Session 29.2025.07.05

AI Transcribed Audio

Speaker A: Yes.

Speaker B: I don't know.

Speaker C: Do we want to talk about your.

Speaker B: Stuff now or you want to do it like I guess post we can do now.

Speaker D: I mean I can tell you which.

Speaker E: Dates and everything, so we could plan.

Speaker C: Around it if we wanted to.

Speaker D: I just don't want to be disruptive to the table, truly. No, exactly.

Speaker B: I say you had nothing to do.

Speaker D: With your trip though.

Speaker A: Yeah.

Speaker B: No, like at least personally like myself.

Speaker C: And I'm not.

Speaker B: Won't speak around. Like, I don't. I'm fine with Quantum Players. And then like if we want to do like different, like one shots or different sets of characters so we have like a party like a different group and not. Not for Sabbath Cola. For Sabbath Cole. We'll probably just roll where we're at or maybe do like Fell Rider stuff or something.

Speaker A: I don't know.

Speaker D: Every pause and go back knowing that you're like in the story and then we have to like figure out how to add cash back in or no, cash disappears. Yeah, yeah, I know. Or you have momentum and you're like.

Speaker E: Oh, should we do a one shot.

Speaker D: Cash should really be here for this.

Speaker A: Life happens.

Speaker C: Yeah.

Speaker E: It was weird missing an entire planet, but it was kind of cool that I came back, didn't have to worry about it.

Speaker B: Yeah, I mean that too. I mean like for story wise, I mean that's. Yeah, I think that's for you guys, I think to hash out if we want. How you want to do that?

Speaker A: If. I mean.

Speaker B: Yeah, if you want, like I said. Still want to like come and play like when you're in town?

Speaker C: Yeah, I mean I would there.

Speaker B: I'm fine. Like, however you guys want to figure that out, I'm flexible.

Speaker D: So if I just let you know like in advance, I'm not going to be there that week, but for the.

Speaker E: Next two weeks or whatever, you guys can make arrangements.

Speaker D: You're good at that.

Speaker B: Yeah, I mean that's totally fine with me.

Speaker C: I'm fine.

Speaker D: I'm so not all right. I'm so cool with it. That's like whatever. I didn't even consider it. Yeah, I'm good.

Speaker B: That's one thing that's been really enjoyable too is everybody's pretty. Like my brother, play. I said I just play.

Speaker D: The table was an accident. Everything grainy from here on out. So they were like playing board games and when they were like, let's try RPGs. And then we've been like running with three years or whatever four years, like five.

Speaker A: So yeah.

Speaker B: So then I guess, yeah, if you want to do like dates and then do you guys want to pause? I guess our main Sabbath hole a storyline cash is out.

Speaker E: It can depend on where we're at in the story too.

Speaker D: I like having you here for the story, personally, because I think it's fun.

Speaker A: Yeah.

Speaker D: So it'd be kind of. I like knowing what's happening.

Speaker A: Yeah.

Speaker D: As often as possible. Well, that's the other thing is like, if it's to time to be. It was like once. But if it's going to be multiple, then I'd rather. I think for your enjoyment. It'd be nice for you to pause so that you're not always feeling like you're catching up.

Speaker E: Sure.

Speaker D: If that makes sense.

Speaker C: But info dumps all the time too.

Speaker A: Yeah, why?

Speaker D: And even the Carousel series.

Speaker C: You want to be in Carousel?

Speaker D: Well, there's a kind of do, but then I start a new job in the next couple weeks probably, so I don't know. Are you excited?

Speaker A: An offer?

Speaker D: I got offered on Monday and I get another one this week. So I gotta decide by the end of this week which is which 1 and 2. Yeah, but which is good. I just also need to make money.

Speaker E: The better quality of life.

Speaker D: Yeah, well, a little bit. I'm okay with a little bit of sacrifice to quality of life if it's.

Speaker A: A lot of money.

Speaker D: And also there's like a curve to it.

Speaker A: Yeah.

Speaker D: Well, it's like doing cool things and cool people, but timing wise, I just.

Speaker C: I'll have.

Speaker D: I may end up coinciding with some of your weeks to be like, I'm gonna be gone too, because it'll be the first meeting of the teams and stuff. I'll try to do that during the week.

Speaker C: Yeah, we'll see.

Speaker D: But you're not alone. That's life.

Speaker A: Yep.

Speaker E: Well, let's just roll with it.

Speaker D: This is supposed to be fun.

Speaker E: It is fun. That's what I want to keep doing.

Speaker D: But not like a thing where you're like, oh, man, I disciplined everyone.

Speaker A: Yeah.

Speaker D: Distress. I'm trying to avoid.

Speaker A: Yeah, yeah.

Speaker B: No, we appreciate that.

Speaker A: If I.

Speaker D: If you disappoint me, I'll be over something way different than I'll let you know.

Speaker A: Yeah.

Speaker D: No, it's been good getting to know you. Yeah, yeah. We like you at the table.

Speaker E: It's been great.

Speaker D: I like being here.

Speaker E: I like the philosophy and playing with you guys.

Speaker D: So far.

Speaker E: As soon as I. I.

Speaker D: Don'T know what I could do to piss you off. Smash your mailbox with a baseball bat? Hey, man, that wasn't very cool. What was your Motivation.

Speaker A: Yeah.

Speaker D: Why did you do that?

Speaker B: I was gonna say if you smashed it but straighten the whole thing right.

Speaker C: We'd be good.

Speaker D: It's a wash.

Speaker C: I already had the neighbor over there back into it. Yeah.

Speaker A: Yeah.

Speaker B: Or the snow know they probably slid into it. Cuz our neighbor came over and knocked at our door at like 9 o'.

Speaker C: Clock.

Speaker B: He's like who like or 10.

Speaker D: It's like who the crap's coming over here?

Speaker C: He's like hey. He's like did you guys hear a crash? And it's like no.

Speaker B: They're probably middle of playing like CDS or something. So like everything's crashing, everything's exploding. Yeah, I don't hear nothing. They go out there and it's like all like well that's annoying.

Speaker C: And you could see the tires from their driveway to it. It's like well that's who did it, you know.

Speaker A: Hiding it.

Speaker D: Growing up I was with some friends back when you rode in the back of pickups really care was right in the back of somebody's pickup and he had just crap in the back of the pickup just rolling around. And my friend picked up a golf ball and he was like huh. And he just like saw a mailbox. He's like huh. And he like just looks at me and chucks it to it like perfectly. Goes right in the mailbox. We went back on bikes later, put a half inch dent in the side. He didn't even look. It was just looking at me. I was like dude, why did you even throw it? We didn't think I needed. What are the odds? It's like perfect shot.

Speaker E: Well the front was down.

Speaker D: I was hoping for a hole in one but it was so loud. We immediately. It was like at a reflex. We just went down.

Speaker A: We're not here.

Speaker D: There's a golf ball rolling around.

Speaker A: That's bad.

Speaker D: That we could hear it with the doppler effect like as we go by. It's just like one of those things in your life that it's like you remember it in slow motion.

Speaker A: Yeah. Till now.

Speaker C: Best part about growing up back then you did stuff. Nobody knows about it. Random.

Speaker B: Oh it's not. Wasn't recorded.

Speaker E: That would have been on the ring doorbell and.

Speaker A: Yeah.

Speaker C: And the social barbells.

Speaker D: Yeah, that's right. I had the statute of limitations on some of my stuff. There was no video on it.

Speaker C: And as you get older you're like hey mom and dad, guess what I did.

Speaker D: And they're like what exactly you guys did?

Speaker A: That. That was.

Speaker D: You remember that 40 acre fire in the back.

Speaker A: That wouldn't be.

Speaker E: Embrace that. Plausible.

Speaker C: And I go with the.

Speaker E: It's a rare.

Speaker C: Yep.

Speaker D: Get one more random pulse.

Speaker C: Right.

Speaker D: We're building. Remember those little rocket packs you would buy?

Speaker A: Oh, yeah.

Speaker C: Build those.

Speaker A: Yeah.

Speaker D: Well, we found one and we were snooping in his brother's room because that's what little brothers do. We both have older brothers. They're four years older. So we're snooping in his brother's room. We find this rocket patch. And he was like, I didn't know he had this. Of course, it's like ancient. We have no idea all this thing is. So we open it up and we build the whole rocket and stuff. But there's no fuse in the rocket.

Speaker E: Oh, electric start hard.

Speaker A: Yeah.

Speaker D: Like you had to have a separate thing. But we're like, you know, we'll just put something in there as a fuse and lighter. This would be fun. So we got it stood up in the street and we had masking tape that we like bundled up really tight, you know, because we were like. We're like testing stuff that will burn well, you know, tight. This masking tape. We jam it up in the rocket, we light it down. Street watching it. And this is super long. Like we thought it was going to explode or something. It's super long. We were watching it, watching it. It finally it's. It burned like tall. It doesn't burn like a fuse. It burns tall. So the flames, like this tall as it's like going along. That's cool. Until it got close to the rocket. My friend Dusty's like, oh, no. Because it just lit one of the three. It's like balsa wood, the rocket. So it. So it actually starts burning one of the fins on the rocket. And he's like, please go off. Please go off. And the rocket goes. The fin burns and he goes. Took off like a cartoon. Just went boop. Because it burned the one stand out of the three and just took off down the road, hit a rock, went up in the air and went over like a whole other block down. We're like, of course. We just like two different directions. We're in the swales, you know, popping up like gophers every once in a while. So finally we're like, let's go over and see if we can find it before we get in trouble. We're going to call the cops.

Speaker A: I went over.

Speaker D: It had landed perfectly in the next street over, like in the equivalent same spot we were in. Yeah, we just went like, went to someone's trash can. Topped it, tossed it in there, like, ran up one of those weird things.

Speaker B: You do as a kid.

Speaker A: Don't tell anyone.

Speaker D: I can still see that in my head, though. That rocket falling over and taking off.

Speaker A: Yeah. Got to love day three.

Speaker D: You have no idea where it's going to go. We're bored. Let's see what's in my brother's room.

Speaker A: Pretty much, yeah.

Speaker D: They were out riding bikes or something.

Speaker A: That's right.

Speaker E: And did the question never come up? Years later, I had a rocket kid.

Speaker A: Do you have any idea what happened with that?

Speaker D: Well, but we felt entitled because, you know, it get to Halloween and they would come in and like, take the older brother tax out of our camps. Like, oh, you're gonna pay for that. Joke's on you. No joke was on us. That was a really old rocket that was like turning to dust.

Speaker A: It worked, though.

Speaker E: Oh, my gosh.

Speaker C: It's somewhere in the Fighting Creek land film right now.

Speaker A: Yeah.

Speaker E: Fingerprints are still on.

Speaker A: All right. Yeah.

Speaker B: So I guess we'll just pause our main storyline and then do one shots.

Speaker A: That works for everybody.

Speaker E: Other. Those other systems you wanted to try too.

Speaker B: Well, I. Yeah, it depends because that's a lot of. I don't know if I have the bandwidth to learn another system and then do it. If you guys. If someone else wants to run a one shot than.

Speaker E: Yeah, I've got a more separate code character.

Speaker D: Until.

Speaker E: Figure out.

Speaker D: We won't alpha test though, on mine until.

Speaker A: Okay.

Speaker D: You have to be around. We play test.

Speaker A: Yeah, that's.

Speaker D: I would like that.

Speaker A: That'd be a blast. Yeah.

Speaker B: They will do some goofy, like, Dungeon World 1 shots. That actually sounds kind of fun.

Speaker C: We will do some dungeon world instead of. Actually, we could.

Speaker B: You guys could be named or the tribe be from tribal peoples because they would have the. The annual ancestry stuff that would have been like, passed down possibly.

Speaker E: Something about dungeon world. Salicola.

Speaker A: Okay.

Speaker E: PI comes to mind.

Speaker C: When there's chaos.

Speaker E: All sun, Caleb, his characters.

Speaker C: Yeah.

Speaker E: Cha. Chaotic neutral.

Speaker D: Yeah, slightly close to chaotic. Good. But mostly chaotic neutral. Chaos. Accidentally neutral.

Speaker E: Primarily just chaos. Well, it was a good part. Going someplace to inadvertently create chaos.

Speaker D: Like, I'm gonna make some tea.

Speaker E: Can we finish the fight first? No, I'm thirsty.

Speaker B: Okay, so maybe then maybe for the next one shot you guys can decide between pal, riders or adventure. We'll try both. And if you can't, we'll just roll it then.

Speaker A: Okay. That's the.

Speaker B: If that takes care of the order of business stuff that we have to.

Speaker A: And.

Speaker B: Yeah, then we have the scale handout. I don't think they have any other review stuff. So let's see. Last time. Last time was. Let's.

Speaker A: Yeah.

Speaker B: So I dealt with the aftermath of Otis's death. So Jack got the Gatling gun.

Speaker A: Yeah.

Speaker B: Broken. And they got five more.

Speaker E: That's right.

Speaker C: It was the coin guy.

Speaker A: Yeah.

Speaker C: Almost killed us. Yeah, almost killed me. I didn't collect three left before I had one though.

Speaker E: I'm still doing this.

Speaker B: Oh, let's see.

Speaker A: Yeah.

Speaker B: Then Audrey found five scorches coins.

Speaker A: That's a lot of.

Speaker E: I'm gonna have to start typing them up. So I've got a list of.

Speaker B: If you want I can make it. I could make a printout for you next time. I have all that stuff if you want to print out.

Speaker E: I was thinking that just to. To organize it.

Speaker A: Yeah.

Speaker E: But there's three of them and I don't know, just leave blank spots and I'll write them in later. Or would I find a piece of paper as far as what they all do. And then I'll just check off. Check them off the list because I.

Speaker B: You activated all of them?

Speaker C: Yeah.

Speaker B: Oh yeah.

Speaker A: Yeah.

Speaker B: Oh no.

Speaker A: Yeah.

Speaker B: If you wanted to. Oh, like a progress list. If you captured all the coins.

Speaker A: Yeah, yeah.

Speaker E: If somebody had made a list of it. I got a hold of it. Or just leave them blank and all that.

Speaker C: Maybe it's like Dragon Ball. So you're gonna make a wish at the end.

Speaker E: That's pretty much what happens.

Speaker A: Yep.

Speaker C: If you don't get a run on the thing for a long time when you die or whatever.

Speaker E: Instead of a dragon, I get scorches.

Speaker A: Oh yeah.

Speaker B: Then Audrey practice of practicing some necromancy. They fought some cemetery wolves, which are like coyotes kind of with like extra long forearms.

Speaker A: Yeah.

Speaker B: Then Audrey and Ollie went to the Blackrock mine and stayed there for a couple weeks training.

Speaker C: Let's see.

Speaker B: Jack and Doc got the five new recruits like integrated or started to. Jack built two pump action shotguns. Doc improved the medical facilities alchemy stop and maintenance scale increasing going.

Speaker A: How we can move.

Speaker C: You'd have to make that.

Speaker B: You'd have to build leverage. Yeah, you have to make leverage.

Speaker D: Just has the like quad loads or double loads like lined up on his chest so he can just go.

Speaker C: Are the wings your arm extra?

Speaker D: Have a loading arm. That's what you use extra arms for just to hold more guns. Third arm just like. And that's what you came up with with a second set of arms.

Speaker C: Pretty strong.

Speaker D: I just thought more guns would be better. I guess they are.

Speaker C: Or six shooters that'd be scary.

Speaker B: Double action.

Speaker C: Four double action revolvers.

Speaker E: Last name of Grievous.

Speaker A: Yeah. Yep. Yeah.

Speaker B: Then we had New Year's week much celebrations. That's where you guys have scalpel come into town. We'll get to that later.

Speaker E: We're looking at the possibility of next project being creating another teleport piece.

Speaker C: That's right. Fixing any gun too.

Speaker A: At some point. Yeah.

Speaker B: Jock killed a shooting school. And the final test was to light a match from 10 yards.

Speaker E: Nice.

Speaker A: Okay.

Speaker C: And then.

Speaker A: Yeah.

Speaker B: And then we're. We're essentially like. We been here in raised landing for five weeks now. Roughly. It's like the new year. Like three weeks into the new year.

Speaker C: Pop over to Cash.

Speaker B: You find yourself at the. In the presence of Carousel.

Speaker A: Oh, boy. Oh. And he.

Speaker B: He greets you in his little. His sing song voice.

Speaker C: He's just like, oh, welcome back.

Speaker B: Why did the dynamite break up with.

Speaker C: The match.

Speaker E: And short views?

Speaker A: Almost.

Speaker B: It just needed space to explode. Let's see.

Speaker A: I got one for you.

Speaker B: You see him, like, clap all four of his hands?

Speaker D: I have been studying from the good book.

Speaker B: Excellent.

Speaker C: You are a true disciple.

Speaker E: Why are horses bad at dancing?

Speaker B: He like, smiles like really wild, like.

Speaker C: Please tell me they have two left feet.

Speaker D: You are an acolyte. Cash adapts to whatever is happening.

Speaker C: He crack.

Speaker D: He like cracks out.

Speaker C: It's like, oh, that's very good.

Speaker B: Excellent acolyte.

Speaker D: He gave you a dynamite one.

Speaker A: I know he did.

Speaker D: You see me blow up that whole compound. I don't know if you watch.

Speaker A: Are you on mission? Yes.

Speaker B: It was exciting. I also saw the one where you exploded, too.

Speaker C: It was much enjoyable.

Speaker D: Oh, that one sounds less good for me.

Speaker C: But yes, that line is.

Speaker B: That line ended.

Speaker D: I got to be more careful, he said. But it was spectacular, so that's good.

Speaker A: Oh, good.

Speaker C: All right.

Speaker B: Why did the dynamite. Or what did the dynamite say to the rock?

Speaker D: Can I remind.

Speaker A: Yes.

Speaker E: And can I add my fist to the dynamite?

Speaker C: Boom.

Speaker A: Sure.

Speaker C: Sure.

Speaker A: Ten.

Speaker B: So, yeah, you. You come up with, you're about to have a blast.

Speaker A: Yeah.

Speaker D: You're about to have a blast.

Speaker B: He collapses his forearms.

Speaker E: Oh, yeah.

Speaker B: You truly have been studying a good book.

Speaker A: I have.

Speaker D: I don't know how I came to.

Speaker E: You again, but it seems to just keep happening. They'll keep you safe. You're much entertained.

Speaker C: For what?

Speaker E: For the job.

Speaker A: Oh, yeah.

Speaker D: Dynamite's dangerous.

Speaker E: Yes.

Speaker C: This job is sacred and must be completed. Oh, yes.

Speaker B: I need you to go to Phantom Fate and steal Norman's mustache.

Speaker D: Absolutely.

Speaker A: Let me write that down.

Speaker C: Who's Norman?

Speaker E: Where is Phantom Bank?

Speaker B: You would have. You guys traveled from when you hit the train before you came? It's just north of you guys.

Speaker A: Yeah.

Speaker B: So there.

Speaker E: Yeah, we passed through it.

Speaker A: Yeah.

Speaker C: You guys passed through it where o' Neill is possibly. Yeah, he goes, Norman, Sydney, Mackenzie, Adam.

Speaker B: He must steal his mustache.

Speaker E: I will steal his mustache. This is all that matters now.

Speaker D: Somebody told me this is like rocket raccoon. I need that guy's eye.

Speaker E: He's like, oh, unless you have anything.

Speaker A: Else, you can leave.

Speaker E: What did the duck say when he bought lipstick?

Speaker C: Put it on my bill. Excellent.

Speaker A: And with that, I'm out.

Speaker D: Drops the mic.

Speaker A: Goodbye.

Speaker E: And always remember, don't spell part backwards.

Speaker A: It's a trap. All right.

Speaker D: I don't think Cash totally gets it because he's not so good at spelling. Yeah, he just knows he's supposed to laugh. It's a social.

Speaker B: Oh, okay.

Speaker A: Yeah.

Speaker B: So then you. You pop back and so you can. For, like, your downtime, leveling stuff.

Speaker A: You.

Speaker B: You can totally do that. You know, I did out, so.

