Session 36.2025.10.25

Started the recording late so all the dreams where missed :(

AI Transcribed Audio

Speaker A: Guy may be cheating at cards.

Speaker B: Maybe.

Speaker C: Yeah.

Speaker D: The Lord will sort them out. Mitras will sort them out. Yeah, that's what you're always saying, right, Doug?

Speaker B: Well, let's focus on the things that we know are evil. There's plenty of those first.

Speaker D: Okay. Then we'll get to the lessie.

Speaker B: It'll have a conversation. Hammer's going to your head, Jack.

Speaker D: Have you ever seen someone, you're like, they would just look so good if they had a hole in their face all the time. Starting to see that everywhere.

Speaker E: I think I'm going to stand behind those two when they.

Speaker A: Some days, man.

Speaker C: Not to self.

Speaker E: Do not take elder.

Speaker A: Right?

Speaker B: Yeah.

Speaker E: Wear earplugs and do not take duster off.

Speaker B: Like, are you sucking on Eldrite chunks again? It's got like a wad.

Speaker D: Absolutely.

Speaker B: Eldritch chew.

Speaker D: I've never stopped.

Speaker B: It's like a big league chew pack.

Speaker D: Numbs my mouth good.

Speaker E: Well, you're worried about mutations. Bring them close.

Speaker B: Almost hit on the st.

Speaker C: Well, it.

Speaker B: Had four legs, I think.

Speaker E: Well, that was after you woke it up.

Speaker B: And then it chased me. Then it could talk and tried to eat me. That's true.

Speaker A: It did talk.

Speaker B: I did hit it with dynamite at the time. And it was angry, but it didn't really slow it down much. That's because we needed more, Always more. So like, maybe if we like blew a couple of its legs off so it couldn't run.

Speaker A: Yeah.

Speaker E: They didn't have just two in through.

Speaker C: That run down four, those two. I think I was gonna say it.

Speaker E: Was a definite Baba Yaga type feel.

Speaker A: Yeah.

Speaker C: Almost like a Baba Yaga or we. Yeah. It was a two story tall house. The upper windows were its eyes and the door was where the mouth was. So we had long spindly arms and legs and a tongue.

Speaker B: We could try to like get its legs wrapped up in a trap.

Speaker D: Yeah.

Speaker B: And then set it on fire. And then heated dynamite. And heated dynamite. The dynamite and fire in any order.

Speaker D: It's a good combo.

Speaker C: Yeah.

Speaker E: If it's on fire, it'll light the diamond.

Speaker B: Yeah. Like, I wonder if we can get it to run through some oil.

Speaker A: Do we have oil?

Speaker B: I was thinking of something. We could light an entire way out.

Speaker E: It might be so much in town the way it was dingyed out.

Speaker B: I don't have anything to fire any fireballs. Can you smake Owen? I might have done that.

Speaker C: Yeah. I don't know how many would that.

Speaker E: Be a can trip or what? To create oil.

Speaker C: You know, you're making something out of nothing. That's probably being.

Speaker E: I transmutate a lot of dirt.

Speaker D: Matter.

Speaker C: Matter all over the place. Yeah.

Speaker E: It's not mud per se, but.

Speaker C: Yeah. Definitely not can trip.

Speaker E: Said dragon age. We're going to just grease.

Speaker C: You know the Greek.

Speaker B: But I can maybe do some holy blessing on some.

Speaker C: Yeah.

Speaker B: Rounds. Maybe even holy bless some dynamite.

Speaker A: Yeah. We need holy damage.

Speaker D: Well, it seems like it'd be big too.

Speaker B: So if we can, you know, work.

Speaker D: Into a narrow space and I can't.

Speaker C: Get to us so good. Yeah.

Speaker B: I can also try to exercise it.

Speaker C: That's probably gonna happen.

Speaker D: One and two and one.

Speaker B: That's what I did last time by.

Speaker C: Running it around the town.

Speaker B: Definitely exercise.

Speaker D: Those chicken legs.

Speaker B: Punt that clowns show up.

Speaker E: There's probably a few left in town.

Speaker A: There should be.

Speaker E: Unless inspector is all clown.

Speaker D: Yeah, I'm pretty sure I'm the king clown.

Speaker C: After him.

Speaker E: Maybe you can command the clowns against the house.

Speaker C: Yeah.

Speaker E: Obey my authority.

Speaker D: Come get a stick of dynamite and run into the house. All right, let's do this.

Speaker E: The rollers through the doors the arena. Find the stairs up out of the arena. Guess you jump down.

Speaker C: Oh, you guys entered in through the cathedral. So you just have to. Oh, yeah. You just go up through the arena.

Speaker E: Then up the stairs of the tower.

Speaker C: Y.

Speaker B: I'm whistling clown music.

Speaker C: Yeah. Tears in basement one. So yeah. When you guys climb up the winding stairs basement make your way through the arena.

Speaker E: Andre starts whistling too. Doesn't know why.

Speaker A: And then.

Speaker C: Yeah, then you guys are on the ground floor. Remember what the house is.

Speaker B: Very personally.

Speaker C: Okay.

Speaker B: That was the tower.

Speaker C: Yeah. That's where you guys are at. You guys are down.

Speaker B: The house was like north of us somewhere.

Speaker C: Yeah. Yeah. It was near Ramsey's house. This is where Ramsey's place was.

Speaker B: Well, it's going to get action quick. So I call out my horse.

Speaker A: Get on.

Speaker B: I ended out running on horse. So what's the plan of attack?

Speaker C: Plan?

Speaker D: Blow it up.

Speaker C: Yeah.

Speaker B: Can I bless my rifle shot in advance of a battle? Do I have to wait for a battle?

Speaker C: You just wait. Once the combat starts or whatever.

Speaker E: Can you do that same ritual that Ramsey did when we were here?

Speaker C: The.

Speaker E: The first time ritual?

Speaker B: Is that the one when you're.

Speaker E: You're going on a quest and.

Speaker B: Gave.

Speaker E: Us some buffs on a. I think an extra di.

Speaker C: Yeah, I think you have a D6. Well, whenever you wanted to.

Speaker B: Do you legit ask me that?

Speaker C: Yeah. Okay. Makes me feel good.

Speaker A: Juice.

Speaker E: I haven't seen the house, but after dealing with the clown, it. It just seems like and this is as we're going up the stairs.

Speaker C: So.

Speaker B: Let'S get to the circus. Go Best if it's the last thing. See what happens.

Speaker C: After you guys are already up there.

Speaker B: Close my eyes and start mumbling myself. That would be asking for that. We're going to we partially cleanse the town and we're going to visit it of great evil Animating the house. Ask for the blessing for us to be able to vanquish the foes of this cleanse this city. There's long term evil cash with some garland music.

Speaker C: Nothing response.

Speaker B: Is that a condition of my garb or it just doesn't respond here.

Speaker A: Go.

Speaker C: No response. You don't feel that connection is not there anymore.

Speaker D: Close enough to be attacked.

Speaker A: Yeah.

Speaker C: But you have all the knowledge.

Speaker B: You need all the knowledge.

Speaker C: I mean you can replicate the symbol.

Speaker B: Oh gotcha.

Speaker C: You can just. You know all that because Mr. Sewed your brain up with a bunch of divine knowledge.

Speaker B: I'm sure you have like a spelled open. Did you send me any other levels?

Speaker C: No. Okay. This just doesn't have any abilities.

Speaker B: All right. Well I'll just replicate it then.

Speaker C: This is improv magic system.

Speaker B: Okay.

Speaker C: Which is cool. But also.

Speaker B: Just knowing what I can.

Speaker A: Do just end up replicating spells from other systems.

Speaker B: But yeah I'll just repeat whatever hands you do. I don't know how hard it would be if I'm doing it to everyone. It's probably like very difficult.

Speaker A: You just convert the house and then we have a running house.

Speaker B: You know Final Fantasy has an airship. This is not that ride in that.

Speaker A: For traveling the house riders movement cast. Build some stabilizer so we know and.

Speaker B: I can ask it when I'm exercising how hard this is.

Speaker C: So this is. This would just be like an easy goal because you're just. It just takes like an hour draw the whole the symbol just rolled by.

Speaker B: Just minds in simple creature.

Speaker C: 15 with. With.

Speaker A: With your.

Speaker C: Yeah. So it just takes you an hour to trace the intricate symbol. Same like glowing effects for everybody that's in it.

Speaker B: It's a question. Does it affect him?

Speaker C: Yeah, there's a reason why it wouldn't.

Speaker B: Just checking.

Speaker A: Out. Immersed in the flames.

Speaker B: Then tax is probably good.

Speaker C: Okay. Yep. So you guys just have like a D6 you can use whenever.

Speaker A: Like the rally dice.

Speaker C: Yeah, basic.

Speaker A: The bonus dice.

Speaker C: Yeah.

Speaker B: For attack or damage.

Speaker C: Actually never mind. It's one auto success on a predefined action.

Speaker B: So you declare what?

Speaker C: Yeah. Okay.

Speaker A: Just open up with a bunch of dynamite.

Speaker E: Look houses around like a bundle of 10 already.

Speaker C: Good doc.

Speaker A: Would know what house it is, the area.

Speaker C: Feel it. Yeah. It won't be hard to find it.

Speaker B: Like, are you guys ready and am I trying to exercise or are you gonna try to blow it up?

Speaker C: What's that?

Speaker A: How would you do an exorcist?

Speaker B: It's just a spell on the possessed thing.

Speaker C: I'll say. With the knowledge that this isn't. This is not the possessed.

Speaker B: Oh, okay.

Speaker A: This is the dynamite. It is.

Speaker C: Is it just a dark creature? That's.

Speaker D: The shadow line.

Speaker E: Just looks at you.

Speaker C: See? Why not both? Yep.

Speaker B: Well, I'm probably gonna be able to get its attention because I think it's going to remember me because I was talking to it a while ago, call.

Speaker C: It out when we were down below.

Speaker B: I told him I was coming for it. You guys ready?

Speaker C: Are you guys all on foot? I mean, I know you popped your horse out.

Speaker A: I'd be on foot, so I could dart in between houses and buildings.

Speaker B: Well, I can try to run it by you guys and have it think it's chasing me, but you guys.

Speaker A: Let's do that.

Speaker C: Yeah, that sounds okay.

Speaker E: We're setting up an ambush. Where do we want to ambush.

Speaker B: Is? Oh, the house rings somewhere over in this area or was somewhere over in that area.

Speaker D: Like over here or something. And wherever, Doc.

Speaker E: And having to leave it.

Speaker A: I forgot to run. Like, if it's there. Not the frontal time.

Speaker B: Since my course was out when I was doing the testing. Could it have a blessing to its speed?

Speaker C: I say that's wood is not hard. Don't.

Speaker D: Don't know if you don't ask.

Speaker B: Yeah, let's just go to there. Yeah, I'm not. I'm not standing that horse.

Speaker C: Master. No, I would say you. You could, like, empower endurance, but you wouldn't. And, like, wouldn't be able to, like, make your horse faster.

Speaker B: That's fine. Okay, where are you guys pulling up these trees? Okay, which ones.

Speaker C: Make your way up there?

Speaker A: Yeah. And then Doc and they come out.

Speaker B: And we'll end the ship.

Speaker C: Yeah.

Speaker B: So I'll write up, like through here. Like, yeah, post up here. And I'll be like, I've come for your soul. And do I see the house?

Speaker C: Yeah, you would see, like, especially once. You'd see, like, once you. I'm blessed.

Speaker B: I'm going to bless first and then.

Speaker C: Yell that at it. When you. Honest, I'm going to say you yelled at it. So you rode up to it and yelled at it.

Speaker B: Nice.

Speaker E: Homeowners.

Speaker D: Where's your dues?

Speaker C: When you yell at it. You would see It. The. The house starts to, like, shake and then stands up and just turns.

Speaker B: When he goes to look at me, I just. Everything on me just transforms.

Speaker C: Power Ranger. Yeah.

Speaker B: I'm gonna speak words to lift my.

Speaker C: Rifle, but, yeah, he. It stands up and turns and looks at you, and then as you transform, he just goes kind of like chocolate. It's like, oh, extra tasty. I guess you won't be bringing tribute to me. Tribute?

Speaker B: Have you talked about that before?

Speaker C: Potentially, you can worship the murder. Hence, yes, Jaq.

Speaker A: We got dynamite. That's true. If you crit it could turn it to wax.

Speaker C: Oh, yeah.

Speaker D: That'll be my next step if dynamite doesn't work.

Speaker E: So hammer in one hand, wax bang in the other.

Speaker B: Yeah.

Speaker D: I gotta say, it's pretty great. So when Doc comes back, we jump him, right?

Speaker C: Yep.

Speaker A: We all aim for one of the same legs.

Speaker B: I do it.

Speaker E: Yeah.

Speaker A: So, okay, no, no, the house. Not.

Speaker B: Oh, the house. That's what we're doing.

Speaker D: We're doing the house.

Speaker E: He's got a cool horse. Don't mean the horse, man.

Speaker D: So I can't think straight. Bad dreams.

Speaker A: Going around.

Speaker B: Guess I'll take knowledge then take nothing.

Speaker C: Yeah. So do you. Do you say anything to him when he said, you're not gonna.

Speaker B: I guess you're not gonna bring him. Like he's talking about, like he's bringing.

Speaker C: Yeah, because he said, I guess. Yeah, he's like, I guess you don't.

Speaker D: Want to bring tribute to me then.

Speaker C: My power is so much better than.

Speaker B: Whatever that fancy clothes is. Just bullets. Is he just standing there? Yeah, I'll just crack a shot at him.

Speaker C: So, yeah, when you. When he does.

Speaker B: When you.

Speaker C: When you flip up your rifle, shoot, his tongue flips up at you so he can roll. Now, you guys, I mean, are in position to watch this too, but I'm doing this.

Speaker B: 10.

Speaker C: Okay.

Speaker B: I can remember how this works.

Speaker C: Yeah, you would. You add your 2D6. And then you add your range. Yep. And your agility. Yep. Okay.

Speaker B: I'm saying I had to think about that way.

Speaker A: Yeah.

Speaker C: Yes, that will hit. Yeah. You can go ahead and pull your damage.

Speaker B: This is the override repeater. Justice.

Speaker C: 4.

Speaker B: 4. And this has the impact spirit and pin things since it's the blessed stings. And then I'll start doing.

Speaker C: All right, well, we'll see if you get a chance to do that, because his tongue flicked out. What Was your damage?

Speaker B: Sorry.

Speaker E: 4.

Speaker B: And that's the impact spirit. And. Okay. Oh, sorry. Older Peter has plus one size five.

Speaker C: So, yeah, the bullet impacts. I'd Say he kind of like chuckles, but he can't talk to his tongue as far enough. Grab on to you. So a 15 hit. That's whatever your. It's your. It's nine plus your defense.

Speaker A: 15 hits all of us.

Speaker B: Yeah, that's a really high level.

Speaker C: Yeah. Yeah. So you see. You see Doc crack off a shot. The giant house tongue whip out and wrap up Jaq or Doc and the horse and starts pulling into his mouth.

Speaker A: Well, I.

