Drizzle with 91% humidity and temperature between 30.7c (87.3f) to 13.0c (55.4f)
Dunderhead shoots Priest Silas Hale, priest just turns, laughs and a tangle of vines shoot out of his mouth.
Dunderhead head gets captured and his being carried by walking vines to be offered to RotJaw
Church members start chanting join us, join us, hissing snake sounds
Rest of gang at Doc Holloway’s getting fixed. Cadaver Kid must stay the night. Other two given tea from the backroom.
Rest of gang sees Dunderhead and negotiates replacing him with Tallow's body and another human body.
Cinder and Tombstone get chased by Hellhounds.
Arrive in time to see Tallow’s body getting offered to Rotjaw, a massive croc.
About 30 people gathered around the dock to watch.
Crowd chanting, “they have arrived” while Rotjaw is on the way. “they are satiated” after Rotjaw ate.
Rotjaw thrums the water, before leaving, and the crowd sways in euphoria for a few minutes then go back to business.
Gang goes to Bone Saloon
Cinder makes offering to Prince, hoping to get his hair back
Gang goes to Harrow & Sons General Mercantile to get bait and new hats
Gang goes hunting - bring back 43s worth of skins
Gang goes to bed
Clear with 90% humidity and temperature between 31.8c (89.2f) to 14.7c (58.5f)
Gang wakes up
Checks on Cadaver Kid, he is fine and healthy
Gang goes to The Bone Saloon for breakfast
Tallow smiles with to many teeth.
Session ends.
Speaker A: Downtown Coeur d'alene where like the nightlife, it's like 10x the people.
Speaker B: Yeah.
Speaker A: And it's just people eating food. There's a really, really good food. Obviously, we. Texas barbecue. That was mandatory. So we went to this place called Terry Blacks. But there's probably three or four hundred people at this place. It was insane. And they're just cattle and people through. And we had like, I think like 8, 10 of us to order this like 12 person thing that they have literally for a party.
Speaker B: Yeah.
Speaker A: And it's like ribs and brisket and smoked chicken and sausage and a whole bunch of sides. And I just made ourselves silly and I didn't have to pay anything, so that was even better. But. And the ribs were like. I just put my knife against it and pushed away from my fork and it just fell off the bone. Like, it was like I had more ribs. In fact, we ate all that food and as it was going away, people were like, do we need more food? Everybody went ribs. Because the rest of the food was good, but the ribs were next level. I didn't even put any sauces on them. Just that, like, Texas. Yeah. Default rug and smoke was like, funny for me. Plus anymore it's like you go someplace with sauces and everybody wants it to be super sweet. Then someone were saying, like, the original sauces they had there were sweet. I have too much sweet in my life. There was just enough of that, like cured sweet on the ribs. I don't eat anymore. Yeah, that place was amazing. We eat a this sort of Japanese place mostly run by Indian people, but it was. You could order all you can eat or get these like packs of meat and they had two burners at the table and you like, you know, sear your own.
Speaker C: Oh, it's like a sukiyaki place where you cook your own.
Speaker A: Yeah, it was really good and that was nice. Yeah, we definitely spent some money on food. I got to meet some interesting people and everybody knows everyone by their discord names. So it was kind of funny to have people. And I kind of got in some because of my time in Open Tensor where I'm like sometimes nicely calling people on the carpet. For some people, when they hear my name, they go, oh. Another people go, hey. So it was interesting mix of reactions when people found out who I was. Or you would be talking for like 10 minutes and somebody go, that's homination. And they go, oh. Like thinking, what did I say? I'm on. I'm not mean to anyone. But sometimes I do have to like tell people like, hey, your stuff's messed up. I professionally push back on people when they say dumb stuff or false stuff. You've worked with me long enough. Not that I have to say that to you ever.
Speaker C: No, I'm three tiers deep.
Speaker A: I don't think. I don't think ever in 16 years that it ever have to tell you anything.
Speaker C: All the updates for something come down the pipe. It's more of a Indiana Jones warning. Here comes a boulder.
Speaker A: Yeah. Steve, you're one of the finest technicians I've ever worked with.
Speaker C: That's kind of scary.
Speaker A: Never had to. It's like. In fact, you're the person you send when it's like that person's angry. It's like, send Steve. But Steve will take care of it.
Speaker C: Suck it up.
Speaker A: You have the hard skills of the soft skills. Yeah, it was Austin was a good trip. Are we down west tonight? I don't remember.
Speaker D: Yeah, yeah, yeah. Why were a vicious creek which you'll get. Only your guys will get introduced a little bit later.
Speaker A: That's cool. I'm along for the ride.
Speaker D: You have a little bit of stuff we need to deal with first. What's that? Yeah, a little bit of stuff we need to deal with.
Speaker B: Someone forgot it was not a one shot.
Speaker D: What?
Speaker B: Oh, I forgot it wasn't a one shot and did something at the very end.
Speaker A: Did you get cut?
Speaker B: Yeah, I cut myself by shaving and on a mole and it like hasn't stopped bleeding.
Speaker A: Dude, moles are the worst for that. I've totally done that.
Speaker B: Haven't stopped bleeding for like three hours. Damn.
Speaker A: Yeah, moles are weird. I don't know the math on that.
Speaker B: Yeah. So I was like, put a new band aid on it. Put a new band aid on it. I'm not going to the doctors for.
Speaker A: Yeah, just antibiotic crap.
Speaker B: Yeah.
Speaker C: I wish you into second cauter. Miss it.
Speaker B: Yeah, that's the next.
Speaker A: That's true.
Speaker D: We could have.
Speaker B: Go to the doctor a day later. Infected. What'd you do?
Speaker A: Anytime anybody ever says cauterized wound, that's.
Speaker D: What I. Yeah, yeah. That's sort of that fuse through his wound, biting it down.
Speaker A: Yeah. They can kill you so fast.
Speaker D: If they did do that and either.
Speaker B: Kill you and be so infected, that's what their.
Speaker A: Their thing was is it would go to cauterize the wound. It would actually cause more damage and potentially blow the wound open.
Speaker D: Yeah.
Speaker A: And then the material is so bad that you would probably get sepsis and die.
Speaker B: Well, so much of that material would go all over inside the wound.
Speaker A: Oh, yeah, I've mentioned your glister. You see that poker at the fireplace?
Speaker C: It's cleaner than the gunpowder.
Speaker A: Probably.
Speaker B: I think the best part is that fuse probably doesn't burn hot enough. Yeah, probably.
Speaker C: Yeah. Just enough to hurt you. You lie, light the fuse.
Speaker D: Let's see.
Speaker A: All right.
Speaker D: Yeah. So, Paul, a lot of. So a lot of stuff that will happen until you get to. You arrive here is just going to be kind of like what?
Speaker A: Yeah, that's fine. All right.
Speaker D: Yeah, so we got separated from the.
Speaker C: Party and now you're trying to catch up.
Speaker D: Sweet. So, yeah, so we pick up with Everybody has made it out West's clap after collapse.
Speaker B: Clap. Click on after collapse.
Speaker D: He GS off with the wand. He's just gone. He galloped off.
Speaker A: This will be entertaining.
Speaker D: He galloped off with the wand. And then the dunderhead was close behind him. And as he came up out of the church cellar, double barreled the priest. That was preaching, not a normal church.
Speaker C: You're supposed to find out.
Speaker A: That noted.
Speaker D: I was going to say everyone else has ran for doc. Always the doctor. They get fixed up because they got wrecked.
Speaker A: So. Yeah.
Speaker D: So Dunderhead, as you blast the priest, he turns like, he gets like staggers. Yeah, he's. He, he staggers. He like burns and smiles with his smile that's too big for his face. And then he opens his mouth and a whole ton, a whole lot of vines come shooting out of his mouth, trying to tangle up under his head.
Speaker B: Oh, and this way. No, I'm not gonna say anything else.
Speaker A: Yeah, no, you're good.
Speaker D: Yeah. So you could.
Speaker B: I got -4 HP so I have to dodge. I think you, yeah, you, you.
Speaker D: Yeah, you can dodge, right? Dodge. Yeah. Slicker luck. Okay. Yeah.
Speaker B: Nine. I don't remember what happens if I have minus four. Eight.
Speaker D: I think if you just take damage.
Speaker B: You roll on the death drop and then you add that. Minus 4.
Speaker D: Yes. Your 90 don't help. Yes. So, yeah, so the vines tangle up around Gunderhead and then you hear the, the people in the pews, they start chanting, join us, Join us, Join us. And it's like a kind of like a hissing snake sound. Oh, yeah, go ahead.
Speaker B: I'd reload my shotgun, shoot again if I can.
Speaker D: All right. Hey, give me. Yeah, this would probably be a dexterity while you're like being tangled up.
Speaker B: Yeah. How's it a nine again? The two different dice.
Speaker D: Oh, then I also. Yeah, everyone also does have an. It's an ace at the start of the stuff I almost forgot about that. All right. Yeah. So you. You. You fumble and drop some of the shotgun rounds, and then, yeah, the vines, like, wrap you up and, like, detach from the priest and, like, plant themselves on the floor. So you're, like, tangled up now and, like, can't move and.
Speaker B: Don'T remember what.
Speaker D: His place was when he popped him up here.
Speaker B: It wasn't great.
Speaker D: Oh, yeah. So with his, like, groaning, Sylvester Stallone Spanish accented voice.
Speaker A: That's right.
Speaker B: That was the one. We couldn't figure out how you would do it with a Stallone, plus the Spanish and Southern.
Speaker D: So, yeah, he just goes, won't you. He just feels like, won't you join us?
Speaker B: Feel like heck, no. So then it's trying to get out or.
Speaker D: All right, yeah, you can do a strength roll as you're trying to break the. The Twisted Vines.
Speaker B: 6Th Dicey Swing Back from Lysa.
Speaker D: Yes. And then he goes, fine, then we will just offer you karachow. And then, like, the plants kind of, like, walk into the corner. Actually, Dahlia, they start walking out towards the. Yeah, well, yeah, they just start walking you out towards the. Out the door of the church, like, through the. Through the people that are, like.
Speaker B: They're sitting in the pews and they're.
Speaker D: Still chanting like, join us. Join us.
Speaker B: Join us. Keep struggling to get out. That's what Dunger has been doing.
Speaker D: All right, you give me one more.
Speaker B: No, it's a savage.
Speaker A: Coming up.
Speaker B: One. Yeah.
Speaker D: Yeah. So I'll say with that that you're just, like, stuck. Dunderhead. Stuck in the vines. And they're like. They've kind of like, are like. Yeah, they just have you, like, your hands and stuff are just, like, strapped to your sides.
Speaker C: This is some bad anime.
Speaker B: Yeah, 100%.
Speaker D: So then we'll go over as. Like that you're moving and, like, the procession going.
Speaker B: They're not.
Speaker D: No, they stand up and follow the. Follow you out. And the priestess, like, leading the way.
Speaker C: How far ahead is the first group that headed towards Doc. Would we notice?
Speaker D: Why don't you guys give me a luck roll and we'll just say it.
Speaker C: I mean, you bolted. We definitely separated the party.
Speaker D: Yeah. Give me a luck roll to see. You guys hear the. The shotgun.
Speaker C: I got in here? That's only a five.
Speaker D: Okay. Yeah, this. This just needs to be an eight or better.
Speaker C: Not one hold a five. But he has no luck to balance it on. So neither one of those two saw it. And we're too busy getting that one guy who is amazingly quick session to the hallway.
Speaker D: So I guess what actually I guess also wits apparently is listed as per. As the perceptions that I just found out. So if wits is better for either of those roles.
Speaker C: Still may be a seven.
Speaker D: Okay. All right. Yeah. So you guys are running straight over to doc Callaway.
Speaker C: You cross the bridge safely.
Speaker D: Oh, yeah, that's true. Yeah, you'd be running across the bridge.
Speaker C: This is pretty much what the place looks like. The church is over here. Then you have a slum the end. And docs are over here.
Speaker D: That central. That'll all get introduced once cinder. Once his guys show up. I'll read over everything again.
Speaker C: Okay.
Speaker D: Yeah. So you guys. Yeah. Get over to the docs. Yeah. We should move the sign that swings on the rusty paint and the paint peeling real older stranger symbols to me. Yeah. So you. You get back in there in greetsu, which is like formal speech with this squeaky Spanish voice.
Speaker C: Oh, you guys are back. You in need of healing now. Yes, sir. Drag in. I don't remember which one it was.
Speaker D: I think it was cadaver kid was actually like dying. It was going to die in like four hours or something like that. Something like that. Dropped death goals.
Speaker C: Corner running out. Cadaver kid was fast as tucked by a fleet of foot.
Speaker A: Yes.
Speaker D: He was getting out of dodge. Yeah. See you get in there. He's like, oh, well, take a seat in the chair.
Speaker A: We'll get you fixed right up.
Speaker C: I guess. You got a place where we can lay him down or you want him in a chair? He's kind of a mess.
Speaker D: Oh, it's right here in my. In my barber chair. Yeah, he just put him in there. Then he, like stretches them out and he starts looking at him.
