Speaker A: It's like there's lag.
Speaker B: Oh well being on that cart.
Speaker C: Yeah.
Speaker A: Yeah. There's guys kind of marked for you and I think you were just on a horse. I made the your team members like blue. Audrey was like yeah.
Speaker B: Doc was up here just hiding around somewhere. I'm riding up to the cart. The main guys, one of them there's.
Speaker A: This one right here is still one that Doc is fighting for. Doing something down there.
Speaker B: Yeah.
Speaker C: You might want to come into town for a checkup because right now you're not looking too healthy.
Speaker A: Yeah. So let's say last time I spent time preparing plan to deal with the vampire. Then we got a messenger from Scalp. It was meeting at midnight when you guys went out to the ranch, told the foreman how they killed a vampire. When you guys followed the trail for a bit, it kind of confirmed that it was heading towards Blackrock. But you guys headed straight for the meeting place so no one would notice. Assume you're not hunting. Then in the morning Bubba and Audrey went out to the ambush point and checked it out. Learned about Wallace Pass and her favorite, her least favorite place was Wallace Pass. And then her favorite was Torn Water which that's the capital of Grimoire. That finally. Yep. Then the ambush is on. So it's going pretty well. You guys took out like four of the opposing horse guys and only one of Scalp's people been shot down. Black's been raising undead and keeping the horses moving. Audre jumps on the gold or wagon. Doc is attacking the front wagon and Jack is shooting. They're dead horses too.
Speaker D: I killed one.
Speaker A: But they all have purple glints in their. Their eyes have been got like a purple turquoise glow to them and they're still moving. Cuz all this is happening as you guys are like galloping down the road. Let's see. Yeah.
Speaker B: Sc.
Speaker A: Yeah. On the wagon.
Speaker C: Jump on the wagon.
Speaker A: Jump on that hill.
Speaker C: I was about to take some serious damage. Ja took pity on me.
Speaker B: I scared. There we go man. Hesitant.
Speaker D: Yeah.
Speaker A: So yeah that's turned into a galloping gun fight.
Speaker C: So Audrey, how close is Black?
Speaker A: He's probably within 10ft. Let's say that.
Speaker C: Okay. But the other thing I check is the reins for the horses. Are they like at my.
Speaker A: Yeah, they would be because I think you're on top of the dead guys that are there. Or like shoved them off. I don't remember.
Speaker C: At least one of them got shoved off.
Speaker A: So either the can be all shoved off on whatever. I'm fine.
Speaker C: Grab the rings for the horses and send it that way.
Speaker A: All right, so you turn the wagon. So they start. Yeah, they start shifting.
Speaker C: And if I can hit black, more power to me.
Speaker A: But if you want to take a shot at him, then you take a shot at him. He is galloping like he's starting to. Like having to divert because you're turning the wagon into it. So.
Speaker C: So what. What would that be? When you try to run him over.
Speaker D: With a wagon, but you won't.
Speaker A: He'll.
Speaker B: His.
Speaker A: He's on a. His horse is nimble, and you won't be able to run him off. He's just, like, following.
Speaker B: He's smart enough.
Speaker A: Yeah.
Speaker C: All right, I'll aim the wagon for him to force him to change. Yeah.
Speaker B: Okay. I'm going long like dynamite. And throw it at those guys.
Speaker D: Okay, it's on.
Speaker B: Yeah, it's just reflex.
Speaker A: Yeah, he does this throwing stuff the.
Speaker B: 11Th, and then I'd be riding towards.
Speaker A: Yeah, you can run up. So you can be riding whatever.
Speaker B: Yeah, yeah.
Speaker A: I'm gonna say with on 11, you definitely, like, destroy the middle guy.
Speaker B: Those undead ones.
Speaker A: No, these are all normal people. And then, like, these guys, you straight up, like, kill one. But these guys are off their horse. Their horses eat and tumble. So they're just getting left behind in the dust now. Oh, we'll do that. So they're. Yeah, they're essentially, like, out of the fight. Actually, let's put them way back because they would be like, this is full gallop.
Speaker B: That's. The cart's gone.
Speaker A: So they're. They hit. So they're basically out of the fight. And then this cart is, like, shifted over from the explosion. Yeah. Or turning too, but starting to stay on the road. Black shifted off to that point. Right, doc?
Speaker D: Fire the last horse.
Speaker A: I see that.
Speaker D: Go out and get to the clearing.
Speaker A: You shot the horse and you saw it, like, stumble. But then it's like, oh, his eyes started blowing, and it's picked up this space. I don't think anyone shot those people. No, I don't remember anyone. I think it was the middle. I don't remember. Think dead too. They're trying to stop. Okay, so. Yeah, yeah, that's right. Because this guy is right. This guy is not. That's right. This guy is guiding the. Yeah. Up to the front.
Speaker B: Stop the convoy.
Speaker A: Yeah, he's up here at the front of the horse. He's got his. Guiding them still. So it's all.
Speaker B: Gotcha.
Speaker D: Okay, well, then I let.
Speaker B: Drive by.
Speaker D: I'll shoot him point to make it successful. It'll still be a 79.
Speaker A: Okay. Fire so, yeah, so you. You place yourself in danger or it's implant segment.
Speaker C: I'm already in.
Speaker A: All right, so, yeah, I'll say these. These top guys all go and shoot at you. You do hit that. You do hit that guy. So he tumbled off his horse. So, yeah. So he's getting, like, actually probably scrambled. Yeah. Because the other guy is, like, right next to him and then. Plus Audrey's wagon. He probably would have, like, ran over the wagon. So he's. He's just gone.
Speaker D: Is that. Is that him toppling in front of the wagon? Does that stop them?
Speaker A: No, these are gallops. Full horses, full gallop. The cart is. They're just, like, running straight now, getting away, especially after the explosion. Like, they're full on, like, horses now. But these guys up here take shots at you. They're shooting straight at you and not at your. So what you.
Speaker D: I'm gonna try to use my reflex to actually, like, get on the. Like lean down on the other side of my. Yeah.
Speaker A: Roll off.
Speaker B: Oh.
Speaker D: Nap 10.
Speaker A: So, yeah, pull some trick riding, sliding, hanging on the side of this horse.
Speaker D: I'm gonna come up, like, trying to come up behind to get behind them.
Speaker A: All right. Yeah. So you're riding down this. Most guys just left behind the undead. It's all they do is left behind because he's not that fast. All right, so Doc's ride dodges riding towards the back of the other horses.
Speaker B: All right, Audrey, keep them pulling off to the side.
Speaker A: You trying to stop them or just kind of like turn them?
Speaker C: Trying to take them off.
Speaker A: Okay.
Speaker C: Because if I jam it up off.
Speaker A: The road, then say.
Speaker C: And the. So as I'm cutting across, if I get smashed by the wagon behind us coming up, I just brace myself for impact, and I'm still aiming to get all through.
Speaker A: No, I say that other one is that one still has drivers. So there would be, like, weaving away to dodge you as you're moving out. This white turn black is going to. So, yeah, so he kind of, like, is riding, like, trying to, like, get around, I guess you. As you're, like, circling or he's staying inside, so he's going to be shooting at you. Oh.
Speaker C: If he comes close enough, that saw shotgun pokes its head out my jacket.
Speaker A: Yeah. So let's say he does goes around and lets off around.
Speaker B: What are you going to do?
Speaker C: I duck and the shotgun comes up. Return fire.
Speaker A: All right. Give me the reflex and then the fire.
Speaker C: 9 worst stat. Actually, let's use a lot. Let's make that an even.
Speaker A: All right.
Speaker B: Successfully Dodge and let the barrel rip.
Speaker C: Wait a minute. Would that be for a scatter gun? Would that be reflex?
Speaker A: Yeah, all shooting is reflexes.
Speaker C: Then we'll spend one more to keep me at seven. And I will gather his attention to make sure that all those little pellets hit true.
Speaker A: All right, so you put yourself in danger.
Speaker C: I'm in danger anyway, when that wagon goes off the road as it's built up, then getting out of that one.
Speaker A: Yeah. So you had the seven, right? Seven. Put yourself in danger. Yeah. So you see him like he shoots and then kind of slides. So you do like, you pepper, like you catch some of them, but not a full direct hit. Or you. I guess you would hit him. Yeah. So you hit him. He like gets knocked sideways on his saddle like a little bit, but then he leaps from his horse into the seat next to you.
Speaker B: Taxi.
Speaker C: The shotgun's on a Lanny.
Speaker B: So it.
Speaker C: It drops. My knife comes up.
Speaker A: All right, what up?
Speaker D: Bite, you know, 10.
Speaker B: Nice.
Speaker A: All right, so what you doing? Subduing. Restraining the enemy. Decisive, critical damage or avoid their direct counterattack.
Speaker C: Purple eyes scare the crap out of me. It's critical damage. We're kind of all in. That's that fight or flight.
Speaker A: All right. Yeah. You sink the. The knife into his. His gut. He like grunts and like growls and you see him like reach into his coat and pull out a mirror and vanishes in a puff of smoke.
Speaker B: His horse Stone.
Speaker A: Yep, his horse is right. And then you see him like up here. I said I guess Jack. You would see him appear about 15ft, just on the ground. And then he's like. And then you hear him whistle and you see his horse.
Speaker B: I'd be turning towards him if I can.
Speaker A: Yeah, you can. I'll say you do have to dodge this incoming cart of the other horses of you that this is all like here.
Speaker C: I've internal moth crackle crap.
Speaker B: I don't.
Speaker A: Okay. Would you.
Speaker B: Fine.
Speaker A: All right. I'll say. Yeah. As you're weaving your way through there, the. The one of the outside horses, you get slammed in the rear of your horse. Knocks you and the horse down. So you both go tumbling. So you are on your ground. You take. Used for both you and your horse. Take moderate wound bludgeoning. Run over or knock down. I guess not.
