Session 5.2024.10.12

AI Transcribed Audio

Speaker A: How's life been?

Speaker B: It's been okay. A lot of the same. Yeah, I talked them into weird west. I'm just trying to build the setting and I think I finally come up with it. I'm gonna throw it into the future so the town names will change so it won't be overly predictable. And I just realized any find ways of what the western United States would be if San Andreas went off and the Yellowstone caldera went off and maybe Mount St. Helens. So give the landscape a good twist.

Speaker A: So I have the weird frontier system that I have.

Speaker B: Oh, yeah. Definitely be the one that we're currently playing.

Speaker A: No, it's the world for that system. It takes place in the US. And it does have a map. I don't. I think it's been messed up some.

Speaker B: I just trying to think if I went into the future and then I think I'm going to cross it over with the bestiary from Dunstan in the dark tower. So give me a good start point.

Speaker A: Let me see.

Speaker C: Yeah, that's kind of messed up.

Speaker A: I wonder if I can.

Speaker B: I found a good first quest like you. I love the apocalypse system for pulling stuff in, especially the weird west one.

Speaker A: Yeah.

Speaker B: It's like you get your base story and I don't worry about stats.

Speaker A: Yeah, the weird west. This weird, weird west is like super easy. It's like he's gonna hunt this tape.

Speaker D: He might die in one shot or he might die in 20.

Speaker B: Yeah, I came across it was a free one shot and it was set for D and Daevdev, but it's a cursed toy store. So pretty much I got to figure out if they're going in as a group or individual. But this town is pretty much being held hostage by this toy store. The toys are alive and they're taking people out in this area. So they've got to go in and figure out how to deal with this curse in history, which is pretty much the toymaker's daughter died. And he was so heartbroken trying to bring it back and got a first mirror and trapped his soul in the mirror. He died and all the toys came to life. So you go into this toy store, you've got toys attacking, and then make your way down into the workshop, which is a hidden door, and you either piece together the mirror or you inadvertently trap other souls in it, which I think could prove storytelling.

Speaker A: Yeah.

Speaker B: To release the daughter seemed to fit for the weird west. And I think I said I did eleven, but I gotta see what the map looks like if I set off volcanoes.

Speaker A: Yeah.

Speaker B: And whatnot. Maybe remain at London.

Speaker A: Why is this mouse just weird.

Speaker B: Characters if they haven't on November 1, and then just have them play board games and talk about their characters so they build up that report and then decide if they're going to travel in a group into the area. If I cause a bar fight, have them all thrown in jail. And the sheriff said, I'll let you out, but you got to take care of something for me. Or if one of them is a lawn and say, we're so glad you're here. So that's as far as my brain is kicking in.

Speaker D: It.

Speaker A: Yes, that time of the year. And we walked around the block and there's some spot especially where it was, like, extra sunny. It's all the stupid little gnats flying around. Close your mouth. Almost wasn't as bad as other times as I've walked through places, but it. If you guys are ready, we'll just hop to it. Just for review, we got silver is the same value as gold just because it's used to fight the weird. And then just reminder characters that Doc and Jack, you guys came down from phantom banks. You've been there. And Audrey was from the town west of Ray's landing, which was mystic flats, which is on the world map. Now, you can't really read it on your view, but it's down here. Yeah, I feel like, zoom in. Like, super. Probably you might be able to read it then. Let's see. And then. Yeah. And then the gold ore wagon leaves on the 14th. It is currently the 12th. Let's see. So, yeah, last time, a messenger from Emile named happy arrived with Audrey's map and another job to find out what's killing the livestock. And Audrey went off to work at the craft merchant tile. Jack went back to sleep, and Doc went looking for help and found garage. Or was it Gerald.

Speaker D: Gerard?

Speaker A: Gerard, yeah. Yep. Turned farmer. Audrey. Let's see. Then. Later, Audrey wakes jacked up around noon, and they arrive at Boston Saloon. A few minutes before Doc arrives, Audrey shares what he learned from some ranch hands about the vampire, and Doc tells them about the retired monster hunter. Jack and Doc head to their ranch out east. Just about 30 minutes away, they find a cow corpse and no tracks. Doc does an autopsy on the cow and discovers no rigor mortis and a paralyzing toxin is present in its blood. During that time, Audrey ordered 60 silver bullets, silver coating for his knife and then getting his gold ore converted into nails. And all that will be ready on the 13th. See, then Doc and Jack arrive back at town around 06:00 p.m. and meet Audrey at Bob's. Audrey's map is marking a location with a poker hand. The party went to the carnival. Went to the carnival's play and fireworks show. Before the carnival's last day, Audrey talked to Anthony and learned he'll be taking a wagon train to phantom bank that leaves on the 18th. You learn that Anthony wants to move to phantom bank and start his own transport business. He also learned about the history of Nightmore, where Anthony was from. Wish that was the place I got. Went to cram flying crime families got surrounded there by the government and then killed. And their spectre scar started rising out of their corpses. And then everybody ran away. Yep. And that happened like five or six years ago, I think, if I remember right. Yep. That happened in 1859. Let's see. Yep. And then you guys went to bed. Next day, Audrey off to work while Doc and Jack. I'll say, while Doc and Jack are at Bob's saloon, a woman came rushing in, screaming, her husband has been murdered. Several people rush out. Doc and Jack arrived. Doc immediately investigates. The husband's throat was slit and his head has been skinned. He was not killed there. And while you guys were looking at that one, he heard a child screaming and rush over and discover a woman's body with the same injuries as the other body. I couldn't remember if Audrey had you showed up at the second one or if you were just observing. Kind of like the rushing around from the store.

Speaker B: The rushing around to begin with and then second screen.

Speaker A: Yep. So you guys are at this second body. It's around seven in the morning. So what do you do?

Speaker B: What was the injury again?

Speaker A: Their throat was slit and their face had been skinned. Like masking by a skillful? By someone with skill.

Speaker D: I don't know what skill it requires to do that, but I know that they had some.

Speaker B: Did they take the scout too?

Speaker A: It's like the, like the whole head, like, like it was like, would have been like slit, like on the back and then like took off. Like, like a mask. Like you could make a mask out of it.

Speaker B: Yeah, that's what I was kind of thinking of remembering. Control size masks that we've got.

Speaker A: Yep.

Speaker D: This is an unfortunate series of events. So are we all around the second body right now?

Speaker A: Yep.

Speaker C: I don't remember what dance last time.

Speaker D: Like, how long ago it happened.

Speaker A: It would have been seven, probably around five to 6 hours ago, right? No, I think it said no. We did three or 4 hours, the witching hour, and we also. Yeah, and also that was the witching hour is like a legit thing where weird stuff happens.

Speaker C: Any Amel's people, like, do they have people like all that person almost like the.

Speaker A: Yeah, there would. There would probably be a enforcer type person.

Speaker C: Curiously, how they reacted. He caused trouble. Here you go. On the roof.

Speaker A: Yeah. So be careful.

Speaker C: See how they're reacting.

Speaker A: You would see probably after, especially the second one, like, I guess the ring of people, like, would split a little bit. And you'd see a guy that, he's surprisingly short, and he's like, 411. Everyone kind of, like, splits for him. And he's fairly young, like late twenties.

Speaker C: Watch his mannerism and see if he's trying to hold it in, not throw.

Speaker A: He walks up. And then I guess you also notice that he has, like, a pair, like, really, like, you see really nice handles on his. A pair of nice looking pistols on his hips. But yeah, he, like, yeah, he's got copper hair or copper eyes in his. And hair is kind of like shaggy and gray. All right, I'm going to have to fix the freaking generator. What is the Mickey mouse all the time?

Speaker D: Large black ears, wearing large white gloves.

Speaker A: Now, that's just the voice that comes out. But no, he has that gravelly with kind of like a haitian accent. But, yeah, he just, like, walks up to it and you get. He's not surprised, and he actually looks annoyed. And then he just, like, points at two people in the. The crowd. It says, you need to take care of this one and the other one.

Speaker D: How far away are we from this?

Speaker A: Wherever you want to be. Standing right next to him.

Speaker C: Put him in the river.

Speaker B: Yeah, it's kind of longer.

Speaker D: I'll send that biome. Not threateningly, but so I can have a somewhat private conversation and just be like, you've seen this before.

Speaker A: He looks at me and goes, who are you?

Speaker D: Sad ran. So I ran a job with your boss before. Your boss, not too long ago. He just happened to be in town, happen to be a doctor. So I'm very curious. Is this something you've seen before?

Speaker A: It was last year.

Speaker D: Does it happen to be around the same time that the carnival comes around?

Speaker A: Yeah, probably.

Speaker D: Does he look like he is knowing in that or just. It really is just probably.

Speaker A: It's more like, does he care or.

Speaker C: Is he like, oh, you're causing someone cause trouble now to deal with it.

Speaker A: It's kind of more of like that. But then, like, like. But you have to tell it like he's, like, seen it before. Like, then when his speech. He's just. Yep. Last year. Like. Like doesn't care. Like not concerned about it.

Speaker D: So you have anyone that you care about?

Speaker A: It's none of your business.

Speaker D: I just looked at the body from there. Take that as yes. It says someone you don't care about this time. But next year might be somebody you care about. Tell me a little bit more.

Speaker C: Because.

Speaker D: I'd like this kind of thing to stop. Eye open bodies. But not like this.

Speaker A: Well, then you go chase down giggles.

Speaker D: Giggles?

Speaker A: Giggles.

Speaker D: Has anybody chased after them for this kind of stuff before?

Speaker A: Not from here.

Speaker C: Because we don't.

Speaker A: Don't particularly care.

Speaker D: You don't care about this?

Speaker A: Irreplaceable.

Speaker D: What if it's you next time?

Speaker C: What do you care about?

Speaker A: That it won't be me next time.

Speaker D: Why is that?

Speaker C: Hanging out.

Speaker A: We know better.

Speaker C: Yep.

Speaker D: No better than to hang out.

Speaker C: When they're out here, they don't mess with a meal.

Speaker A: Giggles knows better too.

Speaker B: Interesting.

Speaker D: Does that protect your loved ones?

Speaker A: Our loved ones know better.

Speaker D: Interesting. This is the final conversation.

Speaker A: Just don't cause no trouble and we'll be all right.

Speaker D: That's for sure. Especially not this tight.

Speaker A: And then I suggest you leave giggles alone.

Speaker D: Discreetly share the loving conversation I just had with their individual. Say, didn't you guys buy some assets for these guys?

Speaker A: What?

Speaker C: That we want them?

Speaker D: That's not a huge distinction that I'm really after right now. Considering. Ladies maybe created.

Speaker B: Mine's back in my room. Let me show it to you. It's really cool.

Speaker C: Does it look like it fit?

Speaker B: It's a little hypno cat.

Speaker D: I don't want to be associated printer, so we should probably make them.

Speaker B: Yeah, I should probably get back to work too.

Speaker C: Yeah, we got a creature to catch.

Speaker B: I got several bullets being made.

Speaker C: That might help.

Speaker B: Should be ready tomorrow.

Speaker C: Any more news of certain any farm animals being hit it overnight?

Speaker A: Yeah, you would have heard some in the tavern before the commotion.

Speaker B: You're gonna check one out about three minutes away.