Speaker A: He's fitting his namesake for now.
Speaker C: There. There are many tales to tell from last session, but can you. Can you save him, Doc? I know he's beat up rough.
Speaker A: Yep.
Speaker D: He'll just stay in the night and.
Speaker A: He'Ll be good as new.
Speaker C: That's prison.
Speaker A: What about you guys? You need some fix?
Speaker C: I think Edward might be really good about him. Aaron seems to be okay.
Speaker D: Okay. Yeah. He just goes, oh, just go sit down in these chairs.
Speaker A: No be with you.
Speaker D: Short.
Speaker C: Kind of sketch. He's like, that's. That's all I gotta do. Yep.
Speaker D: I'll just go in my back room and be right back. He goes back in there. He unlocks the door, and you hear like, wet clicking sounds coming from inside there. Like when he walks in there, there's. There's no, like no light in there. It just looks like it's like dark and like almost foggy. He goes in there and closes the door and after about like 10 minutes comes back with two cups of tea for. For the year. Two people. He just has like. He's kind of like put on like a. I guess operating like clothes, like butcher rogue. Trying to get up on his plastic, like, with like big leather gloves.
Speaker A: Kind.
Speaker C: Of like a butcher apron kind of.
Speaker D: So he said, all right, you guys drink up and you can go skedaddle. I'll take care of Cadaver.
Speaker A: He'll be ready in the morning.
Speaker C: I kind of look back and forth. They're looking at like, go ahead, Deadwood, drink your tea. I'm not sure if I want to drink. You finally take it. You're tempted, like, maybe somebody should stay with Cadaver, you know, just in case. But the other one doesn't want to be alone at the end either. So.
Speaker D: No, the. The doc's like, hurry up and drink.
Speaker A: And get out of here so I can work. Can't do it with an audience.
Speaker D: That.
Speaker A: Would finally get in.
Speaker C: Probably go over to the saloon. He's not sure what that tea was, but it definitely needs a whiskey chaser. What Haram's feeling. Whiskey's not sounding all that bad either.
Speaker D: The tea kind of went from like, like sweet to like, bitter to salty. And then it had almost like a briny, like, ocean like, aftertaste.
Speaker C: If he's feeling nauseous, he's probably going to put his hand on that black pole in the middle of the courtyard. Just kind of brace himself. Otherwise.
Speaker A: Yeah.
Speaker C: To the. To mercies. Not sure how that tea is going to make him feel. He might be really wobbly.
Speaker D: That's it. Like I said, you don't like. You're not like, feeling any more pain or anything. You guys would probably feel pretty.
Speaker C: What time is it now?
Speaker D: Well, you guys went there like early in the morning, like pretty early in the morning. So like maybe like 8 or 9 in the morning. It'd be pretty early.
Speaker C: That was quicker than you thought.
Speaker D: Yeah. You guys weren't down there like super long. Probably less than an hour, realistically. Okay, yeah, maybe an hour down there, but yeah, It'd be like 9, 10 o'clock in the morning. So I don't think you guys ate breakfast or anything. You just like, maybe did eat breakfast.
Speaker C: Well, we got there fairly late in the evening.
Speaker D: Yeah. But it's. It's still pretty early.
Speaker C: Okay.
Speaker D: In that case, before David.
Speaker A: Probably go.
Speaker C: For breakfast or whatever it might be called breakfast here.
Speaker D: Mm.
Speaker A: Yeah.
Speaker D: So you head over to The Bone Saloon.
Speaker C: Wait to see if anybody else shows up.
Speaker D: Yeah. As you're, like, walking over to the Bone Saloon, you see the priest walking across the bridge, and you see Dunderhead like, like, strapped, like, in this, like, creeping, like, twisted, like, vine thing walking across them, being, like, towed behind him. And then behind him is like a procession of the people that were sitting in the pews.
Speaker C: There would have to be at least one or two double takes on that. The vines alone would probably so thunder you. You making plans for today.
Speaker D: You'd see he's, like, struggling and, like, freaked out and, like, is not wanting to be there. And then the. You'd hear the chanting behind us is just nice, Joy n. Joy n. And it's kind of like hissing sound.
Speaker C: Audrey, I don't think he wants to join your clan. Any chance you might be willing to let him go? I don't know. Is he showing, like, gunshot wounds or anything?
Speaker D: You would probably see that, like, there's, like, parts of his row have been, like, shot up, and it looks like there's, like, blood oozing out of them. But now he goes, well, I offered him to join us and he said no. So he has to pay the price for the hard he's caused me.
Speaker C: Well, how much is the. How much harm was done?
Speaker D: He goes, he shocked me, interrupted my sermon.
Speaker C: Well, what if you take him back and you listen to the rest of your sin? Would that be a fair recompense for the distraction?
Speaker D: He goes, no, he has offended the one beneath the creek. Recompense must be paid. Unless you have an offering you would like to give.
Speaker C: What sort of offering are you looking for?
Speaker D: Big flesh.
Speaker A: That answer came quick.
Speaker C: I think I might be able to find you something. Did you say eat trash?
Speaker D: No, eat trash.
Speaker C: If I remember right, we ran into some dangerous things that we had to put down. That rocket might like a little bit better than poor, squirming Dunder over there on the bridge.
Speaker D: It needs to be human.
Speaker C: I'm pretty sure this might have been, in fact, Dunder probably be able to lead you better than anybody else.
Speaker D: So what gm? What are you referring to that crazy leech corpse shooter. Oh.
Speaker C: And the other stuff that. That we were battling. I'm just the meathead I know for sure was very human.
Speaker D: Like, yeah, I. It was humanoid, but not.
Speaker C: But we were running so fast. I honestly. But here, my guys would not be able to have said for sure that it was.
Speaker D: Here. This here just got. Anything down you found in there would be unacceptable.
Speaker C: I'm trying to think what didn't we lose somebody down there?
Speaker D: Yes, Tallow died down there.
Speaker C: Talo would. Because he would have seen us go down. It's like one of our crew did fall down there.
Speaker D: He goes. He goes, how about this? You go fetch your comrade and then have a week and provide one more, and all will be forgiven. So you are frontier skunk.
Speaker A: So good reminder.
Speaker C: I. I would look out and I'd say, so, Dunder, how you feel about that?
Speaker D: He would probably be very. He would probably be.
Speaker A: Yep.
Speaker B: Hear me out here.
Speaker C: Sounds like a fair trade.
Speaker D: All right. And so he. The. The vine is, like, dropped down your head and, like, slither like snakes, like, up the priest's legs and down his throat. And then he smiles, too, with his smile that's too big and turns around, and the procession kind of, like, splits a little bit. He walks through, and they're. And then they're kind of like chanting like, yes, sacrifice. Sacrifice. Yes, sacrifice.
Speaker C: At this point, actually.
Speaker D: Well, no, they wouldn't turn around. They would continue. They actually just continue walking through the bridge, like, across the bridge. And the guy go, oh. The priest goes, bring your comrade to the docks. He will do it. And then as they. As that procession, like, walks across the bridge pass you, they just. You hear the.
Speaker C: I kind of give thunder, just a nudge with my boots, like, so what'd you do?
Speaker D: I shot the priest.
Speaker C: And for that, you're going down to get Tallow? And I kick him again. Then we can begin the next quandary. Got to track down one more. And I have a feeling the local populace might not count, but the doc might be able to help us out. If it ever doesn't make it, then. Well, that's already kind of said and done. But if he does.
Speaker D: Check on Neck real quick. Yeah.
Speaker C: And Tom Rocket doesn't want the molecule.
Speaker B: M.
Speaker C: Is kind of cool.
Speaker A: It is cool. You been there?
Speaker C: Couple times. Years and years ago. Dell training, huh? That was one. That's where I got to have my first Indian food.
Speaker A: I actually have heard that there is some curry spaces down there. I have. Two of the guys that I'm working with are part of our team, but the two of the leadership are from England. They're in Manchester area. And I asked them, I'm like, okay, I watch a lot of Brit Box. I've watched a lot of films. There's the stereotype of British food. What is it really like? And he was like, actually, there's been so much modernization in the UK and, like, importing people from other places. Like, we kind of we kind of like a lot of other stuff. The traditional foods though is like you want. You know, there's these.
Speaker D: They're niche.
Speaker A: Like people always talk about haggis and stuff.
Speaker D: They're all niche.
Speaker A: But this is. There's still like, people do black pudding. Black pudding. And they go English breakfast and stuff. And English breakfast spreads are really good. There's a lot of potato and stuff. He's like, there's. There's some good stuff. Your full meat platter. Yeah.
Speaker C: Bacon, sausages, eggs, bread.
Speaker A: Everybody talks about that. Like, yeah, that's really good. But he said that honestly, there's like a big push on. Everybody loves curry there. Yeah. And they've got. There's actually a place they called the Mile and it's a mile long of just curry shops.
Speaker D: Wow.
Speaker C: Yeah.
Speaker A: And yeah, he says it's pretty amazing. And they have everything from the mild. That's flavorful too. That's like lightning on fire. But he said, yeah, there's all the traditional stuff you see on TV is not as. Especially if you're watching older shows. Then, yeah, it's going to show a lot of that stuff, the beats and stuff. But now it's different.
Speaker C: Maybe it was part of the empire.
Speaker A: Yeah, I think they still have a. Okay relationship. But yeah, that was kind of interesting. Yeah. The food in Austin was built definitely though a party scene at night. Oh yeah, it was crazy. Actually had one place that's. That's. It was a bar and on the outside of it it says adult daycare center on the outside of the bar. But it was definitely a lot of partying, drinking in that town, just walking by places where their music's just hilarious. Like I cannot stand yet those places. But it was interesting to walk around. But a lot of good food places. And.
Speaker C: I was never in that part of Austin, but I always heard it was a music scene.
Speaker A: Oh, definitely art. Like there's graffiti everywhere, but it's like high end quality. Most of it's pretty good graffiti. There's definitely like some of you like, that's just somebody trashing somebody's windows or something. But.
Speaker D: But it's artistic.
Speaker A: Stuff happens. Stuff happens. I get it. I've totally done that before.
Speaker D: Yeah, it's the weirdest thing.
Speaker A: I have a small one on my shoulder and I clipped it playing sports.
Speaker D: Once and I was like, what?
Speaker B: I shaved it.
Speaker C: Well, you'll know that Dunder survived.
Speaker B: That'd be good.
Speaker C: But we got a Fetch Tallow's body for a sacrifice and figure out one more sue the Priest.
Speaker B: New Cadaver kids are mine.
Speaker D: Yeah. He's a doctor getting has to stay there tonight.
Speaker C: He had some tea. We're not quite sure what the results.
Speaker D: Oh you. Your. Your two guys had tea. The doctor didn't give anything to the cadaver kid. Oh I thought yeah the tea was.
Speaker B: For your cadaver or something.
Speaker A: That's why I said he was living up to his namesake.
Speaker B: None of my guys have hats.
Speaker D: Yeah, nobody has hats.
Speaker C: Still have their hats.
Speaker D: No but everybody. Everyone lost. I think everybody lost their hats to deal with leeches or the skeleton guy.
Speaker C: Didn'T even butt gone.
Speaker B: Yeah.
Speaker C: We had our fun swimming in.
Speaker D: Yeah. So I was that you guys go and get so. So yeah while that's going on we're going to hop over to.
Speaker B: Yes.
Speaker D: This for get your dice ready. Yeah I'm there. Shoot some letters very much sort of.
Speaker B: Just remember it goes like this because we kept going backwards and forward.
Speaker A: Oh I ran away from the house on sheets.
Speaker B: And there's room y. Yep.
Speaker D: This one's actually a little.
Speaker B: This one's actually more fun.
Speaker D: There's actually thunder. It has. You can shoot and stuff. Yes. So.
Speaker C: That guns are like a king can hit one square around pistols forward and back. Rifle diagonal.
Speaker D: Oh but you can. And then your horses do do either of them have a. Or a nag like type. Yeah.
Speaker A: Reinforce white and then Donkey Brown.
Speaker D: Okay. For your. So you'll need a D4 and another D6. So you'll. I guess you'll need a D6 and then you. And then also another D6 and a D4.
Speaker A: I have D6 is for days.
Speaker D: And I guess either. Yeah. For. And then for the D4. Either D4 or D8. So put. Put your guy down.
Speaker B: Actually start here.
Speaker A: Both guys.
Speaker D: Yep. Both of them.
Speaker A: It's riding. Just picking guys that are right.
Speaker D: Yeah.
Speaker A: There we go.
Speaker D: Yeah.
Speaker A: I say the one with the bow and cinder.
Speaker D: So you're going. So you're going to catch up with the rest of the gang to help them recover and to see if that are the rumors of the artifact were true. But you're a day. You're a day behind.
Speaker A: Do I know about this artifact?
Speaker D: There's just rumors about about eight artifact. Yep.
Speaker B: Yeah. Artifacts chasing. You're gonna see claps going by with his lightning.
