How'd you get those scars (d6):
An accident as a child that I don’t quite remember.
A fist fight with someone bigger and meaner than me… but they had it coming.
A misfire from a rifle, that has misfired ever since, no matter the wielder.
A group of thugs beat me up outside a saloon, screaming something about heresy and death.
An operation from when I was a teenager - my parents said it was to cure my “talking in tongues”.
War, plain and simple. The price of doing my duty, a price I’d gladly pay again.
Custom
Unfortunate Family (d6):
A grandparent suffered from a rare blood disease, and a ravenous hunger.
A cousin was known to commune with spirits, devils, and vagabond entities.
A sibling unwittingly sold their a part of their soul to an otherworldly beast… and mentioned you by name.
An uncle committed the wrong sin, and there is now a black mark against your family.
A parent is from an ancient bloodline, and you sometimes see your ancestor’s memories in your dreams.
A family friend harbored secret, forbidden knowledge, and was hunted for it.
Custom
A dark and violent past (d6):
You killed in self defense, when a dark stranger spoke unspeakable words to you.
You killed for love, after a blackened soul tried to steal them away.
You killed for passion, when you realized the power coursing through your veins.
You killed for greed, for desire, for lust; you want it all and you’re not ashamed.
You killed in desperation, backed into a corner, doing what you had to do.
You killed for duty, for honor, because you know your place; some fingers give the order, and some fingers pull the trigger
Custom
Where did you get that gun (d6)?
Won it in a card duel against someone who almost seemed to want to lose.
Found it buried in a chest at the base of the tree in your childhood home.
A gift from an old employer, bribing you into silence.
Stolen from a corpse, who self-evidently couldn’t use it properly anyway.
A prize from an enemy, who died cursing your name and screaming at hell.
Bought, fair and square… with blood on your hands and someone else’s money to spend.
Custom
Think about the person they’ve become. Think about the description of the Play Book you’ve chosen.
Think about why your character travels. It’s assumed your character travels with the other characters in the group.
Think about the supernatural things they’ve experienced since.
What have they seen, in the corners of their eyes?
What keeps them awake at night?
What have they overcome that someone else would never believe?
Think about what gave them their Weird Ruination.
How did they become afflicted?
What trauma did they go through?
How do they feel about how their weirdness makes them? Do they resent it?
Are they grateful for it?
Think about the groups they might have come in contact with.
What happened to their family?
What happened to the strangers they’ve met on the road?
Are they in trouble with the law, or with overly zealous preachers?
Which groups of people in the world are their friends, and which are their foes?