Speaker C: Yeah, we didn't. I'd head back out again towards whatever.

Speaker B: Afternoon civilization.

Speaker A: I know that helper Jack and doctor riding for the ranch again.

Speaker C: Yep.

Speaker B: Did the shop unlocked? Can I get into work or did it just close down?

Speaker A: No, it would be back open like.

Speaker C: Well, that happened again.

Speaker B: It worked. And I'd probably ask this aurora in a second.

Speaker D: That is weird.

Speaker B: Has that ever happened before?

Speaker A: He just goes, hey, I've heard of it before. Yeah, it's very creepy.

Speaker B: Has it ever happened here?

Speaker A: Maybe a year ago.

Speaker B: Figure out who did it last time.

Speaker A: Beats me, that's Frank. Told us to mind our own business. And that's what you do when Frank tells you to do something.

Speaker B: Check the locks on the bottom. Anything creeping in at night, lock my face where it is. I want to stay there.

Speaker A: All right? He just goes. Well, word to the wise, stay on Frank's good side.

Speaker B: Frank collect faces?

Speaker A: I doubt it, but it's none of my business. Which one's Frank? I ain't asking.

Speaker C: Buy the guy with taxes.

Speaker B: That be my guess. I don't know who Frank is. I'll just steer clear.

Speaker A: What do you look like?

Speaker B: So I know who I'm scaring clear of.

Speaker C: He's the.

Speaker A: Short guy that walks around with the fancy six shooters. He's got gray hair.

Speaker B: Make sure to give him a wide breath.

Speaker A: Be wise. Anything else for Audrey?

Speaker B: As he's claiming, if he sees anything, like, catches his eye, maybe a new knife or something like that, he might be tempted. Other than that, just. I guess you don't want to speak out. Qualified as. Hopefully, I'm pumped. Good shot of curiosity. So you continue to talk to anybody from the ranches or anybody coming in.

Speaker A: Okay. Let me come back to you. We'll do a roll, maybe, and see if you learn any juicy tidbits about something.

Speaker B: Okay.

Speaker D: Can't say juicy for talking about taking people's faces.

Speaker A: Might be some good stew.

Speaker C: Oh, it's a joke. Old school identity.

Speaker B: What time of year is it?

Speaker A: I think it's. We're in the third season.

Speaker B: Okay. If we're close to, like, a Halloween type hype Halloween thing. Somebody's making their costume early.

Speaker A: Yeah, we're in month seven. No, we have nine. Yeah.

Speaker B: Rain gear is expensive this year.

Speaker C: Inflation.

Speaker B: It's defensive humor. The body's walking with you, it just goes from bad doors.

Speaker A: You're just jacking one line or two.

Speaker C: Whatever.

Speaker B: It'd be fair. Badger. So doctor slaps me along the back of the head.

Speaker C: Yeah.

Speaker A: Yeah, you guys are, like, in the start of monsoon season.

Speaker C: Oh, boy. I have to get sleeves from my duster. What?

Speaker B: I'm getting those muscly iron dart. Waterproof.

Speaker C: Or we get some skin. Second skin.

Speaker A: All right. Yeah. So then you guys docking jack ride out onto the ranch? Arrived there around 08:00 a.m. ishemental. So what do you want to do?

Speaker C: Find the latest cow or victim.

Speaker D: Is this anywhere near where Gerard's at?

Speaker A: No, he'd be in the farm, he'd be in the fields of. Yeah, closer to the town, basically. I mean, it's fairly similar to that. Like, the farm fields are outside the wall, so, yeah, everyone lives inside the wood palisade. Yeah. Some ranch hands would be able to, like, let you know, like, where they would actually just take you into, like, the point you in the direction or take you out to one. But you can see that they've, like, almost have all their cows rounded up in pens in the paddocks. Now they're making plans to try and catch or kill whatever's doing it. Yeah. When you get to get to one of the cows, it looks the same. You see, like, the four puncture marks, like, on its neck. Yep.

Speaker C: I'd ask the farmers if there's, like, any caves or anything around.

Speaker D: Someone could find me hiding or deserted homes. Yeah.

Speaker C: And then that's what their plan is to try and get this.

Speaker A: They just mentioned it, like, yeah, there's plenty. I mean, there's plenty of places to hide in the woods, in the wilderness areas. And you would have seen that too. Just like on traveling from Blackrock. Once you leave, like, the civilization, there's. It's pretty wild out there. And you're fairly forested area.

Speaker D: How much these people that are, like, talking about maybe how to trap this thing, how much land did they cover? What do they have? Are they responsible for, like, just a small section or is it like a big area?

Speaker A: The cows, like, um, they pretty much like free range. Oh, so they have ranch hands, like, riding, like, out there, but they've been recalling them. They've got all their cows back. They kind of shift pastures, I guess, like, move them around.

Speaker D: I'm gonna try to use my friend in need to see if I can find someone that's, like, in charge and see if they can at least give us, like, most of the cases happen, like, in a general area. Like, over time, when they've gotten the reports is there, like, if they're happening in a certain area, then we would, like, be able to know, like, go into the forest probably close to that.

Speaker A: They just. It's, um. They find the head ranch, like, someone that's in charge. Are you just talking to any of them? They just say it's where the cows are. There's no. It said it started, like, a couple weeks ago. And.

Speaker D: I guess we could start riding along the forest line and see if we can see footsteps or just inside the forest line and see if we can see tracks.

Speaker C: Yeah. They want to come out at night. What happens at night?

Speaker A: Yeah, that's what they would have said. It's. We usually don't see or don't see or hear anything, and we just find a cows.

Speaker C: Right now their plan is to keep them in a padlock overnight?

Speaker A: Yeah, they've got all they've brought there. Several? Like, probably 100 head of steer or whatever? Maybe more than that. Maybe a couple hundred. But yeah, they brought them all. I guess they have them, like, fenced in, but using the riverbank as, like, one part of the fence and then built one out so all their cows are gathered up.

Speaker C: I'd be fine riding the tree line and see when we find tracks till night. Climbing.

Speaker A: Well, you know, I mean. Yeah, you. I assume you guys would have mentioned that mills told you to look into this too.

Speaker D: Yeah, I would have.

Speaker C: They'd probably wonder why.

Speaker A: I. Yeah. So as you get whoever's riding around looking for tracks and give me a scoop. Nice roll. Yep, yep. Roll plus. Smart.

Speaker D: 312. So long for the ride. Smoking.

Speaker B: Jack flips his cigarette, doesn't recognize that it's bounced into a footprint. Hey, you had something. Look at that.

Speaker D: At least we've seen the footprints before. So.

Speaker A: Yeah. So near one of the recent cows. It was a muddier place. You do see footprints that run off south? Yep.

Speaker C: Get off my horse and go take a look.

Speaker D: Another woods. Pretty dense, or is there trail going in there?

Speaker A: It's like. It just depends on, like, the woods can be dense or they may be more open.

Speaker D: Horses out till night.

Speaker C: Should be alright.

Speaker D: What time of day is it? Morning.

Speaker A: I'd say you guys probably spent. We'll say it's around 10:00 a.m. yeah.

Speaker C: This mountain. Getting my shot. Go.

Speaker A: How long do you want to follow tracks?

Speaker C: How long do they go? Just looks like they just keep going and going.

Speaker A: You will see, like, tracks, and they'll, like, disappear. Then you might find, like, an hour or two more tracks.

Speaker C: This still daytime? Like, I just can't see how far they go. They're going for a couple hours at a time. They can be faster. That was gonna hit it nice.

Speaker A: I was gonna say. So you can follow tracks for an hour. You can. They keep headed in fairly like a similar. They don't seem to, like, waver from their direction other than, you know, to, like, avoid a tree or whatever. But, yeah, after a while, you'd probably get the sense that they're probably. That may be a good location.

Speaker C: That's true. That's somewhere.

Speaker B: But Audrey's out there.

Speaker D: He can't.

Speaker C: Yeah, if I got that sense, I'd be like, head back to the ranch and wait till nightfall, see what shows up.

Speaker A: All right.

Speaker C: Anthony out there, he was the one that saw it.

Speaker D: He wasn't sure he was a goat.

Speaker A: Yeah. See? Get back. So it's like noon.

Speaker C: Park my horse so much.

Speaker D: Yes.

Speaker C: Is it just like, fences or is there any buildings or anything out here or where the cows are? There.

Speaker A: There would be some. There would be, like, some housing for the ranch hands and stuff, but for the most there. Well, I guess there'd probably be more, like, some covered, like, paddocks to get, like, they keep people out of the.

Speaker C: How far is the tree line from the couch? Right.

Speaker A: I don't know. Indeterminate. It's not like pure field. It's more. It's like a mix of trees and grass.

Speaker C: I probably find a tree next to the cows and just sit and wait. Cube, speed up.

Speaker D: Where are we at right now?

Speaker A: You're at the ranch near the paddock and Jack's. You climbing up in the tree or just sitting next to a tree?

Speaker C: I'd sit up so maybe they wouldn't see me and go for a cow. It stopped. You don't see it.

Speaker B: That's just reflection of your eyes.

Speaker A: Yeah.

Speaker D: You said the ranch had a basic provisioning store.

Speaker A: Not the actual ranch, no, back at the town.

Speaker D: Okay.

Speaker C: Never mind it.

Speaker A: But you have plenty. I mean, you have plenty of time to ride back there and come back before dark.

Speaker D: I would just go get rifles. They have something that can shoot farther.

Speaker C: I can give you mine.

Speaker D: What's that?

Speaker C: I ain't give you mine. I have a rifle. I have a rifle in shotgun.

Speaker D: I'll just use your rifle. Yeah, what kind of rifle is it? Just a rifle.

Speaker C: Light rifle.

Speaker A: That's far. There are like 20 ranch hands out there.

Speaker C: Sit up some. Maybe I won't get shot. Who knows how to do these ranch hands? Start panicking?

Speaker B: Saw some fit in that tree.

Speaker D: Yep.

Speaker C: I'd let him know. They'd be almost sarcastic, like, hey, I'm sitting in that tree. Don't shoot that tree.

Speaker B: That's our sighting tree.

Speaker A: You wouldn't. They're all, like, competent.

Speaker C: Just be jack being somewhat sarcastic.

Speaker A: That price can be okay, mre.

Speaker C: Is it near than far?

Speaker D: For ranges?

Speaker A: Yeah.

Speaker C: Because there's a sharpshooter. I get the next tank up.

Speaker A: There is. I think there is distant.

Speaker C: So, like, my shotgun is near. So it would go to far.

Speaker A: Yep.

Speaker C: Dang.

Speaker A: Yeah. There's distance. You can see them just as far as shouting distance. You must load slugs in your shot. Guess just that. Good. Arch your buckshot.

Speaker C: Whatever'S in it. Because it's messy and dangerous anyways, for a shot.

Speaker A: Probably lobbing slugs out there. You can shoot far with it. Shouting distance.

Speaker B: Get them right out of the saddle. The hole's not that big.

Speaker D: Talking about the grand thumb. Loading the stupid things in a shotgun. Yeah, get some of those with the balls.

Speaker B: And.

Speaker C: Forms are crazy.

Speaker B: Right off.

Speaker D: You put a lot of stuff in there, but none of it usually is.