Speaker D: Yeah. So. So it's. So you're making your way to Vicious Creek. That's where you're heading towards. I guess in the distance you. You see the gates. It's this. The trail is fairly straight from you where you're at as you're on Your way here. Infernal howling behind you as a. There's a pack of four hellhounds bursting out of the bushes that are in pursuit of you. And hellhounds are. They're. They're like large, like, Doberman Rottweiler type, like, spiky collars, and some sometimes have metal helmets on them. But you guys might not have encountered. And maybe or other guys had encountered them before. Yeah. So the way this works is your guy on the donkey, you roll a D6 and the D4, you pick which one you want to use, and you move that many spaces forward. The guy on the horse, you roll D6 plus D6 and pick which one you want to use, and you move whichever dice you pick. You move that many spaces.
Speaker A: Interesting.
Speaker D: You get away from the dogs when they're either all dead or they run away. Or get up to the final space up here, which you have to hit with an exact rule.
Speaker A: If you don't. Or you just.
Speaker D: You just don't move.
Speaker C: Yeah, it's candy.
Speaker D: And then. And then, like on the. At the end of your turn, you can, like. You can shoot that stuff if it's within range.
Speaker A: Okay.
Speaker C: Pistol is what, three spaces?
Speaker D: Yep.
Speaker C: Front to back.
Speaker D: Yep.
Speaker C: Rifle, I'm not sure what is rainbow rifle?
Speaker D: It was diagonal. Two spaces.
Speaker C: Okay.
Speaker A: Only diagonal.
Speaker D: Yep.
Speaker C: And then a shotgun is one space all around you?
Speaker D: Yep. But yeah, so you can go ahead and roll.
Speaker A: Stone first.
Speaker D: If the hellhounds are rolling on a P6 or are rolling.
Speaker A: So you just. Is kind of an optimal thing.
Speaker D: Here's trying to get to the end, and then they're just pursuing you. And if they land on the space or go through your space, lead the type. You're on this.
Speaker A: Okay. So.
Speaker D: Well, actually, this one will do. We'll just do. If they land on your space, because that's the actual rule. We haven't tested the.
Speaker A: For the bugle guy. So I have the option of taking either one.
Speaker D: Yes, you can use either dice.
Speaker A: Okay. Then I'll go two with him. And he's gonna go to 26 there, right?
Speaker D: Yep.
Speaker A: See you.
Speaker D: Oh, they move. The dogs move six.
Speaker A: Oh, no.
Speaker D: Yeah.
Speaker C: Get to the end before you do. They've cut you off.
Speaker D: Yeah, they caught you. So then you'll.
Speaker A: So can I shoot before I move?
Speaker D: Yeah, yeah, you can shoot once on.
Speaker A: Your turn because he's two away diagonal. He has a rifle. So is it just a two days?
Speaker D: It's grit or not grid. It's split. It's a decent or D20. D20 plus slick.
Speaker A: It's just a flat roll. Cinder's dot.
Speaker D: Yeah.
Speaker A: Remember he cavitated something.
Speaker D: Shot goes wide. Yeah. So then you can move.
Speaker A: I'm gonna take the one and go to seven feet. And then he can shoot because he has a shotgun.
Speaker D: Yep.
Speaker A: So he's gonna shoot. He's got a double barrel. So also.
Speaker D: Yep. D20.
Speaker A: Whatever. You're slick.
Speaker D: Yes.
Speaker A: So he gets a dirty 20.
Speaker D: Yeah. That's okay.
Speaker B: That's two D6 if you do double barrel or 26.
Speaker A: Oh yeah, that's right.
Speaker B: So far I have no reason not to do them.
Speaker A: Yeah.
Speaker C: Yeah.
Speaker A: Oh dang. I just did 11.
Speaker D: So with the. You can shoot at two targets if you want to spread. Yeah.
Speaker A: Six and five.
Speaker D: Yeah. All right.
Speaker A: Actually.
Speaker D: Yep. Two of the. That whole mount crash and die or I guess are killed.
Speaker A: And then Mr. 26. Okay. He's gonna move. That was. He moved.
Speaker D: After seeing their two buddies get destroyed and bad memories from a few nights.
Speaker B: Ago.
Speaker D: Take off and run away.
Speaker A: Nice.
Speaker D: So you come racing up to the gates.
Speaker A: Do something to scale, not too ugly for you.
Speaker D: As you come rushing up to youngest Gallagher up to the creek. The gates of vicious Gate. The air hums with something old, something wrong. Gasoline lamps flicker along the rugged dirt streets. Their flames shifting between sickly green and bruised purple, casting long pushing shadows that don't quite match the shapes they. They're thrown from the buildings. Lean like drunk men whispering secrets. Rough hewn timber warp planks. Frontier built but twisted as if the town itself is slowly spiraling inward down into something very deep beneath the dust. Hollow eyed faces of children watch from windows that seem just a little too narrow. Welcome to Vicious Creek. Mind where you step. Mind what you hear. And whatever you do, don't look too long at the faces and the windows. As you ride up to the bridge. The church which is number one on your left. The crooked steeple pierces the bruised colored sky and shadows stretching too far into shifting that place. And I guess you see. You see a procession. And I want to say at this point Tala's body has been brought to the bridge and like more people have come out of the buildings. The main people you've seen have all come out and they're all chanting like sacrifice.
Speaker A: Recognize this spot? Either the guys you would probably.
Speaker D: Well there's only one there. You would see that it's.
Speaker A: I mean either of these guys.
Speaker D: Oh either. No, you would recognize Talo. I'd say you guys were in a.
Speaker B: We were in a group together.
Speaker D: Yeah. So you would see Talos getting ready to be like Is at the edge of the dot.
Speaker A: Do we know he's dead?
Speaker D: You got you. Would it look. He'd look. Well, actually, let's see.
Speaker A: How did he.
Speaker D: I think he got killed by, like, leeches. Leeches, I don't think.
Speaker B: Or did.
Speaker D: No, the meathead, I think got him right at the end.
Speaker B: Yeah.
Speaker D: I don't remember.
Speaker B: Slice.
Speaker D: But he looks dead. Yeah, he's so.
Speaker A: It looks like he's been at least. Okay.
Speaker B: Yeah, he's one of the giant leeches I think got him.
Speaker A: I'm just thinking from where we are, we're looking at a body we recognize. But clearly he's more than likely dead because that might change how we act.
Speaker D: Yep. As you're riding over the bridge. Where.
Speaker A: Where are they at?
Speaker D: They're over here on number two. The bridge so rotted wooded platform juts into the sluggish ink dark waters of Vicious Creek. But yeah, you see like a. A priest of some kind. Oh, then too, I guess on the. The church on the front of it where there is like an inverted, like, twisted cross. It's like, made out of, like, bind and stuff that's been, like, charred.
Speaker B: That's a cool thing. Very welcoming place. Yeah.
Speaker A: What's the opposite of cool? This. Hot.
Speaker D: Yeah. I love it. And I don't know. Is with the. The other three of you guys be watching this?
Speaker A: Yeah, we're. Because we would recognize you if you were standing because.
Speaker B: Who's in the where? Dunderhead.
Speaker D: I'd say you guys are. You're.
Speaker B: You're back with the group.
Speaker D: Yeah. You guys, you can fetch the. The body.
Speaker C: Yeah. That was half the. Basically, the priest is getting ready to sacrifice you. It's like you still live. You mumbled whatnot.
Speaker A: Yeah.
Speaker C: And we made a deal for Tallow's body and one other to get him to release yours.
Speaker B: Okay.
Speaker C: Because you're still in use of yours. So we got Tallow and then we probably headed over to Mercy.
Speaker D: All right. So you guys aren't watching that?
Speaker B: Thunderhead might. But he was trash. He needs healing. Oh, my goodness.
Speaker C: In that case, we'd probably take you by la.
Speaker D: Yeah. Let's say that the doc. Because you're not dying, are you? You're just.
Speaker B: I get a 4H face, though.
Speaker D: You get. You get a sweet, bitter, salty, like, brine aftertaste tea from Doc Holloway. That's what he gives you.
Speaker B: Yeah.
Speaker A: This bridge have like a log.
Speaker D: It's just like a wooden bridge. It might have rails. It probably doesn't have rails because people fall in.
Speaker A: But we can see over It.
Speaker D: Yeah. It's not your thing. It's not blocked. Well I'm just trying to figure out where these guys are gonna be.
Speaker C: So don't be required to stay at docs like cadaver.
Speaker B: If it was just a tea I'd go out and drink it and want.
Speaker D: No, he. He won't have to because he's not dying. He's just a negative hp which means he's dies a lot faster. But he's not. He doesn't. He's not actually dying. So I think he's the only one. Cadaver kid was the only one that had that dying in like four hours.
Speaker B: Yes.
Speaker D: Everyone else is just like low HP or negative. But yeah, so. So yeah you would have got your P from Doc and then I don't know if you guys want to. If you're watching it or if you went and like sat at the bar.
Speaker B: What do we have to do?
Speaker D: Like what do you mean cadaver kid? Cadaver kid has to stay at docs overnight.
Speaker B: So we have to stay one more day.
Speaker D: You don't have to but it's recommended.
Speaker C: For and we got to find another body in the next week to pay off your exuberance and shooting the priest.
Speaker A: I guess we would just come up and be like that. Stop at the end of the bridge and try to like look at them.
Speaker D: So that's not something.
Speaker A: Yeah.
Speaker C: If you've had your tea. Unless you're interested in watching. I think it'd be more of a wake over at the the bone Saloon.
Speaker B: Yeah.
Speaker C: Choose to tell he sacrificed himself in more than one way.
Speaker B: You can always sacrifice could ever kid if he doesn't get better.
Speaker C: It's always possible. Doc seem to think he could make them better.
Speaker A: I don't know what.
Speaker C: What would Mercy's take beyond this. This wake of There goes Tallow and Rocket.
Speaker B: Yep.
Speaker C: Should have made the donation to the Prince, I guess.
Speaker B: Yeah.
Speaker D: He would have closed bar and would have went out there to watch and would have brought her lucky charm with her.
Speaker B: Yes, I'd go out and watch if no one's in the bar.
Speaker D: Yeah pretty much everyone in there has like come out and. Or they're just still like some people stayed inside. But yeah she closed the like she went out and close the closes the bar.
Speaker A: Here.
Speaker C: I'm going to quite go in for that. He'd probably be leaning his back against the pole in the. In the courtyard just kind of Deadwood would probably be a little closer looking kind of curious, you know what.
Speaker D: So you would see too I guess. And also For Paul's guys. As you're walking in this, you would see the crowd out there. And then you would notice that nobody is standing in the shadow made by the bell tower.
Speaker A: Where's the bell tower?
Speaker D: It's in the middle. Or number four. Yeah, it's a rusted bell tower that.
Speaker C: Heron is leaning against. He's not in the shadow, but he's.
Speaker D: In Suspended over the town square. Yeah. So, yeah, you would. You would probably spot some of the guys, some of your fellow gang in the. In the area as chanting. And the priest drops some blood into the water. And then like a few minutes later, the chanting kind of like changes to here it comes, Here it comes.
Speaker B: Here it comes.
Speaker A: When they cut you through the water, when you hear that, both of us start riding over here.
Speaker B: Thunderhead would watch. They'd be curious to see what comes out.
Speaker A: Same with deadlight.
Speaker B: Like, what's going.
Speaker C: Karim sees you, waves yours, like, I'm glad you made it. We might need you to find our way out of this place.
Speaker A: We'll still have our guns out for. Shot some hellhounds off or something.
Speaker C: Well, supposedly a crochet has been summoned. You might want to get an idea of the size and whether or not you think your vote to do anything to it.
Speaker D: There's probably like 30 people gathered in the town square area to watch this. And then, like, almost any person that you look at, they always smile and they have too many teeth.
Speaker B: Yeah.
Speaker D: And then, like. Yeah. So then when it's the chanting change. Here it comes. Here it comes. You see all like a fair. Like a pretty large, like, kind of like tidal wave kind of like moving up the. Up the river. And then a croc's head, like, surface is like, right. Like, you don't want, like, it, like, comes up, I guess, surface and comes up to the dock and opens its mouth. And from just the size of the head, it's probably like 30 foot long.
Speaker C: Well, good news. We found the relic. Bad news, it's gone.
Speaker A: We're collapsed.
Speaker B: Don't get mat to our hideout or less this guy.
Speaker C: You think that gator was on his tail? The way he flew out of here.
Speaker B: Once we got out, he just took off.
Speaker A: He steal it?
Speaker C: Let's just say he's taking care of it till we catch up to him.
Speaker D: Yeah.
Speaker C: And actually, this is where dunder, when you come back, could probably fill in the details because everybody ran from the skeleton. We had no idea how that fight ended, Only that he came out and ran.
Speaker B: Yep. Yeah, Dunder fell in. We barely made it out and then claps. I think his name is. Was able to use the magic and just blasted it with lightning. I think it was red lightning, too.
Speaker D: I don't remember. I don't think any color, but it could be red light. Red.