Speaker A: Yeah.

Speaker B: And you're. You're full, healed and everything, too.

Speaker A: Yeah.

Speaker C: List of things.

Speaker E: Do we have any more XP to add?

Speaker B: I don't know.

Speaker C: No.

Speaker B: Yeah, you should have all yours. And you can convert 10 RP into XP too, if you want to do that as well to get more.

Speaker E: We did a lot of spending. Not so much.

Speaker C: Yeah, I gotta do more spending that way.

Speaker B: You guys. You can if you want to. You guys can do that now. If you have more xp, you want to spend your.

Speaker D: I brought myself to zero xp.

Speaker C: It's going sick.

Speaker A: Nice.

Speaker C: That's crazy.

Speaker B: And then if there's, I guess, more downtime projects you guys want to work.

Speaker C: On, you can fixing the gap when you're going. I leave that here for defense. Yeah, I'm not carrying that. And all your.

Speaker E: Looking at the teleportation device, trying to figure out how it works, what things are required for it.

Speaker C: First, you build the concertina bomb.

Speaker A: What?

Speaker C: You take a spool of, like, barbed wire, and then you spring load it, and when you throw it, it goes. Oh, that's not it.

Speaker A: Bad juju.

Speaker C: Yeah, I want that going off in your pocket like, that big.

Speaker A: Yeah.

Speaker B: Think of, like, a thing. It's probably. It's probably like, springs, like barbed wire made out of, like, spring steel. And then mold up onto us, like.

Speaker C: Then prime it and throw it. Cut off areas, too.

Speaker D: Yeah, that's.

Speaker B: Again, it's a weapon and hunt showdown. That's a grenade. Essentially a grenade, but it is. It's like a You've probably seen like the spools of barbed wire. That's like kind of what it looks like on a handle. And you just. You throw it and just. Just explodes into like a 10 by 10.

Speaker E: But like I thought the tumbleweeds were scary.

Speaker C: Yeah, yeah, yeah. That's a two project. That's how we get elder, right? Yes.

Speaker D: Need to spring that and then have the roll moving around.

Speaker B: And if you have any questions too Wes, let me know because the leveling is kind of weird sometimes. And then if you want. If you want boons, we have the books too. If you want to look. You find any bones?

Speaker E: I was wondering, is there a way to take a career in like.

Speaker B: Yes.

Speaker E: Like acolyte of carousel type of thing?

Speaker A: Yeah.

Speaker B: If you want to do that, we can make that a career.

Speaker C: Does that make sense?

Speaker E: Is that where I should go?

Speaker B: If you want to, you can start making a. A career. You could also make it official.

Speaker E: Like not only person, but beneficial.

Speaker B: You could also for a short. I guess a shortcut be like preacher or medicine man or sorcerer from Blood Sundown. But we could also. Yeah, we could also start working on making it and it could also be a real one if you want.

Speaker C: Or the con man, whatever that one.

Speaker B: Snake.

Speaker C: My next character. Missed Snake.

Speaker A: Yeah, probably. Yeah.

Speaker B: I mean the closest would probably be preacher. Then you could have access to divine magic. But you could make it just be like a Aquama carousel or whatever you want.

Speaker A: Yeah.

Speaker E: I mean I'll just add. I guess it depend on how you.

Speaker C: Want to power it.

Speaker E: You want to use faith points or sorcery points.

Speaker B: Oh, it would. It would be divine.

Speaker A: It would be divine. Yeah.

Speaker B: It be creature based.

Speaker C: Okay, I'm good with that.

Speaker E: I'll just write Creature one and then.

Speaker D: Pay the XP for it.

Speaker A: Yeah.

Speaker E: Missionary.

Speaker B: So preacher one would be two xp.

Speaker D: It'd be preacher zero if you get it and then go from zero to one.

Speaker C: Okay.

Speaker A: Yep.

Speaker B: But it's kind of weird.

Speaker A: Yeah.

Speaker B: Or you just be a pre.

Speaker C: And alternate realities.

Speaker D: Don't forget about those. Maybe some probability detection.

Speaker A: Yeah.

Speaker C: Can you doctor Strange people yet? Oh, you see the time.

Speaker B: That's right.

Speaker D: I still have no fruit, so kind of.

Speaker C: Yeah. Just need to eat it.

Speaker D: Eat a seat. Ashley. To stick a dynamite and go.

Speaker C: Sits down with it.

Speaker B: Oh, there is so.

Speaker A: Yeah.

Speaker B: Actually with cares because there is a. There is a. A hero action or a hero point you can spend where you basically like it says you basically look in time and you can see when you roll. But it's. And if you fail, you can spend your Hero point to be like, no.

Speaker A: I didn't do that.

Speaker B: Like, so we could actually make that a faith point thing if you wanted like you get.

Speaker A: Yeah.

Speaker B: Roll and then burn a faith point to be like, nope, you slipped into the.

Speaker D: Sounds cool.

Speaker A: Yeah.

Speaker B: Yeah, that sounds fun.

Speaker C: Get ready to be the man. And we figure that out. It's like, hey, I'm gonna go around this corner. What happens.

Speaker D: Yeah, I'm just start taking reckless risks until I run out of bit points.

Speaker C: We're going to take you to a casino.

Speaker D: Yeah, that'll be nail where I kept having to stick my head through doors. Walking through doors. Time slip back.

Speaker A: Yeah.

Speaker B: So that would that because. And we were doing it with the pel riders that you can.

Speaker A: Actually. I'll look that up.

Speaker B: You could you roll for it. And then if you. Or you can roll for would be your mind plus your preacher or carousel career. And then if you get nine or better, you succeed. So you don't spend the face point or you can spend a faith point. Guarantee it happens. Or okay. Or then you.

Speaker A: Or you could.

Speaker B: Or you could roll. And if you succeed, you could spend another faith point to make it like affect other people. Like up to six other people. So you could expand it.

Speaker A: Yeah.

Speaker B: You could expand the effect that your. Your game, your teammates, everybody dodges.

Speaker E: How do the faith points work there?

Speaker B: You get one.

Speaker A: I know you get.

Speaker B: They're based off of actually for me to look up. You get one. I know you get one per career, but they're also. I think you start with one. So you might have to. Oh equal to the rank in that career. So.

Speaker A: Yeah.

Speaker E: So creature one.

Speaker C: I have one faith point.

Speaker A: Yeah. So you have one. Right. When.

Speaker E: When do they recharge?

Speaker B: We were doing just like when you guys sleep.

Speaker A: Okay.

Speaker B: So if you don't fail your goal, then you don't have one like until.

Speaker A: You spend it or whatever.

Speaker B: And you do need to have a face point I guess to be able to call on them hours period.

Speaker E: So that makes sense.

Speaker B: That's basically what we did with the pell writer stuff. And it seemed to work fine.

Speaker A: Because.

Speaker B: Otherwise you have to like it's. You get it once and then.

Speaker A: You.

Speaker B: Don'T have it again until you like sleep or go pray or whatever. But that would just be part of your.

Speaker A: Yeah.

Speaker B: It may either recharge overnight or it may be something like you spend an hour reading from your holy book and getting refilling it. Or hour you get just reading jokes.

Speaker E: I can hear the sound. Hey, have you seen Cash? Can't you hear him. He's around the corner praying.

Speaker D: He slowly like sounding out of every.

Speaker A: Joke.

Speaker E: And situations just became a little less. Are you holding that shotgun on me? You know you don't want to do that.

Speaker B: For fixing the Gatling gun and building a single concertina bomb, you can do that in a single beat off of one two DP or whatever. So what's your inventor level?

Speaker C: Three.

Speaker B: Three?

Speaker A: Yeah.

Speaker B: I think common is just one.

Speaker C: Let me double check then what's the rules are Just the inventor.

Speaker A: Yeah.

Speaker B: It would be your mind plus inventory. Oh, a common. Yeah, you can actually do this common project is one just like Gatling gun would be a common between 12.

Speaker A: Yeah.

Speaker B: So you're able to fix the Gatling gun.

Speaker A: But we'll.

Speaker B: We'll get to that like when you guys come back.

Speaker E: But I'm gonna make a swing arm adult.

Speaker D: The alien.

Speaker C: Nope, that's staying at Graves Landing.

Speaker B: And then I guess Wes, do you.

Speaker A: Have any need any.

Speaker B: I guess are you see for leveling or get that done or.

Speaker A: Yeah, I think I'm done leveling. Okay.

Speaker E: I still have two xp, but I'll just save it for now.

Speaker A: Okay.

Speaker C: Okay. So we will.

Speaker B: Hop to Jack and Rala were out on one of their overnight patrols.

Speaker E: Overnight with my sister, your buddy.

Speaker C: Getting away from the town. Okay.

Speaker B: And you guys.

Speaker A: Spot where it go?

Speaker B: Yeah, basically like three R or three wagons. Three wagons and four guys on horses. Two of the wagons have about 20 people total. So like 10 and 10. And then there's a supply wagon. It's like the last one. And then there's. Yeah, two. Two guys leading and then two guys in the back.

Speaker C: How many?

Speaker D: We'll say.

Speaker C: Nearing.

Speaker B: So a couple hours. We'll say like two hours.

Speaker C: So 6ish dinner time.

Speaker B: And it's. It's actually not raining because we're in the growing season. So it's only cloudy. It's only cloudy.

Speaker C: It's not raining for one.

Speaker A: Yeah.

Speaker E: Spent too much time in the caves.

Speaker C: Do they have any insignias or anything?

Speaker B: No, but you do see like the. The guys that are in the. The wagons all have rifles. And you do like the guys riding have rifles in there. Horse, horse saddle holster and stick shoes. They don't look.

Speaker C: Like common trails.

Speaker B: No, they. They look like thugs or soldiers.

Speaker C: Like how do you want to have some funds?

Speaker B: And I actually also too you would recognize I guess the two front guys as two of the former enforcers.

Speaker A: Okay.

Speaker B: You guys chased off or gave them the option to leave.

Speaker C: I got these four Molotovs. Throw them and leave or shoot Whoever's.

Speaker E: Left, he says live like a burning pile of fire.

Speaker C: Like burning flesh in the morning. Yeah.

Speaker A: Yeah.

Speaker B: Ra.

Speaker A: Yeah.

Speaker C: She goes.

Speaker B: Say we just open up with those.

Speaker C: Small cops and then kill the rest of the. Sounds new to me. My sister or something. Right.

Speaker D: I'm not sure yet.

Speaker C: She was just confused.

Speaker E: She's calling out for love.

Speaker D: This is a date.

Speaker C: Two psychos.

Speaker D: They think it's romantic.

Speaker A: Yeah. Yeah. All right.

Speaker C: This is Joker and Harley Quinn.

Speaker D: But the good version. Mostly good.

Speaker A: No.

Speaker E: You could go for a little bedpool and.

Speaker C: Yeah, that's true. Would you like bedpooling?

Speaker E: Yeah.

Speaker D: So.

Speaker C: Let'S sneak up just on foot and. Because they're in like. It's wooded.

Speaker B: Yeah, it's pretty. Like it's fairly like dense.

Speaker C: See how close we can get from.

Speaker E: The set of camp.

Speaker C: Or just probably hit them in the carts with the fire. May they'll have some ordinance that secondary solution. Yeah.

Speaker A: Yeah.

Speaker B: So.

Speaker A: Yeah.

Speaker B: So you guys won't have. Especially if you're. Since you're on. But you won't have any trouble.

Speaker E: Could you be like using a border. You just kind of light and say ready.

Speaker A: Star.

Speaker C: That's the plan. Let's see what happens. You have damage on them both. I don't think we ever established damage because that was the old system. Almost used them more for a story.

Speaker E: I think they want to surrender now.

Speaker B: But they'll probably do pieces.

Speaker E: It sounds familiar.

Speaker D: It's not all.

Speaker B: I swear I saw a mob entry here somewhere.

Speaker C: Or we were going to use something. I could just use something else.

Speaker A: Yeah.

Speaker C: It's been so long. Infection.

Speaker B: Yes.

Speaker E: We haven't burned a lot of things, but we did plan to burn a lot of things.

Speaker A: Yeah.

Speaker E: That was back in the days of.

Speaker A: How do you kill a big vampire? Yeah.

Speaker D: Good question. Well, we found out the hard way after finding out twice how not.

Speaker A: But.

Speaker E: There were learning experiences and it did well.

Speaker A: Yeah.

Speaker C: Only last a little bit of blood.

Speaker A: Right. What are you looking for?

Speaker B: Oh, just the throwing down there.

Speaker A: Oh.

Speaker D: I'm assuming it's like the dynamite where it's just a. I. I'm just curious if it has like an ongoing bird.

Speaker A: But that should happen.

Speaker B: No, that's like. It's weird that they don't have any thrown weapons in the gear section for everyone.

Speaker A: Yeah.

Speaker C: That is Internet.

Speaker B: I use D6 plus 2, so. Oh, there's an old. So D6.

Speaker C: L. I know.

Speaker B: I saw.

Speaker A: Okay.

Speaker C: So that's two D6 and you take the lower.

Speaker A: Yes. Like that.

Speaker C: The cards tagless indirect area.

Speaker A: Yeah.

Speaker B: So are you guys on the Same side or do you split?

Speaker C: That would be split. I'm trying to be the best.

Speaker B: So you throw in, like, two. You each throwing two. One on each wagon.

Speaker A: Yep.

Speaker C: Take the wagon. Deal with the writers.

Speaker B: All right, so the white, like, you only need. So what we'll do is we'll do. Actually, we'd be able to throw both of them really quick, and then we'll go into initiative after that. See, they'll just be like a seven because they're wagons. It'll be easy to throw at using yourself a better tiny stat. Well, you're the same as your ranged attack.

Speaker A: Yeah.

Speaker C: Yeah. 3X plus 6 plus 6 to shoot.

Speaker D: 8, 16.

Speaker A: I am.

Speaker C: Everyone.

Speaker D: Everyone has constant environmental threats, which is.

Speaker E: Where it says ongoing.

Speaker A: Right.

Speaker C: That's only two damage.

Speaker B: Was that for both of them or.

Speaker A: Yeah.

Speaker B: Okay. So how much damage?

Speaker C: I didn't hold.

Speaker B: Oh, I, I. Oh, yeah, that did hers. Yeah.

Speaker C: The first one landed. Mine have been too old.

Speaker E: You drink too much out of it before you got a chance to use it.

Speaker C: If I predicted. Because there's no cork.

Speaker A: Yeah.

Speaker C: Long time ago.

Speaker D: Because a small local would have one point of lasting damage still in there.

Speaker C: Huh.

Speaker D: It's surrounded by flame and make two points lasting damage around. But if it's a molecule.

Speaker A: Yeah.

Speaker B: So you guys throw those in there. Needed two after I pull her down. Oh, the other one was better. Four.

Speaker C: That's a good one.

Speaker B: Yeah.

Speaker C: So you see that one had alcohol in it.

Speaker A: Yeah.

Speaker B: So you see the two Raleighs throws in. And that second one must have been one of, like, the moonshine little or whatever that, like.

Speaker C: Water down this one.

Speaker D: It was extra good.

Speaker B: And that target's been marked. I'm gonna say half of that wagon, people in there are just straight up dead. The rest are on fire.

Speaker D: Oh, they weren't coming in peace.

Speaker A: Yeah.

Speaker B: And then the two that you hit.

Speaker C: Probably not.

Speaker B: You set their whole wagon on fire. So they're all on fire, but they're still. So they're freaking out, patting themselves that the other guys basically just, like, burnt up and held the flames. So.

Speaker A: Yeah.

Speaker B: So now we'll do the combat rule, which is two, six plus nine.

Speaker C: And initiative or just.

Speaker B: Yes. And then plus mind and initiative.

Speaker C: All right, so you guys. Nine.

Speaker A: Okay.

Speaker C: Just enough.

Speaker B: You guys go before the tufts. So you guys are up again.

Speaker C: How bad is the guys in the cart? Bad shape.

Speaker B: Yeah, they're on fire and, like, jumping out, patting themselves, like, out trying to, like, put the fire out because all you got you.

Speaker C: I would switch to one of the guys on the horses.

Speaker A: Yeah.

Speaker B: You see they're kind of panicking now looking around 12.

Speaker A: Yep. That hit.

Speaker B: You don't see raw, but your car.

Speaker E: Mythology. The headless writers.

Speaker C: That's true. I don't know.

Speaker B: But you see the cart that you.

Speaker A: The.

Speaker B: The first cart, I guess the lead cart or something. You just see the first cart get shoved and pushed over. Like rolling it on top of the.

Speaker C: Guys spooked right now that will actually.

Speaker B: Brush the rest of those guys.

Speaker C: So there's.

Speaker B: So that. Yeah. So the one cart that half the guys got died, get rolled over and then gets rolled over. Brush the rest of them. Are those the toughest?

Speaker C: Is there four tough there was.

Speaker B: Now there's three.

Speaker C: Okay, so there was two in the back.

Speaker B: Yeah, the two in the back, like run up towards like where you shot from. Marina, what's your ear defenses?

Speaker C: My defense is just one.

Speaker A: Okay.

Speaker B: I don't say. Did you duck back into cover? No, I mean, so that would. So they ended up. They hit a 14 because you're in heavy cover. And that steps it up two steps. And then your defense adds.

Speaker A: No. No. Oh.

Speaker B: One guy hits you for five damage.

Speaker E: You do have a one to three juice.

Speaker A: Juice box.

Speaker C: How much damage was it? Five.

Speaker B: Five normal damage.

Speaker D: You have a duster to roll, right?

Speaker C: Yeah. When that's two, I got a six on it.

Speaker D: Nice clutch.

Speaker C: Hit your canteen or you're going to flask your flask.

Speaker E: That's a waste.

Speaker A: Good whiskey. Stop it.

Speaker B: The 10 guys that are left on fire, they're going to try and put their stuff.

Speaker A: That's right.

Speaker D: That's his character.

Speaker B: Three of them managed to do that.

Speaker C: They don't know about dropping roll.

Speaker A: No.

Speaker B: There's only three guys left.

Speaker C: Guy just full sprinting.

Speaker E: But one of the horses might stomp it out.

Speaker A: Yeah.

Speaker B: All right, let's back around to you guys.

Speaker C: Step around, uncover and shoot it. One of the tufts for a crit.

Speaker E: He just pissed you off.

Speaker B: Probably a second attack.

Speaker C: If you want the carnage immediately, make another attack against the same or different target.

Speaker A: Yeah.

Speaker C: Yo, that's me. Crazy.

Speaker A: The doctor.

Speaker C: Five damage for the first one.

Speaker A: Yeah.

Speaker C: And then does my roll again?

Speaker B: I think so. If you make an attack.

Speaker A: Yeah.

Speaker C: Roller another crit.

Speaker A: Wow.

Speaker E: Came on carnage again.

Speaker A: Yeah.

Speaker C: Let's do final blow, which increase damage by three steps. Three steps bottom.

Speaker B: That's like three D6L, isn't it?

Speaker D: For those.

Speaker C: Well, it's D6 for revolver. And then I roll two D6. I'm double shooting.

Speaker B: Oh, so you're rolling 46.

Speaker C: Wow. I'm taking the highest no, 46 is.

Speaker B: Just all of it. Let's do D6 would be three steps from D6. So that's just all of it.

Speaker C: That's like both of your guns. It be nine points of damage.

Speaker D: That would almost one shot me.

Speaker A: I know. Stop, stop. She's already dead.

Speaker D: I just surrendered.

Speaker C: Oh, then I'd step back. It's all jockness on the goop.

Speaker B: Oh, yeah. You see, Rala steps out into the road and just shouts at them to surrender.

Speaker D: Hey, that's my sister.

Speaker E: Look at she's showing compassion.

Speaker D: I'm pretty sure she means the other thing. She's giving him a chance to not get splatter.

Speaker C: The dogs will die.

Speaker E: Octagons has a distraction.

Speaker B: Oh, and she succeeded.

Speaker A: So the let's find out.

Speaker B: So, yeah, so you see that?

Speaker E: I don't think it means the last.