Speaker C: Flow buckshot.

Speaker D: That's pretty much what they say is this fancy stuff that explodes or whatever if you want to slump. Yeah.

Speaker B: Now that's kind of interesting on some of the lore how salt is used.

Speaker A: That's true.

Speaker D: Yeah.

Speaker B: So could salt do something to a vampire or just piss them off?

Speaker D: I guess if you did, like, some silver and garlic, little wood splinters. Just pack it all in there.

Speaker C: You have to be in the shape of the cross.

Speaker D: Just a little tiny cross stakes.

Speaker C: Yeah, there's little metal ones.

Speaker B: Soak that wood.

Speaker C: That sounds like comic book stuff. Can you see that in the comic book? Vampire. I might need a bow, maybe. There you go.

Speaker B: It hits back in the wood. So you got the arrow.

Speaker C: Send that one to Disney for blade. Hey, should have a shotgun. Yeah.

Speaker B: That'S more modern, more played buffy. Yeah, I got the vampire. Where's the body?

Speaker D: Dusted. Does it assume that rifles have any kind of scopes? I don't think there's really any kind of scopes.

Speaker A: It's not really relevant.

Speaker D: It's just tag. I was thinking, like, if I was gonna hunt something, I'd want to be able to, like, see it. And it's gonna be dark.

Speaker A: That would be, like, an artifact that you would need to get made if you wanted, like, a night vision scope.

Speaker D: Well, if it's like, if it was the moon out or something, like, you might at least be able to make out reflections.

Speaker A: Um, it's actually a full moon for Nick to. So it's gonna be. Everything's gonna have, like, a blue. Blue. Yeah, a blue haze to it.

Speaker C: Perfect.

Speaker A: Yeah. Cause that one is basically, it's full moon, half moon. No moon, half moon. Full moon. It's the way Nick two is. Cause it's, like, almost always there, and then we have the other two that we don't. They're, like, in various phases right now. And there are occasionally days where they show up, all three together. Full moon. So those will be some wacky. Those will be some weird days. Alright, so, Audrey, is there anything else, like, you would like to spend your. Anything else, I guess, you would like to do.

Speaker B: After finishing the day, be over to Bob's and grab something to eat and wait for people to come back.

Speaker A: Okay.

Speaker B: Maybe play cards.

Speaker A: I said you would find some. You would find people to play cards with. That place gets pretty busy after this thing goes down. Yes. Okay. Oh, why don't you give me roll? Yeah.

Speaker B: We got a flat ten.

Speaker A: Okay, that's. No, this is more of just a flat roll, I guess. Or you could add it. Yeah, it doesn't matter. This is just a roll. Just for to see if you learn any juicy tidbits. No, that would just be like. I don't even remember if there's smarts or the other one for talking. Is there one? There's not really a charisma stat, is there? That's smarts. Cunning. Yeah, cunning are smarts. But yeah, since you have a tenant, that won't change anything anyways. Yeah, like an old timey, like solo prospector guy who's like passing through the town, tells you some story of the eerie echoes in a cave network where he used to mine.

Speaker B: Where was the mine, old timer?

Speaker A: On the. The foot of the grim peaks in the central.

Speaker B: Grim peaks, that's the name of the large mount range.

Speaker A: Yep, it is. Now.

Speaker C: There you go.

Speaker B: You mean where the holy people live?

Speaker A: Nah, south of that, in the grim water, in this territory. The central. The central cluster of grim peaks. Actually, maybe that will just. The center one will be. I'll show you. I'll flip it over the map so you can see. So this central cluster here. And this will be the grim peaks. Actually. Let's do this.

Speaker D: I know I'm not with you at the moment, but strange noises in the cave network would not be interesting to.

Speaker C: Duck.

Speaker D: Considering our last recent adventure.

Speaker B: No, but to a young kid, yeah, it'd be like ghost. Late at night.

Speaker D: Yeah, pretty much terrifying. This is how everyone coats is by telling.

Speaker B: Terrible. Can you describe them? Does it sound animal?

Speaker A: Oh, they were ghostly, that's for sure. Woo doggy. But they did speak of treasure. If you could brave it down. There wasn't free me though, man. I got right out of there. Hard enough work digging for gold ain't gonna do it with ghosts around.

Speaker B: Did you screw with your nerve or do they actually do harm?

Speaker A: They seem friendly enough. For what? Not. But the strangest one that I chipped through a wall. And there's just a whole bunch of ghosts just sleeping like there's a. And I don't know, man. Me neither. I don't know. They were sleepy and peaceful looking, so I decided I was going to leave and not disturb them.

Speaker B: Sounds good. Well, I'm glad you left them undisturbed. And you're able to tell me tales tonight. Waiting for companions to return. And I guess they found a place to hunker down, sleep out on the range.

Speaker A: Well, good luck to them.

Speaker B: And I'd probably ask him his name at some point during our conversation. Come on a second.

Speaker A: Just call me bowl.

Speaker B: Bowl? Like a bowl of soup bowl or.

Speaker A: No, like. Like a bowl. And then he points and he gets. He's like. Notice he's got, like, these little, like, baby, like, cow horns on his miner's helmet?

Speaker B: I'd be like, just noticing those. How'd you get those horns? Did some witch catch you off guard?

Speaker A: No, I just attached him to my hat. Come on now. I ain't messing with no witchcraft.

Speaker B: I didn't say you're. Met you in witchcraft. I was just wondering if you crossed one wrong and they decided to mess with you.

Speaker A: Nope. I let live things that let me live.

Speaker B: Sounds like thirsty.

Speaker A: I just enjoy digging for gold.

Speaker B: Many peaceful days. And may your nights be rich and old.

Speaker A: Thank you, sir. Well, then he buys some supplies, and it's like, oh, I enjoy your life. I am off.

Speaker B: So where are you prospecting next?

Speaker A: Yeah, probably head back out to the grim peaks. Who knows? Maybe I'll hitch a boat and go somewhere else. You don't happen to know of any spots I should check out around here, huh?

Speaker B: Just passing through. Came from missing flats, and that place had been pretty much mine. Dry some more cattle country than anything else.

Speaker A: That's been my trek across the country here territory or whatever.

Speaker B: Heard rumors. One guy knew back in town. There was a small island that was. Just said it was made of pure gold. I don't know if he's just Josh or not, though.

Speaker A: Probably is.

Speaker B: Probably off the coast.

Speaker A: But with the way the world is weird now, wouldn't surprise me either. All right, well, good luck and heads out the door.

Speaker B: I wish him well and.

Speaker A: Wait for.

Speaker B: My shift to end. Interesting, because I know that the bullets are supposed to be ready and.

Speaker A: Okay. All right. Yep. So then.

Speaker B: Watch out for toysters, especially the chilean ones.

Speaker A: Yeah, I'm gonna say so. Yeah. Talking to Bull, he actually would have. Well, how do you think I ended up on this side?

Speaker B: Glad to hear you survived the landing.

Speaker A: Luckily, it just spit me out on the ground, so I don't suggest traveling that way. AC base. All right. Yep. So as nights falling, you see, like, all the ranch hands, you're getting torches, and they're like, spread out around the area.

Speaker C: Odds does it?

Speaker A: Yep.

Speaker D: Try not to focus on the couches.

Speaker A: Yeah.

Speaker C: Fit in. What we.

Speaker A: And then let's see. I don't know if we. I don't know if it gets darker earlier than normal or not, but maybe that'll be. Another unique thing with this place is it's like pretty consistent. Like it doesn't change distance from the sun or like tilt. It just has. It just has like a flat rotation around the. The sun so the days don't get shorter or longer. So do what? 16 hours of sunlight? Roughly 8 hours. I see. Did we have a 24 hours day? I don't remember. For simple simplicity. Yeah. Okay.

Speaker B: It could be divided by three. Everything seems to be threes.

Speaker A: Okay. Yeah. So we'll just say like, noon is always twelve, noon is always high noon. That's when the sun's at the highest. Then it breaks its way down.

Speaker C: It.

Speaker A: Yeah. So we do like 8 hours of bright light and then basically 8 hours of like the sun setting or rising. So it's four and four and then 8 hours of dark. Does that work? No, I mean, right in the smack middle of that 8 hours is like the witching hour. Pretty close to it. Yeah. So you guys sit there for. And wait and like probably like 3 hours into the night. You hear one of the ranch hands shop over here. Over here. Something's here.

Speaker C: Far away. Let me see. From my reading spot.

Speaker A: You can see like. Yeah, that say he's far from you guys.

Speaker C: I would just sit see what happened to.

Speaker A: Can I see anything around him from this dead? No. I mean, everything's got like a blue tint and the torches. But you can see him like making his way in like into the paddock and moving towards like. And he gets in like a. It's a couple cows deep. And you see one, like, you see like a cow fall over and the other guys, it's like, that's here. That's here.

Speaker C: What the does he shoot?

Speaker A: You can see. I see you like vaguely see. I'm like trying to like, shoot. Then you go, it's gone. I don't see it anymore. Where'd it go? You can see like some other. More ranch hands are kind of like working their way through the. Actually through the cows.

Speaker C: That's it.

Speaker D: Start watching between the paddock and the forest. Whatever's dead.

Speaker A: And then like. Yeah, and then probably like 100ft from that is like. Cause like now there's like kind of like more light in there. And I'm probably from 100ft from that one. You see another cow fall down and they're like kind of closing.

Speaker C: Don't see anything moving. Nope.

Speaker A: Nope. And the cows are kind of, like, antsy just because, like, there's. Everybody's, like, moving in there. And the torches with the fire, you can see them kind of, like, starting to, like, shy from the.

Speaker B: Grass, I'll call it.

Speaker A: There's cows around. It's not, like, depends on, like, in the areas, but, like, here it's probably, like, not even, like, knee high just because the cows have been pulled back. So they've been eating it. But, like, if you get out, like, in the plains, it'd probably be up to, like, waste. You remember, like, grandpa's, like, sometimes it'd be, like, six foot tall grass.

Speaker C: I would sit and see the grass moving. Why did they just go in the paddock there?

Speaker A: Yeah, I was gonna say the grass lake. You don't see. You just see, like, there's just cows and people in their torches.

Speaker D: How much distance is there between the paddock and the forest?

Speaker A: It varies.

Speaker D: Like, is it a fence, though, around.

Speaker A: It or around the paddock? Yeah, because they want to keep the cows contained during that.

Speaker D: If it's one or more there, they'll retreat to the forest on that side.

Speaker A: Cause it is like. It's like, actually, I can just kind of draw to see because. Because it's the paddock. Just kind of like, I don't know, something kind of like, you know, like, kind of walls. It's using the river for. I don't know if it's, like, not necessarily bendy like that, but. But that shit. It'd be more like, oops, that's. It's got three sides. And they're kind of, like, trying to, like, I guess. But it's big because there's probably a couple hundred head of cattle in there. Since you're up in a tree, you have, like, a better bit of advantage point. So you can actually see. And then as they're, like, a couple guys meet up with that other dude and they, like, are, like, looking, and then they can see him kind of, like, point. And they start running in, like, that direction, which is, like, almost a beeline for where the other cow fell. And then, which is in probably, like, one of the least bright areas. And then, like, a few minutes, and probably, like, five minutes later, you see another cowlick in that area fall down. And then the ranch handlers that were, like, going in that direction that other people are kind of, like, converging. And you hear them shouting, and you see one guy yelling, what the hell? In here? Gun go off. He's like, something just ran past me.

