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savacola:campaign_one:session.20

Session 20.2025.03.15

AI Transcribed Audio

Speaker A: Last time. All right, so review. If you can spend five RP points to get to go to a mighty success of people.

Speaker B: What are the coins for?

Speaker A: Oh, you can spend one of the. I think there's a pile on one of those papers there has the list of like if you roll twelves. So if you roll double six there you can spend a hero point to. To do stuff that all. You can also do other things with them.

Speaker C: RP points, hero points and general currency.

Speaker A: You don't actually like we don't really have money in this. Like we reside our credit.

Speaker D: Right?

Speaker A: Yeah, yeah, Credit radio.

Speaker C: I got a bag of gold nails.

Speaker D: But yeah, I still have my bag of gold.

Speaker A: And I did look for.

Speaker C: An artifact.

Speaker A: And I double checked. So everybody, for your progress, I think you should have all your guys's progresses. Cash is at 15 for the Elderite van. Is that where you're at, progress for 15?

Speaker C: I don't know.

Speaker B: The only thing I haven't written is progress 10. I don't know if we're counting up or down.

Speaker A: You'll be counting up. Okay, so put your. Just put your total at 15. Okay. Yeah. Or maybe that's 11 and then Audrey or Dean obelisk set 14. Then Doc is Shadowland's info. He's at 15. Jack. Elderite is at 12. It's all accurate. So and then for your guys as to like when you're defined like what you're after, it actually is all you guys targets, numbers 13. So you're trying or third. Yes. I'm sorry. Okay. You're trying to get to 30. Yeah, started with progress and then so your depth. So you, you have to get to a depth. So when you found your information, it's equal to or higher than your target value. And then you're at a depth equal to the target value plus or a minus 20. So you guys have to hit depth 10 at least. Yeah.

Speaker B: Which we already did.

Speaker A: Yep. So you guys are down there. So when you complete like so you can move around, but your information, you'll have to at least be at depth at that target. Yeah. And then also you guys will make progress a little bit faster now. So I have, when you go into a location, I have the type of books that are in that location so they make your new progress because it's part of this.

Speaker D: Okay.

Speaker A: I think. Yeah. That's it. Yeah. And then I guess remind you about the library. Unless otherwise noted, you can, you can assume the floor is made of aged wood, boards, wooden boards, ceiling of plaster. And then unless otherwise stated, all the locations walls are covered in bookshelves and the whole place is incredibly flammable. And then. Yeah. So then when you guys are at a location you can stay there, go deeper or go back.

Speaker C: There's a caveman.

Speaker A: Yeah. Or an event like a races or the library shifts from an event to the area which happens and you have a disconnect.

Speaker C: Forever banned from the library. You started a fire through three different ruins.

Speaker D: If you want to only find doors out.

Speaker C: Well, they'll know where we've been by the fires. Everything's charged. No Liberty want to kill us.

Speaker D: Yeah.

Speaker A: They might successfully kill us.

Speaker C: Be put under glass. Yeah.

Speaker B: Our skeletons.

Speaker A: Let's see. Yeah. So last time you guys talked to Anton the head library and entered. So you could enter this place on the 13th of mud flow 1866. So you guys then you went to. You found map room, chapel, planetarium, boiler room. Ossuary 1, Ossuary 2 Chapel a gateway seeing the planetarium. Got caught or got caught taking books by the yellow librarian. Yeah. In the boiler room you guys met skeleton cleaning crew. Also Area 1 found bones of a Shadowlands orc slave camp 51 found bones of Striag the dwarf killed by a baby green dragon on Fracture in the town of Otari. Bought a bone beast after Jack Brook. In the glass display case chapter or Chapel 2, you guys found a hyper dense dictionary, enchanted ink. Then went through an ominous lock door which led to a gateway booklets. Yeah. The port of cells. Yeah. So the room you're in contains a huge horrible doorway. Yep. In addition to the normal exits, it's made of gnarled dark wood set into a stone frame with black iron hinges and a sturdy lock. The whole thing door frame locked and engraved with the sort of horrible sigils that hurt to look at for too long. And then. Yeah. And then there's the. You guys unlocked the porticellis that was blocking this door. And then there was also a war pickaxe on top of the bookcase. Including pickaxe. That's not the right paper. You can hand that to as you grab it. Yep. As you grab that pickaxe you feel the magical en energy is like cool Breach reach out and greet you and share the name of Sherrit's name.

Speaker B: This is Wax Fang D6.

Speaker C: Heavy Magic damage on a crit or hero point.

Speaker B: I can turn the target to LAX now I always get use of hero points.

Speaker C: Infinite candles burn through these quick new occupation candle maker.

Speaker B: Yeah.

Speaker D: Best candles in town.

Speaker C: Well, you didn't scream when you heard them.

Speaker D: I screamed the whole time.

Speaker C: Until they finally melted up.

Speaker B: It takes forever.

Speaker A: Yeah. So what do you guys want to do while you're.

Speaker D: Did we open that or like unlock that room door? I feel like.

Speaker A: Not yet.

Speaker C: We just gotten there.

Speaker D: I feel like we were a look at it.

Speaker C: Yes, we were going to look at it. And now that we have a better idea of the books, we know we're on the right level.

Speaker A: Oh, that's true. I need to tell you what kind.

Speaker D: Of books are here.

Speaker A: There's. When you looked at like the books, they're all about royalty. Boring.

Speaker C: I want to see if Orzai is listed anywhere there.

Speaker A: Orzai.

Speaker C: I mean, he seems to be a trap deity. I'm kind of curious.

Speaker D: Skeleton man.

Speaker A: Oh, or zine.

Speaker C: Sorry. I read something about avatar.

Speaker A: Oh, that's all right. Yeah. You didn't spend time reading it, but you don't find any mention of.

Speaker C: Take a closer look at the door.

Speaker D: You looking at it like me?

Speaker C: Ah, migraine. Wait a minute.

Speaker B: All right.

Speaker C: I'm better. Kind of like an ice cream headache.

Speaker B: Do you want me to try to smash it down with this?

Speaker D: There's not a keyhole.

Speaker C: We can make a keyhole.

Speaker B: Oh, yeah. That's a nice trick you showed me last time.

Speaker C: So with the lock on the. Well, first. I mean, we know it. It hurts to look at it for too long.

Speaker D: Is that a thing?

Speaker A: It doesn't actually like damage you.

Speaker B: I mean, it just is unpleasant.

Speaker D: Yeah.

Speaker A: Yeah, it's painful.

Speaker B: It's not a good sign.

Speaker C: We can't read any of the writing at all. Audrey's not even up here.

Speaker D: You'll see what back there.

Speaker C: So if the. The magic key works. Putting against the lock.

Speaker B: Ch.

Speaker C: Be ready. If I open it and hits a dragon. Shoot it. Shoot it quick.

Speaker D: And they're ready. Our hands.

Speaker B: Not even drawing.

Speaker D: No.

Speaker B: You know you can draw quick enough.

Speaker A: Yeah. You go to turn, the key won't turn. Maybe that's where without more power. My break. Which. Which means you. You need to.

Speaker C: Would it be mind magic or.

Speaker A: Yeah, it's mine. Plus a relevant career if you have one that you'd think would be relevant.

Speaker C: That's sorcery.

Speaker A: Acceptable. It starts to like turn. But then your authority is rejected and you take two fatigue damage to resolve. So that's on the far right. You would mark slash, like the single slash slash on the far right of your resolve. And you can attempt to open it, but it will be harder. It goes up the next degree of difficulty, which I think is a 10. I'm double checking.

Speaker C: Was there Any other reaction to the attempt other than me getting fatigued?

Speaker D: The dragon grow.

Speaker C: Yeah. The door knocks.

Speaker D: The.

Speaker C: The runes blaze.

Speaker B: The.

Speaker C: There's a voice in my head that says, what the hell are you doing? Back up.

Speaker A: Nope. Not. Nothing. It just. It just. The lock just doesn't turn. So let's see. Yeah. So you would roll for. That would be. The target number. Would be 10. You want to go for it again?

Speaker C: Audrey, you sucker. And he rolled exactly the same this time as he did before.

Speaker A: You take four fatigue damage. Would you like to go again? The TN is 11 now.

Speaker C: Audrey will go till he passes out. And you just probably need to corner.

Speaker D: That's what Audrey would do. Kind of hard.

Speaker B: Is that kid gonna be okay?

Speaker C: That's a different pair of dice. Three and a 1 8.

Speaker D: Wow.

Speaker C: That's three eights in a row. This is a sign.

Speaker A: You take one fatigue damage. Yeah. So I'd say you see him, like. Do you just see him, like, keep, like, turning the keys? It's probably. It's more like since you're not. It's like the same action. You just see him, like, trying to, like, keep turning. Just going. No, you're just like, one, like, turn, like, and. But you can see, like, he's trying. Yeah. So it's 13 now.

Speaker D: Maybe that key doesn't open all doors.

Speaker B: Now.

Speaker C: Let me rest a little bit. I'll try it again. I don't know.

Speaker A: It will. Yeah. I was gonna say It's. It's at 13, but I'm hoping to.

Speaker C: Reduce my fatigue as well. So this is like a. A padlock on the door.

Speaker A: Yeah, essentially. Or. Or in set. In the Set in the locked door, if you want.

Speaker D: Yeah.

Speaker C: Audrey would probably take this as a sign of. Maybe we're not meant to.

Speaker D: I'd be drawing and like now we physically look higher. Like maybe.

Speaker C: But I know I can do it.

Speaker B: Pretty interesting.

Speaker C: Yeah. But if I'm dead, I'd never know what I found.

Speaker B: Yeah, that's true too.

Speaker D: You have to fill up the top bar and then you go to your credit home.

Speaker A: Yes. So he would pass out. If you fill up your bar and basically get knocked. And you get knocked out. Let me look.

Speaker B: We know where it is. I got it written down on my map. Come back when you're feeling better.

Speaker C: I'm in combat with the door, so I don't know if I get half of it back if I walk away.

Speaker A: Yeah. Say if you. You walk away and then you take like, 10 minutes to rest or whatever. The. The team damage just goes to zero.

Speaker D: Put some in your horse and sit on. Take a nap.

Speaker A: No. So, yeah, so fatigue damage. Always after, like the combat, the fatigue damage just re. Goes all good. You know, it's the normal damage that you heal half after a fight.

Speaker C: Okay.

Speaker A: But no fatigue damage. So if you stop trying. Yeah, it'll.

Speaker C: Yeah. Even I thought I got four I can throw at this. I should be able to get to nine.

Speaker B: Yeah, you'd think.

Speaker A: Yeah.

Speaker D: RP points, you can always burn.

Speaker A: Or if you. Or a hero point might be able to do it too, if you. I don't remember all the powers that hero points.

Speaker B: Roll one on one dice again or set one of the rolled dice to full.

Speaker C: I probably would have helped you.

Speaker B: Yeah, that's one of those ones to the full.

Speaker C: Oh, unfortunately, we're still. How many RP points got the.

Speaker D: Do you want to look at this?

Speaker A: Oh, you can just add RP points to. Or to modify a dice roller just one to one. So you want one point. You can burn a bunch of them.

Speaker B: The RP points are what we use to progress too, right?

Speaker A: No, they are. They're a metacurrency that you can use to help you progress. But you guys always will get like 2 XP after an adventure. So, like, when you guys are done in the library, you'll get. You'll get all your hero points back and two xp. Yeah. No. RP points are the only way to.

Speaker B: Get hero points back too, is finish an adventure.

Speaker A: Yes, you can. Also, you can change a failure to a calamitous failure, which will give you a hero point. Oh, but it's. But that's entertaining. Yeah. Which I think the hero's point sheet might say all that stuff.

Speaker C: So can I use my previous roll and add RP to it as far as backtrack, or should I reroll it?

Speaker A: Oh, re. Roll it. So it's at a. Say it's at a 13, and you're still at the fatigue level.

Speaker D: You won't be an ace.

Speaker C: I got 11. All right, so we'll spend two RP points for the 13.