Speaker B: I don't remember. He even blasted it and killed the skeleton balls. Then he just booked it for the hideout.
Speaker A: He blasted it with red lighting with.
Speaker B: The relic that he had.
Speaker A: Oh, gotcha.
Speaker D: Bone one. Yep.
Speaker C: It was very, very close at the end, from what I remember. By this time, harem cadaver flew. You've never seen him do a chase so quickly.
Speaker B: He did.
Speaker C: He was out and then came, like, right behind him. It was just under. And they turned around and duked it out in the end.
Speaker D: Yeah. So the. The croc there. And you also get, like, this horrible stench of, like, a rock fish.
Speaker A: Tombstone's horse starts dancing a little bit.
Speaker D: And then the. Oh, and the chanting, like, faints.
Speaker B: Change.
Speaker D: From, like, here he comes. It's here, it's here.
Speaker A: Feed, feed, feed.
Speaker D: Yeah. So then the priestess rolls the tal's body into the croc's mouth, and it kind of, like, curls his tongue up around there. The around tallow encloses its mouth, and it, like, vibrates the water. I don't know if you've seen how, like, crocs can do that. Yeah, just does that. And you kind of just like, feel it through the ground in the area. And, like, everyone there, like, kind of, like starts swaying, like, in euphoria. And then the croc, like, sinks into the water.
Speaker A: Sounds like, oh, there's horse burials.
Speaker D: Anybody that's gathered there. It was chance a few times. It is.
Speaker A: Well, it is. Well. It is accepted. Accepted, accepted.
Speaker D: And after a little bit of that, they all just, like, disperse and go back to what they were doing. And then, like, the priest starts walking back with this little group of parishioners following behind them. And they're like, kind of, like hissing. It is sated. It is sated. Yep.
Speaker A: So do we see them? These guys?
Speaker D: Yeah, you saw. You been talking to.
Speaker B: Yeah, we were filling you in on what.
Speaker A: Oh, I missed.
Speaker C: Yeah, at the bar. The old tower.
Speaker A: Okay.
Speaker C: Haram is just kind of leaning against it under.
Speaker B: Had. Want to watch what was going on.
Speaker A: Like, I don't know if you guys know how to party or if we should just leave now. I'm kind of confused.
Speaker C: Well, we'd probably be on our way except for cadavers in the doc's office for a night a day. And then do they have to do.
Speaker A: That thing every day? We don't know.
Speaker C: It's first time we've seen it. It was almost under.
Speaker A: What happened to Al? Who the biggest fathom.
Speaker C: Let's just say there was a critter firing large leeches that just seemed to suck the life out of you. It's our own personal corner of hell.
Speaker A: Is that in the water too?
Speaker B: That was down in the church.
Speaker A: Yeah, that shirt and that church.
Speaker C: If you want, we can show you.
Speaker A: I'm good.
Speaker B: You should hear the sermons. Bring any fire with you?
Speaker A: Just pull my bag up on my shoulder. Are you thinking we need to burn right now? Real quiet?
Speaker C: No, but we might have to take out a gator to get out of here.
Speaker A: Yeah, but.
Speaker C: Didn'T say it would be easy.
Speaker A: How much. How much whiskey you got?
Speaker C: I want to see depth charge has.
Speaker D: Been there any oil around here?
Speaker C: Maybe. How would you like a shot of whiskey? You can meet the prince electric charm of Mercy.
Speaker D: Yeah.
Speaker B: Any friends?
Speaker A: But I don't want to meet anybody here. Do you think they're cheesy? Guys are freaks, yes.
Speaker C: But if you're a dentist make bank. It's like let's have some whiskey first and then we'll figure out if we're going to leave a cadaver to his maker. Though if he gets better, he'll probably hunt us down. Like Nobody's missed it 100%.
Speaker B: Might be the gator's problem.
Speaker C: If the gator gets him first. We got to see if he makes it through the night.
Speaker A: Cinder pulls off his hat. He says he's mostly scarred. Patches that are burnt out, no eyebrows, pockmarked face. And he's like people with that many teeth shouldn't go around looking like that. It's disgusting.
Speaker C: That reminds me. Yeah? Mercy will probably be able to answer the question if we can get any hats around this place.
Speaker B: That's true. We need hats.
Speaker A: Yeah. What happened to all your hats?
Speaker C: What? Just say that.
Speaker B: Got chopped up. Mine's in too.
Speaker C: Between the leeches and the.
Speaker B: And the skeleton knight from old times.
Speaker A: Do we really have to stay here overnight? We got the artifact, right?
Speaker C: Well, one of us does. We gotta find him again.
Speaker A: Is Cadaver gonna die if we leave?
Speaker C: We don't know.
Speaker A: I think I choose something. I mean he's named Cadaver.
Speaker C: Yeah, but we'd rather have him stay at Cadaver, not become a zombie.
Speaker A: Yeah, but isn't gonna die if we leave?
Speaker C: We don't know the Doxian rather positive.
Speaker B: Up for the paint.
Speaker C: Seemed pretty sure.
Speaker A: Just not sure it's a good idea to stay here.
Speaker B: Very Long.
Speaker A: I don't know. You named about seven things that don't sound good.
Speaker C: After a while, the creep of fine becomes rather normal. You should meet the. The lady running the end.
Speaker A: Yeah, you should start eating some assembly bricks. It sounds about just a good advice.
Speaker C: Whiskey first.
Speaker A: That looks. I think I want to get from.
Speaker C: Yeah, you want to do that before you need prince.
Speaker D: Yeah. So you guys make your way over towards the fine.
Speaker C: Of course, if you can identify, you'll know who he is, but you won't know what he is.
Speaker A: I don't think I'm a betting man for anything in here. I've already seen a bunch of weird.
Speaker C: It's just starting.
Speaker D: Yeah, so the. The Bone Saloon, which is number three on the map there. It's the only place in town where the lanterns burn a steady. Oh.
Speaker A: That'S cool. I thought you might like it. Are they pretty high off the ground, the lanterns?
Speaker D: Yeah, not particularly.
Speaker A: Start inspecting them to see how they glow red.
Speaker C: Flick your finger, put it in the flame.
Speaker A: Gonna take one of his charcoal bricks and it's kind of throw it in there into one of them.
Speaker D: Say nothing particular happens. Brick soldiers for a bit. Catch it on fire.
Speaker A: That stays all red. I need one of these.
Speaker C: Take you over to the bar and introduce you to Mercy.
Speaker A: What time of day is it?
Speaker D: I'd say it's probably approaching like 11 to noon.
Speaker A: Approaching looks at the lantern. The hug bag for you, my pretty.
Speaker D: Oh, they are like. They are like gas. Like lamps. Like gas lamp lanterns that are like attached to like the wall attached for now.
Speaker A: Like how big are they? Like standard lanterns?
Speaker D: No, they're like. They're like the old like street lamp, like gas lantern that are like attached to the building. They're not super huge, but I mean they're.
Speaker C: They're decent with the conduit carrying the gas.
Speaker A: Going up to the. You got fired now. So there is there piping that goes into the ground.
Speaker D: You don't see any on the outside of the building. Okay.
Speaker A: But there's piping going from that inside the building.
Speaker D: All right. I don't know if you would be able to see that with the way it would be attached to the wall.
Speaker C: But depending on the craftsmanship, the tune could be running in.
Speaker A: Like when I get there and look at it, can I hear it? Hissing gas.
Speaker D: You would tell it. You could. You would all know that they're gaslamp still.
Speaker A: You're talking about fired up fire. Okay, I'm going in. Yep, yep.
Speaker D: The moment you push through the bat wing doors, the air turns Thick this do tobacco smoke, spilled whiskey and something old or something wet the glass. The gas lamps, there's some in here too, burn a constant feverish red. They're light pooling like diluted blood across floorboards that creek wrong as if something beneath this pressing back of each with every step. The bar itself is a long stretch of yellow bone. The tables all tilt at odd angles that the ground beneath them has shifted. People hunch over their. Over their cards. Their face is half lost in the glue. The saloon guys and girls drift between the tables or laughter a touch too melodic. Their smiles never reaching eyes that reflect the light just wrong their skirts and whisper against the floor leaving faint damp trails that dry too slowly. Then you see the piano is playing itself and it's kind of wavering between a drunken real and a funeral dirge. And this up behind the counter in a jar like kind of like the top shelf. You see a. You see a tiny like frog looking thing with like spines on its back. It's pressing it on. Its lidless eyes are like watching you. And it has a five fingered hand that's pressed against the glass. And then see fairly tall like late 30s African woman with deep blue eyes. Narrow face I guess one deep blue eye. One good eye reflecting the lamp light like a cat's. The other socket of the hollow. A hollow where her shadows cling to eagerly. She's got black hair. She greets you with a slow like smoker sounding voice. With an Irish accent. What can I get you gentlemen? Some more whiskey for you.
Speaker B: More whiskey?
Speaker A: I thought you were saying something. I thought you were saying something.
Speaker C: Yeah, I wasn't sure if you wanted anything other than whiskey.
Speaker A: No, I just thought you said something.
Speaker B: No, I said whiskey.
Speaker C: Are you a rye or are you like one of those. You like the Cosmopolitan? Some of those fruity drinks that burn.
Speaker A: Well, talk to the cinder. Yeah, like always.
Speaker B: The clear stuff.
Speaker C: A little perpetine?
Speaker B: Yeah.
Speaker A: Mainly to see how flammable it tastes.
Speaker B: The clearer the better.
Speaker A: Yeah. Yes.
Speaker C: Is there a table close by or is sure. Okay. Find a table set.
Speaker A: A couple of obviously glasses of decide what we're going to do.
Speaker C: We could run and leave cadaver behind. But I wouldn't be surprised if there's.
Speaker D: Any will in here.
Speaker B: It might be.
Speaker C: Might be built out.
Speaker B: I know I'm not playing cards again. Ask around.
Speaker A: Is there a way to tell if there's really.
Speaker C: We just had rumor that there was a relic in the town. That's what drew us here.
Speaker A: But if you got the one that.
Speaker C: You took off with that could be it.
Speaker B: I think that was at least the one that we had described it.
Speaker C: I think that was a known. But the way this place feels, there might be another. Can't you feel it? Can't you feel the magic?
Speaker A: I mean there's something weird here. There's lots of weird.
Speaker B: Yeah.
Speaker C: I was going to say there's a.
Speaker A: Lot of teeth in this town. Like a lot. I can borrow some of their teeth. There'd still be a lot.
Speaker C: Are you saying you found your calling is actually to be a dentist?
Speaker D: No.
Speaker A: I don't know if I really have a call.
Speaker C: Good work with bones up. Let's work on cadaver right now.
Speaker A: Pass weight. So we leave him alone with him.
Speaker C: But he couldn't exactly work with an.
Speaker A: Audience if he's already dead. Can we just leave?
Speaker C: Yeah, if he's dead, we'll just leave his mortal remains to the priest and.
Speaker A: Get the hell out of dodge. They can feed him and have that crazy burial. Let us finish that. With that we figure out if he's still alive. I don't think we should stay here if you already got gorilla and when are you going to go back into the creepy church?
Speaker C: No, I don't think there's anything else there. Yeah, unless you want to start it on fire.
Speaker D: Oh, that reminds me.
Speaker A: He looks back over to the walls to see like where the torches were. Is there like egress into the building? Like are there pipes or anything on the other side of the wall from where the torches? Like gas pipes maybe in the walls? I don't know.
Speaker C: Built into the column.
Speaker A: In an older town where stuff kind of gets retrofitted.
Speaker C: Yeah.
Speaker A: This isn't like they have building codes.
Speaker D: No, I'd probably. There'd probably be some that you would. You might see some. But there are. Since there are gas lamps on the inside too. You might see some piping.
Speaker A: I'm gonna take a little walk. He takes his message and starts walking around. He starts just kind of looking at the nonchalantly looking at all the gas piping to see if you can tell where it goes.
Speaker C: If you're interested in the gas, I'd probably talk to that one eyed beauty behind the bar and she might be able to answer questions.
Speaker A: She wants to answer questions about gas?
Speaker C: She might. Well, she seems pretty knowledgeable.
Speaker A: Why do you think she wants to talk about Gasp. Just out of curiosity.
Speaker C: Because it's her place.
Speaker A: So that's how maybe you were saying she likes gas. I was about to be more interested than. Than you were letting on. Well, now I'VE got this.
Speaker C: Tell you what. Go go order a plate of beans and see your reaction.
Speaker B: That's it.
Speaker A: I just want to know what it cuz if it goes over to the church maybe we could just blow this up there. It's possibility. I think this whole place probably needs to catch on fire. I mean most things do need to catch on fire. This place might need to catch up if you know.
Speaker C: I don't know. I have a feeling burned it down. It's just going to be back tomorrow.
Speaker A: There's an interesting spot. I mean.
Speaker C: Just checking on cadaver.
Speaker D: Yeah right.
Speaker B: We gotta spend the night here. You gotta do something.