Speaker C: Dropped down and down to keep the light on it.

Speaker A: I don't know where it went. It's ran past me. It was fast. And, like, he's, like, kind of, like, spinning. And then he's, like, blood goes this way, and he points and he starts, like, running. And his more, like, ranch hands are collapsing.

Speaker C: Start following the blood trip. Stop moving.

Speaker A: Yeah. And then as you guys get near the drop down and, like, get in with the cows. Takes a little while for you guys to actually, like, get near them.

Speaker D: Climb up on the fence. So I'm kind of higher. Higher up a little bit. So I can kind of see down on both sides of the outside of the fence. In the inside.

Speaker A: Yeah.

Speaker D: Forest side.

Speaker A: Okay. Yeah, you can see there's, like, three guys. They're, like, following the blood trail. Then as you get up there, you can see. And they're, like, looking around, trying to, like, find tracks. More blood. But it looks like it smeared all the blood off. And then, like. And then I guess there's, like, a couple ranch hands that stayed outside to, like, watch fence lines, too.

Speaker C: Did it make it to a plan?

Speaker A: In, like, one of the darker areas, the ranch hand calls out, cow down. Cow down. And everyone starts running over there.

Speaker D: Are you close to me right now?

Speaker C: I'm probably being a paddock, but I'm following the blood trip. Farm hands that keep their flames spread out more. We need as much light as possible everywhere. Not running around, hurting with it.

Speaker A: Well, it's like. It's like three or four guys were by you, and then there's still, like, a couple guys, like, along the fences.

Speaker C: Going into the dark. I don't see nothing. I can't do nothing. Let's try and find any sort of movement that running a line.

Speaker D: How big is this space?

Speaker A: That's, like a couple hundred feet across. So it would be. It would be pretty big to hold a couple hundred head of cow that.

Speaker D: Would hop down and kind of between the fence and where you're going to. So there's, like, the forest, the fence where they're going to. And start kind of, like, going along between the fence. So if it's going to run. Kind of triangulating it.

Speaker A: Yeah.

Speaker D: I know.

Speaker C: The door where there isn't light. Creepy.

Speaker A: Yeah. Okay. Yeah. So you break off from the group. And so give me a scrutinized roll. Yeah. As you're moving into that area, unless you have a question you want to ask. Otherwise, I'll just give you. I'm just trying to find this information. Between a few cows, you see a blur run.

Speaker C: I would shoot it. That's how blur move. Shoot where it was gonna be.

Speaker A: Roll it up, aim and fire. Two foot tall things.

Speaker C: Yeah.

Speaker A: Run in between cows.

Speaker C: 13.

Speaker A: Oh, that was fight. Sorry.

Speaker D: Yeah. When he shoots, I start running to kind of triangulate and block it off. More like far side of him. Aiming towards like.

Speaker A: Yeah, your shotgun. No. Yeah, yeah. So you let it rip and you hear like this high, like baby scream and it like tumbles and you see an arm come off while we're killing kids.

Speaker D: But they're baby kids and they're vampires.

Speaker B: No more laughter now.

Speaker A: And then you see it tumble a bunch.

Speaker C: I'll shoot again if I can see a tone.

Speaker D: One way to be sure.

Speaker C: Yeah, I see it from where I'm at.

Speaker A: No, this is like. You'd have to get in the cow pen because I say Jack's probably 100 foot from the edge.

Speaker B: Dust off and.

Speaker A: Eleven clutch.

Speaker C: Yo, my shotgun's messy, so it's just I couldn't find a prank.

Speaker A: But.

Speaker D: Bad news is I took out four cows.

Speaker A: No, not with. Not with a ten. Plus roll your slugs go where they need to go. This one, you hear it scream again and it like rolls. And like this one you like blew like a chunk out of its side. But then you see it like squares up, stares at you and disappears. And you can see like. Like dust tracks take off towards the fence. And like blood is. You see blood leaking but you don't actually see its body anymore. See, like it turned invisible. So it's like run quick.

Speaker C: If I can still see something moving in the grass, I knew it's, it's.

Speaker A: It's got like a hundred feet or where before it even gets to the fence. But there is like. Yeah, there. I guess there is grass and stuff here. But you would see like grass and I blood.

Speaker D: I am between it and the fence.

Speaker C: No, I would yell. Then it. Point it out like there. See that movement? Like shoot it.

Speaker D: Can I see like the grass?

Speaker A: Give me a scrutinized. Because there is lots of cows grass and it's tiny and invisible. All right. Yeah, you do. You do manage. Do you see a spot where like. Like grass is like bending and you do see like blood, like leaking like lots of, like. It's almost like a string of blood is like on the ground then like.

Speaker D: Aim high for it with the rifle. Let her rip. I'm gonna spend some left. I'll make it a ten.

Speaker A: I don't wanna change the cab, so for. Well, I will. This will be with disadvantage because it is small and invisible, and it's nighttime.

Speaker D: Maybe I won't be using any of that.

Speaker A: Yeah, you might want to hold on the. Look.

Speaker D: I have to roll the other one.

Speaker A: It's. You roll three and use the two lowest or three, or throw the highest one away.

Speaker D: Okay, so. Okay, then I will just use all my left to make it a seven. So at least I'm successful. Yeah, that made it a four instead of a yemenite.

Speaker C: I'm done in my.

Speaker A: Okay, so, yeah, for the aim and fire you do have. It's glancing or you're in danger, but.

Speaker D: If I do endanger, I still hit it.

Speaker A: You always. It's a success. You've. You've hit it regardless. It's. This is the consequences of your is. It's either glancing or you're in danger.

Speaker D: I'm going to just be in danger. Just try to kill the thing.

Speaker C: Yeah, I'm coming up.

Speaker A: Okay.

Speaker D: I don't want a dancing shot if it's already wounded. I want to try to take it out.

Speaker A: Yeah, so I'll say, like, so, yeah, so you're coming towards you. It's running at you. You see. You see approximate, like, where it's at, you shoot, you hear baby scream. And then the next thing you realize is there's a baby, like face flying at you with its mouth open, and there's, like, four, like, several inch long canines, like, coming into your face. What do you do?

Speaker D: I get weird.

Speaker A: All right, why didn't you.

Speaker C: Weird?

Speaker D: I think consortium with occult and mystic individuals.

Speaker C: You roll that d three to see how much it costs.

Speaker D: Yeah, because it's just automatic, whatever happens, right?

Speaker A: Yeah, whatever your weird thing is.

Speaker D: Yeah, basically just becoming, like, a mystic individual, like. Or a cult individual to defend me. Yeah, basically, that's what I'm gonna be. Like, slow.

Speaker C: Like, almost like time.

Speaker D: Slow down. Just be like, consult with the spirits around me and be like, restrain this thing. A one one.

Speaker B: Weird.

Speaker D: Started my march towards monstrosity.

Speaker A: So what does this look like when you go weird?

Speaker D: It would be jumping at me. I would see my eyes kind of go, like, blue flame and then hear the voices as whoever I called appears between me and it to, like, grasp it.

Speaker A: Okay, let me. Because you're the weirdo. No, you're not the weirdo. You're the thinker. When you unleash your weird to learn the forbidden and grasp the secret or master the strange, it's not corporeal.

Speaker D: It's just informational. Like, if I can't grab it, that's fine. Then I can do something else.

Speaker A: Yeah. Say, this does look like this is for learning stuff.

Speaker D: Yeah, I would. Then I would kind of, like, do that, like, dodge out of the way, but then. But I would ask it to basically expose the creature because I know it was invisible. So I can see it. So that we can see it.

Speaker A: So I will say. Yeah. Yeah. So you will definitely need to react to danger with your reflexes. I guess it's your dodging, but, yeah, you do. I would say you immediately know that you either need to kill it with fire or stake its heart and that. And if it does bite you, you are paralyzed. You will have very short time before you're incapacitated, or it may just suck your blood and kill you. Yeah. So you learn that it. Yeah, you learn it's weakness, fire or it's hard.

Speaker D: I just need to do, like, a reflex.

Speaker A: Yep. Yeah. React to danger as you're rolling away.

Speaker D: I have more left, so it's nice knowing you all. Yeah.

Speaker A: Okay. Yeah, so you can. So you can. It will either. So you can either. It'll either pass by you and go invisible again and get away, or it will bite you.

Speaker D: Well, like, I wouldn't let it bite him. There's just no way. But it does my spirit thing, though. Track it. That's what I'm asking you to do, is to expose it, since it was invisible up to the point where it attacked me.

Speaker A: Actually, I guess. No, because you. Technically, you've dodged it, so I will say it'll. It's either gonna, like, claw you as you. As he. As it goes by. It may actually. Yeah, that. Okay, that's what we'll do. It's either gonna go invisible and get away, or it's going to turn and fight you.

Speaker D: What's the outcome with my weird?

Speaker A: You're weird is you know how to. You know what it is now and how to kill it.

Speaker D: Oh, it won't track it when it's invisible.

Speaker A: Yeah, because there's. Yeah, you don't have. I guess I get it.

Speaker D: Something that would be, like, a tactile.

Speaker A: Yeah, because secret or master the strange. Yeah. Yeah, but, yeah, you know, it's a ustral vampire.

Speaker D: Okay, so I'm gonna say instead of it getting away, it turns to fight, and I roll up and I take the rifle, and I crack it over my knee to turn the bend into a splinter of the wooden butt.

Speaker C: Oh, my God.

Speaker A: Okay, so we'll say that. So you. So we'll turn that all into a single fight roll. So, like, depending on, like, how well you like, smash, like, whether you, like, smash it good and stuff like that. So we'll just turn that all into a fight roll, and we'll just. And the fictional flow from that. The result of your. Well. Hmm. Is there. I guess there isn't grit.

Speaker C: Grits, like all melee.

Speaker A: Right. Well, I think cuz. Like, cuz like that there is a danger to injuring yourself with breaking your rifle over your leg because you are a human. So, yeah, let's let. Yeah, incoming our consequences. Yeah, so we'll do. Yeah, so you go to. You break the. You go to break the rifle over your knees. So, yeah, react with grit.

Speaker D: That might work. That's a fail.

Speaker A: All right. Yeah, so you go to. You go to smash the rifle and instead it. Minor injury question, though.

Speaker D: Can I use my smarts to crack it? Because I'm trying to turn it into a splinter, like, you know, like, put it on the ground and, like, I'm gonna, like, break it.

Speaker A: So if you want to go that route, that thing is gonna jump and grab you because it's fast. So if you wanted, we can get rid of the roll. If you want to just go and, like, lever it down and stomp on it, the thing's gonna be on you.

Speaker D: Will I have the weapon in my hand?

Speaker A: Yeah, that's what I'm. That's why I'm telling. I guess I'm telling you that's the ca. And I don't remember what it is. It's offer you the opportunity with cost. Yeah, yeah, so, yeah, yeah, you go to. You.

Speaker D: It's a supernatural creature. I'm trying to fashion a weapon. It's gonna have to get melee range anyways.