Speaker A: All right.

Speaker B: What unholy thing did you just.

Speaker C: Know? Kind of like, got it.

Speaker A: Yeah, you would, but not. Yeah. So now you have authority over that lock. So you. So you can open. You can lock and unlock it as you will now.

Speaker C: Mentally completely fatigued after completing that. I'd probably wait 10 minutes before opening the door. If Audrey's gotta run, he wants to have a few weights around him.

Speaker A: I'm gonna say yeah, if you guys sit there, then wait. Say it takes 10 minutes yeah. The time goes by.

Speaker D: Like. Well, you ready?

Speaker C: I think I am now. Feel like I got my second win.

Speaker B: Let's do this.

Speaker C: So when I open it and I would be ready to close it just as quickly as I was gonna say.

Speaker A: As you start to crack it, you immediately hear screaming and her blasted with heat.

Speaker C: So I feeling.

Speaker A: And then I guess to you here like, yeah, let's leave it at this. That's that for now. Yeah. If you crack it open, you hear like it's. It's like agony screaming, like in pain. Suffering. You guys all would have heard. That would have been loud. And it was. It was hot.

Speaker D: It might look like we found hell. Yeah.

Speaker C: Let's remember this in case we have to get rid of a librarian quickly.

Speaker A: That's true.

Speaker D: Be a good place to throw bodies. You can remember how to get down here.

Speaker C: Make note of the door. We might end up seeing this door in another place too. Just please.

Speaker B: Oh, yeah. We could take a shortcut through hell.

Speaker C: You really want to?

Speaker B: I'm good. I don't think they have elder half down there.

Speaker C: They might. That might be how they make it.

Speaker B: I don't think so. Am I in some sort of def cult that I don't realize? No, my cult's cool.

Speaker C: You don't know what mysteries you're studying.

Speaker B: True.

Speaker D: A new place has been added to our universe. And I've probably seen enough people there that I don't want to meet again. Oh, that's not going there.

Speaker C: Audrey pushes the door closed and locked it.

Speaker A: All right. That's locked.

Speaker C: Although part of it wants to leave the door open and unlocked and go to the next room.

Speaker D: We could put a sign up front that says cool loot in here.

Speaker B: Feel like they figured out immediately.

Speaker D: Ignore the screaming, Ignore the screams and.

Speaker B: You will be rewarded.

Speaker D: It's just how amazed they are at what they found.

Speaker B: They sound like they're entertainment.

Speaker C: Challenges and rewards room.

Speaker B: Yeah, that was kind of terrifying. Honestly, look somewhere else.

Speaker D: I don't like looking at the door.

Speaker C: It's such a pretty door.

Speaker A: Yes. You. There's like paper and stuff if you wanted to leave a sign.

Speaker B: Yeah, I want kind of nothing to do with it, honestly. Oh, you hug.

Speaker D: Hug it out, bro. Three barbecue in there.

Speaker A: Hot pot.

Speaker D: All you can eat ribs.

Speaker C: Bring your own meat. Mini barbecue.

Speaker D: We want to leave now. A different character.

Speaker C: We find ourselves later if we don another.

Speaker A: Fix the map. You guys actually went from 5:1 down to 12:1. I was reading backtracking. You guys went through the ominous door? Yes. Yep, yep, yep.

Speaker D: It was a Big jump. Right.

Speaker B: And I thought.

Speaker A: I think.

Speaker B: I thought 10 was the bottom or something. We were like, we're on 12 now. Oh, yeah, yeah.

Speaker C: The breakdown for knowledge is like, okay.

Speaker D: We think we've got.

Speaker C: No, no, this is baby layers.

Speaker A: Yeah, yeah. Like, yeah. And also, like. I mean, the library is deeper down, but also, like, deeper wide. All right, so are you guys going back up?

Speaker D: Is there no other doors?

Speaker A: No, you can go. You can go deeper from here.

Speaker B: Deeper.

Speaker D: Let's go deeper.

Speaker B: Lucky 13.

Speaker D: All right. 1:30.

Speaker B: How people could say they made it all the way to 30?

Speaker C: If we find a hot room with a portable in the middle of it, that.

Speaker D: Sauna room.

Speaker B: You wouldn't think they go together. Yeah, I know when you're hot, you.

Speaker D: Don'T want to eat.

Speaker B: Not hot.

Speaker C: Minute Frozen chops, maybe we have burritos. We have yet to heat them. Hot Pockets frozen in the middle.

Speaker A: Yep. So as you guys go down to 13:1, you come to a long gallery filled with several dozen statues on pedestals. Life size, most reclining, seating or otherwise relaxed. The room also has a very strange feel to it. Almost like the. The world is paused. You can see, like, there's some, like, books or papers that are like, just like. Like, like they fell out of like. Or like, just like set in the air.

Speaker B: Make that what they're about.

Speaker A: They're just books in the room, like, fell out. Yeah. They look like they're dropping. Yeah. In a display case, you see a burial shroud.

Speaker C: Next magic trick.

Speaker B: Yeah.

Speaker A: 19 plus. See a particularly large book on a pedestal.

Speaker C: Here.

Speaker B: Oh, yeah.

Speaker C: Movie tattoos.

Speaker A: Yeah. And then there's, like, on a pedestal by itself. It's like a large, large book.

Speaker C: Are there any identifying labels underneath the statues and the shroud?

Speaker A: No, it's just encased.

Speaker B: What are these statues made of?

Speaker A: They're stone statues. They're very lifelike.

Speaker C: Yeah.

Speaker B: That they were frozen.

Speaker A: There is, like a little brass plate on each of their pedestals. Due to detailing the subject.

Speaker C: Audrey is tempted to do something, but he wants to check out the room.

Speaker B: A little further before.

Speaker A: Yeah. You flip through the book and it's like a weird mix of, like, apocalyptic scripture and strange, like a bestiary of, like, heraldic. Heraldic monsters.

Speaker C: Is the case with the shroud unlocked?

Speaker D: I don't know.

Speaker A: Is it for that?

Speaker C: I. I check it.

Speaker A: Yeah. When you get over, it's just like, like a glass thing that's just like set over it, so you can just.

Speaker D: Like, lift it up or anything that says, that's what I'd be looking for before you Open it.

Speaker C: Oh, yeah.

Speaker B: Who disturbs this?

Speaker D: Since last time we. I broke something. A bunch of guys came in some boat.

Speaker C: One guy.

Speaker D: One guy. Which Jack want to care.

Speaker C: Audrey's thinking that with all the statues, if there's one that might be able to help us, to activate them might involve taking the burial shroud and putting it over the statue to converse. Of course, it could be totally wrong. It could be a dust cloth for this tattoo.

Speaker A: Yeah.

Speaker D: But the.

Speaker C: That's the two things. Is there anybody in the room that can help us?

Speaker D: Yeah.

Speaker C: And two, is there any identification for the shroud? It just. It's too much coincidence to have them in the same place.

Speaker A: Yeah. As you look around more, it does look like something limited here. Yeah. You see, you find like very small, like houses. Like. Like. Like a few inches. Like four inches. Like miniature houses. Yeah. Almost like a. Almost kind of like a diorama or like a train. Like somebody's like, train set up. Yeah. Model, like size off. On setting up on top of one of the.

Speaker D: Advice men exist.

Speaker C: I saw the little sizzle.

Speaker A: Yeah. As you guys are looking around, looking at this thing, you're seeing group of eight mice, like, coming. Climbing down the side of the bookshelf, heading towards this collection of homes.

Speaker D: I do have this.

Speaker A: They're all dressed up like.

Speaker D: Hello.

Speaker C: Dressed up like minors leaving mine. Or.

Speaker A: No, they look. They look like they're dressed to the nines.

Speaker D: Like they.

Speaker A: Like a formal party. No, like, more like professors.

Speaker B: Little mice. Don't be afraid.

Speaker A: They. They kind of like. They kind of freak out a little bit. And you hear like. You hear like little tiny voices. It sounds a lot like squeaky, but you do catch, like, a little bit of like, language you can understand.

Speaker D: Sit down and get closer.

Speaker A: And then, yeah, as you like, sit down. They all kind of like come up in one of them.

Speaker D: Cigarette.

Speaker C: Unwrap it, you shake it out like a pile of incense.

Speaker D: Instant cancer. You hear?

Speaker A: You hear one of them. I get there. Oh, and like this tiny little voice you barely hear. Don't look.

Speaker B: Leave the tobacco alone. I can kill you. You want to look smart.

Speaker D: That's the idea. Doc's like, that's just rumors.

Speaker B: That's a big hell fortis.

Speaker A: They just say, we haven't seen you before.

Speaker D: Elderite.

Speaker B: And the shadow layer.

Speaker C: And any other miscellaneous items that might prove useful to our knowledge.

Speaker B: Mr. O Slave. Fun doesn't cause cancer.

Speaker C: Depends on the magic you're playing with.

Speaker D: Cancer doesn't exist. We don't know.

Speaker A: Well, one of them asks, like, what's elder Right. Another one asked like, who's, like who's Orine?

Speaker B: What do you guys do here? You don't know that stuff?

Speaker A: One of them like, like snaps his finger and like a little flame pops out.

Speaker B: Study the arcane arts. Oh.

Speaker A: And then I was like, I studied engineering. Another one like kind of more formal. He's like, if I study military history. And then the one that told them to leave the tobacco alone. Do you Medicine.

Speaker B: Who do you call them? Rats. What are you?

Speaker A: Mice?

Speaker B: All right, that's more than mice.

Speaker A: And then a couple more ago, say they study theology. And then another one, like a very well spoken and kind of dramatically shares that he studies oratory. And then another one and then an eighth one has been like writing notes. He's been looking at it. I do see all the teeth.

Speaker B: Do you have any knowledge to share with us about these subjects?

Speaker D: I'm giving knowledge on elder. Right. I don't know what it is. Engineering probably feels some engineering stuff.

Speaker C: Earth size.

Speaker D: And that's going. Who carved those people up there? The statues, the stones? Or are they people that have been here too long?

Speaker A: They just go, oh, dead bodies turn the stones.

Speaker B: Like always in here?

Speaker A: Yes.

Speaker B: Are there a bunch of dead stone rats just peeping?

Speaker A: Yeah, they're all like life size. Like they just like sitting. Yeah. They're in various different positions. Yeah. There's like several. There's several dozen statues like on pedestals. Life size, reclining, seated or otherwise relaxed.

Speaker D: Like what is that shroud in the box.

Speaker A: The guy that talked about religious one. A religious guy. He just goes, oh, that's years. Oh, we don't know what it does, but let's hear.

Speaker D: That was.

Speaker B: Oh, are they stoned now? I don't know.

Speaker A: We don't really care much for about the statues.

Speaker B: We're not interested. Even when you like theology.

Speaker A: He like kind of like, like shrinks and like squats down and like shivers about.

Speaker B: That is very scary. Yeah, it was. I do not like it. Audrey is brave.

Speaker C: Audrey confers with a woman that does arcane magic trying to exchange knowledge there. Yeah. So have you ever put the shroud over any of the statues?

Speaker A: Marvel kind of looks at you like you're an idiot almost because he's like. And they're like field like, has anybody ever done that?

Speaker C: Anybody else that's come through the room?

Speaker D: It's.

Speaker C: I'm not expecting them to lift the jar or open the case.

Speaker A: They don't know nobody's touched them.

Speaker C: For the sake of experiment. Should we try?

Speaker B: I think so. While we're Here, do you have to, like, lift anything out of your way?

Speaker C: Couldn't play track.

Speaker B: I don't know. Yeah, I could be trivial for us. Probably amazing for you. Yeah.

Speaker A: Oh, if you could break some of those books down, that would be amazing.

Speaker D: Books are in here.

Speaker A: It's books about mathematics.

Speaker C: Calculus, Euclidean geometry.

Speaker B: Oh, you go engineer.

Speaker D: I've been reading some of it.

Speaker A: Say you could mark the progress.

Speaker C: So this is where Cthulhu lives.

Speaker D: Nope. I'd put books on the ground.