Speaker B: Tough rate, like, surrender, like, throws like. So, yeah, she steps on, like, surrender.

Speaker C: Throw down your guns or be executed. I'd step back and be like, no, no.

Speaker B: When you see, like, one of the. Well, one of the carts going nowhere because I got thrashed and just smashed up. The guy that was driving the other.

Speaker A: Car.

Speaker B: Has been fighting, like, keeping the horses from, like, running off. The other dude that was driving the supply cart is just kind of like, stun locked. She's not sure what just happened. Like, 20 seconds, everybody's like, dead.

Speaker C: Oh.

Speaker B: And he just like. They all just throw up their hands.

Speaker C: Yeah.

Speaker A: Yeah.

Speaker B: Turns to you and it's like, well.

Speaker C: Yeah, the enforcer one or the tough one that enforcers from before, or does those guys get killed?

Speaker A: That's.

Speaker B: I'll say. That's up to you since there's one left.

Speaker A: Nope.

Speaker C: It isn't.

Speaker B: Like we were just hired down here.

Speaker C: He said that we were hired to come take this town back from some.

Speaker B: Outlaws.

Speaker C: But we're not outlaws.

Speaker B: He just goes like, I don't care.

Speaker C: I just want to leave. Throw your guns down and I will.

Speaker B: Make sure I tell any of my other mercenary friends. Just don't go there. Not worth it.

Speaker C: Ain't worth the money. Brian's Landing isn't for sale.

Speaker B: It's like, all right.

Speaker C: Ever see me down here again? Throw down your guns.

Speaker B: They're already, like, on the ground.

Speaker C: And I just let him go. And then same with the supply wagon guy, like, oh, whoops. That's not the problem. We ran out of juice. Yeah, apparently my wagon got me like, well, you can go with him.

Speaker B: The supply guy's like, well, my supplies.

Speaker D: Thank you for not shooting me or.

Speaker C: Blowing me up with A fire.

Speaker A: Oh.

Speaker E: Let'S take those supplies on end.

Speaker C: And that's what I do. Try to round up the horses and guns and take the supplies back to Bracelet.

Speaker B: Are you taking the supply wagon?

Speaker C: Okay. Not the ones on fire.

Speaker B: No, there was no.

Speaker A: The. There.

Speaker B: The two wagons that you guys burned are on fire, which had guys in them. Yeah, the other dude. The other wagon was just their supplies. And it was. And that guy is just like.

Speaker A: Yeah.

Speaker C: I would take the wagon and have the horses.

Speaker A: Yeah.

Speaker B: So I think still have their horses.

Speaker C: It would be like, round up the guns. Every time we go out, we bring something back. Right now.

Speaker E: Shop went out. Gun prices are going to drop again. I just know.

Speaker B: All right, so you guys.

Speaker C: And then contain the fire. Contain the fire and then either let.

Speaker B: It burn out or I say, oh.

Speaker C: And then push it off the road once it's.

Speaker A: Yeah.

Speaker B: Oh, but yeah, once you guys, like, send the other guys on their way. So I guess there's five survivors, the three wagons, plus I guess there's like seven.

Speaker C: I think there's three wagons.

Speaker A: Yeah. Yeah.

Speaker D: Two of the guys are on fire.

Speaker C: Yeah, I was right.

Speaker A: Yeah.

Speaker B: So, yeah. So you take the supply wagon.

Speaker C: Yep. Town always needs supply.

Speaker B: You take the horses.

Speaker A: All right.

Speaker C: Horses and guns.

Speaker B: All right, so wagon and a team and then four other horses.

Speaker C: Plus whatever he does.

Speaker B: Damaged up by burn me.

Speaker C: Every time we've gone out now, we can return with more and more.

Speaker D: But we knew it was coming, so maybe it won't be quite so active.

Speaker B: Yeah. So like, seven guy. Like seven. Seven dudes start hiking back up the.

Speaker C: Trail, they can have their walk of shame all the way back to Briggs Lane.

Speaker D: Wait, did you take your pants?

Speaker C: Okay, I took your gun.

Speaker E: No horse, no go.

Speaker C: No. Gonna be a long walk. Shuffling back.

Speaker A: Yep.

Speaker B: Days. Well, a day's ride. Like a day and a half walk.

Speaker E: Cemetery walls, dog trail.

Speaker C: Let nature decide. Maybe. I have that one gun that says bullets.

Speaker A: They're like, there you go. Kill me.

Speaker C: One gun with one bullet. Don't miss.

Speaker D: You got a decision to make.

Speaker A: Yeah.

Speaker B: So they're all sent on their way. Honestly, you stay the. You get the wagon or the stuff put out. Rala, like, basically just shoves the carts off the road. Ask, how is she doing that?

Speaker C: Just a gift of the mind. I can fake it and make it happen.

Speaker B: And if that hadn't gone so well, I probably would have just.

Speaker C: Shielded myself and went in there and chopped them down.

Speaker A: Yep.

Speaker B: She's like. And then, like. And then she goes like, with this. And you see, like, this, like. Like turquoise like, shimmering. Like, basically like blade. Like, just appear out of her, like, arm.

Speaker D: She's in Arbiter.

Speaker C: Dog would be like, what in the world? Still just like, what? So weird. Maybe teach Audrey that trick. I don't think he's psionic, but I'll talk to him. Why not? He might appreciate it.

Speaker E: I'm sure he wants to be silent.

Speaker C: He's learning necromancy, so we'll see.

Speaker E: Absorb it all.

Speaker A: Yeah.

Speaker E: Figure out how to make.

Speaker B: And she's like, josh, it's always a.

Speaker C: Good time out here in the woods with you. Always.

Speaker E: Strange ways.

Speaker C: I don't know what. Audrey knows what he wants to do.

Speaker D: Audrey doesn't.

Speaker C: He's learning everything, which is fine.

Speaker A: Yeah.

Speaker B: Pay, sister.

Speaker C: He's still just a kid. So. Interesting times to grow.

Speaker B: And good company.

Speaker C: To grow up in. So far, it looks like so far. Try to keep it that way. Well, hopefully that will send a message to Emil to leave us alone. And if not, I guess they will.

Speaker B: Go visit him in his home.

Speaker A: Yep.

Speaker C: That's the next step. Take this man. Hours left and the sounds of that.

Speaker B: But yeah, the.

Speaker A: Yeah.

Speaker B: You guys could get the trail cleared off the fire, put out, like, make camp and head back to bridge the next day.

Speaker A: Yep.

Speaker C: There's a whole ton of stuff. You found this out there.

Speaker D: Technically, it's true.

Speaker A: Yeah.

Speaker B: So you guys see help minus the.

Speaker C: Burnt bits on the guns.

Speaker B: You hear the. The bell ring on the gate for, like, people arriving.

Speaker A: Yeah.

Speaker B: You see Jock and Rala ride in on a wagon that they send a bunch of horses with like, oh, I guess four horses. Plus your guys' too.

Speaker C: Yes.

Speaker B: Being drugged behind them.

Speaker C: Be like gifts from a meal again. Yeah. Shake my head. Welcoming gift from a meal.

Speaker E: You're almost nearing like that folk hero quasi deity status. Like shopping right up by.

Speaker A: Yeah.

Speaker B: So if you guys have.

Speaker C: More.

Speaker B: If you have any more downtime projects you want to enter your doing the research stuff. Is there any other inventions or projects you guys want to do for downtime?

Speaker C: If I could make more confines on one, I'll make a couple.

Speaker B: Yeah, you could because there are two. So if you have RP or xp, you could build.

Speaker C: How much XP did it cost to fix the gun and make.

Speaker A: Oh, that didn't.

Speaker B: That didn't cost xp. No, that was. Yeah. So we'll do it like this week, I guess six or whatever. Because you have enough of your. You have three dp, like, with your adventure that you can. If you had enough to fix the Gatling and build a function of. Because that was. That's Three would have been three points only. So if you want to build like two, that will take like two. Utoris spend an xp they get. They get an extra DP point and.

Speaker C: You have to move on. I just need to decide where we're going next.

Speaker A: Yeah.

Speaker E: To the mine. Because there might be overhead in there. We gotta clean it up or getting a nightmare to. So I'm leaning towards the way we were talking before.

Speaker A: Be clear up and on here.

Speaker C: That was very good to me. Yeah, I'm down for whatever. We have all the scallop things too. Have they lost one?

Speaker B: Oh, they have. Terrible.

Speaker A: Yeah.

Speaker C: I've been doing this till now.

Speaker E: Skeletons.

Speaker C: Oh, we made a bunch of skeletons. Oh, never mind. They just doesn't cost her anything. And they'll be our workers and they'll buy for us.

Speaker A: Yeah.

Speaker C: They just need a foreman and make sure they're mining correct.

Speaker E: This circle of life spirit goes on.

Speaker A: Yeah.

Speaker E: The spirit craves the mind.

Speaker A: I get that.

Speaker C: I don't understand it.

Speaker A: Oh yeah.

Speaker B: I was gonna say during I guess burning. I guess maybe now he. He can visit during this six and seven. Your guys's sixth, seventh weeks of downtime. As far as concerning the else the hearthstone. Ollie's pretty sure you guys could build one. But you don't have the materials or the facilities. Like the facilities she's like just need very specialized.

Speaker E: So like specialized for the blacksmith or just a specialized workshop all the way up.

Speaker B: So like a new workshop for Mad.

Speaker A: Yeah.

Speaker B: For an enchanting would be like a wizard tower.

Speaker A: There you go.

Speaker D: Get your wizard tower tower.

Speaker B: It's like we'll need like a rune anvil or forge or whatever. Like stuff that we don't have.

Speaker E: I have to take a look at the monitor. Might be some really good spots with I don't know, magnetic mushrooms between you.

Speaker D: And you probably could make any of that stuff.

Speaker E: Cash be good.

Speaker A: But for another.

Speaker B: So.

Speaker A: Yeah.

Speaker B: And then like I guess mostly Ollie. And then she's like. And we probably would need to take a trip to the library to actually find the proper enchanting ritual. Unless maybe you can convince Orzine to either give you another one or tell you how to make it.

Speaker E: That could be fun. Swim right there on the way to the mountains.

Speaker C: Yep.

Speaker E: So take out the mine. Scope it out. See if that would be a good spot for the workshop. And then skunk works.

Speaker A: Yeah. Yep.

Speaker E: And then we'll get Norman's mustache.

Speaker C: Norman too, his mustache.

Speaker A: Didn't we all talk about this?

Speaker D: Or is that a different reality?

Speaker A: Him?

Speaker D: Are you talking to the Cat again.

Speaker C: Oh, yeah.

Speaker A: Norman. Yeah.

Speaker C: Where is Norman? Who is Norman?

Speaker A: Phantom Bank.

Speaker E: He's got a mustache that I need.

Speaker A: Oh.

Speaker C: That's all I need to know.

Speaker D: Really good. That you. That you need or you need?

Speaker A: I think.

Speaker C: All right.

Speaker D: I just shake my head and say, I told you I'd go anywhere with you now. I guess this is one of those. Anywhere. This is not what I expected.

Speaker E: How many Normans could be in Phantom Bank?

Speaker D: We're about to find out. Well, how many mustachioed.

Speaker C: I don't remember his last name.

Speaker E: It was Norman. Cinnamon something. Cinnamon Swirl.

Speaker B: Mackenzie. But it could be Cinnamon.

Speaker D: That's your memory interpretation of what Carousel said.

Speaker C: That's what his mustache looks like. It's got the cinnamon swirl.

Speaker A: Yeah.

Speaker C: There we go.

Speaker D: It's like a blonde mustache.

Speaker C: Those crazy ones. That kind of loot.

Speaker D: It's a wax.

Speaker C: Yeah.

Speaker D: I can really see why Carousel wants this. See the guy and be like, it's a shame, man.

Speaker E: Hope you grow back for like two months and it's all news in the paper. Norman's losing mustaches all over town.

Speaker C: Maybe he's part of a freak.

Speaker D: I had a question in the last last week time. I don't have to like dig into this now, but I wanted to talk to my sister about her mind reading ability to see if there could be a tie. Because it's always insight. But I wanted to see if there was a tie between my ability and hers. Or maybe she could actually sense me without having to see me if I go into the other space. But if I go, she could connect to me and have like a brother sister connection. Being able to talk to each other.

Speaker C: Through that with her abilities.

Speaker D: Because one of the original things in my storyline of her was that I could hear her for a time before she went missing when we were younger. Then I didn't hear anymore for a time. So we have some kind of connection through that when she got her abilities at some point.

Speaker A: But we don't.

Speaker D: We haven't exercised it at some point.

Speaker C: I want to explore that with it. If it's something we could do.

Speaker D: And I think I would have to spend to like go in, like use my power. Go in. But then if I did that, it's just natural for her.

Speaker E: Whatever her magic is.

Speaker D: Something to think about later. But I want to talk to her about it.

Speaker A: Yeah, yeah. You.

Speaker C: You totally do that.

Speaker B: And she would because she has maintains and she would tell you that. Yeah, like I know where you are.

Speaker D: Oh, she does already.

Speaker A: Yeah.

Speaker D: Darn it.

Speaker B: She. She was like taps the face yeah, you guys are talking about, like, the.

Speaker A: The past.

Speaker B: She was like, now that. Now that we've, like, reconnected, it's like, yeah, I can, I can. I know where you're at.

Speaker A: Okay.

Speaker D: So without having to do anything.

Speaker A: Yeah.

Speaker B: And it's like we can communicate if we need to maintain an open connection or a connection with Jacques at all times.

Speaker A: Okay.

Speaker D: I wasn't sure how far reaching your.

Speaker E: Stuff was because before it was line of sight.

Speaker B: So just say she's like, not one.

Speaker C: Of your jokes back and forth.

Speaker D: You're just randomly smirking.

Speaker B: She's like, no. When I'm manipulating things or affecting the environment.

Speaker A: Yeah.

Speaker B: I need to see it.

Speaker A: Okay.

Speaker B: But I don't need to like the.

Speaker E: Church of Carousel know where you're at.

Speaker B: I just know. And I can share, like, where I'm at with you. Like, you can always. I'd say maybe too. You would sense, like, you kind of realize that now, like, subconsciously you, like, knew, like, where she was. But now that you're like, you guys are talking about it, you know that, like, you can just pop in there with your sibling on.

Speaker E: Okay, that makes sense.

Speaker D: Because now she's there.

Speaker C: I can tell. Okay.

Speaker D: To do that when I need to go into my.

Speaker B: If you want. If you're wanting to test it, like, you, like, going into the.

Speaker D: Like, do I need to use that ability to talk to her?

Speaker B: No, you don't know. Like, she's like, she's maintaining it now. Yeah, most of it's from her. But like with your. Your siblings, like, you have probably a.

Speaker A: Little bit of that.

Speaker D: I'm the dumb side of the radio. No, she. She has all the software on this hardware.

Speaker C: Yeah, no, I think, I think too.

Speaker B: Like, as you would spend like time over the weeks or whatever that.

Speaker C: Practicing it.

Speaker B: Yeah, practicing. But then she'd also. She's also, like, you have some. That's minor right now, but if you want to focus in training so you could learn.

Speaker D: I've been having some conversations about some things with some of the people, like.

Speaker E: Ramses and others about the light.

Speaker D: But the good kind, not the kinds.

Speaker A: Other people are into that.

Speaker D: So I've been kind of thinking about that. So let me think about it. But let's be confident.

Speaker E: You knew it was possible when you started finishing each other's sentences.

Speaker D: That's right. She keeps getting in my head.

Speaker E: I'd be like, stay out of there. But you wanted some pepper.

Speaker B: I guess she would, like, she would explain, like, and you guys too would like, learn that, like, you, like, knock or like you go, you know, you like say something like over, you know, like whatever. Like it's not like as it's not flat straight open. Unless you want it to be that way open. Otherwise it's like you kind of like knock text message.

Speaker C: Got a minute?

Speaker E: Just got more interesting. Continue.

Speaker C: Just constant one up stories back and forth. How he killed people or did this one shot.

Speaker D: Probably just go in. You can share the memory.

Speaker C: Where are we going?

Speaker D: We doing a mustachio or what are we doing?

Speaker C: Going, going mine.

Speaker D: And then are we going to cleared out?

Speaker A: Okay.

Speaker D: We should make sure.

Speaker C: Well it goes with this.

Speaker D: If we don't mind the town being without.

Speaker E: We're never going to see Ja go about. Keep taking her a while.

Speaker D: I think it's just is okay to leave the town.

Speaker C: They have a Gatling gun plus all these other guns. Yeah.

Speaker A: Yeah.

Speaker D: We definitely should show them how to use it and make sure it has bullets.

Speaker A: Oh yeah.

Speaker C: Document set it up and then I think there's like two gates there.

Speaker A: Cool. Yeah.

Speaker B: There would be the eastern west gates.

Speaker C: So he would put like make like mounting points. Oh, you can move it to each.

Speaker D: That's a good idea. Question. I was thinking question of how far away is the mine?

Speaker B: Okay, you guys can get there and you drive it.

Speaker D: Is it lower elevation or raised elevation? Equal elevation.

Speaker B: I say it's. It's probably higher because the way I have it described is like it's. There's a. Someone like originally like built a fort on the front of like this hill that like. Or goes down into the mine till I guess kind of like built on the side or into the side of it.

Speaker A: It'll support that.

Speaker B: I wonder with my alchemy could I.

Speaker D: Create like a signal flare that would be able to see.

Speaker B: Yeah, yeah, that. That should be. That just be like a common thing for you.

Speaker A: Yeah.

Speaker B: The launch like signal. Signal flares.

Speaker A: Yeah.

Speaker D: Just make like a couple. Three like three of them. And then just have that be a. Yeah.

Speaker B: Because what's your. I guess your outcome here?

Speaker D: It's three.

Speaker C: In my mind it's three.

Speaker A: Okay. Yeah.

Speaker B: So with your alchemy.

Speaker A: Yeah.

Speaker B: You have three points and it's just so you can make three flares a week for downtime.

Speaker D: Yeah. So for that week I would just make the three and then set them up and show them how to use those. So then tell you guys that at least we have that and we'll take the ring with us. I got my ring back from you. And leave the box.

Speaker B: So we had to.

Speaker D: If we had to recall we could do that quick. Starcraft mastery.

Speaker A: Yeah.

Speaker C: So all the dynamite you need, K?

Speaker B: Yeah, I'd say probably.

Speaker D: I think the answer to that's always no.

Speaker E: Never know face is full.

Speaker B: Go to Cash's house and it's just.

Speaker C: Like dynamite instead of like the minecraft block dinner tables. This guy dynamite way.

Speaker A: Yeah.

Speaker E: Go ahead and sit on any of those crates.

Speaker A: They're all bad.

Speaker C: Carries around the lantern. All right. We're putting cash needs to live outside. Outside of the wall.

Speaker D: Just turn the bag. Sometimes we just hear.

Speaker B: Don't worry.

Speaker E: This is the reality in which that doesn't happen unchecked.

Speaker B: Every time you go in your house.

Speaker C: You open the door. Oh no.

Speaker D: I'll try again.

Speaker A: Oh, goodness.

Speaker C: It comes daylight at night. So now.

Speaker D: Exactly.

Speaker C: There goes Cash.

Speaker D: That skill's gonna come in handy. That's the best skill for a dynamite guy. It's like this awesome synergy plus mighty. Yeah, I go here.

Speaker C: Be very reckless.

Speaker E: Let's see. Is the ore here?

Speaker A: Nope.

Speaker D: The best version of Leroy Jenkins.

Speaker A: Yeah.

Speaker B: All righty. So you guys are set out for the mine.

Speaker D: This is full circle. Finally coming back to the mine.

Speaker A: Yeah.

Speaker C: Let's put the horse down here. I assume I healed up some.

Speaker A: Oh yeah.

Speaker B: Over time.

Speaker A: Yeah.

Speaker B: If anyone had damage. Yeah, you're all full healed. You should all be full healed. Kind of reminder. And for myself.

Speaker C: Oh, there's no vampire tree.

Speaker B: No, there wasn't one there. It looked. There was no like nothing fresh or anything. It was pretty like dusty and stuff went on and all. We were there last.