Speaker A: Yeah, so, yeah, you get your rifle down and snap it. I want to stick it. It's on you now. So, yeah, so then you. Then give me a fight roll, and then, of course, Jack is almost there, or is almost can. Like, you can. You're almost able to see what's going on because the thing was fast. You can hear. Yep.

Speaker D: Well, it's nice notes.

Speaker A: All right. Yeah. You're trying to stab it. Then you just feel it bite into your shoulder.

Speaker D: Keep stabbing.

Speaker A: And you can, like, already start to feel your, like, body going numb and.

Speaker D: Get another stab in.

Speaker A: Yeah, we'll give you one more. But you do have, I guess it's a major of paralyzed, I think it's. Or it's severe. Severe is the high one, right? Yeah, yeah. Severe. Yeah. So.

Speaker B: Minor. Moderate. Severe.

Speaker A: Yeah. So level three trauma. Paralyze six, actually.

Speaker D: I'd have a luck from the last one.

Speaker A: That makes sense.

Speaker C: Yes.

Speaker A: Okay. That's good, because that might have actually killed you. Yeah. So, on fight.

Speaker B: You're still wide awake. You're just not moving.

Speaker A: Okay. Yeah. So you have. Oh, I get to offer you one. Yeah. So you're just gonna be. GM will offer you one below. Okay. Yeah. Yeah. So you become disarmed or disoriented in the melee. So, yeah, you get. You get a stab in it, but not enough to. Not to, like, hard enough to where it kills you because you're already becoming paralyzed. So, yeah, so, Jack, you see doc, like, stab into things to him, and you see him, like, you see him style, and then he just, like, falls down with this thing is, like, attached to him. So what do you do? You're close enough to see him, so you're probably. Yeah, it's on him. Like, bit into. And you can see, like, he stabbed any. Just, like, you can tell he's, like, uncle. Like, he's, like, went limp. Like, he's unconscious.

Speaker C: Trust my. And take a shot. Even firing it, Joc would want you.

Speaker D: To trust your skills.

Speaker A: All right.

Speaker D: Eleven, that's probably not the first time that you've shot in my vicinity.

Speaker C: It'd be my shotgun. That'd just be a slug.

Speaker A: All right. Yeah, so you let it rip, and it blows the baby off.

Speaker C: I could see it again. I'd be aiming for its legs. I'm gonna blow its legs off.

Speaker D: It might completely paralyze it, this thing.

Speaker A: Yes. So, yeah, so you blow them off. Now, then there's. You see, Doc's shoulder is bleeding heavily, so we'll put number two bleeding on you. Um, so. So you, um. So, so, Jack, you do, like. You would tell that, like, that wound is bad, and. Yeah, that thing tumbled off. And I'll say, um, you can get another shot at it, but his bleeding will go up a tear.

Speaker D: What happens when you have two severe.

Speaker A: That you just have two severe. You're not like. You won't like. I mean, if he. If he just ignores you and lets you, like, bleed out, then, yes, you could. You will die. But. So what are you doing? All right, go for another shot. All right, let's see. Yeah, so you ain't fired. Yeah, so you blast off one of its legs. I guess you can. I mean, you get. You get to choose. I guess I put myself in danger, or you.

Speaker C: Can help.

Speaker A: And then just shooting it. Yeah, so you shoot off one of its legs, but you do, like. You kind of see, like, that. It's like its arm. It's like, a little bit of, like, a nub now. Like, it's healed over and not bleeding. As you get up to blow its leg off, it, like, tumbles to the side and then disappears. Goes invisible again.

Speaker C: Deal with dumb. Can anyone do medicine?

Speaker D: I have free healing cells that are for minor traumas, but I would probably.

Speaker A: Have stuff on, but, yeah, I was gonna say you have a medic, like, so you would know how to, like, bandage it. So that would keep it at a moderate bleeding. So it's, like, it's not bleeding. It's just, like, a moderate bite wound. Yeah. And then you do, like, you see, like, his. Like, he's, like, breathing but, like, shallow. Like, you can tell he's, like, barely, like, breathing enough to, like, stay alive. And he's just, like, looks like he's a limp body, unconscious. Yeah, you would see us. His stock is busted in the.

Speaker B: Is it a complete body paralytic, or does it just.

Speaker A: No, I say it. It takes. I'd say it takes out most of your, like, muscles, but, like, keeps, like, your, like, you breathing stuff and, like, heart still work and stuff.

Speaker D: So I can't talk.

Speaker A: It's. Yeah, it's. It has, like. It's has, like, a weirdness to it that it's meant to, like, keep you alive but unmoving.

Speaker B: I was just looking at the depth of the paralytic.

Speaker A: Yeah.

Speaker B: Yeah. As you're flashing around, I'd imagine we're hearing gunshots.

Speaker A: You would. 30 minutes. You might hear very faint night.

Speaker C: You would.

Speaker A: You'd probably hear some shooting, and then. Yeah, then, like. Then, like, a. Like, 30 seconds later, like, more ranch hands rush up and, like, what happened? What was. What happened? We heard shooting.

Speaker C: We saw your instincts. Next time, boys, my friend here needs some medical care.

Speaker A: All right.

Speaker D: What you would know from my autopsy thing, too. Yeah, it did something to it.

Speaker C: You have sort of stretcher or something? I can move them.

Speaker A: Yeah, we get. They just, like, go over, like, they just get. They make, like, the human stretch or thing, and just, like, a couple guys.

Speaker B: It's a wounded arm, but they don't care.

Speaker D: One under each arm, and they drag.

Speaker A: This dragon. They just rope your feet to a horse and drag.

Speaker D: I now have three fusion wounds.

Speaker B: The pride wound.

Speaker C: Now the question, how long does it take for this to wear off.

Speaker D: You.

Speaker B: Probably at least a day or two.

Speaker A: You might have learned that I'm not sure from the autopsy. No, you wouldn't. I don't know if you'd be able.

Speaker D: To tell, like, cause of death, and I could tell yeah. You know what was in there at the time when I did the autopsy? So I might have a rough idea if it was still at least active when I checked on it. It happened during the night, and then we checked it the next day. Whatever I saw at that time would be my. I've seen two bodies and only done one autopsy, so if there was still stuff in the system, then I would know.

Speaker A: It lasts that long.

Speaker D: There wasn't stuff in the system. I just saw the after effects that I would know. That's the max it could last. Does that make sense? Like, I've only seen one sample, so I either saw it in the system or didn't see it in the system. So however much time that was from the time it died to the time I saw it, it's either no longer than that or longer than that.

Speaker B: That's, again, just basic healing, as if I won level. So it's severe without specialized treatment.

Speaker A: All right. Yeah, so the. Yeah, the ranch hands get, um, get you to, like, the. The COVID or whatever. Um, then they, like, make sure you're, like, not bleeding or anything. Like, bleeding out or anything. You know, whatever. The ranch hand medicine on top of whatever, put some dirt on it that's.

Speaker B: Gonna have to come off.

Speaker A: Rub some dirt into it.

Speaker B: You hear the laughter of a child.

Speaker D: You may not be laughing now.

Speaker C: You got the crap shot out of him.

Speaker B: He might come and find you, finish you off.

Speaker C: I'd go back to where the limbs were blown off and see if they're still there.

Speaker A: Yeah. You would find, like, the little baby arm. So it's, like, this long, but it's got. It has, like, inchd long, like, nail. Like, almost like. Like, nails for, like, gripping. And then its foot also has, like, longer nails on it for, like, gripping. And it does, like, you can tell it, like, from the wounds you've seen that it, like, just, like, jump bites and then grabs and just hangs on. Yep, essentially.

Speaker C: Then just sit and wait till document move. Maybe Jack wouldn't know.

Speaker D: Would you? If they came to rescue, would you go after it?

Speaker A: Maybe that'd be up to you. I mean, if you would.

Speaker C: Oh, I want to change it tonight. Like, it'd be the next night.

Speaker A: Yeah.

Speaker C: Because we need fire, like, seeing it.

Speaker A: Yeah.

Speaker C: And regrow it and no fire and regrow.

Speaker A: Did it just have, honestly, like, you could tell, like. Like, sort of, like, the chest. Like, the body wound was, like, closed. Like it wasn't. It was, like, closing up, but it was still, like, oozing blood, but it seemed to be, like, I guess you would learn that too, that it regenerates fast.

Speaker B: Drops a couple more cattle into the strength again.

Speaker C: Then I'd ask the farmhands if they're still around, if they have any higher octane alcohol. They need some wind shine.

Speaker D: They probably would.

Speaker C: I was gonna say, yeah, because I don't know how else we make fire.

Speaker D: I probably have tinder on it.

Speaker C: Yeah. But for like a weapon, so, yeah, that would be good.

Speaker B: Something to blow in the torch.

Speaker C: I can't make dragons, bro.

Speaker D: I don't have more cutting. I just have smarts. Because you can do like billows or something out of a black smoke.

Speaker A: They, I mean, they would have. There would probably be a distillery, some distillery they may actually make. There would probably be some distilleries. Yeah, it would. It would be like, kind of like that.

Speaker D: Good for two things. Decreasing engines and killing brains. That's right.

Speaker C: Making your brain smooth.

Speaker A: But you would see them like, kind of like whisper. So you get the sense that moonshine would be, like, available.

Speaker C: Yeah, I'd ask him. We have to kill this thing with fire. Is it wooden stakes or is it like just the night?

Speaker A: Um.

Speaker C: Since it's like steak to heart, what.

Speaker D: It'D be like, spent weird. I think I would, um.

Speaker A: You would know. Yeah. So I'm just revelation from an individual.

Speaker D: That's like, this is what they're like.

Speaker C: Would it have to be like the traditional wood steak?

Speaker A: That's what I'm. I mean, do we want it? I mean, it might be. I just double checking to see here if it's particularly says anything.

Speaker C: If so, then I'd go find a branch and start making stairs while I wait for doctor.

Speaker A: Yeah, sorry, I can't get in my tree anymore.

Speaker B: Cut off the limbs.

Speaker C: Was there a doctor in town or is this.

Speaker D: They better have one.

Speaker C: I don't know if there was. I think you were there.

Speaker D: I'm a traveling doctor.

Speaker C: Yeah. I think you're the most qualified.

Speaker A: There would be like some people that would know some like, aid stuff, but this is like a workers camp.

Speaker B: Spit makes it extra viable.

Speaker C: The cow dung makes it talent. Witch doctor out of your network. You got too much talk.

Speaker D: That's awesome. That should be like an SNL sketch. Very good. Healthy. It's out of your network. But we got this guy. Here's the witch doctor from this remote village in Africa. He's really good at catching snakes. Yeah, he's going to help you out. Okay. Just discovered how to clean water, so good luck.

Speaker C: Here's the clean pot. This time.

Speaker D: The shared clean pot.

Speaker C: You know.

Speaker B: It'S fresh water.

Speaker D: I've heard some stories, like there's still witch doctors, like remote Africa. Interesting stories of remote village medicine.

Speaker A: We'll just say that the heart has to be, like, destroyed.

Speaker C: I'm fine with wooden stakes as long as there's trees around.

Speaker A: Yeah, okay. We'll just do that. Oops.

Speaker C: You might.

Speaker A: Let'S say, wood or silver.