Speaker B: How close is this horse to you?
Speaker A: It's. It's probably like 10ft. 10, 15ft as it's running.
Speaker B: I'm going to shoot his horse.
Speaker A: All right.
Speaker B: He's whistling for it.
Speaker A: Yeah, he already whistled.
Speaker B: And it's better that's a 10 plus. I'm going to shoot it in the head. I recover and just.
Speaker A: All right. Yep. Eve tumbling shoot his horse. You see it? It just tumble and slide like slams right into the horse. And they like fake him like. Yeah, yeah, it just does that. And you hear black scream out. No, he goes and shoots at you. Oh, what do you do?
Speaker B: Die out of the way 12 and then try and shoot him with one of my pistols.
Speaker D: You look at him while he should execute his horse.
Speaker A: Oh, yeah. All right. Yeah. So you dodge his bullet, roll out of the way, shot, and then you come up and shoot. Yeah, okay.
Speaker B: No, I, I did it.
Speaker A: No six minuses.
Speaker B: Oh, no. I'm taking the shot.
Speaker A: Puts you in danger or you're shot to glancing.
Speaker B: No, I'm always aiming for center. Max Simon's trust.
Speaker A: All right. Yeah, you. You hit him and see him double over as he's like going down. He does shoot at you also. So what do you.
Speaker B: What you do? More dodging? If I can.
Speaker C: Yeah.
Speaker A: I was asking what you do.
Speaker B: Just try and dodge out of the way.
Speaker A: All right. So as you're like doing his face off, you do see like on his left hand, like a little purplish glow like a testify. And you see his horses starting to go up as like the purple closing.
Speaker D: During the purples too.
Speaker B: Yeah.
Speaker D: I hope you throw LinkedIn.
Speaker A: I just keep talk. We'll hop over to dock. What are you doing?
Speaker D: So how furious is the wagon?
Speaker A: It's still. It's like full gallop back there. You, you see, you see the. You see Audrey is in the seat of one turning it away. Like going. Turning around off road.
Speaker D: These guys just running in front of it.
Speaker A: No, they're focused that they're like coming intercept inter. Like two of them are coming to intercept you sort like. And these guys are still fighting. They're all, they're riding down the side, trading fire. Those are all shooting at everybody because the carts are pretty messed up, actually. You see one of these guys shot down, get shot off his horse?
Speaker D: Yeah. I'm going to try to write it. So are these both ghost horses now?
Speaker A: Yeah, they have the purple glow. They still look like normal horses if they're either. All right. Got the turquoise purple glow in them.
Speaker D: I'm going to ride up like towards this until I can be like, even with like, one of the front horses. And then like scrab, you know, like, try to slow them down, pull back.
Speaker A: All right. Give me some grit or reflexes in here.
Speaker B: Maneuver next to these horses all about 10 points. I need to level up your reflex.
Speaker D: I need to.
Speaker A: Need.
Speaker C: No, I need.
Speaker D: This is going to be a no. Consequences.
Speaker C: What, you don't want to go for a ride?
Speaker D: Well, I'm in a precarious situation. Yeah, I want to. Basically, if I'm going to be successful, I want to grab them, you know, slow them down, but like turn their. Their angle to be like, into these guys.
Speaker A: So you're turning.
Speaker D: Yeah, turn it. The intent is to get on the inside of them. If I can.
Speaker A: Where I'm on the other side, I would say. Yeah, you're starting to direct them.
Speaker D: Because if I'm slowing down, they should get in front of me. I should be able to get the horses between me and them.
Speaker A: Yeah. So that process is starting. These guys are also fighting up here too.
Speaker C: They won't know what hit them.
Speaker A: All right, Audrey, you swear you do.
Speaker C: How close am I to the edge of the road at this? Have I gone off the road?
Speaker A: You'd be pretty much. You'd be. I'll say you're about to go off the road. So at this point. Sorry, this is all like simultaneous.
Speaker C: Yeah, no, that's why I was kind of curious.
Speaker A: I say. Yeah, you're. If you, if you, if you continue this course, you'll be. I'll say you're here. You'll be off the road.
Speaker C: And it's kind of a swampy, soft. Between the road and the river.
Speaker A: It's like. It's rainforest, so there'll be trees and stuff. Quite.
Speaker C: At this point, I'm still directing him off the road and I'm looking for my exit route. As far as. Am I jumping up into a tree? Am I aiming for a squishy, mossy puddle like spot?
Speaker A: That's. That's up to you.
Speaker C: Well, that, that's what I'm looking for. I'm going off the road. I know that I've.
Speaker A: So you. Yeah, I was gonna say. So you're gonna. I guess. Are you jumping for a tree branch or are you just jumping for the ground?
Speaker C: Whatever, if it's a good size tree branch.
Speaker A: So I would probably go. The safety is gonna be determined by the roll. So this is, this is more. What are you. What are you doing? You going for the tree or you going from the ground? As these guys are about to like, basically upend the wagon into the dirt or you can try and stop them. There will be some. There will be some like leeway along the side of the roads too. It's not just like instant off. You just don't want to go off the road. So yeah, you have your. Your three choices. And this will become, I guess a react to danger. To see how well it does.
Speaker C: Let's take it off the road. And we're aiming for the ground. We're just going to brace and grid ourselves for impact as we try and look for the softest part.
Speaker A: All right. Dirt as you jump off and go off the cheer for grit. Got me.
Speaker D: So.
Speaker A: Yeah. So. Well, so you're. You can take a spring joint or. And safe and the wagon will survive. Or you can land fine in the. And we break a axle on the wagon.
Speaker C: I'm gonna land fine.
Speaker A: All right. Yep. So you jump off, tumble land. And then you see the. The horses go off and they. It like catches a one of those, like mangrove knots or root clump and just snaps the wheel off and it like eats the dirt. And the horses, like, get dirt back in their harnesses and like, the whole wagon just kind of skids. And now the horses are kind of like panic Being trapped in their harnesses with the. With this busted wagon behind him that's now stuck off the side of the road.
Speaker C: Audrey sees gold is not getting old.
Speaker A: You do see and say you would see Jack's probably on the edge of the road. Black's horses just about up at this point riding toward him. You see Jack's or not Jack, but Black. Black's horses up there riding.
Speaker D: We see Jack.
Speaker A: Black. Jack's horse is standing there, I guess looking at it. Right at its shelf. Yeah. And then Black is like, trying to like, find some cover in the ground until his horse gets here.
Speaker B: So Jack my.
Speaker A: On my horse. No, your. Your horse is good. It's stood like it's like any good cowboy horse is just kind of like standing there looking at you now. It's like, why are you on the ground? You guys crashed and roll it got back up.
Speaker B: I'd be covering distance if I can't see him.
Speaker A: You can still see him, but he's like trying to like, get behind like crap. So you can have a better shootout. Yeah. You can run out of if you want or shoot out or whatever.
Speaker B: You're having to solo this guy on the joy.
Speaker A: Yeah.
Speaker B: I'd be taking shots.
Speaker A: Then you're one of scalps guys scream out and eat dirt.
Speaker B: 10. I can see like his hand or whatever that's glowing. I'd try and shoot just his hand or I actually just aim to kill him.
Speaker A: Yeah. They say what. What do you want to.
Speaker B: I'd be aiming it in the head.
Speaker C: Or in the hand.
Speaker A: Yeah.
Speaker B: Center mass or his head. Whatever. I could see that end the fight.
Speaker C: Are you looking at me? Are you?
Speaker D: I can't be feeling pretty weird.
Speaker A: No, Yeah, I was gonna say. Yeah, he see, like. He see a glowing hand, and then he has, like. It looks like a hand mirror in that hand. And then. So, yeah, you need to decide where you want to shoot at him. No. Yeah, that's what I thought. Yeah. So you shoot him, and you see him crumple, and then his horse eats it. And then the horses that you're next to, Doc, all of a sudden, just as you're, like, slowing them, like, pulling the slow down, they just fall and tumble and eat dirt. And then the wagon kind of goes.
Speaker D: When that happens with those, I take off under my cover over here.
Speaker A: And then the last, this wagon got in. These guys over more this way. But they've gotten caught up by these guys. These other two. These other three people of, like, throw up their hands and surrender. So, yeah, this combat is essentially over. He's under that officer.
Speaker B: I'm going over and check black to make sure we see what happened to Audrey and the goal.
Speaker C: Kick that mirror out of his hand.
Speaker A: Yeah, you get up there and see that he's starting to get up, but his eyes are. And he, like, starts to run at you like this, like, feral, like, growl and sound.
Speaker B: Try and let have it with my shotgun. Beat it.
Speaker A: Before he shoots, I shoot.
Speaker B: Trying to shoot his legs up.
Speaker A: Okay.
Speaker B: He gets on the knife.
Speaker A: All right. Yeah. You blast his leg. He tumbles. And you can see his leg is like. It's pretty mangle. But he's still crawling at you.
Speaker B: Be like, hey, Doc, check this out. As I shoot one of his arms off.
Speaker A: Which arm are you shooting over? Like, whatever.
Speaker B: If he's just crying with one eye.
Speaker A: He's got both hands.
Speaker B: Shoot one of them off.
Speaker A: Well, which one?
Speaker B: Your right hand. Three. Ten.
Speaker A: Need to mangle. His hands still crawling.
Speaker B: Giving up yet.
Speaker A: You don't hear any. Like, it's like a feral animal is crawling at you.
Speaker B: No.
Speaker A: He's almost on top of you.
Speaker B: I stepped back like, hey, you want to see some weird?
Speaker C: I'd be curious. He'll come watch with you.
Speaker B: Said watch out.
Speaker C: And after a while, he looking. He said, why are you picking on the poor man? Put him out of this misery.