Speaker A: But I guess this year I'm still gonna look at I understand it.
Speaker C: If you want to know who made it and the source of the gas. You might be able to answer your questions. Might be a special blend.
Speaker A: That sounds like. I don't really want to talk to anybody. It's too many teeth. It's kind of distracting.
Speaker C: Might want to write your questions down first before you start your conversation.
Speaker A: That's right. I think I'm good.
Speaker B: Try and steal prince. Maybe a magical item. Creature in the jaw. Oh, that's prince.
Speaker A: But princess and princess.
Speaker B: I have to kiss and it might turn into a princess.
Speaker C: That's okay for all the pro kitchen yeah.
Speaker A: Looks at you like wrong with you.
Speaker C: You might have to make a donation of a drop of blood first. We don't know. Ask the bartender.
Speaker B: Is that what she took out to.
Speaker D: Yeah yeah that was her lucky she actually called her like.
Speaker A: Really pumped in tactics parts of I just want to.
Speaker C: See your reaction how much you already tried your drinks.
Speaker A: Yeah.
Speaker B: Fair enough.
Speaker A: It's a woman, right?
Speaker D: Yeah. She just goes yes. Smoker Irish.
Speaker A: What's that?
Speaker B: Smoker Irish.
Speaker A: I say hey what's with the. What's with the thing in the dark?
Speaker D: What? My lucky charm.
Speaker A: What's the lucky chart? Yeah, that's pretty cool. Was he. Is he live?
Speaker D: Of course. He's watching right now. Oh.
Speaker A: Oh, wow. Does he stay in the jar all the time?
Speaker D: Yes.
Speaker A: Oh do you like feed him and stuff?
Speaker D: Nope.
Speaker A: Nope.
Speaker D: Me too.
Speaker A: Oh, that's a serious animal.
Speaker D: Because they bring him offerings all the time. No.
Speaker A: Oh, does he like offerings?
Speaker D: Yeah, he just drop of blood in your whiskey or lock a hair tucked under the rim of your cup? Yeah.
Speaker A: Sorry. Dropping blood into what?
Speaker D: In your whiskey.
Speaker A: Like a drop in my blood in my whiskey? Yeah.
Speaker D: You want to offer it?
Speaker A: Does he drink my blood and whiskey? Tough wood. Then what happens when you. When you do that?
Speaker D: He may grant you your wish. Kind of wish that's up to what you wishing for?
Speaker A: How big a wish could be granted?
Speaker D: I don't know. That's up to. They decide what they want to be like.
Speaker A: I have some pretty big things that I want.
Speaker D: Now you probably have to give a pretty big offering.
Speaker A: Probably 40. Can I tell you something I never told my wife? Keep a secret?
Speaker D: Of course. It's in my profession.
Speaker A: One of my greatest wishes is to have all my hair back. I used to have really, really nice hair. But I lost it all because I played with fire too much. You think you can make my hair come back? Probably.
Speaker D: Maybe you sacrificed somebody right here.
Speaker A: I don't have that much passion value.
Speaker D: It would be a sacrifice then, would it?
Speaker A: But he doesn't get a piece of my soul or not, does he?
Speaker D: I don't know.
Speaker A: Oh, I thought because he was your lucky charm, you would know. You ever give him an offering?
Speaker D: I don't need to.
Speaker A: Does he just give you the wishes for free? No. Why don't you need to tune into. Oh, this seems pretty nice.
Speaker D: Yeah.
Speaker A: He doesn't have to eat. That's pretty cool. Well, it's like. Well, here goes nothing. Yeah. So I gotta put it in my drink.
Speaker D: Yep. Under a rim and drink your whiskey.
Speaker A: I put it on the rim and I drink it.
Speaker D: Yeah.
Speaker A: Oh, okay. Puts it on the rim. But I can get my hair back if I do this.
Speaker D: It feels like giving it.
Speaker A: Can you? Well, what if he doesn't unfortunate for you. Well, but he's not going to do anything bad to me.
Speaker D: Not that I know a lot.
Speaker A: Has he ever done something bad to somebody who didn't get their wish?
Speaker D: She like. She kind of like looked like things for like a second. He goes, I don't think so. People random offerings quite regularly.
Speaker A: That's why everybody's got so many teeth here.
Speaker D: Oh, you need to go soon. You'll need to go talk to Silas if you want to know about the teeth.
Speaker A: Oh, I don't want any more teeth. I was didn't want to find out he got my hair back and then a whole bunch of teeth. That'd be kind of different, right? So he doesn't get my soul or anything that you do.
Speaker D: I don't know about such things. Actually. Don't deal in souls around.
Speaker A: Oh, that's good.
Speaker D: We're not from the hills.
Speaker A: Oh, that's good. Well, I'm pretty tired right now, so before I make any more.
Speaker D: Put you in a room if you want to.
Speaker A: Yeah, well, I'm just thinking I want to miss a Good opportunity. Sweet. Because they're gonna drink. Send me.
Speaker D: So like when you do that, you feel something happened, but you're not sure. Like felt something.
Speaker A: Put his hand up under his head.
Speaker C: Is there any more hair?
Speaker D: Nope, there's no hair. But you just feel like. Yeah, something. Yeah, yeah, something happened. You're not sure.
Speaker A: Just look at the frog in the jar. Yeah, much like that.
Speaker D: I'm going to say you. You can tell it's staring at you. You notice like this like there's like a. Like doesn't have like a mouth or anything, but you notice like there's like this like split down the middle of its face. And it kind of like creeps open just a little bit. Like his whole face kind of like splits open slightly. It makes like a weird like smile. You also see way too many teeth.
Speaker A: That's interesting. So I kind of go back to the way you just said. Well, Phil, how long did it take for these things to take effect? And also, what if I don't want to be rude? Just hit front. Look like a frog. I can't tell because he's up on the thing, but he's something different then. Oh, okay.
Speaker B: I thought the.
Speaker C: Originally the offerings went in the jar with the frog. Give him a drop of your blood.
Speaker D: All right.
Speaker A: So how long do I wait before I find out if I got money back? I'm not sure what that means.
Speaker D: I'm not in control of it.
Speaker A: Can I talk to your friend? Ask him.
Speaker D: What?
Speaker A: Can you ask your friend?
Speaker D: He doesn't talk. He's staring at you though.
Speaker A: As his drink is kind of like raises points of the head. Can you read mine?
Speaker D: I don't know.
Speaker A: I just gotta imagine all my old hair. Six is risking its eyes shut just thinking about his old hair.
Speaker D: The other guys, while you're at your table or whatever, watching, watching cinder Skinner walks up. Princely, tall, like 64, 20 year old African woman.
Speaker B: Or woman.
Speaker D: Yeah.
Speaker C: Right turn to the end. Yeah.
Speaker D: Portly body.
Speaker B: The person we gamble.
Speaker D: Broad face, guy, blue eyes. Has. Yeah.
Speaker B: Five weeks ago she.
Speaker D: She resem. She has a striking resemblance to Mother Mercy. But she's got dreadlocks that are like brown colored. And she has. She speaks slow with an Irish accent, but has like a Tim Curry voice. But yeah, she comes up. It's kind of like shame about your.
Speaker A: Friend, but.
Speaker B: Some of our debt go down no more. He lost some of that money we borrowed.
Speaker D: He often. But he's. He's still owing. The sooner you pay me the better. Plenty of game in these woods. This area that's right we have to.
Speaker B: Help some whatnot animal skin.
Speaker D: See Got five weeks. Don't make me come look for you.
Speaker B: I didn't think of it.
Speaker D: And give me supplies Just go see old man.
Speaker B: Harold really sell hands.
Speaker D: Yes it's the general merchantile haro insert which is number eight on the about.
Speaker B: Go get heads.
Speaker C: Take a closer look.
Speaker A: At that bell tower.
Speaker B: I'm still curious.
Speaker A: On.
Speaker D: It'S fairly large and like the longer you've been here you notice that it doesn't seems to like ring randomly and random amounts.
Speaker A: That is good when you guys go tombs members with you but Cinder says I'm gonna wait here for a few minutes and see if see if something happens. I'm talking to the manager.
Speaker B: Don't play any games here. They cheat.
Speaker A: Oh okay.
Speaker B: I owe money to that tall lady that was just talking to him.
Speaker A: I played any game little talking to the prince.
Speaker C: Is there any engraving on the bell tower on the archer the bell itself.
Speaker D: You wouldn't be able to. You would be able to see anything on the actual belt. It's fairly but there doesn't seem to be anything on it and there is. There is like that at the base of it there is like that dark stain that's slowly spreading from the bottom of it.
Speaker C: So can I tell it's causing the stain.
Speaker D: Looks like shadow.
Speaker C: So if I skip it with my my boot and the stain does is it like deep into the ground or is it just surface?
Speaker A: It's like flow like water and.
Speaker D: No honestly you would like kick it and it's almost like viscous oil in it. Like does it clean? In my mood it does like cling a little bit and then come then like like snaps back.
Speaker C: There's just something about this. This keeps now how high up is.
Speaker B: Now.
Speaker D: It'S probably like 20ft up. Like it's a. It is like a actual tower there.
Speaker B: Just a.
Speaker D: Rope that you like.
Speaker C: That was my next question. So is there a rope to ring it or is it like there's nothing there. It's just ringing on its own.
Speaker D: Yeah there's. There's no rope on it you see right now.
Speaker C: I don't know why but my character is just fascinating with his.
Speaker B: Fellow power and no one was standing like in the shadow of it.
Speaker D: Yeah.
Speaker C: She'S like up there touching it.
Speaker B: Feeling it out on the lookout make.
Speaker C: Sure no one well the stain the shadow stain is kind of a viscous oily.
Speaker A: Tombstone will kind of keep watch with you Are people reacting to and poking around the.
Speaker D: No, there's not there's not a whole lot of activity.
Speaker B: It's like midday.
Speaker C: Nobody's out in the fields or.
Speaker D: Well, I mean, you wouldn't be able to see in the fields Formoso because of the wall.
Speaker B: No kids running around. No, you're never still in the window.
Speaker D: You've never seen any kids.
Speaker B: We arrived late and then we went to the.
Speaker C: Saloon, the church.
Speaker B: Or in the morning I'd head to the general store and go get the hat.
Speaker C: Yeah. After a while I can't piece together.
Speaker B: Anything because we have to go hunting.
Speaker C: Ammo and supplies.
Speaker B: Replace my top hat. Why do you have your hunting skin? Oh.
Speaker A: Oh.
Speaker B: That's how you think Skinner wants skins?
Speaker D: Yep. Then the gang owes her 183silver worth of spins.
Speaker A: Whoa.
Speaker B: They cheat in this town? We were gambling for information on the relic.
Speaker C: They saw us coming.
Speaker A: To. Sounds like they were cheating.
Speaker B: That's just what Dunderhead says. He doesn't know.
Speaker A: Why don't you guys cheat the cheater if you know they were cheating?
Speaker C: Too many teeth.
Speaker A: They're gonna come after us. Yeah.
Speaker B: They will be in the drink before I realize they're cheap.
Speaker C: You've been here how long? Dude, the whole place just feels long.
Speaker B: You should go check out the church and listen to silence.
Speaker D: Yep.
Speaker B: A sermon.
Speaker A: Ah, okay.
Speaker B: And the followers in there that just hit us.
Speaker A: There's enough strangeness in here. I'm just saying why pay these people cheaters and are obsessed with their large.
Speaker B: I feel like they would show up in our dreams if we didn't only.
Speaker A: See a lot of money. I think Cinder's got some money. Not that much.
Speaker D: Oh. Skinner made it very clear that it had to be skin. Animal pelts.
Speaker C: Let's go see if we found those hellhounds for two nights.
Speaker B: Yeah. Go get some hats. Again?
Speaker A: We shot it with hellhounds the other day. There's a couple of million back outside the town.
Speaker B: We killed a few coming in too.
Speaker A: Yeah, well, maybe we're doing better than we think. If they're still there.
Speaker D: You didn't see any blood or anything on the trail Again.
Speaker A: This was Cinder's in the bar.
Speaker D: Still.
Speaker A: This is Tombstone out there talking to them.
Speaker C: There's also an ancient altar of some kind. Shrine?
Speaker A: I don't even want to know, man.
Speaker C: Yeah, right outside the game.
Speaker B: That's true.
Speaker A: Let's just get out of this weird place.
Speaker C: We're not sure what exactly they want for an offering, but.
Speaker A: You guys want to go hunting now or you want to hunt later?
Speaker C: I'd rather hunt in the daylight, to tell you the truth.
Speaker B: Yeah, hunt during the day.
Speaker A: All right, let me go get Cinder. Unless you want to let him sit there at the bar.
Speaker B: We might need them.
Speaker A: All right, I'll get him.
Speaker C: Worst case scenario, you can burn down the forest.
Speaker D: Chuckles.
Speaker A: Nelson. Hey, we gotta go do some hunting. Send her down to Mango Whiskey. Nods politely at the prince, gets up from the bar, does a little like weird awkward bow.
