: Put witches in the water and if they drown, you're like, oh, I guess they weren't a witch.

Speaker E: But a good D.

Speaker D: Got away. The same as a duck.

Speaker C: That's right. So logically now I should play Mallory witch. Oh, I weigh the same as a duck. Yeah.

Speaker A: The book doesn't really describe what the world thinks of magic, but magic's pretty dragon.

Speaker C: Is it? I didn't read that.

Speaker A: Yeah.

Speaker D: I literally just looked at the kins.

Speaker B: Oh, yeah.

Speaker D: And I was like, these are pretty sweet.

Speaker A: Angry.

Speaker C: Yeah. Like so bad.

Speaker D: Hard Between Donald and Daffy.

Speaker A: Yeah. Because they can. They get mad easy, I guess. Like one of their traits. Starting traits.

Speaker C: Yeah. They have like a rage thing.

Speaker B: Yeah.

Speaker A: They just get mad. It's like, yep, that's a duck.

Speaker B: That'll be fun. I'm planning to play a wolf. Ken.

Speaker C: Yeah. Perfect.

Speaker D: I need to go through and read. Are there, like definite factions?

Speaker A: Like, there'll be kingdoms. But in the book, it's. That's basically the world's left up to you. It's like, here's the rules, here's the races.

Speaker D: So you don't start with battle. Lines have already even been drawn between these three. And nobody likes.

Speaker A: Basically, there's been demons and dragons since other kids existed and they've been fighting. That's pretty much the lore that works.

Speaker C: It's cool.

Speaker B: Yeah. That's where I borrowed some of this stuff. For, I guess, our universe. So that way if Nick wants the dragon Vein world, it can be in right from the in universe. So we can travel to it with other people, or they can come to other places.

Speaker D: And the duck loves Sabac.

Speaker A: Invasion of Ducks.

Speaker D: They come here every year about this time.

Speaker A: Migrate. Migrate to a different plane.

Speaker C: Thanks for the cake too. Coming back for your phone?

Speaker B: Yeah. He went upstairs to just.

Speaker D: I just looked over and said.