Speaker B: Like, all right, that's a 10. These guys are loading.
Speaker A: Why are you shooting them down?
Speaker B: I shoot him in the head. See what happen.
Speaker A: All right. Yo. And he blow his brains out. He stops moving.
Speaker B: His glow Goes away and I'd sit. Sit there and watch just to make sure you're right. Pretty weird. That's a weird amount. Did I see him do the mirror thing or was it too chaotic?
Speaker A: I'd say where it was positioned you wouldn't have seen do anything. You wouldn't have seen that. You would have seen like appear out of.
Speaker B: Yeah.
Speaker A: And like a cloud of smoke.
Speaker C: How is the weather today? Is it kind of sunny?
Speaker A: No, it'd be. It'd be raining. It's been raining. Yeah.
Speaker B: Then I'd be start seeing. I'd go back to Scalp and ask him how you how moving there. Since we didn't get off this road.
Speaker A: He just goes over. He like rides. Rides over and then hops out and looks at the. The line's like. Well we were gonna drive it but just broken. So move everything to the other one of the other wagons.
Speaker D: They have like spare stuff to repair in there.
Speaker A: Or is it a broken axle?
Speaker B: So horses are punch.
Speaker A: Well there are. These horses are.
Speaker B: That's they're.
Speaker A: They were all these horses are all dead. Yeah.
Speaker C: I think even though I don't know if you.
Speaker A: I don't remember.
Speaker B: No, I don't think we shot. I never shot the back one. I guess just the front and middle.
Speaker C: Did Audrey see the mirror?
Speaker A: You would have seen him like pull it out but. And then he just disappeared in like a cloud of smoke. So you wouldn't. Not sure if that like it'd be hard to like I guess see like pull it up and went. Looked at it and just disappeared.
Speaker C: Oh so I actually saw him look in the mirror.
Speaker A: Yeah, you would have seen it cuz that was too close. Like he stabbed you and he pulls it out and looks in my curiosity.
Speaker C: Probably would have been enough to go and see if it's still around. If he dropped it.
Speaker A: It's in his clutched in his hand.
Speaker C: This one good hand.
Speaker A: Yep.
Speaker B: You want to look into it?
Speaker A: Well if you're trying to pull it out. Yeah. It just pulls off. So. Yeah. In his left hand there's a ring with the blue stone in it. And then the mirror is like green ivory.
Speaker C: I'd probably take them both. Can anybody identify these?
Speaker B: Help them load gold?
Speaker A: I would have brought this wagon over. This wagon just going to. Yeah.
Speaker C: Well I'd walk over as you're plugging those gold bricks. You know what these are?
Speaker B: Not a clue. Looks like a mirror in a ring to me.
Speaker C: Throw them in my bag till later and help with me gold.
Speaker A: Yep. So the three of the posse guys through the Gay, you're watching it. Well, all of you guys plus scalp and one other to help her load the gold up.
Speaker C: The three that were originally guarding, they probably be slave labor except they're. Yeah, that would be your chance for life. How are you going to run across the marsh? Audrey's not sure if they're supposed to be waiting.
Speaker A: Yeah, they're just the one guys. They're all disarmed and standing sitting on their horses while the other guys. Other three watch them. So yeah, you guys take like. You guys toss that stuff fast, quickly here, export the hands here, get it loaded up and then you guys would scalp on the other rider and go heading further down the road shuffle. Yeah, you guys ride down. Ride down the road for like an hour. So you get to like this little like side path which is like a little small like offshoot wagon trail that goes down to the.
Speaker B: To the river.
Speaker A: This is the yacht river. And it's fast and deep and dangerous to navigate. So you. Which you guys would have like known. But you can see that there's like off to the side there's like a bunch of like. Because they have a fairly large barge that they're gonna shove the wagon, get the wagon back onto and then shove that into the. Or unhook it and then take that to phantom bank. So yeah, so they get. They get on there and then you guys are there for probably like I don't know, 15 minutes. And then the other. The rest of the gang show up Scalps like well, come on with or going your own way.
Speaker B: Our deal is concluded.
Speaker D: Is there any other crew to be done?
Speaker A: There's a couple of them got killed but the other ones are great. Since it's nothing. Nothing major.
Speaker C: Make sure the vampire guy.
Speaker B: I think we have to do that because that's our alibi that you're out hunting vampires.
Speaker D: Yeah, I give him the guns creep that I collected.
Speaker C: I don't want those on you.
Speaker A: Yeah, so he's like, oh, that's a good comment. You know, that's what you guys are going.
Speaker B: Going back find out if they burned down the corral.
Speaker C: Going shine for the vampire know. Although if there was extra ammo I would probably restock.
Speaker A: There would have been like some like in those wagons and stuff. Those all would have. Those would have been supply wagons and stuff.
Speaker C: Anything else out of ordinary in the wagon?
Speaker A: Nope, just the. Just the ore and then it was just supplies and probably some other like goods and stuff. But yeah, for the most part it was just the supplies because it was a. It is A four day ride braves to Phantom bank and you guys are like eight hours is a way roughly.
Speaker C: I probably got to the site. If we ride the road back into town. Take a roundabout way.
Speaker B: Yeah. I think we'd have to take the road until we got back to. And we could come out at the woods at the farm. Like it's late, isn't it or is it.
Speaker A: It was like noon when this went down. So it at at latest. It probably like be like you know.
Speaker B: Trash have moderate wounds in a grave minor growth.
Speaker A: You guys are probably like about.
Speaker C: Let me just give you a grin. Smiles like that was actually pretty fun. Satisfying. He's still not quite sure how he.
Speaker A: Got lyrics about where you guys are.
Speaker B: That's not the mine you're at. Yes it was. That's pretty fun.
Speaker A: Yeah. I was gonna say that's like a day's ride. About 20ish miles. So you guys are about like half a day's ride now from bridge land.
Speaker B: Camp out Right. Till we get somewhat close and camp and show up in the morning.
Speaker C: Might be worth. Now the way the river is. Can we cross over here safely or is it pretty much the road into town is.
Speaker A: It's. You pretty much have to use like the bridges that are in town because it is. It's a fast river and it's kind of deep. It would. If you guys want to try and swim on your horses. I mean.
Speaker B: No.
Speaker A: It'll be a danger bowl to swim across it with your horse. Yeah. Yeah. You'll. You basically are stuck on this side of the river.
Speaker C: Yeah. Get to a good spot to camp and get.
Speaker A: Be on this side. That's right. Because the ranch is on this.
Speaker C: Yeah. That's what I was kind of curious on.
Speaker A: Yeah. So you're on which case to ride.
Speaker C: Around and come up on the ranch from south.
Speaker A: Yeah. Because that's. That's what. That's. Yeah, that's right. That's what you guys did.
Speaker B: That's what we did. We left from the ranch. So it was like we're gonna go try and find us. Because we were gone at night already. We gone at night.
Speaker A: All right. So that you guys are gonna do is just ride till nighttime or.
Speaker B: Yep. And then camp. Maybe get patched up.
Speaker A: Yeah. Ride down to like this road.
Speaker C: It's got between grades.
Speaker B: Yep. And then camp in the woods.
Speaker A: Yeah. So you guys ride around the ride half the day, a chunk of the night. If you're gonna get down.
Speaker C: Does that like control.
Speaker A: Yeah.
Speaker C: Horses.
Speaker A: But yeah. This. Yeah. You can like get down here. It's like half a day.
Speaker B: Yeah, that'd be good.
Speaker A: All right. Yeah. So you guys ride to the eve until it gets darkish.
Speaker C: Patch up those gum on suspicious water.
Speaker B: If it's migraine, well, I degrade.
Speaker C: We're going to bed at pro.
Speaker A: What do you do as you first.
Speaker C: It'D be looking for the ring on the inside and outside. See if there's any writing or inscription for the mirror. Can look at the ornamentation in the back once again see if there's any writing. And then sooner or later I'm going to look at.
Speaker A: Yeah. So as you're looking at the ring, you would see that there's some runes scraps to the inside of the band. Dr. You probably heard of runes. But he wouldn't.
Speaker C: Yeah Doc, you read runes.
Speaker D: How common are items like this?
Speaker A: They'd probably be like extremely, extremely rare. Maybe a little more. But it wouldn't be like something you would. You guys probably would have ever ran to Jack. Maybe like some sketch stuff and like a smuggling stuff would probably ran into stuff but like as being like a dog. Probably not. You might like maybe some of the front lines. If you're into the front lines. Battles that are happening, you might seem like strange energies and stuff. I don't know about actual items.
Speaker D: Hold on a second. Do I feel anything when I grab it?
Speaker A: Maybe a little bit of light. It's colder than it should be.
Speaker C: Just a second. Decided to get weird.
Speaker A: That's not a decent D3.
Speaker C: Divide the five by two, but a.
Speaker D: Minimum of one, right?
Speaker A: Yeah.
Speaker B: That's always.
Speaker A: I guess that would. I guess a five, six. Okay to be. 1, 2, 3, 4, 5, 6.
Speaker D: Yeah, so yeah, so yeah.
Speaker C: There.
Speaker B: See my eyes go purple.
Speaker D: Looks like actual like smoke. Purple smoke coming out of my. I have a conversation with occult mystical individual about the stuff I'm pulling.
Speaker B: Yeah.
Speaker A: I'll say. This guy is just someone that you'd regular to see and get you up a little bit.
Speaker C: This is what a seance is like. And like.
Speaker A: Yeah, so because we. You like essentially like go into the fade, don't you? Like that's what we heard. Time.
Speaker B: Yeah, but I think time stops for him.
Speaker A: Well, it's a fast conversation but I'm. But I'm stepping a foot somewhere.
Speaker B: Yeah.