Speaker B: I hope you get like Ric Flair hair. It's just like bright white.
Speaker A: I have an idea what his hair used to look like, so we'll see. All right.
Speaker C: Lush and full. Yeah, it's a shame you're gonna keep playing with fire. You're gonna lose it all again.
Speaker A: Thank you. Thank you.
Speaker B: Hat and y. Yeah.
Speaker D: So you guys get to your. To the merchant. You walk in, you see the bell above the door like move and then half a second later it jingles. The sound dampened by thick air of dust and dried herbs that hang in Haro's dim interior. The shelves are crowded with goods, but none of them are set quite straight.
Speaker B: I can't remember Rob any place. Good thing.
Speaker D: Jars of preserves tilted stuff leaning to whisper to one another in their contents swimming in murky fluids. See an ancient looking dude, like he looks like he's a hundred years old, like hunched over behind the counter. Latino skin and bones. Kind of a heart shaped face. And sky blue eyes. Apparently that's the popular eyes.
Speaker B: Fits the place. Everyone has sky blues on.
Speaker D: And he has like slick black hair that's like almost gold colored.
Speaker C: What's that Stephen King movie where they're all blonde?
Speaker D: Blue eye but the silver in the corn. I don't know.
Speaker B: I don't know if that's a city.
Speaker C: Like in Maine or something.
Speaker A: Yeah.
Speaker D: I don't know.
Speaker B: In the towering part of the towers here.
Speaker D: Greets you like a very breathy like smoke or Swedish accent. More smoke.
Speaker A: Yeah.
Speaker D: What can I do for you?
Speaker B: Looking to get a hat. I lost mine. In your crypt hats.
Speaker D: Be over there.
Speaker C: Can wear four or five of them.
Speaker A: We might need them. Just keep them in the backpack.
Speaker C: Oh, like a team fortress thing.
Speaker B: Yeah. Go find the hat.
Speaker D: Yep, they're pretty much just like a small collection. They're like some plain like cowboy hats and like some plain like bowler hats. And then there's some like the like news cap things. That's all that's in there.
Speaker B: I get like a bowler type.
Speaker A: You still play cut.
Speaker D: Some of it's just the three guys.
Speaker C: That's okay. You still got yours?
Speaker A: I have ads. It's not my stove. Miss my stupid.
Speaker B: Pick out A cowboy hat. Ask if he has bait or anything.
Speaker D: So what kind of bait?
Speaker B: What animals do you have running to.
Speaker D: The standard jungle swamp? They're usually not too hard to find. A lot of times they just come looking for you.
Speaker B: I look for, like, they're stinky and bait stuff is.
Speaker A: Yeah.
Speaker D: So you'd probably find. Well, I guess there would be, like, fish baits, but then there would be, like, some, like, not quite sour meat.
Speaker C: Any traps?
Speaker B: I have one bear trap, and that's. I started with it.
Speaker D: Let's say if he has.
Speaker B: Money, I got 9 silver. Somehow cadaver kid, last session got 51 coins. I don't know.
Speaker D: Oh, I think that was before Bo said.
Speaker B: All right.
Speaker D: That might have been the.
Speaker B: I don't remember the individual cuts from.
Speaker C: The one previous where we stole the boat.
Speaker D: That's true.
Speaker B: That might just be.
Speaker D: That might be where that came from.
Speaker B: But I got nine. So we're on dirty.
Speaker C: She'd have a little farmer's little helper. Little tiller's delight.
Speaker A: Yes.
Speaker D: Oh, yeah. So you guys got paid 700 bucks.
Speaker B: Oh, so maybe we split it. And that was what everyone got.
Speaker D: So there would have been six of.
Speaker B: You, I think, because west wasn't with us. No, there would have been six. However that divides six ways, I have nine silver. Then I have 10, 24 silver.
Speaker D: Okay. That might be what you're. Yeah, you guys would have 87 silver. That was split originally between your game of eight people.
Speaker C: Then whatever loots we made off the train heist. Some fabric that was worth about 300. The fence probably wouldn't be humming off that.
Speaker D: That's right. You guys ended up. That's probably where your thousand silver came from. Thousand gold. I don't think you would be carrying on.
Speaker A: I'll just say, like, 20 coin purses.
Speaker C: Remember the way they used to make change? They had the belt.
Speaker A: Yeah. One big one of those. You guys ever see this?
Speaker D: Yes.
Speaker B: This walks really slow.
Speaker A: It's for most of you, like tridents.
Speaker C: Does that change out here? Or your spurs is jingle an extra mile?
Speaker D: No, he. He would. There's like. There's like, no traps, and he has, like, bullets and some bait and fishing. Some, like, fishing stuff. And then, like, a bunch of food that you're not sure if you'd want to eat it if you had to.
Speaker A: So I'll ask him if he's got any interesting shotguns. Shotgun shell.
Speaker D: Because I just got the standard stuff.
Speaker A: Fair enough.
Speaker C: There goes another idea. Trying to pay it all off to one gator skin.
Speaker A: Frown on that. Hey, we got your skins. That would be amazing. Try to pay them off with the gators.
Speaker B: Okay. Try that.
Speaker D: We're calling if you want. That's what they called it.
Speaker A: Oh. Rock jaw.
Speaker B: Yeah.
Speaker D: You want to try and go hunt rock John. Nobody.
Speaker A: Else really gonna hate you.
Speaker B: They already hate us.
Speaker C: I'm not planning to come back.
Speaker A: Let's get this taken care. Anybody got their middle?
Speaker B: I have a little bit.
Speaker A: He's got some rope. Might be able to make some rudimentary traps. Including YouTube. But I like the idea of just getting the rotten flu laying it out there. Maybe we can combo with the trap. Sounds good. If you develop too much now.
Speaker B: Let's do it.
Speaker C: Beta man. Folks. And let's hope the bullets don't do enough damage.
Speaker B: Yep.
Speaker C: We got your skins. But they're peppered. I can't see through all them.
Speaker D: So you guys are going to go out hunted. Yep.
Speaker B: My name too. Spend the day waiting.
Speaker D: All right. Are you guys gonna all stick together? Are you gonna spread out?
Speaker C: Stick together to start until we.
Speaker D: Yeah.
Speaker B: See what you run into. See how crazy it just.
Speaker C: That guy was good with the knife.
Speaker D: Whoever wants to I guess be the. The. The main. I guess hunter or tractor. And just needs to give me an E8 plus luck. Oh, I guess you do a wits check first. Wits.
Speaker B: And then I got two.
Speaker D: A luck roll.
Speaker A: Same person does both rolls.
Speaker D: Yeah.
Speaker A: How's your luck one. Yeah. You're the person to do.
Speaker C: Got two.
Speaker A: But you have two.
Speaker C: And two.
Speaker D: But one of you guys did it.
Speaker C: And two left.
Speaker D: But my roll's been really bad.
Speaker A: So you have the highest between those two skills that we want to get you because.
Speaker C: So a D6 and left.
Speaker D: No. You do I need a width check. So the D20 plus width first before we do any other role. So you guys headed out at like two.
Speaker B: Yeah.
Speaker C: 21.
Speaker D: All right. Now give me the D8 plus luck.
Speaker C: Five.
Speaker D: Actually. Might as well roll your D8 again. We'll see what you find. A medium.
Speaker A: Five. Sorry guys.
Speaker C: I took you in the middle of swamp.
Speaker A: Got a little lost.
Speaker D: All right. Yeah. So you guys first hour and you're nearing the end of it. And then you come rushing like out of the bushes. You see at home. Like a castaway type castaway. Like emu type. Bird.
Speaker A: How far away from this is it?
Speaker D: It'll be a tough shot. Wind. Bird.
Speaker B: How big?
Speaker D: It's like emu set. Like. Like an emu. I think she'll take feathers size.
Speaker B: He said a scam.
Speaker D: It's like so like. Yeah. It's like I Don't know if you guys know like the castaway which is. It's similar to like to an emu but it's got like bright colored feathers and stuff. And that's like a huge like talon on it.
Speaker A: Pistol.
Speaker B: That's it.
Speaker D: I'm gonna say it's a tough shot with rifle right now. If you want to get closer then we'll send someone else.
Speaker A: Got a rifle but he's not confident.
Speaker B: It'S a hind sender.
Speaker D: Anybody want the rifle?
Speaker A: Somebody's a better shot. They can take your rifle.
Speaker C: No, it's set up a hunting stand.
Speaker A: That's what I'm thinking.
Speaker C: Set up that bait bottom of the tree.
Speaker D: Yeah.
Speaker B: Night for three threes.
Speaker A: There's still lines.
Speaker C: Are there any prints and game trails.
Speaker A: That come across you or is it.
Speaker D: Also sunny, wet and bush. Lay there a chance to find some. So I guess we do the hunting. Roll and then. So right now this castaway is an opportunity. Are you trying to get closer to something easy? Closer than a rifle or. And do another roll. Let's see what else you find. I would say that's not gonna. That's not gonna be the. It's abs. We're abstracting it. So that's not gonna take a shot at it. If you miss it, he'll definitely spare it away to. Or not. Okay.
Speaker A: I'll try to sneak up.
Speaker D: I'll get a little closer so I can easier. All right. Give me a. Let's flip roll two D6 or D20. The D20. D20 and then 12 or better. All right. You're able to sneak up as close as you want to get. Anybody shooting out with this though? What are you trying to shoot out of I guess. Or what? Whatever range you would like to get. Especially with fire. So that's a decon s. You're able to get stick up close to it and you just roll damage. It's not enough shot anymore. With a 15. That's specific.
Speaker A: Okay. Remember.
Speaker D: Right.
Speaker B: Four. Four damage.
Speaker A: Yeah.
Speaker C: We don't add anything to the damage.
Speaker A: Right.
Speaker D: Unless you rolled Max. Then it's exploding.
Speaker C: Okay.
Speaker D: That he did four damage.
Speaker C: Yep.
Speaker D: All right. And you head shot it and it drops dead.
Speaker C: We get the pretty feathers off. Decide what the meat looks like, if it should be saved for dinner or used for bait.
Speaker D: Yeah. So you're. I mean if you want. You're able to get like four rations of meat and four silver worth of pie. Yeah.
Speaker B: A long ways to go.
Speaker A: 12 days later.
Speaker B: You may have to go hunt rot then.
Speaker D: All right then. Yeah. Continue the next. Next time.
Speaker C: So that's a D20 weights.
Speaker D: Yep.
Speaker C: 18.
Speaker D: All right, give me that. Give me the D8 plus left.
Speaker B: Now we'll see what you found.
Speaker A: 7.
Speaker D: 7. I think that's big game. Yep. All right, you found a big game. Now give me a D8. Huh?
Speaker B: 104.
Speaker A: 108.
Speaker B: 104 to go.
Speaker C: So if it's a D8 plus luck, it's another seven.
Speaker D: It's just D8. Yeah. Five. Five. All right. This will be interesting.
Speaker B: All right.
Speaker A: Yeah.
Speaker D: So as you're walking through the. The bush and swamp, you hear like elephants snorting.
Speaker B: Wait until I can see it.
Speaker D: And you see two. Two like amphibious water like elephant creatures.
Speaker A: Two total.
Speaker D: Yep. You see two of them. Oh yeah.
Speaker B: We have our shot and we can maybe take them both down.
Speaker D: So they're like. Yeah, their, their main body like resembling kind of like a. A normal elephant kind of. I guess it's like resembling a boulder. It's. Yeah. Shrill and shrunken mouth. Although it's still almost the size of a normal elephant. The head's barely recognizable as an elephant as the ears are atrophied lumps. The trunk is much longer than that of a normal elephant. And it kind of has like, almost like a fish body on the back thing. So it's like this weird. Super weird looking elephant creature thing. It's kind of like body the wrong kind of like half like swimming, sliding in the buck here. And there's two of them there.
Speaker C: You have the shots. See, we got six of us.
Speaker A: Three M3.
Speaker B: Rifle'S not such a huge fan.
Speaker D: Yeah, I'll say right now you're at. I'll say you're right now because you had a high rolled into on your wits.
Speaker A: Eighteen.
Speaker D: Okay. Eighteen. Yeah, I'll say you guys are with. You're able to like sneak in and pistols or auto and anything. Pistol and bigger or auto. You're just shotgun and you're like iffy on the range of the shotgun. So if you want shotguns it'll that just be a tough shot to see if enough hits them to do anything. But.
Speaker A: I don't have a pistol.
Speaker D: So pistols and rifles are will auto hit.
Speaker A: Okay.
Speaker B: After all, if I only have a shotgun.
Speaker A: D20 plus slick or the two D6.
Speaker D: No, it's the two. It's a. The tough shot is the D6 or D20 plus slick.
Speaker A: 17.
Speaker B: I'm gonna use my ace in angel.
Speaker A: It.
Speaker D: Yeah, you just need 12 or better. 10.
Speaker A: With slick.
Speaker B: That's another eighthone does nine damage to.
Speaker A: One of them.
Speaker C: Between one and two, they do seven damage.
Speaker B: We have five people because could ever get.