Speaker C: By the way.

Speaker D: Stick the heartstone in the first rate facilities. We're going to go back somewhere. It might as well be the medical facility.

Speaker E: Not planning ahead.

Speaker C: That's for darkly.

Speaker A: Clear.

Speaker C: Emergency transport to medical.

Speaker B: Yeah. So this place is like on the front of it, it's kind of like a small fort was constructed into the hill. Two large 20 foot wide iron doors. Oh, that open aisle, there's a guard tower which is kind of like this goofy thing here. This goofy thing over here. It's like the guard tower is about 25ft off the ground and there's like rusty like wet. Like cannonballs and old powder. Like storage up there. We approach though.

Speaker D: I'm looking for little baby feet in the dirt.

Speaker C: Check the bed. I think the bed was fused.

Speaker A: Yeah, yeah.

Speaker B: No you don't. You don't see anything.

Speaker C: I think burnt the bed.

Speaker A: I don't. Yeah, I don't remember.

Speaker E: The bed was fine.

Speaker A: Yeah.

Speaker D: I think he's right though. I think we did burn it because we were Wondering if it was like the close source for the.

Speaker A: The.

Speaker C: That was like over here was one of those rooms.

Speaker B: I think you burnt it.

Speaker C: I think we burnt it.

Speaker B: I think so.

Speaker A: Whatever.

Speaker C: I don't remember. Skeletons are in there. I think.

Speaker B: Yes.

Speaker A: Yeah. I don't know.

Speaker B: It's like what, like seven. No, it was like seven skeletons and like.

Speaker A: I don't know.

Speaker B: Yeah, I think you wrote it down.

Speaker E: I thought we had like 26 skeletons and four hounds.

Speaker A: Okay. Yeah.

Speaker B: That'S right. And you, you have one in one that you have personal command over.

Speaker C: Skeletons loading up with dynamite.

Speaker D: Catch. Just got excited.

Speaker E: Put one of these in each of your hand and run over there as fast as you can. I'm not even going to put it in their hand. We're going to.

Speaker A: To stick.

Speaker D: I can fit in the rip. Right in the rip cage.

Speaker C: Yeah. Load them up.

Speaker D: So how. How open ambulatory are these skeletons?

Speaker B: They could probably like. They could probably run.

Speaker D: It's like a dog, but like a solid. Like not a sprinter, but yeah.

Speaker B: Say they would. They'd move pretty. They move fairly like normal.

Speaker D: So you got dogs too?

Speaker E: The dogs are probably fast.

Speaker D: The wolves are over there.

Speaker B: I'd say. Yeah, I'd say they're almost as dexterous as.

Speaker C: They're like average human little missiles.

Speaker D: Yeah, they are missiles.

Speaker E: You just gotta train where you control them. Sneakers.

Speaker A: Yeah.

Speaker D: Or in the worst case, just wire them up and have your little thing. So when they get the right distance, it was like.

Speaker A: Yeah.

Speaker E: There's a string around the key and it's tied to the door.

Speaker D: Brilliant. I see great things up here.

Speaker A: Yeah.

Speaker B: So I'll say you guys. Yeah, you guys spend the night, I guess, traveling and arrive at the mine late on the 9th.

Speaker C: Then sleep.

Speaker B: So say.

Speaker A: Yeah.

Speaker B: So it's the morning and the 10th. Ollie and all are with you guys.

Speaker C: Gary, party.

Speaker A: Yeah.

Speaker D: I'm just here to keep you guys upright.

Speaker A: Yeah. Yeah.

Speaker B: So what you guys want to do.

Speaker C: In here.

Speaker E: This spot?

Speaker D: There's a bunch of critters in here.

Speaker C: The main door, I think that goes to mine.

Speaker B: Yeah, this one.

Speaker A: Yeah.

Speaker C: And I need the dynamite for the big one in the water.

Speaker A: Yeah, kind of big centipede in the water.

Speaker C: Big one.

Speaker D: When you go through a little bit, there's like a little bridge thing. There's a body of water. Massive critter there.

Speaker C: Right. Depth charges, like big critter. A big fan of pe. That one was big.

Speaker E: You don't know how deep the water is.

Speaker C: We don't know.

Speaker E: Anything goes that cr.

Speaker A: Goes.

Speaker E: Right, so I see. And if we cave it in odds are the place of flood.

Speaker D: There's magnetic mushrooms in there.

Speaker C: Sure. He's done that one.

Speaker A: Yeah. Yeah.

Speaker B: So where what you guys.

Speaker A: I guess.

Speaker B: How do you want to approach.

Speaker A: Leaning.

Speaker B: This out.

Speaker C: To ignore them only guys.

Speaker B: I open door y.

Speaker C: The pump shot going to have different stats.

Speaker B: It would have the same stats as probably the single barrel shot. That was the D6.

Speaker A: Yeah. Yeah.

Speaker B: Just D6 damage. You just don't have to spend your like second turn. You have like six rounds or whatever before you have to reload it.

Speaker D: I'll sling my buffalo carrying my repeater right here.

Speaker B: I was gonna say yeah as you guys go in there. And there was like old mining hats and stuff.

Speaker A: But.

Speaker B: Always look it's just like yeah.

Speaker C: Let's.

Speaker B: Not worry about lights going out if we're gonna be fighting stuff.

Speaker D: That would be nice.

Speaker B: And she.

Speaker C: That'd be great.

Speaker B: Here Audrey.

Speaker C: Let's. Let's teach you dancing lights.

Speaker E: Audrey for too.

Speaker A: Yeah.

Speaker B: Is it just this disco ball?

Speaker C: Oh no.

Speaker B: So she starts disco ball and center.

Speaker E: Little lights are on the outside.

Speaker B: She does some motions with her hands and then tells you some words. And she's like all right. That would be an awesome character. That's like when you're dueling people. You should take him to the interdimensional roller rink.

Speaker C: Skate off.

Speaker A: Skate off.

Speaker C: Let's go.

Speaker A: That's it.

Speaker E: And this battle is a roller derby.

Speaker D: Like why am I wearing.

Speaker C: Sequence outfit?

Speaker A: Yeah.

Speaker E: Glitter lettering on your back.

Speaker C: Yeah.

Speaker B: That'd be amazing.

Speaker E: The disco wizard.

Speaker C: Sick.

Speaker D: She guys clear out almost critters at.

Speaker C: The mind no movement.

Speaker D: Roller skating. Smoked a lot of pot.

Speaker E: That's what we were supposed to do.

Speaker D: Forgot what's going on.

Speaker C: Broke my leg at the roller rink.

Speaker D: Nobody can hurt Jacques in a real fight.

Speaker C: But the roller rink was dangerous.

Speaker A: Yeah.

Speaker E: Some floors.

Speaker A: Yeah.

Speaker E: Puts wheels on their shoes.

Speaker D: He still got his spurs on.

Speaker A: Yeah.

Speaker D: Flimsy does not suit me.

Speaker A: Yeah.

Speaker B: So Ollie teaches like a very. A very simple spell through some hand motions and some. A couple words. And she was like all right. And then. And then she's like all right. Repeat after me. And then she goes and does it again.

Speaker A: So yeah.

Speaker B: You just give me a mind sorcery. Go on.

Speaker C: This.

Speaker B: Is essentially a can trip. So it won't cost any hurricane unless you fail. I want it to fix C. Okay. Or you can try it.

Speaker C: What number am I aiming for? Just nine actually.

Speaker B: I think candles are actually easy. So you only need like a seven.

Speaker D: You just have to roll to not get snake eyes.

Speaker A: Yeah. Yeah.

Speaker B: So as you as you do that, you have like six floating like orbs of light that are about the same. Like they light up like a 10 to 15 foot sections, pop up and float around. And Ollie's like, you just have to think. And they move around and so they just like start moving around. So you guys have like 12 points of light that you can move around. And she's like, oh they, they go about as long as you can see it.

Speaker C: Once you.

Speaker B: If you lose sight of it, it goes away. It'll just puff out.

Speaker E: He just kind of grins. Looks you want to go fishing.

Speaker A: Yeah.

Speaker E: But he never has.

Speaker A: Yeah.

Speaker B: So we'll. We'll just light it up. So she like starts zooming them out and we'll light up. We'll just light up.

Speaker A: Just.

Speaker B: This is like a big cavern with like a pretty large like inner lake.

Speaker C: Where it was move this. This was like a mine track.

Speaker A: Yeah.

Speaker C: Because we went. We went across that.

Speaker A: Yeah.

Speaker C: And that's when the giant thing came out.

Speaker A: Yeah.

Speaker C: We were running out cuz we were.

Speaker D: Being chased by a bunch of.

Speaker A: Yeah.

Speaker B: So yeah, the crappy squiggly lines are like mine cart tracks.

Speaker D: I will tell you. Like there were a bunch of egg pods and there's holes in the walls.

Speaker C: Oh boy.

Speaker D: And sometimes they come out of the.

Speaker C: Holes in the walls.

Speaker A: Okay.

Speaker D: This place is infested.

Speaker A: Yes. Yeah.

Speaker B: And you would see like all.

Speaker E: You'll see. Scorch marks.

Speaker A: Yeah.

Speaker B: There's like a big blast mark like here with a bunch of like bodies of like these like kind of like long like centipede looking things that are blown up.

Speaker D: And so we're not as. We don't have as much finesse with the stick as you do. But it did the job at the time.

Speaker E: But that also says you're not cannibalistic. The body parts are still there.

Speaker A: Yeah.

Speaker D: Although right now it's probably just carapace.

Speaker A: That's true.

Speaker D: But we'd be able to tell if.

Speaker A: They'Ve been picked apart.

Speaker D: Does it look like they've been picked apart?

Speaker B: No, they look like they're kind of like decomposed. And like you can see like their shell is kind of like there's like a kind of a hard shell.

Speaker A: There's.

Speaker B: I think you do recall like.

Speaker A: Yeah.

Speaker B: I think some of your. I think your bullets did bounce off occasionally. So give me something. If you collected enough to get fashion arm some insects.

Speaker C: I wear the hell pretty cool.

Speaker A: Yeah.

Speaker D: Let's just get it from this big one. I don't care Chitin or whatever it.

Speaker E: Is that'll be big enough for a wagon.

Speaker A: Yeah.

Speaker C: Oh yeah.

Speaker D: Little slit, you know, with the gun.

Speaker C: What like.

Speaker D: Like there a 50 cal turret.

Speaker A: Yeah.

Speaker E: It's a war wagon.

Speaker C: Wow.

Speaker E: What are you guys gonna do with all that power?

Speaker D: We're gonna get that mustache. You show up in that hard armor in front of the mustache. We can do this one or two.

Speaker A: Weeks.

Speaker E: With the razor or without. So the lights getting out there. Andre would dangle like three of the lights close together above the water. So that cash can.

Speaker A: Yeah.

Speaker C: I start bundling them.

Speaker D: I put my buffalo rifle while you're looking up there.

Speaker A: And you.

Speaker B: You guys do recall that like they were attracted to tremors. But like the explosive, like the tremor or the concussion sound from like the big explosion actually scared them away.

Speaker C: Starts dumping on the ground.

Speaker D: It's a dune.

Speaker A: You have to do a thumper.

Speaker C: Yeah.

Speaker A: Queen.

Speaker D: I mean I can just start mining.

Speaker C: There we go. Start mining.

Speaker D: We just have to be prepared to get overrun. There were a lot of them last time.

Speaker C: We got dynamite.

Speaker E: We just need a choke point.

Speaker A: Yeah.

Speaker D: We're actually probably. We probably should have brought the Gatling together.

Speaker C: Good contest.

Speaker B: I said if you guys want to wreck. If you want to wreck.

Speaker D: But I like your idea though of having a station.

Speaker C: I'd bring it. You gotta test it. We have to bring like a mount for it.

Speaker D: From your character's perspective, would you be more apt to leave it at town or to want to bring it for this purpose?

Speaker C: I'd bring it for this purpose to test it.

Speaker A: Yeah.

Speaker B: Say you. You would have been able to build like definitely built up. You and Ramsey would have been able to build like get a couple wagon wheels and like build a wheel.

Speaker A: Yeah.

Speaker B: You can wheel it around behind the.

Speaker D: Horn with a simple mechanism to.

Speaker C: Yeah. Do the old World war.

Speaker D: Tap, tap.

Speaker B: Did you write the. The damage.

Speaker D: That'S not messed us up.

Speaker E: So if this works, we build a howitzer next.

Speaker C: Then we just shoot a meal from Brave's landings. Get the coordinates.

Speaker A: Right.

Speaker E: We got it. Fire for effect. Knocked out four or five buildings. Trying to get it all in the.

Speaker C: Phantom bank for like a week. It just rains these shells. I don't know where they're coming from. I keep landing and rain. That's why the smoke bombs just keep landing.

Speaker E: So you know where it hit. Two bags of flour.

Speaker C: Yep. Someone sits in the Phantom bait until we find the meal's house.

Speaker B: All right.

Speaker C: So yeah.

Speaker B: It's D6 scale 2 or heavy machine again.

Speaker C: So is it D6 and you go too.

Speaker B: It's scaled too.

Speaker A: Yeah.

Speaker C: So it's 2D 6L.

Speaker B: No, it's. It's D 6 scale too. So it'll do a decent. You'll step the damage up twice against lifeblood, like, stuff that's lifeblood one, which is most of this stuff that you guys are boss. Otherwise it'll do D6 damage to scale to you.

Speaker A: So.

Speaker B: So it'll tear up stuff. So really? I guess. Let's see.

Speaker C: It's a D6.

Speaker E: You bring extra ammo.

Speaker A: Yeah.

Speaker B: So it would be too much. It would be two D6L or probably.

Speaker A: Yeah.

Speaker B: So it's either D6 or two D6L.

Speaker C: Need a port box that's live, that's just connected to a chain of ammo in a giant room.

Speaker E: The bag of hold it.

Speaker C: Yeah, the bag of holding that's just full of belt bend.

Speaker A: Wild.

Speaker E: I think the barrel's melting down.

Speaker B: Yeah, you probably would. Well, that's why it's a galleon.

Speaker C: So it won't. It's hand cranked.

Speaker A: Yeah.

Speaker B: You wouldn't melt the barrels because they cool off.

Speaker A: Yeah.

Speaker D: Would 2d6l be worse than 2d6?

Speaker B: No, it's d6 kill 2. It would be if it's. Yeah, d6l is worse than 2d6, but it's d6 damage still.

Speaker A: Oh, you're right.

Speaker D: I'm thinking about. Yeah, Well, I just. I was thinking something back to me.

Speaker E: It trips me up.

Speaker B: The skill is weird.

Speaker C: It is.

Speaker B: The scale damage, I think is my least.

Speaker C: Yeah, that's a little confusing.

Speaker B: That's kind of weird. I think I'd rather just have higher stats for higher HP and stuff.

Speaker C: This was the whole door that could open.

Speaker A: Yeah.

Speaker B: That was like another set of like, big iron doors that you could, like, open, close, where they would just bring like, the ore here to go get carted off.

Speaker E: We had three carts that we brought.

Speaker D: Up here, ended up putting here for.

Speaker E: Defense before you took out the big band for fire.

Speaker C: So.

Speaker E: Yeah, that would be a choke point. So that's a fallback.

Speaker C: Yeah. Again, I'm going to be back there.

Speaker E: Go tra.

Speaker B: I say if you guys are just stomping out there, like stomping in line. You wouldn't.

Speaker A: Yeah.

Speaker B: Probably within a couple minutes you'd hear like, chittering, like, like the walls, they might come up and like.

Speaker A: Yeah.

Speaker B: And you guys would see too, like, lots of like. There'd be like, poles from like softball to, like, larger. There'd be a few larger ones, but mostly, like, softball size.

Speaker A: No, I use.

Speaker C: We got D this time.

Speaker A: Dynamite.

Speaker C: I think I gave some. Some People not so long ago.

Speaker A: Yeah.

Speaker B: Oh, yeah. It doesn't take long. Are you guys trying. You trying to get the big one? They come up?

Speaker C: Yes.

Speaker B: Okay, so you guys would be like gone closer to. Yes.

Speaker C: This would just be fall back.

Speaker A: Yeah.

Speaker D: I'd be imper.

Speaker A: With my rifle.

Speaker C: Yeah, very much so.

Speaker B: All these.

Speaker C: Won'T be laid backed up there too.

Speaker E: The house said you could handle it.

Speaker B: I got faith in you guys have the galley gun is like backed up here? Basically.

Speaker A: Yeah.

Speaker B: Or further back.

Speaker C: It'd probably be on that side of the door. So if we have to close.

Speaker B: What we don't.

Speaker C: Yeah, leave it. Since we just got it.

Speaker B: I guess there's like 60 units here.

Speaker C: So I'll just put people wherever.

Speaker A: Yeah.

Speaker B: Want to be. So I assume this is docking cash down closer to the.

Speaker C: Ready to go there?

Speaker A: Yeah.

Speaker B: It doesn't take long before you start hearing like chittering coming from like the walls.

Speaker A: And then.

Speaker B: Yeah, so you do we see kind of like the water, like swirl. And then you see it like enormous. It's probably like. I'm gonna say there it is. Oh, I don't. We don't have that one out and spin the. Say you could use like the goofy dinosaur, the tallest one.

Speaker C: That one's gonna move.

Speaker B: Yes, it is.

Speaker C: That one's from up.

Speaker B: Yeah, that'd be like equivalent.

Speaker A: Yeah. You see something.

Speaker B: It doesn't come that far out of the water. But yeah, you start seeing it like. You see the water Sterling right there, like shooting out. And it is like. You see like tons of like. Of course, these spike legs are massive on this one and it has like big densers.

Speaker C: You give us gun oil or did you make that?

Speaker D: I made some in town. There were six in the town, so.

Speaker E: People have to bring some.

Speaker D: I mean, if we're gonna go there too.

Speaker C: Would you have brought in what did that do?

Speaker B: It bunked your skill up.

Speaker A: 1.

Speaker D: It lasts for the day, right?

Speaker A: Yeah.

Speaker B: I think we decided it was like the day.

Speaker A: Okay, Doc.

Speaker D: Doc would have brought gumo because I.

Speaker C: Know about the big thing. Do I have to have two to climb in my revolvers?

Speaker A: Yeah.

Speaker B: I don't remember if we. Yeah, we never asked that.

Speaker A: Like.

Speaker B: Yeah, I'd say it be once per weapon or one per weapon.

Speaker C: Bring it up to 2. 6.

Speaker B: Okay, so this is the. The big one does have scale for lifeblood. So that means. So you scale whatever. So you take whatever your. Your damage is. Like whatever your highest one is if it's scaled up and then do four minus that scale. And then the difference is how Much you step down.

Speaker E: I think you can compute with wax band on this one.

Speaker C: Maybe I don't even touch this thing because mine goes down to one.

Speaker D: So you take where you're at and.

Speaker E: You subtract four from it and that's where you're at.

Speaker B: Yeah, the difference. So like if you have. If you're scale one, you would step down six steps.

Speaker D: I don't understand that.

Speaker A: I don't.

Speaker B: It's so it had. It's so it's. It's lifeblood is skilled for. So when you're shooting at it. So like what's your rifle with your oiled rifle damage? You've scaled it up, right.

Speaker D: So it would scale it up by one.

Speaker B: So it's. Yeah, so it's. So everything is scale one by default. So you're still two now which stuff? So I guess it's lifeblood. You do the difference. So you have to. You have the difference of two, Right. So for each difference, you're stepping down your damage two steps.

Speaker D: If it's D6H, I go up by one on 2.6L. But he's saying I'm scale two. It's scale four, which is a difference of two. For every scale I have to drop to, I guess D3, which means I'd.

Speaker C: Go down to D3 and D3 or 1. Even with the point. Yeah. Without the oil, we go down to one.

Speaker D: Well, that's on a regular rifle. If I used it on the buffalo.

Speaker C: It'D be D6L actually I think rocks.

Speaker B: So you're. Because you're right. You're.

Speaker A: You're.