Speaker B: Then we'll pick up the death shroud.

Speaker D: Then I'd be like, you ever seen one of these? And pull out my gun. Here's some engineering.

Speaker A: I was gonna say that guy that said engineering. Oh, I've read about those.

Speaker B: Very scary.

Speaker C: About the size of the mouse.

Speaker A: Right.

Speaker C: They'd use it like field artillery.

Speaker D: Mount.

Speaker B: It, but it would take you down.

Speaker D: Nope. I'd explain to him. Then I would leave him a bullet and open it. Be like, here's some gunpowder if you want to have some fun. Yeah, like Mr. Bullet words.

Speaker A: Yeah, the physician talks a little.

Speaker D: Nice.

Speaker A: Oh, probably build a rocket.

Speaker D: They're going to space.

Speaker C: Well, at least it's the se.

Speaker B: It's the ceiling.

Speaker D: They may not be able to see this yet.

Speaker C: To the ceiling and beyond. Yeah, get to the floor upstairs.

Speaker B: That's where hell is.

Speaker C: Heaven above. No, no.

Speaker B: Hell above.

Speaker D: I don't have right now.

Speaker C: Do they know anything about the. The names under the statues from the history studies more than the flax?

Speaker A: No, they don't. They mention that, like, they can't, like, get. Climb up to them and read them or anything too high and built scaffolding.

Speaker D: I'd leave, like, a handful of bullets with them. After they mentioned the rocket they like, then I'd pop the actual bullet off until they could get to the gunpowder.

Speaker C: Metallurgy is taking loose.

Speaker B: Yeah, this is how the skimming starts.

Speaker D: I mean, I had the big book of apocalyptics.

Speaker C: And near the end of days, new materials will be found.

Speaker A: Yeah, I was gonna say, when you're like, do you spend any time reading that book or you just flip through it?

Speaker C: I flip through it. If anything catches my eye, I would read more.

Speaker A: Oh, give me a mine roll.

Speaker D: So ask the mice if they want using books like Build them Scalping so they can get around, like, the bookshelf.

Speaker C: Would I apply any sorcery to it?

Speaker A: No, this is just a straight line. Yeah. Just Postermine.

Speaker C: Okay, seven.

Speaker A: Now, I see there's a short. You see a short, like, blip about or zine.

Speaker C: That would probably draw my attention. Go Back and read that.

Speaker A: Yeah. It mentions or zine. The release of orzine is the downfall of this.

Speaker C: I will probably make note of that. But I'm not sure if I quite share that information because I'm not quite sure. Not that I'm feeling a lot of love towards each of them, but being a preacher son, that. That would be both observing and.

Speaker A: All right. Yeah. The. The mice would say, like, yeah, they. They would love the scaffolding.

Speaker B: Yeah.

Speaker D: Like, how long have you been here?

Speaker A: All their lives.

Speaker C: You can skip the scaffolding if they're good at climbing. Find something to. To shred a piece of cloth.

Speaker D: We probably have rope on death shroud.

Speaker C: Well, the library seems to get a little antsy when we found one.

Speaker A: Yeah. So he is building scaffolding.

Speaker D: My wood line. There he was. Audrey was looking. I'm gonna pick up the death drowned.

Speaker C: See if anything happens.

Speaker A: All right.

Speaker C: You look like a ghost with a sheet. Then whoever owns it, also speaking with your voice. Oh, crap.

Speaker D: Yeah.

Speaker C: This possession sheet.

Speaker A: Yeah. When you grab it.

Speaker C: Feel a surge of.

Speaker A: Power that goes to, like, your very, like, core of who you are.

Speaker C: Mystic picksack. They start talking to each other, using me as the media.

Speaker B: Yeah, exactly. I'm nothing but a meat.

Speaker A: You getting married soon, you just hear Kryptos.

Speaker D: Through your mind.

Speaker B: That's a language I'm not familiar with.

Speaker A: No, like, that. Like, that is like, the. The name of the actual, like. Oh, Death Strat is your.

Speaker B: As I touch it, that tells me it's the.

Speaker C: You have an app. You touch things here. They talk to you.

Speaker B: Gosh. I say back to.

Speaker A: You. Just get the urge to put it on.

Speaker D: I got to be careful. That's all. Chocolate cryptos from now on.

Speaker C: All the original Beetlejuice to take the designer sheets. We got a power pellet.

Speaker D: Yeah. Holy water.

Speaker A: And then just like a. Oh, you're very full. It's untouchable.

Speaker D: You can just walk through hell.

Speaker B: No, I can go through hell. Their soul is untouchable.

Speaker C: But your body is.

Speaker B: I'm getting torn apart physically, though. Is it like a cloak or literally.

Speaker C: Go over my face and everything?

Speaker A: Yeah, it's kind of. It's like a burial shroud. So. Yeah. Something meant to just, like, cover, like, your feet. Actually.

Speaker C: It might be meant to cover your head, but depend on how you're wearing it.

Speaker B: Yeah, yeah, exactly.

Speaker C: That's true. Interesting how many kids put the blanket. Yeah. The hoodie on backwards.

Speaker A: Burial shrouds are generally. Yeah, they're like. Generally like, they cover your whole body.

Speaker D: Yeah.

Speaker B: Like, I can't move.

Speaker A: Yeah. So I'll. Yeah. Say, Jacques, while you're. While you're studying books, you're like. You're able to just like set them in air. You just like set them there. It's like. Like the world earned time in this room is paused. Stuff doesn't like.

Speaker B: Oh yeah, you can just set it.

Speaker D: Yeah.

Speaker C: Yeah. If Audrey sees that, he's like, why are you building scaffolding? Set the books in place.

Speaker D: Yeah, I'd be building the books because Jaques wouldn't have maybe stops the woods.

Speaker A: Yeah. If you do, they don't move.

Speaker D: How high is it ceiling?

Speaker A: That's like any foot. So that's why in standard like ceiling height for humans.

Speaker D: Yeah. I just put books all the way up to my.

Speaker C: Train station. Halfway down the room.

Speaker D: Come back with a toy train and build them with little trains.

Speaker B: Wheelhouse.

Speaker D: Yeah. So they could ride their train. Doc would ask the mice if they want to come see the real one or if they would die.

Speaker A: Huh.

Speaker D: Jacques would ask the mice if they want to see the real world. But it's very dangerous.

Speaker C: You know the meaning of 42.

Speaker D: Halfway. Since time don't seem to move, they may not age. True.

Speaker B: They could have got so smart. And then.

Speaker D: Taking them out and age normally and dying like they usually.

Speaker A: No, they don't seem. They're just interested in the books. Yep.

Speaker D: Set them up and be like, have fun.

Speaker C: Take the book out the pedestal. I don't know who's going to have more interest in this. Zoology, theology or the arcade.

Speaker D: Nah, that's how you make this game. We gave him gunpowder.

Speaker C: But they were only that big.

Speaker D: Well, Dracula. I would have spent his time asking and then answering questions just because, you know. Found it interesting that.

Speaker A: You guys can like staying here as long as you want.

Speaker D: Everyone else is ready to go.

Speaker C: New arcane applications.

Speaker B: Yeah. This is the coolest room. Friendliest machine.

Speaker D: Show the physics or engineering guy. Like sketch of a pump action. That's what Jacques is currently drawing for a shotgun. Yeah. His pump action doesn't even exist yet. So it's what Jacques is.

Speaker A: He would actually. He would like. He would probably end up correcting some of your.

Speaker B: He gives you some pointers.

Speaker D: Yeah.

Speaker A: The engineer. Yeah.

Speaker D: Erase on the sketch and start writing, drawing it out again, taking notes.

Speaker A: But if you. Yeah, you guys, you come out with a working pump action shot.

Speaker D: No, it's just making the plans now.

Speaker C: It's riot. It's not breach. It's right.

Speaker D: Now. It's the forging and bumping part.

Speaker C: The engineer, would they have Access to. It'd be smaller scale. But to smelting.

Speaker A: They'Re. You get the sense after talking to them, they're, like, strictly academic. Like, the engineer is like, yeah, it should work, but he has no, like, practical knowledge. Nothing's happened. All right.

Speaker B: My soul is untouchable.

Speaker D: You say so.

Speaker B: Try to touch my soul, bro. Try to touch.

Speaker C: Gives you a. Like. I'm not sure if I really want to try that.

Speaker D: The only way Jock would know how would probably be a bullet and then put holy water on it.

Speaker B: Well, that didn't work.

Speaker A: Did you feel that in your.

Speaker B: That says I'm untouchable. To magic and spiritual. So the bullet will work. All right. Should we keep going down? Yeah.

Speaker A: Then you guys can go, like, up and then down again. If you want to bounce at a depth just to cooling.

Speaker D: Yep. Keep going down.

Speaker A: Christmas present. So I built a Christmas.

Speaker C: I remember the oars.

Speaker D: Yeah. See it at the top?

Speaker A: Yeah.

Speaker D: Saturn 4 or whatever.

Speaker A: Yep. So how do you feel?

Speaker C: You have that much explosive behind you.

Speaker A: Crazy. Yeah. So as you guys are, you're traversing into the next area. You come to a room that has, like, a huge glass vat, like a fishing tank. Upper tubes connect to it, connect to the rest of the library's plumbing. A single brass patch is set in one side, and then within it, and then D4.

Speaker C: Let's go.

Speaker A: We should have some there. That'd be easy. Yeah. So inside the. Inside the tank, you see, like, seven, like, glowing light, kind of like orbs floating around in there, kind of like gaseous looking, like, working some controls by the thing, as I guess you see six white librarians in here working on various parts of the machine. White was calculated. Yes. Yeah. They're the 10 to the calculations. But, yeah, you see six in there.

Speaker D: Wherever all this water's from.

Speaker A: Oh, and then you also see kind of just like flooding off into the room, not in the tank. Two, like, similar blobs of, like, gaseous or energy, like, kind of floating over there off to the side.

Speaker B: Try to tuck the legs.

Speaker D: Yeah.

Speaker C: Underneath a white shroud.

Speaker B: I gotta style this differently.

Speaker D: Give me some eye holes in her mouth. Now you can wear it under your clothes when you cut off the head part.

Speaker C: Poncho.

Speaker A: Yeah.

Speaker B: Wear it like a shiman or something. Like, face cover that I cool down and fill up.

Speaker A: And then I guess also, too, the other thing you notice is all the books in this area are all, like, chained to the shelves.

Speaker C: Any particular topics?

Speaker A: They all seem like they're musical. Like, they have, like, title, I guess. Like, Titles of like compilations of like musical scores. But they're all chained to the but. Yeah, then too like as you're like walking in, one of the librarians like snaps up. It's like, oh, what are you doing? I guess they're like five foot tall, very like sunken looking.

Speaker B: Just look at online. Read some books, you know. What are you doing? What are you up to?

Speaker D: What's all these water for?

Speaker A: Yeah, he is still making sure that the phantoms are flowing our radar mission. And then as you're saying that, as they're saying that, you see like two fan, like two of those little inner like gaseous forms get sucked up into the tubing.

Speaker D: I just be like, huh. Would have no clue. Like what?

Speaker B: Well, have you seen any elder?

Speaker D: These ones probably.

Speaker A: No, they don't. I say they would ignore you.

Speaker C: What is the elemental number of that?

Speaker A: But they're, but they don't seem to like, to engage with you like Stuart. It's more like they like the guy like looked at you as he was like working on his. Working on his machine around the tube. Actually, I was like kind of like surprised that someone walked in. And then like when you asked him, like, all right, there's like they just go no. And then like what do you know about it?

Speaker B: It's miracle material.

Speaker A: What does it mean?

Speaker B: Change in you for the better. Creates that which can never be created in any other way. Gives me abilities, strength.

Speaker A: Do you have any?

Speaker B: Oh, I'm looking for it anymore.

Speaker A: Do you know how to find it?

Speaker B: No, I don't think you do.

Speaker A: He's still just kind of like half like half interested in you as you still the rest here, like doing their machine. They kind of do me.

