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dw:system_conversions

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Guidelines for Converting a System to Dungeon World

General

Health

A class’s HP is some base + Constitution. Base HP is almost always 4, 6, 8, or 10. - Dungeon World pg347

  • 4 base HP makes for a class that is deliberately fragile, they’ll need help from others when the swords come out.
  • 6 base HP is for classes that aren’t ready to fight, but can at least take a hit.
  • 8 base HP is enough to take some hits and get into combat a little
  • 10 base HP is for skilled warriors and those who have no fear of battle.

Damage

Damage is chosen from the dice available: d4, d6, d8, d10. The Dungeon World classes all use a single die with no static bonus, but there’s no reason not to experiment with other options: 2d4 or 1d6+2, for example. High HP and damage tend to go together, but your new class could be a pacifistic brick wall or a glass cannon—fragile but dangerous. - Dungeon World pg347

Specific

Pathfinder 2e

Levels

Divide your character level by two, round down if not even. PF2e level 8 equals DW level 4, level 9 PF2e equals level 4 DW, etc.

Spells

  • Cantrips are cantrips.
  • Use the same Spell level.
dw/system_conversions.1719785720.txt.gz · Last modified: 2024/06/30 16:15 by rabidbaboon