Speaker B: What's your base? Yeah, it's the base gun damage. So the difference is two. So you would step down four. From there puts it at zero. Zero.

Speaker C: So I do one.

Speaker B: Yeah, that's right.

Speaker C: That's how you throw all your dynamite catch.

Speaker B: Oh, you're supposed to.

Speaker A: Yeah.

Speaker E: So the dynamite scale mice is gonna do zero with the dynamite.

Speaker C: I don't know. That seems weird of dying. The explosive scale. They're explosives. Just throw more.

Speaker B: No, the.

Speaker A: The.

Speaker B: And so we'll play this out. So when you guys.

Speaker C: You guys, we're just throwing eggs of dynamite at his box. The whole box.

Speaker B: You guys shoot it. And even when you're like enhanced gun oil weapons, they're just glancing off this one. So your guns are not effective. Your guns are not effective against its car fist.

Speaker C: Yeah, I want that too. Yeah. Place the guns on you all.

Speaker B: No, they would like all step down to zero. The buffalo rifle would probably still hit and would still Hurt it. Because if you put gun oil on it, it would go to scale 3. So the difference would only be 1, which is a D6H. So it would do D6L.

Speaker C: That's what I'd use.

Speaker E: It's not bad.

Speaker C: And then we had more in town, so I wanted to bring them. I have mine. Yeah, we got like two or three of them.

Speaker A: Yeah.

Speaker B: You guys had enough buffalo rifles? We have them. So.

Speaker A: And then. Yeah.

Speaker C: Use all your gun.

Speaker B: Yeah, you would. Because you wouldn't like. So you juiced up your normal gun shot and then you put the oil on your buffalo rifles. But that will. So we'll need to do. We'll do initiative and play it out.

Speaker C: Go back and get the mini. It's a scale 2, but D6, which I'm not really sure.

Speaker B: So I would step down twice from D6, cuz. Or step down four. So that would hurt it.

Speaker C: That's crazy. Well, leave that there.

Speaker E: No.

Speaker B: So, yeah, so what we'll do is you guys go in there and then roll your attacks just to see if you're shooting it. Because we're in like you guys went in. You wouldn't know this.

Speaker C: 16 on the dice there to hit it. Or that damage.

Speaker B: No, you hit it and you get. You actually get two bonus dice for trying to hit it because it's so massive. So you guys probably watch that. Give me a chance just to spread.

Speaker A: Yeah.

Speaker B: You get an extra some dice.

Speaker C: That'D be rolling.

Speaker D: 46 to hit.

Speaker A: Yes.

Speaker C: Okay. Got any other magic spells here?

Speaker E: I was trying to figure out what really bad or if I'm able to do stuff from the side that would bypass the opera.

Speaker C: 12.

Speaker E: If I could just give it a heart attack.

Speaker B: You guys all shoot with your regular.

Speaker A: Right?

Speaker B: You're throwing your bundle. How many sticks are in there?

Speaker C: Let's get four.

Speaker A: Yeah. Yeah.

Speaker E: Try this one.

Speaker D: That's smart.

Speaker B: Dynamite splits.

Speaker C: Normal damage.

Speaker E: 1D6 plus 2.

Speaker B: 1D6 plus 2.

Speaker C: Wrap up the scalp and throw it in its mouth.

Speaker A: Yeah.

Speaker B: So we'll probably just times four.

Speaker C: That's the whole.

Speaker B: So once you make a throw. Yeah. So Jock and Doc shoot. Cache your bullet. You see your bullets glance off and then. Cash.

Speaker E: Our bullets glance off.

Speaker A: Yes.

Speaker B: You guys were just shooting with your. Your pistol and you hit repeating rifle. Because you didn't know.

Speaker A: Okay.

Speaker B: Right. Because you guys didn't know.

Speaker A: Yeah.

Speaker B: You wouldn't know that your gun would miss. You wouldn't. Or not miss. But not penetrate. And so then your next turn you can apply your oil to your buffalo rifles bolts.

Speaker A: Okay.

Speaker B: Yes. 12 on the throw.

Speaker A: Oh. Bet.

Speaker D: If the Repeater is a D6H, what? I do one damage to it.

Speaker B: If it's SC. It's S. That's the. That's its base, right? D68.

Speaker A: Yeah.

Speaker B: And then the skill difference is two. So that would go down four steps.

Speaker D: Which would be a one.

Speaker A: Yeah.

Speaker D: So I do one damage to it.

Speaker C: A little chip mission.

Speaker A: Yeah.

Speaker C: One of its words.

Speaker A: Yeah.

Speaker E: So the difference between a first magnitude and a second magnitude scale is a first, you could blow open a door. Second, you would blow up the wall. So if I want to remove a carapace, would that be a first?

Speaker B: I'd say you for a second. I would say, as you see. And we'll do Cash's roll here, too, then. Are you just throwing it at him? Are you trying to chuck it in his mouth, or.

Speaker E: Yeah, I want to check it in its mouth.

Speaker B: Okay. Yeah, it was a 12. You'll be able to do that.

Speaker A: So.

Speaker B: Yeah, so you. You would. You would have seen, like, Doc and Jack fire their bullets. Plants off, and there's a.

Speaker E: There's a rotting ones there. So it's like, I could use that as part of the medium to match out. That carapace is probably very similar to what the big one's got.

Speaker B: Yeah, it's just extra thick. So, yeah, if you want to roll that second.

Speaker E: Okay. Second magnitude.

Speaker B: Yeah, second magnitude. So that bumps it, I think, to an 11. Or 10.

Speaker C: Or 11.

Speaker E: It's a 10 for power.

Speaker A: Okay.

Speaker E: But as far as the ingredients and line of sight and all that.

Speaker B: Oh, I mean, the difficulty.

Speaker A: Yeah, Difficulty.

Speaker E: Tough. Is it too manning a before?

Speaker C: So that would be.

Speaker B: Oh, they're saying minus minus two.

Speaker E: Demanding would be a minus four.

Speaker B: So let's make it 11 or better to do that. Hey, go ahead and roll, I guess, four sticks worth of dynamite worth of damage. Or you can just roll.

Speaker E: Is it 11 plus 2, or is it 2 times 4?

Speaker B: 2 times 4. Yeah.

Speaker E: So plus 8.

Speaker A: 19.

Speaker C: 19.

Speaker A: All right.

Speaker B: Yeah, I was gonna say.

Speaker A: Yeah.

Speaker B: You see the dynamite Chuck in there? Then you. What does it look like when you're casting this or calling?

Speaker A: Yeah.

Speaker B: What does this look like? Horse and sound like.

Speaker E: You hear weird noises. It's definitely, you know, kind of like that. It's high and low at the same time. Type voice, the eyes. Because I've actually got to focus this time. They flash, and then.

Speaker A: You can't quite make.

Speaker E: Well, in the light, you make out a shadow going out, almost like a dust as it approaches, wraps around big old chunk of carapace. And it Just melts, leaving the area exposed.

Speaker B: All right.

Speaker C: And then.

Speaker A: Yeah, go ahead and do.

Speaker B: I guess. Did you. You roll. Did you roll to make sure that.

Speaker E: No, I was trying to figure out if it would be a first or a second.

Speaker B: Oh, yeah, between. Yeah, second. Yeah, second and then second level for sure. And then you need 11 or better.

Speaker A: See?

Speaker E: 10, 11, 14.

Speaker A: Yeah. Okay.

Speaker B: Yep. So that happens exactly as you described it.

Speaker A: Then the.

Speaker B: The dynamite. Excellent toss. Goes down into its mouth and explodes.

Speaker C: So what does that look like?

Speaker A: Cash.

Speaker E: Just hucks this bundle of dynamite and. I don't know, he tried to. He probably tried to dress it up.

Speaker C: Maybe make it look like food a little bit.

Speaker D: So that would be more inclined to gobble it up.

Speaker E: Some feathers he like.

Speaker A: Yeah.

Speaker D: Like rub some stuff.

Speaker C: Scent on it.

Speaker D: Like he rubbed his pit out his pits.

Speaker C: There you go.

Speaker D: Gobbles it up, Blows out the mandibles.

Speaker A: Probably.

Speaker E: Short tooth headache.

Speaker A: Yeah.

Speaker D: It just has a severe overbite now.

Speaker E: Kind of like when you eat ice cream too fast.

Speaker A: Yeah.

Speaker D: Only the opposite of that.

Speaker E: Yes.

Speaker A: Yeah. Yeah.

Speaker B: The dynamite goes in.

Speaker A: Perfect.

Speaker B: The thing was, like roaring at you guys as it was like rushing up out of the water.

Speaker A: Very hungry.

Speaker B: Tuck it in there. Audrey like, shatters and melts off by talking to his car. Paste. The thing detonates and you guys are all just blasted with a massive spray of gore as the body, like, slides right up to Cash's feet. Knocks him over.

Speaker C: Like a beached whale. Yeah.

Speaker D: Did it kill it?

Speaker B: Yes.

Speaker C: Okay, get the horses. Pull it out. You know, it's gonna be like Pacific Rim.

Speaker A: After the mass.

Speaker B: After that big explosion. You hear like that cheering sound moving away.

Speaker A: Yeah.

Speaker B: If you start wanting to attract more, you probably like after like 10 or 15 minutes, you hear the. The sound starts coming back.

Speaker E: Oh, that's going on. I'm looking at the great big one. It's like, oh, it would work.

Speaker C: Oh, geez. Oh, as long as it doesn't ruin. Then don't break the bridge. Yeah, that.

Speaker E: That's just it. If it doesn't have a skeleton inside. That's true.

Speaker A: Yeah.

Speaker B: She's like it. Oh, that's one. It's like too big. And I'd have to spend a lot of energy to keep something like that animated. And then she's like, just like.

Speaker C: As much as I'd like to like to do that.

Speaker A: Yeah.

Speaker B: That would be exhausting.

Speaker D: They said, can you do, like, fire? Because we have a lot of babies coming. Or regular size lines and some eggs probably to destroy.

Speaker C: Gotta find that Eldrint.

Speaker D: You guys figured out to that. I mean, we only have so much dynamite, which, as much as I appreciate that, we need a little bit more.

Speaker C: Than we're just yelling at this point.

Speaker A: Yeah.

Speaker D: I. I think these things are cooked pretty well.

Speaker C: I know.

Speaker E: Can we gas the place?

Speaker D: We're going to have to fall back to the gun and just hope we have enough ammo and then have cash. Chuck, if things get really.

Speaker A: Yeah.

Speaker B: Time.

Speaker C: Yeah.

Speaker D: Things get severe, too.

Speaker A: I don't know. Yeah.

Speaker B: So all it's just like. And then if you guys want.

Speaker A: Yeah.

Speaker B: She's like, that's too big.

Speaker D: But it's what?

Speaker E: It's too.

Speaker B: It's too big to run. It's too big to keep animated for long. It exhausts.

Speaker C: To me, it would exhaust as both.

Speaker A: Yeah.

Speaker E: Doing it together. But after hearing the chittering come back, it's like. What would be the most effective way to. To take care of these? To physically shoot them all? Come up with a guess. It would just kill them all.

Speaker B: Seems like a few or things like that we don't have. But I guess the material. I don't have the components for that.

Speaker C: That's not my wheelhouse. But there are spells that can do that.

Speaker B: Not the entire, like, cavern system, but.

Speaker D: A cloud kill would be really bad.

Speaker B: But she's like, yeah, that's magic exists.

Speaker C: But anyways, try to eldritch blast. Yeah.

Speaker A: Yeah.

Speaker B: She's like. She nods towards Rawlins like, I'm sure she'll be fine.

Speaker C: Cut and throw.

Speaker B: It's like.

Speaker C: She's like, man, I love being around you guys.

Speaker A: But.

Speaker B: Yeah, then like, at that point, as you guys are, I guess, sort of talking and, like, looking at that thing and you do see, like, that the chitin on that thing is like a couple inches thick.

Speaker D: Like, also, we're not actually talking to each other. We're yelling at each other. We are permanently deaf, honestly.

Speaker B: You tossed it like, it. Was it muffled at some.

Speaker A: But.

Speaker B: Yeah, it still would be. It would have been loud.

Speaker D: But when I see you throw anything, I just assume.

Speaker A: Yeah. Yeah.

Speaker D: I couldn't see it. I just saw you throw.

Speaker A: Yeah.

Speaker D: I. I post up on here and kind of watch down that direction.

Speaker C: Yeah. I don't remember where they came from.

Speaker B: They're like. You just hear, like, we just go. And then all of a sudden, like.

Speaker A: Yeah.

Speaker B: All of a sudden you just start seeing them, like, fall out of the ceiling and, like, stopping to, like, all right, shoot. They don't. Like, some of them are actually, like, dropping, like, in the midst of you. And you see other, like, kind of like Bigger ones rushed, like, kind of coming up from the. The sides and larger holes.

Speaker D: If there's not anything super close to me, I be popping big ones with my rifle.

Speaker B: Yes.

Speaker D: So anything that gets close to dock.

Speaker E: I'll hit with wax for me.

Speaker C: So.

Speaker D: During that time, though, I would put oil on my regular repeater.

Speaker B: Yeah, you guys could.

Speaker A: Okay.

Speaker C: I would have just done my revolvers. What's that?

Speaker D: This would be, like, accelerating whatever's happening on the barrel.

Speaker E: Flaming arrows might flame on a little earlier.

Speaker D: Yeah, just an ignite city.

Speaker E: It's really clear. We almost.

Speaker D: A blue arrow.

Speaker E: We almost want just like a flamethrower.

Speaker A: Yeah.

Speaker D: We do, like, trickle it out in.

Speaker E: Front as you shoot.

Speaker D: Yeah, we need Ripley here.

Speaker A: Yeah.

Speaker C: Check the motion tracker. That maybe.

Speaker D: Somebody walking behind you.

Speaker A: Yeah.

Speaker B: You just see.

Speaker D: Him coming everywhere.

Speaker E: It's just like an aliens.

Speaker B: Yeah, it kind of like you got. Yeah. So 20 meters.

Speaker E: It's right on top of this. How's that possible?

Speaker B: So, yeah, with everything that's. With everything that's lit up, you guys.

Speaker A: Like.

Speaker B: There's like over a hundred just coming and they're all, like, dropping on initiative.

Speaker A: Yes.

Speaker B: That'S right.

Speaker A: All right. Yeah.

Speaker B: So everyone but Cash and Ollie almost effectively surrounded by small ones and bigger ones are coming, rushing towards you. They won't be here this round, but.

Speaker A: They will be extra rounds.

Speaker C: I start.

Speaker A: How would that work with rabble?

Speaker B: Are they round a small and be considered rival?

Speaker E: I'm thinking that's way more than the 12 shots.

Speaker B: Where the 2d6 out or.

Speaker D: Yeah, because I did a scale bump on my G6H rifle, so it goes to 2D 6L.

Speaker A: Yeah.

Speaker D: So I'm rolling three dice.

Speaker A: Yes.

Speaker D: And then taking.

Speaker C: Weird.

Speaker B: Yes, it is kind of weird.

Speaker D: I don't know if that would be better or not. Statistically, I'm gonna get seven.

Speaker A: Yeah.

Speaker B: Oh, it would be better than a D6. It should be.

Speaker C: Yeah.

Speaker D: On average.

Speaker E: I guess.

Speaker A: Yeah. Yeah, yeah.

Speaker D: The range goes up.

Speaker A: All right. Yeah.

Speaker B: So you scratched one.

Speaker C: Did you kill one job? I did two damage to one and then five damage to one. I'm shooting two.

Speaker D: That'd be a large one.

Speaker E: I'm shooting.

Speaker A: Yeah.

Speaker B: Yes.

Speaker A: Shot.

Speaker B: I'm gonna kill two of the tops.

Speaker C: And then backing up, I would try to shoot one.

Speaker D: That would be like.

Speaker A: Yeah.

Speaker D: The path to them to get back.

Speaker C: As I'm retreating back to the door.

Speaker A: Yeah.

Speaker C: So two of you guys run back towards the door. What is that?

Speaker B: What's Audrey doing? And then.

Speaker E: As they're coming up, he would probably do a. If there's more than he can count. Charging him at that point. He'd probably do a burning hands.

Speaker C: Oh.

Speaker E: If they're kind of spaced out. He would fire the. The crossbow.

Speaker B: There's a. Like. Think of it like they're in a small. Like they're smaller ones and think of like just like rat. Like a rat for like.

Speaker E: But if it's.

Speaker B: Then there's bigger ones a little further out. But you're in the horde.

Speaker A: I'm in it.

Speaker B: You guys are all like. They're dropping out of the ceiling and stuff. You guys are all like in it. And then there's. There's bigger ones. There's bigger ones that are coming that will be here next. That will be on you guys in melee range next round.

Speaker E: As I'm backing away. I would be the equivalent of a flamethrower. Out of the hands is kind of cool.

Speaker C: My luck start of this session.

Speaker A: Yeah.

Speaker B: So which magnitude are you going for and I guess how much.

Speaker E: How much juice? I think I spent nine.

Speaker A: On that.

Speaker E: That last one. How much damage does it can. Can a cantrip do damage?

Speaker B: No, I don't think they do.

Speaker E: So it had to be at least a. That would be so d6 fire damage. Everything that's come down the pipe at me. It looks like moderate is plus zero. Hard is a minus one.

Speaker A: Yeah.

Speaker B: So you. As long as you have arcane point. So you just have to make the roll and it won't burn any. But you can burn one to like make it happen or one per.

Speaker C: Magnitude.

Speaker B: Do it without roll. We won't use because that was for you too. I forgot we. I made some change.

Speaker A: Fifteen. Yeah.

Speaker B: You just need a nine or I guess the first magnitude.

Speaker A: Yeah.

Speaker B: So it's needed nine there.

Speaker E: So that'd be a. I guess I'm cone of D6 fire damage.

Speaker A: Okay.

Speaker E: Backing up with everybody else to. To get to the other side of the door.

Speaker B: Yeah. So what was your. I guess your damage?

Speaker E: Five.

Speaker A: Okay. All right.

Speaker B: So just scorching five of them around you. You guys see this like turquoise blade just appear in Raw's arm and she goes and slashes at some misses.

Speaker A: Yeah. Yeah.

Speaker B: So she like tries to cut it some and doesn't fit anything. So the tufts, the big ones are all rushing up. So they're. They get into melee range. And now Ollie and Cash. You guys, which would you like to do?

Speaker E: I'll start trying to fight my way out with the wax thing.

Speaker A: Yep. Only.

Speaker E: Only three damage.

Speaker C: One of the small ones.

Speaker A: Yeah.

Speaker B: You're.

Speaker C: All up here. Oh, so many.

Speaker B: Sites for all of which you guys are all falling back.

Speaker C: Shape. Falling back. So.

Speaker E: How wide is that open is that?

Speaker A: 10Ft? 20ft?

Speaker B: That's probably like 20ft. We'll say it's 20ft.

Speaker C: Wide.

Speaker A: All right.

Speaker B: Ollie shoots up a couple of elders, blasts and kills another two of the smaller ones. And now the horde goes. Basically all the little ones that are around you guys. All of you getting chewed on for two damage.

Speaker D: His defense protect us.

Speaker A: Him.

Speaker B: No, because you're essentially like surrounded.

Speaker A: Yeah.

Speaker B: Your. Your armor still applies.

Speaker A: Yeah.

Speaker C: It's minus four.

Speaker E: Get mobile down for 10.

Speaker A: Yeah.

Speaker D: It's not weird.

Speaker C: See?

Speaker B: Oh, yes. I guess Ollie maintains her position. Actually. I guess she yells, are we falling back?

Speaker C: You're just going to hold the line here.

Speaker E: Go back to the Gatling.

Speaker C: Going back to the Gatling gun. Unless you got something big.

Speaker B: It's like, no, but they don't.

Speaker C: These little ones don't hurt. Don't seem to bother me. Must be nice. She's just bragging, like pulling one off.

Speaker D: Get out of the way of the Gatling gun. You can stay with.

Speaker C: Don't stand in the doorway.

Speaker B: All right. And she actually, like runs up to the side of their backside.