Speaker C: That's true.

Speaker D: I wasn't saying that. I was just joking of the tin man when he could do. That's what he kept saying.

Speaker C: Oil care.

Speaker B: Like the prairie ablaze. Did you get him?

Speaker D: I don't know.

Speaker B: We burned enough acreage around here. He's dusting.

Speaker D: That's right.

Speaker B: I don't know how much fire it.

Speaker C: Was going to take to take him.

Speaker D: Down, but I knew how much I was going to use.

Speaker C: Can we move doc, like, safely back to town?

Speaker A: Yeah. Like this? You brought the wound bandaged up, so, like, you can wait for sunrise at, like, when the sun starts coming up at, like, 05:00 a.m. or whatever. So. Yeah, so, like, in the early, when there's light starts, the sun starts coming up, start heading back to put Jack, sling dock over his horse and make sure he doesn't fall off.

Speaker C: And then get him on his horse.

Speaker A: Tie him to a saddle.

Speaker C: Pretty much.

Speaker A: Okay. I mean, if you tied him up, he'd just be like, at least I'm limp, not stiff. Yeah. So you probably. You probably would actually want to lay him over because his, like, he'd have, like that would be. That'd probably actually give you a back injury.

Speaker D: Just tie my hands to the shoot for the saddle horn.

Speaker C: Yeah. Make sure he doesn't fall off.

Speaker A: Okay. Yeah. So I'll say you get back into town at like, 630.

Speaker C: Do we know, like, where medicine person is?

Speaker A: They don't, like. They don't really have, like, an actual, like, dedicated, like, doctor. It'd just be like a. I'd just.

Speaker C: Go to the saloon. If Bob's there, he would know someone.

Speaker A: Yeah.

Speaker B: The barber might give you.

Speaker C: That's true.

Speaker B: Saw balls.

Speaker A: Yeah, I guess they would have a barber shop for sure. There's enough people. Barber surgeon.

Speaker C: Get your hair cut.

Speaker B: You can pull anything else you might need from the Salvo. Know you're paralyzed, but see if you can bite this anyway, because it's gonna hurt.

Speaker A: Yeah. See? Yeah. You get back into town. Yeah. Then you would, I guess. Yeah, you would. You'd probably run into Audrey at the saloon if he's getting breakfast.

Speaker B: You look like hell. What happened?

Speaker D: Doc?

Speaker B: Doc. Can you see anything?

Speaker A: He seems like he's completely catatonic. Except, like I said, see, like, his eyes move.

Speaker D: Bob.

Speaker B: Whiskey and a funnel. We gotta see if we can wake him up. Don't worry, doc. We'll pour it slow.

Speaker D: I'm just like iceberg back and forth.

Speaker C: Ask them if they have any medicine. People have not come.

Speaker A: Yeah, the.

Speaker C: Or not the doc. But Bob.

Speaker A: Yeah, virtually. I forgot who. Ask Doc.

Speaker C: Where do you want to go? You just have to hold off your medical tools.

Speaker B: Is the scalpel or the client?

Speaker D: That's right.

Speaker A: Sylvester's the saloon owner. What's up?

Speaker B: Is in the bag.

Speaker D: There's a saw.

Speaker A: Now, he would tell you that. Sylvester would let you know that you could go see barber burns.

Speaker D: Barber.

Speaker B: First aid from the barber.

Speaker A: Barber surgeon.

Speaker C: Yep. Where we go red and white poles. Red's the patient's blood.

Speaker A: But. But he also goes like. Oh, but he won't. He probably won't be in till seven. You might catch him here before then, though, if it's urgent, I guess you can go bang on his door. So I don't know if you brought. Have you brought Doc in or you just left him on the horse outside?

Speaker C: I don't know. I'd probably bring him in, but it'd just be like side potatoes.

Speaker B: Careful. Don't rack his head against roulette.

Speaker A: What Sylvester would be like. That looks serious. Maybe you should. Maybe we should. Maybe we should go fetch burns. He just yells at one of the. He goes, sue, go get burns. And one of the barmaids runs off.

Speaker D: Excuse me. I do roll my eyes.

Speaker C: Hearing a shallow breathing, but then Jack says, they're smoking.

Speaker B: Worst experience ever.

Speaker C: It's definitely not one of the better days.

Speaker B: Oh, we'll get you fixed up. Funnel whiskey. Yeah, you're still in there?

Speaker C: I need the whiskey for later.

Speaker B: He's probably in pain. We need to reduce the pain.

Speaker A: Oh, but yeah. So, like, five minutes later, you see almost six foot tall, late twenties, lean body with his blue eyes, and his hair's, like, sleeked back and, like, bright white, and he's smoking. Smoker voice with Texas accent. What intornation.

Speaker B: Save him, doc.

Speaker D: Save him.

Speaker A: What's wrong with him?

Speaker C: He got bit by a creature, paralyzed him and then wounded him.

Speaker A: Well, did you suck the venom out?

Speaker C: I don't want to do that. You can do that. Sure thing.

Speaker A: Let's get that wound opened up and see what we got.

Speaker C: All right.

Speaker B: You'Re gonna want that whiskey now.

Speaker A: So he goes and he peels the bandage off and looks at the wound. He's like, that ain't no snake butt. Nope.

Speaker C: It was a creature that's been killing all the cattle.

Speaker A: Oh, I ain't gonna. I don't know.

Speaker C: You have anything you can do?

Speaker A: I'll clean his wound here because it looks like they just packed some dirt in there. Yep. Let's take them to my barber shop.

Speaker D: Yep.

Speaker C: Take them there.

Speaker B: You get one arm and I get the other.

Speaker C: Better than the potatoes just dragging and.

Speaker B: The feet are dragging behind.

Speaker A: Yep.

Speaker D: So I have three healing cells that say they heal a minor trauma of a physical nature. Can those reduce a trauma from, like, one level if it's a minor? So as a moderate, can it reduce it by one, by using those. Heals one minor. But is that. It heals one level of.

Speaker A: No, it just. It would be for minor trauma. Yeah.

Speaker B: Scrapes and bruises.

Speaker A: Yeah. Or. Yeah. Or find magical artifacts because you are just humans in this world dealing with weird. Yeah. So he. So you guys walk up to his. Up to his place, and he takes you in, tells you, just put him in the barber chair. And then he goes and gets, like, alcohol or.

Speaker B: I'm in more danger.

Speaker C: And.

Speaker A: Stuff, and just starts to, like, scrubbing out the wound.

Speaker C: At least you're paralyzed, and maybe you don't feel that, right.

Speaker B: Maybe you do, right?

Speaker D: I don't know.

Speaker C: We don't know.

Speaker D: My guy just starts still throwing up. Actually, my muscles couldn't actually do that.

Speaker A: No.

Speaker C: Make sure you're.

Speaker B: Now, if we didn't have a doctor because it's severe, would it heal itself over time?

Speaker A: It depends, like, on the wound. Like, his. Yeah, he'll. It would take a long time for. Well, his is a level two, so it would take days for that to heal up, I think. And then the other one is, like, weak.

Speaker D: Well, once I'm unparalyzed, I could. I can't do that right now until I'm unparalyzed.

Speaker C: And just grab the stuff from the barber, like. No, that's what I'm doing.

Speaker D: This lift defense.

Speaker A: Yeah. So he spends, like, 30 minutes, like, scrubbing it, scrubbing out really clean, and.

Speaker D: At least he's cleaning the wound.

Speaker A: Liberal use of alcohol. And then bandages it up and, like, well, I don't know what else to do with. Then he, like, lifts up his arm and drops it. Don't got no experience with this other than, like, snake bites. But if that was a snake, he'd been dead already, so I'm not sure. I guess put him in bed and see how he is tomorrow. We're in a few hours.

Speaker C: All right.

Speaker D: Go to minor, then.

Speaker A: No, that will stay at moderate. He just cleaned it up, so it hasn't been long enough or anything for that. So that your wounds are as they are.

Speaker D: Yep.

Speaker C: I'd hang him back to our bump, set him down in his bed, off his head up a little bit.

Speaker B: Do we feed him anything?

Speaker C: We should probably wait till he got.

Speaker A: Yeah, the doc's like, I heard the barber's lake. I probably wouldn't try to force nothing down there, because to me, it looks like he's barely breathing. So I wouldn't worry too much about it. Maybe give a little sips of water and a few hours.

Speaker B: Might be able to find some soup.

Speaker C: We'll just try water for a bit.

Speaker A: So, yeah, you guys get docked to the bunkhouse and situated. So.

Speaker B: After we get him situated, I go by the blacksmith, pick up the bullet.

Speaker A: Yep. You like, you arrive, like, there, like, shortly after she got there, and just. Just getting stuff, like, kind of squared away and the forge fired up for the day. Oh, and then on the. You do see the blacksmith. You see the sign, and it's called smitely. Yep. But, yeah, but the Ramsey just greets his. All right. Good morning. And then. Yeah, she has the mohawk. That's a deep blue color, in late thirties, and she talks very loud with a New York accent. She does have ivy green eyes. All right, Audrey. Yep. I'll go fetch your order.

Speaker B: Thank you, ma'am. Now, does she seem to be religious?

Speaker A: You would see that, um. Yes, you would have. Yeah. Because you have a. Yeah, you would notice that there are some, like, church symbols around. And you would actually let me go double check again? No. Okay. Gotta go look over here. You would see probably, like, hanging up on the wall, like, kind of behind her shop area.

Speaker D: I guess.

Speaker A: Actually not. Yeah, it'd be. It's kind of like in a display case, but a pell rider belt buckle.

Speaker B: Once I see that, it's like. Are you familiar with the creatures of the weird? The critters of the weird?

Speaker A: Some.

Speaker B: Just got bit by one of them critters. I think you might be able to help them out.

Speaker A: I guess I can come look at it.

Speaker B: I saw the body on his shoulder, and he looks like he's inside, but his body's not moving.

Speaker A: Well, it's been a while, but maybe I can do something about it.

Speaker B: Thank you for just taking a look. He's over in bunkhouse right now.

Speaker A: All right. I'll be there in an hour.

Speaker B: Scraped out the womb, did all sorts of doctrine, but I've never seen them look so lit. Lifeless like. Eyes are lying. They're on fire. Especially when somebody gets close to them with anything.

Speaker D: Pretty much.

Speaker A: Sounds familiar.

Speaker B: I go ahead and I gather up the stuff of the order, and I wait. A pleasure. Then I head back on the bed. Next, I kind of dump out all my treasures and sort out the bullets. Jack, here's 30 for you. And Doc kind of peel open his eye once you get better. I got some silver rounds for you, too. I'm gonna sit right here, a little table by it, take a bag, 18 rounds, and sit there. The remaining twelve I put into my own gun belt. Take a closer look at the knife.

Speaker A: Yeah. See, its blade is coated in silver, and it's near razor sharp.

Speaker B: Slide that down at the end of the sheath. I take a look at the nails. It should work well. Get that paper weight after I get all that sort of. Oh, I almost forgot, doc. I think I found somebody else who can help. Every time I'm talking to you, I'm going over and I open your eyes just to make sure I can see her there.

Speaker D: Now I look dead inside.

Speaker B: Making sure you don't leave us.

Speaker C: You can see a little bit of. Little iroh.