Speaker D: Yeah.
Speaker B: I missed.
Speaker A: If the nine doesn't count, then similar.
Speaker C: Like fanning the gun.
Speaker B: It's like.
Speaker D: Yeah.
Speaker C: Is it down yet? No, keep shooting.
Speaker D: I say they're like. They're big animals. So if you're not. If you're in a way.
Speaker A: Okay, well that's right. Send to auto. So he gets under the creek. So he'll between tombstone and cinder. They'll do 12 damage to one of them.
Speaker D: Okay, so are you all seeing it the same one or just split?
Speaker C: Originally we were looking at splitting three and three, but there was not there. So there'd be five of us.
Speaker B: You guys could split mine.
Speaker A: Okay, well, we shot one.
Speaker C: Yeah, well, probably shoot the other one for seven.
Speaker A: See how pissed we made them.
Speaker C: If they're coming our way, they're easier to hit.
Speaker A: If we get another shot.
Speaker C: Well, that's when the shotgun comes up.
Speaker D: Yeah.
Speaker A: Yeah.
Speaker D: So you guys all your let your shots rip. One is severely wounded and the other one is wounded and they start to turn over. Run or try. Actually let me double check. We'll see. But we'll roll initiative here. No, they are pissed and they're coming at you guys now. So roll. Roll initiative.
Speaker B: These all can roll.
Speaker A: What is this?
Speaker D: Just a D6.
Speaker B: D6, I think six.
Speaker A: All right.
Speaker D: I think you guys go first. Yeah. Yep. You guys are up.
Speaker B: Is it still a tough shot for shotgun?
Speaker D: Honestly, combat, you can move and make it.
Speaker B: I would move up and then auto hit.
Speaker D: We're in combat now and they're charging. They're not small.
Speaker A: We gotta roll.
Speaker B: I'm just rolling damage. That's ain't right. Yeah. Thunderhead would run up, try and shoot it.
Speaker D: Yep.
Speaker B: Almost seven damage.
Speaker D: Yeah. Don't say it won't be.
Speaker B: I almost got exploding again.
Speaker D: Which one are you shooting at?
Speaker B: Yeah, strongest one. I'd shoot at the weakest one.
Speaker C: So if you max a die, like if it's 2v4 and one of them is a four, is that one exploding?
Speaker D: Shotgun is not exploding. That's six throwing knives are exploding. That's interesting. All right, so the one that dunderhead shot at drops, eats dirt.
Speaker C: The other one got four barrels total of shotgun damage. 14.
Speaker D: If you're shooting, you're shooting at the other one. Like I. I think what we'll do and when we're in all pick your targets. And then they all fire, which everyone is charging. Get shot. They both hit the dirt. Dirt near simultaneously.
Speaker B: Anyone have enough?
Speaker C: Pretty sure, yeah.
Speaker D: So so yeah you guys spend the time which say it'll like take an hour for you guys to like cut these up and skin them. You got 32 coin but it'll afford and if you want the rations you can you probably you'd be like all of you would be full. If you want to take all 32 rations of meat.
Speaker C: We'Ll try and sell it and get your phone.
Speaker A: Western dude.
Speaker D: All right. So you guys have collected the rations as well. All right. So you guys can't carry any more rations. You guys are all of your packed full of meat. If you're taking all the rations right now you're at 38 rations total. So you guys want to hunt or you go back to town and say it's we'll say this next hunt would be around 7 which doesn't get sun doesn't set till 8.
Speaker B: Probably head back before you start.
Speaker A: Yeah.
Speaker C: Love the smell of fresh blood.
Speaker D: Give me someone give me a luck D20 plus luck 1111. Okay. Oh give me a V8.
Speaker A: See what found you time.
Speaker D: You hear heavy buzzing sound.
Speaker B: Mechanical.
Speaker D: No like anything like bee or mosquito sound but like way louder and way like deeper. So actually I'll just do this. What five of you right now?
Speaker A: Yeah.
Speaker D: All right. So roll the six on that. So let's just go around that way so it'll lands on Dunderhead as you guys are like trudging through the wood. You hear that? And then vendor head give me a slick board lock.
Speaker B: Roll it.
Speaker D: No it's. It's the D20 plus slicker look.
Speaker B: Oh natural 20.
Speaker D: Oh so so as you guys are walking along you hear this heavy buzzing and a jing. A massive emerald darter dragonfly. Like what your other characters saw that. Oh boy. I was flying in and dives at Dunderhead rolled out of the way. So whether you're in that point you can. You can earn a skill related to this situation or you can just get another ace.
Speaker A: Yeah Spidey sense.
Speaker B: It would maybe be like dodging or like a ambush awareness.
Speaker A: Yeah.
Speaker C: You can't do your awareness.
Speaker A: Yeah yeah. A chance to detect that you're gonna get sniffered.
Speaker D: Have advantage to on reacting to stuff.
Speaker B: There we go.
Speaker D: Yeah. So it dives ladies. So if the rest of you want to like and you get like and you know these things like e me and stuff. They're natural.
Speaker B: Like kid isn't here. You think the pel riders you already but he listen to the sermon too much.
Speaker D: Oh so yeah you guys have if you want you can run for it. Or you can try and take make some tough shots as it circles as it's flying off. You could circling around.
Speaker B: Yeah, I want to go for it.
Speaker D: Yeah. The rest of you, if you want to take tough shots at it, like.
Speaker A: Is there cover to dive into the trees or it'd be impossible for them to get in. Or.
Speaker D: That will be decided by the dice.
Speaker A: What roles are piece of these grit rules.
Speaker D: Your dexterity. If you're trying to dive. Unless you're just trying to hide.
Speaker A: He's just got a shotgun. So he just.
Speaker C: Yeah, that's what I'm thinking. Shotguns.
Speaker D: I you get there. If you want to shoot at it's tough shots.
Speaker A: What makes it what changes on a.
Speaker D: Death roll, you have to use your. You're just rolling because in the system guns auto hit. Unless it's a tough shot. Oh.
Speaker A: Oh. Gotcha.
Speaker D: Yeah.
Speaker A: So.
Speaker D: So it just be a D20 plus like if you want to shoot at it.
Speaker A: That one missed. Does some normal shots.
Speaker D: He's gonna spin this.
Speaker A: He's not much better.
Speaker C: It's an 11:16 on the attack. Five points of damage centers. And I don't know if it'd make a difference, but that would be the. The bear.
Speaker B: The chalk wood shoot bear.
Speaker D: No, I don't think that would do anything else other than just since it's just a shotgun max on the end.
Speaker A: Yeah. Cinders. Cinder fails on his ace and gets a nat one. Hey, Cinder, you got all your fingers.
Speaker B: I definitely be diving. See Cinder spin around on the go.
Speaker D: All right. Yeah. So this thing is whips around. Since it's quick, it always wins initiative. So let's say it comes around and goes after Cinder because you're not one.
Speaker A: Did the 11 miss?
Speaker D: Yes.
Speaker A: Okay.
Speaker D: Yeah. Yeah. So he comes around and goes to try and pick you up to carry you away. So either grit or slick to avoid being picked up.
Speaker A: So can Cinder be slick and try to actually instead climb into it to get on its back? Like when it comes down, like surprise. I'm climbing up you.
Speaker D: If you want to do that. Well, I'll say to get that result will be probably will be to actually get up on it. Yeah. We'll say that's like a difficult. So that would be a 14 to do that. If you get 12 or better, you will hopefully get grab.
Speaker A: Okay. Because Cinder's got free climbing skills. He's got chrome climbing smog pipes. So he's just like this thing's got sticks coming down to pick them up. Like can I just climb up the bird? Gonna take a shot Climb out of it. It's just a flat roll. Nope, got a 9. Can you use his hat to avoid it?
Speaker D: To avoid.
Speaker B: Yeah.
Speaker D: Damage. Yes. Okay. Yeah, so I'll say so. Yeah. You see this thing dart down and it grabs Cinder and it goes to, like, bite. Like, you see, it's like mandible to open up as it tries to, like, bite your head off. But you don't think, duck, and he gets your hat instead. So the rest of you guys have tough shots, unless you don't care about potentially hitting.
Speaker A: Cinder, just yelling, shoot him.
Speaker D: Shoot him.
Speaker A: Everybody's just finishing.
Speaker B: Yeah. 14.
Speaker D: That hits 15. That hit three points.
Speaker B: Five points of damage.
Speaker D: All right.
Speaker A: Mrs. With this eight.
Speaker C: 21 for another four.
Speaker D: Yeah. So you guys. Mine's the one that misses. Shoot it out of the air and it comes crashing down. Cinder, give me a grip. Check as you move the dirt.
Speaker A: It's the worst. Check for him. He's. He's minus three grit. He's minus 3, 000, but he has two HP.
Speaker D: Oh, no. He already did. He already lost his.
Speaker A: 18. Well, sorry. Minus three. It's a 15.
Speaker D: All right. That's still good enough. Yep. You hit the dirt and hit a soft spatch in the. In the mud and avoid being hurt.
Speaker C: You skip on the quicksand.
Speaker A: You just go.
Speaker D: Great Lady.
Speaker A: Yeah. That sound is forever.
Speaker B: Yeah.
Speaker A: Forged in my time.
Speaker B: Everyone who saw that video, you said Grape Lady. Everyone.
Speaker A: Grape Lady. And that gal that shot the watermelon out of the catapult.
Speaker B: Yeah. It's an Amazing Race. That one. Nailed her in the face. Producers are like, oh, crap.
Speaker D: Yeah.
Speaker A: Passed by a watermelon.
Speaker D: It sucked so terrible.
Speaker A: It's funny because she did.
Speaker C: It would have been just impressive.
Speaker B: Well, imagine if my head had been.
Speaker A: The thing that exploded.
Speaker B: Imagine being on Amazing Race and you get a fresh concussion.
Speaker D: And you're out.
Speaker B: Of the ring where you have to.
Speaker A: Travel and do stuff, and nobody. Nobody thought of the possibility that that thing was going to come back. Can none of them ever use a slingshot ever?
Speaker D: No.
Speaker C: So the green Darter, is there anything salvageable for the coin off of that?
Speaker D: Yeah, you guys, like, blew its wings off or whatever.
Speaker B: That's so bad.
Speaker A: I put myself in her shoes. I was just imagining that thing was just. She leaned all the way back, too. It's just like, as far as you come back, and it's like, instantly back on her face. It's like half a second. Sorry.
Speaker D: There. There would be seven.
Speaker B: Lawyers are like, well, we're not doing this again.
Speaker D: Worth of. Of skin. I Guess or kite that you are able to.
Speaker B: There we go.
Speaker D: Seven.
Speaker C: So that puts us at roughly 43 coin.
Speaker B: Yeah, we're at 43.
Speaker A: I go find my hat.
Speaker D: Give me Electrol. Why say not? Well, yeah, we'll give it Electrol. You actually. You find it. Find it like it didn't actually. It's in its mouth. It didn't actually chew it up before it died.
Speaker C: A couple of mandible holes through.
Speaker D: Yeah. It's still wear. It still counts as a hat. Okay. Yeah. And then so you guys will make it back to town around we'll say.
Speaker B: 9Pm we know where scanner should be at the bar.
Speaker D: That's where you've seen her all the time. Yeah.
Speaker C: Did you know anybody we can sell the meat to?
Speaker B: Maybe the General Door or the inn.
Speaker C: Yeah, I'm thinking either or. Or the saloon.
Speaker B: Yeah, the saloon is which one. I mean too.
Speaker D: Yeah, yeah. So yeah, you guys get in there and get. You find Skinner.
Speaker B: Here you go. There's some.
Speaker D: Oh that's right. Tim Curry. Irish. So it was slow. Yeah. She just goes excellent. Here just put them in my bag and she opens I guess like the kind of like the seller's bag. They're kind of like the big like duffel bag. Yeah, yeah.
Speaker B: She's just like stuff them in there.
Speaker D: Yep.
Speaker B: It stuffs them in there where they stay in there.
Speaker D: I say you stuff like it. You're not sure if the bag is filling up or not.
Speaker C: Will she buy the meat?
Speaker D: She does not want the meat. But she's like you need like talk to Mercy or Harrow or you can try and sell it to individual. Yes. Or patrons here.
Speaker C: Knock on all the doors in the village. Mate for sale. Fresh mate. Today's kill.
Speaker D: It's like oh, if you want to set up a market. Market stand in the.
Speaker A: In the courtyard. Go for it.
Speaker B: No one will stop you.
Speaker C: I check with Mercy first.
Speaker D: She's just like yeah, we can we put that in the. What needs that for the morning stew and the afternoon stew.
Speaker C: How much show this.
Speaker D: Huh.
Speaker C: Coin of ration.
Speaker D: Yeah, we'll do that to make. Let's.
Speaker C: That would be 36.
Speaker D: We'll say she'll give you 10 silver for it. Because I was. I forget there's this stuff has value in here. Yeah.
Speaker A: Yeah.
Speaker D: So just give me 10 silver for. We'll just say it's. We'll just do 10 rations to a silver I for.