Speaker E: I need some fire.

Speaker A: All right. Yeah.

Speaker B: So we're back around.

Speaker C: Big of a fire.

Speaker B: Back around to the top of you guys.

Speaker E: Something that I could make even bigger.

Speaker C: You should hear me out again.

Speaker A: Probably.

Speaker D: Yes.

Speaker C: I've got a lighter.

Speaker D: How about your breath?

Speaker E: Well, you want to know why? Those moonshine bottles are a little low.

Speaker D: I would. She had another big one.

Speaker C: I'd be shooting. Getting to the gallon gun.

Speaker A: Yep.

Speaker B: We just need nine or better.

Speaker A: Nine.

Speaker E: Damage.

Speaker C: Nope, that's enough.

Speaker B: This Ravel there is the small ones are rabble.

Speaker C: Then the big ones are five or did five damage. Five rebel.

Speaker D: Five closest ones.

Speaker A: Yep.

Speaker C: Backing up towards the gun.

Speaker A: All right.

Speaker B: So Jock and doctor up the gun.

Speaker D: I'll basically cover you up again.

Speaker C: I want to get out of the way.

Speaker A: Yeah.

Speaker E: I'm running to get behind the Gatling gun. So I'm not used as.

Speaker A: Okay.

Speaker D: Just when you get on the Gatling gun and say, I'm glad you gave me those lessons. If they're really.

Speaker E: If the horde's really pushing up close, I'd use one of the coins does the whirlwind to just kind of defend.

Speaker A: Okay. Yeah.

Speaker B: You guys are essentially like surrounded. Except for the three that I said. So until you got back to the galley.

Speaker A: Gun.

Speaker E: Centered on me. And it's 10 foot wide. So I could use it as a defense for everybody around me. The Small ones would be able to.

Speaker A: I don't know.

Speaker E: But they have the same damage as a deflecting muscles. Or would it just be a fresh one?

Speaker A: Yeah.

Speaker B: If you want to make it. If you want to spend, put more juice into it and make it affect them.

Speaker A: It.

Speaker B: I mean it will. You are making a whirlwind on you. So.

Speaker E: Well, mine times 10. So I can do 30 foot wide and then with enough views to actually.

Speaker B: Push them back.

Speaker A: Yeah.

Speaker E: To let everybody else get through to the Gatling event.

Speaker A: All right. Yeah, you can.

Speaker B: You can do that. So you do your. Your the role for that.

Speaker E: Now for a coin. That's just the baseline.

Speaker B: Yes.

Speaker E: Not a double one. So make the nine.

Speaker A: Not bad.

Speaker E: And then the wind's more biting.

Speaker A: Yeah.

Speaker B: So you. You blow all them away. And that stays up, I think as long as you want it to.

Speaker E: It doesn't say when it comes down. It just says you create a vortex of air. Mine times 10 foot wide missiles.

Speaker A: Okay. Yeah.

Speaker C: So it's everyone else.

Speaker B: So it's going. And that will like. So anyone that's behind you trying to shoot out.

Speaker A: That's penalty died because it's will be.

Speaker B: Blowing everything around and hard to see through there. Let's see everyone. Arcane roll cross. An arcane point.

Speaker A: Okay. Yeah.

Speaker B: You see, you spend an arcane point. Did your roll powers used.

Speaker A: All right. Yeah.

Speaker B: So now there's like a big.

Speaker A: Whirlwind.

Speaker B: Center on Audrey here, essentially keeping everything at bay. Ran up next to Ollie.

Speaker A: Okay.

Speaker B: And then I guess. Yeah, she was.

Speaker C: Come on, Cash.

Speaker B: Yeah. So the Tuffs are going to go.

Speaker C: And sol them unless I can go.

Speaker E: Through kind of like a Dustbuster and.

Speaker A: Just kind of.

Speaker E: Fling them all over the place.

Speaker A: Okay.

Speaker B: So the four that are around Ollie and Raw. The only one actually bites.

Speaker E: Just gotta remember the paint.

Speaker A: Red.

Speaker B: Yeah, I said.

Speaker A: All right. Yeah.

Speaker B: So Cash.

Speaker A: All.

Speaker B: What are you guys. I guess what's Cash doing? And then I guess what's Ollie doing? I guess they're not Ollie, but Audrey or not. No, it's all the space.

Speaker E: I'll keep fighting my way back to the Gatling gun because that was the plan.

Speaker B: Okay.

Speaker E: So if I take a swing in, then keep hustle.

Speaker B: Roger that.

Speaker E: 10, 4, 5.

Speaker A: Damage.

Speaker B: You targeting small ones or you doing a big one?

Speaker C: I'll hit one of the big ones.

Speaker A: Okay.

Speaker B: That scratch is another big one.

Speaker A: All right.

Speaker B: And then you push. Give me a strength or agility roll.

Speaker C: Push through that boom.

Speaker D: Box. Cars 14 total with two sixes. So I don't know if I can crit off that.

Speaker A: Yeah.

Speaker B: It's a mighty success. So you can do any of the mighty success things on there if you want. Oh, that's right, Ellen. As you guys are rushing that way, you see all the skeletons come rushing and like fighting their way. They rolled enough too. Yeah. So Audrey.

Speaker A: Yeah.

Speaker B: You see the skeletons all go. Except for year two pretty much come running and get on the. And start attacking critters, the tunnel critters. As they get on the other side of here whirlwind, you can see that they're like fighting their way up around the corner there.

Speaker C: Can you shoot through that?

Speaker B: What?

Speaker C: The whirlwind.

Speaker D: Well, there's a mess now in front of the hall. I don't know.

Speaker C: We can shoot through that.

Speaker D: Between the skellies, the whirlwind and the. And you.

Speaker B: Said he wouldn't care about the scout.

Speaker C: There's more on the road. I know where they're at earlier.

Speaker E: The long run.

Speaker B: And the skeletons are making their way up towards Ollie.

Speaker C: If Audrey's still there, I'd wait.

Speaker E: If they're walking through, could I use them as defense and push the bugs back further?

Speaker B: Like if you want to on your turn.

Speaker A: Yeah.

Speaker B: If you want to vote.

Speaker A: Yeah.

Speaker B: You can move forward. You can use their. They ran. They pushed through.

Speaker C: I know Audrey's doing that mess somewhere. So I want.

Speaker B: You can see. It's just hard.

Speaker A: Yeah.

Speaker C: Get out of the way, boy.

Speaker A: Duck.

Speaker C: Not duck.

Speaker A: I'm a goose.

Speaker E: Mean and honory stuff on the farm.

Speaker B: And then none of the baby ones can land any blows on Ollie or Garla. All right, let's back down to you guys.

Speaker C: Get out of the way.

Speaker E: Okay.

Speaker C: Lay on the drift.

Speaker A: Yeah.

Speaker E: The wind dies and I sprint to the far side of that Gatling gun. I do not want to be in front of.

Speaker D: I take a shot at big ones.

Speaker A: Yep.

Speaker C: Yep.

Speaker A: All right. Yep.

Speaker C: 11 as well as these dick.

Speaker D: Scale two and you six damage to it.

Speaker A: Okay.

Speaker C: I just roll my V6 scale two.

Speaker B: Now you step it up twice because they don't have skilled life force.

Speaker E: So three to what's the most true?

Speaker B: Yeah. So doc, you shoot down another large one.

Speaker C: 4 damage.

Speaker B: Down the hallway.

Speaker C: Yeah. Group damage, huh?

Speaker A: Yeah.

Speaker E: They say you ricochets around inside that little.

Speaker D: Smells so good in here. It smells like gunpowder. Yeah, exactly. Between the TNT and the big.

Speaker E: All the smoke curb.

Speaker C: I'm just like, what? All right.

Speaker B: Yeah, you guys, when I'll just use this as like the marker for like the horde. It's like here after it got repulsed to basically the edge.

Speaker C: Sure.

Speaker A: Yeah.

Speaker B: So as I say, the horde's gonna. Most of it's gonna like, make their.

Speaker C: Way up here for you guys.

Speaker B: They'll be on you next turn.

Speaker C: So let's media grant.

Speaker B: Yep. So no picks on quality or wrong.

Speaker C: All right.

Speaker B: So cash and all year up.

Speaker A: I don't know.

Speaker E: But I have a whole lot to do. I'm just gonna let them get. And get us in the.

Speaker D: I guess I'll take out my revolver and take him.

Speaker C: Take a shot, wrap up and swing back. I don't know.

Speaker A: Yeah, you have enough.

Speaker B: True. You could do that. If you want to try and, like, kind of hold the line at the door before they over could.

Speaker E: I am enhance the Gatling gun.

Speaker C: I put gun oil on it.

Speaker E: Start doing, I don't know, Amlon rounds or. I don't know if it would speed it up or increase damage or.

Speaker B: Yeah, if you want to, like. Yeah, if you want to do that. Yeah, you can juice it up.

Speaker E: Maybe it's just the music I'm listening to.

Speaker B: No, if you want to. Yeah, if you want to. Definitely would probably be, I guess the pound. You just want, like, more damage, like piercing rounds.

Speaker E: Dragon fire rounds. Piercing. Basically it's just grape shotgun.

Speaker B: Dragon'S breath.

Speaker C: That'd be crazy.

Speaker B: I say that would definitely be like, magnitude too, if you want to, like, actually, like, change or enhance like the MO that's coming out of it.

Speaker A: And.

Speaker B: And that would add damage. You said you only need. You'd spend an arcane point and then you roll. You don't have to burn all your. We're not using the values on there because they're insane.

Speaker E: Yeah, I was trying to figure out. I was trying to track that.

Speaker B: No, it's just a single point.

Speaker A: I think we.

Speaker B: I think we ended up trying. I think we're gonna try like we did with the faith magic where you roll. And if you fail, then you can burn your arcane point to make it success. Or you can just roll and then you don't have to burn your arcane book.

Speaker C: Okay.

Speaker B: We'll just go. And you just spend an arcane point and roll. You just need an arcane.

Speaker E: Let's do that. And we're just.

Speaker B: Yeah, that would be the 11th.

Speaker C: The difficulties managed to pull it off.

Speaker E: So Jacques just feels my hand on his shoulder. There's this little shudder shiver that tingles down his spine. And then the gun just comes alive. He thinks it's adrenaline. Yeah, it's a little bit of ambulance flowing right on through.

Speaker B: To making it shoot faster. Is it spitting like fire now or the rounds. Like, just going through elemental rounds.

Speaker E: They're just passing through. So armor piercing.

Speaker A: Elemental. Okay.

Speaker E: Are there crit failures in a system?

Speaker D: Because I rolled snake eyes on my.

Speaker C: Able to go hold them on.

Speaker A: I don't know.

Speaker D: Like, I ran up and tricked. So I'm down and I'm out there. But you can shoot over my head.

Speaker C: Yep.

Speaker A: Yeah.

Speaker B: Oh, yeah, yeah, yeah.

Speaker A: You.

Speaker B: You miss and then get, like, tangled up. Like, one of them trips me.

Speaker A: Yeah, one of them.

Speaker B: Like, they grab you. So as you go.

Speaker A: Yeah.

Speaker B: As you, like wind is swing. You missed. And then, like, one or so and, like, stepped on one.

Speaker A: Yeah.

Speaker B: So, like, you lost your footage, so.

Speaker E: Yeah, and you're like slickery right there.

Speaker C: Yeah.

Speaker B: And you're. And they're, like, crawling on you now.

Speaker D: Oh, I hate this.

Speaker A: Just shoot. I don't care. Okay.

Speaker B: Yeah, so that. Yeah, that's what will happen. And then all the. The skeletons are all in front of her now and they're, like, flying at stuff. They did do a decent role. So say they cut down six of the baby ones between each of them. Kill one.

Speaker A: Yeah.

Speaker B: So we're back around the top. But right now the four goes. So Cash is just going to get.

Speaker C: Nibbled on these covers neck.

Speaker B: That will be three damage. Being chewed on.

Speaker C: Chewed off. Some damage. You probably hear some cursing come over the comps.

Speaker B: And I also. I'm starting to get tired of this. Yeah. All right, so we're back to the. The top of that rip.

Speaker C: Are there any big ones on here?

Speaker A: Not yet.

Speaker B: You see them crawling, though?

Speaker C: Oh, I will double ones, but I used a point.

Speaker A: Oh, no.

Speaker B: Hero point.

Speaker C: Yeah.

Speaker A: Yeah.

Speaker C: So that just makes it to hit, right? What the. Because I rolled one.

Speaker B: If you rolled double ones and then spent the hero point. You re roll.

Speaker C: Oh, okay.

Speaker A: Yeah.

Speaker C: Nine.

Speaker A: Yep. That just did it. Goodness.

Speaker E: Line them up.

Speaker C: Yeah. Oh, s. No, I. Last hero point to do Rabble slayer. I ain't kill a bunch of. A little one and then still just the 2D 6.

Speaker B: L. No, I say with this enhancer and let's just go 3D6.

Speaker C: Yeah. So.

Speaker A: 7. 4.

Speaker C: 2. Still pretty good. Yeah. Enough for the big one. So shooting down the line. Need fire.

Speaker D: Well, if these are piercing.

Speaker B: No, they say you end up.

Speaker E: It should just go down light on some more.

Speaker B: So you. You killed double that in rival. But then you also do shoot through two of the bigger ones.

Speaker C: That's my go.

Speaker A: All right.

Speaker C: I think round the puffs.

Speaker A: All right.

Speaker C: So there ain't other.

Speaker D: I tried to shoot the test before they got here. But I don't know how many we got.

Speaker B: Cash, what's your defense?

Speaker C: Two.

Speaker B: Two. So that puts you at a 12.

Speaker A: Okay.

Speaker B: That guy missed this. Oh, that guy does hit the big dude sinks his teeth in. Good for six damage.

Speaker C: Oh, okay.

Speaker E: I reduced it by two.

Speaker B: All right.

Speaker A: Yes.

Speaker B: All right. So they're tough. Scott. So Ollie and Cash, are.

Speaker A: You thought this was a good idea? We got this.

Speaker D: I sort of had a plan.

Speaker E: Yeah, I'm expecting a popeye moment here soon. You got spinach on you or something?

Speaker C: I mean, dynamite. We should.

Speaker A: Everything.

Speaker D: We did this backwards.

Speaker A: We did the.

Speaker D: The boss fight first, and everything was downhill from there.

Speaker E: Yeah, I think there was a certain fear that the boss would come and.

Speaker C: Play while we were.

Speaker D: Yeah, exactly. No, I think we did it right.

Speaker E: Because that's pretty much what happened last time.

Speaker D: I'm glad you could melt the armor.

Speaker E: Because that was going to be a mess.

Speaker A: That hit them with the dynamite.

Speaker E: That would have been a long fight otherwise.

Speaker D: I'm just gonna keep brawling, try to.

Speaker E: Hit this big guy back with wax bag for 14. Was that the hit or not? I can only do six damage still.

Speaker A: Yeah. Yep.

Speaker C: That kills one of the big boys.

Speaker E: Dance, cats, dance.

Speaker B: They say you significantly.

Speaker D: Yeah, I kill it. And then I hit the deck again.

Speaker C: Like I said, you can't.

Speaker B: You can get up and, like, run, like, if you want to and get behind the gun.

Speaker D: No, I feel like at this point.

Speaker E: I'm slowing them down so they don't.

Speaker C: Want to run the gun.

Speaker A: Okay.

Speaker E: I'm taking king, too. Cash does parkour.

Speaker C: Like, what the hell, Cash?

Speaker D: Can I move away?

Speaker C: You don't roll double once. Yeah, I don't have any more hero points.

Speaker D: You have five rp.

Speaker C: Yeah, I think I do that. You can buy an action point for a.

Speaker A: Like.

Speaker C: Do I have seven RP now?

Speaker D: It's always a backup.

Speaker C: That's the emergency.

Speaker A: Yeah.

Speaker C: Break, Break. RP points.

Speaker E: Audrey reaching his pocket. And there's a koin sticks eventually here.

Speaker C: All right.

Speaker B: One of the skeletons and breaks down.

Speaker C: All right, so we're back to the start shoes again.

Speaker E: I've been channeling on when.

Speaker A: Oh.

Speaker D: Oh. It's a maintained thing.

Speaker C: I have 12.

Speaker B: That's up to you. You don't have to.

Speaker A: Okay.

Speaker D: I'm just keeping big ones off of calf. I shoot another one.

Speaker E: In that case. Well, you got it going. I pull out that fiery crossbow.

Speaker D: I hit another good one for eight.

Speaker A: All right.

Speaker D: Nice dropping them.

Speaker A: Yeah. Yeah.

Speaker B: It'll just be 3D fixed for the rest of us.

Speaker C: There we go.

Speaker A: That's better.

Speaker B: And we'll just say like it's automatic 11.

Speaker C: Yeah, I was gonna say it's automatic 11 damage.

Speaker A: Okay.

Speaker C: It was 12. I hit roll 12.

Speaker B: Okay, so we'll just say that's automatic like rabble slayer because it's piercing. So the 11 of the baby ones go away.

Speaker D: Automatic R killer.

Speaker A: You spent that last time you get.

Speaker B: And then you did enough damage to kill two of the bigger ones.

Speaker E: That's was 11 free attack.

Speaker B: Yep.

Speaker C: That head sn but does five points.

Speaker B: Of flaming damage and shooting a big one.

Speaker A: Yeah. Okay.

Speaker E: Shot.

Speaker A: Cash.

Speaker E: Get your head down.

Speaker C: It's on, man.

Speaker B: Or what is it?

Speaker E: That scenario where you're holding the stick of dynamite, you just pick it up so it bites.

Speaker C: We practice this all week.

Speaker D: The last six weeks.

Speaker A: Yep. Light the match.

Speaker C: Light the match.

Speaker A: Light the fuse. Broken arrow. Yeah.

Speaker B: So another big one shows up, Cash. And your endurance is 12. Four more damage as he choose on you.

Speaker C: Are you looking pretty bloody.

Speaker E: It's gonna need a new duster. I will spend one to shake off wounds. I surprised six wounds.

Speaker A: I mean, I'm pretty. Yeah. All right.

Speaker B: So the test goes. So Cash and Ollie's. I forgot to do roll. But let's see what she did.

Speaker A: But yeah.

Speaker B: So Cash and Ollie are.

Speaker C: Let's go, big guy. 11 to hit.

Speaker E: Another five damage.

Speaker C: Nice. Nice.

Speaker B: Okay, so what'd you do, cash?

Speaker A: Yeah.

Speaker D: So 11 a hit and five damage to the.

Speaker B: All right, that kills him.

Speaker C: So this almost.

Speaker B: There's. There's almost more big ones left than small ones.

Speaker A: All right.

Speaker B: Yep. So, Ollie.

Speaker C: We'Re getting there. That dime novel. Keep moving, man.

Speaker B: I say you guys see a fairly.

Speaker E: Sequel to the dub in the Desperado.

Speaker C: Such a weird twist.

Speaker B: A fairly bright flash of green off on the side there. Just out of sight.

Speaker A: All right.

Speaker C: Speaking.

Speaker D: There's a documentary called Alien the Plague.

Speaker E: I think it's called.

Speaker D: And it's these British bus drivers that get together and, you know, make a stage play of Alien. It's totally worth watching. It's. It's a real story.

Speaker E: It's funny.

Speaker A: All right. All right.

Speaker B: Back to the top of the round. Another skeleton went down, right?

Speaker D: Pop another big one to get it up away from cash.

Speaker C: 3.

Speaker A: There we go. 8. 9. I'll make it a 9.

Speaker C: 13. 13.

Speaker A: There you go.

Speaker D: I do six damage to another big one.

Speaker B: Okay, six damage, that kills one.

Speaker C: 14 damage or 13.

Speaker B: 13.

Speaker A: Yeah. Okay.

Speaker E: That's a mighty success.

Speaker C: Oh, dang. The crossbow.

Speaker B: And you can hurt yourself and juice.

Speaker C: It up to more stale.

Speaker E: I was debating.

Speaker C: That's all I would do.

Speaker A: Yeah.