Speaker B: And then if I can act again, I want to actually like basically holy aura on myself. Like to burn it.

Speaker C: We'll see when you get to act. Cuz we'll roll. Initiative. Now remember.

Speaker D: I'm waiting for him to come over here.

Speaker C: Plus initiative. Right? That's it. Plus initiative. Yes, that's right. Hey, not too bad. I did. I did. Okay, so just one person.

Speaker A: I got three of them.

Speaker B: Everybody but me.

Speaker C: Oh, everybody but Cash.

Speaker B: Yeah, we got.

Speaker C: Okay, so get to that in the house. And it's just the group initiative. So you guys, whatever order you want.

Speaker A: I can go first. You can get out of it.

Speaker B: He would just be like a believer on himself. Like he would do for something else that could damage two evil things. Thinking spicy.

Speaker C: Yeah, that one actually I guess we rolling against. Go ahead and do your.

Speaker B: 10 +6.

Speaker C: So 16. That was enough to break out of this tongue.

Speaker A: Right.

Speaker B: Does the person I drop back down or are we on the ground still or.

Speaker C: Yeah, you drop. Okay.

Speaker B: So if we drop, I like click and take off running faster.

Speaker E: Start to take that faster position.

Speaker B: At least I started moving towards you. See, I'm glowing.

Speaker C: Yep. The house roars and then runs in pursuit.

Speaker A: Aim for one of his legs and take a shot.

Speaker C: Still enough to hit. Not very hard to hit.

Speaker A: Yeah. Eight points in damage.

Speaker C: All right.

Speaker A: This wood splits are off.

Speaker C: But.

Speaker E: Has the house moved yet?

Speaker C: He's moving.

Speaker E: There's these four trees here. As the house comes through it, I want to use my ability to control plants and just hang it up and.

Speaker A: All right.

Speaker C: So you'll have. You'll have to hold your action until after the house moves. Yeah.

Speaker E: Since I can get in the roof 40ft.

Speaker A: So bang.

Speaker E: No plants within mine. Plus 1 times 10 foot. So within a 40 foot radius, I should be able to hit all four trees. And they move 5ft per round.

Speaker B: The tre heavily. Yeah.

Speaker E: So all the shrubberies and the vines.

Speaker B: And will be good as long as they don't hold a meeting.

Speaker C: I don't know.

Speaker E: The mood could be pretty fun.

Speaker B: This takes me off.

Speaker E: That's true. So I guess you'd See Odri preparing.

Speaker C: Yeah. Preparing that cast.

Speaker E: Sending energy into the tissue.

Speaker C: Yeah. All right. How's king of puzzles? Rushes up, tries to grab Doc and the horse. One of its big claw hands. What was that? I said the horse comes up. Or the house runs up and scoops you up in one of his hands. Scoops you and the horse up.

Speaker A: And.

Speaker C: Then this crushing you for you and your horse both take seven. Normal damage.

Speaker A: Still be hurt by roll the D6 with the armor.

Speaker C: Yeah. Okay. Thank you for. All right, so. Yeah. So we're at Cash and Odri.

Speaker B: Odri was holding their action.

Speaker E: I've got to wait for the house to run through the. The trees.

Speaker B: Is it in between them yet or not?

Speaker C: It. It grabbed. It's. It's basically like where it's at. Yeah. Oh. So I can. I can zoom in, but not quite. Yeah. Because he. His doc almost made it there. Almost made it to the trees for their, like, 40ft of movement on the turn.

Speaker B: And Doc currently grabs.

Speaker C: Yeah, he's grabbed. And then horse and him. Or going. Or on the way into the house of Mal.

Speaker B: I'm just going to go try to smack this tongue or pseudopod or whatever it is. Try to make him drop. Doc with.

Speaker A: 10.

Speaker C: That's just enough to hit. Oh.

Speaker B: Seven damage.

Speaker C: It's not enough to cause him to drop. Does the grip up a little bit?

Speaker B: Yep.

Speaker C: Back to the top of the order.

Speaker A: Shoot at the house. Trying to get the drama.

Speaker C: 13. Yeah. Better to hit the house.

Speaker E: Eight points more.

Speaker A: Shooting the arm that's pulling Dr. Y.

Speaker B: Is it pulling me towards his mouth?

Speaker C: Yes. He's trying to eat me.

Speaker B: Bet you wish you had a satchel.

Speaker D: Just give it to you and I thank you.

Speaker E: I'm charging up the plants.

Speaker C: Okay.

Speaker E: If I had to switch and do another action, I don't know if I'd.

Speaker B: Be able to pull off the plants.

Speaker A: What comes through.

Speaker B: I'm focused.

Speaker E: I don't want to let it get away.

Speaker B: So is my thing not glowing anyway?

Speaker C: What do you mean? Your aura? Yeah, it'd still be like, on, but it doesn't care. Doesn't care. And it's not going to be something that you'd have to, like, recast the AOE for the actual damage for rolling them.

Speaker B: So it might completely restrain.

Speaker C: You can move around a little bit, but you are trapped. And it's a real.

Speaker A: Okay.

Speaker B: I'm gonna form a magical barrier in its mouth.

Speaker A: There you go.

Speaker B: That's like, holy charge. But it's gonna be, like, similar to the barrier and need to holding in place. Oh, yeah. When we were sliding down. I'm going to form that like in its mouth. So I get stuck inside. Gag it out of like holding energy.

Speaker C: All right. Roll it up.

Speaker B: I'm going to auto success. Yeah.

Speaker C: So the barrier goes up to prevent you from doing so. He's like. He starts like hitting you on the barrier. It's kind of roaring.

Speaker A: It's like you will get in my mouth.

Speaker C: So Odri, do you want to do anything? So if you wait because your spell is you wake the plants up and they move. Right. It could be they could have done that last round because he's not going to move. So they can start the trees start creeping their way towards him.

Speaker E: In that case I'd run into the.

Speaker B: Middle of the road so I could.

Speaker E: Get this third tree over here.

Speaker C: So you can get about like this far. This map's pretty big.

Speaker D: Okay.

Speaker C: You. This. This other tree over here. Up here is not in. If you want to. If you want to sprint, you'll just have a penalty die on your. Any action. You do this turn. But then you can get up there. Hold on. Okay.

Speaker E: Yeah.

Speaker A: It was.

Speaker E: Came out to 40ft for the range.

Speaker B: So a lot bigger than I thought it was.

Speaker E: So that's going on.

Speaker B: I'll fire up Connie.

Speaker E: And it goes wide. I rolled a three.

Speaker C: Ouch. Yeah. You add your plus your range and agility.

Speaker E: Yeah. Range is a two. Agility is two.

Speaker B: So that gets me to seven.

Speaker C: No, not quite.

Speaker E: I'm just kind of feeling my way back in. I'm thinking of my auto success. Spend all my arcane points for a mighty fiery meteor from the sky. But I don't know if you'd survive.

Speaker B: Never know. Sometimes you gotta make it for orbit something.

Speaker D: I didn't be sure exactly.

Speaker C: All right. So you shoot at it with miss. All right.

Speaker B: So.

Speaker C: House is just going to smash Doc into his mouth.

Speaker A: And take the most damage.

Speaker E: Not a very smart house.

Speaker C: Oh. That's two damage. And that will be enough to kill your horse on top of the. Well you took seven before and then. Yeah.

Speaker A: Yeah.

Speaker C: So you. You're horseless now. You just hear like one. You're getting closer. Just keeps. And since you guys haven't like you've been tickling them. So he's not super concerned about you guys right now.

Speaker D: Tickling.

Speaker C: Yeah.

Speaker A: You gotta get that down.

Speaker D: All right. Go ahead.

Speaker C: Diane. It is a two story house up on. With arms and legs. That's like. Yeah. So the house. The house went. And I say he's actually going to see the house will probably move closer to you Guys. So you can get. So he. So he can get in range of his other arm so he can two fist. Yeah.

Speaker A: Money.

Speaker B: It's all great.

Speaker C: And. And I guess too, like, while he's like smashing Doc trying to get him into the mouth, he's also like, just join me.

Speaker D: Offer tribute to me. Give you much power. Tribute right here.

Speaker E: Are any of the windows open?

Speaker C: They look like they. They look like windows, but you're not sure if they're actually.

Speaker A: I'll try shooting or not.

Speaker C: Like his. The top window, like on the second story are like two windows. But they're like. Are constantly like blinking and like, you see like light moving inside, though.

Speaker A: So.

Speaker C: You don't know if the other windows are windows.

Speaker E: Does it have a porch?

Speaker C: Sure. So yeah. So cashier up.

Speaker D: I'll try to weave my way under.

Speaker B: The legs and go like behind it and then get hit and jump up and wall crawl on the back of it. Basically look for its back door.

Speaker E: I was guessing a chimney, but okay.

Speaker C: Yeah. Yeah, we'll say that. We'll say this is a. We'll say this is to do all that. We'll say it's a tough because that'd be quite. To land the jump and to successfully stay on as it's like running around trying to, like, grab you guys with its other leg or stomp you.

Speaker B: Yeah, I'm like weaving and.

Speaker C: Yeah. So 11 or better to pull this off as he rocks.

Speaker B: My success. There you go.

Speaker C: I say you see one of the. As you land up, like on the porch up there, a window. Like a light appears in the window. And then you see like an eye look at you. You just hear.

Speaker B: I know you're back there.

Speaker C: And you see one. The one in the arms is starting to like the arm is trying to.

Speaker A: Run around and grab you.

Speaker C: But yes, you are up on him now. So that will. Yeah, that will be your action. That round right up in there. All right, so we're back to the top.

Speaker E: How high up would it be to that porch?

Speaker C: It's probably like a good like 10, 15ft.

Speaker E: Can I catch a ride from one of the trees to that height?

Speaker C: Sure.

Speaker E: And then it'd be coming down on the porch. I take that Eldrite saber that Jaq made for me and I hack the limb as well. I try and hack the limb as Doc's getting mashed into the.

Speaker B: The shield.

Speaker C: All right, we'll say this will also be tough. So 11 plus. Yeah. Melee agility.

Speaker E: Can I just call that a success and use the. The blessing. I rolled a three Again, you might.

Speaker C: Need to fire your dice.

Speaker E: That's what I'm thinking.

Speaker C: Yeah. So, yeah, one of those trees, like, whips, drops a branch for you, and you sprint up the tree, jump from the top, and land on its arm. Land on an arm on his arm. That's up there. You start chopping. All right, so what's your. Your damage or what saber damage does?

Speaker B: D6 plus strength, I think.

Speaker E: Yeah, yeah, it's better. That's five.

Speaker A: All.

Speaker C: Right.

Speaker E: Thanks for getting back. Plenty of other dice.

Speaker C: I say when you. When that saber hits a window by you, opens up and just, like, screams at you and a long tongue, like, slaps out to try and hit you, but you see, like, there's actually, like, a purple gash in the arm now.

Speaker E: Nice.

Speaker C: Silver suit. Silver Elderite labor, or Elderite saber, whatever.

Speaker E: The upgraded version, though.

Speaker A: You can go.

Speaker B: I'm gonna reach down with my limited.

Speaker C: Really?

Speaker B: I'm gonna reach down, like, grab my redemption saber, and just, like, lift it up through the hand out of its scabbard. Just, like, through the hand.

Speaker A: All right.

Speaker C: We'll say for that. This one. That will also be tough. So you'll need an 11 or better to pull this off.

Speaker A: I probably won't.

Speaker C: That's right.

Speaker B: What's the reroll options?

Speaker C: Hero point, or you spend RP to bottle.

Speaker B: I don't have enough RP for that. Because it's that bad. That was bad. That's still gonna be bad.

Speaker C: No.

Speaker E: At least you got doubles.

Speaker B: Yeah, but it's only gonna be a seven.

Speaker C: Yeah. I'll do an 11 for it. Yeah. To get the saber out and. And chop. Yeah. Just because he's, like, crushing you and the horse and, like, smashing you.

Speaker B: And it's an 11 now.

Speaker C: I'm gonna make it work. How? Spinning all the rp. Oh, so it's two to one, right? Yeah. Yeah.

Speaker A: Gotta do something here. Y. Roll your.

Speaker C: Roll the damage up that, then.

Speaker B: 10. Yeah, 10. And this is the Mithras plague.

Speaker C: Yep. I'll say with that. Yeah. You, as you are able to, like, get a surge of power and rip. Rip that out. Cuts through, like, cut some of his fingers off and drop to you and the horse. Yeah. Actually give me an agility. We'll just see, but, yeah, you.

Speaker B: Eight.

Speaker C: Okay. You'll say the horse lands partly on.

Speaker B: You, so you take two.

Speaker C: Normal damage. That armor. I said armor wouldn't protect from this one, but, yeah, that thing is, like, screaming and raging and stomping more and, like, flailing around. All right.

Speaker A: Aim for one of the windows all right, Take a shot at.

Speaker C: Like, 20.

Speaker B: Something, maybe.

Speaker A: 10 points of damage. Got one of the windows. Trying to sense it, seeing its eyes move around.

Speaker E: Maybe that's a target.

Speaker C: Override guns.

Speaker A: Yeah.

Speaker C: You see this burnage leave, like, purple, like, residue that. And you, like, the thing, like, blinks and goes out.

Speaker B: It's just like.

Speaker C: Oh. But then, like, another window, like, opens up.

Speaker A: That'd be what I'd be doing. Be rotating around the windows.

Speaker C: So he's going to watch, I guess one of his hands he can't grab with. So he's going to punch that Odri and then reach around with his other hand to try and grab cash. So this one is for Odri.

Speaker A: 12 enough to punch.

Speaker E: You got a defense of two.

Speaker C: Okay. So that would. Plus nine would be 11, I think. So that's. So that would be enough. Yeah. So he punches right into. Right into your head for nine. Normal damage. Keep rolling one. Close two. Passion. You're just reaching around.

Speaker B: That's 15. Oh, yeah.

Speaker C: All right. Yeah. So he reaches around and grabs you as you're on the wall for. And then you take four. Normal damage.

Speaker E: Roll your duster protection.

Speaker B: One normal damage.

Speaker C: But he does have you, like, in his hand now. He's, like, bringing you around to try and eat you. And that is. That is his turn. So I use your up couch. Okay.

Speaker E: Hey, you're coming around.

Speaker D: Yeah, he's gonna put me right in the hole.

Speaker C: Actually, I said he does move closer to jaw.

Speaker E: Is that barrier still on?

Speaker C: Yes, it will be unless the doctor's unconscious.

Speaker B: Yeah.

Speaker C: I will.

Speaker D: I want to try to mutate into.

Speaker C: Like.

Speaker B: An armadillo or like a turtle or something. Get like, extra armored up and solid.

Speaker C: All right.

Speaker B: See how that works? It's a night for spending. Yeah.

Speaker D: I rolled snake eyes and then I rolled two.

Speaker C: Two.

Speaker B: Well, I don't think that's going to be enough.

Speaker C: Question.

Speaker B: What's your bonus if it's mined? It would be plus one.

Speaker C: Mine and then plus your character.

Speaker B: So another two. I guess so seven.