Speaker A: Yeah. So yeah. You would see his eyes hit perfectly and then hope.
Speaker B: No.
Speaker C: On the head. You okay? You in there? This is like before.
Speaker D: This is pulling that I was doing.
Speaker A: So yeah. So you. Yeah. So you do your thing with the ring. Yep. And you're Greed. I guess not Necessarily greeted, but more like it's like a sunken face. Like black eyed. He has like go mouth like tentacles like coming out of his like face expertise. Like what do you ask of that stuff?
Speaker D: So I found some interesting.
Speaker A: So tells you that they're the royal voice when he looks at the rain. That's the royal voice.
Speaker B: Allows you to raise the undead.
Speaker A: And if your will is strong enough.
Speaker B: They will serve you.
Speaker A: If they are not, eat you. And those of other and those that live as long as you wish. And they will spread like a virus if they kill them.
Speaker B: And those who will have no command.
Speaker D: See me kind of holding me out a little farther from me.
Speaker C: Then I'll be endeavored kill.
Speaker D: What was the last part?
Speaker A: Oh, it will spread like a virus. And those that they raised did not do your video. Just look at the reflection in there. You will just look at the reflection there you will be.
Speaker D: Wow. Did I see anything around me in this place?
Speaker A: You would probably see other creatures looking similar to him. But then also you would probably see vast amounts of books himself I guess since he'd been here before.
Speaker C: In a building.
Speaker D: I'm in a building.
Speaker A: Yeah. Sunlight looks like a vast library. There's other strange looking creatures, other skeleton ghost looking thing. But what he says, he says be wary though because some things may come.
Speaker B: With you from the right exciting.
Speaker A: Who knows Creatures just something.
Speaker B: Right.
Speaker D: What's the likeliest?
Speaker A: Random. No. So mechanic wise. This a roll nothing. On seven to nine you arrive. But something arrives with you. W the six. The six minus. And he does also warn though. Yeah, he.
Speaker B: He'll.
Speaker A: He'll put this in the as like if you're. If your will is fine, your travel three fine. And if it is not weak, you will not arrive.
Speaker B: All right.
Speaker A: You will wander this place. The spirit lands. Six to nine.
Speaker C: You're a wanderer, you know.
Speaker A: No, that's the six minus.
Speaker C: Your six minus. Your wanderer. Seven to nine. Something comes back.
Speaker A: Yep. Something comes through the portal with you.
Speaker C: What's the rage? Do you have a reflection of a mountain in the background? Do you go all the way to the mountain?
Speaker A: You go to the Fade so you could get rescued.
Speaker B: Fade adventure.
Speaker A: If you can find someone that can open a door for you.
Speaker B: Oh God.
Speaker A: They could get you into the Fade.
Speaker C: If you rolled a six or less. Does the mirror go with you into the fade? Or is it left behind?
Speaker A: Or is that something it would go with you because the mirror goes with you when you travel.
Speaker B: It would be funny if it's the other way. So the guy just disappears and the mirror falls over there.
Speaker C: Well, that's what I was thinking. Because you failed. It just kind of sucks through, you.
Speaker B: Know what happened now and does it work? I'm not. Not.
Speaker C: Not that you could bring anything back with you.
Speaker A: Good.
Speaker D: Yeah. I was like thinking like I could probably look in the mirror here and say could like bring my body here.
Speaker A: That would be bad.
Speaker C: Or by looking in the mirror there would your body in reality move and be thankful.
Speaker D: I kind of bow my arms out and say thank you for them. Do you have any?
Speaker A: There are other ways here. Yeah. He would just say there are other ways, but they are fraught with pearls. Can't be found here.
Speaker D: So for you it's just like having to step.
Speaker A: Okay.
Speaker D: This is what they are. This is a flash of purple. Yeah, but I put the mirror down. Yeah, that one. Be careful with that one.
Speaker C: So in using the royal voice of grip roll.
Speaker A: That's a roll. Nothing.
Speaker B: It's just a flat.
Speaker C: Obviously.
Speaker B: Keep them hidden until we're out of brave land. Black was pretty high up on the males.
Speaker C: Probably would wrecking.
Speaker A: You know like black was like two for the. For this like area.
Speaker D: Else is number two now.
Speaker C: But they don't know that. We got about four. About a week, give or take that other cart.
Speaker A: Well, they'll be gone for four days there. Yeah. Like four days back. Like ten days. But almost. Yeah. A little over. Probably like a half.
Speaker C: Unless there's some unique way for distance communication.
Speaker A: But you also don't know you're not. I don't know if you would know where a male is actually resides. I think we established that. Yeah.
Speaker C: The brand. That's just where we've been told. But we don't know for sure.
Speaker B: No, I don't think we know where they expect the male showing up. If we just take out their number too.
Speaker C: You can't count the vampire, but maybe. Oh, crap.
Speaker A: Yeah. So the mirror is tinted beauty.
Speaker C: Anybody thinks they can use them, maybe keep them tools. Oh, dog raising the dead.
Speaker B: The mirror's just a flat wall. Yeah. They pulled sleep. We've been up for a while.
Speaker C: I think I'll take first watch. He's tired. Well that you're healing up.
Speaker D: The cool thing is you should get the knights.
Speaker B: You're healing.
Speaker C: Took the moderate to a minor look.
Speaker A: At it off the miners will be healed up. Yep. So who's third watch?
Speaker B: We got nine bigger.
Speaker C: All right.
Speaker A: Stay sharp. Roll reflexes. Smarts are coming. Smarts watching from the tree for oh. 11, 12, 13 extra night passes without issues of W plus all right so yep night passes without issue More beans.
Speaker B: You can scoop that with hard tack Salted beef.
Speaker A: All righty. So where are you guys off to?
Speaker C: Probably the ranch first.
Speaker D: So what's our story?
Speaker B: You're out hunting that vampire going to.
Speaker A: The ranch or are you going to.
Speaker C: Get left from the ranch to hunt?
Speaker B: Yeah we probably go back to the ranch Our story is we were from that vampire burn up see if they burnt down their own rank they had any success going to town why there Fire and holy water or. Or steak mistake it goes in the.
Speaker D: Cave but at some point well we're.
Speaker C: Not sure if it's gone back to.
Speaker B: An freaking and it's fast that's like a day ride.
Speaker D: Knows how we taste.
Speaker C: Feeling any pretendance are you.
Speaker B: Extra bright.
Speaker C: You do that Audrey would jump back you wouldn't be laughing but he would.
Speaker B: Be like I have to go pick up my stuff Be ready at the.
Speaker A: Box be ready on the smell. Yeah so you guys right into the.
Speaker C: Rancher I'm glad you like grass.
Speaker A: Yeah see you guys about mid day.
Speaker B: Ask them anyone I see if they had any problems Been quiet it's quiet last night yeah trash find it out and tried to find it all in his tracks for sure yeah he would have said it's been a quiet two days I think we found where layer at so go get some stuff Might have been Frank. No that wasn't.
Speaker A: Yeah Frank had the things he put.
Speaker B: Right up yo.
Speaker A: Yep dimension Yeah so yeah you would have talked to diamond for me that's been quiet the last couple days how your hunt went Got.
Speaker B: Closer to his lair Covered a lot of ground well found solar that's good to know.
Speaker A: Yep so you're just gonna take it on or try and rock Silk epoxy exactly.
Speaker D: Mess it up with the right tools might be famous I'll open it up to show the remnants of the previous like I'll just. You can use me as bait it knows what it tastes like and obviously I taste good.
Speaker C: It's true what you've done do you know how to make holy water?
Speaker A: Yes the diamond if he knows he just goes boy do I look like.
Speaker D: A I look at him say don't take this personally but absolutely not.
Speaker C: So you don't keep a spare stash for special occasions?
Speaker A: No. We don't deal with ghosts. Whatever the heck that vampire thing is. First one I've ever seen out here.
Speaker C: Watch for a secret stash at this point he's just come off on his own A righteous brew.
Speaker B: Righteous brew.
Speaker A: I'm just like well good luck.
Speaker B: Wish you success. We'll get it. I have no doubt about that head banging you know really y.
Speaker C: Probably see me come back with a bottle of whiskey and a jug of milk. This is for you.
Speaker A: Yeah so you hit the tower first Bob saloon first or you go straight.
Speaker B: To I'd go to the blacksmith see if my orders done.
Speaker A: Then Audrey went straight to the saloon. You get pie and whiskey. Yeah when you get whiskey he just goes I'll let that jack filler know as the moonshine's ready we'll do you arrive at smite dude greeted by rams I feel like it's like mid like mid afternoon 12 is good afternoon after.
Speaker B: My order ready tracked it to its L and review with it just like nope it's ready small talk yeah he.
Speaker A: Goes when it gets here Silver bayonet for your shotgun. Was it a was that other stuff holy water?
Speaker B: Was it like 6 I have 40 water times 3 just the shotgun bay.
Speaker A: Oh yeah it's added to neural 2D6. That's how much holy water.
Speaker B: Vials thumb size.
Speaker D: Yeah so Those are about $14 each.
Speaker A: I guess like test tubes Yeah I.
Speaker B: Guess kind of like those things with.
Speaker A: Holy water and they're like in a bandolier Good I have a way to.
Speaker B: Carry them just get smashed away my knife I good it's just a knife and then I had a b N attachment in my side to fix it when done got done.
Speaker A: When you walked in Sylvester Audrey would have found you already probably in told.
Speaker B: You just need J Audrey I got.
Speaker C: A bottle of whiskey right next to.
Speaker B: Me Y it'd be a com Yep.
Speaker C: It would be I see K you know if the whiskey's not strong enough.
Speaker A: Could probably just could six bottles of yeah the wood crate yep strong there.
Speaker B: Any there we any talk around town.
Speaker A: About what black or the cargo Any.