Speaker C: The pain man. The blood magic.

Speaker D: The guy in the stand.

Speaker C: But the garbage man or whatever.

Speaker A: Yeah.

Speaker B: You guys.

Speaker A: Yeah.

Speaker C: Music comes from the minigun or some music. The box.

Speaker B: That'd be awesome.

Speaker C: Necessary invention.

Speaker E: I want to juice it up a mighty. Take it to Lynn, Jerry. And all shots are precise. We've been shooting. We know where all the weaknesses.

Speaker A: On that.

Speaker B: The advantage or the legendary advantage.

Speaker E: You have achieved something that confers a lasting advantage in your allies. Have a bonus die on all involving disadvantage.

Speaker C: But nice blowing them down. That just the hit or that.

Speaker A: Yeah.

Speaker E: Pair sixes. Pair twos. So we did two points. But the lasting advantage should be.

Speaker A: Yeah.

Speaker E: Actually would that be. No, that's only on targeting.

Speaker A: Yeah.

Speaker B: It's to 2 hit the bonus D.

Speaker E: So next time it'll be rolling 3.

Speaker D: Though you get bonus used to damage dice. I'm wondering if that language is all.

Speaker E: Roles in what this advantage equipped into.

Speaker C: No, that would be the vital blow.

Speaker A: Yeah.

Speaker E: Increases the damage.

Speaker A: Okay. Oh. Yep.

Speaker B: So the almost. There's almost. You almost. You only see like it's almost. It's only like big guys left in front of the Gatling gun.

Speaker C: So just. I already shot Andre.

Speaker A: Okay.

Speaker E: Cash knows exactly where to hit him.

Speaker B: All right.

Speaker C: That one.

Speaker A: Oh.

Speaker C: They'Re all the same.

Speaker B: So like three of them come and bite at Cash. Oh, miss about like one roll.

Speaker D: I just increased. Increased my defense by one. So I'm feeling like that paid off.

Speaker B: Paid off big on that roll. Those are all 11.

Speaker C: That's funny. Oh, all right.

Speaker A: Yeah.

Speaker B: We're up to Raleigh and Cash now.

Speaker A: All right.

Speaker E: Smashy smashy.

Speaker B: 13 to hit.

Speaker A: Then.

Speaker E: 7 damage on one of them.

Speaker A: All right.

Speaker E: Just one at a time.

Speaker B: Please.

Speaker C: Know you're hungry, but yeah.

Speaker A: All right.

Speaker C: This is Skeletons attack. And also pushing stuff around. And some of the other ones.

Speaker A: Yeah.

Speaker B: So you only see there's 13 big ones left in front of the Gatling gun. And all the small stuff is trying to attack Raleigh and Rawlin and scout around the corner. So.

Speaker A: Yeah.

Speaker B: You only see big ones in front of 13.

Speaker C: That's like gig.

Speaker A: Yeah.

Speaker B: I was going to say.

Speaker A: Yeah.

Speaker B: As long as you get nine.

Speaker C: That was like 20. So that four damage to a big one.

Speaker A: Okay.

Speaker C: Three, six, 12 points of damage. Does five kill one?

Speaker B: Yeah.

Speaker A: Kill it.

Speaker C: I just killed it.

Speaker B: You try. You upping the damage?

Speaker A: Yeah.

Speaker D: Because it's plus one to a roll, right?

Speaker B: No, it's two to one to increase. So you can spend two.

Speaker E: Another one gets a possible bolt for two gold doubles.

Speaker C: Like high doubles.

Speaker E: Unless the system requires low Numbers, in which case low doubles.

Speaker B: All right, so 11 again.

Speaker C: Oh, that's a fair miss.

Speaker B: All right, then the last one divided.

Speaker C: Cash does connect.

Speaker B: Or damage.

Speaker A: All right.

Speaker B: And now we're to all.

Speaker A: But. Yeah.

Speaker B: Cashier.

Speaker C: Get over here. Make that right. 11 to hit.

Speaker E: Click on the end of a rope. Catching my food.

Speaker D: Six damage.

Speaker B: All right, so that kills one. So there's nine left. Oh, you see Rala come running around the corner with her like Blade, and she's running at. The only ones that are left now are the nine in front of you. And then Jacques, you in your head. You hear, don't worry. Let it rip.

Speaker C: All right, I got it.

Speaker B: Actually, all the. All the ravels left. So you guys are back up.

Speaker C: We still have advantage.

Speaker A: Yeah.

Speaker B: Yeah.

Speaker C: What's that again?

Speaker B: Do you have bonus die over to attack? Nine or better.

Speaker C: Yeah. 10 points of damage whichever one's closest to dash.

Speaker A: Okay.

Speaker E: And then another six of crossbow. Nice.

Speaker C: We're dropping them.

Speaker D: Dang.

Speaker B: I was gonna say you eat every round. G. Got two. You got one, doc.

Speaker A: Got.

Speaker C: So that's four gone. Five left, I think.

Speaker B: Yeah, five left.

Speaker C: So whatever. Mole kill. Okay, yeah, that's true. R. Have put a new vinyl on.

Speaker B: Say, you would see as you're like. Like spraying with your Gatling gun, you just see like rounds impact Raleigh. And like, you see them like impacting something and then they're just bending. Then they're just like stopping and falling in the ground.

Speaker E: She's the one.

Speaker A: Oh.

Speaker B: And she. Yeah, she spends her turn right up and then goes to slash at one and misses.

Speaker A: Oh, and then.

Speaker B: Yeah, so then we'll say two try and get cash.

Speaker C: That one's a mess.

Speaker B: That's a mess. And then three. That's really bad. Miss.

Speaker A: Yep.

Speaker B: Then the rest turn around and try and get brawler. And see his hunt is dodging all of them.

Speaker C: Yes.

Speaker E: She flies off like Superman.

Speaker B: No, the last one actually disconnect.

Speaker A: Damage. Okay. All right.

Speaker B: We're. Yeah, I said at this point too. You see the skeletons and Ollie make an appearance. So Cassia, you're. You're up to.

Speaker C: All right, Ollie, connect and kills one.

Speaker B: All right.

Speaker C: Kill another one.

Speaker B: So, yeah, we'll just. That we'll just end it there.

Speaker C: Rock spins up from the dock and.

Speaker B: Aud shoots the rest of them down.

Speaker C: And then. Yeah, we'll end session here with that. Music's just a jukebox on the jukeboxes running around here.

Speaker B: They have music boxes existed.

Speaker C: I don't think they could play that. We just need to hire a live.

Speaker E: Band the Acoustics will handle the.

Speaker B: In this session there is one about.

Speaker A: The world.

Speaker C: Man named Cinnamon Swirl lives in Phantom Bank.

Speaker E: And for some reason his mustache is important.

Speaker D: That's the part I wonder if that actually might count. Is that mustache guy is important. But I don't know if we've learned anything.

Speaker C: Why no.

Speaker A: We'll find out when we meet him. Yeah.

Speaker E: We'll find out if it's really a guy.

Speaker D: But it's true.

Speaker C: That's where the goat went. Did we overcome a notable monster? You gotta tie it up so I don't fall in the hole.

Speaker A: Yeah.

Speaker C: Did we elite memorable training?

Speaker A: Not yet.

Speaker B: Did we solve problems without violence?

Speaker C: Nope. Not this time.

Speaker A: I don't know.

Speaker D: You guys sent the rest of those people back in that city without killing. Well you killed everybody else.

Speaker C: Violence. And if I sent the whole troop.

Speaker D: He just reduced the amount of violence we needed. Then he gave it a whole bunch of violence all at once.

Speaker B: Any low lights? Highlights?

Speaker D: I think low on the lower half the jaws off.

Speaker C: Yeah.

Speaker D: With a bundle of dynamite. I like the bundling of the dynamite idea.

Speaker E: I'm glad we brought the gallon too. That was a good test out for us.

Speaker D: You almost couldn't design a better encounter.

Speaker C: No. No.

Speaker D: Giving it the hypro glow.

Speaker A: Yeah.

Speaker C: That was good magic.

Speaker B: Any new long term goals?

Speaker E: Skellies?

Speaker D: Maybe clear out the eggs.

Speaker E: We need more Skellies to clean up the bodies.

Speaker C: I do think I'm gonna try to.

Speaker E: Craft some armor with the.

Speaker C: Yeah. Harvest that.

Speaker A: Yeah.

Speaker E: Yeah. Like work together to do it.

Speaker C: That'd be a nice one.

Speaker D: They make some jerky out of meat.

Speaker C: No.

Speaker E: The fact that it was stopping our bullets. I'm not too sure about that.

Speaker C: That's pretty crazy.

Speaker E: But if you want to taste it.

Speaker A: Yeah.

Speaker C: Do something with that.

Speaker A: Doc.

Speaker D: Lights autopsy.

Speaker B: Plans for next session.

Speaker C: Finish the mind. Keep clearing it out.

Speaker A: Yeah.

Speaker C: Clear it out when we can then.

Speaker D: And start looking at this mind. See what Cash might find. As far as.

Speaker C: We didn't make it very far.

Speaker D: We went back in here and there were eggs. And then back over here was where the mushrooms were.

Speaker C: Yeah.

Speaker A: Yeah. Yeah.

Speaker D: That's right. Went back around.

Speaker C: I can see why now is the other system supporting them.

Speaker D: That's why I think like now is the time to clear it out. Because we don't want to come back around.

Speaker B: We'll just retake it.

Speaker D: Right. We have to exterminate them all.

Speaker A: Yeah. Yeah.

Speaker E: For the smaller ones I look at all. How about these ones?

Speaker A: Yeah.

Speaker B: She's like.

Speaker A: Yeah.

Speaker B: We can probably animate some of these.

Speaker C: Can they hold a pickaxe.

Speaker B: I think they can. Oh, I don't know. If they're dead now, they might not be able to chew through the rock.

Speaker A: I don't know.

Speaker B: Understand how they burrow through rock.

Speaker E: Well, I'm thinking just for the cleanup of something else.

Speaker A: Yeah.

Speaker E: Eradicate anything they want to.

Speaker A: Yeah.

Speaker D: Might need to be babysat to make sure that. Definitely squishing some eggs.

Speaker C: It could open up new veins.

Speaker E: Anthony wants a cadan mat for you. Once the cadan down the hole you go.

Speaker B: That'd be awesome.

Speaker A: How do you feel about that?

Speaker E: I mean, circle of life and all. But to raise the dead and use them as a Kamakazi suicide.

Speaker B: I say, yeah. She doesn't care because like they're not instead live. There's nothing there.

Speaker C: Yeah.

Speaker E: There's no ethics to it.

Speaker A: Yeah.

Speaker B: So that would interact with scale a little bit more. Yay.

Speaker A: Nay.

Speaker B: Just weird.

Speaker C: That's weird, right? Very kind of.

Speaker E: It's unintuitive.

Speaker A: Yeah. Yes.

Speaker B: Been my feelings. I had to. I had to read the rules like that section of the book multiple times and it's still like. And I don't. I don't see how.

Speaker A: Yeah.

Speaker B: For the scale stuff. I don't see how it makes things easier when fighting.

Speaker E: I'd rather have just more hit points.

Speaker D: Control the weapon damage.

Speaker E: I agree. I don't know what the. And then just.

Speaker A: Yeah.

Speaker D: Well, I think what the benefit is like their description of it in the Everyone but not the western one was like the idea of your encountering like a higher creative material.

Speaker A: Yeah.

Speaker D: They're describing like frames and armor and you're dealing with a rare material that makes a really hardened armor. Therefore its scale is this. And your pistol won't hurt it. This goes back to that mega damage thing I was talking about of like it's intended to be a whole other class of things. I don't necessarily disagree with it. Where if you encounter something where it's got 2 inch thick stuff, your pistols aren't going to do anything to it. That makes sense. But calculating it is like.

Speaker A: Yeah.

Speaker D: Weirdly difficult.

Speaker A: Yeah.

Speaker D: But I understand now it's kind of like, okay, well whatever the difference is times two, that's how many you go back. But it is kind of.

Speaker C: I don't know.

Speaker A: I have to think about that.

Speaker E: Maybe just say, you know what, it's half damage.

Speaker B: Yeah.

Speaker E: Or it's just raw armor. Sure.

Speaker A: Yeah. Yeah. Yeah.

Speaker B: Well that's the other thing.

Speaker A: Yeah.

Speaker D: That's armor.

Speaker A: Yeah. Yeah.

Speaker D: Or whatever.

Speaker A: Yeah. Yeah.

Speaker E: And the different damage types that you get involved with. Once you start throwing magic, throw the depth charge in behind on the armor then you've separated the whole idea.

Speaker A: Yeah.

Speaker E: What you're aiming for.

Speaker D: I think the goal is trying to. Because like the idea like that wasn't. Everybody's talking about it like if it's a pistol and they can't hurt it, you just make the armor sit. It's like well yeah. But then every scaled weapon would have to do a lot more damage potential to the point where the. The rifle out of next scale would have to do like 12 damage to really move up to the next class where it's supposed to hurt it like a normal weapon.

Speaker A: Yeah.

Speaker D: But then if you shot a normal person with it it would always obliterate them. And I think this prevents that from happening because that just scales the damage.

Speaker A: Up a little bit.

Speaker D: It's almost like half steps. So that's not just raw damage on a track with armor. So it's kind of. It is interesting in that regard because it does kind of achieve that is. I feel like the buffalo rifle it'll hurt a smaller thing but not absolutely wipe it out every time. But if you just did it with raw armor numbers the buffalo rifle would always kill about a regular gear. So this, this prevents it from doing that which is kind of interesting.

Speaker B: But it's just.

Speaker D: I don't know, it just seems like a lot of work to figure it out. It's almost like they found a problem, tried to solve it with this and never finished play testing it.

Speaker C: Yeah, yeah, yeah.

Speaker D: Just I, I see what you're saying.

Speaker E: I just feel like there's got to.

Speaker D: Be a more elegant way to do it. Yeah, exactly.

Speaker B: Yeah, I, I'd rather I just. Well that's like. And I. And it also makes sense in this scale of Your limit at 18hp is like your cap supposed to be right because of the way the character sheets are and stuff. But then like yeah, this system definitely I can tell it was not. I don't think it was used to run a whole lot of campaigns or play testing or anything because even like creature stuff there's like three different classes of like enemies you can make but everything.

Speaker D: It's not wrecking my enjoyment system.

Speaker B: No, no.

Speaker C: That's just weird.

Speaker A: Yeah.

Speaker D: I'll just wait till we play test mine.

Speaker B: But it also like. But also.

Speaker D: There'S seven layers. You have to use this app so there's an Excel function. Just input these four things and it'll tell you what damage you would do and then shake your phone.

Speaker C: That'd Be brutal.

Speaker B: But I don't know. I could have also like to me like it was since we played more narrative type systems to be what it's just easier to be like, yeah, you shoot it and you just see your round.

Speaker C: Yeah.

Speaker B: Glance off and then you're like, oh.

Speaker E: Well yeah, that's not good.

Speaker B: And I'll probably just start doing that more instead of just. Or I'll manually change the damage and just tell you guys all that didn't hit very hard. Like you can tell that like that mostly deflected off of it or whatever. Instead of having the mess with the scale and you guys going up and down.

Speaker A: Yeah.

Speaker E: Even if you took it as this is a. A level three.

Speaker D: Just multiply by 18.

Speaker A: Yeah. I don't. That's.

Speaker B: It's been interesting more. We're actually like engaging with the system that it does have rough edges.

Speaker E: I like the free flow of magic where it requires your imagination. How would this work? That part I like. But figuring out the cost is giving imbalance because you don't want to open it up too much because such more.

Speaker D: Work on you as far as like on the fly. How to determine difficulties and well, they're.

Speaker B: Built in to the thing as to an extent, but they're weird. And then for like the arcane cost, we'll just make, you know, cantrips or nothing. And you can just cast those for free. Like I'm not gonna bother rolling those.

Speaker E: Oh that's trying to figure out.

Speaker B: And then everything else, like if you want will just be their cost. So 1, 2, 3, 4.

Speaker E: Some of the other magic systems can. Trips can do damage. They don't do a lot of damage, but they can do some. But this seems almost like it's flavor and illusion. It's not Cantrips can't do damage.

Speaker B: We can make. I mean we can say just cantrips do it like one damage. Like we can just say it since it doesn't cost you anything. Like.

Speaker A: Yeah.

Speaker B: You just keep dealing with people. Or you pick it at D3 because then the magnitude one is D6. Right. And then two is like two D6. Something like that.

Speaker D: Five frames for Christ. I want to do that.

Speaker E: Then put my CDs.

Speaker B: That's like a thing anyhow. It's like cheap. Even the poster frames are expensive.

Speaker C: It's like 20 bucks to frame that. You mean to get on.

Speaker B: Oh, it probably is. But then like if they're probably like 99 coming out of China. So he knows what tariffs are on them anymore now.

Speaker A: Yeah.

Speaker D: I should do Instead is actually just buy a piece of canvas and make my own with some wood. Make a canvas one and just actually hang the discs on the canvas. Just have them out there in the law.

Speaker E: I get the strong impression the first magnitude actually has a D6 damage. The others are summoning elementals and other entities to do your battle and whatever damage.

Speaker D: Well, that would have been useful.

Speaker C: Well, it's.

Speaker B: It's weird the way the Magnitudes are described.

Speaker A: Weird.

Speaker B: And like, I don't know.

Speaker A: The. The.

Speaker B: The guy that designed this system, I think plays a very specific style of game. I think it's influenced by especially the magic.

Speaker D: It feels a little bit like. Like having played a tactical tabletop and like converting that into more narrative stuff. Because the scale thing feels like a different system.

Speaker E: Interesting.

Speaker D: Not just that.

Speaker E: It just means I got to do more summoning, need more bodies. I thought about trying to do that. Let's raise a bunch of bugs. And I thought, now why would I want to do that? Jacques got a Gatling gun. Brand or foe, they're all shot.

Speaker D: I like that I agree with you about the magic thing because there's something.

Speaker C: Maybe next time.

Speaker D: This system that has a similar thing, but where you like, there's a simple question flow to help you with your creativity of. I want to do a thing. Okay. Run it through this.

Speaker A: That'll help.

Speaker D: You know, like.

Speaker A: Yeah.

Speaker D: How complex or how valuable that is. Because it costs.

Speaker A: Yeah.

Speaker D: That way you can just do your thing and get creative and not have to like, ask.

Speaker E: Oh, the creativity was there, but first magnitude, you blow a door, but second magnitude, you blow the wall open.

Speaker A: Okay.

Speaker E: Now there's a pretty big jump there.

Speaker A: Yeah.

Speaker B: Oh, there it is. I mean, like, fourth magnitude spells are world world altering.

Speaker A: Yeah.

Speaker B: Like, literally, that's what it describes them.

Speaker D: What's your.

Speaker C: The summoner like, makes the cleric makes everybody in the city sick.

Speaker A: Yeah.

Speaker C: You can just like name a city and make one.

Speaker D: Curse the city.

Speaker C: Just like curse the city at like, ninth level.

Speaker B: That's like. It's weird because, like, it would make sense if they went from like one to nine or something.

Speaker A: Yeah.

Speaker B: But just going like, oh, we're just gonna have four levels. And it's like. Yeah, it doesn't really do anything. Does more. Does a lot. Oh, let's just blow the world up. But it's like.

Speaker E: And yeah, I thought I should jump right up to four and we'll just curse anything on legs other than us.

Speaker D: Yeah, we hate legs.

Speaker E: All centipedes.

Speaker D: That's why centipedes are immortal.

Speaker E: There's so many of them.

Speaker D: Like a little favorite enemy.

Speaker A: Yeah. Right.

Speaker D: But it was cool that you guys were able to, like, quickly, this is what I want to do. And use quick negotiation done. It wasn't like I had to stop the system to do something. It's like, no, it's designed for that.

Speaker E: Well, our table works for that.

Speaker A: Yeah.

Speaker E: I could see where other tables that I've been. It's like, all right, pull out the legal ease, you know, raw.

Speaker D: But the system does have that, though.