Speaker C: Yeah, gets me a seven until you partly get there. So you have like one extra armor.

Speaker B: Okay. Because with points, you can also move one guy to four instead of re rolling if it gets here.

Speaker C: So been a five.

Speaker B: Yeah, it would have been one.

Speaker D: Higher still. Wouldn't have been enough.

Speaker B: Only been eight.

Speaker C: Yeah.

Speaker E: It'S fine.

Speaker D: I'm a little. I got a little chill.

Speaker C: Yeah.

Speaker D: Hoping that was enough.

Speaker C: People on the ground. Yeah. So back to the top.

Speaker E: Once you're just getting punched, I'd want to take that Elderite saber and I Want to poke it in the window eye and cause it to surge? An elderite blast, just funneling the arcane energy into the blaze.

Speaker C: Nice. All right, I guess. How much of your arcane do you want to burn?

Speaker B: Let's see.

Speaker C: Where's it at?

Speaker E: I'm pretty peeved at the moment.

Speaker C: I guess it's how much? So. So 2 of the D would be a D6.

Speaker B: Is your cash still rapidly whispering your money?

Speaker C: Oh, 6 would put you at the 2D6, I think, which is the second magnitude.

Speaker E: So if I did 6 points, that would be 3D6, 4D6.

Speaker C: Because what you. Well, yeah, it'd be yours. You roll your saber damage, then roll your arcane power bonus. Then I guess if you wanted to go spend 11, you would take it up to like a 3D6 as extra damage. Let's see. So that's up to you. How much arcane you want to bring. 2, 6, or 11.

Speaker E: Okay. So 2 gets me a D6. 6 gets me two D6.

Speaker B: 11 gets me three D6.

Speaker C: Yeah. Yeah.

Speaker E: Let's see if I can stick the saber.

Speaker C: Yep. Because you can. Yeah, I was gonna say this confused, but this is only a nine just to hit. Because you're on the port. He didn't knock you off. He just, like, smashed you into his side of his body.

Speaker E: Actually, I just rolled a nine.

Speaker B: That would be.

Speaker C: 10.

Speaker E: 12 for the attack.

Speaker B: That's.

Speaker C: It.

Speaker E: So I did three points of saber damage.

Speaker C: Okay.

Speaker E: And I'm going all in. So 11 points of arcane to do an extra 10 points of eldor.

Speaker B: Right.

Speaker E: I have put out the eye, and.

Speaker B: There may be a hole for the.

Speaker E: Stuff to go in.

Speaker B: Would we see that go off?

Speaker E: Oh, if you're in front of the house.

Speaker B: Yeah. Yeah.

Speaker C: You probably hear Odri screaming too, because. Channeling that much?

Speaker E: Yeah, Just be this purple flash. And if you didn't hear me scream, you should hear the house scream after.

Speaker B: Is it still alive?

Speaker C: Yeah, it's still up.

Speaker A: When.

Speaker B: When I see that you see me, I grab my mithras medallion, and I'm actually going to take the barrier, its mouth, and it's going to change to the shape of the mithra symbol and actually just expand inside of its head as harden as fast as I can. But like the bladed edge, it's like a holy symbol just growing inside of its mouth.

Speaker A: Oh, yeah.

Speaker C: What a good guy.

Speaker B: See if it likes the symbol of mithris matching its skin.

Speaker C: All right. Yeah. So that would just be your spell cast roll.

Speaker B: It'd be better than. So be 13.

Speaker C: Yep. That passes and then I guess. Yeah, if you want to. Because you have what, two face points? I have three. Three.

Speaker B: Because it matches my preacher score.

Speaker C: Yes. Yeah. Yeah. So I'll say if you don't want to spend any faith points, do it. Just do D6. And then I guess each faith point will bump it up. But once you're out of faith points, you can't you do any more mad like any more magic. Or if you want to burn arcane be the same deal.

Speaker B: It'd be that, but it wouldn't be holy anymore. Or does the damage change?

Speaker C: No, I'd say you're just kind of like funneling Darkane is more like you're just. You're still. Even a divine magic, you're still. It's still like. It's not this necessarily the only arcane points to expend the max, you have to spend 11 if you want the 3D6.11 or king. Yeah, I'll do that.

Speaker B: I have it.

Speaker E: It's fully candy.

Speaker B: So 3D6.

Speaker C: Yep.

Speaker B: Is that the most I can do?

Speaker C: Yeah, that's actual. There's 3D6. H is the.

Speaker B: SO13.

Speaker C: Okay.

Speaker B: So you said 3D6 inch.

Speaker C: No. So that is. That's the max and. And win. But. Or everyone. Not everyone.

Speaker B: So 13 damage as it's like pushing into him, this holy symbol and it's still blocked in his mouth. It's just now shaped like.

Speaker C: Someone else.

Speaker B: Is trying to cut into him.

Speaker C: Now I say if you want to maintain the block, then you need to spend a face point. Okay. Multiple things with one spell speaker.

Speaker B: I don't want cash.

Speaker C: It's true. He does have cash grabs. So he's just going to squeeze and smash cash into his wall, which can damage. Then he's going to.

Speaker B: Do.

Speaker C: Makes it you for five normal damage. Jaq for 11. All right.

Speaker B: For six normal damage.

Speaker C: And then finally just going to try and Punch Odri again. 11 just hit C, doesn't it?

Speaker B: Yeah.

Speaker E: 2 defense.

Speaker C: Yeah, that makes it 11. 5 normal damage. Pounding to the side of this is angry now.

Speaker A: Y.

Speaker C: He's raging. You can kind. You can start to see like somewhere. And you actually are seeing like that the house form is kind of like shift is becoming more valuable and less house rigid and house like. But his. His left arm as like is functioning but not very well. And then of course, his main body that you guys are beaten into is pretty tore up. All right. Yeah. So that's his turn. So, cash, you are up. All right.

Speaker D: Do I have any opening to like.

Speaker B: Throw this wad of dynamite into the window. That's gonna. What's the shape of the form of interest?

Speaker C: Yeah.

Speaker B: Where did that happen? The mouth?

Speaker C: I'm gonna say. Yeah, you can try and throw it in there. I'd be like, I'm also fine. Like it was your barrier letting stuff go through it that you want.

Speaker B: Now I'm in front of there with you so I would see what you're doing.

Speaker C: Yeah.

Speaker B: So it wouldn't be a mystery to me.

Speaker C: So we'll say this is a. We'll say it's an 11 because you're in his hand like getting like crushed and trying shoved in his mouth. So yeah, we'll say it's an 11. Agility ranged the throat in there or strength, I guess strength ranged. If you want strength.

Speaker B: I would love to do strength.

Speaker C: That would make. That would work. Throwing. That works for me.

Speaker B: 14.

Speaker C: There we go. And that was so. Yeah, so I just rolled me a 3D 68. Cuz that was more than one stick of dynamite or.

Speaker D: Yes.

Speaker C: Yeah, yeah. So 3D 68 and he throws dynamite.

Speaker D: So I take the highest three.

Speaker C: Yes.

Speaker E: So 17's got that saber stuck into it.

Speaker B: Otherwise he probably lasted.

Speaker E: Indigestion.

Speaker C: Yeah, I would say. Oh well, I'd say it would actually be almost more effective because it has a shield blocking his mouth. So the explosion is just purely like inside it.

Speaker B: Directional explosions. Yeah.

Speaker C: So that's all like massive damage inside. And you see like. Okay, remember this one you would see some like blasts like actually come out of like some of the other openings.

Speaker B: Probably doesn't feel good any.

Speaker C: Like it like staggers and it is turning away and looks like he just run. Going to run. Yeah. So we're still holding. Yeah, he still has you because it's his turn.

Speaker B: But when it blew. Do I see like. Is its mouth like wrecked?

Speaker C: It's. No, I like. I mean some of it. You could see some like inside of it. I'm actually hard to see like actually inside his mouth.

Speaker B: I'm gonna actually drop its mouth barrier and I'm actually gonna instead do a barrier that actually shackles its legs.

Speaker C: Oh.

Speaker B: As it goes to run. Just like right around the knees. It's like just above the knee.

Speaker E: The tree should be tripping it up too.

Speaker B: Oh, and if you want to do that first.

Speaker E: No, I mean that.

Speaker B: Because your trees haven't acted yet, have they?

Speaker C: They've been there.

Speaker E: They've been moving closer and kind of tingling in.

Speaker C: Yeah, they're like helping. But so I mean they're trees so they don't like they're tripping.

Speaker E: Hazardous shackle.

Speaker A: Yeah.

Speaker C: I'll. I'll say that will give you a bonus die, but we're going to probably still be. Without spending a face point, it will be. Where is the. I'll say without a faith point, this is a 13 plus. With a faith point, it will be an 11 plus 3 points.

Speaker B: Let me make sure this happens. I get a bonus item.

Speaker C: Yes. Yeah. You saw how that is from the tree that's making him. As he's trying to, like, turn, and he's kind of staggering. 14. 14. All right, that's enough.

Speaker B: So the same kind of, like, solid barrier just go. Cinches his legs together.

Speaker C: All right. So then he's like. As he falls. Oh. Tore away from you guys. Actually, I need Odri give me.

Speaker B: Sorry.

Speaker C: Strength or agility roll to see how you hit the ground.

Speaker E: Odri actually comes out of that one with agility. He pulls the saber and rolls kind of a duck and cover.

Speaker C: Hardcore.

Speaker E: And then he sits up.

Speaker D: So. Damn.

Speaker C: I'll say. Yeah, I'll say. Actually. Actually, Cash, give me an agility roll too. So we'll say the house. Lets go to try and, like, catch himself and. All right. Yeah. So you land just out of the way as he dropped you to stop himself from, like, just fully eating it. All right, so yeah, the house is knocked over. Now you guys are all off to the sides on the ground.

Speaker B: Oops.

Speaker C: House back to where you were. Jot your up. Yeah.

Speaker A: Shoot at one of the windows. Five points of damage. All right.

Speaker C: He pulls his legs, like, makes. Pulls his legs inside himself. So he gets unshackled and starts crawling. And, like, almost like, actually, like, like starts rolling away. Moves about 50ft on this.

Speaker B: Learning.

Speaker C: As he's actually, I guess follow him up. Actually, no, he's just gonna run, so he's gonna move double, not in. So he, like, rolls about 100ft away and he's, like, starting to, like, shift into, like, almost like a. So, Cash, you are up.

Speaker D: Good hit. And I launch myself as fast as.

Speaker E: I can after it.

Speaker D: Confetti streamers coming flying behind me.

Speaker C: All right, we'll say that far. We'll say that a 13 without the land, without damage. Agility roll, Agility strength on. Fine. That's okay.

Speaker D: Far flights only an 8. So I'm gonna take some damage.

Speaker C: Yeah. Now you hit the ground and take five. Normal damage, but yes.

Speaker B: So you hold you over it, protect you a little bit.

Speaker C: Landed on you. No. Yeah. I was saying because that's, like, on your feet, like, landing, like, on his legs. But yeah, I'll say with that was your movement. So you can attack if you heard full in action, I guess, if you would like. But you are next to him now.

Speaker B: Does he have any orifices I can put more dynamiter in, or is it.

Speaker D: Mostly just the smooth cylinder now?

Speaker C: There would still be, like, some windows in, like, his eye, like, eyes. So we'll say this. It would be a tough 11 plus to land one in there as he's rolling. Okay.

Speaker B: Yeah, I'm trying to time it.

Speaker C: 13. There you go. You land one in there. What's the normal diamond? I don't remember.

Speaker D: It's like 26 +2, which doesn't make.

Speaker B: Sense for the rest of the damage.

Speaker D: Scale pointed out.

Speaker C: Yeah, yeah, I was just.

Speaker B: So I can just do 3a 36h again or whatever if you want.

Speaker C: Is it another whole bundle or is how many like. Or is it just a single stick?

Speaker D: Well, this would probably be a single stick.

Speaker C: Yeah. So I roll this.

Speaker B: This will be the last time I dy.

Speaker C: Yeah. Then I would just roll your regular 2D 6H plus 2.

Speaker B: I know it's not serious. When Cash runs out of dynamite.

Speaker D: Yeah, I'm out of dynamite.

Speaker B: 11 damage, though, inside north. Yeah.

Speaker C: Yeah. You see it go off inside. We kind of, like.

Speaker A: Careens kind of.

Speaker C: Like, off to the left and, like, crashes into the house and stops. And you see, like, legs start to sprout on him as he's trying to, like, get up, but he's, like, super woozy looking and, like, looks like pieces of, like, flesh now are, like, hanging off of him. It's like, go, let me live.

Speaker D: I don't want to die. Don't send me back to the darkness.

Speaker B: You thought of that before you were in your house.

Speaker E: See, your horse died in the conflict already, right?

Speaker C: Correct. Yes.

Speaker E: I probably summon my horse so I could catch up. Right by drop an arm. I would then chase after the house.

Speaker C: Okay.

Speaker A: Yeah. That's all in my attention.

Speaker C: Yeah. So doc would have to run up to you, and then you can do that.

Speaker B: If it's too far, you can just go and I'll just shoot at it.

Speaker C: I'm gonna say you could ride. You could do that action and get both you guys into, oh, weapons range, but not melee.

Speaker B: So I'll shoot over his shoulder with the rifle.

Speaker C: All right, that will be. We'll say that's a 10 plus because you are riding and shooting over Odri's shoulder out of balance.

Speaker E: That's Odri Shawnee pale rifle, a little deafening, but 12.

Speaker C: That hits and then doc or not doc, but Jaq and Odri are you.

Speaker B: Seven damage and that's impact. Spirit pain.

Speaker E: Another shot.

Speaker A: Roll into it. I got seven points in Nine's enough to hit.

Speaker C: You're in the front so you don't have to. And it is a big house.

Speaker B: How much you hit it for?

Speaker E: 7, 6, 8.

Speaker B: So 4.

Speaker C: All you guys.

Speaker A: Or firing it.

Speaker C: And it lets out like one final light. Like thigh or like gut roll. Like you see like a lot cloud light come out of it and dissipate. And then there's just like a large like strange like part house, part flesh body laying there. That's about the size of a two story house.

Speaker B: I can smell it.

Speaker D: Is it dead?

Speaker B: Bug it with my hammer.

Speaker C: Get a wet like smack it sound.

Speaker A: As you hit it.

Speaker B: She burned this thing.

Speaker E: Odri's liking that idea.

Speaker A: What's any new and exorcism.

Speaker B: He said I would know that it's not the kind of thing.

Speaker C: Oh yeah.

Speaker B: Plus the spirit's gone.

Speaker C: Yeah.

Speaker B: But yeah, apparently it's more like a curse thing.

Speaker C: It was a being. But it was. It was actually. It wasn't like somebody that was possessed.

Speaker B: And it was like an evil house spider exorcism.

Speaker C: Doesn't feel like.

Speaker B: It feels like like only ghouls I think are the exception.

Speaker C: But you guys incinerate the corpse with the fire.

Speaker D: Holy fire.

Speaker A: There you go.

Speaker C: No, you just do that.

Speaker A: Be better than trying to burn it.