Speaker D: Oh, I'd be like watching someone on a computer back then.

Speaker B: What are you going to do exactly?

Speaker C: How is this.

Speaker A: Yeah, that, that would be a pretty good.

Speaker D: What are you doing?

Speaker C: Be looking closely at the floating orbs of energy and phantoms that were outside the table.

Speaker A: As you, as you're looking at them, you see five gray librarians come like rushing in and they have like these little canisters and they're. They're the ones that like go after the restless dead. You see them start trying to catch the, the phantoms.

Speaker C: Can they get close enough? If they're short, like five foot and it's an eight foot.

Speaker A: It's a little canister.

Speaker C: It's kind of.

Speaker A: Yeah, there's a little bit of that. But then.

Speaker D: Proton.

Speaker C: Phantom nuts like fireflies.

Speaker A: No. Then you see one utter some, some words and make Some hand motions, and you see one of those phantoms, like, get locked in. It looks like a cage of, like, energy. And you would. Since with your sorcerer, you would know, like, some sort of arcane energy was. Has trapped that phantom in a box. And then they, like, pull it down and stuff it in one of the containers and, like, put it in the bag. And then they. They do this. Oh. And then all of you, I guess. No, you'd see, like. You see one of the. The other phantom, like, flashlight, dark, like a very red, like, angry color. And you see. What are the Librarians? One of the gray ones went and, like, see some, like, blood, like, come out of, like, kind of, like come out of his nose, like he got hit by somebody. But then you see another. You guys are welcome to intervene, too, if you want to. Just say something as I'm narrating this. But then you see another one start to do the same spell. And then that one gets trapped in some sort of arcane cage, and then they pull it down and stuff it in a tube.

Speaker C: Audrey's just kind of bewildered.

Speaker A: And then the two. The Librarians, the graylings, take those over to the vat and shove, like, open this, like, little brass door and shove one of the canisters in there and close it. And you see a. The phantom get ejected into there and then do the same thing with the other one. And then they leave.

Speaker D: Ask him. It's like, are you getting those for power?

Speaker A: Yes.

Speaker B: Those dead spirits.

Speaker A: Yeah. One of the gray ones. Yeah. One of them, like, stops. Yep. These are the condensed contents data of mortals, lifetime. Oh.

Speaker D: That powers them.

Speaker B: The Library.

Speaker A: It powers the Library and powers the Sheol computer. Let's do the calculations.

Speaker C: So if you die in the Library. Knowledge is power in parables, David.

Speaker A: And. Do you say that out loud?

Speaker C: Yeah, he's just kind of trying to piece it.

Speaker A: Yep. One of the. The Librarians. Yeah, one of the great ones.

Speaker B: So nobody ever thought anything different.

Speaker D: Yeah. People die here often enough to power this place.

Speaker A: And you. You and Anton would have told you guys a bit about it, that this is, like, connected to every world. Like, every Library, everywhere. Every planet.

Speaker C: Very efficient.

Speaker D: Hell, maybe go in there and harness that.

Speaker C: So if you die, don't lose your shroud, then.

Speaker B: Yeah.

Speaker C: Unless you want to go on to do something more with your afterlife, maybe.

Speaker D: What floor is your computer on? Computer?

Speaker C: What's it used for?

Speaker A: He tells you, like, they wouldn't tell you where. Like, they would either just ignore that or, like. Yeah, they just wouldn't tell you. They'd be sleep. They would just be like, that's none of your business. Oh, and then when they tell it. And then if you asked about the computer.

Speaker C: Just handles H Vac maybe.

Speaker A: No, they would tell you.

Speaker D: And you held by King.

Speaker A: No.

Speaker D: Find it all yelling.

Speaker C: Phantom outage. The ghost in the machine.

Speaker D: Yeah.

Speaker A: Let me see if I wrote down. But they would. They would just tell. They would tell you that they're.

Speaker B: Told.

Speaker D: Me the servers were on and I had to drive two hours to flip.

Speaker B: This way.

Speaker C: A few of those tickets. Luckily they were on campus and I didn't have to go that far.

Speaker D: Yeah, I've seen them on Reddit. I'm like, yeah, it's four hours place from me. They said it was on. Drove four hours to turn on the switch, drive home.

Speaker A: No, like, essentially they're trying to like, calculate. Oh, oh, maybe. Yeah. And they're transcendence and remaking the world as they wish it and that way. And when I guess they say remaking the universe as they see fit.

Speaker D: And I'd just be like, huh, okay, well.

Speaker B: Good luck with that.

Speaker D: Good thing.

Speaker A: And then they just like walk behind the bookshelves and they're gone.

Speaker B: It is chained books to the wall. About compositions.

Speaker C: Is there anything.

Speaker B: I just thumped through a few. Does anything even catch my eye or.

Speaker C: Is it just as weird as it sounds?

Speaker A: Yeah, there would be.

Speaker C: Yeah.

Speaker B: Yeah, exactly. This is a song about how to find Eldritch.

Speaker A: Actually. Give me. Yeah, give me a mind roll. Yeah. I was gonna say you come across like an eldritch dirge about making elderite, about converting ores to elderite city. Necessary up here. Progress by war.

Speaker D: All the librarians.

Speaker A: No, there's just. They're just in here doing there working on the machine.

Speaker C: When I think the grays go behind the bookcase or I take a look. Is there like an actual passage there or did they literally walk through the wall and disappear?

Speaker A: I say when you go like, when you like, go back to like, where you saw them disappear. I mean, there's more bookshelves and stuff, but there's no trace of that.

Speaker C: So I can't find the tunnel they went through when they disappeared.

Speaker A: It's all right because thing like there's not like walls per se. It's just. It's just all bookshelves and ceiling. So it would be like walking like the library, like, and they just like went around. Yeah, it's all like stacked and like you could think of like a room as it's like. It's just like wall and has live like Bookshelves enclosing this particular area that you, like, walk out the shelves. And now you're, like, in the stacks again. And that's like. Yeah, they just, like, walked out and exit. And you run over there and look, and you don't see any trace of them or hear them or anything.

Speaker C: Go to the next room then.

Speaker D: Yeah.

Speaker A: Down or up?

Speaker D: Down.

Speaker C: We hit bedrock. I have a feeling that's our channel direction.

Speaker D: Maybe.

Speaker C: We find ourselves the room full of agony.

Speaker B: That's one of the songs in this book.

Speaker C: Gallon hats feeling five gallons flat.

Speaker D: This is all.

Speaker C: Let me thank you for a hunk.

Speaker B: Of cheese.

Speaker C: Trap door slide into a.

Speaker A: Room with a portal and hopefully not.

Speaker C: Oh, come on. It was a fun spot.

Speaker A: That was fun.

Speaker D: Slide in a dungeon. You have to go down.

Speaker B: That's just the rule.

Speaker D: Then you find a slide in a dungeon.

Speaker C: Reaction after we've all gone down. Said.

Speaker D: Same with Paul. Like, once I jump down it.

Speaker C: We skipped a few floors that way.

Speaker D: I don't figure it out. How many floors we skipped.

Speaker A: Yeah, it was like two or something like that. Find the water slide in your dungeon.

Speaker C: It worked for the Goonies.

Speaker D: Yep.

Speaker A: All right. Yeah. So as you guys are traversing to the next area, you come to another planetarium.

Speaker B: Oh.

Speaker A: In it. And you see they. They look dried up. You see them, like, kind of like. They look dried up. Kind of like orine. When you see them kind of. It looks like they're fighting like this. And almost like this black, inky blob. And you can see, like, where the blob is moved. It's just like, a lot. Like it's been covered in ink. Huh. Just one. There's a single guy. Looks like a professor.

Speaker D: You need some help?

Speaker A: Yeah. He's. Please.

Speaker C: What is it?

Speaker B: What happened? Holy hell.

Speaker A: He goes.

Speaker D: It's an ink element without that texture.

Speaker A: Unless you want to be permanently black or dead.

Speaker C: Does it have a weakness?

Speaker A: He goes, I don't know. I haven't encountered one before. Only read about them or heard stories.

Speaker B: Diluted water.

Speaker D: You get back to the pump room.

Speaker C: Go back one floor, open the door and drain the tank. Now let's capture it in one of those jars.

Speaker A: And you see like, a smaller. You see, like, a smaller one behind it. And they're just creeping out a little bit. Professor guy. There we go. That's better.

Speaker B: Janitors.

Speaker A: I know.

Speaker D: I need some of the janitors. Is there an intercom system?

Speaker B: But I bet if we start a fire.

Speaker D: We'Ll try method one. And I'll shoot at the little one.

Speaker C: You might still work out.

Speaker D: Would be 12.

Speaker A: Okay.

Speaker D: Shoot at the small one.

Speaker A: Yep. You see your bullet impact and it just like passes through it and it's like. And now it starts coming at you. At you.

Speaker D: Keeps bagging up. We're moving around it. I have fire if we want fire. What else is in this room?

Speaker A: There's the. It's the planetarium. So it's high dome ceiling. Lanterns project dots of light that resemble alien constellations. In the center of the room, large clockwork or remodeling the solar system. Plant brain. The center, long arms and long arms that hold model planets, moons and comets in place. This whole thing clicks and grinds as it slowly turns.

Speaker B: There's books, right?

Speaker A: There's always books. And there's books.

Speaker D: Throw paper.

Speaker B: Yeah, exactly. Absorb it with the paper and start ripping paper.

Speaker C: Throw it at it.

Speaker D: It might work.

Speaker A: Some initiative. Up fire.

Speaker D: I don't want to do fire.

Speaker A: But yeah, it doesn't basically like eats the papers. Leaves like a black trail behind it.

Speaker C: Did it get any bigger? It like absorbing you?

Speaker A: Yep. And it's kind of just like a giant. The big one is like. Like around horse sizes. It's like oozing around this place, like just covering everything.

Speaker D: That's another person. Where they come from.

Speaker A: Where'd he come from?

Speaker D: This Ink monsters. That's the one guy. The other person.

Speaker A: Yeah, the dried up person.

Speaker D: Yeah. Like, were you in this room and they just showed up?

Speaker A: Yep. Are you helping the guy or running away?

Speaker D: I'd help him. I'd be like, how do we deal with.

Speaker A: You?

Speaker B: Help him right away.

Speaker C: Yeah. I think it's time to study in another room.

Speaker B: Come on. This way.

Speaker A: So if you run, that is a fleet action. If you flee, you go like 1D four levels deeper and you don't. And you will be that. That will be disconnected.

Speaker D: Anyone else got any idea how to do?

Speaker B: I tried.

Speaker D: My other option I have is fire, but I don't hang on.

Speaker B: Super fun how there's not like hoses on the wall and the thing.

Speaker C: Because everything's so cloudy.

Speaker A: It's just books and stuff. Old library stuff.

Speaker C: With the magic system being as flexible as it is.

Speaker B: What level would it.

Speaker C: Be to analyze them?

Speaker A: That really is going to depend how much you want to get out of it based off. So just be a certain magnitude of the spell.

Speaker C: So it'd be like improved sensory sight. Enough to. To analyze and find a weakness. If it's a golem, I'm figuring it's.

Speaker A: Got a core.

Speaker D: Turn. No.

Speaker B: I could burn two coins and get rid of them, but why don't you.

Speaker A: Guys all give me. I was gonna say your options, I guess, are doing engage with it or.

Speaker D: Flee the room when we have to leave.

Speaker C: Take the professor with us.

Speaker D: Yeah, if he wants to come, like, we're leaving school.

Speaker C: I think that'd be up to the professor. He might be more familiar with the. The layout of the library. So that work out well? Yeah, unless he's, like, attached to this room.

Speaker A: No, he. Did he just tell you we're not going to help them get out of here?

Speaker D: All right.

Speaker B: He's not coming in.

Speaker D: No, he wants to stay.

Speaker A: You see, I'm like. Point it. Like, point his finger at the thing, and you see, like, a dark, dark energy shoot out of it, burn part of the ink away.

Speaker D: Why don't you do that, fool? Point my finger at it. Yeah.