Speaker B: Whispers from maybe some of the meals.
Speaker A: People no that's just as far like they all know like it it left yesterday morning.
Speaker B: Remember how long it was?
Speaker A: Yeah it's been over like 24 hours. Oh it was like 10 hours out of town or something get to the.
Speaker B: Town it was going to oh that's like four days.
Speaker C: Okay yeah we've got about a week.
Speaker B: Wrap up be gone you guys had.
Speaker A: Masks on as long as scalp does fill the beans and you don't know what happened to the people that they captured.
Speaker B: You guys are gonna stay the night here and head probably it's already afternoon.
Speaker A: Yep. That'd be like 2pm oh Sylvester that's the guy owns Bobs Sylvester.
Speaker C: Yeah, Bob retired.
Speaker B: Sylvester's his son, you know, daughter named.
Speaker C: I probably go to mercantile and Lamp oil. I tread jacket, tell me how to turn.
Speaker B: Oh, that's what Jack would be doing that day.
Speaker C: I figured he'd be doing it. But if I show up with lamp oil and more bottles.
Speaker B: Yeah, yeah.
Speaker A: She'll give me a barter and haggle roll burner.
Speaker B: Would they have fuses? That mercury or some sort of.
Speaker A: They might, but maybe they go along with the diamond. Yeah, they'd have some.
Speaker B: We got some fuses, probably back, so you can feel it, like, diffuse the one that would drop in.
Speaker A: So both of you going over to these items, or did you just send Audrey to go get them? When you hear him, he's gone, you go get to the.
Speaker B: I'd tell Audrey to get them, and I just stay at the bar. Okay.
Speaker C: Bobby's worked there, but he's not sure.
Speaker A: If he's got good st. Say if you did good work, then I say you can get a. You can have a plus potato. We spent some money at that place.
Speaker B: I think. I don't.
Speaker A: Yeah, that gets me to seven.
Speaker C: That's one of my worst rules tonight. Thank you for the plus two.
Speaker A: All right. Yeah. So you get to. You get to. They'll sell you this stuff. So you'll get. I'll say you'll get six. Let me just. I say, I guess a container of lamp oil surprise comes in, like, cans back then probably a gallon of heap up the refill instead of the actual lamp.
Speaker C: Oh, yeah, no, definitely, yeah.
Speaker A: So you have a gallon of the oil and then the six fuses and then probably a candle or two of wax comparison. Yeah, enough to do the bottles. So, yeah. So the. So with the 6, 7, you. They're either going to ask you a promise in favor in return, or they'll prior with you and give you what you want for each trade of something you have. Or they'll give it to you begrudgingly so you'll lose the leverage with that merchant.
Speaker C: What is it that they want?
Speaker A: I'd say he would probably, like, maybe notice, like, your silver knife and be like, I wouldn't mind that knife.
Speaker C: Can I give it to you after I kill the vampire?
Speaker A: Sure. You've kept your word so far, so I could deal with that.
Speaker C: I'd probably be willing to do that because I look and say, I'm not going to battle and you want to take my trusty weapon from me.
Speaker A: That's why. Jesus.
Speaker B: Like, that's why I said, so good with you bringing it afterwards.
Speaker A: I'm sure you'll. I don't know. Did you inform them that that's what you're doing or.
Speaker C: Oh, yeah, that. That's what we're getting at. Say if I trade you this silver knife. Can I get a regular knife?
Speaker A: So you want.
Speaker D: This is the West.
Speaker C: How about I keep my knife and I give you three gold knives?
Speaker A: Yeah. That is. This guy's eyes get a little vague like. All right, we do that.
Speaker B: Good.
Speaker C: Cost me three gold nails. We got the wicks, we got the wax. And I get to keep my knife.
Speaker B: Good.
Speaker C: And a gallon of a refill. So that plus any bottles that I got from Sylvester.
Speaker A: Assuming you're doing nothing.
Speaker B: Yeah.
Speaker C: It's going to take us a day to ride there. I don't know if I want him home or not. Especially with those bugs in the boat. They stayed back.
Speaker A: All right, so you guys prep your stuff up.
Speaker B: Yep. And it would be like taking the fuse or whatever and then. And wet. And then like sealing the bottle. And it would probably be mixing some of the lamp oil.
Speaker C: Yeah, I want to go for smaller bottles.
Speaker B: Spread it out or I mean, you got six.
Speaker C: Well, Sylvester, smaller bottles.
Speaker B: They would just been unfollowing beer glass bottles kind of.
Speaker A: Yeah. That's pretty much like what they would.
Speaker B: I make the sixth moonshine in.
Speaker C: I could see them say you do.
Speaker D: Beer by the cage here.
Speaker B: Yeah.
Speaker C: Cheaper transport.
Speaker A: It likely like the beer and stuff would be that. But I don't know if probably something was hinted that way too.
Speaker C: But canning jars.
Speaker A: I said that would more likely.
Speaker B: Yeah. So I use the bottles.
Speaker A: Likely is what that's probably actually like what they miss Canning jars. Mason jars. You could punch a hole in it and then seal the hole with wax.
Speaker B: Yeah. And then like a fume. So when you light it doesn't just blow up, have a bit of a burn and then you throw. It doesn't spill out.
Speaker A: Yeah. So you guys can have a 12 total.
Speaker B: Those Molotov oil concoctions be on our horses too, I guess.
Speaker A: Yeah. They just got saddle bags and packs that you transport.
Speaker B: And the next thing he.
Speaker A: They don't get in a fight and roll back.
Speaker C: I had to do your horse be.
Speaker B: Shot by the dragon age move.
Speaker D: Yeah.
Speaker B: Blow up. Grab the boss there. Aaron or whatever was there. Pulp poison. Guy knocked him a barrel of salt or something.
Speaker C: Pickled him.
Speaker B: Yeah, I think we did already.
Speaker A: Anything else?
Speaker C: Really good.
Speaker A: She was leaving in the morning.
Speaker B: Yep. And with the day's ride, you know, if you go past the farm, I'd.
Speaker A: Check in See, that would be like, eat like two hours.
Speaker B: Nope. They got snakes and wave.
Speaker A: Mesquite steaks head out at 4am the sunrise.
Speaker B: Yep. Too early for dry.
Speaker C: Your horse knows the way.
Speaker B: Yeah.
Speaker C: You drift in the shadow in your saddle.
Speaker B: Too much shuffles as you.
Speaker A: All right, who wants to be the scout who's navigating Scouts Reflex smarts are coming. And then navigating smarts are coming.
Speaker C: I got grit and a little bit of cunning.
Speaker B: Scout nine, actually.
Speaker A: Either the drop on what side the head you discern beneficial aspect, shortcut, shelter or advantage to the terrain. Make a discovery or, you know, a sign of nearby danger. Make a discovery quiz.
Speaker C: Secret entrance.
Speaker D: Yeah, I'll say.
Speaker A: While you're riding around, like, while you're riding ahead, scouting, you notice a patch of dirt that's been like, disturbed, organic.
Speaker B: If there's any little kid tracks, you.
Speaker A: Don'T see any, like, obvious, you know, obvious. Small traction small.
Speaker B: Like someone like, buried something here.
Speaker C: It's possible.
Speaker B: I should be.
Speaker A: Yeah. You can see the scout. So it's just this dirt next to a tree.
Speaker B: Anything on the right?
Speaker A: No, but it's kind of like a little more unique looking than the rest of the tree.
Speaker B: Tap on the tree and see if it falls.
Speaker A: No, that sounds healthy.
Speaker B: I just checked the dirt and see there's a kind of like you sneaked out my hand. Easier.
Speaker A: Yeah. It's not compacted.
Speaker B: Dig down, see how far you're all in. Yeah. Maybe someone's scat. Huh? Someone's toilet.
Speaker A: Not while you're digging. Like, as you're uncovering the dirt. That's only like a few inches that you find a wooden box. Pull it out. That has a little peff to it. Yeah, pull it out. Like sealed, like, small crate.
Speaker B: How does it feel?
Speaker A: Like just like nailed together.
Speaker B: Take my knife and t. You pop.
Speaker A: It open and there's a. Like a little bit of straw in there.
Speaker B: And you see the top of 14 fingers.
Speaker A: Yeah.
Speaker B: Anything on?
Speaker A: Need to snail from the top. You don't see anything pop.
Speaker B: So look like taking more of the wood off old one of the cans.
Speaker A: All right. Yeah. You break more of the wood off, you uncover a small like, leather couch. Looks like a dice cup. And then the can is a can of cor.
Speaker B: Yeah. Think they came. You sound like cor.
Speaker A: Yep.
Speaker B: And there's a dice belt. Yeah.
Speaker A: I'm saying it's a old leather dice.
Speaker B: Like they got locked and come back to the druid. We can corn.
Speaker A: Oh, you look. This is porn.
Speaker B: Okay. Some vegetables.
Speaker C: You know, nothing more vegetable, fortify the.
Speaker B: Beans, add some color.
Speaker A: All right then the doc what was your dad all right? Yep. So the thing going is slow because there is a downpour so I will.
Speaker B: Saving is that are about three down.
Speaker C: Might be cold B. I hold that corny.
Speaker B: Yeah. When I go back and show my box corner that was secondary guys like check this out and an old dice cup in there.
Speaker C: You sure that's not meant to eat the B or the the corn straight face.
Speaker D: Considering the bring back the dead ring and the teleportation mirror that we found earlier today I am not impressed at this. I don't know.
Speaker C: Maybe it's a special cup.
Speaker D: Take the cup first. Do I feel anything from it? I just pretend I go this said nothing. Can I just get it back to you?
Speaker A: I did not turn purple light didn't look at it or anything. Just picked it up.
Speaker B: I would have looked at it after I got back to my for I.
Speaker D: Was making fun of it.