Speaker A: All right. Yeah. See, Audrey let you guys know that the blacksmith is coming by in an hour, roughly. So you guys do anything else or.

Speaker C: Just in between that time? I'd go talk to the bartender about seeing if they have anything of higher concentrate for fire. That's how Jack would know how to make throwable fire.

Speaker A: Oh, yeah. He. They'd have plenty of, like, a whiskey. But he also like that for, like, any quantity. You'll have to barter. Barter and haggle for it. But he does also mention that he could probably get some moonshine, but he'd need a day. You're at the 13th now.

Speaker D: The next day is the gold thing.

Speaker A: Yeah, gold or wagon leaves.

Speaker D: At least not willingly.

Speaker C: Let's go.

Speaker D: I'm going to recover one on the way.

Speaker B: Sitting the chair next to bed, all worried.

Speaker C: All depends on how well the taste goes. No, I'd probably barter from haggle for that, just because.

Speaker A: Okay, well, he goes, he goes. If he goes, I can, you know, we can. I could see sell you the whiskey. Or if you can give me a.

Speaker C: Day, I'd give them a day.

Speaker A: I can probably get. I could probably acquire some moonshine.

Speaker C: No, we'll skip town.

Speaker A: Do you tell him that it's used? You're gonna, like, use it to kill the creature?

Speaker C: No, I would be like.

Speaker A: And he's like, yeah, I could probably get you moonshine by the end of the day.

Speaker C: Come here. Yeah. Go ahead and make sure to tell him. Dynamite on one side and molotov on the other side.

Speaker B: You got a choice. Guess what I've got behind my hand.

Speaker A: Left or right.

Speaker C: Paw in my mouth. Must be fireworks.

Speaker B: Chuckles goes running with a flame on his back. I don't know what scared him, but can't find Jack.

Speaker C: He's just gone.

Speaker B: Jackals would be kind of lit too.

Speaker C: Blown up. I have, like, four sticks. There's three sticks of dynamite.

Speaker A: Okay. Yeah. So you get.

Speaker C: I'd want to go back before the black one.

Speaker A: Yeah.

Speaker C: Any of the farmhands.

Speaker A: I just say where. Where he was. Like, I'd say they may have been.

Speaker C: Too much focused on.

Speaker A: Probably not. They might have saw, like, maybe a blue flash went off.

Speaker D: But I could have been a gun.

Speaker B: Or whatever that critter was.

Speaker D: Great.

Speaker A: And they probably would have been, like, staring at Jack because you would have been shouting, too, and, like, pointing, but. Okay. Yeah. So 08:00 a.m. rolls around, forgot her name already.

Speaker C: I don't think I wrote down any.

Speaker B: I don't think we had a real name for.

Speaker A: For who? Yeah, that's Ramsey's. Yeah. So Ramsey shows up where's a silver.

Speaker D: Symbol of the church.

Speaker A: Yeah. And she shows up and then just, like, walks up to you guys and, like, sits down on the bed and starts asking you about what caused the wound. Just describe what it was.

Speaker C: I describe it, then pull out the wound. How long has it been?

Speaker A: What? Since.

Speaker D: Yeah.

Speaker A: You got bitter? Yeah. It's. We're up to, like, 5 hours, roughly.

Speaker D: Is there any difference for me? Am I feeling any different?

Speaker A: Maybe a little bit.

Speaker C: Describe it.

Speaker A: She's, like, not, like, gross or surprised or anything, saying she was just bit.

Speaker C: Once, I think so.

Speaker A: About how long ago?

Speaker C: 5 hours ago. Middle of the night.

Speaker A: She kind of, like, looks up like she's thinking real. Probably back to normal three.

Speaker B: Doc, you hear that? You might be better around three.

Speaker C: Are you just talking louder?

Speaker D: A little bit.

Speaker A: That's right.

Speaker C: Do the weird thing humans do sometimes, right?

Speaker D: You don't speak the language. They'll just yell me English louder or.

Speaker C: No one's, like, hurt. They'll talk, like, talk louder.

Speaker B: I know your ears weren't hurt, but.

Speaker D: For some reason, speaking louder makes me feel better.

Speaker A: She.

Speaker C: Would. She'd be like, the gunsmith or black, like.

Speaker A: As far as you know, like, you would know, like, my rifle is.

Speaker C: Busted or the stock is busted.

Speaker A: The stock was at. Your stock was shattered.

Speaker C: I didn't see it. She could fix it. We have to go back to Russia. They want to do business here.

Speaker A: Now. She goes, um, yeah, I could fix that. But I could also probably help your friend if you want to do me a favorite.

Speaker D: Nested quests. Let's go.

Speaker B: What's your favorite man? Or is this something only jack?

Speaker C: No.

Speaker A: I assume you guys are a posse. There is something in night more I would like retrieved.

Speaker C: Night more than crazy.

Speaker A: Yes.

Speaker B: The city of the dead. It's ghost town. What sort of item do you need? I just recently heard about the place itself.

Speaker A: There's a amulet I need out of my. Out of a home in there, in the basement. I don't have a map, but I can describe what it looks like.

Speaker C: Tools or things. Just help deal with the ghost.

Speaker A: That's what the relic's for. So she. And she does, like, um, goes. I do get the sense that there's more to you than there appears. So you'll probably be fine. But you have no. You're in no danger from me.

Speaker C: Then you won't be in danger of me. Then you won't be in danger from me.

Speaker B: Navi just looks back and forth like there's a conversation that's going on. He doesn't quite.

Speaker A: And she's like, well, then, do we have an agreement?

Speaker D: And I just say.

Speaker A: Yeah, they say you can breathe a little bit louder, doc.

Speaker B: I think we're going to.

Speaker A: You're starting to, like, be able to, like, kind of, like, move, like, the very, like, end of your fingers and toes.

Speaker D: Look, you could move your toes.

Speaker B: You're only mostly dead.

Speaker D: I just flip you a bird.

Speaker C: Definitely. If you hear this request. Yeah, we should be able to find that.

Speaker B: I think he's getting better.

Speaker D: He can rip his finger, but for some reason.

Speaker B: Just this one. I don't know what's going on. So which do we need to take care of first? Did critter you were fighting last night, or do we need to go to night more?

Speaker A: Oh, she's like, there's no timeline for. Sooner the better, of course. But I trust you. Operation will go are men of your word.

Speaker D: Oh, I know I can't mention anything right now. I just sign language.

Speaker B: A bdez.

Speaker C: Everything's the same letter. I was agreed to finding Ama. Then I asked if she could fix my car.

Speaker A: Oh, yeah, I can. That I could probably get done by the end of the day.

Speaker C: Did she have access to silver, or.

Speaker A: Did they use up all she gave you the silver she was willing to part with, or all of it, as far as Audrey knows, like, because he was the only one that's dealt with her on that part.

Speaker B: That's where you got your silver bullets from.

Speaker C: I would ask, but if she could make a silver stake, let them make.

Speaker B: You mean, like this one, and pull out the silver knife.

Speaker C: But then also make an attachment for my shotgun, and I can put it on my bayonet.

Speaker A: It's like, yep, I could certainly do that. That will. You'll need to barter agile. Or give her gold.

Speaker C: I'll give her gold. I think I have, like, 993 gold.

Speaker A: I don't remember him. How many ounces you have? Yeah.

Speaker C: Or if that was the party, about 93 written down.

Speaker A: That's probably how much ounce. Cause you had 16 or you had, what, eight?

Speaker C: I had six for my son, and then 14 was our total for everything.

Speaker A: So six times I got four left.

Speaker B: That are sitting in the nails.

Speaker A: Yeah. So, yeah, that's right. 93oz gold is what you have.

Speaker B: The rest I've ordered.

Speaker D: First flat roll.

Speaker A: Yeah. Unless you have favor, which I'll say you, since you've agreed to do, to go get her the amulet she wants, the relic that you can. You'll have. Let's see.

Speaker C: I would also use some of my gold.

Speaker B: Audrey's just literally talking to himself.

Speaker A: No, she would. She would just be for. That's a story for later. Oh, but, yeah, so for the. Yeah, you start with the plus. You'll have a plus one with her right now. Yeah. And you can give her an ounce to add in a plus one.

Speaker C: So just give her two more ounces.

Speaker A: Yeah. So. And get a plus three. Okay.

Speaker C: Then I'll use one of my lux, if I can, to make it a ten.

Speaker A: Yep. Yeah. So, yeah, the ten, they'll sell you the item at cost you can afford without further trouble. She's like, all right, that will be. I can get your gun fixed by end of day, but the silver bayonet for your shotgun there. Come by then come back with me at the shop and get measurements and everything. That will take me a couple days. So it'll probably be ready on the 15th. Yep.

Speaker C: Then I would go with this slap doc on his arm. Be like, yeah, he'll be good in a bit.

Speaker D: You see?

Speaker A: So he's doing better.

Speaker B: You got two fingers.

Speaker A: She just goes, so, um.

Speaker C: With this chuggle.

Speaker B: At least you didn't lose your sense of humor.

Speaker D: Maybe a hint of a grinch.

Speaker A: She goes, she, like, looks around and makes sure there's no one else is in the bunkhouse, which at this time. Then, like, it's approaching, like, 830 now that there's. Yeah, there's no one in there. 100% sure now no one's in there. She's like, um. She just also goes, I ask that you share this with no one.

Speaker C: Will do.

Speaker B: I won't tell anybody. I promise.

Speaker A: Then she kind of, like, kneels down next to doc and puts both her hands on his shoulder, and they, like, briefly turn gold.

Speaker D: Like, lit gold or just gold color.

Speaker A: Like, lit and gold. And you, like, you actually feel your. You actually feel your shoulder get, like, warm. And then she's like, all right, he should be up in about an hour or two. And then you can actually, like, start talking. You actually feel like you're. You can, like, talk, but you still, like, stop touching your eyes.

Speaker D: And then. Sorry about your gun.

Speaker C: We almost got it. We know now.

Speaker D: I made some interesting scientific discoveries. I would say save those parts I want to take a look at.

Speaker C: Yeah. I put them next to the mouth on my chest. I wouldn't leave them out, actually. I probably would want there. Put him in his pocket.

Speaker D: I don't know how long. Like, I would have had time to converse with the things after using my weird, but I would definitely relay everything I knew with them that I heard from conversing with the mystical beings.

Speaker B: Where'd you get these?

Speaker A: I would say that's, like, almost. It's like you almost, like, step out into, like, step into, like, the fade. So you like. And then there's, like, a time dilation thing happening somewhat.

Speaker D: Instant conversation.

Speaker A: Yeah. Like, it appears, like instant, but for you, you're just having a conversation. So maybe we'll make some shadowy people that you talk to and then Q.

Speaker D: And a about, you know, they asked because they were just like, oh, it's, you know, fire, and say, I'd be like, I need more.

Speaker A: Yes. Especially since it says you. You actually consult with a cult and mystic individuals. Yeah. So you would be. You'd most likely, yeah, because you would definitely be, like, talking to, like, possible, like, demons or. Well, just say people from the fade. You step into the fate and talk to whatever's there.

Speaker B: They find you interesting. So there's a lot of people around you you just don't recognize.