Speaker B: And nothing happens.

Speaker D: Go. Bang.

Speaker A: So are you guys staying, or are you gonna fight it or leave? Because if we're gonna fight it, we need to do all that.

Speaker C: Audrey would be curious to know what that spell was that he did.

Speaker D: I don't think we can flee later.

Speaker B: In the combat, right?

Speaker A: Yeah.

Speaker B: Yeah, let's stay for a little bit, see if I can do anything.

Speaker A: And everyone gives me the engagement role, which is mind.

Speaker B: Initiative.

Speaker A: Oh, that's priority. Yes. Yeah, sorry. It's mind plus initiative.

Speaker C: Now I get 12.

Speaker A: Nice.

Speaker C: Yeah.

Speaker B: When I don't really want to go first because I don't know what the heck I'm doing.

Speaker A: So you got over nine or nine or better. I guess both of you guys. Less than nine. All right, Cash and Andre, you guys are up.

Speaker B: What do you wish to do? I want to try to, like, somehow slow it down or trap it. Like, maybe pull down some bookshelves to get in its way or.

Speaker A: All right. Yeah. You can spend an action. Yeah. So you're turning over, push down. Yeah. A bookshelf falls on it, and it kind of, like, splats a little bit, but then it just, like, oozes up through everything. Right. Audrey, what are you doing?

Speaker C: I'm asking professor what he did to damage it. What's. What spell was that? How do I do that? Because right now he just goes, I.

Speaker A: Can'T teach you that now.

Speaker C: Can you at least describe it?

Speaker A: No, I'm fighting. And then, you see, I'm like, do it again. Actually. Well, he's actually. So we're. We're in combat, so, like, you're gonna get, like, a few. Like, a sentence. So he just.

Speaker C: Well, do I recognize what he's doing? Can I learn through observation.

Speaker A: So during combat, I mean. No, you wouldn't be able to. It's just happening too fast.

Speaker D: Use the force.

Speaker B: Yeah, just try it.

Speaker A: Put your finger. Say you have magic.

Speaker D: We're in the weird kind of.

Speaker A: So I said you can just reach out into the hand when it's trying to do what he's doing.

Speaker C: Yeah. Let's reach out. Try and touch someone.

Speaker B: Hell yeah.

Speaker C: You might put a little bit too much into it. First time through.

Speaker A: A little overzealous, I'm gonna say. Yeah. If you're just doing that, what is my search for it won't be near.

Speaker C: As efficient or elegant. It might look more like a kamihami high.

Speaker B: That'd be cool, though.

Speaker D: That's cool.

Speaker A: Yeah. So you're trying to copy what he's doing, the weird power thing. So I'm not exactly how it worded. Okay. Yeah. What you're trying to do. And then roll 2D6.

Speaker C: And then that's with mind and.

Speaker A: No, this is. This is your straight. Just reaching into the anwin. If you're casting a spell, then that's different.

Speaker C: As far as I know it's a spell.

Speaker A: I'm gonna say in this moment, I. And since you.

Speaker C: I mean, I don't know it not.

Speaker A: Being a spell, you. Yeah, I say this is just a everyone weird power. So you're trying to copy what he did. So. Yeah. So you just. So this is just straight. This will just be the two D6. So you got what you roll.

Speaker C: Five.

Speaker D: Five.

Speaker A: Okay. And roll me in D6.

Speaker C: Four.

Speaker A: Okay.

Speaker D: Some on a paper element.

Speaker A: No. Yeah. So something similar to what he did does shoot out of your finger, but. And then. Yeah, roll D6 again.

Speaker D: Two.

Speaker A: All right. And let's you get two marks of corruption. Oh.

Speaker C: That goes under resolve.

Speaker A: No, that's a separate track. That's equal to your resolve. Then we. So if you feel resolved, if you're corruption mutation. Yeah. Oh, yes. It works for this. And you're shooting at the big one.

Speaker C: I'm just trying to pull it off. So either target, whichever is closer and.

Speaker A: More of a threat, it's up to you. You decide what you're shooting at. There's the big one. That's like a size of a horse. And there's like a small one that's like a dog size.

Speaker C: I'll try and take out the dog.

Speaker A: Okay. Yeah. So you. So that beam of dark energy disintegrates the small.

Speaker B: Nice.

Speaker D: Yeah.

Speaker A: You see the professor guy, like, look over here. It's like very surprised. And then he does this. He shoots at the. He goes and replicates the. Or he shoots his magic at it again. The log goes towards.

Speaker D: Well, it didn't do anything.

Speaker A: Far as I could. Yeah. Basically, like, passed me out of it.

Speaker D: Pull out a shot. Vacancy. Thank God. Just keep backing. At least I won't tell Audrey to do that again. All right, Dog have no clue how that stuff went. Unless that's just part of our weird. We can do it too. Why is that?

Speaker A: Because Audrey has no. You want to, like, reach into the on one and, like, rip stuff out. It's just corrupting. Like, that's. That's, like, pretty much you guys have access to the weird. That's just corrupting because you don't have.

Speaker D: We're not in dire straits.

Speaker A: You're not like, you don't have a focus or something to, like, protect you from it because it's just raw gray power that you're pulling into the. From the. To the world. All right, Audrey.

Speaker D: Yeah.

Speaker C: Audrey. Understand what he did. Is there any comprehension of what Audrey just did?

Speaker A: I'd say during combat. No. This is too fast.

Speaker C: Okay. You got any thoughts?

Speaker B: You better hit it with my war pick.

Speaker C: You want to go for it?

Speaker B: I'll try. All right.

Speaker A: Yeah.

Speaker B: Throw wax.

Speaker A: B9. That hits it.

Speaker B: You even bother rolling Damage.

Speaker A: Yeah, you. Yeah, you roll your damage.

Speaker C: Three.

Speaker A: Nice. Yeah. Here. Impacts it and you see, like, it, like, parts of that ink, like, evaporate.

Speaker B: Okay.

Speaker A: What did I do?

Speaker B: No, you're about to corrupt yourself.

Speaker A: I am. Roll it up.

Speaker C: So flat. Roll of eight.

Speaker A: All right, so. Yeah. So roll me a.

Speaker C: Five.

Speaker A: Yeah. You see that beam shoot out of Audrey's finger and then his body hits the ground.

Speaker C: Mine or the golems?

Speaker A: Yours, Deacon. Oh, and then, Audrey, you just describe what you see in the on wind, slash fate.

Speaker D: Oh.

Speaker C: It'S a wide open expense. It's almost foggy, kind of that misty you'd find wrapped around the mountains. And there's solid things in there as well, but they're too far in the distance to identify. At least they look like they're far away. And there's. It's almost too quiet. Wherever I am, there's all sound is kind of muffled. My knowledge is nothing around me. But I could be wrong.

Speaker A: Yeah, we'll see. All right. All right. Yeah. So then.

Speaker C: So the beam shoots out of my finger and I hit the floor.

Speaker A: Yep. And you see parts of that Ink Elemental evaporate. You can see Audrey's still breathing, but he's unconscious.

Speaker D: I don't know. It's been Down I'll get. Till.

Speaker A: I think. Elemental gets to. Gets, like, wrapped around the archivist and starts to engulf him here. The archivist brunt, as he gets, gets hurt. All right, Jacques, what do you want to do?

Speaker D: Unload on my. With my seeing Audrey go down. Unload my revolver. As I run up to get Audrey, we feel I'm probably away from the ink monster I just got.

Speaker C: It was a misery.

Speaker D: Oh, I'd be shooting. I'd be trying to save the professor.

Speaker A: Yeah. Are you fanning a hammer or are you just. Yeah, that's something you can do. Well, I think. I don't think you have any penalties to it because of your I just.

Speaker D: Got two gun mojo.

Speaker A: Not as good as me. Yeah, I guess. You shooting two, or are you just taking one out Fanny?

Speaker D: I guess I do both. I'm running up.

Speaker A: Okay, so, yeah, just regular attack, though.

Speaker C: Ink sp. Not blood splatter, inks.

Speaker D: 13 or 15.

Speaker A: Yep. We're hitting true. Doesn't seem to be doing anything to them. All right. Yeah. You get Audrey start grabbing and pulling them away. And then. All right, Cash. And then actually, Audrey give me a mine sorcery roll or. Yeah, blindfold sorcery.

Speaker C: 14.

Speaker A: All right. Yep. As you're dragging Audrey see him start waking up. Like, start coming, too. Y. All right, Cash to you. What are you doing?

Speaker B: Let go of that Dr. Reader, man. I smash it with the.

Speaker A: All right.

Speaker B: 12. Unnatural 12.

Speaker D: 9.

Speaker A: You're all double sixes or just. No, dirty 12.

Speaker B: Yeah.

Speaker A: You'Re D6. Okay, so. And then actually, no, that's right. You have magic pickaxe. So, yeah, so then you just roll your straight damage 2. 2. Okay. More of the blob eats away. All right. It's actually. Let's see. I have an archive. This is going. Professor man's gonna try and get out. He is stuck. The blob crawls up more of his waist and eats more of his. Hurts him some more. See, Audrey's coming around. I'm gonna wake up.

Speaker D: I ain't trying to get someone to wake up.

Speaker C: Now that morning, kind of.

Speaker B: I'm.

Speaker C: I'm trying to guard. But they're not.

Speaker A: Yeah.

Speaker D: I don't have any. I don't have a dagger for me, as I said.

Speaker A: Okay, so you're just gonna.

Speaker D: Yeah.

Speaker A: Slap Audrey, make sure he's safe. If you got. Yeah. So you get to say you have rope.

Speaker D: If I had rope. I'm trying rope. The professors help get them out.

Speaker A: Okay.

Speaker D: Yep.

Speaker A: Yep. Go ahead and give me agility.

Speaker D: Plus, I guess your guns Range or gun?

Speaker A: Oh, yeah. Be a ranged attack. Yeah, I need to do a range attack. Yeah, that makes sense. 9Y. So now you lasso around then and start full on.

Speaker D: So get.

Speaker A: Get on the deck.

Speaker D: Oh, yo.

Speaker A: A bonus die.

Speaker D: Yeah.

Speaker A: All right, we're back to Cash and Audrey.

Speaker B: What do you want to do?

Speaker C: Audrey's not sure if he wants really tempt the fate and the end one again.

Speaker D: Yeah.

Speaker C: But he does have his silver dagger. Well, actually, it's a big sticker.

Speaker B: Nice.

Speaker C: So you go up and you get close enough to kind of slice in to see if it has any effect at all.

Speaker A: Okay.

Speaker C: I mean, it's not moving all that fast.

Speaker A: No, it's. It's not really. It's just like. It's trying to, like, engulf the professor guy. All right. Yeah. So give me a melee attack roll. All right. That hit and then what's your damage on there?

Speaker C: Dagger is a D3.

Speaker A: Okay. So, yeah, so you stab into it. You do see it do some damage.

Speaker D: Okay.

Speaker C: Three points.

Speaker A: All right, then, cash.

Speaker C: 10.

Speaker A: Nice. Your damage. Yeah, you guys just need to hit like 9 or better on it.

Speaker C: 2 damage.

Speaker B: I can't roll up very well on the damage.

Speaker A: That's all right. Chipping away at it. It's helping silver works.

Speaker C: I don't have to drop silver works.

Speaker A: Yeah.

Speaker D: And I take one of my revolvers and empty it out and start putting silver bullets.

Speaker A: All right. Yeah. So that'll be your what you're due on here. Yeah.

Speaker C: You've also got this silver.

Speaker A: Well, I see. Are you. You're helping the pulling.

Speaker D: Yeah, I'd be helping. Pulling the guy.

Speaker A: Yeah. So he'll be able to bonus guy. All right. That's makes the bonus die. So he like, between him trying to, like, push this thing out and climb out of it, and you yoink and you jerk him out of it. He gets clear.

Speaker D: He's not a mummy. He's turned.

Speaker A: And then. Actually, let's see who the block is for next. All right. All right, guys, Just gonna try and grab Cash. Oh, that's some double sexes.

