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Tag Description
n Ammo It counts as ammunition for appropriate ranged weapons. The number indicated does not represent individual arrows or sling stones, but represents what you have left on hand.
Applied It’s only useful when carefully applied to a person or to something they eat or drink.
n Armor It protects you from harm and absorbs damage. When you take damage, subtract your armor from the total. If you have more than one item with n Armor, only the highest value counts.
+n Armor It protects you and stacks with other armor. Add its value to your total armor.
Awkward It’s unwieldy and tough to use.
+Bonus It modifies your effectiveness in a specified situation. It might be “+1 forward to spout lore” or “-1 ongoing to hack and slash.”
n coins How much it costs to buy, normally. If the cost includes “-Charisma” a little negotiation subtracts the haggler’s Charisma score (not modifier) from the price.
Close It’s useful for attacking something at arm’s reach plus a foot or two.
Clumsy It’s tough to move around with. -1 ongoing while using it. This penalty is cumulative.
+n Damage It is particularly harmful to your enemies. When you deal damage, you add n to it.
Dangerous It’s easy to get in trouble with it. If you interact with it without proper precautions the GM may freely invoke the consequences of your foolish actions.
Far It’s useful for attacking something in shouting distance.
Forceful It can knock someone back a pace, maybe even off their feet.
Hand It’s useful for attacking something within your reach, no further.
Ignores Armor Don’t subtract armor from the damage taken.
Messy It does damage in a particularly destructive way, ripping people and things apart.
Near It’s useful for attacking if you can see the whites of their eyes.
n Piercing It goes right through armor. When you deal damage with n piercing, you subtract n from the enemy’s armor for that attack.
Precise It rewards careful strikes. You use DEX to hack and slash with this weapon, not STR.
Ration It’s edible, more or less.
Reach It’s useful for attacking something that’s several feet away— maybe as far as ten.
Requires It’s only useful to certain people. If you don’t meet the requirements it works poorly, if at all.
Reload After you attack with it, it takes more than a moment to reset for another attack.
Slow It takes minutes or more to use.
Stun When you attack with it, it does stun damage instead of normal damage.
Thrown Throw it at someone to hurt them. If you volley with this weapon, you can’t choose to mark off ammo on a 7–9; once you throw it, it’s gone until you can recover it.
Touch It’s used by touching it to the target’s skin.
Two-handed It takes two hands to use it effectively.
n Uses It can only be used n times.
n weight Count the listed amount against your Load. Something with no listed weight isn’t designed to be carried. 100 coins in standard denominations is 1 weight. The same value in gems or fine art may be lighter or heavier.
Worn To use it, you have to be wearing it.
dw/tags.txt · Last modified: 2022/10/28 12:57 by rabidbaboon