Speaker B: So now I'm done traveling for the day.
Speaker A: They say on the inside of this barn there's been rooms and skulls. You skull like it's seared on the.
Speaker B: Inside of lovely more skulls. He scrutinizes.
Speaker A: You don't really. You don't really have moves. So this is very much. You have to go like find somebody or convince doctor to go visit.
Speaker B: You're probably close. How weird are you looking?
Speaker C: I think her tinker is probably going to be.
Speaker B: Yeah, that's bad.
Speaker D: I mean I couldn't go over it.
Speaker A: No.
Speaker D: I'm probably feeling. I'm feeling that there's change in the weird that's permanently in my body.
Speaker B: You're hearing voices every now and then.
Speaker D: Whispers.
Speaker B: No. Maybe you use this thing to eat the corn with. You put the corn in this? Yeah.
Speaker C: Roll the corn and see what it looks like.
Speaker B: There we go. Things one more day for two thirds.
Speaker C: Of the way there. It's raining in a downpour. We're probably just.
Speaker B: Yeah, that's miserable.
Speaker C: I mean it doesn't matter what we do then.
Speaker B: Yeah, I'd be down for that.
Speaker A: All right. So you guys are standing right in the dark.
Speaker B: Yep.
Speaker C: About a week since we left. So there might still be some grass.
Speaker B: Yeah.
Speaker A: So you guys. Yeah. So you guys can navigate all the videos just slow. So let's say you would right there. Like instead of being like 8 or 9 is 1 to 1 before you arrive at the money.
Speaker C: You might have started sleeping in your horse but I'm sleeping in mine by the time we get there.
Speaker A: So yeah, you guys arrive 1A.
Speaker C: What do you do you hear anything.
Speaker A: There say from just outside on your horses you can hear nothing but pouring.
Speaker B: Rain and go in the mine and get out of this rain.
Speaker C: Get in and be looking for a.
Speaker B: Good spot to make a fire. Oh definitely.
Speaker C: Probably in one of the smaller offices. Yeah or upstairs where the large fireplace was.
Speaker B: That's true. Maybe go upstairs bring the horses you.
Speaker C: Know where you things changed this last.
Speaker B: Time knowing what we're hunting honestly it.
Speaker A: Doesn'T look anymore doesn't really look. Doors are still like wide open when you left the carts are like where you left them.
Speaker B: See if that bed get off my horse and creep over to that bed and see if it's empty.
Speaker A: The the door is open.
Speaker B: Oh no one used to mess thinking you're invisible.
Speaker C: I don't know if it's like a.
Speaker A: Conscious focus doesn't really look like it.
Speaker D: It attacks you and you're like super septic.
Speaker C: Yeah it has physical property probably throw blazes up you know it's invisible and you beat the tar out of the blanket and then light it off. You don't know ways of check for invisibility throwing something else on top.
Speaker A: Yep.
Speaker C: Close the door.
Speaker B: Close the door and proceed on that. Yep. No I think our horses no it's.
Speaker A: Full door so it'd be very tight fit. The north part was a stable area.
Speaker B: Yeah we didn't explore too much.
Speaker C: Well not a limited spot for a buggy.
Speaker B: Yeah firing.
Speaker C: I figured these would be people doors or if that was a double door.
Speaker B: Single I could check out the stable.
Speaker A: No closed it or not.
Speaker B: You probably did they would close it.
Speaker C: Just make sure whatever Pretty much as we left we closed all the doors.
Speaker A: Behind especially for bugger hey you just open the door you know with like old window or anything Definitely feels like it opens up a pretty big cavern.
Speaker B: But your light doesn't go much further. I'm going there check it out.
Speaker C: Don't want to split the boundary.
Speaker A: Yes. On the east wall you're walking around.
Speaker B: You see like critter tongue they got new farmers some sticks I got two.
Speaker C: And still have one.
Speaker A: It's a. That's a large cover might want to.
Speaker C: Save on top of Bo there in.
Speaker B: The well that's true.
Speaker A: That's where they would have kept like the wagons.
Speaker B: Yeah wagon teams and those holes are like the ones we saw in the m. There are a few of them horses in here and go back out and close the door. Okay Leave our horses like down defensible.
Speaker C: That that's going to be size that's a human size to go upstairs. Defensible. Something that's full with the carts.
Speaker B: Those are mine carts. Yeah.
Speaker A: Yeah. They're all off the tracks. Yeah. It's between one and two.
Speaker B: So you guys arrived here around one if you wanted.
Speaker C: Probably end up deferring wise travelers.
Speaker A: Yeah.
Speaker D: Which is pretty much the corner of this room or the room with the fireplace.
Speaker B: We can't get the horses up here. Or we all go in the office.
Speaker D: And close the door.
Speaker C: This one didn't have papers.
Speaker D: You can turn invisible.
Speaker A: It can't go hard.
Speaker C: We know it'd be a tight pit.
Speaker D: But that would be in that tiny room with three horses.
Speaker A: The horses would go.
Speaker C: Eat the horse. Audrey here stills how the cows got.
Speaker B: Yeah.
Speaker C: The one thing happening.
Speaker B: Of course, you can all sit out there with.
Speaker D: So we're either sitting outside with the horses. We're sitting outside with the horses.
Speaker B: Sitting outside the horses.
Speaker D: Can we see the space with the fireplace?
Speaker A: Yeah.
Speaker B: Contact above us. I think our horses can't get up.
Speaker D: And is there a thing to like guard the room where it goes or to discard ourselves?
Speaker C: The room with fireplace had benches. It's like a mess hall for that.
Speaker A: Yeah.
Speaker D: But it's smaller.
Speaker B: Is that overlooked down below this?
Speaker A: No, it's kind of just like a little, like raised.
Speaker B: Yeah.
Speaker D: Like rover thing.
Speaker B: Yeah.
Speaker D: Just be in one of the corners. You know, like this one. I'll take some of the ashes and I'll put them like outside the door. So you can see it's come by.
Speaker C: It's room shifts. And a fire in that corner. Yep.
Speaker B: Because it doesn't like fire. Because it was dodging. It was avoiding all. So. Yeah. And definitely a fire in my corner to only give them both long enough.
Speaker C: For us to sleep.
Speaker B: Yep. Iron clothes on thinking carts.
Speaker C: But I don't know how easy it would be to move those tracks, you guys.
Speaker A: I mean too. You could move them, but it's gonna make noise.
Speaker B: Yeah, we don't want to make noise right now.
Speaker C: Haven't gone through any solid. So if these doors are closed, that's a fire.
Speaker B: It just. Papa Bug came back with lava and peril.
Speaker A: All right, so moving into the carts for you. Just the corner for the bag.
Speaker B: Sitting down.
Speaker A: Still feeling soft. Yes. Doing any other preps besides ashes. Getting a fire started.
Speaker B: Anything else to pray. Yeah. Oh, I said I have ten things. The holy one I pass out.
Speaker C: Attempted to talk out like gods and string a line with bells on it. Or tin can.
Speaker B: Corn can.
Speaker C: Yeah. Eat corn before you crash.
Speaker B: Everyone gets a can.
Speaker C: Can of corn, a can of beans, and Give us at least 6 cans to play with. And if we don't eat it, we'll just spread it out on the ground.
Speaker B: All our stealth is gone with all the beans.
Speaker D: Late.
Speaker C: The acoustics are amazing.
Speaker B: Party guys. Beans need the mind. Good morning. On these.
Speaker A: Yeah.
Speaker B: Yep.
Speaker C: Take second Read the whole be dragging.
Speaker B: By this cigarette sustain. Smoking sustains.
Speaker C: Jack, you're the alarm system.
Speaker A: All right. What's your watch order?
Speaker B: I guess. Who's got first watch?
Speaker A: I should.
Speaker C: I'm dragging.
Speaker A: Yeah.
Speaker C: The fuzzy.
Speaker D: I'm more rested.
Speaker B: Knock shot first, I think second.
Speaker C: All right. If you remember.
Speaker B: If I snap, you guys put like.
Speaker A: Your can of string over here. Or did you actually. Did you guys actually make that?
Speaker B: If you wanted to, I would.
Speaker C: My paranoia. You'd be like, trying to find something to hang it on. And then maybe over the cart I.
Speaker D: Just put ash here.
Speaker A: You could, like, get the doorknob and like, you could get like something like this pretty easily. Or you could, like drag it like over here so it's like on the other side of your fire side boundary.
Speaker C: Could I do a two point and hit this card?
Speaker A: I guess. You guys actually have markers drawn. Yeah, if that's where you. Oh, it's good now it already. But like next time in the future. Yep. You guys can watch this draw where you do stuff.
Speaker B: Because I can get close enough with the.
Speaker C: On the digital map, it's a can with pebbles or something in it. So it makes me silly.
Speaker B: So your first roll with reflex smarts are coming.
Speaker A: You stay sharp.
Speaker D: Not looking fire. Go warm with my smarts. I got an eight.
Speaker A: All right. Yeah. As you get here on watch here, Jack and Audrey. Sleeping horses are kind of. Horses are also like, mostly sleeping.
Speaker B: I don't know.
Speaker A: It's. You kind of lay back and you hear a little on the. On the mine cart over here. Oh. If my thing will decide to point. Oh.
Speaker D: Like on this side of it.
Speaker A: Yeah. So you hear this and then you hear. And you just see the. The thing leaping at you out of the dark.
Speaker D: And I say, take my holy water. Cool. Chuck it up.
Speaker B: All right.
Speaker A: Give me a.
Speaker D: But I'd be like, holy water and I'm holding my steak out. Yeah.
Speaker A: Are you popping the, like, popping the core?
Speaker D: I thought they were like.
Speaker A: Or are you. Are you throwing the vial that. It's glass and that's what you're throwing.