Speaker D: Oh, on time, the professor and see Cash get grabbed.

Speaker A: Yep. I'm gonna say. Yeah, I'll just say, cash, you get up.

Speaker B: Get up.

Speaker A: Oh, I just know that I just saw him for a second I thought.

Speaker B: Cannot touch my soul.

Speaker C: But the shroud, she'll never be darkened.

Speaker D: Yeah, probably black now.

Speaker A: Yeah. And then so as he's like, starting to eat up your legs, he takes six normal damage.

Speaker C: Put your soul safe.

Speaker D: You don't have a body.

Speaker A: All right.

Speaker D: Yeah, we were in town. They didn't let us keep our long guns, did they?

Speaker A: No, they're all on the horses. Okay. Yeah.

Speaker D: So I would have took my silver dagger off.

Speaker A: Okay.

Speaker D: I guess I'd go melee it, but it's gonna be bad.

Speaker A: All right, what is that?

Speaker D: Strength plus?

Speaker A: Yep, strength plus melee.

Speaker D: We get a flat roll.

Speaker B: Got the silver bullets.

Speaker D: Yeah. Six.

Speaker A: No, you can't find a safe place to stab it.

Speaker D: Stabbing stuff is hard.

Speaker A: Well, you're trying not to stab because the blob has gotten smaller as you guys have been hurting it as, like. As the. The ink has been getting, like, disintegrated or dissolved as you're hitting it. All right, yeah, we got Audrey and Cash. You guys are up.

Speaker B: I'll try to wrestle my way out of this thing.

Speaker A: All right. Give me a strength roll. And then. And then if you have. I guess, yeah, you can use melee or a career if it's appropriate.

Speaker B: Dirty clothes.

Speaker A: All right. Yep. You've. You're able to extract yourself from the ink blob. All right. Audrey, what you doing?

Speaker C: Audrey's wondering, can't you wrap common energies and make his dagger even deadlier? Kind of an enhancement instead of if.

Speaker A: You want to spend your turn calling on and when powers. Yeah, there's not really much that you're not gonna be like, to do with that. It's just you take corruption, and I guess the bigger the effect, the more corruption you're gonna take. But, like, yeah, it's adding. Like, you want to add an extra damage to it. Whatever. Like, how much more damage do you want?

Speaker C: Well, at this point, he's dealing with an energy he hasn't played with before. He'll probably just go for the silver dagger again. But that's playing in the back of his mind. Maybe the bullets, if we could. And when enchanted. Yeah, without silver.

Speaker A: 12.

Speaker B: Let's see.

Speaker C: 3. So that would be 3, 1 and 2. I don't know. For 3, do you round up or do you round out?

Speaker A: Oh, d. Three. You round up. So V. Two. Well, if it's. I guess it. It's one and two is one, and then two and three is two. Yeah. So. Yeah, you try. So you. You roll the three.

Speaker B: Yeah.

Speaker A: Okay.

Speaker C: I just been taking whatever I rolled and cut it in half.

Speaker A: Yeah. All right.

Speaker D: You want to do this?

Speaker B: Nice.

Speaker C: It's kind of a slice, and I would feel the goo wrap around my hand, get cringe, and then kind of explode, and it be this messed up ink ring just absorb into the floor, leaving a. A black stain on the Wood.

Speaker A: Yep. Yeah, Wherever you're like. Also, like your hand is like stained black now. Your knife is like black. Same with like part like cash. Like the bottom part, like where your boots and pants and stuff that sort of is just as dyed black now. It has kind of like that iridescent sheen to it. And then. Yeah. So take your. Your normal damage and divide it half and that's how much you heal. Okay.

Speaker D: So I'm still.

Speaker C: I still took three or still have three left.

Speaker A: Yeah. And then. And that goes to lasting damage, which you put the X, you turn them into X's and then you. You guys take like 10 minutes to heal. You can reduce that by one. Okay, so I guess that can help too, right? But he. Doc doesn't exist.

Speaker B: Yeah, he's not here.

Speaker A: You don't even know. He's not. Like he doesn't actually exist to your characters right now, so. But we don't think about him.

Speaker D: Yeah, yeah.

Speaker A: So we'll just do that for other ones.

Speaker C: I'm just told this stolen sword.

Speaker D: Yeah, I know.

Speaker A: Yeah. So you still. You still heal one point right after combat.

Speaker B: So I can still heal one of these?

Speaker C: Yeah, you spend 10 minutes.

Speaker A: Yeah, yeah. Right after combat. Let me double check.

Speaker B: So I cut it in half and then subtract one.

Speaker A: Yeah. Let's see here. Oh, never mind. It's. Sorry, it's just half the. Yeah, it's just half the. So you'd still have three points of last.

Speaker D: But if I spend 10 minutes.

Speaker A: Oh, sorry, no, that's only if we had a doctor. But he does take just a. Yeah, that's fine. We don't have anyone else that has a similar. That's fine. Medical training, I don't think. Yeah, so yeah, then it would be a rule.

Speaker B: What is that? Ink elemental. And who are you?

Speaker A: Yeah, he goes. When they hear the name for.

Speaker D: Maybe he'll know about.

Speaker B: Elderite.

Speaker A: He goes, hey. He just goes. He called me Boneyard.

Speaker D: Boneyard.

Speaker B: Boneyard, eh? Where are you from?

Speaker A: Because I don't remember. I've been here so long. Oh.

Speaker D: How is your computer?

Speaker A: He goes, no, I won't. They won't. They take. They can't get my soul.

Speaker B: Too.

Speaker A: No.

Speaker B: Oh, what are you looking for down in the boneyard?

Speaker D: Well, currently I'm researching.

Speaker A: Psychoanalysis and just scientific essays.

Speaker D: What are you guys doing down here?

Speaker A: And then he like, when he's talking, he has like kind of like a Nigerian accent. Voice is kind of deep. Like five, ten, night.

Speaker D: We're elder, right?

Speaker A: That sounds interesting. I'll add it on My list.

Speaker D: Pretty far down.

Speaker A: He's like I appreciate those things are obnoxious.

Speaker C: Have you seen him before?

Speaker A: Not up close. That one snuck up on me.

Speaker B: Those things. No joke.

Speaker A: Yes. I'm do not want to.

Speaker D: I do not want to experience something.

Speaker C: Audrey introduce himself. How do you safely access an as? He's kind of looking around for a place to wipe off his. His now black blade.

Speaker A: So as you try to wipe it off. It doesn't wipe off as long as.

Speaker C: The silver works can be any color. As long as it's silver.

Speaker A: His goes with like years of. Years of practice and a focus.

Speaker C: Where can I get a focus? Is it something that I have to make?

Speaker A: It is usually.

Speaker C: Teach me how to make one or at least give me the gist so that I can gather materials.

Speaker A: Here. It's good that the materials aren't. Are pretty irrelevant. It's the time. And like runes you need to inscribe into it. And those have to be precise. Are they.

Speaker C: How long did it take to inscribe the runes?

Speaker A: He is not too long.

Speaker D: Really.

Speaker A: About how steady of your hand and.

Speaker D: The material you're working.

Speaker C: One sec. I was digging through my pockets and find my lighter. Could you inscribe them on here for me?

Speaker A: Oh. He's like you have to do. It has to be your focus. It's like I can.

Speaker C: Could you tell me the runes I need to inscribe on this?

Speaker A: Zion needs some paper.

Speaker C: I look around at the mess of papers that we've got from the battle with the ankle and it's like I got the paper.

Speaker A: So he's. He goes well, it'll probably take me about 30 minutes to write things down.

Speaker C: I look at you. It's like do you have time?

Speaker A: And then yeah. He goes all right. And he starts right. The other two. You guys do anything good Books. You got books written?

Speaker B: Yeah, I'm not gonna read or I'll go.

Speaker D: Spanish planetarium.

Speaker A: Oh yeah. So you said. You see there's. There's statistical books and then with the planetarium there's also books about. Let's see. Where is it Astronomy and astrology.

Speaker D: Drowning be something doc would read for a bit.

Speaker A: And there are like dials that you can use to manipulate the planetarium.

Speaker D: Look for an elderite planet.

Speaker A: This one's just like a model of like Aurin gonna build a rocket.

Speaker B: Back to building the rockets.

Speaker C: Look at that. That was made out of Eldritch.

Speaker D: Priory.

Speaker C: So pretty much a crash crash course on runes and inscribing.

Speaker D: Be old by the time we get out of Here.

Speaker C: Well, that's why I said crash course.

Speaker A: Now he writes down the. The ones that you need. And, like. And he's like. What he's doing is, like. Like, extremely precise.

Speaker C: Is it best to put it on an object, or should I write it on my person?

Speaker A: No, he goes, you have to. They have to be, like, engraved in something. And you have to do this ritual while you're engraving to bind it to you.

Speaker C: Just wasn't sure if I had to card in my bones.

Speaker A: It's like, if you want to. Might be a bit painful.

Speaker C: Avi just shudders.

Speaker A: And then. Yeah. When he gets done.

Speaker C: Does it all have to be done in one sitting? Can you do it in bits?

Speaker A: He goes in bits. And then, like, mechanic wise. And so, you know, it'd be a downtime project.

Speaker C: Okay.

Speaker A: Because. Yeah. Hey, this talks about. It is something that you have to concentrate on. Perform the ritual as you're doing this.

Speaker C: Did the rooms remind me of what was carved on the door?

Speaker A: No, these are. These are different. Okay.

Speaker B: That'S good.

Speaker A: Yeah. They don't. They look. Guess these ones look. They don't look harsh. They look more, I guess, more, like, alluring, almost like you'd want to look at them. And they kind of have, like, I guess, smoothness to them or like a rhythm.

Speaker C: Kind of a token elvish, kind of a wraparound versus calligraphy. Yeah.

Speaker A: Yeah.

Speaker C: Eliminated texts from the old books. I don't know where one letter ends and the other begins, but I know it spells something.

Speaker A: Yep. But while you guys are doing that, four white border librarians show up and are very unfriendly towards you.

Speaker B: They're incontantible.

Speaker A: To the point that, like, one of them. One of them says, we warned you once. We didn't start this. So it's like, you guys need to leave immediately.

Speaker C: All right.

Speaker B: See it?

Speaker C: What does a bone go here and say that.

Speaker B: Comes with us finally.

Speaker D: That means leave the library all together or just leave the room.

Speaker A: That's the sense you get. It's like, you're unwelcome here now. Leave the library.

Speaker C: As soon as we find our way out.

Speaker D: Yeah, okay.

Speaker B: Yeah, we're working our way out.

Speaker C: I think it's this. As we go down.

Speaker B: Yeah, we go down. Yeah, Go down and go up the door down here. There's a ladder back to the top.

Speaker A: And then they, like, immediately, like, start, like, putting the room back into, like, order, making sure the machine is, like, not broken. So I guess that's what they mostly are concerned with. And they go check the machine.

Speaker B: We didn't touch the machine. We just defending ourselves. It wasn't like we had a party.

Speaker A: Yeah. So you guys go up or down?

Speaker B: We gotta find our way out of here. Dylan.

Speaker D: Last five seconds on the surface.

Speaker A: Oh, and then the boneyard. Just like good luck.

Speaker D: Good knock down.

Speaker B: Bo doesn't get kicked, that boy.

Speaker A: No, he. Yeah, no he's. He did like he got.

Speaker D: Turned to dust when he goes out to the real world.

Speaker B: Yeah.

Speaker A: They'Re. They're like extra annoyed with like him. But he like. He like buried off place and is they like. He like runs off to the set.

Speaker C: And make sure you take good care of the. The information I've got get it stored. And as we're walking into the next room and kind of look over shots like you learn how to engrave this on your guns. Just imagine bullets you can make.

Speaker D: Just thinking about that. Be able to build some crazy things.

Speaker C: I don't know if wax thing would be interested in getting a new tattoo.

Speaker B: But maybe I like your idea of doing it on your body actually.

Speaker C: Just kind of curious. Well, you've got to do it to yourself. So that's looking in the mirror maybe across the chest or writing on your arm. Nobody cuts it off.