Speaker B: Like, yeah, it has guidelines at best.

Speaker D: Yeah, but I gave you guidelines where you could negotiate that and go, this fits with the system. He wouldn't, you know, just. There wasn't an immediate, like, no, you can't do that.

Speaker E: Well, that just depends on the dm.

Speaker B: But I don't know, a lot of the times it's just generally looking like, well, that's damage. Let's make it cost, like, this much. Or whatever.

Speaker C: So, Yep, that's fine.

Speaker B: But I don't know, it still seems like just balancing straight on, like, total HP pools gives you, like, a very good, like, encounter a lot of times.

Speaker A: Yeah.

Speaker E: The crunchy is still there.

Speaker D: Yeah, it's hard to work around that. Some of these systems have kind of like, either falling back. I don't know if I found a good system because I'm actually making a list of, like, for my best way. I haven't decided, but it's like, a lot of systems fall back to that. I don't know if I found a good system that does damage in a good way other than hp.

Speaker C: Close.

Speaker D: Like, this is interesting, this idea of, like, expiring damage, where what you take.

Speaker E: At once during a system or during.

Speaker D: A encounter, but then that turns to, like, lasting damage.

Speaker E: It's interesting.

Speaker B: Oh, the Shadow of the Weird wizard has an interesting. You have health and damage.

Speaker A: And the.

Speaker B: Damage you can take health damage, which, like, lowers your max. So you have, like, these two bars. So you could take, like, a bunch of damage. And I think that might just heal, like, after the fight. But, like, your health damage doesn't. You have to actually go and, like, rest. It has something like that, which is kind of interesting. But no, I still like the other systems we've played with, like, tags and.

Speaker C: Stuff for, like, wounds and stuff.

Speaker B: I just. I just don't like those too much to track. I like my H. I just like an hp.

Speaker A: Yeah.

Speaker B: Because I can abstract it. It's like you're just. So you're fighting. You're fine until you're not, and now you're on the ground and like generally. And if we wanted more nuance to that, we could just add. It's like, oh, your arm got shot. Well, you have to roll with penalty die or you got negatives or you just can't use that arm. So now you have to wield your one, your two handed weapon by one. So now you're like swinging damage thresholds.

Speaker D: Or I've seen the systems where like.

Speaker E: You do damage, your HP is your stats.

Speaker D: So every time you take damage you.

Speaker E: Just reduce your stat.

Speaker D: So you get a death spiral pretty quickly too.

Speaker C: But that makes sense too.

Speaker D: You're getting hit.

Speaker E: You're a worst fighter.

Speaker A: Yeah, yeah.

Speaker D: You have sacrifices.

Speaker A: Yeah, yeah.

Speaker B: I think it might nave2e has an interesting one too where.

Speaker A: I think, I.

Speaker B: Think you might take. You do have health. I think once your health is used up, you start losing inventory slots or your damage is inventory slots first. So you actually like can start like losing like the equipment and stuff. It was kind of weird.

Speaker E: You drop your coin purse.

Speaker B: Yeah.

Speaker D: Your backpack's too heavy for your broken leg.

Speaker A: Yeah.

Speaker B: It was something like. That was weird.

Speaker A: Was it?

Speaker E: Well, wasn't there in the the Lord of the Rings fantasy or free leap.

Speaker D: Game there was like you would lose.

Speaker E: I don't know if there's endurance so you'd like take your helmet off mid.

Speaker D: Fight to like stay in the fight.

Speaker E: Or like drop your shield, which is very cinematic.

Speaker A: Yeah, yeah.

Speaker D: But honestly I never totally understood that game. To be honest.

Speaker E: It kind of lost me.

Speaker D: Interesting.

Speaker E: But I like some of those ideas pretty good.

Speaker D: You like hold it in my shield?

Speaker A: Yeah. Crap.

Speaker B: I don't know. Like Warhammer 4th Edition, you had your armor actually had like armor points. Like you could spend your armor chunks like on your body to like to reduce damage or to eat a crit sometimes or some of that. That was weird. And we are really engaged with that because we didn't alpha. You guys ever really had any more armor than just your chest piece?

Speaker C: We didn't get break armor.

Speaker B: And then we've been watching, right?

Speaker A: Yeah, yeah, yeah.

Speaker B: It was.

Speaker C: It's a neat system.

Speaker B: It's kind of crunchy, but not that the crunch comes in like combat because if you're not like positioning yourself to like get the bonuses and stuff, combat can get lopsided like really fast. Like especially if the enemies or. Or the GM is actually like positioning these guys to like oh, they're getting up that plus 30 to their to hit. So now you're just like getting dumpstered.

Speaker A: Yeah.

Speaker D: It's very tactical. Tactical like at Times it's like.

Speaker A: Yeah.

Speaker D: It's like playing. It's like a final fantasy tactics game that sometimes where you're like, oh, you have elevation.

Speaker A: Yeah.

Speaker B: But the system itself wasn't bad. Like, was fine because it was just a. Basically just a roll under.

Speaker A: Yeah. Yeah.

Speaker B: For your. Sounds like your skill was, like, you have, like, 90.

Speaker A: Yeah.

Speaker E: Basically the hardest part was building your character.

Speaker D: It was.

Speaker E: Which was kind of cool.

Speaker A: Yeah.

Speaker E: Complicated.

Speaker D: Yeah. The careers thing is cool. I feel like it needs a little bit of consolidation, but, like, you could build whatever type of person that you want. Like.

Speaker A: Yeah.

Speaker D: You want to be a dump smoker down by the river that floats around.

Speaker C: On boats, and you can do that.

Speaker D: Yeah, yeah, sure.

Speaker C: It's amazing, though, and, like, you could.

Speaker D: Advance in the careers and had how much money you made, and some of the skills that were accessible to you kind of just felt like a more natural flow. But everyone is capable of getting dumpsters. Like, even if you could build yourself, like, I'm going to be some kind of knight. Until you, like, advance at any time, you can just get worked in a fight and have, like, permanent damage to your face or your arms.

Speaker C: Very good.

Speaker E: Dark.

Speaker B: It was.

Speaker A: Oh, yeah. Yeah.

Speaker B: That system is.

Speaker A: Yeah.

Speaker B: It's really.

Speaker D: If you encounter someone that uses magic, it's like, run or kill it. Those are your two options.

Speaker B: Yeah. But if you're gonna kill it, kill it fast.

Speaker A: Yeah. Yeah.

Speaker B: We didn't get to mess with that too much.

Speaker E: Tried a little bit automatic. It was just.

Speaker B: It was weird. And, like, sometimes the spells, like, if you failed to roll, you had to just, like, sit there and cat, like, keep doing it if you wanted to try.

Speaker A: And. Yeah.

Speaker B: You had to channel it, so. And usually it could take multiple rounds before your spell actually went off.

Speaker D: And a lot of.

Speaker B: So you have your wizard, like, sitting there.

Speaker A: Yeah.

Speaker B: And your wizard sitting there just yelling, like, yelling. Trying, like, casting his magic.

Speaker D: There's a very long list of skills. Like, for whatever RP stuff you're gonna do, there's.

Speaker E: There's a skill specifically for.

Speaker A: Yeah.

Speaker D: And you can add somebody. Like, I just want to make this one. My character's good at this.

Speaker B: Someone have a guy that was really good at drinking.

Speaker A: Yeah.

Speaker C: And what.

Speaker B: In Warhammer, one of our players.

Speaker C: Oh, man.

Speaker B: Was that pie?

Speaker D: It was pie.

Speaker B: No, that's right. He was a brewer, too. Yeah.

Speaker C: Yeah. That was the brew we had. Where his backstory was. He was swimming the match, and it was, like, mean. So it was like, yeah, we need.

Speaker D: To get Caleb back over here with you for a while.

Speaker B: For a one shot.

Speaker E: That sounds fun.

Speaker C: Yeah, you should. He had no idea how sticky.

Speaker D: He's a good kid. He's definitely dynamic. He's gonna do his own thing.

Speaker C: Nasty. Swimming in a mash would be forever.

Speaker E: Sticky adds its unique flavor.

Speaker A: Yeah.

Speaker C: So gross.

Speaker B: We've been watching Umbra, which is critical.

Speaker C: Roles like Current, I guess, Dark Souls.

Speaker A: Like. Yeah.

Speaker B: Using their Dagger heart system. That's really been really neat. I'm looking forward, really looking forward to playing that.

Speaker E: I'm waiting for the site to get restocked.

Speaker B: I know I got spending that much.

Speaker D: I'm getting the PDF with it.

Speaker B: Oh, yeah, that's what I did.

Speaker A: I don't.

Speaker B: You got lucky. I did get early because I must have been on there. I must been on an email list or something because I saw it come out and it's like. I looked at it like Drive Thru and It was like 20 bucks or something for the PDF and it's like, well, I want the hard copy. And then it was like, actually even more for the hard copy. And you didn't get the PDF from Drive Through. So I went to their website. They're just like, oh, you can just buy it. You know, it's like 70 bucks or something. It's like, is it 60? And it's like, get the. Get the.

Speaker C: All the.

Speaker B: The cards and the book and the PDF. And I was like, yes.

Speaker C: That'S just fine. We watched an interview with Matt and I think one of their people that helped design it and they, I don't think understand, like, they still can't cover how big they are because they were like, we're number one on Amazon. Like, what the heck.

Speaker E: Out of the systems that I played this one. It actually feels a little different.

Speaker B: It's got. They pulled stuff from multiple.

Speaker A: Yeah.

Speaker C: It seems like they took the good of a lot of systems and made it work.

Speaker D: They're all good playing together.

Speaker A: Yeah.

Speaker C: And then their card system is genius. Or just players. Like, here's your race, here's what you can do. All on cards. It's not like, here's a character sheet, fill it out.

Speaker D: DND tried to do that.

Speaker B: Yeah, it is.

Speaker D: I think that Mercer probably fixed it because the idea was more like, I have a bunch of skills and then I can remember what to play and like, oh, this is on Cool down or whatever. But it just like it didn't take off.

Speaker C: Yeah.

Speaker D: It might have been like too soon. And then DND pulled it back because there was outcry like, this is it. You know, classic D and D. Yeah.

Speaker A: Yeah.

Speaker C: I think it was ahead of its time. Right.

Speaker D: But now their crew's doing it like this. Amazing.

Speaker C: It is. It's just neat.

Speaker D: Very much like that. To the point where people. I think people were just upset that I was like, it's like an mmo.

Speaker E: But I'm playing a ttrpg.

Speaker A: Yeah. Yeah.

Speaker C: And wow.

Speaker E: Was still huge at the time.

Speaker A: Yeah.

Speaker E: The Wild Tabletop mmo.

Speaker D: There was a little bit of a hint though. This is where Wizards doesn't do a good job is they're kind of wishy washy on some of the language. I think part of it too is people going like, are you gonna make me buy a bunch of cards?

Speaker C: Yeah, sure.

Speaker D: And it's like, can I just like print these so they make like, is this a money grab?

Speaker C: You know?

Speaker A: Yeah, probably. Yeah.

Speaker C: Now for sure.

Speaker A: Yeah.

Speaker D: Honestly, if you just got on a site and just said like, we have a nice official, well made set that you want to buy, but here's a printable PDF and a 3D printed thing for our 3D things. And those are 100% free. Or, you know, if you buy, you know, this set will give you the things. You can just print those all day long. Print them for your friends. You probably would make more money than if you just outright charge one.

Speaker B: You would. But they're a corporal that way.

Speaker D: They got their chops busted on like.

Speaker E: The AI art and all this stuff. Oh yeah.

Speaker C: Just wait for their AI generated modules.

Speaker A: Yeah.

Speaker C: I think they fired all their most.

Speaker B: Fired a lot of them and a lot of all their writers. Other writers that's gonna end up quit that might.

Speaker D: I don't know if they'll kill dmd, but it will definitely improve.

Speaker B: Because I. I think it wouldn't surprise me me if we see Dagger Heart just because Crystal is so popular and then maybe Pathfinder to start to become more of the. Become the two main systems in D.

Speaker A: And D.

Speaker E: Open source. Say what you're gonna do.

Speaker D: Talk out both sides of your note.

Speaker E: Want to do AI, that's fine.

Speaker D: If you don't, just. I would embrace it and be like, we're gonna.

Speaker C: We're doing this right.

Speaker D: Or we're gonna do it in these spaces. And we want everyone to generate art. We'll never do art that way. But we're gonna create modules. Just say what you're gonna do. This back and forth and testing the waters. That's so corporation.

Speaker C: It is.

Speaker D: It's incredibly. It's insulting to creators to not be upfront patronizing.

Speaker A: Yeah.

Speaker D: Decide what system you're gonna Be and stick with it.

Speaker A: Yeah.

Speaker D: Because obviously with magic, Magic has run a long time on character art made by humans. And if they start doing that stuff that'll. That might kill that game.

Speaker E: It would be interesting.

Speaker C: I don't think they'd ever do it.

Speaker D: But have like an artist.

Speaker E: You can buy the artist pack or you can buy the AI pack and just see which one sells.

Speaker B: Both of them would. Because they'd probably mean the. The artist one would probably be. We'll just say double the cost. You need to have people that would.

Speaker E: Buy but still at the same price for either side.

Speaker D: It's almost like skins.

Speaker A: Yeah. Yeah.

Speaker D: Because they do already have multiple versions of the same card by different artists right now.

Speaker E: That's true.

Speaker D: You couldn't do that.

Speaker E: Build your deck. All right, do you want the AI version? Do you think that one's better? Or do you want those.

Speaker A: Anywhere?

Speaker E: When I see it, I feel, oh.

Speaker D: Yeah, we've heard this story so many times. That is gonna.

Speaker A: Yeah.

Speaker D: Be killed by some.

Speaker A: Yeah.

Speaker D: It's a big IP.

Speaker C: Like all the MMOs that were the wild killers, FPS or the Halo or Call of Duty Killers. No, no, we watch for the Fortnite Killer.

Speaker A: Yeah.

Speaker B: Say if it doesn't. If it loses its spot as number one, it won't be, like, soon.

Speaker A: Yeah.

Speaker B: DND just. That acronym is just synonymous with table.

Speaker C: It is.

Speaker A: Yeah.

Speaker E: Everybody's first TTRPG is game.

Speaker D: You see the D20 and you're like.

Speaker E: Exactly.

Speaker B: And then like, when I. When people ask me, what do you do, like, on the weekends?

Speaker A: Right.

Speaker C: Well, I play tabletop.

Speaker B: Or I'd say, I play.

Speaker C: We just say D and D because.

Speaker B: I know most people know what that is. It's like, oh, sometimes.

Speaker C: What's that?

Speaker B: How do I just sit around the table and tell a story?

Speaker C: Yes.

Speaker A: Yeah.

Speaker C: And do math.

Speaker D: That's why I tell people. It's just group storytelling. It is. And it's like, it's not really a whole lot different than people who go to, like, a dress up dinner for us story. You know, I'm like, it's not any different, honestly. You just roll a dice.

Speaker C: I don't know.

Speaker E: You get those people that dress up specifically for the murder mystery.

Speaker A: Yeah.

Speaker E: Well, I'm talking that Comic Con level of.

Speaker C: Oh, yeah.

Speaker E: Costuming.

Speaker A: Yeah.

Speaker D: But you're getting outside of yourself into playing a different role. Like, and then you're participating in someone else's story.

Speaker C: And, like, that's kind of what we.

Speaker D: But we don't dress up.

Speaker A: You think, I did it, but he did It. And how do I know he did it?

Speaker E: Because he's married to her. And then you just watch the spin out of here.

Speaker A: Y.

Speaker C: I sell those dinner parties.

Speaker A: I don't know if I. If I'd enjoyed doing that or not.

Speaker C: Just have to get into it and just ham.

Speaker A: Yeah.

Speaker E: It's improv.

Speaker C: No. Oh, you need like, favorite stuff.

Speaker A: Yeah.

Speaker B: I feel like it is for the dinner party.

Speaker C: Like a murder mystery.

Speaker A: Yeah.

Speaker D: Dexter. Have to kill one.

Speaker B: We'll have to go to this.

Speaker C: Go look them up and see Ham it up. Really clear.

Speaker D: Yes. It's kind of like that.

Speaker C: You have to get Andrew. Vanessa.

Speaker B: I'll wait for or parents are planning to visit in September.

Speaker A: Yeah.

Speaker C: I don't really have to. Have fun.

Speaker A: Yeah.

Speaker C: Medical hand van they get new for.

Speaker A: They join again.

Speaker C: No, it's just because.

Speaker B: Maybe I'll look and see how much his mom would.

Speaker C: Love playing getting one of those.

Speaker E: Yeah.

Speaker C: She would see her go.

Speaker A: Yeah.

Speaker D: Their mom was here one time, Wes.

Speaker A: And like.

Speaker B: Was it you or you?

Speaker D: I think it was you having your mom, like play a character. She was doing a voice for this.

Speaker A: Oh, my God. Yeah. Yeah.

Speaker D: But then he, like, randomized what the shopkeeper was like.

Speaker A: And.

Speaker D: They always talked in rhymes and she just did it right there on the spot. I was like, this is amazing. Your mom's like, totally good for that stuff. Yeah, it was really good. And it had like a weird, like bousy voice or something. So she did it in rhyme. I was like, what a sport. You even told her like, you don't.

Speaker A: Have to do that.

Speaker D: But she was like, no, I got it. Shook her head. Yeah, that was amazing.

Speaker E: That's awesome.

Speaker A: Yeah.

Speaker E: Your guys and moms.

Speaker A: Your parents are great.

Speaker D: Your mom's like such a sport. No offense to your dad.

Speaker B: He's not much into games.

Speaker A: No.

Speaker C: Movies.

Speaker A: No.

Speaker D: He's more apt to be tinkering with lights along the driveway.

Speaker B: Out of work. Yeah.

Speaker D: He was here one time and he had a whole thing of like, I'm setting a timer for the lights on.

Speaker E: The driveway so when I drive up.

Speaker D: The lights will come on in order. It had like a. Where he was pinning out.

Speaker A: Yeah.

Speaker C: Yeah.

Speaker B: He loves electronics.

Speaker C: He's boyfriend.

Speaker A: Yeah.

Speaker C: And like the dingies.

Speaker A: Yeah. Yeah.

Speaker E: He probably be drooling to do that again now.

Speaker C: I can't imagine today. It's like even in the 80s. Because he wasn't in a. During desert Storm.

Speaker A: No.

Speaker B: He basically but got fired slash equipped from his job during dirt storm.

Speaker A: Yeah.

Speaker B: At that point, he's out of the marines. But no, they Would he was, I guess. Well, he was generally always like one of the best. Their best tech basically.

Speaker C: But he was good at Microsoft. No, during Desert Storm, like the Iraqis, like with the EA6Bs and stuff, they would flip on their radar and then flip it off. And they'd have to do it that quick because if they didn't, they'd send a missile. Right. They just would flip it on to see if there's airplanes in the area and then flip it off. And even back then they were listening in on phone calls.

Speaker D: Yeah, there's a second guy was saying that they were listening.

Speaker C: I can't imagine nowadays Russian positions, they were.

Speaker D: They had this like grid system. They did, but you couldn't tell what was assigned. It would change periodically and they would just get on because they, they didn't realize that anybody had like the signals. They were had it decrypted. And the signet guys would get on every once in a while and just be like, I'm just making up with the coordinate things. I'd be like B6, A7 and then disconnect and then listen to the chatter. Then people being like, what? A whole bunch of chatter would happen because it was like some random thing that would be like, like completely wrong. It wasn't the code people like, who was that?

Speaker C: Who?

Speaker B: Which one of you said that? Nobody did.

Speaker D: Yeah, it spooked them. They said the funny thing was like the first couple times they did that were funny. But then they realized suddenly they could kind of predict something would move from an area, move to another one in response to what they said. And they started like, oh, they're actually breaking this code for us by how they're moving stuff. So they actually figured some of it out. But it was just like where certain people were stationed or drinks were stationed and it was all coded. Those guys with signal electronic warfare stuff are crazy.

Speaker E: Lost my battle.