Tag | Description | |
---|---|---|
n Ammo | It counts as ammunition for appropriate ranged weapons. The number indicated does not represent individual arrows or sling stones, but represents what you have left on hand. | |
Applied | It’s only useful when carefully applied to a person or to something they eat or drink. | |
n Armor | It protects you from harm and absorbs damage. When you take damage, subtract your armor from the total. If you have more than one item with n Armor, only the highest value counts. | |
+n Armor | It protects you and stacks with other armor. Add its value to your total armor. | |
Awkward | It’s unwieldy and tough to use. | |
+Bonus | It modifies your effectiveness in a specified situation. It might be “+1 forward to spout lore” or “-1 ongoing to hack and slash.” | |
n coins | How much it costs to buy, normally. If the cost includes “-Charisma” a little negotiation subtracts the haggler’s Charisma score (not modifier) from the price. | |
Close | It’s useful for attacking something at arm’s reach plus a foot or two. | |
Clumsy | It’s tough to move around with. -1 ongoing while using it. This penalty is cumulative. | |
+n Damage | It is particularly harmful to your enemies. When you deal damage, you add n to it. | |
Dangerous | It’s easy to get in trouble with it. If you interact with it without proper precautions the GM may freely invoke the consequences of your foolish actions. | |
Far | It’s useful for attacking something in shouting distance. | |
Forceful | It can knock someone back a pace, maybe even off their feet. | |
Hand | It’s useful for attacking something within your reach, no further. | |
Ignores Armor | Don’t subtract armor from the damage taken. | |
Messy | It does damage in a particularly destructive way, ripping people and things apart. | |
Near | It’s useful for attacking if you can see the whites of their eyes. | |
n Piercing | It goes right through armor. When you deal damage with n piercing, you subtract n from the enemy’s armor for that attack. | |
Precise | It rewards careful strikes. You use DEX to hack and slash with this weapon, not STR. | |
Ration | It’s edible, more or less. | |
Reach | It’s useful for attacking something that’s several feet away— maybe as far as ten. | |
Requires | It’s only useful to certain people. If you don’t meet the requirements it works poorly, if at all. | |
Reload | After you attack with it, it takes more than a moment to reset for another attack. | |
Slow | It takes minutes or more to use. | |
Stun | When you attack with it, it does stun damage instead of normal damage. | |
Thrown | Throw it at someone to hurt them. If you volley with this weapon, you can’t choose to mark off ammo on a 7–9; once you throw it, it’s gone until you can recover it. | |
Touch | It’s used by touching it to the target’s skin. | |
Two-handed | It takes two hands to use it effectively. | |
n Uses | It can only be used n times. | |
n weight | Count the listed amount against your Load. Something with no listed weight isn’t designed to be carried. 100 coins in standard denominations is 1 weight. The same value in gems or fine art may be lighter or heavier. | |
Worn | To use it, you have to be wearing it. |