Speaker A: Yeah, yeah. Yep. As you guys move on deeper into the area to depth 16 here.

Speaker D: Made like one progress so far.

Speaker C: How do you put the blade away? He's looking at his white palm and the black back of it.

Speaker A: You guys come into an area that. Where all the shelves are just lined with glass jars. And each one's got clear fluid in it. And there is like a human brain floating in it with wires leaking to where the spinal column would be to a small mechanism set in the jar space. They're each labeled say whose brain it is, brain it contains. And when they were interned.

Speaker C: At the.

Speaker B: Machine, can you communicate with them?

Speaker D: Trying to figure out what is.

Speaker C: He's not too sure on that either. Visions of Futurama Fish food But so.

Speaker A: Yeah, as you're looking at the. As you're like looking at them, you would find like a. A person from Sabbacola's history.

Speaker C: Is it like a voice box or speaker?

Speaker A: Actually, you know what you see? You see Black's br. Yeah. You see a jar labeled. Actually, wait, before we do that, let me pull this here.

Speaker D: Okay.

Speaker A: Actually, no, I'll say you guys see a famous miner from Savicola.

Speaker D: I mean he knows about.

Speaker B: Hello.

Speaker A: Yeah, it's.

Speaker D: Tap on me buddy.

Speaker C: A five. Kind of like a jukebox at the main console.

Speaker A: Yeah, like as you're well, yeah. Like each. There's. Each jar has like a metal. I mean it would look like a crappy speaker. Like metal. Like speaker box. Yeah. But occasionally you would see like. You see like little bubbles float up in the liquid. But yeah, when you talk to that one, you hear like this staticy voice that's just like. Hello?

Speaker B: Are you okay? Hello. I look okay?

Speaker D: What is.

Speaker C: You lost a lot of weight.

Speaker A: And yeah, I guess especially Cash would recognize the historical raven.

Speaker B: You're a legend in your own mind. How did you end up here? I'm too deep.

Speaker A: Yeah.

Speaker B: I'm sure there's a listen in there somewhere.

Speaker A: Oh yeah. So. Yeah. So you. So, yeah. It's a legendary minor raiders.

Speaker B: Are you like immortal now? We can't dig no more. No. I could dig for you. That would be easy.

Speaker A: I don't know.

Speaker B: I don't think I need to dig anymore. So you're good. You're like happy.

Speaker C: Because I'm not.

Speaker B: Anymore. Eldorad or other precious material, if you know where it is.

Speaker D: Maybe with that.

Speaker B: Maybe it was.

Speaker A: What is Eldorite?

Speaker B: Describe it to me.

Speaker A: Or this like static. It's probably like when people like have like the. The voice box. The mechanical voice box thing. That's what it sounds like.

Speaker B: I was writing a miracle material. It's a little like silver with purple translucent highlights. Actually, I don't know if I know what it is or not.

Speaker A: I said you would know what it looks like because you did like. Yeah, yeah. She goes. That's where a step foot from here. And then she proceeds to like tell you like where you like the range where she. I'll just. Yeah, you guys. She like talks about it but doesn't really like remember like where it was.

Speaker B: Sure.

Speaker A: But you guys do get four progress.

Speaker D: Oh.

Speaker A: It.

Speaker D: 17 out of 30 long ways ago.

Speaker A: Yeah.

Speaker B: We can't get kicked up yet.

Speaker A: You can try.

Speaker D: Maybe later. Not going to do it.

Speaker C: Oh, toss him into the ink golem.

Speaker D: No, we know you were mining and then you ended up here.

Speaker A: I thought there might explode him or something.

Speaker B: I don't.

Speaker A: But I do remember large vein of this alderite. It was silver that had the purple streaks and.

Speaker B: Was explosive. That's everything it could possibly be. It's all the materials.

Speaker A: It's like I guess I bust a hit or something.

Speaker D: I don't know.

Speaker A: I don't even know where I am.

Speaker D: Playing a little bit where she's at as fast as Jacques could.

Speaker A: Yeah, you're in a bottle.

Speaker B: Yeah. You're in a vat in a library.

Speaker C: That Takes place at all times in all universes. You're now a genie.

Speaker D: Yeah.

Speaker A: Yeah. So he's like, oh, that's okay, I guess.

Speaker B: Well, thank you for your time and it was an honor to meet you.

Speaker A: Okay. And he like, we're talking to her too. They were just like strange. It just felt strange.

Speaker D: Yeah.

Speaker A: And then spoke like they did. They would speak kind of weird and like had like, weird, I guess, outlook or view to things. Like they thought would think we were differently.

Speaker D: Jock really want know what to think of this place. It was his brains.

Speaker B: Seems like terrible fate.

Speaker A: Very terrible.

Speaker D: If I die, make sure my brain.

Speaker C: Goes out into a jar.

Speaker D: No.

Speaker C: Meet you here.

Speaker D: Put a hole in my brain that.

Speaker B: Turned me into wax.

Speaker A: Oh, that's true.

Speaker D: And you could do that, Tim, you know, flag.

Speaker A: Sculpt.

Speaker C: My experiences as you wish.

Speaker A: Yeah. Then also this room had like that vague. Had that weird. Has that weird, like time is like paused in here feeling too. And then also there is an ominous door off to the side.

Speaker D: Gotta look at the ominous door.

Speaker B: Shadow door.

Speaker A: It looks similar to like the one that you guys took. That went chute. Yeah. That like, took you a lot deeper.

Speaker B: That'll probably take us back to the surface in case any librarians are listening.

Speaker C: Shall we see?

Speaker B: Let's do it. Audrey will try it.

Speaker D: Yep.

Speaker A: Yeah. You can open it. No problems. Your key is unlocked.

Speaker C: There we go.

Speaker D: We're going down.

Speaker A: You do you guys go fix layers deeper off that door. So we're at what, 15 now? 16. So 22. 2.1.

Speaker D: Ran up his brains in a jar.

Speaker B: Maggie.

Speaker C: Mechanical imprints of.

Speaker A: Yeah, the books in that last room were all about writing. Polygamy.

Speaker D: No.

Speaker A: Make your way down through the ominous door. You come into a room that has shelves like a set of shelves against one of the walls. And it's just full of those glass jars that you saw the gray librarians come in with and catch the phantoms. You just see a wall filled with those and they have wires emerging from it, linking it to a small machine at the end of each shelf that displays like, pressure, temperature, emotional state and acidity of each jar's contents. There's about 30 jars in total. There's 24 of them are like. Oh, yeah. 24 of them have a phantom, and the rest are empty. And each of them, the phantoms, appears as like condensed mist, thrashing wildly, flickering with colors and phantoms glowing slightly. That was actually the wrong word. But that's what it'll be, though. That's what you found.

Speaker C: Probably pass right on through the to the next.

Speaker D: Yeah. Look at the books in here.

Speaker A: Yeah, the. Yeah, there's also. They're. They're on. The books are all on statistical analysis.

Speaker C: Yeah. Audrey, keep on going.

Speaker A: Oh, and then there is another ominous door.

Speaker B: Yeah.

Speaker A: Yep.

Speaker B: Right?

Speaker D: Yeah. Like 4,000.

Speaker A: Yeah. Still five. More deeper. That's crazy. Now you're almost at 30.

Speaker D: I know.

Speaker C: As deep as we need to go.

Speaker D: Even deeper.

Speaker C: Maybe between the two of.

Speaker B: Us.

Speaker A: As you guys make your way down here. Also. Yeah, that. Also, that pasture was filled with, like, stacks of letters instead of books.

Speaker D: The letters on statistical analogy.

Speaker A: No, they're. They're letters to. They're like letters to people that people have, like, written to other people.

Speaker D: I really want to know what he thinks of this place. After seeing this would be a lot.

Speaker C: This is heaven. Is it hell?

Speaker A: Okay. Yeah. So you guys come into this room. As you're walking around, the shelves give way to a huge machine made of clockwork and steam pumps. Incredibly complex. The machine hisses, crates, clinks and turns. There's a terminal on the front center of it, and you see, like, tiles that have letters A to z and number 0 to 9. Above the tiles, there's, like, a long ribbon of paper that's just winding down into a pile on the floor. Like a ticker, like ticker tape. It's just coming out of the machine. You can see, like, a little mechanical pen, like, writing on this paper as it shoots out.

Speaker C: By writing. Is it like writing words or is it, like, seismographic, just.

Speaker A: No, it's like writing words, but then also the. As you're like, walking into here, the contents of the room is, like, shifting in an out of reality. Nope.

Speaker D: That's exciting.

Speaker C: Is there a manual or a way to identify what the machine does or read the output?

Speaker A: Let's see. I don't know if you'd find. Let's see.

Speaker C: It's phased into reality.

Speaker A: Quick, grab it. Yeah, that's like, basically kind of like what happened. Like, bang my brain around. No, there's nobody here at the moment. And a strong gust of windlight blows through.

Speaker C: What does it smell like?

Speaker A: It probably smells like old paper. And it smells like the library, basically. I want to read what the machine.

Speaker D: Is the machine phasing in and out.

Speaker A: Or is it just. Yeah, it is too. Like, everything in this particular location is kind of like phasing in and out.

Speaker B: It's going to scare, too.

Speaker D: Don't fall through the map.

Speaker A: No, like the floor. The floor is fine, but it's like, just the stuff in this particular area. Like the. The. The machine is phasing in and out. Like some of the, like bookshelves in that. In this particular area are phasing in.

Speaker D: I would slowly spell out elder. Right. On the computer, when it phases in, be like a letter, stand where the.

Speaker C: Machine is and hope you don't get telephragged.

Speaker A: Yeah. You can still see it because it's like. It's like a mess. So like usually push up. Yeah.

Speaker D: It's just like static.

Speaker A: Yeah, yeah, exactly. That's like what you'd have to see.

Speaker D: What would happen because we have no clue what this. What is this?

Speaker C: Yeah. Between that reading the tape, just saying.

Speaker D: That there's actually like an Alphabet, like letters on the. There would be like. Okay.

Speaker A: Yeah, I need to go look.

Speaker C: Find out instead of voice.

Speaker A: Oh, here it is. Yeah, here it is.

Speaker D: Theory.

Speaker A: Oh, you're from Earth 32.71 C3P.

Speaker C: I'm not sure if I'm ready for that much protocol.

Speaker D: No.

Speaker A: Do you just like type in just the word elder? Right.

Speaker D: Yeah. Doc doesn't know what he's doing.

Speaker A: Yeah. So as you put that in out on the. On the ribbon, it just says unknown input recalibrate. Oh, actually. Oh, there is. There is. There's.

Speaker B: It just.

Speaker A: There actually is two gray librarians in here.

Speaker D: Then I maybe wouldn't touch the computer because we already pissed them off twice.

Speaker A: They don't like yellow and white. If you type on it, they.

Speaker D: I've played.

Speaker A: Yeah. So you just type elder. Right. It does Just spits out the unknown input. Recalibrating how we use this thing. Went to the library.

Speaker B: Yeah.

Speaker A: You have to ask a question or put a fact in. Single words don't work the whole sentence.

Speaker C: Elder question mark.

Speaker D: What is elder? Right. How do I find it? The worst timing tonight. That is 45 minutes as it phases in and out.

Speaker C: You're spelling it wrong.

Speaker D: Yeah.

Speaker B: What they call it.

Speaker D: Yeah, that would be. It's not laid out.

Speaker A: Yeah. So you asked what is elder, Right.

Speaker D: Yep.

Speaker A: Yeah. So as you enter that single question, a name of book spits out. I just. Is called elderite for gnomes.

Speaker D: Nice.

Speaker A: That's the name of the book. Oh, you get plus one progress.

Speaker D: I have to go find the book.

Speaker A: Yeah, but that's. Yeah.

Speaker C: So after seeing that you got at least the name of a book. I would be like, this might be worth a shot.

Speaker D: Yep. J would be like, hey, this thing's just found information. It might insult you, but.

Speaker C: Sa of orine locations and then just a question mark at the end.