Speaker B: Could dunderhead roll a D4 to heal because there's the resting after.
Speaker D: Oh yeah, yeah, yeah.
Speaker B: After the C. At least not One in the morning.
Speaker C: He had that great tea.
Speaker D: That's minus four. Oh, you would have been full health.
Speaker B: Oh, okay.
Speaker D: You actually after drinking that tea and then like walking, you would have. Yeah. Probably didn't really convey that. Sorry. Yeah, you would have went full health. Yeah.
Speaker C: So that's 10 to a coin. And we had over 30. So we're at what, 47 now?
Speaker D: Is that about right for silver that we owe?
Speaker C: No, that we pay off.
Speaker D: Oh, she. Skinner would have only took for the skins. She's not interested in coin. So we're still at 43? Yeah.
Speaker B: Out of 108.
Speaker D: Yeah. Out of 183.
Speaker B: 83, I think so I have 108 that I wrote down last week.
Speaker D: Yeah.
Speaker B: Maybe I missed.
Speaker D: 183.
Speaker C: Okay, so 3.8. You gotta make the ink. You gotta in first sender. If you thought Mercy was one.
Speaker B: Was there someone else other than Skinner?
Speaker C: Mercy. Yeah. This one was, I think almost Cuban.
Speaker D: Widow pool. Yeah. Yeah. So, yeah, you guys make your way over to Vale's End boarding house. That has too many doors and not all of them lead where they should.
Speaker B: We had like five doors in our room.
Speaker C: Some of them were scared behind them, some of them with nothing behind them.
Speaker D: Right.
Speaker B: Donnah had. Didn't really sleep that night. He set out his bear trap and then sat in the corner with the shotgun. Place was messed up.
Speaker C: Some of us took turns on watch.
Speaker D: Yeah. So, yeah, you get there, Widow Poole greets you. She's like 45ish Indian, light green eyes and her 10 body, her beehive. And he has like a beehive updo. That's white blonde. She. Oh my God, I forgot. No, she's a stuttering Gilbert Godfrey. Russian accent.
Speaker A: There we go.
Speaker C: I knew it was something you need.
Speaker A: Stuttering in Russian and Gilbert Godfrey on top of.
Speaker B: I know how you understand it.
Speaker A: Yeah.
Speaker B: Like what?
Speaker D: Yep. Yeah, she was. She does like talk. She like is yelling all the time. It's like she just goes, all right.
Speaker A: Yeah.
Speaker B: We do.
Speaker D: Okay. Okay. All the doors and she hands you two keys for. For rooms 2 and 20.
Speaker B: Quite a bit of ways.
Speaker C: Hey, if there's any stairs. I wonder if they meet. We could probably spend the night investigating. Just stairs going up and down. Rock back and forth in the corner.
Speaker D: Yeah.
Speaker B: He's going to pass out tonight. It's been a long, long.
Speaker D: Yeah.
Speaker B: Being thrown in the room.
Speaker D: Yep. So like, temper, temper.
Speaker C: Shooting the pasture isn't always the best. True take.
Speaker D: Yeah. So nothing else needs to be done.
Speaker B: Take the bear trap. No one on the Door.
Speaker C: Tire them around the door knobs.
Speaker B: Whenever door gives them the weirdest vibes, he's just going to stick it there.
Speaker D: Yep. I was going to say all your guys would see that like the walls are just like lined with doors and then there's like whole numbers. And then like sometimes in between some of the other one doors there's like 2.5, like 19.88.
Speaker C: But nobody got 404.
Speaker B: That's good.
Speaker D: And even in your room the walls are like mostly doors. And some of them when you open, go somewhere and some of them just go into the wall. Like they're just empty.
Speaker B: Yeah, yeah.
Speaker A: These days they don't touch any of those. Just like go in bed.
Speaker C: Wasn't that like a serial killer hotel in like New York or one of those major cities all screwed up. And it wasn't until they tore the place down that they realized what they were dealing with.
Speaker B: I think. Yeah, there was that one.
Speaker D: Yeah. There was like a horror movie. I feel like that was based off like that was something. Something like that too. That was probably based off of us.
Speaker B: It was either a sear killer. It was like super paranoid people back.
Speaker C: In was almost like a mafia hit house. Oh, you want this person gone? Send them to this hotel.
Speaker D: Yeah.
Speaker B: And it was like. I remember that now.
Speaker C: There was like a. Another one where it's a silver killer where they kept modifying things. There are doors all over the place and secret passages.
Speaker B: I'm thinking of. I'm thinking of like it's a Winchester hunt. One would be gun makers. Like their house was jacked up because they believed in like occult stuff.
Speaker C: Oh, I thought that's one of the. The hotel off the Shining was based off of.
Speaker D: I think I know the house. You're thinking.
Speaker B: Yeah. One of the big gun makers.
Speaker D: Yeah.
Speaker B: It was like the stick stairs are.
Speaker D: All misshaped and they went to places.
Speaker B: They didn't go anywhere because I think the dude's wife like really believed in like the spirits and the holt.
Speaker C: But it's a great place for family reunions.
Speaker B: Yep.
Speaker D: And talk to people. So the. Yeah. So you guys wake up. It's clear. Only 90% humidity.
Speaker B: Yes, almost.
Speaker D: Oh, too dry.
Speaker A: I tell you.
Speaker B: You got a bloody nose in this.
Speaker D: As you walk out, you see and you like make your way out. Where are you guys going? To docks to see cadaver. You head for breakfast.
Speaker B: Thunder had to go check on cadaver. See if he's up and ready to go hunt.
Speaker C: We got a lot breakfast.
Speaker B: That's true. Might elite some of that meat.
Speaker D: But yeah. As you guys like make your way out there, you see in the hanging from the bell tower or three nooses. And then you make your way to the dock.
Speaker B: Is there anyone else there?
Speaker D: Nope. No. You don't see anybody. You see three nooses hanging from the bell tower.
Speaker C: That's great breakfast conversation.
Speaker D: Yep.
Speaker B: I'm gonna have mercy.
Speaker C: Doc might know too.
Speaker D: Yeah. So you get there. You get over to Doc Holloways. Then you see cadaver waking up. He looks like extremely well. Looks extremely well healed and healthy.
Speaker C: Become very religious there for a moment.
Speaker B: He did got the throat was coming.
Speaker C: Judgment that was from the shadow.
Speaker D: So you can. So for a cadaver.
Speaker B: Yeah.
Speaker D: You can either add 5 to your max HP or have advantage on drop. Roll.
Speaker B: Drop rolls.
Speaker D: Like when you die on death, you drop checks.
Speaker B: He's got three luck. Let's just do advantage on drop unkillable. The last time that he was a.
Speaker D: Hell of a tank, it was all luck.
Speaker B: Like he had zero stats. He has minus 3 widths and 3 months and he could not die. Like it was like it played out.
Speaker D: That's hilarious. That was ridiculous.
Speaker B: And the same with when we had to escape. He was just kept getting like all the slides and shoots and was like, we have advantages on that. Be more fitting for him because he's all luck when he's not smart. He just is lucky, this doc thing.
Speaker D: Yeah. I say he would be coming out of the. The back room.
Speaker B: Good job, doc. Do you know the story behind the three nooses that are on the bell tower this morning?
Speaker D: Yeah, nooses just kind of show up occasionally. Do you feel them? No, they'll probably be gone tonight.
Speaker B: Anyone ever hanging in them? I waited to show up and no.
Speaker D: But if you're early enough, they're still warm.
Speaker C: 20 foot up and they're still warm.
Speaker D: Well, then yeah, I'd say the nooses were probably like, you could like reach up and grab one. Like if you like if you walked over there, they're probably like seven, seven to eight foot off the ground.
Speaker B: Like, that's weird. This whole place is weird. I don't know how you live here.
Speaker A: It's my home.
Speaker B: I love it here.
Speaker D: Nobody bothers me, and I get to heal people.
Speaker B: Yeah.
Speaker C: Dunder might be wanted to ask us something. Do you ever have any extra bodies?
Speaker D: Then you say extra just goes to rock jaw. Got to keep the spirit happy.
Speaker C: Exactly. And Dunder's got a. A thing with the pastor that.
Speaker B: Yeah, like I need another body.
Speaker D: The do goes, oh, that's not just the pastor. That's an Agreement with the town. You owe us a body. Preferably French.
Speaker B: If it's another town.
Speaker D: He go. He just goes.
Speaker A: I wouldn't do that if I were you.
Speaker B: Okay.
Speaker C: Does it have to be unit? Yes. Trouble skin. All that meat.
Speaker B: Yep. Gotta find a human. Well, may I pass on on the road on my way out and I'll bring them back.
Speaker A: Oh, that'd be much appreciated.
Speaker D: We don't get no visitors. It's been mighty fun having you in town.
Speaker B: Did.
Speaker A: Did Tombstone ever see Cinder shoot that guy in the head at the boat?
Speaker B: Yeah, I think it was just underhead and sender up there.
Speaker A: Yeah.
Speaker B: And then Steve's guy.
Speaker D: Yeah, I think so.
Speaker B: Yeah. You guys split and then we just said, well, he was in the way and Dunderhead was like, yep, he's building. We're gone.
Speaker A: Okay. Yeah.
Speaker B: He brought a knife to a gun fight and lost.
Speaker A: Just checking. Yeah, that's how he said make a decision. So Tombstone doesn't help.
Speaker B: Yeah, do whatever Tombstone would do. Yeah.
Speaker D: Yeah.
Speaker B: And then down there had to be like, all right, kid, we need. We got some hunting to do. Racked up some gambling debt probably.
Speaker D: Yeah.
Speaker B: His negative wits, his negative width. He was just being direct with like, you can't see me, bro.
Speaker A: Subtle. Oh, so subtle.
Speaker B: And get the kid all sorted. Go on his hat ready to go and eat breakfast. Then we're gonna head out.
Speaker D: Right? Yeah. You guys head over to some bones somewhere.
Speaker C: That's good. They're having that type are you.
Speaker D: First you just tell up occasionally you're up there at the right time. At night you can see them swinging.
Speaker C: Freeing in the breezer. There's something in there.
Speaker D: Oh, there's usually somebody in there.
Speaker C: Town folk?
Speaker D: No.
Speaker C: Where do they come from?
Speaker D: Don't know. Don't really care. They don't cause any scene or mess.
Speaker C: Thresher.
Speaker D: Ancient. Oh, they're always fresh. Sometimes they still quiver it and warm. If you're brave enough to touch them. Doc likes to collect their tears.
Speaker B: How you doing them to tears?
Speaker D: Oh, he does whatever Doc does with his stuff in his back. I'm sure you guys have benefited from it.
Speaker B: Have indeed. It's he. His tea or Brian, whatever it was.
Speaker A: Healed me right up.
Speaker C: That is sweet to start.
Speaker B: Loading with sugar. Then you get hit with the salt.
Speaker C: Sweet and savory.
Speaker D: Yeah.
Speaker B: Oh, we gotta go hunting still.
Speaker D: Yeah. So as you guys are like getting your food and sitting down, you notice someone sitting in the corner and they look up and smile at you. You swear it's tallow and that's where we're going to end. We may pick up here next time we do.
Speaker B: I should.
Speaker D: Yeah, we will.
Speaker B: Next time we do.
Speaker D: Scum.
Speaker C: Wesley's character is going to get all lonely and come looking for us. He might have new characters. I'm just trying to figure out how he would.
Speaker A: He would get there.
Speaker C: Unless he's another set of travelers that just came through and unless he's gonna play the ghost of Tello.
Speaker B: Maybe.
Speaker D: Yeah. So next week? Well, we're in south, I guess.
Speaker B: Yeah.
Speaker D: No bell riders. Unless you guys would rather finish this.
Speaker C: Go. Either way, we made it out of the library.
Speaker D: Otherwise the plan is. Yeah. To pick up.
Speaker C: So I guess it would depend. Do you want to finish off a story arc before moving on or do you want to leave this as a to be continued?
Speaker D: And I'm fine with this being to be continued with. Okay.
Speaker B: Yeah. Then I knew that.
Speaker D: Whatever. But I'll. I'll drop a. I'll just do a hole in the chat and you guys can pick which ones we have western input.
Speaker C: Yeah. I'm good either way. I know sometimes dm. I like finishing off the arc. If I can just for train of thought.
Speaker A: Yeah. Reiterate anything. There's all that r that you just forget.
Speaker D: And then I know next week we did talk and I did mention it to Wes and I'll drop that too in the chat for pizza at 5 next week. Hope that works.
Speaker A: Andrew and Vanessa say hello by the way. Went to. They had their son's birthday. Someone over there and say they're doing good.
Speaker D: It's been a year since their last birthday already.
Speaker A: Yeah, I know. Time is flying. Oh yeah. Because he's like super well behaved.
Speaker D: He's just chill.
Speaker B: Maybe they'll have time and come back.
Speaker D: Yeah.
Speaker A: Because I think part of it is because with her working as a doctor, he works in a home.