Speaker A: Yeah, I think that's. Yeah, when you consort with people. I think so, yeah. And that would make sense with our lore. Since you're just stepping into the fade.

Speaker B: You build the following as you get closer and closer to where there's more people.

Speaker D: Yes, probably.

Speaker A: Okay. Yeah. So then the. The blacksmith leaves and just lets Jack know. Just come by when you're for measurements, whenever. And then she like, grabs your rifle and takes that with her.

Speaker D: Yeah.

Speaker B: Thank you for coming by.

Speaker A: She's like, you're welcome. I'll retrieve my relic. I'll owe you a favorite.

Speaker B: The way she described it, is it like on the edge of town? Is it in the heart of town?

Speaker A: It would probably be in the center of town because it would be like the basement of like her old blacksmith shop. So it would probably be fairly central located.

Speaker B: I don't know, trying to gauge the. The size of the town.

Speaker A: The town probably wasn't that big. Let's see, it's probably around a thousand people. So I'll get.

Speaker B: Is the military still circling it?

Speaker A: No, because that was like six years ago or ten years ago. Like, it happened, like, around the veil being tornado.

Speaker B: I was just wondering if it's become a ghost town with specters, if they like, left people around it to kind of a quarantine area to keep people from going in.

Speaker A: No, it's been probably long enough too, that people know, like, you just don't go there. And that road, this goes around the, like, if you travel that trail, it's. There's probably like warning signs, like, you, you know, don't go in here unless you're looking to like die or find ghosts.

Speaker B: Do they ever leave or is it circled by water or something?

Speaker A: No, the specters are generally like, they're just stay in that area.

Speaker B: So kind of like dead people that don't realize they're dead or body seekers. It's kind of like asking, what type of zombie is this? Like Shaun of the dead zombies or 28 days on.

Speaker D: Yeah, right. There's a very significant difference. Talking Romero or Mount Romero.

Speaker A: No, I didn't.

Speaker B: One. We can't just kind of make our way through.

Speaker D: Am I out running or not?

Speaker B: Smarteenen?

Speaker A: Yeah, I'm seeing what the spectrum. But they. They're just. That stuff generally stays, like, where.

Speaker C: I.

Speaker A: Don'T think they wander. The ghosts usually don't wander.

Speaker D: So she. Did she show any medical ability or is this just a healing ability she has? Like, just like, is there medical stuff around or is she just.

Speaker A: You're not sure what happened? Yeah, well, it wasn't weird because it had no darkness to it.

Speaker D: I would ask her if she's capable of taking some of my blood while the paralysis is still in it. I'm a doctor.

Speaker C: That's easy.

Speaker D: We got this cup, right?

Speaker A: No, she's just a. She's like the blacksmith. Oh, yeah. So you would know you. I guess you guys would. The specters hate the living, so they basically kill anybody that comes in there.

Speaker D: Jelly. What's that? But she said she had some kind of a relic.

Speaker C: That's what we're getting.

Speaker D: Oh, that's what we're getting. I thought she was providing.

Speaker A: Yeah. So this is trying to fix the problem. Yeah. So the specters hate the living and actively seek to harm it.

Speaker B: I'd be so jealous, though. Just kiss my warm butt.

Speaker D: If you mentioned that. Maybe we should get some crossbow. Might be handy with this thing. If they don't like wood mortars and bows. Set the end on fire and shoot these stupid things. Yeah. Put the spectrum.

Speaker B: But Audrey's kind of. He didn't see that. He's like, okay, he'll probably be taking care of that. His mind's totally forgotten. The gold heist. Haven't heard anything from the guy who gave him the knife. Whenever that's happening, so much stuff has already gone on. His mind's going. Mm hmm. I don't think I got enough bullets.

Speaker C: That'd be for the researcher of the weirdo right now. I don't know how the yield goes.

Speaker A: I see. You would probably kind of like. Because it would. I don't know if the. The church would probably keep that knowledge to themselves as much as possible, but that would be stuff you could learn. But I would probably say that you guys probably don't know. I guess it depend on how much you dealt. Like, like if you dealt with any ghosts and you actually dealt with the spirit world in the.

Speaker D: Professionally.

Speaker B: It's one of those things.

Speaker A: All right.

Speaker B: So first we set up camp on the edge of town, and we just shoot stuff in at various.

Speaker C: Yeah.

Speaker D: Yeah.

Speaker A: My words.

Speaker B: That's the effect.

Speaker A: Yeah. So you guys just hang out here for couple hours.

Speaker C: I'm gonna get my gun measured up.

Speaker A: Okay.

Speaker B: I see what doc keeps me cupping.

Speaker C: I think I'm done in town.

Speaker B: You're talking now.

Speaker D: I know your weak dog.

Speaker B: Good. Might go fix him. You don't bring it back.

Speaker C: Some water.

Speaker B: You're not feeling that? I found a funnel. I even rinsed it off in the trough. I don't eat.

Speaker D: Better than the cowfolk medicine.

Speaker A: Yeah. So, Jack, do you need one? Any private conversation with the blacksmith or you just go there and get.

Speaker C: I'd probably ask how he deals to go because we didn't know that it's full of ghosts. We have to, like, sneak and come quiet, like.

Speaker B: Charm of herbs or whatnot.

Speaker A: Silver was usually affected of most of the time. But the best was always blessed. Weapons blast weapons.

Speaker C: Can we do that?

Speaker A: Holy water.

Speaker C: Where do we have to go? To the church.

Speaker D: I don't know if that's attention that we want.

Speaker C: No, back in one.

Speaker B: Is there a church in town that we'll be passing?

Speaker C: Yeah, there's not a church here.

Speaker A: No, there's not here.

Speaker B: It's like a nightmare with it being the size of the town. Like we break in, you suddenly get to a church, load up on whatever can. Sanctuary.

Speaker C: Yeah.

Speaker D: I would definitely thank her, by the way, that I could talk. Tell her that your secrets.

Speaker B: If we can do.

Speaker A: She would. Yeah. She would say like, I could probably do a few vials.

Speaker B: Super soaker full of holy water.

Speaker D: Heck yeah. Let's go.

Speaker C: I need a researcher. That tinker or whatever.

Speaker D: Actually, that character would be extremely useful, I think, in this world.

Speaker A: Yeah. Because it just says holy water in here hurts unholy creatures. So yeah, it's a general item. So that actually might wouldn't be. I guess that would be something that would probably be general knowledge that if you give a few holy water, she's like, I could have some. I could ask them ready by the time you're guns ready. Yeah. So I guess end here and do our end of session questions. And then we'll just say it's 10:10 a.m. and doc is your paralyzed is gone.

Speaker B: Where?

Speaker D: Heading to phantom bank.

Speaker B: And the guy that we're supposed to be helping out, it's supposed to tell us when it's gonna happen.

Speaker C: Yeah.

Speaker B: So we can meet up with him.

Speaker A: Yeah. All right. Yeah.

Speaker D: Okay.

Speaker A: All right. Did we learn something new and important about the world? So luck. Then we overcome a notable monster enemy. So you drove it off.

Speaker C: Honestly.

Speaker D: You blew the crap out of it. No, I stabbed it. Considering that you own part of its old body.

Speaker A: Did we loot a memorable treasure?

Speaker C: Not yet. Unless you count yourself.

Speaker B: Well, I paid for it.

Speaker A: Yeah. So I don't think, although that healing.

Speaker B: Is kind of a miserable.

Speaker D: That's true.

Speaker B: Memorable treasure.

Speaker A: But you didn't loot it. No, that one. I'll come up with a better question. Or we'll just have more adventures. And then any character or session. Low lights.

Speaker D: Low lights perhaps.

Speaker B: It seems to be a pretty low light.

Speaker A: Any session or character highlights.

Speaker C: I gotta use my tracker.

Speaker D: I used my weird for the first time.

Speaker A: That's true.

Speaker D: I could smell the fade.

Speaker C: What's this smell?

Speaker B: Like.

Speaker D: Chicken? Actually, I think it would smell like ashes and fire.

Speaker A: It could be pretty much. Yeah, it could be anything. Yeah, it can be different.

Speaker D: Yeah, something. Yeah, do something that's drawing.

Speaker C: Mm hmm.

Speaker A: What? No, the highlights. Now, that's just.

Speaker D: All the lower stuff. It'd be something that keeps you staying there. Yeah. It's not like mom's cooking or.

Speaker C: Yeah. I think it'd be different for everyone. So you're drawing in.

Speaker A: Yeah, that would, like. That's unlike the danger of walking there. Besides the stuff that inhabit it.

Speaker C: Yeah.

Speaker A: Any. Any characters with long term, any of you have long term goals yet?

Speaker C: See how this heist goes?

Speaker B: I'm waiting until I follow the map.

Speaker A: Yeah.

Speaker C: Yeah.

Speaker B: I want to kill.

Speaker A: Yeah.

Speaker D: Especially get out of the heist. It's like a must do thing right now. But I want to get out of that. Yeah, but we're part of my group.

Speaker C: Yeah. Like, if your characters want to do it.

Speaker D: Nothing ventured, nothing games.

Speaker B: I don't know. Scary. It's gonna be a kind of dividing conquer. Okay. You're taking care of the vampire. You're taking care of the golden.

Speaker C: You're going to nightmare this one. I don't know if you can, because if you can't shoot or do like.

Speaker D: Oh, yeah. This is a team sport on this one.

Speaker C: And then, like, my guy doesn't look smart, so it's like.

Speaker B: Mine is strong in grit.

Speaker A: And then. Plans for next session?

Speaker C: Probably the highest.

Speaker B: Well, depending on the day, because we're.

Speaker D: The 10:00 a.m. of the 13th miles a day.

Speaker C: So let's see what we get from.

Speaker D: Maybe some minor shopping. If there's anything else we need.

Speaker C: Wait for my shop gun after.

Speaker D: I need to want a heavy rifle.

Speaker A: For what's coming up that you probably will not be able to find in this town.

Speaker C: Which we could after we deal with vampire King, since that's given to us by a meal.

Speaker D: Yeah, we're gonna start monster hunting. We're gonna have to kill.

Speaker C: I'm getting a fake over steak.

Speaker D: I just need my Yasuo armor. Give me some sugar.

Speaker A: Walk the fate. Enough. You may find them. You might find the door to them.

Speaker B: There's a golden city.

Speaker C: Meet Yaso.

Speaker D: And, like, I need your suit for two days. I got something bitey. I gotta go kill.

Speaker B: Him and say, bitey horse, where are you from?

Speaker D: Right. Yeah, I got a new horse, guys.

Speaker A: Okay, Mister Ed the mekaloon. All right.

Speaker C: Come back in his back.

Speaker D: Twelve foot mechanics sucking on some cattle.

Speaker C: Just be a missile, right?

Speaker D: Infrared. Hide from this flame drawers.

Speaker C: One of the crazy ones that can just teleport and slash. Leave it in the trees.

Speaker D: Just two streams of fire and some.

Speaker A: Rockets or they come out of the trees.

Speaker D: All the cows are dead. We got em somewhere in there.

Speaker B: At least. There's, like, four or five of them just kind of surrounded.

Speaker D: Yeah. Cookouts on me.

Speaker A: Good.

Speaker C: Cool.

Speaker D: Cool.

Speaker A: It.