Speaker A: Oh, it. You get the.

Speaker D: Get a map.

Speaker A: Unknown input. Recalibrating.

Speaker C: That's what the question mark's for. Location and history of.

Speaker D: There you go.

Speaker C: Seal of Orzine.

Speaker D: Bunch of old people using a computer out of your.

Speaker A: Yeah, it names a book so you can mark a progress. But it's. It names a book the Trapping of or Z.

Speaker C: Okay, now that I've got the name of the book, I do another one. Location of trapping of Orzine.

Speaker D: Very nice book.

Speaker C: Yeah, exactly.

Speaker A: Replies in the library, so you can mark one more progress.

Speaker B: Where can I find Elder? Right.

Speaker A: Yep. It spits out a book. I know. Eldritch pronounce. No, it says dowsing. Dowsing for Eldoret. And you guys gonna each mark a progress right Here.

Speaker C: Catch me.

Speaker D: Maybe not 30.

Speaker C: See, does this library have It. Have a name? I don't know if Doc shares that with this.

Speaker A: Yeah, you would have learned it's the Stygian Line or the Stingy and Stygian.

Speaker C: Library within the staging library. Where is the book trapping of Orzine located?

Speaker A: Replies within the library.

Speaker D: You know what, the Dewey Decimal System.

Speaker A: So I'll just say, like, mechanically, like, you probably. Like, unless you guys run into, like, a location with, like, books related to, like, those ones, you're not gonna get, like, a specific location. Because the nature of this place, because you can't go. Can't just go somewhere.

Speaker C: I figured if it was phasing in and out of reality, it'd be like, at the moment, it's located here. I don't know where here is. But, yeah, I'd have a direction if the place changed due to some interaction.

Speaker A: But let's see, you, like, answer. You essentially asked it the same question so that it just gives you the same answer. All right.

Speaker C: And I don't remember Doc, so I can't ask any Doc questions.

Speaker D: No.

Speaker C: Right.

Speaker A: Well, that. Yeah.

Speaker C: Well, otherwise you'd be like, information on Shadowlands.

Speaker A: Right?

Speaker B: To.

Speaker C: To try and help him out.

Speaker A: But.

Speaker C: Well, if he's been ripped out of the.

Speaker A: Yeah, he doesn't. Yeah, he doesn't exist to you guys. Yeah. At this moment.

Speaker C: All right, one final questions. How do I break out?

Speaker B: How do.

Speaker C: Let's see. How does one break the seal of Orzine?

Speaker A: It returns the name of a book. Why not Seal Breaking for Dummies.

Speaker D: Insulted? No, I wrote these books.

Speaker A: And so you can mark another progress.

Speaker C: This is the only way. I been making progress all night.

Speaker A: So, like, you guys can all, like. You can get up to. Up to 6 progress total here, and we can just do that and then we'll end session here. Or if we can pick this up next time if you guys want to get more book names and they have.

Speaker D: More questions to think about.

Speaker A: Okay, so we'll just pause there.

Speaker D: Yeah, sounds good to me.

Speaker A: I mean it is 9:00. Yeah. All right. So you guys, Cash and Jack. You guys, how much you got? Two, I guess. Yeah, two. You each got. You guys both earned. I mean, I guess you guys got two progress each on your elder rights. And then you got two progress.

Speaker C: I got three. I was at 14, not 17.

Speaker A: No, I mean from the computer. You've gotten two for just the computer.

Speaker C: Oh, I got two books.

Speaker A: Yeah. Okay, so. So you guys are both two and two.

Speaker D: Yeah.

Speaker C: And I know what's in the library.

Speaker A: I think I only know you got. You should have two. You guys both got two progress from that. I have.

Speaker B: I should have taken one when Jacques took one.

Speaker A: Yeah. Cuz you guys are both the same. Yeah. So I have solid and progress wise, I have cash at 22. Yes. Okay, then Audrey's at 17.

Speaker C: Yep.

Speaker A: All right. And then shock is at 1930. Okay, so then this will be an session. Questions. Did we learn something new and important about the world?

Speaker D: We experienced a lot.

Speaker A: Yeah.

Speaker C: We found the gateway to hell. Something that we think is a gateway to hell.

Speaker D: You went as a fan, an archivist.

Speaker B: Figured out how to defeat an ink Golem.

Speaker D: You found they power this place with go.

Speaker B: Yeah, that's probably the most important in the room.

Speaker D: Full of brains and wires.

Speaker C: That be disturbing.

Speaker D: It's Jock. He doesn't know what to think of that. His gut instinct was at least you.

Speaker C: Didn'T find anybody in you.

Speaker D: Yeah, and smash them all. Because he wouldn't want. But he ain't gonna do that.

Speaker C: Audrey found out how to make a focus.

Speaker A: Yeah. So that's definitely a yes. So, RP flick for everybody. Can we overcome a notable monster or enemy? Yes. Do we loot another treasure?

Speaker D: I say we did.

Speaker B: We got the burial shroud. We got the wax.

Speaker D: Yeah.

Speaker A: Yep. We're turning it.

Speaker D: Yep.

Speaker A: So those are another point. We solve a problem without violence.

Speaker C: We didn't break the computer.

Speaker A: Do we have any problem? Do we have problems that we needed to.

Speaker B: Maybe the mouse situation. We just talked to him.

Speaker C: We help them.

Speaker B: Really?

Speaker D: Yeah. I don't see that SSRP though.

Speaker A: Yeah, so I'll say. I think that's probably just a no. Any low lights highlights?

Speaker D: Hang out with the knife.

Speaker A: Yeah.

Speaker B: That was super fun. They were cool.

Speaker D: Jacqueline. State are pretty wonder.

Speaker B: They got it figured out.

Speaker C: Audrey actually learned something in the library.

Speaker D: Yep.

Speaker B: Focus.

Speaker D: Next week, fifth.

Speaker A: I guess that's kind of. Well actually where we're at. Yeah, I think we'll do. And then Yuri gone. Yeah.

Speaker B: So I. I could take out and Paul to get back in for this or you guys.

Speaker D: Can I say we just wait?

Speaker A: Yeah, I'm gonna say that that would be up to you. So I guess that's really will be up to you to. I'll make. You guys can make the call then. Steven, Nick, I think we should wait.

Speaker D: Because since we're both related with Elder. Right.

Speaker A: And Paul would be able to get. Get progress too.

Speaker D: Yeah.

Speaker A: Well then he does with his work. So I'll plan on one shot then. It'll probably be whatever you want to do. Maybe something else with finances.

Speaker B: Hey, I have heard of that game. I want to play it.

Speaker A: I have it that way. I don't know.

Speaker D: I just saw it on a YouTube short and so I went like they linked the book.

Speaker B: Is it like more than a page?

Speaker D: It's just a page.

Speaker B: Yeah.

Speaker D: And then like I just get loot. But on character creation, you have to roll or explain how you got a fat ass. And they have like magical myths. You know, they have a bunch of.

Speaker A: Oh, maybe that'll be an adventure in Goblinville that we have in fractera.

Speaker C: What is the bonus of having a fantasy room?

Speaker D: I didn't read it very much. It's like what is this? Yeah, I'll do a one shot of something.

Speaker A: We'll see. I guess. Any new long term goals?

Speaker D: Probably not accidental crisis of being in this place.

Speaker B: I mean I think you got one to create a focus or something. Unless that was already a goal.

Speaker C: It. It's something I haven't really reached out to the animal. I've only used it once before. And you're in for a surprise when. When we finally catch up to the pack. But other than that, this is my first time really kind of reaching out. It's like, can you teach me anything? Give me some pointers? Yeah, no, no, that's not possible. And I was really thinking this is going to end up being something out of Dragon Ball Z. It's drink from the fire hose and oh crap, what have I done? I've just taken out the planetarium.

Speaker A: It could be. I mean that's. You can open the hose like that big if you want. That's why.

Speaker C: Well, it would be that I. This is trouble. And the whole emotional hormonal putting too much of yourself into it.

Speaker D: Yeah.

Speaker C: Instead of a control. That was a. A fear I could See Audrey saying it's gotta work, it's gotta work, it's gotta work. And boom. Oh crap. What have I done?

Speaker A: I guess plans for next session in the library?

Speaker D: No. Deep for prospect. Try not to get kicked out.

Speaker A: Yeah.

Speaker C: I made the library. I want to know how the whites knew that the yellow got mad at us way up there.

Speaker D: Talk about us. Yeah.

Speaker C: So bored.

Speaker D: He was traveling.

Speaker A: Yeah. There's some like the mechanic wise because it's fairly light on it but so you guys are like unfriendly to the. You're like considered intruders now by the library. So I have to like think about like how that like when they run into library and they're just gonna like attack you and like try to kick you, like kill you to get you out or. Or if they're just gonna be. Or indifferent depending on like how you are where you're at.

Speaker B: Never been helpful. So.

Speaker D: No.

Speaker A: No, they're. They're not really.

Speaker D: The skeletons are librarians. I'm rudest ones.

Speaker A: No.

Speaker D: And I'll.

Speaker A: I'll go read some more so I can. Because I know like it explains what the goal of the library is and what goal the librarians is. And I'll go.

Speaker C: If they became more hostile, I think we would be more wreck and run.

Speaker A: It would be.

Speaker D: It would be if we want to explore as much and just be like keep going.

Speaker C: But you find the information.

Speaker A: Yeah. You get like as long as you're not fleeing, like your guys are going and it's like you're only gonna like librarians. Like just show up randomly because of the way that the mechanics of this place is so it's like in. In the computer. Like. And if I would have thought if I had read. Most of the locations are a single page, but this groom is a two pager. So I didn't read down all the way and didn't realize there was two gray like gray librarians in here. So if I would have saw that earlier, they might have just like attacked you on site.

Speaker B: But.

Speaker C: Things don't react well. The bullets here.

Speaker D: No.

Speaker A: But yeah, it all just kind of. So I'm feeling some of that out. But I'm. I don't know about you guys, but this whole thing is pretty neat.

Speaker C: Yeah, it's been an interesting exploration. Yeah.

Speaker B: I like the library.

Speaker C: Oh maybe the occasional sign on the wall this way too. And whatever the topic was.

Speaker A: Yeah.

Speaker B: This way to hell.

Speaker D: Yeah. We found.

Speaker C: I looked at a sign.

Speaker D: We should have tried to find the doom slayer.

Speaker A: Yeah.

Speaker C: I think the tricks might be once we Find the information. Figuring out how to get out.

Speaker A: Yeah, that's. I'm gonna be curious as, like, how you get out, because you're just gonna, like, keep hearing it. You'd be going up, but, like, if you don't find a door out, you're just gonna be like. Yeah, like, bouncing around how old we.

Speaker D: Are, like, coming up.

Speaker A: Well, it's only, like, 100 days. I've seen a pass.

Speaker D: Only 100 days.

Speaker A: Yeah.

Speaker D: Hopefully it's not 100.

Speaker A: And I guess. I guess, too, just a reminder, too, that, like, our. Our door opens at 5. So if you've been, like, if you're grabbing food and want to be here and eat it, that's 100. Fine. We had our other Andrew, Vanessa. They usually would bring food right before session starts a lot of the time, so. Yeah. So that's just a reminder.

Speaker C: Yeah, that's helpful. I don't think I knew that.

Speaker B: All right, well, that's fun.

Speaker D: Yeah.

Speaker B: I like the library. I want to keep exploring it.

Speaker C: I don't want to get kicked out.

Speaker A: Well, like, they won't. They'll tell you to get out and then become hostile to you, which changes the table. I roll on for encounters.

Speaker B: Okay.

Speaker A: To, like, more dangerous ones. That's. From what I can tell, it's escalated.

Speaker B: The library has got more dangerous.

Speaker A: Yeah. And then as you go deeper, it also gets more dangerous.

Speaker D: Yeah.

Speaker B: So we're pretty deep. And it's hostile thing where Army.

savacola/campaign_one/session.20.txt · Last modified: 2025/03/16 13:06 by rabidbaboon