Speaker D: Like, are they meant to, like, break, like.
Speaker A: Yeah, I mean, you throw it hard up there.
Speaker D: Yeah, I'm just throwing it.
Speaker B: Jump it.
Speaker D: Oh, that'd be eight.
Speaker A: All right. Yeah. So you're either. Well, you're either actually. I guess if you being like emit you, it'll be on you or it's glancing and less effective.
Speaker B: Here we go again.
Speaker D: Because my grit's not good.
Speaker A: It's going to be okay. So, yeah, so you. You throw it that some of it splashes on. You hear it like cry out and almost like you also kind of step out of the way too. But yeah, it lands like screams out to you guys. Like you're screaming.
Speaker C: So.
Speaker A: Yeah, so do like land. You see like. Like kind of like smoking a little bit still. Like screens. Like.
Speaker D: Like I have my light out. I just like on the edge of like the fire to light up the.
Speaker B: Yeah.
Speaker C: With my la.
Speaker D: When I threw that thing.
Speaker A: Yeah, they're getting up now. I'm asking what you're doing because it's still running at you.
Speaker D: Yeah, so I'm doing. Put my steak out and lighting that thing. So when it's close, I'm just going.
Speaker A: To like, it's in like, it's just throw.
Speaker D: If I can melee it.
Speaker A: It's not quite melee yet, but if you want to throw at it, you can. Okay. It's running at you.
Speaker B: I'll just keep track of you.
Speaker D: 8.
Speaker B: You don't somehow throw it behind.
Speaker D: You guys are asleep.
Speaker A: No, it's still like a hit. But again you have the places where it's glancing.
Speaker C: I'm hitting it.
Speaker A: All right. Yep. So as you like. So, yeah, you threw like the water on it and it kind of like.
Speaker D: This one's the cocktail.
Speaker A: Yeah. No, I'm just saying like the sequences. It like leapt at you. You threw water on it and it kind of like skidded to the side, but then it like jumped at you. Throw the cocktail like right in its face. But it bursts it, like, so it's on flames, screaming. And it lands on just like with the steak.
Speaker D: I put my arm in with the steak and like, like move it so I can just. In its chest.
Speaker A: All right, so right now you'll have minor burns and then we'll. Yeah, you go ahead and roll the steak. You guys are like. You're seeing. You see. You see the mov pack and explode. And then now Doc has a flaming like baby clawing at him. So, yeah, you have minor burns for right now.
Speaker B: Iron.
Speaker A: It's on fire. Like it's.
Speaker D: I nailed it.
Speaker A: Yeah, it took it face. So it's. It's screaming and burning. You're smelling like the burnt flesh. And Doc's probably yelling and screaming. Is that weak?
Speaker B: Just silver or was it mistake?
Speaker A: It was steak and fire and then silver is generally more effective than regular bullets, but yeah. So you guys. So that's happening with Doc. So you guys, what are you guys doing here? You woke up enough between the scream. You're alert enough now to like react to what as Doc's being clawed at by the. By a flaming baby crying around him. So Jack, what do you do?
Speaker B: I'd get up with a steak and just run in and try and stab it from behind.
Speaker A: Right. All right.
Speaker B: Where it's heart would be but in the back.
Speaker A: Yeah. So you're getting up and running. Audrey, what do you do?
Speaker C: Initially I'm just kind of in shock after gathering my. Grabbing a firebrand out of the fire. No, it's there and heading.
Speaker A: All right, so you got your fire state. You're collapsing towards Doc. All right, Doc, you have a client flaming baby on you.
Speaker D: That's like trying to be three flexor smarts about it but like move him up. Like have my arm in enough where I can see his chest. He might be clawing at me but I'm going to push him up so I can just stick him in the heart.
Speaker A: It's all part of the. Yeah, you're in the melee just trying to stab him to death.
Speaker D: Oh Nat 10.
Speaker B: Nice.
Speaker A: There you go. Substitute. I guess you're. I assume you're going to deal a decisive critical damage.
Speaker D: Oh yeah, I might even say that out loud. I'm going to deal decisive critical damage.
Speaker A: Yeah. So you get the, the steak up under the rib cage and then it like you have one last like cry out and it like goes limp and like falls off unless you try. Unless you're trying to hold it.
Speaker D: Poor baby.
Speaker C: They're there now.
Speaker A: So yeah, it falls down.
Speaker D: I probably, I mean in the. I don't know if it's dead but like when it falls I would like as it turns over, I'd be like pinning its arms and like just pushing.
Speaker B: The stage as well.
Speaker A: Yep. Yeah. So as, yeah, as you're like shoving like I guess killing, making sure it's.
Speaker D: Dead and Doc's looking at its eyes.
Speaker B: The whole time putting Doc out of fire on you.
Speaker A: Oh yeah. So yeah, you get it sad and it falls and then you're following, you're following it down. But like when it like by the time it hits the dirt, the ground, it's starting to actually like turn to ash and then yeah, then it kind of goes. When there's kind of just like an ash outline of its like body. Like it decomposed into like ash like instantly. Nice.
Speaker B: Well.
Speaker D: It went better than last time.
Speaker C: I think I remembered you.
Speaker D: Your trap paid off.
Speaker C: Torture the tunnel.
Speaker A: Yeah. So this is like. So. Yeah. You realize you guys were like. You were only on watch for like an hour and a half, two hours maybe It's a. It's like that witching hour.
Speaker B: Yeah.
Speaker A: Right at the end of the witching hour that it showed up. So it's about three in the morning.
Speaker B: I would walk over here and then give a listen to see if hear any bugs.
Speaker D: That's true.
Speaker B: After that thing making noise, are there any.
Speaker D: Is there anything left of it like claws, teeth, Any skeleton like is completely.
Speaker A: I guess I. I guess maybe this would be a table question too. Like when vampires die, do we want the like the almost like the blade. Not quite like blade where they just like burst into ash and gone. Or do you want them just to be like dead combinations.
Speaker C: There might be bits left. Harder bits like.
Speaker A: Yeah, like the bones and fingernails kind of.
Speaker D: Yeah, like fingernails are.
Speaker A: I guess the soft flesh. Like the teeth. The flesh, yeah. Okay. So like the flesh. The flesh would be okay. Yeah. So yeah, so there is like a skeleton.
Speaker B: Take the spool.
Speaker A: The big.
Speaker B: With the teeth.
Speaker A: Yeah, there would be like the big. There's just like 14 like canines.
Speaker D: One hand.
Speaker A: Yeah.
Speaker C: Proof of kill.
Speaker B: Proof of kill.
Speaker C: He's looking at. It's like another me too damnable place. This is a nursery.
Speaker A: But yeah, when you go and like listen, listen back there you do hear like very faint like the chittering of their legs tapping on stone. And it sounds like it's getting closer.
Speaker C: These doors that open.
Speaker A: Yeah, we blew up up here.
Speaker C: Yeah, yeah, we blew that up here. You know, I'm thinking do we have to hurriedly these carts to like brace against the doors. Do they open out or do they open?
Speaker A: Yeah, I don't remember that's.
Speaker B: Or there'd be one out and one in big carts. I don't know.
Speaker A: There would be like. They would be pretty big because there's like four like. Like four tracks like come up to there. So they. They would be pretty big doors. But yeah, I mean if you wanted.
Speaker B: To or wouldn't have to just suck and ride, just leave because we're done here.
Speaker A: I'll say. Like if you guys want to barricade the doors and stuff, it'll just be a group to fight danger with. Probably mostly critter smarts for like positioning stuff. And then it will just be kind of like the average. And then we'll go from there. Let's See what happens.
Speaker B: I got some luck.
Speaker D: So we order one, then.
Speaker A: Yeah. Because you guys are all 11 and the eight, so. Yeah, I was gonna say you guys get the. The carts and the doors shut and carts shoved up against the door, like, just as stuff starts slamming into it.
Speaker C: Yeah. You know what? If we had a better spray, we could fire under your door.
Speaker A: But you do hear that there's. There's, like, quite a bit, and it seems to be getting more intense.
Speaker B: Yep.
Speaker C: Yeah.
Speaker D: All right.
Speaker B: Thank you, boys.
Speaker D: This camp's been fun.
Speaker B: Yeah.
Speaker A: This party just turned south, right?
Speaker B: Probably. I just ride through the night.
Speaker A: You have an hour to sunrise. Well, actually, between shoving the cards up, I say, yeah, you probably have. It's like, less than an hour to.
Speaker B: Summarize, not like a couple hours.
Speaker C: Is it still raining?
Speaker A: Actually, no. The day has changed, likely. But it is a nice 59 degrees out there actually now. The sun. So it's. It's on its way up, so it's probably even closer to, like, 65. Soggy. Yep. 94 humidity. Cool.
Speaker B: Yeah. Right out.
Speaker C: Can we find a dry place to sleep?
Speaker B: Yeah.
Speaker A: Maybe come across another cave.
Speaker B: Big trees, maybe.
Speaker C: Yeah.
Speaker A: Yeah, there would be some bigger trees and stuff you could go find.
Speaker B: You know, doctor has left, like, an hour, but that's not very exciting.
Speaker A: He's a medical professional.
Speaker C: They don't sleep long night history. You really want to take that mind some point?
Speaker B: We'll see.
Speaker D: Maybe we might need to find an engineer of some type and design that you know.
Speaker B: Yeah.
Speaker A: Yeah. So I guess. How long do you guys want to ride? Or do you just want to ride back to town?
Speaker B: I'd be right back to town, Jacques. Like, I'm miserable now with the rain and stuff.
Speaker D: It's not going to help us to.
Speaker A: No, wait.
Speaker D: How far is it?
Speaker A: It'll be. It's a day, right?
Speaker C: 12 hours.
Speaker B: Yep.
Speaker A: Yes, that's right.