Speaker C: Nothing. It'd be similar to what Ramses did to that mind devourer.

Speaker B: You guys possibly wouldn't like catch the house fire. It would just burn the evil.

Speaker C: Yeah.

Speaker A: Just burn the flesh.

Speaker C: So you can describe what this one looks like.

Speaker B: Is this your magic? It would just eat. It would just like eat through it. Like wherever I touch it goes out from there and just starts like receding because it burns through. It definitely is like fire. Like you lit a match. Like lit a dynamite. You know where it like trails. It's just doing that as it burns through the skin. But it's not leaving much behind.

Speaker E: See probably right 2 hell maybe like.

Speaker B: Black ash blitz dissipating. Yeah. Yeah. All of us would be.

Speaker E: We didn't get the wraiths involved if they hadn't been exercised.

Speaker B: Yeah, we would need some of your AOE skills with his razor wire.

Speaker C: Yeah.

Speaker E: That didn't really affect a wraith.

Speaker B: We horrified it last time. That's true. He's like good riddance. Yeah.

Speaker D: That was tough.

Speaker B: Thank you gentlemen. And I started checking everything.

Speaker C: Wounds.

Speaker B: We get half our.

Speaker C: Yes. There the. You take your all your normal damage. Half of it rounded up goes away. And then all of that turns to lasting heal roll my last.

Speaker E: That was an amazing heal. I got five just by surviving the fight.

Speaker C: Yeah, you took a lot.

Speaker A: No one did. I took five. Oh, it's happening.

Speaker C: Yeah. Then I assume doc, you'll probably pass this. So everyone wants to kill one. Yeah. Yep. Unless he didn't get a mighty success. Did you?

Speaker B: No, it was just a normal success.

Speaker C: Yeah. All that he want just one hit point.

Speaker B: It gets you one minute. The last thing that was.

Speaker C: As you guys are standing there and docs going around. I'm giving you each a little.

Speaker A: Pick me up.

Speaker C: Oh, you see a clown that you. I guess everyone but Cash would recognize from being at knock the can comes out. He's an older. He's older. He's probably almost catch his age. Lean body, deep blue eyes, narrow face. And he just asked a catch with him because he sees you with the hammer. The Mickey Mouse voice. He's just like hey.

Speaker D: I guess you're the new boss, huh? Sure. Yeah. You wanna do violence? Not entirely against it, but I'd like to go back. I'd like to do the carnival shows more though. Oh, you're like a friendly clown.

Speaker A: Not the whole skin in the face.

Speaker B: You actually asked.

Speaker A: Yeah, I'd ask him that.

Speaker C: I just want.

Speaker D: I want to just play my game and make kids happy. And since you killed that foul thing, we can probably do that now. And I guess giggles is.

Speaker A: Giggles is dead and coming.

Speaker D: Oh, type got some messed up.

Speaker B: Yeah.

Speaker A: Face got burnt off.

Speaker D: Okay. Yeah, we should definitely do a circus. Go back to the cone. Are there more more like you that don't want to skin everybody?

Speaker C: Yeah.

Speaker A: No taking faces.

Speaker D: Oh, that's most of us gambles has mean. Yeah, he was.

Speaker B: Tuck would be like. Was he controlling you?

Speaker D: You didn't want to get he. Did you go in the arena and see his.

Speaker C: That place we did.

Speaker D: That's where we got him. He put your family on there.

Speaker C: If you don't follow.

Speaker D: Oh man. Where did he come from?

Speaker C: Oh no.

Speaker D: He just came here and took the circus. Well, yeah. You guys afraid to do normal weird circus things?

Speaker A: Yeah, the good time.

Speaker E: Yeah.

Speaker A: Make people laugh and have fun.

Speaker E: Do you think you could turn the whole town into like a massive carnival?

Speaker A: Heck yes.

Speaker E: All these open houses.

Speaker D: That's where this is going.

Speaker A: Yeah. With all that money from hotels or whatever.

Speaker C: Great.

Speaker B: We just made Disneyland.

Speaker D: I already got the Mickey Mouse.

Speaker B: And you have an idea for. For a haunted mansion.

Speaker C: Yeah.

Speaker B: That just builds this out only in.

Speaker A: Like A model also be the cooler Disneyland.

Speaker B: Yeah, yeah.

Speaker C: Weird West Disneyland.

Speaker A: The less consumer it is.

Speaker D: This is cool. Like that sounds amazing. They wouldn't have to travel. Yeah, they come to you.

Speaker B: I recommend changing the name of your carnival. Yeah.

Speaker D: What was it before Giggles?

Speaker B: Yeah, just so that you get rid of the old stigma.

Speaker D: It hasn't aged well.

Speaker B: It might be an opportunity for you to, like, do new clown makeups.

Speaker D: Yeah, I like my makeup.

Speaker B: Well, people associate it with Giggles.

Speaker C: Won't like it.

Speaker A: That's a rebranding movie already.

Speaker D: Yeah, under new management.

Speaker B: Just don't ever mention Giggles name again.

Speaker A: Yep. Giggles is banned.

Speaker C: I do hear, like, someone else.

Speaker D: This kid just goes, you so okay, Gilbert? He's like, yeah, I'm okay. That's okay.

Speaker A: Canon, there's a new ringleader in town.

Speaker D: Don't say.

Speaker A: Cash. You're a new ring leader.

Speaker D: I'm the new ring leader. We're gonna put on the greatest show on. Have a cold.

Speaker C: Right?

Speaker B: Ask him, when Kle showed up, did he show up with that hammer, or did somebody give in the hammer and turn him into a bad clown?

Speaker D: Don't go blaming the hammer for.

Speaker B: Like, was he a good clown before, or did he just show up and take over?

Speaker C: He.

Speaker D: He recruited us, and then when we.

Speaker B: Learned what h. What we had to.

Speaker D: Do.

Speaker C: He would take.

Speaker D: Threatened our families.

Speaker C: Most of us are from Phantom Bank.

Speaker D: Oh, yeah. We used to travel from Phantom Bank. O down through here to some of the small villages, and then we go up to Torn Water, have our big show.

Speaker B: Now you can tour when you want to. Yeah, People every rest of the year. People can come to you.

Speaker D: Yeah, I rather. I think I like the idea of building this resort town.

Speaker B: No, build some big Bronx.

Speaker A: Doctor for that.

Speaker D: We want to be investors.

Speaker E: But the tower is ours. You can do anything you want in the town.

Speaker D: Yeah, do not live in the town. That won't be a time.

Speaker B: Nobody goes below.

Speaker A: That's the Haunted Mansion.

Speaker B: You just put people in there, they never come out.

Speaker E: The acapella bus.

Speaker A: That's the Bad Taurus Group. Hey, you want to see something special?

Speaker B: Go down there.

Speaker D: Customer. Boss. By the way, I'm Gilbert. I don't know if I introduced myself. I know. Good to meet you, Gilbert. I'm Boss. I guess I'm the ringleader.

Speaker E: Yeah, the ringleader get you a hat, towel, pat.

Speaker D: And a coat with tails.

Speaker E: Maybe striped.

Speaker B: Yeah.

Speaker D: Pinstripe. A business owner now.

Speaker E: Bet you never saw that come.

Speaker C: No.

Speaker D: I'm just jamming as many character arcs.

Speaker C: I. I'd say when you, like, start Talking about the circus and stuff. You'd have a quick appearance before Carousel. Yeah, he's just like in his sings now.

Speaker B: He's like, oh, I'm so glad the circus line is coming. But to be true makes me so happy.

Speaker D: We could name it after you if you want. Carousel. Carousel's Carousel.

Speaker E: I think here Carousel's garment.

Speaker D: Yeah.

Speaker C: The right line of thinking.

Speaker B: You're the best accolade ever.

Speaker E: As far as we know, you're the only accolade.

Speaker B: So I was like I never found anybody foolish enough to do all this.

Speaker D: He just keeps doing stuff for me. I'm not gonna stop it. We call it Carousel's Carnival Mayhem and mischief.

Speaker C: Yeah.

Speaker B: That's just the best.

Speaker C: He has like this big giant like chest dryer cat like smile. The mustaches on his face.

Speaker D: You proud Carousel. Make sure to share from our homie book the start of every show. Of course.

Speaker A: Always a bad.

Speaker C: And then you're just back with like in like someone like you didn't even miss us. Miss a beat or a word.

Speaker D: I share the plans with Gilbert. I just thought of the name. Gather everybody up and start rehearsing. Clean it up.

Speaker C: Yeah.

Speaker D: We have a pile of gold we want to invest.

Speaker A: We'll bring gold back.

Speaker D: Bring it to you.

Speaker B: Still under the.

Speaker D: Do not go with me. Don't worry.

Speaker A: That place is still cursed.

Speaker B: Yeah.

Speaker E: On Savicola. Not under Savicola.

Speaker B: On Sav. You know, if you're a roller coaster. If you actually just little bit of tinge in the rails with Eldrite then it would like split out little screens.

Speaker A: Do that. Jaq will build attractions with Elderite.

Speaker B: How they do that?

Speaker A: He'll be like the Gandalf of fireworks. I like that Dragon one.

Speaker B: You might live at the carnival.

Speaker A: You probably would.

Speaker D: We're just talking about fighting the war.

Speaker B: But instead I think we're just going.

Speaker D: To do like a fun entertainment carnival.

Speaker A: Yeah, a slice of life carnival.

Speaker D: Yeah, exactly.

Speaker B: Even the bad guys are like, yeah, we'll just leave this right here. The Shadowlands encroach.

Speaker C: Yeah.

Speaker B: That's cool.

Speaker D: You want to come to our carnival.

Speaker A: All just advertising it. We all need this wars coming to the carnival. Have a good time.

Speaker B: There's like families from both the Shadowlands and the all come to the they don't. They choose not to fight.

Speaker A: Yeah.

Speaker C: I think even better is all of the hero war machines Jaq makes out of advertising Carousel starlight houses. You're blowing up.

Speaker D: Once in a lifetime of them.

Speaker E: Quit the war.

Speaker D: Go to carnival.

Speaker B: Creative peace.

Speaker A: Building carnival machine instead of war machines.

Speaker B: They could double.

Speaker A: Yeah.

Speaker E: Go have fun.

Speaker B: Or be blown up.

Speaker E: I'm thinking of the roller coaster.

Speaker D: It's like a mine cart roller coaster.

Speaker C: Yeah.

Speaker B: The secret. The elderite cash.

Speaker C: The elderite.

Speaker B: The elderite cult from the.

Speaker E: The mountain coming down just to.

Speaker D: Yeah. You're like, oh, my God. We're just using it for. We just think it's neat.

Speaker A: Makes cool noises. Makes cool noises and light up when we ride.

Speaker C: That's a total.

Speaker A: Hear me at Cornwall town. Be the coolest thing ever.

Speaker E: You can hardly wait to get back to Braves Landing. Hey, Ramses, did you hear what happened?

Speaker A: It's all clear now, but it's corner old house.

Speaker E: The midway is incredible.

Speaker B: It runs right by your old house.

Speaker C: Okay. You guys will be renaming Nightboard a carousel's car. Yes. It's a happier name that night, though.

Speaker B: Yes.

Speaker C: I would say, like, probably like another, like, 30, like, clowns after like, an hour or so.

Speaker A: Yeah.

Speaker C: There's a few more like, like 30 start.

Speaker A: I'm glad Gilbert came out because Jaq was gonna go hunt. He's not looking around for clowns.

Speaker D: I'm just talking all of them.

Speaker B: Converting them to.

Speaker D: Getting them on board with the plan.

Speaker A: Converting the cars.

Speaker D: I love some bad jokes.

Speaker A: Yeah, exactly.

Speaker B: Check out this boot.

Speaker A: Our holy book.

Speaker E: Yeah.

Speaker D: This will guide everything you do.

Speaker E: Nightmare will be happy once more.

Speaker C: Yeah. So I guess that's probably how. So how do you guys want to spend the rest of the day? Because, like, all you'll show up in the, like, evening.

Speaker A: So Jaq would probably go through houses.

Speaker C: To make sure there isn't actual like.

Speaker A: Or you talk to the other circus people and be like, is there anyone left over from giggles that still.

Speaker C: They would. They would say. Yeah, they would. They would tell you. Yeah, there's a couple of houses down. Down south, like, around the tower that they're probably hiding in.

Speaker A: So Jack would go.

Speaker C: And then like, that. That. Yeah. You can just say how Jaq handled.

Speaker A: I just going to take care of him. Be like, okay, I'll be right back. Thanks. Like, nonchalant.

Speaker B: We just hear, like, a ton of.

Speaker D: Gunfire and Jaq comes walking back.

Speaker A: Yeah. It would be.

Speaker B: What are you taking care of?

Speaker A: There were some Giggles leftovers and they were hiding out.

Speaker C: Oh.

Speaker A: And so JOC was just like, okay, thanks for the information. I'll be back.

Speaker C: I could help you. Yeah.

Speaker B: I'm disappointing, like, sub managers for the circus head.

Speaker E: Council of clowns.

Speaker B: Council of clowns here has done the least face removals.

Speaker C: Yeah.

Speaker A: Yeah. They don't do that no more.

Speaker B: I hold tryouts.

Speaker A: Best pie in the Face.

Speaker E: Tell me your best joke.

Speaker B: Exactly.

Speaker D: That's what gets me in the door.

Speaker B: The puns. The higher that, the higher the rank there.

Speaker C: Gilbert's probably would be, like, the oldest and kind of like the leader of, like, the. The normal people.

Speaker D: All right, Gilbert, I probably won't stick around for too much longer, but here's what we need to do in the meantime.

Speaker B: And I talk about just, like, rehabbing.

Speaker D: These streets and setting up the tents here. We need a big sign on a new management, new name, practice 13. If we can get some, like, elephants or something, maybe lions. You're good. If I find some, I'll send horror talents.

Speaker C: What?

Speaker A: Horror talents?

Speaker D: Oh, yeah. Very well trained.

Speaker A: We got something better than elephants.

Speaker C: Gilbert's eyes would probably get super huge at the mention of trained talons. He's like.

Speaker D: Like, boy, you can do that.

Speaker B: I don't know if the talons want to enjoy that.

Speaker C: Yeah, I can.

Speaker A: We have a special friend here that.

Speaker D: Would be, like, the most amazing attraction.

Speaker E: A request could be made. I mean, no promises.

Speaker C: You know, you.

Speaker D: Like, jump through flaming hoops.

Speaker C: Oh, wow.

Speaker D: That would be. That'd be so exciting.

Speaker A: Yep.

Speaker E: Size of a house.

Speaker C: Yeah. Because they're, like, 7 foot 8. That would be terrifying.

Speaker D: And Jaq hero. Build rides and stuff when he has a chance.

Speaker A: Yeah.

Speaker E: I think you'd have a better chance of having the Talon races around the town.

Speaker A: There we go.

Speaker C: Oh, that sounds like you could actually.

Speaker D: Have people actually ride those things.

Speaker E: I'm not sure about writing, but this would get closer to a greyhound race.

Speaker B: Might be able to bet on it, though.

Speaker D: Yeah. Yeah, that'd be pretty neat. Build some higher towers in the corner.