Speaker C: Depending on mental state and whatnot, there might be a bunk house, the ranch, the night before.
Speaker D: So it's not terrible.
Speaker B: Nope. It's just one long day.
Speaker A: Yeah. All right. So someone who wants to scout here.
Speaker C: I was like, you're trying to stump.
Speaker D: My growth smarts on the second part.
Speaker A: Yep. Navigate a smartphone 10 11. All right, so for the 10 you have, you can pick two so you can get beneficial aspect of terrain. Shortcut, shelter, tactical advantage. Go make a discovery. Notice the science danger of nearby danger. Or you get the drop on whatever lies ahead.
Speaker B: The shortcut, safety one. And then notice any danger.
Speaker A: You notice the sign in there.
Speaker B: But then.
Speaker A: Yeah.
Speaker C: Hey, there's a farm stand out here. Yeah.
Speaker A: Let's say as you're taking the trail back as you're scouting spot like an area that's like a natural bug.
Speaker B: Make note of that. Avoid. Yeah. Not knowing them all.
Speaker A: And then they Drying it down. One doc roll for navigate.
Speaker C: Nine.
Speaker B: We got a lot of Malta.
Speaker A: Good.
Speaker D: I use one and one.
Speaker A: Holy one.
Speaker C: Yeah.
Speaker B: Okay. I'll just keep trying that stuff. Yeah.
Speaker A: All right.
Speaker C: Squared.
Speaker A: Yeah. So while Jack is out scouting Audrey and docus here riding the long really.
Speaker B: Just went kind of powering that spot, possibly that bog in the box.
Speaker A: Audrey, your horse stumbles and then before you realize it, found yourself partly in a bog.
Speaker C: Is there anything to throw a rope at?
Speaker A: Yeah, there, there's. I mean there's. There's trees. That's kind of like why you earn a boggy area. So yeah, there's. And then dock you off. I mean you see Audrey's horse like stumble and see that there it's like up to. It's like incentive bog back up.
Speaker C: Back.
Speaker D: So one of the tricks my horse has is it kneels beside him. It's like I would go up like next to the bog and like rope around my shoe or my horn and then like throw that have him you get down to like help him get out. So I could throw the rope out to you and the horse is like kneeling down or the thing so that you at least have something to pull on to get out.
Speaker C: I'd probably let your horse pull and I'd wrap it around the horn on mine Cokes.
Speaker D: Yeah, I guess. Yeah, I guess if you get to the point where you can pull out, then he could start standing up, try to tow you out.
Speaker C: Because the horse is only up to mid knees.
Speaker A: Knees area. So it's having difficulty. But it's not bad yet.
Speaker C: Yeah, we are. We're not ready to pull the atre you never ending story.
Speaker B: There's hope. Come on.
Speaker C: There's hope.
Speaker A: Guys both give me react to danger.
Speaker D: Can I use smarts for using my horse in the rope?
Speaker A: Yeah, I'm fine with that. Because you're solving the danger and you're helping Solve it.
Speaker B: 9.
Speaker A: Okay.
Speaker C: Audrey rips a guy. It's all he wishes he was a better shot. He's a survivor.
Speaker B: Yeah.
Speaker A: Yeah. I was gonna say. Yeah you with that. You guys do. Yeah, you do get out successfully pull him out. But in the process, just as you like, just as his horse is starting to get purchased and pull out, your rope breaks. Your rope is down. Two pieces of rope. Yeah.
Speaker C: I can test where the rest of.
Speaker B: Journey back into town.
Speaker A: That's uneventful.
Speaker B: And you guys probably arrived there wrong.
Speaker A: Well you did this. You did the advantage terrain right. So yeah. I'll say. You guys actually end up riding in.
Speaker C: Town are in rain bud.
Speaker B: Walking into the dock is burnt a little bit. Y Not closed and singed and burn or just miserable.
Speaker C: I think we're all pretty miserable.
Speaker A: Crowned rat soggy cigarettes.
Speaker C: Do you roll your own or.
Speaker B: He probably would but most of the time have a few already figures just like his cartoon character or something. He just has them anime characters like always has one in his mouth.
Speaker C: Well they always have the pack.
Speaker B: Yeah.
Speaker C: They're tapping out.
Speaker B: Yeah.
Speaker C: For the cowboys. Let's see you do that one handed.
Speaker B: Oh.
Speaker A: Did we learn something new and important about the world?
Speaker B: We found those items. What's that? We found those items. I got on them. We learned anything new about it?
Speaker D: Yes we did actually.
Speaker B: That's true. We did learn a little about that.
Speaker D: Just a bit perilous.
Speaker A: We overcome a notable monster or enemy.
Speaker D: Yes.
Speaker B: Capital Y black in that vampire. Yeah.
Speaker D: Too actually.
Speaker A: Yeah.
Speaker D: I'm glad you were shooting it out with him. I would have missed level.
Speaker A: Did we loot a memorable treasure.
Speaker B: No.
Speaker C: Yeah.
Speaker B: And that cup. That's something I'm gonna level up.
Speaker D: Well that's.
Speaker A: That's. I'm gonna. I. We will. That is an option with your luck if you have the seven plus your level which you guys are all level one essentially. So if you have eight luck if you want you can spend that all on an attribute. But the attribute of points will cap that and then you'll be you know level two. And that can go to infinity till you're plus three and every. But of course this like dungeon world the better you get the less you fail. Right. The less luck you have.
Speaker B: So that my reflexes is zero.
Speaker C: I'm already feeling better.
Speaker A: So that can. So that's something to think about with your luck. Yeah. And then any lowlights or highlights.
Speaker B: We killed gl. We got the gold. Whatever that means.
Speaker D: We didn't manage to stop the.
Speaker B: Yeah.
Speaker D: I mean we didn't care that we got the gold. We didn't care that we lost the gold. We got our cut.
Speaker B: Hopefully we get our cut. I don't know what happens. I don't remember.
Speaker D: I faced the creature this time and did not bit.
Speaker B: Yeah. And you did all the work.
Speaker C: Said you got your revenge.
Speaker D: That's why I looked it in the eyes when I sticking it up its heart.
Speaker B: We were just sleeping. Stayed in bed.
Speaker D: That's Right. I got this.
Speaker C: We were there to help in case you need us. Yeah but to start with just moral support.
Speaker A: Yeah exactly.
Speaker D: Want somebody to watch me die?
Speaker B: Yeah.
Speaker D: Find out.
Speaker A: See any long term goals Audrey's being.
Speaker C: Drawn towards that poker hand.
Speaker B: That's probably our next stop because I hang after this.
Speaker C: Well we also have nightmare.
Speaker B: That's true. We do have nightmare.
Speaker A: Yo.
Speaker B: That's what we got. The royal voice.
Speaker C: A city of undead. That sounds like it could just go wrong in summer.
Speaker A: Oh yeah. I guess plans for next session during night more reason they're both ease.
Speaker C: Yeah.
Speaker A: Oh yeah. Here. I'll throw up the maps. Finally I'm gonna sleep first.
Speaker B: Yeah.
Speaker A: Eat breakfast and go.
Speaker B: All right.
Speaker A: You guys all have negative disadvantage.
Speaker B: Yeah.
Speaker C: Oh that's going to be proof of otherwise Emil would pay off on yeah.
Speaker B: See if a meal shows up.
Speaker C: Well he's not going to send black to pay us off.
Speaker A: Yeah. So NIGHTM is over here and then Mark is up.
Speaker B: Yeah. Go east sleep and patch up and.
Speaker A: If you ride straight to Nightmore it's.
Speaker B: About 90 miles after being in the woods getting so.
Speaker C: Wasn't there something in.
Speaker B: A phantom Phantom Bank.
Speaker A: All right.
Speaker B: That's just where everything was down here.
Speaker A: No. That's weird. That's where Andre's phone Phantom Bank's just a big city that's got a port and railroad.
Speaker B: You know we might be heading to night more to your map.
Speaker A: It might have been some of that but I think it was mostly the band.
Speaker C: We knew the request would take us to Nightmoor and with that much we didn't know. You smear yourself with blood. Do they think you're dead too? Yeah. Sh. The day Notice the vacant look in the eyes there. Have to admit that's the most fun zombie.
Speaker B: Oh yeah.
Speaker A: I think I Anthony's wagon train leaves tomorrow for Phantom Bank.
Speaker B: You show Anthony the school. See what do you think going east.
Speaker A: Yeah. So we'll have two more sessions and then probably take thanks Thanksgiving week off. So I'll probably take the. I may. I may do this. I may GM the 30s too off and then probably have three sessions December and then break till.
Speaker B: And then. And then next year early next year I'll do the answer I gotta release the basically a level 02 scenario. Oh cool. So it's like. And it helps this GM and players into.
Speaker A: Thanksgiving Thanksgiving week basically. I think the 23rd and 30th will probably 23rd might be session I'll tell you guys next week I guess but 30th and then it'll be Christmas yeah like the yeah so probably due on 21st if everyone's around and Weathers cooperates but then definitely no session 28 fourth on January 11th and then I'll probably message Andrew Vanessa if they actually have an ETA on returning to table and depending on that all serious effort into people so we may do some one shots some one shots to feel out people maybe some of them might be online Nick and I may just do some stuff with them and if you have have people that would be interested.
Speaker C: In when he gets his driver's license.
Speaker D: Playing pretty fun and the group he.
Speaker C: Plays with he just yeah you like me okay I know people who like to the other group I play with it's like schedules a line with the stars once a month I'm gonna play next week no something came up yeah.
Speaker A: That'S that's a lot of stuff that.
Speaker B: I see online people are just fine.
Speaker D: Consistent group that's Neil because he's got like three groups yeah he doesn't love.
Speaker C: You to a certain extent.
Speaker B: Yeah.