Speaker B: Built the towers, yeah.

Speaker D: Now you're thinking racetrack around the outside. That'd be awesome.

Speaker E: Of course, he'd have to clear that with pale riders, otherwise they might come and smite us all.

Speaker B: It's true. Well, once we figure out what happens with all that, maybe it'll be less of an issue because the old town.

Speaker C: I was gonna say you're still around here. I would say you're. They would probably be a little weary because you. Because you showed yourself. The Oros. Yeah.

Speaker B: If he saw. If he came out, he would have seen me, but I would have eventually changed back, but he would have seen me for sure.

Speaker C: Does he.

Speaker B: If he says it. Does he say anything about it?

Speaker D: I.

Speaker C: He'd just be a little. Maybe a little. We weary, but not, like, scared. Just because of the reputation of Hell Riders.

Speaker B: He doesn't say anything. I wouldn't say that.

Speaker C: Being hard.

Speaker B: I know that Ramses have talked about the old guard was not so much about kill all the monsters that would kill evil things.

Speaker C: And clowns would probably almost fall under the evil things. Under not evil things, but the weird things. Especially under the current leadership.

Speaker E: There's the boss and then the underbosser. The gesture. I'm thinking how you would name.

Speaker C: The.

Speaker B: Under gesture, the over gesture and the under gesture.

Speaker E: They're usually hired in tandem.

Speaker B: One jumps over the other. Well, we can probably success.

Speaker C: Yeah. So I'd say like during nightfall you would get. Look who would reach out to you and just be like. Just know Ollie here. See.

Speaker E: As far as like from coming outside the town, east, north. And then I would head out that direction.

Speaker C: They'd probably be down by the south end since that's where you would have brought Ollie back to the same place where you guys originally entered.

Speaker B: I would thank them.

Speaker E: I'm going to go out to. To meet on and see. You missed all the fun. Were you able to get everybody taken care of?

Speaker C: She has a French and she speaks fast.

Speaker E: There'd also be the. Did you enjoy the ride?

Speaker C: So yeah, when you. When you. I guess first when you mentioned you missed all the phones, you'd just be like, dang it. She's like, yeah, we got. We got some tents for most of the people and want to put them up in the flop house, so. But I guess we'll need to build more houses. I guess getting kind of crowded.

Speaker E: Well how more houses are brave landing less. Well, they're probably too traumatized to work with bounds, but there's no respecters.

Speaker C: That's awesome.

Speaker B: How.

Speaker C: How did you guys manage that?

Speaker E: I'm gonna let Doc tell you how that worked out. I'm not overly clear myself on how.

Speaker C: He pulled that off.

Speaker B: I don't know. She doesn't know about pale riders, right?

Speaker C: Other than what you guys have told her.

Speaker B: I just told her we encountered.

Speaker C: Basically.

Speaker B: An old temple to a spiritual being that empowers the tailwriters. Apparently I've become one.

Speaker C: Oh really?

Speaker B: Are we. Are we all alone?

Speaker C: I guess that's up to like you guys. I don't know.

Speaker B: If we went outside town, we would.

Speaker A: Probably be walking to that tower because. Yeah, if we gotta go down below.

Speaker C: I don't know if you would. If you called the Talons in or if you just headed out the gate to meet him or.

Speaker E: I went out the gate to. To meet him and then thank the Talons and it's like, I'll call you again if the need arises.

Speaker C: Yep. Look who is good all right, guess that's. Now we be route and.

Speaker E: And then walking all the way back in. We chat and then wherever doctor's at. Are we eating in one of the. The houses in the. Down here or did they go back in the tower? We just be talking then probably after dinner go down into the tower and say, you got to see some of this. At some point we'd make it to the map room. Now that we know where the traps are, they're safely.

Speaker C: I don't know actually. Let me. I'd have to double check. See, I don't know if there might not actually be a safe route that you guys have.

Speaker A: I don't think there was on this.

Speaker B: I just know there's no golem in the room.

Speaker E: Well, unless it reach end.

Speaker B: I think it was.

Speaker A: There's that one wall.

Speaker C: You had to do something and like open every. We all had to do it.

Speaker E: Oh, that was the room with the different.

Speaker B: Yeah, well, we kind of came through another loop that had another side that we went through, like a makeshift hole that I don't know if the makeshift. We could just get back through the map room without being accosted because we have to go in his armpits through the water to do that.

Speaker C: Yeah.

Speaker E: We might want to sleep in the chapel again and attempt out the next day.

Speaker B: Or just have a team come in.

Speaker C: So you can get. You'd have to do. Simon says. Oh, there's the mirrored hall. You'd have to navigate. Oh, it won't come back. Yeah. Or there's a. Actually there's. If you checked another door, there's a bridge that you can cross. That's not a big deal.

Speaker E: The map room, I think should find most interesting. Oh, there is going to the Keystone.

Speaker C: There's the ice shard corridor.

Speaker B: So no, we don't have a route.

Speaker C: No. Yeah, there's not. It's that or just Olympics. No, yeah, yeah, there's a. There's. It's not safe to walk there without.

Speaker B: We'll have to like, come back with the team or have the team come.

Speaker C: In and clean it up.

Speaker B: The thing needs to be like, gutted.

Speaker C: Yeah. But yeah, I was just going down into the. Like through the arena. She'd like, ask what happened here, and then like. And then like, ask the sea catch his hammer seeking a head just to look at it.

Speaker D: Pretty cool, huh?

Speaker B: Yeah.

Speaker C: It plays that music.

Speaker D: Yeah.

Speaker B: Pretty sweet artifacts. Catchy.

Speaker C: Yeah. You can enter your show, fly in.

Speaker A: Start the show.

Speaker E: Did she pick up on any of the magic aura on that hammer?

Speaker C: She knows like it's magic. There's not like she doesn't like spend any time with it right now. But she would. I guess she would say like I'd love to. You know, I'd love to take culturally about at some point. That's what I mean. Just at some point.

Speaker B: I'd ask her.

Speaker C: For the teleport ranger. Yeah. She would have handed that to you when she arrived.

Speaker A: Right away.

Speaker C: These things. Then I guess she'd probably see like the Gail's burnt up face and like the torture room. Yeah. Probably just like cuss and cursed at it. This place was evil.

Speaker B: The barbed wire vaults.

Speaker A: Yeah. Yeah.

Speaker B: That was really effective.

Speaker C: Well actually she was here for that.

Speaker B: Yeah, that's right.

Speaker C: That's right. Yeah. So she ready to spend. Like knew that. Right. But then. Yeah. Then you guys get down into the cathedral. Her like eyes would probably just be huge and her mouth would drop.

Speaker B: Oh my gosh.

Speaker D: It is amazing.

Speaker C: I know what I'm doing now for.

Speaker B: Foreseeable future unless you guys really need my hands.

Speaker E: She's taking over the underworld.

Speaker A: So make sure the people up top stay out of this place.

Speaker C: That'll be easy.

Speaker A: They know not to.

Speaker B: But people get curious and why there's all this stuff on the walls. This place needs to be like cleansed hard.

Speaker C: Yeah.

Speaker B: I want to explain to her like all the stuff about the devices and the power and all that that we gotta. Yeah. Not mess with the Mithra stuff.

Speaker C: Yeah. He's like, oh well get some.

Speaker A: I'll.

Speaker C: Get some volunteers from braves and put down some archaeologists.

Speaker E: Skulls and bones that were up for the ossuary. Could she turn those into skeletal workers?

Speaker C: Are they.

Speaker B: Pretty much.

Speaker E: The iron bars would hold them.

Speaker B: Keep them up. I would ask her. I would ask her to say like don't use skeletal workers in this place if you would. I said and only the people that we trust. You may have to use my sister to determine if we can trust them. This needs to be a place of somewhat deep secrecy due to its nature and what's not only what's happened here, but what is happening here.

Speaker C: Roger that. We can do that.

Speaker B: This is some of the most important secrets in the way of. Are actively in progress here. Can't just entrust it to just anyone. And I don't think that methods would take too kindly to skeletal.

Speaker C: No offense like non tighten.

Speaker E: That's dummies for the traps.

Speaker B: He's like okay.

Speaker C: He's like, oh, we'll get.

Speaker B: I'll start.

Speaker C: Cleaning out this place and.

Speaker B: Getting the traps removed.

Speaker C: Unless you guys Want them just to be turned on and off. See about that.

Speaker B: I'm sure we have some other smart.

Speaker C: People that we can get down here.

Speaker B: Would be bad to have defenses.

Speaker C: Okay, well, actually, let's know what, like, so she's like. She's just kind of thinking it's like, how about let's just remove them all and we can build our own.

Speaker A: That's a better idea. So we know how they work.

Speaker C: Completely. Yeah, I think that's a better idea.

Speaker A: Jacques gonna be busy. Like, Jaq's gonna retire and he'll be.

Speaker B: A background character running the mine.

Speaker C: Running the mine. Helping carnival.

Speaker A: How many carnival people are here?

Speaker C: There's. There's basically like 30. About 30 that are left there, I guess. 30. Friendly, good. Like normal.

Speaker A: A thousand coins. Just be like, make sure these people get this. If you're staying here, why don't you just go take it up and be like, here's your starting point.

Speaker D: There's your seed capital.

Speaker A: Yeah.

Speaker C: So you just go. Ollie's like, yeah, I'll be down here. I mean, I'm sure I'll go up and get some light. But did she.

Speaker B: Did we build her a.

Speaker C: Did she build a body she hadn't built? I can't remember if we built. If she built the body over that last of that year of downtime.

Speaker E: She probably started on that. We also.

Speaker A: I don't know if she said what.

Speaker C: She did for that year.

Speaker B: And I would explain to her some of the history. So she's aware of the tenuous relationship we have with what's his face or zine.

Speaker A: Yeah. And skeleton guy and that under no.

Speaker B: Circumstances can we communicate with her.

Speaker C: It's like, well, I don't know how to talk to him, so.

Speaker B: But just as an FYI, because it's part of the history of this place.

Speaker A: Oh, what Odri told me about him.

Speaker C: Oh, here we go. Just confirms my suspicions.

Speaker B: Glitches should not be allowed to live. And anything that's just related in here, the stories, the tapestries, the statues, all need to remain or be clean. Oh, we'll do that if possible.

Speaker C: No, I don't have any notes about her building and bonding it.

Speaker B: I swear. Doing some kind of illusion thing.

Speaker C: Yeah, she does an illusion normally, like, when she's not around, like, people, she's just a skeleton wreathed in, like, green flame wearing, like, a cowboy hat. Oh, wearing a cloak.

Speaker A: She could be in the carnival and people would think it was a cool effect.

Speaker E: She's like, just be careful going into that room with spire.

Speaker B: I don't know how that would go also. Yeah. We don't tell her about the robot. We tell her everything. I think also we need to know from her. She had talked about maybe getting a body one day. We need to know what that would entail. She wanted to get a body again.

Speaker D: You want me kill someone for you? I'll bring like, cash.

Speaker A: Cash.

Speaker B: Let's just find out the how first.

Speaker C: What she needs.

Speaker D: You're going to need materials.

Speaker B: Let's not kill anybody. Like, let's not. Let's not start giggles over.

Speaker A: What if they have an accident? They're just dead.

Speaker B: Well, that's different. Let's not just go take someone's life randomly.

Speaker D: The accident is they got hit by my hammer. Worry about catch.

Speaker C: She. She would laugh.

Speaker A: That be Jaq. He is busy joking around.

Speaker D: I don't think he's jumping. He's laughing like he's joking, but I don't think he's joking.

Speaker C: Because she's like 34 going on like 100.

Speaker D: Yeah.

Speaker C: And because of the life.

Speaker A: Yeah. Power along with children.

Speaker C: But no, she would just go, oh, I would need Odri. And then somebody else. I don't. And maybe I don't. I don't know how much would do you. Would you share about, like your transformation with her?

Speaker B: Oh, she came down. I would have told her because everybody, like, this will happen. I would show her, but she's like.

Speaker C: Maybe the three of us could do a ritual to form a body for me. But I don't know. That's probably. Realistically, she's like, I need to go to the library again and find that information.

Speaker E: Those floating brains would probably like this place too.

Speaker A: Yes, we had the floating brains and.

Speaker C: This would be much safer for them. Yeah. And plus they could be in the show. Who knows? I mean, carnivals have a freak show.

Speaker D: Oh, that would sell so good.

Speaker A: We're just going to library to get these things for our carnival.

Speaker D: We're doing a carnival?

Speaker B: Die all the weird.

Speaker D: Last time we were trying to like save sisters and stuff. Way less serious.

Speaker B: We could just overwhelm the library. It's just like. Like a hundred, like, guys again.

Speaker D: Just whatever you want, take it.

Speaker B: Take what you want and get out.

Speaker E: You need to set up the live a library in this underground area so you have your own portal.

Speaker B: Oh, I don't know if we want.

Speaker C: A portal from the library to here, you guys. Doc would probably definitely recall that, like there might be that you have to murder someone to open the door.

Speaker D: All right.

Speaker A: Let'S go get all those bodies up top.

Speaker E: If we would have only Known that beforehand.

Speaker A: Yeah. And all those cursed glands.

Speaker C: Yeah. You have to have a bunch of like a large concentration of knowledge and then someone has to like be murdered. So usually almost every library that's had a murder has a door.

Speaker B: At least know where one door's at so we can get this tail riders thing sorted. Then it'd be less of an issue.

Speaker C: Yeah.

Speaker E: You might like to go on vacation.

Speaker B: What's that?

Speaker E: Librarian at this maybe.

Speaker B: So you do have a friend at the library. I would like to meet you one day.

Speaker C: Like.

Speaker B: Like to talk at length because you both love knowledge so much. Probably share a lot of anton.

Speaker C: Yeah. Like Mr. Anthem. Wonderful to talk.

Speaker B: Well, you figure out more of these boxes, then he could come back to force in a rewind that people that have two rings.

Speaker E: Wear five. And then you just go to wherever you need to.

Speaker B: Yeah.

Speaker C: Okay. She's like, well, teleportation. I think it'd be better if. If we just learn the spell because I've known wizards in my world could do it. I negotiate people with them.

Speaker A: So I mean going to go to.

Speaker C: The library for that, that's probably. It's not good enough common knowledge here.

Speaker B: Unless it's something that I was. Did I gain knowledge about for us.

Speaker C: No. Because your stuff is all about like either like generally like defense, like offense as defense or buffing like warrior helping some people. Uplifting. Cool.

Speaker B: Andre. Is that for another round?

Speaker C: That might be a lot of fun in dagger.

Speaker B: Constant fear.

Speaker C: Yeah.

Speaker A: So you want to pick up run.

Speaker B: Stuff.

Speaker E: Which might be involved in teleportation.

Speaker B: Oh, she's like cher.

Speaker C: She'd be like. Yeah. There was one of the iron spire. They had a circle that whole chunks of that continent had teleportation system. It's just giant roots or large circles.

Speaker B: Large circle runes or whatever the spell was.

Speaker C: So yeah, runes you could teleport with.

Speaker B: Runes.

Speaker C: You needed permanent location. But no, the wizards that could teleport you.

Speaker B: Those could be sketchy depending on how.

Speaker C: Well they knew the area they were going to. But. But if they've been there and knew it, it was generally quite simple.

Speaker E: Who put this pillar in the middle of the ring?

Speaker C: Or you could learn the super sketch and Wind Walk or Fade Walk is the one guy I know of. Master.

Speaker B: I'm for it. I do need to go back and have some update with Ramses. What's happened since I talked to her last. I gotta figure out because we're about to split the Pale Riders in two.

Speaker C: I don't know what that's gonna look like. She'd probably just go like, oh, damn. Learned a bunch. I missed a lot of fun.

Speaker B: Well, definitely calling you have the time to enjoy the fun with us.

Speaker C: It'll be good to get out and blast some stuff once in a while.

Speaker B: Yeah, I would tell. I'm not pressuring you get a body, but I'm gonna be mentioning it with you guys.

Speaker C: Oh, well, I didn't even have a skeleton body for like, 86 years, so another few years ain't gonna be a big deal without bless.

Speaker B: This is improving.

Speaker C: And this thing's working all right for me, so. I don't know. May decide I don't want flesh.

Speaker E: Might want it sooner or later, but you gotta feed it once you get it.

Speaker B: Yup.

Speaker C: That ages too. These bones last a lot longer than flesh would.

Speaker B: Maybe there's some kind of research in the library too. Immortality.

Speaker E: That's gotta be there.

Speaker B: Or at least one life.

Speaker C: Usually the ways of immortality are bad.

Speaker D: This thing, an elder warp stall. That's all gonna work. I feel great.

Speaker B: Oh, yeah.

Speaker C: Let's see.

Speaker D: I guess.

Speaker B: She'S like.

Speaker C: I don't know though. But the fact that you managed to, like, lick and touch and whatever you did with all that warp stone and you're like, didn't explode and demented.

Speaker A: I don't.

Speaker D: Well, I did.

Speaker C: And so lucky.

Speaker D: There's a lot of universes in which that did happen.

Speaker B: Because we know about that ability. Right.

Speaker D: This is the good one.

Speaker A: Oh, sort of.

Speaker C: I don't know.

Speaker D: You might think I'm just like, crazy a little bit.

Speaker B: I'm like, have you ever said that to us before?

Speaker A: Hanging explained it. But we. Since we can't see it, it's just like, no.

Speaker B: Yeah, right.

Speaker D: You guys have no.

Speaker A: I'd be like, okay.

Speaker B: Yeah, like, cash see stuff. So we're not sure if that's normal.

Speaker C: Yeah. Because if the timeline, like, rewound or shifted or something, you wouldn't know.

Speaker B: Yeah.

Speaker D: It would just be normal.

Speaker C: Yeah.

Speaker D: What happened?

Speaker A: Yeah, that's why we just say, don't get anything.

Speaker C: Literally.

Speaker E: You can explain quantum realities. Quantum cash or Cash Quantum.

Speaker A: Cash Qu is pretty cool.

Speaker C: Could be your carnival name.

Speaker D: Welcome to the Cash Qualm Carnival Carousel.

Speaker A: Carnival with cash.

Speaker B: Quantum portal opens up. Spoo comes out. Cash forms onions.

Speaker C: Is like.

Speaker D: I could be really good as a performer. Maybe we're gonna stay here.

Speaker A: I'm definitely gonna spend time here building this place.

Speaker C: Yeah. So I guess you guys, like, I.

Speaker B: Don'T know if you have any more.

Speaker C: Like, plans you to discuss here before you sleep or. I don't.

Speaker A: No, we're not with the money.

Speaker C: Oh, that's true.

Speaker B: Yeah.

Speaker C: You guys could all just teleport if you want to.

Speaker A: That was the plan.

Speaker C: Yeah.

Speaker A: Is that bank gold ain't moving.

Speaker C: Yeah.

Speaker D: I distribute some to Gilbert so he's.

Speaker B: He can do the things I tasked him with.

Speaker C: Yeah.

Speaker E: We know we deceived you from the clowns, but how do you feel about going back and working with them?

Speaker C: Yeah.

Speaker B: Good people.

Speaker E: They're good for the laugh.

Speaker A: I tried.

Speaker C: Actually.

Speaker A: I just mentioned to Gilbert that we have someone in the tower who need help. Go down to this door.

Speaker B: I'll come in for.

Speaker D: Do not go down there unless you have no other.

Speaker A: Yeah.

Speaker C: It's like, all right.

Speaker A: Yeah.

Speaker D: I don't know.

Speaker C: But would you guys want to introduce him to Ollie?

Speaker A: Probably would actually. Probably just be like. Isn't always. She'll help you with if trouble shows up.

Speaker C: All right.

Speaker A: And then.

Speaker C: And then she goes. And then she just like writes on the. On the. Like on the wall on the bottom floor of the tower. Because he's like, well, this tower is my home. So you guys, you need anything, just knock. And then if you really need my attention, push this. He's just like, all right.

Speaker D: This. You got it.

Speaker E: Appreciate Gilbert.

Speaker D: He just goes with the flow.

Speaker A: Gilbert sings himself.

Speaker D: Skinny faces now.

Speaker C: Okay.

Speaker D: I guess you're skinning faces. I'd rather do something else, but nobody's asking me. I understand.

Speaker B: And now he's like, I'm retired.

Speaker D: Yeah.

Speaker B: I just do clown work.

Speaker C: Yeah.

Speaker E: Didn't we ever come up with a way for long distance communication other than.

Speaker C: No.

Speaker A: I can only talk to Raleigh and Doc can too.

Speaker C: Yeah.

Speaker B: But that's it.

Speaker C: Yeah.

Speaker E: And I have the hellhounds.

Speaker A: Yeah.

Speaker E: Let's just.

Speaker B: Again if so she's an intermediary for us though, where they're split.

Speaker E: Yeah.

Speaker B: And at least one of us is in each of the groups. Then we kind of have a relay.

Speaker A: Through, but we can. We were working on some way of.

Speaker E: Long distance communication that was in the back.

Speaker B: Like elderite.

Speaker E: The crystals.

Speaker C: Yeah. So do you guys sleep here and then port or. You're not poor right away. Go back. The hot bath.

Speaker E: That doesn't want to eat.

Speaker A: An actual bed.

Speaker C: Yeah. I was gonna say. Yeah.

Speaker B: It's been.

Speaker A: That was just like a saddle or.

Speaker C: Been like a bed roll.

Speaker B: Not sure how many pickups balls of town. Yeah.

Speaker A: Hopefully they reinforce the floor like Doc.

Speaker C: I think this would be the basement.

Speaker A: So stand clear. Heavy audio coming through.

Speaker E: Stack all the treasures in the corner around the ring.

Speaker C: Yeah.

Speaker A: Because it's just a big old Bag of gold.

Speaker C: Yep.

Speaker B: You can tell Rol, like, make sure that's clear.

Speaker A: You know that's the new bank hole.

Speaker B: Why is that house have steel doors on it and bar windows?

Speaker D: Yeah.

Speaker C: So you guys get whatever stuff you need, gather up here. I guess. Does Doc want to do anything with his horse?

Speaker B: Well, I know he clipped all my stuff, but.

Speaker C: Well, I mean, yeah, I don't like.

Speaker B: I don't like if there's not healing for horses to bring them back to the died.

Speaker C: I could try Ollie's like. Well, I mean, if you really want your horse back.

Speaker B: Oh, this could send a message. This could send a message to all the tail writers.

Speaker A: Yeah.

Speaker D: Is that a good message?

Speaker B: Could be an amazing message, actually, about what's weird and what's not.

Speaker C: Yeah.

Speaker B: I be like, do it.

Speaker C: It's like, well, it's like, what do you want? I guess. Yeah, so say like, you want. You want the skeleton horse, or you want, like the flesh attached to the skeleton, so. But the flesh wants to have. Well, the flesh will, like, rot off and like, start rotting because that's. Well, let's go.

Speaker B: Horse will pay me.

Speaker C: It's pretty much the same as the skeletons.

Speaker B: I would ask her if we can.

Speaker C: Bind it to you and if you'll help me.

Speaker B: Yeah, well, I was going to ask her. It's like, if I can use my capability to imbue it. So it's got some aspect of the Mithras, holy undead attached to it.

Speaker C: Yeah, I was going to say I can. I can cast most of it from.

Speaker B: What I know from all the lore and everything. Like, I'm trying to understand Mithras is because the old pale writers were only about, like, destroying evil, but not necessarily all monsters. And it's not just about undead. They were okay with that.

Speaker C: Right?

Speaker B: Like, it was just evil.

Speaker C: Yeah, it's general. Yeah.

Speaker B: I'm not doing anything that's anathema to.

Speaker C: No, that's what I was thinking where.

Speaker B: This could be like a huge.

Speaker C: Like.

Speaker B: Telling point of me writing an undead. Steve kind of sends a message of the new pale writers.

Speaker C: No, because generally, like, so, yeah, they were after, like, evil and stuff. And that's shifted. Well, shifted over the last 200 years. But no, it's mostly like the traits of light are like compassion, honesty, generosity, forgiveness, courage, altruism, patience, humility, respect, optimism, fairness, responsibility, peacefulness, gratitude. Like, so, like, stuff that, like, as long as you're not like, like violating like that stuff to an extent. Like, that's like, those are the traits. Like, that's what you should be exhibiting or, you know, doing your best to exhibit those. So, no, necromancy is not like, now. If you're killing people and using their skills, it's. Right. That's not helpful.

Speaker B: Adventure.

Speaker C: Yeah.

Speaker B: Okay, then. Yeah, I would be like, yeah.

Speaker C: All right. You'll power the spell and I'll.

Speaker A: I'll weave it.

Speaker C: So. Yeah, so she, like, draws. She takes. I don't know, probably she starts writing, writes a bunch of words, slash runes around your horse, and then starts speaking words of power. And then she's like, all right, time for you. And just repeat after me. And then probably after like, 10 minutes of that, like, all right, all yours. Finish and just repeat the. Repeat the last phrase. And then as you do that, what happens?

Speaker B: I think the horse would just be like, it woke up. But it's. You know, when a horse wakes up from, like, laying down or, like, gets up from laying down, it just does that. It does its stereotypical shaking of a mane that does not exist. I don't know how extreme I can go with this, but if it's infused, I would say that it actually has, like, eye glow and maybe even, like a mane that's lit.

Speaker C: I was picturing. Yeah, I was. I was picturing the typical night. Night, like, mirror that they. That instead of flames, it's like golden light.

Speaker A: Yeah.

Speaker B: So tail and main and. And then, you know, saddled with the. The same kind of look.

Speaker C: Of.

Speaker B: Of course, I would go up to its face and start talking to it, like, quietly. Like, I don't know. I feel like I would need to console the animal that, like.

Speaker C: So I say it's the animal part. It's gone. Yeah. It's soul or whatever is gone. So it's. It's just being powered. Animated by.

Speaker B: It just does what I wanted to.

Speaker C: Okay. To, like, to your willpower.

Speaker B: I would test if I can store it in my ring.

Speaker C: Still gonna scare the other horses.

Speaker E: Something you can play with.

Speaker C: Yeah, yeah, I'll say. Because there's like. Like, yeah, because it's still, like, horse bones and stuff, but the spell will.

Speaker B: Still work so I can, like, recall it.

Speaker C: Yeah, And I was gonna say. And. Yeah. And Holly be like, oh, ain't no hiding that horse.

Speaker A: Yeah. All the circus people are watching this.

Speaker B: We're probably down below right now.

Speaker D: We're doing a trick.

Speaker C: Oh, you would. That would have been done out. No, you would have had to done that on at the horse.

Speaker A: Like. Oh, right.

Speaker C: Yeah. Where the. You're not. I mean, you're not moving it.

Speaker B: The clowns might now be a little more okay with me.

Speaker D: All illusions.

Speaker B: So hey.

Speaker C: I was gonna say yeah I was gonna say yeah yeah perfect and say that's probably like almost like what happened is like the the skeleton like pulled out of the body and it's there and it's like the bones are like clean and white or tinted whatever color you'd like on them.

Speaker B: Just and get up on it and do a couple rounds on it like this will take a while.

Speaker C: Oh you you realize that you just think and it goes where you're thinking and you realize that you can it'll actually do things better than your almost as good as your live horse would.

Speaker B: That makes sense.

Speaker C: But you have like a direct connection to it now.

Speaker A: One heck of a force on the battlefield.

Speaker B: Yeah.

Speaker A: This talent this is leveled up. And that horn.

Speaker C: Huh.

Speaker D: Thirteen talents.

Speaker A: Dang.

Speaker E: Thirteen.

Speaker C: Shadow or did we ten here.

Speaker E: But they were training three more.

Speaker C: Yeah I don't. Yeah I don't remember how big the pack is now that's crazy.

Speaker E: And I don't know if any others have been gathered since they're they were having fun in their training ground towards Shadowlands and then running distant patrol for braves landing and.

Speaker A: We got a new.

Speaker E: Area to patrol there scaring all the animals. I wonder if they ever found that shack with the eggs maybe I don't know.

Speaker C: If you ask him.

Speaker A: You guy might have died if he ate the.

Speaker E: That.

Speaker A: Was a long time ago. That was like our first adventure here.

Speaker E: No it was on our way to the lumber camp North.

Speaker C: Yeah that's right after nightmare. Yes. Let's see I guess any other business here now you got your horse.

Speaker B: Yeah.

Speaker C: So you guys would have arrived probably like I guess depending on how long you talk to Ollie it would be like probably close to like midnight.

Speaker B: Wrapped it up immediately.

Speaker C: Yeah yeah of course.

Speaker B: Like Pete throw the sack out around the cold.

Speaker C: Yeah There would be nice beds in that house.

Speaker B: Sheriff's guys.

Speaker C: Yeah. Yeah I think so Just put her in her. Yeah I think. Yeah. That's Raleigh's house.

Speaker B: You might want to learn all your.

Speaker E: Home if you just try and slip in a bit she might kill you.

Speaker B: We would have told her yes because we want to make sure there's nothing in that room drop thousands and thousands of gold in it.

Speaker D: Treasure. Like a dragon sword Dragons.

Speaker A: Cut open the bag.

Speaker B: For the years we've been playing I don't think we've ever spent so much time trying to haul out a treasure.

Speaker C: No no.

Speaker B: Trying to figure out how to float that one you know.

Speaker C: Multi ton mag.

Speaker B: Monkey pod that.

Speaker A: Wind go sag out, man.

Speaker C: Yeah.

Speaker A: Yep.

Speaker C: So I guess you guys, you heal two points because of Dawn.

Speaker A: Something like that one.

Speaker B: If I. I think I have to do my thing to.

Speaker C: You have to roll to do it.

Speaker B: Because it's a healing. Actually I. I heal naturally too because of the.

Speaker E: So how many crazy XP was that worth? One for giggles. One for the.

Speaker C: Well, I think I awarded for giggles already. So it would be another two for the finishing oros. So I'm pretty sure I gave you guys XP for doodles.

Speaker B: I already have.

Speaker A: Yeah.

Speaker C: Yeah. So you have another two for the house.

Speaker B: So actually it is augmented because it says for each subsequent day of light activity after a sleep because of one point of lasted lifeblood damage, physicians can treat patients to allow them to recover an additional point, but can only treat number of patients equal to their rank plus one per day, which is four.

Speaker C: So. Okay. Yeah.

Speaker B: It's only for the hour after combat thing. Do I have to roll?

Speaker C: Yeah. Yes, you guys have. So. Yes. You each healed two plus recovered all your faith in our team.

Speaker B: Does anybody still. I still.

Speaker E: Yeah, same here.

Speaker C: Yeah. That has to be another data. Yeah.

Speaker B: So you'll get two back the next day. Since going Pale Rider. Do I still have the same amount of corruption?

Speaker C: Actually, you don't have to design that. No, I think it's like that's not relevant to you anymore because you have.

Speaker B: I guess. Well, if I used a weird power that could.

Speaker C: Yeah.

Speaker B: I just don't have to use it. I haven't used it in a long time, I think.

Speaker C: No, I'm just saying I'm trying to. Because I remember. I think when Odri's like we're focus casting. Yeah. Without a focus, you can get corrupted. But I don't think we can do. I don't think it matters for you either. Now I think that's just if you straight reach into the. Okay.

Speaker A: Yeah.

Speaker C: You can still assume you actually access the raw power, then describe the return.

Speaker B: So it just states where it's after.

Speaker C: Yeah. So you can still corrupt yourself. So. Yeah. So that would. That also that mechanic may not matter anymore. So I think we'll actually just end session there. I think as you guys wake up rare wristlet drizzly day on you. Well, I guess unless. Yeah. Let's. Let's wrap up so we can talk about what to do next. Yeah. So I guess if you guys want to do that, you don't plan to go adventuring the next day. You know, stay here and sleep. Yeah.

Speaker E: I go swimming in the river.

Speaker B: As long as there's no white crocodile.

Speaker A: That's that other place.

Speaker C: So yeah, if you guys want to you can just full heal and we'll just say you just took the two days you needed to. Yeah.

Speaker A: We do stuff here.

Speaker B: There's plenty. See what happened while we were away.

Speaker C: I don't think you guys were away that long. Like maybe a week building what happened. Yeah. So I guess. Yeah. So we'll do. So we'll start here next time just end this session. Do we learn something new and important about the world?

Speaker E: First time I've ever seen a house seismic.

Speaker C: You know.

Speaker D: Not all clowns are bad.

Speaker A: Yeah.

Speaker C: I wouldn't panel.

Speaker B: I did learn that the clowns were forced.

Speaker A: Yeah.

Speaker C: By.

Speaker B: By extortion. That was kind of the mystery unlocked as soon.

Speaker C: Yep. So it's an RP to be able to become a notable monster or authentic. Yeah.

Speaker B: Beat the crap out of this at the same time.

Speaker C: Jimmy Loot. A memorable treasure.

Speaker B: The town is.

Speaker C: Yeah.

Speaker A: The town counts as loot.

Speaker B: I think so because I got a set of quarters. That's true. The horse got an upgrade in its death.

Speaker A: Yeah.

Speaker B: I mean it's sad. Death is. I'm so broken up that.

Speaker C: Like half.

Speaker D: A step away from being an exclamation.

Speaker B: Not equal, not evil.

Speaker E: I've learned some stuff passing some stuff too.

Speaker B: Character.

Speaker C: Did we solve a problem without violence? Not really.

Speaker B: Were there problems to solve without violence? No.

Speaker E: You can't solve the conversion of the clowns until you get to those two places where the Giggles faction was still hanging out.

Speaker A: That was Sol.

Speaker B: We go through the list.

Speaker C: Sol.

Speaker A: No, not.

Speaker B: We did finally get the gold home.

Speaker A: But I don't know.

Speaker B: We already like solved that.

Speaker A: I think we did. We got it.

Speaker E: Till we got Ollie set up.

Speaker B: Yeah. I don't think so.

Speaker A: No.

Speaker C: Yeah. Just a three. Any good? Any particular low lights highlights worth the mention?

Speaker A: We got a new town that's going to be a carnival. Yeah. That's pretty cool.

Speaker B: How many eyes did you put out on the house? Like five eyes.

Speaker C: Three.

Speaker A: I did three.

Speaker B: I know you did at least two.

Speaker E: No, that was just one with a bang.

Speaker B: I thought you one before that.

Speaker C: No, I don't think so.

Speaker A: Yeah. I didn't read.

Speaker E: I made it onto the front porch. Hacked at it. Did some damage. Trying to get you free from the arm.

Speaker B: I enjoyed the.

Speaker A: Yeah.

Speaker C: The multi attacks didn't feel. Not very good. They don't feel inappropriate.

Speaker A: It felt appropriate.

Speaker B: It was threatening.

Speaker C: Yeah.

Speaker A: Because there's four of us.

Speaker C: Yeah. That's when I started rolling with two. I'll amp it up as it's getting more pissed. More damage.

Speaker B: That makes sense.

Speaker C: I guess we have quite a few long term goals. Some new ones now, huh?

Speaker A: Carnival Town.

Speaker D: Carousels Colony. Carousel's colony will be caves featuring Cash Candlestick Candle Maker.

Speaker B: Then get hit.

Speaker D: I'm still troubleshooting.

Speaker C: Yeah, that's it.

Speaker B: Changes every show.

Speaker A: Yeah, yeah, like that's too long. It's too much. Gotta be quick.

Speaker E: It depends on the mutation. Your name changes dimension, you make two.

Speaker A: Heads come out and talk.

Speaker C: Oh yeah. Next level, easy.

Speaker B: Normal amount of teeth though.

Speaker D: Whatever.

Speaker A: Whatever the normal amount. We don't know about that, pal.

Speaker B: Yeah, yeah.

Speaker C: Well if you ever go looking for more elder, right? Yeah. You won't find that town. But you'll find a nearby town.

Speaker A: I think it was pretty close to.

Speaker C: It was like the next town.

Speaker A: We'll see if the mine ever meet the coyote.

Speaker C: Dumped it.

Speaker A: Okay.

Speaker C: Yeah.

Speaker B: What else you need to do for yours Right now?

Speaker E: The coins in the mountain where.

Speaker B: Where you need to go and then too.

Speaker E: Yeah, that's finding. Finding the wet chatter talk.

Speaker B: Yeah.

Speaker C: Now would you mention that to the poop?

Speaker D: Probably.

Speaker E: The next day I'd be thinking over it, trying to get an image or trying to figure out where it is. And after a while I'd reach out to Lao saying okay, I need to find this place. Have you been to this place before? Do you know where it is?

Speaker C: And then the video.

Speaker B: Yes.

Speaker C: Box Man.

Speaker E: And then it'd be like, where is it?

Speaker C: Far south. Many days.

Speaker B: Okay.

Speaker E: And then that might be when we're doing an extremely long rest and nobody's going anywhere. I might slip off and run south.

Speaker C: All right, so I'll put that on there. Occupation question. And then I guess. Yeah. So yeah, Carousel, Carnival Town. Restore the Obelisk fortress or whatever that is. Maybe you guys can think of a name for what you want to call under the tower.

Speaker A: Oh, the tower underneath.

Speaker C: Oh, it's that whole complex.

Speaker B: Dungeon.

Speaker C: Yeah, the dungeon, the Night War complex.

Speaker A: The bad customer reviews.

Speaker C: Hey, I guess. And I guess also I need other long term stuff.

Speaker B: Yeah, talk to Ramses and sort out what's coming for the writers. Did you have a drink, dude?

Speaker A: I have to meet someone at Brave Lynn.

Speaker B: Harold.

Speaker E: He's training an apprentice.

Speaker B: I have no idea.

Speaker C: And I guess for next session, which I think. Well, we'll talk about that in a minute. But I guess plans for next session.

Speaker A: IP at lunch in town.

Speaker B: Are you here next?

Speaker C: Well, for the. For Valrider's next session. Yes, he will. I mean he will be. Yeah. This is for Valrider's Next session. Not next. So I guess. Yeah. What are your guys next steps?

Speaker B: A bunch of routes we can take.

Speaker C: And then I guess also now that we're here, do you want to transition to a new system? And then I know Jaq. Nick wants to retire Jaq. I don't know with you for Cash, where do you feel for him?

Speaker D: If we switch systems, I don't think.

Speaker B: I can remake Cash in a different system. So I'd probably switch characters.

Speaker A: Shopping Cash.

Speaker C: I was. If you want to play Cash, we can sort it out in Dagger Heart.

Speaker D: I would be good to let him run this weird carousel's carnival for a while.

Speaker C: Yeah.

Speaker D: And we could always bring him back. Like it's never forever, but.

Speaker C: Oh, exactly.

Speaker B: Unless we want it to be.

Speaker D: But Jaq and Cash.

Speaker A: Because Jack does like if he goes inventory we can do like Because Jack's gonna start building weapons for that war.

Speaker C: Yeah. That's gonna be one of his things.

Speaker A: Definitely sounds.

Speaker C: It looks like they're losing. Yeah.

Speaker B: I think it's not going to be a overnight.

Speaker C: Yeah.

Speaker A: Definitely rebuild this.

Speaker B: Yeah.

Speaker D: I feel like they've got the main story at this point.

Speaker C: Yeah. That's my feeling too.

Speaker A: Weapons dealer too. And be like hey, you want some weapons for this?

Speaker B: As far as I'm concerned, as long as like GMs okay. If anybody's ever like I'm not feeling my character.

Speaker C: Oh yeah.

Speaker B: I'm like I want to do something else. We'll figure it out.

Speaker C: I. I'm always fine with people. Yeah.

Speaker B: I just think it feels right for the story.

Speaker A: Odri and Doc have a lot to do, whereas Jacques doesn't. Jax, Jacques building stuff.

Speaker C: So that doesn't really make sense for.

Speaker A: Him to go adventure.

Speaker B: If we want to shift the whole lens. If we do Dagger, I don't want to shift the lens and the characters arcs or resolve some other way as a group. I don't find that.

Speaker D: No.

Speaker C: I think we need to play. I think. I mean Steve definitely seems like he's still engaged with you want to follow the coin stuff and. Yeah. Do you feel. I feel like your story, Odri needs to play out.

Speaker B: Yeah.

Speaker A: I agree.

Speaker C: Well. And so it's Docs and Docs too.

Speaker A: Docs definitely gotta play out.

Speaker C: Yeah.

Speaker A: Tell your king of the world.

Speaker E: Pretty much.

Speaker A: Unless you don't want to play Doc anymore.

Speaker B: I'm fine with all of it.

Speaker C: It's all fine. Yeah. So. And then I also.

Speaker B: I don't. I just say I don't want to take time from players who are like I don't want to wait around for someone's storyline. As long as.

Speaker A: No I enjoy your guys storyline.

Speaker C: That's just exactly.

Speaker A: Just like Jaq story is he builds stuff.

Speaker B: As long as people are having fun.

Speaker A: You know it doesn't make sense to be like I'm going to go adventure. Like it's Jaq's building time. He's just building.

Speaker B: Right.

Speaker C: Taking away from go for adventure for.

Speaker E: Materials for the next amazing invention from.

Speaker A: Morning stories than just building things.

Speaker B: Yeah. I think my preference would almost be like Cash goes to NPC territory for a little while.

Speaker D: He's still around. He's still in the background.

Speaker B: We go.

Speaker C: He's re recruited.

Speaker D: Get the band back together.

Speaker C: Oh yeah. That. That was like the final portal battle.

Speaker A: Dynamite.

Speaker B: Yeah exactly that.

Speaker C: Yeah that will be.

Speaker A: And that's where Jaq could show up too if we need.

Speaker C: Yeah yeah that's exactly what I envisioned is I guess the act of the portal. The on screen story for Jaq and Cash is basically done. Exactly. And you guys have the stuff to do now.

Speaker E: Yeah, we're going to go in this.

Speaker A: Week one anything to do the portal guns like the Matrix.

Speaker D: Exactly.

Speaker A: Call Jaq. Jaq winning guns.

Speaker C: I feel like this is where that. That we're. I feel like this campaign will get to that oh nearly that point before everything comes to a head. I don't know.

Speaker A: Let's go roll it through.

Speaker E: How did just learn bullet time.

Speaker C: This is like getting into like this is probably the biggest story we've ever.

Speaker A: Done with the war.

Speaker B: Yeah. I think we're excited about this huge story and I think we're also excited for Daggerheart. At least I am.

Speaker C: Yeah. Yeah. So I mean is there any. I guess the only condition I is you probably need to play a seraph as your ancestry which if we switch. Yeah. If we do Dagger heart you would need to be seraphine.

Speaker B: I can look it up and see what's up.

Speaker C: It's. You have like. Well you can have. You'll basically are like a human but you can pop out like golden wings and fly. That's how we can actually. Yeah. Yeah. They basically are like a cleric type and then you'd probably either do Guardian I think or I don't remember what was on the.

Speaker B: I guess I can look through it.

Speaker C: Yeah. Because that would make the most sense.

Speaker B: Which time do we have before we convert?

Speaker C: I think three because we could do it next week. That's. I guess that's kind of more I guess the table too because if you want a GM but if you're indifferent.

Speaker B: I'm indifferent.

Speaker D: I'm like I wanna. I always want to do my share of GMing.

Speaker B: But like, if.

Speaker D: If we're all feeling like this story and Dagger Heart, like, I think we should just do that, hon.

Speaker B: So this. My stuff will always be here. Same with the alpha test thing.

Speaker C: Yeah. So I mean, if. If you guys would rather do that next week while everything's fresh, then we'll essentially do like session zero, Dagger Heart, and you guys will build characters and look over.

Speaker B: That sounds good. Yeah.

Speaker C: Look over everything. No, so, like. Yeah.

Speaker B: So I think Dagger Heart is probably easier to.

Speaker C: Yes. Yeah. Well, it'll be. It'll be more interesting.

Speaker A: It'll be a lot more for us too.

Speaker C: But these are the two Sara of.

Speaker A: Combat, which to me shoot guns. Go back.

Speaker C: So then I think actually, you know.

Speaker D: You got to have the stereotypical gunslinger.

Speaker A: Well, that's like. That's how Jaq started out. We're just doing like a super simple weird west system gunslinger. And this just kept evolving to one good stat.

Speaker D: It's still good.

Speaker C: It's better.

Speaker D: Basically, if I can't shoot it, I got nothing to do.

Speaker E: Which is why he shot it very well.

Speaker C: Yeah.

Speaker B: Usually with both of us.

Speaker C: Yeah.

Speaker E: I think Odri would go ward mage.

Speaker B: Yeah. I think this would align really easily.

Speaker C: Yeah, that's. That's what I was saying. This.

Speaker A: The work. I'm not guying you more.

Speaker E: Think about the coper with fear damage will.

Speaker C: So I guess that's not true on the land then.

Speaker B: Got to look through on that.

Speaker C: Not. There it goes. Yeah. So, yeah.

Speaker E: The ancestries.

Speaker C: Yep. Yep. And then if you do have. I guess the ancestry for Odri would be human. Probably. I think it would probably make the most sense. I'll look at some of that stuff too and have. I mean, just no matter.

Speaker E: Whatever we play, it's. You look human, but.

Speaker A: Yeah.

Speaker C: Right.

Speaker E: I could see where the elf would be interesting just because of the double down.

Speaker A: Oh, the elf is so strong because you get an extra move at downtown.

Speaker E: And then that class would probably, instead of sorcerer, be mage.

Speaker C: I'm thinking the war major, but the wizard. Yeah, wizard class.

Speaker E: Because all the studying you did. Whereas the. The sorcerer seems more intuition based.

Speaker C: Yeah, that would make sense. Yes, I guess. Yeah, I guess the biggest one is swami, if you're good with Sarah, because to me that makes. Seems to make the most sense to her, what Doc has become. Yeah. And then I know Nick's building a bar.

Speaker B: You enjoyed that one too much, didn't you?

Speaker A: Oh, that's why I picked it. I had the bard in mind.

Speaker D: Is the syrup like a cleric, basically.

Speaker C: Or is that the race that's the Wraith? No, it's. No, it's the race of class.

Speaker E: Closest to a cleric.

Speaker B: So basically cleric wizard.

Speaker C: Yeah. So if.

Speaker B: If we get front line.

Speaker C: Well, he can. So the Serif can either be a winged sentinel you can fly or your divine wielder of a legendary weapon. So like either of those?

Speaker A: Yeah.

Speaker B: Both of those make sense for you?

Speaker C: Yeah. So I. Yes.

Speaker B: I don't.

Speaker C: I don't know. See, because I think Travis played. He played a seraph. Yeah, he was a seraphim. He didn't seem super tanky.

Speaker A: It could do damage though.

Speaker C: But yeah, he could hit.

Speaker B: But I'm not super tanky right now.

Speaker A: Yeah.

Speaker C: Yeah.

Speaker A: So I'll be. I'll have. Me and Steve will have the lowest.

Speaker C: Hps if he plays with.

Speaker B: I'll try to.

Speaker E: Another tanky.

Speaker B: Dude. I like building tanky dudes.

Speaker D: Cash tank.

Speaker E: There's a couple of amazing tanks.

Speaker C: The Guardians. The Guardian is. Yeah. You can uber tank as a guardian. And then with the bard you can help with the stress. Barn can hope so dude, the Bard.

Speaker B: Stress help is like amazing.

Speaker C: So. Yeah. And then I guess the biggest thing for. I guess west for ancestry, yours is totally open to whatever and it can just be a mutation.

Speaker B: Yes.

Speaker C: And then I guess for everyone else, probably. Well, I guess Bart and you are also open. But yeah, probably Doc and Odri.

Speaker A: Like I was gonna drink the bar.

Speaker C: I had been in furnace or the.

Speaker A: Tiefling race of mine.

Speaker C: Yeah, Clankus right out. Nobody can be blanking.

Speaker A: No robots.

Speaker C: Yeah. Actually no Dracona would be okay too, which would. Yes, it would be totally sick. So you could have elemental breath because he's a dragon. Yes, you have power. So that could be something that's forgot about that you discovered about yourself is the Dracona.

Speaker B: Oh, look at that.

Speaker C: And there's also in there. Dwarf would be fine too. For anyone that's human. I think I'd also be violent dwarf elf. Humans. Yeah, those three. I think for anyone that wants to be a human. What's the fawn guy? Fawn would be fine too. You just look like a human that you can freaking jump.

Speaker A: That's all I assumed. That's all I assumed these were is it was just part of your weird power.

Speaker C: Yeah. But I guess for Odri probably dwarfs.

Speaker A: You can hit people.

Speaker C: Your tone L for human. I think it was probably. Yeah.

Speaker D: I've got to read the.

Speaker A: The perk speed because elf is strong.

Speaker B: Yeah.

Speaker A: You get that extra rest move.

Speaker C: Yeah, that helps a lot.

Speaker E: I have to look because humans usually have Advantage in some other stuff.

Speaker C: Yeah, I'll see.

Speaker A: I don't care what the humans are.

Speaker C: Play test was human additional stress. That's character creation. And you're adaptable. When you fail a role that utilize one of your experiences, you can mark a stress. Oh, there's also halfling too. Halfling.

Speaker E: I think if you got a halfling, they're lucky. And everybody starts with a hope.

Speaker C: Yep. Everyone in your party games.

Speaker A: That might be good.

Speaker C: When you roll a one on your hope die you can re roll.

Speaker A: Oh, they have the unluckier half wings and more may happen.

Speaker C: Yeah.

Speaker E: Halfling.

Speaker B: Elf demon.

Speaker E: So with Odri having spent so much time on book studying, I forgot there.

Speaker C: Is the mixed ancestry first. So if you. If you guys want to you can. It's not min max, but you can mix and match two and two. Yes, you can. You pick one. I think you pick one ancestry feature from one and then. Yeah, you pick one ancestry from each.

Speaker B: So we're doing zero session next week.

Speaker C: Yes. Yeah. So we'll build our dagger which actually that'll work out too because.

Speaker B: Sure.

Speaker C: Because we'll finish our other dagger heart. Play through. We'll finish that. The war dodge.

Speaker B: Dagger hearts. Bill riders.

Speaker A: Yeah, that would be exciting.

Speaker B: They don't.

Speaker C: I'd say since everyone else here is built guys, basically it'll probably. I assume it's probably taking up to 90 minutes. So. Yeah.

Speaker B: I'll be ready.

Speaker C: Yeah. So if, If. Yeah, so I guess in discord talk and like drop what you're. Especially your. Your domains are. So if you guys are picking because we. I will, I do, I think limit it to the one set of cards when you're picking them so you're not doubling spells with each other and we'll see how that feels.

Speaker A: So I'm doing.

Speaker C: It's. It's Codex and Splendor which you will share with Paul. As a seraph, he is the splendor. And then Serif shares. What is this domain? No, not domain. Valor. With Guardian. So you might share.

Speaker B: If I'm Guardian.

Speaker C: Yeah, you'll share with Serif.

Speaker B: Just tank things into the tank.

Speaker C: So you might also look at Druid. Because I think Druid can be pretty tanky in tank too.

Speaker A: Yeah, no, you should check. They do a lot with the beast forms.

Speaker B: Like.

Speaker C: Yeah, these forms are actually good.

Speaker A: Yeah.

Speaker E: There's no real bad class.

Speaker A: No, so far the ones win.

Speaker C: Like and then Nick is all by him, doesn't share anything. Oh wait. Nope. You do.

Speaker A: If, if.

Speaker C: If you share with Steve. If he's wizard, Codex or something. Yeah, it's the. Yeah, yeah, we.

Speaker B: Codex.

Speaker C: Yeah, he has. Yeah, you guys share Codex and then bars get grace. So druid would be by himself. Sorcerer wouldn't share. Ranger doesn't share. Warrior wouldn't share.

Speaker B: Maybe I'll do warrior. Just really scary.

Speaker E: Warrior is pretty good.

Speaker B: You guys do that? The last time I did a warrior.

Speaker E: And then a sorcerer, so I know.

Speaker C: The warrior you can get. You do have some tank ability as well, as well as dealing on damage. I think Guardian just has the ridiculous. I am your shield.

Speaker B: Yeah.

Speaker C: So if you're next, if you're within close range, you can just be that. I take the damage.

Speaker B: Oh, that's cool.

Speaker A: Yeah, that's the ability.

Speaker B: It doesn't take. It's a reaction, though. So it doesn't always take your action. You just hit a lot.

Speaker C: Oh, it never takes your action. You just always.

Speaker B: I'm just saying it doesn't mean you're stuck having to do that every turn. It just means when something goes to hit, you can take it instead. You still get your actions.

Speaker E: It's not.

Speaker B: It's not an action. It's a reaction.

Speaker C: Okay.

Speaker B: I think I'm gonna probably be Guardian. That sounds pretty fun. And I have a kind of character concept already.

Speaker C: Nice.

Speaker A: You know, for that.

Speaker C: I'm not gonna work on that.

Speaker B: It's an active class for sure. Yeah, yeah. Like, watch your stats. I feel like every class is a little bit better. They're all varied.

Speaker E: You're always paying attention to something, but it's different from class.

Speaker A: Yeah, no, that's just.

Speaker C: And then I see you new guys. You will be. You'll arrive at Brave Landing. Like, that's how you'll. You've heard about what's going on at Braves. Landing through recruits, through either, like, Nora or somebody else or maybe from.

Speaker A: What's that?

Speaker C: Who's the Robin Hood guy? Scout.

Speaker A: Scout.

Speaker C: Scout. Or you heard from, like, Scout.

Speaker B: Scout.

Speaker C: So you'll. I guess so. You're new. You. So the new guys, you'll either know. We'll say. You either know Nora. Which. You guys, she was a recruit from Rattle City, which I think that was slightly right before. I think.

Speaker A: Yeah, catch.

Speaker C: I think that was Rattle City. You guys might have talked to Nora on the way back through.

Speaker E: We did on our way to Phantom bank, where you picked up a cool mustache. Yeah.

Speaker C: So I'll say that. So that would be partly, like, that's how you learned of Brave Land. Or if you want to make up your own, like, how you arrived at Brazilanding.

Speaker B: What about this. What if my character is Cash's firstborn son?

Speaker C: I'm down.

Speaker B: Okay.

Speaker C: Yeah, I'm totally fine. Like, I'm generally totally fine.

Speaker D: What?

Speaker C: No, I'm generally down for whatever. But I guess the one is you're. You need to be in, like, arriving at Brazeland, and that's how you get hooked up with these guys.

Speaker B: Well, Cash will go get him and.

Speaker D: Be like, you go protect them. You're with them now.

Speaker C: That'd be worth it. Yeah, that would. That's a good tie in. I like that. I like that. I'm not coming with that. I've got. I got the card.

Speaker B: What's the name of the mine that.

Speaker D: Right by our place?

Speaker A: That one we own?

Speaker B: Yeah, we named it.

Speaker C: That's Blackrock Gold Mine.

Speaker D: Basically, what happens is Cash goes into Blackrock Mine and comes out with, like.

Speaker B: A younger version of himself, and he's.

Speaker D: Like, you go with them.

Speaker B: One of the mutations. That's pretty funny. You touched this. He touched a crystal, and it's like, there's just another one. And you're like, whoa. But he's, like, 15 years young.

Speaker D: Yeah, exactly. He's like way younger.

Speaker E: Stone.

Speaker C: And. No, you could. You may have got. You also could have just got permission. I have. I'll send you something for. I shall.

Speaker A: I guess it's getting weird.

Speaker C: Oh, yeah. So I. I'll. I. I guess we can. I guess while you. While you guys are doing, like, working out, the carnival carousel would actually tell Cash he's got. He has a permanent job for you as a timekeeper, which you'll still be free to do whatever you want most of the time. But you'll. Cash will become sensitive to time manipulation anywhere on this. On the planet. So if someone starts messing with does stuff manipulates time. Because that carousel is like a. No, no, that's. You'll. You'll actually, like, show up and fix it.

Speaker A: It's the time police.

Speaker C: Yeah, essentially. That's awesome.

Speaker A: Yeah.

Speaker C: Because on a fractera, Paul's old carry character Achilles.

Speaker B: Oh, this messed up my name.

Speaker C: I know.

Speaker E: I wasn't here for that part.

Speaker C: No, at all. But he had a character that had lost his memory.

Speaker B: Apparently I lost my memory on exactly.

Speaker C: What his name was Alakis. There it is. Thank you. Yeah. That is a timekeeper that. That lost his memory. Tried putting the planet back together after it got shattered by the Sicari. So he wandered for, like, 400 years and then finally found himself. It became his return to Timekeeper again.

Speaker B: So he reassembled him.

Speaker D: Guys, I gotta run. This carnival and I gotta be a timekeeper. General, I want you to meet my clone. I mean, my son. Call him Junior. He doesn't know much. Junior, you take care of these guys. He just looks. He's just like, buff. That's about it. Here, you look like you need something.

Speaker B: Here. Take wax if you want.

Speaker C: I'm down.

Speaker A: Jaq would try and give Andre the map.

Speaker C: Yeah. And we can. We can do some of that until.

Speaker A: Jaq needs it to go on.

Speaker C: Yeah, I will.

Speaker E: The right run.

Speaker C: Yeah. Yeah. I think I like some of that stuff. If there is any stuff that you would hand over to the. The rest of the continuing Veil Raiders has cash and Jaq build foundation. Yeah. Use all your dynamite.

Speaker A: So you're always.

Speaker C: Yeah. So. Yeah. I think that would be neat. Jack and Jack, I've seen you for a while.

Speaker E: I'd like to introduce you to my nitrogen. I don't worry about sticks. I don't know.

Speaker C: So I was saying, you guys become. Begin building Nightmore or slash. Carousel's carnival.

Speaker A: Carousel's carnival is always holding up nightmare cover for cover.

Speaker C: For a new power that's rising in.

Speaker B: The land, you have to have a haunted house that's actually built around the theme of the house we destroyed.

Speaker A: We just use the clowns we killed as props. And people were like, that's realistic.

Speaker C: Wow.

Speaker D: That's amazing. Marinette Ma.

Speaker A: Like, even the smell man.

Speaker C: Ollie would be totally down. Haunted house building crap like that. She'd be so excited.

Speaker A: Oh, we totally would use it.

Speaker C: Jaq.

Speaker A: When it came with Jaq and Cash making. That would be such a messed up place.

Speaker B: People don't bring kids there. This is for adults only.

Speaker A: It's all really friendly. And they bring them. They're like, this ain't.

Speaker C: There's like a. Yeah, there's just after dark. All right, kids. No kids after dark. Go to the.

Speaker B: Go to the.

Speaker C: The children's room. Yeah.

Speaker D: Get out of the pool. Swim only to get weird in here.

Speaker B: No children after witching out.

Speaker A: Yeah.

Speaker C: Yeah. And then I guess if anyone has questions, especially about the experiences. They're kind of weird. But think of them about. It's more about stuff that your character could do that's not reflected in the stats.

Speaker A: That's the only hard part.

Speaker C: Yeah. That was probably the trickiest part.

Speaker A: But I forgot about.

Speaker C: Yeah. The experiences that. Yeah. And if any questions pop up. Yeah. Hit me up on Discord. That'll be fun. I'm looking forward to it.

Speaker B: Good time telling the story.

Speaker C: Yeah.

Speaker A: We have so much to do in the store.

Speaker C: Yes.

Speaker B: Good service.

Speaker C: Yeah. Good fun.

Speaker B: Survive.

Speaker C: Yeah.

Speaker E: The show's about to start. We got to get there for the whole thing. Every time Cash goes on.

Speaker B: Oh, yeah.

Speaker E: We gotta hear the holy word.

Speaker C: Yeah.

Speaker B: Not to mention just his intro.

Speaker D: One time he was Sue.

Speaker B: The first row is like.

Speaker D: Like tarps covered in a splash, like.

Speaker B: It'S a Gallagher ship. Never know what happened.

Speaker C: Awesome.